diff --git a/app/src/main/res/values-ar-rEG/strings.xml b/app/src/main/res/values-ar-rEG/strings.xml
index 69fc9c9..d331284 100644
--- a/app/src/main/res/values-ar-rEG/strings.xml
+++ b/app/src/main/res/values-ar-rEG/strings.xml
@@ -3,13 +3,11 @@
BepInEx Launcher
BepInEx Launcher
-
الألعاب
مجموعات المودات
الإعدادات
عن التطبيق
-
الألعاب المكتشفة
جاري البحث عن ألعاب Unity IL2CPP...
@@ -17,19 +15,16 @@
نزل لعبة Unity IL2CPP عشان تبدأ
امسح تاني
إعادة المسح
-
BepInEx جاهز
جاري الإعداد...
جاري استخراج BepInEx...
%d مودات
-
استيراد مود
شغل
تحديث
مسح
-
المودات المتنشأة
مفيش مودات اتنشأت
@@ -37,7 +32,6 @@
اتمسح: %s
اتنشأ: %s
الاستيراد فشل
-
مجموعات المودات
إنشاء مجموعة مودات
@@ -59,7 +53,6 @@
لـ: %s
%d مودات
نشط
-
محرر الإعدادات
احفظ
@@ -68,7 +61,6 @@
تسAttributed تجاهل التغييرات؟
فيه تغييرات متمسحتش. تتجاهلها؟
مفيش ملفات إعدادات
-
ملفات المودات
الملف ده فاضي
@@ -83,7 +75,6 @@
المسح فشل
ملف محمي
بيانات مجموعة المودات المحمية · مفيش تعديل أو مسح
-
الإعدادات
المظهر
@@ -94,6 +85,10 @@
مسح كل ملفات BepInEx و مكتبات الربط. محتاج تعيد الاستخراج في المرة الجاية.
مسح بيانات .NET
مسح بيئة تشغيل .NET و بيانات اللعبة المنقولة. الملفات هتتستخرج تاني في المرة الجاية.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
نسخ موارد اللعبة
نسخ بياناتأصول اللعبة على التخزين المحلي عشان توليد الربط.
السمة
@@ -103,7 +98,6 @@
عطّل الرسوم المتحركة
عطّل رسوم حركة التنقل وانتقال الصفحات.
عن التطبيق
-
تمسح ملفات BepInEx؟
هتمسح كل ملفات BepInEx و مكتبات الربط للعبة دي. هتحتاج تعيد الاستخراج في المرة الجاية.
@@ -111,21 +105,22 @@
هتمسح بيئة تشغيل .NET و بيانات اللعبة المنقولة للعبة دي. الملفات هتتستخرج تاني في المرة الجاية.
تمسح موارد اللعبة؟
هتنسخ بيانات أصول اللعبة من الـ APK على التخزين المحلي.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
أيوه
لأ
إلغاء
مسح
-
داكن
فاتح
النظام الافتراضي
-
English
简体中文
النظام الافتراضي
-
BepInEx Launcher
محمّل BepInEx بيدعم Android
@@ -153,7 +148,6 @@
المطورين الرئيسيين
HayashiUme · HexCat · Celestynka
©2026 NextBep
-
https://github.com/BepInEx/BepInEx
https://github.com/All-Of-Us-Mods/FusionCore
https://github.com/NextBep/BepInEx.Android
@@ -163,7 +157,6 @@
https://github.com/canyie/Pine
https://github.com/jmpews/Dobby
https://github.com/SamboyCoding/Cpp2IL
-
سجل BepInEx
مشاركة
@@ -175,24 +168,20 @@
أخطاء
تحذيرات
تمرير تلقائي
-
إذن التخزين مطلوب
BepInEx Launcher محتاج يوصل لكل الملفات عشان يستخرج BepInEx و يدير المودات.
امنح الإذن
-
في اللعبة
سجل عائم في اللعبة
ถ้จัดแสดงปุ่มบันทึกแบบลอยอยู่เหนือเกม แตะเพื่อดูบันทึก BepInEx แบบเรียลไทม์
حظر خروج بدء تشغيل Unity
حظر UnityPlayer.kill() مؤقتًا أثناء بدء التشغيل. فعّل بس للألعاب اللي بت退出 أثناء الحقن.
-
التشغيل فشل
استنى شوية — BepInEx لسه بيتستخرج
مفيش لعبة اتناخت
-
تمام
رجوع
@@ -205,7 +194,13 @@
التشغيل السابق لـ %s ممكن يكون تعطل. تقدر تصدر بيانات تشخيصية عشان تحل المشكلة.
