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This repository was archived by the owner on Feb 17, 2026. It is now read-only.
This repository was archived by the owner on Feb 17, 2026. It is now read-only.

Do not play too many sounds at once #749

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@Indy2222

For example during destruction of a large number of entities, a big number of sounds may be played at parallel. Limit the number of sounds started during a single tick (and ignore the rest).

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