From fa0b14c4936de192ec9a28b44f3d457bb0fc13ea Mon Sep 17 00:00:00 2001 From: unknown Date: Tue, 30 Jun 2026 19:57:06 +0800 Subject: [PATCH] =?UTF-8?q?Add=20=E5=9B=BD=E6=9C=8D=20(Simplified-Chinese)?= =?UTF-8?q?=20item-paste=20translation?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Lets players paste an item copied from the Simplified-Chinese (WeGame / 国服) PoE2 client and have PoB parse it, by translating the paste to the English item-paste text the parser already expects. No parser changes — a thin hook in the Item constructor runs the translation before sanitiseText(); it is a no-op when the text contains no CJK, so English pastes are completely unaffected. What it translates: item class, rarity, base type, unique name, properties (quality/spirit/sockets/item level + weapon & defence stats), requirements, explicit/implicit/rune/desecrated mod lines (via the client's StatDescriptions, with (min-max) range + (augmented) stripping), flask/charm charge & duration lines, granted skills, anointments (配置 X -> Allocates X, incl. passive-node names), and affix annotations ({ 前缀属性 "name" (等阶:N) } with the affix name translated so PoB fills prefix/suffix tiers). Data: src/Data/ChineseTranslation.lua is generated by the self-contained datamine toolchain in tools/cn-translate/ (Node + pathofexile-dat) from the WeGame client, joining en<->zh on the language-independent metadata Id. NOTE: regeneration requires the 国服 client (the only source of the SC strings), so it can't be reproduced from the international GGPK — see tools/cn-translate/README.md. Tested: spec/System/TestChineseItemParse_spec.lua round-trips a corpus of real 国服 pastes through the parser (base recognised; affix tiers populated; mods resolved). ~94.5% line coverage on the corpus (remainder is procedural rare names + unique flavour, which PoB ignores). Baseline item-parse specs unaffected. Co-Authored-By: Claude Opus 4.8 --- spec/System/TestChineseItemParse_spec.lua | 111 + src/Classes/Item.lua | 6 + src/Data/ChineseTranslation.lua | 38743 +++++++++++++++++ src/Modules/ChineseItemTranslator.lua | 494 + src/Modules/Main.lua | 1 + tools/cn-translate/.gitattributes | 2 + tools/cn-translate/.gitignore | 6 + tools/cn-translate/COVERAGE.md | 45 + tools/cn-translate/README.md | 66 + tools/cn-translate/emit_lua.mjs | 122 + tools/cn-translate/engine.mjs | 127 + tools/cn-translate/extract_clientstrings.mjs | 53 + tools/cn-translate/extract_items.mjs | 135 + tools/cn-translate/extract_mods.mjs | 53 + tools/cn-translate/extract_passives.mjs | 54 + tools/cn-translate/extract_statdesc.mjs | 153 + tools/cn-translate/package-lock.json | 45 + tools/cn-translate/package.json | 16 + tools/cn-translate/test/coverage.lua | 46 + tools/cn-translate/test/fixture_sceptre.txt | 32 + tools/cn-translate/test/run_spec.sh | 13 + tools/cn-translate/test/run_translate.lua | 8 + tools/items.txt | 676 + 23 files changed, 41007 insertions(+) create mode 100644 spec/System/TestChineseItemParse_spec.lua create mode 100644 src/Data/ChineseTranslation.lua create mode 100644 src/Modules/ChineseItemTranslator.lua create mode 100644 tools/cn-translate/.gitattributes create mode 100644 tools/cn-translate/.gitignore create mode 100644 tools/cn-translate/COVERAGE.md create mode 100644 tools/cn-translate/README.md create mode 100644 tools/cn-translate/emit_lua.mjs create mode 100644 tools/cn-translate/engine.mjs create mode 100644 tools/cn-translate/extract_clientstrings.mjs create mode 100644 tools/cn-translate/extract_items.mjs create mode 100644 tools/cn-translate/extract_mods.mjs create mode 100644 tools/cn-translate/extract_passives.mjs create mode 100644 tools/cn-translate/extract_statdesc.mjs create mode 100644 tools/cn-translate/package-lock.json create mode 100644 tools/cn-translate/package.json create mode 100644 tools/cn-translate/test/coverage.lua create mode 100644 tools/cn-translate/test/fixture_sceptre.txt create mode 100644 tools/cn-translate/test/run_spec.sh create mode 100644 tools/cn-translate/test/run_translate.lua create mode 100644 tools/items.txt diff --git a/spec/System/TestChineseItemParse_spec.lua b/spec/System/TestChineseItemParse_spec.lua new file mode 100644 index 0000000000..b65520a41c --- /dev/null +++ b/spec/System/TestChineseItemParse_spec.lua @@ -0,0 +1,111 @@ +-- 国服 fork: verify a Simplified-Chinese (WeGame) item paste is auto-translated +-- and parsed by PoB's real parser (the constructor hook calls translateChineseItem +-- before sanitiseText). The translation tables are datamined (see tools/cn-translate). +describe("TestChineseItemParse", function() + -- The example 国服 paste from POB-FORK-HANDOFF.md (a rare Shrine Sceptre). + local sceptreRaw = table.concat({ + "物品类别: 权杖", + "稀有度: 稀有", + "复仇 巨锤", + "圣地权杖", + "--------", + "品质: +20% (augmented)", + "精魂: 177 (augmented)", + "--------", + "需求: 等级 84, 45 力量, 114 智慧", + "--------", + "插槽: S", + "--------", + "物品等级: 84", + "--------", + "该装备精魂提高 15% (rune)", + "--------", + "获得技能: 等级 19 冰霜净化", + "--------", + '{ 前缀属性 "龙胆的" (等阶:4) — 魔力 }', + "+98 (90-104) 魔力上限", + '{ 前缀属性 "国王的" (等阶:1) }', + "该装备精魂提高 62 (61-65)%", + '{ 后缀属性 "哲学家之" (等阶:4) — 属性 }', + "+21 (21-24) 智慧", + '{ 后缀属性 "涅盘之" (等阶:1) — 魔力 }', + "魔力再生率提高 67 (60-69)%", + '{ 后缀属性 "校长之" (等阶:3) — 生命, 召唤生物 }', + "召唤生物的生命上限提高 39 (36-40)%", + "--------", + "引路石掉落", + }, "\n") + + it("parses base type, class and rarity", function() + local item = new("Item", sceptreRaw) + assert.are.equals("RARE", item.rarity) + assert.are.equals("Shrine Sceptre", item.baseName) + assert.is_not_nil(item.base) + end) + + it("parses the explicit mods", function() + local item = new("Item", sceptreRaw) + local text = table.concat(item.explicitModLines and (function() + local t = {} + for _, m in ipairs(item.explicitModLines) do t[#t + 1] = m.line end + return t + end)() or {}, "\n") + assert.is_true(#item.explicitModLines >= 5) + assert.is_truthy(text:find("increased Mana Regeneration Rate", 1, true)) + assert.is_truthy(text:find("to maximum Mana", 1, true)) + assert.is_truthy(text:find("to Intelligence", 1, true)) + assert.is_truthy(text:find("increased maximum Life", 1, true)) + end) + + it("parses item level and spirit", function() + local item = new("Item", sceptreRaw) + assert.are.equals(84, item.itemLevel) + assert.are.equals(177, item.spiritValue) + end) + + it("routes the rune mod to runeModLines", function() + local item = new("Item", sceptreRaw) + local foundRune = false + for _, m in ipairs(item.runeModLines or {}) do + if m.line:find("increased Spirit", 1, true) then foundRune = true end + end + assert.is_true(foundRune) + end) + + it("leaves an English paste untouched", function() + local en = "Rarity: Rare\nName\nShrine Sceptre\n--------\nItem Level: 84" + local item = new("Item", en) + assert.are.equals("Shrine Sceptre", item.baseName) + assert.are.equals(84, item.itemLevel) + end) + + -- Corpus of real in-game 国服 pastes (tools/items.txt, &&-separated). Every item + -- must have its base type recognised after translation; we also report mod counts. + it("parses the real 国服 corpus", function() + local f = io.open("../tools/items.txt", "rb") + if not f then pending("tools/items.txt not present"); return end + local corpus = f:read("*a"); f:close() + local items, cur = {}, {} + for line in (corpus .. "\n"):gmatch("([^\n]*)\n") do + if line:gsub("%s", "") == "&&" then + items[#items + 1] = table.concat(cur, "\n"); cur = {} + else cur[#cur + 1] = line end + end + if #cur > 0 then items[#items + 1] = table.concat(cur, "\n") end + + local failures = {} + for i, raw in ipairs(items) do + if raw:gsub("%s", "") ~= "" then + local item = new("Item", raw) + local nMods = #item.explicitModLines + #item.implicitModLines + + #item.runeModLines + #item.enchantModLines + print(string.format(" item %2d: base=%-28s rarity=%-7s mods=%d prefix=%d suffix=%d", + i, tostring(item.baseName), tostring(item.rarity), nMods, #item.prefixes, #item.suffixes)) + if not item.base then + failures[#failures + 1] = string.format("item %d: base %q not recognised", i, tostring(item.baseName)) + end + end + end + assert.are.equals(0, #failures, "\n" .. table.concat(failures, "\n")) + end) +end) diff --git a/src/Classes/Item.lua b/src/Classes/Item.lua index c9e091b69d..89927c372f 100644 --- a/src/Classes/Item.lua +++ b/src/Classes/Item.lua @@ -59,6 +59,12 @@ end local ItemClass = newClass("Item", function(self, raw, rarity, highQuality) if raw then + -- 国服 fork: auto-translate a Simplified-Chinese (WeGame) item paste to the + -- English text the parser expects. Must run BEFORE sanitiseText(), which + -- turns every CJK byte into '?'. No-op when the text has no CJK. + if translateChineseItem then + raw = translateChineseItem(raw) + end self:ParseRaw(sanitiseText(raw), rarity, highQuality) end end) diff --git a/src/Data/ChineseTranslation.lua b/src/Data/ChineseTranslation.lua new file mode 100644 index 0000000000..c31710b143 --- /dev/null +++ b/src/Data/ChineseTranslation.lua @@ -0,0 +1,38743 @@ +-- AUTO-GENERATED by tools/cn-translate/emit_lua.mjs — do not edit by hand. +-- Source: datamined 国服 (WeGame) PoE2 client, en<->zh joined on metadata Id. +-- Regenerate after a 国服 patch (see POB-FORK-HANDOFF.md). +local d = { } +d.bases = { + ["磨刀石"]="Blacksmith's Whetstone", + ["奥术师的铭刻"]="Arcanist's Etcher", + ["知识卷轴"]="Scroll of Wisdom", + ["混沌石"]="Chaos Orb", + ["高级混沌石"]="Greater Chaos Orb", + ["完美混沌石"]="Perfect Chaos Orb", + ["护甲片"]="Armourer's Scrap", + ["卡兰德的魔镜"]="Mirror of Kalandra", + ["辛格拉的发辫"]="Hinekora's Lock", + ["点金石"]="Orb of Alchemy", + ["机会石"]="Orb of Chance", + ["后悔石"]="Orb of Regret", + ["粉碎石"]="Orb of Unmaking", + ["蜕变石"]="Orb of Transmutation", + ["高级蜕变石"]="Greater Orb of Transmutation", + ["完美蜕变石"]="Perfect Orb of Transmutation", + ["改造石"]="Orb of Alteration", + ["重铸石"]="Orb of Scouring", + ["崇高石"]="Exalted Orb", + ["高级崇高石"]="Greater Exalted Orb", + ["完美崇高石"]="Perfect Exalted Orb", + ["富豪石"]="Regal Orb", + ["高级富豪石"]="Greater Regal Orb", + ["完美富豪石"]="Perfect Regal Orb", + ["增幅石"]="Orb of Augmentation", + ["高级增幅石"]="Greater Orb of Augmentation", + ["完美增幅石"]="Perfect Orb of Augmentation", + ["传送卷轴"]="Portal Scroll", + ["玻璃弹珠"]="Glassblower's Bauble", + ["宝石匠的棱镜"]="Gemcutter's Prism", + ["幻色石"]="Chromatic Orb", + ["链结石"]="Orb of Fusing", + ["低等工匠石"]="Lesser Jeweller's Orb", + ["高等工匠石"]="Greater Jeweller's Orb", + ["完美工匠石"]="Perfect Jeweller's Orb", + ["巧匠石"]="Artificer's Orb", + ["神圣石"]="Divine Orb", + ["祝福石"]="Blessed Orb", + ["崇神石"]="Sacred Orb", + ["制图钉"]="Cartographer's Chisel", + ["卷轴碎片"]="Scroll Fragment", + ["蜕变石碎片"]="Transmutation Shard", + ["改造石碎片"]="Alteration Shard", + ["点金石碎片"]="Alchemy Shard", + ["机会石碎片"]="Chance Shard", + ["白化的羽毛"]="Albino Rhoa Feather", + ["金色秃鹫羽毛"]="Golden Vulture Feather", + ["虹彩犀鸟羽毛"]="Rainbow Toucan Feather", + ["翠绿几维鸟羽毛"]="Jade Kiwi Feather", + ["深冥孔雀羽毛"]="Stygian Peacock Feather", + ["永恒宝珠"]="Eternal Orb", + ["印记"]="Imprint", + ["瓦尔宝珠"]="Vaal Orb", + ["腐化"]="Corrupt", + ["建筑师宝珠"]="Architect's Orb", + ["结晶腐化"]="Crystallised Corruption", + ["核心失稳装置"]="Core Destabiliser", + ["远古注能装置"]="Ancient Infuser", + ["瓦尔培育宝珠"]="Vaal Cultivation Orb", + ["残暴献祭宝珠"]="Brutal Orb of Sacrifice", + ["强固献祭宝珠"]="Fortified Orb of Sacrifice", + ["渎神献祭宝珠"]="Profane Orb of Sacrifice", + ["皇家献祭宝珠"]="Royal Orb of Sacrifice", + ["瓦尔护甲师注能装置"]="Vaal Armourer's Infuser", + ["瓦尔铁匠注能装置"]="Vaal Blacksmith's Infuser", + ["瓦尔秘术师注能装置"]="Vaal Arcanist's Infuser", + ["瓦尔催化注能装置"]="Vaal Catalysing Infuser", + ["萃取石"]="Orb of Extraction", + ["瓦尔虹吸者"]="Vaal Siphoner", + ["普兰德斯金币"]="Perandus Coin", + ["银币"]="Silver Coin", + ["预言"]="Prophecy", + ["封魔之玉"]="Bestiary Orb", + ["拓印的封魔之玉"]="Imprinted Bestiary Orb", + ["测绘罗盘"]="Surveyor's Compass", + ["充能罗盘"]="Charged Compass", + ["主要矫正透镜"]="Prime Regrading Lens", + ["次要矫正透镜"]="Secondary Regrading Lens", + ["回火石"]="Tempering Orb", + ["裁剪石"]="Tailoring Orb", + ["次级身躯精华"]="Lesser Essence of the Body", + ["次级心灵精华"]="Lesser Essence of the Mind", + ["次级强化精华"]="Lesser Essence of Enhancement", + ["次级磨蚀精华"]="Lesser Essence of Abrasion", + ["次级烈焰精华"]="Lesser Essence of Flames", + ["次级冰霜精华"]="Lesser Essence of Ice", + ["次级电光精华"]="Lesser Essence of Electricity", + ["次级摧灭精华"]="Lesser Essence of Ruin", + ["次级激战精华"]="Lesser Essence of Battle", + ["次级魔法精华"]="Lesser Essence of Sorcery", + ["次级急速精华"]="Lesser Essence of Haste", + ["次级永恒精华"]="Lesser Essence of the Infinite", + ["身躯精华"]="Essence of the Body", + ["心灵精华"]="Essence of the Mind", + ["强化精华"]="Essence of Enhancement", + ["磨蚀精华"]="Essence of Abrasion", + ["烈焰精华"]="Essence of Flames", + ["冰霜精华"]="Essence of Ice", + ["电光精华"]="Essence of Electricity", + ["摧灭精华"]="Essence of Ruin", + ["激战精华"]="Essence of Battle", + ["魔法精华"]="Essence of Sorcery", + ["急速精华"]="Essence of Haste", + ["永恒精华"]="Essence of the Infinite", + ["强效身躯精华"]="Greater Essence of the Body", + ["强效心灵精华"]="Greater Essence of the Mind", + ["强效增强精华"]="Greater Essence of Enhancement", + ["强效磨蚀精华"]="Greater Essence of Abrasion", + ["强效火焰精华"]="Greater Essence of Flames", + ["强效冰霜精华"]="Greater Essence of Ice", + ["强效电光精华"]="Greater Essence of Electricity", + ["强效摧灭精华"]="Greater Essence of Ruin", + ["强效激战精华"]="Greater Essence of Battle", + ["强效魔法精华"]="Greater Essence of Sorcery", + ["强效急速精华"]="Greater Essence of Haste", + ["强效永恒精华"]="Greater Essence of the Infinite", + ["完美身躯精华"]="Perfect Essence of the Body", + ["完美心灵精华"]="Perfect Essence of the Mind", + ["完美强化精华"]="Perfect Essence of Enhancement", + ["完美磨蚀精华"]="Perfect Essence of Abrasion", + ["完美烈焰精华"]="Perfect Essence of Flames", + ["完美冰霜精华"]="Perfect Essence of Ice", + ["完美电光精华"]="Perfect Essence of Electricity", + ["完美摧灭精华"]="Perfect Essence of Ruin", + ["完美激战精华"]="Perfect Essence of Battle", + ["完美魔法精华"]="Perfect Essence of Sorcery", + ["完美急速精华"]="Perfect Essence of Haste", + ["完美永恒精华"]="Perfect Essence of the Infinite", + ["次级寻觅精华"]="Lesser Essence of Seeking", + ["寻觅精华"]="Essence of Seeking", + ["强效寻觅精华"]="Greater Essence of Seeking", + ["完美寻觅精华"]="Perfect Essence of Seeking", + ["浮夸精华"]="Essence of Hysteria", + ["谵妄精华"]="Essence of Delirium", + ["极恐精华"]="Essence of Horror", + ["错乱精华"]="Essence of Insanity", + ["深渊精华"]="Essence of the Abyss", + ["裂隙精华"]="Essence of the Breach", + ["次级绝缘精华"]="Lesser Essence of Insulation", + ["绝缘精华"]="Essence of Insulation", + ["强效绝缘精华"]="Greater Essence of Insulation", + ["完美绝缘精华"]="Perfect Essence of Insulation", + ["次级熔解精华"]="Lesser Essence of Thawing", + ["熔解精华"]="Essence of Thawing", + ["强效熔解精华"]="Greater Essence of Thawing", + ["完美熔解精华"]="Perfect Essence of Thawing", + ["次级接地精华"]="Lesser Essence of Grounding", + ["接地精华"]="Essence of Grounding", + ["强效接地精华"]="Greater Essence of Grounding", + ["完美接地精华"]="Perfect Essence of Grounding", + ["次级迅捷精华"]="Lesser Essence of Alacrity", + ["迅捷精华"]="Essence of Alacrity", + ["强效迅捷精华"]="Greater Essence of Alacrity", + ["完美迅捷精华"]="Perfect Essence of Alacrity", + ["次级丰裕精华"]="Lesser Essence of Opulence", + ["丰裕精华"]="Essence of Opulence", + ["强效丰裕精华"]="Greater Essence of Opulence", + ["完美丰裕精华"]="Perfect Essence of Opulence", + ["次级命令精华"]="Lesser Essence of Command", + ["命令精华"]="Essence of Command", + ["强效命令精华"]="Greater Essence of Command", + ["完美命令精华"]="Perfect Essence of Command", + ["简易六分仪"]="Simple Sextant", + ["原始六分仪"]="Prime Sextant", + ["觉醒六分仪"]="Awakened Sextant", + ["尊崇六分仪"]="Elevated Sextant", + ["初级封界印"]="Apprentice Cartographer's Seal", + ["中级封界印"]="Journeyman Cartographer's Seal", + ["大师封界印"]="Master Cartographer's Seal", + ["裂界之玉"]="Unshaping Orb", + ["裂隙碎片"]="Breach Splinter", + ["裂隙碎片(索伏)"]="Splinter of Xoph", + ["裂隙碎片(托沃)"]="Splinter of Tul", + ["裂隙碎片(艾许)"]="Splinter of Esh", + ["裂隙碎片(乌尔尼多)"]="Splinter of Uul-Netol", + ["裂隙碎片(夏乌拉)"]="Splinter of Chayula", + ["索伏的祝福"]="Blessing of Xoph", + ["托沃的祝福"]="Blessing of Tul", + ["艾许的祝福"]="Blessing of Esh", + ["乌尔尼多的祝福"]="Blessing of Uul-Netol", + ["夏乌拉的祝福"]="Blessing of Chayula", + ["永恒卡鲁裂片"]="Timeless Karui Splinter", + ["永恒马拉克斯裂片"]="Timeless Maraketh Splinter", + ["永恒帝国裂片"]="Timeless Eternal Empire Splinter", + ["永恒圣堂裂片"]="Timeless Templar Splinter", + ["永恒瓦尔裂片"]="Timeless Vaal Splinter", + ["梦魇拟像裂片"]="Simulacrum Splinter", + ["请愿碎片"]="Petition Splinter", + ["符文碎片"]="Runic Splinter", + ["剥离石"]="Orb of Annulment", + ["高阶点金石"]="Orb of Binding", + ["平行石"]="Orb of Horizons", + ["先驱石"]="Harbinger's Orb", + ["制箱岩"]="Engineer's Orb", + ["灌注的制箱岩"]="Infused Engineer's Orb", + ["远古石"]="Ancient Orb", + ["破溃宝珠"]="Fracturing Orb", + ["剥离石碎片"]="Annulment Shard", + ["高阶点金石碎片"]="Binding Shard", + ["平行石碎片"]="Horizon Shard", + ["先驱石碎片"]="Harbinger's Shard", + ["制箱岩碎片"]="Engineer's Shard", + ["远古石碎片"]="Ancient Shard", + ["混沌石碎片"]="Chaos Shard", + ["卡兰德的魔镜碎片"]="Mirror Shard", + ["崇高石碎片"]="Exalted Shard", + ["富豪石碎片"]="Regal Shard", + ["破溃碎片"]="Fracturing Shard", + ["巧匠石碎片"]="Artificer's Shard", + ["普通的粗绳猎魔夹"]="Simple Rope Net", + ["精炼的粗绳猎魔夹"]="Reinforced Rope Net", + ["强力的粗绳猎魔夹"]="Strong Rope Net", + ["普通的锻铁猎魔夹"]="Simple Iron Net", + ["精炼的锻铁猎魔夹"]="Reinforced Iron Net", + ["强力的锻铁猎魔夹"]="Strong Iron Net", + ["普通的炼钢猎魔夹"]="Simple Steel Net", + ["精炼的炼钢猎魔夹"]="Reinforced Steel Net", + ["强力的炼钢猎魔夹"]="Strong Steel Net", + ["奇术猎魔夹"]="Thaumaturgical Net", + ["召唤师猎魔夹"]="Necromancy Net", + ["统御魔瓶"]="Vial of Dominance", + ["召唤魔瓶"]="Vial of Summoning", + ["觉醒魔瓶"]="Vial of Awakening", + ["仪祭魔瓶"]="Vial of the Ritual", + ["命运魔瓶"]="Vial of Fate", + ["结论魔瓶"]="Vial of Consequence", + ["鬼魂魔瓶"]="Vial of the Ghost", + ["超越魔瓶"]="Vial of Transcendence", + ["献祭魔瓶"]="Vial of Sacrifice", + ["炽炎化石"]="Scorched Fossil", + ["冰冽化石"]="Frigid Fossil", + ["金属化石"]="Metallic Fossil", + ["锯齿化石"]="Jagged Fossil", + ["畸变化石"]="Aberrant Fossil", + ["原始化石"]="Pristine Fossil", + ["致密化石"]="Dense Fossil", + ["腐蚀化石"]="Corroded Fossil", + ["五彩化石"]="Prismatic Fossil", + ["以太化石"]="Aetheric Fossil", + ["狼牙化石"]="Serrated Fossil", + ["透光化石"]="Lucent Fossil", + ["震颤化石"]="Shuddering Fossil", + ["绑缚化石"]="Bound Fossil", + ["完美化石"]="Perfect Fossil", + ["机巧化石"]="Deft Fossil", + ["根基化石"]="Fundamental Fossil", + ["棱面化石"]="Faceted Fossil", + ["溅血化石"]="Bloodstained Fossil", + ["镂空化石"]="Hollow Fossil", + ["分裂化石"]="Fractured Fossil", + ["雕刻化石"]="Glyphic Fossil", + ["纠缠化石"]="Tangled Fossil", + ["圣洁化石"]="Sanctified Fossil", + ["镶金化石"]="Gilded Fossil", + ["原始炼金共振器"]="Primitive Alchemical Resonator", + ["强能炼金共振器"]="Potent Alchemical Resonator", + ["巨能炼金共振器"]="Powerful Alchemical Resonator", + ["威能炼金共振器"]="Prime Alchemical Resonator", + ["原始混乱共振器"]="Primitive Chaotic Resonator", + ["强能混乱共振器"]="Potent Chaotic Resonator", + ["巨能混乱共振器"]="Powerful Chaotic Resonator", + ["威能混乱共振器"]="Prime Chaotic Resonator", + ["智慧之石"]="Stone of Wisdom", + ["敏捷之石"]="Stone of Agility", + ["力量之石"]="Stone of Power", + ["血肉催化剂"]="Flesh Catalyst", + ["神经催化剂"]="Neural Catalyst", + ["甲壳催化剂"]="Carapace Catalyst", + ["乌尔尼多催化剂"]="Uul-Netol's Catalyst", + ["索伏催化剂"]="Xoph's Catalyst", + ["托沃催化剂"]="Tul's Catalyst", + ["艾许催化剂"]="Esh's Catalyst", + ["夏乌拉催化剂"]="Chayula's Catalyst", + ["袭击催化剂"]="Reaver Catalyst", + ["嘶语催化剂"]="Sibilant Catalyst", + ["飞掠催化剂"]="Skittering Catalyst", + ["应变催化剂"]="Adaptive Catalyst", + ["腐化催化剂"]="Necrotic Catalyst", + ["精炼血肉催化剂"]="Refined Flesh Catalyst", + ["精炼神经催化剂"]="Refined Neural Catalyst", + ["精炼甲壳催化剂"]="Refined Carapace Catalyst", + ["精炼乌尔尼多催化剂"]="Refined Uul-Netol's Catalyst", + ["精炼索伏催化剂"]="Refined Xoph's Catalyst", + ["精炼托沃催化剂"]="Refined Tul's Catalyst", + ["精炼艾许催化剂"]="Refined Esh's Catalyst", + ["精炼夏乌拉催化剂"]="Refined Chayula's Catalyst", + ["精炼袭击催化剂"]="Refined Reaver Catalyst", + ["精炼嘶语催化剂"]="Refined Sibilant Catalyst", + ["精炼飞掠催化剂"]="Refined Skittering Catalyst", + ["精炼应变催化剂"]="Refined Adaptive Catalyst", + ["精炼腐化催化剂"]="Refined Necrotic Catalyst", + ["时光卷轴"]="Time-light Scroll", + ["破碎卷轴"]="Fragmentation Scroll", + ["解除卷轴"]="Deregulation Scroll", + ["电击卷轴"]="Electroshock Scroll", + ["焚血卷轴"]="Haemocombustion Scroll", + ["光棱卷轴"]="Specularity Scroll", + ["费斯特的透镜"]="Facetor's Lens", + ["驱灵裂片"]="Ritual Splinter", + ["驱灵法器"]="Ritual Vessel", + ["次级古灵余烬"]="Lesser Eldritch Ember", + ["高级古灵余烬"]="Greater Eldritch Ember", + ["上级古灵余烬"]="Grand Eldritch Ember", + ["卓越古灵余烬"]="Exceptional Eldritch Ember", + ["次级古灵溶液"]="Lesser Eldritch Ichor", + ["高级古灵溶液"]="Greater Eldritch Ichor", + ["上级古灵溶液"]="Grand Eldritch Ichor", + ["卓越古灵溶液"]="Exceptional Eldritch Ichor", + ["冲突石"]="Orb of Conflict", + ["待雕琢的宝石"]="Uncarved Gemstone", + ["商城物品礼盒"]="MTX Wrapper", + ["神秘宝箱"]="Mystery Box", + ["福袋"]="Event Coin", + ["福袋碎片"]="Event Shard", + ["舞蹈:决斗者"]="Dance - Duelist", + ["舞蹈:野蛮人"]="Dance - Marauder", + ["舞蹈:游侠"]="Dance - Ranger", + ["舞蹈:暗影"]="Dance - Shadow", + ["舞蹈:圣堂武僧"]="Dance - Templar", + ["舞蹈:女巫"]="Dance - Witch", + ["舞蹈:贵族"]="Dance - Scion", + ["隐藏物品"]="Hidden Item", + ["礼物包裹"]="Wrapped Gift", + ["宝钥之刃"]="Keyblade", + ["金色之刃"]="Golden Blade", + ["鱼竿"]="Fishing Rod", + ["金环"]="Golden Hoop", + ["金羽腰带"]="Golden Obi", + ["黄金圣炎"]="Golden Flame", + ["金黄花环"]="Golden Wreath", + ["金色面具"]="Golden Visage", + ["黄金战甲"]="Golden Mantle", + ["黄金缠鞋"]="Golden Caligae", + ["黄金臂甲"]="Golden Bracers", + ["塑界之玉( 1 阶)"]="Shaper's Orb (Tier 1)", + ["塑界之玉( 2 阶)"]="Shaper's Orb (Tier 2)", + ["塑界之玉( 3 阶)"]="Shaper's Orb (Tier 3)", + ["塑界之玉( 4 阶)"]="Shaper's Orb (Tier 4)", + ["塑界之玉( 5 阶)"]="Shaper's Orb (Tier 5)", + ["塑界之玉( 6 阶)"]="Shaper's Orb (Tier 6)", + ["塑界之玉( 7 阶)"]="Shaper's Orb (Tier 7)", + ["塑界之玉( 8 阶)"]="Shaper's Orb (Tier 8)", + ["塑界之玉( 9 阶)"]="Shaper's Orb (Tier 9)", + ["塑界之玉( 10 阶)"]="Shaper's Orb (Tier 10)", + ["塑界者之钥"]="The Shaper's Key", + ["记忆碎片I"]="Memory Fragment I", + ["记忆碎片II"]="Memory Fragment II", + ["记忆碎片III"]="Memory Fragment III", + ["记忆碎片IV"]="Memory Fragment IV", + ["记忆碎片VI"]="Memory Fragment VI", + ["记忆碎片VII"]="Memory Fragment VII", + ["记忆碎片VIII"]="Memory Fragment VIII", + ["记忆碎片IX"]="Memory Fragment IX", + ["记忆碎片X"]="Memory Fragment X", + ["记忆碎片XI"]="Memory Fragment XI", + ["记忆碎片XII"]="Memory Fragment XII", + ["记忆碎片XIII"]="Memory Fragment XIII", + ["记忆碎片XIV"]="Memory Fragment XIV", + ["记忆碎片XV"]="Memory Fragment XV", + ["技能之书"]="Book of Skill", + ["后悔之书"]="Book of Regrets", + ["逆行之书"]="Book of Regression", + ["异界图鉴技能之书"]="Atlas Book of Skill", + ["知识晶核 I"]="Crystalline Core of Knowledge I", + ["知识晶核 II"]="Crystalline Core of Knowledge II", + ["知识晶核 IV"]="Crystalline Core of Knowledge IV", + ["知识晶核 V"]="Crystalline Core of Knowledge V", + ["知识晶核 III"]="Crystalline Core of Knowledge III", + ["知识晶核 VII"]="Crystalline Core of Knowledge VII", + ["知识晶核 VIII"]="Crystalline Core of Knowledge VIII", + ["知识晶核 X"]="Crystalline Core of Knowledge X", + ["知识晶核 XI"]="Crystalline Core of Knowledge XI", + ["知识晶核 XIII"]="Crystalline Core of Knowledge XIII", + ["知识晶核 XIV"]="Crystalline Core of Knowledge XIV", + ["知识晶核 VI"]="Crystalline Core of Knowledge VI", + ["传奇知识之书 I"]="Book of Unique Knowledge I", + ["传奇知识之书 II"]="Book of Unique Knowledge II", + ["传奇知识之书 III"]="Book of Unique Knowledge III", + ["传奇知识之书 IV"]="Book of Unique Knowledge IV", + ["传奇知识之书 V"]="Book of Unique Knowledge V", + ["异世的知识之书 I"]="Otherworldly Book of Knowledge I", + ["异世的知识之书 II"]="Otherworldly Book of Knowledge II", + ["异世的知识之书 III"]="Otherworldly Book of Knowledge III", + ["异世的知识之书 IV"]="Otherworldly Book of Knowledge IV", + ["诡秘的知识之书 I"]="Ritualistic Book of Knowledge I", + ["诡秘的知识之书 II"]="Ritualistic Book of Knowledge II", + ["诡秘的知识之书 III"]="Ritualistic Book of Knowledge III", + ["诡秘的知识之书 IV"]="Ritualistic Book of Knowledge IV", + ["符纹的知识之书 I"]="Runic Book of Knowledge I", + ["符纹的知识之书 II"]="Runic Book of Knowledge II", + ["符纹的知识之书 III"]="Runic Book of Knowledge III", + ["符纹的知识之书 IV"]="Runic Book of Knowledge IV", + ["疯狂的知识之书 I"]="Deranging Book of Knowledge I", + ["疯狂的知识之书 II"]="Deranging Book of Knowledge II", + ["疯狂的知识之书 III"]="Deranging Book of Knowledge III", + ["疯狂的知识之书 IV"]="Deranging Book of Knowledge IV", + ["暗光的知识之书 I"]="Lightless Book of Knowledge I", + ["暗光的知识之书 II"]="Lightless Book of Knowledge II", + ["暗光的知识之书 III"]="Lightless Book of Knowledge III", + ["暗光的知识之书 IV"]="Lightless Book of Knowledge IV", + ["征服者的知识之书 I"]="Vanquisher's Book of Knowledge I", + ["征服者的知识之书 II"]="Vanquisher's Book of Knowledge II", + ["征服者的知识之书 III"]="Vanquisher's Book of Knowledge III", + ["征服者的知识之书 IV"]="Vanquisher's Book of Knowledge IV", + ["征服者的知识之书 V"]="Vanquisher's Book of Knowledge V", + ["仲裁官的知识之书 I"]="Arbiter's Book of Knowledge I", + ["仲裁官的知识之书 II"]="Arbiter's Book of Knowledge II", + ["仲裁官的知识之书 III"]="Arbiter's Book of Knowledge III", + ["仲裁官的知识之书 IV"]="Arbiter's Book of Knowledge IV", + ["君王之颅"]="Head of the King", + ["裂隙领主圣器"]="Breachlord Sac", + ["宝库钥匙"]="Vault Key", + ["赤炼玄炉"]="Blood Crucible", + ["梦想熔炉"]="Dream Furnace", + ["脏腑之炉"]="Viscera Cauldron", + ["主钥"]="Master Key", + ["通路灵石"]="Stone of Passage", + ["闪光粉桶"]="Flashpowder Keg", + ["冰霜新星"]="Ice Nova", + ["跃击"]="Leap Slam", + ["熔岩冲击"]="Molten Crash", + ["碎裂恶意"]="Shattering Spite", + ["重盾冲锋"]="Shield Charge", + ["魔卫复苏"]="Raise Zombie", + ["爆灵术"]="Detonate Dead", + ["灵体火球"]="Volatile Dead", + ["闪现打击"]="Flicker Strike", + ["电球"]="Spark", + ["灵体:{0}"]="Spectre: {0}", + ["冰墙"]="Frost Wall", + ["衰颓新星"]="Enervating Nova", + ["时空锁链"]="Temporal Chains", + ["衰弱"]="Enfeeble", + ["狙击印记"]="Sniper's Mark", + ["绝望"]="Despair", + ["闪电传送"]="Lightning Warp", + ["恶念侵染"]="His Vile Intrusion", + ["魔侍神射手"]="Skeletal Sniper", + ["魔侍掠夺者"]="Skeletal Reaver", + ["魔侍蛮兵"]="Skeletal Brute", + ["魔侍冰霜法师"]="Skeletal Frost Mage", + ["魔侍风暴法师"]="Skeletal Storm Mage", + ["魔侍焚焰使"]="Skeletal Arsonist", + ["魔侍祭司"]="Skeletal Cleric", + ["阿兹莫里巨狼"]="Azmerian Wolf", + ["雾鸦"]="Mist Raven", + ["鸦群密谋"]="Spiraling Conspiracy", + ["摧甲重击"]="Armour Breaker", + ["箭雨"]="Rain of Arrows", + ["烈炎风暴"]="Firestorm", + ["霹雳闪"]="Falling Thunder", + ["力量抽取"]="Power Siphon", + ["闪电箭矢"]="Lightning Arrow", + ["电弧"]="Arc", + ["纪律"]="Discipline", + ["震波图腾"]="Shockwave Totem", + ["极地装甲"]="Arctic Armour", + ["美德壁垒"]="Virtuous Barrier", + ["易燃"]="Flammability", + ["急冻"]="Hypothermia", + ["导电"]="Conductivity", + ["烧毁"]="Incinerate", + ["火焰净化"]="Purity of Fire", + ["冰霜净化"]="Purity of Ice", + ["闪电净化"]="Purity of Lightning", + ["不净"]="Impurity", + ["烈焰爆破"]="Flameblast", + ["弹幕"]="Barrage", + ["天雷之珠"]="Ball Lightning", + ["装甲奉献"]="Bone Offering", + ["灰烬之捷"]="Herald of Ash", + ["寒冰之捷"]="Herald of Ice", + ["闪电之捷"]="Herald of Thunder", + ["诅咒光环"]="Blasphemy", + ["炽焰战吼"]="Infernal Cry", + ["震地战吼"]="Seismic Cry", + ["熔岩奔涌"]="Rolling Magma", + ["寒霜爆"]="Frost Bomb", + ["风暴漩涡"]="Orb of Storms", + ["震地"]="Earthquake", + ["瘟疫"]="Contagion", + ["死亡凋零"]="Wither", + ["精华吸取"]="Essence Drain", + ["大地震击"]="Sunder", + ["寒冰弹"]="Frostbolt", + ["暗夜契约"]="Dark Pact", + ["脆弱"]="Vulnerability", + ["裂魂术"]="Soulrend", + ["近战 I"]="Close Combat I", + ["近战 II"]="Close Combat II", + ["瘟疫使者"]="Plague Bearer", + ["攻城炮台"]="Siege Ballista", + ["尖刺战吼"]="Earthshatter", + ["威能法印"]="Sigil of Power", + ["恢复圣仪"]="Rite of Restoration", + ["烈焰之墙"]="Flame Wall", + ["魔蛊爆炸"]="Hexblast", + ["赤炼魔光"]="Exsanguinate", + ["赤炼收割"]="Reap", + ["七伤破"]="Boneshatter", + ["凛冬之眼"]="Eye of Winter", + ["龙卷旋风"]="Tornado", + ["闪电通道"]="Lightning Conduit", + ["电流场"]="Galvanic Field", + ["火山裂缝"]="Volcanic Fissure", + ["极速进攻"]="Rapid Assault", + ["退避三舍"]="Disengage", + ["猎血寻腥"]="Blood Hunt", + ["回旋挥斩"]="Whirling Slash", + ["枪林矛阵"]="Spearfield", + ["恶魔术士"]="Demon Magus", + ["闪电战矛"]="Lightning Spear", + ["冰川长枪"]="Glacial Lance", + ["旋风击"]="Whirling Assault", + ["轰动猛击"]="Rolling Slam", + ["逃脱射击"]="Escape Shot", + ["蓄威神锤"]="Supercharged Slam", + ["迅风爆"]="Wind Blast", + ["寒霜浪涌"]="Wave of Frost", + ["幽寒打"]="Ice Strike", + ["重殴"]="Maul", + ["龙爪撕裂"]="Rend", + ["混沌箭"]="Chaos Bolt", + ["盘绕魔弹"]="Coiling Bolts", + ["火焰弹"]="Firebolt", + ["永恒珠宝"]="Timeless Jewel", + ["红玉"]="Ruby", + ["翡翠"]="Emerald", + ["蓝玉"]="Sapphire", + ["宝钻"]="Diamond", + ["失落的红玉"]="Time-Lost Ruby", + ["失落的翡翠"]="Time-Lost Emerald", + ["失落的蓝玉"]="Time-Lost Sapphire", + ["失落的宝钻"]="Time-Lost Diamond", + ["空白符文"]="Blank Rune", + ["高级空白符文"]="Blank Greater Rune", + ["沙漠符文"]="Desert Rune", + ["冰川符文"]="Glacial Rune", + ["风暴符文"]="Storm Rune", + ["钢铁符文"]="Iron Rune", + ["身躯符文"]="Body Rune", + ["心灵符文"]="Mind Rune", + ["重生符文"]="Rebirth Rune", + ["启迪符文"]="Inspiration Rune", + ["磐石符文"]="Stone Rune", + ["幻象符文"]="Vision Rune", + ["次级沙漠符文"]="Lesser Desert Rune", + ["次级冰川符文"]="Lesser Glacial Rune", + ["次级风暴符文"]="Lesser Storm Rune", + ["次级钢铁符文"]="Lesser Iron Rune", + ["次级身躯符文"]="Lesser Body Rune", + ["次级心灵符文"]="Lesser Mind Rune", + ["次级重生符文"]="Lesser Rebirth Rune", + ["次级启迪符文"]="Lesser Inspiration Rune", + ["次级磐石符文"]="Lesser Stone Rune", + ["次级幻象符文"]="Lesser Vision Rune", + ["高级沙漠符文"]="Greater Desert Rune", + ["高级冰川符文"]="Greater Glacial Rune", + ["高级风暴符文"]="Greater Storm Rune", + ["高级钢铁符文"]="Greater Iron Rune", + ["高级身躯符文"]="Greater Body Rune", + ["高级心灵符文"]="Greater Mind Rune", + ["高级重生符文"]="Greater Rebirth Rune", + ["高级启迪符文"]="Greater Inspiration Rune", + ["高级磐石符文"]="Greater Stone Rune", + ["高级幻象符文"]="Greater Vision Rune", + ["完美沙漠符文"]="Perfect Desert Rune", + ["完美冰川符文"]="Perfect Glacial Rune", + ["完美风暴符文"]="Perfect Storm Rune", + ["完美钢铁符文"]="Perfect Iron Rune", + ["完美身躯符文"]="Perfect Body Rune", + ["完美心灵符文"]="Perfect Mind Rune", + ["完美重生符文"]="Perfect Rebirth Rune", + ["完美启迪符文"]="Perfect Inspiration Rune", + ["完美磐石符文"]="Perfect Stone Rune", + ["完美幻象符文"]="Perfect Vision Rune", + ["次级健壮符文"]="Lesser Robust Rune", + ["健壮符文"]="Robust Rune", + ["高级健壮符文"]="Greater Robust Rune", + ["完美健壮符文"]="Perfect Robust Rune", + ["次级行家符文"]="Lesser Adept Rune", + ["行家符文"]="Adept Rune", + ["高级行家符文"]="Greater Adept Rune", + ["完美行家符文"]="Perfect Adept Rune", + ["次级坚毅符文"]="Lesser Resolve Rune", + ["坚毅符文"]="Resolve Rune", + ["高级坚毅符文"]="Greater Resolve Rune", + ["完美坚毅符文"]="Perfect Resolve Rune", + ["次级淬炼符文"]="Lesser Tempered Rune", + ["淬炼符文"]="Tempered Rune", + ["高级淬炼符文"]="Greater Tempered Rune", + ["高级领袖符文"]="Greater Rune of Leadership", + ["高级奉纳符文"]="Greater Rune of Tithing", + ["高级迅捷符文"]="Greater Rune of Alacrity", + ["高级尊贵符文"]="Greater Rune of Nobility", + ["女巫阿桑德拉的智慧符文"]="Hedgewitch Assandra's Rune of Wisdom", + ["萨奇沃的苍空符文"]="Saqawal's Rune of the Sky", + ["费努姆斯的痛苦符文"]="Fenumus' Rune of Agony", + ["法瑞尔的优雅符文"]="Farrul's Rune of Grace", + ["法瑞尔的追逐符文"]="Farrul's Rune of the Chase", + ["克林斯昂的守护符文"]="Craiceann's Rune of Warding", + ["萨奇沃的回忆符文"]="Saqawal's Rune of Memory", + ["萨奇沃的碎砾符文"]="Saqawal's Rune of Erosion", + ["法瑞尔的狩猎符文"]="Farrul's Rune of the Hunt", + ["克林斯昂的回复符文"]="Craiceann's Rune of Recovery", + ["交际花曼南的残酷符文"]="Courtesan Mannan's Rune of Cruelty", + ["格兰内尔领主的掌控符文"]="Thane Grannell's Rune of Mastery", + ["费努姆斯的飞旋符文"]="Fenumus' Rune of Spinning", + ["塞丝克伯爵夫人的箭术符文"]="Countess Seske's Rune of Archery", + ["吉尔特领主的荒野符文"]="Thane Girt's Rune of Wildness", + ["费努姆斯的流失符文"]="Fenumus' Rune of Draining", + ["默克领主的仲夏符文"]="Thane Myrk's Rune of Summer", + ["赫丝特拉女士的寒冬符文"]="Lady Hestra's Rune of Winter", + ["雷尔德领主的春光符文"]="Thane Leld's Rune of Spring", + ["巨狼之利爪符文"]="The Greatwolf's Rune of Claws", + ["巨狼之意志符文"]="The Greatwolf's Rune of Willpower", + ["大师符文"]="Masterwork Rune", + ["西里乌斯之雕像"]="Idol of Sirrius", + ["舒尔达纳之雕像"]="Idol of Thruldana", + ["格罗尔德之雕像"]="Idol of Grold", + ["埃什塔之雕像"]="Idol of Eeshta", + ["艾格林之雕像"]="Idol of Egrin", + ["玛萨留斯之雕像"]="Idol of Maxarius", + ["拉克斯之雕像"]="Idol of Ralakesh", + ["古斯特之雕像"]="Idol of Greust", + ["伊娜之雕像"]="Idol of Yeena", + ["艾米尔之雕像"]="Idol of Eramir", + ["欧克之雕像"]="Idol of Oak", + ["阿莉亚之雕像"]="Idol of Alira", + ["克雷顿之雕像"]="Idol of Kraityn", + ["流丝之雕像"]="Idol of Silk", + ["谄媚者之雕像"]="Idol of the Sycophant", + ["殉道者之雕像"]="Idol of the Martyr", + ["法利赛之雕像"]="Idol of the Pharisee", + ["黑豹雕像"]="Panther Idol", + ["鹰隼雕像"]="Hawk Idol", + ["白鼬雕像"]="Stoat Idol", + ["海幽夏的耐热灵核"]="Hayoxi's Soul Core of Heatproofing", + ["扎拉迪的绝缘灵核"]="Zalatl's Soul Core of Insulation", + ["托钵塔特的抑制灵核"]="Topotante's Soul Core of Dampening", + ["阿特莫瓦的退却灵核"]="Atmohua's Soul Core of Retreat", + ["奎波拉特尔的波流灵核"]="Quipolatl's Soul Core of Flow", + ["提扎墨脱的狂暴灵核"]="Tzamoto's Soul Core of Ferocity", + ["武罗摩提的弱化灵核"]="Uromoti's Soul Core of Attenuation", + ["欧佩罗蒂的突袭灵核"]="Opiloti's Soul Core of Assault", + ["瓜铁雷兹的耐力灵核"]="Guatelitzi's Soul Core of Endurance", + ["肖佩克的力量灵核"]="Xopec's Soul Core of Power", + ["埃斯塔祖提的康复灵核"]="Estazunti's Soul Core of Convalescence", + ["塔卡提的折磨灵核"]="Tacati's Soul Core of Affliction", + ["查罗特的战争灵核"]="Cholotl's Soul Core of War", + ["奇塔夸雷特的腐秽灵核"]="Citaqualotl's Soul Core of Foulness", + ["夏波卡多的统御灵核"]="Xipocado's Soul Core of Dominion", + ["塔卡提的灵核"]="Soul Core of Tacati", + ["欧佩罗蒂的灵核"]="Soul Core of Opiloti", + ["佳华尼的灵核"]="Soul Core of Jiquani", + ["扎拉迪的灵核"]="Soul Core of Zalatl", + ["奇塔夸雷特的灵核"]="Soul Core of Citaqualotl", + ["普华特的灵核"]="Soul Core of Puhuarte", + ["提扎墨脱的灵核"]="Soul Core of Tzamoto", + ["肖佩克的灵核"]="Soul Core of Xopec", + ["阿兹卡帕的灵核"]="Soul Core of Azcapa", + ["托钵塔特的灵核"]="Soul Core of Topotante", + ["奎波拉特尔的灵核"]="Soul Core of Quipolatl", + ["提卡巴的灵核"]="Soul Core of Ticaba", + ["阿特莫瓦的灵核"]="Soul Core of Atmohua", + ["查罗特的灵核"]="Soul Core of Cholotl", + ["赞提佩的灵核"]="Soul Core of Zantipi", + ["毒蛇雕像"]="Snake Idol", + ["狂猿雕像"]="Primate Idol", + ["猫头鹰雕像"]="Owl Idol", + ["灵猫雕像"]="Cat Idol", + ["恶狼雕像"]="Wolf Idol", + ["雄鹿雕像"]="Stag Idol", + ["野猪雕像"]="Boar Idol", + ["巨熊雕像"]="Bear Idol", + ["公牛雕像"]="Ox Idol", + ["狡兔雕像"]="Rabbit Idol", + ["狐狸雕像"]="Fox Idol", + ["埃曼纳姆的凝视"]="Amanamu's Gaze", + ["特克罗的凝视"]="Tecrod's Gaze", + ["古加尔的凝视"]="Kurgal's Gaze", + ["乌拉曼的凝视"]="Ulaman's Gaze", + ["瓜铁雷兹的圣典"]="Guatelitzi's Thesis", + ["奇塔夸雷特的圣典"]="Citaqualotl's Thesis", + ["佳华尼的圣典"]="Jiquani's Thesis", + ["奎波拉特尔的圣典"]="Quipolatl's Thesis", + ["新生活力"]="Emergent Vigour", + ["新生可能"]="Emergent Possibility", + ["新生防护"]="Emergent Protection", + ["新生本能"]="Emergent Instinct", + ["雕琢诡诈"]="Carved Cunning", + ["雕琢威严"]="Carved Majesty", + ["雕琢祸心"]="Carved Mischief", + ["雕琢坚韧"]="Carved Tenacity", + ["渡鸦之触碎片"]="Raven-Touched Shard", + ["引路石( 1 阶)"]="Waystone (Tier 1)", + ["引路石( 2 阶)"]="Waystone (Tier 2)", + ["引路石( 3 阶)"]="Waystone (Tier 3)", + ["引路石( 4 阶)"]="Waystone (Tier 4)", + ["引路石( 5 阶)"]="Waystone (Tier 5)", + ["引路石( 6 阶)"]="Waystone (Tier 6)", + ["引路石( 7 阶)"]="Waystone (Tier 7)", + ["引路石( 8 阶)"]="Waystone (Tier 8)", + ["引路石( 9 阶)"]="Waystone (Tier 9)", + ["引路石( 10 阶)"]="Waystone (Tier 10)", + ["引路石( 11 阶)"]="Waystone (Tier 11)", + ["引路石( 12 阶)"]="Waystone (Tier 12)", + ["引路石( 13 阶)"]="Waystone (Tier 13)", + ["引路石( 14 阶)"]="Waystone (Tier 14)", + ["引路石( 15 阶)"]="Waystone (Tier 15)", + ["引路石( 16 阶)"]="Waystone (Tier 16)", + ["午夜的奉献"]="Sacrifice at Midnight", + ["黎明的奉献"]="Sacrifice at Dawn", + ["正午的奉献"]="Sacrifice at Noon", + ["黄昏的奉献"]="Sacrifice at Dusk", + ["凡人的愤怒"]="Mortal Rage", + ["凡人的希望"]="Mortal Hope", + ["凡人的无知"]="Mortal Ignorance", + ["凡人的哀伤"]="Mortal Grief", + ["依波之钥"]="Eber's Key", + ["亚瑞尔之钥"]="Yriel's Key", + ["尹亚之钥"]="Inya's Key", + ["福库尔之钥"]="Volkuur's Key", + ["记忆碎片(不死鸟)"]="Fragment of the Phoenix", + ["记忆碎片(牛头人)"]="Fragment of the Minotaur", + ["记忆碎片(奇美拉)"]="Fragment of the Chimera", + ["记忆碎片(九头蛇)"]="Fragment of the Hydra", + ["禁灵之瓶"]="Divine Vessel", + ["献祭之礼"]="Sacrifice Set", + ["凡人三觉"]="Mortal Set", + ["苍白议会碎片集"]="Pale Court Set", + ["熔魂之匙"]="Key to the Crucible", + ["裂界守卫:奴役碎片"]="Fragment of Enslavement", + ["裂界守卫:寂灭碎片"]="Fragment of Eradication", + ["裂界守卫:约束碎片"]="Fragment of Constriction", + ["裂界守卫:净世碎片"]="Fragment of Purification", + ["腐坏之匙"]="Key to Decay", + ["恐怖碎片"]="Fragment of Terror", + ["空虚碎片"]="Fragment of Emptiness", + ["塑形碎片"]="Fragment of Shape", + ["知识碎片"]="Fragment of Knowledge", + ["疯狂之物"]="Maddening Object", + ["阿尔赫兹敏之冠"]="Al-Hezmin's Crest", + ["巴兰之冠"]="Baran's Crest", + ["狄洛克斯之冠"]="Drox's Crest", + ["维利塔妮娅之冠"]="Veritania's Crest", + ["裂界屠杀者之冠"]="Crest of the Elderslayers", + ["裂隙石"]="Breachstone", + ["索伏裂隙石"]="Xoph's Breachstone", + ["托沃裂隙石"]="Tul's Breachstone", + ["艾许裂隙石"]="Esh's Breachstone", + ["乌尔尼多裂隙石"]="Uul-Netol's Breachstone", + ["夏乌拉裂隙石"]="Chayula's Breachstone", + ["索伏的充能裂隙之石"]="Xoph's Charged Breachstone", + ["托沃的充能裂隙之石"]="Tul's Charged Breachstone", + ["艾许的充能裂隙之石"]="Esh's Charged Breachstone", + ["乌尔尼多的充能裂隙之石"]="Uul-Netol's Charged Breachstone", + ["夏乌拉的充能裂隙之石"]="Chayula's Charged Breachstone", + ["索伏的强化裂隙之石"]="Xoph's Enriched Breachstone", + ["托沃的强化裂隙之石"]="Tul's Enriched Breachstone", + ["艾许的强化裂隙之石"]="Esh's Enriched Breachstone", + ["乌尔尼多的强化裂隙之石"]="Uul-Netol's Enriched Breachstone", + ["夏乌拉的强化裂隙之石"]="Chayula's Enriched Breachstone", + ["索伏的纯净裂隙之石"]="Xoph's Pure Breachstone", + ["托沃的纯净裂隙之石"]="Tul's Pure Breachstone", + ["艾许的纯净裂隙之石"]="Esh's Pure Breachstone", + ["乌尔尼多的纯净裂隙之石"]="Uul-Netol's Pure Breachstone", + ["夏乌拉的纯净裂隙之石"]="Chayula's Pure Breachstone", + ["索伏的无暇裂隙石"]="Xoph's Flawless Breachstone", + ["托沃的无暇裂隙石"]="Tul's Flawless Breachstone", + ["艾许的无暇裂隙石"]="Esh's Flawless Breachstone", + ["乌尔尼多的无暇裂隙石"]="Uul-Netol's Flawless Breachstone", + ["夏乌拉的无暇裂隙石"]="Chayula's Flawless Breachstone", + ["永恒卡鲁印记"]="Timeless Karui Emblem", + ["永恒马拉克斯印记"]="Timeless Maraketh Emblem", + ["永恒帝国印记"]="Timeless Eternal Emblem", + ["永恒圣堂印记"]="Timeless Templar Emblem", + ["永恒瓦尔印记"]="Timeless Vaal Emblem", + ["不屈卡鲁印记"]="Unrelenting Timeless Karui Emblem", + ["不屈马拉克斯印记"]="Unrelenting Timeless Maraketh Emblem", + ["不屈帝国印记"]="Unrelenting Timeless Eternal Emblem", + ["不屈圣堂印记"]="Unrelenting Timeless Templar Emblem", + ["不屈瓦尔印记"]="Unrelenting Timeless Vaal Emblem", + ["梦魇拟像"]="Simulacrum", + ["女神祭品"]="Offering to the Goddess", + ["女神贡品"]="Tribute to the Goddess", + ["女神之礼"]="Gift to the Goddess", + ["女神祭献"]="Dedication to the Goddess", + ["谒王之约"]="An Audience with the King", + ["古藏秘钥"]="Ancient Reliquary Key", + ["尘封圣物厅钥匙"]="Timeworn Reliquary Key", + ["瓦尔圣物厅钥匙"]="Vaal Reliquary Key", + ["圣物厅钥匙:忘却"]="Forgotten Reliquary Key", + ["圣物厅钥匙:内脏"]="Visceral Reliquary Key", + ["圣物厅钥匙:闪亮"]="Shiny Reliquary Key", + ["圣物厅钥匙:书库"]="Archive Reliquary Key", + ["圣物厅钥匙:地牢"]="Oubliette Reliquary Key", + ["圣物厅钥匙:宇宙"]="Cosmic Reliquary Key", + ["圣物厅钥匙:腐蚀"]="Decaying Reliquary Key", + ["圣物厅钥匙:虚空血脉"]="Voidborn Reliquary Key", + ["暮光圣物厅钥匙"]="Twilight Reliquary Key", + ["薛斯的圣物厅钥匙"]="Xesht's Reliquary Key", + ["试炼使者的圣物厅钥匙"]="The Trialmaster's Reliquary Key", + ["仪式的圣物厅钥匙"]="Ritualistic Reliquary Key", + ["唐玛祖的圣物厅钥匙"]="Tangmazu's Reliquary Key", + ["欧罗什的圣物厅钥匙"]="Olroth's Reliquary Key", + ["仲裁官的圣物厅钥匙"]="The Arbiter's Reliquary Key", + ["扎洛卡的圣物厅钥匙"]="Zarokh's Reliquary Key", + ["扎洛卡的圣物厅钥匙:抗衡黑暗"]="Zarokh's Reliquary Key: Against the Darkness", + ["扎洛卡的圣物厅钥匙:禁域面容"]="Zarokh's Reliquary Key: Sandstorm Visage", + ["扎洛卡的圣物厅钥匙:蒙福的羁绊"]="Zarokh's Reliquary Key: Blessed Bonds", + ["扎洛卡的圣物厅钥匙:丝克玛的决心"]="Zarokh's Reliquary Key: Sekhema's Resolve", + ["扎洛卡的圣物厅钥匙:时空之肌"]="Zarokh's Reliquary Key: Temporalis", + ["阿兹莫里圣物厅钥匙"]="Azmeri Reliquary Key", + ["浸血法器"]="Blood-filled Vessel", + ["神秘赛季石"]="Mystery Leaguestone", + ["低语孕育石"]="Whispering Incubator", + ["精炼孕育石"]="Fine Incubator", + ["卓越孕育石"]="Singular Incubator", + ["制图师孕育石"]="Cartographer's Incubator", + ["异界孕育石"]="Otherworldly Incubator", + ["深渊孕育石"]="Abyssal Incubator", + ["破碎孕育石"]="Fragmented Incubator", + ["迷踪孕育石"]="Skittering Incubator", + ["灌注孕育石"]="Infused Incubator", + ["化石孕育石"]="Fossilised Incubator", + ["卡古兰孕育石"]="Kalguuran Incubator", + ["预言者孕育石"]="Diviner's Incubator", + ["原始孕育石"]="Primal Incubator", + ["附魔孕育石"]="Enchanted Incubator", + ["地卜师孕育石"]="Geomancer's Incubator", + ["豪华孕育石"]="Ornate Incubator", + ["失落时空孕育石"]="Time-Lost Incubator", + ["天界铸甲匠孕育石"]="Celestial Armoursmith's Incubator", + ["天界铁匠孕育石"]="Celestial Blacksmith's Incubator", + ["天界珠宝匠孕育石"]="Celestial Jeweller's Incubator", + ["古灵孕育石"]="Eldritch Incubator", + ["朦胧孕育石"]="Obscured Incubator", + ["预兆孕育石"]="Foreboding Incubator", + ["奇术师孕育石"]="Thaumaturge's Incubator", + ["神秘孕育石"]="Mysterious Incubator", + ["宝石匠孕育石"]="Gemcutter's Incubator", + ["野性孕育石"]="Feral Incubator", + ["枯化孕育石"]="Blighted Incubator", + ["灾变孕育石"]="Morphing Incubator", + ["狂躁孕育石"]="Maddening Incubator", + ["已捕获的挑战者普鲁纳之魂"]="Captured Soul of Puruna, the Challenger", + ["已捕获的幽足坦纳尔队长之魂"]="Captured Soul of Captain Tanner Lightfoot", + ["已捕获的海盗宝藏守护者之魂"]="Captured Soul of Pirate Treasure", + ["已捕获的切断者马雷格罗之魂"]="Captured Soul of Maligaro the Mutilator", + ["已捕获的黑寡妇之魂"]="Captured Soul of Hybrid Widow", + ["已捕获的丛林皇蛛之魂"]="Captured Soul of Queen of the Great Tangle", + ["已捕获的红刃霸主之魂"]="Captured Soul of a Redblade Warlord", + ["已捕获的狱炎之王之魂"]="Captured Soul of The Infernal King", + ["已捕获的空之边际乔瑞斯之魂"]="Captured Soul of Jorus, Sky's Edge", + ["已捕获的新月之纪瑟伯特之魂"]="Captured Soul of Sebbert, Crescent's Point", + ["已捕获的暗影姐妹科尔之魂"]="Captured Soul of Khor, Sister of Shadows", + ["已捕获的被诅咒的克莱奔船长之魂"]="Captured Soul of Captain Clayborne, The Accursed", + ["已捕获灵魂:炎灵密卡拉"]="Captured Soul of Megaera", + ["已捕获的雷吉加候灵魂"]="Captured Soul of Erebix, Light's Bane", + ["已捕获灵魂:微光巨侍法赫西"]="Captured Soul of Varhesh, Shimmering Aberration", + ["已捕获的漂泊畏灵之魂"]="Captured Soul of Terror of the Infinite Drifts", + ["已捕获的起乱者塔辛之魂"]="Captured Soul of Tahsin, Warmaker", + ["已捕获的权利猎人德里克之魂"]="Captured Soul of Drek, Apex Hunter", + ["已捕获的无边沙丘潜行者之魂"]="Captured Soul of Stalker of the Endless Dunes", + ["已捕获灵魂:传奇神盗罗格斯"]="Captured Soul of Gorulis, Will-Thief", + ["威能鸢盾(碎片)"]="Archon Kite Shield Piece", + ["军团长剑(碎片)"]="Legion Sword Piece", + ["帝国长杖(碎片)"]="Imperial Staff Piece", + ["饰布腰带(碎片)"]="Cloth Belt Piece", + ["钝矢箭袋(碎片)"]="Blunt Arrow Quiver Piece", + ["无情之面(碎片)"]="Callous Mask Piece", + ["致命贪婪之相"]="Ultimatum Aspect", + ["锈蚀的裂隙圣甲虫"]="Rusted Breach Scarab", + ["闪耀的裂隙圣甲虫"]="Polished Breach Scarab", + ["镀金的裂隙圣甲虫"]="Gilded Breach Scarab", + ["有翼的裂隙圣甲虫"]="Winged Breach Scarab", + ["锈蚀的制图者圣甲虫"]="Rusted Cartography Scarab", + ["闪耀的的制图者圣甲虫"]="Polished Cartography Scarab", + ["镀金的制图者圣甲虫"]="Gilded Cartography Scarab", + ["有翼的制图者圣甲虫"]="Winged Cartography Scarab", + ["锈蚀的遗物厅圣甲虫"]="Rusted Reliquary Scarab", + ["闪耀的遗物厅圣甲虫"]="Polished Reliquary Scarab", + ["镀金的遗物厅圣甲虫"]="Gilded Reliquary Scarab", + ["有翼的遗物厅圣甲虫"]="Winged Reliquary Scarab", + ["锈蚀的猎魔圣甲虫"]="Rusted Bestiary Scarab", + ["闪耀的猎魔圣甲虫"]="Polished Bestiary Scarab", + ["镀金的猎魔圣甲虫"]="Gilded Bestiary Scarab", + ["有翼的猎魔圣甲虫"]="Winged Bestiary Scarab", + ["大地之诱"]="Farric Lure", + ["苍空之诱"]="Saqawine Lure", + ["暗夜之诱"]="Fenumal Lure", + ["深海之诱"]="Craicic Lure", + ["锈蚀的塑界者圣甲虫"]="Rusted Shaper Scarab", + ["闪耀的塑界者圣甲虫"]="Polished Shaper Scarab", + ["镀金的塑界者圣甲虫"]="Gilded Shaper Scarab", + ["有翼的塑界者圣甲虫"]="Winged Shaper Scarab", + ["锈蚀的裂界者圣甲虫"]="Rusted Elder Scarab", + ["闪耀的裂界者圣甲虫"]="Polished Elder Scarab", + ["镀金的裂界者圣甲虫"]="Gilded Elder Scarab", + ["有翼的裂界者圣甲虫"]="Winged Elder Scarab", + ["锈蚀的亚硫酸圣甲虫"]="Rusted Sulphite Scarab", + ["闪耀的亚硫酸圣甲虫"]="Polished Sulphite Scarab", + ["镀金的亚硫酸盐圣甲虫"]="Gilded Sulphite Scarab", + ["有翼的亚硫酸圣甲虫"]="Winged Sulphite Scarab", + ["锈蚀的神恩圣甲虫"]="Rusted Divination Scarab", + ["闪耀的神恩圣甲虫"]="Polished Divination Scarab", + ["镀金的神恩圣甲虫"]="Gilded Divination Scarab", + ["有翼的神恩圣甲虫"]="Winged Divination Scarab", + ["锈蚀的苦痛圣甲虫"]="Rusted Torment Scarab", + ["闪耀的苦痛圣甲虫"]="Polished Torment Scarab", + ["镀金的苦痛圣甲虫"]="Gilded Torment Scarab", + ["有翼的苦痛圣甲虫"]="Winged Torment Scarab", + ["锈蚀的强袭圣甲虫"]="Rusted Ambush Scarab", + ["闪耀的强袭圣甲虫"]="Polished Ambush Scarab", + ["镀金的强袭圣甲虫"]="Gilded Ambush Scarab", + ["有翼的强袭圣甲虫"]="Winged Ambush Scarab", + ["锈蚀的先驱圣甲虫"]="Rusted Harbinger Scarab", + ["闪耀的先驱圣甲虫"]="Polished Harbinger Scarab", + ["镀金的先驱圣甲虫"]="Gilded Harbinger Scarab", + ["有翼的先驱者圣甲虫"]="Winged Harbinger Scarab", + ["锈蚀的先祖秘藏圣甲虫"]="Rusted Expedition Scarab", + ["闪耀的先祖秘藏圣甲虫"]="Polished Expedition Scarab", + ["镀金的先祖秘藏圣甲虫"]="Gilded Expedition Scarab", + ["有翼的先祖秘藏圣甲虫"]="Winged Expedition Scarab", + ["锈蚀的军团圣甲虫"]="Rusted Legion Scarab", + ["闪耀的军团圣甲虫"]="Polished Legion Scarab", + ["镀金的军团圣甲虫"]="Gilded Legion Scarab", + ["有翼的军团圣甲虫"]="Winged Legion Scarab", + ["锈蚀的灾变圣甲虫"]="Rusted Metamorph Scarab", + ["闪耀的灾变圣甲虫"]="Polished Metamorph Scarab", + ["镀金的灾变圣甲虫"]="Gilded Metamorph Scarab", + ["有翼的灾变圣甲虫"]="Winged Metamorph Scarab", + ["锈蚀的菌潮圣甲虫"]="Rusted Blight Scarab", + ["闪耀的菌潮圣甲虫"]="Polished Blight Scarab", + ["镀金的菌潮圣甲虫"]="Gilded Blight Scarab", + ["有翼的菌潮圣甲虫"]="Winged Blight Scarab", + ["锈蚀的深渊圣甲虫"]="Rusted Abyss Scarab", + ["闪耀的深渊圣甲虫"]="Polished Abyss Scarab", + ["镀金的深渊圣甲虫"]="Gilded Abyss Scarab", + ["有翼的深渊圣甲虫"]="Winged Abyss Scarab", + ["稀释的液化愤怒"]="Diluted Liquid Ire", + ["稀释的液化内疚"]="Diluted Liquid Guilt", + ["稀释的液化贪婪"]="Diluted Liquid Greed", + ["液化偏执"]="Liquid Paranoia", + ["液化嫉妒"]="Liquid Envy", + ["液化憎恶"]="Liquid Disgust", + ["液化绝望"]="Liquid Despair", + ["浓缩的液化恐惧"]="Concentrated Liquid Fear", + ["浓缩的液化痛苦"]="Concentrated Liquid Suffering", + ["浓缩的液化孤独"]="Concentrated Liquid Isolation", + ["远古稀释的液化愤怒"]="Ancient Diluted Liquid Ire", + ["远古稀释的液化内疚"]="Ancient Diluted Liquid Guilt", + ["远古稀释的液化贪婪"]="Ancient Diluted Liquid Greed", + ["远古液化偏执"]="Ancient Liquid Paranoia", + ["远古液化嫉妒"]="Ancient Liquid Envy", + ["远古液化憎恶"]="Ancient Liquid Disgust", + ["远古液化绝望"]="Ancient Liquid Despair", + ["远古浓缩的液化恐惧"]="Ancient Concentrated Liquid Fear", + ["远古浓缩的液化痛苦"]="Ancient Concentrated Liquid Suffering", + ["远古浓缩的液化孤独"]="Ancient Concentrated Liquid Isolation", + ["强效的液化悲哀"]="Potent Liquid Melancholy", + ["强效的液化凶残"]="Potent Liquid Ferocity", + ["强效的液化轻蔑"]="Potent Liquid Contempt", + ["远古强效的液化悲哀"]="Ancient Potent Liquid Melancholy", + ["远古强效的液化凶残"]="Ancient Potent Liquid Ferocity", + ["远古强效的液化轻蔑"]="Ancient Potent Liquid Contempt", + ["纯白守望石"]="Ivory Watchstone", + ["猩红守望石"]="Crimson Watchstone", + ["钴蓝守望石"]="Cobalt Watchstone", + ["翠绿守望石"]="Viridian Watchstone", + ["金色守望石"]="Golden Watchstone", + ["仪庆虚空石"]="Ceremonial Voidstone", + ["腐坏虚空石"]="Decayed Voidstone", + ["贪婪虚空石"]="Grasping Voidstone", + ["全知虚空石"]="Omniscient Voidstone", + ["圣战者的崇高石"]="Crusader's Exalted Orb", + ["救赎者的崇高石"]="Redeemer's Exalted Orb", + ["猎人的崇高石"]="Hunter's Exalted Orb", + ["督军的崇高石"]="Warlord's Exalted Orb", + ["觉醒者之石"]="Awakener's Orb", + ["虚空飞刃"]="Ethereal Blade", + ["赏金猎人印记"]="Rogue's Marker", + ["契约:堡垒"]="Contract: Bunker", + ["契约:珍宝之地"]="Contract: Smuggler's Den", + ["契约:实验室"]="Contract: Laboratory", + ["契约:储藏库"]="Contract: Repository", + ["契约:禁断书库"]="Contract: Prohibited Library", + ["契约:隧道"]="Contract: Tunnels", + ["契约:薄弱之地"]="Contract: Underbelly", + ["契约:档案处"]="Contract: Records Office", + ["契约:豪宅"]="Contract: Mansion", + ["蓝图:堡垒"]="Blueprint: Bunker", + ["蓝图:珍宝之地"]="Blueprint: Smuggler's Den", + ["蓝图:实验室"]="Blueprint: Laboratory", + ["蓝图:储藏库"]="Blueprint: Repository", + ["蓝图:禁断书库"]="Blueprint: Prohibited Library", + ["蓝图:隧道"]="Blueprint: Tunnels", + ["蓝图:薄弱之地"]="Blueprint: Underbelly", + ["蓝图:档案处"]="Blueprint: Records Office", + ["蓝图:豪宅"]="Blueprint: Mansion", + ["契约:赛跑"]="Contract: Trial Run", + ["契约:失窃的工具箱"]="Contract: Stolen Lockpicks", + ["契约:为卡斯特复仇"]="Contract: Karst's Revenge", + ["契约:诚信至上"]="Contract: Credit Where Credit's Due", + ["契约:寻找欧珀"]="Contract: Finding Opal", + ["契约:欧珀的珠宝"]="Contract: Opal's Jewels", + ["契约:伊诺克的下落"]="Contract: Enoch's Whereabouts", + ["契约:伊诺克的遗骸"]="Contract: Enoch's Remains", + ["契约:杂货清单"]="Contract: Grocery List", + ["契约:温氏炸弹"]="Contract: The Vinderi Bomb", + ["契约:无名大戏"]="Contract: The Nameless Play", + ["契约:最佳服饰"]="Contract: The Finest Costumes", + ["契约:结婚礼服"]="Contract: The Wedding Dress", + ["契约:分崩离析"]="Contract: Disengagement", + ["契约:理性工具"]="Contract: Rational Tools", + ["契约:平凡样本"]="Contract: A Mundane Sample", + ["契约:亚曼拉之书"]="Contract: The Book of Jamanra", + ["禁断契约"]="Forbidden Contract", + ["契约:伊斯拉的原型机"]="Contract: Isla's Prototypes", + ["契约:伊斯拉设计图"]="Contract: Isla's Designs", + ["预防契约"]="Preventative Contract", + ["契约:事关荣誉"]="Contract: A Matter of Honour", + ["契约:冒名顶替"]="Contract: Flying False Colours", + ["家族契约"]="Familial Contract", + ["契约:奴隶之怒"]="Contract: Slaver's Revenge", + ["契约:来龙去脉"]="Contract: Follow the Paper Trail", + ["义警契约"]="Vigilante Contract", + ["契约:上将黑料"]="Contract: The Admiral's Records", + ["契约:借力打力"]="Contract: Findings for Fidium", + ["海军契约"]="Naval Contract", + ["契约:定情之物"]="Contract: Hyrri's Gift", + ["契约:讨价还价"]="Contract: The Negotiation", + ["契约:救援行动"]="Contract: The Rescue", + ["复仇契约"]="Vengeful Contract", + ["破旧披风"]="Torn Cloak", + ["破烂披风"]="Tattered Cloak", + ["连帽披风"]="Hooded Cloak", + ["隐匿披风"]="Whisper-woven Cloak", + ["银色胸针"]="Silver Brooch", + ["金色胸针"]="Golden Brooch", + ["珐琅胸针"]="Enamel Brooch", + ["叶饰胸针"]="Foliate Brooch", + ["朴素胸针"]="Simple Lockpick", + ["标准解密工具"]="Standard Lockpick", + ["良好解密工具"]="Fine Lockpick", + ["卓越解密工具"]="Master Lockpick", + ["皮革护腕"]="Leather Bracers", + ["镶钉护腕"]="Studded Bracers", + ["符文护腕"]="Runed Bracers", + ["钢制护腕"]="Steel Bracers", + ["粗制感知魔符"]="Crude Sensing Charm", + ["良好感知魔符"]="Fine Sensing Charm", + ["抛光感知魔符"]="Polished Sensing Charm", + ["奇术感知魔符"]="Thaumaturgical Sensing Charm", + ["魔暴闪光粉"]="Voltaxic Flashpowder", + ["特拉珊闪光粉"]="Trarthan Flashpowder", + ["蓝晶闪光粉"]="Azurite Flashpowder", + ["托麦迪克闪光粉"]="Thaumetic Flashpowder", + ["粗制结界"]="Crude Ward", + ["光辉结界"]="Lustrous Ward", + ["闪耀结界"]="Shining Ward", + ["奇术结界"]="Thaumaturgical Ward", + ["普通钥匙环"]="Essential Keyring", + ["多用钥匙环"]="Versatile Keyring", + ["万能钥匙环"]="Skeleton Keyring", + ["巅峰钥匙环"]="Grandmaster Keyring", + ["鳗皮鞋底"]="Eelskin Sole", + ["狐皮鞋底"]="Foxhide Sole", + ["羽翼鞋底"]="Winged Sole", + ["丝网鞋底"]="Silkweave Sole", + ["基础易容工具"]="Basic Disguise Kit", + ["剧院易容工具"]="Theatre Disguise Kit", + ["间谍易容工具"]="Espionage Disguise Kit", + ["弑君易容工具"]="Regicide Disguise Kit", + ["钢钻头"]="Steel Drill", + ["法兰钻头"]="Flanged Drill", + ["硫磺喷灯"]="Sulphur Blowtorch", + ["奇术喷灯"]="Thaumetic Blowtorch", + ["粗糙磨刀石"]="Rough Sharpening Stone", + ["标准磨刀石"]="Standard Sharpening Stone", + ["良好磨刀石"]="Fine Sharpening Stone", + ["黑曜磨刀石"]="Obsidian Sharpening Stone", + ["法兰箭头"]="Flanged Arrowhead", + ["裂片箭头"]="Fragmenting Arrowhead", + ["中空箭头"]="Hollowpoint Arrowhead", + ["精准箭头"]="Precise Arrowhead", + ["卵石"]="Focal Stone", + ["导线"]="Conduit Line", + ["聚合魔符"]="Aggregator Charm", + ["爆破带"]="Burst Band", + ["法鲁德之瓮"]="Urn of Farud", + ["特里庇希斯之箱"]="Box of Tripyxis", + ["克斯熏香"]="Incense of Keth", + ["艾兹麦之冠"]="Crest of Ezomyr", + ["艾兹麦尔卷册"]="Ez Myrae Tome", + ["阿利摩之手"]="Hand of Arimor", + ["艾贝拉斯之角"]="Abberathine Horns", + ["波克莱上将的烟斗"]="Admiral Proclar's Pipe", + ["炼金杯"]="Alchemical Chalice", + ["欧甘烛台"]="Ogham Candelabra", + ["长牙人骨"]="Tusked Hominid Skull", + ["天堂之石"]="Celestial Stone", + ["创世灰烬之瓮"]="Urn of the Original Ashes", + ["核心线圈"]="Heart Coil", + ["神秘组装体 A4"]="Enigmatic Assembly A4", + ["神秘组装体 B2"]="Enigmatic Assembly B2", + ["神秘组装体 C5"]="Enigmatic Assembly C5", + ["神秘组装体 D1"]="Enigmatic Assembly D1", + ["特卡拉狄卜茨之镜"]="Mirror of Teklatipitzi", + ["卡斯皮罗皇帝的胸像"]="Bust of Emperor Caspiro", + ["金色赫扎帕神像"]="Golden Hetzapal Idol", + ["维拉克斯烧瓶"]="Flask of Welakath", + ["禁断灯"]="Forbidden Lamp", + ["水之女神"]="The Goddess of Water", + ["金鹮"]="The Golden Ibis", + ["罕见水晶"]="Impossible Crystal", + ["活化冰"]="Living Ice", + ["月影之印"]="Seal of Lunaris", + ["金色马泰尔神像"]="Golden Matatl Idol", + ["海珍珠的遗产"]="The Sea Pearl Heirloom", + ["日耀之印"]="Seal of Solaris", + ["金色娜帕齐神像"]="Golden Napuatzi Idol", + ["精华灶台"]="Essence Burner", + ["古代封印"]="Ancient Seal", + ["纯净之血"]="Blood of Innocence", + ["德卡拉的决心"]="Dekhara's Resolve", + ["欧巴拉的第五次冒险"]="Orbala's Fifth Adventure", + ["罪恶吞噬者之杖"]="Staff of the First Sin Eater", + ["逆世之剑"]="Sword of the Inverse Relic", + ["金色奴隶塑像"]="Golden Slave Idol", + ["金色夏卜拉利神像"]="Golden Xoplotli Idol", + ["庆典酒杯"]="Ceremonial Goblet", + ["金色戴冠神像"]="Crested Golden Idol", + ["金色庆典面具"]="Golden Ceremonial Mask", + ["金色祈祷者塑像"]="Golden Prayer Idol", + ["金色小丑"]="Golden Grotesque", + ["金色祭符"]="Golden Sacrificial Glyph", + ["卡斯特的解密工具"]="Karst's Lockpicks", + ["《良夜之吻》"]="\"The Kiss Goodnight\"", + ["下毒的解密工具"]="Poisoned Lockpick", + ["人口普查记录"]="Census Records", + ["特卜斯的财宝"]="Tibbs' Wealth", + ["乌旗守卫私人文件"]="Blackguard Personnel Files", + ["伊诺克的标牌"]="Enoch's Tags", + ["炼金工具"]="Alchemical Supplies", + ["喷火焦油"]="Fumarole Tar", + ["《无名大戏》"]="\"The Nameless Play\"", + ["圣堂制服"]="Templar Uniforms", + ["莫薇儿的婚纱"]="Merveil's Wedding Dress", + ["图林娜的婚戒"]="Tullina's Engagement Ring", + ["思想萃取器"]="The Thought Extractor", + ["维里迪之指"]="Viridi's Finger", + ["亚曼拉之书"]="The Book of Jamanra", + ["传奇武士亚曼拉"]="Jamanra, the Legendary Warrior", + ["莫名其妙的垃圾堆"]="Pile of Inexplicable Junk", + ["费解的蓝图"]="Baffling Blueprints", + ["牢不可破装置"]="The Unbreakable", + ["索瑞之矛"]="Solerai's Spear", + ["纳希塔战争日志"]="Nashta's War Journal", + ["跟纳希塔对峙"]="Confront Nashta", + ["哈比哈比的魔符"]="Hapihapi's Charm", + ["奴隶记录"]="Slaver's Records", + ["染血塑像"]="The Blood Idol", + ["达诺上将的文件"]="Admiral Darnaw's Papers", + ["舰队命令"]="Fleet Orders", + ["海军上将达诺"]="Admiral Darnaw", + ["《哀哉永恒》"]="\"O' Eternal\"", + ["跟客户谈判"]="Negotiate with the Client", + ["拯救哈娜"]="Rescue Hana", + ["沃克斯兄弟"]="The Vox Twins", + ["统御宝珠"]="Orb of Dominance", + ["贤主信标"]="The Maven's Beacon", + ["血肉罗盘"]="Flesh Compass", + ["锃亮的星盘"]="Luminous Astrolabe", + ["贤主之邀:塑界守卫"]="Maven's Invitation: The Formed", + ["贤主之邀:裂界守卫"]="Maven's Invitation: The Twisted", + ["贤主之邀:虚空忆境"]="Maven's Invitation: The Forgotten", + ["贤主之邀:裂隙领主"]="Maven's Invitation: The Hidden", + ["贤主之邀:恐惧"]="Maven's Invitation: The Feared", + ["贤主之邀:裂界屠杀者"]="Maven's Invitation: The Elderslayers", + ["贤主之邀:异界图鉴"]="Maven's Invitation: The Atlas", + ["贤主之邀:海沃克村"]="Maven's Invitation: Haewark Hamlet", + ["贤主之邀:提恩止境"]="Maven's Invitation: Tirn's End", + ["贤主之邀:未来之律"]="Maven's Invitation: Lex Proxima", + ["贤主之邀:恩约利斯之律"]="Maven's Invitation: Lex Ejoris", + ["贤主之邀:新瓦斯蒂尔"]="Maven's Invitation: New Vastir", + ["贤主之邀:格伦纳赫石冢"]="Maven's Invitation: Glennach Cairns", + ["贤主之邀:瓦尔多之息"]="Maven's Invitation: Valdo's Rest", + ["贤主之邀:利拉亚森"]="Maven's Invitation: Lira Arthain", + ["贤主敕令"]="The Maven's Writ", + ["新月裂片"]="Crescent Splinter", + ["铬金海沃克村守望石"]="Chromium Haewark Hamlet Watchstone", + ["铬金提恩止境守望石"]="Chromium Tirn's End Watchstone", + ["铬金未来之律守望石"]="Chromium Lex Proxima Watchstone", + ["铬金恩约利斯之律守望石"]="Chromium Lex Ejoris Watchstone", + ["铬金新瓦斯蒂尔守望石"]="Chromium New Vastir Watchstone", + ["铬金格伦纳赫石冢守望石"]="Chromium Glennach Cairns Watchstone", + ["铬金瓦尔多之息守望石"]="Chromium Valdo's Rest Watchstone", + ["铬金利拉亚森守望石"]="Chromium Lira Arthain Watchstone", + ["铂金海沃克村守望石"]="Platinum Haewark Hamlet Watchstone", + ["铂金提恩止境守望石"]="Platinum Tirn's End Watchstone", + ["铂金未来之律守望石"]="Platinum Lex Proxima Watchstone", + ["铂金恩约利斯之律守望石"]="Platinum Lex Ejoris Watchstone", + ["铂金新瓦斯蒂尔守望石"]="Platinum New Vastir Watchstone", + ["铂金格伦纳赫石冢守望石"]="Platinum Glennach Cairns Watchstone", + ["铂金瓦尔多之息守望石"]="Platinum Valdo's Rest Watchstone", + ["铂金利拉亚森守望石"]="Platinum Lira Arthain Watchstone", + ["钛金海沃克村守望石"]="Titanium Haewark Hamlet Watchstone", + ["钛金提恩止境守望石"]="Titanium Tirn's End Watchstone", + ["钛金未来之律守望石"]="Titanium Lex Proxima Watchstone", + ["钛金恩约利斯之律守望石"]="Titanium Lex Ejoris Watchstone", + ["钛金新瓦斯蒂尔守望石"]="Titanium New Vastir Watchstone", + ["钛金格伦纳赫石冢守望石"]="Titanium Glennach Cairns Watchstone", + ["钛金瓦尔多之息守望石"]="Titanium Valdo's Rest Watchstone", + ["钛金利拉亚森守望石"]="Titanium Lira Arthain Watchstone", + ["阿佐亚特编年史"]="Chronicle of Atzoatl", + ["贪婪战书"]="Inscribed Ultimatum", + ["神圣之花"]="Sacred Blossom", + ["先祖秘藏日志"]="Expedition Logbook", + ["奥杜尔之传说"]="Aldur's Saga", + ["梅德维德之传说"]="Medved's Saga", + ["沃拉娜之传说"]="Vorana's Saga", + ["乌崔德之传说"]="Uhtred's Saga", + ["欧罗什之传说"]="Olroth's Saga", + ["启明石"]="Enkindling Orb", + ["灌顶石"]="Instilling Orb", + ["异域铸币"]="Exotic Coinage", + ["裂环神器"]="Broken Circle Artifact", + ["黑镰神器"]="Black Scythe Artifact", + ["教团神器"]="Order Artifact", + ["烈日神器"]="Sun Artifact", + ["污秽幻色石"]="Tainted Chromatic Orb", + ["污秽链结石"]="Tainted Orb of Fusing", + ["污秽工匠石"]="Tainted Jeweller's Orb", + ["污秽混沌石"]="Tainted Chaos Orb", + ["污秽崇高石"]="Tainted Exalted Orb", + ["污秽神秘石"]="Tainted Mythic Orb", + ["污秽护甲片"]="Tainted Armourer's Scrap", + ["污秽磨刀石"]="Tainted Blacksmith's Whetstone", + ["污染神泪"]="Tainted Divine Teardrop", + ["能量之刃"]="Energy Blade", + ["古灵混沌石"]="Eldritch Chaos Orb", + ["古灵崇高石"]="Eldritch Exalted Orb", + ["古灵剥离石"]="Eldritch Orb of Annulment", + ["蠕动的邀请"]="Writhing Invitation", + ["咆哮的邀请"]="Screaming Invitation", + ["极星的邀请"]="Polaric Invitation", + ["炽焰的邀请"]="Incandescent Invitation", + ["罪恶枷锁词缀"]="Archnemesis Mod", + ["单独侦察报告"]="Singular Scouting Report", + ["异界侦察报告"]="Otherworldly Scouting Report", + ["综合侦察报告"]="Comprehensive Scouting Report", + ["瓦尔侦察报告"]="Vaal Scouting Report", + ["亢奋侦察报告"]="Delirious Scouting Report", + ["侦探侦察报告"]="Operative's Scouting Report", + ["菌潮侦察报告"]="Blighted Scouting Report", + ["影响侦察报告"]="Influenced Scouting Report", + ["探索侦察报告"]="Explorer's Scouting Report", + ["圣油萃取器"]="Oil Extractor", + ["壶瓮遗物"]="Urn Relic", + ["土罐遗物"]="Amphora Relic", + ["花瓶遗物"]="Vase Relic", + ["封印遗物"]="Seal Relic", + ["匣柜遗物"]="Coffer Relic", + ["挂毯遗物"]="Tapestry Relic", + ["熏香遗物"]="Incense Relic", + ["圣洁遗物"]="Sanctified Relic", + ["奇拉克的回忆"]="Kirac's Memory", + ["阿尔瓦的回忆"]="Alva's Memory", + ["尼克的回忆"]="Niko's Memory", + ["伊恩哈尔的回忆"]="Einhar's Memory", + ["狂野紫晶命能"]="Wild Crystallised Lifeforce", + ["活性黄晶命能"]="Vivid Crystallised Lifeforce", + ["原始蓝晶命能"]="Primal Crystallised Lifeforce", + ["神圣白晶命能"]="Sacred Crystallised Lifeforce", + ["金币"]="Gold", + ["巨灵巴雅"]="Djinn Barya", + ["贝尔巴拉的巴雅"]="Balbala's Barya", + ["力量测试巴雅"]="Test of Strength Barya", + ["意志测试巴雅"]="Test of Will Barya", + ["灵巧测试巴雅"]="Test of Cunning Barya", + ["时间测试巴雅"]="Test of Time Barya", + ["青铜钥匙"]="Bronze Key", + ["白银钥匙"]="Silver Key", + ["黄金钥匙"]="Gold Key", + ["短剑"]="Shortsword", + ["阔剑"]="Broadsword", + ["喋血之刃"]="Vampiric Blade", + ["弯刀"]="Scimitar", + ["焦痕短剑"]="Charred Shortsword", + ["镰刃剑"]="Sickle Sword", + ["弯刃大刀"]="Falchion", + ["珍奇之刃"]="Treasured Blade", + ["军用长刀"]="Cutlass", + ["符文短剑"]="Runic Shortsword", + ["大砍刀"]="Messer", + ["统帅利剑"]="Commander Sword", + ["黑暗之锋"]="Dark Blade", + ["锈斑长剑"]="Corroded Longsword", + ["钢铁巨剑"]="Iron Greatsword", + ["蒙福大剑"]="Blessed Claymore", + ["阔刃巨剑"]="Broad Greatsword", + ["波纹巨剑"]="Rippled Greatsword", + ["弧刃长剑"]="Arced Longsword", + ["磐石巨剑"]="Stone Greatsword", + ["黑曜巨剑"]="Obsidian Greatsword", + ["寒芒巨剑"]="Keen Greatsword", + ["上古巨剑"]="Ancient Greatblade", + ["焰刃巨剑"]="Flanged Greatblade", + ["君威长剑"]="Regalia Longsword", + ["超凡巨剑"]="Ultra Greatsword", + ["钝锋手斧"]="Dull Hatchet", + ["钩斧"]="Hook Axe", + ["钩刃斧"]="Bearded Axe", + ["长柄战斧"]="Extended Cleaver", + ["盗匪手斧"]="Bandit Hatchet", + ["月牙斧"]="Crescent Axe", + ["刨肉手斧"]="Carving Hatchet", + ["奉献之斧"]="Sacrificial Axe", + ["跳帮手斧"]="Boarding Hatchet", + ["暴怒战斧"]="Fury Cleaver", + ["鏖战之斧"]="Battle Axe", + ["亵渎战斧"]="Profane Cleaver", + ["恐惧手斧"]="Dread Hatchet", + ["裂刃大斧"]="Splitting Greataxe", + ["轻装戟斧"]="Light Halberd", + ["惩罚者大斧"]="Executioner Greataxe", + ["弧刃大斧"]="Arched Greataxe", + ["典雅战刃"]="Elegant Glaive", + ["狂放大斧"]="Savage Greataxe", + ["裂肉戟斧"]="Rending Halberd", + ["锯齿大斧"]="Jagged Greataxe", + ["掠夺者战刃"]="Reaver Glaive", + ["飞烬大斧"]="Ember Greataxe", + ["祭仪长戟"]="Ceremonial Halberd", + ["丰碑大斧"]="Monument Greataxe", + ["厄难大斧"]="Vile Greataxe", + ["木棒"]="Wooden Club", + ["锻铸之锤"]="Smithing Hammer", + ["细柄钉锤"]="Slim Mace", + ["钝钉木棒"]="Spiked Club", + ["战镐"]="Warpick", + ["板锤"]="Plated Mace", + ["强盗之锤"]="Brigand Mace", + ["施工锤"]="Construct Hammer", + ["流星锤"]="Morning Star", + ["翠玉战棒"]="Jade Club", + ["流明之锤"]="Lumen Mace", + ["秽咒之锤"]="Execratus Hammer", + ["劫难战棒"]="Torment Club", + ["符文师匠劫难战棒"]="Runemastered Torment Club", + ["卡古兰锻造锤"]="Kalguuran Forgehammer", + ["伐采巨棍"]="Felled Greatclub", + ["橡木大锤"]="Oak Greathammer", + ["锻炉巨锤"]="Forge Maul", + ["镶钉巨棍"]="Studded Greatclub", + ["教徒大锤"]="Cultist Greathammer", + ["神殿巨锤"]="Temple Maul", + ["灌铅大锤"]="Leaden Greathammer", + ["摧枯巨锤"]="Crumbling Maul", + ["钉头巨锤"]="Pointed Maul", + ["图腾巨棍"]="Totemic Greatclub", + ["狼牙巨锤"]="Greatmace", + ["精准大锤"]="Precise Greathammer", + ["伟岸巨锤"]="Giant Maul", + ["硬木长矛"]="Hardwood Spear", + ["铁头长矛"]="Ironhead Spear", + ["狩猎长矛"]="Hunting Spear", + ["飞翼长矛"]="Winged Spear", + ["历战长矛"]="War Spear", + ["分叉长矛"]="Forked Spear", + ["倒刺长矛"]="Barbed Spear", + ["宽首长矛"]="Broad Spear", + ["十字长矛"]="Crossblade Spear", + ["海琉长矛"]="Seaglass Spear", + ["剑刃长矛"]="Sword Spear", + ["精标长矛"]="Striking Spear", + ["螺旋长矛"]="Helix Spear", + ["粗制利爪"]="Crude Claw", + ["绘彩利爪"]="Pict Claw", + ["狼骨利爪"]="Wolfbone Claw", + ["分叉利爪"]="Forked Claw", + ["护板利爪"]="Plated Claw", + ["锋刃利爪"]="Edged Claw", + ["弧形利爪"]="Arced Claw", + ["钩齿利爪"]="Hooked Claw", + ["琉锋利爪"]="Razorglass Claw", + ["鲨颚爪"]="Sharktooth Claw", + ["重装利爪"]="Armoured Claw", + ["洞穿利爪"]="Piercing Claw", + ["猛禽利爪"]="Talon Claw", + ["玻璃利片"]="Glass Shank", + ["巫妪小刀"]="Crone Knife", + ["朴实匕首"]="Simple Dagger", + ["剥皮刀"]="Skinning Knife", + ["月刃匕首"]="Moon Dagger", + ["雕纹小刀"]="Engraved Knife", + ["黑曜石匕首"]="Obsidian Dagger", + ["放血匕首"]="Bloodletting Dagger", + ["拆信刀"]="Mail Breaker", + ["波刃小刀"]="Kris Knife", + ["格挡匕首"]="Parrying Dagger", + ["秘术短匕"]="Arcane Dirk", + ["五指剑"]="Cinquedea", + ["裹布节杖"]="Wrapped Quarterstaff", + ["长柄节杖"]="Long Quarterstaff", + ["哥特节杖"]="Gothic Quarterstaff", + ["霹雳节杖"]="Crackling Quarterstaff", + ["月牙节杖"]="Crescent Quarterstaff", + ["钢缘节杖"]="Steelpoint Quarterstaff", + ["锋缘节杖"]="Slicing Quarterstaff", + ["护身节杖"]="Barrier Quarterstaff", + ["沉重节杖"]="Hefty Quarterstaff", + ["优雅节杖"]="Smooth Quarterstaff", + ["心能节杖"]="Anima Quarterstaff", + ["风雅节杖"]="Graceful Quarterstaff", + ["腾龙节杖"]="Wyrm Quarterstaff", + ["碎裂连枷"]="Splintered Flail", + ["精索连枷"]="Chain Flail", + ["神祝连枷"]="Holy Flail", + ["钢铁连枷"]="Iron Flail", + ["双首连枷"]="Twin Flail", + ["长鞭连枷"]="Slender Flail", + ["巨石连枷"]="Stone Flail", + ["环锁连枷"]="Ring Flail", + ["卫甲连枷"]="Guarded Flail", + ["冰刺连枷"]="Icicle Flail", + ["碎肉连枷"]="Tearing Flail", + ["巨型连枷"]="Great Flail", + ["深渊连枷"]="Abyssal Flail", + ["凋零法杖"]="Withered Wand", + ["钙石法杖"]="Bone Wand", + ["调谐法杖"]="Attuned Wand", + ["虹吸法杖"]="Siphoning Wand", + ["易变法杖"]="Volatile Wand", + ["电流法杖"]="Galvanic Wand", + ["刻薄法杖"]="Acrid Wand", + ["供奉法杖"]="Offering Wand", + ["严寒法杖"]="Frigid Wand", + ["煎熬法杖"]="Torture Wand", + ["批判法杖"]="Critical Wand", + ["始源法杖"]="Primordial Wand", + ["决斗法杖"]="Dueling Wand", + ["扭曲法杖"]="Twisted Wand", + ["符文之叉"]="Runic Fork", + ["符文师匠符文之叉"]="Runemastered Runic Fork", + ["枯灰长杖"]="Ashen Staff", + ["冰寒长杖"]="Gelid Staff", + ["雷霆长杖"]="Voltaic Staff", + ["鬼灵长杖"]="Spriggan Staff", + ["耐火长杖"]="Pyrophyte Staff", + ["鸣谐长杖"]="Chiming Staff", + ["撕裂长杖"]="Rending Staff", + ["收割长杖"]="Reaping Staff", + ["冰柱长杖"]="Icicle Staff", + ["咆哮长杖"]="Roaring Staff", + ["麻痹长杖"]="Paralysing Staff", + ["神圣长杖"]="Sanctified Staff", + ["暗黑长杖"]="Dark Staff", + ["饕餮法杖"]="Ravenous Staff", + ["永霜法杖"]="Permafrost Staff", + ["反射长杖"]="Reflecting Staff", + ["栖鸟长杖"]="Perching Staff", + ["粗制弓"]="Crude Bow", + ["短弓"]="Shortbow", + ["监守弓"]="Warden Bow", + ["反曲弓"]="Recurve Bow", + ["复合弓"]="Composite Bow", + ["双弦弓"]="Dualstring Bow", + ["教徒弓"]="Cultist Bow", + ["狂热弓"]="Zealot Bow", + ["轰击弓"]="Artillery Bow", + ["部族弓"]="Tribal Bow", + ["巨弓"]="Greatbow", + ["双臂弓"]="Double Limb Bow", + ["重装强弓"]="Heavy Bow", + ["拼凑战弩"]="Makeshift Crossbow", + ["紧弦战弩"]="Tense Crossbow", + ["坚固战弩"]="Sturdy Crossbow", + ["浸漆战弩"]="Varnished Crossbow", + ["双联战弩"]="Dyad Crossbow", + ["合金战弩"]="Alloy Crossbow", + ["轰炸战弩"]="Bombard Crossbow", + ["构造战弩"]="Construct Crossbow", + ["黯焰战弩"]="Blackfire Crossbow", + ["穿刺战弩"]="Piercing Crossbow", + ["重装战弩"]="Cumbrous Crossbow", + ["机巧战弩"]="Dedalian Crossbow", + ["玄奥战弩"]="Esoteric Crossbow", + ["罪孽权杖"]="Rattling Sceptre", + ["克己权杖"]="Stoic Sceptre", + ["幽狼权杖"]="Lupine Sceptre", + ["预兆权杖"]="Omen Sceptre", + ["赤色权杖"]="Ochre Sceptre", + ["圣地权杖"]="Shrine Sceptre", + ["吞噬权杖"]="Devouring Sceptre", + ["握扣权杖"]="Clasped Sceptre", + ["虔诚权杖"]="Devotional Sceptre", + ["愤怒权杖"]="Wrath Sceptre", + ["芳香权杖"]="Aromatic Sceptre", + ["虔信权杖"]="Pious Sceptre", + ["崇圣权杖"]="Hallowed Sceptre", + ["黏土陷阱"]="Clay Trap", + ["铁颚陷阱"]="Clamping Trap", + ["破片陷阱"]="Shrapnel Trap", + ["古瓮陷阱"]="Urn Trap", + ["熏香陷阱"]="Incense Trap", + ["利刃陷阱"]="Bladed Trap", + ["飞镖陷阱"]="Dart Trap", + ["尖刺陷阱"]="Spike Trap", + ["盘曲陷阱"]="Coiled Trap", + ["铅链陷阱"]="Lead Trap", + ["纹章陷阱"]="Medallion Trap", + ["巧妙陷阱"]="Intricate Trap", + ["精工陷阱"]="Refined Trap", + ["易形魔符"]="Changeling Talisman", + ["荨麻魔符"]="Nettle Talisman", + ["烬皮魔符"]="Cinderbark Talisman", + ["血亲魔符"]="Familial Talisman", + ["狂怒魔符"]="Frenzied Talisman", + ["原初魔符"]="Primal Talisman", + ["狂犬魔符"]="Rabid Talisman", + ["凶恶魔符"]="Vicious Talisman", + ["电牙魔符"]="Voltfang Talisman", + ["蹒跚魔符"]="Lumbering Talisman", + ["怒嚎魔符"]="Roaring Talisman", + ["翼振魔符"]="Wingbeat Talisman", + ["罪孽魔符"]="Condemned Talisman", + ["锈蚀胸甲"]="Rusted Cuirass", + ["覆皮之铠"]="Fur Plate", + ["铁锻胸甲"]="Iron Cuirass", + ["劫掠之铠"]="Raider Plate", + ["马拉克斯胸甲"]="Maraketh Cuirass", + ["冷钢之铠"]="Steel Plate", + ["连身铠甲"]="Full Plate", + ["瓦尔胸甲"]="Vaal Cuirass", + ["巨灵之铠"]="Juggernaut Plate", + ["酋长胸甲"]="Chieftain Cuirass", + ["决斗之铠"]="Colosseum Plate", + ["冠军胸甲"]="Champion Cuirass", + ["荣耀战铠"]="Glorious Plate", + ["霸王战铠"]="Conqueror Plate", + ["深渊胸甲"]="Abyssal Cuirass", + ["皮革背心"]="Leather Vest", + ["菱纹背心"]="Quilted Vest", + ["寻路者外套"]="Pathfinder Coat", + ["蔽影背心"]="Shrouded Vest", + ["恐喙鸟皮外套"]="Rhoahide Coat", + ["嵌饰背心"]="Studded Vest", + ["斥候背心"]="Scout's Vest", + ["蛇鳞外套"]="Serpentscale Coat", + ["海贼背心"]="Corsair Vest", + ["走私者外套"]="Smuggler Coat", + ["疾行者背心"]="Strider Vest", + ["硬皮外套"]="Hardleather Coat", + ["浮华背心"]="Exquisite Vest", + ["锁环外套"]="Mail Coat", + ["铠装背心"]="Armoured Vest", + ["破烂长袍"]="Tattered Robe", + ["羽饰长袍"]="Feathered Robe", + ["魔蛊长袍"]="Hexer's Robe", + ["坠饰之衣"]="Bone Raiment", + ["丝质之袍"]="Silk Robe", + ["克斯之衣"]="Keth Raiment", + ["奉愿之衣"]="Votive Raiment", + ["祭坛长袍"]="Altar Robe", + ["元素使长袍"]="Elementalist Robe", + ["密士之衣"]="Mystic Raiment", + ["帝国长袍"]="Imperial Robe", + ["嵌板之衣"]="Plated Raiment", + ["劫难之衣"]="Havoc Raiment", + ["启迪长袍"]="Enlightened Robe", + ["秘法之衣"]="Arcane Raiment", + ["环锁甲"]="Chain Mail", + ["盗贼护甲"]="Rogue Armour", + ["漂泊者护甲"]="Vagabond Armour", + ["披风锁甲"]="Cloaked Mail", + ["探索者护甲"]="Explorer Armour", + ["嵌鳞锁甲"]="Scale Mail", + ["骑士护甲"]="Knight Armour", + ["先祖锁甲"]="Ancestral Mail", + ["层叠锁甲"]="Lamellar Mail", + ["角斗士护甲"]="Gladiator Armour", + ["英武护甲"]="Heroic Armour", + ["演武锁甲"]="Tournament Mail", + ["惩罚者护甲"]="Slayer Armour", + ["朝圣者长衣"]="Pilgrim Vestments", + ["毛皮斗篷"]="Pelt Mantle", + ["锁子长衣"]="Mail Vestments", + ["萨满斗篷"]="Shaman Mantle", + ["武装长衣"]="Ironclad Vestments", + ["献祭斗篷"]="Sacrificial Mantle", + ["圣徒长衣"]="Cleric Vestments", + ["潮贤斗篷"]="Tideseer Mantle", + ["鎏金长衣"]="Gilded Vestments", + ["崇圣斗篷"]="Venerated Mantle", + ["崇礼长衣"]="Revered Vestments", + ["灵鸦斗篷"]="Corvus Mantle", + ["天顶长衣"]="Zenith Vestments", + ["华饰环甲"]="Ornate Ringmail", + ["远古链甲"]="Ancient Mail", + ["隐士束衣"]="Hermit Garb", + ["防水外衣"]="Waxed Jacket", + ["遁世束衣"]="Marabout Garb", + ["远行者外衣"]="Wayfarer Jacket", + ["猎头者外衣"]="Scalper's Jacket", + ["流贼外衣"]="Scoundrel Jacket", + ["苦修束衣"]="Ascetic Garb", + ["无影外衣"]="Clandestine Jacket", + ["修行束衣"]="Monastic Garb", + ["磨难外衣"]="Torment Jacket", + ["虔心束衣"]="Devout Garb", + ["暗影束衣"]="Assassin Garb", + ["锈蚀巨盔"]="Rusted Greathelm", + ["兵卒巨盔"]="Soldier Greathelm", + ["裹布巨盔"]="Wrapped Greathelm", + ["螺旋巨盔"]="Spired Greathelm", + ["精锐巨盔"]="Elite Greathelm", + ["战士巨盔"]="Warrior Greathelm", + ["军官巨盔"]="Commander Greathelm", + ["刚烈巨盔"]="Fierce Greathelm", + ["哨卫巨盔"]="Sentinel Greathelm", + ["歌利亚巨盔"]="Goliath Greathelm", + ["守护者巨盔"]="Guardian Greathelm", + ["破旧兜帽"]="Shabby Hood", + ["毛毡帽"]="Felt Cap", + ["花边兜帽"]="Lace Hood", + ["缠丝帽"]="Swathed Cap", + ["猎者兜帽"]="Hunter Hood", + ["毒蝰帽"]="Viper Cap", + ["海贼帽"]="Corsair Cap", + ["皮缚兜帽"]="Leatherbound Hood", + ["丝绒帽"]="Velvet Cap", + ["匿踪兜帽"]="Covert Hood", + ["覆甲帽"]="Armoured Cap", + ["细枝头冠"]="Twig Circlet", + ["柳枝冠冕"]="Wicker Tiara", + ["珠饰头冠"]="Beaded Circlet", + ["锁链冠冕"]="Chain Tiara", + ["羽饰冠冕"]="Feathered Tiara", + ["烁金头冠"]="Gold Circlet", + ["朱砂头冠"]="Vermeil Circlet", + ["翠玉冠冕"]="Jade Tiara", + ["贵族头冠"]="Noble Circlet", + ["暮光冠冕"]="Twilight Tiara", + ["术士冠冕"]="Magus Tiara", + ["宽沿之盔"]="Brimmed Helm", + ["守护之盔"]="Guarded Helm", + ["护面之盔"]="Visored Helm", + ["掩面之盔"]="Cowled Helm", + ["卫护之盔"]="Shielded Helm", + ["封闭之盔"]="Closed Helm", + ["华饰之盔"]="Decorated Helm", + ["英武之盔"]="Gallant Helm", + ["远古面甲"]="Ancient Visor", + ["铁锻王冠"]="Iron Crown", + ["犄角王冠"]="Horned Crown", + ["密教头冠"]="Cultist Crown", + ["英烈之冠"]="Martyr Crown", + ["沉重王冠"]="Heavy Crown", + ["灵骨王冠"]="Spiritbone Crown", + ["奢华王冠"]="Lavish Crown", + ["执政官王冠"]="Archon Crown", + ["阴暗王冠"]="Tenebrous Crown", + ["凿制之面"]="Hewn Mask", + ["覆颜面具"]="Face Mask", + ["兜帽之面"]="Hooded Mask", + ["蒙纱之面"]="Veiled Mask", + ["部族之面"]="Tribal Mask", + ["坚固之面"]="Solid Mask", + ["影蔽之面"]="Shaded Mask", + ["死神之面"]="Death Mask", + ["敦实护手"]="Stocky Mitts", + ["铆接护手"]="Riveted Mitts", + ["淬炼护手"]="Tempered Mitts", + ["增固护手"]="Bolstered Mitts", + ["铸锻护手"]="Moulded Mitts", + ["精工护手"]="Detailed Mitts", + ["泰坦护手"]="Titan Mitts", + ["堂皇护手"]="Grand Mitts", + ["绒皮护腕"]="Suede Bracers", + ["牢固护腕"]="Firm Bracers", + ["缚革护腕"]="Bound Bracers", + ["截片护腕"]="Sectioned Bracers", + ["精纺护腕"]="Spined Bracers", + ["精工护腕"]="Fine Bracers", + ["硬化护腕"]="Hardened Bracers", + ["雕饰护腕"]="Engraved Bracers", + ["破碎手套"]="Torn Gloves", + ["肃穆手套"]="Sombre Gloves", + ["缝合手套"]="Stitched Gloves", + ["宝石手套"]="Jewelled Gloves", + ["精致手套"]="Intricate Gloves", + ["海灵鳞缀手套"]="Pauascale Gloves", + ["刺绣手套"]="Embroidered Gloves", + ["华饰手套"]="Adorned Gloves", + ["环锁手甲"]="Ringmail Gauntlets", + ["垫层护手"]="Layered Gauntlets", + ["合钢手甲"]="Doubled Gauntlets", + ["铁板护手"]="Plate Gauntlets", + ["冷芒手甲"]="Burnished Gauntlets", + ["华贵护手"]="Ornate Gauntlets", + ["远古护手"]="Ancient Gauntlets", + ["绳索袖带"]="Rope Cuffs", + ["风霜袖带"]="Aged Cuffs", + ["金索袖带"]="Goldcast Cuffs", + ["卡古兰袖带"]="Kalguuran Cuffs", + ["正义袖带"]="Righteous Cuffs", + ["纹饰袖带"]="Signet Cuffs", + ["薄纱裹手"]="Gauze Wraps", + ["亚麻裹手"]="Linen Wraps", + ["螺旋裹手"]="Spiral Wraps", + ["扣带裹手"]="Buckled Wraps", + ["鬼祟裹手"]="Furtive Wraps", + ["万用裹手"]="Utility Wraps", + ["粗制胫甲"]="Rough Greaves", + ["铁锻胫甲"]="Iron Greaves", + ["青铜胫甲"]="Bronze Greaves", + ["镶边胫甲"]="Trimmed Greaves", + ["坚石胫甲"]="Stone Greaves", + ["卷钢胫甲"]="Reefsteel Greaves", + ["典范胫甲"]="Monument Greaves", + ["图腾胫甲"]="Totemic Greaves", + ["生皮短靴"]="Rawhide Boots", + ["花边靴"]="Laced Boots", + ["浮雕靴"]="Embossed Boots", + ["钢趾靴"]="Steeltoe Boots", + ["蜥鳞靴"]="Lizardscale Boots", + ["宽口靴"]="Flared Boots", + ["覆皮板靴"]="Leatherplate Boots", + ["刺绣靴"]="Embroidered Boots", + ["稻草鞋履"]="Straw Sandals", + ["裹布鞋履"]="Wrapped Sandals", + ["硬框鞋履"]="Lattice Sandals", + ["丝绸便鞋"]="Silk Slippers", + ["羽饰鞋履"]="Feathered Sandals", + ["麻布鞋履"]="Flax Sandals", + ["镶钉鞋履"]="Studded Sandals", + ["精美鞋履"]="Elaborate Sandals", + ["锁链战靴"]="Mail Sabatons", + ["加固战靴"]="Braced Sabatons", + ["层钢战靴"]="Stacked Sabatons", + ["掩护战靴"]="Covered Sabatons", + ["灵便战靴"]="Flexile Sabatons", + ["光鲜战靴"]="Bold Sabatons", + ["衬垫绑腿"]="Padded Leggings", + ["牢靠绑腿"]="Secured Leggings", + ["毛皮绑腿"]="Pelt Leggings", + ["织履绑腿"]="Weaver Leggings", + ["镀金护腿"]="Gilt Leggings", + ["虔信护腿"]="Pious Leggings", + ["远古护腿"]="Ancient Leggings", + ["磨损便鞋"]="Frayed Shoes", + ["线缝便鞋"]="Threaded Shoes", + ["狩猎便鞋"]="Hunting Shoes", + ["钢缘便鞋"]="Steelpoint Shoes", + ["鹅绒便鞋"]="Velour Shoes", + ["嵌刃便鞋"]="Bladed Shoes", + ["朽木塔盾"]="Splintered Tower Shield", + ["彩绘塔盾"]="Painted Tower Shield", + ["加固塔盾"]="Braced Tower Shield", + ["障壁塔盾"]="Barricade Tower Shield", + ["塑像塔盾"]="Effigial Tower Shield", + ["壁垒塔盾"]="Rampart Tower Shield", + ["徽纹塔盾"]="Heraldric Tower Shield", + ["坚石塔盾"]="Stone Tower Shield", + ["熔铸塔盾"]="Crucible Tower Shield", + ["先祖塔盾"]="Ancestor Tower Shield", + ["方阵塔盾"]="Phalanx Tower Shield", + ["无畏塔盾"]="Defiant Tower Shield", + ["黑钢塔盾"]="Blacksteel Tower Shield", + ["硬木圆盾"]="Hardwood Targe", + ["毛皮圆盾"]="Pelage Targe", + ["镶钉圆盾"]="Studded Targe", + ["新月圆盾"]="Crescent Targe", + ["镌凿圆盾"]="Chiseled Targe", + ["羽饰圆盾"]="Feathered Targe", + ["分层圆盾"]="Stratified Targe", + ["雕纹圆盾"]="Carved Targe", + ["厚装圆盾"]="Mosaic Targe", + ["金辉圆盾"]="Aureate Targe", + ["华丽圆盾"]="Grand Targe", + ["饰印纹章盾"]="Blazon Crest Shield", + ["魔印纹章盾"]="Sigil Crest Shield", + ["圣徽纹章盾"]="Emblem Crest Shield", + ["铃鸣纹章盾"]="Jingling Crest Shield", + ["宗室纹章盾"]="Sectarian Crest Shield", + ["噩兆纹章盾"]="Omen Crest Shield", + ["无定纹章盾"]="Wayward Crest Shield", + ["先知纹章盾"]="Seer Crest Shield", + ["清修纹章盾"]="Stoic Crest Shield", + ["苍穹纹章盾"]="Empyreal Crest Shield", + ["神尊纹章盾"]="Deified Crest Shield", + ["皮制轻盾"]="Leather Buckler", + ["木制轻盾"]="Wooden Buckler", + ["嵌板轻盾"]="Plated Buckler", + ["锻铁轻盾"]="Iron Buckler", + ["凸脊轻盾"]="Ridged Buckler", + ["尖刺轻盾"]="Spiked Buckler", + ["环锁轻盾"]="Ringed Buckler", + ["锋缘轻盾"]="Edged Buckler", + ["合板轻盾"]="Laminate Buckler", + ["珠光轻盾"]="Pearl Buckler", + ["华丽轻盾"]="Ornate Buckler", + ["阵列轻盾"]="Array Buckler", + ["神佑轻盾"]="Aegis Buckler", + ["枝条法器"]="Twig Focus", + ["织造法器"]="Woven Focus", + ["鹿角法器"]="Antler Focus", + ["铭刻法器"]="Engraved Focus", + ["音调法器"]="Tonal Focus", + ["水晶法器"]="Crystal Focus", + ["巫毒法器"]="Voodoo Focus", + ["彩羽法器"]="Plumed Focus", + ["符文法器"]="Runed Focus", + ["涡旋法器"]="Whorl Focus", + ["优雅法器"]="Elegant Focus", + ["协调法器"]="Attuned Focus", + ["术士法器"]="Magus Focus", + ["宽矢箭袋"]="Broadhead Quiver", + ["火灵箭袋"]="Fire Quiver", + ["圣骨箭袋"]="Sacral Quiver", + ["双锋箭袋"]="Two-Point Quiver", + ["钝矢箭袋"]="Blunt Quiver", + ["淬毒箭袋"]="Toxic Quiver", + ["锯齿箭袋"]="Serrated Quiver", + ["精工箭袋"]="Primed Quiver", + ["穿射箭袋"]="Penetrating Quiver", + ["飞矢箭袋"]="Volant Quiver", + ["贯心箭袋"]="Visceral Quiver", + ["赤红项链"]="Crimson Amulet", + ["碧蓝项链"]="Azure Amulet", + ["琥珀项链"]="Amber Amulet", + ["翠玉项链"]="Jade Amulet", + ["海玉项链"]="Lapis Amulet", + ["月影项链"]="Lunar Amulet", + ["血岩项链"]="Bloodstone Amulet", + ["星辉项链"]="Stellar Amulet", + ["日曜项链"]="Solar Amulet", + ["帝金项链"]="Gold Amulet", + ["珠光项链"]="Pearlescent Amulet", + ["真相之链"]="Veridical Chain", + ["符文师匠真相之链"]="Runemastered Veridical Chain", + ["哀悼项链"]="Lament Amulet", + ["预兆项链"]="Portent Amulet", + ["失神项链"]="Absent Amulet", + ["日冕项链"]="Corona Amulet", + ["锻铁戒指"]="Iron Ring", + ["青金戒指"]="Lazuli Ring", + ["红玉戒指"]="Ruby Ring", + ["蓝玉戒指"]="Sapphire Ring", + ["黄玉戒指"]="Topaz Ring", + ["紫晶戒指"]="Amethyst Ring", + ["翡翠戒指"]="Emerald Ring", + ["珠玉戒指"]="Pearl Ring", + ["三相戒指"]="Prismatic Ring", + ["金光戒指"]="Gold Ring", + ["潜能之戒"]="Unset Ring", + ["深渊印戒"]="Abyssal Signet", + ["双玉戒指"]="Two-Stone Ring", + ["生息戒指"]="Biostatic Ring", + ["活力戒指"]="Vitalic Ring", + ["记忆戒指"]="Mnemonic Ring", + ["动能戒指"]="Kinetic Ring", + ["幻梦戒指"]="Oneiric Ring", + ["贪婪戒指"]="Grasping Ring", + ["生皮腰带"]="Rawhide Belt", + ["亚麻腰带"]="Linen Belt", + ["宽大腰带"]="Wide Belt", + ["加长腰带"]="Long Belt", + ["嵌板腰带"]="Plate Belt", + ["华丽腰带"]="Ornate Belt", + ["环锁腰带"]="Mail Belt", + ["双重腰带"]="Double Belt", + ["重革腰带"]="Heavy Belt", + ["符文师匠重革腰带"]="Runemastered Heavy Belt", + ["万用腰带"]="Utility Belt", + ["精致腰带"]="Fine Belt", + ["追踪腰带"]="Stalking Belt", + ["祈求腰带"]="Invoking Belt", + ["肌力腰带"]="Sinew Belt", + ["分叉腰带"]="Forking Belt", + ["次级生命药剂"]="Lesser Life Flask", + ["中型生命药剂"]="Medium Life Flask", + ["良质生命药剂"]="Greater Life Flask", + ["优质生命药剂"]="Grand Life Flask", + ["巨型生命药剂"]="Giant Life Flask", + ["高阶生命药剂"]="Colossal Life Flask", + ["恢弘生命药剂"]="Gargantuan Life Flask", + ["非凡生命药剂"]="Transcendent Life Flask", + ["终极生命药剂"]="Ultimate Life Flask", + ["次级魔力药剂"]="Lesser Mana Flask", + ["中型魔力药剂"]="Medium Mana Flask", + ["良质魔力药剂"]="Greater Mana Flask", + ["优质魔力药剂"]="Grand Mana Flask", + ["巨型魔力药剂"]="Giant Mana Flask", + ["高阶魔力药剂"]="Colossal Mana Flask", + ["恢弘魔力药剂"]="Gargantuan Mana Flask", + ["非凡魔力药剂"]="Transcendent Mana Flask", + ["终极魔力药剂"]="Ultimate Mana Flask", + ["融冰咒符"]="Thawing Charm", + ["止血咒符"]="Staunching Charm", + ["抗毒咒符"]="Antidote Charm", + ["浸润咒符"]="Dousing Charm", + ["根基咒符"]="Grounding Charm", + ["磐石咒符"]="Stone Charm", + ["真银咒符"]="Silver Charm", + ["红玉咒符"]="Ruby Charm", + ["蓝玉咒符"]="Sapphire Charm", + ["黄玉咒符"]="Topaz Charm", + ["紫晶咒符"]="Amethyst Charm", + ["黄金咒符"]="Golden Charm", + ["净化咒符"]="Cleansing Charm", + ["戒指"]="Ring", + ["暮色戒指"]="Dusk Ring", + ["薄暮戒指"]="Gloam Ring", + ["半影戒指"]="Penumbra Ring", + ["暗黑戒指"]="Tenebrous Ring", + ["暮色项链"]="Dusk Amulet", + ["薄暮项链"]="Gloam Amulet", + ["半影项链"]="Penumbra Amulet", + ["暗黑项链"]="Tenebrous Amulet", + ["畸变项链"]="Twisted Amulet", + ["扭曲项链"]="Distorted Amulet", + ["华服装束"]="Garment", + ["恢弘盛装"]="Grand Regalia", + ["献祭盛装"]="Sacrificial Regalia", + ["贪婪锁甲"]="Grasping Mail", + ["符文贪婪锁甲"]="Runeforged Grasping Mail", + ["符文师匠贪婪锁甲"]="Runemastered Grasping Mail", + ["符文之父贪婪锁甲"]="Runefather's Grasping Mail", + ["恢弘面罩"]="Grand Visage", + ["恢弘袖口"]="Grand Manchettes", + ["恢弘腿甲"]="Grand Cuisses", + ["金色护胫"]="Golden Greaves", + ["金耀之铠"]="Golden Plate", + ["金辉盾牌"]="Golden Shield", + ["裂隙戒指"]="Breach Ring", + ["精炼裂隙戒指"]="Refined Breach Ring", + ["随机单手剑"]="Random One Handed Sword", + ["随机双手剑"]="Random Two Handed Sword", + ["随机单手斧"]="Random One Handed Axe", + ["随机双手斧"]="Random Two Handed Axe", + ["随机单手锤"]="Random One Handed Mace", + ["随机双手锤"]="Random Two Handed Mace", + ["随机战矛"]="Random Spear", + ["随机爪类"]="Random Claw", + ["随机匕首"]="Random Dagger", + ["随机节杖"]="Random Quarterstaff", + ["随机连枷"]="Random Flail", + ["随机法杖"]="Random Wand", + ["随机长杖"]="Random Staff", + ["随机弓类"]="Random Bow", + ["随机战弩"]="Random Crossbow", + ["随机权杖"]="Random Sceptre", + ["随机陷阱"]="Random Trap", + ["随机魔符"]="Random Talisman", + ["随机胸甲"]="Random Body Armour", + ["随机头盔"]="Random Helmet", + ["随机手套"]="Random Gloves", + ["随机靴子"]="Random Boots", + ["随机盾牌"]="Random Shield", + ["随机轻盾"]="Random Buckler", + ["随机法器"]="Random Focus", + ["随机箭袋"]="Random Quiver", + ["随机项链"]="Random Amulet", + ["随机戒指"]="Random Ring", + ["随机腰带"]="Random Belt", + ["随机符文"]="Random Rune", + ["升温之锤"]="Calescent Hammer", + ["耀焰之锤"]="Flared Mace", + ["行军之锤"]="Marching Mace", + ["符文师匠行军之锤"]="Runeforged Marching Mace", + ["构造之锤"]="Structured Hammer", + ["蛇纹大锤"]="Snakewood Greathammer", + ["锻造巨锤"]="Blacksmith Maul", + ["狂热大锤"]="Zealot Greathammer", + ["肃穆巨锤"]="Solemn Maul", + ["沉重大锤"]="Heavy Greathammer", + ["破军巨锤"]="Disintegrating Maul", + ["延伸节杖"]="Reaching Quarterstaff", + ["蛮族节杖"]="Barbarous Quarterstaff", + ["弧影节杖"]="Arcing Quarterstaff", + ["蜡饰节杖"]="Waxing Quarterstaff", + ["锋刃节杖"]="Bladed Quarterstaff", + ["守护者节杖"]="Guardian Quarterstaff", + ["蛇纹短弓"]="Snakewood Shortbow", + ["保护者之弓"]="Protector Bow", + ["骑射之弓"]="Rider Bow", + ["双生之弓"]="Twin Bow", + ["联排之弓"]="Adherent Bow", + ["军用战弓"]="Militant Bow", + ["绷紧战弩"]="Taut Crossbow", + ["彩绘战弩"]="Painted Crossbow", + ["双生战弩"]="Twin Crossbow", + ["轰鸣战弩"]="Cannonade Crossbow", + ["刺骨战弩"]="Bleak Crossbow", + ["钢头战矛"]="Steelhead Spear", + ["追击战矛"]="Coursing Spear", + ["迅捷战矛"]="Swift Spear", + ["分叉战矛"]="Branched Spear", + ["锯齿战矛"]="Jagged Spear", + ["重型战矛"]="Massive Spear", + ["残酷魔符"]="Cruel Talisman", + ["野蛮人战铠"]="Barbarian Plate", + ["粗糙胸甲"]="Rugged Cuirass", + ["沙誓胸甲"]="Sandsworn Cuirass", + ["优雅战铠"]="Elegant Plate", + ["重型战铠"]="Heavy Plate", + ["石制胸甲"]="Stone Cuirass", + ["拼接背心"]="Patchwork Vest", + ["狩猎外套"]="Hunting Coat", + ["骑行外套"]="Riding Coat", + ["分层背心"]="Layered Vest", + ["跑者背心"]="Runner Vest", + ["蜥鳞外套"]="Lizardscale Coat", + ["飞羽长袍"]="Avian Robe", + ["诅咒术士长袍"]="Cursespeaker's Robe", + ["奢华长袍"]="Luxurious Robe", + ["河流之衣"]="River Raiment", + ["信徒之衣"]="Adherent's Raiment", + ["仪式长袍"]="Ceremonial Robe", + ["锁环甲"]="Ring Mail", + ["恶棍护甲"]="Scoundrel Armour", + ["流浪者护甲"]="Wanderer Armour", + ["斗篷锁甲"]="Mantled Mail", + ["开拓者护甲"]="Trailblazer Armour", + ["黄金锁甲"]="Golden Mail", + ["圣堂武僧长衣"]="Templar Vestments", + ["熊皮斗篷"]="Bearskin Mantle", + ["链甲长衣"]="Chain Vestments", + ["秘术家斗篷"]="Occultist Mantle", + ["嵌板长衣"]="Plated Vestments", + ["刻心斗篷"]="Heartcarver Mantle", + ["油蜡外衣"]="Oiled Jacket", + ["传道士束衣"]="Evangelist Garb", + ["流浪外衣"]="Itinerant Jacket", + ["哈图纳格斯束衣"]="Hatungo Garb", + ["小贩外衣"]="Hawker's Jacket", + ["腐蚀巨盔"]="Corroded Greathelm", + ["佣兵巨盔"]="Mercenary Greathelm", + ["族卫巨盔"]="Homeguard Greathelm", + ["雅致巨盔"]="Elegant Greathelm", + ["贵族巨盔"]="Noble Greathelm", + ["腐烂兜帽"]="Rotted Hood", + ["羊毛帽"]="Wool Cap", + ["窄型兜帽"]="Narrow Hood", + ["包裹帽"]="Wrapped Cap", + ["猎踪兜帽"]="Deerstalker Hood", + ["德鲁伊头冠"]="Druidic Circlet", + ["飞羽冠冕"]="Avian Tiara", + ["沙漠头冠"]="Desert Circlet", + ["沙誓冠冕"]="Sandsworn Tiara", + ["丛林冠冕"]="Jungle Tiara", + ["圆顶头盔"]="Domed Helm", + ["雕饰头盔"]="Engraved Helm", + ["士兵头盔"]="Soldier Helm", + ["秘法家头盔"]="Cabalist Helm", + ["海螺头盔"]="Cassis Helm", + ["锁甲王冠"]="Mailed Crown", + ["森林王冠"]="Forest Crown", + ["狂热者王冠"]="Zealot Crown", + ["神圣王冠"]="Hallowed Crown", + ["判官王冠"]="Inquisitor Crown", + ["欧克面具"]="Oak Mask", + ["盗贼面具"]="Bandit Mask", + ["潜行面具"]="Skulking Mask", + ["贱民面具"]="Pariah Mask", + ["飞羽面具"]="Avian Mask", + ["坚铁护手"]="Plated Mitts", + ["优雅护手"]="Elegant Mitts", + ["羽饰护手"]="Feathered Mitts", + ["狩猎护腕"]="Hunting Bracers", + ["迅捷护腕"]="Swift Bracers", + ["精制护腕"]="Refined Bracers", + ["尖刺护腕"]="Spiked Bracers", + ["噩兆手套"]="Ominous Gloves", + ["巴洛克手套"]="Baroque Gloves", + ["黄金手套"]="Gold Gloves", + ["铁甲手套"]="Ironmail Gauntlets", + ["队长手套"]="Captain Gauntlets", + ["狂热者手套"]="Zealot Gauntlets", + ["编织袖带"]="Braided Cuffs", + ["传家袖带"]="Heirloom Cuffs", + ["华丽袖带"]="Ornate Cuffs", + ["绷带裹手"]="Bandage Wraps", + ["细麻布裹手"]="Cambric Wraps", + ["华饰裹手"]="Adorned Wraps", + ["坚铁胫甲"]="Plated Greaves", + ["狮心胫甲"]="Lionheart Greaves", + ["雅致胫甲"]="Elegant Greaves", + ["雕饰胫甲"]="Carved Greaves", + ["缚革长靴"]="Bound Boots", + ["滑布长靴"]="Sleek Boots", + ["镶钉长靴"]="Studded Boots", + ["蛇鳞长靴"]="Serpentscale Boots", + ["花边鞋履"]="Laced Sandals", + ["手镯鞋履"]="Bangled Sandals", + ["雅致便鞋"]="Elegant Slippers", + ["沙丘行者鞋履"]="Dunerunner Sandals", + ["士兵战靴"]="Soldiering Sabatons", + ["金工战靴"]="Goldwork Sabatons", + ["坚城壁垒战靴"]="Bastion Sabatons", + ["联排绑腿"]="Adherent Leggings", + ["缚革绑腿"]="Bound Leggings", + ["萨满绑腿"]="Shamanistic Leggings", + ["远行者便鞋"]="Wayfarer Shoes", + ["银扣便鞋"]="Silverbuckled Shoes", + ["林奔者便鞋"]="Treerunner Shoes", + ["陈旧塔盾"]="Aged Tower Shield", + ["匠工塔盾"]="Metalworked Tower Shield", + ["密会塔盾"]="Cultist Tower Shield", + ["堡垒塔盾"]="Bulwark Tower Shield", + ["贵族塔盾"]="Noble Tower Shield", + ["金工塔盾"]="Goldworked Tower Shield", + ["铁木圆盾"]="Ironwood Targe", + ["毛皮衬里圆盾"]="Fur-lined Targe", + ["佣兵圆盾"]="Mercenary Targe", + ["抛光圆盾"]="Polished Targe", + ["石制圆盾"]="Stone Targe", + ["飞羽圆盾"]="Avian Targe", + ["彩绘纹章盾"]="Painted Crest Shield", + ["雕饰纹章盾"]="Engraved Crest Shield", + ["圣印纹章盾"]="Descry Crest Shield", + ["德卡拉纹章盾"]="Dekharan Crest Shield", + ["四分纹章盾"]="Quartered Crest Shield", + ["怒视纹章盾"]="Glowering Crest Shield", + ["橡木轻盾"]="Oak Buckler", + ["彩绘轻盾"]="Painted Buckler", + ["盘曲轻盾"]="Coiled Buckler", + ["尖刺守护轻盾"]="Spikeward Buckler", + ["铃鸣轻盾"]="Jingling Buckler", + ["刀刃守护轻盾"]="Bladeguard Buckler", + ["花环法器"]="Wreath Focus", + ["铃鸣法器"]="Jingling Focus", + ["排列法器"]="Arrayed Focus", + ["密会法器"]="Cultist Focus", + ["神圣法器"]="Hallowed Focus", + ["士兵胸甲"]="Soldier Cuirass", + ["华丽战铠"]="Ornate Plate", + ["乌扎尔胸甲"]="Utzaal Cuirass", + ["督军胸甲"]="Warlord Cuirass", + ["迅捷潜行者外套"]="Swiftstalker Coat", + ["滑击背心"]="Slipstrike Vest", + ["巨龙鳞外套"]="Wyrmscale Coat", + ["海盗外套"]="Corsair Coat", + ["邪恶束衣"]="Vile Robe", + ["飘逸之衣"]="Flowing Raiment", + ["圣礼束衣"]="Sacramental Robe", + ["羽饰之衣"]="Feathered Raiment", + ["懦夫护甲"]="Dastard Armour", + ["蔽影锁甲"]="Shrouded Mail", + ["死亡锁甲"]="Death Mail", + ["领主锁甲"]="Thane Mail", + ["狼皮斗篷"]="Wolfskin Mantle", + ["咒者斗篷"]="Conjurer Mantle", + ["死亡斗篷"]="Death Mantle", + ["海洋风暴斗篷"]="Seastorm Mantle", + ["滑布外衣"]="Sleek Jacket", + ["漫步者外衣"]="Rambler Jacket", + ["猎鹰师外衣"]="Falconer's Jacket", + ["简朴束衣"]="Austere Garb", + ["原始印记"]="Primal Markings", + ["好战者巨盔"]="Warmonger Greathelm", + ["蒙面巨盔"]="Masked Greathelm", + ["典范巨盔"]="Paragon Greathelm", + ["帝国巨盔"]="Imperial Greathelm", + ["编织帽"]="Woven Cap", + ["沙漠帽"]="Desert Cap", + ["猎人兜帽"]="Trapper Hood", + ["劫掠者之帽"]="Freebooter Cap", + ["天冠冠冕"]="Skycrown Tiara", + ["法术冠冕"]="Sorcerous Tiara", + ["卡马萨冠冕"]="Kamasan Tiara", + ["先祖冠冕"]="Ancestral Tiara", + ["掩蔽头盔"]="Warded Helm", + ["神秘头盔"]="Cryptic Helm", + ["勇士头盔"]="Champion Helm", + ["角斗士头盔"]="Gladiatorial Helm", + ["德鲁伊王冠"]="Druidic Crown", + ["圣洁王冠"]="Saintly Crown", + ["神礼王冠"]="Divine Crown", + ["隐秘之冠"]="Cryptic Crown", + ["强盗面具"]="Brigand Mask", + ["法里顿面具"]="Faridun Mask", + ["翱翔面具"]="Soaring Mask", + ["狞笑面罩"]="Grinning Mask", + ["骑士护手"]="Knightly Mitts", + ["华丽护手"]="Ornate Mitts", + ["瓦尔护手"]="Vaal Mitts", + ["巨型护手"]="Massive Mitts", + ["潜行护腕"]="Stalking Bracers", + ["宏伟护腕"]="Grand Bracers", + ["倒刺护腕"]="Barbed Bracers", + ["闪耀护腕"]="Polished Bracers", + ["冷酷手套"]="Grim Gloves", + ["丰裕手套"]="Opulent Gloves", + ["瓦尔手套"]="Vaal Gloves", + ["海妖之鳞手套"]="Sirenscale Gloves", + ["钢甲手甲"]="Steelmail Gauntlets", + ["军官手甲"]="Commander Gauntlets", + ["密会手甲"]="Cultist Gauntlets", + ["黑钢手甲"]="Blacksteel Gauntlets", + ["缚革袖带"]="Bound Cuffs", + ["远古袖带"]="Ancient Cuffs", + ["闪亮袖带"]="Gleaming Cuffs", + ["信徒袖带"]="Adherent Cuffs", + ["战争裹手"]="War Wraps", + ["雅致裹手"]="Elegant Wraps", + ["瓦尔裹手"]="Vaal Wraps", + ["坚固裹手"]="Secured Wraps", + ["石拳"]="Fists of Stone", + ["符文石拳"]="Runeforged Fists of Stone", + ["堡垒胫甲"]="Bulwark Greaves", + ["华丽胫甲"]="Ornate Greaves", + ["瓦尔胫甲"]="Vaal Greaves", + ["塔萨里奥胫甲"]="Tasalian Greaves", + ["束带长靴"]="Cinched Boots", + ["骑兵长靴"]="Cavalry Boots", + ["龙鳞长靴"]="Dragonscale Boots", + ["龙皮长靴"]="Drakeskin Boots", + ["缚革鞋履"]="Bound Sandals", + ["奢华便鞋"]="Luxurious Slippers", + ["沙誓鞋履"]="Sandsworn Sandals", + ["丝克玛便鞋"]="Sekhema Sandals", + ["老兵战靴"]="Veteran Sabatons", + ["贵族战靴"]="Noble Sabatons", + ["要塞战靴"]="Fortress Sabatons", + ["黑钢战靴"]="Blacksteel Sabatons", + ["信仰护腿"]="Faithful Leggings", + ["使徒护腿"]="Apostle Leggings", + ["术士护腿"]="Warlock Leggings", + ["隐秘绑腿"]="Cryptic Leggings", + ["游荡者便鞋"]="Wanderer Shoes", + ["魅力便鞋"]="Charmed Shoes", + ["急迅便鞋"]="Quickslip Shoes", + ["捷足便鞋"]="Daggerfoot Shoes", + ["皇家塔盾"]="Royal Tower Shield", + ["要塞塔盾"]="Fortress Tower Shield", + ["瓦尔塔盾"]="Vaal Tower Shield", + ["塔赫亚塔盾"]="Tawhoan Tower Shield", + ["冰川要塞"]="Glacial Fortress", + ["猛犸圆盾"]="Mammoth Targe", + ["巴洛克圆盾"]="Baroque Targe", + ["翱翔圆盾"]="Soaring Targe", + ["耀金圆盾"]="Golden Targe", + ["庄严护卫"]="Venerable Defender", + ["精巧纹章盾"]="Intricate Crest Shield", + ["丝克玛纹章盾"]="Sekheman Crest Shield", + ["瓦尔纹章盾"]="Vaal Crest Shield", + ["黑钢纹章盾"]="Blacksteel Crest Shield", + ["肠刺轻盾"]="Gutspike Buckler", + ["远古轻盾"]="Ancient Buckler", + ["沙漠轻盾"]="Desert Buckler", + ["德鲁伊法器"]="Druidic Focus", + ["荒凉原野法器"]="Leyline Focus", + ["圣洁法器"]="Sacred Focus", + ["塔萨里奥法器"]="Tasalian Focus", + ["符文锈蚀胸甲"]="Runeforged Rusted Cuirass", + ["符文覆皮之铠"]="Runeforged Fur Plate", + ["符文铁锻胸甲"]="Runeforged Iron Cuirass", + ["符文劫掠之铠"]="Runeforged Raider Plate", + ["符文马拉克斯胸甲"]="Runeforged Maraketh Cuirass", + ["符文冷钢之铠"]="Runeforged Steel Plate", + ["符文连身铠甲"]="Runeforged Full Plate", + ["符文瓦尔胸甲"]="Runeforged Vaal Cuirass", + ["符文巨灵之铠"]="Runeforged Juggernaut Plate", + ["符文酋长胸甲"]="Runeforged Chieftain Cuirass", + ["符文决斗之铠"]="Runeforged Colosseum Plate", + ["符文冠军胸甲"]="Runeforged Champion Cuirass", + ["符文荣耀战铠"]="Runeforged Glorious Plate", + ["符文霸王战铠"]="Runeforged Conqueror Plate", + ["符文深渊胸甲"]="Runeforged Abyssal Cuirass", + ["符文皮革背心"]="Runeforged Leather Vest", + ["符文菱纹背心"]="Runeforged Quilted Vest", + ["符文寻路者外套"]="Runeforged Pathfinder Coat", + ["符文蔽影背心"]="Runeforged Shrouded Vest", + ["符文恐喙鸟皮外套"]="Runeforged Rhoahide Coat", + ["符文嵌饰背心"]="Runeforged Studded Vest", + ["符文斥候背心"]="Runeforged Scout's Vest", + ["符文蛇鳞外套"]="Runeforged Serpentscale Coat", + ["符文海贼背心"]="Runeforged Corsair Vest", + ["符文走私者外套"]="Runeforged Smuggler Coat", + ["符文疾行者背心"]="Runeforged Strider Vest", + ["符文硬皮外套"]="Runeforged Hardleather Coat", + ["符文浮华背心"]="Runeforged Exquisite Vest", + ["符文锁环外套"]="Runeforged Mail Coat", + ["符文铠装背心"]="Runeforged Armoured Vest", + ["符文破烂长袍"]="Runeforged Tattered Robe", + ["符文羽饰长袍"]="Runeforged Feathered Robe", + ["符文魔蛊长袍"]="Runeforged Hexer's Robe", + ["符文坠饰之衣"]="Runeforged Bone Raiment", + ["符文丝质之袍"]="Runeforged Silk Robe", + ["符文克斯之衣"]="Runeforged Keth Raiment", + ["符文奉愿之衣"]="Runeforged Votive Raiment", + ["符文祭坛长袍"]="Runeforged Altar Robe", + ["符文元素使长袍"]="Runeforged Elementalist Robe", + ["符文密士之衣"]="Runeforged Mystic Raiment", + ["符文帝国长袍"]="Runeforged Imperial Robe", + ["符文嵌板之衣"]="Runeforged Plated Raiment", + ["符文劫难之衣"]="Runeforged Havoc Raiment", + ["符文启迪长袍"]="Runeforged Enlightened Robe", + ["符文秘法之衣"]="Runeforged Arcane Raiment", + ["符文环锁甲"]="Runeforged Chain Mail", + ["符文盗贼护甲"]="Runeforged Rogue Armour", + ["符文漂泊者护甲"]="Runeforged Vagabond Armour", + ["符文披风锁甲"]="Runeforged Cloaked Mail", + ["符文探索者护甲"]="Runeforged Explorer Armour", + ["符文嵌鳞锁甲"]="Runeforged Scale Mail", + ["符文骑士护甲"]="Runeforged Knight Armour", + ["符文先祖锁甲"]="Runeforged Ancestral Mail", + ["符文层叠锁甲"]="Runeforged Lamellar Mail", + ["符文角斗士护甲"]="Runeforged Gladiator Armour", + ["符文英武护甲"]="Runeforged Heroic Armour", + ["符文演武锁甲"]="Runeforged Tournament Mail", + ["符文惩罚者护甲"]="Runeforged Slayer Armour", + ["符文朝圣者长衣"]="Runeforged Pilgrim Vestments", + ["符文毛皮斗篷"]="Runeforged Pelt Mantle", + ["符文锁子长衣"]="Runeforged Mail Vestments", + ["符文萨满斗篷"]="Runeforged Shaman Mantle", + ["符文武装长衣"]="Runeforged Ironclad Vestments", + ["符文献祭斗篷"]="Runeforged Sacrificial Mantle", + ["符文圣徒长衣"]="Runeforged Cleric Vestments", + ["符文潮贤斗篷"]="Runeforged Tideseer Mantle", + ["符文鎏金长衣"]="Runeforged Gilded Vestments", + ["符文崇圣斗篷"]="Runeforged Venerated Mantle", + ["符文崇礼长衣"]="Runeforged Revered Vestments", + ["符文灵鸦斗篷"]="Runeforged Corvus Mantle", + ["符文天顶长衣"]="Runeforged Zenith Vestments", + ["符文隐士束衣"]="Runeforged Hermit Garb", + ["符文防水外衣"]="Runeforged Waxed Jacket", + ["符文遁世束衣"]="Runeforged Marabout Garb", + ["符文远行者外衣"]="Runeforged Wayfarer Jacket", + ["符文猎头者外衣"]="Runeforged Scalper's Jacket", + ["符文流贼外衣"]="Runeforged Scoundrel Jacket", + ["符文苦修束衣"]="Runeforged Ascetic Garb", + ["符文无影外衣"]="Runeforged Clandestine Jacket", + ["符文修行束衣"]="Runeforged Monastic Garb", + ["符文磨难外衣"]="Runeforged Torment Jacket", + ["符文虔心束衣"]="Runeforged Devout Garb", + ["符文暗影束衣"]="Runeforged Assassin Garb", + ["符文华服装束"]="Runeforged Garment", + ["符文恢弘盛装"]="Runeforged Grand Regalia", + ["符文献祭盛装"]="Runeforged Sacrificial Regalia", + ["符文优雅战铠"]="Runeforged Elegant Plate", + ["符文重型战铠"]="Runeforged Heavy Plate", + ["符文石制胸甲"]="Runeforged Stone Cuirass", + ["符文拼接背心"]="Runeforged Layered Vest", + ["符文跑者背心"]="Runeforged Runner Vest", + ["符文蜥鳞外套"]="Runeforged Lizardscale Coat", + ["符文河流之衣"]="Runeforged River Raiment", + ["符文信徒之衣"]="Runeforged Adherent's Raiment", + ["符文仪式长袍"]="Runeforged Ceremonial Robe", + ["符文斗篷锁甲"]="Runeforged Mantled Mail", + ["符文开拓者护甲"]="Runeforged Trailblazer Armour", + ["符文黄金锁甲"]="Runeforged Golden Mail", + ["符文秘术家斗篷"]="Runeforged Occultist Mantle", + ["符文嵌板长衣"]="Runeforged Plated Vestments", + ["符文刻心斗篷"]="Runeforged Heartcarver Mantle", + ["符文流浪外衣"]="Runeforged Itinerant Jacket", + ["符文哈图纳格斯束衣"]="Runeforged Hatungo Garb", + ["符文小贩外衣"]="Runeforged Hawker's Jacket", + ["符文原始印记"]="Runeforged Primal Markings", + ["符文锈蚀巨盔"]="Runeforged Rusted Greathelm", + ["符文兵卒巨盔"]="Runeforged Soldier Greathelm", + ["符文裹布巨盔"]="Runeforged Wrapped Greathelm", + ["符文螺旋巨盔"]="Runeforged Spired Greathelm", + ["符文精锐巨盔"]="Runeforged Elite Greathelm", + ["符文战士巨盔"]="Runeforged Warrior Greathelm", + ["符文军官巨盔"]="Runeforged Commander Greathelm", + ["符文刚烈巨盔"]="Runeforged Fierce Greathelm", + ["符文哨卫巨盔"]="Runeforged Sentinel Greathelm", + ["符文歌利亚巨盔"]="Runeforged Goliath Greathelm", + ["符文守护者巨盔"]="Runeforged Guardian Greathelm", + ["符文破旧兜帽"]="Runeforged Shabby Hood", + ["符文毛毡帽"]="Runeforged Felt Cap", + ["符文花边兜帽"]="Runeforged Lace Hood", + ["符文缠丝帽"]="Runeforged Swathed Cap", + ["符文猎者兜帽"]="Runeforged Hunter Hood", + ["符文毒蝰帽"]="Runeforged Viper Cap", + ["符文海贼帽"]="Runeforged Corsair Cap", + ["符文皮缚兜帽"]="Runeforged Leatherbound Hood", + ["符文丝绒帽"]="Runeforged Velvet Cap", + ["符文匿踪兜帽"]="Runeforged Covert Hood", + ["符文覆甲帽"]="Runeforged Armoured Cap", + ["符文细枝头冠"]="Runeforged Twig Circlet", + ["符文柳枝冠冕"]="Runeforged Wicker Tiara", + ["符文珠饰头冠"]="Runeforged Beaded Circlet", + ["符文锁链冠冕"]="Runeforged Chain Tiara", + ["符文羽饰冠冕"]="Runeforged Feathered Tiara", + ["符文烁金头冠"]="Runeforged Gold Circlet", + ["符文朱砂头冠"]="Runeforged Vermeil Circlet", + ["符文翠玉冠冕"]="Runeforged Jade Tiara", + ["符文贵族头冠"]="Runeforged Noble Circlet", + ["符文暮光冠冕"]="Runeforged Twilight Tiara", + ["符文术士冠冕"]="Runeforged Magus Tiara", + ["符文宽沿之盔"]="Runeforged Brimmed Helm", + ["符文守护之盔"]="Runeforged Guarded Helm", + ["符文护面之盔"]="Runeforged Visored Helm", + ["符文掩面之盔"]="Runeforged Cowled Helm", + ["符文卫护之盔"]="Runeforged Shielded Helm", + ["符文封闭之盔"]="Runeforged Closed Helm", + ["符文华饰之盔"]="Runeforged Decorated Helm", + ["符文英武之盔"]="Runeforged Gallant Helm", + ["符文铁锻王冠"]="Runeforged Iron Crown", + ["符文犄角王冠"]="Runeforged Horned Crown", + ["符文密教头冠"]="Runeforged Cultist Crown", + ["符文英烈之冠"]="Runeforged Martyr Crown", + ["符文沉重王冠"]="Runeforged Heavy Crown", + ["符文灵骨王冠"]="Runeforged Spiritbone Crown", + ["符文奢华王冠"]="Runeforged Lavish Crown", + ["符文执政官王冠"]="Runeforged Archon Crown", + ["符文凿制之面"]="Runeforged Hewn Mask", + ["符文覆颜面具"]="Runeforged Face Mask", + ["符文兜帽之面"]="Runeforged Hooded Mask", + ["符文蒙纱之面"]="Runeforged Veiled Mask", + ["符文部族之面"]="Runeforged Tribal Mask", + ["符文坚固之面"]="Runeforged Solid Mask", + ["符文影蔽之面"]="Runeforged Shaded Mask", + ["符文死神之面"]="Runeforged Death Mask", + ["符文雅致巨盔"]="Runeforged Elegant Greathelm", + ["符文贵族巨盔"]="Runeforged Noble Greathelm", + ["符文包裹帽"]="Runeforged Wrapped Cap", + ["符文猎踪兜帽"]="Runeforged Deerstalker Hood", + ["符文沙誓冠冕"]="Runeforged Sandsworn Tiara", + ["符文丛林冠冕"]="Runeforged Jungle Tiara", + ["符文秘法家头盔"]="Runeforged Cabalist Helm", + ["符文角斗士头盔"]="Runeforged Gladiatorial Helm", + ["符文神圣王冠"]="Runeforged Hallowed Crown", + ["符文判官王冠"]="Runeforged Inquisitor Crown", + ["符文贱民面具"]="Runeforged Pariah Mask", + ["符文飞羽面具"]="Runeforged Avian Mask", + ["符文恢弘面罩"]="Runeforged Grand Visage", + ["符文敦实护手"]="Runeforged Stocky Mitts", + ["符文铆接护手"]="Runeforged Riveted Mitts", + ["符文淬炼护手"]="Runeforged Tempered Mitts", + ["符文增固护手"]="Runeforged Bolstered Mitts", + ["符文铸锻护手"]="Runeforged Moulded Mitts", + ["符文精工护手"]="Runeforged Detailed Mitts", + ["符文泰坦护手"]="Runeforged Titan Mitts", + ["符文堂皇护手"]="Runeforged Grand Mitts", + ["符文绒皮护腕"]="Runeforged Suede Bracers", + ["符文牢固护腕"]="Runeforged Firm Bracers", + ["符文缚革护腕"]="Runeforged Bound Bracers", + ["符文截片护腕"]="Runeforged Sectioned Bracers", + ["符文精纺护腕"]="Runeforged Spined Bracers", + ["符文精工护腕"]="Runeforged Fine Bracers", + ["符文硬化护腕"]="Runeforged Hardened Bracers", + ["符文雕饰护腕"]="Runeforged Engraved Bracers", + ["符文破碎手套"]="Runeforged Torn Gloves", + ["符文肃穆手套"]="Runeforged Sombre Gloves", + ["符文缝合手套"]="Runeforged Stitched Gloves", + ["符文宝石手套"]="Runeforged Jewelled Gloves", + ["符文精致手套"]="Runeforged Intricate Gloves", + ["符文海灵鳞缀手套"]="Runeforged Pauascale Gloves", + ["符文刺绣手套"]="Runeforged Embroidered Gloves", + ["符文华饰手套"]="Runeforged Adorned Gloves", + ["符文环锁手甲"]="Runeforged Ringmail Gauntlets", + ["符文垫层护手"]="Runeforged Layered Gauntlets", + ["符文合钢手甲"]="Runeforged Doubled Gauntlets", + ["符文铁板护手"]="Runeforged Plate Gauntlets", + ["符文冷芒手甲"]="Runeforged Burnished Gauntlets", + ["符文华贵护手"]="Runeforged Ornate Gauntlets", + ["符文绳索袖带"]="Runeforged Rope Cuffs", + ["符文风霜袖带"]="Runeforged Aged Cuffs", + ["符文金索袖带"]="Runeforged Goldcast Cuffs", + ["符文卡古兰袖带"]="Runeforged Kalguuran Cuffs", + ["符文正义袖带"]="Runeforged Righteous Cuffs", + ["符文纹饰袖带"]="Runeforged Signet Cuffs", + ["符文薄纱裹手"]="Runeforged Gauze Wraps", + ["符文亚麻裹手"]="Runeforged Linen Wraps", + ["符文螺旋裹手"]="Runeforged Spiral Wraps", + ["符文扣带裹手"]="Runeforged Buckled Wraps", + ["符文鬼祟裹手"]="Runeforged Furtive Wraps", + ["符文万用裹手"]="Runeforged Utility Wraps", + ["符文远古护手"]="Runeforged Ancient Mitts", + ["符文羽饰护手"]="Runeforged Feathered Mitts", + ["符文精制护腕"]="Runeforged Refined Bracers", + ["符文尖刺护腕"]="Runeforged Spiked Bracers", + ["符文巴洛克手套"]="Runeforged Baroque Gloves", + ["符文黄金手套"]="Runeforged Gold Gloves", + ["符文狂热者手套"]="Runeforged Zealot Gauntlets", + ["符文华丽袖带"]="Runeforged Ornate Cuffs", + ["符文华饰裹手"]="Runeforged Adorned Wraps", + ["符文恢弘袖口"]="Runeforged Grand Manchettes", + ["符文粗制胫甲"]="Runeforged Rough Greaves", + ["符文铁锻胫甲"]="Runeforged Iron Greaves", + ["符文青铜胫甲"]="Runeforged Bronze Greaves", + ["符文镶边胫甲"]="Runeforged Trimmed Greaves", + ["符文坚石胫甲"]="Runeforged Stone Greaves", + ["符文卷钢胫甲"]="Runeforged Reefsteel Greaves", + ["符文典范胫甲"]="Runeforged Monument Greaves", + ["符文图腾胫甲"]="Runeforged Totemic Greaves", + ["符文生皮短靴"]="Runeforged Rawhide Boots", + ["符文花边靴"]="Runeforged Laced Boots", + ["符文浮雕靴"]="Runeforged Embossed Boots", + ["符文钢趾靴"]="Runeforged Steeltoe Boots", + ["符文蜥鳞靴"]="Runeforged Lizardscale Boots", + ["符文宽口靴"]="Runeforged Flared Boots", + ["符文覆皮板靴"]="Runeforged Leatherplate Boots", + ["符文刺绣靴"]="Runeforged Embroidered Boots", + ["符文稻草鞋履"]="Runeforged Straw Sandals", + ["符文裹布鞋履"]="Runeforged Wrapped Sandals", + ["符文硬框鞋履"]="Runeforged Lattice Sandals", + ["符文丝绸便鞋"]="Runeforged Silk Slippers", + ["符文羽饰鞋履"]="Runeforged Feathered Sandals", + ["符文麻布鞋履"]="Runeforged Flax Sandals", + ["符文镶钉鞋履"]="Runeforged Studded Sandals", + ["符文精美鞋履"]="Runeforged Elaborate Sandals", + ["符文锁链战靴"]="Runeforged Mail Sabatons", + ["符文加固战靴"]="Runeforged Braced Sabatons", + ["符文层钢战靴"]="Runeforged Stacked Sabatons", + ["符文掩护战靴"]="Runeforged Covered Sabatons", + ["符文灵便战靴"]="Runeforged Flexile Sabatons", + ["符文光鲜战靴"]="Runeforged Bold Sabatons", + ["符文衬垫绑腿"]="Runeforged Padded Leggings", + ["符文牢靠绑腿"]="Runeforged Secured Leggings", + ["符文毛皮绑腿"]="Runeforged Pelt Leggings", + ["符文织履绑腿"]="Runeforged Weaver Leggings", + ["符文镀金护腿"]="Runeforged Gilt Leggings", + ["符文虔信护腿"]="Runeforged Pious Leggings", + ["符文磨损便鞋"]="Runeforged Frayed Shoes", + ["符文线缝便鞋"]="Runeforged Threaded Shoes", + ["符文狩猎便鞋"]="Runeforged Hunting Shoes", + ["符文钢缘便鞋"]="Runeforged Steelpoint Shoes", + ["符文鹅绒便鞋"]="Runeforged Velour Shoes", + ["符文嵌刃便鞋"]="Runeforged Bladed Shoes", + ["符文雅致胫甲"]="Runeforged Elegant Greaves", + ["符文雕饰胫甲"]="Runeforged Carved Greaves", + ["符文镶钉长靴"]="Runeforged Studded Boots", + ["符文蛇鳞长靴"]="Runeforged Serpentscale Boots", + ["符文雅致便鞋"]="Runeforged Elegant Slippers", + ["符文沙丘行者鞋履"]="Runeforged Dunerunner Sandals", + ["符文坚城壁垒战靴"]="Runeforged Bastion Sabatons", + ["符文萨满绑腿"]="Runeforged Shamanistic Leggings", + ["符文林奔者便鞋"]="Runeforged Treerunner Shoes", + ["符文恢弘腿甲"]="Runeforged Grand Cuisses", + ["符文朽木塔盾"]="Runeforged Splintered Tower Shield", + ["符文彩绘塔盾"]="Runeforged Painted Tower Shield", + ["符文加固塔盾"]="Runeforged Braced Tower Shield", + ["符文障壁塔盾"]="Runeforged Barricade Tower Shield", + ["符文塑像塔盾"]="Runeforged Effigial Tower Shield", + ["符文壁垒塔盾"]="Runeforged Rampart Tower Shield", + ["符文徽纹塔盾"]="Runeforged Heraldric Tower Shield", + ["符文坚石塔盾"]="Runeforged Stone Tower Shield", + ["符文熔铸塔盾"]="Runeforged Crucible Tower Shield", + ["符文先祖塔盾"]="Runeforged Ancestor Tower Shield", + ["符文方阵塔盾"]="Runeforged Phalanx Tower Shield", + ["符文无畏塔盾"]="Runeforged Defiant Tower Shield", + ["符文黑钢塔盾"]="Runeforged Blacksteel Tower Shield", + ["符文硬木圆盾"]="Runeforged Hardwood Targe", + ["符文毛皮圆盾"]="Runeforged Pelage Targe", + ["符文镶钉圆盾"]="Runeforged Studded Targe", + ["符文新月圆盾"]="Runeforged Crescent Targe", + ["符文镌凿圆盾"]="Runeforged Chiseled Targe", + ["符文羽饰圆盾"]="Runeforged Feathered Targe", + ["符文分层圆盾"]="Runeforged Stratified Targe", + ["符文雕纹圆盾"]="Runeforged Carved Targe", + ["符文厚装圆盾"]="Runeforged Mosaic Targe", + ["符文金辉圆盾"]="Runeforged Aureate Targe", + ["符文华丽圆盾"]="Runeforged Grand Targe", + ["符文饰印纹章盾"]="Runeforged Blazon Crest Shield", + ["符文魔印纹章盾"]="Runeforged Sigil Crest Shield", + ["符文圣徽纹章盾"]="Runeforged Emblem Crest Shield", + ["符文铃鸣纹章盾"]="Runeforged Jingling Crest Shield", + ["符文宗室纹章盾"]="Runeforged Sectarian Crest Shield", + ["符文噩兆纹章盾"]="Runeforged Omen Crest Shield", + ["符文无定纹章盾"]="Runeforged Wayward Crest Shield", + ["符文先知纹章盾"]="Runeforged Seer Crest Shield", + ["符文清修纹章盾"]="Runeforged Stoic Crest Shield", + ["符文苍穹纹章盾"]="Runeforged Empyreal Crest Shield", + ["符文神尊纹章盾"]="Runeforged Deified Crest Shield", + ["符文皮制轻盾"]="Runeforged Leather Buckler", + ["符文木制轻盾"]="Runeforged Wooden Buckler", + ["符文嵌板轻盾"]="Runeforged Plated Buckler", + ["符文锻铁轻盾"]="Runeforged Iron Buckler", + ["符文凸脊轻盾"]="Runeforged Ridged Buckler", + ["符文尖刺轻盾"]="Runeforged Spiked Buckler", + ["符文环锁轻盾"]="Runeforged Ringed Buckler", + ["符文锋缘轻盾"]="Runeforged Edged Buckler", + ["符文合板轻盾"]="Runeforged Laminate Buckler", + ["符文珠光轻盾"]="Runeforged Pearl Buckler", + ["符文华丽轻盾"]="Runeforged Ornate Buckler", + ["符文阵列轻盾"]="Runeforged Array Buckler", + ["符文神佑轻盾"]="Runeforged Aegis Buckler", + ["符文堡垒塔盾"]="Runeforged Bulwark Tower Shield", + ["符文贵族塔盾"]="Runeforged Noble Tower Shield", + ["符文金工塔盾"]="Runeforged Goldworked Tower Shield", + ["符文抛光圆盾"]="Runeforged Polished Targe", + ["符文石制圆盾"]="Runeforged Stone Targe", + ["符文飞羽圆盾"]="Runeforged Avian Targe", + ["符文德卡拉纹章盾"]="Runeforged Dekharan Crest Shield", + ["符文四分纹章盾"]="Runeforged Quartered Crest Shield", + ["符文怒视纹章盾"]="Runeforged Glowering Crest Shield", + ["符文尖刺守护轻盾"]="Runeforged Spikeward Buckler", + ["符文铃鸣轻盾"]="Runeforged Jingling Buckler", + ["符文刀刃守护轻盾"]="Runeforged Bladeguard Buckler", + ["符文枝条法器"]="Runeforged Twig Focus", + ["符文织造法器"]="Runeforged Woven Focus", + ["符文鹿角法器"]="Runeforged Antler Focus", + ["符文铭刻法器"]="Runeforged Engraved Focus", + ["符文音调法器"]="Runeforged Tonal Focus", + ["符文水晶法器"]="Runeforged Crystal Focus", + ["符文巫毒法器"]="Runeforged Voodoo Focus", + ["符文彩羽法器"]="Runeforged Plumed Focus", + ["符文符文法器"]="Runeforged Runed Focus", + ["符文涡旋法器"]="Runeforged Whorl Focus", + ["符文优雅法器"]="Runeforged Elegant Focus", + ["符文协调法器"]="Runeforged Attuned Focus", + ["符文术士法器"]="Runeforged Magus Focus", + ["符文排列法器"]="Runeforged Arrayed Focus", + ["符文密会法器"]="Runeforged Cultist Focus", + ["符文神圣法器"]="Runeforged Hallowed Focus", + ["符文士兵胸甲"]="Runeforged Soldier Cuirass", + ["符文华丽战铠"]="Runeforged Ornate Plate", + ["符文乌扎尔胸甲"]="Runeforged Utzaal Cuirass", + ["符文督军胸甲"]="Runeforged Warlord Cuirass", + ["符文迅捷潜行者外套"]="Runeforged Swiftstalker Coat", + ["符文滑击背心"]="Runeforged Slipstrike Vest", + ["符文巨龙鳞外套"]="Runeforged Wyrmscale Coat", + ["符文海盗外套"]="Runeforged Corsair Coat", + ["符文邪恶束衣"]="Runeforged Vile Robe", + ["符文飘逸之衣"]="Runeforged Flowing Raiment", + ["符文圣礼束衣"]="Runeforged Sacramental Robe", + ["符文羽饰之衣"]="Runeforged Feathered Raiment", + ["符文懦夫护甲"]="Runeforged Dastard Armour", + ["符文蔽影锁甲"]="Runeforged Shrouded Mail", + ["符文死亡锁甲"]="Runeforged Death Mail", + ["符文领主锁甲"]="Runeforged Thane Mail", + ["符文狼皮斗篷"]="Runeforged Wolfskin Mantle", + ["符文咒者斗篷"]="Runeforged Conjurer Mantle", + ["符文死亡斗篷"]="Runeforged Death Mantle", + ["符文海洋风暴斗篷"]="Runeforged Seastorm Mantle", + ["符文滑布外衣"]="Runeforged Sleek Jacket", + ["符文漫步者外衣"]="Runeforged Rambler Jacket", + ["符文猎鹰师外衣"]="Runeforged Falconer's Jacket", + ["符文简朴束衣"]="Runeforged Austere Garb", + ["符文好战者巨盔"]="Runeforged Warmonger Greathelm", + ["符文蒙面巨盔"]="Runeforged Masked Greathelm", + ["符文典范巨盔"]="Runeforged Paragon Greathelm", + ["符文帝国巨盔"]="Runeforged Imperial Greathelm", + ["符文编织帽"]="Runeforged Woven Cap", + ["符文沙漠帽"]="Runeforged Desert Cap", + ["符文猎人兜帽"]="Runeforged Trapper Hood", + ["符文劫掠者之帽"]="Runeforged Freebooter Cap", + ["符文天冠冠冕"]="Runeforged Skycrown Tiara", + ["符文法术冠冕"]="Runeforged Sorcerous Tiara", + ["符文卡马萨冠冕"]="Runeforged Kamasan Tiara", + ["符文先祖冠冕"]="Runeforged Ancestral Tiara", + ["符文掩蔽头盔"]="Runeforged Warded Helm", + ["符文神秘头盔"]="Runeforged Cryptic Helm", + ["符文勇士头盔"]="Runeforged Champion Helm", + ["符文德鲁伊王冠"]="Runeforged Druidic Crown", + ["符文圣洁王冠"]="Runeforged Saintly Crown", + ["符文神礼王冠"]="Runeforged Divine Crown", + ["符文隐秘之冠"]="Runeforged Cryptic Crown", + ["符文强盗面具"]="Runeforged Brigand Mask", + ["符文法里顿面具"]="Runeforged Faridun Mask", + ["符文翱翔面具"]="Runeforged Soaring Mask", + ["符文狞笑面罩"]="Runeforged Grinning Mask", + ["符文骑士护手"]="Runeforged Knightly Mitts", + ["符文华丽护手"]="Runeforged Ornate Mitts", + ["符文瓦尔护手"]="Runeforged Vaal Mitts", + ["符文巨型护手"]="Runeforged Massive Mitts", + ["符文潜行护腕"]="Runeforged Stalking Bracers", + ["符文宏伟护腕"]="Runeforged Grand Bracers", + ["符文倒刺护腕"]="Runeforged Barbed Bracers", + ["符文闪耀护腕"]="Runeforged Polished Bracers", + ["符文冷酷手套"]="Runeforged Grim Gloves", + ["符文丰裕手套"]="Runeforged Opulent Gloves", + ["符文瓦尔手套"]="Runeforged Vaal Gloves", + ["符文海妖之鳞手套"]="Runeforged Sirenscale Gloves", + ["符文钢甲手甲"]="Runeforged Steelmail Gauntlets", + ["符文军官手甲"]="Runeforged Commander Gauntlets", + ["符文密会手甲"]="Runeforged Cultist Gauntlets", + ["符文黑钢手甲"]="Runeforged Blacksteel Gauntlets", + ["符文缚革袖带"]="Runeforged Bound Cuffs", + ["符文远古袖带"]="Runeforged Ancient Cuffs", + ["符文闪亮袖带"]="Runeforged Gleaming Cuffs", + ["符文信徒袖带"]="Runeforged Adherent Cuffs", + ["符文战争裹手"]="Runeforged War Wraps", + ["符文雅致裹手"]="Runeforged Elegant Wraps", + ["符文瓦尔裹手"]="Runeforged Vaal Wraps", + ["符文坚固裹手"]="Runeforged Secured Wraps", + ["符文堡垒胫甲"]="Runeforged Bulwark Greaves", + ["符文华丽胫甲"]="Runeforged Ornate Greaves", + ["符文瓦尔胫甲"]="Runeforged Vaal Greaves", + ["符文塔萨里奥胫甲"]="Runeforged Tasalian Greaves", + ["符文束带长靴"]="Runeforged Cinched Boots", + ["符文骑兵长靴"]="Runeforged Cavalry Boots", + ["符文龙鳞长靴"]="Runeforged Dragonscale Boots", + ["符文龙皮长靴"]="Runeforged Drakeskin Boots", + ["符文缚革鞋履"]="Runeforged Bound Sandals", + ["符文奢华便鞋"]="Runeforged Luxurious Slippers", + ["符文沙誓鞋履"]="Runeforged Sandsworn Sandals", + ["符文丝克玛便鞋"]="Runeforged Sekhema Sandals", + ["符文老兵战靴"]="Runeforged Veteran Sabatons", + ["符文贵族战靴"]="Runeforged Noble Sabatons", + ["符文要塞战靴"]="Runeforged Fortress Sabatons", + ["符文黑钢战靴"]="Runeforged Blacksteel Sabatons", + ["符文信仰护腿"]="Runeforged Faithful Leggings", + ["符文使徒护腿"]="Runeforged Apostle Leggings", + ["符文术士护腿"]="Runeforged Warlock Leggings", + ["符文隐秘绑腿"]="Runeforged Cryptic Leggings", + ["符文游荡者便鞋"]="Runeforged Wanderer Shoes", + ["符文魅力便鞋"]="Runeforged Charmed Shoes", + ["符文急迅便鞋"]="Runeforged Quickslip Shoes", + ["符文捷足便鞋"]="Runeforged Daggerfoot Shoes", + ["符文皇家塔盾"]="Runeforged Royal Tower Shield", + ["符文要塞塔盾"]="Runeforged Fortress Tower Shield", + ["符文瓦尔塔盾"]="Runeforged Vaal Tower Shield", + ["符文塔赫亚塔盾"]="Runeforged Tawhoan Tower Shield", + ["符文猛犸圆盾"]="Runeforged Mammoth Targe", + ["符文巴洛克圆盾"]="Runeforged Baroque Targe", + ["符文翱翔圆盾"]="Runeforged Soaring Targe", + ["符文耀金圆盾"]="Runeforged Golden Targe", + ["符文精巧纹章盾"]="Runeforged Intricate Crest Shield", + ["符文丝克玛纹章盾"]="Runeforged Sekheman Crest Shield", + ["符文瓦尔纹章盾"]="Runeforged Vaal Crest Shield", + ["符文黑钢纹章盾"]="Runeforged Blacksteel Crest Shield", + ["符文肠刺轻盾"]="Runeforged Gutspike Buckler", + ["符文远古轻盾"]="Runeforged Ancient Buckler", + ["符文沙漠轻盾"]="Runeforged Desert Buckler", + ["符文德鲁伊法器"]="Runeforged Druidic Focus", + ["符文荒凉原野法器"]="Runeforged Leyline Focus", + ["符文圣洁法器"]="Runeforged Sacred Focus", + ["符文塔萨里奥法器"]="Runeforged Tasalian Focus", + ["符文木棒"]="Runeforged Wooden Club", + ["符文师匠木棒"]="Runemastered Wooden Club", + ["符文细柄钉锤"]="Runeforged Slim Mace", + ["符文钝钉木棒"]="Runeforged Spiked Club", + ["符文战镐"]="Runeforged Warpick", + ["符文卡古兰锻造锤"]="Runeforged Kalguuran Forgehammer", + ["符文流星锤"]="Runeforged Morning Star", + ["符文伐采巨棍"]="Runeforged Felled Greatclub", + ["符文师匠伐采巨棍"]="Runemastered Felled Greatclub", + ["符文橡木大锤"]="Runeforged Oak Greathammer", + ["符文师匠橡木大锤"]="Runemastered Oak Greathammer", + ["符文锻炉巨锤"]="Runeforged Forge Maul", + ["符文镶钉巨棍"]="Runeforged Studded Greatclub", + ["符文师匠镶钉巨棍"]="Runemastered Studded Greatclub", + ["符文教徒大锤"]="Runeforged Cultist Greathammer", + ["符文神殿巨锤"]="Runeforged Temple Maul", + ["符文灌铅大锤"]="Runeforged Leaden Greathammer", + ["符文摧枯巨锤"]="Runeforged Crumbling Maul", + ["符文钉头巨锤"]="Runeforged Pointed Maul", + ["符文硬木长矛"]="Runeforged Hardwood Spear", + ["符文铁头长矛"]="Runeforged Ironhead Spear", + ["符文师匠铁头长矛"]="Runemastered Ironhead Spear", + ["符文狩猎长矛"]="Runeforged Hunting Spear", + ["符文飞翼长矛"]="Runeforged Winged Spear", + ["符文历战长矛"]="Runeforged War Spear", + ["符文分叉长矛"]="Runeforged Forked Spear", + ["符文倒刺长矛"]="Runeforged Barbed Spear", + ["符文裹布节杖"]="Runeforged Wrapped Quarterstaff", + ["符文长柄节杖"]="Runeforged Long Quarterstaff", + ["符文师匠长柄节杖"]="Runemastered Long Quarterstaff", + ["符文哥特节杖"]="Runeforged Gothic Quarterstaff", + ["符文师匠哥特节杖"]="Runemastered Gothic Quarterstaff", + ["符文月牙节杖"]="Runeforged Crescent Quarterstaff", + ["符文钢缘节杖"]="Runeforged Steelpoint Quarterstaff", + ["符文粗制弓"]="Runeforged Crude Bow", + ["符文短弓"]="Runeforged Shortbow", + ["符文反曲弓"]="Runeforged Recurve Bow", + ["符文复合弓"]="Runeforged Composite Bow", + ["符文双弦弓"]="Runeforged Dualstring Bow", + ["符文狂热弓"]="Runeforged Zealot Bow", + ["符文拼凑战弩"]="Runeforged Makeshift Crossbow", + ["符文紧弦战弩"]="Runeforged Tense Crossbow", + ["符文师匠紧弦战弩"]="Runemastered Tense Crossbow", + ["符文坚固战弩"]="Runeforged Sturdy Crossbow", + ["符文双联战弩"]="Runeforged Dyad Crossbow", + ["符文师匠双联战弩"]="Runemastered Dyad Crossbow", + ["符文轰炸战弩"]="Runeforged Bombard Crossbow", + ["符文易形魔符"]="Runeforged Changeling Talisman", + ["符文荨麻魔符"]="Runeforged Nettle Talisman", + ["符文师匠荨麻魔符"]="Runemastered Nettle Talisman", + ["符文血亲魔符"]="Runeforged Familial Talisman", + ["符文师匠血亲魔符"]="Runemastered Familial Talisman", + ["符文凶恶魔符"]="Runeforged Vicious Talisman", + ["钉头锤"]="Flanged Mace", + ["冠首之锤"]="Crown Mace", + ["熔火之锤"]="Molten Hammer", + ["纷争之镐"]="Strife Pick", + ["强固之锤"]="Fortified Hammer", + ["劫掠之锤"]="Marauding Mace", + ["阿科扬战棒"]="Akoyan Club", + ["铁砧巨锤"]="Anvil Maul", + ["神圣巨锤"]="Sacred Maul", + ["铁木大锤"]="Ironwood Greathammer", + ["狂乱大锤"]="Fanatic Greathammer", + ["毁灭巨锤"]="Ruination Maul", + ["庞然大锤"]="Massive Greathammer", + ["塔赫亚巨棍"]="Tawhoan Greatclub", + ["畸变巨锤"]="Aberrant Sledge", + ["符文师匠畸变巨锤"]="Runemastered Aberrant Sledge", + ["邪恶节杖"]="Sinister Quarterstaff", + ["月光节杖"]="Lunar Quarterstaff", + ["打击节杖"]="Striking Quarterstaff", + ["神盾节杖"]="Aegis Quarterstaff", + ["刀锋节杖"]="Razor Quarterstaff", + ["碎颅节杖"]="Skullcrusher Quarterstaff", + ["梦境节杖"]="Dreaming Quarterstaff", + ["守护节杖"]="Warding Quarterstaff", + ["符文师匠守护节杖"]="Runemastered Warding Quarterstaff", + ["铁木短弓"]="Ironwood Shortbow", + ["骑兵之弓"]="Cavalry Bow", + ["守护者之弓"]="Guardian Bow", + ["双子之弓"]="Gemini Bow", + ["狂热之弓"]="Fanatic Bow", + ["寻战之弓"]="Warmonger Bow", + ["毁灭者之弓"]="Obliterator Bow", + ["心木短弓"]="Heartwood Shortbow", + ["粗壮战弩"]="Stout Crossbow", + ["雕饰战弩"]="Engraved Crossbow", + ["弯曲战弩"]="Flexed Crossbow", + ["双灵战弩"]="Gemini Crossbow", + ["摧城弩"]="Siege Crossbow", + ["苍凉战弩"]="Desolate Crossbow", + ["典雅战弩"]="Elegant Crossbow", + ["特拉珊火炮"]="Trarthan Cannon", + ["奥利哈刚战矛"]="Orichalcum Spear", + ["翱翔战矛"]="Soaring Spear", + ["叉尖战矛"]="Pronged Spear", + ["潜行战矛"]="Stalking Spear", + ["飞行战矛"]="Flying Spear", + ["宏伟战矛"]="Grand Spear", + ["尖刺战矛"]="Spiked Spear", + ["守护者战矛"]="Guardian Spear", + ["阿科扬战矛"]="Akoyan Spear", + ["荆刺魔符"]="Spiny Talisman", + ["灰烬树皮魔符"]="Ashbark Talisman", + ["利齿魔符"]="Fang Talisman", + ["真菌魔符"]="Fungal Talisman", + ["首领魔符"]="Alpha Talisman", + ["众神魔符"]="Maji Talisman", + ["荒林魔符"]="Wildwood Talisman", + ["雷霆魔符"]="Thunder Talisman", + ["翡翠魔符"]="Jade Talisman", + ["乌娜的鲁特琴"]="Una's Lute", + ["符文钉子"]="Runed Spikes", + ["冬狼之首"]="Head of the Winter Wolf", + ["烛火精华"]="Candlemass' Essence", + ["流浪者炖菜"]="Vagrant's Brew", + ["符文束带"]="Runed Girdle", + ["符文卫护"]="Runed Guard", + ["符文颅帽"]="Runed Skull Cap", + ["阿辛妮娅的纪念钥匙块"]="Asinia's Memorial Key Piece", + ["德莱文的的纪念钥匙块"]="Draven's Memorial Key Piece", + ["拉赫兰伯爵的指环"]="Count Lachlann's Ring", + ["先祖之钢"]="Ancestral Steel", + ["专精之书"]="Book of Specialisation", + ["宝石盛放徽记"]="Gembloom Skull", + ["锻造工具"]="Smithing Tools", + ["瓦斯提里号角"]="The Horn of the Vastiri", + ["长毛象獠牙"]="Mastodon Tusks", + ["火焰红玉"]="The Flame Ruby", + ["水之精华"]="The Essence of Water", + ["卡芭菈部族遗物"]="Kabala Clan Relic", + ["烈日部族遗物"]="Sun Clan Relic", + ["第三盟约符印"]="Sigil of the Third Pact", + ["蛆虫甲壳"]="Maggot Husk", + ["缝合囊袋"]="Stitched Bladder", + ["充满气体的囊袋"]="Gas Filled Bladder", + ["燃烧核心"]="Burning Heart", + ["空的精魂之瓶"]="Empty Decanter Djinnus", + ["满的精魂之瓶"]="Full Decanter Djinnus", + ["最后的书信"]="Final Letter", + ["宝石枯朽徽记"]="Gemrot Skull", + ["岩石之蛇毒饮剂"]="Venom Draught of Stone", + ["帷幕之蛇毒饮剂"]="Venom Draught of the Veil", + ["清晰之剧毒饮剂"]="Venom Draught of Clarity", + ["失落之蛇毒饮剂"]="Venom Draught of the Lost", + ["天空之蛇毒饮剂"]="Venom Draught of the Sky", + ["沼泽之蛇毒饮剂"]="Venom Draught of the Marshes", + ["骸蛇毒液"]="Corpse-snake Venom", + ["小灵核"]="Small Soul Core", + ["中灵核"]="Medium Soul Core", + ["大灵核"]="Large Soul Core", + ["烈焰之核"]="The Flame Core", + ["神庙大门神像"]="Temple Door Idol", + ["伊格纳杜克的丧魂矛"]="Ignagduk's Ghastly Spear", + ["卡马萨之锤"]="The Hammer of Kamasa", + ["冰霜之核"]="Frost Core", + ["金色雕像"]="Golden Idol", + ["宏伟雕像"]="Grand Idol", + ["辉煌雕像"]="Glorious Idol", + ["精美雕像"]="Exquisite Idol", + ["典雅雕像"]="Elegant Idol", + ["卓越雕像"]="Exceptional Idol", + ["奉献匕首"]="Sacrificial Dagger", + ["奉献之核"]="Sacrificial Heart", + ["宝石外壳徽记"]="Gemcrust Skull", + ["租船许可证"]="Boat Charter", + ["迷雾之书"]="Mist-shrouded Tome", + ["消化一半的亚硫酸"]="Half-Digested Sulphite", + ["亚硫酸药剂"]="Sulphite Potion", + ["嗡鸣珍珠"]="Humming Pearl", + ["斩断的利爪"]="Severed Talon", + ["啄落之目"]="Plucked Eyeballs", + ["教堂钥匙"]="Chapel Key", + ["恒愈肝脏"]="Ever-healing Liver", + ["海妖声带"]="The Siren's Vocal Cords", + ["克鲁托格的唇盘"]="Krutog's Lip Plate", + ["海妖之首"]="The Siren's Head", + ["鲨鱼鳍"]="Shark Fin", + ["维金锭"]="Verisium Ingots", + ["维金长钉"]="Verisium Spikes", + ["划破的地图碎片"]="Torn Map Piece", + ["撕裂的地图碎片"]="Ripped Map Piece", + ["磨损的地图碎片"]="Frayed Map Piece", + ["破旧的地图碎片"]="Ragged Map Piece", + ["铲子"]="Shovel", + ["瓦拉库的空白文身"]="Blank Tattoo of Tawhoa", + ["塔萨里奥的空白文身"]="Blank Tattoo of Tasalio", + ["努葛玛呼的空白文身"]="Blank Tattoo of Ngamahu", + ["塔赫亚的敏捷文身"]="Dexterity Tattoo of Tawhoa", + ["塔萨里奥的智慧文身"]="Intelligence Tattoo of Tasalio", + ["努葛玛呼的力量文身"]="Strength Tattoo of Ngamahu", + ["塔赫亚的闪电文身"]="Lightning Tattoo of Tawhoa", + ["塔萨里奥的冰霜文身"]="Cold Tattoo of Tasalio", + ["努葛玛呼的火焰文身"]="Fire Tattoo of Ngamahu", + ["辛格拉的文身"]="Tattoo of Hinekora", + ["岗姆的训诫"]="Kaom's Lesson", + ["拉其塔的训诫"]="Rakiata's Lesson", + ["圣水魔瓶"]="Vial of Sacred Water", + ["育恩的巨灵币"]="Yoon's Barya", + ["兰吉恩的巨灵币"]="Rangeen's Barya", + ["冰霜獠牙"]="Icy Tusks", + ["阿兹里的纹章"]="Atziri's Medallion", + ["独眼巨人首领掉落物"]="[DNT-UNUSED] Cyclops Boss Drop", + ["库勒马克之邀"]="Kulemak's Invitation", + ["渡鸦倒影"]="Raven's Reflection", + ["重铸三耀之火"]="The Triskelion Reforged", + ["破损三耀之火"]="Shattered Triskelion", + ["埃斯塔祖提的雕像"]="Idol of Estazunti", + ["冰川之刺"]="Glacial Cascade", + ["彗星落"]="Comet", + ["奉献"]="Consecrate", + ["火力弩炮"]="Artillery Ballista", + ["魔力风暴"]="Mana Tempest", + ["幽暗视域"]="His Dark Horizon", + ["未切割的技能宝石"]="Uncut Skill Gem", + ["未切割的技能宝石(等级 1)"]="Uncut Skill Gem (Level 1)", + ["未切割的辅助宝石"]="Uncut Support Gem", + ["终结掌"]="Killing Palm", + ["恐惧终结"]="Crushing Fear", + ["冰裂掌"]="Shattering Palm", + ["火山"]="Volcano", + ["狼群"]="Wolf Pack", + ["鬣狗同伴"]="Cackling Companions", + ["螺旋齐射"]="Spiral Volley", + ["巨狼猛扑"]="Pounce", + ["闪电"]="Lightning Bolt", + ["横冲直撞"]="Rampage", + ["衰退"]="Enervation", + ["释出"]="Unleash", + ["嘉年华宝藏"]="Convention Treasure", + ["雷霆风暴"]="Thunderstorm", + ["冻结几率"]="Chance to Freeze", + ["收割精华"]="Essence Harvest", + ["狂怒猛击"]="Furious Slam", + ["凶蛮咆哮"]="Ferocious Roar", + ["感电时施放"]="Cast on Shock", + ["祈求"]="Invocation", + ["冻结时施放"]="Cast on Freeze", + ["点燃时施放"]="Cast on Ignite", + ["元素异常状态时施放"]="Cast on Elemental Ailment", + ["近战击败时施放"]="Cast on Melee Kill", + ["被击败时施放"]="Cast on Death", + ["暴击时施放"]="Cast on Critical", + ["被晕眩时施放"]="Cast when Stunned", + ["受伤时施放"]="Cast when Damage Taken", + ["敬请期待"]="Coming Soon", + ["屏障咒言"]="Barrier Invocation", + ["躲闪时施放"]="Cast on Dodge", + ["吟唱时施放"]="Cast while Channelling", + ["近战击晕时施放"]="Cast on Melee Stun", + ["徘徊幻影"]="Lingering Illusion", + ["幽灵舞步"]="Ghost Dance", + ["束缚灵体"]="Bind Spectre", + ["幽影"]="Shroud", + ["召唤同伴"]="Summon Companion", + ["先祖战士图腾"]="Ancestral Warrior Totem", + ["法术图腾"]="Spell Totem", + ["苦痛奉献"]="Pain Offering", + ["风暴乱舞"]="Tempest Flurry", + ["惊风掌"]="Staggering Palm", + ["充能杖"]="Charged Staff", + ["汲能击"]="Siphoning Strike", + ["风雷钟"]="Tempest Bell", + ["冰凌座"]="Frozen Locus", + ["尖刺风暴"]="Bonestorm", + ["画地为牢"]="Bone Cage", + ["弥漫寒霜"]="Spreading Frost", + ["精准暴击"]="Pinpoint Critical", + ["开掘"]="Unearth", + ["爆破箭"]="Detonating Arrow", + ["毒爆箭"]="Poisonburst Arrow", + ["剧毒增生"]="Toxic Growth", + ["唤雷箭"]="Stormcaller Arrow", + ["幻灵箭"]="Phantasmal Arrow", + ["引雷针"]="Lightning Rod", + ["狙击"]="Snipe", + ["瓦斯之箭"]="Gas Arrow", + ["日曜球"]="Solar Orb", + ["火球"]="Fireball", + ["电殛箭"]="Electrocuting Arrow", + ["激变"]="Snap", + ["完美一击"]="Perfect Strike", + ["架盾"]="Raise Shield", + ["共振护盾"]="Resonating Shield", + ["魔力残片"]="Mana Remnants", + ["嗜血狂宴"]="Sanguine Revelry", + ["岩浆屏障"]="Magma Barrier", + ["急冻碎片"]="Freezing Shards", + ["藤缠箭"]="Vine Arrow", + ["恐喙鸟坐骑"]="Rhoa Mount", + ["降解"]="Decompose", + ["点燃 I"]="Ignite I", + ["点燃 II"]="Ignite II", + ["点燃 III"]="Ignite III", + ["无情"]="Ruthless", + ["不屈不破"]="Unbreakable", + ["流血 I"]="Bleed I", + ["流血 II"]="Bleed II", + ["流血 III"]="Bleed III", + ["流血 IV"]="Bleed IV", + ["击退"]="Knockback", + ["晕眩 I"]="Stun I", + ["晕眩 II"]="Stun II", + ["晕眩 III"]="Stun III", + ["持续时间延长 I"]="Prolonged Duration I", + ["持续时间延长 II"]="Prolonged Duration II", + ["持续时间延长 III"]="Prolonged Duration III", + ["持续时间压缩 I"]="Compressed Duration I", + ["持续时间压缩 II"]="Compressed Duration II", + ["狂怒 I"]="Rage I", + ["狂怒 II"]="Rage II", + ["狂怒 III"]="Rage III", + ["赤炼"]="Lifetap", + ["阿图鲁伊的放血术"]="Atalui's Bloodletting", + ["处决 I"]="Execute I", + ["处决 II"]="Execute II", + ["处决 III"]="Execute III", + ["焚躯烈焰 I"]="Searing Flame I", + ["焚躯烈焰 II"]="Searing Flame II", + ["斩首 I"]="Behead I", + ["斩首 II"]="Behead II", + ["伊恩哈尔的魔物仪式"]="Einhar's Beastrite", + ["崎岖之地 I"]="Jagged Ground I", + ["崎岖之地 II"]="Jagged Ground II", + ["开发要害"]="Exploit Weakness", + ["冲击震波"]="Impact Shockwave", + ["火焰穿透 I"]="Fire Penetration I", + ["火焰穿透 II"]="Fire Penetration II", + ["火焰曝露"]="Fire Exposure", + ["燃怒战吼 I"]="Enraged Warcry I", + ["燃怒战吼 II"]="Enraged Warcry II", + ["战争铁拳 I"]="Fist of War I", + ["战争铁拳 II"]="Fist of War II", + ["战争铁拳 III"]="Fist of War III", + ["摧残"]="Devastate", + ["沉重挥舞"]="Heavy Swing", + ["生命偷取 I"]="Life Leech I", + ["生命偷取 II"]="Life Leech II", + ["生命偷取 III"]="Life Leech III", + ["野性残暴 I"]="Brutality I", + ["野性残暴 II"]="Brutality II", + ["野性残暴 III"]="Brutality III", + ["血怒"]="Bloodlust", + ["肉盾 I"]="Meat Shield I", + ["肉盾 II"]="Meat Shield II", + ["布鲁特斯之脑"]="Brutus' Brain", + ["崩解耐力"]="Break Endurance", + ["长明烈焰 I"]="Eternal Flame I", + ["长明烈焰 II"]="Eternal Flame II", + ["长明烈焰 III"]="Eternal Flame III", + ["炎军 I"]="Infernal Legion I", + ["炎军 II"]="Infernal Legion II", + ["炎军 III"]="Infernal Legion III", + ["火焰协调"]="Fire Attunement", + ["效能 I"]="Efficiency I", + ["效能 II"]="Efficiency II", + ["献祭"]="Immolate", + ["先见之明"]="Premeditation", + ["愤怒战吼"]="Raging Cry", + ["护甲破坏者 I"]="Armour Demolisher I", + ["护甲破坏者 II"]="Armour Demolisher II", + ["厄罗克的熔炼术"]="Uruk's Smelting", + ["怒火锤炼 I"]="Rageforged I", + ["怒火锤炼 II"]="Rageforged II", + ["护甲爆破"]="Armour Explosion", + ["震撼大地"]="Stomping Ground", + ["腐化战吼 I"]="Corrupting Cry I", + ["腐化战吼 II"]="Corrupting Cry II", + ["帕夸特的契约"]="Paquate's Pact", + ["凌迟 I"]="Deep Cuts I", + ["凌迟 II"]="Deep Cuts II", + ["护甲破损 I"]="Armour Break I", + ["护甲破损 II"]="Armour Break II", + ["护甲破损 III"]="Armour Break III", + ["残破"]="Rupture", + ["恍神咆哮"]="Dazing Cry", + ["元素军械 I"]="Elemental Armament I", + ["元素军械 II"]="Elemental Armament II", + ["元素军械 III"]="Elemental Armament III", + ["活力 I"]="Vitality I", + ["活力 II"]="Vitality II", + ["药草学 I"]="Herbalism I", + ["药草学 II"]="Herbalism II", + ["吞灵 I"]="Cannibalism I", + ["吞灵 II"]="Cannibalism II", + ["余震 I"]="Aftershock I", + ["余震 II"]="Aftershock II", + ["余震 III"]="Aftershock III", + ["破釜一击"]="Tectonic Slams", + ["感电"]="Shock", + ["穿透 I"]="Pierce I", + ["穿透 II"]="Pierce II", + ["穿透 III"]="Pierce III", + ["多重射击 I"]="Multishot I", + ["多重射击 II"]="Multishot II", + ["新星投射物 I"]="Nova Projectiles I", + ["螺旋投射物 I"]="[DNT-UNUSED] Spiral Projectiles I", + ["劲风波"]="Wind Wave", + ["中毒 I"]="Poison I", + ["中毒 II"]="Poison II", + ["中毒 III"]="Poison III", + ["瘫痪"]="Maim", + ["致盲 I"]="Blind I", + ["致盲 II"]="Blind II", + ["投射物加速 I"]="Projectile Acceleration I", + ["投射物加速 II"]="Projectile Acceleration II", + ["投射物加速 III"]="Projectile Acceleration III", + ["投射物减速 I"]="Projectile Deceleration I", + ["投射物减速 II"]="Projectile Deceleration II", + ["薇伦塔之推进"]="Vilenta's Propulsion", + ["触电"]="Electrocute", + ["伊奥尼尔的雷霆"]="Eonyr's Thunder", + ["冗余 I"]="Overabundance I", + ["冗余 II"]="Overabundance II", + ["冗余 III"]="Overabundance III", + ["机动"]="Mobility", + ["过载"]="Overcharge", + ["永续充能"]="Perpetual Charge", + ["定身 I"]="Pin I", + ["定身 II"]="Pin II", + ["定身 III"]="Pin III", + ["连锁 I"]="Chain I", + ["连锁 II"]="Chain II", + ["连锁 III"]="Chain III", + ["闪电穿透"]="Lightning Penetration", + ["闪电曝露"]="Lightning Exposure", + ["助力之风 I"]="Second Wind I", + ["助力之风 II"]="Second Wind II", + ["助力之风 III"]="Second Wind III", + ["神经超载"]="Neural Overload", + ["迸发之疫"]="Bursting Plague", + ["致命之捷"]="Deadly Herald", + ["腐蚀"]="Corrosion", + ["灌注"]="Infusion", + ["封锁"]="Lockdown", + ["分叉"]="Fork", + ["丰饶 I"]="Bounty I", + ["丰饶 II"]="Bounty II", + ["魔力丰沛"]="Mana Bounty", + ["生命丰沛"]="Life Bounty", + ["持久感电"]="Lasting Shock", + ["闪电协调"]="Lightning Attunement", + ["生命榨取"]="Life Drain", + ["魂魔榨取"]="Soul Drain", + ["快速攻击 I"]="Rapid Attacks I", + ["快速攻击 II"]="Rapid Attacks II", + ["快速攻击 III"]="Rapid Attacks III", + ["精准增强 I"]="Heightened Accuracy I", + ["精准增强 II"]="Heightened Accuracy II", + ["闪电支配"]="Innervate", + ["能量球激增 I"]="Charge Profusion I", + ["能量球激增 II"]="Charge Profusion II", + ["毒性加剧"]="Escalating Poison", + ["坚韧磨砺"]="Murderous Intent", + ["动量"]="Momentum", + ["渐入佳境 I"]="Crescendo I", + ["渐入佳境 II"]="Crescendo II", + ["渐入佳境 III"]="Crescendo III", + ["致命毒素 I"]="Deadly Poison I", + ["致命毒素 II"]="Deadly Poison II", + ["大好时机 I"]="Window of Opportunity I", + ["大好时机 II"]="Window of Opportunity II", + ["极速腐化 I"]="Swift Affliction I", + ["极速腐化 II"]="Swift Affliction II", + ["极速腐化 III"]="Swift Affliction III", + ["连环飞矢"]="Fusillade", + ["连击终结 I"]="Combo Finisher I", + ["连击终结 II"]="Combo Finisher II", + ["艾利丝钟琴"]="Ailith's Chimes", + ["减速效能"]="Slow Potency", + ["远射 I"]="Longshot I", + ["远射 II"]="Longshot II", + ["终结 I"]="Culling Strike I", + ["终结 II"]="Culling Strike II", + ["恍惚"]="Daze", + ["摧垮架势"]="Break Posture", + ["冷却回复 I"]="Cooldown Recovery I", + ["冷却回复 II"]="Cooldown Recovery II", + ["精准 I"]="Precision I", + ["精准 II"]="Precision II", + ["冻结"]="Freeze", + ["能量屏障"]="Energy Barrier", + ["野火"]="Wildfire", + ["封冻枢纽"]="Frost Nexus", + ["感电传导"]="Shock Conduction", + ["感电传导 II"]="Shock Conduction II", + ["范围扩大 I"]="Magnified Area I", + ["范围扩大 II"]="Magnified Area II", + ["范围集中"]="Concentrated Area", + ["施法回响"]="Spell Echo", + ["扩展"]="Expand", + ["扎洛卡的反叛"]="Zarokh's Revolt", + ["伏击"]="Ambush", + ["刺骨寒意 I"]="Biting Frost I", + ["刺骨寒意 II"]="Biting Frost II", + ["凋零之触"]="Withering Touch", + ["时之沙漏"]="Hourglass", + ["坚城 I"]="Fortress I", + ["坚城 II"]="Fortress II", + ["汉恩的城塞"]="Ahn's Citadel", + ["冰霜穿透"]="Cold Penetration", + ["冰霜曝露"]="Cold Exposure", + ["炽灭"]="Fiery Death", + ["冰封漩涡"]="Frozen Vortex", + ["感电虹吸"]="Shock Siphon", + ["霜火"]="Frostfire", + ["风暴之炎"]="Stormfire", + ["命定绝杀 I"]="Inexorable Critical I", + ["命定绝杀 II"]="Inexorable Critical II", + ["元素解放"]="Elemental Discharge", + ["魔力耀斑"]="Mana Flare", + ["魔蛊绽放"]="Hex Bloom", + ["魔力偷取"]="Mana Leech", + ["奥辛之誓"]="Oisín's Oath", + ["元素集中"]="Elemental Focus", + ["元素大军"]="Elemental Army", + ["复仇之灵"]="Minion Instability", + ["深度冻结"]="Deep Freeze", + ["狂噬 I"]="Feeding Frenzy I", + ["狂噬 II"]="Feeding Frenzy II", + ["秘术增强"]="Arcane Surge", + ["强效诅咒"]="Heightened Curse", + ["灵柩留存"]="Corpse Conservation", + ["冰霜协调"]="Cold Attunement", + ["快速施法 I"]="Rapid Casting I", + ["快速施法 II"]="Rapid Casting II", + ["快速施法 III"]="Rapid Casting III", + ["衰颓魔蛊"]="Decaying Hex", + ["聚焦诅咒"]="Focused Curse", + ["仪祭诅咒"]="Ritualistic Curse", + ["召唤契约 I"]="Minion Pact I", + ["召唤契约 II"]="Minion Pact II", + ["亡命之息"]="Last Gasp", + ["特克罗的复仇"]="Tecrod's Revenge", + ["精准破坏"]="Controlled Destruction", + ["末日将至"]="Impending Doom", + ["特化暴击"]="Supercritical", + ["霜咬 I"]="Ice Bite I", + ["霜咬 II"]="Ice Bite II", + ["巴蒂尔的复仇"]="Bhatair's Vengeance", + ["混沌协调"]="Chaos Attunement", + ["火焰专精"]="Fire Mastery", + ["冰霜专精"]="Cold Mastery", + ["闪电专精"]="Lightning Mastery", + ["混沌专精"]="Chaos Mastery", + ["物理专精"]="Physical Mastery", + ["召唤生物专精"]="Minion Mastery", + ["混沌冻结"]="Chaotic Freeze", + ["剧烈痛苦"]="Intense Agony", + ["异常状态吸收"]="Drain Ailments", + ["缓速"]="Hinder", + ["多重范围施法"]="Spell Cascade", + ["破魂者"]="Soulbreaker", + ["诅咒之地"]="Cursed Ground", + ["德瑞的毁灭"]="Doedre's Undoing", + ["海幽夏的诛罚"]="Hayoxi's Fulmination", + ["泽佛伊的恶名"]="Zerphi's Infamy", + ["赫尔布林的隐瞒"]="Helbrym's Hide", + ["清晰 I"]="Clarity I", + ["清晰 II"]="Clarity II", + ["愤怒狂灵"]="Raging Spirits", + ["红蘑菇"]="Red Mushroom", + ["绿蘑菇"]="Green Mushroom", + ["蓝蘑菇"]="Blue Mushroom", + ["远古危机碎片"]="Ancient Crisis Fragment", + ["褪色危机碎片"]="Faded Crisis Fragment", + ["风蚀危机碎片"]="Weathered Crisis Fragment", + ["初级血祸碎片"]="Primary Calamity Fragment", + ["次级血祸碎片"]="Secondary Calamity Fragment", + ["三级血祸碎片"]="Tertiary Calamity Fragment", + ["起源摇篮"]="Origin Cradle", + ["起源火花"]="Origin Spark", + ["起源核心"]="Origin Core", + ["纠缠躯干"]="Tangled Torso", + ["苔藓之臂"]="Mossy Arm", + ["磨损布片"]="Frayed Cloth", + ["脆裂之臂"]="Brittle Arm", + ["破烂布片"]="Ragged Cloth", + ["暗影呼唤"]="Call of the Shadows", + ["幻缈贪婪战书"]="Chimeral Inscribed Ultimatum", + ["懦弱的命运"]="Cowardly Fate", + ["危难的命运"]="Deadly Fate", + ["胜利的命运"]="Victorious Fate", + ["旋龙"]="Twister", + ["引爆召唤生物"]="Detonate Minion", + ["爆破战矛"]="Explosive Spear", + ["元素虹吸"]="Elemental Siphon", + ["雷鸣飞跃"]="Thunderous Leap", + ["风舞者"]="Wind Dancer", + ["不敬之礼"]="Profane Ritual", + ["灵之奉献"]="Soul Offering", + ["黑暗塑像"]="Dark Effigy", + ["魔侍武士"]="Skeletal Warrior", + ["未切割的精魂宝石"]="Uncut Spirit Gem", + ["饕餮飨宴"]="Grim Feast", + ["召唤生物死亡时施放"]="Cast on Minion Death", + ["装甲回收"]="Scavenged Plating", + ["飞旋炽焰"]="Spinning Inferno", + ["魔力吸取"]="Mana Drain", + ["针刺爆发"]="Bone Blast", + ["闪现"]="Blink", + ["黑火药闪击"]="Black Powder Blitz", + ["熔岩爆裂"]="Molten Blast", + ["怨毒"]="Malice", + ["九头蛇使魔"]="Hydra Familiar", + ["诸天之锤"]="Hammer of the Gods", + ["活动炸弹"]="Living Bomb", + ["奔踏"]="Stampede", + ["盾墙"]="Shield Wall", + ["坚韧战吼"]="Fortifying Cry", + ["灰烬连射"]="Ember Fusillade", + ["撒播血祸"]="His Scattering Calamity", + ["高速弹药"]="High Velocity Rounds", + ["碎裂弹药"]="Fragmentation Rounds", + ["摧城倾泻"]="Siege Cascade", + ["贯甲弹药"]="Armour Piercing Rounds", + ["爆炸射击"]="Explosive Shot", + ["燃烧射击"]="Incendiary Shot", + ["快速射击"]="Rapid Shot", + ["冰川弩箭"]="Glacial Bolt", + ["永冻弩箭"]="Permafrost Bolts", + ["冰雹弹药"]="Hailstorm Rounds", + ["冰屑"]="Ice Shards", + ["离子轰击"]="Plasma Blast", + ["电光散射"]="Galvanic Shards", + ["轰雷弩箭"]="Stormblast Bolts", + ["震爆弹药"]="Shockburst Rounds", + ["拳击"]="Punch", + ["节杖打击"]="Quarterstaff Strike", + ["连枷打击"]="Flail Strike", + ["剑挥砍"]="Sword Slash", + ["斧挥砍"]="Axe Slash", + ["锤打击"]="Mace Strike", + ["爪突刺"]="Claw Stab", + ["匕首突刺"]="Dagger Stab", + ["战矛突刺"]="Spear Stab", + ["战矛飞掷"]="Spear Throw", + ["弓射击"]="Bow Shot", + ["战弩射击"]="Crossbow Shot", + ["榴弹"]="Grenade", + ["无穷之击"]="Playtest Attack", + ["无穷猛击"]="Playtest Slam", + ["无穷法术"]="Playtest Spell", + ["连环震击箭"]="Shockchain Arrow", + ["跳跃撞击"]="Vaulting Impact", + ["移风岚"]="Storm Wave", + ["毁灭之兆"]="Mantra of Destruction", + ["生命残片"]="Life Remnants", + ["爆破灵药"]="Explosive Concoction", + ["雷鸣灵药"]="Fulminating Concoction", + ["碎冰灵药"]="Shattering Concoction", + ["酸性灵药"]="Acidic Concoction", + ["创伤灵药"]="Bleeding Concoction", + ["凝神思"]="Meditate", + ["元素风暴"]="Elemental Storm", + ["不羁化身"]="Unbound Avatar", + ["召唤炽焰猎犬"]="Summon Infernal Hound", + ["纳薇拉,终末幻影"]="Navira, the Last Mirage", + ["纳薇拉之裂"]="Navira's Fracturing", + ["纳薇拉之井"]="Navira's Well", + ["鲁詹,炽焰之剑"]="Ruzhan, the Blazing Sword", + ["鲁詹之陷阱"]="Ruzhan's Trap", + ["鲁詹之清算"]="Ruzhan's Reckoning", + ["鲁詹之怒火"]="Ruzhan's Fury", + ["凯拉里,污秽沙暴"]="Kelari, the Tainted Sands", + ["凯拉里之诡计"]="Kelari's Deception", + ["凯拉里之审判"]="Kelari's Judgment", + ["凯拉里之诅咒"]="Kelari's Malediction", + ["命运同调"]="Align Fate", + ["脆弱瞬间"]="Moment of Vulnerability", + ["时间冻结"]="Time Freeze", + ["时间捕捉"]="Time Snap", + ["青玉囚笼"]="Encase in Jade", + ["元素结界"]="Sorcery Ward", + ["秘法奉献"]="Ritual Sacrifice", + ["血沸"]="Blood Boil", + ["雄鹿践踏"]="Vivid Stampede", + ["野性守护"]="Wild Protector", + ["虚空魅影"]="Hollow Form", + ["虚空钟灵"]="Hollow Focus", + ["虚空和鸣"]="Hollow Resonance", + ["奥术箭术"]="[DNT-UNUSED] Arcane Archery", + ["命定苦痛"]="Inevitable Agony", + ["言出箭随"]="Called Shots", + ["裂隙石板"]="Breach Tablet", + ["先祖秘藏石板"]="Expedition Tablet", + ["惊悸迷雾石板"]="Delirium Tablet", + ["驱灵仪式石板"]="Ritual Tablet", + ["能量辐照石板"]="Irradiated Tablet", + ["霸主石板"]="Overseer Tablet", + ["深渊石板"]="Abyss Tablet", + ["神庙石板"]="Temple Tablet", + ["元素表现"]="Elemental Expression", + ["冰霜射击"]="Ice Shot", + ["战旗"]="War Banner", + ["抗争战旗"]="Defiance Banner", + ["冰冻印记"]="Freezing Mark", + ["流电印记"]="Voltaic Mark", + ["夏乌拉之手"]="Hand of Chayula", + ["时空裂隙"]="Temporal Rift", + ["走火入魔"]="Demon Form", + ["紧急时刻"]="Time of Need", + ["元素祈求"]="Elemental Invocation", + ["高爆榴弹"]="Explosive Grenade", + ["闪光榴弹"]="Flash Grenade", + ["黏油榴弹"]="Oil Grenade", + ["瓦斯榴弹"]="Gas Grenade", + ["电涌榴弹"]="Voltaic Grenade", + ["持久鏖战"]="Attrition", + ["元素汇流"]="Elemental Conflux", + ["投身裂隙"]="Into the Breach", + ["先祖之灵"]="Ancestral Spirits", + ["紧急装填"]="Emergency Reload", + ["血脉源泉"]="Font of Blood", + ["魔力源泉"]="Font of Mana", + ["怒火源泉"]="Font of Rage", + ["集束榴弹"]="Cluster Grenade", + ["恐怖战旗"]="Dread Banner", + ["龙卷射击"]="Tornado Shot", + ["恢复预兆"]="Omen of Refreshment", + ["复苏预兆"]="Omen of Resurgence", + ["进步预兆"]="Omen of Amelioration", + ["消减预兆"]="Omen of Whittling", + ["左旋消抹预兆"]="Omen of Sinistral Erasure", + ["右旋消抹预兆"]="Omen of Dextral Erasure", + ["左旋炼金预兆"]="Omen of Sinistral Alchemy", + ["右旋炼金预兆"]="Omen of Dextral Alchemy", + ["左旋加冕预兆"]="Omen of Sinistral Coronation", + ["右旋加冕预兆"]="Omen of Dextral Coronation", + ["腐化预兆"]="Omen of Corruption", + ["强效崇高预兆"]="Omen of Greater Exaltation", + ["左旋崇高预兆"]="Omen of Sinistral Exaltation", + ["右旋崇高预兆"]="Omen of Dextral Exaltation", + ["强效剥离预兆"]="Omen of Greater Annulment", + ["左旋剥离预兆"]="Omen of Sinistral Annulment", + ["右旋剥离预兆"]="Omen of Dextral Annulment", + ["有求必应预兆"]="Omen of Answered Prayers", + ["秘密暗格预兆"]="Omen of Secret Compartments", + ["狩猎预兆"]="Omen of the Hunt", + ["增援预兆"]="Omen of Reinforcements", + ["同质化崇高预兆"]="Omen of Homogenising Exaltation", + ["同质化加冕预兆"]="Omen of Homogenising Coronation", + ["强运预兆"]="Omen of Gambling", + ["互换预兆"]="Omen of Bartering", + ["重组预兆"]="Omen of Recombination", + ["祝福预兆"]="Omen of the Blessed", + ["混沌稀有预兆"]="Omen of Chaotic Rarity", + ["混沌数量预兆"]="Omen of Chaotic Quantity", + ["混沌怪物预兆"]="Omen of Chaotic Monsters", + ["混沌效能预兆"]="Omen of Chaotic Effectiveness", + ["机遇预兆"]="Omen of Chance", + ["远古预兆"]="Omen of the Ancients", + ["神圣预兆"]="Omen of Sanctification", + ["右旋结晶预兆"]="Omen of Dextral Crystallisation", + ["左旋结晶预兆"]="Omen of Sinistral Crystallisation", + ["催化崇高预兆"]="Omen of Catalysing Exaltation", + ["深渊回响预兆"]="Omen of Abyssal Echoes", + ["至高预兆"]="Omen of the Sovereign", + ["领主预兆"]="Omen of the Liege", + ["黑血预兆"]="Omen of the Blackblooded", + ["腐烂预兆"]="Omen of Putrefaction", + ["光明预兆"]="Omen of Light", + ["左旋死灵预兆"]="Omen of Sinistral Necromancy", + ["右旋死灵预兆"]="Omen of Dextral Necromancy", + ["能量球调节"]="Charge Regulation", + ["神圣降临"]="Holy Descent", + ["燃烧铭文"]="Burning Inscription", + ["碎片回收"]="Shard Scavenger", + ["双管齐下 I"]="Double Barrel I", + ["双管齐下 II"]="Double Barrel II", + ["双管齐下 III"]="Double Barrel III", + ["拉莎的突袭"]="Ratha's Assault", + ["自动装填"]="Auto Reload", + ["节省弹药 I"]="Ammo Conservation I", + ["节省弹药 II"]="Ammo Conservation II", + ["节省弹药 III"]="Ammo Conservation III", + ["阿尔琼的勋章"]="Arjun's Medal", + ["敏捷装填"]="Nimble Reload", + ["新装箭匣 I"]="Fresh Clip I", + ["新装箭匣 II"]="Fresh Clip II", + ["替罪羔羊 I"]="Sacrificial Lamb I", + ["替罪羔羊 II"]="Sacrificial Lamb II", + ["压迫气场"]="Overwhelming Presence", + ["炼金师的恩典"]="Alchemist's Boon", + ["收割祈求"]="Reaper's Invocation", + ["替代牺牲"]="Sacrifice", + ["大法师"]="Archmage", + ["磁性齐射"]="Magnetic Salvo", + ["冻结齐射"]="Freezing Salvo", + ["盛怒"]="Berserk", + ["荒芜之捷"]="Herald of Plague", + ["赤血之捷"]="Herald of Blood", + ["凋零姿态"]="Withering Presence", + ["饕餮虫群"]="Ravenous Swarm", + ["蜃影神射"]="Mirage Deadeye", + ["幻影射手"]="Mirage Archer", + ["战斗狂怒"]="Combat Frenzy", + ["格挡时施放"]="Cast on Block", + ["格挡时施放诅咒"]="Curse on Block", + ["聚风雨"]="Gathering Storm", + ["钢铁意志"]="[DNT-UNUSED] Iron Will", + ["钢铁之握"]="[DNT-UNUSED] Iron Grip", + ["分叉裂缝 I"]="Branching Fissures I", + ["分叉裂缝 II"]="Branching Fissures II", + ["剧变 I"]="Upheaval I", + ["剧变 II"]="Upheaval II", + ["冈姆的疯狂"]="Kaom's Madness", + ["持续地面"]="Lasting Ground", + ["弹射 I"]="Ricochet I", + ["弹射 II"]="Ricochet II", + ["弹射 III"]="Ricochet III", + ["紧急图腾 I"]="Urgent Totems I", + ["紧急图腾 II"]="Urgent Totems II", + ["紧急图腾 III"]="Urgent Totems III", + ["加长引线 I"]="Long Fuse I", + ["加长引线 II"]="Long Fuse II", + ["子母弹"]="Payload", + ["强力曝露"]="Potent Exposure", + ["增强图腾 I"]="Reinforced Totems I", + ["增强图腾 II"]="Reinforced Totems II", + ["审慎施法"]="Considered Casting", + ["狂野碎片 I"]="Wildshards I", + ["狂野碎片 II"]="Wildshards II", + ["西奥妮的怒火"]="Sione's Temper", + ["冰刺"]="Icicle", + ["冰川"]="Glacier", + ["势大力沉"]="Heft", + ["风暴骤起"]="Rising Tempest", + ["萃取"]="Extraction", + ["星界投射"]="Astral Projection", + ["娴熟连击"]="Practiced Combo", + ["乘虚而入"]="Leverage", + ["登峰造极 I"]="Culmination I", + ["登峰造极 II"]="Culmination II", + ["潜能"]="Potential", + ["开疆"]="Expanse", + ["净除"]="Excise", + ["怨恨"]="Execrate", + ["能量保存"]="Energy Retention", + ["狂暴"]="Ferocity", + ["牺牲供奉"]="Sacrificial Offering", + ["瓜铁雷兹的消融"]="Guatelitzi's Ablation", + ["死亡之舞"]="Danse Macabre", + ["能量电容"]="Energy Capacitor", + ["无边能量 I"]="Boundless Energy I", + ["无边能量 II"]="Boundless Energy II", + ["和谐残迹 I"]="Harmonic Remnants I", + ["和谐残迹 II"]="Harmonic Remnants II", + ["运势"]="Fluke", + ["伊克切尔的折磨"]="Ixchel's Torment", + ["天顶 I"]="Zenith I", + ["天顶 II"]="Zenith II", + ["奉命 I"]="Bidding I", + ["奉命 II"]="Bidding II", + ["奉命 III"]="Bidding III", + ["波流"]="Flow", + ["胶粘榴弹 I"]="Adhesive Grenades I", + ["胶粘榴弹 II"]="Adhesive Grenades II", + ["胶粘榴弹 III"]="Adhesive Grenades III", + ["调遣"]="Commandment", + ["反击 I"]="Retaliate I", + ["反击 II"]="Retaliate II", + ["地震"]="Tremors", + ["齐射"]="Salvo", + ["节律"]="Cadence", + ["电伏积聚"]="Volt", + ["钙质碎片"]="Bone Shrapnel", + ["相性 I"]="Alignment I", + ["相性 II"]="Alignment II", + ["相性 III"]="Alignment III", + ["错乱"]="Derange", + ["充能射击 I"]="Charged Shots I", + ["充能射击 II"]="Charged Shots II", + ["不敬 I"]="Profanity I", + ["不敬 II"]="Profanity II", + ["迅猛增幅 I"]="Burgeon I", + ["迅猛增幅 II"]="Burgeon II", + ["坚定 I"]="Steadfast I", + ["坚定 II"]="Steadfast II", + ["烈焰穿刺"]="Flamepierce", + ["冻结分叉"]="Freezefork", + ["风暴连锁"]="Stormchain", + ["雨淞"]="Verglas", + ["苦寒之意"]="Embitter", + ["震撼战吼"]="Battershout", + ["天底"]="Nadir", + ["恒远魔蛊"]="Abiding Hex", + ["锈蚀尖刺"]="Rusted Spikes", + ["癫狂召唤生物"]="Crazed Minions", + ["灵体齐射"]="Spectral Volley", + ["奋威"]="Rally", + ["白霜"]="Hoarfrost", + ["终末行军"]="Deathmarch", + ["尖刻"]="Acrimony", + ["调和术 I"]="Concoct I", + ["调和术 II"]="Concoct II", + ["仙馔"]="Ambrosia", + ["仙馔 II"]="Ambrosia II", + ["持久地面 I"]="Persistent Ground I", + ["持久地面 II"]="Persistent Ground II", + ["持久地面 III"]="Persistent Ground III", + ["无我残片"]="Selfless Remnants", + ["残片效能 I"]="Remnant Potency I", + ["残片效能 II"]="Remnant Potency II", + ["残片效能 III"]="Remnant Potency III", + ["回荡"]="Reverberate", + ["形势逆转"]="Clash", + ["错乱病症"]="Malady", + ["眩目"]="Dazzle", + ["朔望"]="Syzygy", + ["不屈"]="Unyielding", + ["孤注一掷"]="Desperation", + ["竭力痛击"]="Overextend", + ["严厉申斥"]="Excoriate", + ["不屈之心"]="Unbending", + ["撤退 I"]="Retreat I", + ["撤退 II"]="Retreat II", + ["撤退 III"]="Retreat III", + ["迫近追逐 I"]="Pursuit I", + ["迫近追逐 II"]="Pursuit II", + ["迫近追逐 III"]="Pursuit III", + ["过度延伸"]="Overreach", + ["以己度人"]="Commiserate", + ["盲点"]="Blindside", + ["连打带跑"]="Hit and Run", + ["顽抗 I"]="Defy I", + ["顽抗 II"]="Defy II", + ["霹雳屏障"]="Crackling Barrier", + ["无常"]="Volatility", + ["海纳百川"]="Muster", + ["魁梧仆从"]="Hulking Minions", + ["铁蒺藜"]="Caltrops", + ["赤炼水晶"]="Haemocrystals", + ["角力"]="Spar", + ["不动如山"]="Dauntless", + ["磁化残片"]="Magnetic Remnants", + ["先祖召唤 I"]="Ancestral Call I", + ["先祖召唤 II"]="Ancestral Call II", + ["先祖召唤 III"]="Ancestral Call III", + ["棘刺爆发"]="Quill Burst", + ["失衡节奏"]="Unsteady Tempo", + ["先祖之助"]="Ancestral Aid", + ["电震跃击"]="Shocking Leap", + ["荆棘倒刺 I"]="Barbs I", + ["荆棘倒刺 II"]="Barbs II", + ["荆棘倒刺 III"]="Barbs III", + ["雾凇"]="Rime", + ["一臂之隔"]="Arms Length", + ["咒符恩典"]="Charm Bounty", + ["荆棘皮肤 I"]="Thornskin I", + ["荆棘皮肤 II"]="Thornskin II", + ["灵秘 I"]="Mysticism I", + ["灵秘 II"]="Mysticism II", + ["蛮勇打击 I"]="Direstrike I", + ["蛮勇打击 II"]="Direstrike II", + ["升流 I"]="Upwelling I", + ["升流 II"]="Upwelling II", + ["温热血脉"]="Warm Blooded", + ["冷静头脑"]="Cool Headed", + ["强健心灵"]="Strong Hearted", + ["折射 I"]="Refraction I", + ["折射 II"]="Refraction II", + ["折射 III"]="Refraction III", + ["西雷尔的教化"]="Cirel's Cultivation", + ["神木 II"]="Greatwood II", + ["碎片图腾 I"]="Splinter Totem I", + ["碎片图腾 II"]="Splinter Totem II", + ["不可触及"]="Untouchable", + ["不倦防护"]="Unabating", + ["击穿"]="Punch Through", + ["撕裂"]="Rip", + ["撕扯"]="Tear", + ["崩溃边缘 I"]="Brink I", + ["崩溃边缘 II"]="Brink II", + ["冷酷"]="Tireless", + ["熔火喷发"]="Volcanic Eruption", + ["第一滴血"]="First Blood", + ["狂怒反击"]="Frenzied Riposte", + ["跛行"]="Hobble", + ["强化能量球"]="Heightened Charges", + ["创口"]="Incision", + ["泄除"]="Catharsis", + ["延迟满足"]="Delayed Gratification", + ["忠诚"]="Loyalty", + ["罗米拉的报复"]="Romira's Requital", + ["重新武装 I"]="Rearm I", + ["重新武装 II"]="Rearm II", + ["延迟激活"]="Delayed Reaction", + ["无常之力"]="Volatile Power", + ["投机射击"]="Gambleshot", + ["精准之力"]="Unerring Power", + ["穿刺"]="Impale", + ["完美"]="Perfection", + ["从容不迫"]="Deliberation", + ["赤红鼓动"]="See Red", + ["短暂引信 I"]="Short Fuse I", + ["短暂引信 II"]="Short Fuse II", + ["暗中破坏"]="Undermine", + ["智取"]="Outmaneuver", + ["死亡印记"]="Mark for Death", + ["死亡印记 II"]="Mark for Death II", + ["动乱"]="Tumult", + ["混合物"]="Admixture", + ["坚忍 I"]="Stoicism I", + ["坚忍 II"]="Stoicism II", + ["无尽怒火"]="Relentless Rage", + ["遍地荆棘"]="Brambleslam", + ["抑制器"]="Inhibitor", + ["静电脉冲"]="Static Shocks", + ["坚韧图腾 I"]="Hardy Totems I", + ["坚韧图腾 II"]="Hardy Totems II", + ["塔赫亚的照料"]="Tawhoa's Tending", + ["侵蚀地面"]="Encroaching Ground", + ["旋风投枪"]="Whirlwind Lance", + ["原始打击"]="Primal Strikes", + ["终结弱者"]="Cull The Weak", + ["刺骨寒冰"]="Fangs of Frost", + ["腾蛇之怒"]="Wind Serpent's Fury", + ["斜掠"]="Rake", + ["血犬印记"]="Bloodhound's Mark", + ["驯服野兽"]="Tame Beast", + ["日耀之矛"]="Spear of Solaris", + ["岚舞长枪"]="Storm Lance", + ["招架"]="Parry", + ["元素碎裂"]="Elemental Sundering", + ["伙伴:{0}"]="Companion: {0}", + ["使用咒符时施放"]="Cast on Charm Use", + ["三位一体"]="Trinity", + ["腐烂的炸药包"]="Rotten Satchel Charge", + ["铁蒺藜之路"]="Trail of Caltrops", + ["元素涌动"]="Elemental Surge", + ["混沌涌动"]="Chaotic Surge", + ["雷霆神祇之怒"]="Thundergod's Wrath", + ["击中时火焰法术"]="Fire Spell on Hit", + ["显化武器"]="Manifest Weapon", + ["支援火力"]="Supporting Fire", + ["淬炼武器"]="Temper Weapon", + ["虚空幻影"]="Void Illusion", + ["康复"]="Convalescence", + ["被移除的技能"]="Removed Skill", + ["双灵涌动"]="Gemini Surge", + ["烈风吹袭"]="Wing Blast", + ["爆裂沼蟾"]="Bursting Fen Toad", + ["黏油炮弹"]="Oil Barrage", + ["钢铁看守"]="Iron Ward", + ["龙炎吐息"]="Flame Breath", + ["纠缠"]="Entangle", + ["冰霜碎片"]="Ice Fragments", + ["狼爪撕裂"]="Shred", + ["山岳之怒"]="Fury of the Mountain", + ["双爪劈击"]="Cross Slash", + ["冰风暴"]="Icestorm", + ["力量巅峰"]="Pinnacle of Power", + ["镇魂曲"]="Requiem", + ["月痕突袭"]="Lunar Assault", + ["冰雪之心"]="Heart of Ice", + ["荒野化身"]="Primal Avatar", + ["吞噬"]="Devour", + ["鞭笞藤蔓"]="Thrashing Vines", + ["月神赐福"]="Lunar Blessing", + ["极地战嚎"]="Arctic Howl", + ["活体闪电"]="Living Lightning", + ["活体闪电 II"]="Living Lightning II", + ["冰冻怨恨"]="Frozen Spite", + ["电磁力场"]="Electromagnetism", + ["神主之握"]="Dominus' Grasp", + ["烈焰之柱"]="Flame Pillar", + ["流线弹药"]="Streamlined Rounds", + ["完美耐力"]="Perfected Endurance", + ["持续冲击 I"]="Enduring Impact I", + ["持续冲击 II"]="Enduring Impact II", + ["陨坑"]="Crater", + ["先锋 I"]="Vanguard I", + ["先锋 II"]="Vanguard II", + ["水晶碎片"]="Crystalline Shards", + ["飞掠石 I"]="Skittering Stone I", + ["飞掠石 II"]="Skittering Stone II", + ["达拉的渴望"]="Dialla's Desire", + ["卡莉莎的强音"]="Kalisa's Crescendo", + ["耐久度"]="Durability", + ["索伏的葬火"]="Xoph's Pyre", + ["艾许的光辉"]="Esh's Radiance", + ["托沃的寂静"]="Tul's Stillness", + ["乌尔尼多的拥抱"]="Uul-Netol's Embrace", + ["拉其塔之流"]="Rakiata's Flow", + ["瑞佛的凶猛"]="Rigwald's Ferocity", + ["乌崔德的出走"]="Uhtred's Exodus", + ["乌崔德的预兆"]="Uhtred's Omen", + ["乌崔德的占卜"]="Uhtred's Augury", + ["德瑞索的热情"]="Daresso's Passion", + ["阿兹里的魅惑"]="Atziri's Allure", + ["阿兹里的呼唤"]="Atziri's Call", + ["阿兹里的圣礼"]="Atziri's Communion", + ["阿兹里的焦躁"]="Atziri's Impatience", + ["塔卡提之怒"]="Tacati's Ire", + ["扎洛卡的克制"]="Zarokh's Refrain", + ["格鲁坎的决心"]="Garukhan's Resolve", + ["古加尔的缰绳"]="Kurgal's Leash", + ["库勒马克的统治"]="Kulemak's Dominion", + ["阿曼娜姆的奉纳"]="Amanamu's Tithe", + ["瓦拉煞的祝福"]="Varashta's Blessing", + ["仲裁官的点燃"]="Arbiter's Ignition", + ["阿拉卡力的欲望"]="Arakaali's Lust", + ["幻梦者的丧钟"]="Dreamer's Knell", + ["塔萨里奥的律动"]="Tasalio's Rhythm", + ["夏巴夸亚的撕裂"]="Xibaqua's Rending", + ["卡哈塔的复苏"]="Khatal's Rejuvenation", + ["莫甘娜的暴风"]="Morgana's Tempest", + ["她的宣言"]="Her Declaration", + ["原型十七"]="Prototype Seventeen", + ["炽天使之心"]="Seraph's Heart", + ["乌崔德仪式"]="Uhtred's Rite", + ["欺诈者碎片"]="Trickster's Shard", + ["仲裁官之握"]="Arbiter's Reach", + ["唐玛祖的香炉"]="Tangmazu's Thurible", + ["艾许的骁勇"]="Esh's Prowess", + ["裂隙领主的分歧"]="Breachlord's Rift", + ["裂隙领主的融合体"]="Breachlord's Amalgam", + ["弗伦的余波"]="Vruun's Aftermath", + ["弗伦的必然"]="Vruun's Inevitability", + ["乌崔德的星图"]="Uhtred's Constellation", + ["梅德维德的砍伐"]="Medved's Felling", + ["沃拉娜的围城"]="Vorana's Siege", + ["斯泰恩的山岳"]="Styrn's Mountain", + ["斯泰恩的凶残"]="Styrn's Ferocity", + ["斯泰恩的颂歌"]="Styrn's Anthem", + ["卡莎的光辉"]="Catha's Brilliance", + ["莫丽根的洞察"]="Mórrigan's Insight", + ["托沃的雪崩"]="Tul's Avalanche", + ["锻造之锤"]="Forge Hammer", + ["迫击大炮"]="Mortar Cannon", + ["兄弟赐福"]="Brother's Gift", + ["啃噬颚骨"]="Gnawed Jawbone", + ["遗存颚骨"]="Preserved Jawbone", + ["远古颚骨"]="Ancient Jawbone", + ["啃噬肋骨"]="Gnawed Rib", + ["遗存肋骨"]="Preserved Rib", + ["远古肋骨"]="Ancient Rib", + ["啃噬锁骨"]="Gnawed Collarbone", + ["遗存锁骨"]="Preserved Collarbone", + ["远古锁骨"]="Ancient Collarbone", + ["遗存头骨"]="Preserved Cranium", + ["遗存椎骨"]="Preserved Vertebrae", + ["变形锁骨"]="Altered Collarbone", + ["轰鸣烈焰"]="Fulmination", + ["先祖战吼"]="Ancestral Cry", + ["枭羽馈赠"]="Primal Bounty", + ["血肉盛宴"]="Feast of Flesh", + ["毒性领域"]="Toxic Domain", + ["纳薇拉之绿洲"]="Navira's Oasis", + ["法术节魔"]="Spellslinger", + ["冰尖箭矢"]="Ice-Tipped Arrows", + ["瓦拉克怒冲"]="Valako's Charge", + ["霹雳掌"]="Crackling Palm", + ["未来的过去"]="Future-Past", + ["符文淬炼"]="Runic Tempering", + ["未切割的技能宝石(等级 2)"]="Uncut Skill Gem (Level 2)", + ["未切割的技能宝石(等级 3)"]="Uncut Skill Gem (Level 3)", + ["未切割的技能宝石(等级 4)"]="Uncut Skill Gem (Level 4)", + ["未切割的技能宝石(等级 5)"]="Uncut Skill Gem (Level 5)", + ["未切割的技能宝石(等级 6)"]="Uncut Skill Gem (Level 6)", + ["未切割的技能宝石(等级 7)"]="Uncut Skill Gem (Level 7)", + ["未切割的技能宝石(等级 8)"]="Uncut Skill Gem (Level 8)", + ["未切割的技能宝石(等级 9)"]="Uncut Skill Gem (Level 9)", + ["未切割的技能宝石(等级 10)"]="Uncut Skill Gem (Level 10)", + ["未切割的技能宝石(等级 11)"]="Uncut Skill Gem (Level 11)", + ["未切割的技能宝石(等级 12)"]="Uncut Skill Gem (Level 12)", + ["未切割的技能宝石(等级 13)"]="Uncut Skill Gem (Level 13)", + ["未切割的技能宝石(等级 14)"]="Uncut Skill Gem (Level 14)", + ["未切割的技能宝石(等级 15)"]="Uncut Skill Gem (Level 15)", + ["未切割的技能宝石(等级 16)"]="Uncut Skill Gem (Level 16)", + ["未切割的技能宝石(等级 17)"]="Uncut Skill Gem (Level 17)", + ["未切割的技能宝石(等级 18)"]="Uncut Skill Gem (Level 18)", + ["未切割的技能宝石(等级 19)"]="Uncut Skill Gem (Level 19)", + ["未切割的技能宝石(等级 20)"]="Uncut Skill Gem (Level 20)", + ["未切割的辅助宝石(等级 1)"]="Uncut Support Gem (Level 1)", + ["未切割的辅助宝石(等级 2)"]="Uncut Support Gem (Level 2)", + ["未切割的辅助宝石(等级 3)"]="Uncut Support Gem (Level 3)", + ["未切割的辅助宝石(等级 4)"]="Uncut Support Gem (Level 4)", + ["未切割的辅助宝石(等级 5)"]="Uncut Support Gem (Level 5)", + ["未切割的精魂宝石(等级 4)"]="Uncut Spirit Gem (Level 4)", + ["未切割的精魂宝石(等级 5)"]="Uncut Spirit Gem (Level 5)", + ["未切割的精魂宝石(等级 6)"]="Uncut Spirit Gem (Level 6)", + ["未切割的精魂宝石(等级 7)"]="Uncut Spirit Gem (Level 7)", + ["未切割的精魂宝石(等级 8)"]="Uncut Spirit Gem (Level 8)", + ["未切割的精魂宝石(等级 9)"]="Uncut Spirit Gem (Level 9)", + ["未切割的精魂宝石(等级 10)"]="Uncut Spirit Gem (Level 10)", + ["未切割的精魂宝石(等级 11)"]="Uncut Spirit Gem (Level 11)", + ["未切割的精魂宝石(等级 12)"]="Uncut Spirit Gem (Level 12)", + ["未切割的精魂宝石(等级 13)"]="Uncut Spirit Gem (Level 13)", + ["未切割的精魂宝石(等级 14)"]="Uncut Spirit Gem (Level 14)", + ["未切割的精魂宝石(等级 15)"]="Uncut Spirit Gem (Level 15)", + ["未切割的精魂宝石(等级 16)"]="Uncut Spirit Gem (Level 16)", + ["未切割的精魂宝石(等级 17)"]="Uncut Spirit Gem (Level 17)", + ["未切割的精魂宝石(等级 18)"]="Uncut Spirit Gem (Level 18)", + ["未切割的精魂宝石(等级 19)"]="Uncut Spirit Gem (Level 19)", + ["未切割的精魂宝石(等级 20)"]="Uncut Spirit Gem (Level 20)", + ["秘术溶剂(等级1)"]="Thaumaturgic Flux (Level 1)", + ["秘术溶剂(等级2)"]="Thaumaturgic Flux (Level 2)", + ["秘术溶剂(等级3)"]="Thaumaturgic Flux (Level 3)", + ["秘术溶剂(等级4)"]="Thaumaturgic Flux (Level 4)", + ["秘术溶剂(等级5)"]="Thaumaturgic Flux (Level 5)", + ["秘术溶剂(等级6)"]="Thaumaturgic Flux (Level 6)", + ["秘术溶剂(等级7)"]="Thaumaturgic Flux (Level 7)", + ["秘术溶剂(等级8)"]="Thaumaturgic Flux (Level 8)", + ["秘术溶剂(等级9)"]="Thaumaturgic Flux (Level 9)", + ["秘术溶剂(等级10)"]="Thaumaturgic Flux (Level 10)", + ["秘术溶剂(等级11)"]="Thaumaturgic Flux (Level 11)", + ["秘术溶剂(等级12)"]="Thaumaturgic Flux (Level 12)", + ["秘术溶剂(等级13)"]="Thaumaturgic Flux (Level 13)", + ["秘术溶剂(等级14)"]="Thaumaturgic Flux (Level 14)", + ["秘术溶剂(等级15)"]="Thaumaturgic Flux (Level 15)", + ["秘术溶剂(等级16)"]="Thaumaturgic Flux (Level 16)", + ["秘术溶剂(等级17)"]="Thaumaturgic Flux (Level 17)", + ["秘术溶剂(等级18)"]="Thaumaturgic Flux (Level 18)", + ["秘术溶剂(等级19)"]="Thaumaturgic Flux (Level 19)", + ["秘术溶剂(等级20)"]="Thaumaturgic Flux (Level 20)", + ["涤荡烈焰"]="His Winnowing Flame", + ["邪恶涌现"]="His Foul Emergence", + ["悖谬敕令"]="[DNT-UNUSED] The Flawed Edict", + ["汲取元素"]="Siphon Elements", + ["冰霜飞镖"]="Frost Darts", + ["元素要害"]="Elemental Weakness", + ["坟茔命令"]="His Grave Command", + ["灵魂水晶:{0}"]="Soul Crystal: {0}", + ["监守者的账本"]="Warden's Ledger", + ["熔岩者的馈赠"]="Molten One's Gift", + ["马克鲁的日志"]="Makoru's Logbook", + ["沃拉娜的日志"]="Vorana's Logbook", + ["乌崔德的日志"]="Uhtred's Logbook", + ["欧罗什的日志"]="Olroth's Logbook", + ["东游记"]="Journey to the East", + ["枯竭魔力符文"]="Depleted Mana Rune", + ["灌注魔力符文"]="Infused Mana Rune", + ["深渊幻象"]="Abyssal Apparition", + ["蔓延霜寒"]="Creeping Chill", + ["荆刺之缚"]="Briarpatch", + ["永恒狂怒"]="Eternal Rage", + ["凶蛮怒火"]="Savage Fury", + ["灾厄行者"]="Walking Calamity", + ["群星召唤"]="The Stars Answer", + ["护卫之臂"]="Guarding Arm", + ["强袭之臂"]="Combat Arm", + ["施术之臂"]="Caster Arm", + ["衰朽之臂"]="Decrepifying Arm", + ["偏转之臂"]="Deflective Arm", + ["统御之臂"]="Commanding Arm", + ["闪避之腿"]="Evasive Leg", + ["疾奔之腿"]="Sprinters Leg", + ["坚毅之腿"]="Sturdy Leg", + ["稳步之腿"]="Surefooted Leg", + ["宁静之腿"]="Calm Leg", + ["复苏之腿"]="Restorative Leg", + ["天灾"]="Apocalypse", + ["虹吸印记"]="Mark of Siphoning", + ["虹吸印记II"]="Mark of Siphoning II", + ["杀戮快感"]="Thrill of the Kill", + ["杀戮快感II"]="Thrill of the Kill II", + ["洞悉战嚎"]="Exposing Cry", + ["起手式"]="Opening Move", + ["迅猛绽放"]="Accelerated Growth", + ["迅猛绽放II"]="Accelerated Growth II", + ["煽风点火"]="Fan The Flames", + ["煽风点火II"]="Fan The Flames II", + ["奔雷疾走"]="Coursing Current", + ["折射之镜"]="Mirror of Refraction", + ["树肤术"]="Barkskin", + ["野性召唤"]="Feral Invocation", + ["毒孢迸溅"]="Poison Spores", + ["致命决心"]="Deadly Resolve", + ["风暴行军"]="Advancing Storm", + ["回荡战嚎"]="Echoing Cry", + ["狼吞虎咽"]="Gorge", + ["强化火花 I"]="Empowered Sparks I", + ["强化火花 II"]="Empowered Sparks II", + ["受控危技"]="Controlled Hazard", + ["脆弱护甲"]="Brittle Armour", + ["撕裂巅峰"]="Rending Apex", + ["实用魔法I"]="Practical Magic I", + ["实用魔法II"]="Practical Magic II", + ["炽烈绝杀"]="Blazing Critical", + ["冲击法术"]="Concussive Spells", + ["永恒印记"]="Eternal Mark", + ["元素催化"]="Catalysing Elements", + ["新星投射物 II"]="Nova Projectiles II", + ["充能印记"]="Charged Mark", + ["召唤生物溅射伤害 I"]="Minion Splash I", + ["召唤生物溅射伤害 II"]="Minion Splash II", + ["夏乌拉执政官"]="Archon of Chayula", + ["荒林之赐"]="Wildwood's Gifts", + ["弗伦之颅"]="The Head of Vruun", + ["正义天降"]="Righteous Descent", + ["星辰冲击"]="Starborn Onslaught", + ["阿兹莫里虫群"]="Azmerian Swarms", + ["疯魔先驱"]="Harbinger of Madness", + ["马年红包"]="Red Packet", + ["午夜翱翔"]="Soaring Midnight", + ["灵魂容器"]="Spirit Vessel", + ["维金"]="Verisium", + ["卓越维金"]="Exceptional Verisium", + ["异变维金"]="Mutated Verisium", + ["腐化维金"]="Corrupted Verisium", + ["起源维金"]="Founders Verisium", + ["梅德维德的圆环徽记"]="Medved's Crest of the Circle", + ["沃拉娜的镰刀徽记"]="Vorana's Crest of the Scythe", + ["乌崔德的圣杯徽记"]="Uhtred's Crest of the Chalice", + ["欧罗什的太阳徽记"]="Olroth's Crest of the Sun", + ["符文合金"]="Runic Alloy", + ["适性合金"]="Adaptive Alloy", + ["防护合金"]="Protective Alloy", + ["扩展合金"]="Expansive Alloy", + ["迅捷合金"]="Swift Alloy", + ["飓风合金"]="Cyclonic Alloy", + ["棱镜合金"]="Prismatic Alloy", + ["神秘合金"]="Mystic Alloy", + ["君王合金"]="Sovereign Alloy", + ["天界合金"]="Celestial Alloy", + ["超凡合金"]="Transcendent Alloy", + ["符文缚者的合金"]="The Runebinder's Alloy", + ["符文之父的合金"]="The Runefather's Alloy", + ["庄严星辉矿石"]="Venerable Starlit Ore", + ["尊崇星辉矿石"]="Revered Starlit Ore", + ["真实星辉矿石"]="Veridical Starlit Ore", + ["守护星辉矿石"]="Warding Starlit Ore", + ["星辉矿石"]="Starlit Ore", + ["炽焰溶剂"]="Blazing Flux", + ["冰寒溶剂"]="Chilling Flux", + ["雷霆溶剂"]="Crackling Flux", + ["虚空溶剂"]="Void Flux", + ["次级结界符文"]="Lesser Ward Rune", + ["结界符文"]="Ward Rune", + ["高级结界符文"]="Greater Ward Rune", + ["完美结界符文"]="Perfect Ward Rune", + ["次级充能符文"]="Lesser Charging Rune", + ["充能符文"]="Charging Rune", + ["高级充能符文"]="Greater Charging Rune", + ["完美充能符文"]="Perfect Charging Rune", + ["巩固之结界符文"]="Warding Rune of Reinforcement", + ["保护之结界符文"]="Warding Rune of Protection", + ["瓦解之结界符文"]="Warding Rune of Disintegration", + ["迫急之结界符文"]="Warding Rune of Desperation", + ["共生之结界符文"]="Warding Rune of Symbiosis", + ["勇气之结界符文"]="Warding Rune of Courage", + ["稳定之结界符文"]="Warding Rune of Stability", + ["瞥视之结界符文"]="Warding Rune of Glancing", + ["心脏之结界符文"]="Warding Rune of Heart", + ["滋养之结界符文"]="Warding Rune of Nourishment", + ["湮灭之结界符文"]="Warding Rune of Annihilation", + ["电枢之结界符文"]="Warding Rune of Armature", + ["痴迷之结界符文"]="Warding Rune of Obsession", + ["分点之结界符文"]="Warding Rune of Equinox", + ["回收之结界符文"]="Warding Rune of Salvaging", + ["护卫之结界符文"]="Warding Rune of Bodyguards", + ["虚化之结界符文"]="Warding Rune of Hollowing", + ["奥杜尔之热情"]="Passion of Aldur", + ["奥杜尔之呼吸"]="Breath of Aldur", + ["奥杜尔之忿怒"]="Ire of Aldur", + ["奥杜尔之背叛"]="Betrayal of Aldur", + ["碎片之远古符文"]="Ancient Rune of Splinters", + ["决斗之远古符文"]="Ancient Rune of Dueling", + ["泰坦之远古符文"]="Ancient Rune of the Titan", + ["碎离之远古符文"]="Ancient Rune of Shattering", + ["英勇之远古符文"]="Ancient Rune of Prowess", + ["操控之远古符文"]="Ancient Rune of Control", + ["披露之远古符文"]="Ancient Rune of Discovery", + ["腐朽之远古符文"]="Ancient Rune of Decay", + ["巫术之远古符文"]="Ancient Rune of Witchcraft", + ["部落之远古符文"]="Ancient Rune of the Horde", + ["憎恨之远古符文"]="Ancient Rune of Animosity", + ["引爆之远古符文"]="Ancient Rune of Detonation", + ["报复之远古符文"]="Ancient Rune of Retaliation", + ["活力符文"]="Rune of Vitality", + ["狩猎符文"]="Rune of the Hunt", + ["杂技符文"]="Rune of Acrobatics", + ["巅峰符文"]="Rune of Culmination", + ["声望符文"]="Rune of Renown", + ["积累符文"]="Rune of Accumulation", + ["根基符文"]="Rune of Foundations", + ["棱镜符文"]="Rune of the Prism", + ["绽放符文"]="Rune of the Blossom", + ["连贯符文"]="Rune of Consistency", + ["延伸符文"]="Rune of Reach", + ["命焰符文"]="Rune of Vital Flame", + ["冲突符文"]="Rune of Confrontation", + ["野性凶残符文"]="[DNT-Unused] Rune of Wild Ferocity", + ["伙伴符文"]="[DNT-Unused] Rune of Partnership", + ["回响符文"]="[DNT-Unused] Rune of Reverberation", + ["活火符文"]="[DNT-Unused] Rune of Vital Flame", + ["对抗符文"]="[DNT-Unused] Rune of Confrontation", + ["机遇符文"]="[DNT-Unused] Rune of Chance", + ["自信符文"]="[DNT-Unused] Rune of Confidence", + ["复制符文"]="[DNT-Unused] Rune of Duplication", + ["完美溶剂"]="Perfect Flux", + ["瑟尔的凯旋"]="Serle's Triumph", + ["卡迪甘的顿悟"]="Cadigan's Epiphany", + ["阿斯特丽德的创造"]="Astrid's Creativity", + ["乌崔德的星辰"]="Uhtred's Sidereus", + ["克尔的狩猎"]="Kolr's Hunt", + ["沃拉娜的屠戮"]="Vorana's Carnage", + ["斯鲁德的神力"]="Thrud's Might", + ["梅德维德的照料"]="Medved's Tending", + ["卡塔拉的阴霾"]="Katla's Gloom", + ["奥杜尔的遗产"]="Aldur's Legacy", + ["刺棘宝甲之遗产"]="Legacy of Bramblejack", + ["黑髻之遗产"]="Legacy of Blackbraid", + ["艾丁的獠牙之遗产"]="Legacy of Edyrns Tusks", + ["皇家卫甲之遗产"]="Legacy of Kingsguard", + ["棘体猪肤之遗产"]="Legacy of Bristleboar", + ["狐毛铠之遗产"]="Legacy of Foxshade", + ["拂烬之遗产"]="Legacy of Ashrend", + ["荒途之遗产"]="Legacy of Briskwrap", + ["破禁者之遗产"]="Legacy of The Unleashed", + ["柏安登的犄角之遗产"]="Legacy of Horns of Bynden", + ["凯琳飞翼之遗产"]="Legacy of Wings of Caelyn", + ["艾兹麦的荣光之遗产"]="Legacy of Ezomyte Peak", + ["丧钟之遗产"]="Legacy of Deidbell", + ["艾尔弗雷之遗产"]="Legacy of Elevore", + ["斯塔空加之首之遗产"]="Legacy of Starkonja's Head", + ["刺棘之冠之遗产"]="Legacy of Crown of Thorns", + ["苍髯皓首之遗产"]="Legacy of Greymake", + ["阿里安的拼凑之遗产"]="Legacy of Erian's Cobble", + ["笑面骑士之遗产"]="Legacy of The Smiling Knight", + ["厄难骑士之遗产"]="Legacy of The Vile Knight", + ["北境凶爪之遗产"]="Legacy of Northpaw", + ["塑烛者之遗产"]="Legacy of Candlemaker", + ["死神的袭击之遗产"]="Legacy of Deathblow", + ["军团的进击之遗产"]="Legacy of Legionstride", + ["踏趾靴之遗产"]="Legacy of Trampletoe", + ["荆皮护靴之遗产"]="Legacy of Briarpatch", + ["踏林长靴之遗产"]="Legacy of Bushwhack", + ["苦行之履之遗产"]="Legacy of Wanderlust", + ["豪侠骑士之遗产"]="Legacy of The Knight-errant", + ["欧本的壁垒之遗产"]="Legacy of Obern's Bastion", + ["御身守卫之遗产"]="Legacy of Dionadair", + ["伍夫之难之遗产"]="Legacy of Wulfsbane", + ["五芒屏障之遗产"]="Legacy of Chernobog's Pillar", + ["神谕之遗产"]="Legacy of Alkem Eira", + ["橡木盟誓之遗产"]="Legacy of Oaksworn", + ["黑暗止步之遗产"]="Legacy of Dunkelhalt", + ["艾佐的诗篇之遗产"]="Legacy of Rondel de Ezo", + ["布琳翰德印记之遗产"]="Legacy of Brynhand's Mark", + ["战壕砥柱之遗产"]="Legacy of Trenchtimbre", + ["沉默之雷之遗产"]="Legacy of Mjölner", + ["扭曲天穹之遗产"]="Legacy of Twisted Empyrean", + ["猎猪大棒之遗产"]="Legacy of Hoghunt", + ["雷姆诺的夺命凶器之遗产"]="Legacy of Hrimnor's Hymn", + ["脑乱者之遗产"]="Legacy of Brain Rattler", + ["生机之记之遗产"]="Legacy of Lifesprig", + ["二元一体之遗产"]="Legacy of Duality", + ["暴政之握之遗产"]="Legacy of Tyranny's Grip", + ["哨望之遗产"]="Legacy of The Sentry", + ["阿多尼娅的自我之遗产"]="Legacy of Adonia's Ego", + ["刻咒之遗产"]="Legacy of Cursecarver", + ["暮色守望之遗产"]="Legacy of Dusk Vigil", + ["血棘之遗产"]="Legacy of The Blood Thorn", + ["骤雨之弦之遗产"]="Legacy of Quill Rain", + ["铁箍战弓之遗产"]="Legacy of Ironbound", + ["爱神曼陀罗之遗产"]="Legacy of Amor Mandragora", + ["怨毒之花之遗产"]="Legacy of Spiteful Floret", + ["斯瓦林之遗产"]="Legacy of Svalinn", + ["弧光守护者之遗产"]="Legacy of Keeper of the Arc", + ["欧罗瓦萨拉之遗产"]="Legacy of Olrovasara", + ["劲敌之遗产"]="Legacy of A Worthy Foe", + ["瑟尔的坚毅之遗产"]="Legacy of Serle's Grit", + ["符文猎手的呼唤之遗产"]="Legacy of Runeseeker's Call", + ["毁面者之遗产"]="Legacy of Facebreaker", + ["欧罗什的恩典"]="Olroth's Boon", + ["沃拉娜的恩典"]="Vorana's Boon", + ["乌崔德的恩典"]="Uhtred's Boon", + ["梅德维德的恩典"]="Medved's Boon", + ["午夜天顶"]="Midnight Zenith", + ["动能重击"]="Kinetic Bash", + ["丰裕孕育赠礼"]="Lavish Wombgift", + ["华丽孕育赠礼"]="Ornate Wombgift", + ["束带孕育赠礼"]="Banded Wombgift", + ["印戒孕育赠礼"]="Signet Wombgift", + ["启示孕育赠礼"]="Revelatory Wombgift", + ["震荡符文"]="Concussive Runes", + ["地脉"]="Leylines", + ["霜焰新星"]="Frostflame Nova", + ["虚空之壳"]="Hollow Shell", + ["熔岩骤雨"]="Molten Shower", + ["符文灌注"]="Runic Infusion", + ["欧罗什的傲慢"]="Olroth's Hubris", + ["符文之刃"]="Runeforged Blades", + ["维金供能"]="Powered by Verisium", + ["反制"]="Refutation", + ["斥退"]="Repulsion", + ["三耀辉轮"]="Triskelion Cascade", + ["寒冰掌"]="Gelid Palm", + ["天降杀机"]="Skyfall", + ["活体引爆"]="Detonate Living", + ["命源交换"]="Animus Exchange", + ["苦涩死亡"]="Bitter Dead", + ["永恒行军"]="Eternal March", + ["阴森之柱"]="Grim Pillars", + ["维金化形"]="Verisium Manifestations", + ["卡古兰残片"]="Remnants of Kalguur", + ["符文提取"]="Runic Extraction", + ["结界仆从"]="Wardbound Minions", + ["往昔碎片"]="Fragments Of The Past", + ["导电符文"]="Conductive Runes", + ["皇后之捷"]="Herald of the Royal Queen", + ["命源碎片"]="Animus Splinters", + ["涤罪之火"]="Scouring Flame", + ["符文师匠锈蚀胸甲"]="Runemastered Rusted Cuirass", + ["符文师匠铁锻胸甲"]="Runemastered Iron Cuirass", + ["符文师匠劫掠之铠"]="Runemastered Raider Plate", + ["符文师匠马拉克斯胸甲"]="Runemastered Maraketh Cuirass", + ["符文师匠冷钢之铠"]="Runemastered Steel Plate", + ["符文师匠连身铠甲"]="Runemastered Full Plate", + ["符文师匠瓦尔胸甲"]="Runemastered Vaal Cuirass", + ["符文师匠皮革背心"]="Runemastered Leather Vest", + ["符文师匠菱纹背心"]="Runemastered Quilted Vest", + ["符文师匠寻路者外套"]="Runemastered Pathfinder Coat", + ["符文师匠蔽影背心"]="Runemastered Shrouded Vest", + ["符文师匠恐喙鸟皮外套"]="Runemastered Rhoahide Coat", + ["符文师匠嵌饰背心"]="Runemastered Studded Vest", + ["符文师匠斥候背心"]="Runemastered Scout's Vest", + ["符文师匠蛇鳞外套"]="Runemastered Serpentscale Coat", + ["符文师匠走私者外套"]="Runemastered Smuggler Coat", + ["符文师匠疾行者背心"]="Runemastered Strider Vest", + ["符文师匠浮华背心"]="Runemastered Exquisite Vest", + ["符文师匠铠装背心"]="Runemastered Armoured Vest", + ["符文师匠破烂长袍"]="Runemastered Tattered Robe", + ["符文师匠羽饰长袍"]="Runemastered Feathered Robe", + ["符文师匠魔蛊长袍"]="Runemastered Hexer's Robe", + ["符文师匠坠饰之衣"]="Runemastered Bone Raiment", + ["符文师匠丝质之袍"]="Runemastered Silk Robe", + ["符文师匠克斯之衣"]="Runemastered Keth Raiment", + ["符文师匠奉愿之衣"]="Runemastered Votive Raiment", + ["符文师匠祭坛长袍"]="Runemastered Altar Robe", + ["符文师匠元素使长袍"]="Runemastered Elementalist Robe", + ["符文师匠嵌板之衣"]="Runemastered Plated Raiment", + ["符文师匠劫难之衣"]="Runemastered Havoc Raiment", + ["符文师匠启迪长袍"]="Runemastered Enlightened Robe", + ["符文师匠环锁甲"]="Runemastered Chain Mail", + ["符文师匠盗贼护甲"]="Runemastered Rogue Armour", + ["符文师匠漂泊者护甲"]="Runemastered Vagabond Armour", + ["符文师匠披风锁甲"]="Runemastered Cloaked Mail", + ["符文师匠探索者护甲"]="Runemastered Explorer Armour", + ["符文师匠嵌鳞锁甲"]="Runemastered Scale Mail", + ["符文师匠骑士护甲"]="Runemastered Knight Armour", + ["符文师匠先祖锁甲"]="Runemastered Ancestral Mail", + ["符文师匠英武护甲"]="Runemastered Heroic Armour", + ["符文师匠朝圣者长衣"]="Runemastered Pilgrim Vestments", + ["符文师匠锁子长衣"]="Runemastered Mail Vestments", + ["符文师匠萨满斗篷"]="Runemastered Shaman Mantle", + ["符文师匠武装长衣"]="Runemastered Ironclad Vestments", + ["符文师匠献祭斗篷"]="Runemastered Sacrificial Mantle", + ["符文师匠圣徒长衣"]="Runemastered Cleric Vestments", + ["符文师匠潮贤斗篷"]="Runemastered Tideseer Mantle", + ["符文师匠鎏金长衣"]="Runemastered Gilded Vestments", + ["符文师匠崇礼长衣"]="Runemastered Revered Vestments", + ["符文师匠灵鸦斗篷"]="Runemastered Corvus Mantle", + ["符文师匠华饰环甲"]="Runemastered Ornate Ringmail", + ["符文师匠远古链甲"]="Runemastered Ancient Mail", + ["符文师匠隐士束衣"]="Runemastered Hermit Garb", + ["符文师匠防水外衣"]="Runemastered Waxed Jacket", + ["符文师匠遁世束衣"]="Runemastered Marabout Garb", + ["符文师匠远行者外衣"]="Runemastered Wayfarer Jacket", + ["符文师匠猎头者外衣"]="Runemastered Scalper's Jacket", + ["符文师匠暗影束衣"]="Runemastered Assassin Garb", + ["符文师匠华服装束"]="Runemastered Garment", + ["符文师匠恢弘盛装"]="Runemastered Grand Regalia", + ["符文师匠献祭盛装"]="Runemastered Sacrificial Regalia", + ["符文师匠锈蚀巨盔"]="Runemastered Rusted Greathelm", + ["符文师匠兵卒巨盔"]="Runemastered Soldier Greathelm", + ["符文师匠裹布巨盔"]="Runemastered Wrapped Greathelm", + ["符文师匠螺旋巨盔"]="Runemastered Spired Greathelm", + ["符文师匠精锐巨盔"]="Runemastered Elite Greathelm", + ["符文师匠战士巨盔"]="Runemastered Warrior Greathelm", + ["符文师匠刚烈巨盔"]="Runemastered Fierce Greathelm", + ["符文师匠破旧兜帽"]="Runemastered Shabby Hood", + ["符文师匠毛毡帽"]="Runemastered Felt Cap", + ["符文师匠猎者兜帽"]="Runemastered Hunter Hood", + ["符文师匠毒蝰帽"]="Runemastered Viper Cap", + ["符文师匠海贼帽"]="Runemastered Corsair Cap", + ["符文师匠皮缚兜帽"]="Runemastered Leatherbound Hood", + ["符文师匠丝绒帽"]="Runemastered Velvet Cap", + ["符文师匠匿踪兜帽"]="Runemastered Covert Hood", + ["符文师匠覆甲帽"]="Runemastered Armoured Cap", + ["符文师匠细枝头冠"]="Runemastered Twig Circlet", + ["符文师匠柳枝冠冕"]="Runemastered Wicker Tiara", + ["符文师匠珠饰头冠"]="Runemastered Beaded Circlet", + ["符文师匠锁链冠冕"]="Runemastered Chain Tiara", + ["符文师匠羽饰冠冕"]="Runemastered Feathered Tiara", + ["符文师匠烁金头冠"]="Runemastered Gold Circlet", + ["符文师匠朱砂头冠"]="Runemastered Vermeil Circlet", + ["符文师匠翠玉冠冕"]="Runemastered Jade Tiara", + ["符文师匠暮光冠冕"]="Runemastered Twilight Tiara", + ["符文师匠术士冠冕"]="Runemastered Magus Tiara", + ["符文师匠宽沿之盔"]="Runemastered Brimmed Helm", + ["符文师匠守护之盔"]="Runemastered Guarded Helm", + ["符文师匠护面之盔"]="Runemastered Visored Helm", + ["符文师匠掩面之盔"]="Runemastered Cowled Helm", + ["符文师匠卫护之盔"]="Runemastered Shielded Helm", + ["符文师匠华饰之盔"]="Runemastered Decorated Helm", + ["符文师匠远古面甲"]="Runemastered Ancient Visor", + ["符文师匠铁锻王冠"]="Runemastered Iron Crown", + ["符文师匠犄角王冠"]="Runemastered Horned Crown", + ["符文师匠密教头冠"]="Runemastered Cultist Crown", + ["符文师匠英烈之冠"]="Runemastered Martyr Crown", + ["符文师匠沉重王冠"]="Runemastered Heavy Crown", + ["符文师匠灵骨王冠"]="Runemastered Spiritbone Crown", + ["符文师匠恢弘面罩"]="Runemastered Grand Visage", + ["符文师匠阴暗王冠"]="Runemastered Tenebrous Crown", + ["符文师匠凿制之面"]="Runemastered Hewn Mask", + ["符文师匠覆颜面具"]="Runemastered Face Mask", + ["符文师匠兜帽之面"]="Runemastered Hooded Mask", + ["符文师匠蒙纱之面"]="Runemastered Veiled Mask", + ["符文师匠部族之面"]="Runemastered Tribal Mask", + ["符文师匠坚固之面"]="Runemastered Solid Mask", + ["符文师匠死神之面"]="Runemastered Death Mask", + ["符文师匠敦实护手"]="Runemastered Stocky Mitts", + ["符文师匠铆接护手"]="Runemastered Riveted Mitts", + ["符文师匠淬炼护手"]="Runemastered Tempered Mitts", + ["符文师匠增固护手"]="Runemastered Bolstered Mitts", + ["符文师匠铸锻护手"]="Runemastered Moulded Mitts", + ["符文师匠泰坦护手"]="Runemastered Titan Mitts", + ["符文师匠绒皮护腕"]="Runemastered Suede Bracers", + ["符文师匠牢固护腕"]="Runemastered Firm Bracers", + ["符文师匠截片护腕"]="Runemastered Sectioned Bracers", + ["符文师匠精纺护腕"]="Runemastered Spined Bracers", + ["符文师匠精工护腕"]="Runemastered Fine Bracers", + ["符文师匠破碎手套"]="Runemastered Torn Gloves", + ["符文师匠肃穆手套"]="Runemastered Sombre Gloves", + ["符文师匠缝合手套"]="Runemastered Stitched Gloves", + ["符文师匠宝石手套"]="Runemastered Jewelled Gloves", + ["符文师匠精致手套"]="Runemastered Intricate Gloves", + ["符文师匠海灵鳞缀手套"]="Runemastered Pauascale Gloves", + ["符文师匠刺绣手套"]="Runemastered Embroidered Gloves", + ["符文师匠环锁手甲"]="Runemastered Ringmail Gauntlets", + ["符文师匠垫层护手"]="Runemastered Layered Gauntlets", + ["符文师匠合钢手甲"]="Runemastered Doubled Gauntlets", + ["符文师匠铁板护手"]="Runemastered Plate Gauntlets", + ["符文师匠冷芒手甲"]="Runemastered Burnished Gauntlets", + ["符文师匠绳索袖带"]="Runemastered Rope Cuffs", + ["符文师匠风霜袖带"]="Runemastered Aged Cuffs", + ["符文师匠金索袖带"]="Runemastered Goldcast Cuffs", + ["符文师匠维金袖带"]="Runemastered Verisium Cuffs", + ["符文师匠薄纱裹手"]="Runemastered Gauze Wraps", + ["符文师匠亚麻裹手"]="Runemastered Linen Wraps", + ["符文师匠螺旋裹手"]="Runemastered Spiral Wraps", + ["符文师匠鬼祟裹手"]="Runemastered Furtive Wraps", + ["符文师匠万用裹手"]="Runemastered Utility Wraps", + ["符文师匠恢弘袖口"]="Runemastered Grand Manchettes", + ["符文师匠粗制胫甲"]="Runemastered Rough Greaves", + ["符文师匠铁锻胫甲"]="Runemastered Iron Greaves", + ["符文师匠青铜胫甲"]="Runemastered Bronze Greaves", + ["符文师匠镶边胫甲"]="Runemastered Trimmed Greaves", + ["符文师匠坚石胫甲"]="Runemastered Stone Greaves", + ["符文师匠花边靴"]="Runemastered Laced Boots", + ["符文师匠浮雕靴"]="Runemastered Embossed Boots", + ["符文师匠钢趾靴"]="Runemastered Steeltoe Boots", + ["符文师匠蜥鳞靴"]="Runemastered Lizardscale Boots", + ["符文师匠束带长靴"]="Runemastered Cinched Boots", + ["符文师匠稻草鞋履"]="Runemastered Straw Sandals", + ["符文师匠裹布鞋履"]="Runemastered Wrapped Sandals", + ["符文师匠硬框鞋履"]="Runemastered Lattice Sandals", + ["符文师匠丝绸便鞋"]="Runemastered Silk Slippers", + ["符文师匠羽饰鞋履"]="Runemastered Feathered Sandals", + ["符文师匠锁链战靴"]="Runemastered Mail Sabatons", + ["符文师匠加固战靴"]="Runemastered Braced Sabatons", + ["符文师匠层钢战靴"]="Runemastered Stacked Sabatons", + ["符文师匠掩护战靴"]="Runemastered Covered Sabatons", + ["符文师匠牢靠绑腿"]="Runemastered Secured Leggings", + ["符文师匠远古护腿"]="Runemastered Ancient Leggings", + ["符文师匠线缝便鞋"]="Runemastered Threaded Shoes", + ["符文师匠狩猎便鞋"]="Runemastered Hunting Shoes", + ["符文师匠鹅绒便鞋"]="Runemastered Velour Shoes", + ["符文师匠朽木塔盾"]="Runemastered Splintered Tower Shield", + ["符文师匠彩绘塔盾"]="Runemastered Painted Tower Shield", + ["符文师匠加固塔盾"]="Runemastered Braced Tower Shield", + ["符文师匠障壁塔盾"]="Runemastered Barricade Tower Shield", + ["符文师匠塑像塔盾"]="Runemastered Effigial Tower Shield", + ["符文师匠壁垒塔盾"]="Runemastered Rampart Tower Shield", + ["符文师匠徽纹塔盾"]="Runemastered Heraldric Tower Shield", + ["符文师匠恢弘腿甲"]="Runemastered Grand Cuisses", + ["符文师匠熔铸塔盾"]="Runemastered Crucible Tower Shield", + ["符文师匠黑钢塔盾"]="Runemastered Blacksteel Tower Shield", + ["符文师匠瓦尔塔盾"]="Runemastered Vaal Tower Shield", + ["符文师匠冰川要塞"]="Runemastered Glacial Fortress", + ["符文师匠硬木圆盾"]="Runemastered Hardwood Targe", + ["符文师匠新月圆盾"]="Runemastered Crescent Targe", + ["符文师匠饰印纹章盾"]="Runemastered Blazon Crest Shield", + ["符文师匠魔印纹章盾"]="Runemastered Sigil Crest Shield", + ["符文师匠圣徽纹章盾"]="Runemastered Emblem Crest Shield", + ["符文师匠铃鸣纹章盾"]="Runemastered Jingling Crest Shield", + ["符文师匠噩兆纹章盾"]="Runemastered Omen Crest Shield", + ["符文师匠皮制轻盾"]="Runemastered Leather Buckler", + ["符文师匠木制轻盾"]="Runemastered Wooden Buckler", + ["符文师匠嵌板轻盾"]="Runemastered Plated Buckler", + ["符文师匠锻铁轻盾"]="Runemastered Iron Buckler", + ["符文师匠凸脊轻盾"]="Runemastered Ridged Buckler", + ["符文师匠尖刺轻盾"]="Runemastered Spiked Buckler", + ["符文师匠华丽轻盾"]="Runemastered Ornate Buckler", + ["符文师匠阵列轻盾"]="Runemastered Array Buckler", + ["符文师匠庄严护卫"]="Runemastered Venerable Defender", + ["符文师匠精巧纹章盾"]="Runemastered Intricate Crest Shield", + ["符文师匠枝条法器"]="Runemastered Twig Focus", + ["符文师匠织造法器"]="Runemastered Woven Focus", + ["符文师匠鹿角法器"]="Runemastered Antler Focus", + ["符文师匠铭刻法器"]="Runemastered Engraved Focus", + ["符文师匠音调法器"]="Runemastered Tonal Focus", + ["符文师匠水晶法器"]="Runemastered Crystal Focus", + ["符文师匠巫毒法器"]="Runemastered Voodoo Focus", + ["符文师匠彩羽法器"]="Runemastered Plumed Focus", + ["符文师匠原始印记"]="Runemastered Primal Markings", + ["符文援护"]="Runic Reprieve", + ["卡古兰之拳"]="Fist Of Kalguur", + ["电能屏障"]="Voltaic Barrier", + ["治疗符文"]="Healing Runes", + ["欧罗什的信念"]="Olroth's Conviction", + ["烈性转化"]="Explosive Transmutation", + ["刀刃之雨"]="Rain of Blades", + ["神秘钥匙"]="Cryptic Key", + ["碎甲崩灭"]="Smash to Smithereens", + ["女王冲锋"]="Queen's Procession", +} +d.classes = { + ["生命药剂"]="Life Flasks", + ["魔力药剂"]="Mana Flasks", + ["通货"]="Currency", + ["项链"]="Amulets", + ["戒指"]="Rings", + ["爪类"]="Claws", + ["匕首"]="Daggers", + ["法杖"]="Wands", + ["单手剑"]="One Hand Swords", + ["单手斧"]="One Hand Axes", + ["单手锤"]="One Hand Maces", + ["弓类"]="Bows", + ["长杖"]="Staves", + ["双手剑"]="Two Hand Swords", + ["双手斧"]="Two Hand Axes", + ["双手锤"]="Two Hand Maces", + ["技能宝石"]="Skill Gems", + ["辅助宝石"]="Support Gems", + ["箭袋"]="Quivers", + ["腰带"]="Belts", + ["手套"]="Gloves", + ["鞋子"]="Boots", + ["护甲"]="Body Armours", + ["头盔"]="Helmets", + ["盾牌"]="Shields", + ["小型圣物"]="Small Relics", + ["中型圣物"]="Medium Relics", + ["大型圣物"]="Large Relics", + ["可堆叠通货"]="Stackable Currency", + ["任务物品"]="Quest Items", + ["权杖"]="Sceptres", + ["咒符"]="Charms", + ["引路石"]="Waystones", + ["鱼竿"]="Fishing Rods", + ["地图碎片"]="Map Fragments", + ["藏身处装饰"]="Hideout Doodads", + ["商城物品"]="Microtransactions", + ["珠宝"]="Jewels", + ["命运卡"]="Divination Cards", + ["裂隙之石"]="Misc Map Items", + ["赛季石"]="Leaguestones", + ["万神殿之魂"]="Pantheon Souls", + ["片段"]="Pieces", + ["深渊珠宝"]="Abyss Jewels", + ["穿越物品"]="Incursion Items", + ["地心探索:可镶嵌的通货"]="Delve Socketable Currency", + ["孕育石"]="Incubators", + ["碎片"]="Shards", + ["破碎之心"]="Shard Hearts", + ["节杖"]="Quarterstaves", + ["地心探索可堆叠可插入通货"]="Delve Stackable Socketable Currency", + ["异界升级物品"]="Atlas Upgrade Items", + ["隐藏物品"]="Hidden Items", + ["契约"]="Contracts", + ["赏金猎人装备"]="Heist Gear", + ["赏金猎人工具"]="Heist Tools", + ["赏金猎人披风"]="Heist Cloaks", + ["赏金猎人胸针"]="Heist Brooches", + ["蓝图"]="Blueprints", + ["饰品"]="Trinkets", + ["赏金目标"]="Heist Targets", + ["先祖秘藏日志"]="Expedition Logbooks", + ["罪恶枷锁词缀"]="Archnemesis Mods", + ["战矛"]="Spears", + ["战弩"]="Crossbows", + ["法器"]="Foci", + ["副本本地物品"]="Instance Local Items", + ["近卫"]="Sentinels", + ["回忆"]="Memories", + ["连枷"]="Flails", + ["遗物"]="Relics", + ["圣洁遗物"]="Sanctified Relics", + ["裂隙石"]="Breachstones", + ["宝库钥匙"]="Vault Keys", + ["试炼硬币"]="Trial Coins", + ["轻盾"]="Bucklers", + ["陷阱"]="Traps", + ["贪婪战书"]="Inscribed Ultimatum", + ["增幅器"]="Augment", + ["石板"]="Tablet", + ["预兆"]="Omen", + ["魔符"]="Talismans", + ["未切割的技能宝石"]="Uncut Skill Gems", + ["未切割的辅助宝石"]="Uncut Support Gems", + ["未切割的精魂宝石"]="Uncut Spirit Gems", + ["超凡之臂"]="Transcendent Arm", + ["超凡之腿"]="Transcendent Leg", + ["孕育赠礼"]="Wombgifts", + ["巅峰钥匙"]="Pinnacle Keys", +} +d.skills = { + ["裂地之击"]="Ground Slam", + ["[DNT-未使用]瓦尔:裂地之击"]="[DNT-UNUSED] Vaal Ground Slam", + ["劈砍"]="[DNT-UNUSED] Cleave", + ["盾猛冲锋"]="Table Charge", + ["重盾冲锋"]="Shield Charge", + ["激励战吼"]="Rallying Cry", + ["跃击"]="Leap Slam", + ["熔岩冲击"]="Molten Crash", + ["双重打击"]="Double Strike", + ["瓦尔:双重打击"]="[DNT-UNUSED] Vaal Double Strike", + ["元素打击"]="[DNT-UNUSED] Elemental Hit", + ["双持打击"]="Dual Strike", + ["回旋之刃"]="Whirling Blades", + ["狂怒"]="Frenzy", + ["腐蚀箭矢"]="Caustic Arrow", + ["瓦尔:腐蚀箭矢"]="Vaal Caustic Arrow", + ["背刺"]="Backstab", + ["爆灵术"]="Detonate Dead", + ["瓦尔.爆灵术"]="Vaal Detonate Dead", + ["闪现打击"]="Flicker Strike", + ["瓦尔:闪现打击"]="Vaal Flicker Strike", + ["狂野怒火"]="Blood Rage", + ["分裂箭矢"]="Split Arrow", + ["瓦尔:分裂箭矢"]="Vaal Split Arrow", + ["霜暴"]="Cold Snap", + ["瓦尔.霜暴"]="Vaal Cold Snap", + ["冰霜新星"]="Ice Nova", + ["火焰弹"]="Firebolt", + ["瓦尔.火球"]="Vaal Fireball", + ["瓦拉克怒冲"]="Valako's Charge", + ["电弧"]="Arc", + ["瓦尔.电弧"]="Vaal Arc", + ["魔卫复苏"]="Raise Zombie", + ["正义之火"]="Righteous Fire", + ["瓦尔.正义之火"]="Vaal Righteous Fire", + ["基础攻击"]="Basic Attack", + ["毒蛇鞭击"]="Cobra Lash", + ["电球"]="Spark", + ["瓦尔.电球"]="Vaal Spark", + ["冰矛"]="Ice Spear", + ["灵体:{0}"]="Spectre: {0} ", + ["炽焰之击"]="Infernal Blow", + ["冰霜之锤"]="Glacial Hammer", + ["冰墙"]="Frost Wall", + ["冰霜脉冲"]="Freezing Pulse", + ["毒蛇打击"]="Viper Strike", + ["爆炸箭矢"]="Explosive Arrow", + ["时空锁链"]="Temporal Chains", + ["元素要害"]="Elemental Weakness", + ["衰弱"]="Enfeeble", + ["狙击印记"]="Sniper's Mark", + ["脆弱"]="Vulnerability", + ["命定苦痛"]="Inevitable Agony", + ["闪电传送"]="Lightning Warp", + ["恶念侵染"]="His Vile Intrusion", + ["召唤魔侍"]="Summon Skeletons", + ["摧甲重击"]="Armour Breaker", + ["霸气之击"]="Dominating Blow", + ["箭雨"]="Rain of Arrows", + ["瓦尔.箭雨"]="Vaal Rain of Arrows", + ["烈炎风暴"]="Firestorm", + ["瓦尔:烈炎风暴"]="Vaal Firestorm", + ["冰风暴"]="Icestorm", + ["闪电打击"]="Lightning Strike", + ["瓦尔:闪电打击"]="[DNT-UNUSED] Vaal Lightning Strike", + ["暴风之盾"]="Tempest Shield", + ["熔岩护盾"]="Molten Shell", + ["瓦尔.熔岩护盾"]="Vaal Molten Shell", + ["力量抽取"]="Power Siphon", + ["洞穿"]="Puncture", + ["闪电箭矢"]="Lightning Arrow", + ["瓦尔:闪电箭矢"]="Vaal Lightning Arrow", + ["迅捷"]="Haste", + ["元素净化"]="Purity of Elements", + ["活力"]="Vitality", + ["纪律"]="Discipline", + ["精准"]="Precision", + ["优雅"]="Grace", + ["坚定"]="Determination", + ["愤怒"]="Anger", + ["憎恨"]="Hatred", + ["雷霆"]="Wrath", + ["燃烧箭矢"]="Burning Arrow", + ["瓦尔.燃烧箭矢"]="Vaal Burning Arrow", + ["清晰"]="Clarity", + ["火焰陷阱"]="Fire Trap", + ["瓦尔.火焰陷阱"]="Vaal Fire Trap", + ["虚空匕首"]="Ethereal Knives", + ["冰霜射击"]="Ice Shot", + ["瓦尔:冰霜射击"]="Vaal Ice Shot", + ["电光寒霜"]="Creeping Frost", + ["易燃"]="Flammability", + ["急冻"]="Hypothermia", + ["导电"]="Conductivity", + ["天雷之珠"]="Ball Lightning", + ["[DNT-未使用] 烧毁"]="[DNT-UNUSED] Incinerate", + ["瓦尔.旋风斩"]="Vaal Cyclone", + ["旋风斩"]="Cyclone", + ["冲击波"]="[DNT-UNUSED] Reave", + ["瓦尔:冲击波"]="[DNT-UNUSED] Vaal Reave", + ["烟雾地雷"]="Smoke Mine", + ["灵体投掷"]="Spectral Throw", + ["瓦尔.灵体投掷"]="Vaal Spectral Throw", + ["火焰净化"]="Purity of Fire", + ["冰霜净化"]="Purity of Ice", + ["闪电净化"]="Purity of Lightning", + ["不净"]="Impurity", + ["风暴呼唤"]="Storm Call", + ["瓦尔.风暴呼唤"]="Vaal Storm Call", + ["烈焰爆破"]="Flameblast", + ["赤色誓言"]="Blood Sacrament", + ["瓦尔.烈焰爆破"]="Vaal Flameblast", + ["审判烈焰"]="Flames of Judgement", + ["弹幕"]="Barrage", + ["召唤愤怒狂灵"]="Summon Raging Spirit", + ["怒焰奔腾"]="Flame Surge", + ["亵渎"]="Desecrate", + ["装甲奉献"]="Bone Offering", + ["冰川之刺"]="Glacial Cascade", + ["风暴突袭"]="Storm Cascade", + ["熔岩之击"]="Molten Strike", + ["瓦尔:熔岩之击"]="Vaal Molten Strike", + ["龙卷射击"]="Tornado Shot", + ["灰烬之捷"]="Herald of Ash", + ["寒冰之捷"]="Herald of Ice", + ["闪电之捷"]="Herald of Thunder", + ["纯净之捷"]="Herald of Purity", + ["奉献"]="Consecrate", + ["[DNT-未使用] 电能释放"]="[DNT-UNUSED] Lightning Tendrils", + ["力量爆破"]="Kinetic Blast", + ["召唤混沌魔像"]="Summon Chaos Golem", + ["召唤寒冰魔像"]="Summon Ice Golem", + ["召唤烈焰魔像"]="Summon Flame Golem", + ["寒冰冲击"]="Ice Crash", + ["衰颓新星"]="Enervating Nova", + ["烈焰冲刺"]="Flame Dash", + ["戒备打击"]="Vigilant Strike", + ["冰霜之刃"]="Frost Blades", + ["熔岩奔涌"]="Rolling Magma", + ["惩戒"]="Punishment", + ["瓦尔:极地装甲"]="Vaal Arctic Armour", + ["野性打击"]="Wild Strike", + ["迫击炮"]="Mortar", + ["派蒂反向劈砍"]="[DNT-UNUSED] Piety Reverse Cleave", + ["虚空刀雨"]="Bladefall", + ["刀刃之雨"]="Rain Of Blades", + ["寒霜爆"]="Frost Bomb", + ["召唤幻化之刃德尔维希"]="Manifest Dancing Dervish", + ["召唤幻化之刃德尔维希 "]="Manifest Dancing Dervishes", + ["风暴漩涡"]="Orb of Storms", + ["召唤巨石魔像"]="Summon Stone Golem", + ["回旋跃击"]="Whirling Leap", + ["震地"]="Earthquake", + ["[DNT-未使用] 瓦尔:震地"]="[DNT-UNUSED] Vaal Earthquake", + ["顽疾"]="Contagion", + ["死亡凋零"]="Wither", + ["精华吸取"]="Essence Drain", + ["大地震击"]="Sunder", + ["寒冰弹"]="Frostbolt", + ["漩涡"]="Vortex", + ["[DNT-未使用] 菌潮"]="[DNT-UNUSED] Blight", + ["[DNT-未使用] 瓦尔:菌潮"]="[DNT-UNUSED] Vaal Blight", + ["[DNT-未使用] 刀刃乱舞"]="[DNT-UNUSED] Blade Flurry", + ["[DNT-未使用] 瓦尔:刀刃乱舞"]="[DNT-UNUSED] Vaal Blade Flurry", + ["面对最后目标"]="Face Last Target", + ["召唤闪电魔像"]="Summon Lightning Golem", + ["伊泽洛传送"]="Izaro Warp", + ["破空斩"]="Lacerate", + ["暗夜契约"]="Dark Pact", + ["灼热光线"]="Scorching Ray", + ["飞刃风暴"]="Blade Vortex", + ["白岩炮塔"]="Bone Mortar", + ["雷霆万钧"]="Lightning Bolt", + ["召唤毒蛛"]="Raise Spiders", + ["魔侍武士召唤生物"]="Skeletal Warrior Minion", + ["魔侍掠夺者召唤生物"]="Skeletal Reaver Minion", + ["魔侍蛮兵召唤生物"]="Skeletal Brute Minion", + ["魔侍神射手召唤生物"]="Skeletal Sniper Minion", + ["魔侍冰霜法师召唤生物"]="Skeletal Frost Mage Minion", + ["魔侍风暴法师召唤生物"]="Skeletal Storm Mage Minion", + ["魔侍焚焰使召唤生物"]="Skeletal Arsonist Minion", + ["魔侍祭司召唤生物"]="Skeletal Cleric Minion", + ["阿兹莫里巨狼"]="Azmerian Wolf", + ["雾鸦"]="Mist Raven", + ["鸦群密谋"]="Spiraling Conspiracy", + ["[DNT-未使用] 蓄力疾风闪"]="[DNT-UNUSED] Charged Dash", + ["腐化战吼"]="Corrupted Cry", + ["扭曲契约"]="Twisted Pact", + ["亵渎朽坏"]="Profane Decay", + ["灵体火球"]="Volatile Dead", + ["尾随之疮"]="Stalking Pustule", + ["火葬"]="Cremation", + ["破釜一击"]="Tectonic Slam", + ["绝望"]="Despair", + ["召唤石化雕像"]="Petrification Statue", + ["永恒窥视"]="Glimpse of Eternity", + ["混沌之风"]="Twister", + ["震波陷阱"]="Seismic Trap", + ["奉献之路"]="Consecrated Path", + ["惩击"]="[DNT-UNUSED] Smite", + ["瓦尔:惩击"]="[DNT-UNUSED] Vaal Smite", + ["[DNT-未使用] 天灾之箭"]="[DNT-UNUSED] Scourge Arrow", + ["毒雨"]="Toxic Rain", + ["召唤圣物"]="Summon Holy Relic", + ["召唤死亡天使贝达特的影像"]="Summon an image of Beidat, Archangel of Death", + ["召唤苍白神侍"]="Summon Pale Angel", + ["召唤苍白圣侍"]="Summon Pale Cherubim", + ["召唤苍白圣使"]="Summon Pale Servitor", + ["召唤憎恨牧者科塔席的影像"]="Summon an image of K'tash, the Hate Shepherd", + ["召唤鸟魔"]="Summon Demon Harpy", + ["召唤劣魔"]="Summon Demon Imp", + ["召唤兽魔"]="Summon Demon Beast", + ["风暴烙印"]="[DNT-UNUSED] Storm Brand", + ["血肉盛宴"]="Feast of Flesh", + ["末日烙印"]="[DNT-UNUSED] Armageddon Brand", + ["裂魂术"]="Soulrend", + ["混沌之毒"]="Bane", + ["定罪波"]="Wave of Conviction", + ["奋锐光环"]="Zealotry", + ["怨毒光环"]="Malevolence", + ["钢铁之肤"]="Steelskin", + ["冲刺"]="Dash", + ["剑刃风暴"]="Bladestorm", + ["血与沙"]="[DNT-UNUSED] Blood and Sand", + ["凿击"]="Perforate", + ["钩链攻击"]="Chain Hook", + ["震波"]="Shockwave", + ["涂炭震波"]="Gore Shockwave", + ["血肉与岩石"]="[DNT-UNUSED] Flesh and Stone", + ["[DNT-UNUSED] Slice and Dice"]="[UNUSED] Slice and Dice (NOT CURRENTLY USED)", + ["尊严"]="Pride", + ["召唤腐化魔像"]="Summon Carrion Golem", + ["凋零步"]="Withering Step", + ["[DNT-UNUSED] DISCONTINUED"]="[UNUSED] DISCONTINUED", + ["火屑地雷"]="Pyroclast Mine", + ["雷暴地雷"]="Stormblast Mine", + ["冰锥地雷"]="Icicle Mine", + ["剧毒旋风"]="Venom Gyre", + ["瓦尔:剧毒旋风"]="Vaal Venom Gyre", + ["诱捕之箭"]="Ensnaring Arrow", + ["攻城炮台"]="Siege Ballista", + ["奥术斗篷"]="Arcane Cloak", + ["狙击"]="Snipe", + ["奥法烙印"]="[DNT-UNUSED] Arcanist Brand", + ["炽焰战吼"]="Infernal Cry", + ["烙印喷涌"]="[DNT-UNUSED] Brandsurge", + ["震地战吼"]="Seismic Cry", + ["先祖战吼"]="Ancestral Cry", + ["火山踏步"]="Volcanic Steps", + ["熔火喷发"]="Volcanic Eruption", + ["忏悔烙印"]="[DNT-UNUSED] Penance Brand", + ["冬潮烙印"]="[DNT-UNUSED] Wintertide Brand", + ["尖刺战吼"]="Earthshatter", + ["???"]="???", + ["电殛长枪"]="Crackling Lance", + ["恢复圣仪"]="Rite of Restoration", + ["威能法印"]="Sigil of Power", + ["烈焰之墙"]="Flame Wall", + ["钢铁呼唤"]="[DNT-UNUSED] Call of Steel", + ["末日爆炸"]="Doom Blast", + ["魔蛊爆炸"]="Hexblast", + ["水源法球"]="Hydrosphere", + ["和善"]="Generosity", + ["先祖战士图腾"]="Ancestral Warrior Totem", + ["法术图腾"]="Spell Totem", + ["召唤弩炮图腾"]="Summon Ballista Totem", + ["迫击大炮"]="Mortar Cannon", + ["赤炼魔光"]="Exsanguinate", + ["腐灼热瘟"]="Corrupting Fever", + ["赤炼收割"]="Reap", + ["瓦尔:赤炼收割"]="Vaal Reap", + ["涤荡烈焰"]="His Winnowing Flame", + ["赤血凝结"]="Petrified Blood", + ["雷电魔爆"]="Voltaxic Burst", + ["怒火漩涡"]="[DNT-UNUSED] Rage Vortex", + ["魔武战号"]="Battlemage's Cry", + ["伏击"]="Ambush", + ["剑刃陷阱"]="Blade Trap", + ["[DNT-未使用] 禁断典仪"]="[DNT-UNUSED] Forbidden Rite", + ["缚魔电殛"]="Manabond", + ["暴雨箭"]="Storm Rain", + ["盾牌碾压"]="Shield Crush", + ["灵幻旋斩"]="Spectral Helix", + ["七伤破"]="Boneshatter", + ["七伤裂"]="Bonebreaker", + ["凛冬之眼"]="Eye of Winter", + ["时空裂隙"]="Temporal Rift", + ["龙卷旋风"]="Tornado", + ["元素风暴"]="Elemental Storm", + ["能量之刃"]="Energy Blade", + ["灵魂羁绊"]="Soul Link", + ["烈炎羁绊"]="Flame Link", + ["血灵羁绊"]="Vampiric Link", + ["防御羁绊"]="Protective Link", + ["直觉羁绊"]="Intuitive Link", + ["毁灭羁绊"]="Destructive Link", + ["闪电通道"]="Lightning Conduit", + ["电流场"]="Galvanic Field", + ["引导蚁群"]="Direct Ants", + ["变形"]="Polymorph", + ["瓦尔:劈砍"]="[DNT-UNUSED] Vaal Cleave", + ["极速进攻"]="Rapid Assault", + ["穿刺"]="Impale", + ["猎血寻腥"]="Blood Hunt", + ["退避三舍"]="Disengage", + ["回旋挥斩"]="Whirling Slash", + ["旋风战矛"]="[DNT-UNUSED] Whirlwind Spear", + ["枪林矛阵"]="Spearfield", + ["召唤恶魔术士"]="Summon Demon Magus", + ["闪电战矛"]="Lightning Spear", + ["烈燃之枪"]="Blazing Lance", + ["召唤炽焰猎犬"]="Summon Infernal Hound", + ["纳薇拉,终末幻影"]="Navira, the Last Mirage", + ["鲁詹,炽焰之剑"]="Ruzhan, the Blazing Sword", + ["凯拉里,污秽沙暴"]="Kelari, the Tainted Sands", + ["凯拉里之诅咒"]="Kelari's Malediction", + ["强能重射"]="Power Shot", + ["爆炸射击"]="Explosive Shot", + ["装填爆炸射击"]="Load Explosive Shot", + ["高速弹药"]="High Velocity Rounds", + ["装填高速弹药"]="Load High Velocity Rounds", + ["冰川弩箭"]="Glacial Bolt", + ["装填冰川弩箭"]="Load Glacial Bolt", + ["离子轰击"]="Plasma Blast", + ["装填离子轰击"]="Load Plasma Blast", + ["摧城倾泻"]="Siege Cascade", + ["装填摧城倾泻"]="Load Siege Cascade", + ["冰雹弹药"]="Hailstorm Rounds", + ["装填冰雹弹药"]="Load Hailstorm Rounds", + ["轰雷弩箭"]="Stormblast Bolts", + ["装填轰雷弩箭"]="Load Stormblast Bolts", + ["旋风击"]="Whirling Assault", + ["轰动猛击"]="Rolling Slam", + ["逃脱射击"]="Escape Shot", + ["蓄威神锤"]="Supercharged Slam", + ["迅风爆"]="Wind Blast", + ["火山裂缝"]="Volcanic Fissure", + ["冰封军团"]="Frozen Legion", + ["冰封横扫"]="Frozen Sweep", + ["瓦尔:火山裂缝"]="Vaal Volcanic Fissure", + ["召唤触发机器人"]="Summon Triggerbots", + ["抛出一枚硬币"]="Flip a coin", + ["切换姿态"]="[DNT-UNUSED] Stance Swap", + ["召唤木桶"]="Summon Barrel", + ["疾步"]="Quickstep", + ["闪电"]="Lightning Bolt", + ["急冻碎片"]="Freezing Shards", + ["混沌箭"]="Chaos Bolt", + ["盘绕魔弹"]="Coiling Bolts", + ["寒霜浪涌"]="Wave of Frost", + ["快速射击"]="Rapid Shot", + ["装填快速射击"]="Load Rapid Shot", + ["贯甲弹药"]="Armour Piercing Rounds", + ["装填贯甲弹药"]="Load Armour Piercing Rounds", + ["冰屑"]="Ice Shards", + ["装填冰屑"]="Load Ice Shards", + ["震爆弹药"]="Shockburst Rounds", + ["装填震爆弹药"]="Load Shockburst Rounds", + ["爆发射击"]="Burst Shot", + ["燃烧射击"]="Incendiary Shot", + ["装填燃烧射击"]="Load Incendiary Shot", + ["碎裂弹药"]="Fragmentation Rounds", + ["装填碎裂弹药"]="Load Fragmentation Rounds", + ["永冻弩箭"]="Permafrost Bolts", + ["装填永冻弩箭"]="Load Permafrost Bolts", + ["电光散射"]="Galvanic Shards", + ["装填电光散射"]="Load Galvanic Shards", + ["幽寒打"]="Ice Strike", + ["彗星落"]="Comet", + ["邪恶涌现"]="His Foul Emergence", + ["燃烧新星"]="BurningNova", + ["火力弩炮"]="Artillery Ballista", + ["魔力风暴"]="Mana Tempest", + ["幽暗视域"]="His Dark Horizon", + ["极地装甲"]="Arctic Armour", + ["凝神思"]="Meditate", + ["终结掌"]="Killing Palm", + ["霹雳闪"]="Falling Thunder", + ["火山"]="Volcano", + ["狼群"]="Wolf Pack", + ["鬣狗同伴"]="Cackling Companions", + ["冰裂掌"]="Shattering Palm", + ["螺旋齐射"]="Spiral Volley", + ["破镜者"]="Mirror Breaker", + ["重殴"]="Maul", + ["巨狼猛扑"]="Pounce", + ["雷光霹雳"]="Lightning Bolt", + ["普通攻击"]="Default Attack", + ["横冲直撞"]="Rampage", + ["战矛飞掷"]="Spear Throw", + ["释出"]="Unleash", + ["雷霆风暴"]="Thunderstorm", + ["燃尽"]="Combust", + ["狂怒猛击"]="Furious Slam", + ["凶蛮咆哮"]="Ferocious Roar", + ["感电时施放"]="Cast on Shock", + ["冻结时施放"]="Cast on Freeze", + ["点燃时施放"]="Cast on Ignite", + ["元素异常状态时施放"]="Cast on Elemental Ailment", + ["近战击败时施放"]="Cast on Melee Kill", + ["被击败时施放"]="Cast on Death", + ["被晕眩时施放"]="Cast when Stunned", + ["受伤时施放"]="Cast when Damage Taken", + ["暴击时施放"]="Cast on Critical", + ["屏障咒言"]="Barrier Invocation", + ["躲闪时施放"]="Cast on Dodge", + ["吟唱时施放"]="Cast while Channelling", + ["近战击晕时施放"]="Cast on Melee Stun", + ["徘徊幻影"]="Lingering Illusion", + ["虚空幻影"]="Void Illusion", + ["幽灵舞步"]="Ghost Dance", + ["束缚灵体"]="Bind Spectre", + ["基础弩箭"]="Basic Bolt", + ["召唤同伴"]="Summon Companion", + ["高爆榴弹"]="Explosive Grenade", + ["闪光榴弹"]="Flash Grenade", + ["瓦斯榴弹"]="Gas Grenade", + ["黏油榴弹"]="Oil Grenade", + ["火焰炸弹"]="Fire Bomb", + ["电涌榴弹"]="Voltaic Grenade", + ["复活魔侍"]="Revive Skeleton", + ["苦痛奉献"]="Pain Offering", + ["命令:{0} "]="Command: {0} ", + ["共鸣猛击"]="Resonating Slam", + ["狂暴"]="Enrage", + ["瓦斯之箭"]="Gas Arrow", + ["永恒狩猎"]="Eternal Hunt", + ["陨落风暴"]="Death Storm", + ["烈火牺牲"]="Explosive Demise", + ["纳薇拉之井"]="Navira's Well", + ["纳薇拉之抚"]="Navira's Calming", + ["风暴乱舞"]="Tempest Flurry", + ["惊风掌"]="Staggering Palm", + ["投射物"]="Projectile", + ["充能杖"]="Charged Staff", + ["充能震波"]="Charged Shockwave", + ["汲能击"]="Siphoning Strike", + ["风雷钟"]="Tempest Bell", + ["指示召唤生物"]="Direct Minions", + ["冰凌座"]="Frozen Locus", + ["尖刺风暴"]="Bonestorm", + ["画地为牢"]="Bone Cage", + ["消耗灵柩"]="Consume Corpse", + ["开掘"]="Unearth", + ["爆破箭"]="Detonating Arrow", + ["毒爆箭"]="Poisonburst Arrow", + ["剧毒增生"]="Toxic Growth", + ["唤雷箭"]="Stormcaller Arrow", + ["幻灵箭"]="Phantasmal Arrow", + ["引雷针"]="Lightning Rod", + ["日曜球"]="Solar Orb", + ["火球"]="Fireball", + ["瘟疫使者"]="Plague Bearer", + ["电殛箭"]="Electrocuting Arrow", + ["激变"]="Snap", + ["完美一击"]="Perfect Strike", + ["架盾"]="Raise Shield", + ["动能重击"]="Kinetic Bash", + ["共振护盾"]="Resonating Shield", + ["魔力残片"]="Mana Remnants", + ["嗜血狂宴"]="Sanguine Revelry", + ["岩浆屏障"]="Magma Barrier", + ["岩浆溅射"]="Magma Spray", + ["拳击"]="Punch", + ["节杖打击"]="Quarterstaff Strike", + ["连枷打击"]="Flail Strike", + ["剑挥砍"]="Sword Slash", + ["斧挥砍"]="Axe Slash", + ["锤打击"]="Mace Strike", + ["爪突刺"]="Claw Stab", + ["匕首突刺"]="Dagger Stab", + ["战矛突刺"]="Spear Stab", + ["弓射击"]="Bow Shot", + ["战弩射击"]="Crossbow Shot", + ["榴弹"]="Grenade", + ["无穷之击"]="Playtest Attack", + ["无穷猛击"]="Playtest Slam", + ["无穷法术"]="Playtest Spell", + ["震波图腾"]="Shockwave Totem", + ["震波猛击"]="Shockwave Slam", + ["藤缠箭"]="Vine Arrow", + ["恐喙鸟坐骑"]="Rhoa Mount", + ["灾难爆发"]="Plague Burst", + ["降解"]="Decompose", + ["愤怒狂灵"]="Raging Spirits", + ["元素解放"]="Elemental Discharge", + ["催化迸放"]="Catalysing Discharge", + ["炽灭"]="Fiery Death", + ["旋龙"]="Twister", + ["爆破战矛"]="Explosive Spear", + ["劲风波"]="Wind Wave", + ["元素虹吸"]="Elemental Siphon", + ["雷鸣飞跃"]="Thunderous Leap", + ["风舞者"]="Wind Dancer", + ["飓风之力"]="Gale Force", + ["魔力耀斑"]="Mana Flare", + ["不敬之礼"]="Profane Ritual", + ["心灵奉献"]="Soul Offering", + ["黑暗塑像"]="Dark Effigy", + ["恶念倾泻"]="Vile Effusion", + ["寒冰炸弹"]="Ice Bomb", + ["饕餮飨宴"]="Grim Feast", + ["诅咒光环"]="Blasphemy", + ["召唤生物死亡时施放"]="Cast on Minion Death", + ["装甲回收"]="Scavenged Plating", + ["飞旋炽焰"]="Spinning Inferno", + ["魔力吸取"]="Mana Drain", + ["针刺爆发"]="Bone Blast", + ["闪现"]="Blink", + ["黑火药闪击"]="Black Powder Blitz", + ["烧毁"]="Incinerate", + ["熔岩爆裂"]="Molten Blast", + ["怨毒"]="Malice", + ["九头蛇使魔"]="Hydra Familiar", + ["诸天之锤"]="Hammer of the Gods", + ["活动炸弹"]="Living Bomb", + ["奔踏"]="Stampede", + ["盾墙"]="Shield Wall", + ["坚韧战吼"]="Fortifying Cry", + ["盾护冲击波"]="Shield Wave", + ["灰烬连射"]="Ember Fusillade", + ["撒播血祸"]="His Scattering Calamity", + ["元素结界"]="Sorcery Ward", + ["震撼大地震波"]="Stomping Ground Shockwave", + ["生命残片"]="Life Remnants", + ["连环震击箭"]="Shockchain Arrow", + ["跳跃撞击"]="Vaulting Impact", + ["移风岚"]="Storm Wave", + ["毁灭之兆"]="Mantra of Destruction", + ["钙质爆破"]="Bone Explosion", + ["破魂者"]="Soulbreaker", + ["爆破灵药"]="Explosive Concoction", + ["雷鸣灵药"]="Fulminating Concoction", + ["碎冰灵药"]="Shattering Concoction", + ["酸性灵药"]="Acidic Concoction", + ["创伤灵药"]="Bleeding Concoction", + ["元素表现"]="Elemental Expression", + ["战旗"]="War Banner", + ["抗争战旗"]="Defiance Banner", + ["恐怖战旗"]="Dread Banner", + ["冰冻印记"]="Freezing Mark", + ["流电印记"]="Voltaic Mark", + ["女巫猎人印记"]="[DNT-UNUSED] Witch Hunter Mark", + ["不羁化身"]="Unbound Avatar", + ["夏乌拉之手"]="Hand of Chayula", + ["冰封之语"]="[DNT-UNUSED] Freezing Word", + ["冰爆"]="Freezing Explosion", + ["时间捕捉"]="Time Snap", + ["时间冻结"]="Time Freeze", + ["走火入魔"]="Demon Form", + ["紧急时刻"]="Time of Need", + ["青玉囚笼"]="Encase in Jade", + ["命运同调"]="Align Fate", + ["脆弱瞬间"]="Moment of Vulnerability", + ["先祖之灵"]="Ancestral Spirits", + ["元素祈求"]="Elemental Invocation", + ["投身裂隙"]="Into the Breach", + ["持久鏖战"]="Attrition", + ["元素汇流"]="Elemental Conflux", + ["紧急装填"]="Emergency Reload", + ["集束榴弹"]="Cluster Grenade", + ["闪电反击复制之体"]="Lightning Clone Retaliation", + ["能量球调节"]="Charge Regulation", + ["碎片回收"]="Shard Scavenger", + ["压迫气场"]="Overwhelming Presence", + ["炼金师的恩典"]="Alchemist's Boon", + ["收割祈求"]="Reaper's Invocation", + ["替代牺牲"]="Sacrifice", + ["大法师"]="Archmage", + ["燃烧铭文"]="Burning Inscription", + ["磁性齐射"]="Magnetic Salvo", + ["冻结齐射"]="Freezing Salvo", + ["盛怒"]="Berserk", + ["荒芜之捷"]="Herald of Plague", + ["赤血之捷"]="Herald of Blood", + ["凋零姿态"]="Withering Presence", + ["饕餮虫群"]="Ravenous Swarm", + ["蜃影神射"]="Mirage Deadeye", + ["幻影射手"]="Mirage Archer", + ["战斗狂怒"]="Combat Frenzy", + ["格挡时施放"]="Cast on Block", + ["格挡时施放诅咒"]="Curse on Block", + ["聚风雨"]="Gathering Storm", + ["秘法奉献"]="Ritual Sacrifice", + ["血沸"]="Blood Boil", + ["碎裂恶意"]="Shattering Spite", + ["雄鹿践踏"]="Vivid Stampede", + ["野性守护"]="Wild Protector", + ["虚空魅影"]="Hollow Form", + ["虚空钟灵"]="Hollow Focus", + ["虚空和鸣"]="Hollow Resonance", + ["奥术箭术"]="[DNT-UNUSED] Arcane Archery", + ["言出箭随"]="Called Shots", + ["钙质碎片爆破"]="Bone Shrapnel Explosion", + ["震撼战吼"]="Battershout", + ["铁蒺藜"]="Caltrops", + ["赤炼水晶"]="Haemocrystals", + ["棘刺爆发"]="Quill Burst", + ["荆刺"]="Brambles", + ["静电脉冲"]="Static Shocks", + ["塔赫亚的复仇"]="Tawhoa's Vengeance", + ["旋风投枪"]="Whirlwind Lance", + ["腾蛇之怒"]="Wind Serpent's Fury", + ["斜掠"]="Rake", + ["血犬印记"]="Bloodhound's Mark", + ["赤血爆炸"]="Blood Explosion", + ["驯服野兽"]="Tame Beast", + ["日耀之矛"]="Spear of Solaris", + ["岚舞长枪"]="Storm Lance", + ["招架"]="Parry", + ["刺骨寒冰"]="Fangs of Frost", + ["元素碎裂"]="Elemental Sundering", + ["伙伴:{0}"]="Companion: {0}", + ["使用咒符时施放"]="Cast on Charm Use", + ["三位一体"]="Trinity", + ["冰川长枪"]="Glacial Lance", + ["原始打击"]="Primal Strikes", + ["终结弱者"]="Cull the Weak", + ["元素涌动"]="Elemental Surge", + ["混沌涌动"]="Chaotic Surge", + ["铁蒺藜之路"]="Trail of Caltrops", + ["雷霆神祇之怒"]="Thundergod's Wrath", + ["近战击中时火焰法术"]="Fire Spell on Melee Hit", + ["显化武器"]="Manifest Weapon", + ["支援火力"]="Supporting Fire", + ["天降制裁"]="Death From Above", + ["群鸦掠镜"]="Mad Flight", + ["淬炼武器"]="Temper Weapon", + ["康复"]="Convalescence", + ["设置鲨鱼饵"]="Set Shark Bait", + ["双灵涌动"]="Gemini Surge", + ["龙爪撕裂"]="Rend", + ["烈风吹袭"]="Wing Blast", + ["爆裂沼蟾"]="Bursting Fen Toad", + ["纳薇拉之拥"]="Navira's Embrace", + ["纳薇拉之裂"]="Navira's Fracturing", + ["纳薇拉之绿洲"]="Navira's Oasis", + ["凯拉里之残暴"]="Kelari's Brutality", + ["凯拉里之诡计"]="Kelari's Deception", + ["凯拉里之审判"]="Kelari's Judgment", + ["流沙冲击"]="Sandblast", + ["鲁詹之印记"]="Ruzhan's Brand", + ["鲁詹之陷阱"]="Ruzhan's Trap", + ["鲁詹之清算"]="Ruzhan's Reckoning", + ["鲁詹之怒火"]="Ruzhan's Fury", + ["鲁詹的狂热"]="Ruzhan's Zealotry", + ["猛击"]="Slam", + ["咆哮"]="Roar", + ["黏油炮弹"]="Oil Barrage", + ["钢铁看守"]="Iron Ward", + ["龙炎吐息"]="Flame Breath", + ["纠缠"]="Entangle", + ["冰霜碎片"]="Ice Fragments", + ["狼爪撕裂"]="Shred", + ["山岳之怒"]="Fury of the Mountain", + ["掠食者印记"]="Predator's Mark", + ["双爪劈击"]="Cross Slash", + ["力量巅峰"]="Pinnacle of Power", + ["镇魂曲"]="Requiem", + ["谱写镇魂曲"]="Compose Requiem", + ["月痕突袭"]="Lunar Assault", + ["冰雪之心"]="Heart of Ice", + ["荒野化身"]="Primal Avatar", + ["吞噬"]="Devour", + ["鞭笞藤蔓"]="Thrashing Vines", + ["触发的腐蚀云雾"]="Triggered Caustic Cloud", + ["月神赐福"]="Lunar Blessing", + ["极地战嚎"]="Arctic Howl", + ["活体闪电"]="Living Lightning", + ["活体箭矢"]="Living Bolt", + ["电磁力场"]="Electromagnetism", + ["烈焰之柱"]="Flame Pillar", + ["恐怖燃炎"]="Grisly Pyre", + ["陨坑"]="Crater", + ["烈焰征伐"]="Fiery Reclamation", + ["飞掠石"]="Skittering Stone", + ["锻造之锤"]="Forge Hammer", + ["开关骑乘召唤生物"]="Toggle Mount Minion", + ["轰鸣烈焰"]="Fulmination", + ["饕餮复活"]="Grim Resurrection", + ["枭羽馈赠"]="Primal Bounty", + ["暗光潜行者"]="Lightless Stalker", + ["毒性领域"]="Toxic Domain", + ["法术节魔"]="Spellslinger", + ["冰尖箭矢"]="Ice-Tipped Arrows", + ["霹雳掌"]="Crackling Palm", + ["寒冰掌"]="Gelid Palm", + ["标记为猎物"]="Mark as prey", + ["未来的过去"]="Future-Past", + ["符文淬炼"]="Runic Tempering", + ["德瑞的黑暗设计"]="Doedre's Dark Design", + ["悖谬敕令"]="[DNT-UNUSED] The Flawed Edict", + ["冰霜护甲"]="Ice Armour", + ["汲取元素"]="Siphon Elements", + ["粉碎咆哮"]="Shattering Roar", + ["冰霜飞镖"]="Frost Darts", + ["坟茔命令"]="His Grave Command", + ["深渊幻象"]="Abyssal Apparition", + ["蔓延霜寒"]="Creeping Chill", + ["断臂猛击"]="Arm Whack", + ["荆刺之缚"]="Briarpatch", + ["永恒狂怒"]="Eternal Rage", + ["凶蛮怒火"]="Savage Fury", + ["召唤巨狼"]="Summon Wolf", + ["灾厄行者"]="Walking Calamity", + ["陨石群"]="Meteors", + ["群星召唤"]="The Stars Answer", + ["星陨"]="Starfall", + ["天灾"]="Apocalypse", + ["陨石"]="Meteor", + ["冰雹风暴"]="Hailstorm", + ["崩雷闪击"]="Crash Lightning", + ["迅猛绽放"]="Accelerated Growth", + ["煽风点火"]="Fan the Flames", + ["奔雷疾走"]="Coursing Current", + ["折射之镜"]="Mirror of Refraction", + ["树肤术"]="Barkskin", + ["野性召唤"]="Feral Invocation", + ["毒孢迸溅"]="Poison Spores", + ["湮灭"]="Annihilation", + ["致命决心"]="Deadly Resolve", + ["图腾庇护"]="[DNT-UNUSED] totemic aegis", + ["强化火花"]="Empowered Sparks", + ["月华碎影"]="Moonbeam", + ["夏乌拉执政官"]="Archon of Chayula", + ["荒林之赐"]="Wildwood's Gifts", + ["正义天降"]="Righteous Descent", + ["星辰冲击"]="Starborn Onslaught", + ["电流爆发"]="Voltaic Fulmination", + ["阿兹莫里虫群"]="Azmerian Swarms", + ["疯魔先驱"]="Harbinger of Madness", + ["混沌飞翼"]="Winged Entropy", + ["午夜翱翔"]="Soaring Midnight", + ["天陨之拥"]="Embrace The Fall", + ["夏乌拉的意志"]="Chayula's Will", + ["灵魂容器"]="Spirit Vessel", + ["魅惑"]="Mesmerize", + ["恐惧终结"]="Crushing Fear", + ["午夜天顶"]="Midnight Zenith", + ["美德壁垒"]="Virtuous Barrier", + ["黑暗恶果"]="Dark Consequences", + ["震荡符文"]="Concussive Runes", + ["地脉"]="Leylines", + ["霜焰新星"]="Frostflame Nova", + ["虚空之壳"]="Hollow Shell", + ["熔岩骤雨"]="Molten Shower", + ["符文之刃"]="Runeforged Blades", + ["卡古兰之拳"]="Fist of Kalguur", + ["维金供能"]="Powered by Verisium", + ["反制"]="Refutation", + ["斥退"]="Repulsion", + ["斥退波"]="Repulsion Wave", + ["三耀辉轮"]="Triskelion Cascade", + ["天降杀机"]="Skyfall", + ["活体引爆"]="Detonate Living", + ["命源交换"]="Animus Exchange", + ["苦涩死亡"]="Bitter Dead", + ["永恒行军"]="Eternal March", + ["阴森之柱"]="Grim Pillars", + ["维金化形"]="Verisium Manifestations", + ["化形符文"]="Manifest Rune", + ["卡古兰残片"]="Remnants of Kalguur", + ["结界仆从"]="Wardbound Minions", + ["往昔碎片"]="Fragments of the Past", + ["导电符文"]="Conductive Runes", + ["皇后之捷"]="Herald of the Royal Queen", + ["自然交换"]="Nature's Exchange", + ["命源碎片"]="Animus Splinters", + ["符文援护"]="Runic Reprieve", + ["电能屏障"]="Voltaic Barrier", + ["破碎拟像"]="Fragment Self", + ["烈性转化"]="Explosive Transmutation", + ["转化爆破"]="Transmutation Explosion", + ["落刃"]="Falling Blade", + ["碎甲崩灭"]="Smash to Smithereens", + ["女王冲锋"]="Queen's Procession", +} +d.uniques = { + ["不祥"]="Dire", + ["燃尽"]="Cinder", + ["锻铁"]="Iron", + ["坚钢"]="Steel", + ["苦痛"]="Agony", + ["幽暗"]="Dark", + ["残忍"]="Cruel", + ["死寂"]="Death", + ["混沌"]="Chaos", + ["鲜血"]="Blood", + ["恐惧"]="Terror", + ["剧痛"]="Pain", + ["暴行"]="Savage", + ["冷酷"]="Grim", + ["咒缚的"]="Whispering", + ["恶臭之源"]="Foul", + ["着迷"]="Enthralling", + ["空洞"]="Hollow", + ["虚空"]="Void", + ["虚空之触"]="Voidtouched", + ["跨维"]="Interdimensional", + ["众星"]="Celestial", + ["宇宙"]="Cosmic", + ["位面"]="Planar", + ["异界的"]="Otherworldly", + ["超然擢升"]="Transcendental", + ["神话"]="Mythic", + ["恶毒的"]="Malevolent", + ["凶险的"]="Pernicious", + ["噩兆的"]="Ominous", + ["神秘的"]="Cryptic", + ["星云的"]="Nebulous", + ["怪异的"]="Eerie", + ["冈姆的霸业"]="Kaom's Primacy", + ["赤红短刃"]="Redbeak", + ["拉兹瓦的灵石"]="Stone of Lazhwar", + ["幽暗之语"]="Blackheart", + ["冈姆的远见"]="Kaom's Sign", + ["恩吉尔的指环"]="Ungil's Coil", + ["贪欲之记"]="Andvarius", + ["狮眼的战弓"]="Lioneye's Glare", + ["升华之印"]="Demigod's Presence", + ["福尔的战铠"]="Voll's Protector", + ["戒律之影"]="Divinarius", + ["幻银之弦"]="Silverbranch", + ["影殒"]="Ephemeral Edge", + ["玛拉凯的祭具"]="Malachai's Simula", + ["艾兹麦的荣光"]="Ezomyte Peak", + ["冥使之琴"]="Death's Harp", + ["炽炎之使"]="The Searing Touch", + ["雷姆诺的夺命凶器"]="Hrimnor's Hymn", + ["吉尔菲的净罪之锤"]="Geofri's Baptism", + ["瑞佛的奋战长剑"]="Rigwald's Charge", + ["寒光剑"]="Shiversting", + ["德瑞的魔具"]="Doedre's Damning", + ["德瑞的魔具【仿品】"]="Replica Doedre's Damning", + ["梦语之痕"]="Dream Fragments", + ["黑炎之芒"]="Blackgleam", + ["疾袭之锋"]="Broadstroke", + ["魔灵之符"]="Sidhebreath", + ["卡鲁的战徽"]="Karui Ward", + ["卡鲁的战徽【仿品】"]="Replica Karui Ward", + ["寻宝者的心眼"]="Eye of Chayula", + ["西里的战衣"]="Hyrri's Ire", + ["占星师"]="The Auspex", + ["冈姆的壮志"]="Kaom's Heart", + ["冈姆的壮志【仿品】"]="Replica Kaom's Heart", + ["费尔之帽"]="Fairgraves' Tricorne", + ["寒焰"]="Heatshiver", + ["刺棘之冠"]="Crown of Thorns", + ["安赛娜丝的迅敏之冠"]="Asenath's Mark", + ["切特斯的威权"]="Chitus' Apex", + ["雷姆诺的豪情"]="Hrimnor's Resolve", + ["疾风的沉思"]="The Peregrine", + ["私欲的光辉"]="Honourhome", + ["吉尔菲的荣光"]="Geofri's Crest", + ["隐灵之符"]="Araku Tiki", + ["回光之迹"]="Wondertrap", + ["力量猎刃"]="Mightflay", + ["狮眼的斗志"]="Lioneye's Paws", + ["狮眼的斗志【仿品】"]="Replica Lioneye's Paws", + ["覆灭之兆"]="Wake of Destruction", + ["苦行之履"]="Wanderlust", + ["薛朗的秘术长靴"]="Shavronne's Pace", + ["日耀"]="Sundance", + ["恶风足迹"]="Windscream", + ["冰冷之眼"]="Hrimsorrow", + ["马雷格罗的玫红手套"]="Maligaro's Virtuosity", + ["苍蟒之鳞"]="Slitherpinch", + ["富贵之运"]="Aurseize", + ["猎宝者的护手"]="Sadima's Touch", + ["德瑞的精神手套"]="Doedre's Tenure", + ["恩德的迅影"]="Ondar's Clasp", + ["意识之缘"]="Lochtonial Caress", + ["烈阳徽记"]="The Ignomon", + ["均衡之符"]="Astramentis", + ["龙蜕之带"]="Wurm's Molt", + ["坚毅之环"]="The Magnate", + ["普兰德斯之印"]="Perandus Blazon", + ["梅吉诺德的力量泉源"]="Meginord's Girdle", + ["德瑞索的勇者之盾"]="Daresso's Courage", + ["献祭之心"]="Rathpith Globe", + ["冰霜之镜"]="Kaltenhalt", + ["普兰德斯之徽"]="Crest of Perandus", + ["狮眼的荣耀之盾"]="Lioneye's Remorse", + ["死神的取魂器"]="Reaper's Pursuit", + ["行刑之刃"]="Terminus Est", + ["幽冥之祭"]="Tipua Kaikohuru", + ["安姆布的战甲"]="Ambu's Charge", + ["安姆布的战甲【仿品】"]="Replica Ambu's Charge", + ["萨费尔的智慧"]="Saffell's Frame", + ["酷寒的凝视"]="Rime Gaze", + ["泣月"]="Moonsorrow", + ["阿兹里的秘宝库"]="Vaults of Atziri", + ["元素的庇护"]="Prism Guardian", + ["新生之徽"]="Springleaf", + ["尔奇的巨灵之锤"]="Marohi Erqi", + ["屠戮之心"]="Carnage Heart", + ["迪虚瑞特的巨力腕甲"]="Deshret's Vise", + ["梅吉诺德的巨力腕甲"]="Meginord's Vise", + ["毁面者"]="Facebreaker", + ["敏锐思维"]="Sin Trek", + ["德沃托的信念之盔"]="Devoto's Devotion", + ["恩吉尔的叉刃"]="Ungil's Gauche", + ["恩吉尔的叉刃【仿品】"]="Replica Ungil's Gauche", + ["龙炎足迹"]="Goldwyrm", + ["灵骸之履"]="Bones of Ullr", + ["灵骸之履【仿品】"]="Replica Bones of Ullr", + ["光耀之锤"]="Brightbeak", + ["薛朗的护身长袍"]="Shavronne's Wrappings", + ["骤雨之弦"]="Quill Rain", + ["骤雨之弦【仿品】"]="Replica Quill Rain", + ["夜吟"]="Darkscorn", + ["断罪"]="Limbsplit", + ["逝空之锤"]="Voidhome", + ["冥约"]="Midnight Bargain", + ["冥约【仿品】"]="Replica Midnight Bargain", + ["乱矢之弦"]="Chin Sol", + ["维多里奥的飞升"]="Victario's Flight", + ["刺棘宝甲"]="Bramblejack", + ["德瓦斯的匿踪"]="Dewath's Hide", + ["拂烬"]="Ashrend", + ["烈炎之袍"]="Cloak of Flame", + ["穿云"]="Infractem", + ["穿云【仿品】"]="Replica Infractem", + ["精华收割器"]="Essentia Sanguis", + ["提图库斯坚盾"]="Titucus Span", + ["提图库斯的坚盾"]="Titucius' Span", + ["狐毛铠"]="Foxshade", + ["塔林的颤栗之语"]="Taryn's Shiver", + ["金缕帽"]="Goldrim", + ["幻芒圣盾"]="Aegis Aurora", + ["无上箴言"]="The Supreme Truth", + ["血誓"]="The Covenant", + ["炼狱之心"]="Infernal Mantle", + ["噬魂之牙"]="Mortem Morsu", + ["威严之刃"]="Queen's Decree", + ["阿兹里之镜"]="Atziri's Mirror", + ["竭血之镰"]="The Blood Reaper", + ["暴雨之弦"]="Storm Cloud", + ["升华之冠"]="Demigod's Triumph", + ["远祖之颅"]="Matua Tupuna", + ["裂心刃"]="Heartbreaker", + ["裂心刃【仿品】"]="Replica Heartbreaker", + ["混沌之渊"]="Maelström of Chaos", + ["致命之体"]="Carcass Jack", + ["英灵宝环"]="Le Heup of All", + ["五芒屏障"]="Chernobog's Pillar", + ["夜临"]="Nightfall", + ["懦者的试验"]="The Coward's Trial", + ["奈可妲之灯"]="Nycta's Lantern", + ["轮回的梦魇"]="Acton's Nightmare", + ["斯塔空加之首"]="Starkonja's Head", + ["嗜血之爪"]="Bloodseeker", + ["忠诚之锤"]="Chober Chaber", + ["极地之眼"]="Alpha's Howl", + ["极地之眼【仿品】"]="Replica Alpha's Howl", + ["烈炎之翼"]="Rise of the Phoenix", + ["千缎"]="Thousand Ribbons", + ["布隆的影衣"]="Bronn's Lithe", + ["虹幕"]="Rainbowstride", + ["无尽之衣"]="Tabula Rasa", + ["暗雷"]="Darkray Vectors", + ["囚神杵"]="Pillar of the Caged God", + ["冰息"]="Icetomb", + ["祖灵之约"]="Soul Mantle", + ["崩石"]="Wurmfist", + ["安赛娜丝的安抚之语"]="Asenath's Gentle Touch", + ["卡莉莎的优雅之影"]="Kalisa's Grace", + ["卡莉莎的优雅之影【仿品】"]="Replica Kalisa's Grace", + ["志士的荣耀之心"]="Arimagius' Honour", + ["唤狱"]="Hellbringer", + ["轰天雷"]="Thunderfist", + ["枯萎之手"]="Deadman's Hand", + ["鼠巢"]="Rat's Nest", + ["维札卢的不堪往事"]="Vizaru's Folly", + ["禁语"]="Ylfe Ban", + ["深渊之唤"]="Abyssus", + ["深渊之唤【仿品】"]="Replica Abyssus", + ["灵护"]="Aurumvorax", + ["窃罪"]="Thief's Torment", + ["沉沦之间"]="Poorjoy's Asylum", + ["沉沦之间【仿品】"]="Replica Poorjoy's Asylum", + ["丧钟"]="Deidbell", + ["终息"]="Last Resort", + ["终息【仿品】"]="Replica Last Resort", + ["神力之牙"]="Leviathan Ivory", + ["鬣犬之牙"]="Al Dhih", + ["阿兹里圣徽"]="Atziri's Foible", + ["阿兹里圣徽【仿品】"]="Replica Atziri's Foible", + ["罗里的幸运之灯"]="Lori's Lantern", + ["祭礼之雨"]="The Bringer of Rain", + ["未名"]="NameGoesHere", + ["札德图斯的圣衣"]="Zahndethus' Cassock", + ["魔道之衣"]="Lightbane Raiment", + ["潜能魔棒"]="Void Battery", + ["瓦尔战刃"]="Rebuke of the Vaal", + ["罗里的复仇之途"]="Rory's Revengance", + ["马克的精锐战意"]="Mark2's Mastery", + ["罗比的腐败钉锤"]="Robbie's Rotten Mace", + ["卡尔的破坏者"]="Carl's Crusher", + ["特塔普斯的幸运符"]="DrTestapus' Charm", + ["双炎修道院"]="Convent of the Twins' Flame", + ["贼窝"]="Mao Kun", + ["咒荆"]="The Rathorn", + ["瓦尔克拉斯神殿"]="Wraeclast Pantheon", + ["希比尔之叹"]="Sibyl's Lament", + ["欧霸的咒怨宝库"]="Oba's Cursed Trove", + ["开膛斧"]="Soul Taker", + ["开膛斧【仿品】"]="Replica Soul Taker", + ["远古之印"]="Olmec's Sanctum", + ["纯净乐园"]="Untainted Paradise", + ["德瑞索的战礼"]="Daresso's Salute", + ["福尔的忠诚之符"]="Voll's Devotion", + ["维多里奥的捷思"]="Victario's Acuity", + ["神赐"]="Gifts from Above", + ["亡者呼唤"]="Death Rush", + ["薛朗的启示之环"]="Shavronne's Revelation", + ["奥术之符"]="Auxium", + ["乌卫"]="BlackGuardz", + ["血影"]="The Blood Dance", + ["康戈的战炎"]="Kongor's Undying Rage", + ["康戈的战炎【仿品】"]="Replica Kongor's Undying Rage", + ["女神的怒炎"]="The Goddess Scorned", + ["信念之砧"]="The Anvil", + ["凋灵魔爪"]="Mon'tregul's Grasp", + ["普兰德斯之记"]="Perandus Signet", + ["燃焰"]="Pyre", + ["宝视精华"]="Divination Distillate", + ["森林之后"]="Queen of the Forest", + ["邪眼之冠"]="Crown of Eyes", + ["升华之途"]="Demigod's Stride", + ["裂风"]="Windripper", + ["裂风【仿品】"]="Replica Windripper", + ["冥使之体"]="Death's Oath", + ["虚空之力"]="Voidbringer", + ["女神的灵缚"]="The Goddess Bound", + ["兽腹"]="Belly of the Beast", + ["灵漩"]="Mindspiral", + ["共鸣之面"]="Leer Cast", + ["共鸣之面【仿品】"]="Replica Leer Cast", + ["神行靴"]="Seven-League Step", + ["迎暮"]="Dusktoe", + ["迅战"]="Battlehaste", + ["阔斩"]="Wideswing", + ["重击之锤"]="Quecholli", + ["魔器"]="Mordhau", + ["马雷格罗的刻具"]="Maligaro's Etcher", + ["崩齿"]="Felltooth", + ["加拉的突刺刃"]="Galla's Riposte", + ["异宗之镜"]="Pagan Geis", + ["止水"]="Stillwater", + ["乱世之翼"]="Wings of Entropy", + ["乱世之翼【仿品】"]="Replica Wings of Entropy", + ["魔暴之痕"]="Voltaxic Rift", + ["德瑞的妙药"]="Doedre's Elixir", + ["玛莉琳的护体之符"]="Marylene's Fallacy", + ["吸魔海绵"]="Mana Sponge", + ["荒途"]="Briskwrap", + ["欧罗的贡品"]="Oro's Sacrifice", + ["欧罗的贡品【仿品】"]="Replica Oro's Sacrifice", + ["希比尔的冰爪"]="Cybil's Paw", + ["虹耀之月"]="Prismatic Eclipse", + ["德瑞索的卫衣"]="Daresso's Defiance", + ["桑托尼的忠诚之心"]="Santoni's Faith", + ["明恩的慧心"]="Ming's Heart", + ["雷语"]="Lightning Coil", + ["罗米拉的潜力之环"]="Romira's Banquet", + ["龙凤吟"]="Dyadus", + ["日炎"]="Sunblast", + ["猎踪"]="Deerstalker", + ["贝雷克的冰与火之歌"]="Berek's Pass", + ["贝雷克的冰与雷之曲"]="Berek's Grip", + ["贝雷克的火与雷之乐"]="Berek's Respite", + ["元素之章"]="The Taming", + ["战士之血"]="Blood of the Warrior", + ["机遇"]="Opportunity", + ["拉维安加之灵"]="Lavianga's Spirits", + ["乌崔德圣杯"]="Uhtred's Chalice", + ["拉维安加之泉【仿品】"]="Replica Lavianga's Spirit", + ["鸥喙"]="The Gull", + ["猎首"]="Headhunter", + ["猎首【仿品】"]="Replica Headhunter", + ["卫道之袍"]="Cloak of Defiance", + ["永生"]="Immortal Flesh", + ["亘古之灵"]="Fragment of Eternity", + ["碎月"]="Splinter of the Moon", + ["帝国的残壁"]="Remnant of Empires", + ["霜刃"]="Rust of Winter", + ["烬杵"]="Ashes of the Sun", + ["曙雷"]="Thunder of the Dawn", + ["庄重之杖"]="Vestige of Divinity", + ["轮回之记"]="Relic of the Cycle", + ["乱世之泪"]="Tear of Entropy", + ["时空之链"]="Chains of Time", + ["黑钢"]="Doon Cuebiyari", + ["生机之记"]="Lifesprig", + ["升华之指"]="Demigod's Touch", + ["鬼行"]="Ghostmarch", + ["亡者之财"]="Death and Taxes", + ["卡甘的奥秘之地"]="Cagan's Map", + ["烈阳铠"]="Solaris Lorica", + ["恐惧之缶"]="Chalice of Horrors", + ["亡灵之音"]="Death Rattle", + ["暴雨之舵"]="Wheel of the Stormsail", + ["铁芒"]="Ironweld", + ["残星"]="Celestial Fragment", + ["鹰啸"]="The Screaming Eagle", + ["牧者之音"]="Boreal Shepherd", + ["巴特克的魔指"]="Bartek's Finger", + ["雷暴"]="Stormblast", + ["绿藤"]="Fencoil", + ["绿藤【仿品】"]="Replica Fencoil", + ["比诺的厨刀"]="Bino's Kitchen Knife", + ["夜幕"]="Veil of the Night", + ["夜幕【仿品】"]="Replica Veil of the Night", + ["海妖魅曲"]="Song of the Sirens", + ["三龙战纪"]="The Three Dragons", + ["悲运之缚"]="Shackles of the Wretched", + ["沉默之雷"]="Mjölner", + ["幽魂之息"]="Dying Breath", + ["蝮吻"]="Snakebite", + ["阿尔贝隆的征途"]="Alberon's Warpath", + ["阿尔贝隆的征途【仿品】"]="Replica Alberon's Warpath", + ["光辉之颅"]="Skullhead", + ["虚空慧眼"]="Voideye", + ["虚空慧眼【仿品】"]="Replica Voideye", + ["瓦尔的灵手"]="Vaal Caress", + ["穿心"]="Drillneck", + ["寒锋之卫"]="Rearguard", + ["誓约"]="Pledge of Hands", + ["阿兹里的金履"]="Atziri's Step", + ["多里亚尼之约"]="Doryani's Invitation", + ["阿兹里的诺言"]="Atziri's Promise", + ["阿兹里的捷思"]="Atziri's Acuity", + ["阿兹里的捷思【仿品】"]="Replica Atziri's Acuity", + ["阿兹里的威权"]="Atziri's Splendour", + ["谜容"]="The Vertex", + ["阿兹里的刑刃"]="Atziri's Disfavour", + ["兀鸣"]="Vis Mortis", + ["多里亚尼的幻化之杖"]="Doryani's Catalyst", + ["皮斯卡托的慧眼"]="Piscator's Vigil", + ["升华珍宝"]="Demigod's Bounty", + [" 请勿使用"]=" DO NOT USE", + ["冰灵之吼"]="Asphyxia's Wrath", + ["烈炎之心"]="Incandescent Heart", + ["西里的嗜血之矢"]="Hyrri's Bite", + ["灭世"]="Doomfletch", + ["海昂的狂怒"]="Hyaon's Fury", + ["普兰德斯的宝盒"]="Perandus Bank", + ["冈姆的宝藏"]="Kaom's Cache", + ["魔域宝盒"]="Empyrean Apparatus", + ["冈姆的稳重之靴"]="Kaom's Roots", + ["费德利塔斯之锋"]="Fidelitas' Spike", + ["灵魂打击"]="Soul Strike", + ["灵魂打击【仿品】"]="Replica Soul Strike", + ["禁果"]="Forbidden Taste", + ["霸权时代"]="Hegemony's Era", + ["命运伤痕"]="Scar of Fate", + ["炎夏之血"]="Blood of Summer", + ["禁闭祭坛"]="Whakawairua Tuahu", + ["苦痛狂鲨"]="Jaws of Agony", + ["千齿"]="Thousand Teeth Temu", + ["费尔之仪"]="Fairgraves' Bearing", + ["莫考之拥"]="Mokou's Embrace", + ["迷茫幻符"]="Mark of the Doubting Knight", + ["鲁米的灵药"]="Rumi's Concoction", + ["鲁米的灵药【仿品】"]="Replica Rumi's Concoction", + ["幻梦飞羽"]="Dreamfeather", + ["幻梦飞羽【仿品】"]="Replica Dreamfeather", + ["刚勇"]="Gang's Momentum", + ["诺米克的风暴"]="Nomic's Storm", + ["薛鲁宾的恶作剧"]="Cherrubim's Maleficence", + ["艾普之怒"]="Apep's Rage", + ["刽子手.杰克"]="Jack, the Axe", + ["肉体与魂灵"]="Flesh and Spirit", + ["沙尘之影"]="Shadows and Dust", + ["收割者"]="The Harvest", + ["收割者【仿品】"]="Replica Harvest", + ["疯狂边界"]="Edge of Madness", + ["黯黑贤者"]="The Dark Seer", + ["岩头"]="Craghead", + ["元帅殿堂"]="Hall of Grandmasters", + ["玛拉凯的巧技"]="Malachai's Artifice", + ["玛拉凯的巧技【仿品】"]="Replica Malachai's Artifice", + ["山特立的回应"]="Sentari's Answer", + ["终末之始"]="Doomsower", + ["邪神庇护"]="Great Old One's Ward", + ["欧霸的奖赏"]="Oba's Prized Cache", + ["欧霸的珍宝"]="Oba's Riches", + ["欧霸的闪耀之窟"]="Oba's Glittering Stash", + ["升华之眼"]="Demigod's Eye", + ["雷霆圣杖"]="Agnerod", + ["东方雷霆圣杖"]="Agnerod East", + ["胜者护符"]="Talisman of the Victor", + ["血棘"]="The Blood Thorn", + ["血棘【仿品】"]="Replica Blood Thorn", + ["北方雷霆圣杖"]="Agnerod North", + ["幻彩菱织"]="Prismweave", + ["幻彩菱织【仿品】"]="Replica Prismweave", + ["凝息"]="Bated Breath", + ["凝息【仿品】"]="Replica Bated Breath", + ["基加萨鲁"]="Kikazaru", + ["混响"]="Reverberation Rod", + ["恩吉尔的和谐"]="Ungil's Harmony", + ["马雷格罗的染血透镜"]="Maligaro's Lens", + ["马雷格罗的染血之环"]="Maligaro's Restraint", + ["缺角帝冠"]="The Broken Crown", + ["马洛尼的暮光"]="Maloney's Nightfall", + ["浪涌缚者"]="Surgebinders", + ["狡徒束腰"]="Belt of the Deceiver", + ["时光之握"]="Timeclasp", + ["沸血"]="Bloodboil", + ["虚无之倾"]="Null's Inclination", + ["拉什卡德的耐心"]="Rashkaldor's Patience", + ["瓦拉库之印"]="Valako's Sign", + ["塔萨里奥之印"]="Tasalio's Sign", + ["塔萨里奥之印【仿品】"]="Replica Tasalio's Sign", + ["努葛玛呼之印"]="Ngamahu's Sign", + ["疫鼠囚笼"]="The Rat Cage", + ["布鲁特斯的刑具"]="Brutus' Lead Sprinkler", + ["恨意"]="Taste of Hate", + ["贪婪之拥"]="Greed's Embrace", + ["时空扭曲"]="Warped Timepiece", + ["德瑞的蔑视"]="Doedre's Scorn", + ["黑阳之冠"]="Black Sun Crest", + ["南方雷霆圣杖"]="Agnerod South", + ["南方"]="Southbound", + ["元帅的珠宝秘宝"]="Grandmaster's Gemcutting Cache", + ["元帅的奥术秘宝"]="Grandmaster's Arcanist Cache", + ["元帅的制图秘宝"]="Grandmaster's Cartography Cache", + ["元帅的华丽秘宝"]="Grandmaster's Ornate Cache", + ["元帅的财富"]="Grandmaster's Treasury", + ["元帅的宝藏"]="Grandmaster's Trove", + ["被腐化的元帅秘宝"]="Grandmaster's Corrupted Cache", + ["元帅的大型秘宝"]="Grandmaster's Large Cache", + ["赌神芬多"]="Ventor's Gamble", + ["结魂之环"]="Heartbound Loop", + ["戴亚迪安的晨曦"]="Dyadian Dawn", + ["破碎传承者"]="Sire of Shards", + ["怪桶"]="Strange Barrel", + ["维多里奥之绝响"]="Victario's Influence", + ["蚕食之暗"]="The Consuming Dark", + ["塑界者之籽"]="Shaper's Seed", + ["颤抖之杖"]="Tremor Rod", + ["无尽愤怒"]="Relentless Fury", + ["卡美利亚之锤"]="Cameria's Maul", + ["奇托克的洪流"]="Kitoko's Current", + ["坚定之刃"]="Callinellus Malleus", + ["死神之手"]="Death's Hand", + ["女神的束缚"]="The Goddess Unleashed", + ["一文字"]="Ichimonji", + ["帝国之掌"]="Empire's Grasp", + ["无尽之卫"]="The Restless Ward", + ["无尽之卫【仿品】"]="Replica Restless Ward", + ["狮吼精华"]="Lion's Roar", + ["东之饰"]="Ornament of the East", + ["冰点低语"]="The Whispering Ice", + ["纯净之泪"]="Tear of Purity", + ["堕落之血"]="Blood of Corruption", + ["狮眼的视线"]="Lioneye's Vision", + ["悔悟之掌"]="Repentance", + ["峡湾之星"]="Twyzel", + ["峡湾之星【仿品】"]="Replica Twyzel", + ["王者之刃"]="Kingmaker", + ["急尘魔侍"]="To Dust", + ["胜利之环"]="Band of the Victor", + ["异能知识"]="Eldritch Knowledge", + ["求知的热情"]="Inspired Learning", + ["武艺之相"]="Martial Artistry", + ["狮眼的陨落"]="Lioneye's Fall", + ["直觉之跃"]="Intuitive Leap", + ["无私领导"]="Selfless Leadership", + ["生存技巧"]="Survival Skills", + ["生存本能"]="Survival Instincts", + ["生存秘技"]="Survival Secrets", + ["丰富心灵"]="Fertile Mind", + ["流畅行动"]="Fluid Motion", + ["同族相残"]="Cannibalistic Habits", + ["石塔"]="Spire of Stone", + ["映像"]="Apparitions", + ["烈炎之兆"]="Mantra of Flames", + ["坚守军团"]="Fortified Legion", + ["吸血鬼的力量"]="Vampire's Might", + ["鲁莽"]="Hotheaded", + ["鲁莽【仿品】"]="Replica Hotheaded", + ["罪恶的重量"]="Weight of Sin", + ["狂热之心"]="Fevered Mind", + ["暂名"]="The Naming Temporary", + ["脆弱的繁华"]="Fragile Bloom", + ["脆弱的繁华【仿品】"]="Replica Fragile Bloom", + ["深藏的潜能"]="Hidden Potential", + ["碎镞雨"]="Rain of Splinters", + ["不善意图"]="Malicious Intent", + ["筋骨强化"]="Brawn", + ["理智"]="Clear Mind", + ["熟稔"]="Specialised", + ["悲惨赐予者"]="Miser of Misery", + ["充分训练"]="Efficient Training", + ["蛮力冲撞"]="Brute Force Solution", + ["惯性"]="Inertia", + ["审慎计划"]="Careful Planning", + ["原生祭仪"]="Sacrificial Harvest", + ["阿兹里之权"]="Atziri's Reign", + ["瓦尔之诉"]="Vaal Sentencing", + ["盗猎者的准心"]="Poacher's Aim", + ["督军之力"]="Warlord's Reach", + ["暗影之影"]="Assassin's Haste", + ["征服者的迅捷"]="Conqueror's Efficiency", + ["征服者的迅捷【仿品】"]="Replica Conqueror's Efficiency", + ["征服者的力量"]="Conqueror's Potency", + ["征服者的长生"]="Conqueror's Longevity", + ["远古基石"]="Ancient Waystones", + ["腐化寒息"]="Chill of Corruption", + ["堕落异体"]="Mutated Growth", + ["饥馑深渊"]="Hungry Abyss", + ["泽佛伊的青春"]="Zerphi's Youth", + ["腐化能量"]="Corrupted Energy", + ["残虐之欢愉"]="Self-Flagellation", + ["血牺"]="Blood Sacrifice", + ["血牺【仿品】"]="Replica Blood Sacrifice", + ["易碎屏障"]="Brittle Barrier", + ["和平主义"]="Pacifism", + ["脆弱"]="Fragility", + ["无力"]="Powerlessness", + ["意志呼唤"]="Call of the Brotherhood", + ["迅击者"]="Pugilist", + ["冷钢"]="Cold Steel", + ["炎域"]="Fireborn", + ["能量坚甲"]="Energised Armour", + ["潜能防护"]="Energy From Within", + ["真知灼见"]="Anatomical Knowledge", + ["静电之源"]="Static Electricity", + ["灵体转换"]="Healthy Mind", + ["卓绝之力"]="Might in All Forms", + ["皇家卫甲"]="Kingsguard", + ["血凿"]="Goredrill", + ["血谑"]="Bloodplay", + ["血谑【仿品】"]="Replica Bloodplay", + ["艾贝拉斯之角"]="Abberath's Horn", + ["创域"]="Realmshaper", + ["野性狂爪"]="Wildslash", + ["深渊绝壁"]="The Deep One's Hide", + ["恐惧之镰"]="Dreadarc", + ["月岚"]="Moonbender's Wing", + ["女爵"]="The Princess", + ["拉奇许之刃"]="Lakishu's Blade", + ["血裂"]="Gorebreaker", + ["拉维安加的智慧"]="Lavianga's Wisdom", + ["血肉之嗜"]="Flesh-Eater", + ["风暴之眼"]="The Stormheart", + ["布琳洛特印记"]="Brinerot Mark", + ["红刃之环"]="Redblade Band", + ["哑风封印"]="Mutewind Seal", + ["布琳洛特之旗"]="Brinerot Flag", + ["红刃旗帜"]="Redblade Banner", + ["哑风尖旗"]="Mutewind Pennant", + ["升华之灯"]="Demigod's Beacon", + ["布琳洛特岸行者"]="Brinerot Whalers", + ["哑风轻步"]="Mutewind Whispersteps", + ["红刃蹂躏靴"]="Redblade Tramplers", + ["巫木"]="Trolltimber Spire", + ["乔赫黑钢"]="Jorrhast's Blacksteel", + ["殒皇之冠"]="Crown of the Pale King", + ["伊芙班的诡计"]="Ylfeban's Trickery", + ["余烬之痕"]="Emberwake", + ["余烬之痕【仿品】"]="Replica Emberwake", + ["白银恩典"]="Slivers of Providence", + ["魅惑"]="Allure", + ["魅惑【仿品】"]="Replica Allure", + ["绝地魔履"]="Steppan Eard", + ["破碎信念"]="Broken Faith", + ["草民"]="The Pariah", + ["闪耀精华"]="Coruscating Elixir", + ["埃拉黛丝"]="The Aylardex", + ["破碎之炼"]="Shattered Chains", + ["帝国重量"]="Weight of the Empire", + ["黯黑之调"]="Pitch Darkness", + ["坚毅心灵"]="Steel Spirit", + ["茁壮苦痛"]="Growing Agony", + ["西方雷霆圣杖"]="Agnerod West", + ["维克塔广场"]="The Vinktar Square", + ["盛宴之结"]="Feastbind", + ["饥荒之结"]="Faminebind", + ["呕吐"]="The Retch", + ["鲜血支配"]="Bloodgrip", + ["嗜血黑兹玛娜"]="Hezmana's Bloodlust", + ["维克塔血器"]="Vessel of Vinktar", + ["孔明的神算"]="Kongming's Stratagem", + ["空向"]="Skyforth", + ["鲁莽防御"]="Reckless Defence", + ["鲁莽防御【仿品】"]="Replica Reckless Defence", + ["萝丝之触"]="Roth's Reach", + ["升华之风"]="Winds of Change", + ["伤胃酒"]="Rotgut", + ["监视守夜"]="The Vigil", + ["滚动烈焰"]="Rolling Flames", + ["冬季赏金"]="Winter's Bounty", + ["先祖回音"]="Spirited Response", + ["圣徒胫骨"]="Femurs of the Saints", + ["不朽之躯"]="Cannot Die", + ["元素武器"]="Elemental Weapon", + ["超越属性"]="Attribute Override", + ["延续病痛"]="Ailment Durations", + ["玩家终结者"]="De-Playerification", + ["抹灭"]="Obliteration", + ["龙族印记"]="Wyrmsign", + ["先驱之脊"]="Spine of the First Claimant", + ["伊泽洛之乱"]="Izaro's Turmoil", + ["切特斯之针"]="Chitus' Needle", + ["伊泽洛之谜"]="Izaro's Dilemma", + ["心灵抽取"]="Extractor Mentis", + ["禅意苦行僧"]="The Dancing Dervish", + ["死亡清算"]="Dead Reckoning", + ["急速扩张"]="Rapid Expansion", + ["怒火齐发"]="Volley Fire", + ["精神守护"]="Spirit Guards", + ["钢铁指挥"]="Iron Commander", + ["钢铁指挥【仿品】"]="Replica Iron Commander", + ["禁锢暴风"]="Storm Prison", + ["宇蚀"]="Eclipse Solaris", + ["分裂析取"]="Disjunction", + ["奇异"]="Singularity", + ["苦梦"]="Bitterdream", + ["苦梦【仿品】"]="Replica Bitterdream", + ["嗜魂"]="Soulthirst", + ["夜守"]="Night's Hold", + ["菁华蠕虫"]="Essence Worm", + ["瓦尔克拉斯之星"]="Star of Wraeclast", + ["枯井"]="Blightwell", + ["自然组织"]="Natural Hierarchy", + ["瑞佛诅咒"]="Rigwald's Curse", + ["巨狼之眼"]="Eyes of the Greatwolf", + ["瑞佛之冠"]="Rigwald's Crest", + ["野性瑞佛"]="Rigwald's Savagery", + ["瑞佛统帅"]="Rigwald's Command", + ["瑞佛之羽"]="Rigwald's Quills", + ["塞尔.布雷德狼穴"]="Caer Blaidd, Wolfpack's Den", + ["冬之心"]="Winterheart", + ["冬之心【仿品】"]="Replica Winterheart", + ["升华统御"]="Demigod's Dominance", + ["扭曲之罐"]="The Writhing Jar", + ["轮回"]="Malachai's Loop", + ["努葛玛呼之耀"]="Ngamahu's Flame", + ["力量借贷"]="Borrowed Power", + ["不朽系命"]="Umbilicus Immortalis", + ["不灭冰晶"]="Frost Unbroken", + ["超越壁垒"]="Advancing Fortress", + ["超越壁垒【仿品】"]="Replica Advancing Fortress", + ["舍吉的手柄"]="Xirgil's Crank", + ["马拉克斯花器"]="Deshret's Storm", + ["永恒帝国之瓮"]="Ashes of the Condemned", + ["军团的宝库"]="Mutewind Cache", + ["红刃的宝库"]="Redblade Cache", + ["布琳洛特宝库"]="Brinerot Cache", + ["混沌军团的宝库"]="Renegades Cache", + ["裂颅"]="Trypanon", + ["裂颅【仿品】"]="Replica Trypanon", + ["寡妇"]="Widowmaker", + ["塑泥者"]="Clayshaper", + ["霜息"]="Frostbreath", + ["霜息【仿品】"]="Replica Frostbreath", + ["暴风之钢"]="The Tempestuous Steel", + ["暴风之钢【仿品】"]="Replica Tempestuous Steel", + ["德瑞索的热情"]="Daresso's Passion", + ["灰烬行者"]="Ashcaller", + ["阈限螺旋"]="Liminal Coil", + ["符文猎手的呼唤"]="Runeseeker's Call", + ["灾祸之礁"]="Reefbane", + ["神圣哀悼"]="The Sorrow of the Divine", + ["神圣哀悼【仿品】"]="Replica Sorrow of the Divine", + ["吉尔菲的圣殿"]="Geofri's Sanctuary", + ["历史公理"]="Axiom Perpetuum", + ["黑鲨"]="Varunastra", + ["毒蛇之度"]="Viper's Scales", + ["地动"]="Abberath's Hooves", + ["兽毛披肩"]="The Beast Fur Shawl", + ["泽佛伊的终息"]="Zerphi's Last Breath", + ["高洁圣杯"]="The Overflowing Chalice", + ["裂隙"]="Rive", + ["廉价建设"]="Cheap Construction", + ["廉价建设【仿品】"]="Replica Cheap Construction", + ["七彩碟"]="Glitterdisc", + ["发闸机关"]="Hair Trigger", + ["努罗的竖琴"]="Nuro's Harp", + ["榴星"]="Coated Shrapnel", + ["不稳定承载"]="Unstable Payload", + ["不稳定承载【仿品】"]="Replica Unstable Payload", + ["异教面纱"]="Heretic's Veil", + ["帝王的诡计"]="Emperor's Cunning", + ["帝王的智慧"]="Emperor's Wit", + ["帝王的霸权"]="Emperor's Might", + ["帝王的纯熟"]="Emperor's Mastery", + ["维多里奥的贡献"]="Victario's Charity", + ["维多里奥的贡献【仿品】"]="Replica Victario's Charity", + ["普兰德斯庄园"]="The Perandus Manor", + ["英斯贝理之极"]="Innsbury Edge", + ["英斯贝理之极【仿品】"]="Replica Innsbury Edge", + ["暗翼"]="Duskwing", + ["血书"]="Bloodletter", + ["强袭者"]="Three-step Assault", + ["强袭者【仿品】"]="Replica Three-step Assault", + ["绞刑架"]="The Rack", + ["塔温的披风"]="Cloak of Tawm'r Isley", + ["聚光之石"]="Grand Spectrum", + ["变节者"]="Ascent From Flesh", + ["智者之秘"]="Mind of the Council", + ["辛格拉的凝视"]="Hinekora's Sight", + ["黄昏花瓣"]="Eventide Petals", + ["完美信条"]="Immaculate Adherence", + ["奇塔弗之渴望"]="Kitava's Thirst", + ["食蚜"]="Scaeva", + ["勇者之礼"]="Saemus' Gift", + ["陨落之环"]="Veruso's Battering Rams", + ["金珏之缮"]="Kintsugi", + ["不羁之行"]="Rumblemarch", + ["逆行之怒"]="Underdog's Fury", + ["痛苦之触"]="Touch of Anguish", + ["精灵皮肤"]="Spiritskin", + ["无击"]="Hiltless", + ["伊沃幻像"]="Ewar's Mirage", + ["狼蛛"]="Lycosidae", + ["福尔的远见"]="Voll's Vision", + ["玛拉凯的远见"]="Malachai's Vision", + ["卡鲁充能"]="Karui Charge", + ["荆棘之墙"]="Wall of Brambles", + ["薛朗的诡计"]="Shavronne's Gambit", + ["死亡之作"]="Death's Opus", + ["卡斯普里意志"]="Cospri's Will", + ["遗忘守卫"]="Forgotten Warden", + ["苦行"]="The Ascetic", + ["小会战"]="Skirmish", + ["学习之石"]="The Learning Stone", + ["议会之握"]="Grip of the Council", + ["议会之握【仿品】"]="Replica Grip of the Council", + ["奇亚拉的决心"]="Kiara's Determination", + ["钟表匠的华服"]="Tinkerskin", + ["死亡大门"]="Death's Door", + ["议会之触"]="Reach of the Council", + ["议会之息"]="Breath of the Council", + ["虚空心灵"]="Voidheart", + ["落石"]="Cragfall", + ["狼烟"]="The Signal Fire", + ["努葛玛呼之像"]="Ngamahu Tiki", + ["李姆本"]="Hrimburn", + ["烈士之冠"]="Martyr's Crown", + ["艾兹麦之握"]="Ezomyte Hold", + ["丧吼"]="Deidbellow", + ["颤栗之饥"]="Thirst for Horrors", + ["橡树"]="The Oak", + ["冰霜之魂"]="Kaltensoul", + ["狮鹫"]="The Gryphon", + ["烧灼器"]="The Cauteriser", + ["灭世之狱"]="Doomfletch's Prism", + ["银枝"]="Silverbough", + ["暴风雨"]="The Tempest", + ["雷姆诺的挽歌"]="Hrimnor's Dirge", + ["增幅杖"]="Amplification Rod", + ["魂界终结"]="Realm Ender", + ["逃亡女王"]="Queen's Escape", + ["疫病之奉献"]="The Plaguemaw's Offering", + ["冈姆之路"]="Kaom's Way", + ["普拉克斯"]="Praxis", + ["刚多的虚荣"]="Kondo's Pride", + ["女武神"]="Valyrium", + ["巨铜之顶"]="The Brass Dome", + ["脑乱者"]="Brain Rattler", + ["七日锋"]="Razor of the Seventh Sun", + ["无罪之眼"]="Eye of Innocence", + ["白银之舌"]="Slivertongue", + ["厌食者"]="Obscurantis", + ["蛇穴"]="Snakepit", + ["灾害"]="The Scourge", + ["卡斯普里怨恨"]="Cospri's Malice", + ["塑星者"]="Starforge", + ["无尽渴望"]="Unending Hunger", + ["虚空行者"]="Voidwalker", + ["虚空行者【仿品】"]="Replica Voidwalker", + ["塑界之触"]="Shaper's Touch", + ["守卫之铭"]="The Warden's Brand", + ["巫酿之水"]="Witchfire Brew", + ["逝日"]="Dying Sun", + ["幽秘博物馆"]="The Putrid Cloister", + ["阿兹里宝藏"]="Atziri's Vessel", + ["魔诅之域"]="Hallowed Ground", + ["裂隙匣盒"]="Breach Box", + ["起源和谐"]="Primordial Harmony", + ["起源力量"]="Primordial Might", + ["起源力量【仿品】"]="Replica Primordial Might", + ["起源卓越"]="Primordial Eminence", + ["聚魂石"]="The Anima Stone", + ["灵魂甲胄"]="The Coming Calamity", + ["比斯克的项圈"]="Bisco's Collar", + ["速度之力"]="Inpulsa's Broken Heart", + ["索伏的爱抚"]="Xoph's Nurture", + ["索伏的始源"]="Xoph's Inception", + ["无形火炬"]="The Formless Flame", + ["无形炼狱"]="The Formless Inferno", + ["索伏之心"]="Xoph's Heart", + ["索伏之血"]="Xoph's Blood", + ["托沃崩"]="Tulborn", + ["托沃卧"]="Tulfall", + ["托沃卧【仿品】"]="Replica Tulfall", + ["雪盲恩惠"]="The Snowblind Grace", + ["完美姿态"]="The Perfect Form", + ["完美姿态【仿品】"]="Replica Perfect Form", + ["太平"]="The Halcyon", + ["群魔殿"]="The Pandemonius", + ["思动之手"]="Hand of Thought and Motion", + ["智行之手"]="Hand of Wisdom and Action", + ["艾许之镜"]="Esh's Mirror", + ["艾许之面"]="Esh's Visage", + ["暴风之言"]="Voice of the Storm", + ["暴风之语"]="Choir of the Storm", + ["无尽之距"]="The Infinite Pursuit", + ["赤红踪迹"]="The Red Trail", + ["赤红踪迹【仿品】"]="Replica Red Trail", + ["乌尔尼多之吻"]="Uul-Netol's Kiss", + ["乌尔尼多的拥抱"]="Uul-Netol's Embrace", + ["悬念"]="The Anticipation", + ["降伏"]="The Surrender", + ["离异梦寐"]="Severed in Sleep", + ["合流梦寐"]="United in Dream", + ["忠诚之肤"]="Skin of the Loyal", + ["君主之肤"]="Skin of the Lords", + ["赤影梦境"]="The Red Dream", + ["赤影梦魇"]="The Red Nightmare", + ["青影梦境"]="The Green Dream", + ["青影梦魇"]="The Green Nightmare", + ["碧影梦境"]="The Blue Dream", + ["碧影梦魇"]="The Blue Nightmare", + ["图克哈玛堡垒"]="Tukohama's Fortress", + ["图克哈玛堡垒【仿品】"]="Replica Tukohama's Fortress", + ["灵魂羁绊"]="Soul Tether", + ["灵魂羁绊【仿品】"]="Replica Soul Tether", + ["渔夫之辫"]="Angler's Plait", + ["血友病"]="Haemophilia", + ["男爵"]="The Baron", + ["汉恩的遗产"]="Ahn's Heritage", + ["日耀之影"]="Shade of Solaris", + ["大漩涡"]="The Maelström Cell", + ["海王冠冕"]="The Brine Crown", + ["再生的罪恶"]="Sin's Rebirth", + ["月影之耀"]="Light of Lunaris", + ["奇塔弗之盛宴"]="Kitava's Feast", + ["宵晓"]="Duskdawn", + ["宵晓【仿品】"]="Replica Duskdawn", + ["恒毅意志"]="Perseverance", + ["阿拉卡力之牙"]="Arakaali's Fang", + ["欺诈獠牙"]="Gruthkul's Pelt", + ["夏乌拉之印"]="Presence of Chayula", + ["威勒姆的战争宝箱"]="Weylam's War Chest", + ["附带伤害"]="Collateral Damage", + ["突然点火"]="Sudden Ignition", + ["压倒性"]="Overwhelming Odds", + ["初雪"]="First Snow", + ["风之启示"]="Omen on the Winds", + ["野火"]="Wildfire", + ["为生存而战"]="Fight for Survival", + ["蛮力与影响"]="Might and Influence", + ["冰冻痕迹"]="Frozen Trail", + ["利刃戒指"]="Ring of Blades", + ["无边紧握"]="Boundless Grasp", + ["不可避免"]="Inevitability", + ["冬葬"]="Winter Burial", + ["比斯克的缰绳"]="Bisco's Leash", + ["腐烂扩散"]="Spreading Rot", + ["盖卢坎的飞升"]="Garukhan's Flight", + ["普洛斯彼罗的宝库"]="Prospero's Vault", + ["战歌"]="Debeon's Dirge", + ["聪明的欧克"]="The Wise Oak", + ["暴力的死者"]="Violent Dead", + ["危险研究"]="Hazardous Research", + ["局势逆转者"]="Tidebreaker", + ["纯净之神的祭品"]="Martyr of Innocence", + ["血脉相连"]="Bloodbond", + ["遗传圣物"]="Legacy Relic", + ["尘封箱子"]="Timeworn Chest", + ["瓦尔储藏库"]="Vaal Repository", + ["被遗忘的罪恶"]="Forgotten Guilt", + ["内脏残余"]="Visceral Remnant", + ["闪亮的玩具箱"]="Shiny Toy Box", + ["档案宝箱"]="Archive Cache", + ["剩下的是什么"]="What Little Remains", + ["父爱"]="A Father's Love", + ["无声的遗产"]="Silent Legacy", + ["虚空血脉宝箱"]="Voidborn Chest", + ["瑞斯拉萨的线圈"]="Ryslatha's Coil", + ["众生指引"]="Speaker's Wreath", + ["汉恩的蔑视"]="Ahn's Contempt", + ["汉恩的力量"]="Ahn's Might", + ["茵雅的启蒙"]="Inya's Epiphany", + ["茵雅的启蒙【仿品】"]="Replica Inya's Epiphany", + ["福库尔的手"]="Volkuur's Guidance", + ["福库尔的手【仿品】"]="Replica Volkuur's Guidance", + ["伊瑞的精通"]="Yriel's Fostering", + ["希伯的霸权"]="Eber's Unification", + ["逝者公约"]="Pact of Skulls", + ["窒息之烬"]="Choking Ash", + ["直理之述"]="Straight and True", + ["苍白烈火"]="Balefire", + ["秘法君临"]="The Rippling Thoughts", + ["流逝之时"]="The Flow Untethered", + ["不屈之志"]="The Unshattered Will", + ["不屈先驱者I"]="First Piece of Focus", + ["不屈先驱者II"]="Second Piece of Focus", + ["不屈先驱者III"]="Third Piece of Focus", + ["不屈先驱者IV"]="Fourth Piece of Focus", + ["爆裂之射"]="The Fracturing Spinner", + ["风暴拘束"]="The Tempest's Binding", + ["尘土归来"]="From Dust", + ["尘埃落定"]="To Dust", + ["蜂巢涌动"]="The Wasp Nest", + ["砥砺深根"]="Taproot", + ["马雷格罗的残酷"]="Maligaro's Cruelty", + ["箭丽毒蛙"]="Dendrobate", + ["入殓师"]="The Embalmer", + ["相生相克"]="Allelopathy", + ["相生相克【仿品】"]="Replica Allelopathy", + ["圣恶之喻"]="The Enmity Divine", + ["秘法先驱者碎片I"]="First Piece of the Arcane", + ["秘法先驱者碎片II"]="Second Piece of the Arcane", + ["秘法先驱者碎片III"]="Third Piece of the Arcane", + ["残暴先驱者碎片I"]="First Piece of Brutality", + ["残暴先驱者碎片II"]="Second Piece of Brutality", + ["残暴先驱者碎片III"]="Third Piece of Brutality", + ["时空先驱者碎片I"]="First Piece of Time", + ["时空先驱者碎片II"]="Second Piece of Time", + ["射术先驱者碎片I"]="First Piece of Directions", + ["射术先驱者碎片II"]="Second Piece of Directions", + ["射术先驱者碎片III"]="Third Piece of Directions", + ["冰雷先驱者I"]="First Piece of Storms", + ["冰雷先驱者II"]="Second Piece of Storms", + ["冰雷先驱者III"]="Third Piece of Storms", + ["降临之地"]="The Beachhead", + ["德瑞之肤"]="Doedre's Skin", + ["暮光古庙"]="The Twilight Temple", + ["影月"]="Vix Lunaris", + ["耀日"]="Invictus Solaris", + ["多利亚尼的幻想"]="Doryani's Delusion", + ["多利亚尼的迷城"]="Doryani's Machinarium", + ["无悔之爱"]="Dialla's Malefaction", + ["马拉凯之记"]="Malachai's Mark", + ["书架保险箱"]="Book Stand Strongbox", + ["阿尔伦神柱"]="Pillars of Arun", + ["阿尔伦神柱【仿品】"]="Replica Pillars of Arun", + ["风暴骑士"]="Stormcharger", + ["巨灵灾星"]="Giantsbane", + ["幽冥灵王"]="Wraithlord", + ["阐释之杖"]="Cane of Unravelling", + ["拉克斯的渴望"]="Ralakesh's Impatience", + ["饥饿之环 "]="The Hungry Loop", + ["诗人之笔"]="The Poet's Pen", + ["克拉里多之名"]="Coralito's Signature", + ["凛冽寒冬"]="The Long Winter", + ["纯才"]="Pure Talent", + ["纯才【仿品】"]="Replica Pure Talent", + ["欧斯卡姆"]="Oskarm", + ["温柔之力"]="Might of the Meek", + ["沙卡丽之沙"]="Sands of Shakari", + ["黄金法则"]="The Golden Rule", + ["灵魂之芯"]="Soul's Wick", + ["鬼弑"]="Oni-Goroshi", + ["记忆囚笼"]="Memory Vault", + ["巨岩指套"]="Cyclopean Coil", + ["坚毅之食"]="Magna Eclipsis", + ["临死的施舍"]="Leper's Alms", + ["隐逝"]="Impresence", + ["钢铁之心"]="Iron Heart", + ["鼠疫之源"]="Bubonic Trail", + ["白净之风"]="White Wind", + ["阿伯瑞斯"]="Arborix", + ["苦难羁绊"]="Yoke of Suffering", + ["葛尔贡的凝视"]="Gorgon's Gaze", + ["陵拳"]="Tombfist", + ["光明偷猎者"]="Lightpoacher", + ["泯光寿衣"]="Shroud of the Lightless", + ["泯光寿衣【仿品】"]="Replica Shroud of the Lightless", + ["守望之眼"]="Watcher's Eye", + ["亵渎者之握"]="Blasphemer's Grasp", + ["尼布洛克"]="Nebuloch", + ["破灭之希"]="Hopeshredder", + ["低伏暗光"]="Shimmeron", + ["韧木曲刃"]="Grelwood Shank", + ["芯木腰刀"]="Beltimber Blade", + ["火神锻台"]="Vulconus", + ["占星"]="Augyre", + ["昏暗之牙"]="Gloomfang", + ["裂界之印"]="Mark of the Elder", + ["塑界之印"]="Mark of the Shaper", + ["靛蓝之冠"]="Indigon", + ["裂世轮回"]="Disintegrator", + ["裂空者"]="Voidforge", + ["虚空制箭者"]="Voidfletcher", + ["红契符印"]="Mark of the Red Covenant", + ["扭魂者"]="Soulwrest", + ["勇气之魄"]="Sinvicta's Mettle", + ["苍空之翼"]="Saqawal's Winds", + ["苍空之巢"]="Saqawal's Nest", + ["苍空之爪"]="Saqawal's Talons", + ["苍空之翎"]="Saqawal's Flock", + ["深海魔甲"]="Craiceann's Carapace", + ["深海魔角"]="Craiceann's Chitin", + ["深海魔钳"]="Craiceann's Pincers", + ["深海魔足"]="Craiceann's Tracks", + ["大地之护"]="Farrul's Fur", + ["大地之护【仿品】"]="Replica Farrul's Fur", + ["大地之牙"]="Farrul's Bite", + ["大地之握"]="Farrul's Pounce", + ["大地之痕"]="Farrul's Chase", + ["暗夜弑衣"]="Fenumus' Shroud", + ["暗夜毒牙"]="Fenumus' Toxins", + ["暗夜织礼"]="Fenumus' Weave", + ["暗夜刺足"]="Fenumus' Spinnerets", + ["满溢之甲"]="Loreweave", + ["满溢之甲【仿品】"]="Replica Loreweave", + ["不屈烈焰"]="Unyielding Flame", + ["风暴之炎"]="Stormfire", + ["暴食"]="Gluttony", + ["水晶墓穴"]="Crystal Vault", + ["贪欲之诱"]="Greedtrap", + ["荒野之绕"]="Wildwrap", + ["日怨"]="Sunspite", + ["风哮"]="Windshriek", + ["幽暗凋零"]="Duskblight", + ["梅吉诺德的活力"]="Meginord's Vigour", + ["德瑞的恶念"]="Doedre's Malevolence", + ["冰狱"]="Frostferno", + ["阿兹里的反击"]="Atziri's Reflection", + ["巨击之锤"]="Panquetzaliztli", + ["魔藤"]="Mirebough", + ["风暴坚壁"]="The Stormwall", + ["狐运强铠"]="Fox's Fortune", + ["安赛娜丝的优雅之歌"]="Asenath's Chant", + ["荣耀之持"]="Honourhold", + ["玛拉凯之觉醒"]="Malachai's Awakening", + ["仙灵之印"]="Sidhebite", + ["耀阳徽记"]="The Effigon", + ["谋士之环"]="The Tactician", + ["游牧之环"]="The Nomad", + ["冬日之织"]="Winterweave", + ["西里之逝"]="Hyrri's Demise", + ["恐怖巨镰"]="Dreadsurge", + ["雀跃"]="Sanguine Gambol", + ["吉尔菲的奉献之锤"]="Geofri's Devotion", + ["卡美利亚之贪婪"]="Cameria's Avarice", + ["恐惧利刃"]="Dreadbeak", + ["杀孽戒刀"]="The Dancing Duo", + ["日耀之冠"]="Corona Solaris", + ["钢铁要塞"]="The Iron Fortress", + ["将军的复生"]="Chains of Command", + ["建筑师之手"]="Architect's Hand", + ["奴隶贩子之手"]="Slavedriver's Hand", + ["饮魂者面罩"]="Mask of the Spirit Drinker", + ["缝合恶魔面罩"]="Mask of the Stitched Demon", + ["艾普之梦"]="Apep's Slumber", + ["艾普的霸权"]="Apep's Supremacy", + ["暗影缝合"]="Shadowstitch", + ["祭祀之心"]="Sacrificial Heart", + ["泽佛伊之心"]="Zerphi's Heart", + ["淬火之躯"]="Tempered Flesh", + ["淬火之魂"]="Tempered Spirit", + ["淬火之心"]="Tempered Mind", + ["升华之躯"]="Transcendent Flesh", + ["升华之魂"]="Transcendent Spirit", + ["升华之心"]="Transcendent Mind", + ["捕魂者"]="Soul Catcher", + ["裂魂者"]="Soul Ripper", + ["奴役之索"]="String of Servitude", + ["献祭舞鞋"]="Dance of the Offered", + ["至高天堂"]="Omeyocan", + ["懦夫之链"]="Coward's Chains", + ["懦夫之遗"]="Coward's Legacy", + ["瓦尔传说"]="Story of the Vaal", + ["瓦尔命运"]="Fate of the Vaal", + ["泽尔的放大器"]="Zeel's Amplifier", + ["叶兰德尔的拥抱"]="Earendel's Embrace", + ["叶兰德尔的拥抱【仿品】"]="Replica Earendel's Embrace", + ["战斗专注"]="Combat Focus", + ["玛拉凯的卓越"]="Malachai's Brilliance", + ["超自然本能"]="Unnatural Instinct", + ["违法之徒"]="Lawbreaker", + ["屈服印记"]="Mark of Submission", + ["灰色尖椎"]="The Grey Spire", + ["原始锁链"]="The Primordial Chain", + ["刁妇的圈套"]="Vixen's Entrapment", + ["永恒苹果"]="The Eternal Apple", + ["珀奎尔之趾"]="Perquil's Toe", + ["恶魔缝补者"]="Demon Stitcher", + ["巨坑之令"]="Command of the Pit", + ["夜幕召唤"]="Curtain Call", + ["冥犬残肢"]="Cerberus Limb", + ["强健否决者"]="Hale Negator", + ["暴君王冠"]="Crown of the Tyrant", + ["阿克莱的高山"]="Ahkeli's Mountain", + ["阿克莱的草原"]="Ahkeli's Meadow", + ["阿克莱的山谷"]="Ahkeli's Valley", + ["乌扎萨的高山"]="Uzaza's Mountain", + ["乌扎萨的草原"]="Uzaza's Meadow", + ["乌扎萨的山谷"]="Uzaza's Valley", + ["普藤博的高山"]="Putembo's Mountain", + ["普藤博的草原"]="Putembo's Meadow", + ["普藤博的山谷"]="Putembo's Valley", + ["先驱的纹章"]="Precursor's Emblem", + ["奥尔之兴"]="Aul's Uprising", + ["石冢"]="Chaber Cairn", + ["乌尔的现身"]="Ullr's Advent", + ["吉尔菲的遗产"]="Geofri's Legacy", + ["发掘入口"]="Unearth Threshold", + ["剧毒蒸汽"]="Toxic Vapours", + ["辟路者"]="Waycarver", + ["世界雕刻者"]="Worldcarver", + ["远见"]="Farsight", + ["卓识"]="Flamesight", + ["灰眼"]="Galesight", + ["雷目"]="Thundersight", + ["永恒幽影"]="The Eternity Shroud", + ["永恒幽影【仿品】"]="Replica Eternity Shroud", + ["至日不眠"]="Solstice Vigil", + ["活解"]="Vivinsect", + ["赤红风暴"]="The Crimson Storm", + ["悖论"]="Paradoxica", + ["悖论【仿品】"]="Replica Paradoxica", + ["极北"]="Hyperboreus", + ["女王的饥饿"]="The Queen's Hunger", + ["灰烬之瓮"]="Cinderswallow Urn", + ["吞噬者王冠"]="The Devouring Diadem", + ["苦痛之处"]="Bitterbind Point", + ["瓦卡图图里"]="Whakatutuki o Matua", + ["内布利斯"]="Nebulis", + ["内布利斯【仿品】"]="Replica Nebulis", + ["瓶中信仰"]="Bottled Faith", + ["暴君之握"]="Offering to the Serpent", + ["无常法袍"]="Garb of the Ephemeral", + ["风暴赐福"]="Storm's Gift", + ["裁决面罩"]="Mask of the Tribunal", + ["苦痛之环"]="Circle of Anguish", + ["恐惧之环"]="Circle of Fear", + ["悔恨之环"]="Circle of Regret", + ["乡愁之环"]="Circle of Nostalgia", + ["罪恶之环"]="Circle of Guilt", + ["西里的真相"]="Hyrri's Truth", + ["西里的真相【仿品】"]="Replica Hyrri's Truth", + ["峰回路转"]="Perepiteia", + ["军团的进击"]="March of the Legion", + ["马洛尼的技巧"]="Maloney's Mechanism", + ["马洛尼的技巧【仿品】"]="Replica Maloney's Mechanism", + ["奥库娜的意志"]="Aukuna's Will", + ["征服之口"]="Maw of Conquest", + ["圣令"]="Tavukai", + ["分形思维"]="Fractal Thoughts", + ["献祭的恩赐"]="Gifts of the Sacrificed", + ["红女王的恩赐"]="Gifts of the Red Queen", + ["半神的不朽"]="Demigod's Immortality", + ["费西亚的花环"]="Wreath of Phrecia", + ["罪恶吞噬者的叹息"]="Sign of the Sin Eater", + ["光彩夺目"]="Glorious Vanity", + ["致命的骄傲"]="Lethal Pride", + ["残酷的约束"]="Brutal Restraint", + ["好战的信仰"]="Militant Faith", + ["优雅的狂妄"]="Elegant Hubris", + ["怒火中烧"]="Seething Fury", + ["改变的遥远回忆"]="Altered Distant Memory", + ["增强的遥远回忆"]="Augmented Distant Memory", + ["扭曲的遥远回忆"]="Twisted Distant Memory", + ["重著的遥远回忆"]="Rewritten Distant Memory", + ["脑层"]="Cortex", + ["脑层【仿品】"]="Replica Cortex", + ["三重扣"]="Triad Grip", + ["静脉穿刺"]="Venopuncture", + ["冰牙指环"]="Icefang Orbit", + ["腐朽军团"]="Rotting Legion", + ["兄弟会徽章"]="Badge of the Brotherhood", + ["突围者"]="Siegebreaker", + ["突围者【仿品】"]="Replica Siegebreaker", + ["火柳胫甲"]="Torchoak Step", + ["马奇纳护手"]="Machina Mitts", + ["要塞誓约"]="Fortress Covenant", + ["加速誓约"]="Quickening Covenant", + ["寒铁刃"]="Cold Iron Point", + ["寒铁刃【仿品】"]="Replica Cold Iron Point", + ["溃败"]="The Stampede", + ["溃败【仿品】"]="Replica Stampede", + ["嗜火之冠"]="Cowl of the Thermophile", + ["嗜寒之冠"]="Cowl of the Cryophile", + ["嗜雷之冠"]="Cowl of the Ceraunophile", + ["扼息者"]="Breathstealer", + ["孢囊守卫"]="Sporeguard", + ["厄运护符"]="The Jinxed Juju", + ["愤怒之阀"]="Fury Valve", + ["内省之冠"]="Crown of the Inward Eye", + ["象牙之塔"]="The Ivory Tower", + ["破禁者"]="The Unleashed", + ["忠诚法令"]="Decree of Loyalty", + ["魔力风暴"]="Manastorm", + ["圣体之绳"]="Leash of Oblation", + ["迷雾之墙"]="Mistwall", + ["迷雾之墙【仿品】"]="Replica Mistwall", + ["苦难探寻者"]="Painseeker", + ["漆黑藤杖"]="The Black Cane", + ["神主之手"]="Hands of the High Templar", + ["督军之握"]="The Warlord's Annex", + ["母亲的拥抱"]="Mother's Embrace", + ["战士的遗产"]="Warrior's Legacy", + ["星界投影"]="Astral Projector", + ["救世者"]="The Saviour", + ["柳树之赐"]="Willowgift", + ["希望之线"]="Thread of Hope", + ["怨恨之眼"]="Eye of Malice", + ["坚定的防御者"]="Stalwart Defenders", + ["误传"]="Misinformation", + ["无法抗拒的诱惑"]="Irresistible Temptation", + ["未知领地"]="Territories Unknown", + ["星辰之战"]="War Among the Stars", + ["兴旺发达"]="Booming Populace", + ["尸僵"]="Algor Mortis", + ["背信弃义"]="Perfidy", + ["千里狙敌"]="Assailum", + ["渎神代理"]="Profane Proxy", + ["奇塔弗的指教"]="Kitava's Teachings", + ["灾祸异象"]="Calamitous Visions", + ["自然之喜"]="Natural Affinity", + ["审讯"]="The Interrogation", + ["围攻"]="The Siege", + ["暴力之子"]="Child of Violence", + ["前线"]="The Front Line", + ["徒手空拳"]="One With Nothing", + ["天神之音"]="Voices", + ["妄想症"]="Megalomaniac", + ["人格分裂"]="Split Personality", + ["疯狂的象征"]="Beacon of Madness", + ["篡夺者的救赎"]="Usurper's Penance", + ["风暴之秘"]="Storm Secret", + ["水火不容"]="Abhorrent Interrogation", + ["恐惧之翼"]="Horror's Flight", + ["多里亚尼的试作甲"]="Doryani's Prototype", + ["禁断的军帽"]="Forbidden Shako", + ["禁断的军帽【仿品】"]="Replica Forbidden Shako", + ["伟大旧神之触手"]="Great Old One's Tentacles", + ["魔蝎的呼唤"]="Scorpion's Call", + ["塑血巨匠"]="Fleshcrafter", + ["皇帝的警戒"]="Emperor's Vigilance", + ["复仇的魅力"]="Retaliation Charm", + ["荒野之律"]="Law of the Wilds", + ["猎巫人的审判"]="Witchhunter's Judgment", + ["沧海桑田"]="The Torrent's Reclamation", + ["神性破碎"]="The Shattered Divinity", + ["风雪释放"]="The Tempest's Liberation", + ["思想奔流"]="The Surging Thoughts", + ["死亡屈服"]="The Yielding Mortality", + ["不朽意志"]="The Immortal Will", + ["费伯之牙"]="The Felbog Fang", + ["追逐之羽"]="Plume of Pursuit", + ["熊之束腰"]="Bear's Girdle", + ["灌注的降临之地"]="Infused Beachhead", + ["钢铁质量"]="The Iron Mass", + ["远征尽头"]="Expedition's End", + ["短暂羁绊"]="The Ephemeral Bond", + ["灵柩行者"]="Corpsewalker", + ["佣兵领地"]="Mercenary's Lot", + ["脱缚之锁"]="Chains of Emancipation", + ["阿克顿"]="Actum", + ["害人之口"]="Maw of Mischief", + ["复苏之药"]="The Druggery", + ["无尽之苦"]="Endless Misery", + ["绿林豪侠"]="The Highwayman", + ["命中注定"]="Fated End", + ["隐匿之刃"]="The Hidden Blade", + ["海军上将"]="The Admiral", + ["蹒跚巨兽"]="Blunderbore", + ["渴望之冠"]="Crest of Desire", + ["支点"]="The Fulcrum", + ["意志交锋"]="Willclash", + ["雷鸣洗礼"]="Font of Thunder", + ["契约:亚曼拉之陵"]="Contract: Jamanra's Rest", + ["契约:牢不可破"]="Contract: Breaking the Unbreakable", + ["契约:荣誉之心"]="Contract: Heart of Glory", + ["契约:贩奴之王"]="Contract: The Slaver King", + ["契约:达诺的覆灭"]="Contract: Death to Darnaw", + ["契约:罪恶双生"]="Contract: The Twins", + ["钢铁之主"]="Lord of Steel", + ["巅峰状态"]="Apex Mode", + ["低谷状态"]="Nadir Mode", + ["破裂碎片"]="Shattershard", + ["惊悸剧院"]="The Ghastly Theatre", + ["符父之眼"]="Eyes of the Runefather", + ["雏鸟"]="The Fledgling", + ["火爆之拥"]="Pyroshock Clasp", + ["领袖的代价"]="Leadership's Price", + ["科塔拉的调节器"]="Qotra's Regulator", + ["黑焰"]="Blackflame", + ["热诚之手"]="Hand of the Fervent", + ["幸存者的愧疚"]="Survivor's Guilt", + ["维里迪的面纱"]="Viridi's Veil", + ["地精边缘"]="Goblinedge", + ["变形者外衣"]="Doppelgänger Guise", + ["阿恩的痛苦"]="Arn's Anguish", + ["奥莱西亚的喜悦"]="Olesya's Delight", + ["葛拉文的秘宝"]="Graven's Secret", + ["腐血的承诺"]="Rotblood Promise", + ["上古之颅"]="Ancient Skull", + ["愤恨遗产"]="Legacy of Fury", + ["半神的权威"]="Demigod's Authority", + ["高墙"]="The Walls", + ["宣称"]="The Claim", + ["建立者"]="The Builder", + ["广袤地平线"]="The Vast Horizon", + ["最近的山峰"]="The Closest Peak", + ["不息之环"]="Restless Cycles", + ["虚假的希望"]="The False Hope", + ["异界之巅"]="Atop the Atlas", + ["马赫索托之诈"]="Mahuxotl's Machination", + ["仇恨熔炉"]="Hateforge", + ["约马克的协定"]="Yaomac's Accord", + ["诱惑阶梯"]="Temptation Step", + ["混沌一瞥"]="Glimpse of Chaos", + ["协约的遗物"]="Relic of the Pact", + ["阿兹里的统治"]="Atziri's Rule", + ["阿兹里的蔑视"]="Atziri's Contempt", + ["三头威仪"]="Triumvirate Authority", + ["渡鸦之群"]="The Raven's Flock", + ["未生巫妖"]="The Unborn Lich", + ["特克罗的凝视"]="Tecrod's Gaze", + ["乌拉曼的凝视"]="Ulaman's Gaze", + ["库加尔的凝视"]="Kurgal's Gaze", + ["埃曼纳姆的凝视"]="Amanamu's Gaze", + ["钢铁蠕虫"]="Steelworm", + ["正义之鳞"]="The Scales of Justice", + ["暗夜之握"]="Nightgrip", + ["梅德维德的挑战"]="Medved's Challenge", + ["信仰守卫"]="Faithguard", + ["卡迪甘王冠"]="Cadigan's Crown", + ["沃拉娜的征途"]="Vorana's March", + ["欧罗什的指控"]="Olroth's Charge", + ["欧罗什的决心"]="Olroth's Resolve", + ["星光圣杯"]="Starlight Chalice", + ["不坏圣环灵药"]="Elixir of the Unbroken Circle", + ["沃拉娜的准备"]="Vorana's Preparation", + ["坟场之链"]="Gravebind", + ["绞杀之息"]="Stranglegasp", + ["法师之血"]="Mageblood", + ["禁锢监狱"]="Stasis Prison", + ["乌尔尼多之誓"]="Uul-Netol's Vow", + ["侍从"]="The Squire", + ["压迫者"]="The Oppressor", + ["血肉融合"]="Melding of the Flesh", + ["血肉分崩"]="Dissolution of the Flesh", + ["结晶全知"]="Crystallised Omniscience", + ["群星之灰"]="Ashes of the Stars", + ["摧残之光"]="The Annihilating Light", + ["贪婪之潮"]="The Gluttonous Tide", + ["漆黑天顶"]="Black Zenith", + ["曙光骤现"]="Sudden Dawn", + ["毁灭激波"]="Polaric Devastation", + ["无尽盛宴"]="Ceaseless Feast", + ["宿命"]="Inextricable Fate", + ["破晓者"]="Dawnbreaker", + ["禁断之火"]="Forbidden Flame", + ["禁断之肉"]="Forbidden Flesh", + ["神圣炼狱"]="Divine Inferno", + ["真相之担"]="The Burden of Truth", + ["创造回声"]="Echoes of Creation", + ["敏锐法令"]="Decree of Acuity", + ["永恒之战"]="The Eternal Struggle", + ["虚空召唤"]="Call of the Void", + ["无所遁形"]="Impossible Escape", + ["崇高愿景"]="Sublime Vision", + ["空眼之颅"]="The Hollow-Eyed Skull", + ["蛇怪"]="The Basilisk", + ["复仇天使"]="The Angel of Vengeance", + ["自恋"]="The Narcissist", + ["启蒙"]="The Epiphany", + ["堕落"]="The Depraved", + ["扭曲三位一体"]="The Twisted Trinity", + ["天火"]="The Raging Inferno", + ["肆虐暴风"]="The Unbridled Tempest", + ["不眠"]="Insomnia", + ["远古钓者"]="The Ancient Angler", + ["升级"]="Escalation", + ["仲裁者"]="The Arbiter", + ["捐助者"]="The Benefactor", + ["染疫者"]="The Infested", + ["刑罚者"]="The Torturer", + ["冈姆的精神"]="Kaom's Spirit", + ["折磨之塔"]="The Tower of Ordeals", + ["灵魂飞升"]="Soul Ascension", + ["黎明行者"]="Dawnstrider", + ["胜利的命运"]="Victorious Fate", + ["无路可走"]="Deadly End", + ["混乱的意志"]="Will of Chaos", + ["可耻的命运"]="Ignominious Fate", + ["代笔人"]="Ghostwrithe", + ["惊险刺激"]="Thrillsteel", + ["艾尔弗雷"]="Elevore", + ["毁灭的逼近"]="Annihilation's Approach", + ["平衡棱镜"]="The Poised Prism", + ["卡兰德之触"]="Kalandra's Touch", + ["茁育助长"]="Progenesis", + ["理性主义"]="Rational Doctrine", + ["尼米斯"]="Nimis", + ["熵能毁灭"]="Entropic Devastation", + ["奥瑞亚的尽头"]="Oriath's End", + ["永恒诅咒"]="Eternal Damnation", + ["威尔玛的报偿"]="Wilma's Requital", + ["烈火之歌"]="Firesong", + ["暴风遮罩"]="Stormshroud", + ["永恒之力"]="Immutable Force", + ["命运之风"]="The Winds of Fate", + ["咒逐"]="Anathema", + ["德瑞之舌"]="Doedre's Tongue", + ["女巫克星"]="Witchbane", + ["回声锻炉"]="Echoforge", + ["恐惧之平衡"]="The Balance of Terror", + ["禁域面容"]="Sandstorm Visage", + ["神圣之刻"]="The Hour of Divinity", + ["求和者的饮剂"]="The Peacemaker's Draught", + ["绝境同盟"]="The Desperate Alliance", + ["季节变迁"]="The Changing Seasons", + ["铭记的传说"]="The Remembered Tales", + ["领袖的重负"]="The Burden of Leadership", + ["终末之火"]="The Last Flame", + ["原初之罪"]="Original Sin", + ["纯净之血"]="The Blood of Innocence", + ["苦刑之链"]="The Chains of Castigation", + ["力量与誓言"]="The Power and the Promise", + ["血债"]="Blood Price", + ["玷污契约"]="Tainted Pact", + ["先祖的远视"]="Ancestral Vision", + ["风暴觅者"]="Stormseeker", + ["遗孀之雹"]="Widowhail", + ["坚韧之链"]="Chain of Endurance", + ["烈火送葬"]="Tanu Ahi", + ["欧巴拉的坚守"]="Orbala's Stand", + ["血痕"]="Bloodnotch", + ["第四誓言"]="The Fourth Vow", + ["灵魂绑定"]="Soulbound", + ["浸血徽章"]="Bloodsoaked Medallion", + ["仁德腰带"]="Ceinture of Benevolence", + ["伊兰雅本之容"]="El'Abin's Visage", + ["运势之环"]="The Geomantic Gyre", + ["红刃"]="The Redblade", + ["寒冬噬咬"]="Winter's Bite", + ["戴瓦塔的幻风"]="Daevata's Wind", + ["无止长夜"]="The Endless Night", + ["橡木盟誓"]="Oaksworn", + ["苍髯皓首"]="Greymake", + ["棘林之围"]="Bramblesiege", + ["幽蓝毒舌"]="Bluetongue", + ["疑心暗惑"]="The Black Doubt", + ["普兰德斯的万灵药"]="Perandus' Cure-all", + ["塑烛者"]="Candlemaker", + ["狱焰之握"]="Infernoclasp", + ["逝亡呢喃"]="Deathrattle", + ["荒坟寄主"]="The Barrow Dweller", + ["毒蛇的训诫"]="Serpent's Lesson", + ["黑髻"]="Blackbraid", + ["黑暗渎神"]="The Dark Defiler", + ["苍穹裂片"]="Skysliver", + ["毁灭雄关"]="Doomgate", + ["豪侠骑士"]="The Knight-errant", + ["棘体猪肤"]="Bristleboar", + ["罗瑞塔的破片"]="Splinter of Lorrata", + ["循影步"]="Shadowstalk", + ["血咒师面罩"]="Mask of the Sanguimancer", + ["神谕"]="Alkem Eira", + ["指引之掌"]="Guiding Palm", + ["心脏之指引之掌"]="Guiding Palm of the Heart", + ["意念之指引之掌"]="Guiding Palm of the Mind", + ["眼目之指引之掌"]="Guiding Palm of the Eye", + ["幻梦者之掌"]="Palm of the Dreamer", + ["森林灵像"]="Sylvan's Effigy", + ["败兴灾星"]="Killjoy", + ["赤红外套"]="Coat of Red", + ["画师之侍"]="Painter's Servant", + ["雷鸣步伐"]="Thunderstep", + ["幽邃之躯"]="Gloomform", + ["纠缠之舌"]="Tangletongue", + ["印斯茅斯"]="Innsmouth", + ["胜者桂冠"]="Crown of the Victor", + ["流浪圣柜"]="Wandering Reliquary", + ["尘绽"]="Dustbloom", + ["贱民之拥"]="Pariah's Embrace", + ["羽蛇之带"]="Quatl's Molt", + ["畏惧拥怀"]="Fear of the Embrace", + ["沉没之舟"]="The Sunken Vessel", + ["跃舞蜃影"]="The Dancing Mirage", + ["辉煌遗恨"]="Radiant Grief", + ["苦涩之花"]="Bitterbloom", + ["流丝之沙"]="Sands of Silk", + ["山岭的传承"]="Sierran Inheritance", + ["笑面骑士"]="The Smiling Knight", + ["御身守卫"]="Dionadair", + ["青铜须髯"]="Bronzebeard", + ["艾丁的獠牙"]="Edyrn's Tusks", + ["祈雨祷告"]="Prayers for Rain", + ["征途之士"]="The Road Warrior", + ["艾米兰的兜裙"]="Apron of Emiran", + ["阿雅的面目"]="Visage of Ayah", + ["通灵披风"]="Necromantle", + ["荆皮护靴"]="Briarpatch", + ["涉灵"]="Corpsewade", + ["灰狼之灵"]="Timberwolf", + ["荆棘凝视"]="Forbidden Gaze", + ["博运步伐"]="Gamblesprint", + ["铁驭"]="Ironride", + ["树之指"]="Treefingers", + ["柏安登的犄角"]="Horns of Bynden", + ["凯琳飞翼"]="Wings of Caelyn", + ["北境凶爪"]="Northpaw", + ["泽佛伊的毛披肩"]="Zerphi's Serape", + ["毒疫之指"]="Plaguefinger", + ["踏趾靴"]="Trampletoe", + ["阿萨克的凝视"]="Atsak's Sight", + ["加鲁克的洪流"]="Garuk's Current", + ["厄难骑士"]="The Vile Knight", + ["愁容鬼面"]="Gravis Grimace", + ["赤红艳阳之冠"]="Corona of the Red Sun", + ["深邃幽塔"]="The Deepest Tower", + ["夜鳞"]="Nightscale", + ["辉金救赎"]="Golden Atonement", + ["迈里斯之妇"]="Myris Uxor", + ["费德里奥"]="Fidelio", + ["踏林长靴"]="Bushwhack", + ["铁腕"]="Irongrasp", + ["巨人灾星甲胄"]="Titanrot Cataphract", + ["空洞面罩"]="The Hollow Mask", + ["遍洒晨辉"]="Enfolding Dawn", + ["幻梦曲"]="Reverie", + ["蓝焰护腕"]="Blueflame Bracers", + ["仁心恩主"]="Benedictus Domini", + ["特兹拉波卡尔的欲望"]="Tetzlapokal's Desire", + ["恐惧之拳"]="Dreadfist", + ["金石手甲"]="Jarngreipr", + ["寡妇的统治"]="Widow's Reign", + ["易变星辰"]="The Mutable Star", + ["锋锥之帽"]="Cornathaum", + ["凛冬之握"]="Grip of Winter", + ["光阴虚度"]="Idle Hands", + ["死神的袭击"]="Deathblow", + ["无生之辱"]="Morior Invictus", + ["形单影只"]="Solus Ipse", + ["公理不存"]="Sine Aequo", + ["神圣之火"]="Sacred Flame", + ["无始之时"]="Ab Aeterno", + ["时空之肌"]="Temporalis", + ["法师护卫"]="Mageguard", + ["瓦尔克拉斯先驱"]="Herald of Wraeclast", + ["塑成惊涛"]="Waveshaper", + ["伯纳巴斯"]="Byrnabas", + ["藏锋"]="Shankgonne", + ["瓦斯提里之翼"]="Wings of Vastiri", + ["凯尔格拉的弧光"]="Calgyra's Arc", + ["烈阳残片"]="Sunsplinter", + ["流光步履"]="Luminous Pace", + ["伍夫之难"]="Wulfsbane", + ["阿里安的拼凑"]="Erian's Cobble", + ["阿维尔之轮"]="Arvil's Wheel", + ["血垒障壁"]="Bloodbarrier", + ["悲泣之壁"]="The Wailing Wall", + ["阿杜拉荣徽"]="Crest of Ardura", + ["奉献的犒赏"]="Merit of Service", + ["黑暗止步"]="Dunkelhalt", + ["布琳翰德印记"]="Brynhand's Mark", + ["怀伦德之桩"]="Wylund's Stake", + ["哨望"]="The Sentry", + ["乐土之窗"]="Window to Paradise", + ["席亚巴"]="Shyaba", + ["寻心者"]="Heartseeker", + ["乱羽金城"]="Feathered Fortress", + ["猎猪大棒"]="Hoghunt", + ["力量的源泉"]="Font of Power", + ["艾佐的诗篇"]="Rondel de Ezo", + ["银芒荆棘"]="Silverthorne", + ["兄弟相争"]="Sibling Rivalry", + ["裂心之弦"]="Splinterheart", + ["赫耀导体"]="Redflare Conduit", + ["黑盗勋章"]="The Black Insignia", + ["明光丝缕"]="Threaded Light", + ["午夜穗带"]="Midnight Braid", + ["灵魂链接"]="Spirit Link", + ["艾瑞斯维恩之翼"]="Aerisvane's Wings", + ["飘零飞雪"]="Falling Snow", + ["暮色守望"]="Dusk Vigil", + ["丝柔合奏"]="The Velvet Orchestra", + ["赤红礼装"]="Couture of Crimson", + ["罪罚拖绳"]="Keelhaul", + ["天赋扣带"]="Birthright Buckle", + ["迷星之锤"]="Seeing Stars", + ["欧本的壁垒"]="Obern's Bastion", + ["瓦拉库的离奇"]="Valako's Vice", + ["吞灭之情"]="Ravenous Passion", + ["黑暗残迹"]="Vestige of Darkness", + ["薄暮罩袍"]="Gloamgown", + ["夜曲"]="Nocturne", + ["讲坛粉碎者"]="Pulpit Pulper", + ["穿洞奇械"]="Trephina", + ["费尔的诅咒"]="Fairgraves' Curse", + ["普兰德斯的印章"]="Perandus Seal", + ["命运之抗争"]="Defiance of Destiny", + ["破落的庇护"]="The Flawed Refuge", + ["利亚的旋律"]="Rhea's Rhythm", + ["不洁召唤"]="Carrion Call", + ["永恒火花"]="The Eternal Spark", + ["神力靴"]="Powertread", + ["薛朗的背包"]="Shavronne's Satchel", + ["腰际之门"]="Waistgate", + ["九尾灵猫"]="Cat O' Nine Tails", + ["珠宝承载者"]="Bijouborne", + ["白银之尖"]="Silverpoint", + ["残血束腰"]="Goregirdle", + ["守护之轮"]="Circle of Protection", + ["残酷雕塑"]="Effigy of Cruelty", + ["爆裂蔓延"]="Cracklecreep", + ["摩蹉"]="Matsya", + ["空荡怒吼"]="The Empty Roar", + ["要塞的猛禽"]="Rampart Raptor", + ["赤红占卜师"]="Sanguine Diviner", + ["衰弱魔棒"]="Rod of Enervation", + ["恩纳尊的职责"]="Enezun's Charge", + ["迷雾低语者"]="Mist Whisper", + ["邪恶之翎"]="The Wicked Quill", + ["战壕砥柱"]="Trenchtimbre", + ["雕琢的苦难"]="Sculpted Suffering", + ["恐惧之握"]="Grimgrasp", + ["铁箍战弓"]="Ironbound", + ["地缚杖"]="Earthbound", + ["阴晴圆缺"]="Wax and Wane", + ["怒火降生"]="Birth of Fury", + ["珍藏的痛苦"]="Prized Pain", + ["微光虫"]="Glowswarm", + ["灾变的种子"]="Seed of Cataclysm", + ["沸腾桎梏"]="Blistering Bond", + ["极圈"]="Polcirkeln", + ["兄弟会的耳语"]="Whisper of the Brotherhood", + ["电光之石"]="Levinstone", + ["挖掘者"]="The Burrower", + ["警戒凝视"]="Vigilant View", + ["永恒紧缩之戒"]="Evergrasping Ring", + ["维多里奥的钻研"]="Victario's Study", + ["月夜长啸"]="Nighthowl", + ["纳吉尔的审判"]="Nazir's Judgement", + ["塑金者"]="Goldshaper", + ["收缩指令"]="Constricting Command", + ["乌尔顿的雕像"]="Idol of Uldurn", + ["永恒凝望"]="The Everlasting Gaze", + ["稳步法印"]="Surefooted Sigil", + ["猞利子护符"]="Ligurium Talisman", + ["脆弱的诗文"]="Rondel of Fragility", + ["伊克斯的专注"]="Fixation of Yix", + ["阿吉斯的道标"]="Beacon of Azis", + ["烈火繁花"]="Fireflower", + ["毒蛇之卵"]="Serpent's Egg", + ["神圣树脂"]="Revered Resin", + ["燃印"]="Igniferis", + ["浮华"]="The Adorned", + ["泽佛伊的本源"]="Zerphi's Genesis", + ["蒙福的羁绊"]="Blessed Bonds", + ["萨芙琳的决心"]="Safrin's Resolve", + ["埃斯特拉的道路"]="Eshtera's Path", + ["寨达的长寿"]="Zaida's Longevity", + ["斯瓦林"]="Svalinn", + ["弧光守护者"]="Keeper of the Arc", + ["欧罗瓦萨拉"]="Olrovasara", + ["暗影的重负"]="The Burden of Shadows", + ["独断专行"]="Pragmatism", + ["消融漩涡"]="Melting Maelstrom", + ["崩塌视界"]="Collapsing Horizon", + ["望而不及"]="Beyond Reach", + ["溃灭之阵"]="The Fallen Formation", + ["信仰之锤"]="The Hammer of Faith", + ["灵光乍现"]="Strike of Inspiration", + ["缚链之针"]="Chainsting", + ["怨怒塔矛"]="Spire of Ire", + ["阿多尼娅的自我"]="Adonia's Ego", + ["赛萨之矛"]="Saitha's Spear", + ["娜帕齐的毒牙"]="Napuatzi's Bite", + ["恐喙鸟收割者"]="Rhoa Reaver", + ["风暴的传说"]="Tale of the Tempest", + ["暴政之握"]="Tyranny's Grip", + ["沉郁之棍"]="Murkshaft", + ["攫命"]="The Lethal Draw", + ["奉圣庇护所"]="Sacrosanctum", + ["敬奉之绸"]="Silks of Veneration", + ["囚徒的镣铐"]="The Prisoner's Manacles", + ["黑钳"]="Black Vise", + ["苍白之影"]="Paleshade", + ["末后哀歌"]="The Last Lament", + ["双生视界"]="Double Vision", + ["跨海"]="Seastrider", + ["天界拥怀"]="The Celestial Brace", + ["利奥波德的赞许"]="Leopold's Applause", + ["恶魔的提灯"]="Demon's Lantern", + ["微末之途"]="Pauper's Path", + ["骤起狂岚"]="The Tempest Rising", + ["飞行法令"]="Decree of Flight", + ["哀痛裹纱"]="Sorrowshroud", + ["基洛瓦之风暴"]="Kiloava's Bluster", + ["刻咒"]="Cursecarver", + ["破风之弦"]="Windpiercer", + ["狂獠饰带"]="The Gnashing Sash", + ["腐朽迸发"]="Bursting Decay", + ["死神铰链"]="Death Articulated", + ["升华之美德"]="Demigod's Virtue", + ["升华之职责"]="Demigod's Duty", + ["升华之忠诚"]="Demigod's Loyalty", + ["升华之神勇"]="Demigod's Valor", + ["升华之刚毅"]="Demigod's Fortitude", + ["升华之审判"]="Demigod's Judgement", + ["未完成"]="INCOMPLETE", + ["爱神曼陀罗"]="Amor Mandragora", + ["怨毒之花"]="Spiteful Floret", + ["西赛格之爪"]="Hysseg's Claw", + ["血肉傀儡"]="The Flesh Poppet", + ["奔涌潮汐"]="Surge of the Tide", + ["君王之怒"]="Fury of the King", + ["英雄的悲歌"]="Heroic Tragedy", + ["抗衡黑暗"]="Against the Darkness", + ["甲虫之口"]="Beetlebite", + ["奇思妙想"]="Ingenuity", + ["信念的棱镜"]="Prism of Belief", + ["无根之源"]="From Nothing", + ["可控变形"]="Controlled Metamorphosis", + ["困苦尖啸"]="Strugglescream", + ["暮光会宝箱"]="Twilight Order Chest", + ["伊克切尔的折磨"]="Ixchel's Torment", + ["欧甘的遗产"]="Ogham's Legacy", + ["芬多的奇异箱"]="Ventor's Contraption", + ["雨临节甲虫"]="The Rain Festival Beetle", + ["贝拉的苦楚"]="Beira's Anguish", + ["时光的埋没"]="Forgotten By Time", + ["宏伟计划"]="The Grand Project", + ["努葛玛呼的亲选"]="Ngamahu's Chosen", + ["落刃时刻"]="The Fall of the Axe", + ["残酷霸权"]="Cruel Hegemony", + ["万里晴空"]="Clear Skies", + ["信念的自由"]="Freedom of Faith", + ["狩猎时节"]="Season of the Hunt", + ["仪式通道"]="Rite of Passage", + ["围困瓦尔克拉斯"]="Wraeclast Besieged", + ["乐园幻象"]="Visions of Paradise", + ["英雄血液"]="Sanguis Heroum", + ["阿拉卡力的礼物"]="Arakaali's Gift", + ["群山之息"]="Breath of the Mountains", + ["瓦拉克怒吼"]="Valako's Roar", + ["遗弃手镯"]="Forsaken Bangle", + ["新生希望"]="Nascent Hope", + ["黑猫"]="The Black Cat", + ["为了乌托邦"]="For Utopia", + ["天选之人"]="The Ordained", + ["扭曲天穹"]="Twisted Empyrean", + ["边缘"]="Periphery", + ["施虐者的慈悲"]="Sadist's Mercy", + ["被遗弃的"]="Abandoned", + ["先祖"]="Ancestral", + ["远古"]="Ancient", + ["悲痛"]="Anguish", + ["秘术"]="Arcane", + ["旱地"]="Arid", + ["荒芜"]="Barren", + ["烈火"]="Blasted", + ["刺骨"]="Bleak", + ["多产"]="Breeding", + ["葬礼"]="Buried", + ["谋害"]="Cabal", + ["诅咒"]="Cursed", + ["巨岩"]="Cyclopean", + ["巫咒"]="Damned", + ["渎灵"]="Desecrated", + ["苍凉"]="Desolate", + ["命运"]="Destiny", + ["恐慌"]="Dread", + ["梦境"]="Dream", + ["恶灵"]="Evil", + ["腥臭"]="Fetid", + ["禁礼"]="Forbidden", + ["忘却"]="Forgotten", + ["遗落"]="Forsaken", + ["霉气"]="Fungus", + ["鬼魂"]="Ghost", + ["神逐"]="Godless", + ["灵象"]="Graven", + ["仇恨"]="Hate", + ["鬼语"]="Haunted", + ["淡隐"]="Hidden", + ["幽惧"]="Horror", + ["狂语"]="Insane", + ["迷失"]="Lost", + ["灾病"]="Morbid", + ["秘言"]="Mystic", + ["梦魇"]="Nightmare", + ["粗陋"]="Profane", + ["败坏"]="Putrid", + ["遥望"]="Remote", + ["腐朽"]="Rotting", + ["峭寒"]="Rugged", + ["静岚"]="Secluded", + ["幽魂"]="Spectre", + ["污浊"]="Stained", + ["暴虐"]="Torture", + ["宁静"]="Tranquil", + ["灾变"]="Twisted", + ["邪灵"]="Unholy", + ["曲空"]="Warped", + [" 深渊"]=" Abyss", + [" 绝境"]=" Apex", + [" 羁绊"]=" Bind", + [" 囚笼"]=" Cage", + [" 密室"]=" Chambers", + [" 冥棺"]=" Coffers", + [" 星核"]=" Core", + [" 静院"]=" Court", + [" 摇篮"]=" Cradle", + [" 绝壁"]=" Crag", + [" 剧痛之境"]=" Cramp", + [" 坚笼"]=" Crate", + [" 桂冠"]=" Crest", + [" 黑渊"]=" Depths", + [" 沉积物"]=" Dregs", + [" 刀锋"]=" Edge", + [" 壁垒"]=" Frontier", + [" 庇荫"]=" Haven", + [" 坚城"]=" Keep", + [" 圣域"]=" Nexus", + [" 窖间"]=" Oubliette", + [" 望景"]=" Panorama", + [" 巨坑"]=" Pit", + [" 巅峰"]=" Point", + [" 驿站"]=" Reaches", + [" 庇护所"]=" Refuge", + [" 凶兆"]=" Refuse", + [" 残迹"]=" Remains", + [" 遗地"]=" Remnant", + [" 破裂之境"]=" Rupture", + [" 圣地"]=" Sanctum", + [" 泥潭"]=" Scum", + [" 密境"]=" Secrets", + [" 墓场"]=" Sepulchre", + [" 影域"]=" Shadows", + [" 破碎之地"]=" Shard", + [" 残石"]=" Slag", + [" 孤独之境"]=" Solitude", + [" 尖塔"]=" Spires", + [" 陷阱"]=" Trap", + [" 宝库"]=" Vault", + [" 美景"]=" View", + [" 藤壁"]=" Vine", + [" 荒原"]=" Waste", + [" 灵间"]=" Ziggurat", + [" 居所"]=" Abode", + [" 戒哨"]=" Quarters", + [" 栖地"]=" Roost", + [" 辖域"]=" Sector", + [" 管区"]=" Zone", + ["苦行之域"]=" Precinct", + [" 住处"]=" Dwelling", + [" 护盾"]=" Aegis", + [" 圣曲"]=" Anthem", + [" 裁决"]=" Arbiter", + [" 之弦"]=" Arch", + [" 箭矢"]=" Arrow", + [" 之徽"]=" Badge", + [" 灵环"]=" Band", + [" 禁域"]=" Bane", + [" 利勾"]=" Barb", + [" 连炮"]=" Barrage", + [" 屏障"]=" Barrier", + [" 坚堡"]=" Bastion", + [" 重伤"]=" Batter", + [" 宝符"]=" Beads", + [" 尖喙"]=" Beak", + [" 光辉"]=" Beam", + [" 慧齿"]=" Bite", + [" 炎暴"]=" Blast", + [" 强击"]=" Blow", + [" 圣拳"]=" Blunt", + [" 重矢"]=" Bolt", + [" 护环"]=" Bond", + [" 护链"]=" Braid", + [" 森灵"]=" Branch", + [" 神章"]=" Brand", + [" 坏甲者"]=" Breaker", + [" 风语"]=" Breeze", + [" 坚额"]=" Brow", + [" 腹甲"]=" Buckle", + [" 守护"]=" Bulwark", + [" 地裂"]=" Burst", + [" 屠斧"]=" Butcher", + [" 灵唤"]=" Call", + [" 魔甲"]=" Carapace", + [" 加护"]=" Caress", + [" 礼器"]=" Charm", + [" 圣符"]=" Choker", + [" 魔环"]=" Circle", + [" 扣环"]=" Clasp", + ["暗影爪"]=" Claw", + [" 隐袍"]=" Cloak", + [" 灵掌"]=" Clutches", + [" 神袍"]=" Coat", + [" 指套"]=" Coil", + [" 颈符"]=" Collar", + [" 护腰环"]=" Cord", + [" 阳光之冠"]=" Corona", + [" 护冠"]=" Cowl", + [" 裂骨锤"]=" Crack", + [" 皇家之冠"]=" Crown", + [" 冲锋锤"]=" Crusher", + [" 战具"]=" Cry", + [" 夜幕"]=" Curtain", + [" 利芒"]=" Dart", + [" 疾影"]=" Dash", + [" 圆顶盔"]=" Dome", + [" 哨卫"]=" Duty", + [" 荣耀之纹"]=" Emblem", + [" 骨雕"]=" Etcher", + [" 之眼"]=" Eye", + [" 利牙"]=" Fang", + [" 铁卫"]=" Fend", + [" 闪耀之指"]=" Finger", + [" 护指套"]=" Fingers", + [" 力量之拳"]=" Fist", + [" 利眼"]=" Fletch", + [" 飞矢"]=" Flight", + [" 护带"]=" Girdle", + [" 护盔"]=" Glance", + [" 眩光"]=" Glare", + [" 圆体"]=" Globe", + [" 灵曲"]=" Gnarl", + [" 石崩"]=" Gnash", + [" 风唤"]=" Goad", + [" 安魂符"]=" Gorget", + [" 魂掌"]=" Grasp", + [" 灵杵"]=" Grinder", + [" 灵指"]=" Grip", + [" 军卫"]=" Guard", + [" 守卫者"]=" Guardian", + [" 真眼"]=" Guide", + [" 剖刃"]=" Gutter", + [" 风环"]=" Gyre", + [" 寻风矢"]=" Hail", + [" 虹影"]=" Halo", + [" 健臂"]=" Hand", + [" 腹套"]=" Harness", + [" 护心符"]=" Heart", + [" 防身甲"]=" Hide", + [" 神力"]=" Hold", + [" 足迹"]=" Hoof", + [" 战角"]=" Horn", + [" 嗜魂具"]=" Hunger", + [" 魔偶"]=" Idol", + [" 穿体"]=" Impaler", + [" 彩虹"]=" Iridescence", + [" 保身"]=" Jack", + [" 丧仪"]=" Knell", + [" 魔语"]=" Knot", + [" 灵具"]=" Knuckle", + [" 饰带"]=" Lash", + [" 盟誓"]=" League", + [" 护绳"]=" Leash", + [" 斜视"]=" Leer", + [" 坚锁"]=" Lock", + [" 保护符"]=" Locket", + [" 圆环"]=" Loop", + [" 撕裂者"]=" Mangler", + [" 护障"]=" Mantle", + [" 行靴"]=" March", + [" 宝记"]=" Mark", + [" 晴空"]=" Mast", + [" 奖章"]=" Medallion", + [" 护手"]=" Mitts", + [" 宝戒"]=" Nail", + [" 掌爪"]=" Nails", + [" 魔针"]=" Needle", + [" 影弦"]=" Nock", + [" 护颈索"]=" Noose", + [" 步伐"]=" Pace", + [" 护掌"]=" Palm", + [" 护指"]=" Paw", + [" 独峰"]=" Peak", + [" 韧衣"]=" Pelt", + [" 颈饰"]=" Pendant", + [" 圣棒"]=" Pile", + [" 灵柱"]=" Pillar", + [" 灵光"]=" Pith", + [" 自然之力"]=" Pole", + [" 之权"]=" Post", + [" 凌羽"]=" Quill", + [" 之雨"]=" Rain", + [" 冲撞者"]=" Ram", + [" 剃刃"]=" Razor", + [" 目光"]=" Reach", + [" 斩刃"]=" Rend", + [" 之途"]=" Road", + [" 咆哮"]=" Roar", + [" 岩石"]=" Rock", + [" 之棒"]=" Rod", + [" 城塔"]=" Rook", + [" 花符"]=" Rosary", + [" 裂毁者"]=" Ruin", + [" 救赎者"]=" Salvation", + [" 殿堂"]=" Sanctuary", + [" 之锯"]=" Saw", + [" 剖刀"]=" Scalpel", + [" 圣物"]=" Scarab", + [" 刃痕"]=" Scratch", + [" 断魂者"]=" Sever", + [" 缚灵"]=" Shackle", + [" 裂空"]=" Shatter", + [" 坚壳"]=" Shell", + [" 避难所"]=" Shelter", + [" 啸空矢"]=" Shot", + [" 幽影"]=" Shroud", + [" 破城弩"]=" Siege", + [" 锐刃"]=" Skewer", + [" 钢肤"]=" Skin", + [" 裂劈"]=" Slayer", + [" 斩灭"]=" Slicer", + [" 凉靴"]=" Slippers", + [" 巨锤"]=" Smasher", + [" 浮云"]=" Snare", + [" 之足"]=" Sole", + [" 之曲"]=" Song", + [" 漫幕"]=" Span", + [" 夜星"]=" Spark", + [" 再生"]=" Spawn", + [" 长锋"]=" Spear", + [" 之术"]=" Spell", + [" 天体"]=" Sphere", + [" 尖矢"]=" Spike", + [" 锋刃"]=" Spiker", + [" 之旋"]=" Spiral", + [" 术涡"]=" Spire", + [" 切割者"]=" Splitter", + [" 套靴"]=" Spur", + [" 之星"]=" Star", + [" 刺针"]=" Stinger", + [" 缚带"]=" Strap", + [" 战弦"]=" Strike", + [" 战服"]=" Suit", + [" 大地震击"]=" Sunder", + [" 魔符"]=" Talisman", + [" 爪锋"]=" Talons", + [" 束灵"]=" Tether", + [" 渴望"]=" Thirst", + [" 绸带"]=" Thread", + [" 之链"]=" Thresher", + [" 雷鸣"]=" Thunder", + [" 颈环"]=" Torc", + [" 温存"]=" Touch", + [" 之塔"]=" Tower", + [" 踪迹"]=" Track", + [" 远道"]=" Trail", + [" 漫步"]=" Tread", + [" 弯环"]=" Turn", + [" 无尽之弦"]=" Twine", + [" 之轮"]=" Twirl", + [" 迅步"]=" Urge", + [" 之幕"]=" Veil", + [" 慧眼"]=" Visage", + [" 猛钳"]=" Vise", + [" 真视"]=" Visor", + [" 和谐之弦"]=" Volley", + [" 真实之卫"]=" Ward", + [" 眺望"]=" Watch", + [" 织术者"]=" Weaver", + [" 螺旋"]=" Whorl", + [" 希望"]=" Wish", + [" 破风"]=" Wind", + [" 光翼"]=" Wing", + [" 覆身"]=" Wrap", + [" 遗骸"]=" Wreck", + [" 守望者"]=" Watcher", + [" 构建体"]=" Construct", + [" 侦察者"]=" Sentry", + [" 机械"]=" Machine", + [" 看守"]=" Warden", + [" 巧匠"]=" Artifice", + ["强袭"]="Ambush", + ["无法者"]="Anarchy", + ["天启"]="Apocalypse", + ["末日"]="Armageddon", + ["兽语"]="Beast", + ["巨兽"]="Behemoth", + ["邪风"]="Blight", + ["极光"]="Borealis", + ["刺荆"]="Bramble", + ["硫石"]="Brimstone", + ["种裔"]="Brood", + ["腐尸"]="Carrion", + ["嵌合"]="Chimeric", + ["亡体"]="Corpse", + ["堕道"]="Corruption", + ["咒缚"]="Damnation", + ["霸主"]="Domination", + ["恶魔"]="Demon", + ["毁灭"]="Doom", + ["巨龙"]="Dragon", + ["暮色"]="Dusk", + ["鹰翼"]="Eagle", + ["日蚀"]="Eclipse", + ["古神"]="Eldritch", + ["寰宇"]="Empyrian", + ["苍空"]="Empyrean", + ["乱世"]="Entropy", + ["永恒"]="Eternity", + ["宿敌"]="Foe", + ["劲风"]="Gale", + ["活尸"]="Ghoul", + ["昏暗"]="Gloom", + ["符纹"]="Glyph", + ["魔像"]="Golem", + ["祸害"]="Havoc", + ["荣耀"]="Honour", + ["迷途"]="Hypnotic", + ["侵略"]="Invasion", + ["无限"]="Infinity", + ["海怪"]="Kraken", + ["恶行"]="Loath", + ["魔暴"]="Maelström", + ["心灵"]="Mind", + ["奇迹"]="Miracle", + ["怨怼"]="Nemesis", + ["新星"]="Nova", + ["遗忘"]="Oblivion", + ["冲锋"]="Onslaught", + ["魔域"]="Pandemonium", + ["凤鸣"]="Phoenix", + ["疫源"]="Plague", + ["怒火"]="Rage", + ["狂喜"]="Rapture", + ["术痕"]="Rift", + ["奇术"]="Rune", + ["颅祭"]="Skull", + ["日象"]="Sol", + ["忧伤"]="Sorrow", + ["灵魂"]="Soul", + ["精魂"]="Spirit", + ["风暴"]="Storm", + ["暴风"]="Tempest", + ["责难"]="Torment", + ["复仇"]="Vengeance", + ["胜利"]="Victory", + ["蛇牙"]="Viper", + ["灾祸"]="Woe", + ["暴怒"]="Wrath", + ["潮湿"]="Wet", + ["天顶"]="Zenith", + ["毁灭的"]="Doomed", + [" 之模"]=" Cast", + [" 之线"]=" Line", + [" 捕绳"]=" Tackle", + [" 诱饵"]=" Lure", + [" 之饵"]=" Bait", + [" 鱼影"]=" Fish", + [" 裂隙"]=" Breach", + [" 长竿"]=" Angler", + [" 沉笼"]=" Sinker", + [" 诱捕者"]=" Chum", + [" 鳃网"]=" Gill", + [" 跳笼"]=" Jig", + ["掠夺者"]="Plunder", + ["血祸"]="Calamity", + ["恶毒"]="Vile", + ["胁迫者"]="Daunt", + ["惊惧"]="Fright", + ["争夺"]="Pillage", + ["征兆"]="Omen", + ["陵墓"]="Tomb", + ["坚毅者"]="Stout", + ["罪恶"]="Sin", + ["谜团"]="Enigma", + ["绝命"]="Forlorn", + [" 装置"]=" Device", + [" 奇异箱"]=" Contraption", + [" 之盒"]=" Box", + [" 之箱"]=" Chest", + [" 之泉"]=" Spring", + [" 之器"]=" Vessel", + [" 之奖"]=" Prize", + [" 保管箱"]=" Case", + [" 木盒"]=" Casque", + [" 木箱"]=" Cask", + [" 猎踪"]=" Quarry", + [" 宝藏"]=" Loot", + [" 宝物"]=" Booty", + [" 密箱"]=" Coffer", + [" 密棺"]=" Casket", + ["货箱"]=" Trunk", + [" 密盒"]=" Cache", + [" 秘术箱"]=" Hoard", + [" 方盒"]=" Cube", + [" 密柜"]=" Locker", + [" 异宝"]=" Treasury", + [" 财库"]=" Bank", + [" 赃宝"]=" Spoils", + [" 密宝"]=" Bargain", + [" 之印"]=" Seal", + [" 密钳"]=" Clamp", + [" 绝障"]=" Safe", + ["鲜明"]="Luminous", + ["清晰"]="Vivid", + ["耀眼"]="Fulgent", + ["厄运的"]="Ill-fated", + ["艰难的"]="Arduous", + ["传说"]="Legendary", + ["孤独的"]="Lonely", + ["棱镜"]=" Prism", + ["希望"]=" Hope", + ["明亮"]=" Bliss", + ["迷幻"]=" Delirium", + ["抚慰"]=" Solace", + ["智慧"]=" Wisdom", + ["渴望"]=" Desire", + ["教则"]=" Creed", + ["伤口"]=" Wound", + ["疮疤"]=" Scar", + ["水滴"]=" Drop", + ["精华"]=" Essence", + ["露水"]=" Dew", + ["蚀骨"]=" Ichor", + ["赠礼"]=" Stone", + ["流银"]=" Sliver", + ["碎片"]=" Splinter", + ["欢愉"]=" Joy", + ["切口"]=" Cut", + ["光泽"]=" Glimmer", + ["色泽"]=" Glisten", + ["光芒"]=" Shine", + ["余烬"]=" Ember", + ["透镜"]=" Lens", + ["繁花"]=" Bloom", + ["之息"]=" Breath", + ["歇息"]=" Pause", + ["之饰"]=" Ornament", + ["逸品"]=" Curio", + ["火焰"]=" Flame", + [" 凝视"]=" Gaze", + [" 注视"]=" Stare", + [" 视野"]=" Vision", + [" 预兆"]=" Portent", + [" 远目"]=" Sight", + [" 眼体"]=" Oculus", + [" 天球"]=" Orb", + [" 书状"]=" Writ", + [" 誓约"]=" Oath", + [" 证书"]=" Deed", + [" 经书"]=" Scripture", + [" 命令"]=" Orders", + [" 抵押"]=" Pledge", + [" 宣言"]=" Manifesto", + [" 协约"]=" Pact", + [" 协议"]=" Covenant", + [" 证据"]=" Testament", + [" 誓言"]=" Vow", + [" 工具"]=" Tool", + [" 工具包"]=" Kit", + [" 道具"]=" Gear", + [" 器具"]=" Implement", + [" 器械"]=" Apparatus", + [" 仪器"]=" Instrument", + [" 材料"]=" Material", + [" 装备"]=" Equipment", + [" 设备"]=" Contraption", + [" 伪装"]=" Disguise", + [" 掩护"]=" Cover", + [" 装扮"]=" Bauble", + [" 饰品"]=" Trinket", + [" 恋物"]=" Fetish", + [" 珠子"]=" Bead", + [" 邀请"]=" Invitation", + [" 通道"]=" Passage", + [" 钥匙"]=" Key", + [" 奉献"]=" Offer", + [" 召唤"]=" Summons", + [" 旨意"]=" Bid", + [" 远足的"]=" Excursion", + [" 事业的"]=" Undertaking", + [" 进取的"]=" Enterprise", + [" 探索"]=" Exploration", + [" 旅程"]=" Journey", + [" 先祖秘藏"]=" Expedition", + [" 远航"]=" Voyage", + [" 远行"]=" Trek", + [" 战役"]=" Campaign", + [" 使命"]=" Quest", + [" 任务"]=" Mission", + [" 殖民地"]=" Colony", + [" 哨站"]=" Outpost", + [" 办理"]=" Mandate", + [" 地盘"]=" Territory", + [" 土地"]=" Lands", + [" 挖掘场"]=" Excavation", + [" 故事"]=" Tale", + [" 传说"]=" Saga", + [" 神话"]=" Myth", + [" 歌谣"]=" Ballad", + [" 民间故事"]=" Folktale", + [" 仪式"]=" Rite", + [" 挑战"]=" Challenge", + [" 挑衅"]=" Provocation", + [" 鼓动"]=" Instigation", + [" 煽动"]=" Incitement", + [" 恳求"]=" Invocation", + [" 圣礼"]=" Liturgy", + [" 铭文"]=" Inscription", + [" 路途"]=" Course", + [" 路径"]=" Path", + [" 罗盘"]=" Compass", + [" 捷径"]=" Crosscut", + [" 导向"]=" Direction", + [" 导航"]=" Navigation", + [" 航路"]=" Route", + [" 轨迹"]=" Trajectory", + [" 轴承"]=" Bearings", + [" 远征"]=" Expedition", + [" 意图"]=" Intent", + [" 矢量"]=" Vector", + [" 操控"]=" Control", + [" 充能"]=" Charge", + [" 渐进"]=" Progression", + [" 秩序"]=" Order", + [" 抉择"]=" Choice", + [" 坚毅"]=" Resolve", + [" 坚定"]=" Determination", + [" 奇策"]=" Gambit", + [" 顽石"]=" Stone", + [" 雕刻"]=" Carving", + ["酸"]="Acid", + ["酸气"]="Acrid", + ["石膏"]="Alabaster", + ["琥珀"]="Amber", + ["灰烬"]="Ash", + ["攻击"]="Assault", + ["圣洁"]="Auric", + ["湛蓝的"]="Azure", + ["灭魂者"]="Bane", + ["暗滩"]="Beach", + ["墨影"]="Bile", + ["疾电"]="Blitz", + ["纯蓝"]="Blue", + ["大胆"]="Bold", + ["黄铜"]="Brass", + ["勇敢"]="Brave", + ["光明"]="Bright", + ["卤水"]="Brine", + ["密棺"]="Casket", + ["洞穴"]="Cave", + ["棺木"]="Coffin", + ["铜制"]="Copper", + ["绯红"]="Crimson", + ["厚壳"]="Crust", + ["地穴"]="Crypt", + ["迷光"]="Dim", + ["淤泥"]="Dirt", + ["干枯"]="Dry", + ["尘土"]="Dust", + ["大地"]="Earth", + ["乌黑"]="Ebon", + ["信仰"]="Faith", + ["绝域"]="Fathom", + ["污秽"]="Filth", + ["沼泽"]="Fog", + ["愤恨"]="Fury", + ["孱弱"]="Gaunt", + ["镀金"]="Gilded", + ["涂金"]="Gilt", + ["黄金"]="Gold", + ["红怒"]="Gore", + ["石灰"]="Granite", + ["墓园"]="Grave", + ["碎砾"]="Gravel", + ["灰"]="Gray", + ["绿"]="Green", + ["灰灵"]="Grey", + ["煤灰"]="Grime", + ["毁骨"]="Gristle", + ["严峻"]="Gruff", + ["野性"]="Hairy", + ["帝国"]="Imperial", + ["狱炎"]="Infernal", + ["狱火"]="Inferno", + ["正当"]="Just", + ["正义"]="Justice", + ["海草"]="Kelp", + ["熔炎"]="Lava", + ["纯银皎月"]="Luna", + ["岩浆"]="Magma", + ["大理石"]="Marble", + ["朽髓"]="Marrow", + ["壮硕"]="Meat", + ["力量"]="Might", + ["迷雾"]="Mist", + ["朦月"]="Moon", + ["藓衣"]="Moss", + ["寂夜"]="Night", + ["高贵"]="Noble", + ["赭土"]="Ochre", + ["闪耀"]="Onyx", + ["流溢"]="Ooze", + ["矿材"]="Ore", + ["卵石"]="Pebble", + ["巨坑"]="Pit", + ["烈毒"]="Poison", + ["浮石"]="Pumice", + ["纯净"]="Pure", + ["溢脓"]="Pus", + ["石英"]="Quartz", + ["剃刃"]="Razor", + ["富豪"]="Regal", + ["圣物"]="Relic", + ["正直"]="Righteous", + ["岩石"]="Rock", + ["腐水"]="Rot", + ["粗石"]="Rubble", + ["砂粒"]="Sand", + ["赤红"]="Scarlet", + ["污泥"]="Scum", + ["海洋"]="Sea", + ["阴影"]="Shadow", + ["粗糙"]="Shaggy", + ["片岩"]="Shale", + ["锋锐"]="Sharp", + ["颤抖"]="Shiver", + ["银芒"]="Silver", + ["残石"]="Slag", + ["石板"]="Slate", + ["纤细"]="Slender", + ["黏液"]="Slime", + ["太阳"]="Sol", + ["灵土"]="Soil", + ["星星"]="Star", + ["钢铁"]="Steel", + ["之体"]="Stench", + ["腐臭"]="Stink", + ["魔道"]="Stoic", + ["石肌"]="Stone", + ["烈日"]="Sun", + ["迅猛"]="Swift", + ["滑石"]="Talc", + ["汐声"]="Tidal", + ["潮音"]="Tide", + ["粗硬"]="Tough", + ["毒牙"]="Toxic", + ["毒颚"]="Toxin", + ["瓦尔"]="Vaal", + ["宝库"]="Vault", + ["剧毒"]="Venom", + ["战乱"]="War", + ["白浪"]="Wave", + ["白"]="White", + ["破风"]="Wind", + ["黄"]="Yellow", + ["风语"]="Breeze", + ["强风"]="Gust", + ["轻风"]="Zephyr", + ["刑笼"]="Cage", + ["蝮蛇"]="adder", + ["背峰"]="back", + ["连接"]="band", + ["荆皮"]="barb", + ["荆棘兽"]="barbs", + ["胡须"]="beard", + ["咆哮者"]="bellow", + ["囓魂者"]="bite", + ["噬咬"]="biter", + ["之锋"]="blade", + ["暴躁水灵"]="boil", + ["躁动水灵"]="boiler", + ["之骨"]="bone", + ["骨兵"]="bones", + ["孔洞"]="bore", + ["破坏者"]="break", + ["烙印"]="brand", + ["崩裂魔像"]="breaker", + ["之源"]="bringer", + ["眉梢"]="brow", + ["野蛮"]="brute", + ["吵闹"]="cackle", + ["召唤"]="call", + ["召唤者"]="caller", + ["斗士"]="champion", + ["利齿"]="chew", + ["噬骨者"]="chewer", + ["窒息"]="choke", + ["浮沫"]="churn", + ["冥曲"]="clack", + ["荒骨"]="clatter", + ["爪影"]="claw", + ["尖爪"]="claws", + ["点滴"]="click", + ["爬行"]="crawl", + ["碾碎"]="creak", + ["荣冠"]="crest", + ["重压者"]="crush", + ["摧残者"]="crusher", + ["尖锐"]="dart", + ["投掷者"]="darter", + ["雨淋"]="drench", + ["漂流者"]="drifter", + ["恶涎"]="drool", + ["溺影"]="drown", + ["居民"]="dweller", + ["灵眼"]="eye", + ["邪眼"]="eyes", + ["之面"]="face", + ["爪牙"]="fang", + ["尖牙"]="fangs", + ["拳击"]="fist", + ["之力"]="fists", + ["凌虐者"]="flay", + ["剥皮者"]="flayer", + ["摆动"]="flutter", + ["摧毁"]="frag", + ["狂影"]="frenzy", + ["浮沸水灵"]="froth", + ["针毛"]="fur", + ["狂怒"]="fury", + ["恐息"]="gasp", + ["噬肉者"]="gnash", + ["噬体者"]="gnaw", + ["动力之源"]="grind", + ["滚动者"]="grinder", + ["邪齿"]="grin", + ["扼颈者"]="grip", + ["低语者"]="growl", + ["防卫"]="guard", + ["卫士"]="guardian", + ["怒号"]="hackles", + ["重锤"]="hammer", + ["手"]="hand", + ["心"]="heart", + ["头盔"]="helm", + ["剑柄"]="hilt", + ["蛇嘶"]="hiss", + ["怒嗥"]="howl", + ["之颚"]="jaw", + ["腐颚"]="jaws", + ["壮兽"]="joint", + ["凶相"]="jowls", + ["击败"]="kill", + ["克星"]="killer", + ["弧刀"]="knife", + ["强袭魔像"]="knock", + ["之鞭"]="lash", + ["鞭灵者"]="lasher", + ["之声"]="laugh", + ["跛足"]="limp", + ["领主"]="lord", + ["潜行者"]="lurch", + ["印记"]="mark", + ["之锤"]="maul", + ["凶爪"]="maw", + ["哀号者"]="moan", + ["玻璃匠"]="moil", + ["鼻口"]="muzzle", + ["针骨"]="needle", + ["针兽"]="needles", + ["坚皮"]="pelt", + ["幻像"]="phantom", + ["螯兽"]="pincers", + ["之钳"]="pinch", + ["缚灵"]="prowl", + ["徘徊者"]="prowler", + ["羽毛"]="quill", + ["阴爪"]="rake", + ["魔手"]="raker", + ["魔骨"]="rattle", + ["灵骨"]="rattles", + ["缎带"]="ribbon", + ["肋骨"]="ribs", + ["撕烈者"]="ripper", + ["怒吼"]="roar", + ["绳索"]="rope", + ["腐体"]="rot", + ["震裂魔像"]="rumble", + ["鳞片"]="scale", + ["之鳞"]="scales", + ["之首"]="scalp", + ["魔痕"]="scar", + ["堕尸"]="scrabbler", + ["刮痕"]="scrape", + ["之啸"]="scream", + ["尖啸"]="screech", + ["祭品"]="scuttle", + ["之魔"]="seethe", + ["侦察"]="sentinel", + ["侦察者"]="sentry", + ["蹒跚"]="shamble", + ["破碎魔像"]="shard", + ["之壳"]="shell", + ["护盾"]="shield", + ["发抖"]="shiver", + ["惊呼者"]="shriek", + ["尖啸者"]="shrieker", + ["游移者"]="shuffle", + ["舞刃者"]="slash", + ["斩魂"]="slasher", + ["裂片"]="slice", + ["利刃"]="slicer", + ["潜行"]="slink", + ["滑行"]="slip", + ["滑动"]="slither", + ["银光魔像"]="sliver", + ["神拳魔像"]="smasher", + ["健斗者"]="smith", + ["曲骨者"]="snarl", + ["浸泡"]="soak", + ["刺脊兽"]="spine", + ["浪花"]="splash", + ["碎骨"]="splinter", + ["残骨"]="splinters", + ["缠绕"]="spool", + ["水花之影"]="spray", + ["泡沫"]="spume", + ["惧灵"]="stalker", + ["之针"]="sting", + ["瘴魔"]="stink", + ["掐勒"]="strangle", + ["跨步"]="stride", + ["疾行者"]="strider", + ["吸魂者"]="sucker", + ["碎裂魔像"]="sunder", + ["涌浪"]="surge", + ["锐爪"]="talon", + ["利爪"]="talons", + ["舌头"]="tongue", + ["之牙"]="tooth", + ["弯牙"]="tusk", + ["曲牙"]="tusks", + ["双生"]="twine", + ["暴君"]="tyrant", + ["恶者"]="visage", + ["嗓音"]="voice", + ["哭号者"]="wail", + ["漫行者"]="walker", + ["看守"]="ward", + ["守望"]="watch", + ["守望者"]="watcher", + ["鞭笞"]="whip", + ["鞭笞者"]="whipper", + ["鳏寡"]="widow", + ["之灵"]="wight", + ["枯灵"]="wither", + ["凶灵"]="wraith", + ["羽翼"]="wing", + ["飞翔"]="flight", + ["细语"]="whisper", + ["狂徒"]="zeal", + ["敲打"]="beat", + ["卢库斯"]="ruckus", + [" 诅咒之灵"]=" the Accursed", + ["修饰之灵"]=" the Adorned", + [" 古代之灵"]=" the Ancient", + [" 歼灭之灵"]=" the Annihilator", + [" 恶毒之灵"]=" the Baleful", + [" 纠结之灵"]=" the Binder", + ["亵渎之灵"]=" the Blasphemer", + ["渎神之灵"]=" the Blasphemous", + ["祝福之灵"]=" the Blessed", + [" 觅血之灵"]=" the Blooddrinker", + [" 嗜血之灵"]=" the Bloodthirsty", + [" 滚沸之灵"]=" the Boiling", + [" 强健之灵"]=" the Bold", + [" 裂骨之灵"]=" the Bonebreaker", + [" 噬骨之灵"]=" the Bonechewer", + [" 崩骨之灵"]=" the Bonecruncher", + [" 无底之灵"]=" the Bottomless", + [" 噬脑之灵"]=" the Braineater", + [" 勇壮之灵"]=" the Brave", + [" 破坏之灵"]=" the Breaker", + [" 破碎之灵"]=" the Brittle", + [" 野蛮之灵"]=" the Brutal", + [" 屠宰之灵"]=" the Butcher", + [" 无情之灵"]=" the Callous", + ["勇士之灵"]=" the Champion", + ["神子之灵"]=" the Child of God", + [" 动荡之灵"]=" the Churning", + [" 炼锻之灵"]=" the Clanking", + ["洁净之灵"]=" the Clean", + ["净化之灵"]=" the Cleanser", + ["清除之灵"]=" the Cleansed", + ["清晰之灵"]=" the Clear", + [" 腐行之灵"]=" the Corrupted", + [" 腐化之灵"]=" the Corrupter", + [" 爆发之灵"]=" the Cracked", + [" 烈攻之灵"]=" the Crazed", + [" 残步之灵"]=" the Cripple", + [" 跛行之灵"]=" the Crippler", + [" 暴行者"]=" the Cruel", + [" 狡黠之灵"]=" the Cunning", + [" 受诅咒者"]=" the Cursed", + [" 咒诅之灵"]=" the Damned", + [" 冒险之灵"]=" the Dauntless", + [" 致命之灵"]=" the Deadly", + ["装饰之灵"]=" the Decorated", + [" 污浊之灵"]=" the Defiler", + [" 狂乱之灵"]=" the Demented", + [" 堕落之灵"]=" the Depraved", + [" 摧残之灵"]=" the Destroyer", + ["献身之灵"]=" the Devoted", + [" 噬魂之灵"]=" the Devourer", + ["虔诚之灵"]=" the Devout", + [" 浸润之灵"]=" the Drenched", + [" 水滴之灵"]=" the Dripping", + [" 腐涎之灵"]=" the Drooling", + [" 溺者之灵"]=" the Drowned", + [" 溺刑之灵"]=" the Drowner", + [" 干涸之灵"]=" the Dry", + [" 窒息之灵"]=" the Ensnaring", + [" 永恒之灵"]=" the Eternal", + [" 虚无之灵"]=" the Ethereal", + [" 饥饿之灵"]=" the Ever-hungry", + [" 渴求之灵"]=" the Ever-thirsty", + [" 行刑之灵"]=" the Executioner", + [" 碎面之灵"]=" the Faceshredder", + ["无信之灵"]=" the Faithless", + [" 沉沦之灵"]=" the Fallen", + [" 绝域之灵"]=" the Fathomstalker", + [" 无惧之灵"]=" the Fearless", + [" 残暴之灵"]=" the Ferocious", + [" 污秽之灵"]=" the Filthy", + [" 泡影之灵"]=" the Foaming", + [" 遗忘之灵"]=" the Forsaken", + [" 败坏之灵"]=" the Foul", + [" 愤怒之灵"]=" the Furious", + [" 丛生之灵"]=" the Furry", + [" 恶域之灵"]=" the Ghastly", + [" 亮丽之灵"]=" the Gilded", + [" 闪耀之灵"]=" the Glistening", + ["荣耀之灵"]=" the Glorious", + [" 异象之灵"]=" the Grotesque", + ["屈仆之灵"]=" the Groveling Servant", + [" 护卫之灵"]=" the Guardian", + [" 野性之灵"]=" the Haggard", + [" 侵扰之灵"]=" the Harrying", + [" 憎恨之灵"]=" the Hateful", + ["异端之灵"]=" the Heretic", + [" 狡诈之灵"]=" the Hideous", + [" 空乏之灵"]=" the Hollow", + ["神圣之灵"]=" the Holy", + ["诚实之灵"]=" the Honest", + ["高尚之灵"]=" the Honourable", + ["崇敬之灵"]=" the Honoured", + [" 嗥叫之灵"]=" the Howler", + [" 犯罪之灵"]=" the Hulking", + [" 严酷之灵"]=" the Impervious", + ["帝国之灵"]=" the Imperial", + ["专横之灵"]=" the Imperious", + [" 无形之灵"]=" the Incorporeal", + ["判官之灵"]=" the Inquisitor", + [" 疯狂之灵"]=" the Insane", + [" 坚铁之灵"]=" the Ironclad", + ["无赦之灵"]=" the Irredeemable", + [" 断肢之灵"]=" the Limb Tearer", + [" 戕伐之灵"]=" the Lumbering", + [" 突袭之灵"]=" the Lurching", + [" 丧心之灵"]=" the Mad", + ["卓越之灵"]=" the Magnificent", + [" 恶行之灵"]=" the Malignant", + [" 卑劣之灵"]=" the Mangy", + [" 迫胁之灵"]=" the Menacing", + [" 迷踪之灵"]=" the Mistwalker", + [" 苦行之灵"]=" the Moiling", + [" 异种之灵"]=" the Monstrous", + [" 夜行之灵"]=" the Nightwalker", + ["破誓之灵"]=" the Oathbreaker", + [" 残息之灵"]=" the Panting", + [" 不毛之灵"]=" the Parched", + [" 静候之灵"]=" the Patient", + ["悔罪之灵"]=" the Penitent", + ["信神之灵"]=" the Pious", + [" 剧毒之灵"]=" the Poisonous", + [" 狂想之灵"]=" the Psychotic", + ["纯净之灵"]=" the Pure", + ["清化之灵"]=" the Purifier", + [" 震荡之灵"]=" the Quaking", + [" 贪婪之灵"]=" the Ravenous", + [" 掠夺之灵"]=" the Reaver", + ["重生之灵"]=" the Reborn", + ["救赎之灵"]=" the Redeemed", + [" 暴虐之灵"]=" the Relentless", + [" 驰名之灵"]=" the Renowned", + [" 排斥之灵"]=" the Repulsive", + ["刚毅之灵"]=" the Resolute", + [" 重生之灵"]=" the Returned", + ["正直之灵"]=" the Righteous", + [" 腐败之灵"]=" the Rotted", + [" 毁灭之灵"]=" the Ruinous", + [" 巨响之灵"]=" the Rumbling", + [" 莽撞之灵"]=" the Ruthless", + [" 施暴之灵"]=" the Sadistic", + ["怒海之灵"]=" the Salty", + [" 蛮荒之灵"]=" the Savage", + [" 疮疤之灵"]=" the Scarred", + [" 粗暴之灵"]=" the Scurrilous", + [" 滚溢之灵"]=" the Seething", + [" 警戒之灵"]=" the Sentinel", + ["神仆之灵"]=" the Servant of God", + ["卑仆之灵"]=" the Servile", + [" 粗糙之灵"]=" the Shaggy", + [" 化形之灵"]=" the Shuffler", + [" 转形之灵"]=" the Shuffling", + [" 沉重之灵"]=" the Sickening", + [" 沉默之灵"]=" the Silent", + [" 罪恶之首"]=" the Sin Lord", + ["冷血之灵"]=" the Slayer", + [" 滑行之灵"]=" the Slithering", + [" 猛击之灵"]=" the Smasher", + [" 温和之灵"]=" the Smooth", + [" 湿濡之灵"]=" the Sodden", + [" 裂脊之灵"]=" the Spinebreaker", + [" 贫穷之灵"]=" the Squalid", + [" 伏行之灵"]=" the Stalker", + [" 恶臭之灵"]=" the Stinking", + [" 征战之灵"]=" the Subjugator", + ["恳求之灵"]=" the Supplicant", + [" 统领之灵"]=" the Supreme", + [" 涡影之灵"]=" the Swirling", + ["誓言之灵"]=" the Sworn", + [" 畏惧之灵"]=" the Terrible", + [" 恐怖之灵"]=" the Terrifying", + [" 裂喉之灵"]=" the Throatslitter", + [" 雷鸣之灵"]=" the Thundering", + [" 巨人之灵"]=" the Titanic", + [" 苦难之灵"]=" the Tormented", + [" 施刑之灵"]=" the Tormenter", + [" 毒害之灵"]=" the Toxic", + [" 贯通之灵"]=" the Tunneler", + [" 双生之灵"]=" the Twining", + [" 扭曲之灵"]=" the Twisted", + [" 不破之灵"]=" the Unbreakable", + [" 不洁之灵"]=" the Unclean", + [" 不朽之灵"]=" the Undying", + [" 不悦之灵"]=" the Unfeeling", + [" 无畏之灵"]=" the Unflinching", + [" 超越之灵"]=" the Unmatched", + ["不笑之灵"]=" the Unsmiling", + [" 惧言之灵"]=" the Unspeakable", + [" 染垢之灵"]=" the Unwashed", + [" 复仇之灵"]=" the Vengeant", + [" 寻仇之灵"]=" the Vengeful", + [" 烈毒之灵"]=" the Venomous", + [" 贪欲之灵"]=" the Voracious", + [" 坚卫之灵"]=" the Warden", + ["清洗之灵"]=" the Washed", + [" 监视之灵"]=" the Watching", + [" 邪恶之灵"]=" the Wicked", + [" 戮魂之灵"]=" the Widowmaker", + [" 苦痛之灵"]=" the Woebearer", + [" 悲痛之灵"]=" the Wretched", + [" 悲号之灵"]=" the Yowler", + [" 誓约之灵"]=" the Oathkeeper", + [" 坚决之灵"]=" the Steadfast", + [" 轻快之灵"]=" the Swift", + [" 高耸之灵"]=" the Soaring", + ["狂徒之灵"]=" the Zealot", + ["狂热之灵"]=" the Zealous", + ["神之子"]=", Child of God", + ["神主的宠儿"]=", Dominus' Favoured", + ["神主的奴隶"]=", Thrall of Dominus", + ["雷鸣"]="Thunder", + ["出击"]="strike", + [" 无缚之灵"]=" the Unrestrained", + ["寒冬之子"]=", Child of Winter", + ["能量织者"]=", Energy Weaver", + ["污血颂者"]=", Bloodsinger", + ["灭地之灾"]=", Earthbreaker", + ["流水之灾"]=" the Walking Deluge", + ["火山之核"]=" the Caldera's Heart", + ["扭曲断片"]=" the Twisted Splinter", + ["午夜之声"]=", Mouth of Midnight", + ["碎崩冰河"]=", Crushing Glacier", + ["暴风之眼"]=" the Storm's Eye", + ["死亡绽放"]=", Blossoming Death", + ["孵生者"]=" the Hatcher", + ["断崖"]=" the Broken Cliff", + ["幻灵"]=" the Phantasmal", + ["风暴束缚者"]=", Stormbinder", + ["愚惑"]=", Temptation's Folly", + ["不屈"]=" the Unbending", + ["秘密揭发者"]=", Exposer of Weaknesses", + ["边缘者"]=" the Unloved", + ["无穷之火"]=", Fires Unending", + ["惨酷灭亡"]=", Relentless Death", + ["永恒飓风"]=", Eternal Typhoon", + ["无形诗者"]=", Speaker for the Unseen", + ["忘却之手"]=", Oblivion's Guiding Hand", + ["超自然的进化"]="Unnatural Evolution", + ["巨蛇之祸"]="Great Serpent's Bane", + ["二元一体"]="Duality", + ["卡迪罗的赌局"]="Cadiro's Gambit", + ["库勒马克之握"]="Grip of Kulemak", + ["破幕者"]="Veilpiercer", + ["破门者"]="Gatecrasher", + ["不朽之恨"]="Undying Hate", + ["瑟尔的坚毅"]="Serle's Grit", + ["泉井之心"]="Heart of the Well", + ["血肉玄炉"]="Flesh Crucible", + ["陶亚,巫妖血统"]="Taua, the Lich Born", + ["劳库,巫妖血统"]="Raok, the Lich Born", + ["布洛纳克,巫妖血统"]="Bronnach, the Lich Born", + ["阿德里娜,巫妖血统"]="Adrienne, the Lich Born", + ["妮莎,巫妖血统"]="Nisha, the Lich Born", + ["伊兹尔,巫妖血统"]="Izel, the Lich Born", + ["瓦煞,巫妖血统"]="Vasa, the Lich Born", + ["希亚拉,巫妖血统"]="Ciara, the Lich Born", + ["妮阿萨,巫妖血统"]="Nyassa, the Lich Born", + ["赫斯珀里亚,巫妖血统"]="Hesperia, the Lich Born", + ["乌弗瑞德,巫妖血统"]="Ulfred, the Lich Born", + ["德鲁希安,巫妖血统"]="Drusian, the Lich Born", + ["桑德尔,巫妖血统"]="Sondar, the Lich Born", + ["多兰,巫妖血统"]="Doran, the Lich Born", + ["黑暗守望者"]="The Watcher in the Dark", + ["厄维格之杖"]="Ervig's Cane", + ["无常因果"]="Unforeseen Consequences", + ["德鲁伊的"]="Druidic", + ["众神"]="Maji", + ["荒林"]="Wildwood", + ["永恒的"]="Ageless", + ["迷雾的"]="Misty", + ["德莱契"]="Draíocht", + [" 变幻"]=" Shift", + [" 模仿"]=" Mimic", + [" 嚎叫"]=" Howl", + [" 万灵"]=" Spirit", + ["鬼灵之裔"]="Wispborne", + ["原始的"]="Primal", + ["神圣的"]="Sacred", + ["狂野的"]="Wild", + [" 法令"]=" Edict", + [" 戒条"]=" Commandment", + [" 律令"]=" Decree", + [" 指令"]=" Directive", + [" 禁令"]=" Injunction", + [" 训诫"]=" Precept", + [" 规定"]=" Dictate", + [" 法律"]=" Law", + [" 判决"]=" Judgment", + [" 计划"]=" Project", + [" 设计"]=" Design", + [" 改造"]=" Terraform", + ["佐查尼"]="Zochani", + ["卡莱齐"]="Caletzi", + ["奎特兰"]="Quetlan", + ["霍马特尔"]="Xomatl", + ["赞蒂科"]="Zantico", + [",卡马萨铁匠"]=", Kamasan Smith", + ["尤尔赞"]="Yulzan", + ["卡尔扎里"]="Calzari", + ["昆塔罗"]="Quentaro", + ["托卢亚"]="Tolua", + ["内卡帕"]="Necapa", + [",大师铁匠"]=", Masterwork Smith", + ["特夸尼"]="Tecuani", + ["奥塞洛特尔"]="Ocelotl", + ["亚钦"]="Yatzin", + ["马赞亚"]="Mazanya", + ["奎马克"]="Quemac", + [",煅炉掌焰"]=", the Forgehand", + ["约利帕"]="Yolipa", + ["哈利娜"]="Xalina", + ["齐帕楚阿尼"]="Zipachuani", + ["特亚拉"]="Teyala", + ["西特拉尼"]="Citlani", + [",间谍大师"]=", Spy Master", + ["科亚"]="Coya", + ["赞蒂里"]="Zantiri", + ["霍奇拉"]="Xochira", + ["伊克萨利娜"]="Ixalina", + ["奎特萨尔"]="Quetzal", + [",皇家间谍大师"]=", Royal Spy Master", + ["希马克"]="Ximac", + ["奇卡齐"]="Chicatzi", + ["蒂索克"]="Tizoc", + ["阿西洛"]="Axilo", + ["科坦"]="Cotan", + ["操练军士"]=", Drill Sergeant", + ["赫拉罗"]="Xelaro", + ["马卡尔佐"]="Macalzo", + ["奥卡特兰"]="Ocatlan", + ["奎塔尼"]="Quitani", + ["伊克索坎"]="Ixocan", + [",血肉医师"]=", Flesh Surgeon", + ["希帕"]="Xipa", + ["内卡利"]="Necalli", + ["约利科"]="Yolico", + ["梅卡特尔"]="Mecatl", + ["伊茨卡利"]="Itzcali", + [",大师血肉医师"]=", Master Flesh Surgeon", + ["米克萨亚"]="Mixaya", + ["奎特萨利"]="Quetzalli", + ["伊兹尔"]="Izel", + ["内克萨亚"]="Nexaya", + ["奥特扎尼"]="Otzani", + [",血肉重塑者"]=", the Remade", + ["扎约克"]="Zayoc", + ["梅萨诺"]="Mezano", + ["希皮利"]="Xipilli", + ["奎马尼"]="Quemani", + ["特索洛克"]="Tezoloc", + [",奇术师"]=", Thaumaturge", + ["希帕克"]="Xipac", + ["奇卡塔卡"]="Chicataca", + ["特索拉尼"]="Tezolani", + ["马佐坎"]="Mazocan", + ["维佐马"]="Vizoma", + [",奇术大师"]=", Master Thaumaturge", + ["约瓦尼"]="Yohuani", + ["奎萨尔"]="Cuezal", + ["马钦"]="Matzin", + ["特洛科"]="Teloco", + [",鲜血祭司"]=", Blood Priest", + ["伊克萨卡诺"]="Ixacano", + ["霍拉塔尼"]="Xolatani", + ["内克萨洛"]="Nexalo", + ["奎纳洛"]="Quenalo", + ["扎洛特钦"]="Zalotzin", + [",皇家鲜血祭司"]=", Royal Blood Priest", + ["特克斯卡拉尼"]="Texcalani", + ["奇卡马"]="Chicama", + ["希波罗"]="Xipolo", + ["霍兰蒂"]="Xolanti", + ["特纳科"]="Tenaco", + [",指挥官"]=", Commander", + ["霍南"]="Xonan", + ["洛扎尼"]="Lotzani", + ["内察洛"]="Netzalo", + ["霍帕尼"]="Xopani", + ["奎马拉尼"]="Quemalani", + [",精英指挥官"]=", Elite Commander", + [",遗忘者"]=", the Forgotten", + [",遗忘者指挥官"]=", Forgotten Commander", + ["赫尔崔恩"]="Xeltrin", + ["佐尔梅克"]="Zolmec", + ["卡利克索"]="Calixo", + ["托纳克"]="Tonac", + ["霍尔坦"]="Xoltan", + [",构造体守卫"]=", Guardian Construct", + ["钢爪"]="Steelpaw", + ["铁皮"]="Ironhide", + ["砂肠"]="Gravelgut", + ["雷拳"]="Thunderfist", + ["碎颅者"]="Skullrend", + [",四臂军士"]=", Quadrilla Sergeant", + ["淤积肉山"]="Goremound", + ["腐墓者"]="Graverot", + ["缚肉怪"]="Fleshbind", + ["血肉肿块"]="Bloodmass", + [",腐化邪祟"]=", Corrupted Abomination", + ["裂地之灵"]="Earthbreaker", + ["石拳"]="Stonefist", + ["墓行之足"]="Gravemarch", + ["锤步"]="Hammerstep", + ["金盔"]="Goldhelm", + [",皇家哨兵"]=", Royal Sentinel", + ["守誓者"]="Oathwatch", + ["女王近卫"]="Queensguard", + ["缚魂者"]="Soulbinder", + ["鲜血近卫"]="Bloodwarden", + ["猩红近卫"]="Redward", + [",皇家巨像"]=", Royal Colossus", + ["佐特莱克"]="Zotlec", + ["卡尔基罗"]="Calqiro", + ["佐查马"]="Zochama", + ["霍托兰"]="Xotolan", + ["特尔扎罗"]="Telzaro", + [",高阶祭司"]=", High Priest", + ["血脊"]="Goreback", + ["凶牙"]="Grimfang", + ["蛮角"]="Bruthorn", + ["恐颚"]="Dreadmaw", + ["岩牙"]="Cragtooth", + [",破缚野兽"]=", the Unchained Beast", + ["救赎"]="Redemption", + ["疆域主宰"]="Mastered Domain", + ["教团遗产"]="Legacy of the Order", +} +d.passives = { + ["属性"]="Attribute", + ["结晶抗性"]="Crystalline Resistance", + ["宝石爱好者"]="Gem Enthusiast", + ["力量"]="Strength", + ["智慧"]="Intelligence", + ["敏捷"]="Dexterity", + ["所有属性"]="All Attributes", + ["水晶免疫"]="Crystallised Immunities", + ["伤害"]="Damage", + ["防御"]="Defences", + ["消耗效能"]="Cost Efficiency", + ["壮汉"]="Beef", + ["蛮力"]="Brute Strength", + ["精神焕发"]="Spritely", + ["熟能生巧"]="Proficiency", + ["奇思妙想"]="Ingenuity", + ["博闻广记"]="Polymathy", + ["降低属性需求"]="Reduced Attribute Requirements", + ["万事通"]="Jack of all Trades", + ["节杖昏迷和击退"]="Quarterstaff Stun and Knockback", + ["节杖伤害"]="Quarterstaff Damage", + ["与水同行"]="One with the River", + ["共振冲击"]="Resonating Impact", + ["节杖冻结和恍惚积蓄"]="Quarterstaff Freeze and Daze Buildup", + ["节杖速度"]="Quarterstaff Speed", + ["旋风击"]="Whirling Assault", + ["节杖暴击率"]="Quarterstaff Critical Chance", + ["身随狂岚"]="One with the Storm", + ["节杖暴击伤害"]="Quarterstaff Critical Damage", + ["武艺之相"]="Martial Artistry", + ["匕首速度"]="Dagger Speed", + ["克敌先机"]="First Strike", + ["匕首伤害"]="Dagger Damage", + ["匕首暴击率"]="Dagger Critical Chance", + ["暗里藏刀"]="Silent Shiv", + ["匕首暴击伤害"]="Dagger Critical Damage", + ["涂毒锋刃"]="Coated Knife", + ["偷袭"]="Backstabbing", + ["陷阱伤害"]="Trap Damage", + ["陷阱投掷速度"]="Trap Throw Speed", + ["机关算尽"]="Deadly Mechanism", + ["陷阱暴击率"]="Trap Critical Chance", + ["聪明的建设"]="Clever Construction", + ["陷阱武装速度"]="Trap Arming Speed", + ["毁灭装置"]="Devestating Devices", + ["破坏装置"]="Destructive Apparatus", + ["弓类速度"]="Bow Speed", + ["弓类命中值"]="Bow Accuracy Rating", + ["弓类伤害"]="Bow Damage", + ["弓类暴击伤害"]="Bow Critical Damage", + ["飞矢宗师"]="Master Fletcher", + ["飞羽流矢"]="Feathered Fletching", + ["狙击手"]="Sniper", + ["贯心而过"]="Pierce the Heart", + ["额外箭矢几率"]="Surpassing Arrow Chance", + ["巧手连射"]="Quick Fingers", + ["战矛暴击率"]="Spear Critical Chance", + ["战矛伤害"]="Spear Damage", + ["标枪"]="Javelin", + ["战矛攻击速度"]="Spear Attack Speed", + ["战矛命中"]="Spear Accuracy", + ["专注刺击"]="Focused Thrust", + ["精确要点"]="Precise Point", + ["战矛短兵相接与退避三舍伤害"]="Spear Engage and Disengage Damage", + ["战矛短兵相接与退避三舍冷却"]="Spear Engage and Disengage Cooldown", + ["滚滚攻势"]="Roll and Strike", + ["爪类伤害"]="Claw Damage", + ["爪类速度"]="Claw Speed", + ["爪类暴击率"]="Claw Critical Chance", + ["爪类闪避"]="Claw Evasion with Claws", + ["招架范围"]="Parry Area", + ["格挡"]="Block", + ["招架持续时间"]="Parried Duration", + ["失衡反击"]="Off-Balancing Retort", + ["招架减益状态强度"]="Parried Debuff Magnitude", + ["盾牌闪避"]="Shield Evasion", + ["招架期间晕眩阈值"]="Stun Threshold during Parry", + ["招架减益状态强度与持续时间"]="Parried Debuff Magnitude and Duration", + ["报偿"]="Reprisal", + ["坚决回敬"]="Resolute Reprisal", + ["投射物招架距离"]="Projectile Parry Range", + ["招架期间闪避"]="Evasion during Parry", + ["剑类伤害"]="Sword Damage", + ["重刃无锋"]="Heavy Blade", + ["剑类速度"]="Sword Speed", + ["裂伤之刃"]="Ripping Blade", + ["剑类姿态"]="Sword Stances", + ["架势破除"]="Stance Breaker", + ["盾牌伤害"]="Shield Damage", + ["重重围困"]="Lay Siege", + ["盾牌格挡"]="Shield Block", + ["卓绝防御"]="Greatest Defence", + ["宽广屏障"]="Wide Barrier", + ["守护者的核心"]="Core of the Guardian", + ["防御姿态"]="Defensive Stance", + ["盾牌防御"]="Shield Defences", + ["警戒"]="Vigilance", + ["盾牌攻击速度"]="Shield Attack Speed", + ["戒备反射"]="Defensive Reflexes", + ["举盾时的格挡和移动惩罚"]="Block and Movement Penalty with Raised Shield", + ["举盾时的移动惩罚"]="Movement Penalty with Raised Shield", + ["格挡和晕眩阈值"]="Block and Stun Threshold", + ["恍惚格挡"]="Dazing Blocks", + ["坚定决心"]="Steadfast Resolve", + ["极限格挡"]="Maximum Block", + ["慑魂之盾"]="Frightening Shield", + ["战弩伤害"]="Crossbow Damage", + ["战弩暴击率"]="Crossbow Critical Chance", + ["强能重射"]="Power Shots", + ["榴弹伤害"]="Grenade Damage", + ["连环炸药"]="Repeating Explosives", + ["战弩装填速度"]="Crossbow Reload Speed", + ["快速装填"]="Rapid Reload", + ["复用式弹药"]="Reusable Ammunition", + ["战弩近距离伤害"]="Crossbow Close Range Damage", + ["全弹发射"]="Full Salvo", + ["战弩伤害和装填速度"]="Crossbow Damage and Reload Speed", + ["精心维护的工具"]="Well Maintained Tools", + ["高效装填"]="Efficient Loading", + ["弩箭速度"]="Bolt Speed", + ["专精射击"]="Specialised Shots", + ["斧类伤害"]="Axe Damage", + ["斧类击中时怒火"]="Axe Rage on Hit", + ["处决者"]="Executioner", + ["斧类攻击速度"]="Axe Attack Speed", + ["斧类怒火上限"]="Maximum Rage with Axes", + ["旋风猛攻"]="Whirling Onslaught", + ["暴怒收割者"]="Enraged Reaver", + ["斧类投射物"]="Axe Projectiles", + ["锤类伤害"]="Mace Damage", + ["锤类晕眩积蓄"]="Mace Stun Buildup", + ["迎头痛击"]="Skullcrusher", + ["破骨"]="Bone Breaker", + ["锤类伤害和晕眩积蓄"]="Mace Damage and Stun Buildup", + ["锤类范围"]="Mace Area", + ["锤类余震几率"]="Mace Aftershock Chance", + ["锤类晕眩"]="Mace Stun", + ["撕裂大地"]="Split the Earth", + ["连枷伤害"]="Flail Damage", + ["链球强袭"]="Ball and Chain", + ["连枷暴击率"]="Flail Critical Chance", + ["连枷暴击伤害"]="Flail Critical Damage", + ["流星重锤"]="Morning Star", + ["连枷元素异常状态"]="Flail Elemental Ailments", + ["破坏球"]="Rattling Ball", + ["连枷范围"]="Flail Area", + ["尖刺长鞭"]="Spiked Whip", + ["长杖法术伤害"]="Staff Spell Damage", + ["编织者的器具"]="Implement of the Weaver", + ["长杖暴击率"]="Staff Critical Chance", + ["定向释能"]="Directed Forces", + ["施法杖类法术固有技能"]="Caster Staff Spell Inherent Skills", + ["法杖伤害"]="Wand Damage", + ["扭曲器具"]="Twisted Implement", + ["背叛者的工具"]="Tools of the Betrayed", + ["法杖法术固有技能"]="Wand Spell Inherent Skills", + ["法器能量护盾"]="Focus Energy Shield", + ["自身诅咒效果"]="Curse Effect on Self", + ["御敌神像"]="Warding Fetish", + ["满能量护盾时法术伤害"]="Spell Damage on full Energy Shield", + ["捕梦者"]="Dreamcatcher", + ["权杖精魂"]="Sceptre Spirit", + ["单手武器伤害"]="One Handed Damage", + ["刃影无情"]="Sweep and Slice", + ["单手武器攻击速度"]="One Handed Attack Speed", + ["全能神兵"]="Versatile Arms", + ["单手武器命中"]="One Handed Accuracy", + ["单手武器暴击率"]="One Handed Critical Chance", + ["乘势追击"]="Push the Advantage", + ["妨害"]="Impair", + ["单手武器异常状态几率"]="One Handed Ailment Chance", + ["涂层利器"]="Coated Arms", + ["双手武器伤害"]="Two Handed Damage", + ["屠戮之械"]="Singular Purpose", + ["双手武器伤害和晕眩"]="Two Handed Damage and Stun", + ["势大力沉"]="Heavy Contact", + ["巨神兵器"]="Colossal Weapon", + ["曲刃战械"]="Curved Weapon", + ["震荡波"]="Shockwaves", + ["镇压"]="Overwhelm", + ["双手武器增助"]="Two Handed Exerts", + ["双持伤害"]="Dual Wielding Damage", + ["双持命中"]="Dual Wielding Accuracy", + ["交错打击"]="Cross Strike", + ["双持速度"]="Dual Wielding Speed", + ["刀刃乱舞"]="Blade Flurry", + ["双持暴击率"]="Dual Wielding Critical Chance", + ["护甲"]="Armour", + ["辉光之钢"]="Polished Iron", + ["护甲和对火焰伤害生效"]="Armour and Applies to Fire Damage", + ["绝热防护"]="Heatproof", + ["护甲和受到的减速效果"]="Armour and Slow Effect on You", + ["坚不可摧"]="Unbreakable", + ["防弹坚壁"]="Projectile Bulwark", + ["空手入白刃"]="Blade Catcher", + ["全副武装"]="Heavy Armour", + ["经久不衰"]="Made to Last", + ["刚毅金属"]="Sturdy Metal", + ["不破之壳"]="Impenetrable Shell", + ["将军的铁壁"]="General's Bindings", + ["护甲和对冰霜伤害生效"]="Armour and Applies to Cold Damage", + ["防冰缓"]="Chillproof", + ["护甲和对闪电伤害生效"]="Armour and Applies to Lightning Damage", + ["防感电"]="Shockproof", + ["钢化防御"]="Tempered Defences", + ["闪避"]="Evasion", + ["闪避和降低移动速度惩罚"]="Evasion and Reduced Movement Penalty", + ["高度戒备"]="High Alert", + ["逃脱战术"]="Escape Strategy", + ["深谋远虑"]="Careful Consideration", + ["受到的减速效果"]="Slow Effect on You", + ["偏转和闪避"]="Deflection and Evasion", + ["行动自如"]="Freedom of Movement", + ["动如脱兔"]="Escape Velocity", + ["强化反射"]="Enhanced Reflexes", + ["猛兽之肤"]="Beastial Skin", + ["残影"]="Afterimage", + ["皮缚手甲"]="Leather Bound Gauntlets", + ["灵豹矫健"]="Catlike Agility", + ["能量护盾和魔力回复速度"]="Energy Shield and Mana Regeneration", + ["能量护盾"]="Energy Shield", + ["能量护盾提供晕眩异常状态阈值"]="Stun and Ailment Threshold from Energy Shield", + ["校准"]="Calibration", + ["坚忍屏障"]="Patient Barrier", + ["洞察万物"]="Insightfulness", + ["融合"]="Melding", + ["强化圣盾"]="Enhanced Barrier", + ["抑能护盾"]="Dampening Shield", + ["高效缓冲"]="Heavy Buffer", + ["明光冠冕"]="Illuminated Crown", + ["护甲和闪避"]="Armour and Evasion", + ["强韧甲壳"]="Strong Chin", + ["抗争"]="Defiance", + ["后备方案"]="Backup Plan", + ["绝能步伐"]="Insulated Treads", + ["心宁气和"]="Comforted Heart", + ["不惧疼痛"]="Feel no Pain", + ["萨奇沃之爪"]="Saqawal's Talon", + ["萨奇沃之皮"]="Saqawal's Hide", + ["偏转"]="Deflection", + ["静风之捷"]="Mutewind Agility", + ["容错装备"]="Tolerant Equipment", + ["苦咸之凶"]="Brinerot Ferocity", + ["赤刃之训"]="Redblade Discipline", + ["叛者之道"]="Path of the Renegade", + ["护甲对元素伤害生效和偏转"]="Armour applies to Elemental Damage and Deflection", + ["切特斯骑士"]="Knight of Chitus", + ["塔库斯骑士"]="Knight of Tarcus", + ["伊泽洛骑士"]="Knight of Izaro", + ["闪避和能量护盾"]="Evasion and Energy Shield", + ["闪避和能量护盾延迟"]="Evasion and Energy Shield Delay", + ["魂灵结界"]="Spectral Ward", + ["信仰存心"]="Inner Faith", + ["谜影舞步"]="Shadow Dancing", + ["超脱实体"]="Immaterial", + ["光芒万丈"]="Shimmering", + ["偏转和能量护盾延迟"]="Deflection and Energy Shield Delay", + ["诡计面纱"]="Subterfuge Mask", + ["守护者第一教令"]="First Teachings of the Keeper", + ["虚空第一原理"]="First Principle of the Hollow", + ["机警感知"]="Mindful Awareness", + ["虚空守护者"]="The Hollowkeeper", + ["护甲和能量护盾"]="Armour and Energy Shield", + ["上古神盾"]="Ancient Aegis", + ["强固神盾"]="Fortified Aegis", + ["维纳留斯壁垒"]="Barrier of Venarius", + ["困厄螺旋"]="Spiral into Depression", + ["护甲对元素伤害生效和能量护盾"]="Armour Applies to Elemental Damage and Energy Shield Delay", + ["能量护盾延迟和护甲对元素伤害生效"]="Energy Shield Delay and Armour Applies to Elemental Damage", + ["莫甘娜,风暴先知"]="Morgana, the Storm Seer", + ["钢铁重履"]="Iron Slippers", + ["能量护盾和护甲对元素伤害生效"]="Energy Shield and Armour applies to Elemental Damage Hits", + ["护甲和能量护盾延迟"]="Armour and Energy Shield Delay", + ["符文战盔"]="Ruinic Helm", + ["迈尔的莱桑达"]="Lysanda of Myr", + ["护甲对元素伤害生效和能量护盾延迟"]="Armour Applies to Elemental Damage and Energy Shield Delay", + ["被追杀的康纳尔"]="Conall the Hunted", + ["福尔的庇护"]="Voll's Protection", + ["神主天意"]="Dominus' Providence", + ["巴蒂尔的风暴"]="Bhatair's Storm", + ["塔斯之光的西雷尔"]="Cirel of Tarth's Light", + ["火焰抗性"]="Fire Resistance", + ["护甲对火焰伤害生效"]="Armour Applies to Fire Damage Hits", + ["冰霜抗性"]="Cold Resistance", + ["护甲对冰霜伤害生效"]="Armour Applies to Cold Damage Hits", + ["闪电抗性"]="Lightning Resistance", + ["护甲对闪电伤害生效"]="Armour Applies to Lightning Damage Hits", + ["元素抗性"]="Elemental Resistances", + ["超自然坚韧"]="Unnatural Resilience", + ["棱彩卫士"]="Prism Guard", + ["最大元素抗性"]="Maximum Elemental Resistances", + ["异常状态阈值"]="[UNUSED] Levitation", + ["地面效果"]="Ground Effect Effect", + ["降低移动速度惩罚"]="Reduced Movement Penalty", + ["无阻畅行"]="Unhindered", + ["天然免疫力"]="Natural Immunity", + ["煽风点火"]="Fan the Flames", + ["温暖心扉"]="Warm the Heart", + ["感触大地"]="Feel the Earth", + ["蜕落外皮"]="Shedding Skin", + ["能量护盾延迟"]="Energy Shield Delay", + ["魔力回复"]="Mana Regeneration", + ["秘术姿态"]="Mystic Stance", + ["灵魂子午线"]="The Soul Meridian", + ["迅速充能"]="Rapid Recharge", + ["掩护结界"]="Covering Ward", + ["精华灌注"]="Essence Infusion", + ["能量重聚"]="Refocus", + ["可靠结界"]="Dependable Ward", + ["康复"]="Convalescence", + ["使用魔力药剂充能"]="Mana Flask Charges Used", + ["秘术灵药"]="Arcane Mixtures", + ["能量护盾吸纳"]="Energy Shield Recoup", + ["风暴驱动"]="Storm Driven", + ["格挡和盾牌防御"]="Block and Shield Defences", + ["固若金汤"]="Unstoppable Barrier", + ["蓄势待发"]="Hunker Down", + ["耸立坚盾"]="Towering Shield", + ["守护者的决心"]="Defender's Resolve", + ["迅捷格挡"]="Swift Blocking", + ["倒刺护盾"]="Spiked Shield", + ["盾牌专长"]="Shield Expertise", + ["格挡回复"]="Block Recovery", + ["招架伤害"]="Parry Damage", + ["招架晕眩积蓄"]="Parry Stun Buildup", + ["迅捷打断"]="Swift Interruption", + ["飞速格挡"]="Flashy Parrying", + ["均匀气息"]="Consistent Intake", + ["反击架势"]="Counterstancing", + ["招架范围与减益状态强度"]="Parry Area and Debuff Magnitude", + ["反射招架"]="Reverberating Parry", + ["斜掠偏转"]="Glancing Deflection", + ["拂扫"]="Brush Off", + ["偏转值"]="Deflection Rating", + ["持久偏转"]="Enduring Deflection", + ["规避偏转"]="Avoiding Deflection", + ["充能偏转"]="Energising Deflection", + ["闪避值"]="Evasion Rating", + ["坚定偏转"]="Staunch Deflection", + ["受训偏转"]="Trained Deflection", + ["生命回收"]="Life Recoup", + ["愈合偏转"]="Mending Deflection", + ["晕眩阈值"]="Stun Threshold", + ["晕眩回复"]="Stun Recovery", + ["刚毅决心"]="Resolution", + ["快速回复"]="Quick Recovery", + ["巨人的决意"]="Titan's Determination", + ["牢不可破"]="Unbreaking", + ["晕眩阈值和力量"]="Stun Threshold and Strength", + ["谨慎闪躲"]="Wary Dodging", + ["近期未晕眩提供晕眩阈值"]="Stun Threshold if no recent Stun", + ["魁梧壮士"]="Hefty Unit", + ["晕眩阈值和闪避值"]="Stun Threshold and Evasion Rating", + ["不屈之心"]="Unbending", + ["能量护盾提供晕眩阈值"]="Stun Threshold from Energy Shield", + ["苦行节制"]="Austerity Measures", + ["清心寡欲"]="Asceticism", + ["自制禁欲"]="Self Mortification", + ["崇敬宗师"]="Hallowed", + ["屈辱"]="Abasement", + ["能量护盾提供异常状态阈值"]="Ailment Threshold from Energy Shield", + ["闪烁幻影"]="Shimmering Mirage", + ["古灵意志"]="Eldritch Will", + ["满血时晕眩阈值"]="Stun Threshold while on Full Life", + ["近期未被晕眩提供晕眩阈值"]="Stun Threshold if not Stunned recently", + ["咸潮背甲"]="Briny Carapace", + ["不破专注"]="Unbroken Concentration", + ["轻捷回复"]="Deft Recovery", + ["重返战阵"]="Back in Action", + ["火焰伤害"]="Fire Damage", + ["火焰伤害和护甲 "]="Fire Damage and Armour ", + ["火焰穿透"]="Fire Penetration", + ["熔岩甲壳"]="Molten Carapace", + ["对你施加的点燃强度"]="Ignite Magnitude on You", + ["火焰一体"]="One With Flame", + ["熔岩化身"]="Molten Being", + ["点燃持续时间"]="Ignite Duration", + ["熔化烈焰"]="Melting Flames", + ["自我献祭"]="Self Immolation", + ["冻结和冰缓抗性"]="Freeze and Chill Resistance", + ["冻结和冰缓阈值"]="Freeze and Chill Threshold", + ["拥抱冰霜"]="Embracing Frost", + ["降低受到的冰缓效果"]="Reduced Chill Effect on You", + ["如履薄冰"]="Slippery Ice", + ["破冰者"]="Icebreaker", + ["闪电伤害"]="Lightning Damage", + ["触电积蓄"]="Electrocute Buildup", + ["触电"]="Electrocution", + ["喷流之能"]="Coursing Energy", + ["降低受到的感电时间"]="Reduced Shock Duration on You", + ["电击曝露"]="Electrocuting Exposure", + ["生命回复"]="Life Regeneration", + ["春回大地"]="Mass Rejuvenation", + ["低血时生命恢复"]="Life Regeneration on Low Life", + ["绝处逢生"]="Desperate Times", + ["静止时生命恢复"]="Life Regeneration while Stationary", + ["生命恢复"]="Life Regeneration", + ["生命恢复与伤害"]="Life Regeneration and Damage", + ["抗争之魂"]="Resilient Soul", + ["粗实血脉"]="Thickened Arteries", + ["不灭之躯"]="Hard to Kill", + ["壮心不已"]="Hale Heart", + ["不动如山"]="Stand Ground", + ["生命偷取,偷取时护甲和闪避"]="Life Leech. Armour and Evasion while Leeching", + ["生命偷取"]="Life Leech", + ["攻击伤害"]="Attack Damage", + ["生命偷取和偷取减速"]="Life Leech and Slower Leech", + ["强韧血脉"]="Fortifying Blood", + ["欲壑难填"]="Voracious", + ["渴饮"]="Bloodthirsty", + ["淤血创痕"]="Goring", + ["血之回味"]="Savoured Blood", + ["畅饮命源"]="Lifedrinking", + ["急速代谢"]="Fast Metabolism", + ["生命偷取速度"]="Life Leech Speed", + ["生命偷取和物理伤害"]="Life Leech and Physical Damage", + ["生命再生率"]="Life Regeneration Rate", + ["松弛之躯"]="Loose Flesh", + ["紧绷之躯"]="Taut Flesh", + ["心源强健"]="Heart Tissue", + ["血肉灌注"]="Infused Flesh", + ["坚韧血肉"]="Pliable Flesh", + ["光洁血肉"]="Glazed Flesh", + ["秘术增强效果和生命再生"]="Arcane Surge Effect and Life Regeneration", + ["生命再生率和在场"]="Life Regeneration Rate and Presence", + ["赤红仪式"]="Sanguimantic Rituals", + ["凝心气息"]="Heartstopping Presence", + ["生命回收速度"]="Life Recoup Speed", + ["左心室"]="Left Ventricle", + ["生命之流"]="Flow of Life", + ["时间之流"]="Flow of Time", + ["击败获得生命"]="Life on Kill", + ["魔力偷取"]="Mana Leech", + ["不朽英名"]="Immortal Infamy", + ["由死复生"]="Life from Death", + ["赤色之味"]="Taste for Blood", + ["生命药剂"]="Life Flasks", + ["灌装"]="Refills", + ["强健旅行者"]="Hale Traveller", + ["振奋活力"]="Reinvigoration", + ["生命药剂充能"]="Life Flask Charges", + ["生命药剂充能生成"]="Life Flask Charge Generation", + ["止血"]="Staunching", + ["生命药剂回复"]="Life Flask Recovery", + ["药剂持续时间"]="Flask Duration", + ["救济"]="Succour", + ["鲸吞豪饮"]="Heavy Drinker", + ["击中时怒火"]="Rage on Hit", + ["怒火之血"]="Blood of Rage", + ["魔力药剂"]="Mana Flasks", + ["拉维安加的佳酿"]="Lavianga's Brew", + ["图克哈玛的佳酿"]="Tukohama's Brew", + ["防卫药剂效果"]="Guard Flask Effect", + ["防身佳酿"]="Fortified Brews", + ["药剂充能获取率"]="Flask Charges Gained", + ["开怀畅饮"]="Heavy Draught", + ["强效调和物"]="Potent Concoctions", + ["药剂充能使用"]="Flask Charges Used", + ["高效炼金术"]="Efficient Alchemy", + ["药剂和咒符充能获取"]="Flask and Charm Charges Gained", + ["持久调和物"]="Lasting Concoctions", + ["药剂回复"]="Flask Recovery", + ["细细品味"]="Savouring", + ["生命和魔力药剂回复"]="Life and Mana Flask Recovery", + ["战斗炼金术"]="Combat Alchemy", + ["谨慎调和物"]="Cautious Concoctions", + ["暴击率"]="Critical Chance", + ["溅水白浪"]="Crashing Wave", + ["暴击伤害"]="Critical Damage", + ["暴击时攻击和施法速度"]="Attack and Cast Speed on Critical", + ["命运多舛"]="Cruel Fate", + ["飞跃奇袭"]="Leaping Ambush", + ["直来直往"]="Direct Approach", + ["真实之击"]="True Strike", + ["直取咽喉"]="For the Jugular", + ["致命利用"]="Critical Exploit", + ["法术暴击伤害"]="Spell Critical Damage", + ["求真时刻"]="Moment of Truth", + ["先发制人"]="Preemptive Strike", + ["脱敏"]="Desensitisation", + ["小菜一碟"]="Cooked", + ["夺命力量"]="Deadly Force", + ["断离"]="Sundering", + ["心悸"]="Heartstopping", + ["心伤"]="Heartbreaking", + ["穿身而过"]="Struck Through", + ["攻击暴击伤害"]="Attack Critical Damage", + ["攻击暴击率"]="Attack Critical Chance", + ["暴击率与伤害"]="Critical Chance and Damage", + ["压制打击"]="Overwhelming Strike", + ["粗俗手段"]="Vulgar Methods", + ["蛮族之力"]="Barbaric Strength", + ["污染打击"]="Tainted Strike", + ["大卸八块"]="Dispatch Foes", + ["谨慎的刺客"]="Careful Assassin", + ["割战者"]="Throatseeker", + ["果断撤退"]="Decisive Retreat", + ["在场范围"]="Presence Area", + ["羁绊精准"]="Bonded Precision", + ["攻击速度"]="Attack Speed", + ["攻击速度和药剂持续时间"]="Attack Speed and Flask Duration", + ["攻击速度与敏捷"]="Attack Speed and Dexterity", + ["飞身残影"]="Blurred Motion", + ["攻击速度与命中"]="Attack Speed and Accuracy", + ["技能速度"]="Skill Speed", + ["十重迅击"]="Tenfold Attacks", + ["兴奋鼓舞"]="Stimulants", + ["掠袭如风"]="Reaving", + ["群体亢奋"]="Mass Hysteria", + ["鹰隼之姿"]="Falcon Technique", + ["障目飞沙"]="Sand in the Eyes", + ["深度专注"]="Deep Trance", + ["行云流水"]="Flow State", + ["夺目眩光"]="Blinding Flash", + ["致盲几率"]="Blind Chance", + ["血脉贲张"]="Blood Rush", + ["对近期击中的闪避值"]="Evasion Rating on Hit Recently", + ["灵敏连击"]="Agile Succession", + ["施法速度"]="Cast Speed", + ["终结弹幕"]="Final Barrage", + ["集联施法"]="Casting Cascade", + ["沸熔"]="Effervescent", + ["非凡狂热"]="Overzealous", + ["癫狂螺旋"]="Spiral into Mania", + ["迅捷施法"]="Spell Haste", + ["娴熟手法"]="Practiced Signs", + ["古怪嗜好"]="Erraticism", + ["敏捷思绪"]="Mental Alacrity", + ["疾速屏障"]="Hastening Barrier", + ["晕眩积蓄"]="Stun Buildup", + ["笨重猛击"]="Hulking Smash", + ["泰坦意志"]="Titanic", + ["裂颅强击"]="Cranial Impact", + ["完美机遇"]="Perfect Opportunity", + ["碎裂痛击"]="Shattering Blow", + ["力挽狂澜"]="Flip the Script", + ["活靶子"]="Easy Target", + ["重创致晕"]="Mauling Stuns", + ["怒火上限"]="Maximum Rage", + ["被击中时怒火"]="Rage when Hit", + ["无视痛苦"]="Ignore Pain", + ["战斗迷神"]="Battle Trance", + ["怒火难平"]="Prolonged Fury", + ["怒火损失延迟开始"]="Later Rage Loss Start", + ["愤火铭心"]="Unforgiving", + ["复仇之怒"]="Vengeful Fury", + ["无名火起"]="Sudden Infuriation", + ["变形时怒火上限"]="Maximum Rage while Shapeshifted", + ["原始怒火"]="Primal Rage", + ["激生恨意"]="Invigorating Hate", + ["延缓怒火"]="Rage Decay", + ["神秘狂怒"]="Mystical Rage", + ["点燃时怒火"]="Rage on Ignite", + ["流血持续时间"]="Bleeding Duration", + ["暴击流血效果"]="Critical Bleeding Effect", + ["流血几率"]="Bleeding Chance", + ["深度创伤"]="Deep Wounds", + ["放血"]="Bloodletting", + ["暴击时流血几率"]="Bleeding Chance on Critical", + ["对流血敌人的攻击伤害"]="Attack Damage vs Bleeding Enemies", + ["绝妙之刃"]="Perfectly Placed Knife", + ["伤口恶化"]="Aggravation", + ["流血伤害"]="Bleeding Damage", + ["失血"]="Bleeding Out", + ["创口"]="Incision", + ["注定的裂伤"]="Inevitable Rupture", + ["锈蚀钉刺"]="Rusted Pins", + ["千创"]="Thousand Cuts", + ["错愕伤痕"]="Staggering Wounds", + ["创口几率"]="Incision Chance", + ["击退"]="Knockback", + ["定身积蓄"]="Pin Buildup", + ["易燃强度"]="Flammability Magnitude", + ["易燃和点燃抗性"]="Flammability and Ignite Magnitude", + ["焚化"]="Immolation", + ["缓慢灼烧"]="Slow Burn", + ["点燃强度"]="Ignite Magnitude", + ["引火"]="Firestarter", + ["焚尽"]="Burnout", + ["冻结积蓄"]="Freeze Buildup", + ["寒冬难避"]="Inescapable Cold", + ["碎冰"]="Shattering", + ["冰缓强度和持续时间"]="Chill Magnitude and Duration", + ["冰缓强度"]="Chill Magnitude", + ["冰缓效果"]="Chill Effect", + ["寒霜蚀骨"]="Chilled to the Bone", + ["永冻"]="Perpetual Freeze", + ["冻结阈值"]="Freeze Threshold", + ["凝冰为甲"]="Cold Coat", + ["冻结积蓄和技能效果持续时间"]="Freeze Buildup and Skill Effect Duration", + ["技能效果持续时间"]="Skill Effect Duration", + ["月之赐福"]="Blessing of the Moon", + ["闪电技能连锁几率"]="Lightning Skill Chain Chance", + ["感电效果"]="Shock Effect", + ["分叉闪电"]="Branching Bolts", + ["疲乏"]="Frazzled", + ["感电几率"]="Shock Chance", + ["通用电击"]="General Electric", + ["浸湿"]="Drenched", + ["感电持续时间"]="Shock Duration", + ["尖鸣电浪"]="Rattled", + ["谐波发生器"]="Harmonic Generator", + ["闪电伤害和抗性"]="Lightning Damage and Resistance", + ["电光之拥"]="Conductive Embrace", + ["中毒几率"]="Poison Chance", + ["中毒伤害"]="Poison Damage", + ["蔓行毒素"]="Creeping Toxins", + ["中毒持续时间"]="Poison Duration", + ["渐强毒素"]="Escalating Toxins", + ["积聚毒素"]="Building Toxins", + ["致残毒素"]="Crippling Toxins", + ["汲命毒素"]="Leeching Toxins", + ["持久毒素"]="Lasting Toxins", + ["低容忍"]="Low Tolerance", + ["层叠毒素"]="Stacking Toxins", + ["剧毒耐受"]="Toxic Tolerance", + ["猛毒污泥"]="Toxic Sludge", + ["瘫痪效果"]="Maim Effect", + ["对瘫痪敌人的伤害"]="Damage against Maimed Enemies", + ["若消耗狂怒球时闪避"]="Evasion if Consumed Frenzy Charge", + ["狂怒球持续时间"]="Frenzy Charge Duration", + ["狂热"]="Frenetic", + ["野性之心"]="Savagery", + ["激情"]="Fervour", + ["耐力球持续时间"]="Endurance Charge Duration", + ["消耗耐力球时回复生命"]="Recover Life on consuming Endurance Charge", + ["耐力"]="Endurance", + ["刚胆"]="Guts", + ["刚毅"]="Grit", + ["消耗耐力球时提供护甲"]="Armour if Consumed Endurance Charge", + ["消耗耐力球时的火焰伤害"]="Fire Damage when consuming an Endurance Charge", + ["闪焰"]="Flare", + ["暴击球持续时间"]="Power Charge Duration", + ["消耗暴击球时暴击伤害"]="Critical Damage when consuming a Power Charge", + ["渴求力量"]="Lust for Power", + ["泛滥神力"]="Overflowing Power", + ["力由心生"]="The Power Within", + ["若消耗暴击球时能量护盾"]="Energy Shield if Consumed Power Charge", + ["消耗暴击球时回复魔力"]="Recover Mana on consuming Power Charge", + ["魔力之井"]="Well of Power", + ["灌注与暴击球持续时间"]="Infusion and Power Charge Duration", + ["力量灌注"]="Infusion of Power", + ["暴击球持续时间和能量护盾"]="Power Charge Duration and Energy Shield", + ["暴击饥渴"]="Thirst for Power", + ["耐力球持续时间和护甲"]="Endurance Charge Duration and Armour", + ["耐力饥渴"]="Thirst for Endurance", + ["暴击球和耐力球持续时间"]="Power and Endurance Charge Duration", + ["战吼速度"]="Warcry Speed", + ["强化攻击伤害和流血几率"]="Empowered Attack Damage and Bleeding Chance", + ["战吼冷却"]="Warcry Cooldown", + ["强化攻击伤害"]="Empowered Attack Damage", + ["战吼伤害"]="Warcry Damage", + ["刺耳怒吼"]="Cacophony", + ["言出力随"]="Vocal Empowerment", + ["战吼冷却速度"]="Warcry Cooldown Speed", + ["内出血"]="Internal Bleeding", + ["逞勇之姿"]="Bravado", + ["战吼如雷"]="Deafening Cries", + ["刺耳呐喊"]="Guttural Roar", + ["训诫"]="Admonisher", + ["战吼威力计算"]="Warcry Power Counted", + ["振奋呐喊"]="Bolstering Yell", + ["战吼冷却和速度"]="Warcry Cooldown and Speed", + ["紧急呼喊"]="Urgent Call", + ["强化攻击伤害和威力计算"]="Empowered Attack Damage and Power Counted", + ["咆哮战吼"]="Roaring Cries", + ["爆炸强化"]="Explosive Empowerment", + ["焚化战吼"]="Cremating Cries", + ["镇火之息"]="Extinguishing Exhalation", + ["继承力量 "]="Inherited Strength ", + ["疾升"]="Escalation", + ["诅咒激活速度和效果"]="Curse Activation Speed and Effect", + ["诅咒效果"]="Curse Effect", + ["末日将至"]="Impending Doom", + ["封锁区域"]="Zone of Control", + ["诅咒范围"]="Curse Area", + ["魔蛊大师"]="Master of Hexes", + ["诅咒持续时间"]="Curse Duration", + ["命中注定"]="Fated End", + ["呢喃不散"]="Lingering Whispers", + ["朽迈诅咒"]="Decrepifying Curse", + ["图腾伤害"]="Totem Damage", + ["先祖援手"]="Supportive Ancestors", + ["雕琢大地"]="Carved Earth", + ["守望之塔"]="Watchtowers", + ["图腾攻击速度"]="Totem Attack Speed", + ["图腾放置速度"]="Totem Placement Speed", + ["图腾生命"]="Totem Life", + ["先祖的巧谋"]="Ancestral Artifice", + ["先祖的团结"]="Ancestral Unity", + ["硬化神木"]="Hardened Wood", + ["祖灵相依"]="Spirit Bond", + ["先祖降临"]="Ancestral Reach", + ["先祖的敏锐"]="Ancestral Alacrity", + ["图腾施放和攻击速度"]="Totem Cast and Attack Speed", + ["图腾施法速度"]="Totem Cast Speed", + ["先祖的传达"]="Ancestral Conduits", + ["先祖的愈合"]="Ancestral Mending", + ["图腾元素抗性"]="Totem Elemental Resistance", + ["图腾物理伤害减免"]="Totem Physical Damage Reduction", + ["召唤生物伤害"]="Minion Damage", + ["召唤生物范围"]="Minion Area", + ["群凶毕至"]="Deadly Swarm", + ["惊怖主宰"]="Lord of Horrors", + ["分裂之劲"]="Splintering Force", + ["亡魂舞步"]="Dead can Dance", + ["召唤生物攻击和施法速度"]="Minion Attack and Cast Speed", + ["无情陨落"]="Relentless Fallen", + ["召唤生物晕眩积蓄"]="Minion Stun Buildup", + ["黑暗的右臂"]="Right Hand of Darkness", + ["召唤生物暴击率"]="Minion Critical Chance", + ["邪恶之握"]="Grip of Evil", + ["通灵之触"]="Necrotic Touch", + ["召唤生物暴击伤害"]="Minion Critical Damage", + ["无宁之众"]="Restless Dead", + ["成群结队"]="Growing Swarm", + ["命令技能伤害"]="Command Skill Damage", + ["命令技能冷却"]="Command Skill Cooldown", + ["悉听遵命"]="At your Command", + ["攻击速度和召唤生物攻击速度"]="Attack Speed and Minion Attack Speed", + ["统御兽群"]="Among the Hordes", + ["亡者之力"]="Power of the Dead", + ["召唤生物生命和混沌抗性"]="Minion Life and Chaos Resistance", + ["召唤生物生命"]="Minion Life", + ["召唤生物生命和物理伤害减免"]="Minion Life and Physical Damage Reduction", + ["掘墓人"]="Gravedigger", + ["召唤生物抗性"]="Minion Resistances", + ["召唤生物复活速度"]="Minion Revive Speed", + ["召唤生物火焰抗性"]="Minion Fire Resistance", + ["腐烂肉身"]="Necrotised Flesh", + ["黑暗的左膀"]="Left Hand of Darkness", + ["召唤生物生命和复活速度"]="Minion Life and Minion Revive Speed", + ["结晶之躯"]="Crystalline Flesh", + ["塑命巨匠"]="Fleshcrafting", + ["召唤生物闪电抗性"]="Minion Lightning Resistance", + ["召唤生物物理伤害减免"]="Minion Physical Damage Reduction", + ["召唤生物冰霜抗性"]="Minion Cold Resistance", + ["邪恶愈合"]="Vile Mending", + ["再生躯体"]="Regenerative Flesh", + ["鲜活亡躯"]="Living Death", + ["召唤生物复活速度和能量护盾延迟"]="Minion Revive Speed and Energy Shield Delay", + ["召唤生物复活速度和能量护盾充能"]="Minion Revive Speed and Energy Shield Recharge", + ["重组屏障"]="Reformed Barrier", + ["敢死大军"]="Expendable Army", + ["召唤生物持续时间"]="Minion Duration", + ["召唤生物伤害和持续时间"]="Minion Damage and Duration", + ["召唤生物伤害和生命"]="Minion Damage and Life", + ["熵能化身"]="Entropic Incarnation", + ["庞大侍从"]="Gigantic Following", + ["法术伤害"]="Spell Damage", + ["法术缓速"]="Spell Hinder", + ["额外法术投射物"]="Additional Spell Projectiles", + ["封印生成频率"]="Seal Generation Frequency", + ["秘术预知"]="Anticipation", + ["凋零咏唱"]="Wasting Casts", + ["持久咒言"]="Lasting Incantations", + ["强力咒语"]="Potent Incantation", + ["碎影魔刃"]="Spellblade", + ["法术"]="Spells", + ["法术和召唤生物伤害"]="Spell and Minion Damage", + ["鼓舞先导"]="Emboldening Lead", + ["强化残骸"]="Empowering Remains", + ["近战伤害"]="Melee Damage", + ["命中"]="Accuracy", + ["近战攻击速度"]="Melee Attack Speed", + ["攻击范围"]="Attack Area", + ["近战伤害 "]="Melee Damage ", + ["近战暴击率"]="Melee Critical Chance", + ["近战"]="Melee", + ["疾影打击"]="Rapid Strike", + ["锯齿锋缘"]="Serrated Edges", + ["英姿勃发"]="Personal Touch", + ["当头棒喝"]="In Your Face", + ["穷凶极恶"]="Viciousness", + ["精准冲击"]="Unerring Impact", + ["重武神兵"]="Heavy Weaponry", + ["深远打击"]="Reaching Strike", + ["致命剑花"]="Deadly Flourish", + ["克敌在先"]="Initiative", + ["破灭强击"]="Breaking Blows", + ["不念荣辱"]="Honourless", + ["对不可移动目标的近战伤害"]="Melee Damage against Immobilised", + ["碾碎"]="Smash", + ["近战和晕眩"]="Melee and Stun", + ["先祖加持攻击伤害和晕眩"]="Ancestral Boosted Attack Damage and Stun", + ["先祖加持范围和伤害"]="Ancestral Boosted Area and Damage", + ["引导传承"]="Channelled Heritage", + ["引导之手"]="Guided Hand", + ["攻击伤害和移动速度"]="Attack Damage and Movement Speed", + ["攻击伤害和减速效果"]="Attack Damage and Slow Effect", + ["瘫痪打击"]="Maiming Strike", + ["攻击伤害和技能持续时间"]="Attack Damage and Skill Duration", + ["鏖战不息"]="Prolonged Assault", + ["致盲打击"]="Blinding Strike", + ["寻机而动"]="Opportunist", + ["背水一战"]="Last Stand", + ["周围有友军时攻击伤害"]="Attack Damage with nearby Ally", + ["杀手本能"]="Killer Instinct", + ["攻击伤害和命中值"]="Attack Damage and Accuracy", + ["慑魂英气"]="Presence Present", + ["非凡矫健"]="Unexpected Finesse", + ["低血时攻击伤害"]="Attack Damage on Low Life", + ["被包围时的攻击伤害"]="Attack Damage while Surrounded", + ["近期被晕眩时攻击伤害"]="Attack Damage if Stunned Recently", + ["无生命药剂时攻击伤害"]="Attack Damage while no remaining Life Flasks", + ["恍惚几率"]="Daze Chance", + ["连续攻击"]="Concussive Attack", + ["吸收之力"]="Imbibed Power", + ["攻击伤害和速度"]="Attack Damage and Speed", + ["投射物伤害"]="Projectile Damage", + ["分叉投射物"]="Forking Projectiles", + ["连锁投射物"]="Chaining Projectiles", + ["穿透几率"]="Pierce Chance", + ["投射物速度"]="Projectile Speed", + ["近战击中时投射物伤害"]="Projectile Damage if Melee Hit", + ["投射物击中时近战伤害"]="Melee Damage if Projectile Hit", + ["灵活突袭"]="Adaptable Assault", + ["近战晕眩积蓄"]="Melee Stun Buildup", + ["投射物晕眩积蓄"]="Projectile Stun Buildup", + ["火力倾泻"]="Unleash Fire", + ["投射物穿透"]="Projectile Pierce", + ["追风筝的人"]="Kite Runner", + ["精确瞄准"]="Careful Aim", + ["重装弹药"]="Heavy Ammunition", + ["诡射"]="Trick Shot", + ["穿射箭矢"]="Piercing Shot", + ["分裂射击"]="Split Shot", + ["投石车"]="Catapult", + ["近身射击"]="Short Shot", + ["一步之遥"]="Close Confines", + ["破片"]="Shrapnel", + ["尖端弹药"]="Advanced Munitions", + ["远程"]="Ranged", + ["元素异常状态几率"]="Elemental Ailment Chance", + ["火焰伤害与范围"]="Fire Damage and Area", + ["对燃烧的敌人的伤害"]="Damage against Burning Enemies", + ["易燃强度和火焰伤害"]="Flammability Magnitude and Fire Damage", + ["全面焚化"]="Total Incineration", + ["性如烈火"]="Burning Nature", + ["火焰法印"]="Sigil of Fire", + ["腐化执行者"]="Affliction Enforcer", + ["焚灭"]="Burn Away", + ["回响烈焰"]="Echoing Flames", + ["剧烈燃火"]="Intense Flames", + ["暴烈冲击"]="Explosive Impact", + ["熔火皮肤"]="Volcanic Skin", + ["燃烧打击"]="Burning Strikes", + ["烈火焚烧"]="Incendiary", + ["轰鸣烈焰"]="Fulmination", + ["火焰伤害和易燃强度"]="Fire Damage and Flammability Magnitude", + ["火炎执政官"]="Archon of the Flame", + ["执政官效果"]="Archon Effect", + ["火炎化身"]="Embodiment of Flame", + ["点燃强度和中毒强度"]="Ignite Magnitude and Poison Magnitude", + ["惊惧匠焰"]="Dread Engineer's Concoction", + ["火焰伤害和攻击伤害"]="Fire Damage and Attack Damage", + ["怒火武装"]="Blazing Arms", + ["伊柯洛塔的狱火"]="Ichlotl's Inferno", + ["快速点燃和易燃强度"]="Faster Ignites and Flammability Magnitude", + ["匠造烈焰"]="Engineered Blaze", + ["纵火狂"]="Arsonist", + ["灼热气息"]="Searing Heat", + ["火焰守护者"]="Flamekeeper", + ["火焰韵律"]="Rhythm of Fire", + ["纵火犯"]="Arsonist", + ["冰霜技能施法速度"]="Cast Speed with Cold Skills", + ["元素伤害"]="Elemental Damage", + ["冰霜伤害"]="Cold Damage", + ["冰霜和火焰伤害"]="Cold and Fire Damage", + ["元素伤害和能量护盾延迟"]="Elemental Damage and Energy Shield Delay", + ["暴雪执政官"]="Archon of the Blizzard", + ["冰霜化身"]="Embodiment of Frost", + ["能量护盾转为冻结阈值"]="Energy Shield as Freeze Threshold", + ["无扰冰霜"]="Unbothering Cold", + ["性如寒冰"]="Cold Nature", + ["冰霜法印"]="Sigil of Ice", + ["深厚霜寒"]="Heavy Frost", + ["元素之力"]="Elemental Force", + ["凛冽寒冬"]="Harsh Winter", + ["气候变化"]="Climate Change", + ["回响冰霜"]="Echoing Frost", + ["无尽暴风雪"]="Endless Blizzard", + ["群山的精华"]="Essence of the Mountain", + ["攻击冰霜伤害和冻结积蓄"]="Attack Cold Damage and Freeze Buildup", + ["刺骨寒意"]="Biting Frost", + ["攻击冰霜伤害"]="Attack Cold Damage", + ["深度冻结"]="Deep Freeze", + ["强化攻击冻结积蓄"]="Empowered Attack Freeze Buildup", + ["冰雹骤降"]="Hail", + ["冰霜韵律"]="Rhythm of Ice", + ["霜雪疾风"]="Flurry", + ["霜冻风暴"]="Ice Storm", + ["脑部冻结"]="Brain Freeze", + ["灌注法术伤害"]="Infused Spell Damage", + ["闪电技能速度"]="Lightning Skill Speed", + ["闪电穿透"]="Lightning Penetration", + ["感电效果和魔力再生"]="Shock Effect and Mana Regeneration", + ["纯粹力量"]="Pure Power", + ["性如霹雳"]="Electrifying Nature", + ["闪电法印"]="Sigil of Lightning", + ["力量传导"]="Power Conduction", + ["不羁雷暴"]="Wild Storm", + ["主要灌注"]="Principal Infusion", + ["迅闪雷暴"]="Flash Storm", + ["天雷轰顶"]="Thunderstruck", + ["感电传播"]="Spreading Shocks", + ["无穷环路"]="Endless Circuit", + ["迅如闪电"]="Lightning Quick", + ["回响雷霆"]="Echoing Thunder", + ["风暴的精华"]="Essence of the Storm", + ["交流电涌"]="Alternating Current", + ["元素伤害和魔力再生"]="Elemental Damage and Mana Regeneration", + ["闪电伤害和触电积蓄"]="Lightning Damage and Electrocute Buildup", + ["风暴执政官"]="Archon of the Storm", + ["闪电化身"]="Embodiment of Lightning", + ["电震之血"]="Electric Blood", + ["雷霆守护者"]="Stormkeeper", + ["闪电风暴"]="Lightning Storm", + ["头脑风暴"]="Brain Storm", + ["混沌伤害和持续时间"]="Chaos Damage and Duration", + ["混沌伤害"]="Chaos Damage", + ["击中时恍惚"]="Daze on Hit", + ["物理伤害"]="Physical Damage", + ["死亡凋零效果"]="Withered Effect", + ["死亡凋零消减速率"]="Withered Expiry Rate", + ["纯粹混沌"]="Pure Chaos", + ["没入黑暗"]="Dark Entries", + ["扭曲湮没"]="Spaghettification", + ["黑洞界域"]="Event Horizon", + ["疯乱螺旋"]="Spiral into Insanity", + ["篡式者"]="Stylebender", + ["虚空"]="Void", + ["延宕恐惧"]="Lingering Horror", + ["凋谢"]="Wither Away", + ["凋零魔蛊"]="Withering Hex", + ["乱世"]="Entropy", + ["物理伤害和暴击率"]="Physical Damage and Critical Chance", + ["物理"]="Physical", + ["穿刺几率"]="Impale Chance", + ["物理伤害转为额外混沌伤害"]="Physical as Extra Chaos Damage", + ["法术暴击率"]="Spell Critical Chance", + ["法术暴击率和暴击异常状态效果"]="Spell Critical Chance and Critical Ailment Effect", + ["护甲破损"]="Armour Break", + ["护甲破损效果"]="Armour Break Effect", + ["溃裂掌"]="Shatter Palm", + ["透骨之劲"]="Cut to the Bone", + ["惊风掌"]="Staggering Palm", + ["疯入骨髓"]="Madness in the Bones", + ["粉碎巨力"]="Shredding Force", + ["崩裂血脉"]="Blood Tearing", + ["淬火之心"]="Tempered Mind", + ["战斗狂热"]="Battle Fever", + ["裂甲"]="Splinters", + ["材料固化"]="Material Solidification", + ["物理生命回收"]="Physical Life Recoup", + ["物理伤害和生命回收"]="Physical Damage and Life Recoup", + ["护甲破损与物理伤害"]="Armour Break and Physical Damage", + ["忍受之苦"]="Endured Suffering", + ["巨力挤轧"]="Constricting", + ["物理伤害和持续时间延长"]="Physical Damage and Increased Duration", + ["物理伤害和持续时间缩短"]="Physical Damage and Reduced Duration", + ["植物技能伤害"]="Plant Skill Damage", + ["野蛮生长"]="Boundless Growth", + ["回归自然"]="Return to Nature", + ["灾厄绽放"]="Dangerous Blossom", + ["疯长藤蔓"]="Proliferating Weeds", + ["锯齿碎片"]="Jagged Shards", + ["出血创口"]="Haemorrhaging Cuts", + ["破裂钉刺"]="Rupturing Pins", + ["白骨锁链"]="Bone Chains", + ["赤血耐受"]="Sanguine Tolerance", + ["元素穿透"]="Elemental Penetration", + ["元素技能速度"]="Speed with Elemental Skills", + ["元素"]="Elemental", + ["元素伤害与冻结积蓄"]="Elemental Damage and Freeze Buildup", + ["元素伤害和感电几率"]="Elemental Damage and Shock Chance", + ["火焰和冰霜伤害"]="Fire and Cold Damage", + ["元素伤害和易燃强度"]="Elemental Damage and Flammability Magnitude", + ["无拘之力"]="Unbound Forces", + ["幽幻之力"]="Phantasmal Forces", + ["驾驭元素"]="Harness the Elements", + ["风暴随身"]="Stormcharged", + ["曝露效果"]="Exposure Effect", + ["过量曝露"]="Overexposure", + ["断裂点"]="Breaking Point", + ["纯粹自然"]="All Natural", + ["风暴克星"]="Stormbreaker", + ["冰霜和闪电伤害"]="Cold and Lightning Damage", + ["元素异常状态持续时间"]="Elemental Ailment Duration", + ["元素攻击伤害"]="Elemental Attack Damage", + ["原始裂解"]="Primal Sundering", + ["剥夺防御"]="Stripped Defences", + ["魔力再生和技能速度"]="Mana Regeneration and Skill Speed", + ["魔力再生"]="Mana Regeneration", + ["攻击消耗"]="Attack Cost", + ["魔力提供伤害"]="Damage from Mana", + ["抹除心智"]="Mind Eraser", + ["坚韧心灵"]="Sturdy Mind", + ["魔力祝福"]="Mana Blessing", + ["明澈"]="Lucidity", + ["心灵坚毅"]="Mental Toughness", + ["未低魔时魔力再生"]="Mana Regeneration while not on Low Mana", + ["秘术激荡"]="Arcane Intensity", + ["源生魔力"]="Raw Mana", + ["逆向增生"]="Adverse Growth", + ["灵魂盛放"]="Soul Bloom", + ["精魂"]="Spirit", + ["盛气凌人"]="Domineering Presence", + ["时空易变"]="Changing Times", + ["魔力回复和暴击率"]="Mana Regeneration and Critical Chance", + ["魔力消耗效能"]="Mana Cost Efficiency", + ["蓄能聚力"]="Investing Energies", + ["节能施法"]="Conservative Casting", + ["完全康复"]="Full Recovery", + ["秘术绽放"]="Arcane Blossom", + ["壮志奇才"]="Aspiring Genius", + ["开阔思维"]="Open Mind", + ["秘术增强效果"]="Arcane Surge Effect", + ["触染秘能"]="Touch the Arcane", + ["暴击时秘术增强"]="Arcane Surge on Critical Hit", + ["魔力吸纳"]="Mana Recoup", + ["以太流动"]="Ether Flow", + ["秘术增强法术伤害"]="Arcane Surge Spell Damage", + ["秘术自然"]="Arcane Nature", + ["击败获得魔力"]="Mana on Kill", + ["高效溃敌"]="Efficient Killing", + ["高效施法"]="Efficient Casting", + ["攻击消耗降低"]="Reduced Attack Cost", + ["生命消耗"]="Life Cost", + ["自由的价码"]="Price of Freedom", + ["魔力偷取和冰霜抗性"]="Mana Leech and Cold Resistance", + ["充盈弥散"]="Suffusion", + ["虹吸"]="Siphon", + ["集成绝学"]="Manifold Method", + ["不朽渴望"]="Immortal Thirst", + ["魔力药剂回复"]="Mana Flask Recovery", + ["魔力药剂充能"]="Mana Flask Charges", + ["易思换灵"]="Altered Brain Chemistry", + ["灵如泉涌"]="Wellspring", + ["秘术炼金"]="Arcane Alchemy", + ["御敌药水"]="Warding Potions", + ["生命之水"]="Waters of Life", + ["命中与暴击率"]="Accuracy and Critical Chance", + ["娴熟"]="Finesse", + ["果决精准"]="Determined Precision", + ["鹰眼"]="Eagle Eye", + ["锁定"]="Locked On", + ["猎鹰俯冲"]="Falcon Dive", + ["命中和攻击伤害"]="Accuracy and Attack Damage", + ["凝近之视"]="Near Sighted", + ["远眺之目"]="Far Sighted", + ["锋芒之目"]="Sharp Sight", + ["命中与攻击暴击率"]="Accuracy and Attack Critical Chance", + ["制导射击"]="Pinpoint Shot", + ["命中和攻击速度"]="Accuracy and Attack Speed", + ["精准齐射"]="Precision Salvo", + ["灵巧力量"]="Nimble Strength", + ["精准打击"]="Strike True", + ["攻击元素伤害"]="Attack Elemental Damage", + ["萨奇沃的指引"]="Saqawal's Guidance", + ["捷保留"]="Herald Reservation", + ["捷伤害"]="Herald Damage", + ["灾难使者"]="Coming Calamity", + ["命运的束缚"]="Fate Finding", + ["天启"]="Apocalypse", + ["末日预言者"]="Doomsayer", + ["苦痛血祸"]="Agonising Calamity", + ["光环效果"]="Aura Effect", + ["启发"]="Inspirational", + ["裹挟气场"]="Enveloping Presence", + ["振奋气场"]="Bolstering Presence", + ["渎神指挥官"]="Profane Commander", + ["友军在场时的攻击伤害"]="Attack Damage with Ally", + ["友军攻击伤害"]="Ally Attack Damage", + ["督军领袖"]="Warlord Leader", + ["督军狂战士"]="Warlord Berserker", + ["独行战士"]="Lone Warrior", + ["范围和在场"]="Area and Presence", + ["众志成城"]="All For One", + ["舍己为人"]="One For All", + ["触发法术伤害"]="Triggered Spell Damage", + ["能量"]="Energy", + ["咒祈法术伤害"]="Invocation Spell Damage", + ["能量充沛"]="Energise", + ["祈唤高效"]="Invocated Efficiency", + ["跃动活力"]="Dynamism", + ["祈唤上限"]="Invocated Limit", + ["祈唤回响"]="Invocated Echoes", + ["高效铭文"]="Efficient Inscriptions", + ["咒祈暴击伤害"]="Invocation Critical Damage", + ["精确咒祈"]="Precise Invocations", + ["咒祈暴击击中"]="Invocation Critical Hits", + ["致命咒祈"]="Deadly Invocations", + ["持续时间延长"]="Increased Duration", + ["延继"]="Protraction", + ["厚积薄发"]="Preservation", + ["持续时间缩短"]="Reduced Duration", + ["激变浪潮"]="Tides of Change", + ["绵延不绝"]="Forthcoming", + ["持续时间延长,晕眩阈值提高"]="Increased Duration and Stun Threshold", + ["扎根大地"]="Grounded in the Earth", + ["羁绊持续时间"]="Link Duration", + ["羁绊施法速度"]="Link Cast Speed", + ["羁绊增益效果"]="Link Buff Effect", + ["双生牵绊"]="Twinned Tethers", + ["强韧羁绊"]="Strong Links", + ["羁绊效果"]="Link Effect", + ["灵魂纽带"]="Spirit Bonds", + ["变形伤害"]="Shapeshifted Damage", + ["变形技能速度"]="Shapeshifted Skill Speed", + ["变形物理伤害"]="Shapeshifted Physical Damage", + ["迅捷之爪"]="Swift Claw", + ["变形元素穿透"]="Shapeshifted Elemental Penetration", + ["变形暴击率"]="Shapeshifting Critical Hit Chance", + ["洞穿利爪"]="Piercing Claw", + ["锐利之爪"]="Sharpened Claw", + ["变形法术伤害"]="Shapeshifting Spell Damage", + ["兽性怒火"]="Bestial Rage", + ["野兽恩泽"]="Boon of the Beast", + ["变形攻击伤害"]="Shapeshifting Attack Damage", + ["变形打击"]="Shifted Strikes", + ["熊之怒吼"]="Bear's Roar", + ["飞龙吐息"]="Wyvern's Breath", + ["狼之长嚎"]="Wolf's Howl", + ["变形元素异常状态几率"]="Shapeshifting Elemental Ailment Chance", + ["变形晕眩积累"]="Shapeshifting Stun Buildup", + ["变形"]="Shapeshifting", + ["变形护甲对元素伤害生效"]="Shapeshifting Armour applies to Elemental Damage Hits", + ["变形时能量护盾延迟"]="Energy Shield Delay while Shapeshifted", + ["抗性毛皮"]="Insulating Hide", + ["变形时受到的点燃强度"]="Ignite Magnitude on You while Shapeshifted", + ["变形护甲"]="Shapeshifted Armour", + ["变形对不可移动目标的伤害"]="Shapeshifted Damage against Immobilised", + ["熔岩利爪"]="Molten Claw", + ["巨熊之灵"]="Spirit of the Bear", + ["巨熊之皮"]="Hide of the Bear", + ["猛兽重击"]="Bashing Beast", + ["变形生命回复"]="Shapeshifted Life Regeneration", + ["变形生命偷取"]="Shapeshifted Life Leech", + ["巨狼之血"]="Blood of the Wolf", + ["头狼之灵"]="Spirit of the Wolf", + ["嚎叫兽灵"]="Howling Beast", + ["寒冰利爪"]="Frozen Claw", + ["变形元素伤害"]="Shapeshifted Elemental Damage", + ["变形时受到的感电强度"]="Shock Magnitude on You while Shapeshifted", + ["飞龙鳞甲"]="Scales of the Wyvern", + ["飞龙之灵"]="Spirit of the Wyvern", + ["变形命中值"]="Shapeshifted Accuracy Rating", + ["变形时能量护盾充能"]="Shapeshifted Energy Shield Recharge", + ["变形能量护盾延迟"]="Shapeshifted Energy Shield Delay", + ["雷电利爪"]="Electrified Claw", + ["奔涌兽灵"]="Surging Beast", + ["萨满"]="Shaman", + ["应变外观"]="Adaptive Skin", + ["冰霜穿透"]="Cold Penetration", + ["神谕者"]="Oracle", + ["维度弱点"]="Dimensional Weakspot", + ["生命法术伤害和消耗"]="Life Spell Damage and Costs", + ["生命法术消耗"]="Life Spell Costs", + ["生命法术伤害"]="Life Spell Damage", + ["鲜血输注"]="Blood Transfusion", + ["献祭之血"]="Sacrificial Blood", + ["生命法术消耗和伤害"]="Life Spell Costs and Damage", + ["对满血的暴击伤害"]="Critical Damage vs Full Life", + ["满血敌人"]="Enemies on Full Life", + ["对满血的伤害"]="Damage vs Full Life", + ["第一次接触"]="First Approach", + ["对低血敌人的伤害"]="Damage against Enemies on Low Life", + ["绝命追击"]="Finishing Blows", + ["群星罗列"]="Stars Aligned", + ["殒殁"]="Finality", + ["魔力伤害"]="Damage from Mana", + ["隐匿储备"]="Hidden Reserves", + ["顽强精神"]="Mental Perseverance", + ["内在自我"]="Inner Self", + ["亡灵精魂消耗"]="Undead Spirit Cost", + ["亡灵伤害"]="Undead Damage", + ["伤害和伙伴伤害"]="Damage and Companion Damage", + ["生命偷取和伙伴伤害"]="Life Leech and Companion Damage", + ["伙伴伤害和伙伴生命"]="Companion Damage and Companion Life", + ["伙伴生命和伤害"]="Companion Life and Damage", + ["防御和伙伴伤害"]="Defences and Companion Life", + ["滋润的友军"]="Nourishing Ally", + ["饥渴的友军"]="Thirsting Ally", + ["顽强的战友"]="Sturdy Ally", + ["畅通无阻"]="Unimpeded", + ["探囊取物"]="Near at Hand", + ["受到的减速效果和攻击速度"]="Slow Effect on You and Attack Speed", + ["不屈"]="Unyielding", + ["减益消减速度"]="Debuff Expiry", + ["减速效果"]="Slow Effect", + ["持续时间"]="Duration", + ["操纵时光"]="Time Manipulation", + ["时占术"]="Chronomancy", + ["减速效果和缓速持续时间"]="Slow Effect and Hinder Duration", + ["机能阻碍"]="Hindered Capabilities", + ["持久恩惠"]="Lasting Boons", + ["衰落妨碍"]="Waning Hindrances", + ["减益状态消减速度"]="Debuff Expiry Rate", + ["冷却回复速度"]="Cooldown Recovery Rate", + ["时光掌控"]="Temporal Mastery", + ["对你的减速效果和减益状态失效能"]="Slow Effect on You and Debuff Expiry Rate", + ["曝露效果和减速效果"]="Exposure Effect and Slow Effect", + ["炼金秘油"]="Alchemical Oil", + ["武器切换速度"]="Weapon Swap Speed", + ["稳固立足"]="Steady Footing", + ["催化反应"]="Catalysis", + ["水晶灵药"]="Crystal Elixir", + ["自然之力"]="Forces of Nature", + ["刚胆化身"]="Emboldened Avatar", + ["远距离投射物"]="Long range projectiles", + ["潜行"]="Stealth", + ["致盲效果"]="Blind Effect", + ["对致盲目标伤害"]="Damage vs Blinded", + ["致盲"]="Blind", + ["袋藏飞沙"]="Pocket Sand", + ["头昏眼花"]="Disorientation", + ["狂热挥击"]="Frantic Swings", + ["声东击西"]="Distracted Target", + ["致盲敌人暴击"]="Blinded Enemies Critical", + ["对致盲的暴击"]="Critical vs Blinded", + ["移动速度"]="Movement Speed", + ["加速"]="Acceleration", + ["激情冲动"]="Adrenaline Rush", + ["范围伤害"]="Area Damage", + ["范围伤害和护甲破损"]="Area Damage and Armour Break", + ["攻击范围伤害和范围"]="Attack Area Damage and Area", + ["原始生长"]="Primal Growth", + ["震荡中心"]="Impact Area", + ["摧枯拉朽"]="Devastation", + ["冲击之力"]="Impact Force", + ["权威"]="Authority", + ["威压裁决"]="Crushing Judgement", + ["回荡冲击"]="Reverberating Impact", + ["部落之怒"]="Tribal Fury", + ["分裂大地"]="Splitting Ground", + ["引爆预备"]="Primed to Explode", + ["引爆区域"]="Detonator Area", + ["攻击范围和连击"]="Attack Area and Combo", + ["攻击范围伤害"]="Attack Area Damage", + ["狂乱之触"]="Frantic Reach", + ["决意之触"]="Resolute Reach", + ["荡魂横扫"]="Dizzying Sweep", + ["模范训练"]="Disciplined Training", + ["攻击范围和易燃强度"]="Attack Area and Flammability Magnitude", + ["法术效果范围"]="Spell Area of Effect", + ["法术范围伤害"]="Spell Area Damage", + ["喧腾"]="Roil", + ["反斥"]="Repulsion", + ["回响脉冲"]="Echoing Pulse", + ["回荡"]="Reverberation", + ["废灭"]="Ruin", + ["法术伤害和投射物速度"]="Spell Damage and Projectile Speed", + ["时光倒转"]="Turn the Clock Back", + ["时光跃进"]="Turn the Clock Forward", + ["念力分裂"]="Psychic Fragmentation", + ["效果范围"]="Area of Effect", + ["效果范围和伤害"]="Area of Effect and Damage", + ["统御万象"]="Encompassing Domain", + ["崩飞之力"]="Radial Force", + ["连续击败"]="Killing Sprees", + ["汰除"]="Cull the Hordes", + ["巨人克星"]="Giantslayer", + ["终结阈值"]="Culling Strike Threshold", + ["击败时生命和魔力"]="Life and Mana on Kill", + ["不可移动积蓄"]="Immobilisation Buildup", + ["赏金猎人"]="Bounty Hunter", + ["禁锢终结"]="Finish Them", + ["快速击中攻击"]="Rapid Hit Attacks", + ["异常状态效果"]="Ailment Effect", + ["倾力裁决"]="Crushing Verdict", + ["持久创伤"]="Lasting Trauma", + ["眼冒金星"]="Seeing Stars", + ["茫然无措"]="Stupefy", + ["对恍惚敌人的伤害和暴击"]="Damage and Criticals vs Dazed Enemies", + ["对恍惚敌人的伤害"]="Damage vs Dazed Enemies", + ["对恍惚敌人的暴击"]="Criticals vs Dazed Enemies", + ["恍惚强度"]="Daze Magnitude", + ["闪电与冰霜伤害"]="Lightning and Cold Damage", + ["感电几率和闪电伤害"]="Shock Chance and Lightning Damage", + ["冻结积蓄和冰霜伤害"]="Freeze Buildup and Cold Damage", + ["粉碎恍惚"]="Shattering Daze", + ["电殛恍惚"]="Electrifying Daze", + ["晕眩击中"]="Dizzying Hits", + ["被击中提高护甲"]="Armour if Hit", + ["荆棘"]="Thorns", + ["荆棘和格挡"]="Thorns and Block", + ["荆棘和偷取"]="Thorns and Leech", + ["报复"]="Revenge", + ["反击"]="Retaliation", + ["倒刺护甲"]="Spiked Armour", + ["复仇"]="Vengeance", + ["荆棘之肤"]="Thornhide", + ["荆棘无视护甲"]="Thorns Ignore Armour", + ["荆棘暴击伤害"]="Thorn Critical Damage", + ["被包围时的护甲"]="Armour while Surrounded", + ["被包围时的闪避"]="Evasion while Surrounded", + ["刀山火海"]="In the Thick of It", + ["激战热血"]="Thrill of Battle", + ["被包围时护甲和闪避"]="Armour and Evasion while Surrounded", + ["战术撤退"]="Tactical Retreat", + ["偏执"]="Paranoia", + ["有利胜算"]="Favourable Odds", + ["狂热战士"]="Frantic Fighter", + ["旗帜荣耀获取"]="Banner Glory Gained", + ["旗帜光环效果"]="Banner Aura Effect", + ["旗帜持续时间"]="Banner Duration", + ["旗手"]="Bannerman", + ["领袖英姿"]="Inspiring Leader", + ["抗争的象征"]="Symbol of Defiance", + ["坚韧集结"]="Reinforced Rallying", + ["奋发的偶像"]="Rallying Icon", + ["旗帜范围"]="Banner Area", + ["穿刺"]="Impale", + ["哨兵"]="Sentinels", + ["沉默卫士"]="Silent Guardian", + ["秩序使者"]="Bringer of Order", + ["神圣捍卫者"]="Holy Protector", + ["魔像"]="Golems", + ["猛击"]="Slams", + ["猛击技能范围"]="Slam Skill Area", + ["余震"]="Aftershocks", + ["巨兽"]="Behemoth", + ["打击伤害"]="Strike Damage", + ["打击攻击速度"]="Strike Attack Speed", + ["打击命中"]="Strike Accuracy", + ["长久专注"]="Hold Focus", + ["印记使用速度"]="Mark Use Speed", + ["印记效果"]="Mark Effect", + ["死亡印记"]="Marked for Death", + ["无处容身"]="No Escape", + ["专注崩解"]="Break Focus", + ["弊病印记"]="Marked for Sickness", + ["印记持续时间"]="Mark Duration", + ["标记敏捷"]="Marked Agility", + ["视若无睹"]="Unsight", + ["印记效果和致盲效果"]="Mark Effect and Blind Effect", + ["印记效果和致盲几率"]="Mark Effect and Blind Chance", + ["奉献生命"]="Offering Life", + ["奉献持续时间"]="Offering Duration", + ["灵柩"]="Corpses", + ["圣痕"]="Stigmata", + ["血肉回收"]="Meat Recycling", + ["奉献范围"]="Offering Area", + ["牺牲的渴望"]="Lust for Sacrifice", + ["奉献效果"]="Offering Effect", + ["至高奉献"]="Utmost Offering", + ["近期未被击中时伤害"]="Damage if you haven't been Hit Recently", + ["周围敌人少于4个时伤害"]="Damage while near less than 4 enemies", + ["对异常状态伤害"]="Damage against Ailments", + ["异常状态几率"]="Ailment Chance", + ["恶毒创伤"]="Vile Wounds", + ["利用"]="Exploit", + ["元素利用"]="Exploit the Elements", + ["陷阱与法术伤害"]="Trap and Spell Damage", + ["一击中的"]="Clean Shot", + ["弹射"]="Ricochet", + ["坚守阵地"]="Stand and Deliver", + ["远方的死神"]="Death from Afar", + ["投射物暴击率"]="Projectile Critical Chance", + ["命中目标"]="Headshot", + ["弹弓射击"]="Sling Shots", + ["投射物速度降低"]="Reduced Projectile Speed", + ["额外投射物几率"]="Surpassing Projectile Chance", + ["多重射击"]="Multi Shot", + ["投射物速度和物理伤害"]="Projectile Speed and Physical Damage", + ["迅捷飞掠"]="Swift Flight", + ["物理伤害和异常状态几率"]="Physical Damage and Ailment Chance", + ["暗箭伤人"]="Hidden Barb", + ["闪避翻滚期间的晕眩阈值"]="Stun Threshold during Dodge Roll", + ["毫厘之差"]="Close Call", + ["闪避翻滚距离"]="Dodge Roll Distance", + ["凶残"]="Brutal", + ["冷酷无情"]="Relentless", + ["模糊身影"]="Blur", + ["娴熟本能"]="Honed Instincts", + ["原始力量"]="Raw Power", + ["纯粹能量"]="Pure Energy", + ["纯粹破坏"]="Raw Destruction", + ["历战老兵"]="Battle-hardened", + ["无情冷面"]="Remorseless", + ["无休仲裁者"]="Relentless Vindicator", + ["献身卫士"]="Devoted Protector", + ["势如流水"]="Flow Like Water", + ["迷踪步履"]="Step Like Mist", + ["骤升"]="Sudden Escalation", + ["致命超载"]="Critical Overload", + ["支配魔法"]="Controlling Magic", + ["攻击和法术伤害"]="Attack and Spell Damage", + ["鼓舞施法"]="Emboldening Casts", + ["强化攻击"]="Enhancing Attacks", + ["魔武双修"]="Equilibrium", + ["击退和晕眩积蓄"]="Knockback and Stun Buildup", + ["撼地波"]="Forcewave", + ["清理空间"]="Clear Space", + ["火焰穿透与晕眩积蓄"]="Fire Penetration and Stun Buildup", + ["迎面烈火"]="Exposed to the Inferno", + ["火焰之息"]="Breath of Fire", + ["火焚"]="Cremation", + ["燎烟窒息"]="Smoke Inhalation", + ["超温打击"]="Overheating Blow", + ["碎裂晶体"]="Shattered Crystal", + ["寒冰之壁"]="Ice Walls", + ["风暴周期"]="Storm Swell", + ["迎面浩渺"]="Exposed to the Cosmos", + ["破雪者"]="Snowpiercer", + ["寒冰之息"]="Breath of Ice", + ["冰河世纪"]="Glaciation", + ["超载"]="Overload", + ["迎面风暴"]="Exposed to the Storm", + ["风暴激涌"]="Storm Surge", + ["闪电之息"]="Breath of Lightning", + ["喷涌电流"]="Surging Currents", + ["电流增幅"]="Electric Amplification", + ["引雷针"]="Lightning Rod", + ["电击疗法"]="Electrotherapy", + ["攻击伤害和连击"]="Attack Damage and Combo", + ["连击增益"]="Combo Gain", + ["冲击脉轮"]="Chakra of Impact", + ["韵律脉轮"]="Chakra of Rhythm", + ["呼吸脉轮"]="Chakra of Breathing", + ["混沌伤害和抗性"]="Chaos Damage and Resistance", + ["混沌抗性"]="Chaos Resistance", + ["远方的幻梦者"]="Distant Dreamer", + ["能量和暴击率"]="Energy and Critical Chance", + ["召唤践行者"]="Evocational Practitioner", + ["魔力再生和攻击速度"]="Mana Regeneration and Attack Speed", + ["思维脉轮"]="Chakra of Thought", + ["灵视脉轮"]="Chakra of Sight", + ["生命再生"]="Life Regeneration", + ["生命脉轮"]="Chakra of Life", + ["冰霜与闪电伤害"]="Cold and Lightning Damage", + ["非伤害性异常状态强度"]="Non-Damaging Ailment Magnitude", + ["元素脉轮"]="Chakra of Elements", + ["稳定脉轮"]="Chakra of Stability", + ["攻击和召唤生物伤害"]="Attack and Minion Damage", + ["掌控怒火"]="Commanding Rage", + ["晕眩和冻结积蓄"]="Stun and Freeze Buildup", + ["技高一筹"]="Outmanouver", + ["直攻要害"]="Pressure Points", + ["溃势"]="Stancebreak", + ["护甲破损持续时间"]="Armour Break Duration", + ["护甲破损与护甲"]="Armour Break and Armour", + ["对护甲破损敌人的伤害"]="Damage vs Armour Broken Enemies", + ["熔岩者的馈赠"]="The Molten One's Gift", + ["穿透弹药"]="Passthrough Rounds", + ["破甲"]="Breakage", + ["一起上吧"]="Pile On", + ["无可修复"]="Irreparable", + ["凶残手段"]="Cruel Methods", + ["腐蚀锁链"]="Eroding Chains", + ["肺部穿刺"]="Punctured Lung", + ["崎岖之地效果"]="Jagged Ground Effect", + ["崎岖贯穿"]="Perforation", + ["尖刺深坑"]="Spike Pit", + ["扰乱威势"]="Distracting Presence", + ["多管齐下"]="Multitasking", + ["动荡催化剂"]="Volatile Catalyst", + ["异常状态几率和效果"]="Ailment Chance and Effect", + ["退化"]="Deterioration", + ["伤口外露"]="Exposed Wounds", + ["异常状态伤害"]="Ailment Damage", + ["异常状态加速生效"]="Faster Ailments", + ["异常状态效果和持续时间"]="Ailment Effect and Duration", + ["速效毒素"]="Fast Acting Toxins", + ["损耗"]="Wasting", + ["强效药剂"]="Intense Dose", + ["异常状态几率和持续时间"]="Ailment Chance and Duration", + ["异常状态几率和元素伤害"]="Ailment Chance and Elemental Damage", + ["自然之咬"]="Nature's Bite", + ["投射物异常状态几率"]="Projectile Ailment Chance", + ["箭袋效果"]="Quiver Effect", + ["制箭大师"]="Master Fletching", + ["封装箭袋"]="Wrapped Quiver", + ["榴弹冷却回复速度"]="Grenade Cooldown Recovery Rate", + ["榴弹范围"]="Grenade Area", + ["掷弹兵"]="Grenadier", + ["集束炸弹"]="Cluster Bombs", + ["动荡榴弹"]="Volatile Grenades", + ["榴弹引信持续时间"]="Grenade Fuse Duration", + ["实用军械"]="Utility Ordnance", + ["爆破专家"]="Demolitionist", + ["闪避翻滚"]="Dodge Roll", + ["移动时技能伤害"]="Skill Damage While Moving", + ["定身持续时间"]="Pin Duration", + ["锁定动机"]="Pin their Motivation", + ["若即若离"]="Pin and Run", + ["封锁"]="Lockdown", + ["原始防护"]="Primal Protection", + ["遮风避雨"]="Vale Shelter", + ["林荫守御"]="Thicket Warding", + ["幸运兔脚"]="Lucky Rabbit Foot", + ["深林守护"]="Woodland Aspect", + ["猎人的魔符"]="Hunter's Talisman", + ["咒符持续时间"]="Charm Duration", + ["咒符充能使用"]="Charm Charges Used", + ["咒符效果"]="Charm Effect", + ["咒符激活几率"]="Charm Activation Chance", + ["咒符充能"]="Charm Charges", + ["随和"]="Easy Going", + ["协力振作"]="Inspiring Ally", + ["贴心的守护者"]="Nurturing Guardian", + ["醉人的友谊"]="Captivating Companionship", + ["长距离关系"]="Long Distance Relationship", + ["情在不言中"]="Unspoken Bond", + ["终生的好友"]="Lifelong Friend", + ["狩猎伙伴"]="Hunting Companion", + ["伙伴伤害"]="Companion Damage", + ["在场范围和伙伴范围"]="Presence Area and Companion Area", + ["伙伴保留"]="Companion Reservation", + ["关门放狗"]="Sic 'Em", + ["防御和伙伴生命"]="Defenses and Companion Life", + ["异常状态阈值和伙伴抗性"]="Ailment Threshold and Companion Resistance", + ["集结之姿"]="Rallying Form", + ["伙伴在场时伤害"]="Damage with Companion in Presence", + ["伙伴在场时攻击速度"]="Attack Speed with Companion in Presence", + ["兽群鼓舞"]="Pack Encouragement", + ["伙伴抗性和生命"]="Companion Resistance and Life", + ["生命和魔力回复速度"]="Life and Mana Regeneration Rate", + ["舔舐伤口"]="Licking Wounds", + ["猫头鹰之契"]="Bond of the Owl", + ["眼镜蛇之契"]="Bond of the Mamba", + ["毒蛇之契"]="Bond of the Viper", + ["巨狼之契"]="Bond of the Wolf", + ["捷豹之契"]="Bond of the Cat", + ["闪避和伙伴移动速度"]="Evasion and Companion Movement Speed", + ["攻击速度和伙伴攻击速度"]="Attack Speed and Companion Attack Speed", + ["范围伤害和伙伴效果范围"]="Area Damage and Companion Area of Effect", + ["攻击伤害和伙伴伤害转化为混沌伤害"]="Attack Damage and Companion Damage as Chaos", + ["攻击伤害和伙伴伤害转化为冰霜伤害"]="Attack Damage and Companion Damage as Cold", + ["狂猿之契"]="Bond of the Ape", + ["伙伴攻击速度"]="Companion Attack Speed", + ["粉碎装置"]="Shredding Contraptions", + ["混乱四起"]="Escalating Mayhem", + ["高效装置"]="Efficient Contraptions", + ["危害重新武装几率"]="Hazard Rearm Chance", + ["危害伤害"]="Hazard Damage", + ["危害持续时间"]="Hazard Duration", + ["延迟危害"]="Delayed Danger", + ["危害区域"]="Hazard Area", + ["广泛覆盖"]="Widespread Coverage", + ["阻挠障碍"]="Hindering Obstacles", + ["危害不可移动积蓄"]="Hazard Immobilisation Buildup", + ["灌注上限"]="Infused Limits", + ["灌注之力"]="Infusing Power", + ["永恒灌注"]="Everlasting Infusions", + ["强化灌注"]="Empowering Infusions", + ["灌注持续时间"]="Infusion Duration", + ["灌注几率"]="Infusion Chance", + ["灌注消耗几率"]="Infusion Consumption Chance", + ["冻结上限"]="Frozen Limit", + ["炼狱上限"]="Infernal Limit", + ["电震上限"]="Shocking Limit", + ["动荡牵绊"]="Unstable Bond", + ["受控的混沌"]="Controlled Chaos", + ["动荡"]="Instability", + ["击败时无常"]="Volatility on Kill", + ["被晕眩时无常"]="Volatility when Stunned", + ["无常引爆时间"]="Volatility Detonation Time", + ["精确无常"]="Precise Volatility", + ["荣耀产生和攻击伤害"]="Glory Generation and Attack Damage", + ["荣耀产生"]="Glory Generation", + ["欢欣威严"]="Invigorating Grandeur", + ["永恒荣耀"]="Everlasting Glory", + ["攻击伤害和在场范围"]="Attack Damage and Presence Area", + ["荣耀期待"]="Glorious Anticipation", + ["战斗的快感"]="Thrill of the Fight", + ["按图索骥"]="Lead by Example", + ["近战击中时怒火"]="Rage on Melee Hit", + ["杀戮之渴"]="Craving Slaughter", + ["异常状态持续时间"]="Ailment Duration", + ["猎手"]="Hunter", + ["对你施加的诅咒效果"]="Curse Effect on you", + ["灵能结界"]="Necromantic Ward", + ["对你的诅咒效果和生命再生率"]="Curse Effect on you and Life Regeneration Rate", + ["佣兵"]="mercenary", + ["移动速度 "]="Movement Speed ", + ["移动速度和对你施加的减速效果"]="Movement Speed and Slow Effect on You", + ["动量"]="Momentum", + ["轻盈步伐"]="Light on your Feet", + ["移动时攻击伤害"]="Attack Damage while Moving", + ["移动时移动速度惩罚和攻击伤害"]="Reduced Movement Penalty and Attack Damage while Moving", + ["枪林弹雨"]="Spray and Pray", + ["跑轰战术"]="Run and Gun", + ["异常状态阈值和受到的减速效果"]="Ailment Threshold and Slow Effect on You", + ["对抗元素"]="Against the Elements", + ["坚忍不拔"]="Unflinching", + ["投身战火"]="Into the Fray", + ["时间大师"]="Master of Time", + ["对不可移动目标伤害和积蓄"]="Damage vs Immobilised and Buildup", + ["对不可移动目标伤害"]="Damage vs Immobilised", + ["恐惧麻痹"]="Fearful Paralysis", + ["弩炮不可移动积蓄"]="Ballista Immobilisation Buildup", + ["弩炮伤害"]="Ballista Damage", + ["弩炮攻击速度"]="Ballista Attack Speed", + ["弩炮暴击和伤害"]="Ballista Critical Strike and Damage", + ["弩炮暴击"]="Ballista Critical Strike", + ["弩炮暴击伤害"]="Ballista Critical Damage", + ["训练炮台"]="Trained Turrets", + ["炮击"]="Artillery Strike", + ["坚固位置"]="Fortified Location", + ["保持距离"]="Kept at Bay", + ["执政官持续时间"]="Archon Duration", + ["持久执政官"]="Enduring Archon", + ["执政官延迟"]="Archon Delay", + ["复兴执政官"]="Resurging Archon", + ["执政官效果和持续时间"]="Archon Effect and Duration", + ["欢欣执政官"]="Invigorating Archon", + ["充能执政官"]="Energising Archon", + ["召唤生物伤害和命令速度"]="Minion Damage and Command Speed", + ["召唤生物伤害和命令技能冷却"]="Minion Damage and Command Skill Cooldown", + ["死灵执政官"]="Archon of Undeath", + ["死亡化身"]="Embodiment of Death", + ["残片拾取范围"]="Remnant Pickup Range", + ["残片效果"]="Remnant Effect", + ["强化残片"]="Empowering Remnants", + ["活力残片"]="Vigorous Remnants", + ["秘术残片"]="Arcane Remnants", + ["额外残片几率"]="Additional Remnant Chance", + ["残片吸引"]="Remnant Attraction", + ["法术伤害和施法速度"]="Spell Damage and Cast Speed", + ["法球之秘"]="Secrets of the Orb", + ["对你施加的点燃效果"]="Ignite Effect on You", + ["火焰行者"]="Flamewalker", + ["对你施加的冰缓效果"]="Chill Effect on You", + ["冰霜行者"]="Frostwalker", + ["对你施加的感电效果"]="Shock Effect on You", + ["风暴行者"]="Stormwalker", + ["力量和敏捷"]="Strength and Dexterity", + ["魁梧野猪"]="The Great Boar", + ["闪避和移动速度"]="Evasion and Movement Speed", + ["春日野兔"]="The Spring Hare", + ["充能持续时间"]="Charge Duration", + ["充能持续时间和敏捷"]="Charge Duration and Dexterity", + ["传说之鹿"]="The Fabled Stag", + ["移动时的闪避"]="Evasion while Moving", + ["迅捷灵狐"]="The Quick Fox", + ["凶狂巨熊"]="The Frenzied Bear", + ["力量和对你的暴击伤害加成"]="Strength and Critical Damage Bonus on You", + ["暴怒蛮牛"]="The Raging Ox", + ["荒野之豹"]="The Wild Cat", + ["异常状态强度"]="Ailment Magnitude", + ["显贵头狼"]="The Noble Wolf", + ["命中值"]="Accuracy Rating", + ["凛冬之枭"]="The Winter Owl", + ["光环强度"]="Aura Magnitude", + ["咆哮狂猿"]="The Howling Primate", + ["对你施加的中毒持续时间"]="Poison Duration on You", + ["远古巨蛇"]="The Ancient Serpent", + ["傀儡大师几率"]="Puppet Master chance", + ["奔跑移动速度"]="Sprint Movement Speed", + ["奔跑时的闪避"]="Evasion while Sprinting", + ["奔跑时的闪避和移动速度"]="Evasion and Movement Speed while Sprinting", + ["马拉松能手"]="Marathon Runner", + ["敏捷奔跑者"]="Agile Sprinter", + ["吟唱技能伤害和速度"]="Channelling Damage and Speed", + ["吟唱技能伤害"]="Channelling Damage", + ["持续吟唱速度"]="Channelling Speed", + ["专注吟唱"]="Focused Channel", + ["吟唱技能伤害和防御"]="Channelling Damage and Defences", + ["持续吟唱防御"]="Channelling Defences", + ["德莱契净化"]="Draiocht Cleansing", + ["近战和投射物伤害"]="Melee and Projectile Damage", + ["原始本能"]="Primal Instinct", + ["匿踪突袭"]="Stalk and Leap", + ["自然协同"]="Attuned with Nature", + ["条件反射"]="Reflex Action", + ["法术和攻击伤害"]="Spell and Attack Damage", + ["影响范围"]="Area of Effect", + ["荒野守卫者"]="Guardian of the Wilds", + ["自然精华"]="Natural Essence", + ["变形时技能速度"]="Skill Speed while Shapeshifted", + ["原始精神"]="Primal Spirit", + ["灾厄预兆"]="Harbinger of Disaster", + ["森林壁垒"]="Bastion of the Forest", + ["图腾效果范围"]="Totem Area of Effect", + ["叶影婆娑"]="Rustle of the Leaves", + ["巨木擎天"]="Mighty Trunk", + ["图腾施放和攻击速度和元素抗性"]="Totem Cast and Attack Speed and Elemental Resistance", + ["图腾专精"]="Totem Mastery", + ["攻击附加闪电伤害"]="Attack Added Lighting Damage", + ["内生符文"]="Innate Rune", + ["闪电专精"]="Lightning Mastery", + ["屈服于初生之子"]="Cower Before the First Ones", + ["伤害专精"]="Damage Mastery", + ["弓类攻击速度"]="Bow Attack Speed", + ["绝命之噬"]="Her Final Bite", + ["弓类专精"]="Bow Mastery", + ["谋定猎手"]="Calculated Hunter", + ["暴击专精"]="Critical Mastery", + ["粗砺甲壳"]="Rough Carapace", + ["荆棘专精"]="Thorns Mastery", + ["无尽追猎"]="Limitless Pursuit", + ["移动专精"]="Movement Mastery", + ["物理专精"]="Physical Mastery", + ["致命荆棘"]="Deadly Thorns", + ["永恒绽放"]="Everlasting Bloom", + ["风暴之力"]="Power of the Storm", + ["咒祈专精"]="Invocation Mastery", + ["唤于深渊"]="Call Upon the Deep", + ["元素专精"]="Elemental Mastery", + ["原初蛰刺"]="First Sting", + ["中毒专精"]="Poison Mastery", + ["血之气息"]="Scent of Blood", + ["流血专精"]="Bleed Mastery", + ["禁忌之路"]="Forbidden Path", + ["召唤生物专精"]="Minion Mastery", + ["生命消耗和回复"]="Life Costs and Regeneration", + ["献出你的精华"]="Give Up Your Essence", + ["哺育万物"]="Nurturing Nature", + ["生命专精"]="Life Mastery", + ["护甲和格挡几率"]="Armour and Block Chance", + ["不移之肤"]="Unmoving Craiceann", + ["格挡几率"]="Block Chance", + ["雨中护所"]="Shelter from the Rain", + ["护甲和能量护盾专精"]="Armour and Energy Shield Mastery", + ["流血时护甲"]="Armour while Bleeding", + ["幽谷栖客"]="Vale Dweller", + ["护甲专精"]="Armour Mastery", + ["物理和闪电伤害"]="Physical and Lightning Damage", + ["不泯坚铁"]="Unquenchable Iron", + ["晕眩和元素阈值"]="Stun and Elemental Threshold", + ["元素阈值"]="Elemental Threshold", + ["血肉承压"]="Flesh Withstands", + ["生命消耗和混沌伤害"]="Life Costs and Chaos Damage", + ["生机尽现"]="Relinquish Your Life", + ["腐化耐力"]="Corruption Endures", + ["亦师亦友"]="Mentorship", + ["友军伤害"]="Ally Damage", + ["友军攻击和施法速度"]="Ally Attack and Cast Speed", + ["患难之交"]="Trusted Partner", + ["交友广阔"]="Friend to Many", + ["名扬四方"]="Known by All", + ["获得暴击球时,直接获得最大数量上限的暴击球"]="Gain Maximum Power Charges on Gaining Power Charge", + ["平原之赐"]="Gift of the Plains", + ["获得狂怒球时,直接获得最大数量上限的狂怒球"]="Gain Maximum Frenzy Charges on Gaining Frenzy Charge", + ["狩猎之赏"]="Prize of the Hunt", + ["获得耐力球时,直接获得最大数量上限的耐力球"]="Gain Maximum Endurance Charges on Gaining Endurance Charge", + ["深渊之力"]="Strength of the Deep", + ["力量和法术伤害"]="Strength and Spell Damage", + ["强效施法"]="Powerful Casting", + ["中毒几率和法术伤害"]="Chance to Poison and Spell Damage", + ["暗夜之咬"]="Night's Bite", + ["执政官持续时间和暴击伤害"]="Archon Duration and Critical Damage", + ["竭尽全力"]="Exhaust All Power", + ["持续吟唱晕眩阈值"]="Channelling Stun Threshold", + ["持续吟唱生命回收"]="Channelling Life Recoup", + ["冥想专注"]="Meditative Focus", + ["变形余震几率"]="Shapeshifted Aftershock Chance", + ["狂怒回响"]="Echoes of Ferocity", + ["变形技能效果持续时间"]="Shapeshifted Skill Effect Duration", + ["无尽翱翔"]="Endlessly Soaring", + ["变形魔力回复"]="Shapeshifted Mana Regeneration", + ["月之恩赐"]="Lunar Boon", + ["隐迹藏形"]="Hidden Forms", + ["伤害和召唤生物伤害"]="Damage and Minion Damage", + ["同舟共济"]="Comradery", + ["怒火统御"]="Anger Management", + ["生命和魔力回复"]="Life and Mana Regeneration", + ["占位"]="Placeholder", + ["坚毅之心"]="Resolute Technique", + ["巨人之血"]="Giant's Blood", + ["烈士意志"]="Unwavering Stance", + ["火之化身"]="Avatar of Fire", + ["祭血术"]="Blood Magic", + ["狂热者誓言"]="Zealot's Oath", + ["先祖魂约"]="Ancestral Bond", + ["苦痛灵曲"]="Pain Attunement", + ["异灵之体"]="Chaos Inoculation", + ["异能魔力"]="Eldritch Battery", + ["心灵升华"]="Mind Over Matter", + ["灭世之语"]="Whispers of Doom", + ["通灵魔符"]="Necromantic Talisman", + ["能量连接"]="Conduit", + ["灵能护体"]="[UNUSED] Ghost Reaver", + ["共鸣"]="Resonance", + ["青春永驻"]="Eternal Youth", + ["原始饥渴"]="Primal Hunger", + ["与亡共舞"]="Dance with Death", + ["凝心者"]="Heartstopper", + ["荒漠绿洲"]="Oasis", + ["瓦尔契约"]="Vaal Pact", + ["霸体"]="Iron Reflexes", + ["斗转星移"]="Glancing Blows", + ["元素之相"]="Elemental Equilibrium", + ["壁垒"]="Bulwark", + ["猩红强袭"]="Crimson Assault", + ["情比金坚"]="Trusted Kinship", + ["空明之掌"]="Hollow Palm Technique", + ["黑焰血誓"]="Blackflame Covenant", + ["仪式节律"]="Ritual Cadence", + ["金斑血"]="Chimeral Blood", + ["创痛信仰"]="Scarred Faith", + ["荒野之主"]="Lord of the Wilds", + ["野性涌动咒言"]="Wildsurge Incantation", + ["沙漠之蔑"]="Desert's Scorn", + ["光明堡垒"]="Bastion of Light", + ["风暴斥责"]="Storm's Rebuke", + ["先祖之恩"]="Grace of the Ancestors", + ["典范"]="Paragon", + ["狂风领主"]="Lord of the Squall", + ["危在旦夕"]="Growing Peril", + ["黑暗熵增"]="Dark Entropy", + ["扎洛卡之赠"]="Zarokh's Gift", + ["增幅血肉"]="Augmented Flesh", + ["冈姆祝福"]="Kaom's Blessing", + ["神秘雪崩"]="Mystic Avalanche", + ["兽群衍生"]="Replenishing Horde", + ["杰作"]="Magnum Opus", + ["主宰"]="Dominion", + ["奇术发生器"]="Thaumaturgic Generator", + ["无拘无束"]="Unfettered", + ["攻击专精"]="Attack Mastery", + ["督军"]="Warlord", + ["暴徒"]="Berserker", + ["酋长"]="Chieftain", + ["泰坦"]="Titan", + ["死士"]="Brute", + ["奇塔弗匠师"]="Smith of Kitava", + ["锐眼"]="Deadeye", + ["秘法射手"]="Arcane Archer", + ["追猎者"]="Pathfinder", + ["亚马逊"]="Amazon", + ["灵魂行者"]="Spirit Walker", + ["仪祭师"]="Ritualist", + ["驱炎使"]="Infernalist", + ["命源法师"]="Blood Mage", + ["召唤师"]="Necromancer", + ["风暴编织者"]="Stormweaver", + ["塑时术师"]="Chronomancer", + ["瓦拉煞的门徒"]="Disciple of Varashta", + ["死印"]="Deathmarked", + ["卫士"]="Gladiator", + ["冠军"]="Champion", + ["战术家"]="Tactician", + ["猎巫人"]="Witchhunter", + ["博弈者"]="Gambler", + ["判官"]="Inquisitor", + ["改宗者"]="Heretic", + ["守护者"]="Guardian", + ["荒野之心"]="[DNT] Unused", + ["暗影"]="Assassin", + ["幻影"]="Phantom", + ["破坏者"]="Saboteur", + ["武圣"]="Martial Artist", + ["四象尊"]="Master of the Elements", + ["夏乌拉追随者"]="Acolyte of Chayula", + ["猛击效果范围"]="Slam Area of Effect", + ["裂地之灵"]="Earthbreaker", + ["先祖神威"]="Ancestral Empowerment", + ["开山裂地"]="Mountain Splitter", + ["粉碎冲击"]="Crushing Impacts", + ["雄伟英姿"]="Hulking Form", + ["巨人神力"]="Colossal Capacity", + ["神秘血统"]="Mysterious Lineage", + ["磐石之肤"]="Stone Skin", + ["铁砧的重量"]="Anvil's Weight", + ["内爆冲击"]="Imploding Impacts", + ["青玉传承"]="Jade Heritage", + ["战争司号的呐喊"]="Warcaller's Bellow", + ["呼求回应"]="Answered Call", + ["木垒高筑"]="Wooden Wall", + ["蓝礼的锤炼"]="Renly's Training", + ["灵龟护符"]="Turtle Charm", + ["锻炉的热浪"]="Heat of the Forge", + ["活体武器"]="Living Weapon", + ["迎砧击打"]="Against the Anvil", + ["司炉的炭火"]="Coal Stoker", + ["烈焰的淬炼"]="Forged in Flame", + ["匠人的杰作"]="Smith's Masterwork", + ["钽质合金"]="Tantalum Alloy", + ["奇塔弗印记"]="Kitavan Imprint", + ["尖刺衬板"]="Spiked Plates", + ["支承绑带"]="Support Straps", + ["奇塔弗铭文"]="Kitavan Engraving", + ["供奉尤图拉"]="Tribute to Utula", + ["皮革绑绳"]="Leather Bindings", + ["液态金属"]="Flowing Metal", + ["熔火符印"]="Molten Symbol", + ["内嵌分层"]="Internal Layer", + ["敬奉奇塔弗"]="Dedication to Kitava", + ["生命"]="Life", + ["魔力"]="Mana", + ["贝达特的凝视"]="Beidat's Gaze", + ["贝达特之手"]="Beidat's Hand", + ["贝达特的意志"]="Beidat's Will", + ["重塑身躯"]="Altered Flesh", + ["修罗入魔"]="Demonic Possession", + ["驾驭黑暗"]="Mastered Darkness", + ["火卜契约"]="Pyromantic Pact", + ["烈焰使者"]="Bringer of Flame", + ["狰狞奉献"]="Grinning Immolation", + ["忠诚的炽焰猎犬"]="Loyal Hellhound", + ["沸腾之躯"]="Seething Body", + ["创伤尖刺"]="Gore Spike", + ["皮开肉绽"]="Sunder the Flesh", + ["滴血为咒"]="Sanguimancy", + ["赤红刀锋"]="Blood Barbs", + ["血肉私语"]="Whispers of the Flesh", + ["活力虹吸"]="Vitality Siphon", + ["弥久伤痕"]="Grasping Wounds", + ["腥红之力"]="Crimson Power", + ["血腥潮汐"]="Sanguine Tides", + ["结晶护命匣"]="Crystalline Phylactery", + ["灵魂破裂"]="Rupture the Soul", + ["通灵导体"]="Necromantic Conduit", + ["黑化之心"]="Blackened Heart", + ["无魂形态"]="Soulless Form", + ["永恒的生命"]="Eternal Life", + ["力量的代价"]="Price of Power", + ["古神赋力"]="Eldritch Empowerment", + ["无休嘈杂"]="Incessant Cacophony", + ["撕裂血肉"]="Rupture the Flesh", + ["幽影之井"]="Umbral Well", + ["不甘奉献"]="Unwilling Offering", + ["库勒马克的管家"]="Steward of Kulemak", + ["召唤生物保留效能"]="Minion Reservation Efficiency", + ["冰缓持续时间"]="Chill Duration", + ["残片范围"]="Remnant Range", + ["不息强风"]="Constant Gale", + ["意志的力量"]="Force of Will", + ["风暴呼唤者"]="Tempest Caller", + ["倍增飑风"]="Multiplying Squalls", + ["惊霆复至"]="Strike Twice", + ["风暴塑形"]="Shaper of Storms", + ["漫天雪暴"]="Heavy Snows", + ["寒冬塑形"]="Shaper of Winter", + ["风暴回忆"]="Storm's Recollection", + ["折射灌注"]="Refracted Infusion", + ["增益状态消减速度"]="Buff Expiry Rate", + ["效果区域"]="Area of Effect", + ["技能速度和效果范围"]="Skill Speed and Area of Effect", + ["涉沙留痕"]="Footprints in the Sand", + ["极限掌控"]="Ultimate Command", + ["无可违逆"]="Inevitability", + ["变化多端"]="Phased Form", + ["周而复始"]="Now and Again", + ["不羁再现"]="Unbound Encore", + ["巅峰时刻"]="Apex of the Moment", + ["迅时沙漏"]="Quicksand Hourglass", + ["神圣仪式"]="Sacred Rituals", + ["第四教义"]="The Fourth Teaching", + ["瓦拉煞的直觉"]="Varashta's Intuition", + ["说书女的调和"]="Tale Woman's Attunement", + ["力量法器"]="Instruments of Power", + ["巴雅地脉"]="Baryanic Leylines", + ["纳薇拉之巴雅"]="Barya of Navira", + ["凯拉里之巴雅"]="Barya of Kelari", + ["鲁詹之巴雅"]="Barya of Ruzhan", + ["纳薇拉之裂"]="Navira's Fracturing", + ["纳薇拉之井"]="Navira's Well", + ["纳薇拉之绿洲"]="Navira's Oasis", + ["凯拉里之诡计"]="Kelari's Deception", + ["凯拉里之审判"]="Kelari's Judgment", + ["凯拉里之诅咒"]="Kelari's Malediction", + ["鲁詹之陷阱"]="Ruzhan's Trap", + ["鲁詹之清算"]="Ruzhan's Reckoning", + ["鲁詹之怒火"]="Ruzhan's Fury", + ["精神"]="Spirit", + ["可靠的计划"]="A Solid Plan", + ["给我学着点"]="Watch How I Do It", + ["价高者得"]="Whoever Pays Best", + ["火力抑制"]="Suppressing Fire", + ["正中下怀"]="Right Where We Want Them", + ["抛光装备"]="Polish That Gear", + ["轻装与掩蔽"]="Stay Light, Use Cover", + ["炮兵就位!"]