When using Complementary Reimagined in 26.2 some blocks (such as scaffolding and amethyst clusters) appear non-pixelated and low res. Occurs on both older (r2.2) and newest versions of the shader. Only noticed it after updating from 26.1.2, so might be a 26.2 bug specificallly. Might be related to transparency, since in multiplayer in the nether nametags of other players appear black and non-transparent, producing black glow-like effect covering half of the screen and flickering as the player gets further from you.


When using Complementary Reimagined in 26.2 some blocks (such as scaffolding and amethyst clusters) appear non-pixelated and low res. Occurs on both older (r2.2) and newest versions of the shader. Only noticed it after updating from 26.1.2, so might be a 26.2 bug specificallly. Might be related to transparency, since in multiplayer in the nether nametags of other players appear black and non-transparent, producing black glow-like effect covering half of the screen and flickering as the player gets further from you.