تصدير البيانات التشخيصية
التصدير فشل
-
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
جاري تشغيل اللعبة المختارة
جاري تحضير الحزمة المستهدفة...
diff --git a/app/src/main/res/values-ar-rSA/strings.xml b/app/src/main/res/values-ar-rSA/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-ar-rSA/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-de-rDE/strings.xml b/app/src/main/res/values-de-rDE/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-de-rDE/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-es-rES/strings.xml b/app/src/main/res/values-es-rES/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-es-rES/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-fr-rFR/strings.xml b/app/src/main/res/values-fr-rFR/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-fr-rFR/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-in-rID/strings.xml b/app/src/main/res/values-in-rID/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-in-rID/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-it-rIT/strings.xml b/app/src/main/res/values-it-rIT/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-it-rIT/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-ja-rJP/strings.xml b/app/src/main/res/values-ja-rJP/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-ja-rJP/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-ko-rKR/strings.xml b/app/src/main/res/values-ko-rKR/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-ko-rKR/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-ms-rMY/strings.xml b/app/src/main/res/values-ms-rMY/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-ms-rMY/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-nl-rNL/strings.xml b/app/src/main/res/values-nl-rNL/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-nl-rNL/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-pt-rBR/strings.xml b/app/src/main/res/values-pt-rBR/strings.xml
index ba0fec7..808cf34 100644
--- a/app/src/main/res/values-pt-rBR/strings.xml
+++ b/app/src/main/res/values-pt-rBR/strings.xml
@@ -3,13 +3,11 @@
BepInEx Launcher
BepInEx Launcher
-
Jogos
Pacotes de Mods
Configurações
Sobre
-
Jogos Detectados
Procurando jogos Unity IL2CPP...
@@ -17,19 +15,16 @@
Instale um jogo Unity IL2CPP para começar
Procurar Novamente
Nova Busca
-
BepInEx Pronto
Configurando...
Extraindo BepInEx...
%d mod(s)
-
Importar Mod
Iniciar
Atualizar
Excluir
-
Mods Instalados
Nenhum Mod Instalado
@@ -59,7 +54,6 @@
Para: %s
%d mod(s)
Ativo
-
Editor de Configuração
Salvar
@@ -103,7 +97,6 @@
Desativar animações
Desativar animações de navegação e transição de páginas.
Sobre
-
Limpar Arquivos BepInEx?
Isso excluirá todos os arquivos BepInEx e assemblies interop para este jogo. Você precisará re-extrair na próxima inicialização.
@@ -115,7 +108,6 @@
Não
Cancelar
Excluir
-
Escuro
Claro
@@ -163,7 +155,6 @@
https://github.com/canyie/Pine
https://github.com/jmpews/Dobby
https://github.com/SamboyCoding/Cpp2IL
-
Registro BepInEx
Compartilhar
@@ -192,7 +183,6 @@
Falha ao iniciar
Aguarde ...BepInEx ainda está extraindo
Nenhum jogo selecionado
-
OK
Voltar
@@ -219,4 +209,3 @@
Falha ao iniciar
%1$d%% (%2$s / %3$s)
-
diff --git a/app/src/main/res/values-pt-rPT/strings.xml b/app/src/main/res/values-pt-rPT/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-pt-rPT/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-ru-rRU/strings.xml b/app/src/main/res/values-ru-rRU/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-ru-rRU/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-th-rTH/strings.xml b/app/src/main/res/values-th-rTH/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-th-rTH/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-vec-rIT/strings.xml b/app/src/main/res/values-vec-rIT/strings.xml
new file mode 100644
index 0000000..5e1c4f1
--- /dev/null
+++ b/app/src/main/res/values-vec-rIT/strings.xml
@@ -0,0 +1,216 @@
+
+
+
+ BepInEx Launcher
+ BepInEx Launcher
+
+ Games
+ Modpacks
+ Settings
+ About
+
+ Detected Games
+ Scanning for Unity IL2CPP games...
+ No Unity IL2CPP Games Found
+ Install a Unity IL2CPP game to get started
+ Scan Again
+ Rescan
+
+ BepInEx Ready
+ Setting up...
+ Extracting BepInEx...
+ %d mod(s)
+
+ Import Mod
+ Launch
+ Refresh
+ Delete
+
+ Installed Mods
+ No Mods Installed
+ Tap Import Mod to add a .dll file
+ Deleted: %s
+ Imported: %s
+ Import failed
+
+ Modpacks
+ Create Modpack
+ Delete Modpack
+ Rename
+ Export
+ Import Modpack
+ Activate
+ Vanilla (No Mods)
+ Modpack name
+ Delete Modpack
+ Delete \"%s\" and all its mods? This cannot be undone.