="Cannons, Ready!", + ["倾泻火力!"]="Unleash Hell!", + ["战略堤防"]="Strategic Embankments", + ["冷血执行者"]="Pitiless Killer", + ["判罪惩恶人"]="Judge, Jury, and Executioner", + ["女巫克星"]="Witchbane", + ["绝无慈悲"]="No Mercy", + ["痴狂仪式"]="Obsessive Rituals", + ["净罪礼仪"]="Ceremonial Ablution", + ["狂热审讯"]="Zealous Inquisition", + ["武器大师"]="Weapon Master", + ["技能宝石品质"]="Skill Gem Quality", + ["美德精华"]="Essence of Virtue", + ["植入宝石"]="Implanted Gems", + ["强化植入体"]="Bolstering Implants", + ["运动植入体"]="Motoric Implants", + ["神经植入体"]="Neurological Implants", + ["嵌宝美玉"]="Gem Studded", + ["奇术深造"]="Advanced Thaumaturgy", + ["强化效能"]="Enhanced Effectiveness", + ["应变性能"]="Adaptive Capability", + ["集成效能"]="Integrated Efficiency", + ["奇术灌输"]="Thaumaturgical Infusion", + ["天赋点数"]="Passive Point", + ["对你的暴击伤害加成"]="Critical Damage Bonus on You", + ["纠缠实相"]="Entwined Realities", + ["无踪之道"]="The Unseen Path", + ["内境和谐"]="Harmony Within", + ["万径归流"]="Converging Paths", + ["命定视界"]="Fateful Vision", + ["未名心木"]="Unnamed Heartwood", + ["两害从轻"]="The Lesser Harm", + ["命途强塑"]="Forced Outcome", + ["四季流转"]="Turning of the Seasons", + ["天启使者"]="Bringer of the Apocalypse", + ["德鲁伊英杰"]="Druidic Champion", + ["应激生长"]="Reactive Growth", + ["进化具象"]="Avatar of Evolution", + ["狂怒之源"]="Furious Wellspring", + ["神圣之流"]="Sacred Flow", + ["众神之智"]="Wisdom of the Maji", + ["额外暴击球几率"]="Additional Power Charge Chance", + ["武术专精"]="Martial Adept", + ["武术大师"]="Martial Master", + ["凝虚式"]="Hollow Focus Technique", + ["鸣虚式"]="Hollow Resonance Technique", + ["符文经脉"]="Runic Meridians", + ["高山之道"]="Way of the Mountain", + ["形虚式"]="Hollow Form Technique", + ["石拳之道"]="Way of the Stonefist", + ["能量护盾充能速度"]="Energy Shield Recharge Rate", + ["降恩的指引"]="Lead me through Grace...", + ["消灾的庇护"]="...and Protect me from Harm", + ["我即雷霆"]="I am the Thunder...", + ["我即暴雪"]="I am the Blizzard...", + ["我即怒火"]="...and I Shall Rage", + ["所向披靡"]="Sunder my Enemies...", + ["风卷残云"]="...and Scatter Them to the Winds", + ["选择信念"]="Faith is a Choice", + ["意念永存"]="The Soul Springs Eternal", + ["无常"]="Volatility", + ["偷取"]="Leech", + ["黑暗"]="Darkness", + ["伤害转化为混沌"]="Damage as Chaos", + ["内在动荡"]="Inner Turmoil", + ["解析"]="Unravelling", + ["梦魇之液"]="Sap of Nightmares", + ["夏乌拉之赐"]="Chayula's Gift", + ["清醒沉梦"]="Waking Dream", + ["力量的选择"]="Choice of Power", + ["拥抱黑暗"]="Embrace the Darkness", + ["虚空之握"]="Grasp of the Void", + ["深化暗影"]="Deepening Shadows", + ["夏乌拉执政官"]="Archon of Chayula", + ["魔力的选择"]="Choice of Mana", + ["生命的选择"]="Choice of Life", + ["清明梦"]="Lucid Dreaming", + ["无限弹药"]="Endless Munitions", + ["狙击"]="Far Shot", + ["零点射击"]="Point Blank", + ["投射物近距离专精"]="Projectile Proximity Specialisation", + ["聚风"]="Gathering Winds", + ["蜃影神射"]="Mirage Deadeye", + ["热望"]="Avidity", + ["热血追猎"]="Thrilling Chase", + ["言出箭随"]="Called Shots", + ["正中靶心"]="Bullseye", + ["中毒效果"]="Poison Effect", + ["奔波袭击"]="Running Assault", + ["无尽追踪"]="Relentless Pursuit", + ["蔓延灵药"]="Contagious Contamination", + ["倾压剧毒"]="Overwhelming Toxicity", + ["可持续操作"]="Sustainable Practices", + ["耐久药剂"]="Enduring Elixirs", + ["酿造灵药"]="Brew Concoction", + ["爆破灵药"]="Explosive Concoction", + ["碎冰灵药"]="Shattering Concoction", + ["雷鸣灵药"]="Fulminating Concoction", + ["酸性灵药"]="Acidic Concoction", + ["创伤灵药"]="Bleeding Concoction", + ["寻路者"]="Path Seeker", + ["魔巫道途"]="Path of the Sorceress", + ["融冰的营火"]="Thawing Campfire", + ["战士道途"]="Path of the Warrior", + ["旅人的智慧"]="Traveller's Wisdom", + ["暴击"]="Critical Strike", + ["穿透"]="Penetrate", + ["掠食本能"]="Predatory Instinct", + ["直击要害"]="In for the Kill", + ["涌动化身"]="Surging Avatar", + ["元素涌动"]="Elemental Surge", + ["阿兹莫里调制"]="Azmeri Brew", + ["匿影猎豹"]="Stalking Panther", + ["神秘收割"]="Mystic Harvest", + ["伙伴伤害分摊"]="Shared Companion Damage", + ["伙伴生命和范围"]="Companion Life and Area", + ["雄鹿践踏"]="Vivid Stampede", + ["莫丽根的指引"]="The Mórrigan's Guidance", + ["野性守护"]="Wild Protector", + ["卡萨的平衡"]="The Catha's Balance", + ["枭羽馈赠"]="Primal Bounty", + ["玛查女神的礼物"]="The Mhacha's Gift", + ["自然秩序"]="The Natural Order", + ["偶像崇拜"]="Idolatry", + ["神圣统合"]="Sacred Unity", + ["魔力降低"]="Reduced Mana", + ["精神降低"]="Reduced Spirit", + ["抗性降低"]="Reduced Resistances", + ["生命回复复速度"]="Life Recovery Rate", + ["神秘协调"]="Mystic Attunement", + ["伸展的手指"]="Unfurled Finger", + ["精巧法印"]="Intricate Sigils", + ["心灵护命"]="Mind Phylacteries", + ["荒林的韧性"]="Wildwood Persistence", + ["被腐化的命能"]="Corrupted Lifeforce", + ["如低语所愿"]="As the Whispers Demand", + ["献身于王"]="Devotion to the King", + ["野蛮人"]="MARAUDER", + ["女巫"]="WITCH", + ["游侠"]="RANGER", + ["决斗者"]="DUELIST", + ["圣堂武僧"]="TEMPLAR", + ["六"]="SIX", + ["[Jewel|珠宝]插槽"]="[Jewel] Socket", + ["[SinisterJewelSockets|凶邪] [Jewel|珠宝]插槽"]="[SinisterJewelSockets|Sinister] [Jewel] Socket", + ["短暂接触"]="Ephemeral Contact", + ["远古储备"]="Ancient Reserve", + ["脱负暗影"]="Unburdened Shadow", + ["坚毅不倒"]="Unbuckling Resilience", + ["决不妥协效能"]="Uncompromising Efficacy", + ["无缚浮夸"]="Unfettered Hysteria", + ["持久威胁"]="Enduring Threats", + ["顽石髓质"]="Calloused Marrow", + ["虚荣之辉"]="Vainglorious", + ["异形钢铁"]="Twisted Steel", + ["宏伟贡品"]="Grand Tribute", + ["苦痛重负"]="Toll of Agony", + ["深度剧毒"]="Deep Venom", + ["邪恶集结"]="Unrighteous Rally", + ["凛冽诅咒"]="Terse Curses", + ["强化暗影"]="Heightened Shadows", + ["层护结界"]="Stratified Wards", + ["弃宴之席"]="Unsavored Feast", + ["稳握之手"]="Certain Hand", + ["魔机诡遇"]="Diabolical Opportunity", + ["守魂者"]="Spiritkeeper", + ["冷酷坚韧"]="Grim Grit", + ["奢魂华贵"]="Lavish Soul", + ["弑君者"]="Kingslayer", + ["重创之血"]="Twice Bled", + ["命中专精"]="Accuracy Mastery", + ["护体专精"]="Fortify Mastery", + ["范围法术压制专精"]="Spell Suppression Mastery", + ["穿刺专精"]="Impale Mastery", + ["致盲专精"]="Blind Mastery", + ["药剂专精"]="Flask Mastery", + ["偷取专精"]="Leech Mastery", + ["斧类专精"]="Axe Mastery", + ["格挡专精"]="Block Mastery", + ["投射物专精"]="Projectile Mastery", + ["烙印专精"]="Brand Mastery", + ["施法专精"]="Caster Mastery", + ["混沌专精"]="Chaos Mastery", + ["充能专精"]="Charge Mastery", + ["爪类专精"]="Claw Mastery", + ["冰霜专精"]="Cold Mastery", + ["诅咒专精"]="Curse Mastery", + ["印记专精"]="Mark Mastery", + ["连接专精"]="Link Mastery", + ["匕首专精"]="Dagger Mastery", + ["回复专精"]="Recovery Mastery", + ["持续伤害专精"]="Damage Over Time Mastery", + ["双持专精"]="Dual Wielding Mastery", + ["轻盾专精"]="Buckler Mastery", + ["持续时间专精"]="Duration Mastery", + ["能量护盾专精"]="Energy Shield Mastery", + ["闪避和能量护盾专精"]="Evasion and Energy Shield Mastery", + ["闪避专精"]="Evasion Mastery", + ["护甲和闪避专精"]="Armour and Evasion Mastery", + ["火焰专精"]="Fire Mastery", + ["锤类专精"]="Mace Mastery", + ["魔力专精"]="Mana Mastery", + ["地雷专精"]="Mine Mastery", + ["召唤生物斗志专精"]="Minion Offence Mastery", + ["召唤生物防御专精"]="Minion Defence Mastery", + ["保留专精"]="Reservation Mastery", + ["盾牌专精"]="Shield Mastery", + ["长杖专精"]="Staff Mastery", + ["剑类专精"]="Sword Mastery", + ["陷阱专精"]="Trap Mastery", + ["双手武器专精"]="Two Hand Mastery", + ["法杖专精"]="Wand Mastery", + ["战吼专精"]="Warcry Mastery", + ["属性专精"]="Attributes Mastery", + ["抗性和异常状态防护专精"]="Resistance and Ailment Protection Mastery", + ["伙伴专精"]="Companion Mastery", + ["灌注专精"]="Infusion Mastery", + ["战矛专精"]="Spear Mastery", + ["旗帜专精"]="Banner Mastery", + ["万事皆空"]="Nothingness", + ["光环专精"]="Aura Mastery", + ["目盲专精"]="Blind Mastery", + ["混沌抗性专精"]="Chaos Resistance Mastery", + ["吟唱专精"]="Channelling Mastery", + ["咒符精通"]="Charms Mastery", + ["冰霜抗性专精"]="Cold Resistance Mastery", + ["战弩专精"]="Crossbow Mastery", + ["耐力球专精"]="Endurance Charge Mastery", + ["魔力精通"]="Mana Mastery", + ["火焰抗性专精"]="Fire Resistance Mastery", + ["连枷专精"]="Flail Mastery", + ["狂怒球专精"]="Frenzy Charge Mastery", + ["捷专精"]="Herald Mastery", + ["闪电抗性专精"]="Lightning Resistance Mastery", + ["羁绊专精"]="Link Mastery", + ["咒印专精"]="Mark Mastery", + ["暴击球专精"]="Power Charge Mastery", + ["节杖专精"]="Quarterstaff Mastery", + ["怒火专精"]="Rage Mastery", + ["变形专精"]="Shapeshifting Mastery", + ["精魂专精"]="Spirit Mastery", + ["触发专精"]="Trigger Mastery", + ["物品稀有度"]="Item Rarity", + ["引路石词缀效果"]="Waystone Modifier Effect", + ["物品数量"]="Item Quantity", + ["怪物群规模"]="Pack Size", + ["稀有怪物群"]="Rare Packs", + ["神龛几率"]="Shrine Chance", + ["魔法怪物群"]="Magic Packs", + ["阿兹莫里之灵和保险箱几率"]="Azmeri Spirit and Strongbox Chance", + ["引路石数量"]="Waystone Quantity", + ["精华几率"]="Essence Chance", + ["盗贼流放者几率"]="Rogue Exile Chance", + ["提高怪物群"]="Increased Monster Packs", + ["保险箱和神龛几率"]="Strongbox and Shrine Chance", + ["石板效果"]="Tablet Effect", + ["保险箱几率"]="Strongbox Chance", + ["制图师的掠夺者"]="Cartographer's Plunder", + ["研究员的掠夺者"]="Researcher's Plunder", + ["贵族的掠夺者"]="Noble's Plunder", + ["恳求指引"]="Prayer for Guidance", + ["恳求智慧"]="Prayer for Wisdom", + ["生命共鸣"]="Vital Resonance", + ["动能共鸣"]="Kinetic Resonance", + ["能量共鸣"]="Energetic Resonance", + ["精华和阿兹莫里之灵几率"]="Essence and Azmeri Spirit Chance", + ["原始流动"]="Primal Flow", + ["狂野流动"]="Wild Flow", + ["活性流动"]="Vivid Flow", + ["阿兹莫里之灵几率"]="Azmeri Spirit Chance", + ["精华和召唤法阵几率"]="Essence and Summoning Circle Chance", + ["战士文化"]="Warrior Culture", + ["知识分子"]="Intelligensia", + ["粗犷而利己"]="Rugged Individualism", + ["阔绰的目标"]="Wealthy Targets", + ["凶恶的强盗"]="Murderous Bandits", + ["疲惫的旅人"]="Wary Travellers", + ["风险骤升"]="Rising Danger", + ["扩张的族群"]="Expanding Hordes", + ["尊崇之地"]="[DNT] Shrines ???", + ["高价值窃案"]="High-Value Thefts", + ["青睐门徒"]="Favoured Disciple", + ["双生威胁"]="Twin Threats", + ["富饶的血脉"]="Bountiful Bloodlines", + ["定有埋伏"]="Likely Ambush", + ["幸运的猎获"]="Lucky Pillage", + ["慎重调查员"]="[UNUSED] Careful Surveyor", + ["好运之路"]="Fortunate Path", + ["条条大路"]="The High Road", + ["再次抵达"]="[UNUSED] Twice Travelled", + ["洞中宝库"]="Treasure Coves", + ["艰辛的旅途"]="Grueling Journey", + ["岔路遍地"]="Constant Crossroads", + ["致命追猎"]="[UNUSED]", + ["熟知当地"]="Local Knowledge", + ["结晶增生"]="[DNT] Essences ???", + ["悬赏通缉令"]="Wanted Poster", + ["先驱的影响"]="Precursor Influence", + ["力量的残骸"]="Remnants of Power", + ["共鸣晶格"]="Resonant Lattice", + ["神秘的强化"]="Enigmatic Intensification", + ["隐匿的恐怖"]="Hidden Horrors", + ["选择保险箱类型"]="Strongbox Type Selector", + ["选择精华类型"]="Essence Type Selector", + ["和谐腐化"]="Harmonic Corruption", + ["指引的明光"]="Guiding Light", + ["光芒四射"]="Illumination", + ["神秘守护者"]="Mystic Guardians", + ["选择神龛类型"]="Shrine Type Selector", + ["选择阿兹莫里之灵类型"]="Spirit Type Selector", + ["闪亮踪迹"]="Shining Trail", + ["暗格密室"]="Hidden Compartments", + ["选择流放者属性"]="Exile Attribute Selector", + ["选择流放者物品类型"]="Exile Item Class Selector", + ["交融的世界"]="Merging Worlds", + ["机敏工匠"]="Keen Crafters", + ["腐化灌输"]="Corrupted Infusion", + ["不稳定的能量"]="Unstable Energies", + ["生态圈变动"]="Ecological Shift", + ["孕育赠礼数量"]="Wombgift Quantity", + ["虫巢之血数量"]="Hiveblood Quantity", + ["反应蜂籽"]="Reactive Hiveseeding", + ["增长财富"]="Growing Wealth", + ["精华转移"]="Essence Transference", + ["精致设计"]="Exquisite Design", + ["撕开裂隙"]="Tear Open the Rift", + ["撕开裂隙:主要裂隙"]="Tear Open the Rift: Major Breach", + ["撕开裂隙:次要裂隙"]="Tear Open the Rift: Minor Breach", + ["塑造锁链"]="Shape the Chains", + ["塑造锁链:强化稀有"]="Shape the Chains: Empower Rares", + ["塑造锁链:增强力量"]="Shape the Chains: Bolster Strength", + ["塑造锁链:增加数量"]="Shape the Chains: Grow Quantity", + ["肿胀虫巢"]="Swelling Hives", + ["狂乱侵袭"]="Frantic Invasion", + ["锁链研究"]="Study the Chains", + ["血肉之花"]="Flesh Flower", + ["多样控制"]="Diverse Control", + ["挑衅虫群"]="Provoke the Swarm", + ["唯一目的"]="Sole Purpose", + ["唯一目的:全能"]="Sole Purpose: Versatility", + ["唯一目的:毁灭"]="Sole Purpose: Destruction", + ["现实创伤"]="Reality Wound", + ["风险时刻"]="Moment of Risk", + ["繁育计划"]="Breeding Program", + ["繁育计划:丰裕果实"]="Breeding Program: Lavish Fruit", + ["繁育计划:华丽果实"]="Breeding Program: Ornate Fruit", + ["繁育计划:束带果实"]="Breeding Program: Banded Fruit", + ["繁育计划:印戒果实"]="Breeding Program: Signet Fruit", + ["日志几率"]="Logbook Chance", + ["发掘异象"]="Unearthed Anomalies", + ["被惊扰的长眠"]="Disturbed Rest", + ["详细记载"]="Detailed Records", + ["脆弱的珍宝"]="Frail Treasures", + ["定时引爆"]="Timed Detonations", + ["传奇之战"]="Legendary Battles", + ["极限考古"]="Extreme Archaeology", + ["历史的厚重"]="Weight of History", + ["恢宏之镜几率"]="Grand Mirror Chance", + ["镜子……那些镜子!"]="The mirrors... the mirrors!", + ["你就这点本事吗?"]="Is that the best you've got?!", + ["苏醒也无法逃离这梦魇。"]="You can't just wake up from this one.", + ["我不畏惧你!"]="I'm not afraid of you!", + ["来啊!面对我!"]="Come on! Face me!", + ["滚出我的脑袋!"]="Get out of my head!", + ["这些恶魔,全都是你自己的……"]="These demons are all your own...", + ["不是很诱人吗?"]="Isn't it tempting?", + ["我不再是孤身一人!"]="I'm not alone anymore!", + ["噩梦循环"]="Recurring Nightmares", + ["噩梦循环:永远不同"]="Recurring Nightmares: Always Different.", + ["噩梦循环:永远相同"]="Recurring Nightmares: Always the Same.", + ["这关于我……还是你?"]="Is this about me... or you?", + ["我现在看清了你的真面目!"]="I see your true nature now!", + ["你真觉得你自由了?"]="You thought you were free?", + ["无处可藏……"]="There's nowhere to hide...", + ["你确定你想这么做?"]="Are you sure you want to do that?", + ["我知道你儿时的恐惧……"]="I know your childhood fears...", + ["你再也吓不倒我了!"]="You can't scare me anymore!", + ["贡品增加"]="Increased Tribute", + ["迷雾之嗣"]="From the Mists", + ["活力献祭"]="Invigorated Sacrifices", + ["活力献祭:反复"]="Invigorated Sacrifices: Repetition", + ["活力献祭:悔悟"]="Invigorated Sacrifices: Contrition", + ["活力献祭:忏悔"]="Invigorated Sacrifices: Attrition", + ["弥漫黑暗"]="Spreading Darkness", + ["诱惑供奉"]="Tempting Offers", + ["暗影重生"]="Reborn in Shadow", + ["旅者之灾"]="Traveller's Woe", + ["旅者之灾:污秽"]="Traveller's Woe: Contaminated", + ["旅者之灾:感染"]="Traveller's Woe: Infested", + ["旅者之灾:玷污"]="Traveller's Woe: Tainted", + ["旅者之灾:窒息"]="Traveller's Woe: Smothered", + ["旅者之灾:衰竭"]="Traveller's Woe: Sapping", + ["双界的间隙"]="Between Two Worlds", + ["耐心的奉献"]="Patient Devotion", + ["异变信仰"]="Altered Faith", + ["远古仇怨"]="Ancient Enmities", + ["召来未见之物"]="Bring Forth the Unseen", + ["皇家什一税"]="Royal Tithe", + ["祈祷与誓约"]="Prayer and Pledge", + ["绵延吟唱"]="Ongoing Chants", + ["暗影集会"]="Umbral Gathering", + ["慷慨奉献"]="Magnanimous Offerings", + ["死亡即献祭"]="In Death, All is Given", + ["神秘仪式"]="Mysterious Rites", + ["无名者时刻"]="Hour of the Nameless", + ["地图首领难度"]="Map Boss Difficulty", + ["地图首领引路石几率"]="Map Boss Waystone Chance", + ["仲裁者难度"]="Arbiter Difficulty", + ["惨痛的教训"]="Brutal Lessons", + ["王者之尊"]="Fit for a King", + ["战利品"]="Spoils of War", + ["开路先锋"]="The Way Forward", + ["上古遗物"]="Ancient Relics", + ["年迈水手的把戏"]="Old Pirate's Trick", + ["定向崇拜"]="Directed Worship", + ["有条不紊的军势"]="Organised Forces", + ["水晶国度"]="Crystal Realm", + ["超越现实"]="Beyond Reality", + ["失传秘艺"]="Lost Techniques", + ["模块化仆从"]="Modular Servant", + ["光耀的引路石"]="Radiant Waystones", + ["中央地貌改造者"]="Central Terraformer", + ["历史见证人"]="Witness to History", + ["光明的吸引"]="Drawn to the Light", + ["深度几率"]="Depths Chance", + ["惊扰虫群"]="Stir the Swarm", + ["深渊之怒"]="Abyssal Ire", + ["接近地表"]="Close to the Surface", + ["蔓生裂隙"]="Sprawling Rupture", + ["不洁影响"]="Unholy Influence", + ["黑暗血脉"]="Dark Bloodlines", + ["亡灵阴影"]="Shadow of Undeath", + ["力量平衡"]="Balance of Power", + ["力量平衡:阿曼娜姆"]="Balance of Power: Amanamu", + ["力量平衡:古加尔"]="Balance of Power: Kurgal", + ["力量平衡:乌拉曼"]="Balance of Power: Ulaman", + ["力量平衡:混乱"]="Balance of Power: Anarchy", + ["污秽宝藏"]="Vile Treasures", + ["污秽宝藏:眼目"]="Vile Treasures: Eyes", + ["污秽宝藏:预兆"]="Vile Treasures: Omens", + ["污秽宝藏:血脉辅助"]="Vile Treasures: Lineage Supports", + ["恐怖遗物"]="Ghastly Relics", + ["源之祝福"]="Blessing of the Source", + ["来自深渊"]="From Below", + ["幽暗深处"]="Dark Depths", + ["深坑主宰"]="Lord of the Pit", + ["深坑主宰:增生"]="Lord of the Pit: Proliferation", + ["深坑主宰:搅动"]="Lord of the Pit: Agitation", + ["深坑主宰:延伸"]="Lord of the Pit: Extension", + ["异样憎恶"]="Strange Aversions", + ["腐烂骸骨"]="Rotting Bones", + ["邪恶武装"]="Armaments of Evil", + ["无尽战争"]="Endless War", + ["瓦解减缓"]="Reduced Destabilization", + ["训练与准备"]="Training and Preparation", + ["窃取权威"]="Stolen Authority", + ["夏波卡多的阴谋"]="Xipocado's Machinations", + ["力量中继"]="Power Relays", + ["超凡进展"]="Transcendent Progress", + ["远古秘密"]="Secrets of the Ancients", + ["受护宝藏"]="Protected Treasures", + ["王权特权"]="Royal Prerogative", + ["扩展设计"]="Expanded Designs", + ["阿兹里资产"]="Atziri's Assets", + ["阿兹里资产:贡品"]="Atziri's Assets: Offerings", + ["阿兹里资产:设计"]="Atziri's Assets: Designs", + ["阿兹里资产:财富"]="Atziri's Assets: Wealth", + ["阿兹里资产:传家宝"]="Atziri's Assets: Heirlooms", + ["血祭法衣"]="Bloodrite Vestments", + ["领土财富"]="Territorial Wealth", + ["军事增援"]="Military Reinforcements", + ["女王祭品"]="Offerings to the Queen", + ["忠诚门卫"]="Loyal Gatekeepers", + ["帝国财富"]="Riches of the Empire", + ["高效动脉"]="Efficient Arteries", + ["巡逻军团"]="Patrolling Legions", + ["失落筑师"]="The Lost Architect", + ["腐化区域:稀有怪物词缀几率"]="Corruption Areas: Rare Monster Modifier Chance", + ["腐化区域:引路石几率"]="Corruption Areas: Waystone Chance", + ["腐化变异"]="Corrupted Mutations", + ["腐化之心"]="Heart of Corruption", + ["额外净化群落"]="Additional Cleansed Packs", + ["净化怪物效能"]="Cleansed Monster Effectiveness", + ["治愈大地"]="Healing the Land", + ["地脉修复"]="Restored Leylines", + ["摆脱腐化"]="Freed From Corruption", + ["隐藏伤疤"]="Hidden Scars", + ["来自未知远方"]="From Distances Untold", + ["倍增怪物"]="Multiplying Monstrosities", + ["灌注血肉"]="Infused Flesh", + ["顺应挑战"]="Befit the Challenge", + [" 演化蜂群\r\n\r\n"]="Evolving Throngs", + ["演化蜂群:调试"]="Evolving Throngs: Adaptation", + ["演化蜂群:集群"]="Evolving Throngs: Swarm", + ["魔法群落"]="Magic Packs", + ["腐化区域:保险箱几率"]="Corruption Areas: Strongbox Chance", + ["憧憬财富"]="Drawn to Riches", + ["受护财富"]="Guarded Wealth", + ["附魔之锁"]="Enchanted Locks", + ["活体金属"]="Living Metal", + ["共生保险箱"]="Symbiotic Strongboxes", + ["感染脓疱"]="Infected Pustules", + ["巴迪亚工艺"]="Bardiyan Craftsmanship", + ["敌之宝库"]="Enemy's Hoard", + ["工匠信条"]="Craftsman's Creed", + ["工匠信条:臂膀之力"]="Craftsman's Creed: Strength of Arm", + ["工匠信条:巧手之技"]="Craftsman's Creed: Skill of Hand", + ["工匠信条:理智锐利"]="Craftsman's Creed: Sharpness of Mind", + ["工匠信条:心之荒芜"]="Craftsman's Creed: Starkness of Heart", + ["诱人设计"]="Intriguing Designs", + ["专用容器"]="Specialised Containers", + ["适宜宝库"]="An Appropriate Vault", + ["镶嵌铭文"]="Inlaid Inscriptions", + ["皇家工艺"]="Royal Craftsmanship", + ["潘多拉魔盒"]="Pandora's Box", + ["净化区域:阿兹莫里之灵几率"]="Cleansed Areas: Sacred Spirit Chance", + ["森林地貌:阿兹莫里之灵几率"]="Forest Biome: Azmeri Spirit Chance", + ["灵触战利品"]="Spirit-Touched Spoils", + ["德莱契之光"]="Light of the Draíocht", + ["邪兽本性"]="Nature of the Beast", + ["荒野之握"]="Grip of the Wilds", + ["维里迪的牺牲"]="Viridi's Sacrifice", + ["称职猎手"]="Worthy Hunter", + ["狩猎战利品"]="Spoils of the Hunt", + ["加速流动"]="Quickened Flow", + ["树液流出"]="Spill the Sap", + ["天选之子"]="The Chosen Children", + ["倾听者"]="Those Who Hear", + ["猎取巅峰"]="Hunt the Apex", + ["隐秘之流"]="Unseen Rivers", + ["隐秘之流:原始"]="Unseen Rivers: Primal", + ["隐秘之流:狂野"]="Unseen Rivers: Wild", + ["隐秘之流:活性"]="Unseen Rivers: Vivid", + ["神圣树液"]="Sacred Sap", + ["神圣树液:净化"]="Sacred Sap: Purified", + ["神圣树液:混合"]="Sacred Sap: Commingled", + ["神圣树液:精馏"]="Sacred Sap: Distilled", + ["随风而行"]="On the Wind", + ["随风而行:速度"]="On the Wind: Speed", + ["随风而行:稳性"]="On the Wind: Stability", + ["召唤法阵几率"]="Summoning Circle Chance", + ["腐化区域:召唤法阵几率"]="Corruption Areas: Summoning Circle Chance", + ["城市地貌:召唤法阵几率"]="City Biome: Summoning Circle Chance", + ["充能沉淀"]="Energised Precipitate", + ["棘手劲敌"]="Challenging Foe", + ["符文之主"]="Lord of the Runes", + ["窃听召唤"]="Overheard Summons", + ["石上鲜血"]="Blood on the Stones", + ["石上鲜血:首领"]="Blood on the Stones: Bosses", + ["石上鲜血:守卫"]="Blood on the Stones: Guardians", + ["荒野险境"]="Danger in the Wilds", + ["民间防御"]="Civil Defense", + ["符文闪光"]="Runic Flare", + ["渺远起源"]="Distant Origins", + ["净化区域:神龛几率"]="Cleansed Areas: Shrine Chance", + ["季节祝福"]="Seasonal Blessing", + ["便利信仰"]="Convenient Beliefs", + ["传说对决"]="Fabled Showdown", + ["青睐英雄"]="Favour the Hero", + ["青睐恶徒"]="Favour the Villain", + ["乌合之众"]="Gathered Masses", + ["好奇万灵"]="Curious Spirits", + ["未知祭品"]="Offerings to the Unknown", + ["神圣祝福"]="Divined Blessing", + ["神圣祝福:寻宝神龛"]="Divined Blessing: Seeking Shrine", + ["神圣祝福:启迪神龛"]="Divined Blessing: Enlightening Shrine", + ["神圣祝福:隐忍神龛"]="Divined Blessing: Gloom Shrine", + ["神龛和阿兹莫里之灵几率"]="Shrine and Azmeri Spirit Chance", + ["城市地貌:盗贼流放者几率"]="City Biome: Rogue Exile Chance", + ["净化区域:盗贼流放者几率"]="Cleansed Areas: Rogue Exile Chance", + ["殊途同归"]="Here for the Same Reason", + ["竞争探险者"]="Competing Explorers", + ["身着华服"]="Dressed in Fineries", + ["罕见联盟"]="Uncommon Alliances", + ["著名乡愿"]="Famous Locals", + ["精进对抗"]="Escalating Rivalry", + ["必死狩猎"]="The Deadliest Hunt", + ["富有流放者"]="Wealthy Exiles", + ["竞争性考古"]="Competitive Archaeology", + ["传奇决斗"]="Legendary Duels", + ["传奇决斗:知名武器"]="Legendary Duels: Renowned Weapons", + ["传奇决斗:知名护甲"]="Legendary Duels: Renowned Armours", + ["传奇决斗:知名首饰"]="Legendary Duels: Renowned Jewelry", + ["精良对手"]="Well-equipped Opponents", + ["精良对手:力量"]="Well-equipped Opponents: Strength", + ["精良对手:敏捷"]="Well-equipped Opponents: Dexterity", + ["精良对手:智慧"]="Well-equipped Opponents: Intelligence", + ["囚禁强者"]="Imprison the Strong", + ["腐化区域:精华几率"]="Corruption Areas: Essence Chance", + ["巨型水晶"]="Massive Crystals", + ["被囚巨兽"]="Imprisoned Monstrosities", + ["被困下属"]="Trapped Subordinate", + ["宏大图景"]="Greater Pattern", + ["多维晶格"]="Multi-Dimensional Lattice", + ["完美图景"]="Flawless Patterns", + ["蔓生晶体"]="Crystalline Overgrowth", + ["捕人陷阱"]="Man Trap", + ["强化能量"]="Intensifying Energies", + ["神秘炼金术"]="Inexplicable Alchemy", + ["精华探源"]="Essence Dowsing", + ["精华探源:躯体"]="Essence Dowsing: Body", + ["精华探源:心智"]="Essence Dowsing: Mind", + ["精华探源:强化"]="Essence Dowsing: Enhancement", + ["精华探源:磨损"]="Essence Dowsing: Abrasion", + ["精华探源:烈焰"]="Essence Dowsing: Flames", + ["精华探源:寒冰"]="Essence Dowsing: Ice", + ["精华探源:雷霆"]="Essence Dowsing: Electricity", + ["精华探源:毁灭"]="Essence Dowsing: Ruin", + ["腐化晶格"]="Corrupted Lattices", + ["腐化晶格:稳定囚笼"]="Corrupted Lattices: Stable Prison", + ["腐化晶格:复制"]="Corrupted Lattices: Duplication", + ["腐化晶格:深度腐化"]="Corrupted Lattices: Deepened Corruption", + ["腐化晶格:血肉破裂"]="Corrupted Lattices: Ruptured Flesh", + ["水晶纹样"]="Crystalline Patterns", + ["水晶纹样:战斗"]="Crystalline Patterns: Battle", + ["水晶纹样:巫术"]="Crystalline Patterns: Sorcery", + ["水晶纹样:迅捷"]="Crystalline Patterns: Alacrity", + ["水晶纹样:无限"]="Crystalline Patterns: Infinite", + ["水晶纹样:寻觅"]="Crystalline Patterns: Seeking", + ["水晶纹样:奢华"]="Crystalline Patterns: Opulence", + ["水晶纹样:号令"]="Crystalline Patterns: Command", + ["受控天气"]="Controlled Climates", + ["未触景观"]="Untouched Landscapes", + ["考古兴趣"]="Archaeological Interest", + ["传播秘密"]="Propagating Secrets", + ["专业搜集者"]="Specialised Seeker", + ["逆转录"]="Reverse Transcription", + ["部分翻译"]="Partial Translation", + ["皮实顽石"]="Curiously Durable Stone", + ["万古污染"]="Eons of Contamination", + ["万古统治"]="Eons of Domination", + ["神秘强化"]="Enigmatic Intensification", + ["珍贵路径"]="Valuable Paths", + ["风险与回报"]="Risk and Reward", + ["两应祈祷"]="Twice-Answered Prayers", + ["能量爆发"]="Burst of Energy", + ["进化压力"]="Evolutionary Pressures", + ["万灵召唤"]="Call of the Spirit", + ["狩猎继续"]="The Hunt Goes On", + ["森林专精"]="Forest Mastery", + ["森林专精:未切割的宝石"]="Forest Mastery: Uncut Gems", + ["森林专精:血脉宝石"]="Forest Mastery: Lineage Gems", + ["森林专精:稀有怪物"]="Forest Mastery: Rare Monsters", + ["森林地貌:稀有野兽词缀几率"]="Forest Biome: Rare Beast Modifiers Chance", + ["森林地貌:稀有怪物群落"]="Forest Biome: Rare Packs", + ["森林地貌:金币获取量"]="Forest Biome: Gold Found", + ["工业改进"]="Industrial Improvements", + ["可怖副官"]="Dread Lieutenants", + ["瓦尔克拉斯的日常"]="Just Another Day in Wraeclast", + ["城市扩张"]="Urban Sprawl", + ["争战幸存者"]="Warring Survivors", + ["军阀世仇"]="Warlord's Vendetta", + ["我要见你们的头"]="Bring Me Your Leader", + ["公会工匠"]="Guild Craftsmen", + ["法里顿历史"]="History of the Faridun", + ["法里顿历史:瓦斯提里之灾"]="History of the Faridun: Vastiri Woes", + ["法里顿历史:静风联盟"]="History of the Faridun: Mutewind Alliance", + ["艾兹麦历史"]="History of the Ezomytes", + ["艾兹麦历史:东法瑞欧"]="History of the Ezomytes: Eastern Phaaryl", + ["艾兹麦历史:北艾兹麦"]="History of the Ezomytes: Northern Ezomyr", + ["瓦尔历史"]="History of the Vaal", + ["瓦尔历史:初代女王统治时期"]="History of the Vaal: Reign of the First Queen", + ["瓦尔历史:宏伟水道"]="History of the Vaal: Grand Waterways", + ["绝望中的希望"]="Hope in Despair", + ["瑟尔的遗产"]="Serle's Legacy", + ["时光纪念碑"]="Monuments in Time", + ["城市地貌:稀有怪物词缀"]="City Biome: Rare Monster Modifiers", + ["城市地貌:石板效果"]="City Biome: Tablet Effect", + ["神秘转移"]="Mysterious Transference", + ["沼泽之主"]="Boss of the Bog", + ["神秘咒符与小饰品"]="Mysterious Charms and Trinkets", + ["沼泽专精"]="Swamp Mastery", + ["沼泽专精:崇高石"]="Swamp Mastery: Exalted", + ["沼泽专精:混沌石"]="Swamp Mastery: Chaos", + ["沼泽专精:怪物群规模"]="Swamp Mastery: Pack Size", + ["沼泽地貌:精华几率"]="Swamp Biome: Essence Chance", + ["沼泽地貌:召唤法阵几率提高"]="Swamp Biome: Increased Summoning Circle Chance", + ["沼泽地貌:传奇怪物物品稀有度"]="Swamp Biome: Unique Monster Item Rarity", + ["沼泽地貌:经验值"]="Swamp Biome: Experience", + ["沼泽地貌:怪物群规模"]="Swamp Biome: Pack Size", + ["繁荣水域"]="Thriving Waters", + ["水中有物"]="Something in the Water", + ["雨之邪教"]="Cult of the Rains", + ["水域专精"]="Water Mastery", + ["水域专精:通货"]="Water Mastery: Currency", + ["水域专精:首饰"]="Water Mastery: Jewellery", + ["水域专精:金币"]="Water Mastery: Gold", + ["水域地貌:魔法怪物群落规模"]="Water Biome: Magic Pack Size", + ["水域地貌:物品稀有度"]="Water Biome: Item Rarity", + ["水域地貌:神龛几率"]="Water Biome: Shrine Chance", + ["水域地貌:掉落稀有度"]="Water Biome: Drop Rarity", + ["水域地貌:金币获取量"]="Water Biome: Gold Found", + ["遗忘高地"]="Forgotten Heights", + ["更近天穹"]="Closer to the Heavens", + ["受宠宝藏"]="Favoured Treasures", + ["山地专精"]="Mountain Mastery", + ["山地专精:石板"]="Mountain Mastery: Tablets", + ["山地专精:符文"]="Mountain Mastery: Runes", + ["山地专精:稀有度"]="Mountain Mastery: Rarity", + ["山地地貌:稀有宝箱几率"]="Mountain Biome: Rare Chest Chance", + ["山地地貌:保险箱几率"]="Mountain Biome: Strongbox Chance", + ["山地地貌:神龛几率"]="Mountain Biome: Shrine Chance", + ["山地地貌:怪物群规模"]="Mountain Biome: Pack Size", + ["山地地貌:掉落稀有度"]="Mountain Biome: Drop Rarity", + ["乏味稳定"]="Arid Stability", + ["适者生存"]="Survival of the Fittest", + ["严酷适应"]="Harsh Adaptations", + ["沙漠专精"]="Desert Mastery", + ["沙漠专精:点金石"]="Desert Mastery: Alchemy", + ["沙漠专精:富豪石"]="Desert Mastery: Regal", + ["沙漠专精:效能"]="Desert Mastery: Effectiveness", + ["沙漠地貌:精华几率"]="Desert Biome: Essence Chance", + ["沙漠地貌:稀有怪物几率"]="Desert Biome: Rare Monster Chance", + ["沙漠地貌:稀有怪物词缀几率"]="Desert Biome: Rare Monster Modifiers Chance", + ["沙漠地貌:掉落数量"]="Desert Biome: Drop Quantity", + ["沙漠地貌:经验值"]="Desert Biome: Experience", + ["飞蛾扑火"]="Moths to the Flame", + ["摇曳谷物的低语"]="Whispers of the Waving Grains", + ["田野馈赠"]="Bounty of the Fields", + ["草原专精"]="Grass Mastery", + ["草原专精:高级通货"]="Grass Mastery: Greater Currency", + ["草原专精:完美通货"]="Grass Mastery: Perfect Currency", + ["草原专精:效能"]="Grass Mastery: Effectiveness", + ["草原地貌:阿兹莫里之灵几率"]="Grass Biome: Azmeri Spirit Chance", + ["草原地貌:群落规模"]="Grass Biome: Pack Size", + ["草原地貌:召唤法阵几率"]="Grass Biome: Summoning Circle Chance", + ["草原地貌:掉落数量"]="Grass Biome: Drop Quantity", + ["草原地貌:稀有怪物群落"]="Grass Biome: Rare Packs", + ["稀有怪物"]="Rare Monsters", + ["强者得利"]="To the Strong Go the Spoils", + ["致命变体"]="Lethal Variants", + ["宿敌崛起"]="Nemesis Rising", + ["宿敌崛起:效能"]="Nemesis Rising: Effectiveness", + ["宿敌崛起:怪物词缀"]="Nemesis Rising: Monster Modifiers", + ["宿敌崛起:额外稀有怪物"]="Nemesis Rising: Additional Rare Monster", + ["宿敌崛起:稀有度"]="Nemesis Rising: Rarity", + ["稀有怪物词缀几率"]="Rare Monster Modifiers Chance", + ["高级赠礼"]="Greater Gifts", + ["寂静之谜"]="Mysteries of Silence", + ["翠绿生长"]="Verdant Growth", + ["破碎译文"]="Shattered Questions", + ["霸主领域"]="Overlord's Domain", + ["霸主领域:精华"]="Overlord's Domain: Essence", + ["霸主领域:召唤法阵"]="Overlord's Domain: Summoning Circle", + ["霸主领域:盗贼流放者"]="Overlord's Domain: Rogue Exile", + ["王者之享"]="Fit for a King", + ["难得之宝"]="Hard-Won Treasures", + ["霸主影响"]="Overlord's Influence", + ["霸主影响:保险箱"]="Overlord's Influence: Strongbox", + ["霸主影响:神龛"]="Overlord's Influence: Shrine", + ["霸主影响:阿兹莫里之灵"]="Overlord's Influence: Azmeri Spirit", + ["灾变之后"]="Cataclysm's Wake", + ["道途守护"]="Pathkeepers", + ["霸主珍藏"]="Overlord's Hoard", + ["额外稀有怪物几率"]="Additional Rare Monster Chance", + ["适应生物学"]="Adaptive Biology", + ["变异怪物"]="Mutating Monsters", + ["艰难之战"]="No Simple Battles", + ["稳定地脉"]="[DNT] Name Me (choice) - Old = Stabilised Leyline", + ["传奇怪物物品稀有度"]="Unique Monster Item Rarity", + ["卓越鞋具"]="Exceptional Footwear", + ["卓越工艺"]="Exceptional Handiwork", + ["卓越装饰"]="Exceptional Adornments", + ["卓越军备"]="Exceptional Armaments", + ["卓越法衣"]="Exceptional Vestments", + ["盗贼流放者和精华几率"]="Rogue Exile and Essence Chance", + ["盗贼流放者和召唤法阵几率"]="Rogue Exile and Summoning Circle Chance", + ["阿兹莫里之灵和神龛几率"]="Azmeri Spirit and Shrine Chance", + ["神龛和保险箱几率"]="Shrine and Strongbox Chance", + ["额外物品几率"]="Additional Item Chance", + ["蔓生贪婪"]="Overgrown Greed", + ["深渊诅咒"]="Curse of the Abyss", + ["晶化形态"]="Crystallised Form", + ["工匠石几率提高"]="Increased Jeweller's Orb Chance", + ["小富即安"]="Settle for Less", + ["品质通货几率提高"]="Increased Quality Currency Chance", + ["恶贯满盈"]="Virtueless", + ["精炼组织"]="Refined Tissue", + ["剔除次品"]="Cut Off the Lesser", + ["剔除次品:蜕变石改良"]="Cut Off the Lesser: Improved Orbs of Transmutation", + ["剔除次品:增幅石改良"]="Cut Off the Lesser: Improved Orbs of Augmentation", + ["蜕变石几率提高"]="Increased Orb of Transmutation Chance", + ["奇货可居"]="Known Value", + ["增幅石几率提高"]="Increased Orb of Augmentation Chance", + ["拒绝空虚"]="Refuse Emptiness", + ["催化剂几率"]="Catalyst Chance", + ["额外催化剂复制几率"]="Additional Duplicate Catalyst Chance", + ["无视力量"]="Ignorant to Power", + ["无视力量:飞掠催化剂"]="Ignorant to Power: Skittering Catalysts", + ["无视力量:袭击催化剂"]="Ignorant to Power: Reaver Catalysts", + ["无视力量:嘶语催化剂"]="Ignorant to Power: Sibilant Catalysts", + ["无视力量:腐化催化剂"]="Ignorant to Power: Necrotic Catalysts", + ["否定单一"]="Rejection of One", + ["否定单一:索伏催化剂"]="Rejection of One: Xoph's Catalysts", + ["否定单一:托沃催化剂"]="Rejection of One: Tul's Catalysts", + ["否定单一:艾许催化剂"]="Rejection of One: Esh's Catalysts", + ["否定单一:乌尔尼多催化剂"]="Rejection of One: Uul-Netol's Catalysts", + ["否定单一:夏乌拉催化剂"]="Rejection of One: Chayula's Catalysts", + ["舍弃血肉"]="Forgo the Flesh", + ["舍弃血肉:血肉催化剂"]="Forgo the Flesh: Flesh Catalysts", + ["舍弃血肉:神经催化剂"]="Forgo the Flesh: Neural Catalysts", + ["舍弃血肉:适性催化剂"]="Forgo the Flesh: Adaptive Catalysts", + ["舍弃血肉:甲壳催化剂"]="Forgo the Flesh: Carapace Catalysts", + ["额外不同催化剂几率"]="Additional Different Catalyst Chance", + ["额外复制催化剂几率"]="Additional Duplicate Catalyst Chance", + ["完全精炼"]="Complete Refinement", + ["宝石催化剂几率"]="Jewel Catalyst Chance", + ["强化创造"]="Enhanced Creation", + ["回收利用"]="Scavenge the Remains", + ["额外裂隙碎片"]="Additional Breach Splinters", + ["挪用后代"]="Reappropriated Offspring", + ["剥离石几率提高"]="Increased Orb of Annulment Chance", + ["化身虚空"]="Become Hollow", + ["神圣石几率提高"]="Increased Divine Orb Chance", + ["滋养神圣"]="Nurture Divinity", + ["重生"]="Rebirth", + ["混沌石和瓦尔宝珠几率提高"]="Increased Chaos and Vaal Orb Chance", + ["择优繁育"]="Selectively Bred", + ["择优繁育:混沌石"]="Selectively Bred: Chaos Orbs", + ["择优繁育:瓦尔宝珠"]="Selectively Bred: Vaal Orbs", + ["莫测产出"]="Unpredictable Production", + ["命运已定"]="Known Destiny", + ["点金石几率提高"]="Increased Orb of Alchemy Chance", + ["双生果实"]="Twinned Fruit", + ["双倍产出"]="Produce Double", + ["富豪石几率提高"]="Increased Regal Orb Chance", + ["崇高石几率提高"]="Increased Exalted Orb Chance", + ["以一换二"]="For the Price of One", + ["以财生财"]="Riches Beget Riches", + ["词缀等级"]="Modifier Level", + ["后缀词缀数值"]="Suffix Modifier Values", + ["后缀词缀等级"]="Suffix Modifier Level", + ["属性词缀等级"]="Attribute Modifier Level", + ["预兆特质"]="Traits Foretold", + ["力量词缀等级"]="Strength Modifier Level", + ["智慧词缀等级"]="Intelligence Modifier Level", + ["敏捷词缀等级"]="Dexterity Modifier Level", + ["不再哀悼"]="Lament No More", + ["预感应验"]="Premonition Fulfilled", + ["抗性词缀等级"]="Resistance Modifier Level", + ["疤痕血肉"]="Scarred Flesh", + ["混沌抗性词缀等级"]="Chaos Resistance Modifier Level", + ["灌注肉身"]="Imbue the Body", + ["灌注肉身:火焰抗性"]="Imbue the Body: Fire Resistance", + ["灌注肉身:冰霜抗性"]="Imbue the Body: Cold Resistance", + ["灌注肉身:闪电抗性"]="Imbue the Body: Lightning Resistance", + ["火焰抗性词缀等级"]="Fire Resistance Modifier Level", + ["冰霜抗性词缀等级"]="Cold Resistance Modifier Level", + ["闪电抗性词缀等级"]="Lightning Resistance Modifier Level", + ["天赋继承"]="Inherited Talents", + ["天赋继承:力量"]="Inherited Talents: Strength", + ["天赋继承:敏捷"]="Inherited Talents: Dexterity", + ["天赋继承:智慧"]="Inherited Talents: Intelligence", + ["前缀词缀数值"]="Prefix Modifier Values", + ["前缀词缀等级"]="Prefix Modifier Level", + ["虫巢之血消耗降低"]="Reduced Hiveblood Consumed", + ["难解之形"]="Forms Beyond Understanding", + ["哀悼项链几率提高"]="Increased Lament Amulet Chance", + ["预兆项链几率提高"]="Increased Portent Amulet Chance", + ["失神项链几率提高"]="Increased Absent Amulet Chance", + ["无血之躯"]="Bloodless", + ["权责深重"]="The Burden of Authority", + ["最大代价"]="The Greatest Cost", + ["最大代价:日曜项链"]="The Greatest Cost: Solar Amulet", + ["最大代价:帝金项链"]="The Greatest Cost: Gold Amulet", + ["弃置潜能"]="Potential Ignored", + ["弃置潜能:琥珀项链"]="Potential Ignored: Amber Amulet", + ["弃置潜能:海玉项链"]="Potential Ignored: Lapis Amulet", + ["弃置潜能:翠玉项链"]="Potential Ignored: Jade Amulet", + ["弃置潜能:星辉项链"]="Potential Ignored: Stellar Amulet", + ["焚毁收成"]="Burn the Harvest", + ["焚毁收成:赤红项链"]="Burn the Harvest: Crimson Amulet", + ["焚毁收成:碧蓝项链"]="Burn the Harvest: Azure Amulet", + ["焚毁收成:月影项链"]="Burn the Harvest: Lunar Amulet", + ["血岩项链"]="Bloodstone Amulet", + ["领主宝珠"]="Jewel of the Lords", + ["领主宝珠:索伏"]="Jewel of the Lords: Xoph", + ["领主宝珠:托沃"]="Jewel of the Lords: Tul", + ["领主宝珠:乌尔尼多"]="Jewel of the Lords: Uul-Netol", + ["领主宝珠:艾许"]="Jewel of the Lords: Esh", + ["禁咒"]="Spells Forbidden", + ["平滑大地"]="Ground Smooth", + ["缴械"]="Disarmed", + ["精力充沛"]="Full of Vigor", + ["资源词缀等级"]="Resource Modifier Level", + ["魔力词缀等级"]="Mana Modifier Level", + ["形态或专注"]="Form or Focus", + ["形态或专注:生命"]="Form or Focus: Life", + ["形态或专注:魔力"]="Form or Focus: Mana", + ["生命词缀等级"]="Life Modifier Level", + ["空虚之感"]="Empty Feeling", + ["哀悼终结"]="End of Mourning", + ["天生甲壳"]="Innate Carapace", + ["进化兽皮"]="Evolved Hide", + ["进化兽皮:护甲"]="Evolved Hide: Armour", + ["进化兽皮:闪避"]="Evolved Hide: Evasion", + ["进化兽皮:能量护盾"]="Evolved Hide: Energy Shield", + ["防御词缀等级"]="Defence Modifier Level", + ["护甲词缀等级"]="Armour Modifier Level", + ["闪避词缀等级"]="Evasion Modifier Level", + ["能量护盾词缀等级"]="Energy Shield Modifier Level", + ["词缀数值"]="Modifier Values", + ["扭曲追逐"]="Twisted Pursuit", + ["肌肉融合"]="Muscular Amalgamation", + ["意外灵巧"]="Unexpected Finesse", + ["惊喜火花"]="Surprise Spark", + ["药剂词缀等级"]="Flask Modifier Level", + ["咒符词缀等级"]="Charm Modifier Level", + ["无情"]="Unfeeling", + ["无情:火焰"]="Unfeeling: Fire", + ["无情:冰霜"]="Unfeeling: Cold", + ["无情:闪电"]="Unfeeling: Lightning", + ["虚空哀嚎"]="Hollow Wailing", + ["虚空哀嚎:前缀"]="Hollow Wailing: Prefix", + ["虚空哀嚎:后缀"]="Hollow Wailing: Suffix", + ["空壳"]="Husk", + ["空壳:生命"]="Husk: Life", + ["空壳:魔力"]="Husk: Mana", + ["静脉割裂"]="Severed Veins", + ["静脉割裂:药剂"]="Severed Veins: Flask", + ["静脉割裂:咒符"]="Severed Veins: Charm", + ["腐尸恶臭"]="Stench of Carrion", + ["召唤生物词缀等级"]="Minion Modifier Level", + ["坏死"]="Necrosis", + ["召唤生物词缀数值"]="Minion Modifier Values", + ["恐惧缠绕"]="Wrapped in Dread", + ["超越死亡"]="Beyond Death", + ["超越死亡:不断"]="Beyond Death: Unending", + ["超越死亡:走卒"]="Beyond Death: Underling's", + ["召唤生物前缀词缀等级"]="Minion Prefix Modifier Level", + ["地窖之力"]="Strength of the Crypt", + ["地窖之力:导师"]="Strength of the Crypt: Instructor's", + ["地窖之力:骇人"]="Strength of the Crypt: Monstrous", + ["地窖之力:散射"]="Strength of the Crypt: Scattering", + ["牧者之触"]="Shepherd's Touch", + ["牧者之触:条理"]="Shepherd's Touch: Coherence", + ["牧者之触:蹂躏"]="Shepherd's Touch: Ravaging", + ["牧者之触:捆绑"]="Shepherd's Touch: Binding", + ["召唤生物后缀词缀等级"]="Minion Suffix Modifier Level", + ["施法词缀等级"]="Caster Modifier Level", + ["施法前缀词缀等级"]="Caster Prefix Modifier Level", + ["萃取元素"]="Extract the Elements", + ["萃取元素:喷发"]="Extract the Elements: Erupting", + ["萃取元素:活力"]="Extract the Elements: Energising", + ["萃取元素:冰川"]="Extract the Elements: Glacial", + ["异变之力"]="Abberant Power", + ["工艺词缀:反响"]="[DNT][Unused] Abberant Power: Reverberation", + ["异变之力:感染"]="Abberant Power: Imbuing", + ["异变之力:期望"]="Abberant Power: Expectation", + ["施法后缀词缀等级"]="Caster Suffix Modifier Level", + ["不完美献祭"]="Imperfect Sacrifice", + ["巫师之疤"]="Sorcerer's Scar", + ["施法词缀数值"]="Caster Modifier Values", + ["诅咒烙印"]="Branded With Hexes", + ["奥术附身"]="Arcane Possession", + ["奥术附身:费力"]="Arcane Possession: Exertion", + ["奥术附身:解链"]="Arcane Possession: Unshackling", + ["异界攫取"]="Otherworldly Clutch", + ["伤害词缀等级"]="Damage Modifier Level", + ["精炼握持"]="Refined Grip", + ["呜咽回声"]="Whimpering Echos", + ["呜咽回声:前缀"]="Whimpering Echos: Prefix", + ["呜咽回声:后缀"]="Whimpering Echos: Suffix", + ["主要肢体"]="Prime Appendages", + ["主要肢体:生息戒指"]="Prime Appendages: Biostatic Ring", + ["主要肢体:贪婪戒指"]="Prime Appendages: Grasping Ring", + ["打成纸浆"]="Beaten to a Pulp", + ["打成纸浆:动能戒指"]="Beaten to a Pulp: Kinetic Ring", + ["打成纸浆:幻梦戒指"]="Beaten to a Pulp: Oneiric Ring", + ["肿胀"]="Engorged", + ["肿胀:活力戒指"]="Engorged: Vitalic Ring", + ["肿胀:记忆戒指"]="Engorged: Mnemonic Ring", + ["斩断生疏"]="Sever Inexperience", + ["斩断生疏:力量"]="Sever Inexperience: Strength", + ["斩断生疏:敏捷"]="Sever Inexperience: Dexterity", + ["斩断生疏:智慧"]="Sever Inexperience: Intelligence", + ["躲避风暴"]="Elude the Storm", + ["躲避风暴:火焰"]="Elude the Storm: Fire", + ["躲避风暴:冰霜"]="Elude the Storm: Cold", + ["躲避风暴:闪电"]="Elude the Storm: Lightning", + ["选择性滋养"]="Selective Sustenance", + ["选择性滋养:生命"]="Selective Sustenance: Life", + ["选择性滋养:魔力"]="Selective Sustenance: Mana", + ["墓中之手"]="Hand in the Grave", + ["尸体之握"]="Corpse's Clutch", + ["活埋"]="Buried Alive", + ["界外军团:巨量"]="Legion from Beyond: Multitudes", + ["强化雕像"]="Augmented Effigies", + ["强化雕像:献身"]="Augmented Effigies: Dedicated", + ["强化雕像:谋害"]="Augmented Effigies: Cabal", + ["召唤生物伤害词缀等级"]="Minion Damage Modifier Level", + ["规训宠物"]="Disciplined Pets", + ["规训宠物:守时"]="Disciplined Pets: Punctuality", + ["规训宠物:鼓舞"]="Disciplined Pets: Invigoration", + ["召唤生物速度词缀等级"]="Minion Speed Modifier Level", + ["皮囊之下"]="Under Their Skin", + ["皮囊之下:抓挠"]="Under Their Skin: Scratching", + ["皮囊之下:污染"]="Under Their Skin: Contaminating", + ["召唤生物抗性词缀等级"]="Minion Resistance Modifier Level", + ["首次运作"]="First Working", + ["自然编织"]="Natural Weaving", + ["病态魔法"]="Morbid Magic", + ["病态魔法:灵魂偷窃者的"]="Morbid Magic: Soul Stealer's", + ["病态魔法:切削"]="Morbid Magic: Lancing", + ["被力量吞噬"]="Overtaken by Power", + ["超越肉体"]="Beyond the Body", + ["超越肉体:繁重"]="Beyond the Body: Burdensome", + ["超越肉体:广漠"]="Beyond the Body: Vastness", + ["施法速度词缀等级"]="Caster Speed Modifier Level", + ["施法暴击词缀等级"]="Caster Critical Modifier Level", + ["无拘无束:扩大"]="Unrestrained: Amplification", + ["无拘无束:浸湿"]="Unrestrained: Drenching", + ["独一大师"]="Master of One", + ["独一大师:风暴追逐者的"]="Master of One: Storm Chaser's", + ["独一大师:火焰吐息者的"]="Master of One: Fire Breather's", + ["独一大师:风暴骑行者的"]="Master of One: Tempest Rider's", + ["通货孕育槽位"]="Currency Womb", + ["项链孕育槽位"]="Amulet Womb", + ["腰带孕育槽位"]="Belt Womb", + ["戒指孕育槽位"]="Ring Womb", + ["裂隙石孕育槽位"]="Breachstone Womb", + ["瓦尔回忆"]="Memories of the Vaal", + ["马拉克斯回忆"]="Memories of the Maraketh", + ["艾兹麦回忆"]="Memories of the Ezomytes", + ["卡鲁回忆"]="Memories of the Karui", + ["巅峰掠食者"]="Apex Predators", + ["丰饶之地"]="Plentiful Lands", + ["沙海之间"]="Between Sand and Sea", + ["高低之地"]="Highs and Lows", + ["隐蔽藏物"]="Hidden Things in Shaded Places", + ["世界之巅"]="Atop the World", + ["选中之路"]="The Chosen Path", + ["选中之路:精华"]="The Chosen Path: Essences", + ["选中之路:盗贼流放者"]="The Chosen Path: Rogue Exiles", + ["选中之路:召唤法阵"]="The Chosen Path: Summoning Circles", + ["选中之路:神龛"]="The Chosen Path: Shrines", + ["选中之路:保险箱"]="The Chosen Path: Strongboxes", + ["选中之路:阿兹莫里之灵"]="The Chosen Path: Azmeri Spirits", + ["传说宝藏"]="Fabled Treasures", + ["前方旅途"]="The Journey Ahead", + ["前方旅途:怪物群规模"]="The Journey Ahead: Pack Size", + ["前方旅途:效能"]="The Journey Ahead: Effectiveness", + ["前方旅途:稀有度"]="The Journey Ahead: Rarity", +} +d.affixes = { + ["野蛮之"]="of the Brute", + ["摔角手之"]="of the Wrestler", + ["熊之"]="of the Bear", + ["狮子之"]="of the Lion", + ["大猩猩之"]="of the Gorilla", + ["巨人之"]="of the Goliath", + ["海兽之"]="of the Leviathan", + ["泰坦之"]="of the Titan", + ["众神之"]="of the Gods", + ["猫鼬之"]="of the Mongoose", + ["山猫之"]="of the Lynx", + ["狐狸之"]="of the Fox", + ["猎鹰之"]="of the Falcon", + ["豹之"]="of the Panther", + ["花豹之"]="of the Leopard", + ["美洲豹之"]="of the Jaguar", + ["幻影之"]="of the Phantom", + ["风之"]="of the Wind", + ["瞳孔之"]="of the Pupil", + ["学徒之"]="of the Student", + ["奇才之"]="of the Prodigy", + ["预言之"]="of the Augur", + ["哲学家之"]="of the Philosopher", + ["圣人之"]="of the Sage", + ["大学者之"]="of the Savant", + ["神技之"]="of the Virtuoso", + ["天才之"]="of the Genius", + ["云端之"]="of the Clouds", + ["天空之"]="of the Sky", + ["流星之"]="of the Meteor", + ["彗星之"]="of the Comet", + ["天堂之"]="of the Heavens", + ["银河之"]="of the Galaxy", + ["宇宙之"]="of the Universe", + ["多维之"]="of the Multiverse", + ["无限之"]="of the Infinite", + ["幼龙之"]="of the Whelpling", + ["火蜥蜴之"]="of the Salamander", + ["火龙之"]="of the Drake", + ["窑炉之"]="of the Kiln", + ["炉火之"]="of the Furnace", + ["火山之"]="of the Volcano", + ["岩浆之"]="of Magma", + ["提耶须之"]="of Tzteosh", + ["海豹之"]="of the Seal", + ["企鹅之"]="of the Penguin", + ["独角鲸之"]="of the Narwhal", + ["雪人之"]="of the Yeti", + ["海象之"]="of the Walrus", + ["北极熊之"]="of the Polar Bear", + ["寒冰之"]="of the Ice", + ["哈斯特之"]="of Haast", + ["云朵之"]="of the Cloud", + ["冰雹之"]="of the Squall", + ["暴风之"]="of the Storm", + ["积雨云之"]="of the Thunderhead", + ["暴风雨之"]="of the Tempest", + ["台风之"]="of the Maelstrom", + ["电之"]="of the Lightning", + ["艾菲吉之"]="of Ephij", + ["水晶之"]="of the Crystal", + ["棱镜之"]="of the Prism", + ["万花筒之"]="of the Kaleidoscope", + ["多彩之"]="of Variegation", + ["彩虹之"]="of the Rainbow", + ["博色之"]="of the Span", + ["适应"]="of Adjustment", + ["驯化之"]="of Acclimatisation", + ["调试之"]="of Adaptation", + ["演化之"]="of Evolution", + ["渐进之"]="of Progression", + ["蜕变之"]="of Metamorphosis", + ["失落之"]="of the Lost", + ["放逐之"]="of Banishment", + ["驱逐之"]="of Eviction", + ["出境之"]="of Expulsion", + ["流亡之"]="of Exile", + ["巴曼斯之"]="of Bameth", + ["健壮的"]="Hale", + ["健康的"]="Healthy", + ["红润的"]="Sanguine", + ["强健的"]="Stalwart", + ["粗壮的"]="Stout", + ["健硕的"]="Robust", + ["丰腴的"]="Rotund", + ["阳刚的"]="Virile", + ["健将的"]="Athlete's", + ["丰饶的"]="Fecund", + ["蓬勃的"]="Vigorous", + ["狂喜的"]="Rapturous", + ["全盛的"]="Prime", + ["希望的"]="Hopeful", + ["乐观的"]="Optimistic", + ["自信的"]="Confident", + ["绿宝石的"]="Beryl", + ["钴蓝的"]="Cobalt", + ["湛蓝的"]="Azure", + ["青蓝的"]="Teal", + ["天蓝的"]="Cerulean", + ["水星的"]="Aqua", + ["乳白色的"]="Opalescent", + ["龙胆的"]="Gentian", + ["靛蓝的"]="Chalybeous", + ["深蓝的"]="Mazarine", + ["纯蓝的"]="Blue", + ["群青的"]="Ultramarine", + ["蓝玉的"]="Sapphire", + ["认知的"]="Cognizant", + ["洞察的"]="Perceptive", + ["铭记的"]="Mnemonic", + ["上漆的"]="Lacquered", + ["镶嵌的"]="Studded", + ["螺纹的"]="Ribbed", + ["强化的"]="Fortified", + ["电镀的"]="Plated", + ["装甲化的"]="Carapaced", + ["围绕的"]="Encased", + ["包围的"]="Enveloped", + ["柔缓的"]="Abating", + ["不动的"]="Unmoving", + ["敏捷的"]="Agile", + ["舞者的"]="Dancer's", + ["杂技的"]="Acrobat's", + ["飘忽的"]="Fleet", + ["模糊的"]="Blurred", + ["相位的"]="Phased", + ["气态的"]="Vaporous", + ["灵动的"]="Elusory", + ["灵敏的"]="Adroit", + ["发光的"]="Shining", + ["微光的"]="Glimmering", + ["闪闪发亮的"]="Glittering", + ["泛光的"]="Glowing", + ["辐射的"]="Radiating", + ["脉冲的"]="Pulsing", + ["炽烈的"]="Blazing", + ["眩目的"]="Dazzling", + ["夺目的"]="Scintillating", + ["炽焰的"]="Incandescent", + ["增强的"]="Reinforced", + ["分层的"]="Layered", + ["甲壳的"]="Lobstered", + ["支持的"]="Buttressed", + ["加厚的"]="Thickened", + ["围城的"]="Girded", + ["坚不可摧的"]="Impregnable", + ["阴暗的"]="Shade's", + ["鬼魂的"]="Ghost's", + ["幽魂的"]="Spectre's", + ["幽灵的"]="Wraith's", + ["幻象的"]="Phantasm's", + ["梦魇的"]="Nightmare's", + ["魅影的"]="Mirage's", + ["保护的"]="Protective", + ["意志坚强的"]="Strong-Willed", + ["坚决的"]="Resolute", + ["无惧的"]="Fearless", + ["无畏的"]="Dauntless", + ["无法征服的"]="Indomitable", + ["无懈的"]="Impervious", + ["柔软的"]="Lissome", + ["易变的"]="Fugitive", + ["灿烂的"]="Resplendent", + ["柔韧的"]="Supple", + ["软绵的"]="Pliant", + ["弹性的"]="Flexible", + ["耐久的"]="Durable", + ["结实的"]="Sturdy", + ["弹力的"]="Resilient", + ["可调的"]="Adaptable", + ["多用的"]="Versatile", + ["受福的"]="Blessed", + ["受膏的"]="Anointed", + ["圣化的"]="Sanctified", + ["崇圣的"]="Hallowed", + ["赐福的"]="Beatified", + ["奉献的"]="Consecrated", + ["圣洁的"]="Saintly", + ["神样的"]="Godly", + ["幽焰的"]="Will-o-wisp's", + ["仙子的"]="Nymph's", + ["仙精的"]="Sylph's", + ["仙灵的"]="Cherub's", + ["精魂的"]="Spirit's", + ["幻灵的"]="Eidolon's", + ["容貌的"]="Apparition's", + ["女妖的"]="Banshee's", + ["无法通过的"]="Impenetrable", + ["幻迷的"]="Illusion's", + ["稳步坚决的"]="Unfaltering", + ["拆解的"]="Scrapper's", + ["打斗者的"]="Brawler's", + ["击剑士的"]="Fencer's", + ["角斗士的"]="Gladiator's", + ["决斗者的"]="Duelist's", + ["英雄的"]="Hero's", + ["传说的"]="Legend's", + ["胜利的"]="Victor's", + ["嵌入的"]="Infixed", + ["扎根的"]="Ingrained", + ["灌输的"]="Instilled", + ["灌注的"]="Infused", + ["重灌的"]="Inculcated", + ["窜改的"]="Interpolated", + ["鼓舞的"]="Inspired", + ["渗入的"]="Interpermeated", + ["阴影的"]="Shadowy", + ["空灵的"]="Ethereal", + ["脱俗的"]="Unworldly", + ["无常的"]="Ephemeral", + ["逝去的"]="Evanescent", + ["虚幻的"]="Unreal", + ["幻觉的"]="Illusory", + ["无形的"]="Incorporeal", + ["甲虫的"]="Beetle's", + ["螃蟹的"]="Crab's", + ["犰狳的"]="Armadillo's", + ["犀牛的"]="Rhino's", + ["大象的"]="Elephant's", + ["长毛象的"]="Mammoth's", + ["蚊子的"]="Mosquito's", + ["飞蛾的"]="Moth's", + ["蝴蝶的"]="Butterfly's", + ["黄蜂的"]="Wasp's", + ["蜻蜓的"]="Dragonfly's", + ["蜂鸟的"]="Hummingbird's", + ["妖精的"]="Pixie's", + ["小魔怪的"]="Gremlin's", + ["幻形怪的"]="Boggart's", + ["纳迦的"]="Naga's", + ["巨灵的"]="Djinn's", + ["六翼天使的"]="Seraphim's", + ["队长的"]="Captain's", + ["军官的"]="Commander's", + ["头目的"]="Magnate's", + ["元帅的"]="Marshal's", + ["将军的"]="General's", + ["督军的"]="Warlord's", + ["守护者的"]="Defender's", + ["保护者的"]="Protector's", + ["庇护者的"]="Keeper's", + ["守卫者的"]="Guardian's", + ["监守者的"]="Warden's", + ["哨兵的"]="Sentinel's", + ["直觉的"]="Intuitive", + ["心思的"]="Psychic", + ["传感的"]="Telepath's", + ["幻术师的"]="Illusionist's", + ["卜算师的"]="Mentalist's", + ["欺诈师的"]="Trickster's", + ["牡蛎的"]="Oyster's", + ["龙虾的"]="Lobster's", + ["海胆的"]="Urchin's", + ["菊石的"]="Nautilus'", + ["章鱼的"]="Octopus'", + ["鳄鱼的"]="Crocodile's", + ["跳蚤的"]="Flea's", + ["幼鹿的"]="Fawn's", + ["盘羊的"]="Mouflon's", + ["公羊的"]="Ram's", + ["山羊的"]="Ibex's", + ["牡鹿的"]="Stag's", + ["行者的"]="Monk's", + ["院长的"]="Prior's", + ["尊长的"]="Abbot's", + ["主教的"]="Bishop's", + ["总督的"]="Exarch's", + ["教宗的"]="Pope's", + ["威逼的"]="Bully's", + ["恶棍的"]="Thug's", + ["凶残的"]="Brute's", + ["强攻的"]="Assailant's", + ["侵袭的"]="Aggressor's", + ["肉食的"]="Predator's", + ["预言者的"]="Augur's", + ["鸟语者的"]="Auspex's", + ["德鲁伊的"]="Druid's", + ["肠卜师的"]="Haruspex's", + ["幻视者的"]="Visionary's", + ["先知的"]="Prophet's", + ["诗人的"]="Poet's", + ["乐师的"]="Musician's", + ["游歌者的"]="Troubadour's", + ["吟游诗人的"]="Bard's", + ["伶人的"]="Minstrel's", + ["名家的"]="Maestro's", + ["壮丽的"]="Imposing", + ["庄严的"]="Venerable", + ["富豪的"]="Regal", + ["巨硕的"]="Colossal", + ["酋长的"]="Chieftain's", + ["先祖的"]="Ancestral", + ["游牧的"]="Nomad's", + ["流浪的"]="Drifter's", + ["旅者的"]="Traveller's", + ["探险家的"]="Explorer's", + ["远行者的"]="Wayfarer's", + ["游荡者的"]="Wanderer's", + ["祥和的"]="Imbued", + ["宁静的"]="Serene", + ["众星的"]="Celestial", + ["天国的"]="Heavenly", + ["天使的"]="Angel's", + ["恐喙的"]="Rhoa's", + ["凶鸟的"]="Rhex's", + ["奇美洛的"]="Chimeral's", + ["公牛的"]="Bull's", + ["牛头人的"]="Minotaur's", + ["地狱犬的"]="Cerberus'", + ["腔鱼的"]="Coelacanth's", + ["剑鱼的"]="Swordfish's", + ["鲨鱼的"]="Shark's", + ["海豚的"]="Dolphin's", + ["虎鲸的"]="Orca's", + ["鲸鱼的"]="Whale's", + ["秃鹰的"]="Vulture's", + ["翠鸟的"]="Kingfisher's", + ["夜枭的"]="Owl's", + ["猎隼的"]="Hawk's", + ["雄鹰的"]="Eagle's", + ["猛禽的"]="Falcon's", + ["鲍鱼的"]="Abalone's", + ["蜗牛的"]="Snail's", + ["乌龟的"]="Tortoise's", + ["鲮鲤的"]="Pangolin's", + ["硬化的"]="Hardened", + ["斑羚的"]="Impala's", + ["雄鹿的"]="Buck's", + ["驼鹿的"]="Moose's", + ["灵鹿的"]="Deer's", + ["驯鹿的"]="Caribou's", + ["羚羊的"]="Antelope's", + ["辅祭的"]="Deacon's", + ["枢机的"]="Cardinal's", + ["祭司的"]="Priest's", + ["大祭司的"]="High Priest's", + ["执政官的"]="Archon's", + ["神圣的"]="Divine", + ["剑客的"]="Swordsman's", + ["斗士的"]="Fighter's", + ["老兵的"]="Veteran's", + ["战士的"]="Warrior's", + ["骑士的"]="Knight's", + ["百夫长的"]="Centurion's", + ["信仰的"]="Faithful", + ["贵族的"]="Noble's", + ["审判官的"]="Inquisitor's", + ["圣战者的"]="Crusader's", + ["圣骑的"]="Paladin's", + ["宏伟的"]="Grand", + ["追逐者的"]="Pursuer's", + ["寻迹者的"]="Tracker's", + ["缉捕者的"]="Chaser's", + ["幻影的"]="Phantom's", + ["盗贼的"]="Rogue's", + ["潜伏者的"]="Stalker's", + ["升华的"]="Ascendant", + ["价值之"]="of the Worthy", + ["容易之"]="of the Apt", + ["才华之"]="of the Talented", + ["娴熟之"]="of the Skilled", + ["精通之"]="of the Proficient", + ["厚皮之"]="of Thick Skin", + ["韧皮之"]="of Reinforced Skin", + ["石皮之"]="of Stone Skin", + ["铁皮之"]="of Iron Skin", + ["钢皮之"]="of Steel Skin", + ["岩皮之"]="of Granite Skin", + ["铂金皮之"]="of Platinum Skin", + ["玉皮之"]="of Corundum Skin", + ["黑曜皮之"]="of Obsidian Skin", + ["钛金皮之"]="of Titanium Skin", + ["跑步的"]="Runner's", + ["短跑的"]="Sprinter's", + ["种马的"]="Stallion's", + ["瞪羚的"]="Gazelle's", + ["猎豹的"]="Cheetah's", + ["地狱的"]="Hellion's", + ["多刺的"]="Thorny", + ["带刺的"]="Spiny", + ["尖刺的"]="Barbed", + ["凸缘的"]="Pointed", + ["刀锋的"]="Edged", + ["锯齿的"]="Jagged", + ["闪烁的"]="Glinting", + ["磨光的"]="Burnished", + ["抛光的"]="Polished", + ["砥砺的"]="Honed", + ["熠熠的"]="Gleaming", + ["韧炼的"]="Annealed", + ["锋利的"]="Razor-sharp", + ["锻炼的"]="Tempered", + ["迸出的"]="Flaring", + ["加热的"]="Heated", + ["闷烧的"]="Smouldering", + ["冒烟的"]="Smoking", + ["燃烧的"]="Burning", + ["烈火的"]="Flaming", + ["酷热的"]="Scorching", + ["焚烧的"]="Incinerating", + ["爆破的"]="Blasting", + ["火化的"]="Cremating", + ["结霜的"]="Frosted", + ["冰缓的"]="Chilled", + ["结冰的"]="Icy", + ["寒风的"]="Frigid", + ["冰冻的"]="Freezing", + ["冻结的"]="Frozen", + ["冰河的"]="Glaciated", + ["极地的"]="Polar", + ["埋葬的"]="Entombing", + ["低鸣的"]="Humming", + ["嗡嗡的"]="Buzzing", + ["捕捉的"]="Snapping", + ["劈哩啪啦的"]="Crackling", + ["火花的"]="Sparking", + ["电弧的"]="Arcing", + ["感电的"]="Shocking", + ["放电的"]="Discharging", + ["电殛的"]="Electrocuting", + ["焦化的"]="Carbonising", + ["晶化的"]="Crystalising", + ["汽化的"]="Vapourising", + ["重量的"]="Heavy", + ["邪恶的"]="Wicked", + ["狠毒的"]="Vicious", + ["嗜血的"]="Bloodthirsty", + ["残酷的"]="Cruel", + ["强横的"]="Tyrannical", + ["无情的"]="Merciless", + ["侍从的"]="Squire's", + ["旅人的"]="Journeyman's", + ["掠夺者的"]="Reaver's", + ["佣兵的"]="Mercenary's", + ["冠军的"]="Champion's", + ["征服者的"]="Conqueror's", + ["帝王的"]="Emperor's", + ["独裁者的"]="Dictator's", + ["强制的"]="Coercive", + ["煽动的"]="Agitative", + ["鼓噪的"]="Instigative", + ["挑动的"]="Provocative", + ["信服的"]="Persuasive", + ["激发的"]="Motivating", + ["赋能的"]="Empowering", + ["学徒的"]="Apprentice's", + ["娴熟的"]="Adept's", + ["学者的"]="Scholar's", + ["教授的"]="Professor's", + ["神秘学者的"]="Occultist's", + ["魔咒师的"]="Incanter's", + ["雕纹的"]="Glyphic", + ["锋芒的"]="Runic", + ["施放者的"]="Caster's", + ["咒术师的"]="Conjuror's", + ["巫师的"]="Wizard's", + ["术士的"]="Warlock's", + ["魔导师的"]="Mage's", + ["大法师的"]="Archmage's", + ["巫妖的"]="Lich's", + ["焚灭的"]="Searing", + ["酷暑的"]="Blistering", + ["炙烤的"]="Cauterising", + ["焖烧的"]="Smoldering", + ["熔岩的"]="Magmatic", + ["火山的"]="Volcanic", + ["烈焰法师的"]="Pyromancer's", + ["苦涩的"]="Bitter", + ["刻薄的"]="Biting", + ["高山的"]="Alpine", + ["如雪的"]="Snowy", + ["颂扬的"]="Hailing", + ["冰原的"]="Arctic", + ["结晶的"]="Crystalline", + ["冰霜法师的"]="Cryomancer's", + ["充能的"]="Charged", + ["嘶鸣的"]="Hissing", + ["离弦的"]="Bolting", + ["追逐的"]="Coursing", + ["显著的"]="Striking", + ["重击的"]="Smiting", + ["电离的"]="Ionising", + ["电涌法师的"]="Electromancer's", + ["不洁的"]="Impure", + ["污秽的"]="Tainted", + ["雾化的"]="Clouded", + ["黑化的"]="Darkened", + ["恶性的"]="Malignant", + ["恶劣的"]="Vile", + ["扭曲的"]="Twisted", + ["恶毒的"]="Malevolent", + ["惩戒的"]="Punishing", + ["无悯的"]="Unforgiving", + ["复仇的"]="Vengeful", + ["狂虐的"]="Sadistic", + ["冷酷的"]="Pitiless", + ["折磨的"]="Agonising", + ["压迫的"]="Oppressor's", + ["刑罚的"]="Torturer's", + ["炸药的"]="Explosive", + ["裂骨的"]="Eviscerating", + ["跛足的"]="Crippling", + ["致残的"]="Disabling", + ["灭除的"]="Decimating", + ["破灭的"]="Demolishing", + ["湮灭的"]="Obliterating", + ["碎离的"]="Shattering", + ["工兵的"]="Sapper's", + ["爆破者的"]="Saboteur's", + ["修补匠的"]="Tinkerer's", + ["机械师的"]="Mechanic's", + ["工程师的"]="Engineer's", + ["发明家的"]="Inventor's", + ["巧匠的"]="Artificer's", + ["法师之"]="of the Mage", + ["附魔师之"]="of the Enchanter", + ["魔巫之"]="of the Sorcerer", + ["巫师之"]="of the Wizard", + ["唤魔师之"]="of the Evoker", + ["煤之"]="of Coals", + ["灰烬之"]="of Cinders", + ["烈焰之"]="of Flames", + ["献祭之"]="of Immolation", + ["狱火之"]="of Inferno", + ["雪之"]="of Snow", + ["雨雪之"]="of Sleet", + ["雾凇之"]="of Rime", + ["霜噬之"]="of Frostbite", + ["火花之"]="of Sparks", + ["静电之"]="of Static", + ["电能之"]="of Electricity", + ["伏特之"]="of Voltage", + ["雷鸣之"]="of Thunder", + ["混乱之"]="of Anarchy", + ["动荡之"]="of Turmoil", + ["灭绝之"]="of Ruin", + ["浩劫之"]="of Havoc", + ["末劫之"]="of Armageddon", + ["苦痛之"]="of Agony", + ["受难之"]="of Suffering", + ["折磨之"]="of Torment", + ["殇逝之"]="of Desolation", + ["凄哀之"]="of Grief", + ["监工之"]="of the Taskmaster", + ["统御之"]="of the Despot", + ["监督之"]="of the Overseer", + ["奴监之"]="of the Slavedriver", + ["暴君之"]="of the Tyrant", + ["炸药之"]="of Explosives", + ["破片之"]="of Shrapnel", + ["残害之"]="of Sabotage", + ["引爆之"]="of Detonation", + ["烟火之"]="of Pyrotechnics", + ["战意之"]="of Combat", + ["决斗之"]="of Dueling", + ["激战之"]="of Battle", + ["纷争之"]="of Conflict", + ["征战之"]="of War", + ["射手之"]="of the Archer", + ["制箭之"]="of the Fletcher", + ["锐眼之"]="of the Sharpshooter", + ["神箭手之"]="of the Marksman", + ["狙击手之"]="of the Sniper", + ["蝾螈之"]="of the Newt", + ["蜥蜴之"]="of the Lizard", + ["海星之"]="of the Flatworm", + ["九头蛇之"]="of the Starfish", + ["食人妖之"]="of the Hydra", + ["食人之"]="of the Troll", + ["康复之"]="of Convalescence", + ["复原之"]="of Recuperation", + ["回潮之"]="of Resurgence", + ["不死之"]="of Immortality", + ["凤凰之"]="of the Phoenix", + ["兴奋之"]="of Excitement", + ["喜悦之"]="of Joy", + ["兴高采烈之"]="of Elation", + ["极乐之"]="of Bliss", + ["幸福之"]="of Euphoria", + ["涅盘之"]="of Nirvana", + ["寄生之"]="of the Parasite", + ["蝗虫之"]="of the Locust", + ["鲫鱼之"]="of the Remora", + ["七鳃鳗之"]="of the Lamprey", + ["吸血鬼之"]="of the Vampire", + ["饥渴之"]="of the Thirsty", + ["干渴之"]="of the Parched", + ["干旱之"]="of the Arid", + ["枯旱之"]="of the Drought", + ["绝望之"]="of the Desperate", + ["成功之"]="of Success", + ["胜利之"]="of Victory", + ["凯旋之"]="of Triumph", + ["征服之"]="of Conquest", + ["称霸之"]="of Vanquishing", + ["勇气之"]="of Valour", + ["荣耀之"]="of Glory", + ["传说之"]="of Legend", + ["吸收之"]="of Absorption", + ["逆渗透之"]="of Osmosis", + ["灌输之"]="of Infusion", + ["裹挟之"]="of Enveloping", + ["消耗之"]="of Consumption", + ["虹吸之"]="of Siphoning", + ["吞噬之"]="of Devouring", + ["同化之"]="of Assimilation", + ["回春之"]="of Rejuvenation", + ["恢复之"]="of Restoration", + ["再生之"]="of Regrowth", + ["营养之"]="of Nourishment", + ["技巧之"]="of Skill", + ["轻松之"]="of Ease", + ["成熟之"]="of Mastery", + ["声望之"]="of Renown", + ["喝采之"]="of Acclaim", + ["名声之"]="of Fame", + ["恶名之"]="of Infamy", + ["庆祝之"]="of Celebration", + ["人才之"]="of Talent", + ["灵活应变之"]="of Nimbleness", + ["有经验之"]="of Expertise", + ["魔法之"]="of Sortilege", + ["障眼法之"]="of Legerdemain", + ["伎俩之"]="of Prestidigitation", + ["待定"]="TBD", + ["精确的"]="Precise", + ["可靠的"]="Reliable", + ["专注的"]="Focused", + ["从容的"]="Deliberate", + ["如一的"]="Consistent", + ["稳健的"]="Steady", + ["狩猎者的"]="Hunter's", + ["游侠的"]="Ranger's", + ["亚马逊的"]="Amazon's", + ["女武神的"]="Valkyrie's", + ["威胁之"]="of Menace", + ["灾害之"]="of Disaster", + ["灾难之"]="of Calamity", + ["解构之"]="of Unmaking", + ["怒火之"]="of Ire", + ["愤怒之"]="of Anger", + ["震怒之"]="of Rage", + ["狂暴之"]="of Fury", + ["凶暴之"]="of Ferocity", + ["毁灭之"]="of Destruction", + ["掠夺之"]="of Plunder", + ["扫荡之"]="of Raiding", + ["考古之"]="of Archaeology", + ["挖掘之"]="of Excavation", + ["横财之"]="of Windfall", + ["喜鹊的"]="Magpie's", + ["收藏家的"]="Collector's", + ["囤宝者的"]="Hoarder's", + ["海盗的"]="Pirate's", + ["巨龙的"]="Dragon's", + ["闪亮之"]="of Shining", + ["光明之"]="of Light", + ["光辉之"]="of Radiance", + ["温暖之"]="of Warmth", + ["点火之"]="of Kindling", + ["坚韧的"]="Steadfast", + ["不屈的"]="Unrelenting", + ["金刚的"]="Adamant", + ["掩蔽的"]="Warded", + ["坚定不移的"]="Unwavering", + ["持久的"]="Enduring", + ["不折的"]="Unyielding", + ["女士的"]="Lady's", + ["女男爵的"]="Baronness'", + ["女子爵的"]="Viscountess'", + ["女侯爵的"]="Marchioness'", + ["女伯爵的"]="Countess'", + ["女公爵的"]="Duchess'", + ["公主的"]="Princess'", + ["女王的"]="Queen's", + ["领主的"]="Lord's", + ["男爵的"]="Baron's", + ["子爵的"]="Viscount's", + ["侯爵的"]="Marquess'", + ["伯爵的"]="Count's", + ["公爵的"]="Duke's", + ["亲王的"]="Prince's", + ["国王的"]="King's", + ["顾问的"]="Advisor's", + ["参事的"]="Counselor's", + ["使节的"]="Emissary's", + ["大臣的"]="Minister's", + ["特使的"]="Envoy's", + ["外交官的"]="Diplomat's", + ["总务的"]="Chancellor's", + ["封闭之"]="of Sealing", + ["缓减之"]="of Alleviation", + ["消减之"]="of Allaying", + ["宽慰之"]="of Assuaging", + ["止血之"]="of Staunching", + ["抗毒素之"]="of the Antitoxin", + ["补救之"]="of the Remedy", + ["解药之"]="of the Cure", + ["医神之"]="of the Panacea", + ["解毒之"]="of the Antidote", + ["潮息之"]="of Damping", + ["惩戒之"]="of Quashing", + ["镇定之"]="of Quelling", + ["淬息之"]="of Quenching", + ["浇熄之"]="of Dousing", + ["下地之"]="of Earthing", + ["隔绝之"]="of Insulation", + ["阻抗之"]="of the Impedance", + ["电介之"]="of the Dielectric", + ["接地之"]="of Grounding", + ["对流之"]="of Convection", + ["流动之"]="of Fluidity", + ["熵热之"]="of Entropy", + ["消融之"]="of Dissipation", + ["扭转之"]="of the Reversal", + ["加热之"]="of Heating", + ["解冻之"]="of Unfreezing", + ["除霜之"]="of Defrosting", + ["热温之"]="of the Temperate", + ["熔解之"]="of Thawing", + ["晦暗之"]="of Dulling", + ["隔音之"]="of Deadening", + ["干涉之"]="of Interference", + ["阻挠之"]="of Obstruction", + ["壁垒之"]="of the Bastion", + ["巡夜人之"]="of the Watchman", + ["监理之"]="of the Custodian", + ["哨兵之"]="of the Sentry", + ["保卫者之"]="of the Protector", + ["保护者之"]="of the Conservator", + ["树火之"]="of the Bushfire", + ["熔火核心之"]="of the Molten Core", + ["太阳风暴之"]="of the Solar Storm", + ["皮草之"]="of Furs", + ["苔原之"]="of the Tundra", + ["猛犸之"]="of the Mammoth", + ["抗阻之"]="of Impedance", + ["电证之"]="of Shockproofing", + ["电棒之"]="of the Lightning Rod", + ["极宝之"]="of Regularity", + ["规整之"]="of Concord", + ["和谐之"]="of Harmony", + ["恒久之"]="of the Everlasting", + ["精力之"]="of Enlivening", + ["扩散之"]="of Diffusion", + ["散播之"]="of Dispersal", + ["缓冲之"]="of Buffering", + ["灼情之"]="of Ardour", + ["弥散之"]="of Suffusion", + ["烦躁之"]="of Impatience", + ["不安之"]="of Restlessness", + ["焦虑之"]="of Fretfulness", + ["动机之"]="of Motivation", + ["期待之"]="of Anticipation", + ["覆盖之"]="of Covering", + ["包裹之"]="of Sheathing", + ["衬里之"]="of Lining", + ["填充之"]="of Padding", + ["毛皮之"]="of Furring", + ["热密之"]="of Thermokryptance", + ["偏移之"]="of Deflecting", + ["扭曲之"]="of Bending", + ["曲变之"]="of Curvation", + ["转移之"]="of Diversion", + ["挠曲之"]="of Flexure", + ["弯曲之"]="of Warping", + ["刺穿之"]="of Piercing", + ["钻取之"]="of Drilling", + ["穿孔之"]="of Puncturing", + ["穿钩之"]="of Skewering", + ["穿透之"]="of Penetrating", + ["碎片之"]="of Splintering", + ["繁多之"]="of Many", + ["盈余之"]="of Surplus", + ["碎屑之"]="of Shards", + ["炮轰之"]="of Shelling", + ["爆射之"]="of Bursting", + ["复原的"]="Restoring", + ["恢复的"]="Recovering", + ["焕新的"]="Renewing", + ["刷新的"]="Refreshing", + ["回春的"]="Rejuvenating", + ["衰退的"]="Regenerating", + ["影响的"]="Affecting", + ["激动的"]="Stirring", + ["心跳的"]="Heartening", + ["振奋的"]="Exciting", + ["通电的"]="Galvanizing", + ["守旧的"]="Conservative", + ["变革的"]="Transformative", + ["渐进的"]="Progressive", + ["创新的"]="Innovative", + ["改革的"]="Revolutionary", + ["回填之"]="of Refilling", + ["补充之"]="of Restocking", + ["再装之"]="of Replenishing", + ["倾述之"]="of Pouring", + ["盈满之"]="of Brimming", + ["溢出之"]="of Overflowing", + ["啜饮之"]="of Sipping", + ["吸流之"]="of Imbibing", + ["欣赏之"]="of Relishing", + ["品味之"]="of Savouring", + ["狂欢之"]="of Reveling", + ["滋润之"]="of Nourishing", + ["充裕之"]="of Plenty", + ["富产之"]="of Fertility", + ["丰饶之"]="of Bounty", + ["收获之"]="of the Harvest", + ["丰收之"]="of Abundance", + ["节制之"]="of Austerity", + ["节俭之"]="of Frugality", + ["节欲之"]="of Temperance", + ["抑束之"]="of Restraint", + ["经济之"]="of Economy", + ["稀缺之"]="of Scarcity", + ["符号之"]="of Symbolism", + ["雕文之"]="of Inscription", + ["点燃之"]="of Ignition", + ["酷热之"]="of Scorching", + ["焚化之"]="of Incineration", + ["灼烧之"]="of Combustion", + ["燃爆之"]="of Conflagration", + ["冰冻之"]="of Freezing", + ["黯淡之"]="of Bleakness", + ["冰川之"]="of the Glacier", + ["北风呼啸之"]="of the Hyperboreal", + ["极寒之"]="of the Arctic", + ["导电之"]="of Shocking", + ["摧毁之"]="of Zapping", + ["电殛之"]="of Electrocution", + ["电伏之"]="of Voltages", + ["雷光之"]="of the Thunderbolt", + ["疾速的"]="Darting", + ["轻快的"]="Brisk", + ["快速的"]="Quick", + ["急速的"]="Rapid", + ["修补之"]="of Mending", + ["包扎之"]="of Bandaging", + ["缝针之"]="of Stitching", + ["缝合之"]="of Suturing", + ["补肉之"]="of Fleshbinding", + ["暂缓之"]="of Reprieve", + ["抚慰之"]="of Solace", + ["安宁之"]="of Tranquility", + ["宁静之"]="of Serenity", + ["禅意之"]="of Zen", + ["冲击之"]="of Impact", + ["恍神之"]="of Dazing", + ["击晕之"]="of Stunning", + ["轰击之"]="of Slamming", + ["蹒跚之"]="of Staggering", + ["震荡之"]="of the Concussion", + ["拳击之"]="of the Pugilist", + ["打斗之"]="of the Brawler", + ["格斗家之"]="of the Boxer", + ["战斗之"]="of the Combatant", + ["角斗士之"]="of the Gladiator", + ["冠军之"]="of the Champion", + ["催化的"]="Catalysing", + ["注入的"]="Infusing", + ["释放的"]="Unleashed", + ["威压的"]="Overpowering", + ["毁灭的"]="Devastating", + ["热诚的"]="Fervent", + ["炽热的"]="Ardent", + ["狂热的"]="Fanatic's", + ["狂信的"]="Zealot's", + ["狱炎的"]="Infernal", + ["缚焰的"]="Flamebound", + ["凶险的"]="Pernicious", + ["灭绝的"]="Destructive", + ["恶意的"]="Malicious", + ["缚霜的"]="Frostbound", + ["危险的"]="Deadly", + ["高危的"]="Lethal", + ["极危的"]="Fatal", + ["危急的"]="Vorpal", + ["电震的"]="Electrifying", + ["缚雷的"]="Stormbound", + ["敏锐的"]="Acute", + ["尖刻的"]="Trenchant", + ["凿击的"]="Perforating", + ["锋尖的"]="Incisive", + ["破空的"]="Lacerating", + ["穿刺的"]="Impaling", + ["导向之"]="of Direction", + ["外延之"]="of Outreach", + ["指导之"]="of Guidance", + ["影响之"]="of Influence", + ["讲师之"]="of the Mentor", + ["导师之"]="of the Tutor", + ["校长之"]="of the Headmaster", + ["理事之"]="of the Administrator", + ["执事之"]="of the Rector", + ["恒常之"]="of the Constant", + ["恒续之"]="of the Continuous", + ["无穷之"]="of the Endless", + ["无底之"]="of the Bottomless", + ["永久之"]="of the Perpetual", + ["永恒之"]="of the Eternal", + ["宽大之"]="of the Wide", + ["丰富之"]="of the Copious", + ["丰厚之"]="of the Plentiful", + ["充足之"]="of the Abundant", + ["丰沛之"]="of the Ample", + ["医者之"]="of the Practitioner", + ["调剂之"]="of the Mixologist", + ["蒸馏之"]="of the Distiller", + ["烹煮之"]="of the Brewer", + ["药学之"]="of the Chemist", + ["救护之"]="of the Medic", + ["医生之"]="of the Doctor", + ["手术之"]="of the Surgeon", + ["施肥之"]="of the Foliage", + ["苍翠之"]="of the Verdant", + ["林荫之"]="of the Sylvan", + ["浓稠的"]="Dense", + ["原汁的"]="Undiluted", + ["暖心的"]="Hearty", + ["黏性的"]="Viscous", + ["浓黏的"]="Condensed", + ["蔽光的"]="Opaque", + ["紧凑的"]="Compact", + ["全型的"]="Full-bodied", + ["充裕的"]="Abundant", + ["重多的"]="Substantial", + ["浓缩的"]="Concentrated", + ["强力的"]="Potent", + ["饱和的"]="Saturated", + ["谨简的"]="Prudent", + ["全备的"]="Prepared", + ["谨戒的"]="Wary", + ["谨细的"]="Careful", + ["谨慎之"]="Cautious", + ["持续的"]="Sustained", + ["长效的"]="Persistent", + ["长存的"]="Persevering", + ["延长的"]="Prolonged", + ["削妨的"]="Impairing", + ["眼昏的"]="Dizzying", + ["耗尽的"]="Depleting", + ["损坏的"]="Vitiating", + ["削弱的"]="Sapping", + ["老朽的"]="Aged", + ["陈酿的"]="Fermented", + ["凝历的"]="Congealed", + ["浊重的"]="Turbid", + ["腐蚀性的"]="Caustic", + ["煨闷的"]="Simmering", + ["沸熔的"]="Effervescent", + ["起泡的"]="Bubbling", + ["沸腾的"]="Seething", + ["新手的"]="Novice's", + ["侍僧的"]="Acolyte's", + ["召唤者的"]="Summoner's", + ["咒师的"]="Conjurer's", + ["死灵法师的"]="Necromancer's", + ["调查者的"]="Investigator's", + ["分析家的"]="Analyst's", + ["审查人的"]="Examiner's", + ["临床师的"]="Clinician's", + ["实验家的"]="Experimenter's", + ["药草的"]="Herbal", + ["植被的"]="Floral", + ["繁花的"]="Blooming", + ["萌发的"]="Sprouting", + ["苞蕾的"]="Petaled", + ["植物学的"]="Botanic", + ["自然的"]="Natural", + ["常青的"]="Evergreen", + ["滴露的"]="Drizzling", + ["浸泡的"]="Soaked", + ["缚雾的"]="Mistbound", + ["缚涛的"]="Tidebound", + ["水生的"]="Aqueous", + ["泛滥的"]="Flooded", + ["汪洋的"]="Oceanic", + ["雨舞者的"]="Raindancer's", + ["晴空的"]="Sunny", + ["晨辉的"]="Dawnlit", + ["光明的"]="Bright", + ["鲜活的"]="Vibrant", + ["光辉的"]="Lustrous", + ["艳阳的"]="Sunburst", + ["贮存之"]="of Stockpiling", + ["军火之"]="of Ordnance", + ["爆烈之"]="of Blasting", + ["轰炸之"]="of Bombarding", + ["速度之"]="of Speed", + ["简洁之"]="of Brevity", + ["迅速之"]="of Rapidity", + ["迅疾之"]="of Swiftness", + ["快捷之"]="of Fleetness", + ["迅捷之"]="of Alacrity", + ["精准的"]="Accurate", + ["病弱之"]="of Ailing", + ["持久之"]="of Enduring", + ["装甲的"]="Armoured", + ["共鸣的"]="Resonating", + ["高危之"]="of Deadliness", + ["破坏之"]="of Demolishing", + ["战意的"]="Combat", + ["威风的"]="Commanding", + ["劈砍之"]="of Cleaving", + ["流血的"]="Bleeding", + ["出血之"]="of Haemophilia", + ["沉闷的"]="Stifling", + ["盲目之"]="of Blinding", + ["庇护的"]="Protecting", + ["影弦之"]="of Nocking", + ["咒术之"]="of Enchanting", + ["连锁之"]="of Chaining", + ["林场之"]="of the Woodland", + ["茂密之"]="of the Thicker", + ["翠绿的"]="Verdant", + ["混沌的"]="Chaotic", + ["冰霜之"]="of Frost", + ["冰冷的"]="Chilling", + ["麻木的"]="Numbing", + ["时术之"]="of Chronomancy", + ["通灵的"]="Necromantic", + ["冤仇的"]="Rancorous", + ["歼灭之"]="of Annihilation", + ["强力之"]="of Potency", + ["装填之"]="of Reloading", + ["扩展的"]="Expanding", + ["吟咒之"]="of Chanting", + ["延续之"]="of Continuation", + ["魔蛊的"]="Hexing", + ["偷袭之"]="of Backstabbing", + ["斩割之"]="of Slicing", + ["心灵之"]="of Mind", + ["寻机的"]="Exploiting", + ["虹光的"]="Prismatic", + ["予能之"]="of Generation", + ["闪光的"]="Shimmering", + ["发热的"]="Fevered", + ["闪避的"]="Evasive", + ["朽迈之"]="of Decrepifying", + ["痛击的"]="of Thrashing", + ["挥甩的"]="Flailing", + ["采集之"]="of Gathering", + ["延长之"]="of Prolonging", + ["聚焦的"]="Focusing", + ["分叉之"]="of Forking", + ["雪息之"]="of Snowbreathing", + ["使徒的"]="Heralding", + ["冗长之"]="of Lengthening", + ["抵御之"]="of Fending", + ["牺牲之"]="of Sacrifice", + ["开辟之"]="of Pathfinding", + ["狂怒之"]="of Frenzy", + ["回复之"]="of Regeneration", + ["暴风的"]="Surging", + ["搏动的"]="Beating", + ["捶击之"]="of Thumping", + ["涌泉之"]="of Fountains", + ["渴望之"]="of Thirsting", + ["能量之"]="of Energy", + ["瞄准之"]="of Targeting", + ["追踪之"]="of Tracking", + ["印记的"]="Marking", + ["海怪之"]="of the Kraken", + ["愤怒的"]="Angry", + ["冲突的"]="Clashing", + ["训练的"]="Training", + ["同伴的"]="Companion", + ["协调之"]="of Orchestration", + ["正义之"]="of Righteousness", + ["编排之"]="of Marshalling", + ["抓取之"]="of Gripping", + ["权威的"]="Authoritative", + ["运势的"]="Fortuitous", + ["信心之"]="of Confidence", + ["重生之"]="of Revival", + ["奉献之"]="of Offering", + ["牺牲的"]="Sacrificial", + ["锐利的"]="Sharpened", + ["定身之"]="of Pinning", + ["中毒之"]="of Poisoning", + ["剧毒的"]="Venomous", + ["感染之"]="of Infection", + ["弓箭手的"]="Archer's", + ["翱翔的"]="Soaring", + ["进迫之"]="of Sequencing", + ["制箭的"]="Fletching", + ["激怒之"]="of Raging", + ["防护的"]="Shielding", + ["痹体之"]="of Paralyzing", + ["震颤的"]="Jolting", + ["急速之"]="of Hastening", + ["锐矛之"]="of Spearing", + ["追猎之"]="of Hunting", + ["矛头的"]="Spearheaded", + ["摧残之"]="of Annihilating", + ["秘言的"]="Mystic", + ["坚守之"]="of Withstanding", + ["屏障之"]="of Barriers", + ["侵略之"]="of Inuring", + ["顽强之"]="of Stoutness", + ["血涌的"]="Haemorrhaging", + ["击剑之"]="of Fencing", + ["报复的"]="Retaliating", + ["萨满的"]="Shaman's", + ["雕刻的"]="Carved", + ["先祖之"]="of Ancestry", + ["陷阱的"]="Trapping", + ["准备之"]="of Preparation", + ["触发的"]="Triggered", + ["拳击的"]="Punching", + ["战吼之"]="of Warcries", + ["重整之"]="of Rallying", + ["嚎叫的"]="Yelling", + ["铁肺之"]="of Lungs", + ["互换之"]="of Swapping", + ["萧瑟的"]="Withering", + ["刺拳之"]="of Jabbing", + ["避锋的"]="Retreating", + ["交锋的"]="Engaging", + ["招架的"]="Parrying", + ["失衡之"]="of Unsettling", + ["忍耐之"]="of Biding", + ["无常之"]="of Volatility", + ["相识的"]="Kinship", + ["相知的"]="Kindred", + ["创口的"]="Incise", + ["鼓舞之"]="of Inspiring", + ["象征的"]="Iconic", + ["高级的"]="Greater", + ["至高之"]="of Supremacy", + ["愤怒"]="Anger", + ["憎恨"]="Hatred", + ["暴怒"]="Wrath", + ["精华之"]="of the Essence", + ["精华的"]="Essence's", + ["深渊的"]="Abyssal", + ["深渊之"]="of the Abyss", + ["裂隙领主的"]="Breachlord's", + ["炼狱之"]="of the Inferno", + ["飞驰之"]="of Fleeting", + ["耐久之"]="of Endurance", + ["迷幻之"]="of the Blur", + ["猛毒之"]="of Venom", + ["有血之"]="of Bloodletting", + ["碎离之"]="of Shattering", + ["精准之"]="of Precision", + ["自由之"]="of Freedom", + ["凝血之"]="of Congealment", + ["诅咒免疫之"]="of Hexproof", + ["狙击之"]="of Far Shot", + ["迷雾的"]="Shrouded", + ["暴怒的"]="Enraging", + ["狂战的"]="Berserking", + ["虚空的"]="Ethereal", + ["饥饿的"]="Hungering", + ["烈焰精华"]="Essence of Flames", + ["冰霜精华"]="Essence of Ice", + ["电光精华"]="Essence of Electricity", + ["急速精华"]="Essence of Haste", + ["身躯精华"]="Essence of the Body", + ["心灵精华"]="Essence of the Mind", + ["强化精华"]="Essence of Enhancement", + ["磨蚀精华"]="Essence of Abrasion", + ["摧灭精华"]="Essence of Ruin", + ["激战精华"]="Essence of Battle", + ["魔法精华"]="Essence of Sorcery", + ["永恒精华"]="Essence of the Infinite", + ["寻觅精华"]="Essence of Seeking", + ["绝缘精华"]="Essence of Insulation", + ["熔解精华"]="Essence of Thawing", + ["接地精华"]="Essence of Grounding", + ["迅捷精华"]="Essence of Alacrity", + ["丰裕精华"]="Essence of Opulence", + ["命令精华"]="Essence of Command", + ["浮夸精华"]="Essence of Hysteria", + ["谵妄精华"]="Essence of Delirium", + ["极恐精华"]="Essence of Horror", + ["错乱精华"]="Essence of Insanity", + ["深渊精华"]="Essence of the Abyss", + ["裂隙精华"]="Essence of the Breach", + ["已腐化的"]="Corrupted", + ["掳掠的"]="Plundering", + ["丰厚的"]="Bountiful", + ["睿智的"]="Elevated", + ["多产的"]="Breeding", + ["稠密的"]="Populated", + ["回收的"]="Salvager's", + ["浇灌的"]="Teeming", + ["盈满的"]="Brimming", + ["集群的"]="Swarming", + ["书吏的"]="Archivist's", + ["司库的"]="Treasurer's", + ["复仇之"]="of Nemeses", + ["金石家的"]="Antiquarian's", + ["阿兹莫里之"]="of the Azmeri", + ["崇敬的"]="Hallowed", + ["未使用"]="Do Not Use", + ["霜噬的"]="Frostbitten", + ["雷鸣的"]="Thunderous", + ["痛苦的"]="Painful", + ["飞驰的"]="Fleeting", + ["粗硬的"]="Tough", + ["闪避之"]="of Evasion", + ["穿孔的"]="Puncturing", + ["不懈之"]="of the Unwavering", + ["渎神的"]="Profane", + ["冲击的"]="Impacting", + ["强威之"]="of Overpowering", + ["分裂的"]="Splitting", + ["衰弱之"]="of Enfeebling", + ["缓慢之"]="of Slowing", + ["侵蚀之"]="of Erosion", + ["雨雪的"]="Sleet", + ["穿透的"]="Penetrating", + ["曝露之"]="of Exposure", + ["干枯之"]="of Drought", + ["窒息之"]="of Smothering", + ["疲惫之"]="of Fatigue", + ["辟邪之"]="of Hexwarding", + ["衰脱的"]="Enervating", + ["结合之"]="of Union", + ["贪婪之"]="of Grasping", + ["缓速之"]="of Deceleration", + ["循环之"]="of Cycling", + ["挑战者的"]="Challenger's", + ["充满的"]="Abounding", + ["制图师之"]="of the Cartographer", + ["殿堂之"]="of Shrines", + ["奉献者之"]="of the Devoted", + ["保险箱之"]="of Strongboxes", + ["金石家之"]="of the Antiquarian", + ["万灵之"]="of Spirits", + ["阿兹莫里的"]="Azmeri's", + ["流放者之"]="of the Exile", + ["流放的"]="Exiled", + ["召唤之"]="of the Summoning", + ["重担之"]="of Undertaking", + ["争辩之"]="of Contest", + ["部落之"]="of the Horde", + ["指挥官之"]="of the Commander", + ["入侵之"]="of the Invasion", + ["霹雳之"]="of the Flash", + ["手之"]="of the Hand", + ["领域之"]="of the Domain", + ["破裂之"]="of Rupturing", + ["裂痕之"]="of Fissuring", + ["涨潮之"]="of the Flow", + ["形态之"]="of the Form", + ["血肉之"]="of the Flesh", + ["维金之"]="of Verisium", + ["起爆器之"]="of the Detonator", + ["抄本之"]="of the Writings", + ["爆破之"]="of the Demolition", + ["知识之"]="of Knowledge", + ["古魔之"]="of Ancient Fiends", + ["遗物之"]="of Relics", + ["符文之"]="of Runes", + ["拟像之"]="of the Simulacrum", + ["追逐之"]="of the Pursuit", + ["无尽之"]="of the Unending", + ["疯狂之"]="of Madness", + ["纷扰之"]="of Persecution", + ["镜面之"]="of Mirrors", + ["凝时之"]="of Freeze Time", + ["畏惧之"]="of Phobia", + ["嫉妒之"]="of Envy", + ["教义之"]="of the Dogma", + ["请愿之"]="of the Appeal", + ["祈祷之"]="of Prayers", + ["密教之"]="of the Occult", + ["养子之"]="of the Foundling", + ["密会之"]="of the Cult", + ["预兆之"]="of Omens", + ["暗格之"]="of Compartments", + ["崇敬之"]="of Worship", + ["鬼灵之"]="of Wisps", + ["路途之"]="of Pathways", + ["财宝之"]="of Treasure", + ["囤积之"]="of Hoards", + ["珍宝之"]="of Treasures", + ["升华之"]="of Ascendance", + ["智慧之"]="of Wisdom", + ["强化之"]="of Quality", + ["古灵之"]="of Complexity", + ["卓越之"]="of the Exceptional", + ["卓越战士之"]="of the Exceptional Warrior", + ["卓越法师之"]="of the Exceptional Mage", + ["卓越军械士之"]="of the Exceptional Armourer", + ["巨大宝藏之"]="of Monstrous Treasures", + ["巨大赏金之"]="of Monstrous Bounty", + ["符能之"]="of Runic Power", + ["巴雅之"]="of the Barya", + ["试炼之"]="of the Trials", + ["高级丰饶之"]="of Greater Bounty", + ["高级珍宝之"]="of Greater Treasures", + ["高级极宝之"]="of Greater Singularity", + ["高级升华之"]="of Greater Ascendance", + ["高级智慧之"]="of Greater Wisdom", + ["高级强化之"]="of Greater Quality", + ["高级古灵之"]="of Greater Complexity", + ["高级卓越之"]="of the Greater Exceptional", + ["高级卓越战士之"]="of the Greater Exceptional Warrior", + ["高级卓越法师之"]="of the Greater Exceptional Mage", + ["高级卓越军械士之"]="of the Greater Exceptional Armourer", + ["高级符能之"]="of Greater Runic Power", + ["高级巴雅之"]="of the Greater Barya", + ["高级试炼之"]="of the Greater Trials", + ["高级雕文之"]="of Greater Inscription", + ["迅速的"]="Swift", + ["巨大的"]="Massive", + ["镀金的"]="Plated", + ["野蛮人的"]="Savage", + ["热情之"]="of Fervor", + ["内行的"]="Adept", + ["闪闪发光的"]="Shimmering", + ["财富之"]="of Wealth", + ["元素抵抗之"]="of Elemental Resistance", + ["物理反射光环"]="Physical Reflection Aura", + ["元素反射光环"]="Elemental Reflection Aura", + ["中级物理增伤光环"]="Medium Physical Damage Aura", + ["高级物理增伤光环"]="Large Physical Damage Aura", + ["速度光环"]="Speed Aura", + ["生命回复光环"]="Life Regen Aura", + ["抗性光环"]="Resists Aura", + ["能量护盾光环"]="Energy Shield Aura", + ["精准暴击光环"]="Accuracy and Crits Aura", + ["物理棘刺"]="Physical Thorns", + ["元素棘刺"]="Elemental Thorns", + ["诅咒免疫的"]="Hexproof", + ["不死光环"]="Cannot Die Aura", + ["缓速光环"]="Slow Aura", + ["暴击之"]="of Power", + ["迷途的"]="Labyrinthine", + ["仪式的"]="Ceremonial", + ["压裂之"]="of Fracturing", + ["反抗者的"]="Antagonist's", + ["无秩序的"]="Anarchic", + ["魔侍的"]="Skeletal", + ["罪恶的"]="Villainous", + ["羊男的"]="Capricious", + ["湿滑的"]="Slithering", + ["亡灵的"]="Undead", + ["发散的"]="Emanant", + ["野性的"]="Feral", + ["恶魔的"]="Demonic", + ["双足的"]="Bipedal", + ["成群结队之"]="of Hordes", + ["五花八门的"]="Multifarious", + ["孪生的"]="Twinned", + ["霸主的"]="Overlord's", + ["不可燃的"]="Incombustible", + ["熔火的"]="Molten", + ["接地的"]="Grounded", + ["镜像的"]="Mirrored", + ["连锁的"]="Chaining", + ["督军之"]="of the Warlord", + ["元素要害之"]="of Elemental Weakness", + ["脆弱之"]="of Vulnerability", + ["时空锁链之"]="of Temporal Chains", + ["瘀血之"]="of Stasis", + ["血魔法之"]="of Hemomancy", + ["平衡之"]="of Balance", + ["闪电之"]="of Lightning", + ["亵渎之"]="of Desecration", + ["异界的"]="Otherworldly", + ["凶蛮的"]="Savage", + ["伟岸的"]="Giant", + ["急冻的"]="Freezing", + ["抗性的"]="Resistant", + ["血统之"]="of Bloodlines", + ["必燃的"]="Conflagrating", + ["腐化之"]="of Corruption", + ["成群的"]="Packed", + ["猎者之"]="of Bounty", + ["魅惑之"]="of Allure", + ["奇术之"]="of Thaumaturgy", + ["核心之"]="of the Locus", + ["黑暗祝福之"]="of Dark Blessings", + ["预言币之"]="of Prophecy", + ["预见之"]="of Divination", + ["阿佐亚特之"]="of Atzoatl", + ["实验之"]="of Experimentation", + ["日耀的"]="Solar", + ["月影的"]="Lunar", + ["萦绕的"]="Haunting", + ["盛宴的"]="Feasting", + ["瓦尔的"]="Vaal", + ["邪法免疫的"]="Hexproof", + ["残暴的"]="Savage", + ["冷冻的"]="Freezing", + ["导电的"]="Shocking", + ["亵渎的"]="Profane", + ["惩罚的"]="Punishing", + ["反射的"]="Mirrored", + ["冰之"]="of Ice", + ["雷电之"]="of Lightning", + ["泰坦的"]="Titan's", + ["坚韧之"]="of Toughness", + ["魔抗的"]="Hexwarded", + ["异态的"]="Empowered", + ["厌恶的"]="Abhorrent", + ["势不可挡的"]="Unstoppable", + ["避毒的"]="Impervious", + ["冲突之"]="of Skirmishing", + ["生锈之"]="of Rust", + ["迟钝之"]="of Miring", + ["短程之"]="of Impotence", + ["无力之"]="of Impotence", + ["压制的"]="Oppressive", + ["增益的"]="Buffered", + ["奴役的"]="Enthralled", + ["灭祸之"]="of Carnage", + ["衰脱之"]="of Enervation", + ["转瞬之"]="of Transience", + ["怀疑之"]="of Doubt", + ["不严之"]="of Imprecision", + ["红刃的"]="Redblade", + ["保护之"]="of Protection", + ["逃难之"]="of Asylum", + ["避难之"]="of Refuge", + ["圣所之"]="of Sanctuary", + ["守护之"]="of Warding", + ["里奥的"]="Leo's", + ["狂怒邪血:业火"]="Volatile Flameblood", + ["狂怒邪血:雷霆"]="Volatile Stormblood", + ["狂怒邪血:冰雪"]="Volatile Iceblood", + ["修复之"]="of Repairing", + ["重续之"]="of Renewal", + ["反弹之"]="of Rebounding", + ["新生之"]="of Revitalization", + ["转化之"]="of Conservation", + ["利用之"]="of Utilisation", + ["金属丝的"]="Filigree", + ["平静的"]="Calming", + ["诱人的"]="Alluring", + ["飞行之"]="of Flight", + ["魅力之"]="of Fascination", + ["造灵之体"]="Soul Conduit", + ["容貌"]="Apparition", + ["分裂之体"]="Fractured", + ["腐化之血"]="Corrupting Blood", + ["珍宝之魂"]="Inner Treasure", + ["元素附体"]="Blessing of Elements", + ["狂战之魂"]="Berserker", + ["狂暴之怒"]="Berserk Fury", + ["噬魂者"]="Soul Eater", + ["灵能灭魔"]="Nullifier", + ["迷雾之体"]="Shroud Walker", + ["灵能之盾"]="Proximity Shield", + ["相位护盾"]="Proximity Shield", + ["恶灵之触"]="Vile Touch", + ["竭力呼唤者"]="Bringer of Weakness", + ["弱化呼唤者"]="Bringer of Fragility", + ["蚀空者"]="Chronophage", + ["邪咒之语"]="Hexfont", + ["咒术洪流"]="Hexfont", + ["先祖之力"]="Ancestral Power", + ["暴风使徒"]="Storm Herald", + ["火焰使者"]="Flame Herald", + ["风暴追逐者"]="Storm Chaser", + ["不朽者"]="Incinerator", + ["脊柱风暴"]="Spine Storm", + ["亵渎者"]="Desecrator", + ["尖刺地面"]="Spiked Ground", + ["地狱火呼唤者"]="Inferno Caller", + ["虚空呼唤者"]="Void Caller", + ["极地肆虐者"]="Arctic Nova", + ["烈炎肆虐者"]="Flame Nova", + ["急冻者"]="Sudden Frost", + ["隐匿掠食者"]="Camouflaged Predator", + ["邪藤缠绕"]="Vine Snare", + ["死亡之握"]="Final Gasp", + ["闪电箭"]="Light Bolt", + ["地狱箭"]="Inferno Bolt", + ["闪电幻象"]="Lightning Mirage", + ["冰雪箭"]="Snow Bolt", + ["威吓者的"]="Menacing", + ["胁迫者的"]="Intimidating", + ["拥挤的"]="Crowded", + ["死神的"]="Reaper's", + ["尸爆的"]="Putrifying", + ["迷彩的"]="Predator's", + ["咒缚的"]="Whispering", + ["烧灼的"]="Scorched", + ["风暴的"]="Vibrating", + ["火灵的"]="Unstable", + ["卡塔莉娜的"]="Catarina's", + ["活力的"]="Vital", + ["滚烫的"]="Scalding", + ["憧憬之"]="Yearning", + ["无惧之"]="of Fearlessness", + ["模糊之"]="of Blurring", + ["巩固之"]="of Reinforcement", + ["狂战士"]="Berserker", + ["六芒"]="Hexfont", + ["托拉的"]="Tora's", + ["瓦甘的"]="Vagan's", + ["札娜的"]="Kirac's", + ["前缀之"]="of Prefixes", + ["后缀的"]="Suffixed", + ["法术专精之"]="of Spellcraft", + ["武器专精之"]="of Weaponcraft", + ["工艺之"]="of Crafting", + ["叛徒的"]="Turncoat's", + ["背叛的"]="Betrayer's", + ["诈欺的"]="Deceiver's", + ["火焰之徒"]="Flame Bearers", + ["冰霜之徒"]="Frost Bearers", + ["风暴之徒"]="Storm Bearers", + ["迷雾"]="Shrouded", + ["守护之灵"]="Necrovigil", + ["无名"]="Unnamed Bloodline Mod", + ["风暴信徒之触"]="Storm Cultist's Touch", + ["风暴信徒之握"]="Storm Cultist's Grip", + ["亵渎者之触"]="Blasphemer's Touch", + ["亵渎者之握"]="Blasphemer's Grip", + ["亡灵之触"]="Necromancer's Touch", + ["亡灵之握"]="Necromancer's Grip", + ["焚烧者之触"]="Arsonist's Touch", + ["焚烧者之握"]="Arsonist's Grip", + ["练金术士之触"]="Alchemist's Touch", + ["练金术士之握"]="Alchemist's Grip", + ["瓦尔信徒之触"]="Vaal Cultist's Touch", + ["瓦尔信徒之握"]="Vaal Cultist's Grip", + ["诈欺者之触"]="Charlatan's Touch", + ["诈欺者之握"]="Charlatan's Grip", + ["狂徒之触"]="Thug's Touch", + ["狂徒之握"]="Thug's Grip", + ["盗贼之触"]="Rogue's Touch", + ["盗贼之握"]="Rogue's Grip", + ["渔者之触"]="Fisherman's Touch", + ["渔者之握"]="Fisherman's Grip", + ["煽动者之触"]="Seditionist's Touch", + ["煽动者之握"]="Seditionist's Grip", + ["割战者之触"]="Cutthroat's Touch", + ["割战者之握"]="Cutthroat's Grip", + ["窃贼之触"]="Thief's Touch", + ["窃贼之握"]="Thief's Grip", + ["间谍之触"]="Spy's Touch", + ["间谍之握"]="Spy's Grip", + ["食人魔之触"]="Cannibal's Touch", + ["食人魔之握"]="Cannibal's Grip", + ["烈士之触"]="Martyr's Touch", + ["烈士之握"]="Martyr's Grip", + ["肢解者之触"]="Mutilator's Touch", + ["肢解者之握"]="Mutilator's Grip", + ["盗用者之触"]="Embezzler's Touch", + ["盗用者之握"]="Embezzler's Grip", + ["伪造者之触"]="Forger's Touch", + ["伪造者之握"]="Forger's Grip", + ["督军之触"]="Warlord's Touch", + ["督军之握"]="Warlord's Grip", + ["暮光信徒之触"]="Aurora Cultist's Touch", + ["暮光信徒之握"]="Aurora Cultist's Grip", + ["旅人之触"]="Smuggler's Touch", + ["旅人之握"]="Smuggler's Grip", + ["薛朗之触"]="Shavronne's Touch", + ["薛朗之握"]="Shavronne's Grip", + ["山寨者之触"]="Bootlegger's Touch", + ["山寨者之握"]="Bootlegger's Grip", + ["海盗之触"]="Buccaneer's Touch", + ["海盗之握"]="Buccaneer's Grip", + ["矿工之触"]="Miner's Touch", + ["矿工之握"]="Miner's Grip", + ["能量继承"]="Legacy of Zeal", + ["活力继承"]="Legacy of Vigour", + ["食人符印"]="Mark of Cannibalism", + ["燃焰邪血"]="Flaring Pulseblood", + ["冻霜邪血"]="Rime Pulseblood", + ["蓄能邪血"]="Static Pulseblood", + ["鲜活之血"]="Living Blood", + ["锐刺"]="Thornflesh", + ["棘刺"]="Thornflesh", + ["充能共享"]="Shared Boon", + ["元素礼赞"]="Cult of the Elements", + ["霜空之令"]="Order of the Frozen Sky", + ["欧贝利斯克之捷"]="Heralds of the Obelisk", + ["灵魂行者"]="Spirit Walkers", + ["卫者之责"]="Bearers of the Guardian", + ["异界行者"]="Otherworldly", + ["灵之转移"]="Phylacteral Link", + ["珍宝护卫"]="Keepers of the Trove", + ["腐化血族"]="Corrupted Bloodline", + ["阿巴萨斯之子"]="Voidspawn of Abaxoth", + ["化型之"]="of Transmogrification", + ["活泼之"]="of Animation", + ["优越之"]="of Superiority", + ["坚忍之"]="of Stoicism", + ["解决之"]="of Resolve", + ["刚毅之"]="of Fortitude", + ["意志之"]="of Will", + ["鲁莽的"]="Brutal", + ["猛烈的"]="Fierce", + ["独断的"]="Judging", + ["士兵的"]="Soldier's", + ["搏斗的"]="Brawling", + ["箭术之"]="of Archery", + ["秘术之"]="of Mysticism", + ["术者的"]="Sorcerer's", + ["斗法者的"]="Battlemage's", + ["残害的"]="Sabotage", + ["裂伤之"]="of Wounding", + ["领导的"]="Leadership", + ["雷电的"]="Humming", + ["乱世之"]="of Entropy", + ["劈砍的"]="Cleaving", + ["击剑的"]="Fencing", + ["齐射的"]="Volleying", + ["撕裂的"]="Ripping", + ["斩割的"]="Slicing", + ["降咒的"]="Jinxing", + ["和谐的"]="Harmonic", + ["冲锋的"]="Charging", + ["守护的"]="Warding", + ["木匠的"]="Wright's", + ["狂暴的"]="Furious", + ["狂战之"]="of Berserking", + ["高山之"]="of Soaring", + ["硬索的"]="Honed", + ["武装的"]="Arming", + ["狂热之"]="of Zeal", + ["热烈之"]="of Fervour", + ["紧迫之"]="of Haste", + ["坚阵的"]="Flanking", + ["火祭的"]="Pyromantic", + ["冰祭的"]="Cryomantic", + ["雷祭的"]="Electromantic", + ["熵的"]="Withering", + ["渎神之"]="of Blasphemy", + ["力量之"]="of Strength", + ["敏捷之"]="of Dexterity", + ["运动家之"]="of Athletics", + ["精魂之"]="of Spirit", + ["捷思之"]="of Cunning", + ["适应之"]="of Adaption", + ["生机的"]="Vivid", + ["启蒙的"]="Enlightened", + ["坚定的"]="Determined", + ["热情的"]="Passionate", + ["智者的"]="Wise", + ["渴望的"]="Thirsting", + ["虹吸的"]="Siphoning", + ["专注之"]="of Focus", + ["迷惑之"]="of Infusion", + ["防御的"]="Defensive", + ["精度之"]="of Accuracy", + ["精密之"]="of Precision", + ["死亡之"]="of Deadliness", + ["出击的"]="of Striking FIX ME", + ["囓咬的"]="of Biting FIX ME", + ["刺痛的"]="of Stinging FIX ME", + ["狙击手的"]="of the Sniper FIX ME", + ["猎鹰的"]="of the Eagle FIX ME", + ["针刺的"]="of Needling FIX ME", + ["预见的"]="of Divination FIX ME", + ["暴君的"]="of Tyranny FIX ME", + ["冲撞的"]="of Crushing FIX ME", + ["行刑的"]="of Execution FIX ME", + ["割裂的"]="of Severing FIX ME", + ["猎人的"]="of the Hunter FIX ME", + ["熊的"]="of the Bear FIX ME", + ["暗影的"]="of Assassination FIX ME", + ["招魂的"]="of Evocation FIX ME", + ["创伤的"]="of Trauma FIX ME", + ["伤害的"]="Harming", + ["炙烧的"]="Sundering", + ["技术的"]="Technical", + ["必中的"]="Inescapable", + ["雪崩的"]="Avalanching", + ["启示之"]="of the Apocalypse", + ["抹去的"]="Obliterating", + ["刺穿的"]="Piercing", + ["破裂的"]="Rupturing", + ["衰弱的"]="Debilitating", + ["元素之"]="of the Elements", + ["巨龙之"]="of the Dragon", + ["野兽之"]="of the Beast", + ["真诚之"]="of the Hearth", + ["庇护之"]="of Shelter", + ["抗性之"]="of Resistance", + ["秩序之"]="of Order", + ["效能之"]="of Efficiency", + ["英雄之"]="Hero's FIX ME", + ["施咒之"]="Hexing FIX ME", + ["降温之"]="Dousing FIX ME", + ["绝缘之"]="Insulating FIX ME", + ["溶解之"]="Thawing FIX ME", + ["温热之"]="Heating FIX ME", + ["格挡的"]="Parrying", + ["反弹的"]="Deflecting", + ["散热的"]="Dissipating", + ["阻止的"]="Thwarting", + ["停顿的"]="Halting", + ["火焰支配者之"]="of the Flameruler", + ["冰雪吐息者之"]="of the Snowbreather", + ["风暴栖身者之"]="of the Stormdweller", + ["中和之"]="of Neutralisation", + ["阻碍之"]="of Stemming", + ["理智的"]="Cerebral", + ["燃烧之"]="of Burning", + ["流血之"]="of Bleeding", + ["穿刺之"]="of Impaling", + ["烫伤之"]="of Combusting", + ["谋略之"]="of the Wall", + ["纪律之"]="of Resilience", + ["训练之"]="of Training", + ["巫者的"]="Shaman's", + ["遗产的"]="Carved", + ["根源之"]="of Runes", + ["刺客的"]="Thug's", + ["沉着之"]="of Composure", + ["稳当之"]="of Surefootedness", + ["持续之"]="of Persistence", + ["无情之"]="of Relentlessness", + ["电极的"]="Electrocuting", + ["刺针风暴"]="Stinging Tempest", + ["苛责风暴"]="Scathing Tempest", + ["回复风暴"]="Restorative Tempest", + ["回声风暴"]="Echoing Tempest", + ["神圣风暴"]="Divine Tempest", + ["闪光风暴"]="Shining Tempest", + ["辐射风暴"]="Radiating Tempest", + ["巨化风暴"]="Enlarging Tempest", + ["缩小风暴"]="Shrinking Tempest", + ["滚溢风暴"]="Seething Tempest", + ["颤抖风暴"]="Shivering Tempest", + ["霜寒风暴"]="Freezing Tempest", + ["激昂风暴"]="Galvanizing Tempest", + ["迅捷风暴"]="Brisk Tempest", + ["加速风暴"]="Quickening Tempest", + ["不纯分暴"]="Impure Tempest", + ["蒙蔽风暴"]="Obscuring Tempest", + ["虚无风暴"]="Ethereal Tempest", + ["蚕食风暴"]="Devouring Tempest", + ["护盾风暴"]="Shielding Tempest", + ["裂片风暴"]="Sharding Tempest", + ["幕蔽风暴"]="Veiling Tempest", + ["深渊风暴"]="Abyssal Tempest", + ["消耗风暴"]="Consuming Tempest", + ["熔火风暴"]="Molten Tempest", + ["狱炎风暴"]="Infernal Tempest", + ["冰川风暴"]="Glacial Tempest", + ["极地风暴"]="Arctic Tempest", + ["充能风暴"]="Static Tempest", + ["电击风暴"]="Electrocuting Tempest", + ["幽暗风暴"]="Ghastly Tempest", + ["灾病风暴"]="Morbid Tempest", + ["冲击风暴"]="Battering Tempest", + ["冲撞风暴"]="Crushing Tempest", + ["亵渎风暴"]="Blasphemous Tempest", + ["腐化风暴"]="Corrupting Tempest", + ["转化风暴"]="Transmogrifying Tempest", + ["精炼风暴"]="Refining Tempest", + ["能量风暴"]="Energising Tempest", + ["鉴识风暴"]="Revealing Tempest", + ["毒化风暴"]="Poisonous Tempest", + ["秘能风暴"]="Arcane Tempest", + ["抗性风暴"]="Resisting Tempest", + ["-锋芒"]="of Runic Circles", + ["-先祖"]="of the Ancestors", + ["-火"]="of Fire", + ["-冰"]="of Ice", + ["-雷"]="of Lightning", + ["-毒"]="of Poison", + ["-灼烧"]="of Combustion", + ["-凛冬"]="of Winter", + ["-雷鸣"]="of Fulmination", + ["-恶疫"]="of Contamination", + ["-悖异"]="of Aberrance", + ["-灵感"]="of Inspiration", + ["-启示"]="of Revelation", + ["-动荡"]="of Turmoil", + ["-幻影"]="of Phantoms", + ["-灾变"]="of Cataclysm", + ["-强烈"]="of Intensity", + ["-影响"]="of Influence", + ["-精准"]="of Precision", + ["-迫急"]="of Desperation", + ["-幸运"]="of Fortune", + ["-命运"]="of Destiny", + ["-宿运"]="of Fate", + ["-长竿"]="of Angling", + ["—侵略"]="of Incursion", + ["三手魔符"]="Three Hands Talisman", + ["皇骨魔符"]="Primal Skull Talisman", + ["咒箍魔符"]="Clutching Talisman", + ["潜能魔符"]="Spinefuse Talisman", + ["亡爪魔符"]="Wereclaw Talisman", + ["幻爪魔符"]="Hexclaw Talisman", + ["断螈魔符"]="Splitnewt Talisman", + ["死羽魔符"]="Rotfeather Talisman", + ["猴掌魔符"]="Monkey Paw Talisman", + ["双猴魔符"]="Monkey Twins Talisman", + ["齿鲨魔符"]="Fangjaw Talisman", + ["三鼠魔符"]="Three Rat Talisman", + ["双子魔符"]="Avian Twins Talisman", + ["长牙魔符"]="Longtooth Talisman", + ["狼王魔符"]="Greatwolf Talisman", + ["腐朽之"]="of Rot", + ["腐烂之"]="of Putrefaction", + ["塔卡提之"]="of Tacati", + ["愤怒之尖啸精华"]="Shrieking Essence of Anger", + ["塑界"]="Shaped", + ["裂界"]="Reshaped", + ["大地之"]="of Farrul", + ["苍空之"]="of Saqawal", + ["暗夜之"]="of Fenumus", + ["深海之"]="of Craiceann", + ["地狱犬之势"]="Aspect of the Hellion", + ["幽魂蜂拥"]="Spectral Stampede", + ["虎之狩猎"]="Tiger Prey", + ["碾碎之爪"]="Crushing Claws", + ["血乌之鸣"]="Raven Caller", + ["恶劣腐化"]="Vile Hatchery", + ["急行风暴"]="Satyr Storm", + ["狂暴蜂群"]="Unstable Swarm", + ["虫疫之地"]="Infested Earth", + ["喷发之羽"]="Erupting Winds", + ["玫红喷泉"]="Blood Geyser", + ["煽动之螨"]="Incendiary Mite", + ["腐灭之翔"]="Putrid Flight", + ["搅动之爪"]="Churning Claws", + ["幽魂猛击"]="Spectral Swipe", + ["苍空之灵"]="Saqawine Presence", + ["丰沃之灵"]="Fertile Presence", + ["大地之灵"]="Farric Presence", + ["深海之灵"]="Craicic Presence", + ["水渊之灵"]="Deep One's Presence", + ["暗夜之灵"]="Fenumal Presence", + ["冬之绽放"]="Winter Bloom", + ["无底之渊"]="Hadal Dive", + ["玫红群落"]="Crimson Flock", + ["影匿的"]="Veiled", + ["解密之"]="of the Veil", + ["裂界之"]="of the Elder", + ["塑界之"]="of Shaping", + ["叛徒之触"]="Betrayer's Touch", + ["叛徒之握"]="Betrayer's Grip", + ["盗墓者之触"]="Graverobber's Touch", + ["盗墓者之握"]="Graverobber's Grip", + ["异教徒之触"]="Heretic's Touch", + ["异教徒之握"]="Heretic's Grip", + ["菌潮的"]="Blighted", + ["空间扭曲"]="Spatial Distortion", + ["地刺风暴"]="Cascading Storm", + ["放逐烈焰"]="Banishing Flame", + ["寒冬螺旋"]="Winter Whorl", + ["毁坏之怖"]="Crushing Terror", + ["复仇之魂"]="Vengeful Soul", + ["复仇之骨"]="Vengeful Bones", + ["废败之触"]="Wasting Touch", + ["瘫痪之触"]="Paralysing Touch", + ["侵蚀之触"]="Eroding Touch", + ["瓦解之触"]="Diluting Touch", + ["亡者再起"]="Spawn Dead", + ["粉碎亡者"]="Shatter Dead", + ["亡者腐化"]="Putrify Dead", + ["复仇跟踪者"]="Vengeful Stalker", + ["复仇爆发"]="Vengeful Blast", + ["复仇追逐"]="Vengeful Chase", + ["复仇之扼"]="Vengeful Grip", + ["复仇集群"]="Vengeful Pack", + ["复仇之群"]="Vengeful Gang", + ["复仇火雨"]="Vengeful Skyfire", + ["冰川"]="Glaciator", + ["冻结冰流"]="Frozen Flume", + ["寒冰之圈"]="Icicle Wreath", + ["燃爆之径"]="Conflagrating Path", + ["炽炎之地"]="Scorched Earth", + ["火焰之环"]="Ring of Fire", + ["震慑轰炸"]="Shockbomb", + ["交叉飞箭"]="Bolt Cross", + ["散列风暴"]="Scatter Storm", + ["崎岖膨胀"]="Jagged Swell", + ["埋葬之匕"]="Burrowing Blade", + ["毁坏之跃"]="Crushing Leap", + ["内疚"]="Guilt", + ["贪婪"]="Greed", + ["偏执"]="Paranoia", + ["嫉妒"]="Envy", + ["憎恶"]="Disgust", + ["绝望"]="Despair", + ["恐惧"]="Fear", + ["痛苦"]="Suffering", + ["孤独"]="Isolation", + ["操控之"]="of Control", + ["无咒的"]="Hexproof", + ["蛊种的"]="Hexwarded", + ["精英的"]="Elite", + ["安保的"]="Secure", + ["尽职的"]="Dutiful", + ["有害的"]="Inimicable", + ["冷淡的"]="Indifferent", + ["克己的"]="Stoic", + ["妨碍的"]="Impeding", + ["倔强的"]="Stubborn", + ["部署的"]="Deployed", + ["援辅的"]="Supplemented", + ["受训的"]="Trained", + ["专业的"]="Professional", + ["立即的"]="Instantaneous", + ["铺张之"]="of Expense", + ["诱饵之"]="of Bait", + ["沟通之"]="of Communication", + ["刚愎之"]="of Selfishness", + ["邻近之"]="of Proximity", + ["多疑之"]="of Paranoia", + ["沉默之"]="of Silencing", + ["阐明之"]="of Unravelling", + ["过热之"]="of Over-Heating", + ["脊寒之"]="of Spine-Chilling", + ["发扬之"]="of Hair-Raising", + ["窘难之"]="of Distress", + ["忧惧之"]="of Apprehension", + ["犹豫不决之"]="of Wavering Will", + ["阴云审判之"]="of Clouded Judgement", + ["脱水之"]="of Dehydration", + ["致伤的"]="Harmful", + ["缓慢的"]="Slowing", + ["拖延的"]="Stalling", + ["延误的"]="Delaying", + ["打断的"]="Interrupting", + ["熟练的"]="Skillful", + ["精通的"]="Masterful", + ["劫道的"]="Footpad's", + ["骗子的"]="Crook's", + ["罪犯的"]="Criminal's", + ["主脑的"]="Mastermind's", + ["胜任的"]="Capable", + ["老练的"]="Experienced", + ["有才的"]="Accomplished", + ["肇始人的"]="Initiator's", + ["煽动者的"]="Instigator's", + ["伏击者的"]="Ambusher's", + ["入侵者的"]="Invader's", + ["进攻者的"]="Attacker's", + ["夺取者的"]="Raider's", + ["闯入的"]="Tresspassing", + ["入侵的"]="Intruding", + ["侵略的"]="Invading", + ["微烁的"]="Glinting", + ["光亮的"]="Burnished", + ["恶徒的"]="Ruffian's", + ["执行者的"]="Enforcer's", + ["斥候的"]="Scout's", + ["盗猎者的"]="Poacher's", + ["女巫的"]="Witch's", + ["高雅的"]="Tasteful", + ["文雅的"]="Cultured", + ["世故的"]="Sophisticated", + ["解密师的"]="Pickpocket's", + ["倒腾者的"]="Ransacker's", + ["菜鸟的"]="Rookie's", + ["专家的"]="Professional's", + ["老大的"]="Boss'", + ["狡诈的"]="Devious", + ["怀厉的"]="Wiley", + ["灵巧的"]="Elusive", + ["不可触及的"]="Untouchable", + ["解密的"]="Lockpick's", + ["费神的"]="Herculean", + ["揭秘的"]="Revealing", + ["精神的"]="Mental", + ["拆卸的"]="Dismantling", + ["柔美的"]="Lithe", + ["间谍的"]="Spy's", + ["巧妙的"]="Ingenious", + ["单纯的"]="Simple", + ["复杂的"]="Complicated", + ["复合的"]="Complex", + ["专门的"]="Specialised", + ["大师的"]="Master's", + ["阻碍的"]="Hampering", + ["缓速的"]="Hindering", + ["顾客的"]="Customer's", + ["客户的"]="Client's", + ["搭档的"]="Patron's", + ["赞助人的"]="Sponsor's", + ["人格之"]="of Personality", + ["临场之"]="of Presence", + ["迷魅之"]="of Charm", + ["谈判之"]="of Negotiating", + ["捷径之"]="of Shortcuts", + ["回避之"]="of Bypasses", + ["通过之"]="of Passage", + ["噤声之"]="of Muffling", + ["潜行之"]="of Stealth", + ["安静之"]="of Quiet", + ["寂静之"]="of Silence", + ["反应之"]="of Reaction", + ["响应之"]="of Response", + ["答复之"]="of Reciprocation", + ["压制之"]="of Subduing", + ["压服之"]="of Subjugating", + ["镇压之"]="of Suppressing", + ["封口之"]="of Muzzling", + ["缄默之"]="of Muting", + ["刺杀之"]="of Assassination", + ["姑息之"]="of Appeasing", + ["平复之"]="of Mollifying", + ["平息之"]="of Pacifying", + ["拆除之"]="of Defusing", + ["解除之"]="of Disarming", + ["禁除之"]="of Disabling", + ["解散之"]="of Deactivating", + ["计划之"]="of Planning", + ["惊诧之"]="of Startling", + ["惊讶之"]="of Surprise", + ["惊愕之"]="of Astonishment", + ["优势之"]="of Advantage", + ["针刺之"]="of Needling", + ["刺痛之"]="of Stinging", + ["协助之"]="of Aid", + ["合作之"]="of Cooperation", + ["闲话之"]="of Gossip", + ["揭露之"]="of Disclosure", + ["披露之"]="of Discovery", + ["曝光之"]="of Revelation", + ["温柔之"]="of Gentleness", + ["微妙之"]="of Subtlety", + ["机巧之"]="of Ingenuity", + ["泰然之"]="of Aplomb", + ["折扣之"]="of Discount", + ["减免之"]="of Reduction", + ["让步之"]="of Concession", + ["降价之"]="of Markdown", + ["秘藏之"]="of the Cache", + ["密窖之"]="of the Stash", + ["密储之"]="of the Stockpile", + ["密库之"]="of the Hoard", + ["烁光之"]="of Glimmering", + ["闪烁之"]="of Glittering", + ["耀光之"]="of Dazzling", + ["道路之"]="of Paths", + ["地点之"]="of Locations", + ["地图之"]="of Maps", + ["异界之"]="of the Atlas", + ["导图之"]="of Guiding", + ["略图之"]="of Charting", + ["海图之"]="of Navigating", + ["操舵之"]="of Helmsmanship", + ["片段之"]="of Pieces", + ["谜题之"]="of Puzzles", + ["组装之"]="of Assembly", + ["卡牌之"]="of Cards", + ["桌面之"]="of Decks", + ["收藏之"]="of Collections", + ["摘要之"]="of Compendiums", + ["迟疑之"]="of Uncertainty", + ["声音之"]="of Voices", + ["疯病之"]="of Insanity", + ["孢子之"]="of Spores", + ["真菌之"]="of Fungi", + ["传染之"]="of Infestation", + ["菌潮之"]="of the Blight", + ["低语之"]="of Whispering", + ["哭泣之"]="of Weeping", + ["尖叫之"]="of Screaming", + ["破空之"]="of Deafening", + ["眼泪之"]="of the Tear", + ["裂隙之"]="of the Breach", + ["抛光之"]="of Polish", + ["镀金之"]="of Gilding", + ["翼之"]="of Wings", + ["火药之"]="of Powders", + ["反应剂之"]="of Reactants", + ["关联之"]="of Concatenation", + ["催化剂之"]="of Catalysts", + ["少量之"]="of the Few", + ["大量之"]="of the Many", + ["无数之"]="of the Countless", + ["军团之"]="of the Legion", + ["祝福之"]="of Blessings", + ["涂膏之"]="of Anointments", + ["幸运的"]="Lucky", + ["迷信之"]="of Superstition", + ["被希鲁斯控制"]="Dominated by Sirus", + ["慈悲守护者"]="Benevolent Guardian", + ["挑战之"]="of Challenge", + ["臭鼬之"]="of the Skunk", + ["鳗鱼之"]="of the Conger", + ["鹿之"]="of the Deer", + ["山猬之"]="of the Urchin", + ["优异的"]="Superior", + ["诡异的"]="Anomalous", + ["分歧"]="Divergent", + ["活泼的"]="Lively", + ["迅猛的"]="Swift", + ["敌意的"]="Hostile", + ["坚持的"]="Insistent", + ["好战的"]="Combative", + ["重复的"]="Continual", + ["恒久的"]="Everlasting", + ["坚信的"]="Stalwart", + ["真实的"]="True", + ["充足的"]="Ample", + ["广泛的"]="Extensive", + ["广阔的"]="Capacious", + ["邪力之"]="of Unholy Might", + ["尾流之"]="of Tailwind", + ["加速之"]="of Acceleration", + ["钻石的"]="of Diamonds", + ["隐忍的"]="of Gloom", + ["大块的"]="of Bulk", + ["回响的"]="of Echoing", + ["肾上腺素的"]="of Adrenaline", + ["勇士之"]="of the Juggernaut", + ["暗影之"]="of the Assassin", + ["侠客之"]="of the Raider", + ["奢侈的"]="of Luxury", + ["世界的"]="of Worlds", + ["饰品之"]="of Trinkets", + ["护甲之"]="of Armour", + ["军备之"]="of Armaments", + ["印记之"]="of Emblems", + ["飞掠之"]="of Skittering", + ["深处之"]="of the Depths", + ["先驱者之"]="of the Harbinger", + ["地下之"]="of the Underground", + ["灾变之"]="of Metamorphosis", + ["走私之"]="of Smuggling", + ["驱灵仪式之"]="of the Ritual", + ["神秘之"]="of Mystery", + ["企及的"]="Reaching", + ["拓展的"]="Extending", + ["伸展的"]="Stretching", + ["碎片的"]="Splintering", + ["碎裂的"]="Fracturing", + ["副本的"]="of Copying", + ["火焰之"]="of the Flames", + ["净化之"]="of Purity", + ["憎恨之"]="of Hatred", + ["优雅之"]="of Grace", + ["暴怒之"]="of Wrath", + ["奋锐光环之"]="of Zealotry", + ["恶意之"]="of Malevolence", + ["兴盛之"]="of Prosperity", + ["奖品的"]="of the Prize", + ["奖杯的"]="of the Trophy", + ["丰富的"]="of the Bounty", + ["混沌有序之"]="of Organised Chaos", + ["劫掠遗迹之"]="of Ransacked Relics", + ["恐惧神殿之"]="of Formidable Shrines", + ["万神殿之"]="of the Pantheon", + ["众生禁锢之"]="of Collective Stasis", + ["水晶监狱之"]="of Crystal Prisons", + ["无尽财富之"]="of Cascading Fortunes", + ["隐秘巨兽之"]="of Hidden Behemoths", + ["恶魔攻击之"]="of Demonic Onslaught", + ["贪婪之手之"]="of Grasping Hands", + ["处变不惊之"]="of Self-Possession", + ["灵魂摧残之"]="of Tormented Souls", + ["幸存者的愧疚之"]="of Survivor's Guilt", + ["法瑞欧之"]="of Phaaryl", + ["庄园野兽之"]="of Harvest Beasts", + ["魔物园之"]="of the Menagerie", + ["赏金猎人之"]="of Bounty Hunters", + ["古灵庄园之"]="of the Sacred Grove", + ["裂缝之"]="of Chasms", + ["藤蔓缠绕的"]="Vined", + ["金钟罩"]="Adamant", + ["荣耀的"]="Honourable", + ["端正的"]="Moral", + ["守序的"]="Principled", + ["敬重的"]="Respected", + ["活化的"]="Revitalising", + ["精力的"]="Enlivening", + ["沾湿之"]="of Dampening", + ["浸润之"]="of Soaking", + ["浸湿之"]="of Drenching", + ["浸透之"]="of Saturating", + ["流水之"]="of Flowing", + ["慈爱之"]="of Charity", + ["外交之"]="of Diplomacy", + ["年轻之"]="of Youth", + ["新鲜之"]="of Freshness", + ["旺盛之"]="of Bloom", + ["平民的"]="Commoner's", + ["德卡拉的"]="Dekhara's", + ["丝克玛的"]="Sekhema's", + ["神性的"]="Divinity's", + ["水井之"]="of the Well", + ["水泉之"]="of the Fountain", + ["绿洲之"]="of the Oasis", + ["进步之"]="of Progress", + ["发展之"]="of Advancement", + ["进取之"]="of Headway", + ["改善之"]="of Betterment", + ["启迪之"]="of Illumination", + ["洞察之"]="of Clairvoyance", + ["尊严之"]="of Dignity", + ["声威之"]="of Prestige", + ["荣誉之"]="of Honour", + ["碾压的"]="Crushing", + ["摧残的"]="Annihilating", + ["违规者的"]="Transgressor's", + ["违法者的"]="Violator's", + ["蒙羞者的"]="Disgrace's", + ["篡位者的"]="Usurper's", + ["弑君的"]="Regicidal", + ["聚宝的"]="Cornucopic", + ["壁垒的"]="Bulwark", + ["坚堡的"]="Bastion", + ["城堡的"]="Citadel", + ["护盾的"]="Aegis", + ["先锋的"]="Vanguard", + ["军阵的"]="Phalanx", + ["学习之"]="of Learning", + ["调查之"]="of Investigation", + ["健步的"]="Light-footed", + ["矫健的"]="Acrobatic", + ["迅捷的"]="Hasted", + ["腾跃之"]="of Lunging", + ["规避之"]="of Eluding", + ["不折之"]="of Unyielding", + ["不屈之"]="of Unrelenting", + ["追猎者之"]="of the Pathfinder", + ["屹立之"]="of Unwavering", + ["搜掠者的"]="Pilferer's", + ["撬锁者的"]="Picklock's", + ["捐赠之"]="of Donation", + ["托付之"]="of Entrusting", + ["赐予之"]="of Bestowing", + ["遗赠之"]="of Bequeathing", + ["曲时的"]="Time-warping", + ["时术的"]="Chronomancy", + ["时空的"]="Temporal", + ["有能的"]="of Worth", + ["适格的"]="of Deserving", + ["正当的"]="of Justification", + ["赋予的"]="of Entitlement", + ["功勋的"]="of Merit", + ["杰出之"]="of Excellence", + ["才智之"]="of Brilliance", + ["启门之"]="of Access", + ["准入之"]="of Admission", + ["登堂之"]="of Entry", + ["入口之"]="of Entrance", + ["骗师的"]="Cheater's", + ["重铸的"]="Reforging", + ["升级的"]="Upgrading", + ["火焚之"]="of Cremation", + ["冰河时期之"]="of Glaciation", + ["魔蛊之"]="of Hexing", + ["混沌之"]="of Chaos", + ["增强之"]="of Bolstering", + ["荒废之"]="of Wasting", + ["毫无防备之"]="of Defencelessness", + ["缺氧之"]="of Suffocation", + ["炼金的"]="Alchemist's", + ["高级富豪"]="Greater Regal", + ["完美富豪"]="Perfect Regal", + ["高级混沌"]="Greater Chaotic", + ["完美混沌"]="Perfect Chaotic", + ["崇高的"]="Exalted", + ["高级崇高"]="Greater Exalted", + ["完美崇高"]="Perfect Exalted", + ["空无的"]="Null", + ["机会的"]="Chancing", + ["铸甲师的"]="Armourer's", + ["铁匠的"]="Blacksmith's", + ["奥术师的"]="Arcanist's", + ["玻璃师的"]="Glassblower's", + ["宝石匠的"]="Gemcutter's", + ["枭触的"]="Owl-Touched", + ["被凛冬之枭追猎"]="Hunted by the Winter Owl", + ["蛇触的"]="Serpent-Touched", + ["被上古之蛇追猎"]="Hunted by the Ancient Serpent", + ["猿触的"]="Primate-Touched", + ["被嚎叫之猿追猎"]="Hunted by the Howling Ape", + ["熊触的"]="Bear-Touched", + ["被伟岸巨熊追猎"]="Hunted by the Great Bear", + ["猪触的"]="Boar-Touched", + ["被凶狂野猪追猎"]="Hunted by the Frenzied Boar", + ["牛触的"]="Ox-Touched", + ["被暴怒蛮牛追猎"]="Hunted by the Raging Ox", + ["狼触的"]="Wolf-Touched", + ["被显贵头狼追猎"]="Hunted by the Noble Wolf", + ["鹿触的"]="Stag-Touched", + ["被传说之鹿追猎"]="Hunted by the Fabled Stag", + ["豹触的"]="Cat-Touched", + ["被荒野之豹追猎"]="Hunted by the Wild Cat", + ["野兔之触"]="Hare-Touched", + ["被春日野兔追猎"]="Hunted by the Spring Hare", + ["狐触的"]="Fox-Touched", + ["被狡黠灵狐追猎"]="Hunted by the Cunning Fox", + ["被凛冬之枭保护"]="Protected by the Winter Owl", + ["被上古之蛇保护"]="Protected by the Ancient Serpent", + ["被嚎叫之猿保护"]="Protected by the Howling Ape", + ["被伟岸巨熊保护"]="Protected by the Great Bear", + ["被凶狂野猪保护"]="Protected by the Frenzied Boar", + ["被暴怒蛮牛保护"]="Protected by the Raging Ox", + ["被显贵头狼保护"]="Protected by the Noble Wolf", + ["被传说之鹿保护"]="Protected by the Fabled Stag", + ["被荒野之豹保护"]="Protected by the Wild Cat", + ["被春日野兔保护"]="Protected by the Spring Hare", + ["被狡黠灵狐保护"]="Protected by the Cunning Fox", + ["被深渊保护"]="Protected by the Abyssal", + ["掠食者之牙"]="Fang of the Predator", + ["猎物之嗅"]="Scent of the Prey", + ["潜猎者之饥渴"]="Hunger of the Stalker", + ["狼群首领"]="Alpha of the Pack", + ["茧之变形"]="Transformation of the Cocoon", + ["野兽毛皮"]="Pelts of the Wild", + ["幼兽精华"]="Runt of the Litter", + ["狩猎赏金"]="Bounty of the Hunt", + ["躯壳腐朽"]="Decay of the Husk", + ["野兽贪食"]="Gluttony of the Beast", + ["蛛网诡计"]="Trickery of the Web", + ["虫蛹变化"]="Change of the Chrysalis", + ["枭之灵"]="Spirit Of The Owl", + ["蛇之灵"]="Spirit Of The Serpent", + ["狂猿之灵"]="Spirit Of The Primate", + ["巨熊之灵"]="Spirit Of The Bear", + ["野猪之灵"]="Spirit Of The Boar", + ["蛮牛之灵"]="Spirit Of The Ox", + ["头狼之灵"]="Spirit Of The Wolf", + ["雄鹿之灵"]="Spirit Of The Stag", + ["豹之灵"]="Spirit Of The Cat", + ["狡兔之灵"]="Spirit Of The Rabbit", + ["狐狸之灵"]="Spirit Of The Fox", + ["精华"]="Essences", + ["暗光"]="Lightless", + ["乌拉曼之"]="of Ulaman", + ["阿曼娜姆之"]="of Amanamu", + ["古加尔之"]="of Kurgal", + ["乌拉曼的"]="Ulaman's", + ["阿曼娜姆的"]="Amanamu's", + ["古加尔的"]="Kurgal's", + ["疾升之"]="of Escalation", + ["空洞之"]="of Hollows", + ["分立之"]="of Schisms", + ["暗力之"]="of Dark Power", + ["骨化之"]="of Ossification", + ["荒野之"]="of the Wild", + ["兽性"]="Bestial", + ["蔓生"]="Overgrown", + ["圣堂武僧的"]="Templar's", + ["施法者的"]="Spellslinger's", + ["魔巫的"]="Sorcerer's", + ["门徒的"]="Disciple's", + ["驱灵信徒的"]="Ritualist's", + ["皇家的"]="Royal", + ["裂隙"]="Breach", + ["先祖秘藏"]="Expedition", + ["惊悸迷雾"]="Delirium", + ["驱灵仪式"]="Ritual", + ["深渊"]="Abyss", + ["阿兹里神庙"]="Atziri's Temple", + ["能量辐照的"]="Irradiated", + ["混沌"]="Chaos", + ["蜕变"]="Transmutation", + ["增幅"]="Augmentation", + ["崇高"]="Exalted", + ["富豪"]="Regal", + ["行走者的"]="Walker's", + ["剥削者的"]="Exploiter's", + ["野蛮的"]="Savage", + ["<>{烈焰符文}\r\n{{{怪物获得:}}}\r\n{额外火焰伤害}"]="<>{Fire Rune}\r\n{{{Monsters gain:}}}\r\n{Extra Fire Damage}", + ["<>{冰霜符文}\r\n{{{怪物获得:}}}\r\n{额外冰霜伤害}"]="<>{Cold Rune}\r\n{{{Monsters gain:}}}\r\n{Extra Cold Damage}", + ["<>{雷霆符文}\r\n{{{怪物获得:}}}\r\n{额外闪电伤害}"]="<>{Lightning Rune}\r\n{{{Monsters gain:}}}\r\n{Extra Lightning Damage}", + ["<>{风暴符文}\r\n{{{怪物获得:}}}\r\n{无法被感电或冰缓}\r\n{所有伤害都能造成感电和冰缓}"]="<>{Tempest Rune}\r\n{{{Monsters gain:}}}\r\n{Cannot be Shocked or Chilled}\r\n{All Damage can Shock and Chill}", + ["<>{动能符文}\r\n{{{怪物获得:}}}\r\n{移动速度提高}\r\n{移动速度无法被减缓至基础值以下}"]="<>{Momentum Rune}\r\n{{{Monsters gain:}}}\r\n{Increased Movement Speed}\r\n{Movement Speed Cannot be Slowed below base}", + ["<>{放血符文}\r\n{{{怪物获得:}}}\r\n{生命吸取}\r\n{生命无法被吸取}\r\n{击中施加腐化之血}"]="<>{Bloodletting Rune}\r\n{{{Monsters gain:}}}\r\n{Life Leech}\r\n{Cannot have Life Leeched from}\r\n{Inflicts Corrupted Blood on Hit}", + ["<>{岩石符文}\r\n{{{怪物获得:}}}\r\n{装甲}\r\n{晕眩阈值提高}\r\n{大地囚笼}"]="<>{Stone Rune}\r\n{{{Monsters gain:}}}\r\n{Armoured}\r\n{Increased Stun Threshold}\r\n{Earthly Prison}", + ["<>{适性符文}\r\n{{{怪物获得:}}}\r\n{[Adaptation|适应]}"]="<>{Adaptive Rune}\r\n{{{Monsters gain:}}}\r\n{[Adaptation]}", + ["<>{奥术符文}\r\n{{{怪物获得:}}}\r\n{额外能量护盾}\r\n{能量护盾耗尽时,触发昏厥新星}"]="<>{Arcane Rune}\r\n{{{Monsters gain:}}}\r\n{Extra Energy Shield}\r\n{Trigger a Stunning nova when Energy Shield is depleted}", + ["<>{剧毒符文}\r\n{{{怪物获得:}}}\r\n{击中几率施加中毒}\r\n{死亡时几率释放毒性挥发物}\r\n{所有伤害均可施加中毒}"]="<>{Toxic Rune}\r\n{{{Monsters gain:}}}\r\n{Chance to Poison on Hit}\r\n{Chance for Toxic Volatiles on death}\r\n{All Damage from Hits can Poison}", + ["<>{电殛符文}\r\n{{{怪物获得:}}}\r\n{额外闪电伤害}\r\n{闪电伤害可施加触电}\r\n{留下感电地面}"]="<>{Electrocuting Rune}\r\n{{{Monsters gain:}}}\r\n{Extra Lightning Damage}\r\n{Lightning Damage Electrocutes}\r\n{Shocked Ground Trails}", + ["<>{防护符文}\r\n{{{怪物获得:}}}\r\n{怪物周期性获得维金相位护罩}"]="<>{Protective Rune}\r\n{{{Monsters gain:}}}\r\n{Periodically gain Verisium Proximity Shields}", + ["<>{旋风符文}\r\n{{{怪物获得:}}}\r\n{击中几率施加曝露}\r\n{击中施加护甲破损}\r\n{击中施加死亡凋零}"]="<>{Cyclonic Rune}\r\n{{{Monsters gain:}}}\r\n{Chance to inflict Exposure on Hit}\r\n{Armour Break on Hit}\r\n{Wither on Hit}", + ["<>{幻象符文}\r\n{{{怪物获得:}}}\r\n{反射诅咒}\r\n{反射感电}\r\n{反射冰缓}"]="<>{Vision Rune}\r\n{{{Monsters gain:}}}\r\n{Reflect Curses}\r\n{Chance to Reflect Shock}\r\n{Chance to Reflect Chill}", + ["<>{潮汐符文}\r\n{{{残片获得:}}}\r\n{召唤潮汐之力}"]="<>{Tidal Rune}\r\n{{{Remnant gains:}}}\r\n{Conjures Tidal Waves}", + ["<>{重生符文}\r\n{{{怪物获得:}}}\r\n{死亡时几率复活}"]="<>{Rebirth Rune}\r\n{{{Monsters gain:}}}\r\n{Chance to Rebirth on death}", + ["<>{棱镜符文}\r\n{所有伤害均可施加感电}\r\n{所有伤害均可施加冰缓}\r\n{所有伤害均可施加点燃}\r\n{全部元素抗性}\r\n"]="<>{Prismatic Rune}\r\n{All Damage can Shock}\r\n{All Damage can Chill}\r\n{All Damage can Ignite}\r\n{All Elemental Resistance}\r\n", + ["<>{棱镜符文}\r\n{所有伤害均可施加感电}\r\n{所有伤害均可施加冰缓}\r\n{所有伤害均可施加点燃}\r\n{全部元素抗性}\r\n{伤害获得随机元素效果}"]="<>{Prismatic Rune}\r\n{All Damage can Shock}\r\n{All Damage can Chill}\r\n{All Damage can Ignite}\r\n{All Elemental Resistance}\r\n{Damage gained as a Random Element}", + ["<>{火山符文}\r\n{{{怪物获得:}}}\r\n{额外火焰伤害}\r\n{所有伤害均可施加点燃}\r\n{留下燃烧地面}"]="<>{Volcanic Rune}\r\n{{{Monsters gain:}}}\r\n{Extra Fire Damage}\r\n{All Damage can Ignite}\r\n{Burning Ground Trails}", + ["<>{暗月符文}\r\n{{{残片获得:}}}\r\n{召唤月光束}"]="<>{Moon Rune}\r\n{{{Remnant gains:}}}\r\n{Conjures moon beams}", + ["<>{天界符文}\r\n{{{怪物获得:}}}\r\n{死亡时几率爆炸,造成火焰伤害}\r\n{死亡时几率爆炸,造成冰霜伤害}\r\n{死亡时几率爆炸,造成闪电伤害}"]="<>{Celestial Rune}\r\n{{{Monsters gain:}}}\r\n{Chance for a Fire Explosion on Death}\r\n{Chance for a Cold Explosion on Death}\r\n{Chance for a Lightning Explosion on Death}", + ["<>{丰收符文}\r\n{{{怪物获得:}}}\r\n{怪物稀有度提高}"]="<>{Opulent Rune}\r\n{{{Monsters gain:}}}\r\n{Increased Monster Rarity}", + ["<>{怒火符文}\r\n{{{怪物获得:}}}\r\n{怪物周期性狂暴}"]="<>{Rage Rune}\r\n{{{Monsters gain:}}}\r\n{Periodically Enrage}", + ["<>{智慧符文}\r\n{{{怪物获得:}}}\r\n{获得的经验值提高}"]="<>{Wisdom Rune}\r\n{{{Monsters gain:}}}\r\n{Increased Experience}", + ["<>{天空符文}\r\n{{{残片获得:}}}\r\n{召唤元素龙卷风}"]="<>{Sky Rune}\r\n{{{Remnant gains:}}}\r\n{Conjures Elemental Tornados}", + ["<>{大地符文}\r\n{{{残片获得:}}}\r\n{召唤大地尖塔}"]="<>{Earth Rune}\r\n{{{Remnant gains:}}}\r\n{Conjures Earthly Spires}", + ["<>{生命符文}\r\n{{{怪物获得:}}}\r\n{共享生命}"]="<>{Life Rune}\r\n{{{Monsters gain:}}}\r\n{Shared Life}", + ["<>{团结符文}\r\n{{{怪物获得:}}}\r\n{稀有怪物死亡时会转移一条词缀}\r\n{{{残片获得:}}}\r\n{稀有怪物生成几率提高}\r\n{稀有怪物拥有更多[MonsterModifiers|怪物词缀]}"]="<>{Bond Rune}\r\n{{{Monsters gain:}}}\r\n{Rare Monsters may transfer a Mod on death}\r\n{{{Remnant gains:}}}\r\n{Increased chance to spawn Rare Monsters}\r\n{Rare Monsters have more [MonsterModifiers|Monster Modifiers]}", + ["<>{结界符文}\r\n{{{怪物获得:}}}\r\n{受符文结界保护}"]="<>{Ward Rune}\r\n{{{Monsters gain:}}}\r\n{Protected by Runic Ward}", + ["<>{灵魂符文}\r\n{{{怪物获得:}}}\r\n{[UnionofSoulsPack|聚魂]}"]="<>{Soul Rune}\r\n{{{Monsters gain:}}}\r\n{[UnionofSoulsPack|Union of Souls]}", + ["<>{死亡符文}\r\n{{{怪物获得:}}}\r\n{被击败的怪物偶尔会融合成更强的怪物}"]="<>{Death Rune}\r\n{{{Monsters gain:}}}\r\n{Slain Monsters may merge into stronger Monsters}", + ["<>{誓约符文}\r\n{{{怪物获得:}}}\r\n{一只召唤友军的怪物}"]="<>{Oath Rune}\r\n{{{Monsters gain:}}}\r\n{A Monster summons Allies}", + ["<>{时间符文}\r\n{{{怪物获得:}}}\r\n{被击败的怪物偶尔会以更高稀有度重生}"]="<>{Time Rune}\r\n{{{Monsters gain:}}}\r\n{Slain Monsters may respawn as a higher Rarity}", + ["<>{力量符文}\r\n{{{符文获得:}}}\r\n{被强化}"]="<>{Power Rune}\r\n{{{Runes gain:}}}\r\n{Empowered}", + ["被深渊追猎"]="Hunted by the Abyssal", + ["被深渊碰触"]="Abyss-Touched", + ["深渊之灵"]="Spirit Of The Abyss", + ["托沃的"]="Tul's", + ["乌尔尼多的"]="Uul-Netol's", + ["索伏之"]="of Xoph", + ["艾许之"]="of Esh", + ["散射之"]="of Scattering", + ["扩大之"]="of Amplification", + ["期望之"]="of Expectation", + ["献身的"]="Dedicated", + ["巨量之"]="of Multitudes", + ["抓挠的"]="Scratching", + ["污染的"]="Contaminating", + ["守时之"]="of Punctuality", + ["谋害之"]="of the Cabal", + ["风暴追逐者的"]="Storm Chaser's", + ["火焰吐息者的"]="Fire Breather's", + ["风暴骑行者的"]="Tempest Rider's", + ["灵魂偷窃者的"]="Soul Stealer's", + ["繁重的"]="Burdensome", + ["广漠之"]="of Vastness", + ["切削之"]="of Lancing", + ["喷发的"]="Erupting", + ["冰川的"]="Glacial", + ["解链的"]="Unshackling", + ["反响之"]="of Reverberation", + ["费力之"]="of Exertion", + ["不断之"]="of Unending", + ["导师的"]="Instructor's", + ["骇人的"]="Monstrous", + ["走卒的"]="Underling's", + ["条理之"]="of Coherence", + ["蹂躏之"]="of Ravaging", + ["捆绑之"]="of Binding", + ["维金"]="Verisium", + ["群星之"]="of the Stars", + ["卡塔拉的"]="Katla's", + ["朽坏之"]="of Decay", + ["克尔的"]="Kolr's", + ["狩猎之"]="of the Hunt", + ["欺诈者的"]="Hustler's", + ["共谋者的"]="Conniver's", + ["阴谋家的"]="Schemer's", + ["策划者的"]="Plotter's", + ["反叛者的"]="Conspirator's", + ["操控者的"]="Manipulator's", + ["傀儡师的"]="Puppeteer's", + ["说服之"]="of Persuasion", + ["压力之"]="of Pressure", + ["威压之"]="of Coercion", + ["强迫之"]="of Compulsion", + ["麻木之"]="of Numbness", + ["乏味之"]="of Dullness", + ["脱敏之"]="of Desensitisation", + ["调节之"]="of Conditioning", + ["管理之"]="of Management", + ["刺伤之"]="of Pricking", + ["刨削之"]="of Gouging", + ["凿锯之"]="of Lacinating", + ["灭除之"]="of Purging", + ["消灭之"]="of Elimination", + ["诛灭之"]="of Devastation", + ["抹杀之"]="of Eradication", + ["绝灭之"]="of Extinction", + ["承载的"]="Bearing", + ["支撑的"]="Bracing", + ["韧化的"]="Toughening", + ["增援的"]="Reinforcing", + ["激励的"]="Bolstering", + ["加固的"]="Fortifying", + ["奋起的"]="Rousing", + ["唤醒的"]="Waking", + ["不安的"]="Restless", + ["向导的"]="Guide's", + ["瞭望的"]="Lookout's", + ["守望的"]="Watcher's", + ["哨卫的"]="Sentry's", + ["牧羊人的"]="Shepherd's", + ["监护人的"]="Custodian's", + ["紧握之"]="of Clutching", + ["缠斗之"]="of Grappling", + ["夺取之"]="of Seizing", + ["传统之"]="of Tradition", + ["遵守之"]="of Observance", + ["仪式之"]="of the Rite", + ["典礼之"]="of Ceremony", + ["礼拜之"]="of Liturgy", + ["奔忙之"]="of Scurrying", + ["忙碌之"]="of Bustling", + ["践踏之"]="of Trampling", + ["冲锋之"]="of Storming", + ["惊逃之"]="of Stampeding", + ["深思的"]="Thoughtful", + ["体贴的"]="Considerate", + ["机敏的"]="Astute", + ["精明的"]="Sagacious", + ["计算的"]="Calculating", + ["热切的"]="Eager", + ["热忱的"]="Enthusiastic", + ["活泛的"]="Spirited", + ["激活的"]="Activating", + ["刺激的"]="Stimulating", + ["苏醒的"]="Awakening", + ["启迪的"]="Elevating", + ["兴奋的"]="Exhilarating", + ["枯竭的"]="Draining", + ["力竭的"]="Exhausting", + ["积聚之"]="of Accumulation", + ["增殖之"]="of Proliferation", + ["扩张之"]="of Expansion", + ["放大之"]="of Magnification", + ["倍增之"]="of Multiplication", + ["匆忙之"]="of Hurrying", + ["提速之"]="of Quickening", + ["促进之"]="of Accelerating", + ["定罪的"]="Condemning", + ["咒骂的"]="Maledicting", + ["厄运的"]="Dooming", + ["乔丹之"]="of Jordan", + ["分析之"]="of Analysis", + ["理解之"]="of Understanding", + ["接受之"]="of Receiving", + ["收集之"]="of Collecting", + ["集聚之"]="of Amassing", + ["吸纳之"]="of Absorbing", + ["吞食之"]="of Engulfing", + ["想象的"]="Imagninative", + ["发明的"]="Inventive", + ["志愿的"]="Pioneering", + ["带头的"]="Trailblazing", + ["精巧的"]="Ingenious", + ["险恶的"]="Baleful", + ["致死的"]="Pestilent", + ["灵魂之"]="of the Soul", + ["乌崔德的"]="Uhtred's", + ["梅德维德的"]="Medved's", + ["沃拉娜的"]="Vorana's", + ["狂战士之"]="of the Berserker", + ["斯鲁德的"]="Thrud's", +} +d.statLines = { + {"消耗荣耀时,每消耗一点荣耀,6 秒内使攻击伤害提高 {0}%,最高 60%","Consuming Glory grants you {0}% increased Attack damage per Glory consumed for 6 seconds, up to 60%"}, + {"装填战弩时有 {0}% 的几率立即完成","{0}% chance when you Reload a Crossbow to be immediate"}, + {"敌人具有相当于生命上限 {0}% 的专注","Enemies have Maximum Concentration equal to {0}% of their Maximum Life"}, + {"你的生命再生的 {}% 同样作用于你的图腾","{}% of your Life Regeneration applies to your Totems aswell"}, + {"每 {0} 点符文结界上限,使能量护盾充能时间提前 1%","1% faster start of Energy Shield Recharge per {0} maximum Runic Ward"}, + {"刀刃乱舞层数上限 +1","+1 to maximum Blade Flurry stages"}, + {"装备的胸甲每有 {0} 点物品能量护盾,+1 精魂","+1 to Spirit for every {0} Item Energy Shield on Equipped Body Armour"}, + {"装备的胸甲每有 {0} 闪避值,+1 精魂","+1 to Spirit for every {0} Evasion Rating on Equipped Body Armour"}, + {"每 10 点符文结界上限使偏转值 +{0}","+{0} to Deflection Rating per 10 maximum Runic Ward"}, + {"每 10 点符文结界上限使偏转值 -{0}","-{0} to Deflection Rating per 10 maximum Runic Ward"}, + {"每损失 50 点能量护盾使偏转值 {0}","{0} to Deflection Rating per 50 missing Energy Shield"}, + {"怪物掉落赏金猎人印记的几率提高 {0}%","{0}% increased Rogue's Markers dropped by monsters"}, + {"怪物掉落赏金猎人印记的几率降低 {0}%","{0}% reduced Rogue's Markers dropped by monsters"}, + {"从你职业的出发位置到该珠宝槽之间n每一点配置的天赋就使该珠宝插槽的效果提高 {0}%","This Jewel's Socket has {0}% increased effect per Allocated Passive Skill betweennit and your Class' starting location"}, + {"以夏巴夸亚的名义用 {1} 名祭品之血浸染n范围内的天赋被瓦尔抑制","Bathed in the blood of {1} sacrificed in the name of XibaquanPassives in radius are Conquered by the Vaal"}, + {"以泽佛伊的名义用 {1} 名祭品之血浸染n范围内的天赋被瓦尔抑制","Bathed in the blood of {1} sacrificed in the name of ZerphinPassives in radius are Conquered by the Vaal"}, + {"以阿华纳的名义用 {1} 名祭品之血浸染n范围内的天赋被瓦尔抑制","Bathed in the blood of {1} sacrificed in the name of AhuananPassives in radius are Conquered by the Vaal"}, + {"以多里亚尼的名义用 {1} 名祭品之血浸染n范围内的天赋被瓦尔抑制","Bathed in the blood of {1} sacrificed in the name of DoryaninPassives in radius are Conquered by the Vaal"}, + {"获得冈姆麾下 {1} 名武士的领导权n范围内的天赋被卡鲁抑制","Commanded leadership over {1} warriors under KaomnPassives in radius are Conquered by the Karui"}, + {"获得拉凯尔塔麾下 {1} 名武士的领导权n范围内的天赋被卡鲁抑制","Commanded leadership over {1} warriors under RakiatanPassives in radius are Conquered by the Karui"}, + {"获得克洛瓦麾下 {1} 名武士的领导权n范围内的天赋被卡鲁抑制","Commanded leadership over {1} warriors under KiloavanPassives in radius are Conquered by the Karui"}, + {"获得阿克雅麾下 {1} 名武士的领导权n范围内的天赋被卡鲁抑制","Commanded leadership over {1} warriors under AkoyanPassives in radius are Conquered by the Karui"}, + {"在迪虚瑞特的阿卡拉中指派 {1} 名德卡拉的服务n范围中的天赋被马拉克斯抑制","Denoted service of {1} dekhara in the akhara of DeshretnPassives in radius are Conquered by the Maraketh"}, + {"在巴巴拉的阿卡拉中指派 {1} 名德卡拉的服务n范围中的天赋被马拉克斯抑制","Denoted service of {1} dekhara in the akhara of BalbalanPassives in radius are Conquered by the Maraketh"}, + {"在安赛娜丝的阿卡拉中指派 {1} 名德卡拉的服务n范围中的天赋被马拉克斯抑制","Denoted service of {1} dekhara in the akhara of AsenathnPassives in radius are Conquered by the Maraketh"}, + {"在娜斯玛的阿卡拉中指派 {1} 名德卡拉的服务n范围中的天赋被马拉克斯抑制","Denoted service of {1} dekhara in the akhara of NasimanPassives in radius are Conquered by the Maraketh"}, + {"赞美 {1} 名被神主维纳留斯转化的新信徒n范围内的天赋被圣堂教团抑制","Carved to glorify {1} new faithful converted by High Templar VenariusnPassives in radius are Conquered by the Templars"}, + {"赞美 {1} 名被神主玛萨留斯转化的新信徒n范围内的天赋被圣堂教团抑制","Carved to glorify {1} new faithful converted by High Templar MaxariusnPassives in radius are Conquered by the Templars"}, + {"赞美 {1} 名被神主多米纳斯转化的新信徒n范围内的天赋被圣堂教团抑制","Carved to glorify {1} new faithful converted by High Templar DominusnPassives in radius are Conquered by the Templars"}, + {"赞美 {1} 名被神主阿瓦留斯转化的新信徒n范围内的天赋被圣堂教团抑制","Carved to glorify {1} new faithful converted by High Templar AvariusnPassives in radius are Conquered by the Templars"}, + {"用 {1} 枚金币纪念卡迪罗n范围内的天赋被永恒帝国抑制","Commissioned {1} coins to commemorate CadironPassives in radius are Conquered by the Eternal Empire"}, + {"用 {1} 枚金币纪念维多里奥n范围内的天赋被永恒帝国抑制","Commissioned {1} coins to commemorate VictarionPassives in radius are Conquered by the Eternal Empire"}, + {"用 {1} 枚金币纪念切特斯n范围内的天赋被永恒帝国抑制","Commissioned {1} coins to commemorate ChitusnPassives in radius are Conquered by the Eternal Empire"}, + {"用 {1} 枚金币纪念卡斯皮罗n范围内的天赋被永恒帝国抑制","Commissioned {1} coins to commemorate CaspironPassives in radius are Conquered by the Eternal Empire"}, + {"纪念 {1} 件沃拉娜世系值得传唱的事迹n范围内的天赋被卡古兰抑制","Remembrancing {1} songworthy deeds by the line of VorananPassives in radius are Conquered by the Kalguur"}, + {"纪念 {1} 件梅德维德世系值得传唱的事迹n范围内的天赋被卡古兰抑制","Remembrancing {1} songworthy deeds by the line of MedvednPassives in radius are Conquered by the Kalguur"}, + {"纪念 {1} 件欧罗什世系值得传唱的事迹n范围内的天赋被卡古兰抑制","Remembrancing {1} songworthy deeds by the line of OlrothnPassives in radius are Conquered by the Kalguur"}, + {"赞颂以阿曼娜姆之名亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to AmanamunPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"赞颂以库勒马克之名亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to KulemaknPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"赞颂以古加尔之名亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to KurgalnPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"赞颂以特克罗之名亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to TecrodnPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"赞颂以乌拉曼之名亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to UlamannPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"可在腐化时添加词缀","Can be modified while Corrupted"}, + {"只影响极小环形范围内的天赋","Only affects Passives in Very Small Ring"}, + {"只影响小型环形范围内的天赋","Only affects Passives in Small Ring"}, + {"只影响中小环形范围内的天赋","Only affects Passives in Medium-Small Ring"}, + {"只影响中型环形范围内的天赋","Only affects Passives in Medium Ring"}, + {"只影响中大环形范围内的天赋","Only affects Passives in Medium-Large Ring"}, + {"只影响大型环形范围内的天赋","Only affects Passives in Large Ring"}, + {"只影响极大环形范围内的天赋","Only affects Passives in Very Large Ring"}, + {"只影响巨大环形范围内的天赋","Only affects Passives in Massive Ring"}, + {"可以有第二个附魔词缀","Can have a second Instilled Modifier"}, + {"可以有额外 {0} 个附魔词缀","Can have {0} additional Instilled Modifiers"}, + {"具有该词缀时,最多可以有 1 个基底词缀","Can have a up to 1 Implicit Modifier while Item has this Modifier"}, + {"具有该词缀时,最多可以有 {0} 个基底词缀","Can have up to {0} Implicit Modifiers while Item has this Modifier"}, + {"允许的前缀 {0}","{0} Prefix Modifier allowed"}, + {"允许的后缀 {0}","{0} Suffix Modifier allowed"}, + {"没有插槽","Has no Sockets"}, + {"可以附加召唤词缀","Can roll Minion Modifiers"}, + {"可以附加图腾词缀","Can roll Totem Modifiers"}, + {"献祭最多 {} 个,完成试炼时可获得双倍返还","Sacrifice up to {} to receive double on Trial completion"}, + {"前缀无法被改变","Prefixes Cannot Be Changed"}, + {"基底词缀不能改变","Implicit Modifiers Cannot Be Changed"}, + {"后缀无法被改变","Suffixes Cannot Be Changed"}, + {"不能附加法术相关属性修正","Cannot roll Caster Modifiers"}, + {"不能附加武器攻击相关属性修正","Cannot roll Attack Modifiers"}, + {"可以最多拥有 3 个工艺属性","Can have up to 3 Crafted Modifiers"}, + {"可以有 {0} 个额外工艺词缀","Can have {0} additional Crafted Modifier"}, + {"可以有{0} 个额外工艺词缀","Can have {0} additional Crafted Modifiers"}, + {"无法附加需求 {0} 级以上的属性修正","Cannot roll Modifiers with Required Level above {0}"}, + {"外延异常状态词缀增幅提高 {0}%","{0}% increased Explicit Ailment Modifier magnitudes"}, + {"外延异常状态词缀增幅降低 {0}%","{0}% reduced Explicit Ailment Modifier magnitudes"}, + {"外延属性词缀增幅提高 {0}%","{0}% increased Explicit Attribute Modifier magnitudes"}, + {"外延属性词缀增幅降低 {0}%","{0}% reduced Explicit Attribute Modifier magnitudes"}, + {"外延施法伤害词缀增幅提高 {0}%","{0}% increased Explicit Caster Damage Modifier magnitudes"}, + {"外延施法伤害词缀增幅降低 {0}%","{0}% reduced Explicit Caster Damage Modifier magnitudes"}, + {"外延混沌词缀增幅提高 {0}%","{0}% increased Explicit Chaos Modifier magnitudes"}, + {"外延混沌词缀增幅降低 {0}%","{0}% reduced Explicit Chaos Modifier magnitudes"}, + {"外延冰霜词缀增幅提高 {0}%","{0}% increased Explicit Cold Modifier magnitudes"}, + {"外延冰霜词缀增幅降低 {0}%","{0}% reduced Explicit Cold Modifier magnitudes"}, + {"外延暴击词缀增幅提高 {0}%","{0}% increased Explicit Critical Modifier magnitudes"}, + {"外延暴击词缀增幅降低 {0}%","{0}% reduced Explicit Critical Modifier magnitudes"}, + {"外延伤害词缀增幅提高 {0}%","{0}% increased Explicit Damage Modifier magnitudes"}, + {"外延伤害词缀增幅降低 {0}%","{0}% reduced Explicit Damage Modifier magnitudes"}, + {"外延防御词缀增幅提高 {0}%","{0}% increased Explicit Defence Modifier magnitudes"}, + {"外延防御词缀增幅降低 {0}%","{0}% reduced Explicit Defence Modifier magnitudes"}, + {"外延火焰词缀增幅提高 {0}%","{0}% increased Explicit Fire Modifier magnitudes"}, + {"外延火焰词缀增幅降低 {0}%","{0}% reduced Explicit Fire Modifier magnitudes"}, + {"外延生命词缀增幅提高 {0}%","{0}% increased Explicit Life Modifier magnitudes"}, + {"外延生命词缀增幅降低 {0}%","{0}% reduced Explicit Life Modifier magnitudes"}, + {"外延闪电词缀增幅提高 {0}%","{0}% increased Explicit Lightning Modifier magnitudes"}, + {"外延闪电词缀增幅降低 {0}%","{0}% reduced Explicit Lightning Modifier magnitudes"}, + {"外延魔力词缀增幅提高 {0}%","{0}% increased Explicit Mana Modifier magnitudes"}, + {"外延魔力词缀增幅降低 {0}%","{0}% reduced Explicit Mana Modifier magnitudes"}, + {"外延物理词缀增幅提高 {0}%","{0}% increased Explicit Physical Modifier magnitudes"}, + {"外延物理词缀增幅降低 {0}%","{0}% reduced Explicit Physical Modifier magnitudes"}, + {"外延抗性词缀增幅提高 {0}%","{0}% increased Explicit Resistance Modifier magnitudes"}, + {"外延抗性词缀增幅降低 {0}%","{0}% reduced Explicit Resistance Modifier magnitudes"}, + {"外延速度词缀增幅提高 {0}%","{0}% increased Explicit Speed Modifier magnitudes"}, + {"外延速度词缀增幅降低 {0}%","{0}% reduced Explicit Speed Modifier magnitudes"}, + {"外延元素伤害词缀增幅提高 {0}%","{0}% increased Explicit Elemental Damage Modifier magnitudes"}, + {"外延元素伤害词缀增幅降低 {0}%","{0}% reduced Explicit Elemental Damage Modifier magnitudes"}, + {"外延召唤生物词缀增幅提高 {0}%","{0}% increased Explicit Minion Modifier magnitudes"}, + {"外延召唤生物词缀增幅降低 {0}%","{0}% reduced Explicit Minion Modifier magnitudes"}, + {"外延物理和混沌伤害词缀增幅提高 {0}%","{0}% increased Explicit Physical and Chaos Damage Modifier magnitudes"}, + {"外延物理和混沌伤害词缀增幅降低 {0}%","{0}% reduced Explicit Physical and Chaos Damage Modifier magnitudes"}, + {"渎灵词缀强度提高 {0}%","{0}% increased Desecrated Modifier magnitudes"}, + {"外延词缀幅度提高 {0}%","{0}% increased Explicit Modifier magnitudes"}, + {"外延词缀幅度降低 {0}%","{0}% reduced Explicit Modifier magnitudes"}, + {"固定基底词缀两倍效果加成","Implicit Modifier magnitudes are doubled"}, + {"固定基底词缀三倍效果加成","Implicit Modifier magnitudes are tripled"}, + {"{0}% 固定基底词缀效果加成","{0}% increased Implicit Modifier magnitudes"}, + {"{0}% 固定基底词缀效果降低","{0}% reduced Implicit Modifier magnitudes"}, + {"获得 {0} 级的狙击技能","Grants Level {0} Snipe Skill"}, + {"获得法术守护","Grants Spell Aegis"}, + {"拥有 1 个深渊插槽","Has 1 Abyssal Socket"}, + {"拥有 {0} 个深渊插槽","Has {0} Abyssal Sockets"}, + {"有 1 个插槽","Has 1 Socket"}, + {"有 {0} 个插槽","Has {0} Sockets"}, + {"获得 1 个额外技能栏位","Grants 1 additional Skill Slot"}, + {"获得 {0} 个额外技能栏位","Grants {0} additional Skill Slots"}, + {"只能在此物品上放入已腐化的技能石","You can only Socket Corrupted Gems in this item"}, + {"该物品仅能镶嵌符文","Only Runes can be Socketed in this item"}, + {"该物品仅能镶嵌灵核","Only Soul Cores can be Socketed in this item"}, + {"插槽上限 +{0}","+{0} to maximum Sockets"}, + {"插槽上限为 {0} 个","{0} to maximum Sockets"}, + {"各色插槽均有 1 个","Has one socket of each colour"}, + {"该区域会出现{0}个先驱者时空之门","Area contains {0} Harbinger Portals"}, + {"该区域有裂隙","Area is Breached"}, + {"该区域中的稀有和传奇怪物至少被{0}个罪魂附身","Rare and Unique Monsters in Area are Possessed by at least {0} Tormented Spirit"}, + {"该区域的庄园包含{0}农作物","Harvests in Area contain {0} Crops"}, + {"该区域会出现{0}个已经完全开启的额外深渊n深渊中包含来自超越赛季的怪物","Area contains {0} additional Abysses that have already fully openednAbysses contain monsters from Beyond this realm"}, + {"该区域会出现 1 个裂隙","Area contains a Breach"}, + {"该区域会出现 {0} 个裂隙","Area contains {0} Breaches"}, + {"{0}个怪物被精华禁锢","{0} Monsters are imprisoned by Essences"}, + {"区域内有一个额外的保险箱","Area contains an additional Strongbox"}, + {"该区域包含{0}个额外的保险箱","Area contains {0} additional Strongboxes"}, + {"该区域的玩家以先驱者的身份出现","Players in Area take on the form of Harbingers"}, + {"你只能在该物品中镶嵌红玉珠宝","You can only Socket Ruby Jewels in this item"}, + {"你只能在该物品中镶嵌翡翠珠宝","You can only Socket Emerald Jewels in this item"}, + {"你只能在该物品中镶嵌蓝玉珠宝","You can only Socket Sapphire Jewels in this item"}, + {"你只能在该物品中镶嵌 {0} 个红玉珠宝","You can only Socket {0} Ruby Jewel in this item"}, + {"你只能在该物品中镶嵌 {1} 个翡翠珠宝","You can only Socket {1} Emerald Jewel in this item"}, + {"你只能在该物品中镶嵌 {2} 个蓝玉珠宝","You can only Socket {2} Sapphire Jewel in this item"}, + {"你只能在该物品中镶嵌 {0} 个红玉珠宝和 {1} 个翡翠珠宝","You can only Socket {0} Ruby and {1} Emerald Jewel in this item"}, + {"你只能在该物品中镶嵌 {0} 个红玉珠宝和 {2} 个蓝玉珠宝","You can only Socket {0} Ruby and {2} Sapphire Jewel in this item"}, + {"你只能在该物品中镶嵌 {1} 个翡翠珠宝和 {2} 个蓝玉珠宝","You can only Socket {1} Emerald and {2} Sapphire Jewel in this item"}, + {"你只能在该物品中镶嵌 {0} 个红玉珠宝,{1} 个翡翠珠宝和 {2} 个蓝玉珠宝","You can only Socket {0} Ruby, {1} Emerald, and {2} Sapphire Jewel in this item"}, + {"技能石可以无视此物品上的插槽颜色","Gems can be Socketed in this Item ignoring Socket Colour"}, + {"该物品如同脚部装备一样从镶嵌的灵核中获得加成","This item gains bonuses from Socketed Soul Cores as though it was also Boots"}, + {"该物品如同手部装备一样从镶嵌的灵核中获得加成","This item gains bonuses from Socketed Soul Cores as though it was also Gloves"}, + {"该物品如同头部装备一样从镶嵌的灵核中获得加成","This item gains bonuses from Socketed Soul Cores as though it was also a Helmet"}, + {"该物品如同盾牌一样从镶嵌的灵核中获得加成","This item gains bonuses from Socketed Soul Cores as though it was also a Shield"}, + {"裂隙巨手很小","Breach Hands are small"}, + {"先驱者的冷却回复率提高{0}%","Harbingers have {0}% increased Cooldown Recovery Rate"}, + {"先驱者的冷却回复率降低{0}%","Harbingers have {0}% reduced Cooldown Recovery Rate"}, + {"发现一排{0}个的保险箱","Strongboxes are found in Sequences of {0}"}, + {"该区域有{0}%的几率出现一个来自超越赛季的首领","Area has {0}% chance to contain a Boss from Beyond"}, + {"该区域会出现一个来自超越赛季的首领","Area contains a Boss from Beyond"}, + {"该区域的农作物体型更大","Crops in Area are larger in size"}, + {"被禁锢的怪物有{0}个精华","Imprisoned Monsters have {0} Essences"}, + {"该区域中的稀有和传奇怪物被{0}个罪魂附身,它们的召唤生物被触碰","Rare and Unique Monsters in Area are Possessed by up to {0} Tormented Spirits and their Minions are Touched"}, + {"该区域包含{0}只紧握之手","Area contains {0} Clasped Hands"}, + {"击败敌人时玩家有{0}%的几率召唤一批先驱者怪物","Players have {0}% chance to summon a pack of Harbinger Monsters on Kill"}, + {"击败敌人时玩家召唤了一批先驱者怪物","Players summon a pack of Harbinger Monsters on Kill"}, + {"当插槽内未腐化的辅助宝石达到等级上限时吞噬该宝石n可以吞噬 {0} 个未腐化的辅助宝石n尚未吞噬任何宝石","Consumes Socketed Uncorrupted Support Gems when they reach Maximum LevelnCan Consume {0} Uncorrupted Support GemnHas not Consumed any Gems"}, + {"当插槽内未腐化的辅助宝石达到等级上限时吞噬该宝石n还可以吞噬额外 {0} 个未腐化的辅助宝石","Consumes Socketed Uncorrupted Support Gems when they reach Maximum LevelnCan Consume {0} additional Uncorrupted Support Gem"}, + {"已吞噬 1 个辅助宝石","Has Consumed 1 Gem"}, + {"找到的深渊珠宝有{0}%的几率被腐化,并且带5或6个随机词缀","Abyss Jewels found have {0}% chance to be Corrupted and have 5 or 6 random Modifiers"}, + {"找到的深渊珠宝被腐化,并且带5或6个随机词缀","Abyss Jewels found are Corrupted and have 5 or 6 random Modifiers"}, + {"裂隙打开和关闭的速度加快{0}%","Breaches open and close {0}% faster"}, + {"裂隙打开和关闭的速度减慢{0}%","Breaches open and close {0}% slower"}, + {"精华禁锢一名盗贼流放者","Essences imprison a Rogue Exile"}, + {"该区域的庄园种子至少为2阶","Harvest Seeds in Area are at least Tier 2"}, + {"在该区域找到的物品被替换成大量通货碎片","Items found in Area are replaced by stacks of Currency Shards"}, + {"裂隙有{0}%的几率出现一个首领","Breach has {0}% chance to contain a Boss"}, + {"保险箱有{0}%的几率是侦探的保险箱","Strongboxes have {0}% chance to be an Operative's Strongbox"}, + {"裂隙的效果区域提高{0}%","Breaches have {0}% increased Area of Effect"}, + {"掉落的裂隙碎片有{0}%的几率变成裂隙石","Breach Splinters have {0}% chance to drop as Breachstones instead"}, + {"在该区域击败的裂隙首领有{0}%的几率掉落一块裂隙石","Breach Bosses Defeated in Area have {0}% chance to drop a Breachstone"}, + {"发现位阶更高的精华","Essences found are a tier higher"}, + {"发现的精华有 {0}% 的几率位阶更高","Essences found have {0}% chance to be a tier higher"}, + {"该区域2阶的庄园种子有{0}%的几率升级成3阶","Tier 2 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 3"}, + {"保险箱有{0}%的几率被一群额外的怪物守卫","Strongboxes have {0}% chance to be guarded by an additional Pack of Monsters"}, + {"裂隙怪物的生命上限提高{0}%","Breach Monsters have {0}% increased Maximum Life"}, + {"裂隙怪物的生命上限降低{0}%","Breach Monsters have {0}% reduced Maximum Life"}, + {"腐蚀被囚禁的怪物不能释放他们","Corrupting Imprisoned Monsters cannot release them"}, + {"该区域3阶的庄园种子有{0}%的几率升级成4阶","Tier 3 Harvest Seeds in Area have {0}% chance to be upgraded to Tier 4"}, + {"保险箱中的怪物的生命提高{0}%","Monsters contained in Strongboxes have {0}% increased Life"}, + {"获得的武器和盾牌有 {0}% 的几率被腐化并具有一个基底","Weapons and Shields found have {0}% chance to be Corrupted with an Implicit"}, + {"获得的武器和盾牌有 {0}% 的几率为分裂","Weapons and Shields found have {0}% chance to be Fractured"}, + {"获得的武器和盾牌有 {0}% 的几率为完全连接","Weapons and Shields found have {0}% chance to be fully Linked"}, + {"获得的武器和盾牌有 {}% 的几率具有达到数量上限的插槽","Weapons and Shields found have {}% chance to have the maximum number of Sockets"}, + {"裂隙怪物造成的伤害提高{0}%","Breach Monsters deal {0}% increased Damage"}, + {"裂隙怪物造成的伤害降低{0}%","Breach Monsters deal {0}% reduced Damage"}, + {"被尖啸精华禁锢的怪物在释放时会被复制","Monsters Imprisoned by a Shrieking Essence will be Duplicated when released"}, + {"保险箱中的怪物造成的伤害提高{0}%","Monsters contained in Strongboxes deal {0}% increased Damage"}, + {"被禁锢的怪物有{0}%的几率额外掉落一件带精华词缀的稀有物品","Imprisoned Monsters have {0}% chance to drop an additional Rare Item with an Essence Modifier"}, + {"被禁锢的怪物额外掉落一件带精华词缀的稀有物品","Imprisoned Monsters drop an additional Rare Item with an Essence Modifier"}, + {"有 {0}% 的几率触发一个插入的战吼技能,它有 0.25 秒冷却时间","{0}% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges, with a 0.25 second Cooldown"}, + {"失去耐力球触发一个插入的战吼技能,它有 0.25 秒冷却时间","Trigger a Socketed Warcry Skill on losing Endurance Charges, with a 0.25 second Cooldown"}, + {"插入的技能石等级 {0}","{0} to Level of Socketed Gems"}, + {"此物品上装备的力量技能石等级 {0}","{0} to Level of Socketed Strength Gems"}, + {"此物品上装备的敏捷技能石等级 {0}","{0} to Level of Socketed Dexterity Gems"}, + {"可以在命匣中镶嵌一个非传奇基本珠宝","Can Socket a non-Unique Basic Jewel into the Phylactery"}, + {"此物品上装备的智慧技能石等级 {0}","{0} to Level of Socketed Intelligence Gems"}, + {"从已镶嵌的珠宝获得的加成效果提高 {0}%","{0}% increased Effect of bonuses gained from Socketed Jewel"}, + {"从已镶嵌的珠宝获得的加成效果降低 {0}%","{0}% reduced Effect of bonuses gained from Socketed Jewel"}, + {"人物等级每达到 {0} 级,镶嵌的技能宝石等级 +1","+1 to Level of Socketed Skill Gems per {0} Player Levels"}, + {"红色插槽内的技能石 {0} 等级","Gems Socketed in Red Sockets have {0} to Level"}, + {"绿色插槽内的技能石 {0}% 品质","Gems Socketed in Green Sockets have {0}% to Quality"}, + {"蓝色插槽内的技能石获得的经验提高 {0}%","Gems Socketed in Blue Sockets gain {0}% increased Experience"}, + {"此物品上装备的火焰技能石等级 {0}","{0} to Level of Socketed Fire Gems"}, + {"若你没有能量护盾,技能的魔力消耗总增 {0}%","{0}% more Mana Cost of Skills if you have no Energy Shield"}, + {"若你没有能量护盾,技能的魔力消耗总降 {0}%","{0}% less Mana Cost of Skills if you have no Energy Shield"}, + {"此物品上装备的冰霜技能石等级 {0}","{0} to Level of Socketed Cold Gems"}, + {"此物品上装备的闪电技能石等级 {0}","{0} to Level of Socketed Lightning Gems"}, + {"此物品上装备的混沌技能石等级 {0}","{0} to Level of Socketed Chaos Gems"}, + {"此物品上装备的法术技能石等级 {0}","{0} to Level of Socketed Spell Gems"}, + {"此物品上装备的持续时间技能石等级 {0}","{0} to Level of Socketed Duration Gems"}, + {"此物品上装备的效果区域技能石等级 {0}","{0} to Level of Socketed AoE Gems"}, + {"此物品上装备的投射物技能石等级 {0}","{0} to Level of Socketed Projectile Gems"}, + {"此物品上装备的弓技能石等级 {0}","{0} to Level of Socketed Bow Gems"}, + {"此物品上装备的近战技能石等级 {0}","{0} to Level of Socketed Melee Gems"}, + {"此物品上装备的召唤生物技能石等级 {0}","{0} to Level of Socketed Minion Gems"}, + {"此物品上装备的光环技能石等级 {0}","{0} to Level of Socketed Aura Gems"}, + {"此物品上装备的捷技能石等级 {0}","{0} to Level of Socketed Herald Gems"}, + {"此物品上装备的位移技能石等级 {0}","{0} to Level of Socketed Movement Gems"}, + {"插入的诅咒技能石等级 {0}","{0} to Level of Socketed Curse Gems"}, + {"此物品上装备的陷阱技能石等级 {0}","{0} to Level of Socketed Trap Gems"}, + {"此物品上装备的陷阱技能石或地雷技能石等级 {0}","{0} to Level of Socketed Trap or Mine Gems"}, + {"此物品上装备的瓦尔技能石等级 {0}","{0} to Level of Socketed Vaal Gems"}, + {"此物品上装备的辅助技能石等级 {0}","{0} to Level of Socketed Support Gems"}, + {"镶嵌的技能宝石等级提高 {0}","{0} to Level of Socketed Skill Gems"}, + {"插槽中的非瓦尔宝石等级增加{0}","{0} to Level of Socketed Non-Vaal Gems"}, + {"此物品上装备的战吼技能石等级 {0}","{0} to Level of Socketed Warcry Gems"}, + {"插槽内魔像技能攻击和施法速度提高 {0}%","Socketed Golem Skills have {0}% increased Attack and Cast Speed"}, + {"插槽内魔像技能的增益效果提高 {0}%","{0}% increased Effect of Buffs granted by Socketed Golem Skills"}, + {"插槽内魔像技能击中时有 {0}% 的几率嘲讽","Socketed Golem Skills have {0}% chance to Taunt on Hit"}, + {"插槽内的魔像技能每秒回复 {0}% 生命","Socketed Golem Skills have Minions Regenerate {0}% of maximum Life per second"}, + {"玩家施放插槽内的魔像技能会获得 {0} 秒猛攻状态","Gain Onslaught for {0} seconds when you Cast Socketed Golem Skill"}, + {"此物品上装备的魔像技能石等级 {0}","{0} to Level of Socketed Golem Gems"}, + {"此物品上装备的技能石品质 {0}%","{0}% to Quality of Socketed Gems"}, + {"此物品上装备的辅助技能石品质 {0}%","{0}% to Quality of Socketed Support Gems"}, + {"镶嵌的技能宝石品质提高 {0}%","{0}% to Quality of Socketed Skill Gems"}, + {"插入的范围伤害宝石品质 {0}%","{0}% to Quality of Socketed AoE Gems"}, + {"插入的光环宝石品质 {0}%","{0}% to Quality of Socketed Aura Gems"}, + {"插入的弓类宝石品质 {0}%","{0}% to Quality of Socketed Bow Gems"}, + {"插入的混沌宝石品质 {0}%","{0}% to Quality of Socketed Chaos Gems"}, + {"插入的冰霜宝石品质 {0}%","{0}% to Quality of Socketed Cold Gems"}, + {"插入的敏捷宝石品质 {0}%","{0}% to Quality of Socketed Dexterity Gems"}, + {"此物品上的元素技能石等级 {0}","{0} to Level of Socketed Elemental Gems"}, + {"插入的火焰宝石品质 {0}%","{0}% to Quality of Socketed Fire Gems"}, + {"插入的智慧宝石品质 {0}%","{0}% to Quality of Socketed Intelligence Gems"}, + {"插入的闪电宝石品质 {0}%","{0}% to Quality of Socketed Lightning Gems"}, + {"插入的近战宝石品质 {0}%","{0}% to Quality of Socketed Melee Gems"}, + {"插入的召唤生物宝石品质 {0}%","{0}% to Quality of Socketed Minion Gems"}, + {"插入的投射物宝石品质 {0}%","{0}% to Quality of Socketed Projectile Gems"}, + {"插入的力量宝石品质 {0}%","{0}% to Quality of Socketed Strength Gems"}, + {"镶嵌的符文效果提高 {0}%","{0}% increased effect of Socketed Runes"}, + {"镶嵌的符文效果降低 {0}%","{0}% reduced effect of Socketed Runes"}, + {"插槽内的深渊珠宝效果提高 {0}%","{0}% increased Effect of Socketed Abyss Jewels"}, + {"插槽内的深渊宝石效果降低 {0}%","{0}% reduced Effect of Socketed Abyss Jewels"}, + {"镶嵌的增幅器物品效果提高 {0}%","{0}% increased effect of Socketed Augment Items"}, + {"镶嵌的增幅器物品效果降低 {0}%","{0}% reduced effect of Socketed Augment Items"}, + {"镶嵌的灵核效果提高 {0}%","{0}% increased effect of Socketed Soul Cores"}, + {"镶嵌的灵核效果降低 {0}%","{0}% reduced effect of Socketed Soul Cores"}, + {"插入的辅助宝石也能辅助你身体护甲上的技能","Socketed Support Gems can also Support Skills from Equipped Body Armour"}, + {"插入的辅助宝石也能辅助你主手上的技能","Socketed Support Gems can also Support Skills from your Main Hand"}, + {"插入的辅助宝石受到 {0} 级的提高范围辅助","Socketed Gems are Supported by Level {0} Increased Area of Effect"}, + {"插入的辅助宝石受到 {0} 级的秘术增强辅助","Socketed Gems are Supported by Level {0} Arcane Surge"}, + {"插入的技能石被 {0} 级的大法师辅助","Socketed Gems are Supported by Level {0} Archmage"}, + {"插入的技能石被 {0} 级的神圣祝福辅助","Socketed Gems are Supported by Level {0} Divine Blessing"}, + {"插槽内的技能石被等级 {0} 的弹幕辅助","Socketed Gems are Supported by Level {0} Barrage"}, + {"插入的技能石被 {0} 级的斩首辅助","Socketed Gems are Supported by Level {0} Behead"}, + {"此物品上的技能石受到 {0} 级的血怒辅助","Socketed Gems are Supported by Level {0} Bloodlust"}, + {"插入的技能石被 {0} 级的嗜血辅助","Socketed Gems are Supported by Level {0} Bloodthirst"}, + {"此物品上的技能石受到 {0} 级的残暴辅助","Socketed Gems are Supported by Level {0} Brutality"}, + {"此物品上的技能石受到 {0} 级的受伤时施放辅助","Socketed Gems are Supported by Level {0} Cast when Damage Taken"}, + {"此物品上的技能石受到 {0} 级的 近战击败敌人时施放 辅助","Socketed Gems are Supported by Level {0} Cast On Melee Kill"}, + {"此物品上的技能石受到 {0} 级的吟唱时施放辅助","Socketed Gems are Supported by Level {0} Cast While Channelling"}, + {"此物品上的技能石受到 {0} 级的连锁辅助","Socketed Gems are Supported by Level {0} Chain"}, + {"此物品上的技能石受到 {0} 级的流血几率辅助","Socketed Gems are Supported by Level {0} Chance To Bleed"}, + {"此物品上的技能石受到 {0} 级的灼烧辅助","Socketed Gems are Supported by Level {0} Combustion"}, + {"插槽内的技能石受到 {0} 级的充能地雷辅助","Socketed Gems are Supported by Level {0} Charged Mines"}, + {"此物品上的技能石受到 {0} 级的贴身战斗辅助","Socketed Gems are Supported by Level {0} Close Combat"}, + {"镶嵌的技能宝石受 {0} 级终结辅助","Socketed Gems are Supported by Level {0} Culling Strike"}, + {"插入的技能石被 {0} 的蛊咒辅助","Socketed Gems are Supported by Level {0} Hextouch"}, + {"插槽中的宝石受{0}级诅咒之地辅助","Socketed Gems are Supported by Level {0} Cursed Ground"}, + {"此物品上的技能石受到 {0} 级的致命异常状态辅助","Socketed Gems are Supported by Level {0} Deadly Ailments"}, + {"插入的技能石被 {0} 的掠食辅助","Socketed Gems are Supported by Level {0} Predator"}, + {"此物品上的技能石受到 {0} 级的腐蚀辅助","Socketed Gems are Supported by Level {0} Decay"}, + {"插入的技能石被 {0} 级的裂地崩山辅助","Socketed Gems are Supported by Level {0} Earthbreaker"}, + {"此物品上的技能石受到 {0} 级的效能辅助","Socketed Gems are Supported by Level {0} Efficacy"}, + {"此物品上的技能石受到 {0} 级的元素集中辅助","Socketed Gems are Supported by Level {0} Elemental Focus"}, + {"此物品上的技能石受到 {0} 级的元素穿透辅助","Socketed Gems are Supported by Level {0} Elemental Penetration"}, + {"此物品上的技能石受到 {0} 级的给予辅助","Socketed Gems are Supported by Level {0} Empower"}, + {"此物品上的技能石受到 {0} 级的增幅辅助","Socketed Gems are Supported by Level {0} Enhance"}, + {"此物品上的技能石受到 {0} 级的启蒙辅助","Socketed Gems are Supported by Level {0} Enlighten"}, + {"插入的技能石被 {0} 级的恒祝辅助","Socketed Gems are Supported by Level {0} Eternal Blessing"}, + {"此物品上的技能石受到 {0} 级的狂怒饕餮辅助","Socketed Gems are Supported by Level {0} Feeding Frenzy"}, + {"此物品上的技能石受到 {0} 级的火焰穿透辅助","Socketed Gems are Supported by Level {0} Fire Penetration"}, + {"插入的技能石被 {0} 级的战争铁拳辅助","Socketed Gems are Supported by Level {0} Fist of War"}, + {"插入的技能石被 {0} 级的弩炮集火辅助","Socketed Gems are Supported by Level {0} Focused Ballista"}, + {"插入的技能石被 {0} 级的凌厉辅助","Socketed Gems are Supported by Level {0} Cruelty"}, + {"此物品上的技能石受到 {0} 级的充能陷阱辅助","Socketed Gems are Supported by Level {0} Charged Traps"}, + {"此物品上的技能石受到 {0} 级的高阶多重投射辅助","Socketed Gems are Supported by Level {0} Greater Multiple Projectiles"}, + {"此物品上的技能石受到 {0} 级的高等施法回响辅助","Socketed Gems are Supported by Level {0} Greater Spell Echo"}, + {"此物品上的技能石受到 {0} 级的高阶齐射辅助","Socketed Gems are Supported by Level {0} Greater Volley"}, + {"插槽中的宝石受{0}级魔蛊绽放辅助","Socketed Gems are Supported by Level {0} Hex Bloom"}, + {"此物品上的技能石受到 {0} 级的点燃扩散辅助","Socketed Gems are Supported by Level {0} Ignite Proliferation"}, + {"此物品上的技能石受到 {0} 级的献祭辅助","Socketed Gems are Supported by Level {0} Immolate"}, + {"此物品上的技能石受到 {0} 级的穿刺辅助","Socketed Gems are Supported by Level {0} Impale"}, + {"插入的技能石被 {0} 的末日将至辅助","Socketed Gems are Supported by Level {0} Impending Doom"}, + {"此物品上的技能石受到 {0} 级的提高燃烧伤害辅助","Socketed Gems are Supported by Level {0} Burning Damage"}, + {"此物品上的技能石受到 {0} 级的提高暴击几率辅助","Socketed Gems are Supported by Level {0} Increased Critical Strikes"}, + {"此物品上的技能石受到 {0} 级的持续时间提高辅助","Socketed Gems are Supported by Level {0} Increased Duration"}, + {"插入的技能石受到 {0} 级的炎军辅助","Socketed Gems are Supported by Level {0} Infernal Legion"}, + {"此物品上的技能石受到 {0} 级的法术凝聚辅助","Socketed Gems are Supported by Level {0} Intensify"}, + {"此物品上的技能石受到 {0} 级的钢铁之握辅助","Socketed Gems are Supported by Level {0} Iron Grip"}, + {"此物品上的技能石受到 {0} 级的物品数量增幅辅助","Socketed Gems are Supported by Level {0} Item Quantity"}, + {"此物品上的技能石受到 {0} 级的物品稀有度增幅辅助","Socketed Gems are Supported by Level {0} Item Rarity"}, + {"此物品上的技能石受到 {0} 级的击中生命回复辅助","Socketed Gems are Supported by Level {0} Life Gain On Hit"}, + {"插入的技能石被 {0} 级的赤炼辅助","Socketed Gems are Supported by Level {0} Lifetap"}, + {"此物品上的技能石受到 {0} 级的闪电穿透辅助","Socketed Gems are Supported by Level {0} Lightning Penetration"}, + {"此物品上的技能石受到 {0} 级的瘫痪辅助","Socketed Gems are Supported by Level {0} Maim"}, + {"插槽中的宝石受 {0} 级法铸箭矢辅助","Socketed Gems are Supported by Level {0} Manaforged Arrows"}, + {"插入的技能石被 {0} 级的击中咒印辅助","Socketed Gems are Supported by Level {0} Mark On Hit"}, + {"此物品上的技能石受到 {0} 级的肉盾辅助","Socketed Gems are Supported by Level {0} Meat Shield"}, + {"此物品上的技能石受到 {0} 级的满血攻击物理伤害辅助","Socketed Gems are Supported by Level {0} Damage On Full Life"}, + {"此物品上的技能石受到 {0} 级的地雷网辅助","Socketed Gems are Supported by Level {0} Minefield"}, + {"此物品上的技能石受到 {0} 级的幻影射手辅助","Socketed Gems are Supported by Level {0} Mirage Archer"}, + {"此物品上的技能石受到 {0} 级的多重图腾辅助","Socketed Gems are Supported by Level {0} Multiple Totems"}, + {"此物品上的技能石受到 {0} 级的施法回响辅助","Socketed Gems are Supported by Level {0} Spell Echo"}, + {"插入的技能石被 {0} 级的夜刃辅助","Socketed Gems are Supported by Level {0} Nightblade"}, + {"插槽中的宝石受 {0} 级动量辅助","Socketed Gems are Supported by Level {0} Momentum"}, + {"插槽中的宝石受{0}级过载聚能支持","Socketed Gems are Supported by Level {0} Overcharge"}, + {"此物品上的技能石受到 {0} 级的齐射辅助","Socketed Gems are Supported by Level {0} Volley"}, + {"此物品上的技能石受到 {0} 级的邪恶投掷辅助","Socketed Gems are Supported by Level {0} Vicious Projectiles"}, + {"此物品上的技能石受到 {0} 级的物理转闪电辅助","Socketed Gems are Supported by Level {0} Physical To Lightning"}, + {"插入的技能石被 {0} 的会心一击辅助","Socketed Gems are Supported by Level {0} Pinpoint"}, + {"此物品上的技能石受到 {0} 级的零点射击辅助","Socketed Gems are Supported by Level {0} Point Blank"}, + {"插入的技能石被 {0} 级的毒化辅助","Socketed Gems are Supported by Level {0} Critical Strike Affliction"}, + {"此物品上的技能石受到 {0} 级的暴击获得暴击球辅助","Socketed Gems are Supported by Level {0} Power Charge On Critical"}, + {"插槽中的宝石受 {0} 级棱光魔爆辅助","Socketed Gems are Supported by Level {0} Prismatic Burst"}, + {"此物品上的技能石受到 {0} 级的粉碎辅助","Socketed Gems are Supported by Level {0} Pulverise"}, + {"此物品上的技能石受到 {0} 级的怒火辅助","Socketed Gems are Supported by Level {0} Rage"}, + {"插槽内的技能石被等级 {0} 的箭之新星辅助","Socketed Gems are Supported by Level {0} Arrow Nova"}, + {"此物品上的技能石受到 {0} 级的弩炮图腾辅助","Socketed Gems are Supported by Level {0} Ballista Totem"}, + {"此物品上的技能石受到 {0} 级的极速腐化辅助","Socketed Gems are Supported by Level {0} Swift Affliction"}, + {"此物品上的技能石受到 {0} 级的降低格挡几率辅助","Socketed Gems are Supported by Level {0} Block Chance Reduction"}, + {"此物品上的技能石受到 {0} 级的持续时间缩短辅助","Socketed Gems are Supported by Level {0} Less Duration"}, + {"插槽内的技能石受到 {0} 级的高爆地雷辅助","Socketed Gems are Supported by Level {0} High-Impact Mine"}, + {"此物品上的技能石受到 {0} 级的无情辅助","Socketed Gems are Supported by Level {0} Ruthless"}, + {"插入的技能石被 {0} 级的助力之风辅助","Socketed Gems are Supported by Level {0} Second Wind"}, + {"此物品上的技能石受到 {0} 级的震波辅助","Socketed Gems are Supported by Level {0} Shockwave"}, + {"此物品上的技能石受到 {0} 级的投射物减速辅助","Socketed Gems are Supported by Level {0} Slower Projectiles"}, + {"插入的非持续吟唱型弓类技能由狙击触发n插入的触发型弓类技能获得 0.05 秒冷却时间","Socketed Non-Channelling Bow Skills are Triggered by SnipenSocketed Triggered Bow Skills gain a 0.05 second Cooldown"}, + {"此物品上的技能石受到 {0} 级的多重范围施法辅助","Socketed Gems are Supported by Level {0} Spell Cascade"}, + {"此物品上的技能石受到 {0} 级的先祖呼唤辅助","Socketed Gems are Supported by Level {0} Ancestral Call"}, + {"此物品上的技能石受到 {0} 级的灌注吟唱辅助","Socketed Gems are Supported by Level {0} Infused Channelling"}, + {"此物品上的技能石受到 {0} 级的元素大军辅助","Socketed Gems are Supported by Level {0} Elemental Army Support"}, + {"此物品上的技能石受到 {0} 级的召唤幻灵辅助","Socketed Gems are Supported by Level {0} Summon Phantasm"}, + {"插入的技能石受到 {0} 级的迅整辅助","Socketed Gems are Supported by Level {0} Swift Assembly"}, + {"插入的技能石被 {0} 级的迅猛烙印辅助","Socketed Gems are Supported by Level {0} Swiftbrand"}, + {"此物品上的技能石受到 {0} 级的陷阱冷却(辅)辅助","Socketed Gems are Supported by Level {0} Advanced Traps"}, + {"插入的技能石被 {0} 级的三位一体辅助","Socketed Gems are Supported by Level {0} Trinity"}, + {"此物品上的技能石受到 {0} 级的异常爆发辅助","Socketed Gems are Supported by Level {0} Unbound Ailments"}, + {"此物品上的技能石受到 {0} 级的释出辅助","Socketed Gems are Supported by Level {0} Unleash"}, + {"插入的技能石被 {0} 级的紧急号令辅助","Socketed Gems are Supported by Level {0} Urgent Orders"}, + {"此物品上的技能石受到 {0} 级的虚空操纵辅助","Socketed Gems are Supported by Level {0} Void Manipulation"}, + {"此物品上的技能石受到 {0} 级的凋零之触辅助","Socketed Gems are Supported by Level {0} Withering Touch"}, + {"装入技能槽的已触发技能造成双倍伤害","Socketed Triggered Skills deal Double Damage"}, + {"插入的技能石被 10 级的精准破坏辅助","Socketed Gems are Supported by Level 10 Controlled Destruction"}, + {"插入的技能石被 10 级的凝聚辅助","Socketed Gems are Supported by Level 10 Intensify"}, + {"插入的技能石被 10 级的施法回响辅助","Socketed Gems are Supported by Level 10 Spell Echo"}, + {"此物品上的技能石受到 {0} 级的强化版附加混沌伤害辅助","Socketed Gems are Supported by Level {0} Awakened Added Chaos Damage"}, + {"此物品上的技能石受到 {0} 级的强化版附加冰霜伤害辅助","Socketed Gems are Supported by Level {0} Awakened Added Cold Damage"}, + {"此物品上的技能石受到 {0} 级的强化版附加火焰伤害辅助","Socketed Gems are Supported by Level {0} Awakened Added Fire Damage"}, + {"此物品上的技能石受到 {0} 级的强化版附加闪电伤害辅助","Socketed Gems are Supported by Level {0} Awakened Added Lightning Damage"}, + {"此物品上的技能石受到 {0} 级的强化版先祖呼唤辅助","Socketed Gems are Supported by Level {0} Awakened Ancestral Call"}, + {"此物品上的技能石受到 {0} 级的强化版箭之新星辅助","Socketed Gems are Supported by Level {0} Awakened Arrow Nova"}, + {"此物品上的技能石受到 {0} 级的强化版渎神辅助","Socketed Gems are Supported by Level {0} Awakened Blasphemy"}, + {"此物品上的技能石受到 {0} 级的强化版野性残暴辅助","Socketed Gems are Supported by Level {0} Awakened Brutality"}, + {"此物品上的技能石受到 {0} 级的强化版燃烧伤害辅助","Socketed Gems are Supported by Level {0} Awakened Burning Damage"}, + {"此物品上的技能石受到 {0} 级的强化版暴击时施放辅助","Socketed Gems are Supported by Level {0} Awakened Cast On Critical"}, + {"此物品上的技能石受到 {0} 级的强化版吟唱时施放辅助","Socketed Gems are Supported by Level {0} Awakened Cast While Channelling"}, + {"此物品上的技能石受到 {0} 级的强化版连锁辅助","Socketed Gems are Supported by Level {0} Awakened Chain"}, + {"此物品上的技能石受到 {0} 级的强化版冰霜穿透辅助","Socketed Gems are Supported by Level {0} Awakened Cold Penetration"}, + {"此物品上的技能石受到 {0} 级的强化版精准破坏辅助","Socketed Gems are Supported by Level {0} Awakened Controlled Destruction"}, + {"插入的技能石被 {0} 的蛊咒强辅辅助","Socketed Gems are Supported by Level {0} Awakened Hextouch"}, + {"此物品上的技能石受到 {0} 级的强化版致命异常状态辅助","Socketed Gems are Supported by Level {0} Awakened Deadly Ailments"}, + {"此物品上的技能石受到 {0} 级的强化版元素专注辅助","Socketed Gems are Supported by Level {0} Awakened Elemental Focus"}, + {"镶嵌的宝石获得{0}级赋能(强辅)","Socketed Gems are Supported by Level {0} Awakened Empower"}, + {"镶嵌的宝石获得{0}级强化(强辅)","Socketed Gems are Supported by Level {0} Awakened Enhance"}, + {"镶嵌的宝石获得{0}级启蒙(强辅)","Socketed Gems are Supported by Level {0} Awakened Enlighten"}, + {"此物品上的技能石受到 {0} 级的强化版火焰穿透辅助","Socketed Gems are Supported by Level {0} Awakened Fire Penetration"}, + {"此物品上的技能石受到 {0} 级的强化版分裂辅助","Socketed Gems are Supported by Level {0} Awakened Fork"}, + {"此物品上的技能石受到 {0} 级的强化版和善辅助","Socketed Gems are Supported by Level {0} Awakened Generosity"}, + {"此物品上的技能石受到 {0} 级的强化版高阶多重投射辅助","Socketed Gems are Supported by Level {0} Awakened Greater Multiple Projectiles"}, + {"此物品上的技能石受到 {0} 级的强化版提高范围辅助","Socketed Gems are Supported by Level {0} Awakened Increased Area Of Effect"}, + {"此物品上的技能石受到 {0} 级的强化版闪电穿透辅助","Socketed Gems are Supported by Level {0} Awakened Lightning Penetration"}, + {"此物品上的技能石受到 {0} 级的强化版近战物理伤害辅助","Socketed Gems are Supported by Level {0} Awakened Melee Physical Damage"}, + {"此物品上的技能石受到 {0} 级的强化版近战伤害扩散辅助","Socketed Gems are Supported by Level {0} Awakened Melee Splash"}, + {"此物品上的技能石受到 {0} 级的强化版召唤生物伤害辅助","Socketed Gems are Supported by Level {0} Awakened Minion Damage"}, + {"此物品上的技能石受到 {0} 级的强化版多重打击辅助","Socketed Gems are Supported by Level {0} Awakened Multistrike"}, + {"此物品上的技能石受到 {0} 级的强化版多重范围施法辅助","Socketed Gems are Supported by Level {0} Awakened Spell Cascade"}, + {"此物品上的技能石受到 {0} 级的强化版施法回响辅助","Socketed Gems are Supported by Level {0} Awakened Spell Echo"}, + {"此物品上的技能石受到 {0} 级的强化版急速腐化辅助","Socketed Gems are Supported by Level {0} Awakened Swift Affliction"}, + {"此物品上的技能石受到 {0} 级的强化版异常爆发辅助","Socketed Gems are Supported by Level {0} Awakened Unbound Ailments"}, + {"此物品上的技能石受到 {0} 级的强化版释出辅助","Socketed Gems are Supported by Level {0} Awakened Unleash"}, + {"此物品上的技能石受到 {0} 级的强化版腐蚀箭矢辅助","Socketed Gems are Supported by Level {0} Awakened Vicious Projectiles"}, + {"此物品上的技能石受到 {0} 级的强化版虚空操纵辅助","Socketed Gems are Supported by Level {0} Awakened Void Manipulation"}, + {"此物品上的技能石受到{0} 级的强化版武器元素伤害攻击辅助","Socketed Gems are Supported by Level {0} Awakened Elemental Damage With Attacks"}, + {"插入的技能石被 {0} 级的{1}辅助","Socketed Gems are Supported by Level {0} {1}"}, + {"此物品上的技能石受到 {0} 级的集中效应辅助","Socketed Gems are Supported by Level {0} Concentrated Effect"}, + {"此物品上的技能石受到 {0} 级的陷阱辅助","Socketed Gems are Supported by Level {0} Trap"}, + {"此物品上的技能石受到 {0} 级的散弹陷阱辅助","Socketed Gems are Supported by Level {0} Cluster Trap"}, + {"此物品上的技能石受到 {0} 级的多重陷阱辅助","Socketed Gems are Supported by Level {0} Multiple Traps"}, + {"此物品上的技能石受到 {0} 级的陷阱及地雷伤害辅助","Socketed Gems are Supported by Level {0} Trap And Mine Damage"}, + {"此物品上的技能石受到 {0} 级的附加混沌伤害辅助","Socketed Gems are Supported by Level {0} Added Chaos Damage"}, + {"插入的技能石被 {0} 级的赤嚣辅助","Socketed Gems are Supported by Level {0} Arrogance"}, + {"此物品上的技能石受到 {0} 级的附加火焰伤害辅助","Socketed Gems are Supported by Level {0} Added Fire Damage"}, + {"此物品上的技能石受到 {0} 级的寒冰转烈焰辅助","Socketed Gems are Supported by Level {0} Cold to Fire"}, + {"此物品上的技能石受到 {0} 级的法术图腾辅助","Socketed Gems are Supported by Level {0} Spell Totem"}, + {"此物品上的技能石受到 {0} 级的元素扩散辅助","Socketed Gems are Supported by Level {0} Elemental Proliferation"}, + {"此物品上的技能石受到 {0} 级的附加闪电伤害辅助","Socketed Gems are Supported by Level {0} Added Lightning Damage"}, + {"此物品上的技能石受到 {0} 级的近战物理伤害辅助","Socketed Gems are Supported by Level {0} Melee Physical Damage"}, + {"此物品上的技能石受到 {0} 级的快速攻击辅助","Socketed Gems are Supported by Level {0} Faster Attacks"}, + {"此物品上的技能石受到 {0} 级的致盲辅助","Socketed Gems are supported by Level {0} Blind"}, + {"此物品上的技能石受到 {0} 级的近战伤害扩散辅助","Socketed Gems are supported by Level {0} Melee Splash"}, + {"此物品上的技能石受到 {0} 级的暴击时施放辅助","Socketed Gems are supported by Level {0} Cast On Critical"}, + {"此物品上的技能石受到 {0} 级的晕眩时施放辅助","Socketed Gems are supported by Level {0} Cast when Stunned"}, + {"此物品上的技能石受到 {0} 级的死亡时施放辅助","Socketed Gems are supported by Level {0} Cast on Death"}, + {"此物品上的技能石受到 {0} 级的晕眩辅助","Socketed Gems are supported by Level {0} Stun"}, + {"此物品上的技能石受到 {0} 级的额外命中辅助","Socketed Gems are supported by Level {0} Additional Accuracy"}, + {"此物品上的技能石受到 {0} 级的多重打击辅助","Socketed Gems are supported by Level {0} Multistrike"}, + {"此物品上的技能石受到 {0} 级的快速投射辅助","Socketed Gems are supported by Level {0} Faster Projectiles"}, + {"此物品上的技能石受到 {0} 级的生命偷取辅助","Socketed Gems are supported by Level {0} Life Leech"}, + {"此物品上的技能石受到 {0} 级的提高暴击伤害辅助","Socketed Gems are supported by Level {0} Increased Critical Damage"}, + {"此物品上的技能石受到 {0} 级的分裂辅助","Socketed Gems are supported by Level {0} Fork"}, + {"此物品上的技能石受到 {0}级的武器元素伤害攻击辅助","Socketed Gems are supported by Level {0} Elemental Damage with Attacks"}, + {"此物品上的技能石受到 {0} 级的启迪辅助","Socketed Gems are Supported by Level {0} Inspiration"}, + {"此物品上的技能石受到 {0} 级的和善辅助","Socketed Gems are Supported by Level {0} Generosity"}, + {"插入的宝石被 {0} 级的护体辅助","Socketed Gems are Supported by Level {0} Fortify"}, + {"此物品上的技能石受到 {0} 级的链爆地雷辅助","Socketed Gems are Supported by Level {0} Blastchain Mine"}, + {"此物品上的技能石受到 {0} 级的几率逃跑辅助","Socketed Gems are supported by Level {0} Chance to Flee"}, + {"此物品上的技能石受到 {0} 级的快速施法辅助","Socketed Gems are Supported by Level {0} Faster Casting"}, + {"此物品上的技能石受到 {0} 级的钢铁意志辅助","Socketed Gems are Supported by Level {0} Iron Will"}, + {"此物品上的技能石受到 {0} 级的击退辅助","Socketed Gems are Supported by Level {0} Knockback"}, + {"此物品上的技能石受到 {0} 级的召唤生物生命辅助","Socketed Gems are Supported by Level {0} Minion Life"}, + {"此物品上的技能石受到 {0} 级的低阶多重投射辅助","Socketed Gems are Supported by Level {0} Lesser Multiple Projectiles"}, + {"此物品上的技能石受到 {0} 级的召唤生物伤害辅助","Socketed Gems are Supported by Level {0} Minion Damage"}, + {"此物品上的技能石受到 {0} 级的召唤生物速度辅助","Socketed Gems are Supported by Level {0} Minion Speed"}, + {"此物品上的技能石受到 {0} 级的穿透辅助","Socketed Gems are supported by Level {0} Pierce"}, + {"此物品上的技能石受到 {0} 级的急冻辅助","Socketed Gems are Supported by Level {0} Hypothermia"}, + {"此物品上的技能石受到 {0} 级的霜咬辅助","Socketed Gems are Supported by Level {0} Ice Bite"}, + {"此物品上的技能石受到 {0} 级的冰霜穿透辅助","Socketed Gems are Supported by Level {0} Cold Penetration"}, + {"此物品上的技能石受到 {0} 级的魔力偷取辅助","Socketed Gems are Supported by Level {0} Mana Leech"}, + {"此物品上的技能石受到 {0} 级的附加冰霜伤害辅助","Socketed Gems are Supported by Level {0} Added Cold Damage"}, + {"此物品上的诅咒技能石受到 {0} 级的诅咒光环辅助","Socketed Gems are Supported by Level {0} Blasphemy"}, + {"插槽内的技能石被 {0} 级的闪电支配辅助","Socketed Gems are Supported by Level {0} Innervate"}, + {"插槽内的的技能石被 {0} 级的猛毒辅助","Socketed Gems are Supported by Level {0} Vile Toxins"}, + {"插入的技能石被 {0} 级的低阶毒化辅助","Socketed Gems are Supported by Level {0} Chance to Poison"}, + {"此物品上的召唤生物技能石由 {0} 级的生命偷取辅助","Socketed Minion Gems are Supported by Level {0} Life Leech"}, + {"此物品上的技能石由 {0} 级的精准破坏辅助","Socketed Gems are Supported by Level {0} Controlled Destruction"}, + {"插槽内的技能石受到 {0} 级的近战击晕获得耐力球辅助","Socketed Gems are Supported by Level {0} Endurance Charge on Melee Stun"}, + {"插入的技能石同时消耗生命并保留生命而非消耗和保留魔力","Socketed Gems Cost and Reserve Life instead of Mana"}, + {"插入的宝石的保留效能提高 {0}%","Socketed Gems have {0}% increased Reservation Efficiency"}, + {"插入的宝石的保留效能降低 {0}%","Socketed Gems have {0}% reduced Reservation Efficiency"}, + {"插入的宝石没有保留效果n你的祝福技能被禁用","Socketed Gems have no ReservationnYour Blessing Skills are Disabled"}, + {"插入的技能石的消耗及保留加成为原来的 {0}%","Socketed Skill Gems get a {0}% Cost & Reservation Multiplier"}, + {"插槽内的的近战技能石范围提高 {0}%","Socketed Melee Gems have {0}% increased Area of Effect"}, + {"插槽内的的近战技能石范围降低 {0}%","Socketed Melee Gems have {0}% reduced Area of Effect"}, + {"此物品上的技能石能一次召唤出达到数量上限的图腾","Socketed Skills Summon your maximum number of Totems in formation"}, + {"此物品上的技能石有 {0}% 的几率使敌人逃跑","Socketed Gems have {0}% chance to cause Enemies to Flee on Hit"}, + {"使用此此物品上的技能石技能击败怪物时,物品掉落数量提高 {0}%","Enemies slain by Socketed Gems drop {0}% increased item quantity"}, + {"使用此此物品上的技能石技能击败怪物时,物品掉落数量降低 {0}%","Enemies slain by Socketed Gems drop {0}% reduced item quantity"}, + {"由插入的诅咒技能施加的魔蛊被反射给了你","Hexes applied by Socketed Curse Skills are Reflected back to you"}, + {"此物品上的技能石有钢铁意志效果","Socketed Gems have Iron Will"}, + {"物品上的技能石会额外连锁弹射 {0} 次","Socketed Gems Chain {0} additional times"}, + {"插入的技能石 +3.5% 暴击率","Socketed Gems have +3.5% Critical Hit Chance"}, + {"插入的技能石 {0}% 暴击率","Socketed Gems have {0}% Critical Hit Chance"}, + {"包含碎裂的魔镜","Contains the Fragmented Mirror"}, + {"你用弓类攻击时有 {0}% 的几率触发一个插入的法术,它有 0.3 秒冷却时间","{0}% chance to Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"}, + {"你用弓类攻击时触发一个插入的法术,它有 0.3 秒冷却时间","Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown"}, + {"使用镶嵌的攻击技能时有 {0}% 的几率无视眩晕","{0}% chance to Ignore Stuns while using Socketed Attack Skills"}, + {"使用镶嵌的攻击技能时无视眩晕","Ignore Stuns while using Socketed Attack Skills"}, + {"插槽内的技能造成的攻击伤害总增 {0}%","Socketed Skills deal {0}% more Attack Damage"}, + {"插槽内的技能造成的攻击伤害总降 {0}%","Socketed Skills deal {0}% less Attack Damage"}, + {"镶嵌的攻击的暴击几率 {0}%","Socketed Attacks have {0}% to Critical Hit Chance"}, + {"插槽内的攻击技能获得 {0}% 暴击伤害加成","Socketed Attacks have {0}% to Critical Damage Bonus"}, + {"插槽内攻击技能的总魔力消耗 {0}","Socketed Attacks have {0} to Total Mana Cost"}, + {"此物品上的技能石总攻击和施法速度总增 {0}%","Socketed Gems have {0}% more Attack and Cast Speed"}, + {"插入技能的诅咒光环也作用于你自身","Curse Auras from Socketed Skills also affect you"}, + {"插入的技能石在低血时伤害总增 {0}%","Socketed Gems deal {0}% more Damage while on Low Life"}, + {"此物品上的技能石元素伤害总增 {0}%","Socketed Gems deal {0}% more Elemental Damage"}, + {"插入的技能击中时施加火焰、冰霜、闪电曝露效果","Socketed Skills apply Fire, Cold and Lightning Exposure on Hit"}, + {"此物品上的技能石魔力消耗降低 {0}%","Socketed Gems have {0}% reduced Mana Cost"}, + {"此物品上的技能石魔力消耗提高 {0}%","Socketed Gems have {0}% increased Mana Cost"}, + {"插入的技能石附加 {0} 到 {1} 点火焰伤害","Socketed Gems deal {0} to {1} Added Fire Damage"}, + {"插入的投射物法术的击中伤害总增 {0}%","Socketed Projectile Spells deal {0}% more Damage with Hits"}, + {"插入的投射物法术的击中伤害总降 {0}%","Socketed Projectile Spells deal {0}% less Damage with Hits"}, + {"插入的投射物法术的冷却时间 {0} 秒","Socketed Projectile Spells have {0} seconds to Cooldown"}, + {"插入的位移技能不消耗魔力","Socketed Movement Skills Cost no Mana"}, + {"插槽内的技能攻击速度提高 {0}%","Socketed Skills have {0}% increased Attack Speed"}, + {"插槽内的技能攻击速度降低 {0}%","Socketed Skills have {0}% reduced Attack Speed"}, + {"插槽内的技能施法速度提高 {0}%","Socketed Skills have {0}% increased Cast Speed"}, + {"插槽内的技能施法速度降低 {0}%","Socketed Skills have {0}% reduced Cast Speed"}, + {"插入的技能伤害翻倍","Socketed Skills deal Double Damage"}, + {"插槽内技能石的投射物会分叉","Projectiles from Socketed Gems Fork"}, + {"插槽内的技能造成的法术伤害总增 {0}%","Socketed Skills deal {0}% more Spell Damage"}, + {"插槽内的技能造成的法术伤害总降 {0}%","Socketed Skills deal {0}% less Spell Damage"}, + {"镶嵌的法术的暴击几率 {0}%","Socketed Spells have {0}% to Critical Hit Chance"}, + {"插槽内的法术获得 {0}% 暴击伤害加成","Socketed Spells have {0}% to Critical Damage Bonus"}, + {"插槽内的法术魔力消耗提高 {0}%","Socketed Spells have {0}% increased Mana Cost"}, + {"插槽内的法术魔力消耗降低 {0}%","Socketed Spells have {0}% reduced Mana Cost"}, + {"插入的位移技能的伤害总增 {0}%","Socketed Travel Skills deal {0}% more Damage"}, + {"插入的位移技能的伤害总降 {0}%","Socketed Travel Skills deal {0}% less Damage"}, + {"插入的瓦尔技能的效果区域提高 {0}%","Socketed Vaal Skills have {0}% increased Area of Effect"}, + {"插入的瓦尔技能的效果区域降低 {0}%","Socketed Vaal Skills have {0}% reduced Area of Effect"}, + {"插入的瓦尔技能的光环效果提高 {0}%","Socketed Vaal Skills have {0}% increased Aura Effect"}, + {"插入的瓦尔技能的光环效果降低 {0}%","Socketed Vaal Skills have {0}% reduced Aura Effect"}, + {"插入的瓦尔技能的伤害总增 {0}%","Socketed Vaal Skills deal {0}% more Damage"}, + {"插入的瓦尔技能的伤害总降 {0}%","Socketed Vaal Skills deal {0}% less Damage"}, + {"插入的瓦尔技能效果持续时间提高 {0}%","Socketed Vaal Skills have {0}% increased Skill Effect Duration"}, + {"插入的瓦尔技能效果持续时间降低 {0}%","Socketed Vaal Skills have {0}% reduced Skill Effect Duration"}, + {"插入的瓦尔技能使用时提供灵巧效果","Socketed Vaal Skills grant Elusive when Used"}, + {"插入的瓦尔技能击中时伤害特别幸运","Damage with Hits from Socketed Vaal Skills is Lucky"}, + {"插入的瓦尔技能击中时伤害特别不幸","Damage with Hits from Socketed Vaal Skills is Unlucky"}, + {"镶嵌的瓦尔技能的击中忽略敌方怪物的物理伤害减免","Hits from Socketed Vaal Skills ignore Enemy Monster Physical Damage Reduction"}, + {"插入的瓦尔技能击中时无视敌方怪物的抗性","Hits from Socketed Vaal Skills ignore Enemy Monster Resistances"}, + {"镶嵌的瓦尔技能的投射物速度提高 {0}%","Socketed Vaal Skills have {0}% increased Projectile Speed"}, + {"镶嵌的瓦尔技能的投射物速度降低 {0}%","Socketed Vaal Skills have {0}% reduced Projectile Speed"}, + {"插入的瓦尔技能的阻灵术持续时间提高 {0}%","Socketed Vaal Skills have {0}% increased Soul Gain Prevention Duration"}, + {"插入的瓦尔技能的阻灵术持续时间降低 {0}%","Socketed Vaal Skills have {0}% reduced Soul Gain Prevention Duration"}, + {"插入的瓦尔技能每次施放需要的灵魂量总增 {0}%","Socketed Vaal Skills require {0}% more Souls per Use"}, + {"插入的瓦尔技能每次施放需要的灵魂量总降 {0}%","Socketed Vaal Skills require {0}% less Souls per Use"}, + {"使用插入的瓦尔技能时,有 20% 的几率重新获得已消耗的灵魂","Socketed Vaal Skills have 20% chance to regain consumed Souls when used"}, + {"镶嵌宝石的战吼技能拥有{0}次冷却使用次数","Socketed Warcry Skills have {0} Cooldown Use"}, + {"施放插入的技能时,在消耗魔力前先消耗能量护盾","Spend Energy Shield before Mana for Costs of Socketed Skills"}, + {"若你近期内使用过插入的瓦尔技能,则获得提速尾流效果","You have Tailwind if you've used a Socketed Vaal Skill Recently"}, + {"此物品上的技能石持续伤害总增 {0}%","Socketed Gems deal {0}% more Damage over Time"}, + {"此物品上的技能石持续伤害总降 {0}%","Socketed Gems deal {0}% less Damage over Time"}, + {"此物品上的技能石额外获得元素之相","Socketed Gems have Elemental Equilibrium"}, + {"插槽内的非诅咒类范围技能石光环效果提高 {0}%","Socketed Non-Curse Aura Gems have {0}% increased Aura Effect"}, + {"插槽内的非诅咒类范围技能石光环效果降低 {0}%","Socketed Non-Curse Aura Gems have {0}% reduced Aura Effect"}, + {"插入的技能石具有苦难秘辛","Socketed Gems have Secrets of Suffering"}, + {"此物品上的技能石可以发射 1 个额外投射物","Socketed Gems fire an additional Projectile"}, + {"此物品上的技能石可以发射 {0} 个额外投射物","Socketed Gems fire {0} additional Projectiles"}, + {"插入的投射物法术发射一枚额外投射物","Socketed Projectile Spells fire an additional Projectile"}, + {"插入的投射物法术发射 {0} 枚额外投射物","Socketed Projectile Spells fire {0} additional Projectiles"}, + {"插槽内的技能石的投射物会以环状方式发射","Socketed Gems fire Projectiles in a circle"}, + {"插入的投射物法术环状发射投射物","Socketed Projectile Spells fire Projectiles in a circle"}, + {"此物品上的技能石提高 {0}% 技能效果持续时间","Socketed Gems have {0}% increased Skill Effect Duration"}, + {"此物品上的技能石降低 {0}% 技能效果持续时间","Socketed Gems have {0}% reduced Skill Effect Duration"}, + {"插入的投射物法术的技能效果持续时间总增 {0}%","Socketed Projectile Spells have {0}% more Skill Effect Duration"}, + {"插入的投射物法术的技能效果持续时间总降 {0}%","Socketed Projectile Spells have {0}% less Skill Effect Duration"}, + {"插槽内技能触发的陷阱会制造一阵烟雾","Traps from Socketed Skills create a Smoke Cloud when triggered"}, + {"插入的诅咒宝石的保留效能提高 {0}%","Socketed Curse Gems have {0}% increased Reservation Efficiency"}, + {"插入的诅咒宝石的保留效能降低 {0}%","Socketed Curse Gems have {0}% reduced Reservation Efficiency"}, + {"你头部装备上的技能穿透 20% 元素抗性","Skills from Equipped Helmet Penetrate 20% Elemental Resistances"}, + {"你手部装备上的技能范围提高 40%","Skills from Equipped Gloves have 40% increased Area of Effect"}, + {"图腾获得 {0}% 全元素抗性上限","Totems gain {0}% to all Maximum Elemental Resistances"}, + {"你头部装备上的技能使召唤的图腾上限 {0}","Skills from Equipped Helm have {0} to maximum number of Summoned Totems"}, + {"获得 {0} 级的冰霜闪现技能","Grants Level {0} Frostblink Skill"}, + {"提供 {0} 级火焰净化","Grants Level {0} Purity of Fire Skill"}, + {"获得 {0} 级的幻象传送","Grants Level {0} Illusory Warp Skill"}, + {"获得 {0} 级的捕熊陷阱","Grants Level {0} Bear Trap Skill"}, + {"获得 {0} 级的召唤巨石魔像","Grants Level {0} Summon Stone Golem Skill"}, + {"获得 {0} 级的复仇","Grants Level {0} Vengeance Skill"}, + {"获得 {0} 级的主动技能绝望,且可被此道具上的技能石辅助","Grants Level {0} Despair Skill"}, + {"提供 {0} 级冰霜净化","Grants Level {0} Purity of Ice Skill"}, + {"获得 20 级的召唤兽化恐喙鸟","Grants Level 20 Summon Bestial Rhoa Skill"}, + {"获得 20 级的召唤兽化之爪","Grants Level 20 Summon Bestial Ursa Skill"}, + {"获得 20 级的召唤兽化巨蛇","Grants Level 20 Summon Bestial Snake Skill"}, + {"提供 {0} 级闪电净化","Grants Level {0} Purity of Lightning Skill"}, + {"获得 {0} 级的主动技能易燃,且可被此道具上的技能石辅助","Grants Level {0} Flammability Skill"}, + {"获得召唤秘法先驱者","Grants Summon Harbinger of the Arcane Skill"}, + {"获得召唤时空先驱者","Grants Summon Harbinger of Time Skill"}, + {"获得召唤不屈先驱者","Grants Summon Harbinger of Focus Skill"}, + {"获得召唤射术先驱者","Grants Summon Harbinger of Directions Skill"}, + {"获得召唤冰雷先驱者","Grants Summon Harbinger of Storms Skill"}, + {"获得召唤残暴先驱者","Grants Summon Harbinger of Brutality Skill"}, + {"获得召唤高等秘法先驱者","Grants Summon Greater Harbinger of the Arcane Skill"}, + {"获得召唤高等时空先驱者","Grants Summon Greater Harbinger of Time Skill"}, + {"获得召唤高等不屈先驱者","Grants Summon Greater Harbinger of Focus Skill"}, + {"获得召唤高等射术先驱者","Grants Summon Greater Harbinger of Directions Skill"}, + {"获得召唤高等冰雷先驱者","Grants Summon Greater Harbinger of Storms Skill"}, + {"获得召唤高等残暴先驱者","Grants Summon Greater Harbinger of Brutality Skill"}, + {"获得 {0} 级的主动技能导电,且可被此道具上的技能石辅助","Grants Level {0} Conductivity Skill"}, + {"获得 {0} 级的主动技能冻伤,且可被此道具上的技能石辅助","Grants Level {0} Frostbite Skill"}, + {"获得 {0} 级的主动技能时空锁链,且可被此道具上的技能石辅助","Grants Level {0} Temporal Chains Skill"}, + {"提供 {0} 级迅捷","Grants Level {0} Haste Skill"}, + {"拥有 1 个额外的固有词缀","Has an additional Implicit Mod"}, + {"获得 {0} 级的主动技能清晰,且可被此道具上的技能石辅助","Grants Level {0} Clarity Skill"}, + {"提供 {0} 级赤色誓言","Grants Level {0} Blood Sacrament Skill"}, + {"获得 {0} 级的主动技能活力,且可被此道具上的技能石辅助","Grants Level {0} Vitality Skill"}, + {"获得 {0} 级的主动技能元素净化,且可被此道具上的技能石辅助","Grants Level {0} Purity of Elements Skill"}, + {"获得 {0} 级的主动技能元素之愈","Grants Level {0} Gluttony of Elements Skill"}, + {"提供 {0} 级雷霆","Grants Level {0} Wrath Skill"}, + {"每有 25 点力量,使用该武器击中时有 {0}% 的几率触发熔岩骤雨","Hits with this Weapon have {0}% chance to Trigger Molten Shower per 25 Strength"}, + {"提供 {0} 级憎恨","Grants Level {0} Hatred Skill"}, + {"提供 {0} 级愤怒","Grants Level {0} Anger Skill"}, + {"提供 {0} 级坚定","Grants Level {0} Determination Skill"}, + {"提供 {0} 级优雅","Grants Level {0} Grace Skill"}, + {"提供 {0} 级灼热光线","Grants Level {0} Scorching Ray Skill"}, + {"提供 {0} 级纪律","Grants Level {0} Discipline Skill"}, + {"提供 {0} 级嫉妒","Grants Level {0} Envy Skill"}, + {"提供 {0} 级清算","Grants Level {0} Reckoning Skill"}, + {"提供 {0} 级枯萎","Grants Level {0} Blight Skill"}, + {"提供 {0} 级狙击印记","Grants Level {0} Sniper's Mark Skill"}, + {"获得 {0} 级的主动技能元素要害,且可被此道具上的技能石辅助","Grants Level {0} Elemental Weakness Skill"}, + {"获得 {0} 级的主动技能多里亚尼之触,且可被此道具上的技能石辅助","Grants Level {0} Doryani's Touch Skill"}, + {"获得 {0} 级的主动技能脆弱,且可被此道具上的技能石辅助","Grants Level {0} Vulnerability Skill"}, + {"装备时触发 {0} 级陨命光环","Trigger Level {0} Death Aura when Equipped"}, + {"获得 {0} 级的主动技能冰风暴,且可被此道具上的技能石辅助","Grants Level {0} Icestorm Skill"}, + {"击败敌人时有 {0}% 的几率召唤 1 级的低阶神殿","{0}% chance to Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"}, + {"击败敌人时召唤 1 级的低阶神殿","Trigger Level 1 Create Lesser Shrine when you Kill an Enemy"}, + {"暴击时触发 {0} 级的奉献","Trigger Level {0} Consecrate when you deal a Critical Hit"}, + {"被击中时触发 {0} 级的感电地面","Trigger Level {0} Shock Ground when Hit"}, + {"获得 {0} 级的的主动技能召唤石化雕像","Grants Level {0} Petrification Statue Skill"}, + {"装备时触发 {0} 级的主动技能失明光环","Triggers Level {0} Blinding Aura when Equipped"}, + {"获得 {0} 级的的主动技能血脉奉献","Grants Level {0} Blood Offering Skill"}, + {"提供 {0} 级召唤德瑞的塑像n召唤德瑞的塑像时候触发插入的魔蛊技能n插入的技能可任意施加 5 次额外诅咒n插入的魔蛊技能产生的诅咒效果总降 20%","Grants Level {0} Summon Doedre's Effigy SkillnSocketed Hex Curse Skills are Triggered by Doedre's Effigy when SummonednHexes from Socketed Skills can apply 5 additional Cursesn20% less Effect of Curses from Socketed Hex Skills"}, + {"提供 {0} 级召唤德瑞的塑像n召唤德瑞的塑像时候触发插入的魔蛊诅咒技能n插入的技能可任意施加 5 次额外诅咒","Grants Level {0} Summon Doedre's Effigy SkillnSocketed Hex Curse Skills are Triggered by Doedre's Effigy when SummonednHexes from Socketed Skills can apply 5 additional Curses"}, + {"提供 {0} 级冬潮烙印","Grants Level {0} Wintertide Brand Skill"}, + {"获得 {0} 级的主动技能威吓战吼","Grants Level {0} Intimidating Cry Skill"}, + {"获得 {0} 级的主动技能精准,且可被此道具上的技能石辅助","Grants Level {0} Precision Skill"}, + {"获得 {0} 级的主动技能鸟之势","Grants Level {0} Aspect of the Avian Skill"}, + {"获得 {0} 级的骨制战甲","Grants Level {0} Bone Armour Skill"}, + {"获得 {0} 级的烙印喷涌","Grants Level {0} Brandsurge Skill"}, + {"提供钢铁呼唤","Grants Call of Steel"}, + {"获得 {0} 级的主动技能猫之势","Grants Level {0} Aspect of the Cat Skill"}, + {"获得 {0} 级的主动技能蟹之势","Grants Level {0} Aspect of the Crab Skill"}, + {"获得 {0} 级的冲刺技能","Grants Level {0} Dash Skill"}, + {"提供 {0} 级死亡之愿","Grants Level {0} Death Wish Skill"}, + {"获得 {0} 级的主动技能诱饵图腾","Grants Level {0} Decoy Totem Skill"}, + {"获得 {0} 级的疯狂之拥技能","Grants Level {0} Embrace Madness Skill"}, + {"获得 {0} 级的主动技能坚决战吼","Grants Level {0} Enduring Cry Skill"}, + {"提供 {0} 级苦痛之捷","Grants Level {0} Herald of Agony Skill"}, + {"获得 {0} 级的主动技能灰烬之捷","Grants Level {0} Herald of Ash Skill"}, + {"获得 {0} 级的主动技能寒冰之捷","Grants Level {0} Herald of Ice Skill"}, + {"提供 {0} 级纯净之捷","Grants Level {0} Herald of Purity Skill"}, + {"获得 {0} 级的主动技能闪电之捷","Grants Level {0} Herald of Thunder Skill"}, + {"提供 {0} 级闪电传送","Grants Level {0} Lightning Warp Skill"}, + {"提供 {0} 级怨毒光环","Grants Level {0} Malevolence Skill"}, + {"你在敌人周围使用非瓦尔猛击或打击技能攻击时触发 {0} 级的塔赫亚神选","Trigger Level {0} Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy"}, + {"提供 {0} 级尊严","Grants Level {0} Pride Skill"}, + {"获得 {0} 级的主动技能激励战吼","Grants Level {0} Rallying Cry Skill"}, + {"获得 {0} 级的主动技能惩击","Grants Level {0} Smite Skill"}, + {"获得 {0} 级的主动技能蛛之势","Grants Level {0} Aspect of the Spider Skill"}, + {"赋予等级 {} 烈焰之触技能","Grants Level {} Approaching Flames Skill"}, + {"提供 {0} 级精神失常","Grants Level {0} Unhinge Skill"}, + {"获得 {0} 级的主动技能瓦尔火焰净化,且可被此道具上的技能石辅助","Grants Level {0} Vaal Impurity of Fire Skill"}, + {"获得 {0} 级的主动技能瓦尔冰霜净化,且可被此道具上的技能石辅助","Grants Level {0} Vaal Impurity of Ice Skill"}, + {"获得 {0} 级的主动技能瓦尔闪电净化,且可被此道具上的技能石辅助","Grants Level {0} Vaal Impurity of Lightning Skill"}, + {"提供 {} 级鲜血渴求技能","Grants Level {} Thirst for Blood Skill"}, + {"提供 {0} 级奋锐光环","Grants Level {0} Zealotry Skill"}, + {"使用该武器暴击时有 {0}% 的几率触发 25 级的召唤幽狼","{0}% chance to Trigger Level 25 Summon Spectral Wolf on Critical Hit with this Weapon"}, + {"使用该武器暴击时触发 25 级的召唤幽狼","Trigger Level 25 Summon Spectral Wolf on Critical Hit with this Weapon"}, + {"当你施放一个诅咒法术时触发等级 {0} 暗语之吻","Trigger Level {0} Darktongue's Kiss when you Cast a Curse Spell"}, + {"当你使用技能时触发 {0} 级的虚空凝视","Trigger Level {0} Void Gaze when you use a Skill"}, + {"用该武器击中时,触发 {0} 级的闪电传送","Trigger Level {0} Lightning Warp on Hit with this Weapon"}, + {"当你攻击时触发 {0} 级的风暴突袭","Trigger Level {0} Storm Cascade when you Attack"}, + {"提供 {0} 级女王敕令","Grants Level {0} Queen's Demand Skill"}, + {"装备时触发等级20幽鬼之灵,n幽鬼之灵的数量上限 {0}","Triggers Level 20 Spectral Spirits when Equippedn{0} to maximum number of Spectral Spirits"}, + {"击败感电的敌人时,有 {0}% 几率触发镶嵌的法术","{0}% chance to Trigger Socketed Spells on killing a Shocked enemy"}, + {"使用该技能击败敌人时触发插入的召唤生物法术n该物品触发的召唤生物法术使用 5 次后有 0.25 秒冷却时间","Trigger Socketed Minion Spells on Kill with this WeaponnMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"}, + {"使用该技能击败敌人时有 {0}% 的几率触发插入的召唤生物法术n该物品触发的召唤生物法术使用 5 次后有 0.25 秒冷却时间","{0}% chance to Trigger Socketed Minion Spells on Kill with this WeaponnMinion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses"}, + {"在消耗至少 {0} 点预支花费的魔力n或触发一个技能时触发插入的法术,它有 0.1 秒冷却时间","Trigger Socketed Spells when you Spend at least {0} Mana on annUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"}, + {"有 {1}% 的几率在消耗至少 {0} 点预支花费的魔力n或触发一个技能时触发插入的法术,它有 0.1 秒冷却时间","{1}% chance to Trigger Socketed Spells when you Spend at least {0} Mana on annUpfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown"}, + {"你用弓类攻击时有 {0}% 的几率触发一个插入的弓类技能,它有 1 秒冷却时间","{0}% chance to Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"}, + {"你用弓类攻击时触发一个插入的弓类技能,它有 1 秒冷却时间","Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown"}, + {"装备时施放 {0} 级的艾贝拉斯之怒","Triggers Level {0} Abberath's Fury when Equipped"}, + {"击败敌人时触发 {0} 级的火焰爆破","Trigger Level {0} Fire Burst on Kill"}, + {"消耗总计 200 魔力后有 {0}% 的几率触发 20 级的秘术苏醒","{0}% chance to Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"}, + {"消耗总计 200 魔力后触发 20 级的秘术苏醒","Trigger Level 20 Arcane Wake after Spending a total of 200 Mana"}, + {"击中流血的敌人时,触发 {0} 级的裂骨新星","Trigger Level {0} Bone Nova when you Hit a Bleeding Enemy"}, + {"击败敌人时有 {0}% 的几率触发 20 级的幻化武器","{0}% chance to Trigger Level 20 Animate Weapon on Kill"}, + {"装备时触发 {0} 级的凝冰守护","Triggers Level {0} Cold Aegis when Equipped"}, + {"装备时触发 {0} 级的元素守护","Triggers Level {0} Elemental Aegis when Equipped"}, + {"装备时触发 {0} 级的烈焰守护","Triggers Level {0} Fire Aegis when Equipped"}, + {"装备时触发 {0} 级的主动技能闪电神盾","Triggers Level {0} Lightning Aegis when Equipped"}, + {"暴击时触发 {0} 级的雷霆万钧","Trigger Level {0} Lightning Bolt when you deal a Critical Hit"}, + {"装备时触发 {0} 级物理神盾","Triggers Level {0} Physical Aegis when Equipped"}, + {"配置时触发 {0} 级原能护盾n每个配置的核心天赋都使原能护盾可以承受 20 点元素伤害","Triggers Level {0} Primal Aegis when AllocatednPrimal Aegis can take 20 Elemental Damage per Player Level"}, + {"装备时触发 {0} 级召唤劲弩","Triggers Level {0} Summon Arbalists when Equipped"}, + {"分配时触发 {0} 级召唤触发机器人","Triggers Level {0} Summon Triggerbots when Allocated"}, + {"击中施放 20 级火焰爆破","Cast Level 20 Fire Burst on Hit"}, + {"迷踪状态下,每隔 0.5 秒便触发 {0} 级隐形打击","Trigger Level {0} Unseen Strike every 0.5 seconds while Phasing"}, + {"近战击中有 {0}% 的几率触发 16 级的熔岩爆破","{0}% chance to Trigger Level 16 Molten Burst on Melee Hit"}, + {"击败敌人时有 {0}% 的几率触发 1 级的召唤毒蛛","{0}% chance to Trigger Level 1 Raise Spiders on Kill"}, + {"击败敌人时有 {0}% 的几率触发 10 级的召唤愤怒狂灵","{0}% chance to Trigger Level 10 Summon Raging Spirit on Kill"}, + {"击败敌人时触发 10 级的召唤愤怒狂灵","Trigger Level 10 Summon Raging Spirit on Kill"}, + {"击败敌人时有 {0}% 的几率触发 18 级的召唤幽狼","{0}% Chance to Trigger Level 18 Summon Spectral Wolf on Kill"}, + {"击败敌人时触发 18 级的召唤幽狼","Trigger Level 18 Summon Spectral Wolf on Kill"}, + {"暴击时有 {0}% 的几率触发炼狱之诫","{0}% chance to Trigger Commandment of Inferno on Critical Hit"}, + {"暴击时触发炼狱之诫","Trigger Commandment of Inferno on Critical Hit"}, + {"装备时触发 {0} 级灵枢行走","Triggers Level {0} Corpse Walk when Equipped"}, + {"击败敌人时触发 {0} 级的玷污","Trigger Level {0} Contaminate when you Kill an Enemy"}, + {"装备时触发 {0} 级的泯灭之舞","Triggers Level {0} Death Walk when Equipped"}, + {"消灭敌人时触发等级10召唤幽狼","Trigger Level 10 Summon Spectral Wolf on Kill"}, + {"击败敌人时有 {0}% 的几率触发 1 级的狂野怒火","{0}% chance to Trigger Level 1 Blood Rage when you Kill an Enemy"}, + {"击败敌人时触发 1 级的狂野怒火","Trigger Level 1 Blood Rage when you Kill an Enemy"}, + {"当幻化守卫击败一个敌人时,有 {0}% 的几率触发 20 级的幻化守卫武器","{0}% chance to Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"}, + {"当幻化守卫击败一个敌人时,触发 20 级的幻化守卫武器","Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy"}, + {"当幻化武器击败一个敌人时,有 {0}% 的几率触发 18 级的幻化守卫武器","{0}% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"}, + {"当幻化武器击败一个敌人时,触发 18 级的幻化守卫武器","Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy"}, + {"当你使用物品上的技能时,有 {0}% 的几率触发 20 级的 暗影姿态","{0}% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill"}, + {"被击中时触发 20 级暗影姿态","Trigger Level 20 Shade Form when Hit"}, + {"被击中时有 {0}% 的几率触发 20 级暗影姿态","{0}% chance to Trigger Level 20 Shade Form when Hit"}, + {"触发 20 级混沌之风,条件为你获得鸟之力量或鸟之斗魄","Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight"}, + {"女王敕令可以触发 {0} 级审判烈焰","Queen's Demand can Trigger Level {0} Flames of Judgement"}, + {"女王敕令能触发 {0} 级审判风暴","Queen's Demand can Trigger Level {0} Storm of Judgement"}, + {"每 5 秒触发 {0} 级的血肉盛宴","Trigger Level {0} Feast of Flesh every 5 seconds"}, + {"每 5 秒触发 {0} 级的装甲奉献、血肉奉献或灵魂奉献n以此种方式触发的奉献技能也会影响你","Trigger Level {0} Bone Offering, Flesh Offering or Spirit Offering every 5 secondsnOffering Skills Triggered this way also affect you"}, + {"你格挡时触发 {0} 级破盾击","Trigger Level {0} Shield Shatter when you Block"}, + {"被诅咒的情况下,近战击中触发 {0} 级的元素守卫","Trigger Level {0} Elemental Warding on Melee Hit while Cursed"}, + {"使用该武器近战击中时触发 {0} 级火烈冲击","Trigger Level {0} Fiery Impact on Melee Hit with this Weapon"}, + {"你使用插入的技能时触发 {} 级烈焰冲刺","Trigger Level {} Flame Dash when you use a Socketed Skill"}, + {"至少 150 点力量下近战击中时,触发 {0} 级的涂炭震波","Trigger Level {0} Gore Shockwave on Melee Hit if you have at least 150 Strength"}, + {"你击中冻结的敌人时触发 {0} 级爆环冰刺","Trigger Level {0} Icicle Burst when you Hit a Frozen Enemy"}, + {"当你失去猫之隐匿时,触发 {0} 级的威吓战吼","Trigger Level {0} Intimidating Cry when you lose Cat's Stealth"}, + {"当你使用弓箭攻击时触发 {0} 级的箭雨","Trigger Level {0} Rain of Arrows when you Attack with a Bow"}, + {"装备时触发等级 {0} 的反射","Triggers Level {0} Reflection when Equipped"}, + {"你的陷阱触发后,随即触发 {0} 级的战争迷雾","Trigger Level {0} Fog of War when your Trap is triggered"}, + {"在你有精神球时使用技能,触发 {0} 级的精神冲击","Trigger Level {0} Spirit Burst when you Use a Skill while you have a Spirit Charge"}, + {"击败敌人时,触发 {0} 级的尾随之疮","Trigger Level {0} Stalking Pustule on Kill"}, + {"当你吞噬灵柩时触发 {0} 级的召唤幻灵技能","Trigger Level {0} Summon Phantasm Skill when you Consume a corpse"}, + {"你使用非触发型技能发射箭矢时,消耗一枚虚空之矢可以触发 {0} 级的虚空射击","Consumes a Void Charge to Trigger Level {0} Void Shot when you fire Arrows with a Non-Triggered Skill"}, + {"你使用药剂时触发 {0} 级召唤嘲讽装置","Trigger Level {0} Summon Taunting Contraption when you use a Flask"}, + {"当你施放一个诅咒法术时,有{0}% 几率触发插槽诅咒法术,有 0.25 秒的冷却时间","{0}% chance to Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"}, + {"当你施放一个诅咒法术时,触发插槽诅咒法术,有 0.25 秒的冷却时间","Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown"}, + {"被击中时有 {0}% 的几率触发 20 级的永恒窥视","{0}% chance to Trigger Level 20 Glimpse of Eternity when Hit"}, + {"被击中时触发 20 级的永恒窥视","Trigger Level 20 Glimpse of Eternity when Hit"}, + {"击败敌人时有 {0}% 的几率触发 20 级的藤蔓抽击","{0}% chance to Trigger Level 20 Tentacle Whip on Kill"}, + {"击败敌人时有 {0}% 的几率触发 20 级的召唤异动奇点","{0}% chance to Trigger Level 20 Summon Volatile Anomaly on Kill"}, + {"击中时触发 {0} 级的威吓战吼","Trigger Level {0} Intimidating Cry on Hit"}, + {"击中时触发一个插入的闪电法术,它有 0.25 秒冷却时间n插入的闪电法术触发时无花费","Trigger a Socketed Lightning Spell on Hit, with a 0.25 second CooldownnSocketed Lightning Spells have no Cost if Triggered"}, + {"有 {0}% 的几率在击中时触发一个插入的闪电法术,它有 0.25 秒冷却时间n插入的闪电法术触发时无花费","{0}% chance to Trigger a Socketed Lightning Spell on Hit, with a 0.25 second CooldownnSocketed Lightning Spells have no Cost if Triggered"}, + {"在近战暴击时触发一个插入的冰霜法术,它有 0.25 秒冷却时间","Trigger a Socketed Cold Spell on Melee Critical Hit, with a 0.25 second Cooldown"}, + {"持弓类施放法术时有 {0}% 的几率触发一个插入的弓类技能,它有1 秒冷却时间","{0}% chance to Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown"}, + {"持弓类施放法术时触发一个插入的弓类技能,它有1 秒冷却时间","Trigger a Socketed Bow Skill when you Cast a Spell whilenwielding a Bow, with a 1 second Cooldown"}, + {"有 {0}% 的几率在你用该武器攻击时触发一个插入的法术,它有 0.25 秒冷却时间","{0}% chance to Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"}, + {"你用该武器攻击时触发一个插入的法术,它有 0.25 秒冷却时间","Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown"}, + {"使用技能时触发一个插入的法术,它有 {0} 秒冷却时间n通过这种方式触发的法术消耗总增 150%","Trigger a Socketed Spell on Using a Skill, with a {0} second CooldownnSpells Triggered this way have 150% more Cost"}, + {"有 {0}% 的几率在使用技能时触发一个插入的法术,它有 8 秒冷却时间n通过这种方式触发的法术消耗总增 150%","{0}% chance to Trigger a Socketed Spell on Using a Skill, with a 8 second CooldownnSpells Triggered this way have 150% more Cost"}, + {"你使用技能时触发一个插入的法术,它有 8 秒冷却时间n通过这种方式触发的法术消耗总增 150%","Trigger a Socketed Spell when you Use a Skill, with a 8 second CooldownnSpells Triggered this way have 150% more Cost"}, + {"你在专注时有 {0}% 的几率触发插入的法术,它有 0.25 秒冷却时间","{0}% chance to Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"}, + {"你在专注时触发插入的法术,它有 0.25 秒冷却时间","Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown"}, + {"你用弓类攻击时触发 {0} 级毒雨","Trigger Level {0} Toxic Rain when you Attack with a Bow"}, + {"禁用其它护盾技能","Other Aegis Skills are Disabled"}, + {"品质上限为 {0}%","Maximum Quality is {0}%"}, + {"品质上限 {:+d}%","{:+d}% to Maximum Quality"}, + {"具有品质上限","Has maximum Quality"}, + {"此药剂无法使用,但效果持续生效","This Flask cannot be Used but applies its Effect constantly"}, + {"每秒获得 {0} 次充能","Gains {0} Charges per Second"}, + {"你消耗一具点燃的灵枢可恢复 {0} 次充能","Recharges {0} Charge when you Consume an Ignited corpse"}, + {"你被敌人击中时获得 {0} 次充能","Gain {0} Charge when you are Hit by an Enemy"}, + {"你造成暴击时可恢复 {0} 次充能","Recharges {0} Charge when you deal a Critical Hit"}, + {"暴击时有 {0}% 的几率获得 1点 药剂充能","{0}% chance to gain a Flask Charge when you deal a Critical Hit"}, + {"暴击时获得 1 点药剂充能","Gain a Flask Charge when you deal a Critical Hit"}, + {"你消灭恶魔时,恢复 {0} 次充能","Recharges {0} Charge when you Kill a Demon"}, + {"你承受暴击时恢复 {0} 次充能","Recharges {0} Charge when you take a Critical Hit"}, + {"品质不能提高伤害","Quality does not increase Damage"}, + {"品质不提高防御属性","Quality does not increase Defences"}, + {"你进入新区域时失去所有充能","Loses all Charges when you enter a new area"}, + {"{0} 生命回复","{0} to Life Recovered"}, + {"生命回复总增 {0}%","{0}% more Life Recovered"}, + {"生命回复总降 {0}%","{0}% less Life Recovered"}, + {"生效期间,药剂的生命回复效果也适用于能量护盾","Life Recovery from Flasks also applies to Energy Shield during Effect"}, + {"{0} 魔力回复","{0} to Mana Recovered"}, + {"{0} 秒回复时间","{0} seconds of Recovery"}, + {"持续时间总增 {0}%","{0}% more Duration"}, + {"持续时间总降 {0}%","{0}% less Duration"}, + {"低血时立即回复","Instant Recovery when on Low Life"}, + {"低魔时立即回复","Instant recovery when on Low Mana"}, + {"效果结束时,对周围的敌人造成 {0} 秒疲惫","Debilitate nearby Enemies for {0} Seconds when Effect ends"}, + {"被玩家击中时移除该效果","Effect is removed when Hit by a Player"}, + {"未保留的生命全满时不移除效果","Effect is not removed when Unreserved Life is Filled"}, + {"未保留的魔力全满时不移除效果","Effect is not removed when Unreserved Mana is Filled"}, + {"效果结束时立即回复","Recovery occurs instantly at the end of Effect"}, + {"使用时会扣除生命,等同于生命回复值的 {0}%","Removes {0}% of Life Recovered from Life when used"}, + {"使用时移除能量护盾上限的 {0}%","Removes {0}% of your maximum Energy Shield on use"}, + {"使用时承受生命上限 {0}% 的混沌伤害","You take {0}% of your maximum Life as Chaos Damage on use"}, + {"使用时恢复 {0}% 生命","Recover {0}% of maximum Life on use"}, + {"使用时回复全部生命","Recover Full Life on use"}, + {"每秒承受生命上限 {0}% 的混沌伤害","{0}% of Maximum Life taken as Chaos Damage per second"}, + {"使用时产生奉献地面","Creates Consecrated Ground on Use"}, + {"使用时产生冰缓地面","Creates Chilled Ground on Use"}, + {"该药剂产生三倍范围的奉献地面","Consecrated Ground created by this Flask has Tripled Radius"}, + {"该药剂产生两倍范围的奉献地面","Consecrated Ground created by this Flask has Doubled Radius"}, + {"该药剂产生的奉献地面范围提高 {0}%","{0}% increased Radius of Consecrated Ground created by this Flask"}, + {"使用会消耗达到上限的充能","Consumes Maximum Charges to use"}, + {"使用时消耗 1 个耐力球","Consumes 1 Endurance Charge on use"}, + {"使用时消耗 {0} 个耐力球","Consumes {0} Endurance Charges on use"}, + {"使用时消耗耐力球","Consumes Endurance Charges on use"}, + {"使用时消耗 1 个狂怒球","Consumes 1 Frenzy Charge on use"}, + {"使用时消耗 {0} 个狂怒球","Consumes {0} Frenzy Charges on use"}, + {"使用时消耗狂怒球","Consumes Frenzy Charges on use"}, + {"使用时消耗 1 个暴击球","Consumes 1 Power Charge on use"}, + {"使用时消耗 {0} 个暴击球","Consumes {0} Power Charges on use"}, + {"使用时消耗暴击球","Consumes Power Charges on use"}, + {"使用时获得瓦尔之灵,等于消耗的充能数量","Gain Vaal Souls equal to Charges Consumed when used"}, + {"使用时获得 {0} 个耐力球","Gain {0} Endurance Charge on use"}, + {"使用时获得 {0} 个狂怒球","Gain {0} Frenzy Charge on use"}, + {"使用时获得 {0} 个暴击球","Gain {0} Power Charge on use"}, + {"使用时,每个狂怒球都给予 {0} 秒猛攻状态","Gain Onslaught for {0} second per Frenzy Charge on use"}, + {"使用时获得 {0} 个瓦尔之灵","Gain {0} Vaal Souls on use"}, + {"使用时对周围敌人施加火焰、冰霜和闪电曝露","Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used"}, + {"使用时每个耐力球都使你恢复 {0}% 生命n使用时失去所有耐力球","Recover {0}% of maximum Life per Endurance Charge on usenLose all Endurance Charges on use"}, + {"使用时嘲讽周围敌人","Taunts nearby Enemies on use"}, + {"你使用药剂时击退一片区域内的敌人","Knocks Back Enemies in an Area when you use a Flask"}, + {"使用时有 {0}% 的几率诅咒敌人","{0}% chance to cause Enemies to Flee on use"}, + {"使用时产生一片烟雾","Creates a Smoke Cloud on Use"}, + {"使用时移除诅咒","Removes Curses on use"}, + {"在生命不满时使用则在 10 秒内额外恢复生命,等于生命药剂恢复量的 {0}%","Recover an additional {0}% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life"}, + {"在流血时使用可以在 4 秒内免疫流血n被腐化之血影响时使用可以在 4 秒内免疫腐化之血","Grants Immunity to Bleeding for 4 seconds if used while BleedingnGrants Immunity to Corrupted Blood for 4 seconds if used while affected by Corrupted Blood"}, + {"在流血时使用可以在接下来 {0} 秒免疫流血n被腐化之血影响时使用可以在接下来 {0} 秒免疫腐化之血","Grants Immunity to Bleeding for {0} seconds if used while BleedingnGrants Immunity to Corrupted Blood for {0} seconds if used while affected by Corrupted Blood"}, + {"被冰缓时使用可以在 4 秒内免疫冰缓n被冻结时使用可以在 4 秒内免疫冻结","Grants Immunity to Chill for 4 seconds if used while ChillednGrants Immunity to Freeze for 4 seconds if used while Frozen"}, + {"被冰缓时使用可以在接下来 {0} 内免疫冰缓n被冻结时使用可以在接下来 {0} 秒免疫冻结","Grants Immunity to Chill for {0} seconds if used while ChillednGrants Immunity to Freeze for {0} seconds if used while Frozen"}, + {"被点燃时使用可以在 4 秒内免疫点燃n使用时移除所有燃烧效果","Grants Immunity to Ignite for 4 seconds if used while IgnitednRemoves all Burning when used"}, + {"被点燃时使用可以在接下来 {0} 秒免疫点燃n使用时移除所有燃烧效果","Grants Immunity to Ignite for {0} seconds if used while IgnitednRemoves all Burning when used"}, + {"缓速时使用可以在接下来 {0} 秒免疫缓速","Grants Immunity to Hinder for {0} seconds if used while Hindered"}, + {"瘫痪时使用可以在接下来 {0} 秒免疫瘫痪","Grants Immunity to Maim for {0} seconds if used while Maimed"}, + {"中毒时使用可以免疫中毒,持续 4 秒","Grants Immunity to Poison for 4 seconds if used while Poisoned"}, + {"中毒时使用可以免疫中毒,持续 {0} 秒","Grants Immunity to Poison for {0} seconds if used while Poisoned"}, + {"遭受感电时使用可以在 4 秒内免疫感电","Grants Immunity to Shock for 4 seconds if used while Shocked"}, + {"遭受感电时使用可以在接下来 {0} 秒免疫感电","Grants Immunity to Shock for {0} seconds if used while Shocked"}, + {"在生命不满时使用可以缓速周围敌人,使它们的移动速度降低 {0}%","Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Life"}, + {"在魔力不满时使用可以缓速周围敌人,使它们的移动速度降低 {0}%","Hinders nearby Enemies with {0}% reduced Movement Speed if used while not on Full Mana"}, + {"驱散冰冻与冰缓","Removes Frozen and Chilled on use"}, + {"药剂持续期间免疫点燃n使用时移除燃烧效果","Immunity to Ignite during EffectnRemoves Burning on use"}, + {"使用药剂时产生一只敌对的蠕虫n蠕虫在被击中时摧毁","An Enemy Writhing Worms escape the Flask when usednWrithing Worms are destroyed when Hit"}, + {"使用药剂时产生 {0} 只敌对的蠕虫n蠕虫在被击中时摧毁","{0} Enemy Writhing Worms escape the Flask when usednWrithing Worms are destroyed when Hit"}, + {"不能手动使用","Cannot be Used manually"}, + {"被诅咒时自动使用","Used when you become Cursed"}, + {"跟接邻的药剂一起自动使用","Used when an adjacent Flask is used"}, + {"你开始流血时自动使用","Used when you start Bleeding"}, + {"陷入冰缓时自动使用","Used when you become Chilled"}, + {"陷入冻结时自动使用","Used when you become Frozen"}, + {"被点燃时自动使用","Used when you become Ignited"}, + {"陷入中毒时自动使用","Used when you become Poisoned"}, + {"陷入感电时自动使用","Used when you become Shocked"}, + {"当你受到减速影响时使用","Used when you are affected by a Slow"}, + {"当你受到击中混沌伤害时使用","Used when you take Chaos damage from a Hit"}, + {"当你受到击中冰霜伤害时使用","Used when you take Cold damage from a Hit"}, + {"你格挡时自动使用","Used when you Block"}, + {"当你受到击中火焰伤害时使用","Used when you take Fire damage from a Hit"}, + {"该药剂效果结束时自动重新使用","Reused at the end of this Flask's effect"}, + {"充能全满时自动使用","Used when Charges reach full"}, + {"你失去防卫技能增益效果时自动使用","Used when you lose a Guard Skill Buff"}, + {"你使用防卫技能时自动使用","Used when you Use a Guard Skill"}, + {"若你没有任何药剂效果时击中稀有或传奇敌人,便自动使用","Used when you Hit a Rare or Unique Enemy, if not already in effect"}, + {"当你击败稀有或传奇敌人时使用","Used when you kill a Rare or Unique enemy"}, + {"当你受到击中闪电伤害时使用","Used when you take Lightning damage from a Hit"}, + {"在你于完美时机释放技能时使用","Used when you release a skill with Perfect Timing"}, + {"当你被晕眩时使用","Used when you become Stunned"}, + {"你承受残暴打击时自动使用","Used when you take a Savage Hit"}, + {"你使用位移技能时自动使用","Used when you Use a Travel Skill"}, + {"你使用生命药剂时自动使用","Used when you use a Life Flask"}, + {"效果提高 {0}%","{0}% increased effect"}, + {"效果降低 {0}%","{0}% reduced effect"}, + {"效果提高 {0}%,使用时该数值 -1%","{0}% increased effect. -1% to this value when used"}, + {"效果降低 {0}%,使用时该数值 -1%","{0}% reduced effect. -1% to this value when used"}, + {"生效期间,护甲提高 {0}%","{0}% increased Armour during Effect"}, + {"生效期间,闪避值提高 {0}%","{0}% increased Evasion Rating during Effect"}, + {"生效期间,能量护盾提高 {0}%","{0}% increased Energy Shield during Effect"}, + {"生效期间,适应对所有元素伤害生效","Adaptations apply to all Elemental Damage during Effect"}, + {"生效期间,命中值提高 {0}%","{0}% increased Accuracy Rating during Effect"}, + {"生效期间,攻击速度提高 {0}%","{0}% increased Attack Speed during Effect"}, + {"生效期间,攻击速度降低 {0}%","{0}% reduced Attack Speed during Effect"}, + {"生效期间,施法速度提高 {0}%","{0}% increased Cast Speed during Effect"}, + {"生效期间,施法速度降低 {0}%","{0}% reduced Cast Speed during Effect"}, + {"生效期间,移动速度提高 {0}%","{0}% increased Movement Speed during Effect"}, + {"生效期间,晕眩回复提高 {0}%","{0}% increased Stun Recovery during effect"}, + {"生效期间,元素抗性额外提高 {0}%","{0}% additional Elemental Resistances during Effect"}, + {"生效期间,物理攻击伤害的 {0}% 转化为生命偷取","Leech {0}% of Physical Attack Damage as Life during Effect"}, + {"低魔时伤害穿透 {0}% 闪电抗性","Damage Penetrates {0}% Lightning Resistance if on Low Mana"}, + {"生效期间,物理攻击伤害的 {0}% 转化为魔力偷取","Leech {0}% of Physical Attack Damage as Mana during Effect"}, + {"生效期间,近战攻击添加击退","Adds Knockback to Melee Attacks during Effect"}, + {"生效期间,受到物理伤害的 {0}% 转化为冰霜伤害","{0}% of Physical Damage from Hits taken as Cold Damage during Effect"}, + {"药剂持续期间,获得等同 {0}% 物理伤害的冰霜伤害","Gain {0}% of Physical Damage as Extra Cold Damage during effect"}, + {"生效期间,有 {0}% 几率避免被冰缓","{0}% chance to Avoid being Chilled during Effect"}, + {"生效期间,受到的混沌伤害不会双倍扣除能量护盾","Chaos Damage taken does not cause double loss of Energy Shield during effect"}, + {"生效期间,有 {0}% 几率避免被冰冻","{0}% chance to Avoid being Frozen during Effect"}, + {"生效期间使用技能会赋予你临终叹息,魔力消耗为 {0}%","Grants Last Breath when you Use a Skill during Effect, for {0}% of Mana Cost"}, + {"生效期间,有 {0}% 几率避免被点燃","{0}% chance to Avoid being Ignited during Effect"}, + {"生效期间,有 {0}% 几率避免被感电","{0}% chance to Avoid being Shocked during Effect"}, + {"生效期间,有 {0}% 几率击中造成中毒","{0}% chance to Poison on Hit during Effect"}, + {"生效期间,减免的物理伤害提高 {0}%","{0}% additional Physical Damage Reduction during Effect"}, + {"生效期间命中可击退","Hits Knockback during Effect"}, + {"生效期间,效果区域提高 {0}%","{0}% increased Area of Effect during Effect"}, + {"生效期间,有 {0}% 几率避免被晕眩","{0}% Chance to Avoid being Stunned during Effect"}, + {"生效期间不会被晕眩","Cannot be Stunned during Effect"}, + {"生效期间,对奉献地面上的敌人的暴击几率 {0}%","{0}% to Critical Hit Chance against Enemies on Consecrated Ground during Effect"}, + {"生效期间,暴击率提高 {0}%","{0}% increased Critical Hit Chance during Effect"}, + {"生效期间,暴击率降低 {0}%","{0}% reduced Critical Hit Chance during Effect"}, + {"生效期间,具有终结效果","Culling Strike during Effect"}, + {"效果期间将所受伤害的 {0}% 吸纳为生命","{0}% of Damage taken during effect Recouped as Life"}, + {"生效期间产生的奉献地面使敌人承受的伤害提高 {0}%","Consecrated Ground created during Effect applies {0}% increased Damage taken to Enemies"}, + {"生效期间,每秒获得 1 个耐力球","Gain 1 Endurance Charge per Second during Effect"}, + {"效果期间被敌人击中时获得 {0} 点怒火","Gain {0} Rage when Hit by an Enemy during effect"}, + {"技能在效果持续期间的完美时机窗口延长 {0}%","Skills have {0}% longer Perfect Timing window during effect"}, + {"生效期间免疫流血和腐化之血","Immunity to Bleeding and Corrupted Blood during Effect"}, + {"生效期间免疫所有伤害","Immunity to Damage during Effect"}, + {"生效期间免疫冻结和冰缓","Immunity to Freeze and Chill during Effect"}, + {"生效期间免疫中毒","Immunity to Poison during Effect"}, + {"生效期间免疫感电","Immunity to Shock during Effect"}, + {"在药剂生效期间被石化","Petrified during Effect"}, + {"生效期间,找到的物品稀有度提高 {0}%","{0}% increased Rarity of Items found during Effect"}, + {"生效期间,找到的物品稀有度降低 {0}%","{0}% reduced Rarity of Items found during Effect"}, + {"生效期间生命偷取立即生效","Life Leech is instant during Effect"}, + {"生效期间每秒再生 {0}% 生命","Regenerate {0}% of maximum Life per second during Effect"}, + {"效果期间不具有固有的怒火损失","No Inherent loss of Rage during effect"}, + {"生效期间不能获得魔力","Cannot gain Mana during effect"}, + {"生效期间,你造成的非伤害型异常状态效果提高 {0}%","{0}% increased Effect of Non-Damaging Ailments you inflict during Effect"}, + {"生效期间,你造成的非伤害型异常状态效果降低 {0}%","{0}% reduced Effect of Non-Damaging Ailments you inflict during Effect"}, + {"生效期间,技能发射 1 个额外投射物","Skills fire an additional Projectile during Effect"}, + {"生效期间,技能发射 {0} 个额外投射物","Skills fire {0} additional Projectiles during Effect"}, + {"生效期间,承受的反射伤害提高 {0}%","{0}% increased Reflected Damage taken during Effect"}, + {"生效期间,承受的反射伤害降低 {0}%","{0}% reduced Reflected Damage taken during Effect"}, + {"生效期间,技能魔力消耗提高 {0}%","{0}% increased Mana Cost of Skills during Effect"}, + {"生效期间,技能魔力消耗降低 {0}%","{0}% reduced Mana Cost of Skills during Effect"}, + {"生效期间每秒获得 {0} 个瓦尔之灵","Gain {0} Vaal Soul Per Second during effect"}, + {"你在效果持续期间没有暴击伤害加成","You have no Critical Damage Bonus during Effect"}, + {"生效期间,你造成的中毒持续时间提高 {0}%","{0}% increased Duration of Poisons you inflict during Effect"}, + {"生效期间,你造成的中毒持续时间降低 {0}%","{0}% reduced Duration of Poisons you inflict during Effect"}, + {"生效期间,你受到的流血持续时间提高 {0}%","{0}% increased Bleeding Duration on you during Effect"}, + {"生效期间,你受到的流血持续时间降低 {0}%","{0}% reduced Bleeding Duration on you during Effect"}, + {"生效期间,你受到的冰缓效果提高 {0}%","{0}% increased Effect of Chill on you during Effect"}, + {"生效期间,你受到的冰缓效果降低 {0}%","{0}% reduced Effect of Chill on you during Effect"}, + {"生效期间,你受到的诅咒效果提高 {0}%","{0}% increased Effect of Curses on you during Effect"}, + {"生效期间,你受到的诅咒效果降低 {0}%","{0}% reduced Effect of Curses on you during Effect"}, + {"生效期间,你受到的冻结持续时间提高 {0}%","{0}% increased Freeze Duration on you during Effect"}, + {"生效期间,你受到的冻结持续时间降低 {0}%","{0}% reduced Freeze Duration on you during Effect"}, + {"生效期间,你受到的点燃持续时间提高 {0}%","{0}% increased Ignite Duration on you during Effect"}, + {"生效期间,你受到的点燃持续时间降低 {0}%","{0}% reduced Ignite Duration on you during Effect"}, + {"生效期间,你受到的中毒持续时间提高 {0}%","{0}% increased Poison Duration on you during Effect"}, + {"生效期间,你受到的中毒持续时间降低 {0}%","{0}% reduced Poison Duration on you during Effect"}, + {"生效期间,你受到的感电效果提高 {0}%","{0}% increased Effect of Shock on you during Effect"}, + {"生效期间,你受到的感电效果降低 {0}%","{0}% reduced Effect of Shock on you during Effect"}, + {"生效期间,所有元素抗性上限 {0}%","{0}% to all maximum Elemental Resistances during Effect"}, + {"生效期间有 {0}% 的几率格挡攻击伤害","{0}% Chance to Block Attack Damage during Effect"}, + {"生效期间不能获得生命","Cannot gain Life during effect"}, + {"生效期间,通过其他药剂获得的各种充能提高 {0}%","{0}% increased Charges gained by Other Flasks during Effect"}, + {"生效期间,暴击的中毒效果提高 {0}%","{0}% increased Effect of Poison from Critical Hits during Effect"}, + {"生效期间,暴击的中毒效果降低 {0}%","{0}% reduced Effect of Poison from Critical Hits during Effect"}, + {"生效期间,对奉献地面上的敌人暴击率提高 {0}%","{0}% increased Critical Hit Chance against Enemies on Consecrated Ground during Effect"}, + {"生效期间,对奉献地面上的敌人暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Enemies on Consecrated Ground during Effect"}, + {"生效期间,持续伤害提高 {0}%","{0}% increased Damage Over Time during Effect"}, + {"生效期间,持续伤害降低 {0}%","{0}% reduced Damage Over Time during Effect"}, + {"生效期间,对恶魔造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Demons during Effect"}, + {"生效期间,对恶魔造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Demons during Effect"}, + {"生效期间,来自恶魔的伤害提高 {0}%","{0}% increased Damage taken from Demons during Effect"}, + {"生效期间,来自恶魔的伤害降低 {0}%","{0}% reduced Damage taken from Demons during Effect"}, + {"生效期间获得额外混沌伤害,等于元素伤害的 {0}%","Gain {0}% of Elemental Damage as Extra Chaos Damage during effect"}, + {"生效期间,找到的物品数量提高 {0}%","{0}% increased Quantity of Items found during Effect"}, + {"生效期间免疫冻结、冻缓、诅咒和晕眩","Immunity to Freeze, Chill, Curses and Stuns during Effect"}, + {"生效期间,照亮范围提高 {0}%","{0}% increased Light Radius during Effect"}, + {"生效期间技能不消耗魔力","Skills Cost no Mana during Effect"}, + {"生效期间,获得额外混沌伤害,等于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Chaos Damage during effect"}, + {"生效期间,所有元素抗性 {0}%","{0}% to Elemental Resistances during Effect"}, + {"瓦尔技能生效期间提高{0}%暴击率","{0}% increased Critical Hit Chance with Vaal Skills during effect"}, + {"瓦尔技能生效期间降低{0}%暴击率","{0}% reduced Critical Hit Chance with Vaal Skills during effect"}, + {"生效期间,瓦尔技能的伤害提高 {0}%","{0}% increased Damage with Vaal Skills during effect"}, + {"生效期间,瓦尔技能的伤害降低 {0}%","{0}% reduced Damage with Vaal Skills during effect"}, + {"生效期间,瓦尔技能的伤害总增 {0}%","Vaal Skills deal {0}% more Damage during Effect"}, + {"生效期间,瓦尔技能的伤害总降 {0}%","Vaal Skills deal {0}% less Damage during Effect"}, + {"生效期间使用瓦尔技能不施加阻灵术","Vaal Skills used during effect do not apply Soul Gain Prevention"}, + {"非光环瓦尔技能每次施放需要的灵魂量在效果生效期间提高 {0}%","Non-Aura Vaal Skills require {0}% increased Souls Per Use during Effect"}, + {"非光环瓦尔技能每次施放需要的灵魂量在效果生效期间降低 {0}%","Non-Aura Vaal Skills require {0}% reduced Souls Per Use during Effect"}, + {"若生效期间使用瓦尔技能,则阻灵术持续时间提高 {0}%","Vaal Skills used during effect have {0}% increased Soul Gain Prevention Duration"}, + {"若生效期间使用瓦尔技能,则阻灵术持续时间降低 {0}%","Vaal Skills used during effect have {0}% reduced Soul Gain Prevention Duration"}, + {"生效期间近战物理伤害总增 {0}%","{0}% more Melee Physical Damage during effect"}, + {"生效期间每秒受到 {0} 混沌伤害","Take {0} Chaos Damage per Second during Effect"}, + {"生效期间,被你点燃的敌人承受的伤害提高 {0}%","Enemies Ignited by you during Effect take {0}% increased Damage"}, + {"生效期间,被你点燃的敌人承受的伤害降低 {0}%","Enemies Ignited by you during Effect take {0}% reduced Damage"}, + {"生效期间,每击败一个敌人回复 {0}% 生命","Recover {0}% of maximum Life when you kill an enemy during Effect"}, + {"生效期间,每击败一个敌人回复 {0}% 魔力","Recover {0}% of maximum Mana when you kill an enemy during Effect"}, + {"生效期间,每击败一个敌人回复 {0}% 能量护盾","Recover {0}% of maximum Energy Shield when you kill an enemy during Effect"}, + {"生效期间,攻击、施法和移动速度提高 {0}%","{0}% increased Attack, Cast and Movement Speed during Effect"}, + {"生效期间,攻击、施法和移动速度降低 {0}%","{0}% reduced Attack, Cast and Movement Speed during Effect"}, + {"生效期间,攻击、施法和移动速度每秒提高 {0}%","Increase Attack, Cast and Movement Speed by {0}% every second during Effect"}, + {"生效期间,攻击、施法和移动速度每秒降低 {0}%","Reduce Attack, Cast and Movement Speed {0}% every second during Effect"}, + {"生效期间免疫死亡","Prevents Death during Effect"}, + {"生效期间,你绝对元素抗性中最低的一个会使你承受该元素的伤害提高 {0}%","During Effect, {0}% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"}, + {"生效期间,你绝对元素抗性中最低的一个会使你承受该元素的伤害降低 {0}%","During Effect, {0}% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest"}, + {"生效期间,你绝对元素抗性中最高的一个会使你该元素的伤害穿透 {0}% 抗性","During Effect, Damage Penetrates {0}% Resistance of each Element for which your Uncapped Elemental Resistance is highest"}, + {"生效期间不可充能","Gains no Charges during Effect"}, + {"在任何满溢圣杯药剂生效期间不获得药剂充能","Gains no Charges during Effect of any Overflowing Chalice Flask"}, + {"在任何灵魂撕裂者药剂生效期间不获得药剂充能","Gains no Charges during Effect of any Soul Ripper Flask"}, + {"生效期间获得狂热者的誓言","Zealot's Oath during Effect"}, + {"生效期间获得异能魔力","Eldritch Battery during Effect"}, + {"怪物等级:{0}","Monster Level: {0}"}, + {"未连结至天赋树的技能,仍然可以在范围内配置","Passives in Radius can be Allocated without being connected to your tree"}, + {"占用所有武器栏位","Uses both hand slots"}, + {"此武器造成的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding inflicted with this Weapon"}, + {"此武器造成的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding inflicted with this Weapon"}, + {"不能搭配异灵之体","Cannot be used with Chaos Inoculation"}, + {"{0} 敏捷需求","{0} Dexterity Requirement"}, + {"敏捷需求提高 {0}%","{0}% increased Dexterity Requirement"}, + {"敏捷需求降低 {0}%","{0}% reduced Dexterity Requirement"}, + {"无敏捷需求","No Dexterity Requirement"}, + {"{0} 智慧需求","{0} Intelligence Requirement"}, + {"智慧需求提高 {0}%","{0}% increased Intelligence Requirement"}, + {"智慧需求降低 {0}%","{0}% reduced Intelligence Requirement"}, + {"无智慧需求","No Intelligence Requirement"}, + {"升级所需经验降低 {0}","{0} reduced Level Requirement"}, + {"穿戴对人物属性无需求","Has no Attribute Requirements"}, + {"没有能量护盾","Has no Energy Shield"}, + {"此武器造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison inflicted with this Weapon"}, + {"此武器造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison inflicted with this Weapon"}, + {"{0} 力量和智慧需求","{0} Strength and Intelligence Requirement"}, + {"{0} 力量需求","{0} Strength Requirement"}, + {"力量需求提高 {0}%","{0}% increased Strength Requirement"}, + {"力量需求降低 {0}%","{0}% reduced Strength Requirement"}, + {"无力量需求","No Strength Requirement"}, + {"具有 {0} - {1} 物理伤害,且每有一层首领破相,{2} 到 {3} 伤害","Has {0} to {1} Physical damage, {2} to {3} per Boss's Face Broken"}, + {"具有 {0} - {1} 火焰伤害,且每有一层首领破相,{2} 到 {3} 伤害","Has {0} to {1} Fire damage, {2} to {3} per Boss's Face Broken"}, + {"没有物理伤害","No Physical Damage"}, + {"物理伤害提高 {0}%","{0}% increased Physical Damage"}, + {"物理伤害降低 {0}%","{0}% reduced Physical Damage"}, + {"附加 {0} - {1} 物理伤害","Adds {0} to {1} Physical Damage"}, + {"附加 {0} - {1} 火焰伤害","Adds {0} to {1} Fire Damage"}, + {"附加 {0} - {1} 冰霜伤害","Adds {0} to {1} Cold Damage"}, + {"附加 {0} - {1} 闪电伤害","Adds {0} to {1} Lightning Damage"}, + {"{0} 命中值","{0} to Accuracy Rating"}, + {"移动速度提高 {0}%","{0}% increased Movement Speed"}, + {"移动速度降低 {0}%","{0}% reduced Movement Speed"}, + {"技能速度提高 {0}%","{0}% increased Skill Speed"}, + {"技能速度降低 {0}%","{0}% reduced Skill Speed"}, + {"该装备 {0}% 攻击格挡率","{0}% Chance to Block"}, + {"格挡几率提高 {0}%","{0}% increased Block chance"}, + {"格挡几率降低 {0}%","{0}% reduced Block chance"}, + {"{0} 护甲","{0} to Armour"}, + {"{0} 点闪避值","{0} to Evasion Rating"}, + {"每有一级玩家等级,{0} 闪避值","Has {0} to Evasion Rating per player level"}, + {"{0} 能量护盾上限","{0} to maximum Energy Shield"}, + {"每有一级玩家等级,{0} 能量护盾上限","Has {0} to maximum Energy Shield per player level"}, + {"{0} 符文结界上限","{0} to maximum Runic Ward"}, + {"护甲提高 {0}%","{0}% increased Armour"}, + {"护甲降低 {0}%","{0}% reduced Armour"}, + {"每有一级玩家等级,{0} 符文结界上限","Has {0} to maximum Runic Ward per player level"}, + {"闪避值提高 {0}%","{0}% increased Evasion Rating"}, + {"闪避值降低 {0}%","{0}% reduced Evasion Rating"}, + {"能量护盾提高 {0}%","{0}% increased Energy Shield"}, + {"能量护盾降低 {0}%","{0}% reduced Energy Shield"}, + {"护甲与闪避提高 {0}%","{0}% increased Armour and Evasion"}, + {"护甲与闪避降低 {0}%","{0}% reduced Armour and Evasion"}, + {"护甲与能量护盾提高 {0}%","{0}% increased Armour and Energy Shield"}, + {"护甲与能量护盾降低 {0}%","{0}% reduced Armour and Energy Shield"}, + {"闪避与能量护盾提高 {0}%","{0}% increased Evasion and Energy Shield"}, + {"闪避与能量护盾降低 {0}%","{0}% reduced Evasion and Energy Shield"}, + {"全局闪避值与能量护盾总增 {0}%","{0}% more Global Evasion Rating and Energy Shield"}, + {"全局闪避值与能量护盾总降 {0}%","{0}% less Global Evasion Rating and Energy Shield"}, + {"护甲、闪避和能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield"}, + {"护甲、闪避和能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield"}, + {"符文结界提高 {0}%","{0}% increased Runic Ward"}, + {"符文结界降低 {0}%","{0}% reduced Runic Ward"}, + {"{0} 精魂","{0} to Spirit"}, + {"该装备精魂提高 {0}%","{0}% increased Spirit"}, + {"该装备精魂降低 {0}%","{0}% reduced Spirit"}, + {"攻击附加 {0} - {1} 物理伤害","Adds {0} to {1} Physical Damage to Attacks"}, + {"攻击附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire damage to Attacks"}, + {"攻击附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold damage to Attacks"}, + {"攻击附加 {0} - {1} 基础闪电伤害","Adds {0} to {1} Lightning damage to Attacks"}, + {"攻击获得 {0}% 的伤害作为额外物理伤害","Attacks Gain {0}% of Damage as Extra Physical Damage"}, + {"获得相当于伤害 {0}% 的额外火焰伤害","Gain {0}% of Damage as Extra Fire Damage"}, + {"法术获得相当于伤害 {0}% 的额外火焰伤害","Gain {0}% of Damage as Extra Fire Damage with Spells"}, + {"攻击获得相当于伤害 {0}% 的额外火焰伤害","Attacks Gain {0}% of Damage as Extra Fire Damage"}, + {"获得相当于伤害 {0}% 的额外冰霜伤害","Gain {0}% of Damage as Extra Cold Damage"}, + {"攻击获得相当于伤害 {0}% 的额外冰霜伤害","Attacks Gain {0}% of Damage as Extra Cold Damage"}, + {"法术获得相当于伤害 {0}% 的额外冰霜伤害","Gain {0}% of Damage as Extra Cold Damage with Spells"}, + {"获得相当于伤害 {0}% 的额外闪电伤害","Gain {0}% of Damage as Extra Lightning Damage"}, + {"法术获得相当于伤害 {0}% 的额外闪电伤害","Gain {0}% of Damage as Extra Lightning Damage with Spells"}, + {"法术伤害提高 {0}%","{0}% increased Spell Damage"}, + {"法术伤害降低 {0}%","{0}% reduced Spell Damage"}, + {"陷阱伤害提高 {0}%","{0}% increased Trap Damage"}, + {"陷阱伤害降低 {0}%","{0}% reduced Trap Damage"}, + {"火焰伤害提高 {0}%","{0}% increased Fire Damage"}, + {"火焰伤害降低 {0}%","{0}% reduced Fire Damage"}, + {"冰霜伤害提高 {0}%","{0}% increased Cold Damage"}, + {"冰霜伤害降低 {0}%","{0}% reduced Cold Damage"}, + {"闪电伤害提高 {0}%","{0}% increased Lightning Damage"}, + {"闪电伤害降低 {0}%","{0}% reduced Lightning Damage"}, + {"混沌伤害提高 {0}%","{0}% increased Chaos Damage"}, + {"混沌伤害降低 {0}%","{0}% reduced Chaos Damage"}, + {"攻击技能的元素伤害提高 {0}%","{0}% increased Elemental Damage with Attacks"}, + {"攻击技能的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Attacks"}, + {"{0}% 法术物理伤害提高","{0}% increased Spell Physical Damage"}, + {"{0}% 法术物理伤害降低","{0}% reduced Spell Physical Damage"}, + {"弓类技能伤害提高 {}%","{}% increased Damage with Bow Skills"}, + {"弓类技能伤害降低 {}%","{}% reduced Damage with Bow Skills"}, + {"能量护盾上限提高 {0}%","{0}% increased maximum Energy Shield"}, + {"能量护盾上限降低 {0}%","{0}% reduced maximum Energy Shield"}, + {"{0} 生命上限","{0} to maximum Life"}, + {"低血时受到的伤害总增 {0}%","{0}% more damage taken while on Low Life"}, + {"低血时受到的伤害总降 {0}%","{0}% less damage taken while on Low Life"}, + {"生命上限提高 {0}%","{0}% increased maximum Life"}, + {"生命上限降低 {0}%","{0}% reduced maximum Life"}, + {"符文结界上限提高 {0}%","{0}% increased maximum Runic Ward"}, + {"符文结界上限降低 {0}%","{0}% reduced maximum Runic Ward"}, + {"{0} 魔力上限","{0} to maximum Mana"}, + {"低魔时,攻击伤害总增 {0}%","{0}% more Attack damage while on Low Mana"}, + {"低魔时,攻击伤害总降 {0}%","{0}% less Attack damage while on Low Mana"}, + {"魔力上限提高 {0}%","{0}% increased maximum Mana"}, + {"魔力上限降低 {0}%","{0}% reduced maximum Mana"}, + {"投射物速度提高 {0}%","{0}% increased Projectile Speed"}, + {"投射物速度降低 {0}%","{0}% reduced Projectile Speed"}, + {"药剂生命回复速度提高 {0}%","{0}% increased Flask Life Recovery rate"}, + {"药剂生命回复速度降低 {0}%","{0}% reduced Flask Life Recovery rate"}, + {"药剂魔力回复速度提高 {0}%","{0}% increased Flask Mana Recovery rate"}, + {"药剂魔力回复速度降低 {0}%","{0}% reduced Flask Mana Recovery rate"}, + {"咒符效果的持续时间提高 {0}%","{0}% increased Charm Effect Duration"}, + {"咒符效果的持续时间降低 {0}%","{0}% reduced Charm Effect Duration"}, + {"被腐化咒符的效果持续时间提高 {0}%","{0}% increased Corrupted Charms effect duration"}, + {"药剂效果的持续时间提高 {0}%","{0}% increased Flask Effect Duration"}, + {"药剂效果的持续时间降低 {0}%","{0}% reduced Flask Effect Duration"}, + {"使用咒符时消耗充能的 {0}% 会赋予你的生命药剂","{0}% of Charges consumed by used Charms are granted to your Life Flasks"}, + {"使用生命药剂时消耗充能的 {0}% 会赋予你的咒符","{0}% of Charges consumed by used Life Flasks are granted to your Charms"}, + {"反射 {0} 物理伤害给近战攻击者","Reflects {0} Physical Damage to Melee Attackers"}, + {"在场的友军造成的伤害提高 {0}%","Allies in your Presence deal {0}% increased Damage"}, + {"在场的友军造成的伤害降低 {0}%","Allies in your Presence deal {0}% reduced Damage"}, + {"在场的友军附加 {0} - {1} 攻击物理伤害","Allies in your Presence deal {0} to {1} added Attack Physical Damage"}, + {"在场的友军附加 {0} - {1} 攻击火焰伤害","Allies in your Presence deal {0} to {1} added Attack Fire Damage"}, + {"在场的友军附加 {0} - {1} 攻击冰霜伤害","Allies in your Presence deal {0} to {1} added Attack Cold Damage"}, + {"在场的友军附加 {0} - {1} 攻击闪电伤害","Allies in your Presence deal {0} to {1} added Attack Lightning Damage"}, + {"在场的友军附加 {0} - {1} 攻击混沌伤害","Allies in your Presence deal {0} to {1} added Attack Chaos Damage"}, + {"在场的友军造成的物理伤害提高 {0}%","Allies in your Presence deal {0}% increased Physical Damage"}, + {"在场的友军造成的物理伤害降低 {0}%","Allies in your Presence deal {0}% reduced Physical Damage"}, + {"在场的友军造成的元素伤害提高 {0}%","Allies in your Presence deal {0}% increased Elemental Damage"}, + {"在场的友军造成的元素伤害降低 {0}%","Allies in your Presence deal {0}% reduced Elemental Damage"}, + {"在场的友军造成的混沌伤害提高 {0}%","Allies in your Presence deal {0}% increased Chaos Damage"}, + {"在场的友军造成的混沌伤害降低 {0}%","Allies in your Presence deal {0}% reduced Chaos Damage"}, + {"在场的友军的命中值 {0}","Allies in your Presence have {0} to Accuracy Rating"}, + {"在场的友军的暴击几率提高 {0}%","Allies in your Presence have {0}% increased Critical Hit Chance"}, + {"在场的友军的暴击几率降低 {0}%","Allies in your Presence have {0}% reduced Critical Hit Chance"}, + {"在场的友军的暴击伤害加成提高 {0}%","Allies in your Presence have {0}% increased Critical Damage Bonus"}, + {"在场的友军的暴击伤害加成降低 {0}%","Allies in your Presence have {0}% reduced Critical Damage Bonus"}, + {"在场的友军的攻击速度提高 {0}%","Allies in your Presence have {0}% increased Attack Speed"}, + {"在场的友军的攻击速度降低 {0}%","Allies in your Presence have {0}% reduced Attack Speed"}, + {"在场的友军的施法速度提高 {0}%","Allies in your Presence have {0}% increased Cast Speed"}, + {"在场的友军的施法速度降低 {0}%","Allies in your Presence have {0}% reduced Cast Speed"}, + {"在场的友军的所有元素抗性 {0}%","Allies in your Presence have {0}% to all Elemental Resistances"}, + {"在场的友军每秒再生 {0} 点生命","Allies in your Presence Regenerate {0} Life per second"}, + {"在场的友军每秒再生生命上限 {0}% 的生命","Allies in your Presence Regenerate {0}% of their Maximum Life per second"}, + {"在场的友军每秒回复相当于你生命上限 {0}% 的生命","Allies in your Presence Regenerate {0}% of your Maximum Life per second"}, + {"基础生命再生的 {0}% 对在场的友军生效","{0}% of your Base Life Regeneration is granted to Allies in your Presence"}, + {"同时获得 {0} 防卫","Also grants {0} Guard"}, + {"使用时回复 {0} 生命","Recover {0} Life when Used"}, + {"使用时回复 {0} 魔力","Recover {0} Mana when Used"}, + {"持续时间提高 {0}%","{0}% increased Duration"}, + {"持续时间降低 {0}%","{0}% reduced Duration"}, + {"回复效果在低魔下使用时总增 {0}%","{0}% more Recovery if used while on Low Mana"}, + {"回复量提高 {0}%","{0}% increased Amount Recovered"}, + {"回复量降低 {0}%","{0}% reduced Amount Recovered"}, + {"恢复效果在低血状态下使用时总增 {0}%","{0}% more Recovery if used while on Low Life"}, + {"持续时间提高 {0}%,使用时该数值 -1%","{0}% increased Duration. -1% to this value when used"}, + {"持续时间降低 {0}%,使用时该数值 -1%","{0}% reduced Duration. -1% to this value when used"}, + {"生命回复提高 {0}%","{0}% increased Life Recovered"}, + {"生命回复降低 {0}%","{0}% reduced Life Recovered"}, + {"魔力回复提高 {0}%","{0}% increased Mana Recovered"}, + {"魔力回复降低 {0}%","{0}% reduced Mana Recovered"}, + {"给召唤生物提供 {0}% 生命恢复效果","Grants {0}% of Life Recovery to Minions"}, + {"立即回复","Instant Recovery"}, + {"立即回复{0}% 回复量","{0}% of Recovery applied Instantly"}, + {"回复速度提高 {0}%","{0}% increased Recovery rate"}, + {"回复速度降低 {0}%","{0}% reduced Recovery rate"}, + {"使用时会移除魔力,等同于生命回复值的 {0}%","Removes {0}% of Life Recovered from Mana when used"}, + {"使用时会扣除生命,等同于魔力回复值的 {0}%","Removes {0}% of Mana Recovered from Life when used"}, + {"物品稀有度提高 {0}%","{0}% increased Rarity of Items found"}, + {"物品稀有度降低 {0}%","{0}% reduced Rarity of Items found"}, + {"物品稀有度提高 {0}%n你的其他 物品稀有度词缀均不生效","{0}% increased Rarity of Items foundnYour other Modifiers to Rarity of Items found do not apply"}, + {"物品稀有度降低 {0}%n你的其他 物品稀有度词缀均不生效","{0}% reduced Rarity of Items foundnYour other Modifiers to Rarity of Items found do not apply"}, + {"暴击几率 {0}%","{0}% to Critical Hit Chance"}, + {"{0}% 暴击伤害加成","{0}% to Critical Damage Bonus"}, + {"攻击速度提高 {0}%","{0}% increased Attack Speed"}, + {"攻击速度降低 {0}%","{0}% reduced Attack Speed"}, + {"装填速度提高 {0}%","{0}% increased Reload Speed"}, + {"装填速度降低 {0}%","{0}% reduced Reload Speed"}, + {"属性需求提高 {0}%","{0}% increased Attribute Requirements"}, + {"属性需求降低 {0}%","{0}% reduced Attribute Requirements"}, + {"所有技能等级 {0}","{0} to Level of all Skills"}, + {"所有法术技能等级 {0}","{0} to Level of all Spell Skills"}, + {"所有被腐化技能宝石等级提高 {0}","{0} to Level of all Corrupted Skill Gems"}, + {"所有被腐化法术技能宝石等级提高 {0}","{0} to Level of all Corrupted Spell Skill Gems"}, + {"所有需要力量的技能等级 {0}","{0} to Level of all Skills with a Strength requirement"}, + {"所有需要敏捷的技能等级 {0}","{0} to Level of all Skills with a Dexterity requirement"}, + {"所有需要智慧的技能等级 {0}","{0} to Level of all Skills with an Intelligence requirement"}, + {"所有物理技能等级 {0}","{0} to Level of all Physical Skills"}, + {"所有元素技能等级 {0}","{0} to Level of all Elemental Skills"}, + {"所有火焰技能等级 {0}","{0} to Level of all Fire Skills"}, + {"所有火焰法术技能等级 {0}","{0} to Level of all Fire Spell Skills"}, + {"所有冰霜技能等级 {0}","{0} to Level of all Cold Skills"}, + {"所有冰霜法术技能等级 {0}","{0} to Level of all Cold Spell Skills"}, + {"所有闪电技能等级 {0}","{0} to Level of all Lightning Skills"}, + {"所有闪电法术技能等级 {0}","{0} to Level of all Lightning Spell Skills"}, + {"所有混沌技能等级 {0}","{0} to Level of all Chaos Skills"}, + {"所有混沌法术技能等级 {0}","{0} to Level of all Chaos Spell Skills"}, + {"所有近战技能等级 {0}","{0} to Level of all Melee Skills"}, + {"所有攻击技能等级 {0}","{0} to Level of all Attack Skills"}, + {"所有投射物技能等级 {0}","{0} to Level of all Projectile Skills"}, + {"所有弓箭技能宝石等级提高 {0}","{0} to Level of all Bow Skill Gems"}, + {"所有战弩技能宝石等级提高 {0}","{0} to Level of all Crossbow Skill Gems"}, + {"所有诅咒技能等级 {0}","{0} to Level of all Curse Skills"}, + {"所有召唤生物技能等级 {0}","{0} to Level of all Minion Skills"}, + {"所有图腾主动技能石等级 {0}","{0} to Level of all Totem Skill Gems"}, + {"所有陷阱技能宝石等级提高 {0}","{0} to Level of all Trap Skill Gems"}, + {"所有技能品质 {0}%","{0}% to Quality of all Skills"}, + {"暴击率提高 {0}%","{0}% increased Critical Hit Chance"}, + {"暴击率降低 {0}%","{0}% reduced Critical Hit Chance"}, + {"攻击暴击率提高 {0}%","{0}% increased Critical Hit Chance for Attacks"}, + {"攻击暴击率降低 {0}%","{0}% reduced Critical Hit Chance for Attacks"}, + {"法术暴击率提高 {0}%","{0}% increased Critical Hit Chance for Spells"}, + {"法术暴击率降低 {0}%","{0}% reduced Critical Hit Chance for Spells"}, + {"陷阱暴击率提高 {0}%","{0}% increased Critical Hit Chance with Traps"}, + {"陷阱暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Traps"}, + {"暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus"}, + {"暴击伤害加成降低 {0}%","{0}% reduced Critical Damage Bonus"}, + {"攻击伤害的暴击伤害加成 {0}%","{0}% increased Critical Damage Bonus for Attack Damage"}, + {"法术暴击伤害加成提高 {0}%","{0}% increased Critical Spell Damage Bonus"}, + {"法术暴击伤害加成降低 {0}%","{0}% reduced Critical Spell Damage Bonus"}, + {"你近期每使用法术造成暴击击中,使暴击法术伤害加成提高 {0}%","{0}% increased Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently"}, + {"你近期每使用法术造成暴击击中,使暴击法术伤害加成降低 {0}%","{0}% reduced Critical Spell Damage Bonus per Critical Hit you've dealt with Spells Recently"}, + {"{0}% 陷阱暴击伤害加成","{0}% to Critical Damage Bonus with Traps"}, + {"击中获得 4 秒猛攻","Gain Onslaught for 4 seconds on Hit"}, + {"击中有 {0}% 的几率获得 4 秒猛攻","{0}% chance to gain Onslaught for 4 seconds on Hit"}, + {"施法速度提高 {0}%","{0}% increased Cast Speed"}, + {"施法速度降低 {0}%","{0}% reduced Cast Speed"}, + {"额外装填一支弩箭","Loads an additional bolt"}, + {"额外装填 {0} 支弩箭","Loads {0} additional bolts"}, + {"咒符栏 {0}","{0} Charm Slot"}, + {"弓类攻击发射一支额外箭矢","Bow Attacks fire an additional Arrow"}, + {"弓类攻击发射 {0} 支额外箭矢","Bow Attacks fire {0} additional Arrows"}, + {"{0} 全属性","{0} to all Attributes"}, + {"{0} 力量","{0} to Strength"}, + {"{0} 敏捷","{0} to Dexterity"}, + {"{0} 智慧","{0} to Intelligence"}, + {"{0} 力量和敏捷","{0} to Strength and Dexterity"}, + {"{0} 力量和智慧","{0} to Strength and Intelligence"}, + {"{0} 敏捷和智慧","{0} to Dexterity and Intelligence"}, + {"所有属性提高 {0}%","{0}% increased Attributes"}, + {"所有属性降低 {0}%","{0}% reduced Attributes"}, + {"力量提高 {0}%","{0}% increased Strength"}, + {"力量降低 {0}%","{0}% reduced Strength"}, + {"敏捷提高 {0}%","{0}% increased Dexterity"}, + {"敏捷降低 {0}%","{0}% reduced Dexterity"}, + {"智慧提高 {0}%","{0}% increased Intelligence"}, + {"智慧降低 {0}%","{0}% reduced Intelligence"}, + {"力量与敏捷提高 {0}%","{0}% increased Strength and Dexterity"}, + {"力量与敏捷降低 {0}%","{0}% reduced Strength and Dexterity"}, + {"力量与智慧提高 {0}%","{0}% increased Strength and Intelligence"}, + {"力量与智慧降低 {0}%","{0}% reduced Strength and Intelligence"}, + {"敏捷与智慧提高 {0}%","{0}% increased Dexterity and Intelligence"}, + {"敏捷与智慧降低 {0}%","{0}% reduced Dexterity and Intelligence"}, + {"对你的击中的暴击伤害加成降低 {0}%","Hits against you have {0}% reduced Critical Damage Bonus"}, + {"对你的击中的暴击伤害加成提高 {0}%","Hits against you have {0}% increased Critical Damage Bonus"}, + {"{0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction"}, + {"{0}% 元素抗性上限","{0}% to all Maximum Elemental Resistances"}, + {"你的抗性上限为 {0}%","Your Maximum Resistances are {0}%"}, + {"{0}% 火焰抗性上限","{0}% to Maximum Fire Resistance"}, + {"{0}% 冰霜抗性上限","{0}% to Maximum Cold Resistance"}, + {"{0}%闪电抗性上限","{0}% to Maximum Lightning Resistance"}, + {"{0}% 混沌抗性上限","{0}% to Maximum Chaos Resistance"}, + {"所有元素抗性 {0}%","{0}% to all Elemental Resistances"}, + {"火焰抗性 {0}%","{0}% to Fire Resistance"}, + {"低血时 {0}% 火焰抗性","{0}% to Fire Resistance while on Low Life"}, + {"{0}% 火焰与冰霜抗性","{0}% to Fire and Cold Resistances"}, + {"每件有闪电抗性词缀的装备物品,使火焰与冰霜抗性 {0}%","{0}% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier"}, + {"{0}% 火焰与闪电抗性","{0}% to Fire and Lightning Resistances"}, + {"每件有冰霜抗性词缀的装备物品,使火焰与闪电抗性 {0}%","{0}% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier"}, + {"冰霜抗性 {0}%","{0}% to Cold Resistance"}, + {"{0}% 冰霜与闪电抗性","{0}% to Cold and Lightning Resistances"}, + {"每件有火焰抗性词缀的装备物品,使冰霜与闪电抗性 {0}%","{0}% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier"}, + {"闪电抗性 {0}%","{0}% to Lightning Resistance"}, + {"混沌抗性 {0}%","{0}% to Chaos Resistance"}, + {"低血时 {0}% 混沌抗性","{0}% to Chaos Resistance when on Low Life"}, + {"召唤生物的生命上限提高 {0}%","Minions have {0}% increased maximum Life"}, + {"召唤生物的生命上限降低 {0}%","Minions have {0}% reduced maximum Life"}, + {"{0}% 的护甲同样作用于元素伤害","{0}% of Armour also applies to Elemental Damage"}, + {"获得相当于闪避值 {0}% 的偏转值","Gain Deflection Rating equal to {0}% of Evasion Rating"}, + {"获得相当于护甲 {0}% 的偏转值","Gain Deflection Rating equal to {0}% of Armour"}, + {"偏转几率特别幸运","Chance to Deflect is Lucky"}, + {"低血状态时偏转为幸运","Chance to Deflect is Lucky while on Low Life"}, + {"能量护盾充能率提高 {0}%","{0}% increased Energy Shield Recharge Rate"}, + {"能量护盾充能率降低 {0}%","{0}% reduced Energy Shield Recharge Rate"}, + {"能量护盾充能时间提前 {0}%","{0}% faster start of Energy Shield Recharge"}, + {"能量护盾充能时间延后 {0}%","{0}% slower start of Energy Shield Recharge"}, + {"生命每秒再生 {0}","{0} Life Regeneration per second"}, + {"若你近期内被击中,则每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second if you have been Hit Recently"}, + {"生命再生率提高 {0}%","{0}% increased Life Regeneration rate"}, + {"生命再生率降低 {0}%","{0}% reduced Life Regeneration rate"}, + {"将所受伤害的{0}%吸纳为生命","{0}% of Damage taken Recouped as Life"}, + {"物理攻击伤害的 {0}% 转化为生命偷取","Leech {0}% of Physical Attack Damage as Life"}, + {"物理伤害的 {0}% 转化为生命偷取","Leeches {0}% of Physical Damage as Life"}, + {"攻击每击中一名敌人获得{0}点生命","Gain {0} Life per Enemy Hit with Attacks"}, + {"攻击每击中一名敌人损失{0}点生命","Lose {0} Life per Enemy Hit with Attacks"}, + {"每击中一名敌人获得 {0} 点生命","Grants {0} Life per Enemy Hit"}, + {"每击中一名敌人使你流失 {0} 点生命","Removes {0} of your Life per Enemy Hit"}, + {"每击败一名敌人获得 {0} 点生命","Gain {0} Life per enemy killed"}, + {"每击败一名敌人损失 {0} 点生命","Lose {0} Life per enemy killed"}, + {"魔力再生率提高 {0}%","{0}% increased Mana Regeneration Rate"}, + {"魔力再生率降低 {0}%","{0}% reduced Mana Regeneration Rate"}, + {"将所受伤害的{0}%吸纳为魔力","{0}% of Damage taken Recouped as Mana"}, + {"物理伤害的 {0}% 转化为魔力偷取","Leeches {0}% of Physical Damage as Mana"}, + {"物理攻击伤害的 {0}% 转化为魔力偷取","Leech {0}% of Physical Attack Damage as Mana"}, + {"每击败一名敌人获得 {0} 点魔力","Gain {0} Mana per enemy killed"}, + {"每击败一名敌人损失 {0} 点魔力","Lose {0} Mana per enemy killed"}, + {"获得的药剂和咒符充能提高 {0}%","{0}% increased Flask and Charm Charges gained"}, + {"获得的药剂和咒符充能降低 {0}%","{0}% reduced Flask and Charm Charges gained"}, + {"使用的药剂充能提高 {0}%","{0}% increased Flask Charges used"}, + {"使用的药剂充能降低 {0}%","{0}% reduced Flask Charges used"}, + {"敌人晕眩阈值降低 {0}%","{0}% reduced Enemy Stun Threshold"}, + {"敌人晕眩阈值提高 {0}%","{0}% increased Enemy Stun Threshold"}, + {"晕眩积蓄值提高 {0}%","{0}% increased Stun Buildup"}, + {"晕眩积蓄值降低 {0}%","{0}% reduced Stun Buildup"}, + {"造成的晕眩积蓄值提高 {0}%","Causes {0}% increased Stun Buildup"}, + {"造成的晕眩积蓄值降低 {0}%","Causes {0}% reduced Stun Buildup"}, + {"敌人的晕眩时间提高 {0}%","{0}% increased Stun Duration on Enemies"}, + {"敌人的晕眩时间降低 {0}%","{0}% reduced Stun Duration on Enemies"}, + {"晕眩持续时间提高 {0}%","{0}% increased Stun Duration"}, + {"晕眩持续时间降低 {0}%","{0}% reduced Stun Duration"}, + {"易燃强度提高 {0}%","{0}% increased Flammability Magnitude"}, + {"易燃强度降低 {0}%","{0}% reduced Flammability Magnitude"}, + {"击中敌人始终造成冻结状态","Always Freezes Enemies on Hit"}, + {"始终造成冻结状态","Always Freeze"}, + {"有 {0}% 的几率造成冻结状态","{0}% chance to Freeze"}, + {"冻结积蓄值提高 {0}%","{0}% increased Freeze Buildup"}, + {"冻结积蓄值降低 {0}%","{0}% reduced Freeze Buildup"}, + {"闪电伤害击中时有 {0}% 的几率使敌人受到感电效果影响","{0}% chance to Shock"}, + {"闪电伤害击中时必定使敌人受到感电效果影响","Always Shock"}, + {"感电几率提高 {0}%","{0}% increased chance to Shock"}, + {"感电几率降低 {0}%","{0}% reduced chance to Shock"}, + {"晕眩回复提高 {0}%","{0}% increased Stun Recovery"}, + {"晕眩回复降低 {0}%","{0}% reduced Stun Recovery"}, + {"{0} 晕眩阈值","{0} to Stun Threshold"}, + {"你受到的流血持续时间提高 {0}%","{0}% increased Bleeding Duration on you"}, + {"你受到的流血持续时间降低 {0}%","{0}% reduced Bleeding Duration on you"}, + {"你被点燃的持续时间降低 {0}%","{0}% reduced Ignite Duration on you"}, + {"你被点燃的持续时间提高 {0}%","{0}% increased Ignite Duration on you"}, + {"你被冰缓的持续时间降低 {0}%","{0}% reduced Chill Duration on you"}, + {"你被冰缓的持续时间提高 {0}%","{0}% increased Chill Duration on you"}, + {"你被冻结的持续时间降低 {0}%","{0}% reduced Freeze Duration on you"}, + {"你被冻结的持续时间提高 {0}%","{0}% increased Freeze Duration on you"}, + {"你被感电的持续时间降低 {0}%","{0}% reduced Shock duration on you"}, + {"你被感电的持续时间提高 {0}%","{0}% increased Shock duration on you"}, + {"你受到的中毒持续时间提高 {0}%","{0}% increased Poison Duration on you"}, + {"你受到的中毒持续时间降低 {0}%","{0}% reduced Poison Duration on you"}, + {"{0}% 的几率穿透一个敌人","{0}% chance to Pierce an Enemy"}, + {"在场范围提高 {0}%","{0}% increased Presence Area of Effect"}, + {"在场范围降低 {0}%","{0}% reduced Presence Area of Effect"}, + {"照亮范围提高 {0}%","{0}% increased Light Radius"}, + {"照亮范围降低 {0}%","{0}% reduced Light Radius"}, + {"击败敌人时有 {0}% 的几率获得一个能量球","{0}% Chance to gain a Charge when you kill an enemy"}, + {"获得的充能提高 {0}%","{0}% increased Charges gained"}, + {"获得的充能降低 {0}%","{0}% reduced Charges gained"}, + {"每次使用消耗的充能次数提高 {0}%","{0}% increased Charges per use"}, + {"每次使用消耗的充能次数降低 {0}%","{0}% reduced Charges per use"}, + {"每次使用消耗的充能次数提高 {0}%,使用时该数值 -1%","{0}% increased Charges per use. -1% to this value when used"}, + {"每次使用消耗的充能次数降低 {0}%,使用时该数值 -1%","{0}% reduced Charges per use. -1% to this value when used"}, + {"{0} 充能上限","{0} to Maximum Charges"}, + {"{0} 充能上限,使用时该数值 -1","{0} to Maximum Charges. -1 to this value when used"}, + {"充能次数提高 {0}%","{0}% increased Charges"}, + {"充能次数降低 {0}%","{0}% reduced Charges"}, + {"你施加的点燃造成混沌伤害而非火焰伤害","Ignite you inflict deals Chaos Damage instead of Fire Damage"}, + {"点燃强度提高 {0}%","{0}% increased Ignite Magnitude"}, + {"点燃强度降低 {0}%","{0}% reduced Ignite Magnitude"}, + {"赤炼玄炉失去腐坏能量的速度加快 {0}%","Lose Blood from Blood Crucible {0}% faster"}, + {"赤炼玄炉失去腐坏能量的速度减慢 {0}%","Lose Blood from Blood Crucible {0}% slower"}, + {"获得腐坏曝露的频率加快两倍n每 5 秒失去 1 层腐坏曝露","Gain Exposed to Corruption stacks twice as frequentlynLose 1 stack of Exposed to Corruption every 5 seconds"}, + {"在你能穿越至梦魇的情况下每秒承受物理伤害n等于 {0}% 的生命加上 {0}% 的能量护盾后再乘以赤炼玄炉中 1% 的腐坏能量","Take Physical Damage equal to {0}% of maximum Life plus {0}% of maximum Energy Shield per Second pern1% Blood in the Blood Crucible while you are able to Shift into Nightmare"}, + {"在击败稀有或传奇敌人时经常穿越至梦魇界","Often Shift into Nightmare on Killing a Rare or Unique Enemy"}, + {"只有达到腐坏能量上限时才能穿越至梦魇界n赤炼玄炉失去腐坏能量的速度减慢 90%n腐坏能量在击败天灾怪物时失去 0.4%n离开梦魇界时失去所有腐坏能量","Only shift into Nightmare on reaching maximum BloodnLose Blood from Blood Crucible 90% slowernLose 0.4% of Blood on Killing a Scourge MonsternLose all Blood when you shift out of Nightmare"}, + {"只能随机穿越进出梦魇","Only Shift into and out of Nightmare randomly"}, + {"在你进出梦魇时承受 {0} 点火焰伤害","Take {0} Fire Damage when you Shift into or out of Nightmare"}, + {"在你进出梦魇时承受 {0} 点闪电伤害","Take {0} Lightning Damage when you Shift into or out of Nightmare"}, + {"梦魇里的怪物伤害总增 {0}%","Monsters in Nightmare deal {0}% more Damage"}, + {"梦魇里的怪物伤害总降 {0}%","Monsters in Nightmare deal {0}% less Damage"}, + {"梦魇里的怪物承受的伤害总增 {0}%","Monsters in Nightmare take {0}% more Damage"}, + {"梦魇里的怪物承受的伤害总降 {0}%","Monsters in Nightmare take {0}% less Damage"}, + {"梦魇里的怪物生命上限总增 {0}%","Monsters in Nightmare have {0}% more Maximum Life"}, + {"梦魇里的怪物生命上限总降 {0}%","Monsters in Nightmare have {0}% less Maximum Life"}, + {"梦魇里的怪物生命每秒再生 {0}%","Monsters in Nightmare Regenerate {0}% of maximum Life per second"}, + {"在你进出梦魇时承受 {0} 点物理伤害","Take {0} Physical Damage when you Shift into or out of Nightmare"}, + {"玩家在梦魇中有额外 {0}% 物理伤害减免","Players have {0}% additional Physical Damage Reduction while in Nightmare"}, + {"玩家在梦魇中的物理伤害减免 {0}%","Players have {0}% to Physical Damage Reduction while in Nightmare"}, + {"玩家在梦魇中的攻击伤害格挡率 {0}%","Players have {0}% chance to Block Attack Damage while in Nightmare"}, + {"玩家在梦魇中每秒失去 {0} 点能量护盾","Players lose {0} Energy Shield per second while in Nightmare"}, + {"玩家在梦魇中每秒失去 {0} 点生命","Players lose {0} Life per second while in Nightmare"}, + {"玩家在梦魇中的移动速度提高 {0}%","Players have {0}% increased Movement Speed while in Nightmare"}, + {"玩家在梦魇中的移动速度降低 {0}%","Players have {0}% reduced Movement Speed while in Nightmare"}, + {"区域内额外有一个异度天灾首领","Area contains an additional Scourge Boss"}, + {"区域内额外有 {0} 个异度天灾首领","Area contains {0} additional Scourge Bosses"}, + {"梦魇里获取物品的数量提高 {0}%","{0}% increased Quantity of Items found in Nightmare"}, + {"梦魇里获取物品的数量降低 {0}%","{0}% reduced Quantity of Items found in Nightmare"}, + {"梦魇里获取物品的稀有度提高 {0}%","{0}% increased Rarity of Items found in Nightmare"}, + {"梦魇里获取物品的稀有度降低 {0}%","{0}% reduced Rarity of Items found in Nightmare"}, + {"梦魇里的怪物提供的经验值总增 {0}%","Monsters in Nightmare grant {0}% more Experience"}, + {"梦魇里的怪物提供的经验值总降 {0}%","Monsters in Nightmare grant {0}% less Experience"}, + {"梦魇里怪物群规模提高 {0}%","{0}% increased Pack size in Nightmare"}, + {"梦魇里怪物群规模降低 {0}%","{0}% reduced Pack size in Nightmare"}, + {"稀有天灾怪物额外掉落 {0} 个深渊珠宝","Rare Scourge Monsters drop {0} additional Abyssal Jewel"}, + {"稀有天灾怪物额外掉落 {0} 个基础通货物品","Rare Scourge Monsters drop {0} additional Basic Currency Item"}, + {"稀有天灾怪物额外掉落 {0} 瓶菌潮圣油","Rare Scourge Monsters drop {0} additional Blight Oil"}, + {"稀有天灾怪物额外掉落 {0} 叠裂隙碎片","Rare Scourge Monsters drop {0} additional stack of Breach Splinters"}, + {"稀有天灾怪物额外掉落 {0} 叠梦魇拟像裂片","Rare Scourge Monsters drop {0} additional stack of Simulacrum Splinters"}, + {"稀有天灾怪物额外掉落 {0} 个化石","Rare Scourge Monsters drop {0} additional Fossil"}, + {"稀有天灾怪物额外掉落 {0} 个附魔物品","Rare Scourge Monsters drop {0} additional Enchanted Item"}, + {"稀有天灾怪物额外掉落 {0} 个精华","Rare Scourge Monsters drop {0} additional Essence"}, + {"稀有天灾怪物额外掉落 {0} 叠先祖秘藏通货物品","Rare Scourge Monsters drop {0} additional stack of Expedition Currency"}, + {"稀有天灾怪物额外掉落 {0} 个分裂过的物品","Rare Scourge Monsters drop {0} additional Fractured Item"}, + {"稀有天灾怪物额外掉落 {0} 个宝石","Rare Scourge Monsters drop {0} additional Gem"}, + {"稀有天灾怪物额外掉落 {0} 个孕育石","Rare Scourge Monsters drop {0} additional Incubator"}, + {"稀有天灾怪物额外掉落 {0} 个影响效果物品","Rare Scourge Monsters drop {0} additional Influenced Item"}, + {"稀有天灾怪物额外掉落 {0} 叠军团裂片","Rare Scourge Monsters drop {0} additional stack of Legion Splinters"}, + {"稀有天灾怪物额外掉落 {0} 张地图","Rare Scourge Monsters drop {0} additional Map"}, + {"稀有天灾怪物额外掉落 {0} 个催化剂","Rare Scourge Monsters drop {0} additional Catalyst"}, + {"稀有天灾怪物额外掉落 {0} 个圣甲虫","Rare Scourge Monsters drop {0} additional Scarab"}, + {"稀有天灾怪物额外掉落 {0} 个天灾物品","Rare Scourge Monsters drop {0} additional Scourged Item"}, + {"稀有天灾怪物额外掉落 {0} 叠未知命运卡","Rare Scourge Monsters drop {0} additional Stacked Deck"}, + {"稀有天灾怪物额外掉落 {0} 个污秽通货物品","Rare Scourge Monsters drop {0} additional Tainted Currency Item"}, + {"稀有天灾怪物额外掉落 {0} 个传奇物品","Rare Scourge Monsters drop {0} additional Unique Item"}, + {"稀有天灾怪物掉落高 {0} 级的物品","Rare Scourge Monsters drop items {0} level higher"}, + {"格挡几率 {0}%","{0}% to Block chance"}, + {"{0}% 攻击伤害格挡率","{0}% Chance to Block Attack Damage"}, + {"持盾牌时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while holding a Shield"}, + {"持长杖时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while wielding a Staff"}, + {"每有 50 点力量,攻击伤害格挡几率额外 {0}%","{0}% Chance to Block Attack Damage per 50 Strength"}, + {"双持时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while Dual Wielding"}, + {"双持爪时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while Dual Wielding Claws"}, + {"双持或持盾牌时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while Dual Wielding or holding a Shield"}, + {"已装备护甲物品每有 100 点物品护甲值,格挡几率提高 {0}%","{0}% increased Block chance per 100 total Item Armour on Equipped Armour Items"}, + {"格挡回复提高 {0}%","{0}% increased Block Recovery"}, + {"格挡回复降低 {0}%","{0}% reduced Block Recovery"}, + {"重度晕眩满血的敌人","Heavy Stuns Enemies that are on Full Life"}, + {"打击造成溅射伤害","Strikes deal Splash Damage"}, + {"你的奉献技能会同时影响你","Your Offering Skills also affect you"}, + {"你的奉献对你造成的效果提高 {0}%","Your Offerings have {0}% increased effect on you"}, + {"你的奉献对你造成的效果降低 {0}%","Your Offerings have {0}% reduced effect on you"}, + {"奉献技能的增益效果提高 {0}%","Offering Skills have {0}% increased Buff effect"}, + {"奉献技能的增益效果降低 {0}%","Offering Skills have {0}% reduced Buff effect"}, + {"装甲奉献效果提高 {0}%","Bone Offering has {0}% increased Effect"}, + {"装甲奉献效果降低 {0}%","Bone Offering has {0}% reduced Effect"}, + {"血肉奉献效果提高 {0}%","Flesh Offering has {0}% increased Effect"}, + {"血肉奉献效果降低 {0}%","Flesh Offering has {0}% reduced Effect"}, + {"灵魂奉献效果提高 {0}%","Spirit Offering has {0}% increased Effect"}, + {"灵魂奉献效果降低 {0}%","Spirit Offering has {0}% reduced Effect"}, + {"对周围目标造成的伤害总增 {0}%","{0}% more Damage to surrounding targets"}, + {"对周围目标造成的伤害总降 {0}%","{0}% less Damage to surrounding targets"}, + {"全属性 {0}","{0} to all Attributes"}, + {"属性词缀改为适配全知","Modifiers to Attributes instead apply to Omniscience"}, + {"所有元素抗性按照每 15 点全知 +{0}%","+{0}% to all Elemental Resistances per 15 Omniscience"}, + {"元素抗性按照每 15 点全知穿透 {0}%","Penetrate {0}% Elemental Resistances per 15 Omniscience"}, + {"属性需求可由 {0}% 的全知满足","Attribute Requirements can be satisfied by {0}% of Omniscience"}, + {"伤害提高 {0}%","{0}% increased Damage"}, + {"伤害降低 {0}%","{0}% reduced Damage"}, + {"全局伤害提高 {0}%","{0}% increased Global Damage"}, + {"全局伤害降低 {0}%","{0}% reduced Global Damage"}, + {"图腾伤害提高 {0}%","{0}% increased Totem Damage"}, + {"图腾伤害降低 {0}%","{0}% reduced Totem Damage"}, + {"陷阱和地雷伤害提高 {0}%","{0}% increased Trap and Mine Damage"}, + {"陷阱和地雷伤害降低 {0}%","{0}% reduced Trap and Mine Damage"}, + {"地雷伤害提高 {0}%","{0}% increased Mine Damage"}, + {"地雷伤害降低 {0}%","{0}% reduced Mine Damage"}, + {"地雷伤害总增 {0}%","{0}% more Mine Damage"}, + {"地雷伤害总降 {0}%","{0}% less Mine Damage"}, + {"攻击伤害提高 {0}%","{0}% increased Attack Damage"}, + {"攻击伤害降低 {0}%","{0}% reduced Attack Damage"}, + {"物理攻击伤害上限总增 {0}%","{0}% more maximum Physical Attack Damage"}, + {"物理攻击伤害上限总降 {0}%","{0}% less maximum Physical Attack Damage"}, + {"物理攻击伤害下限总增 {0}%","{0}% more minimum Physical Attack Damage"}, + {"物理攻击伤害下限总降 {0}%","{0}% less minimum Physical Attack Damage"}, + {"攻击造成的冰霜伤害提高 {0}%","{0}% increased Attack Cold Damage"}, + {"攻击造成的冰霜伤害降低 {0}%","{0}% reduced Attack Cold Damage"}, + {"攻击造成的火焰伤害提高 {0}%","{0}% increased Attack Fire Damage"}, + {"攻击造成的火焰伤害降低 {0}%","{0}% reduced Attack Fire Damage"}, + {"攻击造成的物理伤害提高 {0}%","{0}% increased Attack Physical Damage"}, + {"攻击造成的物理伤害降低 {0}%","{0}% reduced Attack Physical Damage"}, + {"持盾牌时攻击造成的冰霜伤害提高 {0}%","{0}% increased Cold Attack Damage while holding a Shield"}, + {"持盾牌时攻击造成的冰霜伤害降低 {0}%","{0}% reduced Cold Attack Damage while holding a Shield"}, + {"持盾牌时攻击造成的火焰伤害提高 {0}%","{0}% increased Fire Attack Damage while holding a Shield"}, + {"持盾牌时攻击造成的火焰伤害降低 {0}%","{0}% reduced Fire Attack Damage while holding a Shield"}, + {"持盾牌时造成的攻击伤害提高 {0}%","{0}% increased Attack Damage while holding a Shield"}, + {"持盾牌时造成的攻击伤害降低 {0}%","{0}% reduced Attack Damage while holding a Shield"}, + {"持盾牌时,攻击技能的伤害提高 {0}%","Attack Skills deal {0}% increased Damage while holding a Shield"}, + {"持盾牌时,攻击技能的伤害降低 {0}%","Attack Skills deal {0}% reduced Damage while holding a Shield"}, + {"持盾牌时攻击造成的物理伤害提高 {0}%","{0}% increased Physical Attack Damage while holding a Shield"}, + {"持盾牌时攻击造成的物理伤害降低 {0}%","{0}% reduced Physical Attack Damage while holding a Shield"}, + {"持续伤害提高 {0}%","{0}% increased Damage over Time"}, + {"持续伤害降低 {0}%","{0}% reduced Damage over Time"}, + {"持续物理伤害提高 {0}%","{0}% increased Physical Damage over Time"}, + {"持续物理伤害降低 {0}%","{0}% reduced Physical Damage over Time"}, + {"持续火焰伤害提高 {0}%","{0}% increased Fire Damage over Time"}, + {"持续火焰伤害降低 {0}%","{0}% reduced Fire Damage over Time"}, + {"持续冰霜伤害提高 {0}%","{0}% increased Cold Damage over Time"}, + {"持续冰霜伤害降低 {0}%","{0}% reduced Cold Damage over Time"}, + {"持续混沌伤害提高 {0}%","{0}% increased Chaos Damage over Time"}, + {"持续混沌伤害降低 {0}%","{0}% reduced Chaos Damage over Time"}, + {"伤害在低血时提高 {0}%","{0}% increased Damage when on Low Life"}, + {"伤害在低血时降低 {0}%","{0}% reduced Damage when on Low Life"}, + {"伤害按照你身上每个诅咒提高 {0}%","{0}% increased Damage per Curse on you"}, + {"伤害按照你身上每个诅咒降低 {0}%","{0}% reduced Damage per Curse on you"}, + {"偷取生命时伤害提高 {0}%","{0}% increased Damage while Leeching Life"}, + {"偷取生命时伤害降低 {0}%","{0}% reduced Damage while Leeching Life"}, + {"生命偷取时物理伤害提高 {0}%","{0}% increased Physical Damage while Leeching Life"}, + {"生命偷取时物理伤害降低 {0}%","{0}% reduced Physical Damage while Leeching Life"}, + {"偷取魔力时伤害提高 {0}%","{0}% increased Damage while Leeching Mana"}, + {"偷取魔力时伤害降低 {0}%","{0}% reduced Damage while Leeching Mana"}, + {"低血时攻击速度提高 {0}%","{0}% increased Attack Speed when on Low Life"}, + {"低血时攻击速度降低 {0}%","{0}% reduced Attack Speed when on Low Life"}, + {"满血时攻击速度提高 {0}%","{0}% increased Attack Speed when on Full Life"}, + {"满血时攻击速度降低 {0}%","{0}% reduced Attack Speed when on Full Life"}, + {"火焰法术伤害提高 {0}%","{0}% increased Spell Fire Damage"}, + {"火焰法术伤害降低 {0}%","{0}% reduced Spell Fire Damage"}, + {"冰霜法术伤害提高 {0}%","{0}% increased Spell Cold Damage"}, + {"冰霜法术伤害降低 {0}%","{0}% reduced Spell Cold Damage"}, + {"法术伤害在持握长杖时提高 {0}%","{0}% increased Spell Damage while wielding a Staff"}, + {"法术伤害在持握长杖时降低 {0}%","{0}% reduced Spell Damage while wielding a Staff"}, + {"法术伤害在持弓类时提高 {0}%","{0}% increased Spell Damage while wielding a Bow"}, + {"法术伤害在持弓类时降低 {0}%","{0}% reduced Spell Damage while wielding a Bow"}, + {"法术伤害在持盾牌时提高 {0}%","{0}% increased Spell Damage while holding a Shield"}, + {"法术伤害在持盾牌时降低 {0}%","{0}% reduced Spell Damage while holding a Shield"}, + {"法术伤害在双持武器时提高 {0}%","{0}% increased Spell Damage while Dual Wielding"}, + {"法术伤害在双持武器时降低 {0}%","{0}% reduced Spell Damage while Dual Wielding"}, + {"全局物理伤害提高 {0}%","{0}% increased Global Physical Damage"}, + {"全局物理伤害降低 {0}%","{0}% reduced Global Physical Damage"}, + {"用该武器击中时压制 {0}% 物理伤害减免","Hits with this Weapon Overwhelm {0}% Physical Damage Reduction"}, + {"近战伤害提高 {0}%","{0}% increased Melee Damage"}, + {"近战伤害降低 {0}%","{0}% reduced Melee Damage"}, + {"对被冰冻敌人的近战伤害提高 {0}%","{0}% increased Melee Damage against Frozen Enemies"}, + {"对被冰冻敌人的近战伤害降低 {0}%","{0}% reduced Melee Damage against Frozen Enemies"}, + {"对被冻结敌人的击中伤害提高 {0}%","{0}% increased Damage with Hits against Frozen Enemies"}, + {"对被冻结敌人的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Frozen Enemies"}, + {"对感电敌人的近战伤害提高 {0}%","{0}% increased Melee Damage against Shocked Enemies"}, + {"对感电敌人的近战伤害降低 {0}%","{0}% reduced Melee Damage against Shocked Enemies"}, + {"对感电敌人的击中伤害提高 {0}%","{0}% increased Damage with Hits against Shocked Enemies"}, + {"对感电敌人的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Shocked Enemies"}, + {"对点燃敌人的近战伤害提高 {0}%","{0}% increased Melee Damage against Ignited Enemies"}, + {"对点燃敌人的近战伤害降低 {0}%","{0}% reduced Melee Damage against Ignited Enemies"}, + {"敌人每具有一个冻结、感电或点燃效果,造成的伤害提高 {0}%","{0}% increased Damage with Hits per Freeze, Shock or Ignite on Enemy"}, + {"敌人每具有一个冻结、感电或点燃效果,造成的伤害降低 {0}%","{0}% reduced Damage with Hits per Freeze, Shock or Ignite on Enemy"}, + {"击中伤害对被冻结、感电、点燃的敌人提高 {0}%","{0}% increased Damage with Hits against Frozen, Shocked or Ignited Enemies"}, + {"击中伤害对被冻结、感电、点燃的敌人降低 {0}%","{0}% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies"}, + {"{0}% 持续伤害加成","{0}% to Damage over Time Multiplier"}, + {"攻击技能的持续伤害加成 {0}%","{0}% to Damage over Time Multiplier with Attack Skills"}, + {"{0}% 物理持续伤害加成","{0}% to Physical Damage over Time Multiplier"}, + {"攻击技能的持续物理伤害加成 {0}%","{0}% to Physical Damage over Time Multiplier with Attack Skills"}, + {"{0}% 火焰持续伤害加成","{0}% to Fire Damage over Time Multiplier"}, + {"攻击技能的持续火焰伤害加成 {0}%","{0}% to Fire Damage over Time Multiplier with Attack Skills"}, + {"受怨毒光环影响时,{0}% 冰霜持续伤害加成","{0}% to Cold Damage over Time Multiplier while affected by Malevolence"}, + {"{0}% 冰霜持续伤害加成","{0}% to Cold Damage over Time Multiplier"}, + {"{0}% 闪电持续伤害加成","{0}% to Lightning Damage over Time Multiplier"}, + {"受怨毒光环影响时,{0}% 混沌持续伤害加成","{0}% to Chaos Damage over Time Multiplier while affected by Malevolence"}, + {"{0}% 混沌持续伤害加成","{0}% to Chaos Damage over Time Multiplier"}, + {"攻击技能的持续混沌伤害加成 {0}%","{0}% to Chaos Damage over Time Multiplier with Attack Skills"}, + {"附加 {0} - {1} 基础物理伤害","Adds {0} to {1} Physical Damage"}, + {"攻击你时附加{0}-{1}点物理伤害","Adds {0} to {1} Physical Damage to Attacks against you"}, + {"武器攻击附加 {0} - {1} 物理伤害","Adds {0} to {1} Physical Damage to Attacks with Weapons"}, + {"玩家等级每提高 3 级,该武器攻击时便附加 {0} - {1} 物理伤害","Adds {0} to {1} Physical Damage to Attacks with this Weapon per 3 Player Levels"}, + {"攻击冰冻目标时附加 {0} - {1} 基础物理伤害","Adds {0} to {1} Physical Damage to Attacks against Frozen Enemies"}, + {"攻击点燃目标时附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage to Attacks against Ignited Enemies"}, + {"自身的每个增益会为攻击附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Attack Damage per Buff on you"}, + {"自身的每个增益会为法术附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Spell Damage per Buff on you"}, + {"自身的每个增益附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage per Buff on you"}, + {"双持武器时,攻击技能的伤害提高 {0}%","Attack Skills deal {0}% increased Damage while Dual Wielding"}, + {"双持武器时,攻击技能的伤害降低 {0}%","Attack Skills deal {0}% reduced Damage while Dual Wielding"}, + {"攻击伤害在双持时提高 {0}%","{0}% increased Attack Damage while Dual Wielding"}, + {"攻击伤害在双持时降低 {0}%","{0}% reduced Attack Damage while Dual Wielding"}, + {"物理攻击伤害在双持武器时提高 {0}%","{0}% increased Physical Attack Damage while Dual Wielding"}, + {"物理攻击伤害在双持武器时降低 {0}%","{0}% reduced Physical Attack Damage while Dual Wielding"}, + {"火焰攻击伤害在双持武器时提高 {0}%","{0}% increased Fire Attack Damage while Dual Wielding"}, + {"火焰攻击伤害在双持武器时降低 {0}%","{0}% reduced Fire Attack Damage while Dual Wielding"}, + {"冰霜攻击伤害在双持武器时提高 {0}%","{0}% increased Attack Cold Damage while Dual Wielding"}, + {"冰霜攻击伤害在双持武器时降低 {0}%","{0}% reduced Attack Cold Damage while Dual Wielding"}, + {"主手攻击伤害提高 {0}%","{0}% increased Attack Damage with Main Hand"}, + {"主手攻击伤害降低 {0}%","{0}% reduced Attack Damage with Main Hand"}, + {"副手攻击伤害提高 {0}%","{0}% increased Attack Damage with Off Hand"}, + {"副手攻击伤害降低 {0}%","{0}% reduced Attack Damage with Off Hand"}, + {"单手近战武器造成的伤害提高 {0}%","{0}% increased Damage with One Handed Melee Weapons"}, + {"单手近战武器造成的伤害降低 {0}%","{0}% reduced Damage with One Handed Melee Weapons"}, + {"近战武器造成的伤害提高 {0}%","{0}% increased Damage with Melee Weapons"}, + {"近战武器造成的伤害降低 {0}%","{0}% reduced Damage with Melee Weapons"}, + {"单手近战武器的物理伤害提高 {0}%","{0}% increased Physical Damage with One Handed Melee Weapons"}, + {"单手近战武器的物理伤害降低 {0}%","{0}% reduced Physical Damage with One Handed Melee Weapons"}, + {"单手近战武器的火焰伤害提高 {0}%","{0}% increased Fire Damage with One Handed Melee Weapons"}, + {"单手近战武器的火焰伤害降低 {0}%","{0}% reduced Fire Damage with One Handed Melee Weapons"}, + {"单手近战武器的冰霜伤害提高 {0}%","{0}% increased Cold Damage with One Handed Melee Weapons"}, + {"单手近战武器的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with One Handed Melee Weapons"}, + {"物理伤害在使用双手近战武器时提高 {0}%","{0}% increased Physical Damage with Two Handed Melee Weapons"}, + {"物理伤害在使用双手近战武器时降低 {0}%","{0}% reduced Physical Damage with Two Handed Melee Weapons"}, + {"双手近战武器造成的伤害提高 {0}%","{0}% increased Damage with Two Handed Melee Weapons"}, + {"双手近战武器造成的伤害降低 {0}%","{0}% reduced Damage with Two Handed Melee Weapons"}, + {"双手近战武器的火焰伤害提高 {0}%","{0}% increased Fire Damage with Two Handed Melee Weapons"}, + {"双手近战武器的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Two Handed Melee Weapons"}, + {"双手近战武器的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Two Handed Melee Weapons"}, + {"双手近战武器的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Two Handed Melee Weapons"}, + {"徒手攻击的近战物理伤害提高 {0}%","{0}% increased Melee Physical Damage with Unarmed Attacks"}, + {"徒手攻击的近战物理伤害降低 {0}%","{0}% reduced Melee Physical Damage with Unarmed Attacks"}, + {"斧类伤害提高 {0}%","{0}% increased Damage with Axes"}, + {"斧类伤害降低 {0}%","{0}% reduced Damage with Axes"}, + {"斧类物理伤害提高 {0}%","{0}% increased Physical Damage with Axes"}, + {"斧类物理伤害降低 {0}%","{0}% reduced Physical Damage with Axes"}, + {"斧类的火焰伤害提高 {0}%","{0}% increased Fire Damage with Axes"}, + {"斧类的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Axes"}, + {"斧类的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Axes"}, + {"斧类的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Axes"}, + {"长杖的物理伤害提高 {0}%","{0}% increased Physical Damage with Staves"}, + {"长杖的物理伤害降低 {0}%","{0}% reduced Physical Damage with Staves"}, + {"节杖的伤害提高 {0}%","{0}% increased Damage with Quarterstaves"}, + {"节杖的伤害降低 {0}%","{0}% reduced Damage with Quarterstaves"}, + {"长杖的火焰伤害提高 {0}%","{0}% increased Fire Damage with Staves"}, + {"长杖的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Staves"}, + {"长杖的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Staves"}, + {"长杖的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Staves"}, + {"爪类伤害提高 {0}%","{0}% increased Damage with Claws"}, + {"爪类伤害降低 {0}%","{0}% reduced Damage with Claws"}, + {"爪类的物理伤害提高 {0}%","{0}% increased Physical Damage with Claws"}, + {"爪类的物理伤害降低 {0}%","{0}% reduced Physical Damage with Claws"}, + {"爪类的火焰伤害提高 {0}%","{0}% increased Fire Damage with Claws"}, + {"爪类的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Claws"}, + {"爪类的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Claws"}, + {"爪类的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Claws"}, + {"匕首伤害提高 {0}%","{0}% increased Damage with Daggers"}, + {"匕首伤害降低 {0}%","{0}% reduced Damage with Daggers"}, + {"匕首的物理伤害提高 {0}%","{0}% increased Physical Damage with Daggers"}, + {"匕首的物理伤害降低 {0}%","{0}% reduced Physical Damage with Daggers"}, + {"匕首的火焰伤害提高 {0}%","{0}% increased Fire Damage with Daggers"}, + {"匕首的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Daggers"}, + {"匕首的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Daggers"}, + {"匕首的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Daggers"}, + {"锤类的伤害提高 {0}%","{0}% increased Damage with Maces"}, + {"锤类的伤害降低 {0}%","{0}% reduced Damage with Maces"}, + {"锤类或短杖的物理伤害提高 {0}%","{0}% increased Physical Damage with Maces or Sceptres"}, + {"锤类或短杖的物理伤害降低 {0}%","{0}% reduced Physical Damage with Maces or Sceptres"}, + {"锤类或短杖的火焰伤害提高 {0}%","{0}% increased Fire Damage with Maces or Sceptres"}, + {"锤类或短杖的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Maces or Sceptres"}, + {"锤类或短杖的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Maces or Sceptres"}, + {"锤类或短杖的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Maces or Sceptres"}, + {"弓类伤害提高 {0}%","{0}% increased Damage with Bows"}, + {"弓类伤害降低 {0}%","{0}% reduced Damage with Bows"}, + {"弓类的物理伤害提高 {0}%","{0}% increased Physical Damage with Bows"}, + {"弓类的物理伤害降低 {0}%","{0}% reduced Physical Damage with Bows"}, + {"弓类的火焰伤害提高 {0}%","{0}% increased Fire Damage with Bows"}, + {"弓类的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Bows"}, + {"弓类的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Bows"}, + {"弓类的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Bows"}, + {"弓类的元素伤害提高 {0}%","{0}% increased Elemental Damage with Bows"}, + {"弓类的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Bows"}, + {"剑类的物理伤害提高 {0}%","{0}% increased Physical Damage with Swords"}, + {"剑类的物理伤害降低 {0}%","{0}% reduced Physical Damage with Swords"}, + {"剑类伤害提高 {0}%","{0}% increased Damage with Swords"}, + {"剑类伤害降低 {0}%","{0}% reduced Damage with Swords"}, + {"剑类的火焰伤害提高 {0}%","{0}% increased Fire Damage with Swords"}, + {"剑类的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Swords"}, + {"剑类的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Swords"}, + {"剑类的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Swords"}, + {"伤害在持法杖时提高 {0}%","{0}% increased Damage while wielding a Wand"}, + {"伤害在持法杖时降低 {0}%","{0}% reduced Damage while wielding a Wand"}, + {"法杖的物理伤害提高 {0}%","{0}% increased Physical Damage with Wands"}, + {"法杖的物理伤害降低 {0}%","{0}% reduced Physical Damage with Wands"}, + {"法杖的火焰伤害提高 {0}%","{0}% increased Fire Damage with Wands"}, + {"法杖的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Wands"}, + {"法杖的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Wands"}, + {"法杖的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Wands"}, + {"武器的元素伤害提高 {0}%","{0}% increased Elemental Damage with Weapons"}, + {"武器的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Weapons"}, + {"战矛的伤害提高 {0}%","{0}% increased Damage with Spears"}, + {"战矛的伤害降低 {0}%","{0}% reduced Damage with Spears"}, + {"击中你时附加{0}-{1}点火焰伤害","Adds {0} to {1} Fire Damage to Hits against you"}, + {"附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage"}, + {"攻击你时附加{0}-{1}点火焰伤害","Adds {0} to {1} Fire Damage to Attacks against you"}, + {"主手附加 {0} - {1} 火焰伤害","Adds {0} to {1} Fire Damage in Main Hand"}, + {"火焰技能伤害提高 {0}%","{0}% increased Damage with Fire Skills"}, + {"火焰技能伤害降低 {0}%","{0}% reduced Damage with Fire Skills"}, + {"火焰技能施法速度提高 {0}%","{0}% increased Cast Speed with Fire Skills"}, + {"火焰技能施法速度降低 {0}%","{0}% reduced Cast Speed with Fire Skills"}, + {"击中你时附加{0}-{1}点冰霜伤害","Adds {0} to {1} Cold Damage to Hits against you"}, + {"附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage"}, + {"攻击你时附加{0}-{1}点冰霜伤害","Adds {0} to {1} Cold Damage to Attacks against you"}, + {"副手附加 {0} - {1} 冰霜伤害","Adds {0} to {1} Cold Damage in Off Hand"}, + {"攻击和法术附加 {0}-{1} 基础火焰伤害","Adds {0} to {1} Fire Damage to Spells and Attacks"}, + {"攻击和法术附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage to Spells and Attacks"}, + {"冰霜技能伤害提高 {0}%","{0}% increased Damage with Cold Skills"}, + {"冰霜技能伤害降低 {0}%","{0}% reduced Damage with Cold Skills"}, + {"冰霜技能施法速度提高 {0}%","{0}% increased Cast Speed with Cold Skills"}, + {"冰霜技能施法速度降低 {0}%","{0}% reduced Cast Speed with Cold Skills"}, + {"击中你时附加{0}-{1}点闪电伤害","Adds {0} to {1} Lightning Damage to Hits against you"}, + {"附加 {0} - {1} 基础闪电伤害","Adds {0} to {1} Lightning Damage"}, + {"攻击你时附加{0}-{1}点闪电伤害","Adds {0} to {1} Lightning Damage to Attacks against you"}, + {"闪电技能伤害提高 {0}%","{0}% increased Damage with Lightning Skills"}, + {"闪电技能伤害降低 {0}%","{0}% reduced Damage with Lightning Skills"}, + {"闪电技能施法速度提高 {0}%","{0}% increased Cast Speed with Lightning Skills"}, + {"闪电技能施法速度降低 {0}%","{0}% reduced Cast Speed with Lightning Skills"}, + {"附加 {0} - {1} 基础混沌伤害","Adds {0} to {1} Chaos Damage"}, + {"攻击附加 {0} - {1} 基础混沌伤害","Adds {0} to {1} Chaos Damage to Attacks"}, + {"攻击你时附加{0}-{1}点混沌伤害","Adds {0} to {1} Chaos Damage to Attacks against you"}, + {"攻击获得相当于物理伤害 {0}% 的额外混沌伤害","Attacks Gain {0}% of Physical Damage as extra Chaos Damage"}, + {"该装备附加 {0} - {1} 基础混沌伤害","Adds {0} to {1} Chaos damage"}, + {"副手武器和法术附加 {0} - {1} 基础混沌伤害","Adds {0} to {1} Chaos Damage in Off Hand"}, + {"混沌技能施法速度提高 {0}%","{0}% increased Cast Speed with Chaos Skills"}, + {"混沌技能施法速度降低 {0}%","{0}% reduced Cast Speed with Chaos Skills"}, + {"造成 {0} - {1} 物理伤害","Deals {0} to {1} Physical Damage"}, + {"造成 {0} - {1} 火焰伤害","Deals {0} to {1} Fire Damage"}, + {"造成 {0} - {1} 冰霜伤害","Deals {0} to {1} Cold Damage"}, + {"造成 {0} - {1} 闪电伤害","Deals {0} to {1} Lightning Damage"}, + {"造成 {0} - {1} 混沌伤害","Deals {0} to {1} Chaos Damage"}, + {"法术附加 {0} - {1} 基础物理伤害","Adds {0} to {1} Physical Damage to Spells"}, + {"给法术附加 {0} 到 {1} 点火焰伤害","Adds {0} to {1} Fire Damage to Spells"}, + {"法术附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage to Spells"}, + {"法术附加 {0} - {1} 闪电伤害","Adds {0} to {1} Lightning Damage to Spells"}, + {"法术附加 {0} - {1} 基础混沌伤害","Adds {0} to {1} Chaos Damage to Spells"}, + {"每 10 点智慧造成 {0} - {1} 冰霜伤害","Deals {0} to {1} Cold Damage per 10 Intelligence"}, + {"攻击和法术附加 {0} - {1} 基础闪电伤害","Adds {0} to {1} Lightning Damage to Spells and Attacks"}, + {"攻击速度总增 {0}%","{0}% more Attack Speed"}, + {"攻击速度总降 {0}%","{0}% less Attack Speed"}, + {"近战攻击速度提高 {0}%","{0}% increased Melee Attack Speed"}, + {"近战攻击速度降低 {0}%","{0}% reduced Melee Attack Speed"}, + {"双持的攻击速度提高 {0}%","{0}% increased Attack Speed while Dual Wielding"}, + {"双持的攻击速度降低 {0}%","{0}% reduced Attack Speed while Dual Wielding"}, + {"副手武器攻击速度提高 {0}%","{0}% increased Attack Speed with Off Hand"}, + {"持盾牌时攻击速度提高 {0}%","{0}% increased Attack Speed while holding a Shield"}, + {"持盾牌时攻击速度降低 {0}%","{0}% reduced Attack Speed while holding a Shield"}, + {"双手近战武器攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with Two Handed Melee Weapons"}, + {"双手近战武器攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with Two Handed Melee Weapons"}, + {"近战单手武器攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with One Handed Melee Weapons"}, + {"近战单手武器攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with One Handed Melee Weapons"}, + {"斧类攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with Axes"}, + {"斧类攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with Axes"}, + {"节杖的攻击速度提高 {0}%","{0}% increased Attack Speed with Quarterstaves"}, + {"节杖的攻击速度降低 {0}%","{0}% reduced Attack Speed with Quarterstaves"}, + {"爪类攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with Claws"}, + {"爪类攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with Claws"}, + {"匕首攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with Daggers"}, + {"匕首攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with Daggers"}, + {"锤类或短杖的攻击速度提高 {0}%","{0}% increased Attack Speed with Maces or Sceptres"}, + {"锤类或短杖的攻击速度降低 {0}%","{0}% reduced Attack Speed with Maces or Sceptres"}, + {"弓类攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with Bows"}, + {"弓类攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with Bows"}, + {"剑类攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with Swords"}, + {"剑类攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with Swords"}, + {"法杖攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with Wands"}, + {"法杖攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with Wands"}, + {"战矛的攻击速度提高 {0}%","{0}% increased Attack Speed with Spears"}, + {"战矛的攻击速度降低 {0}%","{0}% reduced Attack Speed with Spears"}, + {"近战技能的徒手攻击速度提高 {0}%","{0}% increased Unarmed Attack Speed with Melee Skills"}, + {"近战技能的徒手攻击速度降低 {0}%","{0}% reduced Unarmed Attack Speed with Melee Skills"}, + {"移动技能伤害提高 {0}%","{0}% increased Damage with Movement Skills"}, + {"移动技能伤害降低 {0}%","{0}% reduced Damage with Movement Skills"}, + {"移动技能攻击速度提高 {0}%","{0}% increased Attack Speed with Movement Skills"}, + {"移动技能攻击速度降低{0}%","{0}% reduced Attack Speed with Movement Skills"}, + {"命中值提高 {0}%","{0}% increased Accuracy Rating"}, + {"命中值降低 {0}%","{0}% reduced Accuracy Rating"}, + {"双持的命中值提高 {0}%","{0}% increased Accuracy Rating while Dual Wielding"}, + {"双持命中值降低 {0}%","{0}% reduced Accuracy Rating while Dual Wielding"}, + {"近战单手武器的攻击命中值提高 {0}%","{0}% increased Accuracy Rating with One Handed Melee Weapons"}, + {"近战单手武器的攻击命中值降低 {0}%","{0}% reduced Accuracy Rating with One Handed Melee Weapons"}, + {"双手近战武器的攻击命中值提高 {0}%","{0}% increased Accuracy Rating with Two Handed Melee Weapons"}, + {"双手近战武器的攻击命中值降低 {0}%","{0}% reduced Accuracy Rating with Two Handed Melee Weapons"}, + {"斧类攻击的命中值提高 {0}%","{0}% increased Accuracy Rating with Axes"}, + {"斧类攻击的命中值降低 {0}%","{0}% reduced Accuracy Rating with Axes"}, + {"节杖的命中值提高 {0}%","{0}% increased Accuracy Rating with Quarterstaves"}, + {"节杖的命中值降低 {0}%","{0}% reduced Accuracy Rating with Quarterstaves"}, + {"爪类攻击的命中值提高 {0}%","{0}% increased Accuracy Rating with Claws"}, + {"爪类攻击的命中值降低 {0}%","{0}% reduced Accuracy Rating with Claws"}, + {"匕首攻击的命中值提高 {0}%","{0}% increased Accuracy Rating with Daggers"}, + {"匕首攻击的命中值降低 {0}%","{0}% reduced Accuracy Rating with Daggers"}, + {"锤类或短杖的命中值提高 {0}%","{0}% increased Accuracy Rating with Maces or Sceptres"}, + {"锤类或短杖的命中值降低 {0}%","{0}% reduced Accuracy Rating with Maces or Sceptres"}, + {"弓类攻击的命中值提高 {0}%","{0}% increased Accuracy Rating with Bows"}, + {"弓类攻击的命中值降低 {0}%","{0}% reduced Accuracy Rating with Bows"}, + {"剑类攻击的命中值提高 {0}%","{0}% increased Accuracy Rating with Swords"}, + {"剑类攻击的命中值降低 {0}%","{0}% reduced Accuracy Rating with Swords"}, + {"法杖攻击的命中值提高 {0}%","{0}% increased Accuracy Rating with Wands"}, + {"法杖攻击的命中值降低 {0}%","{0}% reduced Accuracy Rating with Wands"}, + {"战矛的命中值提高 {0}%","{0}% increased Accuracy Rating with Spears"}, + {"战矛的命中值降低 {0}%","{0}% reduced Accuracy Rating with Spears"}, + {"双持时施法速度提高 {0}%","{0}% increased Cast Speed while Dual Wielding"}, + {"双持时施法速度降低 {0}%","{0}% reduced Cast Speed while Dual Wielding"}, + {"持盾牌时施法速度提高 {0}%","{0}% increased Cast Speed while holding a Shield"}, + {"持盾牌时施法速度降低 {0}%","{0}% reduced Cast Speed while holding a Shield"}, + {"持长杖时施法速度提高 {0}%","{0}% increased Cast Speed while wielding a Staff"}, + {"持长杖时施法速度降低 {0}%","{0}% reduced Cast Speed while wielding a Staff"}, + {"持弓时施法速度提高 {0}%","{0}% increased Cast Speed while wielding a Bow"}, + {"持弓时施法速度降低 {0}%","{0}% reduced Cast Speed while wielding a Bow"}, + {"每个暴击球可使施法速度提高 {0}%","{0}% increased Cast Speed per Power Charge"}, + {"匕首攻击的暴击使敌人中毒","Critical Hits with Daggers Poison the Enemy"}, + {"弓类暴击有 {0}% 的几率使敌人中毒","Critical Hits with Bows have a {0}% chance to Poison the Enemy"}, + {"弓类攻击暴击时使敌人中毒","Critical Hits with Bows Poison the Enemy"}, + {"匕首攻击的暴击有 {0}% 的几率使敌人中毒","Critical Hits with Daggers have a {0}% chance to Poison the Enemy"}, + {"{0}% 法术暴击率","{0}% Critical Hit Chance"}, + {"双重分叉造成暴击","Bifurcates Critical Hits"}, + {"全域暴击率提高 30%","30% increased Global Critical Hit Chance"}, + {"全域暴击率提高 40%","40% increased Global Critical Hit Chance"}, + {"全域暴击率提高 50%","50% increased Global Critical Hit Chance"}, + {"弓类攻击的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Bows"}, + {"弓类攻击的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Bows"}, + {"爪类攻击的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Claws"}, + {"爪类攻击的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Claws"}, + {"匕首攻击的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Daggers"}, + {"匕首攻击的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Daggers"}, + {"剑类攻击的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Swords"}, + {"剑类攻击的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Swords"}, + {"锤类或短杖的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Maces or Sceptres"}, + {"锤类或短杖的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Maces or Sceptres"}, + {"节杖的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Quarterstaves"}, + {"节杖的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Quarterstaves"}, + {"法杖攻击的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Wands"}, + {"法杖攻击的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Wands"}, + {"斧类攻击的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Axes"}, + {"斧类攻击的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Axes"}, + {"战矛的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Spears"}, + {"战矛的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Spears"}, + {"持盾牌时攻击暴击率提高 {0}%","{0}% increased Critical Hit Chance while holding a Shield"}, + {"持盾牌时攻击暴击率降低 {0}%","{0}% reduced Critical Hit Chance while holding a Shield"}, + {"地雷暴击率提高 {0}%","{0}% increased Critical Hit Chance with Mines"}, + {"地雷暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Mines"}, + {"双手近战武器的攻击暴击率提高 {0}%","{0}% increased Critical Hit Chance with Two Handed Melee Weapons"}, + {"双手近战武器的攻击暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Two Handed Melee Weapons"}, + {"双手近战武器的攻击 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus with Two Handed Melee Weapons"}, + {"近战单手武器的攻击暴击率提高 {0}%","{0}% increased Critical Hit Chance with One Handed Melee Weapons"}, + {"近战单手武器的攻击暴击率降低 {0}%","{0}% reduced Critical Hit Chance with One Handed Melee Weapons"}, + {"近战攻击暴击率提高 {0}%","{0}% increased Melee Critical Hit Chance"}, + {"近战攻击暴击率降低 {0}%","{0}% reduced Melee Critical Hit Chance"}, + {"双持时,攻击暴击率提高 {0}%","{0}% increased Attack Critical Hit Chance while Dual Wielding"}, + {"双持时,攻击暴击率降低 {0}%","{0}% reduced Attack Critical Hit Chance while Dual Wielding"}, + {"火焰技能暴击率提高 {0}%","{0}% increased Critical Hit Chance with Fire Skills"}, + {"火焰技能暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Fire Skills"}, + {"闪电技能暴击率提高 {0}%","{0}% increased Critical Hit Chance with Lightning Skills"}, + {"闪电技能暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Lightning Skills"}, + {"冰霜技能暴击率提高 {0}%","{0}% increased Critical Hit Chance with Cold Skills"}, + {"冰霜技能暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Cold Skills"}, + {"元素技能的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Elemental Skills"}, + {"元素技能的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Elemental Skills"}, + {"混沌技能的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Chaos Skills"}, + {"混沌技能的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Chaos Skills"}, + {"图腾技能暴击率提高 {0}%","{0}% increased Critical Hit Chance with Totem Skills"}, + {"图腾技能暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Totem Skills"}, + {"全局暴击率在你近期内召唤过图腾的情况下提高 60%","60% increased Global Critical Hit Chance if you've Summoned a Totem Recently"}, + {"全局暴击率在你过去 {0} 秒内召唤过图腾的情况下提高 60%","60% increased Global Critical Hit Chance if you've Summoned a Totem in the past {0} seconds"}, + {"使用该武器击中没有暴击伤害加成","Hits with this Weapon have no Critical Damage Bonus"}, + {"匕首的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus with Daggers"}, + {"锤类或短杖 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus with Maces or Sceptres"}, + {"斧类攻击 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus with Axes"}, + {"弓类的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus with Bows"}, + {"剑类攻击 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus with Swords"}, + {"法杖攻击 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus with Wands"}, + {"爪类攻击 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus with Claws"}, + {"节杖的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus with Quarterstaves"}, + {"节杖的暴击伤害加成降低 {0}%","{0}% reduced Critical Damage Bonus with Quarterstaves"}, + {"战矛的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus with Spears"}, + {"近战单手武器攻击 {0}% 暴击伤害加成","{0}% increased Critical Damage Bonus with One Handed Melee Weapons"}, + {"{0}% 近战攻击暴击伤害加成","{0}% to Melee Critical Damage Bonus"}, + {"双持武器时, {0}% 攻击暴击伤害加成","{0}% to Attack Critical Damage Bonus while Dual Wielding"}, + {"持盾牌时近战攻击 {0}% 暴击伤害加成","{0}% to Melee Critical Damage Bonus while holding a Shield"}, + {"{0}% 地雷暴击伤害加成","{0}% to Critical Damage Bonus with Mines"}, + {"{0}% 火焰技能暴击伤害加成","{0}% to Critical Damage Bonus with Fire Skills"}, + {"{0}% 闪电技能暴击伤害加成","{0}% to Critical Damage Bonus with Lightning Skills"}, + {"{0}% 冰霜技能暴击伤害加成","{0}% to Critical Damage Bonus with Cold Skills"}, + {"{0}% 元素技能暴击伤害加成","{0}% to Critical Damage Bonus with Elemental Skills"}, + {"{0}% 混沌技能暴击伤害加成","{0}% to Critical Damage Bonus with Chaos Skills"}, + {"每个耐力球使你受到的暴击伤害降低 {0}%","You take {0}% reduced Extra Damage from Critical Hits per Endurance Charge"}, + {"每个耐力球使你受到的暴击伤害提高 {0}%","You take {0}% increased Extra Damage from Critical Hits per Endurance Charge"}, + {"你没有暴击伤害加成","You have no Critical Damage Bonus"}, + {"{0}% 图腾技能暴击伤害加成","{0}% to Critical Damage Bonus with Totem Skills"}, + {"锤类或短杖使敌人晕眩阈值降低 {0}%","{0}% reduced Enemy Stun Threshold with Maces or Sceptres"}, + {"弓使敌人晕眩阈值降低 {0}%","{0}% reduced Enemy Stun Threshold with Bows"}, + {"击中时击退敌人","Knocks Enemies Back on Hit"}, + {"无法被击退","Cannot be Knocked Back"}, + {"有 {0}% 的几率避免被击退","{0}% chance to Avoid being Knocked Back"}, + {"弓类击中会击退敌人","Knocks Enemies Back when Hit by a Bow"}, + {"长杖击中会击退敌人","Knocks Enemies Back when Hit by a Staff"}, + {"法杖击中会击退敌人","Knocks Enemies Back when Hit by a Wand"}, + {"获得相当于生命上限 {0}% 的灵魂上限","Gain {0}% of maximum Life as Extra maximum Spirit"}, + {"精魂提高 {0}%","{0}% increased Spirit"}, + {"精魂降低 {0}%","{0}% reduced Spirit"}, + {"{0} 适应上限","{0} to maximum Adaptations"}, + {"适应持续时间提高 {0}%","{0}% increased Adaptation Duration"}, + {"适应持续时间降低 {0}%","{0}% reduced Adaptation Duration"}, + {"{0}% 护甲上限","{0}% to maximum Armour"}, + {"护甲和闪避值提高 {0}%","{0}% increased Armour and Evasion Rating"}, + {"护甲和闪避值降低 {0}%","{0}% reduced Armour and Evasion Rating"}, + {"低血时闪避值提高 {0}","{0} to Evasion Rating while on Low Life"}, + {"满血时闪避值提高 {0}","{0} to Evasion Rating while on Full Life"}, + {"装备头盔每有 1 点物品能量护盾,闪避值 {0}","{0} to Evasion Rating per 1 Item Energy Shield on Equipped Helmet"}, + {"在猛攻状态期间闪避值提高 {0}%","{0}% increased Evasion Rating during Onslaught"}, + {"在猛攻状态期间闪避值降低 {0}%","{0}% reduced Evasion Rating during Onslaught"}, + {"每个狂怒球提高 {0}% 闪避值","{0}% increased Evasion Rating per Frenzy Charge"}, + {"每个狂怒球降低 {0}% 闪避值","{0}% reduced Evasion Rating per Frenzy Charge"}, + {"获得相当于生命上限 {0}% 的魔力上限","Gain {0}% of maximum Life as Extra maximum Mana"}, + {"每 100 点生命保留 {0} 能量护盾上限","{0} to maximum Energy Shield per 100 Reserved Life"}, + {"装备身体护甲每有 6 点物品闪避值,能量护盾上限 {0}","{0} to maximum Energy Shield per 6 Item Evasion on Equipped Body Armour"}, + {"获得相当于生命上限 {0}% 的额外符文结界上限","Gain {0}% of maximum Life as Extra maximum Runic Ward"}, + {"获得等同魔力上限 {0}% 的额外能量护盾","Gain {0}% of maximum Mana as Extra maximum Energy Shield"}, + {"至少有 150 点奉献时,获得等同魔力上限 {0}% 的额外能量护盾上限","Gain {0}% of maximum Mana as Extra maximum Energy Shield while you have at least 150 Devotion"}, + {"每有 1% 混沌抗性上限,将生命上限的 {0}% 转化为护甲","Convert {0}% of Maximum Life to Armour per 1% maximum Chaos Resistance"}, + {"每有高于 0% 的 1% 混沌抗性上限,将生命上限的 {0}% 转化为双倍的护甲","Convert {0}% of maximum Life to twice as much Armour per 1% Chaos Resistance above 0%"}, + {"获得等同生命上限 {0}% 的额外能量护盾","Gain {0}% of maximum Life as Extra maximum Energy Shield"}, + {"受到清晰影响时,获得等同魔力上限 {0}% 的额外能量护盾上限","Gain {0}% of maximum Mana as Extra maximum Energy Shield while affected by Clarity"}, + {"召唤生物获得相当于生命上限 {0}% 的能量护盾上限","Minions gain {0}% of their maximum Life as Extra maximum Energy Shield"}, + {"能量护盾充能没有延迟","Energy Shield Recharge has no delay"}, + {"每秒能量护盾回复 {0}%","{0}% of maximum Energy Shield Recharged per second"}, + {"每分钟能量护盾损失 {0}%","{0}% of maximum Energy Shield Lost per minute"}, + {"能量护盾回复率提高 {0}%","{0}% increased Energy Shield Recovery rate"}, + {"能量护盾回复率降低 {0}%","{0}% reduced Energy Shield Recovery rate"}, + {"生命上限总增 {0}%","{0}% more maximum Life"}, + {"生命上限总降 {0}%","{0}% less maximum Life"}, + {"每秒损失{0}点生命","Lose {0} Life per second"}, + {"生命按照每个耐力球每秒再生 {0}%","Regenerate {0}% of maximum Life per second per Endurance Charge"}, + {"生命回复率提高 {0}%","{0}% increased Life Recovery rate"}, + {"生命回复率降低 {0}%","{0}% reduced Life Recovery rate"}, + {"魔力每秒再生 {0}%","Regenerate {0}% of maximum Mana per second"}, + {"魔力每秒再生 {0}","Regenerate {0} Mana per second"}, + {"每秒损失{0}点魔力","Lose {0} Mana per second"}, + {"每个暴击球每秒再生 {0}% 魔力","Regenerate {0}% of maximum Mana per second per Power Charge"}, + {"魔力回复率提高 {0}%","{0}% increased Mana Recovery rate"}, + {"魔力回复率降低 {0}%","{0}% reduced Mana Recovery rate"}, + {"生命上限提高 {0}%,同时等量降低火焰抗性","{0}% increased maximum Life and reduced Fire Resistance"}, + {"生命上限降低 {0}%,同时等量提高火焰抗性","{0}% reduced maximum Life and increased Fire Resistance"}, + {"魔力上限提高 {0}%,同时等量降低冰霜抗性","{0}% increased maximum Mana and reduced Cold Resistance"}, + {"魔力上限降低 {0}%,同时等量提高冰霜抗性","{0}% reduced maximum Mana and increased Cold Resistance"}, + {"全局能量护盾上限提高 {0}%,同时等量降低闪电抗性","{0}% increased Global maximum Energy Shield and reduced Lightning Resistance"}, + {"全局能量护盾上限降低 {0}%,同时等量提高闪电抗性","{0}% reduced Global maximum Energy Shield and increased Lightning Resistance"}, + {"无法被伤害","Cannot be Damaged"}, + {"受到的物理伤害穿透能量护盾","Physical Damage taken bypasses Energy Shield"}, + {"受到的物理伤害的 {0}% 穿透能量护盾","{0}% of Physical Damage taken bypasses Energy Shield"}, + {"受到伤害的 {0}% 穿透能量护盾","{0}% of Damage taken bypasses Energy Shield"}, + {"受到的混沌伤害的 {0}% 穿透能量护盾","{0}% of Chaos Damage taken bypasses Energy Shield"}, + {"受到击中的元素伤害的 {0}% 会穿透能量护盾","{0}% of Elemental Damage taken from Hits bypasses Energy Shield"}, + {"受到击中的元素伤害会穿透能量护盾","Elemental Damage taken from Hits bypasses Energy Shield"}, + {"能量护盾低于一半时,受到击中的伤害的 {0}% 会穿透能量护盾","{0}% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below half"}, + {"伤害无法穿透能量护盾","Damage cannot bypass Energy Shield"}, + {"物品掉落数量提高 {0}%","{0}% increased Quantity of Items found"}, + {"物品掉落数量降低 {0}%","{0}% reduced Quantity of Items found"}, + {"低血时物品掉落数量提高 {0}%","{0}% increased Quantity of Items found when on Low Life"}, + {"低血时物品掉落数量降低 {0}%","{0}% reduced Quantity of Items found when on Low Life"}, + {"箱子掉落物品数量提高 {0}%","{0}% increased Quantity of Items Found from Chests"}, + {"箱子掉落物品数量降低 {0}%","{0}% reduced Quantity of Items Found from Chests"}, + {"周围友军获得物品稀有度提高 {0}%","Nearby Allies have {0}% increased Item Rarity"}, + {"周围友军获得物品稀有度降低 {0}%","Nearby Allies have {0}% reduced Item Rarity"}, + {"你和周围友军的物品稀有度提高 {0}%","You and Nearby Allies have {0}% increased Item Rarity"}, + {"你和周围友军的物品稀有度降低 {0}%","You and Nearby Allies have {0}% reduced Item Rarity"}, + {"低血时物品稀有度提高 {0}%","{0}% increased Rarity of Items found when on Low Life"}, + {"低血时物品稀有度降低 {0}%","{0}% reduced Rarity of Items found when on Low Life"}, + {"箱子掉落物品稀有度提高 {0}%","{0}% increased Rarity of Items Found from Chests"}, + {"箱子掉落物品稀有度降低 {0}%","{0}% reduced Rarity of Items Found from Chests"}, + {"物品掉落品质提高 {0}%","{0}% increased Quality of Items Found"}, + {"物品掉落品质降低 {0}%","{0}% reduced Quality of Items Found"}, + {"物品掉落的关联性提高 {0}%","{0}% increased Relevancy of Items Found"}, + {"物品掉落的关联性降低 {0}%","{0}% reduced Relevancy of Items Found"}, + {"获得的经验值提高 {0}%","{0}% increased Experience gain"}, + {"获得的经验值降低 {0}%","{0}% reduced Experience gain"}, + {"死亡损失的经验值降低 {0}%","{0}% reduced Experience loss on Death"}, + {"死亡损失的经验值提高 {0}%","{0}% increased Experience loss on Death"}, + {"不能使用其他戒指","Can't use other Rings"}, + {"免疫火焰伤害","Immune to Fire Damage"}, + {"图腾免疫火焰伤害","Totems are Immune to Fire Damage"}, + {"所有物理法术技能等级 {0}","{0} to Level of all Physical Spell Skills"}, + {"所有魔卫复苏技能石等级 {0}","{0} to Level of all Raise Zombie Gems"}, + {"所有召唤灵体技能石等级 {0}","{0} to Level of all Raise Spectre Gems"}, + {"所有召唤魔侍技能石等级 {0}","{0} to Level of all Summon Skeleton Gems"}, + {"每个耐力球 {0}% 所有元素抗性","{0}% to all Elemental Resistances per Endurance Charge"}, + {"每个暴击球使所有元素抗性 {0}%","{0}% to all Elemental Resistances per Power Charge"}, + {"持盾牌时 {0}% 元素抗性","{0}% Elemental Resistances while holding a Shield"}, + {"低血时 {0}% 元素抗性","{0}% to all Elemental Resistances while on Low Life"}, + {"插上 1 个红色技能石时获得 {0}% 火焰抗性","{0}% to Fire Resistance when Socketed with a Red Gem"}, + {"火焰抗性提高 {0}%","{0}% increased Fire Resistance"}, + {"火焰抗性降低 {0}%","{0}% reduced Fire Resistance"}, + {"插上 1 个绿色技能石时获得 {0}% 冰霜抗性","{0}% to Cold Resistance when Socketed with a Green Gem"}, + {"冰霜抗性提高 {0}%","{0}% increased Cold Resistance"}, + {"冰霜抗性降低 {0}%","{0}% reduced Cold Resistance"}, + {"插上 1 个蓝色技能石时获得 {0}% 闪电抗性","{0}% to Lightning Resistance when Socketed with a Blue Gem"}, + {"闪电抗性提高 {0}%","{0}% increased Lightning Resistance"}, + {"闪电抗性降低 {0}%","{0}% reduced Lightning Resistance"}, + {"{0}% 全部抗性上限","{0}% to all maximum Resistances"}, + {"你受到的时空锁链效果提高 {0}%","{0}% increased effect of Temporal Chains on you"}, + {"你受到的冰缓效果提高 {0}%","{0}% increased Effect of Chill on you"}, + {"你受到的冰缓效果降低 {0}%","{0}% reduced Effect of Chill on you"}, + {"每配置一种不同类型的专精,伤害总增 {0}%","{0}% more Damage for each different type of Mastery you have Allocated"}, + {"每配置一种不同类型的专精,伤害总降 {0}%","{0}% less Damage for each different type of Mastery you have Allocated"}, + {"获得相当于冰霜伤害 {0}% 的额外闪电伤害","Gain {0}% of Cold damage as Extra Lightning damage"}, + {"每配置一种不同类型的专精,击败敌人回复 {}% 生命","Recover {}% of maximum Life on Kill for each different type of Mastery you have Allocated"}, + {"每配置一种不同类型的专精,击败敌人回复 {}% 能量护盾","Recover {}% of maximum Energy Shield on Kill for each different type of Mastery you have Allocated"}, + {"每配置一种不同类型的专精,击败敌人回复 {}% 魔力","Recover {}% of maximum Mana on Kill for each different type of Mastery you have Allocated"}, + {"对流血敌人的物理攻击伤害的 {0}% 转化为生命偷取","Leech {0}% of Physical Attack Damage against Bleeding Enemies as Life"}, + {"生命在你每次用法术击中敌人时 {0}","Gain {0} Life per Enemy Hit with Spells"}, + {"生命在你每次用法术击中敌人时失去 {0} 点","Lose {0} Life per Enemy Hit with Spells"}, + {"攻击每击中一名敌人获得{0}点生命和魔力","Gain {0} Life and Mana per Enemy Hit with Attacks"}, + {"攻击每击中一名敌人损失{0}点生命和魔力","Lose {0} Life and Mana per Enemy Hit with Attacks"}, + {"每击中一名敌人获得 {0} 点生命和魔力","Grants {0} Life and Mana per Enemy Hit"}, + {"每击中一名敌人使你流失 {0} 点生命和魔力","Removes {0} of your Life and Mana per Enemy Hit"}, + {"攻击每击中一名被点燃的敌人获得{0}点生命","Gain {0} Life for each Ignited Enemy hit with Attacks"}, + {"攻击每击中一名被点燃的敌人损失{0}点生命","Lose {0} Life for each Ignited Enemy hit with Attacks"}, + {"攻击每击中一名敌人获得{0}点魔力","Gain {0} Mana per Enemy Hit with Attacks"}, + {"攻击每击中一名敌人损失{0}点魔力","Lose {0} Mana per Enemy Hit with Attacks"}, + {"每击中一名敌人获得 {0} 点魔力","Grants {0} Mana per Enemy Hit"}, + {"每击中一名敌人使你流失 {0} 点魔力","Removes {0} of your Mana per Enemy Hit"}, + {"攻击每击中一名敌人获得{0}点能量护盾","Gain {0} Energy Shield per Enemy Hit with Attacks"}, + {"攻击每击中一名敌人损失{0}点能量护盾","Lose {0} Energy Shield per Enemy Hit with Attacks"}, + {"生命在击败敌人时恢复 {0}%","Recover {0}% of maximum Life on Kill"}, + {"生命在击败敌人时失去 {0}%","Lose {0}% of maximum Life on Kill"}, + {"能量护盾在击败敌人时恢复 {0}%","Recover {0}% of maximum Energy Shield on Kill"}, + {"能量护盾在击败敌人时失去 {0}%","Lose {0}% of maximum Energy Shield on Kill"}, + {"魔力在击败敌人时恢复 {0}%","Recover {0}% of maximum Mana on Kill"}, + {"魔力在击败敌人时失去 {0}%","Lose {0}% of maximum Mana on Kill"}, + {"击败被诅咒的敌人时回复 {0}% 魔力","Recover {0}% of maximum Mana when you Kill a Cursed Enemy"}, + {"每击败一名被点燃的敌人获得{0}点生命","Gain {0} Life per Ignited Enemy Killed"}, + {"每击败一名被点燃的敌人损失{0}点生命","Lose {0} Life per Ignited Enemy Killed"}, + {"在你格挡时获得 {0} 生命","{0} Life gained when you Block"}, + {"在你格挡时失去 {0} 生命","Lose {0} Life when you Block"}, + {"在你格挡时获得 {0} 魔力","{0} Mana gained when you Block"}, + {"在你格挡时失去 {0} 魔力","Lose {0} Mana when you Block"}, + {"在你格挡时获得 {0} 能量护盾","Gain {0} Energy Shield when you Block"}, + {"在你格挡时失去 {0} 能量护盾","Lose {0} Energy Shield when you Block"}, + {"生命在你格挡时恢复 {0} 点","Recover {0} Life when you Block"}, + {"召唤生物在格挡时恢复 {0} 点生命","Minions recover {0} Life when they Block"}, + {"召唤生物的生命上限总增 {0}%","Minions have {0}% more maximum Life"}, + {"召唤生物的生命上限总降 {0}%","Minions have {0}% less maximum Life"}, + {"召唤生物的生命回复率提高 {0}%","Minions have {0}% increased Life Recovery rate"}, + {"召唤生物的生命回复率降低 {0}%","Minions have {0}% reduced Life Recovery rate"}, + {"召唤生物的魔力提高 {0}%","Minions have {0}% increased maximum Mana"}, + {"召唤生物的魔力降低 {0}%","Minions have {0}% reduced maximum Mana"}, + {"召唤生物的能量护盾提高 {0}%","Minions have {0}% increased maximum Energy Shield"}, + {"召唤生物的能量护盾降低 {0}%","Minions have {0}% reduced maximum Energy Shield"}, + {"召唤生物的移动速度提高 {0}%","Minions have {0}% increased Movement Speed"}, + {"召唤生物的移动速度降低 {0}%","Minions have {0}% reduced Movement Speed"}, + {"灵体的生命上限提高 {0}%","Spectres have {0}% increased maximum Life"}, + {"灵体的生命上限降低 {0}%","Spectres have {0}% reduced maximum Life"}, + {"魔卫复苏的生命上限提高 {0}%","Raised Zombies have {0}% increased maximum Life"}, + {"魔卫复苏的生命上限降低 {0}%","Raised Zombies have {0}% reduced maximum Life"}, + {"火元素的生命上限提高 {0}%","Fire Elementals have {0}% increased maximum Life"}, + {"火元素的生命上限降低 {0}%","Fire Elementals have {0}% reduced maximum Life"}, + {"乌鸦的生命上限提高 {0}%","Ravens have {0}% increased maximum Life"}, + {"乌鸦的生命上限降低 {0}%","Ravens have {0}% reduced maximum Life"}, + {"图腾的生命提高 {0}%","{0}% increased Totem Life"}, + {"图腾的生命降低 {0}%","{0}% reduced Totem Life"}, + {"图腾的魔力提高 {0}%","{0}% increased Totem Mana"}, + {"图腾的魔力降低 {0}%","{0}% reduced Totem Mana"}, + {"图腾的能量护盾提高 {0}%","{0}% increased Totem Energy Shield"}, + {"图腾的能量护盾降低 {0}%","{0}% reduced Totem Energy Shield"}, + {"图腾的范围提高 {0}%","{0}% increased Totem Range"}, + {"图腾的范围降低 {0}%","{0}% reduced Totem Range"}, + {"图腾的持续时间提高 {0}%","{0}% increased Totem Duration"}, + {"图腾的持续时间降低 {0}%","{0}% reduced Totem Duration"}, + {"魔侍的持续时间提高 {0}%","{0}% increased Skeleton Duration"}, + {"魔侍的持续时间降低 {0}%","{0}% reduced Skeleton Duration"}, + {"你获得的增益与减益的持续时间提高 {0}%","{0}% increased Duration of Buffs and Debuffs you create from skills"}, + {"你获得的增益与减益的持续时间降低 {0}%","{0}% reduced Duration of Buffs and Debuffs you create from skills"}, + {"诅咒持续时间提高 {0}%","{0}% increased Curse Duration"}, + {"诅咒持续时间降低 {0}%","{0}% reduced Curse Duration"}, + {"嘲讽持续时间提高 {0}%","{0}% increased Taunt Duration"}, + {"嘲讽持续时间降低 {0}%","{0}% reduced Taunt Duration"}, + {"每嘲讽 1 个敌人回复 {0} 生命","Gain {0} Life when you Taunt an Enemy"}, + {"每击中一名被嘲讽的敌人获得{0}点魔力","Gain {0} Mana per Taunted Enemy Hit"}, + {"每击中一名被嘲讽的敌人损失{0}点魔力","Lose {0} Mana per Taunted Enemy Hit"}, + {"你的增益会影响玩家","Buffs affect your Party members"}, + {"影响玩家的增益效果区域提高 {0}%","{0}% increased Area of Effect of Buffs affecting Party members"}, + {"影响玩家的增益效果区域降低 {0}%","{0}% reduced Area of Effect of Buffs affecting Party members"}, + {"投射物不会连锁弹射","Projectiles do not Chain"}, + {"箭矢连锁 {0} 次","Arrows Chain {0} times"}, + {"技能可以连锁弹射 {0} 次","Skills Chain {0} times"}, + {"投射物会穿透 1 个额外目标","Projectiles Pierce an additional Target"}, + {"投射物会穿透 {0} 个额外目标","Projectiles Pierce {0} additional Targets"}, + {"箭矢会穿透 1 个额外目标","Arrows Pierce an additional Target"}, + {"箭矢会穿透 {0} 个额外目标","Arrows Pierce {0} additional Targets"}, + {"技能会发射一枚额外投射物","Skills fire an additional Projectile"}, + {"技能会发射 {1} 枚额外投射物","Skills fire {1} additional Projectiles"}, + {"箭矢速度提高 {0}%","{0}% increased Arrow Speed"}, + {"箭矢速度降低 {0}%","{0}% reduced Arrow Speed"}, + {"弩箭速度提高 {0}%","{0}% increased Bolt Speed"}, + {"弩箭速度降低 {0}%","{0}% reduced Bolt Speed"}, + {"低血时移动速度提高 {0}%","{0}% increased Movement Speed when on Low Life"}, + {"低血时移动速度降低 {0}%","{0}% reduced Movement Speed when on Low Life"}, + {"满血时移动速度提高 {0}%","{0}% increased Movement Speed when on Full Life"}, + {"满血时移动速度降低 {0}%","{0}% reduced Movement Speed when on Full Life"}, + {"低血时每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per second while on Low Life"}, + {"每个狂怒球可使移动速度提高 {0}%","{0}% increased Movement Speed per Frenzy Charge"}, + {"耐力球数量下限 {0}","{0} to Minimum Endurance Charges"}, + {"耐力球数量上限 {0}","{0} to Maximum Endurance Charges"}, + {"你的耐力球数量上限等于你的狂怒球数量上限","Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges"}, + {"调整耐力球数量下限的词缀改为调整残暴球数量下限","Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges"}, + {"残暴球数量上限等于耐力球数量上限","Maximum Brutal Charges is equal to Maximum Endurance Charges"}, + {"狂怒球数量下限 {0}","{0} to Minimum Frenzy Charges"}, + {"狂怒球数量上限 {0}","{0} to Maximum Frenzy Charges"}, + {"你的狂怒球数量上限等于你的暴击球数量上限","Your Maximum Frenzy Charges is equal to your Maximum Power Charges"}, + {"调整狂怒球数量下限词缀改为调整痛苦球数量下限","Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges"}, + {"痛苦球数量上限等于狂怒球数量上限","Maximum Affliction Charges is equal to Maximum Frenzy Charges"}, + {"暴击球数量下限 {0}","{0} to Minimum Power Charges"}, + {"暴击球数量上限 {0}","{0} to Maximum Power Charges"}, + {"狂怒球数量上限和暴击球数量上限 {0}","{0} to Maximum Frenzy Charges and Maximum Power Charges"}, + {"调整暴击球数量下限的词缀改为调整榨取球数量下限","Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges"}, + {"榨取球数量上限等于暴击球数量上限","Maximum Absorption Charges is equal to Maximum Power Charges"}, + {"暴击时获得一个耐力球","Gain an Endurance Charge on Critical Hit"}, + {"有 {0}% 的几率在暴击时获得一个耐力球","{0}% chance to gain an Endurance Charge on Critical Hit"}, + {"有 {0}% 的几率在近战暴击时获得一个耐力球","{0}% chance to gain an Endurance Charge on Melee Critical Hit"}, + {"在近战暴击时获得一个耐力球","Gain an Endurance Charge on Melee Critical Hit"}, + {"使用火焰技能时,有 {0}% 的几率获得一个耐力球","{0}% chance to gain an Endurance Charge when you use a Fire skill"}, + {"有 {0}% 的几率在弓类暴击时获得一个耐力球","{0}% chance to gain an Endurance Charge on Bow Critical Hit"}, + {"在弓类暴击时获得一个耐力球","Gain an Endurance Charge on Bow Critical Hit"}, + {"在击败冻结的敌人时,有 {0}% 几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge on killing a Frozen enemy"}, + {"在击败冻结的敌人时获得一个狂怒球","Gain a Frenzy Charge on killing a Frozen enemy"}, + {"击败冰冻的敌人时,有 {0}% 几率获得一个暴击球","{0}% chance to gain a Power Charge on killing a Frozen enemy"}, + {"击败冰冻的敌人时,获得一个暴击球","Gain a Power Charge on killing a Frozen enemy"}, + {"每个暴击球为法术附加 {0} 最小基础冰霜伤害","Adds {0} minimum Cold Damage to Spells per Power Charge"}, + {"每个暴击球为法术附加 {1} 基础冰霜伤害上限","Adds {1} maximum Cold Damage to Spells per Power Charge"}, + {"每个暴击球为法术附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage to Spells per Power Charge"}, + {"当你拥有的狂怒球达到上限时,技能额外连锁弹射 1 次","Skills Chain an additional time while at maximum Frenzy Charges"}, + {"当你拥有的狂怒球达到上限时,技能额外连锁弹射 {0} 次","Skills Chain {0} additional times while at maximum Frenzy Charges"}, + {"投射物击中地形有 {0}% 的几率产生连锁效果","Projectiles have {0}% chance to be able to Chain when colliding with terrain"}, + {"投射物击中地形产生连锁效果","Projectiles can Chain when colliding with terrain"}, + {"暴击时获得狂怒球","Gain a Frenzy Charge on Critical Hit"}, + {"暴击时获得暴击球","Gain a Power Charge on Critical Hit"}, + {"暴击时有 {0}% 的几率获得暴击球","{0}% chance to gain a Power Charge on Critical Hit"}, + {"近战暴击时获得暴击球","Gain a Power Charge on Melee Critical Hit"}, + {"击中时有 {0}% 的几率获得耐力球","{0}% chance to gain an Endurance Charge on Hit"}, + {"击中时有 {0}% 的几率获得狂怒球","{0}% chance to gain a Frenzy Charge on Hit"}, + {"击中时有 {0}% 的几率获得暴击球","{0}% chance to gain a Power Charge on Hit"}, + {"受到暴击时获得 1 个耐力球","Gain an Endurance Charge when you take a Critical Hit"}, + {"受到元素异常状态时获得 1 个耐力球","Gain an Endurance Charge when you suffer an Elemental Ailment"}, + {"无法被冰缓","Cannot be Chilled"}, + {"无法被冰缓或冻结","You cannot be Chilled or Frozen"}, + {"无法被冰冻","Cannot be Frozen"}, + {"无法被点燃","Cannot be Ignited"}, + {"不会中毒","Cannot be Poisoned"}, + {"无法被感电","Cannot be Shocked"}, + {"免疫流血","Bleeding Cannot be inflicted on you"}, + {"{0}% 几率避免元素异常状态","{0}% chance to Avoid Elemental Ailments"}, + {"{0}% 几率避免被冰缓","{0}% chance to Avoid being Chilled"}, + {"{0}% 几率避免被冻结","{0}% chance to Avoid being Frozen"}, + {"{0}% 几率避免被点燃","{0}% chance to Avoid being Ignited"}, + {"低血状态时有 {0}% 几率避免被点燃","{0}% chance to Avoid being Ignited while on Low Life"}, + {"{0}% 几率避免被感电","{0}% chance to Avoid being Shocked"}, + {"{0}% 几率避免中毒","{0}% chance to Avoid being Poisoned"}, + {"{0}% 几率避免被晕眩","{0}% chance to Avoid being Stunned"}, + {"你的击中始终具有点燃效果","Hits always Ignite"}, + {"你的击中始终具有感电效果","Hits always Shock"}, + {"击中时必定晕眩敌人","Always Stuns Enemies on Hit"}, + {"你击中时无法晕眩敌人","Your Hits cannot Stun enemies"}, + {"敌人被冰缓的持续时间提高 {0}%","{0}% increased Chill Duration on Enemies"}, + {"敌人被冰缓的持续时间降低 {0}%","{0}% reduced Chill Duration on Enemies"}, + {"感电持续时间提高 {0}%","{0}% increased Shock Duration"}, + {"感电持续时间降低 {0}%","{0}% reduced Shock Duration"}, + {"敌人被冻结的持续时间提高 {0}%","{0}% increased Freeze Duration on Enemies"}, + {"敌人被冻结的持续时间降低 {0}%","{0}% reduced Freeze Duration on Enemies"}, + {"敌人被点燃的持续时间提高 {0}%","{0}% increased Ignite Duration on Enemies"}, + {"敌人被点燃的持续时间降低 {0}%","{0}% reduced Ignite Duration on Enemies"}, + {"造成的异常状态持续时间提高 {0}%","{0}% increased Duration of Ailments on Enemies"}, + {"造成的异常状态持续时间降低 {0}%","{0}% reduced Duration of Ailments on Enemies"}, + {"敌人受到的元素异常状态时间提高 {0}%","{0}% increased Duration of Elemental Ailments on Enemies"}, + {"敌人受到的元素异常状态时间降低 {0}%","{0}% reduced Duration of Elemental Ailments on Enemies"}, + {"无法施加元素异常状态","Cannot inflict Elemental Ailments"}, + {"双手近战武器攻击造成的晕眩时间提高 {0}%","{0}% increased Stun Duration with Two Handed Melee Weapons on Enemies"}, + {"双手近战武器攻击造成的晕眩时间降低 {0}%","{0}% reduced Stun Duration with Two Handed Melee Weapons on Enemies"}, + {"弓类攻击造成的晕眩时间提高 {0}%","{0}% increased Stun Duration with Bows on Enemies"}, + {"弓类攻击造成的晕眩时间降低 {0}%","{0}% reduced Stun Duration with Bows on Enemies"}, + {"长杖攻击造成的晕眩时间提高 {0}%","{0}% increased Stun Duration with Staves on Enemies"}, + {"长杖攻击造成的晕眩时间降低 {0}%","{0}% reduced Stun Duration with Staves on Enemies"}, + {"自身受到的元素异常状态时间降低 {0}%","{0}% reduced Elemental Ailment Duration on you"}, + {"自身受到的元素异常状态时间提高 {0}%","{0}% increased Elemental Ailment Duration on you"}, + {"你被冰冻的持续时间降低 {0}%","{0}% reduced Freeze Duration on you"}, + {"你被冰冻的持续时间提高 {0}%","{0}% increased Freeze Duration on you"}, + {"{0}% 的几率在敌人间散播点燃","{0}% chance of Fire Spreading between Enemies"}, + {"燃烧伤害提高 {0}%","{0}% increased Burning Damage"}, + {"燃烧伤害降低 {0}%","{0}% reduced Burning Damage"}, + {"技能等级提高 {0}","{0} to Level of Skills"}, + {"宝石经验值获取提高 {0}%","{0}% increased Experience Gain of Gems"}, + {"宝石经验值获取降低 {0}%","{0}% reduced Experience Gain of Gems"}, + {"效果区域提高 {0}%","{0}% increased Area of Effect"}, + {"效果区域降低 {0}%","{0}% reduced Area of Effect"}, + {"技能消耗提高 {0}%","{0}% increased Cost of Skills"}, + {"技能消耗降低 {0}%","{0}% reduced Cost of Skills"}, + {"技能的生命消耗提高 {0}%","{0}% increased Life Cost of Skills"}, + {"技能的生命消耗降低 {0}%","{0}% reduced Life Cost of Skills"}, + {"技能魔力消耗降低 {0}%","{0}% reduced Mana Cost of Skills"}, + {"技能魔力消耗提高 {0}%","{0}% increased Mana Cost of Skills"}, + {"技能的怒火消耗提高 {0}%","{0}% increased Rage Cost of Skills"}, + {"技能的怒火消耗降低 {0}%","{0}% reduced Rage Cost of Skills"}, + {"能量护盾全满时,技能魔力消耗提高 {0}%","{0}% increased Mana Cost of Skills while on Full Energy Shield"}, + {"能量护盾全满时,技能魔力消耗降低 {0}%","{0}% reduced Mana Cost of Skills while on Full Energy Shield"}, + {"低血时,技能魔力消耗提高 {0}%","{0}% increased Mana Cost of Skills when on Low Life"}, + {"低血时,技能魔力消耗降低 {0}%","{0}% reduced Mana Cost of Skills when on Low Life"}, + {"技能消耗的能量护盾 {0}","Skills Cost {0} Energy Shield"}, + {"技能消耗的生命 {0}","Skills Cost {0} Life"}, + {"技能消耗的魔力 {0}","Skills Cost {0} Mana"}, + {"技能的总生命消耗 {0}","{0} to Total Life Cost of Skills"}, + {"技能的总魔力消耗 {0}","{0} to Total Mana Cost of Skills"}, + {"你的攻击不会消耗魔力","Your Attacks do not cost Mana"}, + {"DNT-UNUSED技能额外生效一次","DNT-UNUSEDSkills hapenn an additional Time"}, + {"DNT-UNUSED技能额外生效 {0} 次","DNT-UNUSEDSkills happen an additional {0} Times"}, + {"DNT-UNUSED法术额外生效一次","DNT-UNUSEDSpells happen an additional Time"}, + {"DNT-UNUSED法术额外生效 {0} 次","DNT-UNUSEDSpells hapenn an additional {0} Times"}, + {"技能效果持续时间提高 {0}%","{0}% increased Skill Effect Duration"}, + {"技能效果持续时间降低 {0}%","{0}% reduced Skill Effect Duration"}, + {"混沌技能效果持续时间提高 {0}%","Chaos Skills have {0}% increased Skill Effect Duration"}, + {"混沌技能效果持续时间降低 {0}%","Chaos Skills have {0}% reduced Skill Effect Duration"}, + {"技能冷却时间降低 {0}%","{0}% reduced Skill Cooldown"}, + {"技能冷却时间提高 {0}%","{0}% increased Skill Cooldown"}, + {"施法时有 {0}% 的几率无视眩晕","{0}% chance to Ignore Stuns while Casting"}, + {"施法时无视眩晕","Ignore Stuns while Casting"}, + {"DNT-UNUSED {0} 个额外目标","DNT-UNUSED{0} additional target"}, + {"每个狂怒球使晕眩回复提高 {0}%","{0}% increased Stun Recovery per Frenzy Charge"}, + {"每个狂怒球使晕眩回复降低 {0}%","{0}% reduced Stun Recovery per Frenzy Charge"}, + {"受伤的敌人无法回复生命","Damaged Monsters do not Heal"}, + {"敌人无法回复生命的持续时间提高 {0}%","{0}% increased Duration that Monsters do not Heal"}, + {"敌人无法回复生命的持续时间降低 {0}%","{0}% reduced Duration that Monsters do not Heal"}, + {"{0}% 的几率破解陷阱箱","{0}% chance of Defusing Trapped Chests"}, + {"敌人在解冻时被冰缓,行动速度降低 30%","Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed"}, + {"你击败的敌人会感电","Enemies you kill are Shocked"}, + {"额外插槽","Extra Socket"}, + {"无法闪避敌人攻击","Cannot Evade Enemy Attacks"}, + {"此物品上的技能石不会获得经验","Socketed Gems Do Not Gain Experience"}, + {"该宝石经验值获取提高 {0}%","This Gem gains {0}% increased Experience"}, + {"该宝石经验值获取降低 {0}%","This Gem gains {0}% reduced Experience"}, + {"插槽数量提高 {0}%","{0}% increased Quantity of Sockets"}, + {"插槽数量降低 {0}%","{0}% reduced Quantity of Sockets"}, + {"插槽的连线提高 {0}%","{0}% increased Socket Connectivity"}, + {"插槽的连线降低 {0}%","{0}% reduced Socket Connectivity"}, + {"陷阱持续时间提高 {0}%","{0}% increased Trap Duration"}, + {"陷阱持续时间降低 {0}%","{0}% reduced Trap Duration"}, + {"地雷持续时间提高 {0}%","{0}% increased Mine Duration"}, + {"地雷持续时间降低 {0}%","{0}% reduced Mine Duration"}, + {"危害持续时间提高 {0}%","{0}% increased Hazard Duration"}, + {"危害持续时间降低 {0}%","{0}% reduced Hazard Duration"}, + {"陷阱触发范围提高 {0}%","{0}% increased Trap Trigger Area of Effect"}, + {"陷阱触发范围降低 {0}%","{0}% reduced Trap Trigger Area of Effect"}, + {"地雷引爆的效果区域提高 {0}%","{0}% increased Mine Detonation Area of Effect"}, + {"地雷引爆的效果区域降低 {0}%","{0}% reduced Mine Detonation Area of Effect"}, + {"陷阱投掷速度提高 {0}%","{0}% increased Trap Throwing Speed"}, + {"陷阱投掷速度降低 {0}%","{0}% reduced Trap Throwing Speed"}, + {"地雷投掷速度提高 {0}%","{0}% increased Mine Throwing Speed"}, + {"地雷投掷速度降低 {0}%","{0}% reduced Mine Throwing Speed"}, + {"怪物速度提高 {0}%","{0}% increased Monster Responsiveness"}, + {"怪物速度降低 {0}%","{0}% reduced Monster Responsiveness"}, + {"技能范围提高 {0}%","{0}% increased Skill Range"}, + {"技能范围降低 {0}%","{0}% reduced Skill Range"}, + {"获得相当于伤害 {0}% 的额外物理伤害","Gain {0}% of Damage as Extra Physical Damage"}, + {"获得相当于伤害 {0}% 的额外混沌伤害","Gain {0}% of Damage as Extra Chaos Damage"}, + {"击中你时获得等同于物理伤害{0}%的额外火焰伤害","Hits against you gain {0}% of Physical Damage as Extra Fire Damage"}, + {"获得额外火焰伤害, 其数值等同于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Fire Damage"}, + {"获得额外冰霜伤害, 其数值等同于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Cold Damage"}, + {"获得额外闪电伤害, 其数值等同于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Lightning Damage"}, + {"获得额外混沌伤害,其数值等同于物理伤害的 {0}%","Gain {0}% of Physical Damage as extra Chaos Damage"}, + {"获得相当于闪电伤害 {0}% 的额外物理伤害","Gain {0}% of Lightning damage as Extra Physical damage"}, + {"获得额外火焰伤害, 其数值等同于闪电伤害的 {0}%","Gain {0}% of Lightning Damage as Extra Fire Damage"}, + {"获得额外冰霜伤害, 其数值等同于闪电伤害的 {0}%","Gain {0}% of Lightning damage as Extra Cold damage"}, + {"获得额外混沌伤害, 其数值等同于闪电伤害的 {0}%","Gain {0}% of Lightning Damage as Extra Chaos Damage"}, + {"获得相当于冰霜伤害 {0}% 的额外物理伤害","Gain {0}% of Cold damage as Extra Physical damage"}, + {"获得额外火焰伤害, 其数值等同于冰霜伤害的 {0}%","Gain {0}% of Cold Damage as Extra Fire Damage"}, + {"获得额外混沌伤害, 其数值等同于冰霜伤害的 {0}%","Gain {0}% of Cold Damage as Extra Chaos Damage"}, + {"获得相当于火焰伤害 {0}% 的额外闪电伤害","Gain {0}% of Fire damage as Extra Lightning damage"}, + {"获得相当于火焰伤害 {0}% 的额外物理伤害","Gain {0}% of Fire damage as Extra Physical damage"}, + {"获得额外混沌伤害, 其数值等同于火焰伤害的 {0}%","Gain {0}% of Fire Damage as Extra Chaos Damage"}, + {"获得额外混沌伤害,其数值等同于元素伤害的 {0}%","Gain {0}% of Elemental Damage as Extra Chaos Damage"}, + {"获得相当于非混沌伤害 {0}% 的额外混沌伤害","Gain {0}% of Non-Chaos Damage as Extra Chaos Damage"}, + {"每秒失去生命上限的 {0}%","Lose {0}% of maximum Life per second"}, + {"生命每秒再生 {0}%","Regenerate {0}% of maximum Life per second"}, + {"低血时每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second while on Low Life"}, + {"每秒受到等同生命上限 {0}% 的混沌伤害","{0}% of Maximum Life taken per second as Chaos Damage"}, + {"每秒受到 {0} 混沌伤害","{0} Chaos Damage taken per second"}, + {"受到的持续性混沌伤害提高 {0}%","{0}% increased Chaos Damage taken over time"}, + {"受到的持续性混沌伤害降低 {0}%","{0}% reduced Chaos Damage taken over time"}, + {"魔力消耗降低 {0}%","{0}% reduced Mana Cost"}, + {"召唤生物拥有 {0} 生命上限","Minions have {0} maximum Life"}, + {"暴击时击退敌人","Knocks Back Enemies if you get a Critical Hit"}, + {"弓类攻击暴击时击退敌人","Knocks Back Enemies if you get a Critical Hit with a Bow"}, + {"节杖暴击时击退敌人","Knocks Back Enemies if you get a Critical Hit with a Quarterstaff"}, + {"法杖攻击暴击时击退敌人","Knocks Back Enemies if you get a Critical Hit with a Wand"}, + {"{0}% 的物理伤害转化为火焰伤害","{0}% of Physical Damage Converted to Fire Damage"}, + {"巨熊形态技能将 {0}% 的物理伤害转化为火焰伤害","Bear Skills Convert {0}% of Physical Damage to Fire Damage"}, + {"召唤生物将物理伤害的 {0}% 转化为火焰伤害","Minions convert {0}% of Physical Damage to Fire Damage"}, + {"{0}% 的物理伤害转化为冰霜伤害","{0}% of Physical Damage Converted to Cold Damage"}, + {"召唤生物 {0}% 的物理伤害转化为冰霜伤害","Minions convert {0}% of Physical Damage to Cold Damage"}, + {"物理伤害的 {0}% 转化为闪电伤害","{0}% of Physical Damage Converted to Lightning Damage"}, + {"召唤生物 {0}% 的物理伤害转化为闪电伤害","Minions convert {0}% of Physical Damage to Lightning Damage"}, + {"将物理伤害的 {0}% 转化为一种随机元素","{0}% of Physical Damage Converted to a random Element"}, + {"{0}% 的物理伤害转化为混沌伤害","{0}% of Physical Damage Converted to Chaos Damage"}, + {"召唤生物 {0}% 的物理伤害转化为混沌伤害","Minions convert {0}% of Physical Damage to Chaos Damage"}, + {"{0}% 的闪电伤害转换为火焰伤害","{0}% of Lightning Damage Converted to Fire Damage"}, + {"{0}% 的闪电伤害转化为冰霜伤害","{0}% of Lightning Damage Converted to Cold Damage"}, + {"闪电伤害的 {0}% 转化为混沌伤害","{0}% of Lightning Damage Converted to Chaos Damage"}, + {"{0}% 的冰霜伤害转化为火焰伤害","{0}% of Cold Damage Converted to Fire Damage"}, + {"冰霜伤害的 {0}% 转化为闪电伤害","{0}% of Cold Damage Converted to Lightning Damage"}, + {"{0}% 的冰霜伤害转换为混沌伤害","{0}% of Cold Damage Converted to Chaos Damage"}, + {"{0}% 的火焰伤害转换为混沌伤害","{0}% of Fire Damage Converted to Chaos Damage"}, + {"从盾牌获取的能量护盾提高 {0}%","{0}% increased Energy Shield from Equipped Shield"}, + {"从盾牌获取的能量护盾降低 {0}%","{0}% reduced Energy Shield from Equipped Shield"}, + {"召唤生物的伤害提高 {0}%","Minions deal {0}% increased Damage"}, + {"召唤生物的伤害降低 {0}%","Minions deal {0}% reduced Damage"}, + {"若你近期内使用了召唤生物技能,则召唤生物的伤害提高 {0}%","Minions deal {0}% increased Damage if you've used a Minion Skill Recently"}, + {"若你近期内使用了召唤生物技能,则召唤生物的伤害降低 {0}%","Minions deal {0}% reduced Damage if you've used a Minion Skill Recently"}, + {"每 5 点敏捷使召唤生物的伤害提高 {0}%","Minions deal {0}% increased Damage per 5 Dexterity"}, + {"每 5 点敏捷使召唤生物的伤害降低 {0}%","Minions deal {0}% reduced Damage per 5 Dexterity"}, + {"伙伴对你的印记目标造成的伤害提高 {0}%","Companions deal {0}% increased damage to your Marked targets"}, + {"伙伴对你的印记目标造成的伤害降低 {0}%","Companions deal {0}% reduced damage to your Marked targets"}, + {"每个暴击球使魔力再生率提高 {0}%","{0}% increased Mana Regeneration Rate per Power Charge"}, + {"每个暴击球使魔力再生率降低 {0}%","{0}% reduced Mana Regeneration Rate per Power Charge"}, + {"元素伤害提高 {0}%","{0}% increased Elemental Damage"}, + {"元素伤害降低 {0}%","{0}% reduced Elemental Damage"}, + {"近战物理伤害提高 {0}%","{0}% increased Melee Physical Damage"}, + {"近战物理伤害降低 {0}%","{0}% reduced Melee Physical Damage"}, + {"近战火焰伤害提高 {0}%","{0}% increased Melee Fire Damage"}, + {"近战火焰伤害降低 {0}%","{0}% reduced Melee Fire Damage"}, + {"近战冰霜伤害提高 {0}%","{0}% increased Melee Cold Damage"}, + {"近战冰霜伤害降低 {0}%","{0}% reduced Melee Cold Damage"}, + {"近战物理伤害在持盾牌时提高 {0}%","{0}% increased Melee Physical Damage while holding a Shield"}, + {"近战物理伤害在持盾牌时降低 {0}%","{0}% reduced Melee Physical Damage while holding a Shield"}, + {"近战火焰伤害在持盾牌时提高 {0}%","{0}% increased Melee Fire Damage while holding a Shield"}, + {"近战火焰伤害在持盾牌时降低 {0}%","{0}% reduced Melee Fire Damage while holding a Shield"}, + {"近战冰霜伤害在持盾牌时提高 {0}%","{0}% increased Melee Cold Damage while holding a Shield"}, + {"近战冰霜伤害在持盾牌时降低 {0}%","{0}% reduced Melee Cold Damage while holding a Shield"}, + {"弓类物理伤害在持盾牌时提高 {0}%","{0}% increased Bow Physical Damage while holding a Shield"}, + {"弓类物理伤害在持盾牌时降低 {0}%","{0}% reduced Bow Physical Damage while holding a Shield"}, + {"{0}% 格挡几率上限","{0}% to maximum Block chance"}, + {"从盾牌获取的闪避提高 {0}%","{0}% increased Evasion from Equipped Shield"}, + {"从盾牌获取的闪避降低 {0}%","{0}% reduced Evasion from Equipped Shield"}, + {"从盾牌获取的护甲提高 {0}%","{0}% increased Armour from Equipped Shield"}, + {"从盾牌获取的护甲降低 {0}%","{0}% reduced Armour from Equipped Shield"}, + {"击中时有 {0}% 的几率击退敌人","{0}% chance to Knock Enemies Back on hit"}, + {"投射物伤害提高 {0}%","{0}% increased Projectile Damage"}, + {"投射物伤害降低 {0}%","{0}% reduced Projectile Damage"}, + {"投射物攻击伤害提高 {0}%","{0}% increased Projectile Attack Damage"}, + {"投射物攻击伤害降低 {0}%","{0}% reduced Projectile Attack Damage"}, + {"远程武器攻击的物理伤害提高 {0}%","{0}% increased Physical Damage with Ranged Weapons"}, + {"远程武器攻击的物理伤害降低 {0}%","{0}% reduced Physical Damage with Ranged Weapons"}, + {"低血时施法速度提高 {0}%","{0}% increased Cast Speed when on Low Life"}, + {"低血时施法速度降低 {0}%","{0}% reduced Cast Speed when on Low Life"}, + {"满血时施法速度提高 {0}%","{0}% increased Cast Speed when on Full Life"}, + {"满血时施法速度降低 {0}%","{0}% reduced Cast Speed when on Full Life"}, + {"每个狂怒球可使施法速度提高 {0}%","{0}% increased Cast Speed per Frenzy Charge"}, + {"每个狂怒球可使施法速度降低 {0}%","{0}% reduced Cast Speed per Frenzy Charge"}, + {"击退距离提高 {0}%","{0}% increased Knockback Distance"}, + {"击退距离降低 {0}%","{0}% reduced Knockback Distance"}, + {"剑类攻击 {0} 点命中值","{0} to Accuracy Rating with Swords"}, + {"弓类攻击 {0} 点命中值","{0} to Accuracy Rating with Bows"}, + {"匕首攻击 {0} 点命中值","{0} to Accuracy Rating with Daggers"}, + {"斧类攻击 {0} 点命中值","{0} to Accuracy Rating with Axes"}, + {"爪类攻击 {0} 点命中值","{0} to Accuracy Rating with Claws"}, + {"长杖攻击 {0} 点命中值","{0} to Accuracy Rating with Staves"}, + {"锤类或短杖 {0} 命中值","{0} to Accuracy Rating with Maces or Sceptres"}, + {"法杖攻击 {0} 点命中值","{0} to Accuracy Rating with Wands"}, + {"战矛的命中值 {0}","{0} to Accuracy Rating with Spears"}, + {"击败敌人后掉落物品的稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Slain Enemies"}, + {"击败敌人后掉落物品的稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Slain Enemies"}, + {"击败敌人后物品掉落数量提高 {0}%","{0}% increased Quantity of Items Dropped by Slain Enemies"}, + {"击败敌人后物品掉落数量降低 {0}%","{0}% reduced Quantity of Items Dropped by Slain Enemies"}, + {"每 10 点力量可使持续时间提高 {0}%","{0}% increased Duration per 10 Strength"}, + {"力量的固有加成改为n每 1 点力量 +5 命中值","Inherent bonus of Strength grants +5 to Accuracy Rating per Strength instead"}, + {"敏捷的固有加成改为n每 1 点敏捷 +2 魔力","Inherent bonus of Dexterity grants +2 to Mana per Dexterity instead"}, + {"智慧的固有加成改为n每 1 点智慧 +2 生命","Inherent bonus of Intelligence grants +2 to Life per Intelligence instead"}, + {"无法获得敏捷的固有加成","Gain no inherent bonus from Dexterity"}, + {"无法获得智慧的固有加成","Gain no inherent bonus from Intelligence"}, + {"无法获得力量的固有加成","Gain no inherent bonus from Strength"}, + {"每 2 点智慧 {0} 命中值","{0} Accuracy Rating per 2 Intelligence"}, + {"每 4 点敏捷 {0} 生命","{0} Life per 4 Dexterity"}, + {"每 4 点力量 {0} 魔力","{0} Mana per 4 Strength"}, + {"每 2 点智慧 {0} 生命上限","{0} to Maximum Life per 2 Intelligence"}, + {"有 {0}% 的几率灼烧敌人","{0}% chance to Scorch Enemies"}, + {"必定烧灼敌人","Always Scorch Enemies"}, + {"燃烧伤害总增 {0}%","{0}% more Burning Damage"}, + {"燃烧伤害总降 {0}%","{0}% less Burning Damage"}, + {"{0}% 的几率造成脆弱","{0}% chance to inflict Brittle"}, + {"必定造成脆弱","Always inflict Brittle"}, + {"击中冰缓敌人有 {0}% 的几率造成冻结","Hits against Chilled Enemies have {0}% chance to be Freezing"}, + {"{0}% 的几率造成精疲力尽","{0}% chance to Sap Enemies"}, + {"必定造成精疲力尽","Always Sap Enemies"}, + {"范围伤害提高 {0}%","{0}% increased Area Damage"}, + {"范围伤害降低 {0}%","{0}% reduced Area Damage"}, + {"终结","Culling Strike"}, + {"使敌人晕眩的击中具有终结效果","Hits that Stun Enemies have Culling Strike"}, + {"{:d}% 的几率使敌人逃跑","{:d}% chance to Cause Monsters to Flee"}, + {"必定命中","Always Hits"}, + {"你的击中无法被闪避","Your Hits can't be Evaded"}, + {"攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed"}, + {"攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed"}, + {"每个狂怒球可使攻击速度提高 {0}%","{0}% increased Attack Speed per Frenzy Charge"}, + {"每个狂怒球可使攻击速度降低 {0}%","{0}% reduced Attack Speed per Frenzy Charge"}, + {"每个狂怒球可使攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed per Frenzy Charge"}, + {"每个狂怒球可使攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed per Frenzy Charge"}, + {"每个狂怒球可使命中值提高 {0}%","{0}% increased Accuracy Rating per Frenzy Charge"}, + {"每个狂怒球可使命中值降低 {0}%","{0}% reduced Accuracy Rating per Frenzy Charge"}, + {"每个狂怒球持续时间提高 {0}%","{0}% increased Frenzy Charge Duration per Frenzy Charge"}, + {"每个狂怒球持续时间降低 {0}%","{0}% reduced Frenzy Charge Duration per Frenzy Charge"}, + {"当你拥有的狂怒球达到上限时,攻击使敌人中毒","While at maximum Frenzy Charges, Attacks Poison Enemies"}, + {"拥有的狂怒球达到上限时,攻击有 {0}% 的几率使敌人中毒","Attacks have {0}% chance to Poison while at maximum Frenzy Charges"}, + {"拥有的狂怒球达到上限时,攻击使敌人中毒","Attacks always Poison while at maximum Frenzy Charges"}, + {"全局暴击伤害加成在你有狂怒球的情况下 {0}%","{0}% Global Critical Damage Bonus while you have a Frenzy Charge"}, + {"当你没有狂怒球时,{0}% 全局暴击伤害加成","{0}% Global Critical Damage Bonus while you have no Frenzy Charges"}, + {"没有狂怒球时,你的光环效果提高 {0}%","{0}% increased Area of Effect while you have no Frenzy Charges"}, + {"没有狂怒球时,你的光环效果降低 {0}%","{0}% reduced Area of Effect while you have no Frenzy Charges"}, + {"角色体型提高 {0}%","{0}% increased Character Size"}, + {"角色体型降低 {0}%","{0}% reduced Character Size"}, + {"你的召唤生物死亡时获得 1 个暴击球","Gain a Power Charge when a Minion Dies"}, + {"药剂的生命回复提高 {0}%","{0}% increased Life Recovery from Flasks"}, + {"药剂的生命回复降低 {0}%","{0}% reduced Life Recovery from Flasks"}, + {"药剂的魔力回复提高 {0}%","{0}% increased Mana Recovery from Flasks"}, + {"药剂的魔力回复降低 {0}%","{0}% reduced Mana Recovery from Flasks"}, + {"药剂的回复速度提高 {0}%","{0}% increased Flask Recovery rate"}, + {"当你受到暴击时获得 1 个药剂充能","Flasks gain a Charge when you take a Critical Hit"}, + {"当你受到暴击时获得 {1} 个药剂充能","Flasks gain {1} Charges when you take a Critical Hit"}, + {"当你受到暴击时有 {0}% 的几率获得 1 个药剂充能","{0}% chance for Flasks to gain a Charge when you take a Critical Hit"}, + {"当你受到暴击时有 {0}% 的几率获得 {1} 个药剂充能","{0}% chance for Flasks to gain {1} Charges when you take a Critical Hit"}, + {"武器攻击的火焰伤害提高 {0}%","{0}% increased Fire Damage with Weapons"}, + {"武器攻击的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Weapons"}, + {"武器攻击的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Weapons"}, + {"武器攻击的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Weapons"}, + {"武器攻击的闪电伤害提高 {0}%","{0}% increased Lightning Damage with Weapons"}, + {"武器攻击的闪电伤害降低 {0}%","{0}% reduced Lightning Damage with Weapons"}, + {"武器攻击的混沌伤害提高 {0}%","{0}% increased Chaos Damage with Weapons"}, + {"武器攻击的混沌伤害降低 {0}%","{0}% reduced Chaos Damage with Weapons"}, + {"法术的元素伤害提高 {0}%","{0}% increased Spell Elemental Damage"}, + {"斧类攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Axe Attacks"}, + {"弓类攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Bow Attacks"}, + {"爪类攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Claw Attacks"}, + {"匕首攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Dagger Attacks"}, + {"锤类或短杖攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Mace or Sceptre Attacks"}, + {"长杖攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Staff Attacks"}, + {"剑类攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Sword Attacks"}, + {"法杖攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Wand Attacks"}, + {"徒手攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Unarmed Attacks"}, + {"持盾牌时攻击附加 {0} 到 {1} 点物理伤害","{0} to {1} Added Physical Damage with Attacks while holding a Shield"}, + {"斧类攻击附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire Damage with Axe Attacks"}, + {"弓类攻击附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire Damage with Bow Attacks"}, + {"爪类攻击附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire Damage with Claw Attacks"}, + {"匕首攻击附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire Damage with Dagger Attacks"}, + {"锤类或短杖攻击附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire Damage with Mace or Sceptre Attacks"}, + {"长杖攻击附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire Damage with Staff Attacks"}, + {"剑类攻击附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire Damage with Sword Attacks"}, + {"法杖攻击附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire Damage with Wand Attacks"}, + {"每有 25 点力量,附加 {0} - {1} 攻击火焰伤害","{0} to {1} Added Attack Fire Damage per 25 Strength"}, + {"斧类攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Axe Attacks"}, + {"弓类攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Bow Attacks"}, + {"爪类攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Claw Attacks"}, + {"匕首攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Dagger Attacks"}, + {"锤类攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Mace Attacks"}, + {"节杖攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Quarterstaff Attacks"}, + {"剑类攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Sword Attacks"}, + {"法杖攻击附加 {0} 到 {1} 点冰霜伤害","{0} to {1} Added Cold Damage with Wand Attacks"}, + {"斧类攻击附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning Damage with Axe Attacks"}, + {"弓类攻击附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning Damage with Bow Attacks"}, + {"爪类攻击附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning Damage with Claw Attacks"}, + {"匕首攻击附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning Damage with Dagger Attacks"}, + {"锤类或短杖攻击附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning Damage with Mace or Sceptre Attacks"}, + {"长杖攻击附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning Damage with Staff Attacks"}, + {"剑类攻击附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning Damage with Sword Attacks"}, + {"法杖攻击附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning Damage with Wand Attacks"}, + {"弓类攻击附加 {0} 到 {1} 点混沌伤害","{0} to {1} Added Chaos Damage with Bow Attacks"}, + {"爪类攻击附加 {0} 到 {1} 点混沌伤害","{0} to {1} Added Chaos Damage with Claw Attacks"}, + {"匕首攻击附加 {0} 到 {1} 点混沌伤害","{0} to {1} Added Chaos Damage with Dagger Attacks"}, + {"为战矛攻击附加 %1% - %2% 冰霜伤害","Adds %1% to %2% Cold Damage to Spear Attacks"}, + {"为战矛攻击附加 %1% - %2% 火焰伤害","Adds %1% to %2% Fire Damage to Spear Attacks"}, + {"为战矛攻击附加 %1% - %2% 闪电伤害","Adds %1% to %2% Lightning Damage to Spear Attacks"}, + {"为战矛攻击附加 %1% - %2% 物理伤害","Adds %1% to %2% Physical Damage to Spear Attacks"}, + {"双持武器时附加 {0} 到 {1} 点混沌法术伤害","{0} to {1} Added Spell Chaos Damage while Dual Wielding"}, + {"持盾牌时附加 {0} 到 {1} 点混沌法术伤害","{0} to {1} Added Spell Chaos Damage while holding a Shield"}, + {"持双手武器时附加 {0} 到 {1} 点混沌法术伤害","{0} to {1} Added Spell Chaos Damage while wielding a Two Handed Weapon"}, + {"双持武器时附加 {0} 到 {1} 点冰霜法术伤害","{0} to {1} Added Spell Cold Damage while Dual Wielding"}, + {"持盾牌时附加 {0} 到 {1} 点冰霜法术伤害","{0} to {1} Added Spell Cold Damage while holding a Shield"}, + {"持双手武器时附加 {0} 到 {1} 点冰霜法术伤害","{0} to {1} Added Spell Cold Damage while wielding a Two Handed Weapon"}, + {"双持武器时附加 {0} 到 {1} 点火焰法术伤害","{0} to {1} Added Spell Fire Damage while Dual Wielding"}, + {"持盾牌时附加 {0} 到 {1} 点火焰法术伤害","{0} to {1} Added Spell Fire Damage while holding a Shield"}, + {"持双手武器时附加 {0} 到 {1} 点火焰法术伤害","{0} to {1} Added Spell Fire Damage while wielding a Two Handed Weapon"}, + {"双持武器时附加 {0} 到 {1} 点闪电法术伤害","{0} to {1} Added Spell Lightning Damage while Dual Wielding"}, + {"持盾牌时附加 {0} 到 {1} 点闪电法术伤害","{0} to {1} Added Spell Lightning Damage while holding a Shield"}, + {"持双手武器时附加 {0} 到 {1} 点闪电法术伤害","{0} to {1} Added Spell Lightning Damage while wielding a Two Handed Weapon"}, + {"双持武器时附加 {0} 到 {1} 点物理法术伤害","{0} to {1} Added Spell Physical Damage while Dual Wielding"}, + {"持盾牌时附加 {0} 到 {1} 点物理法术伤害","{0} to {1} Added Spell Physical Damage while holding a Shield"}, + {"持双手武器时附加 {0} 到 {1} 点物理法术伤害","{0} to {1} Added Spell Physical Damage while wielding a Two Handed Weapon"}, + {"法杖攻击的元素伤害提高 {0}%","{0}% increased Elemental Damage with Wands"}, + {"法杖攻击的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Wands"}, + {"长杖攻击的元素伤害提高 {0}%","{0}% increased Elemental Damage with Staves"}, + {"长杖攻击的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Staves"}, + {"锤类或短杖的元素伤害提高 {0}%","{0}% increased Elemental Damage with Maces or Sceptres"}, + {"锤类或短杖的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Maces or Sceptres"}, + {"格挡时 {0}% 的几率获得耐力球","{0}% chance to gain an Endurance Charge when you Block"}, + {"格挡时获得耐力球","Gain an Endurance Charge when you Block"}, + {"耐力球持续时间提高 {0}%","{0}% increased Endurance Charge Duration"}, + {"耐力球持续时间降低 {0}%","{0}% reduced Endurance Charge Duration"}, + {"当你的攻击被敌人格挡时获得 1 个狂怒球","Gain a Frenzy Charge when an Enemy Blocks your Damage"}, + {"狂怒球持续时间提高 {0}%","{0}% increased Frenzy Charge Duration"}, + {"狂怒球持续时间降低 {0}%","{0}% reduced Frenzy Charge Duration"}, + {"格挡时有 {0}% 的几率获得暴击球","{0}% chance to gain a Power Charge when you Block"}, + {"在你格挡时获得一个暴击球","Gain a Power Charge when you Block"}, + {"每个暴击球可使效果区域的提高 {0}%","{0}% increased Area of Effect per Power Charge"}, + {"每个暴击球都使效果区域提高 {0}%,上限为 50%","{0}% increased Area of Effect per Power Charge, up to a maximum of 50%"}, + {"有 {0}% 的几率在敌人触发你的陷阱时获得一个暴击球","{0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"}, + {"在敌人触发你的陷阱时获得一个暴击球","Gain a Power Charge when your Trap is triggered by an Enemy"}, + {"有 {0}% 的几率在你以敌人为目标引爆地雷时获得一个暴击球","{0}% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy"}, + {"在你以敌人为目标引爆地雷时获得一个暴击球","Gain a Power Charge when your Mine is Detonated targeting an Enemy"}, + {"每个狂怒球的持续伤害提高 {0}%","{0}% increased Damage over Time per Frenzy Charge"}, + {"每个暴击球的持续伤害提高 {0}%","{0}% increased Damage over Time per Power Charge"}, + {"双持时的持续伤害提高 {0}%","{0}% increased Damage over Time while Dual Wielding"}, + {"持盾牌时的持续伤害提高 {0}%","{0}% increased Damage over Time while holding a Shield"}, + {"持双手武器时持续伤害提高 {0}%","{0}% increased Damage over Time while wielding a Two Handed Weapon"}, + {"每个狂怒球可使元素伤害提高 {0}%","{0}% increased Elemental Damage per Frenzy Charge"}, + {"每个耐力球可使物理伤害提高 {0}%","{0}% increased Physical Damage per Endurance Charge"}, + {"每个耐力球可使物理伤害降低 {0}%","{0}% reduced Physical Damage per Endurance Charge"}, + {"每个暴击球使法术伤害提高 {0}%","{0}% increased Spell Damage per Power Charge"}, + {"每个暴击球使法杖伤害提高 {0}%","{0}% increased Wand Damage per Power Charge"}, + {"暴击球的持续时间提高 {0}%","{0}% increased Power Charge Duration"}, + {"暴击球的持续时间降低 {0}%","{0}% reduced Power Charge Duration"}, + {"击败感电的敌人时,获得一个暴击球","Gain a Power Charge when you kill a Shocked enemy"}, + {"你受到的增益状态效果提高 {0}%","{0}% increased effect of Buffs on you"}, + {"你技能中的非诅咒光环对你的召唤生物的效果提高 {0}%","{0}% increased effect of Non-Curse Auras from your Skills on your Minions"}, + {"你技能中的非诅咒光环对你的召唤生物的效果降低 {0}%","{0}% reduced effect of Non-Curse Auras from your Skills on your Minions"}, + {"在感电地面上的移动速度提高 {0}%","{0}% increased Movement Speed on Shocked Ground"}, + {"在燃烧地面上的伤害提高 {0}%","{0}% increased Damage on Burning Ground"}, + {"在冰缓地面上每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second on Chilled Ground"}, + {"污染地面对你的效果提高 {0}%","{0}% increased Effect of Desecrated Ground on you"}, + {"污染地面对你的效果降低 {0}%","{0}% reduced Effect of Desecrated Ground on you"}, + {"当你被打断施法时获得暴击球","Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell"}, + {"当你产生耐力球时,改为由在场的友军产生该能量球","When you generate an Endurance Charge, Allies in your Presence generate that Charge instead"}, + {"当你产生狂怒球时,改为由在场的友军产生该能量球","When you generate a Frenzy Charge, Allies in your Presence generate that Charge instead"}, + {"当你产生暴击球时,改为由在场的友军产生该能量球","When you generate a Power Charge, Allies in your Presence generate that Charge instead"}, + {"偷取量提高 {0}%","{0}% increased amount Leeched"}, + {"偷取量降低 {0}%","{0}% reduced amount Leeched"}, + {"偷取速度加快 {0}%","Leech {0}% faster"}, + {"偷取速度减慢 {0}%","Leech {0}% slower"}, + {"生命偷取量提高 {0}%","{0}% increased amount of Life Leeched"}, + {"生命偷取量降低 {0}%","{0}% reduced amount of Life Leeched"}, + {"生命偷取速度加快 {0}%","Leech Life {0}% faster"}, + {"生命偷取速度减慢 {0}%","Leech Life {0}% slower"}, + {"魔力偷取量提高 {0}%","{0}% increased amount of Mana Leeched"}, + {"魔力偷取量降低 {0}%","{0}% reduced amount of Mana Leeched"}, + {"魔力偷取速度加快 {0}%","Leech Mana {0}% faster"}, + {"魔力偷取速度减慢 {0}%","Leech Mana {0}% slower"}, + {"能量护盾偷取速度加快 {0}%","Leech Energy Shield {0}% faster"}, + {"能量护盾偷取速度减慢 {0}%","Leech Energy Shield {0}% slower"}, + {"{0} 灵体数量上限","{0} to maximum number of Spectres"}, + {"{0} 魔侍数量上限","{0} to maximum number of Skeletons"}, + {"{0} 愤怒狂灵数量上限","{0} to maximum number of Raging Spirits"}, + {"你的诅咒有无限的持续时间","Curses you inflict have infinite Duration"}, + {"护甲为零","Armour is zero"}, + {"能量护盾上限为零","Maximum Energy Shield is zero"}, + {"闪避值为零","Evasion Rating is zero"}, + {"你的能量护盾上限等同于你力量的 {0}%","Your maximum Energy Shield is equal to {0}% of your Strength"}, + {"免疫混沌伤害","Provides Immunity to Chaos Damage"}, + {"你能施加的诅咒减少一个","You can apply one fewer Curse"}, + {"你能施加一个额外诅咒","You can apply an additional Curse"}, + {"你能施加 {0} 个额外诅咒","You can apply {0} additional Curses"}, + {"你可以受到一个额外诅咒","An additional Curse can be applied to you"}, + {"你可以受到 {0} 个额外诅咒","{0} additional Curses can be applied to you"}, + {"你受到的诅咒效果提高 {0}%","{0}% increased effect of Curses on you"}, + {"你受到的诅咒效果降低 {0}%","{0}% reduced effect of Curses on you"}, + {"受到诅咒的持续时间提高 {0}%","{0}% increased Duration of Curses on you"}, + {"受到诅咒的持续时间降低 {0}%","{0}% reduced Duration of Curses on you"}, + {"免疫晕眩","Cannot be Stunned"}, + {"低血时免疫晕眩","Cannot be Stunned when on Low Life"}, + {"对点燃的敌人所造成的 {0}% 物理伤害转化为火焰伤害","{0}% of Physical Damage Converted to Fire Damage against Ignited Enemies"}, + {"无法造成暴击","Never deal Critical Hits"}, + {"无视护甲所带来的移动速度降低效果","Ignore all Movement Penalties from Armour"}, + {"召唤生物在召唤时使用你的药剂","Your Minions use your Flasks when summoned"}, + {"你的生命药剂同样作用于你的召唤生物","Your Life Flask also applies to your Minions"}, + {"受到生命药剂影响时召唤生物不会被击败","Minions cannot Die while affected by a Life Flask"}, + {"使用魔力药剂时药剂充能提高 {0}%","{0}% increased Flask Charges used from Mana Flasks"}, + {"使用魔力药剂时药剂充能降低 {0}%","{0}% reduced Flask Charges used from Mana Flasks"}, + {"召唤生物的药剂使用次数提高 {0}%","Minions have {0}% increased Flask Charges used"}, + {"召唤生物的药剂使用次数降低 {0}%","Minions have {0}% reduced Flask Charges used"}, + {"召唤生物的药剂效果持续时间提高 {0}%","Minions have {0}% increased Flask Effect Duration"}, + {"召唤生物的药剂效果持续时间降低 {0}%","Minions have {0}% reduced Flask Effect Duration"}, + {"冰霜抗性失效","Cannot Resist Cold Damage"}, + {"已装备项链的所有加成改为对你的召唤生物生效","All bonuses from Equipped Amulet apply to your Minions instead of you"}, + {"能量护盾上限总增 {0}%","{0}% more maximum Energy Shield"}, + {"能量护盾上限总降 {0}%","{0}% less maximum Energy Shield"}, + {"暴击伤害加成总增 {0}%","{0}% more Critical Damage Bonus"}, + {"暴击伤害加成总降 {0}%","{0}% less Critical Damage Bonus"}, + {"你攻击的目标会反射 {0} 物理伤害","Enemies you Attack Reflect {0} Physical Damage to you"}, + {"你攻击的目标会反射 {0} - {1} 物理伤害","Enemies you Attack Reflect {0} to {1} Physical Damage to you"}, + {"反射 {0} - {1} 物理伤害给近战攻击者","Reflects {0} to {1} Physical Damage to Melee Attackers"}, + {"反射 {0} - {1} 火焰伤害给近战攻击者","Reflects {0} to {1} Fire Damage to Melee Attackers"}, + {"反射 {0} - {1} 冰霜伤害给近战攻击者","Reflects {0} to {1} Cold Damage to Melee Attackers"}, + {"反射 {0} - {1} 闪电伤害给近战攻击者","Reflects {0} to {1} Lightning Damage to Melee Attackers"}, + {"反射 {0} - {1} 混沌伤害给近战攻击者","Reflects {0} to {1} Chaos Damage to Melee Attackers"}, + {"反射 {0} 冰霜伤害给近战攻击者","Reflects {0} Cold Damage to Melee Attackers"}, + {"反射 {0} 火焰伤害给近战攻击者","Reflects {0} Fire Damage to Melee Attackers"}, + {"反射 {0} 闪电伤害给近战攻击者","Reflects {0} Lightning Damage to Melee Attackers"}, + {"反射 {0} 混沌伤害给近战攻击者","Reflects {0} Chaos Damage to Melee Attackers"}, + {"被击中时反射 {0} 物理伤害","Reflects {0} Physical Damage when Hit"}, + {"被击中时反射 {0} 火焰伤害","Reflects {0} Fire Damage when Hit"}, + {"被击中时反射 {0} 冰霜伤害","Reflects {0} Cold Damage when Hit"}, + {"被击中时反射 {0} 闪电伤害","Reflects {0} Lightning Damage when Hit"}, + {"被击中时反射 {0} 混沌伤害","Reflects {0} Chaos Damage when Hit"}, + {"诅咒技能的施法速度提高 {0}%","Curse Skills have {0}% increased Cast Speed"}, + {"诅咒技能的施法速度降低 {0}%","Curse Skills have {0}% reduced Cast Speed"}, + {"魔蛊技能的施法速度提高 {0}%","Hex Skills have {0}% increased Cast Speed"}, + {"魔蛊技能的施法速度降低 {0}%","Hex Skills have {0}% reduced Cast Speed"}, + {"印记技能的施法速度提高 {0}%","Mark Skills have {0}% increased Use Speed"}, + {"印记技能的施法速度降低 {0}%","Mark Skills have {0}% reduced Use Speed"}, + {"你造成的点燃扩散给在 1.5 米停留 1 秒的其他敌人","Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second"}, + {"你造成的点燃扩散给在 {0} 米内停留 1 秒的其他敌人","Ignites you inflict spread to other Enemies that stay within {0} metre for 1 second"}, + {"光环技能范围提高 {0}%","{0}% increased Area of Effect of Aura Skills"}, + {"光环技能范围降低 {0}%","{0}% reduced Area of Effect of Aura Skills"}, + {"诅咒的效果范围提高 {0}%","{0}% increased Area of Effect of Curses"}, + {"诅咒的效果范围降低 {0}%","{0}% reduced Area of Effect of Curses"}, + {"技能的生命保留效能提高 {0}%","{0}% increased Life Reservation Efficiency of Skills"}, + {"技能的生命保留效能降低 {0}%","{0}% reduced Life Reservation Efficiency of Skills"}, + {"技能的生命保留提高 {0}%","{0}% increased Life Reservation of Skills"}, + {"技能的生命保留降低 {0}%","{0}% reduced Life Reservation of Skills"}, + {"技能的魔力保留效能提高 {0}%","{0}% increased Mana Reservation Efficiency of Skills"}, + {"技能的魔力保留效能降低 {0}%","{0}% reduced Mana Reservation Efficiency of Skills"}, + {"技能的魔力保留提高 {0}%","{0}% increased Mana Reservation of Skills"}, + {"技能的魔力保留降低 {0}%","{0}% reduced Mana Reservation of Skills"}, + {"技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Skills"}, + {"技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Skills"}, + {"技能的保留效果提高 {0}%","{0}% increased Reservation of Skills"}, + {"技能的保留效果降低 {0}%","{0}% reduced Reservation of Skills"}, + {"攻击击中承受 {0} 物理伤害","{0} Physical Damage taken from Attack Hits"}, + {"被击中时承受 {0} 物理伤害","{0} Physical Damage taken from Hits"}, + {"每等级被击中时,承受 {0} 物理伤害","{0} Physical Damage taken from Hits per Level"}, + {"被击中时承受 {0} 火焰伤害","{0} Fire Damage taken from Hits"}, + {"承受伤害提高 {0}%","{0}% increased Damage taken"}, + {"承受伤害降低 {0}%","{0}% reduced Damage taken"}, + {"被击中时承受的范围伤害提高 {0}%","{0}% increased Area Damage taken from Hits"}, + {"被击中时承受的范围伤害降低 {0}%","{0}% reduced Area Damage taken from Hits"}, + {"被击中时承受的伤害提高 {0}%","{0}% increased Damage taken from Hits"}, + {"被击中时承受的伤害降低 {0}%","{0}% reduced Damage taken from Hits"}, + {"受到的物理伤害提高 {0}%","{0}% increased Physical Damage taken"}, + {"受到的物理伤害降低 {0}%","{0}% reduced Physical Damage taken"}, + {"受到的火焰伤害提高 {0}%","{0}% increased Fire Damage taken"}, + {"受到的火焰伤害降低 {0}%","{0}% reduced Fire Damage taken"}, + {"受到的混沌伤害提高 {0}%","{0}% increased Chaos Damage taken"}, + {"受到的混沌伤害降低 {0}%","{0}% reduced Chaos Damage taken"}, + {"能量护盾全满时,受到的伤害提高 {0}%","{0}% increased Damage taken while on Full Energy Shield"}, + {"能量护盾全满时,受到的伤害降低 {0}%","{0}% reduced Damage taken while on Full Energy Shield"}, + {"受到的持续性伤害提高 {0}%","{0}% increased Damage taken from Damage Over Time"}, + {"受到的持续性伤害降低 {0}%","{0}% reduced Damage taken from Damage Over Time"}, + {"承受投射物攻击造成的物理伤害 {0}","{0} Physical damage taken from Projectile Attacks"}, + {"受到魔侍的伤害提高 {0}%","{0}% increased Damage taken from Skeletons"}, + {"受到魔侍的伤害降低 {0}%","{0}% reduced Damage taken from Skeletons"}, + {"受到鬼魂的伤害提高 {0}%","{0}% increased Damage taken from Ghosts"}, + {"受到鬼魂的伤害降低 {0}%","{0}% reduced Damage taken from Ghosts"}, + {"你的技能无法造成伤害","You can't deal Damage with your Skills yourself"}, + {"图腾上限 {0}","{0} to Totem Limit"}, + {"最多可同时拥有 {0} 个陷阱","Can have up to {0} Trap placed at a time"}, + {"最多可同时拥有 {0} 个遥控地雷","Can have up to {0} Remote Mine placed at a time"}, + {"{0} 召唤图腾数量上限","{0} to maximum number of Summoned Totems"}, + {"最多同时可额外放置 {0} 个陷阱","Can have up to {0} additional Trap placed at a time"}, + {"同时可以放置的陷阱减少 {0} 个","Can have {0} fewer Trap placed at a time"}, + {"最多同时可额外放置 {0} 个遥控地雷","Can have up to {0} additional Remote Mine placed at a time"}, + {"同时可以放置的遥控地雷减少 {0} 个","Can have {0} fewer Remote Mine placed at a time"}, + {"低血时,获得 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction when on Low Life"}, + {"绝望技能等级 {0}","{0} to Level of Despair Skills"}, + {"元素要害技能等级 {0}","{0} to Level of Elemental Weakness Skills"}, + {"衰弱技能等级 {0}","{0} to Level of Enfeeble Skills"}, + {"该区域会出现额外 1 个魔法箱子","Area contains an additional Magic Chest"}, + {"该区域会出现额外 {0} 个魔法箱子","Area contains {0} additional Magic Chests"}, + {"该区域会出现额外 1 个稀有箱子","Area contains an additional Rare Chest"}, + {"该区域会出现额外 {0} 个稀有箱子","Area contains {0} additional Rare Chests"}, + {"地图含有埋葬的宝藏","Contains buried treasure"}, + {"该区域会出现额外 {0} 群镜像稀有怪物","Area contains {0} additional Packs with Mirrored Rare Monsters"}, + {"所有掉落物品转化为金币","All items dropped are converted to Gold"}, + {"稀有怪物被复制","Rare Monsters Are Mirrored"}, + {"在此区域中可找到的金币数量提高 {0}%","{0}% increased Gold found in this Area"}, + {"在此区域中可找到的金币数量降低 {0}%","{0}% reduced Gold found in this Area"}, + {"魔法宝箱数量提高 {0}%","{0}% increased amount of Magic Chests"}, + {"魔法宝箱数量降低 {0}%","{0}% reduced amount of Magic Chests"}, + {"魔法怪物群大小提高 {0}%","{0}% increased Magic Pack Size"}, + {"魔法怪物群大小降低 {0}%","{0}% reduced Magic Pack Size"}, + {"区域内有 {0} 个额外的钢铁守卫怪物群","Area contains {0} additional packs of Iron Guards"}, + {"区域内有 {0} 个额外的野兽怪物群","Area contains {0} additional packs of Beasts"}, + {"该区域包含 {0} 个额外的稀有野兽群","Area contains {0} additional packs of Rare Beasts"}, + {"区域内有 {0} 个额外的荆棘怪物群","Area contains {0} additional packs of Bramble Monsters"}, + {"区域内有 {0} 个额外的飞升怪物群","Area contains {0} additional packs of Transcended Monsters"}, + {"区域内有 {0} 个额外的艾兹麦怪物群","Area contains {0} additional packs of Ezomyte Monsters"}, + {"区域内有 {0} 个额外的法里顿怪物群","Area contains {0} additional packs of Faridun Monsters"}, + {"区域内有 {0} 个额外的瘟疫怪物群","Area contains {0} additional packs of Plagued Monsters"}, + {"区域内有 {0} 个额外的亡灵怪物群","Area contains {0} additional packs of Undead"}, + {"区域内有 {0} 个额外的瓦尔怪物群","Area contains {0} additional packs of Vaal Monsters"}, + {"怪物群数量提高 {0}%","{0}% increased number of Monster Packs"}, + {"怪物群数量降低 {0}%","{0}% reduced number of Monster Packs"}, + {"稀有宝箱数量提高 {0}%","{0}% increased amount of Rare Chests"}, + {"稀有宝箱数量降低 {0}%","{0}% reduced amount of Rare Chests"}, + {"时空锁链技能等级提高 {0}","{0} to Level of Temporal Chains Skills"}, + {"脆弱技能等级 {0}","{0} to Level of Vulnerability Skills"}, + {"若你可以获得耐力球,则在场的友军直接获得相应的能量球","If you would gain an Endurance Charge, Allies in your Presence gain that Charge instead"}, + {"若你可以获得狂怒球,则在场的友军直接获得相应的能量球","If you would gain a Frenzy Charge, Allies in your Presence gain that Charge instead"}, + {"若你可以获得暴击球,则在场的友军直接获得相应的能量球","If you would gain a Power Charge, Allies in your Presence gain that Charge instead"}, + {"击中时有 {0}% 的几率致盲敌人","{0}% chance to Blind Enemies on hit"}, + {"近战击中提供护体状态","Melee Hits Fortify"}, + {"近战击中有 {0}% 的几率提供护体状态","Melee Hits have {0}% chance to Fortify"}, + {"护体持续时间提高 {0}%","{0}% increased Fortification Duration"}, + {"护体持续时间降低 {0}%","{0}% reduced Fortification Duration"}, + {"护体不能使你承受的伤害总降","You do not inherently take less Damage for having Fortification"}, + {"达到护体上限时攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed while at maximum Fortification"}, + {"达到护体上限时攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed while at maximum Fortification"}, + {"你在护体状态下,近战冰霜伤害提高 {0}%","{0}% increased Melee Cold Damage while Fortified"}, + {"你在护体状态下,近战冰霜伤害降低 {0}%","{0}% reduced Melee Cold Damage while Fortified"}, + {"获得护体时,近战物理伤害提高 {0}%","{0}% increased Melee Physical Damage while Fortified"}, + {"获得护体时,近战物理伤害降低 {0}%","{0}% reduced Melee Physical Damage while Fortified"}, + {"无法回复生命","You have no Life Regeneration"}, + {"无法回复魔力","You have no Mana Regeneration"}, + {"召唤生物有 {0}% 额外物理伤害减免","Minions have {0}% additional Physical Damage Reduction"}, + {"每有 1 个耐力球,便获得 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction per Endurance Charge"}, + {"区域扩大 {0}%","Area is {0}% larger"}, + {"区域内有一个传奇首领","Area contains a Unique Boss"}, + {"传奇首领额外掉落一个传奇物品","Unique Boss drops an additional Unique Item"}, + {"传奇首领额外掉落一个传奇戒指","Unique Boss drops an additional Unique Ring"}, + {"传奇首领额外掉落 {0} 个化石","Unique Boss drops {0} additional Fossils"}, + {"传奇首领的击中始终为暴击","Unique Boss's Hits are always Critical Hits"}, + {"传奇首领的生命上限总增 {0}%","Unique Boss has {0}% more maximum Life"}, + {"传奇首领将 {0}% 的物理伤害转化为额外冰霜伤害","Unique Boss gains {0}% of Physical Damage as Extra Cold Damage"}, + {"传奇首领将 {0}% 的物理伤害转化为额外火焰伤害","Unique Boss gains {0}% of Physical Damage as Extra Fire Damage"}, + {"传奇首领将 {0}% 的物理伤害转化为额外闪电伤害","Unique Boss gains {0}% of Physical Damage as Extra Lightning Damage"}, + {"迷宫区域","Area is a Maze"}, + {"蓝晶矿脉的蓝晶总增 {0}%","Azurite Veins contain {0}% more Azurite"}, + {"蓝晶矿脉的蓝晶总降 {0}%","Azurite Veins contain {0}% less Azurite"}, + {"引路矿车消耗的亚硫酸提高 {0}%","Crawler consumes {0}% increased Sulphite"}, + {"引路矿车消耗的亚硫酸降低 {0}%","Crawler consumes {0}% reduced Sulphite"}, + {"城市房间内可能有罕见宝箱","City Chambers may contain unusual Chests"}, + {"遭遇战有 {0}% 的几率有一个额外奖励箱子","Encounters have {0}% chance to contain an extra Reward Chest"}, + {"怪物有 {0}% 的几率掉落一个化石","Monsters have {0}% chance to drop a Fossil"}, + {"该区域会出现难以逾越的鸿沟","Area contains unbridged gaps to cross"}, + {"遭遇战有 {0}% 的几率更稀有","Encounters have {0}% chance to be rarer"}, + {"区域内的怪物种类提高了","Area has increased monster variety"}, + {"分裂的墙体只有蓝晶矿脉","Fractured Walls only conceal Azurite Veins"}, + {"分裂的墙体只有通货物品宝箱","Fractured Walls only conceal Currency Chests"}, + {"分裂的墙体只有化石残渣","Fractured Walls only conceal Fossilised Remains"}, + {"分裂的墙体只有共振器宝箱","Fractured Walls only conceal Resonator Chests"}, + {"支路里的蓝晶矿脉总增 {0}%","Side passages contain {0}% more Azurite Veins"}, + {"支路里的通货箱总增 {0}%","Side passages contain {0}% more Currency Chests"}, + {"支路里的化石残渣总增 {0}%","Side passages contain {0}% more Fossilised Remains"}, + {"支路里的共振器箱子总增 {0}%","Side passages contain {0}% more Resonator Chests"}, + {"区域内有燃烧地面","Area has patches of Burning Ground"}, + {"区域内有点燃地面","Area has patches of Ignited Ground"}, + {"区域内有冰缓地面","Area has patches of Chilled Ground"}, + {"区域内有感电地面","Area has patches of Shocked Ground"}, + {"区域有魔力虹吸地面","Area has patches of Mana Siphoning Ground"}, + {"区域内有感电地面,使承受的伤害提高 {0}%","Area has patches of Shocked Ground which increase Damage taken by {0}%"}, + {"区域内有焦油地面","Area has patches of tar"}, + {"区域内有腐化地面","Area has patches of desecrated ground"}, + {"所有角色都有相同的区域布局","Areas Have the Same Layout for all Players"}, + {"迷你地图全开","Minimap is Revealed"}, + {"城镇里不会补充生命,魔力,能量护盾和药剂","Life, Mana, Energy Shield and Flasks are not refilled in Towns"}, + {"区域内有许多图腾","Area contains many Totems"}, + {"区域内有攻击性图腾","Area has Damaging Totems"}, + {"区域内有许多魔侍","Area is inhabited by Skeletons"}, + {"区域内有许多强盗","Area is inhabited by Bandits"}, + {"区域内有许多羊男","Area is inhabited by Goatmen"}, + {"区域内有许多动物","Area is inhabited by Animals"}, + {"区域内有许多恶魔","Area is inhabited by Demons"}, + {"区域内有许多人型生物","Area is inhabited by Humanoids"}, + {"区域内有许多海巫和它的召唤生物","Area is inhabited by Sea Witches and their Spawn"}, + {"区域内有许多不死生物","Area is inhabited by Undead"}, + {"区域内有许多远程怪物","Area is inhabited by ranged monsters"}, + {"该区域被野生动物所占据","Area is inhabited by wild Animals"}, + {"传奇首领掉落一个额外地图","Unique Boss drops an additional Map"}, + {"传奇首领掉落 {0} 个额外地图","Unique Boss drops {0} additional Maps"}, + {"区域内会出现额外 {0} 个盗贼流放者","Area is inhabited by {0} additional Rogue Exile"}, + {"区域内会出现额外 {0} 个军团","Area is inhabited by {0} additional Warband"}, + {"该区域包含一个额外的神龛","Area contains an additional Shrine"}, + {"该区域包含{0}个额外的神龛","Area contains {0} additional Shrines"}, + {"神殿被黑影所腐化","Shrines are corrupted by Darkness"}, + {"该区域会出现神秘的先驱者","Area can contain Mysterious Harbingers"}, + {"被魔符附身的怪物散布在瓦尔克拉斯大陆","Ancient Talismans possess monsters throughout Wraeclast"}, + {"瓦尔克拉斯充斥着藏有普兰德斯财宝的保险箱","Caches of Perandus wealth can be found throughout Wraeclast"}, + {"该区域会出现 {0} 个被远古魔符附身的怪物","Area contains {0} additional Monster possessed by an Ancient Talisman"}, + {"该区域会出现 1 个石阵","Area contains a Stone Circle"}, + {"该区域会出现 {0} 个阿兹莫里之灵正在游荡","Area contains {0} additional Azmeri Spirit"}, + {"区域内有 {0} 个额外的保险箱","Area contains {0} additional Strongboxes"}, + {"怪物分裂","Monsters Fracture"}, + {"玩家每秒承受 {0} 混沌伤害","Players take {0} Chaos Damage per second"}, + {"玩家具有祭血术","Players have Blood Magic"}, + {"玩家不能施加曝露状态","Players cannot inflict Exposure"}, + {"玩家具有异灵之体","Players have Chaos Inoculation"}, + {"玩家受到脆弱诅咒","Players are Cursed with Vulnerability"}, + {"玩家受到衰弱诅咒","Players are Cursed with Enfeeble"}, + {"玩家周期性受到衰弱诅咒","Players are periodically Cursed with Enfeeble"}, + {"玩家受到时空锁链诅咒","Players are Cursed with Temporal Chains"}, + {"玩家周期性受到时空锁链诅咒","Players are periodically Cursed with Temporal Chains"}, + {"玩家受到元素要害诅咒","Players are Cursed with Elemental Weakness"}, + {"玩家周期性受到元素要害诅咒","Players are periodically Cursed with Elemental Weakness"}, + {"玩家受到惩戒诅咒","Players are Cursed with Punishment"}, + {"玩家受到易燃诅咒","Players are Cursed with Flammability"}, + {"玩家受到冻伤诅咒","Players are Cursed with Frostbite"}, + {"玩家受到导电诅咒","Players are Cursed with Conductivity"}, + {"玩家受到绝望诅咒","Players are Cursed with Despair"}, + {"玩家受到沉默诅咒","Players are Cursed with Silence"}, + {"玩家不会回复生命或魔力","Players have no Life or Mana Regeneration"}, + {"玩家的抗性上限 {0}%","{0}% maximum Player Resistances"}, + {"玩家的生命、魔力、能量护盾回复率总增 {0}%","Players have {0}% more Recovery Rate of Life, Mana and Energy Shield"}, + {"玩家的生命、魔力、能量护盾回复率总降 {0}%","Players have {0}% less Recovery Rate of Life, Mana and Energy Shield"}, + {"玩家的投射物伤害总增 {0}%","Players deal {0}% more Projectile Damage"}, + {"玩家的投射物伤害总降 {0}%","Players deal {0}% less Projectile Damage"}, + {"怪物生命总增 {0}%","{0}% more Monster Life"}, + {"怪物生命总降 {0}%","{0}% less Monster Life"}, + {"怪物效果区域的提高 {0}%","Monsters have {0}% increased Area of Effect"}, + {"怪物效果区域的降低 {0}%","Monsters have {0}% reduced Area of Effect"}, + {"怪物有 {0}% 的几率避免被冰缓或冰冻","Monsters have {0}% chance to Avoid being Chilled or Frozen"}, + {"怪物有 {0}% 的几率避免被点燃","Monsters have {0}% chance to Avoid being Ignited"}, + {"怪物有 {0}% 的几率避免被感电","Monsters have {0}% chance to Avoid being Shocked"}, + {"怪物未受感电影响","Monsters are Unaffected by Shock"}, + {"怪物有 {0}% 的几率避免异常状态","Monsters have {0}% chance to Avoid Ailments"}, + {"怪物有 {0}% 的几率避免元素异常状态","Monsters have {0}% chance to Avoid Elemental Ailments"}, + {"怪物暴击率提高 {0}%","Monsters have {0}% increased Critical Hit Chance"}, + {"怪物暴击率降低 {0}%","Monsters have {0}% reduced Critical Hit Chance"}, + {"{0}% 怪物暴击伤害加成","Monsters have {0}% Critical Damage Bonus"}, + {"不能偷取怪物","Cannot Leech from Monsters"}, + {"怪物 {0}% 生命偷取抗性","{0}% Monster Life Leech Resistance"}, + {"无法偷取怪物生命","Cannot Leech Life from Monsters"}, + {"怪物 {0}% 魔力偷取抗性","{0}% Monster Mana Leech Resistance"}, + {"无法偷取怪物魔力","Cannot Leech Mana from Monsters"}, + {"怪物伤害提高 {0}%","{0}% increased Monster Damage"}, + {"地图中怪物带有猛攻","Monsters have Onslaught"}, + {"怪物移动速度提高 {0}%","{0}% increased Monster Movement Speed"}, + {"怪物移动速度降低 {0}%","{0}% reduced Monster Movement Speed"}, + {"怪物攻击速度提高 {0}%","{0}% increased Monster Attack Speed"}, + {"怪物施法速度提高 {0}%","{0}% increased Monster Cast Speed"}, + {"怪物会反射 {0}% 物理伤害","Monsters reflect {0}% of Physical Damage"}, + {"怪物会反射 {0}% 元素伤害","Monsters reflect {0}% of Elemental Damage"}, + {"怪物可以发射 {0} 个额外投射物","Monsters fire {0} additional Projectiles"}, + {"怪物可以发射 {1} 个额外投射物","Players fire {1} additional Projectiles"}, + {"玩家和怪物可以发射 {0} 个额外投射物","Players and Monsters fire {0} additional Projectiles"}, + {"+{0}% 怪物火焰抗性","+{0}% Monster Fire Resistance"}, + {"+{0}% 怪物冰霜抗性","+{0}% Monster Cold Resistance"}, + {"+{0}% 怪物闪电抗性","+{0}% Monster Lightning Resistance"}, + {"怪物的物理减伤提高 {0}%","+{0}% Monster Physical Damage Reduction"}, + {"怪物免疫晕眩","Monsters cannot be Stunned"}, + {"被怪物击中时中毒","Monsters Poison on Hit"}, + {"怪物物理伤害的 {0}% 转化为火焰伤害","{0}% of Monster Physical Damage is Converted to Fire"}, + {"怪物物理伤害的 {0}% 转化为冰霜伤害","{0}% of Monster Physical Damage is Converted to Cold"}, + {"怪物物理伤害的 {0}% 转化为闪电伤害","{0}% of Monster Physical Damage is Converted to Lightning"}, + {"怪物物理伤害的 {0}% 转化为混沌伤害","{0}% of Monster Physical Damage is Converted to Chaos"}, + {"怪物造成相当于伤害 {0}% 的额外火焰伤害","Monsters deal {0}% of Damage as Extra Fire"}, + {"怪物造成相当于物理伤害 {0}% 的额外火焰伤害","Monsters deal {0}% of Physical Damage as Extra Fire"}, + {"怪物造成相当于伤害 {0}% 的额外冰霜伤害","Monsters deal {0}% of Damage as Extra Cold"}, + {"怪物造成相当于物理伤害 {0}% 的额外冰霜伤害","Monsters deal {0}% of Physical Damage as Extra Cold"}, + {"怪物造成相当于伤害 {0}% 的额外闪电伤害","Monsters deal {0}% of Damage as Extra Lightning"}, + {"怪物造成相当于物理伤害 {0}% 的额外闪电伤害","Monsters deal {0}% of Physical Damage as Extra Lightning"}, + {"怪物造成相当于伤害 {0}% 的额外混沌伤害","Monsters deal {0}% of Damage as Extra Chaos"}, + {"怪物造成相当于物理伤害 {0}% 的额外混沌伤害","Monsters deal {0}% of Physical Damage as Extra Chaos"}, + {"怪物额外造成等同于物理伤害 {0}% 的随机元素伤害","Monsters gain {0}% of Physical Damage as Extra Damage of a random Element"}, + {"怪物每 20 秒获得 {0} 个狂怒球","Monsters gain {0} Frenzy Charge every 20 seconds"}, + {"怪物每 20 秒获得 {0} 个耐力球","Monsters gain {0} Endurance Charge every 20 seconds"}, + {"怪物每 20 秒获得 {0} 个暴击球","Monsters gain {0} Power Charge every 20 seconds"}, + {"怪物免疫元素异常状态和晕眩","Monsters are Immune to randomly chosen Elemental Ailments or Stun"}, + {"怪物的近战攻击击中时施加随机魔蛊","Monsters' Melee Attacks apply random Hexes on Hit"}, + {"怪物击中有 {0}% 的几率施加一种随机魔蛊","Monsters have {0}% chance to inflict a random Hex on Hit"}, + {"怪物击中施加一种随机魔蛊","Monsters inflict a random Hex on Hit"}, + {"怪物反射魔蛊","Monsters Reflect Hexes"}, + {"怪物的技能附加 {0} 次连锁弹射","Monsters' skills Chain {0} additional times"}, + {"怪物死亡后会造成燃烧地面","Monsters drop Burning Ground on death"}, + {"怪物免疫诅咒","Monsters are Immune to Curses"}, + {"怪物为无咒状态","Monsters are Hexproof"}, + {"怪物受到的诅咒效果提高 {0}%","{0}% increased effect of Curses on Monsters"}, + {"怪物受到的诅咒效果降低 {0}%","{0}% reduced effect of Curses on Monsters"}, + {"怪物不会掉落物品","Monsters drop no items"}, + {"区域内有两个传奇首领","Area contains two Unique Bosses"}, + {"传奇首领的伤害提高 {0}%","Unique Boss deals {0}% increased Damage"}, + {"传奇首领的伤害总增 {0}%","Unique Boss deals {0}% more Damage"}, + {"传奇首领的伤害总降 {0}%","Unique Boss deals {0}% less Damage"}, + {"传奇首领的生命总增 {0}%","Unique Boss has {0}% more Life"}, + {"传奇首领的生命总降 {0}%","Unique Boss has {0}% less Life"}, + {"区域最终首领掉落一张额外的征服者地图","Final Area Boss drops an additional Conqueror Map"}, + {"区域最终首领掉落一张额外的裂界守卫地图(14阶以上)","Final Area Boss drops an additional Elder Guardian Map (Tier 14+)"}, + {"最终首领掉落一张额外的塑界守卫地图(14阶以上)","Final Area Boss drops an additional Shaper Guardian Map (Tier 14+)"}, + {"传奇首领的攻击速度及施法速度提高 {0}%","Unique Boss has {0}% increased Attack and Cast Speed"}, + {"传奇首领的生命提高 {0}%","Unique Boss has {0}% increased Life"}, + {"传奇首领的生命降低 {0}%","Unique Boss has {0}% reduced Life"}, + {"传奇首领的效果区域提高 {0}%","Unique Boss has {0}% increased Area of Effect"}, + {"传奇首领的效果区域降低 {0}%","Unique Boss has {0}% reduced Area of Effect"}, + {"宝箱内的物品数量提高 {0}%","Chests have {0}% increased Item Quantity"}, + {"宝箱内的物品数量降低 {0}%","Chests have {0}% reduced Item Quantity"}, + {"宝箱内的物品稀有度提高 {0}%","Chests have {0}% increased Item Rarity"}, + {"宝箱内的物品稀有度降低 {0}%","Chests have {0}% reduced Item Rarity"}, + {"区域会出现 {0} 波怪物","Area has {0} waves of monsters"}, + {"区域内每隔 {0} 秒会出现一波怪物","Area has {0} seconds between monster waves"}, + {"区域内没有怪物","Area contains no monsters"}, + {"你使用的第二个猛击技能获得先祖加持","Every second Slam Skill you use yourself is Ancestrally Boosted"}, + {"变形时,你每次使用的第二个猛击技能会获得先祖加持n变形时,你每次使用的第二个打击技能会获得先祖加持","Every second Slam Skill you use while Shapeshifted is Ancestrally BoostednEvery second Strike Skill you use while Shapeshifted is Ancestrally Boosted"}, + {"在重度晕眩一个稀有或传奇敌人后的 {0} 秒内,你的下一次攻击获得先祖加持","The next Attack you use within {0} seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted"}, + {"使用战吼后,你下一个对自己施放的火焰法术会获得先祖加持","The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted"}, + {"你使用的猛击技能获得先祖加持","Slam Skills you use yourself are Ancestrally Boosted"}, + {"每有 {0} 点力量,徒手伤害总增 1%","1% more Unarmed Damage per {0} Strength"}, + {"每有 {0} 点力量,徒手伤害总降 1%","1% less Unarmed Damage per {0} Strength"}, + {"徒手近战击中时附加 {0} 到 {1} 点闪电伤害","Adds {0} to {1} Lightning Damage to Unarmed Melee Hits"}, + {"空手时法术附加 {0} - {1} 基础闪电伤害","Adds {0} to {1} Lightning Damage to Spells while Unarmed"}, + {"保留 {0}% 生命","Reserves {0}% of Life"}, + {"敌人无法偷取你的生命","Enemies Cannot Leeched Life From you"}, + {"敌人无法偷取你的魔力","Enemies Cannot Leech Mana From you"}, + {"近距离用弓击中后的伤害总增 {0}%","{0}% more Damage with Arrow Hits at Close Range"}, + {"近距离时,弓类攻击会击退敌人","Bow Knockback at Close Range"}, + {"受到非混沌伤害的 {0}% 转化为混沌伤害","{0}% of Non Chaos Damage is taken as Chaos damage"}, + {"受到击中物理伤害的 {0}% 转化为火焰伤害","{0}% of Physical Damage from Hits taken as Fire Damage"}, + {"受到元素净化影响时,受到击中物理伤害的 {0}% 转换为火焰伤害","{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements"}, + {"受到火焰净化影响时,受到击中物理伤害的 {0}% 转换为火焰伤害","{0}% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire"}, + {"承受的物理伤害有 {0}% 视为火焰伤害","{0}% of Physical Damage taken as Fire Damage"}, + {"受到击中物理伤害的 {0}% 转化为闪电伤害","{0}% of Physical damage from Hits taken as Lightning damage"}, + {"受到元素净化影响时,受到击中物理伤害的 {0}% 转换为闪电伤害","{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements"}, + {"受到闪电净化影响时,受到击中物理伤害的 {0}% 转换为闪电伤害","{0}% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning"}, + {"受到物理伤害的 {0}% 转化为闪电伤害","{0}% of Physical Damage taken as Lightning Damage"}, + {"举起盾牌时,受到物理伤害的 {0}% 转化为闪电伤害","{0}% of Physical Damage taken as Lightning while your Shield is raised"}, + {"受到击中物理伤害的 {0}% 转化为冰霜伤害","{0}% of Physical Damage from Hits taken as Cold Damage"}, + {"受到元素净化影响时,受到击中物理伤害的 {0}% 转换为冰霜伤害","{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements"}, + {"受到冰霜净化影响时,受到击中物理伤害的 {0}% 转换为冰霜伤害","{0}% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice"}, + {"受到物理伤害的 {0}% 转化为冰霜伤害","{0}% of Physical Damage taken as Cold Damage"}, + {"受到无常物理伤害的 {0}% 转化为冰霜伤害","{0}% of Volatility Physical Damage Taken as Cold Damage"}, + {"受到击中物理伤害的 {0}% 转化为随机元素伤害","{0}% of Physical Damage from Hits taken as Damage of a Random Element"}, + {"受到击中物理伤害的 {0}% 转化为混沌伤害","{0}% of Physical Damage from Hits taken as Chaos Damage"}, + {"受到的物理伤害的 {0}% 视作混沌伤害","{0}% of Physical Damage taken as Chaos Damage"}, + {"受到的击中元素伤害的 {0}% 转化为物理伤害","{0}% of Elemental damage from Hits taken as Physical damage"}, + {"受到击中元素伤害的 {0}% 转换为混沌伤害","{0}% of Elemental damage from Hits taken as Chaos damage"}, + {"DNT-UNUSED受到的火焰伤害的 {0}% 同样转化为物理伤害","DNT-UNUSED {0}% of Fire damage taken also taken as Physical damage"}, + {"受到击中火焰伤害的 {0}% 转为物理伤害","{0}% of Fire Damage from Hits taken as Physical Damage"}, + {"受到闪电净化影响时n,受到的火焰和冰霜伤害的{}%视为闪电伤害","{}% of Fire and Cold Damage taken as Lightning Damage whilenaffected by Purity of Lightning"}, + {"受到击中火焰伤害的 {0}% 转为闪电伤害","{0}% of Fire Damage from Hits taken as Lightning Damage"}, + {"受到的火焰伤害的 {0}% 转为闪电伤害","{0}% of Fire Damage taken as Lightning Damage"}, + {"受到冰霜净化影响时,受到的火焰和闪电伤害的{}%视为冰霜伤害","{}% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice"}, + {"受到击中火焰伤害的 {0}% 转为冰霜伤害","{0}% of Fire Damage from Hits taken as Cold Damage"}, + {"受到的火焰伤害的 {0}% 转化为冰霜伤害","{0}% of Fire damage taken as Cold damage"}, + {"受到火焰净化影响时,受到的冰霜和闪电伤害的{}%视为火焰伤害","{}% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire"}, + {"受到击中闪电伤害的 {0}% 转为火焰伤害","{0}% of Lightning Damage from Hits taken as Fire Damage"}, + {"承受的闪电伤害有 {0}% 视为火焰伤害","{0}% of Lightning Damage taken as Fire Damage"}, + {"受到击中闪电伤害的 {0}% 转为冰霜伤害","{0}% of Lightning Damage from Hits taken as Cold Damage"}, + {"受到的闪电伤害的 {0}% 转化为冰霜伤害","{0}% of Lightning damage taken as Cold damage"}, + {"受到击中冰霜伤害的 {0}% 转为火焰伤害","{0}% of Cold Damage from Hits taken as Fire Damage"}, + {"受到的冰霜伤害的 {0}% 转为火焰伤害","{0}% of Cold Damage taken as Fire Damage"}, + {"受到击中冰霜伤害的 {0}% 转为闪电伤害","{0}% of Cold Damage from Hits taken as Lightning Damage"}, + {"受到的混沌伤害的{}%视为火焰伤害","{}% of Chaos Damage taken as Fire Damage"}, + {"受到的混沌伤害的{}%视为闪电伤害","{}% of Chaos Damage taken as Lightning Damage"}, + {"受到混沌击中伤害的 {0}% 转化为一种随机元素伤害","{0}% of Chaos Damage from Hits taken as a Damage of a random Element"}, + {"你受到的流血物理伤害改为火焰伤害","You take Fire Damage instead of Physical Damage from Bleeding"}, + {"你被点燃时承受混沌伤害来代替火焰伤害","You take Chaos Damage instead of Fire Damage from Ignite"}, + {"攻击伤害总增 {0}%","{0}% more Attack Damage"}, + {"攻击伤害总降 {0}%","{0}% less Attack Damage"}, + {"受到近战物理伤害的 {0}% 会反射给攻击者","{0}% of Melee Physical Damage taken reflected to Attacker"}, + {"每 5 秒攻击伤害格挡几率 {0}%,持续 2 秒","{0}% Chance to Block Attack Damage for 2 seconds every 5 seconds"}, + {"持弓时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while wielding a Bow"}, + {"被你冻结的敌人受到的伤害提高 {0}%","Enemies Frozen by you take {0}% increased Damage"}, + {"被你冻结的敌人受到的伤害降低 {0}%","Enemies Frozen by you take {0}% reduced Damage"}, + {"{0}% 对投射物攻击伤害格挡几率","{0}% chance to Block Projectile Attack Damage"}, + {"无法偷取","Cannot Leech"}, + {"你的攻击造成 {0} 物理伤害","Your Attacks deal {0} Physical Damage"}, + {"格挡时补充 {0}% 的能量护盾","Recover {0}% of maximum Energy Shield when you Block"}, + {"格挡时回复相当于 {0}% 护甲的能量护盾","Recover Energy Shield equal to {0}% of Armour when you Block"}, + {"攻击击中时使敌人中毒","Poisonous Hit"}, + {"用该武器击中时,所有伤害都导致中毒","All Damage from Hits with This Weapon can Poison"}, + {"低魔时受到的法术伤害提高 {0}%","{0}% increased Spell Damage taken when on Low Mana"}, + {"低魔时受到的法术伤害降低 {0}%","{0}% reduced Spell Damage taken when on Low Mana"}, + {"持长杖时,暴击率提高 {0}%","{0}% increased Global Critical Hit Chance while wielding a Staff"}, + {"持长杖时,暴击率降低 {0}%","{0}% reduced Global Critical Hit Chance while wielding a Staff"}, + {"持长杖时 {0}% 全域暴击伤害加成","{0}% to Global Critical Damage Bonus while wielding a Staff"}, + {"持弓时,暴击率提高 {0}%","{0}% increased Global Critical Hit Chance while wielding a Bow"}, + {"持弓时,暴击率降低 {0}%","{0}% reduced Global Critical Hit Chance while wielding a Bow"}, + {"持弓时 {0}% 全域暴击伤害加成","{0}% to Global Critical Damage Bonus while wielding a Bow"}, + {"诅咒反射","Curse Reflection"}, + {"有 {0}% 的几率反射魔蛊","{0}% chance to Reflect Hexes"}, + {"不受诅咒影响","Unaffected by Curses"}, + {"攻击不造成物理伤害","Attacks deal no Physical Damage"}, + {"击中造成流血","Causes Bleeding on Hit"}, + {"击中有 25% 的几率造成流血","25% chance to cause Bleeding on Hit"}, + {"击中有 50% 的几率造成流血","50% chance to cause Bleeding on Hit"}, + {"击中有 {0}% 的几率造成流血","{0}% chance to cause Bleeding on Hit"}, + {"当你造成晕眩时造成流血","Hits that Stun inflict Bleeding"}, + {"攻击打出暴击时,有 {0}% 的几率造成流血","{0}% chance to inflict Bleeding on Critical Hit with Attacks"}, + {"近战暴击有 {0}% 的几率造成流血","Melee Critical Hits have {0}% chance to cause Bleeding"}, + {"近战暴击会造成流血","Melee Critical Hits cause Bleeding"}, + {"近战攻击有 {0}% 的几率造成流血","Melee Attacks have {0}% chance to cause Bleeding"}, + {"近战攻击会造成流血","Melee Attacks cause Bleeding"}, + {"弓类攻击有 {0}% 的几率造成流血","Bow Attacks have {0}% chance to cause Bleeding"}, + {"弓类攻击会造成流血","Bow Attacks cause Bleeding"}, + {"攻击不能导致流血","Attacks cannot cause Bleeding"}, + {"攻击导致流血","Attacks cause Bleeding"}, + {"攻击有 {0}% 的几率导致流血","Attacks have {0}% chance to cause Bleeding"}, + {"召唤生物有{0}%的几率造成攻击流血","Minions have {0}% chance to cause Bleeding with Attacks"}, + {"召唤生物造成攻击流血","Minions cause Bleeding with Attacks"}, + {"攻击伤害对流血的敌人提高 {0}%","{0}% increased Attack Damage against Bleeding Enemies"}, + {"攻击伤害对流血的敌人降低 {0}%","{0}% reduced Attack Damage against Bleeding Enemies"}, + {"近战伤害对流血的敌人提高 {0}%","{0}% increased Melee Damage against Bleeding Enemies"}, + {"近战伤害对流血的敌人降低 {0}%","{0}% reduced Melee Damage against Bleeding Enemies"}, + {"因你而流血的敌人给予的药剂充能提高 {0}%","Enemies you inflict Bleeding on grant {0}% increased Flask Charges"}, + {"因你而流血的敌人给予的药剂充能降低 {0}%","Enemies you inflict Bleeding on grant {0}% reduced Flask Charges"}, + {"对流血敌人附加 {0} - {1} 基础物理伤害","Adds {0} to {1} Physical Damage against Bleeding Enemies"}, + {"金阳之音","Golden Radiance"}, + {"辅助攻击技能不能使用在近战武器上","Supported Attack Skills cannot be used with Melee Weapons"}, + {"该武器使敌人晕眩阈值降低 {0}%","{0}% reduced Enemy Stun Threshold with this Weapon"}, + {"该武器使敌人晕眩阈值提高 {0}%","{0}% increased Enemy Stun Threshold with this Weapon"}, + {"照亮范围的扩大和缩小也同样作用于效果区域,等于其数值的 {0}%","Increases and Reductions to Light Radius also apply to Area of Effect at {0}% of their value"}, + {"对照亮范围的增强与减弱效果也作用于伤害","Increases and Reductions to Light Radius also apply to Damage"}, + {"你在拥有的狂怒球达到上限时,得到迷踪状态","You have Phasing while at maximum Frenzy Charges"}, + {"在猛攻状态期间,得到迷踪状态","You have Phasing during Onslaught"}, + {"若你近期内有能量护盾充能,则获得迷踪状态","You have Phasing if Energy Shield Recharge has started Recently"}, + {"闪避值在迷踪状态下提高 {0}%","{0}% increased Evasion Rating while Phasing"}, + {"迷踪状态时物品稀有度提高 {0}%","{0}% increased Rarity of Items found while Phasing"}, + {"在迷踪状态下魔力再生率提高 {0}%","{0}% increased Mana Regeneration Rate while Phasing"}, + {"在迷踪状态下魔力再生率降低 {0}%","{0}% reduced Mana Regeneration Rate while Phasing"}, + {"感电时魔力再生率提高 {0}%","{0}% increased Mana Regeneration Rate while Shocked"}, + {"感电时魔力再生率降低 {0}%","{0}% reduced Mana Regeneration Rate while Shocked"}, + {"迷踪状态时照亮范围提高 {0}%","{0}% increased Light Radius while Phasing"}, + {"迷踪状态时照亮范围降低 {0}%","{0}% reduced Light Radius while Phasing"}, + {"受到的混沌伤害不会双倍扣除能量护盾","Chaos Damage taken does not cause double loss of Energy Shield"}, + {"暴击时喷洒焦油","Spreads Tar when you take a Critical Hit"}, + {"击中时有 {0}% 的几率用一种随机魔蛊诅咒敌人","{0}% chance to Curse Enemies with a random Hex on Hit"}, + {"有 {0}% 的几率在击中时用衰弱诅咒敌人","{0}% chance to Curse Enemies with Enfeeble on Hit"}, + {"击中时用衰弱诅咒敌人","Curse Enemies with Enfeeble on Hit"}, + {"有 {0}% 的几率在用导电诅咒敌人","{0}% chance to Curse Enemies with Conductivity on Hit"}, + {"击中时用导电诅咒敌人","Curse Enemies with Conductivity on Hit"}, + {"有 {0}% 的几率在击中时用绝望诅咒敌人","{0}% chance to Curse Enemies with Despair on Hit"}, + {"击中时用绝望诅咒敌人","Curse Enemies with Despair on Hit"}, + {"有 {0}% 的几率在击中时用元素要害诅咒敌人","{0}% chance to Curse Enemies with Elemental Weakness on Hit"}, + {"击中时用元素要害诅咒敌人","Curse Enemies with Elemental Weakness on Hit"}, + {"击中时用易燃诅咒敌人","Curse Enemies with Flammability on Hit"}, + {"有 {0}% 的几率在击中时用易燃诅咒敌人","{0}% chance to Curse Enemies with Flammability on Hit"}, + {"有 {0}% 的几率在击中时用冻伤诅咒敌人","{0}% chance to Curse Enemies with Frostbite on Hit"}, + {"击中时用冻伤诅咒敌人","Curse Enemies with Frostbite on Hit"}, + {"击中时用时空锁链诅咒敌人","Curse Enemies with Temporal Chains on Hit"}, + {"有 {0}% 的几率在击中时用时空锁链诅咒敌人","{0}% chance to Curse Enemies with Temporal Chains on Hit"}, + {"有 {0}% 几率击中时用脆弱诅咒敌人","{0}% chance to Curse Enemies with Vulnerability on Hit"}, + {"击中时用脆弱诅咒敌人","Curse Enemies with Vulnerability on Hit"}, + {"击中时用衰弱诅咒未受诅咒的敌人","Curse Non-Cursed Enemies with Enfeeble on Hit"}, + {"有 {0}% 几率击中时用衰弱诅咒未受诅咒的敌人","{0}% chance to Curse Non-Cursed Enemies with Enfeeble on Hit"}, + {"你的法术具有终结效果","Your Spells have Culling Strike"}, + {"周围友军具有终结效果","Nearby Allies have Culling Strike"}, + {"{0} 米近战打击范围","{0} metres to Melee Strike Range"}, + {"低血时闪避值上限提高 {0}%","{0}% increased Global Evasion Rating when on Low Life"}, + {"低血时闪避值上限降低 {0}%","{0}% reduced Global Evasion Rating when on Low Life"}, + {"立即获得生命偷取","Life Leech is instant"}, + {"魔力偷取立即生效","Mana Leech is instant"}, + {"使用此武器击中敌人立即获得生命偷取","Life Leech from Hits with this Weapon is instant"}, + {"暴击的偷取立即生效","Leech from Critical Hits is instant"}, + {"无限复生","Restless Dead"}, + {"大迷宫","Area is a large Maze"}, + {"区域内会出现大宝箱","Area contains a Large Chest"}, + {"每 20 点智慧会使效果区域提高 {0}%","{0}% increased Area of Effect per 20 Intelligence"}, + {"每 20 点智慧会使效果区域降低 {0}%","{0}% reduced Area of Effect per 20 Intelligence"}, + {"每 20 敏捷使攻击速度提高 {0}%","{0}% increased Attack Speed per 20 Dexterity"}, + {"每 20 敏捷使攻击速度降低 {0}%","{0}% reduced Attack Speed per 20 Dexterity"}, + {"每 10 点力量会使武器物理伤害提高 {0}%","{0}% increased Physical Weapon Damage per 10 Strength"}, + {"每 10 点力量会使武器物理伤害降低 {0}%","{0}% reduced Physical Weapon Damage per 10 Strength"}, + {"每个被暴击的敌人给予你 1 个暴击球","Gain a Power Charge for each Enemy you hit with a Critical Hit"}, + {"受到的燃烧伤害提高 {0}%","{0}% increased Burning Damage taken"}, + {"受到的燃烧伤害降低 {0}%","{0}% reduced Burning Damage taken"}, + {"你无法提高物品稀有度","You cannot increase the Rarity of Items found"}, + {"你无法提高物品掉落数量","You cannot increase the Quantity of Items found"}, + {"当你的图腾被击败时对你施加一个随机诅咒,无视诅咒上限","Inflicts a random Curse on you when your Totems die, ignoring Curse limit"}, + {"装备对属性无需求","Equipment has no Attribute Requirements"}, + {"技能宝石对属性无需求","Skill Gems have no Attribute Requirements"}, + {"装备对属性需求提高 {0}%","Equipment has {0}% increased Attribute Requirements"}, + {"装备对属性需求降低 {0}%","Equipment has {0}% reduced Attribute Requirements"}, + {"技能宝石对属性需求提高 {0}%","Skill Gems have {0}% increased Attribute Requirements"}, + {"技能宝石对属性需求降低 {0}%","Skill Gems have {0}% reduced Attribute Requirements"}, + {"装备和技能宝石的属性需求提高 {0}%","Equipment and Skill Gems have {0}% increased Attribute Requirements"}, + {"装备和技能宝石的属性需求降低 {0}%","Equipment and Skill Gems have {0}% reduced Attribute Requirements"}, + {"敌人击中你时,皆为最小伤害","Enemy hits on you roll low Damage"}, + {"发出金色光芒","Emits a golden glow"}, + {"低血时,敌人击中你的伤害会特别幸运","Damage of Enemies Hitting you is Lucky while you are on Low Life"}, + {"低血时,敌人击中你的伤害会特别不幸","Damage of Enemies Hitting you is Unlucky while you are on Low Life"}, + {"当你失去一个暴击、狂怒或耐力能量球时,对周围敌人造成 {0} - {1} 闪电伤害","Deal {0} to {1} Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge"}, + {"死亡时掉落","Item drops on death"}, + {"幻化守卫装备的物品将在它死亡时掉落","Item drops on Death if Equipped by an Animated Guardian"}, + {"无法造成点燃","Cannot inflict Ignite"}, + {"无法造成冻结积蓄","Cannot cause Freeze buildup"}, + {"无法造成冻结积蓄或冰缓","Cannot cause Freeze buildup or inflict Chill"}, + {"无法造成感电","Cannot Shock"}, + {"你造成的点燃的伤害生效速度加快 {0}%","Ignites you inflict deal Damage {0}% faster"}, + {"被点燃敌人的燃烧减缓 {0}%","Ignited Enemies Burn {0}% slower"}, + {"你攻击造成的点燃的伤害生效速度加快 {0}%","Ignites you inflict with Attacks deal Damage {0}% faster"}, + {"不能偷取生命","Cannot Leech Life"}, + {"不能偷取魔力","Cannot Leech Mana"}, + {"无法偷取或自然再生魔力","Cannot Leech or Regenerate Mana"}, + {"低血时不能偷取","Cannot Leech when on Low Life"}, + {"每击败一名敌人获得{0}点能量护盾","Gain {0} Energy Shield per enemy killed"}, + {"每击败一名敌人损失{0}点能量护盾","Lose {0} Energy Shield per enemy killed"}, + {"击败感电的敌人时,获得 {0} 点能量护盾","{0} Energy Shield gained on killing a Shocked enemy"}, + {"格挡时有 {0}% 的几率制造奉献地面","{0}% chance to create Consecrated Ground when you Block"}, + {"格挡时有 {0}% 的几率制造腐化地面","{0}% chance to create Desecrated Ground when you Block"}, + {"{0}% 几率避免致盲","{0}% chance to Avoid Blind"}, + {"被击中时有 {0}% 的几率制造一团烟雾","{0}% chance to create a Smoke Cloud when Hit"}, + {"被击中时制造一团烟雾","Create a Smoke Cloud when Hit"}, + {"被击中时有 {0}% 的几率制造感电地面","{0}% chance to create Shocked Ground when Hit"}, + {"被击中时制造感电地面","Create Shocked Ground when Hit"}, + {"你的图腾放置速度提高 {0}%","{0}% increased Totem Placement speed"}, + {"你的图腾放置速度降低 {0}%","{0}% reduced Totem Placement speed"}, + {"图腾所使用法术的施法速度提高 {0}%","Spells Cast by Totems have {0}% increased Cast Speed"}, + {"图腾所使用攻击的攻击速度提高 {0}%","Attacks used by Totems have {0}% increased Attack Speed"}, + {"图腾使用技能的效果区域提高 {0}%","{0}% increased Area of Effect for Skills used by Totems"}, + {"不能使用胸甲","Can't use Body Armour"}, + {"爪类物理伤害在低血时提高 {0}%","{0}% increased Claw Physical Damage when on Low Life"}, + {"爪类物理伤害在低血时降低 {0}%","{0}% reduced Claw Physical Damage when on Low Life"}, + {"命中值在低血时提高 {0}%","{0}% increased Accuracy Rating when on Low Life"}, + {"命中值在低血时降低 {0}%","{0}% reduced Accuracy Rating when on Low Life"}, + {"攻击者格挡时反射 {0} 物理伤害","Reflects {0} Physical Damage to Attackers on Block"}, + {"攻击者格挡时反射 {0} - {1} 物理伤害","Reflects {0} to {1} Physical Damage to Attackers on Block"}, + {"格挡攻击时反射 {0} 闪电伤害","Reflects {0} Lightning Damage to Attackers on Block"}, + {"格挡攻击时反射 {0} - {1} 闪电伤害","Reflects {0} to {1} Lightning Damage to Attackers on Block"}, + {"魔卫复苏数量上限提高 {0}%","{0}% increased maximum number of Raised Zombies"}, + {"魔卫复苏数量上限降低 {0}%","{0}% reduced maximum number of Raised Zombies"}, + {"{0} 魔卫复苏生命上限","Raised Zombies have {0} to maximum Life"}, + {"魔卫抗性提高 {0}%","Raised Zombies have {0}% to all Resistances"}, + {"冰缓效果和冻结时长基于你能量护盾的 {0}% 计算","Chill Effect and Freeze Duration on you are based on {0}% of Energy Shield"}, + {"每已装备一件传奇物品,智慧提高 {0}%","{0}% increased Intelligence for each Unique Item Equipped"}, + {"被你的击中消灭的被点燃的敌人会被摧毁","Ignited enemies killed by your Hits are destroyed"}, + {"消灭怪物有 {0}% 的几率额外掉落一个智慧卷轴","{0}% chance for Slain monsters to drop an additional Scroll of Wisdom"}, + {"诅咒强度提高 {0}%","{0}% increased Curse Magnitudes"}, + {"诅咒强度降低 {0}%","{0}% reduced Curse Magnitudes"}, + {"你的诅咒效果总增 {0}%","{0}% more Effect of your Curses"}, + {"你的诅咒效果总降 {0}%","{0}% less Effect of your Curses"}, + {"你的印记技能效果提高 {0}%","{0}% increased Effect of your Mark Skills"}, + {"你的印记技能效果降低 {0}%","{0}% reduced Effect of your Mark Skills"}, + {"你的诅咒可以影响无咒的敌人","Curses you inflict can affect Hexproof Enemies"}, + {"绝望可以影响魔蛊免疫的敌人","Despair can affect Hexproof Enemies"}, + {"冻伤可以影响魔蛊免疫的敌人","Frostbite can affect Hexproof Enemies"}, + {"元素要害可以影响魔蛊免疫的敌人","Elemental Weakness can affect Hexproof Enemies"}, + {"衰弱可以影响魔蛊免疫的敌人","Enfeeble can affect Hexproof Enemies"}, + {"易燃可以影响魔蛊免疫的敌人","Flammability can affect Hexproof Enemies"}, + {"导电可以影响魔蛊免疫的敌人","Conductivity can affect Hexproof Enemies"}, + {"惩戒可以影响魔蛊免疫的敌人","Punishment can affect Hexproof Enemies"}, + {"时空锁链可以影响魔蛊免疫的敌人","Temporal Chains can affect Hexproof Enemies"}, + {"易伤可以影响魔蛊免疫的敌人","Vulnerability can affect Hexproof Enemies"}, + {"迷踪状态时移动速度提高 {0}%","{0}% increased Movement Speed while Phasing"}, + {"迷踪状态时移动速度降低 {0}%","{0}% reduced Movement Speed while Phasing"}, + {"地图有盗贼流放者","Rogue Exiles roam Wraeclast"}, + {"保险箱会有伏击的怪物守卫着","Strongboxes are guarded by ambushing monsters"}, + {"该区域内可能会出现裂隙","Area can contain Breaches"}, + {"该区域会出现不朽辛迪加组织的活动迹象","Area contains Immortal Syndicate activity"}, + {"在瓦尔克拉斯会有怪物和首领在隐密处伏击","Monsters and bosses invade from elsewhere in Wraeclast"}, + {"该区域内会出现 1 个额外侵略联盟的首领","Area is inhabited by an additional Invasion Boss"}, + {"该区域内会出现 {0} 个额外侵略联盟的首领","Area is inhabited by {0} additional Invasion Bosses"}, + {"痛苦灵魂徘徊在瓦尔克拉斯的大地上","Tormented Spirits haunt Wraeclast"}, + {"强力的风暴同时影响怪物和你","Powerful Tempests can affect both Monsters and you"}, + {"强力的神殿会同时影响怪物和你","Powerful Shrines can affect both Monsters and you"}, + {"快速击败敌人来累积暴走奖励","Slaying Enemies in a kill streak grants Rampage bonuses"}, + {"击败敌人将会吸引更强大的怪物登场","Slaying Enemies close together can attract monsters from Beyond this realm"}, + {"被诅咒时的移动速度提高 {0}%","{0}% increased Movement Speed while Cursed"}, + {"被诅咒时的移动速度降低 {0}%","{0}% reduced Movement Speed while Cursed"}, + {"每个狂怒球每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second per Frenzy Charge"}, + {"击败时有 {0}% 几率获得一个耐力球","{0}% chance to gain an Endurance Charge on kill"}, + {"击败时获得一个耐力球","Gain an Endurance Charge on kill"}, + {"击败敌人时有{0}%的几率损失一个耐力球","{0}% chance to lose an Endurance Charge on kill"}, + {"击败敌人时损失一个耐力球","Lose an Endurance Charge on kill"}, + {"击败敌人时有 {0}% 的几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge on kill"}, + {"击败敌人时获得一个狂怒球","Gain a Frenzy Charge on kill"}, + {"击败敌人时有{0}%的几率损失一个狂怒球","{0}% chance to lose a Frenzy Charge on kill"}, + {"击败时有 {0}% 几率获得一个暴击球","{0}% chance to gain a Power Charge on kill"}, + {"击败时获得一个暴击球","Gain a Power Charge on kill"}, + {"击败时有 {0}% 几率失去一个暴击球","{0}% chance to lose a Power Charge on kill"}, + {"击败时有 {0}% 几率获得一个狂怒球和一个暴击球","{0}% chance to gain a Frenzy Charge and a Power Charge on kill"}, + {"当你失去一个暴击球时,获得一个耐力球","Gain an Endurance Charge when you lose a Power Charge"}, + {"每个狂怒球可使敌人在低血时受到的伤害提高 {0}%","Enemies on Low Life take {0}% increased Damage per Frenzy Charge"}, + {"近战伤害在满血时提高 {0}%","{0}% increased Melee Damage when on Full Life"}, + {"近战伤害在满血时降低 {0}%","{0}% reduced Melee Damage when on Full Life"}, + {"暴击时制造奉献地面","Creates Consecrated Ground on Critical Hit"}, + {"暴击时有 {0}% 的几率制造奉献地面","{0}% chance on Critical Hit to create Consecrated Ground"}, + {"每个狂怒球使投射物速度提高 {0}%","{0}% increased Projectile Speed per Frenzy Charge"}, + {"每个暴击球使投射物伤害提高 {0}%","{0}% increased Projectile Damage per Power Charge"}, + {"暴击击败敌人时物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Enemies killed with a Critical Hit"}, + {"暴击击败敌人时物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Enemies killed with a Critical Hit"}, + {"击败敌人时获得 {0} 秒猛攻状态","You gain Onslaught for {0} seconds on Kill"}, + {"击败被嘲讽的敌人获得 {0} 秒猛攻状态","You gain Onslaught for {0} seconds on Killing Taunted Enemies"}, + {"每秒回复 {0} 能量护盾","Regenerate {0} Energy Shield per second"}, + {"每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per second"}, + {"每秒损失{0}%能量护盾","Lose {0}% of maximum Energy Shield per second"}, + {"右戒指栏位:不能再生魔力","Right ring slot: You cannot Regenerate Mana"}, + {"右戒指栏位:每秒回复 {0}% 能量护盾","Right ring slot: Regenerate {0}% of maximum Energy Shield per second"}, + {"右戒指栏位:{0} 魔力上限","Right ring slot: {0} to maximum Mana"}, + {"右戒指栏位:{0} 能量护盾","Right ring slot: {0} to Energy Shield"}, + {"左戒指栏位:不能再生能量护盾","Left ring slot: You cannot Recharge or Regenerate Energy Shield"}, + {"左边的戒指栏位:你处于异常状态的时间提高{0}%","Left ring slot: {0}% increased Duration of Ailments on You"}, + {"左边的戒指栏位:你处于异常状态的时间降低{0}%","Left ring slot: {0}% reduced Duration of Ailments on You"}, + {"左边的戒指栏位:受到的冰霜伤害的{0}%转化为火焰伤害","Left ring slot: {0}% of Cold Damage from Hits taken as Fire Damage"}, + {"左边的戒指栏位:你受到的诅咒效果提高 {0}%","Left ring slot: {0}% increased effect of Curses on you"}, + {"左边的戒指栏位:你受到的诅咒效果降低 {0}%","Left ring slot: {0}% reduced effect of Curses on you"}, + {"左边的戒指栏位:受到的火焰伤害的{0}%转化为闪电伤害","Left ring slot: {0}% of Fire Damage from Hits taken as Lightning Damage"}, + {"左边的戒指栏位:受到的闪电伤害的{0}%转化为冰霜伤害","Left ring slot: {0}% of Lightning Damage from Hits taken as Cold Damage"}, + {"左边的戒指栏位:魔力每秒再生 {0}","Left ring slot: Regenerate {0} Mana per Second"}, + {"左边的戒指栏位:魔力再生率提高 {0}%","Left ring slot: {0}% increased Mana Regeneration Rate"}, + {"左边的戒指栏位:召唤生物受到的伤害提高{0}%","Left ring slot: Minions take {0}% increased Damage"}, + {"左边的戒指栏位:召唤生物受到的伤害降低{0}%","Left ring slot: Minions take {0}% reduced Damage"}, + {"左边的戒指栏位:技能效果的持续时间提高{0}%","Left ring slot: {0}% increased Skill Effect Duration"}, + {"左边的戒指栏位:技能效果的持续时间降低{0}%","Left ring slot: {0}% reduced Skill Effect Duration"}, + {"右边的戒指栏位:你处于异常状态的时间提高{0}%","Right ring slot: {0}% increased Duration of Ailments on You"}, + {"右边的戒指栏位:你处于异常状态的时间降低{0}%","Right ring slot: {0}% reduced Duration of Ailments on You"}, + {"右边的戒指栏位:受到的冰霜伤害的{0}%转化为闪电伤害","Right ring slot: {0}% of Cold Damage from Hits taken as Lightning Damage"}, + {"右边的戒指栏位:你受到的诅咒效果提高 {0}%","Right ring slot: {0}% increased effect of Curses on you"}, + {"右边的戒指栏位:你受到的诅咒效果降低 {0}%","Right ring slot: {0}% reduced effect of Curses on you"}, + {"右边的戒指栏位:受到的火焰伤害的{0}%转化为冰霜伤害","Right ring slot: {0}% of Fire Damage from Hits taken as Cold Damage"}, + {"右边的戒指栏位:受到的闪电伤害的{0}%转化为火焰伤害","Right ring slot: {0}% of Lightning Damage from Hits taken as Fire Damage"}, + {"右边的戒指栏位:召唤生物受到的伤害提高{0}%","Right ring slot: Minions take {0}% increased Damage"}, + {"右边的戒指栏位:召唤生物受到的伤害降低{0}%","Right ring slot: Minions take {0}% reduced Damage"}, + {"右边的戒指栏位:技能效果持续时间提高{0}%","Right ring slot: {0}% increased Skill Effect Duration"}, + {"右边的戒指栏位:技能效果持续时间降低{0}%","Right ring slot: {0}% reduced Skill Effect Duration"}, + {"左戒指栏位:{0} 魔力上限","Left ring slot: {0} to maximum Mana"}, + {"左戒指栏位:{0} 能量护盾上限","Left ring slot: {0} to maximum Energy Shield"}, + {"不能再生能量护盾","You cannot Recharge or Regenerate Energy Shield"}, + {"幸运的暴击率","Your Critical Hit Chance is Lucky"}, + {"不幸的暴击率","Your Critical Hit Chance is Unlucky"}, + {"每 {0} 闪避值提高 1% 移动速度,最多 75%","1% increased Movement Speed per {0} Evasion Rating, up to 75%"}, + {"不会死于元素伤害的反射伤害","You cannot be killed by reflected Elemental Damage"}, + {"暴击无法冰冻,感电或点燃敌人","Your Critical Hits cannot Freeze, Shock, or Ignite Enemies"}, + {"暴击后获得 {0} 秒的猛攻状态","You gain Onslaught for {0} seconds on Critical Hit"}, + {"魔卫复苏体型提高 {0}%","{0}% increased Raised Zombie Size"}, + {"魔卫复苏体型降低 {0}%","{0}% reduced Raised Zombie Size"}, + {"魔卫复苏物理伤害提高 {0}%","Raised Zombies deal {0}% increased Physical Damage"}, + {"魔卫复苏物理伤害降低 {0}%","Raised Zombies deal {0}% reduced Physical Damage"}, + {"被魔卫的击中击败的敌人会爆炸,造成其生命 {0}% 的火焰伤害","Enemies Killed by Zombies' Hits Explode, dealing {0}% of their Life as Fire Damage"}, + {"武器的元素伤害按照每个暴击球提高 {0}%","{0}% increased Elemental Damage with Weapons per Power Charge"}, + {"武器的元素伤害按照每个暴击球降低 {0}%","{0}% reduced Elemental Damage with Weapons per Power Charge"}, + {"你不能施放诅咒法术","You cannot Cast Curse Spells"}, + {"魔力不足仍然可以使用近战攻击","Insufficient Mana doesn't prevent your Melee Attacks"}, + {"法术伤害加成也会作用于攻击伤害","Modifiers to Spell Damage also apply to Attack Damage"}, + {"对法术伤害的增幅与减益也会作用于攻击上","Increases and Reductions to Spell damage also apply to Attacks"}, + {"对法术伤害的增幅与减益也作用于攻击,等于其数值的 150%","Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value"}, + {"持法杖时,对法术伤害的增幅与减益也作用于攻击","Increases and Reductions to Spell Damage also apply to Attacks while wielding a Wand"}, + {"持法杖时,对法术伤害的增幅与减益也作用于攻击,等于其数值的 {0}%","Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value while wielding a Wand"}, + {"对瓦尔技能伤害的增强与减弱效果也作用于非瓦尔技能","Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills"}, + {"对你自己使用的瓦尔攻击技能改为消耗怒火而不需要灵魂","Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls"}, + {"法术伤害词缀会作用于该法术的持续伤害效果","Modifiers to Spell Damage apply to this Skill's Damage Over Time effect"}, + {"投射物伤害的词缀效果同样作用于持续伤害","Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect"}, + {"每秒对周围敌人造成 {0} 混沌伤害","Deals {0} Chaos Damage per second to nearby Enemies"}, + {"击败敌人后 {0} 秒内持续承受 {1} 混沌伤害","You take {1} Chaos Damage per second for {0} seconds on Kill"}, + {"击败冰冻敌人后物品掉落数量提高 {0}%","{0}% increased Quantity of Items Dropped by Slain Frozen Enemies"}, + {"击败冰冻敌人后物品掉落数量降低 {0}%","{0}% reduced Quantity of Items Dropped by Slain Frozen Enemies"}, + {"击败冰冻或感电敌人后物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Slain Frozen or Shocked Enemies"}, + {"击败冰冻或感电敌人后物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Slain Frozen or Shocked Enemies"}, + {"击败感电敌人后物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Slain Shocked Enemies"}, + {"击败感电敌人后物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Slain Shocked Enemies"}, + {"冰冻的敌人物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Frozen Enemies"}, + {"视作双持武器","Counts as Dual Wielding"}, + {"{0}% 的伤害优先从魔力扣除","{0}% of Damage is taken from Mana before Life"}, + {"你和友军的伤害提高 {0}%","You and nearby allies gain {0}% increased Damage"}, + {"周围敌人受到的诅咒效果提高 {0}%","Nearby Enemies have {0}% increased effect of Curses on them"}, + {"投射物有 {0}% 的几率造成冰冻","Projectiles have {0}% chance to Freeze"}, + {"投射物会造成冰冻","Projectiles always Freeze"}, + {"投射物有 {0}% 的几率造成感电","Projectiles have {0}% chance to Shock"}, + {"投射物会造成感电","Projectiles always Shock"}, + {"被攻击或法术击中击败的敌人会爆炸,造成其生命 {0}% 的火焰伤害","Enemies Killed with Attack or Spell Hits Explode, dealing {0}% of their Life as Fire Damage"}, + {"{0}% 的近战攻击伤害会反射","{0}% of Damage taken reflected to Melee Attackers"}, + {"被击中时会回复 {0} 魔力","{0} Mana gained when you are Hit"}, + {"反射的元素伤害提高 {0}%","{0}% increased Reflected Elemental Damage taken"}, + {"反射的元素伤害降低 {0}%","{0}% reduced Reflected Elemental Damage taken"}, + {"反射的物理伤害提高 {0}%","{0}% increased Reflected Physical Damage taken"}, + {"反射的物理伤害降低 {0}%","{0}% reduced Reflected Physical Damage taken"}, + {"左戒指栏位:你和你的召唤生物受到的反射元素伤害提高 {0}%","Left ring slot: You and your Minions take {0}% increased Reflected Elemental Damage"}, + {"左戒指栏位:你和你的召唤生物受到的反射元素伤害降低 {0}%","Left ring slot: You and your Minions take {0}% reduced Reflected Elemental Damage"}, + {"右戒指栏位:你和你的召唤生物受到的反射物理伤害提高 {0}%","Right ring slot: You and your Minions take {0}% increased Reflected Physical Damage"}, + {"右戒指栏位:反射物理伤害降低 {0}%","Right ring slot: You and your Minions take {0}% reduced Reflected Physical Damage"}, + {"只能使用该武器造成伤害,或点燃敌人","You can only deal Damage with this Weapon or Ignite"}, + {"非暴击打击的伤害总增 {0}%","Non-Critical Hits deal {0}% more Damage"}, + {"非暴击打击的伤害总降 {0}%","Non-Critical Hits deal {0}% less Damage"}, + {"传奇首领掉落 {0} 个额外稀有 {1}","Unique Boss drops {0} additional Rare {1}"}, + {"每个插入的红色技能石都使攻击技能获得 {0}% 的物理伤害作为额外火焰伤害","Attack Skills gain {0}% of Physical Damage as Extra Fire Damage per Socketed Red Gem"}, + {"每个红色插槽 +{0} 生命上限","+{0} to Maximum Life per Red Socket"}, + {"每个红色插槽会使你物理攻击伤害的 {0}% 转化为生命偷取","{0}% of Physical Attack Damage Leeched as Life per Red Socket"}, + {"武器上的每个红色插槽使物理伤害提高 {0}%","{0}% increased Global Physical Damage with Weapons per Red Socket"}, + {"每个绿色插槽 +{0} 魔力上限","+{0} to Maximum Mana per Green Socket"}, + {"每个绿色插槽会使全局攻击速度提高 {0}%","{0}% increased Global Attack Speed per Green Socket"}, + {"每个绿色插槽 +{0}% 全域暴击伤害加成","+{0}% to Global Critical Damage Bonus per Green Socket"}, + {"每个蓝色插槽 +{0} 能量护盾上限","+{0} to Maximum Energy Shield per Blue Socket"}, + {"每个蓝色插槽会使你物理攻击伤害的 {0}% 转化为魔力偷取","{0}% of Physical Attack Damage Leeched as Mana per Blue Socket"}, + {"你没有能量护盾时无法格挡","Cannot Block while you have no Energy Shield"}, + {"你没有能量护盾时伤害提高 {0}%","{0}% increased Damage while you have no Energy Shield"}, + {"你没有能量护盾时,全局护甲提高 {0}%","{0}% increased Global Armour while you have no Energy Shield"}, + {"你没有能量护盾时,全局护甲降低 {0}%","{0}% reduced Global Armour while you have no Energy Shield"}, + {"你没有能量护盾时具有不洁之力","You have Unholy Might while you have no Energy Shield"}, + {"每 5% 的攻击伤害格挡几率会使法术伤害提高 {0}%","{0}% increased Spell Damage per 5% Chance to Block Attack Damage"}, + {"每 10 点智慧会使法术伤害提高 {0}%","{0}% increased Spell Damage per 10 Intelligence"}, + {"每 10 点智慧会使法术伤害降低 {0}%","{0}% reduced Spell Damage per 10 Intelligence"}, + {"格挡时能量护盾降低 {0}%","Lose {0}% of your maximum Energy Shield when you Block"}, + {"照亮范围将基于能量护盾的属性","Light Radius is based on Energy Shield instead of Life"}, + {"你身上的药剂效果提高 {0}%","Flasks applied to you have {0}% increased Effect"}, + {"你身上的药剂效果降低 {0}%","Flasks applied to you have {0}% reduced Effect"}, + {"对你生效的魔法咒符效果提高 {0}%","Magic Charms applied to you have {0}% increased Effect"}, + {"对你生效的魔法咒符效果降低 {0}%","Magic Charms applied to you have {0}% reduced Effect"}, + {"你身上的非传奇药剂效果提高 {0}%","Non-Unique Flasks applied to you have {0}% increased Effect"}, + {"你身上的非传奇药剂效果降低 {0}%","Non-Unique Flasks applied to you have {0}% reduced Effect"}, + {"{0} 武器范围","{0} to Weapon Range"}, + {"武器物理伤害提高 {0}%","{0}% increased Physical Damage with Weapons"}, + {"武器物理伤害降低 {0}%","{0}% reduced Physical Damage with Weapons"}, + {"{0}% 暴击率上限","{0}% maximum Critical Hit Chance"}, + {"受到的近战技能攻击伤害提高 {0}%","{0}% increased Damage taken from Melee Attacks"}, + {"受到的近战技能攻击伤害降低 {0}%","{0}% reduced Damage taken from Melee Attacks"}, + {"受到的 投射物击中伤害提高 {0}%","{0}% increased Damage taken from Projectile Hits"}, + {"受到的 投射物击中伤害降低 {0}%","{0}% reduced Damage taken from Projectile Hits"}, + {"晕眩敌人时获得 {0} 秒猛攻状态","You gain Onslaught for {0} seconds when you Stun an Enemy"}, + {"被击中时有 {0}% 的几率获得耐力球","{0}% chance to gain an Endurance Charge when you are Hit"}, + {"被击中时获得耐力球","Gain an Endurance Charge when you are Hit"}, + {"耐力球达到上限时失去所有耐力球","You lose all Endurance Charges on reaching maximum Endurance Charges"}, + {"耐力球达到上限时获得 {0} 秒猛攻状态","You gain Onslaught for {0} seconds at maximum Endurance Charges"}, + {"在猛攻状态期间不能获得耐力球","You cannot gain Endurance Charges during Onslaught"}, + {"药剂持续期间,驱散燃烧","Removes Burning when you use a Flask"}, + {"药剂持续期间,物品掉落稀有度提高 {0}%","{0}% increased Rarity of Items found during any Flask Effect"}, + {"药剂持续期间,物品掉落稀有度降低 {0}%","{0}% reduced Rarity of Items found during any Flask Effect"}, + {"攻击技能的元素伤害在任意药剂生效期间提高 {0}%","{0}% increased Elemental Damage with Attack Skills during any Flask Effect"}, + {"攻击技能的元素伤害在任意药剂生效期间降低 {0}%","{0}% reduced Elemental Damage with Attack Skills during any Flask Effect"}, + {"武器的元素伤害在任意药剂生效期间提高 {0}%","{0}% increased Elemental Damage with Weapons during any Flask Effect"}, + {"武器的元素伤害在任意药剂生效期间降低 {0}%","{0}% reduced Elemental Damage with Weapons during any Flask Effect"}, + {"每级 {0} 点护甲","{0} to Armour per Level"}, + {"每 10 级 {0} 生命上限","{0} to maximum Life per 10 Levels"}, + {"每 10 级 {0}% 元素抗性","{0}% to all Elemental Resistances per 10 Levels"}, + {"每 10 级,被击中时有 {0}% 的几率给你施加一个魔蛊","{0}% chance to inflict a Hex on you when Hit per 10 Levels"}, + {"承受恶魔的伤害提高 {0}%","{0}% increased Damage taken from Demons"}, + {"承受恶魔的伤害降低 {0}%","{0}% reduced Damage taken from Demons"}, + {"击中恶魔时,伤害提高 {0}%","{0}% increased Damage against Demons"}, + {"击中恶魔时,伤害降低 {0}%","{0}% reduced Damage against Demons"}, + {"被冰缓的敌人受到的燃烧伤害提高 {0}%","Enemies Chilled by you take {0}% increased Burning Damage"}, + {"在副手时,对敌人的冰缓持续时间提高 {0}%","{0}% increased Chill Duration on Enemies when in Off Hand"}, + {"在副手时,对敌人冰缓的持续时间降低 {0}%","{0}% reduced Chill Duration on Enemies when in Off Hand"}, + {"你近战命中并晕眩敌人时,有 {1}% 的几率获得 1 个耐力球","{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit"}, + {"你技能近战命中并晕眩敌人时,获得 1 个耐力球","Gain an Endurance Charge when you Stun an Enemy with a Melee Hit"}, + {"被近战伤害晕眩时有 {0}% 的几率获得暴击球","{0}% chance to gain a Power Charge when you Stun with Melee Damage"}, + {"晕眩时有 {0}% 的几率获得暴击球","{0}% chance to gain a Power Charge when you Stun"}, + {"投掷陷阱可以使移动速度在 {0} 秒内提高 30%","30% increased Movement Speed for {0} seconds on Throwing a Trap"}, + {"投掷陷阱可以使移动速度在 {0} 秒内提高 {1}%","{1}% increased Movement Speed for {0} seconds on Throwing a Trap"}, + {"近战暴击有 {0}% 的几率使敌人中毒","Melee Critical Hits have {0}% chance to Poison the Enemy"}, + {"近战暴击会使敌人中毒","Melee Critical Hits Poison the Enemy"}, + {"感电会反射回自己身上","Shocks you cause are reflected back to you"}, + {"感电时伤害提高 {0}%","{0}% increased Damage while Shocked"}, + {"感电时伤害降低 {0}%","{0}% reduced Damage while Shocked"}, + {"在主手时,每 {0} 力量提高 1% 伤害","1% increased Damage per {0} Strength when in Main Hand"}, + {"在副手时,每 {0} 力量提高 1% 护甲","1% increased Armour per {0} Strength when in Off Hand"}, + {"冰冻地雷冰冻敌人时,使其冰霜抗性额外降低 {0}%","Freeze Mine causes Enemies to lose an additional {0}% Cold Resistance while Frozen"}, + {"陷阱不会在持续时间结束后触发","Traps do not Trigger at the end of their Duration"}, + {"陷阱持续时间结束时触发","Traps Trigger at the end of their Duration"}, + {"即时引爆地雷","Detonating Mines is Instant"}, + {"陷阱伤害可以穿透 {0}% 元素抗性","Trap Damage Penetrates {0}% Elemental Resistances"}, + {"地雷伤害可以穿透 {0}% 元素抗性","Mine Damage Penetrates {0}% Elemental Resistances"}, + {"陷阱和地雷伤害可以穿透 {0}% 元素抗性","Trap and Mine Damage Penetrates {0}% Elemental Resistances"}, + {"陷阱在投掷后不能造成伤害的时间 {0} 秒","Traps cannot be Damaged for {0} seconds after being Thrown"}, + {"地雷在投掷后不会受到伤害的时间 {0} 秒","Mines cannot be Damaged for {0} seconds after being thrown"}, + {"图腾 {0}% 元素抗性","Totems gain {0}% to all Elemental Resistances"}, + {"先祖卫士图腾获得 {0}% 元素抗性","Ancestral Protector Totems gain {0}% to all Elemental Resistances"}, + {"图腾有 {0}% 额外物理伤害减免","Totems have {0}% additional Physical Damage Reduction"}, + {"造成非物理伤害","Deal no Non-Physical Damage"}, + {"不造成冰霜伤害","Deal no Cold Damage"}, + {"除火焰伤害外不造成其他伤害","Deal no Non-Fire Damage"}, + {"不造成非闪电伤害","Deal no Non-Lightning Damage"}, + {"幻化武器时间总增 {0}%","{0}% more Animate Weapon Duration"}, + {"幻化武器时间总降 {0}%","{0}% less Animate Weapon Duration"}, + {"提高 {0}% 幻化武器时间","{0}% increased Animate Weapon Duration"}, + {"降低 {0}% 幻化武器时间","{0}% reduced Animate Weapon Duration"}, + {"你幻化的武器将额外复制 1 把","Weapons you Animate create an additional copy"}, + {"你幻化的武器将额外复制 {0} 把","Weapons you Animate create {0} additional copies"}, + {"伤害在被点燃时提高 {0}%","{0}% increased Damage while Ignited"}, + {"伤害在被点燃时降低 {0}%","{0}% reduced Damage while Ignited"}, + {"冰冻时 {0} 点护甲","{0} to Armour while Frozen"}, + {"冰冻时受到的物理伤害提高 {0}%","{0}% increased Physical Damage taken while Frozen"}, + {"冰冻时受到的物理伤害降低 {0}%","{0}% reduced Physical Damage taken while Frozen"}, + {"被点燃时移动速度提高 {0}%","{0}% increased Movement Speed while Ignited"}, + {"被点燃时移动速度降低 {0}%","{0}% reduced Movement Speed while Ignited"}, + {"感电时移动速度提高 {0}%","{0}% increased Movement Speed while Shocked"}, + {"感电时移动速度降低 {0}%","{0}% reduced Movement Speed while Shocked"}, + {"击中伤害对稀有怪物提高 {0}%","{0}% increased Damage with Hits against Rare monsters"}, + {"击中伤害对稀有怪物降低 {0}%","{0}% reduced Damage with Hits against Rare monsters"}, + {"击中低血的敌人时,伤害提高 {0}%","{0}% increased Damage with Hits against Enemies that are on Low Life"}, + {"对低血敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Enemies that are on Low Life"}, + {"对低血敌人,每个狂怒球可使伤害提高 {0}%","{0}% increased Damage per Frenzy Charge with Hits against Enemies on Low Life"}, + {"对低血敌人,每个狂怒球可使伤害降低 {0}%","{0}% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life"}, + {"对被致盲的敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Blinded Enemies"}, + {"对被致盲的敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Blinded Enemies"}, + {"你受到的神龛增益状态效果提高 {0}%","{0}% increased effect of Shrine Buffs on you"}, + {"你受到的神龛增益状态效果降低 {0}%","{0}% reduced effect of Shrine Buffs on you"}, + {"你身上的神龛效果持续时间提高 {0}%","{0}% increased Duration of Shrine Effects on you"}, + {"你身上的神龛效果持续时间降低 {0}%","{0}% reduced Duration of Shrine Effects on you"}, + {"当你击败感电的敌人时,感电 {0} 米内的所有敌人,持续 2 秒","When you kill a Shocked enemy, Shock each enemy within {0} metres for 2 seconds"}, + {"当你击败稀有怪物时,获得它的词缀,持续 60 秒","When you kill a Rare monster, you gain its Modifiers for 60 seconds"}, + {"没有被点燃,冻结,感电时,护甲提高 {0}%","{0}% increased Armour while not Ignited, Frozen or Shocked"}, + {"没有被点燃,冻结,感电时,护甲降低 {0}%","{0}% reduced Armour while not Ignited, Frozen or Shocked"}, + {"光环技能的强度提高 {0}%","Aura Skills have {0}% increased Magnitudes"}, + {"光环技能的强度降低 {0}%","Aura Skills have {0}% reduced Magnitudes"}, + {"被辅助技能宝石品质提高 {0}%","{0}% to Quality of Supported Skills"}, + {"迷踪","Phasing"}, + {"此技能石只辅助需求 {0} 级或以下的技能石","This Gem can only Support Skill Gems requiring Level {0} or lower"}, + {"投射物有 {1}% 的几率返回你身边","Projectiles have {1}% chance to Return to you"}, + {"投射物返回你身边","Projectiles Return to you"}, + {"攻击投射物返回你身边","Attack Projectiles Return to you"}, + {"攻击投射物会在穿透至少 {0} 次后归返","Attack Projectiles Return if they Pierced at least {0} times"}, + {"暴击率总增 {0}%","{0}% more Critical Hit Chance"}, + {"暴击率总降 {0}%","{0}% less Critical Hit Chance"}, + {"被击中时,你失去所有的耐力球","You lose all Endurance Charges when Hit"}, + {"被击中时,你得到 {0} 秒猛攻状态","You gain Onslaught for {0} seconds when Hit"}, + {"你击败时获得一个耐力球","You gain an Endurance Charge on kill"}, + {"被击中时有 {0}% 的几率反击","{0}% chance to Counterattack when Hit"}, + {"施放法术后 1 秒内回复 {0} 生命","Regenerate {0} Life over 1 second when you Cast a Spell"}, + {"格挡时每 1 秒回复等同 {0}% 护甲的生命","Regenerate {0}% of your Armour as Life over 1 second when you Block"}, + {"全局护甲,闪避与能量护盾提高 {0}%","{0}% increased Global Armour, Evasion and Energy Shield"}, + {"全局护甲,闪避与能量护盾降低 {0}%","{0}% reduced Global Armour, Evasion and Energy Shield"}, + {"怪物的护甲,闪避与能量护盾提高 {0}%","Monsters have {0}% increased Armour, Evasion and Energy Shield"}, + {"怪物的护甲,闪避与能量护盾降低 {0}%","Monsters have {0}% reduced Armour, Evasion and Energy Shield"}, + {"玩家的护甲,闪避与能量护盾提高 {0}%","Players have {0}% more Armour, Evasion and Energy Shield"}, + {"玩家的护甲,闪避与能量护盾降低 {0}%","Players have {0}% less Armour, Evasion and Energy Shield"}, + {"你不具有元素抗性","You have no Elemental Resistances"}, + {"对燃烧的敌人具有终结效果","Culling Strike against Burning Enemies"}, + {"当攻击使怪物点燃时,获得 1 个狂怒球","Gain a Frenzy Charge if an Attack Ignites an Enemy"}, + {"伤害每 10 级提高 {0}%","{0}% increased Damage per 10 Levels"}, + {"伤害每 10 级降低 {0}%","{0}% reduced Damage per 10 Levels"}, + {"{0} 承受的混沌伤害","{0} Chaos Damage taken"}, + {"最终首领掉落更高等级的物品","Final Boss drops higher Level Items"}, + {"传奇首领给予 {0}% 更多经验值","Unique Boss gives {0}% increased Experience"}, + {"被击中时,每个耐力球可使你获得 {0} 秒的猛攻状态","You gain Onslaught for {0} second per Endurance Charge when Hit"}, + {"被辅助技能造成的投射物伤害总增 {0}%","Supported Projectile Skills deal {0}% more Projectile Damage"}, + {"被辅助技能造成的投射物伤害总降 {0}%","Supported Projectile Skills deal {0}% less Projectile Damage"}, + {"钓鱼线力量提高 {0}%","{0}% increased Fishing Line Strength"}, + {"钓鱼线力量降低 {0}%","{0}% reduced Fishing Line Strength"}, + {"钓鱼池消耗量提高 {0}%","{0}% increased Fishing Pool Consumption"}, + {"钓鱼池消耗量降低 {0}%","{0}% reduced Fishing Pool Consumption"}, + {"恐喙鸟羽毛鱼饵","Rhoa Feather Lure"}, + {"海妖虫鱼饵","Siren Worm Bait"}, + {"图腾木鱼饵","Totemic Wood Lure"}, + {"奇术鱼饵","Thaumaturgical Lure"}, + {"卡鲁石鱼钩","Karui Stone Hook"}, + {"艾泽麦壳鱼钩","Ezomyte Shell Hook"}, + {"瓦尔之灵鱼钩","Vaal Soul Hook"}, + {"永恒铁鱼钩","Eternal Iron Hook"}, + {"钓鱼范围提高 {0}%","{0}% increased Fishing Range"}, + {"钓鱼范围降低 {0}%","{0}% reduced Fishing Range"}, + {"钓鱼数量提高 {0}%","{0}% increased Quantity of Fish Caught"}, + {"钓鱼数量降低 {0}%","{0}% reduced Quantity of Fish Caught"}, + {"钓鱼稀有度提高 {0}%","{0}% increased Rarity of Fish Caught"}, + {"钓鱼稀有度降低 {0}%","{0}% reduced Rarity of Fish Caught"}, + {"映射另一枚戒指","Reflects opposite Ring"}, + {"你可以捕获外来鱼种","You can catch Exotic Fish"}, + {"你可以捕获腐化鱼","You can catch Corrupted Fish"}, + {"击中造成的火焰伤害作用于感电几率,而非易燃和点燃强度","Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes"}, + {"击中造成的冰霜伤害作用于易燃和点燃强度,而非冰缓强度或冻结积蓄","Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup"}, + {"击中造成的闪电伤害作用于冻结积蓄,而非感电几率","Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance"}, + {"击中造成的所有伤害作用于易燃和点燃强度","All Damage from Hits Contributes to Flammability and Ignite Magnitudes"}, + {"击中造成的所有伤害作用于冰缓强度","All Damage from Hits Contributes to Chill Magnitude"}, + {"击中造成的所有伤害作用于冻结积蓄","All Damage from Hits Contributes to Freeze Buildup"}, + {"击中造成的所有伤害作用于感电几率","All Damage from Hits Contributes to Shock Chance"}, + {"受到的所有击中伤害作用于你受到的冰缓强度","All Damage taken from Hits Contributes to Magnitude of Chill inflicted on you"}, + {"击中造成的冰霜伤害也会作用于中毒强度","Cold Damage from Hits also Contributes to Poison Magnitude"}, + {"击中造成的火焰伤害也会作用于中毒强度","Fire Damage from Hits also Contributes to Poison Magnitude"}, + {"击中造成的闪电伤害也会作用于中毒强度","Lightning Damage from Hits also Contributes to Poison Magntiude"}, + {"击中造成的混沌伤害也会作用于冰缓强度","Chaos Damage from Hits also Contributes to Chill Magnitude"}, + {"击中造成的混沌伤害也会作用于冻结积蓄","Chaos Damage from Hits also Contributes to Freeze Buildup"}, + {"击中造成的混沌伤害也会作用于感电几率","Chaos Damage from Hits also Contributes to Shock Chance"}, + {"击中造成的冰霜伤害也会作用于易燃和点燃强度","Cold Damage from Hits also Contributes to Flammability and Ignite Magnitudes"}, + {"击中冰霜伤害同时作用于感电几率","Cold Damage from Hits also Contributes to Shock Chance"}, + {"击中造成的元素伤害作用于易燃,点燃和冰缓强度、冻结积蓄和感电几率","Elemental Damage from Hits Contributes to Flammability, Ignite, and Chill Magnitudes, Freeze Buildup, and Shock Chance"}, + {"击中造成的所有元素伤害作用于冻结积蓄","All Elemental Damage from Hits Contributes to Freeze Buildup"}, + {"击中造成的所有元素伤害作用于易燃和点燃强度","All Elemental Damage from Hits Contributes to Flammability and Ignite Magnitudes"}, + {"元素伤害也作用于流血强度","Elemental Damage also Contributes to Bleeding Magnitude"}, + {"击中造成的所有元素伤害作用于感电几率","All Elemental Damage from Hits Contributes to Shock Chance"}, + {"击中造成的火焰伤害也会作用于冰缓强度","Fire Damage from Hits also Contributes to Chill Magnitude"}, + {"击中造成的火焰伤害也会作用于冻结积蓄","Fire Damage from Hits also Contributes to Freeze Buildup"}, + {"火焰伤害也作用于流血强度","Fire Damage also Contributes to Bleeding Magnitude"}, + {"击中造成的火焰伤害也会作用于感电几率","Fire Damage from Hits also Contributes to Shock Chance"}, + {"击中造成的闪电伤害也会作用于冰缓强度","Lightning Damage from Hits also Contributes to Chill Magnitude"}, + {"击中造成的闪电伤害也会作用于易燃和点燃强度","Lightning Damage from Hits also Contributes to Flammability and Ignite Magnitudes"}, + {"击中造成的物理伤害也会作用于冰缓强度","Physical Damage from Hits also Contributes to Chill Magnitude"}, + {"击中造成的物理伤害也会作用于冻结积蓄","Physical Damage from Hits also Contributes to Freeze Buildup"}, + {"击中造成的物理伤害作用于易燃以及n点燃、强度、冻结积蓄和感电几率","Physical damage from Hits Contributes to Flammability andnIgnite Magnitudes, Freeze Buildup, and Shock Chance"}, + {"击中造成的物理伤害也会作用于感电几率","Physical Damage from Hits also Contributes to Shock Chance"}, + {"击中造成的物理伤害作用于冰缓强度和冻结积蓄","Physical damage from Hits Contributes to Chill Magnitude and Freeze Buildup"}, + {"击中造成的闪电伤害也会作用于冻结积蓄","Lightning Damage from Hits also Contributes to Freeze Buildup"}, + {"击中造成的火焰伤害不会作用于易燃或点燃强度","Fire Damage from Hits does not contribute to Flammability or Ignite Magnitudes"}, + {"击中造成的冰霜伤害不会作用于冻结积蓄","Cold Damage from Hits does not contribute to Freeze Buildup"}, + {"击中造成的冰霜伤害不会作用于冰缓强度","Cold Damage from Hits does not contribute to Chill Magnitude"}, + {"击中造成的混沌伤害也会作用于易燃和点燃强度、冰缓强度和感电几率","Chaos Damage from Hits also Contributes to Flammability and Ignite Magnitudes, Chill Magnitude, and Shock Chance"}, + {"击中造成的混沌伤害不会作用于中毒强度","Chaos Damage from Hits does not contribute to Poison Magnitude"}, + {"击中造成的闪电伤害不会作用于感电几率","Lightning Damage from Hits does not contribute to Shock Chance"}, + {"击中造成的物理伤害不会作用于中毒强度","Physical Damage from Hits does not contribute to Poison Magnitude"}, + {"被辅助的技能宝石获得的经验提高 {0}%","Supported Skill Gems gain {0}% increased Experience"}, + {"被辅助的技能宝石获得的经验降低 {0}%","Supported Skill Gems gain {0}% reduced Experience"}, + {"你被冰缓后在接下来 {0} 秒不能被冰缓","You cannot be Chilled for {0} second after being Chilled"}, + {"免疫冰缓","Immune to Chill"}, + {"你被冻结后在接下来 {0} 秒不能被冻结","You cannot be Frozen for {0} second after being Frozen"}, + {"你被点燃后在接下来 {0} 秒不能被点燃","You cannot be Ignited for {0} second after being Ignited"}, + {"被感电后,你有 {0} 秒免疫感电","You cannot be Shocked for {0} second after being Shocked"}, + {"你被冰冻时不会被感电","You cannot be Shocked while Frozen"}, + {"你死亡时给予友军 {0} 个狂怒球","You grant {0} Frenzy Charges to allies on Death"}, + {"非暴击时获得一个暴击球","Gain a Power Charge on Non-Critical Hit"}, + {"暴击时失去所有暴击球","Lose all Power Charges on Critical Hit"}, + {"药剂的 {0}% 生命回复效果作用于召唤生物","{0}% of Flask Life Recovery granted to Minions"}, + {"召唤生物有{0}% 攻击伤害格挡几率","Minions have {0}% Chance to Block Attack Damage"}, + {"召唤生物有 {0} 点护甲","Minions have {0} to Armour"}, + {"周围友军的伤害提高 {0}%","Nearby allies gain {0}% increased Damage"}, + {"召唤生物的攻击速度提高 {0}%","Minions have {0}% increased Attack Speed"}, + {"召唤生物的攻击速度降低 {0}%","Minions have {0}% reduced Attack Speed"}, + {"召唤生物的施法速度提高 {0}%","Minions have {0}% increased Cast Speed"}, + {"召唤生物的施法速度降低 {0}%","Minions have {0}% reduced Cast Speed"}, + {"召唤生物每秒回复 {0}% 生命","Minions Regenerate {0}% of maximum Life per second"}, + {"召唤生物有 {0}% 元素抗性","Minions have {0}% to all Elemental Resistances"}, + {"召唤生物有 {0}% 混沌抗性","Minions have {0}% to Chaos Resistance"}, + {"使用瓦尔技能时,获得猛攻状态,持续 {0} 秒","You gain Onslaught for {0} seconds on using a Vaal Skill"}, + {"使用瓦尔技能时,获得迷踪状态,持续 {0} 秒","You gain Phasing for {0} seconds on using a Vaal Skill"}, + {"药剂持续期间,有 {0}% 的几率感电","{0}% chance to Shock during any Flask Effect"}, + {"使敌人感电如同伤害总增 {0}%","Shock Enemies as though dealing {0}% more Damage"}, + {"使敌人感电如同伤害总降 {0}%","Shock Enemies as though dealing {0}% less Damage"}, + {"你的法术有 {0}% 的几率对冰冻的敌人造成感电","Your spells have {0}% chance to Shock against Frozen Enemies"}, + {"任何药剂生效期间,敌人晕眩阈值降低 {0}%","{0}% reduced Enemy Stun Threshold during any Flask Effect"}, + {"被动物击中时承受 {0} 物理伤害","{0} Physical Damage taken from Hits by Animals"}, + {"使用该武器击中时,每有 1% 格挡几率,附加 {0} - {1} 的物理伤害","Hits with this weapon have {0} to {1} Added Physical Damage per 1% Block Chance"}, + {"每 10 点最低的属性使该武器的攻击附加 {0} - {1} 点混沌伤害","Adds {0} to {1} Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute"}, + {"此武器攻击造成的元素伤害提高 {0}%","Attacks with this Weapon have {0}% increased Elemental Damage"}, + {"此武器攻击造成的元素伤害降低 {0}%","Attacks with this Weapon have {0}% reduced Elemental Damage"}, + {"使用此武器攻击时,每 250 点闪避值可使物理伤害提高 {0}%","Attacks with this Weapon have {0}% increased Physical Damage per 250 Evasion Rating"}, + {"使用此武器攻击时,每 250 点闪避值可使物理伤害降低 {0}%","Attacks with this Weapon have {0}% reduced Physical Damage per 250 Evasion Rating"}, + {"每个狂怒球会使承受的伤害提高 {0}%","{0}% increased Damage taken per Frenzy Charge"}, + {"每个狂怒球会使承受的伤害降低 {0}%","{0}% reduced Damage taken per Frenzy Charge"}, + {"闪电伤害按照每个狂怒球提高 {0}%","{0}% increased Lightning Damage per Frenzy Charge"}, + {"闪电伤害按照每个狂怒球降低 {0}%","{0}% reduced Lightning Damage per Frenzy Charge"}, + {"击败敌人时,每个狂怒球可以回复 {0} 生命","{0} Life gained on Kill per Frenzy Charge"}, + {"若你近期消耗过生命,则击败敌人时回复 {0}% 生命","Recover {0}% of maximum Life on Kill if you've Spent Life Recently"}, + {"被诅咒的敌人被击败时,你施加的诅咒传播给 3 米内的敌人","Curses you inflict spread to enemies within 3 metres when Cursed enemy dies"}, + {"获得等同 {0}% 物理伤害的 1 个随机元素伤害","Gain {0}% of Physical Damage as Extra Damage of a random Element"}, + {"近战伤害击退敌人时,有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage"}, + {"近战伤害击退敌人时,获得 1 个暴击球","Gain a Power Charge if you Knock an Enemy Back with Melee Damage"}, + {"投掷陷阱时,有 {0}% 的几率获得一个暴击球","{0}% chance to gain a Power Charge when you Throw a Trap"}, + {"投掷陷阱时获得一个暴击球","You gain a Power Charge when you Throw a Trap"}, + {"每 8 点力量可使暴击率提高 {0}%","{0}% increased Critical Hit Chance per 8 Strength"}, + {"被点燃时攻击速度提高 {0}%","{0}% increased Attack Speed while Ignited"}, + {"被点燃时攻击速度降低 {0}%","{0}% reduced Attack Speed while Ignited"}, + {"被点燃时施法速度提高 {0}%","{0}% increased Cast Speed while Ignited"}, + {"被点燃时施法速度降低 {0}%","{0}% reduced Cast Speed while Ignited"}, + {"法杖伤害提高 {0}%","{0}% increased Damage with Wands"}, + {"法杖伤害降低 {0}%","{0}% reduced Damage with Wands"}, + {"每 450 点闪避值可使攻击伤害提高 {0}%","{0}% increased Attack Damage per 450 Evasion Rating"}, + {"每 450 点闪避值可使攻击伤害降低 {0}%","{0}% reduced Attack Damage per 450 Evasion Rating"}, + {"{0}% 几率被冰冻","{0}% chance to be Frozen"}, + {"{0}% 的几率被点燃","{0}% chance to be Ignited"}, + {"{0}% 的几率被感电","{0}% chance to be Shocked"}, + {"冻结、感电、点燃 几率 {0}%","{0}% chance to be Frozen, Shocked and Ignited"}, + {"爪类攻击击中时,有 {0}% 的几率偷取暴击、狂怒和耐力球","{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws"}, + {"爪类攻击击中时,偷取暴击、狂怒和耐力球","Steal Power, Frenzy, and Endurance Charges on Hit with Claws"}, + {"弓类攻击击中时,有 {0}% 的几率偷取暴击、狂怒和耐力球","{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows"}, + {"弓类攻击击中时,偷取暴击、狂怒和耐力球","Steal Power, Frenzy, and Endurance Charges on Hit with Bows"}, + {"暴走状态时回复 {0}% 生命","Recover {0}% of maximum Life on Rampage"}, + {"暴走时驱散元素异常状态","Removes Elemental Ailments on Rampage"}, + {"暴走状态时免疫物理伤害 {0} 秒","Gain Immunity to Physical Damage for {0} second on Rampage"}, + {"暴走状态时为瓦尔技能补充 {0} 个灵魂","Gain {0} Souls for Vaal Skills on Rampage"}, + {"击中有 {0}% 的全局几率致盲敌人","{0}% Global chance to Blind Enemies on Hit"}, + {"击中时致盲敌人","Blind Enemies on Hit"}, + {"对中毒的敌人造成的物理击中伤害提高 {0}%","{0}% increased Physical Damage with Hits against Poisoned Enemies"}, + {"对中毒的敌人造成的物理击中伤害降低 {0}%","{0}% reduced Physical Damage with Hits against Poisoned Enemies"}, + {"格挡时有 {0}% 的几率使怪物逃跑","{0}% Chance to Cause Monster to Flee on Block"}, + {"生命每级每秒再生 {0} 点","Regenerate {0} Life per second per Level"}, + {"全域暴击率每级提高 {0}%","{0}% increased Global Critical Hit Chance per Level"}, + {"全域暴击率每级降低 {0}%","{0}% reduced Global Critical Hit Chance per Level"}, + {"攻击伤害每级提高 {0}%","{0}% increased Attack Damage per Level"}, + {"攻击伤害每级降低 {0}%","{0}% reduced Attack Damage per Level"}, + {"法术伤害每级提高 {0}%","{0}% increased Spell Damage per Level"}, + {"法术伤害每级降低 {0}%","{0}% reduced Spell Damage per Level"}, + {"暴击时获得 {0} 点药剂充能","Gain {0} Flask Charges when you deal a Critical Hit"}, + {"被你造成流血的敌人移动速度提高 {0}%","Enemies you inflict Bleeding on have {0}% increased Movement Speed"}, + {"被你造成流血的敌人移动速度降低 {0}%","Enemies you inflict Bleeding on have {0}% reduced Movement Speed"}, + {"暴走状态时创造一团烟雾","Creates a Smoke Cloud on Rampage"}, + {"暴走状态时,无视敌人碰撞 {0} 秒","Enemies do not block your movement for {0} second on Rampage"}, + {"能量护盾全满时,移动速度提高 {0}%","{0}% increased Movement Speed while on Full Energy Shield"}, + {"能量护盾全满时,移动速度降低 {0}%","{0}% reduced Movement Speed while on Full Energy Shield"}, + {"你攻击的目标有 {0}% 的几率反射 {1} - {2} 混沌伤害","Enemies you Attack have {0}% chance to Reflect {1} to {2} Chaos Damage to you"}, + {"你攻击的目标反射 {1} - {2} 混沌伤害","Enemies you Attack Reflect {1} to {2} Chaos Damage to you"}, + {"每一级在击败敌人时获得 {0} 生命","Gain {0} Life on Kill per Level"}, + {"每一级在击败敌人时获得 {0} 魔力","Gain {0} Mana on Kill per Level"}, + {"每一级在击败敌人时获得 {0} 能量护盾","Gain {0} Energy Shield on Kill per Level"}, + {"免疫致盲","Cannot be Blinded"}, + {"每级提高 {0}%元素伤害","{0}% increased Elemental Damage per Level"}, + {"每级降低 {0}%元素伤害","{0}% reduced Elemental Damage per Level"}, + {"每级提高 {0}% 混沌伤害","{0}% increased Chaos Damage per Level"}, + {"每级降低 {0}% 混沌伤害","{0}% reduced Chaos Damage per Level"}, + {"压制 {0}% 物理伤害减免","Overwhelm {0}% Physical Damage Reduction"}, + {"伤害穿透 {0}% 元素抗性","Damage Penetrates {0}% Elemental Resistances"}, + {"伤害穿透 {0}% 火焰抗性","Damage Penetrates {0}% Fire Resistance"}, + {"你的击中将火焰抗性视为比实际高 {0}%","Your Hits treat Fire Resistance as {0}% higher than actual value"}, + {"伤害穿透 {0}% 冰霜抗性","Damage Penetrates {0}% Cold Resistance"}, + {"你的击中将冰霜抗性视为比实际高 {0}%","Your Hits treat Cold Resistance as {0}% higher than actual value"}, + {"伤害穿透 {0}% 的闪电抗性","Damage Penetrates {0}% Lightning Resistance"}, + {"你的击中将闪电抗性视为比实际高 {0}%","Your Hits treat Lightning Resistance as {0}% higher than actual value"}, + {"一段时间后该区域将会变得致命","Area becomes fatal after some time"}, + {"你被击败时,周围友军回复等同你生命上限 {0}% 的生命","Nearby allies Recover {0}% of your maximum Life when you Die"}, + {"击中时有 {0}% 的几率偷取暴击,狂怒和耐力球","{0}% chance to Steal Power, Frenzy, and Endurance Charges on Hit"}, + {"击中时偷取暴击,狂怒和耐力球。","Steal Power, Frenzy, and Endurance Charges on Hit"}, + {"击败敌人时有 {0}% 的几率获得 4 秒猛攻状态","{0}% chance to gain Onslaught for 4 seconds on Kill"}, + {"击败敌人时获得 4 秒猛攻状态","Gain Onslaught for 4 seconds on Kill"}, + {"击败敌人时有 {0}% 的几率获得 {1} 秒猛攻状态","{0}% chance to gain Onslaught for {1} seconds on Kill"}, + {"击败敌人时获得 {1} 秒猛攻状态","Gain Onslaught for {1} seconds on Kill"}, + {"当击败被感电的敌人时获得 {0} 秒猛攻状态","Gain Onslaught for {0} seconds on Killing a Shocked Enemy"}, + {"每个暴击球穿透 {0}% 元素抗性","Penetrate {0}% Elemental Resistances per Frenzy Charge"}, + {"每个暴击球使对满血敌人造成的击中伤害提高 {0}%","{0}% increased Damage per Power Charge with Hits against Enemies that are on Full Life"}, + {"每个暴击球使对满血敌人造成的击中伤害降低 {0}%","{0}% reduced Damage per Power Charge with Hits against Enemies that are on Full Life"}, + {"每个暴击球使对低血敌人造成的击中伤害提高 {0}%","{0}% increased Damage per Power Charge with Hits against Enemies on Low Life"}, + {"每个暴击球使对低血敌人造成的击中伤害降低 {0}%","{0}% reduced Damage per Power Charge with Hits against Enemies on Low Life"}, + {"周围敌人的所有抗性提高 {0}%","Nearby Enemies have {0}% to all Resistances"}, + {"周围友军的生命每秒再生 {0}%","Nearby Allies gain {0}% of maximum Life Regenerated per second"}, + {"周围友军的攻击伤害格挡率按照每 100 点力量就有 {0}%","Nearby Allies have {0}% Chance to Block Attack Damage per 100 Strength you have"}, + {"你每有 100 点力量,周围友军的护甲,闪避与能量护盾提高 {0}%","Nearby Allies have {0}% increased Armour, Evasion and Energy Shield per 100 Strength you have"}, + {"你每有 100 点力量,周围友军的护甲,闪避与能量护盾降低 {0}%","Nearby Allies have {0}% reduced Armour, Evasion and Energy Shield per 100 Strength you have"}, + {"你每有 100 点敏捷,周围友军获得 {0}% 暴击伤害加成","Nearby Allies have {0}% to Critical Damage Bonus per 100 Dexterity you have"}, + {"你每有 100 点智慧,周围友军的施法速度便提高 {0}%","Nearby Allies have {0}% increased Cast Speed per 100 Intelligence you have"}, + {"你每有 100 点力量,周围友军的智慧便降低 {0}%","Nearby Allies have {0}% reduced Cast Speed per 100 Intelligence you have"}, + {"周围友军的魔力再生率提高 {0}%","Nearby Allies gain {0}% increased Mana Regeneration Rate"}, + {"你和周围友军按照每个红色插槽附加 {0} 到 {1} 点火焰伤害","You and Nearby Allies have {0} to {1} added Fire Damage per Red Socket"}, + {"每个绿色插槽为你和周围友军附加{0} - {1} 冰霜伤害","You and Nearby Allies have {0} to {1} added Cold Damage per Green Socket"}, + {"你和周围友军按照每个蓝色插槽附加 {0} 到 {1} 点闪电伤害","You and Nearby Allies have {0} to {1} added Lightning Damage per Blue Socket"}, + {"生命按照每个耐力球每秒再生 {0} 点","Regenerate {0} Life per second per Endurance Charge"}, + {"无法击退敌人","Cannot Knock Enemies Back"}, + {"晕眩时所有攻击伤害造成冰缓","All Attack Damage Chills when you Stun"}, + {"每失去一个耐力球,获得 {0} 生命","Gain {0} Life when you lose an Endurance Charge"}, + {"敌人每具有一个诅咒效果,击中伤害提高 {0}%","{0}% increased Damage with Hits per Curse on Enemy"}, + {"敌人每具有一个诅咒效果,击中伤害降低 {0}%","{0}% reduced Damage with Hits per Curse on Enemy"}, + {"无法获得暴击球","Cannot gain Power Charges"}, + {"暴击球数量上限为 0","Maximum Power Charges is 0"}, + {"击退方向颠倒","Knockback direction is reversed"}, + {"无法获得友军光环效果","Allies' Aura Buffs do not affect you"}, + {"你可以同时拥有两面不同的旗帜","You can have two different Banners at the same time"}, + {"光环增益对友军没有作用","Your Aura Buffs do not affect Allies"}, + {"你只能击败被冰冻的敌人","Your Hits can only Kill Frozen Enemies"}, + {"召唤生物被击败时,承受你生命上限 {0}% 的物理伤害","{0}% of Maximum Life taken as Physical Damage on Minion Death"}, + {"召唤生物被击败时,承受你能量护盾上限 {0}% 的物理伤害","{0}% of Maximum Energy Shield taken as Physical Damage on Minion Death"}, + {"召唤生物的效果区域提高 {0}%","Minions have {0}% increased Area of Effect"}, + {"召唤生物的效果区域降低 {0}%","Minions have {0}% reduced Area of Effect"}, + {"感电时,每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per second while Shocked"}, + {"耐力球,狂怒球,以及暴击球的持续时间提高 {0}%","{0}% increased Endurance, Frenzy and Power Charge Duration"}, + {"耐力球,狂怒球,以及暴击球的持续时间降低 {0}%","{0}% reduced Endurance, Frenzy and Power Charge Duration"}, + {"当你的召唤生物死亡时,承受 {0} 点物理伤害","{0} Physical Damage taken on Minion Death"}, + {"终结时你获得猛攻,持续 {0} 秒","You gain Onslaught for {0} seconds on Culling Strike"}, + {"猛攻期间攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed during Onslaught"}, + {"猛攻期间攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed during Onslaught"}, + {"猛攻期间,有 {0}% 几率避免被冰缓","{0}% chance to Avoid being Chilled during Onslaught"}, + {"地雷可以被额外触发 1 次","Mines can be Detonated an additional time"}, + {"地雷可以被额外触发 {0} 次","Mines can be Detonated {0} additional times"}, + {"你承受的治疗会转化为承受火焰伤害","Taking Fire Damage instead heals you"}, + {"你承受的治疗会转化为承受冰霜伤害","Taking Cold Damage instead heals you"}, + {"你承受的治疗会转化为承受闪电伤害","Taking Lightning Damage instead heals you"}, + {"你承受的治疗会转化为承受元素伤害","Taking Elemental Damage instead heals you"}, + {"猛攻期间,有 {0}% 几率避免被点燃、冰缓或冰冻","{0}% chance to Avoid being Ignited, Chilled, or Frozen during Onslaught"}, + {"你造成的点燃会被反射回自身","Ignites you cause are reflected back to you"}, + {"被点燃时获得猛攻状态{0} 秒","You gain Onslaught for {0} second on being Ignited"}, + {"被点燃时获得猛攻状态 {0} 秒","You gain Onslaught for {0} seconds on being Ignited"}, + {"被点燃时有 {0}% 的几率致盲周围敌人","{0}% chance to Blind nearby Enemies on being Ignited"}, + {"被点燃时致盲周围敌人","Blind nearby Enemies on being Ignited"}, + {"化形","Transmogrification"}, + {"阿兹里之息","Atziri's Influence"}, + {"区域内找到的物品有 {0}% 的几率在掉落时腐化","Found Items have {0}% chance to drop Corrupted in Area"}, + {"自走者","Living Weapons"}, + {"你不处于低魔时具有不洁之力","You have Unholy Might while not on Low Mana"}, + {"你不处于低魔时,在场的友军具有不洁之力","Allies in your Presence have Unholy Might while you are not on Low Mana"}, + {"你不处于低魔时,你和在场的友军具有不洁之力","While you are not on Low Mana, you and Allies in your Presence have Unholy Might"}, + {"当你格挡时,获得 {0} 秒的不洁之力","Gain Unholy Might for {0} second when you Block"}, + {"将范围内天赋所给予的力量转换成敏捷","Strength from Passives in Radius is Transformed to Dexterity"}, + {"将范围内天赋所给予的力量转换成智慧","Strength from Passives in Radius is Transformed to Intelligence"}, + {"将范围内天赋所给予的敏捷转换成力量","Dexterity from Passives in Radius is Transformed to Strength"}, + {"将范围内天赋所给予的敏捷转换成智慧","Dexterity from Passives in Radius is Transformed to Intelligence"}, + {"将范围内天赋所给予的智慧转换成力量","Intelligence from Passives in Radius is Transformed to Strength"}, + {"将范围内天赋所给予的智慧转换成敏捷","Intelligence from Passives in Radius is Transformed to Dexterity"}, + {"徒手时效果区域提高 {0}%","{0}% increased Area of Effect while Unarmed"}, + {"徒手时效果区域降低 {0}%","{0}% reduced Area of Effect while Unarmed"}, + {"吞噬灵枢时,回复你 {0}% 生命","Recover {0}% of maximum Life when you Consume a corpse"}, + {"范围内每配置 10 点力量,图腾生命提高 {0}%","{0}% increased Totem Life per 10 Strength Allocated in Radius"}, + {"范围内每配置 10 点力量,图腾生命降低 {0}%","{0}% reduced Totem Life per 10 Strength Allocated in Radius"}, + {"若范围内配置了 4 个关键天赋点,当你击败稀有怪物时,你会获得该怪物的 {0} 属性修正 20 秒","With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"}, + {"当你击败稀有怪物时,你会获得该怪物的 {0} 属性修正 20 秒","When you Kill a Rare monster, you gain {0} of its Modifiers for 20 seconds"}, + {"格挡时回复生命上限的 {0}%","Recover {0}% of maximum Life when you Block"}, + {"格挡时失去生命上限的 {0}%","Lose {0}% of maximum Life when you Block"}, + {"召唤生物格挡时,回复它 {0}% 生命","Minions Recover {0}% of their maximum Life when they Block"}, + {"图腾无法被击晕","Totems cannot be Stunned"}, + {"偷取时伤害提高 {0}%","{0}% increased Damage while Leeching"}, + {"偷取时伤害降低 {0}%","{0}% reduced Damage while Leeching"}, + {"弓箭打击射程 {0}","{0} to Bow Strike Range"}, + {"范围内的近战和近战武器加成转换成弓类武器加成","Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers"}, + {"范围内每配置 1 点敏捷,便获得 {0} 点敏捷","{0} Dexterity per 1 Dexterity on Allocated Passives in Radius"}, + {"范围内每配置 1 点智慧,便获得 {0} 点智慧","{0} Intelligence per 1 Intelligence on Allocated Passives in Radius"}, + {"范围内每配置 1 点力量,便获得 {0} 点力量","{0} Strength per 1 Strength on Allocated Passives in Radius"}, + {"范围内每配置 10 点智慧,混沌伤害提高 {0}%","{0}% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius"}, + {"范围内每配置 10 点智慧,混沌伤害降低 {0}%","{0}% reduced Chaos Damage per 10 Intelligence from Allocated Passives in Radius"}, + {"范围内配置的天赋能力由你的召唤生物获得","Passives in Radius apply to Minions instead of you"}, + {"此天赋能力由你的召唤生物获得","This Passive applies to your Minions instead of you"}, + {"攻击击中有元素异常状态的敌人时,获得 {0} 生命","Gain {0} Life per Elemental Ailment on Enemies Hit with Attacks"}, + {"法术击中处于元素异常状态的敌人获得{0}点生命","Gain {0} Life per Elemental Ailment on Enemies Hit with Spells"}, + {"法术击中处于元素异常状态的敌人损失{0}点生命","Lose {0} Life per Elemental Ailment on Enemies Hit with Spells"}, + {"能量护盾全满时,生命回复提高 {0}%","{0}% increased Life Regeneration rate when on Full Energy Shield"}, + {"能量护盾全满时,生命回复降低 {0}%","{0}% reduced Life Regeneration rate when on Full Energy Shield"}, + {"若范围内配置 {0} 点智慧以上,可额外给敌人施加 1 个诅咒","With at least {0} Intelligence Allocated in Radius, You can apply an additional Curse"}, + {"{0} 米徒手近战打击范围","{0} metres to Melee Strike Range while Unarmed"}, + {"每已装备一件魔法物品,伤害提高 {0}%","{0}% increased Damage for each Magic Item Equipped"}, + {"每已装备一件魔法物品,伤害降低 {0}%","{0}% reduced Damage for each Magic Item Equipped"}, + {"能量护盾全满时,法术伤害提高 {0}%","{0}% increased Spell Damage while on Full Energy Shield"}, + {"能量护盾全满时,法术伤害降低 {0}%","{0}% reduced Spell Damage while on Full Energy Shield"}, + {"图腾发射 {0} 个额外投射物","Totems fire {0} additional Projectile"}, + {"无魔力保留时,法术伤害提高 {0}%","{0}% increased Spell Damage while no Mana is Reserved"}, + {"无魔力保留时,法术伤害降低 {0}%","{0}% reduced Spell Damage while no Mana is Reserved"}, + {"非低魔时,法术伤害提高 {0}%","{0}% increased Spell Damage while not on Low Mana"}, + {"非低魔时,法术伤害降低 {0}%","{0}% reduced Spell Damage while not on Low Mana"}, + {"非低魔时,魔力消耗提高 {0}%","{0}% increased Mana Cost while not on Low Mana"}, + {"非低魔时,魔力消耗降低 {0}%","{0}% reduced Mana Cost while not on Low Mana"}, + {"每配置 1 点核心天赋,属性提高 {0}%","{0}% increased Attributes per allocated Keystone"}, + {"每配置 1 点核心天赋,属性降低 {0}%","{0}% reduced Attributes per allocated Keystone"}, + {"魅影射击和闪现射击会生成额外 1 个分身","Mirror Arrow and Clone Arrow spawn one additional Clone"}, + {"魅影射击和闪现射击会生成额外 {0} 个分身","Mirror Arrow and Clone Arrow spawn {0} additional Clones"}, + {"攻击技能的伤害按照每个狂怒球总增 {0}%","{0}% more Damage with Attack Skills per Frenzy Charge"}, + {"攻击技能的伤害按照每个狂怒球总降 {0}%","{0}% less Damage with Attack Skills per Frenzy Charge"}, + {"每 100 点智慧可以额外延长 {0} 秒基础持续时间","{0} seconds additional Base Duration per 100 Intelligence"}, + {"范围内每有一个未配置的天赋点, {0} 点智慧","{0} Intelligence for each Unallocated Passive in Radius"}, + {"若范围内配置 70 点敏捷以上,获得额外混沌伤害,数值等同于物理伤害的 {0}%","If at least 70 Dexterity is Allocated in Radius, gain {0}% of Physical Damage as Extra Chaos Damage"}, + {"若范围内配置 70 点力量以上,生命回复速度提高 {0}%","If at least 70 Strength is Allocated in Radius, {0}% increased Life Recovery rate"}, + {"免疫沉默诅咒","You cannot be Cursed with Silence"}, + {"瓦尔技能的伤害提高 {0}%","{0}% increased Damage with Vaal Skills"}, + {"瓦尔技能的伤害降低 {0}%","{0}% reduced Damage with Vaal Skills"}, + {"死亡时,伤害提高 {0}%","{0}% increased Damage while Dead"}, + {"死亡时,伤害降低 {0}%","{0}% reduced Damage while Dead"}, + {"每已装备一件腐化物品,生命上限提高 {0}%","{0}% increased Maximum Life for each Corrupted Item Equipped"}, + {"每已装备一件腐化物品,生命上限降低 {0}%","{0}% reduced Maximum Life for each Corrupted Item Equipped"}, + {"每已装备一件腐化物品,能量护盾上限提高 {0}%","{0}% increased Maximum Energy Shield for each Corrupted Item Equipped"}, + {"每已装备一件腐化物品,能量护盾上限降低 {0}%","{0}% reduced Maximum Energy Shield for each Corrupted Item Equipped"}, + {"每已装备一件腐化物品,混沌伤害提高 {0}%","{0}% increased Chaos Damage for each Corrupted Item Equipped"}, + {"每已装备一件腐化物品,混沌伤害降低 {0}%","{0}% reduced Chaos Damage for each Corrupted Item Equipped"}, + {"每已装备一件腐化物品,生命偷取速度加快 {0}%","Leech Life {0}% faster per Corrupted Item Equipped"}, + {"每已装备一件腐化物品,生命偷取速度减慢 {0}%","Leech Life {0}% slower per Corrupted Item Equipped"}, + {"每已装备一件腐化物品,每秒再生 {0} 生命","Regenerate {0} Life per second for each Uncorrupted Item Equipped"}, + {"每已装备一件腐化物品,魔力偷取速度加快 {0}%","Leech Mana {0}% faster per Corrupted Item Equipped"}, + {"每已装备一件腐化物品,魔力偷取速度减慢 {0}%","Leech Mana {0}% slower per Corrupted Item Equipped"}, + {"每已装备一件腐化物品,所有抗性 {0}%","{0}% to all Resistances for each Corrupted Item Equipped"}, + {"击败敌人时有 {0}% 的几率额外获得 1 个瓦尔灵魂","{0}% chance to gain an additional Vaal Soul on Kill"}, + {"瓦尔技能持续时间提高 {0}%","{0}% increased Vaal Skill Effect Duration"}, + {"瓦尔技能持续时间降低 {0}%","{0}% reduced Vaal Skill Effect Duration"}, + {"阻灵术持续时间提高 {0}%","{0}% increased Soul Gain Prevention Duration"}, + {"阻灵术持续时间降低 {0}%","{0}% reduced Soul Gain Prevention Duration"}, + {"瓦尔技能暴击率提高 {0}%","{0}% increased Vaal Skill Critical Hit Chance"}, + {"瓦尔技能暴击率降低 {0}%","{0}% reduced Vaal Skill Critical Hit Chance"}, + {"瓦尔技能暴击伤害加成提高 {0}%","{0}% to Vaal Skill Critical Damage Bonus"}, + {"击碎敌人时有 {0}% 的几率额外获得 1 个瓦尔灵魂","{0}% chance to gain an additional Vaal Soul per Enemy Shattered"}, + {"召唤图腾的光环技能的消耗提高 {0}%","{0}% increased Cost of Aura Skills that summon Totems"}, + {"召唤图腾的光环技能的消耗降低 {0}%","{0}% reduced Cost of Aura Skills that summon Totems"}, + {"被腐化技能石获取的经验值提高 {0}%","{0}% increased Experience Gain for Corrupted Gems"}, + {"被腐化技能石获取的经验值降低 {0}%","{0}% reduced Experience Gain for Corrupted Gems"}, + {"已装备 5 件腐化物品:使用瓦尔技能时获得 {0} 秒噬魂者","With 5 Corrupted Items Equipped: Gain Soul Eater for {0} seconds on Vaal Skill use"}, + {"优先使用能量护盾代替魔力消耗","Spend Energy Shield before Mana for Skill Costs"}, + {"能量护盾从生命护盾变成魔力护盾","Energy Shield protects Mana instead of Life"}, + {"被脆弱诅咒时,敌人击中你的伤害会特别幸运","Damage of Enemies Hitting you is Lucky while you are Cursed with Vulnerability"}, + {"被脆弱诅咒时,敌人击中你的伤害会特别不幸","Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability"}, + {"无法拥有能量护盾","Cannot have Energy Shield"}, + {"无法获得能量护盾","Cannot gain Energy Shield"}, + {"你被脆弱诅咒时视为满血状态","You count as on Full Life while you are Cursed with Vulnerability"}, + {"受到脆弱诅咒时,非满血时被视作低血状态","You count as on Low Life while you are Cursed with Vulnerability"}, + {"击败敌人时对你附加惩戒诅咒","Curses you with Punishment on Kill"}, + {"有 {0}% 几率击败敌人时对你附加惩戒诅咒","{0}% chance to Curse you with Punishment on Kill"}, + {"你遭到了脆弱诅咒","You are Cursed with Vulnerability"}, + {"范围内每配置 {0} 点敏捷,闪避值提高 1%","1% increased Evasion Rating per {0} Dexterity Allocated in Radius"}, + {"范围内每配置 {0} 点敏捷,爪类武器物理伤害提高 1%","1% increased Claw Physical Damage per {0} Dexterity Allocated in Radius"}, + {"范围内其他伤害类型的增减转换成火焰伤害","Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage"}, + {"范围内物理伤害的增减转换成冰霜伤害","Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage"}, + {"范围内冰霜伤害的增减转换成物理伤害","Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage"}, + {"范围内能量护盾的增减转换成 200% 的护甲","Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their value"}, + {"范围内生命的增减转换成能量护盾","Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield"}, + {"击中对你的暴击几率提高 {0}%","Hits have {0}% increased Critical Hit Chance against you"}, + {"击中对你的暴击几率降低 {0}%","Hits have {0}% reduced Critical Hit Chance against you"}, + {"击中对你的暴击几率额外 {0}%","Hits have {0}% additional Critical Hit Chance against you"}, + {"对你的击中暴击率提高 {0}%","Hits have {0}% increased Critical Hit Chance against you"}, + {"对你的击中暴击率降低 {0}%","Hits have {0}% reduced Critical Hit Chance against you"}, + {"范围内每配置 {0} 点敏捷,攻击附加 1 点闪电伤害上限","Adds 1 maximum Lightning Damage to Attacks per {0} Dexterity Allocated in Radius"}, + {"范围内每配置 {0} 点智慧,生命上限提高 1 点","Adds 1 to Maximum Life per {0} Intelligence Allocated in Radius"}, + {"范围内每配置 {0} 点智慧,混沌伤害提高 1%","1% increased Chaos Damage per {0} Intelligence Allocated in Radius"}, + {"范围内每配置 {0} 点敏捷,冰缓和冻结持续时间降低 1%","1% reduced Chill and Freeze Duration per {0} Dexterity Allocated in Radius"}, + {"范围内增减的生命转换成 200% 魔力","Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value"}, + {"范围内来自天赋的敏捷和智慧转为力量近战伤害加成","Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus"}, + {"徒手攻击的近战物理伤害按照范围内每配置 {0} 点敏捷提高 1%","1% increased Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"}, + {"徒手攻击的近战物理伤害按照范围内每配置 {0} 点敏捷降低 1%","1% reduced Melee Physical Damage with Unarmed Attacks per {0} Dexterity Allocated in Radius"}, + {"被敌人击中后使其冰缓 {0} 秒,行动速度降低 30%","Chill Enemy for {0} second when Hit, reducing their Action Speed by 30%"}, + {"被击中时,受到的物理伤害总增 {0}%","{0}% more Physical Damage taken from Hits"}, + {"被击中时,受到的物理伤害总降 {0}%","{0}% less Physical Damage taken from Hits"}, + {"从攻击中受到的火焰伤害总增 {0}%","{0}% more Fire Damage taken from Hits"}, + {"从攻击中受到的火焰伤害总降 {0}%","{0}% less Fire Damage taken from Hits"}, + {"敌人视野范围提高 {0}%","{0}% increased Visibility to Enemies"}, + {"敌人视野范围降低 {0}%","{0}% reduced Visibility to Enemies"}, + {"使用时将生命扣至剩余 1 点n扣除的生命将在 {1} 秒内转换为能量护盾","Removes all but one Life on usenRemoved life is Regenerated as Energy Shield over {1} seconds"}, + {"物理攻击伤害按照范围内每配置 {0} 点力量提高 1%","Physical Attack Damage is increased by 1% per {0} Strength from Allocated Passives in Radius"}, + {"护体持续时间按照范围内每配置 {0} 点智慧提高 1%","1% increased Fortification Duration per {0} Intelligence from Allocated Passives in Radius"}, + {"火焰伤害按照范围内每配置 {0} 点智慧提高 1%","Fire Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius"}, + {"冰霜伤害按照范围内每配置 {0} 点智慧提高 1%","Cold Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius"}, + {"物理伤害按照范围内每配置 {0} 点智慧提高 1%","Physical Damage is increased by 1% per {0} Intelligence from Allocated Passives in Radius"}, + {"物理攻击伤害按照范围内每配置 {0} 点敏捷提高 1%","Physical Attack Damage is increased by 1% per {0} Dexterity from Allocated Passives in Radius"}, + {"范围内每配置 10 点力量,便获得 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius"}, + {"范围内每配置 10 点智慧n便每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per Second fornevery 10 Intelligence on Allocated Passives in Radius"}, + {"范围内每配置 10 点敏捷,移动速度提高 {0}%","{0}% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius"}, + {"范围内每配置 10 点敏捷,移动速度降低 {0}%","{0}% reduced Movement Speed per 10 Dexterity on Allocated Passives in Radius"}, + {"范围内分配的天赋每提供 {0} 点敏捷,投射物伤害提高1%","1% increased Projectile Damage per {0} Dexterity from Allocated Passives in Radius"}, + {"冰川之刺在范围内配置有 {0} 点智慧时额外爆发一次","Glacial Cascade gains an additional Burst with {0} Intelligence from Passives in Radius"}, + {"幻化武器在范围内配置有 {0} 点敏捷时可以幻化弓类和法杖","Animate Weapon will Animate Bows and Wands with {0} Dexterity from Passives in Radius"}, + {"范围内天赋配置的敏捷至少 {0} 点时,分裂箭矢额外发射 1 支箭","Split Arrow fires an additional arrow with {0} Dexterity from Passives in Radius"}, + {"命中值按照范围内未配置的天赋上每 10 点智慧 {0}","{0} to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius"}, + {"范围内每 10 点未配置的力量,{0}% 暴击伤害加成","{0}% to Critical Damage Bonus per 10 Strength on Unallocated Passives in Radius"}, + {"范围内若未配置敏捷,则每 10 点 {0} 魔力上限","{0} to Maximum Mana per 10 Dexterity on Unallocated Passives in Radius"}, + {"分裂箭矢额外发射一支箭矢","Split Arrow fires an additional arrow"}, + {"分裂箭矢额外发射 {0} 支箭矢","Split Arrow fires {0} additional arrows"}, + {"幻化武器可以幻化弓类","Animate Weapon can Animate Bows"}, + {"幻化武器可以幻化法杖","Animate Weapon can Animate Wands"}, + {"周围敌人每秒受到 {0} 点闪电伤害","Nearby Enemies take {0} Lightning Damage per second"}, + {"每有一个暴击球,你受到伤害的 {0}% 由魔力先承担","{0}% of Damage is taken from Mana before Life per Power Charge"}, + {"每个暴击球暴击率提高 {0}%","{0}% increased Critical Hit Chance per Power Charge"}, + {"每个暴击球暴击率降低 {0}%","{0}% reduced Critical Hit Chance per Power Charge"}, + {"若你近期内有被击中,则每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second if you were Hit Recently"}, + {"天雷之珠伤害提高 {0}%","{0}% increased Ball Lightning Damage"}, + {"天雷之珠伤害降低 {0}%","{0}% reduced Ball Lightning Damage"}, + {"中毒持续时间提高 {0}%","{0}% increased Poison Duration"}, + {"中毒持续时间降低 {0}%","{0}% reduced Poison Duration"}, + {"中毒持续时间总增 {0}%","{0}% more Poison Duration"}, + {"中毒持续时间总降 {0}%","{0}% less Poison Duration"}, + {"击中时使目标中毒","Poison on Hit"}, + {"击中时有 {0}% 的几率使目标中毒","{0}% chance to Poison on Hit"}, + {"击中时必定使目标中毒","Always Poison on Hit"}, + {"召唤生物击中时有 {0}% 的几率使目标中毒","Minions have {0}% chance to Poison Enemies on Hit"}, + {"召唤生物击中时使目标中毒","Minions Poison Enemies on Hit"}, + {"召唤生物击中时有 {0}% 的几率造成煎熬疯狂","Minions have {0}% chance to inflict Gruelling Madness on Hit"}, + {"攻击击中时有 {0}% 的几率使目标中毒","{0}% chance to Poison on Hit with Attacks"}, + {"攻击击中时使目标中毒","Always Poison on Hit with Attacks"}, + {"药剂持续期间,获得的药剂充能数提高 {0}%","{0}% increased Flask Charges gained during any Flask Effect"}, + {"药剂持续期间,获得的药剂充能数降低 {0}%","{0}% reduced Flask Charges gained during any Flask Effect"}, + {"在任意药剂效果期间,魔力再生率提高 {0}%","{0}% increased Mana Regeneration Rate during any Flask Effect"}, + {"在任意药剂效果期间,魔力再生率降低 {0}%","{0}% reduced Mana Regeneration Rate during any Flask Effect"}, + {"药剂持续期间,移动速度提高 {0}%","{0}% increased Movement Speed during any Flask Effect"}, + {"药剂持续期间,移动速度降低 {0}%","{0}% reduced Movement Speed during any Flask Effect"}, + {"对流血敌人的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus against Bleeding Enemies"}, + {"对燃烧敌人的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus against Burning Enemies"}, + {"每 1% 攻击伤害格挡几率 {0}% 基础暴击伤害加成","{0}% to Critical Damage Bonus per 1% Chance to Block Attack Damage"}, + {"对流血敌人的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Bleeding Enemies"}, + {"对流血敌人的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Bleeding Enemies"}, + {"流血状态下移动,召唤生物不再承受额外的伤害","Moving while Bleeding doesn't cause Minions to take extra damage"}, + {"流血状态下移动不再承受额外的伤害","Moving while Bleeding doesn't cause you to take extra damage"}, + {"流放者拥有腐化之血","Players have Corrupting Blood"}, + {"你的行动速度无法被减速至基础以下","Action Speed cannot be modified to below base value"}, + {"你的移动速度加成不会让你减速至基础速度以下","Movement Speed cannot be modified to below base value"}, + {"护体状态下伤害提高 {0}%","{0}% increased Damage while Fortified"}, + {"护体状态下伤害降低 {0}%","{0}% reduced Damage while Fortified"}, + {"护体状态下,每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second while Fortified"}, + {"每个耐力球都使伤害提高 {0}%","{0}% increased Damage per Endurance Charge"}, + {"每个耐力球都使伤害降低 {0}%","{0}% reduced Damage per Endurance Charge"}, + {"施放战吼时回复 {0}% 生命和魔力","Recover {0}% of maximum Life and Mana when you use a Warcry"}, + {"你使用战吼时回复 {0}% 生命","Recover {0}% of maximum Life when you use a Warcry"}, + {"战吼持续时间提高 {0}%","{0}% increased Warcry Duration"}, + {"战吼持续时间降低 {0}%","{0}% reduced Warcry Duration"}, + {"若你近期内被击中,则攻击速度提高 {0}%","{0}% increased Attack Speed if you've been Hit Recently"}, + {"若你近期内被击中,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you've been Hit Recently"}, + {"非低血状态下伤害提高 {0}%","{0}% increased Damage when not on Low Life"}, + {"非低血状态下伤害降低 {0}%","{0}% reduced Damage when not on Low Life"}, + {"当你有图腾存在时,伤害提高 {0}%","{0}% increased Damage while you have a Totem"}, + {"当你有图腾存在时,伤害降低 {0}%","{0}% reduced Damage while you have a Totem"}, + {"若你近期内有击败敌人,则获得等同 {0}% 物理伤害的额外火焰伤害","Gain {0}% of Physical Damage as Extra Fire Damage if you've Killed Recently"}, + {"若你近期内有召唤图腾,攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if you've summoned a Totem Recently"}, + {"若你近期内有召唤图腾,攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed if you've summoned a Totem Recently"}, + {"击中稀有和传奇敌人的伤害提高{0}%","{0}% increased Damage with Hits against Rare and Unique Enemies"}, + {"击中稀有和传奇敌人的伤害降低{0}%","{0}% reduced Damage with Hits against Rare and Unique Enemies"}, + {"生命偷取时攻击速度提高 {0}%","{0}% increased Attack Speed while Leeching"}, + {"生命偷取时攻击速度降低 {0}%","{0}% reduced Attack Speed while Leeching"}, + {"未保留的生命全满时不移除生命偷取效果","Life Leech effects are not removed when Unreserved Life is Filled"}, + {"生命偷取时免疫晕眩","Cannot be Stunned while Leeching"}, + {"低血时,护甲和闪避值提高 {0}%","{0}% increased Armour and Evasion Rating when on Low Life"}, + {"低血时,护甲和闪避值降低 {0}%","{0}% reduced Armour and Evasion Rating when on Low Life"}, + {"受到你嘲讽的敌人被你晕眩的几率提高 {0}%","Enemies you Taunt have a {0}% increased chance to be Stunned"}, + {"受到你嘲讽的敌人被你晕眩的几率降低 {0}%","Enemies you Taunt have a {0}% reduced chance to be Stunned"}, + {"受到你嘲讽的敌人所承受的伤害提高 {0}%","Enemies Taunted by you take {0}% increased Damage"}, + {"受到你嘲讽的敌人所承受的伤害降低 {0}%","Enemies Taunted by you take {0}% reduced Damage"}, + {"攻击速度在护体时提高 {0}%","{0}% increased Attack Speed while Fortified"}, + {"攻击速度在护体时降低 {0}%","{0}% reduced Attack Speed while Fortified"}, + {"若你近期内因被击中而受伤,攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage if you were Damaged by a Hit Recently"}, + {"若你近期内被击中但没有受到伤害,则伤害提高 {0}%","{0}% increased Damage if you've taken no Damage from Hits Recently"}, + {"若你近期内被击中但没有受到伤害,则伤害降低 {0}%","{0}% reduced Damage if you've taken no Damage from Hits Recently"}, + {"物理伤害按照过去 10 秒内每次格挡提高 {0}%","{0}% increased Physical Damage for each time you've Blocked in the past 10 seconds"}, + {"物理伤害按照过去 10 秒内每次格挡降低 {0}%","{0}% reduced Physical Damage for each time you've Blocked in the past 10 seconds"}, + {"若你近期内有被击中,则攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if you've been Hit Recently"}, + {"若你近期内有被击中,则攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed if you've been Hit Recently"}, + {"对被致盲的敌人造成的火焰击中伤害提高 {0}%","{0}% increased Fire Damage with Hits against Blinded Enemies"}, + {"对被致盲的敌人造成的火焰击中伤害降低 {0}%","{0}% reduced Fire Damage with Hits against Blinded Enemies"}, + {"承受来自致盲敌人的法术伤害提高 {0}%","{0}% increased Spell Damage taken from Blinded Enemies"}, + {"承受来自致盲敌人的法术伤害降低 {0}%","{0}% reduced Spell Damage taken from Blinded Enemies"}, + {"若你近期内没有被击中,则移动速度提高 {0}%","{0}% increased Movement Speed if you haven't been Hit Recently"}, + {"若你近期内没有被击中,则移动速度降低 {0}%","{0}% reduced Movement Speed if you haven't been Hit Recently"}, + {"击中时有 {0}% 的几率嘲讽敌人","{0}% Chance on Hit to Taunt an Enemy"}, + {"若范围内含有 40 点力量,被冰霜之锤击碎的敌人的物品稀有度提高 {0}%","With at least 40 Strength in Radius, {0}% increasednRarity of Items dropped by Enemies Shattered by Glacial Hammer"}, + {"若范围内含有 40 点敏捷,灵体投掷每次击中时,伤害提高 {0}%","With at least 40 Dexterity in Radius, each Spectral Throw Projectile gains {0}% increased Damage each time it Hits"}, + {"若范围内含有 40 点敏捷,双重打击有 {0}% 的几率触发击败效果两次","With at least 40 Dexterity in Radius, Double Strike has a {0}% chance Trigger On Kill Effects twice"}, + {"若范围内含有 40 点力量,重击有 {0}% 的几率造成双倍伤害","With at least 40 Strength in Radius, Heavy Strike has a n{0}% chance to deal Double Damage"}, + {"被冰霜之锤击碎的敌人的物品稀有度提高 {0}%","{0}% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer"}, + {"灵体投掷每次击中时,伤害提高 {0}%","Spectral Throw deals {0}% increased Damage per Enemy Hit"}, + {"双重打击有 {0}% 的几率触发击败效果两次","Double Strike has a {0}% chance Trigger On Kill Effects twice"}, + {"重击有 {0}% 的几率造成双倍伤害","Heavy Strike has a {0}% chance to deal Double Damage"}, + {"若你近期内有被击中,则技能的魔力消耗提高 {0}%","{0}% increased Mana Cost of Skills if you've been Hit Recently"}, + {"若你近期内有被击中,则技能的魔力消耗降低 {0}%","{0}% reduced Mana Cost of Skills if you've been Hit Recently"}, + {"若你近期内有击败敌人,则有 {0}% 的几率避免被晕眩","{0}% chance to Avoid being Stunned if you've Killed Recently"}, + {"若你近期内有击败敌人,则攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if you've Killed Recently"}, + {"若你近期内被击中,则附加 {0} - {1} 冰霜伤害","Adds {0} to {1} Cold Damage if you've been Hit Recently"}, + {"若你近期内没有击败过敌人,则附加 {0} - {1} 闪电伤害","Adds {0} to {1} Lightning Damage if you haven't Killed Recently"}, + {"若你近期内有击败敌人,则附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage if you've Killed Recently"}, + {"你承受的额外暴击伤害在你近期内承受过暴击的情况下降低 {0}%","You take {0}% reduced Extra Damage from Critical Hits if you've taken a Critical Hit Recently"}, + {"若范围内至少有 40 点智慧,则召唤魔侍技能可以召唤最多 {0} 个魔侍法师","With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to {0} Skeleton Mages"}, + {"召唤魔侍技能可以召唤最多 {0} 个魔侍法师","Summon Skeletons can Summon up to {0} Skeleton Mages"}, + {"戒备打击的击中在范围内至少有 40 点力量的情况下给你和周围友军提供 {0} 秒护体状态","With at least 40 Strength in Radius, Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"}, + {"戒备打击的击中给你和周围友军提供 {0} 秒护体状态","Hits with Vigilant Strike Fortify you and Nearby Allies for {0} seconds"}, + {"若范围内含有 40 点智慧,火球投射物的爆炸范围将随飞行距离提高,最多提高 {0}%","With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"}, + {"若范围内含有 40 点智慧,火球投射物的爆炸范围将随飞行距离降低,最多降低 {0}%","With at least 40 Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"}, + {"若范围内含有 40 点智慧,火球投射物的爆炸范围将随飞行距离扩大,最多扩大至 {0}","With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to {0} Radius"}, + {"火球投射物的爆炸范围将随飞行距离提高,最多提高 {0}%","Fireball Projectiles gain Area as they travel farther, up to {0}% increased Area of Effect"}, + {"火球投射物爆炸范围将随飞行距离降低,最多降低 {0}%","Fireball Projectiles gain Area as they travel farther, up to {0}% reduced Area of Effect"}, + {"火球投射物的爆炸范围将随飞行距离扩大,最多扩大至 {0}","Fireball Projectiles gain Radius as they travel farther, up to {0} Radius"}, + {"若范围内含有 40 点敏捷,幻化武器可以幻化最多 {0} 把远程武器","With at least 40 Dexterity in Radius, Animate Weapon can Animate up to {0} Ranged Weapons"}, + {"幻化武器可以幻化最多 {0} 把远程武器","Animate Weapon can Animate up to {0} ranged weapons"}, + {"若范围内含有 40 点力量,裂地之击在晕眩敌人时有 {0}% 的几率获得耐力球","With at least 40 Strength in Radius, Ground Slam has a {0}% chancento grant an Endurance Charge when you Stun an Enemy"}, + {"若范围内含有 40 点力量,裂地之击在晕眩敌人时获得耐力球","With at least 40 Strength in Radius, Ground Slam grants an Endurance Charge on Stun"}, + {"若范围内含有 40 点力量,裂地之击的角度提高 {0}%","With at least 40 Strength in Radius, Ground Slamnhas a {0}% increased angle"}, + {"若范围内含有 40 点力量,裂地之击的角度降低 {0}%","With at least 40 Strength in Radius, Ground Slamnhas a {0}% reduced angle"}, + {"裂地之击的角度提高 {0}%","Ground Slam has a {0}% increased angle"}, + {"裂地之击的角度降低 {0}%","Ground Slam has a {0}% reduced angle"}, + {"若范围内含有 40 点智慧,霜暴有 {0}% 的几率在击败敌人时获得暴击球","With at least 40 Intelligence in Radius, Cold Snapnhas a {0}% chance to grant a Power Charge on Killing Blow"}, + {"霜暴有 {0}% 的几率在击败敌人时获得暴击球","Cold Snap has a {0}% chance to grant a Power Charge on Killing Blow"}, + {"若你近期内使用过战吼,且范围内至少有 40 点智慧,便将承受伤害的 {0}% 吸纳为魔力","With at least 40 Intelligence in Radius, {0}% of Damage taken Recouped as Mana if you've Warcried Recently"}, + {"若你近期内使用过战吼,便将承受伤害的 {0}% 吸纳为魔力","{0}% of Damage taken Recouped as Mana if you've Warcried Recently"}, + {"范围内配置的敏捷至少 40 点时,弹幕首次与最终攻击额外同时发射一个投射物","With at least 40 Dexterity in Radius, Barrage fires an additional Projectile simultaneously on the first and final attacks"}, + {"范围内配置的敏捷至少 40 点时,弹幕首次与最终攻击额外同时发射 {0} 个投射物","With at least 40 Dexterity in Radius, Barrage fires an additional {0} Projectiles simultaneously on the first and final attacks"}, + {"弹幕首次与最终攻击额外同时发射一个投射物","Barrage fires an additional Projectile simultaneously on the first and final attacks"}, + {"弹幕首次与最终攻击额外同时发射 {0} 个投射物","Barrage fires an additional {0} Projectiles simultaneously on the first and final attacks"}, + {"无法格挡","Cannot Block"}, + {"每个耐力球会使魔力消耗降低 {0}%","{0}% reduced Mana Cost per Endurance Charge"}, + {"耐力球达到上限时进入暴走状态","Gain Rampage while at Maximum Endurance Charges"}, + {"暴走状态结束时失去所有耐力球","Lose all Endurance Charges when Rampage ends"}, + {"你的晕眩门槛将基于魔力的 {0}%,而非生命","Stun Threshold is based on {0}% of your Mana instead of Life"}, + {"晕眩阈值提高 {0}%","{0}% increased Stun Threshold"}, + {"晕眩阈值降低 {0}%","{0}% reduced Stun Threshold"}, + {"冻结阈值提高 {0}%","{0}% increased Freeze Threshold"}, + {"冻结阈值降低 {0}%","{0}% reduced Freeze Threshold"}, + {"你每控制一个魔侍,召唤生物攻击和施法速度便提高 {0}%","{0}% increased Minion Attack and Cast Speed per Skeleton you own"}, + {"你每控制一个魔侍,召唤生物攻击和施法速度便降低 {0}%","{0}% reduced Minion Attack and Cast Speed per Skeleton you own"}, + {"每控制 1 个魔卫复苏,召唤生物持续时间提高 {0}%","{0}% increased Minion Duration per Raised Zombie"}, + {"每控制 1 个魔卫复苏,召唤生物持续时间降低 {0}%","{0}% reduced Minion Duration per Raised Zombie"}, + {"每拥有一个灵体,召唤生物伤害提高 {0}%","{0}% increased Minion Damage per Raised Spectre"}, + {"每拥有一个灵体,召唤生物伤害降低 {0}%","{0}% reduced Minion Damage per Raised Spectre"}, + {"你每拥有一个愤怒狂灵,你的召唤生物便每秒回复 {0} 生命","Minions Regenerate {0} Life per second per Raging Spirit you own"}, + {"战吼速度提高 {0}%","{0}% increased Warcry Speed"}, + {"战吼速度降低 {0}%","{0}% reduced Warcry Speed"}, + {"每个暴击球使暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus per Power Charge"}, + {"每个暴击球使暴击伤害加成降低 {0}%","{0}% reduced Critical Damage Bonus per Power Charge"}, + {"击中流血敌人时,有 {0}% 的几率使其中毒","{0}% chance to Poison on Hit against Bleeding Enemies"}, + {"击中流血敌人时使其中毒","Always Poison on Hit against Bleeding Enemies"}, + {"承受来自致盲敌人的伤害提高 {0}%","{0}% increased Damage taken from Blinded Enemies"}, + {"承受来自致盲敌人的伤害降低 {0}%","{0}% reduced Damage taken from Blinded Enemies"}, + {"每个狂怒球可使攻击伤害提高 {0}%","{0}% increased Attack Damage per Frenzy Charge"}, + {"每个狂怒球可使攻击伤害降低 {0}%","{0}% reduced Attack Damage per Frenzy Charge"}, + {"每个狂怒球都使伤害提高 {0}%","{0}% increased Damage per Frenzy Charge"}, + {"每个狂怒球都使伤害降低 {0}%","{0}% reduced Damage per Frenzy Charge"}, + {"每有一个影响你的安睡之凝珠宝,你受到的秘术增强n效果提高 {0}%,上限为 40%","{0}% increased effect of Arcane Surge on you pernHypnotic Eye Jewel affecting you, up to a maximum of 40%"}, + {"每有一个影响你的安睡之凝珠宝,你受到的秘术增强n效果降低 {0}%","{0}% reduced effect of Arcane Surge on you pernHypnotic Eye Jewel affecting you"}, + {"你受到的秘术增强效果提高 {0}%","{0}% increased effect of Arcane Surge on you"}, + {"你受到的秘术增强效果降低 {0}%","{0}% reduced effect of Arcane Surge on you"}, + {"近期每消耗 200 魔力,你受到的秘术增强n效果提高 {0}%,最多 50%","{0}% increased effect of Arcane Surge on you pern200 Mana spent Recently, up to 50%"}, + {"近期每消耗 200 魔力,你受到的秘术增强n效果降低 {0}%","{0}% reduced effect of Arcane Surge on you pern200 Mana spent Recently"}, + {"你受到的猛攻效果增强 {0}%","{0}% increased Effect of Onslaught on you"}, + {"你受到的猛攻效果降低 {0}%","{0}% reduced Effect of Onslaught on you"}, + {"猛攻状态下攻击伤害提高 {0}%","{0}% increased Attack Damage during Onslaught"}, + {"猛攻状态下攻击伤害降低 {0}%","{0}% reduced Attack Damage during Onslaught"}, + {"对中毒敌人的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Poisoned Enemies"}, + {"对中毒敌人的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Poisoned Enemies"}, + {"受到的元素伤害提高 {0}%","{0}% increased Elemental Damage taken"}, + {"受到的元素伤害降低 {0}%","{0}% reduced Elemental Damage taken"}, + {"受到的陷阱与地雷伤害提高 {0}%","{0}% increased Damage taken from Trap or Mine Hits"}, + {"受到的陷阱与地雷伤害降低 {0}%","{0}% reduced Damage taken from Trap or Mine Hits"}, + {"攻击击中中毒的敌人有 {0}% 的几率造成 瘫痪","{0}% chance for Attacks to Maim on Hit against Poisoned Enemies"}, + {"攻击击中中毒的敌人造成 瘫痪","Attacks always Maim on Hit against Poisoned Enemies"}, + {"药剂持续期间,驱散元素异常状态","Removes Elemental Ailments when you use a Flask"}, + {"任何药剂生效期间,有 {0}% 几率避免元素异常状态","{0}% chance to Avoid Elemental Ailments during any Flask Effect"}, + {"在任何药剂效果期间,被腐化宝石的技能消耗效能提高 {0}%","Skills from Corrupted Gems have {0}% increased Cost Efficiency during any Flask Effect"}, + {"药剂持续期间,攻击速度提高 {0}%","{0}% increased Attack Speed during any Flask Effect"}, + {"药剂持续期间,攻击速度降低 {0}%","{0}% reduced Attack Speed during any Flask Effect"}, + {"药剂持续期间,提高 {0}% 混沌抗性","{0}% to Chaos Resistance during any Flask Effect"}, + {"药剂持续期间,有 {0}% 的几率击中时使敌人中毒","{0}% chance to Poison on Hit during any Flask Effect"}, + {"药剂持续期间,击中时使敌人中毒","Always Poison on Hit during any Flask Effect"}, + {"被攻击或法术击中消灭的敌人会爆炸,造成其生命 {0}% 的混沌伤害","Enemies killed with Attack or Spell Hits explode, dealing {0}% of their Life as Chaos damage"}, + {"被你击败的敌人有 {0}% 的几率爆炸,造成等同该敌人生命上限十分之一的物理伤害","Enemies you kill have a {0}% chance to explode, dealing a tenth of their maximum Life as Physical damage"}, + {"你击败的敌人有 {0}% 的几率爆炸,造成等同该敌人生命上限四分之一的混沌伤害","Enemies you kill have a {0}% chance to explode, dealing a quarter of their maximum Life as Chaos damage"}, + {"被你击败的被诅咒的敌人有 {0}% 的几率爆炸,造成其生命上限四分之一的混沌伤害","Cursed Enemies you kill have a {0}% chance to explode, dealing a quarter of their maximum Life as Chaos damage"}, + {"被在场的友军击败的被诅咒的敌人有 {1}% 的几率爆炸,造成其生命上限四分之一的混沌伤害","Cursed Enemies killed by Allies in your Presence have a {1}% chance to explode, dealing a quarter of their maximum Life as Chaos damage"}, + {"被你或在场的友军击败的被诅咒的敌人有 {0}% 的几率爆炸,造成其生命上限四分之一的混沌伤害","Cursed Enemies killed by you, or by Allies in your Presence, have a {0}% chance to explode, dealing a quarter of their maximum Life as Chaos damage"}, + {"若你近期内没有击败敌人,则伤害会穿透 {0}% 敌人元素抗性","Damage Penetrates {0}% of Enemy Elemental Resistances if you haven't Killed Recently"}, + {"近期内你每被一种元素的法术伤害所击中,你的额外物理伤害提高 {0}%","{0}% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently"}, + {"若你近期内受到暴击,则附加 {0} - {1} 基础混沌伤害","Adds {0} to {1} Chaos Damage if you've taken a Critical Hit Recently"}, + {"无元素异常状态时移动速度提高 {0}%","{0}% increased Movement Speed while not affected by Elemental Ailments"}, + {"过去 2 秒内若你或你的图腾有击败敌人,则法术伤害提高 {0}%","{0}% increased Spell Damage if you or your Totems have Killed in the past 2 seconds"}, + {"图腾低血时会爆炸,造成其 {0}% 生命的火焰伤害","Totems Explode for {0}% of their Life as Fire Damage when on Low Life"}, + {"若你近期内有使用战吼,你和周围友军的攻击,施法和移动速度提高 {0}%","If you've Warcried Recently, you and nearby allies have {0}% increased Attack, Cast and Movement Speed"}, + {"持长杖时,你和你的友军有 {0}% 的几率免疫晕眩","{0}% chance for you and your allies to Avoid being Stunned while you are wielding a Staff"}, + {"持长杖时,你和你的友军免疫晕眩","You and your allies cannot be Stunned while you are wielding a Staff"}, + {"承受来自流血敌人的伤害提高 {0}%","{0}% increased Damage taken from Bleeding Enemies"}, + {"承受来自流血敌人的伤害降低 {0}%","{0}% reduced Damage taken from Bleeding Enemies"}, + {"攻击击中流血的敌人有 {0}% 的几率造成瘫痪","{0}% chance for Attacks to Maim on Hit against Bleeding Enemies"}, + {"攻击击中流血的敌人造成瘫痪","Attacks Maim on Hit against Bleeding Enemies"}, + {"单手武器攻击的攻击速度提高 {0}%","{0}% increased Attack Speed with One Handed Weapons"}, + {"单手武器攻击的攻击速度降低 {0}%","{0}% reduced Attack Speed with One Handed Weapons"}, + {"过去 10 秒内格挡的每个攻击可使你的移动速度提高 {0}%","{0}% increased Movement Speed for each time you've Blocked in the past 10 seconds"}, + {"过去 10 秒内格挡的每个攻击可使你的移动速度降低 {0}%","{0}% reduced Movement Speed for each time you've Blocked in the past 10 seconds"}, + {"护体状态下移动速度提高 {0}%","{0}% increased Movement Speed while Fortified"}, + {"护体状态下移动速度降低 {0}%","{0}% reduced Movement Speed while Fortified"}, + {"耐力球达到上限时,受到的元素伤害提高 {0}%","{0}% increased Elemental Damage taken while at Maximum Endurance Charges"}, + {"耐力球达到上限时,受到的元素伤害降低 {0}%","{0}% reduced Elemental Damage taken while at Maximum Endurance Charges"}, + {"低血时驱散身上的元素异常状态","Elemental Ailments are removed when you reach Low Life"}, + {"主手武器击败敌人时,有 {0}% 的几率获得狂怒球","{0}% chance to gain a Frenzy Charge on Kill with Main Hand"}, + {"主手武器击败敌人时获得狂怒球","Gain a Frenzy Charge on Kill with Main Hand"}, + {"主手武器击败敌人时,有 {0}% 的几率获得耐力球","{0}% chance to gain an Endurance Charge on Kill with Main Hand"}, + {"主手武器击败敌人时获得耐力球","You gain an Endurance Charge on Kill with Main Hand"}, + {"若你近期内有击败敌人,则承受的伤害提高 {0}%","{0}% increased damage taken if you've killed Recently"}, + {"若你近期内有击败敌人,则承受的伤害降低 {0}%","{0}% reduced damage taken if you've killed Recently"}, + {"若你近期击败了敌人,有 {0}% 几率避免晕眩","{0}% chance to avoid Stun if you've killed Recently"}, + {"当你或你的图腾击败了燃烧中的敌人,n你和你的图腾有 {0}% 的几率各获得 1 个耐力球","When you or your Totems Kill a Burning Enemy, {0}% chance for younand your Totems to each gain an Endurance Charge"}, + {"当你或你的图腾击败了燃烧中的敌人,n你和你的图腾各获得 1 个耐力球","When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge"}, + {"当你的图腾击败燃烧中的敌人,你和你的图腾有 {0}% 的几率获得 1 个耐力球","{0}% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy"}, + {"当你的图腾击败燃烧中的敌人,你和你的图腾获得 1 个耐力球","You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy"}, + {"战吼冷却回复速度提高 {0}%","{0}% increased Warcry Cooldown Recovery Rate"}, + {"战吼冷却回复速度降低 {0}%","{0}% reduced Warcry Cooldown Recovery Rate"}, + {"魔像施放技能的冷却速度提高 {0}%","Golem Skills have {0}% increased Cooldown Recovery Rate"}, + {"魔像施放技能的冷却速度降低 {0}%","Golem Skills have {0}% reduced Cooldown Recovery Rate"}, + {"召唤魔像时,它们的冷却回复率提高 {0}%","Summoned Golems have {0}% increased Cooldown Recovery Rate"}, + {"召唤魔像时,它们的冷却回复率降低 {0}%","Summoned Golems have {0}% reduced Cooldown Recovery Rate"}, + {"击中满血的敌人并造成伤害时必造成晕眩","Your Damaging Hits always Stun Enemies that are on Full Life"}, + {"对满血敌人的晕眩时间提高 {0}%","{0}% increased Stun Duration against Enemies that are on Full Life"}, + {"对满血敌人的晕眩时间降低 {0}%","{0}% reduced Stun Duration against Enemies that are on Full Life"}, + {"对低血敌人的晕眩时间提高 {0}%","{0}% increased Stun Duration against Enemies that are on Low Life"}, + {"对低血敌人的晕眩时间降低 {0}%","{0}% reduced Stun Duration against Enemies that are on Low Life"}, + {"单手武器的攻击伤害提高 {0}%","{0}% increased Damage with One Handed Weapons"}, + {"单手武器的攻击伤害降低 {0}%","{0}% reduced Damage with One Handed Weapons"}, + {"双手武器的攻击伤害提高 {0}%","{0}% increased Damage with Two Handed Weapons"}, + {"双手武器的攻击伤害降低 {0}%","{0}% reduced Damage with Two Handed Weapons"}, + {"装备身体护甲的护甲翻倍","Armour from Equipped Body Armour is doubled"}, + {"召唤一个图腾时,获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction with an Summoned Totem"}, + {"暴走时触发 {0} 级幻化之刃德尔维希","Triggers Level {0} Manifest Dancing Dervishes on Rampage"}, + {"幻化时无法使用","Cannot be used while Manifested"}, + {"幻化之刃德尔维希会在暴走结束时消失","Manifested Dancing Dervishes die when Rampage ends"}, + {"召唤生物使你获得猛攻状态","Minions grant Onslaught"}, + {"冰冻时物理伤害提高 {0}%","{0}% increased Global Physical Damage while Frozen"}, + {"冰冻时物理伤害降低 {0}%","{0}% reduced Global Physical Damage while Frozen"}, + {"劈砍的击中在范围内至少有 40 点力量的情况下提供护体状态","With at least 40 Strength in Radius, Hits with Cleave Fortify"}, + {"若范围内至少有 40 点力量,则周围每有一个敌人就使劈砍的扩散范围 +1,上限为 +10","With at least 40 Strength in Radius, Cleave has +1 to Radius per NearbynEnemy, up to +10"}, + {"范围内配置的敏捷至少 40 点时,虚空匕首发射 1 个额外投射物","With at least 40 Dexterity in Radius, Ethereal Knives fires an additional Projectile"}, + {"范围内配置的敏捷至少 40 点时,虚空匕首发射 {0} 个额外投射物","With at least 40 Dexterity in Radius, Ethereal Knives fires {0} additional Projectiles"}, + {"范围内配置的敏捷至少 40 点时,虚空匕首环形发射投射物","With at least 40 Dexterity in Radius, Ethereal Knives fires Projectiles in a circle"}, + {"若范围内含有 40 点力量,n则冰霜之锤会对周围敌人造成冰霜伤害","With at least 40 Strength in Radius, Glacial Hammer dealsnCold-only Splash Damage to surrounding targets"}, + {"若范围内至少有 40 点敏捷,n则电光箭的效果区域提高 {0}%","With at least 40 Dexterity in Radius, Galvanic Arrow has {0}% increased Area of Effect"}, + {"若范围内含有 40 点智慧,则电球的投射物额外连锁弹射 1 次","With at least 40 Intelligence in Radius, Spark Projectiles chain an additional time"}, + {"若范围内含有 40 点智慧,则电球的投射物额外连锁弹射 {0} 次","With at least 40 Intelligence in Radius, Spark Projectiles chain {0} additional times"}, + {"若范围内含有 40 点智慧,则额外获得 1 个电球的投射物","With at least 40 Intelligence in Radius, 1 additional Spark Projectile"}, + {"若范围内含有 40 点智慧,则额外获得 {0} 个电球的投射物","With at least 40 Intelligence in Radius, {0} additional Spark Projectiles"}, + {"范围内配置的智慧至少 40 点时,冰霜脉冲发射 1 个额外投射物","With at least 40 Intelligence in Radius, Freezing Pulse fires an additional Projectile"}, + {"范围内配置的智慧至少 40 点时,冰霜脉冲发射 {0} 个额外投射物","With at least 40 Intelligence in Radius, Freezing Pulse fires {0} additional Projectiles"}, + {"当范围内含有至少 40 点智慧时,若你近期内粉碎被冰冻的敌人,则冰霜脉冲伤害提高 {0}%","With at least 40 Intelligence in Radius, {0}% increased Freezing Pulse Damage ifnyou've Shattered an Enemy Recently"}, + {"当范围内含有至少 40 点智慧时,若你近期内粉碎被冰冻的敌人,则冰霜脉冲伤害降低 {0}%","With at least 40 Intelligence in Radius, {0}% reduced Freezing Pulse Damage ifnyou've Shattered an Enemy Recently"}, + {"愤怒光环的效果提高 {0}%","Anger has {0}% increased Aura Effect"}, + {"愤怒光环的效果降低 {0}%","Anger has {0}% reduced Aura Effect"}, + {"元素净化的光环效果提高 {0}%","Purity of Elements has {0}% increased Aura Effect"}, + {"元素净化的光环效果降低 {0}%","Purity of Elements has {0}% reduced Aura Effect"}, + {"火焰净化的光环效果提高 {0}%","Purity of Fire has {0}% increased Aura Effect"}, + {"火焰净化的光环效果降低 {0}%","Purity of Fire has {0}% reduced Aura Effect"}, + {"冰霜净化的光环效果提高 {0}%","Purity of Ice has {0}% increased Aura Effect"}, + {"冰霜净化的光环效果降低 {0}%","Purity of Ice has {0}% reduced Aura Effect"}, + {"闪电净化的光环效果提高 {0}%","Purity of Lightning has {0}% increased Aura Effect"}, + {"闪电净化的光环效果降低 {0}%","Purity of Lightning has {0}% reduced Aura Effect"}, + {"雷霆的光环效果提高 {0}%","Wrath has {0}% increased Aura Effect"}, + {"雷霆的光环效果降低 {0}%","Wrath has {0}% reduced Aura Effect"}, + {"战旗技能的光环强度提高 {0}%","Banner Skills have {0}% increased Aura Magnitudes"}, + {"战旗技能的光环强度降低 {0}%","Banner Skills have {0}% reduced Aura Magnitudes"}, + {"优雅的光环效果提高 {0}%","Grace has {0}% increased Aura Effect"}, + {"优雅的光环效果降低 {0}%","Grace has {0}% reduced Aura Effect"}, + {"迅捷的光环效果提高 {0}%","Haste has {0}% increased Aura Effect"}, + {"迅捷的光环效果降低 {0}%","Haste has {0}% reduced Aura Effect"}, + {"精准的光环效果提高 {0}%","Precision has {0}% increased Aura Effect"}, + {"精准的光环效果降低 {0}%","Precision has {0}% reduced Aura Effect"}, + {"憎恨的光环效果提高 {0}%","Hatred has {0}% increased Aura Effect"}, + {"憎恨的光环效果降低 {0}%","Hatred has {0}% reduced Aura Effect"}, + {"坚定的光环效果提高 {0}%","Determination has {0}% increased Aura Effect"}, + {"坚定的光环效果降低 {0}%","Determination has {0}% reduced Aura Effect"}, + {"纪律的光环效果提高 {0}%","Discipline has {0}% increased Aura Effect"}, + {"纪律的光环效果降低 {0}%","Discipline has {0}% reduced Aura Effect"}, + {"{0}% 的几率中毒","{0}% chance to be Poisoned"}, + {"被击中时有 {0}% 的几率避免物理伤害","{0}% chance to Avoid Physical Damage from Hits"}, + {"被击中时避免物理伤害","Avoid Physical Damage from Hits"}, + {"每个狂怒球都有 {0}% 的几率避免击中造成的元素伤害","{0}% chance to Avoid Elemental Damage from Hits per Frenzy Charge"}, + {"你有狂怒球的情况下避免击中造成的元素伤害","Avoid Elemental Damage from Hits while you have Frenzy Charges"}, + {"被击中时有 {0}% 的几率避免火焰伤害","{0}% chance to Avoid Fire Damage from Hits"}, + {"被击中时避免火焰伤害","Avoid Fire Damage from Hits"}, + {"被击中时有 {0}% 的几率避免冰霜伤害","{0}% chance to Avoid Cold Damage from Hits"}, + {"被击中时避免冰霜伤害","Avoid Cold Damage from Hits"}, + {"被击中时有 {0}% 的几率避免闪电伤害","{0}% chance to Avoid Lightning Damage from Hits"}, + {"被击中时避免闪电伤害","Avoid Lightning Damage from Hits"}, + {"被击中时有 {0}% 的几率避免混沌伤害","{0}% chance to Avoid Chaos Damage from Hits"}, + {"被击中时避免混沌伤害","Avoid Chaos Damage from Hits"}, + {"击败敌人时,召唤生物有 {0}% 的几率获得 4 秒猛攻状态","Minions have {0}% chance to gain Onslaught for 4 seconds on Kill"}, + {"击败敌人时,召唤生物获得 4 秒猛攻状态","Minions gain Onslaught for 4 seconds on Kill"}, + {"击败敌人时有 {0}% 的几率给予周围敌人猛攻状态","{0}% chance to grant Onslaught to nearby Enemies on Kill"}, + {"击败敌人时给予周围敌人猛攻状态","Grant Onslaught to nearby Enemies on Kill"}, + {"击败敌人时有 {0}% 的几率给予周围友军 1 个暴击球","{0}% chance to grant a Power Charge to nearby Allies on Kill"}, + {"击败敌人时给予周围友军 1 个暴击球","Grant a Power Charge to nearby Allies on Kill"}, + {"击中时有 {0}% 的几率给予周围友军 1 个狂怒球","{0}% chance to grant a Frenzy Charge to nearby Allies on Hit"}, + {"击中时给予周围友军 1 个狂怒球","Grant a Frenzy Charge to nearby Allies on Hit"}, + {"使用药剂时移除流血状态","Removes Bleeding when you use a Flask"}, + {"你使用药剂时移除腐化之血效果","Removes Corrupted Blood when you use a Flask"}, + {"承受的闪电伤害提高 {0}%","{0}% increased Lightning Damage taken"}, + {"承受的闪电伤害降低 {0}%","{0}% reduced Lightning Damage taken"}, + {"承受的冰霜伤害提高 {0}%","{0}% increased Cold Damage taken"}, + {"承受的冰霜伤害降低 {0}%","{0}% reduced Cold Damage taken"}, + {"魔力和能量护盾在你使敌人陷入冻结、感电、点燃状态时在接下来 2 秒内每秒再生 {0}%","Regenerate {0}% of maximum Mana and Energy Shield per second for 2 seconds when you Freeze, Shock or Ignite an Enemy"}, + {"你 {0} 的能量护盾会分享给周围友军","{0} Energy Shield granted to you and nearby Allies"}, + {"每 25 点敏捷可以为攻击附加 {0} - {1} 基础物理伤害","Adds {0} to {1} Physical Damage to Attacks per 25 Dexterity"}, + {"周围敌人都陷入目盲状态","Nearby Enemies are Blinded"}, + {"周围敌人被碾压","Nearby Enemies are Crushed"}, + {"周围敌人有恶语术效果","Nearby Enemies have Malediction"}, + {"周围敌人被灼烧","Nearby Enemies are Scorched"}, + {"击中周围敌人时,暴击几率提高 50%","Hits against Nearby Enemies have 50% increased Critical Hit Chance"}, + {"对周围敌人的击中暴击几率提高 {0}%","Hits against Nearby Enemies have {0}% increased Critical Hit Chance"}, + {"对周围敌人的击中暴击几率降低 {0}%","Hits against Nearby Enemies have {0}% reduced Critical Hit Chance"}, + {"周围敌人给予的药剂充能提高 {0}%","Nearby Enemies grant {0}% increased Flask Charges"}, + {"周围敌人给予的药剂充能降低 {0}%","Nearby Enemies grant {0}% reduced Flask Charges"}, + {"周围敌人被缓速,移动速度提高 {0}%","Nearby Enemies are Hindered, with {0}% increased Movement Speed"}, + {"周围敌人被缓速,移动速度降低 {0}%","Nearby Enemies are Hindered, with {0}% reduced Movement Speed"}, + {"周围敌人的晕眩回复提高 {0}%","Nearby Enemies have {0}% increased Stun Recovery"}, + {"周围敌人的晕眩回复降低 {0}%","Nearby Enemies have {0}% reduced Stun Recovery"}, + {"非暴击时有 {0}% 的几率获得一个暴击球","{0}% chance to gain a Power Charge on Non-Critical Hit"}, + {"对致盲敌人的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Blinded Enemies"}, + {"对致盲敌人的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Blinded Enemies"}, + {"冻结敌人时有 {0}% 的几率制造冰缓地面","{0}% chance to create Chilled Ground when you Freeze an Enemy"}, + {"冻结敌人制造冰缓地面","Create Chilled Ground when you Freeze an Enemy"}, + {"当你击败敌人时有 {0}% 的几率制造奉献地面","{0}% chance to create Consecrated Ground when you Kill an Enemy"}, + {"当你击败敌人时制造奉献地面","Create Consecrated Ground when you Kill an Enemy"}, + {"冰霜之刃的伤害提高 {0}%","{0}% increased Frost Blades Damage"}, + {"冰霜之刃的伤害降低 {0}%","{0}% reduced Frost Blades Damage"}, + {"冰霜之刃的投射物速度提高 {0}%","{0}% increased Frost Blades Projectile Speed"}, + {"冰霜之刃的投射物速度降低 {0}%","{0}% reduced Frost Blades Projectile Speed"}, + {"冰霜之刃附加额外一次连锁弹射","Frost Blades Projectiles chain an additional time"}, + {"冰霜之刃附加额外 {0} 次连锁弹射","Frost Blades Projectiles chain {0} additional times"}, + {"召唤愤怒狂灵的持续时间提高 {0}%","Summon Raging Spirit has {0}% increased Duration"}, + {"召唤愤怒狂灵的持续时间降低 {0}%","Summon Raging Spirit has {0}% reduced Duration"}, + {"召唤愤怒狂灵时有 {0}% 的几率额外再召唤一只","Summon Raging Spirit has {0}% chance to summon an extra Minion"}, + {"召唤愤怒狂灵时额外再召唤一只","Summon Raging Spirit summons an additional Raging Spirit"}, + {"解放的伤害提高 {0}%","{0}% increased Discharge Damage"}, + {"解放的伤害降低 {0}%","{0}% reduced Discharge Damage"}, + {"解放的范围提高 {0}%","{0}% increased Discharge Radius"}, + {"解放的范围降低 {0}%","{0}% reduced Discharge Radius"}, + {"解放造成伤害时,有 {0}% 的几率不消耗能量球","{0}% chance for Discharge to deal Damage without removing Charges"}, + {"解放造成伤害时不消耗能量球","Discharge deals Damage without removing Charges"}, + {"愤怒的保留效果提高 {0}%","Anger has {0}% increased Reservation"}, + {"愤怒的保留效果降低 {0}%","Anger has {0}% reduced Reservation"}, + {"闪电陷阱的伤害提高 {0}%","{0}% increased Lightning Trap Damage"}, + {"闪电陷阱的伤害降低 {0}%","{0}% reduced Lightning Trap Damage"}, + {"闪电陷阱的投射物额外增加 1 个","1 additional Lightning Trap Projectile"}, + {"闪电陷阱的投射物额外增加 {0} 个","{0} additional Lightning Trap Projectiles"}, + {"闪电陷阱的冷却回复率提高 {0}%","Lightning Trap has {0}% increased Cooldown Recovery Rate"}, + {"闪电陷阱的冷却回复率降低 {0}%","Lightning Trap has {0}% reduced Lightning Trap Cooldown Recovery Rate"}, + {"穿透的攻击会造成流血","Piercing Attacks cause Bleeding"}, + {"当你格挡时,能量护盾充能有 {0}% 的几率开始充能","{0}% chance for Energy Shield Recharge to start when you Block"}, + {"击败稀有怪物时,获得其词缀 {0} 秒","Players gain Modifiers from Slain Rare Monsters for {0} seconds"}, + {"击败稀有怪物时,获得噬魂者 {0} 秒","Gain Soul Eater for {0} seconds on Rare Monster Kill"}, + {"击败稀有怪物时,玩家获得噬魂者 {0} 秒","Players gain Soul Eater for {0} seconds on Rare Monster Kill"}, + {"药剂持续期间,获得噬魂者","Gain Soul Eater during any Flask Effect"}, + {"使用药剂时损失所有被吞噬的灵魂","Lose all Eaten Souls when you use a Flask"}, + {"图腾所使用的技能击中时,有 {0}% 的几率嘲讽敌人","Skills used by Totems have a {0}% chance to Taunt on Hit"}, + {"击中时有 {0}% 的几率施加嘲讽","{0}% chance to Taunt on Hit"}, + {"攻击击中时,召唤生物有 {0}% 的几率嘲讽敌人","Minions have {0}% chance to Taunt on Hit with Attacks"}, + {"攻击击中时,召唤生物嘲讽敌人","Minions Taunt on Hit with Attacks"}, + {"若你近期内有击败受到嘲讽的敌人,伤害提高 {0}%","{0}% increased Damage taken if you Killed a Taunted Enemy Recently"}, + {"若你近期内有击败受到嘲讽的敌人,伤害降低 {0}%","{0}% reduced Damage taken if you Killed a Taunted Enemy Recently"}, + {"对满血敌人的暴击伤害加成@{0}%","Critical Damage Bonus vs full life enemies@{0}%"}, + {"对满血敌人的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus against Enemies that are on Full Life"}, + {"对满血敌人的暴击率总增 {0}%","{0}% more Critical Hit Chance against Enemies that are on Full Life"}, + {"对满血敌人的暴击率总降 {0}%","{0}% less Critical Hit Chance against Enemies that are on Full Life"}, + {"致盲的持续时间提高 {0}%","{0}% increased Blind duration"}, + {"致盲的持续时间降低 {0}%","{0}% reduced Blind duration"}, + {"对低血敌人的暴击率总增 {0}%","{0}% more Critical Hit Chance against Enemies that are on Low Life"}, + {"对低血敌人的暴击率总降 {0}%","{0}% less Critical Hit Chance against Enemies on that are Low Life"}, + {"暴击具有终结效果","Critical Strikes have Culling Strike"}, + {"你死亡时产生腐蚀地面,每秒造成等同自身生命上限 {0}% 的混沌伤害","You spread Caustic Ground on Death, dealing {0}% of your maximum Life as Chaos Damage per second"}, + {"你的召唤生物死亡时产生腐蚀地面,每秒造成等同它们生命上限 {0}% 的混沌伤害","Your Minions spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"}, + {"当你在范围内使用 {0} 个闪电技能时,暴雨之弦会充能","Storm Cloud Charges when you use {0} Lightning Skills in Range"}, + {"充能的暴雨之弦的伤害总增 {0}","Charged Storm Cloud deals {0} more Damage"}, + {"若你近期内受到残暴打击,则伤害提高 {0}%","{0}% increased Damage if you've taken a Savage Hit Recently"}, + {"若你近期内受到残暴打击,则攻击速度提高 {0}%","{0}% increased Attack Speed if you've taken a Savage Hit Recently"}, + {"对燃烧的敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Burning Enemies"}, + {"对燃烧的敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Burning Enemies"}, + {"副手武器击败敌人时,有 {0}% 的几率获得 1 个耐力球","{0}% chance to gain an Endurance Charge on Kill with Off Hand"}, + {"副手武器击败敌人时获得 1 个耐力球","Gain an Endurance Charge on Kill with Off Hand"}, + {"每 10 点力量可使你和周围友军的近战物理伤害提高 {0}%","You and nearby Allies gain {0}% increased Melee Physical Damage per 10 Strength"}, + {"造成暴击时无视目标的元素抗性","Critical Hits ignore Enemy Monster Elemental Resistances"}, + {"若你近期内打出过暴击,则伤害提高 {0}%","{0}% increased Damage if you've dealt a Critical Hit Recently"}, + {"若你近期内打出过暴击,则伤害降低 {0}%","{0}% reduced Damage if you've dealt a Critical Hit Recently"}, + {"若你近期内有击败敌人,则暴击率提高 {0}%","{0}% increased Critical Hit Chance if you've Killed Recently"}, + {"若你近期内有吞噬灵柩,则伤害提高 {0}%","You and your Minions have {0}% increased Damage if you've Consumed a corpse Recently"}, + {"每控制 1 个魔卫复苏,你和召唤生物的物理伤害减免提高 {0}%","You and your Minions have {0}% additional Physical Damage Reduction for each Raised Zombie"}, + {"灵体的伤害提高 {0}%","Spectres have {0}% increased Damage"}, + {"灵体的伤害降低 {0}%","Spectres have {0}% reduced Damage"}, + {"陷阱冷却回复速度提高 {0}%","{0}% increased Cooldown Recovery Rate for throwing Traps"}, + {"陷阱冷却回复速度降低 {0}%","{0}% reduced Cooldown Recovery Rate for throwing Traps"}, + {"对元素异常状态的敌人的击中伤害提高 {0}%","{0}% increased Damage with Hits against Enemies affected by Elemental Ailments"}, + {"战吼立即施放","Using Warcries is Instant"}, + {"盾牌的防御同时作用于周围友军身上","Shield Defences are also granted to nearby Allies"}, + {"击败敌人时有 {0}% 的几率获得 4 秒迷踪状态","{0}% chance to gain Phasing for 4 seconds on Kill"}, + {"击败敌人时获得 4 秒迷踪状态","Gain Phasing for 4 seconds on Kill"}, + {"每个陷阱可使你的伤害提高 {0}%","You gain {0}% increased Damage for each Trap"}, + {"每个地雷可使你的技能范围提高 {0}%","You gain {0}% increased Area of Effect for each Mine"}, + {"在迷踪状态时免疫元素异常状态","Immune to Elemental Ailments while Phasing"}, + {"每个暴击球 {0}% 暴击率","{0}% Critical Hit Chance per Power Charge"}, + {"当暴击球达到上限时,{0}% 暴击率","{0}% Critical Hit Chance while at maximum Power Charges"}, + {"当暴击球达到上限时,获得等同 {0}% 物理伤害的混沌伤害","Gain {0}% of Physical Damage as Extra Chaos Damage while at maximum Power Charges"}, + {"位移技能不消耗魔力","Movement Skills Cost no Mana"}, + {"若你近期内使用过位移技能,则攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if you've used a Movement Skill Recently"}, + {"若你近期内使用过位移技能,则攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed if you've used a Movement Skill Recently"}, + {"有{0}%的几率在使用技能时损失10%的魔力","{0}% chance to lose 10% of maximum Mana when you use a Skill"}, + {"使用技能时有 {0}% 的几率回复 10% 魔力","{0}% chance to Recover 10% of maximum Mana when you use a Skill"}, + {"若你近期内引爆过地雷,则地雷放置投掷速度提高 {0}%","{0}% increased Mine Throwing Speed if you Detonated Mines Recently"}, + {"若你近期内引爆过地雷,则地雷伤害提高 {0}%","{0}% increased Damage if you Detonated Mines Recently"}, + {"药剂每 3 秒获得一次充能","Flasks gain a Charge every 3 seconds"}, + {"药剂每 3 秒获得 {0} 次充能","Flasks gain {0} Charges every 3 seconds"}, + {"陷阱所使用的技能范围提高 {0}%","Skills used by Traps have {0}% increased Area of Effect"}, + {"陷阱所使用的技能范围降低 {0}%","Skills used by Traps have {0}% reduced Area of Effect"}, + {"击败流血的敌人时产生爆炸,造成等同其生命上限 {0}% 的物理伤害","Bleeding Enemies you Kill Explode, dealing {0}% ofntheir Maximum Life as Physical Damage"}, + {"当你的陷阱触发时,你周围的陷阱也跟着触发","When your Traps Trigger, your nearby Traps also Trigger"}, + {"击中时有 {0}% 的几率触发刀锋之誓","{0}% chance to Trigger Word of Blades on Hit"}, + {"击中时触发刀锋之誓","Trigger Word of Blades on Hit"}, + {"击中时有 {0}% 的几率触发刀锋之律","{0}% chance to Trigger Edict of Blades on Hit"}, + {"击中时触发刀锋之律","Trigger Edict of Blades on Hit"}, + {"击中时有 {0}% 的几率触发刀锋之令","{0}% chance to Trigger Decree of Blades on Hit"}, + {"击中时触发刀锋之令","Trigger Decree of Blades on Hit"}, + {"击中时有 {0}% 的几率触发刀锋之诫","{0}% chance to Trigger Commandment of Blades on Hit"}, + {"击中时触发刀锋之诫","Trigger Commandment of Blades on Hit"}, + {"被击中时有 {0}% 的几率触发冬之誓","{0}% chance to Trigger Word of Winter when Hit"}, + {"被击中时触发冬之誓","Trigger Word of Winter when Hit"}, + {"被击中时有 {0}% 的几率触冬之律","{0}% chance to Trigger Edict of Winter when Hit"}, + {"被击中时触发冬之律","Trigger Edict of Winter when Hit"}, + {"被击中时有 {0}% 的几率触发冬之令","{0}% chance to Trigger Decree of Winter when Hit"}, + {"被击中时触发冬之令","Trigger Decree of Winter when Hit"}, + {"被击中时有 {0}% 的几率触发冬之诫","{0}% chance to Trigger Commandment of Winter when Hit"}, + {"被击中时触发冬之诫","Trigger Commandment of Winter when Hit"}, + {"击败敌人时有 {0}% 的几率触发炼狱之誓","{0}% chance to Trigger Word of Inferno on Kill"}, + {"击败敌人时触发炼狱之誓","Trigger Word of Inferno on Kill"}, + {"击败敌人时有 {0}% 的几率触发炼狱之律","{0}% chance to Trigger Edict of Inferno on Kill"}, + {"击败敌人时触发炼狱之律","Trigger Edict of Inferno on Kill"}, + {"击败敌人时有 {0}% 的几率触发炼狱之令","{0}% chance to Trigger Decree of Inferno on Kill"}, + {"击败敌人时触发炼狱之令","Trigger Decree of Inferno on Kill"}, + {"击败敌人时有 {0}% 的几率触发炼狱之诫","{0}% chance to Trigger Commandment of Inferno on Kill"}, + {"击败敌人时触发炼狱之诫","Trigger Commandment of Inferno on Kill"}, + {"击中时有 {0}% 的几率触发风暴之誓","{0}% chance to Trigger Word of the Tempest on Hit"}, + {"击中时触发风暴之誓","Trigger Word of the Tempest on Hit"}, + {"击中时有 {0}% 的几率触发风暴之律","{0}% chance to Trigger Edict of the Tempest on Hit"}, + {"击中时触发风暴之律","Trigger Edict of the Tempest on Hit"}, + {"击中时有 {0}% 的几率触发风暴之令","{0}% chance to Trigger Decree of the Tempest on Hit"}, + {"击中时触发风暴之令","Trigger Decree of the Tempest on Hit"}, + {"击中时有 {0}% 的几率触发风暴之诫","{0}% chance to Trigger Commandment of the Tempest on Hit"}, + {"击中时触发风暴之诫","Trigger Commandment of the Tempest on Hit"}, + {"你的技能或召唤生物击败敌人时,有 {0}% 的几率触发冰墓之誓","{0}% chance to Trigger Word of the Grave when your Skills or Minions Kill"}, + {"你的技能或召唤生物击败敌人时触发冰墓之誓","Trigger Word of the Grave when your Skills or Minions Kill"}, + {"你的技能或召唤生物击败敌人时,有 {0}% 的几率触发冰墓之律","{0}% chance to Trigger Edict of the Grave when your Skills or Minions Kill"}, + {"你的技能或召唤生物击败敌人时触发冰墓之律","Trigger Edict of the Grave when your Skills or Minions Kill"}, + {"你的技能或召唤生物击败敌人时,有 {0}% 的几率触发冰墓之令","{0}% chance to Trigger Decree of the Grave when your Skills or Minions Kill"}, + {"你的技能或召唤生物击败敌人时触发冰墓之令","Trigger Decree of the Grave when your Skills or Minions Kill"}, + {"你的技能或召唤生物击败敌人时,有 {0}% 的几率触发冰墓之诫","{0}% chance to Trigger Commandment of the Grave when your Skills or Minions Kill"}, + {"你的技能或召唤生物击败敌人时触发冰墓之诫","Trigger Commandment of the Grave when your Skills or Minions Kill"}, + {"被击中时有 {0}% 的几率触发倒影之誓","{0}% chance to Trigger Word of Reflection when Hit"}, + {"被击中时触发倒影之誓","Trigger Word of Reflection when Hit"}, + {"被击中时有 {0}% 的几率触发倒影之律","{0}% chance to Trigger Edict of Reflection when Hit"}, + {"被击中时触发倒影之律","Trigger Edict of Reflection when Hit"}, + {"被击中时有 {0}% 的几率触发倒影之令","{0}% chance to Trigger Decree of Reflection when Hit"}, + {"被击中时触发倒影之令","Trigger Decree of Reflection when Hit"}, + {"被击中时有 {0}% 的几率触发倒影之诫","{0}% chance to Trigger Commandment of Reflection when Hit"}, + {"被击中时触发倒影之诫","Trigger Commandment of Reflection when Hit"}, + {"击中时有 {0}% 的几率触发原力之誓","{0}% chance to Trigger Word of Force on Hit"}, + {"击中时触发原力之誓","Trigger Word of Force on Hit"}, + {"击中时有 {0}% 的几率触发原力之律","{0}% chance to Trigger Edict of Force on Hit"}, + {"击中时触发原力之律","Trigger Edict of Force on Hit"}, + {"击中时有 {0}% 的几率触发原力之令","{0}% chance to Trigger Decree of Force on Hit"}, + {"击中时触发原力之令","Trigger Decree of Force on Hit"}, + {"击中时有 {0}% 的几率触发原力之诫","{0}% chance to Trigger Commandment of Force on Hit"}, + {"击中时触发原力之诫","Trigger Commandment of Force on Hit"}, + {"你被暴击时有 {0}% 的几率触发光之誓","{0}% chance to Trigger Word of Light when you take a Critical Hit"}, + {"你被暴击时触发光之誓","Trigger Word of Light when you take a Critical Hit"}, + {"你被暴击时有 {0}% 的几率触发光之律","{0}% chance to Trigger Edict of Light when you take a Critical Hit"}, + {"你被暴击时触发光之律","Trigger Edict of Light when you take a Critical Hit"}, + {"你被暴击时有 {0}% 的几率触发光之令","{0}% chance to Trigger Decree of Light when you take a Critical Hit"}, + {"你被暴击时触发光之令","Trigger Decree of Light when you take a Critical Hit"}, + {"你被暴击时有 {0}% 的几率触发光之诫","{0}% chance to Trigger Commandment of Light when you take a Critical Hit"}, + {"你被暴击时触发光之诫","Trigger Commandment of Light when you take a Critical Hit"}, + {"击败敌人时有 {0}% 的几率触发战争之誓","{0}% chance to Trigger Word of War on Kill"}, + {"击败敌人时触发战争之誓","Trigger Word of War on Kill"}, + {"击败时有 {0}% 的几率触发战争之律","{0}% chance to Trigger Edict of War on Kill"}, + {"击败时触发战争之律","Trigger Edict of War on Kill"}, + {"击败时有 {0}% 的几率触发战争之令","{0}% chance to Trigger Decree of War on Kill"}, + {"击败时触发战争之令","Trigger Decree of War on Kill"}, + {"击败时有 {0}% 的几率触发战争之诫","{0}% chance to Trigger Commandment of War on Kill"}, + {"击败时触发战争之诫","Trigger Commandment of War on Kill"}, + {"击中时有 {0}% 的几率触发狂怒之誓","{0}% chance to Trigger Word of Fury on Hit"}, + {"击中时触发狂怒之誓","Trigger Word of Fury on Hit"}, + {"击中时有 {0}% 的几率触发狂怒之律","{0}% chance to Trigger Edict of Fury on Hit"}, + {"击中时触发狂怒之律","Trigger Edict of Fury on Hit"}, + {"击中时有 {0}% 的几率触发狂怒之令","{0}% chance to Trigger Decree of Fury on Hit"}, + {"击中时触发狂怒之令","Trigger Decree of Fury on Hit"}, + {"击中时有 {0}% 的几率触发狂怒之诫","{0}% chance to Trigger Commandment of Fury on Hit"}, + {"击中时触发狂怒之诫","Trigger Commandment of Fury on Hit"}, + {"被击中时有 {0}% 的几率触发怨恨之誓","{0}% chance to Trigger Word of Spite when Hit"}, + {"被击中时触发怨恨之誓","Trigger Word of Spite when Hit"}, + {"被击中时有 {0}% 的几率触发怨恨之律","{0}% chance to Trigger Edict of Spite when Hit"}, + {"被击中时触发怨恨之律","Trigger Edict of Spite when Hit"}, + {"被击中时有 {0}% 的几率触发怨恨之令","{0}% chance to Trigger Decree of Spite when Hit"}, + {"被击中时触发怨恨之令","Trigger Decree of Spite when Hit"}, + {"被击中时有 {0}% 的几率触发怨恨之诫","{0}% chance to Trigger Commandment of Spite when Hit"}, + {"被击中时触发怨恨之诫","Trigger Commandment of Spite when Hit"}, + {"近期内若有能量护盾开始回复,则攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if EnergynShield Recharge has started Recently"}, + {"近期内若有能量护盾开始回复,则攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed if EnergynShield Recharge has started Recently"}, + {"对没有受到元素异常状态的敌人的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Enemies that are affectednby no Elemental Ailments"}, + {"对没有受到元素异常状态的敌人的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Enemies that are affectednby no Elemental Ailments"}, + {"若你近期内有施放法术,则法术伤害提高 {0}%","{0}% increased Spell Damage if you've Cast a Spell Recently"}, + {"若你近期内有施放法术,则法术伤害降低 {0}%","{0}% reduced Spell Damage if you've Cast a Spell Recently"}, + {"若你近期内有施放法术,则攻击伤害提高 {0}%","{0}% increased Attack Damage if you've Cast a Spell Recently"}, + {"若你近期内有施放法术,则攻击伤害降低 {0}%","{0}% reduced Attack Damage if you've Cast a Spell Recently"}, + {"若你近期内有进行攻击,则攻击速度提高 {0}%","{0}% increased Attack Speed if you've Attacked Recently"}, + {"若你近期内有进行攻击,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you've Attacked Recently"}, + {"若你近期内有进行攻击,则施法速度提高 {0}%","{0}% increased Cast Speed if you've Attacked Recently"}, + {"若你近期内有进行攻击,则施法速度降低 {0}%","{0}% reduced Cast Speed if you've Attacked Recently"}, + {"击中时有 {0}% 的几率触发烈火之誓","{0}% chance to Trigger Word of Flames on Hit"}, + {"击中时触发烈火之誓","Trigger Word of Flames on Hit"}, + {"击中时有 {0}% 的几率触发烈火之律","{0}% chance to Trigger Edict of Flames on Hit"}, + {"击中时触发烈火之律","Trigger Edict of Flames on Hit"}, + {"击中时有 {0}% 的几率触发烈火之令","{0}% chance to Trigger Decree of Flames on Hit"}, + {"击中时触发烈火之令","Trigger Decree of Flames on Hit"}, + {"击中时有 {0}% 的几率触发烈火之诫","{0}% chance to Trigger Commandment of Flames on Hit"}, + {"击中时触发烈火之诫","Trigger Commandment of Flames on Hit"}, + {"击败敌人时有 {0}% 的几率触发寒冰之誓","{0}% chance to Trigger Word of Frost on Kill"}, + {"击败敌人时触发寒冰之誓","Trigger Word of Frost on Kill"}, + {"击败敌人时有 {0}% 的几率触发寒冰之律","{0}% chance to Trigger Edict of Frost on Kill"}, + {"击败敌人时触发寒冰之律","Trigger Edict of Frost on Kill"}, + {"击败敌人时有 {0}% 的几率触发寒冰之令","{0}% chance to Trigger Decree of Frost on Kill"}, + {"击败敌人时触发寒冰之令","Trigger Decree of Frost on Kill"}, + {"击败敌人时有 {0}% 的几率触发寒冰之诫","{0}% chance to Trigger Commandment of Frost on Kill"}, + {"击败敌人时触发寒冰之诫","Trigger Commandment of Frost on Kill"}, + {"击败敌人时有 {0}% 的几率触发雷电之誓","{0}% chance to Trigger Word of Thunder on Kill"}, + {"击败敌人时触发雷电之誓","Trigger Word of Thunder on Kill"}, + {"击败敌人时有 {0}% 的几率触发雷电之律","{0}% chance to Trigger Edict of Thunder on Kill"}, + {"击败敌人时触发雷电之律","Trigger Edict of Thunder on Kill"}, + {"击败敌人时有 {0}% 的几率触发雷电之令","{0}% chance to Trigger Decree of Thunder on Kill"}, + {"击败敌人时触发雷电之令","Trigger Decree of Thunder on Kill"}, + {"击败敌人时有 {0}% 的几率触发雷电之诫","{0}% chance to Trigger Commandment of Thunder on Kill"}, + {"击败敌人时触发雷电之诫","Trigger Commandment of Thunder on Kill"}, + {"投掷地雷时有 {0}% 的几率投掷 1 个额外地雷","{0}% chance when throwing Mines to throw up to 1 additional Mine"}, + {"额外投掷一个地雷","Throw an additional Mine"}, + {"额外投掷 {0} 个地雷","Throw {0} additional Mines"}, + {"有 {0}% 的几率获得等同 100% 元素伤害的混沌伤害","{0}% chance for 100% of Elemental Damage to be gained as Extra Chaos Damage"}, + {"若你近期内没有打出过暴击,则暴击率提高 {0}%","{0}% increased Critical Hit Chance if you haven't Crit Recently"}, + {"若你近期内没有打出过暴击,则暴击率降低 {0}%","{0}% reduced Critical Hit Chance if you haven't Crit Recently"}, + {"在奉献地面上时,伤害提高 {0}%","{0}% increased Damage while on Consecrated Ground"}, + {"在奉献地面上时,伤害降低 {0}%","{0}% reduced Damage while on Consecrated Ground"}, + {"被击中时有 {0}% 的几率制造奉献地面,持续 8 秒","{0}% chance to create Consecrated Ground when Hit, lasting 8 seconds"}, + {"被击中时制造奉献地面,持续 8 秒","Create Consecrated Ground when Hit, lasting 8 seconds"}, + {"在奉献地面上时,技能魔力消耗提高 {0}%","{0}% increased Mana Cost of Skills while on Consecrated Ground"}, + {"在奉献地面上时,技能魔力消耗降低 {0}%","{0}% reduced Mana Cost of Skills while on Consecrated Ground"}, + {"在奉献地面上时有 {0}% 几率避免元素异常状态","{0}% chance to Avoid Elemental Ailments while on Consecrated Ground"}, + {"对元素异常状态的敌人的暴击伤害加成 {0}%","{0}% to Critical Damage Bonus against Enemies that are affectednby Elemental Ailments"}, + {"非暴击伤害穿透敌人 {0}% 的元素抗性","Non-Critical Hits Penetrate {0}% of Enemy Elemental Resistances"}, + {"攻击伤害穿透敌人 {0}% 的元素抗性","Attack Damage Penetrates {0}% of Enemy Elemental Resistances"}, + {"伤害穿透敌人 {0}% 的元素抗性","Damage Penetrates {0}% of Enemy Elemental Resistances"}, + {"攻击伤害穿透敌人 {0}% 的火焰抗性","Attack Damage Penetrates {0}% of Enemy Fire Resistance"}, + {"攻击伤害穿透敌人 {0}% 的冰霜抗性","Attack Damage Penetrates {0}% of Enemy Cold Resistance"}, + {"攻击伤害穿透敌人 {0}% 的闪电抗性","Attack Damage Penetrates {0}% of Enemy Lightning Resistance"}, + {"攻击伤害穿透敌人 {0}% 的混沌抗性","Attack Damage Penetrates {0}% of Enemy Chaos Resistance"}, + {"晕眩持续时间有 {0}% 的几率翻倍","{0}% chance to double Stun Duration"}, + {"大地震击的冲击波造成的伤害总增 {0}%","Shockwaves deal {0}% more Damage"}, + {"大地震击的冲击波造成的伤害总降 {0}%","Shockwaves deal {0}% less Damage"}, + {"你技能的非诅咒类光环强度提高 {0}%","{0}% increased Magnitudes of Non-Curse Auras from your Skills"}, + {"你技能的非诅咒类光环强度降低 {0}%","{0}% reduced Magnitudes of Non-Curse Auras from your Skills"}, + {"空手攻击时对流血敌人的伤害提高 {0}%","{0}% increased Damage with Unarmed Attacks against Bleeding Enemies"}, + {"空手攻击时对流血敌人的伤害降低{0}%","{0}% reduced Damage with Unarmed Attacks against Bleeding Enemies"}, + {"你的技能光环对你的效果提高 {0}%","Auras from your Skills have {0}% increased effect on you"}, + {"你的技能光环对你的效果降低 {0}%","Auras from your Skills have {0}% reduced effect on you"}, + {"每击中一名流血的敌人获得{0}点生命","Gain {0} Life per Bleeding Enemy Hit"}, + {"每击中一名流血的敌人损失{0}点生命","Lose {0} Life per Bleeding Enemy Hit"}, + {"徒手近战攻击暴击率 {0}%","{0}% to Unarmed Melee Attack Critical Hit Chance"}, + {"调整爪类伤害的词缀也作用于近战技能的攻击伤害","Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills"}, + {"调整爪类攻击速度的词缀也作用于近战技能的徒手攻击速度","Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills"}, + {"调整爪类暴击率的词缀也作用于近战技能的徒手暴击率","Modifiers to Claw Critical Hit Chance also apply to Unarmed Critical Hit Chance with Melee Skills"}, + {"徒手攻击时伤害提高 {0}%","{0}% increased Damage with Unarmed Attacks"}, + {"徒手攻击时伤害降低 {0}%","{0}% reduced Damage with Unarmed Attacks"}, + {"被击碎的敌人的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Shattered Enemies"}, + {"被击碎的敌人的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Shattered Enemies"}, + {"在任意药剂生效期间,能量护盾充能时间提前 % {0}%","{0}% faster start of Energy Shield Recharge during any Flask Effect"}, + {"在任意药剂生效期间,能量护盾充能时间延后 {0}%","{0}% slower start of Energy Shield Recharge during any Flask Effect"}, + {"能量护盾充能率在任意药剂生效期间提高 {0}%","{0}% increased Energy Shield Recharge Rate during any Flask Effect"}, + {"能量护盾充能率在任意药剂生效期间降低 {0}%","{0}% reduced Energy Shield Recharge Rate during any Flask Effect"}, + {"箭矢分叉","Arrows Fork"}, + {"投射物会分叉","Projectiles Fork"}, + {"鱼咬的灵敏度提高 {0}%","{0}% increased Fish Bite Sensitivity"}, + {"每有 1% 攻击格挡率,冰霜伤害提高 {0}%","{0}% increased Cold Damage per 1% Chance to Block Attack Damage"}, + {"每有 1% 攻击格挡率,冰霜伤害降低 {0}%","{0}% reduced Cold Damage per 1% Chance to Block Attack Damage"}, + {"被冰冻或冰缓时护甲提高 {0}%","{0}% increased Armour while Chilled or Frozen"}, + {"被冰冻或冰缓时护甲降低 {0}%","{0}% reduced Armour while Chilled or Frozen"}, + {"武器造成的伤害穿透 {0}% 冰霜抗性","Damage with Weapons Penetrates {0}% Cold Resistance"}, + {"武器造成的伤害穿透 {0}% 火焰抗性","Damage with Weapons Penetrates {0}% Fire Resistance"}, + {"武器造成的伤害穿透 {0}% 闪电抗性","Damage with Weapons Penetrates {0}% Lightning Resistance"}, + {"武器造成的伤害穿透 {0}% 混沌抗性","Damage with Weapons Penetrates {0}% Chaos Resistance"}, + {"元素伤害总增 {0}%","{0}% more Elemental Damage"}, + {"元素伤害总降 {0}%","{0}% less Elemental Damage"}, + {"怪物掉落物品的等级提高 {0}","Monsters drop items {0} Level higher"}, + {"此地图的物品数量加成同时作用于物品稀有度上","This Map's Modifiers to Quantity of Items found also apply to Rarity"}, + {"猛攻","Onslaught"}, + {"武器造成的伤害穿透 {0}% 元素抗性","Damage with Weapons Penetrates {0}% Elemental Resistances"}, + {"有 {0}% 的几率在敌人触发你的陷阱时获得一个狂怒球","{0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"}, + {"在敌人触发你的陷阱时获得一个狂怒球","Gain a Frenzy Charge when your Trap is triggered by an Enemy"}, + {"有 {0}% 的几率在敌人触发你的陷阱时获得一个耐力球","{0}% chance to gain an Endurance Charge when your Trap is triggered by an Enemy"}, + {"在敌人触发你的陷阱时获得一个耐力球","Gain a Endurance Charge when your Trap is triggered by an Enemy"}, + {"击中时有 {0}% 的几率获得 1 个暴击球","{0}% chance to add a Power Charge on Hit"}, + {"暴击球达到上限时,失去所有的暴击球","Lose all Power Charges on reaching maximum Power Charges"}, + {"暴击球达到上限时,你被感电","Shocks you when you reach maximum Power Charges"}, + {"暴击球达到上限时,获得 1 个狂怒球","Gain a Frenzy Charge on reaching Maximum Power Charges"}, + {"石化","Petrified"}, + {"获得暴击球时有 {0}% 的几率获得 1 个耐力球","{0}% chance to gain an Endurance Charge when you gain a Power Charge"}, + {"近期你或你的图腾若有击败过敌人,则每击败 1 个,伤害提高 {0}%","{0}% increased Damage per Enemy Killed by you or your Totems Recently"}, + {"近期你或你的图腾若有击败过敌人,则每击败 1 个,伤害降低 {0}%","{0}% reduced Damage per Enemy Killed by you or your Totems Recently"}, + {"当你有图腾存在时,攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed while you have a Totem"}, + {"当你有图腾存在时,攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed while you have a Totem"}, + {"过去 8 秒内若你或你的图腾有击败敌人,则 {0} 召唤图腾数量上限","{0} to maximum number of Summoned Totems if you or your Totems have Killed in the past 8 seconds"}, + {"怪物受到的暴击伤害降低 {0}%","Monsters take {0}% reduced Extra Damage from Critical Hits"}, + {"怪物受到的暴击伤害提高 {0}%","Monsters take {0}% increased Extra Damage from Critical Hits"}, + {"击败敌人时有 {0}% 的几率获得一个暴击球、狂怒球或耐力球","{0}% chance to gain a Power, Frenzy, or Endurance Charge on kill"}, + {"击败敌人时获得一个暴击球、狂怒球或耐力球","Gain a Power, Frenzy, or Endurance Charge on kill"}, + {"免疫中毒","Immune to Poison"}, + {"近期内,每个击中你的元素可使你的该元素伤害提高 {0}%","For each Element you've been hit by Damage of Recently, {0}% increased Damage of that Element"}, + {"近期内,可使你的该元素伤害降低 {0}%","For each Element you've been hit by Damage of Recently, {0}% reduced Damage of that Element"}, + {"近期内,每个击中你的元素可使你所承受的该元素伤害提高 {0}%","For each Element you've been hit by Damage of Recently, {0}% increased Damage taken of that Element"}, + {"近期内,每个击中你的元素可使你所承受的该元素伤害降低 {0}%","For each Element you've been hit by Damage of Recently, {0}% reduced Damage taken of that Element"}, + {"每 10 秒获得 {0}% 的元素伤害增益,持续 4 秒","Every 10 seconds, gain {0}% increased Elemental Damage for 4 seconds"}, + {"每 10 秒获得 {0}% 的元素伤害降低,持续 4 秒","Every 10 seconds, gain {0}% reduced Elemental Damage for 4 seconds"}, + {"若你 10 秒内使用过火焰技能,你的伤害穿透 {0}% 冰霜抗性","Damage Penetrates {0}% Cold Resistance if you'venused a Fire Skill in the past 10 seconds"}, + {"若你 10 秒内使用过冰霜技能,你的伤害穿透 {0}% 闪电抗性","Damage Penetrates {0}% Lightning Resistance if you'venused a Cold Skill in the past 10 seconds"}, + {"若你 10 秒内使用过闪电技能,你的伤害穿透 {0}% 火焰抗性","Damage Penetrates {0}% Fire Resistance if you'venused a Lightning Skill in the past 10 seconds"}, + {"使用元素伤害击败敌人时,有 {0}% 的几率召唤 1 个小型魔像","{0}% chance to Summon a Lesser Elemental Golem whennyou Kill an Enemy using Elemental Damage"}, + {"当你击败敌人时,有 {0}% 的几率获得元素汇流 4 秒","{0}% Chance to gain Elemental Conflux for 4 seconds when you Kill an Enemy"}, + {"反击时有 {0}% 的几率击退敌人","{0}% chance to knockback on Counterattack"}, + {"先祖卫士图腾造成的伤害提高 {0}%","Ancestral Protector Totem deals {0}% increased Damage"}, + {"先祖卫士图腾造成的伤害降低 {0}%","Ancestral Protector Totem deals {0}% reduced Damage"}, + {"幻化武器的伤害提高 {0}%","Animated Weapons deal {0}% increased Damage"}, + {"幻化武器的伤害降低 {0}%","Animated Weapons deal {0}% reduced Damage"}, + {"燃烧箭矢的伤害提高 {0}%","{0}% increased Burning Arrow Damage"}, + {"燃烧箭矢的伤害降低 {0}%","{0}% reduced Burning Arrow Damage"}, + {"劈砍的伤害提高 {0}%","{0}% increased Cleave Damage"}, + {"劈砍的伤害降低 {0}%","{0}% reduced Cleave Damage"}, + {"双重打击的伤害提高 {0}%","{0}% increased Double Strike Damage"}, + {"双重打击的伤害降低 {0}%","{0}% reduced Double Strike Damage"}, + {"双持打击的伤害提高 {0}%","{0}% increased Dual Strike Damage"}, + {"双持打击的伤害降低 {0}%","{0}% reduced Dual Strike Damage"}, + {"火焰陷阱的伤害提高 {0}%","{0}% increased Fire Trap Damage"}, + {"火焰陷阱的伤害降低 {0}%","{0}% reduced Fire Trap Damage"}, + {"火球的伤害提高 {0}%","{0}% increased Fireball Damage"}, + {"火球的伤害降低 {0}%","{0}% reduced Fireball Damage"}, + {"冰霜脉冲的伤害提高 {0}%","{0}% increased Freezing Pulse Damage"}, + {"冰霜脉冲的伤害降低 {0}%","{0}% reduced Freezing Pulse Damage"}, + {"冰霜之锤的伤害提高 {0}%","{0}% increased Glacial Hammer Damage"}, + {"冰霜之锤的伤害降低 {0}%","{0}% reduced Glacial Hammer Damage"}, + {"裂地之击的伤害提高 {0}%","{0}% increased Ground Slam Damage"}, + {"裂地之击的伤害降低 {0}%","{0}% reduced Ground Slam Damage"}, + {"重击的伤害提高 {0}%","{0}% increased Heavy Strike Damage"}, + {"重击的伤害降低 {0}%","{0}% reduced Heavy Strike Damage"}, + {"炼狱之击的伤害提高 {0}%","{0}% increased Infernal Blow Damage"}, + {"炼狱之击的伤害降低 {0}%","{0}% reduced Infernal Blow Damage"}, + {"闪电打击的伤害提高 {0}%","{0}% increased Lightning Strike Damage"}, + {"闪电打击的伤害降低 {0}%","{0}% reduced Lightning Strike Damage"}, + {"电能释放的伤害提高 {0}%","{0}% increased Lightning Tendrils Damage"}, + {"电能释放的伤害降低 {0}%","{0}% reduced Lightning Tendrils Damage"}, + {"熔岩奔涌伤害提高 {0}%","{0}% increased Rolling Magma Damage"}, + {"熔岩奔涌伤害降低 {0}%","{0}% reduced Rolling Magma Damage"}, + {"熔岩之击的伤害提高 {0}%","{0}% increased Molten Strike Damage"}, + {"熔岩之击的伤害降低 {0}%","{0}% reduced Molten Strike Damage"}, + {"魔卫复苏伤害提高 {0}%","Raised Zombies deal {0}% increased Damage"}, + {"魔卫复苏伤害降低 {0}%","Raised Zombies deal {0}% reduced Damage"}, + {"冲击波的伤害提高 {0}%","{0}% increased Reave Damage"}, + {"冲击波的伤害降低 {0}%","{0}% reduced Reave Damage"}, + {"电球的伤害提高 {0}%","{0}% increased Spark Damage"}, + {"电球的伤害降低 {0}%","{0}% reduced Spark Damage"}, + {"灵体投掷的伤害提高 {0}%","{0}% increased Spectral Throw Damage"}, + {"灵体投掷的伤害降低 {0}%","{0}% reduced Spectral Throw Damage"}, + {"分裂箭矢的伤害提高 {0}%","{0}% increased Split Arrow Damage"}, + {"分裂箭矢的伤害降低 {0}%","{0}% reduced Split Arrow Damage"}, + {"虚空匕首的伤害提高 {0}%","{0}% increased Ethereal Knives Damage"}, + {"虚空匕首的伤害降低 {0}%","{0}% reduced Ethereal Knives Damage"}, + {"冰霜射击的伤害提高 {0}%","{0}% increased Ice Shot Damage"}, + {"冰霜射击的伤害降低 {0}%","{0}% reduced Ice Shot Damage"}, + {"箭雨的伤害提高 {0}%","{0}% increased Rain of Arrows Damage"}, + {"箭雨的伤害降低 {0}%","{0}% reduced Rain of Arrows Damage"}, + {"召唤愤怒狂灵的伤害提高 {0}%","Summoned Raging Spirits deal {0}% increased Damage"}, + {"召唤愤怒狂灵的伤害降低 {0}%","Summoned Raging Spirits deal {0}% reduced Damage"}, + {"毒蛇打击的伤害提高 {0}%","{0}% increased Viper Strike Damage"}, + {"毒蛇打击的伤害降低 {0}%","{0}% reduced Viper Strike Damage"}, + {"闪现打击的伤害提高 {0}%","{0}% increased Flicker Strike Damage"}, + {"闪现打击的伤害降低 {0}%","{0}% reduced Flicker Strike Damage"}, + {"跃击的伤害提高 {0}%","{0}% increased Leap Slam Damage"}, + {"跃击的伤害降低 {0}%","{0}% reduced Leap Slam Damage"}, + {"闪电箭矢的伤害提高 {0}%","{0}% increased Lightning Arrow Damage"}, + {"闪电箭矢的伤害降低 {0}%","{0}% reduced Lightning Arrow Damage"}, + {"闪电传送的伤害提高 {0}%","{0}% increased Lightning Warp Damage"}, + {"闪电传送的伤害降低 {0}%","{0}% reduced Lightning Warp Damage"}, + {"放血的伤害提高 {0}%","{0}% increased Puncture Damage"}, + {"放血的伤害降低 {0}%","{0}% reduced Puncture Damage"}, + {"重盾冲锋的伤害提高 {0}%","{0}% increased Shield Charge Damage"}, + {"重盾冲锋的伤害降低 {0}%","{0}% reduced Shield Charge Damage"}, + {"魔侍造成的伤害提高 {0}%","Skeletons deal {0}% increased Damage"}, + {"魔侍造成的伤害降低 {0}%","Skeletons deal {0}% reduced Damage"}, + {"电弧的伤害提高 {0}%","{0}% increased Arc Damage"}, + {"电弧的伤害降低 {0}%","{0}% reduced Arc Damage"}, + {"弹幕的伤害提高 {0}%","{0}% increased Barrage Damage"}, + {"弹幕的伤害降低 {0}%","{0}% reduced Barrage Damage"}, + {"火焰新星的地雷伤害提高 {0}%","{0}% increased Fire Nova Mine Damage"}, + {"火焰新星的伤害降低 {0}%","{0}% reduced Fire Nova Mine Damage"}, + {"烈炎风暴的伤害提高 {0}%","{0}% increased Firestorm Damage"}, + {"烈炎风暴的伤害降低 {0}%","{0}% reduced Firestorm Damage"}, + {"怒焰奔腾的伤害提高 {0}%","{0}% increased Flame Surge Damage"}, + {"怒焰奔腾的伤害降低 {0}%","{0}% reduced Flame Surge Damage"}, + {"冰霜新星的伤害提高 {0}%","{0}% increased Ice Nova Damage"}, + {"冰霜新星的伤害降低 {0}%","{0}% reduced Ice Nova Damage"}, + {"冰矛的伤害提高 {0}%","{0}% increased Ice Spear Damage"}, + {"冰矛的伤害降低 {0}%","{0}% reduced Ice Spear Damage"}, + {"烧毁的伤害提高 {0}%","{0}% increased Incinerate Damage"}, + {"烧毁的伤害降低 {0}%","{0}% reduced Incinerate Damage"}, + {"力量抽取的伤害提高 {0}%","{0}% increased Power Siphon Damage"}, + {"力量抽取的伤害降低 {0}%","{0}% reduced Power Siphon Damage"}, + {"灼热连接的伤害提高 {0}%","{0}% increased Searing Bond Damage"}, + {"灼热连接的伤害降低 {0}%","{0}% reduced Searing Bond Damage"}, + {"充能打击的伤害提高 {0}%","{0}% increased Static Strike Damage"}, + {"充能打击的伤害降低 {0}%","{0}% reduced Static Strike Damage"}, + {"风暴呼唤的伤害提高 {0}%","{0}% increased Storm Call Damage"}, + {"风暴呼唤的伤害降低 {0}%","{0}% reduced Storm Call Damage"}, + {"横扫的伤害提高 {0}%","{0}% increased Sweep Damage"}, + {"横扫的伤害降低 {0}%","{0}% reduced Sweep Damage"}, + {"狂怒的伤害提高 {0}%","{0}% increased Frenzy Damage"}, + {"狂怒的伤害降低 {0}%","{0}% reduced Frenzy Damage"}, + {"正义之火的伤害提高 {0}%","{0}% increased Righteous Fire Damage"}, + {"正义之火的伤害降低 {0}%","{0}% reduced Righteous Fire Damage"}, + {"元素打击的伤害提高 {0}%","Elemental Hit deals {0}% increased Damage"}, + {"元素打击的伤害降低 {0}%","Elemental Hit deals {0}% reduced Damage"}, + {"旋风斩的伤害提高 {0}%","{0}% increased Cyclone Damage"}, + {"旋风斩的伤害降低 {0}%","{0}% reduced Cyclone Damage"}, + {"龙卷射击的伤害提高 {0}%","{0}% increased Tornado Shot Damage"}, + {"龙卷射击的伤害降低 {0}%","{0}% reduced Tornado Shot Damage"}, + {"电光寒霜的伤害提高 {0}%","{0}% increased Creeping Frost Damage"}, + {"电光寒霜的伤害降低 {0}%","{0}% reduced Creeping Frost Damage"}, + {"爆炸箭矢的伤害提高 {0}%","Explosive Arrow deals {0}% increased Damage"}, + {"爆炸箭矢的伤害降低 {0}%","Explosive Arrow deals {0}% reduced Damage"}, + {"烈焰爆破的伤害提高 {0}%","{0}% increased Flameblast Damage"}, + {"烈焰爆破的伤害降低 {0}%","{0}% reduced Flameblast Damage"}, + {"冰川之刺的伤害提高 {0}%","{0}% increased Glacial Cascade Damage"}, + {"冰川之刺的伤害降低 {0}%","{0}% reduced Glacial Cascade Damage"}, + {"寒冰冲击的伤害提高 {0}%","{0}% increased Ice Crash Damage"}, + {"寒冰冲击的伤害降低 {0}%","{0}% reduced Ice Crash Damage"}, + {"力量爆破的伤害提高 {0}%","{0}% increased Kinetic Blast Damage"}, + {"力量爆破的伤害降低 {0}%","{0}% reduced Kinetic Blast Damage"}, + {"闪电新星的伤害提高 {0}%","{0}% increased Shock Nova Damage"}, + {"闪电新星的伤害降低 {0}%","{0}% reduced Shock Nova Damage"}, + {"震波图腾的伤害提高 {0}%","{0}% increased Shockwave Totem Damage"}, + {"震波图腾的伤害降低 {0}%","{0}% reduced Shockwave Totem Damage"}, + {"野性打击的伤害提高 {0}%","{0}% increased Wild Strike Damage"}, + {"野性打击的伤害降低 {0}%","{0}% reduced Wild Strike Damage"}, + {"爆灵术的伤害提高 {0}%","{0}% increased Detonate Dead Damage"}, + {"爆灵术的伤害降低 {0}%","{0}% reduced Detonate Dead Damage"}, + {"腐蚀箭矢的伤害提高 {0}%","{0}% increased Caustic Arrow Damage"}, + {"腐蚀箭矢的伤害降低 {0}%","{0}% reduced Caustic Arrow Damage"}, + {"腐蚀箭矢击中后有 {0}% 的几率造成死亡凋零,持续 {1} 秒","Caustic Arrow has {0}% chance to inflict Withered on Hit for {1} second base Duration"}, + {"腐蚀箭矢击中后造成死亡凋零,持续 {1} 秒","Caustic Arrow inflicts Withered on Hit for {1} second base Duration"}, + {"召唤魔像的数量上限 {0}","{0} to maximum number of Summoned Golems"}, + {"你无法拥有非魔像类召唤生物","You cannot have non-Golem Minions"}, + {"魔像体型提高 {0}%","{0}% increased Golem Size"}, + {"魔像体型降低 {0}%","{0}% reduced Golem Size"}, + {"巨石魔像的伤害提高 {0}%","Stone Golems deal {0}% increased Damage"}, + {"巨石魔像的伤害降低 {0}%","Stone Golems deal {0}% reduced Damage"}, + {"烈焰魔像的伤害提高 {0}%","Flame Golems have {0}% increased Damage"}, + {"烈焰魔像的伤害降低 {0}%","Flame Golems have {0}% reduced Damage"}, + {"寒冰魔像的伤害提高 {0}%","Ice Golems deal {0}% increased Damage"}, + {"寒冰魔像的伤害降低 {0}%","Ice Golems deal {0}% reduced Damage"}, + {"闪电魔像的伤害提高 {0}%","Lightning Golems deal {0}% increased Damage"}, + {"闪电魔像的伤害降低 {0}%","Lightning Golems deal {0}% reduced Damage"}, + {"混沌魔像的伤害提高 {0}%","Chaos Golems deal {0}% increased Damage"}, + {"混沌魔像的伤害降低 {0}%","Chaos Golems deal {0}% reduced Damage"}, + {"在召唤魔像后的 8 秒内伤害提高 {0}%","{0}% increased Damage if you Summoned a Golem in the past 8 seconds"}, + {"在召唤魔像后的 8 秒内伤害降低 {0}%","{0}% reduced Damage if you Summoned a Golem in the past 8 seconds"}, + {"魔像在召唤后的 8 秒内伤害提高 {0}%","Golems Summoned in the past 8 seconds deal {0}% increased Damage"}, + {"魔像在召唤后的 8 秒内伤害降低 {0}%","Golems Summoned in the past 8 seconds deal {0}% reduced Damage"}, + {"魔像的伤害总增 {0}%","Golems Deal {0}% more Damage"}, + {"魔像的伤害总降 {0}%","Golems Deal {0}% less Damage"}, + {"召唤统御哨兵的效果区域提高 {0}%","Summoned Sentinels of Dominance deal {0}% increased Damage"}, + {"召唤统御哨兵的效果区域降低 {0}%","Summoned Sentinels of Dominance deal {0}% reduced Damage"}, + {"霸气之击的伤害提高 {0}%","{0}% increased Dominating Blow Damage"}, + {"霸气之击的伤害降低 {0}%","{0}% reduced Dominating Blow Damage"}, + {"霜暴的伤害提高 {0}%","{0}% increased Cold Snap Damage"}, + {"霜暴的伤害降低 {0}%","{0}% reduced Cold Snap Damage"}, + {"圣焰图腾的伤害提高 {0}%","Holy Flame Totem deals {0}% increased Damage"}, + {"圣焰图腾的伤害降低 {0}%","Holy Flame Totem deals {0}% reduced Damage"}, + {"幻化守卫造成的伤害提高 {0}%","Animated Guardians deal {0}% increased Damage"}, + {"幻化守卫造成的伤害降低 {0}%","Animated Guardians deal {0}% reduced Damage"}, + {"捕熊陷阱的伤害提高 {0}%","{0}% increased Bear Trap Damage"}, + {"捕熊陷阱的伤害降低 {0}%","{0}% reduced Bear Trap Damage"}, + {"冰墙的伤害提高 {0}%","{0}% increased Frost Wall Damage"}, + {"冰墙的伤害降低 {0}%","{0}% reduced Frost Wall Damage"}, + {"熔岩护盾的伤害提高 {0}%","{0}% increased Molten Shell Damage"}, + {"熔岩护盾的伤害降低 {0}%","{0}% reduced Molten Shell Damage"}, + {"清算的伤害提高 {0}%","{0}% increased Reckoning Damage"}, + {"清算的伤害降低 {0}%","{0}% reduced Reckoning Damage"}, + {"戒备打击的伤害提高 {0}%","{0}% increased Vigilant Strike Damage"}, + {"戒备打击的伤害降低 {0}%","{0}% reduced Vigilant Strike Damage"}, + {"回旋之刃的伤害提高 {0}%","{0}% increased Whirling Blades Damage"}, + {"回旋之刃的伤害降低 {0}%","{0}% reduced Whirling Blades Damage"}, + {"烈焰冲刺的伤害提高 {0}%","{0}% increased Flame Dash Damage"}, + {"烈焰冲刺的伤害降低 {0}%","{0}% reduced Flame Dash Damage"}, + {"冰冻地雷的伤害提高 {0}%","{0}% increased Freeze Mine Damage"}, + {"冰冻地雷的伤害降低 {0}%","{0}% reduced Freeze Mine Damage"}, + {"灰烬之捷的伤害提高 {0}%","{0}% increased Herald of Ash Damage"}, + {"灰烬之捷的伤害降低 {0}%","{0}% reduced Herald of Ash Damage"}, + {"寒冰之捷的伤害提高 {0}%","{0}% increased Herald of Ice Damage"}, + {"寒冰之捷的伤害降低 {0}%","{0}% reduced Herald of Ice Damage"}, + {"闪电之捷的伤害提高 {0}%","{0}% increased Herald of Thunder Damage"}, + {"闪电之捷的伤害降低 {0}%","{0}% reduced Herald of Thunder Damage"}, + {"暴风之盾的伤害提高 {0}%","{0}% increased Tempest Shield Damage"}, + {"暴风之盾的伤害降低 {0}%","{0}% reduced Tempest Shield Damage"}, + {"亵渎的伤害提高 {0}%","{0}% increased Desecrate Damage"}, + {"亵渎的伤害降低 {0}%","{0}% reduced Desecrate Damage"}, + {"闪现射击和其召唤生物的伤害提高 {0}%","Blink Arrow and Blink Arrow Clones have {0}% increased Damage"}, + {"闪现射击和其召唤生物的伤害降低 {0}%","Blink Arrow and Blink Arrow Clones have {0}% reduced Damage"}, + {"魅影射击和其召唤生物的伤害提高 {0}%","Mirror Arrow and Mirror Arrow Clones deal {0}% increased Damage"}, + {"魅影射击和其召唤生物的伤害降低 {0}%","Mirror Arrow and Mirror Arrow Clones deal {0}% reduced Damage"}, + {"击刃的伤害提高 {0}%","{0}% increased Riposte Damage"}, + {"击刃的伤害降低 {0}%","{0}% reduced Riposte Damage"}, + {"复仇的伤害提高 {0}%","{0}% increased Vengeance Damage"}, + {"复仇的伤害降低 {0}%","{0}% reduced Vengeance Damage"}, + {"被你迷魅的敌人的伤害提高 {0}%","Converted Enemies have {0}% increased Damage"}, + {"被你迷魅的敌人的伤害降低 {0}%","Converted Enemies have {0}% reduced Damage"}, + {"炽焰战吼的伤害提高 {0}%","{0}% increased Infernal Cry Damage"}, + {"炽焰战吼的伤害降低 {0}%","{0}% reduced Infernal Cry Damage"}, + {"电光箭的伤害提高 {0}%","{0}% increased Galvanic Arrow Damage"}, + {"电光箭的伤害降低 {0}%","{0}% reduced Galvanic Arrow Damage"}, + {"爆裂箭雨的伤害提高 {0}%","Blast Rain deals {0}% increased Damage"}, + {"爆裂箭雨的伤害降低 {0}%","Blast Rain deals {0}% reduced Damage"}, + {"精华吸取的伤害提高 {0}%","{0}% increased Essence Drain Damage"}, + {"精华吸取的伤害降低 {0}%","{0}% reduced Essence Drain Damage"}, + {"瘟疫的伤害提高 {0}%","{0}% increased Contagion Damage"}, + {"瘟疫的伤害降低 {0}%","{0}% reduced Contagion Damage"}, + {"飞刃风暴的法术伤害提高 {0}%","{0}% increased Blade Vortex Spell Damage"}, + {"飞刃风暴的法术伤害降低 {0}%","{0}% reduced Blade Vortex Spell Damage"}, + {"虚空刀雨的伤害提高 {0}%","{0}% increased Bladefall Damage"}, + {"虚空刀雨的伤害降低 {0}%","{0}% reduced Bladefall Damage"}, + {"冰冻陷阱的伤害提高 {0}%","{0}% increased Ice Trap Damage"}, + {"冰冻陷阱的伤害降低 {0}%","{0}% reduced Ice Trap Damage"}, + {"蓄力疾风闪的伤害提高 {0}%","{0}% increased Charged Dash Damage"}, + {"蓄力疾风闪的伤害降低 {0}%","{0}% reduced Charged Dash Damage"}, + {"震地的伤害提高 {0}%","{0}% increased Earthquake Damage"}, + {"震地的伤害降低 {0}%","{0}% reduced Earthquake Damage"}, + {"暗夜契约的伤害提高 {0}%","{0}% increased Dark Pact Damage"}, + {"暗夜契约的伤害降低 {0}%","{0}% reduced Dark Pact Damage"}, + {"裂风雷球的伤害提高 {0}%","{0}% increased Storm Burst Damage"}, + {"裂风雷球的伤害降低 {0}%","{0}% reduced Storm Burst Damage"}, + {"寒霜爆的伤害提高 {0}%","{0}% increased Frost Bomb Damage"}, + {"寒霜爆的伤害降低 {0}%","{0}% reduced Frost Bomb Damage"}, + {"风暴漩涡的伤害提高 {0}%","Orb of Storms deals {0}% increased Damage"}, + {"风暴漩涡的伤害降低 {0}%","Orb of Storms deasl {0}% reduced Damage"}, + {"攻城炮台的伤害提高 {0}%","Siege Ballista deals {0}% increased Damage"}, + {"攻城炮台的伤害降低 {0}%","Siege Ballista deals {0}% reduced Damage"}, + {"枯萎的伤害提高 {0}%","{0}% increased Blight Damage"}, + {"枯萎的伤害降低 {0}%","{0}% reduced Blight Damage"}, + {"大地震击的伤害提高 {0}%","Sunder has {0}% increased Damage"}, + {"大地震击的伤害降低 {0}%","Sunder has {0}% reduced Damage"}, + {"生命上限在冻结时每秒再生 {0}%","Regenerate {0}% of maximum Life per second while Frozen"}, + {"近期内,你或你的召唤生物每击败一个敌人n则每秒回复你能量护盾上限的 {0}%,每秒最多 10%","Regenerate {0}% of maximum Energy Shield per second for eachnEnemy you or your Minions have Killed Recently, up to 10% per second"}, + {"你有能量护盾时不能被眩晕","Cannot Be Stunned while you have Energy Shield"}, + {"若近期能量护盾开始充能,则充能不会被伤害打断","Energy Shield Recharge is not interrupted by Damage if Recharge began Recently"}, + {"每个召唤的图腾都使伤害总增 {0}%","{0}% more Damage per Summoned Totem"}, + {"每个召唤的图腾都使伤害总降 {0}%","{0}% less Damage per Summoned Totem"}, + {"每个召唤的图腾都使图腾伤害总增 {0}%","{0}% more Totem Damage per Summoned Totem"}, + {"每个召唤的图腾都使图腾伤害总降 {0}%","{0}% less Totem Damage per Summoned Totem"}, + {"你不能获得药剂效果","Flasks do not apply to you"}, + {"你使用的药剂可以用于复苏的魔卫和幽魂","Flasks you Use apply to your Raised Zombies and Spectres"}, + {"你能获得召唤生物的伤害词缀效果","Modifiers to Minion Damage also affect you"}, + {"你能获得召唤生物攻击速度的增强与减弱效果","Increases and Reductions to Minion Attack Speed also affect you"}, + {"你能获得召唤生物的施法速度词缀效果","Modifiers to Minion Cast Speed also affect you"}, + {"你能获得召唤生物的生命再生词缀效果","Modifiers to Minion Life Regeneration also affect you"}, + {"你能获得召唤生物的移动速度词缀效果","Modifiers to Minion Movement Speed also affect you"}, + {"在你击败敌人时,按照敌人身上的每个诅咒,n在接下来 4 秒将 {0}% 的非混沌伤害转化为额外混沌伤害","When you Kill an Enemy, for each Curse on that Enemy, gain {0}%nof Non-Chaos Damage as extra Chaos Damage for 4 seconds"}, + {"受到你诅咒的敌人承受的伤害提高 {0}%","Enemies you Curse take {0}% increased Damage"}, + {"被你诅咒的敌人会遭受恶语术影响","Enemies you Curse have Malediction"}, + {"该武器的攻击对被冰缓的敌人伤害翻倍","Attacks with this Weapon deal Double Damage to Chilled Enemies"}, + {"该武器的攻击穿透 {0}% 的元素抗性","Attacks with this Weapon Penetrate {0}% Elemental Resistances"}, + {"该武器的攻击穿透 {0}% 的火焰抗性","Attacks with this Weapon Penetrate {0}% Fire Resistance"}, + {"该武器的攻击穿透 {0}% 的冰霜抗性","Attacks with this Weapon Penetrate {0}% Cold Resistance"}, + {"该武器的攻击穿透 {0}% 的闪电抗性","Attacks with this Weapon Penetrate {0}% Lightning Resistance"}, + {"伤害在你没有狂怒球时提高 {0}%","{0}% increased Damage while you have no Frenzy Charges"}, + {"伤害在你没有狂怒球时降低 {0}%","{0}% reduced Damage while you have no Frenzy Charges"}, + {"对满血敌人的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Enemies that are on Full Life"}, + {"对满血敌人的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Enemies that are on Full Life"}, + {"召唤生物造成 {0} 到 {1} 点额外物理攻击伤害","Minions deal {0} to {1} additional Attack Physical Damage"}, + {"召唤生物附加 {0} - {1} 基础混沌伤害","Minions deal {0} to {1} additional Chaos Damage"}, + {"召唤生物附加 {0} - {1} 基础冰霜伤害","Minions deal {0} to {1} additional Cold Damage"}, + {"召唤生物附加 {0} - {1} 基础火焰伤害","Minions deal {0} to {1} additional Fire Damage"}, + {"召唤生物造成 {0} 到 {1} 点额外闪电伤害","Minions deal {0} to {1} additional Lightning Damage"}, + {"召唤生物附加 {0} - {1} 基础物理伤害","Minions deal {0} to {1} additional Physical Damage"}, + {"攻击造成相当于物理伤害 {0}% 的额外火焰伤害","Gain {0}% of Physical Damage as Extra Fire Damage with Attacks"}, + {"攻击造成相当于物理伤害 {0}% 的额外冰霜伤害","Gain {0}% of Physical Damage as Extra Cold Damage with Attacks"}, + {"攻击造成相当于物理伤害 {0}% 的额外闪电伤害","Gain {0}% of Physical Damage as Extra Lightning Damage with Attacks"}, + {"每 5 点力量使能量护盾上限提高 {0}","{0} maximum Energy Shield per 5 Strength"}, + {"攻击永远暴击","All Attacks are Critical Hits"}, + {"可视为所有类型的单手近战武器","Counts as all One Handed Melee Weapon Types"}, + {"周围敌人无法获得暴击,狂怒,或耐力球","Nearby Enemies cannot gain Power, Frenzy or Endurance Charges"}, + {"给予你和周围友军等同你 {0}% 生命保留的额外护甲","Grants Armour equal to {0}% of your Reserved Life to you and nearby Allies"}, + {"给予你和周围友军等同你 {0}% 魔力保留的额外能量护盾","Grants maximum Energy Shield equal to {0}% of your Reserved Mana tonyou and nearby Allies"}, + {"每 5 秒就会移除身上诅咒和元素异常状态","Every 5 seconds, remove Curses and Elemental Ailments from you"}, + {"每隔 4 秒便在一秒内再生 {0}% 生命","Every 4 seconds, Regenerate {0}% of maximum Life over one second"}, + {"被击中时对周围敌人造成等同你生命上限 {0}% 的火焰伤害","Deal {0}% of your maximum Life as Fire Damage to nearby Enemies when Hit"}, + {"图腾被击中时对周围敌人反射火焰伤害,等同它们生命上限的 {0}%","Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"}, + {"每个狂怒球可使攻击速度总增 {0}%","{0}% more Attack Speed per Frenzy Charge"}, + {"在你图腾周围,敌人造成的伤害总增 {0}%","Enemies near your Totems deal {0}% more Damage"}, + {"在你图腾周围,敌人造成的伤害总降 {0}%","Enemies near your Totems deal {0}% less Damage"}, + {"在你图腾周围,敌人承受的物理和火焰伤害提高 {0}%","Enemies near your Totems take {0}% increased Physical and Fire Damage"}, + {"在你图腾周围,敌人承受的物理和火焰伤害降低 {0}%","Enemies near your Totems take {0}% reduced Physical and Fire Damage"}, + {"近期内武装的陷阱造成的击中伤害总增 {0}%","Traps deal {0}% more Damage with Hits if they Armed Recently"}, + {"近期内武装的陷阱造成的击中伤害总降 {0}%","Traps deal {0}% less Damage with Hits if they Armed Recently"}, + {"不在近期内武装的陷阱造成的击中伤害总增 {0}%","Traps deal {0}% more Damage with Hits if they were not Armed Recently"}, + {"不在近期内武装的陷阱造成的击中伤害总降 {0}%","Traps deal {0}% less Damage with Hits if they were not Armed Recently"}, + {"该武器的暴击率为 {0}%","This Weapon's Critical Hit Chance is {0}%"}, + {"陷阱和地雷造成 {0} - {1} 额外物理伤害","Traps and Mines deal {0} to {1} additional Physical Damage"}, + {"陷阱有 {0}% 的几率额外触发一次","{0}% Chance for Traps to Trigger an additional time"}, + {"陷阱额外触发一次","Traps Trigger an additional time"}, + {"每 10 点敏捷可使持续物理伤害提高 {0}%","{0}% increased Physical Damage Over Time per 10 Dexterity"}, + {"每 10 点敏捷可使持续物理伤害降低 {0}%","{0}% reduced Physical Damage Over Time per 10 Dexterity"}, + {"每 12 点智慧可使流血持续时间提高 {0}%","{0}% increased Bleeding Duration per 12 Intelligence"}, + {"每 12 点智慧可使流血持续时间降低 {0}%","{0}% reduced Bleeding Duration per 12 Intelligence"}, + {"击中流血敌人时有 {0}% 的几率使敌人逃跑","{0}% Chance to cause Bleeding Enemies to Flee on hit"}, + {"当先祖卫士图腾存在时,攻击速度提高 {0}%","Ancestral Protector Totem grants {0}% increased Attack Speed while Active"}, + {"当先祖卫士图腾存在时,攻击速度降低 {0}%","Ancestral Protector Totem grants {0}% reduced Attack Speed while Active"}, + {"先祖大剑师图腾生效时,给予你等同 {0}% 物理伤害的额外火焰伤害","Ancestral Blademaster Totem grants {0}% of Physical Damage as Extra Fire Damage while Active"}, + {"先祖战士长图腾生效时,你的近战伤害提高 {0}%","Ancestral Warchief Totem grants {0}% increased Melee Damage while Active"}, + {"先祖战士长图腾生效时,你的近战伤害降低 {0}%","Ancestral Warchief Totem grants {0}% reduced Melee Damage while Active"}, + {"过去 10 秒内你若成功格挡,则你和周围友军无法被晕眩","If you've Blocked in the past 10 seconds, younand nearby Allies cannot be Stunned"}, + {"劈砍范围提高 {0}%","{0}% increased Cleave Area of Effect"}, + {"劈砍范围降低 {0}%","{0}% reduced Cleave Area of Effect"}, + {"裂地之击范围提高 {0}%","{0}% increased Ground Slam Area of Effect"}, + {"裂地之击范围降低 {0}%","{0}% reduced Ground Slam Area of Effect"}, + {"炼狱之击范围提高 {0}%","{0}% increased Infernal Blow Area of Effect"}, + {"炼狱之击范围降低 {0}%","{0}% reduced Infernal Blow Area of Effect"}, + {"电能释放范围提高 {0}%","{0}% increased Lightning Tendrils Area of Effect"}, + {"电能释放范围降低 {0}%","{0}% reduced Lightning Tendrils Area of Effect"}, + {"熔岩奔涌效果区域提高 {0}%","{0}% increased Rolling Magma Area of Effect"}, + {"熔岩奔涌效果区域降低 {0}%","{0}% reduced Rolling Magma Area of Effect"}, + {"冲击波范围提高 {0}%","{0}% increased Reave Radius"}, + {"冲击波的范围降低 {0}%","{0}% reduced Reave Radius"}, + {"熔岩之击范围提高 {0}%","{0}% increased Molten Strike Area of Effect"}, + {"熔岩之击范围降低 {0}%","{0}% reduced Molten Strike Area of Effect"}, + {"冰霜射击范围提高 {0}%","{0}% increased Ice Shot Area of Effect"}, + {"冰霜射击范围降低 {0}%","{0}% reduced Ice Shot Area of Effect"}, + {"箭雨范围提高 {0}%","{0}% increased Rain of Arrows Area of Effect"}, + {"箭雨范围降低 {0}%","{0}% reduced Rain of Arrows Area of Effect"}, + {"跃击范围提高 {0}%","{0}% increased Leap Slam Area of Effect"}, + {"跃击范围降低 {0}%","{0}% reduced Leap Slam Area of Effect"}, + {"闪电箭矢范围提高 {0}%","{0}% increased Lightning Arrow Area of Effect"}, + {"闪电箭矢范围降低 {0}%","{0}% reduced Lightning Arrow Area of Effect"}, + {"冰霜新星范围提高 {0}%","{0}% increased Ice Nova Area of Effect"}, + {"冰霜新星范围降低 {0}%","{0}% reduced Ice Nova Area of Effect"}, + {"充能打击范围提高 {0}%","{0}% increased Static Strike Area of Effect"}, + {"充能打击范围降低 {0}%","{0}% reduced Static Strike Area of Effect"}, + {"风暴呼唤范围提高 {0}%","{0}% increased Storm Call Area of Effect"}, + {"风暴呼唤范围降低 {0}%","{0}% reduced Storm Call Area of Effect"}, + {"横扫击中时有 {0}% 的几率获得一个耐力球","Sweep has a {0}% chance to grant an Endurance Charge on Hit"}, + {"横扫击中时获得一个耐力球","Sweep grants an Endurance Charge on Hit"}, + {"横扫范围提高 {0}%","{0}% increased Sweep Area of Effect"}, + {"横扫范围降低 {0}%","{0}% reduced Sweep Area of Effect"}, + {"正义之火范围提高 {0}%","{0}% increased Righteous Fire Area of Effect"}, + {"正义之火范围降低 {0}%","{0}% reduced Righteous Fire Area of Effect"}, + {"电光寒霜的效果区域提高 {0}%","{0}% increased Creeping Frost Area of Effect"}, + {"电光寒霜的效果区域降低 {0}%","{0}% reduced Creeping Frost Area of Effect"}, + {"天雷之珠范围提高 {0}%","{0}% increased Ball Lightning Area of Effect"}, + {"天雷之珠范围降低 {0}%","{0}% reduced Ball Lightning Area of Effect"}, + {"爆炸箭矢的效果区域提高 {0}%","Explosive Arrow has {0}% increased Area of Effect"}, + {"爆炸箭矢的效果区域降低 {0}%","Explosive Arrow has {0}% reduced Area of Effect"}, + {"烈焰爆破范围提高 {0}%","{0}% increased Flameblast Area of Effect"}, + {"烈焰爆破范围降低 {0}%","{0}% reduced Flameblast Area of Effect"}, + {"冰川之刺范围提高 {0}%","{0}% increased Glacial Cascade Area of Effect"}, + {"冰川之刺范围降低 {0}%","{0}% reduced Glacial Cascade Area of Effect"}, + {"野性打击范围提高 {0}%","{0}% increased Wild Strike Area of Effect"}, + {"野性打击范围降低 {0}%","{0}% reduced Wild Strike Area of Effect"}, + {"爆灵术范围提高 {0}%","{0}% increased Detonate Dead Area of Effect"}, + {"爆灵术范围降低 {0}%","{0}% reduced Detonate Dead Area of Effect"}, + {"寒冰冲击范围提高 {0}%","{0}% increased Ice Crash Area of Effect"}, + {"寒冰冲击范围降低 {0}%","{0}% reduced Ice Crash Area of Effect"}, + {"力量爆破范围提高 {0}%","{0}% increased Kinetic Blast Area of Effect"}, + {"力量爆破范围降低 {0}%","{0}% reduced Kinetic Blast Area of Effect"}, + {"腐蚀箭矢范围提高 {0}%","{0}% increased Caustic Arrow Area of Effect"}, + {"腐蚀箭矢范围降低 {0}%","{0}% reduced Caustic Arrow Area of Effect"}, + {"霜暴范围提高 {0}%","{0}% increased Cold Snap Area of Effect"}, + {"霜暴范围降低 {0}%","{0}% reduced Cold Snap Area of Effect"}, + {"诱饵图腾范围提高 {0}%","{0}% increased Decoy Totem Area of Effect"}, + {"诱饵图腾范围降低 {0}%","{0}% reduced Decoy Totem Area of Effect"}, + {"闪电新星范围提高 {0}%","{0}% increased Shock Nova Area of Effect"}, + {"闪电新星范围降低 {0}%","{0}% reduced Shock Nova Area of Effect"}, + {"冰冻地雷范围提高 {0}%","{0}% increased Freeze Mine Area of Effect"}, + {"冰冻地雷范围降低 {0}%","{0}% reduced Freeze Mine Area of Effect"}, + {"电光箭的效果区域提高 {0}%","{0}% increased Galvanic Arrow Area of Effect"}, + {"电光箭的效果区域降低 {0}%","{0}% reduced Galvanic Arrow Area of Effect"}, + {"爆裂箭雨的效果区域提高 {0}%","Blast Rain has {0}% increased Area of Effect"}, + {"爆裂箭雨的效果区域降低 {0}%","Blast Rain has {0}% reduced Area of Effect"}, + {"瘟疫的效果区域提高 {0}%","{0}% increased Contagion Area of Effect"}, + {"瘟疫的效果区域降低 {0}%","{0}% reduced Contagion Area of Effect"}, + {"死亡凋零范围提高 {0}%","Wither has {0}% increased Area of Effect"}, + {"死亡凋零范围降低 {0}%","Wither has {0}% reduced Area of Effect"}, + {"飞刃风暴范围提高 {0}%","{0}% increased Blade Vortex Area of Effect"}, + {"飞刃风暴范围降低 {0}%","{0}% reduced Blade Vortex Area of Effect"}, + {"虚空刀雨的效果区域提高 {0}%","{0}% increased Bladefall Area of Effect"}, + {"虚空刀雨的效果区域降低 {0}%","{0}% reduced Bladefall Area of Effect"}, + {"冰冻陷阱范围提高 {0}%","{0}% increased Ice Trap Area of Effect"}, + {"冰冻陷阱范围降低 {0}%","{0}% reduced Ice Trap Area of Effect"}, + {"震地的效果区域提高 {0}%","{0}% increased Earthquake Area of Effect"}, + {"震地的效果区域降低 {0}%","{0}% reduced Earthquake Area of Effect"}, + {"寒霜爆的效果区域提高 {0}%","{0}% increased Frost Bomb Area of Effect"}, + {"寒霜爆的效果区域降低 {0}%","{0}% reduced Frost Bomb Area of Effect"}, + {"风暴漩涡范围提高 {0}%","{0}% increased Orb of Storms Area of Effect"}, + {"风暴漩涡范围降低 {0}%","{0}% reduced Orb of Storms Area of Effect"}, + {"枯萎范围提高 {0}%","{0}% increased Blight Area of Effect"}, + {"枯萎范围降低 {0}%","{0}% reduced Blight Area of Effect"}, + {"大地震击的效果区域提高 {0}%","Sunder has {0}% increased Area of Effect"}, + {"大地震击的效果区域降低 {0}%","Sunder has {0}% reduced Area of Effect"}, + {"大地震击的冲击波区域间隔延迟提高 {0}%","Sunder has {0}% increased delay between Areas in the Wave"}, + {"大地震击的冲击波区域间隔延迟降低 {0}%","Sunder has {0}% reduced delay between Areas in the Wave"}, + {"震波图腾范围提高 {0}%","{0}% increased Shockwave Totem Area of Effect"}, + {"震波图腾范围降低 {0}%","{0}% reduced Shockwave Totem Area of Effect"}, + {"蓄力疾风闪最终伤害范围 {0}","Charged Dash has {0} to Radius of each Wave's last damage Area"}, + {"劈砍攻击速度提高 {0}%","{0}% increased Cleave Attack Speed"}, + {"劈砍攻击速度降低 {0}%","{0}% reduced Cleave Attack Speed"}, + {"双重打击攻击速度提高 {0}%","{0}% increased Double Strike Attack Speed"}, + {"双重打击攻击速度降低 {0}%","{0}% reduced Double Strike Attack Speed"}, + {"双持打击攻击速度提高 {0}%","{0}% increased Dual Strike Attack Speed"}, + {"双持打击攻击速度降低 {0}%","{0}% reduced Dual Strike Attack Speed"}, + {"重击攻击速度提高 {0}%","{0}% increased Heavy Strike Attack Speed"}, + {"重击攻击速度降低 {0}%","{0}% reduced Heavy Strike Speed"}, + {"魔卫复苏攻击速度提高 {0}%","Raised Zombies have {0}% increased Attack Speed"}, + {"魔卫复苏攻击速度降低 {0}%","Raised Zombies have {0}% reduced Attack Speed"}, + {"箭雨攻击速度提高 {0}%","{0}% increased Rain of Arrows Attack Speed"}, + {"箭雨攻击速度降低 {0}%","{0}% reduced Rain of Arrows Attack Speed"}, + {"跃击攻击速度提高 {0}%","{0}% increased Leap Slam Attack Speed"}, + {"跃击攻击速度降低 {0}%","{0}% reduced Leap Slam Attack Speed"}, + {"重盾冲锋攻击速度提高 {0}%","{0}% increased Shield Charge Attack Speed"}, + {"重盾冲锋攻击速度降低 {0}%","{0}% reduced Shield Charge Attack Speed"}, + {"弹幕攻击速度提高 {0}%","{0}% increased Barrage Attack Speed"}, + {"弹幕攻击速度降低 {0}%","{0}% reduced Barrage Attack Speed"}, + {"元素打击攻击速度提高 {0}%","{0}% increased Elemental Hit Attack Speed"}, + {"元素打击攻击速度降低 {0}%","{0}% reduced Elemental Hit Attack Speed"}, + {"旋风斩攻击速度提高 {0}%","{0}% increased Cyclone Attack Speed"}, + {"旋风斩攻击速度降低 {0}%","{0}% reduced Cyclone Attack Speed"}, + {"力量抽取攻击速度提高 {0}%","{0}% increased Power Siphon Attack Speed"}, + {"力量抽取攻击速度降低 {0}%","{0}% reduced Power Siphon Attack Speed"}, + {"攻城炮台的攻击速度提高 {0}%","Siege Ballista has {0}% increased Attack Speed"}, + {"攻城炮台的攻击速度降低 {0}%","Siege Ballista has {0}% reduced Attack Speed"}, + {"大地震击的攻击速度提高 {0}%","Sunder has {0}% increased Attack Speed"}, + {"大地震击的攻击速度降低 {0}%","Sunder has {0}% reduced Attack Speed"}, + {"魅影射击和它的召唤生物的攻击速度提高 {0}%","Mirror Arrow and Mirror Arrow Clones have {0}% increased Attack Speed"}, + {"魅影射击和它的召唤生物的攻击速度降低 {0}%","Mirror Arrow and Mirror Arrow Clones have {0}% reduced Attack Speed"}, + {"闪现射击攻击速度提高 {0}%","Blink Arrow and Blink Arrow Clones have {0}% increased Attack Speed"}, + {"闪现射击攻击速度降低 {0}%","Blink Arrow and Blink Arrow Clones have {0}% reduced Attack Speed"}, + {"回旋之刃攻击速度提高 {0}%","{0}% increased Whirling Blades Attack Speed"}, + {"回旋之刃攻击速度降低 {0}%","{0}% reduced Whirling Blades Attack Speed"}, + {"灵体的攻击和施法速度提高 {0}%","Spectres have {0}% increased Attack and Cast Speed"}, + {"灵体的攻击和施法速度降低 {0}%","Spectres have {0}% reduced Attack and Cast Speed"}, + {"冰霜脉冲施法速度提高 {0}%","{0}% increased Freezing Pulse Cast Speed"}, + {"冰霜脉冲施法速度降低 {0}%","{0}% reduced Freezing Pulse Cast Speed"}, + {"火球施法速度提高 {0}%","{0}% increased Fireball Cast Speed"}, + {"火球施法速度降低 {0}%","{0}% reduced Fireball Cast Speed"}, + {"火焰新星的地雷施法速度提高 {0}%","{0}% increased Fire Nova Cast Speed"}, + {"火焰新星的地雷施法速度降低 {0}%","{0}% reduced Fire Nova Cast Speed"}, + {"闪电传送施法速度提高 {0}%","{0}% increased Lightning Warp Cast Speed"}, + {"闪电传送施法速度降低 {0}%","{0}% reduced Lightning Warp Cast Speed"}, + {"火焰陷阱的冷却回复率提高 {0}%","Fire Trap has {0}% increased Cooldown Recovery Rate"}, + {"火焰陷阱的冷却回复率降低 {0}%","Fire Trap has {0}% reduced Fire Trap Cooldown Recovery Rate"}, + {"闪现打击的冷却回复率提高 {0}%","Flicker Strike has {0}% increased Cooldown Recovery Rate"}, + {"闪现打击的冷却回复率降低 {0}%","Flicker Strike has {0}% reduced Flicker Strike Cooldown Recovery Rate"}, + {"霜暴的冷却回复率提高 {0}%","Cold Snap has {0}% increased Cooldown Recovery Rate"}, + {"霜暴的冷却回复率降低 {0}%","Cold Snap has {0}% reduced Cooldown Recovery Rate"}, + {"号召的冷却回复率提高 {0}%","Convocation has {0}% increased Cooldown Recovery Rate"}, + {"号召的冷却回复率降低 {0}%","Convocation has {0}% reduced Cooldown Recovery Rate"}, + {"捕熊陷阱的冷却回复率提高 {0}%","Bear Trap has {0}% increased Cooldown Recovery Rate"}, + {"捕熊陷阱的冷却回复率降低 {0}%","Bear Trap has {0}% reduced Cooldown Recovery Rate"}, + {"冰墙的冷却回复率提高 {0}%","Frost Wall has {0}% increased Cooldown Recovery Rate"}, + {"冰墙的冷却回复率降低 {0}%","Frost Wall has {0}% reduced Cooldown Recovery Rate"}, + {"清算的冷却回复率提高 {0}%","Reckoning has {0}% increased Cooldown Recovery Rate"}, + {"清算的冷却回复率降低 {0}%","Reckoning has {0}% reduced Cooldown Recovery Rate"}, + {"烈焰冲刺的冷却回复率提高 {0}%","Flame Dash has {0}% increased Cooldown Recovery Rate"}, + {"烈焰冲刺的冷却回复率降低 {0}%","Flame Dash has {0}% reduced Cooldown Recovery Rate"}, + {"亵渎的冷却回复率提高 {0}%","Desecrate has {0}% increased Cooldown Recovery Rate"}, + {"亵渎的冷却回复率降低 {0}%","Desecrate has {0}% reduced Cooldown Recovery Rate"}, + {"闪现射击的冷却回复率提高 {0}%","Blink Arrow has {0}% increased Cooldown Recovery Rate"}, + {"闪现射击的冷却回复率降低 {0}%","Blink Arrow has {0}% reduced Cooldown Recovery Rate"}, + {"镜像射击的冷却回复率提高 {0}%","Mirror Arrow has {0}% increased Cooldown Recovery Rate"}, + {"镜像射击的冷却回复率降低 {0}%","Mirror Arrow has {0}% reduced Cooldown Recovery Rate"}, + {"击刃冷却回复速度提高 {0}%","Riposte has {0}% increased Cooldown Recovery Rate"}, + {"击刃冷却回复速度降低 {0}%","Riposte has {0}% reduced Cooldown Recovery Rate"}, + {"复仇的冷却回复率提高 {0}%","Vengeance has {0}% increased Cooldown Recovery Rate"}, + {"复仇的冷却回复率降低 {0}%","Vengeance has {0}% reduced Cooldown Recovery Rate"}, + {"坚决战吼的冷却回复率提高 {0}%","Enduring Cry has {0}% increased Cooldown Recovery Rate"}, + {"坚决战吼的冷却回复率降低 {0}%","Enduring Cry has {0}% reduced Cooldown Recovery Rate"}, + {"寒霜爆的冷却回复率提高 {0}%","Frost Bomb has {0}% increased Cooldown Recovery Rate"}, + {"寒霜爆的冷却回复率降低 {0}%","Frost Bomb has {0}% reduced Cooldown Recovery Rate"}, + {"迷魅陷阱的冷却回复率提高 {0}%","Conversion Trap {0}% increased Cooldown Recovery Rate"}, + {"迷魅陷阱的冷却回复率降低 {0}%","Conversion Trap {0}% reduced Cooldown Recovery Rate"}, + {"冰冻陷阱的冷却回复率提高 {0}%","Ice Trap has {0}% increased Cooldown Recovery Rate"}, + {"冰冻陷阱的冷却回复率降低 {0}%","Ice Trap has {0}% reduced Cooldown Recovery Rate"}, + {"天雷之珠的投射物速度提高 {0}%","{0}% increased Ball Lightning Projectile Speed"}, + {"天雷之珠的投射物速度降低 {0}%","{0}% reduced Ball Lightning Projectile"}, + {"冰霜脉冲的投射物速度提高 {0}%","{0}% increased Freezing Pulse Projectile Speed"}, + {"冰霜脉冲的投射物速度降低 {0}%","{0}% reduced Freezing Pulse Projectile Speed"}, + {"电球的投射物速度提高 {0}%","{0}% increased Spark Projectile Speed"}, + {"电球的投射物速度降低 {0}%","{0}% reduced Spark Projectile Speed"}, + {"灵体投掷的投射物速度提高 {0}%","{0}% increased Spectral Throw Projectile Speed"}, + {"灵体投掷的投射物速度降低 {0}%","{0}% reduced Spectral Throw Projectile Speed"}, + {"虚空匕首的投射物速度提高 {0}%","{0}% increased Ethereal Knives Projectile Speed"}, + {"虚空匕首的投射物速度降低 {0}%","{0}% reduced Ethereal Knives Projectile Speed"}, + {"圣焰图腾的投射物速度提高 {0}%","Holy Flame Totem has {0}% increased Projectile Speed"}, + {"圣焰图腾的投射物速度降低 {0}%","Holy Flame Totem has {0}% reduced Projectile Speed"}, + {"烧毁的投射物速度提高 {0}%","{0}% increased Incinerate Projectile Speed"}, + {"烧毁的投射物速度降低 {0}%","{0}% reduced Incinerate Projectile Speed"}, + {"统御哨兵持续时间提高 {0}%","{0}% increased Sentinel of Dominance Duration"}, + {"统御哨兵持续时间降低 {0}%","{0}% reduced Sentinel of Dominance Duration"}, + {"放血的持续时间提高 {0}%","{0}% increased Puncture Duration"}, + {"放血的持续时间降低 {0}%","{0}% reduced Puncture Duration"}, + {"不朽怒嚎持续时间提高 {0}%","{0}% increased Immortal Call Duration"}, + {"不朽怒嚎持续时间降低 {0}%","{0}% reduced Immortal Call Duration"}, + {"装甲奉献的持续时间提高 {0}%","{0}% increased Bone Offering Duration"}, + {"装甲奉献的持续时间降低 {0}%","{0}% reduced Bone Offering Duration"}, + {"血肉奉献持续时间提高 {0}%","{0}% increased Flesh Offering Duration"}, + {"血肉奉献持续时间降低 {0}%","{0}% reduced Flesh Offering Duration"}, + {"灵魂奉献持续时间提高 {0}%","{0}% increased Spirit Offering Duration"}, + {"灵魂奉献持续时间降低 {0}%","{0}% reduced Spirit Offering Duration"}, + {"烟雾地雷持续时间提高 {0}%","{0}% increased Smoke Mine Duration"}, + {"烟雾地雷持续时间降低 {0}%","{0}% reduced Smoke Mine Duration"}, + {"冰墙持续时间提高 {0}%","{0}% increased Frost Wall Duration"}, + {"冰墙持续时间降低 {0}%","{0}% reduced Frost Wall Duration"}, + {"戒备打击的护体持续时间提高 {0}%","Vigilant Strike has {0}% increased Fortification Duration"}, + {"戒备打击的护体持续时间降低 {0}%","Vigilant Strike has {0}% reduced Fortification Duration"}, + {"狙击印记的持续时间提高 {0}%","Sniper's Mark has {0}% increased Duration"}, + {"狙击印记的持续时间降低 {0}%","Sniper's Mark has {0}% reduced Duration"}, + {"时空锁链持续时间提高 {0}%","{0}% increased Temporal Chains Duration"}, + {"时空锁链持续时间降低 {0}%","{0}% reduced Temporal Chains Duration"}, + {"脆弱的持续时间提高 {0}%","{0}% increased Vulnerability Duration"}, + {"脆弱的持续时间降低 {0}%","{0}% reduced Vulnerability Duration"}, + {"惩戒的持续时间提高 {0}%","{0}% increased Punishment Duration"}, + {"惩戒的持续时间降低 {0}%","{0}% reduced Punishment Duration"}, + {"冻伤持续时间提高 {0}%","{0}% increased Frostbite Duration"}, + {"冻伤持续时间降低 {0}%","{0}% reduced Frostbite Duration"}, + {"易燃持续时间提高 {0}%","{0}% increased Flammability Duration"}, + {"易燃持续时间降低 {0}%","{0}% reduced Flammability Duration"}, + {"衰弱的持续时间提高 {0}%","{0}% increased Enfeeble Duration"}, + {"衰弱的持续时间降低 {0}%","{0}% reduced Enfeeble Duration"}, + {"元素要害持续时间提高 {0}%","{0}% increased Elemental Weakness Duration"}, + {"元素要害持续时间降低 {0}%","{0}% reduced Elemental Weakness Duration"}, + {"导电持续时间提高 {0}%","{0}% increased Conductivity Duration"}, + {"导电持续时间降低 {0}%","{0}% reduced Conductivity Duration"}, + {"亵渎的持续时间提高 {0}%","{0}% increased Desecrate Duration"}, + {"亵渎的持续时间降低 {0}%","{0}% reduced Desecrate Duration"}, + {"激励战吼持续时间提高 {0}%","{0}% increased Rallying Cry Duration"}, + {"激励战吼持续时间降低 {0}%","{0}% reduced Rallying Cry Duration"}, + {"深渊战吼的持续时间提高 {0}%","{0}% increased Abyssal Cry Duration"}, + {"深渊战吼的持续时间降低 {0}%","{0}% reduced Abyssal Cry Duration"}, + {"瘟疫持续时间提高 {0}%","{0}% increased Contagion Duration"}, + {"瘟疫持续时间降低 {0}%","{0}% reduced Contagion Duration"}, + {"精华吸取的持续时间提高 {0}%","{0}% increased Essence Drain Duration"}, + {"精华吸取的持续时间降低 {0}%","{0}% reduced Essence Drain Duration"}, + {"死亡凋零持续时间提高 {0}%","Wither has {0}% increased Duration"}, + {"死亡凋零持续时间降低 {0}%","Wither has {0}% reduced Duration"}, + {"飞刃风暴持续时间提高 {0}%","{0}% increased Blade Vortex Duration"}, + {"飞刃风暴持续时间降低 {0}%","{0}% reduced Blade Vortex Duration"}, + {"震地持续时间提高 {0}%","{0}% increased Earthquake Duration"}, + {"震地持续时间降低 {0}%","{0}% reduced Earthquake Duration"}, + {"枯萎持续时间提高 {0}%","{0}% increased Blight Duration"}, + {"枯萎持续时间降低 {0}%","{0}% reduced Blight Duration"}, + {"毒蛇打击持续时间提高 {0}%","{0}% increased Viper Strike Duration"}, + {"毒蛇打击持续时间降低 {0}%","{0}% reduced Viper Strike Duration"}, + {"烈炎风暴持续时间提高 {0}%","{0}% increased Firestorm Duration"}, + {"烈炎风暴持续时间降低 {0}%","{0}% reduced Firestorm Duration"}, + {"充能打击持续时间提高 {0}%","{0}% increased Static Strike Duration"}, + {"充能打击持续时间降低 {0}%","{0}% reduced Static Strike Duration"}, + {"风暴呼唤持续时间提高 {0}%","{0}% increased Storm Call Duration"}, + {"风暴呼唤持续时间降低 {0}%","{0}% reduced Storm Call Duration"}, + {"电光寒霜的持续时间提高 {0}%","{0}% increased Creeping Frost Duration"}, + {"电光寒霜的持续时间降低 {0}%","{0}% reduced Creeping Frost Duration"}, + {"闪电传送持续时间提高 {0}%","{0}% increased Lightning Warp Duration"}, + {"闪电传送持续时间降低 {0}%","{0}% reduced Lightning Warp Duration"}, + {"冰霜射击持续时间提高 {0}%","{0}% increased Ice Shot Duration"}, + {"冰霜射击持续时间降低 {0}%","{0}% reduced Ice Shot Duration"}, + {"腐蚀箭矢持续时间提高 {0}%","{0}% increased Caustic Arrow Duration"}, + {"腐蚀箭矢持续时间降低 {0}%","{0}% reduced Caustic Arrow Duration"}, + {"双重打击暴击率提高 {0}%","{0}% increased Double Strike Critical Hit Chance"}, + {"双重打击暴击率降低 {0}%","{0}% reduced Double Strike Critical Hit Chance"}, + {"双持打击暴击率提高 {0}%","{0}% increased Dual Strike Critical Hit Chance"}, + {"双持打击暴击率降低 {0}%","{0}% reduced Dual Strike Critical Hit Chance"}, + {"分裂箭矢暴击率提高 {0}%","{0}% increased Split Arrow Critical Hit Chance"}, + {"分裂箭矢暴击率降低 {0}%","{0}% reduced Split Arrow Critical Hit Chance"}, + {"毒蛇打击暴击率提高 {0}%","{0}% increased Viper Strike Critical Hit Chance"}, + {"毒蛇打击暴击率降低 {0}%","{0}% reduced Viper Strike Critical Hit Chance"}, + {"烈焰爆破暴击率提高 {0}%","{0}% increased Flameblast Critical Hit Chance"}, + {"烈焰爆破暴击率降低 {0}%","{0}% reduced Flameblast Critical Hit Chance"}, + {"怒焰奔腾暴击率提高 {0}%","{0}% increased Flame Surge Critical Hit Chance"}, + {"怒焰奔腾暴击率降低 {0}%","{0}% reduced Flame Surge Critical Hit Chance"}, + {"龙卷射击暴击率提高 {0}%","{0}% increased Tornado Shot Critical Hit Chance"}, + {"龙卷射击暴击率降低 {0}%","{0}% reduced Tornado Shot Critical Hit Chance"}, + {"风暴漩涡暴击率提高 {0}%","{0}% increased Orb of Storms Critical Hit Chance"}, + {"风暴漩涡暴击率降低 {0}%","{0}% reduced Orb of Storms Critical Hit Chance"}, + {"虚空刀雨暴击率提高 {0}%","{0}% increased Bladefall Critical Hit Chance"}, + {"虚空刀雨暴击率降低 {0}%","{0}% reduced Bladefall Critical Hit Chance"}, + {"闪电打击发射 1 个额外投射物","Lightning Strike fires an additional Projectile"}, + {"闪电打击发射 {0} 个额外投射物","Lightning Strike fires {0} additional Projectiles"}, + {"熔岩之击发射 1 个额外投射物","Molten Strike fires an additional Projectile"}, + {"熔岩之击发射 {0} 个额外投射物","Molten Strike fires {0} additional Projectiles"}, + {"电球发射 1 个额外投射物","Spark fires an additional Projectile"}, + {"电球发射 {0} 个额外投射物","Spark fires {0} additional Projectiles"}, + {"分裂箭矢发射 1 个额外投射物","Split Arrow fires an additional Projectile"}, + {"分裂箭矢发射 {0} 个额外投射物","Split Arrow fires {0} additional Projectiles"}, + {"弹幕发射 1 个额外投射物","Barrage fires an additional Projectile"}, + {"弹幕发射 {0} 个额外投射物","Barrage fires {0} additional Projectiles"}, + {"龙卷射击发射 1 个额外投射物","Tornado Shot fires an additional secondary Projectile"}, + {"龙卷射击发射 {0} 个额外投射物","Tornado Shot fires {0} additional secondary Projectiles"}, + {"熔岩奔涌额外连锁一次","Rolling Magma Chains an additional time"}, + {"熔岩奔涌额外连锁 {0} 次","Rolling Magma Chains an additional {0} times"}, + {"电弧额外连锁弹射一次","Arc Chains an additional time"}, + {"电弧额外连锁弹射 {0} 次","Arc Chains an additional {0} times"}, + {"圣焰图腾发射 1 个额外投射物","Holy Flame Totem fires an additional Projectile"}, + {"圣焰图腾发射 {0} 个额外投射物","Holy Flame Totem fires {0} additional Projectiles"}, + {"闪电打击穿透 1 个额外目标","Lightning Strike pierces an additional Target"}, + {"闪电打击穿透 {0} 个额外目标","Lightning Strike pierces {0} additional Targets"}, + {"闪电陷阱穿透 1 个额外目标","Lightning Trap pierces an additional Target"}, + {"闪电陷阱穿透 {0} 个额外目标","Lightning Trap pierces {0} additional Targets"}, + {"燃烧箭矢提高等同 {0}% 物理伤害的火焰伤害","{0}% of Burning Arrow Physical Damage gained as Extra Fire Damage"}, + {"炼狱之击提高等同 {0}% 物理伤害的火焰伤害","{0}% of Infernal Blow Physical Damage gained as Extra Fire Damage"}, + {"火焰陷阱燃烧伤害提高 {0}%","{0}% increased Fire Trap Burning Damage"}, + {"火焰陷阱燃烧伤害降低 {0}%","{0}% reduced Fire Trap Burning Damage"}, + {"冰霜之锤始终造成冻结状态","Glacial Hammer Always Freezes"}, + {"冰霜之锤造成冻结状态的几率 {0}%","Glacial Hammer has {0}% chance to Freeze"}, + {"冰霜新星始终造成冻结状态","Ice Nova Always Freezes"}, + {"冰霜新星造成冻结状态的几率 {0}%","Ice Nova has {0}% chance to Freeze"}, + {"每堆叠一层冲击波,攻击速度便提高 {0}%","{0}% increased Attack Speed per Reave stack"}, + {"每堆叠一层冲击波,攻击速度便降低 {0}%","{0}% reduced Attack Speed per Reave stack"}, + {"灵体投掷投射物的悬停时间缩短 {0}%","{0}% increased Spectral Throw Projectile Deceleration"}, + {"灵体投掷投射物的悬停时间降低 {0}%","{0}% reduced Spectral Throw Projectile Deceleration"}, + {"每个狂怒球可使闪现打击的伤害提高 {0}%","{0}% increased Flicker Strike Damage per Frenzy Charge"}, + {"每个狂怒球可使闪现打击的伤害降低 {0}%","{0}% reduced Flicker Strike Damage per Frenzy Charge"}, + {"放血击中时有 {0}% 的几率造成瘫痪","{0}% Chance for Puncture to Maim on hit"}, + {"电弧始终造成感电状态","Arc Always Shocks"}, + {"电弧造成感电状态的几率 {0}%","Arc has {0}% chance to Shock"}, + {"烈炎风暴爆炸范围提高 {0}%","{0}% increased Firestorm explosion Area of Effect"}, + {"烈炎风暴爆炸范围降低 {0}%","{0}% reduced Firestorm explosion Area of Effect"}, + {"怒焰奔腾对燃烧的敌人造成的击中伤害提高 {0}%","{0}% increased Flame Surge Damage with Hits against Burning Enemies"}, + {"怒焰奔腾对燃烧的敌人造成的击中伤害降低 {0}%","{0}% reduced Flame Surge with Hits Damage against Burning Enemies"}, + {"冰矛暴击时有 {0}% 的几率获得 1 个暴击球","{0}% Chance to gain a Power Charge on Critical Hit with Ice Spear"}, + {"使用力量抽取击败敌人时有 {0}% 的几率获得 1 个额外的暴击球","{0}% Chance to gain an additional Power Charge on Kill with Power Siphon"}, + {"先祖卫士放置速度提高 {0}%","{0}% increased Ancestral Protector Totem Placement Speed"}, + {"先祖卫士放置速度降低 {0}%","{0}% reduced Ancestral Protector Totem Placement Speed"}, + {"灼热连接放置速度提高 {0}%","{0}% increased Searing Bond Totem Placement Speed"}, + {"灼热连接放置速度降低 {0}%","{0}% reduced Searing Bond Totem Placement Speed"}, + {"{0}% 横扫击退率","{0}% Sweep Knockback Chance"}, + {"每个狂怒球可使狂怒伤害提高 {0}%","{0}% increased Frenzy Damage per Frenzy Charge"}, + {"每个狂怒球可使狂怒伤害降低 {0}%","{0}% reduced Frenzy Damage per Frenzy Charge"}, + {"狂怒状态时有 {0}% 的几率获得 1 个额外的狂怒球","{0}% Chance on Frenzy to gain an additional Frenzy Charge"}, + {"冰霜之锤获得等同其 {0}% 物理伤害的额外冰霜伤害","{0}% of Glacial Hammer Physical Damage gained as Extra Cold Damage"}, + {"寒冰冲击获得等同其 {0}% 物理伤害的额外冰霜伤害","{0}% of Ice Crash Physical Damage gained as Extra Cold Damage"}, + {"{0}% 召唤灵体的元素抗性","{0}% to Raised Spectre Elemental Resistances"}, + {"{0}% 魔卫复苏元素抗性","Raised Zombies have {0}% to Elemental Resistances"}, + {"{0}% 巨石魔像的元素抗性","{0}% to Stone Golem Elemental Resistances"}, + {"烈焰魔像的元素抗性 {0}%","{0}% increased Flame Golem Elemental Resistances"}, + {"{0}% 寒冰魔像的元素抗性","{0}% to Ice Golem Elemental Resistances"}, + {"{0}% 闪电魔像的元素抗性","{0}% to Lightning Golem Elemental Resistances"}, + {"{0}% 混沌魔像的元素抗性","{0}% to Chaos Golem Elemental Resistances"}, + {"{0}% 幻化守卫的元素抗性","{0}% to Animated Guardian Elemental Resistances"}, + {"闪电新星的电圈伤害提高 {0}%","Shock Nova ring deals {0}% increased Damage"}, + {"闪电新星的电圈伤害降低{0}%","Shock Nova ring deals {0}% reduced Damage"}, + {"爆裂箭雨发射一支额外箭矢","Blast Rain fires an additional Arrow"}, + {"爆裂箭雨发射 {0} 支额外箭矢","Blast Rain fires {0} additional Arrows"}, + {"爆灵术有 {0}% 的几率引爆 1 个额外灵柩","Detonate Dead has a {0}% chance to detonate an additional corpse"}, + {"幻化武器有 {0}% 的几率额外召唤 1 个复制品","{0}% chance to create an additional Animate Weapon copy"}, + {"诱饵图腾的生命提高 {0}%","{0}% increased Decoy Totem Life"}, + {"诱饵图腾的生命降低 {0}%","{0}% reduced Decoy Totem Life"}, + {"回春图腾还会提供相当于其生命回复 {0}% 的魔力回复","Rejuvenation Totem also grants Mana Regeneration equal to {0}% of its Life Regeneration"}, + {"回春图腾的光环效果提高 {0}%","{0}% increased Rejuvenation Totem Aura Effect"}, + {"回春图腾的光环效果降低 {0}%","{0}% reduced Rejuvenation Totem Aura Effect"}, + {"野性打击的射线会额外连锁弹射一次","Wild Strike's Beam Chains an additional time"}, + {"野性打击的射线会额外连锁 {0} 次","Wild Strike's Beam Chains an additional {0} times"}, + {"召唤魔侍额外召唤一个魔侍","Summon an additional Skeleton with Summon Skeletons"}, + {"召唤魔侍额外召唤 {0} 个魔侍","Summon {0} additional Skeletons with Summon Skeletons"}, + {"震波图腾的施放速度提高 {0}%","{0}% increased Shockwave Totem Cast Speed"}, + {"震波图腾的施放速度降低 {0}%","{0}% reduced Shockwave Totem Cast Speed"}, + {"吞噬图腾有 {0}% 的几率额外吞噬一具灵枢","Devouring Totem has {0}% Chance to Consume an additional corpse"}, + {"攻城炮台的图腾放置速度提高 {0}%","Siege Ballista has {0}% increased Totem Placement Speed"}, + {"攻城炮台的图腾放置速度降低 {0}%","Siege Ballista has {0}% reduced Totem Placement Speed"}, + {"烧毁的每一阶伤害提高 {0}%","{0}% increased Incinerate Damage for each stage"}, + {"烧毁的每一阶伤害降低 {0}%","{0}% reduced Incinerate Damage for each stage"}, + {"狙击印记的诅咒效果提高 {0}%","Sniper's Mark has {0}% increased Curse Effect"}, + {"狙击印记的诅咒效果降低 {0}%","Sniper's Mark has {0}% reduced Curse Effect"}, + {"时空锁链的诅咒强度提高 {0}%","{0}% increased Temporal Chains Curse Magnitudes"}, + {"时空锁链的诅咒强度降低 {0}%","{0}% reduced Temporal Chains Curse Magnitudes"}, + {"导电的诅咒效果提高 {0}%","{0}% increased Conductivity Curse Effect"}, + {"导电的诅咒效果降低 {0}%","{0}% reduced Conductivity Curse Effect"}, + {"元素要害的诅咒效果提高 {0}%","{0}% increased Elemental Weakness Curse Effect"}, + {"元素要害的诅咒效果降低 {0}%","{0}% reduced Elemental Weakness Curse Effect"}, + {"衰弱的诅咒效果提高 {0}%","{0}% increased Enfeeble Curse Effect"}, + {"衰弱的诅咒效果降低 {0}%","{0}% reduced Enfeeble Curse Effect"}, + {"易燃的诅咒效果提高 {0}%","{0}% increased Flammability Curse Effect"}, + {"易燃的诅咒效果降低 {0}%","{0}% reduced Flammability Curse Effect"}, + {"冻伤的诅咒效果提高 {0}%","{0}% increased Frostbite Curse Effect"}, + {"冻伤的诅咒效果降低 {0}%","{0}% reduced Frostbite Curse Effect"}, + {"惩戒的诅咒效果提高 {0}%","{0}% increased Punishment Curse Effect"}, + {"惩戒的诅咒效果降低 {0}%","{0}% reduced Punishment Curse Effect"}, + {"脆弱的诅咒效果提高 {0}%","{0}% increased Vulnerability Curse Effect"}, + {"脆弱的诅咒效果降低 {0}%","{0}% reduced Vulnerability Curse Effect"}, + {"被击中时有 {0}% 的几率触发雷霆之誓","{0}% chance to Trigger Word of Ire when Hit"}, + {"被击中时触发雷霆之誓","Trigger Word of Ire when Hit"}, + {"被击中时有 {0}% 的几率触发雷霆之律","{0}% chance to Trigger Edict of Ire when Hit"}, + {"被击中时触发雷霆之律","Trigger Edict of Ire when Hit"}, + {"被击中时有 {0}% 的几率触发雷霆之令","{0}% chance to Trigger Decree of Ire when Hit"}, + {"被击中时触发雷霆之令","Trigger Decree of Ire when Hit"}, + {"被击中时有 {0}% 的几率触发雷霆之诫","{0}% chance to Trigger Commandment of Ire when Hit"}, + {"被击中时触发雷霆之诫","Trigger Commandment of Ire when Hit"}, + {"极地装甲的增益效果提高 {0}%","{0}% increased Arctic Armour Buff Effect"}, + {"极地装甲的增益效果降低 {0}%","{0}% reduced Arctic Armour Buff Effect"}, + {"号召的增益效果提高 {0}%","{0}% increased Convocation Buff Effect"}, + {"号召的增益效果降低 {0}%","{0}% reduced Convocation Buff Effect"}, + {"熔岩护盾的增益效果提高 {0}%","{0}% increased Molten Shell Buff Effect"}, + {"熔岩护盾增益效果降低 {0}%","{0}% reduced Molten Shell Buff Effect"}, + {"不朽怒嚎提高持续时间时,有 {0}% 的几率不消耗耐力球","{0}% chance for Immortal Call to increase Duration without removing Endurance Charges"}, + {"不朽怒嚎提高持续时间时,不消耗耐力球","Immortal Call increases Duration without removing Endurance Charges"}, + {"暗影迷踪提高持续时间时,有 {0}% 的几率不消耗狂怒球","{0}% chance for Phase Run to increase Duration without removing Frenzy Charges"}, + {"暗影迷踪提高持续时间时,不消耗狂怒球","Phase Run increases Duration without removing Frenzy Charges"}, + {"电光箭获得等同其 {0}% 物理伤害的额外闪电伤害","{0}% of Galvanic Arrow Physical Damage gained as extra Lightning Damage"}, + {"暴风之盾额外连锁弹射一次","Tempest Shield chains an additional time"}, + {"暴风之盾额外连锁弹射 {0} 次","Tempest Shield chains an additional {0} times"}, + {"极地装甲的保留效果提高 {0}%","Arctic Armour has {0}% increased Reservation"}, + {"极地装甲的保留效果降低 {0}%","Arctic Armour has {0}% reduced Reservation"}, + {"灰烬之捷的保留效果提高 {0}%","Herald of Ash has {0}% increased Reservation"}, + {"灰烬之捷的保留效果降低 {0}%","Herald of Ash has {0}% reduced Reservation"}, + {"寒冰之捷的保留效果提高 {0}%","Herald of Ice has {0}% increased Reservation"}, + {"寒冰之捷的保留效果降低 {0}%","Herald of Ice has {0}% reduced Reservation"}, + {"闪电之捷的保留效果提高 {0}%","Herald of Thunder has {0}% increased Reservation"}, + {"闪电之捷的保留效果降低 {0}%","Herald of Thunder has {0}% reduced Reservation"}, + {"清晰的保留效果提高 {0}%","Clarity has {0}% increased Reservation"}, + {"清晰的保留效果降低 {0}%","Clarity has {0}% reduced Reservation"}, + {"憎恨的保留效果提高 {0}%","Hatred has {0}% increased Reservation"}, + {"憎恨的保留效果降低 {0}%","Hatred has {0}% reduced Reservation"}, + {"冰霜净化的保留效果提高 {0}%","Purity of Ice has {0}% increased Reservation"}, + {"冰霜净化的保留效果降低 {0}%","Purity of Ice has {0}% reduced Reservation"}, + {"坚定的保留效果提高 {0}%","Determination has {0}% increased Reservation"}, + {"坚定的保留效果降低 {0}%","Determination has {0}% reduced Reservation"}, + {"纪律的保留效果提高 {0}%","Discipline has {0}% increased Reservation"}, + {"纪律的保留效果降低 {0}%","Discipline has {0}% reduced Reservation"}, + {"元素净化的保留效果提高 {0}%","Purity of Elements has {0}% increased Reservation"}, + {"元素净化的保留效果降低 {0}%","Purity of Elements has {0}% reduced Reservation"}, + {"火焰净化的保留效果提高 {0}%","Purity of Fire has {0}% increased Reservation"}, + {"火焰净化的保留效果降低 {0}%","Purity of Fire has {0}% reduced Reservation"}, + {"闪电净化的保留效果提高 {0}%","Purity of Lightning has {0}% increased Reservation"}, + {"闪电净化的保留效果降低 {0}%","Purity of Lightning has {0}% reduced Reservation"}, + {"活力的保留效果提高 {0}%","Vitality has {0}% increased Reservation"}, + {"活力的保留效果降低 {0}%","Vitality has {0}% reduced Reservation"}, + {"雷霆的保留效果提高 {0}%","Wrath has {0}% increased Reservation"}, + {"雷霆的保留效果降低 {0}%","Wrath has {0}% reduced Reservation"}, + {"优雅的保留效果提高 {0}%","Grace has {0}% increased Reservation"}, + {"优雅的保留效果降低 {0}%","Grace has {0}% reduced Reservation"}, + {"迅捷的保留效果提高 {0}%","Haste has {0}% increased Reservation"}, + {"迅捷的保留效果降低 {0}%","Haste has {0}% reduced Reservation"}, + {"绝望以光环形式施放时,其保留效果提高 {0}%","Despair has {0}% increased Reservation if Cast as an Aura"}, + {"绝望以光环形式施放时,其保留效果降低 {0}%","Despair has {0}% reduced Reservation if Cast as an Aura"}, + {"导电以光环形式施放时,其保留效果提高 {0}%","Conductivity has {0}% increased Reservation if Cast as an Aura"}, + {"导电以光环形式施放时,其保留效果降低 {0}%","Conductivity has {0}% reduced Reservation if Cast as an Aura"}, + {"易燃以光环形式施放时,其保留效果提高 {0}%","Flammability has {0}% increased Reservation if Cast as an Aura"}, + {"易燃以光环形式施放时,其保留效果降低 {0}%","Flammability has {0}% reduced Reservation if Cast as an Aura"}, + {"冻伤以光环形式施放时,其保留效果提高 {0}%","Frostbite has {0}% increased Reservation if Cast as an Aura"}, + {"冻伤以光环形式施放时,其保留效果降低 {0}%","Frostbite has {0}% reduced Reservation if Cast as an Aura"}, + {"时空锁链以光环形式施放时,其保留效果提高 {0}%","Temporal Chains has {0}% increased Reservation if Cast as an Aura"}, + {"时空锁链以光环形式施放时,其保留效果降低 {0}%","Temporal Chains has {0}% reduced Reservation if Cast as an Aura"}, + {"脆弱以光环形式施放时,其保留效果提高 {0}%","Vulnerability has {0}% increased Reservation if Cast as an Aura"}, + {"脆弱以光环形式施放时,其保留效果降低 {0}%","Vulnerability has {0}% reduced Reservation if Cast as an Aura"}, + {"耐力球达到上限时你无法被晕眩","You cannot be Stunned while at maximum Endurance Charges"}, + {"当你有图腾存在时,每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second while you have a Totem"}, + {"当你有图腾存在时,每秒扣除 {0}% 生命","Degenerate {0}% of maximum Life per second while you have a Totem"}, + {"若你近期内受到过残暴打击,则攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if you've taken a SavagenHit Recently"}, + {"若你近期内受到过残暴打击,则攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed if you've taken a SavagenHit Recently"}, + {"伤害总增 {0}%","{0}% more Damage"}, + {"伤害总降 {0}%","{0}% less Damage"}, + {"在奉献地面上时,承受的元素伤害提高 {0}%","Take {0}% increased Elemental Damage while on Consecrated Ground"}, + {"在奉献地面上时,承受的元素伤害降低 {0}%","Take {0}% reduced Elemental Damage while on Consecrated Ground"}, + {"对元素异常状态敌人的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Enemies affectednby Elemental Ailments"}, + {"对元素异常状态敌人的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Enemies affectednby Elemental Ailments"}, + {"当你召唤图腾时,有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge when you Summon a Totem"}, + {"击败稀有或传奇怪物时,获得 {0} 秒元素汇流","Gain Elemental Conflux for {0} seconds when you Kill a Rare or Unique Enemy"}, + {"受到你诅咒的敌人 {0}% 混沌抗性","Enemies you Curse have {0}% to Chaos Resistance"}, + {"若你近期内有击败受到诅咒的敌人,则伤害提高 {0}%","{0}% increased Damage if you've Killed a Cursed Enemy Recently"}, + {"你和你的召唤生物的物理伤害减免提高 {0}%","You and your Minions have {0}% Physical Damage Reduction"}, + {"你和周围的友军获得 {0}% 攻击伤害格挡几率","You and nearby Allies have {0}% Chance to Block Attack Damage"}, + {"获得等于你混沌抗性一半的额外元素伤害减免。","Gain additional Elemental Damage Reduction equal to half your Chaos Resistance"}, + {"你和周围友军的攻击和施法速度提高 {0}%","You and nearby Allies have {0}% increased Attack and Cast Speed"}, + {"你和周围友军的攻击和施法速度降低 {0}%","You and nearby Allies have {0}% reduced Attack and Cast Speed"}, + {"你和周围友军的攻击速度、施法速度、移动速度提高 {0}%","You and nearby Allies have {0}% increased Attack, Cast and Movement Speed"}, + {"你和周围友军的攻击速度、施法速度、移动速度降低 {0}%","You and nearby Allies have {0}% reduced Attack, Cast and Movement Speed"}, + {"你和周围友军获得 {0}% 混沌抗性","You and nearby Allies have {0}% to Chaos Resistance"}, + {"你和周围友军的伤害提高 {0}%","You and nearby Allies deal {0}% increased Damage"}, + {"你和周围友军的伤害降低 {0}%","You and nearby Allies deal {0}% reduced Damage"}, + {"你和周围友军的元素抗性 {0}%","You and nearby Allies have {0}% to Elemental Resistances"}, + {"若你近期内有吞噬 1 个灵柩,你和你的召唤生物攻击和施法速度提高 {0}%","You and your Minions have {0}% increased Attack and Cast Speed ifnyou've Consumed a corpse Recently"}, + {"若你近期内有吞噬 1 个灵柩,你和你的召唤生物攻击和施法速度降低 {0}%","You and your Minions have {0}% reduced Attack and Cast Speed ifnyou've Consumed a corpse Recently"}, + {"击中满血敌人时有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge on Hit against Enemies that are on Full Life"}, + {"你的攻击暴击时会使敌人瘫痪","Your Critical Hits with Attacks Maim Enemies"}, + {"当你放置地雷或陷阱时,有 {0}% 的几率制造一团烟雾","{0}% chance to create a Smoke Cloud when you lay a Mine or throw a Trap"}, + {"每存在一个你的陷阱和地雷,你的伤害提高 {0}%","{0}% increased Damage for each Trap and Mine you have"}, + {"每存在一个你的陷阱和地雷,你的伤害降低 {0}%","{0}% reduced Damage for each Trap and Mine you have"}, + {"能量护盾全满时,总闪避值率总增 {0}%","{0}% more Evasion Rating while on full Energy Shield"}, + {"能量护盾全满时,总闪避值率总降 {0}%","{0}% less Evasion Rating while on full Energy Shield"}, + {"能量护盾没有全满时伤害提高 {0}%","{0}% increased Damage while not on full Energy Shield"}, + {"能量护盾没有全满时伤害降低 {0}%","{0}% reduced Damage while not on full Energy Shield"}, + {"若你近期内使用过位移技能,则魔力回复提高 {0}%","{0}% increased Mana Regeneration if you've used a Movement Skill Recently"}, + {"若你近期内使用过位移技能,则魔力回复降低 {0}%","{0}% reduced Mana Regeneration if you've used a Movement Skill Recently"}, + {"狂怒球达到上限时,你获得猛攻状态","You have Onslaught while on full Frenzy Charges"}, + {"投射物的伤害随着飞行距离提升,n击中目标时最多提高 {0}%","Projectiles gain Damage as they travel farther, dealing upnto {0}% increased Damage with Hits to targets"}, + {"药剂持续期间,伤害提高 {0}%","{0}% increased Damage during any Flask Effect"}, + {"药剂持续期间,伤害降低 {0}%","{0}% reduced Damage during any Flask Effect"}, + {"药剂持续期间,有 {0}% 的几率避免被冰冻,感电,点燃和流血","{0}% chance to avoid Bleeding, Ignite, Freeze and Shock during any Flask Effect"}, + {"药剂持续期间,元素伤害提高 {0}%","{0}% increased Elemental Damage taken during any Flask Effect"}, + {"药剂持续期间,元素伤害降低 {0}%","{0}% reduced Elemental Damage taken during any Flask Effect"}, + {"若你近期内有击败流血的敌人,则伤害提高 {0}%","{0}% increased Damage if you've killed a Bleeding Enemy Recently"}, + {"若你近期内有击败流血的敌人,则伤害降低 {0}%","{0}% reduced Damage if you've killed a Bleeding Enemy Recently"}, + {"当你有护体时,你和周围友军的伤害提高 {0}%","You and nearby Allies deal {0}% increased Damage while you are Fortified"}, + {"当你有护体时,你和周围友军的伤害降低 {0}%","You and nearby Allies deal {0}% reduced Damage while you are Fortified"}, + {"来自受嘲讽的敌人的伤害提高 {0}%","{0}% increased Damage taken from Taunted Enemies"}, + {"来自受嘲讽的敌人的伤害降低 {0}%","{0}% reduced Damage taken from Taunted Enemies"}, + {"偷取时攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed while Leeching"}, + {"偷取时攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed while Leeching"}, + {"每击中 1 个敌人,重盾冲锋的伤害提高 {0}%","{0}% increased Shield Charge Damage per Enemy Hit"}, + {"每击中 1 个敌人,重盾冲锋的伤害降低 {0}%","{0}% reduced Shield Charge Damage per Enemy Hit"}, + {"陷阱和地雷击中时,有 {0}% 的几率使敌人中毒","Traps and Mines have a {0}% chance to Poison on Hit"}, + {"陷阱和地雷击中时使敌人中毒","Traps and Mines Poison on Hit"}, + {"当你有魔像存在时,对应元素的伤害提高 {0}%","{0}% increased Damage of each Damage Type for which younhave a matching Golem"}, + {"你的元素魔像免疫元素伤害","Your Elemental Golems are Immune to Elemental Damage"}, + {"召唤的魔像免疫元素伤害","Summoned Golems are Immune to Elemental Damage"}, + {"魔像的生命总增 {0}%","Golems have {0}% more Life"}, + {"魔像的生命总降 {0}%","Golems have {0}% less Life"}, + {"元素魔像给予你的增益效果提高 {0}%","{0}% increased Effect of Buffs granted by your Elemental Golems"}, + {"元素魔像给予你的增益效果降低 {0}%","{0}% reduced Effect of Buffs granted by your Elemental Golems"}, + {"巨石魔像给予你的增益效果提高 {0}%","{0}% increased Effect of the Buff granted by your Stone Golems"}, + {"巨石魔像给予你的增益效果降低 {0}%","{0}% reduced Effect of the Buff granted by your Stone Golems"}, + {"烈焰魔像给予你的增益效果提高 {0}%","{0}% increased Effect of the Buff granted by your Flame Golems"}, + {"烈焰魔像给予你的增益效果降低 {0}%","{0}% reduced Effect of the Buff granted by your Flame Golems"}, + {"寒冰魔像给予你的增益效果提高 {0}%","{0}% increased Effect of the Buff granted by your Ice Golems"}, + {"寒冰魔像给予你的增益效果降低 {0}%","{0}% reduced Effect of the Buff granted by your Ice Golems"}, + {"闪电魔像给予你的增益效果提高 {0}%","{0}% increased Effect of the Buff granted by your Lightning Golems"}, + {"闪电魔像给予你的增益效果降低 {0}%","{0}% reduced Effect of the Buff granted by your Lightning Golems"}, + {"混沌魔像给予你的增益效果提高 {0}%","{0}% increased Effect of the Buff granted by your Chaos Golems"}, + {"混沌魔像给予你的增益效果降低 {0}%","{0}% reduced Effect of the Buff granted by your Chaos Golems"}, + {"若你近期内有引爆地雷,则伤害穿透 {0}% 元素抗性","Damage Penetrates {0}% Elemental Resistances if you Detonated Mines Recently"}, + {"免疫冰霜伤害","Immune to Cold Damage"}, + {"免疫闪电伤害","Immune to Lightning Damage"}, + {"狂野怒火的攻击速度提高 {0}%","Blood Rage grants additional {0}% increased Attack Speed"}, + {"狂野怒火的攻击速度降低 {0}%","Blood Rage grants additional {0}% reduced Attack Speed"}, + {"狂野怒火有额外 {0}% 的几率在击败敌人时获得狂怒球","Blood Rage grants additional {0}% chance to gain a Frenzy Charge on Kill"}, + {"被缓速","Hindered"}, + {"对缓速的敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Hindered Enemies"}, + {"对缓速的敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Hindered Enemies"}, + {"爆裂箭雨有 {0}% 的几率发射一支额外的箭矢","Blast Rain has a {0}% chance to fire an additional Arrow"}, + {"烟雾地雷可使移动速度提高 {0}%","Smoke Mine grants additional {0}% increased Movement Speed"}, + {"烟雾地雷可使移动速度降低 {0}%","Smoke Mine grants additional {0}% reduced Movement Speed"}, + {"坚决战吼的增益效果提高 {0}%","{0}% increased Enduring Cry Buff Effect"}, + {"坚决战吼的增益效果降低 {0}%","{0}% reduced Enduring Cry Buff Effect"}, + {"力量爆破可以额外多爆破 {0} 次","Kinetic Blast creates {0} additional explosion"}, + {"电能释放的暴击率提高 {0}%","{0}% increased Lightning Tendrils Critical Hit Chance"}, + {"电能释放的暴击率降低 {0}%","{0}% reduced Lightning Tendrils Critical Hit Chance"}, + {"正义之火的法术伤害提高 {0}%","Righteous Fire grants {0}% increased Spell Damage"}, + {"正义之火的法术伤害降低 {0}%","Righteous Fire grants {0}% reduced Spell Damage"}, + {"激励战吼增益效果提高 {0}%","{0}% increased Rallying Cry Buff Effect"}, + {"激励战吼增益效果降低 {0}%","{0}% reduced Rallying Cry Buff Effect"}, + {"先祖卫士的元素抗性 {0}%","{0}% to Ancestral Protector Totem Elemental Resistances"}, + {"力量爆破有 {0}% 的几率增加一次爆破","Kinetic Blast has a {0}% chance for an additional explosion"}, + {"力量爆破增加一次爆破","Kinetic Blast has an additional explosion"}, + {"你与周围友军共享耐力球、狂怒球、暴击球","You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other"}, + {"暗影迷踪持续时间提高 {0}%","{0}% increased Phase Run Duration"}, + {"暗影迷踪持续时间降低 {0}%","{0}% reduced Phase Run Duration"}, + {"灼热连接的元素抗性提高 {0}%","{0}% increased Searing Bond Totem Elemental Resistances"}, + {"灼热连接的元素抗性降低 {0}%","{0}% reduced Searing Bond Totem Elemental Resistances"}, + {"装甲奉献提供的额外攻击伤害格挡几率 {0}%","Bone Offering grants an additional {0}% Chance to Block Attack Damage"}, + {"亵渎产生一具额外灵枢","Desecrate Spawns an additional corpse"}, + {"亵渎产生 {0} 具额外灵枢","Desecrate Spawns {0} additional corpses"}, + {"血肉奉献提供的召唤生物攻击速度提高 {0}%","Flesh Offering grants an additional {0}% increased Attack Speed"}, + {"血肉奉献提供的召唤生物攻击速度降低 {0}%","Flesh Offering grants an additional {0}% reduced Attack Speed"}, + {"冰矛第二阶段的暴击率提高 {0}%","{0}% increased Ice Spear Critical Hit Chance in second form"}, + {"冰矛第二阶段的暴击率降低 {0}%","{0}% reduced Ice Spear Critical Hit Chance in second form"}, + {"第二形态 {0}% 攻击暴击伤害加成","Second form has {0}% to Critical Damage Bonus"}, + {"第二形态的投射物速度总增 {0}%","Second form has {0}% more Projectile Speed"}, + {"第二形态的投射物速度总降 {0}%","Second form has {0}% less Projectile Speed"}, + {"当你击碎冰冻的敌人时,有 {0}% 的几率制造奉献地面","{0}% chance to create Consecrated Ground when you Shatter an Enemy"}, + {"当你击碎冰冻的敌人时,制造奉献地面","Create Consecrated Ground when you Shatter an Enemy"}, + {"在有传奇鱼出没的区域会发出光芒","Glows while in an Area containing a Unique Fish"}, + {"攻击有额外一次连锁弹射","Attacks Chain an additional time"}, + {"攻击有额外 {0} 次连锁弹射","Attacks Chain {0} additional times"}, + {"爆炸箭矢的攻击速度提高 {0}%","Explosive Arrow has {0}% increased Attack Speed"}, + {"爆炸箭矢的攻击速度降低 {0}%","Explosive Arrow has {0}% reduced Speed"}, + {"每 10 点智慧可使闪电伤害提高 {0}%","{0}% increased Lightning Damage per 10 Intelligence"}, + {"每 10 点智慧可使闪电伤害降低 {0}%","{0}% reduced Lightning Damage per 10 Intelligence"}, + {"该武器的攻击击中造成瘫痪","Attacks with this Weapon Maim on hit"}, + {"战吼没有消耗","Warcries have no Cost"}, + {"有 {0}% 的几率在你或你的图腾击败敌人时获得一个暴击球","{0}% chance to gain a Power Charge if you or your Totems kill an Enemy"}, + {"对感电的敌人必定暴击","Always Critical Hit Shocked Enemies"}, + {"你无法对未感电敌人造成暴击","You cannot deal Critical Hits against non-Shocked Enemies"}, + {"寒冰弹伤害提高 {0}%","{0}% increased Frostbolt Damage"}, + {"寒冰弹伤害降低 {0}%","{0}% reduced Frostbolt Damage"}, + {"旋涡伤害提高 {0}%","{0}% increased Vortex Damage"}, + {"旋涡伤害降低 {0}%","{0}% reduced Vortex Damage"}, + {"破空斩伤害提高 {0}%","{0}% increased Lacerate Damage"}, + {"破空斩伤害降低 {0}%","{0}% reduced Lacerate Damage"}, + {"刀刃乱舞伤害提高 {0}%","{0}% increased Blade Flurry Damage"}, + {"刀刃乱舞伤害降低 {0}%","{0}% reduced Blade Flurry Damage"}, + {"先祖战士长图腾伤害提高 {0}%","{0}% increased Ancestral Warchief Totem Damage"}, + {"先祖战士长图腾伤害降低 {0}%","{0}% reduced Ancestral Warchief Totem Damage"}, + {"先祖大剑师图腾伤害提高 {0}%","{0}% increased Ancestral Blademaster Totem Damage"}, + {"先祖大剑师图腾伤害降低 {0}%","{0}% reduced Ancestral Blademaster Totem Damage"}, + {"先祖大剑师图腾范围提高 {0}%","{0}% increased Ancestral Blademaster Totem Area of Effect"}, + {"先祖大剑师图腾范围降低 {0}%","{0}% reduced Ancestral Blademaster Totem Area of Effect"}, + {"先祖战士长图腾范围提高 {0}%","{0}% increased Ancestral Warchief Totem Area of Effect"}, + {"先祖战士长图腾范围降低 {0}%","{0}% reduced Ancestral Warchief Totem Area of Effect"}, + {"旋涡范围提高 {0}%","{0}% increased Vortex Area of Effect"}, + {"旋涡范围降低 {0}%","{0}% reduced Vortex Area of Effect"}, + {"破空斩暴击率提高 {0}%","{0}% increased Lacerate Critical Hit Chance"}, + {"破空斩暴击率降低 {0}%","{0}% reduced Lacerate Critical Hit Chance"}, + {"刀刃乱舞范围提高 {0}%","{0}% increased Blade Flurry Area of Effect"}, + {"刀刃乱舞范围降低 {0}%","{0}% reduced Blade Flurry Area of Effect"}, + {"破空斩范围提高 {0}%","{0}% increased Lacerate Area of Effect"}, + {"破空斩范围降低 {0}%","{0}% reduced Lacerate Area of Effect"}, + {"每层使击中伤害总增 {0}%","{0}% more Damage with Hits for each stage"}, + {"每层使击中伤害总降 {0}%","{0}% less Damage with Hits for each stage"}, + {"寒冰弹施法速度提高 {0}%","{0}% increased Frostbolt Cast Speed"}, + {"寒冰弹施法速度降低 {0}%","{0}% reduced Frostbolt Cast Speed"}, + {"寒冰弹始终造成冻结状态","Frostbolt Always Freezes"}, + {"寒冰弹造成冻结状态的几率 {0}%","Frostbolt has {0}% chance to Freeze"}, + {"寒冰弹持续时间提高 {0}%","{0}% increased Vortex Duration"}, + {"寒冰弹持续时间降低 {0}%","{0}% reduced Vortex Duration"}, + {"召唤生物免疫致盲","Minions cannot be Blinded"}, + {"召唤生物击中时有 {0}% 的几率使敌人致盲","Minions have {0}% chance to Blind Enemies on hit"}, + {"掉落鉴定过的魔法物品","Found Magic Items drop Identified"}, + {"每 1 个聚光之石可使魔力提高 {0}","Gain {0} Mana per Grand Spectrum"}, + {"每 1 个聚光之石可使护甲提高 {0}","Gain {0} Armour per Grand Spectrum"}, + {"每块聚光之石有{0}%的几率免疫元素异常状态","{0}% chance to Avoid Elemental Ailments per Grand Spectrum"}, + {"暴击率按照每个聚光之石提高 {0}%","{0}% increased Critical Hit Chance per Grand Spectrum"}, + {"元素伤害按照每个聚光之石提高 {0}%","{0}% increased Elemental Damage per Grand Spectrum"}, + {"所有元素抗性都按照每个聚光之石 {0}%","{0}% to all Elemental Resistances per socketed Grand Spectrum"}, + {"每块聚光之石使生命上限提高 {0}%","{0}% increased Maximum Life per socketed Grand Spectrum"}, + {"每块聚光之石使生命上限降低 {0}%","{0}% reduced Maximum Life per socketed Grand Spectrum"}, + {"耐力球下限按照每个聚光之石 {0}","{0} to Minimum Endurance Charges per Grand Spectrum"}, + {"狂怒球下限按照每个聚光之石 {0}","{0} to Minimum Frenzy Charges per Grand Spectrum"}, + {"暴击球下限按照每个聚光之石 {0}","{0} to Minimum Power Charges per Grand Spectrum"}, + {"每块聚光之石使召唤生物暴击伤害加成提高{0}%","Minions have {0}% to Critical Damage Bonus per Grand Spectrum"}, + {"每种影响你的深渊珠宝可使伤害提高 {0}%","{0}% increased Damage for each type of Abyss Jewel affecting you"}, + {"每种影响你的深渊珠宝可使伤害降低 {0}%","{0}% reduced Damage for each type of Abyss Jewel affecting you"}, + {"{0}% 的闪电伤害优先从魔力中扣除","{0}% of Lightning Damage is taken from Mana before Life"}, + {"{0}% 的物理伤害优先从魔力中扣除","{0}% of Physical Damage is taken from Mana before Life"}, + {"你使敌人感电时,回复 {0}% 魔力","Recover {0}% of maximum Mana when you Shock an Enemy"}, + {"你使敌人感电时,失去 {0}% 魔力","Lose {0}% of maximum Mana when you Shock an Enemy"}, + {"击败瘫痪的敌人时物品掉落数量提高 {0}%","{0}% increased Quantity of Items Dropped by Slain Maimed Enemies"}, + {"击败瘫痪的敌人时物品掉落数量降低 {0}%","{0}% reduced Quantity of Items Dropped by Slain Maimed Enemies"}, + {"击败瘫痪的敌人时物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Slain Maimed Enemies"}, + {"击败瘫痪的敌人时物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Slain Maimed Enemies"}, + {"若你近期内受到残暴打击,则受到的伤害提高 {0}%","{0}% increased Damage taken if you've taken a Savage Hit Recently"}, + {"若你近期内受到残暴打击,则伤害降低 {0}%","{0}% reduced Damage taken if you've taken a Savage Hit Recently"}, + {"你被晕眩的时间提高 {0}%","{0}% increased Stun Duration on you"}, + {"你被晕眩的时间降低 {0}%","{0}% reduced Stun Duration on you"}, + {"每 1 个耐力球可使近战伤害提高 {0}%","{0}% increased Melee Damage per Endurance Charge"}, + {"每 1 个耐力球可使近战伤害降低 {0}%","{0}% reduced Melee Damage per Endurance Charge"}, + {"每个召唤的图腾都使图腾 {0}% 所有元素抗性","Totems gain {0}% to all Elemental Resistances per Summoned Totem"}, + {"受到残暴打击后的 1 秒内,每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second if you've taken a Savage Hit in the past 1 second"}, + {"你在耐力球达到上限时无法被感电","You cannot be Shocked while at maximum Endurance Charges"}, + {"若你近期内使用过战吼,则移动速度提高 {0}%","{0}% increased Movement Speed if you've used a Warcry Recently"}, + {"每有一个召唤的图腾,图腾施放法术的施法速度提高 {0}%","Spells Cast by Totems have {0}% increased Cast Speed per Summoned Totem"}, + {"每有一个召唤的图腾,图腾施放法术的施法速度降低 {0}%","Spells Cast by Totems have {0}% reduced Cast Speed per Summoned Totem"}, + {"位移技能消耗的魔力提高 {0}%","{0}% increased Movement Skill Mana Cost"}, + {"位移技能消耗的魔力降低 {0}%","{0}% reduced Movement Skill Mana Cost"}, + {"装备在主手时全局暴击率提高 {0}%","{0}% increased Global Critical Hit Chance when in Main Hand"}, + {"装备于副手时 {0}% 额外攻击伤害格挡几率","{0}% Chance to Block Attack Damage when in Off Hand"}, + {"灵魂奉献给予等同 {0}% 物理伤害的额外混沌伤害","Spirit Offering grants {0}% of Physical Damage as Extra Chaos Damage"}, + {"若你近期内未被击中,则受到的伤害总增 {0}%","{0}% more Damage taken if you have not been Hit Recently"}, + {"若你近期内未被击中,则受到的伤害总降 {0}%","{0}% less Damage taken if you have not been Hit Recently"}, + {"若你近期内被击中,则闪避值提高 {0}%","{0}% increased Evasion Rating if you have been Hit Recently"}, + {"若你近期内被击中,则闪避值降低 {0}%","{0}% reduced Evasion Rating if you have been Hit Recently"}, + {"召唤生物有 {0}% 冰霜抗性","Minions have {0}% to Cold Resistance"}, + {"召唤生物的闪电抗性 {0}%","Minions have {0}% to Lightning Resistance"}, + {"召唤生物获得相当于物理伤害 {0}% 的额外冰霜伤害","Minions gain {0}% of their Physical Damage as Extra Cold Damage"}, + {"若你近期内有击败被嘲讽的敌人,则护甲和闪避值提高 {0}%","{0}% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently"}, + {"若你近期内有击败被嘲讽的敌人,则护甲和闪避值降低 {0}%","{0}% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently"}, + {"每比敌人高一级,击中伤害提高 {0}%","{0}% increased Damage with Hits for each Level higher the Enemy is than you"}, + {"每比敌人高一级,击中伤害降低 {0}%","{0}% reduced Damage with Hits for each Level higher the Enemy is than you"}, + {"每有一个召唤的图腾,图腾使用的攻击的攻击速度提高 {0}%","Attacks used by Totems have {0}% increased Attack Speed per Summoned Totem"}, + {"每有一个召唤的图腾,图腾使用的攻击的攻击速度降低 {0}%","Attacks used by Totems have {0}% reduced Attack Speed per Summoned Totem"}, + {"装备于主手时,攻击额外连锁弹射 1 次","Attacks Chain an additional time when in Main Hand"}, + {"装备于主手时,攻击额外连锁弹射 {0} 次","Attacks Chain {0} additional times when in Main Hand"}, + {"攻击可以额外发射 1 个投射物","Attacks fire an additional Projectile"}, + {"攻击可以额外发射 {0} 个投射物","Attacks fire {0} additional Projectiles"}, + {"近战攻击发射一个额外投射物","Melee Attacks fire an additional Projectile"}, + {"近战攻击发射 {0} 个额外投射物","Melee Attacks fire {0} additional Projectiles"}, + {"装备在副手时,攻击可以额外发射 1 个投射物","Attacks fire an additional Projectile when in Off Hand"}, + {"装备在副手时,攻击可以额外发射 {0} 个投射物","Attacks fire {0} additional Projectiles when in Off Hand"}, + {"反击附加 {0} - {1} 基础物理伤害","Adds {0} to {1} Physical Damage to Counterattacks"}, + {"每 1 个召唤出的不同魔像可使魔像伤害提高 {0}%","{0}% increased Golem Damage for each Type of Golem you have Summoned"}, + {"每 1 个召唤出的不同魔像可使魔像伤害降低 {0}%","{0}% reduced Golem Damage for each Type of Golem you have Summoned"}, + {"每个召唤出的魔像可使魔像伤害提高 {0}%","{0}% increased Golem Damage per Summoned Golem"}, + {"每个召唤出的魔像可使魔像伤害降低 {0}%","{0}% reduced Golem Damage per Summoned Golem"}, + {"若未已装备腐化物品,生命上限提高 {0}%","{0}% increased Maximum Life if no Equipped Items are Corrupted"}, + {"若未已装备腐化物品,每秒再生 {0} 生命","Regenerate {0} Life per second if no Equipped Items are Corrupted"}, + {"若已装备的所有物品为腐化物品,每秒再生 {0} 能量护盾","Regenerate {0} Energy Shield per second if all Equipped items are Corrupted"}, + {"周围敌人每秒受到 {0} 混沌伤害","Nearby Enemies take {0} Chaos Damage per second"}, + {"反击附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage to Counterattacks"}, + {"若你近期内造成过穿透,则移动速度提高 {0}%","{0}% increased Movement Speed if you have Pierced Recently"}, + {"若你近期内造成过穿透,则移动速度降低 {0}%","{0}% reduced Movement Speed if you have Pierced Recently"}, + {"击中被诅咒的敌人时造成中毒","Poison Cursed Enemies on hit"}, + {"已被诅咒的敌人有 {0}% 的几率被击中后中毒","{0}% chance to Poison on Hit against Cursed Enemies"}, + {"已被诅咒的敌人被击中后中毒","Always Poison on Hit against Cursed Enemies"}, + {"已装备普通物品时,物品稀有度提高 {0}%","{0}% increased Rarity of Items found with a Normal Item Equipped"}, + {"已装备普通物品时,物品稀有度降低 {0}%","{0}% reduced Rarity of Items found with a Normal Item Equipped"}, + {"已装备魔法物品时,物品数量提高 {0}%","{0}% increased Quantity of Items found with a Magic Item Equipped"}, + {"已装备魔法物品时,物品数量降低 {0}%","{0}% reduced Quantity of Items found with a Magic Item Equipped"}, + {"击败稀有或者传奇敌人时,获得猛攻状态 {0} 秒","Gain Onslaught for {0} seconds when you Kill a Rare or Unique Enemy"}, + {"技能命中时消灭生命值低于15%的敌人","Kill Enemies that have 15% or lower Life when Hit by your Skills"}, + {"血量低于 20% 的敌人被你的技能击中时,会直接被终结","Kill Enemies that have 20% or lower Life when Hit by your Skills"}, + {"{0}% 几率避免致流血","{0}% chance to Avoid Bleeding"}, + {"若你近期内有击败敌人,则伤害总增 {0}%","{0}% more Damage if you've Killed Recently"}, + {"若你近期内有击败敌人,则伤害总降 {0}%","{0}% less Damage if you've Killed Recently"}, + {"若你近期内有击败敌人,则效果区域提高 {0}%","{0}% increased Area of Effect if you've Killed Recently"}, + {"若你近期内有击败敌人,则效果区域降低 {0}%","{0}% reduced Area of Effect if you've Killed Recently"}, + {"刀刃乱舞的蓄力层数提高 1 层","1 additional maximum Blade Flurry stages"}, + {"刀刃乱舞的蓄力层数提高 {0} 层","{0} additional maximum Blade Flurry stages"}, + {"若你近期内有击败瘫痪的敌人,则技能效果持续时间提高 {0}%","{0}% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently"}, + {"若你近期内有击败瘫痪的敌人,则技能效果持续时间降低 {0}%","{0}% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently"}, + {"若你近期内有成功嘲讽敌人,则受到的伤害提高 {0}%","{0}% increased Damage taken if you've Taunted an Enemy Recently"}, + {"若你近期内有成功嘲讽敌人,则受到的伤害降低 {0}%","{0}% reduced Damage taken if you've Taunted an Enemy Recently"}, + {"若你近期内有嘲讽敌人,则每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second if you've Taunted an Enemy Recently"}, + {"药剂持续期间,免疫元素异常状态","Immune to Elemental Ailments during any Flask Effect"}, + {"在奉献地面上时,每秒回复 {0}% 魔力和能量护盾","Regenerate {0}% of maximum Mana and Energy Shield per second while on Consecrated Ground"}, + {"在奉献地面上时,攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed while on Consecrated Ground"}, + {"在奉献地面上时攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed while on Consecrated Ground"}, + {"地雷冷却速度提高 {0}%","{0}% increased Mine Arming Speed"}, + {"地雷冷却速度降低 {0}%","{0}% reduced Mine Arming Speed"}, + {"你使用药剂时有 {0}% 的几率不消耗次数","{0}% chance for Flasks you use to not consume Charges"}, + {"物理伤害在你过去 10 秒内格成功挡过传奇敌人的情况下提高 {0}%","{0}% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"}, + {"物理伤害在你过去 10 秒内格成功挡过传奇敌人的情况下降低 {0}%","{0}% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds"}, + {"你制造的奉献地面会使你与友军的伤害提高 {0}%","Consecrated Ground you create grants {0}% increased Damage to you and Allies"}, + {"攻击速度在你近期内没有击败过敌人的情况下提高 {0}%","{0}% increased Attack Speed if you haven't Killed Recently"}, + {"攻击速度在你近期内没有击败过敌人的情况下降低 {0}%","{0}% reduced Attack Speed if you haven't Killed Recently"}, + {"狂怒球达到上限时,物理伤害总增 {0}%","{0}% more Physical Damage while at maximum Frenzy Charges"}, + {"狂怒球达到上限时,物理伤害总降 {0}%","{0}% less Physical Damage while at maximum Frenzy Charges"}, + {"承受的物理伤害在耐力球达到上限时提高 {0}%","{0}% increased Physical Damage taken while at maximum Endurance Charges"}, + {"承受的物理伤害在耐力球达到上限时降低 {0}%","{0}% reduced Physical Damage taken while at maximum Endurance Charges"}, + {"每 400 命中值提高 {0}% 攻击速度,最多 20%","{0}% increased Attack Speed per 400 Accuracy Rating, up to 20%"}, + {"每 400 命中值降低 {0}% 攻击速度","{0}% reduced Attack Speed per 400 Accuracy Rating"}, + {"若你可以获得耐力球,则有 {0}% 的几率直接获得达到上限数量的耐力球","{0}% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges"}, + {"每 10 秒,效果区域提高 {0}%,持续 4 秒","Every 10 seconds, gain {0}% increased Area of Effect for 4 seconds"}, + {"每 10 秒,效果区域降低 {0}%,持续 4 秒","Every 10 seconds, gain {0}% reduced Area of Effect for 4 seconds"}, + {"对流血的敌人获得等同 {0}% 物理伤害的额外混沌伤害","Gain {0}% of Physical Damage as Extra Chaos Damage againstnBleeding Enemies"}, + {"陷阱被敌人触发时,有 {0}% 的几率获得 3 秒暗影迷踪","{0}% chance to gain Phasing for 3 seconds when your Trap is triggered by an Enemy"}, + {"陷阱被敌人触发时,获得 3 秒暗影迷踪","Gain Phasing for 3 seconds when your Trap is triggered by an Enemy"}, + {"陷阱被敌人触发时,有 {0}% 的几率获得 {1} 秒暗影迷踪","{0}% chance to gain Phasing for {1} seconds when your Trap is triggered by an Enemy"}, + {"陷阱被敌人触发时,获得 {1} 秒暗影迷踪","Gain Phasing for {1} seconds when your Trap is triggered by an Enemy"}, + {"你的陷阱被敌人触发时回复 {0} 生命","Recover {0} Life when your Trap is triggered by an Enemy"}, + {"你的陷阱被敌人触发时回复 {0} 能量护盾","Recover {0} Energy Shield when your Trap is triggered by an Enemy"}, + {"攻击技能获得 {0} 召唤弩炮图腾数量上限","Attack Skills have {0} to maximum number of Summoned Ballista Totems"}, + {"攻击的技能 {0} 召唤图腾数量上限","Attack Skills have {0} to maximum number of Summoned Totems"}, + {"你暴击造成的中毒效果总增 {0}%","{0}% more Effect of Poison you inflict with Critical Hits"}, + {"你暴击造成的中毒效果总降 {0}%","{0}% less Effect of Poison you inflict with Critical Hits"}, + {"击败受元素异常状态影响的敌人n提高 {0}% 药剂充能","Enemies you Kill that are affected by Elemental Ailmentsngrant {0}% increased Flask Charges"}, + {"击败受元素异常状态影响的敌人n降低 {0}% 药剂充能","Enemies you Kill that are affected by Elemental Ailmentsngrant {0}% reduced Flask Charges"}, + {"护体状态下,护甲和闪避值提高 {0}%","{0}% increased Armour and Evasion Rating while Fortified"}, + {"护体状态下,护甲和闪避值降低 {0}%","{0}% reduced Armour and Evasion Rating while Fortified"}, + {"护体时近战伤害提高 {0}%","{0}% increased Melee Damage while Fortified"}, + {"护体时近战伤害降低 {0}%","{0}% reduced Melee Damage while Fortified"}, + {"若你近期内有消耗灵柩,则伤害提高 {0}%","{0}% increased Damage if you have Consumed a Corpse Recently"}, + {"若你近期内有消耗灵柩,则伤害降低 {0}%","{0}% reduced Damage if you have Consumed a Corpse Recently"}, + {"近期内每消耗一具灵枢,都使攻击和施法速度提高 {0}%,上限为 200%","{0}% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"}, + {"近期内每消耗一具灵枢,都使攻击和施法速度降低 {0}%,上限为 200%","{0}% reduced Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%"}, + {"击中满血敌人时,将使他们永久受到威吓","Your Hits permanently Intimidate Enemies that are on Full Life"}, + {"被你嘲讽的敌人的击中和异常状态伤害n对其它目标总增 {0}%","Enemies Taunted by you deal {0}% more Damage with Hits andnAilments against other targets"}, + {"被你嘲讽的敌人的击中和异常状态伤害n对其它目标总降 {0}%","Enemies Taunted by you deal {0}% less Damage with Hits andnAilments against other targets"}, + {"近战攻击击中会造成中毒","Melee Attacks Poison on Hit"}, + {"近战攻击击中会有 {0}% 的几率造成中毒","Melee Attacks have {0}% chance to Poison on Hit"}, + {"若你近期内有击败敌人,则移动速度提高 {0}%","{0}% increased Movement Speed if you've Killed Recently"}, + {"若你近期内有击败敌人,则移动速度降低 {0}%","{0}% reduced Movement Speed if you've Killed Recently"}, + {"此武器的攻击获得相当于物理伤害 {0}% 的额外每种元素伤害","Attacks with this Weapon gain {0}% of Physical damage as Extra damage of each Element"}, + {"若你近期内或你的图腾有击败敌人,则获得等同 {0}% 物理伤害的额外火焰伤害","Gain {0}% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently"}, + {"双持时附加 {0}% 基础暴击伤害加成","{0}% to Critical Damage Bonus while Dual Wielding"}, + {"双持时暴击率提高 {0}%","{0}% increased Critical Hit Chance while Dual Wielding"}, + {"双持时暴击率降低 {0}%","{0}% reduced Critical Hit Chance while Dual Wielding"}, + {"药剂持续期间,伤害穿透 {0}% 元素抗性","Damage Penetrates {0}% Elemental Resistances during any Flask Effect"}, + {"药剂持续期间,获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction during any Flask Effect"}, + {"受到的反射伤害提高 {0}%","{0}% increased Reflected Damage taken"}, + {"受到的反射伤害降低 {0}%","{0}% reduced Reflected Damage taken"}, + {"在你格挡时冰缓周围敌人","Chill Nearby Enemies when you Block"}, + {"每个狂怒球会使你被命中时附加{0}-{1}点火焰伤害","Adds {0} to {1} Cold Damage to Hits against you per Frenzy Charge"}, + {"每个狂怒球附加{0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage per Frenzy Charge"}, + {"药剂持续期间,攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed during any Flask Effect"}, + {"药剂持续期间,攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed during any Flask Effect"}, + {"若你近期内有格挡,则附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage if you've Blocked Recently"}, + {"你的晕眩阈值由能量护盾计算,而不再基于生命","Stun Threshold is based on Energy Shield instead of Life"}, + {"暴击无法吸血","Cannot Leech Life from Critical Hits"}, + {"暴击时有 {0}% 的几率致盲敌人","{0}% chance to Blind Enemies on Critical Hit"}, + {"近战暴击造成流血","Causes Bleeding on Melee Critical Hit"}, + {"暴击时有 {0}% 的几率获得灵巧","{0}% chance to gain Elusive on Critical Hit"}, + {"暴击获得灵巧","Gain Elusive on Critical Hit"}, + {"击败敌人有 {0}% 的几率获得灵巧","{0}% chance to gain Elusive on Kill"}, + {"击败敌人获得灵巧","Gain Elusive on Kill"}, + {"该区域会出现许多卫士陷阱","Area contains many Sentinel Traps"}, + {"敌方的击中导致你失去生命时,获得 10 秒抗争效果,每 {0} 秒发生一次","Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every {0} seconds"}, + {"每层抗争使护甲提高 {0}%","{0}% increased Armour per Defiance"}, + {"每层抗争使护甲降低 {0}%","{0}% reduced Armour per Defiance"}, + {"抗争达到 {0} 层时,承受等于生命上限的反射物理伤害,并失去所有抗争效果","At {0} Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance"}, + {"不会受到暴击所造成的额外暴击伤害","Take no Extra Damage from Critical Hits"}, + {"被你感电的敌人施法速度提高 {0}%","Enemies you Shock have {0}% increased Cast Speed"}, + {"被你感电的敌人施法速度降低 {0}%","Enemies you Shock have {0}% reduced Cast Speed"}, + {"被你感电的敌人移动速度提高 {0}%","Enemies you Shock have {0}% increased Movement Speed"}, + {"被你感电的敌人移动速度降低 {0}%","Enemies you Shock have {0}% reduced Movement Speed"}, + {"此区域的普通怪物每秒回复 {0}% 生命","Normal Monsters in this Area Regenerate {0}% of maximum Life per second"}, + {"此区域的魔法怪物每秒回复 {0}% 生命","Magic Monsters in this Area Regenerate {0}% of maximum Life per second"}, + {"此区域的稀有怪物每秒回复 {0}% 生命","Rare Monsters in this Area Regenerate {0}% of maximum Life per second"}, + {"连枷的伤害提高 {0}%","{0}% increased Damage with Flails"}, + {"连枷的伤害降低 {0}%","{0}% reduced Damage with Flails"}, + {"连枷的元素伤害提高 {0}%","{0}% increased Elemental Damage with Flails"}, + {"连枷的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Flails"}, + {"连枷的命中值 {0}","{0} to Accuracy Rating with Flails"}, + {"连枷的命中值提高 {0}%","{0}% increased Accuracy Rating with Flails"}, + {"连枷的命中值降低 {0}%","{0}% reduced Accuracy Rating with Flails"}, + {"连枷的攻击速度提高 {0}%","{0}% increased Attack Speed with Flails"}, + {"连枷的攻击速度降低 {0}%","{0}% reduced Attack Speed with Flails"}, + {"连枷的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Flails"}, + {"连枷的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Flails"}, + {"连枷的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus with Flails"}, + {"连枷攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Flail Attacks"}, + {"为连枷攻击附加 {0} - {1} 火焰伤害","{0} to {1} Added Fire Damage with Flail Attacks"}, + {"为连枷攻击附加 {0} - {1} 闪电伤害","{0} to {1} Added Lightning Damage with Flail Attacks"}, + {"为连枷攻击附加 {0} - {1} 物理伤害","{0} to {1} Added Physical Damage with Flail Attacks"}, + {"战弩的伤害提高 {0}%","{0}% increased Damage with Crossbows"}, + {"战弩的伤害降低 {0}%","{0}% reduced Damage with Crossbows"}, + {"战弩的元素伤害提高 {0}%","{0}% increased Elemental Damage with Crossbows"}, + {"战弩的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Crossbows"}, + {"战弩的命中值 {0}","{0} to Accuracy Rating with Crossbows"}, + {"战弩的命中值提高 {0}%","{0}% increased Accuracy Rating with Crossbows"}, + {"战弩的命中值降低 {0}%","{0}% reduced Accuracy Rating with Crossbows"}, + {"战弩的攻击速度提高 {0}%","{0}% increased Attack Speed with Crossbows"}, + {"战弩的攻击速度降低 {0}%","{0}% reduced Attack Speed with Crossbows"}, + {"战弩的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Crossbows"}, + {"战弩的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Crossbows"}, + {"战弩的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus with Crossbows"}, + {"战弩的物理伤害提高 {0}%","{0}% increased Physical Damage with Crossbows"}, + {"战弩的物理伤害降低 {0}%","{0}% reduced Physical Damage with Crossbows"}, + {"战弩攻击附加 {0} - {1} 冰霜伤害","{0} to {1} Added Cold Damage with Crossbow Attacks"}, + {"为战弩攻击附加 {0} - {1} 火焰伤害","{0} to {1} Added Fire Damage with Crossbow Attacks"}, + {"为战弩攻击附加 {0} - {1} 闪电伤害","{0} to {1} Added Lightning Damage with Crossbow Attacks"}, + {"为战弩攻击附加 {0} - {1} 物理伤害","{0} to {1} Added Physical Damage with Crossbow Attacks"}, + {"生命、魔力和能量护盾上限提高 {0}%","{0}% increased maximum Life, Mana and Energy Shield"}, + {"生命、魔力和能量护盾上限降低 {0}%","{0}% reduced maximum Life, Mana and Energy Shield"}, + {"每个召唤图腾上限使攻城炮台和散射弩炮的攻击速度提高 {0}%","{0}% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem"}, + {"每个召唤图腾上限使攻城炮台和散射弩炮的攻击速度降低 {0}%","{0}% reduced Siege and Shrapnel Ballista attack speed per maximum Summoned Totem"}, + {"该区域包含一个额外的神殿","Area contains an additional Shrine"}, + {"该区域包含{0}个额外的神殿","Area contains {0} additional Shrines"}, + {"该区域会额外出现一个由万神殿怪物守卫的神殿","Area contains an additional Shrine guarded by a Pantheon Monster"}, + {"该区域会额外出现 {0} 个由万神殿怪物守卫的神殿","Areas contain {0} additional Shrines guarded by Pantheon Monsters"}, + {"玩家受到神龛增益的效果提高 {0}%","{0}% increased Effect of Shrine Buffs on Players"}, + {"玩家受到神龛增益的效果降低 {0}%","{0}% reduced Effect of Shrine Buffs on Players"}, + {"怪物 {0}% 能量护盾偷取抗性","{0}% Monster Energy Shield Leech Resistance"}, + {"无法偷取怪物的能量护盾","Cannot Leech Energy Shield from Monsters"}, + {"徒手近战击中附加 {0} - {1} 冰霜伤害","Adds {0} to {1} Cold Damage to Unarmed Melee Hits"}, + {"暴击击中造成的魔力偷取立即生效","Mana Leech from Critical Hits is instant"}, + {"击中施加 1 个仙灵之火的几率@{0}%","Chance to inflict 1 Faerie Fire on Hit@{0}"}, + {"击中时有 {0}% 的几率施加 1 个仙灵之火","{0}% chance to inflict 1 Faerie Fire on Hit"}, + {"点燃 1 个敌人后的近期内,燃烧伤害提高 {0}%","{0}% increased Burning Damage if you've Ignited an Enemy Recently"}, + {"点燃 1 个敌人后的近期内,燃烧伤害降低 {0}%","{0}% reduced Burning Damage if you've Ignited an Enemy Recently"}, + {"点燃一个敌人后回复 {0}% 生命","Recover {0}% of maximum Life when you Ignite an Enemy"}, + {"近战物理伤害对被点燃的敌人提高 {0}%","{0}% increased Melee Physical Damage against Ignited Enemies"}, + {"近战物理伤害被点燃的敌人降低 {0}%","{0}% reduced Melee Physical Damage against Ignited Enemies"}, + {"分叉箭矢的暴击率提高 {0}%","{0}% increased Critical Hit Chance with arrows that Fork"}, + {"分叉箭矢的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with arrows that Fork"}, + {"穿透箭矢导致流血","Arrows that Pierce cause Bleeding"}, + {"穿透箭矢有 50% 的几率施加流血状态","Arrows that Pierce have 50% chance to inflict Bleeding"}, + {"箭矢在连锁后穿透所有目标","Arrows Pierce all Targets after Chaining"}, + {"法术可以额外发射 1 个投射物","Spells fire an additional Projectile"}, + {"法术可以额外发射 {0} 个投射物","Spells fire {0} additional Projectiles"}, + {"召唤生物伤害提高或降低,将同样作用于自身","Increases and Reductions to Minion Damage also affect you"}, + {"每 200 命中值可使攻击造成的投射物伤害提高 {0}%","{0}% increased Projectile Attack Damage per 200 Accuracy Rating"}, + {"每 200 命中值可使攻击造成的投射物伤害降低 {0}%","{0}% reduced Projectile Attack Damage per 200 Accuracy Rating"}, + {"移动时留下燃烧地面,在 {1} 秒内每秒造成 {0} 点火焰伤害","Drops Burning Ground while moving, dealing {0} Fire Damage per second for {1} second"}, + {"移动时留下点燃地面,持续 8 秒并造成点燃,视作造成你的生命上限的 {0}% 的火焰伤害","Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to {0}% of your maximum Life"}, + {"移动时留下感电地面,持续 8 秒","Drop Shocked Ground while moving, lasting 8 seconds"}, + {"静止时受到的元素伤害提高 {0}%","{0}% increased Elemental Damage Taken while stationary"}, + {"静止时受到的元素伤害降低 {0}%","{0}% reduced Elemental Damage Taken while stationary"}, + {"静止时受到的物理伤害降低 {0}%","{0}% additional Physical Damage Reduction while stationary"}, + {"静止时受到的物理伤害提高 {0}%","{0}% Physical Damage taken while stationary"}, + {"静止时 {0} 护甲","{0} Armour while stationary"}, + {"移动时受到的物理伤害提高 {0}%","{0}% increased Physical Damage taken while moving"}, + {"移动时受到的物理伤害降低 {0}%","{0}% reduced Physical Damage taken while moving"}, + {"静止时魔力回复速度提高 {0}%","{0}% increased Mana Regeneration Rate while stationary"}, + {"静止时魔力回复速度降低 {0}%","{0}% reduced Mana Regeneration Rate while stationary"}, + {"投射物攻击技能的暴击率提高 {0}%","Projectile Attack Skills have {0}% increased Critical Hit Chance"}, + {"投射物攻击技能的暴击率降低 {0}%","Projectile Attack Skills have {0}% reduced Critical Hit Chance"}, + {"当你拥有兽化的召唤生物时,投射物攻击击中时有 {0}% 的几率造成流血","Projectiles from Attacks have {0}% chance to inflict Bleeding on Hit whilenyou have a Bestial Minion"}, + {"当你具有魔物召唤生物时,n攻击的投射物击中时有 {0}% 的几率造成瘫痪","Projectiles from Attacks have {0}% chance to Maim on Hit whilenyou have a Bestial Minion"}, + {"当你拥有兽化的召唤生物时,投射物攻击击中时有 {0}% 的几率造成中毒","Projectiles from Attacks have {0}% chance to Poison on Hit whilenyou have a Bestial Minion"}, + {"拥有兽化召唤生物时为攻击附加 {0} - {1} 点物理伤害","Adds {0} to {1} Physical Damage to Attacks while you have a Bestial Minion"}, + {"拥有兽化召唤生物时为攻击附加 {0} - {1} 点混沌伤害","Adds {0} to {1} Chaos Damage to Attacks while you have a Bestial Minion"}, + {"当你拥有兽化的召唤生物时,攻击和移动速度提高 {0}%","{0}% increased Attack and Movement Speed while you have a Bestial Minion"}, + {"若你的其他戒指中有塑界之器,则攻击伤害提高 {0}%","{0}% increased Attack Damage if your other Ring is a Shaper Item"}, + {"若你的其他戒指中有塑界之器,则攻击伤害降低 {0}%","{0}% reduced Attack Damage if your other Ring is a Shaper Item"}, + {"若你的其他戒指中有裂界之器,则法术伤害提高 {0}%","{0}% increased Spell Damage if your other Ring is an Elder Item"}, + {"若你的其他戒指中有裂界之器,则法术伤害降低 {0}%","{0}% reduced Spell Damage if your other Ring is an Elder Item"}, + {"若你的其他戒指中有塑界之器,则免疫法术造成的晕眩","Cannot be Stunned by Spells if your other Ring is a Shaper Item"}, + {"若你的其他戒指中有裂界之器,则免疫攻击造成的晕眩","Cannot be Stunned by Attacks if your other Ring is an Elder Item"}, + {"每装备一个裂界者物品,生命上限提高 {0}","{0} to Maximum Life per Elder Item Equipped"}, + {"当你具有秘术增强时,你受到的非伤害性异常状态效果提高 {0}%","Non-Damaging Ailments have {0}% increased effect on you while you have Arcane Surge"}, + {"当你具有秘术增强时,你受到的非伤害性异常状态效果降低 {0}%","Non-Damaging Ailments have {0}% reduced effect on you while you have Arcane Surge"}, + {"每已装备一件腐化物品,技能的总魔力消耗 {0}","{0} to Total Mana Cost of Skills for each Corrupted Item Equipped"}, + {"每装备一个塑界者物品,获得额外混沌伤害,等同于元素伤害的 {0}%","Gain {0}% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped"}, + {"你使用药剂时回复 {0}% 生命","Recover {0}% of maximum Life when you use a Flask"}, + {"使用魔力药剂时也会回复 {0}% 生命","Recover {0}% of maximum Life when you use a Mana Flask"}, + {"魔力药剂的非瞬间回复也作用于生命","Non-instant Recovery from Mana Flasks also applies to Life"}, + {"近期内每消耗总计 200 魔力都使技能消耗提高 {0}%","{0}% increased Cost of Skills for each 200 total Mana Spent Recently"}, + {"近期内每消耗总计 200 魔力都使技能消耗降低 {0}%","{0}% reduced Cost of Skills for each 200 total Mana Spent Recently"}, + {"你近期每消耗 200 魔力,法术伤害提高 {0}%","{0}% increased Spell damage for each 200 total Mana you have Spent Recently"}, + {"你近期每消耗 200 魔力,法术伤害降低 {0}%","{0}% reduced Spell damage for each 200 total Mana you have Spent Recently"}, + {"若你拥有 10 个以上的深海屏障,则无法被晕眩","Cannot be Stunned if you have at least 10 Crab Barriers"}, + {"近期你若失去过深海屏障,则不会再失去深海屏障","Cannot lose Crab Barriers if you have lost Crab Barriers Recently"}, + {"{0} 深海屏障数量上限","{0} to Maximum number of Crab Barriers"}, + {"每个深海屏障可使伤害提高 {0}%","{0}% increased Damage per Crab Barrier"}, + {"当你被击中一次并受到物理伤害时,你只会丢失 {0} 个深海屏障","You only lose {0} Crab Barriers when you take Physical Damage from a Hit"}, + {"你拥有至少 5 个深海屏障时,攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while you have at least 5 Crab Barriers"}, + {"你拥有至少 10 个深海屏障时,攻击伤害格挡几率{0}%","{0}% Chance to Block Attack Damage while you have at least 10 Crab Barriers"}, + {"有 {0}% 的几率在你获得 1 个深海屏障时,直接获得上限数量的深海屏障","{0}% chance that if you would gain a Crab Barrier, you instead gain up tonyour maximum number of Crab Barriers"}, + {"赤炼球上限 {0}","{0} to Maximum Blood Charges"}, + {"{0} 虚空之矢数量上限","{0} Maximum Void Charges"}, + {"击中有 {0}% 的几率获得相当于伤害 25% 的额外混沌伤害","{0}% chance to Gain 25% of Damage with Hits as Extra Chaos Damage"}, + {"有 {0}% 的几率获得额外混沌伤害,其数值等同于非混沌击中伤害的 25%","{0}% chance to Gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage"}, + {"击中有 {0}% 的几率获得相当于伤害 50% 的额外混沌伤害","{0}% chance to Gain 50% of Damage with Hits as Extra Chaos Damage"}, + {"有 {0}% 的几率获得额外混沌伤害,其数值等同于非混沌击中伤害的 50%","{0}% chance to Gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage"}, + {"击中有 {0}% 的几率获得相当于伤害 100% 的额外混沌伤害","{0}% chance to Gain 100% of Damage with Hits as Extra Chaos Damage"}, + {"有 {0}% 的几率获得额外混沌伤害,其数值等同于非混沌击中伤害的 100%","{0}% chance to Gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage"}, + {"收到猫之势影响时,暴击几率 {0}%","{0}% to Critical Hit Chance while affected by Aspect of the Cat"}, + {"拥有猫之隐匿时,暴击有 {0}% 的几率致盲敌人","Critical Hits have {0}% chance to Blind Enemies while you have Cat's Stealth"}, + {"至少有 200 点力量时,{0}% 元素抗性","{0}% to all Elemental Resistances while you have at least 200 Strength"}, + {"至少有 200 点敏捷时,投射物攻击伤害提高 {0}%","{0}% increased Projectile Attack Damage while you have at least 200 Dexterity"}, + {"至少有 200 点敏捷时,投射物攻击伤害降低 {0}%","{0}% reduced Projectile Attack Damage while you have at least 200 Dexterity"}, + {"至少有 200 点智慧时,暴击率提高 {0}%","{0}% increased Critical Hit Chance while you have at least 200 Intelligence"}, + {"至少有 200 点智慧时,暴击率降低 {0}%","{0}% reduced Critical Hit Chance while you have at least 200 Intelligence"}, + {"该武器击中后造成的 {0}% 物理伤害转换为一种随机元素伤害","{0}% of Physical Damage from Hits with this Weapon is Converted to a random Element"}, + {"该武器击中时必定造成点燃、冻结和感电","Hits with this Weapon always Ignite, Freeze, and Shock"}, + {"用该武器击中时,对被点燃的敌人伤害提高 {0}%","Hits with this Weapon deal {0}% increased Damage to Ignited Enemies"}, + {"用该武器击中时,对被点燃敌人的敌人伤害降低 {0}%","Hits with this Weapon deal {0}% reduced Damage to Ignited Enemies"}, + {"用该武器击中时,对冻结的敌人伤害提高 {0}%","Hits with this Weapon deal {0}% increased Damage to Frozen Enemies"}, + {"用该武器击中时对冻结的敌人伤害降低 {0}%","Hits with this Weapon deal {0}% reduced Damage to Frozen Enemies"}, + {"用该武器击中时,对被感电的敌人伤害提高 {0}%","Hits with this Weapon deal {0}% increased Damage to Shocked Enemies"}, + {"用该武器击中时,对被感电的敌人伤害降低 {0}%","Hits with this Weapon deal {0}% reduced Damage to Shocked Enemies"}, + {"若你至少拥有 500 层能量护盾,则每秒回复 {0} 生命","Regenerate {0} Life per second if you have at least 500 Maximum Energy Shield"}, + {"若你至少拥有 1000 层能量护盾,则每秒回复 {0} 生命","Regenerate {0} Life per second if you have at least 1000 Maximum Energy Shield"}, + {"若你至少拥有 1500 层能量护盾,则每秒回复 {0} 生命","Regenerate {0} Life per second if you have at least 1500 Maximum Energy Shield"}, + {"每完成 25 次暴走连击,效果区域提高 {0}%","{0}% increased Area of Effect per 25 Rampage Kills"}, + {"每完成 25 次暴走连击,效果区域降低 {0}%","{0}% reduced Area of Effect per 25 Rampage Kills"}, + {"每达到 50 次暴走连击,就获得 1 个狂怒球","Gain a Frenzy Charge on every 50th Rampage Kill"}, + {"装备的盾牌每有 5 点物品护甲,能量护盾上限 {0}","{0} to Maximum Energy Shield per 5 Item Armour on Equipped Shield"}, + {"护甲值按照已装备的盾牌上每 5 点闪避值 {0}","{0} to Armour per 5 Evasion Rating on Equipped Shield"}, + {"装备的盾牌每有 5 点物品能量护盾,闪避值 {0}","{0} to Evasion Rating per 5 Item Energy Shield on Equipped Shield"}, + {"每个影响你的深渊珠宝可使精神球上限 {0}","{0} to Maximum Spirit Charges per Abyss Jewel affecting you"}, + {"位移技能的冷却回复率提高 {0}%","{0}% increased Cooldown Recovery Rate of Travel Skills"}, + {"位移技能的冷却回复率降低 {0}%","{0}% reduced Cooldown Recovery Rate of Travel Skills"}, + {"每秒获得一个精神球","Gain a Spirit Charge every second"}, + {"每 {0} 秒获得一个精神球","Gain a Spirit Charge every {0} seconds"}, + {"击败敌人后有 {0}% 的几率获得 1 个精神球","{0}% chance to gain a Spirit Charge on Kill"}, + {"击败敌人获得 1 个精神球","Gain a Spirit Charge on Kill"}, + {"受到残暴打击后失去所有精神球","You lose all Spirit Charges when taking a Savage Hit"}, + {"当精神球失效或被消耗时,回复 {0}% 生命","Recover {0}% of maximum Life when you lose a Spirit Charge"}, + {"每失去一个精神球,回复 {0}% 的能量护盾","Recover {0}% of maximum Energy Shield when you lose a Spirit Charge"}, + {"{0} 神圣球上限","{0} to maximum Divine Charges"}, + {"有 {0}% 的几率在击中时获得神圣球","{0}% chance to gain a Divine Charge on Hit"}, + {"击中时获得神圣球","Gain a Divine Charge on Hit"}, + {"每个神圣球可使元素伤害提高 {0}%","{0}% increased Elemental Damage per Divine Charge"}, + {"每个神圣球可使元素伤害降低 {0}%","{0}% reduced Elemental Damage per Divine Charge"}, + {"满神圣球时,你获得神性,持续 {0} 秒n获得神性时失去所有神圣球","You gain Divinity for {0} seconds on reaching maximum Divine ChargesnLose all Divine Charges when you gain Divinity"}, + {"每个狂怒球使位移技能的冷却回复速度提高 {0}%","{0}% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge"}, + {"每个狂怒球使位移技能的冷却回复速度降低 {0}%","{0}% reduced Cooldown Recovery Rate of Travel Skills per Frenzy Charge"}, + {"每个暴击球使你的灵巧效果提高 {0}%","{0}% increased Effect of Elusive on you per Power Charge"}, + {"每个暴击球使你的灵巧效果降低 {0}%","{0}% reduced Effect of Elusive on you per Power Charge"}, + {"当你使用位移技能时,有 {0}% 的几率失去一个狂怒球","{0}% chance to lose a Frenzy Charge when you use a Travel Skill"}, + {"当你使用位移技能时失去一个狂怒球","Lose a Frenzy Charge when you use a Travel Skill"}, + {"获得灵巧有 {0}% 的几率失去一个暴击球","{0}% chance to lose a Power Charge when you gain Elusive"}, + {"获得灵巧失去一个暴击球","Lose a Power Charge when you gain Elusive"}, + {"击中有 {0}% 的几率施加死亡凋零,持续 2 秒","{0}% chance to inflict Withered for 2 seconds on Hit"}, + {"击中施加死亡凋零,持续 2 秒","Inflict Withered for 2 seconds on Hit"}, + {"给敌人施加的每个死亡凋零n都使它们从你的击中中受到的元素伤害提高 {0}%","Enemies take {0}% increased Elemental Damage from your Hits forneach Withered you have inflicted on them"}, + {"给敌人施加的每个死亡凋零n都使它们从你的击中中受到的元素伤害降低 {0}%","Enemies take {0}% reduced Elemental Damage from your Hits forneach Withered you have inflicted on them"}, + {"每秒获得 1 次脆弱重生","Gain 1 Fragile Regrowth each second"}, + {"脆弱重生上限为 {0} 次","Maximum {0} Fragile Regrowth"}, + {"每次脆弱重生都每秒回复生命上限的 {0}%","{0}% of maximum Life Regenerated per second per Fragile Regrowth"}, + {"每层脆弱重生使魔力回复速度提高 {0}%","{0}% increased Mana Regeneration Rate per Fragile Regrowth"}, + {"每层脆弱重生使魔力回复速度降低 {0}%","{0}% reduced Mana Regeneration Rate per Fragile Regrowth"}, + {"被击中时失去所有脆弱重生","Lose all Fragile Regrowth when Hit"}, + {"召唤生物每有 1% 混沌抗性n就将其生命上限的 {0}% 转化为能量护盾上限","Minions Convert {0}% of their Maximum Life to Maximum EnergynShield per 1% Chaos Resistance they have"}, + {"受到的混沌伤害不会双倍扣除召唤生物的能量护盾","Chaos Damage taken does not cause double loss of Minions' Energy Shield"}, + {"召唤生物的能量护盾充能时间提前 {0}%","Minions have {0}% faster start of Energy Shield Recharge"}, + {"召唤生物的能量护盾充能时间延后 {0}%","Minions have {0}% slower start of Energy Shield Recharge"}, + {"召唤生物有能量护盾时,它们的击中无视怪物的元素抗性","While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances"}, + {"第一个发射点发射的箭矢始终穿透","Arrows fired from the first firing points always Pierce"}, + {"第二个发射点发射的箭矢会分叉","Arrows fired from the second firing points Fork"}, + {"第三个发射点发射的箭矢会返回","Arrows fired from the third firing points Return to you"}, + {"第四个发射点发射的箭矢 {0} 次连锁","Arrows fired from the fourth firing points Chain {0} time"}, + {"用该武器击中时有 {0}% 的几率施加 2 秒死亡凋零","{0}% chance to inflict Withered for 2 seconds on Hit with this Weapon"}, + {"用该武器击中时施加 2 秒死亡凋零","Inflict Withered for 2 seconds on Hit with this Weapon"}, + {"装备于你的主手时,召唤的魔侍武士和魔侍兵持有该武器","Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand"}, + {"如果你近期使用这把武器击中过,n召唤的魔侍武士和魔侍兵使用该武器造成三倍伤害","Summoned Skeleton Warriors and Soldiers deal Triple Damage with thisnWeapon if you've Hit with this Weapon Recently"}, + {"幻影射手不会跟随于你","Mirage Archers are not attached to you"}, + {"召唤的幻影射手数量上限 {0}","{0} to maximum number of Summoned Mirage Archers"}, + {"不能在你的幻影射手周围召唤幻影射手","Cannot Summon Mirage Archers while near your Mirage Archers"}, + {"每点火焰适应都使伤害提高 {0}%","{0}% increased Damage per Adaptation to Fire"}, + {"每点火焰适应都使伤害降低 {0}%","{0}% reduced Damage per Adaptation to Fire"}, + {"每点冰霜适应都使攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed per Adaptation to Cold"}, + {"每点冰霜适应都使攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed per Adaptation to Cold"}, + {"每点闪电适应都使暴击率提高 {0}%","{0}% increased Critical Hit Chance per Adaptation to Lightning"}, + {"每点闪电适应都使暴击率降低 {0}%","{0}% reduced Critical Hit Chance per Adaptation to Lightning"}, + {"你承受暴击时获得一个缓速藤蔓","You gain a Grasping Vine when you take a Critical Hit"}, + {"你承受暴击时获得 {0} 个缓速藤蔓","You gain {0} Grasping Vines when you take a Critical Hit"}, + {"周围静止的敌人每秒获得一个缓速藤蔓","Nearby stationary Enemies gain a Grasping Vine every second"}, + {"周围静止的敌人每 {0} 秒获得一个缓速藤蔓","Nearby stationary Enemies gain a Grasping Vine every {0} seconds"}, + {"所有伤害都对至少被 {0} 个缓速蔓藤影响的敌人施加中毒","All Damage inflicts Poison against Enemies affected by at least {0} Grasping Vine"}, + {"受诅咒的敌人的暴击对你造成的伤害提高 {0}%","You take {0}% increased Extra Damage from Critical Hits by Cursed Enemies"}, + {"受诅咒的敌人的暴击对你造成的伤害降低 {0}%","You take {0}% reduced Extra Damage from Critical Hits by Cursed Enemies"}, + {"你承受的来自中毒敌人的暴击额外伤害提高 {0}%","You take {0}% increased Extra Damage from Critical Hits by Poisoned Enemies"}, + {"你承受的来自中毒敌人的暴击额外伤害降低 {0}%","You take {0}% reduced Extra Damage from Critical Hits by Poisoned Enemies"}, + {"从以下可用类型的药剂中各n消耗 {0} 充能次数,为非吟唱技能提供加成:","Grant bonuses to Non-Channelling Skills you use by consuming {0} Charges from a Flask ofneach of the following types, if possible:"}, + {"如果消耗宝钻药剂充能次数,暴击几率提高 {0}%","If Diamond Flask Charges are consumed, {0}% increased Critical Hit Chance"}, + {"如果消耗宝钻药剂充能次数,暴击几率降低 {0}%","If Diamond Flask Charges are consumed, {0}% reduced Critical Hit Chance"}, + {"如果消耗灰岩药剂充能次数,穿透 {0}% 的元素抗性","If Bismuth Flask Charges are consumed, Penetrate {0}% Elemental Resistances"}, + {"如果消耗紫晶药剂充能次数,造成相当于物理伤害 {0}% 的额外混沌伤害","If Amethyst Flask Charges are consumed, {0}% of Physical Damage as Extra Chaos Damage"}, + {"击中敌人并造成元素异常状态时获得不羁狂怒n可获得不羁狂怒上限为 100 点n不羁状态下无法获得不羁狂怒","Gain Unbound Fury when you inflict an Elemental Ailment with a Hit on an EnemynMaximum 100 Unbound FurynCannot gain Unbound Fury while Unbound"}, + {"若你近期未进行闪避翻滚,闪避翻滚距离 {0} 米","{0} metre to Dodge Roll distance if you haven't Dodge Rolled Recently"}, + {"若你近期进行闪避翻滚,闪避翻滚距离 {0} 米","{0} metre to Dodge Roll distance if you've Dodge Rolled Recently"}, + {"若你在场时没有敌人,使用该弓造成的可重复攻击会重复 {0} 次","Repeatable Attacks with this Bow Repeat {0} time if no enemies are in your Presence"}, + {"你施加的死亡凋零具有无限持续时间","Withered you inflict has infinite Duration"}, + {"获得连击时,获得一个额外连击","When you gain Combo, gain an additional Combo"}, + {"获得连击时,获得 {0} 个额外连击","When you gain Combo, gain {0} additional Combo"}, + {"你施加的死亡凋零还会使承受的火焰伤害提高","Withered you inflict also increases Fire Damage taken"}, + {"使用技能时,每消耗一次连击,当前能量护盾充能延迟 {0} 秒","{0} second to current Energy Shield Recharge delay per Combo expended when using Skills"}, + {"每 4 秒获得一根枭之羽毛,上限为 3 根n翻滚时消耗一根枭之羽毛,并触发枭羽馈赠","Gain a Primal Owl Feather every 4 seconds, up to a maximum of 3nExpend an Owl Feather when you Dodge to trigger Primal Bounty"}, + {"翻滚时最多可消耗 {0} 根枭之羽毛,每额外消耗一根枭之羽毛,枭羽馈赠的n强化效果总增 100%","Dodging can expend up to {0} Owl Feathers, granting Primal Bounty 100% morenEmpowerment effect per additional Feather expended"}, + {"获得枭之羽毛的速度提高 {0}%","Gain Owl Feathers {0}% faster"}, + {"获得枭之羽毛的速度降低 {0}%","Gain Owl Feathers {0}% slower"}, + {"你击中造成的冰缓效果总能使行动速度降低至少 {0}%","Chills from your Hits always reduce Action Speed by at least {0}%"}, + {"你击中造成的感电效果始终使承受的伤害提高至少 {0}%","Shocks from your Hits always increase Damage taken by at least {0}%"}, + {"你击中传奇敌人时获得汇聚效果,每 8 秒触发一次","Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds"}, + {"你没有汇聚效果时,效果区域提高 {}%","{}% increased Area of Effect while you don't have Convergence"}, + {"你没有汇聚效果时,效果区域降低 {}%","{}% reduced Area of Effect while you don't have Convergence"}, + {"格挡后的近期内 {0} 护甲","{0} Armour if you've Blocked Recently"}, + {"每个召唤的图腾 {0} 护甲","{0} Armour per Summoned Totem"}, + {"每 2 点力量使护甲 {0}","{0} Armour per 2 Strength"}, + {"增加 1 个天赋技能","Adds 1 Passive Skill"}, + {"增加 {0} 个天赋技能","Adds {0} Passive Skills"}, + {"需要荣耀的技能每 2 秒再生 {0} 点荣耀","Skills which require Glory generate {0} Glory every 2 seconds"}, + {"符文结界上限总增 {0}%","{0}% more maximum Runic Ward"}, + {"符文结界上限总降 {0}%","{0}% less maximum Runic Ward"}, + {"赦罪施法速度提高 {0}%","{0}% increased Absolution Cast Speed"}, + {"赦罪施法速度降低 {0}%","{0}% reduced Absolution Cast Speed"}, + {"赦罪哨卫的持续时间提高 {0}%","{0}% increased Sentinel of Absolution Duration"}, + {"赦罪哨卫的持续时间降低 {0}%","{0}% reduced Sentinel of Absolution Duration"}, + {"赦罪召唤的哨卫效果区域提高 {0}%","Summoned Sentinels of Absolution have {0}% increased Area of Effect"}, + {"赦罪召唤的哨卫效果区域降低 {0}%","Summoned Sentinels of Absolution have {0}% reduced Area of Effect"}, + {"受到你施加的深渊耗散影响的目标陷入致盲状态","Targets affected by Abyssal Wasting you inflict are Blinded"}, + {"受到你施加的深渊耗散影响的目标陷入疲惫状态","Targets affected by Abyssal Wasting you inflict are Debilitated"}, + {"受到你施加的深渊耗散影响的目标陷入缓速状态","Targets affected by Abyssal Wasting you inflict are Hindered"}, + {"你施加的深渊耗散同样使目标无法施加元素异常状态","Abyssal Wasting you inflict also prevents targets from inflicting Elemental Ailments"}, + {"你施加的深渊耗散同样使目标无法造成暴击","Abyssal Wasting you inflict also prevents targets from dealing Critical Hits"}, + {"深渊损耗同时作用于 {0}% 冰霜抗性","Abyssal Wasting also applies {0}% to Cold Resistance"}, + {"你施加的深渊损耗强度提高 {0}%","{0}% increased Magnitude of Abyssal Wasting you inflict"}, + {"你施加的深渊损耗强度降低 {0}%","{0}% reduced Magnitude of Abyssal Wasting you inflict"}, + {"深渊损耗同时作用于 {0}% 火焰抗性","Abyssal Wasting also applies {0}% to Fire Resistance"}, + {"你施加的深渊损耗具有无限持续时间","Abyssal Wasting you inflict has Infinite Duration"}, + {"从受到深渊损耗影响的目标偷取生命的 {0}% 立即生效","{0}% of Life Leeched from targets affected by Abyssal Wasting is Instant"}, + {"从受到深渊损耗影响的目标偷取魔力的 {0}% 立即生效","{0}% of Mana Leeched from targets affected by Abyssal Wasting is Instant"}, + {"深渊损耗同时作用于 {0}% 闪电抗性","Abyssal Wasting also applies {0}% to Lightning Resistance"}, + {"击中时施加深渊损耗","Inflict Abyssal Wasting on Hit"}, + {"攻击获得相当于暴击率的命中值加成","Attacks gain increased Accuracy Rating equal to their Critical Hit Chance"}, + {"攻击获得相当于暴击率 {0}% 的命中值加成","Attacks gain increased Accuracy Rating equal to {0}% of their Critical Hit Chance"}, + {"被辅助技能没有远距离命中值惩罚","Supported Skills have no Accuracy Rating Penalty from Range"}, + {"每有 10 个贡品,命中值提高 {0}%","{0}% increased Accuracy Rating per 10 Tribute"}, + {"每有 10 个贡品,命中值降低 {0}%","{0}% reduced Accuracy Rating per 10 Tribute"}, + {"每有 25 个贡品,命中值提高 {0}%","{0}% increased Accuracy Rating per 25 Tribute"}, + {"每有 25 个贡品,命中值降低 {0}%","{0}% reduced Accuracy Rating per 25 Tribute"}, + {"对受到深渊损耗影响的敌人的命中值提高 {0}%","{0}% increased Accuracy Rating against Enemies affected by Abyssal Wasting"}, + {"对受到深渊损耗影响的敌人的命中值降低 {0}%","{0}% reduced Accuracy Rating against Enemies affected by Abyssal Wasting"}, + {"近程命中值提高 {0}%","{0}% increased Accuracy Rating at Close Range"}, + {"近程命中值降低 {0}%","{0}% reduced Accuracy Rating at Close Range"}, + {"对稀有或传奇敌人的命中值提高 {0}%","{0}% increased Accuracy Rating against Rare or Unique Enemies"}, + {"对稀有或传奇敌人的命中值降低 {0}%","{0}% reduced Accuracy Rating against Rare or Unique Enemies"}, + {"命中值对传奇敌人提高 {}%","{}% increased Accuracy Rating against Unique Enemies"}, + {"命中值对传奇敌人降低 {}%","{}% reduced Accuracy Rating against Unique Enemies"}, + {"移动时命中值提高 {0}%","{0}% increased Accuracy Rating while moving"}, + {"移动时命中值降低 {0}%","{0}% reduced Accuracy Rating while moving"}, + {"变形时命中值提高 {0}%","{0}% increased Accuracy Rating while Shapeshifted"}, + {"变形时命中值降低 {0}%","{0}% reduced Accuracy Rating while Shapeshifted"}, + {"被被包围时命中值提高 {0}%","{0}% increased Accuracy Rating while Surrounded"}, + {"被被包围时命中值降低 {0}%","{0}% reduced Accuracy Rating while Surrounded"}, + {"装备头盔每有 1 点物品闪避值,命中 {0}","{0} to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet"}, + {"对咒印敌人的命中值提高 {0}%","{0}% increased Accuracy Rating against Marked Enemy"}, + {"对咒印敌人的命中值降低 {0}%","{0}% reduced Accuracy Rating against Marked Enemy"}, + {"命中值翻倍","Accuracy Rating is Doubled"}, + {"每级使命中值 {0}","{0} to Accuracy Rating per Level"}, + {"命中值按照每个狂怒球 {0}","{0} to Accuracy Rating per Frenzy Charge"}, + {"命中值按照装备上每个绿色插槽 {0}","{0} to Accuracy Rating per Green Socket on Equipped Bow"}, + {"你具有猛攻的情况下,命中值提高 {0}%","{0}% increased Accuracy Rating while you have Onslaught"}, + {"你具有猛攻的情况下,命中值降低 {0}%","{0}% reduced Accuracy Rating while you have Onslaught"}, + {"若你近期内没有击败敌人,则命中值提高 {0}%","{0}% increased Accuracy Rating if you haven't Killed Recently"}, + {"若你近期内没有击败敌人,则命中值降低 {0}%","{0}% reduced Accuracy Rating if you haven't Killed Recently"}, + {"若你在过去 8 秒内打出过暴击,则命中值提高 {0}%","{0}% increased Accuracy Rating if you've dealt a Critical Hit in the past 8 seconds"}, + {"若你在过去 8 秒内打出过暴击,则命中值降低 {0}%","{0}% reduced Accuracy Rating if you've dealt a Critical Hit in the past 8 seconds"}, + {"对流血敌人的命中值 {0}","{0} to Accuracy against Bleeding Enemies"}, + {"狂怒球达到上限时,{0} 命中值","{0} to Accuracy Rating while at Maximum Frenzy Charges"}, + {"如果你在过去 10 秒内施放过时空锁链,则行动速度减缓不会低于基础速度","Action Speed cannot be Slowed below Base Value if you've cast Temporal Chains in the past 10 seconds"}, + {"行动速度降低 {0}%","{0}% reduced Action Speed"}, + {"行动速度提高 {0}%","{0}% increased Action Speed"}, + {"招架范围提高 {0}%","{0}% increased Parry Range"}, + {"招架范围降低 {0}%","{0}% reduced Parry Range"}, + {"完全粉碎护甲时为此技能生成荣耀,相当于怪物威力值的 {0}%","Generates {0}% of Monster Power as Glory for this Skill on Fully Breaking Armour"}, + {"攻击击中时为此技能生成荣耀,相当于怪物威力值的 {0}%","Generates {0}% of Monster Power as Glory for this Skill on Hitting with an Attack"}, + {"重度晕眩敌人时,为此技能生成荣耀n相当于怪物威力值的 {0}%","Generates {0}% of Monster Power as Glory fornthis Skill on Heavy Stunning an enemy"}, + {"点燃敌人时,为此技能生成荣耀n相当于怪物威力值的 {0}%","Generates {0}% of Monster Power as Glory fornthis Skill on Igniting an enemy"}, + {"穿刺强度总增 {0}%","{0}% more Impale Magnitude"}, + {"穿刺强度总降 {0}%","{0}% less Impale Magnitude"}, + {"终结时获得 {0} 生命","Gain {0} Life on Culling Strike"}, + {"终结时获得 {0} 点魔力","Gain {0} Mana on Culling Strike"}, + {"你每有 {0} 点敏捷,n该技能的召唤生物攻击速度提高 1%","Minions from this skill have 1% increased Attack Speednper {0} of your Dexterity"}, + {"造成的中毒强度总增 {0}%","{0}% more Magnitude of Poison inflicted"}, + {"造成的中毒强度总降 {0}%","{0}% less Magnitude of Poison inflicted"}, + {"获得额外晕眩阈值,相当于已装备护甲物品上物品护甲的 {0}%","Gain additional Stun Threshold equal to {0}% of Item Armour on Equipped Armour Items"}, + {"DNT-UNUSED当你触发一个技能时,该技能每有 0.1 秒的基础使用时间,你获得 {0} 个防卫","DNT-UNUSED Gain {0} Guard when you Trigger a Skill for every 0.1 seconds of that Skill's base use time"}, + {"双持时,击败时有 {0}% 几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge on kill while Dual Wielding"}, + {"被击中时有 {0}% 的几率获得 1 个狂怒球","{0}% chance to gain a Frenzy Charge when Hit"}, + {"中毒时,击中有 {0}% 的几率获得一个暴击球","{0}% chance to Gain a Power Charge on Hit while Poisoned"}, + {"中毒时,击中获得一个暴击球","Gain a Power Charge on Hit while Poisoned"}, + {"击中时施加 {0} 个缓速蔓藤","Inflict {0} Grasping Vine on Hit"}, + {"至少有 100 个贡品时,具有冷却时间的非瞬发技能有 {0} 次冷却使用次数","Non-Instant skills with Cooldowns have {0} Cooldown Use if you have at least 100 Tribute"}, + {"获得冰霜荆棘伤害,相当于你魔力上限的 {0}%","Gain Cold Thorns Damage equal to {0}% of your maximum Mana"}, + {"近期你若已使用或已触发一个护盾技能,则 {0}% 攻击伤害格挡几率","{0}% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently"}, + {"每有一个耐力球,攻击伤害格挡几率额外 {0}%","{0}% Chance to Block Attack Damage per Endurance Charge"}, + {"每有一个狂怒球,攻击伤害格挡几率额外 {0}%","{0}% Chance to Block Attack Damage per Frenzy Charge"}, + {"每个暴击球使格挡攻击伤害的几率 {0}%","{0}% Chance to Block Attack Damage per Power Charge"}, + {"每有 1 个异灵魔侍,{0}% 攻击伤害格挡几率","{0}% Chance to Block Attack Damage per Summoned Skeleton"}, + {"{0} 召唤弩炮图腾数量上限","{0} to maximum number of Summoned Ballista Totems"}, + {"射线连锁弹跳 {0} 次","Beams Chain {0} Time"}, + {"装备法器时格挡几率 {0}%","{0}% to Block Chance while holding a Focus"}, + {"你正面的攻击伤害格挡几率额外 {0}%","You have an additional {0}% Chance to Block Attack Damage from in front of you"}, + {"你正面的攻击伤害格挡几率降低 {0}%","You have {0}% reduced Chance to Block Attack Damage from in front of you"}, + {"若你近期内打出过暴击,则攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage if you've dealt a Critical Hit Recently"}, + {"在过去 10 秒内,你每格挡一次攻击或法术,攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds"}, + {"未被诅咒时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while not Cursed"}, + {"在奉献地面上时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while on Consecrated Ground"}, + {"若周围有至少 5 个敌人,攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage if there are at least 5 nearby Enemies"}, + {"击中时有 {0}% 的几率额外积累一次连击","{0}% chance to build an additional Combo on Hit"}, + {"击中时额外积累一次连击","Build an additional Combo on Hit"}, + {"盾牌每有 10 能量护盾上限,暴击几率 {0}%","{0}% to Critical Hit Chance per 10 Maximum Energy Shield on Shield"}, + {"每有一个影响敌人的中毒效果,暴击几率 {0}%,最多 +2.0%","{0}% to Critical Hit Chance per Poison affecting Enemy, up to +2.0%"}, + {"受到憎恨影响时,暴击几率 {0}%","{0}% to Critical Hit Chance while affected by Hatred"}, + {"捷技能的暴击几率 {0}%","{0}% to Critical Hit Chance of Herald Skills"}, + {"偏转值 {0}","{0} to Deflection Rating"}, + {"敏捷按照配置的每个专精天赋 {0}","{0} to Dexterity per Allocated Mastery Passive Skill"}, + {"收集元素灌注时有 {0}% 的几率n额外获得一个同类型的元素灌注","{0}% chance when collecting an Elemental Infusion to gain annadditional Elemental Infusion of the same type"}, + {"收集元素灌注时额外获得一个同类型的元素灌注","When collecting an Elemental Infusion, gain an additional Elemental Infusion of the same type"}, + {"智慧按照配置的每个专精天赋 {0}","{0} to Intelligence per Allocated Mastery Passive Skill"}, + {"霸气之击可以召唤 1 个魔法统御哨兵","Dominating Blow can summon an additional Magic Sentinel of Dominance"}, + {"霸气之击可以召唤 {0} 个魔法统御哨兵","Dominating Blow can summon {0} additional Magic Sentinels of Dominance"}, + {"霸气之击可以召唤 1 个稀有统御哨兵","Dominating Blow can summon an additional Rare Sentinel of Dominance"}, + {"霸气之击可以召唤 {0} 个稀有统御哨兵","Dominating Blow can summon {0} additional Rare Sentinels of Dominance"}, + {"若你镶嵌了至少 5 个红色、绿色和蓝色辅助宝石,所有元素抗性上限 {0}%","{0}% to all Maximum Elemental Resistances if you have atnleast 5 Red, Green and Blue Support Gems Socketed"}, + {"若你近期击败了一个被诅咒的敌人,所有元素抗性上限 {0}%","{0}% to all maximum Elemental Resistances if you have killed a Cursed enemy Recently"}, + {"受到元素净化光环影响时,所有元素抗性上限提高{:+d}%","{:+d}% to all maximum Elemental Resistances while affected by Purity of Elements"}, + {"符文结界全满时,所有元素抗性上限 {0}%","{0}% to all Maximum Elemental Resistances while on full Runic Ward"}, + {"若你有保留的生命和魔力,所有元素抗性上限 {0}%","{0}% to all maximum Elemental Resistances if you have Reserved Life and Mana"}, + {"若装备的头盔、胸甲、手套和靴子都有护甲,所有抗性上限 {0}%","{0}% to all maximum Elemental Resistances if Equipped Helmet, Body Armour, Gloves, and Boots all have Armour"}, + {"至少有 100 个贡品时,所有抗性上限 {0}%","{0}% to all maximum Resistances if you have at least 100 Tribute"}, + {"中毒时 {0}% 全部抗性上限","{0}% to all maximum Resistances while Poisoned"}, + {"至少 150 点奉献时,{0}% 所有抗性上限","{0}% to all maximum Resistances if you have at least 150 Devotion"}, + {"当不拥有耐力球时,所有属性的抗性上限 {0}%","{0}% to all maximum Resistances while you have no Endurance Charges"}, + {"若你近期使用盾牌进行过格挡,格挡几率上限 {0}%","{0}% to maximum Block chance if you've Blocked with a raised Shield Recently"}, + {"产生烙印的技能会产生一个额外烙印","Skills which create Brands create an additional Brand"}, + {"产生烙印的技能会产生 {0} 个额外烙印","Skills which create Brands create {0} additional Brands"}, + {"副手暴击率 {0}%","{0}% to Off Hand Critical Hit Chance"}, + {"副手暴击率在双持武器时 {0}%","{0}% to Off Hand Critical Hit Chance while Dual Wielding"}, + {"你若过去 8 秒内使用过战吼,则获得 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction if you've Warcried in the past 8 seconds"}, + {"专注时有 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction while Focused"}, + {"任意生命和魔力药剂持续期间,获得 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction during Effect of any Life or Mana Flask"}, + {"若你近期内没被击中后受到伤害,则获得 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently"}, + {"每有一个钥石,可使你获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction per Keystone"}, + {"每有 1 个召唤生物,便获得 {0}% 额外物理伤害减免,最多 10%","{0}% additional Physical Damage Reduction per Minion, up to 10%"}, + {"每召唤一个纯净哨兵,就获得 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction per Summoned Sentinel of Purity"}, + {"对深渊怪物获得 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction against Abyssal Monsters"}, + {"受到坚定影响时,获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction while affected by Determination"}, + {"受到防卫技能增益效果影响时,获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction while affected by a Guard Skill Buff"}, + {"流血时获得 {0}% 的额外物理伤害减免","{0}% additional Physical Damage Reduction while Bleeding"}, + {"持续吟唱时获得 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction while Channelling"}, + {"冻结时获得 {0}% 额外物理伤害减免","{0}% additional Physical Damage Reduction while Frozen"}, + {"移动时获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction while moving"}, + {"力量按照配置的每个专精天赋 {0}","{0} to Strength per Allocated Mastery Passive Skill"}, + {"每有 50 个贡品,荆棘暴击几率 {0}%","{0}% to Thorns Critical Hit Chance per 50 Tribute"}, + {"施法速度的提高和降低也同样作用于陷阱投掷速度","Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed"}, + {"灵魂幻化","Transfiguration of Soul"}, + {"身体幻化","Transfiguration of Body"}, + {"心灵幻化","Transfiguration of Mind"}, + {"对魔力上限的增幅与减弱效果有 30% 也作用于感电效果","Increases and reductions to Maximum Mana also apply to Shock Effect at 30% of their value"}, + {"提高或降低召唤生物伤害的效果也作用于你自身,等于其数值的 150%","Increases and Reductions to Minion Damage also affect you at 150% of their value"}, + {"生命再生率的增幅与减益也作用于魔力再生率","Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate"}, + {"魔力再生率的增幅与减益也作用于n能量护盾充能速度","Increases and Reductions to Mana Regeneration Rate alsonapply to Energy Shield Recharge Rate"}, + {"对法术伤害的增幅与减益也作用于变形时的攻击伤害","Increases and Reductions to Spell Damage also apply to Attack Damage while Shapeshifted"}, + {"余震效果范围提高 {0}%","{0}% increased Aftershock Area of Effect"}, + {"余震效果范围降低 {0}%","{0}% reduced Aftershock Area of Effect"}, + {"DNT-UNUSED你对感电敌人施加的流血为恶性","DNT-UNUSED Bleeding you inflict on Shocked enemies is Aggravated"}, + {"攻击击中会使目标身上已消减 {0} 秒的流血效果变为恶性","Attack Hits Aggravate any Bleeding on targets which is older than {0} second"}, + {"攻击暴击有 {0}% 的几率使目标身上的流血效果变为恶性","{0}% chance to Aggravate Bleeding on targets you Critically Hit with Attacks"}, + {"攻击暴击使目标身上的流血效果变为恶性","Aggravate Bleeding on targets you Critically Hit with Attacks"}, + {"攻击击中有 {0}% 的几率使目标身上的流血效果变为恶性","{0}% chance to Aggravate Bleeding on targets you Hit with Attacks"}, + {"攻击击中的击退有 {0}% 的几率使目标身上的流血效果变为恶性","{0}% chance to Aggravate Bleeding on targets you Knockback with Attack Hits"}, + {"敌人进入在场范围时使流血效果变为恶性","Aggravate Bleeding on Enemies when they Enter your Presence"}, + {"被强化攻击击中有 {0}% 的几率使目标身上的流血效果变为恶性","{0}% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks"}, + {"你对被诅咒目标施加的流血效果为恶性","Bleeding you inflict on Cursed targets is Aggravated"}, + {"对崎岖之地上的敌人施加的流血效果有 {0}% 的几率变为恶性","{0}% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground"}, + {"你对被定身敌人施加的流血效果为恶性","Bleeding you inflict on Pinned Enemies is Aggravated"}, + {"你造成的流血效果为恶性","Bleeding you inflict is Aggravated"}, + {"此武器使任意流血变为恶性时还会使目标受到的点燃变为恶性","Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target"}, + {"苦痛爬行者的伤害提高 {0}%","Agony Crawler deals {0}% increased Damage"}, + {"苦痛爬行者的伤害降低 {0}%","Agony Crawler deals {0}% reduced Damage"}, + {"不羁期间,你的击中始终造成冻结、感电和点燃","Your Hits always inflict Freeze, Shock and Ignite while Unbound"}, + {"不羁期间,元素伤害总增@{0}%","More Elemental Damage while Unbound@{0}%"}, + {"不羁期间,元素伤害总增 {0}%","{0}% more Elemental Damage while Unbound"}, + {"不羁期间,元素伤害总降 {0}%","{0}% less Elemental Damage while Unbound"}, + {"对受到深渊损耗影响的敌人施加异常状态的几率提高 {0}%","{0}% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting"}, + {"对受到深渊损耗影响的敌人施加异常状态的几率降低 {0}%","{0}% reduced chance to inflict Ailments against Enemies affected by Abyssal Wasting"}, + {"对受到曝露的敌人施加异常状态的几率提高 {0}%","{0}% increased chance to inflict Ailments against Enemies with Exposure"}, + {"对受到曝露的敌人施加异常状态的几率降低 {0}%","{0}% reduced chance to inflict Ailments against Enemies with Exposure"}, + {"对稀有或传奇敌人造成异常状态的几率提高 {0}%","{0}% increased chance to inflict Ailments against Rare or Unique Enemies"}, + {"对稀有或传奇敌人造成异常状态的几率降低 {0}%","{0}% reduced chance to inflict Ailments against Rare or Unique Enemies"}, + {"造成异常状态的几率提高 {0}%","{0}% increased chance to inflict Ailments"}, + {"造成异常状态的几率降低 {0}%","{0}% reduced chance to inflict Ailments"}, + {"你对野兽造成的异常状态持续时间提高 {0}%","{0}% increased Duration of Ailments on Beasts"}, + {"你对野兽造成的异常状态持续时间降低 {0}%","{0}% reduced Duration of Ailments on Beasts"}, + {"你对诅咒敌人施加的异常状态持续时间提高 {0}%","{0}% increased duration of Ailments you inflict against Cursed Enemies"}, + {"你对诅咒敌人施加的异常状态持续时间降低 {0}%","{0}% reduced duration of Ailments you inflict against Cursed Enemies"}, + {"你对受到曝露敌人施加的异常状态持续时间提高 {0}%","{0}% increased Duration of Ailments against Enemies with Exposure"}, + {"你对受到曝露敌人施加的异常状态持续时间降低 {0}%","{0}% reduced Duration of Ailments against Enemies with Exposure"}, + {"你造成的异常状态强度提高 {0}%","{0}% increased Magnitude of Ailments you inflict"}, + {"你造成的异常状态强度降低 {0}%","{0}% reduced Magnitude of Ailments you inflict"}, + {"你对被标记的敌人施加的异常状态强度提高 {0}%","{0}% increased Magnitude of Ailments you inflict against Marked Enemies"}, + {"你对被标记的敌人施加的异常状态强度降低 {0}%","{0}% reduced Magnitude of Ailments you inflict against Marked Enemies"}, + {"获得等同于鞋子的闪避和护甲中最低者的异常状态阈值","Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots"}, + {"每有一点敏捷,+{0} 异常状态阈值","+{0} to Ailment Threshold per Dexterity"}, + {"元素异常状态阈值基于绝对混沌抗性提高","Elemental Ailment Threshold is increased by Uncapped Chaos Resistance"}, + {"异常状态阈值 {0}","{0} to Ailment Threshold"}, + {"获得额外异常状态阈值,相当于能量护盾上限的 {0}%","Gain additional Ailment Threshold equal to {0}% of maximum Energy Shield"}, + {"元素异常状态阈值提高 {0}%","{0}% increased Elemental Ailment Threshold"}, + {"元素异常状态阈值降低 {0}%","{0}% reduced Elemental Ailment Threshold"}, + {"攻击造成的所有伤害作用于触电积蓄值","All damage with Attacks Contributes to Electrocution Buildup"}, + {"所有攻击视作强化攻击","All Attacks count as Empowered Attacks"}, + {"所有伤害作用于电击积蓄","All damage Contributes to Electrocution Buildup"}, + {"击中造成的所有伤害作用于中毒强度","All Damage from Hits Contributes to Poison Magnitude"}, + {"未处于低地狱烈焰状态时,你和召唤生物的n所有伤害作用于易燃和点燃强度","While not on Low Infernal Flame, all Damage from you andnyour Minions contributes to Flammability and Ignite Magnitudes"}, + {"被击中时受到的所有伤害都可以点燃你","All Damage Taken from Hits can Ignite you"}, + {"承受的所有击中伤害都使你精疲力尽","All Damage taken from Hits can Sap you"}, + {"被击中时承受的都使你灼烧","All Damage taken from Hits can Scorch you"}, + {"流血时受到的所有击中伤害作用于你受到的冰缓强度","All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you"}, + {"中毒时受到的所有击中伤害作用于你受到的冰缓强度","All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you"}, + {"对流血的目标造成的所有击中伤害作用于冰缓强度","All Damage from Hits against Bleeding targets Contributes to Chill Magnitude"}, + {"对中毒的目标造成的所有击中伤害作用于冰缓强度","All Damage from Hits against Poisoned targets Contributes to Chill Magnitude"}, + {"击中时施加元素曝露","Inflict Elemental Exposure on Hit"}, + {"击中时施加元素曝露,使总元素抗性降低 {0}%","Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by {0}%"}, + {"DNT-UNUSED击中流血敌人造成的闪电伤害作用于触电积蓄值","DNT-UNUSED Lightning Damage from Hits against Bleeding enemies Contributes to Electrocute buildup"}, + {"投射物伤害产生定身积蓄","Projectile Damage builds Pin"}, + {"在场的友军获得相当于伤害 {0}% 的额外火焰伤害","Allies in your Presence Gain {0}% of Damage as Extra Fire Damage"}, + {"你在场范围内的友军荣耀产生速度提高 {0}%","Allies in your Presence have {0}% increased Glory generation"}, + {"在场范围内的友军的移动速度提高 {0}%","Allies in your Presence have {0}% increased Movement Speed"}, + {"在场的友军获得相当于伤害 {0}% 的额外混沌伤害","Allies in your Presence Gain {0}% of Damage as Extra Chaos Damage"}, + {"当你在场时,若你近期有获得怒火,则友军每秒再生 {0} 点怒火","Allies in your Presence Regenerate {0} Rage per second if you have gained Rage Recently"}, + {"在场的友军与你共享能量球","Allies in your Presence share Charges with you"}, + {"赤炼玄炉可以炼化传奇装备","The Blood Crucible can transform Unique Equipment"}, + {"你可以拥有每种奉献各一个","You can have an Offering of each type"}, + {"受到憎恨光环影响时始终造成脆弱","Always inflict Brittle while affected by Hatred"}, + {"你正在燃烧时总能点燃敌人","You always Ignite while Burning"}, + {"投射物穿透所有目标","Projectiles Pierce all Targets"}, + {"投射物穿透所有点燃的敌人","Projectiles Pierce all Ignited enemies"}, + {"受到雷霆光环影响时始终造成精疲力尽","Always Sap while affected by Wrath"}, + {"受到愤怒光环影响时始终造成烧灼","Always Scorch while affected by Anger"}, + {"被伏击增助的攻击其暴击伤害加成 {0}%","Attacks Exerted by Ambush have {0}% to Critical Damage Bonus"}, + {"伏击的冷却回复率提高 {0}%","{0}% increased Ambush Cooldown Recovery Rate"}, + {"伏击的冷却回复率降低 {0}%","{0}% reduced Ambush Cooldown Recovery Rate"}, + {"先祖图腾激活后,它们提供的增益效果提高 {0}%","{0}% increased Effect of Buffs your Ancestor Totems grant while Active"}, + {"先祖图腾激活后,它们提供的增益效果降低 {0}%","{0}% reduced Effect of Buffs your Ancestor Totems grant while Active"}, + {"激活的先祖图腾增益效果延续 {0} 秒","Buffs from Active Ancestor Totems Linger for {0} second"}, + {"先祖图腾使激活射程提高 {0}%","Ancestor Totems have {0}% increased Activation range"}, + {"先祖图腾使激活射程降低 {0}%","Ancestor Totems have {0}% reduced Activation range"}, + {"先祖加持的攻击效果范围提高 {0}%","{0}% increased Area of Effect of Ancestrally Boosted Attacks"}, + {"先祖加持的攻击伤害提高 {0}%","Ancestrally Boosted Attacks deal {0}% increased Damage"}, + {"先祖加持的攻击晕眩积蓄提高 {0}%","Ancestrally Boosted Attacks have {0}% increased Stun Buildup"}, + {"先祖战吼增助额外 {0} 次攻击","Ancestral Cry Exerts {0} additional Attack"}, + {"被先祖战吼增助的攻击伤害提高 {0}%","Attacks Exerted by Ancestral Cry deal {0}% increased Damage"}, + {"先祖战吼最少有 {0} 点威力值","Ancestral Cry has a minimum of {0} Power"}, + {"愤怒的魔力保留效能降低 {0}%","Anger has {0}% reduced Mana Reservation Efficiency"}, + {"愤怒的魔力保留效能提高 {0}%","Anger has {0}% increased Mana Reservation Efficiency"}, + {"愤怒没有保留效果","Anger has no Reservation"}, + {"每把幻化武器可使幻化守卫的伤害提高 {0}%","Animated Guardian deals {0}% increased Damage per Animated Weapon"}, + {"每把幻化武器可使幻化守卫的伤害降低 {0}%","Animated Guardian deals {0}% reduced Damage per Animated Weapon"}, + {"幻化的徘徊之刃的暴击几率 {0}%","Animated Lingering Blades have {0}% to Critical Hit Chance"}, + {"幻灵守卫承受的伤害总增 {0}%","Animated Guardian takes {0}% more Damage"}, + {"幻灵守卫承受的伤害总降 {0}%","Animated Guardian takes {0}% less Damage"}, + {"幻化类召唤生物的近战攻击会对对周围目标造成溅射伤害","Animated Minions' Melee Attacks deal Splash Damage to surrounding targets"}, + {"你每静止一秒,效果范围提高 {0}%,上限为 50%","{0}% increased Area of Effect per second you've been stationary, up to a maximum of 50%"}, + {"你每静止一秒,效果范围降低 {0}%,上限为 50%","{0}% reduced Area of Effect per second you've been stationary, up to a maximum of 50%"}, + {"击中粉碎 {0} 护甲","Hits Break {0} Armour"}, + {"消耗敌人身上的印记时,对其施加 {0} 层暴击弱点","Apply {0} Critical Weakness to Enemies when Consuming a Mark on them"}, + {"你的荆棘击中施加创口","Your Thorns Hits apply Incision"}, + {"你的荆棘击中施加 {0} 层创口","Your Thorns Hits apply {0} Incision"}, + {"法术暴击施加 {0} 层暴击弱点","Critical Hits with Spells apply {0} Stack of Critical Weakness"}, + {"击中时施加一层暴击弱点","Inflicts Critical Weakness on Hit"}, + {"击中时施加 {0} 层暴击弱点","Inflicts {0} Critical Weakness on Hit"}, + {"招架施加 {0} 层暴击弱点","Parrying applies {0} Stack of Critical Weakness"}, + {"击中时施加贫血n贫血使敌人可被额外施加 {0} 层腐化之血减益","Inflict Anaemia on HitnAnaemia allows {0} Corrupted Blood debuffs to be inflicted on enemies"}, + {"当你镶嵌有一颗红玉和一颗蓝玉时,击中会使敌人致盲","Blind Enemies on Hit while you have a Ruby and a Sapphire socketed in your tree"}, + {"击中时有 {0}% 的几率用灰烬包裹稀有或传奇敌人 10 秒","{0}% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"}, + {"击中时用灰烬包裹稀有或传奇敌人 10 秒","Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit"}, + {"被击中时有 {0}% 的几率让敌人受到灰烬缠身","{0}% chance to cover Enemies in Ash when they Hit you"}, + {"被击中时让敌人受到灰烬缠身","Cover Enemies in Ash when they Hit you"}, + {"当你镶嵌有一颗翡翠和一颗蓝玉时,击中会使敌人疲惫","Debilitate Enemies on Hit while you have an Emerald and a Sapphire socketed in your tree"}, + {"当你镶嵌有一颗红玉和一颗翡翠时,击中会施加元素曝露","Inflict Elemental Exposure on Hit while you have a Ruby and an Emerald socketed in your tree"}, + {"当你造成死亡凋零时有 {0}% 的几率改为造成最多 15 层死亡凋零减益效果","{0}% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead"}, + {"如果魔力消耗不高于你能够消耗的上限,电弧和电殛长枪附加相当于魔力消耗 {0}% 的冰霜伤害","Arc and Crackling Lance gains Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"}, + {"电弧和电殛长枪的消耗提高 {0}%","{0}% increased Cost of Arc and Crackling Lance"}, + {"电弧和电殛长枪的消耗降低 {0}%","{0}% reduced Cost of Arc and Crackling Lance"}, + {"电弧每连锁弹射 1 次,伤害便提高 {0}%","Arc deals {0}% increased Damage for each time it has Chained"}, + {"奥术斗篷额外消耗 {0}% 当前魔力","Arcane Cloak Spends an additional {0}% of current Mana"}, + {"奥术斗篷获得生命回复,等于每秒消耗魔力的 {0}%","Arcane Cloak grants Life Regeneration equal to {0}% of Mana Spent per Second"}, + {"每 {} 魔力上限使你受到的秘术增强效果提高 1%","1% increased Effect of Arcane Surge on you per {} maximum Mana"}, + {"当你受到清晰影响时,你受到的秘术增强效果提高 {}%","{}% increased effect of Arcane Surge on you while affected by Clarity"}, + {"当你受到清晰影响时,你受到的秘术增强效果降低 {}%","{}% reduced effect of Arcane Surge on you while affected by Clarity"}, + {"秘术增强提供生命再生率总增而非魔力再生率","Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate"}, + {"秘术增强使你的法术伤害总增 {0}%","Arcane Surge grants {0}% more Spell Damage to you"}, + {"秘术增强使你的法术伤害总降 {0}%","Arcane Surge grants {0}% less Spell Damage to you"}, + {"战吼使你和友军获得秘术增强,每 5 点威力值使效果提高 {0}%,最高 50%","Warcries grant Arcane Surge to you and Allies, with {0}% increased effect per 5 power, up to 50%"}, + {"奥法烙印的施法速度提高 {0}%","Arcanist Brand has {0}% increased Cast Speed"}, + {"奥法烙印的施法速度降低 {0}%","Arcanist Brand has {0}% reduced Cast Speed"}, + {"击中时,被奥法烙印触发的法术恐惧敌人 4 秒","Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds"}, + {"执政官间隔期的消减速度加快 {0}%","Archon recovery period expires {0}% faster"}, + {"执政官间隔期的消减速度减慢 {0}%","Archon recovery period expires {0}% slower"}, + {"执政官增益状态持续时间提高 {0}%","{0}% increased Archon Buff duration"}, + {"执政官增益状态持续时间降低 {0}%","{0}% reduced Archon Buff duration"}, + {"你身上的执政官增益效果提高 {0}%","{0}% increased effect of Archon Buffs on you"}, + {"你身上的执政官增益效果降低 {0}%","{0}% reduced effect of Archon Buffs on you"}, + {"执政官增益状态使所有元素抗性 {0}%","Archon Buffs also grant {0}% to all Elemental Resistances"}, + {"执政官的增益同样使暴击伤害加成提高 {0}%","Archon Buffs also grant {0}% increased Critical Damage Bonus"}, + {"执政官的增益同样使暴击率提高 {0}%","Archon Buffs also grant {0}% increased Critical Hit Chance"}, + {"执政官增益状态使移动速度提高 {0}%","Archon Buffs also grant {0}% increased Movement Speed"}, + {"执政官增益在失去后没有回复期","Archon Buffs have no recovery period after you lose one"}, + {"极地装甲的魔力保留效能降低 {0}%","Arctic Armour has {0}% reduced Mana Reservation Efficiency"}, + {"极地装甲的魔力保留效能提高 {0}%","Arctic Armour has {0}% increased Mana Reservation Efficiency"}, + {"每层造成 {0} - {1} 冰霜伤害","Deals {0} to {1} Cold Damage per Stage"}, + {"极地装甲没有保留效果","Arctic Armour has no Reservation"}, + {"电光寒霜的冰缓区域的蔓延速度提高 {0}%","Creeping Frost's Chilling Area has {0}% increased Movement Speed"}, + {"电光寒霜的冰缓区域的蔓延速度降低 {0}%","Creeping Frost's Chilling Area has {0}% reduced Movement Speed"}, + {"每 10 点奉献可使范围伤害提高 {0}%","{0}% increased Area Damage per 10 Devotion"}, + {"每 10 点奉献可使范围伤害降低 {0}%","{0}% reduced Area Damage per 10 Devotion"}, + {"每 12 点力量可使范围伤害提高 {0}%","{0}% increased Area Damage per 12 Strength"}, + {"每 12 点力量可使范围伤害降低 {0}%","{0}% reduced Area Damage per 12 Strength"}, + {"如果智慧低于 100 点,范围效果提高 {0}%","{0}% increased Area of Effect if Intelligence is below 100"}, + {"如果智慧低于 100 点,范围效果降低 {0}%","{0}% reduced Area of Effect if Intelligence is below 100"}, + {"若你近期内有吞噬 1 个灵柩,你和你的召唤生物的效果区域提高 {0}%","If you've Consumed a corpse Recently, you and your Minions have {0}% increased Area of Effect"}, + {"若你近期内有吞噬 1 个灵柩,你和你的召唤生物效果区域降低 {0}%","If you've Consumed a corpse Recently, you and your Minions have {0}% reduced Area of Effect"}, + {"若你近期造成过终结,效果范围提高 {0}%","{0}% increased Area of Effect if you've dealt a Culling Strike Recently"}, + {"若你近期造成过终结,效果范围降低 {0}%","{0}% reduced Area of Effect if you've dealt a Culling Strike Recently"}, + {"若你近期内用双手近战武器使一名敌人晕眩,则效果区域提高 {0}%","{0}% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"}, + {"若你近期内用双手近战武器使一名敌人晕眩,则效果区域降低 {0}%","{0}% reduced Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"}, + {"效果区域在你近期内造成过暴击的情况下提高 {0}%","{0}% increased Area of