+ Created modpack: %s
+ Deleted modpack: %s
+ Exported: %s
+ Imported: %s
+ No mods in this modpack
+ Add Mod
+ For: %s
+ %d mod(s)
+ Active
+
+ Config Editor
+ Save
+ Failed to save the file
+ Unsaved changes
+ Discard Changes?
+ You have unsaved changes. Discard them?
+ No config files
+
+ Mod Files
+ This directory is empty
+ The modpack directory does not exist
+ Directory
+ %1$s · Tap to view or edit
+ %1$s · Preview not supported
+ View or edit file
+ Delete file
+ Delete file?
+ Delete \"%1$s\"? This cannot be undone.
+ Failed to delete the file
+ Protected file
+ Protected modpack metadata · Cannot edit or delete
+
+ Settings
+ Appearance
+ In-Game
+ Maintenance
+ Config Files
+ Clear BepInEx Files
+ Delete all BepInEx files and interop assemblies. Required for re-extraction on next launch.
+ Clear .NET Data
+ Delete the .NET runtime and copied game data. Files will be re-extracted on next launch.
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
+ Copy Game Resources
+ Copy the game\'s asset data to local storage for interop generation.
+ Theme
+ Language
+ Dynamic color
+ Use Android Monet colors when available.
+ Disable animations
+ Disable navigation and page transition animations.
+ About
+
+ Clear BepInEx Files?
+ This will delete all BepInEx files and interop assemblies for this game. You will need to re-extract on next launch.
+ Clear .NET Data?
+ This will delete the .NET runtime and copied game data for this game. Files will be re-extracted on next launch.
+ Copy Game Resources?
+ This will copy the game\'s asset data from the APK to local storage.
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
+ Yes
+ No
+ Cancel
+ Delete
+
+ Dark
+ Light
+ System Default
+
+ English
+ 简体中文
+ System Default
+
+ BepInEx Launcher
+ A BepInEx loader supporting Android
+ Version %1$s (Build %2$d)
+ ⚠ BepInEx Launcher is not officially supported by the BepInEx project.
+ Projects Used & Referenced
+ BepInEx
+ Unity IL2CPP modding framework — the core plugin loader. BepInEx 6.0.0-pre.2 by BepInEx team.
+ FusionCore
+ Starlight team\'s Android Unity IL2CPP Runtime Container. Main reference for injection chain, Pine hooks, and NativeLoader architecture.
+ NextBep (BepInEx.Android)
+ Our custom BepInEx fork for Android. Adapts BepInEx 6 for embedded CoreCLR + IL2CPP interop.
+ dotnet/runtime
+ Microsoft .NET Runtime v10.0.5. Built from source with OpenSSL crypto backend to fix BoringSSL SIGSEGV on Android 16 / Xiaomi HyperOS.
+ OpenSSL
+ OpenSSL 3.4.0 — replacing BoringSSL for ARM64 Android crypto. libcrypto.so + libssl.so.
+ Pine
+ ART Java method hook framework (top.canyie.pine:core:0.3.0). Used for ClassLoader, PackageManager, and UnityPlayer hooks.
+ Dobby
+ Native hook framework for ARM64. Used for il2cpp_init hook in libfusion.
+ BepInEx.Android.Launcher
+ Generic BepInEx Android launcher — supports multiple games with modpack management.
+ Cpp2IL
+ IL2CPP reverse engineering tool. Used for interop assembly generation.
+ Lead Developers
+ HayashiUme · HexCat · Celestynka
+ ©2026 NextBep
+ https://github.com/BepInEx/BepInEx
+ https://github.com/All-Of-Us-Mods/FusionCore
+ https://github.com/NextBep/BepInEx.Android
+ https://github.com/NextBep/BepInEx.Android.Launcher
+ https://github.com/dotnet/runtime
+ https://github.com/openssl/openssl
+ https://github.com/canyie/Pine
+ https://github.com/jmpews/Dobby
+ https://github.com/SamboyCoding/Cpp2IL
+
+ BepInEx Log
+ Share
+ Copy
+ Clear
+ No log entries yet. Launch a game to see BepInEx logs.
+ Log copied to clipboard
+ All
+ Errors
+ Warnings
+ Auto-scroll
+
+ Storage Permission Required
+ BepInEx Launcher needs access to all files to extract BepInEx and manage mods.
+ Grant Permission
+
+ In-Game
+ Floating Log in Game
+ Show a floating log button on top of the game. Tap to view real-time BepInEx logs.
+ Block Unity startup exit
+ Block UnityPlayer.kill() briefly during startup. Enable only for games that exit during injection.
+
+ Launch failed
+ Please wait — BepInEx is still extracting
+ No game selected
+
+ OK
+ Back
+ Close
+ Loading...
+ Error
+ Done
+ Message saved, switch back to game
+ Previous game launch did not return
+ The previous launch of %1$s may have crashed. You can export diagnostics for troubleshooting.
+ Export diagnostics
+ Failed to export diagnostics
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
+
+ Launching selected game
+ Preparing target package...
+ Copying Unity data...
+ Detecting Unity version...
+ Downloading unstripped libunity...
+ Extracting runtime files...
+ Registering native libraries...
+ Installing hooks...
+ Launching game...
+ Launch failed
+ %1$d%% (%2$s / %3$s)
+
diff --git a/app/src/main/res/values-zh-rCN/strings.xml b/app/src/main/res/values-zh-rCN/strings.xml
index d079fee..369a6c6 100644
--- a/app/src/main/res/values-zh-rCN/strings.xml
+++ b/app/src/main/res/values-zh-rCN/strings.xml
@@ -3,13 +3,11 @@
BepInEx Launcher
BepInEx 启动器
-
游戏
整合包
设置
关于
-
已检测到的游戏
正在扫描 Unity IL2CPP 游戏...
@@ -17,27 +15,23 @@
安装一个 Unity IL2CPP 游戏即可开始
重新扫描
刷新
-
BepInEx 就绪
正在设置...
正在解压 BepInEx...
%d 个模组
-
导入模组
启动
刷新
删除
-
已安装的模组
暂无模组
- 点击"导入模组"添加 .dll 文件
+ 点击\"导入模组\"添加 .dll 文件
已删除: %s
已导入: %s
导入失败
-
整合包
创建整合包
@@ -49,7 +43,7 @@
纯净模式(无模组)
整合包名称
删除整合包
- 确定要删除"%s"及其所有模组吗?此操作不可撤销。
+ 确定要删除\"%s\"及其所有模组吗?此操作不可撤销。
已创建整合包: %s
已删除整合包: %s
已导出: %s
@@ -59,7 +53,6 @@
目标游戏:%s
%d 个模组
已激活
-
配置编辑器
保存
@@ -68,7 +61,6 @@
放弃更改?
您有未保存的更改,确定要放弃吗?
无配置文件
-
模组文件
此目录为空
@@ -79,11 +71,10 @@
查看或编辑文件
删除文件
删除文件?
- 确定要删除"%1$s"吗?此操作不可撤销。
+ 确定要删除\"%1$s\"吗?此操作不可撤销。
删除文件失败
受保护文件
整合包元数据 · 无法编辑或删除
-
设置
外观
@@ -107,7 +98,6 @@
禁用动画
禁用导航和页面转场动画。
关于
-
清除 BepInEx 文件?
这将删除此游戏的所有 BepInEx 文件和 interop 程序集。下次启动需要重新解压。
@@ -123,17 +113,14 @@
取消
取消
删除
-
深色
浅色
跟随系统
-
English
简体中文
跟随系统
-
BepInEx Launcher
一个支持 Android 的 BepInEx 加载器
@@ -161,7 +148,6 @@
主要开发者
HayashiUme · HexCat · Celestynka
©2026 NextBep
-
https://github.com/BepInEx/BepInEx
https://github.com/All-Of-Us-Mods/FusionCore
https://github.com/NextBep/BepInEx.Android
@@ -171,7 +157,6 @@
https://github.com/canyie/Pine
https://github.com/jmpews/Dobby
https://github.com/SamboyCoding/Cpp2IL
-
BepInEx 日志
分享
@@ -183,24 +168,20 @@
错误
警告
自动滚动
-
需要存储权限
BepInEx Launcher 需要访问所有文件以解压 BepInEx 和管理模组。
授予权限
-
游戏内
游戏内悬浮日志
在游戏画面上显示一个悬浮日志按钮。点击可查看实时 BepInEx 日志。
阻止 Unity 启动退出
在启动阶段短暂拦截 UnityPlayer.kill()。仅在游戏因注入而退出时开启。
-
启动失败
请等待 — BepInEx 正在解压中
未选择游戏
-
确定
返回
@@ -213,7 +194,6 @@
上次启动 %1$s 可能发生了崩溃。你可以导出诊断信息以便排查。
导出诊断信息
诊断信息导出失败
-
有新版本可用
当前版本:%1$s
@@ -221,7 +201,6 @@
更新日志
下载
稍后
-
正在启动游戏
正在准备目标包...