Effect if you've dealt a Critical Hit Recently"}, + {"效果区域在你近期内造成过暴击的情况下降低 {0}%","{0}% reduced Area of Effect if you've dealt a Critical Hit Recently"}, + {"若你近期内晕眩过敌人,则效果区域提高 {0}%","{0}% increased Area of Effect if you have Stunned an Enemy Recently"}, + {"若你近期内晕眩过敌人,则效果区域降低 {0}%","{0}% reduced Area of Effect if you have Stunned an Enemy Recently"}, + {"若你近期内至少击败 5 名敌人,则效果区域提高 {0}%","{0}% increased Area of Effect if you've killed at least 5 enemies Recently"}, + {"若你近期内至少击败 5 名敌人,则效果区域降低 {0}%","{0}% reduced Area of Effect if you've killed at least 5 enemies Recently"}, + {"若你近期内有过格挡,则效果区域提高 {0}%","{0}% increased Area of Effect if you have Blocked Recently"}, + {"若你近期内有过格挡,则效果区域降低 {0}%","{0}% reduced Area of Effect if you have Blocked Recently"}, + {"每 50 点力量可使效果区域提高 {0}%","{0}% increased Area of Effect per 50 Strength"}, + {"每 50 点力量可使效果区域降低 {0}%","{0}% reduced Area of Effect per 50 Strength"}, + {"每个召唤纯净哨兵的效果区域提高 {0}%","{0}% increased Area of Effect for each Summoned Sentinel of Purity"}, + {"每个召唤纯净哨兵的效果区域降低 {0}%","{0}% reduced Area of Effect for each Summoned Sentinel of Purity"}, + {"每个耐力球可使效果区域提高 {0}%","{0}% increased Area of Effect per Endurance Charge"}, + {"每个耐力球可使效果区域降低 {0}%","{0}% reduced Area of Effect per Endurance Charge"}, + {"近期每击败一个敌人,效果区域扩大 {0}%,最多扩大 50%","{0}% increased Area of Effect per Enemy killed Recently, up to 50%"}, + {"近期每击败一个敌人,效果区域降低 {0}%","{0}% reduced Area of Effect per Enemy killed Recently"}, + {"护体时效果区域提高 {0}%","{0}% increased Area of Effect while Fortified"}, + {"护体时效果区域降低 {0}%","{0}% reduced Area of Effect while Fortified"}, + {"有图腾存在时效果区域提高 {0}%","{0}% increased Area of Effect while you have a Totem"}, + {"有图腾存在时效果区域降低 {0}%","{0}% reduced Area of Effect while you have a Totem"}, + {"持弓时效果区域提高 {0}%","{0}% increased Area of Effect while wielding a Bow"}, + {"持弓时效果区域降低 {0}%","{0}% reduced Area of Effect while wielding a Bow"}, + {"持长杖时效果区域提高 {0}%","{0}% increased Area of Effect while wielding a Staff"}, + {"持长杖时效果区域降低 {0}%","{0}% reduced Area of Effect while wielding a Staff"}, + {"拥有秘术增强时效果区域提高 {0}%","{0}% increased Area of Effect while you have Arcane Surge"}, + {"拥有秘术增强时效果区域降低 {0}%","{0}% reduced Area of Effect while you have Arcane Surge"}, + {"你拥有至少 500 点力量时,效果区域提高 {0}%","{0}% increased Area of Effect if you have at least 500 Strength"}, + {"你拥有至少 500 点力量时,效果区域降低 {0}%","{0}% reduced Area of Effect if you have at least 500 Strength"}, + {"弓类技能的效果区域提高 {0}%","Bow Skills have {0}% increased Area of Effect"}, + {"弓类技能的效果区域降低 {0}%","Bow Skills have {0}% reduced Area of Effect"}, + {"捷技能的效果区域提高 {0}%","Herald Skills have {0}% increased Area of Effect"}, + {"捷技能的效果区域降低 {0}%","Herald Skills have {0}% reduced Area of Effect"}, + {"范围技能的命中值提高 {0}%","{0}% increased Accuracy with Area Skills"}, + {"范围技能的命中值降低 {0}%","{0}% reduced Accuracy with Area Skills"}, + {"范围技能击中时,有 {0}% 的几率击退敌人","Area Skills have {0}% chance to Knock Enemies Back on Hit"}, + {"末日烙印的伤害会穿透带有烙印敌人火焰抗性的 {0}%","Armageddon Brand Damage Penetrates {0}% of Branded Enemy's Fire Resistance"}, + {"末日烙印的伤害提高 {0}%","Armageddon Brand deals {0}% increased Damage"}, + {"末日烙印的伤害降低 {0}%","Armageddon Brand deals {0}% reduced Damage"}, + {"末日烙印的激活频率提高 {0}%","Armageddon Brand has {0}% increased Activation Frequency"}, + {"末日烙印的激活频率降低 {0}%","Armageddon Brand has {0}% reduced Activation Frequency"}, + {"能量护盾全满时,{0}% 的护甲同样作用于混沌伤害","{0}% of Armour also applies to Chaos Damage while on full Energy Shield"}, + {"至少有 100 个贡品时,{0}% 的护甲同样作用于元素伤害","{0}% of Armour also applies to Elemental Damage if you have at least 100 Tribute"}, + {"获得 {0}% 护甲的额外晕眩阈值","Gain {0}% of Armour as extra Stun Threshold"}, + {"若你近期消耗过耐力球,护甲提高 {0}%","{0}% increased Armour if you've consumed an Endurance Charge Recently"}, + {"若你近期消耗过耐力球,护甲降低 {0}%","{0}% reduced Armour if you've consumed an Endurance Charge Recently"}, + {"护甲值在你近期内被击中的情况下提高 {}%","{}% increased Armour if you have been Hit Recently"}, + {"护甲值在你近期内被击中的情况下降低 {}%","{}% reduced Armour if you have been Hit Recently"}, + {"若你近期用近战攻击击中过敌人,护甲提高 {0}%","{0}% increased Armour if you've Hit an Enemy with a Melee Attack Recently"}, + {"若你近期用近战攻击击中过敌人,护甲降低 {0}%","{0}% reduced Armour if you've Hit an Enemy with a Melee Attack Recently"}, + {"若你近期没有使用闪避翻滚,则护甲提高 {0}%","{0}% increased Armour if you haven't Dodge Rolled Recently"}, + {"若你近期没有使用闪避翻滚,则护甲降低 {0}%","{0}% reduced Armour if you haven't Dodge Rolled Recently"}, + {"如果你近期未被击中,护甲提高 {}%","{}% increased Armour if you haven't been Hit Recently"}, + {"如果你近期未被击中,护甲降低 {}%","{}% reduced Armour if you haven't been Hit Recently"}, + {"被点燃时护甲提高 {0}%","{0}% increased Armour while Ignited"}, + {"变形时护甲提高 {0}%","{0}% increased Armour while Shapeshifted"}, + {"变形时护甲降低 {0}%","{0}% reduced Armour while Shapeshifted"}, + {"被包围时护甲提高 {0}%","{0}% increased Armour while Surrounded"}, + {"被包围时护甲降低 {0}%","{0}% reduced Armour while Surrounded"}, + {"获得的护甲等同于装备的鞋子、手套与头盔的力量需求总和的 {0}%","Gain Armour equal to {0}% of total Strength Requirements of Equipped Boots, Gloves and Helmet"}, + {"每10个未保留魔力上限带来 {0} 护甲","{0} Armour per 10 Unreserved Maximum Mana"}, + {"装备靴子每有 1 点物品能量护盾,护甲 {0}","{0} to Armour per 1 Item Energy Shield on Equipped Boots"}, + {"每 1 点精魂提供 {0} 点护甲","{0} to Armour per 1 Spirit"}, + {"如果装备身体护甲的头盔、手套和靴子都具有护甲和能量护盾,n装备胸甲的能量护盾和护甲提高 {0}%","{0}% increased Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,nGloves and Boots all have Armour and Energy Shield"}, + {"如果装备身体护甲的头盔、手套和靴子都具有护甲和能量护盾,n装备胸甲的能量护盾和护甲降低 {0}%","{0}% reduced Armour and Energy Shield from Equipped Body Armour if Equipped Helmet,nGloves and Boots all have Armour and Energy Shield"}, + {"护甲值和闪避值在猛攻期间提高 {}%","{}% increased Armour and Evasion Rating during Onslaught"}, + {"护甲值和闪避值在猛攻期间降低 {}%","{}% reduced Armour and Evasion Rating during Onslaught"}, + {"你在场范围内每有一个召唤的图腾,护甲和闪避值提高 {0}%","{0}% increased Armour and Evasion Rating per Summoned Totem in your Presence"}, + {"你在场范围内每有一个召唤的图腾,护甲和闪避值降低 {0}%","{0}% reduced Armour and Evasion Rating per Summoned Totem in your Presence"}, + {"低符文结界时,护甲和闪避值提高 {0}%","{0}% increased Armour and Evasion Rating while on Low Runic Ward"}, + {"低符文结界时,护甲和闪避值降低 {0}%","{0}% reduced Armour and Evasion Rating while on Low Runic Ward"}, + {"护甲值和闪避值按照每 1% 攻击伤害格挡率{0}","{0} to Armour and Evasion Rating per 1% Chance to Block Attack Damage"}, + {"护甲值和闪避值在护体状态下 {0}","{0} to Armour and Evasion Rating while Fortified"}, + {"法术暴击会粉碎 {0}% 的护甲","Break {0}% of Armour on Critical Hit with Spells"}, + {"重度晕眩一名敌人会粉碎 {0}% 的护甲","Break {0}% of Armour on Heavy Stunning an Enemy"}, + {"粉碎的护甲提高 {0}%","Break {0}% increased Armour"}, + {"粉碎的护甲降低 {0}%","Break {0}% reduced Armour"}, + {"击中对受到异常状态影响的目标粉碎的护甲提高 {0}%","Hits Break {0}% increased Armour on targets with Ailments"}, + {"击中对受到异常状态影响的目标粉碎的护甲降低 {0}%","Hits Break {0}% reduced Armour on targets with Ailments"}, + {"护甲破损持续时间提高 {0}%","{0}% increased Armour Break Duration"}, + {"护甲破损持续时间降低 {0}%","{0}% reduced Armour Break Duration"}, + {"粉碎护甲,相当于造成击中伤害的 {0}%","Break Armour equal to {0}% of Hit Damage dealt"}, + {"法术暴击会粉碎护甲,相当于造成物理伤害的 {0}%","Break Armour on Critical Hit with Spells equal to {0}% of Physical Damage dealt"}, + {"DNT-UNUSED护甲破损等同于物理法术造成伤害的 {0}%","DNT-UNUSED Break Armour equal to {0}% of Physical Spell damage dealt"}, + {"粉碎护甲,相当于造成火焰伤害的 {0}%","Break Armour equal to {0}% of Fire Damage dealt"}, + {"粉碎护甲,相当于造成物理伤害的 {0}%","Break Armour equal to {0}% of Physical Damage dealt"}, + {"受到的护甲破损提高 {0}%","{0}% increased Armour Break taken"}, + {"受到的护甲破损降低 {0}%","{0}% reduced Armour Break taken"}, + {"偷取时护甲和闪避值提高 {0}%","{0}% increased Armour and Evasion Rating while Leeching"}, + {"偷取时护甲和闪避值降低 {0}%","{0}% reduced Armour and Evasion Rating while Leeching"}, + {"装备鞋子和手套的护甲提高 {0}%","{0}% increased Armour from Equipped Boots and Gloves"}, + {"装备鞋子和手套的护甲降低 {0}%","{0}% reduced Armour from Equipped Boots and Gloves"}, + {"头部装备和手部装备提供的护甲值提高 {0}%","{0}% increased Armour from Equipped Helmet and Gloves"}, + {"头部装备和手部装备提供的护甲值降低 {0}%","{0}% reduced Armour from Equipped Helmet and Gloves"}, + {"护甲值随绝对火焰抗性提高","Armour is increased by Uncapped Fire Resistance"}, + {"装备头盔每有 1 点物品能量护盾,护甲 {:+d}","{:+d} to Armour per 1 Item Energy Shield on Equipped Helmet"}, + {"受到坚定影响时,{0} 点护甲","{0} to Armour while affected by Determination"}, + {"受到防卫技能增益效果影响时,{0} 点护甲","{0} to Armour while affected by a Guard Skill Buff"}, + {"护甲值在护体状态下 {0}","{0} to Armour while Fortified"}, + {"当前每有 1% 能量护盾,对击中以总增 {0}% 的护甲防御","Defend against Hits as though you had {0}% more Armour per 1% current Energy Shield"}, + {"若你近期内没有击败敌人,则护甲提高 {0}%","{0}% increased Armour if you haven't killed Recently"}, + {"若你近期内没有击败敌人,则护甲降低 {0}%","{0}% reduced Armour if you haven't killed Recently"}, + {"每 50 点力量都使护甲提高 {}%","{}% increased Armour per 50 Strength"}, + {"每 50 点力量都使护甲降低 {}%","{}% reduced Armour per 50 Strength"}, + {"每一点怒火还会使护甲提高 {0}%","Every Rage also grants {0}% increased Armour"}, + {"护甲值按照主手武器上每个红色插槽提高 {0}%","{0}% increased Armour per Red Socket on Main Hand Weapon"}, + {"护甲值按照主手武器上每个红色插槽降低 {0}%","{0}% reduced Armour per Red Socket on Main Hand Weapon"}, + {"你每静止一秒,护甲提高 {0}%,上限为 100%","{0}% increased Armour per second you've been stationary, up to a maximum of 100%"}, + {"你每静止一秒,护甲降低 {0}%,上限为 100%","{0}% reduced Armour per second you've been stationary, up to a maximum of 100%"}, + {"流血时护甲提高 {0}%","{0}% increased Armour while Bleeding"}, + {"静止时护甲提高 {0}%","{0}% increased Armour while stationary"}, + {"静止时护甲降低 {0}%","{0}% reduced Armour while stationary"}, + {"箭矢的暴击几率随穿越的距离而提高,n7 米后暴击几率最多提高 {0}%","Arrows gain Critical Hit Chance as they travel farther, up ton{0}% increased Critical Hit Chance after 7 metres"}, + {"箭矢对穿透的目标造成的击中伤害提高 {0}%","Arrows deal {0}% increased Damage with Hits to Targets they Pierce"}, + {"箭矢对穿透的目标造成的击中伤害降低 {0}%","Arrows deal {0}% reduced Damage with Hits to Targets they Pierce"}, + {"箭矢对穿透的目标造成的击中伤害提高 50%","Arrows deal 50% increased Damage with Hits to Targets they Pierce"}, + {"箭矢飞得越远,伤害越高,击中目标最多使伤害提高 {0}%","Arrows gain Damage as they travel farther, dealing up to {0}% increased Damage with Hits to targets"}, + {"箭矢每次穿透时附加 {0}-{1} 点火焰伤害","Arrows deal {0} to {1} Added Fire Damage for each time they've Pierced"}, + {"若箭矢穿透了一个完全粉碎护甲的目标,则会归返","Arrows Return if they have Pierced a target which had Fully Broken Armour"}, + {"投射物速度的增幅和减益也会作用于弓类伤害","Increases and Reductions to Projectile Speed also apply to Damage with Bows"}, + {"箭矢在分叉后穿透所有目标","Arrows Pierce all targets after Forking"}, + {"箭矢穿透 1 个额外目标","Arrows Pierce 1 additional Target"}, + {"穿透目标的箭矢还会返回己方","Arrows which Pierce also Return"}, + {"火力弩炮的投射物改为以垂直降落的两条直线发射","Artillery Ballista Projectiles fall in two perpendicular lines instead"}, + {"火力弩炮的伤害穿透 {0}% 的火焰抗性","Artillery Ballista Damage Penetrates {0}% Fire Resistance"}, + {"火力弩炮发射一支额外的箭矢","Artillery Ballista fires an additional Arrow"}, + {"火力弩炮发射 {0} 支额外的箭矢","Artillery Ballista fires {0} additional Arrows"}, + {"熊之精魂获得野性之拥","Bear Spirit gains Embrace of the Wild"}, + {"每 {0} 生命上限 +1 魔力上限","+1 to Maximum Mana per {0} Maximum Life"}, + {"每 {0} 生命上限 +1 能量护盾上限","+1 to Maximum Energy Shield per {0} Maximum Life"}, + {"每 {0} 生命上限使精魂上限 +1","+1 to Maximum Spirit per {0} Maximum Life"}, + {"你装备的手套会在已装备期间将其基础种类转化为石拳,并n将其外延词缀转化为更强力的相关词缀。","Gloves you equip have their Base Type transformed to Fists of Stone while equipped, andntheir Explicit Modifiers are transformed into more powerful related Modifiers"}, + {"攻击技能可使混沌伤害总增 {0}%","{0}% more Chaos Damage with Attack Skills"}, + {"攻击技能可使混沌伤害总降 {0}%","{0}% less Chaos Damage with Attack Skills"}, + {"获得的药剂充能总增 {0}%","{0}% more Flask Charges gained"}, + {"获得的药剂充能总降 {0}%","{0}% less Flask Charges gained"}, + {"从符文和魔偶上获得纽带词缀效果","Gain the benefits of Bonded modifiers on Runes and Idols"}, + {"受到的元素伤害总增 {0}%","{0}% more Elemental Damage taken"}, + {"受到的元素伤害总降 {0}%","{0}% less Elemental Damage taken"}, + {"装备胸甲的护甲总增 {0}%","{0}% more Armour from Equipped Body Armour"}, + {"装备胸甲的护甲总降 {0}%","{0}% less Armour from Equipped Body Armour"}, + {"雄鹿践踏结束时,获得一个活性鬼灵","Gain a Vivid Wisp when Vivid Stampede ends"}, + {"雄鹿践踏结束时,获得 {0} 个活性鬼灵","Gain {0} Vivid Wisps when Vivid Stampede ends"}, + {"活性雄鹿向敌人跃击","Vivid Stags leap towards enemies"}, + {"格挡几率总增 {0}%","{0}% more Block chance"}, + {"格挡几率总降 {0}%","{0}% less Block chance"}, + {"图腾使用的技能的技能速度总增 {0}%","Skills used by Totems have {0}% more Skill Speed"}, + {"图腾使用的技能的技能速度总降 {0}%","Skills used by Totems have {0}% less Skill Speed"}, + {"鸟之势增益效果提高 {0}%","{0}% increased Aspect of the Avian Buff Effect"}, + {"鸟之势增益效果降低 {0}%","{0}% reduced Aspect of the Avian Buff Effect"}, + {"鸟之势也会使周围友军获得鸟之力量和鸟之斗魄","Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies"}, + {"猫之敏捷持续时间 {0} 秒","{0} seconds to Cat's Agility Duration"}, + {"蛛之势可对敌人额外造成 1 层蜘蛛网","Aspect of the Spider can inflict Spider's Web on Enemies an additional time"}, + {"蛛之势可对敌人额外造成 {0} 层蜘蛛网","Aspect of the Spider can inflict Spider's Web on Enemies {0} additional times"}, + {"攻击获得附加混沌伤害,等于生命上限的 {0}%","Attacks have added Chaos damage equal to {0}% of maximum Life"}, + {"攻击附加物理伤害,相当于生命上限的 {0}%","Attacks have added Physical damage equal to {0}% of maximum Life"}, + {"攻击的暴击率 {0}%","Attacks have {0}% to Critical Hit Chance"}, + {"至少有 100 个贡品时,对招架敌人的攻击暴击率 {0}%","Attacks have {0}% to Critical Hit Chance against Parried enemies if you have at least 100 Tribute"}, + {"攻击和施法速度在任意魔力药剂生效期间提高 {0}%","{0}% increased Attack and Cast Speed during Effect of any Mana Flask"}, + {"攻击和施法速度在任意魔力药剂生效期间降低 {0}%","{0}% reduced Attack and Cast Speed during Effect of any Mana Flask"}, + {"攻击和施法速度在灵巧状态下提高 {0}%","{0}% increased Attack and Cast Speed while Elusive"}, + {"攻击和施法速度在灵巧状态下降低 {0}%","{0}% reduced Attack and Cast Speed while Elusive"}, + {"每层鬼影缠身可使攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed per Ghost Shroud"}, + {"每层鬼影缠身可使攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed per Ghost Shroud"}, + {"你攻击时,攻击和施法速度提高 {0}%,持续 3 秒,每 9 秒只能触发一次","Gain {0}% increased Attack and Cast Speed for 3 seconds when you Attack, up to once every 9 seconds"}, + {"若你近期内击中敌人,则攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if you've Hit an Enemy Recently"}, + {"若你近期内击中敌人,则攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed if you've Hit an Enemy Recently"}, + {"若你近期内没有被击中,则攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if you haven't been Hit Recently"}, + {"若你近期内没有被击中,则攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed if you haven't been Hit Recently"}, + {"每个耐力球可使攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed per Endurance Charge"}, + {"每个耐力球可使攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed per Endurance Charge"}, + {"每个暴击球可使攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed per Power Charge"}, + {"每个暴击球可使攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed per Power Charge"}, + {"每个召唤的怒炎之灵可使攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed per Summoned Raging Spirit"}, + {"每个召唤的怒炎之灵可使攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed per Summoned Raging Spirit"}, + {"受捷影响时,攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed while affected by a Herald"}, + {"受捷影响时,攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed while affected by a Herald"}, + {"持续吟唱时,攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed while Channelling"}, + {"持续吟唱时,攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed while Channelling"}, + {"专注时攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed while Focused"}, + {"专注时攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed while Focused"}, + {"任何药剂持续期间,攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed during Effect of any Flask"}, + {"任何药剂持续期间,攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed during Effect of any Flask"}, + {"物理神盾消散时,攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed while Physical Aegis is depleted"}, + {"物理神盾消散时,攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed while Physical Aegis is depleted"}, + {"持续吟唱技能的攻击和施法速度提高 {0}%","Channelling Skills have {0}% increased Attack and Cast Speed"}, + {"持续吟唱技能的攻击和施法速度降低 {0}%","Channelling Skills have {0}% reduced Attack and Cast Speed"}, + {"混沌技能的攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed with Chaos Skills"}, + {"混沌技能的攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed with Chaos Skills"}, + {"冰霜技能的攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed with Cold Skills"}, + {"冰霜技能的攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed with Cold Skills"}, + {"元素技能的攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed with Elemental Skills"}, + {"元素技能的攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed with Elemental Skills"}, + {"火焰技能的攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed with Fire Skills"}, + {"火焰技能的攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed with Fire Skills"}, + {"闪电技能的攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed with Lightning Skills"}, + {"闪电技能的攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed with Lightning Skills"}, + {"物理技能的攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed with Physical Skills"}, + {"物理技能的攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed with Physical Skills"}, + {"护盾技能的攻击与施法速度提高 {0}%","{0}% increased Attack and Cast Speed with Shield Skills"}, + {"护盾技能的攻击与施法速度降低 {0}%","{0}% reduced Attack and Cast Speed with Shield Skills"}, + {"每个挑战球使总攻击和移动速度总增 {0}%","{0}% more Attack and Movement Speed per Challenger Charge"}, + {"攻击范围伤害提高 {0}%","{0}% increased Attack Area Damage"}, + {"攻击范围伤害降低 {0}%","{0}% reduced Attack Area Damage"}, + {"你在过去 8 秒内每点燃一个敌人,攻击效果范围提高 {0}%,最多 40%","{0}% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%"}, + {"你在过去 8 秒内每点燃一个敌人,攻击效果范围降低 {0}%","{0}% reduced Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds"}, + {"装备节杖时攻击效果范围提高 {0}%","{0}% increased Attack Area of Effect while wielding a Quarterstaff"}, + {"装备节杖时攻击效果范围降低 {0}%","{0}% reduced Attack Area of Effect while wielding a Quarterstaff"}, + {"攻击技能的效果区域提高 {0}%","{0}% increased Area of Effect for Attacks"}, + {"攻击技能的效果区域降低 {0}%","{0}% reduced Area of Effect for Attacks"}, + {"每 10 智慧使攻击效果范围提高 {0}%","{0}% increased Area of Effect for Attacks per 10 Intelligence"}, + {"每 10 智慧使攻击效果范围降低 {0}%","{0}% reduced Area of Effect for Attacks per 10 Intelligence"}, + {"攻击伤害格挡率按照近期内被击中所承受的每 200 点火焰伤害 {0}%","{0}% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently"}, + {"达到耐力球数量上限时 {0}% 攻击伤害格挡几率","{0}% Chance to Block Attack Damage while at Maximum Endurance Charges"}, + {"你在猛攻状态下,攻击、施法、移动速度提高 {0}%","{0}% increased Attack, Cast and Movement Speed while you have Onslaught"}, + {"你在猛攻状态下,攻击、施法、移动速度降低 {0}%","{0}% reduced Attack, Cast and Movement Speed while you have Onslaught"}, + {"若你近期内受到残暴打击,则攻击速度,施法速度,移动速度提高 {0}%","{0}% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"}, + {"若你近期内受到残暴打击,则攻击速度,施法速度,移动速度降低 {0}%","{0}% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently"}, + {"攻击击中流血敌人时有 {0}% 的几率造成致盲","Attacks have {0}% chance to Blind with Hits against Bleeding enemies"}, + {"攻击击中致盲敌人时有 {0}% 的几率造成瘫痪","Attacks have {0}% chance to Maim on Hit against Blinded Enemies"}, + {"攻击消耗一个耐力球以造成暴击","Attacks consume an Endurance Charge to Critically Hit"}, + {"攻击暴击率为 {0}%","Critical Hit chance for Attacks is {0}%"}, + {"每有 10 个贡品,攻击暴击率提高 {0}%","{0}% increased Attack Critical Hit Chance per 10 Tribute"}, + {"每有 10 个贡品,攻击暴击率降低 {0}%","{0}% reduced Attack Critical Hit Chance per 10 Tribute"}, + {"暴击攻击无视敌人的元素抗性","Attack Critical Hits ignore Enemy Monster Elemental Resistances"}, + {"你在过去 8 秒内施放的每个非立即施放法术都使攻击伤害提高 {0}%","{0}% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds"}, + {"若你近期被重度晕眩,攻击伤害提高 {0}%","{0}% increased Attack Damage if you have been Heavy Stunned Recently"}, + {"若你近期被重度晕眩,攻击伤害降低 {0}%","{0}% reduced Attack Damage if you have been Heavy Stunned Recently"}, + {"若你近期有变形成动物形态,则攻击伤害提高 {0}%","{0}% increased Attack Damage if you have Shapeshifted to an Animal form Recently"}, + {"若你近期有变形成动物形态,则攻击伤害降低 {0}%","{0}% reduced Attack Damage if you have Shapeshifted to an Animal form Recently"}, + {"每有 10 个贡品,攻击伤害提高 {0}%","{0}% increased Attack Damage per 10 Tribute"}, + {"每有 10 个贡品,攻击伤害降低 {0}%","{0}% reduced Attack Damage per 10 Tribute"}, + {"每 5% 攻击伤害格挡几率都使攻击伤害提高 {0}%","{0}% increased Attack Damage per 5% Chance to Block Attack Damage"}, + {"每 5% 攻击伤害格挡几率都使攻击伤害降低 {0}%","{0}% reduced Attack Damage per 5% Chance to Block Attack Damage"}, + {"每 500 点魔力上限会使攻击伤害提高 {0}%","{0}% increased Attack Damage per 500 Maximum Mana"}, + {"每 500 点魔力上限会使攻击伤害降低 {0}%","{0}% reduced Attack Damage per 500 Maximum Mana"}, + {"你在场范围内每有一个召唤的图腾,攻击伤害提高 {0}%","{0}% increased Attack Damage per Summoned Totem in your Presence"}, + {"你在场范围内每有一个召唤的图腾,攻击伤害降低 {0}%","{0}% reduced Attack Damage per Summoned Totem in your Presence"}, + {"每有 1 个地图物品属性影响该地区,则攻击伤害提高 {0}%","{0}% increased Attack Damage for each Map Item Modifier affecting the Area"}, + {"目标的每点威力值使攻击伤害提高 {0}%","{0}% increased Attack damage per Power of target"}, + {"对稀有或传奇敌人的攻击伤害提高 {0}%","{0}% increased Attack Damage against Rare or Unique Enemies"}, + {"对稀有或传奇敌人的攻击伤害降低 {0}%","{0}% reduced Attack Damage against Rare or Unique"}, + {"当你没有生命药剂使用次数时,攻击伤害提高 {0}%","{0}% increased Attack Damage while you have no Life Flask uses left"}, + {"当你没有生命药剂使用次数时,攻击伤害降低 {0}%","{0}% reduced Attack Damage while you have no Life Flask uses left"}, + {"有友军在场时,你的攻击伤害提高 {0}%","{0}% increased Attack Damage while you have an Ally in your Presence"}, + {"有友军在场时,你的攻击伤害降低 {0}%","{0}% reduced Attack Damage while you have an Ally in your Presence"}, + {"血姿态下的攻击伤害提高 {0}%","{0}% increased Attack Damage while in Blood Stance"}, + {"血姿态下的攻击伤害降低 {0}%","{0}% reduced Attack Damage while in Blood Stance"}, + {"移动时攻击伤害提高 {0}%","{0}% increased Attack Damage while moving"}, + {"移动时攻击伤害降低 {0}%","{0}% reduced Attack Damage while moving"}, + {"变形时攻击伤害提高 {0}%","{0}% increased Attack Damage while Shapeshifted"}, + {"变形时攻击伤害降低 {0}%","{0}% reduced Attack Damage while Shapeshifted"}, + {"被包围时攻击伤害提高 {0}%","{0}% increased Attack Damage while Surrounded"}, + {"被包围时攻击伤害降低 {0}%","{0}% reduced Attack Damage while Surrounded"}, + {"攻击技能的伤害在你至少有 20 层护体的情况下提高 {0}%","{0}% increased Damage with Attack Skills while you have at least 20 Fortification"}, + {"攻击技能的伤害至少有 20 层护体的情况下降低 {0}%","{0}% reduced Damage with Attack Skills while you have at least 20 Fortification"}, + {"当你被包围时,击中的攻击伤害为幸运","Attack Damage with Hits is Lucky while you are Surrounded"}, + {"攻击伤害在你过去 20 秒内成功格挡的情况下特别幸运","Attack Damage is Lucky if you've Blocked in the past 20 seconds"}, + {"取护甲和闪避值之间的较低者,每 200 点可使攻击伤害提高 1%","1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating"}, + {"攻击伤害按照每 16 点力量提高 {0}%","{0}% increased Attack Damage per 16 Strength"}, + {"攻击伤害按照每 16 点力量降低 {0}%","{0}% reduced Attack Damage per 16 Strength"}, + {"每 450 点护甲都使攻击伤害提高 {0}%","{0}% increased Attack Damage per 450 Armour"}, + {"装备盾牌每有 75 点物品护甲值与物品闪避,攻击伤害提高 {0}%","{0}% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield"}, + {"装备盾牌每有 75 点物品护甲值与物品闪避,攻击伤害降低 {0}%","{0}% reduced Attack Damage per 75 Item Armour and Evasion on Equipped Shield"}, + {"对抗瘫痪的敌人时,攻击伤害提高 {0}%","{0}% increased Attack Damage against Maimed Enemies"}, + {"对抗瘫痪的敌人时,攻击伤害降低 {0}%","{0}% reduced Attack Damage against Maimed Enemies"}, + {"当你满血时攻击伤害提高 {0}%","{0}% increased Attack Damage while on Full Life"}, + {"当你满血时攻击伤害降低 {0}%","{0}% reduced Attack Damage while on Full Life"}, + {"当你低血时你的攻击伤害提高 {0}%","{0}% increased Attack Damage while on Low Life"}, + {"当你低血时你的攻击伤害降低 {0}%","{0}% reduced Attack Damage while on Low Life"}, + {"攻击伤害在受精准影响时提高 {0}%","{0}% increased Attack Damage while affected by Precision"}, + {"攻击伤害在受精准影响时降低 {0}%","{0}% reduced Attack Damage while affected by Precision"}, + {"持续吟唱时攻击伤害提高 {0}%","{0}% increased Attack Damage while Channelling"}, + {"持续吟唱时攻击伤害降低 {0}%","{0}% reduced Attack Damage while Channelling"}, + {"偷取时攻击伤害提高 {0}%","{0}% increased Attack Damage while Leeching"}, + {"偷取时攻击伤害降低 {0}%","{0}% reduced Attack Damage while Leeching"}, + {"未处于低魔时,攻击伤害提高 {0}%","{0}% increased Attack Damage while not on Low Mana"}, + {"未处于低魔时,攻击伤害降低 {0}%","{0}% reduced Attack Damage while not on Low Mana"}, + {"攻击技能的伤害在护体状态下提高 {0}%","{0}% increased Damage with Attack Skills while Fortified"}, + {"攻击技能的伤害在护体状态下降低 {0}%","{0}% reduced Damage with Attack Skills while Fortified"}, + {"持续吟唱技能造成的攻击伤害提高 {0}%","Channelling Skills deal {0}% increased Attack Damage"}, + {"持续吟唱技能造成的攻击伤害降低 {0}%","Channelling Skills deal {0}% reduced Attack Damage"}, + {"任何魔力药剂效果期间,攻击的魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect"}, + {"攻击的魔力消耗提高 {0}%","{0}% increased Mana Cost of Attacks"}, + {"攻击的魔力消耗降低 {0}%","{0}% reduced Mana Cost of Attacks"}, + {"使用此武器攻击时,每 10 点力量附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage to Attacks with this Weapon per 10 Strength"}, + {"此武器攻击击中流血敌人时附加 {0} - {1} 基础火焰伤害","Attacks with this Weapon deal {0} to {1} added Fire Damage to Bleeding Enemies"}, + {"每 10 点敏捷使该武器的攻击附加 {0}-{1} 点闪电伤害","Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Dexterity"}, + {"使用此武器攻击时,每 10 点智慧附加 {0} - {1} 基础闪电伤害","Adds {0} to {1} Lightning Damage to Attacks with this Weapon per 10 Intelligence"}, + {"每 200 命中值,附加 {0} - {1} 攻击闪电伤害","{0} to {1} Added Attack Lightning Damage per 200 Accuracy Rating"}, + {"近期内若造成暴击n则给攻击附加 {0} - {1} 物理伤害","Adds {0} to {1} Physical Damage to Attacks if you'vendealt a Critical Hit Recently"}, + {"每有 25 点力量,附加 {0} - {1} 攻击物理伤害","{0} to {1} Added Attack Physical Damage per 25 Strength"}, + {"每一级为你的攻击附加 {0} - {1} 基础物理伤害","Adds {0} to {1} Physical Damage to Attacks per Level"}, + {"此武器攻击击中被点燃敌人时附加 {0} - {1} 基础物理伤害","Attacks with this Weapon deal {0} to {1} added Physical Damage to Ignited Enemies"}, + {"来自攻击的投射物会分叉","Projectiles from Attacks Fork"}, + {"来自攻击的投射物会额外分叉一次","Projectiles from Attacks Fork an additional time"}, + {"来自攻击的投射物额外分叉 {0} 次","Projectiles from Attacks Fork {0} additional times"}, + {"攻击技能附加闪电伤害,等于魔力上限的 {0}%","Attack Skills have Added Lightning Damage equal to {0}% of maximum Mana"}, + {"若你近期内未被击中,攻击速度提高 {0}%","{0}% increased Attack Speed if you haven't been Hit Recently"}, + {"若你近期内未被击中,攻击速度降低 {0}%","{0}% reduced Attack Speed if you haven't been Hit Recently"}, + {"若你近期未攻击过,攻击速度提高 {0}%","{0}% increased Attack Speed if you haven't Attacked Recently"}, + {"若你近期未攻击过,攻击速度降低 {0}%","{0}% reduced Attack Speed if you haven't Attacked Recently"}, + {"每 20 点精魂,攻击速度提高 {0}%","{0}% increased Attack Speed per 20 Spirit"}, + {"每 20 点精魂,攻击速度降低 {0}%","{0}% reduced Attack Speed per 20 Spirit"}, + {"每有一个近程敌人,攻击速度提高 {0}%","{0}% increased Attack Speed per Enemy in Close Range"}, + {"每有一个近程敌人,攻击速度减慢 {0}%","{0}% decreased Attack Speed per Enemy in Close Range"}, + {"每有 1 个地图物品属性影响该地区,则攻击速度提高 {0}%","{0}% increased Attack Speed for each Map Item Modifier affecting the Area"}, + {"当你的伙伴在你在场范围内时,攻击速度提高 {0}%","{0}% increased Attack Speed while your Companion is in your Presence"}, + {"当你的伙伴在你在场范围内时,攻击速度降低 {0}%","{0}% reduced Attack Speed while your Companion is in your Presence"}, + {"沙姿态下的攻击速度提高 {0}%","{0}% increased Attack Speed while in Sand Stance"}, + {"沙姿态下的攻击速度降低 {0}%","{0}% reduced Attack Speed while in Sand Stance"}, + {"损失符文结界时攻击速度提高 {0}%","{0}% increased Attack Speed while missing Runic Ward"}, + {"损失符文结界时攻击速度降低 {0}%","{0}% reduced Attack Speed while missing Runic Ward"}, + {"满魔时攻击速度提高 {0}%","{0}% increased Attack Speed while on Full Mana"}, + {"满魔时攻击速度降低 {0}%","{0}% reduced Attack Speed while on Full Mana"}, + {"被包围时攻击速度提高 {0}%","{0}% increased Attack Speed while Surrounded"}, + {"被包围时攻击速度降低 {0}%","{0}% reduced Attack Speed while Surrounded"}, + {"每个疾电球使攻击速度总增 {0}%","{0}% more Attack Speed per Blitz Charge"}, + {"每个疾电球使攻击速度总降 {0}%","{0}% less Attack Speed per Blitz Charge"}, + {"若你近期内用主手武器击中,则攻击速度提高 {0}%","{0}% increased Attack Speed if you've Hit with your Main Hand Weapon Recently"}, + {"若你近期内用主手武器击中,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you've Hit with your Main Hand Weapon Recently"}, + {"若你近期内有击败敌人,则攻击速度提高 {0}%","{0}% increased Attack Speed if you've killed Recently"}, + {"若你近期内有击败敌人,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you've killed Recently"}, + {"若你近期内有过格挡,则攻击速度提高 {0}%","{0}% increased Attack Speed if you have Blocked Recently"}, + {"若你近期内有过格挡,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you have Blocked Recently"}, + {"若你近期内打出过暴击,则攻击速度提高 {0}%","{0}% increased Attack Speed if you've dealt a Critical Hit Recently"}, + {"若你近期内打出过暴击,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you've dealt a Critical Hit Recently"}, + {"若你近期内没有获得狂怒球,则攻击速度提高 {0}%","{0}% increased Attack Speed if you haven't gained a Frenzy Charge Recently"}, + {"若你近期内没有获得狂怒球,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you haven't gained a Frenzy Charge Recently"}, + {"在场有稀有或传奇敌人时,攻击速度提高 {0}%","{0}% increased Attack Speed while a Rare or Unique Enemy is in your Presence"}, + {"在场有稀有或传奇敌人时,攻击速度降低 {0}%","{0}% reduced Attack Speed while a Rare or Unique is in your Presence"}, + {"若你近期施放过咒印法术,攻击速度提高 {0}%","{0}% increased Attack Speed if you've used a Mark Recently"}, + {"若你近期施放过咒印法术,攻击速度降低 {0}%","{0}% reduced Attack Speed if you've used a Mark Recently"}, + {"你若至少有 600 点力量,则攻击速度提高 {0}%","{0}% increased Attack Speed if you have at least 600 Strength"}, + {"你若至少有 600 点力量,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you have at least 600 Strength"}, + {"若你近期使用过生命药剂,攻击速度提高 {0}%","{0}% increased Attack Speed if you've used a Life Flask Recently"}, + {"若你近期使用过生命药剂,攻击速度降低 {0}%","{0}% reduced Attack Speed if you've used a Life Flask Recently"}, + {"每 1% 超量格挡几率使攻击速度提高 {0}%","{0}% increased Attack Speed per Overcapped Block chance"}, + {"每 1% 超量格挡几率使攻击速度降低 {0}%","{0}% reduced Attack Speed per Overcapped Block chance"}, + {"每 10 敏捷使攻击速度提高 {0}%","{0}% increased Attack Speed per 10 Dexterity"}, + {"每 10 敏捷使攻击速度降低 {0}%","{0}% reduced Attack Speed per 10 Dexterity"}, + {"每 25 点敏捷可使攻击速度提高 {0}%","{0}% increased Attack Speed per 25 Dexterity"}, + {"受到精准影响时,攻击速度提高 {0}%","{0}% increased Attack Speed while affected by Precision"}, + {"受到精准影响时,攻击速度降低 {0}%","{0}% reduced Attack Speed while affected by Precision"}, + {"冰缓时,攻击速度提高 {0}%","{0}% increased Attack Speed while Chilled"}, + {"冰缓时攻击速度降低 {0}%","{0}% reduced Attack Speed while Chilled"}, + {"非低魔力时,攻击速度提高 {0}%","{0}% increased Attack Speed while not on Low Mana"}, + {"非低魔力时,攻击速度降低 {0}%","{0}% reduced Attack Speed while not on Low Mana"}, + {"迷踪状态下,攻击速度提高 {0}%","{0}% increased Attack Speed while Phasing"}, + {"迷踪状态下,攻击速度降低 {0}%","{0}% reduced Attack Speed while Phasing"}, + {"持续吟唱技能的攻击速度提高 {0}%","Channelling Skills have {0}% increased Attack Speed"}, + {"持续吟唱技能的攻击速度降低 {0}%","Channelling Skills have {0}% reduced Attack Speed"}, + {"攻击消耗你符文结界上限的 {0}%,并获得等量的附加物理伤害","Attacks spend {0}% of your maximum Runic Ward if possible to gain that much added Physical damage"}, + {"发射火焰投射物的攻击最多消耗 {0} 个额外钢刃碎片","Attacks that Fire Projectiles Consume up to {0} additional Steel Shard"}, + {"攻击额外消耗 {0}% 的魔力上限","Attacks cost an additional {0}% of your maximum Mana"}, + {"拥有猫之隐匿时,你的攻击必定造成流血","Attacks always inflict Bleeding while you have Cat's Stealth"}, + {"攻击击中被诅咒的敌人时造成流血","Attacks Cause Bleeding when Hitting Cursed Enemies"}, + {"此武器攻击击中被点燃的敌人时,有 {0}% 的几率造成流血","Attacks with this Weapon have {0}% chance to inflict Bleeding against Ignited Enemies"}, + {"攻击击中被诅咒的敌人时有 25% 的几率造成流血","Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies"}, + {"攻击击中被嘲讽的敌人时,有 {0}% 的几率造成流血","{0}% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies"}, + {"攻击击中有 {0}% 的几率致盲敌人","{0}% chance to Blind Enemies on Hit with Attacks"}, + {"攻击击中致盲敌人","Blind Enemies on Hit with Attacks"}, + {"攻击击中有 {0}% 的几率嘲讽敌人","{0}% chance to Taunt Enemies on Hit with Attacks"}, + {"攻击击中嘲讽敌人","Taunt Enemies on Hit with Attacks"}, + {"攻击击中时有 {0}% 的几率穿刺敌人","{0}% chance to Impale Enemies on Hit with Attacks"}, + {"攻击击中时穿刺敌人","Impale Enemies on Hit with Attacks"}, + {"若你上一个使用的迅猛突刺技能是短兵相接,攻击会造成流血","Attacks cause Bleeding if the last Movement Skill you Used was Engage"}, + {"攻击击中时有 {0}% 的几率威吓敌人 4 秒","{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks"}, + {"攻击击中时威吓敌人 4 秒","Intimidate Enemies for 4 seconds on Hit with Attacks"}, + {"每 10 点敏捷可使该武器的攻击附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage to Attacks with this Weapon per 10 Dexterity"}, + {"用双手武器击中时,有 {0}% 的几率穿刺敌人","{0}% chance to Impale Enemies on Hit with Two Handed Weapons"}, + {"至少有 100 个贡品时,光环强度提高 {0}%","{0}% increased Aura Magnitudes if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,光环强度降低 {0}%","{0}% reduced Aura Magnitudes if you have at least 100 Tribute"}, + {"每有一个影响你的捷光环,你的技能产生的n光环效果对你提高{0}%,最多40%","Auras from your Skills have {0}% increased effect on you forneach Herald affecting you, up to 40%"}, + {"每有一个影响你的捷光环,你的技能产生的n光环效果对你降低{0}%,","Auras from your Skills have {0}% reduced effect on you forneach Herald affecting you"}, + {"在场的友军的攻击附加相当于n你的主手武器伤害 {0}% 的伤害","Allies in your Presence gain added Attack Damage equalnto {0}% of your main hand Weapon's damage"}, + {"鸟之斗魄的持续时间 {0} 秒","{0} seconds to Avian's Flight Duration"}, + {"鸟之力量的持续时间 {0} 秒","{0} seconds to Avian's Might Duration"}, + {"{0}% 几率避免暴击造成的异常状态","{0}% chance to avoid Ailments from Critical Hits"}, + {"持盾时有 {0}% 几率避免元素异常状态","{0}% chance to Avoid Elemental Ailments while holding a Shield"}, + {"每有 1 个召唤的魔像,便有 {0}% 的几率免疫元素异常状态","{0}% chance to Avoid Elemental Ailments per Summoned Golem"}, + {"{0}% 的几率避免被连锁弹射的投射物击中","{0}% chance to avoid Projectiles that have Chained"}, + {"避免被连锁弹射的投射物击中","Avoid Projectiles that have Chained"}, + {"施放法术时有 {0}% 的几率避免被冰缓或冰冻","{0}% chance to Avoid being Chilled or Frozen while Casting a Spell"}, + {"{0}% 的几率免疫腐化之血的流血","{0}% chance to avoid Corrupted Blood"}, + {"你在灵巧状态下,有 {0}% 的几率避免元素异常状态","{0}% chance to Avoid Elemental Ailments while you have Elusive"}, + {"迷踪状态下有 {0}% 的几率避免元素异常状态","{0}% chance to Avoid Elemental Ailments while Phasing"}, + {"阻灵术期间,有 {0}% 几率避免受到的元素伤害","{0}% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention"}, + {"迷踪状态下,被击中时 {0}% 避免元素伤害几率","{0}% chance to Avoid Elemental Damage from Hits while Phasing"}, + {"如果你近期使用过火系技能,则有 {0}% 几率避免被冰缓或冰冻","{0}% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently"}, + {"有 {0}% 的几率避免被穿刺","{0}% chance to Avoid being Impaled"}, + {"你不能被穿刺","You cannot be Impaled"}, + {"{0}% 的几率避免瘫痪","{0}% chance to avoid Maim"}, + {"你无法被瘫痪","You cannot be Maimed"}, + {"迷踪状态下,被击中时避免物理伤害的几率 {0}%","{0}% chance to Avoid Physical Damage from Hits while Phasing"}, + {"若你近期内承受过投射物伤害,则有 {0}% 的几率避开投射物","{0}% chance to avoid Projectiles if you've taken Projectile Damage Recently"}, + {"迷踪状态时有 {0}% 的几率躲避投射物","{0}% chance to Avoid Projectiles while Phasing"}, + {"冰缓时有 {0}% 几率避免被感电","{0}% chance to Avoid being Shocked while Chilled"}, + {"每有一个影响你的捷增益效果,都使你有 35% 的几率避免眩晕","35% chance to avoid being Stunned for each Herald Buff affecting you"}, + {"吟唱狙击时有 {0}% 的几率避免被眩晕","{0}% chance to Avoid being Stunned while Channelling Snipe"}, + {"引导时有 {0}% 几率避免被晕眩","{0}% chance to Avoid being Stunned while Channelling"}, + {"持盾时有 {0}% 几率避免被晕眩","{0}% chance to Avoid being Stunned while holding a Shield"}, + {"天雷之珠发射 1 个额外投射物","Ball Lightning fires an additional Projectile"}, + {"天雷之珠发射 {0} 个额外投射物","Ball Lightning fires {0} additional Projectiles"}, + {"使用弩炮攻击时攻击速度提高 {0}%","Attacks used by Ballistas have {0}% increased Attack Speed"}, + {"使用弩炮攻击时攻击速度降低 {0}%","Attacks used by Ballista have {0}% reduced Attack Speed"}, + {"弩炮的暴击伤害加成提高 {0}%","{0}% increased Ballista Critical Damage Bonus"}, + {"弩炮的暴击伤害加成降低 {0}%","{0}% reduced Ballista Critical Damage Bonus"}, + {"弩炮的暴击率提高 {0}%","{0}% increased Ballista Critical Hit Chance"}, + {"弩炮的暴击率降低 {0}%","{0}% reduced Ballista Critical Hit Chance"}, + {"弩炮伤害提高 {0}%","{0}% increased Ballista damage"}, + {"弩炮伤害降低 {0}%","{0}% reduced Ballista damage"}, + {"弩炮的不可移动积蓄提高 {0}%","{0}% increased Ballista Immobilisation buildup"}, + {"弩炮的不可移动积蓄降低 {0}%","{0}% reduced Ballista Immobilisation buildup"}, + {"每次近战击中可以让你携带的旗帜获得 1 层效果,每秒最多 5 层","Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second"}, + {"战旗的肾上腺素持续时间提高 {0}%","War Banner has {0}% increased Adrenaline duration"}, + {"战旗的肾上腺素持续时间降低 {0}%","War Banner has {0}% reduced Adrenaline duration"}, + {"旗帜技能的效果范围提高 {0}%","Banner Skills have {0}% increased Area of Effect"}, + {"旗帜技能的效果范围降低 {0}%","Banner Skills have {0}% reduced Area of Effect"}, + {"离开效果范围后,旗帜增益在你身上持续 {0} 秒","Banner Buffs linger on you for {0} seconds after you leave the Area"}, + {"旗帜技能的持续时间提高 {0}%","Banner Skills have {0}% increased Duration"}, + {"旗帜技能的持续时间降低 {0}%","Banner Skills have {0}% reduced Duration"}, + {"恐怖战旗的护体持续时间提高 {0}%","Dread Banner has {0}% increased Fortification duration"}, + {"恐怖战旗的护体持续时间降低 {0}%","Dread Banner has {0}% reduced Fortification duration"}, + {"旗帜技能的保留效果提高 {0}%","{0}% increased Reservation of Banner Skills"}, + {"旗帜技能的保留效果降低 {0}%","{0}% reduced Reservation of Banner Skills"}, + {"胆魄上限 {0}","{0} to maximum Valour"}, + {"旗帜技能的魔力保留效能降低 {0}%","{0}% reduced Mana Reservation Efficiency of Banner Skills"}, + {"旗帜技能的魔力保留效能提高 {0}%","{0}% increased Mana Reservation Efficiency of Banner Skills"}, + {"旗帜技能没有保留效果","Banner Skills have no Reservation"}, + {"抗争战旗的嘲讽持续时间提高 {0}%","Defiance Banner has {0}% increased Taunt duration"}, + {"抗争战旗的嘲讽持续时间降低 {0}%","Defiance Banner has {0}% reduced Taunt duration"}, + {"旗帜始终具有达到上限的胆魄","Banners always have maximum Valour"}, + {"旗帜每秒获得 {0} 点荣耀","Banners gain {0} Glory per second"}, + {"每个耐力球使弹幕和狂怒的暴击几率提高 {0}%","Barrage and Frenzy have {0}% increased Critical Hit Chance per Endurance Charge"}, + {"每个耐力球使弹幕和狂怒的暴击几率降低 {0}%","Barrage and Frenzy have {0}% reduced Critical Hit Chance per Endurance Charge"}, + {"护甲总增 {0}%","{0}% more Armour"}, + {"护甲总降 {0}%","{0}% less Armour"}, + {"投射物有 {0}% 的额外几率连锁","Projectiles have {0}% additional chance to Chain"}, + {"你处于异常状态的时间提高{0}%","{0}% increased Duration of Ailments on You"}, + {"你处于异常状态的时间降低{0}%","{0}% reduced Duration of Ailments on You"}, + {"{0}% 的护甲同样作用于混沌伤害","{0}% of Armour also applies to Chaos Damage"}, + {"{0}% 的护甲同样作用于冰霜伤害","{0}% of Armour also applies to Cold Damage"}, + {"{0}% 的护甲同样作用于火焰伤害","{0}% of Armour also applies to Fire Damage"}, + {"{0}% 的护甲同样作用于闪电伤害","{0}% of Armour also applies to Lightning Damage"}, + {"+100% 的护甲同样作用于混沌伤害","+100% of Armour also applies to Chaos Damage"}, + {"+100% 的护甲同样作用于闪电伤害","+100% of Armour also applies to Lightning Damage"}, + {"箭矢穿透所有目标","Arrows Pierce all Targets"}, + {"敌人每失去 1% 生命,攻击暴击率提高 {0}%","{0}% to Attack Critical Hit Chance per 1% missing Enemy Life"}, + {"攻击的消耗效能提高 {0}%","{0}% increased Cost Efficiency of Attacks"}, + {"攻击的消耗效能降低 {0}%","{0}% reduced Cost Efficiency of Attacks"}, + {"{0}% 的几率免疫投射物","{0}% chance to avoid Projectiles"}, + {"免疫投射物","Avoid Projectiles"}, + {"旗帜同样使你和友军作用于元素伤害的护甲 {0}%","Banners also grant {0}% of Armour also applies to Elemental Damage to you and Allies"}, + {"旗帜同样使你和友军获得等同于 {0}% 的闪避值的偏转值","Banners also grant Gain Deflection Rating equal to {0}% of Evasion Rating to you and Allies"}, + {"旗帜同样使受影响目标每秒回复 {0}% 的生命","Banners also grant {0}% of Life Regenerated per second to affected targets"}, + {"旗帜同样使受影响目标的所有元素抗性 {0}%","Banners also grant {0}% to all Elemental Resistances affected targets"}, + {"造成流血的几率改为根据你造成中毒的基础几率计算","Chance to inflict Bleeding is calculated from your base chance to Poison instead"}, + {"流血持续时间提高 {0}%","{0}% increased Bleeding Duration"}, + {"流血持续时间降低 {0}%","{0}% reduced Bleeding Duration"}, + {"你身上的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding on You"}, + {"你身上的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding on You"}, + {"格挡伤害的几率特别幸运","Chance to Block Damage is Lucky"}, + {"格挡攻击伤害的几率特别不幸","Chance to Block Attack Damage is Unlucky"}, + {"击中被格挡时,你承受伤害的 {0}%","You take {0}% of damage from Blocked Hits"}, + {"获得物理荆棘伤害,相当于已装备胸甲上物品护甲的 {0}%","Gain Physical Thorns damage equal to {0}% of Item Armour on Equipped Body Armour"}, + {"腐化魔像给与你的增益效果提高 {0}%","{0}% increased Effect of the Buff granted by your Carrion Golems"}, + {"腐化魔像给与你的增益效果降低 {0}%","{0}% reduced Effect of the Buff granted by your Carrion Golems"}, + {"你无法触电","You cannot be Electrocuted"}, + {"无法获得耐力球","Cannot gain Endurance Charges"}, + {"无法偷取能量护盾","Cannot Leech Energy Shield"}, + {"击中时使目标恍惚","Dazes on Hit"}, + {"击中时有 {0}% 的几率使目标恍惚","{0}% chance to Daze on Hit"}, + {"有 {0}% 的几率造成三倍伤害","{0}% chance to deal Triple Damage"}, + {"造成三倍伤害","Deal Triple Damage"}, + {"击中时有 {0}% 的几率造成流血","{0}% chance to inflict Bleeding on Hit"}, + {"击中时总是造成流血","Always inflict Bleeding on Hit"}, + {"击中有 {0}% 的几率对未中毒的敌人造成中毒","{0}% chance to Poison on Hit against Enemies that are not Poisoned"}, + {"击中混沌伤害同时作用于触电积蓄","Chaos Damage from Hits also Contributes to Electrocute Buildup"}, + {"击中造成的混沌伤害也会作用于易燃和点燃强度","Chaos Damage from Hits also Contributes to Flammability and Ignite Magnitudes"}, + {"能量球的持续时间提高 {0}%","{0}% increased Charge Duration"}, + {"能量球的持续时间降低 {0}%","{0}% reduced Charge Duration"}, + {"每有 10 个贡品,冷却回复速度提高 {0}%","{0}% increased Cooldown Recovery Rate per 10 Tribute"}, + {"每有 10 个贡品,冷却回复速度降低 {0}%","{0}% reduced Cooldown Recovery Rate per 10 Tribute"}, + {"冷却回复速度提高 {0}%","{0}% increased Cooldown Recovery Rate"}, + {"冷却回复速度降低 {0}%","{0}% reduced Cooldown Recovery Rate"}, + {"阻止 {0}% 的偏转击中伤害","Prevent {0}% of Damage from Deflected Hits"}, + {"偏转阻止的伤害 {0}%","{0}% to amount of Damage Prevented by Deflection"}, + {"若你近期没有偏转击中,避免 {0}% 的n偏转击中伤害","Prevent {0}% of Damage from Deflected Hits if you'venDeflected no Hits Recently"}, + {"若你近期没有偏转击中,偏转避免的伤害量 {0}%","{0}% to amount of Damage Prevented by Deflection if you haven't Deflected a Hit Recently"}, + {"阻止 {0}% 的偏转暴击击中伤害","Prevent {0}% of Damage from Deflected Critical Hits"}, + {"偏转暴击击中阻止的伤害量 {0}%","{0}% to amount of Damage Prevented from Deflecting Critical Hits"}, + {"非低魔时,受到伤害的 {0}% 由魔力优先承担,而非生命","{0}% of Damage is taken from Mana before Life while not on Low Mana"}, + {"每有 10 个贡品,受到的伤害提高 {0}%","{0}% increased damage taken per 10 Tribute"}, + {"每有 10 个贡品,受到的伤害降低 {0}%","{0}% reduced damage taken per 10 Tribute"}, + {"每有 10 个贡品,你造成的伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Damaging Ailments you inflict per 10 Tribute"}, + {"每有 10 个贡品,你造成的伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Damaging Ailments you inflict per 10 Tribute"}, + {"你不具有精魂n基础黑暗上限为 {0}n受到伤害在扣除生命或能量护盾前改为保留黑暗","You have no SpiritnBase Maximum Darkness is {0}nDamage taken is Reserved from Darkness before being taken from Life or Energy Shield"}, + {"黑暗的保留持续 {0} 秒","Darkness Reservation lasts for {0} seconds"}, + {"无法造成混沌伤害","Deal no Chaos Damage"}, + {"不造成火焰伤害","Deal no Fire Damage"}, + {"不造成闪电伤害","Deal no Lightning Damage"}, + {"无法造成荆棘伤害","Cannot deal Thorns damage"}, + {"你造成的减益的减速强度提高 {0}%","Debuffs you inflict have {0}% increased Slow Magnitude"}, + {"你造成的减益的减速强度降低 {0}%","Debuffs you inflict have {0}% reduced Slow Magnitude"}, + {"每有 25 个贡品,获得相当于闪避值 {0}% 的偏转值","Gain Deflection Rating equal to {0}% of Evasion Rating per 25 Tribute"}, + {"每有 25 个贡品,提供 {0} 点敏捷","{0} to Dexterity per 25 Tribute"}, + {"技能有 {0}% 的几率不移除耐力球,但仍视作消耗了它们","Skills have {0}% chance to not remove Endurance Charges but still count as consuming them"}, + {"当你在场时,敌人受到阻滞效果","Enemies in your Presence are Hindered"}, + {"击中伤害特别幸运","Damage with Hits is Lucky"}, + {"击中伤害特别不幸","Damage with Hits is Unlucky"}, + {"技能有 {0}% 的几率不移除狂怒球,但仍视作消耗了它们","Skills have {0}% chance to not remove Frenzy Charges but still count as consuming them"}, + {"提高 {0}% 你身上的冰冻效果","{0}% increased Effect of Freeze on you"}, + {"降低 {0}% 你身上的冰冻效果","{0}% reduced Effect of Freeze on you"}, + {"击中时获得 {0} 点怒火","Gain {0} Rage on Hit"}, + {"免疫冰霜异常状态","Immune to Cold Ailments"}, + {"免疫冻结","Immune to Freeze"}, + {"免疫点燃","Immune to Ignite"}, + {"免疫感电","Immune to Shock"}, + {"击中时有 {0}% 的几率施加曝露","{0}% chance to inflict Exposure on Hit"}, + {"击中时施加曝露","Inflict Exposure on Hit"}, + {"每有 25 个贡品,提供 {0} 点智慧","{0} to Intelligence per 25 Tribute"}, + {"生命消耗效能提高 {0}%","{0}% increased Life Cost Efficiency"}, + {"生命消耗效能降低 {0}%","{0}% reduced Life Cost Efficiency"}, + {"非吟唱法术额外消耗 {0}% 的生命上限","Non-Channelling Spells cost an additional {0}% of your maximum Life"}, + {"药剂无法回复生命","Flasks do not recover Life"}, + {"法术伤害的 {0}% 转化为生命偷取","{0}% of Spell Damage Leeched as Life"}, + {"荆棘伤害的 {0}% 转化为生命偷取","{0}% of Thorns Damage Leeched as Life"}, + {"生命充能","Life Recharges"}, + {"击中造成的闪电伤害作用于触电积蓄","Lightning damage from Hits Contributes to Electrocution Buildup"}, + {"技能的上限 +{0}","Skills have +{0} to Limit"}, + {"有 {0}% 的几率用主手击中使敌人瘫痪","{0}% chance to Maim Enemies with Main Hand Hits"}, + {"副手攻击附加额外攻击伤害,相当于你主手武器伤害的 {0}%","Off Hand attacks have Added Attack Damage equal to {0}% of the Damage of your Main Hand Weapon"}, + {"魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency"}, + {"魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency"}, + {"命令技能的魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency of Command Skills"}, + {"命令技能的魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency of Command Skills"}, + {"诅咒的魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency of Curses"}, + {"诅咒的魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency of Curses"}, + {"印记的魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency of Marks"}, + {"印记的魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency of Marks"}, + {"每有 10 个贡品,魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency per 10 Tribute"}, + {"每有 10 个贡品,魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency per 10 Tribute"}, + {"在低魔时,魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency while on Low Mana"}, + {"在低魔时,魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency while on Low Mana"}, + {"非吟唱攻击额外消耗 {0}% 的魔力上限","Non-Channelling Attacks cost an additional {0}% of your maximum Mana"}, + {"护体上限 {0}","{0} to maximum Fortification"}, + {"点燃时火焰抗性上限 {0}%","{0}% to Maximum Fire Resistance while Ignited"}, + {"封印技能的上限封印 {0}","Sealed Skills have {0} to maximum Seals"}, + {"召唤生物持续时间提高 {0}%","{0}% increased Minion Duration"}, + {"召唤生物持续时间降低 {0}%","{0}% reduced Minion Duration"}, + {"{0} 纯净哨兵数量上限","{0} to maximum number of Sentinels of Purity"}, + {"召唤苦痛爬行者上限为 {0} 个","Maximum {0} Summoned Agony Crawler"}, + {"{0} 召唤圣物数量上限","{0} to maximum number of Summoned Holy Relics"}, + {"你的技能可以对敌人附着一个额外烙印","Your Skills can have an additional Brand Attached to an Enemy"}, + {"你的技能可以对敌人附着 {0} 个额外烙印","Your Skills can have {0} additional Brands Attached to an Enemy"}, + {"召唤的幻灵数量上限 {0}","{0} to maximum number of Summoned Phantasms"}, + {"有 {0}% 的几率用副手击中使敌人目盲","{0}% chance to Blind Enemies with Off Hand Hits"}, + {"物理伤害可以造成定身","Physical Damage is Pinning"}, + {"承受的持续物理伤害效果提高 {0}%","{0}% increased Physical Damage taken over time"}, + {"承受的持续物理伤害效果降低 {0}%","{0}% reduced Physical Damage taken over time"}, + {"造成中毒的几率改为根据你造成流血的基础几率计算","Chance to Poison is calculated from your base chance to inflict Bleeding instead"}, + {"中毒时,你造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison you inflict while Poisoned"}, + {"中毒时,你造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison you inflict while Poisoned"}, + {"技能有 {0}% 的几率不移除暴击球,但仍视作消耗了它们","Skills have {0}% chance to not remove Power Charges but still count as consuming them"}, + {"怒火消耗效能提高 {0}%","{0}% increased Rage Cost Efficiency"}, + {"怒火消耗效能降低 {0}%","{0}% reduced Rage Cost Efficiency"}, + {"怒火每秒再生 {0}","Regenerate {0} Rage per second"}, + {"你具有秘术增强","You have Arcane Surge"}, + {"消耗效能提高 {0}%","{0}% increased Cost Efficiency"}, + {"消耗效能降低 {0}%","{0}% reduced Cost Efficiency"}, + {"技能的魔力消耗的 {0}% 转化为生命消耗","{0}% of Skill Mana Costs Converted to Life Costs"}, + {"技能的魔力消耗转化为生命消耗","Skill Mana Costs Converted to Life Costs"}, + {"引爆时间为 {0} 秒","Detonation Time is {0} second"}, + {"技能获得相当于魔力消耗 {0}% 的额外生命消耗","Skills Gain {0}% of Mana Cost as Extra Life Cost"}, + {"你受到的异常状态的减速强度提高 {0}%","{0}% increased Slowing Potency of Debuffs on You"}, + {"你受到的异常状态的减速强度降低 {0}%","{0}% reduced Slowing Potency of Debuffs on You"}, + {"法术的冷却恢复率提高 {0}%","Spells have {0}% increased Cooldown Recovery Rate"}, + {"法术的冷却恢复率降低 {0}%","Spells have {0}% reduced Cooldown Recovery Rate"}, + {"法术的基础法术暴击几率等于主手武器的暴击几率","Base Spell Critical Hit Chance of Spells is equal to that of Main Hand Weapon"}, + {"法术的基础暴击率为 {0}%","Base Critical Hit Chance for Spells is {0}%"}, + {"法术的魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency of Spells"}, + {"法术的魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency of Spells"}, + {"{0}% 的几率格挡投射物法术伤害","{0}% chance to Block Projectile Spell Damage"}, + {"法术的消耗效能提高 {0}%","{0}% increased Cost Efficiency of Spells"}, + {"法术的消耗效能降低 {0}%","{0}% reduced Cost Efficiency of Spells"}, + {"你的装备中每镶嵌一个雕像,{0} 点精魂","{0} to Spirit per Idol socketed in your Equipment"}, + {"精魂保留效能提高 {0}%","{0}% increased Spirit Reservation Efficiency"}, + {"技能的精魂保留效能提高 {0}%","{0}% increased Spirit Reservation Efficiency of Skills"}, + {"技能的精魂保留效能降低 {0}%","{0}% reduced Spirit Reservation Efficiency of Skills"}, + {"每有 20 个贡品,技能的精魂保留效能提高 {0}%","{0}% increased Spirit Reservation Efficiency of Skills per 20 Tribute"}, + {"每有 20 个贡品,技能的精魂保留效能降低 {0}%","{0}% reduced Spirit Reservation Efficiency of Skills per 20 Tribute"}, + {"每有 25 个贡品,提供 {0} 点力量","{0} to Strength per 25 Tribute"}, + {"荆棘暴击几率 {0}%","{0}% to Thorns Critical Hit Chance"}, + {"荆棘暴击伤害加成提高 {0}%","{0}% increased Thorns Critical Damage Bonus"}, + {"荆棘暴击伤害加成降低 {0}%","{0}% reduced Thorns Critical Damage Bonus"}, + {"可以施放 1 个额外烙印","You can Cast an additional Brand"}, + {"可以施放 {0} 个额外烙印","You can Cast {0} additional Brands"}, + {"不受中毒影响","Unaffected by Poison"}, + {"你提供的不洁之力增益状态的强度提高 {0}%","{0}% increased Magnitude of Unholy Might buffs you grant"}, + {"你提供的不洁之力增益状态的强度降低 {0}%","{0}% reduced Magnitude of Unholy Might buffs you grant"}, + {"符文结界消耗效能提高 {0}%","{0}% increased Runic Ward Cost Efficiency"}, + {"符文结界消耗效能降低 {0}%","{0}% reduced Runic Ward Cost Efficiency"}, + {"每秒回复 {0} 符文结界","Regenerate {0} Runic Ward per second"}, + {"剑刃陷阱的转动速度提高 {0}%","Blade Trap has {0}% increased rotation speed"}, + {"剑刃陷阱的转动速度降低 {0}%","Blade Trap has {0}% reduced rotation speed"}, + {"剑刃陷阱转动次数 {0}","Blade Trap rotates {0} times"}, + {"魔武战号的增益效果提高 {0}%","{0}% increased Battlemage's Cry Buff Effect"}, + {"魔武战号的增益效果降低 {0}%","{0}% reduced Battlemage's Cry Buff Effect"}, + {"魔武战号增助额外 {0} 次攻击","Battlemage's Cry Exerts {0} additional Attack"}, + {"捕熊陷阱和虹吸陷阱的减益效果还会使受影响敌人的冷却回复率降低 {0}%","Bear Trap and Siphoning Trap Debuffs also apply {0}% reduced Cooldown Recovery Rate to affected Enemies"}, + {"踩中捕熊陷阱的敌人受到陷阱或地雷的击中伤害提高 {0}%","Enemies affected by Bear Trap take {0}% increased Damage from Trap or Mine Hits"}, + {"踩中捕熊陷阱的敌人受到陷阱或地雷的击中伤害降低 {0}%","Enemies affected by Bear Trap take {0}% reduced Damage from Trap or Mine Hits"}, + {"移动速度总增 {0}%","{0}% more Movement Speed"}, + {"移动速度总降 {0}%","{0}% less Movement Speed"}, + {"风雷钟在受到 {0} 次额外击中后被摧毁","Tempest Bells are destroyed after an additional {0} Hits"}, + {"被你嘲讽的敌人总范围伤害总增 {0}%","Enemies Taunted by you deal {0}% more Area Damage"}, + {"被你嘲讽的敌人总范围伤害总降 {0}%","Enemies Taunted by you deal {0}% less Area Damage"}, + {"具有 {0} 个咒符栏","Has {0} Charm Slot"}, + {"具有 {0} 个咒符位","Has {0} Charm Slots"}, + {"盛怒的增益效果提高 {0}%","Berserk has {0}% increased Buff Effect"}, + {"盛怒的增益效果降低 {0}%","Berserk has {0}% reduced Buff Effect"}, + {"盛怒的怒火衰减速度每秒提高 {0}%","Berserk has {0}% increased Rage loss per second"}, + {"盛怒的怒火衰减速度每秒降低 {0}%","Berserk has {0}% reduced Rage loss per second"}, + {"攻击击中获得 1 点怒火,每 {0} 秒只能触发一次","Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"}, + {"若你的怒火低于 25 点,每 5 点威力值使战吼获得 {0}点怒火","Warcries grant {0} Rage per 5 Power if you have less than 25 Rage"}, + {"若你近期内有使用战吼n你和周围友军的攻击速度提高 {0}%","If you've Warcried Recently, you and nearby alliesnhave {0}% increased Attack Speed"}, + {"若你近期内有使用战吼,你和周围友军的伤害提高 {0}%","If you've Warcried Recently, you and nearby allies deal {0}% increased Damage"}, + {"战吼在你至少有 25 点怒火时献祭 10 点怒火n增助攻击的攻击伤害在近期内战吼献祭过怒火的情况下总增 {0}%","Warcries Sacrifice 10 Rage if you have at least 25 RagenExerted Attacks deal {0}% more Attack Damage if a Warcry Sacrificed Rage Recently"}, + {"战吼在你至少有 25 点怒火时献祭 10 点怒火n增助攻击的攻击伤害在近期内战吼献祭过怒火的情况下总降 {0}%","Warcries Sacrifice 10 Rage if you have at least 25 RagenExerted Attacks deal {0}% less Attack Damage if a Warcry Sacrificed Rage Recently"}, + {"虚空法球射程内的敌人基于跟虚空法球的距离,承受的伤害最多提高 {0}%","Enemies in Void Sphere's range take up to {0}% increased Damage, based on distance from the Void Sphere"}, + {"虚空法球射程内的敌人基于跟虚空法球的距离,承受的伤害最多降低 {0}%","Enemies in Void Sphere's range take up to {0}% reduced Damage, based on distance from the Void Sphere"}, + {"虚空法球的脉冲频率提高 {0}%","Void Sphere has {0}% increased Pulse Frequency"}, + {"虚空法球的脉冲频率降低 {0}%","Void Sphere has {0}% reduced Pulse Frequency"}, + {"从攻击中受到的冰霜伤害总增 {0}%","{0}% more Cold Damage taken from Hits"}, + {"从攻击中受到的冰霜伤害总降 {0}%","{0}% less Cold Damage taken from Hits"}, + {"乱剑穿心的伤害提高 {0}%","Blade Blast deals {0}% increased Damage"}, + {"乱剑穿心的伤害降低 {0}%","Blade Blast deals {0}% reduced Damage"}, + {"乱剑穿心的效果区域提高 {0}%","Blade Blast has {0}% increased Area of Effect"}, + {"乱剑穿心的效果区域降低 {0}%","Blade Blast has {0}% reduced Area of Effect"}, + {"乱剑穿心引爆其它徘徊之刃的范围提高 {0}%","Blade Blast detonates other Lingering Blades within an {0}% increased Area"}, + {"乱剑穿心引爆其它徘徊之刃范围降低 {0}%","Blade Blast detonates other Lingering Blades within an {0}% reduced Area"}, + {"剑刃陷阱的伤害提高 {0}%","{0}% increased Blade Trap Damage"}, + {"剑刃陷阱的伤害降低 {0}%","{0}% reduced Blade Trap Damage"}, + {"剑刃陷阱的效果区域提高 {0}%","{0}% increased Blade Trap Area of Effect"}, + {"剑刃陷阱的效果区域降低 {0}%","{0}% reduced Blade Trap Area of Effect"}, + {"飞刃风暴和乱剑穿心击中时有 {0}% 的几率穿刺敌人","{0}% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit"}, + {"飞刃风暴和乱剑穿心击中时穿刺敌人","Blade Vortex and Blade Blast Impale Enemies on Hit"}, + {"飞刃风暴和乱剑穿心不造成非物理伤害","Blade Vortex and Blade Blast deal no Non-Physical Damage"}, + {"飞刃风暴的每片刀刃 {0}% 暴击伤害加成","Blade Vortex has {0}% to Critical Damage Bonus for each blade"}, + {"虚空刀雨会额外发射一波飞刃","Bladefall has an additional Volley"}, + {"虚空刀雨会额外发射 {0} 波飞刃","Bladefall has {0} additional Volleys"}, + {"你的怒火漩涡和剑刃风暴中的敌人被缓速并恐惧","Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved"}, + {"剑刃风暴的伤害提高 {0}%","Bladestorm deals {0}% increased Damage"}, + {"剑刃风暴的伤害降低 {0}%","Bladestorm deals {0}% reduced Damage"}, + {"{0} 剑刃风暴数量上限","{0} to maximum number of Bladestorms"}, + {"沙姿态剑刃风暴的移动速度提高 {0}%","Sand Bladestorms move with {0}% increased speed"}, + {"沙姿态剑刃风暴的移动速度降低 {0}%","Sand Bladestorms move with {0}% reduced speed"}, + {"DNT-UNUSED诅咒光环无法保留","DNT-UNUSED Blasphemy has no Reservation"}, + {"怒炎穿心的伤害提高 {0}%","Blazing Salvo deals {0}% increased Damage"}, + {"怒炎穿心的伤害降低 {0}%","Blazing Salvo deals {0}% reduced Damage"}, + {"怒炎穿心发射 1 个额外投射物","Blazing Salvo fires an additional Projectile"}, + {"怒炎穿心发射 {0} 个额外投射物","Blazing Salvo fires {0} additional Projectiles"}, + {"怒炎穿心的投射物穿过烈焰之墙时分叉","Blazing Salvo Projectiles Fork when they pass through a Flame Wall"}, + {"造成流血的几率提高 {0}%","{0}% increased chance to inflict Bleeding"}, + {"造成流血的几率降低 {0}%","{0}% reduced chance to inflict Bleeding"}, + {"你施加的流血造成火焰伤害而非物理伤害","Bleeding you inflict deals Fire Damage instead of Physical Damage"}, + {"暴击有 {0}% 的几率施加流血","{0}% chance to inflict Bleeding on Critical Hit"}, + {"你造成的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding you inflict"}, + {"你造成的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding you inflict"}, + {"每个耐力球使你造成的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding you inflict per Endurance Charge"}, + {"每个耐力球使你造成的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding you inflict per Endurance Charge"}, + {"每个狂怒球使你造成的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding you inflict per Frenzy Charge"}, + {"每个狂怒球使你造成的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding you inflict per Frenzy Charge"}, + {"敌人受到的每个穿刺使你造成的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding you inflict per Impale on Enemy"}, + {"敌人受到的每个穿刺使你造成的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding you inflict per Impale on Enemy"}, + {"装备斧类武器时每点怒火使流血强度提高 {0}%","{0}% increased Magnitude of Bleeding per Rage while wielding an Axe"}, + {"装备斧类武器时每点怒火使流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding per Rage while wielding an Axe"}, + {"你对中毒的目标造成的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding you inflict on Poisoned targets"}, + {"你对中毒的目标造成的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding you inflict on Poisoned targets"}, + {"你对受到创口影响的敌人造成的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding you inflict against Enemies affected by Incision"}, + {"你对受到创口影响的敌人造成的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding you inflict against Enemies affected by Incision"}, + {"被你施加流血的敌人无法再生生命","Enemies you inflict Bleeding on cannot Regenerate Life"}, + {"你对被定身敌人施加的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding you inflict against Pinned Enemies"}, + {"你的流血在目标移动时不造成额外伤害","Your Bleeding does not deal extra Damage while the Target is moving"}, + {"移动时,你受到的流血消减速度加快 {0}%","Bleeding on you expires {0}% faster while Moving"}, + {"移动时,你受到的流血消减速度减慢 {0}%","Bleeding on you expires {0}% slower while Moving"}, + {"你造成的流血效果将作用到你身上","Bleeding you inflict is Reflected to you"}, + {"你可以对 1 个敌人造成最多 {0} 次流血n当敌人移动时,你的流血无法造成额外伤害","You can inflict Bleeding on an Enemy up to {0} timesnYour Bleeding does not deal extra Damage while the Enemy is moving"}, + {"你的电弧之塔获得 {0} 次额外连锁","Your Arc Towers have {0} additional chains"}, + {"你的电弧之塔获得 {0} 次额外重复","Your Arc Towers repeats {0} additional Times"}, + {"你的电弧之塔有 {0}% 的几率施加精疲力尽","Your Arc Towers have {0}% chance to inflict Sap"}, + {"电弧之塔的伤害提高 {0}%","Your Arc Towers deal {0}% increased Damage"}, + {"你的电弧之塔伤害降低 {0}%","Your Arc Towers deal {0}% reduced Damage"}, + {"你的电弧之塔范围提高 {0}%","Your Arc Towers have {0}% increased Range"}, + {"你的电弧之塔范围降低 {0}%","Your Arc Towers have {0}% reduced Range"}, + {"每吟唱一秒,菌潮的效果范围提高 {0}%,上限为 200%","Blight has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%"}, + {"枯萎施法速度提高 {0}%","{0}% increased Blight Cast Speed"}, + {"枯萎施法速度降低 {0}%","{0}% reduced Blight Cast Speed"}, + {"你的冰霜之塔的冰缓效果提高 {0}%","Your Chilling Towers have {0}% increased effect of Chill"}, + {"你的冰霜之塔的冰缓效果降低 {0}%","Your Chilling Towers have {0}% reduced effect of Chill"}, + {"你的冰霜之塔伤害提高 {0}%","Your Chilling Towers deal {0}% increased Damage"}, + {"你的冰霜之塔伤害降低 {0}%","Your Chilling Towers deal {0}% reduced Damage"}, + {"你的冰霜之塔持续时间提高 {0}%","Your Chilling Towers have {0}% increased Duration"}, + {"你的冰霜之塔持续时间降低 {0}%","Your Chilling Towers have {0}% reduced Duration"}, + {"冰霜之塔的射程提高 {0}%","Your Chilling Towers have {0}% increased Range"}, + {"冰霜之塔的射程降低 {0}%","Your Chilling Towers have {0}% reduced Range"}, + {"你的赋能之塔效果提高 {0}%","Your Empowering Towers have {0}% increased Effect"}, + {"你的赋能之塔效果降低 {0}%","Your Empowering Towers have {0}% reduced Effect"}, + {"你的赋能之塔施法速度提高 {0}%","Your Empowering Towers also grant {0}% increased Cast Speed"}, + {"你的赋能之塔施法速度降低 {0}%","Your Empowering Towers also grant {0}% reduced Cast Speed"}, + {"你的赋能之塔伤害提高 {0}%","Your Empowering Towers also grant {0}% increased Damage"}, + {"你的赋能之塔伤害降低 {0}%","Your Empowering Towers also grant {0}% reduced Damage"}, + {"你的赋能之塔范围内所有防御塔有 {0}% 的几率造成双倍伤害","All Towers in range of your Empowering Towers have {0}% chance to deal Double Damage"}, + {"你的赋能之塔范围内所有防御塔造成双倍伤害","All Towers in range of your Empowering Towers deal Double Damage"}, + {"你的赋能之塔范围提高 {0}%","Your Empowering Towers have {0}% increased Range"}, + {"你的赋能之塔范围降低 {0}%","Your Empowering Towers have {0}% reduced Range"}, + {"火球之塔发射一个额外的投射物","Your Fireball Towers fire an additional Projectile"}, + {"你的火球之塔发射 {0} 个额外的投射物","Your Fireball Towers fire an additional {0} Projectiles"}, + {"你的火球之塔施法速度提高 {0}%","Your Fireball Towers have {0}% increased Cast Speed"}, + {"你的火球之塔施法速度降低 {0}%","Your Fireball Towers have {0}% reduced Cast Speed"}, + {"你的火球之塔伤害提高 {0}%","Your Fireball Towers deal {0}% increased Damage"}, + {"你的火球之塔伤害降低 {0}%","Your Fireball Towers deal {0}% reduced Damage"}, + {"你的火球之塔以环状发射投射物","Your Fireball Towers Projectiles fire in a circle"}, + {"你的火球之塔范围提高 {0}%","Your Fireball Towers have {0}% increased Range"}, + {"你的火球之塔范围降低 {0}%","Your Fireball Towers have {0}% reduced Range"}, + {"你的掷火之塔施法速度提高 {0}%","Your Flamethrower Towers have {0}% increased Cast Speed"}, + {"你的掷火之塔施法速度降低 {0}%","Your Flamethrower Towers have {0}% reduced Cast Speed"}, + {"你的掷火之塔有 {0}% 的几率施加灼烧","Your Flamethrower Towers have {0}% chance to inflict Scorch"}, + {"你的掷火之塔伤害提高 {0}%","Your Flamethrower Towers deal {0}% increased Damage"}, + {"你的掷火之塔伤害降低 {0}%","Your Flamethrower Towers deal {0}% reduced Damage"}, + {"你的掷火之塔对火系敌人造成完整伤害","Your Flamethrower Towers deal full damage to Fire Enemies"}, + {"你的掷火之塔范围提高 {0}%","Your Flamethrower Towers have {0}% increased Range"}, + {"你的掷火之塔范围降低 {0}%","Your Flamethrower Towers have {0}% reduced Range"}, + {"你的冰箭之塔有 {0}% 的几率施加脆弱","Your Freezebolt Towers have {0}% chance to inflict Brittle"}, + {"你的冰箭之塔伤害提高 {0}%","Your Freezebolt Towers deal {0}% increased Damage"}, + {"你的冰箭之塔伤害降低 {0}%","Your Freezebolt Towers deal {0}% reduced Damage"}, + {"你的冰箭之塔对寒系敌人造成完整伤害","Your Freezebolt Tower deal full damage to Cold Enemies"}, + {"你的冰箭之塔发射一个额外的投射物","Your Freezebolt Towers fire an additional Projectile"}, + {"你的冰箭之塔发射 {0} 个额外的投射物","Your Freezebolt Towers fire {0} additional Projectiles"}, + {"你的冰箭之塔范围提高 {0}%","Your Freezebolt Towers have {0}% increased Range"}, + {"你的冰箭之塔范围降低 {0}%","Your Freezebolt Towers have {0}% reduced Range"}, + {"你的冰笼之塔产生的冰笼变大 {0}%","Cages created by Your Glacial Cage Towers are {0}% larger"}, + {"你的冰笼之塔冷却回复速度提高 {0}%","Your Glacial Cage Towers have {0}% increased Cooldown Recovery Rate"}, + {"你的冰笼之塔冷却回复速度降低 {0}%","Your Glacial Cage Towers have {0}% reduced Cooldown Recovery Rate"}, + {"你的冰笼之塔持续时间提高 {0}%","Your Glacial Cage Towers have {0}% increased Duration"}, + {"你的冰笼之塔持续时间降低 {0}%","Your Glacial Cage Towers have {0}% reduced Duration"}, + {"冰笼内的敌人承受的伤害提高 {0}%","Enemies inside Glacial Cage take {0}% increased Damage"}, + {"冰笼内的敌人承受的伤害降低 {0}%","Enemies inside Glacial Cage take {0}% reduced Damage"}, + {"你的冰笼之塔范围提高 {0}%","Your Glacial Cage Towers have {0}% increased Range"}, + {"你的冰笼之塔范围降低 {0}%","Your Glacial Cage Towers have {0}% reduced Range"}, + {"被枯萎技能缓速的敌人受到 {0}% 混沌伤害","Enemies Hindered by Blight take {0}% increased Chaos Damage"}, + {"你的灌注之塔效果提高 {0}%","Your Imbuing Towers have {0}% increased Effect"}, + {"你的灌注之塔效果降低 {0}%","Your Imbuing Towers have {0}% reduced Effect"}, + {"你的灌注之塔暴击率提高 {0}%","Your Imbuing Towers also grant {0}% increased Critical Hit Chance"}, + {"你的灌注之塔暴击率降低 {0}%","Your Imbuing Towers also grant {0}% reduced Critical Hit Chance"}, + {"你的灌注之塔伤害提高 {0}%","Your Imbuing Towers also grant {0}% increased Damage"}, + {"你的灌注之塔伤害降低 {0}%","Your Imbuing Towers also grant {0}% reduced Damage"}, + {"你的灌注之塔还提供猛攻","Your Imbuing Towers also grant Onslaught"}, + {"你的灌注之塔范围提高 {0}%","Your Imbuing Towers have {0}% increased Range"}, + {"你的灌注之塔范围降低 {0}%","Your Imbuing Towers have {0}% reduced Range"}, + {"你的雷暴之塔爆发效果区域提高 {0}%","Your Lightning Storm Towers have {0}% increased explosion Area of Effect"}, + {"你的雷暴之塔爆发效果区域降低 {0}%","Your Lightning Storm Towers have {0}% reduced explosion Area of Effect"}, + {"你的雷暴之塔伤害提高 {0}%","Your Lightning Storm Towers deal {0}% increased Damage"}, + {"你的雷暴之塔伤害降低 {0}%","Your Lightning Storm Towers deal {0}% reduced Damage"}, + {"你的雷暴之塔冲击延迟效果提高 {0}%","Your Lightning Storm Towers have {0}% increased Impact Delay"}, + {"你的雷暴之塔冲击延迟效果提高降低 {0}%","Your Lightning Storm Towers have {0}% reduced Impact Delay"}, + {"你的雷暴之塔范围提高 {0}%","Your Lightning Storm Towers have {0}% increased Range"}, + {"你的雷暴之塔范围降低 {0}%","Your Lightning Storm Towers have {0}% reduced Range"}, + {"你的雷暴之塔在敌人群中心产生风暴","Your Lightning Storm Towers create Storms centred on Enemies"}, + {"你的陨星之塔降下一个额外的流星","Your Meteor Towers drop an additional Meteor"}, + {"你的陨星之塔降下 {0} 个额外的流星","Your Meteor Towers drop {0} additional Meteors"}, + {"你的陨星之塔总是眩晕敌人","Your Meteor Towers always Stun"}, + {"你的陨星之塔击中时创造燃烧地面,持续 {0} 秒","Your Meteor Towers create Burning Ground for {0} seconds on Hit"}, + {"你的陨星之塔伤害提高 {0}%","Your Meteor Towers deal {0}% increased Damage"}, + {"你的陨星之塔伤害降低 {0}%","Your Meteor Towers deal {0}% reduced Damage"}, + {"你的陨星之塔范围提高 {0}%","Your Meteor Towers have {0}% increased Range"}, + {"你的陨星之塔范围降低 {0}%","Your Meteor Towers have {0}% reduced Range"}, + {"你的斥候之塔额外召唤一个生物","Your Scout Towers summon an additional minion"}, + {"你的斥候之塔召唤的生物 {0} 个生物","Your Scout Towers summon an additional {0} minions"}, + {"你的斥候之塔召唤的生物减少 {0} 个","Your Scout Towers summon an {0} fewer minions"}, + {"你的侦察之塔创造的召唤生物伤害提高 {0}%","Minions summoned by Your Scout Towers have {0}% increased Damage"}, + {"你的侦察之塔创造的召唤生物伤害降低 {0}%","Minions summoned by Your Scout Towers have {0}% reduced Damage"}, + {"你的侦察之塔创造的召唤生物生命提高 {0}%","Minions summoned by Your Scout Towers have {0}% increased Life"}, + {"你的侦察之塔创造的召唤生物生命降低 {0}%","Minions summoned by Your Scout Towers have {0}% reduced Life"}, + {"你的侦察之塔创造的召唤生物移动速度提高 {0}%","Minions summoned by Your Scout Towers have {0}% increased Movement Speed"}, + {"你的侦察之塔创造的召唤生物移动速度降低 {0}%","Minions summoned by Your Scout Towers have {0}% reduced Movement Speed"}, + {"你的侦察之塔创造的召唤生物击中施加恶语术","Minions summoned by Your Scout Towers inflict Malediction on Hit"}, + {"你的侦察之塔范围提高 {0}%","Your Scout Towers have {0}% increased Range"}, + {"你的侦察之塔范围降低 {0}%","Your Scout Towers have {0}% reduced Range"}, + {"枯萎技能会使缓速持续时间提高 {0}%","Blight has {0}% increased Hinder Duration"}, + {"枯萎技能会使缓速持续时间降低 {0}%","Blight has {0}% reduced Hinder Duration"}, + {"你的震地之塔获得一个额外的地刺","Your Seismic Towers have an additional Cascade"}, + {"你的震地之塔获得 {0} 个额外的地刺","Your Seismic Towers have {0} additional Cascades"}, + {"你的震地之塔地刺长度和范围提高 {0}%","Your Seismic Towers have {0}% increased length and range of Cascades"}, + {"你的震地之塔地刺长度和范围降低 {0}%","Your Seismic Towers have {0}% reduced length and range of Cascades"}, + {"你的震地之塔伤害提高 {0}%","Your Seismic Towers deal {0}% increased Damage"}, + {"你的震地之塔伤害降低 {0}%","Your Seismic Towers deal {0}% reduced Damage"}, + {"你的震地之塔范围提高 {0}%","Your Seismic Towers have {0}% increased Range"}, + {"你的震地之塔范围降低 {0}%","Your Seismic Towers have {0}% reduced Range"}, + {"你的震地之塔晕眩持续提高 {0}%","Your Seismic Towers have {0}% increased Stun Duration"}, + {"你的晕眩持续降低 {0}%","Your Seismic Towers have {0}% reduced Stun Duration"}, + {"你的哨兵之塔创造的召唤生物伤害提高 {0}%","Minions summoned by Your Sentinel Towers have {0}% increased Damage"}, + {"你的哨兵之塔创造的召唤生物伤害降低 {0}%","Minions summoned by Your Sentinel Towers have {0}% reduced Damage"}, + {"你的哨兵之塔创造的召唤生物生命提高 {0}%","Minions summoned by Your Sentinel Towers have {0}% increased Life"}, + {"你的哨兵之塔创造的召唤生物生命降低 {0}%","Minions summoned by Your Sentinel Towers have {0}% reduced Life"}, + {"你的哨兵之塔创造的召唤生物移动速度提高 {0}%","Minions summoned by Your Sentinel Towers have {0}% increased Movement Speed"}, + {"你的哨兵之塔创造的召唤生物移动速度降低 {0}%","Minions summoned by Your Sentinel Towers have {0}% reduced Movement Speed"}, + {"你的哨兵之塔范围提高 {0}%","Your Sentinel Towers have {0}% increased Range"}, + {"你的哨兵之塔范围降低 {0}%","Your Sentinel Towers have {0}% reduced Range"}, + {"你的闪电之塔伤害提高 {0}%","Your Shock Nova Towers deal {0}% increased Damage"}, + {"你的闪电之塔伤害降低 {0}%","Your Shock Nova Towers deal {0}% reduced Damage"}, + {"你的闪电之塔范围提高 {0}%","Your Shock Nova Towers have {0}% increased Range"}, + {"你的闪电之塔范围降低 {0}%","Your Shock Nova Towers have {0}% reduced Range"}, + {"你的闪电之塔对电系敌人造成完整伤害","Your Shock Nova Towers deal full damage to Lightning Enemies"}, + {"你的闪电之塔获得 {0} 次额外重复","Your Shock Nova Towers repeats {0} additional Times"}, + {"你的闪电之塔的感电效果提高 {0}%","Your Shock Nova Towers have {0}% increased effect of Shock"}, + {"你的闪电之塔的感电效果降低 {0}%","Your Shock Nova Towers have {0}% reduced effect of Shock"}, + {"你的闪电之塔每次重复可使效果区域提高 {0}%","Your Shock Nova Towers have {0}% increased area of effect per repeat"}, + {"你的闪电之塔每次重复可使效果区域降低 {0}%","Your Shock Nova Towers have {0}% reduced area of effect per repeat"}, + {"枯萎技能在吟唱 1 秒后,范围提高 {0}%","Blight has {0}% increased Area of Effect after Channelling for 1 second"}, + {"枯萎技能在吟唱 1 秒后,范围降低 {0}%","Blight has {0}% reduced Area of Effect after Channelling for 1 second"}, + {"你的窒息之塔效果提高 {0}%","Your Smothering Towers have {0}% increased Effect"}, + {"你的窒息之塔效果降低 {0}%","Your Smothering Towers have {0}% reduced Effect"}, + {"你的窒息之塔还有有 {0}% 的几率导致冰冻、感电和点燃","Your Smothering Towers also grant {0}% chance to be Frozen, Shocked and Ignited"}, + {"你的窒息之塔伤害提高 {0}%","Your Smothering Towers also grant {0}% increased Damage"}, + {"你的窒息之塔伤害降低 {0}%","Your Smothering Towers also grant {0}% reduced Damage"}, + {"你的窒息之塔还使移动速度提高 {0}%","Your Smothering Towers also grant {0}% increased Movement Speed"}, + {"你的窒息之塔还使移动速度降低 {0}%","Your Smothering Towers also grant {0}% reduced Movement Speed"}, + {"你的窒息之塔范围提高 {0}%","Your Smothering Towers have {0}% increased Range"}, + {"你的窒息之塔范围降低 {0}%","Your Smothering Towers have {0}% reduced Range"}, + {"你的石化之塔冷却回复速度提高 {0}%","Your Stone Gaze Towers have {0}% increased Cooldown Recovery Rate"}, + {"你的石化之塔冷却回复速度降低 {0}%","Your Stone Gaze Towers have {0}% reduced Cooldown Recovery Rate"}, + {"你的石化之塔持续时间提高 {0}%","Your Stone Gaze Towers have {0}% increased Duration"}, + {"你的石化之塔持续时间降低 {0}%","Your Stone Gaze Towers have {0}% reduced Duration"}, + {"被你的石化之塔石化的敌人受到的伤害提高 {0}%","Enemies Petrified by Your Stone Gaze Towers take {0}% increased Damage"}, + {"你的石化之塔石化延迟时间提高 {0}%","Your Stone Gaze Towers have {0}% increased Petrification Delay"}, + {"你的石化之塔石化延迟时间降低 {0}%","Your Stone Gaze Towers have {0}% reduced Petrification Delay"}, + {"你的石化之塔范围提高 {0}%","Your Stone Gaze Cage Towers have {0}% increased Range"}, + {"你的石化之塔范围降低 {0}%","Your Stone Gaze Cage Towers have {0}% reduced Range"}, + {"你的召唤之塔创造的召唤生物伤害提高 {0}%","Minions summoned by Your Summoning Towers have {0}% increased Damage"}, + {"你的召唤之塔创造的召唤生物伤害降低 {0}%","Minions summoned by Your Summoning Towers have {0}% reduced Damage"}, + {"你的召唤之塔创造的召唤生物生命提高 {0}%","Minions summoned by Your Summoning Towers have {0}% increased Life"}, + {"你的召唤之塔创造的召唤生物移动速度提高 {0}%","Minions summoned by Your Summoning Towers have {0}% increased Movement Speed"}, + {"你的召唤之塔创造的召唤生物移动速度降低 {0}%","Minions summoned by Your Summoning Towers have {0}% reduced Movement Speed"}, + {"你的召唤之塔召唤 {0} 个额外的生物","Your Summoning Towers summon {0} additional Minions"}, + {"你的召唤之塔范围提高 {0}%","Your Summoning Towers have {0}% increased Range"}, + {"你的召唤之塔范围降低 {0}%","Your Summoning Towers have {0}% reduced Range"}, + {"你的时间之塔效果提高 {0}%","Your Temporal Towers have {0}% increased Effect"}, + {"你的时间之塔效果降低 {0}%","Your Temporal Towers have {0}% reduced Effect"}, + {"你的时间之塔还使你的行动速度降低 {0}%","Your Temporal Towers also grant you {0}% reduced action speed"}, + {"你的时间之塔还使你的行动速度提高 {0}%","Your Temporal Towers also grant you {0}% increased action speed"}, + {"你的时间之塔还提供眩晕免疫","Your Temporal Towers also grant Stun Immunity"}, + {"你的时间之塔射程提高 {0}%","Your Temporal Towers have {0}% increased Range"}, + {"你的时间之塔射程降低 {0}%","Your Temporal Towers have {0}% reduced Range"}, + {"你的时间之塔效果衰减速度加快 {0}%","Your Temporal Towers effects decay {0}% faster"}, + {"你的时间之塔效果衰减速度减慢 {0}%","Your Temporal Towers effects decay {0}% slower"}, + {"造成的死亡凋零效果持续 {0} 秒","Blight inflicts Withered for {0} seconds"}, + {"电弧之塔的伤害降低 {0}%","Your Arc Towers dea {0}% reduced Damage"}, + {"每有一种启动的防御塔,就使你防御塔造成的伤害提高 {0}%","Your Towers deal {0}% increased Damage per Type of Tower Active"}, + {"火球之塔发射 {0} 个额外的投射物","Your Fireball Towers fire {0} additional Projectiles"}, + {"{0} 个菌潮宝箱里的各类物品均有幸运属性","Varieties of Items contained in {0} Blight Chests are Lucky"}, + {"防御塔的伤害总增 {0}%","Towers deal {0}% more Damage"}, + {"防御塔的伤害总降 {0}%","Towers deal {0}% less Damage"}, + {"致盲几率提高 {0}%","{0}% increased chance to Blind"}, + {"致盲几率降低 {0}%","{0}% reduced chance to Blind"}, + {"击中冰缓的敌人时使其致盲","Blind Chilled enemies on Hit"}, + {"击中冰缓的敌人时有 {0}% 的几率使其致盲","{0}% chance to Blind Chilled enemies on Hit"}, + {"目盲不影响你的击中率","Blind does not affect your Chance to Hit"}, + {"目盲不影响你的照亮范围","Blind does not affect your Light Radius"}, + {"致盲效果提高 {0}%","{0}% increased Blind Effect"}, + {"致盲效果降低 {0}%","{0}% reduced Blind Effect"}, + {"当敌人击中你时,有 {0}% 的几率致盲它们","{0}% chance to Blind Enemies when they Hit you"}, + {"受到优雅影响时,有 {0}% 的几率使击中你的敌人致盲","{0}% chance to Blind Enemies which Hit you while affected by Grace"}, + {"受到优雅影响时,必定使击中你的敌人致盲","Blind Enemies which Hit you while affected by Grace"}, + {"致盲使你晕眩的敌人","Blind Enemies when they Stun you"}, + {"使目标中毒时还会使其致盲","Blind Targets when you Poison them"}, + {"你施加的目盲反作用到你身上","Blind you inflict is Reflected to you"}, + {"闪现射击和镜像射击的冷却回复率提高 {0}%","Blink Arrow and Mirror Arrow have {0}% increased Cooldown Recovery Rate"}, + {"闪现射击和镜像射击的冷却回复率降低 {0}%","Blink Arrow and Mirror Arrow have {0}% reduced Cooldown Recovery Rate"}, + {"每层护体使昏迷和格挡回复提高 {0}%","{0}% increased Stun and Block Recovery per Fortification"}, + {"每层护体使昏迷和格挡回复降低 {0}%","{0}% reduced Stun and Block Recovery per Fortification"}, + {"对投射物的格挡几率提高 {0}%","{0}% increased Block chance against Projectiles"}, + {"若你近期举起盾牌格挡时成功格挡,格挡几率提高 {0}%","{0}% increased Chance to Block if you've Blocked with a raised Shield Recently"}, + {"若你近期举起盾牌格挡时成功格挡,格挡几率降低 {0}%","{0}% reduced Chance to Block if you've Blocked with a raised Shield Recently"}, + {"至少有 100 个贡品时,格挡几率提高 {0}%","{0}% increased Block chance if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,格挡几率降低 {0}%","{0}% reduced Block chance if you have at least 100 Tribute"}, + {"在场伙伴的格挡几率提高 {0}%","{0}% increased Block chance while your Companion is in your Presence"}, + {"在场伙伴的格挡几率降低 {0}%","{0}% reduced Block chance while your Companion is in your Presence"}, + {"被被包围时格挡几率提高 {0}%","{0}% increased Block chance while Surrounded"}, + {"被被包围时格挡几率降低 {0}%","{0}% reduced Block chance while Surrounded"}, + {"已装备盾牌的基础格挡几率为 {0}%,不使用盾牌的数值","Gain {0}% Base Chance to Block from Equipped Shield instead of the Shield's value"}, + {"被格挡的击中对你造成 {0}% 元素伤害","You take {0}% of Elemental damage from Blocked Hits"}, + {"主动举起盾牌格挡时,被格挡的击中对你造成 {0}% 伤害","You take {0}% of damage from Blocked Hits with a raised Shield"}, + {"若你近期内格挡过攻击伤害,则攻击伤害格挡率 {0}%","{0}% Chance to Block Attack Damage if you have Blocked Attack Damage Recently"}, + {"受到坚定影响时攻击伤害格挡几率 {0}%","{0}% Chance to Block Attack Damage while affected by Determination"}, + {"药剂的生命回复效果总增 {0}%","{0}% more Life Recovery from Flasks"}, + {"药剂的生命回复效果总降 {0}%","{0}% less Life Recovery from Flasks"}, + {"血肉与岩石的保留效果提高 {0}%","Flesh and Stone has {0}% increased Reservation"}, + {"血肉与岩石的保留效果降低 {0}%","Flesh and Stone has {0}% reduced Reservation"}, + {"血与沙的魔力保留效能降低 {0}%","Blood and Sand has {0}% reduced Mana Reservation Efficiency"}, + {"血与沙的魔力保留效能提高 {0}%","Blood and Sand has {0}% increased Mana Reservation Efficiency"}, + {"血与沙的增益效果提高 {0}%","Blood and Sand has {0}% increased Buff Effect"}, + {"血与沙的增益效果降低 {0}%","Blood and Sand has {0}% reduced Buff Effect"}, + {"连环突刺效果区域提高 {0}%","Perforate has {0}% increased Area of Effect"}, + {"连环突刺效果区域降低 {0}%","Perforate has {0}% reduced Area of Effect"}, + {"连环突刺创造 {0} 根尖刺","Perforate creates {0} Spike"}, + {"连环突刺的伤害提高 {0}%","Perforate deals {0}% increased Damage"}, + {"连环突刺的伤害降低 {0}%","Perforate deals {0}% reduced Damage"}, + {"对稀有和传奇敌人揭示弱点","Reveal Weaknesses against Rare and Unique enemies"}, + {"绝命之镰的伤害提高 {0}%","Reap deals {0}% increased Damage"}, + {"绝命之镰的伤害降低 {0}%","Reap deals {0}% reduced Damage"}, + {"绝命之镰的效果区域提高 {0}%","{0}% increased Reap Area of Effect"}, + {"绝命之镰的效果区域降低 {0}%","{0}% reduced Reap Area of Effect"}, + {"装备身体护甲的护甲提高 {}%","{}% increased Armour from Equipped Body Armour"}, + {"装备身体护甲的护甲降低 {}%","{}% reduced Armour from Equipped Body Armour"}, + {"来自你身体护甲的闪避值提高 {}%","{}% increased Evasion Rating from Equipped Body Armour"}, + {"来自你身体护甲的闪避值降低 {}%","{}% reduced Evasion Rating from Equipped Body Armour"}, + {"胸甲使 {0}% 的护甲同样作用于元素伤害","Body Armour grants {0}% of Armour also applies to Elemental Damage"}, + {"胸甲使 +100% 的护甲同样作用于混沌伤害","Body Armour grants +100% of Armour also applies to Chaos Damage"}, + {"胸甲使荣耀再生提高 {0}%","Body Armour grants {0}% increased Glory generation"}, + {"胸甲使荣耀再生降低 {0}%","Body Armour grants {0}% reduced Glory generation"}, + {"胸甲使精魂提高 {0}%","Body Armour grants {0}% increased Spirit"}, + {"胸甲使精魂降低 {0}%","Body Armour grants {0}% reduced Spirit"}, + {"胸甲使荆棘伤害提高 {0}%","Body Armour grants {0}% increased Thorns damage"}, + {"胸甲使荆棘伤害降低 {0}%","Body Armour grants {0}% reduced Thorns damage"}, + {"胸甲使伤害性异常状态对你不受影响","Body Armour grants Unaffected by Damaging Ailments"}, + {"胸甲使点燃对你不受影响","Body Armour grants Unaffected by Ignite"}, + {"胸甲使冰霜抗性 {0}%","Body Armour grants {0}% to Cold Resistance"}, + {"胸甲使火焰抗性 {0}%","Body Armour grants {0}% to Fire Resistance"}, + {"胸甲使闪电抗性 {0}%","Body Armour grants {0}% to Lightning Resistance"}, + {"胸甲使火焰抗性上限 {0}%","Body Armour grants {0}% to Maximum Fire Resistance"}, + {"胸甲使对你的击中的暴击伤害加成降低 {0}%","Body Armour grants Hits against you have {0}% reduced Critical Damage Bonus"}, + {"胸甲使对你的击中的暴击伤害加成提高 {0}%","Body Armour grants Hits against you have {0}% increased Critical Damage Bonus"}, + {"胸甲使你每秒再生生命上限的 {0}%","Body Armour grants regenerate {0}% of maximum Life per second"}, + {"胸甲使生命上限提高 {0}%","Body Armour grants {0}% increased maximum Life"}, + {"胸甲使生命上限降低 {0}%","Body Armour grants {0}% reduced maximum Life"}, + {"胸甲使受到的击中物理伤害的 {0}% 转化为火焰伤害","Body Armour grants {0}% of Physical Damage from Hits taken as Fire Damage"}, + {"胸甲使力量提高 {0}%","Body Armour grants {0}% increased Strength"}, + {"胸甲使力量降低 {0}%","Body Armour grants {0}% reduced Strength"}, + {"胸甲使晕眩阈值提高 {0}%","Body Armour grants {0}% increased Stun Threshold"}, + {"胸甲使晕眩阈值降低 {0}%","Body Armour grants {0}% reduced Stun Threshold"}, + {"承受伤害按照每 {0} 点敏捷总降 1%","1% less Damage Taken per {0} Dexterity"}, + {"承受伤害按照每 {0} 点智慧总降 1%","1% less Damage Taken per {0} Intelligence"}, + {"承受伤害按照每 {0} 点力量总降 1%","1% less Damage Taken per {0} Strength"}, + {"每 {0} 秒获得一个耐力球","Gain an Endurance Charge every {0} seconds"}, + {"每 {0} 秒获得一个狂怒球","Gain a Frenzy Charge every {0} seconds"}, + {"每 {0} 秒获得一个暴击球","Gain a Power Charge every {0} seconds"}, + {"召唤的腐化魔像造成的伤害提高 {0}%","Summoned Carrion Golems deal {0}% increased Damage"}, + {"召唤的腐化魔像造成的伤害降低 {0}%","Summoned Carrion Golems deal {0}% reduced Damage"}, + {"召唤的腐化魔像获得 {0}% 所有元素抗性","Summoned Carrion Golems have {0}% to all Elemental Resistances"}, + {"亵渎之矛的施放速度提高 {0}%","{0}% increased Unearth Cast Speed"}, + {"亵渎之矛的施放速度降低 {0}%","{0}% reduced Unearth Cast Speed"}, + {"亵渎之矛的伤害提高 {0}%","{0}% increased Unearth Damage"}, + {"亵渎之矛的伤害降低 {0}%","{0}% reduced Unearth Damage"}, + {"七伤破有 {0}% 的几率 +1 层内伤","Boneshatter has {0}% chance to grant +1 Trauma"}, + {"源自传奇敌人的冲击波n造成的击中伤害总增 {0}%","{0}% more damage with Hits for Shockwaves originating from a Unique enemy"}, + {"源自传奇敌人的冲击波n造成的击中伤害总降 {0}%","{0}% less damage with Hits for Shockwaves originating from a Unique enemy"}, + {"七伤破的伤害提高 {0}%","{0}% increased Boneshatter Damage"}, + {"七伤破的伤害降低 {0}%","{0}% reduced Boneshatter Damage"}, + {"七伤破的晕眩持续时间提高 {0}%","{0}% increased Boneshatter Stun Duration"}, + {"七伤破的晕眩持续时间降低 {0}%","{0}% reduced Boneshatter Stun Duration"}, + {"总命中值总增 {0}%","{0}% more Accuracy Rating"}, + {"总命中值总降 {0}%","{0}% less Accuracy Rating"}, + {"生命总增 {0}%","{0}% more Life"}, + {"生命总降 {0}%","{0}% less Life"}, + {"弓类攻击具有终结效果","Bow Attacks have Culling Strike"}, + {"烙印激活频率总增 {0}%,直到附着持续时间耗减了 20%","Brands have {0}% more Activation Frequency until 20% of Attached Duration expired"}, + {"若附着持续时间耗减了 75%,则烙印激活频率总增 {0}%","Brands have {0}% more Activation Frequency if 75% of Attached Duration expired"}, + {"烙印的效果区域在附着持续时间消减 50% 的情况下提高 {0}%","Brands have {0}% increased Area of Effect if 50% of Attached Duration expired"}, + {"烙印每次启动时都会附着一个新敌人,每 0.3 秒只发生一次","Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds"}, + {"你受到的夏乌拉之焰效果和持续时间翻倍","Effect and Duration of Flames of Chayula on You is Doubled"}, + {"稀有裂隙怪物有 {0}% 的几率额外掉落一张地图碎片","Rare Breach Monsters have {0}% chance to drop an additional Map Fragment"}, + {"稀有裂隙怪物有 {0}% 的几率额外掉落一张地图","Rare Breach Monsters have {0}% chance to drop an additional Map"}, + {"稀有裂隙怪物有 {0}% 的几率额外掉落一个圣甲虫","Rare Breach Monsters have {0}% chance to drop an additional Scarab"}, + {"稀有裂隙怪物有 {0}% 的几率额外掉落一个传奇物品","Rare Breach Monsters have {0}% chance to drop an additional Unique Item"}, + {"稀有裂隙怪物额外掉落一个催化剂","Rare Breach Monsters drop an additional Catalyst"}, + {"稀有裂隙怪物额外掉落 {0} 个催化剂","Rare Breach Monsters drop {0} additional Catalysts"}, + {"稀有裂隙怪物额外掉落一个通货物品","Rare Breach Monsters drop additional Currency Items"}, + {"稀有裂隙怪物掉落额外的梦魇拟像裂片","Rare Breach Monsters drop additional Simulacrum Splinters"}, + {"稀有裂隙怪物额外掉落一张命运卡","Rare Breach Monsters drop an additional Divination Card"}, + {"稀有裂隙怪物额外掉落 {0} 张命运卡","Rare Breach Monsters drop {0} additional Divination Cards"}, + {"稀有裂隙怪物额外掉落一个附魔物品","Rare Breach Monsters drop an additional Enchanted Item"}, + {"稀有裂隙怪物额外掉落 {0} 个附魔物品","Rare Breach Monsters drop {0} additional Enchanted Items"}, + {"稀有裂隙怪物额外掉落一个精华","Rare Breach Monsters drop an additional Essence"}, + {"稀有裂隙怪物额外掉落 {0} 个精华","Rare Breach Monsters drop {0} additional Essences"}, + {"稀有裂隙怪物额外掉落一个化石","Rare Breach Monsters drop an additional Fossil"}, + {"稀有裂隙怪物额外掉落 {0} 个化石","Rare Breach Monsters drop {0} additional Fossils"}, + {"稀有裂隙怪物额外掉落一个宝石","Rare Breach Monsters drop an additional Gem"}, + {"稀有裂隙怪物额外掉落 {0} 个宝石","Rare Breach Monsters drop {0} additional Gems"}, + {"稀有裂隙怪物额外掉落一个通货碎片","Rare Breach Monsters drop an additional Currency Shard"}, + {"稀有裂隙怪物额外掉落 {0} 个通货碎片","Rare Breach Monsters drop {0} additional Currency Shards"}, + {"稀有裂隙怪物额外掉落一个孕育石","Rare Breach Monsters drop an additional Incubator"}, + {"稀有裂隙怪物额外掉落 {0} 个孕育石","Rare Breach Monsters drop {0} additional Incubators"}, + {"稀有裂隙怪物额外掉落一个军团裂片","Rare Breach Monsters drop an additional Legion Splinter"}, + {"稀有裂隙怪物额外掉落 {0} 个军团裂片","Rare Breach Monsters drop {0} additional Legion Splinters"}, + {"稀有裂隙怪物额外掉落一瓶圣油","Rare Breach Monsters drop an additional Oil"}, + {"稀有裂隙怪物额外掉落 {0} 瓶圣油","Rare Breach Monsters drop {0} additional Oils"}, + {"定身一名敌人会粉碎 {0}% 的护甲","Break {0}% of Armour on Pinning an Enemy"}, + {"攻击粉碎护甲,相当于符文结界上限的 {0}%","Attacks Break Armour equal to {0}% of maximum Runic Ward"}, + {"孕育的物品有 {0}% 的几率为","{0}% chance for Birthed Items to be"}, + {"孕育的物品必定为高等或完美","Birthed Items are always Greater or Perfect"}, + {"孕育的物品无法拥有类型词缀","Birthed Items cannot have Modifiers of type"}, + {"孕育的物品有 {0}% 的几率拥有一个工艺词缀","{0}% chance for Birthed Items to have a Crafted Modifier"}, + {"孕育的物品拥有一个空白类型词缀","Birthed Items have an empty Modifier of type"}, + {"孕育的物品拥有一个类型词缀","Birthed Items have a Modifier of type"}, + {"孕育的物品不能为","Birthed Items cannot be"}, + {"孕育崇高石时,额外孕育 10 件相同类型的物品","Birth 10 additional items of the same type when Birthing Exalted Orbs"}, + {"孕育崇高石时,有 {0}% 的几率额外孕育 10 件相同类型的物品","{0}% chance to Birth 10 additional items of the same type when Birthing Exalted Orbs"}, + {"孕育裂隙碎片时,额外孕育 16 - 24 个裂隙碎片","Birth an 16 to 24 additional Breach Splinters when Birthing Breach Splinters"}, + {"孕育裂隙碎片时,有 {0}% 的几率额外孕育 16 - 24 个裂隙碎片","{0}% chance to Birth an 16 to 24 additional Breach Splinters when Birthing Breach Splinters"}, + {"孕育品质通货时,额外孕育一件相同类型的物品","Birth an additional item of the same type when Birthing Quality Currency"}, + {"孕育品质通货时,有 {0}% 的几率额外孕育一件相同类型的物品","{0}% chance to Birth an item of the same type when Birthing Quality Currency"}, + {"孕育瓦尔宝珠或混沌石时,额外孕育 3 - 7 件相同类型的物品","Birth an additional 3 to 7 items of the same type when Birthing Vaal Orbs or Chaos Orbs"}, + {"孕育瓦尔宝珠或混沌石时,有 {0}% 的几率额外孕育 3 - 7 件相同类型的物品","{0}% chance to Birth an additional 3 to 7 items of the same type whennBirthing Vaal Orbs or Chaos Orbs"}, + {"有 {0}% 的几率额外孕育 5 件相同种类的物品","{0}% chance to Birth 5 additional Items of the same type"}, + {"孕育的物品为失神项链的几率提高 {0}%","Birthed Items have {0}% increased chance to be Absent Amulets"}, + {"孕育的物品为缺失项链的几率降低 {0}%","Birthed Items have {0}% reduced chance to be Absent Amulets"}, + {"孕育点金石时,额外孕育一件相同类型的物品","Birth an additional item of the same type when Birthing Orbs of Alchemy"}, + {"孕育点金石时,有 {0}% 的几率额外孕育一件相同类型的物品","{0}% chance to Birth an additional item of the same type when Birthing Orbs of Alchemy"}, + {"孕育催化剂时,有 {0}% 的溢出几率额外孕育一个不同类型的催化剂","{0}% Surpassing chance to Birth an additional Catalyst of a different type when Birthing Catalysts"}, + {"孕育催化剂时,有 {0}% 的溢出几率额外孕育一个n不同类型的催化剂","{0}% Surpassing chance to Birth an additional Catalyst of the same typenwhen Birthing Catalysts"}, + {"孕育崇高石时,额外孕育一件相同类型的物品","Birth an additional item of the same type when Birthing Exalted Orbs"}, + {"孕育崇高石时,有 {0}% 的几率额外孕育一件相同类型的物品","{0}% chance to Birth an additional item of the same type when Birthing Exalted Orbs"}, + {"有 {0}% 的溢出几率额外孕育一件物品","{0}% Surpassing chance to Birth an additional Item"}, + {"有 {0}% 的溢出几率额外孕育一件相同种类的物品","{0}% Surpassing chance to Birth an additional Item of the same type"}, + {"孕育富豪石时,额外孕育一件相同类型的物品","Birth an additional item of the same type when Birthing Regal Orbs"}, + {"孕育富豪石时,有 {0}% 的几率额外孕育一件相同类型的物品","{0}% chance to Birth an additional item of the same type when Birthing Regal Orbs"}, + {"孕育的物品有 {0}% 的几率带有“艾许之”词缀","Birthed Items have {0}% chance to be crafted with ''of Esh''"}, + {"孕育的物品有 {0}% 的几率带有“乌尔尼多的”词缀","Birthed Items have {0}% chance to be crafted with ''Uul-Netol's''"}, + {"孕育的物品有 {0}% 的几率带有“增助之”词缀","Birthed Items have {0}% chance to be crafted with ''of Exertion''"}, + {"孕育的物品有 {0}% 的几率带有“解缚的”词缀","Birthed Items have {0}% chance to be crafted with ''Unshackling''"}, + {"孕育的物品有 {0}% 的几率带有“无尽之”词缀","Birthed Items have {0}% chance to have a ''of Unending''"}, + {"孕育的物品有 {0}% 的几率为生滞戒指","Birthed Items have {0}% chance to be Biostatic Rings"}, + {"孕育的裂隙戒指有 {0}% 的几率改为孕育一个精炼裂隙戒指","Birthed Breach Rings have {0}% chance to instead Birth as a Refined Breach Ring"}, + {"孕育的物品有 {0}% 的几率为裂隙戒指","Birthed Items have {0}% chance to be Breach Rings"}, + {"孕育的通货有 {0}% 的几率为一组裂隙碎片","{0}% chance for Birthed Currency to be a stack of Breach Splinters"}, + {"孕育的通货有 {0}% 的几率为裂隙领主圣器","{0}% chance for Birthed Currency to be a Breachlord Sac"}, + {"孕育的物品上的施法者词缀会额外选取一次数值,并取最高值","Caster Modifiers on Birthed Items roll their values an additional time, keeping the highest value"}, + {"孕育的物品上的施法者词缀会额外选取 {0} 次数值,并取最高值","Caster Modifiers on Birthed Items roll their values an additional {0} times,nkeeping the highest value"}, + {"孕育的通货有 {0}% 的几率为一个催化剂","{0}% chance for Birthed Currency to be a Catalyst"}, + {"孕育的物品有 {0}% 的几率带有“回荡之”词缀","Birthed Items have {0}% chance to be crafted with ''of Reverberation''"}, + {"孕育混沌石的几率提高 {0}%","{0}% increased chance to Birth Chaos Orbs"}, + {"孕育混沌石的几率降低 {0}%","{0}% reduced chance to Birth Chaos Orbs"}, + {"孕育的物品有 {0}% 的几率带有“托沃的”词缀","Birthed Items have {0}% chance to be crafted with ''Tul's''"}, + {"孕育的物品有 {0}% 的几率带有“冰川的”词缀","Birthed Items have {0}% chance to be crafted with ''Glacial''"}, + {"孕育的物品有 {0}% 的几率带有“鼓舞之”词缀","Birthed Items have an {0}% chance to be crafted with ''of Invigoration''"}, + {"孕育时有 {0}% 的几率不消耗虫巢之血","{0}% chance for Birthing to not consume Hiveblood"}, + {"孕育的所有物品全部被转化为金币","All Birthed items are converted to Gold"}, + {"孕育的物品有 {0}% 的几率为日冕项链","Birthed Items have {0}% chance to be Corona Amulets"}, + {"孕育的物品有 {0}% 的几率带有“仆从的”词缀","Birthed Items have {0}% chance to be crafted with ''Underling's''"}, + {"孕育的物品有 {0}% 的几率带有“重负的”词缀","Birthed Items have {0}% chance to be crafted with ''Burdensome''"}, + {"孕育的通货有 {0}% 的几率为变形锁骨","{0}% chance for Birthed Currency to be an Altered Collarbone"}, + {"孕育的增幅石必定为高等或完美","Birthed Orbs of Augmentation are always Greater or Perfect"}, + {"孕育的蜕变石必定为高等或完美","Birthed Orbs of Transmutation are always Greater or Perfect"}, + {"孕育神圣石的几率提高 {0}%","{0}% increased chance to Birth Divine Orbs"}, + {"孕育神圣石的几率降低 {0}%","{0}% reduced chance to Birth Divine Orbs"}, + {"孕育的物品可以随机出额外的施法者相关词缀","Birthed Items can roll additional Caster-related Modifiers"}, + {"孕育的物品可以随机出额外的召唤生物相关词缀","Birthed Items can roll additional Minion-related Modifiers"}, + {"孕育的通货有 {0}% 的几率为一个裂隙精华","{0}% chance for Birthed Currency to be an Essence of the Breach"}, + {"孕育崇高石的几率提高 {0}%","{0}% increased chance to Birth Exalted Orbs"}, + {"孕育崇高石的几率降低 {0}%","{0}% reduced chance to Birth Exalted Orbs"}, + {"孕育的物品有 {0}% 的几率带有“浸湿之”词缀","Birthed Items have {0}% chance to be crafted with ''of Drenching''"}, + {"孕育的物品有 {0}% 的几率带有“喷发的”词缀","Birthed Items have {0}% chance to be crafted with ''Erupting''"}, + {"孕育的物品有 {0}% 的几率带有“索伏之”词缀","Birthed Items have {0}% chance to be crafted with ''of Xoph''"}, + {"孕育的物品有 {0}% 的几率为分叉腰带","Birthed Items have {0}% chance to be Forking Belts"}, + {"孕育的物品有 {0}% 的几率为抓握戒指","Birthed Items have {0}% chance to be Grasping Rings"}, + {"孕育的物品必定拥有一个护甲词缀","Birthed Items always have an Armour Modifier"}, + {"孕育的物品必定拥有一个属性词缀","Birthed Items always have an Attribute Modifier"}, + {"孕育的物品必定拥有一个冰霜抗性词缀","Birthed Items always have a Cold Resistance Modifier"}, + {"孕育的物品必定拥有一个护甲,闪避或能量护盾词缀","Birthed Items always have an Armour, Evasion or Energy Shield Modifier"}, + {"孕育的物品必定拥有一个敏捷词缀","Birthed Items always have a Dexterity Modifier"}, + {"孕育的物品必定拥有一个能量护盾词缀","Birthed Items always have an Energy Shield Modifier"}, + {"孕育的物品必定拥有一个闪避词缀","Birthed Items always have an Evasion Modifier"}, + {"孕育的物品必定拥有一个火焰抗性词缀","Birthed Items always have a Fire Resistance Modifier"}, + {"孕育的物品必定拥有一个智慧词缀","Birthed Items always have an Intelligence Modifier"}, + {"孕育的物品必定拥有一个生命词缀","Birthed Items always have a Life Modifier"}, + {"孕育的物品必定拥有一个闪电抗性词缀","Birthed Items always have a Lightning Resistance Modifier"}, + {"孕育的物品必定拥有一个魔力词缀","Birthed Items always have a Mana Modifier"}, + {"孕育的物品必定拥有一个空前缀词缀","Birthed Items always have an empty Prefix Modifier"}, + {"孕育的物品必定拥有一个空后缀词缀","Birthed Items always have an empty Suffix Modifier"}, + {"孕育的物品必定拥有一个抗性词缀","Birthed Items always have a Resistance Modifier"}, + {"孕育的物品必定拥有一个生命或魔力词缀","Birthed Items always have a Life or Mana Modifier"}, + {"孕育的物品必定拥有一个力量词缀","Birthed Items always have a Strength Modifier"}, + {"孕育的物品必定拥有一个施法者词缀","Birthed Items always have a Caster Modifier"}, + {"孕育的物品必定拥有两个施法者词缀","Birthed Items always have two Caster Modifiers"}, + {"孕育的物品必定拥有一个召唤生物词缀","Birthed Items always have a Minion Modifier"}, + {"孕育的物品必定拥有两个召唤生物词缀","Birthed Items always have two Minion Modifiers"}, + {"孕育的物品有 {0}% 的几率为唤引腰带","Birthed Items have {0}% chance to be Invoking Belts"}, + {"孕育工匠石的几率提高 {0}%","{0}% increased chance to Birth Jeweller's Orbs"}, + {"孕育工匠石的几率降低 {0}%","{0}% reduced chance to Birth Jeweller's Orbs"}, + {"孕育的物品有 {0}% 的几率为动能戒指","Birthed Items have {0}% chance to be Kinetic Rings"}, + {"孕育的物品为哀悼项链的几率提高 {0}%","Birthed Items have {0}% increased chance to be Lament Amulets"}, + {"孕育的物品为哀悼项链的几率降低 {0}%","Birthed Items have {0}% reduced chance to be Lament Amulets"}, + {"孕育的物品有 {0}% 的几率带有“活力的”词缀","Birthed Items have {0}% chance to be crafted with ''Energising''"}, + {"孕育的物品有 {0}% 的几率带有“增幅之”词缀","Birthed Items have an {0}% chance to be crafted with ''of Amplification''"}, + {"孕育的物品有 {0}% 的几率带有“广袤之”词缀","Birthed Items have {0}% chance to be crafted with ''of Vastness''"}, + {"孕育的物品上的护甲词缀拥有 最低词缀等级 {0} 级","Armour Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的属性词缀拥有 最低词缀等级 {0} 级","Attribute Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的施法者暴击词缀拥有 最低词缀等级 {0} 级","Caster Critical Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的施法者词缀拥有最低词缀等级 {0} 级","Caster Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的施法者前缀词缀拥有最低词缀等级 {0} 级","Caster Prefix Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的施法者速度词缀拥有最低词缀等级 {0} 级","Caster speed Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的施法者后缀词缀拥有最低词缀等级 {0} 级","Caster Suffix Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的混沌抗性词缀拥有最低词缀等级 {0} 级","Chaos Resistance Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的咒符词缀拥有最低词缀等级 {0} 级","Charm Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的冰霜抗性词缀拥有最低词缀等级 {0} 级","Cold Resistance Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的伤害词缀拥有最低词缀等级 {0} 级","Damage Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的护甲、闪避与能量护盾词缀拥有最低词缀等级 {0} 级","Armour, Evasion and Energy Shield Modifiers on Birthed Itemsnhave Minimum Modifier Level {0}"}, + {"孕育的物品上的敏捷词缀拥有最低词缀等级 {0} 级","Dexterity Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的元素抗性词缀拥有最低词缀等级 {0} 级","Elemental Resistance Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的能量护盾词缀拥有最低词缀等级 {0} 级","Energy Shield Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的闪避词缀拥有最低词缀等级 {0} 级","Evasion Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的火焰抗性词缀拥有最低词缀等级 {0} 级","Fire Resistance Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的药剂词缀拥有最低词缀等级 {0} 级","Flask Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的智慧词缀拥有最低词缀等级 {0} 级","Intelligence Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的生命词缀拥有最低词缀等级 {0} 级","Life Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的闪电抗性词缀拥有最低词缀等级 {0} 级","Lightning Resistance Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的魔力词缀拥有最低词缀等级 {0} 级","Mana Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的召唤生物伤害词缀拥有最低词缀等级 {0} 级","Minion damage Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的召唤生物词缀拥有最低词缀等级 {0} 级","Minion Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的召唤生物前缀词缀拥有最低词缀等级 {0} 级","Minion Prefix Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的召唤生物抗性词缀拥有最低词缀等级 {0} 级","Minion Resistance Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的召唤生物速度词缀拥有最低词缀等级 {0} 级","Minion speed Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的召唤生物后缀词缀拥有最低词缀等级 {0} 级","Minion Suffix Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品拥有 最低词缀等级 {0} 级","Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的前缀词缀拥有最低词缀等级 {0} 级","Prefix Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的抗性词缀拥有最低词缀等级 {0} 级","Resistance Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的生命与魔力词缀拥有最低词缀等级 {0} 级","Life and Mana Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的力量词缀拥有最低词缀等级 {0} 级","Strength Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品上的后缀词缀拥有最低词缀等级 {0} 级","Suffix Modifiers on Birthed Items have Minimum Modifier Level {0}"}, + {"孕育的物品有 {0}% 的几率带有“散落之”词缀","Birthed Items have {0}% chance to be crafted with ''of Scattering''"}, + {"孕育的物品有 {0}% 的几率带有“恶疫”词缀","Birthed Items have an {0}% chance to be crafted with ''Contaminating''"}, + {"孕育的物品有 {0}% 的几率带有“抓痕”词缀","Birthed Items have an {0}% chance to be crafted with ''Scratching''"}, + {"孕育的物品有 {0}% 的几率带有“洞穿”词缀","Birthed Items have an {0}% chance to be crafted with ''of Punctuality''"}, + {"孕育的物品有 {0}% 的几率带有“指导之”词缀","Birthed Items have {0}% chance to be crafted with ''Instructor's''"}, + {"孕育的物品有 {0}% 的几率带有“束缚之”词缀","Birthed Items have {0}% chance to be crafted with ''of Binding''"}, + {"孕育的物品有 {0}% 的几率带有“夺取之”词缀","Birthed Items have {0}% chance to be crafted with ''of Ravaging''"}, + {"孕育的物品上的召唤生物词缀额外选取一次数值,并取最高值","Minion Modifiers on Birthed Items roll their values an additional time, keeping the highest value"}, + {"孕育的物品上的召唤生物词缀额外选取 {0} 次数值,并取最高值","Minion Modifiers on Birthed Items roll their values an additional {0} times,nkeeping the highest value"}, + {"孕育的物品有 {0}% 的几率带有“谋害之”词缀","Birthed Items have an {0}% chance to be crafted with ''of the Cabal''"}, + {"孕育的物品有 {0}% 的几率带有“协同之”词缀","Birthed Items have {0}% chance to be crafted with ''of Coherence''"}, + {"孕育的物品有 {0}% 的几率带有“异种的”词缀","Birthed Items have {0}% chance to be crafted with ''Monstrous''"}, + {"孕育的物品有 {0}% 的几率为记忆戒指","Birthed Items have {0}% chance to be Mnemonic Rings"}, + {"孕育的物品上的词缀额外选取一次数值,并取最高值","Modifiers on Birthed Items roll their values an additional time, keeping the highest value"}, + {"孕育的物品上的词缀额外选取 {0} 次数值,并取最高值","Modifiers on Birthed Items roll their values an additional {0} times, keeping the highest value"}, + {"孕育的物品不能为琥珀项链","Birthed Items cannot be Amber Amulets"}, + {"无法孕育袭击催化剂","Cannot Birth Reaver Catalysts"}, + {"孕育的物品无法拥有攻击词缀","Birthed Items cannot have Attack Modifiers"}, + {"无法孕育应变催化剂","Cannot Birth Adaptive Catalysts"}, + {"孕育的物品不能为天蓝项链","Birthed Items cannot be Azure Amulets"}, + {"孕育的物品不能为血岩项链","Birthed Items cannot be Bloodstone Amulets"}, + {"无法孕育嘶语催化剂","Cannot Birth Sibilant Catalysts"}, + {"孕育的物品无法拥有施法者词缀","Birthed Items cannot have Caster Modifiers"}, + {"无法孕育机会石","Cannot Birth Orbs of Chance"}, + {"无法孕育夏乌拉催化剂","Cannot Birth Chayula's Catalysts"}, + {"无法孕育混沌石","Cannot Birth Chaos Orbs"}, + {"孕育的物品无法拥有咒符词缀","Birthed Items cannot have Charm Modifiers"}, + {"无法孕育托沃催化剂","Cannot Birth Tul's Catalysts"}, + {"孕育的物品无法拥有冰霜词缀","Birthed Items cannot have Cold Modifiers"}, + {"孕育的物品不能为绯红项链","Birthed Items cannot be Crimson Amulets"}, + {"孕育的物品无法拥有暴击词缀","Birthed Items cannot have Critical Modifiers"}, + {"无法孕育甲壳催化剂","Cannot Birth Carapace Catalysts"}, + {"孕育的物品无法拥有敏捷词缀","Birthed Items cannot have Dexterity Modifiers"}, + {"无法孕育神圣石","Cannot Birth Divine Orbs"}, + {"无法孕育索伏催化剂","Cannot Birth Xoph's Catalysts"}, + {"孕育的物品无法拥有火焰词缀","Birthed Items cannot have Fire Modifiers"}, + {"孕育的物品无法拥有药剂词缀","Birthed Items cannot have Flask Modifiers"}, + {"无法孕育宝石匠的棱镜","Cannot Birth Gemcutter's Prisms"}, + {"孕育的物品不能为帝金项链","Birthed Items cannot be Gold Amulets"}, + {"孕育的物品无法拥有智慧词缀","Birthed Items cannot have Intelligence Modifiers"}, + {"孕育的物品不能为翠玉项链","Birthed Items cannot be Jade Amulets"}, + {"孕育的物品不能为海玉项链","Birthed Items cannot be Lapis Amulets"}, + {"无法孕育身躯催化剂","Cannot Birth Flesh Catalysts"}, + {"孕育的物品无法拥有生命词缀","Birthed Items cannot have Life Modifiers"}, + {"无法孕育艾许催化剂","Cannot Birth Esh's Catalysts"}, + {"孕育的物品无法拥有闪电词缀","Birthed Items cannot have Lightning Modifiers"}, + {"孕育的物品不能为月影项链","Birthed Items cannot be Lunar Amulets"}, + {"无法孕育神经催化剂","Cannot Birth Neural Catalysts"}, + {"孕育的物品无法拥有魔力词缀","Birthed Items cannot have Mana Modifiers"}, + {"无法孕育剥离石","Cannot Birth Orbs of Annulment"}, + {"无法孕育增幅石","Cannot Birth Orbs of Augmentation"}, + {"无法孕育蜕变石","Cannot Birth Orbs of Transmutation"}, + {"无法孕育完美工匠石","Cannot Birth Perfect Jeweller's Orbs"}, + {"无法孕育乌尔尼多催化剂","Cannot Birth Uul-Netol's Catalysts"}, + {"孕育的物品不能为日曜项链","Birthed Items cannot be Solar Amulets"}, + {"无法孕育飞掠催化剂","Cannot Birth Skittering Catalysts"}, + {"孕育的物品不能为星辉项链","Birthed Items cannot be Stellar Amulets"}, + {"孕育的物品无法拥有力量词缀","Birthed Items cannot have Strength Modifiers"}, + {"无法孕育瓦尔宝珠","Cannot Birth Vaal Orbs"}, + {"孕育的物品有 {0}% 的几率带有“牺牲之”词缀","Birthed Items have an {0}% chance to be crafted with ''Sacrificial''"}, + {"孕育的物品有 {0}% 的几率为梦境戒指","Birthed Items have {0}% chance to be Oneiric Rings"}, + {"只能孕育催化剂","Can only Birth Catalysts"}, + {"孕育点金石的几率提高 {0}%","{0}% increased chance to Birth Orbs of Alchemy"}, + {"孕育点金石的几率降低 {0}%","{0}% reduced chance to Birth Orbs of Alchemy"}, + {"孕育剥离石的几率提高 {0}%","{0}% increased chance to Birth Orbs of Annulment"}, + {"孕育剥离石的几率降低 {0}%","{0}% reduced chance to Birth Orbs of Annulment"}, + {"孕育增幅石的几率提高 {0}%","{0}% increased chance to Birth Orbs of Augmentation"}, + {"孕育增幅石的几率降低 {0}%","{0}% reduced chance to Birth Orbs of Augmentation"}, + {"孕育蜕变石的几率提高 {0}%","{0}% increased chance to Birth Orbs of Transmutation"}, + {"孕育蜕变石的几率降低 {0}%","{0}% reduced chance to Birth Orbs of Transmutation"}, + {"孕育的物品为预兆项链的几率提高 {0}%","Birthed Items have {0}% increased chance to be Portent Amulets"}, + {"孕育的物品为预兆项链的几率降低 {0}%","Birthed Items have {0}% reduced chance to be Portent Amulets"}, + {"孕育的物品上的前缀词缀会额外选取一次数值,并取最高值","Prefix Modifiers on Birthed Items roll their values an additional time, keeping the highest value"}, + {"孕育的物品上的前缀词缀会额外选取 {0} 次数值,并取最高值","Prefix Modifiers on Birthed Items roll their values an additional {0} times,nkeeping the highest value"}, + {"孕育的物品上的前缀词缀拥有数值上限","Prefix Modifiers on Birthed Items have maximum values"}, + {"孕育品质通货的几率提高 {0}%","{0}% increased chance to Birth Quality Currency"}, + {"孕育品质通货的几率降低 {0}%","{0}% reduced chance to Birth Quality Currency"}, + {"孕育富豪石的几率提高 {0}%","{0}% increased chance to Birth Regal Orbs"}, + {"孕育富豪石的几率降低 {0}%","{0}% reduced chance to Birth Regal Orbs"}, + {"孕育的物品有 {0}% 的几率为哀歌、预兆或失神项链","Birthed Items have {0}% chance to be Lament, Portent or Absent Amulets"}, + {"孕育消耗的虫巢之血提高 {0}%","Birthing consumes {0}% increased Hiveblood"}, + {"孕育消耗的虫巢之血降低 {0}%","Birthing consumes {0}% reduced Hiveblood"}, + {"孕育的物品有 {0}% 的几率带有“前程之”词缀","Birthed Items have an {0}% chance to be crafted with ''of Expectation''"}, + {"孕育的物品有 {0}% 的几率为强固腰带","Birthed Items have {0}% chance to be Sinew Belts"}, + {"孕育的催化剂有 {0}% 的几率为珠宝催化剂","{0}% chance for Birthed Catalysts to be Jewel Catalysts"}, + {"孕育的物品有 {0}% 的几率带有“窃魂魔使的”词缀","Birthed Items have {0}% chance to be crafted with ''Soul Stealer's''"}, + {"孕育的物品有 {0}% 的几率带有“风暴掠夺者的”词缀","Birthed Items have {0}% chance to be crafted with ''Tempest Rider's''"}, + {"孕育的物品有 {0}% 的几率带有“喷火者的”词缀","Birthed Items have {0}% chance to be crafted with ''Fire Breather's''"}, + {"孕育的物品有 {0}% 的几率带有“风暴卫的”词缀","Birthed Items have {0}% chance to be crafted with ''Storm Chaser's''"}, + {"孕育的物品有 {0}% 的几率带有“灌注之”词缀","Birthed Items have {0}% chance to be crafted with ''of Imbuing''"}, + {"孕育的物品有 {0}% 的几率带有“断金之”词缀","Birthed Items have {0}% chance to be crafted with ''of Lancing''"}, + {"孕育的物品有 {0}% 的几率为尾随腰带","Birthed Items have {0}% chance to be Stalking Belts"}, + {"孕育的物品上的后缀词缀会额外选取一次数值,并取最高值","Suffix Modifiers on Birthed Items roll their values an additional time, keeping the highest value"}, + {"孕育的物品上的后缀词缀会额外选取 {0} 次数值,并取最高值","Suffix Modifiers on Birthed Items roll their values an additional {0} times,nkeeping the highest value"}, + {"孕育的物品上的后缀词缀拥有数值上限","Suffix Modifiers on Birthed Items have maximum values"}, + {"孕育的物品有 {0}% 的几率带有“结群之”词缀","Birthed Items have an {0}% chance to be crafted with ''of Multitudes''"}, + {"孕育瓦尔宝珠的几率提高 {0}%","{0}% increased chance to Birth Vaal Orbs"}, + {"孕育瓦尔宝珠的几率降低 {0}%","{0}% reduced chance to Birth Vaal Orbs"}, + {"孕育的物品有 {0}% 的几率为活力戒指","Birthed Items have {0}% chance to be Vitalic Rings"}, + {"护甲完全破损效果提高 {0}%","{0}% increased effect of Fully Broken Armour"}, + {"护甲完全破损的敌人无法再生生命","Enemies you Fully Armour Break cannot Regenerate Life"}, + {"增益效果在低能量护盾时提高 {0}%","{0}% increased Buff Effect on Low Energy Shield"}, + {"增益效果在低能量护盾时降低 {0}%","{0}% reduced Buff Effect on Low Energy Shield"}, + {"每 100 点生命上限使增益技能的精魂保留效能提高 {0}%","{0}% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life"}, + {"每 100 点生命上限使增益技能的精魂保留效能降低 {0}%","{0}% reduced Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life"}, + {"你受到的增益消减速度加快 {0}%","Buffs on you expire {0}% faster"}, + {"你受到的增益消减速度减慢 {0}%","Buffs on you expire {0}% slower"}, + {"每秒获得一层青玉护身","Gain a stack of Jade every second"}, + {"每 {0} 秒获得一层青玉护身","Gain a stack of Jade every {0} seconds"}, + {"燃烧箭矢或爆炸箭矢的消灭会将敌人视作冰冻并击碎","Killing Blows with Burning Arrow or Explosive Arrow Shatter enemies as though Frozen"}, + {"燃烧箭矢的减益效果提高 {0}%","Burning Arrow has {0}% increased Debuff Effect"}, + {"燃烧箭矢的减益效果降低 {0}%","Burning Arrow has {0}% reduced Debuff Effect"}, + {"燃烧伤害在你近期内每次使非感电敌人陷入感电时提高 {0}%,上限为 120%","{0}% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"}, + {"燃烧伤害在你近期内每次使非感电敌人陷入感电时降低 {0}%,上限为 120%","{0}% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%"}, + {"目标可以同时受到你造成的两个冰缓效果影响","Targets can be affected by two of your Chills at the same time"}, + {"目标可以同时受到你造成的两个感电效果影响","Targets can be affected by two of your Shocks at the same time"}, + {"举起盾牌时可以格挡所有方向","Can Block from all Directions while Shield is Raised"}, + {"你可以捕获天灾鱼种","You can catch Scourged Fish"}, + {"从所有攻击击中获得连击","Gain Combo from all Attack Hits"}, + {"一次能从一个激活的先祖图腾中获得的增益效果上限为 1 个","Maximum 1 Buff from an Active Ancestor Totem at a time"}, + {"可以放置多个旗帜","Can place multiple Banners"}, + {"你可以单手装备一把双手斧类、锤类或剑类武器","You can wield Two-Handed Axes, Maces and Swords in one hand"}, + {"不能适应冰霜伤害","Cannot Adapt to Cold Damage"}, + {"不能适应火焰伤害","Cannot Adapt to Fire Damage"}, + {"不能适应闪电伤害","Cannot Adapt to Lightning Damage"}, + {"在受精准影响时不会陷入目盲状态","Cannot be Blinded while affected by Precision"}, + {"满血时无法被致盲","Cannot be Blinded while on Full Life"}, + {"当你身旁有召唤的寒冰魔像时,你无法被冰缓或冻结","You cannot be Chilled or Frozen while you have an Ice Golem Summoned"}, + {"移动时无法被冰缓或冻结","Cannot be Chilled or Frozen while moving"}, + {"达到狂怒球数量上限时不能被冰缓","Cannot be Chilled while at maximum Frenzy Charges"}, + {"燃烧时无法被冰缓","Cannot be Chilled while Burning"}, + {"若你近期被眩晕,击中你时无法暴击","Hits against you Cannot be Critical Hits if you've been Stunned Recently"}, + {"能量护盾充能在近期内开始充能的情况下不能被冻结","Cannot be Frozen if Energy Shield Recharge has started Recently"}, + {"你被冰冻后的近期内免疫冰冻","You cannot be Frozen if you've been Frozen Recently"}, + {"若敏捷高于智慧,则无法被冰冻","Cannot be Frozen if Dexterity is higher than Intelligence"}, + {"奔跑时无法被重度晕眩","Cannot be Heavy Stunned while Sprinting"}, + {"若你近期内被点燃,则你不会再被点燃","You cannot be Ignited if you've been Ignited Recently"}, + {"在耐力球达到上限时不能被点燃","Cannot be Ignited while at maximum Endurance Charges"}, + {"当你召唤出烈焰魔像时,你无法被点燃","You cannot be Ignited while you have a Flame Golem Summoned"}, + {"若力量高于敏捷,则无法被点燃","Cannot be Ignited if Strength is higher than Dexterity"}, + {"腐化之血无法施加于你","Corrupted Blood cannot be inflicted on you"}, + {"无法被轻度晕眩","Cannot be Light Stunned"}, + {"偏转击中无法造成轻度晕眩","Cannot be Light Stunned by Deflected Hits"}, + {"若过去的 2 秒内你被晕眩过,你将无法再被晕眩","You cannot be Stunned if you've been Stunned in the past 2 seconds"}, + {"若你近期内没有被击中,则免疫轻度晕眩","Cannot be Light Stunned if you haven't been Hit Recently"}, + {"你被晕眩后的近期内免疫轻度晕眩","You cannot be Light Stunned if you've been Stunned Recently"}, + {"若你身上至少有 {0} 层中毒状态,则你无法中毒","You cannot be Poisoned if there is at least {0} Poison on you"}, + {"你身上至少有 {0} 层中毒状态时,你无法中毒","You cannot be Poisoned while there are at least {0} Poisons on you"}, + {"流血时不会中毒","Cannot be Poisoned while Bleeding"}, + {"若你近期内受到感电效果,则你不会再受到感电","You cannot be Shocked if you've been Shocked Recently"}, + {"移动时无法被感电或点燃","Cannot be Shocked or Ignited while moving"}, + {"在暴击球达到上限时不能被感电","Cannot be Shocked while at maximum Power Charges"}, + {"当你召唤出闪电魔像时,你无法被感电","You cannot be Shocked while you have a Lightning Golem Summoned"}, + {"若智慧高于力量,则无法被感电","Cannot be Shocked if Intelligence is higher than Strength"}, + {"你格挡的击中无法将你晕眩","Cannot be Stunned by Hits you Block"}, + {"不会因仅造成物理伤害的击中而眩晕","Cannot be Stunned by Hits that deal only Physical Damage"}, + {"若你近期内有过格挡晕眩,则免疫晕眩","You cannot be Stunned if you've Blocked a Stunning Hit Recently"}, + {"拥有鬼影缠身时免疫晕眩","Cannot be Stunned while you have Ghost Shrouds"}, + {"流血时不会被眩晕","Cannot be Stunned while Bleeding"}, + {"在护体状态下不能被眩晕","Cannot be Stunned while Fortified"}, + {"混沌技能无视眩晕打断","Chaos Skills ignore interruption from Stuns"}, + {"无法施放法术","Cannot Cast Spells"}, + {"无法消耗能量球","Cannot Consume Charges"}, + {"攻击无法造成暴击","Cannot deal Critical Hits with Attacks"}, + {"站在水中不能钓鱼","Cannot Fish while standing in Water"}, + {"不能获得充能","Cannot gain Charges"}, + {"若你身上至少有 5 层腐化之血,则腐化之血减益不能再施加给你","Corrupted Blood cannot be inflicted on you if you have at least 5 Corrupted Blood Debuffs on you"}, + {"阻灵术持续期间你无法获得怒火","You cannot gain Rage during Soul Gain Prevention"}, + {"无法从装备获得精魂","Cannot gain Spirit from Equipment"}, + {"敌人无法偷取你的能量护盾","Enemies Cannot Leech Energy Shield From you"}, + {"你已经受到伤害型异常状态时不会再受到伤害异常状态","Damaging Ailments Cannot Be inflicted on you while you already have one"}, + {"你已经受到非伤害异常状态时不会再受到非伤害异常状态","Non-Damaging Ailments Cannot Be inflicted on you while you already have one"}, + {"无法使敌人不可移动","Cannot Immobilise enemies"}, + {"击中无法击败敌人","Hits cannot kill"}, + {"无法用击中击败敌人","Cannot kill Enemies with Hits"}, + {"满血的敌人无法闪避击中","Enemies which are on Full Life cannot Evade your Hits"}, + {"你的击中无法穿透或无视元素抗性","Your Hits cannot Penetrate or ignore Elemental Resistances"}, + {"无法穿透","Cannot Pierce"}, + {"无法造成定身积蓄","Cannot cause Pin buildup"}, + {"被诅咒的敌人无法对你施加元素异常状态","Cursed Enemies cannot inflict Elemental Ailments on You"}, + {"无法充能能量护盾","You cannot Recharge Energy Shield"}, + {"除药剂外的生命回复无法将生命回复至低血以上","Life Recovery other than Flasks cannot Recover Life to above Low Life"}, + {"生命和能量护盾不能恢复到 {0}% 以上","Cannot Recover Life or Energy Shield to above {0}%"}, + {"除再生外的魔力回复无法回复魔力","Mana Recovery other than Regeneration cannot Recover Mana"}, + {"无法自动再生能量护盾","You cannot Regenerate Energy Shield"}, + {"你无法奔跑","You cannot Sprint"}, + {"不会承受反射的元素伤害","Cannot take Reflected Elemental Damage"}, + {"不会承受反射的物理伤害","Cannot take Reflected Physical Damage"}, + {"无法嘲讽","Cannot Taunt Enemies"}, + {"不能使用第五栏的药剂","Can't use Flask in Fifth Slot"}, + {"只能使用一件普通胸甲","Can only use a Normal Body Armour"}, + {"无法使用战吼","Cannot use Warcries"}, + {"如果你召唤的腐化魔像与混沌魔像数量相同,腐化魔像的击中造成穿刺","Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems"}, + {"可秘能爆发 法术 的最终回响会沿随机轴线,向目标区域两侧额外倾泻","Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis"}, + {"引导刀刃乱舞或蓄力疾风闪时每秒触发一个插槽内的法术","Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash"}, + {"魅影射击攻击时触发等级20闪现射击","Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow"}, + {"用爆灵术引爆灵柩时触发等级20灵体转换","Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead"}, + {"用重击或七伤破眩晕敌人时触发等级20骸骨灵柩","Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter"}, + {"施放裂风雷球或圣怨时触发等级20重力法球","Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire"}, + {"引导寒冬宝珠时触发等级20水源法球","Trigger Level 20 Hydrosphere while you Channel Winter Orb"}, + {"在你施放的冰川之刺最后一次爆发的位置触发等级20冰霜新星","Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast"}, + {"闪现射击攻击时触发等级20魅影射击","Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow"}, + {"药剂持续期间,施法速度提高 {0}%","{0}% increased Cast Speed during any Flask Effect"}, + {"每 20 点精魂,施法速度提高 {0}%","{0}% increased Cast Speed per 20 Spirit"}, + {"每 20 点精魂,施法速度降低 {0}%","{0}% reduced Cast Speed per 20 Spirit"}, + {"过去 8 秒内每施放一个不同的法术,施法速度提高 {0}%","{0}% increased Cast Speed for each different Spell you've Cast in the last eight seconds"}, + {"过去 8 秒内每施放一个不同的法术,施法速度降低 {0}%","{0}% reduced Cast Speed for each different Spell you've Cast in the last eight seconds"}, + {"近期每施放一个不同的非瞬发法术,施法速度提高 {0}%","{0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently"}, + {"近期每施放一个不同的非瞬发法术,施法速度降低 {0}%","{0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently"}, + {"近期法术每回响一次,施法速度提高 {0}%,最多提高 30%","{0}% increased Cast Speed per Spell Echoed Recently, up to 30%"}, + {"近期法术每回响一次,施法速度降低 {0}%,最多降低 30%","{0}% reduced Cast Speed per Spell Echoed Recently, up to 30%"}, + {"烙印技能的施法速度提高 {0}%","{0}% increased Cast Speed with Brand Skills"}, + {"烙印技能的施法速度降低 {0}%","{0}% reduced Cast Speed with Brand Skills"}, + {"元素技能的施法速度提高 {0}%","{0}% increased Cast Speed with Elemental Skills"}, + {"元素技能的施法速度降低 {0}%","{0}% reduced Cast Speed with Elemental Skills"}, + {"药剂持续期间,施法速度降低 {0}%","{0}% reduced Cast Speed during any Flask Effect"}, + {"若你近期内有击败敌人,则施法速度提高 {0}%","{0}% increased Cast Speed if you've killed Recently"}, + {"若你近期内有击败敌人,则施法速度降低 {0}%","{0}% reduced Cast Speed if you've killed Recently"}, + {"若你近期内有打出过暴击,则施法速度提高 {0}%","{0}% increased Cast Speed if you've dealt a Critical Hit Recently"}, + {"若你近期内有打出过暴击,则施法速度降低 {0}%","{0}% reduced Cast Speed if you've dealt a Critical Hit Recently"}, + {"近期内你的召唤生物若被击败,则施法速度提高 {0}%","{0}% increased Cast Speed if a Minion has been killed Recently"}, + {"近期内你的召唤生物若被击败,则施法速度降低 {0}%","{0}% reduced Cast Speed if a Minion has been killed Recently"}, + {"若你近期使用过魔力药剂,施法速度提高 {0}%","{0}% increased Cast Speed if you've used a Mana Flask Recently"}, + {"若你近期使用过魔力药剂,施法速度降低 {0}%","{0}% reduced Cast Speed if you've used a Mana Flask Recently"}, + {"近期内每消耗 1 具灵柩,施法速度提高 {0}%","{0}% increased Cast Speed for each corpse Consumed Recently"}, + {"近期内每消耗 1 具灵柩,施法速度降低 {0}%","{0}% reduced Cast Speed for each corpse Consumed Recently"}, + {"受到奋锐光环影响时,施法速度提高 {0}%","{0}% increased Cast Speed while affected by Zealotry"}, + {"冰缓时,施法速度提高 {0}%","{0}% increased Cast Speed while Chilled"}, + {"冰缓时,施法速度降低 {0}%","{0}% reduced Cast Speed while Chilled"}, + {"满魔时施法速度提高 {0}%","{0}% increased Cast Speed while on Full Mana"}, + {"满魔时施法速度降低 {0}%","{0}% reduced Cast Speed while on Full Mana"}, + {"用连环突刺或破空斩攻击时触发等级20切换姿态","Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate"}, + {"劈砍和冲击波暴击时触发等级20召唤幽狼","Trigger Level 20 Summon Spectral Wolf on Critical Hit with Cleave or Reave"}, + {"分裂箭矢或龙卷射击攻击时触发等级20龙卷旋风","Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot"}, + {"猫之势没有保留效果","Aspect of the Cat has no Reservation"}, + {"猫之隐匿持续时间 {0} 秒","{0} seconds to Cat's Stealth Duration"}, + {"腐蚀箭矢和天灾之箭发射的投射物数量总降 {0}%","Caustic Arrow and Scourge Arrow fire {0}% less projectiles"}, + {"腐蚀箭矢和天灾之箭发射的投射物数量总增 {0}%","Caustic Arrow and Scourge Arrow fire {0}% more projectiles"}, + {"腐蚀箭矢在击中后位于腐蚀地面上的敌人后,有 {0}% 的几率使其中毒","Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"}, + {"腐蚀箭矢造成的持续伤害提高 {0}%","Caustic Arrow deals {0}% increased Damage over Time"}, + {"腐蚀箭矢造成的持续伤害降低 {0}%","Caustic Arrow deals {0}% reduced Damage over Time"}, + {"腐蚀箭矢造成的击中伤害提高 {0}%","Caustic Arrow deals {0}% increased Damage with Hits"}, + {"腐蚀箭矢造成的击中伤害降低 {0}%","Caustic Arrow deals {0}% reduced Damage with Hits"}, + {"暴走时每消灭10个敌人,重盾冲锋和钩链攻击的攻击速度提高 {0}%","Shield Charge and Chain Hook have {0}% increased Attack Speed per 10 Rampage Kills"}, + {"暴走时每消灭10个敌人,重盾冲锋和钩链攻击的攻击速度降低 {0}%","Shield Charge and Chain Hook have has {0}% reduced Attack Speed per 10 Rampage Kills"}, + {"每有 12 点怒火,钩链攻击范围 +{0}","Chain Hook has +{0} Radius per 12 Rage"}, + {"每 {0} 点怒火使造成伤害的锥形范围 +1","Damage Cone has +1 Radius per {0} Rage"}, + {"钩链攻击的伤害提高 {0}%","Chain Hook deals {0}% increased Damage"}, + {"钩链攻击的伤害降低 {0}%","Chain Hook deals {0}% reduced Damage"}, + {"钩链攻击有 {0}% 的几率在击中敌人后获得怒火 +1","Chain Hook has a {0}% chance to grant +1 Rage if it Hits Enemies"}, + {"连锁范围提高 {0}%","{0}% increased Chaining range"}, + {"连锁范围降低 {0}%","{0}% reduced Chaining range"}, + {"周围友军视作拥有与你相等的护体","Nearby Allies count as having Fortification equal to yours"}, + {"每当一个药剂获得一层充能,有 {0}% 的几率改为使所有药剂获得一层充能","Whenever a Flask would gain a Charge, {0}% chance for all Flasks to gain a Charge instead"}, + {"植物首次进入在场范围时,有 {0}% 的几率立即过度生长","Plants have a {0}% chance to immediately Overgrow when they enter your Presence for the first time"}, + {"使敌人感电时有 {0}% 的几率产生感电地面","{0}% chance on Shocking Enemies to created Shocked Ground"}, + {"使敌人感电时产生感电地面","Shocking Enemies creates Shocked Ground"}, + {"技能消耗狂怒球获得的效果有 {0}% 的几率翻倍","Benefits from consuming Frenzy Charges for your Skills have {0}% chance to be doubled"}, + {"技能消耗狂怒球获得的效果翻倍","Benefits from consuming Frenzy Charges for your Skills are doubled"}, + {"有 {0}% 几率掉落一个额外的觉醒六分仪","{0}% chance to drop an additional Awakened Sextant"}, + {"有 {0}% 几率掉落一个额外的祝福石","{0}% chance to drop an additional Blessed Orb"}, + {"有 {0}% 几率掉落一个额外的制图钉","{0}% chance to drop an additional Cartographer's Chisel"}, + {"有 {0}% 几率掉落一个额外的混沌石","{0}% chance to drop an additional Chaos Orb"}, + {"有 {0}% 几率掉落一个额外的幻色石","{0}% chance to drop an additional Chromatic Orb"}, + {"有 {0}% 几率掉落一个额外的神圣石","{0}% chance to drop an additional Divine Orb"}, + {"有 {0}% 几率掉落一个额外的古灵混沌石","{0}% chance to drop an additional Eldritch Chaos Orb"}, + {"有 {0}% 几率掉落一个额外的古灵崇高石","{0}% chance to drop an additional Eldritch Exalted Orb"}, + {"有 {0}% 几率掉落一个额外的古灵剥离石","{0}% chance to drop an additional Eldritch Orb of Annulment"}, + {"有 {0}% 几率掉落一个额外的启明石","{0}% chance to drop an additional Enkindling Orb"}, + {"有 {0}% 几率掉落一个额外的崇高石","{0}% chance to drop an additional Exalted Orb"}, + {"有 {0}% 几率掉落一个额外的链结石","{0}% chance to drop an additional Orb of Fusing"}, + {"有 {0}% 几率掉落一个额外的宝石匠的棱镜","{0}% chance to drop an additional Gemcutter's Prism"}, + {"有 {0}% 几率掉落一个额外的玻璃弹珠","{0}% chance to drop an additional Glassblower's Bauble"}, + {"有 {0}% 几率掉落一个额外的上级古灵余烬","{0}% chance to drop an additional Grand Eldritch Ember"}, + {"有 {0}% 几率掉落一个额外的上级古灵溶液","{0}% chance to drop an additional Grand Eldritch Ichor"}, + {"有 {0}% 几率掉落一个额外的高级古灵余烬","{0}% chance to drop an additional Greater Eldritch Ember"}, + {"有 {0}% 几率掉落一个额外的高级古灵溶液","{0}% chance to drop an additional Greater Eldritch Ichor"}, + {"有 {0}% 几率掉落一个额外的灌顶石","{0}% chance to drop an additional Instilling Orb"}, + {"有 {0}% 几率掉落一个额外的工匠石","{0}% chance to drop an additional Jeweller's Orb"}, + {"有 {0}% 几率掉落一个额外的次级古灵余烬","{0}% chance to drop an additional Lesser Eldritch Ember"}, + {"有 {0}% 几率掉落一个额外的次级古灵溶液","{0}% chance to drop an additional Lesser Eldritch Ichor"}, + {"有 {0}% 几率掉落一个额外的改造石","{0}% chance to drop an additional Orb of Alteration"}, + {"有 {0}% 几率掉落一个额外的剥离石","{0}% chance to drop an additional Orb of Annulment"}, + {"有 {0}% 几率掉落一个额外的高阶点金石","{0}% chance to drop an additional Orb of Binding"}, + {"有 {0}% 几率掉落一个额外的平行石","{0}% chance to drop an additional Orb of Horizons"}, + {"有 {0}% 几率掉落一个额外的后悔石","{0}% chance to drop an additional Orb of Regret"}, + {"有 {0}% 几率掉落一个额外的重铸石","{0}% chance to drop an additional Orb of Scouring"}, + {"有 {0}% 几率掉落一个额外的粉碎石","{0}% chance to drop an additional Orb of Unmaking"}, + {"有 {0}% 几率掉落一个额外的富豪石","{0}% chance to drop an additional Regal Orb"}, + {"有 {0}% 几率掉落一个额外的瓦尔宝珠","{0}% chance to drop an additional Vaal Orb"}, + {"植物过度生长时,有 {0}% 的几率获得自然执政官","{0}% chance to gain Nature's Archon when your Plants Overgrow"}, + {"使用号令技能时,有 {0}% 的几率获得亡灵执政官","{0}% chance to gain Archon of Undeath when you use a Command skill"}, + {"你生成奉献时,有 {0}% 的几率获得亡灵执政官","{0}% to gain Archon of Undeath when you create an Offering"}, + {"若你具有山岳之道升华天赋,n使敌人不可移动时,敌人每一点威力值有 {0}% 的溢出几率使你n获得一层山之教诲","{0}% Surpassing chance per enemy Power to gainnMountain's Teachings on Immobilising an enemy ifnyou have the Way of the Mountain Ascendancy Passive Skill"}, + {"使敌人不可移动时,敌人每一点威力值有 {0}% 的溢出几率使你获得一层山之教诲,上限为 {1} 层n当你被击中、或当你使用或维持受山之教诲加成的攻击时,会失去一层 山之教诲","{0}% Surpassing chance per enemy Power to gain Mountain's Teachings on Immobilising an enemy, up to a maximum of {1}nLose a Mountain's Teaching when you are Hit, or when you use or Sustain an Attack that benefits from Mountain's Teachings"}, + {"珍宝箱有 {0}% 的几率复制其中的物品","Heist Chests have a {0}% chance to Duplicate their contents"}, + {"珍宝箱会复制其中的物品","Heist Chests Duplicate their contents"}, + {"强化攻击的技能有 {0}% 的几率不计算该次攻击","Skills which Empower an Attack have {0}% chance to not count that Attack"}, + {"有 {0}% 的几率使击中闪电伤害幸运","{0}% chance for Lightning Damage with Hits to be Lucky"}, + {"植物有 {0}% 的几率立即过度生长","Plants have a {0}% chance to immediately Overgrow"}, + {"使用技能时有 {0}% 的几率不消耗冷却次数","Skills have {0}% chance to not consume a Cooldown when used"}, + {"法术施放时有 {0}% 的几率不耗能","Spells have a {0}% chance to not pay costs when cast"}, + {"有 {0}% 的几率产生一个额外残片","{0}% chance to create an additional Remnant"}, + {"有 {0}% 的几率额外掉落一个古灵余烬通货物品","{0}% chance to drop an additional Eldritch Ember Currency Item"}, + {"{0}% 几率掉落一个额外拥有焚界者基底词缀的物品","{0}% chance to drop an additional Item with a Searing Exarch Implicit Modifier"}, + {"{0}% 几率掉落一个额外的基础通货","{0}% chance to drop an additional Basic Currency Item"}, + {"有{0}%的几率额外掉落一张命运卡","{0}% chance to drop an additional Divination Card"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励一件腐化物品","{0}% chance to drop an additional Divination Card which rewards a Corrupted Item"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励通货","{0}% chance to drop an additional Divination Card which rewards Currency"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励基础通货","{0}% chance to drop an additional Divination Card which rewards Basic Currency"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励异域通货","{0}% chance to drop an additional Divination Card which rewards Exotic Currency"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励赛季通货","{0}% chance to drop an additional Divination Card which rewards League Currency"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励宝石","{0}% chance to drop an additional Divination Card which rewards Gems"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励升级的宝石","{0}% chance to drop an additional Divination Card which rewards Levelled Gems"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励品质宝石","{0}% chance to drop an additional Divination Card which rewards Quality Gems"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励命运卡","{0}% chance to drop an additional Divination Card which rewards other Divination Cards"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励一张地图","{0}% chance to drop an additional Divination Card which rewards a Map"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇地图","{0}% chance to drop an additional Divination Card which rewards a Unique Map"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇物品","{0}% chance to drop an additional Divination Card which rewards a Unique Item"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇护甲","{0}% chance to drop an additional Divination Card which rewards a Unique Armour"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励腐化传奇物品","{0}% chance to drop an additional Divination Card which rewards a Corrupted Unique Item"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇饰品","{0}% chance to drop an additional Divination Card which rewards Unique Jewellery"}, + {"{0}% 几率会掉落一张额外的命运卡,其中会奖励传奇武器","{0}% chance to drop an additional Divination Card which rewards a Unique Weapon"}, + {"{0}% 几率掉落一个额外的技能宝石","{0}% chance to drop an additional Gem"}, + {"有{0}%的几率额外掉落一张地图","{0}% chance to drop an additional Map"}, + {"有{0}%的几率额外掉落一个地图通货物品","{0}% chance to drop an additional Map Currency Item"}, + {"{0}% 几率掉落一个额外的圣甲虫","{0}% chance to drop an additional Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的深渊圣甲虫","{0}% chance to drop an additional Gilded Abyss Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的深渊圣甲虫","{0}% chance to drop an additional Polished Abyss Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的深渊圣甲虫","{0}% chance to drop an additional Rusted Abyss Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的猎魔圣甲虫","{0}% chance to drop an additional Gilded Bestiary Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的猎魔圣甲虫","{0}% chance to drop an additional Polished Bestiary Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的猎魔圣甲虫","{0}% chance to drop an additional Rusted Bestiary Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的菌潮圣甲虫","{0}% chance to drop an additional Gilded Blight Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的菌潮圣甲虫","{0}% chance to drop an additional Polished Blight Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的菌潮圣甲虫","{0}% chance to drop an additional Rusted Blight Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的裂隙圣甲虫","{0}% chance to drop an additional Gilded Breach Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的裂隙圣甲虫","{0}% chance to drop an additional Polished Breach Scarab"}, + {"有 {0}%几率掉落一个额外的锈蚀的裂隙圣甲虫","{0}% chance to drop an additional Rusted Breach Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的神恩圣甲虫","{0}% chance to drop an additional Gilded Divination Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的神恩圣甲虫","{0}% chance to drop an additional Polished Divination Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的神恩圣甲虫","{0}% chance to drop an additional Rusted Divination Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的裂界者圣甲虫","{0}% chance to drop an additional Gilded Elder Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的裂界者圣甲虫","{0}% chance to drop an additional Polished Elder Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的裂界者圣甲虫","{0}% chance to drop an additional Rusted Elder Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的先驱圣甲虫","{0}% chance to drop an additional Gilded Harbinger Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的先驱圣甲虫","{0}% chance to drop an additional Polished Harbinger Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的先驱圣甲虫","{0}% chance to drop an additional Rusted Harbinger Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的军团圣甲虫","{0}% chance to drop an additional Gilded Legion Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的军团圣甲虫","{0}% chance to drop an additional Polished Legion Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的军团圣甲虫","{0}% chance to drop an additional Rusted Legion Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的制图者圣甲虫","{0}% chance to drop an additional Gilded Cartography Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的制图者圣甲虫","{0}% chance to drop an additional Polished Cartography Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的制图者圣甲虫","{0}% chance to drop an additional Rusted Cartography Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的灾变圣甲虫","{0}% chance to drop an additional Gilded Metamorph Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的灾变圣甲虫","{0}% chance to drop an additional Polished Metamorph Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的灾变圣甲虫","{0}% chance to drop an additional Rusted Metamorph Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的先祖秘藏圣甲虫","{0}% chance to drop an additional Gilded Expedition Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的先祖秘藏圣甲虫","{0}% chance to drop an additional Polished Expedition Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的先祖秘藏圣甲虫","{0}% chance to drop an additional Rusted Expedition Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的塑界者圣甲虫","{0}% chance to drop an additional Gilded Shaper Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的塑界者圣甲虫","{0}% chance to drop an additional Polished Shaper Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的塑界者圣甲虫","{0}% chance to drop an additional Rusted Shaper Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的强袭圣甲虫","{0}% chance to drop an additional Gilded Ambush Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的强袭圣甲虫","{0}% chance to drop an additional Polished Ambush Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的强袭圣甲虫","{0}% chance to drop an additional Rusted Ambush Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的亚硫酸圣甲虫","{0}% chance to drop an additional Gilded Sulphite Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的亚硫酸圣甲虫","{0}% chance to drop an additional Polished Sulphite Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的亚硫酸圣甲虫","{0}% chance to drop an additional Rusted Sulphite Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的苦痛圣甲虫","{0}% chance to drop an additional Gilded Torment Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的苦痛圣甲虫","{0}% chance to drop an additional Polished Torment Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的苦痛圣甲虫","{0}% chance to drop an additional Rusted Torment Scarab"}, + {"有 {0}% 几率掉落一个额外的镀金的遗物厅圣甲虫","{0}% chance to drop an additional Gilded Reliquary Scarab"}, + {"有 {0}% 几率掉落一个额外的闪耀的遗物厅圣甲虫","{0}% chance to drop an additional Polished Reliquary Scarab"}, + {"有 {0}% 几率掉落一个额外的锈蚀的遗物厅圣甲虫","{0}% chance to drop an additional Rusted Reliquary Scarab"}, + {"有 {0}% 的几率额外掉落一个古灵溶液通货物品","{0}% chance to drop an additional Eldritch Ichor Currency Item"}, + {"{0}% 几率掉落一个额外拥有灭界者基底词缀的物品","{0}% chance to drop an additional Item with an Eater of Worlds Implicit Modifier"}, + {"{0}% 几率掉落 1 件额外的暗金物品","{0}% chance to drop an additional Unique Item"}, + {"{0}% 几率避免被击中击败","{0}% chance to Avoid Death from Hits"}, + {"法术击中有 {0}% 的几率使你缓速","Spell Hits have {0}% chance to Hinder you"}, + {"法术击中使你缓速","Spell Hits Hinder you"}, + {"被击中时受到异常状态的几率提高 {0}%","{0}% increased Chance to be afflicted by Ailments when Hit"}, + {"被击中时受到异常状态的几率降低 {0}%","{0}% reduced Chance to be afflicted by Ailments when Hit"}, + {"攻击击中有 {0}% 的几率使你瘫痪,持续 4 秒","Attack Hits have {0}% chance to Maim you for 4 seconds"}, + {"有 {0}% 的几率在被击中时陷入筋疲力尽","{0}% chance to be Sapped when Hit"}, + {"有 {0}% 的几率在被击中时陷入烧灼","{0}% chance to be Scorched when Hit"}, + {"攻击伤害格挡率在你近期内没有格挡过敌人的情况下 +{0}%","+{0}% Chance to Block Attack Damage if you have not Blocked Recently"}, + {"攻击伤害格挡率在你近期内眩晕过敌人的情况下 +{0}%","+{0}% Chance to Block Attack Damage if you've Stunned an Enemy Recently"}, + {"攻击伤害格挡率按照已装备的盾牌上每 5% 的格挡率 +{0}%","+{0}% Chance to Block Attack Damage per 5% Chance to Block on Equipped Shield"}, + {"持续吟唱时,{0}% 攻击伤害格挡几率","{0}% Chance to Block Attack Damage while Channelling"}, + {"近战击败时有 {0}% 几率创造奉献地面,持续 4 秒","{0}% chance to create Consecrated Ground on Melee kill, lasting 4 seconds"}, + {"击中时有 {0}% 的几率碾压","{0}% chance to Crush on Hit"}, + {"击中时碾压","Crush on Hit"}, + {"攻击伤害在攻击时间超过 1 秒的情况下有 {0}% 的几率翻倍","{0}% chance to deal Double Damage with Attacks if Attack Time is longer than 1 second"}, + {"在你至少拥有200点力量值时有{0}%的几率造成两倍伤害","{0}% chance to deal Double Damage while you have at least 200 Strength"}, + {"你施法时,有 {0}% 的几率造成双倍伤害,持续 3 秒,每 9 秒只能触发一次","Gain {0}% chance to deal Double Damage for 3 seconds when you cast a Spell, up to once every 9 seconds"}, + {"有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage"}, + {"若你近期内用双手近战武器造成暴击,则有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage if you've dealt a Critical Hit with a Two Handed Melee Weapon Recently"}, + {"若你近期内使敌人晕眩,则有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage if you have Stunned an Enemy Recently"}, + {"你若过去 8 秒内使用过战吼,则有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage if you've Warcried in the past 8 seconds"}, + {"每 4 点怒火有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage per 4 Rage"}, + {"每拥有 500 点力量,便有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage per 500 Strength"}, + {"专注时有 {0}% 的几率伤害翻倍","{0}% chance to deal Double Damage while Focused"}, + {"专注时伤害翻倍","Deal Double Damage while Focused"}, + {"如果你在过去 10 秒内施放过脆弱,则有 {0}% 几率造成双倍伤害","{0}% chance to deal Double Damage if you've cast Vulnerability in the past 10 seconds"}, + {"你有 {0}% 的几率在满血时伤害翻倍","You have {0}% chance to deal Double Damage while on Full Life"}, + {"在你至少拥有400点力量值时有{0}%的几率造成三倍伤害","{0}% chance to deal Triple Damage while you have at least 400 Strength"}, + {"每失去 5% 的能量护盾,就有 {0}% 的几率以 150% 的护甲防御","{0}% chance to Defend with 150% of Armour per 5% missing Energy Shield"}, + {"护甲值有 {0}% 的几率以 200% 进行防御","{0}% chance to Defend with 200% of Armour"}, + {"{0}% 的溢出几率发射一个额外投射物","{0}% Surpassing chance to fire an additional Projectile"}, + {"{0}% 的溢出几率发射一支额外箭矢","{0}% Surpassing chance to fire an additional Arrow"}, + {"每有 10 个贡品,投射物分叉时有 {0}% 的几率额外发射一个投射物","Projectiles have {0}% chance for an additional Projectile when Forking per 10 Tribute"}, + {"投射物分叉时,有 {0}% 的几率发射一个额外投射物","Projectiles have {0}% chance for an additional Projectile when Forking"}, + {"带眩晕效果的近战击中有 {0}% 的几率提供护体状态","Melee Hits which Stun have {0}% chance to Fortify"}, + {"带眩晕效果的近战击中提供护体状态","Melee Hits which Stun Fortify"}, + {"每有 10 个贡品,获得能量球时有 {0}% 的几率额外获得一个能量球","{0}% chance when you gain a Charge to gain an additional Charge per 10 Tribute"}, + {"每有 10 个贡品,获得能量球时额外获得一个能量球","Gain an additional Charge when you gain a Charge per 10 Tribute"}, + {"获得能量球时有 {0}% 的几率获得一个额外能量球","{0}% chance when you gain a Charge to gain an additional Charge"}, + {"获得一个能量球时,获得一个额外能量球","Gain an additional Charge when you gain a Charge"}, + {"获得耐力球时有 {0}% 的几率额外获得一个耐力球","{0}% chance when you gain an Endurance Charge to gain an additional Endurance Charge"}, + {"获得耐力球时额外获得一个耐力球","Gain an additional Endurance Charge when you gain an Endurance Charge"}, + {"获得狂怒球时有 {0}% 的几率额外获得一个狂怒球","{0}% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge"}, + {"获得狂怒球时额外获得一个狂怒球","Gain an additional Frenzy Charge when you gain a Frenzy Charge"}, + {"获得暴击球时有 {0}% 的几率额外获得一个暴击球","{0}% chance when you gain a Power Charge to gain an additional Power Charge"}, + {"获得暴击球时额外获得一个暴击球","Gain an additional Power Charge when you gain a Power Charge"}, + {"获得一个能量球时,有 {0}% 的几率随机获得一个额外的能量球","{0}% chance to gain an additional random Charge when you gain a Charge"}, + {"获得一个能量球时,随机获得一个额外的能量球","Gain an additional random Charge when you gain a Charge"}, + {"攻击击中时有 {0}% 的几率获得 200 生命","{0}% chance to gain 200 Life on Hit with Attacks"}, + {"战吼有 {0}% 的几率额外强化 3 次攻击","Warcries have {0}% chance to Empower 3 additional Attacks"}, + {"填满未保留的生命而移除偷取时,n有 {0}% 的几率获得肾上腺素,持续 2 秒","{0}% chance to gain Adrenaline for 2 Seconds when Leech isnremoved by Filling Unreserved Life"}, + {"有 {0}% 的几率在你用双持武器格挡时获得灵巧状态","{0}% chance to gain Elusive when you Block while Dual Wielding"}, + {"当你击中 1 个流血敌人时,有 {0}% 的几率获得 1 个耐力球","{0}% chance to gain an Endurance Charge when you Hit a Bleeding Enemy"}, + {"当你晕眩 1 个敌人时,有 {0}% 的几率获得 1 个耐力球","{0}% chance to gain an Endurance Charge when you Stun an Enemy"}, + {"有 {0}% 的几率在你格挡攻击伤害时获得一个狂怒球","{0}% chance to gain a Frenzy Charge when you Block Attack Damage"}, + {"在你格挡攻击伤害时获得一个狂怒球","Gain a Frenzy Charge when you Block Attack Damage"}, + {"你格挡时有 {0}% 的几率获得 1 个狂怒球","{0}% chance to gain a Frenzy Charge when you Block"}, + {"你格挡时获得 1 个狂怒球","Gain a Frenzy Charge when you Block"}, + {"晕眩敌人时有 {0}% 的几率获得 1 个狂怒球","{0}% chance to gain a Frenzy Charge when you Stun an Enemy"}, + {"填满未保留的生命而移除偷取时,n有 {0}% 的几率获得猛攻,持续 4 秒","{0}% chance to gain Onslaught for 4 Seconds when Leech isnremoved by Filling Unreserved Life"}, + {"使用药剂时有 {0}% 的几率获得猛攻效果","{0}% chance to gain Onslaught when you use a Flask"}, + {"击中稀有或传奇敌人时,有 {0}% 的几率获得猛攻效果,持续 10 秒","{0}% chance to gain Onslaught for 10 Seconds when you Hit a Rarenor Unique Enemy"}, + {"击败敌人时有 {0}% 的几率获得猛攻状态,持续 10 秒","{0}% chance to gain Onslaught for 10 seconds on kill"}, + {"击败敌人时获得猛攻状态,持续 10 秒","Gain Onslaught for 10 seconds on kill"}, + {"斧类武器击败敌人时有 {0}% 的几率获得猛攻","{0}% chance to gain Onslaught on Killing Blow with Axes"}, + {"击中被 1 层蜘蛛网影响的敌人时,有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web"}, + {"击中稀有或传奇敌人时,有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge when you Hit a Rare or Unique Enemy"}, + {"击中稀有或传奇敌人时,会获得 1 个暴击球","Gain a Power Charge when you Hit a Rare or Unique Enemy"}, + {"击中时有 {0}% 获得 1 个暴击球、狂怒球或耐力球","{0}% chance to gain a Power, Frenzy or Endurance Charge on Hit"}, + {"你施放技能时有 {0}% 的几率得到等于其花费的魔力","{0}% chance when you pay a Skill's Cost to gain that much Mana"}, + {"当你在场时,友军造成击中时有 {0}% 的几率获得耐力能量球","{0}% chance to grant a Endurance Charge to Allies in your Presence on Hit"}, + {"当你在场时,友军造成击中时获得耐力能量球","Grant an Endurance Charge to Allies in your Presence on Hit"}, + {"当你在场时,友军造成击中时有 {0}% 的几率获得狂怒能量球","{0}% chance to grant a Frenzy Charge to Allies in your Presence on Hit"}, + {"当你在场时,友军造成击中时获得狂怒能量球","Grant a Frenzy Charge to Allies in your Presence on Hit"}, + {"击败敌人时,为周围友军提供一个狂怒球","Grant a Frenzy Charge to nearby Allies on Kill"}, + {"击败敌人时,有 {0}% 的几率为周围友军提供一个狂怒球","{0}% chance to grant a Frenzy Charge to nearby Allies on Kill"}, + {"给冰缓的敌人造成感电效果时,有 {0}% 的几率获得一个暴击球","{0}% chance to gain a Power Charge when you Shock a Chilled Enemy"}, + {"当你在场时,友军造成击中时有 {0}% 的几率获得暴击能量球","{0}% chance to grant a Power Charge to Allies in your Presence on Hit"}, + {"当你在场时,友军造成击中时获得暴击能量球","Grant an Power Charge to Allies in your Presence on Hit"}, + {"易燃强度翻倍","Flammability Magnitude is doubled"}, + {"魔蛊有 {0}% 的几率影响无咒的敌人","{0}% chance for Hexes to affect Hexproof Enemies"}, + {"攻击击中施加十层创口","Attack Hits apply ten Incision"}, + {"攻击击中有 {0}% 的几率施加十层创口","{0}% chance for Attack Hits to apply ten Incision"}, + {"有 {0}% 的几率对被你穿刺的敌人施加一次额外穿刺","{0}% chance to inflict an additional Impale on Enemies you Impale"}, + {"对被你穿刺的敌人施加一次额外穿刺","Inflict an additional Impale on Enemies you Impale"}, + {"你格挡敌人的伤害时,有 {0}% 的几率给它们施加脆弱","{0}% chance to inflict Brittle on Enemies when you Block their Damage"}, + {"你格挡敌人的伤害时,给它们施加脆弱","Inflict Brittle on Enemies when you Block their Damage"}, + {"用冰霜伤害击中时有 {0}% 的几率施加冰霜曝露","{0}% Chance to inflict Cold Exposure on Hit with Cold Damage"}, + {"用火焰伤害击中时有 {0}% 的几率造成火焰曝露","{0}% Chance to Inflict Fire Exposure on Hit with Fire Damage"}, + {"攻击击中施加创口","Attack Hits apply Incision"}, + {"攻击击中有 {0}% 的几率施加创口","{0}% chance for Attack Hits to apply Incision"}, + {"用闪电伤害击中时有 {0}% 的几率造成闪电曝露","{0}% Chance to Inflict Exposure on Hit with Lightning Damage"}, + {"你格挡敌人的伤害时,有 {0}% 的几率使它们精疲力尽","{0}% chance to Sap Enemies when you Block their Damage"}, + {"你格挡敌人的伤害时使它们精疲力尽","Sap Enemies when you Block their Damage"}, + {"你格挡敌人的伤害时,有 {0}% 的几率灼烧敌人","{0}% chance to Scorch Enemies when you Block their Damage"}, + {"你格挡敌人的伤害时灼烧敌人","Scorch Enemies when you Block their Damage"}, + {"击中受到深渊耗散影响的敌人时,有 {0}% 的几率施加死亡凋零","{0}% chance to inflict Withered with Hits against targets affected by Abyssal Wasting"}, + {"近战击败敌人时,有 {0}% 的几率威吓周围的敌人,持续 4 秒","{0}% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill"}, + {"击中有 {0}% 的几率威吓敌人 4 秒","{0}% chance to Intimidate Enemies for 4 seconds on Hit"}, + {"击中威吓敌人 4 秒","Intimidate Enemies for 4 seconds on Hit"}, + {"产生徘徊之刃的技能有 {}% 的几率产生两个徘徊之刃","Skills that leave Lingering Blades have {}% chance to leave two Lingering Blades instead of one"}, + {"击败敌人时有 {0}% 的几率为所有战弩技能装填一发弩箭","{0}% chance to load a bolt into all Crossbow skills on Kill"}, + {"{0}% 的几率消耗灵柩时不摧毁灵柩","{0}% chance to not destroy Corpses when Consuming Corpses"}, + {"消耗灵柩时不摧毁灵柩","Don't destroy Corpses when Consuming Corpses"}, + {"技能有 {0}% 的几率不消耗荣耀","Skills have a {0}% chance to not consume Glory"}, + {"技能有 {0}% 的几率不移除元素灌注,但仍视作消耗了它们","Skills have {0}% chance to not remove Elemental Infusions but still count as consuming them"}, + {"若你在过去6秒内失去过执政官增益,技能有 {0}% 的几率不移除元素灌注,但仍视作已消耗","Skills have {0}% chance to not remove Elemental Infusions but still count as consuming them if you've lost an Archon Buff in the past 6 seconds"}, + {"涌动有 {0}% 的几率为你的投射物注能同时不被消耗","{0}% chance for Surges to suffuse your Projectiles without being Consumed"}, + {"涌动为你的投射物注能同时不被消耗","Surges suffuse your Projectiles without being Consumed"}, + {"击中对未中毒的敌人造成中毒的几率提高 {0}%","{0}% increased chance to Poison on Hit against Enemies that are not Poisoned"}, + {"击中对未中毒的敌人造成中毒的几率降低 {0}%","{0}% reduced chance to Poison on Hit against Enemies that are not Poisoned"}, + {"击中可以造成多次中毒","Hits can apply Poison more than once"}, + {"每拥有 1 个暴击球,有 {0}% 的几率造成中毒","{0}% chance to Poison per Power Charge"}, + {"使用技能时,有 {0}% 的几率保留 40% 的荣耀","{0}% chance for Skills to retain 40% of Glory on use"}, + {"使用技能时,保留 40% 的荣耀","Skills to retain 40% of Glory on use"}, + {"有 {0}% 的几率使冰缓区域中的敌人精疲力尽","{0}% chance to Sap Enemies in Chilling Areas"}, + {"始终使冰缓区域中的敌人精疲力尽","Always Sap Enemies in Chilling Areas"}, + {"有 {0}% 的几率感电已被冰缓的敌人","{0}% chance to Shock Chilled Enemies"}, + {"当你获得灌注时,能量护盾有 {0}% 的几率开始充能","{0}% chance for Energy Shield Recharge to start when you gain an Infusion"}, + {"与目标产生羁绊时,有 {0}% 的几率开始能量护盾充能","{0}% chance for Energy Shield Recharge to start when you Link to a target"}, + {"可以召唤图腾的技能有 {}% 的几率召唤两个图腾","Skills that would Summon a Totem have {}% chance to Summon two Totems instead"}, + {"有 {0}% 的几率投掷 4 个额外陷阱","{0}% chance to throw up to 4 additional Traps"}, + {"击中时有 {0}% 的几率恐惧敌人 4 秒","{0}% chance to Unnerve Enemies for 4 seconds on Hit"}, + {"击中时恐惧敌人 4 秒","Unnerve Enemies for 4 seconds on Hit"}, + {"吟唱技能伤害提高 {0}%","Channelling Skills deal {0}% increased Damage"}, + {"吟唱技能伤害降低 {0}%","Channelling Skills deal {0}% reduced Damage"}, + {"每 10 点奉献使持续吟唱技能的伤害提高 {0}%","Channelling Skills deal {0}% increased Damage per 10 Devotion"}, + {"每 10 点奉献使持续吟唱技能的伤害降低 {0}%","Channelling Skills deal {0}% reduced Damage per 10 Devotion"}, + {"受到荒芜之捷影响时,混沌伤害提高 {0}%","{0}% increased Chaos Damage while affected by Herald of Plague"}, + {"受到荒芜之捷影响时,混沌伤害降低 {0}%","{0}% reduced Chaos Damage while affected by Herald of Plague"}, + {"未低血时,受到的混沌伤害不会双倍扣除能量护盾","Chaos Damage taken does not cause double loss of Energy Shield while not on Low Life"}, + {"每点无常使混沌持续伤害提高 {0}%","{0}% increased Chaos Damage over Time per Volatility"}, + {"偷取生命时,受到持续混沌伤害会转为治疗你","Taking Chaos Damage over Time heals you instead while Leeching Life"}, + {"持续混沌伤害加成按照每 4% 混沌抗性 {0}%","{0}% to Chaos Damage over Time Multiplier per 4% Chaos Resistance"}, + {"对持续伤害有 {0}% 混沌抗性","{0}% Chaos Resistance against Damage Over Time"}, + {"有 {0}% 承受的混沌伤害优先从魔力扣除","{0}% of Chaos Damage is taken from Mana before Life"}, + {"承受的混沌伤害优先从魔力扣除","Chaos Damage is taken from Mana before Life"}, + {"每 100 点魔力上限就使混沌伤害提高 {0}%,上限为 80%","{0}% increased Chaos Damage per 100 maximum Mana, up to a maximum of 80%"}, + {"受到苦痛之捷影响时,混沌伤害提高 {0}%","{0}% increased Chaos Damage while affected by Herald of Agony"}, + {"受到苦痛之捷影响时,混沌伤害降低 {0}%","{0}% reduced Chaos Damage while affected by Herald of Agony"}, + {"混沌抗性按照每个耐力球 {0}%","{0}% to Chaos Resistance per Endurance Charge"}, + {"混沌抗性翻倍","Chaos Resistance is doubled"}, + {"你身上的每层中毒状态使你获得 {0}% 混沌抗性","{0}% to Chaos Resistance per Poison on you"}, + {"静止时,混沌抗性 +{0}%","+{0}% to Chaos Resistance while stationary"}, + {"静止时,混沌抗性 {0}%","{0}% to Chaos Resistance while stationary"}, + {"受到苦痛之捷影响时,{0}% 混沌抗性","{0}% to Chaos Resistance while affected by Herald of Agony"}, + {"受到元素净化影响时,{0}% 混沌抗性","{0}% to Chaos Resistance while affected by Purity of Elements"}, + {"你的击中造成的混沌伤害由最低的抗性来抵抗","Chaos Damage you Deal with Hits is Resisted by lowest Resistance instead"}, + {"当在腐蚀地面上时,受到的混沌持续伤害提高 {0}%","{0}% increased Chaos Damage over Time taken while on Caustic Ground"}, + {"当在腐蚀地面上时,受到的混沌持续伤害降低 {0}%","{0}% reduced Chaos Damage over Time taken while on Caustic Ground"}, + {"攻击技能可使混沌伤害提高 {0}%","{0}% increased Chaos Damage with Attack Skills"}, + {"攻击技能可使混沌伤害降低 {0}%","{0}% reduced Chaos Damage with Attack Skills"}, + {"法术技能可使混沌伤害提高 {0}%","{0}% increased Chaos Damage with Spell Skills"}, + {"法术技能可使混沌伤害降低 {0}%","{0}% reduced Chaos Damage with Spell Skills"}, + {"如果你召唤的混沌魔像与巨石魔像数量相同,混沌魔像的击中造成穿刺","Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems"}, + {"混沌抗性不受区域惩罚影响","Chaos Resistance is unaffected by Area Penalties"}, + {"混沌法术有 {0}% 的几率在击中时使敌人缓速","Chaos Spells have {0}% chance to Hinder Enemies on Hit"}, + {"混沌技能的范围提高 {0}%","Chaos Skills have {0}% increased Area of Effect"}, + {"混沌技能的范围降低 {0}%","Chaos Skills have {0}% reduced Area of Effect"}, + {"技能有 {0}% 的几率不移除能量球,但仍视作消耗了它们","Skills have {0}% chance to not remove Charges but still count as consuming them"}, + {"蓄力疾风闪的移动速度总增 {0}%","Charged Dash has {0}% more Movement Speed"}, + {"蓄力疾风闪的移动速度总降 {0}%","Charged Dash has {0}% less Movement Speed"}, + {"获得的咒符充能提高 {0}%","{0}% increased Charm Charges gained"}, + {"获得的咒符充能降低 {0}%","{0}% reduced Charm Charges gained"}, + {"使用的咒符充能提高 {0}%","{0}% increased Charm Charges used"}, + {"使用的咒符充能降低 {0}%","{0}% reduced Charm Charges used"}, + {"效果期间以 200% 的护甲防御","Defend with 200% of Armour during effect"}, + {"每有 25 个贡品,咒符效果持续时间提高 {0}%","{0}% increased Charm Effect Duration per 25 Tribute"}, + {"每有 25 个贡品,咒符效果持续时间降低 {0}%","{0}% reduced Charm Effect Duration per 25 Tribute"}, + {"每有 10 个贡品,对你生效的咒符效果提高 {0}%","Charms applied to you have {0}% increased Effect per 10 Tribute"}, + {"每有 10 个贡品,对你生效的咒符效果降低 {0}%","Charms applied to you have {0}% reduced Effect per 10 Tribute"}, + {"每有一个空咒符栏,你身上的咒符效果提高 {0}%","Charms applied to you have {0}% increased Effect per empty Charm slot"}, + {"每有一个空咒符栏,你身上的咒符效果降低 {0}%","Charms applied to you have {0}% reduced Effect per empty Charm slot"}, + {"对你生效的咒符效果提高 {0}%","Charms applied to you have {0}% increased Effect"}, + {"对你生效的咒符效果降低 {0}%","Charms applied to you have {0}% reduced Effect"}, + {"效果期间,敌人对你的击中闪电伤害幸运","Lightning Damage of Enemies Hitting you is Lucky during effect"}, + {"效果期间,敌人对你的击中闪电伤害不幸","Lightning Damage of Enemies Hitting you is Unlucky during effect"}, + {"使用时开始能量护盾充能","Energy Shield Recharge starts on use"}, + {"效果期间获得猛攻","Grants Onslaught during effect"}, + {"使用时给予一个狂怒球","Grants a Frenzy Charge on use"}, + {"使用时给予一个能量球","Grants a Power Charge on use"}, + {"使用时获得达到上限的怒火","Grants up to your maximum Rage on use"}, + {"使用时造成持续 4 秒的燃烧地面,地面点燃敌人时造成等同你生命上限 {0}% 的火焰伤害","Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to {0}% of your maximum Life"}, + {"使用时被巨熊之灵附身 {0} 秒","Possessed by Spirit Of The Bear for {0} seconds on use"}, + {"使用时被野猪之灵附身 {0} 秒","Possessed by Spirit Of The Boar for {0} seconds on use"}, + {"使用时被豹之灵附身 {0} 秒","Possessed by Spirit Of The Cat for {0} seconds on use"}, + {"使用时被枭之灵附身 {0} 秒","Possessed by Spirit Of The Owl for {0} seconds on use"}, + {"使用时被蛮牛之灵附身 {0} 秒","Possessed by Spirit Of The Ox for {0} seconds on use"}, + {"使用时被狂猿之灵附身 {0} 秒","Possessed by Spirit Of The Primate for {0} seconds on use"}, + {"使用时被一个随机灵体附身 {0} 秒","Possessed by a random Spirit for {0} seconds on use"}, + {"使用时被蛇之灵附身 {0} 秒","Possessed by Spirit Of The Serpent for {0} seconds on use"}, + {"使用时被雄鹿之灵附身 {0} 秒","Possessed by Spirit Of The Stag for {0} seconds on use"}, + {"使用时被头狼之灵附身 {0} 秒","Possessed by Spirit Of The Wolf for {0} seconds on use"}, + {"使用时回复等于魔力药剂回复量的 {0}% 的生命","Recover Life equal to {0}% of Mana Flask's Recovery Amount when used"}, + {"使用时回复等于生命药剂回复量的 {0}% 的魔力","Recover Mana equal to {0}% of Life Flask's Recovery Amount when used"}, + {"效果期间,你被击中时阻挡的混沌伤害的 {0}% 吸纳为生命和魔力","{0}% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect"}, + {"使用咒符时有 {0}% 的几率使用另一个咒符且不消耗充能","{0}% chance when a Charm is used to use another Charm without consuming Charges"}, + {"你使用的咒符有 {0}% 的几率不消耗充能","{0}% chance for Charms you use to not consume Charges"}, + {"咒符不消耗充能","Charms use no Charges"}, + {"内含可以兑换腐化道具的命运卡","Contains additional Divination Cards that give Corrupted Items"}, + {"内含可以兑换通货的命运卡","Contains additional Divination Cards that give Currency"}, + {"当前区域会出现额外的命运卡","Contains additional Divination Cards from the current Area"}, + {"内含相同种类的命运卡","Contains additional Divination Cards from the same set"}, + {"内含可以兑换传奇物品的命运卡","Contains additional Divination Cards that give Unique Items"}, + {"内含 1 个额外的海盗传奇物品","Contains an additional Pirate Unique item"}, + {"对敌人的冰缓和冻结持续时间提高 {0}%","{0}% increased Chill and Freeze Duration on Enemies"}, + {"对敌人的冰缓和冻结持续时间降低 {0}%","{0}% reduced Chill and Freeze Duration on Enemies"}, + {"格挡时有 {0}% 的几率冰缓攻击者 4 秒","{0}% chance to Chill Attackers for 4 seconds on Block"}, + {"格挡时冰缓攻击者 4 秒","Chill Attackers for 4 seconds on Block"}, + {"基础冰缓效果为 50%n冰缓几率现在基于造成效果的击中的伤害","Base Chill Effect is 50%nChance to Chill is now based on the Damage of the Hit inflicting it"}, + {"偷取魔力时,你造成的冰缓强度提高 {0}%","{0}% increased Magnitude of Chills you inflict while Leeching Mana"}, + {"偷取魔力时,你造成的冰缓强度降低 {0}%","{0}% reduced Magnitude of Chills you inflict while Leeching Mana"}, + {"你受到的冰缓效果反转","The Effect of Chill on you is reversed"}, + {"你造成的冰缓强度提高 {0}%","{0}% increased Magnitude of Chill you inflict"}, + {"你造成的冰缓强度降低 {0}%","{0}% reduced Magnitude of Chill you inflict"}, + {"你的暴击造成的冰缓强度提高 {0}%","{0}% increased Magnitude of Chill you inflict with Critical Hits"}, + {"你的暴击造成的冰缓强度降低 {0}%","{0}% reduced Magnitude of Chill you inflict with Critical Hits"}, + {"DNT-UNUSED使用风系技能生成的冰缓地面视为造成 {0} 伤害","DNT-UNUSEDCreate Chilled Ground as though dealing {0} damage when you use a Wind Skill"}, + {"你在专注时,冰缓周围敌人,使其行动速度降低 30%","Chill nearby Enemies when you Focus, causing 30% reduced Action Speed"}, + {"变形时,你造成的冰缓强度提高 {0}%","{0}% increased Magnitude of Chill on you while Shapeshifted"}, + {"变形时,你造成的冰缓强度降低 {0}%","{0}% reduced Magnitude of Chill on you while Shapeshifted"}, + {"被你冰缓的敌人没有元素抗性","Enemies Chilled by you have no Elemental Resistances"}, + {"被攻击击中时,有 {0}% 的几率制造冰缓地面","{0}% chance to create Chilled Ground when Hit with an Attack"}, + {"被攻击击中时制造冰缓地面","Create Chilled Ground when Hit with an Attack"}, + {"在你的冰缓区域里的敌人身上的诅咒效果提高 {}%","Curses on Enemies in your Chilling Areas have {}% increased Effect"}, + {"在你的冰缓区域里的敌人身上的诅咒效果降低 {}%","Curses on Enemies in your Chilling Areas have {}% reduced Effect"}, + {"敌人在你造成的冰缓区域里,受到的闪电伤害提高 {0}%","Enemies in your Chilling Areas take {0}% increased Lightning Damage"}, + {"敌人在你造成的冰缓区域里,受到的闪电伤害降低 {0}%","Enemies in your Chilling Areas take {0}% reduced Lightning Damage"}, + {"被你的击中攻击冰缓的敌人可以像冻结一样击碎","Enemies Chilled by your Hits can be Shattered as though Frozen"}, + {"每隔 10 秒,施法速度总增 {0}%,持续 5 秒","Every 10 seconds, gain {0}% more Cast Speed for 5 seconds"}, + {"每隔 10 秒,施法速度总降 {0}%,持续 5 秒","Every 10 seconds, gain {0}% less Cast Speed for 5 seconds"}, + {"时空裂隙没有保留效果","Temporal Rift has no Reservation"}, + {"清晰的魔力保留效能降低 {0}%","Clarity has {0}% reduced Mana Reservation Efficiency"}, + {"清晰的魔力保留效能提高 {0}%","Clarity has {0}% increased Mana Reservation Efficiency"}, + {"清晰没有保留效果","Clarity has no Reservation"}, + {"爪类对低血的敌人造成的伤害提高 {0}%","{0}% increased Damage with Claws against Enemies that are on Low Life"}, + {"在低血时,爪类伤害提高 {0}%","{0}% increased Damage with Claws while on Low Life"}, + {"在低血时,爪类伤害降低 {0}%","{0}% reduced Damage with Claws while on Low Life"}, + {"劈砍的击中提供护体状态","Hits with Cleave Fortify"}, + {"周围每有一个敌人就使劈砍的扩散范围+1,上限为 +10","Cleave has +1 to Radius per Nearby Enemy, up to +10"}, + {"毒蛇鞭击造成的伤害提高 {0}%","Cobra Lash deals {0}% increased Damage"}, + {"毒蛇鞭击造成的伤害降低 {0}%","Cobra Lash deals {0}% reduced Damage"}, + {"毒蛇鞭击有额外一次连锁弹射","Cobra Lash Chains an additional time"}, + {"毒蛇鞭击有额外 {0} 次连锁弹射","Cobra Lash Chains {0} additional times"}, + {"毒蛇鞭击的投射物速度提高 {0}%","Cobra Lash has {0}% increased Projectile Speed"}, + {"毒蛇鞭击的投射物速度降低 {0}%","Cobra Lash has {0}% reduced Projectile Speed"}, + {"诅咒强度总增 {0}%","{0}% more Curse Magnitudes"}, + {"你造成的诅咒强度为 0","Magnitudes of Curses you inflict are zero"}, + {"诅咒强度总降 {0}%","{0}% less Curse Magnitudes"}, + {"冰霜异常状态持续时间提高 {0}%","{0}% increased Duration of Cold Ailments"}, + {"冰霜异常状态持续时间降低 {0}%","{0}% reduced Duration of Cold Ailments"}, + {"你对被感电的敌人施加的冰霜异常状态效果提高 {0}%","{0}% increased Effect of Cold Ailments you inflict on Shocked Enemies"}, + {"你对被感电的敌人施加的冰霜异常状态效果降低 {0}%","{0}% reduced Effect of Cold Ailments you inflict on Shocked Enemies"}, + {"冰霜异常状态效果提高 {0}%","{0}% increased Effect of Cold Ailments"}, + {"冰霜异常状态效果降低 {0}%","{0}% reduced Effect of Cold Ailments"}, + {"{0}% 冰霜与混沌抗性","{0}% to Cold and Chaos Resistances"}, + {"若你在过去 8 秒内收集了一个冰霜灌注,冰霜伤害提高 {0}%","{0}% increased Cold Damage if you've collected a Cold Infusion in the last 8 seconds"}, + {"每点怒火还会使冰霜伤害提高 {0}%","Every Rage also grants {0}% increased Cold Damage"}, + {"每点怒火还会使冰霜伤害降低 {0}%","Every Rage also grants {0}% reduced Cold Damage"}, + {"被点燃时冰霜伤害提高 {0}%","{0}% increased Cold Damage while Ignited"}, + {"冰霜抗性高于 75% 时,每高 1%,冰霜伤害便提高 {0}%","{0}% increased Cold Damage per 1% Cold Resistance above 75%"}, + {"若你近期内使用过火焰技能,则冰霜伤害提高 {0}%","{0}% increased Cold Damage if you have used a Fire Skill Recently"}, + {"若你近期内使用过火焰技能,则冰霜伤害降低 {0}%","{0}% reduced Cold Damage if you have used a Fire Skill Recently"}, + {"每 25 点敏捷都使冰霜伤害提高 {0}%","{0}% increased Cold Damage per 25 Dexterity"}, + {"每 25 点智慧都使冰霜伤害提高 {0}%","{0}% increased Cold Damage per 25 Intelligence"}, + {"每 25 点力量都使冰霜伤害提高 {0}%","{0}% increased Cold Damage per 25 Strength"}, + {"每个狂怒球可使冰霜伤害提高 {0}%","{0}% increased Cold Damage per Frenzy Charge"}, + {"每个狂怒球可使冰霜伤害降低 {0}%","{0}% reduced Cold Damage per Frenzy Charge"}, + {"每失去 1% 冰霜抗性,冰霜伤害就提高 {0}%,上限为 300%","{0}% increased Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"}, + {"每失去 1% 冰霜抗性,冰霜伤害就降低 {0}%,上限为 300%","{0}% reduced Cold Damage per 1% Missing Cold Resistance, up to a maximum of 300%"}, + {"受到憎恨影响时,冰霜伤害提高 {0}%","{0}% increased Cold Damage while affected by Hatred"}, + {"受到憎恨影响时,冰霜伤害降低 {0}%","{0}% reduced Cold Damage while affected by Hatred"}, + {"受到寒冰之捷影响时,冰霜伤害提高 {0}%","{0}% increased Cold Damage while affected by Herald of Ice"}, + {"受到寒冰之捷影响时,冰霜伤害降低 {0}%","{0}% reduced Cold Damage while affected by Herald of Ice"}, + {"你的副手为空时,冰霜伤害提高 {0}%","{0}% increased Cold Damage while your Off Hand is empty"}, + {"你的副手为空时,冰霜伤害降低 {0}%","{0}% reduced Cold Damage while your Off Hand is empty"}, + {"受到寒冰之捷影响时,{0}% 冰霜抗性","{0}% to Cold Resistance while affected by Herald of Ice"}, + {"将承受的冰霜伤害的 {0}% 吸纳为生命","{0}% of Cold Damage taken Recouped as Life"}, + {"被击中时承受 {0} 冰霜伤害","{0} Cold Damage taken from Hits"}, + {"若你近期内受到过伤害,则冰霜伤害提高 {0}%","{0}% increased Cold Damage taken if you'venbeen Hit Recently"}, + {"若你近期内受到过伤害,则冰霜伤害降低 {0}%","{0}% reduced Cold Damage taken if you'venbeen Hit Recently"}, + {"攻击技能的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Attack Skills"}, + {"攻击技能的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Attack Skills"}, + {"法术技能的冰霜伤害提高 {0}%","{0}% increased Cold Damage with Spell Skills"}, + {"法术技能的冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Spell Skills"}, + {"冰霜曝露效果提高 {0}%","{0}% increased Cold Exposure Effect"}, + {"冰霜曝露效果降低 {0}%","{0}% reduced Cold Exposure Effect"}, + {"击中时施加冰霜曝露","Inflict Cold Exposure on Hit"}, + {"击中时施加冰霜曝露,使总冰霜抗性降低 {0}%","Inflict Cold Exposure on Hit, lowering Total Cold Resistance by {0}%"}, + {"你造成的冰霜曝露使总冰霜抗性额外降低 {0}%","Cold Exposure you inflict lowers Total Cold Resistance by an extra {0}%"}, + {"击中被感电的敌人时,冰霜伤害提高 {0}%","{0}% increased Cold Damage with Hits against Shocked Enemies"}, + {"击中被感电的敌人时,冰霜伤害降低 {0}%","{0}% reduced Cold Damage with Hits against Shocked Enemies"}, + {"对冰缓敌人穿透其 {0}% 冰霜抗性","Damage Penetrates {0}% Cold Resistance against Chilled Enemies"}, + {"冰锥地雷 {0}% 暴击伤害加成","Icicle Mine has {0}% to Critical Damage Bonus"}, + {"冰锥地雷的伤害提高 {0}%","Icicle Mine deals {0}% increased Damage"}, + {"冰锥地雷的伤害降低 {0}%","Icicle Mine deals {0}% reduced Damage"}, + {"冰锥地雷地雷投掷速度提高 {0}%","{0}% increased Icicle Mine Throwing Speed"}, + {"冰锥地雷地雷投掷速度降低 {0}%","{0}% reduced Icicle Mine Throwing Speed"}, + {"冰锥地雷投掷速度提高 {0}%","Icicle Mine has {0}% increased Throwing Speed"}, + {"冰锥地雷投掷速度降低 {0}%","Icicle Mine has {0}% reduced Throwing Speed"}, + {"受到冰霜净化影响时,承受的反射冰霜伤害提高 {0}%","{0}% increased Reflected Cold Damage taken while affected by Purity of Ice"}, + {"受到冰霜净化影响时,承受的反射冰霜伤害降低 {0}%","{0}% reduced Reflected Cold Damage taken while affected by Purity of Ice"}, + {"冰霜抗性不受区域惩罚影响","Cold Resistance is unaffected by Area Penalties"}, + {"冰霜技能有 {0}% 的几率在击中时施加冰霜曝露","Cold Skills have a {0}% chance to apply Cold Exposure on Hit"}, + {"冰霜技能有 {0}% 的几率使敌人中毒","Cold Skills have {0}% chance to Poison on Hit"}, + {"当敌人在霜暴的作用区域被击败,将获得暴击球而非狂怒球n霜暴的冷却时间缩短将受暴击球影响,而非狂怒球","Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its AreanCold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"}, + {"技能失去连击的速度提高 {0}%","Skills lose Combo {0}% faster"}, + {"技能失去连击的速度降低 {0}%","Skills lose Combo {0}% slower"}, + {"技能每消耗一个连击,伤害提高 {0}%,最多 40%","Skills deal {0}% increased Damage per Combo consumed, up to 40%"}, + {"技能每消耗一个连击,伤害降低 {0}%,最多 40%","Skills deal {0}% reduced Damage per Combo consumed, up to 40%"}, + {"燃尽的效果区域提高 {0}%","Combust has {0}% increased Area of Effect"}, + {"禁用燃尽","Combust is Disabled"}, + {"伙伴获得 {0}% 的伤害作为额外混沌伤害","Companions gain {0}% Damage as extra Chaos Damage"}, + {"伙伴获得 {0}% 的伤害作为额外冰霜伤害","Companions gain {0}% Damage as extra Cold Damage"}, + {"伙伴的命中值提高 {0}%","Companions have {0}% increased Accuracy Rating"}, + {"伙伴的命中值降低 {0}%","Companions have {0}% reduced Accuracy Rating"}, + {"伙伴的效果范围提高 {0}%","Companions have {0}% increased Area of Effect"}, + {"伙伴的效果范围降低 {0}%","Companions have {0}% reduced Area of Effect"}, + {"伙伴的攻击速度提高 {0}%","Companions have {0}% increased Attack Speed"}, + {"伙伴的攻击速度降低 {0}%","Companions have {0}% reduced Attack Speed"}, + {"伙伴击中时有 {0}% 的几率施加中毒","Companions have a {0}% chance to Poison on Hit"}, + {"伙伴的混沌抗性 {0}%","Companions have {0}% to Chaos Resistance"}, + {"每有一种不同类型的死亡伙伴,伙伴造成的伤害总增 {0}%","Companions deal {0}% more Damage for each different type of dead Companion you have"}, + {"伙伴对不可移动敌人的伤害提高 {0}%","Companions deal {0}% increased damage against Immobilised enemies"}, + {"伙伴对不可移动敌人的伤害降低 {0}%","Companions deal {0}% reduced damage against Immobilised enemies"}, + {"伙伴伤害的增幅与减益也作用于你","Increases and Reductions to Companion Damage also apply to you"}, + {"伙伴的伤害提高 {0}%","Companions deal {0}% increased Damage"}, + {"伙伴的伤害降低 {0}%","Companions deal {0}% reduced Damage"}, + {"你装备中的每个雕像使伙伴造成的伤害提高 {0}%","Companions deal {0}% increased damage per Idol in your Equipment"}, + {"你装备中的每个雕像使伙伴造成的伤害降低 {0}%","Companions deal {0}% reduced damage per Idol in your Equipment"}, + {"伙伴的所有元素抗性 {0}%","Companions have {0}% to all Elemental Resistances"}, + {"友军击中时有 {0}% 的几率使敌人瘫痪","Companions have {0}% chance to Maim on Hit"}, + {"伙伴的生命上限提高 {0}%","Companions have {0}% increased maximum Life"}, + {"伙伴的生命上限降低 {0}%","Companions have {0}% reduced maximum Life"}, + {"伙伴的移动速度提高 {0}%","Companions have {0}% increased Movement Speed"}, + {"击败敌人时,伙伴有 {0}% 的几率获得猛攻","Companions have {0}% chance to gain Onslaught on Kill"}, + {"伙伴的保留提高 {0}%","Companions have {0}% increased Reservation"}, + {"伙伴的保留降低 {0}%","Companions have {0}% reduced Reservation"}, + {"击中伤害的 {0}% 在你承受之前,由你的可受伤伙伴的生命承受","{0}% of Damage from Hits is taken from your Damageable Companion's Life before you"}, + {"击中伤害的 {0}% 在你承受之前,由你的伙伴的生命承受","{0}% of Damage from Hits is taken from your Companion's Life before you"}, + {"被偏转命中伤害的 {0}% 在你承受之前,由你的可承伤伙伴的生命承受","{0}% of Damage from Deflected Hits is taken from Damageable Companion's Life before you"}, + {"伙伴击中标记的目标时获得 {0} 秒猛攻","Companions gain Onslaught for {0} second on Hitting your Marked targets"}, + {"伙伴获得你的敏捷","Companions gain your Dexterity"}, + {"伙伴获得你的力量","Companions gain your Strength"}, + {"你在场范围内的伙伴的混沌抗性{0}%","Companions in your Presence have {0}% to Chaos Resistance"}, + {"你在场范围内的伙伴的所有元素抗性{0}%","Companions in your Presence have {0}% to all Elemental Resistances"}, + {"当你在场且变形时,周围友军的伤害提高 {0}%","Companions in your Presence deal {0}% increased Damage while you are Shapeshifted"}, + {"当你在场且变形时,周围友军的伤害降低 {0}%","Companions in your Presence deal {0}% reduced Damage while you are Shapeshifted"}, + {"你在场范围内伙伴击中时获得 {0} 点怒火","Companions in your Presence gain {0} Rage on hit"}, + {"当你在场且变形时,周围友军获得猛攻","Companions in your Presence have Onslaught while you are Shapeshifted"}, + {"当你在场时,伙伴获得 {0}% 的伤害作为额外混沌伤害","Companions in your Presence Gain {0}% of Damage as Extra Chaos Damage"}, + {"当你在场时,伙伴获得 {0}% 的伤害作为额外随机元素伤害","Companions in your Presence Gain {0}% of Damage as Extra Damage of a random Element"}, + {"导电以光环形式施放时没有保留效果","Conductivity has no Reservation if Cast as an Aura"}, + {"每个已配置相连接的核心天赋技能使护甲+{0}","+{0} to Armour for each Connected Notable Passive Skill Allocated"}, + {"你制造的奉献地面会使你与友军获得 {0}% 物理伤害减免","Consecrated Ground you create grants {0}% Physical Damage Reduction to you and Allies"}, + {"你产生的具有生命再生效果的奉献地面n也会为你和友军回复能量护盾","Consecrated Ground you create causes Life Regeneration tonalso Recover Energy Shield for you and Allies"}, + {"奉献地面的区域提高 {0}%","{0}% increased Consecrated Ground Area"}, + {"奉献地面的区域降低 {0}%","{0}% reduced Consecrated Ground Area"}, + {"你产生的奉献地面效果提高 {0}%","{0}% increased Effect of Consecrated Ground you create"}, + {"你产生的奉献地面效果降低 {0}%","{0}% reduced Effect of Consecrated Ground you create"}, + {"你创造的奉献地面可以使敌人承受的伤害提高 {0}%","Consecrated Ground you create applies {0}% increased Damage taken to Enemies"}, + {"你创造的奉献地面可以使敌人承受的伤害降低 {0}%","Consecrated Ground you create applies {0}% reduced Damage taken to Enemies"}, + {"当你受到奋锐光环影响时,创造的奉献地面可以使敌人承受的伤害提高 {0}%","Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% increased Damage"}, + {"当你受到奋锐光环影响时,创造的奉献地面可以使敌人承受的伤害降低 {0}%","Consecrated Ground you create while affected by Zealotry causes enemies to take {0}% reduced Damage"}, + {"你创造的奉献地面会使你与友军n免疫诅咒","Consecrated Ground you create grants Immunity to Curses to you and Allies"}, + {"你创造的奉献地面会使你与友军n免疫元素异常状态","Consecrated Ground you create grants Immunity to Elemental Ailmentsnto you and Allies"}, + {"受到奋锐光环影响时,你创造的奉献地面效果可延续 {0} 秒","Effects of Consecrated Ground you create while affected by Zealotry Linger for {0} seconds"}, + {"有 {0}% 几率在死亡时创造奉献地面,持续6秒。","{0}% chance to create Consecrated Ground on Death, lasting 6 seconds"}, + {"在死亡时创造奉献地面,持续6秒。","Create Consecrated Ground on Death, lasting 6 seconds"}, + {"有 {0}% 的几率在击中时产生奉献地面,持续 6 秒","{0}% chance to create Consecrated Ground on Hit, lasting 6 seconds"}, + {"在击中时产生奉献地面,持续 6 秒","Create Consecrated Ground on Hit, lasting 6 seconds"}, + {"击中魔法、稀有或传奇敌人时,创造奉献地面,持续 6 秒,每 3 秒只能触发一次","Create Consecrated Ground, lasting 6 seconds, when you Hit a Magic, Rare or Unique Enemy, up to once every 3 seconds"}, + {"站定时,脚下产生奉献地面","You have Consecrated Ground around you while stationary"}, + {"若力量是你最高的属性,当你静止时,脚下产生奉献地面","You have Consecrated Ground around you whilenstationary if Strength is your highest Attribute"}, + {"奉献之路和净化烈焰会产生渎神地面,而非奉献地面","Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground"}, + {"奉献之路的效果区域提高 {0}%","Consecrated Path has {0}% increased Area of Effect"}, + {"奉献之路的效果区域降低 {0}%","Consecrated Path has {0}% reduced Area of Effect"}, + {"奉献之路的伤害提高 {0}%","Consecrated Path deals {0}% increased Damage"}, + {"奉献之路的伤害降低 {0}%","Consecrated Path deals {0}% reduced Damage"}, + {"献祭 {0} 生命,以在发射时不消耗最后一发弩箭","Sacrifice {0} Life to not consume the last bolt when firing"}, + {"消耗敌人的冻结效果以必定暴击","Consume Enemy Freeze to Guarantee a Critical Hit"}, + {"每 3 秒消耗附近的一个灵柩,并恢复 {0}% 的生命","Every 3 seconds, Consume a nearby Corpse to Recover {0}% of maximum Life"}, + {"每 3 秒消耗附近的一个灵柩,并失去 {0}% 的生命","Every 3 seconds, Consume a nearby Corpse to Lose {0}% of maximum Life"}, + {"弓类攻击尽量消耗生命上限药剂充能的 {0}%,附加相当于药剂生命回复量 {1}% 的物理伤害","Bow Attacks consume {0}% of your maximum Life Flask Charges if possible to deal added Physical damage equal to {1}% of Flask's Life Recovery amount"}, + {"变形为人类时消耗所有怒火,每消耗 1 点怒火恢复生命上限的 {0}%","Consume all Rage when Shapeshifting to Human form to recover {0}% of maximum life per Rage Consumed"}, + {"有 {0}% 的几率在受影响的敌人被击中时扩散","{0}% chance to Spread when affected Enemy is Hit"}, + {"受影响的敌人被击中时扩散","Spread when affected Enemy is Hit"}, + {"被转化的敌人的伤害提高 {0}%","Converted Enemies deal {0}% increased Damage"}, + {"被转化的敌人的伤害降低 {0}%","Converted Enemies deal {0}% reduced Damage"}, + {"被转化的敌人有 {0}% 的几率在击中时嘲讽敌人","Converted Enemies have {0}% chance to Taunt on Hit"}, + {"被转化的敌人击中时嘲讽敌人","Converted Enemies Taunt on Hit"}, + {"将能量护盾上限的 100% 转化为神性上限","Convert 100% of maximum Energy Shield to maximum Divinity"}, + {"生命偷取转化为能量护盾偷取","Life Leech is Converted to Energy Shield Leech"}, + {"如果你在过去 10 秒内施放过时空锁链,则技能冷却速率提高 {0}%","{0}% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds"}, + {"冷却回复率按照每个暴击球提高 {0}%","{0}% increased Cooldown Recovery Rate per Power Charge"}, + {"冷却回复率按照每个暴击球降低 {0}%","{0}% reduced Cooldown Recovery Rate per Power Charge"}, + {"每个烙印使冷却回复速度提高 {0}%,上限为 40%","{0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"}, + {"每个烙印使冷却回复速度降低 {0}%","{0}% reduced Cooldown Recovery Rate per Brand"}, + {"火葬技能最多同时可额外制造 {0} 个火泉","Cremation can have up to {0} additional Geyser at a time"}, + {"火葬的施法速度提高 {0}%","{0}% increased Cremation Cast Speed"}, + {"火葬的施法速度降低 {0}%","{0}% reduced Cremation Cast Speed"}, + {"火葬的伤害提高 {0}%","{0}% increased Cremation Damage"}, + {"火葬的伤害降低 {0}%","{0}% reduced Cremation Damage"}, + {"灵体转换的施法速度提高 {0}%","{0}% increased Bodyswap Cast Speed"}, + {"灵体转换的施法速度降低 {0}%","{0}% reduced Bodyswap Cast Speed"}, + {"灵体转换的伤害提高 {0}%","{0}% increased Bodyswap Damage"}, + {"灵体转换的伤害降低 {0}%","{0}% reduced Bodyswap Damage"}, + {"战吼引爆灵柩,造成其生命 {0}% 的物理伤害","Warcries Explode Corpses dealing {0}% of their Life as Physical Damage"}, + {"瘟疫使者基于瘟疫值的 {0}% 造成额外伤害","Plague Bearer deals Damage based on an additional {0}% of Plague Value"}, + {"腐灼热瘟额外施加一个腐化之血减益效果的几率 {0}%","Corrupting Fever has {0}% chance to inflict an additional Corrupted Blood Debuff"}, + {"腐灼热瘟的伤害提高 {0}%","Corrupting Fever deals {0}% increased Damage"}, + {"腐灼热瘟的伤害降低 {0}%","Corrupting Fever deals {0}% reduced Damage"}, + {"腐灼热瘟的持续时间提高 {0}%","{0}% increased Corrupting Fever Duration"}, + {"腐灼热瘟的持续时间降低 {0}%","{0}% reduced Corrupting Fever Duration"}, + {"你的反击的冷却回复率提高 {0}%","Your Counterattacks have {0}% increased Cooldown Recovery Rate"}, + {"你的反击的冷却回复率降低 {0}%","Your Counterattacks have {0}% reduced Cooldown Recovery Rate"}, + {"你的反击造成双倍伤害","Your Counterattacks deal Double Damage"}, + {"反击击中时疲惫敌人 1 秒","Counterattacks Debilitate Enemies for 1 second on Hit"}, + {"反击击中时有 {0}% 的几率疲惫敌人 1 秒","Counterattacks have a {0}% chance to Debilitate on Hit for 1 second"}, + {"你点燃敌人时在接下来 {0} 秒使其被灰烬缠身","Cover Enemies in Ash for {0} seconds when you Ignite them"}, + {"击中有 {0}% 的几率施加灰烬缠身","{0}% chance to Cover Enemies in Ash on Hit"}, + {"击中施加灰烬缠身","Cover Enemies in Ash on Hit"}, + {"你在燃烧状态下,击中时有 {0}% 的几率给敌人施加灰烬缠身","{0}% chance to Cover Enemies in Ash on Hit while you are Burning"}, + {"你冻结敌人时在接下来 {0} 秒使其被冰霜缠身","Cover Enemies in Frost for {0} seconds when you Freeze them"}, + {"击中时使敌人被冰霜缠身","Cover Enemies in Frost on Hit"}, + {"电殛长枪的施法速度提高 {0}%","Crackling Lance has {0}% increased Cast Speed"}, + {"电殛长枪的施法速度降低 {0}%","Crackling Lance has {0}% reduced Cast Speed"}, + {"电殛长枪的伤害提高 {0}%","Crackling Lance deals {0}% increased Damage"}, + {"电殛长枪的伤害降低 {0}%","Crackling Lance deals {0}% reduced Damage"}, + {"产生烙印的技能有 {0}% 的几率产生一个额外烙印","Skills which create Brands have {0}% chance to create an additional Brand"}, + {"当技能或召唤生物击败稀有怪物时产生一个菌潮孢子","Create a Blighted Spore when your Skills or Minions Kill a Rare Monster"}, + {"冻结敌人时产生冰缓地面","On Freezing Enemies create Chilled Ground"}, + {"击击中稀有或传奇敌人时,有 {0}% 的几率创造奉献地面,持续 8 秒","{0}% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds"}, + {"击败稀有或传奇敌人时,有 {0}% 的几率创造奉献地面,持续 3 秒","{0}% chance to create Consecrated Ground when you Kill an Enemy, lasting 3 seconds"}, + {"有 {0}% 的几率在你使用药剂时被流星锁定","{0}% chance to be targeted by a Meteor when you use a Flask"}, + {"你使用药剂时被流星锁定","Targeted by a Meteor when you use a Flask"}, + {"你使敌人感电时,闪电之捷始终产生一个风暴","Herald of Thunder also creates a storm when you Shock an Enemy"}, + {"创造渎神地面来代替奉献地面","Create Profane Ground instead of Consecrated Ground"}, + {"击败敌人时,有 {0}% 的几率创造一团烟雾","{0}% chance to create a Smoke Cloud on Kill"}, + {"你拾取的残片有 {0}% 的几率视作拾取了一个额外残片","{0}% chance for Remnants you pick up to count as picking up an additional Remnant"}, + {"霜暴和电光寒霜有 {0}% 的几率使冰缓区域中的敌人筋疲力尽","{0}% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas"}, + {"霜暴和电光寒霜始终使冰缓区域中的敌人筋疲力尽","Cold Snap and Creeping Frost always Sap Enemies in Chilling Areas"}, + {"每 {0} 秒发射投射物","Fires Projectiles every {0} seconds"}, + {"对感电敌人的暴击几率提高 {0}%","{0}% increased Critical Hit Chance against Shocked Enemies"}, + {"对感电敌人的暴击几率降低 {0}%","{0}% reduced Critical Hit Chance against Shocked Enemies"}, + {"感电时,暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus while Shocked"}, + {"感电时,暴击伤害加成降低 {0}%","{0}% reduced Critical Damage Bonus while Shocked"}, + {"对被招架敌人的暴击几率特别幸运","Critical Hit chance is Lucky against Parried enemies"}, + {"对被招架敌人的暴击几率特别不幸","Critical Hit chance is Unlucky against Parried enemies"}, + {"每50 点当前生命使暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus per 50 current Life"}, + {"你的暴击造成的流血强度提高 {0}%","{0}% increased Magnitude of Bleeding you inflict with Critical Hits"}, + {"你的暴击造成的流血强度降低 {0}%","{0}% reduced Magnitude of Bleeding you inflict with Critical Hits"}, + {"对近期进入你的在场范围的敌人的暴击几率提高 {0}%","{0}% increased Critical Hit Chance against Enemies that have entered your Presence Recently"}, + {"对近期进入你的在场范围的敌人的暴击几率降低 {0}%","{0}% reduced Critical Hit Chance against Enemies that have entered your Presence Recently"}, + {"对人形生物的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Humanoids"}, + {"对人形生物的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Humanoids"}, + {"对近期离开你的在场范围的敌人的暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus against Enemies that have exited your Presence Recently"}, + {"对近期离开你的在场范围的敌人的暴击伤害加成降低 {0}%","{0}% reduced Critical Damage Bonus against Enemies that have exited your Presence Recently"}, + {"若你近期消耗过暴击球,暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus if you've consumed a Power Charge Recently"}, + {"若你近期消耗过暴击球,暴击伤害加成降低 {0}%","{0}% reduced Critical Damage Bonus if you've consumed a Power Charge Recently"}, + {"投射物对 6 米外敌人的暴击伤害加成提高 {0}%","Projectiles have {0}% increased Critical Damage Bonus against Enemies further than 6m"}, + {"投射物对 6 米外敌人的暴击伤害加成降低 {0}%","Projectiles have {0}% reduced Critical Damage Bonus against Enemies further than 6m"}, + {"投射物对 2 米内的敌人的暴击伤害加成提高 {0}%","Projectiles have {0}% increased Critical Damage Bonus against Enemies within 2m"}, + {"投射物对 2 米内的敌人的暴击伤害加成降低 {0}%","Projectiles have {0}% reduced Critical Damage Bonus against Enemies within 2m"}, + {"你的暴击造成的伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Damaging Ailments you inflict with Critical Hits"}, + {"你的暴击造成的伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Damaging Ailments you inflict with Critical Hits"}, + {"你的暴击造成的点燃强度提高 {0}%","{0}% increased Magnitude of Ignite you inflict with Critical Hits"}, + {"你的暴击造成的点燃强度降低 {0}%","{0}% reduced Magnitude of Ignite you inflict with Critical Hits"}, + {"你的暴击造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison you inflict with Critical Hits"}, + {"你的暴击造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison you inflict with Critical Hits"}, + {"暴击造成穿刺","Critical Hits inflict Impale"}, + {"你暴击击中的敌人生命回复速度提高 {0}%,持续 4 秒","Enemies you Critically Hit get {0}% increased Life Regeneration Rate for 4 seconds"}, + {"你暴击击中的敌人生命回复速度降低 {0}%,持续 4 秒","Enemies you Critically Hit get {0}% reduced Life Regeneration Rate for 4 seconds"}, + {"暴击无法提取穿刺","Critical Hits cannot Extract Impale"}, + {"暴击无视怪物护甲","Critical Hits ignore Monster Armour"}, + {"盾牌上每有 10 点能量护盾上限,就 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus per 10 Maximum Energy Shield on Shield"}, + {"对抗标记的敌人时,暴击率提高 {0}%","{0}% increased Critical Hit Chance against Marked Enemy"}, + {"对抗标记的敌人时,暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Marked Enemy"}, + {"受到精准光环影响时,暴击率总增 {}%","{}% more Critical Hit chance while affected by Precision"}, + {"受到精准光环影响时,暴击率总降 {}%","{}% less Critical Hit chance while affected by Precision"}, + {"若你近期触发过技能,暴击几率提高 {0}%","{0}% increased Critical Hit Chance if you've Triggered a Skill Recently"}, + {"若你近期触发过技能,暴击几率降低 {0}%","{0}% reduced Critical Hit Chance if you've Triggered a Skill Recently"}, + {"若你近期有变形成动物形态,则暴击率提高 {0}%","{0}% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently"}, + {"若你近期有变形成动物形态,则暴击率降低 {0}%","{0}% reduced Critical Hit Chance if you have Shapeshifted to an Animal form Recently"}, + {"对恍惚的敌人的暴击几率提高 {0}%","{0}% increased Critical Hit Chance against Dazed Enemies"}, + {"对恍惚的敌人的暴击几率降低 {0}%","{0}% reduced Critical Hit Chance against Dazed Enemies"}, + {"投射物对 6 米外的敌人的暴击几率提高 {0}%","Projectiles have {0}% increased Critical Hit Chance against Enemies further than 6m"}, + {"投射物对 6 米外的敌人的暴击几率降低 {0}%","Projectiles have {0}% reduced Critical Hit Chance against Enemies further than 6m"}, + {"对受曝露影响的敌人暴击率提高 {0}%","{0}% increased Critical Hit Chance against enemies with Exposure"}, + {"对受曝露影响的敌人暴击率降低 {0}%","{0}% reduced Critical Hit Chance against enemies with Exposure"}, + {"对不可移动敌人的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Immobilised enemies"}, + {"对不可移动敌人的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Immobilised enemies"}, + {"对被标记的敌人的暴击几率提高 {0}%","{0}% increased Critical Hit Chance against Marked Enemies"}, + {"对被标记的敌人的暴击几率降低 {0}%","{0}% reduced Critical Hit Chance against Marked Enemies"}, + {"变形时,暴击几率提高 {0}%","{0}% increased Critical Hit Chance while Shapeshifted"}, + {"变形时,暴击几率降低 {0}%","{0}% reduced Critical Hit Chance while Shapeshifted"}, + {"徒手攻击的暴击几率提高 {0}%","{0}% increased Critical Hit Chance with Unarmed Attacks"}, + {"徒手攻击的暴击几率降低 {0}%","{0}% reduced Critical Hit Chance with Unarmed Attacks"}, + {"对被诅咒的敌人的暴击几率提高 {0}%","{0}% increased Critical Hit Chance against Cursed Enemies"}, + {"对被诅咒的敌人的暴击几率降低 {0}%","{0}% reduced Critical Hit Chance against Cursed Enemies"}, + {"你的暴击率不能被重置","Your Critical Hit Chance cannot be Rerolled"}, + {"暴击率随闪电抗性提高","Critical Hit Chance is increased by Lightning Resistance"}, + {"暴击率随超量闪电抗性提高","Critical Hit Chance is increased by Overcapped Lightning Resistance"}, + {"受到奋锐光环影响时,位于奉献地面之上的敌人受到的暴击几率提高 {0}%","{0}% increased Critical Hit Chance against Enemies on Consecrated Ground while affected by Zealotry"}, + {"药剂持续期间,暴击几率提高 {0}%","{0}% increased Critical Hit Chance during any Flask Effect"}, + {"药剂持续期间,暴击几率降低 {0}%","{0}% reduced Critical Hit Chance during any Flask Effect"}, + {"疯狂状态下,总暴击率总增 {0}%","{0}% more Critical Hit Chance while Insane"}, + {"疯狂状态下,总暴击率总降 {0}%","{0}% less Critical Hit Chance while Insane"}, + {"若你近期内有击败敌人,则法术暴击率提高 {0}%","{0}% increased Critical Hit Chance for Spells if you've Killed Recently"}, + {"若你近期内有击败敌人,则法术暴击率降低 {0}%","{0}% reduced Critical Hit Chance for Spells if you've Killed Recently"}, + {"若你近期内击败过敌人,则暴击率提高 {0}%","{0}% increased Critical Hit Chance if you have Killed Recently"}, + {"若你近期内击败过敌人,则暴击率降低 {0}%","{0}% reduced Critical Hit Chance if you have Killed Recently"}, + {"若你近期内遭到感电效果,则暴击率提高 {0}%","{0}% increased Critical Hit Chance if you've been Shocked Recently"}, + {"若你近期内遭到感电效果,则暴击率降低 {0}%","{0}% reduced Critical Hit Chance if you've been Shocked Recently"}, + {"若你近期内没有打出暴击,则暴击率提高 {0}%","{0}% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently"}, + {"若你近期内没有打出暴击,则暴击率降低 {0}%","{0}% reduced Critical Hit Chance if you haven't dealt a Critical Hit Recently"}, + {"若你近期内没有格挡,则暴击率提高 {0}%","{0}% increased Critical Hit Chance if you haven't Blocked Recently"}, + {"若你近期内没有格挡,则暴击率降低 {0}%","{0}% reduced Critical Hit Chance if you haven't Blocked Recently"}, + {"若你近期内没有获得暴击球,则暴击率提高 {0}%","{0}% increased Critical Hit Chance if you haven't gained a Power Charge Recently"}, + {"若你近期内没有获得暴击球,则暴击率降低 {0}%","{0}% reduced Critical Hit Chance if you haven't gained a Power Charge Recently"}, + {"每 10 点力量使暴击率提高 {0}%","{0}% increased Critical Hit Chance per 10 Strength"}, + {"每 10 点力量使暴击率降低 {0}%","{0}% reduced Critical Hit Chance per 10 Strength"}, + {"每 25 点智慧使暴击几率提高 {0}%","{0}% increased Critical Hit Chance per 25 Intelligence"}, + {"每个疾电球可使暴击率提高 {0}%","{0}% increased Critical Hit Chance per Blitz Charge"}, + {"每个疾电球可使暴击率降低 {0}%","{0}% reduced Critical Hit Chance per Blitz Charge"}, + {"每个烙印都使暴击率提高 {0}%","{0}% increased Critical Hit Chance per Brand"}, + {"每个烙印都使暴击率降低 {0}%","{0}% reduced Critical Hit Chance per Brand"}, + {"每个耐力球可使暴击率提高 {0}%","{0}% increased Critical Hit Chance per Endurance Charge"}, + {"每个耐力球可使暴击率降低 {0}%","{0}% reduced Critical Hit Chance per Endurance Charge"}, + {"每个狂怒球可使暴击率提高 {0}%","{0}% increased Critical Hit Chance per Frenzy Charge"}, + {"每个狂怒球可使暴击率降低 {0}%","{0}% reduced Critical Hit Chance per Frenzy Charge"}, + {"每层凝聚使法术的暴击率提高 {0}%","Spells have {0}% increased Critical Hit Chance per Intensity"}, + {"每层凝聚使法术的暴击率降低 {0}%","Spells have {0}% reduced Critical Hit Chance per Intensity"}, + {"近期每个引爆的地雷可使暴击率提高 {0}%,最多 100%","{0}% increased Critical Hit Chance for each Mine DetonatednRecently, up to 100%"}, + {"近期每个引爆的地雷可使暴击率降低 {0}%,最多 100%","{0}% reduced Critical Hit Chance for each Mine DetonatednRecently, up to 100%"}, + {"每个启迪球可使暴击率提高 {0}%","{0}% increased Critical Hit Chance per Inspiration Charge"}, + {"每个启迪球可使暴击率降低 {0}%","{0}% reduced Critical Hit Chance per Inspiration Charge"}, + {"对抗被嘲讽的敌人时,暴击率提高 {0}%","{0}% increased Critical Hit Chance against Taunted Enemies"}, + {"对抗被嘲讽的敌人时,暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Taunted Enemies"}, + {"受到雷霆影响时,暴击率提高 {0}%","{0}% increased Critical Hit Chance while affected by Wrath"}, + {"受到雷霆影响时,暴击率降低 {0}%","{0}% reduced Critical Hit Chance while affected by Wrath"}, + {"持续吟唱时,暴击率提高 {0}%","{0}% increased Critical Hit Chance while Channelling"}, + {"持续吟唱时,暴击率降低 {0}%","{0}% reduced Critical Hit Chance while Channelling"}, + {"双持时法术的暴击几率提高 {0}%","{0}% increased Critical Hit Chance for Spells while Dual Wielding"}, + {"双持时法术的暴击几率降低 {0}%","{0}% reduced Critical Hit Chance for Spells while Dual Wielding"}, + {"持有盾牌时法术的暴击几率提高 {0}%","{0}% increased Critical Hit Chance for Spells while holding a Shield"}, + {"持有盾牌时法术的暴击几率降低 {0}%","{0}% reduced Critical Hit Chance for Spells while holding a Shield"}, + {"持长杖时,法术暴击几率提高 {0}%","{0}% increased Critical Hit Chance for Spells while wielding a Staff"}, + {"持长杖时,法术暴击几率降低 {0}%","{0}% reduced Critical Hit Chance for Spells while wielding a Staff"}, + {"物理神盾消散时,暴击率提高 {0}%","{0}% increased Critical Hit Chance while Physical Aegis is depleted"}, + {"物理神盾消散时,暴击率降低 {0}%","{0}% reduced Critical Hit Chance while Physical Aegis is depleted"}, + {"你的暴击伤害无法被反射","Damage from your Critical Hits cannot be Reflected"}, + {"若你近期造成非暴击的击中,暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently"}, + {"对眩晕敌人的暴击伤害加成 {0}%","{0}% to Critical Damage Bonus against Stunned Enemies"}, + {"可穿透敌人的箭矢获得 {0}% 暴击伤害加成","Arrows that Pierce have {0}% to Critical Damage Bonus"}, + {"你的暴击伤害加成为 250%","Your Critical Damage Bonus is 250%"}, + {"任何药剂生效期间,暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus during any Flask Effect"}, + {"若你近期内没有击败过敌人,则 {0}% 法术暴击伤害加成","{0}% to Critical Damage Bonus for Spells if you haven't Killed Recently"}, + {"若你近期内用捷技能造成暴击,则 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus if you dealt a Critical Hit with a Herald Skill Recently"}, + {"如果敏捷高于智慧,则 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus if Dexterity is higher than Intelligence"}, + {"若你近期内有击败敌人,则 {0}% 暴击伤害加成","{0}% increased Critical Damage Bonus if you've Killed Recently"}, + {"若你近期内有击碎敌人,则 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus if you've Shattered an Enemy Recently"}, + {"若你近期获得过暴击球,暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus if you've gained a Power Charge Recently"}, + {"若你近期获得过暴击球,暴击伤害加成降低 {0}%","{0}% reduced Critical Damage Bonus if you've gained a Power Charge Recently"}, + {"若你近期未造成暴击,暴击伤害加成提高 {0}%","{0}% increased Critical Damage Bonus if you haven't dealt a Critical Hit Recently"}, + {"若你近期未造成暴击,暴击伤害加成降低 {0}%","{0}% reduced Critical Damage Bonus if you haven't dealt a Critical Hit Recently"}, + {"若周围有稀有或传奇敌人,则 {0}% 基础暴击伤害加成","{0}% Critical Damage Bonus while a Rare or Unique Enemy is Nearby"}, + {"若你近期内受到过残暴打击,则 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus if you've taken a Savage Hit Recently"}, + {"若你近期内有过格挡,则获得 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus if you have Blocked Recently"}, + {"若你近期内至少持续吟唱 1 秒,则 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus if you've been Channelling for at least 1 second"}, + {"近期每个引爆的地雷可 {0}% 暴击伤害加成,最多 40%","{0}% to Critical Damage Bonus for each Mine DetonatednRecently, up to 40%"}, + {"对抗被嘲讽的敌人时,{0}% 暴击伤害加成","{0}% to Critical Damage Bonus against Taunted Enemies"}, + {"暴击伤害加成对传奇敌人 +{0}%","+{0}% to Critical Damage Bonus against Unique Enemies"}, + {"受到愤怒影响时,{0}% 暴击伤害加成","{0}% to Critical Damage Bonus while affected by Anger"}, + {"受到精准影响时,{0}% 暴击伤害加成","{0}% to Critical Damage Bonus while affected by Precision"}, + {"双持时,{0}% 法术暴击伤害加成","{0}% to Critical Damage Bonus for Spells while Dual Wielding"}, + {"持盾牌时,{0}% 法术暴击伤害加成","{0}% to Critical Damage Bonus for Spells while holding a Shield"}, + {"持长杖时,{0}% 法术暴击伤害加成","{0}% to Critical Damage Bonus for Spells while wielding a Staff"}, + {"捷技能 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus of Herald Skills"}, + {"如果你在过去10秒内施放过衰弱,则 +{0}% 暴击伤害加成","+{0}% to Critical Damage Bonus if you've cast Enfeeble in the past 10 seconds"}, + {"爪类或匕首 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus with Claws or Daggers"}, + {"你的暴击有 {0}% 的几率伤害翻倍","Your Critical Hits have a {0}% chance to deal Double Damage"}, + {"暴击会击退被感电的敌人","Your Critical Hits Knock Back Shocked Enemies"}, + {"暴击无法造成伤害","Critical Hits deal no Damage"}, + {"暴击本身无法点燃","Critical Hits do not inherently Ignite"}, + {"法术的暴击不造成额外伤害","Critical Hits with Spells deal no extra damage"}, + {"暴击忽略敌方怪物的闪电抗性","Critical Hits Ignore Enemy Monster Lightning Resistance"}, + {"暴击忽略敌方怪物的非负值元素抗性","Critical Hits ignore non-negative Enemy Monster Elemental Resistances"}, + {"受奋锐光环影响时,暴击穿透敌人 {0}% 的元素抗性","Critical Hits Penetrate {0}% of Enemy Elemental Resistances while affected by Zealotry"}, + {"所有暴击辅助宝石等级 {0}","{0} to Level of all Critical Support Gems"}, + {"战弩攻击有 {0}% 几率不消耗弹药","Bolts fired by Crossbow Attacks have {0}% chance to not expend Ammunition"}, + {"若你近期内装填过弹药则获得n战弩攻击有 {0}% 几率不消耗弹药","Bolts fired by Crossbow Attacks have {0}% chance to notnexpend Ammunition if you've Reloaded Recently"}, + {"过去 10 秒内每发射过一种类型的弹药,战弩的伤害提高 {0}%","{0}% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds"}, + {"过去 10 秒内每发射过一种类型的弹药,战弩的伤害降低 {0}%","{0}% reduced Damage with Crossbows for each type of Ammunition fired in the past 10 seconds"}, + {"积蓄至 {0}% 时使敌人不可移动,而非 100%","Immobilise enemies at {0}% buildup instead of 100%"}, + {"凌厉效果提高 {0}%","{0}% increased Effect of Cruelty"}, + {"凌厉效果降低 {0}%","{0}% reduced Effect of Cruelty"}, + {"击中时有 {0}% 的几率碾压敌人 2 秒","{0}% chance to Crush for 2 seconds on Hit"}, + {"击中时碾压敌人 2 秒","Crush for 2 seconds on Hit"}, + {"你击中满血的敌人时碾压敌人 {0} 秒","Crush Enemies for {0} seconds when you Hit them while they are on Full Life"}, + {"格挡时终结敌人","Enemies are Culled on Block"}, + {"若你近期内造成过终结,则终结阈值提高 {0}%","{0}% increased Culling Strike Threshold if you've dealt a Culling Strike Recently"}, + {"若你近期内造成过终结,则终结阈值降低 {0}%","{0}% reduced Culling Strike Threshold if you've dealt a Culling Strike Recently"}, + {"对不可移动敌人的终结阈值提高 {0}%","{0}% increased Culling Strike Threshold against Immobilised Enemies"}, + {"对不可移动敌人的终结阈值降低 {0}%","{0}% reduced Culling Strike Threshold against Immobilised Enemies"}, + {"对稀有或传奇敌人的终结阈值提高 {0}%","{0}% increased Culling Strike Threshold against Rare or Unique Enemies"}, + {"对稀有或传奇敌人的终结阈值降低 {0}%","{0}% reduced Culling Strike Threshold against Rare or Unique Enemies"}, + {"终结阈值提高 {0}%","{0}% increased Culling Strike Threshold"}, + {"终结阈值降低 {0}%","{0}% reduced Culling Strike Threshold"}, + {"当你的伙伴在场时,对野兽有终结效果","Culling Strike against Beasts while your Companion is in your Presence"}, + {"你对被诅咒的敌人具有终结效果","You have Culling Strike against Cursed Enemies"}, + {"对被你印记的敌人具有终结","Culling Strike against Enemies you Mark"}, + {"你当前的能量护盾会计入你的护甲,用于n计算护甲提供的物理伤害减免","Your current Energy Shield is added to your Armour forndetermining your Physical Damage Reduction from Armour"}, + {"你当前能量护盾的 {0}% 会计入你的护甲,用于n计算护甲提供的物理伤害减免","{0}% of your current Energy Shield is added to your Armour forndetermining your Physical Damage Reduction from Armour"}, + {"当前能量护盾的 {0}% 也会提供元素伤害减免","{0}% of Current Energy Shield also grants Elemental Damage reduction"}, + {"当前能量护盾也会提供元素伤害减免","Current Energy Shield also grants Elemental Damage reduction"}, + {"诅咒光环技能的效果区域提高 {0}%","{0}% increased Area of Effect of Curse Aura Skills"}, + {"诅咒光环技能的效果区域降低 {0}%","{0}% reduced Area of Effect of Curse Aura Skills"}, + {"诅咒光环技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Curse Aura Skills"}, + {"诅咒光环技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Curse Aura Skills"}, + {"诅咒光环技能的魔力保留效能降低 {0}%","{0}% reduced Mana Reservation Efficiency of Curse Aura Skills"}, + {"诅咒光环技能的魔力保留效能提高 {0}%","{0}% increased Mana Reservation Efficiency of Curse Aura Skills"}, + {"诅咒激活速度减慢 {0}%","{0}% slower Curse Activation"}, + {"诅咒激活速度加快 {0}%","{0}% faster Curse Activation"}, + {"每有 20 个贡品,诅咒激活速度降低 {0}%","{0}% slower Curse Activation per 20 Tribute"}, + {"每有 20 个贡品,诅咒激活速度提高 {0}%","{0}% faster Curse Activation per 20 Tribute"}, + {"至少有 100 个贡品时,诅咒持续时间提高 {0}%","{0}% increased Curse Duration if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,诅咒持续时间降低{0}%","{0}% reduced Curse Duration if you have at least 100 Tribute"}, + {"每有 10 个贡品,诅咒持续时间提高 {0}%","{0}% increased Curse Duration per 10 Tribute"}, + {"每有 10 个贡品,诅咒持续时间降低{0}%","{0}% reduced Curse Duration per 10 Tribute"}, + {"在奉献地面上时,你受到的诅咒效果提高 {0}%","{0}% increased effect of Curses on you while on Consecrated Ground"}, + {"在奉献地面上时,你受到的诅咒效果降低 {0}%","{0}% reduced effect of Curses on you while on Consecrated Ground"}, + {"在任意魔力药剂生效期间,你受到的诅咒效果提高 {0}%","{0}% increased effect of Curses on you during Effect of any Mana Flask"}, + {"在任意魔力药剂生效期间,你受到的诅咒效果降低 {0}%","{0}% reduced effect of Curses on you during Effect of any Mana Flask"}, + {"若近期总计消耗魔力超过 200 点,则你所施放的诅咒强度提高 {0}%","{0}% increased Curse Magnitudes if you've spent 200 total Mana Recently"}, + {"若近期总计消耗魔力超过 200 点,则你所施放的诅咒强度降低 {0}%","{0}% reduced Curse Magnitudes if you've spent 200 total Mana Recently"}, + {"你施加的诅咒无视诅咒上限","Curses you inflict ignore Curse limit"}, + {"诅咒技能的魔力消耗提高 {0}%","{0}% increased Mana Cost of Curse Skills"}, + {"诅咒技能的魔力消耗降低 {0}%","{0}% reduced Mana Cost of Curse Skills"}, + {"格挡时有 {0}% 的几率对敌人附加衰弱诅咒","{0}% chance to Curse Enemies with Enfeeble on Block"}, + {"格挡时对敌人附加衰弱诅咒","Curse Enemies with Enfeeble on Block"}, + {"诅咒技能的技能效果持续时间提高 {0}%","Curse Skills have {0}% increased Skill Effect Duration"}, + {"诅咒技能的技能效果持续时间降低 {0}%","Curse Skills have {0}% reduced Skill Effect Duration"}, + {"有 {0}% 的几率在击中时用惩戒诅咒敌人","{0}% chance to Curse Enemies with Punishment on Hit"}, + {"击中时用惩戒诅咒敌人","Curse Enemies with Punishment on Hit"}, + {"你击败的被诅咒的敌人会被毁灭","Cursed enemies you kill are destroyed"}, + {"被诅咒的敌人被击中时使你获得一个耐力球","Cursed Enemies grant an Endurance Charge when Hit"}, + {"被诅咒的敌人被击中时有 {0}% 的几率使你获得一个耐力球","Cursed Enemies have a {0}% chance to grant an Endurance Charge when Hit"}, + {"被诅咒的敌人被击中时使你获得一个狂怒球","Cursed Enemies grant a Frenzy Charge when Hit"}, + {"被诅咒的敌人被击中时有 {0}% 的几率使你获得一个狂怒球","Cursed Enemies have a {0}% chance to grant a Frenzy Charge when Hit"}, + {"被诅咒的敌人被击中时使你获得一个暴击球","Cursed Enemies grant a Power Charge when Hit"}, + {"被诅咒的敌人被击中时有 {0}% 的几率使你获得一个暴击球","Cursed Enemies have a {0}% chance to grant a Power Charge when Hit"}, + {"你有 {0}% 的几率在被击中时遭到沉默诅咒","{0}% chance to Curse you with Silence when Hit"}, + {"你被击中时遭到沉默诅咒","Curses you with Silence when Hit"}, + {"每隔 10 秒,免疫诅咒 4 秒","Every 10 seconds for 4 seconds, Curses have no effect on you"}, + {"你施加的诅咒会反射给你","Curses you inflict are reflected back to you"}, + {"你施放的非光环类诅咒不会因垂死的敌人而移除","Non-Aura Curses you inflict are not removed from Dying Enemies"}, + {"旋风斩和横扫的击退方向反转","Knockback direction is reversed with Cyclone and Sweep"}, + {"旋风斩和横扫击中时击退敌人","Knock Enemies Back on hit with Cyclone and Sweep"}, + {"达到层数上限时,移动速度总增 {0}%","{0}% more Movement Speed while at maximum Stages"}, + {"达到层数上限时,移动速度总降 {0}%","{0}% less Movement Speed while at maximum Stages"}, + {"对护甲完全破损的敌人造成的伤害提高 {0}%","{0}% increased Damage against Enemies with Fully Broken Armour"}, + {"对护甲完全破损的敌人造成的伤害降低 {0}%","{0}% reduced Damage against Enemies with Fully Broken Armour"}, + {"对弱点暴露的敌人伤害总增 {0}%","{0}% more damage against enemies with an Open Weakness"}, + {"对弱点暴露的敌人伤害总降 {0}%","{0}% less damage against enemies with an Open Weakness"}, + {"若周围最多有一个稀有或传奇敌人,你造成的伤害总增 {0}%","{0}% more Damage while there is at most one Rare or Unique Enemy nearby"}, + {"若周围最多有一个稀有或传奇敌人,你造成的伤害总降 {0}%","{0}% less Damage while there is at most one Rare or Unique Enemy nearby"}, + {"若你近期消耗过狂怒球,伤害提高 {0}%","{0}% increased Damage if you've consumed a Frenzy Charge Recently"}, + {"若你近期消耗过狂怒球,伤害降低 {0}%","{0}% reduced Damage if you've consumed a Frenzy Charge Recently"}, + {"若你近期触发过法术,伤害提高 {0}%","{0}% increased Damage if you've Triggered a Skill Recently"}, + {"若你近期触发过法术,伤害降低 {0}%","{0}% reduced Damage if you've Triggered a Skill Recently"}, + {"每个召唤生物使伤害提高 {0}%","{0}% increased Damage per Minion"}, + {"每个召唤生物使伤害降低 {0}%","{0}% reduced Damage per Minion"}, + {"在场每有一种不同的伙伴,伤害提高 {0}%","{0}% increased Damage per each different Companion in your Presence"}, + {"在场每有一种不同的伙伴,伤害降低 {0}%","{0}% reduced Damage per each different Companion in your Presence"}, + {"敌人每受到一种元素异常状态影响,伤害提高 {0}%","{0}% increased Damage for each type of Elemental Ailment on Enemy"}, + {"敌人每受到一种元素异常状态影响,伤害降低 {0}%","{0}% reduced Damage for each type of Elemental Ailment on Enemy"}, + {"你身上每层中毒效果都使伤害提高 {0}%","{0}% increased Damage for each Poison on you"}, + {"你身上每层中毒效果都使伤害降低 {0}%","{0}% reduced Damage for each Poison on you"}, + {"每个再生腐尸可使伤害提高 {0}%","{0}% increased Damage per Raised Zombie"}, + {"每个再生腐尸可使伤害降低 {0}%","{0}% reduced Damage per Raised Zombie"}, + {"至少有 100 个贡品时,对稀有和传奇敌人的击中伤害提高 {0}%","{0}% increased Damage with Hits against Rare and Unique Enemies if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,对稀有和传奇敌人的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Rare and Unique Enemies if you have at least 100 Tribute"}, + {"对恍惚的敌人的伤害提高 {0}%","{0}% increased Damage against Dazed Enemies"}, + {"对恍惚的敌人的伤害降低 {0}%","{0}% reduced Damage against Dazed Enemies"}, + {"对不可移动敌人的伤害提高 {0}%","{0}% increased Damage against Immobilised Enemies"}, + {"对不可移动敌人的伤害降低 {0}%","{0}% reduced Damage against Immobilised Enemies"}, + {"变形时,对不可移动的敌人造成伤害提高 {0}%","{0}% increased Damage against Immobilised Enemies while Shapeshifted"}, + {"变形时,对不可移动的敌人造成伤害降低 {0}%","{0}% reduced Damage against Immobilised Enemies while Shapeshifted"}, + {"当你的伙伴在场时,伤害提高 {0}%","{0}% increased Damage while your Companion is in your Presence"}, + {"当你的伙伴在场时,伤害降低 {0}%","{0}% reduced Damage while your Companion is in your Presence"}, + {"变形时伤害提高 {0}%","{0}% increased Damage while Shapeshifted"}, + {"变形时伤害降低 {0}%","{0}% reduced Damage while Shapeshifted"}, + {"对亡灵敌人的伤害提高 {0}%","{0}% increased damage against Undead Enemies"}, + {"对亡灵敌人的伤害降低 {0}%","{0}% reduced damage against Undead Enemies"}, + {"被格挡的伤害吸纳为魔力","Damage Blocked is Recouped as Mana"}, + {"被格挡伤害的 {0}% 吸纳为魔力","{0}% of damage Blocked is Recouped as Mana"}, + {"承受的所有伤害穿透符文结界","All damage taken bypasses Runic Ward"}, + {"持续伤害加成在你近期内击败过敌人的情况下 {0}%","{0}% to Damage over Time Multiplier if you've Killed Recently"}, + {"受捷影响时,持续伤害提高 {0}%","{0}% increased Damage over Time while affected by a Herald"}, + {"受捷影响时,持续伤害降低 {0}%","{0}% reduced Damage over Time while affected by a Herald"}, + {"攻击类技能的持续伤害效果提高 {0}%","{0}% increased Damage Over Time with Attack Skills"}, + {"攻击类技能的持续伤害效果降低 {0}%","{0}% reduced Damage Over Time with Attack Skills"}, + {"弓类技能的持续伤害效果提高 {0}%","{0}% increased Damage Over Time with Bow Skills"}, + {"弓类技能的持续伤害效果降低 {0}%","{0}% reduced Damage Over Time with Bow Skills"}, + {"捷技能造成的持续伤害提高 {0}%","Herald Skills deal {0}% increased Damage over Time"}, + {"捷技能造成的持续伤害降低 {0}%","Herald Skills deal {0}% reduced Damage over Time"}, + {"承受的持续伤害在至少有 20 层护体的情况下提高 {0}%","{0}% increased Damage over Time Taken while you have at least 20 Fortification"}, + {"承受的持续伤害在至少有 20 层护体的情况下降低 {0}%","{0}% reduced Damage over Time Taken while you have at least 20 Fortification"}, + {"受到寒冰之捷影响时,伤害穿透 {0}% 冰霜抗性","Damage penetrates {0}% Cold Resistance while affected by Herald of Ice"}, + {"若你近期内没有击败过敌人,则伤害穿透 {0}% 元素抗性","Damage Penetrates {0}% Elemental Resistances if you haven't Killed Recently"}, + {"对冰缓敌人时,伤害穿透 {0}% 元素抗性","Damage Penetrates {0}% Elemental Resistances against Chilled Enemies"}, + {"伤害被诅咒的敌人可以穿透其 {0}% 的元素抗性","Damage Penetrates {0}% Elemental Resistances against Cursed Enemies"}, + {"受到灰烬之捷影响时,伤害穿透 {0}% 火焰抗性","Damage penetrates {0}% Fire Resistance while affected by Herald of Ash"}, + {"受到闪电之捷影响时,伤害穿透 {0}% 闪电抗性","Damage penetrates {0}% Lightning Resistance while affected by Herald of Thunder"}, + {"过去 6 秒内每使用一一次需要荣耀的技能时,伤害穿透 {0}% 的元素抗性","Damage Penetrates {0}% Elemental Resistances for each time you've used a Skill that Requires Glory in the past 6 seconds"}, + {"对被标记敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Marked Enemy"}, + {"对被标记敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Marked Enemy"}, + {"若你在过去 8 秒内失去过耐力球,则伤害总增 {0}%","{0}% more Damage if you've lost an Endurance Charge in the past 8 seconds"}, + {"周围至少有 1 个友军时,攻击伤害总增 {0}%","{0}% more Damage while you have at least one nearby Ally"}, + {"周围至少有 1 个友军时,攻击伤害总降 {0}%","{0}% less Damage while you have at least one nearby Ally"}, + {"每有一个影响你的捷效果都使伤害提高 {0}%","{0}% increased Damage for each Herald affecting you"}, + {"每有一个影响你的捷效果都使伤害降低 {0}%","{0}% reduced Damage for each Herald affecting you"}, + {"被你覆盖蜘蛛网的敌人的伤害提高 {0}%","Enemies affected by your Spider's Webs deal {0}% increased Damage"}, + {"被你覆盖蜘蛛网的敌人伤害降低 {0}%","Enemies affected by your Spider's Webs deal {0}% reduced Damage"}, + {"若你近期内有击败敌人,则伤害提高 {0}%","{0}% increased Damage if you've Killed Recently"}, + {"若你近期内有击败敌人,则伤害降低 {0}%","{0}% reduced Damage if you've Killed Recently"}, + {"若你近期内击碎过敌人,造成的伤害提高 {0}%","{0}% increased Damage if you've Shattered an Enemy Recently"}, + {"若你近期内击碎过敌人,造成的伤害降低 {0}%","{0}% reduced Damage if you've Shattered an Enemy Recently"}, + {"若至少发射了 7 枚投射物,则伤害提高 {0}%","{0}% increased Damage if firing at least 7 Projectiles"}, + {"若至少发射了 7 枚投射物,则伤害降低 {0}%","{0}% reduced Damage if firing at least 7 Projectiles"}, + {"若你近期内被点燃,则伤害提高 {0}%","{0}% increased Damage if you've been Ignited Recently"}, + {"若你近期内被点燃,则伤害降低 {0}%","{0}% reduced Damage if you've been Ignited Recently"}, + {"若过去 8 秒内你打出过暴击,则伤害提高 {0}%","{0}% increased Damage if you've dealt a Critical Hit in the past 8 seconds"}, + {"若过去 8 秒内你打出过暴击,则伤害降低 {0}%","{0}% reduced Damage if you've dealt a Critical Hit in the past 8 seconds"}, + {"周围只有 1 个敌人时,伤害提高 {0}%","{0}% increased Damage while there is only one nearby Enemy"}, + {"周围只有 1 个敌人时,伤害降低 {0}%","{0}% reduced Damage while there is only one nearby Enemy"}, + {"用生命施放技能时,其伤害提高 {0}%","{0}% increased Damage with Skills that Cost Life"}, + {"用生命施放技能时,其伤害降低 {0}%","{0}% reduced Damage with Skills that Cost Life"}, + {"若你近期内使用过位移技能,则伤害提高 {0}%","{0}% increased Damage if you've used a Travel Skill Recently"}, + {"若你近期内使用过位移技能,则伤害降低 {0}%","{0}% reduced Damage if you've used a Travel Skill Recently"}, + {"若你近期内有冰冻敌人,则伤害提高 {0}%","{0}% increased Damage if you've Frozen an Enemy Recently"}, + {"若你近期内有冰冻敌人,则伤害降低 {0}%","{0}% reduced Damage if you've Frozen an Enemy Recently"}, + {"若你近期内感电任意敌人,则伤害提高 {0}%","{0}% increased Damage if you have Shocked an Enemy Recently"}, + {"若你近期内感电任意敌人,则伤害降低 {0}%","{0}% reduced Damage if you have Shocked an Enemy Recently"}, + {"伤害按照每 100 点敏捷提高 {0}%","{0}% increased Damage per 100 Dexterity"}, + {"伤害按照每 100 点敏捷降低 {0}%","{0}% reduced Damage per 100 Dexterity"}, + {"伤害按照每 100 点智慧提高 {0}%","{0}% increased Damage per 100 Intelligence"}, + {"伤害按照每 100 点智慧降低 {0}%","{0}% reduced Damage per 100 Intelligence"}, + {"伤害按照每 100 点力量提高 {0}%","{0}% increased Damage per 100 Strength"}, + {"伤害按照每 100 点力量降低 {0}%","{0}% reduced Damage per 100 Strength"}, + {"每 10 点敏捷可使伤害提高 {0}%","{0}% increased Damage per 10 Dexterity"}, + {"每 15 点敏捷可使伤害提高 {0}%","{0}% increased Damage per 15 Dexterity"}, + {"每 15 点智慧可使伤害提高 {0}%","{0}% increased Damage per 15 Intelligence"}, + {"每 15 点力量可使伤害提高 {0}%","{0}% increased Damage per 15 Strength"}, + {"每有 1% 攻击格挡率,伤害提高 {0}%","{0}% increased Damage per 1% Chance to Block"}, + {"每有 1% 攻击格挡率,伤害降低 {0}%","{0}% reduced Damage per 1% Chance to Block"}, + {"你的物品掉落数量同时影响你的伤害","Your Increases and Reductions to Quantity of Items found also apply to Damage"}, + {"你最低的属性每有 5 点,伤害提高 {0}%","{0}% increased Damage per 5 of your lowest Attribute"}, + {"你最低的属性每有 5 点,伤害降低 {0}%","{0}% reduced Damage per 5 of your lowest Attribute"}, + {"每个召唤的魔像可使伤害提高 {0}%","{0}% increased Damage per Summoned Golem"}, + {"每个召唤的魔像可使伤害降低 {0}%","{0}% reduced Damage per Summoned Golem"}, + {"伤害按照每个羁绊对象提高 {0}%","{0}% increased Damage per Linked target"}, + {"伤害按照每个羁绊对象降低 {0}%","{0}% reduced Damage per Linked target"}, + {"近期每使用一种不同的战吼,伤害提高 {0}%","{0}% increased Damage for each different Warcry you've used Recently"}, + {"近期每使用一种不同的战吼,伤害降低 {0}%","{0}% reduced Damage for each different Warcry you've used Recently"}, + {"每个耐力球、狂怒球、暴击球都使伤害提高 {0}%","{0}% increased Damage per Endurance, Frenzy or Power Charge"}, + {"每个耐力球、狂怒球、暴击球都使伤害降低 {0}%","{0}% reduced Damage per Endurance, Frenzy or Power Charge"}, + {"你身上每层中毒效果都使伤害提高 {0}%,上限为 75%","{0}% increased Damage for each Poison on you up to a maximum of 75%"}, + {"每个暴击球使伤害提高 {0}%","{0}% increased Damage per Power Charge"}, + {"每个暴击球使伤害降低 {0}%","{0}% reduced Damage per Power Charge"}, + {"近期每触发一个危害,伤害提高 {0}%,最多 50%","{0}% increased Damage for each Hazard triggered Recently, up to 50%"}, + {"近期每触发一个危害,伤害降低 {0}%,最多 50%","{0}% reduced Damage for each Hazard triggered Recently, up to 50%"}, + {"近期内你每次使用战吼都使伤害提高 {0}%","{0}% increased Damage for each time you've Warcried Recently"}, + {"近期内你每次使用战吼都使伤害降低 {0}%","{0}% reduced Damage for each time you've Warcried Recently"}, + {"伤害按照你身上每种影响你的光环或捷提高 {0}%","{0}% increased Damage for each of your Aura or Herald Skills affecting you"}, + {"对深渊怪物造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Abyssal Monsters"}, + {"对深渊怪物造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Abyssal Monsters"}, + {"对满血敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Enemies that are on Full Life"}, + {"对满血敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Enemies that are on Full Life"}, + {"对重度晕眩的敌人造成伤害提高 {0}%","{0}% increased Damage against Heavy Stunned enemies"}, + {"对重度晕眩的敌人造成伤害降低 {0}%","{0}% reduced Damage against Heavy Stunned enemies"}, + {"对抗魔法怪物时,击中伤害提高 {0}%","{0}% increased Damage with Hits against Magic monsters"}, + {"对抗魔法怪物时,击中伤害降低 {0}%","{0}% reduced Damage with Hits against Magic monsters"}, + {"对被嘲讽的敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Taunted Enemies"}, + {"对被嘲讽的敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Taunted Enemies"}, + {"伤害在能量护盾全满时提高 {0}%","{0}% increased Damage while on Full Energy Shield"}, + {"伤害在能量护盾全满时降低 {0}%","{0}% reduced Damage while on Full Energy Shield"}, + {"伤害在满血时提高 {0}%","{0}% increased Damage when on Full Life"}, + {"伤害在满血时降低 {0}%","{0}% reduced Damage when on Full Life"}, + {"受捷影响时,伤害提高 {0}%","{0}% increased Damage while affected by a Herald"}, + {"受捷影响时,伤害降低 {0}%","{0}% reduced Damage while affected by a Herald"}, + {"持续吟唱时,伤害提高 {0}%","{0}% increased Damage while Channelling"}, + {"持续吟唱时,伤害降低 {0}%","{0}% reduced Damage while Channelling"}, + {"血姿态下,伤害提高 {0}%","{0}% increased Damage while in Blood Stance"}, + {"血姿态下,伤害降低 {0}%","{0}% reduced Damage while in Blood Stance"}, + {"激活咒符时,伤害提高 {0}%","{0}% increased Damage while you have an active Charm"}, + {"激活咒符时,伤害降低 {0}%","{0}% reduced Damage while you have an active Charm"}, + {"伤害在你使用弓类并有图腾时提高 {0}%","{0}% increased Damage while you are wielding a Bow and have a Totem"}, + {"伤害在你使用弓类并有图腾时降低 {0}%","{0}% reduced Damage while you are wielding a Bow and have a Totem"}, + {"伤害在双持两种不同类型的武器时提高 {0}%","{0}% increased Damage while wielding two different Weapon Types"}, + {"伤害在双持两种不同类型的武器时降低 {0}%","{0}% reduced Damage while wielding two different Weapon Types"}, + {"当你有召唤的魔像存在时,伤害提高 {0}%","{0}% increased Damage while you have a Summoned Golem"}, + {"当你有召唤的魔像存在时,伤害降低 {0}%","{0}% reduced Damage while you have a Summoned Golem"}, + {"匕首对满血敌人造成的伤害提高 {0}%","{0}% increased Damage with Daggers against Enemies that are on Full Life"}, + {"匕首对满血敌人造成的伤害降低 {0}%","{0}% reduced Damage with Daggers against Enemies that are on Full Life"}, + {"捷技能造成的伤害提高 {0}%","Herald Skills deal {0}% increased Damage"}, + {"捷技能造成的伤害降低 {0}%","Herald Skills deal {0}% reduced Damage"}, + {"锤类、短杖、长杖的伤害提高 {0}%","{0}% increased Damage with Maces, Sceptres or Staves"}, + {"锤类、短杖、长杖的伤害降低 {0}%","{0}% reduced Damage with Maces, Sceptres or Staves"}, + {"非瓦尔技能的伤害在阻灵术持续期间提高 {0}%","{0}% increased Damage with Non-Vaal Skills during Soul Gain Prevention"}, + {"非瓦尔技能的伤害在阻灵术持续期间降低 {0}%","{0}% reduced Damage with Non-Vaal Skills during Soul Gain Prevention"}, + {"盾牌技能的伤害提高 {0}%","{0}% increased Damage with Shield Skills"}, + {"盾牌技能的伤害降低 {0}%","{0}% reduced Damage with Shield Skills"}, + {"盾牌技能的伤害按照每 2% 攻击伤害格挡率提高 {0}%","{0}% increased Damage with Shield Skills per 2% Chance to Block Attack Damage"}, + {"盾牌技能的伤害按照每 2% 攻击伤害格挡率降低 {0}%","{0}% reduced Damage with Shield Skills per 2% Chance to Block Attack Damage"}, + {"近期内填满未保留的生命而移除偷取时,所受伤害的 {0}% 吸纳为生命","{0}% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently"}, + {"受到清晰影响时,受到伤害的 {0}% 伤害优先从魔力扣除","{0}% of Damage taken from Mana before Life while affected by Clarity"}, + {"专注时有{0}% 的伤害优先由魔力承受","{0}% of Damage is taken from Mana before Life while Focused"}, + {"有 {0}% 被击中的伤害优先由你的灵体承受","{0}% of Damage from Hits is taken from your Spectres' Life before you"}, + {"有 {0}% 被击中的伤害优先由你的图腾承受","{0}% of Damage from Hits is taken from your nearest Totem's Life before you"}, + {"消耗总计 200 魔力后,在 4 秒内受到的伤害提高 {0}%","{0}% increased Damage Taken for 4 seconds after Spending a total of 200 Mana"}, + {"消耗总计 200 魔力后,在 4 秒内受到的伤害降低 {0}%","{0}% reduced Damage Taken for 4 seconds after Spending a total of 200 Mana"}, + {"至少有 100 个贡品时,受到的无常伤害提高 {0}%","{0}% increased Damage taken from Volatility if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,受到的无常伤害降低 {0}%","{0}% reduced Damage taken from Volatility if you have at least 100 Tribute"}, + {"若周围至少有两个稀有或传奇敌人,则受到的伤害提高 {0}%","{0}% increased Damage taken while there are at least two Rare or Unique Enemies nearby"}, + {"若周围至少有两个稀有或传奇敌人时,则受到的伤害降低 {0}%","{0}% reduced Damage taken while there are at least two Rare or Unique Enemies nearby"}, + {"承受的伤害在灵巧状态下提高 {0}%","{0}% increased Damage taken while Elusive"}, + {"承受的伤害在灵巧状态下降低 {0}%","{0}% reduced Damage taken while Elusive"}, + {"若你的符文结界近期受到伤害,n则击中你的敌人造成的伤害为不幸","Damage of Enemies Hitting you is Unlucky ifnyour Runic Ward has been damaged Recently"}, + {"受到伤害的{}%吸纳为生命、魔力和能量护盾","{}% of Damage Taken Recouped as Life, Mana and Energy Shield"}, + {"每有 10 个贡品,将受到伤害的 {0}% 吸纳为生命","{0}% of damage taken Recouped as Life per 10 Tribute"}, + {"每有 10 个贡品,将受到伤害的 {0}% 吸纳为魔力","{0}% of damage taken Recouped as Mana per 10 Tribute"}, + {"被清晰影响时,将承受伤害的 {0}% 吸纳为魔力","{0}% of Damage taken while affected by Clarity Recouped as Mana"}, + {"承受的持续伤害在任意生命药剂生效期间总增 {0}%","{0}% more Damage over Time taken during Effect of any Life Flask"}, + {"承受的持续伤害在任意生命药剂生效期间总降 {0}%","{0}% less Damage over Time taken during Effect of any Life Flask"}, + {"每 250 点敏捷会使承受的伤害提高 {0}%","{0}% increased Damage taken per 250 Dexterity"}, + {"每 250 点敏捷会使承受的伤害降低 {0}%","{0}% reduced Damage taken per 250 Dexterity"}, + {"每 250 点智慧会使承受的伤害提高 {0}%","{0}% increased Damage taken per 250 Intelligence"}, + {"每 250 点智慧会使承受的伤害降低 {0}%","{0}% reduced Damage taken per 250 Intelligence"}, + {"每 250 点力量会使承受的伤害提高 {0}%","{0}% increased Damage taken per 250 Strength"}, + {"每 250 点力量会使承受的伤害降低 {0}%","{0}% reduced Damage taken per 250 Strength"}, + {"每层鬼影缠身会使承受的伤害提高 {0}%","{0}% increased Damage taken per Ghost Shroud"}, + {"每层鬼影缠身会使承受的伤害降低 {0}%","{0}% reduced Damage taken per Ghost Shroud"}, + {"所受眩晕击中伤害的 {0}% 回复为能量护盾","{0}% of Damage taken from Stunning Hits is Recovered as Energy Shield"}, + {"所受眩晕击中伤害的 {0}% 回复为生命","{0}% of Damage taken from Stunning Hits is Recovered as Life"}, + {"被你标记的敌人附近的其他敌人受到的伤害总增 {0}%","{0}% more damage taken from other enemies near your Marked enemy"}, + {"被你标记的敌人附近的其他敌人受到的伤害总降 {0}%","{0}% less damage taken from other enemies near your Marked enemy"}, + {"每层提速尾流使受到的伤害总增 {0}%","{0}% more Damage taken per Tailwind"}, + {"每层提速尾流使受到的伤害总降 {0}%","{0}% less Damage taken per Tailwind"}, + {"每个召唤的图腾使承受的伤害总增 {0}%","{0}% more Damage Taken per Summoned Totem"}, + {"每个召唤的图腾使承受的伤害总降 {0}%","{0}% less Damage Taken per Summoned Totem"}, + {"若你近期内被冻结,则承受的伤害提高 {0}%","{0}% increased Damage taken if you've been Frozen Recently"}, + {"若你近期内被冻结,则承受的伤害降低 {0}%","{0}% reduced Damage taken if you've been Frozen Recently"}, + {"若你近期内没有被击中,则承受的伤害提高 {0}%","{0}% increased Damage taken if you haven't been Hit Recently"}, + {"若你近期内没有被击中,则承受的伤害降低 {0}%","{0}% reduced Damage taken if you haven't been Hit Recently"}, + {"承受的伤害在满血时提高 {0}%","{0}% increased Damage taken while on Full Life"}, + {"承受的伤害在满血时降低 {0}%","{0}% reduced Damage taken while on Full Life"}, + {"低血时受到的伤害提高 {0}%","{0}% increased Damage taken while on Low Life"}, + {"低血时受到的伤害降低 {0}%","{0}% reduced Damage taken while on Low Life"}, + {"偷取时受到的伤害提高 {0}%","{0}% increased Damage taken while Leeching"}, + {"偷取时受到的伤害降低 {0}%","{0}% reduced Damage taken while Leeching"}, + {"迷踪状态下,承受的伤害提高 {0}%","{0}% increased Damage taken while Phasing"}, + {"迷踪状态下,承受的伤害降低 {0}%","{0}% reduced Damage taken while Phasing"}, + {"对低血敌人造成的击中伤害幸运","Damage with Hits is Lucky against Enemies that are on Low Life"}, + {"对重度晕眩的敌人造成的击中伤害幸运","Damage with Hits is Lucky against Heavy Stunned Enemies"}, + {"敌人受到伤害性异常状态的持续时间提高 {0}%","{0}% increased Duration of Damaging Ailments on Enemies"}, + {"敌人受到伤害性异常状态的持续时间降低 {0}%","{0}% reduced Duration of Damaging Ailments on Enemies"}, + {"每有 10 个贡品,敌人受到伤害性异常状态的持续时间提高 {0}%","{0}% increased Duration of Damaging Ailments per 10 Tribute"}, + {"每有 10 个贡品,敌人受到伤害性异常状态的持续时间降低{0}%","{0}% reduced Duration of Damaging Ailments per 10 Tribute"}, + {"你造成的伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Damaging Ailments you inflict"}, + {"你造成的伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Damaging Ailments you inflict"}, + {"伤害型异常状态生效速度加快 {0}%","Damaging Ailments deal damage {0}% faster"}, + {"击中时,召唤生物回复 {0}% 生命","Minions recover {0}% of maximum Life on Hit"}, + {"混沌之毒效果区域提高 {0}%","Bane has {0}% increased Area of Effect"}, + {"混沌之毒效果区域降低 {0}%","Bane has {0}% reduced Area of Effect"}, + {"混沌之毒的伤害提高 {0}%","Bane deals {0}% increased Damage"}, + {"混沌之毒的伤害降低 {0}%","Bane deals {0}% reduced Damage"}, + {"混沌之毒施加的诅咒效果提高 {0}%","{0}% increased Effect of Curses applied by Bane"}, + {"混沌之毒施加的诅咒效果降低 {0}%","{0}% reduced Effect of Curses applied by Bane"}, + {"每级使黑暗上限 {0}","{0} to Maximum Darkness per Level"}, + {"黑暗的保留持续时间提高 {0}%","{0}% increased Darkness Reservation Duration"}, + {"黑暗的保留持续时间降低 {0}%","{0}% reduced Darkness Reservation Duration"}, + {"鱼群规模在日间提高 {0}%","{0}% increased Size of Fish caught during Daytime"}, + {"鱼群规模在日间降低 {0}%","{0}% reduced Size of Fish caught during Daytime"}, + {"恍惚积蓄提高 {0}%","{0}% increased Daze Buildup"}, + {"恍惚积蓄降低 {0}%","{0}% reduced Daze Buildup"}, + {"恍惚持续时间提高 {0}%","{0}% increased Daze Duration"}, + {"恍惚持续时间降低 {0}%","{0}% reduced Daze Duration"}, + {"恍惚强度提高 {0}%","{0}% increased Magnitude of Daze"}, + {"恍惚强度降低 {0}%","{0}% reduced Magnitude of Daze"}, + {"你不受远距离命中惩罚","You have no Accuracy Penalty at Distance"}, + {"承受咒印敌人的伤害总增 {0}%","{0}% more Damage taken from Marked Enemy"}, + {"承受咒印敌人的伤害总降 {0}%","{0}% less Damage taken from Marked Enemy"}, + {"移动时使用技能的移动速度惩罚总增 {0}%","{0}% more Movement Speed Penalty from using Skills while moving"}, + {"移动时使用技能的移动速度惩罚总降 {0}%","{0}% less Movement Speed Penalty from using Skills while moving"}, + {"投射物对飞行前 3.5 米内的目标造成的击中伤害总增 {0}% ,随飞行距离降低,至 7 米处为 0%","Projectiles deal {0}% more Hit damage to targets in the first 3.5 metres of their movement, scaling down with distance travelled to reach 0% after 7 metres"}, + {"投射物对飞行前 3.5 米内的目标造成的击中伤害总增 0% ,随飞行距离提高,至 7 米处为 {0}%","Projectiles deal 0% more Hit damage to targets in the first 3.5 metres of their movement, scaling up with distance travelled to reach {0}% after 7 metres"}, + {"你的击中施加腐坏效果,在 8 秒内每秒造成 700 点混沌伤害","Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds"}, + {"击中造成腐蚀,每秒造成 {0} 点混沌伤害,持续 8 秒","Your Hits inflict Decay, dealing {0} Chaos Damage per second for 8 seconds"}, + {"满血时对敌人造成双倍伤害","Deal Double Damage to Enemies that are on Full Life"}, + {"非低血状态时不造成伤害","Deal no Damage when not on Low Life"}, + {"无法造成元素伤害","Deal no Elemental Damage"}, + {"不能造成物理或元素伤害","Deal no Physical or Elemental Damage"}, + {"不能造成非混沌伤害","Cannot deal non-Chaos Damage"}, + {"无法造成非元素伤害","Deal no Non-Elemental Damage"}, + {"对击中的敌人造成荆棘伤害","Deal your Thorns Damage to Enemies you Hit"}, + {"你使用近战攻击暴击时,对敌人造成荆棘伤害","Deal your Thorns damage to enemies you Critically Hit with Melee Attacks"}, + {"近战攻击对晕眩的敌人造成荆棘伤害","Deal your Thorns Damage to Enemies you Stun with Melee Attacks"}, + {"被任何单位击败的在场的敌人改为视作被你击败","Enemies in your Presence killed by anyone count as being killed by you instead"}, + {"击中使敌人疲惫 1 秒","Debilitate Enemies for 1 second on Hit"}, + {"击中有 {0}% 的几率使敌人疲惫 1 秒","{0}% chance to Debilitate Enemies for 1 second on Hit"}, + {"举起盾牌时,对你前方 {0} 米内的敌人施加疲惫","Apply Debilitate to Enemies {0} Metres in front of you while your Shield is raised"}, + {"受到迅捷影响时,你身上的负面效果消退速度减慢 {0}%","Debuffs on you expire {0}% slower while affected by Haste"}, + {"受到迅捷影响时,你身上的负面效果消退速度加快 {0}%","Debuffs on you expire {0}% faster while affected by Haste"}, + {"你身上的减益消失速度加快 {0}%","Debuffs on you expire {0}% faster"}, + {"你身上的减益消失速度减慢 {0}%","Debuffs on you expire {0}% slower"}, + {"破灭打击","Decimating Strike"}, + {"被击中时,诱饵图腾、吞噬图腾和回春图腾对附近的敌人反射相当于生命上限 {0}% 的火焰伤害","Decoy, Devouring and Rejuvenation Totems Reflect {0}% of their maximum Life as Fire Damage to nearby Enemies when Hit"}, + {"吟唱时,护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield while Channelling"}, + {"吟唱时,护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield while Channelling"}, + {"低血时,护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield while on Low Life"}, + {"低血时,护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield while on Low Life"}, + {"持节杖时,护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff"}, + {"持节杖时,护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield while wielding a Quarterstaff"}, + {"当你拥有至少四个羁绊目标时,护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield while you have at least four Linked targets"}, + {"当你拥有至少四个羁绊目标时,护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield while you have at least four Linked targets"}, + {"护甲,闪避与能量护盾为 0","Armour, Evasion and Energy Shield are zero"}, + {"幻灵守卫所装备物品的防御属性也会作用于幻灵武器之上","Defences of Items attached to Animated Guardian also apply to Animated Weapons"}, + {"对暴击以 {0}% 的护甲防御","Defend with {0}% of Armour against Critical Hits"}, + {"对来自 6 米外敌人的击中以 {0}% 的护甲防御","Defend with {0}% of Armour against Hits from Enemies that are further than 6m away"}, + {"对投射物攻击以 {0}% 的护甲防御","Defend with {0}% of Armour against Projectile Attacks"}, + {"处于低能量护盾状态时,以护甲的 {0}% 防守","Defend with {0}% of Armour while on Low Energy Shield"}, + {"具有能量护盾时,以护甲的 {0}% 防守","Defend with {0}% of Armour while you have Energy Shield"}, + {"护甲值在非低能量护盾的状态下以 {0}% 进行防御","Defend with {0}% of Armour while not on Low Energy Shield"}, + {"抗争战旗的光环强度提高 {0}%","Defiance Banner has {0}% increased Aura Magnitudes"}, + {"抗争战旗的光环强度降低 {0}%","Defiance Banner has {0}% reduced Aura Magnitudes"}, + {"抗争战旗的魔力保留效能提高 {0}%","Defiance Banner has {0}% increased Mana Reservation Efficiency"}, + {"抗争战旗的魔力保留效能降低 {0}%","Defiance Banner has {0}% reduced Mana Reservation Efficiency"}, + {"偏转击中造成伤害的 {0}% 吸纳为生命","{0}% of Damage taken from Deflected Hits Recouped as Life"}, + {"偏转的击中无法对你施加瘫痪","Deflected Hits cannot inflict Maim on you"}, + {"偏转的击中无法对你施加流血","Deflected Hits cannot inflict Bleeding on you"}, + {"偏转值提高 {0}%","{0}% increased Deflection Rating"}, + {"偏转值降低 {0}%","{0}% reduced Deflection Rating"}, + {"移动时偏转值提高 {0}%","{0}% increased Deflection Rating while moving"}, + {"移动时偏转值降低 {0}%","{0}% reduced Deflection Rating while moving"}, + {"被被包围时偏转值提高 {0}%","{0}% increased Deflection Rating while Surrounded"}, + {"被被包围时偏转值降低 {0}%","{0}% reduced Deflection Rating while Surrounded"}, + {"怨毒光环的光环效果提高 {0}%","Malevolence has {0}% increased Aura Effect"}, + {"怨毒光环的光环效果降低 {0}%","Malevolence has {0}% reduced Aura Effect"}, + {"怨毒光环的保留效果提高 {0}%","Malevolence has {0}% increased Reservation"}, + {"怨毒光环的保留效果降低 {0}%","Malevolence has {0}% reduced Reservation"}, + {"怨毒光环没有保留效果","Malevolence has no Reservation"}, + {"区域内有额外 {0} 个昆虫群","Area contains {0} extra Packs of Insects"}, + {"怪物的投射物始终有穿透效果","Monsters' Projectiles always Pierce"}, + {"魔焰焚身没有上限","Demonflame has no maximum"}, + {"恶魔召唤生物的保留效果提高 {0}%","Demonic Minions have {0}% increased Reservation"}, + {"恶魔召唤生物的保留效果降低 {0}%","Demonic Minions have {0}% reduced Reservation"}, + {"亵渎和亵渎之矛 {0} 灵枢数量上限","Desecrate and Unearth have {0} to Maximum number of corpses allowed"}, + {"绝望的诅咒效果提高 {0}%","{0}% increased Despair Curse Effect"}, + {"绝望的诅咒效果降低 {0}%","{0}% reduced Despair Curse Effect"}, + {"绝望的诅咒持续时间提高 {0}%","{0}% increased Despair Duration"}, + {"绝望的诅咒持续时间降低 {0}%","{0}% reduced Despair Duration"}, + {"绝望以光环形式施放时没有保留效果","Despair has no Reservation if Cast as an Aura"}, + {"毁灭羁绊持续时间提高 {0}%","{0}% increased Destructive Link Duration"}, + {"毁灭羁绊持续时间降低 {0}%","{0}% reduced Destructive Link Duration"}, + {"坚定的魔力保留效能降低 {0}%","Determination has {0}% reduced Mana Reservation Efficiency"}, + {"坚定的魔力保留效能提高 {0}%","Determination has {0}% increased Mana Reservation Efficiency"}, + {"坚定没有保留效果","Determination has no Reservation"}, + {"引爆技能的效果范围提高 {0}%","Detonator skills have {0}% increased Area of Effect"}, + {"引爆技能的效果范围降低 {0}%","Detonator skills have {0}% reduced Area of Effect"}, + {"引爆技能伤害提高 {0}%","Detonator skills have {0}% increased damage"}, + {"引爆技能伤害降低 {0}%","Detonator skills have {0}% reduced damage"}, + {"敏捷可满足近战武器与近战技能的其他属性需求","Dexterity can satisfy other Attribute Requirements of Melee Weapons and Melee Skills"}, + {"力量高于智慧时,敏捷提高 {0}%","{0}% increased Dexterity if Strength is higher than Intelligence"}, + {"力量高于智慧时,敏捷降低 {0}%","{0}% reduced Dexterity if Strength is higher than Intelligence"}, + {"解放和雷电魔爆不在周身施放,改为在目标位置施放","Discharge and Voltaxic Burst are Cast at the targeted location instead of around you"}, + {"解放的效果区域总增 {0}%","Discharge has {0}% more Area of Effect"}, + {"解放的效果区域总降 {0}%","Discharge has {0}% less Area of Effect"}, + {"解放冷却时间为 {0} 毫秒","Discharge Cooldown is {0} ms"}, + {"解放的伤害总增 {0}%","Discharge deals {0}% more Damage"}, + {"解放的伤害总降 {0}%","Discharge deals {0}% less Damage"}, + {"解放范围 {0}","Discharge has {0} to Radius"}, + {"被触发时伤害总增 {0}%","{0}% more Damage if Triggered"}, + {"被触发时伤害总降 {0}%","{0}% less Damage if Triggered"}, + {"纪律的魔力保留效能降低 {0}%","Discipline has {0}% reduced Mana Reservation Efficiency"}, + {"纪律的魔力保留效能提高 {0}%","Discipline has {0}% increased Mana Reservation Efficiency"}, + {"纪律没有保留效果","Discipline has no Reservation"}, + {"电殛长枪的分支角度提高 {0}%","Crackling Lance has {0}% increased branching angle"}, + {"电殛长枪的分支角度降低 {0}%","Crackling Lance has {0}% reduced branching angle"}, + {"你使用防卫技能时移除流血效果","Remove Bleeding when you use a Guard Skill"}, + {"你使用防卫技能时移除腐化之血效果","Remove Corrupted Blood when you use a Guard Skill"}, + {"周围敌人获得额外混沌伤害,等于物理伤害的{0}%","Nearby Enemies Gain {0}% of their Physical Damage as Extra Chaos Damage"}, + {"周围敌人获得额外冰霜伤害,等于物理伤害的{0}%","Nearby Enemies Gain {0}% of their Physical Damage as Extra Cold Damage"}, + {"周围敌人获得额外火焰伤害,等于物理伤害的{0}%","Nearby Enemies Gain {0}% of their Physical Damage as Extra Fire Damage"}, + {"周围敌人获得额外闪电伤害,等于物理伤害的{0}%","Nearby Enemies Gain {0}% of their Physical Damage as Extra Lightning Damage"}, + {"古灵触须","Eldritch Tentacles"}, + {"区域内有诱人的腐化区域","Area contains an Alluring Vaal Side Area"}, + {"区域内有腐化风暴","Area contains a Corrupting Tempest"}, + {"区域内有奖励改良女神祭品的帝王迷宫试炼","Area contains a Labyrinth Trial that awards an Improved Offering to the Goddess"}, + {"会出现多波怪物","Contains waves of Monsters"}, + {"会额外出现多波亡灵怪物","Contains additional waves of Undead Monsters"}, + {"只能由最高 {0} 级以下的诅咒技能石施加魔蛊","Only applies Hexes from Curse Skill Gems requiring Level {0} or lower"}, + {"封锁前的时间提高 {0}%","{0}% increased time before Lockdown"}, + {"封锁前的时间降低 {0}%","{0}% reduced time before Lockdown"}, + {"可以重置戒指词缀","Can roll Ring Modifiers"}, + {"物品数量词缀也影响首领掉落的奖励数量,等于其数值的 {0}%","Modifiers to Item Quantity affect the amount of rewards dropped by the boss by {0}% of their value"}, + {"物品数量词缀也影响首领掉落的奖励数量","Modifiers to Item Quantity affect the amount of rewards dropped by the boss"}, + {"物品数量词缀也影响遭遇战掉落的奖励数量,等于其数值的 {0}%","Modifiers to Item Quantity will affect the number of encounter rewards dropped by {0}% of their value"}, + {"物品数量词缀也影响遭遇战掉落的奖励数量","Modifiers to Item Quantity will affect the number of encounter rewards dropped"}, + {"奖励强化 {0}%","{0}% improved Rewards"}, + {"传奇首领将随着玩家的选择变强","Unique Boss is augmented by Player choices"}, + {"该区域被月影女神占领","Area is inhabited by Lunaris fanatics"}, + {"该区域被日耀女神占领","Area is inhabited by Solaris fanatics"}, + {"普通帝王迷宫的奖励得到了强化","The Labyrinth's rewards have been enriched"}, + {"神圣之泉会祝福腰带","The Divine Font may bless belts"}, + {"该区域会出现伊恩哈尔","Area contains Einhar"}, + {"该区域会出现阿尔瓦","Area contains Alva"}, + {"该区域会出现尼克","Area contains Niko"}, + {"该区域会出现琼","Area contains Jun"}, + {"该区域会出现札娜","Area contains Zana"}, + {"这些区域会出现额外的深渊n深渊已完全开启n深渊中包含来自超越赛季的怪物","Areas contain additional AbyssesnAbysses have already fully openednAbysses contain monsters from Beyond this realm"}, + {"这些区域包含额外的保险箱n保险箱中含传奇地图首领","Areas contain additional StrongboxesnStrongboxes contain Unique Map Bosses"}, + {"这些区域包含额外的保险箱n发现依次摆放的保险箱n解锁前一个保险箱才能接连打开同一列的下一个保险箱","Areas contain additional StrongboxesnStrongboxes are found in SequencesnStrongboxes in a Sequence open when the previous Strongbox in the Sequence has unlocked"}, + {"这些区域包含很多额外的盗贼流放者n发现成群结队的盗贼流放者n盗贼流放者会掉落分裂物品","Areas contain many additional Rogue ExilesnRogues Exiles are found in GroupsnRogue Exiles can drop Fractured Items"}, + {"该区域会出现伊恩哈尔n该区域可能出现可捕获的庄园野兽","Areas contain EinharnAreas can contain capturable Harvest Beasts"}, + {"这些区域有裂隙n这些区域包含额外的裂隙巨手n裂隙首领可能会掉落裂隙石","Areas are BreachednAreas contain additional Large Breach HandsnBreach Bosses have a chance to drop a Breachstone"}, + {"这些区域会出现额外的裂隙n裂隙打开和关闭的速度更快","Areas contain many additional BreachesnBreaches open and close faster"}, + {"这些区域包含额外的神龛n神龛被激活时可提供多种效果n神龛怪物掉落通货物品","Areas contain additional ShrinesnShrines grant multiple Effects when activatednShrine Monsters drop Currency Items"}, + {"这些区域会出现额外的神殿n该区域会出现有万神殿怪物守卫的神殿","Areas contain additional ShrinesnArea contains Shrines guarded by Pantheon Monsters"}, + {"这些区域包含额外的精华n精华包含多种带精华的稀有怪物","Areas contain additional EssencesnEssences contain multiple Rare Monsters with Essences"}, + {"这些区域会出现额外的精华n精华包含盗贼流放者","Areas contain additional EssencesnEssences contain Rogue Exiles"}, + {"这些区域的玩家以先驱者的身份出现n在这些区域找到的物品被替换成大量通货碎片","Players in Areas take on the form of HarbingersnItems found in Areas are replaced by stacks of Currency Shards"}, + {"这些区域包含额外的先驱者传送门n先驱者传送门被摧毁时掉落额外的通货碎片","Areas contain additional Harbinger PortalsnHarbinger Portals drop additional Currency Shards when destroyed"}, + {"这些区域包含古灵庄园n农作物的体型更大n农作物包含位阶更高的种子","Areas contain The Sacred GrovenCrops are larger in sizenCrops contain higher tier seeds"}, + {"这些区域的玩家被附身n这些区域的玩家在击中时触摸怪物","Players in Areas are PossessednPlayers in Areas Touch monsters on Hit"}, + {"在这些区域找到的稀有和传奇怪物被附身,它们的召唤生物被触碰","Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched"}, + {"图腾生命词缀也会影响该技能的召唤生物","Modifiers to Totem Life also affects Minions from this Skill"}, + {"+5 任意属性","+5 to any Attribute"}, + {"DNT-UNUSED敬请期待","DNT-UNUSED Coming Soon"}, + {"内含额外命运卡,可兑换塑界者和裂界者物品","Contains additional Divination Cards that give Shaper or Elder items"}, + {"远距离命中值惩罚提高 {0}%","{0}% increased penalty to Accuracy Rating at range"}, + {"远距离命中值惩罚降低 {0}%","{0}% reduced penalty to Accuracy Rating at range"}, + {"没有远距离命中值惩罚","No penalty to Accuracy Rating at range"}, + {"圣怨的光波宽度提高 {0}%","Divine Ire's beam has {0}% increased width"}, + {"圣怨的光波宽度降低 {0}%","Divine Ire's beam has {0}% reduced width"}, + {"圣怨的伤害提高 {0}%","Divine Ire deals {0}% increased Damage"}, + {"圣怨的伤害降低 {0}%","Divine Ire deals {0}% reduced Damage"}, + {"堆叠层数时,圣怨会对周围的一个额外敌人造成伤害","Divine Ire Damages an additional nearby Enemy when gaining Stages"}, + {"堆叠层数时,圣怨会对周围的 {0} 个额外敌人造成伤害","Divine Ire Damages {0} additional nearby Enemies when gaining Stages"}, + {"闪避翻滚距离 {0} 米","{0} metre to Dodge Roll distance"}, + {"闪避翻滚回避所有击中","Dodge Roll avoids all Hits"}, + {"闪避翻滚可穿越敌人","Dodge Roll passes through Enemies"}, + {"闪避翻滚速度提高 {0}%","{0}% faster Dodge Roll"}, + {"被被包围时闪避翻滚距离 {0} 米","{0} metre to Dodge Roll distance while Surrounded"}, + {"对召唤生物伤害的增幅与减益有 150% 也作用于霸气之击和赦罪","Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value"}, + {"若过去 8 秒内你造成过暴击,则持续伤害加成 {:+d}%","{:+d}% to Damage over Time Multiplier if you've dealt a Critical Hit in the past 8 seconds"}, + {"被怨毒光环影响时,{0}% 持续伤害加成","{0}% to Damage over Time Multiplier while affected by Malevolence"}, + {"弓类技能 +{0}% 持续伤害加成","Bow Skills have +{0}% to Damage over Time Multiplier"}, + {"双重打击或双持打击消灭稀有或传奇敌人时获得噬魂者,持续20秒","Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike"}, + {"双重打击或双持打击消灭稀有或传奇敌人时有 {0}% 的几率获得噬魂者,持续20秒","{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike"}, + {"以 200% 的护甲防御","Defend with 200% of Armour"}, + {"力量低于 100 点时有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage if Strength is below 100"}, + {"持锤类、短杖、长杖时,有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage while wielding a Mace, Sceptre or Staff"}, + {"消耗狂怒球的技能视作消耗了双倍数量的狂怒球","Skills Consuming Frenzy Charges behave as if Consuming twice as many Frenzy Charges"}, + {"装备头盔、手套和鞋子的闪避值翻倍","Evasion Rating from Equipped Helmet, Gloves and Boots is doubled"}, + {"若你近期没有被击中,闪避值翻倍","Evasion Rating is doubled if you have not been Hit Recently"}, + {"目标同时可以受到你的中毒效果数量翻倍","Double the number of your Poisons that targets can be affected by at the same time"}, + {"破空斩对流血敌人附加 {0} - {1} 基础物理伤害","Lacerate deals {0} to {1} added Physical Damage against Bleeding Enemies"}, + {"双重打击有 {0}% 的几率对流血敌人造成双倍伤害","Double Strike has a {0}% chance to deal Double Damage to Bleeding Enemies"}, + {"充能不足时可以改为消耗魔力上限的 {0}% 触发咒符","Can instead consume {0}% of maximum Mana to trigger Charms with insufficient charges"}, + {"击中会粉碎敌人相当于造成伤害 {0}% 的专注","Break enemy Concentration on Hit equal to {0}% of Damage Dealt"}, + {"敌人每 3 秒失去 {0} 次药剂充能,被击中后 6 秒内不能获得药剂充能","Enemies lose {0} Flask Charges every 3 seconds and cannot gain Flask Charges for 6 seconds after being Hit"}, + {"恐怖战旗的光环强度提高 {0}%","Dread Banner has {0}% increased Aura Magnitudes"}, + {"恐怖战旗的光环强度降低 {0}%","Dread Banner has {0}% reduced Aura Magnitudes"}, + {"恐怖战旗在放置时使护体上限额外 +{0}","Dread Banner grants an additional +{0} to maximum Fortification when placing the Banner"}, + {"恐怖战旗的魔力保留效能提高 {0}%","Dread Banner has {0}% increased Mana Reservation Efficiency"}, + {"恐怖战旗的魔力保留效能降低 {0}%","Dread Banner has {0}% reduced Mana Reservation Efficiency"}, + {"持握剑类时,双持打击的命中值提高 {0}%","Dual Strike has {0}% increased Accuracy Rating while wielding a Sword"}, + {"持握剑类时,双持打击的命中值降低 {0}%","Dual Strike has {0}% reduced Accuracy Rating while wielding a Sword"}, + {"持握爪类时,双持打击的攻击速度提高 {0}%","Dual Strike has {0}% increased Attack Speed while wielding a Claw"}, + {"持握爪类时,双持打击的攻击速度降低 {0}%","Dual Strike has {0}% reduced Attack Speed while wielding a Claw"}, + {"持握匕首时,双持打击{0}% 暴击伤害加成","Dual Strike has {0}% to Critical Damage Bonus while wielding a Dagger"}, + {"持握斧类时,双持打击击中威吓敌人 4 秒","Dual Strike Intimidates Enemies for 4 seconds on Hit while wielding an Axe"}, + {"双持打击时主武器有 {0}% 的几率造成双倍伤害","Dual Strike has a {0}% chance to deal Double Damage with the Main-Hand Weapon"}, + {"双持打击时主武器造成双倍伤害","Dual Strike deals Double Damage with the Main-Hand Weapon"}, + {"持握锤类时,双持打击对周围目标造成溅射伤害","Dual Strike deals Splash Damage to surrounding targets while wielding a Mace"}, + {"双持打击时副手武器对周围敌人造成扩散伤害","Dual Strike deals Off-Hand Splash Damage to surrounding targets"}, + {"装备两把爪类时,双持的攻击速度加成翻倍","Inherent Attack Speed bonus from Dual Wielding is doubled while wielding two Claws"}, + {"击败仲裁官可完成上古堡垒的一部分","Defeating the Arbiter grants completion of a section of the Fortress"}, + {"生效中","Active"}, + {"未激活","Inactive"}, + {"将物品上的所有火焰、冰霜与闪电词缀转化为等值的混沌词缀","Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers"}, + {"镶嵌时,将所有火焰与闪电词缀转化为等值的冰霜词缀","When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers"}, + {"摧毁该物品上的所有增幅器插槽,以生成一个珠宝插槽","Destroys all Augment Sockets on the item to create a Jewel Socket"}, + {"将物品上的所有冰霜与闪电词缀转化为等值的火焰词缀","Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers"}, + {"将物品上的所有火焰与冰霜词缀转化为等值的闪电词缀","Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers"}, + {"当镶嵌在稀有的卡古兰或艾兹麦物品上时,摧毁该物品以创造一个灌注其力量的符文","When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power"}, + {"随机替换艾兹麦与卡古兰传奇物品上的词缀","Replaces modifiers unpredictably on Ezomyte and Kalguuran Unique items"}, + {"晋升一个镶嵌的符文","Upgrades a socketed Rune"}, + {"恶劣之珠宝插槽","Sinister Jewel Socket"}, + {"每层护体使你受到的异常状态持续时间提高 {0}%","{0}% increased Duration of Ailments inflicted on you per Fortification"}, + {"每层护体使你受到的异常状态持续时间降低 {0}%","{0}% reduced Duration of Ailments inflicted on you per Fortification"}, + {"每支射出的箭都是渐强、裂片、回转、金刚、贪婪或钝击箭矢","Each Arrow fired is a Crescendo, Splinter, Reversing, Diamond, Covetous, or Blunt Arrow"}, + {"震地或尖刺战吼消灭会将敌人视作冰冻并击碎","Killing Blows with Earthquake and Earthshatter Shatter enemies as though Frozen"}, + {"每 0.1 秒持续时间都使震地的伤害提高 {0}%","Earthquake deals {0}% increased Damage per 0.1 seconds Duration"}, + {"每 0.1 秒持续时间都使震地的伤害降低 {0}%","Earthquake deals {0}% reduced Damage per 0.1 seconds Duration"}, + {"尖刺战吼的效果区域提高 {0}%","Earthshatter has {0}% increased Area of Effect"}, + {"尖刺战吼的效果区域降低 {0}%","Earthshatter has {0}% reduced Area of Effect"}, + {"尖刺战吼的伤害提高 {0}%","Earthshatter deals {0}% increased Damage"}, + {"尖刺战吼的伤害降低 {0}%","Earthshatter deals {0}% reduced Damage"}, + {"回响的法术效果区域提高 {0}%","Echoed Spells have {0}% increased Area of Effect"}, + {"回响的法术效果区域降低 {0}%","Echoed Spells have {0}% reduced Area of Effect"}, + {"被你触电的敌人受到的伤害提高 {0}%","Enemies you Electrocute have {0}% increased Damage taken"}, + {"被你触电的敌人受到的伤害降低 {0}%","Enemies you Electrocute have {0}% reduced Damage taken"}, + {"元素异常施加提高 {0}%","{0}% increased Elemental Ailment Application"}, + {"元素异常施加降低 {0}%","{0}% reduced Elemental Ailment Application"}, + {"若你近期有变形成动物形态,则元素异常状态应用提高 {0}%","{0}% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently"}, + {"若你近期有变形成动物形态,则元素异常状态应用降低 {0}%","{0}% reduced Elemental Ailment Application if you have Shapeshifted to an Animal form Recently"}, + {"持盾时你受到的异常状态时间提高 {0}%","{0}% increased Elemental Ailment Duration on you while holding a Shield"}, + {"持盾时你受到的异常状态时间降低 {0}%","{0}% reduced Elemental Ailment Duration on you while holding a Shield"}, + {"受到稀有深渊珠宝影响时,你受到的元素异常状态的持续时间提高 {0}%","{0}% increased Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"}, + {"受到稀有深渊珠宝影响时,你受到的元素异常状态的持续时间降低 {0}%","{0}% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel"}, + {"敌人每受到一种你施加的元素异常状态类型影响,n其受到的伤害提高 {0}%","Enemies take {0}% increased Damage for each Elemental Ailment type amongnyour Ailments on them"}, + {"敌人每受到一种你施加的元素异常状态类型影响,n其受到的伤害降低 {0}%","Enemies take {0}% reduced Damage for each Elemental Ailment type amongnyour Ailments on them"}, + {"你施加的除冻结外的元素异常状态会反射给你","Elemental Ailments other than Freeze you inflict are Reflected to you"}, + {"变形时,元素伤害提高 {0}%","{0}% increased Elemental Damage while Shapeshifted"}, + {"变形时,元素伤害降低 {0}%","{0}% reduced Elemental Damage while Shapeshifted"}, + {"你被感电时,元素伤害击中特别幸运","Elemental Damage with Hits is Lucky while you are Shocked"}, + {"每个启迪球都使总元素伤害总增 {0}%","{0}% more Elemental Damage per Inspiration Charge"}, + {"每个启迪球都使总元素伤害总降 {0}%","{0}% less Elemental Damage per Inspiration Charge"}, + {"若你近期内有击败受到诅咒的敌人,则元素伤害提高 {0}%","{0}% increased Elemental Damage if you've Killed a Cursed Enemy Recently"}, + {"若你近期内有击败受到诅咒的敌人,则元素伤害降低 {0}%","{0}% reduced Elemental Damage if you've Killed a Cursed Enemy Recently"}, + {"若你近期内使敌人冰缓,则元素伤害提高 {0}%","{0}% increased Elemental Damage if you've Chilled an Enemy Recently"}, + {"若你近期内使敌人冰缓,则元素伤害降低 {0}%","{0}% reduced Elemental Damage if you've Chilled an Enemy Recently"}, + {"若你近期内点燃敌人,则元素伤害提高 {0}%","{0}% increased Elemental Damage if you've Ignited an Enemy Recently"}, + {"若你近期内点燃敌人,则元素伤害降低 {0}%","{0}% reduced Elemental Damage if you've Ignited an Enemy Recently"}, + {"若你近期内使敌人感电,则元素伤害提高 {0}%","{0}% increased Elemental Damage if you've Shocked an Enemy Recently"}, + {"若你近期内使敌人感电,则元素伤害降低 {0}%","{0}% reduced Elemental Damage if you've Shocked an Enemy Recently"}, + {"近期若打出过暴击,则元素伤害提高 {0}%","{0}% increased Elemental Damage if you've dealt a Critical Hit Recently"}, + {"近期若打出过暴击,则元素伤害降低 {0}%","{0}% reduced Elemental Damage if you've dealt a Critical Hit Recently"}, + {"若你近期内有使用战吼,则元素伤害提高 {0}%","{0}% increased Elemental Damage if you've used a Warcry Recently"}, + {"每 10 点奉献使元素伤害提高 {0}%","{0}% increased Elemental Damage per 10 Devotion"}, + {"每 10 点奉献使元素伤害降低 {0}%","{0}% reduced Elemental Damage per 10 Devotion"}, + {"每 10 点敏捷可使元素伤害提高 {0}%","{0}% increased Elemental Damage per 10 Dexterity"}, + {"每 10 点敏捷可使元素伤害降低 {0}%","{0}% reduced Elemental Damage per 10 Dexterity"}, + {"每 12 点智慧可使元素伤害提高 {0}%","{0}% increased Elemental Damage per 12 Intelligence"}, + {"每 12 点智慧可使元素伤害降低 {0}%","{0}% reduced Elemental Damage per 12 Intelligence"}, + {"每 12 点力量可使元素伤害提高 {0}%","{0}% increased Elemental Damage per 12 Strength"}, + {"每 12 点力量可使元素伤害降低 {0}%","{0}% reduced Elemental Damage per 12 Strength"}, + {"每个暴击球使元素伤害提高 {0}%","{0}% increased Elemental Damage per Power charge"}, + {"每个暴击球使元素伤害降低 {0}%","{0}% reduced Elemental Damage per Power charge"}, + {"每有 1 个六分仪影响该地区,元素伤害便提高 {0}%","{0}% increased Elemental Damage per Sextant affecting the area"}, + {"每有 1 个六分仪影响该地区,元素伤害便降低 {0}%","{0}% reduced Elemental Damage per Sextant affecting the area"}, + {"受捷影响时,元素伤害提高 {0}%","{0}% increased Elemental Damage while affected by a Herald"}, + {"受捷影响时,元素伤害降低 {0}%","{0}% reduced Elemental Damage while affected by a Herald"}, + {"当 1 个区域被 1 个六分仪影响时,元素伤害提高 {0}%","{0}% increased Elemental Damage while in an area affected by a Sextant"}, + {"当 1 个区域被 1 个六分仪影响时,元素伤害降低 {0}%","{0}% reduced Elemental Damage while in an area affected by a Sextant"}, + {"{0}% 的闪避值也会提供元素伤害减免","{0}% of Evasion Rating also grants Elemental Damage reduction"}, + {"闪避值也会提供元素伤害减免","Evasion Rating also grants Elemental Damage reduction"}, + {"元素抗性提高 {0}%","{0}% increased Elemental Resistances"}, + {"元素抗性降低 {0}%","{0}% reduced Elemental Resistances"}, + {"你的击中造成的元素伤害按照敌人最低的元素抗性生效","Elemental Damage from your Hits is Resisted by the enemy's lowest Elemental Resistance"}, + {"将所受元素伤害的 {0}% 吸纳为生命","{0}% of Elemental Damage taken Recouped as Life"}, + {"每有 1 个再生腐尸,承受的元素伤害总增 {0}%","{0}% more Elemental Damage taken per Raised Zombie"}, + {"每有 1 个再生腐尸,承受的元素伤害总降 {0}%","{0}% less Elemental Damage taken per Raised Zombie"}, + {"被击中时承受的元素伤害按照每个耐力球提高 {0}%","{0}% increased Elemental Damage taken from Hits per Endurance Charge"}, + {"被击中时承受的元素伤害按照每个耐力球降低 {0}%","{0}% reduced Elemental Damage taken from Hits per Endurance Charge"}, + {"承受的元素伤害在你近期内被击中的情况下提高 {0}%","{0}% increased Elemental Damage taken if you have been Hit Recently"}, + {"承受的元素伤害在你近期内被击中的情况下降低 {0}%","{0}% reduced Elemental Damage taken if you have been Hit Recently"}, + {"若你近期内没有被击中,则受到的元素伤害提高 {0}%","{0}% increased Elemental Damage taken if you haven'tnbeen Hit Recently"}, + {"若你近期内没有被击中,则受到的元素伤害降低 {0}%","{0}% reduced Elemental Damage taken if you haven'tnbeen Hit Recently"}, + {"你拥有耐力球时,承受的元素伤害提高 {0}%","{0}% increased Elemental Damage taken while you have an Endurance Charge"}, + {"你拥有耐力球时,承受的元素伤害降低 {0}%","{0}% reduced Elemental Damage taken while you have an Endurance Charge"}, + {"每个耐力球可使被击中时受到的元素伤害提高 {0}%","{0}% increased Elemental Damage taken per Endurance Charge"}, + {"每个耐力球可使被击中时受到的元素伤害降低 {0}%","{0}% reduced Elemental Damage taken per Endurance Charge"}, + {"每个暴击球可使攻击技能的元素伤害提高 {0}%","{0}% increased Elemental Damage with Attack Skills per Power Charge"}, + {"每个暴击球可使攻击技能的元素伤害降低 {0}%","{0}% reduced Elemental Damage with Attack Skills per Power Charge"}, + {"召唤元素魔像的生命上限翻倍","Maximum Life of Summoned Elemental Golems is Doubled"}, + {"元素打击和野性打击击中有 {0}% 的几率造成灼烧、脆弱、精疲力尽","{0}% chance for Elemental Hit and Wild Strike Hits to inflict Scorch, Brittle and Sapped"}, + {"元素打击和野性打击击中造成灼烧、脆弱、精疲力尽","Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits"}, + {"虹光技能不能选择冰霜效果","Prismatic Skills cannot choose Cold"}, + {"虹光技能不能选择火焰效果","Prismatic Skills cannot choose Fire"}, + {"虹光技能不能选择闪电效果","Prismatic Skills cannot choose Lightning"}, + {"虹光技能的冰霜伤害总降 50%","Prismatic Skills deal 50% less Cold Damage"}, + {"虹光技能的火焰伤害总降 50%","Prismatic Skills deal 50% less Fire Damage"}, + {"虹光技能的闪电伤害总降 50%","Prismatic Skills deal 50% less Lightning Damage"}, + {"你的击中可以穿透元素抗性,最多降低 至 -50%","Your Hits can Penetrate Elemental Resistances down to a minimum of -50%"}, + {"你拥有暴击球时,伤害穿透 {0}% 元素抗性","Damage Penetrates {0}% Elemental Resistances while you have a Power Charge"}, + {"伤害在你被冰缓时穿透 {0}% 元素抗性","Damage Penetrates {0}% Elemental Resistances while you are Chilled"}, + {"你和你的召唤生物受到的反射元素伤害提高 {0}%","You and your Minions take {0}% increased Reflected Elemental Damage"}, + {"你和你的召唤生物受到的反射元素伤害降低 {0}%","You and your Minions take {0}% reduced Reflected Elemental Damage"}, + {"受到元素净化影响时,承受的反射元素伤害提高 {0}%","{0}% increased Reflected Elemental Damage taken while affected by Purity of Elements"}, + {"受到元素净化影响时,承受的反射元素伤害降低 {0}%","{0}% reduced Reflected Elemental Damage taken while affected by Purity of Elements"}, + {"每有 1 个召唤生物,{0}% 点所有元素抗性,最多 30%","{0}% to all Elemental Resistances per Minion, up to 30%"}, + {"你的元素抗性无法被诅咒降低","Your Elemental Resistances cannot be lowered by Curses"}, + {"每 10 点奉献 {0}% 点所有元素抗性","{0}% to all Elemental Resistances per 10 Devotion"}, + {"元素抗性被你最高的元素抗性上限封顶","Elemental Resistances are capped by your highest Maximum Elemental Resistance instead"}, + {"使用元素技能时,有 {0}% 的几率使周围的敌人目盲","{0}% chance to Blind nearby Enemies when you use an Elemental Skill"}, + {"元素技能上限 {0}","{0} to Limit for Elemental Skills"}, + {"元素技能造成三倍伤害","Deal Triple Damage with Elemental Skills"}, + {"元素风暴的冷却回复速度总增 {0}%","Elemental Storm has {0}% more Cooldown Recovery Rate"}, + {"元素风暴的冷却回复速度总降 {0}%","Elemental Storm has {0}% less Cooldown Recovery Rate"}, + {"源自传奇敌人的脉冲n造成的击中伤害总增 {0}%","{0}% more damage with Hits for pulses originating from a Unique enemy"}, + {"源自传奇敌人的脉冲n造成的击中伤害总降 {0}%","{0}% less damage with Hits for pulses originating from a Unique enemy"}, + {"作为光环效果施放的元素要害不具有保留效果","Elemental Weakness has no Reservation if Cast as an Aura"}, + {"效果区域提高 {0}%,持续 5 秒","Gain {0}% increased Area of Effect for 5 seconds"}, + {"效果区域降低 {0}%,持续 5 秒","Gain {0}% reduced Area of Effect for 5 seconds"}, + {"你的冰缓可以使目标减速,上限为 {0}%","Your Chills can Slow targets by up to a maximum of {0}%"}, + {"元素伤害提高 {0}%,持续 5 秒","Gain {0}% increased Elemental Damage for 5 seconds"}, + {"元素伤害降低 {0}%,持续 5 秒","Gain {0}% reduced Elemental Damage for 5 seconds"}, + {"每隔 14 秒:n获得持续 4 秒的冰缓汇流n获得持续 4 秒的感电汇流n获得持续 4 秒的点燃汇流n获得 2 秒的冰缓,感电,点燃汇流","Every 14 seconds:nGain Chilling Conflux for 4 secondsnGain Shocking Conflux for 4 secondsnGain Igniting Conflux for 4 secondsnGain Chilling, Shocking and Igniting Conflux for 2 seconds"}, + {"你造成的点燃强度总增 {0}%","{0}% more Magnitude of Ignite you inflict"}, + {"你造成的点燃强度总降 {0}%","{0}% less Magnitude of Ignite you inflict"}, + {"灵巧效果提高 {0}%","{0}% increased Elusive Effect"}, + {"灵巧效果降低 {0}%","{0}% reduced Elusive Effect"}, + {"怒炎穿心的投射物降落区域提高 {0}%","Blazing Salvo Projectiles land in a {0}% increased Area"}, + {"怒炎穿心的投射物降落区域降低 {0}%","Blazing Salvo Projectiles land in a {0}% reduced Area"}, + {"每有 10 个贡品,强化攻击造成的伤害提高 {0}%","Empowered Attacks deal {0}% increased damage per 10 Tribute"}, + {"每有 10 个贡品,强化攻击造成的伤害降低 {0}%","Empowered Attacks deal {0}% reduced damage per 10 Tribute"}, + {"强化攻击造成的伤害提高 {0}%","Empowered Attacks deal {0}% increased Damage"}, + {"强化攻击造成的伤害降低 {0}%","Empowered Attacks deal {0}% reduced Damage"}, + {"增助攻击有 {0}% 的几率造成双倍伤害","Exerted Attacks have {0}% chance to deal Double Damage"}, + {"被强化攻击的晕眩积蓄值提高 {0}%","Empowered Attacks have {0}% increased Stun Buildup"}, + {"被强化攻击的晕眩积蓄值降低 {0}%","Empowered Attacks have {0}% reduced Stun Buildup"}, + {"被强化攻击获得额外火焰伤害,其数值等同于物理伤害的 {0}%","Empowered Attacks Gain {0}% of Physical Damage as Extra Fire damage"}, + {"可将符文文身于身体上,获得额外的n仅限符文的插槽:n• 1 个头盔插槽n• 2 个胸甲插槽n• 1 个手套插槽n• 1 个鞋子插槽","Can tattoo Runes onto your body, gainingnadditional Rune-only sockets:n• 1 Helmet socketn• 2 Body Armour socketsn• 1 Gloves socketn• 1 Boots socket"}, + {"+1 戒指栏位","+1 Ring Slot"}, + {"若你近期内有施放法术,则魔力回复率提高 {0}%","{0}% increased Mana Regeneration Rate if you've cast a Spell Recently"}, + {"若你近期内有施放法术,则魔力回复率降低 {0}%","{0}% reduced Mana Regeneration Rate if you've cast a Spell Recently"}, + {"有 {0}% 的几率在击中没有护甲值的敌人时获得一个耐力球","{0}% chance to gain an Endurance Charge on Hitting an Enemy with no Armour"}, + {"持盾牌时有 {0}% 的几率在击败敌人时获得耐力球","{0}% chance to gain an Endurance Charge on Kill while holding a Shield"}, + {"每个耐力球可使伤害总增 {0}%","{0}% more Damage per Endurance Charge"}, + {"每个耐力球可使伤害总降 {0}%","{0}% less Damage per Endurance Charge"}, + {"坚决战吼获得 {0} 个额外的耐力球","Enduring Cry grants {0} additional Endurance Charge"}, + {"近期受到你的危害影响的敌人护甲提高 {0}%","Enemies affected by your Hazards Recently have {0}% increased Armour"}, + {"近期受到你的危害影响的敌人护甲降低 {0}%","Enemies affected by your Hazards Recently have {0}% reduced Armour"}, + {"近期受到你的危害影响的敌人闪避值提高 {0}%","Enemies affected by your Hazards Recently have {0}% increased Evasion Rating"}, + {"近期受到你的危害影响的敌人闪避值降低 {0}%","Enemies affected by your Hazards Recently have {0}% reduced Evasion Rating"}, + {"敌人被定身后受到 {0} 秒瘫痪","Enemies are Maimed for {0} second after becoming Unpinned"}, + {"你在目盲状态下,被你致盲的敌人受到恶语术影响","Enemies Blinded by you while you are Blinded have Malediction"}, + {"受混沌之毒或瘟疫影响的敌人被冰缓","Enemies inflicted with Bane or Contagion are Chilled"}, + {"被你的击中冰缓的敌人受到的伤害提高,取决于冰缓强度","Enemies Chilled by your Hits increase damage taken by Chill Magnitude"}, + {"被你诅咒的目标生命再生速度提高 {}%","Targets Cursed by you have {}% increased Life Regeneration Rate"}, + {"被你诅咒的目标生命再生速度降低 {}%","Targets Cursed by you have {}% reduced Life Regeneration Rate"}, + {"你施加的深渊耗散同样使目标有 10% 的几率在死亡时爆炸,造成相当于生命值十分之一的物理伤害","Abyssal Wasting you inflict also gives targets 10% chance to explode on death, dealing a tenth of their life as Physical Damage"}, + {"被你击败的敌人会爆炸,造成其 {0}% 生命的物理伤害","Enemies you Kill Explode, dealing {0}% of their Life as Physical Damage"}, + {"被攻击击中击败的敌人有 {0}% 的几率爆炸,造成其生命十分之一的物理伤害","Enemies Killed with Attack Hits have a {0}% chance to Explode, dealing a tenth of their Life as Physical Damage"}, + {"被你的击中消灭的敌人会被摧毁","Enemies killed by your Hits are destroyed"}, + {"疯狂状态下,被你的击中击败的敌人会被毁灭","Enemies Killed by your Hits are destroyed while Insane"}, + {"敌人对你的击中闪电伤害幸运","Lightning Damage of Enemies Hitting you is Lucky"}, + {"敌人对你的击中闪电伤害不幸","Lightning Damage of Enemies Hitting you is Unlucky"}, + {"当你感电时,敌人击中你的闪电伤害特别幸运","Lightning Damage of Enemies Hitting you while you're Shocked is Lucky"}, + {"当你感电时,敌人击中你的闪电伤害特别不幸","Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky"}, + {"敌人击中你时造成的物理伤害为幸运","Physical Damage of Enemies Hitting you is Lucky"}, + {"敌人击中你时造成的物理伤害为不幸","Physical Damage of Enemies Hitting you is Unlucky"}, + {"敌人有 {0}% 的几率在击中你时留下燃烧地面,每 2 秒发生一次","{0}% chance for Enemies to drop Burning Ground when Hitting you, no more than once every 2 seconds"}, + {"敌人在击中你时留下燃烧地面,每 2 秒发生一次","Enemies drop Burning Ground when Hitting you, no more than once every 2 seconds"}, + {"敌人有 {0}% 的几率在击中你时留下冰缓地面,每 2 秒发生一次","{0}% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds"}, + {"敌人在击中你时留下冰缓地面,每 2 秒发生一次","Enemies drop Chilled Ground when Hitting you, no more than once every 2 seconds"}, + {"敌人有 {0}% 的几率在击中你时留下感电地面,每 2 秒发生一次","{0}% chance for Enemies to drop Shocked Ground when Hitting you, no more than once every 2 seconds"}, + {"敌人在击中你时留下感电地面,每 2 秒发生一次","Enemies drop Shocked Ground when Hitting you, no more than once every 2 seconds"}, + {"被你点燃的敌人将它们物理伤害的 {0}% 转化为火焰伤害","Enemies Ignited by you have {0}% of Physical Damage they deal converted to Fire"}, + {"冰缓地面上的敌人受到的火焰伤害提高 {0}%","Enemies standing on Chilled Ground take {0}% increased Fire Damage"}, + {"点燃地面上的敌人受到的冰霜伤害提高 {0}%","Enemies standing on Ignited Ground take {0}% increased Cold Damage"}, + {"在场的敌人被致盲","Enemies in your Presence are Blinded"}, + {"在场的敌人被威吓","Enemies in your Presence are Intimidated"}, + {"在场的敌人的的冷却回复速度提高 {0}%","Enemies in your Presence have {0}% increased Cooldown Recovery Rate"}, + {"在场的敌人的的冷却回复速度降低 {0}%","Enemies in your Presence have {0}% reduced Cooldown Recovery Rate"}, + {"在场的敌人视作低血","Enemies in your Presence count as being on Low Life"}, + {"在场的敌人根据最低的抗性抵抗元素伤害","Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance"}, + {"你在场范围内的敌人每秒获得 1 点煎熬疯狂","Enemies in your Presence gain 1 Gruelling Madness each second"}, + {"每秒对在场的敌人施加暴击弱点,持续 {0} 秒","Every second, inflicts Critical Weakness on enemies in your Presence for {0} second"}, + {"当你在场时,敌人受到曝露效果","Enemies in your Presence have Exposure"}, + {"在场范围内的敌人的火焰抗性 {0}%","Enemies in your Presence have {0}% to Fire Resistance"}, + {"在场的敌人没有元素抗性","Enemies in your Presence have no Elemental Resistances"}, + {"在场范围内的敌人生命再生率提高 {0}%","Enemies in your Presence have {0}% increased Life Regeneration rate"}, + {"在场范围内的敌人生命再生率降低 {0}%","Enemies in your Presence have {0}% reduced Life Regeneration rate"}, + {"在场的敌人的闪电抗性与你相同","Enemies in your Presence have Lightning Resistance equal to yours"}, + {"在场的敌人获得相当于伤害 {0}% 的额外混沌伤害","Enemies in your Presence Gain {0}% of Damage as Extra Chaos Damage"}, + {"你在场范围内受到深渊耗散的目标拥有双倍威力值","Targets affected by Abyssal Wasting in your Presence have double Power"}, + {"当你对敌人施加不可移动时,敌人被威吓 {0} 秒","Enemies are Intimidated for {0} seconds when you Immobilise them"}, + {"在真菌地表上被你击败的敌人有 {0}% 的几率爆炸,造成它们 5% 生命的混沌伤害","Enemies on Fungal Ground you Kill have {0}% chance to Explode, dealing 5% of their Life as Chaos Damage"}, + {"在真菌地表上被你击败的敌人会爆炸,造成它们 5% 生命的混沌伤害","Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage"}, + {"击败受到深渊耗散影响的敌人时n获得的药剂充能提高 {0}%","Enemies you kill while they are affected by Abyssal Wastingn grant {0}% increased Flask Charges"}, + {"击败受到深渊耗散影响的敌人时获得 {0} 点怒火","Gain {0} Rage when you kill an enemy affected by Abyssal Wasting"}, + {"击败受到深渊耗散影响的敌人时获得 {0} 点无常","Gain {0} Volatility when you kill an enemy affected by Abyssal Wasting"}, + {"击败受到深渊耗散影响的敌人时n有 {0}% 的几率获得猛攻,持续 3 秒","{0}% chance to gain Onslaught for 3 seconds when you kill ann enemy affected by Abyssal Wasting"}, + {"击败受到深渊耗散影响的敌人时n有 {0}% 的几率复活一名永久性召唤生物","{0}% chance to revive one of your Persistent Minions when you kill ann enemy affected by Abyssal Wasting"}, + {"敌人若位于你近期所生成的灵柩周围,则使其受到冰缓和感电","Enemies near corpses you Spawned Recently are Chilled and Shocked"}, + {"灵枢附近的敌人受到诅咒影响时致盲n灵枢附近被击败的敌人被诅咒引爆,则造成等同它们n{0}% 生命的物理伤害","Enemies near corpses affected by your Curses are BlindednEnemies Killed near corpses affected by your Curses explode, dealingn{0}% of their Life as Physical Damage"}, + {"在你的羁绊对你的羁绊对象周围的敌人施加火焰曝露、冰霜曝露和闪电曝露","Enemies near your Linked targets have Fire, Cold and Lightning Exposure"}, + {"被你印记的敌人周围的敌人被致盲","Enemies near Enemies you Mark are Blinded"}, + {"被你感电的敌人将物理伤害的 {0}% 转化为闪电伤害","Enemies Shocked by you have {0}% of Physical Damage they deal converted to Lightning"}, + {"被你的战吼嘲讽的敌人有 {0}% 的几率在击败时爆炸,造成其生命上限 8% 的混沌伤害","Enemies Taunted by your Warcries have {0}% chance to Explode on death, dealing 8% of their maximum Life as Chaos Damage"}, + {"被你的战吼嘲讽的敌人在击败时爆炸,造成其生命上限 8% 的混沌伤害","Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage"}, + {"被你嘲讽的敌人无法躲避攻击","Enemies Taunted by you cannot Evade Attacks"}, + {"被你的战吼嘲讽的敌人同时被威吓","Enemies Taunted by your Warcries are Intimidated"}, + {"被你的战吼嘲讽的敌人同时被恐惧","Enemies Taunted by your Warcries are Unnerved"}, + {"敌人的击中给你施加时空锁链","Enemy Hits inflict Temporal Chains on you"}, + {"若近期敌人用攻击击中过你,则它们的攻击速度提高 {0}%","Enemies that have Hit you with an Attack Recently have {0}% increased Attack Speed"}, + {"若近期敌人用攻击击中过你,则它们的攻击速度降低 {0}%","Enemies that have Hit you with an Attack Recently have {0}% reduced Attack Speed"}, + {"被你致盲的敌人的暴击率提高 {0}%","Enemies Blinded by you have {0}% increased Critical Hit Chance"}, + {"被你致盲的敌人的暴击率降低 {0}%","Enemies Blinded by you have {0}% reduced Critical Hit Chance"}, + {"被你致盲的敌人失去暴击伤害加成,持续 {0} 秒","Enemies have no Critical Damage Bonus for {0} seconds after you Blind them"}, + {"被你诅咒的敌人同时被威吓","Enemies you Curse are Intimidated"}, + {"被你诅咒的敌人同时被恐惧","Enemies you Curse are Unnerved"}, + {"你诅咒的敌人无法为能量护盾充能","Enemies you Curse cannot Recharge Energy Shield"}, + {"你诅咒的敌人被缓速,移动速度降低 15%","Enemies you Curse are Hindered, with 15% reduced Movement Speed"}, + {"施加在被你曝露的敌人身上的元素异常状态持续时间提高 {0}%","Elemental Ailments inflicted on Enemies Exposed by you have {0}% increased Duration"}, + {"施加在被你曝露的敌人身上的元素异常状态持续时间降低 {0}%","Elemental Ailments inflicted on Enemies Exposed by you have {0}% reduced Duration"}, + {"当你变形时,重度眩晕的敌人会被恐吓 {0} 秒","Enemies you Heavy Stun while Shapeshifted are Intimidated for {0} seconds"}, + {"被你缓速的敌人的生命回复率提高 {0}%","Enemies Hindered by you have {0}% increased Life Regeneration rate"}, + {"被你缓速的敌人的生命回复率降低 {0}%","Enemies Hindered by you have {0}% reduced Life Regeneration rate"}, + {"被你点燃的敌人身上的死亡凋零不会消减","Withered does not expire on Enemies Ignited by you"}, + {"对抗被你威吓的敌人时,它们的眩晕持续时间提高 {0}%","Enemies Intimidated by you have {0}% increased duration of stuns against them"}, + {"对抗被你威吓的敌人时,它们的眩晕持续时间降低 {0}%","Enemies Intimidated by you have {0}% reduced duration of stuns against them"}, + {"被你瘫痪的敌人受到的持续伤害提高 {0}%","Enemies Maimed by you take {0}% increased Damage Over Time"}, + {"被你瘫痪的敌人受到的持续伤害降低 {0}%","Enemies Maimed by you take {0}% reduced Damage Over Time"}, + {"击中被你恐惧的敌人时,该次击中的法术暴击率提高 {0}%","Hits against Enemies Unnerved by you have {0}% increased Spell Critical Hit Chance"}, + {"击中被你恐惧的敌人时,该次击中的法术暴击率降低 {0}%","Hits against Enemies Unnerved by you have {0}% reduced Spell Critical Hit Chance"}, + {"被你死亡凋零的敌人 {0}% 所有抗性","Enemies Withered by you have {0}% to all Resistances"}, + {"若你近期内击中过敌人,则它们的闪避提高 {0}%","Enemies have {0}% increased Evasion if you have Hit them Recently"}, + {"若你近期内击中过敌人,则它们的闪避降低 {0}%","Enemies have {0}% reduced Evasion if you have Hit them Recently"}, + {"敌人击中你的伤害有 {0}% 的几率不幸","{0}% chance for Damage of Enemies Hitting you to be Unlucky"}, + {"敌人击中你的伤害有 {0}% 的几率幸运","{0}% chance for Damage of Enemies Hitting you to be Lucky"}, + {"你装备魔法戒指时,敌人击中你的伤害会特别幸运","Damage of Enemies Hitting you is Lucky while you have a Magic Ring Equipped"}, + {"你装备魔法戒指时,敌人击中你的伤害会特别不幸","Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped"}, + {"你在满血时,敌人击中你的伤害会特别幸运","Damage of Enemies Hitting you is Lucky while you are on Full Life"}, + {"你在满血时,敌人击中你的伤害会特别不幸","Damage of Enemies Hitting you is Unlucky while you are on Full Life"}, + {"你处于冰缓状态时,对你造成的击中暴击率提高 {0}%","Hits against you have {0}% increased Critical Hit Chance while you are Chilled"}, + {"你处于冰缓状态时,对你造成的击中暴击率降低 {0}%","Hits against you have {0}% reduced Critical Hit Chance while you are Chilled"}, + {"敌人根据与你的距离受到命中惩罚","Enemies have an Accuracy Penalty against you based on Distance"}, + {"近期内被你击中的敌人的生命再生率提高 {0}%","Enemies you've Hit Recently have {0}% increased Life Regeneration rate"}, + {"近期内被你击中的敌人的生命再生率降低 {0}%","Enemies you've Hit Recently have {0}% reduced Life Regeneration rate"}, + {"法术击中对你的暴击率提高 {0}%","Spell Hits against you have {0}% increased Critical Hit Chance"}, + {"法术击中对你的暴击率降低 {0}%","Spell Hits against you have {0}% reduced Critical Hit Chance"}, + {"非凡技能获得的能量提高 {0}%","Meta Skills gain {0}% increased Energy"}, + {"非凡技能获得的能量降低 {0}%","Meta Skills gain {0}% reduced Energy"}, + {"非凡技能获得的能量总增 {0}%","Meta Skills gain {0}% more Energy"}, + {"非凡技能获得的能量总降 {0}%","Meta Skills gain {0}% less Energy"}, + {"若你近期造成暴击击中,非凡技能获得的能量提高 {0}%","Meta Skills gain {0}% increased Energy if you've dealt a Critical Hit Recently"}, + {"若你近期造成暴击击中,非凡技能获得的能量降低 {0}%","Meta Skills gain {0}% reduced Energy if you've dealt a Critical Hit Recently"}, + {"满魔时,非凡技能获得的能量提高 {0}%","Meta Skills gain {0}% increased Energy while on Full Mana"}, + {"满魔时,非凡技能获得的能量降低 {0}%","Meta Skills gain {0}% reduced Energy while on Full Mana"}, + {"你近期每使用法术造成暴击击中,使非凡技能获得的能量提高 {0}%","Meta Skills gain {0}% increased Energy for each Critical Hit you've dealt with Spells Recently"}, + {"你近期每使用法术造成暴击击中,使非凡技能获得的能量降低 {0}%","Meta Skills gain {0}% reduced Energy for each Critical Hit you've dealt with Spells Recently"}, + {"产生的能量翻倍","Energy Generation is doubled"}, + {"若装备的两个戒指都有闪避词缀,能量护盾上限提高 {0}%","{0}% increased Maximum Energy Shield if both Equipped Rings have Evasion Modifiers"}, + {"若装备的两个戒指都有闪避词缀,能量护盾上限降低 {0}%","{0}% reduced Maximum Energy Shield if both Equipped Rings have Evasion Modifiers"}, + {"若你近期消耗过暴击球,则能量护盾上限提高 {0}%","{0}% increased maximum Energy Shield if you've consumed a Power Charge Recently"}, + {"若你近期消耗过暴击球,则能量护盾上限降低 {0}%","{0}% reduced maximum Energy Shield if you've consumed a Power Charge Recently"}, + {"装备靴子每有 8 点物品闪避值,能量护盾 {0}","{0} to Energy Shield per 8 Item Evasion on Equipped Boots"}, + {"装备头盔每有 8 点物品护甲值,能量护盾上限 {0}","{0} to Maximum Energy Shield per 8 Item Armour on Equipped Helmet"}, + {"能量护盾上限无法被转化","Maximum Energy Shield cannot be Converted"}, + {"若你近期被晕眩,能量护盾充能开始速度加快 {0}%","{0}% faster start of Energy Shield Recharge if you've been Stunned Recently"}, + {"若你近期被晕眩,能量护盾充能开始速度减慢 {0}%","{0}% slower start of Energy Shield Recharge if you've been Stunned Recently"}, + {"未满血时,能量护盾充能开始速度加快 {0}%","{0}% faster start of Energy Shield Recharge when not on Full Life"}, + {"未满血时,能量护盾充能开始速度减慢 {0}%","{0}% slower start of Energy Shield Recharge when not on Full Life"}, + {"受到执政官增益状态影响时,能量护盾充能开始速度加快 {0}%","{0}% faster start of Energy Shield Recharge while affected by an Archon Buff"}, + {"受到执政官增益状态影响时,能量护盾充能开始速度减慢 {0}%","{0}% slower start of Energy Shield Recharge while affected by an Archon Buff"}, + {"变形时,能量护盾充能开始速度提前 {0}%","{0}% faster start of Energy Shield Recharge while Shapeshifted"}, + {"变形时,能量护盾充能开始速度延后 {0}%","{0}% slower start of Energy Shield Recharge while Shapeshifted"}, + {"受到纪律影响时,能量护盾充能时间提前 {0}%","{0}% faster start of Energy Shield Recharge while affected by Discipline"}, + {"受到纪律影响时,能量护盾充能时间延后 {0}%","{0}% slower start of Energy Shield Recharge while affected by Discipline"}, + {"装备法器的能量护盾提高 {0}%","{0}% increased Energy Shield from Equipped Focus"}, + {"装备法器的能量护盾降低 {0}%","{0}% reduced Energy Shield from Equipped Focus"}, + {"手部装备和脚部装备提供的能量护盾上限提高 {0}%","{0}% increased Maximum Energy Shield from Equipped Gloves and Boots"}, + {"手部装备和脚部装备提供的能量护盾上限降低 {0}%","{0}% reduced Maximum Energy Shield from Equipped Gloves and Boots"}, + {"装备头盔的能量护盾提高 {0}%","{0}% increased Energy Shield from Equipped Helmet"}, + {"装备头盔的能量护盾降低 {0}%","{0}% reduced Energy Shield from Equipped Helmet"}, + {"受纪律影响时每击中一名敌人获得{0}点能量护盾","Gain {0} Energy Shield per Enemy Hit while affected by Discipline"}, + {"受纪律影响时每击中一名敌人损失{0}点能量护盾","Lose {0} Energy Shield per Enemy Hit while affected by Discipline"}, + {"你每击中 1 个被蜘蛛网覆盖的敌人,便获得 {0} 能量护盾","Gain {0} Energy Shield for each Enemy you Hit which is affected by a Spider's Web"}, + {"能量护盾基于绝对冰霜抗性提高","Energy Shield is increased by Uncapped Cold Resistance"}, + {"每秒失去 {0}% 能量护盾","You lose {0}% of maximum Energy Shield per second"}, + {"每级 {0} 能量护盾上限","{0} Maximum Energy Shield per Level"}, + {"每 10 点力量提高 {0}% 能量护盾","{0}% increased Energy Shield per 10 Strength"}, + {"每有一个暴击球,能量护盾提高 {0}%","{0}% increased Energy Shield per Power Charge"}, + {"若装备的项链有闪避词缀,能量护盾充能率提高 {0}%","{0}% increased Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier"}, + {"若装备的项链有闪避词缀,能量护盾充能率降低 {0}%","{0}% reduced Energy Shield Recharge Rate if Equipped Amulet has an Evasion Modifier"}, + {"你的基础能量护盾充能延迟为 {0} 秒","Your base Energy Shield Recharge Delay is {0} second"}, + {"若你近期没有使用闪避翻滚,能量护盾回复率提高 {0}%","{0}% increased Energy Shield Recharge Rate if you haven't Dodge Rolled Recently"}, + {"若你近期没有使用闪避翻滚,能量护盾回复率降低 {0}%","{0}% reduced Energy Shield Recharge Rate if you haven't Dodge Rolled Recently"}, + {"每有 25 个贡品,能量护盾充能率提高 {0}%","{0}% increased Energy Shield Recharge Rate per 25 Tribute"}, + {"每有 25 个贡品,能量护盾充能率降低 {0}%","{0}% reduced Energy Shield Recharge Rate per 25 Tribute"}, + {"每有 4 点敏捷,能量护盾充能率提高 {0}%","{0}% increased Energy Shield Recharge Rate per 4 Dexterity"}, + {"每有 4 点敏捷,能量护盾充能率降低 {0}%","{0}% reduced Energy Shield Recharge Rate per 4 Dexterity"}, + {"每有 4 点力量,能量护盾充能率提高 {0}%","{0}% increased Energy Shield Recharge Rate per 4 Strength"}, + {"每有 4 点力量,能量护盾充能率降低 {0}%","{0}% reduced Energy Shield Recharge Rate per 4 Strength"}, + {"每 {0} 点符文结界上限使能量护盾充能速度提高 1%","1% increased Energy Shield Recharge Rate per {0} maximum Runic Ward"}, + {"受到执政官增益状态影响时,能量护盾充能率提高 {0}%","{0}% increased Energy Shield Recharge Rate while affected by an Archon Buff"}, + {"受到执政官增益状态影响时,能量护盾充能率降低 {0}%","{0}% reduced Energy Shield Recharge Rate while affected by an Archon Buff"}, + {"变形时,能量护盾充能率提高 {0}%","{0}% increased Energy Shield Recharge Rate while Shapeshifted"}, + {"变形时,能量护盾充能率降低 {0}%","{0}% reduced Energy Shield Recharge Rate while Shapeshifted"}, + {"若你近期格挡过,能量护盾充能率提高 {0}%","{0}% increased Energy Shield Recharge Rate if you've Blocked Recently"}, + {"若你近期格挡过,能量护盾充能率降低 {0}%","{0}% reduced Energy Shield Recharge Rate if you've Blocked Recently"}, + {"当你的召唤生物被重塑时,你的能量护盾开始充能","Your Energy Shield Recharge starts when your Minions are Reformed"}, + {"你被晕眩时能量护盾充能开始","Energy Shield Recharge starts when you are Stunned"}, + {"总共消耗 2000 点魔力后,能量护盾充能开始,每 2 秒最多触发一次","Energy Shield Recharge starts after spending a total ofn 2000 Mana, no more than once every 2 seconds"}, + {"能量护盾充能有 {0}% 的几率在你消灭敌人时开始充能","{0}% chance for Energy Shield Recharge to start when you Kill an Enemy"}, + {"当你使用技能时,能量护盾充能有 {0}% 的几率开始充能","{0}% chance for Energy Shield Recharge to start when you use a Skill"}, + {"若你近期内没有击败敌人,则能量护盾回复率提高 {0}%","{0}% increased Energy Shield Recovery Rate if you haven't Killed Recently"}, + {"若你近期内没有击败敌人,则能量护盾回复率降低 {0}%","{0}% reduced Energy Shield Recovery Rate if you haven't Killed Recently"}, + {"能量护盾回复率在你近期内没有被击中的情况下提高 {0}%","{0}% increased Energy Shield Recovery Rate if you haven't been Hit Recently"}, + {"能量护盾回复率在你近期内没有被击中的情况下降低 {0}%","{0}% reduced Energy Shield Recovery Rate if you haven't been Hit Recently"}, + {"受到纪律影响时,能量护盾回复速度提高 {0}%","{0}% increased Energy Shield Recovery Rate while affected by Discipline"}, + {"受到纪律影响时,能量护盾回复速度降低 {0}%","{0}% reduced Energy Shield Recovery Rate while affected by Discipline"}, + {"若你近期内诅咒了敌人,则每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per second if you've Cursed an Enemy Recently"}, + {"若你近期内击败过敌人,则每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per second if you've Killed an Enemy Recently"}, + {"周围有稀有或传奇敌人时,每秒回复 {0} 能量护盾","Regenerate {0} Energy Shield per second while a Rare or Unique Enemy is Nearby"}, + {"你身上每层中毒效果都使能量护盾每秒再生 {0} 点,最多每秒 400 点","Regenerate {0} Energy Shield per Second per Poison on you, up to 400 per second"}, + {"若你近期内击中敌人,则每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per second if you've Hit an Enemy Recently"}, + {"受到纪律影响时,每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per Second while affected by Discipline"}, + {"位于奉献地面上时,每秒回复 {0} 能量护盾","Regenerate {0} Energy Shield per Second while on Consecrated Ground"}, + {"能量护盾再生率提高 {0}%","{0}% increased Energy Shield Regeneration rate"}, + {"能量护盾再生率降低 {0}%","{0}% reduced Energy Shield Regeneration rate"}, + {"作为光环施放的衰弱不具有保留效果","Enfeeble has no Reservation if Cast as an Aura"}, + {"诱捕之箭的效果区域提高 {0}%","Ensnaring Arrow has {0}% increased Area of Effect"}, + {"诱捕之箭的效果区域降低 {0}%","Ensnaring Arrow has {0}% reduced Area of Effect"}, + {"诱捕之箭的减益效果提高 {0}%","Ensnaring Arrow has {0}% increased Debuff Effect"}, + {"诱捕之箭的减益效果降低 {0}%","Ensnaring Arrow has {0}% reduced Debuff Effect"}, + {"嫉妒没有保留效果","Envy has no Reservation"}, + {"使用此武器攻击能造成相当于能量护盾上限 {0}% 的额外闪电伤害上限。","Attacks with this Weapon have Added Maximum Lightning Damage equal to {0}% of your Maximum Energy Shield"}, + {"装备戒指和项链获得的加成提高 {0}%","{0}% increased bonuses gained from Equipped Rings and Amulets"}, + {"装备戒指和项链获得的加成降低 {0}%","{0}% reduced bonuses gained from Equipped Rings and Amulets"}, + {"装备左边戒指获得的加成提高 {0}%","{0}% increased bonuses gained from left Equipped Ring"}, + {"装备左边戒指获得的加成降低 {0}%","{0}% reduced bonuses gained from left Equipped Ring"}, + {"装备右边戒指获得的加成提高 {0}%","{0}% increased bonuses gained from right Equipped Ring"}, + {"装备右边戒指获得的加成降低 {0}%","{0}% reduced bonuses gained from right Equipped Ring"}, + {"装备戒指获得的加成提高 {0}%","{0}% increased bonuses gained from Equipped Rings"}, + {"装备戒指获得的加成降低 {0}%","{0}% reduced bonuses gained from Equipped Rings"}, + {"静止时,每秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield per second while stationary"}, + {"承受深渊领主的印记","Bears the Mark of the Abyssal Lord"}, + {"精华吸取和裂魂术的投射物速度提高 {0}%","{0}% increased Essence Drain and Soulrend Projectile Speed"}, + {"精华吸取和裂魂术的投射物速度降低 {0}%","{0}% reduced Essence Drain and Soulrend Projectile Speed"}, + {"精华吸取和裂魂术额外发射一个投射物","Essence Drain and Soulrend fire an additional Projectile"}, + {"精华吸取和裂魂术额外发射 {0} 个投射物","Essence Drain and Soulrend fire {0} additional Projectiles"}, + {"力量、敏捷或智慧 {0}","{0} to Strength, Dexterity or Intelligence"}, + {"力量、敏捷或智慧提高 {0}%","{0}% increased Strength, Dexterity or Intelligence"}, + {"护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield"}, + {"护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield"}, + {"虚空匕首留下一把徘徊之刃所需发射的投射物数量降低 {0} 枚","Ethereal Knives requires {0} fewer Projectile Fired to leave each Lingering Blade"}, + {"虚空匕首留下一把徘徊之刃所需发射的投射物数量提高 {0} 枚","Ethereal Knives requires {0} additional Projectile Fired to leave each Lingering Blade"}, + {"虚空匕首发射 1 个额外投射物","Ethereal Knives fires an additional Projectile"}, + {"虚空匕首发射 {0} 个额外投射物","Ethereal Knives fires {0} additional Projectiles"}, + {"虚空匕首额外穿透一个目标","Ethereal Knives Pierces an additional Target"}, + {"虚空匕首额外穿透 {0} 个目标","Ethereal Knives Pierces {0} additional Targets"}, + {"虚空匕首环形发射投射物","Ethereal Knives fires Projectiles in a circle"}, + {"如果能量护盾充能在过去 2 秒内开始,闪避值提高 {0}%","{0}% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"}, + {"如果能量护盾充能在过去 2 秒内开始,闪避值降低 {0}%","{0}% reduced Evasion Rating if Energy Shield Recharge has started in the past 2 seconds"}, + {"每 5 点智慧使闪避值提高 {0}%","{0}% increased Evasion Rating per 5 Intelligence"}, + {"每 5 点智慧使闪避值降低 {0}%","{0}% reduced Evasion Rating per 5 Intelligence"}, + {"每 10 点智慧提高 {0}% 闪避值","{0}% increased Evasion Rating per 10 Intelligence"}, + {"获得 {0}% 闪避值的额外异常状态抗性","Gain {0}% of Evasion Rating as extra Ailment Threshold"}, + {"闪避值在专注时提高 {0}%","{0}% increased Evasion Rating while Focused"}, + {"若你近期消耗过狂怒球,闪避值提高 {0}%","{0}% increased Evasion Rating if you've consumed a Frenzy Charge Recently"}, + {"若你近期消耗过狂怒球,闪避值降低 {0}%","{0}% reduced Evasion Rating if you've consumed a Frenzy Charge Recently"}, + {"若你近期没有使用闪避翻滚,闪避值提高 {0}%","{0}% increased Evasion Rating if you haven't Dodge Rolled Recently"}, + {"若你近期没有使用闪避翻滚,闪避值降低 {0}%","{0}% reduced Evasion Rating if you haven't Dodge Rolled Recently"}, + {"奔跑时闪避值提高 {0}%","{0}% increased Evasion Rating while Sprinting"}, + {"奔跑时闪避值降低 {0}%","{0}% reduced Evasion Rating while Sprinting"}, + {"每有 10 个贡品,闪避值提高 {0}%","{0}% increased Evasion Rating per 10 Tribute"}, + {"每有 10 个贡品,闪避值降低 {0}%","{0}% reduced Evasion Rating per 10 Tribute"}, + {"闪避值按照每 500 点魔力上限提高 {0}%,最多提高 100%","{0}% increased Evasion Rating per 500 Maximum Mana, up to 100%"}, + {"每点怒火同样使闪避值提高 {0}%","Every Rage also grants {0}% increased Evasion Rating"}, + {"被包围时闪避值提高 {0}%","{0}% increased Evasion Rating while Surrounded"}, + {"被包围时闪避值降低 {0}%","{0}% reduced Evasion Rating while Surrounded"}, + {"装备手套每有 1 点物品护甲值,闪避值 {0}","{0} to Evasion Rating per 1 Item Armour on Equipped Gloves"}, + {"护甲的物理伤害减免由护甲和闪避值共同决定","Physical Damage Reduction from Armour is based on your combined Armour and Evasion Rating"}, + {"头部装备和脚部装备提供的闪避值提高 {0}%","{0}% increased Evasion Rating from Equipped Helmet and Boots"}, + {"头部装备和脚部装备提供的闪避值降低 {0}%","{0}% reduced Evasion Rating from Equipped Helmet and Boots"}, + {"闪避值随超量冰霜抗性提高","Evasion Rating is increased by Overcapped Cold Resistance"}, + {"闪避值基于绝对闪电抗性提高","Evasion Rating is increased by Uncapped Lightning Resistance"}, + {"专注时,每秒将 {0}% 的闪避值转化为生命恢复","{0}% of Evasion Rating is Regenerated as Life per second while Focused"}, + {"获得 {0}%的闪避值作为额外护甲","Gain {0}% of Evasion Rating as extra Armour"}, + {"若你近期内击中敌人,则 {0} 闪避值","{0} to Evasion Rating if Hit an Enemy Recently"}, + {"你在迷踪状态下 +{0} 闪避值","+{0} to Evasion Rating while you have Phasing"}, + {"你在迷踪状态下-{0} 闪避值","-{0} to Evasion Rating while you have Phasing"}, + {"拥有提速尾流时闪避值 {0}","{0} Evasion Rating while you have Tailwind"}, + {"若你近期内没有被击中,则闪避值降低 {0}%","{0}% reduced Evasion Rating if you haven't been Hit Recently"}, + {"若你近期内没有被击中,则闪避值提高 {0}%","{0}% increased Evasion Rating if you haven't been Hit Recently"}, + {"若你近期使用过闪避翻滚,闪避值提高 {0}%","{0}% increased Evasion Rating if you've Dodge Rolled Recently"}, + {"若你近期使用过闪避翻滚,闪避值降低 {0}%","{0}% reduced Evasion Rating if you've Dodge Rolled Recently"}, + {"若你近期内击中过敌人,则闪避值提高 {0}%","{0}% increased Evasion Rating if you have Hit an Enemy Recently"}, + {"若你近期内击中过敌人,则闪避值降低 {0}%","{0}% reduced Evasion Rating if you have Hit an Enemy Recently"}, + {"闪避值按照插在主手武器上每个绿色宝石提高 {0}%","{0}% increased Evasion Rating per Green Socket on Main Hand Weapon"}, + {"闪避值按照插在主手武器上每个绿色宝石降低 {0}%","{0}% reduced Evasion Rating per Green Socket on Main Hand Weapon"}, + {"满血时闪避值提高 {0}%","{0}% increased Evasion Rating when on Full Life"}, + {"满血时闪避值降低 {0}%","{0}% reduced Evasion Rating when on Full Life"}, + {"生命偷取或魔力偷取时,闪避提高 {0}%","{0}% increased Evasion while Leeching"}, + {"生命偷取或魔力偷取时,闪避降低 {0}%","{0}% reduced Evasion while Leeching"}, + {"移动时,闪避值提高 {0}%","{0}% increased Evasion Rating while moving"}, + {"移动时,闪避值降低 {0}%","{0}% reduced Evasion Rating while moving"}, + {"闪避值在你有能量护盾时提高 {0}%","{0}% increased Evasion Rating while you have Energy Shield"}, + {"闪避值在你有能量护盾时降低 {0}%","{0}% reduced Evasion Rating while you have Energy Shield"}, + {"每隔 4 秒,在 1 秒内恢复相当于护甲和闪避值 {0}% 的生命","Every 4 seconds, Regenerate Life equal to {0}% of Armour and Evasion Rating over 1 second"}, + {"符文结界再生的溢出回复量改为作用于魔力","Excess Runic Ward Recovery from Regeneration is applied to Mana"}, + {"强化攻击击中时击退敌人","Empowered Attacks Knock Enemies Back on Hit"}, + {"强化攻击击中时有 {0}% 的几率击退敌人","Empowered Attacks have a {0}% chance to Knock Enemies Back on Hit"}, + {"强化攻击摧垮 {0}% 的物理伤害减免","Empowered Attacks Overwhelm {0}% of Physical Damage Reduction"}, + {"烧毁上限 {0} 阶","Incinerate has {0} to maximum stages"}, + {"烧毁效果区域提高 {0}%","Incinerate has {0}% increased Area of Effect"}, + {"烧毁效果区域降低 {0}%","Incinerate has {0}% reduced Area of Effect"}, + {"发掘的箱子里获取先祖秘藏日志的数量提高 {0}%","{0}% increased Quantity of Expedition Logbooks found in Excavated Chests"}, + {"发掘的箱子里获取先祖秘藏日志的数量降低 {0}%","{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests"}, + {"符文怪物掉落的先祖秘藏日志数量提高 {0}%","{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters"}, + {"符文怪物掉落的先祖秘藏日志数量降低 {0}%","{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters"}, + {"被你击败的燃烧敌人有 {0}% 的几率爆炸,造成其生命上限十分之一的火焰伤害","Burning Enemies you kill have a {0}% chance to Explode, dealing antenth of their maximum Life as Fire Damage"}, + {"被你击败的被诅咒的敌人有 {0}% 的几率爆炸,造成其生命上限四分之一的物理伤害","Cursed Enemies you Kill have a {0}% chance to Explode, dealing a quarter of their maximum Life as Physical Damage"}, + {"被在场的友军击败的被诅咒的敌人有 {1}% 的几率爆炸,造成其生命上限四分之一的物理伤害","Cursed Enemies Killed by Allies in your Presence have a {1}% chance to Explode, dealing a quarter of their maximum Life as Physical Damage"}, + {"被你或在场的友军击败的被诅咒的敌人有 {0}% 的几率爆炸,造成其生命上限四分之一的物理伤害","Cursed Enemies Killed by you, or by Allies in your Presence, have a {0}% chance to Explode, dealing a quarter of their maximum Life as Physical Damage"}, + {"你用被强化攻击击败的敌人有 {0}% 的几率爆炸,造成其生命上限十分之一的火焰伤害","Enemies you kill with Empowered Attacks have a {0}% chance to Explode, dealing a tenth of their maximum Life as Fire Damage"}, + {"使用尊严时消灭的敌人有{}%的几率爆炸,造成相当于生命上限十分之一的物理伤害","Enemies you Kill while using Pride have {}% chance to Explode, dealing a tenth of their maximum Life as Physical Damage"}, + {"被你击败的敌人有 {}% 的几率爆炸,造成其生命上限 500% 的火焰伤害","Enemies you Kill have {}% chance to Explode, dealing 500% of their maximum Life as Fire Damage"}, + {"爆炸箭矢的持续时间提高 {0}%","Explosive Arrow has {0}% increased Duration"}, + {"爆炸箭矢的持续时间降低 {0}%","Explosive Arrow has {0}% reduced Duration"}, + {"爆破灵药的伤害提高 {0}%","{0}% increased Explosive Concoction Damage"}, + {"爆破灵药的伤害降低 {0}%","{0}% reduced Explosive Concoction Damage"}, + {"爆破灵药的药剂充能提高 {0}%","Explosive Concoction uses {0}% increased Flask Charges"}, + {"爆破灵药的药剂充能降低 {0}%","Explosive Concoction uses {0}% reduced Flask Charges"}, + {"爆破灵药的效果区域提高 {0}%","{0}% increased Explosive Concoction Area of Effect"}, + {"爆破灵药的效果区域降低 {0}%","{0}% reduced Explosive Concoction Area of Effect"}, + {"曝露效果提高 {0}%","{0}% increased Exposure Effect"}, + {"曝露效果降低 {0}%","{0}% reduced Exposure Effect"}, + {"若你拥有火焰、冰霜和闪电灌注,曝露效果提高 {0}%","{0}% increased Exposure Effect if you have Fire, Cold and Lightning Infusion"}, + {"若你拥有火焰、冰霜和闪电灌注,曝露效果降低 {0}%","{0}% reduced Exposure Effect if you have Fire, Cold and Lightning Infusion"}, + {"你受到的曝露效果提高 {0}%","{0}% increased Effect of Exposure on you"}, + {"你受到的曝露效果降低 {0}%","{0}% reduced Effect of Exposure on you"}, + {"你造成的曝露使受影响的总抗性额外降低 {0}%","Exposure you inflict lowers Resistances by an additional {0}%"}, + {"赤炼魔光有 {0}% 的几率额外连锁一次","Exsanguinate has a {0}% chance to Chain an additional time"}, + {"赤炼魔光的伤害提高 {0}%","Exsanguinate deals {0}% increased Damage"}, + {"赤炼魔光的伤害降低 {0}%","Exsanguinate deals {0}% reduced Damage"}, + {"赤炼魔光减益效果每秒造成火焰伤害,而非物理伤害","Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second"}, + {"赤炼魔光的持续时间提高 {0}%","{0}% increased Exsanguinate Duration"}, + {"赤炼魔光的持续时间降低 {0}%","{0}% reduced Exsanguinate Duration"}, + {"有 {0}% 的几率在击中时使敌人陷入熄灭状态","{0}% chance to Extinguish Enemies on Hit"}, + {"专注时,你的暴击率特别幸运","Your Critical Hit Chance is Lucky while Focused"}, + {"专注时,你的暴击率特别不幸","Your Critical Hit Chance is Unlucky while Focused"}, + {"你的暴击率在低血时特别幸运","Your Critical Hit Chance is Lucky while on Low Life"}, + {"你的暴击率在低血时特别不幸","Your Critical Hit Chance is Unlucky while on Low Life"}, + {"非暴击造成的闪电伤害幸运","Lightning Damage with Non-Critical Hits is Lucky"}, + {"受到坚定影响时,你被暴击时受到的额外伤害提高 {0}%","You take {0}% increased Extra Damage from Critical Hits while affected by Determination"}, + {"受到坚定影响时,你被暴击时受到的额外伤害降低 {0}%","You take {0}% reduced Extra Damage from Critical Hits while affected by Determination"}, + {"当你没有暴击球时,受到的暴击伤害提高 {0}%","You take {0}% increased Extra Damage from Critical Hits while you have no Power Charges"}, + {"当你没有暴击球时,受到的暴击伤害降低 {0}%","You take {0}% reduced Extra Damage from Critical Hits while you have no Power Charges"}, + {"能设定额外目标的打击技能可以将设定额外目标的范围扩大 {0}%","Strike Skills which target additional Enemies can do so from {0}% further away"}, + {"凛冬之眼的伤害提高 {0}%","{0}% increased Eye of Winter Damage"}, + {"凛冬之眼的伤害降低 {0}%","{0}% reduced Eye of Winter Damage"}, + {"凛冬之眼的投射物速度提高 {0}%","{0}% increased Eye of Winter Projectile Speed"}, + {"凛冬之眼的投射物速度降低 {0}%","{0}% reduced Eye of Winter Projectile Speed"}, + {"凛冬之眼在飞行期间发射霰弹投射物的频率提高 {0}%","Eye of Winter fires Shard Projectiles with {0}% increased Frequency during flight"}, + {"凛冬之眼在飞行期间发射霰弹投射物的频率降低 {0}%","Eye of Winter fires Shard Projectiles with {0}% reduced Frequency during flight"}, + {"每个狂怒球都使你施加的流血伤害生效速度加快 {0}%","Bleeding you inflict deals Damage {0}% faster per Frenzy Charge"}, + {"你造成的流血伤害生效速度加快 {0}%","Bleeding you inflict deals Damage {0}% faster"}, + {"你造成的中毒伤害生效速度加快 {0}%","Poisons you inflict deal Damage {0}% faster"}, + {"火焰异常状态持续时间提高 {0}%","{0}% increased Duration of Fire Ailments"}, + {"火焰异常状态持续时间降低 {0}%","{0}% reduced Duration of Fire Ailments"}, + {"{0}% 火焰与混沌抗性","{0}% to Fire and Chaos Resistances"}, + {"由地雷使用时,火焰陷阱和爆炸陷阱额外放置一个陷阱。","Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine"}, + {"由地雷使用时,火焰陷阱和爆炸陷阱额外放置 {0} 个陷阱。","Fire Trap and Explosive Trap Throws {0} additional Traps when used by a Mine"}, + {"灼热光线的施放速度提高 {0}%","{0}% increased Scorching Ray Cast Speed"}, + {"灼热光线的施放速度降低 {0}%","{0}% reduced Scorching Ray Cast Speed"}, + {"灼热光线的伤害提高 {0}%","{0}% increased Scorching Ray Damage"}, + {"灼热光线的伤害降低 {0}%","{0}% reduced Scorching Ray Damage"}, + {"灼热光线的减益效果会在目标死亡时扩散到周围敌人身上","Scorching Ray debuff spreads to nearby Enemies on death"}, + {"灼热光线的减益效果叠加到层数上限时, {0}% 火焰抗性","Scorching Ray Debuff applies {0}% Fire Resistance at max stages"}, + {"灼热光线的减益效果每层附加 {0}% 火焰抗性","Scorching Ray Debuff applies {0}% Fire Resistance per stage"}, + {"灼热光线的光束长度提高 {0}%","{0}% increased Scorching Ray beam length"}, + {"灼热光线的光束长度降低 {0}%","{0}% reduced Scorching Ray beam length"}, + {"若你在过去 8 秒内收集了一个火焰灌注,火焰伤害提高 {0}%","{0}% increased Fire Damage if you've collected a Fire Infusion in the last 8 seconds"}, + {"目标护甲每有 10% 处于破损状态,火焰伤害提高 {0}%","{0}% increased Fire Damage per 10% of target's Armour that is Broken"}, + {"目标护甲每有 10% 处于破损状态,火焰伤害降低 {0}%","{0}% reduced Fire Damage per 10% of target's Armour that is Broken"}, + {"每点怒火还会使火焰伤害提高 {0}%","Every Rage also grants {0}% increased Fire Damage"}, + {"每点怒火还会使火焰伤害降低 {0}%","Every Rage also grants {0}% reduced Fire Damage"}, + {"被点燃时火焰伤害提高 {0}%","{0}% increased Fire Damage while Ignited"}, + {"燃烧时,{0}% 持续火焰伤害加成","{0}% to Fire Damage over Time Multiplier while Burning"}, + {"若你近期内被击中过,则火焰伤害提高 {0}%","{0}% increased Fire Damage if you have been Hit Recently"}, + {"若你近期内被击中过,则火焰伤害降低 {0}%","{0}% reduced Fire Damage if you have been Hit Recently"}, + {"若你近期内使用过冰霜技能,则火焰伤害提高 {0}%","{0}% increased Fire Damage if you have used a Cold Skill Recently"}, + {"若你近期内使用过冰霜技能,则火焰伤害降低 {0}%","{0}% reduced Fire Damage if you have used a Cold Skill Recently"}, + {"每 20 点力量可使火焰伤害提高 {0}%","{0}% increased Fire Damage per 20 Strength"}, + {"每 20 点力量可使火焰伤害降低 {0}%","{0}% reduced Fire Damage per 20 Strength"}, + {"每个耐力球可使火焰伤害提高 {0}%","{0}% increased Fire Damage per Endurance Charge"}, + {"每个耐力球可使火焰伤害降低 {0}%","{0}% reduced Fire Damage per Endurance Charge"}, + {"每失去 1% 火焰抗性,火焰伤害就提高 {0}%,上限为 300%","{0}% increased Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"}, + {"每失去 1% 火焰抗性,火焰伤害就降低 {0}%,上限为 300%","{0}% reduced Fire Damage per 1% Missing Fire Resistance, up to a maximum of 300%"}, + {"对流血的敌人造成的火焰击中伤害提高 {0}%","{0}% increased Fire Damage with Hits against Bleeding Enemies"}, + {"对流血的敌人造成的火焰击中伤害降低 {0}%","{0}% reduced Fire Damage with Hits against Bleeding Enemies"}, + {"受到愤怒影响时,火焰伤害提高 {0}%","{0}% increased Fire Damage while affected by Anger"}, + {"受到愤怒影响时,火焰伤害降低 {0}%","{0}% reduced Fire Damage while affected by Anger"}, + {"受到灰烬之捷影响时,火焰伤害提高 {0}%","{0}% increased Fire Damage while affected by Herald of Ash"}, + {"受到灰烬之捷影响时,火焰伤害降低 {0}%","{0}% reduced Fire Damage while affected by Herald of Ash"}, + {"受到灰烬之捷影响时,{0}% 火焰抗性","{0}% to Fire Resistance while affected by Herald of Ash"}, + {"将承受的火焰伤害的 {0}% 吸纳为生命","{0}% of Fire Damage taken Recouped as Life"}, + {"火焰触碰时每秒受到 {0} 点火焰伤害","Take {0} Fire Damage per Second while Flame-Touched"}, + {"移动时受到的火焰伤害提高 {0}%","{0}% increased Fire Damage taken while moving"}, + {"移动时受到的火焰伤害降低 {0}%","{0}% reduced Fire Damage taken while moving"}, + {"每点燃 1 个敌人,则受到 {0} 火焰伤害","Take {0} Fire Damage when you Ignite an Enemy"}, + {"攻击者格挡时反射 {0} 火焰伤害","Reflects {0} Fire Damage to Attackers on Block"}, + {"攻击技能的火焰伤害提高 {0}%","{0}% increased Fire Damage with Attack Skills"}, + {"攻击技能的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Attack Skills"}, + {"法术技能的火焰伤害提高 {0}%","{0}% increased Fire Damage with Spell Skills"}, + {"法术技能的火焰伤害降低 {0}%","{0}% reduced Fire Damage with Spell Skills"}, + {"火焰曝露效果提高 {0}%","{0}% increased Fire Exposure Effect"}, + {"火焰曝露效果降低 {0}%","{0}% reduced Fire Exposure Effect"}, + {"击中时造成火焰曝露","Inflict Fire Exposure on Hit"}, + {"击中时造成火焰曝露,使总火焰抗性降低 {0}%","Inflict Fire Exposure on Hit, lowering Total Fire Resistance by {0}%"}, + {"你造成的火焰曝露使总火焰抗性额外降低 {0}%","Fire Exposure you inflict lowers Total Fire Resistance by an extra {0}%"}, + {"若你近期内有过格挡,则伤害穿透 {0}% 火焰抗性","Damage Penetrates {0}% of Fire Resistance if you have Blocked Recently"}, + {"受到火焰净化影响时,承受的反射火焰伤害提高 {0}%","{0}% increased Reflected Fire Damage taken while affected by Purity of Fire"}, + {"受到火焰净化影响时,承受的反射火焰伤害降低 {0}%","{0}% reduced Reflected Fire Damage taken while affected by Purity of Fire"}, + {"火焰抗性不受区域惩罚影响","Fire Resistance is unaffected by Area Penalties"}, + {"火焰技能在击中时有 {0}% 的几率施加火焰曝露","Fire Skills have a {0}% chance to apply Fire Exposure on Hit"}, + {"火焰技能有 {0}% 的几率使敌人中毒","Fire Skills have {0}% chance to Poison on Hit"}, + {"火焰法术暴击率提高 {0}%","{0}% to Fire Spell Critical Hit Chance"}, + {"火焰陷阱造成的燃烧地面持续时间提高 {0}%","{0}% increased Fire Trap Burning Ground Duration"}, + {"火焰陷阱造成的燃烧地面持续时间降低 {0}%","{0}% reduced Fire Trap Burning Ground Duration"}, + {"火焰陷阱会扔出最多额外 1 个陷阱","Fire Trap throws up to 1 additional Trap"}, + {"火焰陷阱会扔出最多额外 {0} 个陷阱","Fire Trap throws up to {0} additional Traps"}, + {"火球和熔岩奔涌的效果范围总增 {0}%","Fireball and Rolling Magma have {0}% more Area of Effect"}, + {"火球和熔岩奔涌的效果范围总降 {0}%","Fireball and Rolling Magma have {0}% less Area of Effect"}, + {"投射物数量词缀对火球和熔岩奔涌不生效","Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma"}, + {"火球无法点燃","Fireball cannot Ignite"}, + {"火球有 {0}% 的几率导致灼烧","Fireball has {0}% chance to Scorch"}, + {"召唤的第一个召唤生物不具有基础精魂保留","First minion summoned have no base spirit reservation"}, + {"召唤的前 {0} 个召唤生物不具有基础精魂保留","First {0} minions summoned have no base spirit reservation"}, + {"鱼儿一抓就腐烂","Fish Rot upon being Caught"}, + {"可以在鱼窝处使用猎魔诱饵","Can use Bestiary Lures at Fishing Holes"}, + {"你可以捕获神圣鱼种","You can catch Divine Fish"}, + {"钓起靴子的几率提高 {0}%","{0}% increased chance to catch Boots"}, + {"钓起靴子的几率降低 {0}%","{0}% reduced chance to catch Boots"}, + {"钓起一个神圣石的几率提高 {0}%","{0}% increased chance to catch a Divine Orb"}, + {"钓起一个神圣石的几率降低 {0}%","{0}% reduced chance to catch a Divine Orb"}, + {"腐化的鱼有 {0}% 的几率被净化","Corrupted Fish have {0}% chance to be Cleansed"}, + {"腐化的鱼被净化","Corrupted Fish are Cleansed"}, + {"使用这根鱼竿钓起的鱼总会说真话","Fish caught with this Fishing Rod will always tell the truth"}, + {"恐怖钓鱼佬不会刷新","The Ghastly Fisherman cannot spawn"}, + {"恐怖钓鱼佬始终出现在你身后","The Ghastly Fisherman always appears behind you"}, + {"每赠送一条鱼获得的克里尔森好感度提高 {0}%","{0}% increased Krillson Affection per Fish Gifted"}, + {"每赠送一条鱼获得的克里尔森好感度降低 {0}%","{0}% reduced Krillson Affection per Fish Gifted"}, + {"使用这根鱼竿钓起的鱼的生命提高 {0}%","{0}% increased Life of Fish caught with this Fishing Rod"}, + {"使用这根鱼竿钓起的鱼的生命降低 {0}%","{0}% reduced Life of Fish caught with this Fishing Rod"}, + {"从岩浆鱼窝中捕获的鱼已经熟透","Fish caught from Magmatic Fishing Holes are already Cooked"}, + {"每赠送一条鱼获得的熔岩者困惑度提高 {0}%","{0}% increased Molten One confusion per Fish Gifted"}, + {"每赠送一条鱼获得的熔岩者困惑度降低 {0}%","{0}% reduced Molten One confusion per Fish Gifted"}, + {"钓鱼稳定性提高 {0}%","{0}% increased Reeling Stability"}, + {"钓鱼稳定性降低 {0}%","{0}% reduced Reeling Stability"}, + {"每捕获一条鱼使塔萨里奥的怒火提高 {0}%","{0}% increased Tasalio's Ire per Fish caught"}, + {"每捕获一条鱼使塔萨里奥的怒火降低 {0}%","{0}% reduced Tasalio's Ire per Fish caught"}, + {"每个风暴天使瓦拉克的援助提高 {0}%","{0}% increased Valako's Aid per Stormy Day"}, + {"每个风暴天使瓦拉克的援助降低 {0}%","{0}% reduced Valako's Aid per Stormy Day"}, + {"上古尊鱼实现的愿望的效果提高 {0}%","{0}% increased effect of Wishes granted by Ancient Fish"}, + {"上古尊鱼实现的愿望的效果降低 {0}%","{0}% reduced effect of Wishes granted by Ancient Fish"}, + {"捕获的每条上古尊鱼的愿望 +{0}","+{0} Wishes per Ancient Fish caught"}, + {"裂缝技能的上限 +{0}","Fissure Skills have +{0} to Limit"}, + {"烈焰羁绊持续时间提高 {0}%","{0}% increased Flame Link Duration"}, + {"烈焰羁绊持续时间降低 {0}%","{0}% reduced Flame Link Duration"}, + {"圣焰图腾创造的奉献地面可以使敌人承受的伤害提高 {0}%","Consecrated Ground from Holy Flame Totem applies {0}% increased Damage taken to Enemies"}, + {"圣焰图腾创造的奉献地面可以使敌人承受的伤害降低 {0}%","Consecrated Ground from Holy Flame Totem applies {0}% reduced Damage taken to Enemies"}, + {"烈焰之墙的伤害提高 {0}%","Flame Wall deals {0}% increased Damage"}, + {"烈焰之墙的伤害降低 {0}%","Flame Wall deals {0}% reduced Damage"}, + {"烈焰之墙给投射物附加 {0} 到 {1} 点火焰伤害","Flame Wall grants {0} to {1} Added Fire Damage to Projectiles"}, + {"烈焰之墙使投射物获得 {0}% 的额外火焰伤害","Flame Wall grants extra {0}% damage as Fire to Projectiles"}, + {"烈焰爆破和烧毁的冷却时间 {0} 秒","{0} second to Flameblast and Incinerate Cooldown"}, + {"烈焰爆破和烧毁无法造成元素异常状态","Flameblast and Incinerate cannot inflict Elemental Ailments"}, + {"以日曜球为目标时施法速度总增 {0}%","{0}% more Cast Speed when targeting a Solar Orb"}, + {"以日曜球为目标时施法速度总降 {0}%","{0}% less Cast Speed when targeting a Solar Orb"}, + {"烈焰爆破的初始层数提高 {0}","Flameblast starts with {0} additional Stages"}, + {"掷火陷阱、震波陷阱和电塔陷阱的冷却回复率提高 {0}%","Flamethrower, Seismic and Lightning Spire Trap have {0}% increased Cooldown Recovery Rate"}, + {"掷火陷阱、震波陷阱和电塔陷阱的冷却回复率降低 {0}%","Flamethrower, Seismic and Lightning Spire Trap have {0}% reduced Cooldown Recovery Rate"}, + {"掷火陷阱、震波陷阱和电塔陷阱有 +{0} 次冷却时间次数","Flamethrower, Seismic and Lightning Spire Trap have +{0} Cooldown Use"}, + {"掷火陷阱、震波陷阱和电塔陷阱有 {0} 次冷却时间次数","Flamethrower, Seismic and Lightning Spire Trap have {0} Cooldown Use"}, + {"掷火陷阱的施法速度提高 {0}%","Flamethrower Trap has {0}% increased Cast Speed"}, + {"掷火陷阱的施法速度降低 {0}%","Flamethrower Trap has {0}% reduced Cast Speed"}, + {"掷火陷阱的冷却回复速度提高 {0}%","Flamethrower Trap has {0}% increased Cooldown Recovery Rate"}, + {"掷火陷阱的冷却回复速度降低 {0}%","Flamethrower Trap has {0}% reduced Cooldown Recovery Rate"}, + {"掷火陷阱的伤害提高 {0}%","Flamethrower Trap deals {0}% increased Damage"}, + {"掷火陷阱的伤害降低 {0}%","Flamethrower Trap deals {0}% reduced Damage"}, + {"掷火陷阱的技能效果持续时间提高 {0}%","Flamethrower Trap has {0}% increased Skill Effect Duration"}, + {"掷火陷阱的技能效果持续时间降低 {0}%","Flamethrower Trap has {0}% reduced Skill Effect Duration"}, + {"掷火陷阱会额外喷出一道烈焰","Flamethrower Trap has an additional Flame"}, + {"掷火陷阱会额外喷出 {0} 道烈焰","Flamethrower Trap has {0} additional Flames"}, + {"掷火陷阱投掷速度提高 {0}%","{0}% increased Flamethrower Trap Throwing Speed"}, + {"掷火陷阱投掷速度降低 {0}%","{0}% reduced Flamethrower Trap Throwing Speed"}, + {"对燃烧的敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Burning Enemies"}, + {"对燃烧的敌人造成的击中伤害总降 {0}%","{0}% less Damage with Hits against Burning Enemies"}, + {"易燃以光环形式施放时没有保留效果","Flammability has no Reservation if Cast as an Aura"}, + {"获得的药剂充能翻倍","Flask Charges gained are doubled"}, + {"若你近期造成过暴击,则药剂充能获取率提高 {0}%","{0}% increased Flask Charges gained if you've dealt a Critical Hit Recently"}, + {"若你近期造成过暴击,则药剂充能获取率降低 {0}%","{0}% reduced Flask Charges gained if you've dealt a Critical Hit Recently"}, + {"击败敌人的药剂充能获取率总增 {0}%","{0}% more Flask Charges gained from Kills"}, + {"击败敌人的药剂充能获取率总降 {0}%","{0}% less Flask Charges gained from Kills"}, + {"被标记的敌人使你的药剂充能提高 {0}%","Marked Enemy grants {0}% increased Flask Charges to you"}, + {"被标记的敌人使你的药剂充能降低 {0}%","Marked Enemy grants {0}% reduced Flask Charges to you"}, + {"获得的药剂充能提高 {0}%","{0}% increased Flask Charges gained"}, + {"获得的药剂充能降低 {0}%","{0}% reduced Flask Charges gained"}, + {"每有 25 个贡品,药剂效果持续时间提高 {0}%","{0}% increased Flask Effect Duration per 25 Tribute"}, + {"每有 25 个贡品,药剂效果持续时间降低{0}%","{0}% reduced Flask Effect Duration per 25 Tribute"}, + {"激活咒符时,药剂的生命和魔力回复提高 {0}%","{0}% increased Life and Mana Recovery from Flasks while you have an active Charm"}, + {"激活咒符时,药剂的生命和魔力回复降低 {0}%","{0}% reduced Life and Mana Recovery from Flasks while you have an active Charm"}, + {"每有 10 个贡品,药剂的生命和魔力回复提高 {0}%","{0}% increased Life and Mana Recovery from Flasks per 10 Tribute"}, + {"每有 10 个贡品,药剂的生命和魔力回复降低 {0}%","{0}% reduced Life and Mana Recovery from Flasks per 10 Tribute"}, + {"药剂的生命和魔力回复提高 {0}%","{0}% increased Life and Mana Recovery from Flasks"}, + {"药剂的生命和魔力回复降低 {0}%","{0}% reduced Life and Mana Recovery from Flasks"}, + {"受到活力影响时,药剂的生命回复提高 {0}%","{0}% increased Life Recovery from Flasks while affected by Vitality"}, + {"受到活力影响时,药剂的生命回复降低 {0}%","{0}% reduced Life Recovery from Flasks while affected by Vitality"}, + {"{0}% 的药剂回复量立即生效","{0}% of Flask Recovery applied Instantly"}, + {"来自药剂的生命和魔力会立即回复","Life and Mana Recovery from Flasks are instant"}, + {"若毒爆灵药和爆破灵药消耗的是硫磺药剂,被击中消灭的敌人有 {0}% 的几率爆炸,造成相当于生命 10% 的物理伤害","If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage"}, + {"你使用的非传奇药剂作用于你羁绊的目标","Non-Unique Utility Flasks you Use apply to Linked Targets"}, + {"药剂在你击中非传奇敌人时获得 {0} 次充能,最多每秒一次","Flasks gain {0} Charges when you hit a Non-Unique Enemy, no more than once per second"}, + {"药剂在未启用的情况下每 3 秒获得 {0} 次充能","Flasks gain {0} Charges every 3 seconds while they are inactive"}, + {"血肉与岩石的效果区域提高 {0}%","Flesh and Stone has {0}% increased Area of Effect"}, + {"血肉与岩石的效果区域降低 {0}%","Flesh and Stone has {0}% reduced Area of Effect"}, + {"血肉与岩石的魔力保留效能降低 {0}%","Flesh and Stone has {0}% reduced Mana Reservation Efficiency"}, + {"血肉与岩石的魔力保留效能提高 {0}%","Flesh and Stone has {0}% increased Mana Reservation Efficiency"}, + {"血肉与岩石没有保留效果","Flesh and Stone has no Reservation"}, + {"专注的冷却 +1","Focus has +1 Cooldown"}, + {"专注的冷却回复速度提高 {0}%","Focus has {0}% increased Cooldown Recovery Rate"}, + {"专注的冷却回复速度降低 {0}%","Focus has {0}% reduced Cooldown Recovery Rate"}, + {"若敌人过去 5 秒内没有失去专注,则每秒恢复 {0}% 的专注","Enemies regain {0}% of Concentration every second if they haven't lost Concentration in the past 5 seconds"}, + {"如果魔力消耗不高于你能够消耗的上限,禁断典仪和暗夜契约附加相当于魔力消耗 {0}% 的混沌伤害","Forbidden Rite and Dark Pact gains Added Chaos Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"}, + {"禁断典仪的伤害提高 {0}%","{0}% increased Forbidden Rite Damage"}, + {"禁断典仪的伤害降低 {0}%","{0}% reduced Forbidden Rite Damage"}, + {"禁断典仪发射 1 个额外投射物","Forbidden Rite fires an additional Projectile"}, + {"禁断典仪发射 {0} 个额外投射物","Forbidden Rite fires {0} additional Projectiles"}, + {"禁断典仪的投射物速度提高 {0}%","{0}% increased Forbidden Rite Projectile Speed"}, + {"禁断典仪的投射物速度降低 {0}%","{0}% reduced Forbidden Rite Projectile Speed"}, + {"投射物分叉角度提高 {0}%","{0}% increased Projectile Fork angle"}, + {"投射物分叉角度降低 {0}%","{0}% reduced Projectile Fork angle"}, + {"有护体的击中使护体效果提高 {0}%","Fortifying Hits grant {0}% increased Fortification"}, + {"有护体的击中使护体效果降低 {0}%","Fortifying Hits grant {0}% reduced Fortification"}, + {"击中传奇敌人时获取的护体效果提高 {0}%","Fortifying Hits against Unique Enemies grant {0}% increased Fortification"}, + {"击中传奇敌人时获取的护体效果降低 {0}%","Fortifying Hits against Unique Enemies grant {0}% reduced Fortification"}, + {"护体持续时间按照每 10 点力量提高 {0}%","{0}% increased Fortification Duration per 10 Strength"}, + {"护体持续时间按照每 10 点力量降低 {0}%","{0}% reduced Fortification Duration per 10 Strength"}, + {"源自传奇敌人的爆炸n造成的击中伤害总增 {0}%","{0}% more damage with Hits for explosions originating from a Unique enemy"}, + {"源自传奇敌人的爆炸n造成的击中伤害总降 {0}%","{0}% less damage with Hits for explosions originating from a Unique enemy"}, + {"被你冻结的敌人承受的冰霜伤害提高 {0}%","Enemies Frozen by you take {0}% increased Cold Damage"}, + {"被你冻结的敌人承受的冰霜伤害降低 {0}%","Enemies Frozen by you take {0}% reduced Cold Damage"}, + {"被你冻结的敌人冰霜抗性 {0}%","Enemies Frozen by you have {0}% to Cold Resistance"}, + {"你对被诅咒的敌人施加的冻结持续时间提高 {0}%","{0}% increased Duration of Freezes you inflict on Cursed Enemies"}, + {"你对被诅咒的敌人施加的冻结持续时间降低 {0}%","{0}% reduced Duration of Freezes you inflict on Cursed Enemies"}, + {"冻结敌人时使 {0} 米范围内的敌人冰缓","Freezing an Enemy Chills Enemies in {0} metre radius"}, + {"冰霜脉冲和凛冬之眼击中造成的所有伤害作用于中毒强度","All Damage from Freezing Pulse and Eye of Winter Hits Contributes to Poison Magnitude"}, + {"若你近期内粉碎过冰冻的敌人,则冰霜脉冲伤害提高 {0}%","{0}% increased Freezing Pulse Damage if you've Shattered an Enemy Recently"}, + {"若你近期内粉碎过冰冻的敌人,则冰霜脉冲伤害降低 {0}%","{0}% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently"}, + {"冰霜脉冲发射 1 个额外投射物","Freezing Pulse fires an additional Projectile"}, + {"冰霜脉冲发射 {0} 个额外投射物","Freezing Pulse fires {0} additional Projectiles"}, + {"终结时狂怒和暴击球的持续时间 {0} 秒","{0} seconds to Duration of Frenzy and Power Charges on Culling Strike"}, + {"有 {0}% 的几率在击中没有闪避值的敌人时获得一个狂怒球","{0}% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating"}, + {"持盾牌时有 {0}% 的几率在击败敌人时获得狂怒球","{0}% chance to gain a Frenzy Charge on Kill while holding a Shield"}, + {"冰霜之刃的近战伤害穿透 {0}% 冰霜抗性","Frost Blades Melee Damage Penetrates {0}% Cold Resistance"}, + {"漩涡的冷却回复速度提高 {0}%","Vortex has {0}% increased Cooldown Recovery Rate"}, + {"漩涡的冷却回复速度降低 {0}%","Vortex has {0}% reduced Cooldown Recovery Rate"}, + {"寒霜爆技能会使减益效果的持续时间提高 {0}%","Frost Bomb has {0}% increased Debuff Duration"}, + {"寒霜爆技能会使减益效果的持续时间降低 {0}%","Frost Bomb has {0}% reduced Debuff Duration"}, + {"施放冰霜闪现时,寒霜爆的效果范围提高 {}%","Frost Bombs gain {}% increased Area of Effect when you Cast Frostblink"}, + {"寒冬宝珠的等阶上限 +{0}","Winter Orb has +{0} Maximum Stages"}, + {"寒冬宝珠每阶可使效果区域提高 {0}%","Winter Orb has {0}% increased Area of Effect per Stage"}, + {"寒冬宝珠每阶可使效果区域降低 {0}%","Winter Orb has {0}% reduced Area of Effect per Stage"}, + {"寒冬宝珠的伤害提高 {0}%","Winter Orb deals {0}% increased Damage"}, + {"寒冬宝珠的伤害降低 {0}%","Winter Orb deals {0}% reduced Damage"}, + {"冰霜护盾冷却时间次数 {0}","Frost Shield has {0} Cooldown Use"}, + {"冰霜护盾每层生命上限 {0}","Frost Shield has {0} to maximum Life per Stage"}, + {"冻伤以光环形式施放时没有保留效果","Frostbite has no Reservation if Cast as an Aura"}, + {"寒冰弹发射 {0} 个额外投射物","Frostbolt fires {0} additional Projectiles"}, + {"寒冰弹投射物的投射物速度每秒提高 {0}%","Frostbolt Projectiles gain {0}% increased Projectile Speed per second"}, + {"寒冰弹投射物的投射物速度每秒降低 {0}%","Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"}, + {"冰封军团有 {0} 次冷却时间次数","Frozen Legion has {0} Cooldown Use"}, + {"冰封军团和将军之吼的冷却回复率总增 {0}%","{0}% more Frozen Legion and General's Cry Cooldown Recovery Rate"}, + {"冰封军团和将军之吼的冷却回复率总降 {0}%","{0}% less Frozen Legion and General's Cry Cooldown Recovery Rate"}, + {"冰封军团的冷却回复率提高 {0}%","Frozen Legion has {0}% increased Cooldown Recovery Rate"}, + {"冰封军团的冷却回复率降低 {0}%","Frozen Legion has {0}% reduced Cooldown Recovery Rate"}, + {"冰封军团有 {}% 几率召唤一个额外的雕像而不消耗冷却时间次数","Frozen Legion has {}% chance to Summon an additional Statue without consuming a Cooldown use"}, + {"冰封横扫造成的伤害提高 {0}%","Frozen Sweep deals {0}% increased Damage"}, + {"冰封横扫造成的伤害降低 {0}%","Frozen Sweep deals {0}% reduced Damage"}, + {"冰封横扫造成的伤害总增 {0}%","Frozen Sweep deals {0}% more Damage"}, + {"冰封横扫造成的伤害总降 {0}%","Frozen Sweep deals {0}% less Damage"}, + {"达到或高于生命上限的 {0}% 时将你视作满血","You count as on Full Life while at {0}% of maximum Life or above"}, + {"达到或高于魔力上限的 {0}% 时将你视作满魔","You count as on Full Mana while at {0}% of maximum Mana or above"}, + {"盾牌技能重度晕眩目标时完全粉碎护甲","Shield Skills fully Break Armour when they Heavy Stun targets"}, + {"你造成护甲完全破损时,还会使承受来自击中的冰霜与闪电伤害提高","Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits"}, + {"你造成护甲完全破损时,还会提高击中时承受的火焰伤害","Fully Broken Armour you inflict also increases Fire Damage Taken from Hits"}, + {"你造成护甲完全破损时,改为提高击中时承受的所有伤害","Fully Broken Armour you inflict increases all Damage Taken from Hits instead"}, + {"站定时,脚下产生真菌地表","You have Fungal Ground around you while stationary"}, + {"每 20 未保留的黑暗获得相当于伤害 {0}% 的额外混沌伤害","Gain {0}% of Damage as Extra Chaos Damage per 20 Unreserved Darkness"}, + {"获得额外生命上限,相当于已装备胸甲物品能量护盾的 {0}%","Gain additional maximum Life equal to {0}% of the Item Energy Shield on Equipped Body Armour"}, + {"获得相当于 {0}% 能量护盾上限的额外冻结阈值","Gain {0}% of maximum Energy Shield as additional Freeze Threshold"}, + {"使用时获得防卫,相当于生命药剂预期生命回复的 {0}%,持续 4 秒","Life Flasks applied to you grant Guard for 4 seconds equal to {0}% of the Life Recovery per Second they apply"}, + {"你在场范围内每有一个稀有或传奇怪物,技能每 {0} 秒获得 1 点荣耀","Skills gain 1 Glory every {0} second for each Rare or Unique monster in your Presence"}, + {"处于怒火上限状态时,获得一个随机能量球,每 {0} 秒只能获得一次","Gain a random Charge on reaching Maximum Rage, no more than once every {0} seconds"}, + {"当你击败稀有怪物时,有 {0}% 的几率获得该怪物的一种属性修正 10 秒","When you Kill a Rare Monster, {0}% chance to gain one of its Modifiers for 10 seconds"}, + {"每秒获得一个维金灌注","Every second, gain a Verisium Infusion"}, + {"每 {0} 秒获得一个维金灌注","Every {0} seconds, gain a Verisium Infusion"}, + {"护甲值按照每 50 点保留魔力提高 {0}%","{0}% increased Armour per 50 Reserved Mana"}, + {"当你对稀有或传奇敌人造成重度晕眩时,获得 {0} 层 德鲁伊之威","Gain {0} Druidic Prowess when you Heavy Stun a Rare or Unique Enemy"}, + {"近战击败稀有或传奇敌人时获得 {0} 层护体","Gain {0} Fortification on Melee Kill against a Rare or Unique Enemy"}, + {"消耗总计 200 魔力后获得 1 个狂怒球","Gain a Frenzy Charge after Spending a total of 200 Mana"}, + {"消耗总计 200 魔力后获得 {0} 个狂怒球","Gain {0} Frenzy Charges after Spending a total of 200 Mana"}, + {"消耗能量球时,触发元素涌动以获得 {0} 火焰增强","When you Consume a Charge, Trigger Elemental Surge to gain {0} Fire Surge"}, + {"消耗能量球时,触发元素涌动以获得 {0} 点火焰增强","When you Consume a Charge, Trigger Elemental Surge to gain {0} Fire Surges"}, + {"消耗能量球时,触发元素涌动以获得 {0} 点冰霜增强","When you Consume a Charge, Trigger Elemental Surge to gain {0} Cold Surge"}, + {"消耗能量球时,触发元素涌动以获得 {0} 点闪电增强","When you Consume a Charge, Trigger Elemental Surge to gain {0} Lightning Surge"}, + {"触发元素涌动时,获得 {0} 点更少的闪电增强","Gain {0} fewer Lightning Surge from Triggering Elemental Surge"}, + {"当你消耗一个能量球时,触发混沌涌动以获得 {0} 次混沌涌动","When you Consume a Charge Trigger Chaotic Surge to gain {0} Chaos Surge"}, + {"当你装填时,触发双灵涌动n交替获得 {0} 次冰霜涌动或 {1} 次火焰涌动","When you reload, triggers Gemini Surge to alternatelyngain {0} Cold Surge or {1} Fire Surge"}, + {"晕眩敌人时获得 {0} 生命","Gain {0} Life when you Stun an Enemy"}, + {"已装备的头盔每有 8 点护甲,生命上限 {0}","{0} to maximum Life per 8 Armour on Equipped Helmet"}, + {"已装备头盔每有 2 点物品能量护盾,魔力上限 {0}","{0} to maximum Mana per 2 Item Energy Shield on Equipped Helmet"}, + {"使用战吼时获得 {0} 个暴击球","Gain {0} Power Charges when you Warcry"}, + {"敌人的每点威力值使击中时获得 {0} 点怒火","Gain {0} Rage on Hit per Enemy Power"}, + {"击中点燃敌人时,获得 {0} 点怒火","Gain {0} Rage when your Hit Ignites a target"}, + {"每 6 秒获得一个耐力球、狂怒球或暴击球","Gain an Endurance, Frenzy or Power Charge every 6 seconds"}, + {"每 6 秒获得 {} 个耐力球、狂怒球或暴击球","Gain {} Endurance, Frenzy or Power Charges every 6 seconds"}, + {"当友军永久性复活召唤生物被击败时,获得无常","Gain Volatility when an Allied Persistent Reviving Minion is Killed"}, + {"当友军永久性复活召唤生物被击败时,获得 {0} 无常","Gain {0} Volatility when an Allied Persistent Reviving Minion is Killed"}, + {"当你变形成动物形态时,从在场的每n敌人处随机复制一个词缀n该类词缀在 {0} 秒后或在你再次变形时消失","Copy a random Modifier from each enemy in your Presence whennyou Shapeshift to an Animal formnModifiers gained this way are lost after {0} seconds or when you next Shapeshift"}, + {"消耗元素灌注时,你将获得一个暴击球","Gain a Power Charge when you consume an Elemental Infusion"}, + {"获得榨取球替代暴击球","Gain Absorption Charges instead of Power Charges"}, + {"获得等同于力量 2 倍的命中值","Gain Accuracy Rating equal to twice your Strength"}, + {"获得等同于智慧的命中值","Gain Accuracy Rating equal to your Intelligence"}, + {"获得等同于你力量数值的命中值","Gain Accuracy Rating equal to your Strength"}, + {"攻击时的击中几率能溢出 100%n获得等同于攻击击中溢出几率的额外暴击几率","Chance to Hit with Attacks can exceed 100%nGain additional Critical Hit Chance equal to excess chance to Hit with Attacks"}, + {"攻击时的击中几率能溢出 100%n获得等同于攻击击中溢出几率 {0}% 的额外暴击几率","Chance to Hit with Attacks can exceed 100%nGain additional Critical Hit Chance equal to {0}% of excess chance to Hit with Attacks"}, + {"当你改变姿态时获得肾上腺素 {0} 秒","Gain Adrenaline for {0} second when you change Stance"}, + {"击败敌人时能获得肾上腺素,持续{0}秒","Gain Adrenaline for {0} second on kill"}, + {"在你处于低血状态时获得肾上腺素{0}秒","Gain Adrenaline for {0} seconds when you reach Low Life"}, + {"当你被眩晕时,每 100 毫秒眩晕时间使你获得 {0} 秒肾上腺素","Gain Adrenaline when Stunned, for {0} seconds per 100ms of Stun Duration"}, + {"若你被火焰触碰,则获得肾上腺素","Gain Adrenaline when you become Flame-Touched"}, + {"获得痛苦球替代狂怒球","Gain Affliction Charges instead of Frenzy Charges"}, + {"你使用药剂时有 {0}% 的几率获得炼金奇才效果","{0}% chance to gain Alchemist's Genius when you use a Flask"}, + {"你使用药剂时获得炼金奇才效果","Gain Alchemist's Genius when you use a Flask"}, + {"若近期你获得过暴走,击败敌人时获得 1 个额外的瓦尔之灵","Kills grant an additional Vaal Soul if you have Rampaged Recently"}, + {"吟唱 1 秒后,获得秘术增强","Gain Arcane Surge after Channelling for 1 second"}, + {"当召唤生物被击败时,获得秘术增强","Gain Arcane Surge when a Minion Dies"}, + {"当受到奋锐光环影响时,你创造奉献地面会获得秘术增强,持续 4 秒","Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry"}, + {"当你造成暴击时有 {0}% 的几率获得秘术增强","{0}% chance to Gain Arcane Surge when you deal a Critical Hit"}, + {"当你造成暴击时获得秘术增强","Gain Arcane Surge when you deal a Critical Hit"}, + {"至少 150 点奉献时,法术击中获得秘术增强","Gain Arcane Surge on Hit with Spells if you have at least 150 Devotion"}, + {"暴击球满时,法术击中时有 {0}% 的几率获得秘术增强","{0}% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges"}, + {"暴击球满时,法术击中时获得秘术增强","Gain Arcane Surge on Hit with Spells while at maximum Power Charges"}, + {"法术击中时有 {0}% 的几率获得秘术增强","{0}% chance to Gain Arcane Surge on Hit with Spells"}, + {"法术击中时获得秘术增强","Gain Arcane Surge on Hit with Spells"}, + {"你击中传奇敌人时,有 {0}% 的几率获得秘术增强","{0}% chance to gain Arcane Surge when you Hit a Unique enemy"}, + {"你击败敌人时有 {0}% 的几率获得秘术增强","{0}% chance to gain Arcane Surge when you Kill an Enemy"}, + {"你击败敌人时获得秘术增强","Gain Arcane Surge when you Kill an Enemy"}, + {"变形至少 {0} 秒后变形成n人类形态时,获得秘术增强","Gain Arcane Surge when you Shapeshift to Human form afternbeing Shapeshifted for at least {0} seconds"}, + {"当你或你的图腾使用法术击中 1 名敌人,便获得秘术增强效果","Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell"}, + {"你的地雷以敌人为目标引爆时,获得秘术增强","Gain Arcane Surge when your Mine is Detonated targeting an Enemy"}, + {"你的陷阱被敌人触发时,获得秘术增强","Gain Arcane Surge when your Trap is Triggered by an Enemy"}, + {"你召唤图腾时,获得秘术增强","Gain Arcane Surge when you Summon a Totem"}, + {"当你的能量护盾开始充能时获得冰霜执政官","Gain Ice Archon when your Energy Shield Recharge begins"}, + {"当你消耗等同于自身魔力上限 100% 的魔力时,获得元素执政官","Gain Elemental Archon after spending 100% of your Maximum Mana"}, + {"当你的能量护盾充能开始时,获得元素执政官","Gain Elemental Archon when your Energy Shield Recharge begins"}, + {"当你点燃敌人时,有 {0}% 的几率获得元素执政官","{0}% chance to gain Elemental Archon when you Ignite an Enemy"}, + {"当你点燃敌人时,获得元素执政官","Gain Elemental Archon when you Ignite an Enemy"}, + {"点燃敌人时有 {0}% 的几率获得火焰执政官","{0}% chance to gain Flame Archon when you Ignite an Enemy"}, + {"点燃敌人时获得火焰执政官","Gain Flame Archon when you Ignite an Enemy"}, + {"消耗总计 800 点魔力后,效果区域提高 {0}%,持续 2 秒","Gain {0}% increased Area of Effect for 2 seconds after Spending a total of 800 Mana"}, + {"每点力量使护甲 +1","+1 to Armour per Strength"}, + {"在过去 8 秒内被击中时,根据损失的生命值获得相当于 {0}% 的护甲","Gain Armour equal to {0}% of Life Lost from Hits in the past 8 seconds"}, + {"当你在场时,每个召唤生物都使攻击提高 {0}%,上限为 80%","{0}% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%"}, + {"击败稀有或者传奇敌人使攻击速度提高 {0}%,持续 20 秒","Gain {0}% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy"}, + {"暴击时有 {0}% 的几率获得疾电球","{0}% chance to gain a Blitz Charge on Critical Hit"}, + {"暴击时获得疾电球","Gain a Blitz Charge on Critical Hit"}, + {"获得残暴球替代耐力球","Gain Brutal Charges instead of Endurance Charges"}, + {"在血姿态下击中稀有或传奇敌人时,有 {0}% 的几率获得一个挑战球","{0}% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"}, + {"在血姿态下击中稀有或传奇敌人时,会获得一个挑战球","Gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance"}, + {"在沙姿态下击败敌人时,有 {0}% 的几率获得一个挑战球","{0}% chance to gain a Challenger Charge when you Kill an Enemy while in Sand Stance"}, + {"在沙姿态下击败敌人时,会获得一个挑战球","Gain a Challenger Charge when you Kill an Enemy while in Sand Stance"}, + {"总共消耗 800 点魔力后,暴击几率 {0}%,持续 2 秒","Gain {0}% to Critical Hit Chance for 2 seconds after Spending a total of 800 Mana"}, + {"若你在场范围内有一个被诅咒的敌人,则每秒获得 1 个暗言","Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence"}, + {"每消耗总计 20 点怒火,获得 1 点德鲁伊之力","Gain 1 Druidic Prowess for every 20 total Rage spent"}, + {"击中时获得 1 层风雷涌动","Gains 1 Stormsurge on Hit"}, + {"低血时获得灵巧","Gain Elusive on reaching Low Life"}, + {"若攻击冻结了敌人,则获得一个耐力球","Gain an Endurance Charge if an Attack Freezes an Enemy"}, + {"重度晕眩稀有或传奇敌人时,获得一个耐力球","Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy"}, + {"低血时获得 1 个耐力能量球,每 2 秒只能获得次","Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds"}, + {"若你近期被击中,则每秒获得 {0} 个耐力球","Gain {0} Endurance Charge every second if you've been Hit Recently"}, + {"若你近期内使用过战吼,每秒获得 {0} 个耐力球","Gain {0} Endurance Charge every second if you've used a Warcry Recently"}, + {"有 {0}% 的几率在你失去护体时获得一个耐力球","{0}% chance to gain an Endurance Charge when you stop being Fortified"}, + {"你失去护体时获得一个耐力球","Gain an Endurance Charge when you stop being Fortified"}, + {"持续吟唱时,被击中后有 {0}% 的几率获得一个耐力球","{0}% chance to gain an Endurance Charge when Hit while Channelling"}, + {"抵达狂热球数量上限时,获得 4 秒欣喜若狂效果","Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges"}, + {"使用技能时,每消耗一个连击,获得绝杀,持续 {0} 秒","Gain Finality for {0} seconds per Combo expended when using Skills"}, + {"近期每消耗过一个耐力球,火焰伤害提高 {0}%","{0}% increased Fire Damage per Endurance Charge consumed Recently"}, + {"近期每消耗过一个耐力球,火焰伤害降低 {0}%","{0}% reduced Fire Damage per Endurance Charge consumed Recently"}, + {"狂怒球满时,打出暴击时有{0} % 的几率获得 1 点药剂充能","{0}% chance to gain a Flask Charge when you deal a Critical Hit while at maximum Frenzy Charges"}, + {"狂怒球满时,打出暴击时获得 1 点药剂充能","Gain a Flask Charge when you deal a Critical Hit while at maximum Frenzy Charges"}, + {"若你近期内击中过传奇敌人,则每秒获得 {0} 次药剂充能","Flasks gain {0} Charge per second if you've Hit a Unique Enemy Recently"}, + {"锤类、短杖、长杖的近战击中提供 {0} 秒护体状态","Melee Hits with Maces, Sceptres or Staves Fortify for {0} seconds"}, + {"近距离暴击有 {0}% 的几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge on Critical Hit at Close Range"}, + {"暴击时有 {0}% 的几率获得狂怒球","{0}% chance to gain a Frenzy Charge on Critical Hit"}, + {"有 {0}% 的几率在击碎敌人时获得一个狂怒球","{0}% chance to gain a Frenzy Charge when you Shatter an Enemy"}, + {"目盲时有{0}%的几率在击中时获得一个狂怒球","{0}% chance to gain a Frenzy Charge on Hit while Blinded"}, + {"流血时击中敌人将获得 1 个狂怒球","Gain a Frenzy Charge on Hit while Bleeding"}, + {"有 {0}% 的几率在你击中被标记的敌人时获得一个狂怒球","{0}% chance to gain a Frenzy Charge when you Hit your Marked Enemy"}, + {"击中稀有或传奇敌人时,有 {0}% 的几率获得 1 个狂怒球","{0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"}, + {"有 {0}% 的几率在你击中传奇敌人时获得一个狂怒球","{0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy"}, + {"你击中传奇敌人时获得一个狂怒球","Gain a Frenzy Charge when you Hit a Unique Enemy"}, + {"击败中毒 5 层以上的敌人时,有 {0}% 的几率获得 1 个狂怒球","{0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons"}, + {"每个被你用暴击击中的敌人都使你有 {0}% 的几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Hit"}, + {"每个被你用暴击击中的敌人都使你获得一个狂怒球","Gain a Frenzy Charge for each Enemy you hit with a Critical Hit"}, + {"持续吟唱时,被击中后有 {0}% 的几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge when Hit while Channelling"}, + {"你使用瓦尔技能时获得一个耐力球、狂怒球、暴击球","Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill"}, + {"每 4 秒,获得相当于符文结界上限 {0}% 的 防卫,持续 2 秒","Every 4 seconds, gain Guard equal to {0}% of maximum Runic Ward for 2 seconds"}, + {"受到凶蛮击中时,获得等同于生命上限 {0}% 的 防卫,持续 4 秒","Gain Guard equal to {0}% of maximum Life for 4 seconds on taking Savage Hit"}, + {"停止冲刺时,每冲刺了一秒,获得等同于生命上限 {0}% 的防卫,最多获得 20%,持续 4 秒","When you stop Sprinting, gain Guard equal to {0}% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds"}, + {"闪避翻滚时,获得相当于失去的能量护盾 {0}% 的 防卫,持续 4 秒","Gain Guard equal to {0}% of missing Energy Shield for 4 seconds when you Dodge Roll"}, + {"被敌人击中时有 {0}% 的几率获得一层防卫药剂充能","{0}% chance for Guard Flasks to gain a charge when Hit by an Enemy"}, + {"消耗 100% 魔力上限后获得闪电执政官","Gain Lightning Archon after spending 100% of your Maximum Mana"}, + {"当你击败魔法怪物时,会获得该怪物属性修正 60 秒","When you Kill a Magic Monster gain its Modifiers for 60 seconds"}, + {"有 {0}% 几率在你击杀一个魔法怪物时获得其词缀,持续 60 秒。","{0}% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds"}, + {"你失去时空锁链时,获得达到层数上限的怒火","When you lose Temporal Chains you gain maximum Rage"}, + {"击中获得怒火时,有 {0}% 的几率改为获得达到层数上限的怒火","{0}% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage"}, + {"当你受到暴击时获得达到数量上限的耐力球","Gain up to maximum Endurance Charges when you take a Critical Hit"}, + {"当你受到暴击时有{0}%的几率获得达到数量上限的耐力球","{0}% Chance to gain up to maximum Endurance Charges when you take a Critical Hit"}, + {"获得的能量护盾上限等同于装备护甲物品的力量需求总和的 {0}%","Gain Maximum Energy Shield equal to {0}% of totalnStrength Requirements of Equipped Armour Items"}, + {"你获得猫之敏捷时,狂怒球和耐力球获得至数量上限","Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility"}, + {"你获得猫之隐匿时也会同时获得自身达到数量上限的狂怒球和暴击球","Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth"}, + {"当你可能获得狂怒球时,有 {0}% 的几率直接获得达到数量上限的狂怒球","{0}% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges"}, + {"当你可能获得暴击球时,有 {0}% 的几率直接获得达到数量上限的暴击球","{0}% chance that if you would gain Power Charges, you instead gain up tonyour maximum number of Power Charges"}, + {"你使用瓦尔技能时直接获得达到数量上限的暴击球","Gain up to maximum Power Charges when you use a Vaal Skill"}, + {"每有一个符文护板,附加 {0} - {1} 物理荆棘伤害","{0} to {1} added Physical Thorns damage per Runic Plate"}, + {"获得相当于生命上限 {0}% - {1}% 的 物理荆棘伤害","Gain Physical Thorns damage equal to {0}% - {1}% of maximum Life"}, + {"变形时,获得相当于生命上限 {0}% - {1}% 的 物理荆棘伤害","Gain Physical Thorns damage equal to {0}% - {1}% of maximum Life while Shapeshifted"}, + {"击败敌人使移动速度提高 {0}%,持续 20 秒","Gain {0}% increased Movement Speed for 20 seconds when you Kill an Enemy"}, + {"当你拥有阻灵术时获得猛攻状态","You have Onslaught during Soul Gain Prevention"}, + {"被击中时有 {0}% 的几率获得持续 3 秒的猛攻状态","{0}% chance to gain Onslaught for 3 seconds when Hit"}, + {"被击中时获得 3 秒的猛攻状态","Gain Onslaught for 3 seconds when Hit"}, + {"当召唤生物被击败时,获得猛攻,持续 4 秒","Gain Onslaught for 4 seconds when a Minion Dies"}, + {"印记激活时获得猛攻,持续 {0} 秒","Gain Onslaught for {0} seconds when your Marks Activate"}, + {"若你近期改变过姿态,获得猛攻","You have Onslaught if you've changed Stance Recently"}, + {"使用战吼后获得持续 {0} 秒的猛攻状态","Gain Onslaught for {0} seconds when you Warcry"}, + {"狂怒球满时,击中时有 {0}% 的几率获得猛攻效果 4 秒","{0}% chance to Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"}, + {"狂怒球满时,击中时获得猛攻效果 4 秒","Gain Onslaught for 4 seconds on Hit while at maximum Frenzy Charges"}, + {"击中敌人时获得 {0} 秒猛攻状态","You gain Onslaught for {0} seconds on Hit"}, + {"受到迅捷影响时,击败敌人获得 {0} 秒猛攻状态","You gain Onslaught for {0} seconds on Kill while affected by Haste"}, + {"耐力球达到上限时获得猛攻状态","You have Onslaught while at maximum Endurance Charges"}, + {"非低魔时获得猛攻","You have Onslaught while not on Low Mana"}, + {"低血时获得猛攻","You have Onslaught while on Low Life"}, + {"你有猫之敏捷时,具有猛攻效果","You have Onslaught while you have Cat's Agility"}, + {"你在护体状态下获得猛攻效果","You have Onslaught while Fortified"}, + {"在过去 10 秒内被击中阻挡的物理伤害有 {0}% 转化为每秒生命再生","{0}% of Physical Damage prevented from Hits in the pastn10 seconds is Regenerated as Life per second"}, + {"若你近期内有击败敌人,则进入迷踪状态","You have Phasing if you've Killed Recently"}, + {"受到迅捷影响时获得迷踪状态","You have Phasing while affected by Haste"}, + {"拥有猫之隐匿时获得迷踪状态","You have Phasing while you have Cat's Stealth"}, + {"你在低血时有迷踪效果","You have Phasing while on Low Life"}, + {"变形时,获得相当于生命上限 {0}% 的 物理荆棘伤害","Gain Physical Thorns damage equal to {0}% of maximum Life while Shapeshifted"}, + {"如果你在过去 10 秒内施放过元素要害,获得等同于物理伤害的 {0}% 的随机元素伤害","Gain {0}% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds"}, + {"有 {0}% 的几率在用法杖暴击时获得一个暴击球","{0}% chance to gain a Power Charge on Critical Hit with Wands"}, + {"当你施放诅咒法术时,有 {0}% 的几率获得一个暴击球","{0}% chance to gain a Power Charge when you Cast a Curse Spell"}, + {"你击中冻结的敌人时,获得一个暴击球","Gain a Power Charge when you Hit a Frozen Enemy"}, + {"你击中冻结的敌人时,有 {0}% 的几率获得一个暴击球","{0}% chance to gain a Power Charge when you Hit a Frozen Enemy"}, + {"击败少于 5 层中毒状态的敌人时,有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons"}, + {"你使用魔力药剂时有 {0}% 的几率获得一个暴击球","{0}% chance to gain a Power Charge when you use a Mana Flask"}, + {"你使用瓦尔技能时有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge when you use a Vaal Skill"}, + {"你使用瓦尔技能时获得 1 个暴击球","Gain a Power Charge when you use a Vaal Skill"}, + {"若你近期内没有失去暴击球,则每秒获得一个暴击球","Gain a Power Charge every Second if you haven't lost Power Charges Recently"}, + {"吟唱时每秒获得一个狂怒或暴击球","Gain a Power or Frenzy Charge each second while Channelling"}, + {"击中获得 {0} 点怒火","Gain {0} Rage on Hit"}, + {"当你格挡时获得 1 个耐力球、狂怒球或暴击球","Gain an Endurance, Frenzy or Power charge when you Block"}, + {"当你静止时,每秒获得 1 个狂怒球,耐力球或暴击球","Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary"}, + {"使用法术击中时获得 1 点符文咒缚,每 0.5 秒只能获得一次n变形时,损失所有符文咒缚以获得等量的潜能释放","Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 secondsnLose all Runic Bindings when you Shapeshift to gain that much Unbound Potential"}, + {"若你最高的两种属性相等,则你获得灼热汇流、脆弱汇流、力竭汇流","You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal"}, + {"击败稀有或者传奇敌人时,获得塑界者姿态,持续 10 秒","Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy"}, + {"每 10 秒获得一个随机的非伤害性神龛增益,持续 20 秒","Every 10 seconds, gain a random non-damaging Shrine buff for 20 seconds"}, + {"你每隔 8 秒获得一次冰缓汇流,持续 3 秒","You have Chilling Conflux for 3 seconds every 8 seconds"}, + {"你每隔 8 秒获得一次感电汇流,持续 3 秒","You have Shocking Conflux for 3 seconds every 8 seconds"}, + {"你每隔 8 秒获得一次火焰汇流,持续 3 秒","You have Igniting Conflux for 3 seconds every 8 seconds"}, + {"当你使用瓦尔技能时,获得噬魂者 {0} 秒","Gain Soul Eater for {0} seconds when you use a Vaal Skill"}, + {"击中传奇敌人时吞噬一个灵魂,每秒最多触发一次","Eat a Soul when you Hit a Unique Enemy, no more than once every second"}, + {"击中传奇敌人时吞噬一个灵魂,每{0}秒最多触发一次","Eat a Soul when you Hit a Unique Enemy, no more than once every {0} seconds"}, + {"法术使你获得魔力,等于其每五次预支消耗魔力时的消耗","Spells cause you to gain Mana equal to their Upfront Cost every fifth time you Pay it"}, + {"当你变形成人类形态时,每变形一秒,获得法术伤害提高 {0}%,上限为 80%,持续 8 秒","When you Shapeshift to Human form, gain {0}% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds"}, + {"每使用 {0} 次榴弹技能,获得 1 层爆破节奏n达到 10 层时,移除所有爆破节奏并获得持续 10 秒的爆破狂热","Gain 1 Explosive Rhythm every {0} time you use a Grenade SkillnRemove all Explosive Rhythm on reaching 10 to gain Explosive Fervour for 10 Seconds"}, + {"每点敏捷使晕眩阈值 +{0}","+{0} to Stun Threshold per Dexterity"}, + {"暴击时获得提速尾流,每秒只能触发一次","Gain Tailwind on Critical Hit, no more than once per second"}, + {"使用技能时获得提速尾流","Gain Tailwind on Skill use"}, + {"被击中时,获得脆弱重生并达到上限","Gain up to maximum Fragile Regrowth when Hit"}, + {"击中时获得瓦尔之灵n每 {0} 秒最多获得 1 个瓦尔之灵","Gain Vaal Soul on HitnYou can only generate a Soul every {0} seconds"}, + {"若你上一秒发动过攻击,则每秒获得 {0} 个狂热球","Gain {0} Fanatic Charge every second if you've Attacked in the past second"}, + {"若你上一秒发动过攻击,则每秒失去 {0} 个狂热球","Lose {0} Fanatic Charge every second if you've Attacked the past second"}, + {"每秒获得 {0} 层脆弱重生","Gain {0} Fragile Regrowth each second"}, + {"每秒失去 {0} 层脆弱重生","Lose {0} Fragile Regrowth each second"}, + {"近战斧类击中时获得 {0} 怒火","Gain {0} Rage on Melee Axe Hit"}, + {"斧类或剑类攻击击中时获得 {0} 点怒火,每秒只能触发一次","Attacks with Axes or Swords grant {0} Rage on Hit, no more than once every second"}, + {"近战击中时获得 {0} 怒火","Gain {0} Rage on Melee Hit"}, + {"总共消耗 200 魔力后获得 {0} 怒火","Gain {0} Rage after Spending a total of 200 Mana"}, + {"被敌人击中时获得 {0} 点怒火","Gain {0} Rage when Hit by an Enemy"}, + {"被敌人暴击时获得 {0} 点怒火","Gain {0} Rage when Critically Hit by an Enemy"}, + {"电光箭的投射物速度提高 {0}%","Galvanic Arrow has {0}% increased Projectile Speed"}, + {"电光箭的投射物速度降低 {0}%","Galvanic Arrow has {0}% reduced Projectile Speed"}, + {"电流场光束发射频率提高{0}%","Galvanic Field fires Beams with {0}% increased Frequency"}, + {"电流场光束发射频率降低{0}%","Galvanic Field fires Beams with {0}% reduced Frequency"}, + {"电流场的施法速度提高{0}%","Galvanic Field has {0}% increased Cast Speed"}, + {"电流场造成的伤害提高{0}%","Galvanic Field deals {0}% increased Damage"}, + {"电流场造成的伤害降低{0}%","Galvanic Field deasl {0}% reduced Damage"}, + {"电流场额外连锁1次","Galvanic Field Chains an additional time"}, + {"电流场额外连锁{0}次","Galvanic Field Chains {0} additional times"}, + {"所有宝石的属性需求可由你最高的属性满足","Attribute Requirements of Gems can be satisified by your highest Attribute"}, + {"属性总增 {0}%","{0}% more Attributes"}, + {"属性总降 {0}%","{0}% less Attributes"}, + {"属性的固有加成翻倍","Inherent bonuses gained from Attributes are doubled"}, + {"技能的消耗总增 {0}%","{0}% more Cost of Skills"}, + {"技能的消耗总降 {0}%","{0}% less Cost of Skills"}, + {"将军之吼的冷却回复速度提高 {0}%","General's Cry has {0}% increased Cooldown Recovery Rate"}, + {"将军之吼 {0} 蜃影武士数量上限","General's Cry has {0} to maximum number of Mirage Warriors"}, + {"药剂每秒获得 {0} 次充能","Flasks gain {0} charges per Second"}, + {"咒符每秒获得 {0} 次充能","Charms gain {0} charge per Second"}, + {"至少有 200 个贡品时,咒符每秒获得 {0} 次充能","Charms gain {0} charges per Second if you have at least 200 Tribute"}, + {"防卫药剂每秒获得 {0} 次充能","Guard Flasks gain {0} charges per Second"}, + {"生命药剂每秒获得 {0} 次充能","Life Flasks gain {0} charges per Second"}, + {"魔力药剂每秒获得 {0} 次充能","Mana Flasks gain {0} charges per Second"}, + {"攻击击中施加持续 {0}% 的幽灵烈焰","Attack Hits inflict Spectral Fire for {0} seconds"}, + {"静止时你的周围产生奉献地面","You have Consecrated Ground around you while stationary"}, + {"冰川之刺额外爆炸 1 次","Glacial Cascade has an additional Burst"}, + {"冰川之刺额外爆炸 {0} 次","Glacial Cascade has {0} additional Bursts"}, + {"冰川之刺造成相当于物理伤害 {0}% 的额外冰霜伤害","{0}% of Glacial Cascade Physical Damage gained as Extra Cold