diff --git a/app/src/main/res/values-zh-rTW/strings.xml b/app/src/main/res/values-zh-rTW/strings.xml
index e04d909..fe27848 100644
--- a/app/src/main/res/values-zh-rTW/strings.xml
+++ b/app/src/main/res/values-zh-rTW/strings.xml
@@ -3,13 +3,11 @@
BepInEx 啟動器
BepInEx 啟動器
-
遊戲
模組包
設定
關於
-
已偵測到的遊戲
正在掃描 Unity IL2CPP 遊戲...
@@ -17,19 +15,16 @@
請安裝一款 Unity IL2CPP 遊戲以開始使用
再次掃描
重新掃描
-
BepInEx 已就緒
正在設定...
正在解壓 BepInEx...
%d 個模組
-
匯入模組
啟動
重新整理
刪除
-
已安裝的模組
尚未安裝任何模組
@@ -37,7 +32,6 @@
已刪除:%s
已匯入:%s
匯入失敗
-
模組包
建立模組包
@@ -59,7 +53,6 @@
適用於:%s
%d 個模組
已啟用
-
設定編輯器
儲存
@@ -68,7 +61,6 @@
捨棄變更?
您有未儲存的變更。是否捨棄?
沒有設定檔
-
模組檔案
此目錄為空
@@ -83,7 +75,6 @@
刪除檔案失敗
受保護的檔案
受保護的模組包中繼資料 · 無法編輯或刪除
-
設定
外觀
@@ -94,6 +85,10 @@
刪除所有 BepInEx 檔案和 interop 組件。下次啟動時需要重新解壓。
清除 .NET 資料
刪除 .NET 執行時和已複製的遊戲資料。下次啟動時會重新解壓。
+ Use Unstripped libunity
+ Download and use unstripped libunity.so with full icalls.
+ Clear libunity Cache
+ Delete the downloaded unstripped libunity.so files. Will be re-downloaded on next launch.
複製遊戲資源
將遊戲的資產資料複製到本機儲存空間,以進行 interop 生成。
佈景主題
@@ -103,7 +98,6 @@
停用動畫
停用導覽和頁面過渡動畫。
關於
-
清除 BepInEx 檔案?
這將刪除此遊戲的所有 BepInEx 檔案和 interop 組件。您需要在下次啟動時重新解壓。
@@ -111,21 +105,22 @@
這將刪除此遊戲的 .NET 執行時和已複製的遊戲資料。下次啟動時會重新解壓。
複製遊戲資源?
這將從 APK 複製遊戲的資產資料到本機儲存空間。
+ Clear libunity Cache?
+ This will delete the downloaded unstripped libunity.so files. They will be re-downloaded on next launch.
+ libunity cache cleared
+ No libunity cache to clear
是
否
取消
刪除
-
深色
淺色
系統預設
-
English
繁體中文
系統預設
-
BepInEx 啟動器
支援 Android 的 BepInEx 載入器
@@ -153,7 +148,6 @@
主要開發者
HayashiUme · HexCat · Celestynka
©2026 NextBep
-
https://github.com/BepInEx/BepInEx
https://github.com/All-Of-Us-Mods/FusionCore
https://github.com/NextBep/BepInEx.Android
@@ -163,7 +157,6 @@
https://github.com/canyie/Pine
https://github.com/jmpews/Dobby
https://github.com/SamboyCoding/Cpp2IL
-
BepInEx 記錄
分享
@@ -175,24 +168,20 @@
錯誤
警告
自動捲動
-
需要儲存權限
BepInEx 啟動器需要存取所有檔案才能解壓 BepInEx 及管理模組。
授予权限
-
遊戲內
遊戲內浮動記錄
在遊戲上方顯示浮動記錄按鈕。點選以即時檢視 BepInEx 記錄。
阻止 Unity 啟動退出
在啟動時暫時阻止 UnityPlayer.kill()。僅適用於在注入期間退出的遊戲。
-
啟動失敗
請稍候 — BepInEx 仍在解壓中
未選擇遊戲
-
確定
返回
@@ -205,7 +194,13 @@
%1$s 的上次啟動可能已崩潰。您可以匯出診斷資料以進行疑難排解。
匯出診斷資料
匯出診斷資料失敗
-
+
+ Update Available
+ Current: %1$s
+ Latest: %1$s
+ Release Notes
+ Download
+ Later
正在啟動所選遊戲
正在準備目標套件...