Damage"}, + {"冰霜之锤的溅射效果只造成冰霜伤害","Glacial Hammer deals Cold-only Splash Damage to surrounding targets"}, + {"每一级可使全局攻击速度提高 {0}%","{0}% increased Global Attack Speed per Level"}, + {"每一级可使全局攻击速度降低 {0}%","{0}% reduced Global Attack Speed per Level"}, + {"击中施加流血","Inflict Bleeding on Hit"}, + {"击中流血的敌人有 {0}% 的几率造成致盲","{0}% chance to Blind on Hit against Bleeding Enemies"}, + {"击中流血的敌人造成致盲","Blind on Hit against Bleeding Enemies"}, + {"对冰缓的目标的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Chilled Enemies"}, + {"对冰缓的目标的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Chilled Enemies"}, + {"每有一个暴击球,护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield per Frenzy Charge"}, + {"每有一个暴击球,护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield per Frenzy Charge"}, + {"当你的伙伴在你在场范围内时,护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield while your Companion is in your Presence"}, + {"当你的伙伴在你在场范围内时,护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield while your Companion is in your Presence"}, + {"移动时 {0} 点闪避值上限","{0} to Global Evasion Rating while moving"}, + {"技能宝石的属性需求总增 {0}%","Skill Gems have {0}% more Attribute Requirements"}, + {"技能宝石的属性需求总降 {0}%","Skill Gems have {0}% less Attribute Requirements"}, + {"对被冰缓或被冰冻敌人附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage against Chilled or Frozen Enemies"}, + {"对被点燃敌人附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage against Ignited Enemies"}, + {"击中点燃敌人时附加 {0} - {1} 基础闪电伤害","Adds {0} to {1} Lightning Damage to Hits against Ignited Enemies"}, + {"对被感电敌人附加 {0} - {1} 基础闪电伤害","Adds {0} to {1} Lightning Damage against Shocked Enemies"}, + {"移动时 {0} 点全局护甲","{0} to Global Armour while moving"}, + {"至少有 100 个贡品时,荣耀产生速度提高 {0}%","{0}% increased Glory generation if you have at least 100 Tribute"}, + {"荣耀产生速度提高 {0}%","{0}% increased Glory generation"}, + {"荣耀产生速度降低 {0}%","{0}% reduced Glory generation"}, + {"旗帜技能的荣耀产生速度提高 {0}%","{0}% increased Glory generation for Banner Skills"}, + {"攻击击中时获得 1 点怒火,每 {0} 秒发生一次","Gain 1 Rage on Hit with Attacks, no more than once every {0} seconds"}, + {"被击败的敌人掉落的金币数量提高 {0}%","{0}% increased Quantity of Gold Dropped by Slain Enemies"}, + {"被击败的敌人掉落的金币数量降低 {0}%","{0}% reduced Quantity of Gold Dropped by Slain Enemies"}, + {"魔像的攻击和施法速度提高 {0}%","Golems have {0}% increased Attack and Cast Speed"}, + {"魔像的攻击和施法速度降低 {0}%","Golems have {0}% reduced Attack and Cast Speed"}, + {"魔像附加 {0} - {1} 攻击物理伤害","Golems have {0} to {1} Added Attack Physical Damage"}, + {"魔像的增益效果提高 {0}%","{0}% increased Effect of Buffs granted by your Golems"}, + {"魔像的增益效果降低 {0}%","{0}% reduced Effect of Buffs granted by your Golems"}, + {"每个召唤的魔像可使它们为你提供的增益效果提高 {0}%","{0}% increased Effect of Buffs granted by your Golems per Summoned Golem"}, + {"每个召唤的魔像可使它们为你提供的增益效果降低 {0}%","{0}% reduced Effect of Buffs granted by your Golems per Summoned Golem"}, + {"召唤的魔像每秒回复 {0}% 生命","Summoned Golems Regenerate {0}% of their maximum Life per second"}, + {"魔像的生命上限提高 {0}%","Golems have {0}% increased Maximum Life"}, + {"魔像的生命上限降低 {0}%","Golems have {0}% reduced Maximum Life"}, + {"魔像的魔力上限提高 {0}%","Golems have {0}% increased Maximum Mana"}, + {"魔像的魔力上限降低 {0}%","Golems have {0}% reduced Maximum Mana"}, + {"魔像移动速度提高 {0}%","Golems have {0}% increased Movement Speed"}, + {"魔像移动速度降低 {0}%","Golems have {0}% reduced Movement Speed"}, + {"魔像 {0} 护甲值","Golems have {0} to Armour"}, + {"优雅的魔力保留效能降低 {0}%","Grace has {0}% reduced Mana Reservation Efficiency"}, + {"优雅的魔力保留效能提高 {0}%","Grace has {0}% increased Mana Reservation Efficiency"}, + {"优雅没有保留效果","Grace has no Reservation"}, + {"幻化类召唤生物的近战攻击对周围目标的伤害总增 {0}%","Animated Minions' Melee Attacks deal {0}% more Damage to surrounding targets"}, + {"幻化类召唤生物的近战攻击对周围目标的伤害总降 {0}%","Animated Minions' Melee Attacks deal {0}% less Damage to surrounding targets"}, + {"当你的召唤生物复活时,赋予其元素执政官,持续 {0} 秒","Grant Elemental Archon to your Minions for {0} seconds when they Revive"}, + {"终结敌人时,获得 1 个恐惧化身","Gain 1 Fear Incarnate when you Cull a target"}, + {"终结一个目标时,获得 1 层恐惧摧垮","Gain 1 Fear Overwhelming when you Cull a target"}, + {"若你近期内有使用技能,你和周围友军获得提速尾流","If you've used a Skill Recently, you and nearby Allies have Tailwind"}, + {"每秒获得一枚虚空之矢","Gain a Void Charge every second"}, + {"每 {0} 秒获得一枚虚空之矢","Gain a Void Charge every {0} seconds"}, + {"持续物理伤害总增 {0}%","{0}% more Physical Damage over Time"}, + {"持续物理伤害总降 {0}%","{0}% less Physical Damage over Time"}, + {"榴弹引爆时间提高 {0}%","{0}% increased Grenade Detonation Time"}, + {"榴弹引爆时间降低 {0}%","{0}% reduced Grenade Detonation Time"}, + {"榴弹投射物速度提高 {0}%","{0}% increased Grenade Projectile Speed"}, + {"榴弹投射物速度降低 {0}%","{0}% reduced Grenade Projectile Speed"}, + {"榴弹有 {0}% 的几率再次激活","Grenades have {0}% chance to activate a second time"}, + {"榴弹再次激活","Grenades activate a second time"}, + {"榴弹的效果范围提高 {0}%","{0}% increased Grenade Area of Effect"}, + {"榴弹的效果范围降低 {0}%","{0}% reduced Grenade Area of Effect"}, + {"榴弹技能拥有 +{0} 次冷却使用次数","Grenade Skills have +{0} Cooldown Use"}, + {"榴弹技能的冷却回复速度提高 {0}%","{0}% increased Cooldown Recovery Rate for Grenade Skills"}, + {"榴弹技能的冷却回复速度降低 {0}%","{0}% reduced Cooldown Recovery Rate for Grenade Skills"}, + {"榴弹伤害提高 {0}%","{0}% increased Grenade Damage"}, + {"榴弹伤害降低 {0}%","{0}% reduced Grenade Damage"}, + {"榴弹持续时间提高 {0}%","{0}% increased Grenade Duration"}, + {"榴弹持续时间降低 {0}%","{0}% reduced Grenade Duration"}, + {"榴弹技能发射 1 个额外投射物","Grenade Skills Fire an additional Projectile"}, + {"榴弹技能发射 {0} 个额外投射物","Grenade Skills Fire {0} additional Projectiles"}, + {"被辅助技能造成的地面效果持续时间提高 {0}%","{0}% increased duration of Ground Surfaces created by Supported Skills"}, + {"被辅助技能造成的地面效果持续时间降低 {0}%","{0}% reduced duration of Ground Surfaces created by Supported Skills"}, + {"裂地之击在晕眩敌人时有 {0}% 的几率获得耐力球","Ground Slam has a {0}% chance to grant an Endurance Charge whennyou Stun an Enemy"}, + {"裂地之击在晕眩敌人时获得耐力球","Ground Slam grants an Endurance Charge on Stun"}, + {"格挡时喷洒焦油","Spreads Tar when you Block"}, + {"被击中时有 {0}% 的几率扩大沥青的范围","{0}% chance to spread Tar when Hit"}, + {"对你生效的防卫药剂效果提高 {0}%","Guard Flasks applied to you have {0}% increased Effect"}, + {"对你生效的防卫药剂效果降低 {0}%","Guard Flasks applied to you have {0}% reduced Effect"}, + {"获得的防卫提高 {0}%","{0}% increased Guard gained"}, + {"获得的防卫降低 {0}%","{0}% reduced Guard gained"}, + {"防卫技能的冷却回复速度提高 {0}%","Guard Skills have {0}% increased Cooldown Recovery Rate"}, + {"防卫技能的冷却回复速度降低 {0}%","Guard Skills have {0}% reduced Cooldown Recovery Rate"}, + {"防卫技能的持续时间提高 {0}%","Guard Skills have {0}% increased Duration"}, + {"防卫技能的持续时间降低 {0}%","Guard Skills have {0}% reduced Duration"}, + {"当周围有至少 5 个友军,你和周围的友军获得猛攻状态","While there are at least five nearby Allies, you and nearby Allies have Onslaught"}, + {"当周围有至少 1 个友军,你与周围友军的伤害总增 {0}%","While there is at least one nearby Ally, you and nearby Allies deal {0}% more Damage"}, + {"当周围有至少 1 个友军,你与周围友军的伤害总降 {0}%","While there is at least one nearby Ally, you and nearby Allies deal {0}% less Damage"}, + {"魔力上限被替换为两倍的地狱烈焰上限n技能不再消耗魔力,改为获得地狱烈焰","Maximum Mana is replaced by twice as much Maximum Infernal FlamenGain Infernal Flame instead of spending Mana for Skill costs"}, + {"装备胸甲的闪避值减半","Evasion Rating from Equipped Body Armour is halved"}, + {"被诅咒时,受到的伤害总增 {0}%","{0}% more damage taken while Cursed"}, + {"被诅咒时,受到的伤害总降 {0}%","{0}% less damage taken while Cursed"}, + {"命能提高 {0}%","{0}% increased Lifeforce"}, + {"你避免感电的几率加成也适用于所有元素异常状态","Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments"}, + {"你的诅咒上限等于你的暴击球数量上限","Your Curse Limit is equal to your maximum Power Charges"}, + {"你受到的点燃时间加成也适用于所有元素异常状态","Modifiers to Ignite Duration on you apply to all Elemental Ailments"}, + {"若你近期内召唤过图腾,则你获得猛攻","You have Onslaught if you've Summoned a Totem Recently"}, + {"生效期间若你被晕眩,则你不会再次被晕眩","Cannot be Stunned if you've been Stunned during Effect"}, + {"每 5 秒交替:n受到的击中伤害总增 {0}%n受到的持续伤害总增 {0}%","Alternating every 5 seconds:nTake {0}% more Damage from HitsnTake {0}% more Damage over time"}, + {"每 5 秒交替:n受到的击中伤害总降 {0}%n受到的持续伤害总降 {0}%","Alternating every 5 seconds:nTake {0}% less Damage from HitsnTake {0}% less Damage over time"}, + {"你具有次级狂击神龛效果","You have Lesser Brutal Shrine Buff"}, + {"获得梦想隐忍神龛的效果","Grants effect of Dreaming Gloom Shrine"}, + {"获得导引霜寒神龛的效果","Grants effect of Guided Freezing Shrine"}, + {"获得导引陨星神龛的效果","Grants effect of Guided Meteoric Shrine"}, + {"获得导引风暴神龛的效果","Grants effect of Guided Tempest Shrine"}, + {"你具有次级威猛神龛效果","You have Lesser Massive Shrine Buff"}, + {"迅捷的魔力保留效能降低 {0}%","Haste has {0}% reduced Mana Reservation Efficiency"}, + {"迅捷的魔力保留效能提高 {0}%","Haste has {0}% increased Mana Reservation Efficiency"}, + {"迅捷没有保留效果","Haste has no Reservation"}, + {"憎恨的魔力保留效能降低 {0}%","Hatred has {0}% reduced Mana Reservation Efficiency"}, + {"憎恨的魔力保留效能提高 {0}%","Hatred has {0}% increased Mana Reservation Efficiency"}, + {"憎恨没有保留效果","Hatred has no Reservation"}, + {"你拥有不洁之力","You have Unholy Might"}, + {"危害效果范围提高 {0}%","{0}% increased Hazard Area of Effect"}, + {"危害效果范围降低 {0}%","{0}% reduced Hazard Area of Effect"}, + {"危害施加的减益的减速强度提高 {0}%","Debuffs inflicted by Hazards have {0}% increased Slow Magnitude"}, + {"危害施加的减益的减速强度降低 {0}%","Debuffs inflicted by Hazards have {0}% reduced Slow Magnitude"}, + {"危害伤害提高 {0}%","{0}% increased Hazard Damage"}, + {"危害伤害降低 {0}%","{0}% reduced Hazard Damage"}, + {"危害的不可移动积蓄提高 {0}%","{0}% increased Hazard Immobilisation buildup"}, + {"危害的不可移动积蓄降低 {0}%","{0}% reduced Hazard Immobilisation buildup"}, + {"危害在触发后重新武装","Hazards rearm after they are triggered"}, + {"危害在触发后有 {0}% 的几率重新武装","Hazards have {0}% chance to rearm after they are triggered"}, + {"危害产生后 {0} 秒内无法被触发","Hazards cannot be triggered for {0} seconds after being created"}, + {"热度固有损耗加快 {0}%","Inherent loss of Heat is {0}% faster"}, + {"热度固有损耗减慢 {0}%","Inherent loss of Heat is {0}% slower"}, + {"每有 10 个贡品,你的重度晕眩积蓄清空速度提高 {0}%","Your Heavy Stun buildup empties {0}% faster per 10 Tribute"}, + {"每有 10 个贡品,你的重度晕眩积蓄清空速度降低 {0}%","Your Heavy Stun buildup empties {0}% slower per 10 Tribute"}, + {"你的重度晕眩积蓄清空速度加快 {0}%","Your Heavy Stun buildup empties {0}% faster"}, + {"你的重度晕眩积蓄清空速度减慢 {0}%","Your Heavy Stun buildup empties {0}% slower"}, + {"重度晕眩阈值 {0}","{0} to Heavy Stun Threshold"}, + {"使敌人重度晕眩的击中具有终结效果","Hits that Heavy Stun Enemies have Culling Strike"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外深渊物品","{0}% chance to receive additional Abyss items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外护甲物品","{0}% chance to receive additional Armour items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外菌潮物品","{0}% chance to receive additional Blight items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外裂隙物品","{0}% chance to receive additional Breach items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外腐化物品","{0}% chance to receive additional Corrupted items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外惊悸迷雾物品","{0}% chance to receive additional Delirium items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外地心探险物品","{0}% chance to receive additional Delve items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外命运卡物品","{0}% chance to receive additional Divination Card items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外精华","{0}% chance to receive additional Essences when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外宝石","{0}% chance to receive additional Gem items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外先驱者物品","{0}% chance to receive additional Harbinger items when opening a Reward Chest in a Heist"}, + {"在夺宝奇兵中打开奖励宝箱时有 {0}% 的几率获得额外的饰品","{0}% chance to receive additional Jewellery when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外战乱之殇物品","{0}% chance to receive additional Legion items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外灾变物品","{0}% chance to receive additional Metamorph items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外普兰德斯物品","{0}% chance to receive additional Perandus items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外魔符","{0}% chance to receive additional Talismans when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外传奇物品","{0}% chance to receive additional Unique items when opening a Reward Chest in a Heist"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得额外武器","{0}% chance to receive additional Weapons when opening a Reward Chest in a Heist"}, + {"守卫被击败时额外增加警报等级","Guards add additional Alert Level on Death"}, + {"守卫被击败时移除警报等级","Guards remove Alert Level on Death"}, + {"警报等级每秒提高 {0}%","Alert Level increases by {0}% per second"}, + {"警报等级每秒降低 {0}%","Alert Level reduces by {0}% per second"}, + {"在夺宝冒险中开启奖励宝箱时,有 {0}% 的几率取得一个额外赏金目标","{0}% chance to receive an additional Heist Target when opening a Reward Chest in a Heist"}, + {"珍宝箱有 {0}% 的几率复制其中的菌潮地图和催化剂","Heist Chests have a {0}% chance to Duplicate contained Blighted Maps and Catalysts"}, + {"珍宝箱复制其中的菌潮地图和催化剂","Heist Chests Duplicate contained Blighted Maps and Catalysts"}, + {"珍宝箱有 {0}% 的几率复制其中的裂隙碎片","Heist Chests have a {0}% chance to Duplicate contained Breach Splinters"}, + {"珍宝箱复制其中的裂隙碎片","Heist Chests Duplicate contained Breach Splinters"}, + {"珍宝箱有 {0}% 的几率复制其中的催化剂","Heist Chests have a {0}% chance to Duplicate contained Catalysts"}, + {"珍宝箱复制其中的催化剂","Heist Chests Duplicate contained Catalysts"}, + {"珍宝箱有 {0}% 的几率复制其中的基础通货物品","Heist Chests have a {0}% chance to Duplicate contained Basic Currency"}, + {"珍宝箱复制其中的基础通货物品","Heist Chests Duplicate contained Basic Currency"}, + {"珍宝箱有 {0}% 的几率复制其中的雾魇宝珠和裂片","Heist Chests have a {0}% chance to Duplicate contained Delirium Orbs and Splinters"}, + {"珍宝箱复制其中的雾魇宝珠和裂片","Heist Chests Duplicate contained Delirium Orbs and Splinters"}, + {"珍宝箱有 {0}% 的几率复制其中的命运卡","Heist Chests have a {0}% chance to Duplicate contained Divination Cards"}, + {"珍宝箱复制其中的命运卡","Heist Chests Duplicate contained Divination Cards"}, + {"珍宝箱有 {0}% 的几率复制其中的精华","Heist Chests have a {0}% chance to Duplicate contained Essences"}, + {"珍宝箱复制其中的精华","Heist Chests Duplicate contained Essences"}, + {"珍宝箱有 {0}% 的几率复制其中的珠宝","Heist Chests have a {0}% chance to Duplicate contained Jewels"}, + {"珍宝箱复制其中的珠宝","Heist Chests Duplicate contained Jewels"}, + {"珍宝箱有 {0}% 的几率复制其中的军团裂片","Heist Chests have a {0}% chance to Duplicate contained Legion Splinters"}, + {"珍宝箱复制其中的军团裂片","Heist Chests Duplicate contained Legion Splinters"}, + {"珍宝箱有 {0}% 的几率复制其中的地图碎片","Heist Chests have a {0}% chance to Duplicate contained Map Fragments"}, + {"珍宝箱复制其中的地图碎片","Heist Chests Duplicate contained Map Fragments"}, + {"珍宝箱有 {0}% 的几率复制其中的地图","Heist Chests have a {0}% chance to Duplicate contained Maps"}, + {"珍宝箱复制其中的地图","Heist Chests Duplicate contained Maps"}, + {"珍宝箱有 {0}% 的几率复制其中的圣油","Heist Chests have a {0}% chance to Duplicate contained Oils"}, + {"珍宝箱复制其中的圣油","Heist Chests Duplicate contained Oils"}, + {"珍宝箱有 {0}% 的几率复制其中的圣甲虫","Heist Chests have a {0}% chance to Duplicate contained Scarabs"}, + {"珍宝箱复制其中的圣甲虫","Heist Chests Duplicate contained Scarabs"}, + {"珍宝箱有 {0}% 的几率复制其中的六分仪","Heist Chests have a {0}% chance to Duplicate contained Sextants"}, + {"珍宝箱复制其中的六分仪","Heist Chests duplicate contained Sextants"}, + {"珍宝箱有 {0}% 的几率使其中的传奇物品翻倍","Heist Chests have a {0}% chance to contain twice as many Uniques"}, + {"珍宝箱使其中的传奇物品翻倍","Heist Chests contain twice as many Uniques"}, + {"珍宝箱有 {0}% 的几率有更宝贵的传奇物品","Heist Chests have a {0}% chance to contain more valuable Uniques"}, + {"珍宝箱有更宝贵的传奇物品","Heist Chests contain more valuable Uniques"}, + {"走私者秘藏有 {0}% 的几率复制其中的赏金猎人印记","Smuggler's Caches have {0}% chance to Duplicate contained Rogue's Markers"}, + {"走私者秘藏复制其中的赏金猎人印记","Smuggler's Caches Duplicate contained Rogue's Markers"}, + {"怪物有 {0}% 的几率复制掉落的赏金猎人印记","Monsters have {0}% chance to Duplicate dropped Rogue's Marker"}, + {"怪物复制掉落的赏金猎人印记","Monsters Duplicate dropped Rogue's Marker"}, + {"开箱导致警报等级提升的速度提高 {0}%","{0}% increased raising of Alert Level from opening Chests"}, + {"开箱导致警报等级提升的速度降低 {0}%","{0}% reduced raising of Alert Level from opening Chests"}, + {"击败怪物警报等级提升的速度提高 {0}%","{0}% increased raising of Alert Level from Killing Monsters"}, + {"击败怪物警报等级提升的速度降低 {0}%","{0}% reduced raising of Alert Level from Killing Monsters"}, + {"警报等级提升的速度提高 {0}%","{0}% increased raising of Alert Level"}, + {"警报等级提升的速度降低 {0}%","{0}% reduced raising of Alert Level"}, + {"秘环抽成提高至 {0}%","The Ring's Cut increased by {0}%"}, + {"秘环抽成降低至 {0}%","The Ring's Cut reduced by {0}%"}, + {"秘环不抽成","The Ring takes no Cut"}, + {"有 {0}% 的几率从秘密奖励室中找到额外赏金目标","{0}% chance to find additional Heist Targets from Secret Reward Rooms"}, + {"守卫的伤害提高 {0}%","Guards deal {0}% increased Damage"}, + {"守卫的伤害降低 {0}%","Guards deal {0}% reduced Damage"}, + {"守卫承受的伤害提高 {0}%","Guards take {0}% increased Damage"}, + {"守卫承受的伤害降低 {0}%","Guards take {0}% reduced Damage"}, + {"封锁后每个侧厅可以解锁 {} 个机械宝箱","Can unlock {} Mechanical Chest after Lockdown per Wing"}, + {"封锁后每个侧厅可以解锁 {} 个魔法宝箱","Can unlock {} Magical Chest after Lockdown per Wing"}, + {"无旅行费用","No Travel Cost"}, + {"赏金猎人招募费用提高 {0}%","{0}% increased Hiring Fee of Rogues"}, + {"赏金猎人招募费用降低 {0}%","{0}% reduced Hiring Fee of Rogues"}, + {"任务速度提高 {0}%","{0}% increased Job speed"}, + {"任务速度降低 {0}%","{0}% reduced Job speed"}, + {"巡逻队被精英巡逻队取代的几率提高 {0}%","Patrol Packs have {0}% increased chance to be replaced by an Elite Patrol Pack"}, + {"巡逻队被精英巡逻队取代的几率降低 {0}%","Patrol Packs have {0}% reduced chance to be replaced by an Elite Patrol Pack"}, + {"巡逻怪物的伤害提高 {0}%","Patrolling Monsters deal {0}% increased Damage"}, + {"巡逻怪物的伤害降低 {0}%","Patrolling Monsters deal {0}% reduced Damage"}, + {"巡逻队承受的伤害提高 {0}%","Patrol Packs take {0}% increased damage"}, + {"巡逻队承受的伤害降低 {0}%","Patrol Packs take {0}% reduced damage"}, + {"奖励室怪物的伤害提高 {0}%","Reward Room Monsters deal {0}% increased Damage"}, + {"奖励室怪物的伤害降低 {0}%","Reward Room Monsters deal {0}% reduced Damage"}, + {"奖励室怪物承受的伤害提高 {0}%","Reward Room Monsters take {0}% increased Damage"}, + {"奖励室怪物承受的伤害降低 {0}%","Reward Room Monsters take {0}% reduced Damage"}, + {"夺宝冒险总费用提高 {0}%","{0}% increased Total Heist Fee"}, + {"夺宝冒险总费用降低 {0}%","{0}% reduced Total Heist Fee"}, + {"旅行报酬提高 {0}%","{0}% increased Travel Fee"}, + {"旅行报酬降低 {0}%","{0}% reduced Travel Fee"}, + {"夺宝冒险中有 {0}% 的几率将掉落的点金石变为祝福石","{0}% chance in Heists for Orbs of Alchemy to drop as Blessed Orbs instead"}, + {"夺宝冒险中将掉落的点金石变为祝福石","In Heists Orbs of Alchemy drop as Blessed Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的点金石变为神圣石","{0}% chance in Heists for Orbs of Alchemy to drop as Divine Orbs instead"}, + {"夺宝冒险中将掉落的点金石变为神圣石","In Heists Orbs of Alchemy drop as Divine Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的点金石变为崇高石","{0}% chance in Heists for Orbs of Alchemy to drop as Exalted Orbs instead"}, + {"夺宝冒险中将掉落的点金石变为崇高石","In Heists Orbs of Alchemy drop as Exalted Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的改造石变为点金石","{0}% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead"}, + {"夺宝冒险中将掉落的改造石变为点金石","In Heists Orbs of Alteration drop as Orbs of Alchemy instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的改造石变为混沌石","{0}% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead"}, + {"夺宝冒险中将掉落的改造石变为混沌石","In Heists Orbs of Alteration drop as Chaos Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的改造石变为富豪石","{0}% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead"}, + {"夺宝冒险中将掉落的改造石变为富豪石","In Heists Orbs of Alteration drop as Regal Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的增幅石变为点金石","{0}% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead"}, + {"夺宝冒险中将掉落的增幅石变为点金石","In Heists Orbs of Augmentation drop as Orbs of Alchemy instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的增幅石变为混沌石","{0}% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead"}, + {"夺宝冒险中将掉落的增幅石变为混沌石","In Heists Orbs of Augmentation drop as Chaos Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的增幅石变为富豪石","{0}% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead"}, + {"夺宝冒险中将掉落的增幅石变为富豪石","In Heists Orbs of Augmentation drop as Regal Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的混沌石变为祝福石","{0}% chance in Heists for Chaos Orbs to drop as Blessed Orbs instead"}, + {"夺宝冒险中将掉落的混沌石变为祝福石","In Heists Chaos Orbs drop as Blessed Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的混沌石变为神圣石","{0}% chance in Heists for Chaos Orbs to drop as Divine Orbs instead"}, + {"夺宝冒险中将掉落的混沌石变为神圣石","In Heists Chaos Orbs drop as Divine Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的混沌石变为崇高石","{0}% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead"}, + {"夺宝冒险中将掉落的混沌石变为","In Heists Chaos Orbs drop as Exalted Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的幻色石变为链结石","{0}% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead"}, + {"夺宝冒险中将掉落的幻色石变为链结石","In Heists Chromatic Orbs drop as Orbs of Fusing instead"}, + {"夺宝冒险中有 {0}% 几率将掉落的幻色石变为工匠石","{0}% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead"}, + {"夺宝冒险中将幻色石变成工匠石","In Heists Chromatic Orbs drop as Jeweller's Orbs instead"}, + {"夺宝冒险中有 {0}% 几率将工匠石变成链结石","{0}% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead"}, + {"夺宝冒险中将工匠石变成链结石","In Heists Jeweller's Orbs drop as Orbs of Fusing instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的富豪石变为祝福石","{0}% chance in Heists for Regal Orbs to drop as Blessed Orbs instead"}, + {"夺宝冒险中将掉落的富豪石变为祝福石","In Heists Regal Orbs drop as Blessed Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的富豪石变为神圣石","{0}% chance in Heists for Regal Orbs to drop as Divine Orbs instead"}, + {"夺宝冒险中将掉落的富豪石变为神圣石","In Heists Regal Orbs drop as Divine Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的富豪石变为崇高石","{0}% chance in Heists for Regal Orbs to drop as Exalted Orbs instead"}, + {"夺宝冒险中将掉落的富豪石变为崇高石","In Heists Regal Orbs drop as Exalted Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的后悔石变为剥离石","{0}% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead"}, + {"夺宝冒险中将掉落的后悔石变为剥离石","In Heists Orbs of Regret drop as Orbs of Annulment instead"}, + {"在夺宝冒险中有 {0}% 几率将掉落的重铸石变为剥离石","{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead"}, + {"将夺宝冒险中掉落的重铸石变成剥离石","In Heists Orbs of Scouring drop as Orbs of Annulment instead"}, + {"夺宝冒险中有 {0}% 几率将掉落的重铸石变为后悔石","{0}% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead"}, + {"夺宝冒险中将掉落的重铸石变为后悔石","In Heists Orbs of Scouring drop as Orbs of Regret instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的蜕变石变为点金石","{0}% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead"}, + {"夺宝冒险中将掉落的蜕变石变为蜕变石","In Heists Orbs of Transmutation drop as Orbs of Alchemy instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的蜕变石变为混沌石","{0}% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead"}, + {"夺宝冒险中将掉落的蜕变石变为混沌石","In Heists Orbs of Transmutation drop as Chaos Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率将掉落的蜕变石变为富豪石","{0}% chance in Heists for Orbs of Transmutation to drop as Regal Orbs instead"}, + {"夺宝冒险中将掉落的蜕变石变为富豪石","In Heists Orbs of Transmutation drop as Regal Orbs instead"}, + {"夺宝冒险中有 {0}% 的几率复制掉落的基础通货物品","{0}% chance in Heists for Basic Currency drops to be Duplicated"}, + {"夺宝冒险中复制掉落的基础通货物品","Basic Currency drops in Heists are Duplicated"}, + {"守卫有 {0}% 的几率是魔法怪物","Guards have {0}% chance to be Magic"}, + {"守卫有 {0}% 的几率是稀有怪物","Guards have {0}% chance to be Rare"}, + {"有 {0}% 的几率避免被打断","{0}% chance to Avoid being Interrupted"}, + {"夺宝冒险中掉落的物品数量提高 {0}%","{0}% increased Quantity of Items dropped in Heists"}, + {"夺宝冒险中掉落的物品数量降低 {0}%","{0}% reduced Quantity of Items dropped in Heists"}, + {"夺宝冒险中掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items dropped in Heists"}, + {"夺宝冒险中掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items dropped in Heists"}, + {"夺宝冒险中有 {0}% 的几率使掉落的物品有完整连接","{0}% chance in Heists for Items to drop fully linked"}, + {"夺宝冒险中掉落的物品有完整连接","Items in Heists drop fully linked"}, + {"夺宝冒险中有 {0}% 的几率使掉落的物品腐化","{0}% chance in Heists for Items to drop Corrupted"}, + {"夺宝冒险中掉落的物品被腐化","Items in Heists drop Corrupted"}, + {"夺宝冒险中有 {0}% 的几率使掉落的物品被鉴定","{0}% chance in Heists for Items to drop Identified"}, + {"夺宝冒险中掉落的物品被鉴定","Items in Heists drop Identified"}, + {"夺宝冒险中有 {0}% 的几率使掉落的物品有裂界者影响效果","{0}% chance in Heists for Items to drop with Elder Influence"}, + {"夺宝冒险中掉落的物品有裂界者影响效果","Items in Heists drop with Elder Influence"}, + {"夺宝冒险中有 {0}% 的几率使掉落的物品有一个额外插槽","{0}% chance in Heists for Items to drop with an additional Socket"}, + {"夺宝冒险中掉落的物品有一个额外插槽","Items in Heists drop with an additional Socket"}, + {"夺宝冒险中有 {0}% 的几率使掉落的物品有塑界者影响效果","{0}% chance in Heists for Items to drop with Shaper Influence"}, + {"夺宝冒险中掉落的物品有塑界者影响效果","Items in Heists drop with Shaper Influence"}, + {"夺宝奇兵的灵敏等级 +{0}","+{0} to Agility Level for Heists"}, + {"夺宝奇兵的凶蛮之力等级 +{0}","+{0} to Brute Force Level for Heists"}, + {"夺宝奇兵的逆向奇术等级 +{0}","+{0} to Counter-Thaumaturgy Level for Heists"}, + {"夺宝奇兵的欺诈等级 +{0}","+{0} to Deception Level for Heists"}, + {"夺宝奇兵的爆破等级 +{0}","+{0} to Demolition Level for Heists"}, + {"爆破速度提高 {0}%","{0}% increased Demolition speed"}, + {"爆破速度降低 {0}%","{0}% reduced Demolition speed"}, + {"夺宝奇兵的工程学等级 +{0}","+{0} to Engineering Level for Heists"}, + {"夺宝奇兵的解密术等级 +{0}","+{0} to Lockpicking Level for Heists"}, + {"解密术速度提高 {0}%","{0}% increased Lockpicking speed"}, + {"解密术速度降低 {0}%","{0}% reduced Lockpicking speed"}, + {"夺宝奇兵的洞察等级 +{0}","+{0} to Perception Level for Heists"}, + {"夺宝奇兵的解除陷阱 +{0}","+{0} to Trap Disarmament Level for Heists"}, + {"解除陷阱速度提高 {0}%","{0}% increased Trap Disarmament speed"}, + {"解除陷阱速度降低 {0}%","{0}% reduced Trap Disarmament speed"}, + {"警报等级一满便立刻触发封锁","Lockdown occurs immediately when Alert Level is full"}, + {"夺宝冒险期间可以侦察周围的巡逻队和精英巡逻队","Can Scout nearby Enemy Patrols and Elite Patrols during Heists"}, + {"破解宏图花费提高 {0}%","{0}% increased Blueprint Revealing Cost"}, + {"破解宏图花费降低 {0}%","{0}% reduced Blueprint Revealing Cost"}, + {"完成一次夺宝契约后发现一个蓝图破解","Discovers a Blueprint Reveal upon completion of a Heist Contract Mission"}, + {"完成一次夺宝契约后发现 {0} 个蓝图破解","Discovers {0} Blueprint Reveals upon completion of a Heist Contract Mission"}, + {"强力斗士,给友军施加强力增益效果","Is a powerful Combatant and provides strong Buffs to Allies"}, + {"开启奖励宝箱使警报等级提升的总速度总增 {0}%","{0}% more raising of Alert Level from opening Reward Chests"}, + {"开启奖励宝箱使警报等级提升的总速度总降 {0}%","{0}% less raising of Alert Level from opening Reward Chests"}, + {"警报等级提升的速度总增 {0}%","{0}% more raising of Alert Level"}, + {"警报等级提升的速度总降 {0}%","{0}% less raising of Alert Level"}, + {"巡逻队有 {0}% 的几率有魔法怪物","Patrol Pack Members have {0}% chance to be Magic"}, + {"巡逻队有 {0}% 的几率有稀有怪物","Patrol Pack Members have {0}% chance to be Rare"}, + {"每 25% 警报等级使玩家的抗性上限 {0}%","{0}% maximum Player Resistances per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的护甲总增 {0}%","Players have {0}% more Armour per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的护甲总降 {0}%","Players have {0}% less Armour per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的冰霜抗性 {0}%","{0}% Player Cold Resistance per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的能量护盾回复率总增 {0}%","Players have {0}% more Energy Shield Recovery Rate per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的能量护盾回复率总降 {0}%","Players have {0}% less Energy Shield Recovery Rate per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的总闪避值总增 {0}%","Players have {0}% more Evasion per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的总闪避值总降 {0}%","Players have {0}% less Evasion per 25% Alert Level"}, + {"玩家获得的经验值提高 {0}%","Players have {0}% increased Experience gain"}, + {"玩家获得的经验值降低 {0}%","Players have {0}% reduced Experience gain"}, + {"每 25% 警报等级便使玩家的火焰抗性 {0}%","{0}% Player Fire Resistance per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的药剂充能提高 {0}%","Players gain {0}% increased Flask Charges per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的药剂充能降低 {0}%","Players gain {0}% reduced Flask Charges per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的生命回复率总增 {0}%","Players have {0}% more Life Recovery Rate per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的生命回复率总降 {0}%","Players have {0}% less Life Recovery Rate per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的闪电抗性 {0}%","{0}% Player Lightning Resistance per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的魔力回复率总增 {0}%","Players have {0}% more Mana Recovery Rate per 25% Alert Level"}, + {"每 25% 警报等级便使玩家的魔力回复率总降 {0}%","Players have {0}% less Mana Recovery Rate per 25% Alert Level"}, + {"援军的攻击速度提高 {0}%","Reinforcements have {0}% increased Attack Speed"}, + {"援军的攻击速度降低 {0}%","Reinforcements have {0}% reduced Attack Speed"}, + {"援军的施法速度提高 {0}%","Reinforcements have {0}% increased Cast Speed"}, + {"援军的施法速度降低 {0}%","Reinforcements have {0}% reduced Cast Speed"}, + {"援军的移动速度提高 {0}%","Reinforcements have {0}% increased Movement Speed"}, + {"援军的移动速度降低 {0}%","Reinforcements have {0}% reduced Movement Speed"}, + {"奖励室的怪物提高 {0}%","Reward Rooms have {0}% increased Monsters"}, + {"奖励室的怪物降低 {0}%","Reward Rooms have {0}% reduced Monsters"}, + {"赤炼玄炉插槽 {0}","{0} Crucible slot"}, + {"梦想熔炉插槽 {0}","{0} Dream Furnace slot"}, + {"在炼化中有 {0}% 的几率给没有已腐化的基底词缀的物品添加一个已腐化的基底词缀","{0}% chance for transforming to apply a Corrupted Implicit Modifier to Items without one"}, + {"在炼化中有 {0}% 的几率给魔法装备或稀有装备添加一个外延词缀","{0}% chance for transforming to add an Explicit Modifier to Magic or Rare Equipment"}, + {"在炼化中有 {0}% 的几率给最大一组连接的插槽增加一个连接","{0}% chance for transforming to add a Link to the largest group of Linked Sockets"}, + {"在炼化中有 {0}% 的几率增加一个插槽","{0}% chance for transforming to add a Socket"}, + {"在炼化中有 {0}% 的几率提供一个额外的正面词缀","{0}% chance for transforming to grant an additional Beneficial Modifier"}, + {"在炼化中有 {0}% 的几率给装备添加一个低一阶的负面词缀","{0}% chance for transforming to grant Detrimental Modifiers one tier lower on Equipment"}, + {"物品汲取的腐坏能量在天灾地图中按照地图被炼化的次数总增 {0}%","While in a Scourged Map, Items absorb {0}% more Corruption for each time the Map has been transformed"}, + {"护甲汲取的腐坏能量总增 {0}%","Armour Items absorb {0}% more Corruption"}, + {"饰品汲取的腐坏能量总增 {0}%","Jewellery absorbs {0}% more Corruption"}, + {"地图汲取的腐坏能量总增 {0}%","Maps absorb {0}% more Corruption"}, + {"武器汲取的腐坏能量总增 {0}%","Weapons absorb {0}% more Corruption"}, + {"箭袋汲取的腐坏能量总增 {0}%","Quivers absorb {0}% more Corruption"}, + {"在炼化中有 {0}% 的几率给装备上的一个外延词缀提升位阶","{0}% chance for transforming to raise the tier of an Explicit Modifier on Equipment"}, + {"在炼化中有 {0}% 的几率给装备添加一个高一阶的正面词缀","{0}% chance for transforming to grant Beneficial Modifiers one tier higher on Equipment"}, + {"冻结敌人如同伤害总增 {0}%","Freeze Enemies as though dealing {0}% more Damage"}, + {"捷增益状态对你的效果提高 {0}%","{0}% increased effect of Herald Buffs on you"}, + {"捷增益状态对你的效果降低 {0}%","{0}% reduced effect of Herald Buffs on you"}, + {"捷光环的魔力保留总是 45%","Mana Reservation of Herald Skills is always 45%"}, + {"你的毒力消退加快 {0}%","You lose Virulence {0}% faster"}, + {"你的毒力消退减缓 {0}%","You lose Virulence {0}% slower"}, + {"苦痛之捷的增益效果提高 {0}%","Herald of Agony has {0}% increased Buff Effect"}, + {"苦痛之捷的增益效果降低 {0}%","Herald of Agony has {0}% reduced Buff Effect"}, + {"苦痛之捷的魔力保留效能降低 {0}%","Herald of Agony has {0}% reduced Mana Reservation Efficiency"}, + {"苦痛之捷的魔力保留效能提高 {0}%","Herald of Agony has {0}% increased Mana Reservation Efficiency"}, + {"苦痛之捷的保留效果提高 {0}%","Herald of Agony has {0}% increased Reservation"}, + {"苦痛之捷的保留效果降低 {0}%","Herald of Agony has {0}% reduced Reservation"}, + {"灰烬之捷的增益效果提高 {0}%","Herald of Ash has {0}% increased Buff Effect"}, + {"灰烬之捷的增益效果降低 {0}%","Herald of Ash has {0}% reduced Buff Effect"}, + {"灰烬之捷的魔力保留效能降低 {0}%","Herald of Ash has {0}% reduced Mana Reservation Efficiency"}, + {"灰烬之捷的魔力保留效能提高 {0}%","Herald of Ash has {0}% increased Mana Reservation Efficiency"}, + {"寒冰之捷的增益效果提高 {0}%","Herald of Ice has {0}% increased Buff Effect"}, + {"寒冰之捷的增益效果降低 {0}%","Herald of Ice has {0}% reduced Buff Effect"}, + {"寒冰之捷的魔力保留效能降低 {0}%","Herald of Ice has {0}% reduced Mana Reservation Efficiency"}, + {"寒冰之捷的魔力保留效能提高 {0}%","Herald of Ice has {0}% increased Mana Reservation Efficiency"}, + {"召唤的哨兵会使用圣战猛击","Summoned Sentinels use Crusade Slam"}, + {"纯净之捷的增益效果提高 {0}%","Herald of Purity has {0}% increased Buff Effect"}, + {"纯净之捷的增益效果降低 {0}%","Herald of Purity has {0}% reduced Buff Effect"}, + {"召唤纯净哨兵的效果区域提高 {0}%","Summoned Sentinels of Purity have {0}% increased Area of Effect"}, + {"召唤纯净哨兵的效果区域降低 {0}%","Summoned Sentinels of Purity have {0}% reduced Area of Effect"}, + {"纯净之捷的魔力保留效能降低 {0}%","Herald of Purity has {0}% reduced Mana Reservation Efficiency"}, + {"纯净之捷的魔力保留效能提高 {0}%","Herald of Purity has {0}% increased Mana Reservation Efficiency"}, + {"纯净之捷的保留效果提高 {0}%","Herald of Purity has {0}% increased Reservation"}, + {"纯净之捷的保留效果降低 {0}%","Herald of Purity has {0}% reduced Reservation"}, + {"闪电之捷的风暴击中敌人的频率提高 {0}%","Herald of Thunder's Storms Hit Enemies with {0}% increased Frequency"}, + {"闪电之捷的风暴击中敌人的频率降低 {0}%","Herald of Thunder's Storms Hit Enemies with {0}% reduced Frequency"}, + {"闪电之捷的增益效果提高 {0}%","Herald of Thunder has {0}% increased Buff Effect"}, + {"闪电之捷的增益效果降低 {0}%","Herald of Thunder has {0}% reduced Buff Effect"}, + {"闪电之捷的魔力保留效能降低 {0}%","Herald of Thunder has {0}% reduced Mana Reservation Efficiency"}, + {"闪电之捷的魔力保留效能提高 {0}%","Herald of Thunder has {0}% increased Mana Reservation Efficiency"}, + {"召唤的苦痛爬行者发射 {0} 个额外投射物","Summoned Agony Crawler fires {0} additional Projectile"}, + {"捷技能的魔力保留效能降低 {0}%","{0}% reduced Mana Reservation Efficiency of Herald Skills"}, + {"捷技能的魔力保留效能提高 {0}%","{0}% increased Mana Reservation Efficiency of Herald Skills"}, + {"捷技能的保留效果提高 {0}%","{0}% increased Reservation of Herald Skills"}, + {"捷技能的保留效果降低 {0}%","{0}% reduced Reservation of Herald Skills"}, + {"魔蛊技能的技能效果持续时间提高 {0}%","Hex Skills have {0}% increased Skill Effect Duration"}, + {"魔蛊技能的技能效果持续时间降低 {0}%","Hex Skills have {0}% reduced Skill Effect Duration"}, + {"魔蛊爆炸的伤害提高 {0}%","Hexblast deals {0}% increased Damage"}, + {"魔蛊爆炸的伤害降低 {0}%","Hexblast deals {0}% reduced Damage"}, + {"魔蛊爆炸有 {0}% 的几率不移除魔蛊","Hexblast has {0}% chance to not remove a Hex"}, + {"魔蛊爆炸的效果区域提高 {0}%","Hexblast has {0}% increased Area of Effect"}, + {"魔蛊爆炸的效果区域降低 {0}%","Hexblast has {0}% reduced Area of Effect"}, + {"非光环魔蛊在达到基础效果 {1}% 时衰减","Non-Aura Hexes expire upon reaching {1}% of base Effect"}, + {"若你的右戒指栏装备有魔法戒指,则你具有无咒效果","You are Hexproof if you have a Magic Ring in right slot"}, + {"每 50 点未保留的魔力上限使效果区域提高 {0}%,最大 100%","{0}% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%"}, + {"总共消耗 {0} 点魔力后获得秘术增强","Gain Arcane Surge after Spending a total of {0} Mana"}, + {"技能的魔力消耗总增 {0}%","{0}% more Mana Cost of Skills"}, + {"技能的魔力消耗总降 {0}%","{0}% less Mana Cost of Skills"}, + {"技能的魔力保留总增 {0}%","{0}% more Mana Reservation of Skills"}, + {"技能的魔力保留总降 {0}%","{0}% less Mana Reservation of Skills"}, + {"被你扩散中毒的敌人有 {0}% 的几率被缓速","{0}% chance to Hinder Enemies you spread Poison to"}, + {"缓速持续时间提高 {0}%","{0}% increased Hinder Duration"}, + {"缓速持续时间降低 {0}%","{0}% reduced Hinder Duration"}, + {"你受到的缓速效果提高 {0}%","{0}% increased effect of Hinder on you"}, + {"你受到的缓速效果降低 {0}%","{0}% reduced effect of Hinder on you"}, + {"若敌人被你缓速,则它们的混沌伤害提高 {0}%","Enemies Hindered by you deal {0}% increased Chaos Damage"}, + {"若敌人被你缓速,则它们的混沌伤害降低 {0}%","Enemies Hindered by you deal {0}% reduced Chaos Damage"}, + {"被你缓速的敌人受到的混沌伤害提高 {0}%","Enemies Hindered by you take {0}% increased Chaos Damage"}, + {"被你缓速的敌人受到的混沌伤害降低 {0}%","Enemies Hindered by you take {0}% reduced Chaos Damage"}, + {"被你缓速的敌人受到的元素伤害提高 {0}%","Enemies Hindered by you take {0}% increased Elemental Damage"}, + {"被你缓速的敌人受到的元素伤害降低 {0}%","Enemies Hindered by you take {0}% reduced Elemental"}, + {"被你缓速的敌人受到的物理伤害提高 {0}%","Enemies Hindered by you take {0}% increased Physical Damage"}, + {"被你缓速的敌人受到的物理伤害降低 {0}%","Enemies Hindered by you take {0}% reduced Physical Damage"}, + {"对你在场范围内的目标造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against targets in your Presence"}, + {"对你在场范围内的目标造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against targets in your Presence"}, + {"对点燃敌人的击中伤害提高 {0}%","{0}% increased Damage with Hits against Ignited Enemies"}, + {"对点燃敌人的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Ignited Enemies"}, + {"触电积蓄提高 {0}%","{0}% increased Electrocute Buildup"}, + {"触电积蓄降低 {0}%","{0}% reduced Electrocute Buildup"}, + {"对感电的敌人的触电积蓄提高 {0}%","{0}% increased Electrocute Buildup against Shocked Enemies"}, + {"对感电的敌人的触电积蓄降低 {0}%","{0}% reduced Electrocute Buildup against Shocked Enemies"}, + {"被强化攻击时,冻结积蓄提高 {0}%","{0}% increased Freeze Buildup with Empowered Attacks"}, + {"被强化攻击时,冻结积蓄降低{0}%","{0}% reduced Freeze Buildup with Empowered Attacks"}, + {"对被点燃的敌人的冻结积蓄提高 {0}%","{0}% increased Freeze Buildup against Ignited enemies"}, + {"对被点燃的敌人的冻结积蓄降低 {0}%","{0}% reduced Freeze Buildup against Ignited enemies"}, + {"若你近期消耗过暴击球,冻结积蓄提高 {0}%","{0}% increased Freeze Buildup if you've consumed an Power Charge Recently"}, + {"若你近期消耗过暴击球,冻结积蓄降低 {0}%","{0}% reduced Freeze Buildup if you've consumed an Power Charge Recently"}, + {"不可移动积蓄提高 {0}%","{0}% increased Immobilisation buildup"}, + {"不可移动积蓄降低 {0}%","{0}% reduced Immobilisation buildup"}, + {"对构造体的不可移动积蓄提高 {0}%","{0}% increased Immobilisation buildup against Constructs"}, + {"对构造体的不可移动积蓄降低 {0}%","{0}% reduced Immobilisation buildup against Constructs"}, + {"定身积蓄值提高 {0}%","{0}% increased Pin Buildup"}, + {"定身积蓄值降低 {0}%","{0}% reduced Pin Buildup"}, + {"击中伤害提高 {0}%","{0}% increased Damage with Hits"}, + {"击中伤害降低 {0}%","{0}% reduced Damage with Hits"}, + {"对流血的敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Bleeding Enemies"}, + {"对流血的敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Bleeding Enemies"}, + {"击中冰缓敌人的伤害提高 {0}%","{0}% increased Damage with Hits against Chilled Enemies"}, + {"击中冰缓敌人的伤害降低 {0}%","{0}% reduced Damage with Hits against Chilled Enemies"}, + {"对被诅咒的敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Cursed Enemies"}, + {"对被诅咒的敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Cursed Enemies"}, + {"对受异常状态影响的敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Enemies affected by Ailments"}, + {"对受异常状态影响的敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Enemies affected by Ailments"}, + {"对传奇敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Unique Enemies"}, + {"对传奇敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Unique Enemies"}, + {"若你近期有变形成动物形态,则晕眩积蓄提高 {0}%","{0}% increased Stun buildup if you have Shapeshifted to an Animal form Recently"}, + {"若你近期有变形成动物形态,则晕眩积蓄降低 {0}%","{0}% reduced Stun buildup if you have Shapeshifted to an Animal form Recently"}, + {"每有 10 个贡品,晕眩积蓄提高 {0}%","{0}% increased Stun Buildup per 10 Tribute"}, + {"每有 10 个贡品,晕眩积蓄降低 {0}%","{0}% reduced Stun Buildup per 10 Tribute"}, + {"变形时,晕眩积蓄值提高 {0}%","{0}% increased Stun buildup while Shapeshifted"}, + {"变形时,晕眩积蓄值降低 {0}%","{0}% reduced Stun buildup while Shapeshifted"}, + {"对 2 米内的敌人的晕眩积蓄值提高 {0}%","{0}% increased Stun Buildup against enemies within 2 metres"}, + {"对 2 米内的敌人的晕眩积蓄值降低 {0}%","{0}% reduced Stun Buildup against enemies within 2 metres"}, + {"对低血敌人造成的晕眩积蓄提高 {0}%","{0}% increased Stun Buildup against Enemies that are on Low Life"}, + {"对低血敌人造成的晕眩积蓄降低 {0}%","{0}% reduced Stun Buildup against Enemies that are on Low Life"}, + {"地狱烈焰达到上限时,受到相当于生命和能量护盾上限的火焰伤害","Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum"}, + {"地狱烈焰达到上限时,受到相当于生命和能量护盾上限 {0}% 的火焰伤害","Take {0}% of maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum"}, + {"地狱烈焰达到上限时,受到相当于地狱烈焰 {0}% 的火焰伤害","Take {0}% of Infernal Flame as Fire Damage when Infernal Flame reaches maximum"}, + {"击中你时压制 {0}% 的物理伤害减免","Hits against you Overwhelm {0}% of Physical Damage Reduction"}, + {"你的击中无法被致盲的敌人闪避","Your Hits can't be Evaded by Blinded Enemies"}, + {"致盲,瘫痪和流血的目标无法闪避击中","Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits"}, + {"你的击中无法被重度晕眩的敌人闪避","Your Hits cannot be Evaded by Heavy Stunned Enemies"}, + {"用锤类和短杖击中时碾压敌人","Crush Enemies on hit with Maces and Sceptres"}, + {"击中忽略冻结的敌人的非负值元素抗性","Hits ignore non-negative Elemental Resistances of Frozen Enemies"}, + {"若全套装备均为裂界者物品,则击中无视敌人的混沌抗性","Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"}, + {"若全部装备塑界者物品,则击中无视敌方怪物的混沌抗性","Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items"}, + {"你被点燃时,击中怪物敌人无视其火焰抗性","Hits ignore Enemy Monster Fire Resistance while you are Ignited"}, + {"若你在过去 20 秒内格挡过,击中忽略敌方怪物的物理伤害减免","Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds"}, + {"击中有 {0}% 的几率忽略敌方怪物的物理伤害减免","Hits have {0}% chance to ignore Enemy Monster Physical Damage Reduction"}, + {"击中忽略敌方怪物的物理伤害减免","Hits ignore Enemy Monster Physical Damage Reduction"}, + {"造成流血的击中会消耗被定身,使施加的流血强度提高 {0}%","Hits that inflict Bleeding consume Pinned to gain {0}% increased Magnitude of Bleeding inflicted"}, + {"击中被 {0}% 冰霜抗性抵抗,不再受目标原有数值影响","Hits are Resisted by {0}% Cold Resistance instead of target's value"}, + {"击中被 {0}% 火焰抗性抵抗,不再受目标原有数值影响","Hits are Resisted by {0}% Fire Resistance instead of target's value"}, + {"击中被 {0}% 闪电抗性抵抗,不再受目标原有数值影响","Hits are Resisted by {0}% Lightning Resistance instead of target's value"}, + {"由灼热连接相连的图腾施放时,圣焰图腾和震波图腾造成相当于物理伤害 {0}% 的额外火焰伤害","Holy Flame Totem and Shockwave Totem gain {0}% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond"}, + {"奉献之路传送范围提高 {0}%","Consecrated Path has {0}% increased teleport range"}, + {"召唤圣物的效果区域提高 {0}%","Summoned Holy Relics have {0}% increased Area of Effect"}, + {"召唤圣物的效果区域降低 {0}%","Summoned Holy Relics have {0}% reduced Area of Effect"}, + {"召唤的圣物的增益效果提高 {0}%","Summoned Holy Relics have {0}% increased Buff Effect"}, + {"召唤圣物的冷却恢复速度提高 {0}%","Summoned Holy Relics have {0}% increased Cooldown Recovery Rate"}, + {"召唤圣物的冷却恢复速度降低 {0}%","Summoned Holy Relics have {0}% reduced Cooldown Recovery Rate"}, + {"召唤圣物的伤害提高 {0}%","Summoned Holy Relics deal {0}% increased Damage"}, + {"召唤圣物的伤害降低 {0}%","Summoned Holy Relics deal {0}% reduced Damage"}, + {"药剂充能消耗总降 {0}%","{0}% less Flask Charges used"}, + {"药剂充能消耗总增 {0}%","{0}% more Flask Charges used"}, + {"水源法球的脉冲频率提高 {0}%","Hydrosphere has {0}% increased Pulse Frequency"}, + {"水源法球的脉冲频率降低 {0}%","Hydrosphere has {0}% reduced Pulse Frequency"}, + {"冰冻陷阱和闪电陷阱伤害穿透敌人 {0}% 的元素抗性","Ice Trap and Lightning Trap Damage Penetrates {0}% of Enemy Elemental Resistances"}, + {"冰冻陷阱和闪电陷阱会被你的战吼触发","Ice Traps and Lightning Traps are triggered by your Warcries"}, + {"冰冻陷阱和闪电陷阱无法被敌人触发","Ice Traps and Lightning Traps cannot be triggered by Enemies"}, + {"被寒冰冲击或冰霜之锤冻结的敌人在解冻时冰霜缠身,持续4秒","Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze"}, + {"第一层的伤害总增 {0}%","First Stage deals {0}% more Damage"}, + {"第一层的伤害总降 {0}%","First Stage deals {0}% less Damage"}, + {"冰晶生命提高 {0}%","{0}% increased Ice Crystal Life"}, + {"冰晶生命降低 {0}%","{0}% reduced Ice Crystal Life"}, + {"每有 5% 冰霜抗性,冰晶生命上限提高 {0}%","Ice Crystals have {0}% increased maximum Life per 5% Cold Resistance you have"}, + {"每有 5% 冰霜抗性,冰晶生命上限降低 {0}%","Ice Crystals have {0}% reduced maximum Life per 5% Cold Resistance you have"}, + {"冰霜闪现的冷却回复速度提高 {0}%","Frostblink has {0}% increased Cooldown Recovery Rate"}, + {"冰霜闪现的冷却回复速度降低 {0}%","Frostblink has {0}% reduced Cooldown Recovery Rate"}, + {"冰霜闪现持续时间提高 {0}%","Frostblink has {0}% increased Duration"}, + {"冰霜闪现持续时间降低 {0}%","Frostblink has {0}% reduced Duration"}, + {"冰霜闪现的移动距离上限提高 {0}%","Frostblink has {0}% increased maximum travel distance"}, + {"冰霜闪现的移动距离上限降低 {0}%","Frostblink has {0}% reduced maximum travel distance"}, + {"冰霜新星击中造成的冰缓必定使目标的行动速度降低 {0}%","Chills from Ice Nova Hits always reduce Action Speed by at least {0}%"}, + {"冰霜射击穿透 1 个额外目标","Ice Shot Pierces an additional Target"}, + {"冰霜射击穿透 {0} 个额外目标","Ice Shot Pierces {0} additional Targets"}, + {"冰霜射击的效果区域角度提高 {0}%","Ice Shot has {0}% increased Area of Effect angle"}, + {"冰霜射击的效果区域角度降低 {0}%","Ice Shot has {0}% reduced Area of Effect angle"}, + {"虹吸陷阱的冰缓效果提高 {0}%","Siphoning Trap has {0}% increased Chill Effect"}, + {"虹吸陷阱的冰缓效果降低 {0}%","Siphoning Trap has {0}% reduced Chill Effect"}, + {"虹吸陷阱的伤害提高 {0}%","Siphoning Trap deals {0}% increased Damage"}, + {"虹吸陷阱的伤害降低 {0}%","Siphoning Trap deals {0}% reduced Damage"}, + {"虹吸陷阱的光线连接到你,每有一条其他光线,都会使你承受的伤害提高 {0}%","Siphoning Trap's beam to you grants {0}% increased Damage taken for each other beam"}, + {"虹吸陷阱的光线连接到你,每有一条其他光线,都会使你承受的伤害降低 {0}%","Siphoning Trap's beam to you grants {0}% reduced Damage taken for each other beam"}, + {"虹吸陷阱的技能效果持续时间提高 {0}%","Siphoning Trap has {0}% increased Skill Effect Duration"}, + {"虹吸陷阱的技能效果持续时间降低 {0}%","Siphoning Trap has {0}% reduced Skill Effect Duration"}, + {"冰矛和天雷之珠发射一圈投射物","Ice Spear and Ball Lightning fire Projectiles in a circle"}, + {"冰矛和天雷之珠的投射物返回你身边","Ice Spear and Ball Lightning Projectiles Return to you"}, + {"在改变形态前,冰矛的飞行距离提高 {0}%","Ice Spear travels {0}% increased distance before changing forms"}, + {"在改变形态前,冰矛的飞行距离降低 {0}%","Ice Spear travels {0}% reduced distance before changing forms"}, + {"冰矛发射 1 个额外投射物","Ice Spear fires an additional Projectile"}, + {"冰矛发射 {0} 个额外投射物","Ice Spear fires {0} additional Projectiles"}, + {"冰冻陷阱的伤害穿透 {0}% 冰霜抗性","Ice Trap Damage Penetrates {0}% Cold Resistance"}, + {"技能每连接一个红色辅助宝石使其造成的伤害提高 {0}%","Skills deal {0}% increased Damage per Connected Red Support Gem"}, + {"技能每连接一个红色辅助宝石使其造成的伤害降低 {0}%","Skills deal {0}% reduced Damage per Connected Red Support Gem"}, + {"技能每连接一个绿色辅助宝石使其的技能速度提高 {0}%","Skills have {0}% increased Skill Speed per Connected Green Support Gem"}, + {"技能每连接一个绿色辅助宝石使其的技能速度降低 {0}%","Skills have {0}% reduced Skill Speed per Connected Green Support Gem"}, + {"技能每连接一个蓝色辅助宝石使其的暴击率提高 {0}%","Skills have {0}% increased Critical Hit Chance per Connected Blue Support Gem"}, + {"技能每连接一个蓝色辅助宝石使其的暴击率降低 {0}%","Skills have {0}% reduced Critical Hit Chance per Connected Blue Support Gem"}, + {"在场的敌人被点燃,视作造成了 {0} 基础火焰伤害","Enemies in your Presence are Ignited as though dealt {0} Base Fire Damage"}, + {"变形时,你造成的点燃强度提高 {0}%","{0}% increased Magnitude of Ignite on you while Shapeshifted"}, + {"变形时,你造成的点燃强度降低 {0}%","{0}% reduced Magnitude of Ignite on you while Shapeshifted"}, + {"你受到的点燃效果提高 {0}%","{0}% increased Magnitude of Ignite on you"}, + {"你受到的点燃效果降低 {0}%","{0}% reduced Magnitude of Ignite on you"}, + {"对冻结的敌人造成的点燃强度提高 {0}%","{0}% increased Magnitude of Ignite against Frozen enemies"}, + {"对冻结的敌人造成的点燃强度降低 {0}%","{0}% reduced Magnitude of Ignite against Frozen enemies"}, + {"若你近期消耗过耐力球,点燃强度提高 {0}%","{0}% increased Magnitude of Ignite if you've consumed an Endurance Charge Recently"}, + {"若你近期消耗过耐力球,点燃强度降低 {0}%","{0}% reduced Magnitude of Ignite if you've consumed an Endurance Charge Recently"}, + {"DNT-UNUSED使用风系技能生成的点燃地面视为造成 {0} 伤害","DNT-UNUSEDCreate Ignited Ground as though dealing {0} damage when you use a Wind Skill"}, + {"对中毒的敌人造成的点燃强度提高 {0}%","{0}% increased Magnitude of Ignite against Poisoned enemies"}, + {"对中毒的敌人造成的点燃强度降低 {0}%","{0}% reduced Magnitude of Ignite against Poisoned enemies"}, + {"敌人受到的点燃、感电和冰缓持续时间提高 {0}%","{0}% increased Duration of Ignite, Shock and Chill on Enemies"}, + {"敌人受到的点燃、感电和冰缓持续时间降低 {0}%","{0}% reduced Duration of Ignite, Shock and Chill on Enemies"}, + {"被你点燃或冰缓的敌人元素抗性 {:+d}%","Enemies Ignited or Chilled by you have {:+d}% to Elemental Resistances"}, + {"被你点燃的敌人 {0}% 火焰抗性","Enemies Ignited by you have {0}% to Fire Resistance"}, + {"至少有 100 个贡品时,忽略护甲的所有移动惩罚","Ignore all Movement Penalties from Armour if you have at least 100 Tribute"}, + {"装备手套时无视属性需求","Ignore Attribute Requirements to equip Gloves"}, + {"忽略近战武器和近战技能的力量需求","Ignore Strength Requirement of Melee Weapons and Melee Skills"}, + {"击中无视敌人的冰霜抗性","Hits ignore Enemy Cold Resistance"}, + {"击中无视敌人的火焰抗性","Hits ignore Enemy Fire Resistance"}, + {"击中无视敌人的闪电抗性","Hits ignore Enemy Lightning Resistance"}, + {"被强化攻击上限为 {0} 次","Maximum of {0} Empowered Attack"}, + {"受到深渊耗散影响的敌人的不可移动积蓄提高 {0}%","{0}% increased Immobilisation buildup against targets affected by Abyssal Wasting"}, + {"每消耗一个耐力球,不朽怒嚎的增益效果持续时间提高 {0}%","Immortal Call has {0}% increased Buff Duration per Endurance Charge removed"}, + {"每消耗一个耐力球,不朽怒嚎的增益效果持续时间降低 {0}%","Immortal Call has {0}% reduced Buff Duration per Endurance Charge removed"}, + {"每移除一个耐力球都使不朽怒嚎承受的总元素伤害总增 {0}%","Immortal Call Grants {0}% more Elemental Damage taken per Endurance Charge removed"}, + {"每移除一个耐力球都使不朽怒嚎承受的总元素伤害总降 {0}%","Immortal Call Grants {0}% less Elemental Damage taken per Endurance Charge removed"}, + {"若装备头部的护甲高于闪避值,则你免疫流血","Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating"}, + {"受到执政官增益影响时,免疫流血","Immune to Bleeding while affected by an Archon Buff"}, + {"变形时免疫流血","Immune to Bleeding while Shapeshifted"}, + {"免疫燃烧地面,感电地面和冰缓地面","Immune to Burning Ground, Shocked Ground and Chilled Ground"}, + {"若你镶嵌的辅助宝石大多数为蓝色,则免疫冰缓","Immune to Chill if a majority of your Socketed Support Gems are Blue"}, + {"免疫腐化之血","Immune to Corrupted Blood"}, + {"如果你在过去 10 秒内施放过绝望,则对诅咒免疫","Immune to Curses if you've cast Despair in the past 10 seconds"}, + {"当你消灭一个被非光环魔蛊诅咒的敌人时,在魔蛊剩余n的持续时间中免疫诅咒","When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune tonCurses for remaining Hex Duration"}, + {"你至少有 {0} 点怒火时免疫诅咒","Immune to Curses while you have at least {0} Rage"}, + {"吟唱时免疫诅咒","Immune to Curses while Channelling"}, + {"位于奉献地面之上时,免疫元素异常状态","Immune to Elemental Ailments while on Consecrated Ground"}, + {"至少 150 点奉献时,位于奉献地面之上免疫元素异常状态","Immune to Elemental Ailments while on Consecrated Ground if you have at least 150 Devotion"}, + {"拥有秘术增强时免疫元素异常状态","Immune to Elemental Ailments while you have Arcane Surge"}, + {"免疫曝露","Immune to Exposure"}, + {"如果你在过去 10 秒内施放过元素要害,则对曝露免疫","Immune to Exposure if you've cast Elemental Weakness in the past 10 seconds"}, + {"被点燃时免疫冰冻和冰缓","Immune to Freeze and Chill while Ignited"}, + {"受到执政官增益影响时,免疫冻结和冰缓","Immune to Freeze and Chill while affected by an Archon Buff"}, + {"受到冰霜净化影响时,免疫冰冻","Immune to Freeze while affected by Purity of Ice"}, + {"免疫缓速","Immune to Hinder"}, + {"免疫点燃和感电","Immune to Ignite and Shock"}, + {"若你镶嵌的辅助宝石大多数为红色,则免疫点燃","Immune to Ignite if a majority of your Socketed Support Gems are Red"}, + {"受到火焰净化影响时,免疫点燃","Immune to Ignite while affected by Purity of Fire"}, + {"受到执政官增益影响时,免疫点燃","Immune to Ignite while affected by an Archon Buff"}, + {"免疫瘫痪","Immune to Maim"}, + {"变形时免疫瘫痪","Immune to Maim while Shapeshifted"}, + {"若装备头部的闪避值高于护甲,则你免疫中毒","Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour"}, + {"如果你在过去 10 秒内施放过惩戒,则对反射伤害免疫","Immune to Reflected Damage if you've cast Punishment in the past 10 seconds"}, + {"若你镶嵌的辅助宝石大多数为绿色,则免疫感电","Immune to Shock if a majority of your Socketed Support Gems are Green"}, + {"受到闪电净化影响时,免疫感电","Immune to Shock while affected by Purity of Lightning"}, + {"受到执政官增益影响时,免疫感电","Immune to Shock while affected by an Archon Buff"}, + {"你在专注时免疫异常状态","You are Immune to Ailments while Focused"}, + {"免疫荆棘伤害","Immune to Thorns damage"}, + {"免疫死亡凋零","Immune to Withered"}, + {"分裂钢刃有 {0}% 的几率不消耗钢刃碎片","Splitting Steel has {0}% chance to not consume Steel Shards"}, + {"你用双手武器施加的穿刺效果提高 {0}%","{0}% increased Effect of Impales you inflict with Two Handed Weapons"}, + {"你用双手武器施加的穿刺效果降低 {0}%","{0}% reduced Effect of Impales you inflict with Two Handed Weapons"}, + {"穿刺强度提高 {0}%","{0}% increased Impale Magnitude"}, + {"穿刺强度降低 {0}%","{0}% reduced Impale Magnitude"}, + {"你用双手武器对未被穿刺的敌人造成的穿刺强度提高 {0}%","{0}% increased Magnitude of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"}, + {"你用双手武器对未被穿刺的敌人造成的穿刺强度降低 {0}%","{0}% reduced Magnitude of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies"}, + {"你对未被穿刺的敌人造成的穿刺强度提高 {0}%","{0}% increased Magnitude of Impales you inflict on Non-Impaled Enemies"}, + {"你对未被穿刺的敌人造成的穿刺强度降低 {0}%","{0}% reduced Magnitude of Impales you inflict on Non-Impaled Enemies"}, + {"有 {0}% 的几率在击中时穿刺敌人","{0}% chance to Impale Enemies on Hit"}, + {"击中时穿刺敌人","Impale Enemies on Hit"}, + {"斧类或剑类击中有 {0}% 的几率穿刺敌人","{0}% chance to Impale Enemies on Hit with Axes or Swords"}, + {"造成基础混沌伤害,等于当前魔力的 {0}%","Deals base Chaos Damage equal to {0}% of your Current Mana"}, + {"承受的冰霜伤害总增 {0}%","{0}% more Cold Damage taken"}, + {"承受的冰霜伤害总降 {0}%","{0}% less Cold Damage taken"}, + {"受到的火焰伤害总增 {0}%","{0}% more Fire Damage taken"}, + {"受到的火焰伤害总降 {0}%","{0}% less Fire Damage taken"}, + {"受到的闪电伤害总增 {0}%","{0}% more Lightning Damage taken"}, + {"受到的闪电伤害总降 {0}%","{0}% less Lightning Damage taken"}, + {"烧毁的初始阶数提高 {0}","Incinerate starts with {0} additional Stages"}, + {"创口的效果提高 {0}%","{0}% increased effect of Incision"}, + {"创口的效果降低 {0}%","{0}% reduced effect of Incision"}, + {"被你施加创口的敌人每层创口受到的物理伤害提高 {0}%","Enemies you apply Incision to take {0}% increased Physical Damage per Incision"}, + {"在力量和智慧中取低的那一个,每一点都使暴击率提高 1%","1% increased Critical Hit Chance per point of Strength or Intelligence, whichever is lower"}, + {"移动速度的增强与减弱效果也作用于能量护盾充能率","Increases and Reductions to Movement Speed alson apply to Energy Shield Recharge Rate"}, + {"炼狱之击的爆炸击中时施加不充能的减益效果","Infernal Blow Explosion applies Uncharged Debuff on Hit"}, + {"炼狱之击的爆炸击中有 {0}% 的几率施加不充能的减益效果","Infernal Blow Explosion has {0}% chance to apply Uncharged Debuff on Hit"}, + {"炼狱之击的减益效果每层可额外造成 {0}% 伤害","Infernal Blow Debuff deals an additional {0}% of Damage per Charge"}, + {"炽焰战吼的效果区域提高 {0}%","Infernal Cry has {0}% increased Area of Effect"}, + {"炽焰战吼的冷却回复速度提高 {0}%","Infernal Cry has {0}% increased Cooldown Recovery Rate"}, + {"点燃 {1} 米内的敌人,视作造成 {0} 火焰伤害","Ignites enemies within {1}m radius as though dealing {0} Fire damage"}, + {"你召唤的炼狱猎犬周围的敌人受到的火焰伤害提高 {0}%","Enemies near your Summoned Infernal Hound take {0}% increased Fire Damage"}, + {"召唤的炼狱猎犬被击败 {0} 秒后重新召唤","Summoned Infernal Hound is Resummoned {0} seconds after being Killed"}, + {"当你造成暴击时被点燃,每秒受到相当于生命和能量护盾 {0}% 的火焰伤害","Become Ignited when you deal a Critical Hit, taking {0}% of your maximum Life and Energy Shield as Fire Damage per second"}, + {"无限招架范围","Infinite Parry Range"}, + {"击中时施加火焰、冰霜和闪电曝露","Inflict Fire, Cold, and Lightning Exposure on Hit"}, + {"举起盾牌时,每 0.25 秒致盲前方 3 米内的敌人","Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised"}, + {"若你在过去 10 秒内施放过冻伤,击中时造成冰霜曝露","Inflict Cold Exposure on Hit if you've cast Frostbite in the past 10 seconds"}, + {"至少 150 奉献时,击中有 {0}% 的几率施加冰霜曝露","{0}% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion"}, + {"至少 150 奉献时,击中施加冰霜曝露","Inflict Cold Exposure on Hit if you have at least 150 Devotion"}, + {"点燃敌人时施加冰霜曝露","Inflict Cold Exposure on Igniting an Enemy"}, + {"如果你在过去 10 秒内施放过易燃,则对火焰曝露免疫","Inflict Fire Exposure on Hit if you've cast Flammability in the past 10 seconds"}, + {"至少 150 奉献时,击中有 {0}% 的几率施加火焰曝露","{0}% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion"}, + {"至少 150 奉献时,击中施加火焰曝露","Inflict Fire Exposure on Hit if you have at least 150 Devotion"}, + {"造成重度晕眩的击中会施加火焰曝露","Hits that Heavy Stun inflict Fire Exposure"}, + {"使敌人感电时施加火焰曝露","Inflict Fire Exposure on Shocking an Enemy"}, + {"如果你在过去 10 秒内施放过导电,则对闪电曝露免疫","Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 seconds"}, + {"暴击时施加闪电曝露","Inflict Lightning Exposure on Critical Hit"}, + {"触电敌人时施加闪电曝露 {0} 秒","Inflict Lightning Exposure for {0} seconds when you Electrocute an Enemy"}, + {"至少 150 奉献时,击中有 {0}% 的几率施加闪电曝露","{0}% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion"}, + {"至少 150 奉献时,击中施加闪电曝露","Inflict Lightning Exposure on Hit if you have at least 150 Devotion"}, + {"如果你在过去 10 秒内施放过绝望,则在命中时施加 2 秒的死亡凋零","Inflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 seconds"}, + {"未受死亡凋零影响的敌人进入在场范围时,受到 {0} 秒死亡凋零影响","Unwithered enemies are Withered for {0} second when they enter your Presence"}, + {"当你受到冰霜伤害击中时,有 {0}% 的几率受到冰霜曝露","{0}% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit"}, + {"当你受到冰霜伤害击中时,受到冰霜曝露","Inflicted with Cold Exposure when you take Cold Damage from a Hit"}, + {"当你受到火焰伤害击中时,有 {0}% 的几率受到火焰曝露","{0}% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit"}, + {"当你受到火焰伤害击中时,受到火焰曝露","Inflicted with Fire Exposure when you take Fire Damage from a Hit"}, + {"当你受到闪电伤害击中时,有 {0}% 的几率受到闪电曝露","{0}% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit"}, + {"当你受到闪电伤害击中时,受到闪电曝露","Inflicted with Lightning Exposure when you take Lightning Damage from a Hit"}, + {"当你受到击中的元素伤害时,有 {0}% 的几率受到一个随机曝露","{0}% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit"}, + {"当你受到击中的元素伤害时,受到一个随机曝露","Inflicted with a random Exposure when you take Elemental Damage from a Hit"}, + {"当你受到混沌伤害击中时,有 {0}% 的几率受到死亡凋零 2 秒","{0}% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit"}, + {"当你受到混沌伤害击中时,受到死亡凋零 2 秒","Withered for 2 seconds when you take Chaos Damage from a Hit"}, + {"灌注冲击的效果范围提高 {0}%","{0}% increased Infused Blast Area of Effect"}, + {"灌注冲击的效果范围降低 {0}%","{0}% reduced Infused Blast Area of Effect"}, + {"灌注冲击的伤害提高 {0}%","{0}% increased Infused Blast Damage"}, + {"灌注冲击的伤害降低 {0}%","{0}% reduced Infused Blast Damage"}, + {"元素灌注持续时间提高 {0}%","{0}% increased Elemental Infusion duration"}, + {"元素灌注持续时间降低 {0}%","{0}% reduced Elemental Infusion duration"}, + {"你在过去 8 秒内施放的每个非立即施放法术都使攻击伤害总增 {0}%,上限为 30%","{0}% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%"}, + {"你在过去 8 秒内施放的每个非立即施放法术都使攻击伤害总降 {0}%","{0}% less Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds"}, + {"启迪球持续时间提高 {0}%","{0}% increased Inspiration Charge Duration"}, + {"启迪球持续时间降低 {0}%","{0}% reduced Inspiration Charge Duration"}, + {"暴击时获得无常","Gain Volatility on Critical Hit"}, + {"暴击时有 {0}% 的几率获得无常","{0}% chance to grant Volatility on Critical Hit"}, + {"当你的武器获得灌注时,有 {0}% 的几率额外获得一层同类型的灌注","When your weapon gains Infusion {0}% chance to gain an additional Infusion of the same type"}, + {"当你的武器获得灌注时,额外获得一层同类型的灌注","When your weapon gains Infusion gain an additional Infusion of the same type"}, + {"你的智慧为零","Your Intelligence is zero"}, + {"移动时,法术失去凝聚的频率提高 {0}%","Spells lose Intensity with {0}% increased frequency while moving"}, + {"移动时,法术失去凝聚的频率降低 {0}%","Spells lose Intensity with {0}% reduced frequency while moving"}, + {"DNT-UNUSED当前每有一层净化形态,获得等同于伤害 {0}% 的闪电伤害","DNT-UNUSED Gain {0}% of damage as Lightning Damage for each stack of Cleansed Form you currently have"}, + {"DNT-UNUSED当前每有一层腐化形态,获得等同于伤害 {0}% 的物理伤害","DNT-UNUSED Gain {0}% of damage as Physical Damage for each stack of Corrupted Form you currently have"}, + {"DNT-UNUSED腐化形态达到上限时,击中必定施加流血","DNT-UNUSED Always Inflict Bleeding on Hit at Maximum Corrupted Form"}, + {"DNT-UNUSED净化形态达到上限时,击中必定施加感电","DNT-UNUSED Always Inflict Shock on Hit at Maximum Cleansed Form"}, + {"DNT-UNUSED使用弓类攻击时,获得 1 层净化形态","DNT-UNUSED Gain 1 stack of Cleansed Form on Bow Attack"}, + {"DNT-UNUSED使用弓类攻击时,获得 1 层腐化形态","DNT-UNUSED Gain 1 stack of Corrupted Form on Bow Attack"}, + {"DNT-UNUSED每有一层超过腐化形态的净化形态层数,攻击时受到 {0} 闪电伤害","DNT-UNUSED Take {0} Lightning Damage on Attack per stack of Cleamsed Form in excess of your stacks of Corrupted Form"}, + {"DNT-UNUSED净化形态和腐化形态上限为 {0} 层","DNT-UNUSED Maximum {0} stacks of Cleansed and Corrupted Forms"}, + {"DNT-UNUSED每有一层超过净化形态的腐化形态层数,攻击时受到 {0} 物理伤害","DNT-UNUSED Take {0} Physical Damage on Attack per stack of Corrupted Form in excess of your stacks of Cleansed Form"}, + {"在持盾牌格挡时威吓敌人 4 秒","Intimidate Enemies for 4 seconds on Block while holding a Shield"}, + {"如果你在过去 10 秒内施放过惩戒,则在命中时威吓敌人","Intimidate Enemies on Hit if you've cast Punishment in the past 10 seconds"}, + {"格挡时威吓敌人 {0} 秒","Intimidate Enemies on Block for {0} second"}, + {"威吓周围敌人 {0} 秒","Intimidate nearby Enemies for {0} seconds"}, + {"耐力球满时,攻击击中时有 {0}% 的几率威吓敌人 4 秒","{0}% chance to Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"}, + {"耐力球满时,攻击击中时威吓敌人 4 秒","Intimidate Enemies for 4 seconds on Hit with Attacks while at maximum Endurance Charges"}, + {"威吓战吼的效果区域提高 {0}%","Intimidating Cry has {0}% increased Area of Effect"}, + {"威吓战吼的冷却回复速度提高 {0}%","Intimidating Cry has {0}% increased Cooldown Recovery Rate"}, + {"直觉羁绊持续时间提高 {0}%","{0}% increased Intuitive Link Duration"}, + {"直觉羁绊持续时间降低 {0}%","{0}% reduced Intuitive Link Duration"}, + {"祈唤技能的能量上限提高 {0}%","Invocated skills have {0}% increased Maximum Energy"}, + {"祈唤技能的能量上限降低 {0}%","Invocated skills have {0}% reduced Maximum Energy"}, + {"祈唤法术有 {0}% 的几率消耗一半能量","Invocated Spells have {0}% chance to consume half as much Energy"}, + {"祈唤法术的暴击率提高 {0}%","Invocated Spells have {0}% increased Critical Hit Chance"}, + {"祈唤法术的暴击率降低 {0}%","Invocated Spells have {0}% reduced Critical Hit Chance"}, + {"祈求法术的暴击伤害加成提高 {0}%","Invocation Spells have {0}% increased Critical Damage Bonus"}, + {"祈求法术的暴击伤害加成降低 {0}%","Invocation Spells have {0}% reduced Critical Damage Bonus"}, + {"祈唤法术伤害提高 {0}%","Invocated Spells deal {0}% increased Damage"}, + {"祈唤法术伤害降低 {0}%","Invocated Spells deal {0}% reduced Damage"}, + {"区域内有菌潮丛生n地图物品数量词缀也作用于菌潮宝箱,等于其数值的 25%n可以涂膏 3 次","Area is infested with Fungal GrowthsnMap's Item Quantity Modifiers also affect Blight Chest count at 25% valuenCan be Anointed up to 3 times"}, + {"区域内有菌潮丛生n地图物品数量词缀也作用于菌潮宝箱,等于其数值的 50%n可以涂膏 {0} 次","Area is infested with Fungal GrowthsnMap's Item Quantity Modifiers also affect Blight Chest count at 50% valuenCan be Anointed up to {0} times"}, + {"该物品可以使用催化剂","Catalysts can be applied to this item"}, + {"近期内每打开 1 个箱子,则物品掉落数量提高 {0}%","{0}% increased Quantity of Items found per Chest opened Recently"}, + {"近期内每打开 1 个箱子,则物品掉落数量降低 {0}%","{0}% reduced Quantity of Items found per Chest opened Recently"}, + {"每 {0} 层暴走能量提高 1% 物品稀有度","1% increased Rarity of Items found per {0} Rampage Kills"}, + {"崎岖之地的持续时间提高 {0}%","{0}% increased Jagged Ground Duration"}, + {"崎岖之地的持续时间降低 {0}%","{0}% reduced Jagged Ground Duration"}, + {"你创造的崎岖之地强度提高 {0}%","{0}% increased Magnitude of Jagged Ground you create"}, + {"你创造的崎岖之地强度降低 {0}%","{0}% reduced Magnitude of Jagged Ground you create"}, + {"你创造的崎岖之地中的敌人受到的伤害提高 {0}%","Enemies in Jagged Ground you create take {0}% increased Damage"}, + {"你创造的崎岖之地中的敌人受到的伤害降低 {0}%","Enemies in Jagged Ground you create take {0}% reduced Damage"}, + {"攻击造成暴击获得 1 点怒火。每 {0} 秒只会发生一次","Gain 1 Rage on Critical Hit with attacks, no more than once every {0} seconds"}, + {"灵魂牧者","Shepherd of Souls"}, + {"被你击败的敌人身上的穿刺效果有 {0}% 的几率对周围敌人反射伤害","{0}% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies"}, + {"被你击败的敌人身上的穿刺效果对周围敌人反射伤害","Impales on Enemies you Kill Reflect Damage to surrounding Enemies"}, + {"击败敌人时有 {0}% 的几率计算两次暴走能量层数","{0}% chance for Kills to count twice for Rampage"}, + {"击败敌人时计算两次暴走能量层数","Kills count twice for Rampage"}, + {"力量爆破的投射物分叉后,效果区域提高 {0}%","Kinetic Blast Projectiles gain {0}% increased Area of Effect after Forking"}, + {"念动飞箭的攻击速度提高 {0}%","Kinetic Bolt has {0}% increased Attack Speed"}, + {"念动飞箭的攻击速度降低 {0}%","Kinetic Bolt has {0}% reduced Attack Speed"}, + {"念动飞箭、力量爆破和力量抽取的敌人眩晕阈值降低 {0}%","Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% reduced Enemy Stun Threshold"}, + {"念动飞箭、力量爆破和力量抽取的敌人眩晕阈值提高 {0}%","Kinetic Bolt, Kinetic Blast and Power Siphon have {0}% increased Enemy Stun Threshold"}, + {"念动飞箭、力量爆破和力量抽取的眩晕时间有 {0}% 的几率翻倍","{0}% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration"}, + {"念动之箭的投射物速度提高 {0}%","Kinetic Bolt has {0}% increased Projectile Speed"}, + {"念动之箭的投射物速度降低 {0}%","Kinetic Bolt has {0}% reduced Projectile Speed"}, + {"念动飞箭额外改变 {0} 次方向","Kinetic Bolt changes direction {0} additional time"}, + {"击中时有 {0}% 的几率击退流血的敌人","{0}% chance to Knock Back Bleeding Enemies with Hits"}, + {"近程击中时有 {0}% 的几率击退敌人","{0}% chance to Knock Enemies Back with Hits at Close Range"}, + {"对传奇敌人的击退距离总增 {0}%","{0}% more Knockback Distance against Unique Enemies"}, + {"对传奇敌人的击退距离总降 {0}%","{0}% less Knockback Distance against Unique Enemies"}, + {"你的投射物伤害造成暴击时击退敌人","Knock Back Enemies if you get a Critical Hit with Projectile Damage"}, + {"你可以额外使用一次神圣之泉","You will receive an additional use of the Divine Font"}, + {"你可以额外使用 {0} 次神圣之泉","You will receive {0} additional uses of the Divine Font"}, + {"帝王迷宫陷阱已经失效","Labyrinth Traps are disabled in the Aspirant's Trial"}, + {"伊泽洛被击败时额外掉落 1 个传奇物品","Izaro will drop an additional Unique Item on Death"}, + {"伊泽洛被击败时额外掉落 {0} 个传奇物品","Izaro will drop {0} additional Unique Items on Death"}, + {"伊泽洛被击败时额外掉落 1 把古铜钥匙","Izaro will drop an additional Treasure Key on Death"}, + {"伊泽洛被击败时额外掉落 {0} 把古铜钥匙","Izaro will drop {0} additional Treasure Keys on Death"}, + {"被帝王迷宫陷阱击中所受到的伤害提高 {0}%n帝王迷宫陷阱对玩家的持续伤害效果提高 {0}%","{0}% increased Damage Taken from Hits from Labyrinth Trapsn{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"}, + {"被帝王迷宫陷阱击中所受到的伤害降低 {0}%n帝王迷宫陷阱对玩家的持续伤害效果降低 {0}%","{0}% reduced Damage Taken from Hits from Labyrinth Trapsn{0}% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players"}, + {"在帝王迷宫内玩家将被迅速神殿影响","Players in the Labyrinth will be affected by Acceleration Shrine"}, + {"在帝王迷宫内玩家将被雷霆神殿影响","Players in the Labyrinth will be affected by Lightning Shrine"}, + {"在帝王迷宫内玩家将被霜寒神殿影响","Players in the Labyrinth will be affected by Freezing Shrine"}, + {"在帝王迷宫内玩家将被燃烧神殿影响","Players in the Labyrinth will be affected by Burning Shrine"}, + {"在帝王迷宫内玩家将被静电神殿影响","Players in the Labyrinth will be affected by Static Shrine"}, + {"在帝王迷宫内玩家将被钻石神殿影响","Players in the Labyrinth will be affected by Diamond Shrine"}, + {"在帝王迷宫内玩家将被狂击神殿影响","Players in the Labyrinth will be affected by Brutal Shrine"}, + {"在帝王迷宫内玩家将被荆棘神殿影响","Players in the Labyrinth will be affected by Thorned Shrine"}, + {"在帝王迷宫内玩家将被回复神殿影响","Players in the Labyrinth will be affected by Replenishing Shrine"}, + {"在帝王迷宫内玩家将被威猛神殿影响","Players in the Labyrinth will be affected by Massive Shrine"}, + {"在帝王迷宫内玩家将被无畏神殿影响","Players in the Labyrinth will be affected by Impenetrable Shrine"}, + {"在帝王迷宫内玩家将被抗性神殿影响","Players in the Labyrinth will be affected by Resistance Shrine"}, + {"在帝王迷宫内玩家将被圣洁神殿影响","Players in the Labyrinth will be affected by Divine Shrine"}, + {"在帝王迷宫内玩家将被回响神殿影响","Players in the Labyrinth will be affected by Echoing Shrine"}, + {"在帝王迷宫内玩家将被邪法神殿影响","Players in the Labyrinth will be affected by Hexing Shrine"}, + {"在帝王迷宫内玩家将被魔侍神殿影响","Players in the Labyrinth will be affected by Skeletal Shrine"}, + {"在帝王迷宫内玩家将被迷雾神殿影响","Players in the Labyrinth will be affected by Shrouded Shrine"}, + {"迷宫所有者可额外使用一次神圣之泉","Labyrinth owner receives an additional use of the Divine Font"}, + {"迷宫所有者可额外使用 {0} 次神圣之泉","Labyrinth owner receives {0} additional uses of the Divine Font"}, + {"断金之刃的伤害提高 {0}%","Lancing Steel deals {0}% increased Damage"}, + {"断金之刃的伤害降低 {0}%","Lancing Steel deals {0}% reduced Damage"}, + {"断金之刃的额外投射物穿刺敌人的几率 {0}%","Lancing Steel's additional Projectiles have {0}% chance to Impale Enemies"}, + {"断金之刃的额外投射物会穿刺敌人","Lancing Steel's additional Projectiles Impale Enemies"}, + {"断金之刃发射 1 个额外投射物","Lancing Steel fires an additional Projectile"}, + {"断金之刃发射 {0} 个额外投射物","Lancing Steel fires {0} additional Projectiles"}, + {"断金之刃有 {0}% 的几率视为消耗钢刃碎片,但并不实际消耗","Lancing Steel has {0}% chance to count as consuming Steel Shards without Consuming them"}, + {"断金之刃的主投射物会穿透 1 个额外目标","Lancing Steel's primary Projectile Pierces 1 additional Target"}, + {"断金之刃的主投射物会穿透 {0} 个额外目标","Lancing Steel's primary Projectile Pierces {0} additional Targets"}, + {"图腾生命值降低至 0 后,会在 {0} 秒后被击败","Totems die {0} second after their Life is reduced to 0"}, + {"{0}% 的偷取立即生效","{0}% of Leech is Instant"}, + {"生命和能量护盾回复率提高 {0}%","{0}% increased Recovery rate of Life and Energy Shield"}, + {"生命和能量护盾回复率降低 {0}%","{0}% reduced Recovery rate of Life and Energy Shield"}, + {"近期内若你停止受到持续伤害,则生命和能量护盾回复速度提高 {0}%","{0}% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"}, + {"近期内若你停止受到持续伤害,则生命和能量护盾回复速度降低 {0}%","{0}% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently"}, + {"每有一个召唤生物都使生命和能量护盾回复速度提高 {0}%,最多 20%","{0}% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%"}, + {"每有一个召唤生物都使生命和能量护盾回复速度降低 {0}%","{0}% reduced Recovery Rate of Life and Energy Shield per Minion"}, + {"每有 1 个暴击球,生命和能量护盾回复率提高 {0}%","{0}% increased Recovery rate of Life and Energy Shield per Power Charge"}, + {"每有 1 个暴击球,生命和能量护盾回复率降低 {0}%","{0}% reduced Recovery rate of Life and Energy Shield per Power Charge"}, + {"受到怨毒光环影响时,生命和能量护盾回复率提高 {0}%","{0}% increased Recovery rate of Life and Energy Shield while affected by Malevolence"}, + {"受到怨毒光环影响时,生命和能量护盾回复率降低 {0}%","{0}% reduced Recovery rate of Life and Energy Shield while affected by Malevolence"}, + {"生命和魔力药剂可装备于任意药剂栏位内","Life and Mana Flasks can be equipped in either slot"}, + {"当你在场时,每个召唤生物都使生命和魔力再生速率提高 {0}%,上限为 40%","{0}% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40%"}, + {"获得的生命药剂充能提高 {0}%","{0}% increased Life Flask Charges gained"}, + {"获得的生命药剂充能降低 {0}%","{0}% reduced Life Flask Charges gained"}, + {"生命药剂每 3 秒获得 {0} 次使用次数","Life Flasks gain {0} Charge every 3 seconds"}, + {"未保留的生命全满时不移除生命药剂效果n生命药剂效果不能堆叠","Life Flask Effects are not removed when Unreserved Life is FillednLife Flask Effects do not Queue"}, + {"药剂的生命回复可以溢出生命上限","Life Recovery from Flasks can Overflow Maximum Life"}, + {"药剂的生命回复立即生效","Life Recovery from Flasks is instant"}, + {"低血时使用生命药剂立即回复","Life Flasks used while on Low Life apply Recovery Instantly"}, + {"若你近期内没使用生命药剂,则生命药剂每 3 秒获得 {0} 充能","Life Flasks gain {0} Charges every 3 seconds if you haven't used a Life Flask Recently"}, + {"生命药剂在你击中敌人时获得一次充能,最多每秒一次","Life Flasks gain a Charge when you hit an Enemy, no more than once each second"}, + {"生命药剂在你击中被标记的敌人时获得一次充能,每 0.5 秒发生一次","Life Flasks gain a Charge when you hit your Marked Enemy, no more than once every 0.5 seconds"}, + {"生命药剂在你击中被标记的敌人时获得 {} 次充能,每 0.5 秒发生一次","Life Flasks gain {} Charges when you hit your Marked Enemy, no more than once every 0.5 seconds"}, + {"受活力影响时每击中一名敌人增加{0}点生命","Gain {0} Life per Enemy Hit while affected by Vitality"}, + {"受活力影响时每击中一名敌人损失{0}点生命","Lose {0} Life per Enemy Hit while affected by Vitality"}, + {"如果近期使用过瓦尔技能,则每击中一名敌人增加{0}点生命","Gain {0} Life per Enemy Hit if you have used a Vaal Skill Recently"}, + {"如果近期使用过瓦尔技能,则每击中一名敌人损失{0}点生命","Lose {0} Life per Enemy Hit if you have used a Vaal Skill Recently"}, + {"若你在近期造成过暴击,则每次攻击击中敌人时获得 {0} 点生命","Gain {0} Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently"}, + {"若你在近期造成过暴击,则每次攻击击中敌人时失去 {0} 点生命","Lose {0} Life per Enemy Hit with Attacks if you have dealt a Critical Hit Recently"}, + {"攻击击中一名受诅咒的敌人增加{0}点生命","Gain {0} Life per Cursed Enemy Hit with Attacks"}, + {"你击败的敌人受到的每层死亡凋零使你回复 {0}% 的生命","Recover {0}% of maximum Life per Withered Debuff on each Enemy you Kill"}, + {"至少有 200 个贡品时,{0}% 的生命偷取立即生效","{0}% of Life Leech is Instant if you have at least 200 Tribute"}, + {"生命偷取回复量由你的元素伤害和物理伤害决定","Life Leech recovers based on your Elemental damage as well as Physical damage"}, + {"生命偷取回复量由你的闪电伤害和物理伤害决定","Life Leech recovers based on your Lightning damage as well as Physical damage"}, + {"若你近期消耗了狂怒球,生命偷取数量提高 {0}%","{0}% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently"}, + {"若你近期消耗了狂怒球,生命偷取数量降低 {0}%","{0}% reduced amount of Life Leeched if you've consumed a Frenzy Charge Recently"}, + {"变形时,生命偷取总量提高 {0}%","{0}% increased amount of Life Leeched while Shapeshifted"}, + {"变形时,生命偷取总量降低 {0}%","{0}% reduced amount of Life Leeched while Shapeshifted"}, + {"生命偷取可以溢出生命上限","Life Leech can Overflow Maximum Life"}, + {"偷取的溢出生命回复效果作用于能量护盾","Excess Life Recovery from Leech is applied to Energy Shield"}, + {"至少有 100 个贡品时,荆棘伤害的 {0}% 转化为生命偷取","{0}% of Thorns Damage Leeched as Life if you have at least 100 Tribute"}, + {"从被强化攻击获得的生命偷取立即生效","Life Leeched from Empowered Attacks is Instant"}, + {"每层抗争使 {0}% 的生命偷取立即生效","{0}% of Life Leech is Instant per Defiance"}, + {"当你施放法术时,获得生命上限 {0}% 的生命偷取","Leeches {0}% of maximum Life when you Cast a Spell"}, + {"至少有 100 个贡品时,生命偷取速度提高 {0}%","Leech Life {0}% faster if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,生命偷取速度降低 {0}%","Leech Life {0}% slower if you have at least 100 Tribute"}, + {"生命偷取回复量改为由你的混沌伤害决定,而非物理伤害","Life Leech recovers based on your Chaos damage instead of Physical damage"}, + {"从击中偷取生命时使你在场的友军也偷取同样数量的生命","Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life"}, + {"从击中偷取生命时使你的伙伴也偷取同样数量的生命","Leeching Life from your Hits causes your Companion to also Leech the same amount of Life"}, + {"奔跑时,每秒损失生命上限的 {0}%","Lose {0}% of maximum Life per second while Sprinting"}, + {"若你近期内被击中,则每秒失去 {0}% 生命","Lose {0}% of maximum Life per second if you have been Hit Recently"}, + {"生命、魔力、能量护盾回复率按照每个耐力球提高 {0}%","{0}% increased Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"}, + {"生命、魔力、能量护盾回复率按照每个耐力球降低 {0}%","{0}% reduced Recovery Rate of Life, Mana and Energy Shield per Endurance Charge"}, + {"生命药剂也会回复魔力n魔力药剂也会回复生命","Life Flasks also recover MananMana Flasks also recover Life"}, + {"若你分配了至少 6 个生命专精,生命上限总增 {0}%","{0}% more Maximum Life if you have at least 6 Life Masteries allocated"}, + {"每级 {0} 生命上限","{0} Maximum Life per Level"}, + {"所受伤害吸纳为生命时还会吸纳为能量护盾","Damage taken Recouped as Life is also Recouped as Energy Shield"}, + {"生命吸纳改为回复能量护盾","Life Recoup Recovers Energy Shield instead"}, + {"药剂的生命回复效果也作用于能量护盾","Life Recovery from Flasks also applies to Energy Shield"}, + {"药剂的 {0}% 生命回复效果也作用于符文结界","{0}% Life Recovery from Flasks also applies to Runic Ward"}, + {"药剂的生命回复也会作用于你的伙伴","Life Recovery from your Flasks also applies to your Companions"}, + {"药剂的生命回复也会作用于在场的召唤生物","Life Recovery from Flasks is also applied to Minions in your Presence"}, + {"药剂的 {0}% 生命回复改为给周围友军回复","{0}% of Life Recovery from Flasks is applied to nearby Allies instead of You"}, + {"生命回复无效","Life Recovery from Regeneration is not applied"}, + {"低血时使用的药剂的生命回复提高 {0}%","{0}% increased Life Recovery from Flasks used when on Low Life"}, + {"低血时使用的药剂的生命回复降低 {0}%","{0}% reduced Life Recovery from Flasks used when on Low Life"}, + {"每有 10 个贡品,生命回复率提高 {0}%","{0}% increased Life Recovery rate per 10 Tribute"}, + {"每有 10 个贡品,生命回复率降低 {0}%","{0}% reduced Life Recovery rate per 10 Tribute"}, + {"每失去 5% 未保留生命,生命回复速度提高 {0}%","{0}% increased Life Recovery rate per 5% missing Unreserved Life"}, + {"每失去 5% 未保留生命,生命回复速度降低 {0}%","{0}% reduced Life Recovery rate per 5% missing Unreserved Life"}, + {"若你近期内受到敌人的火焰伤害,则生命回复速度提高 {0}%","{0}% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"}, + {"若你近期内受到敌人的火焰伤害,则生命回复速度降低 {0}%","{0}% reduced Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently"}, + {"若你近期内没有击败敌人,则生命回复率提高 {0}%","{0}% increased Life Recovery Rate if you haven't Killed Recently"}, + {"若你近期内没有击败敌人,则生命回复率降低 {0}%","{0}% reduced Life Recovery Rate if you haven't Killed Recently"}, + {"受到活力影响时,生命回复速度提高 {0}%","{0}% increased Life Recovery Rate while affected by Vitality"}, + {"受到活力影响时,生命回复速度降低 {0}%","{0}% reduced Life Recovery Rate while affected by Vitality"}, + {"当你的伙伴在场时,生命回复率提高 {0}%","{0}% increased Life Recovery Rate while your Companion is in your Presence"}, + {"当你的伙伴在场时,生命回复率降低 {0}%","{0}% reduced Life Recovery Rate while your Companion is in your Presence"}, + {"若你近期内使敌人晕眩,则每秒再生 {0}% 生命","Regenerate {0}% of maximum Life per second if you have Stunned an Enemy Recently"}, + {"若你近期使用过命令技能,每秒回复生命上限的 {0}%","Regenerate {0}% of maximum Life per Second if you have used a Command Skill Recently"}, + {"被点燃时,每秒再生生命上限的 {0}%","Regenerate {0}% of maximum Life per second while Ignited"}, + {"每 1% 的绝对火焰抗性每秒恢复 {0} 点生命","Regenerate {0} Life per second for each 1% Uncapped Fire Resistance"}, + {"身上每个增益效果使每秒回复 {0} 生命","Regenerate {0} Life per second per Buff on you"}, + {"每点能量护盾上限每秒再生 {0} 生命","Regenerate {0} Life per second per Maximum Energy Shield"}, + {"周围每个灵枢都能使你每秒再生{0}点生命","For each nearby corpse, Regenerate {0} Life per second"}, + {"每受到一种不同的异常状态影响,每秒恢复 {0}% 的生命","Regenerate {0}% of maximum Life per second for each different Ailment affecting you"}, + {"每层护体每秒恢复 {0}% 的生命","Regenerate {0}% of maximum Life per second per Fortification"}, + {"生命在受防卫技能增益效果影响下每秒再生 {0}%","Regenerate {0}% of maximum Life per second while affected by a Guard Skill Buff"}, + {"持续吟唱时,每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second while Channelling"}, + {"受到活力影响时, 每秒回复 {0} 生命","Regenerate {0} Life per Second while affected by Vitality"}, + {"生命在被点燃时每秒再生 {0}%","Regenerate {0} Life per second while Ignited"}, + {"移动时每秒回复 {0} 生命","Regenerate {0} Life per second while moving"}, + {"生命在你有鸟之斗魄时每秒再生 {0}%","Regenerate {0} Life per Second while you have Avian's Flight"}, + {"生命在你近期内引爆过地雷的情况下每秒再生 {0}%","Regenerate {0}% of maximum Life per Second if you've Detonated a Mine Recently"}, + {"若近期内有召唤生物被击败,则每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second if a Minion has Died Recently"}, + {"点燃时生命再生速度提高 {0}%","{0}% increased Life Regeneration rate while Ignited"}, + {"点燃时生命再生速度降低 {0}%","{0}% reduced Life Regeneration rate while Ignited"}, + {"变形时,生命再生速度提高 {0}%","{0}% increased Life Regeneration rate while Shapeshifted"}, + {"变形时,生命再生速度降低 {0}%","{0}% reduced Life Regeneration rate while Shapeshifted"}, + {"被包围时生命再生速度提高 {0}%","{0}% increased Life Regeneration rate while Surrounded"}, + {"被包围时生命再生速度降低 {0}%","{0}% reduced Life Regeneration rate while Surrounded"}, + {"任意生命药剂生效期间,生命回复速度提高 {0}%","{0}% increased Life Regeneration rate during Effect of any Life Flask"}, + {"任意生命药剂生效期间,生命回复速度降低 {0}%","{0}% reduced Life Regeneration rate during Effect of any Life Flask"}, + {"生命在你近期内击中过诅咒的敌人的情况下每秒再生 {}%","Regenerate {}% of maximum Life per second if you've Hit a Cursed Enemy Recently"}, + {"受到任意伤害性异常状态影响时,每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second while affected by any Damaging Ailment"}, + {"被活力影响时每秒再生 {0}% 生命","Regenerate {0}% of maximum Life per second while affected by Vitality"}, + {"被包围每秒再生 {0}% 生命","Regenerate {0}% of maximum Life per second while Surrounded"}, + {"每有 10 点智慧,每秒再生 {0} 点生命","Regenerate {0} Life per second for every 10 Intelligence"}, + {"若你近期格挡过,每秒回复生命上限的 {0}%","Regenerate {0}% of maximum Life per Second if you have Blocked Recently"}, + {"若你近期内消耗一个灵枢,每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second if you've Consumed a corpse Recently"}, + {"若过去 8 秒内你造成过暴击,则每秒生命再生 {}%","{}% of maximum Life Regenerated per Second if you've dealt a Critical Hit in the past 8 seconds"}, + {"近期内,你若被一名敌人击中并受到火焰伤害,则每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second if you've taken Fire Damage from an Enemy Hit Recently"}, + {"生命在你过去 10 秒内使用过生命药剂的情况下每秒再生 {0}%","Regenerate {0}% of maximum Life per Second if you've used a Life Flask in the past 10 seconds"}, + {"每有 500 层能量护盾可每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second per 500 Maximum Energy Shield"}, + {"近期内,每个引爆的地雷使每秒回复生命上限的 {0}%,最多 10%","Regenerate {0}% of maximum Life per second for each Mine Detonated Recently, up to 10% per second"}, + {"周围每个灵枢都使你每秒再生生命上限的 {0}%,最多 3%","For each nearby corpse, Regenerate {0}% maximum Life per second, up to 3%"}, + {"每个暴击球可使每秒回复生命上限的 {0}%","Regenerate {0}% of maximum Life per second per Power Charge"}, + {"每有一个复苏的魔卫便使每秒回复生命上限的 {0}%","Regenerate {0}% of maximum Life per second for each Raised Zombie"}, + {"近期内每个触发的陷阱使每秒回复生命上限的 {0}%,最多 10%","Regenerate {0}% of maximum Life per Second for each Trap Triggered Recently, up to 10% per second"}, + {"移动时每秒回复生命上限的 {0}%","Regenerate {0}% of maximum Life per second while moving"}, + {"静止时每秒回复生命上限的 {0}%","Regenerate {0}% of maximum Life per second while stationary"}, + {"任意药剂生效期间,每秒再生生命上限的 {0}%","Regenerate {0}% of maximum Life per second during any Flask Effect"}, + {"至少有 400 点力量时,每秒回复生命上限的 {0}%","Regenerate {0}% of maximum Life per second with at least 400 Strength"}, + {"低血状态时每秒恢复{0}生命","Regenerate {0} Life per Second while on Low Life"}, + {"移动时生命再生速度提高 {0}%","{0}% increased Life Regeneration Rate while moving"}, + {"移动时生命再生速度降低 {0}%","{0}% reduced Life Regeneration Rate while moving"}, + {"低血时生命再生速度提高 {0}%","{0}% increased Life Regeneration Rate while on Low Life"}, + {"低血时生命再生速度降低 {0}%","{0}% reduced Life Regeneration Rate while on Low Life"}, + {"静止时生命再生速度提高 {0}%","{0}% increased Life Regeneration Rate while stationary"}, + {"静止时生命再生速度降低 {0}%","{0}% reduced Life Regeneration Rate while stationary"}, + {"每有 10 个贡品,照亮范围提高 {0}%","{0}% increased Light Radius per 10 Tribute"}, + {"每有 10 个贡品,照亮范围降低 {0}%","{0}% reduced Light Radius per 10 Tribute"}, + {"照亮范围的扩大和缩小也同样作用于命中值","Increases and Reductions to Light Radius also apply to Accuracy"}, + {"照亮范围的扩大和缩小也同样作用于效果区域","Increases and Reductions to Light Radius also apply to Area of Effect"}, + {"闪电异常状态持续时间提高 {0}%","{0}% increased Duration of Lightning Ailments"}, + {"闪电异常状态持续时间降低 {0}%","{0}% reduced Duration of Lightning Ailments"}, + {"你对冰缓敌人施加的闪电异常状态效果提高 {0}%","{0}% increased Effect of Lightning Ailments you inflict on Chilled Enemies"}, + {"你对冰缓敌人施加的闪电异常状态效果降低 {0}%","{0}% reduced Effect of Lightning Ailments you inflict on Chilled Enemies"}, + {"闪电异常状态效果提高 {0}%","{0}% increased Effect of Lightning Ailments"}, + {"闪电异常状态效果降低 {0}%","{0}% reduced Effect of Lightning Ailments"}, + {"{0}% 闪电与混沌抗性","{0}% to Lightning and Chaos Resistances"}, + {"闪电箭矢击中一个额外目标","Lightning Arrow Hits an additional Enemy"}, + {"闪电箭矢有 {0}% 的几率击中一个额外敌人","Lightning Arrow has {0}% chance to Hit an additional Enemy"}, + {"闪电通道和电流场的消灭会将敌人视作冻结并击碎","Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen"}, + {"闪电通道的效果区域提高{0}%","Lightning Conduit has {0}% increased Area of Effect"}, + {"闪电通道的效果区域降低{0}%","Lightning Conduit has {0}% reduced Area of Effect"}, + {"闪电通道的施法速度提高{0}%","Lightning Conduit has {0}% increased Cast Speed"}, + {"闪电通道造成的伤害提高{0}%","Lightning Conduit deals {0}% increased Damage"}, + {"闪电通道造成的伤害降低{0}%","Lightning Conduit deals {0}% reduced Damage"}, + {"若你在过去 8 秒内收集了一个闪电灌注,闪电伤害提高 {0}%","{0}% increased Lightning Damage if you've collected a Lightning Infusion in the last 8 seconds"}, + {"每点怒火还会使闪电伤害提高 {0}%","Every Rage also grants {0}% increased Lightning Damage"}, + {"每点怒火还会使闪电伤害降低 {0}%","Every Rage also grants {0}% reduced Lightning Damage"}, + {"被点燃时闪电伤害提高 {0}%","{0}% increased Lightning Damage while Ignited"}, + {"闪电抗性高于 75% 时,每高 1%,闪电伤害便提高 {0}%","{0}% increased Lightning Damage per 1% Lightning Resistance above 75%"}, + {"受到闪电之捷影响时,闪电伤害提高 {0}%","{0}% increased Lightning Damage while affected by Herald of Thunder"}, + {"受到闪电之捷影响时,闪电伤害降低 {0}%","{0}% reduced Lightning Damage while affected by Herald of Thunder"}, + {"受到雷霆影响时,闪电伤害提高 {0}%","{0}% increased Lightning Damage while affected by Wrath"}, + {"受到雷霆影响时,闪电伤害降低 {0}%","{0}% reduced Lightning Damage while affected by Wrath"}, + {"受到闪电之捷影响时,{0}% 闪电抗性","{0}% to Lightning Resistance while affected by Herald of Thunder"}, + {"将承受的闪电伤害的 {0}% 吸纳为生命","{0}% of Lightning Damage taken Recouped as Life"}, + {"被击中时承受 {0} 闪电伤害","{0} Lightning Damage taken from Hits"}, + {"攻击技能的闪电伤害提高 {0}%","{0}% increased Lightning Damage with Attack Skills"}, + {"攻击技能的闪电伤害降低 {0}%","{0}% reduced Lightning Damage with Attack Skills"}, + {"法术技能的闪电伤害提高 {0}%","{0}% increased Lightning Damage with Spell Skills"}, + {"法术技能的闪电伤害降低 {0}%","{0}% reduced Lightning Damage with Spell Skills"}, + {"雷暴地雷光环效果提高 {0}%","Stormblast Mine has {0}% increased Aura Effect"}, + {"雷暴地雷光环效果降低 {0}%","Stormblast Mine has {0}% reduced Aura Effect"}, + {"雷暴地雷的伤害提高 {0}%","Stormblast Mine deals {0}% increased Damage"}, + {"雷暴地雷的伤害降低 {0}%","Stormblast Mine deals {0}% reduced Damage"}, + {"雷暴地雷的投掷速度提高 {0}%","Stormblast Mine has {0}% increased Throwing Speed"}, + {"雷暴地雷的投掷速度降低 {0}%","Stormblast Mine has {0}% reduced Throwing Speed"}, + {"闪电曝露效果提高 {0}%","{0}% increased Lightning Exposure Effect"}, + {"闪电曝露效果降低 {0}%","{0}% reduced Lightning Exposure Effect"}, + {"击中时施加曝露,使总元素抗性降低 {0}%","Inflict Exposure on Hit, lowering Total Elemental Resistances by {0}%"}, + {"对抗被冰缓的敌人时,击中的闪电伤害提高 {0}%","{0}% increased Lightning Damage with Hits against Chilled Enemies"}, + {"对抗被冰缓的敌人时,击中的闪电伤害降低 {0}%","{0}% reduced Lightning Damage with Hits against Chilled Enemies"}, + {"受到闪电净化影响时,承受的反射火焰伤害提高 {0}%","{0}% increased Reflected Lightning Damage taken while affected by Purity of Lightning"}, + {"受到闪电净化影响时,承受的反射火焰伤害降低 {0}%","{0}% reduced Reflected Lightning Damage taken while affected by Purity of Lightning"}, + {"闪电抗性不受区域惩罚影响","Lightning Resistance is unaffected by Area Penalties"}, + {"闪电抗性不对承受的闪电伤害生效","Lightning Resistance does not affect Lightning damage taken"}, + {"闪电技能有 {0}% 的几率额外连锁一次","{0}% chance for Lightning Skills to Chain an additional time"}, + {"闪电技能连锁 {0} 次","Lightning Skills Chain {0} times"}, + {"闪电技能在击中时有 {0}% 的几率施加闪电曝露","Lightning Skills have a {0}% chance to apply Lightning Exposure on Hit"}, + {"闪电技能的敌人晕眩阈值降低 {0}%","Lightning Skills have {0}% reduced Enemy Stun Threshold"}, + {"闪电技能的敌人晕眩阈值提高 {0}%","Lightning Skills have {0}% increased Enemy Stun Threshold"}, + {"闪电技能击中有 {0}% 的几率造成中毒","Lightning Skills have {0}% chance to Poison on Hit"}, + {"闪电打击和冰霜之刃击中的所有伤害作用于易燃和点燃强度","All Damage from Lightning Strike and Frost Blades Hits Contributes to Flammability and Ignite Magnitudes"}, + {"电能释放每击中 1 个敌人,范围提高 {0}%","Lightning Tendrils has {0}% increased Area of Effect per Enemy Hit"}, + {"电能释放每击中 1 个敌人,范围降低 {0}%","Lightning Tendrils has {0}% reduced Area of Effect per Enemy Hit"}, + {"当你拥有电能释放法术图腾时,由图腾施放的电球持续时间提高 {0}%","{0}% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem"}, + {"当你拥有电能释放法术图腾时,由图腾施放的电球持续时间降低 {0}%","{0}% reduced Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem"}, + {"电塔陷阱会攻击一片额外区域","Lightning Spire Trap strikes an additional area"}, + {"电塔陷阱会攻击 {0} 片额外区域","Lightning Spire Trap strikes {0} additional areas"}, + {"电塔陷阱的施法速度提高 {0}%","Lightning Spire Trap has {0}% increased Cast Speed"}, + {"电塔陷阱的施法速度降低 {0}%","Lightning Spire Trap has {0}% reduced Cast Speed"}, + {"电塔陷阱的冷却回复速度提高 {0}%","Lightning Spire Trap has {0}% increased Cooldown Recovery Rate"}, + {"电塔陷阱的冷却回复速度降低 {0}%","Lightning Spire Trap has {0}% reduced Cooldown Recovery Rate"}, + {"电塔陷阱的伤害提高 {0}%","Lightning Spire Trap deals {0}% increased Damage"}, + {"电塔陷阱的伤害降低 {0}%","Lightning Spire Trap deals {0}% reduced Damage"}, + {"电塔陷阱的技能效果持续时间提高 {0}%","Lightning Spire Trap has {0}% increased Skill Effect Duration"}, + {"电塔陷阱的技能效果持续时间降低 {0}%","Lightning Spire Trap has {0}% reduced Skill Effect Duration"}, + {"电塔陷阱的投掷速度提高 {0}%","{0}% increased Lightning Spire Trap Throwing Speed"}, + {"电塔陷阱的投掷速度降低 {0}%","{0}% reduced Lightning Spire Trap Throwing Speed"}, + {"闪电陷阱的伤害穿透 {0}% 闪电抗性","Lightning Trap Damage Penetrates {0}% Lightning Resistance"}, + {"闪电陷阱的闪电异常状态效果提高 {0}%","{0}% increased Lightning Trap Lightning Ailment Effect"}, + {"闪电陷阱的闪电异常状态效果降低 {0}%","{0}% reduced Lightning Trap Lightning Ailment Effect"}, + {"你可以在不同技能中额外镶嵌一颗每种血脉辅助宝石的复制品","You can Socket an additional copy of each Lineage Support Gem, in different Skills"}, + {"你可以在不同技能中额外镶嵌 {0} 颗每种血脉辅助宝石的复制品","You can Socket {0} additional copies of each Lineage Support Gem, in different Skills"}, + {"幻灵守卫的羁绊增益效果提高 {0}%","{0}% increased Effect of Link Buffs on Animated Guardian"}, + {"羁绊持续时间已消减50%的羁绊增益效果提高 {0}%","{0}% increased Buff Effect of your Links for which 50% of Link Duration has Expired"}, + {"羁绊持续时间已消减50%的羁绊增益效果降低 {0}%","{0}% reduced Buff Effect of your Links for which 50% of Link Duration has Expired"}, + {"羁绊的中断距离变为两倍","Links take twice as long to break"}, + {"羁绊技能的增益状态效果提高 {0}%","Link Skills have {0}% increased Buff Effect"}, + {"羁绊技能的增益状态效果降低 {0}%","Link Skills have {0}% reduced Buff Effect"}, + {"若你近期有羁绊目标,羁绊法术的增益状态效果提高 {0}%","Link Skills have {0}% increased Buff Effect if you have Linked to a target Recently"}, + {"羁绊技能的施法速度提高 {0}%","Link Skills have {0}% increased Cast Speed"}, + {"羁绊技能的施法速度降低 {0}%","Link Skills have {0}% reduced Cast Speed"}, + {"羁绊技能的技能效果持续时间提高 {0}%","Link Skills have {0}% increased Skill Effect Duration"}, + {"羁绊技能的技能效果持续时间降低 {0}%","Link Skills have {0}% reduced Skill Effect Duration"}, + {"所有羁绊技能宝石等级提高 {0}","{0} to Level of all Link Skill Gems"}, + {"当你战败后,羁绊目标在 {0} 秒内不会战败","Linked Targets Cannot Die for {0} seconds after you Die"}, + {"当你因羁绊对象战败而战败时,不损失经验值","Lose no Experience when you die because a Linked target died"}, + {"羁绊技能的魔力消耗提高 {0}%","{0}% increased Mana Cost of Link Skills"}, + {"羁绊技能的魔力消耗降低 {0}%","{0}% reduced Mana Cost of Link Skills"}, + {"羁绊法术能够以幻灵守卫为目标","Link Skills can target Animated Guardian"}, + {"羁绊技能能以可受伤的召唤生物为目标","Link Skills can target Damageable Minions"}, + {"你的羁绊对象的伤害提高 {0}%","Your Linked targets deal {0}% increased Damage"}, + {"你的羁绊对象的伤害降低 {0}%","Your Linked targets deal {0}% reduced Damage"}, + {"你的羁绊对象承受的伤害提高 {0}%","Your Linked Targets take {0}% increased Damage"}, + {"你的羁绊对象承受的伤害降低 {0}%","Your Linked Targets take {0}% reduced Damage"}, + {"对羁绊目标造成的诅咒改为由你承受","Curses are inflicted on you instead of Linked targets"}, + {"羁绊技能额外与随机 {0} 个目标产生羁绊","Link Skills Link to {0} additional random target"}, + {"羁绊目标和你共享耐力、狂怒和暴击球","Linked targets share Endurance, Frenzy and Power Charges with you"}, + {"被敌人击中时有 {0}% 的几率获得一次充能","{0}% Chance to gain a Charge when you are Hit by an enemy"}, + {"此武器的近战打击范围提高 {0}%","{0}% increased Melee Strike Range with this weapon"}, + {"此武器的近战打击范围降低 {0}%","{0}% reduced Melee Strike Range with this weapon"}, + {"额外连锁 {0} 次","Chain {0} additional Time"}, + {"每 2% 品质使命中值提高 {0}%","Grants {0}% increased Accuracy per 2% Quality"}, + {"{0}% 的几率额外连锁一次","{0}% chance to Chain an additional time"}, + {"额外连锁一次","Chains an additional time"}, + {"击中有 {0}% 的几率使流血效果变为恶性","{0}% chance to Aggravate Bleeding on Hit"}, + {"每个镶嵌的插槽使所有属性 {0}","{0} to all Attributes per Socket filled"}, + {"每级使全属性 {0}","{0} to all Attributes per Level"}, + {"每个镶嵌的插槽使属性提高 {0}%","{0}% increased Attributes per Socket filled"}, + {"每个镶嵌的插槽使属性降低 {0}%","{0}% reduced Attributes per Socket filled"}, + {"此武器击中造成的所有伤害作用于冰缓强度","All Damage from Hits with this Weapon Contributes to Chill Magnitude"}, + {"该武器的所有伤害造成触电积蓄","All damage with this Weapon causes Electrocution buildup"}, + {"此武器击中造成的所有伤害作用于冻结积蓄","All Damage from Hits with this Weapon Contributes to Freeze Buildup"}, + {"此武器击中造成的所有伤害作用于定身积蓄","All Damage from Hits with this Weapon Contributes to Pin Buildup"}, + {"对重度晕眩的敌人必定暴击","Always deals Critical Hits against Heavy Stunned Enemies"}, + {"冻结满血的敌人","Freezes Enemies that are on Full Life"}, + {"暴击造成瘫痪","Maim on Critical Hit"}, + {"暴击时粉碎 {0} 护甲","Breaks {0} Armour on Critical Hit"}, + {"使敌人晕眩时粉碎 {0} 护甲","Breaks {0} Armour when Stunning an Enemy"}, + {"武器完全粉碎护甲时,施加元素曝露","Inflicts Elemental Exposure when this Weapon Fully Breaks Armour"}, + {"每 4% 品质使效果区域提高 {0}%","Grants {0}% increased Area of Effect per 4% Quality"}, + {"此武器粉碎相当于击中伤害 {0}% 的护甲","Breaks Armour equal to {0}% of damage from Hits with this weapon"}, + {"若腐化,则攻击和施法速度提高 {0}%","{0}% increased Attack and Cast Speed if Corrupted"}, + {"若腐化,则攻击和施法速度降低 {0}%","{0}% reduced Attack and Cast Speed if Corrupted"}, + {"攻击伤害在腐化的情况下提高 {0}%","{0}% increased Attack Damage if Corrupted"}, + {"攻击伤害在腐化的情况下降低 {0}%","{0}% reduced Attack Damage if Corrupted"}, + {"每 8% 品质使攻击速度提高 {0}%","{0}% increased Attack Speed per 8% Quality"}, + {"无法被格挡","Unblockable"}, + {"镶嵌锐利之凝珠宝时,攻击有 {0}% 的几率在击败时获得猛攻效果","With a Searching Eye Jewel Socketed, Attacks have {0}% chance to grant Onslaught On Kill"}, + {"使用该武器攻击时附加冰霜伤害,等同于魔力上限的 {0}% 至 {1}%","Attacks with this Weapon have Added Cold Damage equal to {0}% to {1}% of maximum Mana"}, + {"当插槽内有 1 个凶残之凝珠宝时,攻击击中敌人会威吓它们 4 秒","With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks"}, + {"当插槽内有 1 个锐利之凝珠宝时,攻击击中敌人会瘫痪它们 4 秒","With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks"}, + {"每个镶嵌的插槽使混沌抗性 {0}%","{0}% to Chaos Resistance per Socket filled"}, + {"每个镶嵌的插槽每秒再生 {0} 生命","{0} Life Regeneration per second per Socket filled"}, + {"每个镶嵌的插槽使生命上限 {0}","{0} to maximum Life per Socket filled"}, + {"每个镶嵌的插槽使魔力上限 {0}","{0} to maximum Mana per Socket filled"}, + {"每个镶嵌的插槽使对你的击中的暴击伤害加成降低 {0}%","Hits against you have {0}% reduced Critical Damage Bonus per Socket filled"}, + {"每个镶嵌的插槽使对你的击中的暴击伤害加成提高 {0}%","Hits against you have {0}% increased Critical Damage Bonus per Socket filled"}, + {"暴击时有 {0}% 的几率造成流血","{0}% chance to Cause Bleeding on Critical Hit"}, + {"暴击时造成流血","Cause Bleeding on Critical Hit"}, + {"镶嵌锐利之凝珠宝时,攻击击中时致盲敌人 4 秒","With a Searching Eye Jewel Socketed, Blind Enemies for 4 seconds on Hit with Attacks"}, + {"无法使用投射物攻击","Cannot use Projectile Attacks"}, + {"暴击时有 50% 的几率造成流血","50% chance to cause Bleeding on Critical Hit"}, + {"此武器进行造成最后一击时有 {0}% 的几率获得猛攻","{0}% chance to gain Onslaught on Killing Hits with this Weapon"}, + {"击中时有 {0}% 的几率威吓敌人 4 秒","{0}% chance to Intimidate Enemies for 4 seconds on Hit"}, + {"该武器的攻击穿透 {0}% 的混沌抗性","Attacks with this Weapon Penetrate {0}% Chaos Resistance"}, + {"若此武器装备在副手,此武器击中敌人时造成 {0} 秒的冰缓","Chill Enemies for {0} second on Hit with this Weapon when in Off Hand"}, + {"每 2% 品质 {0}% 冰霜抗性","Grants {0}% to Cold Resistance per 2% Quality"}, + {"若可行,毒爆灵药和爆破灵药还会消耗 1 个硫磺药剂的充能次数","Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible"}, + {"若腐化,则全域暴击率提高 {0}%","{0}% increased Global Critical Hit Chance if Corrupted"}, + {"若腐化,则全域暴击率降低 {0}%","{0}% reduced Global Critical Hit Chance if Corrupted"}, + {"每 4% 品质使暴击率提高 {0}%","{0}% increased Critical Hit Chance per 4% Quality"}, + {"该武器的暴击具有终结效果","Critical Strikes with this Weapon have Culling Strike"}, + {"无法装填或发射弹药","Cannot load or fire Ammunition"}, + {"击中时碾压敌人","Crushes Enemies on Hit"}, + {"对冻结的敌人具有终结效果","Culling Strike against Frozen Enemies"}, + {"若你近期造成过暴击,该武器的击中具有终结效果","Hits with this Weapon have Culling Strike if you have dealt a Critical Hit Recently"}, + {"该武器的击中对流血的敌人具有终结效果","Hits with this Weapon have Culling Strike against Bleeding Enemies"}, + {"若腐化,则伤害提高 {0}%","{0}% increased Damage if Corrupted"}, + {"若腐化,则伤害降低 {0}%","{0}% reduced Damage if Corrupted"}, + {"每一种伤害类型只能重置伤害的下限或上限","Rolls only the minimum or maximum Damage value for each Damage Type"}, + {"若腐化,则承受伤害提高 {0}%","{0}% increased Damage taken if Corrupted"}, + {"若腐化,则承受伤害降低 {0}%","{0}% reduced Damage taken if Corrupted"}, + {"被暴击击败的敌人直接被摧毁","Destroys Enemies Killed by Critical Hits"}, + {"每 2% 品质 {0} 敏捷","Grants {0} to Dexterity per 2% Quality"}, + {"DNT-UNUSED击中稀有怪物时有 {0}% 的几率禁用该怪物的一个词缀","DNT-UNUSED {0}% chance when hitting a Rare Monster to disable one of its Modifiers"}, + {"DNT-UNUSED击中稀有怪物时禁用该怪物的一个词缀","DNT-UNUSED Hitting a Rare Monster disable one of its Modifiers"}, + {"击中时有 {0}% 的几率用插入的魔蛊诅咒宝石诅咒敌人","{0}% chance to Curse Enemies with Socketed Hex Curse Gem on Hit"}, + {"击中时用插入的魔蛊诅咒宝石诅咒敌人","Curse Enemies with Socketed Hex Curse Gem on Hit"}, + {"周围被击败的敌人都视为被你击败","Nearby Enemies Killed by anyone count as being Killed by you instead"}, + {"每 10 秒,在 4 秒内获得等同于n物理伤害 {0}% 的额外火焰伤害","Every 10 seconds, gain {0}% of Physical Damagenas Extra Fire Damage for 4 seconds"}, + {"周围敌人的火焰和冰霜抗性提高 {0}%","Nearby Enemies have {0}% increased Fire and Cold Resistances"}, + {"周围敌人的火焰和冰霜抗性降低 {0}%","Nearby Enemies have {0}% reduced Fire and Cold Resistances"}, + {"总计消耗 200 点魔力后可以获得 1 个暴击球","Gain a Power Charge after Spending a total of 200 Mana"}, + {"获得 {0} 级寒冰弹技能","Grants Level {0} Frostbolt Skill"}, + {"你和周围友军的魔力再生率提高 30%","You and nearby Allies have 30% increased Mana Regeneration Rate"}, + {"你和周围友军的魔力再生率降低 30%","You and nearby Allies have 30% reduced Mana Regeneration Rate"}, + {"你和周围友军的移动速度提高 {0}%","{0}% increased Movement Speed for you and nearby Allies"}, + {"你和周围友军的移动速度降低 {0}%","{0}% reduced Movement Speed for you and nearby Allies"}, + {"周围友军的行动速度无法被减速至基础以下","Nearby Allies' Action Speed cannot be modified to below base value"}, + {"周围友军获得 {0}% 暴击伤害加成","Nearby Allies have {0}% to Critical Damage Bonus"}, + {"周围友军击中造成的伤害特别幸运","Nearby Allies' Damage with Hits is Lucky"}, + {"周围友军的护体 {0}","Nearby Allies have {0} Fortification"}, + {"周围敌人被冰缓","Nearby Enemies are Chilled"}, + {"周围敌人灰烬缠身","Nearby Enemies are Covered in Ash"}, + {"周围的敌人会被威吓","Nearby Enemies are Intimidated"}, + {"周围敌人不能造成暴击","Nearby Enemies cannot deal Critical Hits"}, + {"对周围敌人施加火焰曝露","Nearby Enemies have Fire Exposure"}, + {"周围敌人的混沌抗性 {0}%","Nearby Enemies have {0}% to Chaos Resistance"}, + {"周围敌人的冰霜抗性 {0}%","Nearby Enemies have {0}% to Cold Resistance"}, + {"周围敌人承受的元素伤害提高 {0}%","Nearby Enemies take {0}% increased Elemental Damage"}, + {"周围敌人的火焰抗性 {0}%","Nearby Enemies have {0}% to Fire Resistance"}, + {"周围敌人的闪电抗性 {0}%","Nearby Enemies have {0}% to Lightning Resistance"}, + {"附近敌人的混沌抗性为 0","Nearby Enemies' Chaos Resistance is 0"}, + {"周围敌人承受的物理伤害提高 {0}%","Nearby Enemies take {0}% increased Physical Damage"}, + {"周围敌人承受的物理伤害降低 {0}%","Nearby Enemies take {0}% reduced Physical Damage"}, + {"你被碾压了","You are Crushed"}, + {"配置时触发召唤炽焰猎犬","Triggers Summon Infernal Hound when Allocated"}, + {"每移动 1.2 米触发一次降解","Trigger Decompose every 1.2 metres travelled"}, + {"击中时触发引爆","Trigger Detonation on Hit"}, + {"施放法术时触发灰烬连射技能","Trigger Ember Fusillade Skill on casting a Spell"}, + {"击中时触发瓦斯云","Triggers Gas Cloud on Hit"}, + {"暴击时触发雷光霹雳技能","Trigger Lightning Bolt Skill on Critical Hit"}, + {"击败感电的敌人时触发电球技能","Trigger Spark Skill on killing a Shocked Enemy"}, + {"该武器的攻击伤害翻倍","Attacks with this Weapon deal Double Damage"}, + {"使用该武器攻击有 {0}% 的几率造成双倍伤害","Attacks with this Weapon have {0}% chance to deal Double Damage"}, + {"造成的晕眩积蓄值翻倍","Causes Double Stun Buildup"}, + {"DNT-UNUSED禁用一个稀有怪物的词缀时,获得 {0}% 的戒律宣言","DNT-UNUSED Gain {0}% Edict Declaration when you disable a rare monster mod"}, + {"每 2% 品质使元素伤害提高 {0}%","Grants {0}% increased Elemental Damage per 2% Quality"}, + {"若你近期内用该武器造成暴击,则每秒再生 {}% 的能量护盾","Regenerate {}% of maximum Energy Shield per second if you've dealt a Critical Hit with this weapon Recently"}, + {"{0} 点闪避值和能量护盾","{0} to Evasion Rating and Energy Shield"}, + {"暴击击败敌人时触发爆炸,造成相当于其生命 {0}% 的物理伤害","Causes Enemies to Explode on Critical kill, for {0}% of their Life as Physical Damage"}, + {"每 2% 品质 {0}% 火焰抗性","Grants {0}% to Fire Resistance per 2% Quality"}, + {"效果期间,每秒回复符文结界上限的 {0}%","Regenerate {0}% of maximum Runic Ward per second during Effect"}, + {"被腐化时,物品获得两项附魔","On Corruption, Item gains two Enchantments"}, + {"镶嵌凶残之凝珠宝时,近战攻击击中产生 {0} 点怒火,每秒最多触发一次","With a Murderous Eye Jewel Socketed, Melee Attacks grant {0} Rage on Hit, no more than once every second"}, + {"击中时赋予 {0} 点怒火","Grants {0} Rage on Hit"}, + {"镶嵌凶残之凝珠宝时,近战击中有 {0}% 的几率获得护体","With a Murderous Eye Jewel Socketed, Melee Hits have {0}% chance to Fortify"}, + {"每个镶嵌的插槽全局护甲,闪避与能量护盾提高 {0}%","{0}% increased Global Armour, Evasion and Energy Shield per Socket filled"}, + {"每个镶嵌的插槽全局护甲,闪避与能量护盾降低 {0}%","{0}% reduced Global Armour, Evasion and Energy Shield per Socket filled"}, + {"被抑制的属性天赋技能还会提供 {0} 点全属性","Conquered Attribute Passive Skills also grant {0} to all Attributes"}, + {"被抑制的属性天赋技能还会提供 {0} 点敏捷","Conquered Attribute Passive Skills also grant {0} to Dexterity"}, + {"被抑制的属性天赋技能还会提供 {0} 点智慧","Conquered Attribute Passive Skills also grant {0} to Intelligence"}, + {"被抑制的属性天赋技能还会提供 {0} 点力量","Conquered Attribute Passive Skills also grant {0} to Strength"}, + {"被抑制的属性天赋技能还会提供 {0} 贡品","Conquered Attribute Passive Skills also grant {0} to Tribute"}, + {"被抑制的小型天赋技能还会使元素异常状态阈值提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Elemental Ailment Threshold"}, + {"被抑制的小型天赋技能还会使元素异常状态阈值降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Elemental Ailment Threshold"}, + {"被抑制的小型天赋技能还会使护甲提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Armour"}, + {"被抑制的小型天赋技能还会使护甲降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Armour"}, + {"被抑制的小型天赋技能还会使攻击伤害提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Attack damage"}, + {"被抑制的小型天赋技能还会使攻击伤害降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Attack damage"}, + {"被抑制的小型天赋技能还会使混沌伤害提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Chaos damage"}, + {"被抑制的小型天赋技能还会使混沌伤害降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Chaos damage"}, + {"被抑制的小型天赋技能还会使元素伤害提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Elemental Damage"}, + {"被抑制的小型天赋技能还会使元素伤害降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Elemental Damage"}, + {"被抑制的小型天赋技能还会使能量护盾提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Energy Shield"}, + {"被抑制的小型天赋技能还会使能量护盾降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Energy Shield"}, + {"被抑制的小型天赋技能还会使闪避值提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Evasion Rating"}, + {"被抑制的小型天赋技能还会使闪避值降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Evasion Rating"}, + {"被抑制的小型天赋技能还会使生命再生率提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Life Regeneration rate"}, + {"被抑制的小型天赋技能还会使生命再生率降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Life Regeneration rate"}, + {"被抑制的小型天赋技能还会使魔力再生率提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Mana Regeneration rate"}, + {"被抑制的小型天赋技能还会使魔力再生率降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Mana Regeneration rate"}, + {"被抑制的小型天赋技能还会使召唤生物造成的伤害提高 {0}%","Conquered Small Passive Skills also grant Minions deal {0}% increased damage"}, + {"被抑制的小型天赋技能还会使召唤生物造成的伤害降低 {0}%","Conquered Small Passive Skills also grant Minions deal {0}% reduced damage"}, + {"被抑制的小型天赋技能还会使物理伤害提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Physical damage"}, + {"被抑制的小型天赋技能还会使物理伤害降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Physical damage"}, + {"被抑制的小型天赋技能还会使法术伤害提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Spell damage"}, + {"被抑制的小型天赋技能还会使法术伤害降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Spell damage"}, + {"被抑制的小型天赋技能还会使晕眩阈值提高 {0}%","Conquered Small Passive Skills also grant {0}% increased Stun Threshold"}, + {"被抑制的小型天赋技能还会使晕眩阈值降低 {0}%","Conquered Small Passive Skills also grant {0}% reduced Stun Threshold"}, + {"一个被抑制的核心天赋技能变为 {0}","One Conquered Notable Passive Skill becomes {0}"}, + {"若你近期格挡过,该武器的击中无法被闪避","Hits with this Weapon can't be Evaded if you have Blocked Recently"}, + {"用该武器击中时冻结敌人,如同伤害总增 {0}%","Hits with this Weapon Freeze Enemies as though dealing {0}% more Damage"}, + {"用该武器击中时冻结敌人,如同伤害总降 {0}%","Hits with this Weapon Freeze Enemies as though dealing {0}% less Damage"}, + {"此武器可以同时对一个目标造成的任意数量的中毒","Any number of Poisons from this Weapon can affect a target at the same time"}, + {"用该武器击中时使敌人感电,如同伤害总增 {0}%","Hits with this Weapon Shock Enemies as though dealing {0}% more Damage"}, + {"用该武器击中时使敌人感电,如同伤害总降 {0}%","Hits with this Weapon Shock Enemies as though dealing {0}% less Damage"}, + {"镶嵌在该物品上的雕像获得其自身的绑定词缀的强化效果","Idols socketed in this item gain the benefits of their Bonded modifiers"}, + {"此武器造成的点燃强度总增 {0}%","{0}% more Magnitude of Ignites inflicted with this Weapon"}, + {"此武器造成的点燃强度总降 {0}%","{0}% less Magnitude of Ignites inflicted with this Weapon"}, + {"腐化后免疫诅咒","Immune to Curses if Corrupted"}, + {"使用该武器攻击时有 {0}% 的几率造成曝露","Attacks with this Weapon have {0}% chance to inflict Exposure"}, + {"使用该武器攻击时会造成曝露","Attacks with this Weapon inflict Exposure"}, + {"如果首要为灭世者,则暴击有{0}%的几率施加恶魔之触","Critical Hits have {0}% chance to inflict Malignant Madness if The Eater of Worlds is dominant"}, + {"如果首要为灭世者,则暴击施加恶魔之触","Critical Hits inflict Malignant Madness if The Eater of Worlds is dominant"}, + {"使用该武器击中时施加 {0} 层煎熬疯狂","Hits with this Weapon inflict {0} Gruelling Madness"}, + {"每 2% 品质 {0} 智慧","Grants {0} to Intelligence per 2% Quality"}, + {"此物品可作为胸甲获得镶嵌物的加成","This item gains bonuses from Socketed Items as though it was a Body Armour"}, + {"此物品可作为鞋子获得镶嵌物的加成","This item gains bonuses from Socketed Items as though it was Boots"}, + {"此物品可作为手套获得镶嵌物的加成","This item gains bonuses from Socketed Items as though it was Gloves"}, + {"此物品可作为头盔获得镶嵌物的加成","This item gains bonuses from Socketed Items as though it was a Helmet"}, + {"此物品可作为盾牌获得镶嵌物的加成","This item gains bonuses from Socketed Items as though it was a Shield"}, + {"具有裂界者、塑界者和所有征服者影响效果","Has Elder, Shaper and all Conqueror Influences"}, + {"每个镶嵌的插槽使发现物品的稀有度提高 {0}%","{0}% increased Rarity of Items found per Socket filled"}, + {"每个镶嵌的插槽使发现物品的稀有度降低 {0}%","{0}% reduced Rarity of Items found per Socket filled"}, + {"{0}% 品质","{0}% to Quality"}, + {"物品卖的钱更多","Item sells for much more to vendors"}, + {"属性在裂隙内得到加倍","Properties are doubled while in a Breach"}, + {"范围内配置的小天赋点技能不会提供任何加成","Allocated Small Passive Skills in Radius grant nothing"}, + {"可以从游侠的起点配置天赋技能","Can Allocate Passive Skills from the Ranger's starting point"}, + {"可以从暗影的起点配置天赋技能","Can Allocate Passive Skills from the Shadow's starting point"}, + {"可以从魔巫的起点配置天赋技能","Can Allocate Passive Skills from the Sorceress's starting point"}, + {"可以从战士的起点配置天赋技能","Can Allocate Passive Skills from the Warrior's starting point"}, + {"可以从佣兵的起点配置天赋技能","Can Allocate Passive Skills from the Mercenary's starting point"}, + {"可以从圣堂武僧的起点配置天赋技能","Can Allocate Passive Skills from the Templar's starting point"}, + {"范围内未配置的小天赋点技能会提供任何加成","Grants all bonuses of Unallocated Small Passive Skills in Radius"}, + {"在范围内至少有 40 点力量的情况下禁用燃尽","With at least 40 Strength in Radius, Combust is Disabled"}, + {"将范围升级为中型","Upgrades Radius to Medium"}, + {"将范围升级为大型","Upgrades Radius to Large"}, + {"将范围升级为极大型","Upgrades Radius to Very Large"}, + {"其中 1 个增加的天赋为珠宝槽","1 Added Passive Skill is a Jewel Socket"}, + {"其中 {0} 个增加的天赋为珠宝槽","{0} Added Passive Skills are Jewel Sockets"}, + {"增加 1 个珠宝插槽天赋","Adds 1 Jewel Socket Passive Skill"}, + {"增加 {0} 个珠宝插槽天赋","Adds {0} Jewel Socket Passive Skills"}, + {"增加奇塔弗门徒","Adds Disciple of Kitava"}, + {"增加空明之掌","Adds Hollow Palm Technique"}, + {"增加万物皆动","Adds Kineticism"}, + {"增加独行使者","Adds Lone Messenger"}, + {"增加造化自然","Adds Nature's Patience"}, + {"增加深渊斗士","Adds Pitfighter"}, + {"增加苦难秘辛","Adds Secrets of Suffering"}, + {"增加百战老兵","Adds Veteran's Awareness"}, + {"若范围内至少有 40 点智慧,火球无法点燃","With at least 40 Intelligence in Radius, Fireball cannot ignite"}, + {"若范围内至少有 40 点智慧,火球 {0}% 的几率施加烧灼","With at least 40 Intelligence in Radius, Fireball has {0}% chance to inflict scorch"}, + {"若范围内至少有 40 点智慧,则熔岩奔涌伤害总增 {0}%","With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage"}, + {"若范围内至少有 40 点智慧,则熔岩奔涌伤害总降 {0}%","With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage"}, + {"若范围内至少有 40 点智慧,则熔岩奔涌每次连锁的伤害总增 {0}%","With at least 40 Intelligence in Radius, Rolling Magma deals {0}% more Damage per Chain"}, + {"若范围内至少有 40 点智慧,则熔岩奔涌每次连锁的伤害总降 {0}%","With at least 40 Intelligence in Radius, Rolling Magma deals {0}% less Damage per Chain"}, + {"若范围内至少有 40 点力量,熔岩之击的投射物撞击地面时产生连锁效果","With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground"}, + {"若范围内至少有 40 点力量,熔岩之击的投射物 {0} 次连锁","With at least 40 Strength in Radius, Molten Strike Projectiles Chain {0} time"}, + {"范围内配置的力量至少 40 点时,熔岩之击发射的投射物数量总增 {0}%","With at least 40 Strength in Radius, Molten Strike fires {0}% more Projectiles"}, + {"范围内配置的力量至少 40 点时,熔岩之击发射的投射物数量总降 {0}%","With at least 40 Strength in Radius, Molten Strike fires {0}% less Projectiles"}, + {"范围内的核心天赋效果提高 {0}%","{0}% increased Effect of Notable Passive Skills in Radius"}, + {"范围内的核心天赋效果降低 {0}%","{0}% reduced Effect of Notable Passive Skills in Radius"}, + {"范围内的核心天赋还会使投射物速度提高 {0}%","Notable Passive Skills in Radius also grant {0}% increased Projectile Speed"}, + {"范围内的核心天赋还会使投射物速度降低 {0}%","Notable Passive Skills in Radius also grant {0}% reduced Projectile Speed"}, + {"范围内的核心天赋还会使效果范围提高 {0}%","Notable Passive Skills in Radius also grant {0}% increased Area of Effect"}, + {"范围内的核心天赋还会使效果范围降低 {0}%","Notable Passive Skills in Radius also grant {0}% reduced Area of Effect"}, + {"范围内的核心天赋还会使诅咒强度提高 {0}%","Notable Passive Skills in Radius also grant {0}% increased Curse Magnitudes"}, + {"范围内的核心天赋还会使诅咒强度降低 {0}%","Notable Passive Skills in Radius also grant {0}% reduced Curse Magnitudes"}, + {"范围内的小型和核心天赋效果提高 {0}%","{0}% increased Effect of Small and Notable Passive Skills in Radius"}, + {"范围内的小型和核心天赋效果降低 {0}%","{0}% reduced Effect of Small and Notable Passive Skills in Radius"}, + {"范围内的小型天赋效果提高 {0}%","{0}% increased Effect of Small Passive Skills in Radius"}, + {"范围内的小型天赋效果降低 {0}%","{0}% reduced Effect of Small Passive Skills in Radius"}, + {"范围内的小型天赋还会使闪避值提高 {0}%","Small Passive Skills in Radius also grant {0}% increased Evasion Rating"}, + {"范围内的小型天赋还会使闪避值降低 {0}%","Small Passive Skills in Radius also grant {0}% reduced Evasion Rating"}, + {"范围内的小型天赋还会使能量护盾上限提高 {0}%","Small Passive Skills in Radius also grant {0}% increased maximum Energy Shield"}, + {"范围内的小型天赋还会使能量护盾上限降低 {0}%","Small Passive Skills in Radius also grant {0}% reduced maximum Energy Shield"}, + {"范围内的小型天赋还会使护甲提高 {0}%","Small Passive Skills in Radius also grant {0}% increased Armour"}, + {"范围内的小型天赋还会使护甲降低 {0}%","Small Passive Skills in Radius also grant {0}% reduced Armour"}, + {"范围内冰霜与火焰伤害的n增减转换成闪电伤害","Increases and Reductions ton Cold and Fire Damage in Radius are transformed to apply to Lightning Damage"}, + {"范围内冰霜与闪电伤害的n增减转换成火焰伤害","Increases and Reductions ton Cold and Lightning Damage in Radius are transformed to apply to Fire Damage"}, + {"范围内火焰与闪电伤害的n增减转换成冰霜伤害","Increases and Reductions ton Fire and Lightning Damage in Radius are transformed to apply to Cold Damage"}, + {"如果首要为焚界者,则命中时消灭生命值低于15%的敌人","Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant"}, + {"左戒指栏位:你点燃敌人时在接下来 {0} 秒使其被灰烬缠身","Left Ring slot: Cover Enemies in Ash for {0} seconds when you Ignite them"}, + {"左戒指栏位:法术的投射物无法连锁","Left ring slot: Projectiles from Spells cannot Chain"}, + {"左戒指栏位:法术的投射物分叉","Left ring slot: Projectiles from Spells Fork"}, + {"左戒指栏位:你的冰冷的飞掠者用插入的魔蛊诅咒替代光环","Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead"}, + {"使用此武器每击中一名目盲敌人获得{0}点生命值","Gain {0} Life per Blinded Enemy Hit with this Weapon"}, + {"使用此武器每击中一名目盲敌人损失{0}点生命值","Lose {0} Life per Blinded Enemy Hit with this Weapon"}, + {"当你在吸血时,使用此武器每击中一名敌人获得{0}点生命","Gain {0} Life per Enemy Hit with this Weapon while you are Leeching"}, + {"当你在吸血时,使用此武器每击中一名敌人损失{0}点生命","Lose {0} Life per Enemy Hit with this Weapon while you are Leeching"}, + {"每 2% 品质 {0}% 闪电抗性","Grants {0}% to Lightning Resistance per 2% Quality"}, + {"击中时有 {0}% 的几率造成瘫痪","{0}% chance to Maim on Hit"}, + {"击中造成瘫痪","Maim on Hit"}, + {"击中敌人时,获得等同于敌人威力值的附加冰霜伤害上限,持续 20 秒,最多总共获得 {0}","On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of {0}"}, + {"击中敌人时,获得相当于敌人威力值的n额外闪电伤害上限,最多 {0},持续 20 秒","On Hitting an enemy, gains maximum added Lightning damage equal tonthe enemy's Power for 20 seconds, up to a total of {0}"}, + {"能量护盾上限在腐化的情况下提高 {0}%","{0}% increased maximum Energy Shield if Corrupted"}, + {"能量护盾上限在腐化的情况下降低 {0}%","{0}% reduced maximum Energy Shield if Corrupted"}, + {"每 2% 品质 {0} 生命上限","Grants {0} to Maximum Life per 2% Quality"}, + {"生命上限在腐化的情况下提高 {0}%","{0}% increased maximum Life if Corrupted"}, + {"生命上限在腐化的情况下降低 {0}%","{0}% reduced maximum Life if Corrupted"}, + {"每个镶嵌的插槽使生命上限提高 {0}%","{0}% increased Maximum Life per Socket filled"}, + {"每个镶嵌的插槽使生命上限降低 {0}%","{0}% reduced Maximum Life per Socket filled"}, + {"每 2% 品质 {0} 魔力上限","Grants {0} to Maximum Mana per 2% Quality"}, + {"每个镶嵌的插槽使魔力上限提高 {0}%","{0}% increased Maximum Mana per Socket filled"}, + {"每个镶嵌的插槽使魔力上限降低 {0}%","{0}% reduced Maximum Mana per Socket filled"}, + {"插入苍白之凝珠宝时,召唤生物的命中值 +{0}","With a Ghastly Eye Jewel Socketed, Minions have +{0} to Accuracy Rating"}, + {"若腐化,则移动速度提高 {0}%","{0}% increased Movement Speed if Corrupted"}, + {"若腐化,则移动速度降低 {0}%","{0}% reduced Movement Speed if Corrupted"}, + {"前缀效果提高 {0}%","{0}% increased Effect of Prefixes"}, + {"前缀效果降低 {0}%","{0}% reduced Effect of Prefixes"}, + {"后缀效果提高 {0}%","{0}% increased Effect of Suffixes"}, + {"后缀效果降低 {0}%","{0}% reduced Effect of Suffixes"}, + {"物理伤害只会选取下限或上限的伤害值","Rolls only the minimum or maximum Damage value for Physical Damage"}, + {"暴击时有 {0}% 的几率造成中毒","{0}% chance to Cause Poison on Critical Hit"}, + {"暴击时造成中毒","Cause Poison on Critical Hit"}, + {"此武器击中时有 {0}% 的几率使目标中毒","{0}% chance to Poison on Hit with this weapon"}, + {"此武器击中时必定使目标中毒","Always Poison on Hit with this weapon"}, + {"此武器的投射物速度提高 {0}%","{0}% increased Projectile Speed with this Weapon"}, + {"此武器的投射物速度降低 {0}%","{0}% reduced Projectile Speed with this Weapon"}, + {"需求的 {0}% 转化为敏捷","Convert {0}% of Requirements to Dexterity"}, + {"需求的 {0}% 转化为智慧","Convert {0}% of Requirements to Intelligence"}, + {"需求的 {0}% 转化为力量","Convert {0}% of Requirements to Strength"}, + {"若腐化,获得 {0}% 元素抗性","{0}% to all Elemental Resistances if Corrupted"}, + {"每个镶嵌的插槽使所有元素抗性 +{0}%","+{0}% to all Elemental Resistances per Socket filled"}, + {"每个镶嵌的插槽使所有元素抗性 -{0}%","-{0}% to all Elemental Resistances per Socket filled"}, + {"右戒指栏位:你冻结敌人时在接下来 {0} 秒使其被冰霜缠身","Right Ring slot: Cover Enemies in Frost for {0} seconds when you Freeze them"}, + {"右戒指栏位:法术的投射物会额外连锁 {0} 次","Right ring slot: Projectiles from Spells Chain +{0} times"}, + {"右戒指栏位:法术的投射物无法分叉","Right ring slot: Projectiles from Spells cannot Fork"}, + {"右戒指栏位:电震的飞掠者用插入的魔蛊诅咒替代光环","Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead"}, + {"新星法术的效果区域总增 {0}%","Nova Spells have {0}% more Area of Effect"}, + {"新星法术的效果区域总降 {0}%","Nova Spells have {0}% less Area of Effect"}, + {"举起盾牌时晕眩阈值翻倍","Double Stun Threshold while Shield is Raised"}, + {"获得等同于该武器伤害上限 {0}% 的符文结界上限","Gain maximum Runic Ward equal to {0}% of this Weapon's maximum damage"}, + {"法术伤害在腐化的情况下提高 {0}%","{0}% increased Spell Damage if Corrupted"}, + {"法术伤害在腐化的情况下降低 {0}%","{0}% reduced Spell Damage if Corrupted"}, + {"插入安睡之凝珠宝时,法术击中获得秘术增强","With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells"}, + {"每个镶嵌的插槽使精魂 +{0}","+{0} to Spirit per Socket filled"}, + {"每 2% 品质 {0} 力量","Grants {0} to Strength per 2% Quality"}, + {"每个镶嵌的插槽使晕眩阈值 {0}","{0} to Stun Threshold per Socket filled"}, + {"只能应用于先驱高塔地图n完成高塔后解锁所有附近的地图","Can only be applied to Precursor Tower MapsnCompleting the Tower makes all nearby Maps accessible"}, + {"生效期间,被你击败的敌人有 {}% 几率爆炸,造成其生命上限十分之一的随机元素伤害","Enemies you Kill during Effect have a {}% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element"}, + {"效果期间没有符文结界时,每秒损失 {0}% 的生命","Lose {0}% Life per second while you have no Runic Ward during Effect"}, + {"溢出生命回复转化为防卫,持续 {0} 秒","Excess Life Recovery added as Guard for {0} seconds"}, + {"效果期间来自药剂的魔力回复可溢出魔力上限","Mana Recovery from Flasks can Overflow maximum Mana during Effect"}, + {"DNT-UNUSED效果生效期间,怒火上限翻倍","DNT-UNUSED Maximum Rage is doubled during effect"}, + {"生效期间每过 3 秒,对 3 米内的敌人造成这几秒内消耗魔力的 {0}% 的混沌伤害","Every 3 seconds during Effect, deal {0}% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres"}, + {"使用时回复所有魔力","Recover all Mana when Used"}, + {"效果结束时对你造成当前魔力 {0}% 的混沌伤害","Deals {0}% of current Mana as Chaos Damage to you when Effect ends"}, + {"范围内每有 10 点未配置的敏捷,便 +{0} 命中值","+{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"}, + {"范围内每有 10 点未配置的敏捷,便 -{0} 命中值","-{0} to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius"}, + {"在范围内至少有 40 点智慧的情况下,枯萎在接下来 {0} 秒内施加凋零","With at least 40 Intelligence in Radius, Blight inflicts Withered for {0} seconds"}, + {"若范围内含有 40 点智慧,造成的死亡凋零效果持续 2 秒","With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds"}, + {"在范围内至少有 40 点智慧的情况下,枯萎的施法速度提高 {0}%","With at least 40 Intelligence in Radius, Blight has {0}% increased Cast Speed"}, + {"在范围内至少有 40 点智慧的情况下,枯萎的施法速度降低 {0}%","With at least 40 Intelligence in Radius, Blight has {0}% reduced Cast Speed"}, + {"若范围内含有 40 点智慧,枯萎的缓速持续时间提高 {0}%","With at least 40 Intelligence in Radius, Blight has {0}% increased Hinder Duration"}, + {"若范围内含有 40 点智慧,被枯萎缓速的敌人受到的混沌伤害提高 {0}%","With at least 40 Intelligence in Radius, Enemies Hindered bynBlight take {0}% increased Chaos Damage"}, + {"若范围内含有 40 点智慧,枯萎吟唱 1 秒后,范围提高 {0}%","With at least 40 Intelligence in Radius, Blight has {0}% increased Area of Effect after 1 second of Channelling"}, + {"若范围内含有至少 40 点敏捷,腐蚀箭矢在击中后位于腐蚀地面上的敌人后,有 {0}% 的几率使其中毒","With at least 40 Dexterity in Radius, Caustic Arrow has a {0}% chance on Hit to Poison Enemies on Caustic Ground"}, + {"若范围内含有至少 40 点敏捷,n腐蚀箭矢的持续伤害提高 {0}%","With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage over Time"}, + {"若范围内含有至少 40 点敏捷,n腐蚀箭矢的持续伤害降低 {0}%","With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage over Time"}, + {"若范围内含有至少 40 点敏捷,n腐蚀箭矢的击中伤害提高 {0}%","With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% increased Damage with Hits"}, + {"若范围内含有至少 40 点敏捷,n腐蚀箭矢的击中伤害降低 {0}%","With at least 40 Dexterity in Radius, Caustic Arrow deals {0}% reduced Damage with Hits"}, + {"范围内的冰霜和闪电抗性转化为提高近战伤害","Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage"}, + {"范围内提高冰霜抗性的天赋也会提高击败敌人时获得狂怒球的概率","Passives granting Cold Resistance or all Elemental Resistances in Radiusnalso grant an equal chance to gain a Frenzy Charge on Kill"}, + {"若范围内含有 40 点智慧,当敌人在霜暴的作用区域被击败,将获得暴击球而非狂怒球n若范围内含有 40 点智慧,霜暴的冷却时间缩短将受暴击球影响,而非狂怒球","With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its AreanWith at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges"}, + {"若范围内至少有 40 点智慧,解放的效果区域总增 {0}%","With at least 40 Intelligence in Radius, Discharge has {0}% more Area of Effect"}, + {"若范围内至少有 40 点智慧,解放的效果区域总降 {0}%","With at least 40 Intelligence in Radius, Discharge has {0}% less Area of Effect"}, + {"若范围内至少有 40 点智慧,解放的冷却时间为 {0} 毫秒","With at least 40 Intelligence in Radius, Discharge Cooldown is {0} ms"}, + {"若范围内至少有 40 点智慧,解放的伤害总增 {0}%","With at least 40 Intelligence in Radius, Discharge deals {0}% more Damage"}, + {"若范围内至少有 40 点智慧,解放的伤害总降 {0}%","With at least 40 Intelligence in Radius, Discharge deals {0}% less Damage"}, + {"{}范围内的天赋可以在n未连结至天赋树的情况下配置","Passives in Radius of {} can be Allocatednwithout being connected to your tree"}, + {"范围内每有 10 点未配置的智慧,便 {0}% 持续伤害加成","{0}% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius"}, + {"若范围内至少有 40 点敏捷,n双持打击持握剑类时命中值提高 {0}%","With at least 40 Dexterity in Radius, Dual Strike has {0}% increasednAccuracy Rating while wielding a Sword"}, + {"若范围内至少有 40 点敏捷,n双持打击持握剑类时命中值降低 {0}%","With at least 40 Dexterity in Radius, Dual Strike has {0}% reducednAccuracy Rating while wielding a Sword"}, + {"若范围内至少有 40 点敏捷,n双持打击持握爪类时攻击速度提高 {0}%","With at least 40 Dexterity in Radius, Dual Strike has {0}% increased AttacknSpeed while wielding a Claw"}, + {"若范围内至少有 40 点敏捷,双持打击持握爪类时攻击速度降低 {0}%","With at least 40 Dexterity in Radius, Dual Strike has {0}% reduced AttacknSpeed while wielding a Claw"}, + {"若范围内至少有 40 点敏捷,n双持打击持握匕首时 {0}% 暴击伤害加成","With at least 40 Dexterity in Radius, Dual Strike has {0}% to Critical Damage Bonus while wielding a Dagger"}, + {"若范围内至少有 40 点敏捷,n双持打击持握斧类时击中威吓敌人 4 秒","With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies forn4 seconds while wielding an Axe"}, + {"若范围内含有 40 点敏捷,n双持打击时主手武器有 {0}% 的几率造成双倍伤害","With at least 40 Dexterity in Radius, Dual Strike has a {0}% chancento deal Double Damage with the Main-Hand Weapon"}, + {"若范围内含有 40 点敏捷,n双持打击时主手武器造成双倍伤害","With at least 40 Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon"}, + {"若范围内至少有 40 点敏捷,双持打击持握锤类时对周围目标造成溅射伤害","With at least 40 Dexterity in Radius, Dual Strike deals Splash Damagento surrounding targets while wielding a Mace"}, + {"若范围内含有 40 点敏捷,n双持打击时副手武器对周围敌人造成扩散伤害","With at least 40 Dexterity in Radius, Dual Strike deals Off-Hand Splash Damagento surrounding targets"}, + {"范围内配置的智慧和力量总计 40 点时,虹光技能的冰霜伤害总降 50%","With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage"}, + {"范围内配置的智慧和敏捷总计 40 点时,虹光技能的火焰伤害总降 50%","With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage"}, + {"范围内配置的敏捷和力量总计 40 点时,虹光技能的闪电伤害总降 50%","With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage"}, + {"范围内配置的力量和智慧总计 40 点时,虹光技能不能选择冰霜效果","With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold"}, + {"范围内配置的智慧和敏捷总计 40 点时,虹光技能不能选择火焰效果","With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire"}, + {"范围内配置的敏捷和力量总计 40 点时,虹光技能不能选择闪电效果","With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning"}, + {"范围内的火焰和冰霜抗性转化为提高法术伤害","Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage"}, + {"范围内的火焰和闪电抗性转化为提高投射物攻击伤害","Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage"}, + {"范围内提高火焰抗性或所有元素的天赋n也会以 {0}% 的比例提高攻击伤害格挡几率","Passives granting Fire Resistance or all Elemental Resistances in Radiusnalso grant Chance to Block Attack Damage at {0}% of its value"}, + {"范围内提高火焰抗性的天赋也会提高击败敌人时获得耐力球的概率","Passives granting Fire Resistance or all Elemental Resistances in Radiusnalso grant an equal chance to gain an Endurance Charge on Kill"}, + {"若范围内含有 40 点敏捷,火焰陷阱会扔出最多 1 个额外陷阱","With at least 40 Dexterity in Radius, Fire Trap throws up to 1 additional Trap"}, + {"若范围内含有 40 点敏捷,火焰陷阱会扔出最多 {0} 个额外陷阱","With at least 40 Dexterity in Radius, Fire Trap throws up to {0} additional Traps"}, + {"若范围内含有 40 点敏捷,冰霜之刃造成n的近战伤害穿透 {0}% 冰霜抗性","With at least 40 Dexterity in Radius, Melee Damagendealt by Frost Blades Penetrates {0}% Cold Resistance"}, + {"范围内配置的敏捷至少 40 点时,冰霜之刃的投射物速度提高 {0}%","With at least 40 Dexterity in Radius, Frost Blades has {0}% increased Projectile Speed"}, + {"范围内配置的敏捷至少 40 点时,冰霜之刃的投射物速度降低 {0}%","With at least 40 Dexterity in Radius, Frost Blades has {0}% reduced Projectile Speed"}, + {"范围内配置的智慧至少 40 点时,寒冰弹发射 1 个额外投射物","With at least 40 Intelligence in Radius, Frostbolt fires an additional Projectile"}, + {"范围内配置的智慧至少 40 点时,寒冰弹发射 {0} 个额外投射物","With at least 40 Intelligence in Radius, Frostbolt fires {0} additional PProjectiles"}, + {"范围内配置的智慧至少 40 点时,寒冰弹投射物的投射物速度每秒提高 {0}%","With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% increased Projectile Speed per second"}, + {"范围内配置的智慧至少 40 点时,寒冰弹投射物的投射物速度每秒降低 {0}%","With at least 40 Intelligence in Radius, Frostbolt Projectiles gain {0}% reduced Projectile Speed per second"}, + {"若范围内含有 40 点智慧,冰川之刺将额外爆炸 1 次","With 40 Intelligence in Radius, Glacial Cascade has an additional Burst"}, + {"若范围内含有 40 点智慧,冰川之刺将额外爆炸 {0} 次","With 40 Intelligence in Radius, Glacial Cascade has {0} additional Bursts"}, + {"增加 1 个无特殊效果的小天赋","Adds 1 Small Passive Skill which grants nothing"}, + {"增加 {0} 个无特殊效果的小天赋","Adds {0} Small Passive Skills which grant nothing"}, + {"若范围内含有 40 点敏捷,冰霜射击会额外穿透 1 个目标","With at least 40 Dexterity in Radius, Ice Shot Pierces an additional Target"}, + {"若范围内含有 40 点敏捷,冰霜射击会额外穿透 {0} 个目标","With at least 40 Dexterity in Radius, Ice Shot Pierces {0} additional Targets"}, + {"若范围内含有 40 点敏捷,冰霜射击的范围提高 {0}%","With at least 40 Dexterity in Radius, Ice Shot has {0}% increased Area of Effect"}, + {"范围内每配置 10 点力量,则生命回复速度提高 {0}%","{0}% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius"}, + {"范围内每配置 10 点力量,则生命回复速度降低 {0}%","{0}% reduced Life Recovery Rate per 10 Strength on Allocated Passives in Radius"}, + {"范围内每有 10 点未配置的力量,则生命回复速度提高 {0}%","{0}% increased Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"}, + {"范围内每有 10 点未配置的力量,则生命回复速度降低 {0}%","{0}% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in Radius"}, + {"给范围内提供闪电抗性或所有元素抗性的天赋n也有同等几率在击败敌人时获得一个暴击球","Passives granting Lightning Resistance or all Elemental Resistances in Radiusnalso grant an equal chance to gain a Power Charge on Kill"}, + {"DNT-UNUSED范围内至少有 40 点智慧时,每次电能释放重复每击中一次敌人,效果区域提高 {0}%","DNT-UNUSEDWith at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has {0}% increased Area of Effect per Enemy Hit"}, + {"范围内配置的智慧至少 40 点时,熔岩奔涌发射 1 个额外投射物","With at least 40 Intelligence in Radius, Rolling Magma fires an additional Projectile"}, + {"范围内配置的智慧至少 40 点时,熔岩奔涌发射 {0} 个额外投射物","With at least 40 Intelligence in Radius, Rolling Magma fires {0} additional Projectiles"}, + {"若范围内至少有 40 点智慧,则熔岩奔涌每次连锁的效果区域提高 {0}%","With at least 40 Intelligence in Radius, Rolling Magmanhas {0}% increased Area of Effect per Chain"}, + {"若范围内至少有 40 点智慧,则熔岩奔涌每次连锁的效果区域降低 {0}%","With at least 40 Intelligence in Radius, Rolling Magmanhas {0}% reduced Area of Effect per Chain"}, + {"范围内每配置 10 点智慧,则魔力回复速度提高 {0}%","{0}% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"}, + {"范围内每配置 10 点智慧,则魔力回复速度降低 {0}%","{0}% reduced Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius"}, + {"范围内每有 10 点未配置的智慧,则魔力回复速度提高 {0}%","{0}% increased Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"}, + {"范围内每有 10 点未配置的智慧,则魔力回复速度降低 {0}%","{0}% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius"}, + {"范围内配置的力量至少 40 点时,熔岩之击发射 1 个额外投射物","With at least 40 Strength in Radius, Molten Strike fires an additional Projectile"}, + {"范围内配置的力量至少 40 点时,熔岩之击发射 {0} 个额外投射物","With at least 40 Strength in Radius, Molten Strike fires {0} additional Projectiles"}, + {"若范围内含有 40 点力量,熔岩之击的范围提高 {0}%","With at least 40 Strength in Radius, Molten Strike has {0}% increased Area of Effect"}, + {"范围内每有 10 点未配置的敏捷,则移动速度提高 {0}%","{0}% increased Movement Speed per 10 Dexterity on Unallocated Passives in Radius"}, + {"范围内每有 10 点未配置的敏捷,则移动速度降低 {0}%","{0}% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius"}, + {"范围内的非核心天赋技能效果提高 {0}%","{0}% increased Effect of non-Keystone Passive Skills in Radius"}, + {"范围内的非核心天赋效果降低 {0}%","{0}% reduced Effect of non-Keystone Passive Skills in Radius"}, + {"范围内配置的核心天赋技能不会提供任何加成","Notable Passive Skills in Radius grant nothing"}, + {"含有被腐化的稀有珠宝的n珠宝插槽天赋效果提高 {0}%","{0}% increased Effect of Jewel Socket Passive Skillsncontaining Corrupted Rare Jewels"}, + {"含有被腐化的稀有珠宝的n珠宝插槽天赋效果降低 {0}%","{0}% reduced Effect of Jewel Socket Passive Skillsncontaining Corrupted Rare Jewels"}, + {"含有被腐化的魔法珠宝的n珠宝插槽天赋效果提高 {0}%","{0}% increased Effect of Jewel Socket Passive Skillsncontaining Corrupted Magic Jewels"}, + {"含有被腐化的魔法珠宝的n珠宝插槽天赋效果降低 {0}%","{0}% reduced Effect of Jewel Socket Passive Skillsncontaining Corrupted Magic Jewels"}, + {"若范围内至少有 40 点敏捷,电光箭的范围伤害提高 {0}%","With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% increased Area Damage"}, + {"若范围内至少有 40 点敏捷,电光箭的范围伤害降低 {0}%","With at least 40 Dexterity in Radius, Galvanic Arrow deals {0}% reduced Area Damage"}, + {"范围内的天赋技能还获得:近战技能的徒手攻击速度提高 {0}%","Passive Skills in Radius also grant: {0}% increased Unarmed Attack Speed with Melee Skills"}, + {"范围内的天赋技能还获得:近战技能的攻击速度降低 {0}%","Passive Skills in Radius also grant: {0}% reduced Unarmed Attack Speed with Melee Skills"}, + {"范围内配置的智慧至少 40 点时,电球发射 1 个额外投射物","With at least 40 Intelligence in Radius, Spark fires an additional Projectile"}, + {"范围内配置的智慧至少 40 点时,电球发射 {0} 个额外投射物","With at least 40 Intelligence in Radius, Spark fires {0} additional Projectiles"}, + {"范围内配置的智慧至少 40 点时,电球环形发射投射物","With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle"}, + {"范围内配置的敏捷和力量总计 40 点时,灵盾投掷连锁次数 +{0}","With 40 total Dexterity and Strength in Radius, Spectral Shield Throw Chains +{0} times"}, + {"范围内配置的敏捷和力量总计 40 点时,灵盾投掷发射的碎片投射物数量总增 {0}%","With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% more Shard Projectiles"}, + {"范围内配置的敏捷和力量总计 40 点时,灵盾投掷发射的碎片投射物数量总降 {0}%","With 40 total Dexterity and Strength in Radius, Spectral Shield Throw fires {0}% less Shard Projectiles"}, + {"若范围内含有 40 点敏捷,灵体投掷击中时有 {0}% 的几率为瓦尔·灵体投掷提供 1 个瓦尔之灵","With at least 40 Dexterity in Radius, Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"}, + {"若范围内至少有 40 点智慧,召唤灵体击败敌人时有 {0}% 的几率获得 20 秒的噬魂者效果","With at least 40 Intelligence in Radius, Raised Spectres have a {0}% chance to gain Soul Eater for 20 seconds on Kill"}, + {"范围内配置的敏捷至少 40 点时,分裂箭矢平行发射投射物","With at least 40 Dexterity in Radius, Split Arrow fires Projectiles in Parallel"}, + {"若范围内含有 40 点智慧,n魔卫复苏的重击攻击会使冷却回复速度提高 {0}%","With at least 40 Intelligence in Radius, RaisednZombies' Slam Attack has {0}% increased Cooldown Recovery Rate"}, + {"若范围内含有 40 点智慧,n魔卫复苏的重击攻击伤害提高 {0}%","With at least 40 Intelligence in Radius, Raised Zombies' SlamnAttack deals {0}% increased Damage"}, + {"{0} 继承","Legacy of {0}"}, + {"你每拥有一个重复的法师遗产,所有法师遗产效果提高 {0}%","All Mage's Legacies have {0}% increased effect per duplicate Mage's Legacy you have"}, + {"没有远距离命中惩罚","Has no Accuracy Penalty from Range"}, + {"造成相当于伤害 {0}% 的恍惚积蓄","Causes Daze buildup equal to {0}% of Damage dealt"}, + {"每 10% 品质 {0} 武器范围","{0} Weapon Range per 10% Quality"}, + {"地狱烈焰达到上限时,失去 {0}% 的地狱烈焰","Lose {0}% of Infernal Flame on reaching maximum Infernal Flame"}, + {"地狱烈焰达到上限时,失去所有地狱烈焰","Lose all Infernal Flame on reaching maximum Infernal Flame"}, + {"受到击中的生命损失的 {0}% 被阻挡,并在 4 秒内逐渐丧失等量的生命","{0}% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead"}, + {"若过去 2 秒内没有获得地狱烈焰,每秒失去 {0}% 地狱烈焰","{0}% of Infernal Flame lost per second if none was gained in the past 2 seconds"}, + {"若你不再被火焰触碰,则失去肾上腺素","Lose Adrenaline when you cease to be Flame-Touched"}, + {"移动时失去所有暴击球,耐力球和狂怒球","Lose all Frenzy, Endurance, and Power Charges when you Move"}, + {"抵达狂热球数量上限时失去所有狂热球","Lose all Fanatic Charges on reaching Maximum Fanatic Charges"}, + {"你格挡时失去所有暴击球","Lose all Power Charges when you Block"}, + {"达到怒火上限时失去所有怒火","Lose all Rage on reaching Maximum Rage"}, + {"被击中时失去所有提速尾流","Lose all Tailwind when Hit"}, + {"你造成暴击时,失去 {}% 能量护盾","Lose {}% of maximum Energy Shield when you deal a Critical Hit"}, + {"生命和能量护盾在你使用混沌技能时失去 {0}%","Lose {0}% of maximum Life and Energy Shield when you use a Chaos Skill"}, + {"你造成暴击时,失去 {}% 生命","Lose {}% of maximum Life when you deal a Critical Hit"}, + {"你使用攻击技能时失去 {0}% 魔力","Lose {0}% of maximum Mana when you use an Attack Skill"}, + {"若你近期没有引爆地雷,则每秒失去 1 个暴击球","Lose a Power Charge each second if you have not Detonated Mines Recently"}, + {"使用技能时失去 {0} 生命","Lose {0} Life when you use a Skill"}, + {"你使用技能时失去 {0} 点魔力","Lose {0} Mana when you use a Skill"}, + {"没有传奇敌人出现在你面前时,每秒损失一个被吞噬的灵魂","Lose an Eaten Soul every second while no Unique Enemy is in your Presence"}, + {"没有传奇敌人出现在你面前时,每{0}秒损失一个被吞噬的灵魂","Lose an Eaten Soul every {0} seconds while no Unique Enemy is in your Presence"}, + {"达到或低于生命上限的 {0}% 时将你视作低血","You are considered on Low Life while at {0}% of maximum Life or below instead"}, + {"当你的魔力低于或等于上限的 {0}% 时,你被视为处于低魔状态","You are considered on Low Mana while at {0}% of maximum Mana or below instead"}, + {"锤类的晕眩积蓄提高 {0}%","{0}% increased Stun Buildup with Maces"}, + {"锤类的晕眩积蓄降低 {0}%","{0}% reduced Stun Buildup with Maces"}, + {"DNT-Unused将锤类技能的 {0}% 物理伤害转化为冰霜伤害","DNT-Unused Convert {0}% of Physical Damage with Mace Skills to Cold Damage"}, + {"使用锤类猛击时有 {0}% 的几率造成一次额外余震","{0}% chance to cause an additional Aftershock with Mace Slams"}, + {"使用锤类的打击技能有 {0}% 几率造成溅射伤害","Strike Skills using Maces have {0}% chance to deal Splash Damage"}, + {"击败魔法怪物后的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Slain Magic Enemies"}, + {"击败魔法怪物后的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Slain Magic Enemies"}, + {"熔岩奔涌发射 1 个额外投射物","Rolling Magma fires an additional Projectile"}, + {"熔岩奔涌发射 {0} 个额外投射物","Rolling Magma fires {0} additional Projectiles"}, + {"熔岩奔涌每次连锁的效果区域提高 {0}%","Rolling Magma has {0}% increased Area of Effect per Chain"}, + {"熔岩奔涌每次连锁的效果区域降低 {0}%","Rolling Magma has {0}% reduced Area of Effect per Chain"}, + {"瘫痪几率提高 {0}%","{0}% increased chance to Maim"}, + {"瘫痪几率降低 {0}%","{0}% reduced chance to Maim"}, + {"瘫痪效果提高 {0}%","{0}% increased Effect of Maim"}, + {"瘫痪效果降低 {0}%","{0}% reduced Effect of Maim"}, + {"护甲完全破损的敌人会被瘫痪","Enemies you Fully Armour Break are Maimed"}, + {"攻击打出暴击时,有 {0}% 的几率造成瘫痪","{0}% chance to Maim Enemies on Critical Hit with Attacks"}, + {"攻击击中时有 {0}% 的几率造成瘫痪","Attacks have {0}% chance to Maim on Hit"}, + {"攻击击中造成瘫痪","Attacks always Maim on Hit"}, + {"双持两种不同类型的武器时,主手攻击伤害提高 {0}%","{0}% increased Main Hand Attack Damage while wielding two different Weapon Types"}, + {"双持两种不同类型的武器时,主手攻击伤害降低 {0}%","{0}% reduced Main Hand Attack Damage while wielding two different Weapon Types"}, + {"主手攻击速度总增 {0}%","{0}% more Main Hand attack speed"}, + {"主手攻击速度总降 {0}%","{0}% less Main Hand attack speed"}, + {"主手爪攻击每击中一名敌人获得 {0} 点生命","Gain {0} Life per Enemy Hit with Main Hand Claw Attacks"}, + {"主手爪攻击每击中一名敌人损失 {0} 点生命","Lose {0} Life per Enemy Hit with Main Hand Claw Attacks"}, + {"每有一个影响你的凶残之凝珠宝,n你的主手暴击几率提高 {0}%,上限为 200%","{0}% increased Main Hand Critical Hit Chance pernMurderous Eye Jewel affecting you, up to a maximum of 200%"}, + {"每有一个影响你的凶残之凝珠宝,n你的主手暴击几率降低 {0}%","{0}% reduced Main Hand Critical Hit Chance pernMurderous Eye Jewel affecting you"}, + {"主手攻击伤害在在双持武器时提高 {0}%","{0}% increased Attack Damage with Main Hand while Dual Wielding"}, + {"主手攻击伤害在双持武器时降低 {0}%","{0}% reduced Attack Damage with Main Hand while Dual Wielding"}, + {"你的击中施加恶语术","Your hits inflict Malediction"}, + {"怨毒光环的魔力保留效能降低 {0}%","Malevolence has {0}% reduced Mana Reservation Efficiency"}, + {"怨毒光环的魔力保留效能提高 {0}%","Malevolence has {0}% increased Mana Reservation Efficiency"}, + {"致疫打击的效果区域提高 {0}%","Pestilent Strike has {0}% increased Area of Effect"}, + {"致疫打击的效果区域降低 {0}%","Pestilent Strike has {0}% reduced Area of Effect"}, + {"致疫打击的伤害提高 {0}%","Pestilent Strike deals {0}% increased Damage"}, + {"致疫打击的伤害降低 {0}%","Pestilent Strike deals {0}% reduced Damage"}, + {"致疫打击的技能持续时间提高 {0}%","Pestilent Strike has {0}% increased Duration"}, + {"致疫打击的技能持续时间降低 {0}%","Pestilent Strike has {0}% reduced Duration"}, + {"获得魔力上限 {0}% 的护甲","Gain {0}% of Maximum Mana as Armour"}, + {"若你近期使用过闪避翻滚,魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency if you have Dodge Rolled Recently"}, + {"若你近期使用过闪避翻滚,魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency if you have Dodge Rolled Recently"}, + {"若你近期没有闪避翻滚,魔力消耗效能提高 {0}%","{0}% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently"}, + {"若你近期没有闪避翻滚,魔力消耗效能降低 {0}%","{0}% reduced Mana Cost Efficiency if you haven't Dodge Rolled Recently"}, + {"吟唱技能的消耗提高 {0}%","{0}% increased Cost of Channelling Skills"}, + {"吟唱技能的消耗降低 {0}%","{0}% reduced Cost of Channelling Skills"}, + {"投掷陷阱或地雷的技能消耗提高 {0}%","{0}% increased Cost of Skills that throw Traps or Mines"}, + {"投掷陷阱或地雷的技能消耗降低 {0}%","{0}% reduced Cost of Skills that throw Traps or Mines"}, + {"投掷陷阱的技能消耗提高 {0}%","{0}% increased Cost of Skills that throw Traps"}, + {"投掷陷阱的技能消耗降低 {0}%","{0}% reduced Cost of Skills that throw Traps"}, + {"每 10 点奉献使技能魔力消耗提高 {0}%","{0}% increased Mana Cost of Skills per 10 Devotion"}, + {"每 10 点奉献使技能魔力消耗降低 {0}%","{0}% reduced Mana Cost of Skills per 10 Devotion"}, + {"每秒失去 {0}% 魔力","Lose {0}% of maximum Mana per Second"}, + {"每秒失去 {0} 魔力","Lose {0} Mana per Second"}, + {"获得的魔力药剂充能提高 {0}%","{0}% increased Mana Flask Charges gained"}, + {"获得的魔力药剂充能降低 {0}%","{0}% reduced Mana Flask Charges gained"}, + {"未保留的魔力全满时不移除魔力药剂效果n魔力药剂效果不能堆叠","Mana Flask Effects are not removed when Unreserved Mana is FilledMana Flask Effects do not Queue"}, + {"低魔时使用魔力药剂立即回复","Mana Flasks used while on Low Mana apply Recovery Instantly"}, + {"魔力药剂每 3 秒获得 {0} 次使用机会","Mana Flasks gain {0} Charge every 3 seconds"}, + {"魔力在你过去 10 秒内使用过魔力药剂的情况下,按照每个被攻击击中的敌人获得 {0} 点","Gain {0} Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds"}, + {"攻击击中一名受诅咒的敌人获得{0}点魔力","Gain {0} Mana per Cursed Enemy Hit with Attacks"}, + {"攻击击中一名受诅咒的敌人损失{0}点魔力","Lose {0} Mana per Cursed Enemy Hit with Attacks"}, + {"法术击中一名敌人获得{0}点魔力","Gain {0} Mana per Enemy Hit with Spells"}, + {"法术击中一名敌人损失{0}点魔力","Lose {0} Mana per Enemy Hit with Spells"}, + {"法术击中一名受诅咒的敌人获得{0}点魔力","Gain {0} Mana per Cursed Enemy Hit with Spells"}, + {"法术击中一名受诅咒的敌人损失{0}点魔力","Lose {0} Mana per Cursed Enemy Hit with Spells"}, + {"魔力偷取回复量由物理伤害和其他伤害类型的伤害决定","Mana Leech recovers based on other Damage Types damage as well as Physical damage"}, + {"如果你近期造成过暴击击中,则魔力偷取量提高{0}%","{0}% increased amount of Mana Leeched if you've dealt a Critical Hit Recently"}, + {"如果你近期造成过暴击击中,则魔力偷取量降低{0}%","{0}% reduced amount of Mana Leeched if you've dealt a Critical Hit Recently"}, + {"魔力偷取效果也会回复能量护盾","Mana Leech effects also Recover Energy Shield"}, + {"每级 {0} 魔力上限","{0} Maximum Mana per Level"}, + {"格挡时回复魔力上限的 {0}%","Recover {0}% of your maximum Mana when you Block"}, + {"格挡时失去魔力上限的 {0}%","Lose {0}% of your maximum Mana when you Block"}, + {"若已装备的所有物品为腐化物品,每秒再生 {0} 魔力","Regenerate {0} Mana per second if all Equipped Items are Corrupted"}, + {"魔力回复无效","Mana Recovery from Regeneration is not applied"}, + {"每有 10 个贡品,魔力回复率提高 {0}%","{0}% increased Mana Recovery rate per 10 Tribute"}, + {"每有 10 个贡品,魔力回复率降低 {0}%","{0}% reduced Mana Recovery rate per 10 Tribute"}, + {"魔力回复率在任意魔力药剂生效期间提高 {0}%","{0}% increased Mana Recovery Rate during Effect of any Mana Flask"}, + {"魔力回复率在任意魔力药剂生效期间降低 {0}%","{0}% reduced Mana Recovery Rate during Effect of any Mana Flask"}, + {"伙伴在场时,魔力回复速度提高 {0}%","{0}% increased Mana Recovery rate while your Companion is in your Presence"}, + {"伙伴在场时,魔力回复速度降低 {0}%","{0}% reduced Mana Recovery rate while your Companion is in your Presence"}, + {"若你近期内没有击败敌人,则魔力回复率提高 {0}%","{0}% increased Mana Recovery Rate if you haven't Killed Recently"}, + {"若你近期内没有击败敌人,则魔力回复率降低 {0}%","{0}% reduced Mana Recovery Rate if you haven't Killed Recently"}, + {"受到清晰影响时,魔力回复速度提高 {0}%","{0}% increased Mana Recovery Rate while affected by Clarity"}, + {"受到清晰影响时,魔力回复速度降低 {0}%","{0}% reduced Mana Recovery Rate while affected by Clarity"}, + {"魔力回复速度总增 {0}%","{0}% more Mana Regeneration Rate"}, + {"魔力回复速度总降 {0}%","{0}% less Mana Regeneration Rate"}, + {"满魔时魔力再生率提高 {0}%","{0}% increased Mana Regeneration Rate while on Full Life"}, + {"满魔时魔力再生率降低 {0}%","{0}% reduced Mana Regeneration Rate while on Full Life"}, + {"未低魔时魔力回复速度提高 {0}%","{0}% increased Mana Regeneration Rate while not on Low Mana"}, + {"未低魔时魔力回复速度降低 {0}%","{0}% reduced Mana Regeneration Rate while not on Low Mana"}, + {"变形时,魔力再生速度提高 {0}%","{0}% increased Mana Regeneration Rate while Shapeshifted"}, + {"变形时,魔力再生速度降低 {0}%","{0}% reduced Mana Regeneration Rate while Shapeshifted"}, + {"被包围时,魔力再生速度提高 {0}%","{0}% increased Mana Regeneration Rate while Surrounded"}, + {"被包围时,魔力再生速度降低 {0}%","{0}% reduced Mana Regeneration Rate while Surrounded"}, + {"若你近期内击中敌人,则每秒回复 {0} 魔力","Regenerate {0} Mana per second if you've Hit an Enemy Recently"}, + {"若你近期内有使用过位移技能,则每秒回复 {0} 魔力","Regenerate {0} Mana per second if you've used a Movement Skill Recently"}, + {"每 10 点奉献便每秒回复 {0} 魔力","Regenerate {0} Mana per Second per 10 Devotion"}, + {"每个暴击球使每秒回复 {0} 魔力","Regenerate {0} Mana per Second per Power Charge"}, + {"若你近期内击中敌人,则每秒回复 {0}% 魔力","Regenerate {0}% of maximum Mana per second if you've Hit an Enemy Recently"}, + {"若近期内你施加过曝露效果,则每秒再生 {}% 魔力","Regenerate {}% of maximum Mana per second if you've inflicted Exposure Recently"}, + {"每个召唤的图腾使你每秒回复 {0}% 魔力","Regenerate {0}% of maximum Mana per second for each Summoned Totem"}, + {"双持时,每秒回复 {0} 魔力","Regenerate {0} Mana per Second while Dual Wielding"}, + {"持盾牌时,每秒回复 {0} 魔力","Regenerate {0} Mana per Second while holding a Shield"}, + {"位于奉献地面上时,每秒回复 {0} 魔力","Regenerate {0} Mana per Second while on Consecrated Ground"}, + {"持长杖时,每秒回复 {0} 魔力","Regenerate {0} Mana per second while wielding a Staff"}, + {"魔力在你有鸟之斗魄时每秒再生 {0}%","Regenerate {0} Mana per Second while you have Avian's Flight"}, + {"若你近期造成过暴击,魔力再生速度提高 {0}%","{0}% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently"}, + {"若你近期造成过暴击,魔力再生速度降低 {0}%","{0}% reduced Mana Regeneration Rate if you've dealt a Critical Hit Recently"}, + {"若你近期内冻结过敌人,则魔力回复速度提高 {0}%","{0}% increased Mana Regeneration Rate if you have Frozen an Enemy Recently"}, + {"若你近期内冻结过敌人,则魔力回复速度降低 {0}%","{0}% reduced Mana Regeneration Rate if you have Frozen an Enemy Recently"}, + {"若你近期内使敌人感电,则魔力回复速度提高 {0}%","{0}% increased Mana Regeneration Rate if you have Shocked an Enemy Recently"}, + {"若你近期内使敌人感电,则魔力回复速度降低 {0}%","{0}% reduced Mana Regeneration Rate if you have Shocked an Enemy Recently"}, + {"若你近期内击中被诅咒的敌人,则魔力回复速度提高 {0}%","{0}% increased Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"}, + {"若你近期内击中被诅咒的敌人,则魔力回复速度降低 {0}%","{0}% reduced Mana Regeneration Rate if you've Hit a Cursed Enemy Recently"}, + {"魔力再生率按照每个召唤的灵体提高 {0}%","{0}% increased Mana Regeneration Rate per Raised Spectre"}, + {"魔力再生率按照每个召唤的灵体降低 {0}%","{0}% reduced Mana Regeneration Rate per Raised Spectre"}, + {"当移动时,魔力回复速度提高 {0}%","{0}% increased Mana Regeneration Rate while moving"}, + {"当移动时,魔力回复速度降低 {0}%","{0}% reduced Mana Regeneration Rate while moving"}, + {"投掷地雷的技能保留效果提高 {0}%","{0}% increased Reservation of Skills that throw Mines"}, + {"投掷地雷的技能保留效果降低 {0}%","{0}% reduced Reservation of Skills that throw Mines"}, + {"地雷投掷技能的魔力保留效能提高 {0}%","{0}% increased Mana Reservation Efficiency of Skills that throw Mines"}, + {"地雷投掷技能的魔力保留效能降低 {0}%","{0}% reduced Mana Reservation Efficiency of Skills that throw Mines"}, + {"技能的魔力保留效能按照每 250 点总属性降低 {0}%","{0}% reduced Mana Reservation Efficiency of Skills per 250 total Attributes"}, + {"技能的魔力保留效能按照每 250 点总属性提高 {0}%","{0}% increased Mana Reservation Efficiency of Skills per 250 total Attributes"}, + {"每 250 点总属性都使技能的保留效果提高 {0}%","{0}% increased Reservation of Skills per 250 total Attributes"}, + {"每 250 点总属性都使技能的保留效果降低 {0}%","{0}% reduced Reservation of Skills per 250 total Attributes"}, + {"诅咒光环技能的保留效果提高 {0}%","{0}% increased Reservation of Curse Aura Skills"}, + {"诅咒光环技能的保留效果降低 {0}%","{0}% reduced Reservation of Curse Aura Skills"}, + {"缚魔电殛和缚雷之纹对敌人造成相当于总增 {0}% 伤害的冻结效果","Manabond and Stormbind Freeze enemies as though dealing {0}% more Damage"}, + {"缚魔电殛的伤害提高 {0}%","{0}% increased Manabond Damage"}, + {"缚魔电殛的伤害降低 {0}%","{0}% reduced Manabond Damage"}, + {"缚魔电殛在低魔状态下穿透 {0}% 的闪电抗性","Manabond Penetrates {0}% Lightning Resistance while on Low Mana"}, + {"缚魔电殛的效果区域提高 {0}%","{0}% increased Manabond Area of Effect"}, + {"缚魔电殛的效果区域降低 {0}%","{0}% reduced Manabond Area of Effect"}, + {"在你的在场范围内,每 4 秒创造一个神圣碎片","Create a Fragment of Divinity in your Presence every 4 seconds"}, + {"幻化之刃德尔维希也会幻化一个禅意苦行僧的复制品","Manifest Dancing Dervish also manifests a copy of Dancing Dervish"}, + {"幻化之刃德尔维希也会幻化 {0} 个禅意苦行僧的复制品","Manifest Dancing Dervish also manifests {0} copies of Dancing Dervish"}, + {"区域内的 {0} 只红野兽被替换成庄园野兽","{0} Red Beast in Area is replaced by a Harvest Beast"}, + {"深渊巨坑有 {0}% 的几率使产生的所有怪物至少为魔法怪物","Abyss Pits have {0}% chance to spawn all Monsters as at least Magic"}, + {"深渊巨坑使产生的所有怪物至少为魔法怪物","Abyss Pits spawn all Monsters as at least Magic"}, + {"深渊裂隙有 {0}% 的几率使产生的所有怪物至少为魔法怪物","Abyss Cracks have {0}% chance to spawn all Monsters as at least Magic"}, + {"深渊裂隙使产生的所有怪物至少为魔法怪物","Abyss Cracks spawn all Monsters as at least Magic"}, + {"区域内的深渊通往绝望深渊的几率提高 {0}%","Abysses in Area have {0}% increased chance to lead to an Abyssal Depths"}, + {"区域内的深渊通往绝望深渊的几率降低 {0}%","Abysses in Area have {0}% reduced chance to lead to an Abyssal Depths"}, + {"出现巫妖流放者的几率提高 {0}%","{0}% increased chance of Lichborn Exiles"}, + {"出现巫妖流放者的几率降低 {0}%","{0}% reduced chance of Lichborn Exiles"}, + {"深渊怪物给予的经验值提高 {0}%","Abyssal Monsters grant {0}% increased Experience"}, + {"深渊怪物给予的经验值降低 {0}%","Abyssal Monsters grant {0}% reduced Experience"}, + {"深渊怪物有巫妖血脉词缀的几率提高 {0}%","{0}% increased chance for Abyssal monsters to have Lichborn Modifiers"}, + {"深渊怪物有巫妖血脉词缀的几率降低 {0}%","{0}% reduced chance for Abyssal monsters to have Lichborn Modifiers"}, + {"深渊怪物的效能提高 {0}%","Abyssal Monsters have {0}% increased Effectiveness"}, + {"深渊生成的怪物数量提高 {0}%","Abysses spawn {0}% increased Monsters"}, + {"深渊生成的怪物数量降低 {0}%","Abysses spawn {0}% reduced Monsters"}, + {"每关闭一个巨坑,深渊怪物的难度与奖励都会提高","Abyssal Monsters have increased Difficulty and Reward for each closed Pit"}, + {"区域内的深渊巨坑有双倍几率有奖励","Abyss Pits in Area are twice as likely to have Rewards"}, + {"区域内的深渊巨坑必定有奖励","Abyss Pits in Area always have Rewards"}, + {"区域内的深渊巨坑没有奖励的几率总降 {0}%","Abyss Pits in Area are {0}% less likely to have no Rewards"}, + {"深渊额外生成 {0} 个稀有怪物","{0} additional Rare Monsters are spawned from Abysses"}, + {"区域额外包含一个深渊","Area contains an additional Abyss"}, + {"区域额外包含 {0} 个深渊","Area contains {0} additional Abysses"}, + {"区域被深渊占据","Area is overrun by the Abyssal"}, + {"深渊散布在整个区域内","Abysses are scattered throughout the Area"}, + {"若地图之前未受能量辐照,完成地图时改为增加能量辐照","If Map was not previously Irradiated, completing Map adds Irradiation instead"}, + {"区域内的稀有怪物群落有一个额外稀有怪物的几率提高 {0}%","Rare Monster Packs in Area have a {0}% increased chance to have an Additional Rare Monster"}, + {"该区域会出现额外 {0} 个红野兽","Area contains {0} additional Red Beast"}, + {"地图拥有 {0} 个额外的随机词缀","Map has {0} additional random Modifier"}, + {"该地图有{0} 个额外的虚空忆境全局词缀","Map has {0} additional Synthesis Global Modifier"}, + {"该地图有{0} 组额外的虚空忆境全局词缀","Map has {0} additional Synthesis Global Modifiers"}, + {"区域内的惊悸迷雾遭遇战生成传奇首领的几率总增 {0}%","Delirium Encounters in Area are {0}% more likely to spawn Unique Bosses"}, + {"区域内的惊悸迷雾遭遇战生成传奇首领的几率总降 {0}%","Delirium Encounters in Area are {0}% less likely to spawn Unique Bosses"}, + {"区域中的惊悸迷雾使玩家的亢奋度提高 {0}%","Delirium Fog in Area applies {0}% increased Deliriousness to Players"}, + {"区域中的惊悸迷雾使玩家的亢奋度降低 {0}%","Delirium Fog in Area applies {0}% reduced Deliriousness to Players"}, + {"区域内惊悸迷雾怪物的怪物群规模提高 {0}%","Delirium Monsters in Area have {0}% increased Pack Size"}, + {"区域内惊悸迷雾怪物的怪物群规模降低 {0}%","Delirium Monsters in Area have {0}% reduced Pack Size"}, + {"惊悸迷雾奖励条加快 {0}%","Delirium Reward Bars fill {0}% faster"}, + {"惊悸迷雾奖励条减慢 {0}%","Delirium Reward Bars fill {0}% slower"}, + {"区域内击败的惊悸迷雾怪物提供的奖励进度提高 {0}%","Delirious Monsters Killed in Area provide {0}% increased Reward Progress"}, + {"区域内惊悸迷雾的消散速度加快 {0}%","Delirium Fog in Area dissipates {0}% faster"}, + {"区域内惊悸迷雾的消散速度减慢 {0}%","Delirium Fog in Area dissipates {0}% slower"}, + {"区域内的惊悸迷雾在消散前额外持续 {0} 秒","Delirium Fog in Area lasts {0} additional seconds before dissipating"}, + {"区域也视作沙漠区域","Area also counts as a Desert Area"}, + {"区域也视作森林区域","Area also counts as a Forest Area"}, + {"区域也视作草原区域","Area also counts as a Grass Area"}, + {"区域也视作高山区域","Area also counts as a Mountain Area"}, + {"区域也视作沼泽区域","Area also counts as a Swamp Area"}, + {"区域也视作水域区域","Area also counts as a Water Area"}, + {"该区域被塑界者影响","Area is influenced by The Shaper"}, + {"该区域被裂界者影响","Area is influenced by The Elder"}, + {"该区域会出现 1 个奥术师的保险箱","Area contains an Arcanist's Strongbox"}, + {"该区域会出现伏击赛季的人物","Area contains an Avatar of Ambush"}, + {"该区域会出现混乱赛季的人物","Area contains an Avatar of Anarchy"}, + {"该区域会出现超越赛季的人物","Area contains an Avatar of Beyond"}, + {"该区域会出现血族赛季的人物","Area contains an Avatar of Bloodlines"}, + {"该区域会出现裂隙赛季的人物","Area contains an Avatar of Breach"}, + {"该区域会出现支配赛季的人物","Area contains an Avatar of Domination"}, + {"该区域会出现精华赛季的人物","Area contains an Avatar of Essence"}, + {"该区域会出现侵略赛季的人物","Area contains an Avatar of Invasion"}, + {"该区域会出现复仇赛季的人物","Area contains an Avatar of Nemesis"}, + {"该区域会出现猛攻赛季的人物","Area contains an Avatar of Onslaught"}, + {"该区域会出现普兰德斯赛季的人物","Area contains an Avatar of Perandus"}, + {"该区域会出现预言赛季的人物","Area contains an Avatar of Prophecy"}, + {"该区域会出现暴走赛季的人物","Area contains an Avatar of Rampage"}, + {"该区域会出现魔符赛季的人物","Area contains an Avatar of Talisman"}, + {"该区域会出现风暴赛季的人物","Area contains an Avatar of Tempest"}, + {"该区域会出现苦痛赛季的人物","Area contains an Avatar of Torment"}, + {"该区域会出现军团赛季的人物","Area contains an Avatar of Warbands"}, + {"该区域会出现 1 个制图师的保险箱","Area contains a Cartographer's Strongbox"}, + {"该区域会出现 1 个普兰德斯藏宝箱","Area contains an additional Perandus Treasury"}, + {"该区域会出现 1 个珠宝师的保险箱","Area contains a Gemcutter's Strongbox"}, + {"该区域会出现 1 个普兰德斯珠宝箱","Area contains an additional Perandus Jewellery Box"}, + {"该区域会出现 1 个普兰德斯藏书箱","Area contains an additional Perandus Archive"}, + {"该区域会出现灾变怪物","Area contains Metamorph Monsters"}, + {"该区域会出现 1 个普兰德斯藏金盒","Area contains an additional Perandus Coffer"}, + {"区域内包含驱灵祭坛","Area contains Ritual Altars"}, + {"该区域会出现罪魂: 盗用者","Area contains a Tormented Embezzler"}, + {"该区域会出现罪魂: 煽动者","Area contains a Tormented Seditionist"}, + {"该区域会出现罪魂: 瓦尔信徒","Area contains a Tormented Vaal Cultist"}, + {"该区域会出现 1 个普兰德斯密封箱","Area contains an additional Perandus Locker"}, + {"该区域会出现 1 个传奇保险箱","Area contains a Unique Strongbox"}, + {"该区域会出现 {0} 个额外神秘木桶堆","Area contains {0} additional Clusters of Mysterious Barrels"}, + {"区域长满了腐蚀性的植物","Area is Overgrown with Caustic Plants"}, + {"区域有{0}%的几率拥有驱灵祭坛","Area has {0}% chance to contain Ritual Altars"}, + {"区域拥有驱灵祭坛","Area contains Ritual Altars"}, + {"区域内包含深渊","Area contains Abysses"}, + {"区域内包含裂隙","Area contains Breaches"}, + {"区域内包含一个惊悸迷雾之镜","Area contains a Mirror of Delirium"}, + {"区域内包含瓦尔灯塔","Area contains Vaal Beacons"}, + {"区域内的野兽伤害总增 {0}%","Beasts in Area deal {0}% more Damage"}, + {"区域内的野兽伤害总降 {0}%","Beasts in Area deal {0}% less Damage"}, + {"区域内的野兽生命上限总增 {0}%","Beasts in Area have {0}% more Maximum Life"}, + {"区域内的野兽生命上限总降 {0}%","Beasts in Area have {0}% less Maximum Life"}, + {"从不朽辛迪加目标处获得的智慧提高{0}%","{0}% increased Intelligence gained from Immortal Syndicate targets"}, + {"从不朽辛迪加目标处获得的智慧降低{0}%","{0}% reduced Intelligence gained from Immortal Syndicate targets"}, + {"腐化融合体始终生成更强大的版本","Amalgamations of Corruption always spawn with stronger varieties"}, + {"每次腐化凝聚都会提高腐化融合体的难度和奖励","Amalgamations of Corruption become more difficult and rewarding each time Corruption Coalesces"}, + {"击败敌人生成凝聚腐化的几率提高 {0}%","Slaying Enemies has a {0}% increased chance to spawn Coalesced Corruption"}, + {"击败敌人生成凝聚腐化的几率降低 {0}%","Slaying Enemies has a {0}% reduced chance to spawn Coalesced Corruption"}, + {"超越传送门有 {0}% 的几率额外召唤一个超越恶魔","Beyond Portals have a {0}% chance to spawn an additional Beyond Demon"}, + {"超越传送门会额外召唤一个超越恶魔","Beyond Portals spawn an additional Beyond Demon"}, + {"菌潮宝箱有 {0}% 的几率有一个额外奖励","{0}% chance for Blight Chests to contain an additional Reward"}, + {"菌潮宝箱有一个额外奖励","Blight Chests contain an additional Reward"}, + {"菌潮宝箱掉落一个额外奖励","Blight Chests drop an additional Reward"}, + {"菌潮怪物的刷新速度加快{0}%","Blight Monsters spawn {0}% faster"}, + {"内菌潮遭遇战的菌潮通道有{0}%的几率有一个额外的宝箱","Lanes of Blight Encounters have {0}% chance for an additional Reward Chest"}, + {"菌潮遭遇战的菌潮通道有一个额外的宝箱","Lanes of Blight Encounters have an additional Reward Chest"}, + {"菌潮遭遇战的菌潮通道有{0}个额外的宝箱","Lanes of Blight Encounters have {0} additional Reward Chests"}, + {"区域内发现的圣油有{0}%几率高 1 阶","Oils found in Area have {0}% chance to be 1 tier higher"}, + {"区域内发现的圣油高 1 阶","Oils found in Area are 1 tier higher"}, + {"建造和升级防御塔的费用提高 {0}%","{0}% increased Cost of Building and Upgrading Towers"}, + {"建造和升级防御塔的费用降低 {0}%","{0}% reduced Cost of Building and Upgrading Towers"}, + {"菌潮防御塔的建造升级花费翻倍","Cost of Building and Upgrading Blight Towers is doubled"}, + {"菌潮遭遇战额外包含最多{0}个菌潮首领","Blight Encounters contain up to {0} additional Blight Boss"}, + {"遭遇战持续时间缩短 {0} 秒","Encounter duration is {0} seconds shorter"}, + {"血族怪物群被消灭时,会掉落一个基础通货物品","When a Bloodline Pack is Slain, it drops a Basic Currency Item"}, + {"血族怪物群被消灭时,会掉落 {0} 个基础通货物品","When a Bloodline Pack is Slain, it drops {0} Basic Currency Items"}, + {"击败血族怪群会掉落额外 1 个稀有物品","When a Bloodline Pack is Slain, it drops a Rare Item"}, + {"击败血族怪群会掉落额外 {0} 个稀有物品","When a Bloodline Pack is Slain, it drops {0} Rare Items"}, + {"区域中掉落的蓝图有{0}%的几率完全揭秘","Blueprints that drop in Area have {0}% chance to be fully Revealed"}, + {"传奇首领由守卫守护","Unique Boss is accompanied by Bodyguards"}, + {"传奇首领由 1 个神秘先驱者守护","Unique Boss is accompanied by a mysterious Harbinger"}, + {"地图首领掉落的物品数量提高 {0}%","{0}% increased Quantity of Items dropped by Map Bosses"}, + {"地图首领掉落的物品数量降低 {0}%","{0}% reduced Quantity of Items dropped by Map Bosses"}, + {"传奇首领会掉落额外 {0} 件传奇物品","Unique Boss drops {0} additional Unique Item"}, + {"传奇头目掉落额外的通货碎片","Unique Boss drops additional Currency Shards"}, + {"传奇首领掉落的物品已被腐化","Unique Boss drops Corrupted Items"}, + {"地图首领提供的经验值提高 {0}%","Map Bosses grant {0}% increased Experience"}, + {"地图首领提供的经验值降低 {0}%","Map Bosses grant {0}% reduced Experience"}, + {"地图首领被阿兹莫里之灵追猎","Map Bosses are Hunted by Azmeri Spirits"}, + {"地图首领掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items dropped by Map Bosses"}, + {"地图首领掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items dropped by Map Bosses"}, + {"地图首领被罪魂环绕","Map Boss is surrounded by Tormented Spirits"}, + {"传奇首领会掉落额外 1 件瓦尔物品","Unique Boss drops an additional Vaal Item"}, + {"传奇首领会掉落额外 {0} 件瓦尔物品","Unique Boss drops {0} additional Vaal Items"}, + {"包含裂隙的区域有 {0}% 几率包含一个额外的裂隙","Areas which contain Breaches have {0}% chance to contain an additional Breach"}, + {"包含裂隙的区域包含一个额外的裂隙","Areas which contain Breaches contain an additional Breach"}, + {"包含裂隙的区域有 {0}% 几率包含三个额外的裂隙","Areas which contain Breaches have {0}% chance to contain three additional Breaches"}, + {"包含裂隙的区域包含三个额外的裂隙","Areas which contain Breaches contain three additional Breaches"}, + {"区域内的裂隙生成一个额外的稀有怪物","Breaches in Area spawn an additional Rare Monster"}, + {"区域内的裂隙生成 {0} 个额外的稀有怪物","Breaches in Area spawn {0} additional Rare Monsters"}, + {"艾利丝能够创造薛斯的激情技能","Ailith can create the Xesht's Fervour skill"}, + {"艾利丝能够创造异界宿敌技能","Ailith can create the Otherworldly Nemesis skill"}, + {"艾利丝能够创造梦者视界技能","Ailith can create the Dreamer's Sight skill"}, + {"区域中的裂隙属于艾许的几率提高{0}%","Breaches in Area have {0}% increased chance to belong to Esh"}, + {"区域中的裂隙属于艾许的几率降低{0}%","Breaches in Area have {0}% reduced chance to belong to Esh"}, + {"区域中的裂隙属于托沃的几率提高{0}%","Breaches in Area have {0}% increased chance to belong to Tul"}, + {"区域中的裂隙属于托沃的几率降低{0}%","Breaches in Area have {0}% reduced chance to belong to Tul"}, + {"区域中的裂隙属于乌尔尼多的几率提高{0}%","Breaches in Area have {0}% increased chance to belong to Uul-Netol"}, + {"区域中的裂隙属于乌尔尼多的几率降低{0}%","Breaches in Area have {0}% reduced chance to belong to Uul-Netol"}, + {"区域中的裂隙属于索伏的几率提高{0}%","Breaches in Area have {0}% increased chance to belong to Xoph"}, + {"区域中的裂隙属于索伏的几率降低{0}%","Breaches in Area have {0}% reduced chance to belong to Xoph"}, + {"每个裂隙会出现一位裂隙君王","Breaches each contain a Breachlord"}, + {"裂隙会出现裂隙君王们的抑制之宝","Breaches contain a Breachlord's Clasped Hand"}, + {"裂隙范围扩展至最少 {0} 米n有裂隙怪物存活时,裂隙将保持开启","Breaches expand to at least {0} metre in radiusnBreaches remain open while there are alive Breach Monsters"}, + {"裂隙怪物的效能提高 {0}%","Breach Monsters have {0}% increased Effectiveness"}, + {"裂隙的怪物密度提高 {0}%","Breaches have {0}% increased Monster density"}, + {"裂隙的怪物密度降低 {0}%","Breaches have {0}% reduced Monster density"}, + {"区域内的裂隙怪物掉落的裂隙碎片的数量提高 {0}%","{0}% increased Quantity of Breach Splinters dropped by Breach Monsters in Area"}, + {"区域内的裂隙怪物掉落的裂隙碎片的数量降低 {0}%","{0}% reduced Quantity of Breach Splinters dropped by Breach Monsters in Area"}, + {"区域内的裂隙生成的魔法怪物数量提高 {0}%","Breaches in Area spawn {0}% increased Magic Monsters"}, + {"区域内的裂隙生成的魔法怪物数量降低 {0}%","Breaches in Area spawn {0}% reduced Magic Monsters"}, + {"区域中的裂隙属于乌尔尼多","Breaches in Area belong to Uul-Netol"}, + {"区域中的裂隙属于索伏","Breaches in Area belong to Xoph"}, + {"区域中的裂隙属于托沃","Breaches in Area belong to Tul"}, + {"区域中的裂隙属于艾许","Breaches in Area belong to Esh"}, + {"区域中的裂隙属于夏乌拉","Breaches in Area belong to Chayula"}, + {"该区域中的裂隙额外包含{0}个紧握之手","Breaches in Area contain {0} additional Clasped Hand"}, + {"区域有 {0}% 的几率额外包含四个深渊","Area has {0}% chance to contain four additional Abysses"}, + {"区域额外包含四个深渊","Area contains four additional Abysses"}, + {"区域内有古灵庄园","Area contains The Sacred Grove"}, + {"{0}% 的几率不消耗六分仪使用次数","{0}% chance to not consume Sextant Uses"}, + {"宝箱中的物品稀有度总增 {0}%","Chests have {0}% more Item Rarity"}, + {"宝箱中的物品稀有度总降 {0}%","Chests have {0}% less Item Rarity"}, + {"所有宝箱为魔法或稀有","All Chests are Magic or Rare"}, + {"构建体怪物的效能提高 {0}%","Construct Monsters have {0}% increased Effectiveness"}, + {"构建体怪物的效能降低 {0}%","Construct Monsters have {0}% reduced Effectiveness"}, + {"区域内额外有一次复活","Area has an additional Revival"}, + {"区域内额外有 {0} 次复活","Area has {0} additional Revivals"}, + {"区域内的复活总降 {0} 次","Area has {0} fewer Revival"}, + {"深渊通向深渊首领","Abysses lead to an Abyssal Boss"}, + {"深渊通向绝望深渊","Abysses lead to an Abyssal Depths"}, + {"该区域会出现额外 1 个裂隙","Area contains an additional Breach"}, + {"该区域会出现额外 {0} 个裂隙","Area contains {0} additional Breaches"}, + {"该区域会额外出现 1 個虫蛹魔符","Area contains an additional Chrysalis Talisman"}, + {"该区域会额外出现 1 个咒箍魔符","Area contains an additional Clutching Talisman"}, + {"该区域会额外出现 1 个齿鲨魔符","Area contains an additional Fangjaw Talisman"}, + {"该区域会额外出现 1 个巨颚魔符","Area contains an additional Mandible Talisman"}, + {"该区域会出现额外 {0} 群混沌属性怪物","Area contains {0} additional packs of Monsters that deal Chaos Damage"}, + {"该区域会出现额外 {0} 群冰霜属性怪物","Area contains {0} additional packs of Monsters that deal Cold Damage"}, + {"该区域会出现额外 {0} 群火焰属性怪物","Area contains {0} additional packs of Monsters that deal Fire Damage"}, + {"该区域会出现额外 {0} 群闪电属性怪物","Area contains {0} additional packs of Monsters that deal Lightning Damage"}, + {"该区域会出现额外 {0} 群物理属性怪物","Area contains {0} additional packs of Monsters that deal Physical Damage"}, + {"该区域会出现 {0} 个额外的腐化的瓦尔怪物群","Area contains {0} additional pack of Corrupted Vaal Monsters"}, + {"该区域会额外出现 1 个三鼠魔符","Area contains an additional Three Rat Talisman"}, + {"该区域会出现 1 个额外的苦痛叛徒","Area contains an additional Tormented Betrayer"}, + {"该区域会出现 {0} 个额外的苦痛叛徒","Area contains {0} additional Tormented Betrayers"}, + {"该区域会出现 1 个额外的苦痛盗墓者","Area contains an additional Tormented Graverobber"}, + {"该区域会出现 {0} 个额外的苦痛盗墓者","Area contains {0} additional Tormented Graverobbers"}, + {"该区域会出现 1 个额外的苦痛异教徒","Area contains an additional Tormented Heretic"}, + {"该区域会出现 {0} 个额外的苦痛异教徒","Area contains {0} additional Tormented Heretics"}, + {"该区域会出现 1 个传奇魔符","Area contains an additional Unique Talisman"}, + {"该区域会出现 1 个狂颠魔符","Area contains an additional Writhing Talisman"}, + {"该区域会出现 1 个夏乌拉裂隙","Area contains a Chayula Breach"}, + {"地图上有巴兰的要塞n提高巴兰掉落的奖励数量,等于物品总量的 20%","Map contains Baran's CitadelnItem Quantity increases amount of Rewards Baran drops by 20% of its value"}, + {"地图上有维利塔妮娅的要塞n提高维利塔妮娅掉落的奖励数量,等于物品总量的 20%","Map contains Veritania's CitadelnItem Quantity increases amount of Rewards Veritania drops by 20% of its value"}, + {"地图上有阿尔赫兹敏的要塞n提高阿尔赫兹敏掉落的奖励数量,等于物品总量的 20%","Map contains Al-Hezmin's CitadelnItem Quantity increases amount of Rewards Al-Hezmin drops by 20% of its value"}, + {"地图上有狄洛克斯的要塞n提高狄洛克斯掉落的奖励数量,等于物品总量的 20%","Map contains Drox's CitadelnItem Quantity increases amount of Rewards Drox drops by 20% of its value"}, + {"区域会出现禁锢之怒","Area contains The Immured Fury"}, + {"该区域中的 1 个保险箱已腐化","A Strongbox in this Area is Corrupted"}, + {"该区域带有 持续苦痛 效果","Area contains Creeping Agony"}, + {"该区域会出现血族怪物的珍宝护卫","Area contains a Keepers of the Trove Bloodline Pack"}, + {"该区域会出现一位大师","Area contains a Forsaken Master"}, + {"该区域会出现白之雅玛","Area contains Yama the White"}, + {"该区域会出现慷慨的白之雅玛","Area contains Yama the Generous"}, + {"该区域中有至少 1 个普兰德斯保险箱受到传奇怪物的守护","At least one Perandus Chest is guarded by a Unique Monster"}, + {"该区域会出现 1 个受 2 阶魔符附身的稀有怪物","Area contains a Rare Monster carrying a Tier 2 Talisman"}, + {"该区域会出现 1 个受 3 阶魔符附身的稀有怪物","Area contains a Unique Monster carrying a Tier 3 Talisman"}, + {"该区域会出现 3 群魔法怪物,n他们的攻击,施法,移动速度提高 {0}%,并掉落 {1}% 更多物品","Area contains 3 additional Magic Packs whichnhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more items"}, + {"该区域会出现 3 群魔法怪物,n他们的攻击,施法,移动速度降低 {0}%,并掉落 {1}% 较少物品","Area contains 3 additional Magic Packs whichnhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less items"}, + {"该区域会出现乌尔尼多裂隙","Area contains an Uul-Netol Breach"}, + {"该区域会出现 1 群富裕的魔法怪物","Area contains an additional Magic Pack of Wealth"}, + {"该区域会出现 {0} 个额外幻化武器怪物群","Area contains {0} additional Animated Weapon Packs"}, + {"该区域会出现额外 {0} 群会治疗术的怪物","Area contains {0} additional packs of Monsters that Heal"}, + {"该区域会出现 1 个额外的魔法怪物群","Area contains an additional Magic Monster pack"}, + {"该区域会出现 {0} 个额外的魔法怪物群","Area contains {0} additional Magic Monster packs"}, + {"该区域会额外出现一些普通怪","Area contains additional Normal Monsters"}, + {"该区域会出现一些被悬赏的叛徒","Area contains hunted traitors"}, + {"该区域会额外出现 {0} 组击败后能被转化的怪物","Area contains {0} additional packs of Monsters that Convert when Killed"}, + {"该区域会出现额外 {0} 群剧毒怪物","Area contains {0} additional packs of Poisonous Monsters"}, + {"该区域会出现 1 群额外怪物,其中有 1 个稀有怪","Area contains an additional pack with a Rare monster"}, + {"该区域会出现 {0} 群额外怪物,每群都有 1 个稀有怪","Area contains {0} additional packs with a Rare monster"}, + {"该区域会出现额外 1 个珍宝之魂稀有怪物","Area contains a Rare Monster with Inner Treasure"}, + {"该区域会出现额外 {0} 个珍宝之魂稀有怪物","Area contains {0} Rare Monsters with Inner Treasure"}, + {"区域内发现的非传奇夺宝奇兵契约有 {0}% 的几率额外有一个基底词缀","Non-Unique Heist Contracts found in Area have {0}% chance to have an additional Implicit Modifier"}, + {"区域内发现的非传奇夺宝奇兵契约额外有一个基底词缀","Non-Unique Heist Contracts found in Area have an additional Implicit Modifier"}, + {"该区域会额外出现多波鬼魂","Area contains additional waves of Ghosts"}, + {"该区域会额外出现多波奥瑞亚魔卫","Area contains additional waves of Oriathan Zombies"}, + {"该区域会额外出现多波幻灵","Area contains additional waves of Phantasms"}, + {"该区域会额外出现多波愤怒狂灵","Area contains additional waves of Raging Spirits"}, + {"该区域会额外出现多波枯骨恐喙鸟","Area contains additional waves of Bone Rhoas"}, + {"该区域会额外出现多波劫掠之喉","Area contains additional waves of Ravager Maws"}, + {"该区域会额外出现多波魔卫","Area contains additional waves of Zombies"}, + {"怪物受到的伤害总增 {}%","Monsters take {}% more Damage"}, + {"怪物受到的伤害总降 {}%","Monsters take {}% less Damage"}, + {"玩家每受到一种中毒属性伤害,则伤害提高 {0}%","Players deal {0}% increased Damage for each Poison on them"}, + {"玩家每受到一种中毒属性伤害,则伤害降低 {0}%","Players deal {0}% reduced Damage for each Poison on them"}, + {"在燃烧,冰缓,感电地面上,相应属性的伤害提高 {0}%","While on Elemental Ground, Players deal {0}% increased Damage of the associated Damage Type"}, + {"区域中玩家受到的超越怪物伤害提高 {0}%","Players take {0}% increased Damage from Monsters from Beyond"}, + {"区域中玩家受到的超越怪物伤害降低 {0}%","Players take {0}% reduced Damage from Monsters from Beyond"}, + {"玩家静止时,受到的伤害提高 {0}%","Players take {0}% increased Damage while stationary"}, + {"玩家静止时,受到的伤害降低 {0}%","Players take {0}% reduced Damage while stationary"}, + {"玩家静止时,伤害提高 {0}%","Players deal {0}% increased Damage while stationary"}, + {"玩家静止时,伤害降低 {0}%","Players deal {0}% reduced Damage while stationary"}, + {"传奇首领掉落一个额外通货物品","Unique Boss drops an additional Currency Item"}, + {"传奇首领掉落 {0} 个额外通货物品","Unique Boss drops {0} additional Currency Items"}, + {"区域内惊悸迷雾遭遇战有 {0}% 几率产生额外奖励","Delirium Encounters in Area have {0}% chance to generate an additional Reward"}, + {"区域内的惊悸迷雾生成的破溃之镜数量提高 {0}%","Delirium Fog in Area spawns {0}% increased Fracturing Mirrors"}, + {"区域内的惊悸迷雾生成的破溃之镜数量降低 {0}%","Delirium Fog in Area spawns {0}% reduced Fracturing Mirrors"}, + {"你地图中的惊悸迷雾永不消散","Delirium Fog in your Maps never dissipates"}, + {"区域内的梦魇拟像裂片堆叠数量提高 {0}%","{0}% increased Stack size of Simulacrum Splinters found in Area"}, + {"区域内的梦魇拟像裂片堆叠数量降低 {0}%","{0}% reduced Stack size of Simulacrum Splinters found in Area"}, + {"该区域会出现魔暴亚硫酸矿","Areas contain deposits of Voltaxic Sulphite"}, + {"该区域吸引鱼","Area is Alluring"}, + {"该区域总是吸引鱼","Area is always Alluring"}, + {"鱼有一点不喜欢该区域","Area is Repulsive"}, + {"鱼一点都不喜欢该区域","Area is always Repulsive"}, + {"该区域很吸引鱼","Area is very Alluring"}, + {"该区域总是很吸引鱼","Area is always very Alluring"}, + {"鱼不喜欢该区域","Area is very Repulsive"}, + {"鱼都不喜欢该区域","Area is always very Repulsive"}, + {"该区域非常吸引鱼","Area is extremely Alluring"}, + {"该区总是非常吸引鱼","Area is always extremely Alluring"}, + {"鱼非常不喜欢该区域","Area is extremely Repulsive"}, + {"鱼一直都非常不喜欢该区域","Area is always extremely Repulsive"}, + {"该区域超级吸引鱼","Area is incredibly Alluring"}, + {"该区域总是超级吸引鱼","Area is always incredibly Alluring"}, + {"鱼超级不喜欢该区域","Area is incredibly Repulsive"}, + {"鱼一直都超级不喜欢该区域","Area is always incredibly Repulsive"}, + {"该区域是钓鱼圣地","Area is alluringly Alluring"}, + {"该区域一直都是钓鱼圣地","Area is always alluringly Alluring"}, + {"该区域是鱼最讨厌的敌方","Area is alluringly Repulsive"}, + {"该区域一直都是鱼最讨厌的敌方","Area is always alluringly Repulsive"}, + {"保险箱里的怪物已暴怒","Strongbox Monsters are Enraged"}, + {"区域可找到的命运卡数量总增 {0}%","{0}% more Divination Cards found in Area"}, + {"不消耗六分仪使用次数","Does not consume Sextant Uses"}, + {"稀有怪物群有 {0}% 的几率降级为魔法怪物群","{0}% chance for Rare Packs to be downgraded to Magic"}, + {"区域内发现的地图被 8 个词缀腐化","Maps found in Area are Corrupted with 8 Modifiers"}, + {"有 {0}% 的几率复制地图掉落","{0}% chance for Map Drops to be Duplicated"}, + {"有{0}%几率复制一头区域中被捕捉的魔物","{0}% chance to create a copy of Beasts Captured in Area"}, + {"复制一头区域中被捕捉的魔物","Create a copy of Beasts Captured in Area"}, + {"复制 {0} 的稀有怪物","Duplicate {0} Rare Monsters"}, + {"复制最多 {0} 的虚空忆境稀有怪物","Duplicate up to {0} Synthesised Rare Monsters"}, + {"该地图被裂界守卫:奴役占据","Map is occupied by The Enslaver"}, + {"该地图被裂界守卫:寂灭占据","Map is occupied by The Eradicator"}, + {"该地图被裂界守卫:约束占据","Map is occupied by The Constrictor"}, + {"该地图被裂界守卫:净世占据","Map is occupied by The Purifier"}, + {"区域可找到的稀有裂界者物品数量总增 {0}%","{0}% more Rare Elder Items found in Area"}, + {"惊悸迷雾奖励类型:{0}","Delirium Reward Type: {0}"}, + {"区域里的玩家 {0}% 亢奋","Players in Area are {0}% Delirious"}, + {"该区域掉落的物品已鉴定","Found Items drop Identified in Area"}, + {"受到深渊影响的精华包含深渊精华的几率提高 {0}%","{0}% increased chance of Essences influenced by Abysses to contain Abyssal Essences"}, + {"受到深渊影响的精华包含深渊精华的几率降低 {0}%","{0}% reduced chance of Essences influenced by Abysses to contain Abyssal Essences"}, + {"被禁锢的精华怪有 {0}% 的几率额外出现一个遗忘的腐化器皿","Monsters Imprisoned by Essences have a {0}% chance to contain an additional Remnant of Corruption"}, + {"被禁锢的精华怪有 {0}% 的几率出现一个遗忘的腐化器皿","Monsters Imprisoned by Essences have a {0}% chance to contain a Remnant of Corruption"}, + {"该区域找到的精华已被腐化","Essences found in this Area are Corrupted"}, + {"精华怪额外持有 1 个精华","Imprisoned Monsters have an additional Essence"}, + {"精华怪额外持有 {0} 个精华","Imprisoned Monsters have {0} additional Essences"}, + {"该区域可以找到高阶精华","Essences found in this Area are a higher level"}, + {"区域内的维金残片为幸运","Verisium Remnants in Area are Lucky"}, + {"区域内的维金残片额外选取 {0} 次,保留最稀有的结果","Verisium Remnants in Area are rolled {0} times, keeping the rarest outcome"}, + {"维金残片至少拥有 {0} 个符文栏位","Verisium Remnants have at least {0} Rune slots"}, + {"怪物掉落的神器数量提高 {0}%","{0}% increased quantity of Artifacts dropped by Monsters"}, + {"怪物掉落的神器数量降低 {0}%","{0}% reduced quantity of Artifacts dropped by Monsters"}, + {"发掘的箱子有 {0}% 的几率使其中的物品翻倍","Excavated Chests have a {0}% chance to contain twice as many Items"}, + {"区域内额外有 {0} 个宝箱之印","Area contains {0} additional Chest Marker"}, + {"区域内额外有 {0} 个普通宝箱标记","Area contains {0} additional Common Chest Marker"}, + {"区域内符文怪物之印的数量提高 {0}%","Area contains {0}% increased number of Runic Monster Markers"}, + {"区域内符文怪物之印的数量降低 {0}%","Area contains {0}% reduced number of Runic Monster Markers"}, + {"有{0}%的几率包含一场先祖秘藏遭遇战","{0}% chance to contain an Expedition Encounter"}, + {"额外有一场先祖秘藏遭遇战","Contains an additional Expedition Encounter"}, + {"区域内额外有 {0} 个稀有宝箱标记","Area contains {0} additional Rare Chest Marker"}, + {"先祖秘藏爆炸范围提高 {0}%","{0}% increased Expedition Explosive Radius"}, + {"爆炸物数量提高 {0}%","{0}% increased number of Explosives"}, + {"残骸有 {0}% 的几率额外有一个后缀","Remnants have {0}% chance to have an additional Suffix Modifier"}, + {"区域内有一场先祖秘藏遭遇战","Area contains an Expedition Encounter"}, + {"先祖秘藏炸药放置范围提高 {0}%","{0}% increased Expedition Explosive Placement Range"}, + {"先祖秘藏炸药放置范围降低 {0}%","{0}% reduced Expedition Explosive Placement Range"}, + {"你地图中的先祖秘藏怪物产生时额外失去一半生命值","Expedition Monsters in your Maps spawn with half of their Life missing"}, + {"区域内怪物之印的数量提高 {0}%","Area contains {0}% increased number of Monster Markers"}, + {"区域内怪物之印的数量降低 {0}%","Area contains {0}% reduced number of Monster Markers"}, + {"区域内的稀有先祖秘藏怪物数量提高 {0}%","{0}% increased number of Rare Expedition Monsters in Area"}, + {"区域内的稀有先祖秘藏怪物数量降低 {0}%","{0}% reduced number of Rare Expedition Monsters in Area"}, + {"区域内的残骸效果提高 {0}%","{0}% increased Effect of Remnants in Area"}, + {"区域内的残骸效果降低 {0}%","{0}% reduced Effect of Remnants in Area"}, + {"区域内的先祖秘藏残骸 {0}","Expeditions in Area have {0} Remnants"}, + {"区域内残骸数量提高 {0}%","Area contains {0}% increased number of Remnants"}, + {"区域内有英雄伙伴梅德维德","Area contains Medved, Feller of Heroes"}, + {"区域内有坚持到底的沃拉娜","Area contains Vorana, Last to Fall"}, + {"区域内有贪婪叛徒乌崔德","Area contains Uhtred, Covetous Traitor"}, + {"区域内有堕落之源欧罗什","Area contains Olroth, Origin of the Fall"}, + {"你地图中的符文怪物被复制","Runic Monsters in your Maps are Duplicated"}, + {"区域内额外有 {0} 个罕见宝箱标记","Area contains {0} additional Uncommon Chest Marker"}, + {"区域内的怪物掉落的异域铸币数量提高 {0}%","{0}% increased Quantity of Exotic Coinage dropped by Monsters in Area"}, + {"区域内的怪物掉落的异域铸币数量降低 {0}%","{0}% reduced Quantity of Exotic Coinage dropped by Monsters in Area"}, + {"残骸额外有一个后缀","Remnants have an additional Suffix Modifier"}, + {"残骸有额外 {0}% 个后缀","Remnants have {0} additional Suffix Modifiers"}, + {"该区域会出现额外 1 个精华","Area contains an additional Essence"}, + {"该区域会出现额外 {0} 个精华","Area contains {0} additional Essences"}, + {"地图首领有 +{0}% 的几率掉落一个当前或更高阶的引路石","Map Boss has +{0}% chance to drop a Waystone of the current tier or higher"}, + {"首个侵略首领被击败时,掉落一个额外基础通货物品","An additional Basic Currency Item drops when the first Invasion Boss is slain"}, + {"首个侵略首领被击败时,掉落 {0} 个额外基础通货物品","{0} additional Basic Currency Items drops when the first Invasion Boss is slain"}, + {"开启的第 1 个保险箱会额外受到 1 个稀有怪物的保护","The first Strongbox Opened in this Area is guarded by an additional Rare Monster"}, + {"开启的第 1 个保险箱会额外受到 {0} 个稀有怪物的保护","The first Strongbox Opened in this Area is guarded by {0} additional Rare Monsters"}, + {"击败的第 1 个超越首领会额外掉落 1 个传奇物品","A Beyond Unique drops when the first Unique Monster from Beyond is slain"}, + {"击败的第 1 个超越首领会额外掉落 {0} 个传奇物品","{0} Beyond Uniques drop when the first Unique Monster from Beyond is slain"}, + {"每 3 秒钟回复 {0} 药剂充能","{0} Flask Charges recovered every 3 seconds"}, + {"地图中有腐化区域","Map has a Vaal Side Area"}, + {"玩家击败稀有敌人时,获得 {0} 秒猛攻状态","Players gain Onslaught for {0} seconds when they Kill a Rare Monster"}, + {"传奇怪物的生命上限提高 {0}%","Unique Monsters have {0}% increased Maximum Life"}, + {"传奇怪物的生命上限降低 {0}%","Unique Monsters have {0}% reduced Maximum Life"}, + {"玩家有20级冲刺技能","Players have Level 20 Dash Skill"}, + {"区域中出现奉献地面","Area has patches of Consecrated Ground"}, + {"该区域会出现迅捷之域","Area contains Slipstreams"}, + {"先驱者有 {0}% 的几率额外掉落一叠通货碎片","Harbingers have {0}% chance to drop an additional Stack of Currency Shards"}, + {"传奇首领掉落一个额外先驱者卷轴","Unique Boss drops an additional Harbinger Scroll"}, + {"先驱者掉落额外的通货碎片","Harbingers drop additional Currency Shards"}, + {"区域中收割的植物更有可能提供稀有的工艺选项。","Plants Harvested in Area are more likely to give less common Crafting Options"}, + {"古灵庄园怪物掉落的命能被复制","Lifeforce dropped by Harvest Monsters is Duplicated"}, + {"庄园怪物的生命总增 {0}%","Harvest Monsters have {0}% more Life"}, + {"庄园怪物的生命总降 {0}%","Harvest Monsters have {0}% less Life"}, + {"庄园至少有一片紫庄稼","Harvests contain at least one Crop of Purple Plants"}, + {"庄园至少有一片黄庄稼","Harvests contain at least one Crop of Yellow Plants"}, + {"庄园至少有一片蓝庄稼","Harvests contain at least one Crop of Blue Plants"}, + {"该区域会出现被精华力量封印的怪物","Areas can contain Essences"}, + {"该地图的品质为 {0}%","Map has {0}% Quality"}, + {"完成夺宝奇兵冒险会产生一个额外破解","Completing a Heist generates an additional Reveal"}, + {"完成夺宝奇兵冒险会产生 {0} 个额外破解","Completing a Heist generates {0} additional Reveals"}, + {"珍宝箱有 {0}% 的几率什么都没有","Heist Chests have {0}% chance to contain nothing"}, + {"找不到赏金猎人装备","Rogue Equipment cannot be found"}, + {"主要赏金目标的赏金猎人印记总增 {0}%","{0}% more Rogue's Marker value of primary Heist Target"}, + {"主要赏金目标的赏金猎人印记总降 {0}%","{0}% less Rogue's Marker value of primary Heist Target"}, + {"赏金猎人专长翻倍","Rogue Perks are doubled"}, + {"赏金猎人专长效果总增 {0}%","Rogue Perks have {0}% more effect"}, + {"人形怪物的效能提高 {0}%","Humanoid Monsters have {0}% increased Effectiveness"}, + {"精华怪的行动速度提高 {0}%","Imprisoned Monsters have {0}% increased Action Speed"}, + {"精华怪的行动速度降低 {0}%","Imprisoned Monsters have {0}% reduced Action Speed"}, + {"精华怪的伤害提高 {0}%","Imprisoned Monsters deal {0}% increased Damage"}, + {"精华怪的伤害降低 {0}%","Imprisoned Monsters deal {0}% reduced Damage"}, + {"精华怪受到的伤害提高 {0}%","Imprisoned Monsters take {0}% increased Damage"}, + {"侵略首领成双出现","Invasion Bosses are Duplicated"}, + {"侵略首领掉落额外 1 个瓦尔宝珠","Invasion Bosses drop an additional Vaal Orb"}, + {"侵略首领掉落额外 {0} 个瓦尔宝珠","Invasion Bosses drop {0} additional Vaal Orbs"}, + {"侵略首领掉落的物品为最大连接","Items dropped by Invasion Bosses are fully Linked"}, + {"侵略首领掉落的物品有额外 1 个插槽","Items dropped by Invasion Bosses have an additional Socket"}, + {"侵略首领掉落的物品有额外 {0} 个插槽","Items dropped by Invasion Bosses have {0} additional Sockets"}, + {"侵略首领被 1 群魔法怪物守护","Invasion Bosses are guarded by a Magic Pack"}, + {"侵略首领被 {0} 群魔法怪物守护","Invasion Bosses are guarded by {0} Magic Packs"}, + {"该地图的品质也会作用于掉落物品的稀有度","This Map's Quality also applies to Rarity of Items found"}, + {"玩家每有 15 层暴走能量,物品稀有度提高 {0}%","Players have {0}% increased Rarity of Items Found per 15 Rampage Kills"}, + {"玩家每有 15 层暴走能量,物品稀有度降低 {0}%","Players have {0}% reduced Rarity of Items Found per 15 Rampage Kills"}, + {"持有银币的怪物会被高亮,掉落物品数量提高 {0}%","Monsters with Silver Coins have {0}% increased Quantity of Items Dropped, and are highlighted"}, + {"击败区域内的稀有怪物使惊悸迷雾之镜的倒计时暂停 1 秒","Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for 1 second"}, + {"击败区域内的稀有怪物使惊悸迷雾之镜的倒计时暂停 {0} 秒","Slaying Rare Monsters in Area pauses the Delirium Mirror Timer for {0} seconds"}, + {"伊泽洛的效果区域提高 {0}%","Izaro has {0}% increased Area of Effect"}, + {"伊泽洛的效果区域降低 {0}%","Izaro has {0}% reduced Area of Effect"}, + {"伊泽洛的攻击、施法、移动速度提高 {0}%","Izaro has {0}% increased Attack, Cast, and Movement Speed"}, + {"伊泽洛的攻击、施法、移动速度降低 {0}%","Izaro has {0}% reduced Attack, Cast, and Movement Speed"}, + {"伊泽洛的伤害提高 {0}%","Izaro deals {0}% increased Damage"}, + {"伊泽洛的伤害降低 {0}%","Izaro deals {0}% reduced Damage"}, + {"伊泽洛的生命上限提高 {0}%","Izaro has {0}% increased maximum Life"}, + {"伊泽洛的生命上限降低 {0}%","Izaro has {0}% reduced maximum Life"}, + {"帝王迷宫怪物的攻击、施法、移动速度提高 {0}%","Labyrinth Monsters have {0}% increased Attack, Cast, and Movement Speed"}, + {"帝王迷宫怪物的攻击、施法、移动速度降低 {0}%","Labyrinth Monsters have {0}% reduced Attack, Cast, and Movement Speed"}, + {"帝王迷宫怪物的伤害提高 {0}%","Labyrinth Monsters deal {0}% increased Damage"}, + {"帝王迷宫怪物的伤害降低 {0}%","Labyrinth Monsters deal {0}% reduced Damage"}, + {"帝王迷宫怪物的生命上限提高 {0}%","Labyrinth Monsters have {0}% increased maximum Life"}, + {"帝王迷宫怪物的生命上限降低 {0}%","Labyrinth Monsters have {0}% reduced maximum Life"}, + {"该区域会出现额外 1 个赛季石","Area contains an additional Leaguestone"}, + {"该区域会出现额外 {0} 个赛季石","Area contains {0} additional Leaguestones"}, + {"超越怪物的物品掉落数量和物品稀有度总增 {0}%","Monsters from Beyond have {0}% more Quantity and Rarity of Dropped Items"}, + {"超越怪物的物品掉落数量和物品稀有度总降 {0}%","Monsters from Beyond have {0}% less Quantity and Rarity of Dropped Items"}, + {"该区域受到军团首领的控制","Area is controlled by a Warband Boss"}, + {"该区域被红刃军团守卫","Area is inhabited by Redblade Warbands"}, + {"该区域被哑风军团守卫","Area is inhabited by Mutewind Warbands"}, + {"该区域被布琳洛特军团守卫","Area is inhabited by Brinerot Warbands"}, + {"该区域被混沌军团守卫","Area is inhabited by Renegade Warbands"}, + {"精华怪的 {0}% 物品掉落总数量总增","{0}% more Quantity of Items Dropped by Imprisoned Monsters"}, + {"精华怪的物品总稀有度总增 {0}%","{0}% more Rarity of Items Dropped by Imprisoned Monsters"}, + {"侵略首领的物品掉落总数量和物品总稀有度总增 {0}%","Invasion Bosses have {0}% more Quantity and Rarity of dropped Items"}, + {"侵略首领的物品掉落总数量和物品总稀有度总降 {0}%","Invasion Bosses have {0}% less Quantity and Rarity of dropped Items"}, + {"该区域会出现 1 个浮夸精华","Area contains an Essence of Hysteria"}, + {"该区域会出现 1 个错乱精华","Area contains an Essence of Insanity"}, + {"该区域会出现 1 个极恐精华","Area contains an Essence of Horror"}, + {"该区域会出现 1 个谵妄精华","Area contains an Essence of Delirium"}, + {"该区域会出现 1 个遗忘的腐化器皿","Area contains a Remnant of Corruption"}, + {"该区域会出现 1 个侵略首领","Area contains an Invasion Boss"}, + {"该区域会出现 {0} 个侵略首领","Area contains {0} Invasion Bosses"}, + {"该区域会出现 1 个精华怪","Area contains up to 1 Monster imprisoned by Essences"}, + {"该区域会出现 {0} 个精华怪","Area contains up to {0} Monsters imprisoned by Essences"}, + {"该区域会出现 1 个普兰德斯宝物箱","Area contains a Perandus Chest"}, + {"该区域会出现 {0} 个普兰德斯宝物箱","Area contains {0} Perandus Chests"}, + {"该区域会出现 1 枚银币","Area contains a Silver Coin"}, + {"该区域会出现 {0} 枚银币","Area contains {0} Silver Coins"}, + {"该区域会出现 1 个盗贼流放者","Area contains a Rogue Exile"}, + {"该区域会出现 {0} 个盗贼流放者","Area contains {0} Rogue Exiles"}, + {"该区域会出现 1 个神殿","Area contains up to 1 Shrine"}, + {"该区域会出现 {0} 个神殿","Area contains up to {0} Shrines"}, + {"该区域会出现 1 个保险箱","Area contains a Strongbox"}, + {"该区域会出现 {0} 个保险箱","Area contains {0} Strongboxes"}, + {"该区域会出现 1 个受魔符附身的怪物","Area contains a Monster possessed by an Ancient Talisman"}, + {"该区域会出现 {0} 个受魔符附身的怪物","Area contains {0} Monsters possessed by Ancient Talismans"}, + {"该区域会出现 1 个罪魂","Area contains a Tormented Spirit"}, + {"该区域会出现 {0} 个罪魂","Area contains {0} Tormented Spirits"}, + {"该区域会出现至少 1 个军团","Area contains at least 1 Warband Pack"}, + {"该区域会出现至少 {0} 个军团","Area contains at least {0} Warband Packs"}, + {"普兰德斯宝箱的物品掉落总数量总增 {0}%","Perandus Chests have {0}% more Quantity of Items Dropped"}, + {"普兰德斯宝箱的物品总稀有度总增 {0}%","Perandus Chests have {0}% more Rarity of Items Dropped"}, + {"盗贼流放者的物品稀有度总增 {0}%","Rogue Exiles have {0}% more Rarity of Items Dropped"}, + {"下个区域的神殿受到魔法怪物守护","Monsters guarding Shrines are Magic"}, + {"下个区域的神殿受到稀有怪物守护","Some Monsters guarding Shrines are Rare"}, + {"该区域会出现至少 1 个迅速神殿","At least one Shine in this Area is an Acceleration Shrine"}, + {"该区域会出现至少 1 个回响神殿","At least one Shine in this Area is an Echoing Shrine"}, + {"该区域会出现至少 1 个圣洁神殿","At least one Shine in this Area is a Divine Shrine"}, + {"保险箱皆为魔法","Strongboxes are Magic"}, + {"保险箱皆为稀有","Strongboxes are Rare"}, + {"保险箱有 {0}% 的几率内含 1 个额外瓦尔宝珠","Strongboxes in Area have {0}% chance to contain an additional Vaal Orb"}, + {"军团的物品掉落总数量总增 {0}%","Warbands have {0}% more Quantity of Items Dropped"}, + {"军团的物品总稀有度总增 {0}%","Warbands have {0}% more Rarity of Items Dropped"}, + {"区域中 1 个怪物将会在死亡后召唤阿巴萨斯","A Monster in this Area will summon Abaxoth when Slain"}, + {"区域中 {0} 个怪物将会在死亡后召唤阿巴萨斯","{0} Monsters in this Area will summon Abaxoth when Slain"}, + {"区域中 1 个怪物将会在死亡后召唤超越首领","A Monster in this Area will summon a Unique Monster from Beyond when Slain"}, + {"区域中 {0} 个怪物将会在死亡后召唤超越首领","{0} Monsters in this Area will summon a Unique Monster from Beyond when Slain"}, + {"玩家在区域内首次达到 {0} 层暴走能量时,掉落 6 个基础通货物品","The first time a Player reaches {0} Rampage Kills in this Area, 6 Basic Currency Items will drop"}, + {"该区域中玩家首次达到 {0} 层暴走能量时,会召唤出强大的怪物","The first time a Player reaches {0} Rampage Kills in this Area, they will encounter a Powerful Monster"}, + {"该区域会额外出现 1 个战乱之殇事件","Area contains an additional Legion Encounter"}, + {"该区域会额外出现 {0} 个战乱之殇事件","Area contains {0} additional Legion Encounters"}, + {"每个军团都有一名将军","Each Legion is accompanied by a General"}, + {"每个军团都有一个战争秘术箱","Each Legion contains a War Hoard"}, + {"战乱之殇怪物的生命总增 {0}%","Legion Monsters have {0}% more Life"}, + {"战乱之殇怪物的生命总降 {0}%","Legion Monsters have {0}% less Life"}, + {"战乱之殇怪物掉落的印记和裂片会复制","Splinters and Emblems dropped by Legion Monsters are duplicated"}, + {"该区域的怪物等级 {0}","{0} to Monster Level of Area"}, + {"区域内的一个维金残片会包含一个威能符文","A Verisium Remnant in Area will contain a Power Rune"}, + {"区域内的一个维金残片至少拥有 {0} 个符文栏位","A Verisium Remnant in Area will have at least {0} Rune slots"}, + {"随机掉落的魔法物品由普通物品代替","Randomly dropped Items are Normal instead of Magic"}, + {"魔法怪物的效能提高 {0}%","Magic Monsters have {0}% increased Effectiveness"}, + {"魔法怪物会被瘫痪","Magic Monsters are Maimed"}, + {"魔法怪物受到的伤害提高 {0}%","Magic Monsters take {0}% increased Damage"}, + {"魔法怪物受到的伤害降低 {0}%","Magic Monsters take {0}% reduced Damage"}, + {"所有灾变怪物都有奖励","All Metamorph Monsters have Rewards"}, + {"掉落整理的样本的灾变首领会掉落一个额外的整理的样本","Metamorph Bosses which drop an Itemised Sample drop an additional Itemised Sample"}, + {"掉落整理的样本的灾变首领会掉落 {0} 个额外的整理的样本","Metamorph Bosses which drop an Itemised Sample drop {0} additional Itemised Samples"}, + {"灾变体掉落的催化剂会复制","Catalysts dropped by Metamorphs are duplicated"}, + {"区域中找到的灾变首领脏器至少拥有1个奖励","Metamorph Boss Organs found in Area always have at least 1 reward"}, + {"区域中找到的灾变首领脏器至少拥有{0}个奖励","Metamorph Boss Organs found in Area always have at least {0} rewards"}, + {"区域中找到的灾变首领脏器能构造更困难的灾变首领","Metamorph Boss Organs found in Area construct more difficult Metamorph Bosses"}, + {"灾变体的生命总增 {0}%","Metamorphs have {0}% more Life"}, + {"灾变体的生命总降 {0}%","Metamorphs have {0}% less Life"}, + {"这些区域会出现额外的灾变怪物","Areas contain additional Metamorph monsters"}, + {"区域包含精华的几率提高 {0}%","Area has {0}% increased chance to contain Essences"}, + {"区域包含精华的几率降低 {0}%","Area has {0}% reduced chance to contain Essences"}, + {"区域内有精华的几率 {0}%","Area has {0}% chance to contain an Essence"}, + {"区域内额外有一个孵化女王","Area contains an additional Incubator Queen"}, + {"区域内额外有 {0} 个孵化女王","Area contains {0} additional Incubator Queens"}, + {"该区域会额外出现 1 头破缚野兽","Area contains an additional Unchained Beast"}, + {"该区域会额外出现 {0} 头破缚野兽","Area contains {0} additional Unchained Beasts"}, + {"该区域会额外出现 1 只四臂猿中士","Area contains an additional Quadrilla Sergeant"}, + {"该区域会额外出现 {0} 只四臂猿中士","Area contains {0} additional Quadrilla Sergeants"}, + {"该区域会额外出现 1 个腐化躯体","Area contains an additional Corrupted Abomination"}, + {"该区域会额外出现 {0} 个腐化躯体","Area contains {0} additional Corrupted Abominations"}, + {"该区域会额外出现 1 个皇家巨像","Area contains an additional Royal Colossus"}, + {"该区域会额外出现 {0} 个皇家巨像","Area contains {0} additional Royal Colossi"}, + {"该区域会额外出现 1 个皇家哨兵","Area contains an additional Royal Sentinel"}, + {"该区域会额外出现 {0} 个皇家哨兵","Area contains {0} additional Royal Sentinels"}, + {"该区域会额外出现 1 个高阶祭司","Area contains an additional High Priest"}, + {"该区域会额外出现 {0} 个高阶祭司","Area contains {0} additional High Priests"}, + {"区域内包含 {0} 个额外的净化怪物群","Area contains {0} additional pack of Cleansed Monsters"}, + {"玩家和怪物的猛攻效果提高 {0}%","{0}% increased effect of Onslaught on Players and Monsters"}, + {"玩家和怪物的猛攻效果降低 {0}%","{0}% reduced effect of Onslaught on Players and Monsters"}, + {"怪物的攻击,施法,移动速度提高 {0}%","Monsters have {0}% increased Attack, Cast and Movement Speed"}, + {"怪物的攻击,施法,移动速度降低 {0}%","Monsters have {0}% reduced Attack, Cast and Movement Speed"}, + {"怪物产生超越传送门的几率提高 {0}%","Monsters have {0}% increased chance to spawn a Beyond Portal"}, + {"怪物产生超越传送门的几率降低 {0}%","Monsters have {0}% reduced chance to spawn a Beyond Portal"}, + {"受罪魂附身的怪物承受的伤害提高 {0}%","Monsters Possessed by Tormented Spirits take {0}% increased Damage"}, + {"受罪魂附身的怪物承受的伤害降低 {0}%","Monsters Possessed by Tormented Spirits take {0}% reduced Damage"}, + {"怪物击中时施加 {0} 缓速藤蔓","Monsters inflict {0} Grasping Vine on Hit"}, + {"怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Monsters"}, + {"怪物受到的非伤害性异常状态的效果提高 {0}%","{0}% increased Effect of Non-Damaging Ailments on Monsters"}, + {"怪物受到的非伤害性异常状态的效果降低 {0}%","{0}% reduced Effect of Non-Damaging Ailments on Monsters"}, + {"怪物的技能速度提高 {0}%","Monsters have {0}% increased Skill Speed"}, + {"怪物的技能速度降低 {0}%","Monsters have {0}% reduced Skill Speed"}, + {"怪物的经验值提高 {0}%","Monsters grant {0}% increased Experience"}, + {"怪物的经验值降低 {0}%","Monsters grant {0}% reduced Experience"}, + {"怪物的命中值提高 {0}%","Monsters have {0}% increased Accuracy Rating"}, + {"怪物的命中值降低 {0}%","Monsters have {0}% reduced Accuracy Rating"}, + {"怪物的行动速度降低 {0}%","Monsters have {0}% reduced Action Speed"}, + {"怪物的行动速度提高 {0}%","Monsters have {0}% increased Action Speed"}, + {"怪物有 {0}% 的几率在击中时获得耐力球","Monsters have {0}% chance to gain an Endurance Charge on Hit"}, + {"怪物在击中时获得耐力球","Monsters gain an Endurance Charge on Hit"}, + {"怪物有 {0}% 的几率在击中时获得狂怒球","Monsters have {0}% chance to gain a Frenzy Charge on Hit"}, + {"怪物在击中时获得狂怒球","Monsters gain a Frenzy Charge on Hit"}, + {"怪物有 {0}% 的几率在击中时获得暴击球","Monsters have {0}% chance to gain a Power Charge on Hit"}, + {"怪物在击中时获得暴击球","Monsters gain a Power Charge on Hit"}, + {"+{0}% 怪物的混沌抗性","+{0}% Monster Chaos Resistance"}, + {"怪物具有闪避","Monsters are Evasive"}, + {"+{0}% 怪物的元素抗性","+{0}% Monster Elemental Resistances"}, + {"怪物的所有元素抗性上限提高 {0}%","Monsters have {0}% to all maximum Elemental Resistances"}, + {"怪物具有护甲","Monsters are Armoured"}, + {"怪物的异常状态阈值提高 {0}%","Monsters have {0}% increased Ailment Threshold"}, + {"怪物的击中造成的所有伤害作用于冰缓强度","All Damage from Monsters' Hits Contributes to Chill Magnitude"}, + {"怪物的击中造成的所有伤害作用于冻结积蓄","All Damage from Monsters' Hits Contributes to Freeze Buildup"}, + {"怪物击中的所有伤害作用于易燃和点燃强度","All Damage from Monsters' Hits Contributes to Flammability and Ignite Magnitudes"}, + {"怪物的所有伤害中的击中伤害作用于中毒强度","All Damage from Monsters' Hits Contributes to Poison Magnitude"}, + {"怪物的击中造成的所有伤害作用于感电几率","All Damage from Monsters' Hits Contributes to Shock Chance"}, + {"怪物击中始终为暴击","Monsters' Hits are always Critical Hits"}, + {"怪物的击中无法被闪避","Monsters' Hits can't be Evaded"}, + {"怪物的所有伤害必定点燃","All Monster Damage from Hits always Ignites"}, + {"怪物被击败后变为友军","Monsters are Revived as Allies on Kill"}, + {"怪物粉碎护甲,相当于造成物理伤害的 {0}%","Monsters Break Armour equal to {0}% of Physical Damage dealt"}, + {"怪物有 {0}% 的几率避免中毒、穿刺、流血","Monsters have a {0}% chance to avoid Poison, Impale, and Bleeding"}, + {"怪物的流血持续时间提高 {0}%","Monsters have {0}% increased Bleeding Duration"}, + {"怪物的流血持续时间降低 {0}%","Monsters have {0}% reduced Bleeding Duration"}, + {"怪物的攻击伤害格挡几率 {0}%","Monsters have {0}% Chance to Block Attack Damage"}, + {"怪物击中有 {0}% 的几率造成冻结","Monsters' Hits have {0}% chance to Freeze"}, + {"怪物击中始终造成冻结","Monsters' Hits always Freeze"}, + {"怪物击中时有 {0}% 的几率造成感电","Monsters' Hits have {0}% chance to Shock"}, + {"怪物击中时始终造成感电","Monsters' Hits always Shock"}, + {"怪物的中毒持续时间提高 {0}%","Monsters have {0}% increased Poison Duration"}, + {"怪物的中毒持续时间降低 {0}%","Monsters have {0}% reduced Poison Duration"}, + {"怪物无法被嘲讽","Monsters cannot be Taunted"}, + {"怪物有 {0}% 的几率在击中时致盲","Monsters have {0}% chance to Blind on Hit"}, + {"怪物击中时致盲","Monsters Blind on Hit"}, + {"怪物攻击有 {0}% 的几率施加穿刺","Monsters have {0}% chance to Impale with Attacks"}, + {"怪物攻击施加穿刺","Monsters inflict Impale with Attacks"}, + {"怪物的击中有 {0}% 的几率造成流血","Monsters have {0}% chance to inflict Bleeding on Hit"}, + {"怪物有 {0}% 的几率施加脆弱","Monsters have {0}% chance to inflict Brittle"}, + {"怪物施加脆弱","Monsters inflict Brittle"}, + {"怪物有 {0}% 的几率施加精疲力尽","Monsters have {0}% chance to inflict Sapped"}, + {"怪物施加精疲力尽","Monsters inflict Sapped"}, + {"怪物的击中有 {0}% 的几率造成中毒","Monsters have {0}% chance to Poison on Hit"}, + {"怪物有 {0}% 的几率施加灼烧","Monsters have {0}% chance to inflict Scorch"}, + {"怪物施加灼烧","Monsters inflict Scorch"}, + {"怪物受到的诅咒效果总增 {0}%","{0}% more effect of Curses on Monsters"}, + {"怪物受到的诅咒效果总降 {0}%","{0}% less effect of Curses on Monsters"}, + {"怪物受到的伤害提高 {0}%","Monsters take {0}% increased Damage"}, + {"怪物受到的伤害降低 {0}%","Monsters take {0}% reduced Damage"}, + {"怪物掉落其他物品而非装备","Monsters drop other items instead of Equipment"}, + {"怪物的元素异常状态应用提高 {0}%","Monster have {0}% increased Elemental Ailment Application"}, + {"怪物的元素异常状态应用降低 {0}%","Monster have {0}% reduced Elemental Ailment Application"}, + {"怪物压制 {0}% 物理伤害减免","Monsters Overwhelm {0}% Physical Damage Reduction"}, + {"怪物的冻结持续时间提高 {0}%","Monsters have {0}% increased Freeze Duration"}, + {"怪物的冻结持续时间降低 {0}%","Monsters have {0}% reduced Freeze Duration"}, + {"怪物的攻击击中造成流血","Monsters' Attack Hits inflict Bleeding"}, + {"怪物击中时造成中毒","Monsters Poison on Hit"}, + {"怪物的冻结积蓄提高 {0}%","Monsters have {0}% increased Freeze Buildup"}, + {"怪物的晕眩积蓄提高 {0}%","Monsters have {0}% increased Stun Buildup"}, + {"怪物施加的易燃强度提高 {0}%","Monsters inflict {0}% increased Flammability Magnitude"}, + {"怪物的点燃时间提高 {0}%","Monsters have {0}% increased Ignite Duration"}, + {"怪物的点燃时间降低 {0}%","Monsters have {0}% reduced Ignite Duration"}, + {"怪物的攻击击中有 {0}% 的几率造成瘫痪","Monsters have {0}% chance to Maim on Hit with Attacks"}, + {"怪物的攻击击中造成瘫痪","Monsters Maim on Hit with Attacks"}, + {"怪物将生命上限的 {0}% 转化为额外能量护盾上限","Monsters gain {0}% of maximum Life as Extra maximum Energy Shield"}, + {"怪物的行动速度无法被减速至基础速度以下","Monsters' Action Speed cannot be modified to below base value"}, + {"召唤生物的伤害穿透 {0}% 元素抗性","Monster Damage Penetrates {0}% Elemental Resistances"}, + {"怪物击中时有 {0}% 的几率造成元素异常状态","Monsters have a {0}% chance to cause Elemental Ailments on Hit"}, + {"怪物伤害穿透 {0}% 混沌抗性","Monster Damage penetrates {0}% of Chaos Resistance"}, + {"怪物伤害穿透 {0}% 冰霜抗性","Monster Damage penetrates {0}% of Cold Resistance"}, + {"怪物伤害穿透 {0}% 火焰抗性","Monster Damage penetrates {0}% of Fire Resistance"}, + {"怪物伤害穿透 {0}% 闪电抗性","Monster Damage penetrates {0}% of Lightning Resistance"}, + {"怪物击中时有{0}%概率移除能量球","Monsters have {0}% chance to remove Charges on Hit"}, + {"怪物击中时移除能量球","Monsters remove Charges on Hit"}, + {"怪物击中时有 {0}% 的几率移除一次药剂使用次数","Monsters have {0}% chance to remove a Flask Charge on Hit"}, + {"怪物击中时移除 {0}% 魔力","Monsters remove {0}% of Mana on hit"}, + {"怪物的感电几率提高 {0}%","Monsters have {0}% increased Shock Chance"}, + {"怪物造成的感电强度提高 {0}%","{0}% increased Magnitude of Shock inflicted by Monsters"}, + {"怪物造成的感电强度降低 {0}%","{0}% reduced Magnitude of Shock inflicted by Monsters"}, + {"初始受魔符附身的怪物会掉落 1 个额外稀有物品","Monsters initially carrying a Talisman drop an additional Rare Item"}, + {"初始受魔符附身的怪物会掉落 {0} 个额外稀有物品","Monsters initially carrying a Talisman drop {0} additional Rare Items"}, + {"怪物的法术击中有 {0}% 的几率施加缓速","Monsters have {0}% chance to Hinder on Hit with Spells"}, + {"怪物的法术击中施加缓速","Monsters Hinder on Hit with Spells"}, + {"怪物击中时有 {0}% 的几率偷取暴击球,狂暴球,耐力球","Monsters have {0}% chance to steal Power, Frenzy and Endurance charges on Hit"}, + {"怪物击中时有几率偷取暴击球,狂暴球,耐力球","Monsters steal Power, Frenzy and Endurance charges on Hit"}, + {"怪物的晕眩阈值提高 {0}%","Monsters have {0}% increased Stun Threshold"}, + {"携带银币的怪物会掉落额外 1 枚银币","Monsters with Silver Coins drop an additional Silver Coin"}, + {"携带银币的怪物会掉落额外 {0} 枚银币","Monsters with Silver Coins drop {0} additional Silver Coins"}, + {"怪物不受诅咒影响","Monsters are Unaffected by Curses"}, + {"有银币的怪物掉落一个额外基础通货物品","Monsters with Silver Coins drop an additional Basic Currency Item"}, + {"有银币的怪物掉落 {0} 个额外基础通货物品","Monsters with Silver Coins drop {0} additional Basic Currency Items"}, + {"持有银币的怪物会额外掉落 1 个稀有物品","Monsters with Silver Coins drop an additional Rare Item"}, + {"持有银币的怪物会额外掉落 {0} 个稀有物品","Monsters with Silver Coins drop {0} additional Rare Items"}, + {"怪物击中时有 {0}% 的几率造成 2 秒的死亡凋零","Monsters have {0}% chance to inflict Withered for 2 seconds on Hit"}, + {"怪物击中时造成 2 秒的死亡凋零","Monsters Inflict Withered for 2 seconds on Hit"}, + {"该区域的居民会伏击你","Area's inhabitants are lying in ambush"}, + {"玩家每受到一种中毒属性伤害,移动速度便提高 {0}%","Players have {0}% increased Movement Speed for each Poison on them"}, + {"玩家每受到一种中毒属性伤害,移动速度便降低 {0}%","Players have {0}% reduced Movement Speed for each Poison on them"}, + {"区域内的源生稀有怪物在其在场范围内的怪物被击败时吞噬灵魂","Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence"}, + {"区域内的源生稀有怪物额外具有 {0} 个深渊词缀","Natural Rare Monsters in Area have {0} extra Abyssal Modifier"}, + {"复仇怪物掉落 {0} 个额外基础通货物品","Nemesis Monsters drop {0} additional Basic Currency Item"}, + {"该区域会出现 1 个卫者之责血族群","Area contains a Bearers of the Guardian Bloodline Pack"}, + {"该区域会出现 {0} 个卫者之责血族群","Area contains {0} Bearers of the Guardian Bloodline Packs"}, + {"该区域会出现 1 个阿巴萨斯之子血族群","Area contains a Voidspawn of Abaxoth Bloodline Pack"}, + {"该区域会出现 {0} 个阿巴萨斯之子血族群","Area contains {0} Voidspawn of Abaxoth Bloodline Packs"}, + {"不会掉落魔法物品","Dropped Items cannot be Magic"}, + {"不会掉落稀有物品","Dropped Items cannot be Rare"}, + {"无法使用仓库页","Stashes cannot be used"}, + {"不会随机掉落传奇物品","Randomly dropped Items cannot be Unique"}, + {"不能在NPC处买卖物品","Items cannot be sold to or purchased from NPCs"}, + {"不会掉落魔法和稀有物品","Items cannot drop as Magic or Rare"}, + {"此区域的非传奇怪物每秒回复 {0}% 生命","Non-Unique Monsters in this Area Regenerate {0}% of maximum Life per second"}, + {"随机掉落的普通物品由魔法物品代替","Randomly dropped Items are Magic instead of Normal"}, + {"普通怪物的效能提高 {0}%","Normal Monsters have {0}% increased Effectiveness"}, + {"该区域的普通生物被移除","Natural inhabitants of this area have been removed"}, + {"该区域会出现一个额外的菌潮遭遇战","Area contains a Blight Encounter"}, + {"区域内有一个额外的隐忍神龛","Area contains an additional Gloom Shrine"}, + {"区域内有 {0} 个额外的隐忍神龛","Area contains {0} additional Gloom Shrines"}, + {"区域内有一个额外的先驱者","Area contains an additional Harbinger"}, + {"区域内有 {0} 个额外的先驱者","Area contains {0} additional Harbingers"}, + {"区域内有一个额外的共鸣神龛","Area contains an additional Resonating Shrine"}, + {"区域内有 {0} 个额外的共鸣神龛","Area contains {0} additional Resonating Shrines"}, + {"区域内包含一个召唤法阵","Area contains a Summoning Circle"}, + {"区域内包含一个召唤法阵n区域内包含 {0} 个反应符文","Area contains a Summoning CirclenArea contains {0} Reactivation Runes"}, + {"该地图有 {0} 个额外的随机前缀","Map has {0} additional random Prefix"}, + {"该地图有 {0} 组额外的随机前缀","Map has {0} additional random Prefixes"}, + {"该区域会出现 1 个持有银币的怪物","Area has a Monster that drops a Silver Coin"}, + {"该区域会出现 {0} 个持有银币的怪物","Area has {0} Monsters that drop a Silver Coin"}, + {"该地图有 {0} 个额外的随机后缀","Map has {0} additional random Suffix"}, + {"该地图有 {0} 组外的随机后缀","Map has {0} additional random Suffixes"}, + {"完成该区域时会额外掉落 1 张地图","An additional Map drops on Completing Area"}, + {"完成该区域时会额外掉落 {0} 张地图","{0} additional Maps drop on Completing Area"}, + {"地图拥有者获取的亚硫酸总增 {0}%","Map owner gains {0}% more Sulphite"}, + {"该区域会出现大量被创造的生物","Area is inhabited by Abominations"}, + {"该区域会出现许多乌旗守卫","Area is inhabited by Blackguards"}, + {"该区域会出现鬼魂","Area is inhabited by Ghosts"}, + {"该区域会出现许多奇塔弗的狂信者","Area is inhabited by Cultists of Kitava"}, + {"该区域会出现许多蜘蛛","Area is inhabited by Spiders"}, + {"区域内有许多瓦尔生物","Area is inhabited by the Vaal"}, + {"普兰德斯保险箱受额外稀有怪物守护","Perandus Chests are guarded by additional Rare monsters"}, + {"普兰德斯怪物有 {0}% 的几率掉落普兰德斯金币","Perandus Monsters have a {0}% chance to drop Perandus Coins"}, + {"玩家的命中值总增 {0}%","Players have {0}% more Accuracy Rating"}, + {"玩家的命中值总降 {0}%","Players have {0}% less Accuracy Rating"}, + {"玩家在猛攻效果下攻击,施法,移动速度提高 {0}%","Players have {0}% increased Attack, Cast and Movement Speed while they have Onslaught"}, + {"玩家在猛攻效果下攻击,施法,移动速度降低 {0}%","Players have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught"}, + {"玩家身上的增益消减速度加快 {0}%","Buffs on Players expire {0}% faster"}, + {"玩家身上的增益消减速度减慢 {0}%","Buffs on Players expire {0}% slower"}, + {"玩家无法格挡攻击伤害","Players cannot Block Attack Damage"}, + {"击败敌人时,玩家获得一个额外的瓦尔之灵","Players gain an additional Vaal Soul on Kill"}, + {"击败敌人时,玩家有 {0}% 的几率获得一个额外的瓦尔之灵","Players have {0}% chance to gain an additional Vaal Soul on Kill"}, + {"玩家获得的药剂充能提高 {0}%","Players gain {0}% increased Flask Charges"}, + {"玩家获得的药剂充能降低 {0}%","Players gain {0}% reduced Flask Charges"}, + {"玩家的冷却回复率总增 {0}%","Players have {0}% more Cooldown Recovery Rate"}, + {"玩家的冷却回复率总降 {0}%","Players have {0}% less Cooldown Recovery Rate"}, + {"玩家使用药剂时有 {0}% 的几率成为陨石的目标","Players have {0}% chance to be targeted by a Meteor when they use a Flask"}, + {"玩家使用药剂时成为陨石的目标","Players are targeted by a Meteor when they use a Flask"}, + {"玩家受到的诅咒效果提高 {0}%","{0}% increased effect of Curses on Players"}, + {"玩家受到的诅咒效果降低 {0}%","{0}% reduced effect of Curses on Players"}, + {"玩家对裂隙怪的击中伤害提高 {0}%","Players deal {0}% increased Damage with Hits to Breach Monsters"}, + {"裂隙怪物对玩家所造成的伤害提高 {0}%","Players take {0}% increased Damage from Breach Monsters"}, + {"裂隙怪物对玩家所造成的伤害降低 {0}%","Players take {0}% reduced Damage from Breach Monsters"}, + {"玩家持有至少 50 层暴走能量时,受到的伤害提高 {0}%","Players with at least 50 Rampage Kills take {0}% increased Damage"}, + {"玩家持有至少 50 层暴走能量时,受到的伤害降低 {0}%","Players with at least 50 Rampage Kills take {0}% reduced Damage"}, + {"玩家击败稀有或传奇怪物后n被打上死亡印记,持续 {0} 秒","Players are Marked for Death for {0} secondsnafter killing a Rare or Unique monster"}, + {"玩家的瓦尔技能无法用于阻灵术","Players' Vaal Skills do not apply Soul Gain Prevention"}, + {"玩家使用药剂回复的生命和魔力会立即回复","Player's Life and Mana Recovery from Flasks are instant"}, + {"玩家每隔 10 秒就被一种随机魔蛊诅咒","Players are Cursed with a random Hex every 10 seconds"}, + {"玩家的生命和能量护盾总回复速度总增 {0}%","Players have {0}% more Recovery Rate of Life and Energy Shield"}, + {"玩家的生命和能量护盾总回复速度总降 {0}%","Players have {0}% less Recovery Rate of Life and Energy Shield"}, + {"玩家每拥有 25 层暴走能量,便每秒回复 {0}% 生命","Players Regenerate {0}% of maximum Life per second per 25 Rampage Kills"}, + {"玩家无法获得或失去经验值","Players cannot gain or lose experience"}, + {"玩家无法失去经验值","Players cannot lose experience"}, + {"玩家无法获得经验值","Players cannot gain experience"}, + {"玩家的生命和能量护盾上限总增 {0}%","Players have {0}% more maximum Life and Energy Shield"}, + {"玩家的生命和能量护盾上限总降 {0}%","Players have {0}% less maximum Life and Energy Shield"}, + {"若玩家近期被敌人击中,移动速度总增 {0}%","Players have {0}% more Movement Speed if they've been Hit by an Enemy Recently"}, + {"若玩家近期被敌人击中,移动速度总降 {0}%","Players have {0}% less Movement Speed if they've been Hit by an Enemy Recently"}, + {"玩家移动速度提高 {0}%","Players have {0}% increased Movement Speed"}, + {"玩家技能的非诅咒光环效果提高 {0}%","Players have {0}% increased effect of Non-Curse Auras from Skills"}, + {"玩家技能的非诅咒光环效果降低 {0}%","Players have {0}% reduced effect of Non-Curse Auras from Skills"}, + {"玩家击败敌人时有 {0}% 的几率获得 4 秒猛攻效果","Players have a {0}% chance to gain Onslaught on Kill For 4 seconds"}, + {"玩家击败敌人时获得 4 秒猛攻效果","Players gain Onslaught on Kill for 4 seconds"}, + {"神龛持续时间提高 {0}%","{0}% increased Duration of Shrine Effects on Players"}, + {"玩家窃取区域内被击败稀有怪物吞噬的灵魂","Players steal the Eaten Souls of Slain Rare Monsters in Area"}, + {"玩家近期每使用一次技能,移动和技能速度总增 {0}%","Players have {0}% more Movement and Skill Speed for each time they've used a Skill Recently"}, + {"玩家近期每使用一次技能,移动和技能速度总降 {0}%","Players have {0}% less Movement and Skill Speed for each time they've used a Skill Recently"}, + {"玩家和怪物受到的混沌伤害提高 {0}%","Players and Monsters take {0}% increased Chaos Damage"}, + {"玩家和怪物受到的混沌伤害降低 {0}%","Players and Monsters take {0}% reduced Chaos Damage"}, + {"玩家和怪物受到的冰霜伤害提高 {0}%","Players and Monsters take {0}% increased Cold Damage"}, + {"玩家和怪物受到的冰霜伤害降低 {0}%","Players and Monsters take {0}% reduced Cold Damage"}, + {"怪物和玩家的暴击率提高 {0}%","Players and Monsters have {0}% increased Critical Hit Chance"}, + {"怪物和玩家的暴击率降低 {0}%","Players and Monsters have {0}% reduced Critical Hit Chance"}, + {"玩家和怪物的魔蛊被反射","Players' and Monsters' Hexes are Reflected"}, + {"玩家和怪物每相互施加一个诅咒都使伤害提高 {0}%","Players and Monsters deal {0}% increased Damage per Curse on them"}, + {"玩家和怪物每相互施加一个诅咒都使伤害降低 {0}%","Players and Monsters deal {0}% reduced Damage per Curse on them"}, + {"玩家和怪物静止时受到的伤害提高 {0}%","Players and Monsters take {0}% increased Damage while stationary"}, + {"玩家和怪物受到的火焰伤害提高 {0}%","Players and Monsters take {0}% increased Fire Damage"}, + {"玩家和怪物受到的火焰伤害降低 {0}%","Players and Monsters take {0}% reduced Fire Damage"}, + {"玩家和怪物在被击中后的近期内处于猛攻状态","Players and Monsters have Onslaught if they have been Hit Recently"}, + {"玩家和怪物拥有坚毅之心","Players and Monsters have Resolute Technique"}, + {"玩家和怪物受到的闪电伤害提高 {0}%","Players and Monsters take {0}% increased Lightning Damage"}, + {"玩家和怪物受到的闪电伤害降低 {0}%","Players and Monsters take {0}% reduced Lightning Damage"}, + {"玩家和怪物的移动速度提高 {0}%","{0}% increased Player and Monster Movement Speed"}, + {"玩家和怪物受到的物理伤害提高 {0}%","Players and Monsters take {0}% increased Physical Damage"}, + {"玩家和怪物受到的物理伤害降低 {0}%","Players and Monsters take {0}% reduced Physical Damage"}, + {"玩家移动时会中毒","Players are Poisoned while moving"}, + {"玩家的护甲总增 {0}%","Players have {0}% more Armour"}, + {"玩家的护甲总降 {0}%","Players have {0}% less Armour"}, + {"玩家的格挡几率提高 {0}%","Players have {0}% increased Chance to Block"}, + {"玩家的格挡几率降低 {0}%","Players have {0}% reduced Chance to Block"}, + {"玩家无法获得耐力球","Players cannot gain Endurance Charges"}, + {"玩家无法获得药剂充能","Players cannot gain Flask Charges"}, + {"玩家无法获得狂怒球","Players cannot gain Frenzy Charges"}, + {"玩家无法获得暴击球","Players cannot gain Power Charges"}, + {"玩家和他们的召唤生物不会受到反射伤害","Players and their Minions cannot take Reflected Damage"}, + {"击败稀有怪物时,随机获得其词缀 {0} 秒","Players gain a Random Mod from Slain Rare Monsters for {0} seconds"}, + {"玩家击败稀有怪物时有 {0}% 的几率获得该怪物 1 项属性修正 20 秒","Players have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds"}, + {"玩家击败稀有怪物时获得该怪物 1 项属性修正 20 秒","When Players Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds"}, + {"玩家打开保险箱时获得 {0} 秒猛攻效果","Strongboxes grant Onslaught for {0} seconds when opened"}, + {"玩家使用药剂时获得猛攻效果","Players have Onslaught while using Flasks"}, + {"玩家击败稀有怪物时有 {0}% 的几率获得该怪物属性修正 20 秒","When a Player Kills a Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds"}, + {"区域内的玩家具有贪婪积聚","Players in area have Mounting Greed"}, + {"玩家拥有零点射击","Players have Point Blank"}, + {"玩家位移技能的冷却回复速度提高 {0}%","Players have {0}% increased Cooldown Recovery Rate for Movement Skills"}, + {"玩家移动速度降低 {0}%","Players have {0}% reduced Movement Speed"}, + {"玩家无法再生生命,魔力和能量护盾","Players cannot Regenerate Life, Mana or Energy Shield"}, + {"玩家的全抗性 {0}%","Players have {0}% to All Resistances"}, + {"玩家技能的范围总增 {0}%","Players have {0}% more Area of Effect"}, + {"玩家技能的范围总降 {0}%","Players have {0}% less Area of Effect"}, + {"区域内允许无限复活","Area allows unlimited Revivals"}, + {"前 3 个被附身的怪物有 {0}% 的几率掉落 1 个额外的镀金圣甲虫","The First 3 Possessed Monsters have a {0}% chance to drop an additional Gilded Scarab"}, + {"前 3 个被附身的怪物会掉落 1 个额外的镀金圣甲虫","The First 3 Possessed Monsters drop an additional Gilded Scarab"}, + {"前 3 个被附身的怪物有 {0}% 的几率掉落 1 张额外的地图","The First 3 Possessed Monsters have a {0}% chance to drop an additional Map"}, + {"前 3 个被附身的怪物会掉落 1 张额外地图","The First 3 Possessed Monsters drop an additional Map"}, + {"前 3 个被附身的怪物有 {0}% 的几率掉落 1 个额外的抛光圣甲虫","The First 3 Possessed Monsters have a {0}% chance to drop an additional Polished Scarab"}, + {"前 3 个被附身的怪物会掉落 1 个额外的抛光圣甲虫","The First 3 Possessed Monsters drop an additional Polished Scarab"}, + {"前 3 个被附身的怪物有 {0}% 的几率掉落 1 个额外的锈蚀圣甲虫","The First 3 Possessed Monsters have a {0}% chance to drop an additional Rusted Scarab"}, + {"前 3 个被附身的怪物会掉落 1 个额外的锈蚀圣甲虫","The First 3 Possessed Monsters drop an additional Rusted Scarab"}, + {"前 3 个被附身的怪物有 {0}% 的几率掉落 1 个额外的传奇物品","The First 3 Possessed Monsters have a {0}% chance to drop an additional Unique Item"}, + {"前 3 个被附身的怪物会掉落 1 个额外的传奇物品","The First 3 Possessed Monsters drop an additional Unique Item"}, + {"前 3 个被附身的怪物有 {0}% 的几率额外掉落一个有翼圣甲虫","The First 3 Possessed Monsters have a {0}% chance to drop an additional Winged Scarab"}, + {"前 3 个被附身的怪物会掉落一个有翼圣甲虫","The First 3 Possessed Monsters drop an additional Winged Scarab"}, + {"引路石的前缀效果总增 {0}%","Waystones have {0}% more effect of Prefix Modifiers"}, + {"引路石的前缀效果总降 {0}%","Waystones have {0}% less effect of Prefix Modifiers"}, + {"暴走持续时间提高 {0}%","{0}% increased Rampage Streak Duration"}, + {"暴走持续时间降低 {0}%","{0}% reduced Rampage Streak Duration"}, + {"若该区域会出现任意传奇怪物,则其中 1 个将被附身","If this Area contains any Unique Monsters, one is Possessed"}, + {"地图随机从奇拉克的工艺台上获得一个额外词缀","Map has an additional random Modifier from Kirac's Crafting Bench"}, + {"该区域的稀有怪物有 {0}% 的几率掉落裂隙戒指","Rare Monsters from Breaches have a {0}% chance to Drop a Breach Ring"}, + {"稀有裂隙怪物会额外掉落 1 个裂隙碎片","Rare Breach Monsters drop an additional Splinter"}, + {"稀有裂隙怪物会额外掉落 {0} 个裂隙碎片","Rare Breach Monsters drop {0} additional Splinters"}, + {"稀有怪物有 {0}% 的溢出几率额外有一个词缀","Rare Monsters have a {0}% Surpassing chance to have an additional Modifier"}, + {"稀有怪物额外具有 {0} 个词缀","Rare Monsters have {0} additional Modifier"}, + {"稀有怪物的效能提高 {0}%","Rare Monsters have {0}% increased Effectiveness"}, + {"稀有怪物被缓速,移动速度提高 {0}%","Rare Monsters are Hindered, with {0}% increased Movement Speed"}, + {"稀有怪物被缓速,移动速度降低 {0}%","Rare Monsters are Hindered, with {0}% reduced Movement Speed"}, + {"稀有怪物有 {0}% 的几率掉落 1 个三相戒指","Rare Monsters have {0}% chance to drop a Rare Prismatic Ring"}, + {"稀有怪物会掉落 1 个三相戒指","Rare Monsters drop a Rare Prismatic Ring"}, + {"稀有怪物额外掉落 1 个稀有物品","Rare Monsters drop an additional Rare Item"}, + {"稀有怪物额外掉落 {0} 个稀有物品","Rare Monsters drop {0} additional Rare Items"}, + {"稀有怪物额外获得珍宝之魂属性修正","Rare Monsters have Inner Treasure in addition to their other Modifiers"}, + {"宝箱会掉落抗衡黑暗","Chest drops Against the Darkness"}, + {"宝箱会掉落禁域面容","Chest drops Sandstorm Visage"}, + {"宝箱会掉落蒙福的羁绊","Chest drops Blessed Bonds"}, + {"宝箱会掉落丝克玛的决心","Chest drops Sekhema's Resolve"}, + {"宝箱会掉落时空之肌","Chest drops Temporalis"}, + {"区域中的驱灵祭坛可以额外重置恩典一次","Ritual Altars in Area allow rerolling Favours an additional time"}, + {"区域中的驱灵祭坛可以额外重置恩典{0}次","Ritual Altars in Area allow rerolling Favours {0} additional times"}, + {"预言赏金:极地之眼","Foretold Bounty: Alpha's Howl"}, + {"预言赏金:均衡之符","Foretold Bounty: Astramentis"}, + {"预言赏金:混沌石","Foretold Bounty: Chaos Orb"}, + {"预言赏金:{0} 个混沌石","Foretold Bounty: {0} Chaos Orbs"}, + {"预言赏金:命运之抗争","Foretold Bounty: Defiance of Destiny"}, + {"预言赏金:神圣石","Foretold Bounty: Divine Orb"}, + {"预言赏金:{0} 个神圣石","Foretold Bounty: {0} Divine Orbs"}, + {"预言赏金:梦语之痕","Foretold Bounty: Dream Fragments"}, + {"预言赏金:崇高石","Foretold Bounty: Exalted Orb"}, + {"预言赏金:{0} 个崇高石","Foretold Bounty: {0} Exalted Orbs"}, + {"预言赏金:高级增幅石","Foretold Bounty: Greater Orb of Augmentation"}, + {"预言赏金:{0} 个高级增幅石","Foretold Bounty: {0} Greater Orbs of Augmentation"}, + {"预言赏金:高级混沌石","Foretold Bounty: Greater Chaos Orb"}, + {"预言赏金:{0} 个高级混沌石","Foretold Bounty: {0} Greater Chaos Orbs"}, + {"预言赏金:高级崇高石","Foretold Bounty: Greater Exalted Orb"}, + {"预言赏金:{0} 个高级崇高石","Foretold Bounty: {0} Greater Exalted Orbs"}, + {"预言赏金:强效剥离预兆","Foretold Bounty: Omen of Greater Annulment"}, + {"预言赏金:高级富豪石","Foretold Bounty: Greater Regal Orb"}, + {"预言赏金:{0} 个高级富豪石","Foretold Bounty: {0} Greater Regal Orbs"}, + {"预言赏金:高级蜕变石","Foretold Bounty: Greater Orb of Transmutation"}, + {"预言赏金:{0} 个高级蜕变石","Foretold Bounty: {0} Greater Orbs of Transmutation"}, + {"预言赏金:猎首","Foretold Bounty: Headhunter"}, + {"预言赏金:卡兰德之触","Foretold Bounty: Kalandra's Touch"}, + {"预言赏金:法师之血","Foretold Bounty: Mageblood"}, + {"预言赏金:进步预兆","Foretold Bounty: Omen of Amelioration"}, + {"预言赏金:祝福预兆","Foretold Bounty: Omen of the Blessed"}, + {"预言赏金:机遇预兆","Foretold Bounty: Omen of Chance"}, + {"预言赏金:腐化预兆","Foretold Bounty: Omen of Corruption"}, + {"预言赏金:右旋剥离预兆","Foretold Bounty: Omen of Dextral Annulment"}, + {"预言赏金:右旋结晶预兆","Foretold Bounty: Omen of Dextral Crystallisation"}, + {"预言赏金:右旋消抹预兆","Foretold Bounty: Omen of Dextral Erasure"}, + {"预言赏金:右旋崇高预兆","Foretold Bounty: Omen of Dextral Exaltation"}, + {"预言赏金:神圣预兆","Foretold Bounty: Omen of Sanctification"}, + {"预言赏金:左旋剥离预兆","Foretold Bounty: Omen of Sinistral Annulment"}, + {"预言赏金:左旋结晶预兆","Foretold Bounty: Omen of Sinistral Crystallisation"}, + {"预言赏金:左旋消抹预兆","Foretold Bounty: Omen of Sinistral Erasure"}, + {"预言赏金:左旋崇高预兆","Foretold Bounty: Omen of Sinistral Exaltation"}, + {"预言赏金:消减预兆","Foretold Bounty: Omen of Whittling"}, + {"预言赏金:剥离石","Foretold Bounty: Orb of Annulment"}, + {"预言赏金:{0} 个剥离石","Foretold Bounty: {0} Orbs of Annulment"}, + {"预言赏金:机会石","Foretold Bounty: Orb of Chance"}, + {"预言赏金:{0} 个机会石","Foretold Bounty: {0} Orbs of Chance"}, + {"预言赏金:原初之罪","Foretold Bounty: Original Sin"}, + {"预言赏金:完美增幅石","Foretold Bounty: Perfect Orb of Augmentation"}, + {"预言赏金:{0} 个完美增幅石","Foretold Bounty: {0} Perfect Orbs of Augmentation"}, + {"预言赏金:完美混沌石","Foretold Bounty: Perfect Chaos Orb"}, + {"预言赏金:{0} 个完美混沌石","Foretold Bounty: {0} Perfect Chaos Orbs"}, + {"预言赏金:完美崇高石","Foretold Bounty: Perfect Exalted Orb"}, + {"预言赏金:{0} 个完美崇高石","Foretold Bounty: {0} Perfect Exalted Orbs"}, + {"预言赏金:完美富豪石","Foretold Bounty: Perfect Regal Orb"}, + {"预言赏金:{0} 个完美富豪石","Foretold Bounty: {0} Perfect Regal Orbs"}, + {"预言赏金:完美蜕变石","Foretold Bounty: Perfect Orb of Transmutation"}, + {"预言赏金:{0} 个完美蜕变石","Foretold Bounty: {0} Perfect Orbs of Transmutation"}, + {"预言赏金:森林之后","Foretold Bounty: Queen of the Forest"}, + {"预言赏金:苦难羁绊","Foretold Bounty: Yoke of Suffering"}, + {"区域内在驱灵祭坛延时恩典消耗的贡品提高 {0}%","Deferring Favours at Ritual Altars in Area costs {0}% increased Tribute"}, + {"区域内在驱灵祭坛延时恩典消耗的贡品降低 {0}%","Deferring Favours at Ritual Altars in Area costs {0}% reduced Tribute"}, + {"区域内的驱灵祭坛上延时的恩典重现速度加快 {0}%","Favours Deferred at Ritual Altars in Area reappear {0}% sooner"}, + {"区域内的驱灵祭坛再生怪物为魔法怪物的几率提高 {0}%","Revived Monsters from Ritual Altars in Area have {0}% increased chance to be Magic"}, + {"区域内的驱灵祭坛再生怪物为魔法怪物的几率降低 {0}%","Revived Monsters from Ritual Altars in Area have {0}% reduced chance to be Magic"}, + {"第一次在驱灵祭坛上重置恩典无需消耗","Rerolling Favours at Ritual Altars has no Cost the first time"}, + {"第一{0}次在驱灵祭坛上重置恩典无需消耗","Rerolling Favours at Ritual Altars has no Cost the first {0} times"}, + {"区域内的驱灵祭坛恩典消耗的贡品提高 {0}%","Favours at Ritual Altars in Area costs {0}% increased Tribute"}, + {"区域内的驱灵祭坛恩典消耗的贡品降低 {0}%","Favours at Ritual Altars in Area costs {0}% reduced Tribute"}, + {"区域内在驱灵祭坛重置恩典有 {0}% 几率不消耗贡品","Favours Rerolled at Ritual Altars in Area have {0}% chance to cost no Tribute"}, + {"区域内的驱灵祭坛恩典为预兆的几率提高 {0}%","Ritual Favours in Area have {0}% increased chance to be Omens"}, + {"区域内的驱灵祭坛恩典为预兆的几率降低 {0}%","Ritual Favours in Area have {0}% reduced chance to be Omens"}, + {"区域内的驱灵祭坛再生怪物为稀有怪物的几率提高 {0}%","Revived Monsters from Ritual Altars in Area have {0}% increased chance to be Rare"}, + {"区域内的驱灵祭坛再生怪物为稀有怪物的几率降低 {0}%","Revived Monsters from Ritual Altars in Area have {0}% reduced chance to be Rare"}, + {"区域内在驱灵祭坛重置恩典消耗的贡品提高 {0}%","Rerolling Favours at Ritual Altars in Area costs {0}% increased Tribute"}, + {"区域内在驱灵祭坛重置恩典消耗的贡品降低 {0}%","Rerolling Favours at Ritual Altars in Area costs {0}% reduced Tribute"}, + {"在区域中的驱灵祭坛处献祭怪物提供的贡品提高{0}%","Monsters Sacrificed at Ritual Altars in Area grant {0}% increased Tribute"}, + {"在区域中的驱灵祭坛处献祭怪物提供的贡品降低{0}%","Monsters Sacrificed at Ritual Altars in Area grant {0}% reduced Tribute"}, + {"驱灵祭坛有特殊奖励的几率提高 {0}%","{0}% increased chance of Ritual Altars with Special Rewards"}, + {"驱灵祭坛有特殊奖励的几率降低 {0}%","{0}% reduced chance of Ritual Altars with Special Rewards"}, + {"你地图中的驱灵祭坛可以重置恩典的次数变为两倍","Can Reroll Favours at Ritual Altars in your Maps twice as many times"}, + {"盗贼流放者的攻击,施法,移动速度提高 {0}%","Rogue Exiles have {0}% increased Attack, Cast and Movement Speed"}, + {"区域有盗贼流放者的几率提高 {0}%","Area has {0}% increased chance to contain Rogue Exiles"}, + {"区域有盗贼流放者的几率降低 {0}%","Area has {0}% reduced chance to contain Rogue Exiles"}, + {"区域内有盗贼流放者的几率 {0}%","Area has {0}% chance to contain a Rogue Exile"}, + {"每个盗贼流放者都会掉落高品质技能","Rogue Exiles each drop a Skill Gem with Quality"}, + {"盗贼流放者会成对出现","Rogue Exiles each have a Rogue Exile ally"}, + {"盗贼流放者的伤害提高 {0}%","Rogue Exiles deal {0}% increased Damage"}, + {"盗贼流放者的伤害降低 {0}%","Rogue Exiles deal {0}% reduced Damage"}, + {"盗贼流放者掉落 {0} 个额外基础通货物品","Rogue Exiles drop {0} additional Basic Currency Items"}, + {"盗贼流放者额外掉落 1 个珠宝","Rogue Exiles drop an additional Jewel"}, + {"盗贼流放者额外掉落 {0} 个珠宝","Rogue Exiles drop {0} additional Jewels"}, + {"盗贼流放者掉落的物品已腐化","Items dropped by Rogue Exiles are Corrupted"}, + {"盗贼流放者掉落的物品为镜像物品","Items dropped by Rogue Exiles are Mirrored"}, + {"盗贼流放者所掉落的物品为最大连接","Items dropped by Rogue Exiles are fully Linked"}, + {"盗贼流放者生命上限提高 {0}%","Rogue Exiles have {0}% increased Maximum Life"}, + {"盗贼流放者生命上限降低 {0}%","Rogue Exiles have {0}% reduced Maximum Life"}, + {"区域可找到的稀有塑界者物品数量总增 {0}%","{0}% more Rare Shaper Items found in Area"}, + {"区域包含神龛的几率提高 {0}%","Area has {0}% increased chance to contain Shrines"}, + {"区域包含神龛的几率降低 {0}%","Area has {0}% reduced chance to contain Shrines"}, + {"区域内有神龛的几率 {0}%","Area has {0}% chance to contain a Shrine"}, + {"敬拜神殿的怪物生命总增 {0}%","Monsters worshipping Shrines have {0}% more Life"}, + {"使用神龛时掉落一个基础通货物品","Shrines drop a Basic Currency Item when used"}, + {"使用神龛时掉落 {0} 个基础通货物品","Shrines drop {0} Basic Currency Items when used"}, + {"该区域的神龛将随机提供额外 1 个神龛效果","Shrines grant a random additional Shrine Effect"}, + {"{0} 掉落的物品奖励等级","{0} to Level of dropped Reward Items"}, + {"该区域会出现可猎杀的野兽","Areas contain Beasts to hunt"}, + {"超越首领死后有 {0}% 的几率召唤超越首领","Unique Monsters from Beyond have a {0}% chance to Summonnanother Unique Monster from Beyond when Slain"}, + {"超越首领死后召唤超越首领","Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain"}, + {"该区域有 {0}% 的几率出现卡迪罗普兰德斯","Area has a {0}% chance to contain Cadiro Perandus"}, + {"该区域会出现卡迪罗普兰德斯","Area contains Cadiro Perandus"}, + {"该区域会出现额外 1 个普兰德斯宝箱","Area contains an additional Perandus Chest"}, + {"该区域会出现额外 {0} 个普兰德斯宝箱","Area contains {0} additional Perandus Chests"}, + {"区域内有一个走私者秘藏","Area contains a Smuggler's Cache"}, + {"区域内额外有一个走私者秘藏","Area contains an additional Smuggler's Cache"}, + {"区域内额外有 {} 个走私者秘藏","Area contains {} additional Smuggler's Caches"}, + {"区域内额外有 {0} 个地图首领","Area contains {0} additional Map Boss"}, + {"区域包含召唤法阵的几率提高 {0}%","Area has {0}% increased chance to contain a Summoning Circle"}, + {"区域包含召唤法阵的几率降低 {0}%","Area has {0}% reduced chance to contain a Summoning Circle"}, + {"风暴效果的范围提高 {0}%","Tempest Effects have {0}% increased Area of Effect"}, + {"风暴效果的范围降低 {0}%","Tempest Effects have {0}% reduced Area of Effect"}, + {"区域内有保险箱的几率 {0}%","Area has {0}% chance to contain a Strongbox"}, + {"区域包含保险箱的几率提高 {0}%","Area has {0}% increased chance to contain Strongboxes"}, + {"区域包含保险箱的几率降低 {0}%","Area has {0}% reduced chance to contain Strongboxes"}, + {"保险箱内是镜像物品","Strongbox contents are Mirrored"}, + {"保险箱里怪物的掉落物品品质提高 {0}%","Strongbox Monsters have {0}% increased Item Quantity"}, + {"保险箱里怪物的掉落物品品质降低 {0}%","Strongbox Monsters have {0}% reduced Item Quantity"}, + {"该区域内的保险箱已被被腐化","Strongboxes in Area are Corrupted"}, + {"区域内的保险箱里至少为稀有物品","Strongboxes in Area are at least Rare"}, + {"保险箱额外会出现 1 个稀有物品","Strongboxes each contain an additional random Rare Item"}, + {"保险箱额外会出现 {0} 个稀有物品","Strongboxes each contain {0} additional random Rare Items"}, + {"区域内的保险箱里至少为魔法物品","Strongboxes in Area are at least Magic"}, + {"区域内的保险箱里至少为传奇物品","Strongboxes in Area are at least Unique"}, + {"引路石的后缀效果总增 {0}%","Waystones have {0}% more effect of Suffix Modifiers"}, + {"引路石的后缀效果总降 {0}%","Waystones have {0}% less effect of Suffix Modifiers"}, + {"该区域会出现记忆碎片","Areas contain Memory Fragments"}, + {"该区域会出现 {0} 个额外深渊骸骨箱群","Area contains {0} additional Abyss Bone Chest Clusters"}, + {"该区域会出现 {0} 个额外血虫箱群","Area contains {0} additional Bloodworm Chest Clusters"}, + {"该区域会出现 {0} 个额外孢子箱群","Area contains {0} additional Fungal Chest Clusters"}, + {"该区域会出现额外 {0} 个内有魔法怪物的虚空忆境箱子","Area contains {0} additional Synthesised Chest which contains Magic Monsters"}, + {"该区域会出现额外 {0} 个内有普通怪物的虚空忆境箱子","Area contains {0} additional Synthesised Chest which contains Normal Monsters"}, + {"该区域会出现 {0} 个额外寄生箱群","Area contains {0} additional Parasitic Chest Clusters"}, + {"该区域会出现额外 {0} 个内有稀有怪物的虚空忆境箱子","Area contains {0} additional Synthesised Chest which contains Rare Monsters"}, + {"该区域会出现 {0} 个额外爆炸箱群","Area contains {0} additional Explosive Chest Clusters"}, + {"该区域会出现 {0} 个额外财宝木桶群","Area contains {0} additional Wealthy Barrel Clusters"}, + {"虚空忆境的魔法怪物有 {0}% 的几率掉落 1 个裂隙碎片","Synthesised Magic Monsters have {0}% chance to drop a Breach Splinter"}, + {"虚空忆境的魔法怪物会掉落 1 个裂隙碎片","Synthesised Magic Monsters drop a Breach Splinter"}, + {"虚空忆境的魔法怪物有 {0}% 的几率掉落 1 个通货物品","Synthesised Magic Monsters have {0}% chance to drop a Currency Item"}, + {"虚空忆境的魔法怪物会掉落 1 个通货物品","Synthesised Magic Monsters drop a Currency Item"}, + {"虚空忆境的魔法怪物有 {0}% 的几率掉落 1 个通货碎片","Synthesised Magic Monsters have {0}% chance to drop a Currency Shard"}, + {"虚空忆境的魔法怪物会掉落 1 个通货碎片","Synthesised Magic Monsters drop a Currency Shard"}, + {"虚空忆境的魔法怪物有 {0}% 的几率掉落 1 个命运卡","Synthesised Magic Monsters have {0}% chance to drop a Divination Card"}, + {"虚空忆境的魔法怪物会掉落 1 个命运卡","Synthesised Magic Monsters drop a Divination Card"}, + {"虚空忆境的魔法怪物有 {0}% 的几率掉落 1 个裂界者物品","Synthesised Magic Monsters have {0}% chance to drop an Elder Item"}, + {"虚空忆境的魔法怪物会掉落 1 个裂界者物品","Synthesised Magic Monsters drop an Elder Item"}, + {"虚空忆境的魔法怪物有 {0}% 的几率掉落 1 个化石","Synthesised Magic Monsters have {0}% chance to drop a Fossil"}, + {"虚空忆境的魔法怪物会掉落 1 个化石","Synthesised Magic Monsters drop a Fossil"}, + {"虚空忆境的魔法怪物有 {0}% 的几率掉落 1 个品质通货物品","Synthesised Magic Monsters have {0}% chance to drop a Quality Currency Item"}, + {"虚空忆境的魔法怪物会掉落 1 个品质通货物品","Synthesised Magic Monsters drop a Quality Currency Item"}, + {"虚空忆境的魔法怪物有 {0}% 的几率掉落 1 个塑界者物品","Synthesised Magic Monsters have {0}% chance to drop a Shaper Item"}, + {"虚空忆境的魔法怪物会掉落 1 个塑界者物品","Synthesised Magic Monsters drop a Shaper Item"}, + {"虚空忆境的魔法怪物额外掉落 1 个通货物品","Synthesised Magic Monsters drop an additional Currency Item"}, + {"虚空忆境的魔法怪物额外掉落 {0} 个通货物品","Synthesised Magic Monsters drop {0} additional Currency Items"}, + {"虚空忆境的魔法怪物额外掉落 1 个通货碎片","Synthesised Magic Monsters drop an additional Currency Shard"}, + {"虚空忆境的魔法怪物额外掉落 {0} 个通货碎片","Synthesised Magic Monsters drop {0} additional Currency Shards"}, + {"虚空忆境的魔法怪物额外掉落 1 个品质通货物品","Synthesised Magic Monsters drop an additional Quality Currency Item"}, + {"虚空忆境的魔法怪物额外掉落 {0} 个品质通货物品","Synthesised Magic Monsters drop {0} additional Quality Currency Items"}, + {"虚空忆境的魔法怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items Dropped by Synthesised Magic Monsters"}, + {"虚空忆境的魔法怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Synthesised Magic Monsters"}, + {"虚空忆境的魔法怪物掉落一个分裂之物的几率提高 {0}%","Synthesised Magic Monsters have {0}% increased chance to drop a Fractured Item"}, + {"虚空忆境的魔法怪物掉落的物品有 {0}% 的几率被腐化","Items dropped by Synthesised Magic Monsters have {0}% chance to be Corrupted"}, + {"虚空忆境的魔法怪物掉落的物品会被腐化","Items dropped by Synthesised Magic Monsters are Corrupted"}, + {"虚空忆境的魔法怪物掉落一张地图的几率提高 {0}%","Synthesised Magic Monsters have {0}% increased chance to drop a Map"}, + {"虚空忆境的魔法怪物给予的经验值提高 {0}%","Synthesised Magic Monsters grant {0}% increased Experience"}, + {"虚空忆境的魔法怪物掉落一个传奇物品的几率提高 {0}%","Synthesised Magic Monsters have {0}% increased chance to drop a Unique Item"}, + {"虚空忆境的怪物有 {0}% 的几率掉落 1 个裂隙碎片","Synthesised Monsters have {0}% chance to drop a Breach Splinter"}, + {"虚空忆境的怪物会掉落 1 个裂隙碎片","Synthesised Monsters drop a Breach Splinter"}, + {"虚空忆境的怪物有 {0}% 的几率掉落 1 个通货物品","Synthesised Monsters have {0}% chance to drop a Currency Item"}, + {"虚空忆境的稀有怪物会掉落 1 个通货物品","Synthesised Monsters drop a Currency Item"}, + {"虚空忆境的怪物有 {0}% 的几率掉落 1 个通货碎片","Synthesised Monsters have {0}% chance to drop a Currency Shard"}, + {"虚空忆境的稀有怪物会掉落 1 个通货碎片","Synthesised Monsters drop a Currency Shard"}, + {"虚空忆境的怪物有 {0}% 的几率掉落 1 个命运卡","Synthesised Monsters have {0}% chance to drop a Divination Card"}, + {"虚空忆境的怪物会掉落 1 个命运卡","Synthesised Monsters drop a Divination Card"}, + {"虚空忆境的怪物有 {0}% 的几率掉落 1 个裂界者物品","Synthesised Monsters have {0}% chance to drop an Elder Item"}, + {"虚空忆境的怪物会掉落 1 个裂界者物品","Synthesised Monsters drop an Elder Item"}, + {"虚空忆境的怪物有 {0}% 的几率掉落 1 个化石","Synthesised Monsters have {0}% chance to drop a Fossil"}, + {"虚空忆境的怪物会掉落 1 个化石","Synthesised Monsters drop a Fossil"}, + {"虚空忆境的怪物有 {0}% 的几率掉落 1 个品质通货物品","Synthesised Monsters have {0}% chance to drop a Quality Currency Item"}, + {"虚空忆境的稀有怪物会掉落 1 个品质通货物品","Synthesised Monsters drop a Quality Currency Item"}, + {"虚空忆境的怪物有 {0}% 的几率掉落 1 个塑界者物品","Synthesised Monsters have {0}% chance to drop a Shaper Item"}, + {"虚空忆境的怪物会掉落 1 个塑界者物品","Synthesised Monsters drop a Shaper Item"}, + {"虚空忆境的怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items Dropped by Synthesised Monsters"}, + {"虚空忆境的怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Synthesised Monsters"}, + {"虚空忆境的怪物掉落一个分裂之物的几率提高 {0}%","Synthesised Monsters have {0}% increased chance to drop a Fractured Item"}, + {"虚空忆境的怪物掉落的物品有 {0}% 的几率被腐化","Items dropped by Synthesised Monsters have {0}% chance to be Corrupted"}, + {"虚空忆境的怪物掉落的物品会被腐化","Items dropped by Synthesised Monsters are Corrupted"}, + {"虚空忆境的怪物掉落一张地图的几率提高 {0}%","Synthesised Monsters have {0}% increased chance to drop a Map"}, + {"虚空忆境怪物群规模提高 {0}%","{0}% increased Size of Synthesised Monster Packs"}, + {"虚空忆境的怪物给予的经验值提高 {0}%","Synthesised Monsters grant {0}% increased Experience"}, + {"虚空忆境的怪物掉落一个传奇物品的几率提高 {0}%","Synthesised Monsters have {0}% increased chance to drop a Unique Item"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个深渊珠宝","Synthesised Rare Monsters have {0}% chance to drop an Abyss Jewel"}, + {"虚空忆境的稀有怪物会掉落 1 个深渊珠宝","Synthesised Rare Monsters drop an Abyss Jewel"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个裂隙碎片","Synthesised Rare Monsters have {0}% chance to drop a Breach Splinter"}, + {"虚空忆境的稀有怪物会掉落 1 个裂隙碎片","Synthesised Rare Monsters drop a Breach Splinter"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个通货物品","Synthesised Rare Monsters have {0}% chance to drop a Currency Item"}, + {"虚空忆境的稀有怪物掉落 1 个通货物品","Synthesised Rare Monsters drop a Currency Item"}, + {"虚空忆境的稀有怪物额外掉落 1 个通货碎片","Synthesised Rare Monsters drop an additional Currency Shard"}, + {"虚空忆境的稀有怪物额外掉落 {0} 个通货碎片","Synthesised Rare Monsters drop {0} additional Currency Shards"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个命运卡","Synthesised Rare Monsters have {0}% chance to drop a Divination Card"}, + {"虚空忆境的稀有怪物会掉落 1 个命运卡","Synthesised Rare Monsters drop a Divination Card"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个裂界者物品","Synthesised Rare Monsters have {0}% chance to drop an Elder Item"}, + {"虚空忆境的稀有怪物会掉落 1 个裂界者物品","Synthesised Rare Monsters drop an Elder Item"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个精华","Synthesised Rare Monsters have {0}% chance to drop an Essence"}, + {"虚空忆境的稀有怪物会掉落 1 个精华","Synthesised Rare Monsters drop an Essence"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个化石","Synthesised Rare Monsters have {0}% chance to drop a Fossil"}, + {"虚空忆境的稀有怪物会掉落 1 个化石","Synthesised Rare Monsters drop a Fossil"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个珠宝","Synthesised Rare Monsters have {0}% chance to drop a Jewel"}, + {"虚空忆境的稀有怪物会掉落 1 个珠宝","Synthesised Rare Monsters drop a Jewel"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 张地图","Synthesised Rare Monsters have {0}% chance to drop a Map"}, + {"虚空忆境的稀有怪物会掉落 1 张地图","Synthesised Rare Monsters drop a Map"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个品质通货物品","Synthesised Rare Monsters have {0}% chance to drop a Quality Currency Item"}, + {"虚空忆境的稀有怪物掉落 1 个品质通货物品","Synthesised Rare Monsters drop a Quality Currency Item"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个塑界者物品","Synthesised Rare Monsters have {0}% chance to drop a Shaper Item"}, + {"虚空忆境的稀有怪物会掉落 1 个塑界者物品","Synthesised Rare Monsters drop a Shaper Item"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个魔符","Synthesised Rare Monsters have {0}% chance to drop a Talisman"}, + {"虚空忆境的稀有怪物会掉落 1 个魔符","Synthesised Rare Monsters drop a Talisman"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个瓦尔碎片","Synthesised Rare Monsters have {0}% chance to drop a Vaal Fragment"}, + {"虚空忆境的稀有怪物会掉落 1 个瓦尔碎片","Synthesised Rare Monsters drop a Vaal Fragment"}, + {"虚空忆境的稀有怪物有 {0}% 的几率掉落 1 个隐匿物品","Synthesised Rare Monsters have {0}% chance to drop a Veiled Item"}, + {"虚空忆境的稀有怪物会掉落 1 个隐匿物品","Synthesised Rare Monsters drop a Veiled Item"}, + {"虚空忆境的稀有怪物额外掉落 1 个裂隙碎片","Synthesised Rare Monsters drop an additional Breach Splinter"}, + {"虚空忆境的稀有怪物额外掉落 {0} 个裂隙碎片","Synthesised Rare Monsters drop {0} additional Breach Splinters"}, + {"虚空忆境的稀有怪物额外掉落 1 个通货物品","Synthesised Rare Monsters drop an additional Currency Item"}, + {"虚空忆境的稀有怪物额外掉落 {0} 个通货物品","Synthesised Rare Monsters drop {0} additional Currency Items"}, + {"虚空忆境的稀有怪物额外掉落 1 个品质通货物品","Synthesised Rare Monsters drop an additional Quality Currency Item"}, + {"虚空忆境的稀有怪物额外掉落 {0} 个品质通货物品","Synthesised Rare Monsters drop {0} additional Quality Currency Items"}, + {"虚空忆境的稀有怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items Dropped by Synthesised Rare Monsters"}, + {"虚空忆境的稀有怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Synthesised Rare Monsters"}, + {"虚空忆境的稀有怪物掉落一个分裂之物的几率提高 {0}%","Synthesised Rare Monsters have {0}% increased chance to drop a Fractured Item"}, + {"玩家击败一个虚空忆境稀有怪物时有 {0}% 的几率获得该怪物属性修正 20 秒","When a Player Kills a Synthesised Rare Monster, they have {0}% chance to gain its Modifiers for 20 seconds"}, + {"玩家击败一个虚空忆境稀有怪物时,有几率该怪物属性修正 20 秒","When a Player Kills a Synthesised Rare Monster, they gain its Modifiers for 20 seconds"}, + {"虚空忆境的稀有怪物掉落的物品有 {0}% 的几率被腐化","Items dropped by Synthesised Rare Monsters have {0}% chance to be Corrupted"}, + {"虚空忆境的稀有怪物掉落的物品会被腐化","Items dropped by Synthesised Rare Monsters are Corrupted"}, + {"虚空忆境的稀有怪物掉落一张地图的几率提高 {0}%","Synthesised Rare Monsters have {0}% increased chance to drop a Map"}, + {"虚空忆境的稀有怪物若为友军,则有 {0}% 的几率在被击败时复活","Synthesised Rare Monsters have a {0}% chance to resurrect as an Ally when slain"}, + {"虚空忆境的稀有怪物若为友军,则会在被击败时复活","Synthesised Rare Monsters are resurrected as an Ally when slain"}, + {"虚空忆境的稀有怪物给予的经验值提高 {0}%","Synthesised Rare Monsters grant {0}% increased Experience"}, + {"虚空忆境的稀有怪物掉落一个传奇物品的几率提高 {0}%","Synthesised Rare Monsters have {0}% increased chance to drop a Unique Item"}, + {"该区域找到的魔符均为稀有级","Talismans found in this Area are Rare"}, + {"该区域找到的魔符等阶提高 1 阶","Talismans found in this Area are 1 Tier higher"}, + {"该区域找到的魔符等阶提高 {0} 阶","Talismans found in this Area are {0} Tiers higher"}, + {"区域内有腐化尖碑","Area contains Obelisks of Corruption"}, + {"区域内有 {0}% 的几率有腐化尖碑","Area has a {0}% chance to contain Obelisks of Corruption"}, + {"该区域的风暴频率提高 {0}%","{0}% increased frequency of Tempest effects"}, + {"该区域的风暴频率降低 {0}%","{0}% reduced frequency of Tempest effects"}, + {"区域内有净化尖碑","Area contains Obelisks of Cleansing"}, + {"区域内有 {0}% 的几率内额外有净化尖碑","Area has a {0}% chance to contain Obelisks of Cleansing"}, + {"区域内有阿兹莫里之灵的几率 {0}%","Area has {0}% chance to contain an Azmeri Spirit"}, + {"区域内有阿兹莫里之灵的几率提高 {0}%","Area has {0}% increased chance to contain Azmeri Spirits"}, + {"区域内有阿兹莫里之灵的几率降低 {0}%","Area has {0}% reduced chance to contain Azmeri Spirits"}, + {"罪魂掉落额外 1 件物品","Tormented Spirits drop 1 additional Rare Item"}, + {"罪魂掉落额外 {0} 件物品","Tormented Spirits drop {0} additional Rare Items"}, + {"罪魂持续时间提高 {0}%","Tormented Spirits have {0}% increased Duration"}, + {"罪魂持续时间降低 {0}%","Tormented Spirits have {0}% reduced Duration"}, + {"罪魂移动速度提高 {0}%","Tormented Spirits have {0}% increased Movement Speed"}, + {"罪魂移动速度降低 {0}%","Tormented Spirits have {0}% reduced Movement Speed"}, + {"区域内的石板数量提高 {0}%","{0}% increased Tablets found in Area"}, + {"区域内的石板数量降低 {0}%","{0}% reduced Tablets found in Area"}, + {"每 10 秒中,玩家及其召唤生物有 3 秒不能造成伤害","Players and their Minions deal no damage for 3 out of every 10 seconds"}, + {"传奇首领掉落命运卡","Unique Boss drops divination cards"}, + {"地图首领额外具有 {0} 个词缀","Map Bosses have {0} additional Modifier"}, + {"区域可找到的传奇物品数量总增 {0}%","{0}% more Unique Items found in Area"}, + {"传奇怪物额外具有 {0} 个词缀","Unique Monsters have {0} additional Rare Modifier"}, + {"传奇怪物的效能提高 {0}%","Unique Monsters have {0}% increased Effectiveness"}, + {"该区域内的传奇怪物掉落腐化物品","Unique Monsters drop Corrupted Items"}, + {"普通怪物群有 {0}% 的几率升级为魔法怪物群","{0}% chance for Normal Packs to be upgraded to Magic"}, + {"怪物群有 {0}% 的几率升级为稀有怪物群","{0}% chance for Packs to be upgraded to Rare"}, + {"虚空忆境的怪物群有 {0}% 的几率升级为魔法怪物群","{0}% chance for Synthesised Packs to be upgraded to Magic"}, + {"虚空忆境的怪物群有 {0}% 的几率升级为稀有怪物群","{0}% chance for Synthesised Packs to be upgraded to Rare"}, + {"腐化瓦尔怪物掉落的物品有 {0}% 的几率被被腐化","Items dropped by Corrupted Vaal Monsters have {0}% chance to be Corrupted"}, + {"腐化瓦尔怪物掉落的物品会被被腐化","Items dropped by Corrupted Vaal Monsters are Corrupted"}, + {"每使用 1 个凡人碎片就能让该区域出现红女王之礼的几率增加 {0}%","Area has {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used"}, + {"每使用 1 个献祭碎片就能让该区域出现献祭之礼的几率增加 {0}%","Area has {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used"}, + {"区域内额外有一个被守卫的瓦尔容器","Area contains an additional guarded Vaal Vessel"}, + {"区域内额外有 {0} 个被守卫的瓦尔容器","Area contains {0} additional guarded Vaal Vessels"}, + {"瓦尔容器里有一张额外的命运卡,它会给予被腐化的物品","Vaal Vessel contains an additional Divination Card that give Corrupted Items"}, + {"瓦尔容器里有 {0} 张额外的命运卡,它会给予被腐化的物品","Vaal Vessel contains {0} additional Divination Cards that give Corrupted Items"}, + {"瓦尔容器里有一个额外的化石","Vaal Vessel contains an additional Fossil"}, + {"瓦尔容器里有 {0} 个额外的化石","Vaal Vessel contains {0} additional Fossils"}, + {"瓦尔容器里有一个额外的有经验值的瓦尔宝石","Vaal Vessel contains an additional Vaal Gem with Experience"}, + {"瓦尔容器里有 {0} 个额外的有经验值的瓦尔宝石","Vaal Vessel contains {0} additional Vaal Gems with Experience"}, + {"瓦尔容器里有一个额外的凡人碎片","Vaal Vessel contains an additional Mortal Fragment"}, + {"瓦尔容器里有 {0} 个额外的凡人碎片","Vaal Vessel contains {0} additional Mortal Fragments"}, + {"瓦尔容器里有一个额外的预言","Vaal Vessel contains an additional Prophecy"}, + {"瓦尔容器里有 {0} 个额外的预言","Vaal Vessel contains {0} additional Prophecies"}, + {"瓦尔容器里有一个额外的带穿越词缀的稀有物品","Vaal Vessel contains an additional Rare Item with an Incursion Modifier"}, + {"瓦尔容器里有 {0} 个额外的带穿越词缀的稀有物品","Vaal Vessel contains {0} additional Rare Items with an Incursion Modifier"}, + {"瓦尔容器里有一个额外的奉献碎片","Vaal Vessel contains an additional Sacrifice Fragment"}, + {"瓦尔容器里有 {0} 个额外的奉献碎片","Vaal Vessel contains {0} additional Sacrifice Fragments"}, + {"瓦尔容器里有一个额外的瓦尔宝珠","Vaal Vessel contains an additional Vaal Orb"}, + {"瓦尔容器里有 {0} 个额外的瓦尔宝珠","Vaal Vessel contains {0} additional Vaal Orbs"}, + {"瓦尔容器里有一个额外的腐化的传奇物品,它有两个基底词缀","Vaal Vessel contains an additional Corrupted Unique Item with two Implicit Modifiers"}, + {"瓦尔容器里有 {0} 个额外的腐化的传奇物品,它有两个基底词缀","Vaal Vessel contains {0} additional Corrupted Unique Items with two Implicit Modifiers"}, + {"瓦尔容器里有一个额外的腐化的传奇物品","Vaal Vessel contains an additional Corrupted Unique Item"}, + {"瓦尔容器里有 {0} 个额外的腐化的传奇物品","Vaal Vessel contains {0} additional Corrupted Unique Items"}, + {"瓦尔容器里的物品数量提高 {0}%","{0}% increased Quantity of Items contained in Vaal Vessel"}, + {"瓦尔容器里的物品数量降低 {0}%","{0}% reduced Quantity of Items contained in Vaal Vessel"}, + {"瓦尔容器里的物品稀有度提高 {0}%","{0}% increased Rarity of Items contained in Vaal Vessel"}, + {"瓦尔容器里的物品稀有度降低 {0}%","{0}% reduced Rarity of Items contained in Vaal Vessel"}, + {"维金残片生成的怪物掉落的维金数量提高 {0}%","Monsters from Verisium Remnants drop {0}% increased Verisium"}, + {"区域内的军团有一个额外精英","Warbands in the Area have an additional Elite Member"}, + {"区域内的军团有{0} 个额外精英","Warbands in the Area have {0} additional Elite Members"}, + {"该区域的军团会额外出现 1 位喽啰","Warbands in this Area have an additional Member"}, + {"此区域的军团会额外出现 {0} 位喽啰","Warbands in this Area have {0} additional Members"}, + {"该区域的军团会额外出现 1 位辅助者","Warbands in the Area have an additional Support Member"}, + {"此区域的军团会额外出现 {0} 位辅助者","Warbands in the Area have {0} additional Support Members"}, + {"该区域会出现额外 {0} 群裂界者怪物","Area contains {0} additional packs of Elder Fiends"}, + {"该区域会出现额外 {0} 群塑界者怪物","Area contains {0} additional packs of Shaper Creations"}, + {"怪物伤害总增 {0}%","{0}% more Monster Damage"}, + {"具有地图首领的区域包含一个额外的精华","Areas with Powerful Map Bosses contain an additional Essence"}, + {"具有地图首领的区域包含 {0} 个额外的精华","Areas with Powerful Map Bosses contain {0} additional Essences"}, + {"具有地图首领的区域包含一个额外的神龛","Areas with Map Powerful Map Bosses contain an additional Shrine"}, + {"具有地图首领的区域包含 {0} 个额外的神龛","Areas with Map Powerful Map Bosses contain {0} additional Shrines"}, + {"具有地图首领的区域包含一个额外的阿兹莫里之灵","Areas with Powerful Map Bosses contain an additional Azmeri Spirit"}, + {"具有地图首领的区域包含 {0} 个额外的阿兹莫里之灵","Areas with Powerful Map Bosses contain {0} additional Azmeri Spirits"}, + {"具有地图首领的区域包含一个额外的保险箱","Areas with Powerful Map Bosses contain an additional Strongbox"}, + {"具有地图首领的区域包含 {0} 个额外的保险箱","Areas with Powerful Map Bosses contain {0} additional Strongboxes"}, + {"造成的伤害总增 {}%","Deal {}% more Damage"}, + {"造成的伤害总降 {}%","Deal {}% less Damage"}, + {"受到的伤害总增 {}%","Take {}% more Damage"}, + {"受到的伤害总降 {}%","Take {}% less Damage"}, + {"你的印记激活时,随机一个需要荣耀的技能会再生其荣耀上限的 {0}%","A random Skill that requires Glory generates {0}% of its maximum Glory when your Marks Activate"}, + {"印记技能的技能效果持续时间提高 {0}%","Mark Skills have {0}% increased Skill Effect Duration"}, + {"印记技能的技能效果持续时间降低 {0}%","Mark Skills have {0}% reduced Skill Effect Duration"}, + {"{0} 所有印记技能等级","{0} to Level of all Mark Skills"}, + {"印记技能的魔力消耗提高 {0}%","{0}% increased Mana Cost of Mark Skills"}, + {"印记技能的魔力消耗降低 {0}%","{0}% reduced Mana Cost of Mark Skills"}, + {"被你印记的敌人无法造成暴击","Enemies you Mark cannot deal Critical Hits"}, + {"咒印敌人无法恢复生命","Marked Enemy cannot Regenerate Life"}, + {"被你印记的敌人命中值提高 {0}%","Enemies you Mark have {0}% increased Accuracy Rating"}, + {"被你印记的敌人命中值降低 {0}%","Enemies you Mark have {0}% reduced Accuracy Rating"}, + {"被你印记的敌人受到的伤害提高 {0}%","Enemies you Mark take {0}% increased Damage"}, + {"被你印记的敌人受到的伤害降低 {0}%","Enemies you Mark take {0}% reduced Damage"}, + {"被你标记或诅咒的敌人受到的伤害提高 {0}%","Enemies Marked or Cursed by you take {0}% increased Damage"}, + {"被你标记或诅咒的敌人受到的伤害降低 {0}%","Enemies Marked or Cursed by you take {0}% reduced Damage"}, + {"你的印记首次激活时n不会被消耗","Your Marks are not Consumed thenfirst time they Activate"}, + {"垂死的敌人不会移除你施加的咒印","Marks you inflict are not removed from Dying Enemies"}, + {"闪避值总增 {0}%","{0}% more Evasion Rating"}, + {"闪避值总降 {0}%","{0}% less Evasion Rating"}, + {"贤主一次施放所有首领","Maven releases all Bosses at once"}, + {"若你近期内没有格挡,你的攻击伤害格挡率将处于最高值","You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently"}, + {"护体上限在专注时 {0}","{0} to maximum Fortification while Focused"}, + {"护体上限在静止时 {0}","{0} to maximum Fortification while stationary"}, + {"魔力上限的增幅与减益也作用于你受到的秘术增强效果","Increases and Reductions to Maximum Mana also apply to Effect of Arcane Surge on you"}, + {"+{0} 傀儡大师层数上限","+{0} maximum stacks of Puppet Master"}, + {"过去 20 秒内每使用一次需要荣耀的技能时,怒火上限 +{0}","+{0} maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds"}, + {"过去 6 秒内每次使用需要荣耀的技能时,怒火上限 +{0},最多 5 次","+{0} maximum Rage for each time you've used a Skill that Requires Glory in the past 6 seconds, up to 5 times"}, + {"钢铁呼唤的钢刃碎片数量上限 {0}","Call of Steel has {0} to maximum Steel Shards"}, + {"每 10 点智慧附加 {0} 基础闪电伤害上限","Adds {0} maximum Lightning Damage per 10 Intelligence"}, + {"疾电球上限 {0}","{0} to Maximum Blitz Charges"}, + {"格挡几率上限词缀改为对抗性上限生效","Modifiers to Maximum Block Chance instead apply to Maximum Resistances"}, + {"铁蒺藜的数量上限 {0}","{0} to maximum number of Caltrops allowed"}, + {"挑战球上限 {0}","{0} to Maximum Challenger Charges"}, + {"闪避几率上限为 50%","Maximum Chance to Evade is 50%"}, + {"变形时,冰霜抗性上限 {0}%","{0}% to Maximum Cold Resistance while Shapeshifted"}, + {"受到寒冰之捷影响时,冰霜抗性上限 {0}%","{0}% to maximum Cold Resistance while affected by Herald of Ice"}, + {"冰霜灌注上限 +{0}","+{0} to maximum Cold Infusions"}, + {"若你镶嵌了至少 5 个蓝色辅助宝石,冰霜抗性上限 {0}%","{0}% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed"}, + {"每镶嵌一个蓝色辅助宝石,冰霜抗性上限 +1%","+1% to Maximum Cold Resistance per Blue Support Gem Socketed"}, + {"每镶嵌 {0} 个蓝色辅助宝石,冰霜抗性上限 +1%","+1% to Maximum Cold Resistance per {0} Blue Support Gems Socketed"}, + {"被辅助技能的暴击率上限为 {0}%","Maximum Critical Hit chance with Supported Skills is {0}%"}, + {"黑暗上限提高 {0}%","{0}% increased maximum Darkness"}, + {"黑暗上限降低 {0}%","{0}% reduced maximum Darkness"}, + {"神性上限提高 {0}%","{0}% increased maximum Divinity"}, + {"神性上限降低 {0}%","{0}% reduced maximum Divinity"}, + {"每件已装备的被腐化物品使神性上限提高 {0}%","{0}% increased maximum Divinity per Corrupted Item Equipped"}, + {"每件已装备的被腐化物品使神性上限降低 {0}%","{0}% reduced maximum Divinity per Corrupted Item Equipped"}, + {"近期受到的每种元素伤害击中使你的抗性上限 {0}%","{0}% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently"}, + {"至少有 100 个贡品时,耐力球数量上限 {:+d}","{:+d} to Maximum Endurance Charges if you have at least 100 Tribute"}, + {"受到坚定影响时,耐力球数量上限{:+d}","{:+d} to Maximum Endurance Charges while affected by Determination"}, + {"每有 10 个贡品,能量护盾上限提高 {0}%","{0}% increased maximum Energy Shield per 10 Tribute"}, + {"每有 10 个贡品,能量护盾上限降低 {0}%","{0}% reduced maximum Energy Shield per 10 Tribute"}, + {"装备胸甲每 {0} 点物品闪避值使能量护盾上限 +1","+1 to Maximum Energy Shield per {0} Item Evasion on Equipped Body Armour"}, + {"装备身体护甲的能量护盾提高 {0}%","{0}% increased Energy Shield from Equipped Body Armour"}, + {"狂热球数量上限 {0}","{0} to Maximum Fanatic Charges"}, + {"每 40% 绝对火焰抗性使火焰抗性上限 {0}%","{0}% to Maximum Fire Resistance for each 40% Uncapped Fire Resistance"}, + {"变形时,火焰抗性上限 {0}%","{0}% to Maximum Fire Resistance while Shapeshifted"}, + {"受到灰烬之捷影响时,火焰抗性上限 {0}%","{0}% to maximum Fire Resistance while affected by Herald of Ash"}, + {"火焰灌注上限 +{0}","+{0} to maximum Fire Infusions"}, + {"若你镶嵌了至少 5 个红色辅助宝石,火焰抗性上限 {0}%","{0}% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed"}, + {"每镶嵌一个红色辅助宝石,火焰抗性上限 +1%","+1% to Maximum Fire Resistance per Red Support Gem Socketed"}, + {"每镶嵌 {0} 个红色辅助宝石,火焰抗性上限 +1%","+1% to Maximum Fire Resistance per {0} Red Support Gems Socketed"}, + {"至少有 100 个贡品时,狂怒球数量上限 {:+d}","{:+d} to Maximum Frenzy Charges if you have at least 100 Tribute"}, + {"受到优雅影响时,狂怒球数量上限{:+d}","{:+d} to Maximum Frenzy Charges while affected by Grace"}, + {"耐力、狂怒和暴击球上限提高 {0}","{0} to Maximum Endurance, Frenzy and Power Charges"}, + {"防卫上限改为由能量护盾计算","Maximum amount of Guard is based on maximum Energy Shield instead"}, + {"元素灌注数量上限 {0}","{0} to maximum number of Elemental Infusions"}, + {"能获得凝聚的法术的凝聚上限 {0}","Spells which can gain Intensity have {0} to maximum Intensity"}, + {"每有 20 个贡品,将 {0}% 的生命上限转化为能量护盾","{0}% of Maximum Life Converted to Energy Shield per 20 Tribute"}, + {"若你镶嵌了至少 10 个红色辅助宝石,生命上限提高 {0}%","{0}% increased Maximum Life if you have at least 10 Red Support Gems Socketed"}, + {"至少有 100 个贡品时,生命上限提高 {0}%","{0}% increased maximum Life if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,生命上限降低 {0}%","{0}% reduced maximum Life if you have at least 100 Tribute"}, + {"每 10 点敏捷提高 {0} 生命上限","{0} to Maximum Life per 10 Dexterity"}, + {"每 10 点智慧 {0} 生命上限","{0} to Maximum Life per 10 Intelligence"}, + {"每 2% 物品稀有度 {0} 生命","{0} Life per 2% increased Rarity of Items found"}, + {"生命上限的 {0}% 转化为能量护盾","{0}% of Maximum Life Converted to Energy Shield"}, + {"获得等同生命上限 {0}% 的额外护甲","Gain {0}% of maximum Life as Armour"}, + {"生成的灵柩生命上限提高 {0}%","Corpses you Spawn have {0}% increased Maximum Life"}, + {"生成的灵柩生命上限降低 {0}%","Corpses you Spawn have {0}% reduced Maximum Life"}, + {"若装备的胸甲没有生命词缀,生命上限提高 {0}%","{0}% increased maximum Life if there are no Life Modifiers on Equipped Body Armour"}, + {"每个影响你的深渊珠宝可使生命上限提高 {0}%","{0}% increased Maximum Life per Abyss Jewel affecting you"}, + {"每个影响你的深渊珠宝可使生命上限降低 {0}%","{0}% reduced Maximum Life per Abyss Jewel affecting you"}, + {"变形时,闪电抗性上限 {0}%","{0}% to Maximum Lightning Resistance while Shapeshifted"}, + {"受到闪电之捷影响时,闪电抗性上限 {0}%","{0}% to maximum Lightning Resistance while affected by Herald of Thunder"}, + {"闪电灌注上限 +{0}","+{0} to maximum Lightning Infusions"}, + {"若你镶嵌了至少 5 个绿色辅助宝石,闪电抗性上限 {0}%","{0}% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed"}, + {"每镶嵌一个绿色辅助宝石,闪电抗性上限 +1%","+1% to Maximum Lightning Resistance per Green Support Gem Socketed"}, + {"每镶嵌 {0} 个绿色辅助宝石,闪电抗性上限 +1%","+1% to Maximum Lightning Resistance per {0} Green Support Gems Socketed"}, + {"若你镶嵌了至少 10 个蓝色辅助宝石,魔力上限提高 {0}%","{0}% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed"}, + {"至少有 100 个贡品时,魔力上限提高 {0}%","{0}% increased Maximum Mana if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,魔力上限降低 {0}%","{0}% reduced Maximum Mana if you have at least 100 Tribute"}, + {"每个影响你的深渊珠宝可使魔力上限提高 {0}%","{0}% increased Maximum Mana per Abyss Jewel affecting you"}, + {"每个影响你的深渊珠宝可使魔力上限降低 {0}%","{0}% reduced Maximum Mana per Abyss Jewel affecting you"}, + {"产生徘徊之刃的技能的徘徊之刃上限 {:+d}","Skills that leave Lingering Blades have {:+d} to Maximum Lingering Blades"}, + {"暴击时,物理攻击伤害上限总增 {0}%","{0}% more maximum Physical Attack damage with Critical Hits"}, + {"暴击时,物理攻击伤害上限总降 {0}%","{0}% less maximum Physical Attack damage with Critical Hits"}, + {"物理伤害上限减免为 50%","Maximum Physical Damage Reduction is 50%"}, + {"暴击球和耐力球上限 {:+d}","{:+d} to Maximum Power Charges and Maximum Endurance Charges"}, + {"至少有 100 个贡品时,暴击球数量上限 {:+d}","{:+d} to Maximum Power Charges if you have at least 100 Tribute"}, + {"受到纪律影响时,暴击球数量上限{:+d}","{:+d} to Maximum Power Charges while affected by Discipline"}, + {"变形时,怒火上限 {0}%","+{0} to maximum Rage while Shapeshifted"}, + {"装备斧类武器时怒火上限 +{0}","+{0} to Maximum Rage while wielding an Axe"}, + {"每有 50 个贡品,怒火上限 {0}","{0} to Maximum Rage per 50 Tribute"}, + {"持握剑类时 {0} 怒火上限","{0} to Maximum Rage while wielding a Sword"}, + {"被击中时移动速度提高0% - {0}%,直到被再次击中","Gain 0% to {0}% increased Movement Speed at random when Hit, until Hit again"}, + {"{0} 毒力上限","{0} to Maximum Virulence"}, + {"无常上限为 {0}","Maximum Volatility is {0}"}, + {"非瓦尔打击技能以周围额外 {0} 名敌人为目标","Non-Vaal Strike Skills target {0} additional nearby Enemy"}, + {"近战攻击技能获得 {0} 召唤图腾数量上限","Melee Attack Skills have {0} to maximum number of Summoned Totems"}, + {"若你近期内使用过战吼,则近战暴击率提高 {0}%","{0}% increased Melee Critical Hit Chance if you've Warcried Recently"}, + {"若你近期内使用过战吼,则 {0}% 近战暴击伤害加成","{0}% to Melee Critical Damage Bonus if you've Warcried Recently"}, + {"若你在过去 8 秒内造成过投射物攻击击中,近战伤害提高 {0}%","{0}% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds"}, + {"若你在过去 8 秒内造成过投射物攻击击中,近战伤害降低 {0}%","{0}% reduced Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds"}, + {"对不可移动的敌人的近战伤害提高 {0}%","{0}% increased Melee Damage against Immobilised Enemies"}, + {"对不可移动的敌人的近战伤害降低 {0}%","{0}% reduced Melee Damage against Immobilised Enemies"}, + {"被包围时战矛近战伤害提高 {0}%","{0}% increased Melee Damage with Spears while Surrounded"}, + {"被包围时战矛近战伤害降低 {0}%","{0}% reduced Melee Damage with Spears while Surrounded"}, + {"近战伤害在近程击中时提高 {0}%","{0}% increased Melee Damage with Hits at Close Range"}, + {"近战伤害在近程击中时降低 {0}%","{0}% reduced Melee Damage with Hits at Close Range"}, + {"药剂持续期间,近战伤害提高 {0}%","{0}% increased Melee Damage during any Flask Effect"}, + {"药剂持续期间,近战伤害降低 {0}%","{0}% reduced Melee Damage during any Flask Effect"}, + {"受到战吼增益效果影响时,你的近战伤害每秒提高 {0}%,上限为 60%","{0}% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%"}, + {"对重度晕眩的敌人的近战伤害提高 {0}%","{0}% increased Melee Damage against Heavy Stunned enemies"}, + {"对重度晕眩的敌人的近战伤害降低 {0}%","{0}% reduced Melee Damage against Heavy Stunned enemies"}, + {"近战伤害的晕眩积蓄值提高 {0}%","{0}% increased Stun Buildup with Melee Damage"}, + {"近战伤害的晕眩积蓄值降低 {0}%","{0}% reduced Stun Buildup with Melee Damage"}, + {"近战伤害的晕眩积蓄值总增 {0}%","{0}% more Stun Buildup with Melee Damage"}, + {"近战伤害的晕眩积蓄值总降 {0}%","{0}% less Stun Buildup with Melee Damage"}, + {"近战移动技能的击中有 {0}% 的几率提供护体状态","Hits with Melee Movement Skills have {0}% chance to Fortify"}, + {"每 10 点敏捷可使近战物理伤害提高 {0}%","{0}% increased Melee Physical Damage per 10 Dexterity"}, + {"护体时,每 10 点力量可使近战物理伤害提高 {0}%","{0}% increased Melee Physical Damage per 10 Strength while Fortified"}, + {"护体时,每 10 点力量可使近战物理伤害降低 {0}%","{0}% reduced Melee Physical Damage per 10 Strength while Fortified"}, + {"近战打击距离在周围至少有 5 个敌人时 {:+d}","{:+d} to Melee Strike Range while at least 5 Enemies are Nearby"}, + {"{0} 米持盾牌时的近战打击范围","{0} metres to Melee Strike Range while Holding a Shield"}, + {"{0} 米双持时的近战打击范围","{0} metres to Melee Strike Range while Dual Wielding"}, + {"{0} 米持斧类时的近战打击范围","{0} metres to Melee Strike Range with Axes"}, + {"爪类 {0} 近战打击范围","{0} to Melee Strike Range with Claws"}, + {"{0} 米持匕首时的近战打击范围","{0} metres to Melee Strike Range with Daggers"}, + {"{0} 米持连枷时的近战打击范围","{0} metres to Melee Strike Range with Flails"}, + {"锤类和短杖 {0} 近战打击范围","{0} to Melee Strike Range with Maces and Sceptres"}, + {"{0} 米持单手武器时的近战打击范围","{0} metres to Melee Strike Range with One Handed Weapons"}, + {"{0} 米持战矛时的近战打击范围","{0} metres to Melee Strike range with Spears"}, + {"长杖 {0} 近战打击范围","{0} to Melee Strike Range with Staves"}, + {"{0} 米持剑类时的近战打击范围","{0} metres to Melee Strike Range with Swords"}, + {"{0} 米持双手武器时的近战打击范围","{0} metres to Melee Strike Range with Two Handed Weapons"}, + {"近战技能的范围提高 {0}%","Melee Skills have {0}% increased Area of Effect"}, + {"近战技能的范围降低 {0}%","Melee Skills have {0}% reduced Area of Effect"}, + {"若过去八秒内使用投射物攻击击中,{:+d} 米近战打击范围","{:+d} metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds"}, + {"打击技能同时将其之前攻击的地点设为目标","Strike Skills also target the previous location they were Used"}, + {"近期击败过敌人,{0} 米近战打击范围","{0} metres to Melee Strike Range if you have Killed Recently"}, + {"狂怒能量球达到上限时,{0} 米近战打击范围","{0} metres to Melee Strike Range while at Maximum Frenzy Charges"}, + {"护体时,{0} 近战打击范围","{0} to Melee Strike Range while Fortified"}, + {"若你近期内引爆过地雷,则地雷类技能造成的范围伤害提高 {0}%","Skills used by Mines deal {0}% increased Area Damage if you Detonated a Mine Recently"}, + {"若你近期内引爆过地雷,则地雷类技能造成的范围伤害降低 {0}%","Skills used by Mines deal {0}% reduced Area Damage if you Detonated a Mine Recently"}, + {"地雷类技能的效果区域提高 {0}%","Skills used by Mines have {0}% increased Area of Effect"}, + {"地雷类技能的效果区域降低 {0}%","Skills used by Mines have {0}% reduced Area of Effect"}, + {"若你近期内引爆过地雷,则地雷类技能的效果范围提高 {0}%","Skills used by Mines have {0}% increased Area of Effect if you Detonated a Mine Recently"}, + {"若你近期内引爆过地雷,则地雷类技能的效果范围降低 {0}%","Skills used by Mines have {0}% reduced Area of Effect if you Detonated a Mine Recently"}, + {"地雷的光环效果提高 {0}%","{0}% increased Effect of Auras from Mines"}, + {"地雷的光环效果降低 {0}%","{0}% reduced Effect of Auras from Mines"}, + {"地雷引爆速度提高 {0}%","Mines have {0}% increased Detonation Speed"}, + {"地雷引爆速度降低 {0}%","Mines have {0}% reduced Detonation Speed"}, + {"地雷有 {0}% 的几率额外引爆一次","Mines have a {0}% chance to be Detonated an Additional Time"}, + {"地雷落地时使周围敌人缓速 {0} 秒","Mines Hinder Enemies near them for {0} second when they Land"}, + {"地雷不会受到伤害","Mines cannot be Damaged"}, + {"若你近期内打出暴击,则附加 {0} - {1} 基础混沌伤害","Adds {0} to {1} Chaos Damage if you've dealt a Critical Hit Recently"}, + {"敌人身上每有一个诅咒,附加{0}-{1}点混沌伤害","Adds {0} to {1} Chaos Damage for each Curse on the Enemy"}, + {"敌人身上每有 1 层蜘蛛网,则附加 {0} - {1} 混沌伤害","Adds {0} to {1} Chaos Damage for each Spider's Web on the Enemy"}, + {"每有 50 点力量就给法术和攻击附加 {0} 到 {1} 点混沌伤害","Adds {0} to {1} Chaos Damage to Spells and Attacks per 50 Strength"}, + {"每 80 点力量都使攻击附加 {0} 到 {1} 点混沌伤害","Adds {0} to {1} Chaos Damage to Attacks per 80 Strength"}, + {"使用该武器对受到至少5层中毒影响的敌人n发起的攻击附加 {0} - {1} 点混沌伤害","Attacks with this Weapon deal {0} to {1} added Chaos Damage againstnEnemies affected by at least 5 Poisons"}, + {"若你近期内造成暴击,则附加 {0} 至 {1} 点冰霜伤害","Adds {0} to {1} Cold Damage if you've dealt a Critical Hit Recently"}, + {"每 10 点敏捷可以为攻击附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage to Attacks per 10 Dexterity"}, + {"每 20 点敏捷可以为攻击附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage to Attacks per 20 Dexterity"}, + {"对冰缓敌人附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage against Chilled Enemies"}, + {"受到憎恨影响时,附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage while affected by Hatred"}, + {"拥有鸟之力量时附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage while you have Avian's Might"}, + {"若你近期内造成暴击,则附加 {0} 至 {1} 点火焰伤害","Adds {0} to {1} Fire Damage if you've dealt a Critical Hit Recently"}, + {"每 100 点生命上限或魔力上限(取其低值)附加 {0} 到 {1} 点火焰伤害","{0} to {1} added Fire Damage per 100 of Maximum Life or Maximum Mana, whichever is lower"}, + {"每个耐力球附加 {0} - {1} 基础火焰伤害","{0} to {1} Fire Damage per Endurance Charge"}, + {"每 10 点力量可以为攻击附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage to Attacks per 10 Strength"}, + {"该武器击中致盲敌人时,附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage to Hits with this Weapon against Blinded Enemies"}, + {"若你近期内造成暴击,则附加 {0} 至 {1} 点闪电伤害","Adds {0} to {1} Lightning Damage if you've dealt a Critical Hit Recently"}, + {"每个暴击球附加 {0} - {1} 闪电伤害","{0} to {1} Lightning Damage per Power Charge"}, + {"近期内你每击败 1 个感电敌人,则附加 {0}-{1} 基础闪电伤害","Adds {0} to {1} Lightning Damage for each Shocked Enemy you've Killed Recently"}, + {"每 20 智慧使攻击的附加 {0} - {1} 闪电伤害","Adds {0} to {1} Lightning Damage to Attacks per 20 Intelligence"}, + {"法术按照每个暴击球附加 {0} 到 {1} 点闪电伤害","Adds {0} to {1} Lightning Damage to Spells per Power Charge"}, + {"你有鸟之力量时附加 {0} 到 {1} 点闪电伤害","Adds {0} to {1} Lightning Damage while you have Avian's Might"}, + {"若你近期内造成暴击,则附加 {0} 至 {1} 点物理伤害","Adds {0} to {1} Physical Damage if you've dealt a Critical Hit Recently"}, + {"按照每个耐力球附加 {0} 到 {1} 点物理伤害","Adds {0} to {1} Physical Damage per Endurance Charge"}, + {"敌人身上每个穿刺效果都附加 {0} 到 {1} 点物理伤害","Adds {0} to {1} Physical Damage for each Impale on Enemy"}, + {"对中毒敌人附加 {0} - {1} 基础物理伤害","Adds {0} to {1} Physical Damage against Poisoned Enemies"}, + {"无生命保留时法术附加 {0} - {1} 基础冰霜伤害","Adds {0} to {1} Cold Damage to Spells while no Life is Reserved"}, + {"无生命保留时法术附加 {0} - {1} 基础火焰伤害","Adds {0} to {1} Fire Damage to Spells while no Life is Reserved"}, + {"无生命保留时法术附加 {0} - {1} 基础闪电伤害","Adds {0} to {1} Lightning Damage to Spells while no Life is Reserved"}, + {"耐力球数量下限在你有至少 150 点奉献时 {0}","{0} to Minimum Endurance Charges while you have at least 150 Devotion"}, + {"耐力球数量下限在低血状态下 {0}","{0} to Minimum Endurance Charges while on Low Life"}, + {"狂怒球数量下限在你有至少 150 点奉献时 {0}","{0} to Minimum Frenzy Charges while you have at least 150 Devotion"}, + {"静止时耐力球数量下限等于耐力球数量上限n静止时狂怒球数量下限等于狂怒球数量上限n静止时暴击球数量下限等于暴击球数量上限","Minimum Endurance Charges equal to Maximum while stationarynMinimum Frenzy Charges equal to Maximum while stationarynMinimum Power Charges equal to Maximum while stationary"}, + {"耐力球、狂怒球、暴击球下限 {0}","{0} to Minimum Endurance, Frenzy and Power Charges"}, + {"暴击时,最小物理攻击伤害总增 {0}%","{0}% more minimum Physical Attack damage with Critical Hits"}, + {"暴击时。最小物理攻击伤害总降 {0}%","{0}% less minimum Physical Attack damage with Critical Hits"}, + {"暴击球数量下限在你有至少 150 点奉献时 {0}","{0} to Minimum Power Charges while you have at least 150 Devotion"}, + {"暴击球数量下限在低血状态下 {0}","{0} to Minimum Power Charges while on Low Life"}, + {"你每有 {0} 点敏捷,此技能的n召唤生物命中值提高 1%","Minions from this skill have 1% increased Accuracy Ratingnper {0} of your Dexterity"}, + {"你每有 {0} 点敏捷,n该技能的召唤生物效果范围提高 1%","Minions from this skill have 1% increased Area of Effectnper {0} of your Dexterity"}, + {"你每有 {0} 点力量,此技能的n召唤生物伤害提高 1%","Minions from this skill have 1% increased Damagenper {0} of your Strength"}, + {"召唤生物 {0} 命中值","Minions have {0} to Accuracy Rating"}, + {"每 10 点奉献使召唤生物的命中值 +{0}","Minions have +{0} to Accuracy Rating per 10 Devotion"}, + {"召唤生物命中值提高 {0}%","{0}% increased Minion Accuracy Rating"}, + {"召唤生物命中值降低 {0}%","{0}% reduced Minion Accuracy Rating"}, + {"召唤生物的角色体型提高 {0}%","Minions have {0}% increased size"}, + {"召唤生物的角色体型降低 {0}%","Minions have {0}% reduced size"}, + {"召唤生物的暴击几率 {0}%","Minions have {0}% to Critical Hit Chance"}, + {"若你近期内使用了召唤生物技能,则召唤生物的效果区域提高 {0}%","Minions have {0}% increased Area of Effect if you have used a Minion Skill Recently"}, + {"若你近期内使用了召唤生物技能,则召唤生物的效果区域降低 {0}%","Minions have {0}% reduced Area of Effect if you have used a Minion Skill Recently"}, + {"召唤生物粉碎护甲,相当于造成物理伤害的 {0}%","Minions Break Armour equal to {0}% of Physical damage dealt"}, + {"召唤生物的攻击造成相当于你生命的 {0}% 的额外冰霜伤害","Minions deal {0}% of your Life as additional Cold Damage with Attacks"}, + {"每有 50 个贡品,召唤生物的攻击和施法速度提高 {0}%","Minions have {0}% increased Attack and Cast Speed per 50 Tribute"}, + {"每有 50 个贡品,召唤生物的攻击和施法速度降低 {0}%","Minions have {0}% reduced Attack and Cast Speed per 50 Tribute"}, + {"召唤生物的攻击和施法速度提高 {0}%","Minions have {0}% increased Attack and Cast Speed"}, + {"召唤生物的攻击和施法速度降低 {0}%","Minions have {0}% reduced Attack and Cast Speed"}, + {"若你近期内或你的召唤生物击败过敌人,则召唤生物攻击和施法速度提高 {0}%","Minions have {0}% increased Attack and Cast Speed if you or your Minions have Killed Recently"}, + {"若你近期内或你的召唤生物击败过敌人,则召唤生物攻击和施法速度降低 {0}%","Minions have {0}% reduced Attack and Cast Speed if you or your Minions have Killed Recently"}, + {"每 10 点奉献使召唤生物攻击和施法速度提高 {0}%","{0}% increased Minion Attack and Cast Speed per 10 Devotion"}, + {"每 10 点奉献使召唤生物攻击和施法速度降低 {0}%","{0}% reduced Minion Attack and Cast Speed per 10 Devotion"}, + {"你受捷影响时,召唤生物的攻击和施法速度提高 {0}%","Minions have {0}% increased Attack and Cast Speed while you are affected by a Herald"}, + {"你受捷影响时,召唤生物的攻击和施法速度降低 {0}%","Minions have {0}% reduced Attack and Cast Speed while you are affected by a Herald"}, + {"召唤生物的攻击击中有 {0}% 的几率击退敌人","Minions have {0}% chance to Knock Enemies Back on Hit with Attacks"}, + {"每五点怒火还会使召唤生物的攻击速度提高 {0}%","Every five Rage also grants you {0}% increased Minion Attack Speed"}, + {"每五点怒火还会使召唤生物的攻击速度降低 {0}%","Every five Rage also grants you {0}% reduced Minion Attack Speed"}, + {"每点怒火还会使召唤生物的攻击速度提高 {0}%","Every Rage also grants you {0}% increased Minion Attack Speed"}, + {"每点怒火还会使召唤生物的攻击速度降低 {0}%","Every Rage also grants you {0}% reduced Minion Attack Speed"}, + {"每 50 点敏捷可使召唤生物的攻击速度提高 {0}%","{0}% increased Minion Attack Speed per 50 Dexterity"}, + {"每 50 点敏捷可使召唤生物的攻击速度降低 {0}%","{0}% reduced Minion Attack Speed per 50 Dexterity"}, + {"攻击击中时,召唤生物有 {0}% 的几率致盲敌人","Minions have {0}% chance to Blind on Hit with Attacks"}, + {"攻击击中时,召唤生物致盲敌人","Minions Blind on Hit with Attacks"}, + {"召唤生物的伤害性异常状态强度提高 {0}%","Minions have {0}% increased Magnitude of Damaging Ailments"}, + {"召唤生物的伤害性异常状态强度降低 {0}%","Minions have {0}% reduced Magnitude of Damaging Ailments"}, + {"召唤生物获得 {0}% 冰霜抗性上限","Minions have {0}% to Maximum Cold Resistances"}, + {"召唤生物获得 {0}% 火焰抗性上限","Minions have {0}% to Maximum Fire Resistances"}, + {"召唤生物获得 {0}% 闪电抗性上限","Minions have {0}% to Maximum Lightning Resistances"}, + {"召唤生物无法造成暴击","Minions never deal Critical Hits"}, + {"召唤生物有 {0}% 的几率伤害翻倍","Minions have {0}% chance to deal Double Damage"}, + {"召唤生物有 {0}% 的几率在它们满血时伤害翻倍","Minions have {0}% chance to deal Double Damage while they are on Full Life"}, + {"召唤生物有 {0}% 的溢出几率发射一个额外投射物","Minions have {0}% Surpassing chance to fire an additional Projectile"}, + {"召唤生物有 {0}% 的几率造成冻结","Minions have {0}% chance to Freeze"}, + {"召唤生物击中时,有 {0}% 的几率获得一个暴击球","Minions have {0}% chance to gain a Power Charge on Hit"}, + {"召唤生物有 {0}% 的几率在攻击击中时穿刺敌人","Minions have a {0}% chance to Impale on Hit with Attacks"}, + {"召唤生物有 {0}% 的几率造成感电","Minions have {0}% chance to Shock"}, + {"召唤生物的命令技能的冷却回复速度提高 {0}%","Minions have {0}% increased Cooldown Recovery Rate for Command Skills"}, + {"召唤生物的命令技能的冷却回复速度降低 {0}%","Minions have {0}% reduced Cooldown Recovery Rate for Command Skills"}, + {"使用命令技能时,召唤生物的技能速度提高 {0}%","Minions have {0}% increased Skill Speed with Command Skills"}, + {"使用命令技能时,召唤生物的技能速度降低 {0}%","Minions have {0}% reduced Skill Speed with Command Skills"}, + {"在场范围内每有一种不同类型的永久性召唤生物,召唤生物使用命令技能造成的伤害提高 {0}%","Minions deal {0}% increased Damage with Command Skills for each different type of Persistent Minion in your Presence"}, + {"在场范围内每有一种不同类型的永久性召唤生物,召唤生物使用命令技能造成的伤害降低 {0}%","Minions deal {0}% reduced Damage with Command Skills for each different type of Persistent Minion in your Presence"}, + {"召唤生物使用命令技能造成的伤害提高 {0}%","Minions deal {0}% increased Damage with Command Skills"}, + {"召唤生物使用命令技能造成的伤害降低 {0}%","Minions deal {0}% reduced Damage with Command Skills"}, + {"每有 10 个贡品,召唤生物的冷却回复速度提高 {0}%","Minions have {0}% increased Cooldown Recovery Rate per 10 Tribute"}, + {"每有 10 个贡品,召唤生物的冷却回复速度降低 {0}%","Minions have {0}% reduced Cooldown Recovery Rate per 10 Tribute"}, + {"召唤生物的冷却回复率提高 {0}%","Minions have {0}% increased Cooldown Recovery Rate"}, + {"召唤生物的冷却回复率降低 {0}%","Minions have {0}% reduced Cooldown Recovery Rate"}, + {"召唤生物的暴击率提高 {0}%","Minions have {0}% increased Critical Hit Chance"}, + {"召唤生物的暴击率降低 {0}%","Minions have {0}% reduced Critical Hit Chance"}, + {"召唤生物的暴击率按照你有的每个暴击球数量上限提高 {0}%","Minions have {0}% increased Critical Hit Chance per Maximum Power Charge you have"}, + {"召唤生物的暴击率按照你有的每个暴击球数量上限降低 {0}%","Minions have {0}% reduced Critical Hit Chance per Maximum Power Charge you have"}, + {"召唤生物的暴击伤害加成提高 {0}%","Minions have {0}% increased Critical Damage Bonus"}, + {"每有 10 个贡品,召唤生物造成的伤害提高 {0}%","Minions deal {0}% increased damage per 10 Tribute"}, + {"每有 10 个贡品,召唤生物造成的伤害降低 {0}%","Minions deal {0}% reduced damage per 10 Tribute"}, + {"过去 15 秒内每使用过一个不同的命令技能,召唤生物造成的伤害提高 {0}%","{0}% increased Minion Damage per different Command Skill used in the past 15 seconds"}, + {"过去 15 秒内每使用过一个不同的命令技能,召唤生物造成的伤害降低 {0}%","{0}% reduced Minion Damage per different Command Skill used in the past 15 seconds"}, + {"每点怒火还会使召唤生物的伤害提高 {0}%","Every Rage also grants you {0}% increased Minion Damage"}, + {"每点怒火还会使召唤生物的伤害降低 {0}%","Every Rage also grants you {0}% reduced Minion Damage"}, + {"激活至少两种不同奉献技能时,召唤生物的伤害提高 {0}%","{0}% increased Minion Damage while you have at least two different active Offerings"}, + {"激活至少两种不同奉献技能时,召唤生物的伤害降低 {0}%","{0}% reduced Minion Damage while you have at least two different active Offerings"}, + {"召唤生物对点燃的敌人造成的击中伤害提高 {0}%","Minions deal {0}% increased Damage with Hits against Ignited Enemies"}, + {"召唤生物对点燃的敌人造成的击中伤害降低 {0}%","Minions deal {0}% reduced Damage with Hits against Ignited Enemies"}, + {"每个影响你的苍白之凝珠宝都使召唤生物持续伤害加成{0}%,上限 +30%","Minions have {0}% to Damage over Time Multiplier pernGhastly Eye Jewel affecting you, up to a maximum of +30%"}, + {"若你近期内击中敌人,则召唤生物的伤害提高 {0}%","Minions deal {0}% increased Damage if you've Hit Recently"}, + {"若你近期内击中敌人,则召唤生物的伤害降低 {0}%","Minions deal {0}% reduced Damage if you've Hit Recently"}, + {"召唤生物对深渊怪物造成的击中伤害提高 {0}%","Minions deal {0}% increased Damage with Hits against Abyssal Monsters"}, + {"召唤生物对深渊怪物造成的击中伤害降低 {0}%","Minions deal {0}% reduced Damage with Hits against Abyssal Monsters"}, + {"你受捷影响时,召唤生物的伤害提高 {0}%","Minions deal {0}% increased Damage while you are affected by a Herald"}, + {"你受捷影响时,召唤生物的伤害降低 {0}%","Minions deal {0}% reduced Damage while you are affected by a Herald"}, + {"召唤生物所受伤害的 {0}% 吸纳为生命","Minions Recoup {0}% of Damage taken as Life"}, + {"召唤生物受到的伤害提高 {0}%","Minions take {0}% increased Damage"}, + {"召唤生物受到的伤害降低 {0}%","Minions take {0}% reduced Damage"}, + {"召唤生物不会造成冰霜以外的伤害","Minions deal no Non-Cold Damage"}, + {"恶魔召唤生物击中敌人时有 {0}% 的几率获得一个狂怒球","Demonic Minions have {0}% chance to gain a Fury Charge when they Hit an Enemy"}, + {"恶魔召唤生物击中敌人时获得一个狂怒球","Demonic Minions gain a Fury Charge when they Hit an Enemy"}, + {"恶魔召唤生物每拥有一个狂怒球,攻击速度提高 {0}%","Demonic Minions have {0}% increased Attack Speed per Fury Charge"}, + {"恶魔召唤生物每拥有一个狂怒球,造成的伤害总增 {0}%","Demonic Minions deal {0}% more damage per Fury Charge"}, + {"周围的其他召唤生物被击败时,恶魔召唤生物获得一个狂怒球","Demonic Minions gain a Fury Charge when another Minion is Killed near them"}, + {"恶魔召唤生物每拥有一个狂怒球,每秒失去 {0}% 的生命","Demonic Minions lose {0}% of maximum Life per Second per Fury Charge"}, + {"恶魔召唤生物的狂怒球上限 +{0}","Demonic Minions have +{0} to maximum Fury Charges"}, + {"召唤生物 +30% 元素抗性","Minions have +30% to all Elemental Resistances"}, + {"召唤生物的闪避值提高 {0}%","Minions have {0}% increased Evasion Rating"}, + {"召唤生物的闪避值降低 {0}%","Minions have {0}% reduced Evasion Rating"}, + {"你的召唤生物死亡时产生燃烧地面,每秒造成等同它们生命上限 {0}% 的火焰伤害","Your Minions spread Burning Ground on Death, dealing {0}% of their maximum Life as Fire Damage per second"}, + {"每秒受到生命上限的火焰伤害@{0}%","Maximum Life taken as Fire damage per second@{0}%"}, + {"召唤生物的火焰抗性 {0}%","Minions have {0}% to Fire Resistance"}, + {"召唤生物的击中无法被闪避","Minion Hits can't be Evaded"}, + {"有 {0}% 的几率在召唤生物击中稀有敌人或传奇敌人时获得一层暴走能量","{0}% chance to gain a Rampage Kill when Minion hits a Rare or Unique Enemy"}, + {"在召唤生物击中稀有敌人或传奇敌人时获得一层暴走能量","Gain a Rampage Kill when Minion hits a Rare or Unique Enemy"}, + {"召唤生物的不可移动积蓄值提高 {0}%","Minions have {0}% increased Immobilisation buildup"}, + {"召唤生物的不可移动积蓄值降低 {0}%","Minions have {0}% reduced Immobilisation buildup"}, + {"召唤生物造成的晕眩积蓄提高 {0}%","Minions cause {0}% increased Stun Buildup"}, + {"召唤生物的生命根据超量火焰抗性提高","Minion Life is increased by their Overcapped Fire Resistance"}, + {"若召唤生物近期被格挡,每秒再生生命上限的 {0}%","Minions Regenerate {0}% of maximum Life per Second if they have Blocked Recently"}, + {"召唤生物每秒回复 {0} 生命","Minions Regenerate {0} Life per second"}, + {"召唤生物的攻击击中有 {0}% 的几率瘫痪敌人","Minions have {0}% chance to Maim Enemies on Hit with Attacks"}, + {"召唤生物的攻击击中时瘫痪敌人","Minions Maim Enemies on Hit with Attacks"}, + {"你的召唤生物击中施加恶语术","Your Minions inflict Malediction on Hit"}, + {"召唤生物获得 {0}% 元素抗性上限","Minions have {0}% to all Maximum Elemental Resistances"}, + {"召唤生物的近战伤害提高 {0}%","Minions deal {0}% increased Melee Damage"}, + {"召唤生物的近战伤害降低 {0}%","Minions deal {0}% reduced Melee Damage"}, + {"召唤生物的打击造成近战溅射伤害","Minions' Strikes have Melee Splash"}, + {"召唤生物 +{0} 暴击球数量下限","Minions have +{0} to Minimum Power Charges"}, + {"每 50 点敏捷可使召唤生物的移动速度提高 {0}%","{0}% increased Minion Movement Speed per 50 Dexterity"}, + {"每 50 点敏捷可使召唤生物的移动速度降低 {0}%","{0}% reduced Minion Movement Speed per 50 Dexterity"}, + {"每有一个影响你的捷效果,都使召唤生物的移动速度提高 {0}%","Minions have {0}% increased Movement Speed for each Herald affecting you"}, + {"每有一个影响你的捷效果,都使召唤生物的移动速度降低 {0}%","Minions have {0}% reduced Movement Speed for each Herald affecting you"}, + {"召唤生物没有暴击伤害加成提高","Minions have no Critical Damage Bonus"}, + {"召唤生物产生时具有达到数量上限的狂怒球","Minions are Created with maximum Frenzy Charges"}, + {"召唤生物产生时,有 {0}% 的几率具有达到数量上限的狂怒球","{0}% chance for Minions to be Created with maximum Frenzy Charges"}, + {"召唤生物获得相当于物理伤害 {0}% 的额外火焰伤害","Minions gain {0}% of their Physical Damage as Extra Fire Damage"}, + {"召唤生物获得相当于物理伤害 {0}% 的额外闪电伤害","Minions gain {0}% of their Physical Damage as Extra Lightning Damage"}, + {"召唤生物受到物理伤害的 {0}% 转化为闪电伤害","Minions take {0}% of Physical Damage as Lightning Damage"}, + {"召唤生物的投射物速度提高 {0}%","Minions have {0}% increased Projectile Speed"}, + {"召唤生物的投射物速度降低 {0}%","Minions have {0}% reduced Projectile Speed"}, + {"愤怒狂灵的生命上限提高 {0}%","Summoned Raging Spirits have {0}% increased maximum Life"}, + {"愤怒狂灵的生命上限降低 {0}%","Summoned Raging Spirits have {0}% reduced maximum Life"}, + {"愤怒狂灵每秒受到等同于生命上限 {0}% 的混沌伤害","Summoned Raging Spirits take {0}% of their Maximum Life per second as Chaos Damage"}, + {"召唤生物被击败时,其它召唤生物回复 {0}% 生命","Minions Recover {0}% of maximum Life on Minion Death"}, + {"召唤生物技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Minion Skills"}, + {"召唤生物技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Minion Skills"}, + {"召唤生物的保留效果提高 {0}%","Minions have {0}% increased Reservation"}, + {"召唤生物的保留效果降低 {0}%","Minions have {0}% reduced Reservation"}, + {"召唤生物的抗性与你相同","Minions' Resistances are equal to yours"}, + {"若你所有的召唤生物都是伙伴,召唤生物的复活速度加快 {0}%","Minions Revive {0}% faster if all your Minions are Companions"}, + {"若你所有的召唤生物都是伙伴,召唤生物的复活速度减慢 {0}%","Minions Revive {0}% slower if all your Minions are Companions"}, + {"至少有 100 个贡品时,召唤生物复活速度提高 {0}%","Minions Revive {0}% faster if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,召唤生物复活速度降低 {0}%","Minions Revive {0}% slower if you have at least 100 Tribute"}, + {"召唤生物的复活速度加快 {0}%","Minions Revive {0}% faster"}, + {"召唤生物的复活速度减慢 {0}%","Minions Revive {0}% slower"}, + {"召唤生物技能的魔力消耗提高 {0}%","{0}% increased Mana Cost of Minion Skills"}, + {"召唤生物技能的魔力消耗降低 {0}%","{0}% reduced Mana Cost of Minion Skills"}, + {"该技能的召唤生物将物理伤害的 {0}% 转化为火焰伤害","Minions from this skill convert {0}% of Physical Damage to Fire Damage"}, + {"召唤生物有 {0}% 的几率用法术击中时使敌人缓速","Minions have {0}% chance to Hinder Enemies on Hit with Spells"}, + {"召唤生物用法术击中时使敌人缓速","Minions Hinder Enemies on Hit with Spells"}, + {"召唤生物的敌人晕眩阈值降低 {0}%","Minions have {0}% reduced Enemy Stun Threshold"}, + {"召唤生物的敌人晕眩阈值提高 {0}%","Minions have {0}% increased Enemy Stun Threshold"}, + {"近期内创造的召唤生物攻击和施法速度提高 {0}%","Minions created Recently have {0}% increased Attack and Cast Speed"}, + {"近期内创造的召唤生物攻击和施法速度降低 {0}%","Minions created Recently have {0}% reduced Attack and Cast Speed"}, + {"近期内创造的召唤生物不会受伤","Minions created Recently cannot be Damaged"}, + {"近期内创造的召唤生物移动速度提高 {0}%","Minions created Recently have {0}% increased Movement Speed"}, + {"近期内创造的召唤生物移动速度降低 {0}%","Minions created Recently have {0}% reduced Movement Speed"}, + {"亡灵召唤生物被视作恶魔","Undead Minions count as Demons"}, + {"召唤生物的命中值与你相同","Minions' Accuracy Rating is equal to yours"}, + {"你的召唤生物为庞然大物","Your Minions are Gigantic"}, + {"若你的召唤生物近期复活过,则它们为庞然大物","Your Minions are Gigantic if they have Revived Recently"}, + {"召唤生物的攻击压制 {0}% 物理伤害减免","Minions Attacks Overwhelm {0}% Physical Damage Reduction"}, + {"召唤生物在召唤后 {} 秒内无法被伤害","Minions can't be Damaged for {} second after being Summoned"}, + {"召唤生物无法无法嘲讽敌人","Minions cannot Taunt Enemies"}, + {"召唤生物击中时有 {0}% 的几率威吓敌人 4 秒","Minions have {0}% chance to Intimidate Enemies for 4 seconds on Hit"}, + {"召唤生物击中时威吓敌人 4 秒","Minions Intimidate Enemies for 4 seconds on Hit"}, + {"召唤生物将物理伤害的 {0}% 视为额外混沌伤害","Minions gain {0}% of Physical Damage as Chaos Damage"}, + {"你的敏捷对你的召唤生物生效","Your Dexterity is added to your Minions"}, + {"你一半的力量属性将添加至你的召唤生物身上","Half of your Strength is added to your Minions"}, + {"召唤生物造成暴击后会在 {0} 秒内听到低语","Minions can hear the whispers for {0} seconds after they deal a Critical Hit"}, + {"召唤生物击中时有 {}% 的几率造成死亡凋零","Minions have {}% chance to inflict Withered on Hit"}, + {"敌人每受到一层死亡凋零影响,召唤生物的暴击伤害加成 +{0}%","Minions have +{0}% to Critical Damage Bonus per Withered Debuff on Enemy"}, + {"召唤生物获得不洁之力","Minions have Unholy Might"}, + {"召唤生物只能击败被点燃的敌人","Minions' Hits can only Kill Ignited Enemies"}, + {"你处于低符文结界时,在场的召唤生物拥有猛攻","Minions in your Presence have Onslaught while you are on Low Runic Ward"}, + {"你每有 10 个贡品,召唤生物听从命令时损失 {0}% 生命","Minions lose {0}% Life per 10 Tribute you have when following Commands"}, + {"召唤生物穿透 {0}% 被诅咒的敌人的元素抗性","Minions Penetrate {0}% of Cursed Enemies' Elemental Resistances"}, + {"击败中毒敌人后,召唤生物回复 {0}% 生命","Minions Recover {0}% of maximum Life on Killing a Poisoned Enemy"}, + {"你在专注时,召唤生物回复 {0}% 生命","Minions Recover {0}% of maximum Life when you Focus"}, + {"召唤生物承受的反射伤害提高 {0}%","Minions take {0}% increased Reflected Damage"}, + {"召唤生物承受的反射伤害降低 {0}%","Minions take {0}% reduced Reflected Damage"}, + {"召唤生物产生时在一秒内承受等于它 {0}% 生命的伤害","Minions take Chaos Damage equal to {0}% of their maximum Life over one second when Created"}, + {"幻影射手持续时间提高 {0}%","{0}% increased Mirage Archer Duration"}, + {"幻影射手持续时间降低 {0}%","{0}% reduced Mirage Archer Duration"}, + {"被敌人击中前回复已损失生命的 {0}%","Recover {0}% of Missing Life before being Hit by an Enemy"}, + {"配置 {0}","Allocates {0}"}, + {"火焰抗性修正的 {}% 也作用于冰霜和闪电抗性","Modifiers to Fire Resistance also grant Cold and Lightning Resistance at {}% of their value"}, + {"火焰抗性上限修正也作用于冰霜和闪电抗性上限","Modifiers to Maximum Fire Resistance also grant Maximum Cold and Lightning Resistance"}, + {"调整投射物数量的词缀改为n作用于向目标发射投射物的分裂数量","Modifiers to number of Projectiles instead applynto the number of targets Projectiles Splits towards"}, + {"熔岩护盾的技能效果持续时间提高 {0}%","Molten Shell has {0}% increased Skill Effect Duration"}, + {"熔岩护盾的技能效果持续时间降低 {0}%","Molten Shell has {0}% reduced Skill Effect Duration"}, + {"熔岩护盾的反射伤害穿透 {0}% 火焰抗性","Molten Shell Reflected Damage Penetrates {0}% of Enemy Fire Resistance"}, + {"熔岩之击的投射物撞击地面产生连锁效果","Molten Strike Projectiles Chain when impacting the ground"}, + {"熔岩之击的投射物 {0} 次连锁","Molten Strike Projectiles Chain {0} time"}, + {"有 {0}% 的几率在被击败时产生燃烧地面,持续 3 秒","{0}% chance to drop Burning Ground on Death, lasting 3 seconds"}, + {"被击败时产生燃烧地面,持续 3 秒","Drops Burning Ground on Death, lasting 3 seconds"}, + {"有 {0}% 的几率在被击败时产生冰缓地面,持续 3 秒","{0}% chance to drop Chilled Ground on Death, lasting 3 seconds"}, + {"在被击败时产生冰缓地面,持续 3 秒","Drops Chilled Ground on Death, lasting 3 seconds"}, + {"在场敌人拥有等同于其煎熬疯狂层数的额外威力值","Enemies in your Presence have additional Power equal to their Gruelling Madness"}, + {"火屑地雷的伤害提高 {0}%","Pyroclast Mine deals {0}% increased Damage"}, + {"火屑地雷的伤害降低 {0}%","Pyroclast Mine deals {0}% reduced Damage"}, + {"火屑地雷发射 1 个额外投射物","Pyroclast Mine fires an additional Projectile"}, + {"火屑地雷发射 {0} 个额外投射物","Pyroclast Mine fires {0} additional Projectiles"}, + {"火屑地雷的投掷速度提高 {0}%","Pyroclast Mine has {0}% increased Throwing Speed"}, + {"火屑地雷的投掷速度降低 {0}%","Pyroclast Mine has {0}% reduced Throwing Speed"}, + {"位移攻击技能的攻击速度提高 {0}%","Movement Attack Skills have {0}% increased Attack Speed"}, + {"位移攻击技能的攻击速度降低 {0}%","Movement Attack Skills have {0}% reduced Attack Speed"}, + {"位移技能的的冷却恢复速度提高 {0}%","{0}% increased Cooldown Recovery Rate of Movement Skills"}, + {"位移技能的的冷却恢复速度降低 {0}%","{0}% reduced Cooldown Recovery Rate of Movement Skills"}, + {"受到迅捷影响时,位移技能的冷却速度提高 {0}%","{0}% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste"}, + {"受到迅捷影响时,位移技能的冷却速度降低 {0}%","{0}% reduced Cooldown Recovery Rate of Movement Skills used while affected by Haste"}, + {"位移技能无法造成物理伤害","Movement Skills deal no Physical Damage"}, + {"当在场的敌人具有弱点暴露时,移动速度提高 {0}%","{0}% increased Movement Speed while an enemy with an Open Weakness is in your Presence"}, + {"当在场的敌人具有弱点暴露时,移动速度降低 {0}%","{0}% reduced Movement Speed while an enemy with an Open Weakness is in your Presence"}, + {"若你镶嵌了至少 10 个绿色辅助宝石,移动速度提高 {0}%","{0}% increased Movement Speed if you have at least 10 Green Support Gems Socketed"}, + {"若敏捷低于 100 点,移动速度提高 {0}%","{0}% increased Movement Speed if Dexterity is below 100"}, + {"若敏捷低于 100 点,移动速度降低 {0}%","{0}% reduced Movement Speed if Dexterity is below 100"}, + {"若你近期使敌人被定身,移动速度提高 {0}%","{0}% increased Movement Speed if you've Pinned an Enemy Recently"}, + {"若你近期使敌人被定身,移动速度降低 {0}%","{0}% reduced Movement Speed if you've Pinned an Enemy Recently"}, + {"若你近期内投掷过陷阱或地雷,则移动速度提高 {0}%","{0}% increased Movement Speed if you've thrown a Trap or Mine Recently"}, + {"若你近期内投掷过陷阱或地雷,则移动速度降低 {0}%","{0}% reduced Movement Speed if you've thrown a Trap or Mine Recently"}, + {"每五点怒火同样使你的移动速度提高 {0}%","Every five Rage also grants you {0}% increased Movement Speed"}, + {"每五点怒火同样使你的移动速度降低 {0}%","Every five Rage also grants you {0}% reduced Movement Speed"}, + {"周围每个灵枢能使移动速度提高 {0}%","For each nearby corpse, {0}% increased Movement Speed"}, + {"受到异常状态影响时,移动速度提高 {0}%","{0}% increased Movement Speed while affected by an Ailment"}, + {"受到异常状态影响时,移动速度降低 {0}%","{0}% reduced Movement Speed while affected by an Ailment"}, + {"被被包围时移动速度提高 {0}%","{0}% increased Movement Speed while Surrounded"}, + {"被被包围时移动速度降低 {0}%","{0}% reduced Movement Speed while Surrounded"}, + {"当你拥有至少两个羁绊目标时,移动速度提高 {0}%","{0}% increased Movement Speed while you have at least two Linked targets"}, + {"当你拥有至少两个羁绊目标时,移动速度降低 {0}%","{0}% reduced Movement Speed while you have at least two Linked targets"}, + {"你的移动速度与羁绊玩家中的移动速度最高者相同","Your Movement Speed is equal to the highest Movement Speed among Linked Players"}, + {"提高移动速度 25%,每 {0} 点闪避值额外提高 1%,最高 75%n其他除冲刺外的移动速度词缀无法生效","Increases Movement Speed by 25%, plus 1% per {0} Evasion Rating, up to a maximum of 75%nOther Modifiers to Movement Speed except for Sprinting do not apply"}, + {"每 15 点精魂使移动速度提高 {0}%,最高 40%n其他除冲刺外的移动速度词缀无法生效","{0}% increased Movement Speed per 15 Spirit, up to a maximum of 40%nOther Modifiers to Movement Speed except for Sprinting do not apply"}, + {"移动时使用技能的移动速度惩罚提高 {0}%","{0}% increased Movement Speed Penalty from using Skills while moving"}, + {"移动时使用技能的移动速度惩罚降低 {0}%","{0}% reduced Movement Speed Penalty from using Skills while moving"}, + {"移动时使用冰霜技能的移动速度惩罚提高 {0}%","{0}% increased Movement Speed Penalty from using Cold Skills while moving"}, + {"移动时使用冰霜技能的移动速度惩罚降低 {0}%","{0}% reduced Movement Speed Penalty from using Cold Skills while moving"}, + {"移动时使用火焰技能的移动速度惩罚提高 {0}%","{0}% increased Movement Speed Penalty from using Fire Skills while moving"}, + {"移动时使用火焰技能的移动速度惩罚降低 {0}%","{0}% reduced Movement Speed Penalty from using Fire Skills while moving"}, + {"若你近期内造成暴击,则移动速度提高 {0}%","{0}% increased Movement Speed if you've dealt a Critical Hit Recently"}, + {"若你近期内造成暴击,则移动速度降低 {0}%","{0}% reduced Movement Speed if you've dealt a Critical Hit Recently"}, + {"若你近期内击中敌人,则移动速度提高 {0}%","{0}% increased Movement Speed if you've Hit an Enemy Recently"}, + {"若你近期内击中敌人,则移动速度降低 {0}%","{0}% reduced Movement Speed if you've Hit an Enemy Recently"}, + {"若你近期内用副手武器击中,则移动速度提高 {0}%","{0}% increased Movement Speed if you've Hit with your Off Hand Weapon Recently"}, + {"若你近期内用副手武器击中,则移动速度降低 {0}%","{0}% reduced Movement Speed if you've Hit with your Off Hand Weapon Recently"}, + {"若你近期内没受到伤害,则移动速度提高 {0}%","{0}% increased Movement Speed if you haven't taken Damage Recently"}, + {"若你近期内没受到伤害,则移动速度降低 {0}%","{0}% reduced Movement Speed if you haven't taken Damage Recently"}, + {"若你近期内使用过瓦尔技能,则移动速度提高 {0}%","{0}% increased Movement Speed if you have used a Vaal Skill Recently"}, + {"若你近期内使用过瓦尔技能,则移动速度降低 {0}%","{0}% reduced Movement Speed if you have used a Vaal Skill Recently"}, + {"移动速度在你近期内施放过印记法术的情况下提高 {0}%","{0}% increased Movement Speed if you've used a Mark Recently"}, + {"移动速度在你近期内施放过印记法术的情况下降低 {0}%","{0}% reduced Movement Speed if you've used a Mark Recently"}, + {"近期内每打开 1 个箱子,移动速度提高 {0}%","{0}% increased Movement Speed per Chest opened Recently"}, + {"近期内每打开 1 个箱子,移动速度降低 {0}%","{0}% reduced Movement Speed per Chest opened Recently"}, + {"每个耐力球可使移动速度提高 {0}%","{0}% increased Movement Speed per Endurance Charge"}, + {"每个耐力球可使移动速度降低 {0}%","{0}% reduced Movement Speed per Endurance Charge"}, + {"身边每有 1 个敌人,自己的移动速度提高 {0}%,最多 8%","{0}% increased Movement Speed for eachnnearby Enemy, up to 8%"}, + {"你身上每层中毒效果都使移动速度提高 {0}%,上限为 50%","{0}% increased Movement Speed for each Poison on you up to a maximum of 50%"}, + {"你身上每层中毒效果都使移动速度降低 {0}%","{0}% reduced Movement Speed for each Poison on you"}, + {"每个暴击球可使移动速度提高 {0}%","{0}% increased Movement Speed per Power Charge"}, + {"每个暴击球可使移动速度降低 {0}%","{0}% reduced Movement Speed per Power Charge"}, + {"受到优雅影响时,移动速度提高 {0}%","{0}% increased Movement Speed while affected by Grace"}, + {"受到优雅影响时,移动速度降低 {0}%","{0}% reduced Movement Speed while affected by Grace"}, + {"流血时移动速度提高 {0}%","{0}% increased Movement Speed while Bleeding"}, + {"流血时移动速度降低 {0}%","{0}% reduced Movement Speed while Bleeding"}, + {"移动速度在双持时提高 {0}%","{0}% increased Movement Speed while Dual Wielding"}, + {"移动速度在双持时降低 {0}%","{0}% reduced Movement Speed while Dual Wielding"}, + {"持盾牌时,移动速度提高 {0}%","{0}% increased Movement Speed while holding a Shield"}, + {"持盾牌时,移动速度降低 {0}%","{0}% reduced Movement Speed while holding a Shield"}, + {"没有药剂效果时,移动速度提高 {0}%","{0}% increased Movement Speed while under no Flask Effects"}, + {"没有药剂效果时,移动速度降低 {0}%","{0}% reduced Movement Speed while under no Flask Effects"}, + {"你的副手为空时,移动速度提高 {0}%","{0}% increased Movement Speed while your Off Hand is empty"}, + {"在燃烧,冰缓,感电地面上时,移动速度提高 {0}%","{0}% increased Movement speed while on Burning, Chilled or Shocked ground"}, + {"在燃烧,冰缓,感电地面上时,移动速度降低 {0}%","{0}% reduced Movement speed while on Burning, Chilled or Shocked ground"}, + {"在燃烧地面上时,移动速度提高 {0}%","{0}% increased Movement Speed while on Burning Ground"}, + {"在燃烧地面上时,移动速度降低 {0}%","{0}% reduced Movement Speed while on Burning Ground"}, + {"中毒时,移动速度提高 {0}%","{0}% increased Movement Speed while Poisoned"}, + {"中毒时,移动速度降低 {0}%","{0}% reduced Movement Speed while Poisoned"}, + {"激活咒符时,移动速度提高 {0}%","{0}% increased Movement Speed while you have an active Charm"}, + {"激活咒符时,移动速度降低 {0}%","{0}% reduced Movement Speed while you have an active Charm"}, + {"你获得猫之隐匿时移动速度提高 {0}%","{0}% increased Movement Speed while you have Cat's Stealth"}, + {"你获得猫之隐匿时移动速度降低 {0}%","{0}% reduced Movement Speed while you have Cat's Stealth"}, + {"拥有能量护盾时移动速度提高 {0}%","{0}% increased Movement Speed while you have Energy Shield"}, + {"拥有能量护盾时移动速度降低 {0}%","{0}% reduced Movement Speed while you have Energy Shield"}, + {"灌注效果下,移动速度提高 {0}%","{0}% increased Movement Speed while you have Infusion"}, + {"灌注效果下,移动速度降低 {0}%","{0}% reduced Movement Speed while you have Infusion"}, + {"你身上每层中毒效果都使移动速度提高 {0}%","{0}% increased Movement Speed for each Poison on you"}, + {"受到魔法深渊珠宝影响时,移动速度提高 {0}%","{0}% increased Movement Speed while affected by a Magic Abyss Jewel"}, + {"受到魔法深渊珠宝影响时,移动速度降低 {0}%","{0}% reduced Movement Speed while affected by a Magic Abyss Jewel"}, + {"每个召唤的图腾使移动速度提高 {0}%","{0}% increased Movement Speed per Summoned Totem"}, + {"每个召唤的图腾使移动速度降低 {0}%","{0}% reduced Movement Speed per Summoned Totem"}, + {"暴击球抵达上限时,移动速度提高 {0}%","{0}% increased Movement Speed while at maximum Power Charges"}, + {"暴击球抵达上限时,移动速度降低 {0}%","{0}% reduced Movement Speed while at maximum Power Charges"}, + {"冰缓时,移动速度提高 {0}%","{0}% increased Movement Speed while Chilled"}, + {"冰缓时,移动速度降低 {0}%","{0}% reduced Movement Speed while Chilled"}, + {"枭之羽毛-被强化技能的中央投射物会留下腾飞之地轨迹","Central Projectile of Owl Feather-Empowered Skills leaves a trail of Soaring Ground"}, + {"附近的友军获得猛攻","Nearby Allies have Onslaught"}, + {"当你拥有迷踪效果时,周围的敌人获得火焰曝露、冰霜曝露和闪电曝露","Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing"}, + {"当你拥有迷踪效果时,周围的敌人获得火焰曝露、冰霜曝露和闪电曝露,使这些总抗性降低 {0}%","Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, lowering those Total Resistances by {0}%"}, + {"周围敌人在物理神盾没有耗尽时目盲","Nearby Enemies are Blinded while Physical Aegis is not depleted"}, + {"当你的周围有灵柩时,周围敌人获得冰缓和感电","Nearby enemies are Chilled and Shocked while you are near a Corpse"}, + {"周围敌人在你至少有 {0} 点怒火时被碾压","Nearby Enemies are Crushed while you have at least {0} Rage"}, + {"当你拥有怒火时,周围敌人受到威吓","Nearby Enemies are Intimidated while you have Rage"}, + {"投射物不能弹开近程的敌人","Projectiles cannot collide with Enemies at Close Range"}, + {"你受寒冰之捷影响时,对周围敌人施加冰霜曝露","Nearby Enemies have Cold Exposure while you are affected by Herald of Ice"}, + {"你受灰烬之捷影响时,对周围敌人施加火焰曝露","Nearby Enemies have Fire Exposure while you are affected by Herald of Ash"}, + {"你受闪电之捷影响时,对周围敌人施加闪电曝露","Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder"}, + {"周围队友的耐力球数量上限和你的一样","Your nearby party members maximum Endurance Charges is equal to yours"}, + {"当周围有至少 1 个灵柩,你与周围友军的伤害总增 {0}%","With at least one nearby corpse, you and nearby Allies deal {0}% more Damage"}, + {"当周围有至少 1 个灵柩,你与周围友军的伤害总降 {0}%","With at least one nearby corpse, you and nearby Allies deal {0}% less Damage"}, + {"当周围有至少 1 个灵柩,周围敌人的伤害提高 {0}%","With at least one nearby corpse, nearby Enemies deal {0}% increased Damage"}, + {"当周围有至少 1 个灵柩,周围敌人的伤害降低 {0}%","With at least one nearby corpse, nearby Enemies deal {0}% reduced Damage"}, + {"周围每个灵枢使你和周围友军每秒回复能量护盾的 {0}%,每秒最多 2.0%","For each nearby corpse, you and nearby Allies Regenerate {0}% of maximum Energy Shield per second, up to 2.0% per second"}, + {"周围每个灵枢使你和周围友军每秒回复 {0} 魔力,最多每秒 50 点","For each nearby corpse, you and nearby Allies Regenerate {0} Mananper second, up to 50 per second"}, + {"亡魄足迹","Necrotic Footprints"}, + {"无法点燃、冰缓、冻结、感电","Cannot Ignite, Chill, Freeze or Shock"}, + {"灵巧对夜刃辅助的技能的暴击伤害加成 {:+d}%","Elusive also grants {:+d}% to Critical Damage Bonus for Skills Supported by Nightblade"}, + {"双持武器不给攻击伤害格挡率提供加成","Dual Wielding does not inherently grant chance to Block Attack Damage"}, + {"不具有固有魔力再生","No inherent Mana Regeneration"}, + {"不具有固有的怒火损失","No Inherent loss of Rage"}, + {"若你近期未造成过暴击,无法再生魔力","Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently"}, + {"举起盾牌时没有移动速度惩罚","No Movement Speed Penalty while Shield is Raised"}, + {"非光环魔蛊每秒效果提高 20%","Non-Aura Hexes gain 20% increased Effect per second"}, + {"非吟唱攻击获得附加闪电伤害,数值相当于魔力上限的 {0}%","Non-Channelling Attacks have Added Lightning Damage equal to {0}% of maximum Mana"}, + {"非吟唱法术额外消耗能量护盾上限的 {0}%","Non-Channelling Spells cost an additional {0}% of maximum Energy Shield"}, + {"非吟唱法术造成的伤害总增 {0}%","Non-Channelling Spells deal {0}% more Damage"}, + {"非吟唱法术造成的伤害总降 {0}%","Non-Channelling Spells deal {0}% less Damage"}, + {"非吟唱法术有 {0}% 的几率消耗双倍魔力并造成暴击","Non-Channelling Spells have {0}% chance to cost Double Mana and Critically Hit"}, + {"非吟唱法术消耗双倍魔力并造成暴击","Non-Channelling Spells cost Double Mana and Critically Hit"}, + {"非暴击无法造成伤害","Non-Critical Hits deal no Damage"}, + {"每 10 点奉献使非诅咒类光环效果提高 {0}%","{0}% increased effect of Non-Curse Auras per 10 Devotion"}, + {"每 10 点奉献使非诅咒类光环效果降低 {0}%","{0}% reduced effect of Non-Curse Auras per 10 Devotion"}, + {"被你施加非光环诅咒的非诅咒敌人目盲 4 秒","Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds"}, + {"你诅咒的未受到诅咒的敌人被施加 {0} 层死亡凋零","Non-Cursed enemies you Curse have {0} Withered stacks inflicted on them"}, + {"你造成的非伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Non-Damaging Ailments you inflict"}, + {"你造成的非伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Non-Damaging Ailments you inflict"}, + {"你受到的非伤害性异常状态的效果提高 {0}%","{0}% increased Effect of Non-Damaging Ailments on you"}, + {"你受到的非伤害性异常状态的效果降低 {0}%","{0}% reduced Effect of Non-Damaging Ailments on you"}, + {"在任意生命药剂生效期间,你受到的非伤害性异常状态效果提高 {0}%","{0}% increased effect of Non-Damaging Ailments on you during Effect of any Life Flask"}, + {"在任意生命药剂生效期间,你受到的非伤害性异常状态效果降低 {0}%","{0}% reduced effect of Non-Damaging Ailments on you during Effect of any Life Flask"}, + {"每 10 点奉献使你造成的非伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Non-Damaging Ailments you inflict per 10 Devotion"}, + {"每 10 点奉献使你造成的非伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Non-Damaging Ailments you inflict per 10 Devotion"}, + {"你的暴击造成的非伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits"}, + {"你的暴击造成的非伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Non-Damaging Ailments you inflict with Critical Hits"}, + {"施加的非伤害型异常状态如同伤害总增 {0}%","Inflict non-Damaging Ailments as though dealing {0}% more Damage"}, + {"施加的非伤害型异常状态如同伤害总降 {0}%","Inflict non-Damaging Ailments as though dealing {0}% less Damage"}, + {"你施加的除冻结外的非伤害性异常状态被反射给你","Non-Damaging Ailments other than Freeze you inflict are reflected back to you"}, + {"投射物攻击无法被穿透的目标时,对它们的暴击率提高 {0}%","Projectiles have {0}% increased Critical Hit Chance against Targets they do not Pierce"}, + {"投射物攻击无法被穿透的目标时,对它们的暴击率降低 {0}%","Projectiles have {0}% reduced Critical Hit Chance against Targets they do not Pierce"}, + {"非投射物连锁的闪电技能连锁 {0} 次","Non-Projectile Chaining Lightning Skills Chain {0} times"}, + {"技能每消耗 3 点生命,获得相当于伤害 {0}% 的混沌伤害","Skills gain {0}% of Damage as Chaos Damage per 3 Life Cost"}, + {"每 {0}% 格挡几率获得相当于伤害 1% 的火焰伤害","Gain 1% of damage as Fire damage per {0}% Chance to Block"}, + {"徒手时攻击获得额外混沌伤害,相当于伤害的 {0}%","Attacks Gain {0}% of Damage as Extra Chaos Damage while Unarmed"}, + {"徒手时攻击获得额外冰霜伤害,相当于伤害的 {0}%","Attacks Gain {0}% of Damage as Extra Cold Damage while Unarmed"}, + {"徒手时攻击获得额外火焰伤害,相当于伤害的 {0}%","Attacks Gain {0}% of Damage as Extra Fire Damage while Unarmed"}, + {"徒手时攻击获得额外闪电伤害,相当于伤害的 {0}%","Attacks Gain {0}% of Damage as Extra Lightning Damage while Unarmed"}, + {"每个亡灵召唤生物使你获得相当于 {0}% 伤害的混沌伤害","Gain {0}% of Damage as Chaos Damage per Undead Minion"}, + {"损失符文结界时,获得等同于伤害 {0}% 的额外混沌伤害","Gain {0}% of Damage as Extra Chaos Damage while you are missing Runic Ward"}, + {"攻击获得 {0}% 的伤害作为额外混沌伤害","Attacks Gain {0}% of Damage as extra Chaos Damage"}, + {"法术获得 {0}% 的伤害作为额外混沌伤害","Spells Gain {0}% of Damage as extra Chaos Damage"}, + {"若你近期内变形为人类,则获得额外 {0}% 冰霜伤害","Gain {0}% of Damage as Extra Cold Damage if you have Shapeshifted to Human form Recently"}, + {"损失符文结界时,获得等同于伤害 {0}% 的额外冰霜伤害","Gain {0}% of Damage as Extra Cold Damage while you are missing Runic Ward"}, + {"在冰缓地面上时获得额外冰霜伤害,相当于伤害的 {0}%","Gain {0}% of Damage as Extra Cold Damage while on Chilled Ground"}, + {"变形时,获得额外 {0}% 冰霜伤害","Gain {0}% of Damage as Extra Cold Damage while Shapeshifted"}, + {"被强化攻击获得 {0}% 的伤害作为额外冰霜伤害","Empowered Attacks Gain {0}% of Damage as Extra Cold Damage"}, + {"若你近期内变形为人类,则获得额外 {0}% 火焰伤害","Gain {0}% of Damage as Extra Fire Damage if you have Shapeshifted to Human form Recently"}, + {"过去 8 秒内每发射一种不同的榴弹,获得相当于伤害 {0}% 的额外火焰伤害","Gain {0}% of Damage as Extra Fire Damage fornevery different Grenade fired in the past 8 seconds"}, + {"近期每消耗过一个耐力球,获得等同于 {0}% 伤害的额外火焰伤害","Gain {0}% of Damage as Extra Fire Damage per Endurance Charge consumed Recently"}, + {"损失符文结界时,获得等同于伤害 {0}% 的额外火焰伤害","Gain {0}% of Damage as Extra Fire Damage while you are missing Runic Ward"}, + {"在点燃地面上时获得额外火焰伤害,相当于伤害的 {0}%","Gain {0}% of Damage as Extra Fire Damage while on Ignited Ground"}, + {"变形时,获得额外 {0}% 火焰伤害","Gain {0}% of Damage as Extra Fire Damage while Shapeshifted"}, + {"若你近期内变形为人类,则获得额外 {0}% 闪电伤害","Gain {0}% of Damage as Extra Lightning Damage if you have Shapeshifted to Human form Recently"}, + {"每消耗 50 点符文结界,技能获得等同于伤害 {0}% 的额外闪电伤害","Skills Gain {0}% of damage as Extra Lightning damage per 50 Runic Ward Cost"}, + {"损失符文结界时,获得等同于伤害 {0}% 的额外闪电伤害","Gain {0}% of Damage as Extra Lightning Damage while you are missing Runic Ward"}, + {"在感电地面上时获得额外闪电伤害,相当于伤害的 {0}%","Gain {0}% of Damage as Extra Lightning Damage while on Shocked Ground"}, + {"变形时,获得额外 {0}% 闪电伤害","Gain {0}% of Damage as Extra Lightning Damage while Shapeshifted"}, + {"每损失百分之十的魔力,获得等同于伤害 {0}% 的额外物理伤害","Gain {0}% of Damage as Extra Physical Damage per ten percent missing Mana"}, + {"获得等同 {0}% 伤害的 1 个随机元素伤害","Gain {0}% of Damage as Extra Damage of a random Element"}, + {"已装备物品上每有一个镶嵌的符文,获得等同于伤害 {0}% 的额外随机元素伤害","Gain {0}% of Damage as Extra Damage of a random Element pernRune Socketed in Equipped Items"}, + {"变形时,获得 {0}% 的伤害作为额外随机元素伤害","Gain {0}% of Damage as Extra Damage of a random Element while Shapeshifted"}, + {"攻击获得等同于伤害 {0}% 的额外随机元素伤害","Attacks Gain {0}% of damage as Extra damage of a random Element"}, + {"获得相当于伤害 {0}% 的所有元素额外伤害","Gain {0}% of Damage as Extra Damage of all Elements"}, + {"攻击获得相当于伤害 {0}% 的额外闪电伤害","Attacks Gain {0}% of Damage as Extra Lightning Damage"}, + {"获得相当于元素伤害 {0}% 的额外冰霜伤害","Gain {0}% of Elemental Damage as Extra Cold Damage"}, + {"若你在过去 8 秒内获得了一个冰霜灌注,获得等同于元素伤害 {0}% 的额外冰霜伤害","Gain {0}% of Elemental Damage as Extra Cold Damage if you've collected a Cold Infusion in the last 8 seconds"}, + {"获得相当于元素伤害 {0}% 的额外火焰伤害","Gain {0}% of Elemental Damage as Extra Fire Damage"}, + {"若你在过去 8 秒内获得了一个火焰灌注,获得等同于元素伤害 {0}% 的额外火焰伤害","Gain {0}% of Elemental Damage as Extra Fire Damage if you've collected a Fire Infusion in the last 8 seconds"}, + {"获得相当于元素伤害 {0}% 的额外闪电伤害","Gain {0}% of Elemental Damage as Extra Lightning Damage"}, + {"若你在过去 8 秒内获得了一个闪电灌注,获得等同于元素伤害 {0}% 的额外闪电伤害","Gain {0}% of Elemental Damage as Extra Lightning Damage if you've collected a Lightning Infusion in the last 8 seconds"}, + {"元素伤害的 {0}% 转化为混沌","{0}% of Elemental Damage Converted to Chaos Damage"}, + {"元素伤害的 {0}% 转化为冰霜伤害","{0}% of Elemental Damage Converted to Cold Damage"}, + {"元素伤害的 {0}% 转化为火焰伤害","{0}% of Elemental Damage Converted to Fire Damage"}, + {"元素伤害的 {0}% 转化为闪电伤害","{0}% of Elemental Damage Converted to Lightning Damage"}, + {"火焰伤害的 {0}% 转化为冰霜伤害","{0}% of Fire Damage Converted to Cold Damage"}, + {"火焰伤害的 {0}% 转化为闪电伤害","{0}% of Fire damage Converted to Lightning damage"}, + {"攻击恍惚敌人会获得额外冰霜伤害,相当于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Cold Damage against Dazed Enemies"}, + {"攻击感电敌人会获得额外冰霜伤害,相当于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Cold Damage against Shocked Enemies"}, + {"攻击冰缓敌人会获得额外闪电伤害,相当于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Lightning Damage against Chilled Enemies"}, + {"攻击恍惚敌人会获得额外闪电伤害,相当于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Lightning Damage against Dazed Enemies"}, + {"每等级有 {0}% 物理伤害转化为混沌伤害","{0}% of Physical Damage Converted to Chaos Damage per Level"}, + {"敌人身上每有 1% 的冰缓强度,获得相当于 {0}% 冰霜伤害的额外火焰伤害","Gain {0}% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy"}, + {"击中冻结的敌人获得等同于 {0}% 冰霜伤害的额外火焰伤害","Gain {0}% of Cold Damage as Extra Fire Damage against Frozen Enemies"}, + {"每有一个狂怒球则获得额外混沌伤害, 其数值等同于冰霜伤害的 {0}%","Gain {0}% of Cold Damage as Extra Chaos Damage per Frenzy Charge"}, + {"每有一个耐力球则获得额外混沌伤害, 其数值等同于火焰伤害的 {0}%","Gain {0}% of Fire Damage as Extra Chaos Damage per Endurance Charge"}, + {"攻击技能将 {0}% 的闪电伤害转化为混沌伤害","{0}% of Lightning Damage with Attack Skills Converted to Chaos Damage"}, + {"每个暴击球提供相当于闪电伤害的 {0}% 的额外混沌伤害","Gain {0}% of Lightning Damage as Chaos Damage per Power Charge"}, + {"对抗被冰缓的敌人时,获得等同于 {0}% 闪电伤害的额外冰霜伤害","Gain {0}% of Lightning Damage as Extra Cold Damage against Chilled Enemies"}, + {"每装备一个裂界者物品,就将物理伤害的 {0}% 视为额外混沌伤害","Gain {0}% of Physical Damage as Extra Chaos Damage per Elder Item Equipped"}, + {"至少 150 点奉献时,{0}% 的物理伤害转换为冰霜伤害","{0}% of Physical Damage Converted to Cold Damage while you have at least 150 Devotion"}, + {"受到憎恨影响时,{0}% 的物理伤害转换为冰霜伤害","{0}% of Physical Damage Converted to Cold Damage while affected by Hatred"}, + {"至少 150 点奉献时,{0}% 的物理伤害转换为火焰伤害","{0}% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion"}, + {"受到愤怒影响时,{0}% 的物理伤害转化为火焰伤害","{0}% of Physical Damage Converted to Fire Damage while affected by Anger"}, + {"至少 150 点奉献时,{0}% 的物理伤害转换为闪电伤害","{0}% of Physical Damage Converted to Lightning Damage while you have at least 150 Devotion"}, + {"受到雷霆影响时,{0}% 的物理伤害转化为闪电伤害","{0}% of Physical Damage Converted to Lightning Damage while affected by Wrath"}, + {"对中毒敌人时,获得额外混沌伤害,其数值等同于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Chaos Damage againstnPoisoned Enemies"}, + {"每个精神能量球使你额外造成等同于物理伤害 {0}% 的每一种元素伤害","Gain {0}% of Physical Damage as Extra Damage of each Element per Spirit Charge"}, + {"受到愤怒影响时,获得物理伤害 {0}% 的额外火焰伤害","Gain {0}% of Physical Damage as Extra Fire Damage while affected by Anger"}, + {"若你近期内打出过暴击,则获得物理伤害 {0}% 的额外火焰伤害","Gain {0}% of Physical Damage as Extra Fire Damage if you've dealt a Critical Hit Recently"}, + {"每点怒火提供相当于物理伤害 {0}% 的额外火焰伤害","Gain {0}% of Physical Damage as Extra Fire Damage per Rage"}, + {"受到雷霆影响时,获得物理伤害 {0}% 的额外闪电伤害","Gain {0}% of Physical Damage as Extra Lightning Damage while affected by Wrath"}, + {"物理伤害的 {0}% 在你被点燃时视为一种随机元素额外伤害","Gain {0}% of Physical Damage as Extra Damage of a random Element while you are Ignited"}, + {"连锁的投射物将 {0}% 非混沌伤害作为其额外混沌伤害","Projectiles that have Chained gain {0}% of Non-Chaos Damage as Extra Chaos Damage"}, + {"每连锁弹射 1 次,投射物获得额外混沌伤害,其数值等同于非混沌伤害的 {0}%","Projectiles gain {0}% of Non-Chaos Damage as Extra Chaos Damage per Chain"}, + {"目标身上每有一层诅咒,使用法术击中时,获得相当于伤害 {0}% 的额外混沌伤害","Spell Hits Gain {0}% of Damage as Extra Chaos Damage per Curse on target"}, + {"目标身上每有一层诅咒,使用法术击中时,获得相当于伤害 {0}% 的额外物理伤害","Spell Hits Gain {0}% of Damage as Extra Physical Damage per Curse on target"}, + {"每有 {0} 点智慧,获得等同于徒手伤害 1% 的额外火焰伤害","Gain 1% of Unarmed Damage as extra Fire damage per {0} Intelligence"}, + {"DNT-UNUSED非旅行攻击技能额外生效 {0} 次","DNT-UNUSEDNon-Travel Attack Skills happen {0} additional Time"}, + {"无法使用生命药剂n非传奇生命药剂的效果持续生效n生命药剂的回复效果无法瞬间完成n你的生命药剂回复效果仅对你自己生效","Cannot use Life FlasksnNon-Unique Life Flasks apply their Effects constantlynRecovery from Life Flasks cannot be InstantnRecovery from your Life Flasks cannot be applied to anything other than you"}, + {"击败普通怪物的物品掉落数量提高 {0}%","{0}% increased Quantity of Items Dropped by Slain Normal Enemies"}, + {"击败普通怪物的物品数量降低 {0}%","{0}% reduced Quantity of Items Dropped by Slain Normal Enemies"}, + {"被格挡的击中的击退距离总增 {0}%","{0}% more Knockback Distance for Blocked Hits"}, + {"被格挡的击中的击退距离总降 {0}%","{0}% less Knockback Distance for Blocked Hits"}, + {"新星法术对玩家造成的击中伤害总降 30%n新星技能不在周身施放,改为在目标位置施放","Nova Spells deal 30% less Damage with Hits against PlayersnNova Spells Cast at the targeted location instead of around you"}, + {"你对自己使用猛击技能时,每个第三次不产生裂缝的技能,会在原始范围前方及两侧额外产生 {0} 次余震","Every Third Slam skill that doesn't create Fissures which you use yourself causes {0} additional Aftershock ahead and to each side of the initial area"}, + {"至少有 100 个贡品时,咒符栏 {0} 个","{0} Charm Slot if you have at least 100 Tribute"}, + {"当主手的命中值超过 3000 点时,用弓攻击可以额外发射 1 支箭矢","Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least 3000"}, + {"当主手的命中值超过 3000 点时,用弓攻击可以额外发射 {0} 支箭矢","Bow Attacks fire {0} additional Arrows while Main Hand Accuracy Rating is at least 3000"}, + {"战旗上限 +{0}","+{0} to maximum number of placed Banners"}, + {"你在迷踪状态下,投射物连锁次数 {0}","Projectiles Chain {0} times while you have Phasing"}, + {"法术的投射物会额外连锁 {0} 次","Projectiles from Spells Chain +{0} times"}, + {"受到怨毒光环影响时,你可以额外施加一个诅咒","You can apply an additional Curse while affected by Malevolence"}, + {"受到怨毒光环影响时,你可以额外施加{}个诅咒","You can apply {} additional Curses while affected by Malevolence"}, + {"当暴击球达到上限时,你可以对敌人额外施加 1 个诅咒","You can apply an additional Curse while at maximum Power Charges"}, + {"当暴击球达到上限时,你可以对敌人额外施加 {0} 个诅咒","You can apply {0} additional Curses while at maximum Power Charges"}, + {"你可以对敌人造成额外 1 个点燃效果","You can inflict an additional Ignite on an Enemy"}, + {"你可以对敌人造成额外 {0} 个点燃效果","You can inflict {0} additional Ignites on an Enemy"}, + {"若你至少拥有 800 点敏捷,可以投掷地雷的技能就会最多额外投掷 1 个地雷","Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity"}, + {"若你至少拥有 800 点敏捷,可以投掷地雷的技能就会最多额外投掷 {0} 个地雷","Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Dexterity"}, + {"若你至少拥有 800 点智慧,可以放置地雷的技能就会最多额外投掷 1 个地雷","Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence"}, + {"若你至少拥有 800 点智慧,可以放置地雷的技能就会最多额外投掷 {0} 个地雷","Skills which throw Mines throw up to {0} additional Mines if you have at least 800 Intelligence"}, + {"目标可以同时受到你造成的 {0} 个中毒效果影响","Targets can be affected by {0} of your Poisons at the same time"}, + {"至少有 100 个贡品时,目标可以同时受到你造成的 {0} 个中毒效果影响","Targets can be affected by {0} of your Poisons at the same time if you have at least 100 Tribute"}, + {"若你上一个使用位移技能是退避三舍,发射 {0} 个额外投射物","Skills fire {0} additional Projectiles if the last Movement Skill you Used was Disengage"}, + {"若你上一个使用位移技能是退避三舍,发射一个额外投射物","Skills fire an additional Projectile if the last Movement Skill you Used was Disengage"}, + {"若你近期内被击中,技能可以额外发射一个投射物","Skills fire an additional Projectile if you've been Hit Recently"}, + {"若你近期内被击中,技能可以额外发射 {0} 个投射物","Skills fire {0} additional Projectiles if you've been Hit Recently"}, + {"若你近期内使用过位移技能,技能可以额外发射一个投射物","Skills fire an additional Projectile if you've used a Movement Skill Recently"}, + {"若你近期内使用过位移技能,技能可以额外发射 {0} 个投射物","Skills fire {0} additional Projectiles if you've used a Movement Skill Recently"}, + {"投掷陷阱的技能会投掷最多 1 个额外陷阱","Skills which Throw Traps throw up to 1 additional Trap"}, + {"投掷陷阱的技能会投掷最多 {0} 个额外陷阱","Skills which Throw Traps throw up to {0} additional Traps"}, + {"幻化武器数量上限 {0}","{0} to maximum number of Animated Weapons"}, + {"召唤劲弩的数量 {0}","{0} to number of Summoned Arbalists"}, + {"{0} 个毁面首领","{0} Broken Boss Faces"}, + {"静止时每 4 秒获得 1 个耐力球","Gain an Endurance Charge every 4 seconds while Stationary"}, + {"静止时每 4 秒获得 {0} 个耐力球","Gain {0} Endurance Charges every 4 seconds while Stationary"}, + {"若你镶嵌或已装备了 3 个始源物品,召唤魔像数量上限 {0}","{0} to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped"}, + {"毒云上限 {0} 个","Limit {0} Poison Cloud"}, + {"技能发射的投射物数量总降 {0}%","Skills fire {0}% less projectiles"}, + {"技能发射的投射物数量总增 {0}%","Skills fire {0}% more projectiles"}, + {"召唤愤怒狂灵的数量上限为 3","Maximum number of Summoned Raging Spirits is 3"}, + {"召唤幻影的数量上限为 3","Maximum number of Summoned Phantasms is 3"}, + {"植物上限 {0} 个","Limit {0} Plant"}, + {"每 {0} 点力量可使魔卫的召唤上限 +1","+1 to maximum number of Raised Zombies per {0} Strength"}, + {"总混沌伤害总增 {0}%","{0}% more Chaos Damage"}, + {"总混沌伤害总降 {0}%","{0}% less Chaos Damage"}, + {"总冰霜伤害总增 {0}%","{0}% more Cold Damage"}, + {"总冰霜伤害总降 {0}%","{0}% less Cold Damage"}, + {"副手命中值在持握剑类时等于主手命中值","Off Hand Accuracy is equal to Main Hand Accuracy while wielding a Sword"}, + {"副手攻击速度在双持武器时提高 {0}%","{0}% increased Attack Speed with Off Hand while Dual Wielding"}, + {"副手攻击速度在双持武器时降低 {0}%","{0}% reduced Attack Speed with Off Hand while Dual Wielding"}, + {"双持两种不同类型的武器时,副手攻击速度提高 {0}%","{0}% increased Off Hand Attack Speed while wielding two different Weapon Types"}, + {"双持两种不同类型的武器时,副手攻击速度降低 {0}%","{0}% reduced Off Hand Attack Speed while wielding two different Weapon Types"}, + {"副手爪攻击每击中一名敌人获得 {0} 点魔力","Gain {0} Mana per Enemy Hit with Off Hand Claw Attacks"}, + {"副手爪攻击每击中一名敌人损失 {0} 点魔力","Lose {0} Mana per Enemy Hit with Off Hand Claw Attacks"}, + {"盾牌上每有 10 点能量护盾上限都使副手暴击率 {0}%","{0}% to Off Hand Critical Hit Chance per 10 Maximum Energy Shield on Shield"}, + {"盾牌上每有 10 点能量护盾上限都使副手暴击伤害加成 {0}%","{0}% to Off Hand Critical Damage Bonus per 10 Maximum Energy Shield on Shield"}, + {"每有一个影响你的凶残之凝珠宝,你的n副手暴击伤害加成 {0}%,上限 100%","{0}% to Off Hand Critical Damage Bonus pernMurderous Eye Jewel affecting you, up to a maximum of +100%"}, + {"奉献技能的效果范围提高 {0}%","Offering Skills have {0}% increased Area of Effect"}, + {"奉献技能的效果范围降低 {0}%","Offering Skills have {0}% reduced Area of Effect"}, + {"奉献技能的持续时间提高 {0}%","Offering Skills have {0}% increased Duration"}, + {"奉献技能的持续时间降低 {0}%","Offering Skills have {0}% reduced Duration"}, + {"奉献的生命上限提高 {0}%","Offerings have {0}% increased Maximum Life"}, + {"奉献的生命上限降低 {0}%","Offerings have {0}% reduced Maximum Life"}, + {"近期创造的奉献不会受到伤害","Offerings cannot be damaged if they have been created Recently"}, + {"旗帜消失时,回复该旗帜所需荣耀的 {0}%","When a Banner expires, recover {0}% of the Glory required for that Banner"}, + {"当你施放法术时,献祭所有魔力,获得等同于献祭魔力 {0}% 的附加闪电伤害上限,持续 4 秒","When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damagenequal to {0}% of Sacrificed Mana for 4 seconds"}, + {"当你创建旗帜时,它会获得你当前放置旗帜等阶的 {0}%","When you create a Banner, it gains {0}% of the Stages of your placed Banner"}, + {"击败效果生效两次","On-Kill Effects happen twice"}, + {"使用单手武器的攻击施加异常状态的几率提高 {0}%","Attacks with One-Handed Weapons have {0}% increased Chance to inflict Ailments"}, + {"使用单手武器的攻击施加异常状态的几率降低 {0}%","Attacks with One-Handed Weapons have {0}% reduced Chance to inflict Ailments"}, + {"当你施放法术时,有 {0}% 的几率打开周围的宝箱","{0}% chance to open nearby Chests when you Cast a Spell"}, + {"在风暴漩涡周围吟唱产生打击的频率提高 {0}%","Strikes from Orb of Storms caused by Channelling near the Orb occur with {0}% increased frequency"}, + {"风暴漩涡的施法速度提高 {0}%","Orb of Storms has {0}% increased Cast Speed"}, + {"法球技能的上限 {0}","Orb Skills have {0} to Limit"}, + {"预言激增:区域内的驱灵祭坛可以额外重置恩典一次","Foretold Proliferation: Ritual Altars in Area allow rerolling Favours an additional time"}, + {"预言激增:区域中的驱灵祭坛可以额外重置恩典 {0} 次","Foretold Proliferation: Ritual Altars in Area allow rerolling Favours {0} additional times"}, + {"预言激增:驱灵祭坛额外包含一个荒林怪物群落","Foretold Proliferation: Rituals contain an additional pack of Wildwood Monsters"}, + {"预言激增:驱灵祭坛额外包含 {0} 个荒林怪物群落","Foretold Proliferation: Rituals contain {0} additional packs of Wildwood Monsters"}, + {"预言激增:第一次在驱灵祭坛上重置恩典无需消耗","Foretold Proliferation: Rerolling Favours at Ritual Altars has no Cost the first time"}, + {"预言激增:前 {0} 次在驱灵祭坛上重置恩典无需消耗","Foretold Proliferation: Rerolling Favours at Ritual Altars has no Cost the first {0} times"}, + {"预言激增:驱灵祭坛提供的恩典数量提高 {0}%","Foretold Proliferation: Ritual Altars offer {0}% increased number of Favours"}, + {"预言激增:驱灵祭坛提供的恩典数量降低 {0}%","Foretold Proliferation: Ritual Altars offer {0}% reduced number of Favours"}, + {"预言激增:在你地图中的驱灵祭坛处重置恩典时,消耗的贡品提高 {0}%","Foretold Proliferation: Rerolling Favours at Ritual Altars in your Maps costs {0}% increased Tribute"}, + {"预言激增:在你地图中的驱灵祭坛处重置恩典时,消耗的贡品降低 {0}%","Foretold Proliferation: Rerolling Favours at Ritual Altars in your Maps costs {0}% reduced Tribute"}, + {"预言激增:在驱灵祭坛处献祭的怪物提供的贡品提高 {0}%","Foretold Proliferation: Monsters Sacrificed at Ritual Altars grant {0}% increased Tribute"}, + {"预言激增:在驱灵祭坛处献祭的怪物提供的贡品降低 {0}%","Foretold Proliferation: Monsters Sacrificed at Ritual Altars grant {0}% reduced Tribute"}, + {"闪避翻滚时,获得 4 秒过量累赘","Gain Overencumbrance for 4 seconds when you Dodge Roll"}, + {"对被击败的敌人 2 米内的敌人造成相当于溢出伤害 {0}% 的伤害","Deal {0}% of Overkill damage to enemies within 2 metres of the enemy killed"}, + {"在场的友军的格挡几率与你相同","Allies in your Presence have Block Chance equal to yours"}, + {"基础战斗武器攻击时的暴击率为 {0}%","Base Critical Hit Chance for Attacks with Weapons is {0}%"}, + {"你身上的点燃持续时间总增 {0}%","{0}% more Duration of Ignite on You"}, + {"你身上的点燃持续时间总降 {0}%","{0}% less Duration of Ignite on You"}, + {"你身上的中毒持续时间总增 {0}%","{0}% more Duration of Poisons on You"}, + {"你身上的中毒持续时间总降 {0}%","{0}% less Duration of Poisons on You"}, + {"被招架减益状态强度提高 {0}%","{0}% increased Parried Debuff Magnitude"}, + {"被招架减益状态强度降低 {0}%","{0}% reduced Parried Debuff Magnitude"}, + {"被招架的敌人受到的法术伤害总增,而非攻击伤害","Parried enemies take more Spell Damage instead of more Attack Damage"}, + {"招架击中效果范围提高 {0}%","{0}% increased Parry Hit Area of Effect"}, + {"招架击中效果范围降低 {0}%","{0}% reduced Parry Hit Area of Effect"}, + {"若你近期成功招架,攻击速度提高 {0}%","{0}% increased Attack Speed if you've successfully Parried Recently"}, + {"若你近期成功招架,攻击速度降低 {0}%","{0}% reduced Attack Speed if you've successfully Parried Recently"}, + {"招架时无法被暴击","Cannot be Critically Hit while Parrying"}, + {"招架伤害提高 {0}%","{0}% increased Parry Damage"}, + {"招架伤害降低 {0}%","{0}% reduced Parry Damage"}, + {"招架时闪避值提高 {0}%","{0}% increased Evasion Rating while Parrying"}, + {"招架时闪避值降低 {0}%","{0}% reduced Evasion Rating while Parrying"}, + {"若你近期成功招架,你的重度晕眩积蓄清空速度加快 {0}%","Your Heavy Stun buildup empties {0}% faster if you've successfully Parried Recently"}, + {"若你近期成功招架,你的重度晕眩积蓄清空速度减慢 {0}%","Your Heavy Stun buildup empties {0}% slower if you've successfully Parried Recently"}, + {"招架的晕眩积蓄提高 {0}%","Parry has {0}% increased Stun Buildup"}, + {"招架的晕眩积蓄降低 {0}%","Parry has {0}% reduced Stun Buildup"}, + {"招架时,晕眩积蓄的修正改为作用于冻结积蓄","Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry"}, + {"若你近期成功招架,移动速度提高 {0}%","{0}% increased Movement Speed if you've successfully Parried Recently"}, + {"若你近期成功招架,移动速度降低 {0}%","{0}% reduced Movement Speed if you've successfully Parried Recently"}, + {"招架物理伤害的 {0}% 转化为冰霜伤害","{0}% of Parry Physical Damage Converted to Cold Damage"}, + {"每有 10 个贡品,被招架减益状态持续时间提高 {0}%","{0}% increased Parried Debuff Duration per 10 Tribute"}, + {"每有 10 个贡品,被招架减益状态持续时间降低{0}%","{0}% reduced Parried Debuff Duration per 10 Tribute"}, + {"被招架减益状态的持续时间提高 {0}%","{0}% increased Parried Debuff Duration"}, + {"被招架减益状态的持续时间降低 {0}%","{0}% reduced Parried Debuff Duration"}, + {"招架时的晕眩阈值提高 {0}%","{0}% increased Stun Threshold while Parrying"}, + {"招架时的晕眩阈值降低 {0}%","{0}% reduced Stun Threshold while Parrying"}, + {"成功招架一次近战击中时,你的下次远程攻击伤害提高 {0}%","Successfully Parrying a Melee Hit grants {0}% increased Damage to your next Ranged Attack"}, + {"成功招架一次近战击中时,你的下次远程攻击伤害降低 {0}%","Successfully Parrying a Melee Hit grants {0}% reduced Damage to your next Ranged Attack"}, + {"成功招架一次投射物击中时,你的下次近战攻击伤害提高 {0}%","Successfully Parrying a Projectile Hit grants {0}% increased Damage to your next Melee Attack"}, + {"成功招架一次投射物击中时,你的下次近战攻击伤害降低 {0}%","Successfully Parrying a Projectile Hit grants {0}% reduced Damage to your next Melee Attack"}, + {"护甲值的增强与减弱效果也作用于能量护盾充能率","Increases and Reductions to Armour also apply to Energy Shield Recharge Rate"}, + {"护甲值的增强与减弱效果也作用于能量护盾充能率,等于其数值的 {0}%","Increases and Reductions to Armour also apply to Energy ShieldnRecharge Rate at {0}% of their value"}, + {"能量护盾充能率的增减也作用于偏转值","Increases and Reductions to Energy Shield Recharge Rate also apply to Deflection Rating"}, + {"能量护盾充能率的增减也作用于偏转值,相当于其数值的 {0}%","Increases and Reductions to Energy Shield Recharge Rate also apply to Deflection Rating at {0}% of their value"}, + {"对有能量护盾的敌人造成的混沌伤害总增 {0}%","Deal {0}% more Chaos Damage to enemies which have Energy Shield"}, + {"对有能量护盾的敌人造成的混沌伤害总降 {0}%","Deal {0}% less Chaos Damage to enemies which have Energy Shield"}, + {"承受的持续伤害总增 {0}%","{0}% more Damage Taken from Damage over Time"}, + {"承受的持续伤害总降 {0}%","{0}% less Damage Taken from Damage over Time"}, + {"你造成的曝露使受影响的总抗性降低至少 {0}%","Exposure you inflict lowers the affected Total Resistance by at least {0}%"}, + {"投射物速度总增 {0}%","{0}% more Projectile Speed"}, + {"投射物速度总降 {0}%","{0}% less Projectile Speed"}, + {"技能效果持续时间总增 {0}%","{0}% more Skill Effect Duration"}, + {"技能效果持续时间总降 {0}%","{0}% less Skill Effect Duration"}, + {"能量护盾全满时,受到的物理伤害总增 {0}%","{0}% more Physical Damage Taken while on Full Energy Shield"}, + {"能量护盾全满时,受到的物理伤害总降 {0}%","{0}% less Physical Damage Taken while on Full Energy Shield"}, + {"暴击的晕眩累积总增 {0}%","{0}% more Stun Buildup with Critical Hits"}, + {"暴击的晕眩累积总降 {0}%","{0}% less Stun Buildup with Critical Hits"}, + {"受到被缓速的敌人的伤害总增 {0}%","{0}% more Damage taken from Hindered Enemies"}, + {"受到被缓速的敌人的伤害总降 {0}%","{0}% less Damage taken from Hindered Enemies"}, + {"锤类武器对重度晕眩的敌人造成的伤害总增 {0}%","{0}% more Damage against Heavy Stunned Enemies with Maces"}, + {"锤类武器对重度晕眩的敌人造成的伤害总降 {0}%","{0}% less Damage against Heavy Stunned Enemies with Maces"}, + {"你击败的敌人的伤害最高的中毒效果扩散给 {0} 米内的敌人","The most Damaging Poison on Enemies you Kill is Spread to other Enemies within {0} metres"}, + {"药剂的回复效果总增 {0}%","{0}% more Recovery from Flasks"}, + {"药剂的回复效果总降 {0}%","{0}% less Recovery from Flasks"}, + {"忏悔烙印的效果区域提高 {0}%","Penance Brand has {0}% increased Area of Effect"}, + {"忏悔烙印的效果区域降低 {0}%","Penance Brand has {0}% reduced Area of Effect"}, + {"忏悔烙印的施法速度提高 {0}%","Penance Brand has {0}% increased Cast Speed"}, + {"忏悔烙印的施法速度降低 {0}%","Penance Brand has {0}% reduced Cast Speed"}, + {"忏悔烙印的伤害提高 {0}%","Penance Brand deals {0}% increased Damage"}, + {"忏悔烙印的伤害降低 {0}%","Penance Brand deals {0}% reduced Damage"}, + {"你每受一个深渊珠宝影响,穿透 {0}% 的元素抗性","Penetrate {0}% Elemental Resistances per Abyss Jewel affecting you"}, + {"变形时,攻击伤害穿透敌人 {0}% 的元素伤害抗性","Damage Penetrates {0}% of Enemy Elemental Resistances while Shapeshifted"}, + {"该区域掉落的普兰德斯金币量翻倍","Number of Perandus Coins dropped in this Area is Doubled"}, + {"击中有 {0}% 的几率造成总增 50% 的范围伤害","Hits have {0}% chance to deal 50% more Area Damage"}, + {"持续吟唱时,每秒有 {0}% 的几率获得一个耐力球","{0}% chance to gain an Endurance Charge each second while Channelling"}, + {"持续吟唱时,每秒获得一个耐力球","Gain an Endurance Charge each second while Channelling"}, + {"当你的任何陷阱被敌人触发时,有 {0}% 的几率获得 1 个耐力球、狂怒球或暴击球","{0}% chance to gain an Endurance, Frenzy or Power Charge when anynof your Traps are Triggered by an Enemy"}, + {"召唤愤怒狂灵的数量上限提高 {0}%","{0}% increased Maximum number of Summoned Raging Spirits"}, + {"召唤愤怒狂灵的数量上限降低 {0}%","{0}% reduced Maximum number of Summoned Raging Spirits"}, + {"击中时,你造成物理伤害的 {0}% 会造成失血","{0}% of Physical damage dealt by your Hits causes Blood Loss"}, + {"技能的完美时机窗口延长 {0}%","Skills have a {0}% longer Perfect Timing window"}, + {"技能的完美时机窗口缩短 {0}%","Skills have a {0}% shorter Perfect Timing window"}, + {"敌人每受一秒你造成的冰缓影响,其受到的伤害永久提高 {0}%,上限为 10%","Enemies permanently take {0}% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%"}, + {"敌人每受一秒你造成的冻结影响,其受到的伤害永久提高 {0}%,上限为 50%","Enemies permanently take {0}% increased Damage for each second they've ever been Frozen by you, up to a maximum of 50%"}, + {"被点燃的敌人每受一秒你的点燃效果,受到的火焰伤害永久提高 {0}%,上限为 10%","Enemies Ignited by you permanently take {0}% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%"}, + {"格挡时永久威吓敌人","Permanently Intimidate enemies on Block"}, + {"赤血凝结的魔力保留效能降低 {0}%","Petrified Blood has {0}% reduced Mana Reservation Efficiency"}, + {"赤血凝结的魔力保留效能提高 {0}%","Petrified Blood has {0}% increased Mana Reservation Efficiency"}, + {"赤血凝结的保留效果提高 {0}%","Petrified Blood has {0}% increased Reservation"}, + {"赤血凝结的保留效果降低 {0}%","Petrified Blood has {0}% reduced Reservation"}, + {"召唤的幻灵击中传奇敌人时,有 {0}% 的几率刷新持续时间","Summoned Phantasms have {0}% chance to refresh their Duration when they Hit a Unique Enemy"}, + {"召唤的幻灵击中传奇敌人时刷新持续时间","Summoned Phantasms refresh their Duration when they Hit a Unique Enemy"}, + {"你使用技能时,暗影迷踪不会替换该增益效果","Phase Run does not replace the Buff when you use a Skill"}, + {"你使用技能时暗影迷踪有 {0}% 的几率不会替换该增益效果","Phase Run has {0}% chance not to replace the Buff when you use a Skill"}, + {"若近期内有过格挡,你则获得迷踪状态","You have Phasing if you have Blocked Recently"}, + {"震波陷阱的冷却回复速度提高 {0}%","Seismic Trap has {0}% increased Cooldown Recovery Rate"}, + {"震波陷阱的冷却回复速度降低 {0}%","Seismic Trap has {0}% reduced Cooldown Recovery Rate"}, + {"震波陷阱的伤害提高 {0}%","Seismic Trap deals {0}% increased Damage"}, + {"震波陷阱的伤害降低 {0}%","Seismic Trap deals {0}% reduced Damage"}, + {"震波陷阱的技能效果持续时间提高 {0}%","Seismic Trap has {0}% increased Skill Effect Duration"}, + {"震波陷阱的技能效果持续时间降低 {0}%","Seismic Trap has {0}% reduced Skill Effect Duration"}, + {"震波陷阱会额外释放一股震荡波","Seismic Trap releases an additional Wave"}, + {"震波陷阱会额外释放 {0} 股震荡波","Seismic Trap releases {0} additional Waves"}, + {"理智状态下,承受的物理和混沌伤害总增 {0}%","{0}% more Physical and Chaos Damage Taken while Sane"}, + {"理智状态下,承受的物理和混沌伤害总降 {0}%","{0}% less Physical and Chaos Damage Taken while Sane"}, + {"攻击重度晕眩敌人会获得额外火焰伤害,相当于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies"}, + {"攻击触电敌人会获得额外闪电伤害,相当于物理伤害的 {0}%","Gain {0}% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies"}, + {"每有 1 个地图物品属性影响该地区,则物理伤害提高 {0}%","{0}% increased Physical Damage for each Map Item Modifier affecting the Area"}, + {"受到赤血之捷影响时,物理伤害提高 {0}%","{0}% increased Physical Damage while affected by Herald of Blood"}, + {"受到赤血之捷影响时,物理伤害降低 {0}%","{0}% reduced Physical Damage while affected by Herald of Blood"}, + {"变形时,物理伤害提高 {0}%","{0}% increased Physical Damage while Shapeshifted"}, + {"变形时,物理伤害降低 {0}%","{0}% reduced Physical Damage while Shapeshifted"}, + {"持续物理伤害在移动时提高 {0}%","{0}% increased Physical Damage over Time taken while moving"}, + {"持续物理伤害在移动时降低 {0}%","{0}% reduced Physical Damage over Time taken while moving"}, + {"用生命施放技能的物理伤害提高 {0}%","{0}% increased Physical Damage with Skills that Cost Life"}, + {"用生命施放技能的物理伤害降低 {0}%","{0}% reduced Physical Damage with Skills that Cost Life"}, + {"每 10 点怒火还会使物理伤害提高 {0}%","Every 10 Rage also grants {0}% increased Physical Damage"}, + {"每 10 点怒火还会使物理伤害降低 {0}%","Every 10 Rage also grants {0}% reduced Physical Damage"}, + {"对点燃的敌人造成的物理击中伤害提高 {0}%","{0}% increased Physical Damage with Hits against Ignited Enemies"}, + {"对点燃的敌人造成的物理击中伤害降低 {0}%","{0}% reduced Physical Damage with Hits against Ignited Enemies"}, + {"受到纯净之捷影响时,物理伤害提高 {0}%","{0}% increased Physical Damage while affected by Herald of Purity"}, + {"受到纯净之捷影响时,物理伤害降低 {0}%","{0}% reduced Physical Damage while affected by Herald of Purity"}, + {"斧类或剑类的物理伤害提高 {0}%","{0}% increased Physical Damage with Axes or Swords"}, + {"斧类或剑类的物理伤害降低 {0}%","{0}% reduced Physical Damage with Axes or Swords"}, + {"阻挡的物理伤害的 {0}% 吸纳为生命","{0}% of Physical Damage prevented Recouped as Life"}, + {"至少有 100 个贡品时,阻挡的物理伤害的 {0}% 吸纳为生命","{0}% of Physical Damage prevented Recouped as Life if you have at least 100 Tribute"}, + {"至少 150 点奉献时,额外获得 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction while you have at least 150 Devotion"}, + {"每有一个狂怒球,可使你获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction per Frenzy Charge"}, + {"近期每受到 1 次伤害,下次承受的物理伤害減少 {0}%,上限为 5%","{0}% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%"}, + {"每有一个暴击球,可使你获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction per Power Charge"}, + {"受到纯净之捷影响时,获得额外 {0}% 物理伤害减免","{0}% additional Physical Damage Reduction while affected by Herald of Purity"}, + {"每有 10 个贡品,护甲提高 {0}%","{0}% increased Armour per 10 Tribute"}, + {"每有 10 个贡品,护甲降低 {0}%","{0}% reduced Armour per 10 Tribute"}, + {"阻灵术生效期间,{0} 护甲","{0} to Armour during Soul Gain Prevention"}, + {"若你近期内击中敌人,则 {0} 护甲","{0} to Armour if you've Hit an Enemy Recently"}, + {"护甲值按照每个耐力球 {0}","{0} to Armour per Endurance Charge"}, + {"若附近只有 1 个敌人,则受到的物理伤害降低 {0}%","{0}% additional Physical Damage Reduction while therenis only one nearby Enemy"}, + {"每有一个耐力球,护甲提高 {0}%","{0}% increased Armour per Endurance Charge"}, + {"身边每存在 1 个敌人,受到的物理伤害便降低 {0}%,最多 8%","{0}% additional Physical Damage Reduction for eachnnearby Enemy, up to 8%"}, + {"受到击中的物理伤害提高 {0}%","{0}% increased Physical damage taken from Hits"}, + {"受到击中的物理伤害降低 {0}%","{0}% reduced Physical damage taken from Hits"}, + {"承受的物理伤害有 {0}% 吸纳为生命","{0}% of Physical Damage taken Recouped as Life"}, + {"攻击技能物理伤害提高 {0}%","{0}% increased Physical Damage with Attack Skills"}, + {"攻击技能物理伤害降低 {0}%","{0}% reduced Physical Damage with Attack Skills"}, + {"法术技能的物理伤害提高 {0}%","{0}% increased Physical Damage with Spell Skills"}, + {"法术技能的物理伤害降低 {0}%","{0}% reduced Physical Damage with Spell Skills"}, + {"你若近期内造成暴击,则持续物理伤害加成 {0}%","{0}% to Physical Damage over Time Multiplier if you've dealt a Critical Hit Recently"}, + {"若你近期消耗过生命,则持续物理伤害加成 {0}%","{0}% to Physical Damage over Time Multiplier if you've Spent Life Recently"}, + {"持斧类或剑类时,+{0}% 持续物理伤害加成","+{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"}, + {"持斧类或剑类时,-{0}% 持续物理伤害加成","-{0}% to Physical Damage over Time Multiplier while wielding an Axe or Sword"}, + {"你和你的召唤生物受到的反射物理伤害提高 {0}%","You and your Minions take {0}% increased Reflected Physical Damage"}, + {"你和你的召唤生物受到的反射物理伤害降低 {0}%","You and your Minions take {0}% reduced Reflected Physical Damage"}, + {"物理法术暴击击中造成定身积蓄","Physical Spell Critical Hits build Pin"}, + {"投射物穿透目标后,投射物对它们的暴击率提高 {0}%","Projectiles have {0}% increased Critical Hit Chance against Targets they Pierce"}, + {"投射物穿透目标后,投射物对它们的暴击率降低 {0}%","Projectiles have {0}% reduced Critical Hit Chance against Targets they Pierce"}, + {"定身可被定身的敌人","Pin Enemies which are Primed for Pinning"}, + {"定身持续时间提高 {0}%","{0}% increased Pin duration"}, + {"定身持续时间降低 {0}%","{0}% reduced Pin duration"}, + {"被定身的敌人无法做出行动","Pinned enemies cannot perform actions"}, + {"被定身的敌人无法造成暴击","Pinned Enemies cannot deal Critical Hits"}, + {"你的击中无法被被定身的敌人闪避","Your Hits cannot be Evaded by Pinned Enemies"}, + {"放置的旗帜也使你和友军的攻击伤害提高 {0}%","Placed Banners also grant {0}% increased Attack Damage to you and Allies"}, + {"放置的旗帜也使你和友军的攻击伤害降低 {0}%","Placed Banners also grant {0}% reduced Attack Damage to you and Allies"}, + {"瘟疫使者在孕育时,使承受的混沌伤害提高 {0}%","Plague Bearer Grants {0}% increased Chaos Damage taken while Incubating"}, + {"瘟疫使者在孕育时,使承受的混沌伤害降低 {0}%","Plague Bearer Grants {0}% reduced Chaos Damage taken while Incubating"}, + {"瘟疫使者的瘟疫值上限提高 {}%","Plague Bearer has {}% increased Maximum Plague Value"}, + {"瘟疫使者的瘟疫值上限降低 {}%","Plague Bearer has {}% reduced Maximum Plague Value"}, + {"瘟疫使者在传染时,使移动速度提高 {0}%","Plague Bearer Grants {0}% increased Movement Speed while Infecting"}, + {"瘟疫使者在传染时,使移动速度降低 {0}%","Plague Bearer Grants {0}% reduced Movement Speed while Infecting"}, + {"传染时,瘟疫使者增益使中毒效果提高 {0}%","Plague Bearer Buff grants {0}% increased Effect of Poison while Infecting"}, + {"传染时,瘟疫使者增益使中毒效果降低 {0}%","Plague Bearer Buff grants {0}% reduced Effect of Poison while Infecting"}, + {"过度生长植物技能造成破坏时,护甲提高 {0}%","Overgrown Plant Skills Break {0}% increased Armour"}, + {"过度生长植物技能造成破坏时,护甲降低 {0}%","Overgrown Plant Skills Break {0}% reduced Armour"}, + {"植物技能的伤害提高 {0}%","{0}% increased Damage with Plant Skills"}, + {"植物技能的伤害降低 {0}%","{0}% reduced Damage with Plant Skills"}, + {"植物技能的效果持续时间提高 {0}%","{0}% increased Skill Effect Duration with Plant Skills"}, + {"植物技能的效果持续时间降低 {0}%","{0}% reduced Skill Effect Duration with Plant Skills"}, + {"你可能会被一个罪魂触碰","You can be Touched by Tormented Spirits"}, + {"格挡伤害对敌人造成相当于 {0} 基础混沌伤害的中毒","Blocking Damage Poisons the Enemy as though dealing {0} Base Chaos Damage"}, + {"中毒几率提高 {0}%","{0}% increased chance to Poison"}, + {"中毒几率降低 {0}%","{0}% reduced chance to Poison"}, + {"你对被减速的敌人造成的中毒持续时间提高 {0}%","{0}% increased Duration of Poisons you inflict against Slowed Enemies"}, + {"你对被减速的敌人造成的中毒持续时间降低 {0}%","{0}% reduced Duration of Poisons you inflict against Slowed Enemies"}, + {"若你近期消耗过狂怒球,则造成的中毒持续时间提高 {0}%","{0}% increased Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently"}, + {"若你近期消耗过狂怒球,则造成的中毒持续时间降低 {0}%","{0}% reduced Duration of Poisons you inflict when you've consumed a Frenzy Charge Recently"}, + {"近期内你施加的每层中毒效果都使中毒持续时间提高 {0}%,上限为 100%","{0}% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%"}, + {"近期内你施加的每层中毒效果都使中毒持续时间降低 {0}%","{0}% reduced Poison Duration for each Poison you have inflicted Recently"}, + {"每个暴击球可使中毒持续时间提高 {0}%","{0}% increased Poison Duration per Power Charge"}, + {"每个暴击球可使中毒持续时间降低 {0}%","{0}% reduced Poison Duration per Power Charge"}, + {"若你有至少 150 点智慧,则中毒持续时间提高 {0}%","{0}% increased Poison Duration if you have at least 150 Intelligence"}, + {"若你有至少 150 点智慧,则中毒持续时间降低 {0}%","{0}% reduced Poison Duration if you have at least 150 Intelligence"}, + {"目标未中毒时,你造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison you inflict on targets that are not Poisoned"}, + {"目标未中毒时,你造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison you inflict on targets that are not Poisoned"}, + {"你在任意药剂生效期间造成的中毒效果有 {0}% 的几率总增 100%","Poisons you inflict during any Flask Effect have {0}% chance to have 100% more Effect"}, + {"你造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison you inflict"}, + {"你造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison you inflict"}, + {"每个狂怒球使你造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison you inflict per Frenzy Charge"}, + {"每个狂怒球使你造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison you inflict per Frenzy Charge"}, + {"你对流血的敌人造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison you inflict on Bleeding Enemies"}, + {"你对流血的敌人造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison you inflict on Bleeding Enemies"}, + {"你的法术技能造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison you inflict with Spell Skills"}, + {"你的法术技能造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison you inflict with Spell Skills"}, + {"暴击时使敌人中毒","Critical Hits Poison the enemy"}, + {"若你身上的中毒效果少于 100, 则你造成的中毒将作用到你身上","Poison you inflict is Reflected to you"}, + {"你身上的中毒效果消失速度加快 {0}%","Poisons on you expire {0}% faster"}, + {"你身上的中毒效果消失速度减慢 {0}%","Poisons on you expire {0}% slower"}, + {"毒爆灵药的伤害提高 {0}%","{0}% increased Poisonous Concoction Damage"}, + {"毒爆灵药的伤害降低 {0}%","{0}% reduced Poisonous Concoction Damage"}, + {"毒爆灵药的药剂充能提高 {0}%","Poisonous Concoction uses {0}% increased Flask Charges"}, + {"毒爆灵药的药剂充能降低 {0}%","Poisonous Concoction uses {0}% reduced Flask Charges"}, + {"毒爆灵药的效果区域提高 {0}%","{0}% increased Poisonous Concoction Area of Effect"}, + {"毒爆灵药的效果区域降低 {0}%","{0}% reduced Poisonous Concoction Area of Effect"}, + {"目标可以同时受到你造成的任意数量的中毒效果影响","Targets can be affected by any number of your Poisons at the same time"}, + {"在假想的鱼线上时,有 {0}% 的几率旅行至狂风码头","{0}% chance to travel to Winding Pier instead while on a Ley Fishing Line"}, + {"暴击球持续时间总增 {0}%","{0}% more Power Charge Duration"}, + {"暴击球持续时间总降 {0}%","{0}% less Power Charge Duration"}, + {"持盾牌时击败敌人有 {0}% 的几率获得暴击球","{0}% chance to gain a Power Charge on Kill while holding a Shield"}, + {"爪类或匕首非暴击时,有 {0}% 的几率获得一个暴击球","{0}% chance to gain a Power Charge on Non-Critical Hit with a Claw or Dagger"}, + {"力量抽取发射 1 个额外投射物","Power Siphon fires an additional Projectile"}, + {"力量抽取发射 {0} 个额外投射物","Power Siphon fires {0} additional Projectiles"}, + {"精准的魔力保留效能降低 {0}%","Precision has {0}% reduced Mana Reservation Efficiency"}, + {"精准的魔力保留效能提高 {0}%","Precision has {0}% increased Mana Reservation Efficiency"}, + {"精准的魔力保留效能提高 100%","Precision has 100% increased Mana Reservation Efficiency"}, + {"精准的保留效果总降 50%","Precision has 50% less Reservation"}, + {"精准的保留效果提高 {0}%","Precision has {0}% increased Reservation"}, + {"精准的保留效果降低 {0}%","Precision has {0}% reduced Reservation"}, + {"精准没有保留效果","Precision has no Reservation"}, + {"每有 10 个贡品,在场效果范围提高 {0}%","{0}% increased Presence Area of Effect per 10 Tribute"}, + {"每有 10 个贡品,在场效果范围降低 {0}%","{0}% reduced Presence Area of Effect per 10 Tribute"}, + {"有 {0}% 的几率避免投射物连锁弹射到你","{0}% chance to prevent Projectiles Chaining to or from you"}, + {"避免投射物连锁到你","Prevent Projectiles Chaining to or from you"}, + {"尊严的光环效果提高 {0}%","Pride has {0}% increased Aura Effect"}, + {"尊严的光环效果降低 {0}%","Pride has {0}% reduced Aura Effect"}, + {"使用尊严时有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage while using Pride"}, + {"使用尊严时,攻击击中有 {0}% 的几率穿刺敌人","{0}% chance to Impale Enemies on Hit with Attacks while using Pride"}, + {"使用尊严时,攻击击中就会穿刺敌人","Impale Enemies on Hit with Attacks while using Pride"}, + {"使用尊严时,击中威吓敌人,持续 4 秒","Your Hits Intimidate Enemies for 4 seconds while you are using Pride"}, + {"尊严的魔力保留效能降低 {0}%","Pride has {0}% reduced Mana Reservation Efficiency"}, + {"尊严的魔力保留效能提高 {0}%","Pride has {0}% increased Mana Reservation Efficiency"}, + {"骄傲的保留效果提高 {0}%","Pride has {0}% increased Reservation"}, + {"骄傲的保留效果降低 {0}%","Pride has {0}% reduced Reservation"}, + {"使用尊严时,物理伤害提高 {0}%","{0}% increased Physical Damage while using Pride"}, + {"使用尊严时,物理伤害降低 {0}%","{0}% reduced Physical Damage while using Pride"}, + {"尊严没有保留效果","Pride has no Reservation"}, + {"使用尊严时,你造成的穿刺效果会造成 {0} 次额外击中","Impales you inflict last {0} additional Hits while using Pride"}, + {"获得的咒符充能总增 {0}%","{0}% more Charm Charges gained"}, + {"获得的咒符充能总降 {0}%","{0}% less Charm Charges gained"}, + {"暴雨箭波束频率提高 {0}%","Storm Rain has {0}% increased Beam frequency"}, + {"暴雨箭波束频率降低 {0}%","Storm Rain has {0}% reduced Beam frequency"}, + {"若智慧是你最高的属性,则你暴击时,有 {}% 几率产生渎神地面","{}% chance to create Profane Ground on CriticalnStrike if Intelligence is your highest Attribute"}, + {"投射物造成异常状态的几率提高 {0}%","{0}% increased chance to inflict Ailments with Projectiles"}, + {"投射物造成异常状态的几率降低 {0}%","{0}% reduced chance to inflict Ailments with Projectiles"}, + {"灌注被消耗时,获得相当于 {0}% 投射物伤害的额外对应类型的元素伤害","Infusion grants {0}% of Projectile Damage Gained as Extra of the matching Elemental Damage Type when Consumed"}, + {"药剂持续期间,投射物攻击伤害提高 {0}%","{0}% increased Projectile Attack Damage during any Flask Effect"}, + {"药剂持续期间,投射物攻击伤害降低 {0}%","{0}% reduced Projectile Attack Damage during any Flask Effect"}, + {"爪类或匕首的投射物攻击伤害提高 {0}%","{0}% increased Projectile Attack Damage with Claws or Daggers"}, + {"爪类或匕首的投射物攻击伤害降低 {0}%","{0}% reduced Projectile Attack Damage with Claws or Daggers"}, + {"投射物射程提高 {0}%","{0}% increased Projectile Range"}, + {"投射物射程降低 {0}%","{0}% reduced Projectile Range"}, + {"投射物攻击技能的暴击伤害加成 {0}%","Projectile Attack Skills have {0}% to Critical Damage Bonus"}, + {"移动时,投射物攻击有 {0}% 的几率额外发射两个投射物","Projectile Attacks have a {0}% chance to fire two additional Projectiles while moving"}, + {"移动时,投射物攻击额外发射两个投射物","Projectile Attacks fire two additional Projectiles while moving"}, + {"投射物有 {0}% 的几率在碰撞地形时n按照影响你的每件锐利之凝珠宝产生连锁效果,上限为 20%","Projectiles have {0}% chance to be able to Chain when colliding with terrain pernSearching Eye Jewel affecting you, up to a maximum of 20%"}, + {"投射物击中地形时有 {0}% 的几率额外连锁一次","Projectiles have {0}% chance to Chain an additional time from terrain"}, + {"投射物有 {0}% 的几率分叉","Projectiles have {0}% chance to Fork"}, + {"投射物分叉","Projectiles Fork"}, + {"投射物有 {0}% 的几率穿透距离你 3 米内的敌人","{0}% chance for Projectiles to Pierce Enemies within 3m distance of you"}, + {"投射物对重度晕眩的敌人造成的伤害提高 {0}%","Projectiles deal {0}% increased Damage against Heavy Stunned Enemies"}, + {"投射物对重度晕眩的敌人造成的伤害降低 {0}%","Projectiles deal {0}% reduced Damage against Heavy Stunned Enemies"}, + {"若你在过去 8 秒内造成过近战击中,投射物伤害提高 {0}%","{0}% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds"}, + {"若你在过去 8 秒内造成过近战击中,投射物伤害降低 {0}%","{0}% reduced Projectile Damage if you've dealt a Melee Hit in the past eight seconds"}, + {"投射物对 6 米外的敌人造成的击中伤害提高 {0}%","Projectiles deal {0}% increased Damage with Hits against Enemies further than 6m"}, + {"投射物对 6 米外的敌人造成的击中伤害降低 {0}%","Projectiles deal {0}% reduced Damage with Hits against Enemies further than 6m"}, + {"投射物对 2 米内的敌人造成的击中伤害提高 {0}%","Projectiles deal {0}% increased Damage with Hits against Enemies within 2m"}, + {"投射物对 2 米内的敌人造成的击中伤害降低 {0}%","Projectiles deal {0}% reduced Damage with Hits against Enemies within 2m"}, + {"3 米内没有敌人时,战矛的投射物伤害提高 {0}%","{0}% increased Projectile Damage with Spears while there are no Enemies within 3m"}, + {"3 米内没有敌人时,战矛的投射物伤害降低 {0}%","{0}% reduced Projectile Damage with Spears while there are no Enemies within 3m"}, + {"投射物在飞行开始时击中目标的伤害提高 {0}%,n并随飞行距离逐渐衰减为 0%","Projectiles deal {0}% increased Damage with Hits to targets at the startnof their movement, reducing to 0% as they travel farther"}, + {"投射物在飞行开始时击中目标的伤害降低 {0}%,n并随飞行距离逐渐增强为 0%","Projectiles deal {0}% reduced Damage with Hits to targets at the startnof their movement, increasing to 0% as they travel farther"}, + {"投射物伤害按照每 16 点敏捷提高 {0}%","{0}% increased Projectile Damage per 16 Dexterity"}, + {"每次产生的连锁使投射物造成的击中伤害提高 {0}%","Projectiles deal {0}% increased Damage with Hits for each time they have Chained"}, + {"投射物每穿透一次,造成的击中伤害提高 {0}%","Projectiles deal {0}% increased Damage with Hits for each time they have Pierced"}, + {"每次剩余的连锁使投射物造成的击中伤害提高 {0}%","Projectiles deal {0}% increased Damage with Hits for each remaining Chain"}, + {"每次剩余的连锁使投射物造成的击中伤害降低 {0}%","Projectiles deal {0}% reduced Damage with Hits for each remaining Chain"}, + {"投射物对连锁目标造成的击中伤害提高 {0}%","Projectiles deal {0}% increased Damage with Hits to targets they Chain from"}, + {"投射物对连锁目标造成的击中伤害降低 {0}%","Projectiles deal {0}% reduced Damage with Hits to targets they Chain from"}, + {"投射物对周围敌人的击中伤害提高 {0}%","Projectiles deal {0}% increased Damage with Hits against nearby Enemies"}, + {"投射物对周围敌人的击中伤害降低 {0}%","Projectiles deal {0}% reduced Damage with Hits against nearby Enemies"}, + {"击中 6 米外敌人时,有 {0}% 的几率施加恍惚","{0}% chance to inflict Daze with Hits against Enemies further than 6m"}, + {"投射物的晕眩积蓄提高 {0}%","{0}% increased Projectile Stun Buildup"}, + {"投射物的晕眩积蓄降低 {0}%","{0}% reduced Projectile Stun Buildup"}, + {"投射物的分裂目标 {0}","Projectiles Split towards {0} targets"}, + {"装备匕首时,投射物速度提高 {0}%","{0}% increased Projectile Speed while wielding a Dagger"}, + {"装备匕首时,投射物速度降低 {0}%","{0}% reduced Projectile Speed while wielding a Dagger"}, + {"投射物法术的冷却时间{0} 秒","Projectile Spells have {0} seconds to Cooldown"}, + {"敌人的投射物会穿透你","Enemy Projectiles Pierce you"}, + {"投射物每穿透一次,暴击几率提高 {0}%","Projectiles have {0}% increased Critical Hit chance for each time they have Pierced"}, + {"若你在过去 8 秒内造成过近战击中,投射物有 {0}% 的几率分叉","Projectiles have {0}% chance to Fork if you've dealt a Melee Hit in the past eight seconds"}, + {"若你在过去 8 秒内造成过近战击中,投射物会分叉","Projectiles Fork if you've dealt a Melee Hit in the past eight seconds"}, + {"法术的投射物无法穿透","Projectiles from Spells cannot Pierce"}, + {"法术的投射物无法分叉","Projectiles from Spells Fork"}, + {"投射物可以穿透所有周围目标","Projectiles Pierce all nearby Targets"}, + {"投射物有 {0}% 的几率穿透护甲完全破损的敌人","Projectiles have a {0}% chance to Pierce enemies with Fully Broken Armour"}, + {"投射物穿透护甲完全破损的敌人","Projectiles Pierce enemies with Fully Broken Armour"}, + {"处于迷踪状态时,投射物穿透所有目标","Projectiles Pierce all Targets while you have Phasing"}, + {"处于迷踪状态时,投射物穿透 1 个额外目标","Projectiles Pierce an additional Target while you have Phasing"}, + {"处于迷踪状态时,投射物穿透 {0} 个额外目标","Projectiles Pierce {0} additional Targets while you have Phasing"}, + {"防御羁绊持续时间提高 {0}%","{0}% increased Protective Link Duration"}, + {"防御羁绊持续时间降低 {0}%","{0}% reduced Protective Link Duration"}, + {"你用放血或诱捕之箭击中消灭的敌人爆炸,造成相当于其生命 10% 的物理伤害","Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage"}, + {"作为光环效果施放的惩戒不产生保留效果","Punishment has no Reservation if Cast as an Aura"}, + {"你拥有亡灵执政官时,傀儡大师不会消减","Puppet Master does not expire while you have Archon of Undeath"}, + {"每层傀儡大师的持续时间提高 {0}%","{0}% increased Duration of each Puppet Master stack"}, + {"每层傀儡大师的持续时间降低 {0}%","{0}% reduced Duration of each Puppet Master stack"}, + {"傀儡大师的效果提高 {0}%","{0}% increased Effect of Puppet Master"}, + {"傀儡大师的效果降低 {0}%","{0}% reduced Effect of Puppet Master"}, + {"定罪波的伤害提高 {0}%","Wave of Conviction deals {0}% increased Damage"}, + {"定罪波的伤害降低 {0}%","Wave of Conviction deals {0}% reduced Damage"}, + {"定罪波持续时间提高 {0}%","Wave of Conviction has {0}% increased Duration"}, + {"定罪波持续时间降低 {0}%","Wave of Conviction has {0}% reduced Duration"}, + {"定罪波的曝露使总元素抗性额外降低 {0}%","Wave of Conviction's Exposure lowers Total Elemental Resistance by an additional {0}%"}, + {"净化烈焰也会在你周围产生奉献地面","Purifying Flame also creates Consecrated Ground around you"}, + {"净化烈焰有 {0}% 的几率也会在你周围产生奉献地面","Puryfing Flame has {0}% chance to also create Consecrated Ground around you"}, + {"元素净化的魔力保留效能降低 {0}%","Purity of Elements has {0}% reduced Mana Reservation Efficiency"}, + {"元素净化的魔力保留效能提高 {0}%","Purity of Elements has {0}% increased Mana Reservation Efficiency"}, + {"元素净化没有保留效果","Purity of Elements has no Reservation"}, + {"火焰净化的魔力保留效能降低 {0}%","Purity of Fire has {0}% reduced Mana Reservation Efficiency"}, + {"火焰净化的魔力保留效能提高 {0}%","Purity of Fire has {0}% increased Mana Reservation Efficiency"}, + {"火焰净化没有保留效果","Purity of Fire has no Reservation"}, + {"冰霜净化的魔力保留效能降低 {0}%","Purity of Ice has {0}% reduced Mana Reservation Efficiency"}, + {"冰霜净化的魔力保留效能提高 {0}%","Purity of Ice has {0}% increased Mana Reservation Efficiency"}, + {"冰霜净化没有保留效果","Purity of Ice has no Reservation"}, + {"闪电净化的魔力保留效能降低 {0}%","Purity of Lightning has {0}% reduced Mana Reservation Efficiency"}, + {"闪电净化的魔力保留效能提高 {0}%","Purity of Lightning has {0}% increased Mana Reservation Efficiency"}, + {"闪电净化没有保留效果","Purity of Lightning has no Reservation"}, + {"节杖的恍惚积蓄提高 {0}%","{0}% increased Daze Buildup with Quarterstaves"}, + {"节杖的恍惚积蓄降低 {0}%","{0}% reduced Daze Buildup with Quarterstaves"}, + {"节杖的冻结积蓄值提高 {0}%","{0}% increased Freeze Buildup with Quarterstaves"}, + {"节杖的冻结积蓄值降低 {0}%","{0}% reduced Freeze Buildup with Quarterstaves"}, + {"节杖的晕眩积蓄值提高 {0}%","{0}% increased Stun Buildup with Quarterstaves"}, + {"节杖的晕眩积蓄值降低 {0}%","{0}% reduced Stun Buildup with Quarterstaves"}, + {"节杖的感电几率提高 {0}%","{0}% increased chance to Shock with Quarterstaves"}, + {"节杖的感电几率降低 {0}%","{0}% reduced chance to Shock with Quarterstaves"}, + {"消耗暴击球的节杖技能视作额外消耗了一个暴击球","Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge"}, + {"消耗暴击球的节杖技能视作额外消耗了 {0} 个暴击球","Quarterstaff Skills that consume Power Charges count as consuming {0} additional Power Charges"}, + {"冲刺{0} 冷却时间次数","Dash has {0} Cooldown Use"}, + {"冲刺的移动距离提高 {0}%","Dash travels {0}% increased distance"}, + {"冲刺的移动距离降低 {0}%","Dash travels {0}% reduced distance"}, + {"钢铁之肤会使玩家获得额外 {0}% 物理伤害减免","Steelskin grants {0}% additional Physical Damage Reduction"}, + {"你使用的水银药剂也能用于周围友军","Quicksilver Flasks you Use also apply to nearby Allies"}, + {"装备箭袋获得的加成提高 {0}%","{0}% increased bonuses gained from Equipped Quiver"}, + {"装备箭袋获得的加成降低 {0}%","{0}% reduced bonuses gained from Equipped Quiver"}, + {"投射物会穿透 2 个额外目标","Projectiles Pierce 2 additional Targets"}, + {"投射物会穿透 3 个额外目标","Projectiles Pierce 3 additional Targets"}, + {"{0} 怒火上限","{0} to Maximum Rage"}, + {"怒火带来的固定效果变成三倍","Inherent effects from having Rage are Tripled"}, + {"拥有怒火的固有效果翻倍","Inherent effects from having Rage are Doubled"}, + {"击败一个敌人时获得 {0} 点怒火","Gain {0} Rage when you kill an enemy"}, + {"击中稀有或传奇敌人时,有 {0}% 的几率获得 1 点怒火","{0}% chance to gain 1 Rage when you Hit a Rare or Unique Enemy"}, + {"击中稀有或传奇敌人时,会获得 1 点怒火","Gain 1 Rage when you Hit a Rare or Unique Enemy"}, + {"使用战吼时获得 {0} 怒火","Gain {0} Rage when you use a Warcry"}, + {"当你的怒火至少有 25 点时,免疫晕眩","Cannot be Stunned while you have at least 25 Rage"}, + {"怒火固有损耗加快 {0}%","Inherent loss of Rage is {0}% faster"}, + {"怒火固有损耗减慢 {0}%","Inherent loss of Rage is {0}% slower"}, + {"每有 10 个贡品,怒火固有损耗加快 {0}%","Inherent loss of Rage is {0}% faster per 10 Tribute"}, + {"每有 10 个贡品,怒火固有损耗减慢 {0}%","Inherent loss of Rage is {0}% slower per 10 Tribute"}, + {"使用生命药剂时获得 {0} 点怒火","Gain {0} Rage when you use a Life Flask"}, + {"你获得的怒火同样作用于你在场范围内的友军","Rage you gain is also granted to Allies in your Presence"}, + {"怒火提高法术伤害,而非攻击伤害","Rage grants Spell damage instead of Attack damage"}, + {"固有的怒火损失延迟 1 秒开始","Inherent Rage loss starts 1 second later"}, + {"固有的怒火损失延迟 {0} 秒开始","Inherent Rage loss starts {0} seconds later"}, + {"怒火固有消耗开始时间提前 {0}%","{0}% faster start of inherent Rage loss"}, + {"怒火固有消耗开始时间延后 {0}%","{0}% slower start of inherent Rage loss"}, + {"怒火漩涡献祭的怒火 {0}%","Rage Vortex Sacrifices {0}% of Rage"}, + {"怒火漩涡的效果区域提高 {0}%","{0}% increased Rage Vortex Area of Effect"}, + {"怒火漩涡的效果区域降低 {0}%","{0}% reduced Rage Vortex Area of Effect"}, + {"怒火漩涡的伤害提高 {0}%","{0}% increased Rage Vortex Damage"}, + {"怒火漩涡的伤害降低 {0}%","{0}% reduced Rage Vortex Damage"}, + {"愤怒狂灵击中后必定造成点燃","Summoned Raging Spirits' Hits always Ignite"}, + {"召唤的愤怒狂灵击中传奇敌人时有 {0}% 的几率刷新持续时间","Summoned Raging Spirits have {0}% chance to refresh their Duration when they Hit a Unique Enemy"}, + {"召唤的愤怒狂灵击中传奇敌人时刷新持续时间","Summoned Raging Spirits refresh their Duration when they Hit a Unique Enemy"}, + {"愤怒狂灵击败被点燃的敌人后会刷新自身持续时间。","Summoned Raging Spirits refresh their Duration when they Kill an Ignited Enemy"}, + {"迷踪状态下,周围敌人的总命中值总增 {0}%","Nearby Enemies have {0}% more Accuracy Rating while you have Phasing"}, + {"迷踪状态下,周围敌人的总命中值总降 {0}%","Nearby Enemies have {0}% less Accuracy Rating while you have Phasing"}, + {"箭雨有 {0}% 的几率额外发射一串箭矢","Rain of Arrows has {0}% chance to fire an additional sequence of arrows"}, + {"架盾击中时施加被招架,持续 {0} 秒","Raise Shield inflicts Parried for {0} second on Hit"}, + {"召唤灵体的魔力消耗提高 {0}%","{0}% increased Mana Cost of Raise Spectre"}, + {"召唤灵体的魔力消耗降低 {0}%","{0}% reduced Mana Cost of Raise Spectre"}, + {"魔卫复苏不再需要灵枢","Raise Zombie does not require a corpse"}, + {"复苏的魔卫有 {0}% 的几率击中时嘲讽敌人","Raised Zombies have {0}% chance to Taunt Enemies on Hit"}, + {"你的魔卫复苏视为灵枢","Your Raised Zombies count as corpses"}, + {"复苏的魔卫击中施加灰烬缠身","Raised Zombies Cover Enemies in Ash on Hit"}, + {"复苏的魔卫有 {0}% 的几率击中施加灰烬缠身","Raised Zombies have a {0}% chance to Cover Enemies in Ash on Hit"}, + {"复苏的魔卫每秒将它们生命上限的 {0}% 视为火焰伤害","Raised Zombies take {0}% of their Maximum Life per second as Fire Damage"}, + {"复苏的魔卫具有火之化身","Raised Zombies have Avatar of Fire"}, + {"激励战吼增助 {0} 次额外攻击","Rallying Cry Exerts {0} additional Attack"}, + {"击中有 {0}% 的几率用一种随机魔蛊诅咒非诅咒敌人","{0}% chance to Curse non-Cursed Enemies with a random Hex on Hit"}, + {"当敌人击中你时有 {0}% 的几率诅咒对方并给予一个随机魔蛊,并且无视诅咒限制","{0}% chance to Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"}, + {"当敌人击中你时诅咒对方并给予一个随机魔蛊,并且无视诅咒限制","Curse Enemies which Hit you with a random Hex, ignoring Curse Limit"}, + {"投射物朝随机方向发射","Projectiles are fired in random directions"}, + {"你造成的非伤害性异常状态强度总增 {0}%","{0}% more Magnitude of Non-Damaging Ailments you inflict"}, + {"你造成的非伤害性异常状态强度总降 {0}%","{0}% less Magnitude of Non-Damaging Ailments you inflict"}, + {"每个目标嵌入的矛尖上限 {0} 个","Limit {0} Spearhead stuck in each Target"}, + {"击败稀有或传奇敌人后掉落物品的稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Slain Rare or Unique Enemies"}, + {"击败稀有或传奇敌人后掉落物品的稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies"}, + {"使用你的武器的攻击附加相当于武器n命中值 {0}% 的物理伤害","Attacks using your Weapons have Added Physical Damage equalnto {0}% of the Accuracy Rating on the Weapon"}, + {"绝命之镰减益效果每秒造成火焰伤害,而非物理伤害","Reap debuffs deal Fire Damage per second instead of Physical Damage per second"}, + {"{0}% 的几率消耗敌人的一个感电效果并重新施加","{0}% chance on Consuming a Shock on an Enemy to reapply it"}, + {"烙印召回召回烙印的烙印附着范围提高 {0}%","Brand Recall grants {0}% increased Brand Attachment range to recalled Brands"}, + {"烙印召回召回烙印的烙印附着范围降低 {0}%","Brand Recall grants {0}% reduced Brand Attachment range to recalled Brands"}, + {"被击中时有 {0}% 的几率受到流血","{0}% chance to be inflicted with Bleeding when Hit"}, + {"被攻击击中时,有 {0}% 的几率流血","{0}% chance to be inflicted with Bleeding when Hit by an Attack"}, + {"攻击击中你时有 {0}% 的几率造成穿刺","Attack Hits against you have {0}% chance to Impale"}, + {"在精准影响下,你造成暴击恢复 1 次药剂充能","Gain a Flask Charge when you deal a Critical Hit while affected by Precision"}, + {"将所受元素伤害的 {0}% 吸纳为能量护盾","{0}% of Elemental Damage taken Recouped as Energy Shield"}, + {"将图腾受到伤害的 {}% 吸纳为生命","Recoup {}% of damage taken by your Totems as Life"}, + {"吸纳效果改为在 4 秒内生效","Recoup Effects instead occur over 4 seconds"}, + {"生命吸纳效果改为在 3 秒内生效","Life Recoup Effects instead occur over 3 seconds"}, + {"将你的奉献所承受的 {0}% 伤害吸纳为生命","You Recoup {0}% of Damage taken by your Offerings as Life"}, + {"吸纳效果的速度提高 {0}%","{0}% increased speed of Recoup Effects"}, + {"吸纳效果的速度降低 {0}%","{0}% reduced speed of Recoup Effects"}, + {"当你因敌人击中受到物理伤害时,在 1 秒内恢复 {0}% 的能量护盾","Recover {0}% of maximum Energy Shield over 1 second when you take Physical Damage from an Enemy Hit"}, + {"重度晕眩稀有或传奇敌人时,回复 {0}% 生命","Recover {0}% of maximum Life when you Heavy Stun a Rare or Unique Enemy"}, + {"每消耗一个耐力球,回复 {0}% 生命","Recover {0}% of maximum Life for each Endurance Charge consumed"}, + {"创造奉献时回复 {0}% 生命","Recover {0}% of maximum Life when you create an Offering"}, + {"祈唤一个法术时,回复 {0}% 魔力","Recover {0}% of maximum Mana when you Invoke a Spell"}, + {"当你击败一个被诅咒的敌人时恢复 {}% 能量护盾","Recover {}% of maximum Energy Shield when you Kill a Cursed Enemy"}, + {"每有 50 个贡品,击败敌人时回复 {0}% 生命上限","Recover {0}% of maximum Life on Kill per 50 Tribute"}, + {"每有 50 个贡品,击败敌人时失去 {0}% 生命上限","Lose {0}% of maximum Life on Kill per 50 Tribute"}, + {"生命在你击败诅咒的敌人时恢复 {}%","Recover {}% of maximum Life when you Kill a Cursed Enemy"}, + {"每消耗一点荣耀,回复 {0}% 的生命上限","Recover {0}% of maximum Life per Glory consumed"}, + {"当你诅咒一个未被诅咒的敌人时恢复 {0}% 生命","Recover {0}% of maximum Life when you Curse a Non-Cursed Enemy"}, + {"每有 50 个贡品,击败敌人时回复 {0}% 魔力上限","Recover {0}% of maximum Mana on Kill per 50 Tribute"}, + {"每有 50 个贡品,击败敌人时失去 {0}% 魔力上限","Lose {0}% of maximum Mana on Kill per 50 Tribute"}, + {"当你诅咒一个未被诅咒的敌人时恢复 {0}% 魔力","Recover {0}% of maximum Mana when you Curse a Non-Cursed Enemy"}, + {"使用命令技能时,2 秒内回复 {0}% 生命上限","Recover {0}% of maximum Life over 2 Seconds when you use a Command Skill"}, + {"受到清晰影响时,你使用技能时有 {0}% 的几率回复 10% 魔力","{0}% chance to Recover 10% of maximum Mana when you use a Skill while affected by Clarity"}, + {"每隔 4 秒,恢复中每有 {0} 点每秒生命回复,为你回复 1 点生命","Every 4 seconds, Recover 1 Life for every {0} Life Recovery per second from Regeneration"}, + {"当你点燃 1 个敌人时,回复 {0} 生命","Recover {0} Life when you Ignite an Enemy"}, + {"每失去一层护体回复 {0} 点生命","Recover {0} Life for each Fortification lost"}, + {"击败 1 个被冰冻敌人时 {0} 魔力","{0} Mana gained on Killing a Frozen Enemy"}, + {"格挡时回复 {0} 层符文结界","Recover {0} Runic Ward when you Block"}, + {"格挡时损失 {0} 层符文结界","Lose {0} Runic Ward when you Block"}, + {"使用咒符时,回复 {0} 层符文结界","Recover {0} Runic Ward when a Charm is used"}, + {"使用咒符时,损失 {0} 层符文结界","Lose {0} Runic Ward when a Charm is used"}, + {"每消耗一枚钢刃碎片恢复 {0}% 的能量护盾","Recover {0}% of maximum Energy Shield per Steel Shard Consumed"}, + {"生命再生同样回复能量护盾","Life Regeneration also Recovers Energy Shield"}, + {"当敌人在你的在场范围内被击败时,回复你生命上限的 {0}%","Recover {0}% of your maximum Life when an Enemy dies in your Presence"}, + {"当敌人在你的在场范围内被击败时,回复你魔力上限的 {0}%","Recover {0}% of your maximum Mana when an Enemy dies in your Presence"}, + {"当你消灭敌人时有 {0}% 的几率恢复全部生命","{0}% chance to Recover all Life when you Kill an Enemy"}, + {"当你获得肾上腺素时回复 {0}% 生命","Recover {0}% of maximum Life when you gain Adrenaline"}, + {"生命在你持握长杖格挡攻击伤害时恢复 {0}%","Recover {0}% of maximum Life when you Block Attack Damage while wielding a Staff"}, + {"生命在你点燃没有被点燃的敌人时恢复 {0}%","Recover {0}% of maximum Life when you Ignite a non-Ignited Enemy"}, + {"生命在你处于低血状态下使用生命药剂时恢复 {0}%","Recover {0}% of maximum Life when you use a Life Flask while on Low Life"}, + {"魔力在烙印附着后消减时恢复 {0}%","Recover {0}% of maximum Mana when a Brand expires while Attached"}, + {"击败冰缓的敌人回复 {0}% 生命","Recover {0}% of maximum Life on Killing a Chilled Enemy"}, + {"你具有怒火时,击败敌人回复 {0}% 生命","Recover {0}% of maximum Life when you Kill an Enemy while you have Rage"}, + {"生命在击败中毒的敌人时恢复 {0}%","Recover {0}% of maximum Life on Killing a Poisoned Enemy"}, + {"消耗至少 10 个连击时,恢复 {0}% 生命上限","Recover {0}% of Maximum Life when you expend at least 10 Combo"}, + {"使用咒符时回复 {0}% 魔力","Recover {0}% of maximum Mana when a Charm is used"}, + {"你在冻结敌人时,回复 {0}% 魔力","Recover {0}% of maximum Mana when you Freeze an Enemy"}, + {"消耗至少 10 个连击时,恢复 {0}% 魔力上限","Recover {0}% of Maximum Mana when you expend at least 10 Combo"}, + {"你使用防卫技能时,在 1 秒内回复 {0}% 魔力","Recover {0}% of maximum Mana over 1 second when you use a Guard Skill"}, + {"使用技能时回复 {0}% 生命","Recover {0}% of maximum Life when you use a Skill"}, + {"你击败的敌人身上每层中毒效果,使你回复 {0}% 生命","Recover {0}% of maximum Life per Poison affecting Enemies you Kill"}, + {"魔力回复同样作用于符文结界","Mana Recovery from Regeneration is also applied to Runic Ward"}, + {"消耗暴击球时回复魔力上限的 {0}%","Recover {0}% of maximum Mana when you consume a Power Charge"}, + {"当你的复活召唤生物被击败时,回复 {0}% 的符文结界上限","Recover {0}% of maximum Runic Ward when one of your Reviving Minions is Killed"}, + {"伤害穿透 {0}% 混沌抗性","Damage Penetrates {0}% Chaos Resistance"}, + {"你的击中将混沌抗性视为比实际高 {0}%","Your Hits treat Chaos Resistance as {0}% higher than actual value"}, + {"受到憎恨影响时,伤害穿透 {0}% 冰霜抗性","Damage Penetrates {0}% Cold Resistance while affected by Hatred"}, + {"对致盲敌人的伤害穿透 {0}% 火焰抗性","Damage Penetrates {0}% Fire Resistance against Blinded Enemies"}, + {"伤害在受愤怒影响时穿透 {0}% 火焰抗性","Damage Penetrates {0}% Fire Resistance while affected by Anger"}, + {"受到雷霆影响时,伤害穿透 {0}% 闪电抗性","Damage Penetrates {0}% Lightning Resistance while affected by Wrath"}, + {"被击中时反射物理伤害,等于被阻挡物理伤害的 {}%","Reflect Physical Damage equal to {}% of Physical Damage prevented when Hit"}, + {"你和你的召唤生物受到的反射伤害提高 {0}%","You and your Minions take {0}% increased Reflected Damage"}, + {"你和你的召唤生物受到的反射伤害降低 {0}%","You and your Minions take {0}% reduced Reflected Damage"}, + {"反射感电","Shock Reflection"}, + {"受到坚定影响时,承受的反射物理伤害提高 {0}%","{0}% increased Reflected Physical Damage taken while affected by Determination"}, + {"受到坚定影响时,承受的反射物理伤害降低 {0}%","{0}% reduced Reflected Physical Damage taken while affected by Determination"}, + {"刷新你诅咒的敌人身上的点燃、冰缓和感电的持续时间","Refresh Duration of Ignite, Chill and Shock on Enemies you Curse"}, + {"当你被击中时,有 {0}% 的几率刷新耐力球的持续时间","{0}% chance to refresh Endurance Charge Duration when you are Hit"}, + {"暴击有 {0}% 的几率刷新点燃的持续时间","{0}% chance to refresh Ignite Duration on Critical Hit"}, + {"眩晕时在 1 秒内恢复 {0}% 的能量护盾","Regenerate {0}% of maximum Energy Shield over 1 second when Stunned"}, + {"受到活力影响时,被击中时在1秒内恢复{}%的生命值","Regenerate {}% maximum Life over one second when hit while affected by Vitality"}, + {"晕眩时在 1 秒内恢复 {0}% 的生命","Regenerate {0}% of maximum Life over 1 second when Stunned"}, + {"你每个诅咒技能的符文铭文会使你每秒再生等同于该技能魔力消耗 {0}% 的魔力","Each Runic Inscription from your Curse Skills causes you to Regenerate Mana per second equal to {0}% of that Skill's Mana Cost"}, + {"生命每秒回复{0},怒火每秒再生1点","Regenerate 1 Rage per second for every {0} Life Recovery per second from Regeneration"}, + {"魔力每秒回复{0},怒火每秒再生1点","Regenerate 1 Rage per second for every {0} Mana Recovery per second from Regeneration"}, + {"每隔 4 秒,在 1 秒内恢复相当于闪避值 {0}% 的能量护盾","Every 4 seconds, Regenerate Energy Shield equal to {0}% of Evasion Rating over 1 second"}, + {"不再获得生命回复,将其回复效果作用于能量护盾","Life Regeneration is applied to Energy Shield instead"}, + {"每秒再生相当于生命上限 {0}% 的魔力","Regenerate Mana equal to {0}% of maximum Life per second"}, + {"理智状态下,被击中时在一秒内再生 {0}% 生命","Regenerate {0}% maximum Life over one second when Hit while Sane"}, + {"每吞噬一个灵柩,便每 2 秒回复 {0}% 能量护盾","Regenerate {0}% of maximum Energy Shield over 2 seconds when you Consume a corpse"}, + {"每吞噬一个灵柩,便每 2 秒回复 {0}% 魔力","Regenerate {0}% of maximum Mana over 2 seconds when you Consume a corpse"}, + {"生命再生改为作用于符文结界","Life Regeneration is applied to Runic Ward instead"}, + {"魔力在你有秘术增强效果时每秒再生 {0}%","Regenerate {0} Mana per second while you have Arcane Surge"}, + {"战弩装填速度提高 {0}%","{0}% increased Crossbow Reload Speed"}, + {"战弩装填速度降低 {0}%","{0}% reduced Crossbow Reload Speed"}, + {"每有 10 个贡品,你生成的残片效果提高 {0}%","Remnants you create have {0}% increased effect per 10 Tribute"}, + {"每有 10 个贡品,你生成的残片效果降低 {0}%","Remnants you create have {0}% reduced effect per 10 Tribute"}, + {"你生成的残片效果提高 {0}%","Remnants you create have {0}% increased effect"}, + {"你生成的残片效果降低 {0}%","Remnants you create have {0}% reduced effect"}, + {"至少有 100 个贡品时,收集残片的距离延长 {0}%","Remnants can be collected from {0}% further away if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,收集残片的距离缩短 {0}%","Remnants must be collected from {0}% closer if you have at least 100 Tribute"}, + {"残片收集距离延长 {0}%","Remnants can be collected from {0}% further away"}, + {"收集残片时恢复 {0}% 生命上限","Recover {0}% of Maximum Life when you collect a Remnant"}, + {"收集残片时恢复 {0}% 魔力上限","Recover {0}% of Maximum Mana when you collect a Remnant"}, + {"你收集生成的残片影响你在场范围的友军","Remnants you create affect Allies in your Presence as well as you when collected"}, + {"你获得肾上腺素时移除所有异常状态和燃烧状态","Remove all Ailments and Burning when you gain Adrenaline"}, + {"当你战吼时,移除所有伤害性异常状态","Remove all Damaging Ailments when you Warcry"}, + {"你在使用生命药剂时,移除流血效果","Remove Bleeding when you use a Life Flask"}, + {"战吼时移除流血状态","Removes Bleeding when you use a Warcry"}, + {"使用药剂时移除冰缓和冰冻状态","Remove Chill and Freeze when you use a Flask"}, + {"使用魔力药剂时也会移除 1 个诅咒","Remove a Curse when you use a Mana Flask"}, + {"使用命令技能时移除一个伤害性异常状态","Remove a Damaging Ailment when you use a Command Skill"}, + {"当你改变姿态时,移除伤害性异常状态","Remove Damaging Ailments when you Change Stance"}, + {"当你施放诅咒法术时,有 {0}% 的几率移除元素异常状态","{0}% chance to remove Elemental Ailments when you Cast a Curse Spell"}, + {"当你施放诅咒法术时,移除元素异常状态","Remove Elemental Ailments when you Cast a Curse Spell"}, + {"使用药剂时移除点燃和燃烧状态","Remove Ignite and Burning when you use a Flask"}, + {"使用战吼时移除点燃","Remove Ignite when you Warcry"}, + {"你使用药剂时移除瘫痪和缓速状态","Remove Maim and Hinder when you use a Flask"}, + {"击中时移除 {0}% 魔力","Remove {0}% of Mana on hit"}, + {"若所有装备均为裂界之器,使用药剂时移除 1 个异常状态","Remove an Ailment when you use a Flask if all Equipped Items are Elder Items"}, + {"你使用战吼时,移除一个异常状态","Remove an Ailment when you Warcry"}, + {"有 {0}% 的几率在击中时给敌人随机移除一个能量球","{0}% chance to remove a random Charge from Enemy on Hit"}, + {"使用魔力药剂时也会移除 1 个随机元素异常状态","Remove a random Elemental Ailment when you use a Mana Flask"}, + {"你使用生命药剂时移除一个随机非元素异常状态","Remove a random Non-Elemental Ailment when you use a Life Flask"}, + {"使用药剂时移除感电状态","Remove Shock when you use a Flask"}, + {"持续吟唱 2秒则移除一个诅咒","Remove a Curse after Channelling for 2 seconds"}, + {"持续吟唱 2秒则最多移除 {0} 个诅咒","Remove up to {0} Curses after Channelling for 2 seconds"}, + {"憎恨的保留效果总增 {0}%","Hatred has {0}% more Reservation"}, + {"憎恨的保留效果总降 {0}%","Hatred has {0}% less Reservation"}, + {"被包围需要的敌人增加 {0} 名","Require {0} additional enemies to be Surrounded"}, + {"被包围需要的敌人减少 {0} 名","Require {0} fewer enemies to be Surrounded"}, + {"伙伴技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Companion Skills"}, + {"伙伴技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Companion Skills"}, + {"捷技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Herald Skills"}, + {"捷技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Herald Skills"}, + {"非凡技能的保留效能提高 {0}%","Meta Skills have {0}% increased Reservation Efficiency"}, + {"非凡技能的保留效能降低 {0}%","Meta Skills have {0}% reduced Reservation Efficiency"}, + {"非召唤生物技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of non-Minion Skills"}, + {"非召唤生物技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of non-Minion Skills"}, + {"残片技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Remnant Skills"}, + {"残片技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Remnant Skills"}, + {"受到传奇深渊珠宝影响时,技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Skills while affected by a Unique Abyss Jewel"}, + {"受到传奇深渊珠宝影响时,技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Skills while affected by a Unique Abyss Jewel"}, + {"你的装备中每有一个雕像,技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Skills per Idol in your Equipment"}, + {"你的装备中每有一个雕像,技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Skills per Idol in your Equipment"}, + {"失去的生命被保留起来,n直到你的生命在 {0} 秒内没有再受到伤害","Life that would be lost by taking Damage is instead Reservednuntil you take no Damage to Life for {0} second"}, + {"你的装备中每有一个非雕像增幅器,{0}% 点所有元素抗性","{0}% to all Elemental Resistances per non-Idol Augment in your Equipment"}, + {"你的装备中每有一个符文,{0}% 点所有元素抗性","{0}% to all Elemental Resistances per Rune in your Equipment"}, + {"所有抗性 {0}%","{0}% to All Resistances"}, + {"受你至少 1 层蜘蛛网影响的敌人,所有抗性 {0}%","Enemies affected by your Spider's Webs have {0}% to All Resistances"}, + {"专注时补充 {0}% 的魔力和能量护盾","Recover {0}% of maximum Mana and Energy Shield when you Focus"}, + {"返回的投射物穿透所有目标","Returning Projectiles Pierce all Targets"}, + {"召唤的魔像被击败 {0} 秒后会被重新召唤","Summoned Golems are Resummoned {0} second after being Killed"}, + {"使用命令技能时,有 {0}% 的几率复活一个随机永久性召唤生物","{0}% Chance to revive a random Permanent Minion whenever you use a Command Skill"}, + {"当一个奉献消失时,你的永久性召唤生物之一会复活","One of your Persistent Minions revives when an Offering expires"}, + {"有敌人位于你的正义之火或灼热光线中时,每秒恢复 {0} 点魔力","Regenerate {0} Mana per second while any Enemy is in your Righteous Fire or Scorching Ray"}, + {"盗贼流放者的生命上限总增 {0}%","Rogue Exiles have {0}% more Maximum Life"}, + {"盗贼流放者的生命上限总降 {0}%","Rogue Exiles have {0}% less Maximum Life"}, + {"你若在过去 1 秒内没有引爆符纹,则爆裂符纹将你传送至被引爆的符纹处","Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1 second"}, + {"你若在过去 1.5 秒内没有引爆符纹,则爆裂符纹将你传送至被引爆的符纹处","Rune Blast teleports you to the detonated Rune if you have not detonated Runes in the past 1.5 seconds"}, + {"每个地雷对它附近的敌人造成的伤害提高 {0}%,最高 10%","Each Mine applies {0}% increased Damage dealt to Enemies near it, up to 10%"}, + {"每个地雷对它附近敌人造成的伤害降低 {0}%,最低 10%","Each Mine applies {0}% reduced Damage dealt to Enemies near it, up to 10%"}, + {"每个地雷使它附近敌人承受的伤害提高 {0}%,最高 10%","Each Mine applies {0}% increased Damage taken to Enemies near it, up to 10%"}, + {"每个地雷使它附近敌人承受伤害降低 {0}%,最低 10%","Each Mine applies {0}% reduced Damage taken to Enemies near it, up to 10%"}, + {"闪避翻滚时,献祭生命上限的 {0}% 以获得同等防卫","Sacrifice {0}% of maximum Life to gain that much Guard when you Dodge Roll"}, + {"你攻击时,献祭 {0}% 生命上限以获得等同于其一半的符文结界","Sacrifice {0}% of maximum Life to gain half that much Runic Ward when you Attack"}, + {"当你使用或触发法术技能时,献祭 {0}% 的生命","Sacrifice {0}% of your Life when you Use or Trigger a Spell Skill"}, + {"你施放法术时,献祭生命的 {0}% 来获得等量的能量护盾","Sacrifice {0}% of maximum Life to gain that much Energy Shield when you Cast a Spell"}, + {"若目标区域有奉献地面,则净化烈焰的范围提高 {0}%","Purifying Flame has {0}% increased Area of Effect if targeting Consecrated Ground"}, + {"若目标区域有奉献地面,则净化烈焰的范围降低 {0}%","Purifying Flame has {0}% reduced Area of Effect if targeting Consecrated Ground"}, + {"净化烈焰创造的奉献地面可以使敌人承受的伤害提高 {0}%","Consecrated Ground from Purifying Flame applies {0}% increased Damage taken to Enemies"}, + {"净化烈焰创造的奉献地面可以使敌人承受的伤害降低 {0}%","Consecrated Ground from Purifying Flame applies {0}% reduced Damage taken to Enemies"}, + {"净化烈焰的伤害提高 {0}%","Purifying Flame deals {0}% increased Damage"}, + {"净化烈焰的伤害降低 {0}%","Purifying Flame deals {0}% reduced Damage"}, + {"闪电技能的暴击使敌人精疲力尽","Critical Hits with Lightning Skills Sap the Enemy"}, + {"灼烧效果提高 {0}%","{0}% increased Effect of Scorch"}, + {"灼烧效果降低 {0}%","{0}% reduced Effect of Scorch"}, + {"你格挡近程敌人时灼烧它们","Scorch Enemies in Close Range when you Block"}, + {"你击败灼烧的敌人时有 {0}% 的几率使周围所有敌人燃烧 4 秒,n每秒造成被击败敌人 8% 生命的火焰伤害","{0}% chance when you Kill a Scorched Enemy to Burn Each surroundingnEnemy for 4 seconds, dealing 8% of the Killed Enemy's maximum Life as Fire Damage per second"}, + {"天灾之箭的伤害提高 {0}%","Scourge Arrow deals {0}% increased Damage"}, + {"天灾之箭的伤害降低 {0}%","Scourge Arrow deals {0}% reduced Damage"}, + {"封印技能获得封印的频率提高 {0}%","Sealed Skills have {0}% increased Seal gain frequency"}, + {"封印技能获得封印的频率降低 {0}%","Sealed Skills have {0}% reduced Seal gain frequency"}, + {"次要持续时间提高 {0}%","{0}% increased Secondary Duration"}, + {"次要持续时间降低 {0}%","{0}% reduced Secondary Duration"}, + {"被震地战吼增助的攻击的伤害提高 {0}%","Attacks Exerted by Seismic Cry deal {0}% increased Damage"}, + {"震地战吼最少有 {0} 点威力值","Seismic Cry has a minimum of {0} Power"}, + {"受到流血的持续时间提高 {0}%","{0}% increased Duration of Bleeding on You"}, + {"受到流血的持续时间降低 {0}%","{0}% reduced Duration of Bleeding on You"}, + {"每个耐力球每秒受到 {0} 点混沌伤害","Take {0} Chaos damage per second per Endurance Charge"}, + {"在任意药剂生效期间每秒承受 {0} 点混沌伤害","Take {0} Chaos Damage per second during any Flask Effect"}, + {"暴击球抵达上限时承受 {0} 冰霜伤害","Take {0} Cold Damage on reaching Maximum Power Charges"}, + {"从暴击承受的额外伤害在被点燃时提高 {0}%","{0}% increased Extra Damage taken from Critical Hits while Ignited"}, + {"从暴击承受的额外伤害在被点燃时降低 {0}%","{0}% reduced Extra Damage taken from Critical Hits while Ignited"}, + {"每 10 点奉献使自身受到诅咒的持续时间提高 {0}%","{0}% increased Duration of Curses on you per 10 Devotion"}, + {"每 10 点奉献使自身受到诅咒的持续时间降低 {0}%","{0}% reduced Duration of Curses on you per 10 Devotion"}, + {"每 10 点奉献使自身受到的元素异常时间降低 {0}%","{0}% reduced Elemental Ailment Duration on you per 10 Devotion"}, + {"每 10 点奉献使自身受到的元素异常时间提高 {0}%","{0}% increased Elemental Ailment Duration on you per 10 Devotion"}, + {"使用位移技能时,承受 {0} 额外物理伤害","Take {0} Physical Damage when you use a Movement Skill"}, + {"当你攻击时,每有一个强化该次攻击的战吼,n受到相当于 {0}% 生命的物理","When you Attack, take {0}% of Life as Physical Damage forneach Warcry Empowering the Attack"}, + {"近期你若受到过暴击伤害,则不再受到暴击的额外伤害","Take no Extra Damage from Critical Hits if you have taken a Critical Hit Recently"}, + {"左戒指栏里有魔法戒指时,不会承受暴击的额外伤害","Take no Extra Damage from Critical Hits if you have a Magic Ring in left slot"}, + {"周围只有 1 个敌人时,不会受到暴击所造成的额外暴击伤害","You take no Extra Damage from Critical Hits while there is only one nearby Enemy"}, + {"周围只有 1 个稀有或传奇敌人时,不会受到暴击所造成的额外暴击伤害","While there is at most one Rare or Unique Enemy nearby, you take no Extra Damage from Critical Hits"}, + {"灵巧效果下,不会受到暴击造成的额外伤害","You take no Extra Damage from Critical Hits while Elusive"}, + {"处于奉献地面上时,对你造成的击中没有暴击伤害加成","Hits against you have no Critical Damage Bonus while on Consecrated Ground"}, + {"召唤哨兵时,它们的冷却回复率提高 {0}%","Summoned Sentinels have {0}% increased Cooldown Recovery Rate"}, + {"召唤哨兵时,它们的冷却回复率降低 {0}%","Summoned Sentinels have {0}% reduced Cooldown Recovery Rate"}, + {"纯净哨兵的伤害提高 {0}%","Sentinels of Purity deal {0}% increased Damage"}, + {"纯净哨兵的伤害降低 {0}%","Sentinels of Purity deal {0}% reduced Damage"}, + {"可同时拥有破土之蛇的上限为 {0} 个","Maximum {0} summoned Burrowing Viper"}, + {"你对自己使用的变形猛击技能有 {0}% 的几率造成一次额外余震","{0}% chance for Shapeshift Slam Skills you use yourself to cause an additional Aftershock"}, + {"你对自己使用的变形猛击技能造成一次额外余震","Shapeshift Slam Skills you use yourself cause an additional Aftershock"}, + {"与在场的友军分享能量球","Share Charges with Allies in your Presence"}, + {"技能可在不考虑武器组的情况下继续并保留连击","Skills can build and retain Combo regardless of Weapon Set"}, + {"你击碎的目标周围的敌人有 {0}% 的几率冰霜缠身,持续 5 秒","Enemies near targets you Shatter have {0}% chance to be Covered in Frost for 5 seconds"}, + {"你用击中击败的护甲完全破损敌人会击碎","Fully Armour Broken enemies you kill with Hits Shatter"}, + {"被你的击中所击败的流血敌人会破碎","Bleeding Enemies you Kill with Hits Shatter"}, + {"被你的击中所击败的中毒敌人会破碎","Poisoned Enemies you Kill with Hits Shatter"}, + {"破碎铁刃的伤害提高 {0}%","Shattering Steel deals {0}% increased Damage"}, + {"破碎铁刃的伤害降低 {0}%","Shattering Steel deals {0}% reduced Damage"}, + {"破碎铁刃近程击中时提供护体状态","Hits at Close Range with Shattering Steel Fortify"}, + {"破碎铁刃发射 1 个额外投射物","Shattering Steel fires an additional Projectile"}, + {"破碎铁刃发射 {0} 个额外投射物","Shattering Steel fires {0} additional Projectiles"}, + {"破碎铁刃有 {0}% 的几率不消耗钢刃碎片","Shattering Steel has {0}% chance to not consume Steel Shards"}, + {"盾牌碾压和灵盾投掷无法根据盾牌的护甲或闪避值附加物理伤害","Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield"}, + {"盾牌上每有 15 点能量护盾,盾牌碾压和灵盾投掷就附加 {0} - {1} 点闪电伤害","Shield Crush and Spectral Shield Throw gains {0} to {1} Added Lightning Damage per 15 Energy Shield on Shield"}, + {"盾牌碾压的攻击速度提高 {0}%","{0}% increased Shield Crush Attack Speed"}, + {"盾牌碾压的攻击速度降低 {0}%","{0}% reduced Shield Crush Attack Speed"}, + {"盾牌碾压的伤害提高 {0}%","{0}% increased Shield Crush Damage"}, + {"盾牌碾压的伤害降低 {0}%","{0}% reduced Shield Crush Damage"}, + {"盾牌碾压中心震波的效果区域总增 {0}%","Shield Crush central wave has {0}% more Area of Effect"}, + {"盾牌碾压中心震波的效果区域总降 {0}%","Shield Crush central wave has {0}% less Area of Effect"}, + {"已装备盾牌获得的护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield from Equipped Shield"}, + {"已装备盾牌获得的护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield from Equipped Shield"}, + {"每有 25 个贡品,装备盾牌获得的护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield from Equipped Shield per 25 Tribute"}, + {"每有 25 个贡品,装备盾牌获得的护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield from Equipped Shield per 25 Tribute"}, + {"每 10 点奉献使装备盾牌获得的护甲,闪避与能量护盾提高 {0}%","{0}% increased Armour, Evasion and Energy Shield from Equipped Shield per 10 Devotion"}, + {"每 10 点奉献使装备盾牌获得的护甲,闪避与能量护盾降低 {0}%","{0}% reduced Armour, Evasion and Energy Shield from Equipped Shield per 10 Devotion"}, + {"被你冻结或感电的敌人承受的元素伤害提高 {}%","Enemies Shocked or Frozen by you take {}% increased Elemental Damage"}, + {"被你冻结或感电的敌人承受的元素伤害降低 {}%","Enemies Shocked or Frozen by you take {}% reduced Elemental Damage"}, + {"格挡时有 {0}% 的几率使攻击者感电 4 秒","{0}% chance to Shock Attackers for 4 seconds on Block"}, + {"格挡时使攻击者感电 4 秒","Shock Attackers for 4 seconds on Block"}, + {"对被触电的敌人的感电几率提高 {0}%","{0}% increased Shock Chance against Electrocuted Enemies"}, + {"对被触电的敌人的感电几率降低 {0}%","{0}% reduced Shock Chance against Electrocuted Enemies"}, + {"你对被诅咒的敌人造成的感电效果提高 {0}%","{0}% increased Effect of Shocks you inflict on Cursed Enemies"}, + {"你对被诅咒的敌人造成的感电效果降低 {0}%","{0}% reduced Effect of Shocks you inflict on Cursed Enemies"}, + {"你造成的感电强度提高 {0}%","{0}% increased Magnitude of Shock you inflict"}, + {"你造成的感电强度降低 {0}%","{0}% reduced Magnitude of Shock you inflict"}, + {"若你近期消耗过狂怒球,感电强度提高 {0}%","{0}% increased Magnitude of Shock if you've consumed a Frenzy Charge Recently"}, + {"若你近期消耗过狂怒球,感电强度降低 {0}%","{0}% reduced Magnitude of Shock if you've consumed a Frenzy Charge Recently"}, + {"你的暴击造成的感电强度提高 {0}%","{0}% increased Magnitude of Shock you inflict with Critical Hits"}, + {"你的暴击造成的感电强度降低 {0}%","{0}% reduced Magnitude of Shock you inflict with Critical Hits"}, + {"感电击中有 {0}% 的几率使 1.5 米范围内的敌人感电","Shocking Hits have a {0}% chance to also Shock enemies in a 1.5 metre radius"}, + {"DNT-UNUSED使用风系技能生成感电地面","DNT-UNUSEDCreate Shocked Ground when you use a Wind Skill"}, + {"必定施加感电n感电效果基于造成效果的击中的伤害","Shocks always applynShock Effect is based on the Damage of the Hit inflicting it"}, + {"感电效果上限 +10%","+10% to Maximum Effect of Shock"}, + {"感电效果上限 {0}%","{0}% to Maximum Effect of Shock"}, + {"当你专注时使自己感电{0}秒","Shock yourself for {0} Seconds when you Focus"}, + {"专注时,使周围敌人感电 {0} 秒","Shock nearby Enemies for {0} Seconds when you Focus"}, + {"闪电新星有 {0}% 的几率使敌人感电","Shock Nova Ring has {0}% chance to Shock"}, + {"闪电新星的感电视为伤害总增 {0}%","Shock Nova Ring Shocks as if dealing {0}% more Damage"}, + {"闪电新星的感电视为伤害总降 {0}%","Shock Nova Ring Shocks as if dealing {0}% less Damage"}, + {"你受到的冰缓和感电效果提高 {0}%","{0}% increased effect of Chill and Shock on you"}, + {"你受到的冰缓和感电效果降低 {0}%","{0}% reduced effect of Chill and Shock on you"}, + {"变形时,你造成的感电强度提高 {0}%","{0}% increased Magnitude of Shock on you while Shapeshifted"}, + {"变形时,你造成的感电强度降低 {0}%","{0}% reduced Magnitude of Shock on you while Shapeshifted"}, + {"你受到的感电效果提高 {0}%","{0}% increased effect of Shock on you"}, + {"你受到的感电效果降低 {0}%","{0}% reduced effect of Shock on you"}, + {"感电的敌人被你击败时会爆炸,n造成等同敌人生命 {0}% 的闪电伤害,该伤害无法造成感电","Shocked Enemies you Kill Explode, dealing {0}% ofntheir Life as Lightning Damage which cannot Shock"}, + {"你创造的感电地面会使受到的伤害提高 {0}%","Shocked Ground you create causes {0}% increased Damage taken"}, + {"你创造的感电地面会使受到的伤害降低 {0}%","Shocked Ground you create causes {0}% reduced Damage taken"}, + {"有 {0}% 的几率在被击败时产生感电地面,持续 3 秒","{0}% chance to create Shocked Ground on Death, lasting 3 seconds"}, + {"在被击败时产生感电地面,持续 3 秒","Create Shocked Ground on Death, lasting 3 seconds"}, + {"散射弩炮发射一支额外的箭矢","Shrapnel Ballista fires an additional Arrow"}, + {"散射弩炮发射{0} 支额外的箭矢","Shrapnel Ballista fires {0} additional Arrows"}, + {"散射弩炮穿透一个额外的目标","Shrapnel Ballista Pierces an additional Target"}, + {"散射弩炮穿透 {0} 个额外的额外的目标","Shrapnel Ballista Pierces {0} additional Targets"}, + {"散射弩炮的投射物速度提高 {0}%","Shrapnel Ballista has {0}% increased Projectile Speed"}, + {"散射弩炮的投射物速度降低 {0}%","Shrapnel Ballista has {0}% reduced Projectile Speed"}, + {"每个散射弩炮图腾使散射弩炮的攻击速度降低 {0}%","{0}% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem"}, + {"每个散射弩炮图腾使散射弩炮的攻击速度提高 {0}%","{0}% increased Shrapnel Ballista attack speed per Shrapnel Ballista Totem"}, + {"电光箭的范围伤害提高 {0}%","Galvanic Arrow deals {0}% increased Area Damage"}, + {"电光箭的范围伤害降低 {0}%","Galvanic Arrow deals {0}% reduced Area Damage"}, + {"爆炸陷阱效果区域提高 {0}%","Explosive Trap has {0}% increased Area of Effect"}, + {"爆炸陷阱效果区域降低 {0}%","Explosive Trap has {0}% reduced Area of Effect"}, + {"爆炸陷阱的伤害提高 {0}%","Explosive Trap deals {0}% increased Damage"}, + {"爆炸陷阱的伤害降低 {0}%","Explosive Trap deals {0}% reduced Damage"}, + {"爆炸陷阱会额外造成一次小型爆炸","Explosive Trap causes an additional smaller explosion"}, + {"爆炸陷阱会额外造成 {0} 次小型爆炸","Explosive Trap causes {0} additional smaller explosions"}, + {"每个攻城炮台图腾使攻城炮台的攻击速度降低 {0}%","{0}% reduced Siege Ballista attack speed per Siege Ballista Totem"}, + {"每个攻城炮台图腾使攻城炮台的攻击速度提高 {0}%","{0}% increased Siege Ballista attack speed per Siege Ballista Totem"}, + {"技能对打上烙印的敌人造成的烙印击中伤害提高 {0}%","Skills deal {0}% increased Brand Damage with Hits to their Branded Enemy"}, + {"技能对打上烙印的敌人造成的烙印击中伤害降低 {0}%","Skills deal {0}% reduced Brand Damage with Hits to their Branded Enemy"}, + {"你每使敌人附着一种烙印,它们受到的伤害便提高 {0}%","Enemies take {0}% increased Damage for each of your Brands Attached to them"}, + {"你每使敌人附着一种烙印,它们受到的伤害便降低 {0}%","Enemies take {0}% reduced Damage for each of your Brands Attached to them"}, + {"烙印暴击率提高 {0}%","{0}% increased Brand Critical Hit Chance"}, + {"烙印暴击率降低 {0}%","{0}% reduced Brand Critical Hit Chance"}, + {"{0}% 烙印暴击伤害加成","{0}% to Brand Critical Damage Bonus"}, + {"烙印伤害提高 {0}%","{0}% increased Brand Damage"}, + {"烙印伤害降低 {0}%","{0}% reduced Brand Damage"}, + {"每 10 点奉献使烙印伤害提高 {0}%","{0}% increased Brand Damage per 10 Devotion"}, + {"每 10 点奉献使烙印伤害降低 {0}%","{0}% reduced Brand Damage per 10 Devotion"}, + {"烙印技能的持续时间提高 {0}%","Brand Skills have {0}% increased Duration"}, + {"烙印技能的持续时间降低 {0}%","Brand Skills have {0}% reduced Duration"}, + {"烙印召回冷却回复速度提高 {0}%","Brand Recall has {0}% increased Cooldown Recovery Rate"}, + {"烙印召回冷却回复速度降低 {0}%","Brand Recall has {0}% reduced Cooldown Recovery Rate"}, + {"每个烙印使烙印召回的冷却回复速度提高 {0}%,上限为 40%","Brand Recall has {0}% increased Cooldown Recovery Rate per Brand, up to a maximum of 40%"}, + {"每个烙印使烙印召回的冷却回复速度降低 {0}%","Brand Recall has {0}% reduced Cooldown Recovery Rate per Brand"}, + {"烙印的激活频率提高 {0}%","{0}% increased Brand Activation frequency"}, + {"烙印的激活频率降低 {0}%","{0}% reduced Brand Activation frequency"}, + {"若你近期内没有使用烙印技能,则烙印激活频率提高 {0}%","{0}% increased Brand Activation Frequency if you haven't used a Brand Skill Recently"}, + {"若你近期内没有使用烙印技能,则烙印激活频率降低 {0}%","{0}% reduced Brand Activation Frequency if you haven't used a Brand Skill Recently"}, + {"烙印的附着范围提高 {0}%","{0}% increased Brand Attachment range"}, + {"烙印的附着范围降低 {0}%","{0}% reduced Brand Attachment range"}, + {"暗夜契约的范围提高 {0}%","{0}% increased Dark Pact Area of Effect"}, + {"暗夜契约的范围降低 {0}%","{0}% reduced Dark Pact Area of Effect"}, + {"暗夜契约的施法速度提高 {0}%","{0}% increased Dark Pact Cast Speed"}, + {"暗夜契约的施法速度降低 {0}%","{0}% reduced Dark Pact Cast Speed"}, + {"魔侍的攻击速度提高 {0}%","{0}% increased Skeleton Attack Speed"}, + {"魔侍的攻击速度降低 {0}%","{0}% reduced Skeleton Attack Speed"}, + {"魔侍的施法速度提高 {0}%","{0}% increased Skeleton Cast Speed"}, + {"魔侍的施法速度降低 {0}%","{0}% reduced Skeleton Cast Speed"}, + {"召唤魔侍技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Skills which summon Skeletons"}, + {"召唤魔侍技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Skills which summon Skeletons"}, + {"魔侍的保留效果提高 {0}%","Skeletons have {0}% increased Reservation"}, + {"魔侍的保留效果降低 {0}%","Skeletons have {0}% reduced Reservation"}, + {"魔侍的移动速度提高 {0}%","{0}% increased Skeleton Movement Speed"}, + {"魔侍的移动速度降低 {0}%","{0}% reduced Skeleton Movement Speed"}, + {"召唤魔侍和圣物物理伤害的 {0}% 将转换为随机元素伤害","Summoned Skeletons and Holy Relics convert {0}% of their Physical Damage to a random Element"}, + {"召唤魔侍和圣物造成的非伤害异常状态效果提高 {0}%","{0}% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics"}, + {"召唤的魔侍武士将会一直跟着你","Summoned Skeleton Warriors are Permanent and Follow you"}, + {"生成裂缝的技能有 {0}% 几率生成一道额外裂缝","Skills which create Fissures have a {0}% chance to create an additional Fissure"}, + {"镶嵌该宝石时,你可以查看敌人的怪物类型","While this Gem is Socketed you can view Monster Categories on Enemies"}, + {"技能获得等于基础魔力消耗的基础生命消耗","Skills gain a Base Life Cost equal to Base Mana Cost"}, + {"若你近期消耗过暴击球,技能消耗效能提高 {0}%","{0}% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently"}, + {"若你近期消耗过暴击球,技能消耗效能降低 {0}%","{0}% reduced Cost Efficiency of Skills if you've consumed a Power Charge Recently"}, + {"引爆时间提高 {0}%","{0}% increased Detonation Time"}, + {"引爆时间降低 {0}%","{0}% reduced Detonation Time"}, + {"过去 8 秒内每冻结一个敌人可使你的技能效果持续时间提高 {0}%,最高 40%","{0}% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40%"}, + {"过去 8 秒内每冻结一个敌人可使你的技能效果持续时间降低 {0}%","{0}% reduced Skill Effect Duration per Enemy you've Frozen in the last 8 seconds"}, + {"变形技能的技能效果持续时间提高 {0}%","Shapeshift Skills have {0}% increased Skill Effect Duration"}, + {"变形技能的技能效果持续时间降低 {0}%","Shapeshift Skills have {0}% reduced Skill Effect Duration"}, + {"受到怨毒光环影响时,技能持续时间提高 {0}%","{0}% increased Skill Effect Duration while affected by Malevolence"}, + {"受到怨毒光环影响时,技能持续时间降低 {0}%","{0}% reduced Skill Effect Duration while affected by Malevolence"}, + {"弓类技能的技能效果持续时间提高 {0}%","Bow Skills have {0}% increased Skill Effect Duration"}, + {"弓类技能的技能效果持续时间降低 {0}%","Bow Skills have {0}% reduced Skill Effect Duration"}, + {"非诅咒光环技能的持续时间提高 {0}%","Non-Curse Aura Skills have {0}% increased Duration"}, + {"非诅咒光环技能的持续时间降低 {0}%","Non-Curse Aura Skills have {0}% reduced Duration"}, + {"吟唱技能的总生命消耗 {0}","Channelling Skills have {0} to Total Life Cost"}, + {"非吟唱技能的总生命消耗 {0}","Non-Channelling Skills have {0} to Total Life Cost"}, + {"受到清晰影响时,技能的总魔力消耗 {0}","{0} to Total Mana Cost of Skills while affected by Clarity"}, + {"吟唱技能的总魔力消耗 {0}","Channelling Skills have {0} to Total Mana Cost"}, + {"吟唱技能消耗{0}魔力","Channelling Skills Cost {0} Mana"}, + {"非吟唱技能的总魔力消耗 {0}","Non-Channelling Skills have {0} to Total Mana Cost"}, + {"非吟唱技能消耗{0}魔力","Non-Channelling Skills Cost {0} Mana"}, + {"被清晰影响时,非吟唱技能的总魔力消耗 {0}","Non-Channelling Skills have {0} to Total Mana Cost while affected by Clarity"}, + {"任何生命药剂效果期间,技能魔力消耗的 {0}% 转化为生命消耗","{0}% of Skill Mana costs Converted to Life Costs during any Life Flask Effect"}, + {"当在场的敌人具有弱点暴露时,技能速度提高 {0}%","{0}% increased Skill Speed while an enemy with an Open Weakness is in your Presence"}, + {"当在场的敌人具有弱点暴露时,技能速度降低 {0}%","{0}% reduced Skill Speed while an enemy with an Open Weakness is in your Presence"}, + {"若你近期消耗过狂怒球,技能速度提高 {0}%","{0}% increased Skill Speed if you've consumed a Frenzy Charge Recently"}, + {"若你近期消耗过狂怒球,技能速度降低 {0}%","{0}% reduced Skill Speed if you've consumed a Frenzy Charge Recently"}, + {"处于低魔时,技能速度提高 {0}%","{0}% increased Skill Speed while on Low Mana"}, + {"处于低魔时,技能速度降低{0}%","{0}% reduced Skill Speed while on Low Mana"}, + {"变形时,技能速度提高 {0}%","{0}% increased Skill Speed while Shapeshifted"}, + {"变形时,技能速度降低 {0}%","{0}% reduced Skill Speed while Shapeshifted"}, + {"吟唱技能时,技能速度提高 {0}%","{0}% increased Skill Speed with Channelling Skills"}, + {"吟唱技能时,技能速度降低 {0}%","{0}% reduced Skill Speed with Channelling Skills"}, + {"技能消耗神性而非魔力或生命","Skills Cost Divinity instead of Mana or Life"}, + {"非光环技能在专注时不消耗魔力或生命","Non-Aura Skills Cost no Mana or Life while Focused"}, + {"受到相当于技能消耗魔力的 {0}% 的物理伤害","Take {0}% of Mana Costs you pay for Skills as Physical Damage"}, + {"你总共消耗 12 枚钢刃碎片后n技能在 4 秒内发射 {0} 枚额外投射物","Skills Fire {0} additional Projectile for 4 seconds afternyou consume a total of 12 Steel Shards"}, + {"被腐化宝石的技能将魔力消耗的 {0}% 转化为生命消耗","Skills from Corrupted Gems have {0}% of Mana Costs Converted to Life Costs"}, + {"被腐化宝石的技能将魔力消耗转化为生命消耗","Skills from Corrupted Gems have Mana Costs Converted to Life Costs"}, + {"近期内获得过凝聚的法术每 {0} 秒获得 1 层凝聚","Spells which have gained Intensity Recently gain 1 Intensity every {0} Seconds"}, + {"近期内获得过凝聚的法术每 {0} 秒失去 1 层凝聚","Spells which have gained Intensity Recently lose 1 Intensity every {0} Seconds"}, + {"被夜刃辅助的技能的灵巧效果提高 {}%","Skills Supported by Nightblade have {}% increased Effect of Elusive"}, + {"被夜刃辅助的技能的灵巧效果降低 {}%","Skills Supported by Nightblade have {}% reduced Effect of Elusive"}, + {"召唤飞掠者的魔力保留效能降低 {0}%","Summon Skitterbots has {0}% reduced Mana Reservation Efficiency"}, + {"召唤飞掠者的魔力保留效能提高 {0}%","Summon Skitterbots has {0}% increased Mana Reservation Efficiency"}, + {"猛击技能有 {0}% 的几率额外造成一次余震","{0}% chance for Slam Skills to cause an additional Aftershock"}, + {"猛击技能造成一次额外余震","Slam Skills cause an additional Aftershock"}, + {"猛击技能的效果范围提高 {0}%","Slam Skills have {0}% increased Area of Effect"}, + {"猛击技能的效果范围降低 {0}%","Slam Skills have {0}% reduced Area of Effect"}, + {"每一个周围的敌人 {0}% 攻击暴击伤害加成,最大+100%","{0}% to Critical Damage Bonus per Nearby Enemy, up to +100%"}, + {"对传奇敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Unique Enemies"}, + {"对传奇敌人造成的击中伤害总降 {0}%","{0}% less Damage with Hits against Unique Enemies"}, + {"基于距离对敌人的总近战伤害最多总增 {0}%","Deal up to {0}% more Melee Damage to Enemies, based on proximity"}, + {"基于距离对敌人的总近战伤害最多总降 {0}%","Deal up to {0}% less Melee Damage to Enemies, based on proximity"}, + {"凋零步的灵巧效果提高 {0}%","Withering Step has {0}% increased Elusive Effect"}, + {"凋零步的灵巧效果降低 {0}%","Withering Step has {0}% reduced Elusive Effect"}, + {"凋零步施加 {0} 个额外的死亡凋零减益效果","Withering Step inflicts {0} additional Withered Debuffs"}, + {"若你近期使用过咒符,你受到的减益的减速强度提高 {0}%","{0}% increased Slowing Potency of Debuffs on You if you've used a Charm Recently"}, + {"若你近期使用过咒符,你受到的减益的减速强度降低 {0}%","{0}% reduced Slowing Potency of Debuffs on You if you've used a Charm Recently"}, + {"你的速度不受减速效果影响","Your speed is unaffected by Slows"}, + {"损失符文结界时,你的速度不受影响且不会减速","Your speed is Unaffected by Slows while missing Runic Ward"}, + {"冲刺时,你的速度不受影响且不会减速","Your speed is Unaffected by Slows while Sprinting"}, + {"小型天赋效果提高 {0}%","{0}% increased effect of Small Passive Skills"}, + {"小型天赋效果降低 {0}%","{0}% reduced effect of Small Passive Skills"}, + {"惩击的光环效果提高 {0}%","Smite has {0}% increased Aura Effect"}, + {"惩击有 {0}% 的几率闪电打击另一个目标","Smite has a {0}% chance for lightning to strike another target"}, + {"惩击的伤害提高 {0}%","Smite deals {0}% increased Damage"}, + {"惩击的伤害降低 {0}%","Smite deals {0}% reduced Damage"}, + {"惩击和充能打击消灭敌人时消耗灵柩,并恢复 {0}% 的生命","Killing Blows from Smite and Static Strike Consume corpses to Recover {0}% of maximum Life"}, + {"静止时你被迷雾笼罩","You have a Smoke Cloud around you while stationary"}, + {"源自传奇敌人的爆破n造成的击中伤害总增 {0}%","{0}% more damage with Hits for blasts originating from a Unique enemy"}, + {"源自传奇敌人的爆破n造成的击中伤害总降 {0}%","{0}% less damage with Hits for blasts originating from a Unique enemy"}, + {"剧毒旋风的伤害提高 {0}%","Venom Gyre deals {0}% increased Damage"}, + {"剧毒旋风的伤害降低 {0}%","Venom Gyre deals {0}% reduced Damage"}, + {"剧毒旋风有 {0}% 几率让每一个抓回的投射物发射回旋之刃","Venom Gyre has a {0}% chance to keep each caught Projectile fired with Whirling Blades"}, + {"剧毒旋风击中时有 {0}% 的几率施加死亡凋零,持续 2 秒","Venom Gyre has a {0}% chance to inflict Withered for 2 seconds on Hit"}, + {"剧毒旋风击中时施加死亡凋零,持续 2 秒","Venom Gyre inflicts Withered for 2 seconds on Hit"}, + {"狙击的攻击速度提高 {0}%","{0}% increased Attack Speed with Snipe"}, + {"狙击的攻击速度降低 {0}%","{0}% reduced Attack Speed with Snipe"}, + {"地刺长矛每 {0} 秒产生脉冲,最多 {1} 次","Ground spear pulses every {0} second, up to {1} times"}, + {"元素结界效果提高 {0}%","{0}% increased effect of Sorcery Ward"}, + {"元素结界效果降低 {0}%","{0}% reduced effect of Sorcery Ward"}, + {"元素结界屏障还能承受击中伤害的物理和混沌伤害","Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits"}, + {"被吞噬的灵魂上限为 {0} 个","Maximum {0} Eaten Soul"}, + {"灵魂羁绊持续时间提高 {0}%","{0}% increased Soul Link Duration"}, + {"灵魂羁绊持续时间降低 {0}%","{0}% reduced Soul Link Duration"}, + {"禁断典仪向 {0} 个周围的敌人额外发射投射物","Forbidden Rite fires extra Projectiles at up to {0} surrounding Enemies"}, + {"裂魂术也会使敌人缓速,移动速度提高 {0}%","Soulrend also Hinders Enemies, with {0}% increased Movement Speed"}, + {"裂魂术也会使敌人缓速,移动速度降低 {0}%","Soulrend also Hinders Enemies, with {0}% reduced Movement Speed"}, + {"裂魂术的伤害提高 {0}%","Soulrend deals {0}% increased Damage"}, + {"裂魂术的伤害降低 {0}%","Soulrend deals {0}% reduced Damage"}, + {"裂魂术发射 1 个额外投射物","Soulrend fires an additional Projectile"}, + {"裂魂术发射 {0} 个额外投射物","Soulrend fires {0} additional Projectiles"}, + {"电球以环状方式发射投射物","Spark fires Projectiles in a circle"}, + {"电球的持续时间提高 {0}%","{0}% increased Spark Duration"}, + {"电球的持续时间降低 {0}%","{0}% reduced Spark Duration"}, + {"当你拥有电球法术图腾时,图腾施放的电能释放强力脉冲间隔的脉冲次数降低 {0} 次","Lightning Tendrils releases {0} fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem"}, + {"当你召唤图腾时触发先祖之灵","Trigger Ancestral Spirits when you Summon a Totem"}, + {"使用战矛技能击中时造成血岩长枪,对每个目标造成的上限为 30 枚","Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target"}, + {"战矛投射物攻击消耗一个狂怒球,额外以发射一个投射物","Spear Projectile Attacks Consume a Frenzy Charge to fire an additional Projectile"}, + {"战矛投射物攻击消耗一个狂怒球,额外以发射 {0} 个投射物","Spear Projectile Attacks Consume a Frenzy Charge to fire {0} additional Projectiles"}, + {"灵幻旋斩的伤害提高 {0}%","{0}% increased Spectral Helix Damage"}, + {"灵幻旋斩的伤害降低 {0}%","{0}% reduced Spectral Helix Damage"}, + {"灵幻旋斩的投射物速度提高 {0}%","{0}% increased Spectral Helix Projectile Speed"}, + {"灵幻旋斩的投射物速度降低 {0}%","{0}% reduced Spectral Helix Projectile Speed"}, + {"灵幻旋斩的投射物螺旋转动次数 {0}","Spectral Helix Projectile spirals through {0} rotations"}, + {"灵盾投掷附加额外一次连锁弹射","Spectral Shield Throw's Shield Projectile Chains an additional time"}, + {"灵盾投掷附加额外 {0} 次连锁弹射","Spectral Shield Throw's Shield Projectile Chains {0} additional times"}, + {"灵盾投掷的投掷伤害提高 {0}%","{0}% increased Spectral Shield Throw Damage"}, + {"灵盾投掷的投掷伤害降低 {0}%","{0}% reduced Spectral Shield Throw Damage"}, + {"灵盾投掷发射 1 个额外的碎片投射物","Spectral Shield Throw fires an additional Shard Projectile"}, + {"灵盾投掷发射 {0} 个额外的碎片投射物","Spectral Shield Throw fires {0} additional Shard Projectiles"}, + {"灵盾投掷的投射物速度提高 {0}%","{0}% increased Spectral Shield Throw Projectile Speed"}, + {"灵盾投掷的投射物速度降低 {0}%","{0}% reduced Spectral Shield Throw Projectile Speed"}, + {"碎片投射物穿透所有目标","Shard Projectiles Pierce all Targets"}, + {"灵盾投掷发射的碎片投射物数量总降 {0}%","Spectral Shield Throw fires {0}% less Shard Projectiles"}, + {"灵盾投掷发射的碎片投射物数量总增 {0}%","Spectral Shield Throw fires {0}% more Shard Projectiles"}, + {"灵幻旋斩弹跳次数最多 {0}","Spectral Helix can Bounce up to {0} time"}, + {"灵幻旋斩或灵体投掷的每发投射物的n投射物速度在总增 {0}% 或总降 {0}% 之间浮动","Each Projectile from Spectral Helix or Spectral Throw hasnbetween {0}% more and {0}% less Projectile Speed at random"}, + {"灵体投掷击中时有 {0}% 的几率为瓦尔·灵体投掷提供 1 个瓦尔之灵","Spectral Throw has {0}% chance on Hit to give a Vaal soul to Vaal Spectral Throw"}, + {"{0} 灵体生命上限","{0} to Spectre maximum Life"}, + {"灵体的保留效果提高 {0}%","Spectres have {0}% increased Reservation"}, + {"灵体的保留效果降低 {0}%","Spectres have {0}% reduced Reservation"}, + {"唤醒的灵体、复苏的魔卫、召唤的魔侍+{0}% 暴击伤害加成","Raised Spectres, Raised Zombies, and Summoned Skeletons have +{0}% to Critical Damage Bonus"}, + {"唤醒的灵体、复苏的魔卫、召唤的魔侍-{0}% 暴击伤害加成","Raised Spectres, Raised Zombies, and Summoned Skeletons have -{0}% to Critical Damage Bonus"}, + {"复苏的魔卫和幽魂复苏时获得肾上腺素,持续 {0} 秒","Raised Zombies and Spectres gain Adrenaline for {0} seconds when Raised"}, + {"灵体的暴击率提高 {0}%","Spectres have {0}% increased Critical Hit Chance"}, + {"灵体在击败敌人后有 {0}% 的几率获得噬魂者效果,持续 20 秒","{0}% chance for Spectres to gain Soul Eater on Kill for 20 seconds"}, + {"灵体有 {0} 秒的持续时间n幽魂不会在区域间穿梭","Spectres have a Base Duration of {0} secondsnSpectres do not travel between Areas"}, + {"法术暴击率 {0}%","{0}% to Spell Critical Hit Chance"}, + {"每 100 点生命上限使非吟唱法术的异常状态强度提高 {0}%","Non-Channelling Spells have {0}% increased Magnitude of Ailments per 100 maximum Life"}, + {"每 100 点生命上限使非吟唱法术的异常状态强度降低 {0}%","Non-Channelling Spells have {0}% reduced Magnitude of Ailments per 100 maximum Life"}, + {"药剂持续期间,攻击和法术附加 {0}-{1} 基础混沌伤害","Adds {0} to {1} Chaos Damage to Spells and Attacks during any Flask Effect"}, + {"法术范围伤害提高 {0}%","{0}% increased Spell Area Damage"}, + {"法术范围伤害降低 {0}%","{0}% reduced Spell Area Damage"}, + {"法术技能的效果区域提高 {0}%","Spell Skills have {0}% increased Area of Effect"}, + {"法术技能的效果区域降低 {0}%","Spell Skills have {0}% reduced Area of Effect"}, + {"法术有 {0}% 的几率造成双倍伤害","Spells have a {0}% chance to deal Double Damage"}, + {"法术会造成双倍伤害","Spells Deal Double Damage"}, + {"法术伤害有 {0}% 的几率使暴击击中伤害幸运","{0}% chance for Spell Damage with Critical Hits to be Lucky"}, + {"每 100 点魔力上限使非吟唱法术的暴击率提高 {0}%","Non-Channelling Spells have {0}% increased Critical Hit Chance per 100 maximum Mana"}, + {"每 100 点魔力上限使非吟唱法术的暴击率降低 {0}%","Non-Channelling Spells have {0}% reduced Critical Hit Chance per 100 maximum Mana"}, + {"若法术移除了封印数量上限,则该法术的暴击率提高 {0}%","{0}% increased Critical Hit Chance with Spells which remove the maximum number of Seals"}, + {"若法术移除了封印数量上限,则该法术的暴击率降低 {0}%","{0}% reduced Critical Hit Chance with Spells which remove the maximum number of Seals"}, + {"每 100 生命上限使非吟唱法术的暴击率提高 {0}%","Non-Channelling Spells have {0}% increased Critical Hit Chance per 100 maximum Life"}, + {"每 100 生命上限使非吟唱法术的暴击率降低 {0}%","Non-Channelling Spells have {0}% reduced Critical Hit Chance per 100 maximum Life"}, + {"每 100 玩家生命上限使法术暴击几率提高 {0}%","{0}% increased Spell Critical Hit Chance per 100 Player Maximum Life"}, + {"每 100 玩家生命上限使法术暴击几率降低 {0}%","{0}% reduced Spell Critical Hit Chance per 100 Player Maximum Life"}, + {"每个召唤的灵体使法术暴击几率提高 {0}%","{0}% increased Spell Critical Hit Chance per Raised Spectre"}, + {"每个召唤的灵体使法术暴击几率降低 {0}%","{0}% reduced Spell Critical Hit Chance per Raised Spectre"}, + {"任何药剂生效期间,法术伤害提高 {0}%","{0}% increased Spell Damage during any Flask Effect"}, + {"若你近期在施法时被眩晕,法术伤害总增 {0}%","{0}% more Spell Damage if you've been Stunned while Casting Recently"}, + {"若你近期在施法时被眩晕,法术伤害总降 {0}%","{0}% less Spell Damage if you've been Stunned while Casting Recently"}, + {"你在过去 8 秒内施放的每个非立即施放攻击都使法术伤害提高 {0}%","{0}% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds"}, + {"若你近期消耗过元素灌注,法术伤害提高 {0}%","{0}% increased Spell Damage if you have consumed an Elemental Infusion Recently"}, + {"若你近期消耗过元素灌注,法术伤害降低 {0}%","{0}% reduced Spell Damage if you have consumed an Elemental Infusion Recently"}, + {"若你近期造成过暴击,法术伤害提高 {0}%","{0}% increased Spell Damage if you've dealt a Critical Hit Recently"}, + {"若你近期造成过暴击,法术伤害降低 {0}%","{0}% reduced Spell Damage if you've dealt a Critical Hit Recently"}, + {"近期每有一个召唤生物被击败,法术伤害提高 {0}%","{0}% increased Spell Damage if one of your Minions has died Recently"}, + {"近期每有一个召唤生物被击败,法术伤害降低 {0}%","{0}% reduced Spell Damage if one of your Minions has died Recently"}, + {"若你近期内变形为人类,则法术伤害提高 {0}%","{0}% increased Spell Damage if you have Shapeshifted to Human form Recently"}, + {"若你近期内变形为人类,则法术伤害降低 {0}%","{0}% reduced Spell Damage if you have Shapeshifted to Human form Recently"}, + {"每 100 点魔力上限使非吟唱法术的伤害提高 {0}%","Non-Channelling Spells deal {0}% increased Damage per 100 maximum Mana"}, + {"每 100 点魔力上限使非吟唱法术的伤害降低 {0}%","Non-Channelling Spells deal {0}% reduced Damage per 100 maximum Mana"}, + {"每 500 点魔力会使法术伤害提高 {0}%","{0}% increased Spell Damage per 500 Maximum Mana"}, + {"每 500 点魔力会使法术伤害降低 {0}%","{0}% redcued Spell Damage per 500 Maximum Mana"}, + {"每一点怒火还会使法术伤害提高 {0}%","Every Rage also grants {0}% increased Spell Damage"}, + {"每一点怒火还会使法术伤害降低 {0}%","Every Rage also grants {0}% reduced Spell Damage"}, + {"你的伙伴在场时,法术伤害提高 {0}%","{0}% increased Spell Damage while your Companion is in your Presence"}, + {"你的伙伴在场时,法术伤害降低 {0}%","{0}% reduced Spell Damage while your Companion is in your Presence"}, + {"装备近战武器时法术伤害提高 {0}%","{0}% increased Spell Damage while wielding a Melee Weapon"}, + {"装备近战武器时法术伤害降低 {0}%","{0}% reduced Spell Damage while wielding a Melee Weapon"}, + {"消耗生命的法术造成的法术伤害提高 {0}%","{0}% increased Spell Damage with Spells that cost Life"}, + {"消耗生命的法术造成的法术伤害降低 {0}%","{0}% reduced Spell Damage with Spells that cost Life"}, + {"药剂持续期间,法术伤害提高 {0}%","{0}% increased Spell Damage during any Flask Effect"}, + {"药剂持续期间,法术伤害降低 {0}%","{0}% reduced Spell Damage during any Flask Effect"}, + {"若过去 8 秒内你打出过暴击,则法术伤害提高 {0}%","{0}% increased Spell Damage if you've dealt a Critical Hit in the past 8 seconds"}, + {"若过去 8 秒内你打出过暴击,则法术伤害降低 {0}%","{0}% reduced Spell Damage if you've dealt a Critical Hit in the past 8 seconds"}, + {"若你近期内有格挡法术,则法术伤害提高 {0}%","{0}% increased Spell Damage if you've Blocked Recently"}, + {"若你近期内有格挡法术,则法术伤害降低 {0}%","{0}% reduced Spell Damage if you've Blocked Recently"}, + {"每 100 点生命上限使法术伤害提高 {0}%","{0}% increased Spell Damage per 100 Maximum Life"}, + {"每 100 点生命上限使法术伤害降低 {0}%","{0}% reduced Spell Damage per 100 Maximum Life"}, + {"每 100 生命上限使非吟唱法术的伤害提高 {0}%","Non-Channelling Spells deal {0}% increased Damage per 100 maximum Life"}, + {"每 100 生命上限使非吟唱法术的伤害降低 {0}%","Non-Channelling Spells deal {0}% reduced Damage per 100 maximum Life"}, + {"每 100 魔力上限使法术伤害提高 {0}%","{0}% increased Spell Damage per 100 maximum Mana"}, + {"每 100 魔力上限使法术伤害降低 {0}%","{0}% reduced Spell Damage per 100 maximum Mana"}, + {"每 10 点精魂使法术伤害提高 {0}%","{0}% increased Spell Damage per 10 Spirit"}, + {"每 10 点力量会使法术伤害提高 {0}%","{0}% increased Spell Damage per 10 Strength"}, + {"每 10 点力量会使法术伤害降低 {0}%","{0}% reduced Spell Damage per 10 Strength"}, + {"每 16 点敏捷可使法术伤害提高 {0}%","{0}% increased Spell Damage per 16 Dexterity"}, + {"每 16 点敏捷可使法术伤害降低 {0}%","{0}% reduced Spell Damage per 16 Dexterity"}, + {"每 16 点智慧可使法术伤害提高 {0}%","{0}% increased Spell Damage per 16 Intelligence"}, + {"每 16 点智慧可使法术伤害降低 {0}%","{0}% reduced Spell Damage per 16 Intelligence"}, + {"每 16 点力量可使法术伤害提高 {0}%","{0}% increased Spell Damage per 16 Strength"}, + {"每 16 点力量可使法术伤害降低 {0}%","{0}% reduced Spell Damage per 16 Strength"}, + {"处于感电状态时,法术伤害提高 {0}%","{0}% increased Spell Damage while Shocked"}, + {"处于感电状态时,法术伤害降低 {0}%","{0}% reduced Spell Damage while Shocked"}, + {"拥有秘术增强时法术伤害提高 {0}%","{0}% increased Spell Damage while you have Arcane Surge"}, + {"拥有秘术增强时法术伤害降低 {0}%","{0}% reduced Spell Damage while you have Arcane Surge"}, + {"你使用法术施加的元素异常状态强度提高 {0}%","{0}% increased Magnitude of Elemental Ailments you inflict with Spells"}, + {"你使用法术施加的元素异常状态强度降低 {0}%","{0}% reduced Magnitude of Elemental Ailments you inflict with Spells"}, + {"对你的法术击中有 {0}% 的几率施加中毒","{0}% chance for Spell Hits against you to inflict Poison"}, + {"对你的法术击中施加中毒","Spell Hits against you to inflict Poison"}, + {"法术造成的穿刺强度提高 {0}%","{0}% increased Magnitude of Impales inflicted with Spells"}, + {"法术造成的穿刺强度降低 {0}%","{0}% reduced Magnitude of Impales inflicted with Spells"}, + {"法术暴击时有 {0}% 几率造成穿刺","Critical Hits with Spells have {0}% chance to inflict Impale"}, + {"法术暴击时造成穿刺","Critical Hits with Spells inflict Impale"}, + {"法术发射 {0} 个额外投射物n法术以环形发射投射物","Spells fire {0} additional ProjectilesnSpells fire Projectiles in a circle"}, + {"法术技能有 {0}% 的几率以环状方式发射额外 8 个投射物","{0}% chance for Spell Skills to fire 8 additional Projectiles in a circle"}, + {"法术技能的投射物速度提高 {0}%","{0}% increased Projectile Speed for Spell Skills"}, + {"法术技能的投射物速度降低 {0}%","{0}% reduced Projectile Speed for Spell Skills"}, + {"法术技能获得 {0} 召唤图腾数量上限","Spell Skills have {0} to maximum number of Summoned Totems"}, + {"法术技能无法造成伤害","Spell Skills deal no Damage"}, + {"法术技能有 {0}% 的几率发射 2 个额外投射物","{0}% chance for Spell Skills to fire 2 additional Projectiles"}, + {"有 {0}% 的几率在法术击中时使敌人缓速","{0}% chance to Hinder Enemies on Hit with Spells"}, + {"在法术击中时使敌人缓速","Hinder Enemies on Hit with Spells"}, + {"法术伤害击中有 {0}% 的几率击退敌人","{0}% chance to Knock Enemies Back on Hit with Spell Damage"}, + {"法术伤害击中有 {0}% 的几率施加中毒","{0}% chance to Poison on Hit with Spell Damage"}, + {"法术魔力消耗的 {0}% 转化为生命消耗","{0}% of Spell Mana Cost Converted to Life Cost"}, + {"消耗生命的法术获得 {0}% 的额外物理伤害","Spells which cost Life Gain {0}% of Damage as Extra Physical Damage"}, + {"法术击中时有 {0}% 的几率造成 4 秒的死亡凋零","Spells have a {0}% chance to inflict Withered for 4 seconds on Hit"}, + {"法术击中时造成 4 秒的死亡凋零","Spells inflict Withered for 4 seconds on Hit"}, + {"法术击中时有 {0}% 的几率穿刺敌人","{0}% chance to Impale on Spell Hit"}, + {"法术击中时穿刺敌人","Impale on Spell Hit"}, + {"低符文结界时,法术伤害穿透敌人 {0}% 的元素抗性","Spell damage Penetrates {0}% of enemy Elemental Resistances while on Low Runic Ward"}, + {"你施放的法术附加相当于该武器伤害 {0}% 的法术伤害","Spells you Cast have Added Spell Damage equal to {0}% of the Damage of this Weapon"}, + {"你施放的法术附加法术伤害,其等于你主手武器伤害的 {0}%","Spells you Cast have Added Spell Damage equal to {0}% of the Damage of your Main Hand Weapon"}, + {"技能被法术节魔辅助时,其冷却回复速度提高 {0}%","Skills Supported by Spellslinger have {0}% increased Cooldown Recovery Rate"}, + {"技能被法术节魔辅助时,其被辅助技能的冷却回复速度降低 {0}%","Skills Supported by Spellslinger have {0}% reduced Cooldown Recovery Rate"}, + {"被法术节魔辅助的技能的魔力保留效能降低 {0}%","{0}% reduced Mana Reservation Efficiency of Skills Supported by Spellslinger"}, + {"被法术节魔辅助的技能的魔力保留效能提高 {0}%","{0}% increased Mana Reservation Efficiency of Skills Supported by Spellslinger"}, + {"技能被法术节魔辅助时,其魔力保留提高 {0}%","Skills Supported by Spellslinger have {0}% increased Mana Reservation"}, + {"技能被法术节魔辅助时,其魔力保留降低 {0}%","Skills Supported by Spellslinger have {0}% reduced Mana Reservation"}, + {"消耗能量护盾不会打断充能","Spending Energy Shield does not interrupt Recharge"}, + {"蛛之势的减益持续时间提高 {0}%","{0}% increased Aspect of the Spider Debuff Duration"}, + {"蛛之势的减益持续时间降低 {0}%","{0}% reduced Aspect of the Spider Debuff Duration"}, + {"蛛之势的效果区域提高 {0}%","{0}% increased Aspect of the Spider Area of Effect"}, + {"蛛之势的效果区域降低 {0}%","{0}% reduced Aspect of the Spider Area of Effect"}, + {"蛛之势改为每 {0} 秒喷出蜘蛛网和缓速效果","Aspect of the Spider inflicts Spider's Webs and Hinder every {0} Seconds instead"}, + {"尖刺战吼{0} 道裂缝","Earthshatter creates {0} fissures"}, + {"至少有 100 个贡品时,精魂提高 {0}%","{0}% increased Spirit if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,精魂降低 {0}%","{0}% reduced Spirit if you have at least 100 Tribute"}, + {"当你至少有 200 敏捷时,精魂 {0}","{0} to Spirit while you have at least 200 Dexterity"}, + {"当你至少有 200 智慧时,精魂 {0}","{0} to Spirit while you have at least 200 Intelligence"}, + {"当你至少有 200 力量时,精魂 {0}","{0} to Spirit while you have at least 200 Strength"}, + {"每 2 级 {0} 精魂","{0} to Spirit per 2 Levels"}, + {"每个可用的空咒符栏 {0} 点精魂","{0} to Spirit for each of your empty Charm slots"}, + {"你不具有精魂","You have no Spirit"}, + {"灵魂奉献使召唤生物的暴击率提高{}%","Spirit Offering grants Minions {}% increased Critical Hit Chance"}, + {"灵魂奉献使召唤生物的暴击率降低{}%","Spirit Offering grants Minions {}% reduced Critical Hit Chance"}, + {"灵魂奉献能使暴击伤害加成提高{:+d}%","Spirit Offering grants {:+d}% to Critical Damage Bonus"}, + {"每个镶嵌的聚光之石使精魂提高 {0}%","{0}% increased Spirit per socketed Grand Spectrum"}, + {"分裂箭矢平行发射投射物","Split Arrow fires Projectiles in Parallel"}, + {"分裂钢刃的效果区域提高 {0}%","Splitting Steel has {0}% increased Area of Effect"}, + {"分裂钢刃的效果区域降低 {0}%","Splitting Steel has {0}% reduced Area of Effect"}, + {"分裂钢刃的伤害提高 {0}%","Splitting Steel deals {0}% increased Damage"}, + {"分裂钢刃的伤害降低 {0}%","Splitting Steel deals {0}% reduced Damage"}, + {"你击败的敌人的点燃会传播给 {0} 米内的其他敌人","Ignite on Enemies you Kill Spreads to other Enemies within {0} metres"}, + {"奔跑时移动速度提高 {0}%","{0}% increased Movement Speed while Sprinting"}, + {"奔跑时移动速度降低 {0}%","{0}% reduced Movement Speed while Sprinting"}, + {"每有一个永久性召唤生物,冲刺时移动速度提高 {0}%","{0}% increased Movement Speed while Sprinting per Persistent Minion"}, + {"每有一个永久性召唤生物,冲刺时移动速度降低 {0}%","{0}% reduced Movement Speed while Sprinting per Persistent Minion"}, + {"血姿态下每秒恢复 {0} 点生命","Regenerate {0} Life per Second while in Blood Stance"}, + {"血姿态下,投射物伤害提高 {0}%","{0}% increased Projectile Damage while in Blood Stance"}, + {"血姿态下,投射物伤害降低 {0}%","{0}% reduced Projectile Damage while in Blood Stance"}, + {"沙姿态下 +{0} 闪避值","+{0} to Evasion Rating while in Sand Stance"}, + {"沙姿态下 -{0} 闪避值","-{0} to Evasion Rating while in Sand Stance"}, + {"姿态技能的冷却回复速度提高 {0}%","{0}% increased Cooldown Recovery Rate for Stance Skills"}, + {"姿态技能的冷却回复速度降低 {0}%","{0}% reduced Cooldown Recovery Rate for Stance Skills"}, + {"姿态技能的魔力保留效能提高 {0}%","{0}% increased Mana Reservation Efficiency of Stance Skills"}, + {"姿态技能的魔力保留效能降低 {0}%","{0}% reduced Mana Reservation Efficiency of Stance Skills"}, + {"姿态技能的保留效果提高 {0}%","{0}% increased Reservation of Stance Skills"}, + {"姿态技能的保留效果降低 {0}%","{0}% reduced Reservation of Stance Skills"}, + {"沙姿态下,效果区域提高 {0}%","{0}% increased Area of Effect while in Sand Stance"}, + {"沙姿态下,效果区域降低 {0}%","{0}% reduced Area of Effect while in Sand Stance"}, + {"姿态技能的冷却时间 {0}","Stance Skills have {0} seconds to Cooldown"}, + {"若你近期内换过姿态,则攻击速度提高 {0}%","{0}% increased Attack Speed if you've changed Stance Recently"}, + {"若你近期内换过姿态,则攻击速度降低 {0}%","{0}% reduced Attack Speed if you've changed Stance Recently"}, + {"你的能量护盾初始为 0","Your Energy Shield starts at zero"}, + {"当你使用魔力药剂时能量护盾开始充能","Energy Shield Recharge starts when you use a Mana Flask"}, + {"充能打击的光束目标上限 {0}","Static Strike has {0} maximum Beam Targets"}, + {"专注时,你施加的异常状态持续时间提高 {0}%","{0}% increased Duration of Ailments you inflict while Focused"}, + {"专注时,你施加的异常状态持续时间降低 {0}%","{0}% reduced Duration of Ailments you inflict while Focused"}, + {"持弓类时,施加的异常状态持续时间提高 {0}%","{0}% increased Duration of Ailments inflicted while wielding a Bow"}, + {"持弓类时,施加的异常状态持续时间降低 {0}%","{0}% reduced Duration of Ailments inflicted while wielding a Bow"}, + {"潜行提高 {0}%","{0}% increased Stealth"}, + {"潜行降低 {0}%","{0}% reduced Stealth"}, + {"若你近期用爪击中过,潜行提高 {0}%","{0}% increased Stealth if you've Hit With a Claw Recently"}, + {"若你近期用爪击中过,潜行降低 {0}%","{0}% reduced Stealth if you've Hit With a Claw Recently"}, + {"钢铁呼唤反射伤害的效果区域提高 {0}%","Call of Steel deals Reflected Damage with {0}% increased Area of Effect"}, + {"钢铁呼唤反射伤害的效果区域降低 {0}%","Call of Steel deals Reflected Damage with {0}% reduced Area of Effect"}, + {"钢铁呼唤使用速度提高 {0}%","Call of Steel has {0}% increased Use Speed"}, + {"钢铁呼唤使用速度降低 {0}%","Call of Steel {0}% reduced Use Speed"}, + {"钢铁呼唤反射伤害提高 {0}%","Call of Steel causes {0}% increased Reflected Damage"}, + {"钢铁呼唤反射伤害降低 {0}%","Call of Steel causes {0}% reduced Reflected Damage"}, + {"钢铁之肤可以承受的伤害提高 {0}%","Steelskin Buff can take {0}% increased amount of Damage"}, + {"钢铁之肤可以承受的伤害降低 {0}%","Steelskin Buff can take {0}% reduced amount of Damage"}, + {"如果你召唤的巨石魔像与腐化魔像数量相同,巨石魔像的击中造成穿刺","Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems"}, + {"风暴烙印和末日烙印可以附着于你召唤的追命死灵","Storm and Armageddon Brands can be attached to your Summoned Reaper"}, + {"灌注效果提高 {0}%","{0}% increased Effect of Infusion"}, + {"灌注效果降低 {0}%","{0}% reduced Effect of Infusion"}, + {"能量之刃的攻击速度提高 {0}%","Energy Blades have {0}% increased Attack Speed"}, + {"能量之刃的攻击速度降低 {0}%","Energy Blades have {0}% reduced Attack Speed"}, + {"能量之刃的攻击穿透 {0}% 闪电抗性","Attacks with Energy Blades Penetrate {0}% Lightning Resistance"}, + {"能量之刃有 {0}% 的几率造成感电状态","Energy Blades grant {0}% chance to Shock"}, + {"能量之刃的暴击率提高 {0}%","Energy Blades have {0}% increased Critical Hit Chance"}, + {"能量之刃的暴击率降低 {0}%","Energy Blades have {0}% reduced Critical Hit Chance"}, + {"能量之刃将 {0}% 的闪电攻击伤害转化为混沌伤害","Energy Blades grant {0}% of Lightning Damage with Attacks Converted to Chaos Damage"}, + {"风暴烙印有 {0}% 的几率额外一次","Storm Brand has a {0}% chance to Chain an additional time"}, + {"风暴烙印的伤害会穿透带有烙印敌人闪电抗性的 {0}%","Storm Brand Damage Penetrates {0}% of Branded Enemy's Lightning Resistance"}, + {"风暴烙印的伤害提高 {0}%","Storm Brand deals {0}% increased Damage"}, + {"风暴烙印的伤害降低 {0}%","Storm Brand deals {0}% reduced Damage"}, + {"裂风雷球有 15% 的几率创造一个额外的雷球","Storm Burst has a 15% chance to create an additional Orb"}, + {"裂风雷球有 {0}% 的几率创造一个额外的雷球","Storm Burst has a {0}% chance to create an additional Orb"}, + {"裂风雷球的范围提高 {0}%","{0}% increased Storm Burst Area of Effect"}, + {"裂风雷球的范围降低 {0}%","{0}% reduced Storm Burst Area of Effect"}, + {"施放裂风雷球时有 {0}% 的几率无视眩晕","{0}% chance to Ignore Stuns while Casting Storm Burst"}, + {"裂风雷球发射 1 个额外投射物","Storm Burst fires an additional Projectile"}, + {"裂风雷球发射 {0} 个额外投射物","Storm Burst fires {0} additional Projectiles"}, + {"暴雨箭的伤害提高 {0}%","{0}% increased Storm Rain Damage"}, + {"暴雨箭的伤害降低 {0}%","{0}% reduced Storm Rain Damage"}, + {"暴雨箭发射一支额外箭矢","Storm Rain fires an additional Arrow"}, + {"暴雨箭发射{0} 支额外箭矢","Storm Rain fires {0} additional Arrows"}, + {"风暴技能的上限 +{0}","Storm Skills have +{0} to Limit"}, + {"缚雷之纹的效果区域提高 {0}%","Stormbind has {0}% increased Area of Effect"}, + {"缚雷之纹的效果区域降低 {0}%","Stormbind has {0}% reduced Area of Effect"}, + {"缚雷之纹的伤害提高 {0}%","Stormbind deals {0}% increased Damage"}, + {"缚雷之纹的伤害降低 {0}%","Stormbind deals {0}% reduced Damage"}, + {"雷暴地雷、冰锥地雷和火屑地雷的光环效果提高 {0}%","Stormblast, Icicle and Pyroclast Mine have {0}% increased Aura Effect"}, + {"雷暴地雷、冰锥地雷和火屑地雷的光环效果降低 {0}%","Stormblast, Icicle and Pyroclast Mine havee has {0}% reduced Aura Effect"}, + {"雷暴地雷、冰锥地雷和火屑地雷不造成伤害","Stormblast, Icicle and Pyroclast Mine deal no Damage"}, + {"你造成的冰缓强度总增 {0}%","{0}% more Magnitude of Chill you inflict"}, + {"你造成的冰缓强度总降 {0}%","{0}% less Magnitude of Chill you inflict"}, + {"你造成的感电强度总增 {0}%","{0}% more Magnitude of Shock you inflict"}, + {"你造成的感电强度总降 {0}%","{0}% less Magnitude of Shock you inflict"}, + {"力量可以满足近战武器和近战技能的其他属性需求","Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills"}, + {"拥有打击技能的近战攻击总能造成击退","Melee Hits with Strike Skills always Knockback"}, + {"DNT-UNUSED拥有绝杀时,若可能,使用的打击技能必定发动一次终结打击","DNT-UNUSED Strike Skills used while you have Finality always perform a Final Strike is they have one"}, + {"被被包围时异常状态和晕眩阈值提高 {0}%","{0}% increased Ailment and Stun Threshold while Surrounded"}, + {"被被包围时异常状态和晕眩阈值降低 {0}%","{0}% reduced Ailment and Stun Threshold while Surrounded"}, + {"暴击造成的眩晕效果持续时间提高 {0}%","Stuns from Critical Hits have {0}% increased Duration"}, + {"每 15 点力量可使晕眩持续时间提高 {0}%","{0}% increased Stun Duration per 15 Strength"}, + {"每 15 点力量可使可使晕眩持续时间降低 {0}%","{0}% reduced Stun Duration per 15 Strength"}, + {"每个耐力球可使敌人被晕眩时间提高 {0}%","{0}% increased Stun Duration on Enemies per Endurance Charge"}, + {"每个耐力球可使敌人被晕眩时间降低 {0}%","{0}% reduced Stun Duration on Enemies per Endurance Charge"}, + {"当你被眩晕时,有 {0}% 的几率对周围的敌人怪物造成一次眩晕击中","{0}% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned"}, + {"被强化攻击期间,晕眩阈值提高 {0}%","{0}% increased Stun Threshold during Empowered Attacks"}, + {"被强化攻击期间,晕眩阈值降低 {0}%","{0}% reduced Stun Threshold during Empowered Attacks"}, + {"你近期每被敌人击中一次,晕眩阈值提高 {0}%,最多 100%","{0}% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%"}, + {"若你近期有变形成动物形态过,则晕眩阈值提高 {0}%","{0}% increased Stun Threshold if you have Shapeshifted to an Animal form Recently"}, + {"若你近期有变形成动物形态过,则晕眩阈值降低 {0}%","{0}% reduced Stun Threshold if you have Shapeshifted to an Animal form Recently"}, + {"每有 25 个贡品,晕眩阈值提高 {0}%","{0}% increased Stun Threshold per 25 Tribute"}, + {"每有 25 个贡品,晕眩阈值降低 {0}%","{0}% reduced Stun Threshold per 25 Tribute"}, + {"你近期每被晕眩一次,晕眩阈值提高 {0}%","{0}% increased Stun Threshold for each time you've been Stunned Recently"}, + {"你近期每被晕眩一次,晕眩阈值降低 {0}%","{0}% reduced Stun Threshold for each time you've been Stunned Recently"}, + {"吟唱时,晕眩阈值提高 {0}%","{0}% increased Stun Threshold while Channelling"}, + {"吟唱时,晕眩阈值降低 {0}%","{0}% reduced Stun Threshold while Channelling"}, + {"变形时,晕眩阈值提高 {0}%","{0}% increased Stun Threshold while Shapeshifted"}, + {"变形时,晕眩阈值降低 {0}%","{0}% reduced Stun Threshold while Shapeshifted"}, + {"若你近期被晕眩,晕眩阈值提高 {0}%","{0}% increased Stun Threshold if you've been Stunned Recently"}, + {"若你近期被晕眩,晕眩阈值降低 {0}%","{0}% reduced Stun Threshold if you've been Stunned Recently"}, + {"获得等同于头盔的闪避和护甲中最低者的晕眩阈值","Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet"}, + {"每 10 点符文结界上限,+{0} 晕眩阈值","+{0} to Stun Threshold per 10 maximum Runic Ward"}, + {"每 10 点符文结界上限,-{0} 晕眩阈值","-{0} to Stun Threshold per 10 maximum Runic Ward"}, + {"每点力量使晕眩阈值 +{0}","+{0} to Stun Threshold per Strength"}, + {"晕眩阈值按照 {0}% 的能量护盾计算,而非按照生命","Stun Threshold is based on {0}% of your Energy Shield instead of Life"}, + {"获得相当于能量护盾上限 {0}% 的晕眩阈值","Gain additional Stun Threshold equal to {0}% of maximum Energy Shield"}, + {"每一点怒火还会使晕眩阈值提高 {0}%","Every Rage also grants {0}% increased Stun Threshold"}, + {"若你近期未被晕眩,晕眩阈值提高 {0}%","{0}% increased Stun Threshold if you haven't been Stunned Recently"}, + {"若你近期未被晕眩,晕眩阈值降低 {0}%","{0}% reduced Stun Threshold if you haven't been Stunned Recently"}, + {"满血时晕眩阈值提高 {0}%","{0}% increased Stun Threshold while on Full Life"}, + {"满血时晕眩阈值降低 {0}%","{0}% reduced Stun Threshold while on Full Life"}, + {"你拥有至少 500 点力量时,敌人的晕眩门槛降低 {0}%","{0}% reduced Enemy Stun Threshold while you have at least 500 Strength"}, + {"可以召唤一个图腾的技能改为召唤两个图腾","Skills that would Summon a Totem Summon two Totems instead"}, + {"召唤劲弩的攻击速度提高 {}%","Summoned Arbalists have {}% increased Attack Speed"}, + {"召唤劲弩的攻击速度降低 {}%","Summoned Arbalists have {}% reduced Attack Speed"}, + {"召唤劲弩的投射物连锁次数 {:+d}","Summoned Arbalists' Projectiles Chain {:+d} times"}, + {"召唤劲弩攻击时有 {}% 的几率施加流血状态","Summoned Arbalists' Attacks have {}% chance to inflict Bleeding"}, + {"召唤劲弩击中时有 {}% 的几率碾压敌人","Summoned Arbalists have {}% chance to Crush on Hit"}, + {"召唤劲弩有 {}% 的几率伤害翻倍","Summoned Arbalists have {}% chance to deal Double Damage"}, + {"召唤劲弩击中时有 {}% 的几率在 4 秒内造成威吓效果","Summoned Arbalists have {}% chance to Intimidate for 4 seconds on Hit"}, + {"召唤劲弩击中时有 {}% 的几率在 4 秒内造成瘫痪效果","Summoned Arbalists have {}% chance to Maim for 4 seconds on Hit"}, + {"召唤劲弩击中时有 {}% 的几率造成中毒效果","Summoned Arbalists have {}% chance to Poison"}, + {"召唤劲弩击中时有 {}% 的几率在 4 秒内造成恐惧效果","Summoned Arbalists have {}% chance to Unnerve for 4 seconds on Hit"}, + {"召唤劲弩发射 {} 枚额外投射物","Summoned Arbalists fire {} additional Projectiles"}, + {"召唤劲弩的投射物会分裂为 {} 枚","Summoned Arbalists' Projectiles Split into {}"}, + {"召唤的劲弩将物理伤害的 {0}% 转化为冰霜伤害","Summoned Arbalists Convert {0}% of their Physical Damage to Cold Damage"}, + {"召唤的劲弩将物理伤害的 {0}% 转化为火焰伤害","Summoned Arbalists Convert {0}% of their Physical Damage to Fire Damage"}, + {"召唤的劲弩将物理伤害的 {0}% 转化为闪电伤害","Summoned Arbalists Convert {0}% of their Physical Damage to Lightning Damage"}, + {"召唤的劲弩获得相当于物理伤害 {0}% 的额外冰霜伤害","Summoned Arbalists gain {0}% of their Physical Damage as Extra Cold Damage"}, + {"召唤的劲弩获得相当于物理伤害 {0}% 的额外火焰伤害","Summoned Arbalists gain {0}% of their Physical Damage as Extra Fire Damage"}, + {"召唤的劲弩获得相当于物理伤害 {0}% 的额外闪电伤害","Summoned Arbalists gain {0}% of their Physical Damage as Extra Lightning Damage"}, + {"召唤劲弩的投射物会分叉","Summoned Arbalists' Projectiles Fork"}, + {"召唤劲弩的投射物会穿透 {} 个额外目标","Summoned Arbalists' Projectiles Pierce {} additional Targets"}, + {"召唤的劲弩有{}%的几率造成冰冻","Summoned Arbalists have {}% chance to Freeze"}, + {"召唤的劲弩有{}%的几率造成感电","Summoned Arbalists have {}% chance to Shock"}, + {"召唤劲弩击中时有 {}% 的几率施加冰霜曝露","Summoned Arbalists have {}% chance to inflict Cold Exposure on Hit"}, + {"召唤劲弩击中时有 {}% 的几率施加火焰曝露","Summoned Arbalists have {}% chance to inflict Fire Exposure on Hit"}, + {"召唤劲弩击中时有 {}% 的几率施加闪电曝露","Summoned Arbalists have {}% chance to inflict Lightning Exposure on Hit"}, + {"召唤的愤怒狂灵其近战打击对周围目标造成火焰限定溅射伤害","Summoned Raging Spirits' Melee Strikes deal Fire-only SplashnDamage to Surrounding Targets"}, + {"召唤追命死灵的冷却回复率提高 {0}%","{0}% increased Summon Reaper Cooldown Recovery Rate"}, + {"召唤追命死灵的冷却回复率降低 {0}%","{0}% reduced Summon Reaper Cooldown Recovery Rate"}, + {"召唤魔侍有 20% 的几率额外召唤一个魔侍","20% chance to Summon an additional Skeleton with Summon Skeletons"}, + {"召唤魔侍有 40% 的几率额外召唤一个魔侍","40% chance to Summon an additional Skeleton with Summon Skeletons"}, + {"召唤魔侍有 60% 的几率额外召唤一个魔侍","60% chance to Summon an additional Skeleton with Summon Skeletons"}, + {"召唤魔侍有 80% 的几率额外召唤一个魔侍","80% chance to Summon an additional Skeleton with Summon Skeletons"}, + {"召唤魔侍有 {0}% 的几率额外召唤一个魔侍","{0}% chance to Summon an additional Skeleton with Summon Skeletons"}, + {"召唤魔侍有 {0} 秒冷却时间","{0} second to Summon Skeleton Cooldown"}, + {"召唤的飞掠者效果区域提高 {0}%","Summoned Skitterbots have {0}% increased Area of Effect"}, + {"召唤的飞掠者效果区域降低 {0}%","Summoned Skitterbots have {0}% reduced Area of Effect"}, + {"召唤飞掠者的保留效果提高 {0}%","Summon Skitterbots has {0}% increased Reservation"}, + {"召唤飞掠者的保留效果降低 {0}%","Summon Skitterbots has {0}% reduced Reservation"}, + {"每个召唤的幻灵都给你幽影之力","Each Summoned Phantasm grants you Phantasmal Might"}, + {"召唤的幻灵没有持续时间","Summoned Phantasms have no Duration"}, + {"召唤愤怒狂灵具有钻石神龛和威猛神龛增益","Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs"}, + {"召唤追命死灵的伤害提高 {0}%","Summoned Reaper deals {0}% increased Damage"}, + {"召唤追命死灵的伤害降低 {0}%","Summoned Reaper deals {0}% reduced Damage"}, + {"召唤追命死灵的持续物理伤害加成 {0}%","Summoned Reaper has {0}% to Physical Damage over Time Multiplier"}, + {"召唤的魔侍有 {0}% 的几率在击中时使敌人陷入死亡凋零状态 2 秒","Summoned Skeletons have {0}% chance to Wither Enemies for 2 seconds on Hit"}, + {"召唤的魔侍将 {0}% 的物理伤害转化为混沌伤害","Summoned Skeletons have {0}% of Physical Damage Converted to Chaos Damage"}, + {"召唤的魔侍有 {0}% 的几率在击中时使敌人被灰烬缠身","Summoned Skeletons have a {0}% chance to Cover Enemies in Ash on Hit"}, + {"召唤的魔侍击中时使敌人被灰烬缠身","Summoned Skeletons Cover Enemies in Ash on Hit"}, + {"召唤的魔侍每秒承受其生命上限 {0}% 的火焰伤害","Summoned Skeletons take {0}% of their Maximum Life per second as Fire Damage"}, + {"召唤魔侍的击中无法被闪避","Summoned Skeletons' Hits can't be Evaded"}, + {"召唤飞掠者的冷却回复速度提高 {0}%","Summoned Skitterbots have {0}% increased Cooldown Recovery"}, + {"召唤飞掠者的冷却回复速度降低 {0}%","Summoned Skitterbots have {0}% reduced Cooldown Recovery"}, + {"召唤幻影具有钻石神龛和威猛神龛增益","Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs"}, + {"有 {0}% 的几率投掷 1 个额外的陷阱或地雷","{0}% chance to throw up to 1 additional Trap or Mine"}, + {"被辅助技能的效果范围总降 {0}%","Supported Skills have {0}% less area of effect"}, + {"被辅助技能的效果范围总增 {0}%","Supported Skills have {0}% more area of effect"}, + {"被辅助技能的伤害总降 {0}%","Supported Skills have {0}% less damage"}, + {"被辅助技能的伤害总增 {0}%","Supported Skills have {0}% more damage"}, + {"被辅助技能的风暴位移速度总降 {0}%","Supported Skills have {0}% less Storm travel speed"}, + {"被辅助技能的风暴位移速度总增 {0}%","Supported Skills have {0}% more Storm travel speed"}, + {"被辅助技能的增益效果总增 {0}%","Supported Skills have {0}% more Buff effect"}, + {"被辅助技能的增益效果总降 {0}%","Supported Skills have {0}% less Buff effect"}, + {"被辅助技能不再提供增益","Supported Skills no longer grant a Buff"}, + {"被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage"}, + {"被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage"}, + {"被辅助技能的引爆时间总增 {0}%","Supported Skills have {0}% more Detonation Time"}, + {"被辅助技能的引爆时间总降 {0}%","Supported Skills have {0}% less Detonation Time"}, + {"被辅助技能有 {0}% 的几率产生崎岖之地","Supported Skills have a {0}% chance to create Jagged Ground"}, + {"生命为 0 时延迟被击败@{0} 秒","Death delay at 0 Life@{0}s"}, + {"被你瘫痪的敌人受到的物理伤害提高 {0}%","Enemies Maimed by you take {0}% increased Physical Damage"}, + {"被你瘫痪的敌人受到的物理伤害降低 {0}%","Enemies Maimed by you take {0}% reduced Physical Damage"}, + {"对燃烧的敌人附加 {0} - {1} 火焰伤害","{0} to {1} added Fire Damage against Burning Enemies"}, + {"幻影射手持续时间 {0} 秒","{0} seconds to Mirage Archer Duration"}, + {"使用命令技能时,有 {0}% 的溢出几率获得一层傀儡大师","{0}% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill"}, + {"被包围效果范围提高 {0}%","{0}% increased Surrounded Area of Effect"}, + {"被包围效果范围降低 {0}%","{0}% reduced Surrounded Area of Effect"}, + {"若有回忆放置在与此区域相邻的位置,则它的全局属性翻倍","Doubles the values of Global Mods affecting Memories placed next to this Location"}, + {"若有回忆放置在此区域,则它的全局属性翻倍","Doubles the values of Memory Modifiers affecting Memories placed on this location"}, + {"若有回忆放置在此区域,则它的全局属性翻三倍","Triples the values of Global Mods affecting Memories placed on this location"}, + {"此区域的回忆不会消逝","Memories at this location do not collapse"}, + {"在放置于此区域的回忆内,击败其中的怪物的经验值获取提高 {0}%","{0}% increased Experience from Monsters Slain in Memories placed on this Location"}, + {"在放置于此区域的回忆内,击败其中的怪物的经验值获取降低 {0}%","{0}% reduced Experience from Monsters Slain in Memories placed on this Location"}, + {"该区域的回忆,或相邻的回忆会获得加成","Allow for memories at or adjacent to this location have BONUS"}, + {"放置在此区域的回忆在朽坏之前,可以再额外进入一次","Memories placed on this location can be run an additional time before Decaying"}, + {"放置在此区域的回忆在朽坏之前,可以再额外进入 {0} 次","Memories placed on this location can be run {0} additional times before Decaying"}, + {"若所有相邻区域内均有回忆,则放置在此区域的回忆中的全局属性翻三倍","Triples the values of Global Mods affecting Memories placed on this location, if all adjacent locations have Memories"}, + {"为放置在此或放置在旁边的回忆,添加一个回忆属性","Applies a Memory Modifier to Memories placed on or next to this location"}, + {"为放置在此或放置在旁边的回忆,添加 {0} 个回忆属性","Applies {0} Memory Modifiers to Memories placed on or next to this location"}, + {"放置在此区域的回忆不会受到全局属性影响","Memories placed on this location are unaffected by Global Mods"}, + {"放置在此区域的回忆中的随机怪物会被虚空忆境怪物替换","Guest Monsters within Memories placed on this location are replaced by Synthesised Monsters"}, + {"放置在此区域的回忆中的物品数量加成翻倍","Doubles bonuses to Quantity of Items Found in Memories placed on this location"}, + {"放置在此区域的回忆中的物品稀有度加成翻倍","Doubles bonuses to Rarity of Items Found in Memories placed on this location"}, + {"放置在此区域的回忆等级高 {0} 级","Memories placed on this location are {0} Level Higher"}, + {"放置于此区域的回忆中的怪物,被击败时不会掉落物品","Monsters Slain within Memories placed on this location drop no Items"}, + {"放置在此区域的回忆中的怪物群落大小翻倍","Doubles bonuses to Monster Pack Size in Memories placed on this location"}, + {"永久性增益的保留总增 {0}%","Persistent Buffs have {0}% more Reservation"}, + {"永久性增益的保留总降 {0}%","Persistent Buffs have {0}% less Reservation"}, + {"你身上的提速尾流效果提高 {0}%","{0}% increased Effect of Tailwind on you"}, + {"你身上的提速尾流效果降低 {0}%","{0}% reduced Effect of Tailwind on you"}, + {"你使用技能时获得 1 个飓风之力n每个飓风之力使你身上的提速尾流效果提高 {0}%","Gain 1 Gale Force when you use a Skilln{0}% increased Effect of Tailwind on you per Gale Force"}, + {"你使用技能时获得 1 个飓风之力n每个飓风之力使你身上的提速尾流效果降低 {0}%","Gain 1 Gale Force when you use a Skilln{0}% reduced Effect of Tailwind on you per Gale Force"}, + {"若你近期内造成过暴击,则获得提速尾流","You have Tailwind if you have dealt a Critical Hit Recently"}, + {"闪电之捷击中敌人时,受到 {0} 点闪电伤害","Take {0} Lightning Damage when Herald of Thunder Hits an Enemy"}, + {"有 {0}% 的几率使受到的范围伤害总降 50%","{0}% chance to take 50% less Area Damage from Hits"}, + {"如果你在过去 10 秒内施放过衰弱,则不会受到暴击的额外伤害","Take no Extra Damage from Critical Hits if you've cast Enfeeble in the past 10 seconds"}, + {"当你攻击时,受到相当于未满足的总力量需求的物理伤害","Take Physical Damage per total unmet Strength Requirement when you Attack"}, + {"当你攻击时,受到相当于未满足的总力量需求 {0}% 的物理伤害","Take Physical Damage equal to {0}% of your total unmet Strength Requirements when you Attack"}, + {"驯服野兽可以捕获传奇驯服野兽n最多可召唤一只传奇驯服野兽","Tame Beast can capture Unique BeastsnCan have up to one Unique Tamed Beast summoned"}, + {"传奇驯服野兽造成的伤害总增 {0}%","Unique Tamed Beasts deal {0}% more damage"}, + {"传奇驯服野兽造成的伤害总降 {0}%","Unique Tamed Beasts deal {0}% less damage"}, + {"传奇驯服野兽的增加移动速度 {0}%","Unique Tamed Beasts have {0}% increased movement speed"}, + {"传奇驯服野兽的移动速度降低 {0}%","Unique Tamed Beasts have {0}% reduced movement speed"}, + {"传奇驯服野兽的技能速度提高 {0}%","Unique Tamed Beasts have {0}% increased Skill Speed"}, + {"传奇驯服野兽的技能速度降低 {0}%","Unique Tamed Beasts have {0}% reduced Skill Speed"}, + {"传奇驯服野兽每秒被随机阿兹莫里之灵附身","Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every second"}, + {"传奇驯服野兽每 {0} 秒被随机阿兹莫里之灵附身","Unique Tamed Beasts are Possessed by random Azmeri Spirits, changing every {0} seconds"}, + {"投射物击中时有 {0}% 的几率嘲讽敌人","{0}% chance to Taunt Enemies on Projectile Hit"}, + {"被你的战吼嘲讽的敌人受到的伤害提高 {0}%","Enemies Taunted by your Warcries take {0}% increased Damage"}, + {"被你的战吼嘲讽的敌人受到的伤害降低 {0}%","Enemies Taunted by your Warcries take {0}% reduced Damage"}, + {"{0}% 的几率创造一次蓄力猛击","{0}% chance to create a Charged Slam"}, + {"每 450 点护甲使破釜一击和炼狱之击造成的攻击伤害提高 {0}%","Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 450 Armour"}, + {"每 700 点护甲使破釜一击和炼狱之击造成的攻击伤害提高 {0}%","Tectonic Slam and Infernal Blow deal {0}% increased Attack Damage per 700 Armour"}, + {"破釜一击效果区域提高 {0}%","Tectonic Slam has {0}% increased Area of Effect"}, + {"破釜一击效果区域降低 {0}%","Tectonic Slam has {0}% reduced Area of Effect"}, + {"破釜一击的伤害提高 {0}%","Tectonic Slam deals {0}% increased Damage"}, + {"破釜一击的伤害降低 {0}%","Tectonic Slam deals {0}% reduced Damage"}, + {"破釜一击有 {0}% 的几率创造一次蓄力猛击","Tectonic Slam has {0}% chance to create a Charged Slam"}, + {"破釜一击 {0}% 裂缝分叉几率","Tectonic Slam has {0}% fissure branching chance"}, + {"暴风之盾的增益效果提高 {0}%","Tempest Shield has {0}% increased Buff Effect"}, + {"暴风之盾的增益效果降低 {0}%","Tempest Shield has {0}% reduced Buff Effect"}, + {"时空锁链以光环形式施放时没有保留效果","Temporal Chains has no Reservation if Cast as an Aura"}, + {"时空裂隙的冷却回复率提高 {0}%","Temporal Rift has {0}% increased Cooldown Recovery Rate"}, + {"临时召唤生物技能的召唤生物上限 {0}","Temporary Minion Skills have {0} to Limit of Minions summoned"}, + {"每 6 秒会交替给予玩家以玛拉凯的不同奇术","Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence"}, + {"荆棘暴击几率提高 {0}%","{0}% increased Thorns Critical Hit Chance"}, + {"荆棘暴击几率降低 {0}%","{0}% reduced Thorns Critical Hit Chance"}, + {"若你近期消耗过耐力球,荆棘伤害提高 {0}%","{0}% increased Thorns damage if you've consumed an Endurance Charge Recently"}, + {"若你近期消耗过耐力球,荆棘伤害降低 {0}%","{0}% reduced Thorns damage if you've consumed an Endurance Charge Recently"}, + {"每有 10 个贡品,荆棘伤害提高 {0}%","{0}% increased Thorns damage per 10 Tribute"}, + {"每有 10 个贡品,荆棘伤害降低 {0}%","{0}% reduced Thorns damage per 10 Tribute"}, + {"荆棘伤害有 {0}% 的几率忽略敌人的护甲","Thorns Damage has {0}% chance to ignore Enemy Armour"}, + {"对护甲完全破损的目标造成的荆棘伤害为幸运","Thorns Damage is Lucky against targets with Fully Broken Armour"}, + {"荆棘伤害提高 {0}%","{0}% increased Thorns damage"}, + {"荆棘伤害降低 {0}%","{0}% reduced Thorns damage"}, + {"若你近期格挡过,荆棘伤害提高 {0}%","{0}% increased Thorns damage if you've Blocked Recently"}, + {"若你近期格挡过,荆棘伤害降低 {0}%","{0}% reduced Thorns damage if you've Blocked Recently"}, + {"每有 100 点生命上限,获得 {0} - {1} 火焰荆棘伤害","{0} to {1} Fire Thorns damage per 100 maximum Life"}, + {"{0} - {1} 混沌荆棘伤害","{0} to {1} Chaos Thorns damage"}, + {"{0} - {1} 冰霜荆棘伤害","{0} to {1} Cold Thorns damage"}, + {"{0} - {1} 火焰荆棘伤害","{0} to {1} Fire Thorns damage"}, + {"{0} - {1} 闪电荆棘伤害","{0} to {1} Lightning Thorns damage"}, + {"{0} - {1} 物理荆棘伤害","{0} to {1} Physical Thorns damage"}, + {"至少有 200 个贡品时,荆棘有 {0}% 的几率对非近战击中发起反击","{0}% chance for Thorns to Retaliate against Non-Melee Hits if you have at least 200 Tribute"}, + {"荆棘可以反击所有击中","Thorns can Retaliate against all Hits"}, + {"击中时有 {0}% 的几率对敌人造成荆棘伤害","{0}% chance to deal your Thorns Damage to Enemies you Hit"}, + {"近战攻击击中时有 {0}% 的几率对敌人造成荆棘伤害","{0}% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks"}, + {"招架击中时有 {0}% 的几率对敌人造成荆棘伤害","{0}% chance to deal your Thorns Damage to Enemies you Hit with Parry"}, + {"熔岩奔涌伤害总增 {0}%","Rolling Magma deals {0}% more Damage"}, + {"熔岩奔涌伤害总降 {0}%","Rolling Magma deals {0}% less Damage"}, + {"熔岩奔涌每次连锁的伤害总增 {0}%","Rolling Magma deals {0}% more Damage per Chain"}, + {"熔岩奔涌每次连锁的伤害总降 {0}%","Rolling Magma deals {0}% less Damage per Chain"}, + {"熔岩之击发射的投射物数量总增 {0}%","Molten Strike fires {0}% more Projectiles"}, + {"熔岩之击发射的投射物数量总降 {0}%","Molten Strike fires {0}% less Projectiles"}, + {"碎片投掷物的伤害总增 {0}%","Shard Projectiles Deal {0}% more Damage"}, + {"碎片投掷物的伤害总降 {0}%","Shard Projectiles Deal {0}% less Damage"}, + {"携带一个箱子,附加 20 个物品栏位","Carry a Chest which adds 20 Inventory Slots"}, + {"对重度晕眩的敌人的伤害总增 {0}%","{0}% more Damage against Heavy Stunned Enemies"}, + {"对重度晕眩的敌人的伤害总降 {0}%","{0}% less Damage against Heavy Stunned Enemies"}, + {"对满血敌人的晕眩积蓄总增 {0}%","{0}% more Stun Buildup against Enemies on Full Life"}, + {"对满血敌人的晕眩积蓄总降 {0}%","{0}% less Stun Buildup against Enemies on Full Life"}, + {"龙卷旋风造成伤害的频率提高 {0}%","Tornado deals Damage with {0}% increased Frequency"}, + {"龙卷旋风造成伤害的频率降低 {0}%","Tornado deals Damage with {0}% reduced Frequency"}, + {"龙卷旋风的伤害提高 {0}%","{0}% increased Tornado Damage"}, + {"龙卷旋风的伤害降低 {0}%","{0}% reduced Tornado Damage"}, + {"龙卷旋风的移动速度提高 {0}%","Tornado has {0}% increased Movement Speed"}, + {"龙卷旋风的移动速度降低 {0}%","Tornado has {0}% reduced Movement Speed"}, + {"龙卷旋风的初始持续时间提高 {0}%","Tornado has {0}% increased initial Duration"}, + {"龙卷旋风的初始持续时间降低 {0}%","Tornado has {0}% reduced initial Duration"}, + {"龙卷旋风的效果区域提高 {0}%","{0}% increased Tornado Area of Effect"}, + {"龙卷旋风的效果区域缩小 {0}%","{0}% reduced Tornado Area of Effect"}, + {"图腾的行动速度无法被减速至基础值以下","Totems' Action Speed cannot be modified to below base value"}, + {"图腾免疫混沌伤害","Totems are Immune to Chaos Damage"}, + {"图腾 +{0}% 混沌抗性","Totems gain +{0}% to Chaos Resistance"}, + {"图腾 -{0}% 混沌抗性","Totems lose -{0}% to Chaos Resistance"}, + {"你身上的每个诅咒使图腾伤害提高 {0}%","{0}% increased Totem Damage per Curse on you"}, + {"你身上的每个诅咒使图腾伤害降低 {0}%","{0}% reduced Totem Damage per Curse on you"}, + {"你若在过去 2 秒内没有召唤图腾,则图腾伤害提高 {0}%","{0}% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds"}, + {"你若在过去 2 秒内没有召唤图腾,则图腾伤害降低 {0}%","{0}% reduced Totem Damage if you haven't Summoned a Totem in the past 2 seconds"}, + {"图腾伤害按照每 10 点奉献提高 {0}%","{0}% increased Totem Damage per 10 Devotion"}, + {"图腾伤害按照每 10 点奉献降低 {0}%","{0}% reduced Totem Damage per 10 Devotion"}, + {"图腾被召唤并在场时,使周围敌人缓速","Totems Hinder Enemies in their Presence when Summoned"}, + {"你的图腾拥有 {0} 能量护盾上限","Your Totems have {0} to Maximum Energy Shield"}, + {"图腾仅在你发射攻击投射物时使用技能","Totems only use Skills when you fire an Attack Projectile"}, + {"图腾放置范围提高 {0}%","{0}% increased Totem Placement range"}, + {"图腾放置范围降低 {0}%","{0}% reduced Totem Placement range"}, + {"图腾施放的法术造成的伤害提高 {0}%","Spells cast by Totems deal {0}% increased Damage"}, + {"图腾施放的法术造成的伤害降低 {0}%","Spells cast by Totems deal {0}% reduced Damage"}, + {"图腾在被击败时爆炸,造成等于它 {0}% 生命的物理伤害","Totems Explode on Death, dealing {0}% of their Life as Physical Damage"}, + {"每个图腾在场时都使其周围敌人承受的伤害提高 {0}%","Each Totem applies {0}% increased Damage taken to Enemies in their Presence"}, + {"每个图腾在场时都使其周围敌人承受的伤害降低 {0}%","Each Totem applies {0}% reduced Damage taken to Enemies in their Presence"}, + {"图腾每秒再生 {0}% 生命","Totems Regenerate {0}% of maximum Life per second"}, + {"图腾被召唤时嘲讽周围敌人 {0} 秒","Totems Taunt Enemies around them for {0} second when Summoned"}, + {"为一张地图增加深渊n剩余次数:{0}","Adds Abysses to a Map n{0} use remaining"}, + {"为一张地图增加异界裂隙n剩余次数:{0}","Adds an Otherworldy Breach to a Map n{0} use remaining"}, + {"为一张地图增加惊悸迷雾之镜n剩余次数:{0}","Adds a Mirror of Delirium to a Map n{0} use remaining"}, + {"为一张地图增加卡古兰先祖秘藏n剩余次数:{0}","Adds a Kalguuran Expedition to a Map n{0} use remaining"}, + {"为一张地图增加瓦尔灯塔n剩余次数:{0}","Adds Vaal Beacons to a Map n{0} use remaining"}, + {"为一张地图增加能量辐照n剩余次数:{0}","Adds Irradiated to a Map n{0} use remaining"}, + {"强化一张地图中的地图首领n剩余次数:{0}","Empowers the Map Boss of a Map n{0} use remaining"}, + {"为一张地图增加驱灵祭坛n剩余次数:{0}","Adds Ritual Altars to a Map n{0} use remaining"}, + {"毒雨的伤害提高 {0}%","Toxic Rain deals {0}% increased Damage"}, + {"毒雨的伤害降低 {0}%","Toxic Rain deals {0}% reduced Damage"}, + {"毒雨可以额外发射 {0} 个箭矢","Toxic Rain fires {0} additional Arrow"}, + {"毒雨造成相当于物理伤害 {0}% 的额外混沌伤害","{0}% of Toxic Rain Physical Damage gained as Extra Chaos Damage"}, + {"不在近期内武装的陷阱造成的击中伤害提高 {0}%","Traps deal {0}% increased Damage with Hits if they were not Armed Recently"}, + {"不在近期内武装的陷阱造成的击中伤害降低 {0}%","Traps deal {0}% reduced Damage with Hits if they were not Armed Recently"}, + {"陷阱和地雷投掷速度提高 {0}%","{0}% increased Trap and Mine Throwing Speed"}, + {"陷阱和地雷投掷速度降低 {0}%","{0}% reduced Trap and Mine Throwing Speed"}, + {"陷阱投掷技能 +{0} 冷却时间次数","Skills which Throw Traps have +{0} Cooldown Use"}, + {"陷阱扩散范围提高 {0}%","{0}% increased Trap Spread"}, + {"陷阱扩散范围降低 {0}%","{0}% reduced Trap Spread"}, + {"每个狂怒球可使陷阱投掷速度提高 {0}%","{0}% increased Trap Throwing Speed per Frenzy Charge"}, + {"每个狂怒球可使陷阱投掷速度降低 {0}%","{0}% reduced Trap Throwing Speed per Frenzy Charge"}, + {"敌人无法触发陷阱","Traps cannot be triggered by Enemies"}, + {"陷阱不会受到伤害","Traps cannot be Damaged"}, + {"战吼无法强化旅行技能","Warcries cannot Empower Travel Skills"}, + {"若你身上的中毒效果少于 5 层n则你的位移技能施加的中毒效果反射给你自己","Poison you inflict with Travel Skills is Reflected to you if younhave fewer than 5 Poisons on you"}, + {"击中有 {0}% 的几率将敌方怪物的元素抗性视作反转","Hits have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted"}, + {"击中将敌方怪物的元素抗性视作反转","Hits treat Enemy Monster Elemental Resistance values as inverted"}, + {"每隔 10 秒,就在在接下来 {0} 秒不承受持续伤害","Every 10 seconds, take no Damage over Time for {0} second"}, + {"持续性伤害总增 {0}%","{0}% more Damage over Time"}, + {"持续性伤害总降 {0}%","{0}% less Damage over Time"}, + {"法术暴击时触发元素风暴","Trigger Elemental Storm on Critical Hit with Spells"}, + {"触发技能有 {0}% 的几率返还消耗能量的一半","{0}% chance for Trigger skills to refund half of Energy Spent"}, + {"触发技能返还消耗能量的一半","Trigger skills refund half of Energy spent"}, + {"近战暴击时触发元素表现","Trigger Elemental Expression on Melee Critical Hit"}, + {"触发的法术的伤害总增 {0}%","{0}% more Damage with Triggered Spells"}, + {"触发的法术的伤害总降 {0}%","{0}% less Damage with Triggered Spells"}, + {"被触发法术的法术伤害提高 {0}%","Triggered Spells deal {0}% increased Spell Damage"}, + {"被触发法术的法术伤害降低 {0}%","Triggered Spells deal {0}% reduced Spell Damage"}, + {"被辅助技能的符刻铭文结束后触发燃烧铭文","Supported Skills trigger Burning Inscription after their Runic Inscriptions expire"}, + {"被辅助技能击破敌人的能量护盾时触发破魂者","Supported Skills trigger Soulbreaker on breaking Enemy Energy Shield"}, + {"每 30 点任意类型亲和使元素伤害总增 {0}%","{0}% more Elemental Damage per 30 Affinity of any type"}, + {"每 30 点任意类型亲和使元素伤害总降 {0}%","{0}% less Elemental Damage per 30 Affinity of any type"}, + {"击中并造成元素伤害时,获得 {0} 点最高元素伤害类型的亲和,并失去 {1} 点其他类型的 亲和","On dealing Elemental Damage with a Hit, gain {0} Affinity of the highest Elemental Damage type and lose {1} Affinity of the other types"}, + {"持双手近战武器时,范围伤害提高 {0}%","{0}% increased Area Damage while wielding a Two Handed Melee Weapon"}, + {"持双手近战武器时,范围伤害降低 {0}%","{0}% reduced Area Damage while wielding a Two Handed Melee Weapon"}, + {"持双手近战武器时,效果区域提高 {0}%","{0}% increased Area of Effect while wielding a Two Handed Melee Weapon"}, + {"持双手近战武器时,效果区域降低 {0}%","{0}% reduced Area of Effect while wielding a Two Handed Melee Weapon"}, + {"怪物的物理伤害减免在每次再生时额外获得 {0}%","Monsters gain {0}% additional Physical Damage Reduction each time they are Revived"}, + {"怪物的抗性在每次再生时额外获得 {0}%","Monsters gain {0}% additional Resistances each time they are Revived"}, + {"怪物的攻击和施法速度在每次再生时提高 {0}%","Monsters gain {0}% increased Attack and Cast Speed each time they are Revived"}, + {"怪物的攻击和施法速度在每次再生时降低 {0}%","Monsters gain {0}% reduced Attack and Cast Speed each time they are Revived"}, + {"怪物的眩晕避免率在每次再生时 {0}%","Monsters gain {0}% chance to Avoid being Stunned each time they are Revived"}, + {"怪物的暴击率在每次再生时提高 {0}%","Monsters gain {0}% increased Critical Hit Chance each time they are Revived"}, + {"怪物的暴击率在每次再生时降低 {0}%","Monsters gain {0}% reduced Critical Hit Chance each time they are Revived"}, + {"怪物的暴击伤害加成在每次再生时提高 {0}%","Monsters gain {0}% additional Critical Damage Bonus each time they are Revived"}, + {"怪物的伤害翻倍率在每次再生时 {0}%","Monsters gain {0}% chance to deal Double Damage each time they are Revived"}, + {"怪物的生命在每次再生时每秒再生 {0}%","Monsters Regenerate {0}% of maximum Life per second for each time they have been Revived"}, + {"怪物的生命上限在每次再生时都提高 {0}%","Monsters gain {0}% increased Maximum Life each time they are Revived"}, + {"怪物怪物的生命上限在每次再生时都降低 {0}%","Monsters gain {0}% reduced Maximum Life each time they are Revived"}, + {"怪物的移动速度在每次再生时提高 {0}%","Monsters gain {0}% increased Movement Speed each time they are Revived"}, + {"怪物的移动速度在每次再生时降低 {0}%","Monsters gain {0}% reduced Movement Speed each time they are Revived"}, + {"怪物在每次再生时压制 {0}% 物理伤害减免","Monsters Overwhelm {0}% of Physical Damage Reduction for each time they have been Revived"}, + {"怪物在每次再生时穿透敌人 {0}% 的抗性","Monsters Penetrate {0}% of Enemy Resistances for each time they have been Revived"}, + {"怪物的护甲值在每次再生时提高 {0}%","Monsters gain {0}% increased Armour each time they are Revived"}, + {"怪物的护甲值在每次再生时降低 {0}%","Monsters gain {0}% reduced Armour each time they are Revived"}, + {"怪物有奖励的几率提高 {0}%","Monsters have {0}% increased chance of having Rewards"}, + {"怪物有奖励的几率降低 {0}%","Monsters have {0}% reduced chance of having Rewards"}, + {"如果你在过去 10 秒内施放过脆弱,则不会受到流血影响","You are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds"}, + {"受到怨毒光环影响时,不受流血影响","Unaffected by Bleeding while affected by Malevolence"}, + {"偷取时不受流血影响","You are Unaffected by Bleeding while Leeching"}, + {"不受致盲影响","Unaffected by Blind"}, + {"不受点燃地面影响","Unaffected by Ignited Ground"}, + {"受到火焰净化影响时,不受燃烧地面影响","Unaffected by Burning Ground while affected by Purity of Fire"}, + {"不受冰缓影响","Unaffected by Chill"}, + {"闪避翻滚期间冰缓不受影响","Unaffected by Chill during Dodge Roll"}, + {"吟唱时不受冰缓影响","Unaffected by Chill while Channelling"}, + {"偷取魔力时冰缓不受影响","Unaffected by Chill while Leeching Mana"}, + {"不受冰缓地面影响","Unaffected by Chilled Ground"}, + {"受到冰霜净化影响时,不受冰缓地面影响","Unaffected by Chilled Ground while affected by Purity of Ice"}, + {"受到闪电净化影响时,不受导电影响","Unaffected by Conductivity while affected by Purity of Lightning"}, + {"你偷取时不受腐化之血影响","You are Unaffected by Corrupted Blood while Leeching"}, + {"受到奋锐光环影响时不受诅咒影响","Unaffected by Curses while affected by Zealotry"}, + {"非伤害型异常状态效果不受影响","Unaffected by Damaging Ailments"}, + {"不受腐化地面影响","Unaffected by Desecrated Ground"}, + {"不受元素要害影响","Unaffected by Elemental Weakness"}, + {"受到元素净化影响时,不受元素要害影响","Unaffected by Elemental Weakness while affected by Purity of Elements"}, + {"受到优雅影响时,不受衰弱影响","Unaffected by Enfeeble while affected by Grace"}, + {"受到火焰净化影响时,不受易燃影响","Unaffected by Flammability while affected by Purity of Fire"}, + {"如果你在过去 10 秒内施放过冻伤,则不会受到冰冻影响","You are Unaffected by Freeze if you've cast Frostbite in the past 10 seconds"}, + {"受到冰霜净化影响时,不受冻伤影响","Unaffected by Frostbite while affected by Purity of Ice"}, + {"不受点燃影响","Unaffected by Ignite"}, + {"若生命上限和魔力上限在 500 以内,则免受点燃或感电影响","Unaffected by Ignite or Shock if Maximum Life and Maximum Mana are within 500"}, + {"如果你在过去 10 秒内施放过易燃,则不会受到点燃影响","You are Unaffected by Ignite if you've cast Flammability in the past 10 seconds"}, + {"受到怨毒光环影响时,不受中毒影响","Unaffected by Poison while affected by Malevolence"}, + {"不受感电影响","Unaffected by Shock"}, + {"如果你在过去 10 秒内施放过导电,则不会受到感电影响","You are Unaffected by Shock if you've cast Conductivity in the past 10 seconds"}, + {"吟唱时不受感电影响","Unaffected by Shock while Channelling"}, + {"不受感电地面影响","Unaffected by Shocked Ground"}, + {"受到闪电净化影响时,不受感电地面影响","Unaffected by Shocked Ground while affected by Purity of Lightning"}, + {"不受时空锁链影响","Unaffected by Temporal Chains"}, + {"受到迅捷影响时,不受时空锁链影响","Unaffected by Temporal Chains while affected by Haste"}, + {"受到坚定影响时,不受脆弱影响","Unaffected by Vulnerability while affected by Determination"}, + {"每有 {0} 点智慧,徒手攻击效果区域扩大 1%","1% increased Area of Effect for Unarmed Attacks per {0} Intelligence"}, + {"徒手攻击技能的冲刺距离上限提高 {0}%","{0}% increased maximum Dash Distance with Unarmed Attack Skills"}, + {"徒手攻击技能的冲刺距离上限降低 {0}%","{0}% reduced maximum Dash Distance with Unarmed Attack Skills"}, + {"徒手攻击速度提高 {0}%","{0}% increased Unarmed Attack Speed"}, + {"徒手攻击速度降低 {0}%","{0}% reduced Unarmed Attack Speed"}, + {"未附着的烙印其烙印附着范围每秒提高 {0}%,最大 100%","Unattached Brands gain {0}% increased Brand Attachment Range per second, up to 100%"}, + {"未附着的烙印其烙印附着范围每秒降低 {0}%","Unattached Brands gain {0}% reduced Brand Attachment Range per second"}, + {"不羁期间元素异常状态几率总增@{0}%","More Elemental Ailment chance while Unbound@{0}%"}, + {"不羁期间造成元素异常状态的几率总增 {0}%","{0}% more chance to inflict Elemental Ailments while Unbound"}, + {"不羁期间造成元素异常状态的几率总降 {0}%","{0}% less chance to inflict Elemental Ailments while Unbound"}, + {"不羁期间元素异常状态积蓄总增@{0}%","More Elemental Ailment buildup while Unbound@{0}%"}, + {"不羁期间元素异常状态积蓄总增 {0}%","{0}% more Elemental Ailment Buildup while Unbound"}, + {"不羁期间元素异常状态积蓄总降 {0}%","{0}% less Elemental Ailment Buildup while Unbound"}, + {"创造亡灵召唤生物技能的保留效能提高 {0}%","{0}% increased Reservation Efficiency of Skills which create Undead Minions"}, + {"创造亡灵召唤生物技能的保留效能降低 {0}%","{0}% reduced Reservation Efficiency of Skills which create Undead Minions"}, + {"亡灵召唤生物的保留效果提高 {0}%","Undead Minions have {0}% increased Reservation"}, + {"亡灵召唤生物的保留效果降低 {0}%","Undead Minions have {0}% reduced Reservation"}, + {"亵渎之矛生成 {0} 级的灵柩","Unearth Spawns corpses with {0} Level"}, + {"每 100 魔力上限使你提供的不洁之力增益的强度提高 {0}%","{0}% increased Magnitude of Unholy Might Buffs you grant per 100 maximum Mana"}, + {"每 100 魔力上限使你提供的不洁之力增益的强度降低 {0}%","{0}% reduced Magnitude of Unholy Might Buffs you grant per 100 maximum Mana"}, + {"在场的队伍成员施放法术时,n你献祭 {0}% 的魔力并使其偷取等量的魔力","When a Party Member in your Presence Casts a Spell, younSacrifice {0}% of Mana and they Leech that Mana"}, + {"格挡时施加腐化之血,持续 {1} 秒,n每秒造成相当于你生命上限 {2}% 的物理伤害","Inflict Corrupted Blood for {1} second on Block, dealing {2}% ofnyour maximum Life as Physical damage per second"}, + {"格挡时施加 {0} 个腐化之血减益状态,持续 {1} 秒,n每秒造成相当于你生命上限 {2}% 的物理伤害","Inflict {0} Corrupted Blood Debuffs for {1} second on Block, dealing {2}% ofnyour maximum Life as Physical damage per second"}, + {"在场的敌人至少保留 {0}% 的生命","Enemies in your Presence have at least {0}% of Life Reserved"}, + {"生命药剂回复总增 {0}%","{0}% more Life Flask Recovery"}, + {"生命药剂回复总降 {0}%","{0}% less Life Flask Recovery"}, + {"持续伤害无法穿透你的能量护盾","Damage over Time cannot bypass your Energy Shield"}, + {"技能的冷却时间 {0}","Skills have {0} seconds to Cooldown"}, + {"因你不可移动的敌人受到的伤害总降 {0}%","Enemies Immobilised by you take {0}% less Damage"}, + {"因你不可移动的敌人受到的伤害总增 {0}%","Enemies Immobilised by you take {0}% more Damage"}, + {"稀有或传奇敌人每在场一秒,对其造成的击中伤害提高 {0}%,上限为 200%","Deal {0}% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%"}, + {"在场范围翻倍","Presence Radius is doubled"}, + {"当你的手部栏位为空时,可视为使用单手锤攻击n会使用已装备单手锤伤害的徒手攻击将视为使用该物品的伤害","Can Attack as though using a One Handed Mace while both of your hand slots are emptynUnarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage"}, + {"噬魂者","Soul Eater"}, + {"使用技能时,每消耗一个连击,获得 {0} 层 防卫,持续 0.5 秒","Gain {0} Guard for 0.5 seconds per Combo expended when using Skills"}, + {"对施法速度的提高与降低也作用于攻击速度","Increases and Reductions to Cast Speed apply to Attack Speed"}, + {"对施法速度的提高与降低也作用于攻击速度,等于其数值的 {0}%","Increases and Reductions to Cast Speed apply to Attack Speed at {0}% of their value"}, + {"每有一个强化的战吼,技能造成的伤害总增 {0}%","Skills deal {0}% more Damage for each Warcry Empowering them"}, + {"每有一个强化的战吼,技能造成的伤害总降 {0}%","Skills deal {0}% less Damage for each Warcry Empowering them"}, + {"药剂效果持续时间总增 {0}%","{0}% more Flask Effect Duration"}, + {"药剂效果持续时间总降 {0}%","{0}% less Flask Effect Duration"}, + {"禁断之肉上有匹配的词缀则配置 {0}","Allocates {0} if you have the matching modifier on Forbidden Flesh"}, + {"禁断之火上有匹配的词缀则配置 {0}","Allocates {0} if you have the matching modifier on Forbidden Flame"}, + {"配置 {0} 个恶劣之珠宝插槽","Allocates {0} Sinister Jewel sockets"}, + {"所有{1}技能等级 +{0}","+{0} to Level of all {1} Skills"}, + {"所有{1}技能等级 {0}","{0} to Level of all {1} Skills"}, + {"效果持续期间受到击中伤害,则生命损失的 {0}% 会改为在 4 秒内逐渐丧失","When Hit during effect, {0}% of Life loss from Damage taken occurs over 4 seconds instead"}, + {"被击中时失去 1 个暴击球","Lose a Power Charge when Hit"}, + {"将锤类技能的 {0}% 火焰伤害转化为冰霜伤害","Convert {0}% of Fire Damage with Mace Skills to Cold Damage"}, + {"当你损失生命时,在场的召唤生物损失生命n当你获得生命时,在场的召唤生物获得生命","Minions in Presence lose Life when you lose LifenMinions in Presence gain Life when you gain Life"}, + {"击败传奇敌人的掉落物品稀有度提高 {0}%","{0}% increased Rarity of Items found from Slain Unique Enemies"}, + {"击败传奇敌人的掉落物品稀有度降低 {0}%","{0}% reduced Rarity of Items found from Slain Unique Enemies"}, + {"过去 20 秒内的每次闪避翻滚使移动速度和技能速度总降 {0}%","{0}% less Movement and Skill Speed per Dodge Roll in the past 20 seconds"}, + {"过去 20 秒内的每次闪避翻滚使移动速度和技能速度总增 {0}%","{0}% more Movement and Skill Speed per Dodge Roll in the past 20 seconds"}, + {"诅咒没有激活延迟","Curses have no Activation Delay"}, + {"每隔 10 秒:n在 5 秒内攻击每击中一个敌人获得 2% 的生命n在 5 秒内每击败一个敌人获得 5% 的生命","Every 10 seconds:nGain 2% of maximum Life per Enemy Hit with Attacks for 5 secondsnGain 5% of maximum Life per Enemy Killed for 5 seconds"}, + {"在场的敌人视作威力值翻倍","Enemies in your Presence count as having double Power"}, + {"在场的敌人视作威力值总增 {0}%","Enemies in your Presence count as having {0}% more Power"}, + {"在场的敌人视作威力值总降 {0}%","Enemies in your Presence count as having {0}% less Power"}, + {"点燃持续时间总增 {0}%","{0}% more Ignite Duration"}, + {"点燃持续时间总降 {0}%","{0}% less Ignite Duration"}, + {"使用魔力药剂会复活你的一个永久性召唤生物","Using a Mana Flask revives one of your Persistent Minions"}, + {"举起时,每 0.25 秒对你前方 3 米内的敌人施加n元素曝露,持续 4 秒","Inflict Elemental Exposure to Enemies 3 metres in front of younfor 4 seconds, every 0.25 seconds while raised"}, + {"能量护盾充能率总增 {0}%","{0}% more Energy Shield Recharge Rate"}, + {"能量护盾充能率总降 {0}%","{0}% less Energy Shield Recharge Rate"}, + {"技能保留的精魂总降 50%","Skills reserve 50% less Spirit"}, + {"技能投出的陷阱会被随机扔在目标位置附近","Traps from Skills are thrown randomly around targeted location"}, + {"闪电伤害的晕眩累积总增 {0}%","{0}% more Stun Buildup with Lightning Damage"}, + {"闪电伤害的晕眩累积总降 {0}%","{0}% less Stun Buildup with Lightning Damage"}, + {"感电效果上限 +40%","+40% to Maximum Effect of Shock"}, + {"达到或低于魔力上限的 {0}% 时将你视作低血","You count as on Low Life while at {0}% of maximum Mana or below"}, + {"达到或低于生命上限的 {0}% 时将你视作低魔","You count as on Low Mana while at {0}% of maximum Life or below"}, + {"法杖击中时恐惧敌人 4 秒","Unnerve Enemies for 4 seconds on Hit with Wands"}, + {"恐惧周围敌人 {0} 秒","Unnerve nearby Enemies for {0} seconds"}, + {"使用魔力药剂时,获得等同于药剂回复量 {0}% 的防卫,持续 4 秒","Using a Mana Flask grants Guard equal to {0}% of Flask's recovery amount for 4 seconds"}, + {"非恢复类药剂每 3 秒获得 {0} 次充能","Utility Flasks gain {0} Charge every 3 seconds"}, + {"所有瓦尔主动技能石等级 {0}","{0} to Level of all Vaal Skill Gems"}, + {"非光环瓦尔技能每次施放需要的灵魂量提高 {0}%","Non-Aura Vaal Skills require {0}% increased Souls Per Use"}, + {"非光环瓦尔技能每次施放需要的灵魂量降低 {0}%","Non-Aura Vaal Skills require {0}% reduced Souls Per Use"}, + {"瓦尔技能使用时有 {0}% 的几率重获被消耗的灵魂","Vaal Skills have {0}% chance to regain consumed Souls when used"}, + {"瓦尔:火山裂缝和瓦尔:熔火打击的阻灵术持续时间提高 {0}%","Vaal Volcanic Fissure and Vaal Molten Strike have {0}% increased Soul Gain Prevention Duration"}, + {"瓦尔:火山裂缝和瓦尔:熔火打击的阻灵术持续时间降低 {0}%","Vaal Volcanic Fissure and Vaal Molten Strike have {0}% reduced Soul Gain Prevention Duration"}, + {"血灵羁绊持续时间提高 {0}%","{0}% increased Vampiric Link Duration"}, + {"血灵羁绊持续时间降低 {0}%","{0}% reduced Vampiric Link Duration"}, + {"可以通过消耗一个暴击球来跳过闪现打击和戒备打击的冷却时间,而非狂怒球或耐力球","Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges"}, + {"每个狂怒球使毒蛇打击和致疫打击造成的攻击伤害提高 {0}%","Viper Strike and Pestilent Strike deal {0}% increased Attack Damage per Frenzy Charge"}, + {"每个狂怒球使毒蛇打击和致疫打击造成的攻击伤害降低 {0}%","Viper Strike and Pestilent Strike deal {0}% reduced Attack Damage per Frenzy Charge"}, + {"双持状态下每把武器单独击中,造成的伤害总增 {0}%","Each Weapon Hits separately if Dual Wielding, dealing {0}% more Damage"}, + {"双持状态下每把武器单独击中,造成的伤害总降 {0}%","Each Weapon Hits separately if Dual Wielding, dealing {0}% less Damage"}, + {"被格挡的击中不对你造成伤害","You take no damage from hits you Block"}, + {"被格挡的击中对你造成 {0}% 伤害","You take {0}% of the damage from hits you Block"}, + {"获得额外耐力球的几率@{0}%","Chance to gain an additional Endurance Charge@{0}%"}, + {"获得额外狂怒球的几率@{0}%","Chance to gain an additional Frenzy Charge@{0}%"}, + {"获得额外暴击球的几率@{0}%","Chance to gain an additional Power Charge@{0}%"}, + {"荣耀产生速度提高@{0}%","Increased Glory generation@{0}%"}, + {"完全粉碎护甲时,将怪物威力值的百分比生成为此技能的荣耀@{0}%","Percentage of Monster Power generated as Glory for this Skill on Fully Breaking Armour@{0}%"}, + {"攻击击中时,将怪物威力值的百分比生成为此技能的荣耀@{0}%","Percentage of Monster Power generated as Glory for this Skill on Attack Hit@{0}%"}, + {"当该技能造成混沌击中或施加减益时,将怪物威力值生成为该技能的荣耀的百分比@{0}%","Percentage of Monster Power generated as Glory for this Skill on Chaos Hit or Debuff@{0}%"}, + {"重度晕眩时,将怪物威力值的百分比生成为此技能的荣耀@{0}%","Percentage of Monster Power generated as Glory for this Skill on Heavy Stun@{0}%"}, + {"点燃时,将怪物威力值的百分比生成为此技能的荣耀@{0}%","Percentage of Monster Power generated as Glory for this Skill on Ignition@{0}%"}, + {"诅咒之地区域数量上限@{0}","Maximum Cursed Ground areas allowed@{0}"}, + {"旗帜数量上限@{0}","Maximum Banners allowed@{0}"}, + {"天灾之箭阶数达到上限时,额外创造一个孢囊","Scourge Arrow creates an additional spore pod at Maximum Stages"}, + {"天灾之箭阶数达到上限时,额外创造 {0} 个孢囊","Scourge Arrow creates {0} additional spore pods at Maximum Stages"}, + {"每一阶天灾之箭有 {0}% 的几率造成中毒","Scourge Arrow has {0}% chance to Poison per Stage"}, + {"活力的魔力保留效能降低 {0}%","Vitality has {0}% reduced Mana Reservation Efficiency"}, + {"活力的魔力保留效能提高 {0}%","Vitality has {0}% increased Mana Reservation Efficiency"}, + {"活力没有保留效果","Vitality has no Reservation"}, + {"每跃击一次,伤害总增@{0}%","More damage per leap@{0}%"}, + {"雄鹿每跃击一次,造成的伤害总增 {0}%","Stags deal {0}% more damage per leap"}, + {"雄鹿每跃击一次,造成的伤害总降 {0}%","Stags deal {0}% less damage per leap"}, + {"每移动一米,获得一个活性鬼灵,上限为 {1} 个n攻击时,消耗所有的活性鬼灵以触发雄鹿践踏","Gain a Vivid Wisp for every metre you move, up to a maximum of {1}nExpend all Vivid Wisps to trigger Vivid Stampede when you Attack"}, + {"每移动 {0} 米,获得一个活性鬼灵,上限为 {1} 个n攻击时,消耗所有的活性鬼灵以触发雄鹿践踏","Gain a Vivid Wisp for every {0} metres you move, up to a maximum of {1}nExpend all Vivid Wisps to trigger Vivid Stampede when you Attack"}, + {"每跃击一次,感电强度总增@{0}%","More Shock Magnitude per leap@{0}%"}, + {"雄鹿每跃击一次,感电强度总增 {0}%","Stags have {0}% more Shock Magnitude per leap"}, + {"雄鹿每跃击一次,感电强度总降 {0}%","Stags have {0}% less Shock Magnitude per leap"}, + {"护甲,闪避与能量护盾总降 {0}%","{0}% less Armour, Evasion and Energy Shield"}, + {"护甲,闪避与能量护盾总增 {0}%","{0}% more Armour, Evasion and Energy Shield"}, + {"魔力上限总降 {0}%","{0}% less maximum Mana"}, + {"魔力上限总增 {0}%","{0}% more maximum Mana"}, + {"精魂总降 {0}%","{0}% less Spirit"}, + {"精魂总增 {0}%","{0}% more Spirit"}, + {"虚空法球的冷却回复率提高 {0}%","Void Sphere has {0}% increased Cooldown Recovery Rate"}, + {"每 100 点敏捷使灵体火球和火葬穿透 {0}% 的火焰抗性","Volatile Dead and Cremation Penetrate {0}% Fire Resistance per 100 Dexterity"}, + {"灵体火球吞噬最多 {0} 个额外灵柩","Volatile Dead Consumes up to {0} additional corpse"}, + {"灵体火球的施法速度提高 {0}%","{0}% increased Volatile Dead Cast Speed"}, + {"灵体火球的施法速度降低 {0}%","{0}% reduced Volatile Dead Cast Speed"}, + {"灵体火球吞噬至多 1 个额外灵柩","Volatile Dead Consumes up to 1 additional corpse"}, + {"灵体火球的伤害提高 {0}%","{0}% increased Volatile Dead Damage"}, + {"灵体火球的伤害降低 {0}%","{0}% reduced Volatile Dead Damage"}, + {"无常提供的增益使你额外获得 {0}% 伤害的混沌伤害","Buff granted by Volatility grants an additional {0}% of Damage Gained as extra Chaos"}, + {"无常之力每爆炸一层无常,也会使暴击率提高 {0}%","Volatile Power also grants {0}% increased Critical Hit chance per Volatility exploded"}, + {"无常爆炸延迟提高 {0}%","{0}% increased Volatility Explosion delay"}, + {"无常爆炸延迟降低 {0}%","{0}% reduced Volatility Explosion delay"}, + {"击败敌人时有 {0}% 的几率获得无常","{0}% chance to gain Volatility on Kill"}, + {"击败敌人时获得无常","gain Volatility on Kill"}, + {"你的无常被引爆时,你会重新获得等量的无常","When Volatility on you explodes, you regain an equivalent amount of Volatility"}, + {"你的无常被引爆时,你有 {0}% 的几率重新获得等量的无常","{0}% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility"}, + {"当你被晕眩时获得无常","Gain Volatility when you are Stunned"}, + {"当你被晕眩时有 {0}% 的几率获得无常","{0}% chance to gain Volatility when you are Stunned"}, + {"火山裂缝造成的伤害提高 {0}%","Volcanic Fissure deals {0}% increased Damage"}, + {"火山裂缝造成的伤害降低 {0}%","Volcanic Fissure deals {0}% reduced Damage"}, + {"火山裂缝发射 1 个额外投射物","Volcanic Fissure fires an additional Projectile"}, + {"火山裂缝发射 {0} 个额外投射物","Volcanic Fissure fires {0} additional Projectiles"}, + {"火山裂缝延伸速度加快 {}%","Volcanic Fissure travels {}% faster"}, + {"火山裂缝延伸速度减慢 {}%","Volcanic Fissure travels {}% slower"}, + {"电殛魔爆的伤害提高 {0}%","{0}% increased Voltaxic Burst Damage"}, + {"电殛魔爆的伤害降低 {0}%","{0}% reduced Voltaxic Burst Damage"}, + {"电殛魔爆每有 0.1 秒持续时间就使它的伤害提高 {0}%","Voltaxic Burst deals {0}% increased Damage per 0.1 seconds of Duration"}, + {"电殛魔爆每有 0.1 秒持续时间就使它的伤害降低 {0}%","Voltaxic Burst deals {0}% reduced Damage per 0.1 seconds of Duration"}, + {"电殛魔爆的效果区域提高 {0}%","{0}% increased Voltaxic Burst Area of Effect"}, + {"电殛魔爆的效果区域降低 {0}%","{0}% reduced Voltaxic Burst Area of Effect"}, + {"施放寒冰弹时漩涡的暴击几率提高 {0}%","{0}% to Vortex Critical Hit Chance when Cast on Frostbolt"}, + {"在寒冰弹上施放时,漩涡的效果区域提高 {0}%","Vortex has {0}% increased Area of Effect when Cast on Frostbolt"}, + {"在寒冰弹上施放时,漩涡的效果区域降低 {0}%","Vortex has {0}% reduced Area of Effect when Cast on Frostbolt"}, + {"脆弱以光环形式施放时没有保留效果","Vulnerability has no Reservation if Cast as an Aura"}, + {"若你近期内造成暴击,则法杖伤害提高 {0}%","{0}% increased Damage with Wands if you've dealt a Critical Hit Recently"}, + {"若你近期内造成暴击,则法杖伤害降低 {0}%","{0}% reduced Damage with Wands if you've dealt a Critical Hit Recently"}, + {"战旗的光环强度提高 {0}%","War Banner has {0}% increased Aura Magnitudes"}, + {"战旗的光环强度降低 {0}%","War Banner has {0}% reduced Aura Magnitudes"}, + {"战旗的魔力保留效能提高 {0}%","War Banner has {0}% increased Mana Reservation Efficiency"}, + {"战旗的魔力保留效能降低 {0}%","War Banner has {0}% reduced Mana Reservation Efficiency"}, + {"你可以将敌人的护甲粉碎至 0 以下","You can Break Enemy Armour to below 0"}, + {"战吼施加火焰曝露","Warcries inflict Fire Exposure"}, + {"忽略战吼的冷却时间","Ignore Warcry Cooldowns"}, + {"战吼使敌人疲惫1秒","Warcries Debilitate Enemies"}, + {"战吼至少有 10 点威力值","Warcries have a minimum of 10 Power"}, + {"战吼对敌人施加 {0} 暴击弱点","Warcries inflict {0} Critical Weakness on Enemies"}, + {"战吼在更小的区域里击退并打断敌人","Warcries Knock Back and Interrupt Enemies in a smaller Area"}, + {"战吼的增益效果提高 {0}%","{0}% increased Warcry Buff Effect"}, + {"战吼的增益效果降低 {0}%","{0}% reduced Warcry Buff Effect"}, + {"每点威力值使战吼有 {0}% 的几率获得一个耐力球、狂怒球或暴击球","Warcries have {0}% Chance to grant an Endurance, Frenzy or Power Charge per Power"}, + {"战吼技能冷却时间 {:+d} 秒","Warcry Skills have {:+d} seconds to Cooldown"}, + {"战吼的伤害提高 {0}%","{0}% increased Damage with Warcries"}, + {"战吼的伤害降低 {0}%","{0}% reduced Damage with Warcries"}, + {"战吼额外被强化一次攻击","Warcries Empower an additional Attack"}, + {"战吼额外被强化 {0} 次攻击","Warcries Empower {0} additional Attacks"}, + {"至少有 100 个贡品时,战吼额外被强化一次攻击","Warcries Empower an additional Attack if you have at least 100 Tribute"}, + {"至少有 100 个贡品时,战吼额外被强化 {0} 次攻击","Warcries Empower {0} additional Attacks if you have at least 100 Tribute"}, + {"战吼计入的总威力值提高 {0}%","{0}% increased total Power counted by Warcries"}, + {"战吼计入的总威力值降低 {0}%","{0}% reduced total Power counted by Warcries"}, + {"你使用战吼时,每 5 点威力值使护甲在 8 秒内提高 {0}%,上限为 100%","Gain {0}% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100%"}, + {"你使用战吼时,每 5 点威力值使护甲在 8 秒内降低 {0}%","Gain {0}% reduced Armour per 5 Power for 8 seconds when you Warcry"}, + {"战吼技能的效果范围提高 {0}%","Warcry Skills have {0}% increased Area of Effect"}, + {"战吼技能的效果范围降低 {0}%","Warcry Skills have {0}% reduced Area of Effect"}, + {"战吼技能的冷却时间为 4秒","Warcry Skills' Cooldown Time is 4 seconds"}, + {"每有 25 个贡品,战吼速度提高 {0}%","{0}% increased Warcry Speed per 25 Tribute"}, + {"每有 25 个贡品,战吼速度降低 {0}%","{0}% reduced Warcry Speed per 25 Tribute"}, + {"击败敌人时,回复 {0}% 的符文结界上限","Recover {0}% of maximum Runic Ward on Kill"}, + {"击败敌人时,失去 {0}% 的符文结界上限","Lose {0}% of maximum Runic Ward on Kill"}, + {"达到怒火上限时,回复 {0}% 的符文结界上限","Recover {0}% of maximum Runic Ward on reaching Maximum Rage"}, + {"达到怒火上限时,失去 {0}% 的符文结界上限","Lose {0}% of maximum Runic Ward on reaching Maximum Rage"}, + {"符文结界回复可溢出符文结界上限","Runic Ward recovery can can Overflow maximum Runic Ward"}, + {"符文结界再生率提高 {0}%","{0}% increased Runic Ward Regeneration Rate"}, + {"符文结界再生率降低 {0}%","{0}% reduced Runic Ward Regeneration Rate"}, + {"若你近期内造成过暴击,则符文结界回复速度提高 {0}%","{0}% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently"}, + {"若你近期内造成过暴击,则符文结界回复速度降低 {0}%","{0}% reduced Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently"}, + {"冲刺时符文结界回复速度提高 {0}%","{0}% increased Runic Ward Regeneration Rate while Sprinting"}, + {"冲刺时符文结界回复速度降低 {0}%","{0}% reduced Runic Ward Regeneration Rate while Sprinting"}, + {"你近期因击中失去的每 {0}% 符文结界上限,使符文结界再生率总增 1%,最多总增 100%","1% more Runic Ward Regeneration rate per {0}% of maximum Runic Ward lost from Hits Recently, up to 100% more"}, + {"每 {0} 点符文结界上限,使符文结界再生率降低 1%","1% reduced Runic Ward Regeneration rate per {0} maximum Runic Ward"}, + {"符文结界回复速度翻倍","Runic Ward Regeneration Rate is doubled"}, + {"可以重置塑时术师词缀","Can roll Chronomancy modifiers"}, + {"可以重置灵魂词缀","Can roll Soul modifiers"}, + {"可以重置盛怒词缀","Can roll Berserking modifiers"}, + {"可以重置神射手词缀","Can roll Marksman modifiers"}, + {"可以重置腐蚀词缀","Can roll Decay modifiers"}, + {"可以选取毁灭词缀","Can roll Destruction modifiers"}, + {"水源法球对浸湿的敌人造成的曝露效果使抗性额外降低 {0}%","Exposure inflicted by Hydrosphere on Drenched Enemies lowers those Resistances by an extra {0}%"}, + {"水源法球的伤害提高 {0}%","Hydrosphere deals {0}% increased Damage"}, + {"水源法球的伤害降低 {0}%","Hydrosphere deals {0}% reduced Damage"}, + {"每 10 力量使武器伤害提高 {0}%","{0}% increased Weapon Damage per 10 Strength"}, + {"每 10 力量使武器伤害降低 {0}%","{0}% reduced Weapon Damage per 10 Strength"}, + {"武器切换速度提高 {0}%","{0}% increased Weapon Swap Speed"}, + {"武器切换速度降低 {0}%","{0}% reduced Weapon Swap Speed"}, + {"如果诅咒持续时间已经过去 25%,则你诅咒的敌人会被缓速","Enemies Cursed by you are Hindered if 25% of Curse Duration expired"}, + {"如果诅咒持续时间已经过去 25%,n则你诅咒的敌人的移动速度降低 {0}%","Enemies Cursed by you are Hindered with {0}% reduced MovementnSpeed if 25% of Curse Duration expired"}, + {"若诅咒持续时间耗减了 33%,则被你诅咒的敌人受到恶语术影响","Enemies Cursed by you have Malediction if 33% of Curse Duration expired"}, + {"如果诅咒的所剩持续时间低于 50%,该诅咒的幅度提高 {0}%","Your Curses have {0}% increased Magnitudes if 50% of Curse Duration expired"}, + {"如果诅咒的所剩持续时间低于 50%,该诅咒的幅度降低 {0}%","Your Curses have {0}% reduced Magnitudes if 50% of Curse Duration expired"}, + {"若诅咒持续时间耗减了 75%,则被你诅咒的敌人受到的伤害提高 {0}%","Enemies Cursed by you take {0}% increased Damage if 75% of Curse Duration expired"}, + {"若诅咒持续时间耗减了 75%,则被你诅咒的敌人受到的伤害降低 {0}%","Enemies Cursed by you take {0}% reduced Damage if 75% of Curse Duration expired"}, + {"你每静止一秒,物理伤害减免提高 {0}%,上限为 9%","{0}% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%"}, + {"你每静止一秒,每秒恢复生命上限的 {0}%,上限为 2%","Regenerate {0}% of maximum Life per second for each second you've been stationary, up to a maximum of 2%"}, + {"可被元素地面效果加持的风系技能可被多种元素地面效果加持","Wind Skills which can be boosted by Elemental Ground Surfaces can be boosted by multiple Elemental Ground Surfaces"}, + {"可被元素地面效果加持的风系技能视作n被冰缓地面加持","Wind Skills which can be boosted by Elemental Ground Surfaces countnas being boosted by Chilled Ground"}, + {"可被元素地面效果加持的风系技能视作n被点燃地面加持","Wind Skills which can be boosted by Elemental Ground Surfaces countnas being boosted by Ignited Ground"}, + {"可被元素地面效果加持的风系技能视作n被感电地面加持","Wind Skills which can be boosted by Elemental Ground Surfaces countnas being boosted by Shocked Ground"}, + {"可被元素地面效果加持的风系技能视作n被冰缓地面和点燃地面加持","Wind Skills which can be boosted by Elemental Ground Surfaces countnas being boosted by Ignited and Chilled Ground"}, + {"可被元素地面效果加持的风系技能视作n被感电地面和冰缓地面加持","Wind Skills which can be boosted by Elemental Ground Surfaces countnas being boosted by Shocked and Chilled Ground"}, + {"可被元素地面效果加持的风系技能视作n被点燃地面和感电地面加持","Wind Skills which can be boosted by Elemental Ground Surfaces countnas being boosted by Ignited and Shocked Ground"}, + {"可被元素地面效果加持的风系技能视作n被点燃地面,感电地面和冰缓地面加持","Wind Skills which can be boosted by Elemental Ground Surfaces countnas being boosted by Ignited, Shocked, and Chilled Ground"}, + {"DNT-UNUSED风系技能无法造成非元素伤害","DNT-UNUSEDWind Skills cannot deal non-Elemental Damage"}, + {"冬潮烙印的冰缓效果提高 {0}%","Wintertide Brand has {0}% increased Chill Effect"}, + {"冬潮烙印的冰缓效果降低 {0}%","Wintertide Brand has {0}% reduced Chill Effect"}, + {"冬潮烙印的伤害提高 {0}%","Wintertide Brand deals {0}% increased Damage"}, + {"冬潮烙印的伤害降低 {0}%","Wintertide Brand deals {0}% reduced Damage"}, + {"冬潮烙印 {0} 层数上限","Wintertide Brand has {0} to maximum Stages"}, + {"被打上冬潮烙印或奥法烙印的敌人被击败时爆炸,造成相当于其生命上限四分之一的混沌伤害","Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage"}, + {"闪电伤害上限总增 {0}%","{0}% more Maximum Lightning Damage"}, + {"闪电伤害上限总降 {0}%","{0}% less Maximum Lightning Damage"}, + {"护甲和闪避值总增 {0}%","{0}% more Armour and Evasion Rating"}, + {"护甲和闪避值总降 {0}%","{0}% less Armour and Evasion Rating"}, + {"你击败敌人时有 {0}% 的几率使其爆炸,n造成其生命上限 100% 的物理伤害n对恶魔和亡灵的几率翻倍","{0}% chance for Enemies you Kill to Explode, dealing 100%nof their maximum Life as Physical DamagenChance is doubled against Undead and Demons"}, + {"对敌人造成的伤害总增最多 {0}%,根据其损失的专注决定","Deal up to {0}% more Damage to Enemies based on their missing Concentration"}, + {"每吟唱一秒,死亡凋零的效果范围提高 {0}%,上限为 200%。","Wither has {0}% increased Area of Effect per second you have been Channelling, up to a maximum of 200%"}, + {"你受到的死亡凋零效果提高 {0}%","{0}% increased effect of Withered on you"}, + {"你受到的死亡凋零效果降低 {0}%","{0}% reduced effect of Withered on you"}, + {"死亡凋零同样使敌人造成的伤害降低 {0}%","Withered also causes enemies to deal {0}% reduced Damage"}, + {"死亡凋零强度提高 {0}%","{0}% increased Withered Magnitude"}, + {"死亡凋零强度降低 {0}%","{0}% reduced Withered Magnitude"}, + {"若敌人身上最多有 5 个死亡凋零减益效果,则击中有 {0}% 的几率施加死亡凋零两秒","{0}% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"}, + {"若敌人身上最多有 5 个死亡凋零减益效果,则击中施加死亡凋零两秒","Inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy"}, + {"击中时有 {0}% 的几率造成 4 秒的死亡凋零","{0}% chance to inflict Withered for 4 seconds on Hit"}, + {"击中时造成 4 秒的死亡凋零","Inflict Withered for 4 seconds on Hit"}, + {"雷霆的魔力保留效能降低 {0}%","Wrath has {0}% reduced Mana Reservation Efficiency"}, + {"雷霆的魔力保留效能提高 {0}%","Wrath has {0}% increased Mana Reservation Efficiency"}, + {"雷霆没有保留效果","Wrath has no Reservation"}, + {"每 5 点怒火使所受伤害的 {0}% 吸纳为生命","Every 5 Rage also grants {0}% of Damage taken Recouped as Life"}, + {"元素结界的回复速度加快 {0}%","Sorcery Ward recovers {0}% faster"}, + {"元素结界的回复速度减慢 {0}%","Sorcery Ward recovers {0}% slower"}, + {"变形时,{0}% 的护甲同样作用于元素伤害","{0}% of Armour also applies to Elemental Damage while Shapeshifted"}, + {"吟唱时,将所受伤害的 {0}% 吸纳为生命","{0}% of Damage taken Recouped as Life while Channelling"}, + {"副手武器击中会施加符文先祖的挑战","Off-hand Hits inflict Runefather's Challenge"}, + {"举起盾牌时,对前方 {0} 米内的敌人施加符文先祖的挑战,每 2 秒只能施加一次","Inflicts Runefather's Challenge on enemies {0} metres in front of you when raised, no more than once every 2 seconds"}, + {"击败受符文先祖的挑战影响的目标时,目标每有一点威力值,获得 1 层符文先祖的加持","Gain 1 Runefather's Boast per Power of targets affected by Runefather's Challenge you kill"}, + {"若你近期内有进行攻击,你和周围友军有 {0}% 的几率格挡攻击伤害","If you've Attacked Recently, younand nearby Allies have {0}% Chance to Block Attack Damage"}, + {"你和在场的友军命中值提高 {0}%","You and Allies in your Presence have {0}% increased Accuracy Rating"}, + {"你和在场的友军命中值降低 {0}%","You and Allies in your Presence have {0}% reduced Accuracy Rating"}, + {"你和在场范围内友军的所有伤害作用于n易燃和点燃强度","All Damage from you and Allies in your Presencencontributes to Flammability and Ignite Magnitudes"}, + {"你和在场的友军攻击速度提高 {0}%","You and Allies in your Presence have {0}% increased Attack Speed"}, + {"你和在场的友军攻击速度降低 {0}%","You and Allies in your Presence have {0}% reduced Attack Speed"}, + {"你和在场的友军的施法速度提高 {0}%","You and Allies in your Presence have {0}% increased Cast Speed"}, + {"你和在场的友军的施法速度降低 {0}%","You and Allies in your Presence have {0}% reduced Cast Speed"}, + {"你和在场的友军混沌抗性 {0}%","You and Allies in your Presence have {0}% to Chaos Resistance"}, + {"你和在场的友军冷却回复速度提高 {0}%","You and Allies in your Presence have {0}% increased Cooldown Recovery Rate"}, + {"你和在场的友军冷却回复速度降低 {0}%","You and Allies in your Presence have {0}% reduced Cooldown Recovery Rate"}, + {"处于高地狱烈焰状态时,你和在场的友军n获得相当于伤害 {0}% 的火焰伤害","While on High Infernal Flame, you and Allies in yournPresence Gain {0}% of Damage as Fire Damage"}, + {"若你近期内穿刺过敌人,你和周围友军获得护甲 +{0}","If you've Impaled an Enemy Recently, younand nearby Allies have +{0} to Armour"}, + {"你和周围友军的暴击率提高 {0}%","You and nearby Allies have {0}% increased Critical Hit Chance"}, + {"你和周围友军的暴击率降低 {0}%","You and nearby Allies have {0}% reduced Critical Hit Chance"}, + {"你和周围友军 {0}% 暴击伤害加成","You and nearby Allies have {0}% to Critical Damage Bonus"}, + {"若近期内你吞噬过灵柩,则你和周围友军每秒回复 {0}% 生命","If you Consumed a corpse Recently, you and nearby Allies Regenerate {0}% of maximum Life per second"}, + {"若你近期内有过格挡,你和周围友军每秒回复 {0}% 生命","If you have Blocked Recently, you and nearby Allies Regenerate {0}% of maximum Life per second"}, + {"若你近期内击中敌人,你和周围友军每秒回复 {0}% 生命","If you've Hit an Enemy Recently, you and nearby Allies Regenerate {0}% of maximum Life per second"}, + {"你使用战吼时, 你和周围友军在 4 秒内获得猛攻","When you Warcry, you and nearby Allies gain Onslaught for 4 seconds"}, + {"你在使用战吼时,你和周围友军获得 {0} 点怒火","You and nearby Party members gain {0} Rage when you Warcry"}, + {"每个召唤的图腾都使你和你的图腾每秒回复 {0}% 生命","You and your Totems Regenerate {0}% of maximum Life per second for each Summoned Totem"}, + {"你遭到了绝望诅咒","You are Cursed with Despair"}, + {"你遭到了元素要害诅咒","You are Cursed with Elemental Weakness"}, + {"你遭到了衰弱诅咒","You are Cursed with Enfeeble"}, + {"你遭到了时空锁链诅咒","You are Cursed with Temporal Chains"}, + {"你无法被缓速","You cannot be Hindered"}, + {"你无法拥有非幻化类召唤生物","You cannot have non-Animated Minions"}, + {"你无法拥有非幽魂召唤生物","You cannot have Non-Spectre Minions"}, + {"不能施加诅咒","Cannot inflict Curses"}, + {"非满血时被视作低血状态","You count as on Low Life while not on Full Life"}, + {"当你的一个召唤生物复活时,回复生命上限的 {0}%","Recover {0}% of maximum Life when one of your Minions is Revived"}, + {"你对自己使用的猛击技能使余震的效果范围提高 {0}%","Slam Skills you use yourself have {0}% increased Aftershock Area of Effect"}, + {"你对自己使用的猛击技能使余震的效果范围降低 {0}%","Slam Skills you use yourself have {0}% reduced Aftershock Area of Effect"}, + {"受怨毒光环影响时,你造成的伤害类异常状态的伤害生效速度加快 {0}%","Damaging Ailments you inflict deal Damage {0}% faster while affected by Malevolence"}, + {"禁用除愤怒之外的其他光环技能","Aura Skills other than Anger are Disabled"}, + {"禁用除清晰之外的其他光环技能","Aura Skills other than Clarity are Disabled"}, + {"禁用除坚定之外的其他光环技能","Aura Skills other than Determination are Disabled"}, + {"禁用除纪律之外的其他光环技能","Aura Skills other than Discipline are Disabled"}, + {"禁用除优雅之外的其他光环技能","Aura Skills other than Grace are Disabled"}, + {"禁用除迅捷之外的其他光环技能","Aura Skills other than Haste are Disabled"}, + {"禁用除憎恨之外的其他光环技能","Aura Skills other than Hatred are Disabled"}, + {"禁用除怨毒光环之外的其他光环技能","Aura Skills other than Malevolence are Disabled"}, + {"禁用除精准之外的其他光环技能","Aura Skills other than Precision are Disabled"}, + {"禁用除尊严之外的其他光环技能","Aura Skills other than Pride are Disabled"}, + {"禁用除元素净化之外的其他光环技能","Aura Skills other than Purity of Elements are Disabled"}, + {"禁用除火焰净化之外的其他光环技能","Aura Skills other than Purity of Fire are Disabled"}, + {"禁用除冰霜净化之外的其他光环技能","Aura Skills other than Purity of Ice are Disabled"}, + {"禁用除闪电净化之外的其他光环技能","Aura Skills other than Purity of Lightning are Disabled"}, + {"禁用除活力之外的其他光环技能","Aura Skills other than Vitality are Disabled"}, + {"禁用除雷霆之外的其他光环技能","Aura Skills other than Wrath are Disabled"}, + {"禁用除奋锐光环之外的其他光环技能","Aura Skills other than Zealotry are Disabled"}, + {"你产生的奉献地面效果延续 1 秒","Effects of Consecrated Ground you create Linger for 1 second"}, + {"你产生的奉献地面效果延续 {0} 秒","Effects of Consecrated Ground you create Linger for {0} seconds"}, + {"在场的友军受到的击中伤害的 {0}% 在他们承受之前,由你的能量护盾承受","{0}% of Damage from Hits against Allies in your Presence is taken from your Energy Shield before them"}, + {"你具有能量护盾时生命不会改变","Your Life cannot change while you have Energy Shield"}, + {"你对自己使用的锤类猛击技能有 {0}% 的几率造成一次额外余震","{0}% chance for Mace Slam Skills you use yourself to cause an additional Aftershock"}, + {"你对自己使用的锤类猛击技能造成一次额外余震","Mace Slam Skills you use yourself cause an additional Aftershock"}, + {"你用锤类对自己使用的打击技能有 {0}% 的几率造成溅射伤害","Strike Skills you use yourself with Maces have {0}% chance to deal Splash Damage"}, + {"当你消耗印记时,它们有 {0}% 的几率标记 3 米范围内的另一名敌人","When your Marks are Consumed, they have {0}% chance to Mark another Enemy within 3 metres"}, + {"你被禁止使用移动技能","Your Movement Skills are Disabled"}, + {"你创造的渎神地面效果延续 1 秒","Effects of Profane Ground you create Linger for 1 second"}, + {"你创造的渎神地面效果延续 {} 秒","Effects of Profane Ground you create Linger for {} seconds"}, + {"无法使用盾牌技能","Cannot use Shield Skills"}, + {"你对自己使用的猛击技能有 {0}% 的几率造成一次额外余震","{0}% chance for Slam Skills you use yourself to cause an additional Aftershock"}, + {"你对自己使用的猛击技能造成一次额外余震","Slam Skills you use yourself cause an additional Aftershock"}, + {"你的法术被禁用了","Your Spells are disabled"}, + {"你的旅行技能被禁用","Your Travel Skills are Disabled"}, + {"禁用除冲刺外的位移技能","Travel Skills other than Dash are Disabled"}, + {"你处于致盲","You are Blind"}, + {"致盲对你的效果反转","The Effect of Blind on you is reversed"}, + {"受到疯狂荣光影响时,击中造成的所有伤害作用于中毒强度","All Damage from Hits Contributes to Poison Magnitude while affected by Glorious Madness"}, + {"攻击附加闪电伤害下限,数值相当于魔力上限的 {0}%","Attacks have Added minimum Lightning Damage equal to {0}% of maximum Mana"}, + {"受疯狂荣光影响时有 {0}% 的几率造成双倍伤害","{0}% chance to deal Double Damage while affected by Glorious Madness"}, + {"受疯狂荣光影响时,被你击败的敌人有 {0}% 的几率爆炸,造成其生命四分之一的混沌伤害","Enemies you Kill while affected by Glorious Madness have a {0}% chance to Explode, dealing a quarter of their Life as Chaos Damage"}, + {"受疯狂荣光影响时,你获得点燃汇流、冰缓汇流、感电汇流","You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness"}, + {"击败稀有或者传奇敌人时,获得癫狂状态 10 秒","Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy"}, + {"受疯狂荣光影响时,免疫元素异常状态","Immune to Elemental Ailments while affected by Glorious Madness"}, + {"在忆境之台上使用时,新物品获得一个额外的捷属性","When used in the Synthesiser, the new item will have an additional Herald Modifier"}, + {"史实","Historic"}, + {"幸存","Survival"}, + {"护体上限在受疯狂荣光影响时 {0}","{0} to maximum Fortification while affected by Glorious Madness"}, + {"起源珠宝","Primordial"}, + {"奋锐光环的光环效果提高 {0}%","Zealotry has {0}% increased Aura Effect"}, + {"奋锐光环的光环效果降低 {0}%","Zealotry has {0}% reduced Aura Effect"}, + {"奋锐光环的魔力保留效能降低 {0}%","Zealotry has {0}% reduced Mana Reservation Efficiency"}, + {"奋锐光环的魔力保留效能提高 {0}%","Zealotry has {0}% increased Mana Reservation Efficiency"}, + {"奋锐光环的保留效果提高 {0}%","Zealotry has {0}% increased Reservation"}, + {"奋锐光环的保留效果降低 {0}%","Zealotry has {0}% reduced Reservation"}, + {"奋锐光环没有保留效果","Zealotry has no Reservation"}, + {"混沌抗性归零","Chaos Resistance is zero"}, + {"你的魔卫复苏死亡时产生腐蚀地面,每秒造成等同它们生命上限 {0}% 的混沌伤害","Your Raised Zombies spread Caustic Ground on Death, dealing {0}% of their maximum Life as Chaos Damage per second"}, + {"魔卫复苏物理伤害总增 {0}%","Raised Zombies deal {0}% more Physical Damage"}, + {"魔卫复苏物理伤害总降 {0}%","Raised Zombies deal {0}% less Physical Damage"}, + {"魔卫复苏的重击攻击效果范围提高 {0}%","Raised Zombies' Slam Attack has {0}% increased Area of Effect"}, + {"魔卫复苏的重击攻击效果范围降低 {0}%","Raised Zombies' Slam Attack has {0}% reduced Area of Effect"}, + {"魔卫复苏打出重击攻击时,冷却回复速度提高 {0}%","Raised Zombies' Slam Attack has {0}% increased Cooldown Recovery Rate"}, + {"魔卫复苏打出重击攻击时,伤害提高 {0}%","Raised Zombies' Slam Attack deals {0}% increased Damage"}, + {"召唤的魔像转为侵略","Summoned Golems are Aggressive"}, + {"召唤生物转为侵略","Minions are Aggressive"}, + {"范围内的核心天赋替换为:n技能魔力消耗提高 {0}%,法术伤害提高 {1}%","Notable Passive Skills in Radius are Transformed toninstead grant: {0}% increased Mana Cost of Skills and {1}% increased Spell Damage"}, + {"范围内的核心天赋技能转化n替代为:召唤生物受到的伤害提高 {0}%","Notable Passive Skills in Radius are Transformed toninstead grant: Minions take {0}% increased Damage"}, + {"范围内的核心天赋技能转化n替代为:召唤生物受到的伤害降低 {0}%","Notable Passive Skills in Radius are Transformed toninstead grant: Minions take {0}% reduced Damage"}, + {"范围内的核心天赋技能转化n替代为:召唤生物的移动速度提高 {0}%","Notable Passive Skills in Radius are Transformed toninstead grant: Minions have {0}% increased Movement Speed"}, + {"范围内的核心天赋技能转化n替代为:召唤生物的移动速度降低 {0}%","Notable Passive Skills in Radius are Transformed toninstead grant: Minions have {0}% reduced Movement Speed"}, + {"范围内的天赋技能还提供:陷阱和地雷造成 {0} 至 {1} 额外物理伤害","Passive Skills in Radius also grant: Traps and Mines deal {0} to {1} added Physical Damage"}, + {"攻击附加闪电伤害上限,数值相当于魔力上限的 {0}%","Attacks have Added maximum Lightning Damage equal to {0}% of maximum Mana"}, + {"近战击中视为暴走击败n暴走","Melee Hits count as Rampage KillsnRampage"}, + {"暴走","Rampage"}, + {"你可以拥有两个不同类型的伙伴","You can have two Companions of different types"}, + {"你可以拥有任意数量的不同类型的伙伴","You can have any number of Companions of different types"}, + {"持续伤害穿透你的能量护盾n非满血状态时,每秒献祭献祭 {0}% 魔力以回复等量的生命","Damage over Time bypasses your Energy ShieldnWhile not on Full Life, Sacrifice {0}% of maximum Mana per Second to Recover that much Life"}, + {"将所有护甲转化为闪避值","Convert All Armour to Evasion Rating"}, + {"博达赫萦绕于你的在场范围内","The Bodach haunts your Presence"}, + {"美德","Virtuous"}, + {"情比金坚","Trusted Kinship"}, + {"移形换影","Acrobatics"}, + {"循证的训诫","Circular Teachings"}, + {"伤痕信念","Scarred Faith"}, + {"骑士信条","Knightly Tenets"}, + {"黑镰的训练","Black Scythe Training"}, + {"先祖魂约","Ancestral Bond"}, + {"祭祀节律","Ritual Cadence"}, + {"火之化身","Avatar of Fire"}, + {"战斗法师","Battlemage"}, + {"祭血术","Blood Magic"}, + {"壁垒","Bulwark"}, + {"召集部队","Call to Arms"}, + {"异灵之体","Chaos Inoculation"}, + {"亲和","Affinity"}, + {"能量连接","Conduit"}, + {"猩红强袭","Crimson Assault"}, + {"玫红之舞","Crimson Dance"}, + {"与亡共舞","Dance with Death"}, + {"神圣血肉","Divine Flesh"}, + {"神威之盾","Divine Shield"}, + {"德鲁伊之怒","Druidic Rage"}, + {"异能魔力","Eldritch Battery"}, + {"元素之相","Elemental Equilibrium"}, + {"元素超载","Elemental Overload"}, + {"无上衰败","Supreme Decadence"}, + {"青春永驻","Eternal Youth"}, + {"永恒献祭","Everlasting Sacrifice"}, + {"黑焰血誓","Blackflame Covenant"}, + {"巨人之血","Giant's Blood"}, + {"斗转星移","Glancing Blows"}, + {"凝心者","Heartstopper"}, + {"邪法宗师","Hex Master"}, + {"空明之掌","Hollow Palm Technique"}, + {"穿刺者","The Impaler"}, + {"钢铁之握","Iron Grip"}, + {"霸体","Iron Reflexes"}, + {"钢铁意志","Iron Will"}, + {"荒野之主","Lord of the Wilds"}, + {"心灵升华","Mind over Matter"}, + {"复仇之灵","Minion Instability"}, + {"荒漠绿洲","Oasis"}, + {"苦痛灵曲","Pain Attunement"}, + {"零点射击","Point Blank"}, + {"技艺精湛","Precise Technique"}, + {"内在信念","Inner Conviction"}, + {"符文绑定者","Runebinder"}, + {"失衡卫士","Imbalanced Guard"}, + {"苦难秘辛","Secrets of Suffering"}, + {"烈士意志","Unwavering Stance"}, + {"瓦尔冥约","Vaal Pact"}, + {"多面好手","Versatile Combatant"}, + {"狂野涌动咒语","Wildsurge Incantation"}, + {"狂热誓言","Zealot's Oath"}, + {"远射","Far Shot"}, + {"坚毅之心","Resolute Technique"}, + {"召唤的魔侍获得火之化身","Summoned Skeletons have Avatar of Fire"}, + {"攻击消耗生命而非魔力","Attacks Cost Life instead of Mana"}, + {"若你近期内打出过暴击,则获得玫红之舞","You have Crimson Dance if you have dealt a Critical Hit Recently"}, + {"拥有猫之隐匿时获得玫红之舞","You have Crimson Dance while you have Cat's Stealth"}, + {"狂怒球达到上限时,你具有霸体","You have Iron Reflexes while at maximum Frenzy Charges"}, + {"暴击球达到上限时,你具有心灵升华","You have Mind over Matter while at maximum Power Charges"}, + {"每 8 秒获得一次火之化身,持续 4 秒","Every 8 seconds, gain Avatar of Fire for 4 seconds"}, + {"每 16 秒获得一次元素超载,持续 8 秒","Every 16 seconds you gain Elemental Overload for 8 seconds"}, + {"静止时具有霸体","Iron Reflexes while stationary"}, + {"当你没有获得元素超载时,获得坚毅之心","You have Resolute Technique while you do not have Elemental Overload"}, + {"每 16 秒,你获得霸体,持续 8 秒","Every 16 seconds you gain Iron Reflexes for 8 seconds"}, + {"投掷陷阱的技能消耗生命而非魔力","Skills which throw Traps Cost Life instead of Mana"}, + {"获得坚毅之心时物理伤害提高 {0}%","{0}% increased Physical Damage while you have Resolute Technique"}, + {"获得坚毅之心时物理伤害降低 {0}%","{0}% reduced Physical Damage while you have Resolute Technique"}, + {"当你获得火之化身时,暴击率提高 {0}%","{0}% increased Critical Hit Chance while you have Avatar of Fire"}, + {"当你获得火之化身时,暴击率降低 {0}%","{0}% reduced Critical Hit Chance while you have Avatar of Fire"}, + {"当你获得火之化身时,{0}% 的物理伤害转换为火焰伤害","{0}% of Physical Damage Converted to Fire while you have Avatar of Fire"}, + {"当你具有霸体时,箭矢的近距离击中伤害总增 {0}%","{0}% more Damage with Arrow Hits at Close Range while you have Iron Reflexes"}, + {"当你没有火之化身时,此武器攻击击中后有 {0}% 的几率造成流血","Attacks with this Weapon have {0}% chance to inflict Bleeding while you do not have Avatar of Fire"}, + {"当你没有获得火之化身时,{0} 护甲","{0} Armour while you do not have Avatar of Fire"}, + {"当你不具有霸体时,攻击速度、施法速度和移动速度提高 {0}%","{0}% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes"}, + {"当你不具有霸体时,攻击速度、施法速度和移动速度降低 {0}%","{0}% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes"}, + {"当你不具有霸体时,你具有狙击","You have Far Shot while you do not have Iron Reflexes"}, + {"瘀血爪印","Gore Footprints"}, + {"绚丽众星行走特效","Celestial Footprints"}, + {"半神爪印","Demigod Footprints"}, + {"神圣斗魄","Divine Flight"}, + {"更明显打击效果","Extra gore"}, + {"燃烧蹄印","Burning Hoofprints"}, + {"渡鸦触碰","Raven-Touched"}, + {"水银爪印","Mercury Footprints"}, + {"以夏巴夸亚(阿华纳 - 夏巴夸亚)的名义用 {1} 名祭品之血浸染 n范围内的天赋被瓦尔抑制","Bathed in the blood of {1} sacrificed in the name of Xibaqua(Ahuana-Xibaqua)nPassives in radius are Conquered by the Vaal"}, + {"以泽佛伊(阿华纳 - 夏巴夸亚)的名义用 {1} 名祭品之血浸染 n范围内的天赋被瓦尔抑制","Bathed in the blood of {1} sacrificed in the name of Zerphi(Ahuana-Xibaqua)nPassives in radius are Conquered by the Vaal"}, + {"以阿华纳(阿华纳 - 夏巴夸亚)的名义用 {1} 名祭品之血浸染 n范围内的天赋被瓦尔抑制","Bathed in the blood of {1} sacrificed in the name of Ahuana(Ahuana-Xibaqua)nPassives in radius are Conquered by the Vaal"}, + {"以多里亚尼(阿华纳 - 夏巴夸亚)的名义用 {1} 名祭品之血浸染 n范围内的天赋被瓦尔抑制","Bathed in the blood of {1} sacrificed in the name of Doryani(Ahuana-Xibaqua)nPassives in radius are Conquered by the Vaal"}, + {"获得冈姆(阿克雅 - 拉凯尔塔)麾下 {1} 名武士的领导权n范围内的天赋被卡鲁抑制","Commanded leadership over {1} warriors under Kaom(Akoya-Rakiata)nPassives in radius are Conquered by the Karui"}, + {"获得拉凯尔塔(阿克雅 - 拉凯尔塔)麾下 {1} 名武士的领导权n范围内的天赋被卡鲁抑制","Commanded leadership over {1} warriors under Rakiata(Akoya-Rakiata)nPassives in radius are Conquered by the Karui"}, + {"获得克洛瓦(阿克雅 - 拉凯尔塔)麾下 {1} 名武士的领导权n范围内的天赋被卡鲁抑制","Commanded leadership over {1} warriors under Kiloava(Akoya-Rakiata)nPassives in radius are Conquered by the Karui"}, + {"获得阿克雅(阿克雅 - 拉凯尔塔)麾下 {1} 名武士的领导权n范围内的天赋被卡鲁抑制","Commanded leadership over {1} warriors under Akoya(Akoya-Rakiata)nPassives in radius are Conquered by the Karui"}, + {"在迪虚瑞特(安赛娜丝 - 娜斯玛)的阿卡拉中指派 {1} 名德卡拉的服务n范围中的天赋被马拉克斯抑制","Denoted service of {1} dekhara in the akhara of Deshret(Asenath-Nasima)nPassives in radius are Conquered by the Maraketh"}, + {"在巴巴拉(安赛娜丝 - 娜斯玛)的阿卡拉中指派 {1} 名德卡拉的服务n范围中的天赋被马拉克斯抑制","Denoted service of {1} dekhara in the akhara of Balbala(Asenath-Nasima)nPassives in radius are Conquered by the Maraketh"}, + {"在安赛娜丝(安赛娜丝 - 娜斯玛)的阿卡拉中指派 {1} 名德卡拉的服务n范围中的天赋被马拉克斯抑制","Denoted service of {1} dekhara in the akhara of Asenath(Asenath-Nasima)nPassives in radius are Conquered by the Maraketh"}, + {"在娜斯玛(安赛娜丝 - 娜斯玛)的阿卡拉中指派 {1} 名德卡拉的服务n范围中的天赋被马拉克斯抑制","Denoted service of {1} dekhara in the akhara of Nasima(Asenath-Nasima)nPassives in radius are Conquered by the Maraketh"}, + {"赞美 {1} 名被神主维纳留斯(神主阿瓦留斯 - 玛萨留斯)转化的新信徒n范围内的天赋被圣堂教团抑制","Carved to glorify {1} new faithful converted by High Templar Venarius(Avarius-Maxarius)nPassives in radius are Conquered by the Templars"}, + {"赞美 {1} 名被神主玛萨留斯(神主阿瓦留斯 - 玛萨留斯)转化的新信徒n范围内的天赋被圣堂教团抑制","Carved to glorify {1} new faithful converted by High Templar Maxarius(Avarius-Maxarius)nPassives in radius are Conquered by the Templars"}, + {"赞美 {1} 名被神主多米纳斯(神主阿瓦留斯 - 玛萨留斯)转化的新信徒n范围内的天赋被圣堂教团抑制","Carved to glorify {1} new faithful converted by High Templar Dominus(Avarius-Maxarius)nPassives in radius are Conquered by the Templars"}, + {"赞美 {1} 名被神主阿瓦留斯(神主阿瓦留斯 - 玛萨留斯)转化的新信徒n范围内的天赋被圣堂教团抑制","Carved to glorify {1} new faithful converted by High Templar Avarius(Avarius-Maxarius)nPassives in radius are Conquered by the Templars"}, + {"用 {1} 枚金币纪念卡迪罗(卡迪罗 - 维多里奥)n范围内的天赋被永恒帝国抑制","Commissioned {1} coins to commemorate Cadiro(Cadiro-Victario)nPassives in radius are Conquered by the Eternal Empire"}, + {"用 {1} 枚金币纪念维多里奥(卡迪罗 - 维多里奥)n范围内的天赋被永恒帝国抑制","Commissioned {1} coins to commemorate Victario(Cadiro-Victario)nPassives in radius are Conquered by the Eternal Empire"}, + {"用 {1} 枚金币纪念切特斯(卡迪罗 - 维多里奥)n范围内的天赋被永恒帝国抑制","Commissioned {1} coins to commemorate Chitus(Cadiro-Victario)nPassives in radius are Conquered by the Eternal Empire"}, + {"用 {1} 枚金币纪念卡斯皮罗(卡迪罗 - 维多里奥)n范围内的天赋被永恒帝国抑制","Commissioned {1} coins to commemorate Caspiro(Cadiro-Victario)nPassives in radius are Conquered by the Eternal Empire"}, + {"纪念 {1} 件沃拉娜(沃拉娜-欧罗什)世系值得传唱的事迹n范围内的天赋被卡古兰抑制","Remembrancing {1} songworthy deeds by the line of Vorana(Vorana-Olroth)nPassives in radius are Conquered by the Kalguur"}, + {"纪念 {1} 件梅德维德(沃拉娜-欧罗什)世系值得传唱的事迹n范围内的天赋被卡古兰抑制","Remembrancing {1} songworthy deeds by the line of Medved(Vorana-Olroth)nPassives in radius are Conquered by the Kalguur"}, + {"纪念 {1} 件欧罗什(沃拉娜-欧罗什)世系值得传唱的事迹n范围内的天赋被卡古兰抑制","Remembrancing {1} songworthy deeds by the line of Olroth(Vorana-Olroth)nPassives in radius are Conquered by the Kalguur"}, + {"赞颂以阿曼娜姆之名(阿曼娜姆-乌拉曼)亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to Amanamu(Amanamu-Ulaman)nPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"赞颂以库勒马克之名(阿曼娜姆-乌拉曼)亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to Kulemak(Amanamu-Ulaman)nPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"赞颂以古加尔之名(阿曼娜姆-乌拉曼)亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to Kurgal(Amanamu-Ulaman)nPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"赞颂以特克罗之名(阿曼娜姆-乌拉曼)亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to Tecrod(Amanamu-Ulaman)nPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"赞颂以乌拉曼之名(阿曼娜姆-乌拉曼)亵渎的 {1} 个灵魂n范围内的天赋被深渊抑制n渎灵会使物品不稳定。","Glorifying the defilement of {1} souls in tribute to Ulaman(Amanamu-Ulaman)nPassives in radius are Conquered by the AbyssalsnDesecration makes this item unstable"}, + {"只影响极小环形范围内的天赋(极小-巨大环形范围)","Only affects Passives in Very Small Ring(Very Small-Massive Ring)"}, + {"只影响小型环形范围内的天赋(极小-巨大环形范围)","Only affects Passives in Small Ring(Very Small-Massive Ring)"}, + {"只影响中小环形范围内的天赋(极小-巨大环形范围)","Only affects Passives in Medium-Small Ring(Very Small-Massive Ring)"}, + {"只影响中型环形范围内的天赋(极小-巨大环形范围)","Only affects Passives in Medium Ring(Very Small-Massive Ring)"}, + {"只影响中大环形范围内的天赋(极小-巨大环形范围)","Only affects Passives in Medium-Large Ring(Very Small-Massive Ring)"}, + {"只影响大型环形范围内的天赋(极小-巨大环形范围)","Only affects Passives in Large Ring(Very Small-Massive Ring)"}, + {"只影响极大环形范围内的天赋(极小-巨大环形范围)","Only affects Passives in Very Large Ring(Very Small-Massive Ring)"}, + {"只影响巨大环形范围内的天赋(极小-巨大环形范围)","Only affects Passives in Massive Ring(Very Small-Massive Ring)"}, + {"非光环魔蛊在达到基础效果 200% 时衰减","Non-Aura Hexes expire upon reaching 200% of base Effect"}, + {"被辅助技能只能激活一个图腾","Supported Skills can only have one active Totem"}, + {"使用被辅助技能需要 {0} 点荣耀","Supported Skills requires {0} Glory to use"}, + {"被辅助风暴技能的上限 +{0}","Supported Storm Skills have +{0} to Limit"}, + {"若仅有一个其他辅助宝石影响被辅助技能,被辅助技能宝石等级 {0}","{0} to level of Supported Skills if exactly one other Support is modifying them"}, + {"若仅有两个其他辅助宝石影响被辅助技能,被辅助技能宝石等级 {0}","{0} to level of Supported Skills if exactly two other Supports are modifying them"}, + {"被辅助技能宝石等级提高 {0}","{0} to Level of Supported Skill Gems"}, + {"若没有其他辅助宝石,被辅助技能宝石等级 {0}","{0} to level of Supported Skills if no other Supports are modifying them"}, + {"被辅助的光环技能石等级 {0}","{0} to Level of Supported Aura Skill Gems"}, + {"被辅助的混沌技能等级 {0}","{0} to Level of Supported Chaos Skills"}, + {"被辅助的冰霜技能等级 {0}","{0} to Level of Supported Cold Skills"}, + {"被辅助的诅咒主动技能石等级 {0}","{0} to Level of Supported Curse Skill Gems"}, + {"被辅助的元素技能石等级 {0}","{0} to Level of Supported Elemental Skill Gems"}, + {"被辅助的火焰技能等级 {0}","{0} to Level of Supported Fire Skills"}, + {"被辅助的闪电技能等级 {0}","{0} to Level of Supported Lightning Skills"}, + {"被辅助的召唤生物技能等级提高 {0}","{0} to Level of Supported Minion Skills"}, + {"被辅助的物理技能等级提高 {0}","{0} to Level of Supported Physical Skills"}, + {"被辅助的打击宝石等级 {0}","{0} to Level of Supported Strike Skill Gems"}, + {"被辅助技能的近战物理伤害总增 {0}%","Supported Skills deal {0}% more Melee Physical Damage"}, + {"被辅助技能的近战物理伤害总降 {0}%","Supported Skills deal {0}% less Melee Physical Damage"}, + {"镶嵌的诅咒技能以光环形式生效","Socketed Curse Skills apply in an Aura around you"}, + {"被辅助的攻击技能在满血时伤害总增 {0}%","Supported Attack Skills deal {0}% more Damage while on Full Life"}, + {"被辅助的攻击技能在满血时伤害总降 {0}%","Supported Attack Skills deal {0}% less Damage while on Full Life"}, + {"被辅助技能造成的元素攻击伤害总增 {0}%","Supported Skills deal {0}% more Elemental Attack damage"}, + {"被辅助技能造成的元素攻击伤害总降 {0}%","Supported Skills deal {0}% less Elemental Attack damage"}, + {"被辅助技能造成的武器元素伤害总增 {0}%","Supported Skills deal {0}% more Weapon Elemental Damage"}, + {"被辅助技能造成的武器元素伤害总降 {0}%","Supported Skills deal {0}% less Weapon Elemental Damage"}, + {"被辅助技能造成的范围伤害总增 {0}%","Supported Skills deal {0}% more Area Damage"}, + {"被辅助技能造成的范围伤害总降 {0}%","Supported Skills deal {0}% less Area Damage"}, + {"被辅助技能的投射物伤害总增 {0}%","Supported Skills deal {0}% more Projectile Damage"}, + {"被辅助技能的投射物伤害总降 {0}%","Supported Skills deal {0}% less Projectile Damage"}, + {"被辅助的投射物技能总增 {0}% 投射物伤害","Supported Skills deal {0}% more Projectile Damage"}, + {"被辅助的投射物技能总降 {0}% 投射物伤害","Supported Skills deal {0}% less Projectile Damage"}, + {"每移动一米,被辅助技能获得 {0} 电伏充能","Supported Skills gain {0} Voltaic Charge per Metre travelled"}, + {"被辅助的法术造成的法术伤害提高 {0}%","Supported Spells deal {0}% increased Spell Damage"}, + {"被辅助的法术造成的法术伤害降低 {0}%","Supported Spells deal {0}% reduced Spell Damage"}, + {"被辅助技能的法术伤害总增 {0}%","Supported Skills deal {0}% more Spell Damage"}, + {"被辅助技能的法术伤害总降 {0}%","Supported Skills deal {0}% less Spell Damage"}, + {"被辅助的法术造成的法术伤害总增 {0}%","Supported Spells have {0}% more Spell Damage"}, + {"被辅助的法术造成的法术伤害总降 {0}%","Supported Spells have {0}% less Spell Damage"}, + {"被辅助的触发类法术造成的伤害总增 {0}%","Supported Triggered Spells deal {0}% more Damage"}, + {"被辅助的触发类法术造成的伤害总降 {0}%","Supported Triggered Spells deal {0}% less Damage"}, + {"被辅助法术的伤害总增 {0}%","Supported Spells deal {0}% more Damage"}, + {"被辅助法术的伤害总降 {0}%","Supported Spells deal {0}% less Damage"}, + {"被辅助技能的消耗提高 {0}%","Supported Skills have {0}% increased Cost"}, + {"被辅助技能的消耗降低 {0}%","Supported Skills have {0}% reduced Cost"}, + {"被辅助技能的生命消耗提高 {0}%","Supported Skills have {0}% increased Life Cost"}, + {"被辅助技能的生命消耗降低 {0}%","Supported Skills have {0}% reduced Life Cost"}, + {"被辅助技能的魔耗(不包括魔力保留类技能)降低 {0}%","Supported Skills have {0}% reduced Mana Cost"}, + {"被辅助技能的魔耗(不包括魔力保留类技能)提高 {0}%","Supported Skills have {0}% increased Mana Cost"}, + {"被辅助攻击技能可以额外设置 {0} 个周围的敌人为目标","Supported Strike Skills target {0} additional nearby Enemy"}, + {"被辅助的打击技能无法以额外的敌人为目标","Supported Strike Skills cannot target additional Enemies"}, + {"被辅助技能可以设置距离 {0}% 以外的额外目标","Extra Targets for Supported Skills can be found {0}% further away"}, + {"被辅助技能的效果范围提高 {0}%","Supported Skills have {0}% increased Area of Effect"}, + {"被辅助技能的效果范围降低 {0}%","Supported Skills have {0}% reduced Area of Effect"}, + {"被辅助技能会使死亡时产生的效果区域提高 {0}%","Supported Skills have {0}% increased Area of Effect while Dead"}, + {"被辅助技能会使死亡时产生的效果区域降低 {0}%","Supported Skills have {0}% reduced Area of Effect while Dead"}, + {"被辅助技能的光环范围提高 {0}%","Supported Skills have {0}% increased Aura Area of Effect"}, + {"被辅助技能的光环范围降低 {0}%","Supported Skills have {0}% reduced Aura Area of Effect"}, + {"被辅助技能的光环强度提高 {0}%","Supported Skills have {0}% increased Aura Magnitudes"}, + {"被辅助技能的光环强度降低 {0}%","Supported Skills have {0}% reduced Aura Magnitudes"}, + {"被辅助技能的暴击率总增 {0}%","Supported Skills have {0}% more Critical Hit Chance"}, + {"被辅助技能的暴击率总降 {0}%","Supported Skills have {0}% less Critical Hit Chance"}, + {"被辅助技能的魔力消耗转化为生命消耗","Mana Cost of Supported Skills Converted to Life Cost"}, + {"被辅助技能保留生命而非魔力","Supported Skills Reserve Life instead of Mana"}, + {"被辅助技能需要消耗生命而非魔力","Spend Life instead of Mana for effects of Supported Skills"}, + {"被辅助技能向空中射出一支箭矢落在地面","Supported Skills fire an Arrow upwards which then hits the Ground"}, + {"被辅助技能造成的点燃扩散给n在 {0} 米内停留 1 秒的其他敌人","Ignites inflicted by Supported Skills Spread to othernenemies that stay within {0} metre for 1 second"}, + {"被辅助技能的电伏充能上限为 {0}n被辅助技能使用时消耗所有电伏充能","Supported Skills have {0} maximum Voltaic ChargenSupported Skills consume all Voltaic Charge on use"}, + {"被辅助技能击中时,击败生命值等于或低于 10% 的敌人","Kill enemies that have 10% Life or lower when Hit by Supported Skills"}, + {"被辅助技能的投射物刚射出时攻击击中造成的伤害总增最多 30% ,随着射出距离越远,投射物造成伤害越少","Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther"}, + {"投掷 1 个遥控地雷,引爆时激活此辅助技能","Throws a Remote Mine which uses the Supported Skill when detonated"}, + {"投掷 {1} 个遥控地雷,引爆时激活此辅助技能","Throws {1} Remote Mines which use the Supported Skill when detonated"}, + {"被辅助的陷阱技能会投掷 1 个额外陷阱","Supported Skills throw up to 1 additional Trap"}, + {"被辅助的陷阱技能会投掷 {0} 个额外陷阱","Supported Skills throw up to {0} additional Traps"}, + {"被辅助技能有 {0}% 的几率投掷 1 个额外的陷阱或地雷","Supported Skills have {0}% chance to throw up to 1 additional Trap or Mine"}, + {"被辅助技能有 {0}% 的几率投掷 2 个额外的陷阱或地雷","Supported Skills have {0}% chance to throw up to 2 additional Traps or Mines"}, + {"被辅助技能有 {0}% 的几率投掷 3 个额外的陷阱或地雷","Supported Skills have {0}% chance to throw up to 3 additional Traps or Mines"}, + {"被辅助技能朝目标地点随机投掷陷阱","Supported Skills throw Traps randomly around targeted location"}, + {"图腾持续时间 {0} 秒","{0} second to Totem duration"}, + {"图腾持续时间为 {0} 秒","Totem duration is {0} second"}, + {"来自被辅助技能的投射物穿透 {0} 个额外目标","Projectiles from Supported Skills Pierce {0} additional Target"}, + {"陷阱持续 {0} 秒","Trap lasts {0} seconds"}, + {"地雷持续 {0} 秒","Mine lasts {0} seconds"}, + {"被辅助技能获得 {0} 召唤弩炮图腾数量上限","Supported Skills have {0} to maximum number of Summoned Ballista Totems"}, + {"被辅助技能的图腾上限 {0}","Supported Skills have {0} to Totem Limit"}, + {"被辅助的技能召唤的图腾数量从一个增加为两个","Supported Skills Summon two Totems instead of one"}, + {"被辅助技能的陷阱持续时间提高 {0}%","Supported Skills have {0}% increased Trap Duration"}, + {"被辅助技能的陷阱持续时间降低 {0}%","Supported Skills have {0}% reduced Trap Duration"}, + {"被辅助的地雷持续时间提高 {0}%","Supported Skills have {0}% increased duration"}, + {"被辅助的地雷持续时间降低 {0}%","Supported Skills have {0}% reduced duration"}, + {"被辅助技能击中时有 {0}% 的几率致盲敌人","Supported Skills have {0}% chance to Blind Enemies on Hit"}, + {"被辅助技能击中时致盲敌人","Supported Skills Blind Enemies on Hit"}, + {"被辅助技能的致盲持续时间提高 {0}%","Supported Skills have {0}% increased Blinding duration"}, + {"被辅助技能的致盲持续时间降低 {0}%","Supported Skills have {0}% reduced Blinding duration"}, + {"被辅助技能的暴击率提高 {0}%","Supported Skills have {0}% increased Critical Hit Chance"}, + {"被辅助技能的暴击率降低 {0}%","Supported Skills have {0}% reduced Critical Hit Chance"}, + {"被辅助技能的暴击伤害加成提高 {0}%","Supported Skills have {0}% increased Critical Damage Bonus"}, + {"被辅助技能的暴击伤害加成降低 {0}%","Supported Skills have {0}% reduced Critical Damage Bonus"}, + {"被辅助技能可以穿透 {0}% 火焰抗性","Supported Skills Penetrate {0}% Fire Resistance"}, + {"被辅助技能可以穿透 {0}% 冰霜抗性","Supported Skills Penetrate {0}% Cold Resistance"}, + {"被辅助技能可以穿透 {0}% 元素抗性","Supported Skills Penetrate {0}% Elemental Resistances"}, + {"被辅助技能可以穿透 {0}% 闪电抗性","Supported Skills Penetrate {0}% Lightning Resistance"}, + {"被辅助技能可以连锁 {0} 次","Supported Skills Chain {0} times"}, + {"被辅助技能的连锁次数总增 {0}%","Supported Skills Chain {0}% more times"}, + {"被辅助技能的投射物分裂攻击 {0} 个目标","Projectiles from Supported Skills Split towards {0} targets"}, + {"被辅助技能的投射物会在击中后分叉","Projectiles from Supported Skills Fork"}, + {"额外分叉一次","Forks an additional Time"}, + {"额外分叉 {0} 次","Forks {0} additional Times"}, + {"被辅助技能的投射物额外分叉一次","Projectiles from Supported Skills Fork an additional Time"}, + {"被辅助技能的投射物额外分叉 {0} 次","Projectiles from Supported Skills Fork {0} additional Times"}, + {"被辅助技能的投射物有 {1}% 的几率归返你身边","Projectiles from Supported Skills have {1}% chance to Return to you"}, + {"被辅助技能的投射物归返你身边","Projectiles from Supported Skills Return to you"}, + {"被辅助技能造成的击中伤害总增 {0}%","Supported Skills deal {0}% more Damage with Hits"}, + {"被辅助技能造成的击中伤害总降 {0}%","Supported Skills deal {0}% less Damage with Hits"}, + {"被辅助技能击中中毒目标时,每层中毒效果造成的伤害总增 {0}%,最多 {1} 层中毒效果","Supported Skills deal {0}% more Damage with Hits for each Poison on the Enemy, up to {1}%"}, + {"被辅助技能击中中毒目标时,每层中毒效果造成的伤害总降 {0}%,最多 {1} 层中毒效果","Supported Skills deal {0}% less Damage with Hits for each Poison on the Enemy, up to {1}%"}, + {"被辅助技能的中毒效果总增 {0}%","Supported Skills have {0}% more Effect of Poison"}, + {"被辅助技能的中毒效果总降 {0}%","Supported Skills have {0}% less Effect of Poison"}, + {"被辅助技能具有分叉的投射物n造成伤害总增 {0}%","Projectiles from Supported Skills dealn{0}% more Damage after Forking"}, + {"被辅助技能具有分叉的投射物n造成伤害总降 {0}%","Projectiles from Supported Skills dealn{0}% less Damage after Forking"}, + {"被辅助技能造成的中毒强度总增 {0}%","{0}% more Magnitude of Poison inflicted with Supported Skills"}, + {"被辅助技能造成的中毒强度总降 {0}%","{0}% less Magnitude of Poison inflicted with Supported Skills"}, + {"被辅助技能的混沌伤害总增 {0}%","Supported Skills deal {0}% more Chaos Damage"}, + {"被辅助技能的混沌伤害总降 {0}%","Supported Skills deal {0}% less Chaos Damage"}, + {"被辅助法术造成的击中伤害总增 {0}%","Supported Spells deal {0}% more Hit Damage"}, + {"被辅助法术造成的击中伤害总降 {0}%","Supported Spells deal {0}% less Hit Damage"}, + {"被辅助技能造成的非异常状态的持续伤害总增 {0}%","Supported Skills deal {0}% more non-Ailment Damage over Time"}, + {"被辅助技能造成的非异常状态的持续伤害总降 {0}%","Supported Skills deal {0}% less non-Ailment Damage over Time"}, + {"被辅助技能造成的持续性伤害总增 {0}%","Supported Skills deal {0}% more Damage over Time"}, + {"被辅助技能造成的持续性伤害总降 {0}%","Supported Skills deal {0}% less Damage over Time"}, + {"被辅助技能造成的伤害性异常状态强度总增 {0}%","{0}% more Magnitude of Damaging Ailments inflicted with Supported Skills"}, + {"被辅助技能造成的伤害性异常状态强度总降 {0}%","{0}% less Magnitude of Damaging Ailments inflicted with Supported Skills"}, + {"被辅助技能的击中伤害总增 {0}%","Supported Skills deal {0}% more Damage with Hits"}, + {"被辅助技能的击中伤害总降 {0}%","Supported Skills deal {0}% less Damage with Hits"}, + {"被辅助技能造成的物理伤害总增 {0}%","Supported Skills deal {0}% more Physical Damage"}, + {"被辅助技能造成的物理伤害总降 {0}%","Supported Skills deal {0}% less Physical Damage"}, + {"被辅助技能造成的火焰伤害总增 {0}%","Supported Skills deal {0}% more Fire Damage"}, + {"被辅助技能造成的火焰伤害总降 {0}%","Supported Skills deal {0}% less Fire Damage"}, + {"被辅助技能造成的元素伤害总增 {0}%","Supported Skills deal {0}% more Elemental Damage"}, + {"被辅助技能造成的元素伤害总降 {0}%","Supported Skills deal {0}% less Elemental Damage"}, + {"被辅助技能造成的点燃强度总增 {0}%","{0}% more Magnitude of Ignite inflicted with Supported Skills"}, + {"被辅助技能造成的点燃强度总降 {0}%","{0}% less Magnitude of Ignite inflicted with Supported Skills"}, + {"被辅助技能的物理伤害总增 {0}%","Supported Skills deal {0}% more Physical Damage"}, + {"被辅助技能的物理伤害总降 {0}%","Supported Skills deal {0}% less Physical Damage"}, + {"被辅助技能根据距离对敌人的近战伤害总增 {0}%","Supported Skills deal up to {0}% more Melee Damage to Enemies, based on proximity"}, + {"被辅助技能的陷阱和地雷伤害总增 {0}%","Supported Skills deal {0}% more Trap and Mine Damage"}, + {"被辅助技能的陷阱和地雷伤害总降 {0}%","Supported Skills deal {0}% less Trap and Mine Damage"}, + {"使用被辅助的攻击时,每击中一名敌人获得{0}点生命","{0} Life gained per Enemy Hit with Supported Attacks"}, + {"使用被辅助的攻击时,每击中一名敌人损失{0}点生命","{0} Life lost per Enemy Hit with Supported Attacks"}, + {"使用被辅助的攻击时,每击中一名敌人获得 {0} 点魔力","{0} Mana gained per Enemy Hit with Supported Attacks"}, + {"使用被辅助的攻击时,每击中一名敌人损失 {0} 点魔力","{0} Mana lost per Enemy Hit with Supported Attacks"}, + {"被辅助技能对主要目标造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage to main target"}, + {"被辅助技能对主要目标造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage to main target"}, + {"被辅助的单体近战攻击技能对周围目标造成溅射伤害","Supported Skills deal Splash Damage to surrounding targets"}, + {"被辅助技能对周围目标造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage to surrounding targets"}, + {"被辅助技能对周围目标造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage to surrounding targets"}, + {"被辅助法术产生回响 {0} 次","Supported Spells Echo {0} time"}, + {"被辅助技能的施法速度总增 {0}%","Supported Skills have {0}% more Cast Speed"}, + {"被辅助技能的施法速度总降 {0}%","Supported Skills have {0}% less Cast Speed"}, + {"被辅助技能的总近战攻击速度总增 {0}%","Supported Skills have {0}% more Melee Attack Speed"}, + {"被辅助技能的总近战攻击速度总降 {0}%","Supported Skills have {0}% less Melee Attack Speed"}, + {"被辅助技能的攻击伤害总增 {0}%","Supported Skills deal {0}% more Attack Damage"}, + {"被辅助技能的攻击伤害总降 {0}%","Supported Skills deal {0}% less Attack Damage"}, + {"被辅助技能造成的陷阱伤害总增 {0}%","Supported Skills deal {0}% more Trap Damage"}, + {"被辅助技能造成的陷阱伤害总降 {0}%","Supported Skills deal {0}% less Trap Damage"}, + {"死亡时伤害总增 {0}%","{0}% more Damage while Dead"}, + {"死亡时伤害总降 {0}%","{0}% less Damage while Dead"}, + {"被辅助技能召唤的图腾和召唤生物有 {0}% 火焰抗性","Totems and Minions summoned by Supported Skills have {0}% Fire Resistance"}, + {"被辅助技能召唤的图腾和召唤生物有 {0}% 冰霜抗性","Totems and Minions summoned by Supported Skills have {0}% Cold Resistance"}, + {"被辅助技能召唤的图腾和召唤生物有 {0}% 闪电抗性","Totems and Minions summoned by Supported Skills have {0}% Lightning Resistance"}, + {"被辅助技能击中时有 {0}% 的几率触发连接的诅咒","Supported Skills have a {0}% chance to apply Supported Curses on Hit"}, + {"被辅助技能击中时会触发连接的诅咒","Supported Skills apply supported Curses on Hit"}, + {"你不能施放被辅助的诅咒法术","You cannot Cast Supported Curse Spells"}, + {"暴击时,被辅助的攻击技能有 {0}% 的几率触发连接的法术","Supported Attacks have a {0}% chance to Trigger a Supported Spell when you Crit an Enemy"}, + {"暴击时,被辅助的攻击技能会触发连接的法术","Supported Attacks will Trigger a Supported Spell when you Crit an Enemy"}, + {"被辅助的近战攻击在击败时有 {0}% 几率触发一个被辅助的法术","Supported Melee Attacks have a {0}% chance to Trigger a Supported Spell on kill"}, + {"被辅助的近战攻击将在击败时触发一个被辅助的法术","Supported Melee Attacks will Trigger a Supported Spell on kill"}, + {"被辅助技能的诅咒结束时触发末日爆炸","Trigger Doom Blast when Curses from Supported Skills expire"}, + {"被辅助法术触发破碎拟像","Supported Spells Trigger Fragment Self"}, + {"无法直接施放被辅助的触发类法术","You cannot Cast Supported Triggerable Spells directly"}, + {"有 {0}% 的几率在死亡时触发被辅助的非召唤生物法术","{0}% chance to Trigger Supported Non-Minion Spells on Death"}, + {"你被晕眩或格挡晕眩时有 {0}% 的几率触发连接的法术","{0}% chance to Trigger Supported Spells when you are Stunned, ornBlock a Stunning Hit"}, + {"你用非触发型法杖攻击发射的投射物有 {0}% 的几率触发被辅助的法术","{0}% chance to Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack"}, + {"你用非触发型法杖攻击发射的投射物触发被辅助的法术","Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack"}, + {"你累计受到 {2} 点伤害时,有 {0}% 的几率触发被辅助的法术","{0}% chance to Trigger Supported Spells when you take a total of {2} Damage"}, + {"你累计受到 {2} 点伤害时触发被辅助的法术","Trigger Supported Spells when you take a total of {2} Damage"}, + {"吟唱被辅助技能过程中,每 {0} 秒触发 1 次被连接的法术","Trigger a Supported Spell every {0} seconds while Channelling Supported Skills"}, + {"每秒造成 {0} 混沌伤害","Deals {0} Chaos damage per second"}, + {"每秒造成 {0} 火焰伤害","Deals {0} Fire damage per second"}, + {"每秒造成 {0} 物理伤害","Deals {0} Physical damage per second"}, + {"次级减益效果每秒造成 {0} 基础火焰伤害","Secondary Debuff Deals {0} Base Fire Damage per second"}, + {"每秒造成 {0} 冰霜伤害","Deals {0} Cold damage per second"}, + {"被辅助的诅咒强度提高 {0}%","Supported Curses have {0}% increased Magnitudes"}, + {"被辅助的诅咒强度降低 {0}%","Supported Curses have {0}% reduced Magnitudes"}, + {"辅助诅咒的效果总增 {0}%","{0}% more Effect of Supported Curses"}, + {"辅助诅咒的效果总降 {0}%","{0}% less Effect of Supported Curses"}, + {"被辅助的诅咒强度总增 {0}%","Supported Curses have {0}% more Magnitudes"}, + {"被辅助的诅咒强度总降 {0}%","Supported Curses have {0}% less Magnitudes"}, + {"被辅助技能的攻击速度总增 {0}%","Supported Skills have {0}% more Attack Speed"}, + {"被辅助技能的攻击速度总降 {0}%","Supported Skills have {0}% less Attack Speed"}, + {"击中造成流血,持续 {0} 秒","Causes Bleeding on Hit for {0} seconds"}, + {"被辅助的光环会影响你","Supported Auras do affect you"}, + {"被辅助技能的近战物理伤害对流血的敌人总增 {0}%","Supported Skills deal {0}% more Melee Physical Damage against Bleeding enemies"}, + {"被辅助技能的近战物理伤害对流血的敌人总降 {0}%","Supported Skills deal {0}% less Melee Physical Damage against Bleeding enemies"}, + {"被辅助技能的投射物速度总增 {0}%","Supported Skills have {0}% more Projectile Speed"}, + {"被辅助技能的投射物速度总降 {0}%","Supported Skills have {0}% less Projectile Speed"}, + {"被辅助技能的技能效果持续时间总增 {0}%","Supported Skills have {0}% more Skill Effect Duration"}, + {"被辅助技能的技能效果持续时间总降 {0}%","Supported Skills have {0}% less Skill Effect Duration"}, + {"被辅助技能的附着持续时间总增 {0}%","Supported Skills have {0}% more Attached Duration"}, + {"被辅助技能的附着持续时间总降 {0}%","Supported Skills have {0}% less Attached Duration"}, + {"被辅助技能的解除持续时间总增 {0}%","Supported Skills have {0}% more Detached Duration"}, + {"被辅助技能的解除持续时间总降 {0}%","Supported Skills have {0}% less Detached Duration"}, + {"被辅助技能暴击时有 {0}% 的几率获得灵巧","Supported Skills have a {0}% chance to grant Elusive on Critical Hit"}, + {"被辅助技能暴击时会获得灵巧","Supported Skills grant Elusive on Critical Hit"}, + {"被辅助技能击中敌人时会使其中毒","Supported Skills Poison Enemies on Hit"}, + {"被辅助技能在击中时有 {0}% 的几率使敌人中毒","Supported Skills have {0}% chance to Poison on Hit"}, + {"被辅助技能在击中时会使敌人中毒","Supported Skills always Poison on Hit"}, + {"被辅助技能击中敌人后有 {0}% 的几率造成死亡凋零","Supported Skills have {0}% chance to inflict Withered on Hit"}, + {"被辅助技能击中敌人后造成死亡凋零","Supported Skills always inflict Withered on Hit"}, + {"被辅助技能无法造成元素异常状态","Supported Skills cannot inflict Elemental Ailments"}, + {"被冰冻时,敌人的冰霜抗性降低 {0}%","Enemies lose {0}% Cold Resistance while Frozen"}, + {"灵巧效果下,被辅助技能获得 {0}% 暴击伤害加成","Supported Skills have {0}% to Critical Damage Bonus while Elusive"}, + {"为被辅助技能总共消耗魔力上限的 {0}% 后,获得秘术增强 {1} 秒","Gain Arcane Surge for {1} second after Spending a total of {0}% of your Maximum Mana on Supported Skills"}, + {"被辅助技能提供的凌厉效果的持续时间提高 {0}%","Cruelty granted by Supported Skills has {0}% increased Duration"}, + {"被辅助技能提供的凌厉效果的持续时间降低 {0}%","Cruelty granted by Supported Skills has {0}% reduced Duration"}, + {"凌厉的基础持续时间为 {0} 秒","Cruelty has a Base Duration of {0} second"}, + {"死亡凋零持续 {0} 秒","Withered lasts {0} second"}, + {"第二次施展该攻击造成的晕眩积蓄值总增 {1}%","Every second use of Supported Attacks causes {1}% more Stun Buildup"}, + {"第三次施展该攻击造成的晕眩积蓄值总增 {1}%","Every third use of Supported Attacks causes {1}% more Stun Buildup"}, + {"第四次施展该攻击造成的晕眩积蓄值总增 {1}%","Every fourth use of Supported Attacks causes {1}% more Stun Buildup"}, + {"第五次施展该攻击造成的晕眩积蓄值总增 {1}%","Every fifth use of Supported Attacks causes {1}% more Stun Buildup"}, + {"第六次施展该攻击造成的晕眩积蓄值总增 {1}%","Every sixth use of Supported Attacks causes {1}% more Stun Buildup"}, + {"第七次施展该攻击造成的晕眩积蓄值总增 {1}%","Every seventh use of Supported Attacks causes {1}% more Stun Buildup"}, + {"被辅助技能的诅咒影响的敌人在被辅助诅咒持续时间的最后 {0}% 期间被宁心","Enemies affected by Curses from Supported Skills are Pacified for the final {0}% of Supported Curse's duration"}, + {"被辅助技能消耗击中的敌人身上的点燃,并产生烈焰之柱","Supported Skills Consume Ignite on Enemies they Hit, creating a Flame Pillar"}, + {"被辅助技能消耗击中的敌人身上的点燃,并产生 {0} 个烈焰之柱","Supported Skills Consume Ignite on Enemies they Hit, creating {0} Flame Pillars"}, + {"被辅助技能创造的图腾生命上限总增 {0}%","Totems created by SupportednSkills have {0}% more maximum Life"}, + {"被辅助技能创造的图腾生命上限总降 {0}%","Totems created by SupportednSkills have {0}% less maximum Life"}, + {"当被辅助技能、或被辅助技能召唤的非幻灵召唤生物击败敌人时,有 {0}% 的几率召唤 1 个幻灵","{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minionsnfrom Supported Skills, deal a Killing Blow"}, + {"当被辅助技能、或被辅助技能召唤的非幻灵召唤生物击败敌人时,召唤 1 个幻灵","Summon a Phantasm when Supported Skills, or Non-Phantasm Minionsnfrom Supported Skills, deal a Killing Blow"}, + {"被辅助技能造成的冰缓强度总增 {0}%","{0}% more Magnitude of Chill inflicted with Supported Skills"}, + {"被辅助技能造成的冰缓强度总降 {0}%","{0}% less Magnitude of Chill inflicted with Supported Skills"}, + {"被辅助技能对敌人冰缓的持续时间提高 {0}%","Supported Skills have {0}% increased Chill Duration on Enemies"}, + {"被辅助技能对敌人冰缓的持续时间降低 {0}%","Supported Skills have {0}% reduced Chill Duration on Enemies"}, + {"每个狂怒球使被辅助技能的地雷投掷速度提高 {0}%","Supported Skills have {0}% increased Mine Throwing Speed per Frenzy Charge"}, + {"每个狂怒球使被辅助技能的地雷投掷速度降低 {0}%","Supported Skills have {0}% reduced Mine Throwing Speed per Frenzy Charge"}, + {"暴击球用于地雷时,每个可使被辅助技能的暴击率提高 {0}%","Supported Skills have {0}% increased Critical Hit Chance pernPower Charge when used by Mines"}, + {"暴击球用于地雷时,每个可使被辅助技能的暴击率降低 {0}%","Supported Skills have {0}% reduced Critical Hit Chance pernPower Charge when used by Mines"}, + {"被辅助技能创造的召唤生物获得 {0}% 全元素抗性","Minions from Supported Skills have {0}% to all Elemental Resistances"}, + {"被辅助技能创造的召唤生物获得 {0}% 元素抗性上限","Minions from Supported Skills have {0}% to all Maximum Elemental Resistances"}, + {"被辅助技能召唤的图腾获得 {0}% 元素抗性上限","Totems summoned by Supported Skills have {0}% to all Maximum Elemental Resistances"}, + {"在武器组 I 中使用时,n被辅助技能的攻击速度提高 {0}%","Supported Skills have {0}% increased Attack Speed ifnused in Weapon Set I"}, + {"在武器组 I 中使用时,n被辅助技能的攻击速度降低 {0}%","Supported Skills have {0}% reduced Attack Speed ifnused in Seapon Set I"}, + {"在武器组 I 中使用时,n被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage ifnused in Weapon Set I"}, + {"在武器组 I 中使用时,n被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage ifnused in Weapon Set I"}, + {"在武器组 II 中使用时,n被辅助技能的攻击速度提高 {0}%","Supported Skills have {0}% increased Attack Speed ifnused in Weapon Set II"}, + {"在武器组 II 中使用时,n被辅助技能的攻击速度降低 {0}%","Supported Skills have {0}% reduced Attack Speed ifnused in Weapon Set II"}, + {"在武器组 II 中使用时,n被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage ifnused in Weapon Set II"}, + {"在武器组 II 中使用时,n被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage ifnused in Weapon Set II"}, + {"被辅助技能创造的召唤生物每秒受到等同 {0}% 生命上限的火焰伤害","Minions from Supported Skills take {0}% of their maximum Life as Fire Damage per second"}, + {"被辅助技能创造的召唤生物承受的火焰伤害提高 {0}%","Minions from Supported Skills take {0}% increased Fire Damage"}, + {"被辅助技能创造的召唤生物承受的火焰伤害降低 {0}%","Minions from Supported Skills take {0}% reduced Fire Damage"}, + {"被辅助技能的召唤生物每秒对周围敌人相当于自身生命上限 {0}% 的火焰伤害","Minions from Supported Skills deal {0}% of their maximum Life as Fire Damage per second to nearby Enemies"}, + {"被辅助技能创造的召唤生物 {0} 燃烧效果范围","Minions from Supported Skills have {0} to Radius of their Burning Effect"}, + {"被辅助技能的攻击获得先祖加持,每 {0} 秒只能触发一次","Attacks with Supported Skill are Ancestrally Boosted, no more than once every {0} seconds"}, + {"先祖加持的猛击击中的伤害总增 {0}%","Ancestrally Boosted Slams deal {0}% more Damage with Hits"}, + {"先祖加持的猛击击中的伤害总降 {0}%","Ancestrally Boosted Slams deal {0}% less Damage with Hits"}, + {"先祖加持的猛击效果区域提高 {0}%","Ancestrally Boosted Slams have {0}% increased Area of Effect"}, + {"先祖加持的猛击效果区域降低 {0}%","Ancestrally Boosted Slams have {0}% reduced Area of Effect"}, + {"被辅助技能击中时,造成最高伤害的元素类型会提供 25 点其它元素的亲和效果,持续 2 秒n每有一种没有获得亲和效果的元素使你每秒失去 5 点亲和","Hits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Affinity of other Elements per second for 2 secondsnLose 5 Affinity per second of each Element you are not gaining"}, + {"每 5 点最低的亲和效果使被辅助技能造成的总元素伤害总增 {0}%","Supported Skills deal {0}% more Elemental Damage per 5 of lowest Affinity"}, + {"最低的亲和每有 5 点,被辅助技能造成的元素伤害就总降 {0}%","Supported Skills deal {0}% less Elemental Damage per 5 of lowest Affinity"}, + {"每种至少 25 点的亲和使被辅助技能穿透 {0}% 元素抗性","Supported Skills penetrate {0}% Elemental Resistances while each Affinity is at least 25"}, + {"每种至少 25 点的亲和使被辅助技能的攻击和施法速度提高 {0}%","Supported Skills have {0}% increased Attack and Cast Speed while each Affinity is at least 25"}, + {"每种至少 25 点的亲和使被辅助技能的攻击和施法速度降低 {0}%","Supported Skills have {0}% reduced Attack and Cast Speed while each Affinity is at least 25"}, + {"被辅助技能的击中提供凌厉效果","Hits from Supported Skills grant Cruelty"}, + {"被辅助技能的裂缝产生 {0} 次分支","Supported Skills' Fissures branch branch {0} time"}, + {"被辅助技能的分支裂缝伤害总增 {0}%","Supported Skills' Branched Fissures deal {0}% more damage"}, + {"被辅助技能的分支裂缝伤害总降 {0}%","Supported Skills' Branched Fissures deal {0}% less damage"}, + {"被辅助技能的分支裂缝效果范围总增 {0}%","Supported Skills' Branched Fissures have {0}% more area of effect"}, + {"被辅助技能的分支裂缝效果范围总降 {0}%","Supported Skills' Branched Fissures have {0}% less area of effect"}, + {"被辅助技能消耗的魔力 {0}","Supported Skills Cost {0} Mana"}, + {"被辅助技能额外消耗n符文结界上限的 {0}%","Supported Skills cost an additional {0}% ofnmaximum Runic Ward"}, + {"被辅助技能无法造成暴击","Supported Skills cannot deal Critical Hits"}, + {"被辅助技能的投射物穿透所有目标","Projectiles from Supported Skills Pierce all Targets"}, + {"被辅助技能最多可获得 {0} 次连击n使用被辅助技能时消耗所有连击","Supported Skills can gain up to {0} CombonSupported Skills expend all Combo on use"}, + {"被辅助技能可以获得连击n使用被辅助技能时失去所有连击","Supported Skills can gain CombonSupported Skills expend all Combo on use"}, + {"被辅助技能指示四个方向之一n被辅助技能的攻击与指示方向相同时改变指示方向","Supported Skills indicate one of four directionsnIndicated direction changes when an Attack with Supported Skill matches indicated direction"}, + {"被辅助技能无法点燃","Supported Skills cannot Ignite"}, + {"被辅助技能无法造成感电","Supported Skills Cannot inflict Shock"}, + {"被辅助技能产生的图腾所使用法术的施法速度提高 {0}%","Spells Cast by Totems created by Supported Skills have {0}% increased Cast Speed"}, + {"被辅助技能产生的图腾所使用攻击的攻击速度提高 {0}%","Attacks used by Totems created by Supported Skills have {0}% increased Attack Speed"}, + {"被辅助技能的咒印效果提高 {0}%","{0}% increased Effect of Marks from Supported Skills"}, + {"被辅助技能的咒印效果降低 {0}%","{0}% reduced Effect of Marks from Supported Skills"}, + {"被辅助技能造成的混沌击中伤害也会作用于感电几率","Chaos Damage from Hits with Supported Skills also Contributes to Shock Chance"}, + {"使用被辅助技能时,获得满溢圣杯,被辅助技能每有 1 秒冷却时间,满溢圣杯持续 {0} 秒","Supported Skills grant Overflowing Chalice when used, for {0} second per 1 second of their cooldown"}, + {"任何生命药剂生效期间,n被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more damage duringneffect of any Life Flask"}, + {"任何魔力药剂生效期间,被辅助技能的n魔力消耗效能提高 {0}%","Supported Skills have {0}% increased MananCost Efficiency during effect of any Mana Flask"}, + {"使用被辅助技能时,每有 5 点 怒火,n你失去 {0}% 的生命上限","Lose {0}% of Maximum Life per 5 Rage when nyou use Supported Skills"}, + {"击中时有 {0}% 的几率碾压敌人 4 秒","{0}% chance to Crush Enemies for 4 seconds on Hit"}, + {"被辅助技能击中时有 {0}% 的几率碾压敌人 4 秒","Supported Skills have {0}% chance to Crush Enemies for 4 seconds on Hit"}, + {"被辅助技能击中时碾压敌人 4 秒","Supported Skills Crush Enemies for 4 seconds on Hit"}, + {"被辅助技能碾压击中的目标,持续 {0} 秒","Supported Skills Crush targets they Hit for {0} seconds"}, + {"击中由被辅助技能碾压的目标时,粉碎护甲等同于物理造成伤害的 {0}%","Hits against targets Crushed by Supported Skills Break Armour equal to {0}% of Physical damage dealt"}, + {"被辅助技能会使命中值提高 {0}","Supported Skills have {0} to Accuracy Rating"}, + {"被辅助技能会使命中值提高 {0}%","Supported Skills have {0}% increased Accuracy Rating"}, + {"被辅助技能会使命中值降低 {0}%","Supported Skills have {0}% reduced Accuracy Rating"}, + {"对法术伤害的增幅与减益也作用于该技能的攻击伤害","Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill"}, + {"对法术伤害的增幅与减益也作用于该技能的攻击伤害,等于其数值的 {0}%","Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at {0}% of their value"}, + {"将物理伤害的 {0}% 转化为闪电伤害","Converts {0}% of Physical Damage to Lightning Damage"}, + {"将物理伤害的 -{0}% 转化为闪电伤害","Converts -{0}% of Physical Damage to Lightning Damage"}, + {"获得相当于物理伤害 {0}% 的火焰伤害","Gains {0}% of Physical damage as Fire damage"}, + {"被辅助技能击中时触电可被触电的敌人","Supported Skills Electrocute Primed enemies on Hit"}, + {"被辅助的战弩弹药技能无法装填","Supported Crossbow Ammunition Skills cannot reload"}, + {"造成火焰伤害总增 {0}%","Deals {0}% more Fire Damage"}, + {"造成火焰伤害总降 {0}%","Deals {0}% less Fire Damage"}, + {"被辅助技能获得的荣耀等于n在其他技能上消耗的 {0}% 生命","Supported Skills gain Glory equal to {0}% ofn Life spent on other Skills"}, + {"召唤生物攻击速度总增 {0}%","{0}% more Minion Attack Speed"}, + {"被辅助技能无法造成冻结,感电或点燃","Supported Skills Cannot inflict Freeze, Shock or Ignite"}, + {"被辅助技能暴击时有 {0}% 的几率获得暴击球","Supported Skills have {0}% chance to gain a Power Charge on Critical Hit"}, + {"被辅助技能暴击时会获得暴击球","Supported Skills gain a Power Charge on Critical Hit"}, + {"被辅助技能在击败时有 {0}% 几率获得一个暴击球","Supported Skills have {0}% chance to gain a Power Charge on kill"}, + {"被辅助技能造成等同于符文结界n消耗 {0}% 的附加冰霜伤害","Supported Skills deal added Cold damage equalnto {0}% of Runic Ward cost"}, + {"被辅助技能的总附加伤害总增 {}%","Supported Skills have {}% more Added Damage"}, + {"被辅助技能的总附加伤害总降 {}%","Supported Skills have {}% less Added Damage"}, + {"被辅助技能造成等同于符文结界消耗 {0}% 的附加物理伤害","Supported Skills deal added Physical damage equalnto {0}% of Runic Ward cost"}, + {"被辅助技能的暴击率 {0}%","Supported Skills have {0}% to Critical Hit Chance"}, + {"被辅助技能对冰缓敌人造成的冻结积蓄值总增 {0}%","Supported Skills have {0}% more Freeze buildup against Chilled Enemies"}, + {"被辅助打击技能击中时有 {0}% 的几率额外积累一次连击","Supported Strike Skills have a {0}% chance to build an additional Combo on Hit"}, + {"被辅助打击技能击中时额外积累一次连击","Supported Strike Skills build an additional Combo on Hit"}, + {"被击败时,被辅助技能的暴击率 {:+d}%","Supported Skills have {:+d}% to Critical Hit Chance while Dead"}, + {"具有灵巧效果时,被辅助技能的暴击率 {0}%","Supported Skills have {0}% to Critical Hit Chance while Elusive"}, + {"施放被辅助法术可以获得凝聚,上限为 3 层n每层凝聚使被辅助法术发射一枚额外投射物","Supported Spells gain Intensity when you Cast them, to a maximum of 3nSupported Skills fire an additional Projectile per Intensity"}, + {"施放被辅助法术可以获得凝聚,上限为 3 层n每层凝聚使被辅助法术发射 {0} 枚额外投射物","Supported Spells gain Intensity when you Cast them, to a maximum of 3nSupported Skills fire {0} additional Projectiles per Intensity"}, + {"施放被辅助法术可以获得凝聚,上限为 3 层n每层凝聚使被辅助法术减少 1 枚投射物","Supported Spells gain Intensity when you Cast them, to a maximum of 3nSupported Skills fire 1 fewer Projectile per Intensity"}, + {"施放被辅助法术可以获得凝聚,上限为 3 层n每层凝聚使被辅助技能减少 {0} 枚投射物","Supported Spells gain Intensity when you Cast them, to a maximum of 3nSupported Skills fire {0} fewer Projectiles per Intensity"}, + {"被辅助技能的余震效果范围总增 {0}%","Supported Skills have {0}% more Aftershock area of effect"}, + {"被辅助技能的余震效果范围总降 {0}%","Supported Skills have {0}% less Aftershock area of effect"}, + {"被辅助技能的余震伤害总增 {0}%","Supported Skills deal {0}% more damage with Aftershocks"}, + {"被辅助技能的余震伤害总降 {0}%","Supported Skills deal {0}% less damage with Aftershocks"}, + {"被辅助技能造成的余震产生崎岖之地","Aftershocks caused by Supported Skills create Jagged Ground"}, + {"被辅助技能使敌人定身时有 {0}% 的几率令其身上的流血变为恶性","Supported Skills have {0}% chance to Aggravate Bleeding on Enemies when Pinning them"}, + {"被辅助技能使敌人定身时令其身上的流血变为恶性","Supported Skills Aggravate Bleeding on Enemies when Pinning them"}, + {"若你施加异常状态时受到同种状态影响,被辅助技能施加的异常状态强度总增 {0}%","Ailments inflicted by Supported Skills have {0}% more Magnitude if you are afflicted with that Ailment when inflicting it"}, + {"若你施加异常状态时受到同种状态影响,被辅助技能施加的异常状态强度总降 {0}%","Ailments inflicted by Supported Skills have {0}% less Magnitude if you are afflicted with that Ailment when inflicting it"}, + {"若你施加异常状态时受到同种状态影响,被辅助技能施加的异常状态强度提高 {0}%","Ailments inflicted by Supported Skills have {0}% increased Magnitude if you are afflicted with that Ailment when inflicting it"}, + {"若你施加异常状态时受到同种状态影响,被辅助技能施加的异常状态强度降低 {0}%","Ailments inflicted by Supported Skills have {0}% reduced Magnitude if you are afflicted with that Ailment when inflicting it"}, + {"吟唱被辅助技能时,你的异常状态阈值提高 {0}%","You have {0}% increased Ailment Threshold while Channelling Supported Skills"}, + {"吟唱被辅助技能时,你的异常状态阈值降低 {0}%","You have {0}% reduced Ailment Threshold while Channelling Supported Skills"}, + {"若被辅助技能即将获得额外的非冰霜类型的伤害,改为获得额外的冰霜伤害","If Supported Skills would gain extra Damage of any Type other than Cold, they gain extra Cold Damage instead"}, + {"被辅助技能击中时造成曝露效果,持续 {0} 秒","Supported Skills apply Exposure on Hit for {0} second"}, + {"被辅助技能产生的图腾产生半径 {1} 米的血脉源泉n血脉源泉中的友军获得生命偷取,相当于被辅助图腾造成物理伤害的 {0}%","Totems created by Supported Skills create a Blood Font with a radius of {1} metresnAllies in Blood Fonts Leech Life equal to {0}% of Physical Damage dealt by Supported Totem"}, + {"被辅助技能产生的图腾产生半径 {1} 米的魔力源泉n魔力源泉中的友军获得魔力偷取,相当于被辅助图腾造成物理伤害的 {0}%","Totems created by Supported Skills create a Mana Font with a radius of {1} metresnAllies in Mana Fonts Leech Mana equal to {0}% of Physical Damage dealt by Supported Totem"}, + {"被辅助技能击中时必定使浸湿目标感电","Hits from Supported Skills always Shock Drenched targets"}, + {"先祖图腾的增益效果提高 {0}%","{0}% increased Effect of Ancestor Totem Buff"}, + {"先祖图腾的增益效果降低 {0}%","{0}% reduced Effect of Ancestor Totem Buff"}, + {"图腾启用时近战技能的效果区域提高 {0}%","{0}% increased Area of Effect with Melee Skills while Totem is Active"}, + {"被辅助技能只有在你格挡 {0} 次击中后才能使用","Supported Skills cannot be used until you have Blocked {0} Hits"}, + {"被辅助的技能获得先祖加持n每 {0} 秒只能触发一次","Supported Skills are Ancestrally Boostednonce every {0} second"}, + {"先祖加持的猛击的敌人晕眩阈值降低 {}%","Ancestrally Boosted Slams have {}% reduced Enemy Stun Threshold"}, + {"先祖加持的猛击的敌人晕眩阈值提高 {}%","Ancestrally Boosted Slams have {}% increased Enemy Stun Threshold"}, + {"被辅助技能造成冰缓时施加冰霜曝露,使总冰霜抗性降低 {0}%","Supported Skills inflict Cold Exposure when they Chill, lowering Total Cold Resistance by {0}%"}, + {"被辅助技能造成冻结时施加冰霜曝露,使总冰霜抗性降低 {0}%","Supported Skills inflict Cold Exposure when they Freeze, lowering Total Cold Resistance by {0}%"}, + {"被辅助技能的击中造成创口","Hits from Supported Skills inflict Incision"}, + {"被辅助技能的击中造成 {0} 层创口","Hits from Supported Skills inflict {0} Incision"}, + {"预期击退距离每米施加的活靶子强度@{0}%","Easy Target magnitude applied per metre of Expected Knockback Distance@{0}%"}, + {"被辅助技能造成击退时施加活靶子n预期击退距离每有一米,此方式施加的活靶子强度为 {0}%","Supported Skills apply Easy Target on KnockbacknEasy Target applied this way has a magnitude of {0}% per metre of Expected Knockback Distance"}, + {"以此方式被宁心的敌人在 {0} 秒内无法再次被宁心","Enemies Pacified this way cannot be Pacified again for {0} second"}, + {"被辅助技能会使范围伤害提高 {0}%","Supported Skills deal {0}% increased Area Damage"}, + {"被辅助技能会使范围伤害降低 {0}%","Supported Skills deal {0}% reduced Area Damage"}, + {"每消耗一个连击,被辅助技能的n效果区域提高 {0}%","Supported Skills have {0}% increased areanof effect per Combo expended"}, + {"每消耗一个连击,被辅助技能的n效果区域降低 {0}%","Supported Skills have {0}% reduced area of effect per Combo expended"}, + {"效果范围内每存在一个友方图腾,被辅助技能生成的图腾效果范围提高 {0}%","Totems created by Supported Skills have {0}% increased area of effect per allied Totem in effect radius"}, + {"效果范围内每存在一个友方图腾,被辅助技能生成的图腾效果范围降低 {0}%","Totems created by Supported Skills have {0}% reduced area of effect per allied Totem in effect radius"}, + {"被辅助技能施加的中毒还会粉碎n相当于造成中毒伤害 {0}% 的粉碎护甲","Poison applied by supported Skills alsonBreaks Armour equal to {0}% of Poison damage"}, + {"被辅助技能粉碎护甲,相当于造成物理伤害的 {0}%","Break Armour equal to {0}% of Physical Damage dealt by Supported Skill"}, + {"对被招架造成物理伤害转化为护甲破损的百分比@{0}%","Percentage of Physical Damage as Armour Break vs Parried@{0}%"}, + {"被辅助技能粉碎护甲击中被招架的敌人,相当于造成物理伤害的 {0}%","Supported Skills Break Armour on Hit against Parried Enemies equal to {0}% Physical Damage dealt"}, + {"被辅助技能每有 0.25 秒攻击时间,使用被辅助技能时护甲提高 {0}%","{0}% increased Armour while using Supported Skills per quarter second of Attack time of Supported Skill"}, + {"造成相当于 {0}% - {1}% 力量的物理伤害","Deals {0}% to {1}% of your Strength as Physical Damage"}, + {"被辅助技能的攻击和施法速度提高 {0}%","Supported Skills have {0}% increased Attack and Cast Speed"}, + {"被辅助技能的攻击和施法速度降低 {0}%","Supported Skills have {0}% reduced Attack and Cast Speed"}, + {"猛攻期间,被辅助技能的攻击和施法速度提高 {0}%","Supported Skills have {0}% increased Attack and Cast Speed during Onslaught"}, + {"猛攻期间,被辅助技能的攻击和施法速度降低 {0}%","Supported Skills have {0}% reduced Attack and Cast Speed during Onslaught"}, + {"被辅助技能的攻击暴击率提高 {0}%","Supported Skills have {0}% increased Attack Critical Hit Chance"}, + {"被辅助技能的攻击暴击率降低 {0}%","Supported Skills have {0}% reduced Attack Critical Hit Chance"}, + {"你每拥有 {0} 点护甲,造成的伤害提高 1%","Deals 1% increased damage per {0} Armour you have"}, + {"当你被包围时,被辅助技能的击中造成的攻击伤害幸运","Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded"}, + {"被辅助技能的攻击伤害提高 {0}%","Supported Skills deal {0}% increased Attack Damage"}, + {"被辅助技能的攻击伤害降低 {0}%","Supported Skills deal {0}% reduced Attack Damage"}, + {"每 1000 点命中值都使被辅助技能的攻击伤害提高 {}%","Supported Skills deal {}% increased Attack damage per 1000 Accuracy Rating"}, + {"每 1000 点命中值都使被辅助技能的攻击伤害降低 {}%","Supported Skills deal {}% reduced Attack damage per 1000 Accuracy Rating"}, + {"每 10 点怒火使被辅助的武器攻击附加 {0} - {1} 物理伤害","Supported Attacks deal {0} to {1} added Physical Damage with Weapons per 10 Rage"}, + {"至少有 10 点怒火时,被辅助的武器攻击附加 {0} - {1} 物理伤害","Supported Attacks deal {0} to {1} added Physical Damage with Weapons while you have at least 10 Rage"}, + {"被辅助的武器攻击技能附加 {0} - {1} 基础物理伤害","Supported Attacks deal {0} to {1} added Physical Damage with Weapons"}, + {"被辅助技能的攻击速度提高 {0}%","Supported Skills have {0}% increased Attack Speed"}, + {"被辅助技能的攻击速度降低 {0}%","Supported Skills have {0}% reduced Attack Speed"}, + {"被辅助技能低血状态下攻击速度提高 {0}%","Supported Skills have {0}% increased Attack Speed when on Low Life"}, + {"被辅助技能低血状态下攻击速度降低 {0}%","Supported Skills have {0}% reduced Attack Speed when on Low Life"}, + {"你至少有 20 点怒火时,被辅助技能的攻击速度提高 {0}%","Supported Skills have {0}% increased Attack Speed while you have at least 20 Rage"}, + {"你至少有 20 点怒火时,被辅助技能的攻击速度降低{0}%","Supported Skills have {0}% reduced Attack Speed while you have at least 20 Rage"}, + {"被辅助技能击中时有 {0}% 的几率穿刺敌人","Supported Skills have {0}% chance to Impale Enemies on Hit"}, + {"被辅助技能击中时必定穿刺敌人","Supported Skills always Impale Enemies on Hit"}, + {"被辅助技能以攻击暴击率双重分叉","Attack Critical Hit Chance with Supported Skills Bifurcates"}, + {"使用被辅助的技能时有 {0}% 的几率无视眩晕","{0}% chance to Ignore Stuns while Using Supported Skills"}, + {"使用被辅助的技能时无视眩晕","Ignore Stuns while Using Supported Skills"}, + {"被辅助技能发射投射物的扩散范围提高 {0}%","Projectiles Fired by Supported Skills have {0}% increased Projectile spread"}, + {"被辅助技能发射投射物的扩散范围降低 {0}%","Projectiles Fired by Supported Skills have {0}% reduced Projectile spread"}, + {"被辅助技能会使敌人受到的异常状态持续时间提高 {0}%","Supported Skills have {0}% increased Duration of Ailments on Enemies"}, + {"被辅助技能会使敌人受到的异常状态持续时间降低 {0}%","Supported Skills have {0}% reduced Duration of Ailments on Enemies"}, + {"使用被辅助技能造成流血的几率改为根据其造成中毒的基础几率计算","Chance to inflict Bleeding with Supported Skills is calculated from their base chance to Poison instead"}, + {"被辅助攻击的流血持续时间提高 {0}%","Supported Attacks have {0}% increased Bleeding Duration"}, + {"被辅助攻击的流血持续时间降低 {0}%","Supported Attacks have {0}% reduced Bleeding Duration"}, + {"被辅助技能的施法速度提高 {0}%","Supported Skills have {0}% increased Cast Speed"}, + {"被辅助技能的施法速度降低 {0}%","Supported Skills have {0}% reduced Cast Speed"}, + {"被辅助技能击败敌人时,有 {0}% 的几率摧毁被点燃的灵枢","Supported Skills have {0}% chance to Destroy Ignited Corpses on Killing Blow"}, + {"被辅助技能击中时始终对敌人造成冻结状态","Supported Skills always Freeze Enemies on Hit"}, + {"被辅助技能始终造成冻结状态","Supported Skills always Freeze"}, + {"被辅助技能有 {0}% 的几率造成冻结状态","Supported Skills have {0}% chance to Freeze"}, + {"被辅助技能有 {}% 的几率造成流血","Supported Skills have {}% chance to inflict Bleeding"}, + {"被辅助技能的投射物有 {0}% 的几率穿透一名敌人","Projectiles from Supported Skills have {0}% chance to Pierce an Enemy"}, + {"被辅助技能的投射物穿透一名敌人","Projectiles from Supported Skills Pierce an Enemy"}, + {"被辅助技能有 {0}% 的几率使敌人感电","Supported Skills have {0}% chance to Shock"}, + {"被辅助技能必定使敌人感电","Supported Skills always Shock"}, + {"被辅助技能击中造成的混沌伤害也会作用于易燃和点燃强度","Chaos Damage from Hits with Supported Skills also Contributes to Flammability and Ignite Magnitudes"}, + {"被辅助技能在 {0} 秒内未生成连击时n将失去连击","Supported Skills lose Combo if theyngenerate no Combo for {0} second"}, + {"被辅助技能击中时消耗冻结","Supported Skills Consume Freeze on Hit"}, + {"被辅助技能击中时消耗感电","Supported Skills Consume Shock on Hit"}, + {"被辅助技能 {0} 秒冷却时间","Supported Skills have {0} seconds to Cooldown"}, + {"被辅助技能的冷却回复速度提高 {0}%","Supported Skills have {0}% increased Cooldown Recovery Rate"}, + {"被辅助技能的冷却回复速度降低 {0}%","Supported Skills have {0}% reduced Cooldown Recovery Rate"}, + {"被辅助技能的冷却回复速度总增 {0}%","Supported Skills have {0}% more Cooldown Recovery Rate"}, + {"被辅助技能的冷却回复速度总降 {0}%","Supported Skills have {0}% less Cooldown Recovery Rate"}, + {"被辅助技能的诅咒区域的n爆发延迟提高 {0}%","Curse zones from SupportednSkills erupt after {0}% increased delay"}, + {"被辅助技能的诅咒区域的n爆发延迟降低 {0}%","Curse zones from SupportednSkills erupt after {0}% reduced delay"}, + {"被辅助的诅咒技能持续时间提高 {0}%","Supported Skills have {0}% increased Curse Duration"}, + {"被辅助的诅咒技能持续时间降低 {0}%","Supported Skills have {0}% reduced Curse Duration"}, + {"被辅助技能在你被异常状态影响时伤害提高 {0}%","Supported Skills deal {0}% increased Damage while you are affected by an Ailment"}, + {"被辅助技能在你被异常状态影响时伤害降低 {0}%","Supported Skills deal {0}% reduced Damage while you are affected by an Ailment"}, + {"被辅助技能无法造成混沌伤害","Supported Skills deal no Chaos Damage"}, + {"被辅助技能的减益状态的减速强度提高 {0}%","Debuffs inflicted with Supported Skills have {0}% increased Slow Magnitude"}, + {"被辅助技能的减益状态的减速强度降低 {0}%","Debuffs inflicted with Supported Skills have {0}% reduced Slow Magnitude"}, + {"被辅助技能额外消耗 {0}% 的n能量护盾上限","Supported Skills cost an additional {0}%n of maximum Energy Shield"}, + {"被辅助技能击中时有 {0}% 的几率击退敌人","Supported Skills have {0}% chance to Knock Enemies Back on hit"}, + {"被辅助技能击中时有 {0}% 的几率施加冰霜曝露","Supported Skills have {0}% chance to inflict Cold Exposure on Hit"}, + {"被辅助技能击中时施加冰霜曝露","Supported Skills inflict Cold Exposure on Hit"}, + {"被辅助技能击中时有 {0}% 的几率施加火焰曝露","Supported Skills have {0}% chance to inflict Fire Exposure on Hit"}, + {"被辅助技能击中时施加火焰曝露","Supported Skills Inflict Fire Exposure on Hit"}, + {"被辅助技能击中时有 {0}% 的几率施加闪电曝露","Supported Skills have {0}% chance to inflict Exposure on Hit"}, + {"被辅助技能击中时施加闪电曝露","Supported Skills Inflict Exposure on Hit"}, + {"被辅助技能击败敌人时物品掉落数量提高 {0}%","{0}% increased Quantity of Items Dropped by Enemies Slain from Supported Skills"}, + {"被辅助技能击败敌人时物品掉落数量降低 {0}%","{0}% reduced Quantity of Items Dropped by Enemies Slain from Supported Skills"}, + {"被辅助技能击败敌人时物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Enemies Slain from Supported Skills"}, + {"被辅助技能击败敌人时物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Enemies Slain from Supported Skills"}, + {"被辅助技能额外消耗 {0}% 的生命上限","Supported Skills cost an additional {0}% of maximum Life"}, + {"被辅助技能的物理攻击伤害的 {0}% 转化为生命偷取","Leech {0}% of Physical Attack Damage from Supported Skills as Life"}, + {"被辅助技能的生命保留效能提高 {0}%","Supported Skills have {0}% increased Life Reservation Efficiency"}, + {"被辅助技能的生命保留效能降低 {0}%","Supported Skills have {0}% reduced Life Reservation Efficiency"}, + {"被辅助技能的生命保留提高 {0}%","Supported Skills have {0}% increased Life Reservation"}, + {"被辅助技能的生命保留降低 {0}%","Supported Skills have {0}% reduced Life Reservation"}, + {"被辅助技能的闪电伤害作用于触电积蓄","Lightning Damage from Supported Skills Contributes to Electrocution Buildup"}, + {"被辅助技能的上限 +{0}","Supported Skills have +{0} to Limit"}, + {"被辅助技能额外消耗 {0}% 的魔力上限","Supported Skills cost an additional {0}% of maximum Mana"}, + {"被辅助技能的魔力消耗效能提高 {0}%","Supported Skills have {0}% increased Mana Cost Efficiency"}, + {"被辅助技能的魔力消耗效能降低 {0}%","Supported Skills have {0}% reduced Mana Cost Efficiency"}, + {"被辅助技能的物理攻击伤害的 {0}% 转化为魔力偷取","Leech {0}% of Physical Attack Damage from Supported Skills as Mana"}, + {"被辅助技能的魔力保留提高 {0}%","Supported Skills have {0}% increased Mana Reservation"}, + {"被辅助技能的魔力保留降低 {0}%","Supported Skills have {0}% reduced Mana Reservation"}, + {"被辅助技能拥有的封印上限为 {0} 个","Supported Skills have a maximum of {0} Seal"}, + {"被辅助技能的地雷基础引爆时间为 {0} 秒","Supported Skills have a Base Mine Detonation Time of {0} seconds"}, + {"被辅助技能额外产生一道裂隙","Supported Skills create an additional fissure"}, + {"被辅助技能额外产生 {0} 道裂隙","Supported Skills create {0} additional fissures"}, + {"符文激活上限 {0} 个","Limit {0} active rune"}, + {"召唤幻灵的上限为 {0} 个","Maximum {0} Summoned Phantasm"}, + {"漩涡持续 {0} 秒","Vortex lasts {0} second"}, + {"使用被辅助技能造成中毒的几率改为根据其造成流血的基础几率计算","Chance to Poison with Supported Skills is calculated from their base chance to inflict Bleeding instead"}, + {"被辅助技能造成的中毒持续时间提高 {0}%","Supported Skills have {0}% increased Poison Duration"}, + {"被辅助技能造成的中毒持续时间降低 {0}%","Supported Skills have {0}% reduced Poison Duration"}, + {"被辅助技能的投射物速度提高 {0}%","Supported Skills have {0}% increased Projectile Speed"}, + {"被辅助技能的投射物速度降低 {0}%","Supported Skills have {0}% reduced Projectile Speed"}, + {"被辅助技能产生的残片持续 {0} 秒","Remnants created by Supported Skills last for {0} second"}, + {"被辅助技能的保留效能提高 {0}%","Supported Skills have {0}% increased Reservation Efficiency"}, + {"被辅助技能的保留效能降低 {0}%","Supported Skills have {0}% reduced Reservation Efficiency"}, + {"被辅助技能的保留效果提高 {0}%","Supported Skills have {0}% increased Reservation"}, + {"被辅助技能的保留效果降低 {0}%","Supported Skills have {0}% reduced Reservation"}, + {"被辅助技能的魔力消耗的 {0}% 转化为生命消耗","Supported Skills have {0}% of Mana Costs Converted to Life Costs"}, + {"被辅助技能没有保留效果","Supported Skills have no Reservation"}, + {"被辅助技能每有 5 点本应保留的精魂,n改为保留生命上限的 2%","Supported Skills Reserve 2% of maximum Life for everyn5 Spirit they would have Reserved"}, + {"被辅助技能每 {0} 秒获得一个封印","Supported Skills gain a Seal every {0} second"}, + {"被辅助技能获得等同于生命和魔力消耗 {0}% 的额外符文结界消耗","Supported Skills Gain {0}% of Life and Mana Cost as Extra Runic Ward Cost"}, + {"被辅助法术的冷却回复速度提高 {0}%","Supported Spells have {0}% increased Cooldown Recovery Rate"}, + {"被辅助法术的冷却回复速度降低 {0}%","Supported Spells have {0}% reduced Cooldown Recovery Rate"}, + {"精魂保留效能降低 {0}%","{0}% reduced Spirit Reservation Efficiency"}, + {"被辅助技能会使敌人的晕眩时间提高 {0}%","Supported Skills have {0}% increased Stun Duration on Enemies"}, + {"被辅助技能会使敌人的晕眩时间降低 {0}%","Supported Skills have {0}% reduced Stun Duration on Enemies"}, + {"被辅助技能的敌人晕眩阈值降低 {0}%","Supported Skills have {0}% reduced Enemy Stun Threshold"}, + {"被辅助技能的敌人晕眩阈值提高 {0}%","Supported Skills have {0}% increased Enemy Stun Threshold"}, + {"被辅助技能额外消耗你的符文结界上限的 {0}%","Supported Skills cost an additional {0}% of your maximum Runic Ward"}, + {"被辅助技能消耗的符文结界 {0}","Supported Skills Cost {0} Runic Ward"}, + {"被辅助技能有 {0}% 的几率对满血敌人造成流血","Supported Skills have {0}% chance to inflict Bleeding against Enemies on full Life"}, + {"被辅助技能对满血敌人造成流血的几率提高 {0}%","Supported Skills have {0}% increased chance to inflict Bleeding against Enemies on full Life"}, + {"被辅助技能对满血敌人造成流血的几率降低 {0}%","Supported Skills have {0}% reduced chance to inflict Bleeding against Enemies on full Life"}, + {"被辅助攻击不能导致流血","Supported Attacks cannot cause Bleeding"}, + {"被辅助攻击导致流血","Supported Attacks cause Bleeding"}, + {"被辅助攻击有 {0}% 的几率导致流血","Supported Attacks have {0}% chance to cause Bleeding"}, + {"你通过被辅助技能施加流血的敌人的攻击速度提高 {0}%","Enemies you inflict Bleeding on with Supported Skills have {0}% increased Attack Speed"}, + {"你通过被辅助技能施加流血的敌人的攻击速度降低 {0}%","Enemies you inflict Bleeding on with Supported Skills have {0}% reduced Attack Speed"}, + {"你通过被辅助技能施加流血的敌人的移动速度提高 {0}%","Enemies you inflict Bleeding on with Supported Skills have {0}% increased Movement Speed"}, + {"你通过被辅助技能施加流血的敌人的移动速度降低 {0}%","Enemies you inflict Bleeding on with Supported Skills have {0}% reduced Movement Speed"}, + {"被辅助技能施加的致盲效果提高 {0}%","Blind inflicted with Supported Skills has {0}% increased Effect"}, + {"被辅助技能施加的致盲效果降低 {0}%","Blind inflicted with Supported Skills has {0}% reduced Effect"}, + {"被辅助技能的生命消耗总增 {0}%","Supported Skills cost {0}% more Life"}, + {"被辅助技能的生命消耗总降 {0}%","Supported Skills cost {0}% less Life"}, + {"被辅助攻击在低血状态下附加武器物理伤害,等于生命上限的 {0}%","Supported Attacks deal Added Physical Damage with Weapons equalnto {0}% of Maximum Life while on Low Life"}, + {"对被招架造成相当于敏捷的粉碎护甲","Breaks Armour equal to Dexterity vs Parried"}, + {"对被招架造成敏捷转化为粉碎护甲的百分比@{0}%","Percentage of Dexterity as Armour Break vs Parried@{0}%"}, + {"被辅助技能粉碎护甲对被招架的敌人,相当于你的敏捷","Supported Skills Break Armour equal to your Dexterity against Parried Enemies"}, + {"被辅助技能粉碎护甲对被招架的敌人,相当于你敏捷的 {0}%","Supported Skills Break Armour equal to {0}% of your Dexterity against Parried Enemies"}, + {"被辅助技能的燃烧伤害提高 {0}%","Supported Skills deal {0}% increased Burning Damage"}, + {"被辅助技能的燃烧伤害降低 {0}%","Supported Skills deal {0}% reduced Burning Damage"}, + {"被辅助技能只能对低血敌人造成伤害","Supported Skills can only Damage Low Life Enemies"}, + {"被辅助技能无法粉碎护甲","Supported Skills cannot Break Armour"}, + {"被辅助技能造成的晕眩积蓄无法达到 100%","Stun buildup caused by Supported Skills cannot reach 100%"}, + {"被辅助技能无法提取穿刺","Supported Skills cannot Extract Impale"}, + {"被辅助技能无法消耗灌注","Supported Skills cannot consume Infusions"}, + {"被辅助技能无法消耗能量球","Supported Skills cannot consume Charges"}, + {"被辅助技能无法造成恍惚","Supported Skills cannot inflict Daze"}, + {"被辅助技能无法造成致盲","Supported Skills cannot inflict Blind"}, + {"被辅助技能无法造成瘫痪","Supported Skills cannot inflict Maim"}, + {"被辅助技能的击中无法击败敌人","Supported Skills cannot kill Enemies with Hits"}, + {"被辅助技能必定命中满血敌人","Supported Skills Always Hit Enemies on full Life"}, + {"被辅助技能无法造成定身积蓄","Supported Skills cannot cause Pin buildup"}, + {"影响区域的法术同样会作用于奉献","Spells which affect an area also affect an area around your Offering"}, + {"你施放影响周围或指定地点的法术时,同样会影响被辅助奉献周围的区域n以此方式影响奉献周围区域时,法术造成的伤害总增 {1}%","Spells you cast which affect an area around you or a targeted location also affect an area around Supported OfferingsnSpells deal {1}% more damage when affecting areas around Offerings this way"}, + {"你施放影响周围或指定地点的法术时,同样会影响被辅助奉献周围的区域n以此方式影响奉献周围区域时,法术造成的伤害总降 {1}%","Spells you cast which affect an area around you or a targeted location also affect an area around Supported OfferingsnSpells deal {1}% less damage when affecting areas around Offerings this way"}, + {"过去 8 秒内每施放一个不同的法术,被辅助技能的施法速度提高 {0}%","Supported Skills have {0}% increased Cast Speed for each different Spell you've Cast in the last eight seconds"}, + {"过去 8 秒内每施放一个不同的法术,被辅助技能的施法速度降低 {0}%","Supported Skills have {0}% reduced Cast Speed for each different Spell you've Cast in the last eight seconds"}, + {"近期每施放一个不同的非瞬发法术,被辅助技能的施法速度提高 {0}%","Supported Skills have {0}% increased Cast Speed for each different Non-Instant Spell you've Cast Recently"}, + {"近期每施放一个不同的非瞬发法术,被辅助技能的施法速度降低 {0}%","Supported Skills have {0}% reduced Cast Speed for each different Non-Instant Spell you've Cast Recently"}, + {"施法速度的加速与减缓的 {0}% 同样作用于被辅助技能的投射物速度","{0}% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills"}, + {"被辅助技能需要承受的伤害量提高 {0}% 才能触发","Supported Skills require {0}% increased amount of Damage taken to Trigger"}, + {"被辅助技能需要承受的伤害量降低 {0}% 才能触发","Supported Skills require {0}% reduced amount of Damage taken to Trigger"}, + {"被辅助技能的连锁范围提高 {0}%","Supported Skills have {0}% increased Chaining range"}, + {"被辅助技能的连锁范围降低 {0}%","Supported Skills have {0}% reduced Chaining range"}, + {"使用被辅助技能消耗连击时,每消耗一次连击,都有 {0}% 的溢出几率获得一个暴击球","{0}% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expended"}, + {"被辅助技能击败敌人时有 {}% 的几率产生撒钱效果","Supported Skills have {}% chance for Coin Shower on Kill"}, + {"被辅助技能有 {0}% 的几率不计算它们被强化的攻击","Supported Skills have {0}% chance to not count Attacks they Empower"}, + {"被辅助技能有 {}% 的几率使伤害具有幸运一击效果","Supported Skills have {}% chance for Damage with Hits to be Lucky"}, + {"被辅助技能有 {}% 的几率使伤害具有厄运一击效果","Supported Skills have {}% chance for Damage with Hits to be Unlucky"}, + {"被辅助技能有 {0}% 几率产生额外一个残片","{0}% chance for Supported Skills to create an additional Remnant"}, + {"被辅助技能消耗能量球获得的效果有 {0}% 的几率翻倍","Benefits from consuming Charges for Supported Skill have {0}% chance to be doubled"}, + {"被辅助技能消耗能量球获得的效果翻倍","Benefits from consuming Charges for Supported Skill Skill are doubled"}, + {"被辅助技能创造的召唤生物死亡时,有 {0}% 的几率获得一个深渊怪物词缀,持续 20 秒n该类深渊怪物词缀上限 3 个","{0}% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills diesnMaximum 3 Abyssal Monster Modifiers gained this way"}, + {"被辅助技能创造的召唤生物死亡时,获得一个深渊怪物词缀,持续 20 秒n该类深渊怪物词缀上限 3 个","Gain an Abyssal Monster Modifier for 20 Seconds when a Minion from Supported Skills diesnMaximum 3 Abyssal Monster Modifiers gained this way"}, + {"点燃时火炎执政官的几率@{0}%","Flame Archon on Ignite chance@{0}%"}, + {"被辅助技能点燃敌人时有 {0}% 的几率获得火炎执政官","{0}% chance to gain Flame Archon on Igniting an Enemy with Supported Skills"}, + {"被辅助技能点燃敌人时获得火炎执政官","Gain Flame Archon on Igniting an Enemy with Supported Skills"}, + {"被辅助技能每有 0.25 秒攻击时间,被辅助技能造成余震的几率提高 {0}%","Supported Skills have {0}% increased chance to cause Aftershocks for every quarter second of Attack time"}, + {"被辅助技能每有 0.25 秒攻击时间,被辅助技能造成余震的几率降低 {0}%","Supported Skills have {0}% reduced chance to cause Aftershocks for every quarter second of Attack time"}, + {"被辅助技能对瘫痪的敌人有 {}% 的几率施加流血","Supported Skills have {}% chance to inflict Bleeding on Maimed Enemies"}, + {"被辅助技能有 {0}% 的几率在每个感电的目标之间连锁","Supported Skills have {0}% chance to Chain from each Shocked target"}, + {"被辅助技能有 {0}% 的几率使晕眩持续时间翻倍","Supported Skills have {0}% chance to double Stun Duration"}, + {"被辅助技能发射的投射物在分叉时,有 {0}% 的几率产生一枚额外投射物","Projectiles from Supported Skills have {0}% chance for an additional Projectile when Forking"}, + {"被辅助技能击中冻结的敌人时有 {0}% 的几率分叉","Supported Skills have {0}% chance to Fork when hitting Frozen Enemies"}, + {"被辅助技能击中冻结的敌人时分叉","Supported Skills Fork when hitting Frozen Enemies"}, + {"被辅助技能的近战击中提供护体状态","Melee Hits from Supported Skills Fortify"}, + {"被辅助技能的近战击中有 {0}% 的几率提供护体状态","Melee Hits from Supported Skills have {0}% chance to Fortify"}, + {"被辅助技能有 {0}% 的几率n额外产生一个能量球","Supported Skills have {0}% chance tongrant an additional Charge"}, + {"被辅助技能额外产生一个能量球","Supported Skills grant an additional Charge"}, + {"被辅助技能有 {0}% 的几率n额外产生一个随机能量球","Supported Skills have {0}% chance tongrant an additional random Charge"}, + {"被辅助技能额外产生一个随机能量球","Supported Skills grant an additional random Charge"}, + {"被辅助技能使敌人的护甲完全破损时有 {0}% 的几率获得一个耐力球","{0}% chance to gain an Endurance Charge when Supported Skills Fully Break Armour"}, + {"被辅助技能使敌人的护甲完全破损时获得一个耐力球","Gain an Endurance Charge when Supported Skills Fully Break Armour"}, + {"被辅助技能重度晕眩非传奇敌人时有 {0}% 几率获得一个耐力球","{0}% chance to gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills"}, + {"被辅助技能重度晕眩非传奇敌人时获得一个耐力球","Gain an Endurance Charge when Heavily Stunning a non-Unique Enemy with Supported Skills"}, + {"处于完美时机时,被辅助技能击中敌人有 {0}% 几率获得一个耐力球","{0}% chance to gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed"}, + {"处于完美时机时,被辅助技能击中敌人时获得一个耐力球","Gain an Endurance Charge when hitting an Enemy with Supported Skill when Perfectly Timed"}, + {"被辅助技能有 {0}% 的几率在击败冻结的敌人时获得一个狂怒球","Supported Skills have {0}% chance to gain a Frenzy Charge on killing a Frozen enemy"}, + {"被辅助技能在击败冻结的敌人时获得一个狂怒球","Supported Skills gain a Frenzy Charge on killing a Frozen enemy"}, + {"被辅助诅咒施加的魔蛊有 {0}% 的几率影响无咒的敌人","Hexes applied by Supported Curse Skills have {0}% chance to affect Hexproof Enemies"}, + {"被辅助技能对被它穿刺的敌人有 {0}% 的几率施加一次额外穿刺","Supported Skills have {0}% chance to inflict an additional Impale on Enemies they Impale"}, + {"被辅助技能有 {0}% 的几率在击中时威吓敌人 4 秒","Supported Skills have {0}% chance to Intimidate Enemies for 4 seconds on Hit"}, + {"被辅助技能击中时威吓敌人 4 秒","Supported Skills Intimidate Enemies for 4 seconds on Hit"}, + {"被辅助技能造成致命一击时,所有战弩技能有 {0}% 的几率装填一发弩箭","{0}% chance to load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skill"}, + {"被辅助技能造成致命一击时,所有战弩技能装填一发弩箭","Load a bolt into all Crossbow skills on dealing a Killing Blow with Supported Skill"}, + {"被辅助技能消耗的灵柩有 {0}% 的几率不被摧毁","Corpses consumed by Supported Skills have {0}% chance to not be destroyed"}, + {"被辅助技能消耗的灵柩不被摧毁","Corpses consumed by Supported Skills are not destroyed"}, + {"有 {0}% 的几率不消耗荣耀","{0}% chance to not consume Glory"}, + {"被辅助技能的投射物有 {0}% 的几率穿透点燃的敌人","Projectiles from Supported Skills have {0}% chance to Pierce Ignited Enemies"}, + {"被辅助技能的投射物穿透点燃的敌人","Projectiles from Supported Skills Pierce Ignited Enemies"}, + {"被辅助技能有 {0}% 的几率投掷 1 个额外地雷","Supported Skills have {0}% chance to throw up to 1 additional Mine"}, + {"当被辅助技能、或被辅助技能召唤的非幻灵召唤生物击中稀有或传奇敌人时,有 {0}% 的几率召唤 1 个幻灵","{0}% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minionsnfrom Supported Skills, Hit a Rare or Unique Enemy"}, + {"当被辅助技能、或被辅助技能召唤的非幻灵召唤生物击中稀有或传奇敌人时,召唤 1 个幻灵","Summon a Phantasm when Supported Skills, or Non-Phantasm Minionsnfrom Supported Skills, Hit a Rare or Unique Enemy"}, + {"被辅助技能点燃的敌人被击败时n有 {0}% 的几率爆炸","Enemies Ignited by Supported Skills have {0}% chance tonexplode on death"}, + {"被辅助技能点燃的敌人被击败时爆炸","Enemies Ignited by Supported Skills explode on death"}, + {"造成闪电伤害时触发活体闪电","Trigger Living Lightning on dealing Lightning Damage"}, + {"被辅助技能造成闪电伤害时触发活体闪电","Trigger Living Lightning on dealing Lightning Damage with Supported Skill"}, + {"被辅助技能有 {0}% 的几率在击中时恐惧敌人 4 秒","Supported Skills have {0}% chance to Unnerve Enemies for 4 seconds on Hit"}, + {"被辅助技能击中时恐惧敌人 4 秒","Supported Skills Unnerve Enemies for 4 seconds on Hit"}, + {"被辅助持续吟唱技能的伤害提高 {0}%","Supported Channelling Skills deal {0}% increased Damage"}, + {"被辅助持续吟唱技能的伤害降低 {0}%","Supported Channelling Skills deal {0}% reduced Damage"}, + {"被辅助技能粉碎护甲,相当于造成混沌伤害的 {0}%","Break Armour equal to {0}% of Chaos Damage dealt by Supported Skills"}, + {"被辅助技能击中造成的混沌伤害也会作用于冻结积蓄","Chaos Damage from Hits with Supported Skills also Contributes to Freeze Buildup"}, + {"被辅助技能的混沌伤害提高 {0}%","Supported Skills deal {0}% increased Chaos Damage"}, + {"被辅助技能的混沌伤害降低 {0}%","Supported Skills deal {0}% reduced Chaos Damage"}, + {"被辅助技能有 {0}% 的几率不移除能量球,但仍视作消耗了它们","Supported Skills have {0}% chance to not remove Charges but still count as consuming them"}, + {"击中被辅助技能创造的冰缓地面上的敌人可以造成相当于伤害总降 {0}% 的冻结积蓄","Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing {0}% less Damage"}, + {"击中被辅助技能创造的冰缓地面上的敌人可以造成相当于伤害总增 {0}% 的冻结积蓄","Hits against Enemies in Chilled Ground created by Supported Skills build up Freeze as though dealing {0}% more Damage"}, + {"被辅助技能冻结敌人时产生冰缓地面,持续 {0} 秒","Supported Skills create Chilled Ground for {0} seconds when they Freeze an Enemy"}, + {"被辅助技能造成的冰霜异常状态强度总增 {0}%","{0}% more Magnitude of Cold Ailments inflicted with Supported Skills"}, + {"被辅助技能造成的冰霜异常状态强度总降 {0}%","{0}% less Magnitude of Cold Ailments inflicted with Supported Skills"}, + {"被辅助技能的穿刺强度由冰霜伤害和物理伤害共同决定","Supported Skills determine Impale Magnitude from Cold damage as well as Physical damage"}, + {"被辅助技能的冰霜伤害提高 {0}%","Supported Skills deal {0}% increased Cold Damage"}, + {"被辅助技能的冰霜伤害降低 {0}%","Supported Skills deal {0}% reduced Cold Damage"}, + {"被辅助技能提供的贴身战斗效果提高 {}%","{}% increased Effect of Combat Rush granted by Supported Skills"}, + {"被辅助技能提供的贴身战斗效果降低 {}%","{}% reduced Effect of Combat Rush granted by Supported Skills"}, + {"被辅助技能失去连击的速度提高 {0}%","Supported Skills lose Combo {0}% faster"}, + {"被辅助技能失去连击的速度降低 {0}%","Supported Skills lose Combo {0}% slower"}, + {"被辅助技能创造的伙伴为庞然大物","Companions from Supported Skills are Gigantic"}, + {"你每有 10 点闪避值,被辅助技能创造的伙伴拥有 {0} 闪避值","Companions from Supported Skills have {0} to Evasion Rating per 10 Evasion Rating you have"}, + {"你每有 10 点偏转值,被辅助技能创造的伙伴拥有 {0} 偏转值","Companions from Supported Skills have {0} to Deflection Rating per 10 Deflection Rating you have"}, + {"击中伤害的 {0}% 在你承受之前,由被辅助的伙伴的生命承受","{0}% of Damage from Hits is taken from Supported Companion's Life before you"}, + {"被辅助的条件技能满足条件时,可以在使用后的 {1} 秒内额外使用一次","Supported Conditional Skills can be used an additional time within {1} second of using them after meeting their requirements"}, + {"被辅助的条件技能满足条件时,可以在使用后的 {1} 秒内额外使用 {0} 次","Supported Conditional Skills can be used {0} additional times within {1} second of using them after meeting their requirements"}, + {"被辅助技能消耗范围内的敌人身上的护甲完全破损以触发震撼战吼","Supported Skills Consume Fully Broken Armour on Enemies within range to Trigger Battershout"}, + {"被辅助技能消耗击中的敌人身上的流血,并产生 {0} 个赤炼水晶","Supported Skills Consume Bleeding on Enemies they Hit, creating {0} Haemocrystal"}, + {"被辅助技能使用时消耗所有耐力球n被辅助技能以这种方式每消耗一个耐力球,为你回复生命上限的 {0}%","Supported Skills Consume all Endurance Charges on usenSupported Skills restore {0}% of your maximum Life on use per Endurance Charge Consumed this way"}, + {"恍惚的敌人无法闪避被辅助技能的击中n被辅助技能击中时消耗恍惚","Dazed Enemies cannot Evade Hits from Supported SkillsnSupported Skills Consume Daze on Hit"}, + {"被辅助技能消耗敌人的冻结效果以必定暴击","Supported Skills Consume Enemy Freeze to Guarantee a Critical Hit"}, + {"被辅助技能消耗冻结时触发自然交换","Supported Skills trigger Nature's Exchange when Consuming Freeze"}, + {"被辅助技能击中时消耗冻结、点燃和感电以触发元素解放","Supported Skills Consume Freeze, Shock and Ignite on hit to trigger Elemental Discharge"}, + {"被辅助技能击中时消耗点燃","Supported Skills Consume Ignite on Hit"}, + {"被辅助技能击中时消耗瘫痪以粉碎被瘫痪目标 {0}% 的护甲","Supported Skills Consume Maim on Hit to Break {0}% of the Maimed target's Armour"}, + {"被辅助技能击中时消耗瘫痪以粉碎被瘫痪目标的护甲","Supported Skills Consume Maim on Hit to Fully Break the Maimed target's Armour"}, + {"被辅助技能击中时消耗被招架减益状态以产生一个狂怒球","Supported Skills Consume Parried Debuff on Hit to grant a Frenzy Charge"}, + {"被辅助技能击中时消耗被招架减益状态以产生 {0} 个狂怒球","Supported Skills Consume Parried Debuff on Hit to grant {0} Frenzy Charges"}, + {"若有传奇敌人出现在你面前,使用时使冷却回复率提高 {0}%","{0}% increased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence"}, + {"若有传奇敌人出现在你面前,使用时使冷却回复率降低 {0}%","{0}% decreased Cooldown Recovery Rate if used while a Unique Enemy is in your Presence"}, + {"被辅助的猛击创造 {0} 个荆刺","Supported Slams create {0} Brambles"}, + {"被辅助技能对流血的敌人造成最后一击时有 {0}% 的几率产生一个赤色残片n此方式产生的残片收集时使生命再生速度提高 {1}%,持续 {2} 秒,上限为 100%","Supported Skills have {0}% chance to create a Blood Remnant when dealing a killing blow to a Bleeding EnemynRemnants created this way increase Life regeneration rate by {1}% for {2} seconds when collected, up to a maximum of 100%"}, + {"被辅助技能对流血的敌人造成最后一击时产生一个赤色残片n此方式产生的残片收集时使生命再生速度提高 {1}%,持续 {2} 秒,上限为 100%","Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding EnemynRemnants created this way increase Life regeneration rate by {1}% for {2} seconds when collected, up to a maximum of 100%"}, + {"DNT-UNUSED消耗连击时,被辅助技能每消耗 {0} 次连击,都会产生一个钟","DNT-UNUSED Supported Skills create a Bell for every {0} Combo expended when expending Combo"}, + {"击败敌人时,被辅助技能有 {0}% 的几率生成一个维金灌注残片","Supported Skills have {0}% chance create a Verisium Infusion Remnant on kill"}, + {"击败敌人时,被辅助技能生成一个维金灌注残片","Supported Skills create a Verisium Infusion Remnant on kill"}, + {"被辅助技能的暴击造成的伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Damaging Ailments from Critical Hits with Supported Skills"}, + {"被辅助技能的暴击造成的伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Damaging Ailments from Critical Hits with Supported Skills"}, + {"每有 5 点怒火,被辅助技能的暴击率提高 {0}%","Supported Skills get {0}% increased Critical Hit chance per 5 Rage"}, + {"被辅助技能对抗目盲的敌人时,暴击率提高 {0}%","Supported Skills have {0}% increased Critical Hit Chance against Blinded Enemies"}, + {"被辅助技能对抗目盲的敌人时,暴击率降低 {0}%","Supported Skills have {0}% reduced Critical Hit Chance against Blinded Enemies"}, + {"被辅助技能对不可移动敌人的暴击几率提高 {0}%","Supported Skills have {0}% increased Critical Hit Chance against Immobilised Enemies"}, + {"被辅助技能对不可移动敌人的暴击几率降低 {0}%","Supported Skills have {0}% reduced Critical Hit Chance against Immobilised Enemies"}, + {"被辅助的战弩攻击有 {0}% 几率不消耗弹药","Bolts fired by Supported Crossbow Attacks have {0}% chance to not expend Ammunition"}, + {"你翻滚时被辅助技能装填 {0} 发弩箭","Supported Skills load {0} bolt when you Dodge"}, + {"被辅助技能使敌人重度晕眩时自动装填","Supported Skills reload automatically when Heavy Stunning an enemy with them"}, + {"被辅助技能提供的凌厉效果提高 {0}%","{0}% increased Effect of Cruelty granted by Supported Skills"}, + {"被辅助技能提供的凌厉效果降低 {0}%","{0}% reduced Effect of Cruelty granted by Supported Skills"}, + {"被辅助技能击中时有 {}% 的几率碾压敌人 2 秒","Supported Skills have {}% chance to Crush for 2 seconds on Hit"}, + {"被辅助技能击中时碾压敌人 2 秒","Supported Skills Crush for 2 seconds on Hit"}, + {"对点燃且护甲完全破损的敌人的击中为粉碎打击","Hits are Crushing Blows against Ignited and Fully Armour Broken Enemies"}, + {"被辅助技能对点燃或护甲完全破损的敌人的击中被视作粉碎打击","Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies"}, + {"被辅助技能对冻结的敌人具有终结效果","Supported Skills gain Culling Strike against Frozen Enemies"}, + {"被辅助技能产生诅咒之地n被辅助技能的诅咒之地上的敌人受到诅咒","Supported Skills create Cursed GroundnEnemies on the Cursed Ground from a Supported Skill are Cursed while within it"}, + {"被辅助技能施加的诅咒忽略诅咒上限","Curses inflicted by Supported Skills ignore Curse limit"}, + {"被辅助技能对诅咒的每个目标触发渎神腐蚀","Supported Skills trigger Profane Decay on each target Cursed"}, + {"被辅助技能创造的诅咒之地被视为危害","Cursed Ground created by Supported Skills counts as a Hazard"}, + {"诅咒会反射给自身","Curse reflects back to self"}, + {"被辅助技能施加的诅咒会反射给你","Curses inflicted by Supported Skills are reflected back to you"}, + {"效果范围内每存在一个友方图腾,被辅助技能生成的图腾造成的伤害总增 {0}%","Totems created by Supported Skills deal {0}% more damage per allied Totem in effect radius"}, + {"效果范围内每存在一个友方图腾,被辅助技能生成的图腾造成的伤害总降 {0}%","Totems created by Supported Skills deal {0}% less damage per allied Totem in effect radius"}, + {"被辅助技能的持续伤害提高 {0}%","Supported Skills deal {0}% increased Damage over Time"}, + {"被辅助技能的持续伤害降低 {0}%","Supported Skills deal {0}% reduced Damage over Time"}, + {"被辅助技能的伤害提高 {0}%","Supported Skills deal {0}% increased Damage"}, + {"被辅助技能的伤害降低 {0}%","Supported Skills deal {0}% reduced Damage"}, + {"非召唤生物的伤害提高 {0}%","{0}% increased non-Minion Damage"}, + {"非召唤生物的伤害降低 {0}%","{0}% reduced non-Minion Damage"}, + {"若你在过去 8 秒内失去过耐力球,则被辅助技能的伤害提高 {}%","Supported Skills deal {}% increased Damage if you've lost an Endurance Charge in the past 8 seconds"}, + {"若你在过去 8 秒内失去过耐力球,则被辅助技能的伤害降低 {}%","Supported Skills deal {}% reduced Damage if you've lost an Endurance Charge in the past 8 seconds"}, + {"近期内你每消耗 200 点魔力,就使被辅助技能的伤害提高 {0}%","Supported Skills have {0}% increased Damage for each 200 Mana you have Spent Recently"}, + {"近期内你每消耗 200 点魔力,就使被辅助技能的伤害降低 {0}%","Supported Skills have {0}% reduced Damage for each 200 Mana you have Spent Recently"}, + {"每个耐力球都使被辅助技能的伤害提高 {0}%","Supported Skills deal {0}% increased Damage per Endurance Charge"}, + {"每个耐力球都使被辅助技能的伤害降低 {0}%","Supported Skills deal {0}% reduced Damage per Endurance Charge"}, + {"每个狂怒球都使被辅助技能的伤害提高 {0}%","Supported Skills deal {0}% increased Damage per Frenzy Charge"}, + {"每个狂怒球都使被辅助技能的伤害降低 {0}%","Supported Skills deal {0}% reduced Damage per Frenzy Charge"}, + {"每个暴击球使被辅助技能造成的伤害提高 {0}%","Supported Skills deal {0}% increased Damage per Power Charge"}, + {"每个暴击球使被辅助技能造成的伤害降低 {0}%","Supported Skills deal {0}% reduced Damage per Power Charge"}, + {"被辅助技能对满血敌人造成的击中伤害提高 {0}%","Supported Skills deal {0}% increased Damage with Hits against Enemies that are on Full Life"}, + {"被辅助技能对满血敌人造成的击中伤害降低 {0}%","Supported Skills deal {0}% reduced Damage with Hits against Enemies that are on Full Life"}, + {"敌人每具有一个冻结、感电或点燃效果,被辅助技能造成的击中伤害提高 {0}%","Supported Skills deal {0}% increased Damage with Hits per Freeze, Shock or Ignite on Enemy"}, + {"敌人每具有一个冻结、感电或点燃效果,被辅助技能造成的击中伤害降低 {0}%","Supported Skills deal {0}% reduced Damage with Hits per Freeze, Shock or Ignite on Enemy"}, + {"被辅助技能对被冻结敌人的伤害提高 {0}%","Supported Skills deal {0}% increased Damage with Hits against Frozen Enemies"}, + {"被辅助技能对被冻结敌人的伤害降低 {0}%","Supported Skills deal {0}% reduced Damage with Hits against Frozen Enemies"}, + {"被辅助技能在能量护盾全满时伤害提高 {0}%","Supported Skills deal {0}% increased Damage while on Full Energy Shield"}, + {"被辅助技能在能量护盾全满时伤害降低 {0}%","Supported Skills deal {0}% reduced Damage while on Full Energy Shield"}, + {"被辅助技能在满血时伤害提高 {0}%","Supported Skills deal {0}% increased Damage when on Full Life"}, + {"被辅助技能在满血时伤害降低 {0}%","Supported Skills deal {0}% reduced Damage when on Full Life"}, + {"被辅助技能在低血状态下伤害提高 {0}%","Supported Skills Deal {0}% increased Damage while on Low Life"}, + {"被辅助技能在低血状态下伤害降低 {0}%","Supported Skills Deal {0}% reduced Damage while on Low Life"}, + {"被辅助技能在偷取生命时伤害提高 {0}%","Supported Skills deal {0}% increased Damage while Leeching Life"}, + {"被辅助技能在偷取生命时伤害降低 {0}%","Supported Skills deal {0}% reduced Damage while Leeching Life"}, + {"被辅助技能在偷取魔力时伤害提高 {0}%","Supported Skills deal {0}% increased Damage while Leeching Mana"}, + {"被辅助技能在偷取魔力时伤害降低 {0}%","Supported Skills deal {0}% reduced Damage while Leeching Mana"}, + {"被辅助技能每有 0.25 秒攻击时间,使用被辅助技能时受到伤害的 {0}% 吸纳为生命","{0}% of Damage taken while using Supported Skills is Recouped as Life per quarter second of Attack time of Supported Skill"}, + {"被辅助技能每有 0.25 秒施法时间,使用被辅助技能时受到伤害的 {0}% 吸纳为魔力","{0}% of Damage taken while using Supported Skills is Recouped as Mana per quarter second of Cast time of Supported Skill"}, + {"敌人每具有一个诅咒效果,被辅助技能造成的击中伤害提高 {0}%","Supported Skills deal {0}% increased Damage with Hits per Curse on Enemy"}, + {"敌人每具有一个诅咒效果,被辅助技能造成的击中伤害降低 {0}%","Supported Skills deal {0}% reduced Damage with Hits per Curse on Enemy"}, + {"对抗低血敌人时,被辅助技能的击中伤害提高 {0}%","Supported Skills deal {0}% increased Damage with Hits against Enemies that are on Low Life"}, + {"被辅助技能施加的伤害型异常状态生效速度加快 {0}%","Damaging Ailments inflicted with Supported Skills deal damage {0}% faster"}, + {"每 {0} 点护甲使造成的伤害总增 1% ,最多 200%","1% more damage per {0} of your Armour, up to 200%"}, + {"每秒可触发一次致命决心","Can Trigger Deadly Resolve once every second"}, + {"每 {0} 秒可触发一次致命决心","Can Trigger Deadly Resolve once every {0} seconds"}, + {"致命决心状态持续时间@{0} 秒","Deadly Resolve stage duration@{0}s"}, + {"状态持续时间为 {0} 秒","Stage duration is {0} second"}, + {"被辅助技能击中满血敌人时会使敌人恍惚","Supported Skills Daze when Hitting enemies that are on full life"}, + {"被辅助技能暴击时使你恍惚 {0} 秒","You are Dazed for {0} second on Critically Striking with Supported Skill"}, + {"被辅助技能击中时附加腐蚀状态,每秒造成 {0} 混沌伤害,持续8秒","Supported Skills inflict Decay on Hit, dealing {0} Chaos Damage per second for 8 seconds"}, + {"被辅助技能无法造成元素伤害","Supported Skills deal no Elemental Damage"}, + {"在你用荆棘进行反击后,对被辅助技能击中的下一名敌人造成荆棘伤害","Deal your Thorns damage to the next enemy Hit by Supported Skills after you Retaliate with Thorns"}, + {"在你用荆棘进行反击后,对被辅助技能击中的下 {0} 名敌人造成荆棘伤害","Deal your Thorns damage to the next {0} enemies Hit by Supported Skills after you Retaliate with Thorns"}, + {"在你用荆棘进行反击后,对被辅助技能击中的下一名敌人造成两次荆棘伤害","Deal your Thorns damage twice to the next enemy Hit by Supported Skills after you Retaliate with Thorns"}, + {"在你用荆棘进行反击后,对被辅助技能击中的下 {0} 名敌人造成两次荆棘伤害","Deal your Thorns damage twice to the next {0} enemies Hit by Supported Skills after you Retaliate with Thorns"}, + {"来自被辅助技能的召唤生物的伤害总增 {0}%","Minions from Supported Skills deal {0}% more Damage"}, + {"来自被辅助技能的召唤生物的伤害总降 {0}%","Minions from Supported Skills deal {0}% less Damage"}, + {"满足被辅助技能的条件需求的难度提高 {0}%","Conditional requirements of Supported Skills are {0}% harder to meet"}, + {"满足被辅助技能的条件需求的难度降低 {0}%","Conditional requirements of Supported Skills are {0}% easier to meet"}, + {"被辅助法术在移动时每隔 0.25 秒失去 1 层凝聚,传送时会立刻失去","Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport"}, + {"被辅助技能的远距离命中值惩罚提高 {0}%","Supported Skills have {0}% increased penalty to Accuracy Rating at range"}, + {"被辅助技能的远距离命中值惩罚降低 {0}%","Supported Skills have {0}% reduced penalty to Accuracy Rating at range"}, + {"被辅助技能的每块诅咒之地每 {0} 秒生成一只女巫蟾蜍,最多生成上限为 {1} 只","Each Cursed Ground area from Supported Skills spawns a Witchtoad every {0} second, up to a Limit of {1}"}, + {"被辅助技能的持续伤害加成 {0}%","Supported Skills have {0}% to Damage over Time Multiplier"}, + {"先祖加持对被辅助技能的效果翻倍","Ancestral Boost has double effect on Supported Skills"}, + {"被辅助法术的回响效果范围提高 {0}%","Echoes from Supported Spells have {0}% increased Area of Effect"}, + {"被辅助法术的回响效果范围降低 {0}%","Echoes from Supported Spells have {0}% reduced Area of Effect"}, + {"被辅助技能的元素伤害无法被反射","Elemental Damage from Supported Skills cannot be Reflected"}, + {"被辅助技能造成的元素伤害提高 {0}%","Supported Skills deal {0}% increased Elemental Damage"}, + {"被辅助技能造成的元素伤害降低 {0}%","Supported Skills deal {0}% reduced Elemental Damage"}, + {"被辅助技能创造的灵巧效果提高 {0}%","{0}% increased Effect of Elusive from Supported Skills"}, + {"被辅助技能创造的灵巧降低 {0}%","{0}% reduced Effect of Elusive from Supported Skills"}, + {"被辅助技能施加感电后,敌人移动速度提高 {0}%","Enemies Shocked by supported Skills have {0}% increased Movement Speed"}, + {"被辅助技能施加感电后,敌人移动速度降低 {0}%","Enemies Shocked by supported Skills have {0}% reduced Movement Speed"}, + {"被辅助技能使敌人感电时,它承受的物理伤害提高 {0}%","Enemies Shocked by Supported Skills take {0}% increased Physical Damage"}, + {"被辅助技能使敌人感电时,它承受的物理伤害降低 {0}%","Enemies Shocked by Supported Skills take {0}% reduced Physical Damage"}, + {"被辅助技能激活时,敌人的击中有 {0}% 的几率将你所有抗性视作 90%","Enemy Hits have {0}% chance to treat all your Resistances as being 90% while a Supported Skill is active"}, + {"被辅助技能压制 {0}% 物理伤害减免","Supported Skills Overwhelm {0}% Physical Damage Reduction"}, + {"被辅助技能获得的能量提高 {0}%","Supported Skills gain {0}% increased Energy"}, + {"被辅助技能获得的能量降低 {0}%","Supported Skills gain {0}% reduced Energy"}, + {"被辅助技能每有 0.25 秒攻击时间,使用被辅助技能时闪避值提高 {0}%","{0}% increased Evasion Rating while using Supported Skills per quarter second of Attack time of Supported Skill"}, + {"被辅助技能创造的召唤生物在低血时会爆炸,对周围敌人造成自身生命上限 {0}% 的火焰伤害","Minions from Supported Skills explode when reduced to Low Life, dealing {0}% of their maximum Life as Fire Damage to surrounding Enemies"}, + {"施加的曝露效果提高 {0}%","Exposure applied has {0}% increased effect"}, + {"被辅助技能施加的曝露效果提高 {0}%","Exposure applied by Supported Skills has {0}% increased effect"}, + {"被辅助技能施加的曝露效果降低 {0}%","Exposure applied by Supported Skills has {0}% reduced effect"}, + {"被辅助技能施加的流血效果伤害生效速度加快 {0}%","Bleeding inflicted by Supported Skills deals Damage {0}% faster"}, + {"被辅助技能施加的点燃效果伤害生效速度加快 {0}%","Ignites from Supported Skills deal Damage {0}% faster"}, + {"被辅助技能施加的点燃效果伤害生效速度减慢 {0}%","Ignites from Supported Skills deal Damage {0}% slower"}, + {"被辅助技能施加的中毒效果伤害生效速度加快 {0}%","Poisons from Supported Skills deal Damage {0}% faster"}, + {"每有一点怒火,被辅助技能施加的中毒效果伤害生效速度加快 {0}%","Poisons from Supported Skills deal Damage {0}% faster per Rage"}, + {"被辅助技能的召唤生物造成的伤害总增 {0}%","Minions from Supported Skills deal {0}% more Damage"}, + {"被辅助技能的召唤生物造成的伤害总降 {0}%","Minions from Supported Skills deal {0}% less Damage"}, + {"被辅助技能的召唤生物受到的伤害总增 {0}%","Minions from Supported Skills take {0}% more Damage"}, + {"被辅助技能的召唤生物受到的伤害总降 {0}%","Minions from Supported Skills take {0}% less Damage"}, + {"被辅助技能的终结打击造成的护甲破损等于攻击造成伤害的 {0}%","Final Strikes of Supported Skills Break Armour equal to {0}% of Attack Damage dealt"}, + {"被辅助技能的终结打击受到先祖加持","Final Strike of Supported Skill is Ancestrally Boosted"}, + {"被辅助技能的火焰伤害提高 {0}%","Supported Skills deal {0}% increased Fire Damage"}, + {"被辅助技能的火焰伤害降低 {0}%","Supported Skills deal {0}% reduced Fire Damage"}, + {"被辅助技能的持续火焰伤害加成 {0}%","Supported Skills have {0}% to Fire Damage over Time Multiplier"}, + {"燃烧地面持续 {0} 秒","Burning Ground lasts {0} seconds"}, + {"烈焰之柱数量上限 {0}","Maximum {0} Flame Pillars"}, + {"被辅助技能的护体持续时间提高 {0}%","Supported Skills have {0}% increased Fortification Duration"}, + {"被辅助技能的护体持续时间降低 {0}%","Supported Skills have {0}% reduced Fortification Duration"}, + {"击中由被辅助技能冻结的目标时,粉碎护甲等同于物理造成伤害的 {0}%","Hits against targets Frozen by Supported Skills Break Armour equal to {0}% of Physical damage dealt"}, + {"被辅助技能导致敌人冻结时,它的冰霜抗性 {:+d}%","Enemies Frozen by Supported Skills have {:+d}% to Cold Resistance"}, + {"被辅助技能造成的冻结额外持续 1 秒","Freezes inflicted by Supported Skills last an additional 1 second"}, + {"被辅助技能造成的冻结额外持续 {0} 秒","Freezes inflicted by Supported Skills last an additional {0} seconds"}, + {"被辅助技能对敌人的冻结持续时间提高 {0}%","Supported Skills have {0}% increased Freeze Duration on Enemies"}, + {"被辅助技能对敌人的冻结持续时间降低 {0}%","Supported Skills have {0}% reduced Freeze Duration on Enemies"}, + {"被辅助技能冻结敌人时使 {0} 米范围内的敌人冰缓","Supported Skills Chill Enemies in {0} metre radius when Freezing an Enemy"}, + {"若被辅助技能的附着持续时间消减了 75%,则它的总激活频率总增 {0}%","Supported Skills have {0}% more Activation Frequency if 75% of Attached Duration expired"}, + {"击中伤害按照每 0.1 秒持续时间总增 {0}%","{0}% more Damage with Hits per 0.1 seconds Duration"}, + {"击中伤害按照每 0.1 秒持续时间总降 {0}%","{0}% less Damage with Hits per 0.1 seconds Duration"}, + {"被辅助技能造成重度晕眩时施加护甲完全破损","Supported Skills Fully Break Armour when inflicting a Heavy Stun"}, + {"护甲完全破损持续 {0} 秒","Fully Broken Armour lasts {0} seconds"}, + {"被辅助技能的击中使敌人的护甲完全破损时间消除 {0} 秒","Hits from Supported Skills remove {0} seconds from Duration of Fully Broken Armour on Enemy"}, + {"被辅助技能附加法术伤害,等于所装备法杖伤害的 {0}%n若装备有两个法杖,则计入每根伤害的一半","Supported Skills have Added Spell Damage equal to {0}% of Damage of Equipped WandnIf two Wands are Equipped, each contributes half as much Added Damage"}, + {"你使用被辅助技能有 {0}% 的几率获得 1 点怒火","{0}% chance to gain 1 Rage when you use Supported Skills"}, + {"你晕眩敌人时,每有 10 点力量获得 {1} 点防卫n若造成重度晕眩,每有 10 点力量额外获得 {0} 点防卫n防卫持续时间为 {2} 秒","Gain {1} Guard per ten Strength when you Stun an EnemynGain an additional {0} Guard per ten Strength if Heavily StunningnGuard duration is {2} second"}, + {"被辅助技能成功把握完美时机会获得完美n未能把握任意完美时机会失去所有完美","Successfully executing Perfect Timing with Supported Skills grants PerfectionnAll Perfection is lost on failing to execute any Perfect Timing"}, + {"成功在完美时机释放被辅助技能时,获得一层塔萨里奥的律动n若未能把握完美时机,则失去所有塔萨里奥的律动n 每层塔萨里奥的律动使被辅助技能造成的伤害总增 10%n每层塔萨里奥的律动使被辅助技能的完美时机时间窗口缩短 30%n塔萨里奥的旋律最多叠加 5 层","Successfully executing Perfect Timing with Supported Skills grants a stack of Tasalio's RhythmnAll Tasalio's Rhythm is lost on failing to execute any Perfect Timingn Supported Skills deal 10% more Damage for each stack of Tasalio's Rhythmn Supported Skills have a 30% shorter Perfect Timing window for each stack of Tasalio's Rhythmn Tasalio's Rhythm stacks up to 5 times"}, + {"使用被强化的被辅助技能时获得 {0} 无常","Gain {0} Volatility on using Supported Skills while they are Empowered"}, + {"施放被辅助法术时获得 {0} 个狂野碎片","Gain {0} Wildshard on casting Supported Spells"}, + {"层数获得间隔@{0} 秒","Stage gain interval@{0}s"}, + {"每 {0} 秒获得一层","Gain a stage every {0} second"}, + {"当你使用被辅助技能近战命中并晕眩敌人时,有 {1}% 的几率获得 1 个耐力球","{1}% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills"}, + {"当你使用被辅助技能近战命中并晕眩敌人时,获得 1 个耐力球","Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills"}, + {"被辅助技能获得等同于你的智慧的n能量护盾消耗","Supported Skills gain an Energy Shield costnequal to your Intelligence"}, + {"被辅助技能在击败一名至少中毒 5 层的敌人时,有 {0}% 的几率获得一个狂怒球","Supported Skills have {0}% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons"}, + {"被辅助技能以致命一击击败一名至少中毒 5 层的敌人时,有 {0}% 的几率获得一个狂怒球","Supported Skills have {0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"}, + {"被辅助技能使用时消耗 {1}% 的魔力上限药剂充能n被辅助技能每消耗一层魔力药剂充能就获得 {0}% 的额外闪电伤害","Supported Skills consume {1}% of your maximum Mana Flask charges on usenSupported Skills Gain {0}% of Damage as extra Lightning Damage per Mana Flask charge consumed"}, + {"被辅助技能每消耗 20 点生命,获得相当于伤害 {0}% 的额外物理伤害,最高 40%","Supported Skills Gain {0}% of Damage as extra Physical Damage per 20 Life cost, up to 40%"}, + {"以完美时机释放被辅助技能时,获得相当于闪避值 {0}% 的偏转值,持续 8 秒","Releasing Supported Skills with Perfect Timing grants Deflection Rating equal to {0}% of Evasion Rating for 8 seconds"}, + {"被辅助技能击败时有 {0}% 几率获得一个暴击球","Supported Skills have {0}% chance to gain a Power Charge on Killing Blow"}, + {"有 {0}% 的几率在为被辅助技能的预支花费和效果n消耗魔力的情况下获得一个启迪球","{0}% chance to gain an Inspiration Charge when you Spend Mana onnUpfront Costs or Effects of Supported Skills"}, + {"在为被辅助技能的预支花费和效果n消耗魔力的情况下获得一个启迪球","Gain an Inspiration Charge when you Spend Mana on UpfrontnCosts or Effects of Supported Skills"}, + {"命令被辅助技能的召唤生物时,获得 {0} 秒的不洁之力","Gain Unholy Might for {0} second on Commanding Minions from Supported Skills"}, + {"被辅助技能击中时获得 1 个瓦尔之灵n每 {0} 秒最多获得 1 个瓦尔之灵","Supported Skills gain a Vaal Soul on HitnYou can only generate a Soul every {0} seconds"}, + {"被辅助技能在近战击中时,获得 {0}% 的怒火上限","Supported Skills grant {0}% of Maximum Rage on Melee hit"}, + {"被辅助技能重度晕眩传奇敌人时获得 {0} 个耐力球","Gain {0} Endurance Charge on Heavily Stunning a Unique Enemy with Supported Skill"}, + {"被辅助技能近战击中时产生 {0} 怒火","Supported Skills grant {0} Rage on Melee Hit"}, + {"品质不产生效果","Quality has no effect"}, + {"被辅助技能有 {:d}% 的几率使敌人逃跑","Supported Skills have {:d}% chance to Cause Monsters to Flee"}, + {"被辅助技能击中时击退敌人","Supported Skills Knock Enemies Back on Hit"}, + {"被辅助技能附加 {0} - {1} 基础混沌伤害","Supported Skills have {0} to {1} added Chaos Damage"}, + {"被辅助技能附加 {0} - {1} 冰霜伤害","Supported Skills have {0} to {1} added Cold Damage"}, + {"被辅助技能附加 {0} - {1} 基础火焰伤害","Supported Skills have {0} to {1} added Fire Damage"}, + {"被辅助技能附加 {0} - {1} 基础闪电伤害","Supported Skills have {0} to {1} added Lightning Damage"}, + {"被辅助技能附加 {0} - {1} 基础物理伤害","Supported Skills have {0} to {1} added Physical Damage"}, + {"每层凝聚使被辅助技能发射的投射物的击中伤害总增 {0}%","Projectiles from Supported Skills deal {0}% more Damage with Hits per Intensity"}, + {"每层凝聚使被辅助技能发射的投射物的击中伤害总降 {0}%","Projectiles from Supported Skills deal {0}% less Damage with Hits per Intensity"}, + {"被辅助技能的榴弹只能被起爆引爆","Grenades from Supported Skills cannot explode unless Detonated by a Detonator"}, + {"被辅助技能发射的榴弹有 {0}% 的几率再次激活","Grenades fired by Supported Skills have {0}% chance to activate a second time"}, + {"被辅助技能发射的榴弹再次激活","Grenades fired by Supported Skills activate a second time"}, + {"被辅助榴弹技能的冷却回复速度提高 {0}%","Supported Grenade Skills have {0}% increased Cooldown Recovery Rate"}, + {"被辅助榴弹技能的冷却回复速度降低 {0}%","Supported Grenade Skills have {0}% reduced Cooldown Recovery Rate"}, + {"被辅助的榴弹技能停留在初始落点","Supported Grenade Skills stop where they initially land"}, + {"被辅助技能的地面效果产生压制地面n压制地面使冷却回复速度总增 {0}%","Ground Surfaces from Supported Skills apply Suppressive GroundnSuppressive Ground grants {0}% more Cooldown Recovery Rate"}, + {"被辅助技能的地面效果产生压制地面n压制地面使冷却回复速度总降 {0}%","Ground Surfaces from Supported Skills apply Suppressive GroundnSuppressive Ground inflicts {0}% less Cooldown Recovery Rate"}, + {"被辅助技能产生的地面效果无法被摧毁,只能自然消失","Ground Surfaces created by Supported Skills cannot be destroyed except by expiring"}, + {"对敌人施加感电时,被辅助技能有 {0}% 的几率会触发静电脉冲","Supported Skills have {0}% chance to Trigger Static Shocks on Shocking an enemy"}, + {"对敌人施加感电时,被辅助技能会触发静电脉冲","Supported Skills Trigger Static Shocks when Shocking an enemy"}, + {"被辅助技能消耗恶性流血时创造 {0} 个额外的赤炼水晶","Supported Skills create {0} additional Haemocrystal when Consuming Aggravated Bleeding"}, + {"被辅助技能产生的危害在触发后重新武装","Hazards created by Supported Skills rearm after they are triggered"}, + {"被辅助技能产生的危害在触发后有 {0}% 的几率重新武装","Hazards created by Supported Skills have {0}% chance to rearm after they are triggered"}, + {"被辅助技能产生的危害不会被敌人触发,除非在生成时立即触发n被辅助技能产生的危害在持续时间结束时触发","Hazards created by Supported Skills cannot be triggered by enemies unless triggered immediately on creationnHazards created by Supported Skills trigger atnthe end of their duration"}, + {"被辅助的捷技能对你的增益状态效果提高 {0}%","{0}% increased effect of Buffs from supported Herald Skills on you"}, + {"被辅助的捷技能对你的增益状态效果降低 {0}%","{0}% reduced effect of Buffs from supported Herald Skills on you"}, + {"辅助技能有 {0}% 几率提高魔蛊转移范围","Supported Skills have {0}% increased Hex Transfer range"}, + {"辅助技能有 {0}% 几率降低魔蛊转移范围","Supported Skills have {0}% reduced Hex Transfer range"}, + {"被辅助技能的击中伤害提高 {0}%","Supported Skills deal {0}% increased Damage with Hits"}, + {"被辅助技能的击中伤害降低 {0}%","Supported Skills deal {0}% reduced Damage with Hits"}, + {"被辅助技能的击中无视敌人的火焰抗性","Hits from Supported Skills ignore enemy Fire Resistance"}, + {"被辅助技能的击中有 {0}% 的几率无视敌人的物理伤害减免","Hits with Supported Skills have {0}% chance to ignore Enemy Physical Damage reduction"}, + {"被辅助技能产生的冰晶可以用冰霜伤害造成穿刺,如同物理伤害","Ice Crystals created by Supported Skills can Impale with Cold Damage as though it was Physical"}, + {"被辅助技能产生的冰晶有 {0}% 的几率造成穿刺","Ice Crystals created by Supported Skills have {0}% chance to Impale"}, + {"被辅助技能对敌人的点燃持续时间提高 {0}%","Supported Skills have {0}% increased Ignite Duration on Enemies"}, + {"被辅助技能对敌人的点燃持续时间降低 {0}%","Supported Skills have {0}% reduced Ignite Duration on Enemies"}, + {"被辅助技能对冻结的目标造成的点燃强度总增 {0}%","{0}% more Magnitude of Ignite inflicted on Frozen targets with Supported Skills"}, + {"被辅助技能对冻结的目标造成的点燃强度总降 {0}%","{0}% less Magnitude of Ignite inflicted on Frozen targets with Supported Skills"}, + {"被辅助技能点燃的敌人,其火焰抗性提高 {0}%","Enemies Ignited by Supported Skills have {0}% to Fire Resistance"}, + {"被辅助攻击的穿刺强度提高 {0}%","Supported Attacks have {0}% increased Impale Magnitude"}, + {"被辅助攻击的穿刺强度降低 {0}%","Supported Attacks have {0}% reduced Impale Magnitude"}, + {"被辅助技能击中时穿刺敌人","Supported Skills Impale Enemies on Hit"}, + {"被辅助技能的冰霜伤害造成暴击时施加曝露,持续 {0} 秒","Supported Skills inflict Exposure for {0} second on Critical Hit with Cold Damage"}, + {"被辅助技能点燃目标时施加曝露,持续 {0} 秒","Supported Skills inflict Exposure for {0} second on Igniting a target"}, + {"被辅助技能使目标感电时施加曝露,持续 {0} 秒","Supported Skills inflict Exposure for {0} second on Shocking a target"}, + {"被辅助技能的启迪球持续时间提高 {0}%","Supported Skills have {0}% increased Inspiration Charge Duration"}, + {"被辅助技能的启迪球持续时间降低 {0}%","Supported Skills have {0}% reduced Inspiration Charge Duration"}, + {"被辅助技能暴击时产生无常","Supported Skills grant Volatility on Critical Hit"}, + {"被辅助技能暴击时有 {0}% 的几率产生无常","Supported Skills have {0}% chance to grant Volatility on Critical Hit"}, + {"灌注武器获得额外伤害@{0}%","Damage Gained as Extra from Infusing your Weapon@{0}%"}, + {"被辅助技能提供的灌注被消耗时,获得相当于 {0}% 伤害的额外对应类型的元素伤害","Infusion granted by Supported Skills grants {0}% of Damage Gained as Extra of the matching Elemental Damage Type when Consumed"}, + {"移动时,被辅助法术失去凝聚的频率提高 {0}%","Supported Spells lose Intensity with {0}% increased frequency while moving"}, + {"移动时,被辅助法术失去凝聚的频率降低 {0}%","Supported Spells lose Intensity with {0}% reduced frequency while moving"}, + {"对点燃且护甲完全破损的敌人造成重度晕眩时施加威吓","Intimidates Ignited Fully Armour Broken Enemies on Heavy Stun"}, + {"被辅助技能使点燃且护甲完全破损的敌人重度晕眩时,使其永久受到威吓","Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them"}, + {"DNT-UNUSED近战伤害的词缀效果也作用于被辅助技能的投射物攻击,等于效能的 {0}%","DNT-UNUSED Modifiers to Melee damage apply to Projectile Attack damage for the supported skill at {0}% effectiveness"}, + {"DNT-UNUSED近战伤害的词缀也作用于被辅助技能的投射物攻击","DNT-UNUSED Modifiers to Melee damage also apply to Projectile Attack damage for the supported skill"}, + {"DNT-UNUSED近战伤害的词缀效果也作用于被辅助技能的法术伤害,等于效能的 {0}%","DNT-UNUSED Modifiers to Melee damage apply to Spell damage for the supported skill at {0}% effectiveness"}, + {"DNT-UNUSED近战伤害的词缀效果也作用于被辅助技能的法术伤害","DNT-UNUSED Modifiers to Melee damage also apply to Spell damage for the supported skill"}, + {"被辅助技能的攻击视为被增助","Attacks with Supported Skills count as Exerted"}, + {"若你近期使用被辅助技能时曾格挡,则非架盾的近战技能造成的伤害总增 {0}%","Melee Skills that don't raise a Shield deal {0}% more Damage if you've Blocked while using Supported Skills Recently"}, + {"近程击中时,被辅助技能有 {0}% 的几率击退敌人","Supported Skills have {0}% chance to Knock Enemies Back with Hits at Close Range"}, + {"被辅助技能的击退距离提高 {0}%","Supported Skills have {0}% increased Knockback Distance"}, + {"被辅助技能的击退距离降低 {0}%","Supported Skills have {0}% reduced Knockback Distance"}, + {"被辅助技能的生命偷取在满血时不会被移除","Life Leeched by Supported Skills is not removed at full Life"}, + {"被辅助技能造成的闪电异常状态强度提高 {0}%","{0}% increased Magnitude of Lightning Ailments inflicted with Supported Skills"}, + {"被辅助技能造成的闪电异常状态强度降低 {0}%","{0}% reduced Magnitude of Lightning Ailments inflicted with Supported Skills"}, + {"被辅助技能的闪电伤害提高 {0}%","Supported Skills deal {0}% increased Lightning Damage"}, + {"被辅助技能的闪电伤害降低 {0}%","Supported Skills deal {0}% reduced Lightning Damage"}, + {"被辅助技能的闪电伤害只会选取下限或上限的伤害值","Supported Skills only roll the minimum or maximum Damage value for Lightning Damage"}, + {"使用被辅助技能时,你失去 {0}% 的生命、魔力,和能量护盾上限","Lose {0}% of maximum Life, Mana, and Energy Shield when you use Supported Skills"}, + {"使用被辅助技能造成暴击时,你失去 {0}% 的怒火上限","Lose {0}% of your Maximum Rage when you deal a Critical Hit with Supported Skills"}, + {"使用被辅助技能造成暴击时,你失去全部怒火","Lose all Rage when you deal a Critical Hit with Supported Skills"}, + {"将以此方式从被辅助召唤生物生命中承受的 {0}% 伤害吸纳为生命","You Recoup {0}% of Damage taken from Supported Minion's Life this way as Life"}, + {"被辅助技能的瘫痪效果提高 {0}%","Supported Skills have {0}% increased Effect of Maim"}, + {"被辅助技能的瘫痪效果降低 {0}%","Supported Skills have {0}% reduced Effect of Maim"}, + {"被辅助的攻击击中时有 {0}% 的几率造成瘫痪","Supported Attacks have {0}% chance to Maim on Hit"}, + {"被辅助的攻击击中造成瘫痪","Supported Attacks always Maim on Hit"}, + {"被辅助技能的魔力偷取根据元素伤害类型恢复魔力,而非物理伤害","Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage"}, + {"被辅助技能的基础魔力消耗等于未保留的魔力上限的 {0}%,只要后者更高n被辅助技能获得等于魔力消耗 {1}% 的附加闪电伤害,只要魔力消耗不高于你可以花费的上限","Supported Skills have base Mana Cost equal to {0}% of Unreserved Maximum Mana, if that value is highernSupported Skills gain Added Lightning Damage equal to {1}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"}, + {"被辅助技能失去等于魔力消耗 {1}% 的附加闪电伤害,只要魔力消耗不高于你可以花费的上限","Supported Skills lose Added Lightning Damage equal to {1}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"}, + {"如果魔力消耗不高于你能够消耗的上限,被辅助技能附加相当于魔力消耗 {0}% 的冰霜伤害","Supported Skills gain Added Cold Damage equal to {0}% of Mana Cost, if Mana Cost is not higher than the maximum you could spend"}, + {"击中被辅助技能标记的敌人时,你会偷取魔力,偷取的魔力等同于敌人受到的物理攻击击中伤害的 {0}%","Enemies Marked by Supported Skills cause you to Leech Mana equal to {0}% of Physical Attack Damage they take from your Hits"}, + {"击中被辅助技能标记的敌人时,你会偷取生命,偷取的生命等同于敌人受到的物理攻击击中伤害的 {0}%","Enemies Marked by Supported Skills cause you to Leech Life equal to {0}% of Physical Attack Damage they take from your Hits"}, + {"击中由被辅助技能标记的目标时,粉碎护甲等同于物理造成伤害的 {0}%","Hits against targets Marked by Supported Skills Break Armour equal to {0}% of Physical damage dealt"}, + {"被辅助技能施加的印记在第一次n激活时不会被消耗","Marks from Supported Skills are not Consumed thenfirst time they Activate"}, + {"诅咒地面数量上限为 {0} 块","Limit {0} area of Cursed Ground"}, + {"上限为 {0} 层","{0} maximum stages"}, + {"凝聚上限 {0}","{0} to maximum Intensity"}, + {"被辅助技能的近战伤害提高 {0}%","Supported Skills deal {0}% increased Melee Damage"}, + {"被辅助技能的近战伤害降低 {0}%","Supported Skills deal {0}% reduced Melee Damage"}, + {"被辅助技能的近战伤害对流血的敌人提高 {0}%","Supported Skills deal {0}% increased Melee Damage against Bleeding Enemies"}, + {"被辅助技能的近战伤害对流血的敌人降低 {0}%","Supported Skills deal {0}% reduced Melee Damage against Bleeding Enemies"}, + {"被辅助技能的近战物理伤害降低 {0}%","Supported Skills deal {0}% reduced Melee Physical Damage"}, + {"{0} 米被辅助技能的近战打击范围","Supported Skills have {0} metres to Melee Strike Range"}, + {"被辅助的地雷技能的引爆范围提高 {0}%","Supported Skills have {0}% increased Mine Detonation Area of Effect"}, + {"被辅助的地雷技能的引爆范围降低 {0}%","Supported Skills have {0}% reduced Mine Detonation Area of Effect"}, + {"被辅助技能创造的地雷引爆速度提高 {0}%","Mines from Supported Skills have {0}% increased Detonation Speed"}, + {"被辅助技能创造的地雷引爆速度降低 {0}%","Mines from Supported Skills have {0}% reduced Detonation Speed"}, + {"被辅助的地雷技能的投掷速度提高 {0}%","Supported Skills have {0}% increased Mine Throwing Speed"}, + {"被辅助的地雷技能的投掷速度降低 {0}%","Supported Skills have {0}% reduced Mine Throwing Speed"}, + {"被辅助技能若被地雷使用,每个狂怒球使投射物速度提高 {0}%","Supported Skills have {0}% increased Projectile Speed per Frenzy Charge when used by a Mine"}, + {"被辅助技能若被地雷使用,每个狂怒球使投射物速度降低 {0}%","Supported Skills have {0}% reduced Projectile Speed per Frenzy Charge when used by a Mine"}, + {"每个狂怒球会使被辅助技能附加 {0} - {1} 基础冰霜伤害","Supported Skills have {0} to {1} added Cold Damage per Frenzy Charge"}, + {"被辅助技能的最小威力值为 {0}","Supported Skills have minimum of {0} Power"}, + {"被辅助技能的召唤生物的角色体型提高 {0}%","Minions from Supported Skills have {0}% increased size"}, + {"被辅助技能的召唤生物的角色体型降低 {0}%","Minions from Supported Skills have {0}% reduced size"}, + {"被辅助技能创造的召唤生物有 {0}% 的几率获得额外的物理伤害减免","Minions from Supported Skills have {0}% additional Physical Damage Reduction"}, + {"被辅助技能的召唤生物攻击速度提高 {0}%","Supported Skills have {0}% increased Minion Attack Speed"}, + {"被辅助技能的召唤生物攻击速度降低 {0}%","Supported Skills have {0}% reduced Minion Attack Speed"}, + {"被辅助技能召唤生物时,它们的攻击伤害格挡几率 {0}%","Minions from Supported Skills have {0}% Chance to Block Attack Damage"}, + {"被辅助技能召唤生物时,它们的燃烧伤害提高 {}%","Minions from Supported Skills deal {}% increased Burning Damage"}, + {"被辅助技能召唤生物时,它们的燃烧伤害降低 {}%","Minions from Supported Skills deal {}% reduced Burning Damage"}, + {"被辅助技能的召唤生物施法速度提高 {0}%","Supported Skills have {0}% increased Minion Cast Speed"}, + {"被辅助技能的召唤生物施法速度降低 {0}%","Supported Skills have {0}% reduced Minion Cast Speed"}, + {"被辅助技能创造的召唤生物会使 {0} 米范围内的敌人致盲","Minions from Supported Skills Blind Enemies within a {0} metre radius"}, + {"被辅助技能召唤生物时,它们有 {0}% 的几率伤害翻倍","Minions from Supported Skills have {0}% chance to deal Double Damage"}, + {"被辅助技能创造的召唤生物击中时有 {0}% 的几率嘲讽","Minions from Supported Skills have {0}% chance to Taunt on Hit"}, + {"被辅助的召唤生物的命令技能的冷却回复速度提高 {0}%","Supported Minions have {0}% increased Cooldown Recovery Rate for Command Skills"}, + {"被辅助的召唤生物的命令技能的冷却回复速度降低 {0}%","Supported Minions have {0}% reduced Cooldown Recovery Rate for Command Skills"}, + {"被辅助技能召唤生物时,它们的冷却回复率提高 {}%","Minions from Supported Skills have {}% increased Cooldown Recovery Rate"}, + {"被辅助技能召唤生物时,它们的冷却回复率降低 {}%","Minions from Supported Skills have {}% reduced Cooldown Recovery Rate"}, + {"被辅助技能创造的召唤生物伤害提高 {0}%","Minions from Supported Skills deal {0}% increased Damage"}, + {"被辅助技能创造的召唤生物伤害降低 {0}%","Minions from Supported Skills deal {0}% reduced Damage"}, + {"被辅助技能召唤生物时,它们满血时的伤害提高 {}%","Minions from Supported Skills deal {}% increased Damage while on Full Life"}, + {"被辅助技能召唤生物时,它们满血时的伤害降低 {}%","Minions from Supported Skills deal {}% reduced Damage while on Full Life"}, + {"被辅助技能的召唤生物被命令时获得 {0} 秒的不洁之力","Minions from Supported Skills gain Unholy Might for {0} second when Commanded"}, + {"被辅助技能的召唤生物生命上限提高 {0}%","Supported Skills have {0}% increased Minion maximum Life"}, + {"被辅助技能的召唤生物生命上限降低 {0}%","Supported Skills have {0}% reduced Minion maximum Life"}, + {"被辅助召唤生物的打击有近战伤害扩散","Supported Minions' Strikes have Melee Splash"}, + {"被辅助技能的召唤生物移动速度提高 {0}%","Supported Skills have {0}% increased Minion Movement Speed"}, + {"被辅助技能的召唤生物移动速度降低 {0}%","Supported Skills have {0}% reduced Minion Movement Speed"}, + {"被辅助技能的召唤生物被击败时,为 {1} 米内的友军召唤生物回复相当于被辅助召唤生物 {0}% 的生命,并移除这些召唤生物身上的所有异常状态","Minions from Supported Skills heal Allied Minions within {1} metres for {0}% of Supported Minions' life on death, as well as removing all Ailments from those Minions"}, + {"被辅助技能的召唤生物的投射物速度提高 {0}%","Minions from Supported Skills have {0}% increased Projectile Speed"}, + {"被辅助技能的召唤生物的投射物速度降低 {0}%","Minions from Supported Skills have {0}% reduced Projectile Speed"}, + {"来自被辅助技能的召唤生物击中时恢复 {0}% 生命","Minions from Supported Skills recover {0}% of maximum Life on Hit"}, + {"被辅助技能创造的召唤生物变为庞然大物","Minions from Supported Skills are Gigantic"}, + {"被辅助技能的召唤生物无法被伤害","Minions from Supported Skills cannot be Damaged"}, + {"被辅助技能的召唤生物无法造成伤害","Minions from Supported Skills deal no Damage"}, + {"被辅助技能的召唤生物击中敌人时,有 {0}% 的几率造成敌人受到最高伤害类型的曝露效果","Minions from Supported Skills have {0}% chance to inflict Exposure on Hit matching the highest Damage type taken by Enemy"}, + {"被辅助技能的召唤生物击中敌人时,造成敌人受到最高伤害类型的曝露效果","Minions from Supported Skills inflict Exposure on Hit matching the highest Damage type taken by Enemy"}, + {"幻影射手的被辅助技能发射 {0} 个额外投射物","Mirage Archer fires {0} additional Projectiles with Supported Skills"}, + {"被辅助技能对中毒敌人施加的流血强度总增 {0}%","{0}% more Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies"}, + {"被辅助技能对中毒敌人施加的流血强度总降 {0}%","{0}% less Magnitude of Bleeding inflicted by Supported Skills against Poisoned Enemies"}, + {"被辅助技能对流血敌人施加的中毒强度总增 {0}%","{0}% more Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies"}, + {"被辅助技能对流血敌人施加的中毒强度总降 {0}%","{0}% less Magnitude of Poison inflicted by Supported Skills against Bleeding Enemies"}, + {"调整投射物数量的词缀改为n作用于被辅助技能的投射物从地形连锁的次数","Modifiers to number of Projectiles instead apply to the number times Projectiles from Supported Skills Chain from terrain"}, + {"移动时移动速度惩罚提高 {0}%","{0}% increased Movement Speed Penalty while moving"}, + {"移动时移动速度惩罚降低 {0}%","{0}% reduced Movement Speed Penalty while moving"}, + {"被辅助技能无法造成冻结积蓄值","Supported Skills cannot cause Freeze buildup"}, + {"被辅助技能创造的灵巧对被夜刃辅助的技能还提供 {0}% 暴击伤害加成","Elusive from Supported Skills also grants {0}% to Critical Damage Bonus fornSkills Supported by Nightblade"}, + {"被辅助技能没有消耗","Supported Skills Cost nothing"}, + {"被辅助技能的非诅咒类光环效果提高 {0}%","Non-Curse Auras from Supported Skills have {0}% increased Effect"}, + {"被辅助技能的非诅咒类光环效果降低 {0}%","Non-Curse Auras from Supported Skills have {0}% reduced Effect"}, + {"被辅助技能造成的非伤害性异常状态强度提高 {0}%","Supported Skills have {0}% increased Magnitude of Non-Damaging Ailments inflicted with Supported Skills"}, + {"被辅助技能造成的非伤害性异常状态强度降低 {0}%","Supported Skills have {0}% reduced Magnitude of Non-Damaging Ailments inflicted with Supported Skills"}, + {"被辅助技能获得相当于伤害 {0}% 的额外混沌伤害","Supported Skills Gain {0}% of Damage as extra Chaos Damage"}, + {"被辅助攻击获得相当于伤害 {0}% 的额外混沌伤害","Supported Attacks Gain {0}% of Damage as extra Chaos Damage"}, + {"被辅助攻击获得相当于伤害 {0}% 的额外冰霜伤害","Supported Attacks Gain {0}% of Damage as extra Cold Damage"}, + {"被辅助攻击获得相当于伤害 {0}% 的额外火焰伤害","Supported Attacks Gain {0}% of Damage as extra Fire Damage"}, + {"被辅助攻击对点燃的敌人获得相当于伤害 {0}% 的额外火焰伤害","Supported Attacks Gain {0}% of Damage as extra Fire Damage against Ignited enemies"}, + {"被辅助攻击获得相当于伤害 {0}% 的额外闪电伤害","Supported Attacks Gain {0}% of Damage as extra Lightning Damage"}, + {"被辅助技能将冰霜伤害的 {0}% 转化为火焰伤害","Supported Skills Convert {0}% of Cold Damage to Fire Damage"}, + {"被辅助技能获得额外混沌伤害,其数值等同于冰霜伤害 {0}%","Supported Skills Gain {0}% of Cold Damage as Extra Chaos Damage"}, + {"被辅助技能获得额外 {0}% 冰霜伤害,并转化为火焰伤害","Supported Skills gain {0}% of Cold Damage as Extra Fire Damage"}, + {"被辅助技能获得额外混沌伤害,其数值等同于火焰伤害 {0}%","Supported Skills Gain {0}% of Fire Damage as Extra Chaos Damage"}, + {"被辅助技能获得额外混沌伤害,其数值等同于闪电伤害 {0}%","Supported Skills Gain {0}% of Lightning Damage as Extra Chaos Damage"}, + {"被辅助技能将物理伤害的 {0}% 转化为混沌伤害","Supported Skills Convert {0}% of Physical Damage to Chaos Damage"}, + {"被辅助技能将物理伤害的 {0}% 转化为冰霜伤害","Supported Skills Convert {0}% of Physical Damage to Cold Damage"}, + {"被辅助技能将物理伤害的 {0}% 转化为火焰伤害","Supported Skills Convert {0}% of Physical Damage to Fire Damage"}, + {"被辅助技能将物理伤害的 {0}% 转化为闪电伤害","Supported Skills Convert {0}% of Physical Damage to Lightning Damage"}, + {"被辅助技能将物理伤害的 {0}% 转化为一种随机元素","Supported Skills Convert {0}% of Physical Damage to a random Element"}, + {"被辅助技能额外获得 {0}% 物理伤害,并转化为混沌伤害","Supported Skills Gain {0}% of Physical Damage as Extra Chaos Damage"}, + {"被辅助技能额外获得 {0}% 物理伤害,并转化为火焰伤害","Supported Skills gain {0}% of Physical Damage as Extra Fire Damage"}, + {"被辅助技能额外获得 {0}% 物理伤害,并转化为闪电伤害","Supported Skills gain {0}% of Physical Damage as Extra Lightning Damage"}, + {"被辅助技能不在周身施放,改为在目标位置施放","Supported Skills Cast at the targeted location instead of around you"}, + {"被辅助技能可以施加一个额外诅咒","Supported Skills can apply an additional Curse"}, + {"被辅助技能可以施加 {0} 个额外诅咒","Supported Skills can apply {0} additional Curses"}, + {"被辅助技能可以额外投掷 1 个地雷","Supported Skills throw up to 1 additional Mine"}, + {"被辅助技能可以额外投掷 {0} 个地雷","Supported Skills throw up to {0} additional Mines"}, + {"目标可以同时被辅助技能造成的 {0} 个中毒效果影响","Targets can be affected by {0} Poisons from Supported Skills at the same time"}, + {"被辅助技能可以发射 1 个额外投射物","Supported Skills fire an additional Projectile"}, + {"被辅助技能可以发射 {1} 个额外投射物","Supported Skills fire {1} additional Projectiles"}, + {"被辅助技能最多同时可额外放置 {0} 个地雷","Supported Skills can have up to {0} additional Remote Mine placed at a time"}, + {"被辅助技能最多同时可额外放置 {0} 个陷阱","Supported Skills can have up to {0} additional Trap placed at a time"}, + {"被辅助技能会在初始范围的前方与两侧造成 {0} 次额外余震","Supported Skills cause {0} additional Aftershock ahead and to each side of the initial area"}, + {"被辅助的奉献技能的增益提高 {0}%","Supported Offering Skills have {0}% increased Buff effect"}, + {"被辅助的奉献技能的增益降低 {0}%","Supported Offering Skills have {0}% reduced Buff effect"}, + {"被辅助技能击败流血的敌人时,击败效果生效两次","On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills occur twice"}, + {"被辅助技能击败流血的敌人时,击败效果有 {0}% 的几率生效两次","{0}% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice"}, + {"被辅助技能击败受感电影响的敌人时,获得猛攻,持续 {0} 秒","Supported Skills gain Onslaught for {0} seconds on killing a Shocked enemy"}, + {"被辅助技能的击中在达到护体上限时压制 {0}% 物理伤害减免","Hits from Supported Skills Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification"}, + {"被辅助技能改为由一个灵体分身使用","Supported Skills are instead used by a spectral clone"}, + {"被辅助技能改为由 {0} 个灵体分身使用","Supported Skills are instead used by {0} spectral clones"}, + {"发射点之间的距离提高 {0}%","{0}% increased distance between Firing Points"}, + {"发射点之间的距离降低 {0}%","{0}% reduced distance between Firing Points"}, + {"被辅助技能以敌人为目标引爆地雷时n有{0}% 的几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge when a Mine from SupportednSkills is Detonated targeting an Enemy"}, + {"被辅助技能以敌人为目标引爆地雷时n获得一个狂怒球","Gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy"}, + {"被辅助技能有 {0}% 的几率在敌人触发你的陷阱时获得一个狂怒球","Supported Skills have {0}% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy"}, + {"被辅助技能在敌人触发你的陷阱时获得一个狂怒球","Supported Skills gain a Frenzy Charge when your Trap is triggered by an Enemy"}, + {"被辅助技能有 {0}% 的几率在以敌人为目标引爆地雷时n获得一个暴击球","{0}% chance to gain a Power Charge when a Mine from SupportednSkills is Detonated targeting an Enemy"}, + {"被辅助技能以敌人为目标引爆地雷时n获得一个暴击球","Gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy"}, + {"被辅助技能有 {0}% 的几率在敌人触发你的陷阱时获得一个暴击球","Supported Skills have {0}% chance to gain a Power Charge when your Trap is triggered by an Enemy"}, + {"被辅助技能在敌人触发你的陷阱时获得一个暴击球","Supported Skills gain a Power Charge when your Trap is triggered by an Enemy"}, + {"完美时机窗口延长 {0}%","{0}% longer Perfect Timing window"}, + {"被辅助技能的完美时机窗口延长 {0}%","Supported Skills have a {0}% longer Perfect Timing window"}, + {"被辅助技能的完美时机窗口缩短 {0}%","Supported Skills have a {0}% shorter Perfect Timing window"}, + {"被辅助技能的物理伤害提高 {0}%","Supported Skills deal {0}% increased Physical Damage"}, + {"被辅助技能的物理伤害降低 {0}%","Supported Skills deal {0}% reduced Physical Damage"}, + {"被辅助技能消耗恶性点燃时创造 {0} 个额外的烈焰之柱","Supported Skills create {0} additional Flame Pillar when Consuming Aggravated Ignite"}, + {"被辅助技能定身可被定身的敌人","Supported Skills Pin Enemies which are Primed for Pinning"}, + {"被辅助陷阱技能的冷却回复速度提高 {0}%","Supported Skills have {0}% increased Cooldown Recovery Rate for throwing Traps"}, + {"被辅助陷阱技能冷却回复速度降低 {0}%","Supported Skills have {0}% reduced Cooldown Recovery Rate for throwing Traps"}, + {"过度生长伤害总增@{0}%","More Overgrown damage@{0}%"}, + {"过度生长时伤害总增 {0}%","{0}% more damage when Overgrown"}, + {"对未中毒的目标造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison on targets that are not Poisoned"}, + {"对未中毒的目标造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison on targets that are not Poisoned"}, + {"被辅助技能的投射物击中地形时有 {0}% 的几率额外连锁一次","Projectiles from Supported Skills have {0}% chance to Chain an additional time from terrain"}, + {"被辅助技能发射的投射物有 {0}% 的几率不会穿透敌人","Projectiles Fired by Supported Skills have {0}% chance not to Pierce Enemies"}, + {"被辅助技能发射的投射物,它们不会穿透敌人","Projectiles Fired by Supported Skills cannot Pierce Enemies"}, + {"被辅助技能的投射物伤害提高 {0}%","Supported Skills deal {0}% increased Projectile Damage"}, + {"被辅助技能的投射物伤害降低 {0}%","Supported Skills deal {0}% reduced Projectile Damage"}, + {"被辅助技能具有穿透的投射物造成击中伤害提高 {0}%","Projectiles from Supported Skills that have Pierced deal {0}% increased Damage with Hits"}, + {"被辅助技能具有穿透的投射物造成击中伤害降低 {0}%","Projectiles from Supported Skills that have Pierced deal {0}% reduced Damage with Hits"}, + {"被辅助技能发射的投射物随机分叉、额外连锁或额外穿透一次","Projectiles fired by Supported Skills Fork, Chain an additional time, or Pierce an additional time at random"}, + {"投射物速度的增幅和减益同样作用于被辅助技能的投射物伤害","Increases and reductions to Projectile speed also apply to Projectile Damage with Supported Skills"}, + {"来自被辅助技能的投射物击中周围敌人时伤害提高 {0}%","Projectiles from Supported Skills deal {0}% increased Damage with Hits to nearby Enemies"}, + {"来自被辅助技能的投射物击中周围敌人时投射物击中伤害降低 {0}%","Projectiles from Supported Skills deal {0}% reduced Projectile Damage with Hits to nearby Enemies"}, + {"被辅助技能环形发射投射物","Supported Skills fire Projectiles in a circle"}, + {"来自被辅助技能的投射物会穿透 {0} 格内的所有目标","Projectiles from Supported Skills Pierce all Targets within {0} units"}, + {"DNT-UNUSED被辅助技能螺旋发射投射物","DNT-UNUSED Supported Skills fire Projectiles in a spiral"}, + {"过度生长孢芽生长时造成每秒相当于 {0} 点的中毒伤害","Overgrown Pustules grow as though dealt {0} Poison damage per second"}, + {"获得怒火增益而不移除它的几率@{0}%","Chance to gain Rage benefits without spending it@{0}%"}, + {"获得怒火增益而不移除它","Gain Rage benefits without spending it"}, + {"被辅助技能有 {0}% 的几率不移除怒火但仍获得移除时的增益","Supported Skills have {0}% chance to gain the benefits of this Support without spending additional Rage"}, + {"被辅助技能不移除怒火但仍获得移除时的增益","Supported Skills gain benefits of this Support without spending additional Rage"}, + {"被辅助技能的投射物朝随机方向发射","Projectiles from Supported Skills arenfired in random directions"}, + {"当你使用被辅助的技能,施加一个随机的诅咒并无视诅咒上限","Inflicts a random Curse on you when you use Supported Skills, ignoring Curse limit"}, + {"被辅助技能创造的永久性复活召唤生物被击败时吸纳 {0}% 的魔力上限","Recoup {0}% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies"}, + {"被辅助技能魔力消耗的 {0}% 吸纳为魔力","{0}% of Supported Skills' Mana cost is Recouped as Mana"}, + {"当来自被辅助技能的奉献死亡时,按该奉献存在的持续时间,每秒回复你 {0}% 的生命和魔力","When an Offering from Supported Skills dies, Regenerate {0}% of your Life and Mana per second, for as long as that Offering was alive"}, + {"被辅助技能产生的永久性复活召唤生物被击败时,为你回复 {0}% 的魔力上限","Recover {0}% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill dies"}, + {"你用被辅助技能眩晕敌人时,回复 {0}% 生命","Recover {0}% of maximum Life when you Stun an Enemy with Supported Skills"}, + {"终结敌人时在 4 秒内回复生命上限的 {0}%","Recover {0}% of maximum Life over four seconds on Culling an Enemy"}, + {"被辅助技能终结敌人时在 4 秒内恢复生命上限的 {0}%","Recover {0}% of maximum Life over four seconds when Supported Skills Cull an Enemy"}, + {"终结时四秒内回复魔力@{0}%","Mana Recovered over four seconds on Cull@{0}%"}, + {"被辅助技能终结敌人时在四秒内回复 {}% 魔力上限","Recover {}% of maximum Mana over four seconds when Supported Skills Cull an Enemy"}, + {"使用辅助技能时回复 {0}% 生命","Recover {0}% of maximum Life when you use Supported Skills"}, + {"被辅助技能穿透 {0}% 混沌抗性","Supported Skills Penetrate {0}% Chaos Resistance"}, + {"被辅助技能击中时有 {}% 的几率刷新流血持续时间","Supported Skills have {}% chance to refresh Bleeding Duration on Hit"}, + {"被辅助技能击中时会刷新流血持续时间","Supported Skills refresh Bleeding Duration on Hit"}, + {"被辅助技能暴击时有 {0}% 的几率刷新点燃持续时间","Supported Skills have {0}% chance to refresh Ignite duration on Critical Hit"}, + {"被辅助技能暴击时刷新点燃持续时间","Supported Skills refresh Ignite duration on Critical Hit"}, + {"你使用被辅助技能时,在 1 秒内再生 {0}% 生命","Regenerate {0}% of maximum Life over 1 second when you use Supported Skills"}, + {"被辅助技能的战弩装填速度提高 {0}%","Supported Skills have {0}% increased Crossbow Reload Speed"}, + {"被辅助技能的战弩装填速度降低 {0}%","Supported Skills have {0}% reduced Crossbow Reload Speed"}, + {"被辅助技能产生的残片的效果在收集的 {0} 秒后生效","Effects of Remnants generated by Supported Skills occur {0} second after being collected"}, + {"被辅助技能的残片的n效果提高 {0}%","Remnants from Supported Skills haven{0}% increased effect"}, + {"被辅助技能的残片的效果降低 {0}%","Remnants from Supported Skills have {0}% reduced effect"}, + {"被辅助技能产生的残片收集距离延长 {0}%","Remnants created by Supported Skills can be collected from {0}% further away"}, + {"被辅助技能产生的残片收集距离缩短 {0}%","Remnants created by Supported Skills must be collected from {0}% closer"}, + {"收集被辅助技能的残片时影响在场的友军,但不影响你","Remnants from Supported Skills affect Allies in your Presence instead of you when collected"}, + {"被辅助技能产生的残片在 {0} 后消失","Remnants created by Supported Skills vanish after {0} second"}, + {"被辅助技能获得基础保留效果,等于基础魔力和生命消耗","Supported Skills gain a Base Reservation equal to Base Mana and Life Cost"}, + {"被辅助技能造成异常状态时,移除你受到的该异常状态","When inflicting an Ailment with Supported Skill, remove that Ailment from yourself"}, + {"被辅助技能点燃敌人时消耗其冻结效果","Supported Skills Consume Freeze from Enemies they Ignite"}, + {"被辅助技能的终结打击n可以连续施展两次","Final Strike of Supported Skills cannbe performed twice in succession"}, + {"使用被辅助技能时,每有一秒冷却时间就回复 {0}% 生命上限","When a Supported Skill is used and goes on cooldown, recover {0}% of maximum Life per second of cooldown"}, + {"吟唱被辅助技能时,获得相当于 {0}% 魔力上限的闪电荆棘伤害","Gain {0}% of your maximum Mana as Lightning Thorns Damage while Channelling Supported Skills"}, + {"残片在被击败的敌人周围 {0} 米内产生","Remnants are created within a {0} metre radius of the slain Enemy"}, + {"符文加持的技能获得等同于n伤害 {0}% 的额外物理伤害","Runically Boosted Skills Gain {0}% ofnDamage as Extra Physical Damage"}, + {"被辅助技能使用时献祭 {0}% 的生命","Supported Skills Sacrifice {0}% of Life on use"}, + {"被辅助技能产生的召唤生物总是可被引爆","Minions created by Supported Skills are always considered to be Detonatable"}, + {"被辅助技能获得封印的频率提高 {0}%","Supported Skills have {0}% increased Seal gain frequency"}, + {"被辅助技能获得封印的频率降低 {0}%","Supported Skills have {0}% reduced Seal gain frequency"}, + {"被辅助技能的感电几率提高 {0}%","Supported Skills have {0}% increased chance to Shock"}, + {"被辅助技能的感电几率降低 {0}%","Supported Skills have {0}% reduced chance to Shock"}, + {"被辅助技能的感电持续时间提高 {0}%","Supported Skills have {0}% increased Shock Duration"}, + {"被辅助技能的感电持续时间降低 {0}%","Supported Skills have {0}% reduced Shock Duration"}, + {"被辅助技能造成的感电强度提高 {0}%","{0}% increased Magnitude of Shocks inflicted with Supported Skills"}, + {"被辅助技能造成的感电强度降低 {0}%","{0}% reduced Magnitude of Shocks inflicted with Supported Skills"}, + {"被辅助技能造成的感电反射给你","Shocks caused by Supported Skills are reflected back to you"}, + {"被辅助技能的激活频率提高 {0}%","Supported Skills have {0}% increased Activation frequency"}, + {"被辅助技能的激活频率降低 {0}%","Supported Skills have {0}% reduced Activation frequency"}, + {"被辅助技能视为祝福技能n你身上只能有一种祝福技能光环","Supported Skills also count as Blessing SkillsnYou can only have one Aura on you from your Blessing Skills"}, + {"每有一个封印破损,被辅助技能发射 {0} 个额外投射物","Supported Skills fire {0} additional Projectile per Seal broken"}, + {"每有一个封印破损,被辅助技能的效果区域扩大 {0}%","Supported Skills get {0}% increased area of effect per Seal broken"}, + {"每有一个封印破损,被辅助技能的效果区域降低 {0}%","Supported Skills get {0} reduced area of effect per Seal broken"}, + {"你保留魔力的非祝福技能在你身上有辅助技能的光环时被禁用","Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you"}, + {"被辅助技能的增益效果提高 {0}%","Supported Skills have {0}% increased Buff Effect"}, + {"被辅助技能的增益效果降低 {0}%","Supported Skills have {0}% reduced Buff Effect"}, + {"召唤幻影射手上限为 1 个","Maximum 1 Summoned Mirage Archer"}, + {"除非你静止 {0} 秒,否则被辅助技能无法使用n移动会重置计时","Supported Skills cannot be used unless you have been stationary for {0} secondnThis timer resets when you move"}, + {"被辅助技能无法产生耐力球","Supported Skills cannot generate Endurance Charges"}, + {"被辅助技能无法产生狂怒球","Supported Skills cannot generate Frenzy Charges"}, + {"被辅助技能无法产生暴击球","Supported Skills cannot generate Power Charges"}, + {"被辅助技能需要你具有 {0} 层无常才能使用","Supported Skill requires {0} Volatility on you to use"}, + {"使用被辅助技能时尽量消耗 {0} 米内的一个灵柩","Supported Skills consume a Corpse within {0} metresnon use, if possible"}, + {"使用被辅助技能时尽量消耗 {0} 米内的最多 {1} 个灵柩","Supported Skills consume up to {1} Corpses within {0} metresnon use, if possible"}, + {"被辅助技能使用时消耗一个狂怒球以粉碎护甲,相当于造成物理伤害的 {0}%","Supported Skills Consume a Frenzy Charge on use to Break Armour equal to {0}% of Physical Damage dealt"}, + {"使用被辅助技能时尽量消耗一个狂怒球n被辅助技能消耗狂怒球时技能速度总增 {0}%","Supported Skills will consume a Frenzy Charge on use if possiblenSupported Skills have {0}% more Skill Speed when consuming Frenzy Charges"}, + {"使用被辅助技能时尽量消耗一个狂怒球n被辅助技能消耗狂怒球时技能速度总降 {0}%","Supported Skills will consume a Frenzy Charge on use if possiblenSupported Skills have {0}% less Skill Speed when consuming Frenzy Charges"}, + {"使用被辅助技能时尽量消耗一个暴击球n被辅助技能消耗暴击球时的暴击几率总增 {0}%","Supported Skills will consume a Power Charge on use if possiblenSupported Skills have {0}% more chance to Critically Hit when consuming Power Charges"}, + {"使用被辅助技能时尽量消耗一个暴击球n被辅助技能消耗暴击球时的暴击几率总降 {0}%","Supported Skills will consume a Power Charge on use if possiblenSupported Skills have {0}% less chance to Critically Hit when consuming Power Charges"}, + {"使用被辅助技能会引爆你具有的随机数量的无常","Using Supported Skills will explode a random amount of Volatility on you"}, + {"被辅助技能的引爆时间提高 {0}%","Supported Skills have {0}% increased Detonation Time"}, + {"被辅助技能的引爆时间降低 {0}%","Supported Skills have {0}% reduced Detonation Time"}, + {"每有一个封印破损,被辅助法术产生 {0} 次回响","Supported Spells Echo {0} time per Seal broken"}, + {"被辅助技能和该技能造成的伤害类异常状态持续时间提高 {0}%","{0}% increased Duration of Supported Skills and Damaging Ailments they inflict"}, + {"被辅助技能和该技能造成的伤害类异常状态持续时间降低 {0}%","{0}% reduced Duration of Supported Skills and Damaging Ailments they inflict"}, + {"被辅助技能的持续时间提高 {0}%","Supported Skills have {0}% increased Skill Effect Duration"}, + {"被辅助技能的持续时间降低 {0}%","Supported Skills have {0}% reduced Skill Effect Duration"}, + {"被击败时,被辅助技能的技能效果持续时间提高 {}%","Supported Skills have {}% increased Skill Effect Duration while Dead"}, + {"被击败时,被辅助技能的技能效果持续时间降低 {}%","Supported Skills have {}% reduced Skill Effect Duration while Dead"}, + {"受到被辅助技能的非异常状态持续伤害的敌人的生命再生速度提高 {0}%","Enemies affected by non-Ailment Damage over time from Supported Skills have {0}% increased Life regeneration rate"}, + {"受到被辅助技能的非异常状态持续伤害的敌人的生命再生速度降低 {0}%","Enemies affected by non-Ailment Damage over time from Supported Skills have {0}% reduced Life regeneration rate"}, + {"每当你格挡时,被辅助技能获得一个封印","Supported Skills gain a Seal every time you Block"}, + {"每当你格挡 {0} 次时,被辅助技能获得一个封印","Supported Skills gain a Seal every {0} times you Block"}, + {"被辅助技能的榴弹在引爆时间结束前无法爆炸","Grenades from Supported Skills cannot explode before the end of their Detonation Time"}, + {"被辅助技能的上限翻倍","Limits of Supported Skills are doubled"}, + {"被辅助技能的攻击产生一个灵体投射物","Attacks with Supported Skills create a Spectral Projectile"}, + {"土狼尖笑规模 {0}","Hyena Cackle size {0}"}, + {"被辅助的非凡宝石的能量上限提高 {0}%","Supported Meta Gems have {0}% increased Maximum Energy"}, + {"被辅助的非凡宝石的能量上限降低 {0}%","Supported Meta Gems have {0}% reduced Maximum Energy"}, + {"被辅助的奉献技能额外以一个魔侍召唤生物为目标n辅助效果仅在有额外的魔侍召唤生物时生效","Supported Offering Skills target an additional skeletal MinionnSupport Effects are only applied if an additional skeletal Minion is targeted"}, + {"每有一个封印破损,被辅助技能重复 {0} 次","Supported Skills Repeat {0} time per Seal broken"}, + {"被辅助技能保留相当于精魂保留 {0}% 的n一定比例的生命上限","Supported Skills Reserve a percentage of your maximumnLife equal to {0}% of base Spirit Reservation"}, + {"亲和合计超过 250 时,技能速度提高 {0}%","{0}% increased Skill Speed while total Affinity is over 250"}, + {"亲和合计超过 250 时,技能速度降低 {0}%","{0}% reduced Skill Speed while total Affinity is over 250"}, + {"被辅助技能在你移动 {0} 米后可以使用n被辅助技能在使用后重新变为不可使用","Supported Skills become usable after you have moved {0} metresnSupported Skills become unusable again after use"}, + {"分裂拟态施放被辅助法术时n造成的伤害总增 {0}%","Supported Spells deal {0}% more Damage whenncast by Fractured Mimics"}, + {"分裂拟态施放被辅助法术时n造成的伤害总降 {0}%","Supported Spells deal {0}% less Damage whenncast by Fractured Mimics"}, + {"狼群规模 {0}","Wolf Pack size {0}"}, + {"被包围时,魔力不足不会使被辅助技能无法使用","Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded"}, + {"被辅助技能有 {0}% 的几率造成一次额外余震","Supported skills have {0}% chance to cause an additional Aftershock"}, + {"每 {0} 秒产生脉冲","Pulses every {0} seconds"}, + {"被辅助技能的法术暴击率提高 {0}%","Supported Skills have {0}% increased Spell Critical Hit Chance"}, + {"被辅助技能的法术暴击率降低 {0}%","Supported Skills have {0}% reduced Spell Critical Hit Chance"}, + {"被辅助技能的法术伤害提高 {0}%","Supported Skills deal {0}% increased Spell Damage"}, + {"被辅助技能的法术伤害降低 {0}%","Supported Skills deal {0}% reduced Spell Damage"}, + {"使用被辅助技能对敌人造成物理伤害暴击时会使敌人恍惚","Supported Skills Daze on Critically Hitting enemies with Physical damage"}, + {"被辅助技能有 {0}% 的几率额外发射 8 个环形投射物","Supported Skills have a {0}% chance to fire 8 additional Projectiles in a circle"}, + {"每有一个狂野碎片,被辅助技能有 {0}% 的几率额外环形发射 8 个投射物n被辅助技能环形发射投射物时失去所有狂野碎片","Supported Skills have a {0}% chance to fire 8 additional Projectiles in a circle per WildshardnAll Wildshards are lost when Supported Skills fire Projectiles in a circle"}, + {"波束每 {0} 秒击中敌人","Beams Hit Enemies every {0} second"}, + {"波束频率提高 {0}%","{0}% increased Beam frequency"}, + {"灌注提供每秒生命再生 {}%","Infusion grants {}% of maximum Life Regenerated per second"}, + {"被辅助的技能从玩家处释放,并朝目标位置移动","Supported Skills originate from the player and move towards the target location"}, + {"被辅助技能对被点燃的敌人造成的感电不会消减","Shocks from Supported Skills do not expire on Ignited enemies"}, + {"被辅助的打击获得先祖加持","Supported Strikes are Ancestrally Boosted"}, + {"当你用被辅助技能发射的箭矢击中敌人时,召唤 1 个会使用此技能的幻影射手","When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill"}, + {"被辅助技能的图腾放置速度提高 {0}%","Supported Skills have {0}% increased Totem Placement speed"}, + {"被辅助技能的图腾放置速度降低 {0}%","Supported Skills have {0}% reduced Totem Placement speed"}, + {"被辅助技能的感电击中有 {0}% 的几率n使 {2} 米范围内的敌人感电","Shocking Hits from supported Skills have a {0}% chance to also Shock enemies in a {2} metre radius"}, + {"当被辅助技能击中造成感电时,有 {0}% 的几率触发奔雷疾走","{0}% chance to Trigger Coursing Current when a Hit from Supported Skills Shocks"}, + {"当被辅助技能的击中造成感电时触发奔雷疾走","Trigger Coursing Current when a Hit from Supported Skills Shocks"}, + {"被辅助法术在施法时间的每 {0}% 获得一个封印","Supported Spells gain a Seal every {0}% of cast time"}, + {"被辅助的奉献技能造成的伤害总增 {0}%","Supported Offering Skills deal {0}% more Damage"}, + {"被辅助的奉献技能造成的伤害总降 {0}%","Supported Offering Skills deal {0}% less Damage"}, + {"被辅助的非立即生效技能冷却时间次数 {0}","Supported Non-Instant Skills have {0} Cooldown Use"}, + {"辅助技能的命中值总增 {0}%","Supported Skills have {0}% more Accuracy Rating"}, + {"辅助技能的命中值总降 {0}%","Supported Skills have {0}% less Accuracy Rating"}, + {"辅助技能的技能速度总增 {0}%","Supported Skills have {0}% more Skill Speed"}, + {"辅助技能的技能速度总降 {0}%","Supported Skills have {0}% less Skill Speed"}, + {"被辅助技能有 {0}% 的几率投掷一个额外陷阱","Supported Skills have {0}% chance to throw an additional Trap"}, + {"若你在过去两秒内用投射物攻击击中对敌人造成伤害,被辅助技能造成的近战伤害总增 {0}%","Supported Skills deal {0}% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds"}, + {"若你在过去两秒内用投射物攻击击中对敌人造成伤害,被辅助技能造成的近战伤害总降 {0}%","Supported Skills deal {0}% less Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds"}, + {"若你在过去八秒内用投射物攻击击中对敌人造成伤害,被辅助技能造成的近战伤害总增 {0}%","Supported Skills deal {0}% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds"}, + {"若你在过去八秒内用投射物攻击击中对敌人造成伤害,被辅助技能造成的近战伤害总降 {0}%","Supported Skills deal {0}% less Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds"}, + {"被辅助技能无法造成投射物伤害","Supported Skills deal no Projectile damage"}, + {"被辅助技能造成异常状态的几率总增 {0}%","Supported Skills have {0}% more chance to inflict Ailments"}, + {"被辅助技能造成异常状态的几率总降 {0}%","Supported Skills have {0}% less chance to inflict Ailments"}, + {"被辅助技能对满血敌人的暴击几率总增 {0}%","Supported Skill has {0}% more Critical Hit Chance against Enemies that are on Full Life"}, + {"被辅助技能对满血敌人的暴击几率总降 {0}%","Supported Skill has {0}% less Critical Hit Chance against Enemies that are on Full Life"}, + {"被辅助技能的装填速度总增 {0}%","Supported Skills have {0}% more Reload speed"}, + {"被辅助技能的装填速度总降 {0}%","Supported Skills have {0}% less Reload speed"}, + {"图腾攻击速度总增 {0}%","{0}% more Totem Attack Speed"}, + {"图腾攻击速度总降 {0}%","{0}% less Totem Attack Speed"}, + {"被辅助技能完全粉碎护甲时施加恍惚","Supported Skills apply Daze when fully Breaking Armour"}, + {"被辅助技能使敌人恍惚","Supported Skills Daze Enemies"}, + {"DNT-UNUSED被辅助技能造成的伤害总增 {0}%","DNT-UNUSED Supported Skills deal {0}% more Damage"}, + {"DNT-UNUSED被辅助技能造成的伤害总降 {0}%","DNT-UNUSED Supported Skills deal {0}% less Damage"}, + {"被辅助技能的法术伤害在你有秘术增强效果时总增 {0}%","Supported Skills deal {0}% more Spell Damage while you have Arcane Surge"}, + {"被辅助技能的法术伤害在你有秘术增强效果时总降 {0}%","Supported Skills deal {0}% less Spell Damage while you have Arcane Surge"}, + {"被辅助技能完全粉碎敌人的护甲时触发一次爆炸","Supported Skills trigger an Explosion when they Fully Break an enemy's Armour"}, + {"被辅助技能的击退距离总增 {0}%","Supported Skills have {0}% more Knockback Distance"}, + {"被辅助技能的击退距离总降 {0}%","Supported Skills have {0}% less Knockback Distance"}, + {"低血且有被辅助技能激活时,造成的攻击伤害提高 {0}%","Deal {0}% increased Attack Damage while on Low Life while a Supported Skill is active"}, + {"低血且有被辅助技能激活时,造成的攻击伤害降低 {0}%","Deal {0}% reduced Attack Damage while on Low Life while a Supported Skill is active"}, + {"被辅助技能的诅咒效果总增 {0}%","Supported Skills have {0}% more Curse Effect"}, + {"被辅助技能的诅咒效果总降 {0}%","Supported Skills have {0}% less Curse Effect"}, + {"被辅助技能的光环基础持续时间为 {0} 秒","Auras from Supported Skills have a base duration of {0} seconds"}, + {"被辅助技能发射的投射物总增 {0}%","Supported Skills fire {0}% more Projectiles"}, + {"被辅助技能发射的投射物总降 {0}%","Supported Skills fire {0}% less Projectiles"}, + {"每个投射物使被辅助技能的攻击间隔总增 {0}%","Supported Skills have {0}% more Attack Time per Projectile"}, + {"每个投射物使被辅助技能的攻击间隔总降 {0}%","Supported Skills have {0}% less Attack Time per Projectile"}, + {"每个投射物使被辅助技能的陷阱和地雷总投掷速度总增 {0}%","Supported Skills have {0}% more Trap and Mine Throwing Time per Projectile"}, + {"每个投射物使被辅助技能的陷阱和地雷总投掷速度总降 {0}%","Supported Skills have {0}% less Trap and Mine Throwing Time per Projectile"}, + {"被辅助技能对冻结的传奇敌人造成的伤害总增 {0}%","Supported Skills deal {0}% more damage to Frozen Unique enemies"}, + {"被辅助技能对冻结的传奇敌人造成的伤害总降 {0}%","Supported Skills deal {0}% less damage to Frozen Unique enemies"}, + {"使用被辅助技能暴击敌人时,攻击获得 {0}% 的伤害作为火焰伤害,持续时间 {1} 秒","Attacks Gain {0}% of Damage as Fire Damage for {1} second on Critically Hitting with Supported Skills"}, + {"被辅助技能的血脉源泉使你和友军获得 {0}% 的每秒生命再生","Fonts of Blood from Supported Skills grant {0}% Life Regeneration per second to You and Your Allies"}, + {"被辅助攻击的伤害总增 {0}%","Supported Attacks deal {0}% more Damage"}, + {"被辅助攻击的伤害总降 {0}%","Supported Attacks deal {0}% less Damage"}, + {"被辅助技能在近战范围击中时有 {0}% 的几率触发震波","Supported Skills have a {0}% chance to Trigger Shockwave on Melee Hit"}, + {"被辅助技能在近战范围击中时会触发震波","Supported Skills will Trigger Shockwave on Melee Hit"}, + {"造成被定身目标 {0}% 生命的物理伤害","Deals {0}% of Pinned target's Maximum Life as Physical Damage"}, + {"被辅助技能使目标冻结或触电时,粉碎 {0}% 的护甲","Supported Skills Break {0}% of Armour when Freezing or Electrocuting targets"}, + {"被辅助技能对重度晕眩的敌人造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage to Heavy Stunned Enemies"}, + {"被辅助技能对重度晕眩的敌人造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage to Heavy Stunned Enemies"}, + {"被辅助技能的击中造成的晕眩积累总增 {0}%","Hits with Supported Skills cause {0}% more Stun buildup"}, + {"被辅助技能的击中造成的晕眩积累总降 {0}%","Hits with Supported Skills cause {0}% less Stun buildup"}, + {"被辅助技能造成的燃烧伤害总增 {0}%","Supported Skills deal {0}% more Burning Damage"}, + {"被辅助技能造成的燃烧伤害总降 {0}%","Supported Skills deal {0}% less Burning Damage"}, + {"产生点燃地面,使敌人视作受到相当于你魔力上限 {0}% 的火焰伤害而被点燃","Create Ignited Ground, Igniting enemies as though dealing Fire Damage equal to {0}% of your Maximum Mana"}, + {"被辅助技能的中毒还会每秒对敌人附加相当于伤害的 {0}% 的瘟疫值,最多为敌人生命上限的 {1}%","Poison from Supported Skills also adds {0}% of Damage per Second to Enemy as Plague, up to a maximum of {1}% of Enemy's maximum Life"}, + {"被辅助技能朝指定方向攻击时,发射 {0} 个额外投射物","Supported Skills fire {0} additional Projectiles when Attacking in indicated direction"}, + {"对指示方向攻击时,被辅助技能造成的投射物伤害总增 {0}%","Supported Skills deal {0}% more Projectile Damage when Attacking in indicated direction"}, + {"对指示方向攻击时,被辅助技能造成的投射物伤害总降 {0}%","Supported Skills deal {0}% less Projectile Damage when Attacking in indicated direction"}, + {"被辅助技能激活时,击败敌人回复 {0}% 的生命","{0}% of maximum Life recovered on kill while a Supported Skill is active"}, + {"被辅助的触发法术的非伤害型异常状态效果提高 {0}%","Supported Triggered Spells have {0}% increased Effect of Non-Damaging Ailments"}, + {"被辅助的触发法术的非伤害型异常状态效果降低 {0}%","Supported Triggered Spells have {0}% reduced Effect of Non-Damaging Ailments"}, + {"受到元素地面加成的被辅助技能会触发催化解放","Supported Skills Trigger Catalysing Discharge when boosted by an Elemental Ground Surface"}, + {"被辅助攻击造成的流血强度总增 {0}%","{0}% more Magnitude of Bleeding inflicted with Supported Attacks"}, + {"被辅助攻击造成的流血强度总降 {0}%","{0}% less Magnitude of Bleeding inflicted with Supported Attacks"}, + {"每吟唱一秒,被辅助技能造成的伤害总增 {0}%,最多 {1}%","Supported Skills deal {0}% more Damage per second spent Channelling, up to {1}%"}, + {"每吟唱一秒,被辅助技能造成的伤害总降 {0}%,最多 {1}%","Supported Skills deal {0}% less Damage per second spent Channelling, up to {1}%"}, + {"若消耗了灵柩,n被辅助技能造成的混沌伤害总增 {0}%","Supported Skills deal {0}% morenChaos Damage if consuming a Corpse"}, + {"若消耗了灵柩,n被辅助技能造成的混沌伤害总降 {0}%","Supported Skills deal {0}% lessnChaos Damage if consuming a Corpse"}, + {"若以此方式消耗了灵柩,n被辅助技能造成的混沌伤害总增 {0}%","Supported Skills deal {0}% morenChaos Damage for each Corpse consumed this way"}, + {"若以此方式消耗了灵柩,n被辅助技能造成的混沌伤害总降 {0}%","Supported Skills deal {0}% lessnChaos Damage for each Corpse consumed this way"}, + {"被辅助技能造成的非混沌伤害总增 {0}%","Supported Skills deal {0}% more non-Chaos Damage"}, + {"被辅助技能造成的非混沌伤害总降 {0}%","Supported Skills deal {0}% less non-Chaos Damage"}, + {"被辅助技能对满血敌人施加的非异常状态减益状态的持续伤害总增 {0}%","Damage over time with non-Ailment Debuffs inflicted on full-life enemies by Supported Skills deal {0}% more damage"}, + {"受到被辅助技能持续伤害的目标受到的击中混沌伤害作用于冻结积蓄","Chaos damage Contributes to Freeze buildup for Hits against targets taking damage over time from Supported Skills"}, + {"被辅助技能的每次射击为充能射击","Every shot with Supported Skills is a Charged Shot"}, + {"被辅助技能的每 {0} 次射击有一次为充能射击","One in every {0} shots with Supported Skills is a Charged Shot"}, + {"被辅助技能的充能射击获得相当于伤害 {0}% 的额外闪电伤害","Charged Shots with Supported Skills Gain {0}% of Damage as extra Lightning Damage"}, + {"被辅助技能的充能射击使用时回复 {0}% 的魔力消耗","Charged Shots with Supported Skills recover {0}% of their Mana cost when used"}, + {"被辅助技能的击中击败敌人时获得的咒符充能总增 {0}%","Enemies killed by Hits from Supported Skills grant {0}% more Charm charges"}, + {"被辅助技能的击中击败敌人时获得的咒符充能总降 {0}%","Enemies killed by Hits from Supported Skills grant {0}% less Charm charges"}, + {"被辅助技能创造的冰缓地面持续时间总增 {0}%","Chilled Ground created by Supported Skills has {0}% more duration"}, + {"被辅助技能创造的冰缓地面持续时间总降 {0}%","Chilled Ground created by Supported Skills has {0}% less duration"}, + {"被辅助技能激活时,魔力再生速度提高 {0}%","{0}% Increased Mana Regeneration Rate while a Supported Skill is active"}, + {"被辅助技能激活时,魔力再生速度降低 {0}%","{0}% Reduced Mana Regeneration Rate while a Supported Skill is active"}, + {"被辅助技能对 1 米内的敌人n造成的攻击伤害总增 {0}%,并逐渐降低n3.5米及以外不提供加成","Supported Skills deal {0}% more Attack Damage to nenemies within 1 metre of you, scaling down tonno bonus at 3.5 metres or further"}, + {"被辅助技能造成的冰霜和火焰伤害总增 {0}%","Supported Skills deal {0}% more Cold and Fire Damage"}, + {"被辅助技能造成的冰霜和火焰伤害总降 {0}%","Supported Skills deal {0}% less Cold and Fire Damage"}, + {"被辅助技能造成的冰霜和闪电伤害总增 {0}%","Supported Skills deal {0}% more Cold and Lightning Damage"}, + {"被辅助技能造成的冰霜和闪电伤害总降 {0}%","Supported Skills deal {0}% less Cold and Lightning Damage"}, + {"每消耗一个连击,被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage per Combo expended"}, + {"每消耗一个连击,被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage per Combo expended"}, + {"消耗连击后,下次使用被辅助技能需要额外 {0} 次连击","After expending Combo, next use of Supported Skill requires {0} additional Combo"}, + {"被辅助技能需要 {0} 次连击才能使用","Supported Skills require {0} Combo to use"}, + {"首次使用被辅助技能需要 {0} 次连击n消耗 {1} 次连击后连击需求重置为 {0}","Supported Skills require {0} Combo for first usenCombo requirement resets to {0} after expending {1} Combo"}, + {"被辅助的召唤生物的命令技能造成的伤害总增 {0}%","Supported Minions' Command Skills deal {0}% more Damage"}, + {"被辅助的召唤生物的命令技能造成的伤害总降 {0}%","Supported Minions' Command Skills deal {0}% less Damage"}, + {"被辅助技能使用时消耗 {1}% 的生命上限药剂充能n被辅助技能每消耗一层生命药剂充能,造成的流血强度总增 {0}%","Supported Skills consume {1}% of your maximum Life Flask charges on usenSupported Skills have {0}% more Magnitude of Bleeding they inflict per Life Flask charge consumed"}, + {"被辅助技能使用时消耗 {1}% 的生命上限药剂充能n被辅助技能每消耗一层生命药剂充能,造成的流血强度总降 {0}%","Supported Skills consume {1}% of your maximum Life Flask charges on usenSupported Skills have {0}% less Magnitude of Bleeding they inflict per Life Flask charge consumed"}, + {"被辅助技能的感电几率总增 {0}%","Supported Skills have {0}% more chance to Shock"}, + {"被辅助技能的感电几率总降 {0}%","Supported Skills have {0}% less chance to Shock"}, + {"被辅助技能使用时消耗一个耐力球","Supported Skills consume an Endurance Charge on Use"}, + {"被辅助技能使用时消耗 {0} 个耐力球","Supported Skills consume {0} Endurance Charges on Use"}, + {"使用被辅助技能时消耗一个暴击球n被辅助技能消耗暴击球时持续时间总增 {0}%","Supported Skills consume a Power Charge on usenSupported Skills have {0}% more duration when consuming a Power Charge"}, + {"使用被辅助技能时消耗一个暴击球n被辅助技能消耗暴击球时持续时间总降 {0}%","Supported Skills consume a Power Charge on usenSupported Skills have {0}% less duration when consuming a Power Charge"}, + {"近期每使用或触发一次被辅助技能,该技能消耗生命上限的 {0}%,最多消耗上限的 30%","Supported Skills Cost {0}% of maximum Life for each time they have been used or Triggered Recently, up to a maximum of 30%"}, + {"被辅助战吼的效果范围总增 {0}%","Supported Warcries have {0}% more Area of Effect"}, + {"被辅助战吼的效果范围总降 {0}%","Supported Warcries have {0}% less Area of Effect"}, + {"被辅助技能每施加一个腐化之血,你损失生命上限的 {0}%","Lose {0}% of maximum Life per Corrupted Blood inflicted by Supported Skills"}, + {"若被辅助的召唤生物近期复活,其造成的伤害总增 {0}%","Supported Minions deal {0}% more Damage if they have Revived Recently"}, + {"若被辅助的召唤生物近期复活,其造成的伤害总降 {0}%","Supported Minions deal {0}% less Damage if they have Revived Recently"}, + {"被辅助技能消耗耐力球时产生一片崎岖之地","Supported Skills create Jagged Ground when consuming an Endurance Charge"}, + {"消耗一个暴击球,以触发被辅助技能生成的一个冰晶上的蔓延霜寒","Consume a Power Charge to Trigger Creeping Chill on an Ice Crystal created by Supported Skills"}, + {"消耗 {0} 个暴击球,以触发被辅助技能生成的一个冰晶上的蔓延霜寒","Consume {0} Power Charges to Trigger Creeping Chill on an Ice Crystal created by Supported Skills"}, + {"被辅助技能的攻击中非终结打击的攻击速度总增 {0}%","Attacks with Supported Skills that are not Final Strikes have {0}% more Attack Speed"}, + {"被辅助技能的攻击中非终结打击的攻击速度总降 {0}%","Attacks with Supported Skills that are not Final Strikes have {0}% less Attack Speed"}, + {"被辅助技能眩晕的敌人还会被碾压 {0} 秒","Enemies Stunned by Supported Skills are also Crushed for {0} seconds"}, + {"摧毁冰晶时,被摧毁的冰晶每具有两千生命上限,使被辅助技能获得相当于伤害 {0}% 的额外冰霜伤害,持续 {1} 秒","Destroying an Ice Crystal grants Supported Skills {0}% of Damage Gained as extra Cold for {1} seconds, per two thousand maximum Life of the destroyed Ice Crystal"}, + {"被辅助技能稀对稀有或传奇敌人具有终结","Supported Skills have Culling Strike against Rare or Unique Enemies"}, + {"被辅助技能的诅咒区域n爆发延迟总增 {0}%","Curse zones from SupportednSkills erupt after {0}% more delay"}, + {"被辅助技能的诅咒区域n爆发延迟总降 {0}%","Curse zones from SupportednSkills erupt after {0}% less delay"}, + {"敌人进入被辅助技能创造的诅咒之地时有 {0}% 的几率触发德瑞的黑暗设计","{0}% chance to trigger Doedre's Dark Design when Enemies enter Cursed Ground created by Supported Skills"}, + {"敌人进入被辅助技能创造的诅咒之地时触发德瑞的黑暗设计","Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter"}, + {"被辅助的战弩技能过去 6 秒内每装填一发弩箭n造成的伤害总增 {0}%","Supported Crossbow Skills deal {0}% more Damage forneach bolt Reloaded by that skill in the past 6 seconds"}, + {"被辅助的战弩技能过去 6 秒内每装填一发弩箭n造成的伤害总降 {0}%","Supported Crossbow Skills deal {0}% less Damage forneach bolt Reloaded by that skill in the past 6 seconds"}, + {"被辅助的战弩技能过去 8 秒内每装填一发弩箭n造成的伤害总增 {0}%","Supported Crossbow Skills deal {0}% more Damage forneach bolt Reloaded by that skill in the past 8 seconds"}, + {"被辅助的战弩技能过去 8 秒内每装填一发弩箭n造成的伤害总降 {0}%","Supported Crossbow Skills deal {0}% less Damage forneach bolt Reloaded by that skill in the past 8 seconds"}, + {"恍惚持续 {0} 秒","Daze lasts for {0} seconds"}, + {"被辅助技能造成的流血强度总增 {0}%","{0}% more Magnitude of Bleeding inflicted with Supported Skills"}, + {"被辅助技能造成的流血强度总降 {0}%","{0}% less Magnitude of Bleeding inflicted with Supported Skills"}, + {"使用被辅助技能时n移动速度惩罚总增 {0}%","{0}% more Movement Speed penalty whilenusing Supported Skills"}, + {"使用被辅助技能时n移动速度惩罚总降 {0}%","{0}% less Movement Speed penalty whilenusing Supported Skills"}, + {"被辅助技能完全粉碎护甲后,受影响的目标受到的物理伤害永久提高 {0}%,最高 20%","Fully Breaking Armour with Supported Skills causes affected targets to permanently take {0}% increased Physical Damage, up to 20%"}, + {"被辅助技能被被强化时命中值总增 {0}%","Supported Skills have {0}% more Accuracy Rating if used while Empowered"}, + {"被辅助技能被被强化时命中值总降 {0}%","Supported Skills have {0}% less Accuracy Rating if used while Empowered"}, + {"被辅助技能被被强化时消耗总增 {0}%","Supported Skills cost {0}% more if used while Empowered"}, + {"被辅助技能被被强化时消耗总降 {0}%","Supported Skills cost {0}% less if used while Empowered"}, + {"过去 15 秒内每使用一种不同的命令技能,被辅助技能伤害总增 {0}%","Supported Skills deal {0}% more Damage for each different Command Skill you have used in the last 15 seconds"}, + {"过去 15 秒内每使用一种不同的命令技能,被辅助技能伤害总降 {0}%","Supported Skills deal {0}% less Damage for each different Command Skill you have used in the last 15 seconds"}, + {"辅助技能的装填速度总降 {0}%","Supported Skills have {0}% less Reload Speed"}, + {"辅助技能的装填速度总增 {0}%","Supported Skills have {0}% more Reload Speed"}, + {"被辅助技能额外装填一发弩箭","Supported Skills load an additional bolt"}, + {"被辅助技能额外装填 {0} 发弩箭","Supported Skills load {0} additional bolts"}, + {"被辅助技能的冷却使用次数变为两倍","Supported Skills have twice as many Cooldown Uses"}, + {"被辅助技能施加持续伤害减益时消耗目标身上随机类型的所有异常状态,若消耗了任何异常状态,该减益造成的伤害总增 {0}%","Supported Skills Consume all Ailments of a random type on the target when inflicting damage over time Debuffs, causing the Debuff to deal {0}% more damage if any Ailments were consumed"}, + {"被辅助技能将敌人视为拥有 {0}% 更少的威力值","Supported Skills count enemies as having {0}% less Power"}, + {"被辅助技能将敌人视为拥有 {0}% 更多的威力值","Supported Skills count enemies as having {0}% more Power"}, + {"被辅助技能在击杀被电殛的敌人时触发电流爆发","Supported Skills Trigger Voltaic Fulmination on killing Electrocuted enemies"}, + {"被辅助技能击中的敌人身上每有一种元素异常状态,造成的攻击伤害总增 {0}%","Supported Skills deal {0}% more Attack Damage for each Elemental Ailment on Enemies they Hit"}, + {"被辅助技能击中的敌人身上每有一种元素异常状态,造成的攻击伤害总降 {0}%","Supported Skills deal {0}% less Attack Damage for each Elemental Ailment on Enemies they Hit"}, + {"被辅助技能击中的敌人身上每有一种元素异常状态,造成的近战伤害总增 {0}%","Supported Skills deal {0}% more Melee Damage for each Elemental Ailment on Enemies they Hit"}, + {"被辅助技能击中的敌人身上每有一种元素异常状态,造成的近战伤害总降 {0}%","Supported Skills deal {0}% less Melee Damage for each Elemental Ailment on Enemies they Hit"}, + {"近期每使用一个不同的元素类型的技能,n被辅助技能造成的元素伤害总增 {0}%","Supported Skills deal {0}% more Elemental Damage for eachnSkill used Recently of a different Elemental type"}, + {"近期每使用一个不同的元素类型的技能,n被辅助技能造成的元素伤害总降 {0}%","Supported Skills deal {0}% less Elemental Damage for eachnSkill used Recently of a different Elemental type"}, + {"使用被辅助技能生成暴击球时,被强化 {0} 次攻击","Generating a Power Charge with supported Skills Empowers {0} Attacks"}, + {"被辅助技能被强化的技能具有终结","Skills Empowered by Supported Skills have Culling Strike"}, + {"被辅助技能被强化的技能造成的伤害总增 {0}%","Skills Empowered by Supported Skills deal {0}% more Damage"}, + {"被辅助技能被强化的技能造成的伤害总降 {0}%","Skills Empowered by Supported Skills deal {0}% less Damage"}, + {"被辅助技能强化一次额外的技能使用","Supported Skills Empower an additional Skill use"}, + {"被辅助技能强化 {0} 次额外的技能使用","Supported Skills Empower {0} additional Skill uses"}, + {"被辅助技能的易燃强度总增 {0}%","Supported Skills have {0}% more Flammability Magnitude"}, + {"被辅助技能的易燃强度总降 {0}%","Supported Skills have {0}% less Flammability Magnitude"}, + {"在你低血时,被辅助技能的击中伤害总增 {0}%","Supported Skills deal {0}% more Damage with Hits while you are on Low Life"}, + {"在你低血时,被辅助技能的击中伤害总降 {0}%","Supported Skills deal {0}% less Damage with Hits while you are on Low Life"}, + {"被辅助技能对低血敌人造成的击中伤害总增 {0}%","Supported Skills deal {0}% more Damage with Hits against Enemies that are on Low Life"}, + {"被辅助技能对低血敌人造成的击中伤害总降 {0}%","Supported Skills deal {0}% less Damage with Hits against Enemies that are on Low Life"}, + {"被辅助的打击技能击败稀有怪物时获得其一项词缀,持续 {0} 秒","Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for {0} seconds"}, + {"被辅助的打击技能击败稀有怪物时获得其两项词缀,持续 {0} 秒","Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for {0} seconds"}, + {"你用被辅助技能击中稀有或传奇敌人时,有 {0}% 的几率恢复所获词缀的持续时间,最多可恢复 5 秒","{0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills"}, + {"触发被辅助技能生成的每个过度生长的植物上的迅猛绽放","Triggers Accelerated Growth on Overgrowing Plants created by Supported Skills"}, + {"使用被辅助技能击中被点燃的敌人时,触发煽风点火","Trigger Fan the Flames when Hitting an Ignited enemy with Supported Skills"}, + {"被辅助技能对 7 米外的敌人n造成的攻击伤害总增 {0}%,并逐渐降低n3.5 米及以内不提供加成","Supported Skills deal {0}% more Attack Damage to nenemies further than 7 metres from you, scaling down tonno bonus at 3.5 metres or closer"}, + {"被辅助技能造成的火焰和闪电伤害总增 {0}%","Supported Skills deal {0}% more Fire and Lightning Damage"}, + {"被辅助技能造成的火焰和闪电伤害总降 {0}%","Supported Skills deal {0}% less Fire and Lightning Damage"}, + {"落地时产生裂缝的数量@{0}","Fissures created on landing@{0}"}, + {"被辅助技能落地时产生 {0} 道裂缝","Supported Skills create {0} Fissure on landing"}, + {"被辅助技能造成的近战伤害总增 {0}%","Supported Skills deal {0}% more Melee Damage"}, + {"被辅助技能造成的近战伤害总降 {0}%","Supported Skills deal {0}% less Melee Damage"}, + {"被辅助技能激活时,你身上的冻结持续时间总增 {0}%","{0}% more Freeze duration on you while a Supported Skill is active"}, + {"被辅助技能激活时,你身上的冻结持续时间总降 {0}%","{0}% less Freeze duration on you while a Supported Skill is active"}, + {"DNT-UNUSED造成被击败召唤生物 {0}% 生命上限的冰霜伤害","DNT-UNUSED Deal Cold damage equal to {0}% of the killed Minion's maximum Life"}, + {"被辅助技能对冻结的传奇敌人施加的点燃强度总增 {0}%","{0}% more Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills"}, + {"被辅助技能对冻结的传奇敌人施加的点燃强度总降 {0}%","{0}% less Magnitude of Ignite inflicted on Frozen Unique enemies with Supported Skills"}, + {"对冻结目标造成其生命上限 {0}% 的冰霜伤害","Deals {0}% of Frozen target's Maximum Life as Cold Damage"}, + {"被辅助技能的投射物造成的伤害总增 {0}%","Projectiles from Supported Skills deal {0}% more Damage"}, + {"被辅助技能的投射物造成的伤害总降 {0}%","Projectiles from Supported Skills deal {0}% less Damage"}, + {"被辅助技能消耗敌人护甲完全破损时,造成的伤害总增 {0}%","Supported Skills Consume Enemy Fully Broken Armour to deal {0}% more Damage"}, + {"被辅助技能消耗敌人护甲完全破损时,造成的伤害总降 {0}%","Supported Skills Consume Enemy Fully Broken Armour to deal {0}% less Damage"}, + {"幻灵持续 {0} 秒","Phantasms last {0} seconds"}, + {"被辅助技能产生的冰晶生命总增 {0}%","Ice Crystals created by Supported Skills have {0}% more Life"}, + {"被辅助技能产生的冰晶生命总降 {0}%","Ice Crystals created by Supported Skills have {0}% less Life"}, + {"使用被辅助技能需要的荣耀总增 {0}%","Supported Skills require {0}% more Glory to use"}, + {"使用被辅助技能需要的荣耀总降 {0}%","Supported Skills require {0}% less Glory to use"}, + {"被辅助技能每消耗一具灵柩,获得 {0} 次生命药剂充能","Supported Skills grant {0} Life Flask Charges for each Corpse Consumed"}, + {"被辅助技能每消耗一具灵柩,获得 {0} 次魔力药剂充能","Supported Skills grant {0} Mana Flask Charges for each Corpse Consumed"}, + {"效果范围内每存在一个友方图腾,被辅助技能生成的图腾每秒回复生命上限的 {0}%","Totems created by supported Skills regenerate {0}% of maximum Life per second per allied Totem in effect radius"}, + {"被辅助技能生成的图腾的生命总增 {0}%","Totems created by Supported Skills have {0}% more Life"}, + {"被辅助技能生成的图腾的生命总降 {0}%","Totems created by Supported Skills have {0}% less Life"}, + {"被辅助图腾可因效果范围内n最多 {0} 个友方图腾而获得增益","Supported Totems can gain benefits for having upnto {0} Totems in effect radius"}, + {"计入 {0} 米范围内的友方图腾","Counts allied Totems in radius of {0} metre"}, + {"被辅助的榴弹技能造成的伤害总增 {0}%","Supported Grenade Skills deal {0}% more Damage"}, + {"被辅助的榴弹技能造成的伤害总降 {0}%","Supported Grenade Skills deal {0}% less Damage"}, + {"被辅助技能产生的地面效果范围每秒提高 {0}%,最多 {1}%","Ground Surfaces created by Supported Skills gain {0}% increased Area of Effect per second, up to a maximum of {1}%"}, + {"被辅助技能产生的地面效果范围每秒缩小 {0}%,最多 {1}%","Ground Surfaces created by Supported Skills lose {0}% increased Area of Effect per second, up to a maximum of {1}%"}, + {"激活的赤炼水晶上限为 {0} 个","Maximum {0} active Haemocrystals"}, + {"被辅助技能产生的图腾死亡时,有 {0}% 的几率触发塔赫亚的复仇","Totems created by Supported Skills have {0}% chance to trigger Tawhoa's Vengeance on death"}, + {"被辅助技能产生的图腾死亡时,触发塔赫亚的复仇","Totems created by Supported Skills trigger Tawhoa's Vengeance on death"}, + {"被辅助技能创造的物体在 {1} 米内击败 {0} 个敌人后,它们将破碎并触发飞掠石","After {0} Enemy is killed within {1} metre of objects created by Supported Skills, they will shatter and Trigger Skittering Stones"}, + {"每 {1} 秒最多失去符文结界上限的 {0}% 治疗附近的友军,治疗总量等同于失去结界的 {2}%","Lose up to {0}% of your maximum Runic Ward every {1} second to heal nearby allies for a total of {2}% of the amount of Ward lost"}, + {"被辅助技能造成的物理击中伤害上限总增 {0}%","Supported Skills deal {0}% more Maximum Physical Hit Damage"}, + {"被辅助技能造成的物理击中伤害上限总降 {0}%","Supported Skills deal {0}% less Maximum Physical Hit Damage"}, + {"被辅助技能激活时,生命药剂的回复提高 {0}%","{0}% Increased Recovery from Life Flasks while a Supported Skill is active"}, + {"被辅助技能激活时,生命药剂的回复降低 {0}%","{0}% Reduced Recovery from Life Flasks while a Supported Skill is active"}, + {"被辅助技能使你变形时,获得 {0} 秒的赫尔布林的沉着","Gain Helbrym's Composure for {0} second when Supported Skills cause you to Shapeshift"}, + {"被辅助技能造成的混沌持续伤害还会使敌人缓速","Chaos damage over time inflicted by Supported Skills also Hinders enemies"}, + {"被辅助技能的击中对敌人造成相当于伤害总增n当前晕眩条百分比的晕眩","Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to thencurrent percentage of your Stun Bar"}, + {"被辅助技能的击中对敌人造成相当于伤害总增n当前晕眩条百分比 {0}% 的晕眩","Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to {0}% of thencurrent percentage of your Stun Bar"}, + {"被辅助技能落地时产生奉献地面,持续 {0} 秒","Supported Skills create Consecrated Ground for {0} seconds on landing"}, + {"被辅助技能在 {0} 米的区域内产生奉献地面","Supported Skills create Consecrated Ground in an area of {0} metre"}, + {"被辅助技能的冷却时间为 {0} 秒","Supported Skills have a Cooldown of {0} second"}, + {"被辅助技能的持续冰霜伤害总增 {0}%","Supported Skills deal {0}% more Cold Damage Over Time"}, + {"被辅助技能的持续冰霜伤害总降 {0}%","Supported Skills deal {0}% less Cold Damage Over Time"}, + {"被辅助技能对冰缓敌人造成的击中伤害总增 {0}%","Supported Skills deal {0}% more Damage with Hits against Chilled Enemies"}, + {"被辅助技能对冰缓敌人造成的击中伤害总降 {0}%","Supported Skills deal {0}% less Damage with Hits against Chilled Enemies"}, + {"被辅助技能造成的冻结积蓄值总增 {0}%","Supported Skills cause {0}% more Freeze Buildup"}, + {"被辅助技能造成的冻结积蓄值总降 {0}%","Supported Skills cause {0}% less Freeze Buildup"}, + {"使用被辅助技能冻结敌人时,获得相当于伤害 {0}% 的额外冰霜伤害,持续 {1} 秒","Gain {0}% of Damage as Cold Damage for {1} seconds on Freezing an enemy with Supported Skills"}, + {"被辅助技能激活时,你身上的点燃持续时间总增 {0}%","{0}% more Ignite duration on you while a Supported Skill is active"}, + {"被辅助技能激活时,你身上的点燃持续时间总降 {0}%","{0}% less Ignite duration on you while a Supported Skill is active"}, + {"被辅助技能创造的燃烧地面持续时间总增 {0}%","Ignited Ground created by Supported Skills has {0}% more duration"}, + {"被辅助技能创造的燃烧地面持续时间总降 {0}%","Ignited Ground created by Supported Skills has {0}% less duration"}, + {"被辅助技能重度晕眩敌人时,会造成一次余震,对 {0} 米范围内的其他敌人造成伤害n此方式造成的余震无法晕眩","Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within {0} metrenAftershocks caused this way cannot Stun"}, + {"近期每消耗一层创口,被辅助技能造成的流血强度总增 {0}%,最多 30%","{0}% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%"}, + {"被辅助技能粉碎的护甲总增 {0}%","Supported Skills Break {0}% more Armour"}, + {"被辅助技能粉碎的护甲总降 {0}%","Supported Skills Break {0}% less Armour"}, + {"被辅助技能每秒的暴击几率提高 {0}%,最多叠加至 {1}%。每当被残酷暴击辅助的技能造成暴击时,该暴击几率会被清除","Supported Skills gain {0}% increased Critical Hit Chance each second, up to {1}%. This Critical Hit Chance is lost whenever a skill supported by Inexorable Critical Critically Hits"}, + {"被辅助技能获得每秒总增 {0}% 的暴击伤害加成,最多叠加至 {1}%。每当被残酷暴击辅助的技能造成暴击时,该暴击伤害加成会被清除","Supported Skills gain {0}% more Critical Damage Bonus each second, up to {1}%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits"}, + {"被辅助技能获得每秒总降 {0}% 的暴击伤害加成,最多叠加至 {1}%。每当被残酷暴击辅助的技能造成暴击时,该暴击伤害加成会被清除","Supported Skills gain {0}% less Critical Damage Bonus each second, up to {1}%. This Critical Damage Bonus is lost whenever a skill supported by Inexorable Critical Critically Hits"}, + {"你身上每有一种能量球或灌注,使被辅助技能的伤害总增 {0}%","Supported Skills deal {0}% more Damage per different type of Charge or Infusion on you"}, + {"你身上的每一种能量球或灌注,都使被辅助技能的伤害总降 {0}%","Supported Skills deal {0}% less Damage per different type of Charge or Infusion on you"}, + {"使用被辅助技能击败感电敌人时,获得相当于伤害 {0}% 的额外闪电伤害,持续 {1} 秒","Gain {0}% of Damage as Lightning Damage for {1} seconds on killing a Shocked enemy with Supported Skills"}, + {"被辅助技能的消耗总增 {0}%","Supported Skills have {0}% more Cost"}, + {"被辅助技能的消耗总降 {0}%","Supported Skills have {0}% less Cost"}, + {"被辅助技能产生的崎岖之地的区域效果总增 {}%","Jagged Ground created by Supported Skills has {}% more Area of Effect"}, + {"被辅助技能产生的崎岖之地的区域效果总降 {}%","Jagged Ground created by Supported Skills has {}% less Area of Effect"}, + {"崎岖之地持续 {0} 秒","Jagged Ground lasts {0} seconds"}, + {"使用被辅助技能时,造成重度晕眩所需的晕眩阈值总增 {0}%","{0}% more Stun Threshold for Heavy Stuns while using Supported Skills"}, + {"使用被辅助技能时被晕眩会触发劲风波","Trigger Wind Wave when Stunned while using Supported Skills"}, + {"被辅助技能的召唤生物在生命降低至 0 的 {0} 秒后被击败","Minions from Supported Skills die {0} second after their Life is reduced to 0"}, + {"被辅助技能的召唤生物在生命降低至 0 时获得噬魂者","Minions from Supported Skills gain Soul Eater when their Life is reduced to 0"}, + {"被辅助技能的击中击败敌人时获得的生命药剂充能总增 {0}%","Enemies killed by Hits from Supported Skills grant {0}% more Life Flask Charges"}, + {"被辅助技能的击中击败敌人时获得的生命药剂充能总降 {0}%","Enemies killed by Hits from Supported Skills grant {0}% less Life Flask Charges"}, + {"在为被辅助技能的预支花费和效果消耗了总共 {0} 点生命n的情况下获得赤炼状态","Gain Lifetap after Spending a total of {0} Life on UpfrontnCosts and Effects of a Supported Skill"}, + {"被辅助技能的伤害在你有赤炼状态时总增 {0}%","Supported Skills deal {0}% more Damage while you have Lifetap"}, + {"被辅助技能的伤害在你有赤炼状态时总降 {0}%","Supported Skills deal {0}% less Damage while you have Lifetap"}, + {"赤炼效果 {0} 秒","Lifetap lasts {0} seconds"}, + {"赤炼效果持续 {0} 秒","Lifetap lasts {0} second"}, + {"收集由被辅技能生成的残片时,获得卡哈塔的复苏效果","Remnants created by Supported Skills grant Khatal's Rejuvenation when collected"}, + {"幻影造成的伤害总增 {0}%","Mirages deal {0}% more Damage"}, + {"幻影造成的伤害总降 {0}%","Mirages deal {0}% less Damage"}, + {"被辅助技能对 2 米内的敌人造成的定身积蓄总增 {0}%,并逐渐降低至 12 米处无效","Supported Skills have {0}% more Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metres"}, + {"被辅助技能对 2 米内的敌人造成的定身积蓄总降 {0}%,并逐渐降低至 12 米处无效","Supported Skills have {0}% less Pin Buildup against enemies within 2 metres of you, scaling to no change at 12 metres"}, + {"被辅助技能的爆炸伤害总增 {0}%","Detonations from supported Skills deal {0}% more Damage"}, + {"被辅助技能的爆炸伤害总降 {0}%","Detonations from supported Skills deal {0}% less Damage"}, + {"被辅助技能使敌人瘫痪时,它受到的物理伤害提高 {0}%","Enemies Maimed by Supported Skills take {0}% increased Physical Damage"}, + {"被辅助技能使敌人瘫痪时,它受到的物理伤害降低 {0}%","Enemies Maimed by Supported Skills take {0}% reduced Physical Damage"}, + {"消耗当前魔力的 {0}%,造成等量的火焰伤害","Consumes {0}% of current Mana to deal that much Fire damage"}, + {"被辅助技能的击中击败敌人时获得的魔力药剂充能总增 {0}%","Enemies killed by Hits from Supported Skills grant {0}% more Mana Flask Charges"}, + {"被辅助技能的击中击败敌人时获得的魔力药剂充能总降 {0}%","Enemies killed by Hits from Supported Skills grant {0}% less Mana Flask Charges"}, + {"被辅助技能的魔力源泉使你和友军的魔力再生速度提高 {0}%","Fonts of Mana from Supported Skills grant {0}% increased Mana Regeneration Rate to You and Your Allies"}, + {"被辅助技能的魔力源泉使你和友军的魔力再生速度降低 {0}%","Fonts of Mana from Supported Skills grant {0}% reduced Mana Regeneration Rate to You and Your Allies"}, + {"每消耗 1 点魔力,被辅助技能造成的击中伤害总增 {0}%","Supported Skills deal {0}% more Damage with Hits per 1 Mana Cost"}, + {"被辅助技能造成的攻击伤害提高最多 {0}%,随晕眩条提高而提高","Supported Skills deal up to {0}% more Attack Damage, scaling up as your Stun Bar increases"}, + {"被辅助技能造成的攻击伤害总降最多 {0}%,随晕眩条提高而降低","Supported Skills deal up to {0}% less Attack Damage, scaling down as your Stun Bar increases"}, + {"近期每使用一次被辅助技能,其攻击速度总增 {0}%","Supported Skills have {0}% more Attack speed for each time they've been used Recently"}, + {"近期每使用一次被辅助技能,其攻击速度总降 {0}%","Supported Skills have {0}% less Attack speed for each time they've been used Recently"}, + {"被辅助技能在四秒内使用 {0} 次及以上后变为无法使用,持续 {1} 秒","Supported Skills are unusable for {1} second after being used {0} or more times within four seconds"}, + {"被辅助技能对剩余生命值百分比高于你的敌人造成的近战伤害总增 {0}%,对剩余生命值百分比低于你的敌人造成的近战伤害总增 {1}%","Supported Skills deal {0}% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, and deal {1}% more Melee Damage against Enemies with a lower percentage of their Life remaining than you"}, + {"被辅助技能对剩余生命值百分比高于你的敌人造成的近战伤害总增 {0}%,对剩余生命值百分比低于你的敌人造成的近战伤害总降 {1}%","Supported Skills deal {0}% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal {1}% less Melee Damage against Enemies with a lower percentage of their Life remaining than you"}, + {"被辅助技能对剩余生命值百分比高于你的敌人造成的近战伤害总降 {0}%,对剩余生命值百分比低于你的敌人造成的近战伤害总增 {1}%","Supported Skills deal {0}% less Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal {1}% more Melee Damage against Enemies with a lower percentage of their Life remaining than you"}, + {"被辅助技能对剩余生命值百分比高于你的敌人造成的近战伤害总降 {0}%,对剩余生命值百分比低于你的敌人造成的近战伤害总降 {1}%","Supported Skills deal {0}% less Melee Damage against Enemies with a higher percentage of their Life remaining than you, and deal {1}% less Melee Damage against Enemies with a lower percentage of their Life remaining than you"}, + {"被辅助技能的地雷投掷速度总增 {0}%","Supported Skills have {0}% more Mine Throwing Speed"}, + {"被辅助技能的地雷投掷速度总降 {0}%","Supported Skills have {0}% less Mine Throwing Speed"}, + {"被辅助技能对燃烧的敌人附加 {0} - {1} 火焰伤害","Supported Skills deal {0} to {1} added Fire Damage against Burning Enemies"}, + {"来自被辅助技能的召唤生物的生命上限总增 {0}%","Minions from Supported Skills have {0}% more Maximum Life"}, + {"来自被辅助技能的召唤生物的生命上限总降 {0}%","Minions from Supported Skills have {0}% less Maximum Life"}, + {"你的魔力未满且被辅助技能激活时,你的召唤生物造成的伤害提高 {0}%","Your Minions deal {0}% increased Damage while you are not on full Mana while a Supported Skill is active"}, + {"你的魔力未满且被辅助技能激活时,你的召唤生物造成的伤害降低 {0}%","Your Minions deal {0}% reduced Damage while you are not on full Mana while a Supported Skill is active"}, + {"被辅助召唤生物的非命令技能造成的伤害总增 {0}%","Supported Minions deal {0}% more Damage with non-command Skills"}, + {"被辅助召唤生物的非命令技能造成的伤害总降 {0}%","Supported Minions deal {0}% less Damage with non-command Skills"}, + {"被辅助技能的召唤生物对你周围的敌人造成的击中伤害总增 {0}%","Minions from Supported Skills deal {0}% more Damage with Hits to Enemies that are Near you"}, + {"被辅助技能的召唤生物对你周围的敌人造成的击中伤害总降 {0}%","Minions from Supported Skills deal {0}% less Damage with Hits to Enemies that are Near you"}, + {"被辅助技能创造的召唤生物的火焰抗性 {0}%","Minions from Supported Skills have {0}% to Fire Resistance"}, + {"来自被辅助技能的召唤生物对猎物的暴击率提高 {0}%","Minions from Supported Skills have {0}% increased Critical Hit Chance against the Prey"}, + {"来自被辅助技能的召唤生物对猎物的暴击率降低 {0}%","Minions from Supported Skills have {0}% reduced Critical Hit Chance against the Prey"}, + {"来自被辅助技能的召唤生物对猎物的暴击伤害加成 {0}%","Minions from Supported Skills have {0}% to Critical Damage Bonus against the Prey"}, + {"辅助技能的召唤生物对猎物造成的击中伤害总增 {0}%","Minions from Supported Skills deal {0}% more Damage to the Prey with Hits"}, + {"辅助技能的召唤生物对猎物造成的击中伤害总降 {0}%","Minions from Supported Skills deal {0}% less Damage to the Prey with Hits"}, + {"被辅助技能的召唤生物的生命上限总增 {0}%","Minions from Supported Skills have {0}% more maximum Life"}, + {"被辅助技能的召唤生物的生命上限总降 {0}%","Minions from Supported Skills have {0}% less maximum Life"}, + {"使用被辅助技能时为附近一个召唤生物移除相当于你生命上限的 {0}% 的生命,并且造成的伤害总增 {1}%","Supported Skills remove {0}% of your maximum Life from a nearby Minion on use to deal {1}% more damage"}, + {"被辅助技能创造的召唤生物的元素伤害总增 {0}%","Minions from Supported Skills deal {0}% more Elemental Damage"}, + {"被辅助技能创造的召唤生物的元素伤害总降 {0}%","Minions from Supported Skills deal {0}% less Elemental Damage"}, + {"来自被辅助技能的召唤生物始终以猎物为目标","Minions from Supported Skills always target the Prey if possible"}, + {"被辅助技能的召唤生物会点燃 {1} 米范围内的敌人,视作造成了召唤生物生命上限 {0}% 的基础火焰伤害","Minions from Supported Skills Ignite Enemies within a radius of {1} metres as though dealing Base Fire Damage equal to {0}% of Minion's Maximum Life"}, + {"幻影射手使用被辅助技能时,攻击速度总增 {0}%","Mirage Archer uses Supported Skill with {0}% more Attack Speed"}, + {"幻影射手使用被辅助技能时,攻击速度总降 {0}%","Mirage Archer uses Supported Skill with {0}% less Attack Speed"}, + {"幻影射手持续 {0} 秒","Mirage Archer lasts {0} seconds"}, + {"幻影射手使用被辅助技能所造成的伤害总增 {0}%","Mirage Archer deals {0}% more Damage with Supported Skills"}, + {"幻影射手使用被辅助技能时所造成的伤害总降 {0}%","Mirage Archer deals {0}% less Damage with Supported Skills"}, + {"单次使用被辅助技能移动至少 {0} 米后,本次使用后续造成的伤害总增 {1}%","After moving at least {0} metre during a single use of a Supported Skill, the rest of that use deals {1}% more Damage"}, + {"单次使用被辅助技能移动至少 {0} 米后,本次使用后续造成的伤害总降 {1}%","After moving at least {0} metre during a single use of a Supported Skill, the rest of that use deals {1}% less Damage"}, + {"被辅助技能激活时,敌人进入你的在场范围时被威吓 {0} 秒","Enemies entering your Presence while a Supported Skill is active are Intimidated for {0} second"}, + {"被辅助技能激活时,每 6 秒,你在场范围内的友军获得等同于你生命上限 10% 的防卫,n持续 {0} 秒","Allies in your Presence gain Guard equal to 10% of your maximum Life for {0} seconds, every 6 seconds whilena Supported Skill is active"}, + {"被辅助技能的中毒持续时间总增 {0}%","Supported Skills have {0}% more Poison Duration"}, + {"被辅助技能的中毒持续时间总降 {0}%","Supported Skills have {0}% less Poison Duration"}, + {"被辅助技能的攻击速度和施法速度总增 {0}%","Supported Skills have {0}% more Attack and Cast Speed"}, + {"被辅助技能的攻击速度和施法速度总降 {0}%","Supported Skills have {0}% less Attack and Cast Speed"}, + {"使用被辅助技能期间被晕眩时能量护盾立即开始充能,在 {0} 秒内不会被伤害打断","Energy Shield Recharge begins immediately and is not interrupted by Damage for {0} seconds when Stunned while using Supported Skills"}, + {"被辅助技能的伤害每秒总增 {0}% ,n最高 20%n若你闪避翻滚或使用旅行技能,n重置此伤害加成","Supported Skills gain {0}% more Damagenevery second, up to 20%nThis Damage Bonus resets if younDodge Roll or use a Travel Skill"}, + {"被辅助技能创造的物体可以被击中 {0} 次","Objects created by Supported Skills can be Hit {0} time"}, + {"被辅助技能的暴击伤害加成总增 {0}%","Supported Skills have {0}% more Critical Damage Bonus"}, + {"被辅助技能的暴击伤害加成总降 {0}%","Supported Skills have {0}% less Critical Damage Bonus"}, + {"被辅助技能的击中造成的晕眩积蓄值总增 {0}%","Hits with Supported Skills cause {0}% more Stun buildup"}, + {"被辅助技能的击中造成的晕眩积蓄值总降 {0}%","Hits with Supported Skills cause {0}% less Stun buildup"}, + {"被辅助技能还会在你身体两侧发射投射物,最多 {0} 个发射点","Supported Skills also fire Projectiles from up to {0} point on each side of you"}, + {"被辅助技能造成的持续性混沌伤害总增 {0}%","Supported Skills deal {0}% more Chaos Damage over Time"}, + {"被辅助技能造成的持续性混沌伤害总降 {0}%","Supported Skills deal {0}% less Chaos Damage over Time"}, + {"被辅助技能造成的持续性物理伤害总增 {0}%","Supported Skills deal {0}% more Physical Damage over Time"}, + {"被辅助技能造成的持续性物理伤害总降 {0}%","Supported Skills deal {0}% less Physical Damage over Time"}, + {"被辅助技能发射的投射物的物理法术伤害总增 {0}%","Projectiles from Supported Skills deal {0}% more Physical Spell Damage"}, + {"被辅助技能发射的投射物的物理法术伤害总降 {0}%","Projectiles from Supported Skills deal {0}% less Physical Spell Damage"}, + {"被辅助的攻击造成相当于物理伤害 {0}% 的恍惚积蓄值","Supported Attacks cause Daze buildup equal to {0}% of Physical Damage dealt"}, + {"被辅助技能的投射物每穿透一个敌人,伤害总增 {0}%","Projectiles from Supported Skills deal {0}% more Damage for each Enemy they Pierce"}, + {"被辅助技能的投射物每穿透一个敌人,伤害总降 {0}%","Projectiles from Supported Skills deal {0}% less Damage for each Enemy they Pierce"}, + {"若被辅助技能的投射物穿透过敌人,造成的伤害总增 {0}%","Projectiles from Supported Skills deal {0}% more Damage if they've Pierced an enemy"}, + {"若被辅助技能的投射物穿透过敌人,造成的伤害总降 {0}%","Projectiles from Supported Skills deal {0}% less Damage if they've Pierced an enemy"}, + {"被辅助技能的晕眩积蓄修正改为作用于定身积蓄n被辅助技能无法造成晕眩积蓄","Modifiers to Stun Buildup for Supported Skills instead apply to Pin BuildupnSupported Skills cannot cause Stun Buildup"}, + {"被辅助技能无法造成晕眩积蓄值","Supported Skills do not cause Stun buildup"}, + {"被辅助技能的晕眩积蓄值总增 {0}%","Supported Skills have {0}% more Stun buildup"}, + {"被辅助技能的晕眩积蓄值总降 {0}%","Supported Skills have {0}% less Stun buildup"}, + {"被辅助技能的物理伤害造成定身","Physical Damage from Supported Skill is Pinning"}, + {"被辅助技能的击中造成的定身积蓄总增 {0}%","Hits with Supported Skills cause {0}% more Pin buildup"}, + {"被辅助技能的击中造成的定身积蓄总降 {0}%","Hits with Supported Skills cause {0}% less Pin buildup"}, + {"被辅助技能造成的定身持续时间总增 {0}%","Pin caused by Supported Skills has {0}% more duration"}, + {"被辅助技能造成的定身持续时间总降 {0}%","Pin caused by Supported Skills has {0}% less duration"}, + {"每个暴击球使被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage per Power Charge"}, + {"每个暴击球使被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage per Power Charge"}, + {"被辅助技能激活时,命中值提高 {0}%","{0}% Increased Accuracy Rating while a Supported Skill is active"}, + {"被辅助技能激活时,命中值降低 {0}%","{0}% Reduced Accuracy Rating while a Supported Skill is active"}, + {"被辅助的攻击技能总增 {0}% 投射物物理伤害","Supported Skills deal {0}% more Physical Projectile Attack Damage"}, + {"被辅助的攻击技能总降 {0}% 投射物物理伤害","Supported Skills deal {0}% less Physical Projectile Attack Damage"}, + {"被辅助技能总增 {0}% 投射物攻击总速度","Supported Skills have {0}% more Projectile Attack Speed"}, + {"被辅助技能总降 {0}% 投射物攻击总速度","Supported Skills have {0}% less Projectile Attack Speed"}, + {"被辅助技能造成的近战范围伤害总增 {0}%","Supported Skills deal {0}% more Melee Area Damage"}, + {"被辅助技能造成的近战范围伤害总降 {0}%","Supported Skills deal {0}% less Melee Area Damage"}, + {"被辅助技能造成的感电持续时间总增 {0}%","Supported Skills have {0}% more Shock Duration"}, + {"被辅助技能造成的感电持续时间总降 {0}%","Supported Skills have {0}% less Shock Duration"}, + {"被辅助技能的攻击造成的伤害总增 {0}%","Supported Skills deal {0}% more Attack Damage"}, + {"被辅助技能的攻击造成的伤害总降 {0}%","Supported Skills deal {0}% less Attack Damage"}, + {"你未达到怒火上限时,被辅助技能的攻击速度提高 {0}%","Supported Skills have {0}% increased Attack speed while you are not at maximum Rage"}, + {"你未达到怒火上限时,被辅助技能的攻击速度降低 {0}%","Supported Skills have {0}% reduced Attack speed while you are not at maximum Rage"}, + {"被辅助技能的怒火源泉使你和友军获得 {0} 的每秒怒火再生","Fonts of Rage from Supported Skills grant {0} Rage Regeneration per second to You and Your Allies"}, + {"被辅助的技能近战击中获得 1 点怒火。每 {0} 秒只会发生一次","Supported Skills grant 1 Rage on Melee Hit, no more than once every {0} seconds"}, + {"被辅助技能可以消耗 {0} 点怒火n并使伤害总增 {1}%","Supported Skills spend {0} Rage if possible tondeal {1}% more Damage"}, + {"被辅助技能可以消耗 {0} 点怒火n并使伤害总降 {1}%","Supported Skills spend {0} Rage if possible tondeal {1}% less Damage"}, + {"被辅助技能触发的技能效果范围在总降 {0}% 和总增 {1}% 之间浮动","Skills Triggered by Supported Skills have between {0}% less and {1}% more Area of Effect"}, + {"被辅助技能触发的技能投射物速度在总降 {0}% 和总增 {1}% 之间浮动","Skills Triggered by Supported Skills have between {0}% less and {1}% more Projectile Speed"}, + {"被辅助技能触发的技能造成的伤害在总降 {0}% 和总增 {1}% 之间浮动","Skills Triggered by Supported Skills deal between {0}% less and {1}% more Damage"}, + {"被辅助技能触发的技能使用时恢复 {0}% 和 {1}% 之间的消耗","Skills Triggered by Supported Skills recover between {0}% and {1}% of cost on use"}, + {"被辅助技能的激活频率总增 {0}%","Supported Skills have {0}% more Activation frequency"}, + {"被辅助技能的激活频率总降 {0}%","Supported Skills have {0}% less Activation frequency"}, + {"被辅助技能对两米内的敌人的命中值总增 {0}%","Supported Skills have {0}% more Accuracy Rating against Enemies within two metres"}, + {"被辅助技能对两米内的敌人的命中值总降 {0}%","Supported Skills have {0}% less Accuracy Rating against Enemies within two metres"}, + {"被辅助技能击败感电的敌人时,回复 {0}% 能量护盾上限","Recover {0}% of maximum Energy Shield when a Supported Skill deals a Killing Blow to a Shocked enemy"}, + {"每有 1 个激励球,被辅助技能的暴击率提高 {0}%","Supported Skills have {0}% increased Critical Hit Chance per Inspiration Charge"}, + {"每有 1 个激励球,被辅助技能的暴击率降低 {0}%","Supported Skills have {0}% reduced Critical Hit Chance per Inspiration Charge"}, + {"每有 1 个激励球,被辅助技能造成的元素伤害总增 {0}%","Supported Skills deal {0}% more Elemental Damage per Inspiration Charge"}, + {"每有 1 个激励球,被辅助技能造成的元素伤害总降 {0}%","Supported Skills deal {0}% less Elemental Damage per Inspiration Charge"}, + {"在为被辅助技能的预支花费和效果消耗了总共 {0} 点魔力的情况下失去所有启迪球","Lose all Inspiration Charges after Spending a total of {0} Mana on Upfront Costs and Effects of Supported Skills"}, + {"被辅助技能使敌人感电时每秒再生 {0} 魔力,持续 4 秒","Regenerate {0} Mana per second for 4 seconds when a Supported Skill Shocks an enemy"}, + {"消耗 {0} 点怒火时获得无尽怒火增益,下次使用被辅助技能时会消耗该增益状态,并获得 {1} 点怒火","Spending {0} Rage grants you a Relentless Rage Buff, causing the next use of Supported Skills to consume that Buff to grant {1} Rage"}, + {"传爆序列中,每个之前的地雷都使被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage for each prior Mine in Detonation Sequence"}, + {"传爆序列中,每个之前的地雷都使被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage for each prior Mine in Detonation Sequence"}, + {"被辅助的技能石击中时总增 {0}% 地雷伤害","Supported Skills deal {0}% more Mine Damage with Hits"}, + {"被辅助的技能石击中时总降 {0}% 地雷伤害","Supported Skills deal {0}% less Mine Damage with Hits"}, + {"被辅助技能不造成近战伤害","Supported Skills deal no Melee damage"}, + {"若你在过去两秒内用近战击中对敌人造成伤害,被辅助技能造成的投射物伤害总增 {0}%","Supported Skills deal {0}% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds"}, + {"若你在过去两秒内用近战击中对敌人造成伤害,被辅助技能造成的投射物伤害总降 {0}%","Supported Skills deal {0}% less Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last two seconds"}, + {"若你在过去八秒内用近战击中对敌人造成伤害,被辅助技能造成的投射物伤害总增 {0}%","Supported Skills deal {0}% more Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds"}, + {"若你在过去八秒内用近战击中对敌人造成伤害,被辅助技能造成的投射物伤害总降 {0}%","Supported Skills deal {0}% less Projectile Damage if you have Damaged an Enemy with a Melee Hit in the last eight seconds"}, + {"被辅助技能击中重度晕眩的敌人时使流血变为恶性","Supported Skills Aggravate Bleeding on Hitting Heavy Stunned Enemies"}, + {"你的技能尽可能以 {0} 米内的n被辅助技能的召唤生物为目标","Your Skills target Minions from Supported Skills withinn{0} metre if possible"}, + {"猛攻持续时间提高 {0}%","{0}% increased Onslaught duration"}, + {"猛攻持续时间降低 {0}%","{0}% reduced Onslaught duration"}, + {"被辅助技能有 {0}% 的几率在你击中传奇敌人时n提供 3 秒猛攻状态","Supported Skills have {0}% chance to grant Onslaught for 3 seconds whennyou Hit a Unique Enemy"}, + {"被辅助技能造成致命一击时,n有 {0}% 的几率获得 {1} 秒猛攻","Supported Skills have {0}% chance to grant Onslaught for {1} seconds onndealing a Killing Blow"}, + {"每 100 智慧使被辅助技能造成的n非异常状态持续伤害总增 {0}%","Supported Skills deal {0}% morennon-Ailment Damage over time per 100 Intelligence"}, + {"每 100 智慧使被辅助技能造成的n非异常状态持续伤害总降 {0}%","Supported Skills deal {0}% lessnnon-Ailment Damage over time per 100 Intelligence"}, + {"被辅助技能激活时,你身上的感电持续时间总增 {0}%","{0}% more Shock duration on you while a Supported Skill is active"}, + {"被辅助技能激活时,你身上的感电持续时间总降 {0}%","{0}% less Shock duration on you while a Supported Skill is active"}, + {"被辅助技能创造的感电地面持续时间总增 {0}%","Shocked Ground created by Supported Skills has {0}% more duration"}, + {"被辅助技能创造的感电地面持续时间总降 {0}%","Shocked Ground created by Supported Skills has {0}% less duration"}, + {"被辅助技能暴击时创造感电地面,持续 {0} 秒,每次使用技能最多触发一次n此方式创造的感电地面半径为 {1} 米","Supported Skills create Shocked Ground for {0} second when they Critically Hit, no more than once per Skill usenShocked Ground created this way has a radius of {1} metre"}, + {"被辅助技能尽可能消耗等同于其生命和魔力消耗的符文结界,以获得符文加持","Supported Skills spend Runic Ward equal to their Life and Mana Cost if possible to become Runically Boosted"}, + {"被辅助技能尽可能消耗等同于其生命和魔力消耗 {0}% 的符文结界,以获得符文加持","Supported Skills spend Runic Ward equal to {0}% of Life and Mana Cost if possible to become Runically Boosted"}, + {"被辅助的技能击中获得战斗冲击n战斗冲击持续 {0} 秒,或直到你使用位移技能","Supported Skills grant Combat Rush on HitnCombat Rush lasts {0} second or until you use a Travel Skill"}, + {"若位移技能没有被近战辅助,则战斗冲击使该位移技能的攻击速度总增 {0}%","Combat Rush grants {0}% more Attack Speed to Travel Skills not Supported by Close Combat"}, + {"若位移技能没有被近战辅助,则战斗冲击使该位移技能的攻击速度总降 {0}%","Combat Rush grants {0}% less Attack Speed to Travel Skills not Supported by Close Combat"}, + {"被辅助法术技能的施法速度总增 {0}%","Supported Spell Skills have {0}% more Cast Speed"}, + {"被辅助法术技能的施法速度总降 {0}%","Supported Spell Skills have {0}% less Cast Speed"}, + {"被辅助法术造成的伤害总增 {0}%","Supported Spells deal {0}% more Damage"}, + {"被辅助法术造成的伤害总降 {0}%","Supported Spells deal {0}% less Damage"}, + {"产生一次新星,造成相当于敌人能量护盾上限 {0}% 的混沌伤害","Cause a Nova dealing Chaos Damage equal to {0}% of the Enemy's Maximum Energy Shield"}, + {"若最近 {0} 秒内未创造灵体投射物,则会发射灵体投射物","Spectral Projectiles will fire if no Spectral Projectiles have been created in the last {0} second"}, + {"未发射灵体投射物时,被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage when not fired from Spectral Projectiles"}, + {"未发射灵体投射物时,被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage when not fired from Spectral Projectiles"}, + {"发射灵体投射物时,被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage when fired from Spectral Projectiles"}, + {"发射灵体投射物时,被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage when fired from Spectral Projectiles"}, + {"灵体投射物上限为 {0} 个","Maximum {0} Spectral Projectiles"}, + {"被辅助法术在施放时获得凝聚状态,上限为 3 层n被辅助技能击中产生的区域伤害按照每层凝聚总增 {0}%n被辅助技能的效果区域按照每层凝聚总增 {1}%","Supported Spells gain Intensity when you Cast them, to a maximum of 3nSupported Skills deal {0}% more Area Damage with Hits per IntensitynSupported Skills have {1}% more Area of Effect per Intensity"}, + {"被辅助法术在施放时获得凝聚状态,上限为 3 层n被辅助技能击中产生的区域伤害按照每层凝聚总降 {0}%n被辅助技能的效果区域按照每层凝聚总增 {1}%","Supported Spells gain Intensity when you Cast them, to a maximum of 3nSupported Skills deal {0}% less Area Damage with Hits per IntensitynSupported Skills have {1}% more Area of Effect per Intensity"}, + {"被辅助法术在施放时获得凝聚状态,上限为 3 层n被辅助技能击中产生的区域伤害按照每层凝聚总增 {0}%n被辅助技能的效果区域按照每层凝聚总降 {1}%","Supported Spells gain Intensity when you Cast them, to a maximum of 3nSupported Skills deal {0}% more Area Damage with Hits per IntensitynSupported Skills have {1}% less Area of Effect per Intensity"}, + {"被辅助法术在施放时获得凝聚状态,上限为 3 层n被辅助技能击中产生的区域伤害按照每层凝聚总降 {0}%n被辅助技能的效果区域按照每层凝聚总降 {1}%","Supported Spells gain Intensity when you Cast them, to a maximum of 3nSupported Skills deal {0}% less Area Damage with Hits per IntensitynSupported Skills have {1}% less Area of Effect per Intensity"}, + {"被辅助技能在受影响区域之间的延迟提高 {0}%","Supported Skills have {0}% increased delay between affected Areas"}, + {"被辅助技能在受影响区域之间的延迟降低 {0}%","Supported Skills have {0}% reduced delay between affected Areas"}, + {"被辅助技能倾泻的效果区域总增 {0}%","Cascades from Supported Skills have {0}% more Area of Effect"}, + {"被辅助技能倾泻的效果区域总降 {0}%","Cascades from Supported Skills have {0}% less Area of Effect"}, + {"被辅助技能会沿随机轴线向目标区域两侧倾泻","Supported Skills Cascade to either side of the targeted Area along a random axis"}, + {"被辅助技能会向目标区域四面倾泻","Supported Skills Cascade to four sides of the targeted Area"}, + {"当你的魔力高于魔力上限的 90% 时,被辅助法术造成的伤害总增 {0}%","Supported Spells deal {0}% more Damage while you are above 90% of your Maximum Mana"}, + {"当你的魔力高于魔力上限的 90% 时,被辅助法术造成的伤害总降 {0}%","Supported Spells deal {0}% less Damage while you are above 90% of your Maximum Mana"}, + {"能量护盾已满且有被辅助技能激活时,造成的法术伤害提高 {0}%","Deal {0}% increased Spell Damage while on full Energy Shield while a Supported Skill is active"}, + {"能量护盾已满且有被辅助技能激活时,造成的法术伤害降低 {0}%","Deal {0}% reduced Spell Damage while on full Energy Shield while a Supported Skill is active"}, + {"被辅助法术的回响效果区域总增 {0}%","Echoes from Supported Spells have {0}% more Area of Effect"}, + {"被辅助法术的回响效果区域总降 {0}%","Echoes from Supported Spells have {0}% less Area of Effect"}, + {"被辅助法术的初始效果范围总增 {0}%","Initial Effect of Supported Spells has {0}% more Area of Effect"}, + {"被辅助法术的初始效果范围总降 {0}%","Initial Effect of Supported Spells has {0}% less Area of Effect"}, + {"被辅助法术第一次回响的效果范围总增 {0}%","First Echo of Supported Spells has {0}% more Area of Effect"}, + {"被辅助法术第一次回响的效果范围总降 {0}%","First Echo of Supported Spells has {0}% less Area of Effect"}, + {"被辅助法术第二次回响的效果范围总增 {0}%","Second Echo of Supported Spells has {0}% more Area of Effect"}, + {"被辅助法术第二次回响的效果范围总降 {0}%","Second Echo of Supported Spells has {0}% less Area of Effect"}, + {"被辅助法术第三次回响的效果范围总增 {0}%","Third Echo of Supported Spells has {0}% more Area of Effect"}, + {"被辅助法术第三次回响的效果范围总降 {0}%","Third Echo of Supported Spells has {0}% less Area of Effect"}, + {"被辅助技能生成的图腾可碎裂 {0} 次","Totems created by Supported Skills can splinter {0} time"}, + {"被辅助技能生成的图腾最多可碎裂 {0} 次","Totems created by Supported Skills can splinter up to {0} times"}, + {"被辅助技能生成的图腾每碎裂一次,n效果范围总降 {0}%","Totems created by Supported Skills have {0}% lessnarea of effect for each time they have splintered"}, + {"被辅助技能生成的图腾每碎裂一次,n效果范围总增 {0}%","Totems created by Supported Skills have {0}% morenarea of effect for each time they have splintered"}, + {"被辅助技能生成的图腾每碎裂一次,造成的伤害总降 {0}%","Totems created by Supported Skills deal {0}% less damage for each time they have splintered"}, + {"被辅助技能生成的图腾每碎裂一次,造成的伤害总增 {0}%","Totems created by Supported Skills deal {0}% more damage for each time they have splintered"}, + {"被辅助技能生成的图腾每碎裂一次,n生命上限总降 {0}%","Totems created by Supported Skills have {0}% less maximumnLife for each time they have splintered"}, + {"被辅助技能生成的图腾每碎裂一次,n生命上限总增 {0}%","Totems created by Supported Skills have {0}% more maximumnLife for each time they have splintered"}, + {"被辅助技能生成的图腾每碎裂一次,技能速度总降 {0}%","Totems created by Supported Skills have {0}% less Skill Speed for each time they have splintered"}, + {"被辅助技能生成的图腾每碎裂一次,技能速度总增 {0}%","Totems created by Supported Skills have {0}% more Skill Speed for each time they have splintered"}, + {"被辅助技能生成的图腾n行动 {0} 次后碎裂","Totems created by Supported Skills splinter afternperforming {0} action"}, + {"使用被辅助技能时,造成重度晕眩所需的晕眩阈值总降 {0}%","{0}% less Stun Threshold for Heavy Stuns while using Supported Skills"}, + {"每消耗十层电伏充能使被辅助技能连锁 {0} 次","Supported Skills Chain {0} time per ten Voltaic Charge consumed"}, + {"每消耗一次电流爆发,使被辅助技能获得等同于伤害 1% 的额外闪电伤害","Supported Skills gain 1% of Damage as extra Lightning Damage per Voltaic Charge consumed"}, + {"吟唱被辅助技能时,你的异常状态阈值总增 {0}%","You have {0}% more Ailment Threshold while Channelling Supported Skills"}, + {"吟唱被辅助技能时,你的异常状态阈值总降 {0}%","You have {0}% less Ailment Threshold while Channelling Supported Skills"}, + {"吟唱被辅助技能时,你的晕眩阈值总增 {0}%","You have {0}% more Stun Threshold while Channelling Supported Skills"}, + {"吟唱被辅助技能时,你的晕眩阈值总降 {0}%","You have {0}% less Stun Threshold while Channelling Supported Skills"}, + {"使用被辅助技能时移动会触发震波","Triggers a Shockwave when you take a step while using Supported Skills"}, + {"灌注状态在你结束吟唱后持续 {0} 秒","Infusion lasts {0} second after you finish Channelling"}, + {"吟唱被辅助的技能 {1} 秒后获得灌注","Gain Infusion after Channelling a Supported Skill for {1} second"}, + {"吟唱被辅助的技能时获得灌注","Gain Infusion upon Channelling a Supported Skill"}, + {"持续吟唱被辅助技能时,受到的击中物理伤害总增 {0}%","While Channelling Supported Skills, take {0}% more Physical Damage from Hits"}, + {"持续吟唱被辅助技能时,受到的击中物理伤害总降 {0}%","While Channelling Supported Skills, take {0}% less Physical Damage from Hits"}, + {"灌注状态使被辅助技能对应类型的伤害总增 {0}%","Infusion grants {0}% more Damage of Types matching Supported Skill Gem's tags"}, + {"灌注状态使被辅助技能对应类型的伤害总降 {0}%","Infusion grants {0}% less Damage of Types matching Supported Skill Gem's tags"}, + {"当持续吟唱一个被辅助技能时,被辅助宝石对应的伤害种类所造成的击中伤害总降 {0}%","While Channelling a Supported Skill, take {0}% less Damage from Hits of types matching the Skill Gem's Tags"}, + {"由被辅助技能施加感电的敌人会额外承受其点燃伤害的 {0}% 作为闪电伤害,并同时承受原有的火焰伤害","Enemies Shocked by Supported Skills take {0}% of damage from Ignite as Lightning damage as well as Fire damage"}, + {"使用被辅助技能重度晕眩敌人时,获得提高 {0}% 的法术伤害,持续时间 {1} 秒","Gain {0}% increased Spell damage for {1} second on Heavy Stunning an enemy with Supported Skills"}, + {"被辅助技能创造的危害造成的伤害总增 {0}%","Hazards created by Supported Skills deal {0}% more Damage"}, + {"被辅助技能创造的危害造成的伤害总降 {0}%","Hazards created by Supported Skills deal {0}% less Damage"}, + {"被辅助技能创造的危害的持续时间总增 {0}%","Hazards created by Supported Skills have {0}% more duration"}, + {"被辅助技能创造的危害的持续时间总降 {0}%","Hazards created by Supported Skills have {0}% less duration"}, + {"若被辅助技能的持续时间少于 1 秒,造成的非异常状态持续伤害总增 {0}%","Supported Skills deal {0}% more non-Ailment damage over time if their duration is less than one second"}, + {"若被辅助技能的持续时间少于 1 秒,造成的非异常状态持续伤害总降 {0}%","Supported Skills deal {0}% less non-Ailment damage over time if their duration is less than one second"}, + {"被辅助技能与其施加的技能和伤害型异常状态的持续时间总增 {0}%","{0}% more Duration of Supported Skills and Damaging Ailments they inflict"}, + {"被辅助技能与其施加的技能和伤害型异常状态的持续时间总降 {0}%","{0}% less Duration of Supported Skills and Damaging Ailments they inflict"}, + {"被辅助技能激活时,照亮范围提高 {0}%","{0}% increased Light Radius while a Supported Skill is active"}, + {"被辅助技能激活时,你受到的减益状态的减速强度提高 {0}%","{0}% increased Slowing Potency of Debuffs on You while a Supported Skill is active"}, + {"被辅助技能激活时,你受到的减益状态的减速强度降低 {0}%","{0}% reduced Slowing Potency of Debuffs on You while a Supported Skill is active"}, + {"被辅助技能激活时,奔跑时移动速度提高 {0}%","{0}% increased Movement Speed while Sprinting while a Supported Skill is active"}, + {"被辅助旗帜对其范围内的敌人施加折射消解n每有 1000 点玩家护甲,折射消解施加 {0}% 元素曝露,最多 80%","Supported Banners apply Refractive Dissolution to Enemies in their radiusnRefractive Dissolution applies {0}% Elemental Exposure per 1000 player Armour, up to 80%"}, + {"折射镀层提供等同于闪避值 {0}% 的偏转值","Refractive Plating grants Deflection Rating equal to {0}% of Evasion Rating"}, + {"淬炼使 {0}% 的护甲对受到的元素击中伤害生效","Refractive Plating causes {0}% of Armour to apply to Elemental Hit Damage taken"}, + {"被辅助技能激活时造成的荆棘伤害提高 {0}%","Deal {0}% increased Thorns Damage while a Supported Skill is active"}, + {"被辅助技能激活时造成的荆棘伤害降低 {0}%","Deal {0}% reduced Thorns Damage while a Supported Skill is active"}, + {"使用被辅助技能终结敌人时,攻击获得 {0}% 的伤害作为闪电伤害,持续时间 {1} 秒","Attacks Gain {0}% of Damage as Lightning Damage for {1} seconds on Culling an enemy with Supported Skills"}, + {"杀戮快感增益还会使感电几率提高 {0}%","Thrill of the Kill Buff also grants {0}% increased Shock chance"}, + {"杀戮快感增益还会使感电几率降低 {0}%","Thrill of the Kill Buff also grants {0}% reduced Shock chance"}, + {"被辅助技能的增益使受影响者每半秒获得一层时光腐蚀n每层时光腐蚀会使护甲和闪避降低 5%n当被辅助技能的增益被移除时,时光腐蚀也被移除,每层时光腐蚀授予一层修复n每层修复使护甲和闪避总增 5%","Buffs from Supported Skills cause those affected to gain Timerot every half secondnTimerot reduces Armour and Evasion by 5% per stacknTimerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants ReparationnReparation grants 5% more Armour and Evasion per stack"}, + {"被辅助技能的增益使受影响者每半秒获得 {0} 层时光腐蚀n每层时光腐蚀会使护甲和闪避降低 5%n当被辅助技能的增益被移除时,时光腐蚀也被移除,每层时光腐蚀授予一层修复n每层修复使护甲和闪避总增 5%","Buffs from Supported Skills cause those affected to gain {0} Timerot every half secondnTimerot reduces Armour and Evasion by 5% per stacknTimerot is removed when Buff from Supported Skill is removed, and every stack of Timerot grants ReparationnReparation grants 5% more Armour and Evasion per stack"}, + {"被辅助技能的陷阱投掷速度总增 {0}%","Supported Skills have {0}% more Trap Throwing Speed"}, + {"被辅助技能的陷阱投掷速度总降 {0}%","Supported Skills have {0}% less Trap Throwing Speed"}, + {"被辅助的技能石击中时总增 {0}% 陷阱伤害","Supported Skills deal {0}% more Trap Damage with Hits"}, + {"被辅助的技能石击中时总降 {0}% 陷阱伤害","Supported Skills deal {0}% less Trap Damage with Hits"}, + {"被辅助技能暴击时触发魔力耀斑","Supported Skills trigger Mana Flare on Critical Hit"}, + {"使用被辅助技能重度晕眩敌人时触发符文震波","Supported Skills Trigger a Runic Shockwave on Heavy Stunning an enemy"}, + {"被辅助印记技能激活时触发充能印记","Supported Mark Skills Trigger Charged Mark when they are Activated"}, + {"被辅助技能的冷却使用次数变为三倍","Supported Skills have triple Cooldown Uses"}, + {"你在过去 8 秒内每使用过一个不同的有冷却时间的技能,被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage for each different Skill with a Cooldown you have used in the last 8 seconds"}, + {"你在过去 8 秒内每使用过一个不同的有冷却时间的技能,被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage for each different Skill with a Cooldown you have used in the last 8 seconds"}, + {"使用被辅助技能时轻度晕眩的晕眩阈值总增 {0}%","{0}% more Stun Threshold for Light Stuns while using Supported Skills"}, + {"使用被辅助技能时轻度晕眩的晕眩阈值总降 {0}%","{0}% less Stun Threshold for Light Stuns while using Supported Skills"}, + {"被辅助技能对敌人造成异常状态的持续时间总增 {0}%","Supported Skills have {0}% more Duration of Ailments on Enemies"}, + {"被辅助技能对敌人造成异常状态的持续时间总降 {0}%","Supported Skills have {0}% less Duration of Ailments on Enemies"}, + {"你每静止 0.25 秒,被辅助技能造成的击中伤害总增 {0}%,最多 {1}%n此伤害加成在你移动时重置","Supported Skills deal {0}% more Damage with Hits for each quarter second you have been stationary, up to {1}%nThis Damage bonus resets when you move"}, + {"你每静止 0.25 秒,被辅助技能造成的击中伤害总降 {0}%,最多 {1}%n此伤害加成在你移动时重置","Supported Skills deal {0}% less Damage with Hits for each quarter second you have been stationary, up to {1}%nThis Damage bonus resets when you move"}, + {"被辅助技能的击中对致盲的敌人的暴击伤害加成总增 {0}%","Supported Skills have {0}% more Critical Damage Bonus with Hits against Blinded Enemies"}, + {"被辅助技能的击中对致盲的敌人的暴击伤害加成总降 {0}%","Supported Skills have {0}% less Critical Damage Bonus with Hits against Blinded Enemies"}, + {"被辅助技能对致盲的敌人的暴击几率总增 {0}%","Supported Skills have {0}% more chance to Critically Hit Blinded Enemies"}, + {"被辅助技能对致盲的敌人的暴击几率总降 {0}%","Supported Skills have {0}% less chance to Critically Hit Blinded Enemies"}, + {"被辅助技能在着地时触发炽热噬夺","Supported Skills trigger Fiery Reclamation on landing"}, + {"你每召唤一种不同类型的复活召唤生物,被辅助的召唤生物造成的伤害总增 {0}%","Supported Minions deal {0}% more damage for each different type of Reviving Minion you have summoned"}, + {"你每召唤一种不同类型的复活召唤生物,被辅助的召唤生物造成的伤害总降 {0}%","Supported Minions deal {0}% less damage for each different type of Reviving Minion you have summoned"}, + {"被辅助技能激活时每秒再生 {0}% 的生命","Regenerate {0}% of maximum Life per second while a Supported Skill is active"}, + {"被辅助的打击击中点燃的敌人时触发熔火喷发","Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies"}, + {"被辅助的打击击中点燃的敌人时有 {0}% 的几率触发熔火喷发","Supported Strikes have {0}% chance to trigger Volcanic Eruption on Hitting Ignited Enemies"}, + {"被辅助技能对孤立目标造成的击中伤害提高 {0}%","Supported Skills deal {0}% more Damage with Hits against Isolated targets"}, + {"被辅助战吼消耗最多 {0} 点怒火,使被强化的攻击造成的伤害总增 {1}%","Supported Warcries consume up to {0} Rage, causing Attacks Empowered by them to deal {1}% more damage"}, + {"在完美时机释放的被辅助技能造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage when released with Perfect Timing"}, + {"在完美时机释放的被辅助技能造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage when released with Perfect Timing"}, + {"被辅助技能造成的冰缓效果总增 {0}%","{0}% more effect of Chill inflicted by Supported Skills"}, + {"被辅助技能造成的冰缓效果总降 {0}%","{0}% less effect of Chill inflicted by Supported Skills"}, + {"来自被辅助技能的奉献每 {0} 秒为你提供一个暴击球","Offerings from Supported Skills grant you a Power Charge every {0} seconds"}, + {"每有 5 点怒火,被辅助技能的攻击速度提高 {0}%","Supported Skills have {0}% increased Attack Speed per 5 Rage"}, + {"被辅助技能只能由斧类或剑类发动","Supported Skills can only be used with Axes or Swords"}, + {"被辅助技能只能由弓类发动","Supported Skills can only be used with Bows"}, + {"被辅助技能只能由爪类或匕首发动","Supported Skills can only be used with Claws or Daggers"}, + {"被辅助技能只能由锤类、短杖、长杖发动","Supported Skills can only be used with Maces, Sceptres or Staves"}, + {"被辅助技能只能由弓类和法杖发动","Supported Skills can only be used with Bows or Wands"}, + {"当你用被辅助技能冻结目标时,每有 2 点怒火,你和你在场的友军会获得 1% 的伤害作为冰霜伤害,持续时间 {0} 秒","When you Freeze a target with Supported Skills, for each 2 Rage you have, you and Allies in your Presence gain 1% of Damage as Cold Damage for {0} second"}, + {"被辅助技能召唤的图腾的所有元素抗性 +{0}%","Totems summoned by Supported Skills have +{0}% to all Elemental Resistances"}, + {"被辅助技能产生的图腾在被召唤后获得猛攻,持续 {0} 秒","Totems created by Supported Skills gain Onslaught for {0} second after being summoned"}, + {"被诅咒的敌人被击败时,被辅助技能的的诅咒传播给 3 米内的敌人","Curses from Supported Skills spread to enemies within 3 metres when a Cursed enemy dies"}, + {"使用陷阱时,每个暴击球可使被辅助技能 {0}% 暴击伤害加成","Supported Skills have {0}% to Critical Damage Bonus per Power Charge when used by Traps"}, + {"被辅助技能的陷阱伤害提高 {0}%","Supported Skills deal {0}% increased Trap Damage"}, + {"被辅助技能的陷阱伤害降低 {0}%","Supported Skills deal {0}% reduced Trap Damage"}, + {"被辅助技能的陷阱扩散提高 {0}%","Supported Skills have {0}% increased Trap Spread"}, + {"被辅助技能的陷阱扩散降低 {0}%","Supported Skills have {0}% reduced Trap Spread"}, + {"被辅助技能提高 {0}% 陷阱投掷速度","Supported Skills have {0}% increased Trap Throwing Speed"}, + {"被辅助技能降低 {0}% 陷阱投掷速度","Supported Skills have {0}% reduced Trap Throwing Speed"}, + {"每有一个狂怒球,被辅助技能提高 {0}% 陷阱投掷速度","Supported Skills have {0}% increased Trap Throwing Speed per Frenzy Charge"}, + {"每有一个狂怒球,被辅助技能降低 {0}% 陷阱投掷速度","Supported Skills have {0}% reduced Trap Throwing Speed per Frenzy Charge"}, + {"被辅助技能提高 {0}% 陷阱引爆范围","Supported Skills have {0}% increased Trap Trigger Area of Effect"}, + {"被辅助技能降低 {0}% 陷阱引爆范围","Supported Skills have {0}% reduced Trap Trigger Area of Effect"}, + {"每个暴击球都使被辅助技能的陷阱触发范围提高 {}%","Supported Skills have {}% increased Trap Trigger Radius per Power Charge"}, + {"每个暴击球都使被辅助技能的陷阱触发范围降低 {}%","Supported Skills have {}% reduced Trap Trigger Radius per Power Charge"}, + {"被辅助技能击中时有 {0}% 的几率将敌方怪物的元素抗性值视作反转","Hits with Supported Skills have {0}% chance to treat Enemy Monster Elemental Resistance values as inverted"}, + {"被辅助技能击中时将敌方怪物的元素抗性值视作反转","Hits with Supported Skills treat Enemy Monster Elemental Resistance values as inverted"}, + {"被辅助技能击败冻结敌人时触发冰霜碎片","Supported Skills trigger Ice Fragments on killing Frozen Enemies"}, + {"被辅助技能击败定身的敌人时触发钙质碎片爆破","Supported Skills trigger Bone Shrapnel Explosions on killing Pinned Enemies"}, + {"被辅助技能的击中伤害对带有烙印的敌人总增 {0}%","Supported Skills Deal {0}% more Damage with Hits against Branded Enemy"}, + {"被辅助技能的击中伤害对带有烙印的敌人的总降 {0}%","Supported Skills Deal {0}% less Damage with Hits against Branded Enemy"}, + {"被辅助技能的投射物结束飞行时触发铁蒺藜","Projectiles from Supported Skills trigger Caltrops when they reach the end of their flight"}, + {"被辅助技能造成的诅咒地面持续存在 {0} 秒后,触发众星之魂效果","Trigger Annihilation when Cursed Ground from Supported Skills have persisted for {0} second"}, + {"被辅助技能在击碎敌人时触发冰封漩涡","Supported Skills Trigger Frozen Vortex on Shattering an Enemy"}, + {"被辅助技能在你用攻击击中稀有或传奇敌人时触发","Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack"}, + {"被辅助法术由直觉羁绊触发","Supported Spells are Triggered by Intuitive Link"}, + {"使用被辅助技能击中敌人时,触发剧毒孢芽","Supported Skills Trigger Toxic Pustule on Hitting an enemy"}, + {"被辅助的技能击中时有 {0}% 的几率触发棱光魔爆","Supported Skills have a {0}% chance to Trigger Prismatic Burst on Hit"}, + {"被辅助的技能击中时触发棱光魔爆","Supported Skills will Trigger Prismatic Burst on Hit"}, + {"被辅助的非凡技能触发的技能n有 {0}% 的几率返还消耗能量的一半","Skills Triggered by Supported Meta Skillsnhave {0}% chance to refund half of their Energy cost"}, + {"当你用荆棘进行反击后,被辅助技能的下一次击中会触发棘刺爆发","Supported Skills trigger Quill Burst on their next Hit after you Retaliate with Thorns"}, + {"当你用荆棘进行反击后,被辅助技能的下 {0} 次击中会触发棘刺爆发","Supported Skills trigger Quill Burst on their next {0} Hits after you Retaliate with Thorns"}, + {"被辅助技能击中时触发泰坦箭矢","Supported Skills trigger Titanic Arrows on impact"}, + {"被辅助技能被奥法烙印所在地点触发","Supported Skills are Triggered by Arcanist Brand, from the Brand's location"}, + {"被辅助法术是由魔武战号增助的攻击所触发","Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry"}, + {"触发前需要消耗的魔力 {1}%","{1}% of Mana Cost required to be Spent before Triggering"}, + {"为其他弓箭攻击消耗的总魔力值超过n被辅助技能魔力消耗的 {1}% 时将其触发","Supported Skills Trigger once total Mana Spent on other BownAttacks exceeds {1}% of their Mana Cost"}, + {"被辅助技能被将军之吼召唤的蜃影武士使用n被辅助技能视为被触发","Supported Skills are used by Mirage Warriors Summoned by General's CrynSupported Skills count as Triggered"}, + {"使用煽风点火击中敌人时,将该敌人的点燃扩散至所有被击中的敌人","Hitting an enemy with Fan the Flames Spreads that enemy's Ignite to all enemies Hit"}, + {"插入的法术触发时造成的伤害提高 {0}%","Socketed Spells deal {0}% increased Damage when triggered"}, + {"被辅助的触发类法术造成的伤害提高 {0}%","Supported Triggered Spells deal {0}% increased Damage"}, + {"被辅助的触发类法术造成的伤害降低 {0}%","Supported Triggered Spells deal {0}% reduced Damage"}, + {"效果结束时触发燃烧铭文","Triggers Burning Inscription on expiry"}, + {"当你对敌人施加感电时,若在 {0} 米内至少有 {1} 个n已被感电且不在感电裂隙中的敌人,被辅助技能消耗 {0} 米范围内n所有敌人的感电,并触发感电裂隙","On Shocking an enemy where there is at least {1}nShocked enemy within {0} metre that are not alreadynin a Shocking Rift, Supported Skills Consume Shock ofnall enemies within {0} metre to trigger Shocking Rift"}, + {"被辅助技能的墙改为沿裂缝创造","Walls from Supported Skills are created along a Fissure instead"}, + {"被辅助技能的墙改为以环形生成","Walls from Supported Skills are created in a Circle instead"}, + {"被辅助的战吼消耗 {0} 怒火来忽略冷却时间,而非消耗一个耐力球","Supported Warcries spend {0} Rage to bypass their Cooldown, instead of an Endurance Charge"}, + {"被辅助技能产生 {0} 次回响,每次间隔 0.5 秒","Supported Skills Echo {0} time, with a 0.5 second delay"}, + {"被辅助技能产生 {0} 次回响,每次间隔 {1} 秒","Supported Skills Echo {0} time, with a {1} second delay"}, + {"被辅助技能每产生一次回响,其效果区域总降 {0}%","Supported Skills have {0}% less area of effect per time they have Echoed"}, + {"被辅助技能每产生一次回响,其效果区域总增 {0}%","Supported Skills have {0}% more area of effect per time they have Echoed"}, + {"范围内计入敌人的每 5 点威力值使被辅助技能产生 {0} 点怒火","Supported Skills grant {0} Rage per 5 Power of counted Enemies in range"}, + {"被辅助技能的战吼速度提高 {0}%","Supported Skills have {0}% increased Warcry Speed"}, + {"被辅助技能的战吼速度降低 {0}%","Supported Skills have {0}% reduced Warcry Speed"}, + {"范围内每有一个敌人,被辅助技能触发腐化战吼","Supported Skills Trigger Corrupted Cry for each enemy in range"}, + {"范围内每有一个敌人,被辅助技能触发扭曲契约","Supported Skills Trigger Twisted Pact for each enemy in range"}, + {"被辅助技能的武器元素伤害提高 {0}%","Supported Skills deal {0}% increased Elemental Damage with Weapons"}, + {"被辅助技能的武器元素伤害降低 {0}%","Supported Skills deal {0}% reduced Elemental Damage with Weapons"}, + {"被辅助技能施加死亡凋零时有 {0}% 的几率额外施加一个死亡凋零减益效果","Supported Skills have a {0}% chance to apply an additional Withered Debuff when inflicting Withered"}, + {"被辅助技能击中并造成死亡凋零的n几率可溢出 100%","Chance to inflict Withered on Hit with SupportednSkills can Surpass 100%"}, + {"被辅助技能击中造成混沌伤害时有 {0}% 的几率施加死亡凋零","Supported Skills have {0}% chance to inflict Withered on Hit with Chaos damage"}, + {"被辅助技能击中造成混沌伤害时施加死亡凋零","Supported Skills inflict Withered on Hit with Chaos damage"}, + {"被辅助技能击中时,n每对敌人造成 {0}% 异常状态阈值的n混沌伤害有 1% 几率施加死亡凋零","Supported Skills have 1% chance to inflictnWithered on Hit for every {0}% of enemynAilment Threshold dealt as Chaos damage"}, + {"被辅助技能消耗敌人身上的冻结,使造成的伤害总增 {0}%","Supported Skills Consume Freeze on enemies to deal {0}% more Damage"}, + {"被辅助技能消耗敌人身上的冻结,使造成的伤害总降 {0}%","Supported Skills Consume Freeze on enemies to deal {0}% less Damage"}, + {"被辅助技能消耗印记时,有 {0}% 的几率印记另一名被印记目标 3 米内的敌人","Supported Skills have {0}% chance to Mark another Enemy within 3 Metres of Marked Enemy when Consumed"}, + {"被辅助技能消耗印记时,印记另一名被印记目标 3 米内的敌人","Supported Skills will Mark another Enemy within 3 Metres of Marked Enemy when Consumed"}, + {"被辅助技能消耗冻结时对目标施加冰缓","Freezes Consumed by Supported Skills Chill the target"}, + {"被辅助技能重复时造成的伤害总增 {0}%","Supported Skills deal {0}% more Damage when Repeating"}, + {"被辅助技能重复时造成的伤害总降 {0}%","Supported Skills deal {0}% less Damage when Repeating"}, + {"被辅助的技能使每个地雷有 {0}% 的几率对附近被击中的敌人造成双倍伤害,最高 100%","Each Mine from Supported Skills applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%"}, + {"被辅助技能创造的召唤生物转为侵略","Minions from Supported Skills are Aggressive"}, + {"被辅助技能创造的召唤生物转为防御","Minions from Supported Skills are Defensive"}, + {"被辅助技能有 {0}% 的几率n产生一次额外的余震","Supported Skills have {0}% chance toncause an additional Aftershock"}, + {"被辅助战吼使冰晶爆炸","Supported Warcries cause Ice Crystals to explode"}, + {"被辅助技能有 {0}% 的几率n产生两次额外的余震","Supported Skills have {0}% chance toncause two additional Aftershocks"}, + {"被辅助战吼引爆你的冰霜碎片","Supported Warcries Detonate your Ice Fragments"}, + {"被辅助技能施加的护甲完全破损同样会使受到的冰霜和闪电击中伤害提高","Fully Broken Armour inflicted with Supported Skills also increases Cold and Lightning Damage Taken from Hits"}, + {"被辅助技能造成终结时,终结阈值提高 {0}%,持续 20 秒","Gain {0}% increased Culling Strike Threshold for 20 seconds on Culling with Supported Skills"}, + {"被辅助技能造成终结时,终结阈值降低 {0}%,持续 20 秒","Gain {0}% reduced Culling Strike Threshold for 20 seconds on Culling with Supported Skills"}, + {"被辅助技能的召唤生物生命降低至 0 时,攻击和施法速度提高 {0}%","Minions from Supported Skills gain {0}% increased Attack and Cast Speed when their Life is reduced to 0"}, + {"被辅助技能的召唤生物生命降低至 0 时,攻击和施法速度降低 {0}%","Minions from Supported Skills gain {0}% reduced Attack and Cast Speed when their Life is reduced to 0"}, + {"被辅助技能生成的投射物归返时穿透所有目标","Returning Projectiles from Supported Skills Pierce all targets"}, + {"被辅助技能有 {0}% 的几率n产生三次额外的余震","Supported Skills have {0}% chance to causenthree additional Aftershocks"}, + {"每失去一层时光腐蚀,获得的修复持续 {0} 秒","Reparation gained lasts {0} second per Timerot lost"}, + {"若被辅助战吼摧毁至少总共 5 个 冰晶和冰霜碎片,则强化 {0} 次攻击","Supported Warcries Empower {0} additional Attacks if they destroy at least 5 total Ice Crystals and Ice Fragments"}, + {"此技能的攻击伤害为普通攻击伤害的 {0}%","Attack damage of this skill is {0}% of Default Attack Damage"}, + {"{0} - {1} 基础副手物理伤害","{0} to {1} Base Off Hand Physical Damage"}, + {"盾牌上每有 15 点护甲,附加 {0} - {1} 火焰伤害","{0} to {1} Added Fire damage per 15 Armour on Shield"}, + {"盾牌上每有 15 点闪避,附加 {0} - {1} 火焰伤害","{0} to {1} Added Fire damage per 15 Evasion on Shield"}, + {"盾牌上每有 15 点护甲或闪避值,附加 {0} - {1} 物理伤害","{0} to {1} Added Physical damage per 15 Armour or Evasion Rating on Shield"}, + {"{0} - {1} 基础副手火焰伤害","{0} to {1} Base Off Hand Fire Damage"}, + {"基础副手攻击时间 {0} 秒","Base Off Hand Attack time is {0} seconds"}, + {"{0} - {1} 基础副手冰霜伤害","{0} to {1} Base Off Hand Cold Damage"}, + {"召唤生物造成的伤害总增 {0}%","Minions deal {0}% more damage"}, + {"召唤生物造成 {0}% 物理伤害","Minions deal {0}% of Physical damage"}, + {"物理伤害总增 {0}%","Deals {0}% more Physical damage"}, + {"物理伤害总降 {0}%","Deals {0}% less Physical damage"}, + {"每个狂怒球可使物理伤害提高 {0}%","{0}% increased Physical damage per Frenzy Charge"}, + {"每个狂怒球可使物理伤害降低 {0}%","{0}% reduced Physical damage per Frenzy Charge"}, + {"上限最多召唤 {0} 个魔卫","Limit {0} Raised Zombie"}, + {"召唤灵体上限为 {0} 个","Maximum {0} Raised Spectre"}, + {"召唤魔侍上限为 {0} 个","Maximum {0} Summoned Skeleton"}, + {"召唤恶狼上限 {0} 匹","Limit {0} Summoned Wolf"}, + {"召唤恶狼上限@{0} 匹","Summoned Wolf Limit@{0}"}, + {"上限最多召唤 {0} 个愤怒狂灵","Limit {0} Summoned Raging Spirit"}, + {"光环强度提高 {0}%","{0}% increased Aura Magnitudes"}, + {"光环强度降低 {0}%","{0}% reduced Aura Magnitudes"}, + {"在初始持续时间内可以被你的投射物击中最多 {0} 次","During initial Duration, can be hit by your Projectiles up to {0} times"}, + {"每额外消耗 1 具灵柩,基础持续时间延长 {0} 秒","Additional {0} seconds Base Duration per extra corpse Consumed"}, + {"每消耗 1 个耐力球可使增益时间延长 {0} 秒","{0} seconds to Buff Duration per Endurance Charge removed"}, + {"增益和减益持续时间提高 {0}%","{0}% increased Buff and Debuff Duration"}, + {"增益和减益持续时间降低 {0}%","{0}% reduced Buff and Debuff Duration"}, + {"召唤生物拥有 {0} 基础生命上限","Minions have {0} base maximum Life"}, + {"区域伤害总增 {0}%","{0}% more Area Damage"}, + {"区域伤害总降 {0}%","{0}% less Area Damage"}, + {"召唤魔像上限为 {0} 个","Maximum {0} Summoned Golem"}, + {"图腾上限 {0} 个","Limit {0} Totem"}, + {"投射物最终消散时额外螺旋发射 {0} 枚霰弹投射物n调整投射物数量的词缀只能作用于最终的螺旋发射","Fires {0} Shard Projectiles in a Spiral when Projectile endsnModifiers to number of Projectiles only applynto the final Spiral"}, + {"附着后每 {0} 秒激活一次","Activates every {0} second while Attached"}, + {"激活频率提高 {0}%","{0}% increased Activation frequency"}, + {"激活频率降低 {0}%","{0}% reduced Activation frequency"}, + {"施法速度的加速和减缓也作用于该技能的激活频率","Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency"}, + {"可以使用需要等级 {1} 的物品","Can use Items requiring up to Level {1}"}, + {"可以使用需要等级 {1} 的物品n幻灵武器变形为等级要求在 {0} 至 {1}之间的随机传奇武器","Can use Items requiring up to Level {1}nAnimated Weapons are transformed into random Unique Weapons with Level Requirement between {0} and {1}"}, + {"使用双手武器时,攻击伤害总增 {0}%","{0}% more Attack damage with Two Handed Weapons"}, + {"使用双手武器时,攻击伤害总降 {0}%","{0}% less Attack damage with Two Handed Weapons"}, + {"双手武器攻击速度总增 {0}%","{0}% more Attack Speed with Two Handed Weapons"}, + {"双手武器攻击速度总降 {0}%","{0}% less Attack Speed with Two Handed Weapons"}, + {"将冰霜伤害的 {0}% 转化为火焰伤害","Converts {0}% of Cold damage to Fire damage"}, + {"将火焰伤害的 {0}% 转化为混沌伤害","Converts {0}% of Fire damage to Chaos damage"}, + {"将闪电伤害的 {0}% 转化为混沌伤害","Converts {0}% of Lightning damage to Chaos damage"}, + {"获得冰霜伤害,其数值等同于物理伤害的 {0}%","Gains {0}% of Physical damage as Cold damage"}, + {"获得闪电伤害,其数值等同于物理伤害的 {0}%","Gains {0}% of Physical damage as Lightning damage"}, + {"将物理伤害的 {0}% 转化为混沌伤害","Converts {0}% of Physical damage to Chaos damage"}, + {"将物理伤害的 {0}% 转化为冰霜伤害","Converts {0}% of Physical damage to Cold damage"}, + {"将物理伤害的 {0}% 转化为火焰伤害","Converts {0}% of Physical damage to Fire damage"}, + {"每召唤一个魔卫需要 {0} 个存储的灵柩","Requires {0} stored Corpse per Zombie raised"}, + {"可以对敌人附着一个额外烙印","Can have an additional Brand Attached to an Enemy"}, + {"可以对敌人附着 {0} 个额外烙印","Can have {0} additional Brands Attached to an Enemy"}, + {"对施法速度的增幅与减益也作用于该技能的攻击速度","Increases and Reductions to Cast Speed apply to this Skill's Attack Speed"}, + {"对施法速度的增幅与减益有 {0}% 也作用于该技能的攻击速度","Increases and Reductions to Cast Speed apply to this Skill's Attack Speed at {0}% of their value"}, + {"施法速度总增 {0}%","{0}% more Cast Speed"}, + {"施法速度总降 {0}%","{0}% less Cast Speed"}, + {"伤害总增 {}%","{}% more damage"}, + {"伤害总降 {}%","{}% less damage"}, + {"地雷持续时间的延长和缩短效果同样作用于该技能的增益效果持续时间","Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration"}, + {"图腾基础攻击时间为 {0} 秒","Totem base attack time is {0} second"}, + {"图腾的基础暴击几率为 {0}%","Totem base Critical Hit chance is {0}%"}, + {"{0}-{1} 基础冰霜伤害","{0} to {1} base Cold damage"}, + {"{0}-{1} 基础闪电伤害","{0} to {1} base Lightning damage"}, + {"图腾使用独立的武器,造成n{0}-{1} 基础物理伤害","Totem uses its own weapon, dealingn{0} to {1} base Physical damage"}, + {"激活射程提高 {0}%","{0}% increased Activation range"}, + {"激活射程降低 {0}%","{0}% reduced Activation range"}, + {"连锁时击中伤害总增 {0}%","{0}% more Hit damage when Chaining"}, + {"连锁时击中伤害总降 {0}%","{0}% less Hit damage when Chaining"}, + {"死亡时效果区域提高 {0}%","{0}% increased Area of Effect while Dead"}, + {"死亡时效果区域降低 {0}%","{0}% reduced Area of Effect while Dead"}, + {"造成相当于召唤生物生命上限 {0}% 的额外火焰伤害","Deals additional Fire damage equal to {0}% of Minion's maximum Life"}, + {"附加 {0} 到 {1} 点混沌伤害","{0} to {1} Added Chaos damage"}, + {"附加 {0} 到 {1} 点火焰伤害","{0} to {1} Added Fire damage"}, + {"附加 {0} 到 {1} 点闪电伤害","{0} to {1} Added Lightning damage"}, + {"附加 {0} - {1} 攻击物理伤害","{0} to {1} Added Attack Physical damage"}, + {"{0}% 的几率致盲一个敌人","{0}% chance to Blind Enemies"}, + {"致盲一个敌人","Blinds Enemies"}, + {"使用该技能时有 {0}% 的几率无视晕眩","{0}% chance to Ignore Stuns While Using this Skill"}, + {"使用该技能时无视晕眩","Ignore Stuns While Using this Skill"}, + {"每 {0} 秒击中范围内的敌人","Hits enemies in range every {0} seconds"}, + {"{0} 冷却时间次数","{0} Cooldown Use"}, + {"光环效果区域提高 {0}%","{0}% increased Aura Area of Effect"}, + {"光环效果区域降低 {0}%","{0}% reduced Aura Area of Effect"}, + {"每 {0} 秒发射脉冲","Pulses every {0} second"}, + {"每 {0} 秒对敌人造成一次伤害","Hits Enemies every {0} Seconds"}, + {"消耗提高 {0}%","{0}% increased Cost"}, + {"消耗降低 {0}%","{0}% reduced Cost"}, + {"击退敌人","Knocks Back Enemies"}, + {"生命消耗提高 {0}%","{0}% increased Life Cost"}, + {"生命消耗降低 {0}%","{0}% reduced Life Cost"}, + {"每击中一名敌人获得{0}点生命","Gain {0} Life per Enemy Hit"}, + {"每击中一名敌人损失{0}点生命","Lose {0} Life per Enemy Hit"}, + {"生命保留提高 {0}%","{0}% increased Life Reservation"}, + {"生命保留降低 {0}%","{0}% reduced Life Reservation"}, + {"魔力消耗提高 {0}%","{0}% increased Mana Cost"}, + {"魔力保留提高 {0}%","{0}% increased Mana Reservation"}, + {"魔力保留降低 {0}%","{0}% reduced Mana Reservation"}, + {"基础地雷引爆时间为 {0} 秒","Base Mine Detonation Time is {0} seconds"}, + {"修正投射物数量的词缀改为作用于技能的重复次数","Modifiers to number of Projectiles instead apply to the number of times this skill Repeats"}, + {"发射 {0} 枚箭矢","Fires {0} Arrows"}, + {"上限最多 {0} 个装甲奉献骨刺","Limit {0} Bone Offering Spike"}, + {"召唤净化哨兵上限为 {0} 个","Maximum {0} Summoned Sentinel of Purity"}, + {"产生 {0} 个裂缝","Creates {0} fissure"}, + {"上限最多 {0} 个苦痛奉献骨刺","Limit {0} Pain Offering Spike"}, + {"上限最多 {0} 个强能灵之奉献","Limit {0} Soul Offering Spike"}, + {"召唤圣物上限为 {0} 个","Maximum {0} Summoned Holy Relic"}, + {"上限最多 {0} 个白骨构造体","Limit {0} Bone Construct"}, + {"{0}% 冰霜抗性穿透","Penetrates {0}% Cold Resistance"}, + {"{0}% 火焰抗性穿透","Penetrates {0}% Fire Resistance"}, + {"{0}% 闪电抗性穿透","Penetrates {0}% Lightning Resistance"}, + {"保留效能提高 {0}%","{0}% increased Reservation Efficiency"}, + {"保留效能降低 {0}%","{0}% reduced Reservation Efficiency"}, + {"保留效果提高 {0}%","{0}% increased Reservation"}, + {"保留效果降低 {0}%","{0}% reduced Reservation"}, + {"该技能无法使非凡技能生成能量","This Skill cannot cause Meta Skills to generate Energy"}, + {"该技能效果需要消耗生命而非魔力","Spend Life instead of Mana for Effects of this Skill"}, + {"转动速度提高 {0}%","{0}% increased rotation speed"}, + {"转动速度降低 {0}%","{0}% reduced rotation speed"}, + {"转动 {0} 次","Rotates {0} times"}, + {"每秒失去 {0} 点怒火","Lose {0} Rage per second"}, + {"每波飞刃在地面留下一枚徘徊之刃","Leaves a Lingering Blade in the ground for every Volley"}, + {"每 {0} 波飞刃在地面留下一枚徘徊之刃","Leaves a Lingering Blade in the ground for every {0} Volleys"}, + {"1 波飞刃","1 Volley"}, + {"{0} 波飞刃","{0} Volleys"}, + {"若非亲自施放该法术,则地面留下的徘徊之刃数量总增 {0}%","Leaves {0}% more Lingering Blades in the ground if you don't Cast this Spell yourself"}, + {"若非亲自施放该法术,则地面留下的徘徊之刃数量总降 {0}%","Leaves {0}% fewer Lingering Blades in the ground if you don't Cast this Spell yourself"}, + {"镶嵌的每个诅咒保留 {0} 点精魂","Reserves {0} Spirit per socketed Curse"}, + {"致盲持续时间提高 {0}%","{0}% increased Blinding duration"}, + {"致盲持续时间降低 {0}%","{0}% reduced Blinding duration"}, + {"若近期内换过姿态,则创造 {0} 个额外的尖刺","Creates {0} additional Spikes if you've changed Stance Recently"}, + {"产生 {0} 个尖刺","Creates {0} Spikes"}, + {"产生的尖刺减少 {0} 个","Creates {0} fewer Spikes"}, + {"血姿态下,伤害总增 {0}%","{0}% more Damage while in Blood Stance"}, + {"血姿态下,伤害总降 {0}%","{0}% less Damage while in Blood Stance"}, + {"被减益的敌人受到下一次攻击时n额外受到 {0} - {1} 物理伤害","Debuffed enemies take {0} to {1} additionalnPhysical damage from next Attack"}, + {"减益可以造成伤害上限为 {0} - {1}","Debuff can deal a maximum of {0} to {1} damage"}, + {"当你施加中毒时,有 {0}% 的几率使一个周围的敌人中毒","{0}% chance to also Poison a nearby Enemy when you inflict Poison"}, + {"当你施加中毒时,使一个周围的敌人中毒","Poison a nearby Enemy when you inflict Poison"}, + {"有 {0}% 的几率导致灼烧","{0}% chance to Scorch"}, + {"始终导致灼烧","Always Scorch"}, + {"你在区域中的技能魔力消耗提高 {0}%","{0}% increased Mana Cost of your Skills while in Area"}, + {"你在区域中的技能魔力消耗降低 {0}%","{0}% reduced Mana Cost of your Skills while in Area"}, + {"你造成的冰霜异常状态强度提高 {0}%","{0}% increased Magnitude of Cold Ailments you inflict"}, + {"你造成的冰霜异常状态强度降低 {0}%","{0}% reduced Magnitude of Cold Ailments you inflict"}, + {"奉献地面效果提高 {0}%","{0}% increased Effect of Consecrated Ground"}, + {"奉献地面使敌人承受的伤害提高 {0}%","Consecrated Ground applies {0}% increased Damage taken to Enemies"}, + {"奉献地面使敌人承受的伤害降低 {0}%","Consecrated Ground applies {0}% reduced Damage taken to Enemies"}, + {"制造火泉上限为 {0} 个","Maximum of {0} Geysers at a time"}, + {"投射物发射速度加快 {0}%","Fires Projectiles {0}% faster"}, + {"投射物发射速度减慢 {0}%","Fires Projectiles {0}% slower"}, + {"每 100 点能量护盾上限,{:+d}% 暴击伤害加成","{:+d}% to Critical Damage Bonus per 100 Maximum Energy Shield on Shield"}, + {"诅咒无视诅咒上限","Curse ignores Curse limit"}, + {"无视诅咒上限","Ignores Curse limit"}, + {"提供 {0} 秒迷踪状态","Grants Phasing for {0} seconds"}, + {"该法术在移动时每隔 0.25 秒失去 1 层凝聚,传送时会立刻失去","This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport"}, + {"可以存储最多 10 个灵柩","Can store up to 10 Corpses"}, + {"对施法速度的加速与减缓也同样作用于投射物发射频率","Increases and Reductions to Cast Speed also apply to Projectile Frequency"}, + {"当你堆叠能量时,对周围 {0} 个敌人造成伤害","Damages {0} nearby Enemies when you gain Stages"}, + {"被强化的攻击重复 {0} 次","Empowered Attacks Repeat {0} time"}, + {"每消耗一个狂怒球,被强化的攻击重复 {1} 次","Empowered Attacks Repeat {1} time per Frenzy Charge consumed"}, + {"被强化的攻击重复 {0} 次,每消耗一个狂怒球额外重复 {1} 次","Empowered Attacks Repeat {0} times, and a further {1} time per Frenzy Charge consumed"}, + {"重复造成的伤害总增 {0}%","Repeats deal {0}% more Damage"}, + {"重复造成的伤害总降 {0}%","Repeats deal {0}% less Damage"}, + {"每发射一枚投射物,就在地面留下一枚徘徊之刃","Leaves a Lingering Blade in the ground for every Projectile fired"}, + {"每发射 {0} 枚投射物,就在地面留下一枚徘徊之刃","Leaves a Lingering Blade in the ground for every {0} Projectiles fired"}, + {"你施加的点燃伤害生效速度加快 {0}%","Ignites you inflict with this skill deal Damage {0}% faster"}, + {"你施加的点燃伤害生效速度减慢 {0}%","Ignites you inflict with this skill deal Damage {0}% slower"}, + {"爆炸效果的区域提高 {0}%","{0}% increased explosion Area of Effect"}, + {"爆炸效果的区域降低 {0}%","{0}% reduced explosion Area of Effect"}, + {"给羁绊对象附加 {0} 到 {1} 点火焰伤害","Linked target gains {0} to {1} Added Fire Damage"}, + {"羁绊对象获得额外火焰伤害,等于你生命上限的 {0}%","Linked target gains Added Fire Damage equal to {0}% of your Maximum Life"}, + {"冰缓可以减速最多 {0}%","Chill can Slow by up to {0}%"}, + {"光束发射频率提高 {0}%","Fires Beams with {0}% increased Frequency"}, + {"光束发射频率降低 {0}%","Fires Beams with {0}% reduced Frequency"}, + {"法球上限 {0} 个","Limit {0} Orb"}, + {"增益效果提高 {0}%","{0}% increased Buff Effect"}, + {"增益效果降低 {0}%","{0}% reduced Buff Effect"}, + {"风暴每 {0} 秒击中一个敌人","Storm Hits an Enemy every {0} Seconds"}, + {"在冰冻、感电、脆弱、筋疲力尽状态下,每 {0} 秒脉冲一次","Pulses every {0} seconds while Frozen, Shocked, Brittle or Sapped"}, + {"脉冲频率提高 {0}%","{0}% increased Pulse Frequency"}, + {"脉冲频率降低 {0}%","{0}% reduced Pulse Frequency"}, + {"每层使爆炸造成的伤害总增 {0}%","Explosion deals {0}% more damage per Stage"}, + {"每层使爆炸造成的伤害总降 {0}%","Explosion deals {0}% less damage per Stage"}, + {"冰晶初始有 {0} 层","Crystal has {0} initial stages"}, + {"冰晶每 {0} 秒失去一层","Crystal loses a stage every {0} seconds"}, + {"移动时,失去凝聚的频率提高 {0}%","Loses Intensity with {0}% increased frequency while moving"}, + {"移动时,失去凝聚的频率降低 {0}%","Loses Intensity with {0}% reduced frequency while moving"}, + {"投射物改变 {0} 次方向","Projectile changes direction {0} times"}, + {"你造成的闪电异常状态强度提高 {0}%","{0}% increased Magnitude of Lightning Ailments you inflict"}, + {"你造成的闪电异常状态强度降低 {0}%","{0}% reduced Magnitude of Lightning Ailments you inflict"}, + {"每 {0} 秒攻击一次","Strikes every {0} seconds"}, + {"幻象拥有你 {0}% 的生命上限","Illusions have {0}% of your maximum Life"}, + {"有 {0}% 的几率使引爆伤害翻倍,而不造成连锁","{0}% chance to Detonate for Double Damage instead of Chaining"}, + {"{0}-{1} 基础混沌伤害","{0} to {1} base Chaos Damage"}, + {"{0}-{1} 基础火焰伤害","{0} to {1} base Fire Damage"}, + {"{0}-{1} 基础物理伤害","{0} to {1} base Physical Damage"}, + {"每击中一名敌人获得{0}点魔力","Gain {0} Mana per Enemy Hit"}, + {"每击中一名敌人损失{0}点魔力","Lose {0} Mana per Enemy Hit"}, + {"唤起的灵枢的生命上限提高 {0}%","Corpses Spawned have {0}% increased Maximum Life"}, + {"唤起的灵枢的生命上限降低 {0}%","Corpses Spawned have {0}% reduced Maximum Life"}, + {"近战打击以 {0} 个周围的敌人为额外目标","Melee Strikes target {0} additional nearby Enemy"}, + {"该技能的召唤生物的所有元素抗性 {0}%","Minions from this Skill have {0}% to all Elemental Resistances"}, + {"调整投射物数量的词缀改为作用于被穿透目标的数量","Modifiers to number of Projectiles instead apply to number of targets Pierced"}, + {"调整投射物数量的词缀改为n投射物分裂后的目标数量","Modifiers to number of Projectiles instead apply tonthe number of targets Projectile Splits towards"}, + {"额外获得 1 个箭矢","Fires an additional Arrow"}, + {"额外获得 {0} 个箭矢","Fires {0} additional Arrows"}, + {"发射 1 个额外投射物","Fires an additional Projectile"}, + {"发射 {1} 个额外投射物","Fires {1} additional Projectiles"}, + {"连锁 {0} 次","Chains {0} time"}, + {"额外投掷最多 1 个陷阱","Throw up to 1 additional Trap"}, + {"额外投掷最多 {0} 个陷阱","Throw up to {0} additional Traps"}, + {"幻化武器上限为 {0} 个","Maximum {0} Animated Weapon"}, + {"投射物数量无法被修改","Number of Projectiles cannot be modified"}, + {"召唤追命死灵上限为 {0} 个","Maximum {0} Summoned Reaper"}, + {"盾牌上每有 15 点护甲,附加 {0} - {1} 物理伤害","{0} to {1} Added Physical Damage per 15 Armour on Shield"}, + {"盾牌上每有 5 点护甲,附加 {0} - {1} 物理伤害","{0} to {1} Added Physical Damage per 5 Armour on Shield"}, + {"每秒发射一次闪电,当你在法球附近施放法术时也会发射","Fires a bolt every second, and when youncast a Spell near the Orb"}, + {"每 {0} 秒发射一次闪电,n当你在法球附近施放法术时也会发射","Fires a bolt every {0} seconds, and when youncast a Spell near the Orb"}, + {"在法球周围吟唱闪电技能时,每秒打击一次","Fires every second while Channelling a Lightning Skill near the Orb"}, + {"在法球周围吟唱闪电技能时,每 {0} 秒打击一次","Fires every {0} seconds while Channelling a Lightning Skill near the Orb"}, + {"每 {0} 秒释放一次","Releases waves every {0} seconds"}, + {"该技能造成的中毒受到技能效果持续时间词缀影响","Poison inflicted by this Skill is affected by Modifiers to Skill Effect Duration"}, + {"你和周围友军的效果区域总增 {0}%","You and nearby Allies have {0}% more Area of Effect"}, + {"你和周围友军的效果区域总降 {0}%","You and nearby Allies have {0}% less Area of Effect"}, + {"箭矢每 {0} 秒发射一次波束","Arrows fire Beams every {0} second"}, + {"穿透 {0} 个目标","Pierces {0} target"}, + {"投射物有 {1}% 的几率归返你身边","Projectiles have {1}% chance to Return to you"}, + {"投射物归返你身边","Projectiles Return to you"}, + {"击中受到的伤害在生命和能量护盾承受之前,有 {0}% 优先由该增益效果承受n该增益效果能承受 {1} 点伤害","{0}% of Damage from Hits is taken from the Buff before your Life or Energy ShieldnBuff can take {1} Damage"}, + {"额外发射一串箭矢","Fires an additional sequence of arrows"}, + {"额外发射 {0} 串箭矢","Fires {0} additional sequences of arrows"}, + {"+{0} 层数上限","+{0} to maximum Stages"}, + {"每秒损失 {0}% 的生命n损失的生命每秒总增 {1}%","Lose {0}% of maximum Life per secondn{1}% more Life loss each second"}, + {"穿透 {0}% 混沌抗性","Penetrates {0}% Chaos Resistance"}, + {"在 1 秒内再生 {0} 点生命","Regenerate {0} Life over 1 second"}, + {"上限最多 {0} 个激活的仪式","Limit {0} active rituals"}, + {"震波频率提高 {0}%","{0}% increased wave frequency"}, + {"震波频率降低 {0}%","{0}% reduced wave frequency"}, + {"造成相当于能量护盾上限 {0}% 的基础混沌伤害","Deals {0}% of your maximum Energy Shield as base Chaos Damage"}, + {"造成相当于你生命上限 {0}% 的基础混沌伤害","Deals {0}% of your maximum Life as base Chaos Damage"}, + {"若目标为稀有,则额外召唤恶狼@{0} 匹","Additional Wolves Summoned if target is Rare@{0}"}, + {"若被标记的目标为稀有,则召唤恶狼 {0} 匹","Summons {0} Wolf if Marked target is Rare"}, + {"若目标为传奇,则额外召唤恶狼@{0} 匹","Additional Wolves Summoned if target is Unique@{0}"}, + {"若被标记的目标为传奇,则召唤恶狼 {0} 匹","Summons {0} Wolf if Marked target is Unique"}, + {"火焰范围法术每有 {0} 米范围便召唤一个灵体n火焰法术的投射物击中时召唤一个灵体","Fire Area Spells summon a Spirit per {0} metres of radiusnProjectiles from Fire Spells summon a Spirit on hit"}, + {"每次施放法术召唤灵体上限为 {0} 个","Maximum {0} Spirit summoned per Spell cast"}, + {"被击中时有 {}% 的几率发射一枚可抓回的投射物","{}% chance to Fire a caught Projectile when Hit"}, + {"受到相当于生命上限 {0}% 和能量护盾上限 {1}% 的混沌伤害","Take {0}% of maximum Life and {1}% of maximum Energy Shield as Chaos Damage"}, + {"每 {0} 米范围产生 1 柄战矛","Creates 1 Spear per {0} metre of Radius"}, + {"最多弹跳 {0} 次n调整投射物数量的词缀改为调整弹跳次数","Bounces up to {0} timenModifiers to number of Projectiles instead apply to the number of Bounces"}, + {"如果触发,该法术的施法时间将添加到其冷却时间。","This Spell's Cast Time is added to its Cooldown if Triggered"}, + {"每有一个不同的镶嵌技能,灵魂容器造成的伤害总增 {0}%","Spirit Vessel deals {0}% more Damage per different socketed Skill"}, + {"光束目标上限为 {0} 个","{0} maximum Beam Targets"}, + {"能量之刃的闪电伤害下限等于能量护盾的 {2}%,再加上{0}n能量之刃的闪电伤害上限等于能量护盾的 {3}%,再加上 {1}","Energy Blades have minimum Lightning Damage equal to {2}% of Energy Shield, plus {0}nEnergy Blades have maximum Lightning Damage equal to {3}% of Energy Shield, plus {1}"}, + {"双手能量之刃的闪电伤害总增 {0}%","Two Handed Energy Blades have {0}% more Lightning Damage"}, + {"施放该法术时获得凝聚状态,上限为 3 层","This Spell gains Intensity when you Cast it, to a maximum of 3"}, + {"陷阱伤害总增 {0}%","{0}% more Trap Damage"}, + {"陷阱伤害总降 {0}%","{0}% less Trap Damage"}, + {"触发的击中原本每可造成 0.1 米击退,n效果范围总增 {0}%","{0}% more Area of Effect per 0.1 metres ofnKnockback the triggering Hit would have caused"}, + {"触发的击中原本每可造成 0.1 米击退,n效果范围总降 {0}%","{0}% less Area of Effect per 0.1 metres ofnKnockback the triggering Hit would have caused"}, + {"风雷钟每受到一种元素异常状态影响,获得相当于物理伤害 {0}% 的对应类型的额外伤害","Gains {0}% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell"}, + {"初始持续时间提高 {0}%","{0}% increased initial Duration"}, + {"初始持续时间降低 {0}%","{0}% reduced initial Duration"}, + {"额外发射 {0} 个附属投射物","Fires {0} secondary Projectile"}, + {"总攻击时间 {0} 秒","{0} second to Total Attack Time"}, + {"总攻击时间 {1} 秒,n并根据移动的距离最多 {1} 秒","Up to {1} second to TotalnAttack Time based on distance travelled"}, + {"总攻击时间 {0} 秒,并根据移动的距离最多 {1} 秒","{0} second to Total Attack Time, plus up ton{1} seconds based on distance travelled"}, + {"总施放时间 {0} 秒","{0} second to Total Cast Time"}, + {"生成 {0} 级的灵柩","Spawns corpses with Level {0}"}, + {"投射物可变向 {0} 次n投射物每次变向都可击中目标","Projectiles change direction {0} timenProjectiles can Hit targets each time they change direction"}, + {"使投射物分叉或连锁的词缀n改为使其额外变向多次","Modifiers which would cause Projectiles to Fork ornChain instead cause them to change direction additional times"}, + {"每 {0} 秒攻击敌人一次","Strikes an Enemy every {0} second"}, + {"摧毁最多 {0} 个灵柩","Consumes up to {0} corpses"}, + {"同时有宝珠的上限为 {0} 个","Maximum of {0} Orbs at a time"}, + {"裂缝上限 {0} 个","Limit {0} Fissure"}, + {"双持状态下,转动速度提高 {0}%","{0}% increased rotation speed if Dual Wielding"}, + {"双持状态下,转动速度降低 {0}%","{0}% reduced rotation speed if Dual Wielding"}, + {"双持状态下,转动次数 {0}","Rotates {0} times if Dual Wielding"}, + {"需要 {0} 点荣耀才能使用","Requires {0} Glory to use"}, + {"该技能的基础消耗等同于镶嵌技能n总基础消耗的 {0}%","This Skill's base cost is equal to {0}% of the basencosts of Socketed Skills"}, + {"献祭 {0}% 召唤生物生命,并造成等量混沌伤害","Sacrifices {0}% of Minion's life to deal that much Chaos damage"}, + {"给周围每个敌人反射物理伤害,其伤害等于被移除的穿刺伤害乘以它们剩下的击中数n每移除一枚尖刺就提供 1 个钢刃碎片","Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have leftnGrants 1 Steel Shard for each Impale removed"}, + {"献祭你生命和能量护盾的 {0}%n每秒造成所献祭生命和能量护盾 {1}% 的火焰伤害","Sacrifices {0}% of your total Energy Shield and LifenDeals {1}% of Sacrificed Energy Shield and Life as Fire Damage per second"}, + {"投射物持续损失伤害,在消散前伤害最多总降 50%n投射物有 25% 的几率造成冻结状态,该效果持续到投射物前四分之一的飞行结束","Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipatenProjectiles have 25% chance to Freeze, which is lost over the first quarter of their flight"}, + {"攻击时触发,每有一个活性鬼灵,生成一头雄鹿","Triggered when you Attack, creating one Stag per Vivid Wisp"}, + {"赋予施法速度提高 {0}%","Grants {0}% increased Cast Speed"}, + {"赋予施法速度降低 {0}%","Grants {0}% reduced Cast Speed"}, + {"一旦点燃,黏油地面会为点燃附加该攻击 {0}% 的火焰伤害,该伤害无法透过其他效果加成","Once Ignited, Oil Ground adds {0}% of this Attack's Fire Damage as unscalable Damage to the Ignite"}, + {"移除的每个暴击球造成 {0} - {1} 基础闪电伤害","Deals {0} to {1} base Lightning Damage per Power Charge removed"}, + {"每消耗 1 个耐力球,造成 {0} - {1} 基础火焰伤害","Deals {0} to {1} base Fire Damage per Endurance Charge removed"}, + {"每消耗 1 个狂怒球,造成 {0} - {1} 基础冰霜伤害","Deals {0} to {1} base Cold Damage per Frenzy Charge removed"}, + {"每 10 点智慧造成 {0} - {1} 基础冰霜伤害","Deals {0} to {1} base Cold Damage per 10 Intelligence"}, + {"爆炸造成的基础火焰伤害等于灵柩生命上限的{0}%","Explosion deals base Fire Damage equal to {0}% of the Corpse's Maximum Life"}, + {"爆炸造成基础混沌伤害,等于灵枢生命上限的 {0}%","Explosion deals base Chaos Damage equal to {0}% of the corpse's Maximum Life"}, + {"爆炸造成基础闪电伤害,等于灵枢生命上限的 {0}%","Explosion deals base Lightning Damage equal to {0}% of corpse's Maximum Life"}, + {"灵柩生命的物理伤害@{0}%","Physical damage from Corpse Life@{0}%"}, + {"造成相当于灵柩生命上限 {0}% 的n物理伤害","Deals Physical damage equal to {0}% ofnCorpse's maximum Life"}, + {"爆炸造成的基础火焰伤害等于召唤生物生命上限的 {0}%","Explosion deals base Fire Damage equal to {0}% of the Minion's maximum Life"}, + {"法术伤害词缀会作用于减益的持续伤害","Modifiers to Spell Damage apply to Debuff's Damage over Time"}, + {"照亮范围的扩大和缩小也同样作用于该技能的效果区域","Increases and Reductions to Light Radius also apply to this Skill's Area of Effect"}, + {"技能效果持续时间的加成也作用于此技能的阻灵术效果","Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention"}, + {"图腾持续时间修正也适用于该技能的阻灵术。","Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention"}, + {"增益持续时间的加成也作用于此技能的阻灵术效果","Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention"}, + {"投掷 1 个遥控地雷,引爆时激活此技能","Throws a Remote Mine which uses this Skill when detonated"}, + {"投掷 {1} 个遥控地雷,引爆时激活此技能","Throws {1} Remote Mines which use this Skill when detonated"}, + {"投掷 1 个陷阱,该陷阱在触发时会施放被辅助的技能","Throws a Trap which uses this Skill when Triggered"}, + {"最多投掷 {1} 个陷阱,陷阱在触发时会施放被辅助的技能","Throws up to {1} Traps which use this Skill when Triggered"}, + {"陷阱朝目标地点随机投掷","Traps are thrown randomly around targeted location"}, + {"无法用近战武器使用此技能","Skill cannot be used with Melee Weapons"}, + {"投射物最终消散时额外螺旋发射 {0} 枚霰弹投射物","Fires {0} Shard Projectiles in a Spiral when Projectile ends"}, + {"赋予攻击速度提高 {0}%","Grants {0}% increased Attack Speed"}, + {"赋予攻击速度降低 {0}%","Grants {0}% reduced Attack Speed"}, + {"当图腾存在时,玩家攻击速度总增 {0}%","{0}% more Attack Speed while Totem is Active"}, + {"当图腾存在时,玩家攻击速度总降 {0}%","{0}% less Attack Speed while Totem is Active"}, + {"当图腾存在时,玩家近战伤害总增 {0}%","{0}% more Melee Damage while Totem is Active"}, + {"当图腾存在时,玩家近战伤害总降 {0}%","{0}% less Melee Damage while Totem is Active"}, + {"当图腾存在时,获得额外火焰伤害, 其数值等同于自身物理伤害的 {0}%","{0}% of Physical Damage gained as Extra Fire Damage while Totem is Active"}, + {"序列中每道冲击波都使冲击波长度 {0} 米","{0} metres to wave length for each wave in the Sequence"}, + {"当图腾存在时,攻击速度提高 {0}%","{0}% increased Attack Speed while Totem is Active"}, + {"当图腾存在时,攻击速度降低{0}%","{0}% reduced Attack Speed while Totem is Active"}, + {"当图腾存在时,对流血敌人的近战伤害提高 {0}%","{0}% increased Melee Damage while Totem is Active"}, + {"当图腾存在时,对流血敌人的近战伤害降低 {0}%","{0}% reduced Melee Damage while Totem is Active"}, + {"击退几率@{0}%","Knockback chance@{0}%"}, + {"击退距离提高 200%","200% increased Knockback Distance"}, + {"{0} 范围","{0} to radius"}, + {"{0} 奉献地面范围","{0} to radius of Consecrated Ground"}, + {"每 1 点额外的近战打击范围都使效果区域提高 {0}%","{0}% increased Area of Effect per 1 additional Melee Strike Range"}, + {"每 1 点额外的近战打击范围都使效果区域降低 {0}%","{0}% reduced Area of Effect per 1 additional Melee Strike Range"}, + {"额外近战打击范围创造的效果区域提高 {0}%","{0}% increased Area of Effect from additional Melee Strike Range"}, + {"额外近战范围创造的效果区域降低 {0}%","{0}% reduced Area of Effect from additional Melee Strike Range"}, + {"总效果区域总增 {0}%","{0}% more Area of Effect"}, + {"总效果区域总降 {0}%","{0}% less Area of Effect"}, + {"诅咒持续时间@无限","Curse duration@Infinite"}, + {"诅咒持续时间@{0} 秒","Curse duration@{0}s"}, + {"诅咒持续时间无限","Curse Duration is infinite"}, + {"诅咒持续时间为 {0} 秒","Curse Duration is {0} seconds"}, + {"产生 {0} 次 回响","Echoes {0} time"}, + {"增益效果持续 {0} 秒","Buff Lasts {0} seconds"}, + {"附加增益效果持续 1 秒","Secondary Buff Lasts 1 second"}, + {"附加增益效果持续 {0} 秒","Secondary Buff Lasts {0} seconds"}, + {"地面效果持续 {0} 秒","Ground effects last {0} seconds"}, + {"流血持续 {0} 秒","Bleeding Lasts {0} seconds"}, + {"召唤生物存在 {0} 秒","Minions Last {0} seconds"}, + {"灵体存在 {0} 秒","Spectres Last {0} seconds"}, + {"到达冲锋距离上限时,晕眩门槛减免效果提高 {0}%","{0}% increased Stun Threshold reduction on enemies at Maximum charge distance"}, + {"到达冲锋距离上限时,晕眩门槛减免效果降低 {0}%","{0}% reduced Stun Threshold reduction on enemies at Maximum charge distance"}, + {"到达冲锋距离上限时,敌人晕眩时间提高 {0}%","{0}% increased Stun Duration on enemies at Maximum charge distance"}, + {"到达冲锋距离上限时,敌人晕眩时间降低 {0}%","{0}% reduced Stun Duration on enemies at Maximum charge distance"}, + {"到达冲锋距离上限时,击中伤害总增 {0}%","{0}% more Damage with Hits at Maximum Charge Distance"}, + {"到达冲锋距离上限时,击中伤害总降 {0}%","{0}% less Damage with Hits at Maximum Charge Distance"}, + {"穿透目标数@{0}","Targets Pierced@{0}"}, + {"投射物穿透 {0} 个目标","Projectiles Pierce {0} target"}, + {"击中造成冻结","Hits are Freezing"}, + {"击中有 {0}% 的几率造成冻结","{0}% chance for Hits to be Freezing"}, + {"击中造成定身","Hits are Pinning"}, + {"{0}% 的几率使敌人感电","{0}% chance to Shock enemies"}, + {"造成的冰缓强度总增 {0}%","{0}% more Magnitude of Chill inflicted"}, + {"造成的冰缓强度总降 {0}%","{0}% less Magnitude of Chill inflicted"}, + {"造成的冰缓强度提高 {0}%","{0}% increased Magnitude of Chill inflicted"}, + {"造成的冰缓强度降低 {0}%","{0}% reduced Magnitude of Chill inflicted"}, + {"将敌人锁定在原地","Locks enemy in place"}, + {"额外获得 {0} 命中值","{0} additional Accuracy Rating"}, + {"额外减去 {0} 命中值","Subtracts {0} from Accuracy Rating"}, + {"每秒受到生命上限 {0}% 的混沌伤害","You take {0}% of your Maximum Life per second as Chaos Damage"}, + {"每秒受到生命上限 {0}% 的物理伤害","You take {0}% of your Maximum Life per second as Physical Damage"}, + {"每秒受到能量护盾上限 {0}% 的物理伤害","You take {0}% of your Maximum Energy Shield per second as Physical Damage"}, + {"击杀时获得一个狂怒球","Gain a Frenzy Charge on kill"}, + {"击杀时有 {0}% 的几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge on kill"}, + {"赋予暴击率提高 {0}%","Grants {0}% increased Critical Hit Chance"}, + {"赋予暴击率降低 {0}%","Grants {0}% reduced Critical Hit Chance"}, + {"灵巧效果下,{0}% 暴击伤害加成","{0}% to Critical Damage Bonus while Elusive"}, + {"击中时施加死亡凋零减益@{0}","Withered Debuffs inflicted on Hit@{0}"}, + {"击中时施加死亡凋零","Inflicts Withered on Hit"}, + {"击中时施加 {0} 个死亡凋零减益","Inflicts {0} Withered Debuffs on Hit"}, + {"召唤生物伤害提高 {0}%","Minions deal {0}% increased Damage"}, + {"召唤生物伤害降低 {0}%","Minions deal {0}% reduced Damage"}, + {"召唤生物伤害词缀@{0}%","Minion Damage modifier@{0}%"}, + {"复生体移动速度提高 {0}%","Doubles have {0}% increased Movement Speed"}, + {"复生体移动速度降低 {0}%","Doubles have {0}% reduced Movement Speed"}, + {"召唤生物攻击速度提高 {0}%","{0}% increased Minion Attack Speed"}, + {"召唤生物攻击速度降低 {0}%","{0}% reduced Minion Attack Speed"}, + {"召唤生物施法速度提高 {0}%","{0}% increased Minion Cast Speed"}, + {"召唤生物施法速度降低 {0}%","{0}% reduced Minion Cast Speed"}, + {"召唤生物移动速度提高 {0}%","{0}% increased Minion Movement Speed"}, + {"召唤生物移动速度降低 {0}%","{0}% reduced Minion Movement Speed"}, + {"召唤生物的总移动速度总增 {0}%","{0}% more Minion Movement Speed"}, + {"召唤生物的总移动速度总降 {0}%","{0}% less Minion Movement Speed"}, + {"每次脉冲都是强力脉冲","Every Pulse is a Stronger Pulse"}, + {"每 {1} 次脉冲释放一次强力脉冲","Releases a Stronger Pulse every {1} Pulses"}, + {"每次脉冲都是强力脉冲n强力脉冲必定暴击","Every Pulse is a Stronger PulsenStronger Pulses always Critical Hit"}, + {"每 {1} 次脉冲释放一次强力脉冲n强力脉冲必定暴击","Releases a Stronger Pulse every {1} PulsesnStronger Pulses always Critical Hit"}, + {"每 {0} 次脉冲释放一次强力脉冲","Releases a Stronger Pulse every {0} Pulses"}, + {"每 {0} 次脉冲释放一次强力脉冲n强力脉冲必定暴击","Releases a Stronger Pulse every {0} PulsesnStronger Pulses always Critical Hit"}, + {"召唤生物移动速度达到极限","Minion Movement Speed is Capped"}, + {"召唤生物的能量护盾总增 {0}%","Minions have {0}% more Energy Shield"}, + {"召唤生物的能量护盾总降 {0}%","Minions have {0}% less Energy Shield"}, + {"召唤生物生命上限总增 {0}%","{0}% more Minion maximum Life"}, + {"召唤生物生命上限总降 {0}%","{0}% less Minion maximum Life"}, + {"召唤生物生命上限提高 {0}%","{0}% increased Minion Maximum Life"}, + {"必定击晕敌人","Stuns Enemies"}, + {"偷袭成功时伤害提高 {0}%","{0}% increased Damage when successfully Backstabbing"}, + {"每层毒蛇打击每秒造成 {0} 基础混沌伤害","Each Viper Strike Charge deals {0} Base Chaos Damage per second"}, + {"每秒造成 {0} 点物理伤害","Deals {0} Physical Damage per second"}, + {"次级减益效果每秒造成 {0} 火焰伤害","Secondary Debuff Deals {0} Fire Damage per second"}, + {"怪物反应时间延长 {0} 秒","Adds {0} seconds to monster response time"}, + {"近战物理伤害总增 {0}%","{0}% more Melee Physical Damage"}, + {"近战物理伤害总降 {0}%","{0}% less Melee Physical Damage"}, + {"爆炸造成的基础伤害总增 {0}%","Explosion deals {0}% more Base Damage"}, + {"爆炸造成的基础伤害总降 {0}%","Explosion deals {0}% less Base Damage"}, + {"爆炸附加 {0} 到 {1} 点火焰伤害","Explosion will have {0} to {1} added Fire Damage"}, + {"每根引线爆炸时造成 {0} - {1} 火焰伤害","Explosion deals {0} to {1} Base Fire Damage per Fuse Charge"}, + {"目标身上每支爆炸箭矢 {0} 爆炸范围","{0} to Explosion Radius per Explosive Arrow on Target"}, + {"目标身上每支爆炸箭矢 {0} 爆炸范围。最大 {1}","{0} to Explosion Radius per Explosive Arrow on Target, up to {1}"}, + {"持续伤害效果提高 {0}%","{0}% increased Damage from Damage Over Time effects"}, + {"每消耗 1 个耐力球可使基础持续时间延长 {0} 秒","{0} seconds to Base Duration per Endurance Charge removed"}, + {"每消耗 1 个耐力球,可使增益效果持续时间提高 {0}%","{0}% increased Buff Duration per Endurance Charge removed"}, + {"每消耗 1 个狂怒球,可使技能持续时间提高 {0}%","{0}% increased Skill Duration per Frenzy Charge removed"}, + {"吸收 {0} 伤害后护盾破裂","Shields break after {0} total Damage is prevented"}, + {"每秒造成你生命上限 {0}% 的基础火焰伤害","Deals {0}% of your Maximum Life as Base Fire Damage per second"}, + {"每秒造成你能量护盾上限 {0}% 的基础火焰伤害","Deals {0}% of your Maximum Energy Shield as Base Fire Damage per second"}, + {"你在燃烧,每秒承受你生命上限 {0}% 的火焰伤害","You Burn for {0}% of your Maximum Life per second as Fire Damage"}, + {"你在燃烧,每秒承受你能量护盾上限 {0}% 的火焰伤害","You Burn for {0}% of your Maximum Energy Shield per second as Fire Damage"}, + {"法术伤害总增 {0}%","Grants {0}% more Spell Damage"}, + {"法术伤害总降 {0}%","Grants {0}% less Spell Damage"}, + {"护甲提高 {0}","{0} additional Armour"}, + {"此技能造成的点燃传播给在 {0} 米内停留 {1} 秒的其他敌人","Ignites caused by this Skill spread to other Enemies that stay within {0} metre for {1} second"}, + {"无法造成元素异常状态","Cannot inflict Elemental Ailments"}, + {"你施放该法术时,提供凝聚","This Spell gains Intensity when you Cast it"}, + {"移动时,每 {0} 秒丧失 1 层凝聚n传送时会立刻失去 {1} 层凝聚","Loses 1 Intensity every {0} seconds while movingnLoses {1} Intensity immediately if you teleport"}, + {"被击中时有 {0}% 的几率使敌人逃跑","{0}% chance to cause Monsters to Flee when Hit"}, + {"图腾影响范围:{0}","Totem range: {0}"}, + {"图腾上限@{0}","Totem Limit@{0}"}, + {"图腾持续 {0} 秒","Totem lasts {0} seconds"}, + {"该技能召唤的图腾无法闪避","Totems Summoned by this Skill cannot Evade"}, + {"现在每三次连续打击会冻结敌人,如同造成伤害总增 {0}%","Every third successive strike Freezes enemies as though dealing {0}% more Damage"}, + {"每秒回复{0} 生命","Regenerate {0} Life per second"}, + {"每秒回复 {0}% 生命","Regenerate {0}% of maximum Life per second"}, + {"第二型态的暴击率提高 {0}%","Second form has {0}% increased Critical Hit Chance"}, + {"第二型态的暴击率降低 {0}%","Second form has {0}% reduced Critical Hit Chance"}, + {"每支爆炸箭矢对目标造成的命中伤害总增{0}%","Explosion deals {0}% more Damage with Hits per Explosive Arrow on Target"}, + {"击中敌人时有 {0}% 的几率致盲敌人","{0}% chance to Blind enemies on Hit"}, + {"低魔状态下穿透 {0}% 的闪电抗性","Penetrates {0}% Lightning Resistance if on Low Mana"}, + {"穿透 {0}% 元素抗性","Penetrates {0}% Elemental Resistances"}, + {"若附近没有召唤生物,则消耗你的生命","Uses your life if no Minion in range"}, + {"若消耗你的生命,造成的击中伤害总增 {0}%","{0}% more damage with Hits if using your life"}, + {"若消耗你的生命,则范围扩大 {0}","{0} Radius if using your Life"}, + {"投射物会分叉 {0} 次","Projectiles Fork {0} times"}, + {"投射物归返几率@{0}%","Projectile Return chance@{0}%"}, + {"投射物有 {1}% 的几率归返","Projectiles have {1}% chance to Return to you"}, + {"投射物归返","Projectiles Return to you"}, + {"每层刀刃会使刀刃速率提高 {0}%","{0}% increased Hit Rate for each blade"}, + {"每层刀刃会使刀刃速率降低 {0}%","{0}% reduced Hit Rate for each blade"}, + {"每层刀刃的伤害总增 {0}%","{0}% more Damage for each blade"}, + {"每层刀刃的伤害总降 {0}%","{0}% less Damage for each blade"}, + {"每秒损失 {0} 魔力","{0} Mana drained per second"}, + {"移动时额外损失 {0} 魔力","Additional {0} Mana drained per second while moving"}, + {"近战打击技能对周围目标造成溅射伤害","Melee Strike Skills deal Splash Damage to surrounding targets"}, + {"暴击时会获得暴击球","Gain a Power Charge on Critical Hit"}, + {"近战攻击速度总增 {0}%","{0}% more Melee Attack Speed"}, + {"近战攻击速度总降 {0}%","{0}% less Melee Attack Speed"}, + {"被召唤的图腾和召唤生物有 {0}% 火焰抗性","Totems and Minions summoned by this Skill have {0}% Fire Resistance"}, + {"被召唤的图腾和召唤生物有 {0}% 冰霜抗性","Totems and Minions summoned by this Skill have {0}% Cold Resistance"}, + {"被此技能召唤的图腾和召唤生物有 {0}% 闪电抗性","Totems and Minions summoned by this Skill have {0}% Lightning Resistance"}, + {"击中时有 {0}% 的几率施加连接的魔蛊诅咒","{0}% chance to apply linked Hex Curses on Hit"}, + {"击中时施加连接的魔蛊诅咒","Applies linked Hex Curses on Hit"}, + {"每层会使总范围总增 {0}%","{0}% more Area of Effect for each stage"}, + {"此技能近战命中并晕眩敌人时,有 {1}% 的几率获得 1 个耐力球","{1}% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"}, + {"此技能近战命中并晕眩敌人时,获得 1 个耐力球","Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"}, + {"暴击时,有 {0}% 的几率触发连接的法术","{0}% chance to Trigger a linked Spell when you Crit an Enemy"}, + {"暴击时,触发连接的法术","Trigger a linked Spell when you Crit an Enemy"}, + {"每个暴击球额外打击次数@{0}","Additional Strikes per Power Charge@{0}"}, + {"每个暴击球可额外传送并打击 {0} 次,攻击速度总增 285%","Teleports and Strikes {0} additional time per Power Charge, with 285% more Attack Speed"}, + {"近战击败敌人时,有 {0}% 的几率触发连接的法术宝石","{0}% chance to cast a linked Spell on Melee kill"}, + {"近战击败敌人时,会触发连接的法术宝石","Cast a linked Spell on Melee kill"}, + {"被击中时有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill when Hit"}, + {"被击中时触发该技能","Trigger this Skill when Hit"}, + {"被暴击时有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill when Critically Hit"}, + {"被暴击时触发该技能","Trigger this Skill when Critically Hit"}, + {"你格挡时,有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill when you Block"}, + {"你格挡时触发该技能","Trigger this Skill when you Block"}, + {"你无法直接使用该技能攻击","You cannot use this Attack directly"}, + {"可以使用需要等级 {1} 的物品n幻灵武器变形为等级要求n在 {0} 至 {1}之间的随机传奇武器。","Can use Items requiring up to Level {1}nAnimated Weapons are transformed into random UniquenWeapons with Level Requirement between {0} and {1}"}, + {"击败敌人时有 {0}% 的几率触发该攻击","{0}% chance to Trigger this Attack on kill"}, + {"击败敌人时触发该攻击","Trigger this Attack on kill"}, + {"攻击时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you Attack"}, + {"攻击时触发该法术","Trigger this Spell when you Attack"}, + {"使用技能时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you Use a Skill"}, + {"使用技能时触发该法术","Trigger this Spell when you Use a Skill"}, + {"击败敌人时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell on kill"}, + {"击败敌人时触发该法术","Trigger this Spell on kill"}, + {"当你使用身体护甲插槽中的技能时,有 {0}% 的几率触发此法术","{0}% chance to Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour"}, + {"你使用身体护甲插槽中的技能时,触发此法术","Trigger this Spell when you Use a Skill Socketed in Equipped Body Armour"}, + {"在你有精神球时使用技能,有 {0}% 的几率触发此法术","{0}% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge"}, + {"在你有精神球时使用技能,将触发此法术","Trigger this Spell when you Use a Skill while you have a Spirit Charge"}, + {"被击中并受到伤害时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you're Damaged by a Hit"}, + {"被击中并受到伤害时触发该法术","Trigger this Spell when you're Damaged by a Hit"}, + {"被击中时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you're Hit"}, + {"被击中时触发该法术","Trigger this Spell when you're Hit"}, + {"死亡时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell on Death"}, + {"当你暴走时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you Rampage"}, + {"当你被晕眩或格挡晕眩时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you are Stunned, ornBlock a Stunning Hit"}, + {"你用非触发型法杖攻击发射的投射物有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack"}, + {"你用非触发型法杖攻击发射的投射物触发该法术","Trigger this Spell when you fire Projectiles from a Non-Triggered Wand Attack"}, + {"你获得鸟之力量或鸟之斗魄时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight"}, + {"你获得鸟之力量或鸟之斗魄时触发该法术","Trigger this Spell when you gain Avian's Might or Avian's Flight"}, + {"当你被诅咒时击中敌人,则有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you Hit an Enemy while you are Cursed"}, + {"当你被诅咒时击中敌人,则触发该法术","Trigger this Spell when you Hit an Enemy while you are Cursed"}, + {"失去猫之隐匿时触发该法术","Trigger this Spell when you lose Cat's Stealth"}, + {"被诅咒的情况下,近战击中有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell on Melee Hit while Cursed"}, + {"被诅咒的情况下,近战击中触发该法术","Trigger this Spell on Melee Hit while Cursed"}, + {"击中时有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill when you Hit"}, + {"击中时触发该技能","Trigger this Skill when you Hit"}, + {"近战击中时有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill on Melee Hit"}, + {"近战击中时触发该技能","Trigger this Skill on Melee Hit"}, + {"你累计承受 {1} 点伤害时,有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you take a total of {1} Damage"}, + {"当你的一个陷阱被触发时有 {0}% 的几率施放该法术","{0}% chance to Trigger this Spell when one of your Traps is Triggered"}, + {"当你的一个陷阱被触发时施放该法术","Trigger this Spell when one of your Traps is Triggered"}, + {"每层使伤害总增@{0}%","More damage per Stage@{0}%"}, + {"每层使伤害总增 {0}%","{0}% more damage per Stage"}, + {"每层使伤害总降 {0}%","{0}% less Damage per stage"}, + {"吟唱过程中,每 {0} 秒触发 1 次被连接的法术","Trigger a linked Spell every {0} seconds while Channelling"}, + {"诅咒效果总增 {0}%","{0}% more Effect of Curse"}, + {"诅咒效果总降 {0}%","{0}% less Effect of Curse"}, + {"投射物攻击速度总增 {0}%","{0}% more Projectile Attack Speed"}, + {"投射物攻击速度总降 {0}%","{0}% less Projectile Attack Speed"}, + {"法术施法速度总增 {0}%","Spell has {0}% more Cast Speed"}, + {"法术施法速度总降 {0}%","Spell has {0}% less Cast Speed"}, + {"产生 {0} 个印记","Creates {0} markers"}, + {"生成 {0} 个灵柩","Spawns {0} corpses"}, + {"生成的灵柩等级上限为 {0} 级","Spawns corpses up to Level {0}"}, + {"引发较小的新星,最多攻击敌人 {0} 次","Causes smaller novas up to {0} times on enemies hit"}, + {"每次重复施放时,效果区域提高 {0}%","{0}% increased Area of Effect each repeat"}, + {"每次重复施放时,效果区域降低 {0}%","{0}% reduced Area of Effect each repeat"}, + {"光束的伤害总增 {0}%","Beams deal {0}% more Damage"}, + {"光束的伤害总降 {0}%","Beams deal {0}% less Damage"}, + {"无法被闪避","Can't be Evaded"}, + {"对晕眩的敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Stunned enemies"}, + {"对晕眩的敌人造成的击中伤害总降 {0}%","{0}% less Damage with Hits against Stunned enemies"}, + {"无法被冻结","Cannot Freeze"}, + {"投射物留下感电地面","Projectiles leave Shocked Ground"}, + {"只能造成与消耗的元素异常状态匹配的元素伤害n无法造成其他伤害类型的伤害","Only deals Damage of Elements matching Consumed AilmentsnDeals no Damage of other Damage Types"}, + {"只能造成所选元素类型的伤害n无法造成其他元素类型的伤害","Only Deals Damage of the chosen ElementnDeals no Damage of other Damage Types"}, + {"爆炸造成的击中伤害总增 {0}%","Explosion deals {0}% more Damage with Hits"}, + {"爆炸造成的击中伤害总降 {0}%","Explosion deals {0}% less Damage with Hits"}, + {"制造 {0} 个爆炸","Creates {0} explosions"}, + {"周围每有 1 个敌人,敌人的移动速度便提高 {0}%","{0}% increased Movement Speed per Nearby Enemy"}, + {"周围每有 1 个敌人,敌人的移动速度便降低 {0}%","{0}% reduced Movement Speed per Nearby Enemy"}, + {"电环伤害总增 {0}%","Ring deals {0}% more Damage"}, + {"电环伤害总降 {0}%","Ring deals {0}% less Damage"}, + {"爆炸造成混沌伤害,数值等同于该怪物生命上限的 {0}%","Explosion deals Chaos Damage equal to {0}% of the Monster's maximum Life"}, + {"爆炸造成火焰伤害,数值等同于该怪物生命上限的 {0}%","Explosion deals Fire Damage equal to {0}% of the Monster's maximum Life"}, + {"第二层会使伤害总增 {0}%","Second Stage deals {0}% more Damage"}, + {"第二层会使伤害总降 {0}%","Second Stage deals {0}% less Damage"}, + {"第三层会使伤害总增 {0}%","Third Stage deals {0}% more Damage"}, + {"第三层会使伤害总降 {0}%","Third Stage deals {0}% less Damage"}, + {"魔像会使玩家的伤害提高 {0}%","Golems Grant {0}% increased Damage"}, + {"魔像会使玩家的伤害降低 {0}%","Golems Grant {0}% reduced Damage"}, + {"魔像会使玩家的暴击率提高 {0}%","Golems Grant {0}% increased Critical Hit Chance"}, + {"魔像会使玩家的暴击率降低 {0}%","Golems Grant {0}% reduced Critical Hit Chance"}, + {"魔像会使玩家的命中值提高 {0}%","Golems Grant {0}% increased Accuracy"}, + {"魔像会使玩家的命中值降低 {0}%","Golems Grant {0}% reduced Accuracy"}, + {"魔像会使玩家获得额外 {0}% 物理伤害减免","Golems grant {0}% additional Physical Damage Reduction"}, + {"魔像会使玩家获得 {0} 每秒生命回复","Golems grant {0} Life Regenerated per second"}, + {"魔像会使玩家的攻击与施法速度提高 {0}%","Golems grant {0}% increased Attack and Cast Speed"}, + {"魔像会使玩家的攻击与施法速度降低 {0}%","Golems grant {0}% reduced Attack and Cast Speed"}, + {"冰缓地面持续 {0} 秒","Chilled Ground lasts {0} seconds"}, + {"周围每有 100 个敌人,伤害便提高 {0}%","{0}% increased Damage per one hundred nearby Enemies"}, + {"周围每有 100 个敌人,伤害便降低 {0}%","{0}% reduced Damage per one hundred nearby Enemies"}, + {"每秒回复 {0} 魔力","Regenerate {0} Mana per second"}, + {"每次重复造成的击中伤害总增 {0}%","{0}% more Damage with Hits per Repeat"}, + {"每次重复造成的击中伤害总降 {0}%","{0}% less Damage with Hits per Repeat"}, + {"对流血敌人的近战物理伤害总增@{0}%","More Melee Physical damage vs Bleeding enemies@{0}%"}, + {"对流血敌人的近战物理伤害总增 {0}%","{0}% more Melee Physical damage vs Bleeding enemies"}, + {"对流血敌人的近战物理伤害总降 {0}%","{0}% less Melee Physical damage vs Bleeding enemies"}, + {"图腾放置速度提高 {0}%","{0}% increased Totem Placement speed"}, + {"增益效果在静止时提供:被击中时承受的物理伤害总增 {0}%","Buff grants {0}% more Physical Damage taken from Hits while stationary"}, + {"增益效果在静止时提供:被击中时承受的物理伤害总降 {0}%","Buff grants {0}% less Physical Damage taken from Hits while stationary"}, + {"增益效果在静止时提供:被击中时承受的火焰伤害总增 {0}%","Buff grants {0}% more Fire Damage taken from Hits while stationary"}, + {"增益效果在静止时提供:被击中时承受的火焰伤害总降 {0}%","Buff grants {0}% less Fire Damage taken from Hits while stationary"}, + {"{0}% 的物理伤害转换为火焰、冰霜或闪电伤害","{0}% of Physical Damage Converted to Fire, Cold or Lightning Damage"}, + {"{0} 近战打击范围","{0} to Melee Strike Range"}, + {"对冰缓敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Chilled Enemies"}, + {"对冰缓敌人造成的击中伤害总降 {0}%","{0}% less Damage with Hits against Chilled Enemies"}, + {"提供迷踪状态","Grants Phasing"}, + {"余震造成的击中伤害总增 {0}%","Aftershock deals {0}% more Damage with Hits"}, + {"余震造成的击中伤害总降 {0}%","Aftershock deals {0}% less Damage with Hits"}, + {"最多可同时拥有 {0} 把飞刃","Can have up to {0} active spinning blades"}, + {"增益效果在击中时有 {0}% 的几率使目标中毒","Buff grants {0}% chance to Poison on Hit"}, + {"增益效果在击中时有 100% 的几率使目标中毒","Buff grants 100% chance to Poison on Hit"}, + {"每波飞刃的伤害总增 {0}%","{0}% more Damage per Volley"}, + {"每波飞刃的伤害总降 {0}%","{0}% less Damage per Volley"}, + {"击中敌人造成中毒","Poisons Enemies on Hit"}, + {"余震效果范围总增 {0}%","{0}% more Aftershock Area of Effect"}, + {"余震效果范围总降 {0}%","{0}% less Aftershock Area of Effect"}, + {"第一击造成的伤害总增 {0}%","First Hit deals {0}% more Damage"}, + {"第一击造成的伤害总降 {0}%","First Hit deals {0}% less Damage"}, + {"戒指的伤害提高 {0}%","Ring deals {0}% increased Damage"}, + {"戒指的伤害降低 {0}%","Ring deals {0}% reduced Damage"}, + {"近战技能的区域伤害在血姿态下总增 {0}%","Melee Skills deal {0}% more Area Damage while in Blood Stance"}, + {"近战技能的区域伤害在血姿态下总降 {0}%","Melee Skills deal {0}% less Area Damage while in Blood Stance"}, + {"在血姿态下近战技能的效果区域总增 {0}%","Melee Skills have {0}% more Area of Effect while in Blood Stance"}, + {"在血姿态下近战技能的效果区域总降 {0}%","Melee Skills have {0}% less Area of Effect while in Blood Stance"}, + {"在沙姿态下近战技能的效果区域总增 {0}%","Melee Skills have {0}% more Area of Effect while in Sand Stance"}, + {"在沙姿态下近战技能的效果区域总降 {0}%","Melee Skills have {0}% less Area of Effect while in Sand Stance"}, + {"近战技能的区域伤害在沙姿态下总增 {0}%","Melee Skills deal {0}% more Area Damage while in Sand Stance"}, + {"近战技能的区域伤害在沙姿态下总降 {0}%","Melee Skills deal {0}% less Area Damage while in Sand Stance"}, + {"你在孕育中且瘟疫值未满时造成的中毒效果总增 {0}%","{0}% more Effect of Poison you inflict while Incubating and not at Maximum Plague Value"}, + {"你在孕育中且瘟疫值未满时造成的中毒效果总降 {0}%","{0}% less Effect of Poison you inflict while Incubating and not at Maximum Plague Value"}, + {"传染时,每秒造成的混沌伤害等于传染开始时瘟疫值的 {0}%,并以相同倍率失去瘟疫值","While Infecting, deals Chaos Damage per second equal to {0}% of the Plague Value when Infecting began, and loses Plague Value at the same rate"}, + {"传染时中毒效果提高 {0}%","Grants {0}% increased Effect of Poison while Infecting"}, + {"传染时中毒效果降低 {0}%","Grants {0}% reduced Effect of Poison while Infecting"}, + {"投射物伤害总增 {0}%","{0}% more Projectile Damage"}, + {"投射物伤害总降 {0}%","{0}% less Projectile Damage"}, + {"返回的投射物造成的击中伤害总增 {0}%","Returning Projectiles deal {0}% more Damage with Hits"}, + {"返回的投射物造成的击中伤害总降 {0}%","Returning Projectiles deal {0}% less Damage with Hits"}, + {"对较近的目标造成的击中伤害总增最多 {0}%","Deals up to {0}% more Damage with Hits to closer targets"}, + {"对较近的目标造成的击中伤害总降最多 {0}%","Deals up to {0}% less Damage with Hits to closer targets"}, + {"返回的投射物造成的伤害总增 {0}%","Returning Projectiles deal {0}% more Damage"}, + {"返回的投射物造成的伤害总降 {0}%","Returning Projectiles deal {0}% less Damage"}, + {"投射物造成的持续伤害总增 {0}%","Damage Over Time caused by Projectiles deals {0}% more Damage"}, + {"投射物造成的持续伤害总降 {0}%","Damage Over Time caused by Projectiles deals {0}% less Damage"}, + {"凌厉效果持续 {0} 秒","Cruelty lasts {0} second"}, + {"每第二次使用晕眩积蓄总增@{1}%","More Stun Buildup every second use@{1}%"}, + {"每第三次使用晕眩积蓄总增@{1}%","More Stun Buildup every third use@{1}%"}, + {"每第四次使用晕眩积蓄总增@{1}%","More Stun Buildup every fourth use@{1}%"}, + {"每第五次使用晕眩积蓄总增@{1}%","More Stun Buildup every fifth use@{1}%"}, + {"每第六次使用晕眩积蓄总增@{1}%","More Stun Buildup every sixth use@{1}%"}, + {"每第七次使用晕眩积蓄总增@{1}%","More Stun Buildup every seventh use@{1}%"}, + {"发动狂战之魂至少需要 {0} 点怒火","At least {0} Rage required to start Berserking"}, + {"攻击造成的伤害总增 {0}%","{0}% more Damage with Attacks"}, + {"攻击造成的伤害总降 {0}%","{0}% less Damage with Attacks"}, + {"承受的总伤害总增 {0}%","{0}% more Damage taken"}, + {"承受的总伤害总降 {0}%","{0}% less Damage taken"}, + {"每秒使怒火衰减速度总增 {0}%","Each second, {0}% more Rage loss Rate"}, + {"先祖加持间隔@{0} 秒","Ancestral Boost interval@{0}s"}, + {"把承受伤害的 {0}% 反射给敌人","Reflects {0}% of Damage Taken to Enemies"}, + {"每经过镶嵌攻击时间的 {0}%,召唤一名灵体战士","Conjures a spirit warrior every {0}% of socketed Attack time"}, + {"图腾的所有元素抗性提高 {0}%","Totem gains {0}% to all Elemental Resistances"}, + {"图腾的混沌抗性 +{0}%","Totem gains +{0}% to Chaos Resistance"}, + {"图腾的混沌抗性 -{0}%","Totem loses -{0}% to Chaos Resistance"}, + {"无法造成非火焰伤害","Cannot deal Non-Fire damage"}, + {"无法造成非闪电伤害","Cannot deal Non-Lightning damage"}, + {"无法造成非冰霜伤害","Cannot deal Non-Cold damage"}, + {"无法造成冻结","Cannot Freeze"}, + {"击中时碾压的持续时间@{0} 秒","Crush duration on Hit@{0}s"}, + {"承受来自碾压目标的物理伤害时,粉碎护甲的几率@{0}%","Physical taken by Crushed targets Breaks Armour@{0}%"}, + {"冲击的效果范围总增 {0}%","Impacts have {0}% more Area of Effect"}, + {"冲击的效果范围总降 {0}%","Impacts have {0}% less Area of Effect"}, + {"光环还会提供相当于其生命回复 {0}% 的魔力回复","Aura also grants Mana Regeneration equal to {0}% of its Life Regeneration"}, + {"有 {0}% 的几率在击中一个稀有或传奇怪物时召唤一个赦罪哨卫","{0}% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy"}, + {"命中惩罚提高 {0}%,由距离决定","{0}% increased Accuracy penalty based on distance"}, + {"命中惩罚降低 {0}%,由距离决定","{0}% reduced Accuracy penalty based on distance"}, + {"附加伤害总增 {0}%","Deals {0}% more added damage"}, + {"施放寒冰弹时暴击几率 {0}%","{0}% to Critical Hit Chance when Cast on Frostbolt"}, + {"每个耐力球使总效果区域总增 {0}%","{0}% more Area of Effect per Endurance Charge"}, + {"每个耐力球使总效果区域总降 {0}%","{0}% less Area of Effect per Endurance Charge"}, + {"在寒冰弹上施放时,总效果区域总增 {0}%","{0}% more Area of Effect when Cast on Frostbolt"}, + {"在寒冰弹上施放时,总效果区域总降 {0}%","{0}% less Area of Effect when Cast on Frostbolt"}, + {"双持时使用两把武器击中n攻击速度总增 {0}%","While Dual Wielding, both weapons hit withn{0}% more attack speed"}, + {"双持时使用两把武器击中n攻击速度总降 {0}%","While Dual Wielding, both weapons hit withn{0}% less attack speed"}, + {"{0} 效果区域长度","{0} to Area of Effect length"}, + {"敌人的移动速度减速@{0}%","Enemy movement speed Slow@{0}%"}, + {"使敌人的移动速度减速 {0}%","Slows enemy movement speed by {0}%"}, + {"血姿态下的流血效果总增 {0}%","{0}% more Effect of Bleeding while in Blood Stance"}, + {"血姿态下的流血效果总降 {0}%","{0}% less Effect of Bleeding while in Blood Stance"}, + {"造成的流血强度总增 {0}%","{0}% more Magnitude of Bleeding inflicted"}, + {"造成的流血强度总降 {0}%","{0}% less Magnitude of Bleeding inflicted"}, + {"击中时电殛可被电殛的敌人","Electrocutes Primed enemies on Hit"}, + {"混沌伤害总增 {0}%","{0}% more Chaos Damage"}, + {"混沌伤害总降 {0}%","{0}% less Chaos Damage"}, + {"冰缓敌人如同伤害总增 {0}%","Chills Enemies as though dealing {0}% more damage"}, + {"冰缓敌人如同伤害总降 {0}%","Chills Enemies as though dealing {0}% less damage"}, + {"使用该技能时点燃产生复合效果","Ignites from a single use of this Skill Compound"}, + {"消耗敌人身上的冻结,使造成的伤害总增 {0}%","Consumes Freeze on enemies to deal {0}% more Damage"}, + {"消耗敌人身上的冻结,使造成的伤害总降 {0}%","Consumes Freeze on enemies to deal {0}% less Damage"}, + {"消耗非传奇敌人身上的冻结,使造成的伤害总增 {0}%","Consumes Freeze on Non-Unique enemies to deal {0}% more Damage"}, + {"消耗非传奇敌人身上的冻结,使造成的伤害总降 {0}%","Consumes Freeze on Non-Unique enemies to deal {0}% less Damage"}, + {"消耗传奇敌人身上的冻结,使造成的伤害总增 {0}%","Consumes Freeze on Unique enemies to deal {0}% more Damage"}, + {"消耗传奇敌人身上的冻结,使造成的伤害总降 {0}%","Consumes Freeze on Unique enemies to deal {0}% less Damage"}, + {"消耗敌人受到的护甲完全破损效果n并使造成的伤害总增 {0}%","Consumes Fully Broken Armour onnEnemies to deal {0}% more Damage"}, + {"对不可移动的敌人伤害总增@{0}%","More damage against Immobilised enemies@{0}%"}, + {"对不可移动的敌人伤害总增 {0}%","{0}% more damage against Immobilised enemies"}, + {"对不可移动的敌人伤害总降 {0}%","{0}% less damage against Immobilised enemies"}, + {"对传奇敌人的伤害总增@{0}","More damage against Unique enemies@{0}%"}, + {"对传奇敌人的伤害总增 {0}%","{0}% more damage against Unique enemies"}, + {"对传奇敌人的伤害总降 {0}%","{0}% less damage against Unique enemies"}, + {"双持时使用两把武器击中,伤害总增 {0}%","While Dual Wielding, both weapons hit with {0}% more damage"}, + {"双持时使用两把武器击中,伤害总降 {0}%","While Dual Wielding, both weapons hit with {0}% less damage"}, + {"对满血敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Enemies that are on Full Life"}, + {"每次连锁后伤害总增@{0}%","More Damage after each Chain@{0}%"}, + {"每次连锁后伤害总降@{0}%","Less Damage after each Chain@{0}%"}, + {"每次产生连锁使该技能的击中伤害总增 {0}%","{0}% more Damage with Hits for each time this Skill has Chained"}, + {"每次产生连锁使该技能的击中伤害总降 {0}%","{0}% less Damage with Hits for each time this Skill has Chained"}, + {"对燃烧的敌人造成的击中伤害总增@{0}%","More Damage with Hits against Burning Enemies@{0}%"}, + {"对燃烧的敌人造成的击中伤害总降@{0}%","Less Damage with Hits against Burning Enemies@{0}%"}, + {"对冰缓的敌人造成的击中伤害总增@{0}%","More Damage with Hits against Chilled Enemies@{0}%"}, + {"对冰缓的敌人造成的击中伤害总降@{0}%","Less Damage with Hits against Chilled Enemies@{0}%"}, + {"对冰缓的敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Enemies that are Chilled"}, + {"对冰缓的敌人造成的击中伤害总降 {0}%","{0}% less Damage with Hits against Enemies that are Chilled"}, + {"对护甲完全破损的敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Enemies with Fully Broken Armour"}, + {"对护甲完全破损的敌人造成的击中伤害总降 {0}%","{0}% less Damage with Hits against Enemies with Fully Broken Armour"}, + {"对寒冰弹施放时,伤害提高 {}%","{}% increased Damage when Cast on Frostbolt"}, + {"对寒冰弹施放时,伤害降低 {}%","{}% reduced Damage when Cast on Frostbolt"}, + {"造成的伤害性异常状态强度总增 {0}%","{0}% more Magnitude of Damaging Ailments inflicted"}, + {"造成的伤害性异常状态强度总降 {0}%","{0}% less Magnitude of Damaging Ailments inflicted"}, + {"电殛积蓄值总增 {0}%","{0}% more Electrocution buildup"}, + {"电殛积蓄值总降 {0}%","{0}% less Electrocution buildup"}, + {"对敌人造成混沌击中伤害或施加混沌持续伤害减益时,为该技能生成等同于怪物威力值 {0}% 的荣耀","Generates {0}% of Monster Power as Glory for this Skill on dealing Chaos Hit damage to an enemy or inflicting a Chaos damage over time Debuff on an enemy"}, + {"冻结积蓄总增 {0}%","{0}% more Freeze Buildup"}, + {"冻结积蓄总降 {0}%","{0}% less Freeze Buildup"}, + {"无法造成晕眩积蓄值","Cannot cause Stun buildup"}, + {"晕眩积蓄总增 {0}%","{0}% more Stun buildup"}, + {"晕眩积蓄总降 {0}%","{0}% less Stun buildup"}, + {"在寒冰弹上施放时伤害总增 {0}%","{0}% more Damage when Cast on Frostbolt"}, + {"在寒冰弹上施放时伤害总降 {0}%","{0}% less Damage when Cast on Frostbolt"}, + {"易燃强度总增 {0}%","Inflicts {0}% more Flammability Magnitude"}, + {"易燃强度总降 {0}%","Inflicts {0}% less Flammability Magnitude"}, + {"点燃强度总增@{0}%","More Ignite Magnitude@{0}%"}, + {"点燃强度总降@{0}%","Less Ignite Magnitude@{0}%"}, + {"点燃强度总增 {0}%","{0}% more Ignite Magnitude"}, + {"点燃强度总降 {0}%","{0}% less Ignite Magnitude"}, + {"此技能造成的点燃扩散给n在 {0} 米内停留 1 秒的其他敌人","Ignites inflicted by this Skill Spread to othernenemies that stay within {0} metre for 1 second"}, + {"击退距离总增@{0}%","More Knockback Distance@{0}%"}, + {"击退距离总增 {0}%","{0}% more Knockback Distance"}, + {"闪电伤害总增 {0}%","{0}% more Lightning Damage"}, + {"闪电伤害总降 {0}%","{0}% less Lightning Damage"}, + {"召唤生物造成的晕眩积蓄总增 {0}%","Minions cause {0}% more Stun buildup"}, + {"召唤生物造成的晕眩积蓄总降 {0}%","Minions cause {0}% less Stun buildup"}, + {"无法造成冻结,感电或点燃","Cannot inflict Freeze, Shock or Ignite"}, + {"定身积蓄修正@{0}%","Pin buildup modifier@{0}%"}, + {"对敌人造成相当于伤害总增 {0}% 的定身效果","Pins Enemies as though dealing {0}% more Damage"}, + {"对敌人造成相当于伤害总降 {0}% 的定身效果","Pins Enemies as though dealing {0}% less Damage"}, + {"每次剩余的连锁使投射物造成的击中伤害总增 {0}%","Projectiles deal {0}% more Damage with Hits for each remaining Chain"}, + {"每次剩余的连锁使投射物造成的击中伤害总降 {0}%","Projectiles deal {0}% less Damage with Hits for each remaining Chain"}, + {"投射物伤害在穿透一个敌人后总增 {0}%","{0}% more Projectile Damage after Piercing an Enemy"}, + {"投射物伤害在穿透一个敌人后总降 {0}%","{0}% less Projectile Damage after Piercing an Enemy"}, + {"装填速度总增 {0}%","{0}% more reload speed"}, + {"装填速度总降 {0}%","{0}% less reload speed"}, + {"使用需要的连击次数减少 {0} 次","Requires {0} fewer Combo to use"}, + {"需要 {0} 次连击才能使用","Requires {0} Combo to use"}, + {"感电敌人如同伤害总增 {0}%","Shocks Enemies as though dealing {0}% more Damage"}, + {"感电敌人如同伤害总降 {0}%","Shocks Enemies as though dealing {0}% less Damage"}, + {"使敌人感电的几率总增 {0}%","{0}% more chance to Shock"}, + {"使敌人感电的几率总降 {0}%","{0}% less chance to Shock"}, + {"感电持续时间总增 {0}%","{0}% more Shock duration"}, + {"感电持续时间总降 {0}%","{0}% less Shock duration"}, + {"造成的感电强度总增 {0}%","{0}% more Magnitude of Shock inflicted"}, + {"造成的感电强度总降 {0}%","{0}% less Magnitude of Shock inflicted"}, + {"使用时晕眩阈值提高@{0}%","Stun Threshold increase while in use@{0}%"}, + {"使用技能时晕眩阈值提高 {0}%","{0}% increased Stun Threshold while using Skill"}, + {"使用技能时晕眩阈值降低 {0}%","{0}% reduced Stun Threshold while using Skill"}, + {"击中时有 {0}% 的几率获得一个耐力球","{0}% chance to grant an Endurance Charge on Hit"}, + {"击中时获得一个耐力球","Grants an Endurance Charge on Hit"}, + {"至少 2 个钢刃碎片时,获得一个钢刃结界,上限为 6 个n每个钢刃结界都使投射物攻击伤害的格挡率 {0}%","Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6nEach Steel Ward grants {0}% Chance to Block Projectile Attack Damage"}, + {"有 {0}% 的几率额外连锁一次","{0}% chance to Chain an additional time"}, + {"击中时额外积累一次连击的几率@{0}%","Chance to build an additional Combo on Hit@{0}%"}, + {"被击败时,暴击几率 {0}%","{0}% to Critical Hit Chance while Dead"}, + {"具有灵巧效果时,暴击几率 {0}%","{0}% to Critical Hit Chance while Elusive"}, + {"有 {0}% 的几率获得一个额外灌注","{0}% chance to gain an additional Infusion"}, + {"获得一个额外灌注","Gain an additional Infusion"}, + {"每层凝聚发射 1 个额外投射物","Fires an additional Projectile per Intensity"}, + {"每层凝聚发射 {0} 个额外投射物","Fires {0} additional Projectiles per Intensity"}, + {"每层凝聚发射的投射物减少 1 个","Fires 1 fewer Projectile per Intensity"}, + {"每层凝聚发射的投射物减少 {0} 个","Fires {0} fewer Projectiles per Intensity"}, + {"对荆棘伤害的增幅与减益也作用于该技能的击中伤害","Increases and reductions to Thorns Damage apply to Hit Damage with this skill"}, + {"任何生命药剂效果期间,攻击提高 {0}%","Grants {0}% increased Attack speed during any Life Flask Effect"}, + {"任何生命药剂效果期间,攻击降低 {0}%","Grants {0}% reduced Attack speed during any Life Flask Effect"}, + {"任何魔力药剂效果期间,施法速度提高 {0}%","Grants {0}% increased cast speed during any Mana Flask Effect"}, + {"任何魔力药剂效果期间,施法速度降低 {0}%","Grants {0}% reduced cast speed during any Mana Flask Effect"}, + {"击中造成的所有伤害作用于易燃和点燃强度、冻结积蓄和感电几率","All Damage from Hits Contributes to Flammability and Ignite Magnitudes, Freeze Buildup, and Shock Chance"}, + {"击中造成的所有伤害作用于精疲力尽强度","All Damage from Hits Contributes to Sap Magnitude"}, + {"若你没有钢刃碎片,则投射物视为已分裂","If you have no Steel Shards, Projectile counts as already having Split"}, + {"可在任意数量的诅咒目标间连锁","Can Chain from any number of Cursed targets"}, + {"可在任意数量的感电目标间连锁","Can Chain from any number of Shocked targets"}, + {"必定暴击","Always Critically Strikes"}, + {"始终造成点燃","Always Ignites"}, + {"穿透所有目标","Pierces all Targets"}, + {"使用前需要格挡击中次数@{0}","Number of Blocked Hits to use@{0}"}, + {"先祖加持的猛击的敌人晕眩阈值降低 {0}%","Ancestrally Boosted Slams have {0}% reduced Enemy Stun Threshold"}, + {"先祖加持的猛击的敌人晕眩阈值提高 {0}%","Ancestrally Boosted Slams have {0}% increased Enemy Stun Threshold"}, + {"造成冰缓时施加冰霜曝露,使总冰霜抗性降低 {0}%","Inflicts Cold Exposure when inflicting Chill, lowering Total Cold Resistance by {0}%"}, + {"造成冻结时施加冰霜曝露,使总冰霜抗性降低 {0}%","Inflicts Cold Exposure when inflicting Freeze, lowering Total Cold Resistance by {0}%"}, + {"该诅咒由混沌之毒施加","This Curse is applied by Bane"}, + {"具有闪电灌注时额外连锁次数@{0}","Additional Chains from Lightning Infusion@{0}"}, + {"具有闪电灌注时额外连锁 {0} 次","Chains {0} additional times when Lightning Infused"}, + {"具有闪电灌注时伤害总增@{0}%","More damage from Lightning Infusion@{0}%"}, + {"具有闪电灌注时伤害总增 {0}%","{0}% more damage when Lightning Infused"}, + {"具有闪电灌注时伤害总降 {0}%","{0}% less damage when Lightning Infused"}, + {"光线每弹射 1 次,伤害总增 {0}%","{0}% more Damage for each time beam has Chained"}, + {"光线每弹射 1 次,伤害总降 {0}%","{0}% less Damage for each time beam has Chained"}, + {"消耗 {0}% 当前魔力","Spends {0}% of current Mana"}, + {"击中受到的伤害在生命和能量护盾承受之前,有 {0}% 优先由增益效果承受n增益效果能承受的伤害等于该技能效果消耗的魔力","{0}% of Damage from Hits is taken from Buff before your Life or Energy ShieldnBuff can take Damage equal to Mana Spent by this Skill's effect"}, + {"增益效果获得生命回复,等于该技能效果每秒消耗魔力的 {0}%","Buff grants Life Regeneration equal to {0}% of Mana Spent by this Skill's effect per Second"}, + {"增益效果附加闪电伤害,等于该技能效果消耗魔力的 {0}%","Buff grants Added Lightning Damage equal to {0}% of Mana Spent by this Skill's effect"}, + {"物理和混沌伤害总增@{0}%","More Physical and Chaos damage granted@{0}%"}, + {"物理和混沌伤害总增 {0}%","Grants {0}% more Physical and Chaos damage"}, + {"死亡凋零几率@{0}%","Wither chance granted@{0}%"}, + {"击中时有 {0}% 的几率对敌人施加死亡凋零,持续 4 秒","Grants {0}% chance to Wither enemies for 4 seconds on Hit"}, + {"夏乌拉的意志触发间隔@{0} 秒","Chayula's Will Trigger interval@{0}s"}, + {"每秒触发夏乌拉的意志","Trigger Chayula's Will every second"}, + {"每 {0} 秒触发夏乌拉的意志","Trigger Chayula's Will every {0} seconds"}, + {"每层使增益赋予护甲提高 {0}%","Buff grants {0}% increased Armour per Stage"}, + {"每层使增益赋予护甲降低 {0}%","Buff grants {0}% reduced Armour per Stage"}, + {"冰缓的敌人被击中时在接下来 {0} 秒使其行动速度降低 30%","Chill Enemy for {0} seconds when Hit, reducing their Action Speed by 30%"}, + {"每层使受到的近战火焰伤害总增 {0}%","{0}% more Melee Fire Damage taken per Stage"}, + {"每层使受到的近战火焰伤害总降 {0}%","{0}% less Melee Fire Damage taken per Stage"}, + {"每层使受到的近战物理伤害总增 {0}%","{0}% more Melee Physical Damage taken per Stage"}, + {"每层使受到的近战物理伤害总降 {0}%","{0}% less Melee Physical Damage taken per Stage"}, + {"最多可同时拥有 {0} 个冰缓区域","Can have up to {0} Chilling Area"}, + {"每消耗一次连击,效果区域扩大@{0}%","Area of effect increase per Combo expended@{0}%"}, + {"每阶可使效果区域提高 {0}%","{0}% increased Area of Effect per Stage"}, + {"每阶可使效果区域降低 {0}%","{0}% reduced Area of Effect per Stage"}, + {"每消耗一发充能,就使效果区域提高 {0}%","{0}% increased Area of Effect per charge consumed"}, + {"每消耗一发充能,就使效果区域降低 {0}%","{0}% reduced Area of Effect per charge consumed"}, + {"在寒冰弹上施放时,效果区域提高 {0}%","{0}% increased Area of Effect when Cast on Frostbolt"}, + {"在寒冰弹上施放时,效果区域降小 {0}%","{0}% reduced Area of Effect when Cast on Frostbolt"}, + {"未双持武器时,效果区域提高 {0}%","{0}% increased Area of Effect while not Dual Wielding"}, + {"未双持武器时,效果区域降低 {0}%","{0}% reduced Area of Effect while not Dual Wielding"}, + {"护甲破损等于中毒伤害的 {0}%","Break Armour equal to {0}% of Poison damage"}, + {"中毒伤害造成的护甲破损@{0}%","Armour Break from Poison damage@{0}%"}, + {"物理伤害造成的护甲破损@{0}%","Break Armour from Physical damage@{0}%"}, + {"护甲破损等于造成的物理伤害的 {0}%","Break Armour equal to {0}% of Physical damage dealt"}, + {"沙姿态下使周围敌人陷入目盲状态n沙姿态下你从非附近敌人承受的攻击伤害总增 {0}%n血姿态下使周围敌人瘫痪","Nearby Enemies are Blinded while in Sand StancenYou take {0}% more Damage from Attacks from Enemies that aren't nearby while in Sand StancenNearby Enemies are Maimed while in Blood Stance"}, + {"沙姿态下使周围敌人陷入目盲状态n沙姿态下你从非附近敌人承受的攻击伤害总降 {0}%n血姿态下使周围敌人瘫痪","Nearby Enemies are Blinded while in Sand StancenYou take {0}% less Damage from Attacks from Enemies that aren't nearby while in Sand StancenNearby Enemies are Maimed while in Blood Stance"}, + {"攻击时间@{0} 秒","Attack time@{0}s"}, + {"该技能的攻击速度无法受到修改","This Skill's Attack Speed cannot be modified"}, + {"攻击速度词缀也会影响该技能的消耗","Modifers to Attack speed also affect this skill's cost"}, + {"击中流血的敌人时,有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill when you Hit a Bleeding Enemy"}, + {"击中流血的敌人时触发该技能","Trigger this Skill when you Hit a Bleeding Enemy"}, + {"击中有 {0}% 的几率穿刺敌人","{0}% chance to Impale Enemies on Hit"}, + {"被击中时有 {0}% 的几率避免所有伤害","{0}% chance to Avoid All Damage from Hits"}, + {"被击中时避免所有伤害","Avoid All Damage from Hits"}, + {"投射物有 {0}% 的几率获得超级聚能","Projectiles have {0}% chance to be Supercharged"}, + {"投射物扩散范围提高 {0}%","{0}% increased Projectile spread"}, + {"投射物扩散范围降低 {0}%","{0}% reduced Projectile spread"}, + {"获得 1 能量需要的敌人击中伤害@{0}","Enemy Hit damage required to gain 1 Energy@{0}"}, + {"被敌人击中时因受到伤害每失去 {0} 能量护盾,获得 1 能量","When Hit by an Enemy, gain 1 Energy for each {0} Energy Shield lost to damage taken"}, + {"伤害随距离总增上限@{0}%","Maxmimum more damage from distance@{0}%"}, + {"根据移动的距离,造成的伤害最多总增 {0}%","Deals up to an additional {0}% more Damage, based on the distance travelled"}, + {"根据移动的距离,造成的伤害最多总降 {0}%","Deals up to {0}% less Damage, based on the distance travelled"}, + {"流血效果有 {0}% 的几率总增 100%","{0}% chance for Bleeding to have 100% more Effect"}, + {"消灭时有 {0}% 几率摧毁被点燃的灵柩","{0}% chance to destroy Ignited Corpses on Killing Blow"}, + {"击中时施加流血","Inflicts Bleeding on Hit"}, + {"穿透几率@{0}%","Pierce chance@{0}%"}, + {"该技能若在 {0} 秒内未生成连击,则失去连击","This Skill loses Combo if it generates no Combo for {0} second"}, + {"击中时消耗冻结","Consume Freeze on Hit"}, + {"击中时消耗感电","Consume Shock on Hit"}, + {"冷却时间增加 {0} 秒。","{0} seconds to Cooldown"}, + {"诅咒区域爆发延迟提高 {0}%","Curse zone erupts after {0}% increased delay"}, + {"诅咒区域爆发延迟降低 {0}%","Curse zone erupts after {0}% reduced delay"}, + {"减益的减速强度提高 {0}%","Debuffs have {0}% increased Slow Magnitude"}, + {"减益的减速强度降低 {0}%","Debuffs have {0}% reduced Slow Magnitude"}, + {"击中时有 {0}% 的几率施加冰霜曝露","{0}% chance to inflict Cold Exposure on Hit"}, + {"击中时有 {0}% 的几率施加火焰曝露","{0}% chance to inflict Fire Exposure on Hit"}, + {"击中时施加火焰曝露","Inflict Fire Exposure on Hit"}, + {"该技能的闪电伤害n作用于电殛积蓄","Lightning damage from this skill Contributes tonElectrocution Buildup"}, + {"封印上限为 {0} 个","Maximum {0} Seal"}, + {"每个箭匣装载 {0} 发弩箭","{0} Bolt loaded per clip"}, + {"每个箭匣装载 -{0} 发弩箭","-{0} Bolts loaded per clip"}, + {"发射 {0} 个投射物","Fires {0} Projectiles"}, + {"发射 {0} 支箭","Fires {0} Arrows"}, + {"螺旋发射 {0} 个投射物","Fires {0} Projectiles in a spiral"}, + {"可召唤幻灵的上限为 1 个","Maximum 1 Summoned Phantasm"}, + {"可召唤幻灵的上限为 {0} 个","Maximum {0} Summoned Phantasms"}, + {"上限最多 {0} 个钟","Limit {0} Bell"}, + {"中毒效果有 {0}% 的几率总增 100%","{0}% chance for Poisons to have 100% more Effect"}, + {"有 {0}% 的几率不移除暴击能量球,但仍视作已消耗","{0}% chance to not remove a Power Charge but still count as consuming it"}, + {"无法连锁","Cannot Chain"}, + {"残片持续 {0} 秒","Remnants last for {0} second"}, + {"每 {0} 秒获得一个封印","Gains a Seal every {0} seconds"}, + {"获得等同于生命和魔力消耗 {0}% 的额外符文结界消耗","Gains {0}% of Life and Mana Cost as Extra Runic Ward Cost"}, + {"闪电打击 {0} 个目标","Lightning strikes {0} target"}, + {"减益效果使受影响敌人的冷却回复率降低 {0}%","Debuff applies {0}% reduced Cooldown Recovery Rate to affected Enemies"}, + {"威吓持续时间@{0} 秒","Intimidate duration@{0}s"}, + {"非站立时,基础攻击时间 +{0} 秒","+{0} second to base attack time if not standing"}, + {"站立时,基础攻击时间 +{0} 秒","+{0} second to base attack time if standing"}, + {"增益使怒火上限 {0}","Buff grants {0} to maximum Rage"}, + {"射程内的敌人基于跟虚空法球的距离,承受的伤害最多提高 {0}%","Enemies in range take up to {0}% increased Damage, based on distance from the Void Sphere"}, + {"射程内的敌人基于跟虚空法球的距离,承受的伤害最多降低 {0}%","Enemies in range take up to {0}% reduced Damage, based on distance from the Void Sphere"}, + {"射程内的敌人被缓速,移动速度基于跟虚空法球的距离最多降低 {0}%","Enemies in range are Hindered, with up to {0}% reduced Movement Speed, based on distance from the Void Sphere"}, + {"被引爆的剑刃有 {0}% 的几率不会被移除","{0}% chance for Detonated Blades to not be removed"}, + {"飞刃风暴每引爆一枚剑刃,都使总效果区域总增 {0}%","{0}% more Area of Effect per Blade Vortex blade detonated"}, + {"飞刃风暴每引爆一枚剑刃,都使总效果区域总降 {0}%","{0}% less Area of Effect per Blade Vortex blade detonated"}, + {"吟唱时,元素伤害提高 {0}%","{0}% increased Elemental Damage while Channelling"}, + {"吟唱时,元素伤害降低 {0}%","{0}% reduced Elemental Damage while Channelling"}, + {"最后一道刀刃乱舞的效果区域提高 {0}%","Final Flurry has {0}% increased Area of Effect"}, + {"最后一道刀刃乱舞的效果区域降低 {0}%","Final Flurry has {0}% reduced Area of Effect"}, + {"有 {0}% 的几率产生一枚额外刀刃","{0}% chance to create an additional Blade"}, + {"每个刀刃可使法术暴击率提高 {0}%","{0}% increased Critical Hit Chance for each blade"}, + {"每个刀刃可使法术暴击率降低 {0}%","{0}% reduced Critical Hit Chance for each blade"}, + {"你最多有 5 枚刀刃时,伤害提高 {0}%","{0}% increased Damage while you have 5 or fewer Blades"}, + {"你最多有 5 枚刀刃时,伤害降低 {0}%","{0}% reduced Damage while you have 5 or fewer Blades"}, + {"无法伤害敌人","Never Hits Enemies"}, + {"每一波飞刃可使攻击暴击率提高 {0}%","{0}% increased Critical Hit Chance per Volley"}, + {"每一波飞刃可使攻击暴击率降低 {0}%","{0}% reduced Critical Hit Chance per Volley"}, + {"飞刃之间的距离提高 {0}%","{0}% increased distance between Volleys"}, + {"飞刃之间的距离降低 {0}%","{0}% reduced distance between Volleys"}, + {"每波飞刃都在地面留下一枚徘徊之刃","Each Volley leaves a Lingering Blade in the ground"}, + {"每 {0} 波飞刃都在地面留下一枚徘徊之刃","Every {0} Volleys leave a Lingering Blade in the ground"}, + {"内部的敌人被缓速并恐惧","Enemies inside are Hindered and Unnerved"}, + {"血姿态下的剑刃风暴使攻击速度总增 {0}%","{0}% more Attack Speed while you're in a Blood Bladestorm"}, + {"血姿态下的剑刃风暴使攻击速度总降 {0}%","{0}% less Attack Speed while you're in a Blood Bladestorm"}, + {"有 {0}% 的几率产生一道错误的剑刃风暴","{0}% chance to create the wrong Bladestorm"}, + {"同时制造剑刃风暴的上限为 {0} 个","Maximum of {0} Bladestorms at a time"}, + {"沙姿态下的剑刃风暴使移动速度提高 {0}%","Sand Bladestorms grant {0}% increased Movement Speed to you"}, + {"沙姿态下的剑刃风暴使移动速度降低 {0}%","Sand Bladestorms grant {0}% reduced Movement Speed to you"}, + {"剑刃风暴造成的伤害总增 {0}%","Bladestorm deals {0}% more Damage"}, + {"剑刃风暴造成的伤害总降 {0}%","Bladestorm deals {0}% less Damage"}, + {"落下箭矢的效果区域提高 {0}%","Arrows fall within a {0}% increased Area of Effect"}, + {"落下箭矢的效果区域降低 {0}%","Arrows fall within a {0}% reduced Area of Effect"}, + {"对远距敌人的伤害提高 {0}%","{0}% increased Damage to distant Enemies"}, + {"对远距敌人的伤害降低 {0}%","{0}% reduced Damage to distant Enemies"}, + {"无法造成流血","Cannot cause Bleeding"}, + {"造成流血","Causes Bleeding"}, + {"有 {0}% 的几率造成流血","{0}% chance to cause Bleeding"}, + {"传送 +{0} 米","Teleports +{0} metres"}, + {"传送 {0} 米","Teleports {0} metres"}, + {"腐化之血每秒造成相当于 {0} % 被击败敌人的生命上限的物理伤害","Corrupted Blood deals {0}% of slain Enemy's maximum Life as Physical damage per second"}, + {"每秒对在场的非传奇敌人施加血沸","Blood Boil applies to non-Unique enemiesnin your Presence every second"}, + {"每 {0} 秒对在场的非传奇敌人施加血沸","Blood Boil applies to non-Unique enemiesnin your Presence every {0} seconds"}, + {"被击败的敌人每受到一层血沸影响n腐化之血的施加效果范围总增 {0}%","{0}% more Corrupted Blood infliction Area of Effectnper Blood Boil on slain Enemy"}, + {"被击败的敌人每受到一层血沸影响n腐化之血的施加效果范围总降 {0}%","{0}% less Corrupted Blood infliction Area of Effectnper Blood Boil on slain Enemy"}, + {"沸血的效果延长 1 秒","Effects of Boiling Blood Linger for 1 second"}, + {"沸血的效果延长 {0} 秒","Effects of Boiling Blood Linger for {0} seconds"}, + {"该技能的生命消耗总增 {0}%","This Skill costs {0}% more Life"}, + {"该技能的生命消耗总降 {0}%","This Skill cost {0}% less Life"}, + {"若该技能击中敌人且没有敌人被消灭,则获得一个赤炼球n若有敌人被该技能的减益效果影响时被击败,则失去一个赤炼球并恢复 {1}% 的生命","Gain a Blood Charge if this Skill Hits Enemies and none of them DienLose a Blood Charge and Recover {1}% of maximum Life when an Enemy Dies while affected by this Skill's Debuff"}, + {"若该技能击中敌人且没有敌人被消灭,则获得一个赤炼球n若有敌人被该技能的减益效果影响时被击败,则失去一个赤炼球","Gain a Blood Charge if this Skill Hits Enemies and none of them DienLose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff"}, + {"若有敌人被该技能的减益效果影响时被击败,则恢复 {1}% 的生命","Recover {1}% of maximum Life when an Enemy Dies while affected by this Skill's Debuff"}, + {"沙姿态下攻击击中时有 {0}% 的几率致盲敌人","{0}% chance to Blind Enemies on Hit with Attacks while in Sand Stance"}, + {"沙姿态攻击击中时致盲敌人","Blind Enemies on Hit with Attacks while in Sand Stance"}, + {"血姿态下的攻击有 {0}% 的几率造成流血","Attacks have {0}% chance to cause Bleeding while in Blood Stance"}, + {"血姿态下的攻击造成流血","Attacks cause Bleeding while in Blood Stance"}, + {"每个赤炼球使生命消耗总增 {0}%","Costs {0}% more Life per Blood Charge"}, + {"每个赤炼球使生命消耗总降 {0}%","Cost s{0}% less Life per Blood Charge"}, + {"每个赤炼球使伤害总增 {0}%","Deals {0}% more Damage per Blood Charge"}, + {"每个赤炼球使伤害总降 {0}%","Deals {0}% less Damage per Blood Charge"}, + {"总共消耗 {0} 点生命后刷新增益效果持续时间","Buff Duration is refreshed after you spend a total of {0} Life"}, + {"发射魔光@{0}","Tendrils fired@{0}"}, + {"向最多 {0} 个目标发射魔光","Fires tendrils at up to {0} Target"}, + {"若没有消耗灵枢,则伤害提高 {0}%","{0}% increased Damage if not Consuming a Corpse"}, + {"若没有消耗灵枢,则伤害降低 {0}%","{0}% reduced Damage if not Consuming a Corpse"}, + {"该魔像周围每个非魔像召唤生物使该魔像造成的伤害总增 {0}%,最高 {1}%","Golems deal {0}% more Damage per Non-Golem Minion near them, up to {1}%"}, + {"该魔像使非魔像召唤生物获得 {0} 到 {1} 点额外物理伤害","Golems grant {0} to {1} additional Physical Damage for Non-Golem Minions"}, + {"获得护盾的召唤生物在失去护盾后的 1 秒内受到的伤害总增@{0}%","More Damage taken by Shielded Minions for 1 second after Shield is lost@{0}%"}, + {"获得护盾的召唤生物在失去护盾后的 1 秒内受到的伤害总降@{0}%","Less Damage taken by Shielded Minions for 1 second after Shield is lost@{0}%"}, + {"获得护盾的召唤生物在失去护盾后的 1 秒内受到的伤害总增 {0}%","Shielded Minions take {0}% more Damage for 1 second after Shield is lost"}, + {"获得护盾的召唤生物在失去护盾后的 1 秒内受到的伤害总降 {0}%","Shielded Minions take {0}% less Damage for 1 second after Shield is lost"}, + {"有 {0}% 的几率使内伤层数 +1","{0}% chance to grant +1 Trauma"}, + {"超载的烙印激活速度加快 {0}%,每 0.5 秒 +{0}%","Overcharged Brands Activate {0}% faster, +{0}% every 0.5 seconds"}, + {"超载的烙印耗竭速度加快 {0}%,每 0.5 秒 +{0}%","Overcharged Brands expire {0}% faster, +{0}% every 0.5 seconds"}, + {"花费烙印消耗的 {0}%","Spends {0}% of Brand's Cost"}, + {"被烙印的敌人死亡时爆炸,造成相当于生命上限四分之一的混沌伤害","Branded Enemies Explode on Death dealing a quarter of their maximum Life as Chaos damage"}, + {"夏乌拉之焰显现间隔@{0} 秒","Flame of Chayula manifestation interval@{0}s"}, + {"你 8.5 米范围内每秒显现n一个夏乌拉之焰","A Flame of Chayula manifests within 8.5m ofn you every second"}, + {"你 8.5 米范围内每 {0} 秒显现n一个夏乌拉之焰","A Flame of Chayula manifests within 8.5m ofn you every {0} seconds"}, + {"光环会使惩击用闪电打击 {0} 个目标","Aura makes Smite strike {0} target with lightning"}, + {"每 {1} 秒提供 {0} 个钢刃碎片","Grants {0} Steel Shards every {1} seconds"}, + {"铁蒺藜簇数量@{0}","Caltrop bursts@{0}"}, + {"闪避翻滚时抛下时一簇铁蒺藜","Scatters a burst of caltrops when you dodge"}, + {"闪避翻滚时抛下时 {0} 簇铁蒺藜","Scatters {0} caltrops when you dodge"}, + {"无法被战吼被强化","Cannot be Empowered by Warcries"}, + {"无法粉碎护甲","Cannot Break Armour"}, + {"晕眩积蓄无法达到 100%","Stun buildup cannot reach 100%"}, + {"无法造成恍惚","Cannot inflict Daze"}, + {"使用该技能时你无法获得暴击球","You cannot gain Power Charges while using this Skill"}, + {"无法造成致盲","Cannot inflict Blind"}, + {"无法造成血岩长枪","Cannot inflict Bloodstone Lances"}, + {"近战击中的敌人的每一点威力值获得能量@{0}","Energy gained per enemy Power on Melee Hit@{0}"}, + {"当你的近战攻击击中敌人时,敌人每有一点威力值便获得 {0} 能量,受该次击中造成的敌人异常状态阈值比例调整","Gains {0} Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal"}, + {"格挡时获得能量@{0}","Energy gained on Block@{0}"}, + {"当你格挡时获得 {0} 能量","Gains {0} Energy when you Block"}, + {"暴击时敌人的每一点威力值获得能量@{0}","Energy gained per Power of enemies Critically Hit@{0}"}, + {"当你的技能对敌人造成暴击时,n敌人每有一点威力值便获得 {0} 能量,受该次暴击造成的敌人异常状态阈值比例调整","Gains {0} Energy per Power of enemies younCritically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal"}, + {"增益使暴击率提高 {0}%","Buff grants {0}% increased Critical Hit chance"}, + {"增益使暴击率降低 {0}%","Buff grants {0}% reduced Critical Hit chance"}, + {"暴击时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you Crit an Enemy"}, + {"暴击时触发该法术","Trigger this Spell when you Crit an Enemy"}, + {"当你被击中时获得能量@{0}","Energy gained when you are Hit@{0}"}, + {"当你受到击中伤害时获得 {0} 能量","Gains {0} Energy when you take Damage from a Hit"}, + {"死亡时触发镶嵌的所有法术","Triggers all Socketed Spells when you Die"}, + {"增益使闪避翻滚距离 {0} 米","Buff grants {0} metre to Dodge Roll distance"}, + {"每翻滚一米获得能量@{0}","Energy gained per metre rolled@{0}"}, + {"闪避翻滚时每移动一米,获得 {0} 能量","Gain {0} Energy per metre travelled while dodge rolling"}, + {"你使用药剂时,有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you use a Flask"}, + {"你使用药剂时触发该法术","Trigger this Spell when you use a Flask"}, + {"冻结的敌人的每一点威力值获得能量@{0}","Energy gained per Power of Frozen enemies@{0}"}, + {"当你的技能击中使敌人冻结时,n敌人每有一点威力值便获得 {0} 能量","Gains {0} Energy per Power of enemies you Freeze withnHits from Skills"}, + {"点燃的敌人的每一点威力值获得能量@{0}","Energy gained per Power of Ignited enemies@{0}"}, + {"当你的技能击中使敌人点燃时,n敌人每有一点威力值便获得 {0} 能量,受该次点燃造成的敌人异常状态阈值比例调整","Gains {0} Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal"}, + {"近战击败敌人时获得能量@{0}","Energy gained on Melee kill@{0}"}, + {"近战击中击败敌人时,获得 {0} 能量","Gains {0} Energy when you kill an enemy with a Melee Hit"}, + {"近战重度晕眩的敌人的每一点威力值获得能量@{0}","Energy gained per enemy Power on Melee Heavy Stun@{0}"}, + {"近战击中使敌人重度晕眩时,敌人的每点威力值使你获得 {0} 能量","Gains {0} Energy per enemy Power when you Heavy Stun an enemy with a Melee Hit"}, + {"近战晕眩的敌人的每一点威力值获得能量@{0}","Energy gained per enemy Power on Melee Stun@{0}"}, + {"近战击中使敌人晕眩时,敌人的每点威力值使你获得 {0} 能量","Gains {0} Energy per enemy Power when you Stun an enemy with a Melee Hit"}, + {"当召唤生物被击败时获得基础能量,随召唤生物威力值调整@50","Base Energy gained when a Minion is killed modified by Minion Power@50"}, + {"当召唤生物被击败时获得 50 基础能量,随召唤生物的威力值调整","Gains 50 base Energy when a Minion is killed, modified by the Minion's Power"}, + {"感电的敌人的每一点威力值获得能量@{0}","Energy gained per Power of Shocked enemies@{0}"}, + {"当你的技能击中使敌人感电时,n敌人每有一点威力值便获得 {0} 能量","Gains {0} Energy per Power of enemies you Shock withnHits from Skills"}, + {"使用咒符时每使用一个充能获得能量@{0}","When a Charm is used Energy gained per Charge used@{0}"}, + {"使用咒符时每使用一个充能获得 {0} 点能量","When a Charm is used gains {0} Energy per Charge used"}, + {"施法速度词缀也会影响该技能的消耗","Modifiers to cast speed also affect this skill's cost"}, + {"当你被晕眩时获得能量@{0}","Energy gained when you are Stunned@{0}"}, + {"当你被晕眩时获得 {0} 能量","Gains {0} Energy when you are Stunned"}, + {"吟唱时每秒获得能量@{0}","Energy gained per second while Channelling@{0}"}, + {"吟唱时每秒获得 {0} 能量","Gains {0} Energy per second while you are Channelling"}, + {"未吟唱时每秒失去 {0} 能量n未激活保留时失去所有能量","Loses {0} Energy per second while you are not ChannellingnLoses all Energy when Reservation becomes inactive"}, + {"射程提高 {0}%","{0}% increased Range"}, + {"射程降低 {0}%","{0}% reduced Range"}, + {"每 {0} 点怒火可使范围 +1","+1 Radius per {0} Rage"}, + {"若该技能击中任何敌人,则获得 {0} 点怒火","Gain {0} Rage if this Skill Hits any Enemies"}, + {"有 {0}% 的几率额外生成一个灌注残片","{0}% chance to spawn an additional Infusion Remnant"}, + {"额外生成一个的灌注残片","Spawns an additional Infusion Remnant"}, + {"有 {0}% 的几率不计算被强化攻击","{0}% chance to not count Empowered Attacks"}, + {"不计算被强化攻击","Does not count Empowered Attacks"}, + {"有 {0}% 的几率使击中伤害具有幸运效果","{0}% chance for Damage with Hits to be Lucky"}, + {"有 {}% 的几率召唤魔侍弓箭手取代魔侍武士","{}% chance to Summon a Skeleton Archer instead of a Skeleton Warrior"}, + {"消耗能量球获得的增益有 {0}% 的几率翻倍","Benefits from consuming Charges have {0}% chance to be doubled"}, + {"消耗能量球获得的增益翻倍几率@{0}%","Chance for benefits from Charge consumption to be doubled@{0}%"}, + {"消耗能量球获得的增益翻倍","Benefits from Charge consumption are doubled"}, + {"血姿态下有 {0}% 的几率造成流血","{0}% chance to cause Bleeding while in Blood Stance"}, + {"血姿态下造成流血","Causes Bleeding while in Blood Stance"}, + {"击中瘫痪的敌人有 {0}% 的几率施加流血","{0}% chance to inflict Bleeding with Hits on Maimed Enemies"}, + {"用连环突刺或破空斩攻击时触发该技能","This Skill is Triggered when you Attack with Perforate or Lacerate"}, + {"该战吼由凶蛮咆哮触发","This Warcry is Triggered by Ferocious Roar"}, + {"恍惚几率降低 {0}%","{0}% reduced chance to Daze"}, + {"恍惚几率提高 {0}%","{0}% increased chance to Daze"}, + {"恍惚几率总降 {0}%","{0}% less chance to Daze"}, + {"恍惚几率总增 {0}%","{0}% more chance to Daze"}, + {"有 {0}% 的几率对流血敌人造成双倍伤害","{0}% chance to deal Double Damage to Bleeding Enemies"}, + {"投射物分叉时有 {0}% 的几率发射一枚额外投射物","Projectiles have {0}% chance for an additional Projectile when Forking"}, + {"获得一个额外能量球的几率@{0}%","Chance to gain an additional Charge@{0}%"}, + {"有 {0}% 的几率获得一个额外能量球","{0}% chance to gain an additional Charge"}, + {"完全粉碎护甲时获得耐力球的几率@{0}%","Endurance Charge chance on Full Armour Break@{0}%"}, + {"每有一个敌人在该技能区域被击败,你有 {0}% 的几率获得 1 个狂怒球","{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area"}, + {"每有一个敌人在该技能区域被击败,你有 {0}% 的几率获得 1 个狂怒球n若在该技能区域内有敌人,则每秒获得 1 个狂怒球","{0}% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's AreanEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area"}, + {"每有一个敌人在该技能区域被击败,你获得 1 个狂怒球","Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area"}, + {"每有一个敌人在该技能区域被击败,你获得 1 个狂怒球n若在该技能区域内有敌人,则每秒获得 1 个狂怒球","Gain a Frenzy Charge when an Enemy Dies while in this Skill's AreanEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area"}, + {"每有一个敌人在该技能区域被击败,你有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area"}, + {"每有一个敌人在该技能区域被击败,你有 {0}% 的几率获得 1 个暴击球n若在该技能区域内有敌人,则每秒获得 1 个暴击球","{0}% chance to gain a Power Charge when an Enemy Dies while in this Skill's AreanEvery second, gain a Power Charge if an Enemy is in this Skill's Area"}, + {"每有一个敌人在该技能区域被击败,你获得 1 个暴击球","Gain a Power Charge when an Enemy Dies while in this Skill's Area"}, + {"每有一个敌人在该技能区域被击败,你获得 1 个暴击球n若在该技能区域内有敌人,则每秒获得 1 个暴击球","Gain a Power Charge when an Enemy Dies while in this Skill's AreanEvery second, gain a Power Charge if an Enemy is in Skill's Area"}, + {"投射物击中稀有或传奇敌人时,有 {0}% 的几率获得 1 个暴击球","{0}% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy"}, + {"投射物击中稀有或传奇敌人时,会获得 1 个暴击球","Gain a Power Charge when Projectile Hits a Rare or Unique Enemy"}, + {"该技能施加穿刺时,有 {0}% 的几率施加一次额外穿刺","{0}% chance to inflict an additional Impale when this Skill inflicts Impale"}, + {"有 {0}% 的几率造成灼烧、脆弱和精疲力尽","{0}% chance to inflict Scorch, Brittle and Sapped"}, + {"始终造成灼烧、脆弱和精疲力尽","Always inflict Scorch, Brittle and Sapped"}, + {"不摧毁消耗的灵柩的几率@{0}%","Chance to not destroy Consumed Corpses@{0}%"}, + {"{0}% 的几率不摧毁消耗的灵柩","{0}% chance to not destroy Consumed Corpse"}, + {"有 {0}% 的几率不移除元素灌注,但仍视作消耗了它们","{0}% chance to not remove an Infusion but still count as consuming them"}, + {"不消耗招架的几率@{0}%","Chance to not consume Parried@{0}%"}, + {"有 {0}% 的几率不消耗招架减益效果","{0}% chance to not consume Parried Debuff"}, + {"投射物有 {0}% 的几率穿透点燃的敌人","Projectiles have {0}% chance to Pierce Ignited Enemies"}, + {"投射物穿透点燃的敌人","Projectiles Pierce Ignited Enemies"}, + {"保留 40% 荣耀的几率@{0}%","Chance to retain 40% of Glory@{0}%"}, + {"使用时有 {0}% 的几率保留 40% 的荣耀","{0}% chance to retain 40% of Glory on use"}, + {"当此技能击中稀有或传奇敌人时,有 {0}% 的几率召唤 1 个幻灵","{0}% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy"}, + {"当此技能击中稀有或传奇敌人时召唤 1 个幻灵","Summon a Phantasm when this Skill Hits a Rare or Unique Enemy"}, + {"当此技能致命一击敌人时,有 {0}% 的几率召唤 1 个幻灵","{0}% chance to Summon a Phantasm when this Skill deals a Killing Blow"}, + {"当此技能致命一击敌人时,召唤 1 个幻灵","Summon a Phantasm when this Skill deals a Killing Blow"}, + {"被点燃的目标被击败时爆炸几率@{0}%","Explosion chance on Ignited death@{0}%"}, + {"用魅影射击攻击时触发该技能","This Skill is Triggered when you attack with Mirror Arrow"}, + {"用爆灵术引爆灵柩时触发该技能","This Skill is Triggered when you Explode a Corpse using Detonate Dead"}, + {"用重击或七伤破眩晕敌人时触发该技能","This Skill is Triggered when you Stun an Enemy with Heavy Strike or Boneshatter"}, + {"施放裂风雷球或圣怨时触发该技能","This Skill is Triggered when you Cast Storm Burst or Divine Ire"}, + {"引导寒冬宝珠时每秒触发该技能","This Skill is Triggered every second while you Channel Winter Orb"}, + {"在冰川之刺最后一次爆发的位置触发该技能","This Skill is Triggered at the Final Burst Location of Glacial Cascade"}, + {"用闪现射击攻击时触发该技能","This Skill is Triggered when you attack with Blink Arrow"}, + {"劈砍和冲击波暴击时触发该技能","This Skill is Triggered on Critical Hit with Cleave or Reave"}, + {"分裂箭矢或龙卷射击攻击时触发该技能","This Skill is Triggered when you attack with Split Arrow or Tornado Shot"}, + {"当你的幻化守卫击败一个敌人时,有 {0}% 的几率触发此技能","{0}% chance to Trigger this Skill when your Animated Guardian kills an enemy"}, + {"当你的幻化守卫击败一个敌人时,触发此技能","Trigger this Skill when your Animated Guardian kills an enemy"}, + {"当你的幻化武器击败一个敌人时,有 {0}% 的几率触发此技能","{0}% chance to Trigger this Skill when an Animated Weapon Kills an Enemy"}, + {"当你的幻化武器击败一个敌人时,触发此技能","Trigger this Skill when an Animated Weapon Kills an Enemy"}, + {"无视怒火消耗额外 {0} 秒","Rage cost is ignored for an additional {0} second"}, + {"吟唱的前1秒内无视怒火消耗","Rage cost is ignored for first second of Channelling"}, + {"吟唱的前 {0} 秒内无视怒火消耗","Rage cost is ignored for first {0} seconds of Channelling"}, + {"每层 {0} 范围","{0} to radius per stage"}, + {"由最低的抗性来抵抗击中的混沌伤害","Chaos Damage with Hits is Resisted by lowest Resistance instead"}, + {"每有一个能量球,增益使伤害提高 {0}%","Buff grants {0}% increased damage per Charge"}, + {"每有一个能量球,增益使伤害降低 {0}%","Buff grants {0}% reduced damage per Charge"}, + {"不移除能量球的几率@{0}%","Chance to not remove Charges@{0}%"}, + {"使用时有 {0}% 的几率不移除能量球","{0}% chance to not remove Charges on use"}, + {"吟唱时,若幻影停止移动,则伤害总增 {0}%","Deals {0}% more Damage while Channelling if Illusion has finished moving"}, + {"最后一波的攻击每阶段造成{0}%的伤害","Hits from Final wave deal {0}% of Damage per stage"}, + {"幻象以你移动速度的 {0}% 前进","Illusion moves at {0}% of your Movement Speed"}, + {"该技能造成冰缓地面的基础效果为 {0}%","Chilled Ground from this Skill has a base effect of {0}%"}, + {"冰缓区域可使移动速度提高 {0}%","Chilling Area has {0}% increased Movement Speed"}, + {"冰缓区域可使移动速度降低 {0}%","Chilling Area has {0}% reduced Movement Speed"}, + {"冻结时的冰缓地面持续时间@{0} 秒","Chilled Ground duration on Freeze@{0}s"}, + {"增益效果的冷却回复速度提高 {0}%","Buff grants {0}% increased Cooldown Recovery Rate"}, + {"增益效果的冷却回复速度降低 {0}%","Buff grants {0}% reduced Cooldown Recovery Rate"}, + {"在区域内消耗总共 {0} 点魔力获得一层","Gains a Stage when you Spend a total of {0} Mana while in Area"}, + {"劈砍范围总增 {0}%","{0}% more Cleave Area of Effect"}, + {"劈砍范围总降 {0}%","{0}% less Cleave Area of Effect"}, + {"对低血敌人造成的击中伤害总降 {0}%","{0}% less Damage with Hits against Enemies that are on Low Life"}, + {"不移除冻结的几率@{0}%","Chance to not remove Freeze@{0}%"}, + {"有 {0}% 的几率击碎但不移除敌人的冻结","{0}% chance to Shatter and leave Enemies still Frozen"}, + {"贴身战斗效果提高 {0}%","{0}% increased Effect of Combat Rush"}, + {"贴身战斗效果降低 {0}%","{0}% reduced Effect of Combat Rush"}, + {"主手混沌冻结积蓄修正@{0}%","Main Hand Chaos Freeze buildup modifier@{0}%"}, + {"主手不造成晕眩积蓄","No Main Hand Stun buildup"}, + {"主手混沌晕眩积蓄修正@{0}%","Main Hand Chaos Stun buildup modifier@{0}%"}, + {"副手混沌冻结积蓄修正@{0}%","Off Hand Chaos Freeze buildup modifier@{0}%"}, + {"副手不造成晕眩积蓄","No Off Hand Stun buildup"}, + {"副手混沌晕眩积蓄修正@{0}%","Off Hand Chaos Stun buildup modifier@{0}%"}, + {"混沌冻结积蓄修正@{0}%","Chaos Freeze buildup modifier@{0}%"}, + {"不造成晕眩积蓄","No Stun buildup"}, + {"混沌晕眩积蓄修正@{0}%","Chaos Stun buildup modifier@{0}%"}, + {"法术混沌冻结积蓄修正@{0}%","Spell Chaos Freeze buildup modifier@{0}%"}, + {"法术不造成晕眩积蓄","No Spell Stun buildup"}, + {"法术混沌晕眩积蓄修正@{0}%","Spell Chaos Stun buildup modifier@{0}%"}, + {"主手冰霜冻结积蓄修正@{0}%","Main Hand Cold Freeze buildup modifier@{0}%"}, + {"副手冰霜冻结积蓄修正@{0}%","Off Hand Cold Freeze buildup modifier@{0}%"}, + {"冰霜冻结积蓄修正@{0}%","Cold Freeze buildup modifier@{0}%"}, + {"主手火焰冻结积蓄修正@{0}%","Main Hand Fire Freeze buildup modifier@{0}%"}, + {"主手火焰晕眩积蓄修正@{0}%","Main Hand Fire Stun buildup modifier@{0}%"}, + {"副手火焰冻结积蓄修正@{0}%","Off Hand Fire Freeze buildup modifier@{0}%"}, + {"副手火焰晕眩积蓄修正@{0}%","Off Hand Fire Stun buildup modifier@{0}%"}, + {"火焰冻结积蓄修正@{0}%","Fire Freeze buildup modifier@{0}%"}, + {"火焰晕眩积蓄修正@{0}%","Fire Stun buildup modifier@{0}%"}, + {"法术火焰晕眩积蓄修正@{0}%","Spell Fire Stun buildup modifier@{0}%"}, + {"主手闪电冻结积蓄修正@{0}%","Main Hand Lightning Freeze buildup modifier@{0}%"}, + {"主手闪电晕眩积蓄修正@{0}%","Main Hand Lightning Stun buildup modifier@{0}%"}, + {"副手闪电冻结积蓄修正@{0}%","Off Hand Lightning Freeze buildup modifier@{0}%"}, + {"副手闪电晕眩积蓄修正@{0}%","Off Hand Lightning Stun buildup modifier@{0}%"}, + {"闪电冻结积蓄修正@{0}%","Lightning Freeze buildup modifier@{0}%"}, + {"闪电晕眩积蓄修正@{0}%","Lightning Stun buildup modifier@{0}%"}, + {"法术闪电晕眩积蓄修正@{0}%","Spell Lightning Stun buildup modifier@{0}%"}, + {"主手物理冻结积蓄修正@{0}%","Main Hand Physical Freeze buildup modifier@{0}%"}, + {"主手物理晕眩积蓄修正@{0}%","Main Hand Physical Stun buildup modifier@{0}%"}, + {"副手物理冻结积蓄修正@{0}%","Off Hand Physical Freeze buildup modifier@{0}%"}, + {"副手物理晕眩积蓄修正@{0}%","Off Hand Physical Stun buildup modifier@{0}%"}, + {"物理冻结积蓄修正@{0}%","Physical Freeze buildup modifier@{0}%"}, + {"物理晕眩积蓄修正@{0}%","Physical Stun buildup modifier@{0}%"}, + {"法术物理晕眩积蓄修正@{0}%","Spell Physical Stun buildup modifier@{0}%"}, + {"召唤生物选取生命阈值@{0}","Minion targeting Life threshold@{0}"}, + {"可以选取生命不高于 {0} 召唤生物","Can target Minions with {0} Life or less"}, + {"召唤的同伴的属性提高 {0}%","Summoned Companion has {0}% increased Attributes"}, + {"召唤的同伴的属性降低 {0}%","Summoned Companion has {0}% reduced Attributes"}, + {"奉献地面使你和友军免疫诅咒","Consecrated Ground grants Immunity to Curses to you and Allies"}, + {"消耗 {0} 层热度时获得火焰伤害@{1}%","Damage Gained as Fire on {0} Heat Consumption@{1}%"}, + {"消耗 {0} 层热度时点燃强度总增@{2}%","More Ignite Magnitude on {0} Heat Consumption@{2}%"}, + {"若可能的话,消耗 {0} 层热度,n获得相当于伤害 {1}% 的火焰伤害","Consumes {0} Heat if possible tonGain {1}% of damage as Fire damage"}, + {"若可能的话消耗 {0} 层热度,n点燃强度总增 {2}%","Consumes {0} Heat if possible tongain {2}% more Ignite Magnitude"}, + {"恍惚的敌人无法闪避击中n击中时消耗恍惚","Dazed Enemies cannot Evade HitsnConsume Daze on Hit"}, + {"消耗恍惚时晕眩积蓄总增@{0}%","More Stun Buildup when Consuming Daze@{0}%"}, + {"消耗敌人受到的恍惚,使造成的晕眩积蓄总增 {0}%","Consume Daze on Enemies to cause {0}% more Stun Buildup"}, + {"消耗敌人受到的恍惚,使造成的晕眩积蓄总降 {0}%","Consume Daze on Enemies to cause {0}% less Stun Buildup"}, + {"消耗敌人的护甲完全破损效果以必定暴击","Consumes Fully Broken Armour on enemies to guarantee a Critical Hit"}, + {"每 5% 敌人感电的击中伤害@{0}%","Hit damage per 5% enemy Shock@{0}%"}, + {"敌人每具有 5% 感电效果,击中伤害总增 {0}%","{0}% more damage with Hits per 5% Shock Effect on Enemy"}, + {"敌人每具有 5% 感电效果,击中伤害总降 {0}%","{0}% less damage with Hits per 5% Shock Effect on Enemy"}, + {"消耗冻结、感电和点燃以触发元素解放","Consumes Freeze, Shock and Ignite to trigger Elemental Discharge"}, + {"击中时消耗点燃","Consumes Ignite on Hit"}, + {"施放时额外目标敌人数@{0}","Additional Enemies targeted when Cast@{0}"}, + {"施放时瘟疫以额外 {0} 名敌人为目标","Contagion targets {0} additional Enemy when Cast"}, + {"每次扩散伤害总增(上限)@{0}%({1}%)","More Damage per spread (max)@{0}% ({1}%)"}, + {"减益扩散的伤害加成上限 {1}%","{1}% to maximum Debuff Damage bonus from spreading"}, + {"减益每次扩散n造成的伤害总增{0}%,最多 {1}%","Debuff deals {0}% more Damage for eachntime it has spread, up to {1}%"}, + {"使敌人中毒,视作造成了灵柩生命上限 {0}% 的混沌伤害","Poisons enemies as though dealing Chaos damage equal to {0}% of Corpse's maximum Life"}, + {"吞噬灵枢使总效果区域总增 {0}%","{0}% more Area of Effect if Consuming a corpse"}, + {"吞噬灵枢使总效果区域总降 {0}%","{0}% less Area of Effect if Consuming a corpse"}, + {"有 {0}% 的几率额外施加一个腐化之血减益效果","{0}% chance to inflict an additional Corrupted Blood Debuff"}, + {"你击败被感电的敌人时产生一个风暴","Creates a storm when you Kill a Shocked Enemy"}, + {"你击败一个被感电的敌人或使敌人感电时产生一个风暴","Creates a storm when you Kill a Shocked Enemy or Shock an Enemy"}, + {"迅捷之域使行动速度提高 {0}%","Slipstreams grant {0}% increased Action Speed"}, + {"迅捷之域使行动速度降低 {0}%","Slipstreams grant {0}% reduced Action Speed"}, + {"发射投射物时,有 {0}% 的几率引爆一个周围的灵枢","{0}% chance to Explode a nearby Corpse when Firing Projectiles"}, + {"对感电目标的暴击率提高 {0}%","{0}% increased Critical Hit Chance against Shocked Enemies"}, + {"对感电目标的暴击率降低 {0}%","{0}% reduced Critical Hit Chance against Shocked Enemies"}, + {"暴击造成的伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Damaging Ailments inflicted with Critical Hits"}, + {"暴击造成的伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Damaging Ailments inflicted with Critical Hits"}, + {"暴击造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison inflicted with Critical Hits"}, + {"暴击造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison inflicted with Critical Hits"}, + {"对不可移动的敌人的暴击几率提高@{0}%","Increased Critical Hit Chance against Immobilised Enemies@{0}%"}, + {"对不可移动的敌人的暴击几率降低@{0}%","Reduced Critical Hit Chance against Immobilised Enemies@{0}%"}, + {"每片刀刃 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus for each blade"}, + {"切换到此弹药时必定装填","Always reload when switching to this Ammunition"}, + {"使敌人重度晕眩时自动装填","Reloads automatically on Heavy Stunning an enemy"}, + {"该技能提供的凌厉效果提高 {0}%","{0}% increased Effect of Cruelty granted by this Skill"}, + {"该技能提供的凌厉效果降低 {0}%","{0}% reduced Effect of Cruelty granted by this Skill"}, + {"产生诅咒地面","Creates Cursed Ground"}, + {"诅咒在 {0} 秒延迟后生效","Curse applies after {0} second delay"}, + {"吟唱时每 {0} 秒获得 1 层","Gains 1 Stage every {0} seconds while Channelling"}, + {"非持续吟唱时每 {0} 秒失去 1 阶","Lose 1 Stage every {0} seconds while not Channelling"}, + {"幻象施放的法术造成的伤害总增 {0}%","Spells cast by Apparition deal {0}% more Damage"}, + {"幻象施放的法术造成的伤害总降 {0}%","Spells cast by Apparition deal {0}% less Damage"}, + {"若你在过去 8 秒内失去过耐力球,则伤害提高 {0}%","Deals {0}% increased Damage if you've lost an Endurance Charge in the past 8 seconds"}, + {"若你在过去 8 秒内失去过耐力球,则伤害降低 {0}%","Deals {0}% reduced Damage if you've lost an Endurance Charge in the past 8 seconds"}, + {"近期内你每消耗 200 点魔力都使伤害提高 {0}%","{0}% increased Damage for each 200 Mana you have Spent Recently"}, + {"近期内你每消耗 200 点魔力都使伤害降低 {0}%","{0}% reduced Damage for each 200 Mana you have Spent Recently"}, + {"每次产生的连锁使此技能的击中伤害提高 {0}%","This Skill deals {0}% increased Damage with Hits for each time it has Chained"}, + {"击中该光环影响的目标造成的伤害的 {0}% 先扣除图腾的生命","{0}% of Damage from Hits against targets affected by the Aura is taken from Totem's Life before the target"}, + {"敌人每受到一个混沌持续伤害减益影响,额外发射一个投射物的几率@{0}%","Additional Projectile per Chaos damage over time Debuff on Enemy chance@{0}%"}, + {"敌人每受到一个混沌持续伤害减益影响,有 {0}% 的几率额外发射一个投射物","{0}% Chance to fire an additional Projectile per Chaos damage over time Debuff on the Enemy"}, + {"每施加 1 个诅咒,总伤害总增 {0}%","{0}% more Damage per Curse applied"}, + {"每施加 1 个诅咒,负面效果持续时间提高 {0}%","{0}% increased Debuff Duration per Curse applied"}, + {"召唤生物受影响时,它们的攻击速度提高 {0}%","Affected Minions have {0}% increased Attack Speed"}, + {"召唤生物受影响时,它们的攻击速度降低 {0}%","Affected Minions have {0}% reduced Attack Speed"}, + {"召唤生物受影响时,它们的施法速度提高 {0}%","Affected Minions have {0}% increased Cast Speed"}, + {"召唤生物受影响时,它们的施法速度降低 {0}%","Affected Minions have {0}% reduced Cast Speed"}, + {"每个受影响的召唤生物使击中伤害总增 {0}%","Deals {0}% more Damage with Hits per affected Minion"}, + {"每个受影响的召唤生物使击中伤害总降 {0}%","Deals {0}% less Damage with Hits per affected Minion"}, + {"能影响 {0} 个召唤生物","Can affect {0} Minions"}, + {"召唤生物受影响时,它们的移动速度提高 {0}%","Affected Minions have {0}% increased Movement Speed"}, + {"召唤生物受影响时,它们的移动速度降低 {0}%","Affected Minions have {0}% reduced Movement Speed"}, + {"增益使你身上的减益消减加快 {0}%","Buff causes Debuffs on you to expire {0}% faster"}, + {"增益使你身上的减益消减减慢 {0}%","Buff causes Debuffs on you to expire {0}% slower"}, + {"有 {0}% 的几率唤起一具额外灵枢","{0}% chance to spawn an additional Corpse"}, + {"每个唤起的灵枢都有 {0}% 的几率是遗落灵枢","Each Corpse spawned has {0}% chance to be a Forgotten Corpse"}, + {"允许灵柩上限为 {0} 个","Maximum of {0} corpses allowed"}, + {"击败时有 {0}% 几率摧毁灵柩","{0}% chance to destroy Corpses on kill"}, + {"若灵枢被点燃,它爆炸的伤害提高 {0}%","Explosion deals {0}% increased Damage if the Corpse is Ignited"}, + {"若灵枢被点燃,它爆炸的伤害降低 {0}%","Explosion deals {0}% reduced Damage if the Corpse is Ignited"}, + {"每引爆一个地雷,就回复 {0}% 生命","Recover {0}% of maximum Life for each Mine Detonated"}, + {"层数上限 {1}","{1} to number of Maximum Stages"}, + {"每层获得相当于伤害 {0}% 的额外火焰伤害n上限为 {1} 层","Gain {0}% of Damage as extra Fire Damage per StagenMaximum {1} Stages"}, + {"该类型的地雷只能在每个传爆序列中引爆一个","Only one Mine of this type can Detonate in each Detonation Sequence"}, + {"造成伤害时有 {0}% 的几率不移除能量球","{0}% chance to deal Damage without removing Charges"}, + {"造成伤害不移除能量球","Deals Damage without removing Charges"}, + {"若移除三个不同类型的能量球,则伤害提高 {0}%","{0}% increased Damage if three different Charge types removed"}, + {"若移除三个不同类型的能量球,则伤害降低 {0}%","{0}% reduced Damage if three different Charge types removed"}, + {"额外震波几率@{0}%","Additional Shockwave chance@{0}%"}, + {"有 {0}% 的几率产生额外震波","{0}% chance for an additional Shockwave"}, + {"每层凝聚使波束宽度 {0}n每层凝聚使总分支角度总降 33%","{0} to Beam Width Per Intensityn33% less branching angle per Intensity"}, + {"每层凝聚使击中伤害总增 {0}%","{0}% more Damage with Hits per Intensity"}, + {"每层凝聚使击中伤害总降 {0}%","{0}% less Damage with Hits per Intensity"}, + {"分支角度提高 {0}%","{0}% increased branching angle"}, + {"分支角度降低 {0}%","{0}% reduced branching angle"}, + {"传爆序列之前每引爆 2 个地雷,发射 1 个额外投射物","Fires an additional Projectile for every 2 prior Mines in Detonation Sequence"}, + {"传爆序列之前每引爆 4 个地雷,发射 1 个额外投射物","Fires an additional Projectile for every 4 prior Mines in Detonation Sequence"}, + {"传爆序列之前每引爆 1 个地雷,发射 1 个额外投射物","Fires an additional Projectile for each prior Mine in Detonation Sequence"}, + {"冷却时间为 {0} 秒","Cooldown is {0} seconds"}, + {"根据烙印种类,将 100% 物理伤害转化为其它对应类型的伤害","100% of Physical Damage Converted to other Damage Types matching the Brand Gem's Tags"}, + {"奔跑速度受到移动速度词缀影响而非攻击速度词缀","Run speed is affected by movement speed modifiers instead of Attack speed modifiers"}, + {"命中几率的预期主手暴击几率@{0}%","Estimated main hand Critical Chance from Hit Chance@{0}%"}, + {"命中几率的预期主手暴击几率@{0}% - {1}%","Estimated main hand Critical Chance from Hit Chance@{0}% - {1}%"}, + {"预期主手冰缓强度@{0}% - {1}%","Estimated main hand Chill Magnitude@{0}% - {1}%"}, + {"预期副手冰缓强度@{0}% - {1}%","Estimated off hand Chill Magnitude@{0}% - {1}%"}, + {"预期冰缓强度@{0}% - {1}%","Estimated Chill Magnitude@{0}% - {1}%"}, + {"预期主手易燃强度@{0}% - {1}%","Estimated main hand Flammability Magnitude@{0}% - {1}%"}, + {"预期主手感电几率@{0}% - {1}%","Estimated main hand Shock chance@{0}% - {1}%"}, + {"预期副手易燃强度@{0}% - {1}%","Estimated off hand Flammability Magnitude@{0}% - {1}%"}, + {"预期副手感电几率@{0}% - {1}%","Estimated off hand Shock chance@{0}% - {1}%"}, + {"预期易燃强度@{0}% - {1}%","Estimated Flammability Magnitude@{0}% - {1}%"}, + {"预期感电几率@{0}% - {1}%","Estimated Shock chance@{0}% - {1}%"}, + {"命中几率的预期副手暴击几率@{0}%","Estimated off hand Critical Chance from Hit Chance@{0}%"}, + {"命中几率的预期副手暴击几率@{0}% - {1}%","Estimated off hand Critical Chance from Hit Chance@{0}% - {1}%"}, + {"无法击中,但视作击中敌人并造成流血","Does not Hit, but inflicts Bleeding as though Hitting enemies"}, + {"无法击中,但视作击中敌人并造成冰缓","Does not Hit, but Chills enemies as though Hitting them"}, + {"无法击中,但视作击中敌人并造成点燃","Does not Hit, but Ignites enemies as though Hitting them"}, + {"无法击中,但视作击中敌人并造成中毒","Does not Hit, but Poisons enemies as though Hitting them"}, + {"施加的诅咒强度提高 {0}%","Applied Curses have {0}% increased Magnitudes"}, + {"施加的诅咒强度降低 {0}%","Applied Curses have {0}% reduced Magnitudes"}, + {"施加的诅咒强度总增 {0}%","Applied Curses have {0}% more Magnitudes"}, + {"施加的诅咒强度总降 {0}%","Applied Curses have {0}% less Magnitudes"}, + {"在 {1} 米处的预期主手命中几率@{0}%","Estimated main hand Chance to Hit at {1}m@{0}%"}, + {"需要的不羁狂怒@{0}","Unbound Fury required@{0}"}, + {"减益效果最多叠加 {0} 层伤害","Debuff can have up to {0} layers of Damage"}, + {"最多可以叠加 {0} 层燃烧减益","Burning Debuff can have a maximum of {0} stages"}, + {"飞升的赦罪哨卫上限为 {0} 个n飞升哨卫不计入通常限制","Maximum {0} Ascended Sentinel of AbsolutionnAscended Sentinel does not count towards the regular limit"}, + {"飞升的统御哨兵上限为 {0} 个n飞升哨兵不计入通常限制","Maximum {0} Ascended Sentinel of DominancenAscended Sentinel does not count towards the regular limits"}, + {"主手预期每秒流血伤害@{0} - {1}","Main Hand estimated Bleeding damage per second@{0} to {1}"}, + {"主手预期每秒点燃伤害@{0} - {1}","Main Hand estimated Ignite damage per second@{0} to {1}"}, + {"主手预期每秒中毒伤害@{0} - {1}","Main Hand estimated Poison damage per second@{0} to {1}"}, + {"副手预期每秒流血伤害@{0} - {1}","Off Hand estimated Bleeding damage per second@{0} to {1}"}, + {"副手预期每秒点燃伤害@{0} - {1}","Off Hand estimated Ignite damage per second@{0} to {1}"}, + {"副手预期每秒中毒伤害@{0} - {1}","Off Hand estimated Poison damage per second@{0} to {1}"}, + {"预期每秒流血伤害@{0} - {1}","Estimated Bleeding damage per second@{0} to {1}"}, + {"预期每秒点燃伤害@{0} - {1}","Estimated Ignite damage per second@{0} to {1}"}, + {"预期每秒中毒伤害@{0} - {1}","Estimated Poison damage per second@{0} to {1}"}, + {"第一个地雷立刻引爆n传爆序列中每个之前的地雷都使总引爆速度总增 {0}%","First Mine Detonates InstantlynMines get {0}% more Detonation Speed for each prior Mine in Detonation Sequence"}, + {"第一个地雷立刻引爆n传爆序列中每个之前的地雷都使总引爆速度总降 {0}%","First Mine Detonates InstantlynMines get {0}% less Detonation Speed for each prior Mine in Detonation Sequence"}, + {"蜃影救世者使用的打击技能无法以额外的敌人为目标","Strike Skills used by Mirage Saviours cannot target additional Enemies"}, + {"调整近战打击范围的词缀也作用于该技能的扩散范围。","Modifiers to Melee Strike Range also apply to this Skill's Area radius"}, + {"在 {1} 米处的预期副手命中几率@{0}%","Estimated off hand Chance to Hit at {1}m@{0}%"}, + {"触发审判烈焰或审判风暴n在两种效果间切换","Triggers either Flames of Judgement or Storm of Judgement,nalternating between the two"}, + {"灵巧时无法施放或被触发n获得灵巧","Cannot be Cast or Triggered while ElusivenGrants Elusive"}, + {"层数之间至少间隔 1 秒","Minimum 1 second between gaining Stages"}, + {"冷却时间@{0} 秒","Cooldown@{0}s"}, + {"增益的过期速度无法被更改","Buff expiry rate cannot be modified"}, + {"击败的怪物掉落物品的稀有度修正@{0}%","Slain monster item drop Rarity modifier@{0}%"}, + {"满溢圣杯持续时间@{0} 秒","Overflowing Chalice duration@{0}s"}, + {"每 {0} 秒跳动一次","Orbs jump every {0} seconds"}, + {"增益状态效果期间,冷却时间不会回复","Cooldown does not recover during Buff effect"}, + {"流血持续时间@{0} 秒","Bleeding duration@{0}s"}, + {"冰缓持续时间@{0} 秒","Chill duration@{0}s"}, + {"点燃持续时间@{0} 秒","Ignite duration@{0}s"}, + {"中毒持续时间@{0} 秒","Poison duration@{0}s"}, + {"感电持续时间@{0} 秒","Shock duration@{0}s"}, + {"感电强度@{0}%","Shock Magnitude@{0}%"}, + {"被火焰触碰","Become Flame-Touched"}, + {"在羁绊对象击中敌人时在其所在位置触发一个被辅助的法术","Triggers a Supported Spell from Linked target's location when they Hit an Enemy"}, + {"你的触发法术在每个触发机器人的位置各触发一次,共两次n额外触发无视冷却时间","Your Triggered Spells Trigger twice, once from each Triggerbot's locationnThe additional Trigger ignores Cooldowns"}, + {"获得错乱效果","Grants Insanity"}, + {"来自裂隙的怪物不掉落物品,不增加经验","Monsters from the Breach do not grant Experience or drop Items"}, + {"波束宽度提高 {0}%","{0}% increased beam width"}, + {"波束宽度降低 {0}%","{0}% reduced beam width"}, + {"持续吟唱时伤害总增 {0}%","{0}% more Damage while Channelling"}, + {"持续吟唱时伤害总降 {0}%","{0}% less Damage while Channelling"}, + {"在堆叠达到两层后,每堆叠一层,射线击中的总伤害总增 {0}%","Beam deals {0}% more Damage with Hits per Stage after the first"}, + {"击中一个普通或魔法敌人时,有 {0}% 的几率获得额外一层","{0}% chance to gain an additional Stage when Hitting a Normal or Magic Enemy"}, + {"击中一个稀有或传奇敌人时,获得额外一层","Gains an additional Stage when Hitting a Rare or Unique Enemy"}, + {"消灭稀有或传奇敌人时获得噬魂者,持续20秒","Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies"}, + {"消灭稀有或传奇敌人时有 {0}% 的几率获得噬魂者,持续20秒","{0}% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies"}, + {"对满血敌人的暴击伤害总增 {0}%","{0}% more Critical Hit Chance against Enemies that are on Full Life"}, + {"双持时攻击速度总增 {0}%","{0}% more Attack Speed while Dual Wielding"}, + {"余震附加 {0} - {1} 攻击物理伤害","Aftershock deals {0} to {1} Added Attack Physical Damage"}, + {"初始猛击的效果区域提高 {0}%","Initial Slam has {0}% increased Area of Effect"}, + {"初始猛击的效果区域降低 {0}%","Initial Slam has {0}% reduced Area of Effect"}, + {"每根尖刺使伤害总增@{0}%","More Damage per Spike@{0}%"}, + {"每个尖刺使击中伤害总增 {0}%","{0}% more Damage with Hits for each Spike"}, + {"每个尖刺使击中伤害总降 {0}%","{0}% less Damage with Hits for each Spike"}, + {"回响效果范围@{0}%","Echo Area of Effect@{0}%"}, + {"元素伤害无法被反射","Elemental Damage cannot be Reflected"}, + {"对受到所选元素异常状态的敌人时,总范围半径总增 80%","80% more Area Radius against Enemies affected by an Ailment of the chosen Element"}, + {"敌人每具有一个元素异常状态,击中伤害总增 10%","10% more Damage with Hits per Elemental Ailment on the Enemy"}, + {"该技能的灵巧效果提高 {0}%","{0}% increased Effect of Elusive from this Skill"}, + {"该技能的灵巧效果降低 {0}%","{0}% reduced Effect of Elusive from this Skill"}, + {"此前每发射一个灰烬伤害总增@{0}%","More damage per previous Ember fired@{0}%"}, + {"此前连续发射的每一个灰烬使伤害总增 {0}%","{0}% more Damage for each previous Ember fired in sequence"}, + {"此前连续发射的每一个灰烬使伤害总降 {0}%","{0}% less Damage for each previous Ember fired in sequence"}, + {"你具有疯狂荣光时,+{0} 秒冷却时间","+{0} seconds to Cooldown while you have Glorious Madness"}, + {"被强化技能攻击时间的 {0}% 计入该技能的冷却时间,上限为 {1} 秒","{0}% of Empowered Skill's attack time is added to this skill's cooldown, to a maximum of {1} seconds"}, + {"获得 {0} 个额外的耐力球","Grants {0} additional Endurance Charge"}, + {"受到减益效果影响的敌人还会被冰缓","Debuffed Enemies are also Chilled"}, + {"被冻结的敌人在解冻时冰霜缠身,持续4秒","Enemies Frozen become Covered in Frost for 4 seconds as they Unfreeze"}, + {"该战吼嘲讽的敌人被威吓","Enemies Taunted by this Warcry are Intimidated"}, + {"被此技能施加感电后,敌人移动速度提高 {0}%","Enemies Shocked by this Skill have {0}% increased Movement Speed"}, + {"被此技能施加感电后,敌人移动速度降低 {0}%","Enemies Shocked by this Skill have {0}% reduced Movement Speed"}, + {"感电的敌人承受的物理伤害提高 {0}%","Enemies Shocked take {0}% increased Physical Damage"}, + {"感电的敌人承受的物理伤害降低 {0}%","Enemies Shocked take {0}% reduced Physical Damage"}, + {"敌人的击中将抗性视作 90% 的几率@{0}%","Chance for enemy Hits to treat Resistances as 90%@{0}%"}, + {"获得能量修正@{0}%","Energy gain modifier@{0}%"}, + {"获得的能量提高 {0}%","{0}% increased Energy gained"}, + {"获得的能量降低 {0}%","{0}% reduced Energy gained"}, + {"被诱捕的敌人承受的法术伤害提高 {0}%","Ensnared Enemies take {0}% increased Spell Damage"}, + {"被诱捕的敌人承受的法术伤害降低 {0}%","Ensnared Enemies take {0}% reduced Spell Damage"}, + {"增益效果的闪避值和护甲提高 {0}%","Buff grants {0}% increased Evasion Rating and Armour"}, + {"增益效果的闪避值和护甲降低 {0}%","Buff grants {0}% reduced Evasion Rating and Armour"}, + {"每阶可使角度提高 {0}%,最多300%","{0}% increased angle per stage, up to 300%"}, + {"最后一波必定点燃","Final wave always Ignites"}, + {"每阶 {0} 范围,最多 {1}","{0} to radius per stage, up to {1}"}, + {"最后一波的击中伤害总增 {0}%","Final wave deals {0}% more Damage with Hits"}, + {"最后一波的击中伤害总降 {0}%","Final wave deals {0}% less Damage with Hits"}, + {"一名敌人身上的爆炸箭矢上限为 {0} 枚","Maximum {0} Explosive Arrows stuck in an Enemy"}, + {"曝露效果修正@{0}%","Exposure effect modifier@{0}%"}, + {"可以设置距离 {0}% 以外的额外目标","Extra Targets can be found {0}% further away"}, + {"击中时施加暴击弱点","Inflicts Critical Weakness on Hit"}, + {"霰弹在飞行中的螺旋角度提高 {0}%","{0}% increased Shard Spiral angle during flight"}, + {"霰弹在飞行中的螺旋角度降低 {0}%","{0}% reduced Shard Spiral angle during flight"}, + {"霰弹在飞行中的螺旋频率提高 {0}%","{0}% increased Shard Spiral Frequency during flight"}, + {"霰弹在飞行中的螺旋频率降低 {0}%","{0}% reduced Shard Spiral Frequency during flight"}, + {"该技能造成的流血伤害生效速度加快 {0}%","Bleeding inflicted by this Skill deals Damage {0}% faster"}, + {"每有一个灵柩,生命回复n每有一个灵柩,魔力回复n回复持续时间@{0}n{1}n{2} 秒","Life recovered per CorpsenMana recovered per CorpsenRecovery duration@{0}n{1}n{2}s"}, + {"每消耗一个灵柩,在 {2} 秒内回复 {0} 生命和 {1} 魔力","Recover {0} Life and {1} Mana over {2} second per Corpse Consumed"}, + {"获得每点能量需消耗魔力@{0}","Mana spend required per energy gain@{0}"}, + {"每消耗 {0} 点魔力,获得 1 点能量","Gains 1 Energy per {0} Mana spent"}, + {"终结打击指定附近 {0} 个额外的敌人","Final Strike targets {0} additional nearby enemy"}, + {"为目标额外附加一层减益效果,其伤害提高 {0}%","Additional Debuff stages add {0}% of Damage"}, + {"灼热光线对火焰抗性的减少不会超过 {0}%","Total Fire Resistance penalty from all Beams cannot exceed {0}%"}, + {"每层减益减少 {0}% 火焰抗性","Debuff applies {0}% Fire Resistance per stage"}, + {"光束长度提高 {0}%","{0}% increased beam length"}, + {"光束长度降低 {0}%","{0}% reduced beam length"}, + {"投射物范围随飞行距离扩大,最大范围 {0}","Projectiles gain Radius as they travel farther, up to {0} Radius"}, + {"最终撞击造成的击中伤害总增 {0}%","Final Impact deals {0}% more Damage with Hits"}, + {"最终撞击造成的击中伤害总降 {0}%","Final Impact deals {0}% less Damage with Hits"}, + {"首次撞击的总效果区域总增 {0}%","First Impact has {0}% more Area of Effect"}, + {"首次撞击的总效果区域总降 {0}%","First Impact has {0}% less Area of Effect"}, + {"首次撞击造成的击中伤害总增 {0}%","First Impact deals {0}% more Damage with Hits"}, + {"首次撞击造成的击中伤害总降 {0}%","First Impact deals {0}% less Damage with Hits"}, + {"敌人进入火墙时对其造成火焰曝露,使总火焰抗性降低 {0}%","Inflicts Fire Exposure on Enemies entering the wall, lowering their Total Fire Resistance by {0}%"}, + {"该技能的持续时间无法被更改","This Skill's Duration cannot be modified"}, + {"击中被点燃的敌人产生燃烧地面,每 {0} 秒发生一次","Hits on Ignited Enemies create Burning Ground, no more than once every {0} seconds"}, + {"燃烧地面在敌人被点燃后每秒造成 {0}% 的火焰伤害","Burning Ground deals {0}% of Fire Damage per second of Ignite affecting Enemy"}, + {"投射物施加的点燃强度总增@{0}%","More Magnitude of Ignite inflicted by Projectiles@{0}%"}, + {"投射物施加的点燃强度总降@{0}%","Less Magnitude of Ignite inflicted by Projectiles@{0}%"}, + {"穿越火墙的投射物造成的点燃强度总增 {0}%","{0}% more Magnitude of Ignite inflicted by Projectiles which have passed through the Wall"}, + {"穿越火墙的投射物造成的点燃强度总降 {0}%","{0}% less Magnitude of Ignite inflicted by Projectiles which have passed through the Wall"}, + {"每层使效果区域总增 {0}%","{0}% more Area of Effect per Stage"}, + {"每层使效果区域总降 {0}%","{0}% less Area of Effect per Stage"}, + {"此技能每保留10点生命,其击中伤害总增{0}%","{0}% more Damage with Hits per 10 Life Reserved by this Skill"}, + {"此技能每保留10点生命,其击中伤害总降 {0}%","{0}% less Damage with Hits per 10 Life Reserved by this Skill"}, + {"该技能每保留 1% 的生命就使范围 {0}","{0} to Radius per 1% Life Reserved by this Skill"}, + {"初始层数提高 {0}","Starts with {0} additional Stages"}, + {"施法速度的加成也作用于烈焰的旋转速度","Modifiers to Cast Speed apply to the rotation speed of the Flames"}, + {"{0} 股烈焰","Has {0} Flames"}, + {"消耗的魔力药剂充能@{0}","Mana Flask charges Consumed@{0}"}, + {"消耗 {0} 次魔力药剂充能","Consumes {0} Charge from your Mana Flask"}, + {"击中时造成冰霜曝露,持续 {0} 秒","Inflict Cold Exposure for {0} second on Hit"}, + {"击中时造成冰霜曝露","Inflicts Cold Exposure on Hit"}, + {"若消耗的是硫磺药剂,被击中消灭的敌人有 {0}% 的几率爆炸,造成相当于生命 10% 的物理伤害","Enemies Killed by their Hits have {0}% chance to Explode, dealing 10% of their Life as Physical Damage, if Charges were consumed from a Sulphur Flask"}, + {"击中时造成火焰曝露,持续 {0} 秒","Inflict Fire Exposure for {0} second on Hit"}, + {"击中时造成闪电曝露,持续 {0} 秒","Inflicts Lightning Exposure for {0} second on Hit"}, + {"击中时造成闪电曝露","Inflicts Lightning Exposure on Hit"}, + {"若消耗的是生命药剂,附加相当于Flask|药剂回复量的 {0}% 的混沌伤害","Added Chaos Damage equal to {0}% of Flask's Recovery Amount if Charges were consumed from a Life Flask"}, + {"若消耗的是蓝玉药剂,附加 {0} - {1} 冰霜伤害","Deals {0} to {1} Added Cold Damage if Charges were consumed from a Sapphire Flask"}, + {"若消耗的是黄玉药剂,则附加 {0} 到 {1} 点闪电伤害","Deals {0} to {1} Added Lightning Damage if Charges were consumed from a Topaz Flask"}, + {"若消耗的是红玉药剂,造成的点燃强度提高 {0}%","{0}% increased Magnitude of Ignite inflicted if Charges were consumed from a Ruby Flask"}, + {"若消耗的是红玉药剂,造成的点燃强度降低 {0}%","{0}% reduced Magnitude of Ignite inflicted if Charges were consumed from a Ruby Flask"}, + {"增益效果使移动速度提高 {0}%","Buff grants {0}% increased Movement Speed"}, + {"增益效果使移动速度降低 {0}%","Buff grants {0}% reduced Movement Speed"}, + {"传送距离提高 {0}%","{0}% increased teleport range"}, + {"近距离近战击中提供护体状态","Melee Hits Fortify at Close Range"}, + {"获得的防卫总增 {0}%","{0}% more Guard gained"}, + {"获得的防卫总降 {0}%","{0}% less Guard gained"}, + {"若敌人被该技能冻结,则它们的冰霜抗性 {0}%","Enemies Frozen by this Skill have {0}% to Cold Resistance"}, + {"造成的冻结额外持续 1 秒","Freezes inflicted last an additional 1 second"}, + {"造成的冻结额外持续 {0} 秒","Freezes inflicted last an additional {0} seconds"}, + {"投射物持续获得伤害,在消散前伤害最多可总增 {0}%","Projectiles continuously gain Damage, up to {0}% more Damage by the time they dissipate"}, + {"投射物持续损失伤害,在消散前伤害最多可总降 {0}%","Projectiles continuously lose Damage, up to {0}% less Damage by the time they dissipate"}, + {"每个狂怒球使攻击伤害总增 {0}%","{0}% more Attack Damage per Frenzy Charge"}, + {"每个狂怒球使攻击伤害总降 {0}%","{0}% less Attack Damage per Frenzy Charge"}, + {"每个狂怒球使攻击速度总增 {0}%","{0}% more Attack Speed per Frenzy Charge"}, + {"每个狂怒球使攻击速度总降 {0}%","{0}% less Attack Speed per Frenzy Charge"}, + {"若附着持续时间消减了 75%,则总激活频率总增 {0}%","{0}% more Activation Frequency if 75% of Attached Duration expired"}, + {"可从 1 个寒冰弹投射物炸开","Can explode from 1 Frostbolt Projectile"}, + {"可从最多 {0} 个寒冰弹投射物炸开","Can explode from up to {0} Frostbolt Projectiles"}, + {"{0} 秒每阶基础持续时间","{0} seconds to Base Duration per Stage"}, + {"每阶可使持续时间提高 {0}%","{0}% increased Duration per Stage"}, + {"持续吟唱可使投射物总发射频率总增 {0}%","{0}% more Projectile Frequency while Channelling"}, + {"每阶可使投射物发射频率提高 {0}%","{0}% increased Projectile Frequency per Stage"}, + {"你或友军在区域内时,区域内敌人对你们的击中伤害在你们的生命或能量护盾承受前,其中的 {0}% 伤害由冰霜护盾的生命承受","{0}% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield"}, + {"你或友军在区域内时,区域外敌人对你们的击中伤害在你们的生命或能量护盾承受前,其中的 {0}% 伤害由冰霜护盾的生命承受","{0}% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield"}, + {"在区域内时,每层使你的法术暴击率 {0}%","You gain {0}% to Spell Critical Hit Chance per Stage while in Area"}, + {"冰霜护盾每层生命上限为 {0}","Frost Shield has {0} maximum Life per Stage"}, + {"冰霜护盾每秒为自己再生 {0}% 生命","Frost Shield Regenerates {0}% of its maximum Life per second"}, + {"你丧失能量护盾时,每 {0} 秒获得 1 层","Gains 1 Stage every {0} seconds while you are losing Energy Shield"}, + {"生命上限@{0}","Maximum Life@{0}"}, + {"投射物的投射物速度每秒提高 {0}%","Projectiles gain {0}% increased Projectile Speed per second"}, + {"投射物的投射物速度每秒降低 {0}%","Projectiles gain {0}% reduced Projectile Speed per second"}, + {"有 {}% 几率召唤一个额外的雕像而不消耗冷却时间次数","{}% chance to Summon an additional Statue without consuming a Cooldown use"}, + {"被该技能冻结的敌人受到的伤害提高 {0}%","Enemies Frozen by this Skill take {0}% increased damage"}, + {"被该技能冻结的敌人受到的伤害降低 {0}%","Enemies Frozen by this Skill take {0}% reduced damage"}, + {"造成重度晕眩时施加护甲完全破损","Fully Breaks Armour when inflicting a Heavy Stun"}, + {"击中使敌人的护甲完全破损时间消除 {0} 秒","Hits remove {0} seconds from Duration of Fully Broken Armour on Enemy"}, + {"使用时有 {0}% 的几率获得 1 点怒火","{0}% chance to gain 1 Rage on use"}, + {"被强化时使用获得无常@{0}","Volatility gained if used while Empowered@{0}"}, + {"被强化时使用此技能获得 {0} 无常","Gain {0} Volatility on use while this skill is Empowered"}, + {"该技能暴击时有 {0}% 的几率获得灵巧","{0}% chance to gain Elusive on Critical Hit with this Skill"}, + {"该技能暴击获得灵巧","Gain Elusive on Critical Hit with this Skill"}, + {"近战击中在接下来 {0} 秒提供护体状态","Melee Hits Fortify for {0} seconds"}, + {"你击中稀有或传奇敌人时,增益效果有 {0}% 的几率获得一个狂怒球","Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy"}, + {"你击中传奇敌人时,增益效果有 {0}% 的几率获得一个狂怒球","Buff grants {0}% chance to gain a Frenzy Charge when you Hit a Unique Enemy"}, + {"以致命一击击败一名至少中毒 5 层的敌人时,有 {0}% 的几率获得一个狂怒球","{0}% chance to gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"}, + {"以致命一击击败一名至少中毒 5 层的敌人时,获得一个狂怒球","Gain a Frenzy Charge on Killing Blow against Enemies with at least 5 Poisons"}, + {"有 {0}% 的几率在致命一击时获得一个暴击球","{0}% chance to gain a Power Charge on Killing Blow"}, + {"击中获得怒火@{0}","Rage gained on Hit@{0}"}, + {"击中有 {0}% 的几率获得 1 点怒火","{0}% chance to gain 1 Rage on Hit"}, + {"击中时,造成最高伤害的元素类型每秒会提供 25 点其它元素的亲和效果,持续 2 秒","Hits for which the highest Damage Type is Elemental cause you to gain 25 Affinity of other Elements per second for 2 seconds"}, + {"有 {0}% 的几率当你在为该法术的预支花费和效果消耗魔力后获得一个启迪球","{0}% chance to gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill"}, + {"当你在为该法术的预支花费和效果消耗魔力后获得一个启迪球","Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of this Skill"}, + {"近战击中时获得 怒火@{0}","Rage gained on Melee Hit@{0}"}, + {"每{0}秒发射一道光束","Fires a beam every {0} second"}, + {"对敌人每造成 5% 感电效果,电场的击中伤害总增 {0}%","Field gains {0}% more Damage with Hits per 5% Shock Effect on Enemy when created"}, + {"对敌人每造成 5% 感电效果,电场的击中伤害总降 {0}%","Field gains {0}% less Damage with Hits per 5% Shock Effect on Enemy when created"}, + {"对敌人每造成 10% 感电效果,电场范围 {0} 米","Field gains {0} to Radius per 10% Shock Effect on Enemy when created"}, + {"火焰伤害总增 {0}%","Grants {0}% more Fire damage"}, + {"火焰伤害总降 {0}%","Grants {0}% less Fire damage"}, + {"每层使伤害性异常状态的强度总增 {0}%","{0}% more Magnitude of Damaging Ailments per Stage"}, + {"每层使伤害性异常状态的强度总降 {0}%","{0}% less Magnitude of Damaging Ailments per Stage"}, + {"被标记的敌人造成的伤害总降@{0}%","Marked enemy less damage dealt@{0}%"}, + {"被标记的敌人造成的伤害总增 {0}%","Marked enemy deals {0}% more damage"}, + {"被标记的敌人造成的伤害总降 {0}%","Marked enemy deals {0}% less damage"}, + {"能量上限为 {0}","Maximum Energy is {0}"}, + {"能量上限为 {0}n达到能量上限时触发所有镶嵌的法术,并失去所有能量","Maximum Energy is {0}nTrigger all Socketed Spells and loses all Energy on reaching maximum Energy"}, + {"达到能量上限时触发所有镶嵌的法术,并失去所有能量","Triggers all Socketed Spells and loses all Energy on reaching maximum Energy"}, + {"爆发产生速度加快 {0}%","Bursts occur {0}% faster"}, + {"爆发产生速度减慢 {0}%","Bursts occur {0}% slower"}, + {"疯狂荣光每秒施加一个随机触动减益效果","Glorious Madness inflicts a random Touched Debuff every second"}, + {"疯狂荣光每 {0} 秒施加一个随机触动减益效果","Glorious Madness inflicts a random Touched Debuff every {0} seconds"}, + {"每层凝聚使投射物的击中伤害总增 {0}%","Projectiles deal {0}% more Damage with Hits per Intensity"}, + {"每层凝聚使投射物的击中伤害总降 {0}%","Projectiles deal {0}% less Damage with Hits per Intensity"}, + {"再次激活几率@{0}%","Chance to activate a second time@{0}%"}, + {"范围每秒总增 {0}%,上限 {1}%","Gains {0}% more Radius per second, up to a maximum of {1}%"}, + {"范围每秒总增(上限 {1}%)@{0}%","More Radius per second (maximum {1}%)@{0}%"}, + {"角度提高 {0}%","{0}% increased angle"}, + {"角度降低 {0}%","{0}% reduced angle"}, + {"冻结可被冻结的敌人","Freeze enemies that are Primed for Freeze"}, + {"前 0.5 秒内伤害总降@{0}%","Less damage in first 0.5 seconds@{0}%"}, + {"若在 0.5 秒内被除你以外的其他东西摧毁,伤害总降 {0}%","{0}% less damage if destroyed within 0.5 seconds by something other than you"}, + {"若在 0.5 秒内未被除你以外的其他东西摧毁,伤害总增 {0}%","{0}% more damage if not destroyed withint 0.5 seconds by something other than you"}, + {"危害会重新武装","Hazards rearm"}, + {"危害重新武装几率@{0}%","Hazards rearming chance@{0}%"}, + {"此技能产生的危害在触发后重新武装","Hazards created by this Skill rearm after being triggered"}, + {"此技能产生的危害在触发后有 {0}% 的几率重新武装","Hazards created by this Skill have {0}% chance to rearm after they are triggered"}, + {"使敌人中毒时获得毒力","Grants Virulence when you Poison an Enemy"}, + {"增益使造成的中毒强度总增 {0}%","Buff grants {0}% more Magnitude of Poison inflicted"}, + {"增益使造成的中毒强度总降 {0}%","Buff grants {0}% less Magnitude of Poison inflicted"}, + {"增益使火焰伤害提高 {0}%","Buff grants {0}% increased Fire damage"}, + {"增益使火焰伤害降低 {0}%","Buff grants {0}% reduced Fire damage"}, + {"增益使物理伤害提高 {0}%","Buff grants {0}% increased Physical damage"}, + {"增益使物理伤害降低 {0}%","Buff grants {0}% reduced Physical damage"}, + {"增益使冰霜伤害提高 {0}%","Buff grants {0}% increased Cold damage"}, + {"增益使冰霜伤害降低 {0}%","Buff grants {0}% reduced Cold damage"}, + {"你击败 1 名敌人时召唤 1 名净化哨兵","Summon a Sentinel of Purity when you Kill an Enemy"}, + {"击中稀有或传奇敌人时,有 {0}% 的几率召唤 1 个纯净哨兵","{0}% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy"}, + {"击中稀有或传奇敌人时召唤 1 个纯净哨兵","Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy"}, + {"增益效果的物理伤害总增 {0}%","Buff grants {0}% more Physical Damage"}, + {"增益效果的物理伤害总降 {0}%","Buff grants {0}% less Physical Damage"}, + {"增益使闪电伤害提高 {0}%","Buff grants {0}% increased Lightning damage"}, + {"增益使闪电伤害降低 {0}%","Buff grants {0}% reduced Lightning damage"}, + {"当受到魔蛊的敌人死亡时,辅助技能的魔蛊会转移到范围 {0} 内所有敌人的身上","Hexes from Supported Skills Transfer to all Enemies in range {0} when Hexed Enemy dies"}, + {"被移除的诅咒剩余持续时间每有 1 秒,伤害总增@{0}%","More Damage per 1 second of remaining duration on removed Curse@{0}%"}, + {"被移除的诅咒剩余持续时间每有 1 秒,伤害总降@{0}%","Less Damage per 1 second of remaining duration on removed Curse@{0}%"}, + {"被移除的诅咒剩余持续时间每有 1 秒,伤害总增 {0}%","{0}% more Damage per 1 second of remaining duration on removed Curse"}, + {"被移除的诅咒剩余持续时间每有 1 秒,伤害总降 {0}%","{0}% less Damage per 1 second of remaining duration on removed Curse"}, + {"如果敌人受到魔蛊,则命中造成的伤害总增 {0}%n造成伤害后移除一个魔蛊","{0}% more Damage with Hits if Enemy is HexednRemoves a Hex after Damaging"}, + {"敌人被缓速时,它们的混沌伤害提高 {}%","Hindered Enemies deal {}% increased Chaos Damage"}, + {"敌人被缓速时,它们的混沌伤害降低 {}%","Hindered Enemies deal {}% reduced Chaos Damage"}, + {"被干扰的敌人受到的混沌伤害提高 {0}%","Hindered Enemies take {0}% increased Chaos Damage"}, + {"对抗冰缓的敌人时,击中伤害提高 {0}%","{0}% increased Damage with Hits against Chilled Enemies"}, + {"对抗冰缓的敌人时,击中伤害降低 {0}%","{0}% reduced Damage with Hits against Chilled Enemies"}, + {"击中对护甲完全破损的敌人造成相当于伤害总增 {0}% 的晕眩效果","Hits Stun Enemies with Fully Broken Armour as if dealing {0}% more Damage"}, + {"恍惚积蓄几率@{0}%","Daze Buildup chance@{0}%"}, + {"击中有 {0}% 的几率造成恍惚积蓄","{0}% chance for Hits to cause Daze Buildup"}, + {"击中提供凌厉效果","Hits grant Cruelty"}, + {"击中无视敌方怪物的抗性","Hits ignore Enemy Monster Resistances"}, + {"使用的图腾与灼热连接相连时,获得相当于物理伤害 {0}% 的额外火焰伤害","Gains {0}% of Physical Damage as Extra Fire Damage while using Totem is linked to Searing Bond"}, + {"圣物的新星技能使友军获得 {0} 每秒生命回复","Holy Relic's Nova Skill grants {0} Life regenerated per second to Allies"}, + {"圣物的新星技能使召唤生物获得 {0} 每秒生命回复","Holy Relic's Nova Skill grants {0} Life regenerated per second to Minions"}, + {"每秒攻击次数@{0}","Attacks per second@{0}"}, + {"每次施放平均伤害@{0}","Average damage per use@{0}"}, + {"每秒施法次数@{0}","Casts per second@{0}"}, + {"每秒伤害@{0}","Damage per second@{0}"}, + {"每 {0} 秒才能击中一次","Can only be Hit once every {0} second"}, + {"若被击碎,效果范围总增@{0}%","More area of effect if Shattered@{0}%"}, + {"若被击碎,效果范围总增 {0}%","{0}% more area of effect if Shattered"}, + {"若被击碎,伤害总增 @{0}","More damage if Shattered@{0}%"}, + {"若被击碎,伤害总增 {0}%","{0}% more damage if Shattered"}, + {"范围中每有一个普通或魔法敌人,就使冷却时间回复速度提高 {0}% n范围中每有一个稀有或传奇敌人,就使冷却时间回复速度提高 {1}%","{0}% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Arean{1}% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area"}, + {"范围中每有一个普通或魔法敌人,就使冷却时间回复速度降低 {0}% n范围中每有一个稀有或传奇敌人,就使冷却时间回复速度降低 {1}%","{0}% reduced Cooldown Recovery Rate for each Normal or Magic Enemy in Arean{1}% reduced Cooldown Recovery Rate for each Rare or Unique Enemy in Area"}, + {"改变形态前,移动距离提高 {0}%","Travels {0}% increased distance before changing forms"}, + {"改变形态前,移动距离降低 {0}%","Travels {0}% reduced distance before changing forms"}, + {"熔岩注入时间@{0} 秒","Magma infusion window@{0}s"}, + {"举起盾牌会为其注入熔岩,持续 {0} 秒","Raising your shield infuses it with magma for {0} second"}, + {"消耗冻结时点燃强度总增@{0}%","More Ignite Magnitude when Consuming Freeze@{0}%"}, + {"被该技能点燃的敌人,其火焰抗性提高 {0}%","Enemies Ignited by this Skill have {0}% to Fire Resistance"}, + {"每层减益效果的伤害总增 {0}%","Debuff deals {0}% more Damage per Stage"}, + {"每移除一个耐力球都使承受的总元素伤害总增 {0}%","{0}% more Elemental Damage taken per Endurance Charge removed"}, + {"每移除一个耐力球都使承受的总元素伤害总降 {0}%","{0}% less Elemental Damage taken per Endurance Charge removed"}, + {"分裂的投射物造成的伤害总增 {0}%","Projectiles which have Split deal {0}% more Damage"}, + {"分裂的投射物造成的伤害总降 {0}%","Projectiles which have Split deal {0}% less Damage"}, + {"爆炸击中时施加一个不充能的减益效果","Explosion applies Uncharged Debuff on Hit"}, + {"爆炸击中时有 {0}% 的几率施加一个不充能的减益效果","Explosion has {0}% chance to apply Uncharged Debuff on Hit"}, + {"每层减益效果造成 {0}% 伤害","Debuff deals {0}% of Damage per Charge"}, + {"灵柩每一点威力值使火焰伤害总增@{0}%","More Fire Damage per Corpse Power@{0}%"}, + {"每 1 点威力值使引爆灵柩造成的火焰伤害总增 {0}%","Deals {0}% more Fire Damage per 1 Power of exploding Corpse"}, + {"冰霜暴击时曝露@{0} 秒","Exposure on Cold Critical Hit@{0}s"}, + {"点燃时曝露@{0} 秒","Exposure on Ignite@{0}s"}, + {"感电时曝露@{0} 秒","Exposure on Shock@{0}s"}, + {"击中施加曝露的几率@{0}%","Chance to inflict Exposure on Hit@{0}%"}, + {"冻结时,每点威力值生成一个n冰霜残片的几率为 {0}%","{0}% chance per Power to spawn a Cold Remnant onnFreezing a target"}, + {"冻结时,每点威力值生成一个冰霜残片的几率@{0}%","Chance for Cold Remnant on Freeze per Power@{0}%"}, + {"冻结目标时,每点威力值有 {0}% 的几率n生成一个冰霜残片","{0}% chance per Power to spawn a Cold Remnant onnFreezing a target"}, + {"点燃时生成一个n火焰残片的几率为 {0}%","{0}% chance to spawn a Fire Remnant onnIgniting a non-Ignited target"}, + {"点燃时生成一个火焰残片的几率@{0}%","Chance for Fire Remnant on Ignite@{0}%"}, + {"点燃未点燃的目标时有 {0}% 的几率n生成一个火焰残片","{0}% chance to spawn a Fire Remnant onnIgniting a non-Ignited target"}, + {"感电时生成一个n闪电残片的几率为 {0}%","{0}% chance to spawn a Lightning Remnant onnShocking a non-Shocked target"}, + {"感电时生成一个闪电残片的几率@{0}%","Chance for Lightning Remnant on Shock@{0}%"}, + {"感电未感电的目标时有 {0}% 的几率n生成一个闪电残片","{0}% chance to spawn a Lightning Remnant onnShocking a non-Shocked target"}, + {"每秒混沌伤害@{0}","Chaos damage per second@{0}"}, + {"每秒冰霜伤害@{0}","Cold damage per second@{0}"}, + {"每秒火焰伤害@{0}","Fire damage per second@{0}"}, + {"每秒闪电伤害@{0}","Lightning damage per second@{0}"}, + {"每秒物理伤害@{0}","Physical damage per second@{0}"}, + {"该技能的攻击视为被增助","Attacks with this Skill count as Exerted"}, + {"崎岖之地持续时间@{0}s","Jagged Ground duration@{0}s"}, + {"致命一击时消耗灵柩并恢复 {0}% 的生命","Killing Blows Consume Corpses to Recover {0}% of maximum Life"}, + {"投射物在分叉后的效果区域提高 {0}%","Projectiles gain {0}% increased Area of Effect after Forking"}, + {"使投射物分叉的词缀改为使其获得改变方向的额外次数","Modifiers which would cause projectiles to Fork instead cause them to change direction additional times"}, + {"对流血的敌人造成的击中伤害总增 {0}%","{0}% more Damage with Hits against Bleeding enemies"}, + {"对流血的敌人造成的击中伤害总降 {0}%","{0}% less Damage with Hits against Bleeding enemies"}, + {"投射物开始移动时伤害最多提高 {0}%,该加成随着穿越的距离提高而减少","Projectiles deal up to {0}% increased Damage at the start of their movement, lowering this bonus as they travel farther"}, + {"投射物开始移动时伤害最多降低 {0}%,该惩罚随着穿越的距离增加而降低","Projectiles deal up to {0}% reduced Damage at the start of their movement, lowering this penalty as they travel farther"}, + {"首次击中每个敌人后,伤害总增 {0}%","Hits after the first on each Enemy deal {0}% more Damage"}, + {"首次击中每个敌人后,伤害总降 {0}%","Hits after the first on each Enemy deal {0}% less Damage"}, + {"刀簇的投射物目标射程提高 {0}%","Clusters have {0}% increased Projectile targeting range"}, + {"刀簇的投射物目标射程降低 {0}%","Clusters have {0}% reduced Projectile targeting range"}, + {"生命偷取基于该技能的元素和物理伤害回复生命","Life Leech recovers based on this Skill's Elemental damage as well as Physical damage"}, + {"生命保留@{0}%","Life Reservation@{0}%"}, + {"击中一个额外敌人","Hit an additional Enemy"}, + {"有 {0}% 的几率击中一个额外敌人","{0}% chance to Hit an additional Enemy"}, + {"第一次冲击有 {0}% 的几率额外产生一次爆发","{0}% Chance for an additional Burst on first impact"}, + {"强力脉冲造成的击中伤害总增 {0}%","Stronger Pulses deal {0}% more Damage with Hits"}, + {"强力脉冲造成的击中伤害总降 {0}%","Stronger Pulses deal {0}% less Damage with Hits"}, + {"强力脉冲的范围提高 {0}","Stronger Pulses have {0} to Radius"}, + {"攻击 {0} 片区域","Strikes {0} Areas"}, + {"每 {1} 秒攻击 {0} 片区域","Strikes {0} Areas every {1} seconds"}, + {"感电地面持续 {0}秒","Shocked Ground lasts {0} second"}, + {"暴击击中时失去怒火@{0}%","Rage lost on Critical Hit@{0}%"}, + {"在为该技能的预支花费和效果消耗了总共 {0} 点魔力的情况下失去所有启迪球","Lose all Inspiration Charges after Spending {0} total Mana on Upfront Costs and Effects of this Skill"}, + {"增益使格挡几率上限 {0}%","Buff grants {0}% to maximum Block Chance"}, + {"第一层能量之后,每层能量使击中的爆炸造成的伤害总增 {0}%","Explosions deal {0}% more Damage with Hits per Energy after the first"}, + {"第一层能量之后,每层能量使击中的爆炸造成的伤害总降 {0}%","Explosions deal {0}% less Damage with Hits per Energy after the first"}, + {"主手命中值@{0}","Main Hand Accuracy Rating@{0}"}, + {"主手混沌抗性穿透@{0}%","Main Hand Chaos Resistance Penetration@{0}%"}, + {"主手冰霜抗性穿透@{0}%","Main Hand Cold Resistance Penetration@{0}%"}, + {"主手火焰抗性穿透@{0}%","Main Hand Fire Resistance Penetration@{0}%"}, + {"主手闪电抗性穿透@{0}%","Main Hand Lightning Resistance Penetration@{0}%"}, + {"主手暴击伤害加成@+{0}%","Main Hand Critical Damage Bonus@+{0}%"}, + {"主手暴击几率@{0}%","Main Hand Critical Hit Chance@{0}%"}, + {"主手暴击实际几率@{0}%","Main Hand Effective Chance for Critical Hit@{0}%"}, + {"主手双重暴击实际几率@{0}%","Main Hand Effective Chance for Twice-Critical Hit@{0}%"}, + {"主手混沌伤害@{0} - {1}","Main Hand Chaos damage@{0} – {1}"}, + {"主手混沌伤害@{0} 或 {1}","Main Hand Chaos damage@{0} or {1}"}, + {"主手冰霜伤害@{0} - {1}","Main Hand Cold damage@{0} – {1}"}, + {"主手冰霜伤害@{0} 或 {1}","Main Hand Cold damage@{0} or {1}"}, + {"主手火焰伤害@{0} - {1}","Main Hand Fire damage@{0} – {1}"}, + {"主手火焰伤害@{0} 或 {1}","Main Hand Fire damage@{0} or {1}"}, + {"主手闪电伤害@{0} - {1}","Main Hand Lightning damage@{0} – {1}"}, + {"主手闪电伤害@{0} 或 {1}","Main Hand Lightning damage@{0} or {1}"}, + {"主手物理伤害@{0} - {1}","Main Hand Physical damage@{0} – {1}"}, + {"主手物理伤害@{0} 或 {1}","Main Hand Physical damage@{0} or {1}"}, + {"主手总伤害@{0} – {1}","Main Hand total damage@{0} – {1}"}, + {"装填时间@{0}秒","Reload time@{0}s"}, + {"次要减益效果将被击败敌人身上 {0}% 的所有剩余中毒伤害转化为混沌伤害","Secondary Debuff deals {0}% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage"}, + {"增益使魔力回复速度提高 {0}%","Buff grants {0}% increased Mana Regeneration Rate"}, + {"增益使魔力回复速度降低 {0}%","Buff grants {0}% reduced Mana Regeneration Rate"}, + {"魔力风暴效果延续@{0} 秒","Effects of Mana Tempest linger for@{0}s"}, + {"魔力风暴的效果在离开风暴后延续 {0} 秒","Effects of Mana Tempest linger for {0} second after leaving the Tempest"}, + {"造成基础闪电伤害,等于未保留魔力失去的 {0}%n根据未保留的魔力上限,每 25% 使得长度 +6","Deals base Lightning Damage equal to {0}% of missing Unreserved Manan+6 to length per 25% of Unreserved maximum Mana you have"}, + {"未受法铸箭矢辅助的弓箭攻击消耗的总魔力值达到 {0} 点后触发一次该技能","This Skill will Trigger once a total of {0} Mana has been Spent on Bow Attacks not Supported by Manaforged Arrows"}, + {"被强化攻击获得 {0}% 伤害的混沌伤害","Empowered Attack gains {0}% of Damage as Chaos"}, + {"印记效果修正@{0}%","Mark effect modifier@{0}%"}, + {"最多可同时拥有 {0} 个深海屏障","Can have up to {0} Crab Barriers"}, + {"召唤赦罪哨卫上限为 {0} 个","Maximum {0} Summoned Sentinels of Absolution"}, + {"最多储存 {0} 次使用次数","Can queue up to {0} uses"}, + {"钢刃碎片上限为 {0} 个","Maximum {0} Steel Shards"}, + {"每消耗一层青玉护身,获得相当于生命上限 {0}% 的防卫","Gain Guard equal to {0}% of your maximum life per Jade consumed"}, + {"地上同时能留下的徘徊之刃上限为 {0} 枚","Maximum {0} Lingering Blades can be left in the ground at a time"}, + {"热度上限 {0}","{0} to Maximum Heat"}, + {"热度上限为 {0} 层","Maximum {0} Heat"}, + {"上限最多 {0} 个电场","Limit {0} Field"}, + {"召唤蜃影救世者的上限为 {0} 个","Maximum {0} Summoned Mirage Saviour"}, + {"抓回的投射物上限为 {0} 个","Maximum {0} caught Projectiles"}, + {"抓回的投射物上限为 {0} 个n最多立即创造 {0} 个抓回的投射物","Maximum {0} caught ProjectilesnCreates up to {0} caught Projectiles immediately"}, + {"抓回的投射物上限为 {0} 个n最多立即创造 {0} 个抓回的投射物n每秒创造 {2} 个抓回的投射物","Maximum {0} caught ProjectilesnCreates up to {0} caught Projectiles immediatelynCreates {2} caught Projectiles per second"}, + {"召唤翻倍上限为 {0} 个","Maximum {0} Summoned Double"}, + {"幻影神射手上限为 {0} 个n召唤 {0} 个使用该技能的幻影神射手n当你使用冰霜射击时,幻影神射手会向你的目标射击","Maximum {0} Summoned Mirage SharpshooternSummons {0} Mirage Sharpshooter which uses this SkillnMirage Sharpshooters fire at your target when you use Ice Shot"}, + {"+ {0} 维金灌注上限","+{0} to maximum Verisium Infusions"}, + {"毒力上限为 {0} 层","Maximum {0} Virulence"}, + {"能量护盾充能速度总增@{0}%","More Energy Shield Recharge Rate@{0}%"}, + {"可以额外设置 {0} 个周围敌人为目标","Targets {0} additional nearby Enemy"}, + {"近战击败敌人的每一点威力值获得能量@{0}","Energy gained per enemy Power on Melee kill@{0}"}, + {"近战攻击击败的敌人n每一点威力值获得 {0} 能量","Gains {0} Energy per Power of enemies younkill with Melee Attacks"}, + {"地雷无法重新部署","Mines cannot be Re-armed"}, + {"暴击球用于地雷时,每个可使该技能的暴击率提高 {0}%","This Skill has {0}% increased Critical Hit Chance per Power Charge if used by a Mine"}, + {"暴击球用于地雷时,每个可使该技能的暴击率降低 {0}%","This Skill has {0}% reduced Critical Hit Chance per Power Charge if used by a Mine"}, + {"地雷立即引爆","Mine Detonation is Instant"}, + {"若被地雷使用,每个狂怒球使投射物速度提高 {0}%","{0}% increased Projectile Speed per Frenzy Charge if used by a Mine"}, + {"若被地雷使用,每个狂怒球使投射物速度降低 {0}%","{0}% reduced Projectile Speed per Frenzy Charge if used by a Mine"}, + {"每个狂怒球使地雷投掷速度提高 {0}%","{0}% increased Mine Throwing Speed per Frenzy Charge"}, + {"每个狂怒球使地雷投掷速度降低 {0}%","{0}% reduced Mine Throwing Speed per Frenzy Charge"}, + {"每个狂怒球附加 {0} - {1} 基础冰霜伤害","{0} to {1} Cold Damage per Frenzy Charge"}, + {"光环附加 {0} - {1} 基础闪电伤害","Aura grants {0} to {1} added Lightning Damage"}, + {"最小威力值为 {0}","Minimum of {0} Power"}, + {"每 15 点力量附加 {0} - {1} 基础物理伤害","{0} to {1} Base Physical Damage per 15 Strength"}, + {"点燃状态的黏油地面附加火焰伤害@{0} 至 {1},该伤害无法透过其他效果加成","Ignited Oil Ground added unscalable Fire Damage@{0} to {1}"}, + {"召唤生物的格挡几率 {0}%","Minions have {0}% Chance to Block"}, + {"召唤生物的燃烧伤害提高 {0}%","Minions deal {0}% increased Burning Damage"}, + {"召唤生物的燃烧伤害降低 {0}%","Minions deal {0}% reduced Burning Damage"}, + {"召唤生物获得 {0}% 的几率造成双倍伤害","Minions gain {0}% chance to deal Double Damage"}, + {"召唤生物击中时有 {0}% 的几率嘲讽","Minions have {0}% chance to Taunt on Hit"}, + {"召唤生物满血时的伤害提高 {0}%","Minions deal {0}% increased Damage while on Full Life"}, + {"召唤生物满血时的伤害降低 {0}%","Minions deal {0}% reduced Damage while on Full Life"}, + {"召唤生物的火焰伤害提高 {0}%","Minions take {0}% increased Fire Damage"}, + {"召唤生物的火焰伤害降低 {0}%","Minions take {0}% reduced Fire Damage"}, + {"召唤生物每秒再生 {0}% 生命","Minions Regenerate {0}% of maximum Life per second"}, + {"怒火效果提高@{0}%","Increased Rage effect@{0}%"}, + {"怒火效果降低@{0}%","Reduced Rage effect@{0}%"}, + {"召唤生物的怒火效果提高 {0}%","Minions have {0}% increased effect of Rage"}, + {"召唤生物的怒火效果降低 {0}%","Minions have {0}% reduced effect of Rage"}, + {"召唤生物击中敌人时,有 {0}% 的几率造成敌人受到最高伤害类型的曝露效果","Minions have {0}% chance to inflict Exposure on Hit matching the highest Damage type taken by Enemy"}, + {"召唤生物击中敌人时,造成敌人受到最高伤害类型的曝露效果","Minions inflict Exposure on Hit matching the highest Damage type taken by Enemy"}, + {"召唤生物唤起时在一秒内承受等于它 {0}% 生命的混沌伤害","Minions take Chaos Damage equal to {0}% of their maximum Life over one second when Raised"}, + {"幻影射手发射 {0} 个额外投射物","Mirage Archer fires {0} additional Projectiles"}, + {"增益效果能承受等于你护甲{1}% 的额外伤害","Buff can take additional Damage equal to {1}% of your Armour"}, + {"击中伤害的 {0}% 在你的生命或能量护盾承受前,由增益效果承受n增益效果能承受的伤害等于你护甲的 {1}%,上限为 {2} 点伤害","{0}% of Damage from Hits is taken from the Buff before your Life or Energy ShieldnBuff can take Damage equal to {1}% of your Armour, up to a maximum of {2}"}, + {"该增益效果时间结束或耗尽时,将受到伤害的 {0}% 以火焰伤害的形式反射回去","Reflects {0}% of Damage taken from Buff as Fire Damage when Buff expires or is depleted"}, + {"该增益将受到伤害的 {0}% 每秒以火焰伤害的形式反射回去,除非该增益效果时间结束或耗尽","Reflects {0}% of Damage taken from Buff as Fire Damage each second,nor when Buff expires or is depleted"}, + {"反射的伤害穿透敌人 {0}% 火焰抗性","Reflected Damage Penetrates {0}% of Enemy Fire Resistance"}, + {"投射物击中地面时触发连锁效果n投射物连锁时不会改变方向","Projectiles can Chain when impacting the groundnProjectiles do not change direction when Chaining"}, + {"承受的总元素伤害总增 {0}%","{0}% more Elemental Damage taken"}, + {"承受的总元素伤害总降 {0}%","{0}% less Elemental Damage taken"}, + {"承受的总物理伤害总增 {0}%","{0}% more Physical Damage taken"}, + {"承受的总物理伤害总降 {0}%","{0}% less Physical Damage taken"}, + {"每消耗一个耐力球,就使承受的总物理伤害总增 {0}%","{0}% more Physical Damage taken per Endurance Charge removed"}, + {"每消耗一个耐力球,就使承受的总物理伤害总降 {0}%","{0}% less Physical Damage taken per Endurance Charge removed"}, + {"获得额外投射物n投射物速度提高@2n{0}%","Additional Projectiles grantednIncreased Projectile speed granted@2n{0}%"}, + {"被强化技能的投射物速度提高 {0}%","Empowered Skills have {0}% increased Projectile speed"}, + {"被强化技能发射 2 枚额外投射物n被强化技能的投射物速度提高 {0}%","Empowered Skills fire 2 additional ProjectilesnEmpowered Skills have {0}% increased Projectile speed"}, + {"无法点燃","Cannot Ignite"}, + {"无法感电","Cannot Shock"}, + {"该技能创造的灵巧对被夜刃辅助的技能还提供 {0}% 暴击伤害加成","Elusive from this Skill also grants {0}% to Critical Damage Bonus fornSkills Supported by Nightblade"}, + {"造成的非伤害性异常状态强度提高 {0}%","{0}% increased Magnitude of Non-Damaging Ailments inflicted"}, + {"造成的非伤害性异常状态强度降低 {0}%","{0}% reduced Magnitude of Non-Damaging Ailments inflicted"}, + {"召唤的先祖战士图腾数量上限为 {0} 个","Cannot have more than {0} Ancestral Warrior Totems active"}, + {"被强化法术获得冰霜伤害@{0}%","Empowered Spell damage Gained as Cold@{0}%"}, + {"被强化法术获得相当于伤害 {0}% 的冰霜伤害","Empowered Spells Gain {0}% of damage as Cold Damage"}, + {"对点燃的敌人的伤害获得获得火焰伤害@{0}%","Damage Gained as Fire vs Ignited enemies@{0}%"}, + {"被强化法术获得闪电伤害@{0}%","Empowered Spell damage Gained as Lightning@{0}%"}, + {"被强化法术获得相当于伤害 {0}% 的闪电伤害","Empowered Spells Gain {0}% of damage as Lightning Damage"}, + {"使用时间@{0} 秒","Use time@{0}s"}, + {"不在周身施放,改为在目标位置施放","Casts at the targeted location instead of around you"}, + {"连锁产生一个额外的投射物","Chaining creates an additional Projectile"}, + {"连锁产生 {0} 个额外的投射物","Chaining creates {0} additional Projectiles"}, + {"产生额外裂缝@{0}","Additional fissures created@{0}"}, + {"造成一个额外的穿刺","Inflicts an additional Impale"}, + {"造成 {0} 个额外的穿刺","Inflicts {0} additional Impales"}, + {"地面上箭矢上限为 {0} 枚","Maximum {0} Arrows in the ground"}, + {"裂缝产生一次分支","Fissures branch once"}, + {"裂缝产生 {0} 次分支","Fissures branch {0} times"}, + {"摧毁最多 1 个灵柩","Consumes up to 1 corpse"}, + {"每次装填弩箭数@{0}","Bolts loaded per reload@{0}"}, + {"召唤塑像上限为 {0} 个","Maximum {0} Summoned Effigy"}, + {"上限 {0} 个被标记的目标","Limit {0} Marked target"}, + {"召唤幻影射手上限为 {0} 个","Maximum {0} Summoned Mirage Archer"}, + {"符文上限@{0}","Rune Limit@{0}"}, + {"白骨构造体上限@{0}","Bone Construct Limit@{0}"}, + {"风雷钟上限@{0}","Bell Limit@{0}"}, + {"每次使用放置的图腾数量@{0}","Totems placed per use@{0}"}, + {"副手命中值@{0}","Off Hand Accuracy Rating@{0}"}, + {"副手混沌抗性穿透@{0}%","Off Hand Chaos Resistance Penetration@{0}%"}, + {"副手冰霜抗性穿透@{0}%","Off Hand Cold Resistance Penetration@{0}%"}, + {"副手火焰抗性穿透@{0}%","Off Hand Fire Resistance Penetration@{0}%"}, + {"副手闪电抗性穿透@{0}%","Off Hand Lightning Resistance Penetration@{0}%"}, + {"副手暴击伤害加成@+{0}%","Off Hand Critical Damage Bonus@+{0}%"}, + {"副手暴击几率@{0}%","Off Hand Critical Hit Chance@{0}%"}, + {"副手暴击实际几率@{0}%","Off Hand Effective Chance for Critical Hit@{0}%"}, + {"副手双重暴击实际几率@{0}%","Off Hand Effective Chance for Twice-Critical Hit@{0}%"}, + {"副手混沌伤害@{0} - {1}","Off Hand Chaos damage@{0} – {1}"}, + {"副手混沌伤害@{0} 或 {1}","Off Hand Chaos damage@{0} or {1}"}, + {"副手冰霜伤害@{0} - {1}","Off Hand Cold damage@{0} – {1}"}, + {"副手冰霜伤害@{0} 或 {1}","Off Hand Cold damage@{0} or {1}"}, + {"副手火焰伤害@{0} - {1}","Off Hand Fire damage@{0} – {1}"}, + {"副手火焰伤害@{0} 或 {1}","Off Hand Fire damage@{0} or {1}"}, + {"副手闪电伤害@{0} - {1}","Off Hand Lightning damage@{0} – {1}"}, + {"副手闪电伤害@{0} 或 {1}","Off Hand Lightning damage@{0} or {1}"}, + {"副手物理伤害@{0} - {1}","Off Hand Physical damage@{0} – {1}"}, + {"副手物理伤害@{0} 或 {1}","Off Hand Physical damage@{0} or {1}"}, + {"副手总伤害@{0} – {1}","Off Hand total damage@{0} – {1}"}, + {"弩箭发射间隔@{0}秒","Bolt firing interval@{0}s"}, + {"在旋涡周围吟唱闪电技能时,每 {0} 秒打击一次","Strikes every {0} second while Channelling a Lightning Skill near the Orb"}, + {"发射闪电数量上限@{0}","Maximum bolts fired@{0}"}, + {"法球发射 {0} 次闪电后消失","Orb expires after firing {0} bolts"}, + {"上限最多 {0} 个法球","Limit {0} Orbs"}, + {"击中在达到护体上限时压制 {0}% 物理伤害减免","Hits Overwhelm {0}% of Physical Damage Reduction while at maximum Fortification"}, + {"每层能量 +1 爆炸范围n脉冲造成的击中伤害总增 50%","+1 to Explosion Radius per EnergynPulse deals 50% more Damage with Hits"}, + {"按照烙印距离,最多 {0} 能量扩散范围","Up to {0} to Energy spread radius, scaled by distance from Brand"}, + {"每 100 点敏捷穿透 {0}% 的火焰抗性","Penetrate {0}% Fire Resistance per 100 Dexterity"}, + {"有 {0}% 的几率以敌人为目标引爆地雷时获得一个狂怒球","{0}% chance to gain a Frenzy Charge when a Mine is Detonated targeting an Enemy"}, + {"以敌人为目标引爆地雷时获得一个狂怒球","Gain a Frenzy Charge when a Mine is Detonated targeting an Enemy"}, + {"有 {0}% 的几率以敌人为目标引爆地雷时获得一个暴击球","{0}% chance to gain a Power Charge when a Mine is Detonated targeting an Enemy"}, + {"以敌人为目标引爆地雷时获得一个暴击球","Gain a Power Charge when a Mine is Detonated targeting an Enemy"}, + {"敌人行动速度每 0.3 秒降低 {0}%","Enemy Action Speed is reduced by {0}% every 0.3 seconds"}, + {"每个召唤的幻灵都给你幽影之力n每个幽影之力增益效果都使你附加 {0} 到 {1} 点物理法术伤害","Each Summoned Phantasm grants you Phantasmal MightnEach Phantasmal Might Buff grants {0} to {1} Added Spell Physical Damage"}, + {"你使用技能时,该增益效果不会重复","do not replace the Buff when you use a Skill"}, + {"你使用技能时,该增益效果有 {0}% 的几率不会重复","{0}% chance not to replace the Buff when you use a Skill"}, + {"释放 {0} 股震荡波","Releases {0} waves"}, + {"每 {1} 秒释放 {0} 股震荡波","Releases {0} waves every {1} seconds"}, + {"每层深海屏障可使你获得额外 {0}% 的物理伤害减免","Grants {0}% additional Physical Damage Reduction per Crab Barrier"}, + {"孕育时混沌伤害提高 {0}%","{0}% increased Chaos Damage taken while Incubating"}, + {"孕育时混沌伤害降低 {0}%","{0}% reduced Chaos Damage taken while Incubating"}, + {"储存预期中毒伤害(上限)@{0}%({1})","Expected Poison damage stored (cap)@{0}% ({1})"}, + {"储存预期中毒伤害的 {0}%,最多 {1}n造成相当于储存中毒的物理伤害","Stores {0}% of Expected Poison damage, up to {1}nDeals Physical damage equal to the stored Poison"}, + {"传染时,你的移动速度提高 {0}%","You have {0}% increased Movement Speed while Infecting"}, + {"传染时,你的移动速度降低 {0}%","You have {0}% reduced Movement Speed while Infecting"}, + {"造成相当于触发的敌人具有瘟疫值的 {0}% 的物理伤害","Deals Physical Damage equal to {0}% of Plague on Triggering Enemy"}, + {"瘟疫值达到上限时效果范围总增最多 {0}%","Has up to {0}% more Area of Effect at maximum Plague"}, + {"具有瘟疫值的敌人被击败时触发该技能","This Skill is Triggered when an Enemy Dies with Plague on it"}, + {"造成的中毒强度提高 {0}%","{0}% increased Magnitude of Poison inflicted"}, + {"造成的中毒强度降低 {0}%","{0}% reduced Magnitude of Poison inflicted"}, + {"中毒扩大引爆范围上限@+{1} 米","Maximum additional explosion radius from Poison@+{1}m"}, + {"存储中毒伤害使基础引爆范围最多扩大 {1} 米","Stored Poison adds up to {1} metre to base explosion radius"}, + {"中毒爆炸伤害总增上限@{1}%","Maximum more explosion damage from Poison@{1}%"}, + {"存储中毒伤害使爆炸伤害最多总增 {1}%","Stored Poison grants up to {1}% more explosion Damage"}, + {"图腾能量护盾上限@{0}","Totem maximum Energy Shield@{0}"}, + {"图腾生命上限@{0}","Totem maximum Life@{0}"}, + {"击中时主投射物穿刺敌人的几率 {0}%","Primary Projectile has {0}% chance to Impale Enemies on Hit"}, + {"击中时主投射物穿刺敌人","Primary Projectile Impales Enemies on Hit"}, + {"血姿态下,投射物攻击伤害提高 {0}%","{0}% increased Projectile Attack Damage while in Blood Stance"}, + {"血姿态下,投射物攻击伤害降低 {0}%","{0}% reduced Projectile Attack Damage while in Blood Stance"}, + {"投射物不击中目标就可分裂","Projectiles can Split without hitting a target"}, + {"投射物击中地表就可分裂","Projectiles can Split from hitting terrain"}, + {"投射物飞行结束就可分裂","Projectiles Split at end of flight"}, + {"投射物从地形连锁的几率@{0}%","Projectile chance to Chain from terrain@{0}%"}, + {"从地形连锁的几率 +{0}%","+{0}% chance to Chain from terrain"}, + {"投射物从地形额外连锁的几率@{0}%","Projectile additional Chain chance from terrain@{0}%"}, + {"有 {0}% 的几率不会穿透敌人","{0}% chance not to Pierce Enemies"}, + {"不能穿透敌人","Cannot Pierce Enemies"}, + {"具有穿透的投射物造成击中伤害提高 {0}%","Projectiles that have Pierced deal {0}% increased Damage with Hits"}, + {"具有穿透的投射物造成击中伤害降低 {0}%","Projectiles that have Pierced deal {0}% reduced Damage with Hits"}, + {"投射物只能与浸湿目标发生碰撞","Projectiles can only collide with Drenched targets"}, + {"投射物速度修正@{0}%","Projectile speed modifier@{0}%"}, + {"沙姿态下的投射物速度提高 {0}%","{0}% increased Projectile Speed while in Sand Stance"}, + {"沙姿态下的投射物速度降低 {0}%","{0}% reduced Projectile Speed while in Sand Stance"}, + {"多个投射物可以击中同一个目标","Multiple Projectiles can hit the same target"}, + {"投射物不能分叉","Projectiles cannot Fork"}, + {"投射物不能分裂","Projectiles cannot Split"}, + {"投射物击中周围敌人时,伤害提高 {0}%","Projectiles deal {0}% increased Damage with Hits to nearby Enemies"}, + {"投射物击中周围敌人时,伤害降低 {0}%","Projectiles deal {0}% reduced Damage with Hits to nearby Enemies"}, + {"投射物穿过烈焰之墙时分叉","Projectiles Fork when they pass through a Flame Wall"}, + {"环形发射投射物","Fires Projectiles in a circle"}, + {"投射物穿透 {0} 格内的所有目标","Projectiles Pierce all Targets within {0} units"}, + {"向空中射出一发子母弹n从母箭落点处发射投射物","Fires a Payload Arrow into the airnProjectiles Fire from where the Payload Arrow lands"}, + {"狂噬持续 {0} 秒","Feeding Frenzy lasts {0} second"}, + {"曝露使受到的最高伤害对应的总元素抗性降低 {0}%","Exposure lowers the Total Elemental Resistance matching highest Damage taken by {0}%"}, + {"也会在你周围产生奉献地面","Also create Consecrated Ground around you"}, + {"也会在你周围有 {0}% 的几率产生奉献地面","{0}% chance to also create Consecrated Ground around you"}, + {"若你至少有 10 点怒火时,献祭 {0}% 的怒火可以产生一道怒火风暴","Sacrifices {0}% of Rage to create a Ragestorm, if you have at least 10 Rage"}, + {"每献祭 {1} 点怒火都使怒火风暴的伤害总增 {0}%","Ragestorm deals {0}% more Damage per {1} Rage Sacrificed"}, + {"每献祭 {1} 点怒火都使怒火风暴的伤害总降 {0}%","Ragestorm deals {0}% less Damage per {1} Rage Sacrificed"}, + {"每献祭 {1} 点怒火都使怒火风暴的范围 {0}","Ragestorm has {0} to Radius per {1} Rage sacrificed"}, + {"怒火风暴的击中频率总增 {0}%","Ragestorm Hits {0}% more Frequently"}, + {"怒火风暴的击中频率总降 {0}%","Ragestorm Hits {0}% less Frequently"}, + {"怒火风暴上限为 {0} 道","Maximum {0} Ragestorm"}, + {"怒火风暴的速度提高 {0}%","Ragestorm moves with {0}% increased speed"}, + {"怒火风暴的速度降低 {0}%","Ragestorm moves with {0}% reduced speed"}, + {"再次击中目标间隔@{0} 秒","Target re-Hit interval @{0}s"}, + {"每 {0} 秒只能击中每个敌人一次","Can Hit each enemy only once every {0} second"}, + {"有 {0}% 的几率额外发射一串箭矢","{0}% chance to fire an additional sequence of arrows"}, + {"箭矢落地速度加快 {0}%","Arrows fall {0}% faster"}, + {"箭矢落地速度减慢 {0}%","Arrows fall {0}% slower"}, + {"复苏的魔卫的强化效果提高 {0}%","{0}% increased effect of Empowerment on Raised Zombies"}, + {"复苏的魔卫的强化效果降低 {0}%","{0}% reduced effect of Empowerment on Raised Zombies"}, + {"每秒生命损失@{0}%(每秒总增 {1}%)","Life loss per second@{0}% ({1}% more per second)"}, + {"你眩晕敌人时回复 {0}% 生命","Recover {0}% of maximum Life when you Stun an Enemy"}, + {"终结时回复生命@{0}%","Life Recovered on Cull@{0}%"}, + {"终结敌人时在 4 秒内回复 {}% 魔力上限","Recover {}% of maximum Mana over four seconds on Culling an Enemy"}, + {"使用该技能时回复 {0}% 生命","Recover {0}% of maximum Life when you use this Skill"}, + {"混沌抗性穿透@{0}%","Chaos Resistance Penetration@{0}%"}, + {"冰霜抗性穿透@{0}%","Cold Resistance Penetration@{0}%"}, + {"火焰抗性穿透@{0}%","Fire Resistance Penetration@{0}%"}, + {"闪电抗性穿透@{0}%","Lightning Resistance Penetration@{0}%"}, + {"击中有 {0}% 的几率刷新流血持续时间","{0}% chance to refresh Bleeding Duration on Hit"}, + {"装填速度提高@+{0}%","Increased Reload Speed@+{0}%"}, + {"装填速度降低@+{0}%","Reduced Reload Speed@+{0}%"}, + {"该技能生成的残片效果提高 {0}%","Remnants from this Skill have {0}% increased effect"}, + {"该技能生成的残片效果降低 {0}%","Remnants from this Skill have {0}% reduced effect"}, + {"点燃敌人时消耗其冻结效果","Consumes Freeze from Enemies when Igniting them"}, + {"可以连续施展两次","Can be performed twice in succession"}, + {"骑乘时移动速度提高@{0}%","Increased Movement Speed while mounted@{0}%"}, + {"骑乘时移动速度提高 {0}%","{0}% increased Movement Speed while mounted"}, + {"骑乘时移动速度降低 {0}%","{0}% reduced Movement Speed while mounted"}, + {"移动速度惩罚降低@{0}%","Reduced Movement Speed Penalty granted@{0}%"}, + {"骑乘时使用技能的移动速度惩罚n提高 {0}%","{0}% increased Movement Speed Penalty fromnusing Skills while mounted"}, + {"骑乘时使用技能的移动速度惩罚n降低 {0}%","{0}% reduced Movement Speed Penalty fromnusing Skills while mounted"}, + {"有敌人受影响时每秒回复 {0} 点魔力","Regenerate {0} Mana per second while an Enemy is affected"}, + {"每召唤一个雕像,消耗一次冷却时间次数","Consumes one Cooldown Use per Statue Summoned"}, + {"每次增强符纹都使其总效果区域总增 {0}%","Runes have {0}% more Area of Effect for each time they have been Improved"}, + {"每次增强符纹都使其总效果区域总降 {0}%","Runes have {0}% less Area of Effect for each time they have been Improved"}, + {"每次增强符纹都使其效果区域提高 {}%","Runes have {}% increased Area of Effect for each time they've been Improved"}, + {"每次增强符纹都使其效果区域降低 {}%","Runes have {}% reduced Area of Effect for each time they've been Improved"}, + {"每次强化使符文造成的击中伤害总增 {0}%","Runes deal {0}% more Damage with Hits for each time they have been Improved"}, + {"每次强化使符文造成的击中伤害总降 {0}%","Runes deal {0}% less Damage with Hits for each time they have been Improved"}, + {"每消耗 {0} 点魔力就能增强符纹","A Rune is Improved for each {0} Mana Spent"}, + {"符纹只能增强一次","Runes can be improved once"}, + {"符纹只能增强 {0} 次","Runes can be improved {0} times"}, + {"使用时献祭生命@{0}%","Life Sacrificed on use@{0}%"}, + {"冲击波造成的伤害总增 {0}%","Shockwave deals {0}% more Damage"}, + {"冲击波造成的伤害总降 {0}%","Shockwave deals {0}% less Damage"}, + {"额外每层使塌缩伤害总增@{0}%","More collapse damage per additional stage@{0}%"}, + {"额外的每一层使塌缩造成的伤害总增 {0}%","Collapse deals {0}% more damage per additional stage"}, + {"额外的每一层使塌缩造成的伤害总降 {0}%","Collapse deals {0}% less damage per additional stage"}, + {"额外每层范围@+{0}","Radius per additional stage@+{0}"}, + {"额外的每一层使范围 {0}","{0} to radius per additional stage"}, + {"每有一层毒力,苦痛爬行者的攻击速度便提高 {0}%","Agony Crawler has {0}% increased Attack Speed per Virulence you have"}, + {"每有一层毒力,苦痛爬行者的攻击速度便降低 {0}%","Agony Crawler has {0}% reduced Attack Speed per Virulence you have"}, + {"每有一层毒力,苦痛爬行者的物理伤害便提高 {0}%","Agony Crawler deals {0}% increased Physical Damage per Virulence you have"}, + {"每有一层毒力,苦痛爬行者的物理伤害便降低 {0}%","Agony Crawler deals {0}% reduced Physical Damage per Virulence you have"}, + {"每有一层毒力,苦痛爬行者附加 {0} - {1} 基础物理伤害","Agony Crawler has {0} to {1} Added Physical Damage per Virulence you have"}, + {"暴击伤害加成@+{0}%","Critical Damage Bonus@+{0}%"}, + {"暴击几率@{0}%","Critical Hit Chance@{0}%"}, + {"暴击实际几率@{0}%","Effective Chance for Critical Hit@{0}%"}, + {"混沌伤害@{0} – {1}","Chaos damage@{0} – {1}"}, + {"冰霜伤害@{0} – {1}","Cold damage@{0} – {1}"}, + {"火焰伤害@{0} – {1}","Fire damage@{0} – {1}"}, + {"闪电伤害@{0} - {1}","Lightning damage@{0} – {1}"}, + {"闪电伤害@{0} 或 {1}","Lightning damage@{0} or {1}"}, + {"物理伤害@{0} – {1}","Physical damage@{0} – {1}"}, + {"总伤害伤害@{0} – {1}","Total damage@{0} – {1}"}, + {"致命一击会将敌人视作冻结并击碎","Killing Blows Shatter enemies as though Frozen"}, + {"爆炸对附着目标造成的伤害总增 {0}%","Explosion deals {0}% more Damage to attached target"}, + {"爆炸对附着目标造成的伤害总降 {0}%","Explosion deals {0}% less Damage to attached target"}, + {"投射物开始移动时,每消耗一枚钢刃碎片,它们的击中伤害最多可总增 {0}%,它们飞得越远,加成越低","Projectiles deal up to {0}% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther"}, + {"投射物开始移动时,每消耗一枚钢刃碎片,它们的击中最多可总降 {0}%,它们飞得越远,惩罚越低","Projectiles deal up to {0}% less Damage with Hits per Steel Shard consumed at the start of their movement, lowering this penalty as they travel farther"}, + {"中心震波的效果区域总增 {0}%","Central wave has {0}% more Area of Effect"}, + {"中心震波的效果区域总降 {0}%","Central wave has {0}% less Area of Effect"}, + {"被你的技能摧毁时伤害总增@{0}%","More Damage if destroyed by your Skills@{0}%"}, + {"被你的技能摧毁时伤害总增 {0}%","{0}% more Damage if destroyed by your Skills"}, + {"被你的技能摧毁时伤害总降 {0}%","{0}% less Damage if destroyed by your Skills"}, + {"造成的感电强度提高 {0}%","{0}% increased Magnitude of Shock inflicted"}, + {"造成的感电强度降低 {0}%","{0}% reduced Magnitude of Shock inflicted"}, + {"暴击造成的感电强度提高 {0}%","{0}% increased Magnitude of Shocks inflicted with Critical Hits"}, + {"暴击造成的感电强度降低 {0}%","{0}% reduced Magnitude of Shocks inflicted with Critical Hits"}, + {"戒指有{0}%的几率造成感电","Ring has {0}% chance to Shock"}, + {"闪电之环始终能造成感电","Ring always Shocks"}, + {"新星的感电效果视为伤害总增 {0}%","Ring Shocks as if dealing {0}% more Damage"}, + {"新星的感电效果视为伤害总降 {0}%","Ring Shocks as if dealing {0}% less Damage"}, + {"感电地面会使受到的伤害提高 {0}%","Shocked Ground causes {0}% increased Damage taken"}, + {"感电地面会使受到的伤害降低 {0}%","Shocked Ground causes {0}% reduced Damage taken"}, + {"锥形区域向前产生的速度加快 {0}%","Cone Area occurs {0}% farther forward"}, + {"造成 {0} 次小爆炸","Causes {0} smaller explosions"}, + {"伤害穿透带有烙印敌人火焰抗性的 {0}%","Damage Penetrates {0}% of Branded Enemy's Fire Resistance"}, + {"伤害穿透带有烙印敌人闪电抗性的 {0}%","Damage Penetrates {0}% of Branded Enemy's Lightning Resistance"}, + {"烙印会刷新其解除持续时间,最多 {0} 秒","Brands refresh their Detached Duration by up to {0} seconds"}, + {"烙印会刷新其附着持续时间,最多 {0} 秒","Brands refresh their Attached Duration by up to {0} seconds"}, + {"可以为你召唤的追命死灵附加","Can be attached to your Summoned Reaper"}, + {"复活的魔侍复活后免疫伤害持续时间@{0} 秒","Revived Skeletons immunity duration@{0}s"}, + {"复活的魔侍在复活后的 {0} 内免疫伤害","Revived Skeletons are immune to Damage for {0} second after being Revived"}, + {"有 {0}% 的几率产生一道额外裂缝","{0}% chance to create an additional Fissure"}, + {"每有一个封印破损,投射物@{0}","Projectiles per Seal broken@{0}"}, + {"沙姿态下使角度提高 {0}%","{0}% increased angle while in Sand Stance"}, + {"效果区域的角度提高 {0}%","{0}% increased Area of Effect angle"}, + {"效果区域的角度降低 {0}%","{0}% reduced Area of Effect angle"}, + {"每有一个封印破损,效果区域扩大@{0}%","Area of effect increase per Seal broken@{0}%"}, + {"沙姿态下,总效果区域总增 {0}%","{0}% more Area of Effect while in Sand Stance"}, + {"沙姿态下,总效果区域总降 {0}%","{0}% less Area of Effect while in Sand Stance"}, + {"黏油使敌人的移动速度减速 {0}%","Oil Slows enemy movement speed by {0}%"}, + {"黏油曝露的全部抗性词缀@{0}%","Oil Exposure Total Resistance modifier@{0}%"}, + {"曝露使全部n元素抗性额外总降 {0}%","Exposure lowers Total ElementalnResistances by an additional {0}%"}, + {"黏油造成曝露,使全部n元素抗性总降 {0}%","Oil applies Exposure, lowering TotalnElemental Resistances by {0}%"}, + {"光环提高 {0}% 的感电几率","Aura grants {0}% chance to Shock"}, + {"光环的攻击和施法速度提高 {0}%","Aura grants {0}% increased Attack and Cast Speed"}, + {"光环的攻击和施法速度降低 {0}%","Aura grants {0}% reduced Attack and Cast Speed"}, + {"冲刺并打击额外有效目标","Dashes and Strikes additional valid targets"}, + {"使用该技能时无法获得怒火","Cannot gain Rage while using this Skill"}, + {"消耗狂怒球时技能速度总增@{0}%","More Skill Speed on Frenzy Charge Consumption@{0}%"}, + {"消耗暴击球时暴击几率总增@{0}%","More Critical Hit chance on Power Charge Consumption@{0}%"}, + {"诅咒不会对超过等级的敌人施加@{0}","Curse does not apply to enemies above level@{0}"}, + {"诅咒无法对等级高于 {0} 的敌人施加","Curse does not apply to enemies above level {0}"}, + {"每次连锁都使伤害总增 {0}%","{0}% more Damage per Chain"}, + {"每次连锁都使伤害总降 {0}%","{0}% less Damage per Chain"}, + {"引爆时间@{0} 秒","Detonation Time@{0}s"}, + {"每有一个封印破损,回响次数@{0}","Echoes per Seal broken@{0}"}, + {"伤害类异常状态持续时间提高 {0}%","{0}% increased Duration of Damaging Ailments"}, + {"伤害类异常状态持续时间降低 {0}%","{0}% reduced Duration of Damaging Ailments"}, + {"已消耗的符文结界上限n每消耗一层符文结界,召唤生物的总生命复活@{0}n{1}","Maximum Runic Ward spentnTotal Minion Life Revived per Runic Ward spent@{0}n{1}"}, + {"最多额外消耗 {0} 层符文结界","Spends up to {0} additional Runic Ward"}, + {"最多消耗 {0} 层符文结界复活召唤生物,召唤生物的总生命上限等同于所消耗符文结界的 {1} 倍","Spends up to {0} Runic Ward to Revive Minions with total maximum Life equal to {1} times the Runic Ward spent"}, + {"获得封印需要的被格挡击中次数@{0}","Blocked Hits required to gain Seal@{0}"}, + {"终结怪物获得 {2} 个狂怒球","Culling a monster grants {2} Frenzy Charges"}, + {"普通和魔法怪物提供 {0} 个狂怒球n稀有怪物提供 {1} 个狂怒球n传奇怪物提供 {2} 个狂怒球","Normal and Magic monsters grant {0} Frenzy ChargenRare monsters grant {1} Frenzy ChargenUnique monsters grant {2} Frenzy Charges"}, + {"使用时提供灵巧效果","Grants Elusive when Used"}, + {"该技能由传奇物品触发","This Skill is Triggered by a Unique Item"}, + {"召唤 {0} 条土狼","Summons {0} Hyena"}, + {"崎岖之地持续时间为 {0} 秒","Jagged Ground duration is {0} second"}, + {"连击上限@{0}","Maximum combo@{0}"}, + {"封印上限@{0}","Maximum Seals@{0}"}, + {"移动距离上限提高 {0}%","{0}% increased maximum travel distance"}, + {"额外以一个魔侍召唤生物为目标","Targets an additional skeletal Minion"}, + {"黏油使移动速度减速@{0}%","Oil movement speed Slow@{0}%"}, + {"每有一个封印破损,重复@{0}%","Repeats per Seal broken@{0}%"}, + {"封印获得间隔@{0} 秒","Seal gain interval@{0}s"}, + {"移动距离提高 {0}%","{0}% increased travel distance"}, + {"闪避翻滚时,该技能会通过消耗一根原始枭之羽毛触发","This Skill is Triggered by consuming a Primal Owl Feather when you Dodge Roll"}, + {"该技能被狙击触发","This Skill is Triggered by Snipe"}, + {"专注时有 {0}% 的几率触发该法术","{0}% chance to Trigger this Spell when you Focus"}, + {"专注时触发该法术","Trigger this Spell when you Focus"}, + {"DNT-UNUSED沙海幻境酋长使用的技能造成的伤害总增 {0}%","DNT-UNUSEDSkills used by Mirage Chieftains deal {0}% more Damage"}, + {"DNT-UNUSED沙海幻境酋长使用的技能造成的伤害总降 {0}%","DNT-UNUSEDSkills used by Mirage Chieftains deal {0}% less Damage"}, + {"蜃影救世者使用的技能造成的伤害总降 {0}%","Skills used by Mirage Saviours deal {0}% less Damage"}, + {"死亡凋零持续时间@{0} 秒","Withered duration@{0}s"}, + {"召唤 {0} 匹恶狼","Summons {0} Wolf"}, + {"有 {0}% 的几率造成一次额外余震","{0}% chance to cause an additional Aftershock"}, + {"每个敌人首次进入该范围时,施加 {0} 死亡凋零","Inflicts {0} Withered Debuff the first time each Enemy enters the Area"}, + {"{0}% 几率让每一个抓回的投射物发射回旋之刃","{0}% chance to keep each caught Projectile fired with Whirling Blades"}, + {"脉冲间隔@{0}s","Pulse interval@{0}s"}, + {"承受 {0} 点混沌伤害","Take {0} Chaos Damage"}, + {"向最多 {0} 个周围的敌人额外发射投射物","Fires extra Projectiles at up to {0} surrounding Enemies"}, + {"每层使法术伤害总增 {0}%","{0}% more Spell Damage for each stage"}, + {"每层使法术伤害总降 {0}%","{0}% less Spell Damage for each stage"}, + {"产生 {0} 柄战矛","Creates {0} Spears"}, + {"该技能造成的瘫痪使速度额外减慢 {0}%","Maims from this Skill Slow an additional {0}%"}, + {"螺旋转动 {0} 次","Spirals through {0} rotations"}, + {"最多弹跳 {0} 次","Bounces up to {0} time"}, + {"每发投射物的投射物速度在总增 {0}% 或总降 {0}% 之间浮动","Each Projectile has between {0}% more and {0}% less Projectile Speed"}, + {"产生回响的几率@{0}%","Chance to Echo@{0}%"}, + {"有 {0}% 的几率产生回响","{0}% chance to Echo"}, + {"血姿态下,法术的区域伤害提高 {0}%","Spells deal {0}% increased Area Damage while in Blood Stance"}, + {"血姿态下,法术区域伤害降低 {0}%","Spells deal {0}% reduced Area Damage while in Blood Stance"}, + {"沙姿态下,法术的效果区域提高 {0}%","Spells have {0}% increased Area of Effect while in Sand Stance"}, + {"沙姿态下,法术的效果区域降低 {0}%","Spells have {0}% reduced Area of Effect while in Sand Stance"}, + {"施法时间@{0} 秒","Cast time@{0}s"}, + {"该法术的施法速度不能被调整","This Spell's Cast Speed cannot be modified"}, + {"该技能由工艺词缀触发","This Spell is Triggered by a Crafted Modifier"}, + {"你 {0}% 至 {1}% 的智慧转化为火焰伤害","{0}% to {1}% of your Intelligence as Fire Damage"}, + {"你 {0}% 至 {1}% 的智慧转化为冰霜伤害","{0}% to {1}% of your Intelligence as Cold Damage"}, + {"你 {0}% 至 {1}% 的智慧转化为闪电伤害","{0}% to {1}% of your Intelligence as Lightning Damage"}, + {"盾牌每有 1% 品质,获得 {0} - {1} 基础法术物理伤害","{0} to {1} Base Spell Physical Damage per 1% Shield Quality"}, + {"环形发射额外 8 个投射物的几率 +{0}%","+{0}% chance to fire 8 additional Projectiles in a circle"}, + {"环形发射额外 8 个投射物的几率@{0}%","Chance to fire 8 additional Projectiles in a circle@{0}%"}, + {"{0}% 的几率发射 2 个额外投射物","{0}% chance to fire 2 additional Projectiles"}, + {"面具出现频率总增 {0}%","{0}% more Visage frequency"}, + {"面具出现频率总降 {0}%","{0}% less Visage frequency"}, + {"有 {0}% 的几率击中时使敌人缓速","{0}% chance to Hinder enemies on Hit"}, + {"击中时使敌人缓速","Hinder enemies on Hit"}, + {"法术基础施放时间每有 0.1 秒,获得能量@{0}","Energy gained per 0.1 seconds of Spell base cast time@{0}"}, + {"你施放的法术基础施放时间每有 0.1 秒,获得 {0} 点能量","Gains {0} Energy per 0.1 seconds of basencast time of Spells you cast"}, + {"该技能的魔力保留等于被辅助技能魔力保留的总量,不能再作更改","This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified"}, + {"对一个敌人最多可覆盖 1 层蜘蛛网","Can inflict up to 1 Spider's Web on an Enemy"}, + {"对一个敌人最多可覆盖 {0} 层蜘蛛网","Can inflict up to {0} Spider's Webs on an Enemy"}, + {"破碎尖刺的伤害总增 {0}%","Shattering Spikes deal {0}% more damage"}, + {"破碎尖刺的伤害总降 {0}%","Shattering Spikes deal {0}% less damage"}, + {"裂缝的伤害总增 {0}%","Fissures deal {0}% more Damage"}, + {"裂缝的伤害总降 {0}%","Fissures deal {0}% less Damage"}, + {"裂缝长度提高 {0}%","{0}% increased Fissure Length"}, + {"裂缝长度降低 {0}%","{0}% reduced Fissure Length"}, + {"尖刺的伤害总增 {0}%","Spikes deal {0}% more Damage"}, + {"尖刺的伤害总降 {0}%","Spikes deal {0}% less Damage"}, + {"使召唤生物的暴击率提高{}%","Grants Minions {}% increased Critical Hit Chance"}, + {"使召唤生物的暴击率降低{}%","Grants Minions {}% reduced Critical Hit Chance"}, + {"使召唤生物的暴击伤害加成提高{:+d}%","Grants Minions {:+d}% to Critical Damage Bonus"}, + {"精魂保留@{0}","Spirit Reservation@{0}"}, + {"蜃影武士的移动速度提高 {0}%","Mirage Warriors have {0}% increased Movement Speed"}, + {"蜃影武士的移动速度降低 {0}%","Mirage Warriors have {0}% reduced Movement Speed"}, + {"分裂后,总效果区域额外总增 {0}%","{0}% more Area of Effect after Splitting"}, + {"分裂后,总效果区域总降 {0}%","{0}% less Area of Effect after Splitting"}, + {"移动时,光束造成的伤害总增 {0}%","Beams deal {0}% more Damage while Moving"}, + {"移动时,光束造成的伤害总降 {0}%","Beams deal {0}% less Damage while Moving"}, + {"最多消耗 1 个钢刃碎片","Consumes up to 1 Steel Shard"}, + {"最多消耗 {0} 个钢刃碎片","Consumes up to {0} Steel Shards"}, + {"有 {0}% 的几率不消耗钢刃碎片","{0}% chance not to consume Steel Shards"}, + {"不消耗钢刃碎片","Does not consume Steel Shards"}, + {"反射伤害的效果区域提高 {0}%","Reflected Damage is dealt with {0}% increased Area of Effect"}, + {"反射伤害的效果区域降低 {0}%","Reflected Damage is dealt with {0}% reduced Area of Effect"}, + {"反射伤害提高至 {0}%","Reflected Damage increased by {0}%"}, + {"反射伤害降低至 {0}%","Reflected Damage reduced by {0}%"}, + {"灌注提供每秒生命再生 {0}%","Infusion grants {0}% of maximum Life Regenerated per second"}, + {"爆炸效果区域提高 {}%","{}% increased Explosion Area of Effect"}, + {"爆炸效果区域降低 {}%","{}% reduced Explosion Area of Effect"}, + {"爆炸的能量球在剩余的持续时间内,每 0.4 秒造成 {0}% 技能伤害","Exploding Orbs deal {0}% of Skill Damage for each 0.4 seconds of remaining Duration"}, + {"吟唱时,效果区域提高 {}%","{}% increased Area of Effect while Channelling"}, + {"吟唱时,效果区域降低 {}%","{}% reduced Area of Effect while Channelling"}, + {"施放时有 {}% 的几率以闪电打击标记目标","{}% chance for Lightning to Strike the Marker when Cast"}, + {"每支箭矢可发射 {0} 道波束","Each Arrow can fire {0} Beam"}, + {"激活弩箭上限@{0}","Maximum active Bolts@{0}"}, + {"激活的弩箭上限为 {0} 个","Maximum of {0} active Bolts"}, + {"对被点燃的敌人造成的感电不会消减","Shock does not expire on Ignited enemies"}, + {"当你用此技能发射的箭矢击中敌人时,召唤 1 个会使用此技能的幻影射手","When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill"}, + {"当你使用救世者造成暴击,则召唤一名使用该攻击技能的蜃影武士","When you deal a Critical Hit with The Saviour, Summon a Mirage Warrior which uses that Attack Skill"}, + {"每只蜘蛛可使攻击速度提高 {0}%","Each Spider grants {0}% increased Attack Speed"}, + {"每只蜘蛛可使攻击速度降低 {0}%","Each Spider grants {0}% reduced Attack Speed"}, + {"震波的效果区域提高 {}%","Shockwaves have {}% increased Area of Effect"}, + {"震波的效果区域降低 {}%","Shockwaves have {}% reduced Area of Effect"}, + {"冲击波的效果区域提高 {}%","Wave has {}% increased Area of Effect"}, + {"冲击波的效果区域降低 {}%","Wave has {}% reduced Area of Effect"}, + {"冲击波区域间隔延迟提高 {0}%","Wave has {0}% increased delay between Areas"}, + {"冲击波的区域间隔延迟降低 {0}%","Wave has {0}% reduced delay between Areas"}, + {"冲击波无法在伤害 {0} 个区域前停止","Wave cannot stop before Damaging {0} Areas"}, + {"造成感电时使 {1} 米内的敌人感电的几率@{0}%","Chance to Shock enemies within {1}m on Shock@{0}%"}, + {"消耗冻结时伤害总增@{0}%","More damage when Consuming Freeze@{0}%"}, + {"有 {0}% 的几率投掷 2 个额外的陷阱或地雷","{0}% chance to throw up to 2 additional Traps or Mines"}, + {"有 {0}% 的几率投掷 3 个额外的陷阱或地雷","{0}% chance to throw up to 3 additional Traps or Mines"}, + {"有 {0}% 的几率投掷一个额外陷阱","{0}% chance to throw an additional Trap"}, + {"对满血敌人的暴击几率总增@{0}%","More Critical Hit Chance against Full Life enemies@{0}%"}, + {"获得 {1} 秒秘术增强所需的魔力支出上限@{0}%","Maximum Mana expenditure required to gain {1}s of Arcane Surge@{0}%"}, + {"完全粉碎护甲时触发护甲爆破","Trigger Armour Explosion on Full Armour Break"}, + {"光环持续 {0} 秒","Aura Lasts {0} seconds"}, + {"该技能击中时有 {0}% 的几率触发震波","This Skill has a {0}% chance to Trigger Shockwave Skill on Hit"}, + {"该技能击中时会触发震波","This Skill will Trigger Shockwave Skill on Hit"}, + {"中毒伤害附加为敌人生命上限最多 {1}% 的灾难值@{0}%","Poison damage added as Plague up to {1}% of Enemy Life@{0}%"}, + {"击败敌人时你获得的生命回复@{0}%","Life Recovery on kill granted to you@{0}%"}, + {"对满血敌人施加的非异常状态减益的持续伤害总增@{0}%","More damage over time with non-Ailment Debuffs inflicted on Full Life enemies@{0}%"}, + {"对受到减益影响的目标的混沌伤害作用于冻结积蓄","Chaos damage against Debuffed targets Contributes to Freeze buildup"}, + {"你获得的魔力再生加成@{0}%","Increased Mana Regeneration granted to you@{0}%"}, + {"1 米内的敌人攻击伤害总增@{0}%","More Attack damage to enemies within 1m@{0}%"}, + {"需要 {0} 连击才能使用","Requires {0} Combo to use"}, + {"消耗暴击球时持续时间总增@{0}%","More duration when consuming a Power Charge@{0}%"}, + {"消耗暴击球时持续时间总降@{0}%","Less duration when consuming a Power Charge@{0}%"}, + {"被此技能眩晕的敌人还会被碾压 {0} 秒","Enemies Stunned by this Skill are also Crushed for {0} seconds"}, + {"击中对稀有或传奇敌人具有终结","Hits have Culling Strike against Rare or Unique Enemies"}, + {"每失去一层连击伤害总增@{0}%","More damage per Combo expended@{0}%"}, + {"过去 6 秒内装填一支弩箭伤害总增@{0}%","More damage per bolt reloaded in past 6s@{0}%"}, + {"过去 8 秒内装填的每枚弩箭使伤害总增@{0}%","More damage per bolt reloaded in past 8s@{0}%"}, + {"完全粉碎护甲时恍惚持续时间@{0} 秒","Daze on Full Armour Break duration@{0}s"}, + {"使用时敌人恍惚@{0} 秒","Enemy Daze on use@{0}s"}, + {"敌人每有一层中毒状态,召唤生物击中时的伤害便总增 {0}%,最多 {1}","{0}% more Damage with Hits for each Poison on the Enemy, up to {1}"}, + {"敌人每有一层中毒状态,召唤生物击中时的伤害便总降 {0}%,最多 {1}","{0}% less Damage with Hits for each Poison on the Enemy, up to {1}"}, + {"消耗一个随机异常状态时持续伤害总增@{0}%","More damage over time when Consuming a random Ailment@{0}%"}, + {"被强化的技能获得终结","Grants Culling Strike to Empowered Skills"}, + {"被强化的技能伤害总增@{0}%","More damage granted to Empowered Skills@{0}%"}, + {"消灭稀有怪物时,获得其 n 个词缀,持续 {0} 秒","Killing Blows against Rare Monsters grant onenof their Modifiers for {0} seconds"}, + {"对低血敌人的击中伤害总增@{0}%","More Hit damage vs Low Life enemies@{0}%"}, + {"击败稀有怪物时词缀窃取时间@{0} 秒","Modifier steal time on killing Rare monster@{0}s"}, + {"你击中稀有或传奇敌人时,有 {0}% 的几率刷新所获词缀的持续时间,最多可恢复 5 秒","{0}% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy"}, + {"对 7 米外的敌人攻击伤害总增上限@{0}%","Maximum more Attack Damage to enemies 7m+ away@{0}%"}, + {"分叉后投射物伤害总降@{0}%","Less Projectile damage after Forking@{0}%"}, + {"消耗护甲完全破损时伤害总增@{0}%","More damage when Consuming Fully Broken Armour@{0}%"}, + {"榴弹技能造成的伤害总增 {0}%","Grenade Skills deal {0}% more Damage"}, + {"榴弹技能造成的伤害总降 {0}%","Grenade Skills deal {0}% less Damage"}, + {"效果范围每秒总增(上限 {1}%)@{0}%","More Area of Effect per second (maximum {1}%)@{0}%"}, + {"效果范围每秒总增 {0}%,上限 {1}%","Gains {0}% more Area of Effect per second, up to a maximum of {1}%"}, + {"你获得的药剂生命回复提高@{0}%","Increased Flask Life Recovery granted to you@{0}%"}, + {"混沌持续伤害还会使敌人缓速","Chaos damage over time also Hinders enemies"}, + {"奉献地面落地后持续时间@{0} 秒","Consecrated Ground duration on landing@{0}s"}, + {"冻结敌人时获得持续 {1} 秒的额外冰霜伤害@{0}%","Damage Gained as Cold for {1} seconds on Freeze@{0}%"}, + {"造成的点燃强度总增 {0}%","{0}% more Magnitude of Ignite inflicted"}, + {"造成的点燃强度总降 {0}%","{0}% less Magnitude of Ignite inflicted"}, + {"1 秒后点燃扩散范围@{0} 米","Ignite Spread radius after 1 second@{0}m"}, + {"造成重度晕眩时余震范围的@{0}m","Aftershock radius on Heavy Stun@{0}m"}, + {"未暴击时每秒提高暴击几率@{0}% (上限 {1}%)","Increased Critical Hit Chance gained per second without Critically Hitting@{0}% (max {1}%)"}, + {"在未暴击时,每秒获得的暴击伤害加成总增@{0}%(上限 {1}%)","More Critical Damage Bonus gained per second without Critically Hitting@{0}% (max {1}%)"}, + {"在未暴击时,每秒获得的暴击伤害加成总降@{0}%(上限 {1}%)","Less Critical Damage Bonus gained per second without Critically Hitting@{0}% (max {1}%)"}, + {"击败感电敌人时获得持续 {1} 秒的额外闪电伤害@{0}%","Damage Gained as Lightning for {1} seconds on kill vs Shocked@{0}%"}, + {"此法术产生的崎岖之地的效果区域总增 {}%","Jagged Ground created by this Skill has {}% more Area of Effect"}, + {"此法术产生的崎岖之地的效果区域总降 {}%","Jagged Ground created by this Skill has {}% less Area of Effect"}, + {"使用时被被晕眩会触发劲风波","Trigger Wind Wave when Stunned during use"}, + {"击败敌人获得的生命药剂充能总增@{0}%","More Life Flask Charges gained from kills@{0}%"}, + {"在为该技能的预支花费和效果消耗了总共 {0} 点生命的情况下获得赤炼状态","Gain Lifetap after Spending a total of {0} Life on Upfront Costs and Effects of this Skill"}, + {"对 2 米内敌人的定身积蓄总增上限@{0}%","Maximum more Pin Buildup against enemies within 2m@{0}%"}, + {"被该技能瘫痪的敌人受到的物理伤害提高 {0}%","Enemies Maimed by this Skill take {0}% increased Physical Damage"}, + {"被该技能瘫痪的敌人受到的物理伤害降低 {0}%","Enemies Maimed by this Skill take {0}% reduced Physical Damage"}, + {"击败敌人获得的魔力药剂充能总增@{0}%","More Mana Flask Charges gained from kills@{0}%"}, + {"地雷投掷速度总增 {0}%","{0}% more Mine Throwing Speed"}, + {"地雷投掷速度总降 {0}%","{0}% less Mine Throwing Speed"}, + {"召唤生物对你周围的敌人造成的击中伤害总增 {0}%","Minions deal {0}% more Damage with Hits to Enemies that are Near you"}, + {"召唤生物对你周围的敌人造成的击中伤害总降 {0}%","Minions deal {0}% less Damage with Hits to Enemies that are Near you"}, + {"召唤生物受到的伤害总增 {0}%","Minions take {0}% more Damage"}, + {"召唤生物受到的伤害总降 {0}%","Minions take {0}% less Damage"}, + {"从召唤生物移除你生命的 {0}% 时伤害总增@{1}%","More damage when removing {0}% of your Life from a Minion@{1}%"}, + {"召唤生物造成的元素伤害总增 {0}%","Minions deal {0}% more Elemental Damage"}, + {"召唤生物造成的元素伤害总降 {0}%","Minions deal {0}% less Elemental Damage"}, + {"幻影射手使用此技能时,攻击速度总增 {0}%","Mirage Archer uses this Skill with {0}% more Attack Speed"}, + {"幻影射手使用此技能时,攻击速度总降 {0}%","Mirage Archer uses this Skill with {0}% less Attack Speed"}, + {"移动 {0} 米后伤害总增@{1}%","More damage after moving {0} metre@{1}%"}, + {"对进入在场范围敌人的威吓持续时间@{0} 秒","Intimidate duration on enemies entering Presence@{0}s"}, + {"在场的友军每 6 秒获得防卫,持续@{0} 秒","Guard duration for Allies in your Presence every 6s@{0}s"}, + {"被晕眩时能量护盾充能不被打断@{0} 秒","Uninterrupted Energy Shield Recharge when Stunned@{0}s"}, + {"同时从每侧的最多 {0} 个位置发射投射物","Also fires Projectiles from up to {0} point on each side of you"}, + {"物理伤害的恍惚积蓄@{0}%","Daze buildup from Physical damage@{0}%"}, + {"造成相当于物理伤害 {0}% 的恍惚积蓄","Causes Daze buildup equal to {0}% of Physical damage dealt"}, + {"穿透后投射物伤害总降@{0}%","Less Projectile damage after Piercing@{0}%"}, + {"每个暴击球使伤害总增 {0}%","{0}% more Damage per Power Charge"}, + {"每个暴击球使伤害总降 {0}%","{0}% less Damage per Power Charge"}, + {"你获得的命中值加成@{0}%","Increased Accuracy Rating granted to you@{0}%"}, + {"被辅助的技能近战击中获得 1 点怒火。每 {0} 只会发生一次","Gain 1 Rage on Melee Hit, no more than once every {0} seconds"}, + {"每消耗 {0} 点怒火,伤害总增@{1}%","More damage on Spending {0} Rage@{1}%"}, + {"击败感电敌人时回复能量护盾@{0}%","Energy Shield Recovered on killing a Shocked Enemy@{0}%"}, + {"该技能使敌人感电时每秒再生 {0} 魔力,持续 4 秒","Regenerate {0} Mana per second for 4 seconds when this Skill Shocks an enemy"}, + {"传爆序列中,每个之前的地雷都使伤害总增 {0}%","{0}% more Damage for each prior Mine in Detonation Sequence"}, + {"传爆序列中,每个之前的地雷都使伤害总降 {0}%","{0}% less Damage for each prior Mine in Detonation Sequence"}, + {"击中重度晕眩的敌人时使流血变为恶性","Aggravate Bleeding on Hitting Heavy Stunned Enemies"}, + {"你击中传奇敌人时,有 {0}% 的几率获得 {1} 秒猛攻","{0}% chance to gain Onslaught for {1} seconds when you Hit a Unique Enemy"}, + {"造成致命一击时,有 {0}% 的几率获得 {2} 秒猛攻","{0}% chance to grant Onslaught for {2} seconds onndealing a Killing Blow"}, + {"一次额外余震几率@{0}%","Chance for an additional Aftershock@{0}%"}, + {"三次额外余震几率@{0}%","Chance for three additional Aftershocks@{0}%"}, + {"两次额外余震几率@{0}%","Chance for two additional Aftershocks@{0}%"}, + {"消耗并用于加持的符文结界@{0}","Runic Ward spent for Boost@{0}"}, + {"击中获得战斗冲击n战斗冲击持续 {0} 秒,或直到你使用位移技能","Grants Combat Rush on HitnCombat Rush lasts {0} second or until you use a Travel Skill"}, + {"击中产生的区域伤害按照每层凝聚总增 {0}%n效果区域按照每层凝聚总增 {1}%","{0}% more Area Damage with Hits per Intensityn{1}% more Area of Effect per Intensity"}, + {"击中产生的区域伤害按照每层凝聚总降 {0}%n效果区域按照每层凝聚总增 {1}%","{0}% less Area Damage with Hits per Intensityn{1}% more Area of Effect per Intensity"}, + {"击中产生的区域伤害按照每层凝聚总增 {0}%n效果区域按照每层凝聚总降 {1}%","{0}% more Area Damage with Hits per Intensityn{1}% less Area of Effect per Intensity"}, + {"击中产生的区域伤害按照每层凝聚总降 {0}%n效果区域按照每层凝聚总降 {1}%","{0}% less Area Damage with Hits per Intensityn{1}% less Area of Effect per Intensity"}, + {"受影响区域之间的延迟提高 {0}%","{0}% increased delay between affected Areas"}, + {"受影响区域之间的延迟降低 {0}%","{0}% reduced delay between affected Areas"}, + {"回响的效果区域词缀@{0}%","Area of effect modifier for Cascades@{0}%"}, + {"向目标区域两侧倾泻","Cascades to either side of the targeted area"}, + {"回响效果范围总增@{0}%","More Echo Area of Effect@{0}%"}, + {"初始效果范围总增 {0}%","Initial Effect has {0}% more Area of Effect"}, + {"初始效果范围总降 {0}%","Initial Effect has {0}% less Area of Effect"}, + {"第一次回响的效果范围总增 {0}%","First Echo has {0}% more Area of Effect"}, + {"第一次回响的效果范围总降 {0}%","First Echo has {0}% less Area of Effect"}, + {"第二次回响的效果范围总增 {0}%","Second Echo has {0}% more Area of Effect"}, + {"第二次回响的效果范围总降 {0}%","Second Echo has {0}% less Area of Effect"}, + {"第三次回响的效果范围总增 {0}%","Third Echo has {0}% more Area of Effect"}, + {"第三次回响的效果范围总降 {0}%","Third Echo has {0}% less Area of Effect"}, + {"回响次数@{0}","Echo count@{0}"}, + {"重复时伤害总降@{0}%","Less damage when Repeating@{0}%"}, + {"使用技能时重度晕眩阈值总增@{0}%","More Heavy Stun Threshold while using Skill@{0}%"}, + {"移动时触发一次震波","Trigger a Shockwave on taking a step"}, + {"灌注状态的混沌伤害总增 {0}%","Infusion grants {0}% more Chaos Damage"}, + {"灌注状态的混沌伤害总降 {0}%","Infusion grants {0}% less Chaos Damage"}, + {"灌注状态的冰霜伤害总增 {0}%","Infusion grants {0}% more Cold Damage"}, + {"灌注状态的冰霜伤害总降 {0}%","Infusion grants {0}% less Cold Damage"}, + {"灌注状态的火焰伤害总增 {0}%","Infusion grants {0}% more Fire Damage"}, + {"灌注状态的火焰伤害总降 {0}%","Infusion grants {0}% less Fire Damage"}, + {"灌注状态的闪电伤害总增 {0}%","Infusion grants {0}% more Lightning Damage"}, + {"灌注状态的闪电伤害总降 {0}%","Infusion grants {0}% less Lightning Damage"}, + {"灌注状态的物理伤害总增 {0}%","Infusion grants {0}% more Physical Damage"}, + {"灌注状态的物理伤害总降 {0}%","Infusion grants {0}% less Physical Damage"}, + {"持续吟唱此技能时,你受到的击中物理总伤害总降 {0}%","While Channelling this Skill, you take {0}% less Physical Damage from Hits"}, + {"持续吟唱此技能时,你受到的击中混沌总伤害总降 {0}%","While Channelling this Skill, you take {0}% less Chaos Damage from Hits"}, + {"持续吟唱此技能时,你受到的击中冰霜总伤害总降 {0}%","While Channelling this Skill, you take {0}% less Cold Damage from Hits"}, + {"持续吟唱此技能时,你受到的击中火焰总伤害总降 {0}%","While Channelling this Skill, you take {0}% less Fire Damage from Hits"}, + {"持续吟唱此技能时,你受到的击中闪电总伤害总降 {0}%","While Channelling this Skill, you take {0}% less Lightning Damage from Hits"}, + {"暴击时触发魔力耀斑","Triggers Mana Flare on Critical Hit"}, + {"使用技能时轻度晕眩阈值总增@{0}%","More Light Stun Threshold while using Skill@{0}%"}, + {"你获得生命再生@{0}%","Life Regeneration granted to you@{0}%"}, + {"对孤立目标造成的击中伤害总增@{0}%","More Hit damage against Isolated targets@{0}%"}, + {"消耗 {0} 怒火时被强化攻击伤害总增@{1}%","More Empowered Attack damage on Consuming {0} Rage@{1}%"}, + {"武器元素伤害总增 {0}%","{0}% more Weapon Elemental Damage"}, + {"武器元素伤害总降 {0}%","{0}% less Weapon Elemental Damage"}, + {"该技能只能由斧类或剑类发动","This Skill can only be used with Axes or Swords"}, + {"该技能只能由弓类发动","This Skill can only be used with Bows"}, + {"该技能只能由爪类或匕首发动","This Skill can only be used with Claws or Daggers"}, + {"该技能只能由由锤类、短杖、长杖发动","This Skill can only be used with Maces, Sceptres or Staves"}, + {"该技能只能由弓类和法杖发动","This Skill can only be used with Bows or Wands"}, + {"裂缝分叉几率 {0}%","{0}% fissure branching chance"}, + {"每个耐力球使裂缝分叉几率 {0}%","{0}% fissure branching chance per Endurance Charge"}, + {"吟唱,每次打击铁砧都会被强化你的下一次近战攻击n被强化的攻击击中时触发燃尽","While Channelling each strike of the anvil Empowers your next Melee AttacknEmpowered Attacks Trigger Combust on Hit"}, + {"吟唱,每次打击铁砧都会被强化你的下 {0} 次近战攻击n被强化的攻击击中时触发燃尽","While Channelling each strike of the anvil Empowers your next {0} Melee AttacksnEmpowered Attacks Trigger Combust on Hit"}, + {"风雷钟每受到一次击中,造成的伤害总增@{0}%","More Damage per Hit taken by Bell@{0}%"}, + {"风雷钟每受到一次击中,造成的伤害总降@{0}%","Less Damage per Hit taken by Bell@{0}%"}, + {"风雷钟每受到一次击中,冲击波造成的伤害总增 {0}%","Shockwave deals {0}% more Damage per Hit taken by Bell"}, + {"风雷钟每受到一次击中,冲击波造成的伤害总降 {0}%","Shockwave deals {0}% less Damage per Hit taken by Bell"}, + {"被捕获的敌人从攻击击中承受的投射物伤害提高 {0}%","Ensnared Enemies take {0}% increased Projectile Damage from Attack Hits"}, + {"被捕获的敌人从攻击击中承受的投射物伤害降低 {0}%","Ensnared Enemies take {0}% reduced Projectile Damage from Attack Hits"}, + {"被拘束的敌人移动速度减速 {0}%","Tethered enemies have their movement speed Slowed by {0}%"}, + {"圈套使传奇和稀有敌人的移动速度总增 {0}%","Snares apply {0}% more Movement Speed to Unique and Rare Enemies"}, + {"圈套使传奇和稀有敌人的移动速度总降 {0}%","Snares apply {0}% less Movement Speed to Unique and Rare Enemies"}, + {"每个敌人圈套上限为{0} 个","Maximum {0} Snares per Enemy"}, + {"荆棘暴击伤害加成 @+{0}%","Thorns Critical Damage Bonus@+{0}%"}, + {"荆棘暴击几率 @{0}%","Thorns Critical Hit Chance@{0}%"}, + {"荆棘伤害的词缀效果同样作用于该技能的法术伤害","Modifiers to Thorns damage apply to this Skill's Spell damage"}, + {"荆棘的暴击实际几率@{0}%","Thorns Effective Chance for Critical Hit@{0}%"}, + {"混沌荆棘伤害 @{0} – {1}","Chaos Thorns damage@{0} – {1}"}, + {"冰霜荆棘伤害 @{0} – {1}","Cold Thorns damage@{0} – {1}"}, + {"火焰荆棘伤害 @{0} – {1}","Fire Thorns damage@{0} – {1}"}, + {"闪电荆棘伤害@{0} - {1}","Lightning Thorns damage@{0} – {1}"}, + {"闪电荆棘伤害@{0} 或 {1}","Lightning Thorns damage@{0} or {1}"}, + {"物理荆棘伤害 @{0} – {1}","Physical Thorns damage@{0} – {1}"}, + {"总荆棘伤害 @{0} – {1}","Total Thorns damage@{0} – {1}"}, + {"引爆时产生感电地面的几率@{0}%","Shocked Ground chance on Detonation@{0}%"}, + {"引爆战矛时有 {0}% 的几率留下感电地面","{0}% chance to leave Shocked Ground when Detonating Spears"}, + {"增益使生命回复速度提高 {0}%","Buff grants {0}% increased Life Regeneration Rate"}, + {"增益使生命回复速度降低 {0}%","Buff grants {0}% reduced Life Regeneration Rate"}, + {"每 {0} 秒造成一次伤害","Deals Damage every {0} second"}, + {"伤害间隔@{0}秒","Damage interval@{0}s"}, + {"射程内的敌人被缓速","Enemies in range are Hindered"}, + {"投射物发射@{0}","Projectiles fired@{0}"}, + {"图腾持续时间@{0}s","Totem duration@{0}s"}, + {"敌人被击败时诅咒扩散给 3 米内的敌人","Curse spreads to enemies within 3m on enemy death"}, + {"该技能的陷阱可以由你的战吼触发","Traps from this skill are triggered by your Warcries"}, + {"使用陷阱时,每个暴击球 {0}% 暴击伤害加成","{0}% to Critical Damage Bonus per Power Charge when used by Traps"}, + {"每个暴击球都使陷阱触发范围提高 {0}%","{0}% increased Trap Trigger Radius per Power Charge"}, + {"每个暴击球都使陷阱触发范围降低 {0}%","{0}% reduced Trap Trigger Radius per Power Charge"}, + {"每层内伤都使攻击速度提高 {0}%","{0}% increased Attack Speed per Trauma"}, + {"每层内伤都使攻击速度降低 {0}%","{0}% reduced Attack Speed per Trauma"}, + {"获得内伤后,每层内伤承受 {2} 点物理伤害","Take {2} Physical Damage per Trauma when you gain Trauma"}, + {"该攻击首次击中敌人获得 1 层内伤n获得内伤后,每层内伤使你承受{2} 点物理伤害n内伤持续 {1} 秒","Gain 1 Trauma the first time this Attack Hits an EnemynTake {2} Physical Damage per Trauma when you gain TraumanTrauma lasts {1} second"}, + {"该攻击首次击中敌人获得 1 层内伤n获得内伤后,每层内伤使你承受 {2} 点物理伤害n内伤持续 {0} 秒","Gain 1 Trauma the first time this Attack Hits an EnemynTake {2} Physical Damage per Trauma when you gain TraumanTrauma lasts {0} second"}, + {"每层内伤都使伤害总增 {0}%","{0}% more Damage per Trauma"}, + {"每层内伤都使伤害总降 {0}%","{0}% less Damage per Trauma"}, + {"晕眩状态每持续 0.1 秒,都使脉冲的效果区域提高 {0}%,最多可提高 400%","Pulse has {0}% increased Area of Effect per 0.1s of Stun Duration, up to 400%"}, + {"晕眩状态每持续 0.1 秒,都使脉冲的效果区域降低 {0}%","Pulse has {0}% reduced Area of Effect per 0.1s of Stun Duration"}, + {"消耗总计 200 魔力后有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill after Spending a total of 200 Mana"}, + {"消耗总计 200 魔力后触发该技能","Trigger this Skill after Spending a total of 200 Mana"}, + {"击中伤害对带有烙印的敌人总增 {0}%","Deals {0}% more Damage with Hits against Branded Enemy"}, + {"击中伤害对带有烙印的敌人总降 {0}%","Deals {0}% less Damage with Hits against Branded Enemy"}, + {"在你用攻击击中稀有或传奇敌人时触发该技能","Trigger this Skill when you Hit a Rare or Unique Enemy with an Attack"}, + {"当你使用弓箭攻击时,有 {0}% 的几率触发","{0}% chance to Trigger when you Attack with a Bow"}, + {"当你使用弓箭攻击时触发该攻击","Trigger this Attack when you Attack with a Bow"}, + {"当你吞噬灵柩时有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill when you Consume a corpse"}, + {"当你吞噬灵柩时触发该技能","Trigger this Skill when you Consume a corpse"}, + {"当你重度晕眩一名敌人时,有 {0}% 的几率触发","{0}% chance to Trigger when you Heavy Stun an enemy"}, + {"当你重度晕眩一名敌人时触发","Triggers when you Heavy Stun an enemy"}, + {"你击中稀有或传奇敌人且没有咒印时触发该技能","Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark"}, + {"你击中冻结的敌人时有 {0}% 的几率触发该技能","{0}% chance to Trigger this Skill when you Hit a Frozen Enemy"}, + {"你击中冻结的敌人时触发该技能","Trigger this Skill when you Hit a Frozen Enemy"}, + {"你使用非触发型技能发射箭矢时,有 {0}% 的几率消耗一枚虚空之矢来触发该技能","{0}% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill"}, + {"你使用非触发型技能发射箭矢时,消耗一枚虚空之矢来触发该技能","Consume a Void Charge to Trigger this Skill when you fire Arrows with a Non-Triggered Skill"}, + {"你在敌人附近使用非瓦尔猛击攻击时有 {0}%的几率触发该法术","{0}% chance to Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy"}, + {"你在敌人附近使用非瓦尔猛击攻击时触发该法术","Trigger this Spell when you Attack with a Non-Vaal Slam Skill near an Enemy"}, + {"直觉羁绊的对象击中敌人时在其所在位置触发该法术","Trigger this Spell when Intuitive Link's target Hits an Enemy, from the target's location"}, + {"触发技能返还一半能量消耗的几率@{0}%","Chance for Triggered Skills to refund half of their Energy cost@{0}%"}, + {"诅咒结束时触发末日爆炸","Trigger Doom Blast on Curse expiry"}, + {"该技能被奥法烙印的烙印所在地点触发","This Skill is Triggered by Arcanist Brand, from the Brand's location"}, + {"该法术是由魔武战号增助的攻击所触发","This Spell is Triggered by Attacks Exerted by Battlemage's Cry"}, + {"达到能量上限时触发","Triggered on reaching maximum Energy"}, + {"由祈求技能触发n触发时消耗 {2} 能量","Triggered by an Invocation SkillnConsumes {2} Energy when Triggered"}, + {"该技能会被它的来源物品所触发","This Skill is Triggered by the Item granting it"}, + {"该技能被将军之吼召唤的蜃影武士使用n该技能视为被触发","This Skill is used by Mirage Warriors Summoned by General's CrynThis Skill counts as Triggered"}, + {"物理伤害的 {0}% 转化为一种随机元素伤害","{0}% of Physical damage Converted to a random Element"}, + {"变形时,额外基础使用时间@+{0} 秒","Additional base use time when Shapeshifting@+{0}s"}, + {"变形时,基础使用时间 +{0} 秒","+{0} seconds to base use time when Shapeshifting"}, + {"可以活化最多 {0} 把武器","Animates up to {0} Weapons"}, + {"你受到的击中伤害总增 {0}%,并视作冻结","You take {0}% more Damage from Hits and count as Frozen"}, + {"你受到的击中伤害总降 {0}%,并视作冻结","You take {0}% less Damage from Hits and count as Frozen"}, + {"受到 {0} 次击中伤害或持续时间结束时坚冰破裂","Ice breaks after you take {0} Damaging Hit or Duration expires"}, + {"10 片刀刃","Has 10 blades"}, + {"引导时受到的伤害总增 {0}%","{0}% more Damage Taken while Channelling"}, + {"引导时受到的伤害总降 {0}%","{0}% less Damage Taken while Channelling"}, + {"基础圆圈范围为 10n每阶段圆圈范围增加 {0}n当圆圈总范围达到 90 时停止引导","Base Circle Radius is 10n{0} to Circle Radius per StagenChannelling stops when Total Circle Radius reaches 90"}, + {"增益使劈砍具有终结效果n增益使劈砍的范围总增 {0}%n增益使劈砍对低血敌人造成的击中伤害总增 {1}%","Buff grants Culling Strike with CleavenBuff grants {0}% more Cleave Area of EffectnBuff grants {1}% more Cleave Damage with Hits to Enemies that are on Low Life"}, + {"{0} 波余震后,后续的效果停止","Ongoing effect ends after {0} Aftershocks"}, + {"每层引爆范围@{0} 米","Explosion radius per Stage@{0}m"}, + {"引爆范围为每层 {0} 米","Explosion radius is {0} metre per Stage"}, + {"幻影神射手使用该技能时n投射物数量词缀不生效","Modifiers to number of Projectiles do not apply tonthis Skill when used by Mirage Sharpshooters"}, + {"赤炼球上限提高 {0}","Grants {0} to maximum Blood Charges"}, + {"获得赤炼球上限","Grants up to maximum Blood Charges"}, + {"战吼可以将该攻击不视作瓦尔技能并进行被强化","Warcries can Empower this Attack as though it was not a Vaal Skill"}, + {"飞升哨兵的伤害总增 {0}%","Ascended Sentinels deal {0}% more Damage"}, + {"飞升哨兵的伤害总降 {0}%","Ascended Sentinels deal {0}% less Damage"}, + {"飞升哨兵受到的伤害总增 {0}%","Ascended Sentinels take {0}% more Damage"}, + {"飞升哨兵受到的伤害总降 {0}%","Ascended Sentinels take {0}% less Damage"}, + {"火山裂缝喷发 {0} 次","Fissure erupts {0} times"}, + {"使你造成的流血强度总增 {0}%","Grants {0}% more Magnitude of Bleeding you inflict"}, + {"使你造成的流血强度总降 {0}%","Grants {0}% less Magnitude of Bleeding you inflict"}, + {"维金灌注不会消减","Verisium Infusions do not expire"}, + {"维金灌注的持续时间提高 {0}%","{0}% increased Verisium Infusion duration"}, + {"维金灌注的持续时间降低 {0}%","{0}% reduced Verisium Infusion duration"}, + {"生成 {0} 个维金灌注","Generates {0} Verisium Infusion"}, + {"屏障值@{0}","Barrier value@{0}"}, + {"使用技能时护甲提高@{0}%","Increased Armour while using Skill@{0}%"}, + {"创造 {0} 个尖刺","Creates {0} Spikes"}, + {"恍惚几率@{0}%","Chance to Daze@{0}%"}, + {"冰缓强度修正@{0}%","Chill Magnitude modifier@{0}%"}, + {"击中造成的冰缓效果总能使行动速度降低至少 {0}%","Chills from Hits always reduce Action Speed by at least {0}%"}, + {"@{0}% 几率不消耗弹药","Chance to not expend Ammunition@{0}%"}, + {"蛊咒施加延迟@{0} 秒","Curse application delay@{0}s"}, + {"每消耗一层青玉护身的伤害吸收量上限@{0}","Maximum damage absorbed per Jade consumed@{0}"}, + {"使用技能时受到伤害吸纳为生命@{0}%","Damage Taken while using Skill Recouped as Life@{0}%"}, + {"使用技能时受到伤害吸纳为魔力@{0}%","Damage Taken while using Skill Recouped as Mana@{0}%"}, + {"主手击中施加流血的几率@{0}%","Main Hand chance to inflict Bleeding on Hit@{0}%"}, + {"主手中毒几率@{0}%","Main Hand chance to Poison@{0}%"}, + {"副手击中施加流血的几率@{0}%","Off Hand chance to inflict Bleeding on Hit@{0}%"}, + {"副手中毒几率@{0}%","Off Hand chance to Poison@{0}%"}, + {"击中施加流血的几率@{0}%","Chance to inflict Bleeding on Hit@{0}%"}, + {"中毒几率@{0}%","Chance to Poison@{0}%"}, + {"使用时获得的能量护盾@{0}","Energy Shield gained on use@{0}"}, + {"使用时损失的能量护盾@{0}","Energy Shield lost on use@{0}"}, + {"使用技能时闪避值提高@{0}%","Increased Evasion Rating while using Skill@{0}%"}, + {"层数上限@{0}","Maximum Stages@{0}"}, + {"能量上限@{0}","Maximum Energy@{0}"}, + {"无法造成晕眩积蓄","Does not cause Stun buildup"}, + {"晕眩积蓄修正@{0}%","Stun buildup modifier@{0}%"}, + {"击退距离修正@{0}%","Knockback distance modifier@{0}%"}, + {"使用时获得的生命@{0}","Life gained on use@{0}"}, + {"使用时损失的生命@{0}","Life lost on use@{0}"}, + {"主手击中时粉碎护甲@{0}","Main Hand Armour Break on Hit@{0}"}, + {"主手晕眩积蓄修正@{0}%","Main Hand Stun buildup modifier@{0}%"}, + {"主手溅射几率@{0}%","Main hand Splash chance@{0}%"}, + {"主手造成额外余震几率@{0}%","Main hand additional Aftershock chance@{0}%"}, + {"使用时获得的魔力@{0}","Mana gained on use@{0}"}, + {"使用时损失的魔力@{0}","Mana lost on use@{0}"}, + {"地雷引爆时间为 {0} 秒","Mine Detonation Time is {0} seconds"}, + {"使用此技能时没有移动速度惩罚","No movement speed penalty while using this skill"}, + {"使用此技能时移动速度惩罚总增 {0}%","{0}% more movement speed penalty while using this skill"}, + {"使用此技能时移动速度惩罚总降 {0}%","{0}% less movement speed penalty while using this skill"}, + {"无法施加冰缓","Cannot inflict Chill"}, + {"连锁次数@{0}","Chain count@{0}"}, + {"被标记的目标上限@{0}","Marked target Limit@{0}"}, + {"副手击中时粉碎护甲@{0}","Off Hand Armour Break on Hit@{0}"}, + {"副手晕眩积蓄修正@{0}%","Off Hand Stun buildup modifier@{0}%"}, + {"副手溅射几率@{0}%","Off hand Splash chance@{0}%"}, + {"副手造成额外余震几率@{0}%","Off hand additional Aftershock chance@{0}%"}, + {"物理伤害造成定身","Physical Damage is Pinning"}, + {"毒云上限@{0}","Poison Cloud Limit@{0}"}, + {"投射物分裂目标数@{0}","Projectile Split targets@{0}"}, + {"在 1 秒内再生 {0}% 生命","Regenerate {0} Life over 1 second"}, + {"仪式上限@{0}","Ritual Limit@{0}"}, + {"需要的连击@{0}","Combo required@{0}"}, + {"每 {0} 秒施加蜘蛛网和缓速","Inflicts Spider's Webs and Hinder every {0} Seconds"}, + {"冷却使用次数@{0}","Cooldown uses@{0}"}, + {"图腾冰霜抗性@{0}%","Totem Cold Resistance@{0}%"}, + {"图腾火焰抗性@{0}%","Totem Fire Resistance@{0}%"}, + {"图腾闪电抗性@{0}%","Totem Lightning Resistance@{0}%"}, + {"技能的陷阱与地雷总投掷时间总增 {0}%","Skill has {0}% more Trap and Mine Throwing Time"}, + {"技能的陷阱与地雷总投掷时间总降 {0}%","Skill has {0}% less Trap and Mine Throwing Time"}, + {"每阶使击中伤害总增 {0}%","{0}% more Damage with Hits per Stage"}, + {"每阶使击中伤害总降 {0}%","{0}% less Damage with Hits per Stage"}, + {"每个孢囊发射 {0} 支荆棘箭","Each Spore Pod fires {0} Thorn Arrows"}, + {"荆棘箭造成的击中伤害总增 {0}%","Thorn Arrows deal {0}% more Damage with Hits"}, + {"荆棘箭造成的击中伤害总降 {0}%","Thorn Arrows deal {0}% less Damage with Hits"}, + {"法珠移动速度提高 {}%","{}% increased Orb Movement Speed"}, + {"法珠移动速度降低 {}%","{}% reduced Orb Movement Speed"}, + {"火山裂缝延伸速度加快 {0}%","Fissure travels {0}% faster"}, + {"火山裂缝延伸速度减缓 {0}%","Fissure travels {0}% slower"}, + {"火山上限为 {0} 个","Maximum {0} Volcano"}, + {"达到 {0} 层时结束吟唱","Channelling ends when reaching {0} Stages"}, + {"当前即将施放的每道法术使伤害总增 {0}%","{0}% more Damage for each Cast of this Spell currently waiting"}, + {"当前即将施放的每道法术使伤害总降 {0}%","{0}% less Damage for each Cast of this Spell currently waiting"}, + {"墙壁以环形生成","Walls are created in a Circle"}, + {"在更小的区域里击退并打断敌人","Knocks back and Interrupts Enemies in a smaller Area"}, + {"每 5 点威力值使增益效果附加攻击伤害,n其等于你主手武器伤害的 {0}%,上限为 20%","Buff grants Added Attack Damage equal to {0}% of the Damage of your MainnHand Weapon per 5 Power, up to a maximum of 20%"}, + {"每 5 点威力值使增益效果让你的击中压制 {0}% 物理伤害减免,上限为 30%","Buff causes your Hits to Overwhelm {0}% Physical Damage Reduction per 5 Power, up to 30%"}, + {"每 5 点威力值使增益效果 {0} 护甲值,上限为 {1}","Buff grants {0} to Armour per 5 Power, up to a maximum of {1}"}, + {"每 5 点威力值使增益效果 {0} 近战打击范围,上限为 +6","Buff grants {0} Melee Strike Range per 5 Power, up to a maximum of +6"}, + {"使敌人被灰烬缠身,每 5 点威力值使受到的火焰伤害提高 {0}%,最多 20%","Covers Enemies in Ash, causing {0}% increased Fire Damage taken per 5 Power, up to 20%"}, + {"每 {0} 点威力值获得 1 个耐力球","Gain 1 Endurance Charge per {0} Power"}, + {"每 5 点威力值从 {0} 个灵枢召唤蜃影武士,需要灵枢下限为 1个n召唤蜃影武士上限为 {1} 个","Summons Mirage Warriors from {0} corpses per 5 Power, minimum 1 corpsenMaximum {1} Summoned Mirage Warriors"}, + {"每 5 点威力值使增益效果提供的暴击率提高 {0}%,上限为 30%","Buff grants {0}% increased Critical Hit Chance per 5 power, up to a maximum of 30%"}, + {"每 5 点威力值使增益效果提供的暴击率降低 {0}%","Buff grants {0}% reduced Critical Hit Chance per 5 power"}, + {"每 5 点威力值增益效果使对法术伤害的增幅与减益效果的 {0}% 也作用于攻击,上限为 150%","Buff makes Increases and Reductions to Spell Damage also apply to Attacks at {0}% of their value per 5 power, up to a maximum of 150%"}, + {"你召唤生物身上的总增益效果总增 {0}%","Buff has {0}% more Effect on your Minions"}, + {"你召唤生物身上的总增益效果总降 {0}%","Buff has {0}% less Effect on your Minions"}, + {"每次被强化攻击需要的敌人威力值(上限)@{0}({1})","Enemy Power required per Empowered Attack (max)@{0} ({1})"}, + {"范围内敌人每有一点威力值,被强化一次攻击,n最多计算 {1} 点威力值","Empowers one Attack per enemy Power innrange, counting up to {1} Power"}, + {"范围内敌人每有 {0} 点威力值,被强化一次攻击,n最多计算 {1} 点威力值","Empowers one Attack per {0} enemy Power innrange, counting up to {1} Power"}, + {"每个耐力球被强化攻击次数@{0}","Attacks Empowered per Endurance Charge@{0}"}, + {"被强化你的下一次近战攻击","Empowers the next Melee Attack you perform"}, + {"被强化你的下一次近战攻击,每消耗一个耐力球额外强化一次攻击","Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed"}, + {"被强化你的下一次近战攻击,每消耗一个耐力球额外强化 {1} 次攻击","Empowers the next Melee Attack you perform, plus an additional {1} Attacks per Endurance Charge consumed"}, + {"被强化你的下 {0} 次近战攻击","Empowers the next {0} Melee Attacks you perform"}, + {"被强化你的下 {0} 次近战攻击,每消耗一个耐力球额外强化一次攻击","Empowers the next {0} Melee Attacks you perform, plus an additional Attack per Endurance Charge consumed"}, + {"被强化你的下 {0} 次近战攻击,每消耗一个耐力球额外强化 {1} 次攻击","Empowers the next {0} Melee Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed"}, + {"被强化你的下一次近战打击攻击","Empowers the next Melee Strike Attack you perform"}, + {"被强化你的下一次近战打击攻击,每消耗一个耐力球额外强化一次攻击","Empowers the next Melee Strike Attack you perform, plus an additional Attack per Endurance Charge consumed"}, + {"被强化你的下一次近战打击攻击,每消耗一个耐力球额外强化 {1} 次攻击","Empowers the next Melee Strike Attack you perform, plus an additional {1} Attacks per Endurance Charge consumed"}, + {"被强化你的下 {0} 次近战打击攻击","Empowers the next {0} Melee Strike Attacks you perform"}, + {"被强化你的下 {0} 次近战打击攻击,每消耗一个耐力球额外强化一次攻击","Empowers the next {0} Melee Strike Attacks you perform, plus an additional Attack per Endurance Charge consumed"}, + {"被强化你的下 {0} 次近战打击攻击,每消耗一个耐力球额外强化 {1} 次攻击","Empowers the next {0} Melee Strike Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed"}, + {"被强化你的下一次近战猛击攻击","Empowers the next Melee Slam Attack you perform"}, + {"被强化你的下一次近战猛击攻击,每消耗一个耐力球额外强化一次攻击","Empowers the next Melee Slam Attack you perform, plus an additional Attack per Endurance Charge consumed"}, + {"被强化你的下一次近战猛击攻击,每消耗一个耐力球额外强化 {1} 次攻击","Empowers the next Melee Slam Attack you perform, plus an additional {1} Attacks per Endurance Charge consumed"}, + {"被强化你的下 {0} 次近战猛击攻击","Empowers the next {0} Melee Slam Attacks you perform"}, + {"被强化你的下 {0} 次近战猛击攻击,每消耗一个耐力球额外强化一次攻击","Empowers the next {0} Melee Slam Attacks you perform, plus an additional Attack per Endurance Charge consumed"}, + {"被强化你的下 {0} 次近战猛击攻击,每消耗一个耐力球额外强化 {1} 次攻击","Empowers the next {0} Melee Slam Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed"}, + {"移除增益状态并被强化你的下一次近战攻击n该技能增助的攻击无法被其他技能增助","Buff is removed to Empower the next Melee Attack you performnAttacks Exerted by this Skill cannot be Exerted by other Skills"}, + {"被强化你的下 {0} 次近战攻击后移除增益状态n该技能被强化的攻击无法被其他技能被强化","Buff is removed after Empower the next {0} Melee Attacks you performnAttacks Empowered by this Skill cannot be Empowered by other Skills"}, + {"被强化你的下一次攻击","Empowers the next Attack you perform"}, + {"被强化你的下一次攻击,每消耗一个耐力球额外强化一次攻击","Empowers the next Attack you perform, plus an additional Attack per Endurance Charge consumed"}, + {"被强化你的下一次攻击,每消耗一个耐力球额外强化 {1} 次攻击","Empowers the next Attack you perform, plus an additional {1} Attacks per Endurance Charge consumed"}, + {"被强化你的下 {0} 次攻击","Empowers the next {0} Attacks you perform"}, + {"被强化你的下 {0} 次攻击,每消耗一个耐力球额外强化一次攻击","Empowers the next {0} Attacks you perform, plus an additional Attack per Endurance Charge consumed"}, + {"被强化你的下 {0} 次攻击,每消耗一个耐力球额外强化 {1} 次攻击","Empowers the next {0} Attacks you perform, plus an additional {1} Attacks per Endurance Charge consumed"}, + {"增助攻击以 {0} 个额外敌人为目标","Exerted Strikes target {0} additional Enemy"}, + {"每有一个受影响的友军,增助攻击的伤害总增 {0}%,上限为 25%","Exerted Attacks deal {0}% more Damage per affected Ally, to a maximum of 25%"}, + {"增助攻击的伤害总增 {0}%","Exerted Attacks deal {0}% more Damage"}, + {"增助攻击的伤害总降 {0}%","Exerted Attacks deal {0}% less Damage"}, + {"该战吼之前每次攻击增助都使增助攻击的伤害总增 {0}%","Exerted Attacks deal {0}% more Damage per previous Attack Exerted by this Warcry"}, + {"该战吼之前每次攻击增助都使增助攻击伤害总降 {0}%","Exerted Attacks deal {0}% less Damage per previous Attack Exerted by this Warcry"}, + {"增助攻击的效果区域提高 {0}%","Exerted Attacks have {0}% increased Area of Effect"}, + {"增助攻击的效果区域降低 {0}%","Exerted Attacks have {0}% reduced Area of Effect"}, + {"该战吼之前每次攻击增助都使增助攻击的效果区域提高 {0}%","Exerted Attacks have {0}% increased Area of Effect per previous Attack Exerted by this Warcry"}, + {"该战吼之前每次攻击增助都使增助攻击的效果区域降低 {0}%","Exerted Attacks have {0}% reduced Area of Effect per previous Attack Exerted by this Warcry"}, + {"增助攻击在首次近战击中时触发一个被辅助的法术","Exerted Attacks Trigger a Supported Spell with their first Melee Hit"}, + {"增助攻击在第一次近战击中时触发燃尽","Exerted Attacks Trigger Combust the first time they deal a Melee Hit"}, + {"被强化的攻击的暴击几率 {0}%","Empowered Attacks have {0}% to Critical Hit Chance"}, + {"增助攻击的暴击伤害加成 {0}%","Exerted Attacks have {0}% to Critical Damage Bonus"}, + {"增助攻击造成双倍伤害","Exerted Attacks deal Double Damage"}, + {"被强化击中时击退敌人","Empowered Attacks Knock Enemies Back on Hit"}, + {"被强化击中时有 {0}% 的几率击退敌人","Empowered Attacks have a {0}% chance to Knock Enemies Back on Hit"}, + {"增助攻击压制 {0}% 物理伤害减免","Exerted Attacks Overwhelm {0}% of Physical Damage Reduction"}, + {"每 5 点计入敌人的威力值获得怒火@{0}","Rage granted per 5 counted enemy Power@{0}"}, + {"储存减免物理伤害(上限)@{0}%({1})","Mitigated Physical damage stored (cap)@{0}% ({1})"}, + {"储存减免物理伤害的 {0}%","Stores {0}% of mitigated Physical damage"}, + {"储存减免物理伤害的 {0}%,最多 {1}","Stores {0}% of mitigated Physical damage, up to {1}"}, + {"浸湿的敌人获得冰霜和闪电曝露,总抗性降低 {0}%","Drenched Enemies have Cold and Lightning Exposure, lowering Total Resistances by {0}%"}, + {"球体没有异常状态时,将 100% 物理伤害转化为冰霜伤害n球体具有感电或筋疲力尽时,将 100% 物理伤害转化为闪电伤害n球体具有冻结或脆弱时,将100% 物理伤害转化为冰霜伤害","100% of Physical Damage Converted to Cold Damage while Sphere has no Ailmentsn100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sappedn100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle"}, + {"每层使击退距离总增@{0}%","More Knockback distance per stage@{0}%"}, + {"每层使击退距离总增 {0}%","{0}% more Knockback distance per stage"}, + {"伤害随距离总降上限@{0}%","Maximum less Damage penalty from distance@{0}%"}, + {"对 1.5 米内的敌人造成的伤害总增 {0}%,并逐渐降低,4 米及以外不提供加成","{0}% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further"}, + {"对 1.5 米内的敌人造成的伤害总降 {0}%,并逐渐降低,4 米及以外不提供加成","{0}% less Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further"}, + {"施加死亡凋零时有 {0}% 的几率额外施加一个死亡凋零减益效果","{0}% chance to apply an additional Withered Debuff when inflicting Withered"}, + {"若你对自己施放该法术,有 {0}% 几率施加一个额外的死亡凋零减益效果","{0}% chance to apply an additional Withered Debuff if you Cast this Spell yourself"}, + {"混沌击中施加死亡凋零的几率@{0}%","Chance to inflict Withered on Chaos Hit@{0}%"}, + {"每对敌人造成 {0}% 异常状态阈值的混沌伤害,施加死亡凋零的几率@1%","Withered chance per {0}% Enemy Ailment Threshold dealt as Chaos@1%"}, + {"击中后有 {0}% 的几率造成死亡凋零","{0}% chance to inflict Withered on Hit"}, + {"击中后造成死亡凋零","Inflicts Withered on Hit"}, + {"击中时施加死亡凋零,持续 2 秒","Inflicts Withered for 2 seconds on Hit"}, + {"使用技能有 {0}% 的几率不移除增益效果","{0}% chance not to remove Buff on Skill use"}, + {"使用技能不移除增益效果","Buff is not removed on Skill use"}, + {"DNT-UNUSED恶狼为永久存在,且不会复活。恶狼上限为 {0} 匹。如果你的恶狼已达到上限,则再次召唤时会治疗生命值最低的恶狼,而非召唤新的恶狼。","DNT-UNUSED Wolves are permanent and not-reviving. Maximum number of wolves {0}. If you already have maximum wolves it will heal a wolf with the lowest health instead of summoning a new one."}, + {"DNT-UNUSED每消耗一个耐力球可额外召唤 {0} 匹恶狼","DNT-UNUSED Summons {0} additonal wolves per each Endurance charge consumed"}, + {"熔岩注入恢复时间@{0} 秒","Magma infusion recovery time@{0}s"}, + {"熔岩消散后的 {0} 秒内n无法施展熔岩注能格挡","Cannot perform a magma-infused block forn{0} second after magma dissipates"}, + {"每个地雷对周围敌人的击中暴击率提高 {0}%,最高 500%","Each Mine applies {0}% increased Critical Hit Chance to Hits against Enemies near it, up to a maximum of 500%"}, + {"每个地雷对周围敌人的击中暴击率降低 {0}%,最低 500%","Each Mine applies {0}% reduced Critical Hit Chance to Hits against Enemies near it, up to a maximum of 500%"}, + {"每个地雷使其周围敌人承受的伤害提高 {0}%n最高 150%","Each Mine applies {0}% increased Damage Taken to Enemies near it, upnto a maximum of 150%"}, + {"每个地雷使其周围敌人敌人承受的伤害降低 {0}%n最低150%","Each Mine applies {0}% reduced Damage Taken to Enemies near it, upnto a maximum of 150%"}, + {"每个地雷对附近被击中的敌人附加 {0} 到 {1} 点火焰伤害n最高 {2} 到 {3} 点","Each Mine Adds {0} to {1} Fire Damage to Hits against Enemies near it, upnto a maximum of {2} to {3}"}, + {"每个地雷有 {0}% 的几率对附近被击中的敌人造成双倍伤害,最高 100%","Each Mine applies {0}% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%"}, + {"召唤生物转为防御","Minions are Defensive"}, + {"必须在两个武器组中都激活","Must be active in both Weapon Sets"}, + {"每 5 点威力值使被强化攻击的火焰伤害(上限)@{0}% ({1}%)","Empowered Attack Damage as Fire per 5 Power (max)@{0}% ({1}%)"}, + {"范围内敌人的每 5 点威力值使被强化的攻击获得相当于伤害 {0}% 的火焰伤害,最多 {1}%","Empowered Attacks Gain {0}% of Damage as Fire Damage per 5 Power of enemies in range, up to {1}%"}, + {"你的白色等阶地图完成时额外提供{0}个魔暴亚硫酸","Your White Tier Maps grant {0} additional Voltaxic Sulphite on Completion"}, + {"你的黄色等阶地图完成时额外提供{0}个魔暴亚硫酸","Your Yellow Tier Maps grant {0} additional Voltaxic Sulphite on Completion"}, + {"你的红色等阶地图完成时额外提供{0}个魔暴亚硫酸","Your Red Tier Maps grant {0} additional Voltaxic Sulphite on Completion"}, + {"地图内裂隙的效果地图提高 {0}%","Breaches in your Maps have {0}% increased Area of Effect"}, + {"裂隙中的怪物群落规模提高 {0}%","Breaches have {0}% increased Pack Size"}, + {"裂隙中的怪物群落规模降低 {0}%","Breaches have {0}% reduced Pack Size"}, + {"不稳定裂隙包含薛斯的元帅弗伦的几率提高 {0}%","Unstable Breaches have {0}% increased chance to contain Vruun, Marshal of Xesht"}, + {"地图中的裂隙属于索伏的几率提高{0}%","Breaches in your Maps have {0}% increased chance to belong to Xoph"}, + {"地图中的裂隙属于索伏的几率降低{0}%","Breaches in your Maps have {0}% reduced chance to belong to Xoph"}, + {"地图中的裂隙属于托沃的几率提高{0}%","Breaches in your Maps have {0}% increased chance to belong to Tul"}, + {"地图中的裂隙属于托沃的几率降低{0}%","Breaches in your Maps have {0}% reduced chance to belong to Tul"}, + {"地图中的裂隙属于艾许的几率提高{0}%","Breaches in your Maps have {0}% increased chance to belong to Esh"}, + {"地图中的裂隙属于艾许的几率降低{0}%","Breaches in your Maps have {0}% reduced chance to belong to Esh"}, + {"地图中的裂隙属于乌尔尼多的几率提高{0}%","Breaches in your Maps have {0}% increased chance to belong to Uul-Netol"}, + {"地图中的裂隙属于乌尔尼多的几率降低{0}%","Breaches in your Maps have {0}% reduced chance to belong to Uul-Netol"}, + {"地图内裂隙归属夏乌拉的几率提高 {0}%","Breaches in your Maps have {0}% increased chance to belong to Chayula"}, + {"魔法怪物群落有一个额外词缀","Magic Monster Packs have an additional Modifier"}, + {"魔法怪物群落有 {0} 个额外词缀","Magic Monster Packs have {0} additional Modifiers"}, + {"地图首领的伤害总增 {0}%","Map Bosses deal {0}% more Damage"}, + {"地图首领的伤害总降 {0}%","Map Bosses deal {0}% less Damage"}, + {"地图首领的生命总增 {0}%","Map Bosses have {0}% more Life"}, + {"地图首领的生命总降 {0}%","Map Bosses have {0}% less Life"}, + {"每张地图的地图最终首领掉落一张额外的征服者地图","Final Map Boss in each Map drops an additional Conqueror Map"}, + {"每张地图的地图最终首领掉落一张额外的裂界守卫地图(14阶以上)","Final Map Boss in each Map drops an additional Elder Guardian Map (Tier 14+)"}, + {"每张地图的最终首领掉落一张额外的塑界守卫地图(14阶以上)","Final Map Boss in each Map drops an additional Shaper Guardian Map (Tier 14+)"}, + {"受焚界者影响的古灵祭坛有 {0}% 几率获得一个额外的正面效果。","Eldritch Altars Influenced by The Searing Exarch have {0}% chance to have an additional Upside"}, + {"你的引路石外延词缀会影响地图区域内的深渊深度","Explicit Modifiers on your Waystones apply to Abyssal Depths in the Map area"}, + {"地图内帝王迷宫试炼有 {0}% 的几率奖励一份改良的女神祭品","Labyrinth Trials in your Maps have {0}% chance to award an Improved Offering to the Goddess"}, + {"觉醒等级 +{0}","+{0} to Awakening Level"}, + {"奇拉克任务每天额外获得 {0} 个","Gain {0} additional Kirac Mission each day"}, + {"每位大师每天提供 {0} 个额外异界图鉴任务","Gain {0} additional Atlas Mission from each Master each day"}, + {"征服者掉落征服者的崇高石的几率提高 {0}%","Conquerors have {0}% increased chance to drop a Conqueror's Exalted Orb"}, + {"你的征服者地图中掉落的物品数量提高{0}%","{0}% increased Quantity of Items found in your Conqueror Maps"}, + {"你的征服者地图的怪物群规模提高{0}%","Your Conqueror Maps have {0}% increased Pack Size"}, + {"你地图中的深渊通往首领的几率提高100%","100% increased chance for Abysses in your Maps to lead to a Boss"}, + {"使用被腐化的引路石前往地图时,额外被腐化一次","Corrupted Waystones are Corrupted an additional time when used to traverse a Map"}, + {"掉落的地图不会是偏好地图","Maps found cannot be your Favoured Maps"}, + {"随机额外内容出现几率总增 {0}%","{0}% more chance of Random Extra Content"}, + {"随机额外内容出现几率总降 {0}%","{0}% less chance of Random Extra Content"}, + {"炸药数量为一个n地图内的炸药范围提高 150%n地图内炸药放置范围提高 100%","Number of Explosives is onen150% increased Explosive Radius in your Mapsn100% increased Explosive Placement Range in your Maps"}, + {"你地图中的怪物群数量总增 {0}%","{0}% more number of Monster Packs in your Maps"}, + {"你地图中的怪物群数量总降 {0}%","{0}% less number of Monster Packs in your Maps"}, + {"打开地图时,引路石的前缀效果总增 {0}%,或者后缀效果总增 {0}%","Waystones have {0}% more effect of Prefix Modifiers or {0}% more effect of Suffix Modifiers when opening Maps"}, + {"打开地图时,引路石的前缀效果总降 {0}%,或者后缀效果总降 {0}%","Waystones have {0}% less effect of Prefix Modifiers or {0}% less effect of Suffix Modifiers when opening Maps"}, + {"你地图中的稀有和传奇怪物额外具有 1 - 2 个词缀","Rare and Unique Monsters in your Maps have 1 to 2 additional Modifiers"}, + {"锈蚀圣甲虫改为赋予怪物群规模提高 5%n闪耀圣甲虫改为赋予怪物群规模提高 7%n镀金圣甲虫改为赋予怪物群规模提高 10%n有翼圣甲虫改为赋予怪物群规模提高 15%","Rusted Scarabs instead grant 5% increased Pack SizenPolished Scarabs instead grant 7% increased Pack SizenGilded Scarabs instead grant 10% increased Pack SizenWinged Scarabs instead grant 15% increased Pack Size"}, + {"锈蚀圣甲虫改为赋予怪物群规模提高 3%n闪耀圣甲虫改为赋予怪物群规模提高 5%n镀金圣甲虫改为赋予怪物群规模提高 7%","Rusted Scarabs instead grant 3% increased Pack SizenPolished Scarabs instead grant 5% increased Pack SizenGilded Scarabs instead grant 7% increased Pack Size"}, + {"脑层的区域等级提高至85n维纳留斯的能力在脑层中全开","The Cortex is level 85nVenarius' full power is unleashed in the Cortex"}, + {"维纳留斯会掉落 3 件额外的稀有物品,其常见忆境基底属性少 3 条","Venarius drops 3 additional Rare Items with 3 less common Synthesised Implicit Modifiers"}, + {"无和亦无谐为85级n灭界者会在无和亦无谐中释放全部实力","The Absence of Symmetry and Harmony is level 85nThe Eater of Worlds' full power is unleashed in The Absence of Symmetry and Harmony"}, + {"断情绝境的区域等级提高至85n贤主的能力在断情绝境中全开","The Absence of Mercy and Empathy is level 85nThe Maven's full power is unleashed in The Absence of Mercy and Empathy"}, + {"贤主掉落一个尊崇六分仪","The Maven drops an Elevated Sextant"}, + {"无耐亦无智为85级n焚界者会在无耐亦无智中释放全部实力","The Absence of Patience and Wisdom is level 85nThe Searing Exarch's full power is unleashed in The Absence of Patience and Wisdom"}, + {"创世之境为85级n塑界者和裂界者会在创世之境中释放全部实力","The Shaper's Realm is level 85nThe Shaper's and The Elder's full power are unleashed in The Shaper's Realm"}, + {"风暴之眼为85级n希鲁斯会在风暴之眼中释放全部实力","The Eye of the Storm is level 85nSirus' full power is unleashed in The Eye of the Storm"}, + {"守望石词缀效果提高 {0}%","{0}% increased Effect of Watchstone Modifiers"}, + {"守望石词缀效果降低 {0}%","{0}% reduced Effect of Watchstone Modifiers"}, + {"地图内 1 个菌潮宝箱里的各种物品都有幸运属性","Varieties of Items contained in 1 Blight Chest in your Maps are Lucky"}, + {"地图内 {0} 个菌潮宝箱里的各种物品都有幸运属性","Varieties of Items contained in {0} Blight Chests in your Maps are Lucky"}, + {"菌潮地图上的词缀效果提高{0}%","{0}% increased effect of Modifiers on your Blighted Maps"}, + {"菌潮地图上的词缀效果降低{0}%","{0}% reduced effect of Modifiers on your Blighted Maps"}, + {"裂隙巢穴中生成的所有怪物至少是魔法怪物","All Monsters spawned in Breach Hives are at least Magic"}, + {"地图装置有 {0}% 的几率不消耗圣甲虫","Map Device has {0}% chance not to consume Scarabs"}, + {"焚界者有 {0}% 的几率额外掉落一个卓越古灵余烬","The Searing Exarch has {0}% chance to drop an additional Exceptional Eldritch Ember"}, + {"焚界者掉落禁断之火的几率提高 {0}%","The Searing Exarch has {0}% increased chance to drop Forbidden Flame"}, + {"该地图会出现伊恩哈尔","Your Maps contain Einhar"}, + {"该地图会出现阿尔瓦","Your Maps contain Alva"}, + {"该地图会出现尼克","Your Maps contain Niko"}, + {"该地图会出现琼","Your Maps contain Jun"}, + {"该地图会出现札娜","Your Maps contain Zana"}, + {"核心异界天赋不提供效果","Notable Atlas Passive Skills grant nothing"}, + {"小型异界天赋不提供效果","Small Atlas Passive Skills grant nothing"}, + {"石板上的外延词缀有 {0}% 的几率效果翻倍","{0}% chance for double effect of Explicit Modifiers on Tablets"}, + {"选择怪物群落规模、效能或稀有度","Select between Pack Size, Effectiveness or Rarity"}, + {"深渊物品的掉落几率提高 {0}%","{0}% increased chance to find Abyssal Items"}, + {"深渊怪物可能效忠于任何派系","Abyssal monsters may be loyal to any faction"}, + {"选择一个必定遭遇的深渊派系","Select an Abyss Faction to always encounter"}, + {"操纵整个区域内的深渊巨坑","Manipulate Abyss Pits throughout Areas"}, + {"选择一个圣洁或强化阿兹莫里之灵加成","Select a Sacred or Empowered Azmeri Spirits Bonus"}, + {"选择加速或稳定阿兹莫里之灵","Select between faster or stable Azmeri Spirits"}, + {"遭遇特定阿兹莫里之灵的几率提高 {0}%n不会影响遭遇圣洁之灵的几率","{0}% increased chance to encounter certain Azmeri SpiritsnDoes not impact chance to encounter Sacred Spirits"}, + {"若能够为已破解的地图增加词缀,则破解裂隙要塞时会额外消耗一个裂隙石","Revealing Breach Strongholds will consume an additional Breachstone if able to add Modifiers to revealed Maps"}, + {"选择裂隙怪物加成","Select Breach Monster Bonus"}, + {"破解裂隙要塞时会为已破解的地图增加词缀","Revealing Breach Strongholds will add Modifiers to revealed Maps"}, + {"艾利丝在裂隙巢穴内创造的专精技能","Specialise in skills created by Ailith within Breach Hives"}, + {"起源之树上的项链孕囊额外拥有 {0} 点天赋点数","The Genesis Tree has {0} extra passive points for the Amulet Womb"}, + {"起源之树上的通货孕囊额外拥有 {0} 点天赋点数","The Genesis Tree has {0} extra passive points for the Currency Womb"}, + {"起源之树上的每种孕囊额外拥有 {0} 点天赋点数","The Genesis Tree has {0} extra passive points for each Womb"}, + {"城市地图上可使用一个额外的石板","An additional Tablet may be used on City Maps"}, + {"特定内容类型的出现几率提高 {0}%","{0}% increased chance of a certain content type"}, + {"调整惊悸迷雾从恢宏之镜中向世界的扩散方式","Adjust the way Delirium Fog spreads from Grand Mirrors throughout the world"}, + {"在沙漠区域中选择一个加成","Select a bonus within Desert Areas"}, + {"腐化精华怪物时选择一项加成","Select a bonus when Corrupting Essence Monsters"}, + {"特定精华类型的掉落几率提高 {0}%","{0}% increased chance to find certain Essence types"}, + {"艾兹麦城市也被视作另一个地貌","Ezomyte Cities are also considered to be another Biome"}, + {"法里顿城市也被视作另一个地貌","Faridun Cities are also considered to be another Biome"}, + {"在森林区域中选择一个加成","Select a bonus within Forest Areas"}, + {"所选孕育赠礼掉落的几率提高 {0}%","{0}% increased chance to find selected Wombgifts"}, + {"在草原区域中选择一个加成","Select a bonus within Grass Areas"}, + {"击杀弗伦后,你可以将他的首级归返创生之树以解锁迟缓之兰","Killing Vruun will allow you to return his Head to The Genesis Treento unlock the Grasping Orchid"}, + {"阿兹里的秘宝库会包含一项额外奖励","Atziri's Vault will contain an additional reward"}, + {"为魔法怪物群落选择一个加成","Select a bonus for Magic Packs"}, + {"在高山区域中选择一个加成","Select a bonus within Mountain Areas"}, + {"选择额外复活机会或额外奖励","Select additional Revival or additional rewards"}, + {"为含有强力地图首领的区域添加额外内容","Add additional content to areas with Powerful Map Bosses"}, + {"为稀有怪物选择一个加成","Select a bonus for Rare Monsters"}, + {"选择驱灵祭坛的恩典延时加成","Select Ritual Favour Deferral bonus"}, + {"改变驱灵祭坛的难度和奖励","Alter the difficulty and rewards of Rituals"}, + {"强化从无名仪式获得的奖励","Enhance rewards offered by the Rite of the Nameless"}, + {"盗贼流放者使用需求特定属性的装备的几率提高 {0}%","Rogue Exiles have {0}% increased chance to be using items requiring certain attributes"}, + {"盗贼流放者拥有特定传奇类型的几率提高 {0}%","Rogue Exiles have {0}% increased chance to have certain types of uniques"}, + {"地图首领获得一个神龛","Gain a Shrine bonus for Map Bosses"}, + {"遭遇特定神龛的几率提高 {0}%","{0}% increased chance to encounter certain Shrines"}, + {"与凡间跳跃点链接","Connects to Mortal Gateway"}, + {"与隐秘跳跃点链接","Connects to Cryptic Gateway"}, + {"与古灵跳跃点链接","Connects to Eldritch Gateway"}, + {"召唤法阵会召唤怪物群落或一个更强力的首领","Summoning Circles summon packs or a more powerful Boss"}, + {"铁匠的、护甲锻造师的以及基础保险箱可以随机出额外前缀,该前缀使掉落的物品具有特定属性需求","Allows Blacksmith's, Armourer's and Basic Strongboxes to roll Prefix Modifiers that cause dropped items to require particular Attributes"}, + {"在沼泽区域中选择一个加成","Select a bonus within Swamp Areas"}, + {"你的石板可以升级为稀有石板,且词缀上限 +1","Your Tablets may be upgraded to Rare and have +1 Maximum Modifier"}, + {"先驱高塔的破解半径提高 {0}%","{0}% increased Precursor Tower reveal radius"}, + {"瓦尔城市也被视作另一个地貌","Vaal Cities are also considered to be another Biome"}, + {"在水域区域中选择一个加成","Select a bonus within Water Areas"}, + {"找到特定驱灵祭坛类型的几率提高 {0}%","{0}% increased chance to find certain Ritual types"}, + {"灭界者有{0}%的几率额外掉落一个卓越古灵溶液","The Eater of Worlds has {0}% chance to drop an additional Exceptional Eldritch Ichor"}, + {"你地图内符文怪物掉落的先祖秘藏日志数量提高 {0}%","{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps"}, + {"你地图内符文怪物掉落的先祖秘藏日志数量降低 {0}%","{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps"}, + {"掉落的地图为偏好地图的几率总增 {0}%","Maps found have {0}% more chance to be Favoured Maps"}, + {"掉落的地图为偏好地图的几率提高{0}%","Maps found have {0}% increased chance to be Favoured Maps"}, + {"掉落的地图为偏好地图的几率降低{0}%","Maps found have {0}% reduced chance to be Favoured Maps"}, + {"在天佑勇者影响地图内发现的物品数量提高 {0}%","{0}% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave"}, + {"在天佑勇者影响地图内的物品稀有度提高 {0}%","{0}% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave"}, + {"在天佑勇者影响地图内的怪物群规模提高 {0}%","{0}% increased Pack Size of your Maps affected by Fortune Favours the Brave"}, + {"地图内受影响的怪物有 {0}% 的几率额外掉落一个基础通货物品","Influenced Monsters in your Maps have {0}% chance to drop an additional Basic Currency Item"}, + {"地图内受影响的怪物有 {0}% 的几率额外掉落一个有品质的宝石","Influenced Monsters in your Maps have {0}% chance to drop an additional Gem with Quality"}, + {"地图内受影响的怪物有 {0}% 的几率额外掉落一个稀有护甲","Influenced Monsters in your Maps have {0}% chance to drop an additional Rare Armour Item"}, + {"你地图中的影响怪物有 {0}% 的几率会掉落一个额外的稀有饰品物品","Influenced Monsters in your Maps have {0}% chance to drop an additional Rare Jewellery Item"}, + {"地图内受影响的怪物有 {0}% 的几率额外掉落一个稀有武器","Influenced Monsters in your Maps have {0}% chance to drop an additional Rare Weapon"}, + {"菌潮地图工艺选项始终可用","Blight Map Crafting Option is always available"}, + {"菌潮地图工艺选项消耗提高 {}%","{}% increased cost of the Blight Map Crafting Option"}, + {"菌潮地图工艺选项消耗降低 {}%","{}% reduced cost of the Blight Map Crafting Option"}, + {"你的地图中的魔法怪物有{0}% 的几率额外掉落一个基础通货物品","Magic Monsters in your Maps have {0}% chance to drop an additional Basic Currency Item"}, + {"地图内的魔法怪物有 {0}% 的几率额外掉落一个有品质的宝石","Magic Monsters in your Maps have {0}% chance to drop an additional Gem with Quality"}, + {"地图内的魔法怪物有 {0}% 的几率掉落一个额外稀有护甲","Magic Monsters in your Maps have {0}% chance to drop an additional Rare Armour Item"}, + {"你地图中的魔法怪物有 {0}% 的几率会掉落一个额外的稀有饰品物品","Magic Monsters in your Maps have {0}% chance to drop an additional Rare Jewellery Item"}, + {"地图内的魔法怪物有 {0}% 的几率掉落一个额外稀有武器","Magic Monsters in your Maps have {0}% chance to drop an additional Rare Weapon"}, + {"1 个稀有怪物被替换为一个随机地图首领","1 Rare Monster is replaced by a random Map Boss"}, + {"有 {0}% 的几率 1 个稀有怪物被替换为一个随机地图首领","{0}% chance 1 Rare Monster is replaced by a random Map Boss"}, + {"3 个额外稀有怪物被替换为一个随机地图首领","3 additional Rare Monsters are replaced by a random Map Boss"}, + {"3 个额外稀有怪物有 {0}% 的几率被替换为一个随机地图首领","{0}% chance 3 additional Rare Monsters are replaced by a random Map Boss"}, + {"地图内最多 1 个先驱者有援军陪伴","Up to 1 Harbinger in your Maps is joined by reinforcements"}, + {"地图内最多 {0} 个先驱者有有援军陪伴","Up to {0} Harbingers in your Maps are joined by reinforcements"}, + {"深渊巨坑生成的所有怪物有 {0}% 的几率至少为魔法怪物","Abyss Pits have {0}% chance to spawn all Monsters as at least Magic"}, + {"深渊有 {0}% 的几率额外包含一个深渊","Abysses have a {0}% chance to contain an additional Abyss"}, + {"深渊有 {0}% 的几率额外包含 2 个巨坑","Abysses have a {0}% chance to contain 2 additional Pits"}, + {"深渊有 {0}% 的几率额外包含 3 个巨坑","Abysses have a {0}% chance to contain 3 additional Pits"}, + {"深渊裂隙生成的所有怪物有 {0}% 的几率至少为魔法怪物","Abyss Cracks have {0}% chance to spawn all Monsters as at least Magic"}, + {"深渊里此前每有一个巨坑,你地图中深渊裂隙有 {0}% 几率使产生的所有怪物为魔法怪物","Abyss Cracks in your Maps have {0}% chance to spawn all Monsters as Magic for each prior Pit in that Abyss"}, + {"等级 78+ 区域内的绝望深渊有 25% 的几率包含一个首领n地图首领邻近的一个乌拉曼巨坑有 25% 的几率拥有孵化女王","25% chance for Abyssal Depths in Level 78+ Areas to contain a Bossn25% chance for an Ulaman pit near the Map Boss to have the Incubator Queen"}, + {"地图内有深渊的几率 {0}%","Your Maps have {0}% chance to contain an Abyss"}, + {"怪物群规模每提高2%,你的地图就有{0}%的几率拥有一个深渊","Your Maps have {0}% chance to contain an Abyss per 2% increased Pack Size"}, + {"完成受到侵蚀的深渊后,有 {0}% 的几率使一张相邻地图受到深渊侵蚀","{0}% chance on completing Overrun Abysses for an adjacent map to be Overrun by the Abyssal"}, + {"你地图中由深渊生成的怪物效忠于阿曼娜姆的几率提高 {0}%","{0}% increased chance for Abysses in your Maps to spawn monsters loyal to Amanamu"}, + {"你地图中由深渊生成的怪物效忠于古加尔的几率提高 {0}%","{0}% increased chance for Abysses in your Maps to spawn monsters loyal to Kurgal"}, + {"你地图中由深渊生成的怪物效忠于乌拉曼的几率提高 {0}%","{0}% increased chance for Abysses in your Maps to spawn monsters loyal to Ulaman"}, + {"你地图中深渊巨坑有 {0}% 几率产生5个额外的稀有怪物","Abyss Pits in your Maps have {0}% chance to spawn 5 additional Rare Monsters"}, + {"你地图中深渊巨坑有 {0}% 几率使产生的怪物提高100%","Abyss Pits in your Maps have {0}% chance to spawn 100% increased Monsters"}, + {"深渊石板同样使绝望深渊的怪物拥有深渊词缀的几率提高 {0}%","Abyss Tablets also grant Abyssal Depths {0}% increased chance for Monsters to have Abyssal Modifiers"}, + {"深渊石板同样使绝望深渊的怪物拥有巫妖血脉词缀的几率提高 {0}%","Abyss Tablets also grant Abyssal Depths {0}% increased chance for Monsters to have Lichborn Modifiers"}, + {"深渊石板同样使绝望深渊的怪物群落规模提高 {0}%","Abyss Tablets also grant Abyssal Depths {0}% increased Pack Size"}, + {"深渊通往一个绝望深渊的几率提高 {0}%","Abysses have {0}% increased chance to lead to an Abyssal Depths"}, + {"深渊通往一个绝望深渊的几率降低 {0}%","Abysses have {0}% reduced chance to lead to an Abyssal Depths"}, + {"你的地图中的绝望深渊的秘术箱额外掉落基础通货物品","Hoards in Abyssal Depths in your Maps drop additional Basic Currency Items"}, + {"地图内绝望深渊掉落的物品数量提高 {0}%","{0}% increased Quantity of Items dropped in Abyssal Depths in your Maps"}, + {"地图内绝望深渊掉落的物品数量降低 {0}%","{0}% reduced Quantity of Items dropped in Abyssal Depths in your Maps"}, + {"地图内绝望深渊的怪物等级 {0}","Abyssal Depths in your Maps have {0} to Monster Level"}, + {"你的地图中的绝望深渊的魔法怪物数量提高{0}%","Abyssal Depths in your Maps have {0}% increased number of Magic Monsters"}, + {"你的地图中的绝望深渊的魔法怪物数量降低{0}%","Abyssal Depths in your Maps have {0}% reduced number of Magic Monsters"}, + {"你的地图中的绝望深渊的稀有怪物数量提高{0}%","Abyssal Depths in your Maps have {0}% increased number of Rare Monsters"}, + {"你的地图中的绝望深渊的稀有怪物数量降低{0}%","Abyssal Depths in your Maps have {0}% reduced number of Rare Monsters"}, + {"地图内绝望深渊的怪物群规模提高 {0}%","Abyssal Depths in your Maps have {0}% increased Pack Size"}, + {"地图内绝望深渊的怪物群规模降低 {0}%","Abyssal Depths in your Maps have {0}% reduced Pack Size"}, + {"地图内有深渊的几率提高 {0}%","Your Maps have {0}% increased chance to contain an Abyss"}, + {"地图内有深渊的几率降低 {0}%","Your Maps have {0}% reduced chance to contain an Abyss"}, + {"盗贼流放者受到深渊影响的几率提高 {0}%","{0}% increased chance of Rogue Exiles being influenced by Abysses"}, + {"盗贼流放者受到深渊影响的几率降低 {0}%","{0}% reduced chance of Rogue Exiles being influenced by Abysses"}, + {"找到深渊之眼的几率提高 {0}%","{0}% increased chance to find Abyssal Eyes"}, + {"深渊怪物效忠于阿曼娜姆","Abyssal monsters are loyal to Amanamu"}, + {"深渊怪物效忠于古加尔","Abyssal monsters are loyal to Kurgal"}, + {"深渊怪物效忠于乌拉曼","Abyssal monsters are loyal to Ulaman"}, + {"深渊派系现在只拥有不同类型的宝箱:n- 乌拉曼可能拥有通货宝箱n- 古加尔可能拥有武器宝箱n- 阿曼娜姆可能拥有护甲宝箱n- 任意派系都可能拥有基础宝箱和饰品宝箱","Abyssal Factions now only have different types of chests:n- Ulaman may have Currency Chestsn- Kurgal may have Weapons Chestsn- Amanamu may have Armour Chestsn- Any Faction may have Basic and Jewellery Chests"}, + {"最终巨坑的大型深渊宝箱改为一个深渊保险箱","Large Abyssal Chests from the final Pit are instead an Abyssal Strongbox"}, + {"最终巨坑的大型深渊宝箱有 {0}% 的几率改为一个深渊保险箱","Large Abyssal Chests from the final Pit have a {0}% chance to instead be an Abyssal Strongbox"}, + {"找到的泉井之心有 {0}% 的几率有一个额外渎灵词缀","Heart of the Well Jewels found have a {0}% chance to have an additional Desecrated Modifier"}, + {"你地图中的深渊保险箱或冥渊尖塔掉落的深渊珠宝有 {0}% 的几率被腐化,并且带5或6个随机词缀","Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have {0}% chance to be Corrupted and have 5 or 6 random Modifiers"}, + {"你地图中未通向绝望深渊的深渊会通向一个冥渊尖塔","Abysses in your Maps that do not lead to an Abyssal Depths lead to a Stygian Spire"}, + {"地图内绝望深渊有一个巫妖的几率提高 {0}%","Abyssal Depths in your Maps have {0}% increased chance to contain a Lich"}, + {"地图内绝望深渊有一个巫妖的几率降低 {0}%","Abyssal Depths in your Maps have {0}% reduced chance to contain a Lich"}, + {"找到深渊血脉辅助的几率提高 {0}%","{0}% increased chance to find Abyss Lineage Supports"}, + {"你地图中的怪物每有一个深渊词缀,掉落物品的数量提高 {0}%","Monsters in your Maps have {0}% increased Quantity of Items Dropped per Abyssal Modifier"}, + {"深渊怪物有深渊词缀的几率提高 {0}%","{0}% increased chance for Abyssal monsters to have Abyssal Modifiers"}, + {"深渊怪物有深渊词缀的几率降低 {0}%","{0}% reduced chance for Abyssal monsters to have Abyssal Modifiers"}, + {"地图内深渊怪物提供的经验值提高 {0}%","Abyss Monsters in your Maps grant {0}% increased Experience"}, + {"地图内深渊怪物提供的经验值降低 {0}%","Abyss monsters in your Maps grant {0}% reduced Experience"}, + {"你地图中深渊怪物的效能提高 {0}%","{0}% increased Effectiveness of Abyssal Monsters in your Maps"}, + {"你地图中深渊怪物的效能降低 {0}%","{0}% reduced Effectiveness of Abyssal Monsters in your Maps"}, + {"每关闭一个巨坑,深渊怪物的效能提高 {0}%,最高可达 100%","Abyssal Monsters have {0}% increased Effectiveness for each closed Pit, up to 100%"}, + {"每关闭一个巨坑,深渊怪物的效能提高 {0}%","Abyssal Monsters have {0}% increased Effectiveness for each closed Pit"}, + {"深渊里此前每有一个巨坑,你地图中深渊产生的怪物提高 {0}%","Abysses in your Maps spawn {0}% increased Monsters for each prior Pit in that Abyss"}, + {"深渊怪物掉落的 5 阶稀有装备有一个渎灵词缀","Tier 5 Rare Equipment dropped by Abyssal monsters have a Desecrated Modifier"}, + {"你地图中未通向绝望深渊的深渊会至少通向3个巨坑(如果可能)","Abysses in your Maps that do not lead to an Abyssal Depths lead to at least 3 Pits if able"}, + {"你地图中未通向绝望深渊的深渊会通向4个巨坑(如果可能)","Abysses in your Maps that do not lead to an Abyssal Depths lead to 4 Pits if able"}, + {"深渊包含一个额外巨坑","Abysses contain an additional Pit"}, + {"深渊包含 {0} 个额外巨坑","Abysses contain {0} additional Pits"}, + {"找到深渊预兆的几率提高 {0}%","{0}% increased chance to find Abyss Omens"}, + {"你地图中深渊裂隙有 {0}% 几率使产生的怪物提高100%","Abyss Cracks in your Maps have {0}% chance to spawn 100% increased Monsters"}, + {"深渊巨坑散布在整个含有深渊的区域内","Abyss Pits are scattered throughout Areas with Abysses"}, + {"你地图中未通向绝望深渊的深渊会通向冥渊尖塔的几率提高 {0}%","Abysses in your Maps that do not lead to an Abyssal Depths have {0}% increased chance to lead to a Stygian Spire"}, + {"找到远古渎灵通货的几率提高 {0}%","{0}% increased chance to find Ancient Desecrated Currency"}, + {"找到远古渎灵通货的几率降低 {0}%","{0}% reduced chance to find Ancient Desecrated Currency"}, + {"找到渎灵通货的几率提高 {0}%","{0}% increased chance to find Desecrated Currency"}, + {"找到渎灵通货的几率降低 {0}%","{0}% reduced chance to find Desecrated Currency"}, + {"你地图中具有阿兹莫里之灵的深渊有 {0}% 的几率释放一个深渊之灵,并在附身怪物时为其增加一个深渊词缀。","Abysses in your Maps with Azmeri Spirits have a {0}% chance to be release an Abyssal Spirit which adds an Abyssal Modifier when Possessesing monsters"}, + {"你地图中的冥渊尖塔和深渊保险箱有 {0}% 几率掉落深渊圣甲虫","Abyssal Troves and Stygian Spires in your Maps have {0}% chance to drop an Abyss Scarab"}, + {"你地图中的冥渊尖塔和深渊保险箱有 {0}% 几率掉落一件具有一个深渊插槽的稀有物品","Abyssal Troves and Stygian Spires in your Maps have {0}% chance to drop a Rare Item with an Abyssal Socket"}, + {"你地图中的深渊保险箱或深渊之尖掉落的深渊珠宝有 {0}% 几率为稀有或腐化","Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a {0}% Chance to be Rare and Corrupted"}, + {"你的地图中的深渊保险箱的等级提高{:+d}级","Abyssal Troves in your Maps have {:+d} to Level"}, + {"地图内深渊保险箱的物品数量提高 {0}%","Abyssal Troves in your Maps have {0}% increased Item Quantity"}, + {"地图内深渊保险箱的物品数量降低 {0}%","Abyssal Troves in your Maps have {0}% reduced Item Quantity"}, + {"你地图中的冥渊尖塔和深渊保险箱掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps"}, + {"你地图中的冥渊尖塔和深渊保险箱掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps"}, + {"你地图中的冥渊尖塔和深渊保险箱包含或掉落深渊珠宝的几率提高 {0}%","Abyssal Troves and Stygian Spires in your Maps have {0}% increased chance to contain or drop an Abyss Jewel"}, + {"你地图中的冥渊尖塔和深渊保险箱包含或掉落深渊珠宝的几率降低 {0}%","Abyssal Troves and Stygian Spires in your Maps have {0}% reduced chance to contain or drop an Abyss Jewel"}, + {"区域有 {0}% 的几率已净化或被腐化","{0}% chance areas are Cleansed or Corrupted"}, + {"地图内有 {0}% 的几率有一个额外先驱者","Your Maps have a {0}% chance to contain an additional Harbinger"}, + {"地图内有 {0}% 的几率有一个额外侵略首领","Your Maps have a {0}% chance to contain an additional Invasion Boss"}, + {"地图中有额外侵略首领","Your Maps contain additional Invasion bosses"}, + {"你的地图中的每个魔暴亚硫酸矿脉和宝箱使你的元素抗性上限提高{0}%","You gain {0}% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps"}, + {"你地图中的稀有怪物群落有一个额外稀有怪物的几率提高 {0}%","Rare Monster Packs in your Maps have a {0}% increased chance to have an Additional Rare Monster"}, + {"有可抓捕魔物的地图有 {0}% 的几率有一个额外红野兽","Your Maps that contain capturable Beasts have {0}% chance to contain an additional Red Beast"}, + {"地图内有 {0}% 的几率有一个额外盗贼流放者","Your Maps have a {0}% chance to contain an additional Rogue Exile"}, + {"你的地图有{0}%的几率额外拥有一个盗贼流放者怪物群","Your Maps have {0}% chance to contain an additional pack of Rogue Exiles"}, + {"你的地图额外拥有一个盗贼流放者怪物群","Your Maps contain an additional pack of Rogue Exiles"}, + {"根据地图中的额外内容数量,你的地图拥有额外一定数量的盗贼流放者","Your Maps contain a number of additional Rogue Exiles based on the amount of extra content in them"}, + {"地图内有 {0}% 的几率有一个额外神龛","Your Maps have a {0}% chance to contain an additional Shrine"}, + {"地图内有 {0}% 的几率有一个额外罪魂","Your Maps have a {0}% chance to contain an additional Tormented Spirit"}, + {"该地图会出现 1 个稀有宝箱","Your Maps contain an additional Rare Chest"}, + {"该地图会出现 {0} 个稀有宝箱","Your Maps contain {0} additional Rare Chests"}, + {"你地图中惊悸迷雾奖励类型获得 +1 地图完成度","Delirium Reward Types in your Maps gain +1 to count on Map Completion"}, + {"亢奋怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items Dropped by Delirious Monsters"}, + {"地图内有惊悸迷雾之镜的几率 {0}%","Your Maps have {0}% chance to contain a Mirror of Delirium"}, + {"额外传奇首领碎片在惊悸迷雾中显现的几率提高 {0}%","{0}% increased chance to manifest additional Unique Boss Shards within Delirium Fog"}, + {"额外传奇首领碎片在惊悸迷雾中显现的几率降低 {0}%","{0}% reduced chance to manifest additional Unique Boss Shards within Delirium Fog"}, + {"地图内有惊悸迷雾之镜的几率提高 {0}%","Your Maps have {0}% increased chance to contain a Mirror of Delirium"}, + {"地图内有惊悸迷雾之镜的几率降低 {0}%","Your Maps have {0}% reduced chance to contain a Mirror of Delirium"}, + {"你地图中的惊悸迷雾使玩家的亢奋度提高 {0}%","Delirium Fog in your Maps applies {0}% increased Deliriousness to Players"}, + {"你地图中的惊悸迷雾使玩家的亢奋度降低 {0}%","Delirium Fog in your Maps applies {0}% reduced Deliriousness to Players"}, + {"惊悸迷雾奖励的星团宝珠有 {0}% 的几率为稀有或腐化。","Cluster Jewels from Delirium Rewards have a {0}% chance to be Rare and Corrupted"}, + {"地图内的惊悸迷雾遭遇战产生一个额外奖励类型","Delirium Encounters in your Maps generate an additional Reward type"}, + {"地图内的惊悸迷雾遭遇战产生 {0} 个额外奖励类型","Delirium Encounters in your Maps generate {0} additional Reward types"}, + {"你地图中由惊悸迷雾怪物掉落的通货被地图首领窃取","Currency which drops from Delirium Monsters in your Maps is stolen by the Map Boss"}, + {"你地图中惊悸迷雾怪物的怪物群规模提高 {0}%","Delirium Monsters in your Maps have {0}% increased Pack Size"}, + {"你地图中惊悸迷雾怪物的怪物群规模降低 {0}%","Delirium Monsters in your Maps have {0}% reduced Pack Size"}, + {"雾中的稀有怪物必定显现惊悸迷雾恶魔","Rare Monsters always Manifest Delirium Demons when within Fog"}, + {"你地图中显化惊悸迷雾恶魔的稀有怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items dropped by Rare Monsters with Manifested Delirium Demons in your Maps"}, + {"你地图中显化惊悸迷雾恶魔的稀有怪物提供的经验值提高 {0}%","Rare Monsters with Manifested Delirium Demons in your Maps grant {0}% increased Experience"}, + {"地图内惊悸迷雾奖励条进度加快 {0}%","Delirium Reward Bars fill {0}% faster in your Maps"}, + {"地图内惊悸迷雾奖励条进度减慢 {0}%","Delirium Reward Bars fill {0}% slower in your Maps"}, + {"你地图中击杀亢奋怪物提供的奖励进度提高 {0}%","Delirious Monsters killed in your Maps provide {0}% increased Reward Progress"}, + {"你地图中惊悸迷雾奖励给予雾魇宝珠的几率提高 {0}%","Delirium Rewards in your Maps have {0}% increased chance to give Delirium Orbs"}, + {"惊悸迷雾消散速度提高 {0}%","Delirium Fog dissipates {0}% faster"}, + {"惊悸迷雾消散速度降低 {0}%","Delirium Fog dissipates {0}% slower"}, + {"地图内的惊悸迷雾消散前持续额外 {0} 秒","Delirium Fog in your Maps lasts {0} additional seconds before dissipating"}, + {"你地图中亢奋传奇怪物有 {0}% 几率会掉落一个额外的星团珠宝","Delirious Unique Monsters in your Maps have a {0}% chance to drop an additional Cluster Jewel"}, + {"你地图中亢奋传奇怪物有 {0}% 几率会掉落一个额外的雾魇宝珠","Delirious Unique Monsters in your Maps have a {0}% chance to drop an additional Delirium Orb"}, + {"你的地图中掉落的点金石有{0}%的几率改为混沌石","{0}% chance for Orbs of Alchemy to drop as Chaos Orbs instead in your Maps"}, + {"完成地图后给予的任务始终为伊恩哈尔任务","Missions granted for Completing your Maps are always Einhar Missions"}, + {"完成地区后给予的任务始终为阿尔瓦任务","Missions granted for Completing your Maps are always Alva Missions"}, + {"完成地图后给予的任务始终为尼克任务","Missions granted for Completing your Maps are always Niko Missions"}, + {"完成地图后给予的任务始终为琼的任务","Missions granted for Completing your Maps are always Jun Missions"}, + {"完成地图后给予的任务始终为札娜任务","Missions granted for Completing your Maps are always Zana Missions"}, + {"你的地图中掉落的项链有{0}%的几率改为祝圣护符","{0}% chance for Amulets to drop as Anointed Talismans instead in your Maps"}, + {"地图内有驱灵祭坛","Your Maps contain Ritual Altars"}, + {"该地图会出现 {0} 个额外神秘木桶堆","Your Maps contain {0} additional Clusters of Mysterious Barrels"}, + {"地图内有驱灵祭坛的几率 {0}%","Your Maps have {0}% chance to contain Ritual Altars"}, + {"地图内找到护甲的几率提高 {0}%","{0}% increased chance to find Armour in your Maps"}, + {"地图内找到护甲的几率降低 {0}%","{0}% reduced chance to find Armour in your Maps"}, + {"你的地图掉落的护甲物品有{0}%的几率拥有20%品质","Armour Items found in your Maps have {0}% chance to have 20% Quality"}, + {"你的地图有 {0}% 的几率拥有升华试炼","Your Maps have {0}% chance to contain a Trial of Ascendancy"}, + {"你的地图有{0}%的几率提供找到征服者要塞的额外进度","Your Maps have {0}% chance to grant additional progress towards finding a Conqueror's Stronghold"}, + {"地图内发现的物品有影响效果的几率提高 {0}%","Items found in your Maps have {0}% increased chance to be Influenced"}, + {"你的地图中掉落的异界图鉴侦察报告提高{0}%","{0}% increased Atlas Scouting Reports found in your Maps"}, + {"诸界觉者希鲁斯掉落一个强化辅助宝石的几率提高 {0}%","Sirus, Awakener of Worlds has {0}% increased chance to drop an Awakened Support Gem"}, + {"诸界觉者希鲁斯掉落一个强化辅助宝石的几率降低 {0}%","Sirus, Awakener of Worlds has {0}% reduced chance to drop an Awakened Support Gem"}, + {"诸界觉者希鲁斯掉落一个传奇纯白守望石的几率提高 {0}%","Sirus, Awakener of Worlds has {0}% increased chance to drop a Unique Ivory Watchstone"}, + {"诸界觉者希鲁斯掉落一个传奇纯白守望石的几率降低 {0}%","Sirus, Awakener of Worlds has {0}% reduced chance to drop a Unique Ivory Watchstone"}, + {"阿兹莫里之灵无法附身稀有怪物","Azmeri Spirits cannot Possess Rare Monsters"}, + {"你地图中被附身的怪物掉落雕像的几率提高 {0}%","Possessed Monsters have {0}% increased chance to drop Idols"}, + {"你地图中被附身的怪物掉落雕像的几率降低 {0}%","Possessed Monsters have {0}% reduced chance to drop Idols"}, + {"阿兹莫里之灵可能会探索并附身保险箱","Azmeri Spirits may seek out and Possess Strongboxes"}, + {"你地图中的阿兹莫里之灵的在场范围内没有其他怪物时,增加移动速度 {0}%","Azmeri Spirits in your Maps have {0}% increased Movement Speed while no monsters are in their Presence"}, + {"你地图中被附身的怪物掉落通路典仪的几率提高 {0}%","Possessed Monsters have {0}% increased chance to drop a Rite of Passage"}, + {"你地图中被附身的怪物掉落通路典仪的几率降低 {0}%","Possessed Monsters have {0}% reduced chance to drop a Rite of Passage"}, + {"阿兹莫里之灵只有在达到最大强化后才会附身怪物","Azmeri Spirits only Possess monsters after reaching maximum empowerment"}, + {"惊悸迷雾中的阿兹莫里之灵每 {0} 秒显现一个破溃之镜","Azmeri Spirits within Delirium Fog manifest a Fracturing Mirror every {0} seconds"}, + {"你地图中找到基础通货的几率提高 {0}%","{0}% increased chance to find Basic Currency in your Maps"}, + {"你地图中找到基础通货的几率降低 {0}%","{0}% reduced chance to find Basic Currency in your Maps"}, + {"沼泽和水域生态圈地图掉落基础通货物品的几率提高 {0}%","Swamp and Water Biome Maps have {0}% increased chance to drop Basic Currency"}, + {"沼泽和水域生态圈地图掉落基础通货物品的几率降低 {0}%","Swamp and Water Biome Maps have {0}% reduced chance to drop Basic Currency"}, + {"地图内不朽辛迪加成员有首领相伴的几率总增 {0}%","Immortal Syndicate Members in your Maps are {0}% more likely to be accompanied by their Leader"}, + {"地图内不朽辛迪加成员有首领相伴的几率总降 {0}%","Immortal Syndicate Members in your Maps are {0}% less likely to be accompanied by their Leader"}, + {"在你的地图中处决的不朽辛迪加成员有{0}%的几率额外提升一级","Immortal Syndicate Members Executed in your Maps have {0}% chance to gain an additional Rank"}, + {"完成地图可获得一个随机不朽辛迪加安全屋的{0}智慧","Completing your Maps grants {0} Intelligence for a random Immortal Syndicate Safehouse"}, + {"从你的地图上遭遇的不朽辛迪加目标处获得的智慧提高{0}%","{0}% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps"}, + {"从你的地图上遭遇的不朽辛迪加目标处获得的智慧降低{0}%","{0}% reduced Intelligence gained from Immortal Syndicate targets encountered in your Maps"}, + {"在地图内跟不朽辛迪加成员n谈判物品的几率总增 {0}%","Immortal Syndicate Members in your Maps are {0}% morenlikely to offer to Bargain for Items"}, + {"在地图内跟不朽辛迪加成员n谈判物品的几率总降 {0}%","Immortal Syndicate Members in your Maps are {0}% lessnlikely to offer to Bargain for Items"}, + {"在地图内跟不朽辛迪加成员谈判物品时,物品掉落量总增 200%","Immortal Syndicate Members in your Maps drop 200% morenItems when Bargained with for Items"}, + {"地图内不朽辛迪加首领额外掉落一个加密物品","Immortal Syndicate Leaders in your Maps drop an additional Veiled Item"}, + {"在地图内击败不朽辛迪加成员可以获得 {0} 个n当前未探明也未发现的的安全屋智慧","Defeated Immortal Syndicate Members in your Maps grant {0} Intelligence fornthe current Encounter's Safehouse if not Interrogated or Released"}, + {"地图内的不朽辛迪加成员n有援军的几率再提高 {0}%","Immortal Syndicate Members in your Maps have {0}% increased chance to be accompanied by reinforcements"}, + {"地图内的不朽辛迪加成员n有援军的几率再降低 {0}%","Immortal Syndicate Members in your Maps have {0}% reduced chance to be accompanied by reinforcements"}, + {"地图内的不朽辛迪加成员有 {0}% 的几率提供双倍经验值","Immortal Syndicate Members in your Maps have {0}% chance to grant double Experience"}, + {"地图内的不朽辛迪加成员提供双倍经验值","Immortal Syndicate Members in your Maps grant double Experience"}, + {"你地图中不朽辛迪加的成员者掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps"}, + {"你地图中不朽辛迪加的成员者掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Immortal Syndicate Members in your Maps"}, + {"你的地图中的不朽辛迪加成员有{0}%的几率额外掉落一个加密物品","Immortal Syndicate Members in your Maps have {0}% chance to drop an additional Veiled Item"}, + {"地图内传奇超越恶魔掉落的物品数量总增 {0}%","{0}% more quantity of Items dropped by Unique Beyond Demons in your Maps"}, + {"地图内传奇超越恶魔掉落的物品数量总降 {0}%","{0}% less quantity of Items dropped by Unique Beyond Demons in your Maps"}, + {"你的地图中的超越传送门生成传奇首领的几率提高{0}%。","Beyond Portals in your Maps have {0}% increased chance to spawn a Unique Boss"}, + {"你的地图中的超越传送门生成传奇首领的几率降低{0}%。","Beyond Portals in your Maps have {0}% reduced chance to spawn a Unique Boss"}, + {"你的地图中的超越恶魔群规模提高{0}%","{0}% increased Beyond Demon Pack Size in your Maps"}, + {"你的地图中的超越恶魔造成的伤害提高{0}%","Beyond Demons in your Maps deal {0}% increased damage"}, + {"你的地图中的超越恶魔造成的伤害降低{0}%","Beyond Demons in your Maps deal {0}% reduced damage"}, + {"地图内超越恶魔提供的经验值提高 {0}%","Beyond Demons in your Maps grant {0}% increased Experience"}, + {"地图内超越恶魔掉落的物品数量提高 {0}%","{0}% increased Quantity of Items dropped by Beyond Demons in your Maps"}, + {"地图内超越恶魔掉落的物品数量降低 {0}%","{0}% reduced Quantity of Items dropped by Beyond Demons in your Maps"}, + {"超越恶魔在你的地图中掉落的污秽通货的数量提高{0}%","{0}% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps"}, + {"超越恶魔在你的地图中掉落的污秽通货的数量降低{0}%","{0}% reduced Quantity of Tainted Currency dropped by Beyond Demons in your Maps"}, + {"地图内超越恶魔的伤害总增 {0}%","Beyond Demons in your Maps take {0}% more Damage"}, + {"地图内超越恶魔的伤害总降 {0}%","Beyond Demons in your Maps take {0}% less Damage"}, + {"地图内召唤强力超越恶魔需要的传送门减少 {0} 个","Powerful Beyond Demons require {0} fewer Portal to summon in your Maps"}, + {"地图内召唤强力超越恶魔需要的传送门增加 {0} 个","Powerful Beyond Demons require {0} additional Portal to summon in your Maps"}, + {"击败地图中的敌人生成凝聚腐化的几率提高 {0}%","Slaying Enemies in your Maps has a {0}% increased chance to spawn Coalesced Corruption"}, + {"击败地图中的敌人生成凝聚腐化的几率降低 {0}%","Slaying Enemies in your Maps has a {0}% reduced chance to spawn a Coalesced Corruption"}, + {"你地图中的凝聚腐化的融合范围提高 {0}%","Coalesced Corruption in your Maps have {0}% increased Merging Radius"}, + {"地图内的超越传送门有 {0}% 的几率产生一个额外超越恶魔","Beyond Portals in your Maps have {0}% chance to spawn an additional Beyond Demon"}, + {"地图内的超越传送门会产生一个额外超越恶魔","Beyond Portals in your Maps spawn an additional Beyond Demon"}, + {"你的地图有{0}%的几率吸引超越恶魔","{0}% chance for your Maps to attract Beyond Demons"}, + {"有菌潮遭遇战的地图有 {0}% 的几率额外有一场菌潮遭遇战","Your Maps with Blight Encounters have {0}% chance to contain an additional Blight Encounter"}, + {"你地图中的菌潮首领掉落一个额外的涂膏饰品物品","Blight Bosses in your Maps drop an additional Anointed Jewellery Item"}, + {"你地图中的菌潮首领掉落 {0} 个额外的涂膏饰品物品","Blight Bosses in your Maps drop {0} additional Anointed Jewellery Items"}, + {"你地图中菌潮首领有 {0}% 几率添加一个额外奖励","Blight Bosses in your Maps have {0}% chance to add an additional Reward"}, + {"你地图中菌潮宝箱包含菌潮地图的几率提高 {0}%","Blighted Chests in your Maps have {0}% increased chance to contain a Blighted Map"}, + {"你地图中菌潮宝箱包含菌潮地图的几率降低 {0}%","Blighted Chests in your Maps have {0}% reduced chance to contain a Blighted Map"}, + {"有 {0}% 的几率复制地图内的菌潮宝箱","{0}% chance to Duplicate Blight Chests in your Maps"}, + {"你地图中菌潮宝箱包含圣油的几率提高 {0}%","Blighted Chests in your Maps have {0}% increased chance to contain an Oil"}, + {"你地图中菌潮宝箱包含圣油的几率降低 {0}%","Blighted Chests in your Maps have {0}% reduced chance to contain an Oil"}, + {"你的地图中的菌潮宝箱包含一个额外奖励","Blight Chests in your Maps contain an additional Reward"}, + {"地图内有菌潮遭遇战的几率 {0}%","Your Maps have {0}% chance to contain a Blight Encounter"}, + {"地图内的菌潮宝箱有菌潮地图或圣油的几率提高 {0}%","Blight Chests in your Maps have {0}% increased chance to contain Blighted Maps or Oils"}, + {"地图内的菌潮宝箱具有菌潮地图的几率总增 {0}%","Blight Chests in your Maps have {0}% more chance to contain Blighted Maps"}, + {"地图内有菌潮遭遇战的几率提高 {0}%","Your Maps have {0}% increased chance to contain a Blight Encounter"}, + {"地图内有菌潮遭遇战的几率降低 {0}%","Your Maps have {0}% reduced chance to contain a Blight Encounter"}, + {"地图内菌潮遭遇战产生的非传奇怪物数量总增 {0}%","Blight Encounters in your Maps spawn {0}% more Non-Unique Monsters"}, + {"地图内的菌潮怪物产生速度加快 {0}%","Blight Monsters in your Maps spawn {0}% faster"}, + {"地图内的菌潮遭遇战更可能具有多重菌潮通道","Blight Encounters in your Maps are more likely to contain multiple Lanes"}, + {"地图内菌潮遭遇战的菌潮通道有 {0}% 的几率获取一个额外奖励宝箱","Lanes of Blight Encounters in your Maps have {0}% chance for an additional Reward Chest"}, + {"地图内菌潮遭遇战的菌潮通道有一个额外的奖励宝箱","Lanes of Blight Encounters in your Maps have an additional Reward Chest"}, + {"地图内菌潮遭遇战的菌潮通道有 {0} 个额外奖励宝箱","Lanes of Blight Encounters in your Maps have {0} additional Reward Chests"}, + {"你地图中菌潮怪物受到的伤害提高 {0}%","Blight Monsters in your Maps take {0}% increased Damage"}, + {"你地图中菌潮怪物受到的伤害降低 {0}%","Blight Monsters in your Maps take {0}% reduced Damage"}, + {"地图内的菌潮宝箱有 {0}% 的几率有一个圣油萃取器","Blight Chests in your Maps have {0}% chance to contain an Oil Extractor"}, + {"你的地图中发现的圣油有{0}%几率高 1 阶","Oils found in your Maps have {0}% chance to be 1 tier higher"}, + {"你的地图中发现的圣油高 1 阶","Oils found in your Maps are 1 tier higher"}, + {"地图内菌潮防御塔的建造升级花费翻倍","Cost of Building and Upgrading Blight Towers in your Maps is doubled"}, + {"你地图中菌潮防御塔和它们的召唤生物伤害总增 {0}%","Blight Towers and their Minions in your Maps deal {0}% more Damage"}, + {"地图内的菌潮遭遇战最多有 {0} 个菌潮首领","Blight Encounters in your Maps contain up to {0} additional Blight Boss"}, + {"地图内发现会发现涂膏的菌潮地图","Blighted Maps found in your Maps are Anointed"}, + {"地图内走私者秘藏掉落的几率提高 {0}%","Smuggler's Caches in your Maps have {0}% increased chance to drop Blueprints"}, + {"地图内掉落的蓝图有 {0}% 的几率为完全解密","Blueprints that drop in your Maps have {0}% chance to be fully Revealed"}, + {"胸甲可作为卓越物品被找到","Body Armour may be found as Exceptional Items"}, + {"鞋子可作为卓越物品被找到","Boots may be found as Exceptional Items"}, + {"地图首领由守卫守护","Map Bosses are accompanied by Bodyguards"}, + {"地图首领由 1 个神秘先驱者守护","Map Bosses are accompanied by a mysterious Harbinger"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的关联地图","Final Map Boss in each Map has {0}% chance to drop an additional connected Map"}, + {"具有地图首领的区域进入时有 {0}% 的几率含有腐化","Areas with Powerful Map Bosses have {0}% chance to contain Corruption when entered"}, + {"具有地图首领的区域包含腐化","Areas with Powerful Map Bosses contain Corruption"}, + {"地图首领掉落征服者地图的几率提高 {0}%","Map Bosses have {0}% increased chance to drop a Conqueror Map"}, + {"阿兹莫里之灵可能会附身地图首领","Azmeri Spirits may Possess Map Bosses"}, + {"地图首领有 {0}% 的几率被罪魂缠身","Map Bosses have {0}% chance to be surrounded by Tormented Spirits"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的异界底子","Final Map Boss in each Map has {0}% chance to drop an additional Atlas Base Type"}, + {"每张地图的最终地图首领有{0}%几率掉落一张额外的命运卡","Final Map Boss in each Map has {0}% chance to drop an additional Divination Card"}, + {"每张地图的最终地图首领有{0}%几率掉落一个裂界守卫地图(14阶以上)","Final Map Boss in each Map has {0}% chance to drop an Elder Guardian Map (Tier 14+)"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的精华","Final Map Boss in each Map has {0}% chance to drop an additional Essence"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的奉献碎片","Final Map Boss in each Map has {0}% chance to drop an additional Sacrifice Fragment"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的地图通货物品","Final Map Boss in each Map has {0}% chance to drop additional Map Currency Items"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的地图物品","Final Map Boss in each Map have {0}% chance to drop an additional Map Item"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的圣甲虫","Final Map Boss in each Map has {0}% chance to drop an additional Scarab"}, + {"每张地图的最终地图首领有{0}%几率掉落一张塑界守卫地图(14阶以上)","Final Map Boss in each Map has {0}% chance to drop a Shaper Guardian Map (Tier 14+)"}, + {"地图首领有 {0}% 的几率额外掉落一个银币","Map Bosses have {0}% chance to drop an additional Silver Coin"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的魔符","Final Map Boss in each Map has {0}% chance to drop an additional Talisman"}, + {"每张地图的最终地图首领有{0}%几率掉落一个额外的传奇物品","Final Map Boss in each Map has {0}% chance to drop an additional Unique Item"}, + {"地图首领有 {0}% 的几率额外掉落一个有随机影响效果的物品","Map Bosses have {0}% chance to drop an additional Item with random Influence"}, + {"地图首领的伤害提高 {0}%","Map Bosses deal {0}% increased Damage"}, + {"地图首领会额外掉落 {0} 件传奇物品","Map Bosses drop {0} additional Unique Item"}, + {"每张地图的最终地图首领掉落一个额外的基础通货物品","Final Map Boss in each Map drops an additional Basic Currency Item"}, + {"每张地图的最终地图首领掉落{0}个额外的基础通货物品","Final Map Boss in each Map drops {0} additional Basic Currency Items"}, + {"地图首领掉落额外的通货碎片","Map Bosses drop additional Currency Shards"}, + {"地图首领掉落的物品已腐化","Items dropped by Map Bosses are Corrupted"}, + {"地图首领掉落的金币提高 {0}%","Map Bosses drop {0}% increased Gold"}, + {"地图首领掉落的金币降低 {0}%","Map Bosses drop {0}% reduced Gold"}, + {"地图首领会额外掉落一件传奇物品","Map Bosses drop an additional unique item"}, + {"地图首领有 {0}% 的几率有两个盗贼流放者保镖陪伴","Map Bosses have {0}% chance to be accompanied by two Rogue Exile Bodyguards"}, + {"地图首领有 {0}% 的几率有两个盗贼流放者陪伴","Map Bosses have {0}% chance to be accompanied by two Rogue Exiles"}, + {"你地图中地图首领掉落卓越物品的几率提高 {0}%","Map Bosses in your Maps have {0}% increased chance to drop Exceptional Items"}, + {"你地图中地图首领掉落卓越物品的几率降低 {0}%","Map Bosses in your Maps have {0}% reduced chance to drop Exceptional Items"}, + {"每张地图的地图最终首领掉落贤主之邀的几率提高 {0}% (14阶或以上)","Final Map Boss in each Map has {0}% increased chance to drop a Maven's Invitation (Tier 14+)"}, + {"每张地图的地图最终首领掉落贤主之邀的几率降低 {0}% (14阶或以上)","Final Map Boss in each Map has {0}% reduced chance to drop a Maven's Invitation (Tier 14+)"}, + {"地图首领的生命提高 {0}%","Map Bosses have {0}% increased Life"}, + {"地图首领的生命降低 {0}%","Map Bosses have {0}% reduced Life"}, + {"每张地图的最终地图首领有{0}%几率掉落忆境地图(11阶以上)","{0}% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 11+)"}, + {"地图首领难度 {0}","{0} to Map Boss Difficulty"}, + {"你包含裂隙的地图有 {0}% 几率包含一个额外的裂隙","Your Maps which contain Breaches have {0}% chance to contain an additional Breach"}, + {"你包含裂隙的地图包含一个额外的裂隙","Your Maps which contain Breaches contain an additional Breach"}, + {"你包含裂隙的地图有 {0}% 几率包含两个额外的裂隙","Your Maps which contain Breaches have {0}% chance to contain two additional Breaches"}, + {"你包含裂隙的地图包含两个额外的裂隙","Your Maps which contain Breaches contain two additional Breaches"}, + {"你包含裂隙的地图有 {0}% 几率包含三个额外的裂隙","Your Maps which contain Breaches have {0}% chance to contain three additional Breaches"}, + {"你包含裂隙的地图包含三个额外的裂隙","Your Maps which contain Breaches contain three additional Breaches"}, + {"你包含裂隙的地图有 {0}% 几率包含十个额外的裂隙","Your Maps which contain Breaches have {0}% chance to contain ten additional Breaches"}, + {"你包含裂隙的地图包含十个额外的裂隙","Your Maps which contain Breaches contain ten additional Breaches"}, + {"你地图中裂隙首领的紧握之手有 {0}% 几率在打开时产生一个裂隙首领","Breach Boss' Clasped Hands in your Maps have {0}% chance to spawn a Breach Boss when opened"}, + {"你地图中裂隙首领的紧握之手打开时产生一个裂隙首领","Breach Boss' Clasped Hands in your Maps spawn a Breach Boss when opened"}, + {"地图内的裂隙会产生一个额外稀有怪物","Breaches in your Maps spawn an additional Rare Monster"}, + {"地图内的裂隙会产生 {0} 个额外稀有怪物","Breaches in your Maps spawn {0} additional Rare Monsters"}, + {"艾利丝获得可召唤额外裂隙怪物的技能","Ailith gains skills which can summon additional Breach Monsters"}, + {"你地图中的裂隙首领掉落双倍的裂隙碎片","Breach Bosses in your Maps drop double Breach Splinters"}, + {"你地图中的裂隙首领有 {0}% 的几率掉落双倍的裂隙碎片","Breach Bosses in your Maps have {0}% chance to drop double Breach Splinters"}, + {"完成裂隙后,有 {0}% 的几率为一张邻近地图添加一个巢穴","Completing Breaches has a {0}% chance to add a Hive to a nearby map"}, + {"你地图中的紧握之手有 {0}% 的几率由一个魔法怪物群守卫","Clasped Hands in your Maps have {0}% chance to be guarded by a pack of Magic monsters"}, + {"你地图中的紧握之手由一个魔法怪物群守卫","Clasped Hands in your Maps are guarded by a pack of Magic monsters"}, + {"从地图内裂隙之手获得的裂隙碎片数量提高 {0}%","{0}% increased Quantity of Breach Splinters found in Breach Hands in your Maps"}, + {"从地图内裂隙之手获得的裂隙碎片数量降低 {0}%","{0}% reduced Quantity of Breach Splinters found in Breach Hands in your Maps"}, + {"你地图中的裂隙的紧握之手数量总增 {0}%","Breaches in your Maps have {0}% more Clasped Hands"}, + {"你地图中的紧握之手掉落双倍的裂隙碎片","Clasped Hands in your Maps drop double Breach Splinters"}, + {"你地图中的紧握之手有 {0}% 的几率掉落双倍的裂隙碎片","Clasped Hands in your Maps have {0}% chance to drop double Breach Splinters"}, + {"扭曲领域难度 {0}n复活次数降低","{0} to Twisted Domain DifficultynReduced number of Respawn Attempts"}, + {"地图内有裂隙的几率提高 {0}%","Your Maps have {0}% increased chance to contain a Breach"}, + {"地图内有裂隙的几率降低 {0}%","Your Maps have {0}% reduced chance to contain a Breach"}, + {"找到华丽孕育赠礼的几率提高 {0}%","{0}% increased chance to find Ornate Wombgifts"}, + {"找到华丽孕育赠礼的几率降低 {0}%","{0}% reduced chance to find Ornate Wombgifts"}, + {"找到束带孕育赠礼的几率提高 {0}%","{0}% increased chance to find Banded Wombgifts"}, + {"找到束带孕育赠礼的几率降低 {0}%","{0}% reduced chance to find Banded Wombgifts"}, + {"找到丰裕孕育赠礼的几率提高 {0}%","{0}% increased chance to find Lavish Wombgifts"}, + {"找到丰裕孕育赠礼的几率降低 {0}%","{0}% reduced chance to find Lavish Wombgifts"}, + {"找到印戒孕育赠礼的几率提高 {0}%","{0}% increased chance to find Signet Wombgifts"}, + {"找到印戒孕育赠礼的几率降低 {0}%","{0}% reduced chance to find Signet Wombgifts"}, + {"你地图中的紧握之手打开时对你施加清醒梦魇","Clasped Hands in your Maps inflict Waking Nightmare on you when opened"}, + {"在裂隙巢穴内,艾利丝创造的技能数量提高 {0}%","{0}% increased number of skills created by Ailith within Breach Hives"}, + {"在裂隙巢穴内,艾利丝创造的技能数量降低 {0}%","{0}% reduced number of skills created by Ailith within Breach Hives"}, + {"在裂隙巢穴内,艾利丝创造的技能伤害提高 {0}%","{0}% increased damage of skills created by Ailith within Breach Hives"}, + {"在裂隙巢穴内,艾利丝创造的技能伤害降低 {0}%","{0}% reduced damage of skills created by Ailith within Breach Hives"}, + {"找到的虫巢之血数量提高 {0}%","{0}% increased Quantity of Hiveblood found"}, + {"找到的虫巢之血数量降低 {0}%","{0}% reduced Quantity of Hiveblood found"}, + {"你地图中的裂隙巢穴拥有一个额外的裂隙虫群怪物波次","Breach Hives have an additional wave of Hiveborn Monsters"}, + {"你地图中的裂隙巢穴拥有 {0} 个额外的裂隙虫群怪物波次","Breach Hives have {0} additional waves of Hiveborn Monsters"}, + {"你地图中的裂隙范围扩展至最少 {0} 米n有裂隙怪物存活时,你地图中的裂隙将保持开启","Breaches in your Maps expand to at least {0} metre in radiusnBreaches in your Maps remain open while there are alive Breach Monsters"}, + {"地图内的裂隙怪物提供的经验值提高 {0}%","Breach Monsters in your Maps grant {0}% increased Experience"}, + {"裂隙怪物的效能降低 {0}%","{0}% reduced Effectiveness of Breach Monsters"}, + {"裂隙怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items found from Breach Monsters"}, + {"裂隙怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items found from Breach Monsters"}, + {"你地图中裂隙怪物掉落的裂隙碎片的数量提高 {0}%","{0}% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps"}, + {"你地图中裂隙怪物掉落的裂隙碎片的数量降低 {0}%","{0}% reduced Quantity of Breach Splinters dropped by Breach Monsters in your Maps"}, + {"地图内的裂隙怪物伤害提高 {0}%","Breach Monsters in your Maps deal {0}% increased Damage"}, + {"地图内的裂隙怪物伤害降低 {0}%","Breach Monsters in your Maps deal {0}% reduced Damage"}, + {"裂隙怪物可能会掉落带有催化剂品质的戒指和项链","Breach Monsters may drop Rings and Amulets with Catalyst Quality"}, + {"地图内的裂隙怪物生命上限提高 {0}%","Breach Monsters in your Maps have {0}% increased Maximum Life"}, + {"地图内的裂隙怪物生命上限降低 {0}%","Breach Monsters in your Maps have {0}% reduced Maximum Life"}, + {"地图内裂隙产生的魔法怪物提高 {0}%","Breaches in your Maps spawn {0}% increased Magic Monsters"}, + {"地图内裂隙产生的魔法怪物降低 {0}%","Breaches in your Maps spawn {0}% reduced Magic Monsters"}, + {"精华位于裂隙附近或包含巢穴的区域中时,获得一个裂隙精华","Essences near Breaches or in areas with Hives gain an Essence of the Breach"}, + {"精华位于裂隙附近或包含巢穴的区域中时,有 {0}% 的几率获得一个裂隙精华","Essences near Breaches or in areas with Hives have {0}% chance to gain an Essence of the Breach"}, + {"你地图中稀有裂隙怪物有{0}%的几率会掉落一个额外的裂隙祝福","Rare Breach Monsters in your Maps have {0}% chance to drop an additional Breach Blessing"}, + {"稀有裂隙怪物的效能提高 {0}%","{0}% increased Effectiveness of Rare Breach Monsters"}, + {"稀有裂隙怪物的效能降低 {0}%","{0}% reduced Effectiveness of Rare Breach Monsters"}, + {"稀有裂隙怪物拥有猛攻","Rare Breach Monsters have Onslaught"}, + {"你地图中的稀有裂隙怪物掉落的催化剂有 {0}% 为完整堆叠","Catalysts dropped from Rare Breach Monsters in your Maps have {0}% chance to be a full stack"}, + {"你地图中的稀有裂隙怪物掉落的催化剂为完整堆叠","Catalysts dropped from Rare Breach Monsters in your Maps are a full stack"}, + {"你地图中的稀有裂隙怪物具有噬魂者词缀","Rare Breach Monsters in your Maps have the Soul Eater Modifier"}, + {"该地图可能包含裂隙","Your Maps can contain Breaches"}, + {"地图内掉落的裂隙碎片有 {0}% 几率变成裂隙石","Breach Splinters have {0}% chance to drop as Breachstones instead in your Maps"}, + {"地图内裂隙有 {0}% 的几率有开放之手薛乌勒","Breaches in your Maps have {0}% chance to contain Xesht-Ula, the Open Hand"}, + {"地图内裂隙有 {0}% 的几率有一个薛乌勒之手","Breaches in your Maps have {0}% chance to contain a Hand of Xesht-Ula"}, + {"地图内裂隙开合的速度加快 {0}%","Breaches in your Maps open and close {0}% faster"}, + {"地图内裂隙开合的速度减慢 {0}%","Breaches in your Maps open and close {0}% slower"}, + {"地图内裂隙属于乌尔尼多","Breaches in your Maps belong to Uul-Netol"}, + {"地图内裂隙属于索伏","Breaches in your Maps belong to Xoph"}, + {"地图内裂隙属于托沃","Breaches in your Maps belong to Tul"}, + {"地图内裂隙属于艾许","Breaches in your Maps belong to Esh"}, + {"地图内裂隙属于夏乌拉","Breaches in your Maps belong to Chayula"}, + {"你地图中裂隙怪物掉落一件裂隙传奇物品的几率提高 {0}%","Breach Monsters in your Maps have {0}% increased chance to drop a Breach Unique Item"}, + {"薛斯的元帅弗伦有 {0}% 的几率掉落一个血脉辅助","Vruun, Marshal of Xesht has {0}% increased chance to drop Lineage Supports"}, + {"掉落的孕育赠礼有 {0}% 的几率高一级","Wombgifts have {0}% chance to drop one Level higher"}, + {"地图上每有一个外延词缀,掉落的孕育赠礼有 {0}% 的几率高一级","Wombgifts have {0}% chance to drop one Level higher per Explicit Modifier on the Map"}, + {"找到的孕育赠礼数量提高 {0}%","{0}% increased Quantity of Wombgifts found"}, + {"找到的孕育赠礼数量降低 {0}%","{0}% reduced Quantity of Wombgifts found"}, + {"地图内裂隙有裂隙首领的紧握之手的几率为 {0}%","Breaches in your Maps have {0}% chance to contain the Breach Boss' Clasped Hand"}, + {"你地图中的裂隙包含裂隙首领的紧握之手的几率提高 {0}%","Breaches in your Maps have {0}% increased chance to contain a Breach Boss' Clasped Hand"}, + {"你地图中的裂隙包含裂隙首领的紧握之手的几率降低 {0}%","Breaches in your Maps have {0}% reduced chance to contain a Breach Boss' Clasped Hand"}, + {"地图内的裂隙有 {0} 个额外紧握之手","Breaches in your Maps contain {0} additional Clasped Hand"}, + {"地图中有{0} 个额外紧握之手","Breaches in your Maps contain {0} additional Clasped Hands"}, + {"你地图中裂隙包含 {0} 个额外的裂隙首领的紧握之手","Breaches in your Maps contain {0} additional Breach Boss' Clasped Hand"}, + {"卡迪罗·普兰德斯会从选择的物品中提供最稀有的 {0} 种","Cadiro Perandus offers the rarest of {0} chosen Items"}, + {"卡迪罗的赠礼花费的普兰德斯金币总量总增 {0}%","Cadiro Perandus' Offers cost {0}% more Perandus Coins"}, + {"卡迪罗的赠礼花费的普兰德斯金币总量总降 {0}%","Cadiro Perandus' Offers cost {0}% less Perandus Coins"}, + {"地图内的首个灾变体被消灭后有 {0}% 的几率组合一个额外的灾变体","{0}% chance to be able to assemble an additional Metamorph in your Maps after the first is Dead"}, + {"你可以在地图内的首个灾变体被消灭后组合一个额外的灾变体","You can assemble an additional Metamorph in your Maps after the first is Dead"}, + {"强力地图首领可以掉落霸主先驱石板","Overseer Precursor Tablets can drop from Powerful Map Bosses"}, + {"现在可以找到能量辐照先驱石板","Irradiated Precursor Tablets may now be found"}, + {"深渊有 {0}% 的几率额外包含 4 个巨坑","Abysses have a {0}% chance to contain 4 additional Pits"}, + {"你的地图有 {0}% 的几率额外包含一个深渊","Your Maps have a {0}% chance to contain an additional Abyss"}, + {"地图内有裂隙的几率 {0}%","Your Maps have {0}% chance to contain Breaches"}, + {"你的地图有{0}%几率包含古灵庄园","Your Maps have {0}% chance to contain The Sacred Grove"}, + {"你的地图包含古灵庄园","Your Maps contain The Sacred Grove"}, + {"你地图中逐梦者‧夏乌拉有 {0}% 几率会被复制","Chayula, Who Dreamt in your Maps has a {0}% chance to be Duplicated"}, + {"你地图中逐梦者‧夏乌拉被复制","Chayula, Who Dreamt in your Maps is Duplicated"}, + {"你地图中异念‧艾许有 {0}% 几率会被复制","Esh, Forked Thought in your Maps has a {0}% chance to be Duplicated"}, + {"你地图中异念‧艾许被复制","Esh, Forked Thought in your Maps is Duplicated"}, + {"你地图中崩雪‧托沃有 {0}% 几率会被复制","Tul, Creeping Avalanche in your Maps has a {0}% chance to be Duplicated"}, + {"你地图中崩雪‧托沃被复制","Tul, Creeping Avalanche in your Maps is Duplicated"}, + {"你地图中截载者‧乌尔尼多有 {0}% 几率会被复制","Uul-Netol, Unburdened Flesh in your Maps has a {0}% chance to be Duplicated"}, + {"你地图中截载者‧乌尔尼多被复制","Uul-Netol, Unburdened Flesh in your Maps is Duplicated"}, + {"你地图中黑暗余烬·索伏有 {0}% 几率会被复制","Xoph, Dark Embers in your Maps has a {0}% chance to be Duplicated"}, + {"你地图中黑暗余烬·索伏被复制","Xoph, Dark Embers in your Maps is Duplicated"}, + {"在地图内被击败的裂隙首领有 {0}% 的几率掉落一个裂隙石","Breach Bosses Defeated in your Maps have {0}% chance to drop a Breachstone"}, + {"你地图中的裂隙首领掉落的裂隙石有 {0}% 几率变为无暇的","Breachstones dropped by Breach Bosses in your Maps have {0}% chance to be Flawless"}, + {"处于惊悸迷雾影响下时,击败地图首领后,每个被窃取的通货都有 +{0}% 的几率被复制","Each stolen Currency has a +{0}% chance to be Duplicated upon defeating the Map Boss if under the effects of Delirium"}, + {"惊悸迷雾中的魔法怪物有 {0}% 的几率有一个额外惊悸迷雾词缀","Magic Monsters within Delirium Fog have {0}% chance to have an additional Delirium Modifier"}, + {"开启地图时,有 {0}% 的几率不消耗石板使用次数","{0}% chance to not consume Tablet uses when opening Maps"}, + {"你的地图中掉落的制图钉有{0}%的几率改为掉落地图","{0}% chance for Cartographer's Chisels to drop as Maps instead in your Maps"}, + {"腐化污染了古老的应对措施","Corruption contaminates an ancient contingency"}, + {"城市中的稀有怪物群落有一个额外稀有怪物的几率提高 {0}%","Rare Monster Packs in City Areas have a {0}% increased chance to have an Additional Rare Monster"}, + {"城市区域有 {0}% 的几率受到另一派系入侵","City Areas have a {0}% chance to be Invaded by another faction"}, + {"受到入侵的城市有 {0}% 的几率含有一名正在与地图首领交战的入侵城塞首领","Invaded Cities have a {0}% chance to include an invading Citadel Boss fighting the Map Boss"}, + {"受到入侵的城市首领有 {0}% 的几率被城塞首领取代","Invaded Cities have a {0}% chance for their boss to be replaced with the invading Citadel Boss"}, + {"艾兹麦城市包含一个召唤法阵","Ezomyte Cities contain a Summoning Circle"}, + {"艾兹麦城市包含一个召唤法阵n艾兹麦城市包含 {0} 个反应符文","Ezomyte Cities contain a Summoning CirclenEzomyte Cities contain {0} Reactivation Runes"}, + {"艾兹麦城市也被视作草原区域","Ezomyte Cities are also considered Grass Areas"}, + {"艾兹麦城市也被视作沼泽区域","Ezomyte Cities are also considered Swamp Areas"}, + {"法里顿城市包含一个额外神龛","Faridun Cities contain an additional Shrine"}, + {"法里顿城市包含 {0} 个额外神龛","Faridun Cities contain {0} additional Shrines"}, + {"法里顿城市也被视作沙漠区域","Faridun Cities are also considered Desert Areas"}, + {"法里顿城市也被视作高山区域","Faridun Cities are also considered Mountain Areas"}, + {"城市区域中的人形生物掉落卓越物品的几率提高 {0}%","Humanoids have {0}% increased chance to drop Exceptional Items in City Areas"}, + {"城市区域中的人形生物掉落卓越物品的几率降低 {0}%","Humanoids have {0}% reduced chance to drop Exceptional Items in City Areas"}, + {"城市区域中的人形生物的效能提高 {0}%","{0}% increased Effectiveness of Humanoids in City Areas"}, + {"城市区域中的人形生物的效能降低 {0}%","{0}% reduced Effectiveness of Humanoids in City Areas"}, + {"城市区域中的怪物群落规模提高 {0}%","{0}% increased Pack Size in City Areas"}, + {"城市区域中的怪物群落规模降低 {0}%","{0}% reduced Pack Size in City Areas"}, + {"城市区域中的稀有怪物拥有怪物词缀的几率提高 {0}%","Rare Monsters in City Areas have a {0}% increased chance of Monster Modifiers"}, + {"城市区域中稀有怪物的效能提高 {0}%","{0}% increased Effectiveness of Rare Monsters in City Areas"}, + {"城市区域中稀有怪物的效能降低 {0}%","{0}% reduced Effectiveness of Rare Monsters in City Areas"}, + {"城市区域中出现盗贼流放者的几率提高 {0}%","City Areas have {0}% increased chance of Rogue Exiles"}, + {"城市区域中出现盗贼流放者的几率降低 {0}%","City Areas have {0}% reduced chance of Rogue Exiles"}, + {"城市区域中盗贼流放者的效能提高 {0}%","{0}% increased Effectiveness of Rogue Exiles in City Areas"}, + {"城市区域中盗贼流放者的效能降低 {0}%","{0}% reduced Effectiveness of Rogue Exiles in City Areas"}, + {"城市区域中的盗贼流放者有 {0}% 的几率成对出现","{0}% chance for Rogue Exiles in City Areas to appear in Pairs"}, + {"城市区域包含召唤法阵的几率提高 {0}%","City Areas have {0}% increased chance to contain Summoning Circles"}, + {"城市区域包含召唤法阵的几率降低 {0}%","City Areas have {0}% reduced chance to contain Summoning Circles"}, + {"城市区域中的亡灵掉落装备的几率提高 {0}%","Undead in City Areas have {0}% increased chance to drop Equipment"}, + {"城市区域中的亡灵掉落装备的几率降低 {0}%","Undead in City Areas have {0}% reduced chance to drop Equipment"}, + {"城市区域有 {0}% 的几率被废弃并被亡灵占据","City Areas have {0}% chance to be Abandoned and occupied by the Undead"}, + {"瓦尔城市包含一个额外精华","Vaal Cities contain an additional Essence"}, + {"瓦尔城市包含 {0} 个额外精华","Vaal Cities contain {0} additional Essences"}, + {"瓦尔城市也被视作森林区域","Vaal Cities are also considered Forest Areas"}, + {"瓦尔城市也被视作水域区域","Vaal Cities are also considered Water Areas"}, + {"地图上每有一个外延词缀,你地图中的盗贼流放者效能提高 {0}%","{0}% increased Effectiveness of Rogue Exiles in your Maps per Explicit Modifier on the Map"}, + {"地图上每有一个外延词缀,你地图中的盗贼流放者的效能降低 {0}%","{0}% reduced Effectiveness of Rogue Exiles in your Maps per Explicit Modifier on the Map"}, + {"已净化的区域中精华怪物的韧性提高 {0}%","{0}% increased Toughness of Essence Monsters in Cleansed Areas"}, + {"已净化的区域中精华怪物的韧性降低 {0}%","{0}% reduced Toughness of Essence Monsters in Cleansed Areas"}, + {"已净化的区域额外包含一个已净化的怪物群落","Cleansed Areas contain an additional pack of Cleansed Monsters"}, + {"已净化的区域额外包含 {0} 个已净化的怪物群落","Cleansed Areas contain {0} additional packs of Cleansed Monsters"}, + {"已净化怪物有几率掉落破溃宝珠","Cleansed Monsters have a chance to drop Fracturing Orbs"}, + {"已净化怪物的效能提高 {0}%","{0}% increased Effectiveness of Cleansed Monsters"}, + {"已净化怪物的效能降低 {0}%","{0}% reduced Effectiveness of Cleansed Monsters"}, + {"已净化区域中的玩家受到神龛增益的效果提高 {0}%","{0}% increased Effect of Shrine Buffs on Players in Cleansed Areas"}, + {"已净化区域中的玩家受到神龛增益的效果降低 {0}%","{0}% reduced Effect of Shrine Buffs on Players in Cleansed Areas"}, + {"已净化的区域出现盗贼流放者的几率提高 {0}%","Cleansed Areas have {0}% increased chance of Rogue Exiles"}, + {"已净化的区域出现盗贼流放者的几率降低 {0}%","Cleansed Areas have {0}% reduced chance of Rogue Exiles"}, + {"已净化区域中的阿兹莫里之灵为圣洁之灵的几率提高 {0}%","{0}% increased chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits"}, + {"已净化区域中的阿兹莫里之灵为圣洁之灵的几率降低 {0}%","{0}% reduced chance for Azmeri Spirits in Cleansed Areas to be Sacred Spirits"}, + {"已净化的区域出现神龛的几率提高 {0}%","Cleansed Areas have {0}% increased chance of Shrines"}, + {"已净化的区域出现神龛的几率降低 {0}%","Cleansed Areas have {0}% reduced chance of Shrines"}, + {"击败已净化区域内灵魂影响的怪物时n阿兹莫里之灵的强化提高 {0}%","{0}% increased Azmeri Spirit empowerment when defeatingnSpirit-Influenced Monsters in Cleansed Areas"}, + {"击败已净化区域内灵魂影响的怪物时n阿兹莫里之灵的强化降低 {0}%","{0}% reduced Azmeri Spirit empowerment when defeatingnSpirit-Influenced Monsters in Cleansed Areas"}, + {"你的地图有{0}%的几率奖励双倍焚界者遭遇进度","Your Maps have {0}% chance to award double progress towards encountering The Searing Exarch"}, + {"当焚界者的影响初次出现在你的地图中时,有{0}%的几率生成一个焚界者祭坛","{0}% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps"}, + {"地图内被焚界者影响的怪物有 {0}% 的几率掉落一个焚界者基底词缀物品","Monsters Influenced by The Searing Exarch in your Maps have {0}% chance to drop an Item with a Searing Exarch Implicit Modifier"}, + {"受焚界者影响的怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items Dropped by Monsters Influenced by The Searing Exarch"}, + {"你的地图中的每个受焚界者影响的怪物群的规模提高{0}%","Monster Packs Influenced by The Searing Exarch in your Maps have {0}% increased Pack Size"}, + {"古灵余烬若在焚界者影响地图内发现,则有 {0}% 的几率会复制","Eldritch Embers found in your Maps influenced by The Searing Exarch have {0}% chance to be Duplicated"}, + {"区域中每个使用过的古灵祭坛使掉落的古神通货物品有{0}%的几率复制","Eldritch Currency Items found have {0}% chance to be Duplicated for each Eldritch Altar used in the Area"}, + {"区域中每个使用过的古灵祭坛使玩家从敌人处受到的伤害提高{0}%","Players take {0}% increased Damage from Enemies for each Eldritch Altar used in the Area"}, + {"地图内被焚界者影响的怪物群有 {0}% 的几率额外有一个附身火灵","Monster Packs Influenced by The Searing Exarch in your Maps have {0}% chance to contain an additional Possessing Flame Wraith"}, + {"完成地图后,有 {0}% 的几率揭示一张邻近的奇点地图","{0}% chance on completing Maps for a nearby Anomaly Map to be revealed"}, + {"你地图中受征服者影响的怪物群的规模提高 {0}%","Monster Packs Influenced by Conquerors in your Maps have {0}% increased Pack Size"}, + {"你地图中构建体怪物的效能提高 {0}%","{0}% increased Effectiveness of Construct Monsters in your Maps"}, + {"你地图中构建体怪物的效能降低 {0}%","{0}% reduced Effectiveness of Construct Monsters in your Maps"}, + {"你的地图有一次额外复活","Your Maps have an additional Revival"}, + {"你的地图有 {0} 次额外复活","Your Maps have {0} additional Revivals"}, + {"你地图的复活总降 {0} 次","Your Maps have {0} fewer Revival"}, + {"该地图会额外出现 1 个裂隙","Your Maps contain an additional Breach"}, + {"该地图会额外出现 {0} 个裂隙","Your Maps contain {0} additional Breaches"}, + {"这些地图会出现额外 {0} 群混沌属性怪物","Your Maps contain {0} additional packs of Monsters that deal Chaos Damage"}, + {"这些地图会出现额外几 {0} 群冰霜属性怪物","Your Maps contain {0} additional packs of Monsters that deal Cold Damage"}, + {"这些地图会出现额外 {0} 群火焰属性怪物","Your Maps contain {0} additional packs of Monsters that deal Fire Damage"}, + {"这些地图会出现额外 {0} 群闪电属性怪物","Your Maps contain {0} additional packs of Monsters that deal Lightning Damage"}, + {"这些地图会出现额外 {0} 群物理属性怪物","Your Maps contain {0} additional packs of Monsters that deal Physical Damage"}, + {"你的地图额外包含{0}个腐化的瓦尔怪物群","Your Maps contain {0} additional pack of Corrupted Vaal Monsters"}, + {"该地图会出现 1 个额外的苦痛叛徒","Your Maps contain an additional Tormented Betrayer"}, + {"该地图会出现 {0} 个额外的苦痛叛徒","Your Maps contain {0} additional Tormented Betrayers"}, + {"该地图会出现 1 个额外的苦痛盗墓者","Your Maps contain an additional Tormented Graverobber"}, + {"该地图会出现 {0} 个额外的苦痛盗墓者","Your Maps contain {0} additional Tormented Graverobbers"}, + {"该地图会出现 1 个额外的苦痛异教徒","Your Maps contain an additional Tormented Heretic"}, + {"该地图会出现 {0} 个额外的苦痛异教徒","Your Maps contain {0} additional Tormented Heretics"}, + {"你的每个地图中的一个怪物有{0}%的几率掉落一个额外的关联地图","{0}% chance for one Monster in each of your Maps to drop an additional connected Map"}, + {"该地图带有持续苦痛效果","Your Maps contain Creeping Agony"}, + {"地图有 {0}% 几率含有赏金目标怪物群","Your Maps have {0}% chance to contain a Bounty Target Pack"}, + {"该地图有一位大师","Your Maps contain Forsaken Masters"}, + {"地图内有 {0}% 的几率存在流浪灾变体","Your Maps have {0}% chance to contain a rogue Metamorph"}, + {"地图内有流浪灾变体","Your Maps contain a rogue Metamorph"}, + {"这些地图会出现额外 {0} 群会治疗术的怪物","Your Maps contain {0} additional packs of Monsters that Heal"}, + {"地图中有一个额外的魔法怪物群","Your Maps contain an additional Magic Monster pack"}, + {"地图中有{0} 个额外的魔法怪物群","Your Maps contain {0} additional Magic Monster packs"}, + {"你的魔法地图额外包含{0}个魔法怪物群","Your Magic Maps contain {0} additional packs of Magic Monsters"}, + {"你的普通地图额外包含{0}个普通怪物群","Your Normal Maps contain {0} additional packs of Normal Monsters"}, + {"该地图会出现被悬赏的叛徒","Your Maps contain hunted traitors"}, + {"该地图会额外出现 {0} 组击败后可转化的怪物","Your Maps contain {0} additional packs of Monsters that Convert when killed"}, + {"这些地图会出现额外 {0} 群镜像稀有怪物","Your Maps contain {0} additional Packs with Mirrored Rare Monsters"}, + {"这些地图会出现额外 {0} 群剧毒怪物","Your Maps contain {0} additional packs of Poisonous Monsters"}, + {"地图中有一个额外的怪物群,其中有一个稀有怪物","Your Maps contain an additional pack with a Rare monster"}, + {"地图中有 {0} 个额外的怪物群,其中有一个稀有怪物","Your Maps contain {0} additional packs with a Rare monster"}, + {"你的稀有地图额外包含{0}个稀有怪物群","Your Rare Maps contain {0} additional Rare Monster packs"}, + {"地图内发现的非传奇夺宝奇兵契约有 {0}% 的几率额外有一个基底词缀","Non-Unique Heist Contracts found in your Maps have {0}% chance to have an additional Implicit Modifier"}, + {"地图内发现的非传奇夺宝奇兵契约额外有一个基底词缀","Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier"}, + {"腐化的异界地图中的地图首领额外掉落一个瓦尔物品","Map Bosses of your Corrupted Maps drop an additional Vaal Item"}, + {"腐化的异界地图中的地图首领额外掉落{0}个瓦尔物品","Map Bosses of your Corrupted Maps drop {0} additional Vaal Items"}, + {"你地图中从腐化精华中释放的怪物韧性提高 {0}%","{0}% increased Toughness of Monsters released from Corrupted Essences in your Maps"}, + {"你地图中从腐化精华中释放的怪物韧性降低 {0}%","{0}% reduced Toughness of Monsters released from Corrupted Essences in your Maps"}, + {"腐化区域中的引路石数量提高 {0}%","{0}% increased Quantity of Waystones found in Corruption Areas"}, + {"腐化区域中出现精华的几率提高 {0}%","Corruption Areas have {0}% increased chance of Essences"}, + {"腐化区域中出现精华的几率降低 {0}%","Corruption Areas have {0}% reduced chance of Essences"}, + {"腐化枢纽中的稀有怪物有怪物词缀的几率提高 {0}%","Rare Monsters in Corrupted Nexuses have a {0}% increased chance of Monster Modifiers"}, + {"腐化区域中的稀有怪物拥有怪物词缀的几率提高 {0}%","Rare Monsters in Corruption Areas have a {0}% increased chance of Monster Modifiers"}, + {"你腐化地图中的稀有怪物的效能有 {0}% 的几率提高 100%","Rare Monsters in your Corruption Maps have a {0}% chance to have 100% increased Effectiveness"}, + {"腐化区域中稀有怪物的韧性有 {0}% 的几率降低 25%","Rare Monsters in Corruption Areas have a {0}% chance to have 25% reduced Toughness"}, + {"腐化区域出现召唤法阵的几率提高 {0}%","Corruption Areas have {0}% increased chance of Summoning Circles"}, + {"腐化区域出现召唤法阵的几率降低 {0}%","Corruption Areas have {0}% reduced chance of Summoning Circles"}, + {"腐化区域出现保险箱的几率提高 {0}%","Corruption Areas have {0}% increased chance of Strongboxes"}, + {"腐化区域出现保险箱的几率降低 {0}%","Corruption Areas have {0}% reduced chance of Strongboxes"}, + {"由被腐化引路石开启的地图拥有额外 {0} 个随机词缀","Corrupted Waystones open Maps with {0} additional random Modifier"}, + {"被腐化引路石用于基础地图时,会开启一个随机地图区域。","Corrupted Waystones open a Random Map Area when used on Basic Maps"}, + {"脑层中额外词缀的效果提高 {0}%","{0}% increased effect of Additional Modifiers in the Cortex"}, + {"脑层中额外词缀的效果降低 {0}%","{0}% reduced effect of Additional Modifiers in the Cortex"}, + {"神龛为寻觅神龛的几率提高 {0}%","{0}% increased chance for Shrines to be Seeking Shrines"}, + {"神龛为寻觅神龛的几率降低 {0}%","{0}% reduced chance for Shrines to be Seeking Shrines"}, + {"你地图中的寻觅神龛效果提高 {0}%","{0}% increased effect of Seeking Shrines in your Maps"}, + {"你地图中的寻觅神龛效果降低 {0}%","{0}% reduced effect of Seeking Shrines in your Maps"}, + {"地图中掉落的赤红、翠绿、钴蓝珠宝有 {0}% 的几率变成基础通货物品","Crimson, Viridian and Cobalt Jewels have {0}% chance to drop as Basic Currency Items instead in your Maps"}, + {"地图内发现的点金石有 {0}% 的几率堆满","Orbs of Alchemy found in your Maps have {0}% chance to drop as a full stack"}, + {"地图内发现的改造石有 {0}% 的几率堆满","Orbs of Alteration found in your Maps have {0}% chance to drop as a full stack"}, + {"你的地图中掉落的剥离石有{0}%的几率改为堆叠的3个剥离石","{0}% chance for Orbs of Annulment to drop as 3 Orbs of Annulment instead in your Maps"}, + {"地图内发现的护甲片有 {0}% 的几率堆满","Armourer's Scraps found in your Maps have {0}% chance to drop as a full stack"}, + {"你的地图中掉落的祝福石有{0}%的几率改为堆叠的8个祝福石","Blessed Orbs found in your Maps have {0}% chance to drop as a stack of 8 Blessed Orbs instead"}, + {"地图内发现的机会石有 {0}% 的几率堆满","Orbs of Chance found in your Maps have {0}% chance to drop as a full stack"}, + {"地图内发现的混沌石有 {0}% 的几率堆满","Chaos Orbs found in your Maps have {0}% chance to drop as a full stack"}, + {"地图内发现的制图钉有 {0}% 的几率堆满","Cartographer's Chisels found in your Maps have {0}% chance to drop as a full stack"}, + {"地图内发现的幻色石有 {0}% 的几率堆满","Chromatic Orbs found in your Maps have {0}% chance to drop as a full stack"}, + {"你的地图中掉落的神圣石有{0}%的几率改为堆叠的4个神圣石","Divine Orbs found in your Maps have {0}% chance to drop as a stack of 4 Divine Orbs instead"}, + {"你的地图中掉落的基础通货有{0}%的几率改为完整堆叠","Basic Currency Items found in your Maps have {0}% chance to drop as a full stack"}, + {"地图内发现的链结石有 {0}% 的几率堆满","Orbs of Fusing found in your Maps have {0}% chance to drop as a full stack"}, + {"你的地图中掉落的宝石匠的棱镜有{0}%的几率改为堆叠的6个宝石匠的棱镜","Gemcutter's Prisms found in your Maps have {0}% chance to drop as a stack of 6 Gemcutter's Prisms instead"}, + {"地图内发现的工匠石有 {0}% 的几率堆满","Jeweller's Orbs found in your Maps have {0}% chance to drop as a full stack"}, + {"你的地图中掉落的卡兰德的魔镜有{0}%的几率改为堆叠的2个卡兰德的魔镜","Mirrors of Kalandra found in your Maps have {0}% chance to drop as a stack of 2 Mirrors of Kalandra instead"}, + {"你的地图中掉落的富豪石有{0}%的几率改为堆叠的5个富豪石","Regal Orbs found in your Maps have {0}% chance to drop as a stack of 5 Regal Orbs instead"}, + {"你的地图中掉落的后悔石有{0}%的几率改为堆叠的20个后悔石","Orbs of Regret found in your Maps have {0}% chance to drop as a stack of 20 Orbs of Regret instead"}, + {"地图内发现的重铸石有 {0}% 的几率堆满","Orbs of Scouring found in your Maps have {0}% chance to drop as a full stack"}, + {"地图内发现的蜕变石有 {0}% 的几率堆满","Orbs of Transmutation found in your Maps have {0}% chance to drop as a full stack"}, + {"你的地图中掉落的瓦尔宝珠有{0}%的几率改为堆叠的7个瓦尔宝珠","Vaal Orbs found in your Maps have {0}% chance to drop as a stack of 7 Vaal Orbs instead"}, + {"地图内发现的磨刀石有 {0}% 的几率堆满","Blacksmith's Whetstones found in your Maps have {0}% chance to drop as a full stack"}, + {"你的地图中的每个魔暴亚硫酸矿脉或宝箱使你的伤害提高{0}%","You gain {0}% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps"}, + {"地图内的惊悸迷雾遭遇战有 {0}% 的几率产生三个额外奖励类型","Delirium Encounters in your Maps have {0}% chance to generate three additional Reward types"}, + {"地图内的惊悸迷雾遭遇战有 {0}% 的几率产生一个额外奖励","Delirium Encounters in your Maps have {0}% chance to generate an additional Reward"}, + {"你地图中的惊悸迷雾首领的生命上限提高 {0}%","Delirium Bosses in your Maps have {0}% increased maximum Life"}, + {"你地图中的惊悸迷雾首领的生命上限降低 {0}%","Delirium Bosses in your Maps have {0}% reduced maximum Life"}, + {"地图内惊悸迷雾首领掉落的梦魇拟像裂片提高 {0}%","Delirium Bosses in your Maps drop {0}% increased Simulacrum Splinters"}, + {"地图内惊悸迷雾首领掉落的梦魇拟像裂片降低 {0}%","Delirium Bosses in your Maps drop {0}% reduced Simulacrum Splinters"}, + {"地图内惊悸迷雾首领掉落传奇星团珠宝的几率提高 {0}%","Delirium Bosses in your Maps have {0}% increased chance to drop Unique Cluster Jewels"}, + {"地图内惊悸迷雾首领掉落传奇星团珠宝的几率降低 {0}%","Delirium Bosses in your Maps have {0}% reduced chance to drop Unique Cluster Jewels"}, + {"你地图中显现的惊悸迷雾恶魔造成的伤害提高 {0}%","Manifested Delirium Demons in your Maps deal {0}% increased Damage"}, + {"你地图中显现的惊悸迷雾恶魔造成的伤害降低 {0}%","Manifested Delirium Demons in your Maps deal {0}% reduced Damage"}, + {"根据与镜子的距离,你地图中的惊悸迷雾的难度翻倍","Delirium Fog in your Maps has doubled difficulty scaling with distance from the Mirror"}, + {"破溃之镜在惊悸迷雾中显现的几率提高 {0}%","{0}% increased Fracturing Mirrors manifested within Delirium Fog"}, + {"破溃之镜在惊悸迷雾中显现的几率降低 {0}%","{0}% reduced Fracturing Mirrors manifested within Delirium Fog"}, + {"你地图中找到的梦魇拟像裂片翻倍","Simulacrum Splinters found in your Maps are doubled"}, + {"怪物掉落液化情感的几率提高 {0}%","{0}% increased Liquid Emotions dropped by Monsters"}, + {"怪物掉落液化情感的几率降低 {0}%","{0}% reduced Liquid Emotions dropped by Monsters"}, + {"惊悸迷雾现在可以显现碎片,碎片会在地图首领竞技场内增加一个额外首领,或必定增加一面恢宏之镜","Delirium Fog may now manifest Shards which add an additional Boss to the Map Boss arena or a guaranteed Grand Mirror"}, + {"扩散给地图的惊悸迷雾有 {0}% 的几率扩散给一张额外地图","Delirium Fog spread to Maps has {0}% increased chance to spread to an additional Map"}, + {"惊悸迷雾扩散给 +{0} 张地图","Delirium Fog spreads to +{0} Maps"}, + {"扩散给额外地图的惊悸迷雾有 {0}% 的几率扩散给每张关联地图","Delirium Fog spread to additional Maps has {0}% chance to spread to each connected Map"}, + {"惊悸迷雾达到 100% 亢奋度时,有 {0}% 的几率额外转换一个梦魇拟像","{0}% chance an additional Simulacrum is transformed when Delirium Fog reaches 100% Deliriousness"}, + {"惊悸迷雾必定扩散至梦魇拟像周边的所有地图","Delirium Fog always spreads to all maps surrounding Simulacrums"}, + {"击碎你地图中的破溃之镜使惊悸迷雾之镜的倒计时暂停 4 秒","Shattering Fracturing Mirrors in your Maps pauses the Delirium Mirror Timer for 4 seconds"}, + {"在迷雾中击杀地图首领后,邻近n地图出现 恢宏之镜的几率提高 {0}%","{0}% increased chance for a Grand Mirror to appear on a nearbynMap when Map Bosses are slain within Fog"}, + {"在迷雾中击杀地图首领后,邻近n地图出现 巨型镜子的几率降低 {0}%","{0}% reduced chance for a Grand Mirror to appear on a nearbynMap when Map Bosses are slain within Fog"}, + {"石板在包含恢宏之镜的区域中效果翻倍","Tablets have double Effect in areas with a Grand Mirror"}, + {"拥有恢宏之镜的区域同样拥有一个惊悸迷雾之镜","Areas with Grand Mirrors also have a Delirium Mirror"}, + {"地图内惊悸迷雾怪物掉落星团珠宝的几率提高 {0}%","Delirium Monsters in your Maps have {0}% increased chance to drop Cluster Jewels"}, + {"地图内惊悸迷雾怪物掉落星团珠宝的几率降低 {0}%","Delirium Monsters in your Maps have {0}% reduced chance to drop Cluster Jewels"}, + {"梦魇拟像中的稀有怪物有 {0}% 的几率掉落一件额外的灌输项链","Rare Monsters in Simulacrums have {0}% chance to drop an additional Instilled Amulet"}, + {"恶变碎片在惊悸迷雾中显现的几率提高 {0}%","{0}% increased chance to manifest additional Escalation Shards within Delirium Fog"}, + {"恶变碎片在惊悸迷雾中显现的几率降低 {0}%","{0}% reduced chance to manifest additional Escalation Shards within Delirium Fog"}, + {"地图内发现的梦魇拟像裂片堆叠数量提高 {0}%","{0}% increased Stack size of Simulacrum Splinters found in your Maps"}, + {"地图内发现的梦魇拟像裂片堆叠数量降低 {0}%","{0}% reduced Stack size of Simulacrum Splinters found in your Maps"}, + {"找到的液化情感有 20% 的几率为上古液化情感","Liquid Emotions found have a 20% chance to be Ancient Liquid Emotions"}, + {"在惊悸迷雾中击杀传奇怪物有几率掉落强力情感:n人形有 {0}% 的几率掉落强效的液化悲哀n野兽有 {1}% 的几率掉落强效的液化凶残n构建体有 {2}% 的几率掉落 强效的液化轻蔑","Unique Monsters have a chance to drop Potent Emotions when slain within Delirium Fog:n{0}% chance for Humanoids to drop Potent Liquid Melancholyn{1}% chance for Beasts to drop Potent Liquid Ferocityn{2}% chance for Constructs to drop Potent Liquid Contempt"}, + {"沙漠中的稀有怪物群落有一个额外稀有怪物的几率提高 {0}%","Rare Monster Packs in Desert Areas have a {0}% increased chance to have an Additional Rare Monster"}, + {"沙漠区域中的点金石有 {0}% 的几率改为掉落基础富豪石","{0}% chance Alchemy Orbs drop as base Regal Orbs in Desert Areas"}, + {"沙漠区域中的基础富豪石有 {0}% 的几率改为掉落点金石","{0}% chance base Regal Orbs drop as Alchemy Orbs in Desert Areas"}, + {"沙漠区域中的精华为完美精华的几率提高 {0}%","Essences found in Desert Areas have {0}% increased chance to be Perfect Essences"}, + {"沙漠区域中的精华为完美精华的几率降低 {0}%","Essences found in Desert Areas have {0}% reduced chance to be Perfect Essences"}, + {"在沙漠区域中获得的经验增加 {0}%","{0}% increased Experience gained in Desert Areas"}, + {"在沙漠区域中获得的经验降低 {0}%","{0}% reduced Experience gained in Desert Areas"}, + {"沙漠区域中物品的掉落数量提高 {0}%","{0}% increased Quantity of Items found in Desert Areas"}, + {"沙漠区域中物品的掉落数量降低 {0}%","{0}% reduced Quantity of Items found in Desert Areas"}, + {"沙漠区域包含精华的几率提高 {0}%","Desert Areas have {0}% increased chance to contain Essences"}, + {"沙漠区域包含精华的几率降低 {0}%","Desert Areas have {0}% reduced chance to contain Essences"}, + {"沙漠区域中的怪物效能提高 {0}%","{0}% increased Effectiveness of Monsters in Desert Areas"}, + {"沙漠区域中的怪物效能降低 {0}%","{0}% reduced Effectiveness of Monsters in Desert Areas"}, + {"沙漠区域中的稀有怪物数量提高 {0}%","{0}% increased Rare Monsters in Desert Areas"}, + {"沙漠区域中的怪物群落规模提高 {0}%","{0}% increased Pack Size in Desert Areas"}, + {"沙漠区域中的怪物群落规模降低 {0}%","{0}% reduced Pack Size in Desert Areas"}, + {"沙漠区域中拥有额外稀有怪物的稀有怪物群落改为拥有一个稀有怪物,且该怪物效能翻倍","Rare Monster Packs in Desert Areas with Additional Rare Monsters instead have a single Rare Monster with doubled Effectiveness"}, + {"沙漠区域中的稀有怪物拥有怪物词缀的几率提高 {0}%","Rare Monsters in Desert Areas have a {0}% increased chance of Monster Modifiers"}, + {"你的地图无法被碎片修改(神之容器除外)","Your Maps cannot be modified by Fragments other than Divine Vessels"}, + {"你的地图不会包含深渊","Your Maps have no chance to contain Abysses"}, + {"你的地图不会包含菌潮遭遇战","Your Maps have no chance to contain Blight Encounters"}, + {"你的地图不会包含裂隙","Your Maps have no chance to contain Breaches"}, + {"你的地图不会包含惊悚迷雾之镜","Your Maps have no chance to contain Mirrors of Delirium"}, + {"你的地图不会包含先祖秘藏遭遇战","Your Maps have no chance to contain Expedition Encounters"}, + {"你的地图不会包含古灵庄园","Your Maps have no chance to contain the Sacred Grove"}, + {"你的地图不会掉落赏金猎人印记、契约和蓝图","Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps"}, + {"你的地图不会包含走私者秘藏","Your Maps have no chance to contain Smuggler's Caches"}, + {"你的地图不会包含战乱之殇遭遇战","Your Maps have no chance to contain Legion Encounters"}, + {"你的地图不会包含灾变遭遇战","Your Maps have no chance to contain Metamorph Encounters"}, + {"你的地图不会包含驱灵祭坛","Your Maps have no chance to contain Ritual Altars"}, + {"这些地图吸引鱼","Your Maps are Alluring"}, + {"这些地图总是吸引鱼","Your Maps are always Alluring"}, + {"鱼有一点不喜欢这些地图","Your Maps are Repulsive"}, + {"鱼一点都不喜欢这些地图","Your Maps are always Repulsive"}, + {"这些地图很吸引鱼","Your Maps are very Alluring"}, + {"这些地图总是很吸引鱼","Your Maps are always very Alluring"}, + {"鱼不喜欢这些地图","Your Maps are very Repulsive"}, + {"鱼都都不喜欢这些地图","Your Maps are always very Repulsive"}, + {"这些地图非常吸引鱼","Your Maps are extremely Alluring"}, + {"这些区总是非常吸引鱼","Your Maps are always extremely Alluring"}, + {"鱼非常不喜欢这些地图","Your Maps are extremely Repulsive"}, + {"鱼一直都非常不喜欢这些地图","Your Maps are always extremely Repulsive"}, + {"这些地图超级吸引鱼","Your Maps are incredibly Alluring"}, + {"这些地图总是超级吸引鱼","Your Maps are always incredibly Alluring"}, + {"鱼超级不喜欢这些地图","Your Maps are incredibly Repulsive"}, + {"鱼一直都超级不喜欢这些地图","Your Maps are always incredibly Repulsive"}, + {"这些地图是钓鱼圣地","Your Maps are alluringly Alluring"}, + {"这些地图一直都是钓鱼圣地","Your Maps are always alluringly Alluring"}, + {"这些地图是鱼最讨厌的敌方","Your Maps are alluringly Repulsive"}, + {"这些地图一直都是鱼最讨厌的敌方","Your Maps are always alluringly Repulsive"}, + {"完成被异界征服者影响的地图有 {0}% 的几率n获得定位其要塞的双倍进度","{0}% chance on completing a Map influenced by a Conqueror of the Atlasnto gain double progress towards locating their Citadel"}, + {"地图内的魔爆亚硫酸矿脉和宝箱有 {0}% 的几率有双倍亚硫酸","Voltaxic Sulphite Veins and Chests in your Maps have {0}% chance to contain double Sulphite"}, + {"你的地图中掉落的地图有{0}%的几率改为掉落传奇地图","Maps have a {0}% chance to drop as a random Unique Map instead in your Maps"}, + {"地图内发现的地图被 8 个词缀腐化","Maps found in your Maps are Corrupted with 8 Modifiers"}, + {"引路石的稀有度提高 {0}%","{0}% increased Rarity of Waystones found"}, + {"引路石的稀有度降低 {0}%","{0}% reduced Rarity of Waystones found"}, + {"你地图中找到的引路石有 {0}% 的几率为稀有且被腐化","{0}% chance for Waystones found in your Maps to be Rare and Corrupted"}, + {"有{0}%几率复制一头地图中被捕捉的魔物","{0}% chance to create a copy of Beasts Captured in your Maps"}, + {"复制一头地图中被捕捉的魔物","Create a copy of Beasts Captured in your Maps"}, + {"地图内被至少 4 种精华囚禁的怪物在释放时会复制","Monsters Imprisoned by at least 4 Essences in your Maps will be Duplicated when released"}, + {"地图内被尖啸精华囚禁的怪物在释放时会复制","Monsters Imprisoned by a Shrieking Essence in your Maps will be Duplicated when released"}, + {"贤主熔炉或断情绝境中掉落的冲突石有{0}%的几率复制","{0}% chance for Orbs of Conflict found in The Maven's Crucible or the Absence of Mercy and Empathy to be Duplicated"}, + {"每个区域有 1 个稀有怪物被复制","1 Rare Monster per Area is Duplicated"}, + {"每个区域有 {0} 个稀有怪物被复制","{0} Rare Monsters per Area are Duplicated"}, + {"伊恩哈尔在地图内的冷却回复率提高 {0}%","Einhar has {0}% increased Cooldown Recovery Rate in your Maps"}, + {"伊恩哈尔在地图内的冷却回复率降低 {0}%","Einhar has {0}% reduced Cooldown Recovery Rate in your Maps"}, + {"伊恩哈尔在地图内对传奇怪物的伤害总增 {0}%","Einhar deals {0}% more Damage to Unique Monsters in your Maps"}, + {"伊恩哈尔在地图内对传奇怪物的伤害总降 {0}%","Einhar deals {0}% less Damage to Unique Monsters in your Maps"}, + {"伊恩哈尔在任务完成后继续留在地图内","Einhar remains in your Maps after his Mission is Complete"}, + {"你的包含可捕获野兽的地图额外包含{0}个黄野兽","Your Maps that contain capturable Beasts contain {0} additional Yellow Beast"}, + {"地图内的伊恩哈尔任务有 {0}% 的几率用额外魔物群替换其它怪物","Your Maps with Einhar Missions have {0}% chance to contain additional Packs of Beasts instead of other Monsters"}, + {"裂界者掉落守望之眼的几率 {0}%","The Elder has {0}% chance to drop a Watcher's Eye"}, + {"你地图中受裂界者影响的怪物群的规模提高 {0}%","Monster Packs Influenced by The Elder in your Maps have {0}% increased Pack Size"}, + {"裂界者、塑界者及它们的守卫有 {0}% 的几率掉落一个影响效果物品","The Shaper, The Elder and their Guardians have a {0}% chance to drop an Influenced Item"}, + {"等级 75+ 地图区域内的惊悸迷雾怪物可掉落梦魇拟像裂片","Simulacrum Splinters can drop from Delirium Monsters in level 75+ Map Areas"}, + {"神龛为启迪神龛的几率提高 {0}%","{0}% increased chance for Shrines to be Enlightening Shrines"}, + {"神龛为启迪神龛的几率降低 {0}%","{0}% reduced chance for Shrines to be Enlightening Shrines"}, + {"你地图中的启迪神龛效果提高 {0}%","{0}% increased effect of Enlightening Shrines in your Maps"}, + {"你地图中的启迪神龛效果降低 {0}%","{0}% reduced effect of Enlightening Shrines in your Maps"}, + {"你的已鉴定的地图中掉落的物品为已鉴定","Items found in your Identified Maps are Identified"}, + {"地图内发现的物品有 {0}% 的几率有一个白色插槽","Items found in your Maps have {0}% chance to have a White Socket"}, + {"地图内发现的物品插槽有更高的几率被连接","Sockets on Items found in your Maps have improved chances to be Linked"}, + {"地图内发现的物品有 {0}% 的几率达到插槽数上限","Items found in your Maps have {0}% chance to have the maximum number of Sockets"}, + {"地图内发现的物品有 {0}% 的几率有 2 个额外插槽","Items found in your Maps have {0}% chance to have 2 additional Sockets"}, + {"腐化精华怪物时,有 {0}% 的几率使其额外腐化一次","{0}% chance when Corrupting Essence Monsters to Corrupt them an additional time"}, + {"你地图中的精华怪物的词缀有 {0}% 的几率被替换为精华","{0}% chance for Modifiers on Essence Monsters in your Maps to be replaced with Essences"}, + {"精华受到深渊影响的几率提高 {0}%","{0}% increased chance of Essences being influenced by Abysses"}, + {"精华受到深渊影响的几率总降 {0}%","{0}% reduced chance of Essences being influenced by Abysses"}, + {"腐化精华怪物时,使其额外腐化一次","Corrupting Essence Monsters Corrupts them an additional time"}, + {"精华怪物群落有一个额外稀有怪物的几率提高 {0}%","Essence Monster Packs have a {0}% increased chance to have an Additional Rare Monster"}, + {"你地图中的精华添加友军词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Ally modifiers"}, + {"你地图中的精华添加友军词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Ally modifiers"}, + {"你地图中找到的精华添加护甲,闪避与能量护盾词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Armour, Evasion and Energy Shield modifiers"}, + {"你地图中找到的精华添加护甲,闪避与能量护盾词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Armour, Evasion and Energy Shield modifiers"}, + {"你地图中的精华添加攻击词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Attack modifiers"}, + {"你地图中的精华添加攻击词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Attack modifiers"}, + {"你地图中的精华添加属性词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Attribute modifiers"}, + {"你地图中的精华添加属性词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Attribute modifiers"}, + {"你地图中的精华添加施法词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Caster modifiers"}, + {"你地图中的精华添加施法词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Caster modifiers"}, + {"你地图中的精华添加混沌词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Chaos modifiers"}, + {"你地图中的精华添加混沌词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Chaos modifiers"}, + {"你地图中的精华添加冰霜词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Cold modifiers"}, + {"你地图中的精华添加冰霜词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Cold modifiers"}, + {"腐化精华怪物时不会立即释放它们,且必定改变其精华","Corrupting Essence Monsters cannot immediately release them and will always change their Essences"}, + {"你地图中的精华添加暴击词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Critical modifiers"}, + {"你地图中的精华添加暴击词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Critical modifiers"}, + {"精华怪物群落规模有 {0}% 的几率翻倍","{0}% chance for Essence Monsters to have double Pack Size"}, + {"被腐化的精华怪物在被释放时有 {0}% 的几率被复制","Corrupted Essence Monsters have {0}% chance to be Duplicated when released"}, + {"你地图中的精华添加火焰词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Fire modifiers"}, + {"你地图中的精华添加火焰词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Fire modifiers"}, + {"找到完美精华的几率提高 {0}%","{0}% increased chance to find Perfect Essences"}, + {"找到完美精华的几率降低 {0}%","{0}% reduced chance to find Perfect Essences"}, + {"腐化稀有精华怪物时,立即将其释放改为立即将其击败","When Corrupting Rare Essence Monsters immediately releases them they are instead immediately killed"}, + {"你地图中的精华添加生命词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Life modifiers"}, + {"你地图中的精华添加生命词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Life modifiers"}, + {"你地图中的精华添加闪电词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Lightning modifiers"}, + {"你地图中的精华添加闪电词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Lightning modifiers"}, + {"你地图中的精华添加魔力词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Mana modifiers"}, + {"你地图中的精华添加魔力词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Mana modifiers"}, + {"精华怪物的召唤生物有 {0}% 的几率掉落一个随机强效精华","{0}% chance for minions of Essence Monsters to drop a random Greater Essence"}, + {"你地图中怪物的韧性和精华提高 {0}%","{0}% increased Toughness of Essence Monsters in your Maps"}, + {"你地图中怪物的韧性和精华降低 {0}%","{0}% reduced Toughness of Essence Monsters in your Maps"}, + {"你地图中的精华怪物有 {0}% 的几率被一个随机阿兹莫里之灵附身","{0}% chance for Essence Monsters in your Maps to be Possessed by a random Azmeri Spirit"}, + {"地图内被囚禁的怪物有 {0}% 的几率有 2 个额外的精华","Imprisoned Monsters in your Maps have {0}% chance to have 2 additional Essences"}, + {"地图内被囚禁的怪物有 {0}% 的几率额外掉落一个有精华词缀的稀有物品","Imprisoned Monsters in your Maps have {0}% chance to drop an additional Rare Item with an Essence Modifier"}, + {"地图上每有一个外延词缀,精华怪物有 {0}% 的n溢出几率有一个额外精华","Essence Monsters have {0}% Surpassing chance to have annadditional Essence per Explicit Modifier on the Map"}, + {"精华怪物有 {0}% 的几率有一个额外精华","Essence Monsters have {0}% chance to have an additional Essence"}, + {"你地图中的精华添加物理词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Physical modifiers"}, + {"你地图中的精华添加物理词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Physical modifiers"}, + {"你地图中的阿兹莫里野兽守卫会保护被困在结晶腐化中的被附身精华怪物","Azmeri Animal Guardians protect Possessed Essence Monsters trapped in Crystallised Corruption in your Maps"}, + {"稀有精华怪物有怪物词缀的几率提高 {0}%","Rare Essence Monsters have a {0}% increased chance of Monster Modifiers"}, + {"你地图中的精华添加稀有度词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Rarity modifiers"}, + {"你地图中的精华添加稀有度词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Rarity modifiers"}, + {"你地图中的精华添加速度词缀的几率提高 {0}%","{0}% increased chance for Essences found in your Maps to add Speed modifiers"}, + {"你地图中的精华添加速度词缀的几率降低 {0}%","{0}% reduced chance for Essences found in your Maps to add Speed modifiers"}, + {"被附身的精华怪物被击败时,有 {0}% 的几率释放阿兹莫里之灵","Possessed Essence Monsters have {0}% chance to release Spirits on death"}, + {"被附身的精华怪物被击败时释放阿兹莫里之灵","Possessed Essence Monsters release Spirits on death"}, + {"你地图上的外延词缀也使找到与伤害类型或引路石词缀效果相匹配的精华的几率最多提高 150%","Explicit Modifiers on your Maps also add up to 150% increased chance to find Essences matching the Damage Types or effects of the Waystone Modifiers"}, + {"地图内发现的精华位阶更高","Essences found in your Maps are a tier higher"}, + {"地图内发现的精华有 {0}% 的几率位阶更高","Essences found in your Maps have {0}% chance to be a tier higher"}, + {"精华怪物有 {0}% 的几率为盗贼流放者","{0}% chance for Essence Monsters to be Rogue Exiles"}, + {"崇高石可用于为精华怪物添加一个额外精华","Exalted Orbs may be used to add an additional Essence to Essence Monsters"}, + {"崇高石可用于为精华怪物添加一个额外精华,最多 {0} 个额外精华","Exalted Orbs may be used to add Essences to Essence Monsters, up to {0} additional Essences"}, + {"维金残片有 {0}% 的几率额外随机出一次,保留最稀有的结果","Verisium Remnants have {0}% chance to be rolled an additional time, keeping the rarest outcome"}, + {"你地图中的怪物掉落的神器数量提高 {0}%","{0}% increased quantity of Artifacts dropped by Monsters in your Maps"}, + {"你地图中的怪物掉落的神器数量降低 {0}%","{0}% reduced quantity of Artifacts dropped by Monsters in your Maps"}, + {"你地图中的先祖秘藏遭遇战包含 {0} 个额外的宝箱标记","Expedition encounters in your Maps contain {0} additional Chest Marker"}, + {"你地图中的先祖秘藏宝箱会在一秒后消失","Expedition Chests in your Maps despawn after a second"}, + {"你地图中的先祖秘藏宝箱会在 {0} 秒后消失","Expedition Chests in your Maps despawn after {0} seconds"}, + {"你地图中先祖秘藏由丹宁领导的几率提高 {0}%","Expeditions in your Maps have {0}% increased chance to be led by Dannig"}, + {"你地图中先祖秘藏由丹宁领导的几率降低 {0}%","Expeditions in your Maps have {0}% reduced chance to be led by Dannig"}, + {"你地图中的先祖秘藏日志等级 +{0}","+{0} to Level of Expedition Logbooks found in your Maps"}, + {"符文怪物之印的数量提高 {0}%","{0}% increased number of Runic Monster Markers"}, + {"符文怪物之印的数量降低 {0}%","{0}% reduced number of Runic Monster Markers"}, + {"你的地图有{0}%几率包含一场先祖秘藏遭遇战","Your Maps have {0}% chance to contain an Expedition Encounter"}, + {"你的地图包含一场先祖秘藏遭遇战","Your Maps contain an Expedition Encounter"}, + {"地图内有先祖秘藏遭遇战的几率提高 {0}%","Your Maps have {0}% increased chance to contain an Expedition Encounter"}, + {"地图内有先祖秘藏遭遇战的几率降低 {0}%","Your Maps have {0}% reduced chance to contain an Expedition Encounter"}, + {"先祖秘藏的爆破半径提高 {0}%","{0}% increased Expedition Explosive Radius"}, + {"先祖秘藏的爆破半径降低 {0}%","{0}% reduced Expedition Explosive Radius"}, + {"先祖秘藏的炸药数量提高 {0}%","{0}% increased number of Expedition Explosives"}, + {"先祖秘藏的炸药数量降低 {0}%","{0}% reduced number of Expedition Explosives"}, + {"地图内的残骸有 {0}% 的几率额外有一个后缀","Remnants in your Maps have {0}% chance to have an additional Suffix Modifier"}, + {"你地图中先祖秘藏爆破链的延伸速度减缓 {0}%","Expedition Detonation Chains in your Maps travel {0}% slower"}, + {"你地图中先祖秘藏爆破链的延伸速度加快 {0}%","Expedition Detonation Chains in your Maps travel {0}% faster"}, + {"你地图中先祖秘藏由桂温妮领导的几率提高 {0}%","Expeditions in your Maps have {0}% increased chance to be led by Gwennen"}, + {"你地图中先祖秘藏由桂温妮领导的几率降低 {0}%","Expeditions in your Maps have {0}% reduced chance to be led by Gwennen"}, + {"你地图中找到的先祖秘藏日志始终具有 {0} 个基底词缀","Expedition Logbooks found in your Maps always have {0} Implicit Modifiers"}, + {"先祖秘藏的炸药放置范围提高 {0}%","{0}% increased Expedition Explosive Placement Range"}, + {"先祖秘藏的炸药放置范围降低 {0}%","{0}% reduced Expedition Explosive Placement Range"}, + {"你地图中产生的先祖秘藏怪物额外失去 {0}% 生命值","Expedition Monsters in your Maps spawn with an additional {0}% of Life missing"}, + {"先祖秘藏仅有 1 个炸药","Expeditions have only 1 Explosive"}, + {"稀有先祖秘藏怪物的数量提高 {0}%","{0}% increased number of Rare Expedition Monsters"}, + {"稀有先祖秘藏怪物的数量降低 {0}%","{0}% reduced number of Rare Expedition Monsters"}, + {"你地图中的残骸效果提高 {0}%","{0}% increased Effect of Remnants in your Maps"}, + {"你地图中的残骸效果降低 {0}%","{0}% reduced Effect of Remnants in your Maps"}, + {"你地图中的先祖秘藏 {0} 残骸","Expeditions in your Maps have {0} Remnant"}, + {"你地图中先祖秘藏由罗格领导的几率提高 {0}%","Expeditions in your Maps have {0}% increased chance to be led by Rog"}, + {"你地图中先祖秘藏由罗格领导的几率降低 {0}%","Expeditions in your Maps have {0}% reduced chance to be led by Rog"}, + {"你地图中先祖秘藏由图金领导的几率提高 {0}%","Expeditions in your Maps have {0}% increased chance to be led by Tujen"}, + {"你地图中先祖秘藏由图金领导的几率降低 {0}%","Expeditions in your Maps have {0}% reduced chance to be led by Tujen"}, + {"你地图中的怪物掉落的异域铸币数量提高 {0}%","{0}% increased Quantity of Exotic Coinage dropped by Monsters in your Maps"}, + {"你地图中的怪物掉落的异域铸币数量降低 {0}%","{0}% reduced Quantity of Exotic Coinage dropped by Monsters in your Maps"}, + {"你地图中的残骸具有一个额外的前缀","Remnants in your Maps have an additional Prefix Modifier"}, + {"你地图中的残骸具有 {0} 个额外的前缀","Remnants in your Maps have {0} additional Prefix Modifiers"}, + {"你地图中的残骸具有一个额外的后缀","Remnants in your Maps have an additional Suffix Modifier"}, + {"你地图中的残骸具有 {0} 个额外的后缀","Remnants in your Maps have {0} additional Suffix Modifiers"}, + {"你地图中的经验值提高 {0}%","{0}% increased Experience gain in your Maps"}, + {"你地图中的经验值降低 {0}%","{0}% reduced Experience gain in your Maps"}, + {"你地图中可找到的金币数量提高 {0}%","{0}% increased Gold found in your Maps"}, + {"你地图中可找到的金币数量降低 {0}%","{0}% reduced Gold found in your Maps"}, + {"地图内有 {0}% 的几率额外有一个精华","Your Maps have {0}% chance to contain an additional Essence"}, + {"这些地图会额外出现 1 个精华","Your Maps contain an additional Essence"}, + {"这些地图会额外出现 {0} 个精华","Your Maps contain {0} additional Essences"}, + {"遗弃宅邸的首领有 {0}% 的几率掉落一个额外的奇点地图血脉辅助","{0}% chance for the Derelict Mansion Boss to drop an extra Anomaly Map Lineage Support"}, + {"地图内阿尔瓦任务的友情点提高 {0}%","Alva Missions in your Maps grant {0}% increased Favour"}, + {"地图内伊恩哈尔任务的友情点提高 {0}%","Einhar Missions in your Maps grant {0}% increased Favour"}, + {"地图内琼的任务友情点提高 {0}%","Jun Missions in your Maps grant {0}% increased Favour"}, + {"在地图内完成尼克任务提供的友情点提高 {0}%","Completing Niko Missions in your Maps grants {0}% increased Favour"}, + {"地图内札娜任务提供的友情点提高 {0}%","Zana Missions in your Maps grant {0}% increased Favour"}, + {"你的地图中掉落的药剂有{0}%的几率拥有20%品质","Flasks found in your Maps have {0}% chance to have 20% Quality"}, + {"森林区域有 {0}% 的几率为盗贼流放者猎场","{0}% chance for Forest Areas to be a Rogue Exile Hunting Ground"}, + {"森林区域中的稀有野兽有 {0}% 的几率被一个随机阿兹莫里之灵附身","{0}% chance for Rare Beasts in Forest Areas to be Possessed by a random Azmeri Spirit"}, + {"森林区域中金币的掉落数量提高 {0}%","{0}% increased Gold found in Forest Areas"}, + {"森林区域中金币的掉落数量降低 {0}%","{0}% reduced Gold found in Forest Areas"}, + {"森林区域中血脉辅助的掉落几率提高 {0}%","{0}% increased chance to find Lineage Supports in Forest Areas"}, + {"森林区域中血脉辅助的掉落几率降低 {0}%","{0}% reduced chance to find Lineage Supports in Forest Areas"}, + {"森林区域中的稀有怪物数量提高 {0}%","{0}% increased Rare Monsters in Forest Areas"}, + {"森林区域中的怪物群落规模提高 {0}%","{0}% increased Pack Size in Forest Areas"}, + {"森林区域中的怪物群落规模降低 {0}%","{0}% reduced Pack Size in Forest Areas"}, + {"森林区域包含召唤法阵的几率提高 {0}%","Forest Areas have {0}% increased chance to contain Summoning Circles"}, + {"森林区域包含召唤法阵的几率降低 {0}%","Forest Areas have {0}% reduced chance to contain Summoning Circles"}, + {"森林区域包含阿兹莫里之灵的几率提高 {0}%","Forest Areas have {0}% increased chance to contain Azmeri Spirits"}, + {"森林区域包含阿兹莫里之灵的几率降低 {0}%","Forest Areas have {0}% reduced chance to contain Azmeri Spirits"}, + {"森林区域中未切割的宝石的掉落几率提高 {0}%","{0}% increased chance to find Uncut Gems in Forest Areas"}, + {"森林区域中未切割的宝石的掉落几率降低 {0}%","{0}% reduced chance to find Uncut Gems in Forest Areas"}, + {"森林区域中的传奇怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Unique Monsters in Forest Areas"}, + {"你的地图有 {0}% 的几率在完成后额外获得一个阿尔瓦任务","Your Maps have {0}% chance to grant an additional Alva Mission on Completion"}, + {"你的地图在完成后额外获得一个阿尔瓦任务","Your Maps grant an additional Alva Mission on Completion"}, + {"你的地图有 {0}% 的几率在完成后额外获得一个伊恩哈尔任务","Your Maps have {0}% chance to grant an additional Einhar Mission on Completion"}, + {"你的地图在完成后额外获得一个伊恩哈尔任务","Your Maps grant an additional Einhar Mission on Completion"}, + {"你的地图有 {0}% 的几率在完成后额外获得一个琼任务","Your Maps have {0}% chance to grant an additional Jun Mission on Completion"}, + {"你的地图在完成后额外获得一个琼任务","Your Maps grant an additional Jun Mission on Completion"}, + {"你的地图有 {0}% 的几率在完成后额外获得一个尼克任务","Your Maps have {0}% chance to grant an additional Niko Mission on Completion"}, + {"你的地图在完成后额外获得一个尼克任务","Your Maps grant an additional Niko Mission on Completion"}, + {"你的地图有 {0}% 的几率在完成后额外获得一个奇拉克任务","Your Maps have {0}% chance to grant an additional Kirac Mission on Completion"}, + {"你的地图在完成后额外获得一个奇拉克任务","Your Maps grant an additional Kirac Mission on Completion"}, + {"完成地图时有 {}% 的几率免费使用一次菌潮地图工艺选项","{}% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option"}, + {"如果你的地图包含一个随机遭遇的大师,完成后会获得该大师任务","If your Maps would contain a randomly encountered Master, they instead grant that Master's Mission when completed"}, + {"有 {0}% 的几率在完成地图时可以免费使用一个随机地图工艺选项","{0}% chance on Completing your Maps to gain a free use of a random Map Crafting option"}, + {"有 {0}% 的几率在完成地图时可以免费使用一个特殊地图工艺选项","{0}% chance on Completing your Maps to gain a free use of a special Map Crafting option"}, + {"你的地图中掉落的宝石有{0}%的几率拥有20%品质","Gems found in your Maps have {0}% chance to have 20% Quality"}, + {"神龛为隐忍神龛的几率提高 {0}%","{0}% increased chance for Shrines to be Gloom Shrines"}, + {"神龛为隐忍神龛的几率降低 {0}%","{0}% reduced chance for Shrines to be Gloom Shrines"}, + {"手套可作为卓越物品被找到","Gloves may be found as Exceptional Items"}, + {"你地图中找到金币的几率提高 {0}%","{0}% increased chance to find Gold in your Maps"}, + {"你地图中找到金币的几率降低 {0}%","{0}% reduced chance to find Gold in your Maps"}, + {"高山生态圈地图掉落金币的几率提高 {0}%","Mountain Biome Maps have {0}% increased chance to drop Gold"}, + {"高山生态圈地图掉落金币的几率降低 {0}%","Mountain Biome Maps have {0}% reduced chance to drop Gold"}, + {"草原区域中的基础通货有 {0}% 的几率升级为高级通货","{0}% chance Basic Currencies are upgraded to Greater Currencies in Grass Areas"}, + {"草原区域中的高级通货有 {0}% 的几率升级为完美通货","{0}% chance Greater Currencies are upgraded to Perfect Currencies in Grass Areas"}, + {"草原区域中物品的掉落数量提高 {0}%","{0}% increased Quantity of Items found in Grass Areas"}, + {"草原区域中物品的掉落数量降低 {0}%","{0}% reduced Quantity of Items found in Grass Areas"}, + {"草原区域中的怪物韧性提高 {0}%","{0}% increased Toughness of Monsters in Grass Areas"}, + {"草原区域中的怪物韧性降低 {0}%","{0}% reduced Toughness of Monsters in Grass Areas"}, + {"草原区域中的怪物效能提高 {0}%","{0}% increased Effectiveness of Monsters in Grass Areas"}, + {"草原区域中的怪物效能降低 {0}%","{0}% reduced Effectiveness of Monsters in Grass Areas"}, + {"草原区域中的怪物群落数量提高 {0}%","{0}% increased number of Monster Packs in Grass Areas"}, + {"草原区域中的怪物群落数量降低 {0}%","{0}% reduced number of Monster Packs in Grass Areas"}, + {"草原区域中的魔法怪物数量提高 {0}%","{0}% increased Magic Monsters in Grass Areas"}, + {"草原区域中的稀有怪物数量提高 {0}%","{0}% increased Rare Monsters in Grass Areas"}, + {"草原区域中的怪物群落规模提高 {0}%","{0}% increased Pack Size in Grass Areas"}, + {"草原区域中的怪物群落规模降低 {0}%","{0}% reduced Pack Size in Grass Areas"}, + {"草原区域中的阿兹莫里之灵为圣洁之灵的几率提高 {0}%","{0}% increased chance for Azmeri Spirits in Grass Areas to be Sacred Spirits"}, + {"草原区域中的阿兹莫里之灵为圣洁之灵的几率降低 {0}%","{0}% reduced chance for Azmeri Spirits in Grass Areas to be Sacred Spirits"}, + {"草原区域包含召唤法阵的几率提高 {0}%","Grass Areas have {0}% increased chance to contain Summoning Circles"}, + {"草原区域包含召唤法阵的几率降低 {0}%","Grass Areas have {0}% reduced chance to contain Summoning Circles"}, + {"草原区域的召唤法阵有 {0}% 的几率召唤一个额外的阿兹莫里之灵","Summoning Circles in Grass Areas have a {0}% chance to also summon an Azmeri Spirit"}, + {"草原区域包含阿兹莫里之灵的几率提高 {0}%","Grass Areas have {0}% increased chance to contain Azmeri Spirits"}, + {"草原区域包含阿兹莫里之灵的几率降低 {0}%","Grass Areas have {0}% reduced chance to contain Azmeri Spirits"}, + {"你地图中的神龛为贪婪神龛的几率提高 {0}%","{0}% increased chance for Shrines in your Maps to be Greed Shrines"}, + {"你地图中的神龛为贪婪神龛的几率降低 {0}%","{0}% reduced chance for Shrines in your Maps to be Greed Shrines"}, + {"你地图中的贪婪神龛效果提高 {0}%","{0}% increased effect of Greed Shrines in your Maps"}, + {"你地图中的贪婪神龛效果降低 {0}%","{0}% reduced effect of Greed Shrines in your Maps"}, + {"你的地图中出现奉献地面","Your Maps contain patches of Consecrated Ground"}, + {"该地图会出现迅捷之域","Your Maps contain Slipstreams"}, + {"你地图内的先驱者有 {0}% 的几率额外掉落一叠通货碎片","Harbingers in your Maps have {0}% chance to drop an additional Stack of Currency Shards"}, + {"你地图内的先驱者额外掉落一叠通货碎片","Harbingers in your Maps drop an additional Stack of Currency Shards"}, + {"地图内先驱者的冷却回复率提高 {0}%","Harbingers in your Maps have {0}% increased Cooldown Recovery Rate"}, + {"地图内先驱者的冷却回复率降低 {0}%","Harbingers in your Maps have {0}% reduced Cooldown Recovery Rate"}, + {"你的地图中的先驱者掉落更稀有的通货碎片","Harbingers in your Maps drop rarer Currency Shards"}, + {"地图内先驱者的召唤生物总增 {0}%","Harbingers in your Maps Summon {0}% more Minions"}, + {"地图内先驱者的召唤生物减少 {0}%","Harbingers in your Maps Summon {0}% fewer Minions"}, + {"你的地图中的先驱者掉落额外的通货碎片","Harbingers in your Maps drop additional Currency Shards"}, + {"地图内先驱者掉落的通货碎片能变成通货物品","Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead"}, + {"你的地图中的先驱者有{0}%的几率被替换为强大的先驱者首领","Harbingers in your Maps have {0}% chance to be replaced by a powerful Harbinger boss"}, + {"你的地图中的先驱者被替换为强大的先驱者首领","Harbingers in your Maps are replaced by a powerful Harbinger boss"}, + {"你地图中古灵庄园怪物掉落的命能有 {0}% 几率会被复制","Lifeforce dropped by Harvest Monsters in your Maps has {0}% chance to be Duplicated"}, + {"你的地图中的古灵庄园有{0}%的几率出现额外的庄园","The Sacred Grove in your Maps has {0}% chance to contain an additional Harvest"}, + {"你地图中庄园农作物长出蓝色植物的几率提高 {0}%","Harvest Crops in your Maps have {0}% increased chance to grow Blue Plants"}, + {"你地图中庄园农作物长出蓝色植物的几率降低 {0}%","Harvest Crops in your Maps have {0}% reduced chance to grow Blue Plants"}, + {"地图内的古灵庄园庄稼有 4 阶作物的几率提高 {0}%","Harvest Crops in your Maps have {0}% increased chance to contain a Tier 4 Plant"}, + {"地图内的庄园首领始终掉落一个神圣之花","Harvest Bosses in your Maps always drop a Sacred Blossom"}, + {"在地图内收割有 {0}% 几率使未被选择的作物不枯萎","Harvests in your Maps have {0}% chance for the unchosen Crop to not wilt"}, + {"在地图中收割的作物更有可能给予更稀有的工艺选项","Plants Harvested in your Maps are more likely to give less common Crafting Options"}, + {"在地图内收割时,物品数量和稀有度加成翻倍","Harvests in your Maps have Doubled bonuses to Item Quantity and Rarity"}, + {"你的地图中的古灵庄园怪物掉落的命能被复制","Lifeforce dropped by Harvest Monsters in your Maps is Duplicated"}, + {"地图内有古灵庄园的几率提高 {0}%","Your Maps have {0}% increased chance to contain The Sacred Grove"}, + {"地图内有古灵庄园的几率降低 {0}%","Your Maps have {0}% reduced chance to contain The Sacred Grove"}, + {"你地图中庄园农作物长出黄色植物的几率提高 {0}%","Harvest Crops in your Maps have {0}% increased chance to grow Yellow Plants"}, + {"你地图中庄园农作物长出黄色植物的几率降低 {0}%","Harvest Crops in your Maps have {0}% reduced chance to grow Yellow Plants"}, + {"地图内的古灵庄园庄稼有一次额外机会长出高阶作物","Harvest Crops in your Maps have an extra chance to grow higher Tier Plants"}, + {"地图内的古灵庄园庄稼有 {0} 次额外机会长出高阶作物","Harvest Crops in your Maps have {0} extra chances to grow higher Tier Plants"}, + {"你的地图中的古灵庄园怪物掉落的命能数量提高{0}%","Harvest Monsters in your Maps drop {0}% increased Quantity of Lifeforce"}, + {"你的地图中的古灵庄园怪物掉落的命能数量降低{0}%","Harvest Monsters in your Maps drop {0}% reduced Quantity of Lifeforce"}, + {"在地图内收割怪物提供的经验值提高 {0}%","Harvest Monsters in your Maps grant {0}% increased Experience"}, + {"地图内庄园怪物的生命总增 {0}%","Harvest Monsters in your Maps have {0}% more Life"}, + {"地图内庄园怪物的生命总降 {0}%","Harvest Monsters in your Maps have {0}% less Life"}, + {"地图内的古灵庄园具有额外的收获","The Sacred Grove in your Maps contains an additional Harvest"}, + {"地图内的古灵庄园庄稼长出 4 阶作物的几率 {0}%","Harvest Crops in your Maps have {0}% chance to grow a Tier 4 Plant"}, + {"你地图中庄园农作物长出紫色植物的几率提高 {0}%","Harvest Crops in your Maps have {0}% increased chance to grow Purple Plants"}, + {"你地图中庄园农作物长出紫色植物的几率降低 {0}%","Harvest Crops in your Maps have {0}% reduced chance to grow Purple Plants"}, + {"在地图中收割的作物有 {0}% 的几率给予一个额外工艺选项","Plants Harvested in your Maps have {0}% chance to give an additional Crafting option"}, + {"在地图内收割作物有 {0}% 的几率产生一个额外怪物","Harvested Plants in your Maps have {0}% chance to spawn an additional Monster"}, + {"你地图中收割的植物有 {0}% 几率产生被复制的怪物","Plants Harvested in your Maps have {0}% chance to spawn duplicated Monsters"}, + {"地图内的庄园至少有一片紫庄稼","Harvests in your Maps contain at least one Crop of Purple Plants"}, + {"地图内的庄园至少有一片黄庄稼","Harvests in your Maps contain at least one Crop of Yellow Plants"}, + {"地图内的庄园至少有一片蓝庄稼","Harvests in your Maps contain at least one Crop of Blue Plants"}, + {"你地图中庄园农作物包含3阶植物的几率提高 {0}%","Harvest Crops in your Maps have {0}% increased chance to contain Tier 3 Plants"}, + {"你的地图的品质为{0}%","Your Maps have {0}% Quality"}, + {"你的地图中掉落的蓝图提高{0}%","{0}% increased Blueprints found in your Maps"}, + {"你的地图中掉落的蓝图降低{0}%","{0}% reduced Blueprints found in your Maps"}, + {"你地图中可找到的夺宝奇兵契约数量提高 {0}%","{0}% increased quantity of Heist Contracts found in your Maps"}, + {"你地图中可找到的夺宝奇兵契约数量降低 {0}%","{0}% reduced quantity of Heist Contracts found in your Maps"}, + {"你地图中可找到的夺宝奇兵契约需求灵敏、欺诈或工程学的可能性总增 {0}%","Heist Contracts found in your Maps are {0}% more likely to require Agility, Deception or Engineering"}, + {"你地图中可找到的夺宝奇兵契约需求灵敏、欺诈或工程学的可能性总降 {0}%","Heist Contracts found in your Maps are {0}% less likely to require Agility, Deception or Engineering"}, + {"你在地图中可找到的夺宝奇兵契约需求爆破、逆向奇术或解除陷阱的可能性总增 {0}%","Heist Contracts found in your Maps are {0}% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament"}, + {"你在地图中可找到的夺宝奇兵契约需求爆破、逆向奇术或解除陷阱的可能性总降 {0}%","Heist Contracts found in your Maps are {0}% less likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament"}, + {"你地图中可找到的夺宝奇兵契约需求解密术、凶蛮之力或洞察的可能性总增 {0}%","Heist Contracts found in your Maps are {0}% more likely to require Lockpicking, Brute Force or Perception"}, + {"你地图中可找到的夺宝奇兵契约需求解密术、凶蛮之力或洞察的可能性总降 {0}%","Heist Contracts found in your Maps are {0}% less likely to require Lockpicking, Brute Force or Perception"}, + {"你地图中可找到的夺宝奇兵契约需求3级任务的可能性总增 {0}%","Heist Contracts found in your Maps are {0}% more likely to require level 3 Jobs"}, + {"你地图中可找到的夺宝奇兵契约需求3级任务的可能性总降 {0}%","Heist Contracts found in your Maps are {0}% less likely to require level 3 Jobs"}, + {"你地图中可找到的夺宝奇兵契约需求4级任务的可能性总增 {0}%","Heist Contracts found in your Maps are {0}% more likely to require level 4 Jobs"}, + {"你地图中可找到的夺宝奇兵契约需求4级任务的可能性总降 {0}%","Heist Contracts found in your Maps are {0}% less likely to require level 4 Jobs"}, + {"你地图中可找到的夺宝奇兵契约需求5级任务的可能性总增 {0}%","Heist Contracts found in your Maps are {0}% more likely to require level 5 Jobs"}, + {"你地图中可找到的夺宝奇兵契约需求5级任务的可能性总降 {0}%","Heist Contracts found in your Maps are {0}% less likely to require level 5 Jobs"}, + {"你地图中可找到的夺宝奇兵契约指定高价值目标的可能性总增 {0}%","Heist Contracts found in your Maps are {0}% more likely to target High Value Targets"}, + {"你地图中可找到的夺宝奇兵契约指定高价值目标的可能性总降 {0}%","Heist Contracts found in your Maps are {0}% less likely to target High Value Targets"}, + {"你地图中可找到的夺宝奇兵契约指定珍贵目标的可能性总增 {0}%","Heist Contracts found in your Maps are {0}% more likely to target Precious Targets"}, + {"你地图中可找到的夺宝奇兵契约指定珍贵目标的可能性总降 {0}%","Heist Contracts found in your Maps are {0}% less likely to target Precious Targets"}, + {"哈克会陪你打开每个地图中的第一个走私者秘藏","Huck accompanies you on opening the first Smuggler's Cache in each of your Maps"}, + {"地图内有走私者秘藏的几率提高 {0}%","Your Maps have {0}% increased chance to contain a Smuggler's Cache"}, + {"地图内有走私者秘藏的几率降低 {0}%","Your Maps have {0}% reduced chance to contain a Smuggler's Cache"}, + {"区域内每有一个走私者秘藏被打开,走私者秘藏掉落的赏金猎人印记总增 {0}%","Smuggler's Caches drop {0}% more Rogue Markers for each Smuggler's Cache opened in the Area"}, + {"区域内每有一个走私者秘藏被打开,走私者秘藏掉落的赏金猎人印记总降 {0}%","Smuggler's Caches drop {0}% less Rogue Markers for each Smuggler's Cache opened in the Area"}, + {"你包含走私者秘藏的地图有 {0}% 几率包含6个额外的走私者秘藏","Your Maps that contain Smuggler's Caches have a {0}% chance to contain 6 additional Smuggler's Caches"}, + {"你包含走私者秘藏的地图有 {0}% 几率包含一个额外的走私者秘藏","Your Maps that contain Smuggler's Caches have a {0}% chance to contain an additional Smuggler's Cache"}, + {"头盔可作为卓越物品被找到","Helmets may be found as Exceptional Items"}, + {"你地图中人形怪物的效能提高 {0}%","{0}% increased Effectiveness of Humanoid Monsters in your Maps"}, + {"你地图中人形怪物的效能降低 {0}%","{0}% reduced Effectiveness of Humanoid Monsters in your Maps"}, + {"你地图中的灵液泵耐久度提高100%","Ichor Pumps in your Maps have 100% increased Durability"}, + {"有 {0}% 的几率出现一件额外的阿兹里传奇","{0}% chance of an extra Atziri Unique"}, + {"瓦尔传奇物品","Vaal Unique Item"}, + {"神庙通货","Temple Currency"}, + {"纹章","Medallion"}, + {"阿兹里的秘宝库会掉落一件献祭盛装","Atziri's Vault will drop a Sacrificial Regalia"}, + {"秘藏房间有 {0}% 的几率额外包含宝箱或掉落额外物品","Restricted Rooms have {0}% chance to contain additional chests or drop additional items"}, + {"瓦尔灯塔激活时,区域内的一个稀有或传奇怪物被腐化","A Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated"}, + {"瓦尔灯塔激活时,区域内的一个稀有或传奇怪物有 {0} 的几率被腐化","{0} chance a Rare or Unique Monster in the Area is Corrupted when Vaal Beacons are activated"}, + {"添加环境改造研究秘藏房间,为神殿添加地貌加成","Adds Terraforming Research Restricted Rooms which add Biome Bonuses to the Temple"}, + {"赞提佩的纹章可从神庙内的传奇怪物身上获取","Zantipi's Medallion can be found from Unique Monsters in the Temple"}, + {"神庙内获取的神庙通货有 {0}% 的几率被复制","Temple Currency found inside the Temple has {0}% chance to be duplicated"}, + {"神庙瓦解的剧烈状态提高 {0}%","{0}% increased Temple Destabilisation"}, + {"神庙瓦解的剧烈状态降低 {0}%","{0}% reduced Temple Destabilisation"}, + {"掉落的纹章数量提高 {0}%","{0}% increased Medallions found"}, + {"掉落的纹章数量降低 {0}%","{0}% reduced Medallions found"}, + {"稀有瓦尔灯塔宝箱包含一件额外的随机神庙通货物品","Rare Vaal Beacon chests contain an additional random Temple Currency Item"}, + {"稀有瓦尔灯塔宝箱有 {0}% 的几率包含一件额外的随机神庙通货物品","{0}% chance Rare Vaal Beacon chests contain an additional random Temple Currency Item"}, + {"秘藏房间有 {0}% 的几率避免瓦解","Restricted Rooms have {0}% chance to avoid Destabilisation"}, + {"击败建筑师后可放置一间额外的秘藏房间","Defeating the Architect allows placement of an additional Restricted Room"}, + {"神庙房间词缀的效果提高 {0}%","{0}% increased effect of Room Temple Modifiers"}, + {"神庙房间词缀的效果降低 {0}%","{0}% reduced effect of Room Temple Modifiers"}, + {"神庙中每有一个不同的房间,神庙房间词缀的效果提高 {0}%","{0}% increased effect of Room Temple Modifiers for each different Room in the Temple"}, + {"神庙房间词缀来自拥有 4 个相邻房间的房间时,效果提高 {0}%","{0}% increased effect of Room Temple Modifiers from Rooms with 4 adjacent rooms"}, + {"神庙房间现在可被升级至 4 阶","Temple Rooms may now be upgraded to Tier 4"}, + {"阿兹里的神殿区域等级 +{0}","Atziri's Temple has +{0} Area Level"}, + {"瓦尔灯塔传奇怪物掉落一个额外的随机神庙通货","Vaal Beacon Unique Monsters drop an additional random Temple Currency"}, + {"瓦尔灯塔传奇怪物有 {0}% 的几率掉落一个额外的随机神庙通货","{0}% chance Vaal Beacon Unique Monsters drop an additional random Temple Currency"}, + {"瓦尔灯塔传奇怪物拥有一个精华词缀","Vaal Beacon Unique Monsters have an Essence Modifier"}, + {"瓦尔灯塔传奇怪物有 {0}% 的几率拥有一个精华词缀","{0}% chance Vaal Beacon Unique Monsters have an Essence Modifier"}, + {"瓦尔灯塔召唤额外怪物的几率提高 {0}%","{0}% increased chance Vaal Beacons summon additional Monsters"}, + {"瓦尔灯塔召唤额外怪物的几率降低 {0}%","{0}% reduced chance Vaal Beacons summon additional Monsters"}, + {"区域内每有一个瓦尔灯塔,该区域有 {0}% 的几率增加瓦尔灯塔传奇怪物","{0}% chance Vaal Beacon Unique Monsters are added to the Area for each Vaal Beacon in an Area"}, + {"地图内受影响的怪物群规模提高 {0}%","Influenced Monster Packs in your Maps have {0}% increased Pack Size"}, + {"征服者地图中掉落的物品被影响的几率提高{0}%","Items found in your Conqueror Maps have {0}% increased chance to be Influenced"}, + {"征服者地图中掉落的物品被影响的几率降低{0}%","Items found in your Conqueror Maps have {0}% reduced chance to be Influenced"}, + {"地图内的侵略首领掉落 {0} 个额外珍贵物品","Invasion Bosses in your Maps drop {0} additional valuable Item"}, + {"地图内的侵略首领掉落的物品数量提高 {0}%","{0}% increased Quantity of Items dropped by Invasion Bosses in your Maps"}, + {"地图内的侵略首领掉落的物品数量降低 {0}%","{0}% reduced Quantity of Items dropped by Invasion Bosses in your Maps"}, + {"地图的品质加成也会影响掉落物品的稀有度","Quality bonus of your Maps also applies to Rarity of Items found"}, + {"物品数量提高 {0}%","{0}% increased Quantity of Items found"}, + {"物品数量降低 {0}%","{0}% reduced Quantity of Items found"}, + {"已腐化地图内发现的物品有 {0}% 的几率已腐化","Items found in your Corrupted Maps have {0}% chance to be Corrupted"}, + {"你的地图中找到的物品有{0}%的几率被腐化","Items found in your Maps have {0}% chance to be Corrupted"}, + {"找到卓越物品的几率提高 {0}%","{0}% increased Exceptional Items found"}, + {"找到卓越物品的几率降低 {0}%","{0}% reduced Exceptional Items found"}, + {"你的地图中找到的物品有{0}%的几率完全六连","Items found in your Maps have {0}% chance to be fully Linked"}, + {"你地图中找到珠宝的几率提高 {0}%","{0}% increased chance to find Jewels in your Maps"}, + {"你地图中找到珠宝的几率降低 {0}%","{0}% reduced chance to find Jewels in your Maps"}, + {"森林生态圈地图掉落珠宝的几率提高 {0}%","Forest Biome Maps have {0}% increased chance to drop Jewels"}, + {"森林生态圈地图掉落珠宝的几率降低 {0}%","Forest Biome Maps have {0}% reduced chance to drop Jewels"}, + {"你地图中找到饰品的几率提高 {0}%","{0}% increased chance to find Jewellery in your Maps"}, + {"你地图中找到饰品的几率降低 {0}%","{0}% reduced chance to find Jewellery in your Maps"}, + {"青玉群岛的首领有 {0}% 的几率掉落一个额外的奇点地图血脉辅助","{0}% chance for the Jade Isles Boss to drop an extra Anomaly Map Lineage Support"}, + {"击败你地图中的怪物使惊悸迷雾之镜的倒计时暂停 1 秒","Slaying Monsters in your Maps pauses the Delirium Mirror Timer for 1 second"}, + {"击败你地图中的怪物使惊悸迷雾之镜的倒计时暂停 {0} 秒","Slaying Monsters in your Maps pauses the Delirium Mirror Timer for {0} seconds"}, + {"击败你地图中的稀有怪物使惊悸迷雾之镜的倒计时暂停 1 秒","Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for 1 second"}, + {"击败你地图中的稀有怪物使惊悸迷雾之镜的倒计时暂停 {0} 秒","Slaying Rare Monsters in your Maps pauses the Delirium Mirror Timer for {0} seconds"}, + {"击败传奇怪物使惊悸迷雾之镜的倒计时暂停 {0} 秒","Slaying Unique Monsters pauses the Delirium Mirror Timer for {0} seconds"}, + {"奇拉克任务地图的怪物群规模提高 {0}%","Kirac Mission Areas have {0}% increased Pack Size"}, + {"你的地图包含其他额外内容的基础几率总增 {0}%","Your Maps have {0}% more Base chance to contain Extra Content"}, + {"你的地图有{0}%的几率包含其他额外内容","Your Maps have {0}% chance to contain other Extra Content"}, + {"你地图中的军团遭遇战包含{0}名额外的中士","Legion Encounters in your Maps contain {0} additional Sergeant"}, + {"地图内每个战乱之殇军势都有一个战争秘术箱","Each Legion in your Maps contains an additional War Hoard"}, + {"你地图中军团宝箱包含的裂隙碎片有 {0}% 几率会被复制","Splinters contained in Legion Chests in your Maps have {0}% chance to be Duplicated"}, + {"你地图中从禁锢中释放的军团宝箱会释放其他怪物和宝箱,范围提高 {0}%","Legion Chests released from Stasis in your Maps release other Monsters and Chests with {0}% increased Range"}, + {"你地图中的军团宝箱包含一份额外的随机奖励","Legion Chests in your Maps contain an additional Random Reward"}, + {"地图内的战乱之殇遭遇战持续时间提高 {0}%","Legion Encounters in your Maps have {0}% increased Duration"}, + {"地图内有战乱之殇遭遇战的几率 {0}%","Your Maps have {0}% chance to contain a Legion Encounter"}, + {"地图内有战乱之殇遭遇战的几率提高 {0}%","Your Maps have {0}% increased chance to contain a Legion Encounter"}, + {"地图内有战乱之殇遭遇战的几率降低 {0}%","Your Maps have {0}% reduced chance to contain a Legion Encounter"}, + {"地图内的战乱之殇怪物静滞时承受的伤害提高 {0}%","Legion Monsters in your Maps take {0}% increased Damage while in Stasis"}, + {"地图内的战乱之殇遭遇战有将军的几率总增 {0}%","Legion Encounters in your Maps are {0}% more likely to include a General"}, + {"地图内有将军的战乱之殇遭遇战有两个将军","Legion Encounters with a General in your Maps have both Generals"}, + {"地图内的战乱之殇将军掉落的永恒裂片总量总增 {0}%","Legion Generals in your Maps drop {0}% more Timeless Splinters"}, + {"该地图会额外出现 1 个战乱之殇事件","Your Maps contain an additional Legion Encounter"}, + {"该地图会额外出现 {0} 个战乱之殇事件","Your Maps contain {0} additional Legion Encounters"}, + {"地图内的战乱之殇遭遇战有一支永恒帝国军队的几率提高 {0}%","Legion Encounters in your Maps have {0}% increased chance to include an Eternal Empire army"}, + {"地图内的战乱之殇遭遇战有一支永恒帝国军队的几率降低 {0}%","Legion Encounters in your Maps have {0}% reduced chance to include an Eternal Empire army"}, + {"地图内的战乱之殇遭遇战有一支卡鲁军队的几率提高 {0}%","Legion Encounters in your Maps have {0}% increased chance to include a Karui army"}, + {"地图内的战乱之殇遭遇战有一支卡鲁军队的几率降低 {0}%","Legion Encounters in your Maps have {0}% reduced chance to include a Karui army"}, + {"地图内的战乱之殇遭遇战有一支马拉克斯军队的几率提高 {0}%","Legion Encounters in your Maps have {0}% increased chance to include a Maraketh army"}, + {"地图内的战乱之殇遭遇战有一支马拉克斯军队的几率降低 {0}%","Legion Encounters in your Maps have {0}% reduced chance to include a Maraketh army"}, + {"地图内的战乱之殇遭遇战有一支圣堂教团军队的几率提高 {0}%","Legion Encounters in your Maps have {0}% increased chance to include a Templar army"}, + {"地图内的战乱之殇遭遇战有一支圣堂教团军队的几率降低 {0}%","Legion Encounters in your Maps have {0}% reduced chance to include a Templar army"}, + {"地图内的战乱之殇遭遇战有一支瓦尔军队的几率提高 {0}%","Legion Encounters in your Maps have {0}% increased chance to include a Vaal army"}, + {"地图内的战乱之殇遭遇战有一支瓦尔军队的几率降低 {0}%","Legion Encounters in your Maps have {0}% reduced chance to include a Vaal army"}, + {"地图内战乱之殇怪物或战乱之殇宝箱掉落的裂片有 {0}% 的几率会复制","Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have {0}% chance to be Duplicated"}, + {"地图内的战乱之殇怪物的生命总增 {0}%","Legion Monsters in your Maps have {0}% more Life"}, + {"地图内的战乱之殇怪物的生命总降 {0}%","Legion Monsters in your Maps have {0}% less Life"}, + {"你地图中军团怪物掉落的裂隙碎片有 {0}% 几率会被复制","Splinters dropped by Legion Monsters in your Maps have {0}% chance to be Duplicated"}, + {"地图内的战乱之殇怪物掉落的印记和裂片会复制","Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated"}, + {"你的地图中的军团怪物有{0}%的几率额外掉落一个永恒裂片n你的地图中的军团宝箱有{0}%的几率额外包含一个永恒裂片","Legion Monsters in your Maps have {0}% chance to drop an additional Timeless SplinternLegion Chests in your Maps have {0}% chance to contain an additional Timeless Splinter"}, + {"你地图中具有奖励的军团怪物有 {0}% 几率获得两个额外的奖励,没有奖励的则有 {1}% 几率获得一个额外的奖励","Legion Monsters in your Maps which have Rewards have {0}% chance to gain two additional Rewards, and if not have {1}% chance to gain one additional Reward"}, + {"你地图中军团怪物每有一个额外奖励,生命总增 {0}%","Legion Monsters in your Maps gain {0}% more Life for each additional Reward they have"}, + {"你地图中军团怪物的怪物群规模提高 {0}%","Legion Monsters in your Maps have {0}% increased Pack Size"}, + {"你地图中军团怪物的怪物群规模降低 {0}%","Legion Monsters in your Maps have {0}% reduced Pack Size"}, + {"你地图中军团中士掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Legion Sergeants in your Maps"}, + {"你地图中军团中士掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Legion Sergeants in your Maps"}, + {"地图内战乱之殇中士有 {0}% 的额外几率有奖励","Legion Sergeants in your Maps have {0}% additional chance to have Rewards"}, + {"地图内战乱之殇中士有奖励","Legion Sergeants in your Maps always have Rewards"}, + {"该区域中每使用过一个古灵祭坛,次级和高级古灵通货物品就有{0}%的几率改为掉落上级古灵通货物品","{0}% chance for Lesser and Greater Eldritch Currency Items to drop as Grand Eldritch Currency Items instead for each Eldritch Altar used in the Area"}, + {"血脉辅助的掉落几率提高 {0}%","{0}% increased chance to find Lineage Supports"}, + {"血脉辅助的掉落几率降低 {0}%","{0}% reduced chance to find Lineage Supports"}, + {"日志难度 {0}n复活次数降低","{0} to Logbook DifficultynReduced number of Respawn Attempts"}, + {"魔法宝箱的数量提高 {0}%","{0}% increased amount of Magic Chests"}, + {"魔法宝箱的数量降低 {0}%","{0}% reduced amount of Magic Chests"}, + {"地图内发现的魔法物品有 {0}% 的几率被鉴定,且有一个分裂词缀","Magic Items found in your Maps have {0}% chance to be Identified and have a Fractured Modifier"}, + {"你地图中魔法怪物的韧性提高 {0}%","{0}% increased Toughness of Magic Monsters in your Maps"}, + {"你地图中魔法怪物的韧性降低 {0}%","{0}% reduced Toughness of Magic Monsters in your Maps"}, + {"魔法怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Magic Monsters"}, + {"魔法怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Magic Monsters"}, + {"每有一个怪物词缀,魔法怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Magic Monsters per Monster Modifier"}, + {"每有一个怪物词缀,魔法怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Magic Monsters per Monster Modifier"}, + {"地图中有多个惊悸迷雾词缀的魔法怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items dropped by Magic Monsters in Maps with multiple Delirium Modifiers"}, + {"你地图中魔法怪物的效能提高 {0}%","{0}% increased Effectiveness of Magic Monsters in your Maps"}, + {"你地图中魔法怪物的效能降低 {0}%","{0}% reduced Effectiveness of Magic Monsters in your Maps"}, + {"每有一个怪物词缀,你地图中魔法怪物的效能提高 {0}%","{0}% increased Effectiveness of Magic Monsters in your Maps per Monster Modifier"}, + {"每有一个怪物词缀,你地图中魔法怪物的效能降低 {0}%","{0}% reduced Effectiveness of Magic Monsters in your Maps per Monster Modifier"}, + {"地图首领掉落的引路石数量提高 {0}%","{0}% increased Quantity of Waystones dropped by Map Bosses"}, + {"地图首领掉落的引路石数量降低 {0}%","{0}% reduced Quantity of Waystones dropped by Map Bosses"}, + {"引路石数量提高 {0}%","{0}% increased Quantity of Waystones found"}, + {"你地图中找到的引路石有 {0}% 的几率包含惊悸迷雾层数","Waystones found in your Maps have {0}% chance to have layers of Delirium"}, + {"地图内发现的地图有 {0}% 的几率有附魔词缀:n地图内有一场菌潮遭遇战","Maps found in your Maps have {0}% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier"}, + {"你地图中找到的引路石有 {0}% 的几率具有随机净化的情感","Waystones found in your Maps have {0}% chance to have random Instilled Emotions applied"}, + {"你地图中找到的引路石具有随机净化的情感","Waystones found in your Maps have random Instilled Emotions applied"}, + {"你的地图中找到的地图有{0}%的几率拥有特殊基底属性","Maps found in your Maps have {0}% chance to have a special Implicit Modifier"}, + {"你每拥有一个不同的恩典地图,你的地图中找到的地图就有{0}%的几率拥有特殊基底属性","Maps found in your Maps have {0}% chance to have a special Implicit Modifier for each different Map you have Favoured"}, + {"神圣水库的首领有 {0}% 的几率掉落一个额外的奇点地图血脉辅助","{0}% chance for the Sacred Reservoir Boss to drop an extra Anomaly Map Lineage Support"}, + {"你地图中找到战斗武器的几率提高 {0}%","{0}% increased chance to find Martial Weapons in your Maps"}, + {"你地图中找到战斗武器的几率降低 {0}%","{0}% reduced chance to find Martial Weapons in your Maps"}, + {"地图内任务提供的友情点提高 {0}%","Missions in your Maps grant {0}% increased Favour"}, + {"地图内任务提供的友情点降低 {0}%","Missions in your Maps grant {0}% reduced Favour"}, + {"在地图中随机遇到大师阿尔瓦的几率提高{0}%。n完成你的地图后大师任务成为阿尔瓦的几率提高{0}%。","Randomly encountered Masters in your Maps have {0}% increased chance to be AlvanMaster Missions from completing your Maps have {0}% increased chance to be Alva"}, + {"在地图中随机遇到大师阿尔瓦的几率降低{0}%。n完成你的地图后大师任务成为阿尔瓦的几率降低{0}%。","Randomly encountered Masters in your Maps have {0}% reduced chance to be AlvanMaster Missions from completing your Maps have {0}% reduced chance to be Alva"}, + {"在地图中随机遇到大师伊恩哈尔的几率提高{0}%。n完成你的地图后大师任务成为伊恩哈尔的几率提高{0}%。","Randomly encountered Masters in your Maps have {0}% increased chance to be EinharnMaster Missions from completing your Maps have {0}% increased chance to be Einhar"}, + {"在地图中随机遇到大师伊恩哈尔的几率降低{0}%。n完成你的地图后大师任务成为伊恩哈尔的几率降低{0}%。","Randomly encountered Masters in your Maps have {0}% reduced chance to be EinharnMaster Missions from completing your Maps have {0}% reduced chance to be Einhar"}, + {"在地图中随机遇到大师琼的几率提高{0}%。n完成你的地图后大师任务成为琼的几率提高{0}%。","Randomly encountered Masters in your Maps have {0}% increased chance to be JunnMaster Missions from completing your Maps have {0}% increased chance to be Jun"}, + {"在地图中随机遇到大师琼的几率降低{0}%。n完成你的地图后大师任务成为琼的几率降低{0}%。","Randomly encountered Masters in your Maps have {0}% reduced chance to be JunnMaster Missions from completing your Maps have {0}% reduced chance to be Jun"}, + {"在地图中随机遇到大师尼克的几率提高{0}%。n完成你的地图后大师任务成为尼克的几率提高{0}%。","Randomly encountered Masters in your Maps have {0}% increased chance to be NikonMaster Missions from completing your Maps have {0}% increased chance to be Niko"}, + {"在地图中随机遇到大师尼克的几率降低{0}%。n完成你的地图后大师任务成为尼克的几率降低{0}%。","Randomly encountered Masters in your Maps have {0}% reduced chance to be NikonMaster Missions from completing your Maps have {0}% reduced chance to be Niko"}, + {"地图完成时提供异界图鉴任务的几率 +{0}%","Your Maps have +{0}% chance to grant an Atlas Mission on Completion"}, + {"你的地图中随机遭遇的大师为札娜的几率提高{0}%n完成地图所得的大师任务为札娜的几率提高{0}%","Randomly encountered Masters in your Maps have {0}% increased chance to be ZananMaster Missions from completing your Maps have {0}% increased chance to be Zana"}, + {"你的地图中随机遭遇的大师为札娜的几率降低{0}%n完成地图所得的大师任务为札娜的几率降低{0}%","Randomly encountered Masters in your Maps have {0}% reduced chance to be ZananMaster Missions from completing your Maps have {0}% increased chance to be Zana"}, + {"在贤主见证下击败地图首领有 {0}% 的几率视为同时额外见证一个随机地图首领","Defeating a Map Boss while Witnessed by The Maven has {0}% chance to count as also Witnessing an additional random Map Boss"}, + {"贤主熔炉里发现的新月裂片总增 {0}%","{0}% more Crescent Splinters found in The Maven's Crucible"}, + {"发现的妄想症珠宝有 10% 的几率配置 3 个核心天赋技能","Megalomaniac Jewels found have a 10% chance to allocate 3 notable passive skills"}, + {"你地图中灾变体行动速度提高 {0}%","Metamorphs in your Maps have {0}% increased Action Speed"}, + {"你地图中灾变体行动速度降低 {0}%","Metamorphs in your Maps have {0}% reduced Action Speed"}, + {"创造灾变体所使用的每个魔法怪物样本使灾变体有 {0}% 几率掉落一个额外的催化剂","Metamorphs have {0}% chance to drop an additional Catalyst for each Magic Monster Sample used to create them"}, + {"创造灾变体所使用的每个稀有怪物样本使灾变体有 {0}% 几率掉落一个额外的催化剂","Metamorphs have {0}% chance to drop an additional Catalyst for each Rare Monster Sample used to create them"}, + {"创造灾变体所使用的每个传奇怪物样本使灾变体有 {0}% 几率掉落一个额外的催化剂","Metamorphs have {0}% chance to drop an additional Catalyst for each Unique Monster Sample used to create them"}, + {"你地图中灾变体掉落的物品有一个随机词缀","Metamorphs in your Maps have a random Modifier to Dropped Items"}, + {"你地图中装置填充赋予灾害体的伤害增幅提高 {0}%","{0}% increased magnitude of Damage granted to Metamorphs from Vat Fill in your Maps"}, + {"你地图中装置填充赋予灾害体的伤害增幅降低 {0}%","{0}% reduced magnitude of Damage granted to Metamorphs from Vat Fill in your Maps"}, + {"每有 10% 的装置填充,你地图中灾变体赋予的经验值提高 {0}%","Metamorphs in your Maps grant {0}% increased Experience per 10% of Vat Filled"}, + {"你地图中灾变体每有一个怪物词缀,掉落的物品数量提高 {0}%","{0}% increased Quantity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them"}, + {"你地图中灾变体每有一个怪物词缀,掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Metamorphs in your Maps for each Monster Modifier on them"}, + {"你地图中装置填充赋予灾害体的生命增幅提高 {0}%","{0}% increased magnitude of Life granted to Metamorphs from Vat Fill in your Maps"}, + {"你地图中装置填充赋予灾害体的生命增幅降低 {0}%","{0}% reduced magnitude of Life granted to Metamorphs from Vat Fill in your Maps"}, + {"每有 10% 的装置填充,你地图中灾变体有 {0}% 几率掉落一个额外的灾变圣甲虫","Metamorphs in your Maps have {0}% chance to drop an additional Metamorph Scarab for each 10% of Vat Filled"}, + {"地图内灾变掉落的催化剂会复制","Catalysts dropped by Metamorphs in your Maps are Duplicated"}, + {"你地图中可找到的整理的样本有一个额外的奖励","Itemised Samples found in your Maps have an additional Reward"}, + {"地图内灾变体的生命总增 {0}%","Metamorphs in your Maps have {0}% more Life"}, + {"地图内灾变体的生命总降 {0}%","Metamorphs in your Maps have {0}% less Life"}, + {"你地图中可找到的怪物样本包含催化剂奖励的几率提高 {0}%","Monster Samples found in your Maps have {0}% increased chance to have Catalyst Rewards"}, + {"你地图中掉落灾变体脏器的怪物有 {0}% 几率提升它们的稀有度","Monsters in your Maps that drop Metamorph Organs have {0}% chance to upgrade their Rarity"}, + {"地图内掉落有奖励的灾变样本的几率提高 {0}%","Metamorph Samples dropped in your Maps have {0}% increased chance to have a Reward"}, + {"地图内掉落有奖励的灾变样本的几率降低 {0}%","Metamorph Samples dropped in your Maps have {0}% reduced chance to have a Reward"}, + {"你的地图中的{0}个灾变怪物样本拥有奖励","{0} Metamorph Monster Samples in your Maps have Rewards"}, + {"你地图中灾变体伤害总增 {0}%","Metamorphs in your Maps deal {0}% more Damage"}, + {"你地图中灾变体伤害总降 {0}%","Metamorphs in your Maps deal {0}% less Damage"}, + {"地图内的灾变奖励有 {0}% 的几率翻倍","{0}% chance for Rewards from Metamorphs in your Maps to be Doubled"}, + {"地图内有灾变遭遇战的几率 {0}%","Your Maps have {0}% chance to contain a Metamorph Encounter"}, + {"地图内有灾变遭遇战的几率提高 {0}%","Your Maps have {0}% increased chance to contain a Metamorph Encounter"}, + {"地图内有灾变遭遇战的几率降低 {0}%","Your Maps have {0}% reduced chance to contain a Metamorph Encounter"}, + {"这些地图会出现额外的灾变怪物","Your Maps contain additional Metamorph monsters"}, + {"你地图中灾变体装置仪表填充所需的力量降低 {0}%","Metamorph Vat Meters in your Maps require {0}% reduced Power to fill"}, + {"你地图中灾变体装置仪表填充所需的力量提高 {0}%","Metamorph Vat Meters in your Maps require {0}% increased Power to fill"}, + {"精华怪物的召唤生物被被强化","Minions of Essence Monsters are Empowered"}, + {"精华怪物的召唤生物有 {0}% 的几率被被强化","{0}% chance for minions of Essence Monsters to be Empowered"}, + {"你的引路石的外延词缀效果提高 {0}%","{0}% increased effect of Explicit Modifiers on your Waystones"}, + {"你的引路石的外延词缀效果降低 {0}%","{0}% reduced effect of Explicit Modifiers on your Waystones"}, + {"非传奇地图的引路石词缀效果提高 {0}%","{0}% increased Waystone Modifier Effect on non Unique Maps"}, + {"非传奇地图的引路石词缀效果降低 {0}%","{0}% reduced Waystone Modifier Effect on non Unique Maps"}, + {"每个外延词缀使你的引路石的外延词缀效果提高 {0}%","{0}% increased effect of Explicit Modifiers on your Waystones for each Explicit Modifier"}, + {"每个外延词缀使你的引路石的外延词缀效果降低 {0}%","{0}% reduced effect of Explicit Modifiers on your Waystones for each Explicit Modifier"}, + {"每有一个影响地图区域的石板,引路石上的外延词缀效果提高 {0}%","{0}% increased effect of Explicit Modifiers on your Waystones for each Tablet affecting Map area"}, + {"每有一个影响地图区域的石板,引路石上的外延词缀效果降低 {0}%","{0}% reduced effect of Explicit Modifiers on your Waystones each Tablet affecting Map area"}, + {"精华的几率提高 {0}%","{0}% increased chance of Essences"}, + {"精华的几率降低 {0}%","{0}% reduced chance of Essences"}, + {"地图内有精华的几率 {0}%","Your Maps have {0}% chance to contain an Essence"}, + {"你的地图中的怪物造成的伤害总增 {0}%","Monsters in your Maps deal {0}% more Damage"}, + {"你的地图中的怪物造成的伤害总降 {0}%","Monsters in your Maps deal {0}% less Damage"}, + {"阿兹莫里之灵强化也使你地图中被附身怪物的韧性提高 {0}%","Azmeri Spirit empowerment also provides {0}% increased Toughness to Possessed monsters in your Maps"}, + {"阿兹莫里之灵强化也使你地图中被附身怪物的韧性降低 {0}%","Azmeri Spirit empowerment also provides {0}% reduced Toughness to Possessed monsters in your Maps"}, + {"你地图中被附身的怪物的韧性提高 {0}%","{0}% increased Toughness of Possessed Monsters in your Maps"}, + {"你地图中被附身的怪物的韧性降低 {0}%","{0}% reduced Toughness of Possessed Monsters in your Maps"}, + {"地图中通过石板机制生成的怪物韧性提高 {0}%","{0}% increased Toughness of Monsters from randomly appearing Tablet mechanics in your Maps"}, + {"地图中通过石板机制生成的怪物韧性降低 {0}%","{0}% reduced Toughness of Monsters from randomly appearing Tablet mechanics in your Maps"}, + {"你地图中来自随机出现的深渊的深渊怪物韧性提高 {0}%","{0}% increased Toughness of Abyssal Monsters from randomly appearing Abysses in your Maps"}, + {"你地图中来自随机出现的深渊的深渊怪物韧性降低 {0}%","{0}% reduced Toughness of Abyssal Monsters from randomly appearing Abysses in your Maps"}, + {"你地图中来自随机出现的裂隙的裂隙怪物韧性提高 {0}%","{0}% increased Toughness of Breach Monsters from randomly appearing Breaches in your Maps"}, + {"你地图中来自随机出现的裂隙的裂隙怪物韧性降低 {0}%","{0}% reduced Toughness of Breach Monsters from randomly appearing Breaches in your Maps"}, + {"你地图中来自随机出现的惊悸迷雾之镜的惊悸迷雾怪物韧性提高 {0}%","{0}% increased Toughness of Delirium Monsters from randomly appearing Delirium Mirrors in your Maps"}, + {"你地图中来自随机出现的惊悸迷雾之镜的惊悸迷雾怪物韧性降低 {0}%","{0}% reduced Toughness of Delirium Monsters from randomly appearing Delirium Mirrors in your Maps"}, + {"你地图中来自随机出现的先祖秘藏的先祖秘藏怪物韧性提高 {0}%","{0}% increased Toughness of Expedition Monsters from randomly appearing Expeditions in your Maps"}, + {"你地图中来自随机出现的先祖秘藏的先祖秘藏怪物韧性降低 {0}%","{0}% reduced Toughness of Expedition Monsters from randomly appearing Expeditions in your Maps"}, + {"你地图中来自随机出现的瓦尔灯塔的瓦尔灯塔怪物韧性提高 {0}%","{0}% increased Toughness of Vaal Beacon Monsters from randomly appearing Vaal Beacons in your Maps"}, + {"你地图中来自随机出现的瓦尔灯塔的瓦尔灯塔怪物韧性降低 {0}%","{0}% reduced Toughness of Vaal Beacon Monsters from randomly appearing Vaal Beacons in your Maps"}, + {"你地图中来自随机出现的仪式祭坛的驱灵祭坛怪物韧性提高 {0}%","{0}% increased Toughness of Ritual Monsters from randomly appearing Ritual Altars in your Maps"}, + {"你地图中来自随机出现的仪式祭坛的驱灵祭坛怪物韧性降低 {0}%","{0}% reduced Toughness of Ritual Monsters from randomly appearing Ritual Altars in your Maps"}, + {"地图上每有一个外延词缀,你地图中怪物的韧性提高 {0}%","{0}% increased Toughness of Monsters in your Maps per Explicit Modifier on the Map"}, + {"地图上每有一个外延词缀,你地图中怪物的韧性降低 {0}%","{0}% reduced Toughness of Monsters in your Maps per Explicit Modifier on the Map"}, + {"每有一个怪物词缀,你地图中怪物的韧性提高 {0}%","{0}% increased Toughness of Monsters in your Maps per Monster Modifier"}, + {"每有一个怪物词缀,你地图中怪物的韧性降低 {0}%","{0}% reduced Toughness of Monsters in your Maps per Monster Modifier"}, + {"地图上每有一个外延词缀,怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Monsters per Explicit Modifier on the Map"}, + {"地图上每有一个外延词缀,怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Monsters per Explicit Modifier on the Map"}, + {"每有一个怪物词缀,怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Monsters per Monster Modifier"}, + {"每有一个怪物词缀,怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Monsters per Monster Modifier"}, + {"石板同样使通过石板机制生成的怪物n掉落的物品稀有度提高 {0}%","Tablets also provide {0}% increased Rarity of Items Dropped tonMonsters from their mechanic"}, + {"石板同样使通过石板机制生成的怪物n掉落的物品稀有度降低 {0}%","Tablets also provide {0}% reduced Rarity of Items Dropped tonMonsters from their mechanic"}, + {"深渊石板同样使深渊怪物掉落的物品稀有度提高 {0}%","Abyss Tablets also provide {0}% increased Rarity of Items Dropped to Abyssal Monsters"}, + {"深渊石板同样使深渊怪物掉落的物品稀有度降低 {0}%","Abyss Tablets also provide {0}% reduced Rarity of Items Dropped to Abyssal Monsters"}, + {"裂隙石板同样使裂隙怪物掉落的物品稀有度提高 {0}%","Breach Tablets also provide {0}% increased Rarity of Items Dropped to Breach Monsters"}, + {"裂隙石板同样使裂隙怪物掉落的物品稀有度降低 {0}%","Breach Tablets also provide {0}% reduced Rarity of Items Dropped to Breach Monsters"}, + {"惊悸迷雾石板同样使惊悸迷雾怪物掉落的物品稀有度提高 {0}%","Delirium Tablets also provide {0}% increased Rarity of Items Dropped to Delirium Monsters"}, + {"惊悸迷雾石板同样使惊悸迷雾怪物掉落的物品稀有度降低 {0}%","Delirium Tablets also provide {0}% reduced Rarity of Items Dropped to Delirium Monsters"}, + {"先祖秘藏石板同样使先祖秘藏怪物掉落的物品稀有度提高 {0}%","Expedition Tablets also provide {0}% increased Rarity of Items Dropped to Expedition Monsters"}, + {"先祖秘藏石板同样使先祖秘藏怪物掉落的物品稀有度降低 {0}%","Expedition Tablets also provide {0}% reduced Rarity of Items Dropped to Expedition Monsters"}, + {"神庙石板同样使瓦尔灯塔怪物掉落的物品稀有度提高 {0}%","Temple Tablets also provide {0}% increased Rarity of Items Dropped to Vaal Beacon Monsters"}, + {"神庙石板同样使瓦尔灯塔怪物掉落的物品稀有度降低 {0}%","Temple Tablets also provide {0}% reduced Rarity of Items Dropped to Vaal Beacon Monsters"}, + {"霸主先驱石板还会使地图首领掉落物品的稀有度提高 {0}%","Overseer Precursor Tablets also provide {0}% increased Rarity of Items Dropped to the Map Boss"}, + {"霸主先驱石板还会使地图首领掉落物品的稀有度降低 {0}%","Overseer Precursor Tablets also provide {0}% reduced Rarity of Items Dropped to the Map Boss"}, + {"驱灵祭坛石板同样使驱灵祭坛怪物掉落的物品稀有度提高 {0}%","Ritual Tablets also provide {0}% increased Rarity of Items Dropped to Ritual Monsters"}, + {"驱灵祭坛石板同样使驱灵祭坛怪物掉落的物品稀有度降低 {0}%","Ritual Tablets also provide {0}% reduced Rarity of Items Dropped to Ritual Monsters"}, + {"被附身的怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items dropped by Possessed Monsters"}, + {"被附身的怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items dropped by Possessed Monsters"}, + {"灵魂影响的怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items dropped by Spirit-Influenced Monsters"}, + {"灵魂影响的怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items dropped by Spirit-Influenced Monsters"}, + {"你地图中的怪物生命总增 {0}%","Monsters in your Maps have {0}% more Life"}, + {"你地图中的怪物生命总降 {0}%","Monsters in your Maps have {0}% less Life"}, + {"你地图中怪物的效能提高 {0}%","{0}% increased Effectiveness of Monsters in your Maps"}, + {"你地图中怪物的效能降低 {0}%","{0}% reduced Effectiveness of Monsters in your Maps"}, + {"阿兹莫里之灵强化还会使你地图中被附身怪物的效能提高 {0}%","Azmeri Spirit empowerment also provides {0}% increased Effectiveness to Possessed monsters in your Maps"}, + {"阿兹莫里之灵强化还会使你地图中被附身怪物的效能降低 {0}%","Azmeri Spirit empowerment also provides {0}% reduced Effectiveness to Possessed monsters in your Maps"}, + {"你地图中被附身怪物的效能提高 {0}%","{0}% increased Effectiveness of Possessed Monsters in your Maps"}, + {"你地图中被附身怪物的效能降低 {0}%","{0}% reduced Effectiveness of Possessed Monsters in your Maps"}, + {"你地图中被附身精华怪物的效能提高 {0}%","{0}% increased Effectiveness of Possessed Essence Monsters in your Maps"}, + {"你地图中被附身精华怪物的效能降低 {0}%","{0}% reduced Effectiveness of Possessed Essence Monsters in your Maps"}, + {"地图上每有一个外延词缀,怪物的效能提高 {0}%","{0}% increased Effectiveness of Monsters per Explicit Modifier on the Map"}, + {"地图上每有一个外延词缀,怪物的效能降低 {0}%","{0}% reduced Effectiveness of Monsters per Explicit Modifier on the Map"}, + {"每有一个怪物词缀,你地图中怪物的效能提高 {0}%","{0}% increased Effectiveness of Monsters in your Maps per Monster Modifier"}, + {"每有一个怪物词缀,你地图中怪物的效能降低 {0}%","{0}% reduced Effectiveness of Monsters in your Maps per Monster Modifier"}, + {"石板同样使通过石板机制生成的怪物效能提高 {0}%","Tablets also provide {0}% increased Effectiveness to Monsters from their mechanic"}, + {"石板同样使通过石板机制生成的怪物效能降低 {0}%","Tablets also provide {0}% reduced Effectiveness to Monsters from their mechanic"}, + {"深渊石板同样使深渊怪物的效能提高 {0}%","Abyss Tablets also provide {0}% increased Effectiveness to Abyssal Monsters"}, + {"深渊石板同样使深渊怪物的效能降低 {0}%","Abyss Tablets also provide {0}% reduced Effectiveness to Abyssal Monsters"}, + {"裂隙石板同样使裂隙怪物的效能提高 {0}%","Breach Tablets also provide {0}% increased Effectiveness to Breach Monsters"}, + {"裂隙石板同样使裂隙怪物的效能降低 {0}%","Breach Tablets also provide {0}% reduced Effectiveness to Breach Monsters"}, + {"惊悸迷雾石板同样使惊悸迷雾怪物的效能提高 {0}%","Delirium Tablets also provide {0}% increased Effectiveness to Delirium Monsters"}, + {"惊悸迷雾石板同样使惊悸迷雾怪物的效能降低 {0}%","Delirium Tablets also provide {0}% reduced Effectiveness to Delirium Monsters"}, + {"先祖秘藏石板同样使先祖秘藏怪物的效能提高 {0}%","Expedition Tablets also provide {0}% increased Effectiveness to Expedition Monsters"}, + {"先祖秘藏石板同样使先祖秘藏怪物的效能降低 {0}%","Expedition Tablets also provide {0}% reduced Effectiveness to Expedition Monsters"}, + {"神庙石板同样使瓦尔灯塔怪物的效能提高 {0}%","Temple Tablets also provide {0}% increased Effectiveness to Vaal Beacon Monsters"}, + {"神庙石板同样使瓦尔灯塔怪物的效能降低 {0}%","Temple Tablets also provide {0}% reduced Effectiveness to Vaal Beacon Monsters"}, + {"霸主石板同样使地图首领的效能提高 {0}%","Overseer Tablets also provide {0}% increased Effectiveness to the Map Boss"}, + {"霸主石板同样使地图首领的效能降低 {0}%","Overseer Tablets also provide {0}% reduced Effectiveness to the Map Boss"}, + {"驱灵祭坛石板同样使驱灵祭坛怪物的效能提高 {0}%","Ritual Tablets also provide {0}% increased Effectiveness to Ritual Monsters"}, + {"驱灵祭坛石板同样使驱灵祭坛怪物的效能降低 {0}%","Ritual Tablets also provide {0}% reduced Effectiveness to Ritual Monsters"}, + {"你地图中的怪物群数量提高 {0}%","{0}% increased number of Monster Packs in your Maps"}, + {"你地图中的怪物群数量降低 {0}%","{0}% reduced number of Monster Packs in your Maps"}, + {"高山区域宝箱中的物品数量提高 {0}%","{0}% increased Quantity of Items found in Chests in Mountain Areas"}, + {"高山区域宝箱中的物品数量降低 {0}%","{0}% reduced Quantity of Items found in Chests in Mountain Areas"}, + {"高山区域中的物品稀有度提高 {0}%","{0}% increased Rarity of Items found in Mountain Areas"}, + {"高山区域中的物品稀有度降低 {0}%","{0}% reduced Rarity of Items found in Mountain Areas"}, + {"高山区域中的怪物群落规模提高 {0}%","{0}% increased Pack Size in Mountain Areas"}, + {"高山区域中的怪物群落规模降低 {0}%","{0}% reduced Pack Size in Mountain Areas"}, + {"高山区域中的稀有宝箱数量提高 {0}%","{0}% increased amount of Rare Chests in Mountain Areas"}, + {"高山区域中的稀有宝箱数量降低 {0}%","{0}% reduced amount of Rare Chests in Mountain Areas"}, + {"高山区域中符文的掉落数量提高 {0}%","{0}% increased Quantity of Runes found in Mountain Areas"}, + {"高山区域中符文的掉落数量降低 {0}%","{0}% reduced Quantity of Runes found in Mountain Areas"}, + {"在高山区域中找到神龛的几率提高 {0}%","{0}% increased chance of Shrines in Mountain Areas"}, + {"在高山区域中找到神龛的几率降低 {0}%","{0}% reduced chance of Shrines in Mountain Areas"}, + {"高山区域中的神龛提供的增益效果提高 {0}%","{0}% increased Effect of Buffs granted by Shrines in Mountain Areas"}, + {"高山区域中的神龛提供的增益效果降低 {0}%","{0}% reduced Effect of Buffs granted by Shrines in Mountain Areas"}, + {"高山区域包含保险箱的几率提高 {0}%","Mountain Areas have {0}% increased chance to contain Strongboxes"}, + {"高山区域包含保险箱的几率降低 {0}%","Mountain Areas have {0}% reduced chance to contain Strongboxes"}, + {"高山区域中的保险箱提供一个随机神龛增益","Strongboxes in Mountain Areas grant a random Shrine Buff"}, + {"高山区域中石板的掉落数量提高 {0}%","{0}% increased Quantity of Tablets found in Mountain Areas"}, + {"高山区域中石板的掉落数量降低 {0}%","{0}% reduced Quantity of Tablets found in Mountain Areas"}, + {"你的地图中找到的每个魔暴亚硫酸矿脉和宝箱使移动速度提高 {0}%","You gain {0}% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps"}, + {"完成一张地图后有 {0}% 的几率解锁附近的地图","{0}% chance when completing a Map to make nearby Maps accessible"}, + {"你地图中的非传奇怪物的梦魇拟像裂片堆叠数量提高 {0}%","{0}% increased Stacks of Simulacrum Splinters found from non-Unique Monsters in your Maps"}, + {"你地图中的非传奇怪物的梦魇拟像裂片堆叠数量降低 {0}%","{0}% reduced Stacks of Simulacrum Splinters found from non-Unique Monsters in your Maps"}, + {"你地图中普通怪物的效能提高 {0}%","{0}% increased Effectiveness of Normal Monsters in your Maps"}, + {"你地图中普通怪物的效能降低 {0}%","{0}% reduced Effectiveness of Normal Monsters in your Maps"}, + {"你的地图中包含一个额外深渊","Your Maps contain an additional Abyss"}, + {"你的地图中包含 {0} 个额外深渊","Your Maps contain {0} additional Abyss"}, + {"这些地图会出现一个额外的菌潮遭遇战","Your Maps contain a Blight Encounter"}, + {"地图内有一个额外的隐忍神龛","Your Maps contain an additional Gloom Shrine"}, + {"地图内有 {0} 个额外的隐忍神龛","Your Maps contain {0} additional Gloom Shrines"}, + {"地图内有一个额外的先驱者","Your Maps contain an additional Harbinger"}, + {"地图内有 {0} 个额外的先驱者","Your Maps contain {0} additional Harbingers"}, + {"该地图会出现 1 个额外侵略联盟的首领","Your Maps are inhabited by an additional Invasion Boss"}, + {"该地图会出现 {0} 个额外侵略联盟的首领","Your Maps are inhabited by {0} additional Invasion Bosses"}, + {"地图内有一个额外的共鸣神龛","Your Maps contain an additional Resonating Shrine"}, + {"地图内有 {0} 个额外的共鸣神龛","Your Maps contain {0} additional Resonating Shrines"}, + {"地图内有一个额外的神龛","Your Maps contain an additional Shrine"}, + {"地图内有 {0} 个额外的神龛","Your Maps contain {0} additional Shrines"}, + {"地图内有一个额外的保险箱","Your Maps contain an additional Strongbox"}, + {"地图内有 {0} 个额外的保险箱","Your Maps contain {0} additional Strongboxes"}, + {"你的地图拥有额外{0}个随机词缀","Your Maps have {0} additional random Modifier"}, + {"魔法怪物数量提高 {0}%","{0}% increased Magic Monsters"}, + {"稀有怪物提高 {0}%","{0}% increased Rare Monsters"}, + {"完成该地图时会额外掉落 1 张地图","An additional Map drops on Completing your Maps"}, + {"完成该地图时会额外掉落 {0} 张地图","{0} additional Maps drop on Completing your Maps"}, + {"地图区域为能量辐照","Map Areas are Irradiated"}, + {"你的地图中的机会石有{0}%的几率改为掉落传奇物品","{0}% chance for Orbs of Chance to drop as Unique Items instead in your Maps"}, + {"群落规模提高 {0}%","{0}% increased Pack Size"}, + {"群落规模降低 {0}%","{0}% reduced Pack Size"}, + {"你的未鉴定的地图中的怪物群规模提高{0}%","{0}% increased Pack Size in your Unidentified Maps"}, + {"你的未鉴定的地图中的怪物群规模降低{0}%","{0}% reduced Pack Size in your Unidentified Maps"}, + {"每个已分配的核心异界天赋使地图的怪物群规模提高{0}%","Your Maps have {0}% increased Pack Size per Allocated Notable Atlas Passive Skill"}, + {"每个已分配的核心异界天赋使地图的怪物群规模降低{0}%","Your Maps have {0}% reduced Pack Size per Allocated Notable Atlas Passive Skill"}, + {"地图内的普兰德斯宝箱变为藏书箱的几率提高 {0}%","Perandus Chests in your Maps have {0}% increased chance to be Archives"}, + {"地图内的普兰德斯宝箱变为藏书箱的几率降低 {0}%","Perandus Chests in your Maps have {0}% reduced chance to be Archives"}, + {"地图内的普兰德斯宝箱变为目录的几率提高 {0}%","Perandus Chests in your Maps have {0}% increased chance to be Catalogues"}, + {"地图内的普兰德斯宝箱变为目录的几率降低 {0}%","Perandus Chests in your Maps have {0}% reduced chance to be Catalogues"}, + {"地图内从普兰德斯宝箱里获取物品的数量提高 {0}%","{0}% increased Quantity of Items found in Perandus Chests in your Maps"}, + {"地图内从普兰德斯宝箱里获取物品的数量降低 {0}%","{0}% reduced Quantity of Items found in Perandus Chests in your Maps"}, + {"地图内的普兰德斯宝箱变为藏金盒的几率提高 {0}%","Perandus Chests in your Maps have {0}% increased chance to be Coffers"}, + {"地图内的普兰德斯宝箱变为藏金盒的几率降低 {0}%","Perandus Chests in your Maps have {0}% reduced chance to be Coffers"}, + {"地图内发现的普兰德斯金币堆叠数量提高 {0}%","{0}% chance for Perandus Chests in your Maps to drop double Perandus Coins"}, + {"地图内的普兰德斯宝箱变为储物箱的几率提高 {0}%","Perandus Chests in your Maps have {0}% increased chance to be Hoards"}, + {"地图内的普兰德斯宝箱变为储物箱的几率降低 {0}%","Perandus Chests in your Maps have {0}% reduced chance to be Hoards"}, + {"地图内的普兰德斯宝箱变为宝藏的几率提高 {0}%","Perandus Chests in your Maps have {0}% increased chance to be Treasuries"}, + {"地图内的普兰德斯宝箱变为宝藏的几率降低 {0}%","Perandus Chests in your Maps have {0}% reduced chance to be Treasuries"}, + {"巅峰首领有 {0}% 的几率额外掉落一件传奇物品","Pinnacle Bosses have {0}% chance to drop an additional Unique item"}, + {"巅峰首领会额外掉落一件传奇物品","Pinnacle Bosses drop an additional Unique item"}, + {"仲裁官难度 {0}n复活次数降低","{0} to Arbiter DifficultynReduced number of Respawn Attempts"}, + {"仲裁官掉落一个额外的被腐化稀有石板","Arbiter drops an additional Corrupted Rare Tablets"}, + {"仲裁官掉落 {0} 个额外的被腐化稀有石板","Arbiter drops {0} additional Corrupted Rare Tablets"}, + {"仲裁官掉落一个额外的 15 阶引路石","Arbiter drops an additional tier 15 Waystone"}, + {"仲裁官掉落 {0} 个额外的 15 阶引路石","Arbiter drops {0} additional tier 15 Waystones"}, + {"仲裁官掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items dropped by the Arbiter"}, + {"仲裁官掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items dropped by the Arbiter"}, + {"仲裁官有 {0}% 的几率掉落一个珍贵的插槽通货物品","Arbiter has {0}% chance to drop a valuable Socket Currency"}, + {"仲裁官掉落一个珍贵的插槽通货物品","Arbiter drops a valuable Socket Currency"}, + {"仲裁官有 {0}% 的几率掉落一个珍贵宝石","Arbiter has {0}% chance to drop a valuable Gem"}, + {"仲裁官掉落一个珍贵宝石","Arbiter drops a valuable Gem"}, + {"巅峰首领可被回收,且有 {0}% 的几率额外掉落一件传奇物品","Pinnacle Bosses may be scavenged for {0}% chance to drop an additional Unique item"}, + {"巅峰首领受到的伤害总增 {0}%","Pinnacle Bosses take {0}% more Damage"}, + {"巅峰首领受到的伤害降低 {0}%","Pinnacle Bosses take {0}% less Damage"}, + {"巅峰首领掉落血脉辅助的几率提高 {0}%","Pinnacle Bosses have an {0}% increased chance to drop Lineage Supports"}, + {"巅峰首领可复活一次","Pinnacle Bosses have a single Revive"}, + {"玩家受到你地图中的裂隙怪物的伤害提高 {0}%","Players take {0}% increased Damage from Breach Monsters in your Maps"}, + {"玩家受到你地图中的裂隙怪物的伤害降低 {0}%","Players take {0}% reduced Damage from Breach Monsters in your Maps"}, + {"玩家受到你地图中的神龛增益的效果提高 {0}%","{0}% increased Effect of Shrine Buffs on Players in your Maps"}, + {"玩家受到你地图中的神龛增益的效果降低 {0}%","{0}% reduced Effect of Shrine Buffs on Players in your Maps"}, + {"地图内玩家身上的神龛效果持续时间提高 {0}%","{0}% increased Duration of Shrine Effects on Players in your Maps"}, + {"地图内的怪物和宝箱掉落的物品有 {0}% 的几率 +1 物品等级","Monsters and Chests in your Maps have {0}% chance to drop Items with +1 to Item Level"}, + {"你的每个地图只能打开{0}个时空之门","Only {0} Portal is opened to each of your Maps"}, + {"地图内被触动和被附身的怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps"}, + {"地图内被触动和被附身的怪物掉落的物品数量降低 {0}%","{0}% reduced Quantity dropped by Possessed or Touched Monsters in your Maps"}, + {"地图内着魔的怪物掉落的物品数量总增 {0}%","{0}% more Quantity of Items dropped by Possessed Monsters in your Maps"}, + {"地图内着魔的怪物掉落的物品数量总降 {0}%","{0}% less Quantity of Items dropped by Possessed Monsters in your Maps"}, + {"被附身的保险箱在开启时会释放 阿兹莫里之灵","Possessed Strongboxes release the Azmeri Spirit when opened"}, + {"被附身的保险箱在开启时,有 {0}% 的几率释放 阿兹莫里之灵","Possessed Strongboxes have a {0}% chance to release the Azmeri Spirit when opened"}, + {"地图首领有 {0}% 的几率升级为强力地图首领","{0}% chance to upgrade Map Bosses to Powerful Map Bosses"}, + {"强力地图首领掉落一件额外的传奇物品","Powerful Map Bosses drop an additional unique item"}, + {"霸主之影响与霸主之域异界天赋有 {0}% 的几率使内容数量翻倍","Overlord's Influence and Overlord's Domain Atlas Passive Skills have {0}% chance to add twice as much content"}, + {"强力地图首领有 {0}% 的几率为一张邻近地图增加一个远古词缀","Powerful Map Bosses have {0}% chance to add a Ancient Modifiers to a nearby Map"}, + {"强力地图首领被击败时,有 {0}% 的几率破解一个附近的城塞","Powerful Map Bosses have {0}% chance when defeated to reveal a nearby Citadel"}, + {"阿兹莫里之灵为原始鬼灵的几率提高 {0}%","{0}% increased chance for Azmeri Spirits to be Primal Spirits"}, + {"阿兹莫里之灵为原始鬼灵的几率降低 {0}%","{0}% reduced chance for Azmeri Spirits to be Primal Spirits"}, + {"受灭界者影响的古灵祭坛会有额外的负面效果","Eldritch Altars Influenced by The Eater of Worlds have an additional Downside"}, + {"受灭界者影响的古灵祭坛的正面效果的力度提高 {0}%","Eldritch Altars Influenced by The Eater of Worlds have {0}% increased Effect of Upsides"}, + {"受灭界者影响的古灵祭坛的正面效果的力度降低 {0}%","Eldritch Altars Influenced by The Eater of Worlds have {0}% reduced Effect of Upsides"}, + {"古灵首领有 {0}% 的几率掉落征服者地图","Eldritch Bosses have {0}% chance to drop a Conqueror Map"}, + {"你地图中的稀有野兽怪物有怪物词缀的几率提高 {0}%","Rare Beast Monsters in your Maps have a {0}% increased chance of Monster Modifiers"}, + {"地图内的魔物更可能不是普通品种","Beasts in your Maps are more likely to be less common varieties"}, + {"你的地图中的稀有超越恶魔有{0}%的几率会掉落一个额外的基础通货物品","Rare Beyond Demons in your Maps have {0}% chance to drop an additional Basic Currency Item"}, + {"你地图中的稀有超越恶魔会掉落一个额外的基础通货物品","Rare Beyond Demons in your Maps drop an additional Basic Currency Item"}, + {"地图内的稀有超越恶魔被消灭时额外掉落一个通货物品","Rare Beyond Demons in your Maps drop an additional Currency Item when Slain"}, + {"地图内的稀有超越恶魔被消灭时掉落 {0} 个额外通货物品","Rare Beyond Demons in your Maps drop {0} additional Currency Items when Slain"}, + {"你地图中找到的引路石有 {0}% 的几率已腐化","Waystones found in your Maps have {0}% chance to be Corrupted"}, + {"你地图中的稀有怪物有 {0}% 的溢出几率有一个额外词缀","Rare Monsters in your Maps have a {0}% Surpassing chance to have an additional Modifier"}, + {"你地图中稀有怪物的韧性提高 {0}%","{0}% increased Toughness of Rare Monsters in your Maps"}, + {"你地图中稀有怪物的韧性降低 {0}%","{0}% reduced Toughness of Rare Monsters in your Maps"}, + {"稀有怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Rare Monsters"}, + {"稀有怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Rare Monsters"}, + {"你地图中稀有怪物的怪物词缀上限 {0}n每个怪物词缀使掉落物品的稀有度至少提高 100%","{0} to maximum Monster Modifiers on Rare MonstersnEach Monster Modifier grants at least 100% increased Rarity of Items Dropped"}, + {"稀有怪物拥有至少 3 个怪物词缀n每个怪物词缀使掉落物品的稀有度至少提高 100%","Rare Monsters have at least 3 Monster ModifiersnEach Monster Modifier grants at least 100% increased Rarity of Items Dropped"}, + {"稀有怪物有怪物词缀的几率提高 {0}%","Rare Monsters have {0}% increased chance of Monster Modifiers"}, + {"稀有怪物有怪物词缀的几率提高,{0}% 的数值同样作用于魔法怪物群有一个额外词缀的几率","Rare Monster increased chance of Monster Modifiers also applies to Magic Monster Packs chance to have an additional Modifier, at {0}% value"}, + {"地图上每有一个外延词缀,稀有怪物拥有怪物词缀的几率提高 {0}%","Rare Monsters have a {0}% increased chance of Monster Modifiers per Explicit Modifier on the Map"}, + {"你的地图中的稀有怪物拥有{0}个额外词缀","Rare Monsters in your Maps have {0} additional Modifier"}, + {"你地图中稀有怪物的效能提高 {0}%","{0}% increased Effectiveness of Rare Monsters in your Maps"}, + {"你地图中稀有怪物的效能降低 {0}%","{0}% reduced Effectiveness of Rare Monsters in your Maps"}, + {"稀有怪物有 {0}% 的几率掉落一个额外的灌注项链","Rare Monsters have {0}% chance to drop an additional Instilled Amulet"}, + {"每个地图中最多有 {1} 个稀有怪物为罪魂附身,其召唤生物经过触碰","Up to {1} Rare Monsters in each of your Maps are Possessed and their Minions are Touched"}, + {"每个地图中有 {0}% 几率使最多 {1} 个稀有怪物被罪魂附身,其召唤生物经过触碰","Your Maps have {0}% chance for up to {1} Rare Monsters to be Possessed and their Minions are Touched"}, + {"地图内的稀有怪物被消灭时产生一个额外超越传送门","Rare Monsters in your Maps spawn an additional Beyond Portal when Slain"}, + {"地图内的稀有怪物被消灭时产生 {0} 个额外超越传送门","Rare Monsters in your Maps spawn {0} additional Beyond Portals when Slain"}, + {"你地图中的稀有保险箱前缀和总词缀上限 {0}","{0} to maximum Prefixes and total Modifiers on Rare Strongboxes"}, + {"你地图中的稀有保险箱后缀和总词缀上限 {0}","{0} to maximum Suffixes and total Modifiers on Rare Strongboxes"}, + {"地图内的红野兽有 {0}% 的几率提供双倍经验值","Red Beasts in your Maps have {0}% chance to grant double Experience"}, + {"地图内的红野兽提供双倍经验值","Red Beasts in your Maps grant double Experience"}, + {"地图内的红野兽来自洞窟的几率提高 {0}%","Red Beasts in your Maps have {0}% increased chance to be from The Caverns"}, + {"地图内的红野兽来自洞窟的几率降低 {0}%","Red Beasts in your Maps have {0}% reduced chance to be from The Caverns"}, + {"地图内的红野兽来自黑渊的几率提高 {0}%","Red Beasts in your Maps have {0}% increased chance to be from The Deep"}, + {"地图内的红野兽来自黑渊的几率降低 {0}%","Red Beasts in your Maps have {0}% reduced chance to be from The Deep"}, + {"地图内的红野兽来自沙漠的几率提高 {0}%","Red Beasts in your Maps have {0}% increased chance to be from The Sands"}, + {"地图内的红野兽来自沙漠的几率降低 {0}%","Red Beasts in your Maps have {0}% reduced chance to be from The Sands"}, + {"地图内的红野兽来自荒野的几率提高 {0}%","Red Beasts in your Maps have {0}% increased chance to be from The Wilds"}, + {"地图内的红野兽来自荒野的几率降低 {0}%","Red Beasts in your Maps have {0}% reduced chance to be from The Wilds"}, + {"地图内的红野兽有 {0}% 的几率为更少见的品种","{0}% chance for Red Beasts in your Maps to be the less common of two varieties"}, + {"地图内的红野兽有 {0}% 的几率成对出现","Red Beasts in your Maps have {0}% chance to appear in Pairs"}, + {"在你的地图中,富豪石有{0}%的几率改为掉落崇高石","{0}% chance for Regal Orbs to drop as Exalted Orbs instead in your Maps"}, + {"在你的地图中,后悔石有{0}%的几率改为掉落神圣石","{0}% chance for Orbs of Regret to drop as Divine Orbs instead in your Maps"}, + {"在你的地图中,永恒裂片有{0}%的几率改为掉落永恒印记","{0}% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps"}, + {"消耗贡品的 {0}% 也会用于推进谒王之约的进度","{0}% of Tribute spent also provides progress towards an Audience With The King"}, + {"你地图中的驱灵祭坛额外具有一个战斗技能","Ritual Altars in your Maps have an additional combat skill"}, + {"驱灵祭坛可以额外重置恩典一次","Ritual Altars allow rerolling Favours an additional time"}, + {"驱灵祭坛可以额外重置恩典 {0} 次","Ritual Altars allow rerolling Favours {0} additional times"}, + {"驱灵祭坛额外包含一个荒林怪物群落","Rituals contain an additional pack of Wildwood Monsters"}, + {"驱灵祭坛额外包含 {0} 个荒林怪物群落","Rituals contain {0} additional packs of Wildwood Monsters"}, + {"你地图中的驱灵祭坛有一个额外的免费重置","Ritual Altars in your Maps have an additional Free Reroll"}, + {"你地图中的驱灵祭坛有 {0} 个额外的免费重置","Ritual Altars in your Maps have {0} additional Free Rerolls"}, + {"在驱灵祭坛重置恩典时,有 {0}% 的几率为免费重置","Rerolling Favours at Ritual Altars has {0}% chance to be a Free Reroll"}, + {"你地图中的驱灵祭坛不能重置恩典","Cannot Reroll Favours at Ritual Altars in your Maps"}, + {"驱灵祭坛生成一个荒林鬼灵","Ritual Altars spawn a Wildwood Wisp"}, + {"驱灵祭坛的技能造成的伤害提高 {0}%","Skills from Ritual Altars deal {0}% increased Damage"}, + {"驱灵祭坛的技能造成的伤害降低 {0}%","Skills from Ritual Altars deal {0}% reduced Damage"}, + {"你地图中在驱灵祭坛延时恩典消耗的贡品提高 {0}%","Deferring Favours at Ritual Altars in your Maps costs {0}% increased Tribute"}, + {"你地图中在驱灵祭坛延时恩典消耗的贡品降低 {0}%","Deferring Favours at Ritual Altars in your Maps costs {0}% reduced Tribute"}, + {"你地图中驱灵祭坛上延时的恩典重现速度加快 {0}%","Favours Deferred at Ritual Altars in your Maps reappear {0}% sooner"}, + {"由驱灵祭坛复活的怪物每被复活一次,n韧性提高 {0}%,伤害提高 {1}%","Revived monsters from Rituals have {0}% increased Toughnessnand {1}% increased Damage for each time they have been Revived"}, + {"驱灵祭坛有 8% 的几率为女王驱灵祭坛n女王驱灵祭坛可选择更多恩惠n女王驱灵祭坛在第一组恩惠中额外包含 10 个预兆n女王驱灵祭坛额外掉落一件来自女王的雕像”","Rituals have a 8% chance to be the Queen's RitualnThe Queen's Ritual has more Favours to choose fromnThe Queen's Ritual has 10 additional Omens in the first set of FavoursnThe Queen's Ritual has an additional Idol from the Queen"}, + {"驱灵祭坛有 {0}% 的几率建在召唤法阵上,激活时召唤一个额外首领","Ritual Altars have {0}% chance to be built on Summoning Circles, summoning an additional Boss when activated"}, + {"地图内有驱灵祭坛的几率提高 {0}%","Your Maps have {0}% increased chance to contain Ritual Altars"}, + {"地图内有驱灵祭坛的几率降低 {0}%","Your Maps have {0}% reduced chance to contain Ritual Altars"}, + {"包含驱灵祭坛的区域必定有四个驱灵祭坛","Areas with Ritual Altars always have four Ritual Altars"}, + {"由驱灵祭坛复活的怪物为魔法怪物的几率提高 {0}%","Revived Monsters from Ritual Altars have {0}% increased chance to be Magic"}, + {"由驱灵祭坛复活的怪物为魔法怪物的几率降低 {0}%","Revived Monsters from Ritual Altars have {0}% reduced chance to be Magic"}, + {"你地图中驱灵祭坛同时产生的怪物数量提高 {0}%","Ritual Altars in your Maps can have {0}% increased number of Spawned Monsters at once"}, + {"你地图中驱灵祭坛产生怪物的速度加快 {0}%","Ritual Altars in your Maps spawn Monsters {0}% faster"}, + {"由驱灵祭坛复活的怪物提供的贡品不会受到惩罚","Revived monsters from Rituals have no penalty to Tribute granted"}, + {"在你的地图中的驱灵祭坛处第{0}次重置恩典无消耗","Rerolling Favours at Ritual Altars in your Maps has no Cost the first {0} time"}, + {"在你的地图中的驱灵祭坛处前{0}次重置恩典无消耗","Rerolling Favours at Ritual Altars in your Maps has no Cost the first {0} times"}, + {"驱灵祭坛提供的恩典数量提高 {0}%","Ritual Altars offer {0}% increased number of Favours"}, + {"驱灵祭坛提供的恩典数量降低 {0}%","Ritual Altars offer {0}% reduced number of Favours"}, + {"你地图中驱灵祭坛重置的恩典有 {0}% 几率不消耗贡品","Favours Rerolled at Ritual Altars in your Maps have {0}% chance to cost no Tribute"}, + {"你地图中驱灵祭坛的恩典消耗的贡品在总降 90% 与总增 80% 之间随机波动","Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more Tribute"}, + {"你地图中的驱灵祭坛提供的请愿碎片的堆叠数量提高 {0}%","Petition Splinters offered at Ritual Altars in your Maps have {0}% increased Stack Size"}, + {"献上贡品时,谒王之约的进度提高 {0}%","{0}% increased progress towards an Audience With The King when offering Tribute"}, + {"献上贡品时,谒王之约的进度降低 {0}%","{0}% reduced progress towards an Audience With The King when offering Tribute"}, + {"你地图中的驱灵仪式恩典为预兆的几率提高 {0}%","Ritual Favours in your Maps have {0}% increased chance to be Omens"}, + {"你地图中的驱灵仪式恩典为预兆的几率降低 {0}%","Ritual Favours in your Maps have {0}% reduced chance to be Omens"}, + {"在地图内完成最终驱灵祭坛有 {0}% 的几率掉落一个浸血法器","Completing the final Ritual Altar in your Maps has {0}% chance to drop a Blood-filled Vessel"}, + {"由驱灵祭坛复活的怪物为稀有怪物的几率提高 {0}%","Revived Monsters from Ritual Altars have {0}% increased chance to be Rare"}, + {"由驱灵祭坛复活的怪物为稀有怪物的几率降低 {0}%","Revived Monsters from Ritual Altars have {0}% reduced chance to be Rare"}, + {"驱灵祭坛复活怪物的贡品惩罚提高 {0}%","Revived monsters from Rituals have {0}% increased penalty to Tribute granted"}, + {"驱灵祭坛复活怪物的贡品惩罚降低 {0}%","Revived monsters from Rituals have {0}% reduced penalty to Tribute granted"}, + {"在驱灵祭坛处重置恩典消耗的贡品提高 {0}%","Rerolling Favours at Ritual Altars costs {0}% increased Tribute"}, + {"在驱灵祭坛处重置恩典消耗的贡品降低 {0}%","Rerolling Favours at Ritual Altars costs {0}% reduced Tribute"}, + {"无名仪式额外持续 {0} 张地图","The Rite of the Nameless lasts {0} additional map"}, + {"无名仪式地图选项有 {0}% 的几率有一个额外词缀","Rite of the Nameless Map options have a {0}% chance to have an additional Modifier"}, + {"DNT-UNUSED无名仪式中的地图词缀已加强","DNT-UNUSED Map modifiers within the Rite of the Nameless are improved"}, + {"无名仪式有极小概率提供特定的珍贵传奇物品","The Rite of the Nameless can rarely offer specific valuable Unique Items"}, + {"驱灵祭坛出现在地图首领附近的几率提高 {0}%","{0}% increased chance for Ritual Altars to be near the Map Boss"}, + {"在 驱灵祭坛献祭被灵魂影响或被附身的怪物时,获得的贡品提高 {0}%","{0}% increased Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars"}, + {"在 驱灵祭坛献祭被灵魂影响或被附身的怪物时,获得的贡品降低 {0}%","{0}% reduced Tribute from Spirit-Influenced or Possessed Monsters Sacrificed at Ritual Altars"}, + {"在驱灵祭坛处献祭的怪物提供的贡品提高 {0}%","Monsters Sacrificed at Ritual Altars grant {0}% increased Tribute"}, + {"在驱灵祭坛处献祭的怪物提供的贡品降低 {0}%","Monsters Sacrificed at Ritual Altars grant {0}% reduced Tribute"}, + {"在地图内驱灵祭坛上献祭怪物提供的贡品总增 {0}%","Monsters Sacrificed at Ritual Altars in your Maps grant {0}% more Tribute"}, + {"在地图内驱灵祭坛上献祭怪物提供的贡品总降 {0}%","Monsters Sacrificed at Ritual Altars in your Maps grant {0}% less Tribute"}, + {"玷污的","Contaminated"}, + {"被感染","Infested"}, + {"根据驱灵祭坛类型,传奇物品有 50% 的几率为特定物品类型:n- 玷污的:武器和副手n- 被感染:胸甲和鞋子n- 削弱的:手套和戒指n- 窒息的:头盔和项链n- 污秽的:腰带、咒符和药剂","Unique Items have 50% chance to be specific item types, depending on the type of Ritual:n- Contaminated: Weapons and Offhandsn- Infested: Body and Bootsn- Sapping: Gloves and Ringsn- Smothered: Helmets and Amuletsn- Tainted: Belts, Charms and Flasks"}, + {"削弱的","Sapping"}, + {"窒息的","Smothered"}, + {"污秽的","Tainted"}, + {"你地图中的驱灵祭坛恩典包含谒王之约的几率提高 {0}%","Ritual Favours in your Maps have {0}% increased chance to contain an Audience with the King"}, + {"你地图中的驱灵祭坛恩典包含谒王之约的几率降低 {0}%","Ritual Favours in your Maps have {0}% reduced chance to contain an Audience with the King"}, + {"盗贼流放者出现的几率总增 {0}%","{0}% increased chance of Rogue Exiles"}, + {"盗贼流放者出现的几率总降 {0}%","{0}% reduced chance of Rogue Exiles"}, + {"地图内有盗贼流放者的几率 {0}%","Your Maps have {0}% chance to contain a Rogue Exile"}, + {"你地图中的盗贼流放者的物品被腐化的几率提高 {0}%","Items on Rogue Exiles in your Maps have {0}% increased chance to be Corrupted"}, + {"你地图中的盗贼流放者的物品被腐化的几率降低 {0}%","Items on Rogue Exiles in your Maps have {0}% reduced chance to be Corrupted"}, + {"盗贼流放者穿戴需要敏捷的物品的几率提高 {0}%","Rogue Exiles have {0}% increased chance to wear Items requiring Dexterity"}, + {"盗贼流放者穿戴需要敏捷的物品的几率降低 {0}%","Rogue Exiles have {0}% reduced chance to wear Items requiring Dexterity"}, + {"盗贼流放者掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Rogue Exiles"}, + {"盗贼流放者掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Rogue Exiles"}, + {"地图上每有一个外延词缀,盗贼流放者掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map"}, + {"地图上每有一个外延词缀,盗贼流放者掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Rogue Exiles per Explicit Modifier on the Map"}, + {"盗贼流放者有 {0}% 的几率掉落一个额外的石板","{0}% chance for Rogue Exiles to drop an additional Tablet"}, + {"盗贼流放者有 {0}% 的几率掉落一个额外的引路石","{0}% chance for Rogue Exiles to drop an additional Waystone"}, + {"盗贼流放者有 {0}% 的几率逃往相邻地图,并升级其装备","Rogue Exiles have {0}% chance to Flee to an adjacent Map and upgrade their Equipment"}, + {"盗贼流放者穿戴需要智慧的物品的几率提高 {0}%","Rogue Exiles have {0}% increased chance to wear Items requiring Intelligence"}, + {"盗贼流放者穿戴需要智慧的物品的几率降低 {0}%","Rogue Exiles have {0}% reduced chance to wear Items requiring Intelligence"}, + {"盗贼流放者掉落卓越物品的几率提高 {0}%","Rogue Exiles have {0}% increased chance to drop Exceptional Items"}, + {"盗贼流放者掉落卓越物品的几率降低 {0}%","Rogue Exiles have {0}% reduced chance to drop Exceptional Items"}, + {"盗贼流放者掉落的物品有 {0}% 的几率拥有上限数量的插槽","{0}% chance for items on Rogue Exiles to have maximum Sockets"}, + {"盗贼流放者掉落的物品拥有上限数量的插槽","Items on Rogue Exiles have maximum Sockets"}, + {"你地图中的盗贼流放者无法装备传奇护甲","Rogue Exiles in your Maps cannot have equipped Unique Armour"}, + {"你地图中的盗贼流放者无法装备传奇饰品","Rogue Exiles in your Maps cannot have equipped Unique Jewellery"}, + {"你地图中的盗贼流放者无法装备传奇武器","Rogue Exiles in your Maps cannot have equipped Unique Weapons"}, + {"盗贼流放者的效能提高 {0}%","{0}% increased Effectiveness of Rogue Exiles"}, + {"盗贼流放者的效能降低 {0}%","{0}% reduced Effectiveness of Rogue Exiles"}, + {"盗贼流放者穿戴需要力量的物品的几率提高 {0}%","Rogue Exiles have {0}% increased chance to wear Items requiring Strength"}, + {"盗贼流放者穿戴需要力量的物品的几率降低 {0}%","Rogue Exiles have {0}% reduced chance to wear Items requiring Strength"}, + {"盗贼流放者已装备传奇护甲的几率提高 {0}%","Rogue Exiles have {0}% increased chance to have equipped Unique Armour"}, + {"盗贼流放者已装备传奇护甲的几率降低 {0}%","Rogue Exiles have {0}% reduced chance to have equipped Unique Armour"}, + {"盗贼流放者已装备传奇物品的几率提高 {0}%","Rogue Exiles have {0}% increased chance to have equipped Unique Items"}, + {"盗贼流放者已装备传奇物品的几率降低 {0}%","Rogue Exiles have {0}% reduced chance to have equipped Unique Items"}, + {"盗贼流放者已装备传奇饰品的几率提高 {0}%","Rogue Exiles have {0}% increased chance to have equipped Unique Jewellery"}, + {"盗贼流放者已装备传奇饰品的几率降低 {0}%","Rogue Exiles have {0}% reduced chance to have equipped Unique Jewellery"}, + {"盗贼流放者已装备传奇武器的几率提高 {0}%","Rogue Exiles have {0}% increased chance to have equipped Unique Weapons"}, + {"盗贼流放者已装备传奇武器的几率降低 {0}%","Rogue Exiles have {0}% reduced chance to have equipped Unique Weapons"}, + {"盗贼流放者有 {0}% 的几率成对出现","{0}% chance for Rogue Exiles to appear in Pairs"}, + {"你地图中的盗贼流放者有 {0}% 的几率被一个随机阿兹莫里之灵附身","{0}% chance for Rogue Exiles in your Maps to be Possessed by a random Azmeri Spirit"}, + {"地图内的盗贼流放者有 {0}% 的几率额外掉落一个通货物品","Rogue Exiles in your Maps have {0}% chance to drop an additional Currency Item"}, + {"你的地图中的盗贼流放者的生命值提高{0}%","Rogue Exiles in your Maps have {0}% increased Life"}, + {"你的地图中的盗贼流放者的生命值降低{0}%","Rogue Exiles in your Maps have {0}% reduced Life"}, + {"你的地图中的盗贼流放者有{0}%的几率被罪魂附身","Rogue Exiles in your Maps have {0}% chance to be Possessed by a Tormented Spirit"}, + {"你的地图中的盗贼流放者被罪魂附身","Rogue Exiles in your Maps are Possessed by a Tormented Spirit"}, + {"你的地图中的盗贼流放者有{0}%的几率拥有噬魂者","Rogue Exiles in your Maps have {0}% chance to have Soul Eater"}, + {"你的地图中的盗贼流放者拥有噬魂者","Rogue Exiles in your Maps have Soul Eater"}, + {"你的地图中的盗贼流放者有{0}%的几率被罪魂附身n你的地图中的盗贼流放者有{1}%的几率拥有噬魂者","Rogue Exiles in your Maps have {0}% chance to be Possessed by a Tormented SpiritnRogue Exiles in your Maps have {1}% chance to have Soul Eater"}, + {"你的地图中的盗贼流放者被罪魂附身n你的地图中的盗贼流放者有{1}%的几率拥有噬魂者","Rogue Exiles in your Maps are Possessed by a Tormented SpiritnRogue Exiles in your Maps have {1}% chance to have Soul Eater"}, + {"你的地图中的盗贼流放者有{0}%的几率被罪魂附身n你的地图中的盗贼流放者拥有噬魂者","Rogue Exiles in your Maps have {0}% chance to be Possessed by a Tormented SpiritnRogue Exiles in your Maps have Soul Eater"}, + {"你的地图中的盗贼流放者被罪魂附身,并且拥有噬魂者","Rogue Exiles in your Maps are Possessed by a Tormented Spirit and have Soul Eater"}, + {"地图内发现的赏金猎人印记堆叠数量提高 {0}%","{0}% increased Stack size of Rogue's Markers found in your Maps"}, + {"地图内发现的赏金猎人印记堆叠数量降低 {0}%","{0}% reduced Stack size of Rogue's Markers found in your Maps"}, + {"每个怪物词缀使你地图中盗贼流放者的韧性提高 {0}%","{0}% increased Toughness of Rogue Exiles in your Maps per Monster Modifier"}, + {"每个怪物词缀使你地图中盗贼流放者的韧性降低 {0}%","{0}% reduced Toughness of Rogue Exiles in your Maps per Monster Modifier"}, + {"你地图中的阿兹莫里之灵为圣洁之灵的几率提高 {0}%","{0}% increased chance for Azmeri Spirits in your Maps to be Sacred Spirits"}, + {"你地图中的阿兹莫里之灵为圣洁之灵的几率降低 {0}%","{0}% reduced chance for Azmeri Spirits in your Maps to be Sacred Spirits"}, + {"阿兹莫里之灵可能为崇圣狡黠灵狐","Azmeri Spirits may be the Sacred Cunning Fox"}, + {"你地图中的阿兹莫里之灵为崇圣春日野兔的几率总增 {0}%","{0}% more chance for Azmeri Spirits in your Maps to be the Sacred Spring Hare"}, + {"你地图中的阿兹莫里之灵为崇圣春日野兔的几率总降 {0}%","{0}% less chance for Azmeri Spirits in your Maps to be Sacred Spring Hare"}, + {"你地图中找到巴雅和贪婪战书的几率提高 {0}%","{0}% increased chance to find Baryas and Inscribed Ultimatums in your Maps"}, + {"你地图中找到巴雅和贪婪战书的几率降低 {0}%","{0}% reduced chance to find Baryas and Inscribed Ultimatums in your Maps"}, + {"沙漠生态圈地图掉落巴雅和贪婪战书的几率提高 {0}%","Desert Biome Maps have {0}% increased chance to drop Baryas and Inscribed Ultimatums"}, + {"沙漠生态圈地图掉落巴雅和贪婪战书的几率降低 {0}%","Desert Biome Maps have {0}% reduced chance to drop Baryas and Inscribed Ultimatums"}, + {"地图内掉落的侦察报告有 {0}% 的几率变成菌潮侦察报告","{0}% chance for Scouting Reports in your Maps to drop as Blighted Scouting Reports instead"}, + {"地图内掉落的侦察报告变成菌潮侦察报告","Scouting Reports in your Maps drop as Blighted Scouting Reports instead"}, + {"你的地图中的侦查报告有{0}%的几率改为掉落综合侦察报告","{0}% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps"}, + {"你的地图中的侦查报告改为掉落综合侦察报告","Scouting Reports drop as Comprehensive Scouting Reports instead in your Maps"}, + {"你的地图中的侦查报告有{0}%的几率改为掉落亢奋侦察报告","{0}% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps"}, + {"你的地图中的侦查报告改为掉落亢奋侦察报告","Scouting Reports drop as Delirious Scouting Reports instead in your Maps"}, + {"你的地图中的侦查报告有{0}%的几率改为掉落侦探侦察报告","{0}% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps"}, + {"你的地图中的侦查报告改为掉落侦探侦察报告","Scouting Reports drop as Operative's Scouting Reports instead in your Maps"}, + {"区域内掉落的侦察报告有 {0}% 的几率变成异界侦察报告","{0}% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps"}, + {"区域内掉落的侦察报告变成异界侦察报告","Scouting Reports drop as Otherworldly Scouting Reports instead in your Maps"}, + {"地图中掉落的侦察报告有 {0}% 几率变为单独侦察报告","{0}% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps"}, + {"地图中掉落的侦察报告变为单独侦察报告","Scouting Reports drop as Singular Scouting Reports instead in your Maps"}, + {"地图中掉落的侦察报告有 {0}% 几率变为瓦尔侦察报告","{0}% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps"}, + {"地图中掉落的侦察报告变为瓦尔侦察报告","Scouting Reports drop as Vaal Scouting Reports instead in your Maps"}, + {"受焚界者影响的古灵祭坛具有一个额外的正面效果时,负面效果提高 {0}%","Eldritch Altars Influenced by The Searing Exarch which have an additional Upside have {0}% increased Effect of Downsides"}, + {"塑界者掉落一个额外的塑界者物品","The Shaper drops an additional Shaper Item"}, + {"塑界者掉落 {0} 个额外的塑界者物品","The Shaper drops {0} additional Shaper Items"}, + {"塑界守卫和裂界守卫的生命到达 33% 时会出现一名友军治愈它们n友军有几率掉落碎片","Shaper and Elder Guardians are healed and joined by an ally on first reaching 33% LifenAllies have a chance to drop their Fragments"}, + {"你地图中受塑界者影响的怪物群的规模提高 {0}%","Monster Packs Influenced by The Shaper in your Maps have {0}% increased Pack Size"}, + {"神龛有 {0}% 的几率释放一个阿兹莫里之灵,当它附身怪物时,会再次施加神龛增益","Shrines have a {0}% chance to release an Azmeri Spirit, the Shrine Buff is reapplied when it Possesses a monster"}, + {"进入首领竞技场时,有 {0}% 的几率再次施加神龛增益","{0}% chance Shrine Buffs are reapplied when entering the Boss arena"}, + {"若你地图中的玩家近期没有击杀,其身上的神龛增益消减速度提高 {0}%","Shrine Buffs on Players in your Maps expire {0}% faster if they haven't Killed Recently"}, + {"若你地图中的玩家近期没有击杀,其身上的神龛增益消减速度降低 {0}%","Shrine Buffs on Players in your Maps expire {0}% slower if they haven't Killed Recently"}, + {"你地图中的神龛有 25% 的几率支配整个区域内的怪物n被支配的怪物会在短时间获得神龛效果,并被视为神龛敬拜者","Shrines in your Maps have a 25% chance to enthrall monsters throughout the areanEnthralled monsters gain Shrine's effect for a short time and count as Shrine Worshippers"}, + {"出现神龛的几率提高 {0}%","{0}% increased chance of Shrines"}, + {"出现神龛的几率降低 {0}%","{0}% reduced chance of Shrines"}, + {"地图内有神龛的几率 {0}%","Your Maps have {0}% chance to contain a Shrine"}, + {"激活时,神龛增益有 {0}% 的几率改为施加于首领,并额外获得一项奖励。","{0}% chance Shrine Buffs are instead applied to the Boss when activated, granting an additional reward"}, + {"神龛提供的增益持续时间提高 {0}%","{0}% increased Duration of Buffs granted by Shrines"}, + {"神龛提供的增益持续时间降低 {0}%","{0}% reduced Duration of Buffs granted by Shrines"}, + {"神龛提供的增益效果提高 {0}%","{0}% increased Effect of Buffs granted by Shrines"}, + {"神龛提供的增益效果降低 {0}%","{0}% reduced Effect of Buffs granted by Shrines"}, + {"你地图中敬拜神龛的怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items Dropped by Monsters Worshipping Shrines in your Maps"}, + {"神龛崇拜者掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped Shrine Worshippers"}, + {"你地图中敬拜神龛的怪物效能提高 {0}%","{0}% increased Effectiveness of Monsters Worshipping Shrines in your Maps"}, + {"你地图中敬拜神龛的怪物韧性提高 {0}%","{0}% increased Toughness of Monsters Worshipping Shrines in your Maps"}, + {"你地图中敬拜神龛的怪物韧性降低 {0}%","{0}% reduced Toughness of Monsters Worshipping Shrines in your Maps"}, + {"你地图中的神龛有 {0}% 的几率受一群额外怪物敬拜","Shrines in your Maps have {0}% chance to be Worshipped by an additional Pack of Monsters"}, + {"神龛受一群额外怪物崇拜","Shrines are Worshipped by an additional Pack of Monsters"}, + {"神龛受 {0} 群额外怪物崇拜","Shrines are Worshipped by {0} additional Packs of Monsters"}, + {"地图内的神龛有 {0}% 的几率是贪婪神龛","Shrines in your Maps have {0}% chance to be a Covetous Shrine"}, + {"神龛有 {0}% 的几率受一个盗贼流放者崇拜","Shrines have {0}% chance to be be Worshipped by a Rogue Exile"}, + {"地图内的神龛随机提供一个额外的神龛效果","Shrines in your Maps grant a random additional Shrine Effect"}, + {"地图内的神龛至少由一个魔法怪物群守卫","Shrines in your Maps are guarded by at least one Magic Pack"}, + {"神龛有 {0}% 的几率拥有一个额外效果","{0}% chance for Shrines to have an additional Effect"}, + {"神龛拥有一个额外效果","Shrines have an additional Effect"}, + {"神龛崇拜者有 {0}% 的几率为魔法","{0}% chance for Shrine Worshippers to be Magic"}, + {"神龛崇拜者为魔法","Shrine Worshippers are Magic"}, + {"梦魇拟像现在会在波次之间生成碎片,可选择一项:n- 威胁蚕食n- 巅峰掠食者n- 纯净情感","Simulacrums now spawn Shards between Waves, allowing a single selection:n- Escalating Threatsn- Apex Predatorsn- Pure Emotions"}, + {"梦魇拟像难度 {0}n复活次数降低","{0} to Simulacrum DifficultynReduced number of Respawn Attempts"}, + {"地图中掉落的技能宝石有 {0}% 几率变为圣甲虫","{0}% chance for Skill Gems to drop as Scarabs instead in your Maps"}, + {"地图内有走私者秘藏的几率 {0}%","Your Maps have {0}% chance to contain a Smuggler's Cache"}, + {"地图中的走私者秘藏掉落契约的几率提高 {0}%","Smuggler's Caches in your Maps have {0}% increased chance to drop Contracts"}, + {"你地图中找到插槽通货的几率提高 {0}%","{0}% increased chance to find Socket Currency in your Maps"}, + {"你地图中找到插槽通货的几率降低 {0}%","{0}% reduced chance to find Socket Currency in your Maps"}, + {"草原生态圈地图掉落插槽通货物品的几率提高 {0}%","Grass Biome Maps have {0}% increased chance to drop Socket Currency"}, + {"草原生态圈地图掉落插槽通货物品的几率降低 {0}%","Grass Biome Maps have {0}% reduced chance to drop Socket Currency"}, + {"该地图可能会出现深渊","Your Maps can contain Abysses"}, + {"地图中有一个惊悸迷雾之镜","Your Maps contain a Mirror of Delirium"}, + {"地图内有 {0}% 的几率出现卡迪罗·普兰德斯","Your Maps have {0}% chance to contain Cadiro Perandus"}, + {"地图内会出现卡迪罗·普兰德斯","Your Maps contain Cadiro Perandus"}, + {"该地图会出现 {0} 位额外的盗贼流放者","Your Maps are inhabited by {0} additional Rogue Exile"}, + {"地图中有一个额外的普兰德斯宝箱","Your Maps contain an additional Perandus Chest"}, + {"地图中有 {0} 个额外的普兰德斯宝箱","Your Maps contain {0} additional Perandus Chests"}, + {"地图内有 {0}% 的几率有 {1} 个额外盗贼流放者","Your Maps have a {0}% chance to contain {1} additional Rogue Exiles"}, + {"地图首领正在看守一个先驱地貌改造者,该装置可用于改造一组邻近地图的地貌","Map Bosses are guarding a Precursor Terraformer which can be used to change the biome of a group of maps nearby"}, + {"地图首领有 {0}% 正在看守一个先驱地貌改造者,该装置可用于改造一组邻近地图的地貌","Map Bosses have {0}% chance to be guarding a Precursor Terraformer which can be used to change the biome of a group of maps nearby"}, + {"击杀被附身的非传奇怪物时,有 {0}% 的几率使阿兹莫里之灵附身区域内的一名盗贼流放者","Azmeri Spirits have {0}% chance to Possess a Rogue Exile in the area when Possessed Non-Unique Monsters are slain"}, + {"击杀被附身的非传奇怪物时,阿兹莫里之灵会附身区域内的一名盗贼流放者","Azmeri Spirits Possess a Rogue Exile in the area when Possessed Non-Unique Monsters are slain"}, + {"阿兹莫里之灵倾向于在驱灵仪式法阵中显现","Azmeri Spirits prefer to materialise within Ritual Circles"}, + {"召唤法阵首领有 {0}% 的几率有一个额外怪物词缀","Summoning Circle Bosses have a {0}% chance to have an additional Monster Modifier"}, + {"召唤法阵首领为强力","Summoning Circle Bosses are Powerful"}, + {"在区域内击杀的怪物每有 100 点威力值,召唤法阵首领的效能提高 {0}%","Summoning Circle Bosses have {0}% increased Effectiveness per 100 Power of Monsters slain in the Area"}, + {"召唤法阵出现的几率提高 {0}%","{0}% increased chance of Summoning Circles"}, + {"召唤法阵出现的几率降低 {0}%","{0}% reduced chance of Summoning Circles"}, + {"完成召唤法阵时,有 {0}% 的几率破解一张遥远的艾兹麦巨石碑地图","{0}% chance to reveal a distant The Ezomyte Megaliths Map when completing Summoning Circles"}, + {"城市区域中的召唤法阵有 {0}% 的几率改为召唤一个随机城塞首领","Summoning Circles in City Areas have {0}% chance to instead summon a random Citadel Boss"}, + {"已净化区域的召唤法阵首领有 {0}% 的几率n拥有一个额外怪物词缀","Summoning Circle Bosses in Cleansed Areas have a {0}% chance tonhave an additional Monster Modifier"}, + {"已净化区域中拥有额外怪物词缀的召唤法阵首领,有 {0}% 的几率掉落一个破溃宝珠","Summoning Circle Bosses with additional Monster Modifiers in Cleansed Areas have a {0}% chance to drop a Fracturing Orb"}, + {"召唤法阵有 {0}% 的几率召唤一个额外首领","Summoning Circles have {0}% chance to summon an additional boss"}, + {"召唤法阵有 {0}% 的几率嵌有精华,并为首领添加多个精华","Summoning Circles have a {0}% chance to be encrusted with Essences, adding multiple Essences to the boss"}, + {"召唤法阵有 {0}% 的几率允许被击败的首领额外激活一次","Summoning Circles have a {0}% chance to allow an extra activation after the boss has been defeated"}, + {"你地图中的召唤法阵首领掉落卓越物品的几率提高 {0}%","Summoning Circle Bosses have {0}% increased chance to drop Exceptional Items in your Maps"}, + {"你地图中的召唤法阵首领掉落卓越物品的几率降低 {0}%","Summoning Circle Bosses have {0}% reduced chance to drop Exceptional Items in your Maps"}, + {"你地图中的召唤法阵首领的效能提高 {0}%","{0}% increased Effectiveness of Summoning Circle Bosses in your Maps"}, + {"你地图中的召唤法阵首领的效能降低 {0}%","{0}% reduced Effectiveness of Summoning Circle Bosses in your Maps"}, + {"霸主石板同样使召唤法阵首领的效能提高 {0}%","Overseer Tablets also provide {0}% increased Effectiveness to Summoning Circle Bosses"}, + {"霸主石板同样使召唤法阵首领的效能降低 {0}%","Overseer Tablets also provide {0}% reduced Effectiveness to Summoning Circle Bosses"}, + {"非城市区域中的召唤法阵首领有 {0}% 的几率改为n召唤一个随机危险的地图首领","Summoning Circles in Non-City Areas have {0}% chance to insteadnsummon a random Deadly Map Boss"}, + {"召唤法阵符文被 {0} 群随机怪物防卫","Summoning Circle Runes are guarded by {0} Pack of Random Monsters"}, + {"你地图中的召唤法阵首领有 {0}% 的几率也召唤一个阿兹莫里之灵","Summoning Circles in your Maps have a {0}% chance to also summon an Azmeri Spirit"}, + {"你地图中被附身的召唤法阵首领被击败时有 {0}% 的几率释放阿兹莫里之灵","Possessed Summoning Circle Bosses in your Maps have {0}% chance to release Spirits on death"}, + {"你地图中被附身的召唤法阵首领被击败时释放阿兹莫里之灵","Possessed Summoning Circle Bosses in your Maps release Spirits on death"}, + {"完成召唤法阵时,有 {0}% 的几率将一张邻近地图的首领升级为强力地图首领","{0}% chance to upgrade the boss of a nearby Map into a Powerful Map Boss when completing Summoning Circles"}, + {"点金石可用于为稀有保险箱移除所有词缀,并添加 4 个随机词缀","Orbs of Alchemy may be used on Rare Strongboxes to remove all modifiers and add 4 random modifiers"}, + {"传奇保险箱可能为教团之遗,并掉落暮光圣物厅钥匙","Unique Strongboxes may be the Legacy of the Order, dropping a Twilight Reliquary Key"}, + {"铁匠的、护甲锻造师的以及基础的保险箱可以尽可能选取使掉落物品需要敏捷的额外前缀词缀","Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Dexterity if possible"}, + {"铁匠的、护甲锻造师的以及基础的保险箱可以尽可能选取使掉落物品需要智慧的额外前缀词缀","Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Intelligence if possible"}, + {"铁匠的、护甲锻造师的以及基础的保险箱可以尽可能选取使掉落物品需要力量的额外前缀词缀","Blacksmith's, Armourer's and Basic Strongboxes can roll additional Prefix Modifiers that cause dropped items to require Strength if possible"}, + {"奥术、制图师的、珠宝匠的,以及研究院的保险箱可以尽可能选取会改变其中物品类型的前缀词缀","Arcane, Cartographer's, Jeweller's and Researcher's Strongboxes can roll additional Prefix Modifiers that change the types of items they contain"}, + {"地图内有保险箱的几率 {0}%","Your Maps have {0}% chance to contain a Strongbox"}, + {"出现保险箱的几率提高 {0}%","{0}% increased chance of Strongboxes"}, + {"出现保险箱的几率降低 {0}%","{0}% reduced chance of Strongboxes"}, + {"保险箱有 {0}% 的几率被一个随机阿兹莫里之灵附身","{0}% chance for Strongboxes in to be Possessed by a random Azmeri Spirit"}, + {"保险箱有 {0}% 的几率可被开启两次","Strongboxes have {0}% chance to be openable twice"}, + {"保险箱有 20% 的几率为坚固保险箱","20% chance for Strongboxes to be Secured Strongboxes"}, + {"你的地图中的保险箱包含物品的数量提高{0}%","{0}% increased Quantity of Items contained in Strongboxes in your Maps"}, + {"你的地图中的保险箱包含物品的数量降低{0}%","{0}% reduced Quantity of Items contained in Strongboxes in your Maps"}, + {"你地图中的保险箱包含卓越物品的几率提高 {0}%","Strongboxes in your Maps have {0}% increased chance to contain Exceptional Items"}, + {"你地图中的保险箱包含卓越物品的几率降低 {0}%","Strongboxes in your Maps have {0}% reduced chance to contain Exceptional Items"}, + {"稀有保险箱有 {0}% 的几率掉落一把神秘钥匙","Rare Strongbox Monsters have {0}% chance to drop a Cryptic Key"}, + {"传奇怪物有 {0}% 的几率掉落一把神秘钥匙","Unique Monsters have {0}% chance to drop a Cryptic Key"}, + {"你地图中的保险箱的外延词缀效果提高 {0}%","Explicit Modifiers on Strongboxes in your Maps have {0}% increased Effect"}, + {"保险箱生成的群落数量提高 {0}%","Strongboxes spawn {0}% increased number of packs"}, + {"保险箱生成的群落数量降低 {0}%","Strongboxes spawn {0}% reduced number of packs"}, + {"保险箱由魔法怪物群落守卫的几率提高 {0}%","Strongboxes have {0}% increased chance to be guarded by Magic Monster Packs"}, + {"保险箱由魔法怪物群落守卫的几率降低 {0}%","Strongboxes have {0}% reduced chance to be guarded by Magic Monster Packs"}, + {"保险箱由稀有怪物群落守卫的几率提高 {0}%","Strongboxes have {0}% increased chance to be guarded by Rare Monster Packs"}, + {"保险箱由稀有怪物群落守卫的几率降低 {0}%","Strongboxes have {0}% reduced chance to be guarded by Rare Monster Packs"}, + {"保险箱由 {0} 群额外怪物守卫","Strongboxes are guarded by an additional monster pack"}, + {"非传奇保险箱由一个休眠构造体看守n这些保险箱只会随机出应用于构造体的词缀n开启保险箱将激活构造体","Non-Unique Strongboxes are guarded by a dormant ConstructnThese Strongboxes only roll Modifiers which apply to the ConstructnOpening the Strongbox activates the Construct"}, + {"保险箱可以选取现有后缀的高阶版本","Strongboxes may roll Greater versions of existing Suffix Modifiers"}, + {"保险箱为基础保险箱的几率总增 {0}%","Strongboxes have {0}% more chance to be Basic Strongboxes"}, + {"保险箱不能为基础保险箱","Strongboxes cannot be Basic Strongboxes"}, + {"保险箱为基础保险箱的几率总降 {0}%","Strongboxes have {0}% less chance to be Basic Strongboxes"}, + {"地图内的保险箱有 {0}% 的几率被一群额外怪物保卫","Strongboxes in your Maps have {0}% chance to be guarded by an additional Pack of Monsters"}, + {"该地图内的保险箱已被被腐化","Strongboxes in your Maps are Corrupted"}, + {"地图内的保险箱里至少为稀有物品","Strongboxes in your Maps are at least Rare"}, + {"你地图中的保险箱为魔法保险箱的几率提高 {0}%","Strongboxes in your Maps have {0}% increased chance to be Magic"}, + {"你地图中的保险箱为魔法保险箱的几率降低 {0}%","Strongboxes in your Maps have {0}% reduced chance to be Magic"}, + {"地图内的保险箱有 {0}% 的几率是侦探保险箱","Strongboxes in your Maps have {0}% chance to be an Operative's Strongbox"}, + {"你地图中的保险箱为稀有保险箱的几率提高 {0}%","Strongboxes in your Maps have {0}% increased chance to be Rare"}, + {"你地图中的保险箱为稀有保险箱的几率降低 {0}%","Strongboxes in your Maps have {0}% reduced chance to be Rare"}, + {"保险箱为传奇的几率提高 {0}%","Strongboxes have {0}% increased chance to be Unique"}, + {"保险箱为传奇的几率降低 {0}%","Strongboxes have {0}% reduced chance to be Unique"}, + {"从地图内保险箱中掉落的通货物品会复制掉落","Currency Items from Strongboxes in your Maps are Duplicated"}, + {"从地图内保险箱中掉落的命运卡会复制掉落","Divination Cards from Strongboxes in your Maps are Duplicated"}, + {"地图内的每个保险箱都有一个额外的随机稀有物品","Strongboxes in your Maps will each contain an additional random Rare Item"}, + {"地图内的每个保险箱都有 {0} 个额外的随机稀有物品","Strongboxes in your Maps will each contain {0} additional random Rare Items"}, + {"从地图内保险箱中掉落的宝石会复制掉落","Gems contained in Strongboxes in your Maps are Duplicated"}, + {"你地图中的保险箱有 {0}% 的几率为稀有,被腐化且有词缀上限","{0}% chance for Strongboxes in your Maps to be Rare, Corrupted and have maximum Modifiers"}, + {"每有一个词缀,保险箱的物品数量提高 {0}%","Strongboxes have {0}% increased Item Quantity per Modifier"}, + {"每有一个词缀,保险箱的物品数量降低 {0}%","Strongboxes have {0}% reduced Item Quantity per Modifier"}, + {"从地图内保险箱中掉落的地图会复制掉落","Maps from Strongboxes in your Maps are Duplicated"}, + {"地图内的保险箱里至少为魔法物品","Strongboxes in your Maps are at least Magic"}, + {"地图内的保险箱里至少为传奇物品","Strongboxes in your Maps are at least Unique"}, + {"你地图中的保险箱为制图师的保险箱的几率提高 {0}%","Strongboxes in your Maps have {0}% increased chance to be Cartographer's Strongboxes"}, + {"你地图中的保险箱为制图师的保险箱的几率降低 {0}%","Strongboxes in your Maps have {0}% reduced chance to be a Cartographer's Strongboxes"}, + {"地图中的保险箱变为宝石匠的保险箱的几率提高 {0}%","Strongboxes in your Maps have {0}% increased chance to be a Gemcutter's Strongbox"}, + {"地图中的保险箱变为宝石匠的保险箱的几率降低 {0}%","Strongboxes in your Maps have {0}% reduced chance to be a Gemcutter's Strongbox"}, + {"你地图中的保险箱为华丽的保险箱的几率提高 {0}%","Strongboxes in your Maps have {0}% increased chance to be Ornate Strongboxes"}, + {"你地图中的保险箱为华丽的保险箱的几率降低 {0}%","Strongboxes in your Maps have {0}% reduced chance to be a Ornate Strongboxes"}, + {"你地图中的保险箱为研究员的保险箱的几率提高 {0}%","Strongboxes in your Maps have {0}% increased chance to be Researcher's Strongboxes"}, + {"你地图中的保险箱为研究员的保险箱的几率降低 {0}%","Strongboxes in your Maps have {0}% reduced chance to be a Researcher's Strongboxes"}, + {"你地图中的冥渊尖塔掉落物品的物品等级 {:+d}","Stygian Spires in your Maps drop Items with {:+d} to Item Level"}, + {"地图内魔爆亚硫酸矿脉和宝箱里的亚硫酸提高 {0}%","Voltaxic Sulphite Veins and Chests in your Maps contain {0}% increased Sulphite"}, + {"地图内的亚硫酸矿脉和宝箱有 {0}% 的几率有相等的蓝晶","Sulphite Veins and Chests in your Maps have {0}% chance to also contain an equal amount of Azurite"}, + {"地图中的亚硫酸矿脉和宝箱有{0}%的几率被囤积亚硫酸矿的怪物把守","Sulphite Veins and Chests in your Maps have {0}% chance to be guarded by Sulphite-hoarding Monsters"}, + {"地图内的亚硫酸矿脉和宝箱被囤积亚硫酸的怪物守卫","Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters"}, + {"在你的地图中,辅助宝石有{0}%的几率改为掉落稀有珠宝","{0}% chance for Support Gems to drop as Rare Jewels instead in your Maps"}, + {"沼泽区域中的 1 个稀有怪物被替换为一个随机地图首领","1 Rare Monster in Swamp Areas is replaced by a random Map Boss"}, + {"沼泽区域中的 1 个稀有怪物有 {0}% 的几率被替换为一个随机地图首领","1 Rare Monster in Swamp Areas has {0}% chance to be replaced by a random Map Boss"}, + {"沼泽区域中的混沌石有 {0}% 的几率改为掉落崇高石","{0}% chance Chaos Orbs drop as Exalted Orbs in Swamp Areas"}, + {"沼泽区域中的崇高石有 {0}% 的几率改为掉落混沌石","{0}% chance Exalted Orbs drop as Chaos Orbs in Swamp Areas"}, + {"击杀精华怪物时,沼泽区域中的精华有 {0}% 的几率转移至一个随机传奇怪物","Essences in Swamp Areas have {0}% chance to transfer to a random Unique Monster when the Essence Monster is slain"}, + {"在沼泽区域中获得的经验增加 {0}%","{0}% increased Experience gained in Swamp Areas"}, + {"在沼泽区域中获得的经验降低 {0}%","{0}% reduced Experience gained in Swamp Areas"}, + {"沼泽区域中的物品稀有度提高 {0}%","{0}% increased Rarity of Items found in Swamp Areas"}, + {"沼泽区域中的物品稀有度降低 {0}%","{0}% reduced Rarity of Items found in Swamp Areas"}, + {"沼泽区域包含精华的几率提高 {0}%","Swamp Areas have {0}% increased chance to contain Essences"}, + {"沼泽区域包含精华的几率降低 {0}%","Swamp Areas have {0}% reduced chance to contain Essences"}, + {"沼泽区域中的魔法怪物数量提高 {0}%","{0}% increased Magic Monsters in Swamp Areas"}, + {"沼泽区域中的怪物群落规模提高 {0}%","{0}% increased Pack Size in Swamp Areas"}, + {"沼泽区域中的怪物群落规模降低 {0}%","{0}% reduced Pack Size in Swamp Areas"}, + {"沼泽区域包含召唤法阵的几率提高 {0}%","Swamp Areas have {0}% increased chance to contain Summoning Circles"}, + {"沼泽区域包含召唤法阵的几率降低 {0}%","Swamp Areas have {0}% reduced chance to contain Summoning Circles"}, + {"每有一个怪物词缀,沼泽区域中的传奇怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier"}, + {"每有一个怪物词缀,沼泽区域中的传奇怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Unique Monsters in Swamp Areas per Monster Modifier"}, + {"沼泽区域中的传奇怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Unique Monsters in Swamp Areas"}, + {"每有一个怪物词缀,沼泽区域中的传奇怪物效能提高 {0}%","{0}% increased Effectiveness of Unique Monsters in Swamp Areas per Monster Modifier"}, + {"每有一个怪物词缀,沼泽区域中的传奇怪物效能降低 {0}%","{0}% reduced Effectiveness of Unique Monsters in Swamp Areas per Monster Modifier"}, + {"忆境地图的地图首领有{0}%的几率掉落上佳组合的分裂物品","Map Bosses of your Synthesis Maps have {0}% chance to drop a well-rolled Fractured Item"}, + {"忆境地图的地图首领会掉落上佳组合的分裂物品","Map Bosses of your Synthesis Maps drop a well-rolled Fractured Item"}, + {"地图内掉落的忆境传奇物品有 3 个忆境基底词缀","Synthesised Unique Items dropped in your Maps have 3 Synthesised Implicit Modifiers"}, + {"虚空忆境地图中的怪物有{0}%的几率掉落虚空忆境物品。","Monsters in your Synthesis Maps have {0}% chance to drop Synthesised Items"}, + {"传奇忆境地图的额外词缀的效果提高{0}%","{0}% increased effect of Additional Modifiers on your Unique Synthesis Maps"}, + {"传奇忆境地图的额外词缀的效果降低{0}%","{0}% reduced effect of Additional Modifiers on your Unique Synthesis Maps"}, + {"石板必定是随机类型","Tablets found are always a random type"}, + {"石板会被转化为影响区域的类型","Tablets found are converted to a type affecting the area"}, + {"地图内找到灭界者祭坛的几率提高 {0}%","{0}% increased chance to find Eater of Worlds Altars in your Maps"}, + {"遭遇灭界者时,你的地图有{0}%的几率提供双倍进度","Your Maps have {0}% chance to award double progress towards encountering The Eater of Worlds"}, + {"地图内被灭界者影响的怪物有 {0}% 的几率掉落一个灭界者基底词缀物品","Monsters Influenced by The Eater of Worlds in your Maps have {0}% chance to drop an item with an Eater of Worlds Implicit Modifier"}, + {"受灭界者影响的怪物掉落的物品数量提高 {0}%","{0}% increased Quantity of Items Dropped by Monsters Influenced by The Eater of Worlds"}, + {"在你的地图上,受到灭世者影响的怪物群的规模提高{0}%","Monster Packs Influenced by The Eater of Worlds in your Maps have {0}% increased Pack Size"}, + {"古灵溶液若在灭界者影响地图内发现,则有 {0}% 的几率会复制","Eldritch Ichor found in your Maps influenced by The Eater of Worlds have {0}% chance to be Duplicated"}, + {"地图内被灭界者影响的怪物群有 {0}% 的几率额外有一个触手魔团","Monster Packs Influenced by The Eater of Worlds in your Maps have {0}% chance to contain an additional Touching Tentacle Mass"}, + {"找到的引路石有 {0}% 的几率提高一阶","Waystones found have {0}% chance to be a tier higher"}, + {"你的地图有 {0}% 的几率包含一个阿兹莫里之灵","Your Maps have {0}% chance to contain an Azmeri Spirit"}, + {"阿兹莫里之灵出现几率提高 {0}%","{0}% increased chance of Azmeri Spirits"}, + {"阿兹莫里之灵出现几率降低 {0}%","{0}% reduced chance of Azmeri Spirits"}, + {"被附身的怪物被击败时,有 {0}% 的几率释出阿兹莫里之灵","Possessed Monsters have {0}% chance to release Spirits on death"}, + {"被附身的怪物被击败时释出阿兹莫里之灵","Possessed Monsters release Spirits on death"}, + {"你地图中的阿兹莫里之灵可以影响的怪物数量提高 {0}%","Azmeri Spirits can Influence {0}% increased number of Monsters in your Maps"}, + {"你地图中的阿兹莫里之灵可以影响的怪物数量降低 {0}%","Azmeri Spirits can Influence {0}% reduced number of Monsters in your Maps"}, + {"你地图中由被附身怪物召唤的灵体动物造成的伤害提高 {0}%","Spiritual Animals summoned by Possessed monsters in your Maps deal {0}% increased Damage"}, + {"你地图中由被附身怪物召唤的灵体动物造成的伤害降低 {0}%","Spiritual Animals summoned by Possessed monsters in your Maps deal {0}% reduced Damage"}, + {"你地图中的阿兹莫里之灵持续时间提高 {0}%","Azmeri Spirits in your Maps have {0}% increased Duration"}, + {"你地图中的阿兹莫里之灵持续时间降低 {0}%","Azmeri Spirits in your Maps have {0}% reduced Duration"}, + {"阿兹莫里之灵的强化上限提高 {0}%","{0}% increased maximum empowerment of Azmeri Spirits"}, + {"阿兹莫里之灵的强化上限降低 {0}%","{0}% reduced maximum empowerment of Azmeri Spirits"}, + {"阿兹莫里之灵的强化上限 {0}%","{0}% to minimum empowerment of Azmeri Spirits"}, + {"当一个怪物被一个圣洁精魂附身时,也同时被另一个随机精魂附身","When a Monster is Possessed by a Sacred Spirit it is also Possessed by another random Spirit"}, + {"阿兹莫里之灵影响的区域提高 {0}%","Azmeri Spirits have {0}% increased Influence Area"}, + {"阿兹莫里之灵影响的区域降低 {0}%","Azmeri Spirits have {0}% reduced Influence Area"}, + {"击败灵魂影响的怪物时,阿兹莫里之灵的强化提高 {0}%","{0}% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters"}, + {"击败灵魂影响的怪物时,阿兹莫里之灵的强化降低 {0}%","{0}% reduced Azmeri Spirit empowerment when defeating Spirit-Influenced Monsters"}, + {"击败灵魂影响的魔法怪物时,阿兹莫里之灵的强化提高 {0}%","{0}% increased Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters"}, + {"击败灵魂影响的魔法怪物时,阿兹莫里之灵的强化降低 {0}%","{0}% reduced Azmeri Spirit empowerment when defeating Spirit-Influenced Magic Monsters"}, + {"石板的数量提高 {0}%","{0}% increased Quantity of Tablets found"}, + {"在你的地图中,蜕变石有{0}%的几率掉落为改造石","{0}% chance for Orbs of Transmutation to drop as Orbs of Alteration instead in your Maps"}, + {"在你的地图中,崇高石有{0}%的几率改为掉落3个","{0}% chance for Exalted Orbs to drop as 3 Exalted Orbs instead in your Maps"}, + {"地图首领有 {0}% 的几率可能会复制","Map Bosses have {0}% chance to be Duplicated if possible"}, + {"塑界者国度中的塑界者和裂界者掉落n统御宝珠的几率提高{0}%","The Shaper and The Elder in The Shaper's Realm have {0}% increasednchance to drop an Orb of Dominance"}, + {"未鉴定的地图中找到的物品的品质提高{0}%","{0}% increased Quantity of Items found in your Unidentified Maps"}, + {"未鉴定的地图中找到的物品的品质降低{0}%","{0}% reduced Quantity of Items found in your Unidentified Maps"}, + {"你的传奇地图的怪物等级{0}","Your Unique Maps have {0} to Monster Level"}, + {"千裂泽地图中的稀有怪物有 {0}% 的几率额外掉落一件碎裂的魔镜饰品物品","Rare Monsters in The Fractured Lake Map have {0}% chance to drop additional Fragmented Mirror Jewellery item"}, + {"顿悟时刻中,无名先知提供的传奇物品选项的出现几率提高 {0}%","{0}% increased Unique item options from the Nameless Seer in the Moment of Zen"}, + {"顿悟时刻中,无名先知提供的传奇物品选项的出现几率降低 {0}%","{0}% reduced Unique item options from the Nameless Seer in the Moment of Zen"}, + {"有 {0}% 的几率可从传奇怪物身上搜刮一件传奇物品","{0}% chance Unique Monsters may be scavenged for a Unique item"}, + {"每个怪物词缀使你地图中的传奇怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Unique Monsters in your Maps per Monster Modifier"}, + {"每个怪物词缀使你地图中的传奇怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Unique Monsters in your Maps per Monster Modifier"}, + {"传奇怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Unique Monsters"}, + {"你地图中的传奇怪物掉落的引路石数量提高 {0}%","{0}% increased Quantity of Waystones dropped by Unique Monsters in your Maps"}, + {"你地图中的传奇怪物额外具有 {0} 个词缀","Unique Monsters in your Maps have {0} additional Rare Modifier"}, + {"你地图中传奇怪物的效能提高 {0}%","{0}% increased Effectiveness of Unique Monsters in your Maps"}, + {"你地图中传奇怪物的效能降低 {0}%","{0}% reduced Effectiveness of Unique Monsters in your Maps"}, + {"带有词缀的传奇怪物效能提高 {0}%","{0}% increased Effectiveness of Unique Monsters with Modifiers"}, + {"带有词缀的传奇怪物效能降低 {0}%","{0}% reduced Effectiveness of Unique Monsters with Modifiers"}, + {"在区域内击杀的怪物每有 100 点威力值,地图首领的效能提高 {0}%","Map Bosses have {0}% increased Effectiveness per 100 Power of Monsters slain in the Area"}, + {"你地图中的Unique传奇怪物掉落卓越物品的几率提高 {0}%","Unique Monsters have {0}% increased chance to drop Exceptional Items in your Maps"}, + {"你地图中的Unique传奇怪物掉落卓越物品的几率降低 {0}%","Unique Monsters have {0}% reduced chance to drop Exceptional Items in your Maps"}, + {"地图内的地图首领被消灭时产生一个额外超越传送门","Map Bosses in your Maps spawn an additional Beyond Portal when Slain"}, + {"地图内的地图首领被消灭时产生 {0} 个额外超越传送门","Map Bosses in your Maps spawn {0} additional Beyond Portals when Slain"}, + {"寂静窟传奇地图中,精华怪物有 {0}% 的溢出几率拥有一个额外精华","Essence Monsters in the Silent Cave Unique Maps have {0}% Surpassingnchance to have an additional Essence"}, + {"被附身的传奇怪物被击败时,有 {0}% 的几率释出阿兹莫里之灵","Possessed Unique Monsters have {0}% chance to release Spirits on death"}, + {"被附身的传奇怪物被击败时释出阿兹莫里之灵","Possessed Unique Monsters release Spirits on death"}, + {"纯净乐园中的怪物群落数量提高 {0}%","{0}% increased number of Monster Packs in Untainted Paradise"}, + {"纯净乐园中的怪物群落数量降低 {0}%","{0}% reduced number of Monster Packs in Untainted Paradise"}, + {"不稳定裂隙在计时器填满后,会额外延迟 1 秒塌缩","Unstable Breaches take an additional second to collapse after timer is filled"}, + {"不稳定裂隙在计时器填满后,会额外延迟 {0} 秒塌缩","Unstable Breaches take {0} additional seconds to collapse after timer is filled"}, + {"不稳定裂隙在稳定时会生成一个额外的稀有怪物","Unstable Breaches spawn an additional Rare Monster when Stabilised"}, + {"不稳定裂隙在稳定时会生成 {0} 个额外的稀有怪物","Unstable Breaches spawn {0} additional Rare Monsters when Stabilised"}, + {"地图内的腐化地图有 {0}% 的几率是诱人的腐化地图","Vaal Side Areas in your Maps have {0}% chance to be an Alluring Vaal Side Area"}, + {"封印宝库的首领有 {0}% 的几率掉落一个额外的奇点地图血脉辅助","{0}% chance for the Sealed Vault Boss to drop an extra Anomaly Map Lineage Support"}, + {"这些地图的腐化瓦尔怪物掉落的物品有 {0}% 的几率被被腐化","Items dropped by Corrupted Vaal Monsters in your Maps have {0}% chance to be Corrupted"}, + {"这些地图的腐化瓦尔怪物掉落的物品会被被腐化","Items dropped by Corrupted Vaal Monsters in your Maps are Corrupted"}, + {"每使用 1 个凡人碎片就能让该地图出现红女王之礼的几率增加 {0}%","Your Maps have a {0}% chance to contain Gifts of the Red Queen per Mortal Fragment used"}, + {"每使用 1 个献祭碎片就能让该地图出现替代牺牲之礼的几率增加 {0}%","Your Maps have a {0}% chance to contain Gifts of the Sacrificed per Sacrifice Fragment used"}, + {"地图内有腐化地图的几率 +{0}%","Your Maps have {0}% chance to contain a Vaal Side Area"}, + {"你地图中商人出售的物品提高 {0}%","{0}% increased items sold by Vendors in your Maps"}, + {"你地图中商人出售的物品降低 {0}%","{0}% reduced items sold by Vendors in your Maps"}, + {"阿兹莫里之灵为活性鬼灵的几率提高 {0}%","{0}% increased chance for Azmeri Spirits to be Vivid Spirits"}, + {"阿兹莫里之灵为活性鬼灵的几率降低 {0}%","{0}% reduced chance for Azmeri Spirits to be Vivid Spirits"}, + {"虚无症结难度 {0}n复活次数降低","{0} to Crux of Nothingness DifficultynReduced number of Respawn Attempts"}, + {"该地图会出现额外 {0} 群裂界者怪物","Your Maps contain {0} additional packs of Elder Fiends"}, + {"你的地图额外包含{0}包塑界者造物","Your Maps contains {0} additional packs of Shaper Creations"}, + {"水域区域中的宝箱包含被复制通货的几率提高 {0}%","Chests in Water Areas contain {0}% increased Currency"}, + {"水域区域中的宝箱包含被复制饰品的几率提高 {0}%","Chests in Water Areas contain {0}% increased Jewellery"}, + {"水域区域中金币的掉落数量提高 {0}%","{0}% increased Gold found in Water Areas"}, + {"水域区域中金币的掉落数量降低 {0}%","{0}% reduced Gold found in Water Areas"}, + {"水域区域中的物品稀有度提高 {0}%","{0}% increased Rarity of Items found in Water Areas"}, + {"水域区域中的物品稀有度降低 {0}%","{0}% reduced Rarity of Items found in Water Areas"}, + {"水域区域中的魔法怪物群落有 {0}% 的几率有一个额外词缀","Magic Monster Packs in Water Areas have a {0}% chance to have an additional Modifier"}, + {"水域区域中的魔法怪物群落规模提高 {0}%","{0}% increased Magic Pack Size in Water Areas"}, + {"水域区域中的魔法怪物群落规模降低 {0}%","{0}% reduced Magic Pack Size in Water Areas"}, + {"水域区域中的魔法怪物数量提高 {0}%","{0}% increased Magic Monsters in Water Areas"}, + {"水域区域中的怪物群落规模提高 {0}%","{0}% increased Pack Size in Water Areas"}, + {"水域区域中的怪物群落规模降低 {0}%","{0}% reduced Pack Size in Water Areas"}, + {"水域区域中神龛出现的几率提高 {0}%","{0}% increased chance of Shrines in Water Areas"}, + {"水域区域中神龛出现的几率降低 {0}%","{0}% reduced chance of Shrines in Water Areas"}, + {"水域地图中的神龛由一个额外的怪物群落崇拜","Shrines in Water Areas are Worshipped by an additional Pack of Monsters"}, + {"水域地图中的神龛由 {0} 个额外的怪物群落崇拜","Shrines in Water Areas are Worshipped by {0} additional Packs of Monsters"}, + {"你地图中找到武器的几率提高 {0}%","{0}% increased chance to find Weapons in your Maps"}, + {"你地图中找到武器的几率降低 {0}%","{0}% reduced chance to find Weapons in your Maps"}, + {"地图中找到的武器有{0}%的几率拥有20%品质","Weapons found in your Maps have {0}% chance to have 20% Quality"}, + {"武器,盾牌和法器可作为卓越物品被找到","Weapons, Shields and Focii may be found as Exceptional Items"}, + {"地图中荒野盗贼流放者掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps"}, + {"地图中荒野盗贼流放者掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped by Wild Rogue Exiles in your Maps"}, + {"地图内的荒野盗贼流放者有 {0}% 的几率有额外奖励","Wild Rogue Exiles in your Maps have {0}% chance to have additional Rewards"}, + {"地图内的荒野盗贼流放者有额外奖励","Wild Rogue Exiles in your Maps have additional Rewards"}, + {"阿兹莫里之灵为狂野鬼灵的几率提高 {0}%","{0}% increased chance for Azmeri Spirits to be Wild Spirits"}, + {"阿兹莫里之灵为狂野鬼灵的几率降低 {0}%","{0}% reduced chance for Azmeri Spirits to be Wild Spirits"}, + {"地图内的黄野兽有 {0}% 的几率变为红野兽","Yellow Beasts in your Maps have {0}% chance to be replaced with Red Beasts"}, + {"地图内的札娜任务最多有 30 群额外塑界者和裂界者怪物","Zana Missions in your Maps have up to 30 additional packs of Shaper and Elder monsters"}, + {"地图内的札娜任务有 {0} 个额外地图选项","Zana Missions in your Maps have {0} additional Map option"}, + {"地图内的札娜任务可以提供额外地图","Zana Missions in your Maps have additional Maps that can appear in the Map options"}, + {"地图内札娜任务的地图选项是基础的两倍","Zana Missions in your Maps have double the Base number of Map options"}, + {"地图中的奇拉克任务提供的地图品质{0}%","{0}% to Quality of Maps offered by Kirac Missions in your Maps"}, + {"地图首领有 {0}% 的几率掉落一个更高阶的引路石","Map Bosses have {0}% chance to drop a Waystone of a higher tier"}, + {"地图首领掉落一个更高阶的引路石","Map Bosses drop a Waystone of a higher tier"}, + {"非能量辐照且具有地图首领的区域等级 +1","Non-Irradiated Areas with Powerful Map Bosses have +1 Level"}, + {"具有地图首领的区域包含一个额外的盗贼流放者","Areas with Powerful Map Bosses contain an additional Rogue Exile"}, + {"具有地图首领的区域包含 {0} 个额外的盗贼流放者","Areas with Powerful Map Bosses contain {0} additional Rogue Exiles"}, + {"具有强力地图首领的区域包含一个召唤法阵","Areas with Powerful Map Bosses contain a Summoning Circle"}, + {"具有强力地图首领的区域包含一个召唤法阵n具有强力地图首领的区域包含 {0} 个反应符文","Areas with Powerful Map Bosses contain a Summoning CirclenAreas with Powerful Map Bosses contain {0} Reactivation Runes"}, + {"完成贤主熔炉,或击败贤主后掉落强化辅助宝石的几率提高 {0}%","{0}% increased chance to drop an Awakened Support Gem on completing The Maven's Crucible or defeating The Maven"}, + {"贤主熔炉获取物品的数量提高 {0}%","{0}% increased Quantity of Items found in The Maven's Crucible"}, + {"贤主熔炉怪物等级 {0}","The Maven's Crucible has {0} to Monster Level"}, + {"贤主熔炉中的所有首领会同时释放","All Bosses are released at once in The Maven's Crucible"}, + {"地图中掉落的非恩典地图将改为掉落基础通货物品","Non-Favoured Maps found in your Maps drop as Basic Currency Items instead"}, + {"在你的邀请中,词缀的效果提高{0}%","{0}% increased Effect of Modifiers on your Invitations"}, + {"在你的邀请中,词缀的效果降低{0}%","{0}% reduced Effect of Modifiers on your Invitations"}, + {"地图中的稀有怪物有{0}%的几率额外掉落一件基础通货物品","Rare Monsters in your Maps have {0}% chance to drop an additional Basic Currency Item"}, + {"地图内的稀有怪物有 {0}% 的几率额外掉落一个有品质的宝石","Rare Monsters in your Maps have {0}% chance to drop an additional Gem with Quality"}, + {"地图内的稀有怪物有 {0}% 的几率掉落一个额外稀有护甲","Rare Monsters in your Maps have {0}% chance to drop an additional Rare Armour Item"}, + {"你地图中的稀有怪物有 {0}% 的几率会掉落一个额外的稀有饰品物品","Rare Monsters in your Maps have {0}% chance to drop an additional Rare Jewellery Item"}, + {"地图内的稀有怪物有 {0}% 的几率掉落一个额外稀有武器","Rare Monsters in your Maps have {0}% chance to drop an additional Rare Weapon"}, + {"地图中的盗贼流放者的生命总增 {0}%","Rogue Exiles in your Maps have {0}% more Life"}, + {"地图中的盗贼流放者的生命总降 {0}%","Rogue Exiles in your Maps have {0}% less Life"}, + {"焚界者掉落的古神通货物品有{0}%的几率翻倍","Eldritch Currency Items dropped by The Searing Exarch have {0}% chance to be Duplicated"}, + {"你对虚空石使用的六分仪可以额外使用 {0} 次","Sextants you apply to your Voidstones have {0} additional use"}, + {"使用剩余 {0} 次","{0} use remaining"}, + {"梦魇拟像中的碎片有 {0}% 的几率允许选择多个选项","{0}% chance Shards within Simulacrums allow multiple selections"}, + {"希鲁斯有 {0}% 的几率掉落强化辅助宝石","Sirus has {0}% chance to drop an Awakened Support Gem"}, + {"小型异界天赋的效果提高{0}%","{0}% increased effect of Small Atlas Passive Skills"}, + {"小型异界天赋的效果降低{0}%","{0}% reduced effect of Small Atlas Passive Skills"}, + {"你城市地图上的石板外延词缀效果提高 {0}%","{0}% increased Effect of Tablet Explicit Modifiers on your City Maps"}, + {"你城市地图上的石板外延词缀效果降低 {0}%","{0}% reduced Effect of Tablet Explicit Modifiers on your City Maps"}, + {"每有一种影响地图区域的石板类型,石板上的外延词缀效果提高 {0}%","{0}% increased effect of Explicit Modifiers on Tablets for each type of Tablet affecting Map area"}, + {"每有一种影响地图区域的石板类型,石板上的外延词缀效果降低 {0}%","{0}% reduced effect of Explicit Modifiers on Tablets for each type of Tablet affecting Map area"}, + {"每有一个影响地图区域的石板,石板上的外延词缀效果提高 {0}%","{0}% increased effect of Explicit Modifiers on Tablets for each Tablet affecting Map area"}, + {"每有一个影响地图区域的石板,石板上的外延词缀效果降低 {0}%","{0}% reduced effect of Explicit Modifiers on Tablets for each Tablet affecting Map area"}, + {"若影响地图区域的石板仅有一种类型,石板上的外延词缀效果提高 {0}%","{0}% increased effect of Explicit Modifiers on Tablets if only one type of Tablet affecting Map area"}, + {"若影响地图区域的石板仅有一种类型,石板上的外延词缀效果降低 {0}%","{0}% reduced effect of Explicit Modifiers on Tablets if only one type of Tablet affecting Map area"}, + {"石板上的外延词缀效果随机提高 0 至 {0}%","Randomly gain between 0 and {0}% increased effect of Explicit Modifiers on Tablets"}, + {"石板上的外延词缀效果提高 {0}%","{0}% increased effect of Explicit Modifiers on Tablets"}, + {"石板上的外延词缀效果降低 {0}%","{0}% reduced effect of Explicit Modifiers on Tablets"}, + {"无限饥渴或灭界者掉落的古灵通货物品有 {0}% 的几率会复制","Eldritch Currency Items dropped by The Infinite Hunger or The Eater of Worlds have {0}% chance to be Duplicated"}, + {"灭界者掉落禁断之肉的几率提高 {0}%","The Eater of Worlds has {0}% increased chance to drop Forbidden Flesh"}, + {"漆黑之星有 {0}% 的几率额外掉落一个上级古灵余烬","The Black Star has {0}% chance to drop an additional Grand Eldritch Ember"}, + {"范围内的每个完成的地图使高塔提供的怪物群规模提高 1%","Towers grant 1% increased Pack Size per completed Map within Tower Radius"}, + {"范围内的每 {0} 个完成的地图使高塔提供的怪物群规模提高 1%","Towers grant 1% increased Pack Size per {0} completed Maps within Tower Radius"}, + {"异界照亮范围提高 {0}%","{0}% increased Atlas Light Radius"}, + {"异界照亮范围降低 {0}%","{0}% reduced Atlas Light Radius"}, + {"你可以看见异界迷雾范围外的传奇地图","Unique Maps can be seen outside of your Atlas Fog Radius"}, + {"完成你地图中的深渊后,有 {0}% 的几率使一张邻近地图受到深渊侵蚀","{0}% chance on completing Abysses in your Maps for a nearby map to be Overrun by the Abyssal"}, + {"每有一个影响地图区域的石板,石板的数量提高 {0}%","{0}% increased Quantity of Tablets found for each Tablet affecting Map area"}, + {"每有一个影响地图区域的石板,石板的数量降低 {0}%","{0}% reduced Quantity of Tablets found for each Tablet affecting Map area"}, + {"魔法怪物群落有 {0}% 的几率拥有一个额外的词缀","Magic Monster Packs have {0}% chance to have an additional Modifier"}, + {"任意派系","Any Faction"}, + {"无变化","No Change"}, + {"为一张已破解的地图增加一个词缀","Add a Modifier to one revealed Map"}, + {"额外消耗一个裂隙石,为所有已破解的地图增加词缀","Consume an additional Breachstone to add Modifiers to all revealed Maps"}, + {"无额外前缀","No additional Prefix Modifiers"}, + {"深渊之眼","Abyssal Eyes"}, + {"阿曼娜姆","Amanamu"}, + {"古加尔","Kurgal"}, + {"乌拉曼","Ulaman"}, + {"血脉辅助","Lineage Supports"}, + {"预兆","Omens"}, + {"华丽孕育赠礼","Ornate Wombgifts"}, + {"束带孕育赠礼","Banded Wombgifts"}, + {"丰裕孕育赠礼","Lavish Wombgifts"}, + {"印戒孕育赠礼","Signet Wombgifts"}, + {"生成的技能数量提高 {0}%","{0}% increased number of skills created"}, + {"生成的技能数量降低 {0}%","{0}% reduced number of skills created"}, + {"生成的技能伤害提高 {0}%","{0}% increased damage of skills created"}, + {"生成的技能伤害降低 {0}%","{0}% reduced damage of skills created"}, + {"草原","Grass"}, + {"沼泽","Swamp"}, + {"沙漠","Desert"}, + {"高山","Mountain"}, + {"森林","Forest"}, + {"水域","Water"}, + {"寻觅神龛","Seeking Shrines"}, + {"点金石有 {0}% 的几率改为掉落基础富豪石","{0}% chance Alchemy Orbs drop as base Regal Orbs"}, + {"基础富豪石有 {0}% 的几率改为掉落点金石","{0}% chance base Regal Orbs drop as Alchemy Orbs"}, + {"怪物效能提高 {0}%","{0}% increased Effectiveness of Monsters"}, + {"怪物效能降低 {0}%","{0}% reduced Effectiveness of Monsters"}, + {"启迪神龛","Enlightening Shrines"}, + {"强效命令精华和完美命令精华","Greater Essence of Command and Perfect Essence of Command"}, + {"强效增强精华和完美强化精华","Greater Essence of Enhancement and Perfect Essence of Enhancement"}, + {"强效激战精华和完美激战精华","Greater Essence of Battle and Perfect Essence of Battle"}, + {"强效永恒精华和完美永恒精华","Greater Essence of the Infinite and Perfect Essence of the Infinite"}, + {"强效魔法精华和完美魔法精华","Greater Essence of Sorcery and Perfect Essence of Sorcery"}, + {"强效摧灭精华和完美摧灭精华","Greater Essence of Ruin and Perfect Essence of Ruin"}, + {"强效/完美冰霜精华和强效/完美熔解精华","Greater/Perfect Essence of Ice and Greater/Perfect Essence of Thawing"}, + {"强效寻觅精华和完美寻觅精华","Greater Essence of Seeking and Perfect Essence of Seeking"}, + {"强效/完美烈焰精华和强效/完美绝缘精华","Greater/Perfect Essence of Flames and Greater/Perfect Essence of Insulation"}, + {"强效身躯精华和完美身躯精华","Greater Essence of the Body and Perfect Essence of the Body"}, + {"强效/完美电光精华和强效/完美接地精华","Greater/Perfect Essence of Electricity and Greater/Perfect Essence of Grounding"}, + {"强效心灵精华和完美心灵精华","Greater Essence of the Mind and Perfect Essence of the Mind"}, + {"强效磨蚀精华和完美磨蚀精华","Greater Essence of Abrasion and Perfect Essence of Abrasion"}, + {"强效丰裕精华和完美丰裕精华","Greater Essence of Opulence and Perfect Essence of Opulence"}, + {"强效/完美急速精华和强效/完美迅捷精华","Greater/Perfect Essence of Haste and Greater/Perfect Essence of Alacrity"}, + {"未切割的宝石的掉落几率提高 {0}%","{0}% increased chance to find Uncut Gems"}, + {"未切割的宝石的掉落几率降低 {0}%","{0}% reduced chance to find Uncut Gems"}, + {"隐忍神龛","Gloom Shrines"}, + {"基础通货有 {0}% 的几率升级为高级通货","{0}% chance Basic Currencies are upgraded to Greater Currencies"}, + {"高级通货有 {0}% 的几率升级为完美通货","{0}% chance Greater Currencies are upgraded to Perfect Currencies"}, + {"精华","Essences"}, + {"符文的掉落数量提高 {0}%","{0}% increased Quantity of Runes found"}, + {"符文的掉落数量降低 {0}%","{0}% reduced Quantity of Runes found"}, + {"石板的掉落数量提高 {0}%","{0}% increased Quantity of Tablets found"}, + {"石板的掉落数量降低 {0}%","{0}% reduced Quantity of Tablets found"}, + {"原始鬼灵","Primal Spirits"}, + {"盗贼流放者","Rogue Exiles"}, + {"敏捷","Dexterity"}, + {"智慧","Intelligence"}, + {"力量","Strength"}, + {"护甲","Armour"}, + {"饰品","Jewellery"}, + {"武器","Weapons"}, + {"神龛","Shrines"}, + {"召唤法阵","Summoning Circles"}, + {"保险箱","Strongboxes"}, + {"混沌石有 {0}% 的几率改为掉落崇高石","{0}% chance Chaos Orbs drop as Exalted Orbs"}, + {"崇高石有 {0}% 的几率改为掉落混沌石","{0}% chance Exalted Orbs drop as Chaos Orbs"}, + {"阿兹莫里之灵","Azmeri Spirits"}, + {"活性鬼灵","Vivid Spirits"}, + {"宝箱内含的通货数量提高 {0}%","Chests contain {0}% increased Currency"}, + {"宝箱内含的饰品数量提高 {0}%","Chests contain {0}% increased Jewellery"}, + {"金币的掉落数量提高 {0}%","{0}% increased Gold found"}, + {"金币的掉落数量降低 {0}%","{0}% reduced Gold found"}, + {"狂野鬼灵","Wild Spirits"}, + {"阿兹莫里之灵的移动速度提高 50%","Azmeri Spirits have 50% increased Movement Speed"}, + {"附近没有玩家时,阿兹莫里之灵不再消失","Azmeri Spirits no longer dematerialise when there are no players nearby"}, + {"一个额外精华","An additional Essence"}, + {"{0} 个额外精华","{0} additional Essences"}, + {"一个额外的盗贼流放者","An additional Rogue Exile"}, + {"{0} 个额外的盗贼流放者","{0} additional Rogue Exiles"}, + {"一个额外的神龛","An additional Shrine"}, + {"{0} 个额外的神龛","{0} additional Shrines"}, + {"一个额外的阿兹莫里之灵","An additional Azmeri Spirit"}, + {"{0} 个额外的阿兹莫里之灵","{0} additional Azmeri Spirits"}, + {"一个召唤法阵","A Summoning Circle"}, + {"一个召唤法阵n{0} 个反应符文","A Summoning Circlen{0} Reactivation Runes"}, + {"一个额外的保险箱","An additional Strongbox"}, + {"{0} 个额外的保险箱","{0} additional Strongboxes"}, + {"混沌抗性 @{0}% (绝对 {1}% 上限 {2}%)","Chaos Resistance@{0}% (Uncapped {1}% Max {2}%)"}, + {"冰霜抗性 @{0}% (绝对 {1}% 上限 {2}%)","Cold Resistance@{0}% (Uncapped {1}% Max {2}%)"}, + {"火焰抗性@{0}% (绝对 {1}% 上限 {2}%)","Fire Resistance@{0}% (Uncapped {1}% Max {2}%)"}, + {"闪电抗性@{0}% (绝对 {1}% 上限 {2}%)","Lightning Resistance@{0}% (Uncapped {1}% Max {2}%)"}, + {"混沌抗性 @{0}% (上限 {2}%)","Chaos Resistance@{0}% (Max {2}%)"}, + {"冰霜抗性 @{0}% (上限 {2}%)","Cold Resistance@{0}% (Max {2}%)"}, + {"预期荆棘易燃强度@{0}% - {1}%","Estimated Thorns Flammability Magnitude@{0}% - {1}%"}, + {"预期荆棘感电几率@{0}% - {1}%","Estimated Thorns Shock chance@{0}% - {1}%"}, + {"火焰抗性@{0}% (上限 {2}%)","Fire Resistance@{0}% (Max {2}%)"}, + {"闪电抗性@{0}% (上限 {2}%)","Lightning Resistance@{0}% (Max {2}%)"}, + {"内含物品数量总增 {0}%","{0}% more Quantity of Contained Items"}, + {"内含物品数量总降 {0}%","{0}% less Quantity of Contained Items"}, + {"内含物品的数量提高 {0}%","{0}% increased Quantity of Contained Items"}, + {"内含物品的数量降低 {0}%","{0}% reduced Quantity of Contained Items"}, + {"内含物品的稀有度提高 {0}%","{0}% increased Rarity of Contained Items"}, + {"内含物品的稀有度降低 {0}%","{0}% reduced Rarity of Contained Items"}, + {"内含物品的稀有度总增 {0}%","{0}% more Rarity of Contained Items"}, + {"内含物品的稀有度总降 {0}%","{0}% less Rarity of Contained Items"}, + {"保险箱里的怪物掉落的物品稀有度提高 {0}%","{0}% increased Rarity of Items Dropped from Strongbox Monsters"}, + {"保险箱里的怪物掉落的物品稀有度降低 {0}%","{0}% reduced Rarity of Items Dropped from Strongbox Monsters"}, + {"保险箱里的怪物效能提高 {0}%","{0}% increased Effectiveness of Strongbox Monsters"}, + {"内含 1 个额外的传奇物品","Contains an additional Unique Item"}, + {"内含 {0} 个额外的传奇物品","Contains {0} additional Unique Items"}, + {"召唤魔侍","Summons Skeletons"}, + {"施放冰霜新星","Casts Ice Nova"}, + {"开启后将你冰冻","Freezes you when activated"}, + {"被 1 个魔法怪物守护","Guarded by a Magic Monster"}, + {"被 {1} 个魔法怪物守护","Guarded by {1} Magic Monsters"}, + {"被 1 个稀有怪物守护","Guarded by a Rare Monster"}, + {"被 {1} 个稀有怪物守护","Guarded by {1} Rare Monsters"}, + {"被 1 个怪物守护","Guarded by a Monster"}, + {"被 {1} 个怪物守护","Guarded by {1} Monsters"}, + {"被 1 群魔法怪物守护","Guarded by a pack of Magic Monsters"}, + {"被 {0} 群魔法怪物守护","Guarded by {0} packs of Magic Monsters"}, + {"被 1 群稀有怪物守护","Guarded by a pack of Rare Monsters"}, + {"被 {0} 群稀有怪物守护","Guarded by {0} packs of Rare Monsters"}, + {"被 1 群怪物守护","Guarded by a pack of Monsters"}, + {"被 {0} 群怪物守护","Guarded by {0} packs of Monsters"}, + {"内含高等级的技能宝石","Contained Gems have Experience"}, + {"内含额外的非回复类药剂","Contains additional Utility Flasks"}, + {"内含 1 个额外的稀有马拉克斯武器","Contains an additional Rare Maraketh Weapon"}, + {"内含 {0} 个额外的稀有马拉克斯武器","Contains {0} additional Rare Maraketh Weapons"}, + {"内含已鉴定物品","Contains Identified Items"}, + {"内含 {0} 个额外物品","Contains {0} additional Item"}, + {"内含 {0} 个额外魔法物品","Contains {0} additional Magic Item"}, + {"内含的物品具有 {0}% 的品质","Contained Items have {0}% Quality"}, + {"内含的物品拥有 1 个额外插槽","Contained Items have an additional Socket"}, + {"内含的物品拥有 {0} 个额外插槽","Contained Items have {0} additional Sockets"}, + {"包含物品拥有的插槽达到上限","Contained Items have maximum Sockets"}, + {"内含物品的所有插槽已全部连接","Contained Items are fully Linked"}, + {"+{0} 宝箱等级","+{0} Chest level"}, + {"内含镜像复制品","Contains Mirrored Items"}, + {"被 1 个盗贼流放者守护","Guarded by a Rogue Exile"}, + {"被 {0} 个盗贼流放者守护","Guarded by {0} Rogue Exiles"}, + {"由一个传奇首领守卫","Guarded by a Unique Boss"}, + {"由{0}个传奇首领守卫","Guarded by {0} Unique Bosses"}, + {"开启时复活附近已死亡的怪物,并使它们带有猛攻效果","Revives nearby dead Monsters with Onslaught"}, + {"被一大群怪物守护","Guarded by a stream of Monsters"}, + {"被一群罪魂守护","Guarded by a stream of Tormented Spirits"}, + {"引爆附近的灵柩","Detonates nearby corpses"}, + {"被伪装的怪物守护","Guarded by camoflaged Monsters"}, + {"被红刃军团守护","Guarded by a Redblade Warband"}, + {"被哑风军团守护","Guarded by a Mutewind Warband"}, + {"被布琳洛特军团守护","Guarded by a Brinerot Warband"}, + {"被混沌军团守护","Guarded by a Renegade Warband"}, + {"启动时施放一种随机魔蛊诅咒","Casts a random Hex Curse Spell when activated"}, + {"开启后将你点燃","Ignites you when activated"}, + {"施放烈炎风暴","Casts Firestorm"}, + {"施放闪电风暴","Casts Lightning Storm"}, + {"召唤无常碎岩","Summons Volatile Crags"}, + {"施放冰刺","Casts Ice Spikes"}, + {"施放混沌弹幕","Casts Chaos Barrages"}, + {"DNT-UNUSED召唤动荡之灵","DNT-UNUSED Summons Unstable Spirits"}, + {"DNT-UNUSED召唤重生蘑菇","DNT-UNUSED Summons Respawning Mushrooms"}, + {"DNT-UNUSED不死生物降下箭雨","DNT-UNUSED Undead Rain Down Arrows"}, + {"DNT-UNUSED被锈污之王缠身","DNT-UNUSED Haunted by The Rust King"}, + {"被冬日鬼婆诅咒","Cursed by Winter Hags"}, + {"DNT-UNUSED 被远古蠕虫保护","DNT-UNUSED Protected by Ancient Worms"}, + {"释放腐蚀地面","Spreads Caustic Ground"}, + {"爆炸","Explodes"}, + {"只掉落复合药剂","Only contains Hybrid Flasks"}, + {"只内含辅助宝石","Only contains Support Gems"}, + {"内含 1 个额外的瓦尔技能宝石","Contains an extra Vaal Gem"}, + {"内含 {0} 个额外的瓦尔技能宝石","Contains {0} extra Vaal Gems"}, + {"内含 1 张额外的传奇地图","Contains an additional Unique Map"}, + {"内含 {0} 张额外的传奇地图","Contains {0} additional Unique Maps"}, + {"内含 1 个额外的红刃传奇物品","Contains an additional Redblade Unique Item"}, + {"内含 {0} 个额外的红刃传奇物品","Contains {0} additional Redblade Unique Items"}, + {"内含 1 个额外的哑风传奇物品","Contains an additional Mutewind Unique Item"}, + {"内含 {0} 个额外的哑风传奇物品","Contains {0} additional Mutewind Unique Items"}, + {"内含 1 个额外的布琳洛特传奇物品","Contains an additional Brinerot Unique Item"}, + {"内含 {0} 个额外的布琳洛特传奇物品","Contains {0} additional Brinerot Unique Items"}, + {"内含 1 个额外的混沌军团传奇物品","Contains an additional Renegade Unique Item"}, + {"内含 {0} 个额外的混沌军团传奇物品","Contains {0} additional Renegade Unique Items"}, + {"内含 1 个额外的迪虚瑞特传奇物品","Contains an additional Deshret Item"}, + {"内含 {0} 个额外的迪虚瑞特传奇物品","Contains {0} additional Deshret Items"}, + {"内含 1 个额外的冈姆传奇物品","Contains an additional Kaom Item"}, + {"内含 {0} 个额外的冈姆传奇物品","Contains {0} additional Kaom Items"}, + {"被卡鲁族图腾守护","Guarded by the Ancestors' Power"}, + {"内含 1 个额外的瓦尔地图碎片","Contains an extra Vaal Fragment"}, + {"内含 {0} 个个额外的瓦尔地图碎片","Contains {0} extra Vaal Fragments"}, + {"内含 {0} 个额外的稀有物品","Contains {0} additional Rare Item"}, + {"内含 {0} 个相同种类的额外稀有物品","Contains {0} additional Rare Items of the same type"}, + {"内含 {0} 枚额外银币","Contains {0} additional Silver Coin"}, + {"内含的武器会自动幻化","Contained Weapons are Animated"}, + {"掉落 {0} 张全套卡数为 {1} 的命运卡","Contains {0} Divination Card that has a Full Stack number of {1}"}, + {"其中所有圣甲虫都是同一类型","All contained Scarabs are the same type"}, + {"其中额外有 {0} 个有翼圣甲虫","Contains {0} additional Winged Scarab"}, + {"其中额外有 {0} 个镀金圣甲虫","Contains {0} additional Gilded Scarab"}, + {"其中额外有 {0} 个闪耀圣甲虫","Contains {0} additional Polished Scarab"}, + {"其中额外有 {0} 个锈蚀圣甲虫","Contains {0} additional Rusted Scarab"}, + {"被混沌异魔守卫","Guarded by aberrations of chaos"}, + {"由达瑞尔·虚空之灵守护n由几群虚空造物守护","Guarded by Dario, the Living VoidnGuarded by waves of Void Constructs"}, + {"被献祭大师伊克多拉丢守卫n被大量瓦尔怪物守卫","Guarded by Ixtolatl, Artisan of SacrificenGuarded by waves of Vaal Monsters"}, + {"被欲望大师马胡兹守卫n被大量瓦尔怪物守卫","Guarded by Mahuatzi, Artisan of DesirenGuarded by waves of Vaal Monsters"}, + {"被一大群怨灵海盗守护n被黑冠号的仆从守护","Guarded by a stream of Ghost PiratesnGuarded by the Maiden of the Black Crest"}, + {"其中额外有 {0} 个地图通货物品","Contains {0} additional Map Currency Item"}, + {"其中额外有 {0} 个地图碎片","Contains {0} additional Map Fragment"}, + {"包含一件额外的传奇物品,已腐化并具有一项附魔","Contains an additional Unique Item, Corrupted with an Enchantment"}, + {"包含 {0} 件额外的传奇物品,已腐化并具有一项附魔","Contains {0} additional Unique Items, Corrupted with an Enchantment"}, + {"包含一件额外的传奇物品,已腐化且词缀范围不可预测","Contains an additional Unique Item, Corrupted with unpredictable mod ranges"}, + {"包含 {0} 件额外的传奇物品,已腐化且词缀范围不可预测","Contains {0} additional Unique Items, Corrupted with unpredictable mod ranges"}, + {"包含一件额外的传奇物品,已腐化且具有一个额外插槽","Contains an additional Unique Item, Corrupted with an additional Socket"}, + {"包含 {0} 件额外的传奇物品,已腐化且具有一个额外插槽","Contains {0} additional Unique Items, Corrupted with an additional Socket"}, + {"复活倒下的怪物 {0} 次n倒下的怪物每次复活获得一个额外词缀","Revives the fallen monster {0} timesnFallen monster gains an additional Modifier each time it revives"}, + {"包含一个额外的深渊先驱石板","Contains an additional Abyss Precursor Tablet"}, + {"包含 {0} 个额外的深渊先驱石板","Contains {0} additional Abyss Precursor Tablets"}, + {"包含一个额外的霸主先驱石板","Contains an additional Overseer Precursor Tablet"}, + {"包含 {0} 个额外的霸主先驱石板","Contains {0} additional Overseer Precursor Tablets"}, + {"包含一个额外的裂隙先驱石板","Contains an additional Breach Precursor Tablet"}, + {"包含 {0} 个额外的裂隙先驱石板","Contains {0} additional Breach Precursor Tablets"}, + {"包含一个额外的惊悸迷雾先驱石板","Contains an additional Delirium Precursor Tablet"}, + {"包含 {0} 个额外的惊悸迷雾先驱石板","Contains {0} additional Delirium Precursor Tablets"}, + {"包含一个额外的卓越护甲物品","Contains an additional Exceptional Armour Item"}, + {"包含 {0} 个额外的卓越护甲物品","Contains {0} additional Exceptional Armour Items"}, + {"包含一个额外的卓越施法者武器","Contains an additional Exceptional Caster Weapon"}, + {"包含 {0} 个额外的卓越施法者武器","Contains {0} additional Exceptional Caster Weapons"}, + {"包含一个额外的卓越物品","Contains an additional Exceptional Item"}, + {"包含 {0} 个额外的卓越物品","Contains {0} additional Exceptional Items"}, + {"包含一个额外的卓越战斗武器","Contains an additional Exceptional Martial Weapon"}, + {"包含 {0} 个额外的卓越战斗武器","Contains {0} additional Exceptional Martial Weapons"}, + {"包含一个额外的先祖秘藏先驱石板","Contains an additional Expedition Precursor Tablet"}, + {"包含 {0} 个额外的先祖秘藏先驱石板","Contains {0} additional Expedition Precursor Tablets"}, + {"包含一个额外的能量辐照先驱石板","Contains an additional Irradiated Precursor Tablet"}, + {"包含 {0} 个额外的能量辐照先驱石板","Contains {0} additional Irradiated Precursor Tablets"}, + {"包含一个额外的阿兹里的神殿先驱石板","Contains an additional Atziri's Temple Precursor Tablet"}, + {"包含 {0} 个额外的阿兹里的神殿先驱石板","Contains {0} additional Atziri's Temple Precursor Tablets"}, + {"包含一个额外的驱灵祭坛先驱石板","Contains an additional Ritual Precursor Tablet"}, + {"包含 {0} 个额外的驱灵祭坛先驱石板","Contains {0} additional Ritual Precursor Tablets"}, + {"包含 {0} 个额外的符文","Contains {0} additional Rune"}, + {"包含 {0} 个额外的巨灵巴雅","Contains {0} additional Djinn Barya"}, + {"包含 {0} 个额外的罕见石板","Contains {0} additional Unusual Tablet"}, + {"包含 {0} 个额外的贪婪战书","Contains {0} additional Inscribed Ultimatum"}, + {"包含一个额外的暮光圣物厅钥匙","Contains an additional Twilight Reliquary Key"}, + {"包含 {0} 个额外的暮光圣物厅钥匙","Contains {0} additional Twilight Reliquary Keys"}, + {"所含的增幅石有 10% 的几率升级","Contained Orbs of Augmentation have a 10% chance to be upgraded"}, + {"所含的混沌石有 10% 的几率升级","Contained Chaos Orbs have a 10% chance to be upgraded"}, + {"所含的崇高石有 10% 的几率升级","Contained Exalted Orbs have a 10% chance to be upgraded"}, + {"所含的非传奇物品必定是项链","Contained non-Unique items are always Amulets"}, + {"所含的非传奇护甲和武器仅有敏捷要求","Contained non-Unique Armour and Weapons will require Dexterity"}, + {"所含的非传奇护甲和武器仅有敏捷或智力要求","Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence"}, + {"所含的非传奇物品必定是法器","Contained non-Unique items are always Foci"}, + {"所含的非传奇护甲和武器仅有智力要求","Contained non-Unique Armour and Weapons will require Intelligence"}, + {"所含的非传奇护甲和武器仅有力量或智力要求","Contained non-Unique Armour and Weapons will only require Strength or Intelligence"}, + {"所含的非传奇物品必定是珠宝","Contained Magic and Rare items are always Jewels"}, + {"所含的非传奇物品必定是戒指","Contained non-Unique items are always Rings"}, + {"所含的非传奇物品必定是权杖","Contained non-Unique items are always Sceptres"}, + {"所含的非传奇物品必定是长杖","Contained non-Unique items are always Staves"}, + {"所含的非传奇护甲和武器仅有力量要求","Contained non-Unique Armour and Weapons will require Strength"}, + {"所含的非传奇护甲和武器仅有力量或敏捷要求","Contained non-Unique Armour and Weapons will only require Strength or Dexterity"}, + {"所含的非传奇物品必定是法杖","Contained non-Unique items are always Wands"}, + {"所含的富豪石有 10% 的几率升级","Contained Regal Orbs have a 10% chance to be upgraded"}, + {"所含的非传奇石板为深渊石板","Contained non-Unique Tablets are Abyss Tablets"}, + {"所含的非传奇石板为裂隙石板","Contained non-Unique Tablets are Breach Tablets"}, + {"所含的非传奇石板为惊悸迷雾石板","Contained non-Unique Tablets are Delirium Tablets"}, + {"所含的非传奇石板为先祖秘藏石板","Contained non-Unique Tablets are Expedition Tablets"}, + {"所含的非传奇石板为阿兹里的神殿石板","Contained non-Unique Tablets are Atziri's Temple Tablets"}, + {"所含的非传奇石板为驱灵仪式石板","Contained non-Unique Tablets are Ritual Tablets"}, + {"所含的蜕变石有 10% 的几率升级","Contained Orbs of Transmutation have a 10% chance to be upgraded"}, + {"有腐化区域首领守护","Guarded by a Vaal Side Area Boss"}, + {"有 {0} 个腐化区域首领守护","Guarded by {0} Vaal Side Area Bosses"}, + {"可以重新打开 {0} 次","Can be reopened {0} times"}, + {"每打开一次,金币消耗提高 {0}% - {1}%","Gold cost increased by {0}% to {1}% each time opened"}, + {"消耗 {0} 金币才能打开","Costs {0} Gold to open"}, + {"稀有怪物守卫有一个额外异常词缀","Guarding Rare Monsters have an additional Ailment Modifier"}, + {"稀有怪物守卫有一个额外伤害词缀","Guarding Rare Monsters have an additional Extra Damage Modifier"}, + {"稀有怪物守卫有一个额外防御词缀","Guarding Rare Monsters have an additional Defensive Modifier"}, + {"稀有怪物守卫有一个额外元素区域词缀","Guarding Rare Monsters have an additional Elemental Area Modifier"}, + {"休眠构造体","Dormant Construct"}, + {"掉落一个额外的珠宝","Drops an additional Jewel"}, + {"掉落 {0} 个额外的珠宝","Drops {0} additional Jewels"}, + {"从芬多的宝藏箱掉落物品","Drops items from Ventor's Trove"}, + {"没有其他物品","Contains no other Items"}, + {"艾利丝生成的技能数量提高 {0}%","{0}% increased number of skills created by Ailith"}, + {"艾利丝生成的技能数量降低 {0}%","{0}% reduced number of skills created by Ailith"}, + {"艾利丝生成的技能伤害提高 {0}%","{0}% increased damage of skills created by Ailith"}, + {"艾利丝生成的技能伤害降低 {0}%","{0}% reduced damage of skills created by Ailith"}, + {"额外 1 波裂隙巢穴怪物","1 additional wave of Hiveborn Monsters"}, + {"额外 {0} 波裂隙巢穴怪物","{0} additional waves of Hiveborn Monsters"}, + {"区域包含一块固化腐蚀","Area contains a lump of Solified Corruption"}, + {"怪物的所有抗性上限 {0}%","Monsters have {0}% to all maximum Resistances"}, + {"怪物的元素异常状态阈值提高 {0}%","Monsters have {0}% increased Elemental Ailment Threshold"}, + {"怪物的元素异常状态阈值降低 {0}%","Monsters have {0}% reduced Elemental Ailment Threshold"}, + {"怪物的所有击中伤害造成冻结状态","All Damage from Monsters' Hits can Freeze"}, + {"怪物的所有击中伤害造成点燃状态","All Damage from Monsters' Hits can Ignite"}, + {"怪物的所有伤害中的击中伤害可以感电","All Damage from Monsters' Hits can Shock"}, + {"符文怪物击中时施加一种随机诅咒","Runic Monsters apply a random Curse on Hit"}, + {"符文怪物击中时施加 {0} 种随机诅咒","Runic Monsters apply {0} random Curse on Hit"}, + {"符文怪物击中时施加致命一指","Runic Monsters apply Death Geas on Hit"}, + {"符文怪物击中时施加 {0} 秒石化状态","Runic Monsters inflict Petrification for {0} seconds on Hit"}, + {"怪物的击中粉碎护甲,相当于造成物理伤害的 {0}%","Monsters' Hits Break Armour equal to {0}% of Physical Damage dealt"}, + {"怪物在低血状态下攻击速度提高 {0}%","Monsters have {0}% increased Attack Speed while on Low Life"}, + {"怪物在低血状态下攻击速度降低 {0}%","Monsters have {0}% reduced Attack Speed while on Low Life"}, + {"怪物的攻击击中时有 {0}% 的几率穿刺敌人","Monsters have {0}% chance to Impale Enemies on Hit with Attacks"}, + {"怪物的攻击击中时穿刺敌人","Monsters Impale Enemies on Hit with Attacks"}, + {"怪物有 {0}% 的几率避免所有击中伤害","Monsters have {0}% chance to Avoid All Damage from Hits"}, + {"怪物有 {0}% 的几率避免被冰缓","Monsters have {0}% chance to Avoid being Chilled"}, + {"怪物有 {0}% 的几率避免被冻结","Monsters have {0}% chance to Avoid being Frozen"}, + {"怪物击中时始终造成冻结状态","Monsters' Hits always Freeze"}, + {"怪物击中时有 {0}% 的几率造成冻结状态","Monsters' Hits have {0}% chance to Freeze"}, + {"{{怪物免疫冰霜伤害}}","{{Monsters are Immune to Cold Damage}}"}, + {"{{怪物免疫火焰伤害}}","{{Monsters are Immune to Fire Damage}}"}, + {"{{怪物免疫闪电伤害}}","{{Monsters are Immune to Lightning Damage}}"}, + {"怪物穿透 {0}% 的冰霜抗性","Monsters Penetrate {0}% Cold Resistance"}, + {"怪物穿透 {0}% 的火焰抗性","Monsters Penetrate {0}% Fire Resistance"}, + {"怪物穿透 {0}% 的闪电抗性","Monsters Penetrate {0}% Lightning Resistance"}, + {"怪物不能施加流血状态","Monsters cannot inflict Bleeding"}, + {"怪物的攻击击中时施加流血状态","Monsters' Attack Hits inflict Bleeding"}, + {"怪物的攻击击中时有 {0}% 的几率施加流血状态","Monsters' Attack Hits have {0}% chance to inflict Bleeding"}, + {"生命不会被怪物偷取","Life cannot be Leeched from Monsters"}, + {"魔力不会被怪物偷取","Mana cannot be Leeched from Monsters"}, + {"怪物在低血状态下施法速度提高 {0}%","Monsters have {0}% increased Cast Speed while on Low Life"}, + {"怪物在低血状态下施法速度降低 {0}%","Monsters have {0}% reduced Cast Speed while on Low Life"}, + {"{{怪物免疫混沌伤害}}","{{Monsters are Immune to Chaos Damage}}"}, + {"怪物对满血敌人的暴击率提高 {0}%","Monsters have {0}% increased Critical Hit Chance against Enemies on Full Life"}, + {"怪物对满血敌人的暴击率降低 {0}%","Monsters have {0}% reduced Critical Hit Chance against Enemies on Full Life"}, + {"怪物在低血状态下伤害提高 {0}%","Monsters deal {0}% increased Damage while on Low Life"}, + {"怪物在低血状态下伤害降低 {0}%","Monsters deal {0}% reduced Damage while on Low Life"}, + {"怪物击中时压制 {0}% 物理伤害减免","Monsters' Hits Overwhelm {0}% Physical Damage Reduction"}, + {"每隔 4 秒,符文怪物都会在一秒内再生 {0}% 生命","Every 4 seconds, Runic Monsters Regenerate {0}% of maximum Life over one second"}, + {"怪物的冻结积蓄降低 {0}%","Monsters have {0}% reduced Freeze Buildup"}, + {"怪物的易燃强度提高 {0}%","Monsters have {0}% increased Flammability Magnitude"}, + {"怪物的易燃强度降低 {0}%","Monsters have {0}% reduced Flammability Magnitude"}, + {"怪物的点燃持续时间提高 {0}%","Monsters have {0}% increased Ignite Duration"}, + {"怪物的点燃持续时间降低 {0}%","Monsters have {0}% reduced Ignite Duration"}, + {"怪物的穿刺强度提高 {0}%","Monsters have {0}% increased Impale Magnitude"}, + {"怪物的穿刺强度降低 {0}%","Monsters have {0}% reduced Impale Magnitude"}, + {"怪物击中生命低于 20% 以下的生物造成致命一击","Monsters kill things with 20% or lower Life on Hit"}, + {"怪物的攻击伤害格挡几率上限 {0}%","Monsters have {0}% to maximum Chance to Block Attack Damage"}, + {"怪物造成的伤害提高 {0}%","Monsters deal {0}% increased Damage"}, + {"消灭怪物不能获得药剂充能","Monsters do not grant Flask Charges when Slain"}, + {"怪物的生命上限提高 {0}%","Monsters have {0}% increased Maximum Life"}, + {"怪物的生命上限降低 {0}%","Monsters have {0}% reduced Maximum Life"}, + {"怪物的移动速度提高 {0}%","Monsters have {0}% increased Movement Speed"}, + {"怪物的移动速度降低 {0}%","Monsters have {0}% reduced Movement Speed"}, + {"怪物的攻击速度提高 {0}%","Monsters have {0}% increased Attack Speed"}, + {"怪物的攻击速度降低 {0}%","Monsters have {0}% reduced Attack Speed"}, + {"怪物的施法速度提高 {0}%","Monsters have {0}% increased Cast Speed"}, + {"怪物的施法速度降低 {0}%","Monsters have {0}% reduced Cast Speed"}, + {"怪物在低血状态下的移动速度提高 {0}%","Monsters have {0}% increased Movement Speed while on Low Life"}, + {"怪物在低血状态下的移动速度降低 {0}%","Monsters have {0}% reduced Movement Speed while on Low Life"}, + {"击中怪物不能造成暴击","Hits against Monsters cannot be Critical Hits"}, + {"怪物获得相当于伤害 {0}% 的额外混沌伤害","Monsters Gain {0}% of Damage as Extra Chaos Damage"}, + {"怪物获得相当于伤害 {0}% 的额外冰霜伤害","Monsters Gain {0}% of Damage as Extra Cold Damage"}, + {"怪物获得相当于伤害 {0}% 的额外火焰伤害","Monsters Gain {0}% of Damage as Extra Fire Damage"}, + {"怪物获得相当于伤害 {0}% 的额外闪电伤害","Monsters Gain {0}% of Damage as Extra Lightning Damage"}, + {"怪物获得额外混沌伤害,等于物理伤害的 {0}%","Monsters gain {0}% of Physical Damage as Extra Chaos Damage"}, + {"{{怪物免疫物理伤害}}","{{Monsters are Immune to Physical Damage}}"}, + {"怪物穿透 {0}% 的混沌抗性","Monsters Penetrate {0}% Chaos Resistance"}, + {"怪物击中时移除当前能量护盾的 {0}%","Monsters' Hits remove {0}% of current Energy Shield"}, + {"怪物击中时移除当前魔力的 {0}%","Monsters' Hits remove {0}% of current Mana"}, + {"怪物的所有抗性 {0}%","Monsters have {0}% to all Resistances"}, + {"怪物的感电几率降低 {0}%","Monsters have {0}% reduced chance to Shock"}, + {"{{发掘的箱子里获取物品的数量提高 {0}%}}","{{{0}% increased Quantity of Items Found in Excavated Chests}}"}, + {"{{发掘的箱子里获取物品的数量降低 {0}%}}","{{{0}% reduced Quantity of Items Found in Excavated Chests}}"}, + {"{{发掘的箱子里获取物品的稀有度提高 {0}%}}","{{{0}% increased Rarity of Items Found in Excavated Chests}}"}, + {"{{发掘的箱子里获取物品的稀有度降低 {0}%}}","{{{0}% reduced Rarity of Items Found in Excavated Chests}}"}, + {"{{发掘的箱子里获取神器的数量提高 {0}%}}","{{{0}% increased Quantity of Artifacts found in Excavated Chests}}"}, + {"{{发掘的箱子里获取神器的数量降低 {0}%}}","{{{0}% reduced Quantity of Artifacts found in Excavated Chests}}"}, + {"{{发掘的箱子里获取先祖秘藏日志的数量提高 {0}%}}","{{{0}% increased Quantity of Expedition Logbooks found in Excavated Chests}}"}, + {"{{发掘的箱子里获取先祖秘藏日志的数量降低 {0}%}}","{{{0}% reduced Quantity of Expedition Logbooks found in Excavated Chests}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个深渊珠宝}}","{{Excavated Chests have {0}% chance to contain an additional Abyssal Jewel}}"}, + {"{{发掘的箱子额外有一个深渊珠宝}}","{{Excavated Chests contain an additional Abyssal Jewel}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个奉献碎片}}","{{Excavated Chests have {0}% chance to contain an additional Sacrifice Fragment}}"}, + {"{{发掘的箱子有额外的奉献碎片}}","{{Excavated Chests contain additional Sacrifice Fragment}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一瓶圣油}}","{{Excavated Chests have {0}% chance to contain an additional Oil}}"}, + {"{{发掘的箱子额外有一瓶圣油}}","{{Excavated Chests contain an additional Oil}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的裂隙碎片}}","{{Excavated Chests have {0}% chance to contain additional Breach Splinters}}"}, + {"{{发掘的箱子有额外的裂隙碎片}}","{{Excavated Chests contain additional Breach Splinters}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的通货物品}}","{{Excavated Chests have {0}% chance to contain additional Currency Items}}"}, + {"{{发掘的箱子有额外的通货物品}}","{{Excavated Chests contain additional Currency Items}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的梦魇拟像裂片}}","{{Excavated Chests have {0}% chance to contain additional Simulacrum Splinters}}"}, + {"{{发掘的箱子有额外的梦魇拟像裂片}}","{{Excavated Chests contain additional Simulacrum Splinters}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一张命运卡}}","{{Excavated Chests have {0}% chance to contain an additional Divination Card}}"}, + {"{{发掘的箱子额外有一张命运卡}}","{{Excavated Chests contain an additional Divination Card}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个附魔物品}}","{{Excavated Chests have {0}% chance to contain an additional Enchanted Item}}"}, + {"{{发掘的箱子额外有一个附魔物品}}","{{Excavated Chests contain an additional Enchanted Item}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个精华}}","{{Excavated Chests have {0}% chance to contain an additional Essence}}"}, + {"{{发掘的箱子额外有一个精华}}","{{Excavated Chests contain an additional Essence}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个化石}}","{{Excavated Chests have {0}% chance to contain an additional Fossil}}"}, + {"{{发掘的箱子额外有一个化石}}","{{Excavated Chests contain an additional Fossil}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个分裂过的物品}}","{{Excavated Chests have {0}% chance to contain an additional Fractured Item}}"}, + {"{{发掘的箱子额外有一个分裂过的物品}}","{{Excavated Chests contain an additional Fractured Item}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个珍贵宝石}}","{{Excavated Chests have {0}% chance to contain an additional valuable Gem}}"}, + {"{{发掘的箱子额外有一个珍贵宝石}}","{{Excavated Chests contain an additional valuable Gem}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个宝石}}","{{Excavated Chests have {0}% chance to contain an additional Gem}}"}, + {"{{发掘的箱子额外有一个宝石}}","{{Excavated Chests contain an additional Gem}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的通货碎片}}","{{Excavated Chests have {0}% chance to contain additional Currency Shards}}"}, + {"{{发掘的箱子有额外的通货碎片}}","{{Excavated Chests contain additional Currency Shards}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一份夺宝奇兵契约}}","{{Excavated Chests have {0}% chance to contain an additional Heist Contract}}"}, + {"{{发掘的箱子额外有一份夺宝奇兵契约}}","{{Excavated Chests contain an additional Heist Contract}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个孕育石}}","{{Excavated Chests have {0}% chance to contain an additional Incubator}}"}, + {"{{发掘的箱子额外有一个孕育石}}","{{Excavated Chests contain an additional Incubator}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个影响效果物品}}","{{Excavated Chests have {0}% chance to contain an additional Influenced Item}}"}, + {"{{发掘的箱子额外有一个影响效果物品}}","{{Excavated Chests contain an additional Influenced Item}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的军团裂片}}","{{Excavated Chests have {0}% chance to contain additional Legion Splinters}}"}, + {"{{发掘的箱子有额外的军团裂片}}","{{Excavated Chests contain additional Legion Splinters}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一张地图}}","{{Excavated Chests have {0}% chance to contain an additional Map}}"}, + {"{{发掘的箱子额外有一张地图}}","{{Excavated Chests contain an additional Map}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个催化剂}}","{{Excavated Chests have {0}% chance to contain an additional Catalyst}}"}, + {"{{发掘的箱子额外有一个催化剂}}","{{Excavated Chests contain an additional Catalyst}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一件稀有护甲}}","{{Excavated Chests have {0}% chance to contain an additional Rare Armour Item}}"}, + {"{{发掘的箱子额外有一件稀有护甲}}","{{Excavated Chests contain an additional Rare Armour Item}}"}, + {"{{发掘的箱子有 {0}% 的几率含有一个额外的稀有饰品物品}}","{{Excavated Chests have {0}% chance to contain an additional Rare Jewellery Item}}"}, + {"{{发掘的箱子含有一个额外的稀有饰品物品}}","{{Excavated Chests contain an additional Rare Jewellery Item}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一把稀有武器}}","{{Excavated Chests have {0}% chance to contain an additional Rare Weapon}}"}, + {"{{发掘的箱子额外有一把稀有武器}}","{{Excavated Chests contain an additional Rare Weapon}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个圣甲虫}}","{{Excavated Chests have {0}% chance to contain an additional Scarab}}"}, + {"{{发掘的箱子额外有一个圣甲虫}}","{{Excavated Chests contain an additional Scarab}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一份未知命运卡}}","{{Excavated Chests have {0}% chance to contain an additional Stacked Deck}}"}, + {"{{发掘的箱子额外有一份未知命运卡}}","{{Excavated Chests contain an additional Stacked Deck}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个魔符}}","{{Excavated Chests have {0}% chance to contain an additional Talisman}}"}, + {"{{发掘的箱子额外有一个魔符}}","{{Excavated Chests contain an additional Talisman}}"}, + {"{{发掘的箱子有 {0}% 的几率额外有一个传奇物品}}","{{Excavated Chests have {0}% chance to contain an additional Unique Item}}"}, + {"{{发掘的箱子额外有一个传奇物品}}","{{Excavated Chests contain an additional Unique Item}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的裂环神器}}","{{Excavated Chests have {0}% chance to contain additional Broken Circle Artifacts}}"}, + {"{{发掘的箱子有额外的裂环神器}}","{{Excavated Chests contain additional Broken Circle Artifacts}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的黑镰神器}}","{{Excavated Chests have {0}% chance to contain additional Black Scythe Artifacts}}"}, + {"{{发掘的箱子有额外的黑镰神器}}","{{Excavated Chests contain additional Black Scythe Artifacts}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的教团神器}}","{{Excavated Chests have {0}% chance to contain additional Order Artifacts}}"}, + {"{{发掘的箱子有额外的教团神器}}","{{Excavated Chests contain additional Order Artifacts}}"}, + {"{{发掘的箱子有 {0}% 的几率有额外的烈日神器}}","{{Excavated Chests have {0}% chance to contain additional Sun Artifacts}}"}, + {"{{发掘的箱子有额外的烈日神器}}","{{Excavated Chests contain additional Sun Artifacts}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个深渊珠宝}}","{{Runic Monsters have {0}% chance to drop an additional Abyssal Jewel}}"}, + {"{{符文怪物额外掉落一个深渊珠宝}}","{{Runic Monsters drop an additional Abyssal Jewel}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个奉献碎片}}","{{Runic Monsters have {0}% chance to drop an additional Sacrifice Fragment}}"}, + {"{{符文怪物额外掉落一个奉献碎片}}","{{Runic Monsters drop an additional Sacrifice Fragment}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一瓶圣油}}","{{Runic Monsters have {0}% chance to drop an additional Oil}}"}, + {"{{符文怪物额外掉落一瓶圣油}}","{{Runic Monsters drop an additional Oil}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的裂隙碎片}}","{{Runic Monsters have {0}% chance to drop additional Breach Splinters}}"}, + {"{{符文怪物掉落额外的裂隙碎片}}","{{Runic Monsters drop additional Breach Splinters}}"}, + {"{{符文怪物有 {0}% 的几率掉落被腐化物品}}","{{Runic Monsters have {0}% chance to drop Corrupted Items}}"}, + {"{{符文怪物掉落被腐化物品}}","{{Runic Monsters drop Corrupted Items}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的通货物品}}","{{Runic Monsters have {0}% chance to drop additional Currency Items}}"}, + {"{{符文怪物掉落额外的通货物品}}","{{Runic Monsters drop additional Currency Items}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的梦魇拟像裂片}}","{{Runic Monsters have {0}% chance to drop additional Simulacrum Splinters}}"}, + {"{{符文怪物掉落额外的梦魇拟像裂片}}","{{Runic Monsters drop additional Simulacrum Splinters}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一张命运卡}}","{{Runic Monsters have {0}% chance to drop an additional Divination Card}}"}, + {"{{符文怪物额外掉落一张命运卡}}","{{Runic Monsters drop an additional Divination Card}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个附魔物品}}","{{Runic Monsters have {0}% chance to drop an additional Enchanted Item}}"}, + {"{{符文怪物额外掉落一个附魔物品}}","{{Runic Monsters drop an additional Enchanted Item}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个精华}}","{{Runic Monsters have {0}% chance to drop an additional Essence}}"}, + {"{{符文怪物额外掉落一个精华}}","{{Runic Monsters drop an additional Essence}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个化石}}","{{Runic Monsters have {0}% chance to drop an additional Fossil}}"}, + {"{{符文怪物额外掉落一个化石}}","{{Runic Monsters drop an additional Fossil}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个分裂过的物品}}","{{Runic Monsters have {0}% chance to drop an additional Fractured Item}}"}, + {"{{符文怪物额外掉落一个分裂过的物品}}","{{Runic Monsters drop an additional Fractured Item}}"}, + {"{{符文怪物掉落的物品有完整连接}}","{{Items dropped by Runic Monsters are fully Linked}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个珍贵宝石}}","{{Runic Monsters have {0}% chance to drop an additional valuable Gem}}"}, + {"{{符文怪物额外掉落一个珍贵宝石}}","{{Runic Monsters drop an additional valuable Gem}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个宝石}}","{{Runic Monsters have {0}% chance to drop an additional Gem}}"}, + {"{{符文怪物额外掉落一个宝石}}","{{Runic Monsters drop an additional Gem}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的通货碎片}}","{{Runic Monsters have {0}% chance to drop additional Currency Shards}}"}, + {"{{符文怪物掉落额外的通货碎片}}","{{Runic Monsters drop additional Currency Shards}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一份夺宝奇兵契约}}","{{Runic Monsters have {0}% chance to drop an additional Heist Contract}}"}, + {"{{符文怪物额外掉落一份夺宝奇兵契约}}","{{Runic Monsters drop an additional Heist Contract}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个孕育石}}","{{Runic Monsters have {0}% chance to drop an additional Incubator}}"}, + {"{{符文怪物额外掉落一个孕育石}}","{{Runic Monsters drop an additional Incubator}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个影响效果物品}}","{{Runic Monsters have {0}% chance to drop an additional Influenced Item}}"}, + {"{{符文怪物额外掉落一个影响效果物品}}","{{Runic Monsters drop an additional Influenced Item}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的军团裂片}}","{{Runic Monsters have {0}% chance to drop additional Legion Splinters}}"}, + {"{{符文怪物掉落额外的军团裂片}}","{{Runic Monsters drop additional Legion Splinters}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一张地图}}","{{Runic Monsters have {0}% chance to drop an additional Map}}"}, + {"{{符文怪物额外掉落一张地图}}","{{Runic Monsters drop an additional Map}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个催化剂}}","{{Runic Monsters have {0}% chance to drop an additional Catalyst}}"}, + {"{{符文怪物额外掉落一个催化剂}}","{{Runic Monsters drop an additional Catalyst}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一件稀有护甲}}","{{Runic Monsters have {0}% chance to drop an additional Rare Armour Item}}"}, + {"{{符文怪物额外掉落一件稀有护甲}}","{{Runic Monsters drop an additional Rare Armour Item}}"}, + {"{{符文怪物有 {0}% 的几率掉落一个额外的稀有饰品物品}}","{{Runic Monsters have {0}% chance to drop an additional Rare Jewellery Item}}"}, + {"{{符文怪物掉落一个额外的稀有饰品物品}}","{{Runic Monsters drop an additional Rare Jewellery Item}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一把稀有武器}}","{{Runic Monsters have {0}% chance to drop an additional Rare Weapon}}"}, + {"{{符文怪物额外掉落一把稀有武器}}","{{Runic Monsters drop an additional Rare Weapon}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个圣甲虫}}","{{Runic Monsters have {0}% chance to drop an additional Scarab}}"}, + {"{{符文怪物额外掉落一个圣甲虫}}","{{Runic Monsters drop an additional Scarab}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一份未知命运卡}}","{{Runic Monsters have {0}% chance to drop an additional Stacked Deck}}"}, + {"{{符文怪物额外掉落一份未知命运卡}}","{{Runic Monsters drop an additional Stacked Deck}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个魔符}}","{{Runic Monsters have {0}% chance to drop an additional Talisman}}"}, + {"{{符文怪物额外掉落一个魔符}}","{{Runic Monsters drop an additional Talisman}}"}, + {"{{符文怪物有 {0}% 的几率额外掉落一个传奇物品}}","{{Runic Monsters have {0}% chance to drop an additional Unique Item}}"}, + {"{{符文怪物额外掉落一个传奇物品}}","{{Runic Monsters drop an additional Unique Item}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的裂环神器}}","{{Runic Monsters have {0}% chance to drop additional Broken Circle Artifacts}}"}, + {"{{符文怪物掉落额外的裂环神器}}","{{Runic Monsters drop additional Broken Circle Artifacts}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的黑镰神器}}","{{Runic Monsters have {0}% chance to drop additional Black Scythe Artifacts}}"}, + {"{{符文怪物掉落额外的黑镰神器}}","{{Runic Monsters drop additional Black Scythe Artifacts}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的教团神器}}","{{Runic Monsters have {0}% chance to drop additional Order Artifacts}}"}, + {"{{符文怪物掉落额外的教团神器}}","{{Runic Monsters drop additional Order Artifacts}}"}, + {"{{符文怪物有 {0}% 的几率掉落额外的烈日神器}}","{{Runic Monsters have {0}% chance to drop additional Sun Artifacts}}"}, + {"{{符文怪物掉落额外的烈日神器}}","{{Runic Monsters drop additional Sun Artifacts}}"}, + {"{{符文怪物掉落其他物品而非护甲}}","{{Runic Monsters drop other Items instead of Armour}}"}, + {"{{符文怪物掉落其他物品而非饰品}}","{{Runic Monsters drop other Items instead of Jewellery}}"}, + {"{{符文怪物掉落其他物品而非武器}}","{{Runic Monsters drop other Items instead of Weapons}}"}, + {"{{怪物掉落的神器数量提高 {0}%}}","{{{0}% increased Quantity of Artifacts dropped by Monsters}}"}, + {"{{怪物掉落的神器数量降低 {0}%}}","{{{0}% reduced Quantity of Artifacts dropped by Monsters}}"}, + {"{{符文怪物掉落的先祖密藏日志数量提高 {0}%}}","{{{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters}}"}, + {"{{符文怪物掉落的先祖密藏日志数量降低 {0}%}}","{{{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters}}"}, + {"{{怪物掉落的物品有 {0}% 的几率被腐化}}","{{Items dropped by Monsters have {0}% chance to be Corrupted}}"}, + {"{{包含一个阿兹莫里之灵}}","{{Contains an Azmeri Spirit}}"}, + {"{{怪物的效能提高 20%}}","{{Monsters have 20% increased Effectiveness}}"}, + {"{{冈姆庇佑}}","{{Blessed by Kaom}}"}, + {"{{为所有怪物附加一个随机的符文形状}}","{{Adds a random runeshape to all monsters}}"}, + {"{{复制符文怪物}}","{{Runic Monsters are Duplicated}}"}, + {"{{怪物产生时额外失去 {0}% 生命值}}","{{Monsters spawn with an additional {0}% of Life missing}}"}, + {"{{怪物群规模扩大 {0}%}}","{{{0}% increased Pack size}}"}, + {"{{怪物群规模缩小 {0}%}}","{{{0}% reduced Pack size}}"}, + {"{{稀有怪物数量提高 {0}%}}","{{{0}% increased number of Rare Monsters}}"}, + {"{{怪物凝聚腐化的几率 +{0}%}}","{{Monsters have +{0}% chance to Coalesce Corruption}}"}, + {"{{怪物掉落的物品数量提高 {0}%}}","{{{0}% increased Quantity of Items Dropped by Monsters}}"}, + {"{{怪物掉落的物品数量降低 {0}%}}","{{{0}% reduced Quantity of Items Dropped by Monsters}}"}, + {"{{怪物掉落的物品稀有度提高 {0}%}}","{{{0}% increased Rarity of Items Dropped by Monsters}}"}, + {"{{怪物掉落的物品稀有度降低 {0}%}}","{{{0}% reduced Rarity of Items Dropped by Monsters}}"}, + {"{{魔法怪物数量提高 {0}%}}","{{{0}% increased number of Magic Monsters}}"}, + {"{{怪物提供的经验值提高 {0}%}}","{{Monsters grant {0}% increased Experience}}"}, + {"{{怪物提供的经验值降低 {0}%}}","{{Monsters grant {0}% reduced Experience}}"}, + {"附加 {0} 到 {1} 点物理伤害n玩家和他们的召唤生物附加 {0} 到 {1} 点物理伤害","{0} to {1} added Physical DamagenPlayers and their Minions have {0} to {1} added Physical Damage"}, + {"附加 {0} 到 {1} 点火焰伤害n玩家和他们的召唤生物附加 {0} 到 {1} 点火焰伤害","{0} to {1} added Fire DamagenPlayers and their Minions have {0} to {1} added Fire Damage"}, + {"附加 {0} - {1} 冰霜伤害n玩家及其召唤生物附加 {0} - {1} 冰霜伤害","{0} to {1} added Cold DamagenPlayers and their Minions have {0} to {1} added Cold Damage"}, + {"附加 {0} 到 {1} 点闪电伤害n玩家和他们的召唤生物附加 {0} 到 {1} 点闪电伤害","{0} to {1} added Lightning DamagenPlayers and their Minions have {0} to {1} added Lightning Damage"}, + {"玩家和他们的召唤生物的魔力再生率提高 {0}%","Players and their Minions have {0}% increased Mana Regeneration Rate"}, + {"玩家和他们的召唤生物的魔力再生率降低 {0}%","Players and their Minions have {0}% reduced Mana Regeneration Rate"}, + {"玩家和他们的召唤生物每秒再生 {0}%生命","Players and their Minions Regenerate {0}% of maximum Life per second"}, + {"暴击率在区域未封锁时提高 {0}%n玩家暴击率在区域未封锁时提高 {0}%","{0}% increased Critical Hit Chance while area is not in LockdownnPlayers have {0}% increased Critical Hit Chance while area is not in Lockdown"}, + {"暴击率在区域未封锁时降低 {0}%n玩家暴击率在区域未封锁时降低 {0}%","{0}% reduced Critical Hit Chance while area is not in LockdownnPlayers have {0}% reduced Critical Hit Chance while area is not in Lockdown"}, + {"区域未封锁时,暴击伤害加成 {0}%n区域未封锁时,玩家的暴击伤害加成 {0}%","{0}% to Critical Damage Bonus while area is not in LockdownnPlayers have {0}% to Critical Damage Bonus while area is not in Lockdown"}, + {"对满血敌人的击中伤害提高 {0}%n玩家对满血敌人造成的击中伤害提高 {0}%","{0}% increased Damage with Hits against Enemies that are on Full LifenPlayers deal {0}% increased Damage with Hits against Enemies that are on Full Life"}, + {"对满血敌人的击中伤害降低 {0}%n玩家对满血敌人造成的击中伤害降低 {0}%","{0}% reduced Damage with Hits against Enemies that are on Full LifenPlayers deal {0}% reduced Damage with Hits against Enemies that are on Full Life"}, + {"伤害在区域未封锁时提高 {0}%n玩家伤害在区域未封锁时提高 {0}%","{0}% increased Damage while area is not in LockdownnPlayers deal {0}% increased Damage while area is not in Lockdown"}, + {"伤害在区域未封锁时降低 {0}%n玩家伤害在区域未封锁时降低 {0}%","{0}% reduced Damage while area is not in LockdownnPlayers deal {0}% reduced Damage while area is not in Lockdown"}, + {"大型夺宝冒险有 {0}% 的几率不激活封锁","{0}% chance to not Activate Lockdown in Grand Heists"}, + {"和瓦卡诺一同完成夺宝冒险时有 {0}% 的几率产生一次额外破解","{0}% chance on completing a Heist to generate an additional Reveal with Whakano"}, + {"击败守卫使警报等级提高 {0}%","{0}% increased Alert Level from killing Guards"}, + {"击败守卫使警报等级降低 {0}%","{0}% reduced Alert Level from killing Guards"}, + {"击败巡逻队使警报等级提高 {0}%","{0}% increased Alert Level from killing Patrol Packs"}, + {"击败巡逻队使警报等级降低 {0}%","{0}% reduced Alert Level from killing Patrol Packs"}, + {"击败敌人有 {0}% 的几率不产生警报等级","{0}% chance on killing an Enemy to not generate Alert Level"}, + {"开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance on opening a Chest to not generate Alert Level"}, + {"夺宝冒险未封锁时,可以侦察最多 {0} 格远的巡逻队","Can detect enemy Patrols up to {0} Units Away when Heist is not in Lockdown"}, + {"封锁计时 {0} 秒","{0} seconds to Lockdown Timer"}, + {"灵敏任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Agility Jobs"}, + {"灵敏任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Agility Jobs"}, + {"灵敏获得的经验提高 {0}%","{0}% increased Agility Experience gained"}, + {"灵敏获得的经验降低 {0}%","{0}% reduced Agility Experience gained"}, + {"凶蛮之力任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Brute Force Jobs"}, + {"凶蛮之力任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Brute Force Jobs"}, + {"凶蛮之力获得的经验提高 {0}%","{0}% increased Brute Force Experience gained"}, + {"凶蛮之力获得的经验降低 {0}%","{0}% reduced Brute Force Experience gained"}, + {"招募费用提高 {0}%","{0}% increased Hiring Fee"}, + {"招募费用降低 {0}%","{0}% reduced Hiring Fee"}, + {"逆向奇术任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Counter-Thaumaturgy Jobs"}, + {"逆向奇术任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Counter-Thaumaturgy Jobs"}, + {"逆向奇术获得的经验提高 {0}%","{0}% increased Counter-Thaumaturgy Experience gained"}, + {"逆向奇术获得的经验降低 {0}%","{0}% reduced Counter-Thaumaturgy Experience gained"}, + {"欺诈任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Deception Jobs"}, + {"欺诈任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Deception Jobs"}, + {"欺诈的获得的经验提高 {0}%","{0}% increased Deception Experience gained"}, + {"欺诈获得的经验降低 {0}%","{0}% reduced Deception Experience gained"}, + {"爆破任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Demolition Jobs"}, + {"爆破任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Demolition Jobs"}, + {"爆破获得的经验提高 {0}%","{0}% increased Demolition Experience gained"}, + {"爆破获得的经验降低 {0}%","{0}% reduced Demolition Experience gained"}, + {"工程学任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Engineering Jobs"}, + {"工程学任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Engineering Jobs"}, + {"工程学获得的经验提高 {0}%","{0}% increased Engineering Experience gained"}, + {"工程学获得的经验降低 {0}%","{0}% reduced Engineering Experience gained"}, + {"任务经验获取率提高 {0}%","{0}% increased Job Experience gain"}, + {"任务经验获取率降低 {0}%","{0}% reduced Job Experience gain"}, + {"角色等级 {0}","{0} to Character Level"}, + {"解密术任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Lockpicking Jobs"}, + {"解密术任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Lockpicking Jobs"}, + {"解密术获得的经验提高 {0}%","{0}% increased Lockpicking Experience gained"}, + {"解密术获得的经验降低 {0}%","{0}% reduced Lockpicking Experience gained"}, + {"洞察任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Perception Jobs"}, + {"洞察任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Perception Jobs"}, + {"洞察获得的经验提高 {0}%","{0}% increased Perception Experience gained"}, + {"洞察获得的经验降低 {0}%","{0}% reduced Perception Experience gained"}, + {"解除陷阱任务的招募费用提高 {0}%","{0}% increased Hiring Fee for Trap Disarmament Jobs"}, + {"解除陷阱任务的招募费用降低 {0}%","{0}% reduced Hiring Fee for Trap Disarmament Jobs"}, + {"解除陷阱获得的经验提高 {0}%","{0}% increased Trap Disarmament Experience gained"}, + {"解除陷阱获得的经验降低 {0}%","{0}% reduced Trap Disarmament Experience gained"}, + {"主要赏金目标的赏金猎人印记价值提高 {0}%","{0}% increased Rogue's Marker value of primary Heist Target"}, + {"主要赏金目标的赏金猎人印记价值降低 {0}%","{0}% reduced Rogue's Marker value of primary Heist Target"}, + {"使用灵敏开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Agility"}, + {"灵敏速度提高 {0}%","{0}% increased Agility speed"}, + {"灵敏速度降低 {0}%","{0}% reduced Agility speed"}, + {"使用凶蛮之力开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Brute Force"}, + {"封锁期间施行凶蛮之力不产生额外时间","Performing Brute Force during Lockdown doesn't take additional time"}, + {"凶蛮之力速度提高 {0}%","{0}% increased Brute Force speed"}, + {"凶蛮之力速度降低 {0}%","{0}% reduced Brute Force speed"}, + {"使用逆向奇术开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Counter-Thaumaturgy"}, + {"封锁期间施行逆向奇术不产生额外时间","Performing Counter-Thaumaturgy during Lockdown doesn't take additional time"}, + {"逆向奇术速度提高 {0}%","{0}% increased Counter-Thaumaturgy speed"}, + {"逆向奇术速度降低{0}%","{0}% reduced Counter-Thaumaturgy speed"}, + {"用欺诈开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Deception"}, + {"欺诈速度提高 {0}%","{0}% increased Deception speed"}, + {"欺诈速度降低 {0}%","{0}% reduced Deception speed"}, + {"使用爆破开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Demolition"}, + {"封锁期间施行爆破不产生额外时间","Performing Demolition during Lockdown doesn't take additional time"}, + {"使用工程学开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Engineering"}, + {"封锁期间施行工程学不产生额外时间","Performing Engineering during Lockdown doesn't take additional time"}, + {"工程学速度提高 {0}%","{0}% increased Engineering speed"}, + {"工程学速度降低 {0}%","{0}% reduced Engineering speed"}, + {"夺宝奇兵的所有任务等级 +{0}","+{0} to Level of all Jobs for Heists"}, + {"使用解密术开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Lockpicking"}, + {"封锁期间施行解密术不产生额外时间","Performing Lockpicking during Lockdown doesn't take additional time"}, + {"使用洞察开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Perception"}, + {"洞察速度提高 {0}%","{0}% increased Perception speed"}, + {"洞察速度降低 {0}%","{0}% reduced Perception speed"}, + {"使用解除陷阱开启宝箱有 {0}% 的几率不产生警报等级","{0}% chance to not generate Alert Level on opening a Chest using Trap Disarmament"}, + {"移动速度在区域未封锁时提高 {0}%n玩家移动速度在区域未封锁时提高 {0}%","{0}% increased Movement Speed while area is not in LockdownnPlayers have {0}% increased Movement Speed while area is not in Lockdown"}, + {"移动速度在区域未封锁时降低 {0}%n玩家移动速度在区域未封锁时降低 {0}%","{0}% reduced Movement Speed while area is not in LockdownnPlayers have {0}% reduced Movement Speed while area is not in Lockdown"}, + {"在下个区域击败敌人后,有 {0}% 的几率暴走状态翻倍","{0}% chance for Kills in next Area to count twice for Rampage"}, + {"在下个区域击败敌人后,暴走状态翻倍","Kills in next Area count twice for Rampage"}, + {"下个区域会出现 1 个奥术师的保险箱","Next Area will contain an Arcanist's Strongbox"}, + {"下个区域会出现 1 个制图师的保险箱","Next Area will contain a Cartographer's Strongbox"}, + {"下个区域会出现 1 个普兰德斯藏宝箱","Next Area will contain an additional Perandus Treasury"}, + {"下个区域会出现 1 个珠宝师的保险箱","Next Area will contain a Gemcutter's Strongbox"}, + {"下个区域会出现 1 个普兰德斯珠宝箱","Next Area will contain an additional Perandus Jewellery Box"}, + {"下个区域会出现 1 个普兰德斯藏书箱","Next Area will contain an additional Perandus Archive"}, + {"下个区域会出现 1 个普兰德斯藏金盒","Next Area will contain an additional Perandus Coffer"}, + {"下个区域会出现罪魂:盗用者","Next Area will contain a Tormented Embezzler"}, + {"下个区域会出现罪魂:煽动者","Next Area will contain a Tormented Seditionist"}, + {"下个区域会出现罪魂:瓦尔信徒","Next Area will contain a Tormented Vaal Cultist"}, + {"下个区域会出现 1 个普兰德斯密封箱","Next Area will contain an additional Perandus Locker"}, + {"下个区域会出现 1 个传奇保险箱","Next Area will contain a Unique Strongbox"}, + {"在下个区域击败敌人会吸引更强大的怪物登场","Slaying Enemies close together in next Area will attract monsters from Beyond this realm"}, + {"下个区域的血族怪物群被消灭时,会掉落一个基础通货物品","When a Bloodline Pack in next Area is Slain, it will drop a Basic Currency Item"}, + {"下个区域的血族怪物群被消灭时,会掉落 {0} 个基础通货物品","When a Bloodline Pack in next Area is Slain, it will drop {0} Basic Currency Items"}, + {"在下个区域击败血族怪物群时掉落 1 个稀有物品","When a Bloodline Pack in next Area is Slain, it will drop a Rare Item"}, + {"在下个区域击败血族怪物群时掉落 {0} 个稀有物品","When a Bloodline Pack in next Area is Slain, it will drop {0} Rare Items"}, + {"下个区域内的裂隙会出现裂隙领主","Breaches in the next Area will each contain a Breachlord"}, + {"下个区域的裂隙会出现 1 个裂隙领主的抑制之手","Breaches in the next Area will contain a Breachlord's Clasped Hand"}, + {"下个区域的裂隙中,怪物密度会提高 {0}%","Breaches in the next Area will have {0}% increased Monster density"}, + {"下个区域会出现 1 个额外虫蛹魔符","Next Area will contain an additional Chrysalis Talisman"}, + {"下个区域会出现 1 个额外咒箍魔符","Next Area will contain an additional Clutching Talisman"}, + {"下个区域会出现 1 个额外齿鲨魔符","Next Area will contain an additional Fangjaw Talisman"}, + {"下个区域会出现 1 个额外巨颚魔符","Next Area will contain an additional Mandible Talisman"}, + {"下个区域会出现 1 个额外三鼠魔符","Next Area will contain an additional Three Rat Talisman"}, + {"下个区域会出现 1 个额外传奇魔符","Next Area will contain an additional Unique Talisman"}, + {"下个区域会出现 1 个额外狂癫魔符","Next Area will contain an additional Writhing Talisman"}, + {"下个区域会出现 1 个夏乌拉裂隙","Next Area will contain a Chayula Breach"}, + {"下个区域会出现 1 个腐化的保险箱","A Strongbox in next Area will be Corrupted"}, + {"下个区域会出现血族怪群:珍宝护卫","Next Area will contain a Keepers of the Trove Bloodline Pack"}, + {"下个区域会出现白之雅玛","Next Area will contain Yama the White"}, + {"下个区域会出现慷慨的白之雅玛","Next Area will contain Yama the Generous"}, + {"下个区域会出现 1 个被传奇怪物守护的普兰德斯宝物箱","At least one Perandus Chest in next Area will be guarded by a Unique Monster"}, + {"下个区域会出现 1 个携带 2 阶魔符的稀有怪物","Next Area will contain a Rare Monster carrying a Tier 2 Talisman"}, + {"下个区域会出现 1 个携带 3 阶魔符的传奇怪物","Next Area will contain a Unique Monster carrying a Tier 3 Talisman"}, + {"下个区域会出现额外 3 个魔法怪物群n上述怪物群的攻击、施法、移动速度提高 {0}%,同时物品掉落数量提高 {1}%","Next Area will contain 3 additional Magic Packs whichnhave {0}% increased Attack, Cast and Movement Speed, and drop {1}% more Items"}, + {"下个区域会出现额外 3 个魔法怪物群n上述怪物群的攻击、施法、移动速度降低 {0}%,同时物品掉落数量总降 {1}%","Next Area will contain 3 additional Magic Packs whichnhave {0}% reduced Attack, Cast and Movement Speed, and drop {1}% less Items"}, + {"下个区域会出现 1 个乌尔尼多裂隙","Next Area will contain an Uul-Netol Breach"}, + {"下个区域会额外出现 1 个拥有财富词缀的魔法怪物群","Next Area will contain an additional Magic Pack of Wealth"}, + {"下个区域会额外出现 {0} 个幻化武器怪物群","Next Area will contain {0} additional Animated Weapon Packs"}, + {"下个区域会出现额外魔法怪物群","Next Area will contain additional Magic Monsters"}, + {"下个区域会出现额外稀有怪物","Next Area will contain additional Rare Monsters"}, + {"下个区域会额外出现 1 个拥有珍宝之魂词缀的稀有怪物","Next Area will contain a Rare Monster with Inner Treasure"}, + {"下个区域会额外出现 {0} 个拥有珍宝之魂词缀的稀有怪物","Next Area will contain {0} Rare Monsters with Inner Treasure"}, + {"在下个区域,玩家受到超越怪物的伤害提高 {0}%","Players will take {0}% increased Damage from Monsters from Beyond in next Area"}, + {"在下个区域,玩家受到超越怪物的伤害降低 {0}%","Players will take {0}% reduced Damage from Monsters from Beyond in next Area"}, + {"下个区域找到的精华会被腐化","Essences found in the next Area will be Corrupted"}, + {"下 1 个区域的精华怪会携带 1 个额外精华","Imprisoned Monsters in the next Area will have an additional Essence"}, + {"下 1 个区域的精华怪会携带 {0} 个额外精华","Imprisoned Monsters in the next Area will have {0} additional Essences"}, + {"下个区域中找到的精华等阶更高","Essences found in the next Area will be a higher level"}, + {"下个区域开启的第 1 个保险箱会受到 1 个额外稀有怪物的保护","The first Strongbox Opened in next Area will be guarded by an additional Rare Monster"}, + {"下个区域开启的第 1 个保险箱会受到 {0} 个额外稀有怪物的保护","The first Strongbox Opened in next Area will be guarded by {0} additional Rare Monsters"}, + {"下个区域击败的第 1 个超越头目额外掉落 1 个超越传奇物品","A Beyond Unique will drop when the first Unique Monster from Beyond is slain in next Area"}, + {"下个区域击败的第 1 个超越头目额外掉落 {0} 个超越传奇物品","{0} Beyond Uniques will drop when the first Unique Monster from Beyond is slain in next Area"}, + {"下个区域会出现 1 个石阵","Next Area will contain a Stone Circle"}, + {"下个区域中玩家击败稀有怪物会获得 {0} 秒猛攻效果","Players in next Area gain Onslaught for {0} seconds when they Kill a Rare Monster"}, + {"下个区域受禁锢的精华怪物的行动速度提高 {0}%","Imprisoned Monsters in next Area have {0}% increased Action Speed"}, + {"下个区域受禁锢的精华怪物的行动速度降低 {0}%","Imprisoned Monsters in next Area have {0}% reduced Action Speed"}, + {"下个区域受禁锢的精华怪物伤害提高 {0}%","Imprisoned Monsters in next Area will deal {0}% increased Damage"}, + {"下个区域受禁锢的精华怪物伤害降低 {0}%","Imprisoned Monsters in next Area will deal {0}% reduced Damage"}, + {"下个区域受禁锢的精华怪受到的伤害提高 {0}%","Imprisoned Monsters in next Area will take {0}% increased Damage"}, + {"下个区域的侵略头目会成对出现","Invasion Bosses in next Area will be Duplicated"}, + {"下个区域的侵略头目会掉落 1 个额外瓦尔宝珠","Invasion Bosses in next Area will drop an additional Vaal Orb"}, + {"下个区域的侵略头目会掉落 {0} 个额外瓦尔宝珠","Invasion Bosses in next Area will drop {0} additional Vaal Orbs"}, + {"下个区域的侵略头目掉落的物品插槽会完全连接","Items dropped by Invasion Bosses in next Area will be fully Linked"}, + {"下个区域的侵略头目掉落的物品会拥有 1 个额外插槽","Items dropped by Invasion Bosses in next Area will have an additional Socket"}, + {"下个区域的侵略头目掉落的物品会拥有 {0} 个额外插槽","Items dropped by Invasion Bosses in next Area will have {0} additional Sockets"}, + {"下个区域的侵略头目会被 1 群魔法怪物守护","Invasion Bosses in next Area will be guarded by a Magic Pack"}, + {"下个区域的侵略头目会被 {0} 群魔法怪物守护","Invasion Bosses in next Area will be guarded by {0} Magic Packs"}, + {"下个区域的物品掉落数量提高 {0}%","{0}% increased Quantity of Items found in next Area"}, + {"下个区域的物品掉落数量降低 {0}%","{0}% reduced Quantity of Items found in next Area"}, + {"下个区域的物品稀有度提高 {0}%","{0}% increased Rarity of Items found in next Area"}, + {"下个区域的物品稀有度降低 {0}%","{0}% reduced Rarity of Items found in next Area"}, + {"在下个区域,玩家的暴走层数每累计 15 层,物品稀有度就提高 {0}%","Players in next Area will have {0}% increased Rarity of Items Found per 15 Rampage Kills"}, + {"在下个区域,玩家的暴走层数每累计 15 层,物品稀有度就降低 {0}%","Players in next Area will have {0}% reduced Rarity of Items Found per 15 Rampage Kills"}, + {"下个区域中持有银币的怪物会被高亮,其物品掉落数量也提高 {0}%","Monsters with Silver Coins in next Area will have {0}% increased Quantity of Items Dropped, and be highlighted"}, + {"下个区域会出现 1 个额外裂隙","Next Area will contain an additional Breach"}, + {"下个区域会出现 {0} 个额外裂隙","Next Area will contain {0} additional Breaches"}, + {"下个区域会出现 1 个额外侵略头目","Next Area will contain an additional Invasion Boss"}, + {"下个区域会出现 {0} 个额外侵略头目","Next Area will contain {0} additional Invasion Bosses"}, + {"下个区域会出现 1 个精华怪","Next Area will contain up to 1 additional Monster imprisoned by Essences"}, + {"下个区域会出现 {0} 个精华怪","Next Area will contain up to {0} additional Monsters imprisoned by Essences"}, + {"下个区域会额外出现 1 个普兰德斯宝物箱","Next Area will contain an additional Perandus Chest"}, + {"下个区域会额外出现 {0} 个普兰德斯宝物箱","Next Area will contain {0} additional Perandus Chests"}, + {"下个区域会出现 1 个额外银币","Next Area will contain an additional Silver Coin"}, + {"下个区域会出现 {0} 个额外银币","Next Area will contain {0} additional Silver Coins"}, + {"下个区域会出现 1 个额外盗贼流放者","Next Area will contain an additional Rogue Exile"}, + {"下个区域会出现 {0} 个额外盗贼流放者","Next Area will contain {0} additional Rogue Exiles"}, + {"下个区域会出现最多 {0} 个额外神殿","Next Area will contain up to {0} additional Shrine"}, + {"下个区域会出现 1 个额外保险箱","Next Area will contain an additional Strongbox"}, + {"下个区域会出现 {0} 个额外保险箱","Next Area will contain {0} additional Strongboxes"}, + {"下个区域会出现 1 个被远古魔符附身的怪物","Next Area will contain an additional Monster possessed by an Ancient Talisman"}, + {"下个区域会出现 {0} 个被远古魔符附身的怪物","Next Area will contain {0} additional Monsters possessed by Ancient Talismans"}, + {"下个区域会额外出现一个罪魂","Next Area will contain an additional Tormented Spirit"}, + {"下个区域会额外出现 {0} 个罪魂","Next Area will contain {0} additional Tormented Spirits"}, + {"下个区域会出现 {0} 个额外军团","Next Area will contain {0} additional Warband Packs"}, + {"下个区域会出现 1 个额外赛季石","Next Area will contain an additional Leaguestone"}, + {"下个区域会出现 {0} 个额外赛季石","Next Area will contain {0} additional Leaguestones"}, + {"在下个区域,超越怪物的物品掉落总数量和物品总稀有度总增 {0}%","Monsters from Beyond in next Area will have {0}% more Quantity and Rarity of Dropped Items"}, + {"在下个区域,超越怪物的物品掉落总数量和物品总稀有度总降 {0}%","Monsters from Beyond in next Area will have {0}% less Quantity and Rarity of Dropped Items"}, + {"下个区域会出现 1 个军团头目","Next Area will be controlled by a Warband Boss"}, + {"下个区域会受到回声风暴影响","Next Area will be affected by an Echoing Tempest"}, + {"下个区域会受到闪光风暴影响","Next Area will be affected by a Shining Tempest"}, + {"下个区域会受到辐射风暴影响","Next Area will be affected by a Radiating Tempest"}, + {"下个区域会受到巨化风暴影响","Next Area will be affected by an Enlarging Tempest"}, + {"下个区域会受到消耗风暴影响","Next Area will be affected by a Consuming Tempest"}, + {"下个区域会受到腐化风暴影响","Next Area will be affected by a Corrupting Tempest"}, + {"下个区域会被红刃军团守卫","Next Area will be inhabited by Redblade Warbands"}, + {"下个区域会被哑风军团守卫","Next Area will be inhabited by Mutewind Warbands"}, + {"下个区域会被布琳洛特军团守卫","Next Area will be inhabited by Brinerot Warbands"}, + {"下个区域会被混沌军团守卫","Next Area will be inhabited by Renegade Warbands"}, + {"下个区域首个侵略首领被击败时会掉落一个额外的基础通货物品","An additional Basic Currency Item will drop when the first Invasion Boss is slain in next Area"}, + {"下个区域首个侵略首领被击败时会掉落 {0} 个额外基础通货物品","{0} additional Basic Currency Items will drop when the first Invasion Boss is slain in next Area"}, + {"下个区域会出现 1 个随机风暴,同时影响怪物和玩家","Next Area will have a random Tempest, affecting both Monsters and Players"}, + {"在下个区域,精华怪的物品掉落总数量总增 {0}%","{0}% more Quantity of Items Dropped by Imprisoned Monsters in next Area"}, + {"在下个区域,精华怪的物品总稀有度总增 {0}%","{0}% more Rarity of Items Dropped by Imprisoned Monsters in next Area"}, + {"在下个区域,侵略头目的物品掉落总数量和物品总稀有度总增 {0}%","Invasion Bosses in next Area will have {0}% more Quantity and Rarity of dropped Items"}, + {"在下个区域,侵略头目的物品掉落总数量和物品总稀有度总降 {0}%","Invasion Bosses in next Area will have {0}% less Quantity and Rarity of dropped Items"}, + {"下个区域会出现 1 个浮夸精华","Next Area will contain an Essence of Hysteria"}, + {"下个区域会出现 1 个错乱精华","Next Area will contain an Essence of Insanity"}, + {"下个区域会出现 1 个极恐精华","Next Area will contain an Essence of Horror"}, + {"下个区域会出现 1 个谵妄精华","Next Area will contain an Essence of Delirium"}, + {"下个区域会出现 1 个遗忘的腐化器皿","Next Area will contain a Remnant of Corruption"}, + {"下个区域会出现 1 个裂隙","Next Area will contain a Breach"}, + {"下个区域会出现 {0} 个裂隙","Next Area will contain {0} Breaches"}, + {"下个区域会出现至多 1 个被禁锢的精华怪","Next Area will contain up to 1 Monster imprisoned by Essences"}, + {"下个区域会出现至多 {0} 个被禁锢的精华怪","Next Area will contain up to {0} Monsters imprisoned by Essences"}, + {"下个区域会出现一个普兰德斯宝物箱","Next Area will contain a Perandus Chest"}, + {"下个区域会出现 {0} 个普兰德斯宝物箱","Next Area will contain {0} Perandus Chests"}, + {"下个区域会出现 1 个银币","Next Area will contain a Silver Coin"}, + {"下个区域会出现 {0} 个银币","Next Area will contain {0} Silver Coins"}, + {"下个区域会出现 1 个盗贼流亡者","Next Area will contain a Rogue Exile"}, + {"下个区域会出现 {0} 个盗贼流亡者","Next Area will contain {0} Rogue Exiles"}, + {"下个区域会出现最多 1 个神殿","Next Area will contain up to 1 Shrine"}, + {"下个区域会出现最多 {0} 个神殿","Next Area will contain up to {0} Shrines"}, + {"下个区域会出现 1 个保险箱","Next Area will contain a Strongbox"}, + {"下个区域会出现 {0} 个保险箱","Next Area will contain {0} Strongboxes"}, + {"下个区域会出现 1 个携带魔符的怪物","Next Area will contain a Monster possessed by an Ancient Talisman"}, + {"下个区域会出现 {0} 个携带魔符的怪物","Next Area will contain {0} Monsters possessed by Ancient Talismans"}, + {"下个区域会出现 1 个罪魂","Next Area will contain a Tormented Spirit"}, + {"下个区域会出现 {0} 个罪魂","Next Area will contain {0} Tormented Spirits"}, + {"下个区域会出现 1 个军团","Next Area will contain at least 1 Warband Pack"}, + {"下个区域会出现 {0} 个军团","Next Area will contain at least {0} Warband Packs"}, + {"在下个区域,普兰德斯宝物箱的物品掉落总数量总增 {0}%","Perandus Chests in the next Area will have {0}% more Quantity of Items Dropped"}, + {"在下个区域,普兰德斯宝物箱的物品总稀有度总增 {0}%","Perandus Chests in the next Area will have {0}% more Rarity of Items Dropped"}, + {"在下个区域,盗贼流放者的物品总稀有度总增 {0}%","Rogue Exiles in the next Area will have {0}% more Rarity of Items Dropped"}, + {"下个区域的神殿受到魔法怪物的守护","Monsters guarding Shrines in next Area will be Magic"}, + {"下个区域的神殿受到一些稀有怪物的守护","Some Monsters guarding Shrines in next Area will be Rare"}, + {"下个区域会出现至少 1 个迅速神殿","At least one Shrine in next Area will be an Acceleration Shrine"}, + {"下个区域会出现至少 1 个回响神殿","At least one Shrine in next Area will be an Echoing Shrine"}, + {"下个区域会出现至少 1 个圣洁神殿","At least one Shrine in next Area will be a Divine Shrine"}, + {"下个户外区域有 {0}% 的几率出现 1 个石阵","Next Outdoor Area has {0}% chance to contain a Stone Circle"}, + {"下个户外区域会出现 1 个石阵","Next Outdoor Area will contain a Stone Circle"}, + {"下个区域的保险箱都是魔法保险箱","Strongboxes in next Area will be Magic"}, + {"下个区域的保险箱都是稀有保险箱","Strongboxes in next Area will be Rare"}, + {"下个区域的保险箱有 {0}% 的几率包含 1 个瓦尔宝珠","Strongboxes in next Area will have {0}% chance to contain an additional Vaal Orb"}, + {"在下个区域,军团的物品掉落总数量总增 {0}%","Warbands in the next Area will have {0}% more Quantity of Items Dropped"}, + {"在下个区域,军团的物品总稀有度总增 {0}%","Warbands in the next Area will have {0}% more Rarity of Items Dropped"}, + {"下个区域的 1 个怪物在死亡后会召唤终焉之末阿巴萨斯","A Monster in next Area will summon Abaxoth, the End of All That Is when Slain"}, + {"下个区域的 {0} 个怪物在死亡后会召唤终焉之末阿巴萨斯","{0} Monsters in next Area will summon Abaxoth, the End of All That Is when Slain"}, + {"下个区域中的 1 个怪物在死亡后会召唤超越头目","A Monster in next Area will summon a Unique Monster from Beyond when Slain"}, + {"下个区域中的 {0} 个怪物在死亡后会召唤超越头目","{0} Monsters in next Area will summon a Unique Monster from Beyond when Slain"}, + {"玩家在下个区域首次达到 {0} 层暴走能量时,掉落 6 个基础通货物品","The first time a Player reaches {0} Rampage Kills in next Area, 6 Basic Currency Items will drop"}, + {"在下个区域,暴走层数首次累计 {0} 层时,召唤出强大的怪物","The first time a Player reaches {0} Rampage Kills in next Area, they will encounter a Powerful Monster"}, + {"下个区域的魔法怪物会被瘫痪","Magic Monsters in next Area will be Maimed"}, + {"下个区域的魔法怪物受到的伤害提高 {0}%","Magic Monsters in next Area will take {0}% increased Damage"}, + {"下个区域的魔法怪物受到的伤害降低 {0}%","Magic Monsters in next Area will take {0}% reduced Damage"}, + {"下个区域的每个魔法怪物群都有血族属性","Magic Monster Packs in next Area will each have a Bloodline Mod"}, + {"在下个区域,怪物的攻击、施法、移动速度提高 {0}%","Monsters in next Area will have {0}% increased Attack, Cast and Movement Speed"}, + {"在下个区域,怪物的攻击、施法、移动速度降低 {0}%","Monsters in next Area will have {0}% reduced Attack, Cast and Movement Speed"}, + {"在下个区域,怪物召唤超越传送门的几率提高 {0}%","Monsters in next Area have {0}% increased chance to spawn a Beyond Portal"}, + {"在下个区域,怪物召唤超越传送门的几率降低 {0}%","Monsters in next Area have {0}% reduced chance to spawn a Beyond Portal"}, + {"下个区域被罪魂附身的怪物受到的伤害提高 {0}%","Monsters Possessed by Tormented Spirits in next Area will take {0}% increased Damage"}, + {"下个区域被罪魂附身的怪物受到的伤害降低 {0}%","Monsters Possessed by Tormented Spirits in next Area will take {0}% reduced Damage"}, + {"下个区域的怪物经验值提高 {0}%","Monsters in next Area will grant {0}% increased Experience"}, + {"下个区域的怪物经验值降低 {0}%","Monsters in next Area will grant {0}% reduced Experience"}, + {"下个区域的怪物带有猛攻效果","Monsters in next Area will have Onslaught"}, + {"在下个区域,起始就携带魔符的怪物会掉落 1 个额外稀有物品","Monsters initially carrying a Talisman in the next Area will drop an additional Rare Item"}, + {"在下个区域,起始就携带魔符的怪物会掉落 {0} 个额外稀有物品","Monsters initially carrying a Talisman in the next Area will drop {0} additional Rare Items"}, + {"在下个区域,携带银币的怪物会掉落 1 个额外银币","Monsters with Silver Coins in next Area will drop an additional Silver Coin"}, + {"在下个区域,携带银币的怪物会掉落 {0} 个额外银币","Monsters with Silver Coins in next Area will drop {0} additional Silver Coins"}, + {"下个区域有银币的怪物掉落一个额外基础通货物品","Monsters with Silver Coins in next Area drop an additional Basic Currency Item"}, + {"下个区域有银币的怪物掉落 {0} 个额外基础通货物品","Monsters with Silver Coins in next Area drop {0} additional Basic Currency Items"}, + {"在下个区域,携带银币的怪物会掉落 1 个额外稀有物品","Monsters in next Area with Silver Coins drop an additional Rare Item"}, + {"在下个区域,携带银币的怪物会掉落 {0} 个额外稀有物品","Monsters in next Area with Silver Coins drop {0} additional Rare Items"}, + {"下个区域会出现 1 个卫者之责血族怪群","Next Area will contain a Bearers of the Guardian Bloodline Pack"}, + {"下个区域会出现 {0} 个卫者之责血族怪群","Next Area will contain {0} Bearers of the Guardian Bloodline Packs"}, + {"下个区域会出现 1 个阿巴萨斯之子血族怪群","Next Area will contain a Voidspawn of Abaxoth Bloodline Pack"}, + {"下个区域会出现 {0} 个阿巴萨斯之子血族怪群","Next Area will contain {0} Voidspawn of Abaxoth Bloodline Packs"}, + {"下个区域会有 1 个额外侵略头目","Next Area will be inhabited by an additional Invasion Boss"}, + {"下个区域会有 {0} 个额外侵略头目","Next Area will be inhabited by {0} additional Invasion Bosses"}, + {"下个区域的普兰德斯宝物箱会受到额外稀有怪守护","Perandus Chests in the next Area will be guarded by additional Rare monsters"}, + {"下个区域的普兰德斯怪物有 {0}% 的几率掉落普兰德斯金币","Perandus Monsters in the next Area will have a {0}% chance to drop Perandus Coins"}, + {"在下个区域,玩家在猛攻效果下的攻击、施法、移动速度提高 {0}%","Players in next Area will have {0}% increased Attack, Cast and Movement Speed while they have Onslaught"}, + {"在下个区域,玩家在猛攻效果下的攻击、施法、移动速度降低 {0}%","Players in next Area will have {0}% reduced Attack, Cast and Movement Speed while they have Onslaught"}, + {"在下个区域,玩家对裂隙怪的伤害提高 {0}%","Players in next Area will deal {0}% increased Damage with Hits to Breach Monsters"}, + {"下个区域的裂隙怪伤害提高 {0}%","Players in next Area will take {0}% increased Damage from Breach Monsters"}, + {"下个区域的裂隙怪伤害降低 {0}%","Players in next Area will take {0}% reduced Damage from Breach Monsters"}, + {"在下个区域,玩家累积至少 50 层暴走层数时受到伤害提高 {0}%","Players in next Area with at least 50 Rampage Kills will take {0}% increased Damage"}, + {"在下个区域,玩家累积至少 50 层暴走层数时受到伤害降低 {0}%","Players in next Area with at least 50 Rampage Kills will take {0}% reduced Damage"}, + {"在下个区域,玩家每累积 25 层暴走能量,便每秒回复 {0}% 生命","Players in next Area will Regenerate {0}% of maximum Life per second per 25 Rampage Kills"}, + {"在下个区域,玩家移动速度提高 {0}%","Players in Next Area will have {0}% increased Movement Speed"}, + {"在下个区域,玩家在击败敌人后有 {0}% 的几率获得 4 秒的猛攻效果","Players in next Area will have a {0}% chance to gain Onslaught on Kill For 4 seconds"}, + {"在下个区域,玩家在击败敌人后会获得 4 秒的猛攻效果","Players in next Area will gain Onslaught on Kill for 4 seconds"}, + {"在下个区域,神龛持续时间提高 {0}%","{0}% increased Duration of Shrine Effects on Players in next Area"}, + {"在下个区域,玩家击败稀有怪物时,有 {0}% 的几率获得该怪物 1 项属性修正 20 秒","Players in next Area will have a {0}% chance when they Kill a Rare Monster to gain 1 of its Modifiers for 20 seconds"}, + {"在下个区域,玩家击败稀有怪物时,会获得该怪物 1 项属性修正 20 秒","When Players in next Area Kill a Rare Monster they will gain 1 of its Modifiers for 20 seconds"}, + {"在下个区域,玩家打开保险箱时会获得 {0} 秒猛攻效果","Strongboxes in next Area will grant Onslaught for {0} seconds when opened"}, + {"在下个区域,玩家在使用药剂时会获得猛攻效果","Players in next Area will have Onslaught while using Flasks"}, + {"在下个区域,玩家连续击败敌人后,会累积暴走层数","Slaying Enemies in a kill streak in next Area will grant Rampage bonuses"}, + {"在下个区域,玩家击败怪物时有 {0}% 的几率获得该怪物属性修正 20 秒","When a Player Kills a Rare Monster in next Area, they will have {0}% chance to gain its Modifiers for 20 seconds"}, + {"在下个区域,玩家的移动速度提高 {0}%","Players in the next Area will have {0}% increased Movement Speed"}, + {"在下个区域,玩家的移动速度降低 {0}%","Players in the next Area will have {0}% reduced Movement Speed"}, + {"在下个区域,暴走持续时间提高 {0}%","{0}% increased Rampage Streak Duration in next Area"}, + {"在下个区域,暴走持续时间降低 {0}%","{0}% reduced Rampage Streak Duration in next Area"}, + {"下个区域会受到随机预言影响","Next Area will be modified by a random Prophecy"}, + {"若下个区域会出现任何传奇怪物,其中 1 个会被附身","If the next Area contains any Unique Monsters, one will be Possessed"}, + {"下个区域的稀有裂隙怪有 {0}% 的几率掉落裂隙戒指","Rare Monsters from Breaches in the next Area have a {0}% chance to Drop a Breach Ring"}, + {"在下个区域,稀有裂隙怪物会额外掉落 1 个裂隙碎片","Rare Breach Monsters in the next Area will drop an additional Splinter"}, + {"在下个区域,稀有裂隙怪物会额外掉落 {0} 个裂隙碎片","Rare Breach Monsters in the next Area will drop {0} additional Splinters"}, + {"下个区域的稀有怪物会被缓速,移动速度提高 {0}%","Rare Monsters in next Area will be Hindered, with {0}% increased Movement Speed"}, + {"下个区域的稀有怪物会被缓速,移动速度降低 {0}%","Rare Monsters in next Area will be Hindered, with {0}% reduced Movement Speed"}, + {"下个区域的稀有怪物有 {0}% 的几率掉落 1 个稀有三相戒指","Rare Monsters in next Area will have a {0}% chance to drop a Rare Prismatic Ring"}, + {"下个区域的稀有怪物会掉落 1 个稀有三相戒指","Rare Monsters in next Area will drop a Rare Prismatic Ring"}, + {"下个区域的稀有怪物会额外掉落 1 个稀有物品","Rare Monsters in next Area will drop an additional Rare Item"}, + {"下个区域的稀有怪物会额外掉落 {0} 个稀有物品","Rare Monsters in next Area will drop {0} additional Rare Items"}, + {"下个区域的稀有怪物会额外获得珍宝之魂属性修正","Rare Monsters in next Area will have Inner Treasure in addition to their other Modifiers"}, + {"下个区域的稀有怪物有复仇属性","Rare Monsters in next Area will each have a Nemesis Mod"}, + {"在下个区域,盗贼流放者的攻击、施法、移动速度提高 {0}%","Rogue Exiles in the next Area will have {0}% increased Attack, Cast and Movement Speed"}, + {"在下个区域,盗贼流放者会掉落带有品质的技能宝石","Rogue Exiles in the next Area will each drop a Skill Gem with Quality"}, + {"下个区域的盗贼流放者会成对出现","Rogue Exiles in next Area will each have a Rogue Exile ally"}, + {"下个区域的盗贼流放者伤害提高 {0}%","Rogue Exiles in next Area will deal {0}% increased Damage"}, + {"下个区域的盗贼流放者伤害降低 {0}%","Rogue Exiles in next Area will deal {0}% reduced Damage"}, + {"下个区域的盗贼流放者掉落 {0} 个额外基础通货物品","Rogue Exiles in next Area will drop {0} additional Basic Currency Items"}, + {"在下个区域,盗贼流亡者额外掉落 1 个珠宝","Rogue Exiles in next Area will drop an additional Jewel"}, + {"在下个区域,盗贼流亡者额外掉落 {0} 个珠宝","Rogue Exiles in next Area will drop {0} additional Jewels"}, + {"在下个区域,盗贼流放者所掉落的物品会被腐化","Items dropped by Rogue Exiles in next Area will be Corrupted"}, + {"在下个区域,盗贼流放者所掉落的物品会被镜像复制","Items dropped by Rogue Exiles in next Area will be Mirrored"}, + {"在下个区域,盗贼流放者所掉落的物品插槽全部连接","Items dropped by Rogue Exiles in next Area will be fully Linked"}, + {"使用下个区域的神龛时会掉落一个基础通货物品","Shrines in the next Area will drop a Basic Currency Item when used"}, + {"使用下个区域的神龛时会掉落 {0} 个基础通货物品","Shrines in the next Area will drop {0} Basic Currency Items when used"}, + {"在下个区域,神殿会随机提供额外 1 个神殿效果","Shrines in next Area will grant a random additional Shrine Effect"}, + {"在下个区域,超越头目死后有 {0}% 的几率召唤超越头目","Unique Monsters from Beyond in next Area have a {0}% chance to Summon another Unique Monster from Beyond when Slain"}, + {"在下个区域,超越头目死后召唤超越头目","Unique Monsters from Beyond in next Area will Summon another Unique Monster from Beyond when Slain"}, + {"下个区域有 {0}% 的几率出现卡迪罗·普兰德斯","Next Area will have a {0}% chance to contain Cadiro Perandus"}, + {"下个区域会出现卡迪罗·普兰德斯","Next Area will contain Cadiro Perandus"}, + {"下个区域的风暴效果区域提高 {0}%","Tempest Effects in next Area will have {0}% increased Area of Effect"}, + {"下个区域的风暴效果区域降低 {0}%","Tempest Effects in next Area will have {0}% reduced Area of Effect"}, + {"下个区域的保险箱额外包含 1 个稀有物品","Strongboxes in next Area will each contain an additional random Rare Item"}, + {"下个区域的保险箱额外包含 {0} 个稀有物品","Strongboxes in next Area will each contain {0} additional random Rare Items"}, + {"在下个区域,获得的魔符都为稀有魔符","Talismans found in the next Area will be Rare"}, + {"下个区域获得的魔符会提高 1 阶","Talismans found in the next Area will be 1 Tier higher"}, + {"下个区域获得的魔符会提高 {0} 阶","Talismans found in the next Area will be {0} Tiers higher"}, + {"下个区域的风暴出现频率提高 {0}%","{0}% increased frequency of Tempest effects in next Area"}, + {"下个区域的风暴出现频率降低 {0}%","{0}% reduced frequency of Tempest effects in next Area"}, + {"下个区域的罪魂额外掉落 1 个物品","Tormented Spirits in next Area will drop 1 additional Rare Item"}, + {"下个区域的罪魂额外掉落 {0} 个物品","Tormented Spirits in next Area will drop {0} additional Rare Items"}, + {"下个区域的罪魂持续时间提高{0}%","Tormented Spirits in next Area will have {0}% increased Duration"}, + {"下个区域的罪魂持续时间降低 {0}%","Tormented Spirits in next Area will have {0}% reduced Duration"}, + {"下个区域的罪魂移动速度提高 {0}%","Tormented Spirits in next Area will have {0}% increased Movement Speed"}, + {"下个区域的罪魂移动速度降低 {0}%","Tormented Spirits in next Area will have {0}% reduced Movement Speed"}, + {"下个区域的军团会额外出现 1 位精英","Warbands in the next Area will have an additional Elite Member"}, + {"下个区域的军团会额外出现 {0} 位精英","Warbands in the next Area will have {0} additional Elite Members"}, + {"下个区域的军团会额外出现 1 位喽啰","Warbands in the next Area will have an additional Member"}, + {"下个区域的军团会额外出现 {0} 位喽啰","Warbands in the next Area will have {0} additional Members"}, + {"下个区域的军团会额外出现 1 位辅助者","Warbands in the next Area will have an additional Support Member"}, + {"下个区域的军团会额外出现 {0} 位辅助者","Warbands in the next Area will have {0} additional Support Members"}, + {"下个区域会掉落两倍的普兰德斯金币","Number of Perandus Coins dropped in next Area will be Doubled"}, + {"该区域内物品数量提高 {0}%","{0}% increased Quantity of Items found in this Area"}, + {"该区域内物品数量降低 {0}%","{0}% reduced Quantity of Items found in this Area"}, + {"该区域内物品稀有度提高 {0}%","{0}% increased Rarity of Items found in this Area"}, + {"该区域内物品稀有度降低 {0}%","{0}% reduced Rarity of Items found in this Area"}, + {"该区域内物品稀有度总增 {0}%","{0}% more Rarity of Items found in this Area"}, + {"该区域内物品稀有度总降 {0}%","{0}% less Rarity of Items found in this Area"}, + {"该区域的物品数量加成也作用于物品稀有度","This Area's Modifiers to Quantity of Items found also apply to Rarity"}, + {"怪物群规模提高 {0}%","{0}% increased Pack size"}, + {"怪物群规模降低 {0}%","{0}% reduced Pack size"}, + {"怪物群规模总增 {0}%","{0}% more Pack size"}, + {"怪物群规模总降 {0}%","{0}% less Pack size"}, + {"未鉴定的区域","Area is unidentified"}, + {"区域已被腐化","Area is corrupted"}, + {"角色尺寸提高 {0}%","{0}% increased Character Size"}, + {"角色尺寸降低 {0}%","{0}% reduced Character Size"}, + {"总施法速度总增 {0}%","{0}% more Cast Speed"}, + {"总施法速度总降 {0}%","{0}% less Cast Speed"}, + {"总物品数量总增 {0}%","{0}% more Item Quantity"}, + {"总物品数量总降 {0}%","{0}% less Item Quantity"}, + {"有 {0}% 的几率奖励翻倍","{0}% chance for Double Rewards"}, + {"稀有怪物的数量提高{0}%","{0}% increased number of Rare Monsters"}, + {"怪物稀有度提高 {0}%","{0}% increased Monster Rarity"}, + {"魔法和稀有怪物总增 {0}%n稀有怪物有怪物词缀的几率总增 {0}%","{0}% more Magic and Rare MonstersnRare Monsters have {0}% more chance of Monster Modifiers"}, + {"魔法和稀有怪物总降 {0}%n稀有怪物有怪物词缀的几率总降 {0}%","{0}% less Magic and Rare MonstersnRare Monsters have {0}% less chance of Monster Modifiers"}, + {"怪物的效能提高 {0}%","Monsters have {0}% increased Effectiveness"}, + {"怪物的效能降低 {0}%","Monsters have {0}% reduced Effectiveness"}, + {"怪物的效能总增 {0}%","Monsters have {0}% more Effectiveness"}, + {"怪物的效能总降 {0}%","Monsters have {0}% less Effectiveness"}, + {"区域内找到的引路石数量提高 {0}%","{0}% increased Waystones found in Area"}, + {"区域内找到的引路石数量总增 {0}%","{0}% more Waystones found in Area"}, + {"奖励一个女神祭品","Awards an Offering to the Goddess"}, + {"包含一场强大的首领遭遇战","Contains a Powerful Boss Encounter"}, + {"包含许多困在精华中的稀有怪物n包含一个被禁锢的首领,它会吸收稀有怪物的精华","Contains many Rare Monsters trapped in Essences nContains an Imprisoned Boss that absorbs Essences from Rare Monsters"}, + {"黑暗笼罩n包含预兆之坛","Shrouded in Darkness nContains Omen Altars"}, + {"你的地图中的深渊保险箱有{0}%的几率额外包含一个深渊珠宝","Abyssal Troves in your Maps have a {0}% chance to contain an additional Abyssal Jewel"}, + {"你的地图中的深渊保险箱包含一个深渊珠宝","Abyssal Troves in your Maps contain an additional Abyssal Jewel"}, + {"区域内有 {0}% 的几率全部都至少是魔法怪物","Area has {0}% chance for all Monsters to be at least Magic"}, + {"区域内全部都至少是魔法怪物","Monsters in Area are at least Magic"}, + {"区域内的裂隙怪物不掉落碎片","Breach Monsters in Area do not drop Splinters"}, + {"玩家只能在附近有 {0} 名其他玩家时造成伤害","Players can only deal Damage when near {0} other Players"}, + {"根据与镜子的距离,区域中的惊悸迷雾的难度翻倍","Delirium Fog in Area has doubled difficulty scaling with distance from the Mirror"}, + {"区域内找到的引路石稀有度提高 {0}%","{0}% increased Rarity of Waystones found in this Area"}, + {"区域内找到的引路石稀有度降低 {0}%","{0}% reduced Rarity of Waystones found in this Area"}, + {"其他玩家被视为敌人","Other Players are classified as Enemies"}, + {"奖励一个改良的女神祭品","Awards an Improved Offering to the Goddess"}, + {"区域内地图首领掉落的引路石数量提高 {0}%","{0}% increased Quantity of Waystones dropped by Map Bosses in Area"}, + {"区域内地图首领掉落的引路石数量降低 {0}%","{0}% reduced Quantity of Waystones dropped by Map Bosses in Area"}, + {"区域中的非传奇怪物的梦魇拟像裂片堆叠数量提高 {0}%","{0}% increased Stacks of Simulacrum Splinters found from non-Unique Monsters in Area"}, + {"区域中的非传奇怪物的梦魇拟像裂片堆叠数量降低 {0}%","{0}% reduced Stacks of Simulacrum Splinters found from non-Unique Monsters in Area"}, + {"玩家只能对极性相匹配的怪物造成伤害","Players can only deal Damage to Monsters of matching Polarity"}, + {"完成高塔后解锁所有附近的地图","Completing the Tower makes all nearby Maps accessible"}, + {"怪物的伤害总增 {0}%","{0}% more Monster Damage"}, + {"瓦尔容器有凡人碎片","Vaal Vessel contains Mortal Fragments"}, + {"来自发电机、合成血肉实验室、血肉手术师、升华守卫兵营和炼金实验室的神殿词缀效果提高 {0}%","{0}% increased effect of Temple Mods from Generators, Synthflesh Labs, Flesh Surgeons, Transcendent Barracks, and Alchemy Labs"}, + {"来自驻军地、指挥官、装备库、铁匠铺和军团兵营的神殿词缀效果提高 {0}%","{0}% increased effect of Temple Mods from Garrisons, Commanders, Armouries, Smithies, and Legion Barracks"}, + {"来自腐化室、宝库和献祭室的神殿词缀效果提高 {0}%","{0}% increased effect of Temple Mods from Corruption Chambers, Treasure Vaults, and Sacrificial Chambers"}, + {"触发镶嵌的战吼,而非触发凶蛮咆哮的效果","Triggers Socketed Warcry instead of Ferocious Roar's effects"}, + {"镶嵌的技能造成的伤害总增 {0}%","Socketed Skills deal {0}% more Damage"}, + {"镶嵌的技能造成的伤害总降 {0}%","Socketed Skills deal {0}% less Damage"}, + {"镶嵌法术的施法速度总增 {0}%","Sockted Skills have {0}% more Cast Speed"}, + {"镶嵌法术的施法速度总降 {0}%","Socketed Skills have {0}% less Cast Speed"}, + {"镶嵌的攻击技能的攻击速度总增 {0}%","Socketed Attack Skills have {0}% more Attack Speed"}, + {"镶嵌的攻击技能的攻击速度总降 {0}%","Socketed Attack Skills have {0}% less Attack Speed"}, + {"镶嵌的攻击技能不能使用在近战武器上","Socketed Attack Skills cannot be used with Melee Weapons"}, + {"镶嵌的技能的基础范围 {0} 米","Socketed Skills have {0} metres to base radius"}, + {"镶嵌技能的冷却回复速度提高 {0}%","Socketed Skills have {0}% increased Cooldown Recovery Rate"}, + {"镶嵌技能的冷却回复速度降低 {0}%","Socketed Skills have {0}% reduced Cooldown Recovery Rate"}, + {"镶嵌的诅咒持续时间提高 {0}%","{0}% increased duration of socketed Curses"}, + {"镶嵌的诅咒持续时间降低 {0}%","{0}% reduced duration of socketed Curses"}, + {"镶嵌技能的效果范围提高 {0}%","Socketed Skills have {0}% increased Area of Effect"}, + {"镶嵌技能的效果范围降低 {0}%","Socketed Skills have {0}% reduced Area of Effect"}, + {"镶嵌技能的消耗效能提高 {0}%","Socketed Skills have {0}% increased Cost Efficiency"}, + {"镶嵌技能的消耗效能降低 {0}%","Socketed Skills have {0}% reduced Cost Efficiency"}, + {"镶嵌技能获得等同于生命和魔力消耗 {0}% 的额外符文结界消耗","Socketed Skills Gain {0}% of Life and Mana Cost as Extra Runic Ward Cost"}, + {"镶嵌技能无法消耗能量球","Socketed Skills cannot consume Charges"}, + {"镶嵌的技能造成的伤害提高 {0}%","Socketed Skills deal {0}% increased damage"}, + {"镶嵌的技能造成的伤害降低 {0}%","Socketed Skills deal {0}% reduced damage"}, + {"镶嵌的攻击产生幻影时,按基础攻击时间每 {0} 秒消耗 10 点能量","Socketed Attacks consume 10 Energy per {0} seconds of Base Skill Attack Time to create a visage"}, + {"镶嵌的法术每有 {0} 秒基础施法时间,获得 10 能量上限","Has 10 maximum Energy per {0} seconds of base cast time of Socketed Spells"}, + {"镶嵌的法术被触发时,每 {0} 秒基础施法时间消耗 10 能量","Socketed Spells consume 10 Energy per {0} seconds of base cast time when Triggered"}, + {"镶嵌的技能攻击速度总增 {0}%","Socketed Skills have {0}% more Attack speed"}, + {"镶嵌的技能攻击速度总降 {0}%","Socketed Skills have {0}% less Attack speed"}, + {"镶嵌的印记效果提高 {0}%","{0}% increased Effect of Socketed Marks"}, + {"镶嵌的印记效果降低 {0}%","{0}% reduced Effect of Socketed Marks"}, + {"镶嵌技能的技能效果持续时间提高 {0}%","Socketed Skills have {0}% increased Skill Effect Duration"}, + {"镶嵌技能的技能效果持续时间降低 {0}%","Socketed Skills have {0}% reduced Skill Effect Duration"}, + {"镶嵌诅咒的强度提高 {0}%","Socketed Curses have {0}% increased Magnitudes"}, + {"镶嵌诅咒的强度降低 {0}%","Socketed Curses have {0}% reduced Magnitudes"}, + {"镶嵌技能的战吼增益效果提高 {0}%","Socketed Skills have {0}% increased Warcry Buff Effect"}, + {"镶嵌技能的战吼增益效果降低 {0}%","Socketed Skills have {0}% reduced Warcry Buff Effect"}, + {"镶嵌的战吼额外增助 {0} 次攻击","Socketed Warcries Exert {0} additional Attack"}, + {"被镶嵌的技能被强化的攻击n造成的伤害提高 {0}%","Attacks Empowered by SocketednSkills deal {0}% increased damage"}, + {"免疫诅咒","Curse Immune"}, + {"无咒","Hexproof"}, + {"死亡时产生燃烧地面","Burns Ground on Death"}, + {"死亡时冰缓大地","Chills Ground on Death"}, + {"死亡时喷洒焦油","Spreads Tar on Death"}, + {"死亡时产生腐蚀地面","Spreads Caustic Ground on Death"}, + {"呼唤魔法怪物","Can raise Magic monsters"}, + {"呼唤稀有或魔法怪物","Can raise Rare or Magic monsters"}, + {"呼唤传奇、稀有或魔法怪物","Can raise Unique, Rare or Magic monsters"}, + {"有几率免疫冻结","Avoids Frozen"}, + {"有几率免疫冰缓","Avoids Chilled"}, + {"有几率免疫点燃","Avoids Ignited"}, + {"几率免疫感电","Avoids Shocked"}, + {"死亡时射出尖刺","Spikes on Death"}, + {"死亡时射出冰矛","Ice Spears on Death"}, + {"施放闪电新星","Casts Lightning Nova"}, + {"施放火焰新星","Casts Fire Nova"}, + {"移除药剂充能","Removes Flask Charges"}, + {"提高敌人受到的伤害","Enemies take increased Damage"}, + {"敌人受到伤害时被时空锁链影响","Enemies are affected by Temporal Chains"}, + {"敌人使用位移技能时受到伤害","Enemies take Damage when using Movement skills"}, + {"低血时激怒","Enrages on Low Life"}, + {"免疫减速","Cannot be Slowed"}, + {"无法被偷取生命","Cannot be Life-Leeched"}, + {"忽略召唤防御塔","Ignores Summoning Towers"}, + {"复原冰霜防御塔","Resilient to Cold Towers"}, + {"复原火焰防御塔","Resilient to Fire Towers"}, + {"复原闪电防御塔","Resilient to Lightning Towers"}, + {"复原物理防御塔","Resilient to Physical Towers"}, + {"熔金强化","Empowered by Molten Gold"}, + {"自身受到的异常状态的减速强度总增 {0}%","{0}% more Slowing Potency of Debuffs on me"}, + {"自身受到的异常状态的减速强度总降 {0}%","{0}% less Slowing Potency of Debuffs on me"}, + {"冲锋时格挡投射物","Blocks Projectiles while charging"}, + {"周围敌人的伤害降低 {0}%","Nearby Enemies deal {0}% reduced Damage"}, + {"周围敌人被击中时,被点燃的几率 {0}%","Nearby Enemies have {0}% chance to be Ignited when Hit"}, + {"周围敌人被击中时,被冻结的几率 {0}%","Nearby Enemies have {0}% chance to be Frozen when Hit"}, + {"周围敌人被击中时,获得感电的几率 {0}%","Nearby Enemies have {0}% chance to be Shocked when Hit"}, + {"周围敌人造成的元素伤害总增 {0}%","Nearby Enemies deal {0}% more Elemental Damage"}, + {"周围敌人造成的元素伤害总降 {0}%","Nearby Enemies deal {0}% less Elemental Damage"}, + {"周围敌人受到的元素伤害提高 {0}%","Nearby Enemies take {0}% increased Elemental Damage"}, + {"周围敌人受到的元素伤害降低 {0}%","Nearby Enemies take {0}% reduced Elemental Damage"}, + {"你和周围友军每秒回复 {0}% 生命","You and nearby Allies Regenerate {0}% of maximum Life per second"}, + {"周围敌人的生命回复率提高 {0}%","Nearby Enemies have {0}% increased Life Regeneration rate"}, + {"周围敌人的生命回复率降低 {0}%","Nearby Enemies have {0}% reduced Life Regeneration rate"}, + {"周围被冰缓敌人打出的击中伤害提高 {0}%","Nearby Chilled Enemies deal {0}% increased Damage with Hits"}, + {"周围被冰缓敌人打出的击中伤害降低 {0}%","Nearby Chilled Enemies deal {0}% reduced Damage with Hits"}, + {"周围被干扰的敌人造成的持续伤害提高 {0}%","Nearby Hindered Enemies deal {0}% increased Damage over Time"}, + {"周围被干扰的敌人的持续伤害降低 {0}%","Nearby Hindered Enemies deal {0}% reduced Damage over Time"}, + {"敌人身上每有一个穿刺效果,你和周围友军的攻击便额外造成 {0} - {1} 附加物理伤害","You and nearby Allies deal {0} to {1} added Physical Damage forneach Impale on Enemy"}, + {"周围敌人的暴击伤害加成提高 {0}%","Nearby Enemies have {0}% increased Critical Damage Bonus"}, + {"周围敌人的暴击伤害加成降低 {0}%","Nearby Enemies have {0}% reduced Critical Damage Bonus"}, + {"周围友军的攻击,施法,移动速度提高 {0}%","Nearby Allies have {0}% increased Attack, Cast and Movement Speed"}, + {"周围友军的攻击,施法,移动速度降低 {0}%","Nearby Allies have {0}% reduced Attack, Cast and Movement Speed"}, + {"周围友军的效果区域提高 {0}%","Nearby Allies have {0}% increased Area of Effect"}, + {"周围友军的效果区域降低 {0}%","Nearby Allies have {0}% reduced Area of Effect"}, + {"周围友军在击中时有 {0}% 的几率威吓敌人 4 秒","Nearby Allies have {0}% chance to Intimidate Enemies for 4 seconds on Hit"}, + {"周围友军在击中时威吓敌人 4 秒","Nearby Allies Intimidate Enemies for 4 seconds on Hit"}, + {"附近的友军击中时,有 {0}% 的几率恐惧敌人 4 秒","Nearby Allies have {0}% chance to Unnerve Enemies for 4 seconds on Hit"}, + {"附近的友军击中时,恐惧敌人 4 秒","Nearby Allies Unnerve Enemies for 4 seconds on Hit"}, + {"你和周围友军具有提速尾流效果","You and nearby Allies have Tailwind"}, + {"附近敌人的冷却回复速度提高 {0}%","Nearby Enemies have {0}% increased Cooldown Recovery Rate"}, + {"附近敌人的冷却回复速度降低 {0}%","Nearby Enemies have {0}% reduced Cooldown Recovery Rate"}, + {"{0} 奉献","{0} to Devotion"}, + {"{0} 贡品","{0} to Tribute"}, + {"贡品提高 {0}%","{0}% increased Tribute"}, + {"贡品降低 {0}%","{0}% reduced Tribute"}, + {"魔力按照每个暴击球每秒再生 {0}%","Regenerate {0}% of maximum Mana per second per Power Charge"}, + {"击败时获得一个狂怒球","Gain a Frenzy Charge on kill"}, + {"将所有闪避值转化为护甲","Converts all Evasion Rating to Armour"}, + {"75% 的伤害转化为火焰伤害n除火焰伤害外不造成其他伤害","75% of Damage Converted to Fire DamagenDeal no Non-Fire Damage"}, + {"将能量护盾上限的 100% 转化为魔力上限n魔力消耗翻倍","Convert 100% of maximum Energy Shield to maximum MananMana Costs are Doubled"}, + {"你的图腾上限翻倍n放置图腾无需充能n每个图腾保留 75 点 精魂","Your Totem Limit is doublednNo Charge requirement for placing TotemsnTotems reserve 75 Spirit each"}, + {"{0} 召唤愤怒狂灵数量上限","{0} to Maximum number of Summoned Raging Spirits"}, + {"可以闪避所有击中n闪避值总降 75%","Can Evade all Hitsn75% less Evasion Rating"}, + {"满血时暴击伤害加成总降 30%n低血时暴击伤害加成总增 30%","30% less Critical Damage Bonus when on Full Lifen30% more Critical Damage Bonus when on Low Life"}, + {"投射物刚射出时攻击击中造成的伤害总增最多 30% ,随着射出距离越远,投射物造成伤害越少","Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther"}, + {"若你可以获得能量球,则在场的友军直接获得相应的能量球","If you would gain a Charge, Allies in your Presence gain that Charge instead"}, + {"你不具有魔力n技能的魔力消耗转化为生命消耗","You have no MananSkill Mana Costs Converted to Life Costs"}, + {"召唤生物在低血时会爆炸,对周围敌人造成自身生命 33% 的火焰伤害","Minions Explode when reduced to Low Life, dealing 33% of their Life as Fire Damage to surrounding Enemies"}, + {"生成闪电而非火焰灌注残片n生成冰霜而非闪电灌注残片n生成火焰而非冰霜灌注残片","Create Lightning Infusion Remnants instead of FirenCreate Cold Infusion Remnants instead of LightningnCreate Fire Infusion Remnants instead of Cold"}, + {"生命上限变成 1n免疫混沌伤害和流血","Maximum Life is 1nImmune to Chaos Damage and Bleeding"}, + {"生命偷取量总增 50%n偷取生命速度降低 67%n除偷取之外无法回复生命n未保留的生命全满时不移除生命偷取效果","50% more amount of Life LeechednLeech Life 67% less quicklynCannot Recover Life other than from LeechnLife Leech effects are not removed when Unreserved Life is Filled"}, + {"受到的所有伤害在扣除生命前优先从魔力扣除n魔力回复速度总降 50%","All Damage is taken from Mana before Lifen50% less Mana Recovery Rate"}, + {"命中值翻倍n无法造成暴击","Accuracy Rating is DoublednNever deal Critical Hits"}, + {"无法被轻度晕眩n无法闪避翻滚或奔跑","Cannot be Light StunnednCannot Dodge Roll or Sprint"}, + {"可以点选天赋树中不相连的天赋点","Can be allocated without connection to the tree"}, + {"击败敌人时有 {0}% 的几率产生奉献地面,持续 8 秒","{0}% chance to create Consecrated Ground on kill, lasting 8 seconds"}, + {"击败敌人时会产生奉献地面,持续 8 秒","Create Consecrated Ground on kill, lasting 8 seconds"}, + {"基础能量护盾充能延迟 -{0} 秒","-{0} second to base Energy Shield Recharge delay"}, + {"每消耗 2% 生命,获得 {0} 次生命药剂充能","Gain {0} Life Flask Charge per 2% Life spent"}, + {"适应的持续时间为 {0} 秒","Adaptations have a duration of {0} second"}, + {"每次受到击中时,你会适应击中伤害最高的元素伤害类型","Adapt to the highest Elemental Damage Type of each Hit you take"}, + {"每次受到击中时,你会适应击中伤害最高的元素伤害类型 {0} 次","Adapt {0} times to the highest Elemental Damage Type of each Hit you take"}, + {"每缺少 10% 魔力,你受到的秘术增强效果提高 {0}%","{0}% increased Effect of Arcane Surge on you per ten percent missing Mana"}, + {"DNT-UNUSED触发技能的魔力消耗总增 {0}%","DNT-UNUSED {0}% more Mana cost of Triggered Skills"}, + {"DNT-UNUSED触发技能的魔力消耗总降 {0}%","DNT-UNUSED {0}% less Mana cost of Triggered Skills"}, + {"在场的敌人被减速 {0} %","Enemies in your Presence are Slowed by {0}%"}, + {"已配置的钥石天赋的中等范围内的非钥石天赋无需连接到你的天赋树即可配置","Non-Keystone Passive Skills in Medium Radius of allocated Keystone Passive Skills can be allocated without being connected to your tree"}, + {"赋予奇术活力","Grants Thaumaturgical Dynamism"}, + {"宝石品质为镶嵌的技能提供一个额外效果","Gem Quality grants Socketed Skills an additional effect"}, + {"伤害性法术可以消耗一个暴击球,使其触发深渊幻象","Damaging Spells consume a Power Charge if able to trigger Abyssal Apparition"}, + {"你本该创造的每个魔侍召唤生物改为每个召唤生物为你提供一层黑影灵魂","Skeletal Minions you would create instead grant you Umbral Souls for each Minion you would have created"}, + {"法术可以消耗一个暴击球,使造成的伤害总增 {0}%","Spells consume a Power Charge if able to deal {0}% more Damage"}, + {"法术可以消耗一个暴击球,使造成的伤害总降 {0}%","Spells consume a Power Charge if able to deal {0}% less Damage"}, + {"探索未择之路","Walk the Paths Not Taken"}, + {"DNT-UNUSED你造成的点燃效果强度随机总增最多 {0}%","DNT-UNUSED Ignites you inflict have up to {0}% more Magnitude, at random"}, + {"对受到血沸影响的敌人造成的伤害总增 {0}%","{0}% more Damage against Enemies affected by Blood Boils"}, + {"对受到血沸影响的敌人造成的伤害总降 {0}%","{0}% less Damage against Enemies affected by Blood Boils"}, + {"每拥有一个空的可用咒符插槽,额外获得 {0} 点精魂","Gain an additional {0} Spirit for each empty available Charm slot you have"}, + {"每 2 点怒火还会使法术伤害总增 {0}%","Every 2 Rage also grants {0}% more Spell damage"}, + {"可秘能爆发的法术有 {0}% 的几率产生回响","Cascadable Spells have {0}% chance to Echo"}, + {"可重复的法术有 {0}% 的几率重复","Repeatable Spells have {0}% chance to Repeat"}, + {"无法造成不可移动积蓄","Cannot cause Immobilisation buildup"}, + {"不可移动积蓄总增 {0}%","{0}% more Immobilisation buildup"}, + {"不可移动积蓄总降 {0}%","{0}% less Immobilisation buildup"}, + {"被你诅咒的目标至少保留 {0}% 的生命","Targets Cursed by you have at least {0}% of Life Reserved"}, + {"每秒再生怒火上限的 {0}%","Regenerate {0}% of your maximum Rage per second"}, + {"当生命药剂处于最大充能时,击中敌人消耗其 {0}% 的充能n每以此方式消耗一次充能,获得相当于伤害 {1}% 的物理伤害,持续 {2} 秒","On Hitting an Enemy while a Life Flask is at full Charges, {0}% of its Charges are consumednGain {1}% of damage as Physical damage for {2} second per Charge consumed this way"}, + {"当生命药剂处于满充能时,击中敌人消耗其 {0}% 的充能n每以此方式消耗一次充能,获得相当于伤害 {1}% 的物理伤害,持续 {2} 秒","On Hitting an Enemy while a Life Flask is at full Charges, {0}% of its Charges are consumednGain {1}% of damage as Physical damage for {2} seconds per Charge consumed this way"}, + {"持有长杖时可装备法器","You can equip a Focus while wielding a Staff"}, + {"你显现的所有夏乌拉之焰均为蓝色","All Flames of Chayula that you manifest are Blue"}, + {"你显现的所有夏乌拉之焰均为紫色","All Flames of Chayula that you manifest are Purple"}, + {"你显现的所有夏乌拉之焰均为红色","All Flames of Chayula that you manifest are Red"}, + {"收集元素灌注时有 {0}% 的几率获得另一种不同的元素灌注","{0}% chance when collecting an Elemental Infusion to gain another different Elemental Infusion"}, + {"收集元素灌注时获得另一种不同的元素灌注","When collecting an Elemental Infusion, gain another different Elemental Infusion"}, + {"暴击击中时有 {0}% 的几率获得枭之羽毛","{0}% chance to gain an Owl Feather on Critical Hit"}, + {"承受伤害总增 {0}%","Take {0}% more Damage"}, + {"承受伤害总降 {0}%","Take {0}% less Damage"}, + {"获得时光沙尘","Grants Sands of Time"}, + {"受到敌人击中伤害 4 秒后,承受等同于该次击中伤害 {0}% 的伤害","4 seconds after being Damaged by an Enemy Hit, take Damage equal to {0}% of that Hit's Damage"}, + {"你创造的残片有 {0}% 的几率生效两次","{0}% chance for Remnants you create to grant their effects twice"}, + {"敌人对你的暴击率不幸","Enemy Critical Hit Chance against you is Unlucky"}, + {"你的击中为粉碎打击","Your Hits are Crushing Blows"}, + {"当前能量护盾的 {0}% 也会提供物理伤害减免","{0}% of Current Energy Shield also grants Physical Damage reduction"}, + {"当前能量护盾也会提供物理伤害减免","Current Energy Shield also grants Physical Damage reduction"}, + {"敌人对你的击中伤害不幸","Damage of Enemies Hitting you is Unlucky"}, + {"举起盾牌格挡时格挡敌人击中有 {0}% 几率使敌人恍惚","{0}% chance to Daze Enemies whose Hits you Block with a raised Shield"}, + {"DNT-UNUSED开启活动炸弹","DNT-UNUSED Enable Living Bomb"}, + {"你 2 米范围内的敌人被嘲讽","Enemies within 2 metres of you are Taunted"}, + {"DNT-UNUSED开启爆炸传送","DNT-UNUSED Enable Explosive Teleport"}, + {"DNT-UNUSED开启巨手猛击","DNT-UNUSED Enable Hand Slam"}, + {"DNT-UNUSED开启投掷飞刀","DNT-UNUSED Enable Knife Toss"}, + {"属性天赋技能改为使伤害提高 5%n属性天赋技能改为使护甲,闪避与能量护盾提高 5%n属性天赋技能改为使消耗效能提高 5%","Attribute Passive Skills can instead grant 5% increased DamagenAttribute Passive Skills can instead grant 5% increased Armour, Evasion and Energy ShieldnAttribute Passive Skills can instead grant 5% increased Cost Efficiency"}, + {"你有 {0} 层护身","You have {0} Fortification"}, + {"处于低能量护盾状态时,能量护盾充能率总增 {0}%","{0}% more Energy Shield Recharge Rate while on Low Energy Shield"}, + {"处于低能量护盾状态时,能量护盾充能率总降 {0}%","{0}% less Energy Shield Recharge Rate while on Low Energy Shield"}, + {"双倍适应效果","Double Adaptation Effect"}, + {"有 {0}% 的元素伤害伤害优先从魔力扣除","{0}% of Elemental Damage is taken from Mana before Life"}, + {"每层匹配的适应使受到的每种元素伤害类型总降 {0}%","{0}% less Damage taken of each Elemental Damage Type per matching Adaptation"}, + {"每层匹配的适应使受到的每种元素伤害类型总增 {0}%","{0}% more Damage taken of each Elemental Damage Type per matching Adaptation"}, + {"每秒对周围敌人造成死亡凋零,持续 {0} 秒","Every second, inflict Withered on nearby Enemies for {0} seconds"}, + {"从已装备的法器获得的加成提高 {0}%","{0}% increased bonuses gained from Equipped Focus"}, + {"从已装备的法器获得的加成降低 {0}%","{0}% reduced bonuses gained from Equipped Focus"}, + {"施加元素异常状态时获得 {0} 点无常","Gain {0} Volatility on inflicting an Elemental Ailment"}, + {"当你当前的魔力高于当前生命时,击中伤害会优先从魔力中扣除,而非生命","Hit damage is taken from Mana before Life if your current Mana is higher than your current Life"}, + {"不受无常伤害","Take no Damage from Volatility"}, + {"处于高地狱烈焰状态施放法术时,获得元素执政官","Gain Elemental Archon when you cast a Spell while on High Infernal Flame"}, + {"处于高地狱烈焰状态时,元素执政官不会消失","Elemental Archon does not expire while on High Infernal Flame"}, + {"地狱烈焰达到上限时,失去元素执政官","Lose Elemental Archon on reaching maximum Infernal Flame"}, + {"你可以拥有两个不同类型的伙伴n伙伴技能的保留效能总增 30%n非伙伴技能的保留效能总降 20%","You can have two Companions of different typesn30% more Reservation Efficiency of Companion Skillsn20% less Reservation Efficiency of non-Companion Skills"}, + {"闪避翻滚无法避免伤害n闪避翻滚时受到的击中伤害总降 30%","Dodge Roll cannot Avoid DamagenTake 30% less Damage from Hits while Dodge Rolling"}, + {"你造成的流血为恶性n基础流血持续时间为 1 秒n你造成的流血强度总增 50%","Bleeding you inflict is AggravatednBase Bleeding Duration is 1 secondn50% more Magnitude of Bleeding you inflict"}, + {"你可以对 1 个敌人造成最多 8 次流血n当敌人移动时,你的流血无法造成额外伤害n流血伤害总降 50%","You can inflict Bleeding on an Enemy up to 8 timesnYour Bleeding does not deal extra Damage while the Enemy is movingn50% less Damage with Bleeding"}, + {"副手为空,且主手装备一把单手战斗武器时n技能速度总增 25%。","25% more Skill Speed while Off Hand is empty and you havena One-Handed Martial Weapon equipped in your Main Hand"}, + {"你可以单手装备一把双手斧类、锤类或剑类武器n战斗武器的属性需求变为三倍n力量赋予的固有生命减半","You can wield Two-Handed Axes, Maces and Swords in one handnTriple Attribute requirements of Martial WeaponsnInherent Life granted by Strength is halved"}, + {"再生的溢出生命回复会作用于能量护盾。n能量护盾无法充能。","Excess Life Recovery from Regeneration is applied to Energy ShieldnEnergy Shield does not Recharge"}, + {"偷取回复量基于混沌伤害以及物理伤害","Leech recovers based on Chaos Damage as well as Physical Damage"}, + {"魔力再生率的增幅与减益也作用于怒火再生率","Increases and Reductions to Mana Regeneration Rate also apply to Rage Regeneration Rate"}, + {"格挡几率上限为 {0}%","Maximum Block chance is {0}%"}, + {"每 1% 混沌抗性使黑暗上限提高 {0}%","{0}% increased maximum Darkness per 1% Chaos Resistance"}, + {"DNT-UNUSED已装备护甲物品每有 50 点物品闪避,魔力上限 {0}","DNT-UNUSED {0} to maximum Mana per fifty Item Evasion on Equipped Armour Items"}, + {"召唤生物获得额外混沌伤害,其数值等同于元素伤害的 {0}%","Minions Gain {0}% of Elemental Damage as Extra Chaos Damage"}, + {"主动格挡时移动速度惩罚提高 {0}%","{0}% increased Movement Speed Penalty while Actively Blocking"}, + {"主动格挡时移动速度惩罚降低 {0}%","{0}% reduced Movement Speed Penalty while Actively Blocking"}, + {"被枭之羽毛被强化的攻击暴击伤害加成总增 {0}%","Attacks Empowered by Owl Feathers have {0}% more Critical Damage Bonus"}, + {"技能消耗的怒火 {0}","Skills have {0} to Rage cost"}, + {"投射物弹幕攻击不会扩散","Projectile Barrages have no spread"}, + {"根据数量最多的镶嵌辅助宝石颜色,获得:n•红色:对你的击中没有暴击伤害加成n•蓝色:技能消耗总增 {1}%n•绿色:移动中使用技能的移动速度惩罚总增 {2}%","For each colour of Socketed Support Gem that is most numerous, gain:n•Red: Hits against you have no Critical Damage Bonusn•Blue: Skills have {1}% more costn•Green: {2}% more Movement Speed Penalty from using Skills while Moving"}, + {"根据数量最多的镶嵌辅助宝石颜色,获得:n•红色:对你的击中没有暴击伤害加成n•蓝色:技能消耗总降 {1}%n•绿色:移动中使用技能的移动速度惩罚总增 {2}%","For each colour of Socketed Support Gem that is most numerous, gain:n•Red: Hits against you have no Critical Damage Bonusn•Blue: Skills have {1}% less costn•Green: {2}% more Movement Speed Penalty from using Skills while Moving"}, + {"根据数量最多的镶嵌辅助宝石颜色,获得:n•红色:对你的击中没有暴击伤害加成n•蓝色:技能消耗总降 {1}%n•绿色:移动中使用技能的移动速度惩罚总降 {2}%","For each colour of Socketed Support Gem that is most numerous, gain:n•Red: Hits against you have no Critical Damage Bonusn•Blue: Skills have {1}% less costn•Green: {2}% less Movement Speed Penalty from using Skills while Moving"}, + {"根据数量最多的镶嵌辅助宝石颜色,获得:n•红色:对你的击中没有暴击伤害加成n•蓝色:技能消耗总增 {1}%n•绿色:移动中使用技能的移动速度惩罚总降 {2}%","For each colour of Socketed Support Gem that is most numerous, gain:n•Red: Hits against you have no Critical Damage Bonusn•Blue: Skills have {1}% more costn•Green: {2}% less Movement Speed Penalty from using Skills while Moving"}, + {"非传奇失落珠宝范围提高 {0}%","Non-Unique Time-Lost Jewels have {0}% increased radius"}, + {"你的奉献可以瞄准终结区间内的敌人","Your Offerings can target Enemies in Culling range"}, + {"你的奉献会影响你而非你的召唤生物","Your Offerings affect you instead of your Minions"}, + {"命定暴击","Inevitable Critical Hits"}, + {"DNT-UNUSED投射物攻击必定连锁到被标记的敌人,连锁距离提高 {0}%","DNT-UNUSED Projectile Attacks always Chain to Marked Enemies with {0}% increased Chaining Distance"}, + {"DNT-UNUSED你造成的冻结效果持续时间随机提高最多 {0}%","DNT-UNUSED Freeze you inflict has up to {0}% increased duration, at random"}, + {"你创造的残片在被收集 {0} 秒后重新出现一次","Remnants you create reappear once, {0} second after being collected"}, + {"献祭能量护盾不会打断充能","Sacrificing Energy Shield does not interrupt Recharge"}, + {"你装备里的每个灵核使技能消耗提高 {0}%","{0}% increased cost of Skills per Soul Core in your equipment"}, + {"你装备里的每个灵核使技能消耗降低 {0}%","{0}% reduced cost of Skills per Soul Core in your equipment"}, + {"你施放法术时,献祭能量护盾上限的 {0}%","Sacrifice {0}% of maximum Energy Shield when you Cast a Spell"}, + {"你施放法术时,献祭能量护盾上限的 {0}%完全献祭后,该法术造成的伤害总增 {1}%","Sacrifice {0}% of maximum Energy Shield when you Cast a SpellnSpells for which this Sacrifice was fully made deal {1}% more Damage"}, + {"你施放法术时,献祭能量护盾上限的 {0}%完全献祭后,该法术造成的伤害总降 {1}%","Sacrifice {0}% of maximum Energy Shield when you Cast a SpellnSpells for which this Sacrifice was fully made deal {1}% less Damage"}, + {"你放置的图腾提供壁垒光环","Totems you place grant Embankment Auras"}, + {"你可以放置的旗帜数量没有上限","There is no Limit on the number of Banners you can place"}, + {"获得解析","Grants Unravelling"}, + {"伙伴造成相当于你的主手武器伤害 {0}% 的额外攻击伤害","Companions gain added Attack damage equal to {0}% of your main hand Weapon's damage"}, + {"被终结的敌人每有一点威力值,终结敌人产生的奉献的效果提高 {0}%","Offerings created by Culling Enemies have {0}% increased Effect per Power of Culled Enemy"}, + {"无法通向你职业的出发位置","No path found to your Class' starting location"}, + {"该槽位和你职业的出发位置之间有 {0} 个配置的天赋技能","{0} Allocated Passive Skills between this Socket and your Class' starting location"}, + {"无法获得敏捷的固有加成n每 2 点敏捷提高 1% 的护甲","Gain no inherent bonus from Dexterityn1% increased Armour per 2 Dexterity"}, + {"每点敌人威力值使被阻挡的物理伤害的 5% 吸纳为能量护盾n能量护盾不会充能n能量护盾不能通过再生回复n回复的能量护盾不能高于护甲值","5% of Physical Damage prevented Recouped as Energy Shield per enemy PowernEnergy Shield does not RechargenYou cannot Recover Energy Shield from RegenerationnYou cannot Recover Energy Shield to above Armour"}, + {"无法获得智慧的固有加成n每 2 点智慧提高 1% 的闪避值","Gain no inherent bonus from Intelligencen1% increased Evasion Rating per 2 Intelligence"}, + {"无法获得力量的固有加成n每 2 点力量提高 1% 的能量护盾","Gain no inherent bonus from Strengthn1% increased Energy Shield per 2 Strength"}, + {"受到击中的生命损失的 20% 被阻挡,并在 4 秒内逐渐丧失该阻挡值 150% 的生命","When taking damage from Hits, 20% of Life Loss is prevented, then 150% of Life Loss prevented this way is Lost over 4 seconds"}, + {"祈求技能改为每 2 秒触发法术n咒祈技能在触发法术时无法获得能量n咒祈法术消耗的能量总降 50%","Invocation Skills instead Trigger Spells every 2 secondsnInvocation Skills cannot gain Energy while Triggering SpellsnInvoked Spells consume 50% less Energy"}, + {"攻击的投射物始终施加流血和瘫痪效果,并击退敌人n投射物不能穿透、分叉或连锁","Attack Projectiles always inflict Bleeding and Maim, and Knock Back EnemiesnProjectiles cannot Pierce, Fork or Chain"}, + {"你陷入目盲状态n目盲状态不影响你的照亮范围n近战暴击率在目盲状态下总增 25%","You are BlindnBlind does not affect your Light Radiusn25% more Melee Critical Hit Chance while Blinded"}, + {"战吼立即施放n所有战吼共享冷却时间","Using Warcries is InstantnWarcries share their Cooldown"}, + {"获得狂怒球时改为获得暴击球n获得耐力球时改为获得狂怒球n获得暴击球时改为获得耐力球","Gain Power Charges instead of Frenzy ChargesnGain Frenzy Charges instead of Endurance ChargesnGain Endurance Charges instead of Power Charges"}, + {"每秒消耗一具附近的灵枢,恢复 5% 生命和魔力n若你近期内没有消耗灵枢,则受到的伤害总增 10%","Every second, Consume a nearby Corpse to Recover 5% of maximum Life and Manan10% more Damage taken if you haven't Consumed a Corpse Recently"}, + {"承受的所有伤害都规避能量护盾n承受的元素伤害有 50% 视为混沌伤害n混沌抗性上限 +5%","All Damage taken bypasses Energy Shieldn50% of Elemental Damage taken as Chaos Damagen+5% to maximum Chaos Resistance"}, + {"恢复的能量护盾不能超过护甲值n将近期内从击中阻挡的 3% 的物理伤害转化为每秒再生的能量护盾","Cannot Recover Energy Shield to above Armourn3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second"}, + {"怒火上限总增 100%n近期每消耗 4 点怒火,则每秒再生 1 点怒火n无怒火效果","100% more Maximum RagenRegenerate 1 Rage per second per 4 Rage spent RecentlynNo Rage effect"}, + {"在过去 8 秒内造成暴击的技能造成的元素击中伤害总增 40%n你的暴击不造成额外伤害","Skills that have dealt a Critical Hit in the past 8 seconds deal 40% more Elemental Damage with HitsnYour Critical Hits do not deal extra Damage"}, + {"从药剂获得的生命回复同样作用于能量护盾n从药剂获得的生命回复总降 30%","Life Recovery from Flasks also applies to Energy Shieldn30% less Life Recovery from Flasks"}, + {"能量护盾充能改为生命充能n来自药剂的生命回复总降50%","Life Recharges instead of Energy Shieldn50% less Life Recovery from Flasks"}, + {"火焰法术将 100% 的火焰伤害转化为混沌伤害n火焰法术的混沌伤害作用于易燃和点燃强度n火焰法术施加的点燃造成混沌伤害而非火焰伤害","Fire Spells Convert 100% of Fire Damage to Chaos DamagenChaos Damage from Fire Spells Contributes to Flammability and Ignite MagnitudesnIgnite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage"}, + {"再生时魔力回复无效n魔力每秒再生25点,怒火再生1点n技能消耗+3点怒火","Mana Recovery from Regeneration is not appliedn1 Rage Regenerated for every 25 Mana Regeneration per SecondnSkills Cost +3 Rage"}, + {"闪避几率特别不幸n偏转几率特别幸运","Chance to Evade is UnluckynChance to Deflect is Lucky"}, + {"若过去一秒内开始受到持续伤害,受到的持续伤害总降 50%n若过去一秒内未开始受到持续伤害,受到的持续伤害总增 50%","Take 50% less Damage over Time if you've started taking Damage over Time in the past secondnTake 50% more Damage over Time if you haven't started taking Damage over Time in the past second"}, + {"你只能有一种捷效果n你身上的捷增益总效果总增 50%n捷技能的总击中伤害总增 100%n捷技能的总持续伤害总增 50%n捷技能召唤生物的伤害总增 25%n你禁用光环技能","You can only have one Heraldn50% more Effect of Herald Buffs on youn100% more Damage with Hits from Herald Skillsn50% more Damage Over Time with Herald SkillsnMinions from Herald Skills deal 25% more DamagenYour Aura Skills are Disabled"}, + {"你可以额外施加一个诅咒n诅咒的激活延迟翻倍","You can apply an additional CursenDouble Activation Delay of Curses"}, + {"当你的手部栏位为空时,可视为使用节杖攻击n会使用已装备节杖伤害的徒手攻击获得以下效果:n• 基础徒手物理伤害改为根据技能等级计算伤害n• 已装备护甲物品每有 75 点物品闪避,攻击速度总增 1%n• 已装备护甲物品每有 10 点物品能量护盾,暴击率 +0.1%","Can Attack as though using a Quarterstaff while both of your hand slots are emptynUnarmed Attacks that would use an Equipped Quarterstaff's damage have:n• Base Unarmed Physical damage replaced with damage based on their Skill Leveln• 1% more Attack Speed per 75 Item Evasion on Equipped Armour Itemsn• +0.1% to Critical Hit Chance per 10 Item Energy Shield on Equipped Armour Items"}, + {"你击中穿刺的敌人时,也穿刺他周围的其它敌人n对你穿刺的敌人施加 4 次额外穿刺n你穿刺敌人后 4 秒内不能对它重复穿刺,并且这些穿刺无法被呼唤","When your Hits Impale Enemies, also Impale other Enemies near themnInflict 4 additional Impales on Enemies you ImpalenFor 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them"}, + {"无法获得力量的固有加成n每 2 点力量提高 1% 的投射物攻击伤害","Gain no inherent bonus from Strengthn1% increased Projectile Attack damage per 2 Strength"}, + {"无法获得力量的固有加成n每 2 点力量提高 1% 的法术伤害","Gain no inherent bonus from Strengthn1% increased Spell damage per 2 Strength"}, + {"你的亡灵召唤生物每有 2 点总威力值,你造成的伤害总增 1%n亡灵召唤生物的生命上限总降 25%","You deal 1% more Damage per 2 total Power of your Undead MinionsnUndead Minions have 25% less maximum Life"}, + {"魔力再生量会溢出魔力上限n魔力再生率总降 50%","Mana Recovery from Regeneration Overflows maximum Manan50% less Mana Regeneration Rate"}, + {"持魔符时,你可以装备一把非传奇权杖n精魂总降 50%n非召唤生物技能的保留效能总降 50%","You can equip a non-Unique Sceptre while wielding a Talismann50% less SpiritnNon-Minion Skills have 50% less Reservation Efficiency"}, + {"周围的友军和敌人跟你共享能量球n击中你的敌人有 10% 的几率获得一个耐力球,n狂怒球或暴击球","Nearby Allies and Enemies Share Charges with younEnemies Hitting you have 10% chance to gain an Endurance, nFrenzy or Power Charge"}, + {"魔力上限的 80% 转化为双倍的护甲","80% of Maximum Mana is Converted to twice that much Armour"}, + {"静止时,每秒获得 2 层缓速藤蔓n每层缓速藤蔓有 2% 的几率造成双倍伤害n每层缓速藤蔓使受到的伤害总降 1%","Gain 2 Grasping Vines each second while stationaryn2% chance to deal Double Damage per Grasping Vinen1% less Damage taken per Grasping Vine"}, + {"无法使用咒符n药剂回复量总增 30%","Cannot use Charmsn30% more Recovery from Flasks"}, + {"攻击伤害在命中值大于生命上限的情况下总增 40%n不能造成暴击","40% more Attack Damage if Accuracy Rating is higher than Maximum LifenNever deal Critical Hits"}, + {"+100% 的护甲作用于元素伤害n护甲不作用于物理伤害n所有元素抗性上限 -15%","+100% of Armour applies to Elemental DamagenArmour does not apply to Physical Damagen-15% to all maximum Elemental Resistances"}, + {"每个暴击球使法术伤害总增3%n获得暴击球来替代狂怒球","3% more Spell Damage per Power ChargenGain Power Charges instead of Frenzy Charges"}, + {"召唤图腾的上限 -1n你可以额外附着一个烙印到敌人身上","-1 to maximum number of Summoned TotemsnYou can have an additional Brand Attached to an Enemy"}, + {"有 100% 的几率以 200% 护甲值进行防御n任何伤害类型的伤害上限减免为 50%","100% chance to Defend with 200% of ArmournMaximum Damage Reduction for any Damage Type is 50%"}, + {"无法点燃、冰缓、冻结、感电n暴击施加灼烧、脆弱、精疲力尽","Cannot Ignite, Chill, Freeze or ShocknCritical Hits inflict Scorch, Brittle and Sapped"}, + {"无法使用头部装备n暴击率特别幸运n暴击伤害特别幸运n敌人对你造成的暴击伤害特别幸运","Can't use HelmetsnYour Critical Hit Chance is LuckynYour Damage with Critical Hits is LuckynEnemies' Damage with Critical Hits against you is Lucky"}, + {"无视属性需求n无法获得属性加成","Ignore Attribute RequirementsnGain no inherent bonuses from Attributes"}, + {"在过去 4 秒内,每消耗 16 点生命,每秒回复 1 点生命n技能的生命消耗总增 20%","Regenerate 1 Life per second per 16 Life spent in the past 4 secondsn20% more Life Cost of Skills"}, + {"受到的冰霜和闪电伤害有 50% 视为火焰伤害n冰霜抗性总降 50%n闪电抗性总降 50%","50% of Cold and Lightning Damage taken as Fire Damagen50% less Cold Resistancen50% less Lightning Resistance"}, + {"投射物随机执行以下效果之一:n• 额外分叉一次n• 额外连锁一次n• 从地形额外连锁一次n• 无法与目标碰撞","Projectiles do one of the following at random:n• Fork an additional timen• Chain an additional timen• Chain from Terrain an additional timen• Cannot collide with targets"}, + {"攻击伤害格挡率上限 -25%n法术伤害格挡率上限 -25%n法术伤害格挡率按照每 1% 超量的攻击伤害格挡率 +2%","-25% to maximum Chance to Block Attack Damagen-25% to maximum Chance to Block Spell Damagen+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage"}, + {"受非瓦尔防卫技能影响时,+10% 所有元素抗性和元素抗性上限n受非瓦尔防卫技能影响时,获得 20% 额外物理伤害减免n若近期内失去非瓦尔防卫技能增益效果,则受到的伤害总增 20%","+10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skilln20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skilln20% more Damage taken if a Non-Vaal Guard Buff was lost Recently"}, + {"风暴和植物法术:n•造成的伤害总增 50%n• 消耗总降 50%n• 持续时间总降 75%","Storm and Plant Spells:n• deal 50% more damagen• cost 50% lessn• have 75% less duration"}, + {"“艾许之”","''of Esh''"}, + {"“乌尔尼多的”","''Uul-Netol`s''"}, + {"“增助之”'","''of Exertion''"}, + {"“解缚的”","''Unshackling''"}, + {"“无尽之”","''of Unending''"}, + {"生滞戒指","Biostatic Rings"}, + {"“回荡之”","''of Reverberation''"}, + {"“托沃的”","''Tul's''"}, + {"“冰川的”","''Glacial''"}, + {"“鼓舞之”","''of Invigoration''"}, + {"“仆从的”","''Underling's''"}, + {"“负重的”","''Burdensome''"}, + {"增幅石","Orbs of Augmentation"}, + {"蜕变石","Orbs of Transmutation"}, + {"“浸湿之”","''of Drenching''"}, + {"“喷发的”","''Erupting''"}, + {"“索伏之”","''of Xoph''"}, + {"紧缩之戒","Grasping Rings"}, + {"冰霜抗性","Cold Resistance"}, + {"能量护盾","Energy Shield"}, + {"闪避","Evasion"}, + {"火焰抗性","Fire Resistance"}, + {"生命","Life"}, + {"闪电抗性","Lightning Resistance"}, + {"魔力","Mana"}, + {"前缀","Prefix"}, + {"后缀","Suffix"}, + {"念动之戒","Kinetic Rings"}, + {"“活力的”","''Energising''"}, + {"“增幅之”","''of Amplification''"}, + {"“广袤之”","''of Vastness''"}, + {"“散落之”","''of Scattering''"}, + {"“污秽的”","''Contaminating''"}, + {"“刺耳的”","''Scratching''"}, + {"“精确之”","''of Punctuality''"}, + {"“指导者的”","''Instructor's''"}, + {"“点金之”","''of Binding''"}, + {"“夺取之”","''of Ravaging''"}, + {"“谋害之”","''of the Cabal''"}, + {"“协调之”","''of Coherence''"}, + {"“可怖的”","''Monstrous''"}, + {"助忆之戒","Mnemonic Rings"}, + {"琥珀项链","Amber Amulets"}, + {"袭击催化剂","Reaver Catalysts"}, + {"应变催化剂","Adaptive Catalysts"}, + {"碧蓝项链","Azure Amulets"}, + {"血岩项链","Bloodstone Amulets"}, + {"嘶语催化剂","Sibilant Catalysts"}, + {"夏乌拉催化剂","Chayula's Catalysts"}, + {"混沌石","Chaos Orbs"}, + {"咒符","Charm"}, + {"托沃催化剂","Tul's Catalysts"}, + {"冰霜","Cold"}, + {"赤红项链","Crimson Amulets"}, + {"甲壳催化剂","Carapace Catalysts"}, + {"索伏催化剂","Xoph's Catalysts"}, + {"火焰","Fire"}, + {"药剂","Flask"}, + {"帝金项链","Gold Amulets"}, + {"翠玉项链","Jade Amulets"}, + {"海玉项链","Lapis Amulets"}, + {"血肉催化剂","Flesh Catalysts"}, + {"艾许催化剂","Esh's Catalysts"}, + {"闪电","Lightning"}, + {"月影项链","Lunar Amulets"}, + {"神经催化剂","Neural Catalysts"}, + {"坏死催化剂","Necrotic Catalysts"}, + {"乌尔尼多催化剂","Uul-Netol's Catalysts"}, + {"日曜项链","Solar Amulets"}, + {"飞掠催化剂","Skittering Catalysts"}, + {"星辉项链","Stellar Amulets"}, + {"瓦尔宝珠","Vaal Orbs"}, + {"“牺牲的”","''Sacrificial''"}, + {"梦境之戒","Oneiric Rings"}, + {"“希冀之”","''of Expectation''"}, + {"“窃魂魔使的”","''Soul Stealer's''"}, + {"“风暴驭者的”","''Tempest Rider's''"}, + {"“喷火者的”","''Fire Breather's''"}, + {"“风暴卫的”","''Storm Chaser's''"}, + {"“灌注之”","''of Imbuing''"}, + {"“切缝之”","''of Lancing''"}, + {"活力之戒","Vitalic Rings"}, + {"最终首领掉落 {0} 个额外的觉醒六分仪","Final Boss drops {0} additional Awakened Sextant"}, + {"最终首领掉落 {0} 个额外祝福石","Final Boss drops {0} additional Blessed Orb"}, + {"最终首领掉落 {0} 个额外的制图钉","Final Boss drops {0} additional Cartographer's Chisel"}, + {"最终首领掉落 {0} 个额外的混沌石","Final Boss drops {0} additional Chaos Orb"}, + {"最终首领掉落 {0} 个额外的幻色石","Final Boss drops {0} additional Chromatic Orb"}, + {"最终首领掉落{0}个额外的古灵余烬通货物品","Final Boss drops {0} additional Eldritch Ember Currency Item"}, + {"最终首领掉落{0}个额外的具有焚界者基底词缀的物品","Final Boss drops {0} additional Item with a Searing Exarch Implicit Modifier"}, + {"最终首领掉落{0}个额外的基础通货物品","Final Boss drops {0} additional Basic Currency Item"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励一件腐化物品","Final Boss drops an additional Divination Card which rewards a Corrupted Item"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件腐化物品","Final Boss drops {0} additional Divination Cards which reward a Corrupted Item"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励基础通货","Final Boss drops an additional Divination Card which rewards Basic Currency"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励基础通货","Final Boss drops {0} additional Divination Cards which reward Basic Currency"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励异域通货","Final Boss drops an additional Divination Card which rewards Exotic Currency"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励异域通货","Final Boss drops {0} additional Divination Cards which reward Exotic Currency"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励赛季通货","Final Boss drops an additional Divination Card which rewards League Currency"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励赛季通货","Final Boss drops {0} additional Divination Cards which reward League Currency"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励通货","Final Boss drops an additional Divination Card which rewards Currency"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励通货","Final Boss drops {0} additional Divination Cards which reward Currency"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励升级的宝石","Final Boss drops an additional Divination Card which rewards Levelled Gems"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励升级的宝石","Final Boss drops {0} additional Divination Cards which reward Levelled Gems"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励品质宝石","Final Boss drops an additional Divination Card which rewards Quality Gems"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励品质宝石","Final Boss drops {0} additional Divination Cards which reward Quality Gems"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励宝石","Final Boss drops an additional Divination Card which rewards Gems"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励宝石","Final Boss drops {0} additional Divination Cards which reward Gems"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励一张命运卡","Final Boss drops an additional Divination Card which rewards other Divination Cards"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励一张命运卡","Final Boss drops {0} additional Divination Cards which reward other Divination Cards"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励一张地图","Final Boss drops an additional Divination Card which rewards a Map"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励一张地图","Final Boss drops {0} additional Divination Cards which reward a Map"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励一张传奇地图","Final Boss drops an additional Divination Card which rewards a Unique Map"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励一张传奇地图","Final Boss drops {0} additional Divination Cards which reward a Unique Map"}, + {"最终首领掉落一张额外的命运卡","Final Boss drops an additional Divination Card"}, + {"最终首领掉落{0}张额外的命运卡","Final Boss drops {0} additional Divination Cards"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励一件传奇护甲","Final Boss drops an additional Divination Card which rewards a Unique Armour"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件传奇护甲","Final Boss drops {0} additional Divination Cards which reward a Unique Armour"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励一件腐化传奇物品","Final Boss drops an additional Divination Card which rewards a Corrupted Unique Item"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件腐化传奇物品","Final Boss drops {0} additional Divination Cards which reward a Corrupted Unique Item"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励传奇饰品","Final Boss drops an additional Divination Card which rewards Unique Jewellery"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励传奇饰品","Final Boss drops {0} additional Divination Cards which reward Unique Jewellery"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励一件传奇物品","Final Boss drops an additional Divination Card which rewards a Unique Item"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件传奇物品","Final Boss drops {0} additional Divination Cards which reward a Unique Item"}, + {"最终首领会掉落一张额外的命运卡,其中会奖励一件传奇武器","Final Boss drops an additional Divination Card which rewards a Unique Weapon"}, + {"最终首领会掉落 {0} 张额外的命运卡,其中会奖励一件传奇武器","Final Boss drops {0} additional Divination Cards which reward a Unique Weapon"}, + {"最终首领掉落 {0} 个额外的神圣石","Final Boss drops {0} additional Divine Orb"}, + {"最终首领掉落 {0} 个额外的古灵混沌石","Final Boss drops {0} additional Eldritch Chaos Orb"}, + {"最终首领掉落 {0} 个额外的古灵崇高石","Final Boss drops {0} additional Eldritch Exalted Orb"}, + {"最终首领掉落 {0} 个额外的古灵剥离石","Final Boss drops {0} additional Eldritch Orb of Annulment"}, + {"最终首领掉落 {0} 个额外的启明石","Final Boss drops {0} additional Enkindling Orb"}, + {"最终首领掉落 {0} 个额外的崇高石","Final Boss drops {0} additional Exalted Orb"}, + {"最终首领掉落 {0} 个额外的链结石","Final Boss drops {0} additional Orb of Fusing"}, + {"最终首领掉落 {0} 个额外的宝石匠的棱镜","Final Boss drops {0} additional Gemcutter's Prism"}, + {"最终首领掉落{0}个额外的宝石","Final Boss drops {0} additional Gem"}, + {"最终首领掉落 {0} 个额外的玻璃弹珠","Final Boss drops {0} additional Glassblower's Bauble"}, + {"最终首领掉落 {0} 个额外的上级古灵余烬","Final Boss drops {0} additional Grand Eldritch Ember"}, + {"最终首领掉落 {0} 个额外的上级古灵溶液","Final Boss drops {0} additional Grand Eldritch Ichor"}, + {"最终首领掉落 {0} 个额外的高级古灵余烬","Final Boss drops {0} additional Greater Eldritch Ember"}, + {"最终首领掉落 {0} 个额外的高级古灵溶液","Final Boss drops {0} additional Greater Eldritch Ichor"}, + {"最终首领掉落 {0} 个额外的灌顶石","Final Boss drops {0} additional Instilling Orb"}, + {"最终首领掉落 {0} 个额外的工匠石","Final Boss drops {0} additional Jeweller's Orb"}, + {"最终首领掉落 {0} 个额外的次级古灵余烬","Final Boss drops {0} additional Lesser Eldritch Ember"}, + {"最终首领掉落 {0} 个额外的次级古灵溶液","Final Boss drops {0} additional Lesser Eldritch Ichor"}, + {"最终首领掉落一个额外的地图通货物品","Final Boss drops an additional Map Currency Item"}, + {"最终首领掉落{0}个额外的地图通货物品","Final Boss drops {0} additional Map Currency Items"}, + {"最终首领掉落一张额外的地图","Final Boss drops an additional Map"}, + {"最终首领掉落{0}张额外的地图","Final Boss drops {0} additional Maps"}, + {"最终首领掉落 {0} 个额外的改造石","Final Boss drops {0} additional Orb of Alteration"}, + {"最终首领掉落 {0} 个额外的剥离石","Final Boss drops {0} additional Orb of Annulment"}, + {"最终首领掉落 {0} 个额外的高阶点金石","Final Boss drops {0} additional Orb of Binding"}, + {"最终首领掉落 {0} 个额外的平行石","Final Boss drops {0} additional Orb of Horizons"}, + {"最终首领掉落 {0} 个额外的后悔石","Final Boss drops {0} additional Orb of Regret"}, + {"最终首领掉落 {0} 个额外的重铸石","Final Boss drops {0} additional Orb of Scouring"}, + {"最终首领掉落 {0} 个额外的粉碎石","Final Boss drops {0} additional Orb of Unmaking"}, + {"最终首领掉落 {0} 个额外的富豪石","Final Boss drops {0} additional Regal Orb"}, + {"最终首领掉落 {0} 个额外的镀金的深渊圣甲虫","Final Boss drops {0} additional Gilded Abyss Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的深渊圣甲虫","Final Boss drops {0} additional Polished Abyss Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的深渊圣甲虫","Final Boss drops {0} additional Rusted Abyss Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的猎魔圣甲虫","Final Boss drops {0} additional Gilded Bestiary Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的猎魔圣甲虫","Final Boss drops {0} additional Polished Bestiary Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的猎魔圣甲虫","Final Boss drops {0} additional Rusted Bestiary Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的菌潮圣甲虫","Final Boss drops {0} additional Gilded Blight Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的菌潮圣甲虫","Final Boss drops {0} additional Polished Blight Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的菌潮圣甲虫","Final Boss drops {0} additional Rusted Blight Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的裂隙圣甲虫","Final Boss drops {0} additional Gilded Breach Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的裂隙圣甲虫","Final Boss drops {0} additional Polished Breach Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的裂隙圣甲虫","Final Boss drops {0} additional Rusted Breach Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的神恩圣甲虫","Final Boss drops {0} additional Gilded Divination Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的神恩圣甲虫","Final Boss drops {0} additional Polished Divination Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的神恩圣甲虫","Final Boss drops {0} additional Rusted Divination Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的裂界者圣甲虫","Final Boss drops {0} additional Gilded Elder Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的裂界者圣甲虫","Final Boss drops {0} additional Polished Elder Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的裂界者圣甲虫","Final Boss drops {0} additional Rusted Elder Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的先驱圣甲虫","Final Boss drops {0} additional Gilded Harbinger Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的先驱圣甲虫","Final Boss drops {0} additional Polished Harbinger Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的先驱圣甲虫","Final Boss drops {0} additional Rusted Harbinger Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的军团圣甲虫","Final Boss drops {0} additional Gilded Legion Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的军团圣甲虫","Final Boss drops {0} additional Polished Legion Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的军团圣甲虫","Final Boss drops {0} additional Rusted Legion Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的制图者圣甲虫","Final Boss drops {0} additional Gilded Cartography Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的制图者圣甲虫","Final Boss drops {0} additional Polished Cartography Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的制图者圣甲虫","Final Boss drops {0} additional Rusted Cartography Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的灾变圣甲虫","Final Boss drops {0} additional Gilded Metamorph Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的灾变圣甲虫","Final Boss drops {0} additional Polished Metamorph Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的灾变圣甲虫","Final Boss drops {0} additional Rusted Metamorph Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的先祖秘藏圣甲虫","Final Boss drops {0} additional Gilded Expedition Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的先祖秘藏圣甲虫","Final Boss drops {0} additional Polished Expedition Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的先祖秘藏圣甲虫","Final Boss drops {0} additional Rusted Expedition Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的塑界者圣甲虫","Final Boss drops {0} additional Gilded Shaper Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的塑界者圣甲虫","Final Boss drops {0} additional Polished Shaper Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的塑界者圣甲虫","Final Boss drops {0} additional Rusted Shaper Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的强袭圣甲虫","Final Boss drops {0} additional Gilded Ambush Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的强袭圣甲虫","Final Boss drops {0} additional Polished Ambush Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的强袭圣甲虫","Final Boss drops {0} additional Rusted Ambush Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的亚硫酸圣甲虫","Final Boss drops {0} additional Gilded Sulphite Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的亚硫酸圣甲虫","Final Boss drops {0} additional Polished Sulphite Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的亚硫酸圣甲虫","Final Boss drops {0} additional Rusted Sulphite Scarab"}, + {"最终首领掉落{0}个额外的圣甲虫","Final Boss drops {0} additional Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的苦痛圣甲虫","Final Boss drops {0} additional Gilded Torment Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的苦痛圣甲虫","Final Boss drops {0} additional Polished Torment Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的苦痛圣甲虫","Final Boss drops {0} additional Rusted Torment Scarab"}, + {"最终首领掉落 {0} 个额外的镀金的遗物厅圣甲虫","Final Boss drops {0} additional Gilded Reliquary Scarab"}, + {"最终首领掉落 {0} 个额外的闪耀的遗物厅圣甲虫","Final Boss drops {0} additional Polished Reliquary Scarab"}, + {"最终首领掉落 {0} 个额外的锈蚀的遗物厅圣甲虫","Final Boss drops {0} additional Rusted Reliquary Scarab"}, + {"最终首领掉落{0}个额外的古灵溶液通货物品","Final Boss drops {0} additional Eldritch Ichor Currency Item"}, + {"最终首领掉落{0}个额外的具有灭界者基底词缀的物品","Final Boss drops {0} additional Item with an Eater of Worlds Implicit Modifier"}, + {"最终首领掉落{0}个额外的传奇物品","Final Boss drops {0} additional Unique Item"}, + {"最终首领掉落 {0} 个额外的瓦尔宝珠","Final Boss drops {0} additional Vaal Orb"}, + {"消灭敌人掉落的基础通货物品有 {0}% 的几率会复制","Basic Currency Items dropped by slain Enemies have {0}% chance to be Duplicated"}, + {"消灭敌人掉落的命运卡有{0}%的几率复制","Divination Cards dropped by slain Enemies have {0}% chance to be Duplicated"}, + {"消灭敌人掉落的宝石有 {0}% 的几率会复制","Gems dropped by slain Enemies have {0}% chance to be Duplicated"}, + {"消灭敌人掉落的地图有 {0}% 的几率会复制","Maps dropped by slain Enemies have {0}% chance to be Duplicated"}, + {"消灭敌人掉落的圣甲虫有 {0}% 的几率会复制","Scarabs dropped by slain Enemies have {0}% chance to be Duplicated"}, + {"消灭敌人掉落的传奇物品有 {0}% 的几率会复制","Unique Items dropped by slain Enemies have {0}% chance to be Duplicated"}, + {"扎洛卡,时空之灵会掉落蒙福的羁绊","Zarokh, the Temporal drops Blessed Bonds"}, + {"扎洛卡,时空之灵会掉落抗衡黑暗","Zarokh, the Temporal drops Against the Darkness"}, + {"被敌人击中时有 {0}% 的几率避免失去坚毅","{0}% chance to Avoid Resolve loss from Enemy Hits"}, + {"当你完成一个房间时获得 {0} 圣水","Gain {0} Sacred Water when you complete a Room"}, + {"耀金币在击败天灾先驱时转换为经验值","Aureus Coins are converted to Experience upon defeating the Herald of the Scourge"}, + {"耀金币在击败天灾先驱时转换为遗物","Aureus Coins are converted to Relics upon defeating the Herald of the Scourge"}, + {"耀金币在击败天灾先驱时转换为污秽通货","Aureus Coins are converted to Tainted Currency upon defeating the Herald of the Scourge"}, + {"扎洛卡,时空之灵造成的伤害总增 {0}%","Zarokh, the Temporal deals {0}% more Damage"}, + {"扎洛卡,时空之灵造成的伤害总降 {0}%","Zarokh, the Temporal deals {0}% less Damage"}, + {"扎洛卡,时空之灵受到的伤害总增 {0}%","Zarokh, the Temporal takes {0}% more Damage"}, + {"扎洛卡,时空之灵受到的伤害总降 {0}%","Zarokh, the Temporal takes {0}% less Damage"}, + {"天灾先驱利西亚额外掉落一个祈求","The Herald of the Scourge drops an additional Invocation"}, + {"天灾先驱利西亚额外掉落 {0} 个祈求","The Herald of the Scourge drops {0} additional Invocations"}, + {"扎洛卡,时空之灵额外掉落一个巴雅","Zarokh, the Temporal drops an additional Barya"}, + {"扎洛卡,时空之灵额外掉落 {0} 个巴雅","Zarokh, the Temporal drops {0} additional Baryas"}, + {"击败天灾先驱时复制最多 {} 个随机贡品奖励","Duplicates up to {} random Offer Reward upon defeating the Herald of the Scourge"}, + {"怪物造成的伤害降低 {0}%","Monsters deal {0}% reduced Damage"}, + {"你的护甲,闪避与能量护盾为 0","Your Armour, Evasion and Energy Shield are zero"}, + {"被敌人近战击中时避免失去荣誉的几率提高 {0}%","{0}% increased chance to avoid Honour loss from Enemy Melee Hits"}, + {"被敌人近战击中时避免失去荣誉的几率降低 {0}%","{0}% decreased chance to avoid Honour loss from Enemy Melee Hits"}, + {"被敌人投射物击中时避免失去坚毅的几率提高 {0}%","{0}% increased chance to Avoid Resolve Loss from Enemy Projectile Hits"}, + {"若你近期内被击中,则有 {0}% 的几率避免敌人击中造成的坚毅损失","{0}% chance to Avoid Resolve loss from Enemy Hits if you've been Hit Recently"}, + {"首领受到的伤害提高 {0}%","Bosses take {0}% increased Damage"}, + {"首领受到的伤害降低 {0}%","Bosses take {0}% reduced Damage"}, + {"扎洛卡,时空之灵会掉落时空之肌","Zarokh, the Temporal drops Temporalis"}, + {"扎洛卡,时空之灵会掉落丝克玛的决心","Zarokh, the Temporal drops Sekhema's Resolve"}, + {"扎洛卡,时空之灵会掉落禁域面容","Zarokh, the Temporal drops Sandstorm Visage"}, + {"首领造成的伤害提高 {0}%","Bosses deal {0}% increased Damage"}, + {"首领造成的伤害降低 {0}%","Bosses deal {0}% reduced Damage"}, + {"稀有怪物受到的伤害提高 {0}%","Rare Monsters take {0}% increased Damage"}, + {"稀有怪物受到的伤害降低 {0}%","Rare Monsters take {0}% reduced Damage"}, + {"稀有怪物造成的伤害提高 {0}%","Rare Monsters deal {0}% increased Damage"}, + {"稀有怪物造成的伤害降低 {0}%","Rare Monsters deal {0}% reduced Damage"}, + {"怪物掉落的钥匙数量提高 {0}%","{0}% increased quantity of Keys dropped by Monsters"}, + {"怪物掉落的钥匙数量降低 {0}%","{0}% reduced quantity of Keys dropped by Monsters"}, + {"怪物掉落的遗物数量提高 {0}%","{0}% increased quantity of Relics dropped by Monsters"}, + {"怪物掉落的遗物数量降低 {0}%","{0}% reduced quantity of Relics dropped by Monsters"}, + {"坚毅护盾提高 {0}%","{0}% increased Resolve Aegis"}, + {"坚毅护盾降低 {0}%","{0}% reduced Resolve Aegis"}, + {"未损失坚毅时,坚毅护盾的回复速度加快 {0}%","Resolve Aegis Recovers {0}% faster while not losing Resolve"}, + {"未损失坚毅时,坚毅护盾的回复速度减慢 {0}%","Resolve Aegis Recovers {0}% slower while not losing Resolve"}, + {"被敌人击中时的坚毅缓阻由 {0}% 的护甲决定","Resolve Mitigation from Enemy Hits is based on {0}% of Armour"}, + {"被敌人击中时坚毅缓阻有 {0}% 的几率变为两倍","{0}% chance for Resolve Mitigation to be doubled when Hit by an Enemy"}, + {"陷阱造成的伤害提高 {0}%","Traps deal {0}% increased Damage"}, + {"陷阱造成的伤害降低 {0}%","Traps deal {0}% reduced Damage"}, + {"当你获得钥匙时,有 {0}% 的几率再获得一把","When you gain a Key {0}% chance to gain another"}, + {"当你获得钥匙时,再获得一把","When you gain a Key gain another"}, + {"荣誉抗性上限 {0}%","{0}% to Maximum Honour Resistance"}, + {"{0}% 几率避免获得一个痛苦","{0}% chance to Avoid gaining an Affliction"}, + {"无法获得痛苦","Cannot gain Afflictions"}, + {"无法恢复荣誉","Cannot restore Honour"}, + {"如果你即将失去所有荣誉,有 {0}% 的几率改为保留 1 点荣誉","{0}% chance if you were to lose all your Honour to have 1 Honour instead"}, + {"完成一个楼层时,你的每一把钥匙有 {0}% 的几率升级","{0}% chance for each of your Keys to upgrade on completing a Floor"}, + {"完成一个楼层时,你的每一把钥匙升级","Your Keys to upgrade on completing a Floor"}, + {"{0} 坚毅护盾","{0} Resolve Aegis"}, + {"被敌人击中时的坚毅缓阻 {0}%","{0}% Resolve Mitigation from Enemy Hits"}, + {"喷泉有 {0}% 的几率提供双倍圣水","Fountains have {0}% chance to grant double Sacred Water"}, + {"试炼地图上的房间变为未知","Rooms are unknown on the Trial Map"}, + {"荣誉抗性 {0}%","{0}% to Honour Resistance"}, + {"恢复的荣誉提高 {0}%","{0}% increased Honour restored"}, + {"恢复的荣誉降低 {0}%","{0}% reduced Honour restored"}, + {"受到的伤害无法被吸收","Damage taken cannot be Absorbed"}, + {"试炼地图上揭晓一个额外的房间","An additional Room is revealed on the Trial Map"}, + {"试炼地图上揭晓 {0} 个额外的房间","{0} additional Rooms are revealed on the Trial Map"}, + {"荣誉上限提高 {0}%","{0}% increased maximum Honour"}, + {"荣誉上限降低 {0}%","{0}% reduced maximum Honour"}, + {"荣誉上限为 1","Maximum Honour is 1"}, + {"商人会提供一个额外选择","The Merchant has an additional Choice"}, + {"商人会提供 {0} 个额外选择","The Merchant has {0} additional Choices"}, + {"商人处的出售价格提高 {0}%","{0}% increased Merchant Prices"}, + {"商人处的出售价格降低 {0}%","{0}% reduced Merchant Prices"}, + {"怪物有 {0}% 的几率掉落双倍圣水","Monsters have {0}% chance to drop double Sacred Water"}, + {"不能获得恩赐","Cannot have Boons"}, + {"击败首领时恢复 {0} 荣誉","Restore {0} Honour on killing a Boss"}, + {"敬拜马拉克斯神龛时恢复 {0} 荣誉","Restore {0} Honour on venerating a Maraketh Shrine"}, + {"拾取钥匙时恢复 {0} 荣誉","Restore {0} Honour on picking up a Key"}, + {"完成房间时恢复 {0} 荣誉","Restore {0} Honour on room completion"}, + {"试炼开始时获得 {0} 圣水","Gain {0} Sacred Water at the start of the Trial"}, + {"无法在等级低于 {} 的试炼中使用","Cannot be used with Trials below level {}"}, + {"对试炼使用时摧毁该物品","This item is destroyed when applied to a Trial"}, + {"有{}%几率复制发现的护卫","{}% chance for found Sentinels to be Duplicated"}, + {"产生蛊虫","Spawns Worms"}, + {"获得{0}级愤怒光环","Grants Level {0} Anger Aura"}, + {"获得{0}级冰霜净化光环","Grants Level {0} Purity of Ice Aura"}, + {"获得{0}级坚定光环","Grants Level {0} Determination Aura"}, + {"获得{0}级纪律光环","Grants Level {0} Discipline Aura"}, + {"获得{0}级火焰净化光环","Grants Level {0} Purity of Fire Aura"}, + {"获得{0}级优雅光环","Grants Level {0} Grace Aura"}, + {"获得{0}级迅捷光环","Grants Level {0} Haste Aura"}, + {"获得{0}级憎恨光环","Grants Level {0} Hatred Aura"}, + {"赋予{0}级闪电净化光环","Grants Level {0} Purity of Lightning Aura"}, + {"获得{0}级怨毒光环","Grants Level {0} Malevolence Aura"}, + {"获得{0}级元素净化光环","Grants Level {0} Purity of Elements Aura"}, + {"获得{0}级雷霆光环","Grants Level {0} Wrath Aura"}, + {"获得{0}级奋锐光环","Grants Level {0} Zealotry Aura"}, + {"无法强化敌人","Cannot Empower Enemies"}, + {"充能{:+d}","{:+d} to Charge"}, + {"持续时间延长{}%","{}% increased Duration"}, + {"持续时间缩短{}%","{}% reduced Duration"}, + {"持续时间延长{:+d}秒","{:+d} second to Duration"}, + {"只能为稀有怪物赋能","Can only empower Rare enemies"}, + {"只能为稀有或传奇怪物赋能","Can only empower Rare or Unique enemies"}, + {"发现的普通稀有度护卫提升为魔法稀有度护卫","Found Normal-rarity Sentinels from Monsters you kill are upgraded to Magic raritynFound Normal-rarity Sentinels from Chests you open are upgraded to Magic rarity"}, + {"光束可额外连锁一次","Beams Chain an additional time"}, + {"光束可额外连锁{:+d}次","Beams Chain {:+d} times"}, + {"追猎护卫不会强化普通稀有度敌人","Stalker Sentinels do not Empower Normal rarity enemies"}, + {"追猎护卫有{0}%几率提升施法速度","Stalker Sentinels have {0}% increased Cast Speed"}, + {"追猎护卫有{0}%几率降低施法速度","Stalker Sentinels have {0}% reduced Cast Speed"}, + {"追猎护卫有{0}%几率提升链接范围","Stalker Sentinels have {0}% increased Chaining range"}, + {"追猎护卫有{0}%几率降低链接范围","Stalker Sentinels have {0}% reduced Chaining range"}, + {"追猎护卫附加奖励的几率增加{0}%","Stalker Sentinels have {0}% increased chance to add Rewards"}, + {"追猎护卫附加奖励的几率减少{0}%","Stalker Sentinels have {0}% reduced chance to add Rewards"}, + {"使用追猎护卫时有{0}%几率不消耗能量球","Stalker Sentinels have {0}% chance to not consume Charge on use"}, + {"使用追猎护卫时不消耗能量球","Stalker Sentinels do not consume Charge on use"}, + {"追猎护卫额外发射一道光束","Stalker Sentinels fire an additional Beam"}, + {"追猎护卫额外发射{0}道光束","Stalker Sentinels fire {0} additional Beams"}, + {"追猎护卫光束链接次数增加","Stalker Sentinel Beams Chain an additional time"}, + {"追猎护卫光束链接{:+d}次","Stalker Sentinel Beams Chain {:+d} times"}, + {"魔域护卫可以在每个区域额外部署一次","Pandemonium Sentinels can be Deployed an additional time each area"}, + {"魔域护卫可以在每个区域额外部署{:+d}次","Pandemonium Sentinels can be Deployed {:+d} additional times each area"}, + {"魔域护卫有{0}%几率提升施法速度","Pandemonium Sentinels have {0}% increased Cast Speed"}, + {"魔域护卫有{0}%几率降低施法速度","Pandemonium Sentinels have {0}% reduced Cast Speed"}, + {"魔域护卫提供的连锁范围扩大{0}%","Pandemonium Sentinels have {0}% increased Chaining range"}, + {"魔域护卫提供的连锁范围缩小{0}%","Pandemonium Sentinels have {0}% reduced Chaining range"}, + {"使用魔域护卫时有{0}%几率不消耗能量球","Pandemonium Sentinels have {0}% chance to not consume Charge on use"}, + {"使用魔域护卫时不消耗能量球","Pandemonium Sentinels do not consume Charge on use"}, + {"魔域护卫有{0}%几率增加持续时间","Pandemonium Sentinels have {0}% increased Duration"}, + {"魔域护卫有{0}%几率减少持续时间","Pandemonium Sentinels have {0}% reduced Duration"}, + {"魔域护卫额外发射一道光束","Pandemonium Sentinels fire an additional Beam"}, + {"魔域护卫额外发射{0}道光束","Pandemonium Sentinels fire {0} additional Beams"}, + {"魔域护卫光束链接次数增加","Pandemonium Sentinel Beams Chain an additional time"}, + {"魔域护卫光束链接{:+d}次","Pandemonium Sentinel Beams Chain {:+d} times"}, + {"魔域护卫恢复角色在部署时的所有药剂充能n魔域护卫将最大瓦尔之灵给予角色在部署时的其中一个瓦尔技能","Pandemonium Sentinels restore all of the Character's Flask Charges on DeploymentnPandemonium Sentinels grant maximum Vaal Souls to one of the Character's Vaal Skills on Deployment"}, + {"魔域护卫在部署时会产生大量怪物","Pandemonium Sentinels spawn packs of Monsters on Deployment"}, + {"巅峰护卫可以在解散后重新部署","Apex Sentinels can be re-deployed after being dismissed"}, + {"巅峰护卫不会强化稀有度为“稀有”的敌人","Apex Sentinels do not Empower Rare rarity enemies"}, + {"巅峰护卫有{0}%几率提升施法速度","Apex Sentinels have {0}% increased Cast Speed"}, + {"巅峰护卫有{0}%几率降低施法速度","Apex Sentinels have {0}% reduced Cast Speed"}, + {"使用巅峰护卫时有{0}%几率不消耗能量球","Apex Sentinels have {0}% chance to not consume Charge on use"}, + {"使用巅峰护卫时不消耗能量球","Apex Sentinels do not consume Charge on use"}, + {"巅峰护卫有{0}%几率增加持续时间","Apex Sentinels have {0}% increased Duration"}, + {"巅峰护卫有{0}%几率减少持续时间","Apex Sentinels have {0}% reduced Duration"}, + {"巅峰护卫有{0}%几率增加奖励","Apex Sentinels grant {0}% increased Rewards"}, + {"巅峰护卫有{0}%几率减少奖励","Apex Sentinels grant {0}% reduced Rewards"}, + {"经巅峰护卫强化的敌人有{0}%机会奖励加倍","Enemies Empowered by Apex Sentinels have {0}% chance for Rewards to be doubled"}, + {"经巅峰护卫强化的敌人有机会奖励加倍","Enemies Empowered by Apex Sentinels have Rewards doubled"}, + {"经巅峰护卫强化的敌人有猛攻效果","Enemies Empowered by Apex Sentinels have Onslaught"}, + {"经巅峰护卫强化的敌人有{:+d}% 几率获得所有抗性","Enemies Empowered by Apex Sentinels have {:+d}% to all Resistances"}, + {"净化腐化的鱼","Cleanses Corrupted Fish"}, + {"净化腐化的水","Purifies Corrupted Water"}, + {"附加奖励的几率增加{0}%","{0}% increased chance to add Rewards"}, + {"附加奖励的几率减少{0}%","{0}% reduced chance to add Rewards"}, + {"使赋能的敌人疲惫,持续1秒","Debilitates Empowered Enemies for 1 second"}, + {"使赋能的敌人疲惫,持续{}秒","Debilitates Empowered Enemies for {} seconds"}, + {"为目标敌人赋能时被摧毁","Destroyed on Empowering target Enemy"}, + {"护卫有{0}%几率增加引怪距离","Sentinels have {0}% increased Aggro Radius"}, + {"护卫有{0}%几率减少引怪距离","Sentinels have {0}% reduced Aggro Radius"}, + {"护卫有{0}%几率提升施法速度","Sentinels have {0}% increased Cast Speed"}, + {"护卫有{0}%几率降低施法速度","Sentinels have {0}% reduced Cast Speed"}, + {"使用护卫时有{0}%几率不消耗能量球","Sentinels have {0}% chance to not consume Charge on use"}, + {"使用护卫时不消耗能量球","Sentinels do not consume Charge on use"}, + {"护卫有{0}%几率增加持续时间","Sentinels have {0}% increased Duration"}, + {"护卫有{0}%几率减少持续时间","Sentinels have {0}% reduced Duration"}, + {"部署时角色获得迅速神龛,持续1秒。","Character Gains Acceleration Shrine for 1 second on deployment"}, + {"部署时角色获得迅速神龛,持续{}秒。","Character Gains Acceleration Shrine for {} seconds on deployment"}, + {"部署时角色获得肾上腺素,持续1秒。","Character Gains Adrenaline for 1 second on deployment"}, + {"部署时角色获得肾上腺素,持续{}秒。","Character Gains Adrenaline for {} seconds on deployment"}, + {"部署时角色获得钻石神龛,持续1秒。","Character Gains Diamond Shrine for 1 second on deployment"}, + {"部署时角色获得钻石神龛,持续{}秒。","Character Gains Diamond Shrine for {} seconds on deployment"}, + {"部署时角色获得回响神龛,持续1秒。","Character Gains Echoing Shrine for 1 second on deployment"}, + {"部署时角色获得回响神龛,持续{}秒。","Character Gains Echoing Shrine for {} seconds on deployment"}, + {"部署时角色获得耐力球,持续1秒。","Character Gains Endurance Charges for 1 second on deployment"}, + {"部署时角色获得耐力球,持续{}秒。","Character Gains Endurance Charges for {} seconds on deployment"}, + {"部署时角色获得狂怒球,持续1秒。","Character Gains Frenzy Charges for 1 second on deployment"}, + {"部署时角色获得狂怒球,持续{}秒。","Character Gains Frenzy Charges for {} seconds on deployment"}, + {"部署时角色获得隐忍神龛,持续1秒。","Character Gains Gloom Shrine for 1 second on deployment"}, + {"部署时角色获得无畏神龛,持续1秒。","Character Gains Impenetrable Shrine for 1 second on deployment"}, + {"部署时角色获得无畏神龛,持续{}秒。","Character Gains Impenetrable Shrine for {} seconds on deployment"}, + {"部署时角色获得威猛神龛,持续1秒。","Character Gains Massive Shrine for 1 second on deployment"}, + {"部署时角色获得威猛神龛,持续{}秒。","Character Gains Massive Shrine for {} seconds on deployment"}, + {"部署时角色获得能量球,持续1秒。","Character Gains Power Charges for 1 second on deployment"}, + {"部署时角色获得能量球,持续{}秒。","Character Gains Power Charges for {} seconds on deployment"}, + {"部署时角色获得抗性神龛,持续1秒。","Character Gains Resistance Shrine for 1 second on deployment"}, + {"部署时角色获得抗性神龛,持续{}秒。","Character Gains Resistance Shrine for {} seconds on deployment"}, + {"部署时角色获得充能神龛,持续1秒。","Character Gains Charged Shrine for 1 second on deployment"}, + {"部署时角色获得充能神龛,持续{}秒。","Character Gains Charged Shrine for {} seconds on deployment"}, + {"部署后角色获得提速尾流,持续1秒","Character Gains Tailwind for 1 second on deployment"}, + {"部署后角色获得提速尾流,持续{}秒","Character Gains Tailwind for {} seconds on deployment"}, + {"地图物品数量会影响到赋能的敌人的奖励数量","Map Item Quantity affects number of rewards from Empowered Enemy"}, + {"当一个角色消灭赋能的稀有怪物时,n有{0}%的几率获得其词缀效果,持续20秒","When a Character Kills an Empowered Rare Monster,nthey have {0}% chance to gain its Modifiers for 20 seconds"}, + {"当一个角色消灭赋能的稀有怪物时,n获得其词缀效果,持续20秒","When a Character Kills an Empowered Rare Monster,nthey gain its Modifiers for 20 seconds"}, + {"石化赋能的敌人1秒","Petrifies Empowered Enemies for 1 second"}, + {"石化赋能的敌人{}秒","Petrifies Empowered Enemies for {} seconds"}, + {"有{0}%几率找到力量核心进行复制","{0}% chance for found Power Cores to be Duplicated"}, + {"找到力量核心进行复制","Found Power Cores are Duplicated"}, + {"有{0}%几率可部署额外时间","{0}% chance to be Deployable an additional time"}, + {"可部署额外时间","Can be Deployed an additional time"}, + {"奖励增加{0}%","{0}% increased Rewards"}, + {"奖励减少{0}%","{0}% reduced Rewards"}, + {"奖励为护卫奖励的可能性总增 {0}%","Rewards are {0}% more likely to be Sentinel Rewards"}, + {"奖励为护卫奖励的可能性总降 {0}%","Rewards are {0}% less likely to be Sentinel Rewards"}, + {"奖励很可能是不常见的类型","Rewards are more likely to be less common types"}, + {"赋能的敌人有{0}%的几率掉落深渊奖励","{0}% chance for Empowered Enemies to have an Abyss Reward"}, + {"赋能的敌人有{0}%的几率掉落护甲奖励","{0}% chance for Empowered Enemies to have an Armour Reward"}, + {"额外射出一道光线","Fires an additional Beam"}, + {"额外射出{0}道光线","Fires {0} additional Beams"}, + {"赋能的敌人有{0}%的几率掉落菌潮奖励","{0}% chance for Empowered Enemies to have a Blight Reward"}, + {"赋能的敌人有{0}%的几率掉落裂隙奖励","{0}% chance for Empowered Enemies to have a Breach Reward"}, + {"赋能的敌人有{0}%的几率掉落通货奖励","{0}% chance for Empowered Enemies to have a Currency Reward"}, + {"赋能的敌人有{0}%的几率掉落惊悸迷雾奖励","{0}% chance for Empowered Enemies to have a Delirium Reward"}, + {"赋能的敌人有{0}%的几率掉落命运卡奖励","{0}% chance for Empowered Enemies to have a Divination Card Reward"}, + {"奖励有{0}%的几率翻倍","{0}% chance for Rewards to be Doubled"}, + {"奖励翻倍","Rewards are Doubled"}, + {"赋能的敌人有{0}%的几率掉落精华奖励","{0}% chance for Empowered Enemies to have an Essence Reward"}, + {"赋能的敌人有{0}%的几率掉落先祖秘藏奖励","{0}% chance for Empowered Enemies to have an Expedition Reward"}, + {"赋能的敌人有{0}%的几率掉落化石奖励","{0}% chance for Empowered Enemies to have a Fossil Reward"}, + {"赋能的敌人有{0}%的几率掉落碎片奖励","{0}% chance for Empowered Enemies to have a Fragment Reward"}, + {"赋能的敌人有{0}%的几率掉落宝石奖励","{0}% chance for Empowered Enemies to have a Gem Reward"}, + {"赋能的敌人有{0}%的几率掉落先驱者奖励","{0}% chance for Empowered Enemies to have a Harbinger Reward"}, + {"赋能的敌人有{0}%的几率掉落夺宝奇兵奖励","{0}% chance for Empowered Enemies to have a Heist Reward"}, + {"赋能的敌人有{0}%的几率掉落战乱之殇奖励","{0}% chance for Empowered Enemies to have a Legion Reward"}, + {"赋能的敌人有{0}%的几率掉落地图奖励","{0}% chance for Empowered Enemies to have a Map Reward"}, + {"赋能的敌人有{0}%的几率掉落灾变奖励","{0}% chance for Empowered Enemies to have a Metamorphosis Reward"}, + {"强化后的敌人不会掉落物品","Empowered Enemies do not drop Items"}, + {"强化后的敌人无法获得奖励","Empowered Enemies cannot gain Rewards"}, + {"每个被强化敌人获得奖励的几率增加{}%","{}% increased chance to add a Reward for each Enemy Empowered"}, + {"每个被强化敌人获得奖励的几率减少{}%","{}% reduced chance to add a Reward for each Enemy Empowered"}, + {"赋能的敌人有{0}%的几率掉落驱灵仪式奖励","{0}% chance for Empowered Enemies to have a Ritual Reward"}, + {"赋能的敌人有{0}%的几率掉落圣甲虫奖励","{0}% chance for Empowered Enemies to have a Scarab Reward"}, + {"赋能的敌人有{0}%的几率掉落护卫奖励","{0}% chance for Empowered Enemies to have a Sentinel Reward"}, + {"赋能的敌人有{0}%的几率掉落珠宝奖励","{0}% chance for Empowered Enemies to have a Jewellery Reward"}, + {"赋能的敌人有{0}%的几率掉落独特奖励","{0}% chance for Empowered Enemies to have a Unique Reward"}, + {"赋能的敌人有{0}%的几率掉落武器奖励","{0}% chance for Empowered Enemies to have a Weapon Reward"}, + {"赋能的怪物造成的伤害提高{}%","Empowered Enemies gain {}% increased Damage"}, + {"赋能的怪物造成的伤害降低{}%","Empowered Enemies gain {}% reduced Damage"}, + {"强化怪物发现物品的数量增加{0}%","Empowered Monsters have {0}% increased Quantity of Items Found"}, + {"强化怪物发现物品的数量减少{0}%","Empowered Monsters have {0}% reduced Quantity of Items Found"}, + {"强化怪物发现稀有物品的几率增加{0}%","Empowered Monsters have {0}% increased Rarity of Items Found"}, + {"强化怪物发现稀有物品的几率减少{0}%","Empowered Monsters have {0}% reduced Rarity of Items Found"}, + {"赋能的怪物掉落{}个通货奖励","Empowered Monsters drop {} Currency Rewards"}, + {"赋能的怪物掉落{}个命运卡奖励","Empowered Monsters drop {} Divination Card Rewards"}, + {"赋能的怪物掉落{}个碎片奖励","Empowered Monsters drop {} Fragment Rewards"}, + {"赋能的怪物掉落{}个地图奖励","Empowered Monsters drop {} Map Rewards"}, + {"赋能的怪物掉落{}个圣甲虫奖励","Empowered Monsters drop {} Scarab Rewards"}, + {"{}赋能的怪物掉落{}个护卫奖励","Empowered Monsters drop {} Sentinel Rewards"}, + {"赋能的怪物掉落{}个独特奖励","Empowered Monsters drop {} Unique Rewards"}, + {"强化怪物得到护卫之力的几率提高{0}%","Empowered Monsters grant {0}% increased Sentinel Power"}, + {"强化怪物得到护卫之力的几率降低{0}%","Empowered Monsters grant {0}% reduced Sentinel Power"}, + {"爆炸范围@{0} 米","Explosion radius@{0}m"}, + {"爆炸范围为 {0} 米","Explosion radius is {0} metre"}, + {"爆发范围为 {0} 米","Burst radius is {0} metre"}, + {"无法造成中毒","Cannot Poison"}, + {"敌人失去生命,数值相当于消耗中毒的预期剩余伤害","Enemies lose Life equal to the expected remaining Damage of the Consumed Poison"}, + {"敌人失去生命,数值相当于消耗中毒的预期剩余伤害的 {0}%","Enemies lose Life equal to {0}% of the expected remaining Damage of the Consumed Poison"}, + {"敌人每受一个中毒影响,效果范围总增 {0}%","{0}% more Area of Effect per Poison affecting the Enemy"}, + {"敌人每受一个中毒影响,效果范围总降 {0}%","{0}% less Area of Effect per Poison affecting the Enemy"}, + {"获得生命再生@{0}","Life Regeneration granted@{0}"}, + {"再生持续时间@{0} 秒","Regeneration duration@{0}s"}, + {"对友军生效的药剂回复量@{0}%","Flask recovery granted to Allies@{0}%"}, + {"你的药剂回复量的 {0}% 也会n对在场的友军生效","{0}% of recovery from your Flasks is alsongranted to Allies in your Presence"}, + {"每秒药剂充能次数@{0}","Flask charges per second@{0}"}, + {"使你每秒获得 {0} 药剂充能","Grants you {0} Flask charges per second"}, + {"幻影频率间隔延迟 {0} 秒","{0} second delay between Visages"}, + {"修正冷却回复速度的词缀也作用于n面具出现的频率","Modifiers to Cooldown Recovery Rate also apply tonVisage appearance frequency"}, + {"每个面具可施放的法术使面具出现频率总增 {0}%","{0}% more Visage frequency per Spell Visages could cast"}, + {"每个面具可施放的法术使面具出现频率总降 {0}%","{0}% less Visage frequency per Spell Visages could cast"}, + {"被强化法术伤害总增@{0}%","Empowered Spell Damage@{0}% more"}, + {"被强化法术伤害总降@{0}%","Empowered Spell Damage@{0}% less"}, + {"在下一个幻影前施放匹配的法术会被强化该法术n被强化法术造成伤害总增 {0}%","Casting the matching Spell before the nextnVisage appears Empowers that SpellnEmpowered Spells deal {0}% more damage"}, + {"在下一个幻影前施放匹配的法术会被强化该法术n被强化法术造成伤害总降 {0}%","Casting the matching Spell before the nextnVisage appears Empowers that SpellnEmpowered Spells deal {0}% less damage"}, + {"冲击范围@{0} 米","Impact Radius@{0}m"}, + {"冲击范围为 {0} 米","Impact Radius is {0} metre"}, + {"物理转化到火焰@{0}%","Physical to Fire Conversion@{0}%"}, + {"将 {0}% 的物理伤害转化为火焰伤害","Converts {0}% of Physical damage to Fire damage"}, + {"发射 {0} 个熔浆投射物","Fires {0} Molten Projectile"}, + {"发射 {0} 个熔岩投射物","Fires {0} Molten Projectile"}, + {"猛击范围@{0} 米","Slam radius@{0}m"}, + {"猛击范围为 {0} 米","Slam radius is {0} metre"}, + {"战吼范围@{0} 米","Warcry radius@{0}m"}, + {"战吼范围为 {0} 米","Warcry radius is {0} metre"}, + {"在更小的区域内击退并打断敌人","Knocks back and interrupts enemies in a smaller area"}, + {"战吼持续时间为 {0} 秒","Warcry duration is {0} second"}, + {"每消耗一个耐力球,战吼持续时间提高 {0}%","{0}% increased Warcry duration per Endurance Charge consumed"}, + {"消耗所有耐力球,每个能量球使战吼持续时间提高 {0}%","Consumes all Endurance Charges to increase Warcry duration by {0}% per charge"}, + {"物理伤害转化为火焰伤害的百分比@{0}%","Percentage of Physical damage Converted to Fire damage@{0}%"}, + {"先祖加持的攻击将 {0}% 的物理伤害转化为火焰伤害","Converts {0}% of Physical Damage to Fire damage with Boosted Attacks"}, + {"每移动 {0} 米触发一次火山脚步","Trigger Volcanic Steps every {0} metre travelled"}, + {"战吼持续时间@{0} 秒","Warcry duration@{0}s"}, + {"脚步范围为 {0} 米","Footstep radius is {0} metre"}, + {"图腾使用独立的双手锤类,n造成{0} - {1} 基础物理伤害","Totem uses its own Two Handed Mace, dealingn{0} to {1} base Physical damage"}, + {"未被拾取的远古之花会在 {0} 秒后消散","Ancient Blooms fade after {0} second if not picked up"}, + {"你 5 米范围内的远古之花会揭晓","Ancient Blooms within 5m of you are revealed"}, + {"远古之花显现间隔@{0} 秒","Ancient Bloom manifestation interval@{0}s"}, + {"你 8.5 米范围内每秒显现n一朵远古之花","An Ancient Bloom manifests within 8.5m ofn you every second"}, + {"你 8.5 米范围内每 {0} 秒显现n一朵远古之花","An Ancient Bloom manifests within 8.5m ofn you every {0} seconds"}, + {"远古之花效果提高 {0}%","Ancient Blooms have {0}% increased effect"}, + {"远古之花效果降低 {0}%","Ancient Blooms have {0}% reduced effect"}, + {"远古之花消散时间@{0} 秒","Ancient Bloom fade time@{0}s"}, + {"最多献祭 {1} 点能量护盾","Sacrifices up to {1} Energy Shield"}, + {"最多献祭 {0} 点生命","Sacrifices up to {0} Life"}, + {"最多献祭 {0} 点生命和 {1} 点能量护盾","Sacrifices up to {0} Life and {1} Energy Shield"}, + {"获得等同于 {1}% 献祭能量护盾 的符文结界","Gain Runic Ward equal to {1}% of Sacrificed Energy Shield"}, + {"获得等同于 {0}% 献祭生命的符文结界","Gain Runic Ward equal to {0}% of Sacrificed Life"}, + {"获得等同于 {0}% 献祭生命和n{1}% 献祭能量护盾的符文结界","Gain Runic Ward equal to {0}% of Sacrificed Life andn{1}% of Sacrificed Energy Shield"}, + {"当你处于憎意敏锐时,将所受伤害的 {0}% n吸纳为生命","{0}% of damage taken Recouped as Life whilenyou have Animus Sensitivity"}, + {"憎意敏锐持续时间为 {0} 秒","Animus Sensitivity duration is {0} second"}, + {"增益持续时间@{0} 秒","Buff duration@{0}s"}, + {"每 {1} 秒总计击中 {0} 次","Hits a total of {0} times over {1} seconds"}, + {"100% 物理伤害转换为符合被辅助诅咒宝石标签的其他伤害类型","100% of Physical Damage Converted to other Damage Types matching the Supported Curse Gem's Tags"}, + {"效果范围@{0} 米","Effect radius@{0}m"}, + {"冰雹范围为 {0} 米","Hailstorm radius is {0} metre"}, + {"冰雹冲击范围为 {0} 米","Hail impact radius is {0} metre"}, + {"效果范围伤害加成也会作用于法术伤害","Modifiers to Area of Effect also apply to Spell Damage"}, + {"效果范围伤害加成改为作用于法术伤害","Modifiers to Area of Effect apply to Spell Damage instead"}, + {"冰雹生成 {0} 块冰块","Hailstorm creates {0} chunk of ice"}, + {"陨星在 {0} 秒后坠落","Meteor lands after {0} second"}, + {"闪电冲击范围为 {0} 米","Crash Lightning radius is {0} metre"}, + {"终结打击前脉冲 {0} 次","Pulses {0} time before final strike"}, + {"{0} 秒后发起终结打击","Final strike occurs after {0} second"}, + {"天灾持续时间为 {0} 秒","Duration of the Apocalypse is {0} second"}, + {"天灾持续时间@{0} 秒","Apocalypse duration@{0}s"}, + {"触发间隔 {0} 秒","{0} second between Triggers"}, + {"每 {0} 秒触发三种灾厄之一","Triggers one of three disasters every {0} second"}, + {"触发频率降低 {0}%","{0}% reduced frequency of Triggers"}, + {"触发频率提高 {0}%","{0}% increased frequency of Triggers"}, + {"冰霜护甲范围@{0} 米","Ice Armour radius@{0}m"}, + {"冰霜护甲范围为 {0} 米","Ice Armour radius is {0} metre"}, + {"冰霜护甲持续时间为 {0} 秒","Ice Armour duration is {0} second"}, + {"冰霜护甲使承受击中伤害降低 {0}%","Ice Armour grants {0}% reduced damage taken from Hits"}, + {"冰霜护甲使承受击中伤害提高 {0}%","Ice Armour grants {0}% increased damage taken from Hits"}, + {"冰霜护甲持续时间@{0} 秒","Ice Armour duration@{0}s"}, + {"冰霜护甲对敌人造成 {0} - {1} 冰霜伤害","Ice Armour deals {0} to {1} Cold damage to enemies"}, + {"伤害范围@{0} 米","Damage radius@{0}m"}, + {"伤害范围为 {0} 米","Damage radius is {0} metre"}, + {"每只乌鸦的效果区域词缀总增@{0}%","Area of Effect modifier per Raven@{0}% more"}, + {"每只乌鸦的效果区域总增 {0}%","{0}% more Area of Effect per Raven"}, + {"每只乌鸦的持续伤害词缀总增@{0}%","Damage over time modifier per Raven@{0}% more"}, + {"每只乌鸦的持续伤害总增 {0}%","{0}% more Damage over time per Raven"}, + {"每 100 魔力上限使非持续吟唱法术获得{0}% 的额外闪电伤害","Non-Channelling Spells Gain {0}% of Damage as extra Lightning damage for each 100 maximum Mana you have"}, + {"非持续吟唱法术额外消耗 {0}% 的魔力上限","Non-Channelling Spells cost an additional {0}% of your maximum Mana"}, + {"非持续吟唱法术额外魔力消耗@{0}","Non-Channelling Spell additional Mana cost@{0}"}, + {"非持续吟唱法术获得闪电伤害@{0}%","Non-Channelling Spell damage Gained as Lightning@{0}%"}, + {"龙卷旋风范围@{0} 米","Tornado radius@{0}m"}, + {"龙卷旋风范围为{0} 米","Tornado radius is {0} metre"}, + {"龙卷旋风持续时间为 {0} 秒","{0} second to Tornado duration"}, + {"龙卷旋风持续时间@{0} 秒","Tornado duration@{0}s"}, + {"增益持续时间为 {0} 秒","Buff duration is {0} second"}, + {"冰缓地面持续时间@{0} 秒","Chilled Ground duration@{0}s"}, + {"增益状态持续时间@{0} 秒","Buff duration@{0}s"}, + {"增益冰霜伤害@{0} - {1}","Buff Cold damage@{0} – {1}"}, + {"增益使友军附加 {0} 至 {1} 冰霜攻击伤害","Buff grants Allies {0} to {1} added Cold damage to Attacks"}, + {"增益使冻结积蓄提高@{0}%","Buff increased Freeze buildup@{0}%"}, + {"增益使友军的冻结积蓄提高 {0}%","Buff grants Allies {0}% increased Freeze buildup"}, + {"被强化攻击冰霜伤害@{0} - {1}","Empowered Attack Cold damage@{0} – {1}"}, + {"被强化攻击造成 {0} 至 {1} 额外冰霜伤害","Empowered Attacks deal {0} to {1} additional Cold damage"}, + {"被强化猛击生成冰缓地面,持续 {0} 秒","Empowered Slams create Chilled Ground for {0} second"}, + {"双持时攻击速度总降 {0}%","{0}% less attack speed while Dual Wielding"}, + {"弩箭穿透 {0} 个目标","Bolts Pierce {0} Target"}, + {"弩箭爆炸范围为 {0} 米","Bolt explosion radius is {0} metre"}, + {"弩箭爆炸范围@{0} 米","Bolt explosion radius@{0}m"}, + {"在场终结时间需求@{0} 秒","Culling Strike time in Presence requirement@{0}s"}, + {"你对在场总计至少 {0} 秒的稀有和传奇敌人具有终结","You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least {0} seconds"}, + {"稀有和传奇敌人每在场 2 秒,你对其造成的击中伤害总增 {0}%,最多 {1}%","You deal {0}% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to {1}%"}, + {"每在场 2 秒的击中伤害(上限)@{0}%({1}%)","Hit damage for every 2 seconds in Presence (max)@{0}% ({1}%)"}, + {"具有失血的敌人被你击败时爆炸","Enemies with Blood Loss you kill explode"}, + {"造成爆炸敌人的失血 {0}% 的不可调整的物理攻击伤害","Deals {0}% of exploded enemy's Blood Lossnas unscalable Physical Attack Damage"}, + {"击败受到元素异常状态影响的目标时,召唤一个阿兹莫里虫群","Summon an Azmerian Swarm when you kill a target affected by an Elemental Ailment"}, + {"击败受到元素异常状态影响的目标时,有 {0}% 的几率召唤一个阿兹莫里虫群","{0}% chance to summon an Azmerian Swarm when you kill a target affected by an Elemental Ailment"}, + {"击中一个受到元素异常状态影响的稀有或传奇目标时,有 {0}% 的几率召唤一个阿兹莫里虫群","{0}% chance to summon an Azmerian Swarm when you Hit a Rare or Unique target affected by an Elemental Ailment"}, + {"阿兹莫里虫群上限 {0}","Maximum {0} Azmerian Swarms"}, + {"虫群击中有 {0}% 的几率施加 1 个仙灵之火","Swarms have {0}% chance to inflict 1 Faerie Fire on Hit"}, + {"虫群将物理伤害的 {0}% 转化为一种随机元素","Swarms Convert {0}% of Physical Damage to a random Element"}, + {"虫群持续时间为 {0} 秒","Swarm duration is {0} second"}, + {"虫群持续时间@{0} 秒","Swarm duration@{0}s"}, + {"每 {0} 点敏捷使n虫群的攻击速度提高 1%","Swarms have 1% increased Attack Speednper {0} of your Dexterity"}, + {"目标每有一种元素异常状态,虫群造成的击中伤害总增 {0}%","Swarms deal {0}% more Damage with Hits for each type of Elemental Ailment on target"}, + {"闪电范围@{0} 米","Bolt range@{0}m"}, + {"闪电会击中 {0} 米内的敌人","Bolts target enemies within {0} metre"}, + {"火焰灌注的爆炸范围为 {0} 米","Fire-Infused explosion radius is {0} metre"}, + {"每 {0} 秒产生点燃地面","Creates Ignited Ground every {0} second"}, + {"火焰灌注爆炸造成 {0} - {1} 火焰伤害","Fire-Infused explosion deals {0} to {1} Fire damage"}, + {"点燃地面范围为 {0} 米","{0} metre to Ignited Ground radius"}, + {"点燃地面范围@{0} 米","Ignited Ground radius@{0}m"}, + {"点燃地面持续时间为 {0} 秒","Ignited Ground duration is {0} second"}, + {"点燃地面持续时间@{0} 秒","Ignited Ground duration@{0}s"}, + {"点燃,视作造成 {0} - {1} 火焰伤害","Ignites as though dealing {0} to {1} Fire damage"}, + {"损失的能量护盾的 {0}% 转化为护甲","Lost Energy Shield gained as Armour@{0}%"}, + {"被敌人击中时,获得相当于 {0}% 损失的n能量护盾的护甲","When Hit by an enemy, gain Armour equal to {0}% ofnEnergy Shield lost"}, + {"裂缝持续时间为 {0} 秒","Fissure duration is {0} second"}, + {"裂缝上限@{0}","Fissure Limit@{0}"}, + {"消耗怒火额外产生 2 道裂隙@{0}","Rage spent for 2 additional fissures@{0}"}, + {"若可能的话,消耗 {0} 点怒火额外产生 2 道裂隙","Spends {0} Rage to create 2 additional fissures if possible"}, + {"裂缝持续时间@{0} 秒","Fissure duration@{0}s"}, + {"每点怒火使物理攻击偷取生命@{0}%","Physical Attack Life Leech granted per Rage@{0}%"}, + {"每点怒火使物理攻击的 {0}% 转化为生命偷取","Grants {0}% of Physical Attack Leeched as Life per Rage"}, + {"未失去怒火时每点怒火失去生命@{0}%","Life Lost per Rage while not losing Rage@{0}%"}, + {"未失去怒火时,每点怒火每秒失去 {0}% 生命","Lose {0}% of maximum Life per Rage per second while not losing Rage"}, + {"怒火效果修正@{0}%","Rage effect modifier@{0}%"}, + {"使怒火效果提高 {0}%","Grants {0}% increased Rage effect"}, + {"使怒火效果降低 {0}%","Grants {0}% reduced Rage effect"}, + {"召唤灵体的保留提高 {0}%","{0}% increased Reservation for summoning Spectres"}, + {"召唤灵体的保留降低 {0}%","{0}% reduced Reservation for summoning Spectres"}, + {"转化范围为 {0} 米","Transformation radius is {0} metre"}, + {"转化 {0} 个灵柩","Transforms {0} Corpse"}, + {"最多转化 {0} 个灵柩","Transforms up to {0} Corpse"}, + {"核心持续时间为 {0} 秒","Core duration is {0} second"}, + {"转化范围@{0} 米","Transformation radius@{0}m"}, + {"核心持续时间@{0} 秒","Core duration@{0}s"}, + {"冰缓敌人,造成相当于 {0} - {1} 冰霜伤害","Chills enemies as though dealing {0} to {1} Cold damage"}, + {"冰缓 {0} 米范围内的敌人","Chills enemies within {0} metre radius"}, + {"冰缓范围@{0} 米","Chill radius@{0}m"}, + {"符文范围为 {0} 米","Rune radius is {0} metre"}, + {"符文持续时间为 {0} 秒","Rune duration is {0} second"}, + {"符文范围@{0} 米","Rune radius@{0}m"}, + {"符文持续时间@{0} 秒","Rune duration@{0}s"}, + {"击中时使流血效果变为恶性","Aggravate Bleeding on Hit"}, + {"腐化之血扩散目标范围@{0} 米","Spreads Corrupted Blood to targets within@{0}m"}, + {"被击败的敌人每有一层血沸,对 {0} 米内的目标施加一层腐化之血","Inflicts a stack of Corrupted Blood on targets within {0} metre per Blood Boil on slain Enemy"}, + {"腐化之血的持续时间 {0} 秒","{0} second to Corrupted Blood duration"}, + {"腐化之血的持续时间为 {0} 秒","Corrupted Blood duration is {0} second"}, + {"腐化之血持续时间@{0} 秒","Corrupted Blood duration@{0}s"}, + {"爆炸范围 {0} 米","{0} metre to explosion radius"}, + {"敌人损失等同于已消耗失血 +{0}% 的生命","Enemies lose Life equal to +{0}% of Consumed Blood Loss"}, + {"失血使生命损失@{0}","Life loss from Blood Loss@{0}%"}, + {"敌人损失等同于已消耗失血 {0}% 的生命","Enemies lose Life equal to {0}% of Consumed Blood Loss"}, + {"每消耗 {1} 失血使效果范围总增@{0}% (最多 500%)","More area of effect per {1} Blood Loss Consumed@{0}% (max 500%)"}, + {"每消耗 {1} 失血使效果范围总增 {0}%,最多 500%","{0}% more area of effect per {1} Blood Loss Consumed, up to 500%"}, + {"重度晕眩积蓄的伤害上限总增n重度晕眩积蓄的效果范围上限总增@{0}%n{1}%","Maximum more damage from Heavy Stun buildupnMaximum more area of effect from Heavy Stun buildup@{0}%n{1}%"}, + {"根据目标因失血获得的重度晕眩积蓄比例,伤害总增最多 {0}%,效果范围总增最多 {1}%","Gains up to {0}% more damage and {1}% more area ofneffect based on the percentage of target'snHeavy Stun buildup caused by Blood Loss"}, + {"印记持续时间为 {0} 秒","Mark duration is {0} second"}, + {"失血的重度晕眩积蓄@{0}%","Heavy Stun buildup from Blood Loss@{0}%"}, + {"被标记的目标获得相当于失血 {0}% 的重度晕眩积蓄","Marked target receives Heavy Stun buildup equal ton{0}% of Blood Loss"}, + {"被击败时爆炸的失血阈值@{0}%","Death explosion Blood Loss threshold@{0}%"}, + {"被标记的敌人重度晕眩时激活n若被标记的敌人死亡,且因失血至少有 {0}% 的重度晕眩积蓄值时激活n激活时触发血爆","Activates when Marked enemy is Heavy StunnednActivates when Marked enemy dies if they had at least {0}% Heavy Stun buildup from Blood LossnTriggers blood explosion when Activated"}, + {"印记持续时间@{0} 秒","Mark duration@{0}s"}, + {"仪式范围@{0} 米","Ritual radius@{0}m"}, + {"仪式范围为 {0} 米","Ritual radius is {0} metre"}, + {"仪式持续时间为 {0} 秒","Ritual duration is {0} second"}, + {"仪式持续时间@{0} 秒","Ritual duration@{0}s"}, + {"牢笼范围@{0} 米","Cage radius@{0}m"}, + {"牢笼范围为 {0} 米","Cage radius is {0} metre"}, + {"牢笼持续时间为 {0} 秒","Cage duration is {0} second"}, + {"牢笼持续时间@{0} 秒","Cage duration@{0}s"}, + {"尖刺持续时间为 {0} 秒","Spike duration is {0} second"}, + {"获得护盾时击中伤害减免@{0}%","Hit damage reduction while shielded@{0}%"}, + {"召唤生物获得护盾时受到的击中伤害提高 {0}%","Minions take {0}% increased damage from Hits while shielded"}, + {"召唤生物获得护盾时受到的击中伤害降低 {0}%","Minions take {0}% reduced damage from Hits while shielded"}, + {"召唤生物生命阈值上限@{0}%","Threshold of maximum Minion life@{0}%"}, + {"吸收第一次超过召唤生物生命上限 {0}% 的击中伤害","Absorbs first Hit dealing over {0}% of Minion's maximum life"}, + {"尖刺持续时间@{0} 秒","Spike duration@{0}s"}, + {"震波范围@{0} 米","Shockwave radius@{0}m"}, + {"震波范围为 {0} 米","Shockwave radius is {0} metre"}, + {"投射物上限@{0}","Maximum Projectiles@{0}"}, + {"可发射最多 {0} 个投射物","Can fire up to {0} Projectiles"}, + {"减益持续时间为 {0} 秒","Debuff duration is {0} second"}, + {"减益持续时间@{0} 秒","Debuff duration@{0}s"}, + {"每层发射的投射物@{0}","Projectiles fired per stage@{0}"}, + {"每消耗一个暴击球范围总增@{0}%","More Area per Power Charge Consumed@{0}%"}, + {"每消耗一个暴击球,效果范围总增 {0}%","{0}% more Area of Effect per Power Charge Consumed"}, + {"每消耗一个暴击球,效果范围总降 {0}%","{0}% less Area of Effect per Power Charge Consumed"}, + {"若消耗暴击球额外范围@+{0} 米","Bonus radius if Power Charge Consumed@+{0}m"}, + {"若消耗一个暴击球,n爆炸范围 +{0} 米","+{0} metre to explosion radius if anPower Charge was Consumed"}, + {"储存造成的物理攻击伤害(上限)@{0}%({1})","Physical Attack damage dealt stored (max)@{0}% ({1})"}, + {"储存造成的物理攻击伤害的 {0}%,最多储存 {1}","Stores {0}% of Physical Attack damage dealt, up to {1}"}, + {"荆棘地面范围@{0} 米","Thorny Ground radius@{0}m"}, + {"荆棘地面范围为 {0} 米","Thorny Ground radius is {0} metre"}, + {"荆棘地面数量上限为 {0} 块","Limit {0} patch of Thorny Ground"}, + {"荆棘地面持续时间为 {0} 秒","Thorny Ground duration is {0} second"}, + {"荆棘地面生成间隔@{0} 秒","Thorny Ground creation interval@{0}s"}, + {"每秒最多只能生成n1 块荆棘地面","Cannot create more than one patch ofnThorny Ground every second"}, + {"每 {0} 秒最多只能生成n1 块荆棘地面","Cannot create more than one patch ofnThorny Ground every {0} seconds"}, + {"荆棘地面持续时间@{0} 秒","Thorny Ground duration@{0}s"}, + {"过度生长荆棘地面造成伤害的频率总增 50%n且消失速度总降 50%","Overgrown Thorny Ground deals damage 50% morenfrequently and expires 50% slower"}, + {"荆棘地面数量上限@{0}","Thorny Ground patch Limit@{0}"}, + {"冻结爆炸范围@{0} 米","Frozen explosion radius@{0}m"}, + {"冻结爆炸范围为 {0} 米","Frozen explosion radius is {0} metre"}, + {"威吓持续时间为 {0} 秒","Indimidation duration is {0} second"}, + {"只能镶嵌火焰法术n达到能量上限时触发所有镶嵌的法术,并失去所有能量","Can only socket Fire SpellsnTriggers all Socketed Spells and loses all Energy on reaching maximum Energy"}, + {"只能镶嵌闪电法术n达到能量上限时触发所有镶嵌的法术,并失去所有能量","Can only socket Lightning SpellsnTriggers all Socketed Spells and loses all Energy on reaching maximum Energy"}, + {"移动距离提高上限 {0}%","{0}% increased maximum travel distance"}, + {"暴击球暴击几率总增@{0}%","More Critical Hit Chance with Power Charge@{0}%"}, + {"当你有暴击球时n暴击几率总增 {0}%","{0}% more Critical Hit Chance whilenyou have a Power Charge"}, + {"当你有暴击球时n暴击几率总降 {0}%","{0}% less Critical Hit Chance whilenyou have a Power Charge"}, + {"若你有一个耐力球,则护甲,闪避与能量护盾总增@{0}%","More Armour, Evasion and Energy Shield with Endurance Charge@{0}%"}, + {"若你有一个耐力球,则护甲,闪避与能量护盾总增 {0}%","{0}% more Armour, Evasion and Energy Shield while you have an Endurance Charge"}, + {"若你有一个耐力球,则护甲,闪避与能量护盾总降 {0}%","{0}% less Armour, Evasion and Energy Shield while you have an Endurance Charge"}, + {"有狂怒球时技能速度总增@{0}%","More Skill Speed with Frenzy Charge@{0}%"}, + {"当你有狂怒球时技能速度总增 {0}%","{0}% more Skill Speed while you have a Frenzy Charge"}, + {"当你有狂怒球时技能速度总降 {0}%","{0}% less Skill Speed while you have a Frenzy Charge"}, + {"有狂怒球时技能速度提高@{0}%","Increased Skill Speed with Frenzy Charge@{0}%"}, + {"当你有狂怒球时技能速度提高 {0}%","{0}% increased Skill Speed while you have a Frenzy Charge"}, + {"当你有狂怒球时技能速度降低 {0}%","{0}% reduced Skill Speed while you have a Frenzy Charge"}, + {"能量球消耗间隔@{0} 秒","Charge consumption interval@{0}s"}, + {"每秒消耗每种能量球各一个","Consumes one of each Charge every second"}, + {"每 {0} 秒消耗每种能量球各一个","Consumes one of each Charge every {0} seconds"}, + {"冲击波长度@{0} 米","Wave length@{0}m"}, + {"冲击波长度为 {0} 米","Wave length is {0} metre"}, + {"每个暴击球的闪电伤害@{0}–{1}","Lightning damage per Power Charge@{0}–{1}"}, + {"每消耗一个暴击球使增益附加 {0} - {1} 节杖攻击闪电伤害,最多消耗量为暴击球上限","Buff grants {0} to {1} Added Quarterstaff Attack Lightning damage per Power Charge Consumed, up to your maximum Power Charges"}, + {"每一个暴击球增益状态持续时间@{0} 秒","Buff duration per Power Charge@{0}s"}, + {"每消耗一个暴击球使增益状态持续 {0} 秒","Buff duration is {0} seconds per Power Charge Consumed"}, + {"引线持续时间为 {0} 秒","Fuse duration is {0} second"}, + {"引线持续时间@{0} 秒","Fuse duration@{0}s"}, + {"最低狂怒能量球获得间隔@{0} 秒","Minimum Frenzy Charge gain interval@{0}s"}, + {"延迟 {0} 秒获得一个狂怒能量球","{0} seconds to delay on gaining a Frenzy Charge"}, + {"使敌人冻结,触电或定身时,获得一个狂怒能量球,每秒只能获得一次","Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once per second"}, + {"使敌人冻结,触电或定身时,获得一个狂怒能量球,每 {0} 秒只能获得一次","Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every {0} seconds"}, + {"符文锥长度@{0} 米","Rune cone length@{0}m"}, + {"在 {0} 米锥形范围内生成符文","Runes emerge within a {0} metre length cone"}, + {"武装倒计时 {0} 秒","{0} second to arming time"}, + {"距离武装时间@{0} 秒","Time until armed@{0}s"}, + {"符文在 {0} 秒后武装","Runes arm after {0} second"}, + {"激活符文上限@{0}","Runes Limit@{0}"}, + {"激活符文上限为 {0} 个","Limit {0} active Runes"}, + {"{0} 秒激活时间","{0} second to activation time"}, + {"符文在激活后 {0} 秒内引爆","Runes detonate {0} second after activation"}, + {"生成 {0} 个符文","Creates {0} Rune"}, + {"击中造成的触电积蓄值总增 {0}%","{0}% more Electrocution buildup from Hits with this skill"}, + {"击中造成的触电积蓄值总降 {0}%","{0}% less Electrocution buildup from Hits with this skill"}, + {"符文爆炸范围为 {0} 米","Rune explosion radius is {0} metre"}, + {"诅咒范围@{0} 米","Curse radius@{0}m"}, + {"诅咒范围为 {0} 米","Curse radius is {0} metre"}, + {"诅咒施加 {0}% 闪电抗性","Curse inflicts {0}% to Lightning Resistance"}, + {"移除闪电抗性@{0}%","Lightning Resistance removed@{0}%"}, + {"奉献地面范围@{0} 米","Consecrated Ground radius@{0}m"}, + {"奉献地面范围为 {0} 米","Consecrated Ground radius is {0} metre"}, + {"奉献地面持续时间为 {0} 秒","Consecrated Ground duration is {0} second"}, + {"奉献地面持续时间@{0} 秒","Consecrated Ground duration@{0}s"}, + {"扩散范围@{0} 米","Spread radius@{0}m"}, + {"扩散范围为 {0} 米","Spread radius is {0} metre"}, + {"增益持续时间 {0} 秒","{0} second to Buff duration"}, + {"灵柩消耗间隔 {0} 秒","{0} second duration between Corpse consumptions"}, + {"{0} 灵柩甲虫上限","{0} maximum Corpse Beetle"}, + {"灵柩甲虫上限 {0} 只","Maximum {0} Corpse Beetle"}, + {"灵柩消耗间隔@{0} 秒","Duration between Corpse consumptions@{0}s"}, + {"每个灵柩的甲虫数量@{0}","Beetles per Corpse@{0}"}, + {"每消耗一个灵柩,召唤 {0} 只甲虫","Summons {0} Beetle per Corpse consumed"}, + {"云雾范围为 {0} 米","Cloud radius is {0} metre"}, + {"云雾持续时间 {0} 秒","{0} second to Cloud duration"}, + {"云雾持续时间为 {0} 秒","Cloud duration is {0} second"}, + {"云雾持续时间@{0} 秒","Cloud duration@{0}s"}, + {"每 {1} 秒闪电上限@{0}","Maximum Bolts per {1} seconds@{0}"}, + {"闪电冷却 {1} 秒","-{1} seconds to bolt cooldown"}, + {"用徒手近战伤害击中时产生一道闪电,每 {1} 秒最多 {0} 次","Creates a bolt of lightning when you Hit with Unarmed Melee damage, no more than {0} time every {1} seconds"}, + {"闪电冲击范围@{0} 米","Bolt impact radius@{0}m"}, + {"闪电的物理伤害的 {0}%n转化为闪电伤害","{0}% of Bolt Physical DamagenConverted to Lightning Damage"}, + {"幻象持续时间为 {0} 秒","Illusion duration is {0} second"}, + {"额外暴击球几率@{0}%","Additional Power Charge chance@{0}%"}, + {"被击败时有 {0}% 的几率产生一个额外的暴击球","{0}% chance to grant an additional Power Charge when killed"}, + {"被击败时产生一个额外的暴击球","Grants an additional Power Charge when killed"}, + {"被击败时产生一个额外的暴击球的几率 {0}%","{0}% chance to grant an additional Power Charge when killed"}, + {"幻象持续时间@{0} 秒","Illusion duration@{0}s"}, + {"幻影持续时间 {0} 秒","{0} seconds to Mirage duration"}, + {"幻影持续时间为 {0} 秒","Mirage duration is {0} second"}, + {"幻影持续时间@{0} 秒","Mirage Duration@{0}s"}, + {"被击败目标的每点威力值使效果区域总增 {0}%","{0}% more Area of Effect per Power of killed target"}, + {"被击败目标的每点威力值使伤害总增 {0}%","{0}% more Damage per Power of killed target"}, + {"挥斩范围@{0} 米","Slash radius@{0}m"}, + {"挥斩范围为 {0} 米","Slash radius is {0} metre"}, + {"消耗的魔力和生命加入消耗@{0}%","Mana and Life spent added to Cost@{0}%"}, + {"在风暴中消耗魔力和生命的 {0}%n加入该技能的每秒魔力消耗","{0}% of Mana and Life spent while in the storm isnadded to this Skill's Mana Cost per Second"}, + {"冰缓地面范围为 {0} 米","Chilled Ground radius is {0} metre"}, + {"箭雨长度@{0} 米","Volley length@{0}m"}, + {"箭雨长度为 {0} 米","Volley length is {0} metre"}, + {"箭雨宽度为 {0} 米","Volley width is {0} metre"}, + {"箭雨宽度@{0} 米","Volley width@{0}m"}, + {"箭雨数量@{0}","Number of Volleys@{0}"}, + {"{0} 轮箭雨","{0} Volleys"}, + {"箭雨间隔时间@{0} 秒","Time between Volleys@{0}s"}, + {"每轮箭雨间隔 {0} 秒","{0} seconds between each Volley"}, + {"感电地面范围为 {0} 米","Shocked Ground radius is {0} metre"}, + {"感电地面范围@{0} 米","Shocked Ground radius@{0}m"}, + {"感电地面持续时间为 {0} 秒","Shocked Ground duration is {0} second"}, + {"旗帜光环范围@{0} 米","Banner Aura radius@{0}m"}, + {"旗帜光环范围为 {0} 米","Banner Aura radius is {0} metre"}, + {"光环使护甲和闪避值总增 {0}%","Aura grants {0}% more Armour and Evasion Rating"}, + {"光环使护甲和闪避值总降 {0}%","Aura grants {0}% less Armour and Evasion Rating"}, + {"光环使移动速度提高 {0}%","Aura grants {0}% increased movement speed"}, + {"光环使移动速度降低 {0}%","Aura grants {0}% reduced movement speed"}, + {"旗帜持续时间为 {0} 秒","Banner duration is {0} second"}, + {"护甲和闪避总增@{0}%","More Armour and Evasion granted@{0}%"}, + {"光环使护甲和闪避总增 {0}%","Aura grants {0}% more Armour and Evasion"}, + {"光环使护甲和闪避总降 {0}%","Aura grants {0}% less Armour and Evasion"}, + {"提高移动速度@{0}%","Increased movement speed granted@{0}%"}, + {"旗帜持续时间@{0} 秒","Banner duration@{0}s"}, + {"提高施法速度@{0}%","Increased Cast Speed granted@{0}%"}, + {"走火入魔时施法速度提高 {0}%","{0}% increased Cast Speed while in Demon Form"}, + {"走火入魔时施法速度减慢 {0}%","{0}% decreased Cast Speed while in Demon Form"}, + {"提高法术技能等级@+{0}","Spell Skill levels granted@+{0}"}, + {"走火入魔时所有法术技能等级 {0}","{0} to Level of all Spell Skills while in Demon Form"}, + {"每层魔焰焚身每秒失去 {0}% 生命","Lose {0}% of maximum Life per second per Demonflame"}, + {"每层魔焰焚身每秒生命失去@{0}","Life Loss per second per Demonflame@{0}"}, + {"每层魔焰焚身每秒失去 {0} 生命","{0} Life Loss per second per Demonflame"}, + {"每层魔焰焚身使法术伤害总增@{0}%","More Spell damage granted per Demonflame@{0}%"}, + {"每层魔焰焚身使法术伤害总增 {0}%","Deal {0}% more Spell damage per Demonflame"}, + {"每层魔焰焚身使法术伤害总降 {0}%","Deal {0}% less Spell damage per Demonflame"}, + {"魔焰焚身上限@{0}","Maximum Demonflame@{0}"}, + {"诅咒施加 {0}% 混沌抗性","Curse inflicts {0}% to Chaos Resistance"}, + {"移除混沌抗性@{0}%","Chaos Resistance removed@{0}%"}, + {"光环使能量护盾充能率提高 {0}%","Aura grants {0}% increased Energy Shield Recharge Rate"}, + {"光环使能量护盾充能率降低 {0}%","Aura grants {0}% reduced Energy Shield Recharge Rate"}, + {"光环给予 {0} 总能量护盾上限","Aura grants {0} to Total Maximum Energy Shield"}, + {"给予能量护盾充能率@{0}%","Energy Shield Recharge Rate granted@{0}%"}, + {"获得总能量护盾上限@{0}","Total Maximum Energy Shield granted@{0}"}, + {"在消耗被招架时获得一个狂怒球","Grants a Frenzy Charge on Parried Consumption"}, + {"在消耗被招架时获得 {0} 个狂怒球","Grants {0} Frenzy Charges on Parried Consumption"}, + {"泡泡范围@{0} 米","Bubble Radius@{0}m"}, + {"泡泡范围为 {0} 米","Bubble radius is {0} metre"}, + {"冰缓地面持续时间为 {0} 秒","Chilled Ground duration is {0} second"}, + {"泡泡持续时间为 {0} 秒","Bubble duration is {0} second"}, + {"泡泡持续时间@{0} 秒","Bubble duration@{0}s"}, + {"吸收泡泡外敌人造成的伤害@{0}%","Damage absorbed from enemies outside bubble@{0}%"}, + {"吸收泡泡外敌人造成的 {0}% 伤害","Absorbs {0}% of damage dealt by enemies outside the bubble"}, + {"每 100 点魔力上限为泡泡生命上限@{0}","Bubble maximum Life per 100 of your maximum Mana@{0}"}, + {"每 100 点魔力上限为泡泡 {0} 点生命上限","Bubble has {0} maximum Life per 100 of your maximum Mana"}, + {"分身爆炸击中时造成 {0} 层额外暴击弱点","Clone explosions inflict {0} additional Critical Weakness on Hit"}, + {"每持续使用一次技能使伤害总增,最多 300%@{0}%","More damage per consecutive use, up to 300%@{0}%"}, + {"此前持续使用的每一次该技能使伤害总增 {0}%,最多 300%","{0}% more damage for each previous time this Skill has been used consecutively, up to 300%"}, + {"此前持续使用的每一次该技能使伤害总降 {0}%,最多 300%","{0}% less damage for each previous time this Skill has been used consecutively, up to 300%"}, + {"符文生成范围@{0} 米","Rune creation radius@{0}m"}, + {"在 {0} 米范围内生成符文","Creates runes within a {0} metre radius"}, + {"符文上限 {0} 个","Limit {0} Rune"}, + {"符文生成@{0}","Runes created@{0}"}, + {"符文触发范围@{0} 米","Rune trigger radius@{0}m"}, + {"符文触发范围为 {0} 米","Rune trigger radius is {0} metre"}, + {"符文持续时间 {0} 秒","{0} seconds to rune duration"}, + {"龙卷旋风@{0} 米","Tornado@{0}m"}, + {"龙卷旋风击中间隔@{0} 秒","Tornado Hit interval@{0}s"}, + {"龙卷旋风每秒击中敌人一次","Tornadoes Hit enemies once per second"}, + {"龙卷旋风每 {0} 秒击中敌人","Tornadoes Hit enemies every {0} seconds"}, + {"能量护盾充能率提高@{0}%","Increased Energy Shield Recharge Rate granted@{0}%"}, + {"增益使能量护盾充能率提高 {0}%","Buff grants {0}% Increased Energy Shield Recharge Rate"}, + {"冰缓地面分裂范围@{0} 米","Chilled Ground fracture radius@{0}m"}, + {"分裂 {0} 米内的冰缓地面","Fractures Chilled Ground within {0} metre"}, + {"震波长度@{0} 米","Shockwave length@{0}m"}, + {"震波长度为 {0} 米","Shockwave length is {0} metre"}, + {"击中时施加 {0} 层额外暴击弱点","Inflicts {0} additional Critical Weakness on Hit"}, + {"每层效果区域总增@{0}%","More area of effect per stage@{0}%"}, + {"每层使击中伤害总增@{0}%","More Hit damage per stage@{0}%"}, + {"喷发之刃产生范围@{0} 米","Erupting blade creation radius@{0}m"}, + {"在范围 {0} 米内产生喷发之刃","Creates erupting blades within {0} metre radius"}, + {"产生 {0} 个喷发之刃","Creates {0} erupting blades"}, + {"刀刃喷涌范围为 {0} 米","Eruption radius is {0} metre"}, + {"刀刃喷涌范围@{0} 米","Eruption radius@{0}m"}, + {"烙印激活上限 {0} 个","Limit {0} active Brands"}, + {"烙印激活上限@{0}","Active Brand Limit@{0}"}, + {"余烬爆炸范围@{0} 米","Ember Explosion Radius@{0}m"}, + {"余烬爆炸范围为 {0} 米","Ember Explosion Radius is {0} metre"}, + {"伤害范围 {0}%","{0} metres to damage radius"}, + {"冰缓地面转化范围@{0} 米","Chilled Ground conversion radius@{0}m"}, + {"转化 {0} 米内的冰缓地面","Converts Chilled Ground within {0} metre"}, + {"荒漠绿洲持续时间为 {0} 秒","Oasis duration is {0} second"}, + {"生命吸纳@{0}%","Life Recoup granted@{0}%"}, + {"荒漠绿洲使所受伤害的 {0}% 吸纳为生命","Oasis grants {0}% of damage taken Recouped as Life"}, + {"魔力吸纳@{0}%","Mana Recoup granted@{0}%"}, + {"荒漠绿洲使所受伤害的 {0}% 吸纳为魔力","Oasis grants {0}% of damage taken Recouped as Mana"}, + {"药剂充能@{0}/秒","Flask charges granted@{0}/s"}, + {"荒漠绿洲使药剂每秒充能 {0} 次","Oasis grants {0} Flask charges per second"}, + {"荒漠绿洲持续时间@{0} 秒","Oasis duration@{0}s"}, + {"冲击波范围@{0} 米","Wave Radius@{0}m"}, + {"冲击波范围为 {0} 米","Wave radius is {0} metre"}, + {"魔力再生提高@{0}%","Increased Mana regeneration granted@{0}%"}, + {"爆裂范围@{0} 米","Blast Radius@{0}m"}, + {"爆裂范围为 {0} 米","Blast radius is {0} metre"}, + {"光环提供 {0}% 所有元素抗性上限","Aura grants {0}% to all Maximum Elemental Resistances"}, + {"光环使元素异常状态阈值总增 {0}%","Aura grants {0}% more Elemental Ailment Threshold"}, + {"光环使元素异常状态阈值总降 {0}%","Aura grants {0}% less Elemental Ailment Threshold"}, + {"光环使药剂每秒获得 {0} 充能","Aura grants {0} Flask charges per second"}, + {"光环使晕眩阈值和n异常状态阈值总增 {0}%","Aura grants {0}% more Stun Threshold andnElemental Ailment Threshold"}, + {"光环使晕眩阈值和n异常状态阈值总降 {0}%","Aura grants {0}% less Stun Threshold andnElemental Ailment Threshold"}, + {"所有元素抗性上限@{0}%","Additional all Maximum Elemental Resistances@{0}%"}, + {"异常状态阈值总增@{0}%","More Ailment Threshold@{0}%"}, + {"每秒给予药剂充能次数@{0}","Flask charges granted per second@{0}"}, + {"晕眩和异常状态阈值总增@{0}%","More Stun and Ailment Threshold@{0}%"}, + {"崎岖之地范围为 {0} 米","Jagged Ground radius is {0} metre"}, + {"崎岖之地范围@{0} 米","Jagged Ground radius@{0}m"}, + {"崎岖地面数量上限 {0} 块","{0} to Jagged Ground patch Limit"}, + {"崎岖地面数量上限@{0}","Jagged Ground patch Limit@{0}"}, + {"崎岖之地持续时间@{0} 秒","Jagged Ground duration@{0}s"}, + {"余震范围@{0} 米","Aftershock radius@{0}m"}, + {"余震范围为 {0} 米","Aftershock radius is {0} metre"}, + {"突现伤害范围@{0} 米","Emerge damage radius@{0}m"}, + {"在裂缝沿途和尖刺周围n{0} 米范围内造成伤害","Deals damage along the fissure's path and in an{0} metre radius around the emerging spike"}, + {"尖刺上限 {0} 个","{0} Limit to Spikes"}, + {"尖刺上限@{0}","Spike Limit@{0}"}, + {"对嵌入目标的伤害转化为额外闪电伤害@{0}%","Damage as extra Lightning Damage vs stuck targets@{0}%"}, + {"对附有电殛棒的目标的击中获得相当于伤害 {0}% 的额外闪电伤害","Hits against targets with attached Rods gain {0}% of Damage as extra Lightning Damage"}, + {"箭矢持续时间 {0} 秒","{0} second to Arrow duration"}, + {"箭矢持续时间为 {0} 秒","Arrow duration is {0} second"}, + {"无法移动的目标受到的伤害提高@{0}%","Increased damage taken by stuck targets@{0}%"}, + {"附着魔棒的目标受到的伤害提高 {0}%","Targets with attached Rods take {0}% increased damage"}, + {"附着魔棒的目标受到的伤害降低 {0}%","Targets with attached Rods take {0}% reduced damage"}, + {"箭矢持续时间@{0} 秒","Arrow duration@{0}s"}, + {"元素随机间隔的持续时间为 {0}","{0} second duration between Element randomisations"}, + {"随机间隔的持续时间@{0} 秒","Duration between randomisations@{0}s"}, + {"使伤害总增@{0}%","More damage granted@{0}%"}, + {"增益使受影响的元素伤害总增 {0}%","Buff grants {0}% more damage with the affected Element"}, + {"增益使受影响的元素伤害总降 {0}%","Buff grants {0}% less damage with the affected Element"}, + {"近战暴击时触发引爆、闪电或冲击波的几率@{0}%","Chance to Trigger Explosion, Bolt, or Wave on Melee Critical Hit@{0}%"}, + {"近战暴击时触发引爆、闪电或冲击波","Triggers Explosion, Bolt, or Wave on Melee Critical Hit"}, + {"近战暴击时有 {0}% 的几率触发猛烈引爆、弧光箭或冰霜波","{0}% chance to Trigger Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit"}, + {"近战暴击时触发猛烈引爆、弧光箭或冰霜波","Triggers Fiery Explosion, Arcing Bolt, or Icy Wave on Melee Critical Hit"}, + {"引爆范围@{0} 米","Explosion radius@{0} metre"}, + {"抗性移除持续时间为 {0} 秒","Resistance removal duration is {0} second"}, + {"抗性移除持续时间@{0} 秒","Resistance removal duration@{0}s"}, + {"风暴范围@{0} 米","Storm radius@{0}m"}, + {"风暴范围为 {0} 米","Storm radius is {0} metre"}, + {"风暴持续时间为 {0} 秒","Storm duration is {0} second"}, + {"风暴持续时间@{0} 秒","Storm duration@{0}s"}, + {"风暴内的敌人被缓速","Enemies inside the storm are Hindered"}, + {"脉冲范围@{0} 米","Pulse radius@{0}m"}, + {"脉冲范围 {0} 米","{0} metre to Pulse radius"}, + {"脉冲范围为 {0} 米","Pulse radius is {0} metre"}, + {"异常状态消耗上限@{0}","Maximum Ailments Consumed@{0}"}, + {"消耗一个异常状态","Consumes one Ailment"}, + {"消耗最多 {0} 个异常状态","Consumes up to {0} Ailments"}, + {"造成投射物伤害","Deals Projectile Damage"}, + {"每次使用技能最多触发一次","No more than once per Skill use"}, + {"诅咒使元素抗性降低 {0}%","Curse inflicts {0}% to Elemental Resistances"}, + {"移除元素抗性@{0}%","Elemental Resistances removed@{0}%"}, + {"悬浮持续时间为 {0} 秒","Hover duration is {0} second"}, + {"积累的灰烬上限@{0}","Maximum accumulated Embers@{0}"}, + {"可以积累最多 {0} 个灰烬n投射物数量词缀改为对n积累灰烬的数量生效","Can accumulate up to {0} EmbersnModifiers to number of Projectiles insteadnapply to number of Embers accumulated"}, + {"悬浮持续时间@{0} 秒","Hover duration@{0}s"}, + {"每次施放召唤灰烬@{0}","Embers conjured per use@{0}"}, + {"增益持续时间上限为 {0} 秒或在消耗被强化闪电后消失","Buff duration is {0} second or until your Empowered bolts are expended"}, + {"被强化弩箭伤害总增@{0}%","Empowered bolt more damage@{0}%"}, + {"增益使被强化弩箭的伤害总增 {0}%","Buff Empowers bolts with {0}% more damage"}, + {"增益使被强化弩箭的伤害总降 {0}%","Buff Empowers bolts with {0}% less damage"}, + {"增益持续时间上限@{0} 秒","Maximum Buff duration@{0}s"}, + {"每个箭匣的被强化弩箭数量等于该箭匣的弹药上限","Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip"}, + {"增益持续时间上限为 {0} 秒","Maximum Buff duration is {0} second"}, + {"防卫持续时间为 {0} 秒","Guard duration is {0} second"}, + {"防卫持续时间@{0} 秒","Guard duration@{0}s"}, + {"环形外范围@{0} 米","Ring outer radius@{0}m"}, + {"环形外范围为 {0} 米","Ring outer radius is {0} metre"}, + {"环形内范围为 {0} 米","Ring inner radius is {0} metre"}, + {"环形内范围@{0} 米","Ring inner radius@{0}m"}, + {"被击中的敌人从闪电伤害中获得n电击积蓄,持续 {0} 秒","Enemies Hit receive Electrocution buildup fromnLightning damage for {0} second duration"}, + {"基于与你的距离对敌人造成更多伤害,n对环形远端的敌人最多伤害总增 {0}%","Deals more damage to enemies based on distance fromnyou, up to {0}% to enemies on the far edge of the ring"}, + {"电击持续时间@{0} 秒","Electrify duration@{0}s"}, + {"诅咒使目标造成的伤害总增 {0}%","Curse makes targets deal {0}% more Damage"}, + {"诅咒使目标造成的伤害总降 {0}%","Curse makes targets deal {0}% less Damage"}, + {"诅咒使传奇目标造成的伤害总增 {0}%","Curse makes Unique targets deal {0}% more Damage"}, + {"诅咒使传奇目标造成的伤害总降 {0}%","Curse makes Unique targets deal {0}% less Damage"}, + {"对非传奇目标施加的伤害惩罚@{0}%","Damage penalty inflicted on non-unique targets@{0}%"}, + {"对传奇目标施加的伤害惩罚@{0}%","Damage penalty inflicted on unique targets@{0}%"}, + {"裂隙长度@{0} 米","Fissure length@{0}m"}, + {"裂隙长度为 {0} 米","Fissure length is {0} metre"}, + {"对 {0} 米内的敌人附着藤蔓","Attaches Vines to enemies within {0} metre"}, + {"藤蔓附着范围@{0} 米","Vine attachment radius@{0}m"}, + {"藤蔓附着间隔@{0} 秒","Vine attachment interval@{0}s"}, + {"每秒附着一条藤蔓","Attaches a Vine every second"}, + {"每 {0} 秒附着一条藤蔓","Attaches a Vine every {0} seconds"}, + {"植物蔓生时消减速率@{0}%","Expiry rate when Overgrown@{0}%"}, + {"植物蔓生裂缝消减速率为 {0}%","Overgrown fissures expire {0}% slower"}, + {"藤蔓长度上限@{0} 米","Maximum Vine length@{0}m"}, + {"藤蔓延伸至 {0} 米长度后断裂","Vines can stretch to a {0} metre length before breaking"}, + {"每条藤蔓造成的减速@{0}%","Slow per Vine@{0}%"}, + {"每条附着的藤蔓使敌人减速 {0}%","Each attached Vine Slows enemy by {0}%"}, + {"藤蔓附着上限时间@{0} 秒","Maximum vine attachment time@{0}s"}, + {"藤蔓附着持续时间最长为 {0} 秒","Vines remain attached for up to {0} second"}, + {"附着藤蔓上限@{0}","Maximum Vines attached@{0}"}, + {"可对每个敌人附着 {0} 条藤蔓","Can attach {0} Vine to each enemy"}, + {"可对每个敌人附着最多 {0} 条藤蔓","Can attach up to {0} Vines to each enemy"}, + {"植物蔓生时额外藤蔓上限@{0}","Additional maximum Vines when Overgrown@{0}"}, + {"植物蔓生裂隙可最多额外附着 {0} 条藤蔓","Overgrown fissures can attach up to {0} additional Vine"}, + {"减益持续时间 {0} 秒","{0} second to Debuff duration"}, + {"怒火再生@{0}/秒","Rage regeneration granted@{0}/s"}, + {"每秒再生 {0} 点怒火","Regenerate {0} Rage per second"}, + {"击败时有 {0}% 的几率触发此技能","{0}% chance to Trigger this Skill on Kill"}, + {"蟾蜍引爆范围为 {0} 米","Toad Explosion radius is {0} metre"}, + {"向最多 {0} 个点燃的敌人额外发射投射物","Throw additional Projectiles at up to {0} Ignited Enemies"}, + {"嵌入的战矛上限 {0} 个","Limit {0} lodged Spear"}, + {"每次攻击掷出的战矛上限 {0} 个","Limit {0} Spear thrown per Attack"}, + {"嵌入的战矛持续时间为 {0} 秒","Lodged spear duration is {0} second"}, + {"嵌入的战矛上限@{0}","Lodged spear limit@{0}"}, + {"每次使用投射物上限@{0}","Projectile limit per use@{0}"}, + {"嵌入的战矛持续时间@{0} 秒","Lodged spear duration@{0}s"}, + {"爆炸长度@{0} 米","Explosion length@{0}m"}, + {"爆炸长度 {0} 米","{0} metre to Explosion length"}, + {"爆炸长度为 {0} 米","Explosion length is {0} metre"}, + {"爆炸宽度为 {0} 米","Explosion width is {0} metre"}, + {"爆炸宽度@{0} 米","Explosion width@{0}m"}, + {"点燃地面会点燃敌人,视作造成了爆炸的伤害","Ignited Ground Ignites enemies as though dealing the explosion's damage"}, + {"每秒发射 {0} 个碎片投射物","Fires {0} Shard Projectile per second"}, + {"每秒发射的碎片投射物@{0}","Shard Projectiles fired per second@{0}"}, + {"从元素地面效果或法球获得的伤害@{0}%","Damage Gained from Elemental Ground Effects or Orbs@{0}%"}, + {"穿过元素地面效果或法球时获得n {0}% 伤害的对应类型伤害","Gains {0}% of damage as damage of the correspondingnType when passing over an Elemental Ground Effect or Orb"}, + {"首次击中造成的伤害总降@{0}%","Less damage done with first Hit@{0}%"}, + {"首次击中造成的伤害总增@{0}%","More damage done with first Hit@{0}%"}, + {"每次使用此技能对每个敌人n首次击中造成的伤害总降 {0}%","Each use of this Skill deals {0}% less damage with itsnfirst Hit against each enemy"}, + {"每次使用此技能对每个敌人n首次击中造成的伤害总增 {0}%","Each use of this Skill deals {0}% more damage with itsnfirst Hit against each enemy"}, + {"锥形范围长度@{0} 米","Cone length@{0}m"}, + {"锥形范围长度为 {0} 米","Cone length is {0} metre"}, + {"每消耗一个暴击球伤害总增@{0}%","More Damage per Power Charge Consumed@{0}%"}, + {"每消耗一个暴击球伤害总增 {0}%","{0}% more Damage per Power Charge Consumed"}, + {"每消耗一个暴击球伤害总降 {0}%","{0}% less Damage per Power Charge Consumed"}, + {"若消耗暴击球则伤害总增@{0}%","More Damage if Power Charge Consumed@{0}%"}, + {"若消耗一个暴击球,伤害总增 {0}%","{0}% more Damage if a Power Charge was Consumed"}, + {"若消耗一个暴击球,伤害总降 {0}%","{0}% less Damage if a Power Charge was Consumed"}, + {"每消耗一个暴击球发射的投射物数量@{0}","Projectiles per Power Charge Consumed@{0}"}, + {"每消耗一个暴击球发射 {0} 个投射物","Fires {0} Projectile per Power Charge Consumed"}, + {"爆炸和冰缓地面范围@{0} 米","Explosion and Chilled Ground radius@{0}m"}, + {"爆炸和冰缓地面范围为 {0} 米","Explosion and Chilled Ground radius are {0} metre"}, + {"灵柩消耗范围@{0} 米","Corpse Consumption radius @{0}m"}, + {"灵柩消耗范围为 {0} 米","Corpse Consumption radius is {0} metre"}, + {"消耗 {0} 个灵柩","Consumes {0} Corpse"}, + {"消耗最多 1 个灵柩","Consumes up to 1 Corpse"}, + {"消耗最多 {0} 个灵柩","Consumes up to {0} Corpses"}, + {"敌人的威力值提供怒火@{0}","Rage granted per enemy Power@{0}"}, + {"范围内敌人的每点威力值获得 {0} 点怒火","Gain {0} Rage per enemy Power in range"}, + {"被强化攻击护甲破损@{0}","Empowered Attack Armour Break@{0}"}, + {"被强化攻击护甲破损的每次击中粉碎 {0} 护甲","Empowered Attacks Break {0} Armour on Hit"}, + {"冲击范围 {0} 米","{0} metre to impact radius"}, + {"冲击间隔@{0} 秒","Impact interval@{0}s"}, + {"每 {0} 秒一次冲击","One impact every {0} seconds"}, + {"{1} 枚箭矢","{1} Bolts"}, + {"火焰灌注提供的火焰箭频率@{0}%","Increased bolt frequency from Fire Infusion@{0}%"}, + {"火焰灌注使火焰箭频率提高 {0}%","Fire Infusion grants {0}% increased bolt frequency"}, + {"火焰灌注使火焰箭频率降低 {0}%","Fire Infusion grants {0}% reduced bolt frequency"}, + {"火焰灌注伤害提高@{0}%","Increased Damage from Fire Infusion@{0}%"}, + {"火焰灌注伤害提高 {0}%","Fire Infusion grants {0}% increased Damage"}, + {"火焰灌注伤害降低 {0}%","Fire Infusion grants {0}% reduced Damage"}, + {"火焰灌注提供的额外风暴范围@{0} 米","Additional storm radius from Fire Infusion@{0}m"}, + {"火焰灌注使风暴范围扩大 {0} 米","Fire Infusion grants {0} metre to storm radius"}, + {"烈炎风暴上限@{0}","Firestorm Limit@{0}"}, + {"上限最多 {0} 个烈炎风暴","Limit {0} Firestorm"}, + {"火墙每秒造成 {0} 火焰伤害","Wall deals {0} Fire Damage per second"}, + {"延续的点燃持续时间为 {0} 秒","Lingering Ignite duration is {0} second"}, + {"火墙持续时间为 {0} 秒","Wall duration is {0} second"}, + {"投射物附加火焰伤害@{0} – {1}","Projectile added Fire damage@{0}–{1}"}, + {"穿越墙壁的投射物附加 {0} - {1} 火焰伤害","Projectiles which pass through the wall deal {0} to {1} Added Fire Damage"}, + {"投射物附加闪电灌注伤害@{0}–{1}","Projectile added Lightning Infusion damage@{0}–{1}"}, + {"穿越灌注墙壁的投射物附加 {0} - {1} 闪电伤害","Projectiles which pass through the Infused wall deal {0} to {1} Added Lightning Damage"}, + {"投射物获得 {0}% 的额外火焰伤害","Projectile gains extra {0}% damage as Fire"}, + {"穿越墙壁的投射物获得 {0}% 的额外火焰伤害","Projectiles which pass through the wall gain extra {0}% damage as Fire"}, + {"延续的点燃每秒造成 {0} 火焰伤害","Lingering Ignite deals {0} Fire Damage per second"}, + {"延续的每秒点燃伤害@{0}","Lingering Ignite damage per second@{0}"}, + {"延续的点燃持续时间@{0} 秒","Lingering Ignite duration@{0}s"}, + {"墙壁持续时间@{0} 秒","Wall duration@{0}s"}, + {"墙壁长度+{0} 米","+{0} metres to Wall length"}, + {"墙壁长度为 {0} 米","Wall length is {0} metres"}, + {"诅咒施加 {0}% 火焰抗性","Curse inflicts {0}% to Fire Resistance"}, + {"移除火焰抗性@{0}%","Fire Resistance removed@{0}%"}, + {"重锤持续时间为 {0} 秒","Hammer duration is {0} second"}, + {"战锤嵌入期间冷却时间不会回复","Cooldown does not recover while the hammer is lodged"}, + {"重锤持续时间@{0} 秒","Hammer duration@{0}s"}, + {"此攻击被坚韧战吼触发,并视作被其被强化","This Attack is Triggered by Fortifying Cry and counts as Empowered by it"}, + {"对战吼伤害的调整也会影响此技能","Modifiers to Damage with Warcries affect this Skill"}, + {"每次触发需要的敌人威力值(威力值上限)@{0}({1})","Enemy Power required per Trigger (max Power)@{0} ({1})"}, + {"范围内敌人每有一点威力值,可触发一次盾护冲击波,n最多计算 {1} 点威力值","Can Trigger Shield Wave once per enemy Power innrange, counting up to {1} Power"}, + {"范围内敌人每有 {0} 点威力值,可触发一次盾护冲击波,n最多计算 {1} 点威力值","Can Trigger Shield Wave once per {0} enemy Power innrange, counting up to {1} Power"}, + {"每 5 点敌人威力值获得的防卫(威力值上限)@{0}({1})","Guard granted per 5 enemy Power (max Power)@{0} ({1})"}, + {"范围内敌人每有 5 点威力值,获得 {0} 点防卫,n最多计算 {1} 点威力值","Grants {0} Guard for every 5 enemy Power innrange, counting up to {1} Power"}, + {"每次射击发射 {0} 个碎片","Fires {0} fragments per shot"}, + {"消耗击中敌人身上的冻结,n在其位置触发二次爆炸n二次爆炸无法消耗冻结","Consumes Freeze on enemies Hit tontrigger a secondary explosion at their locationnSecondary explosions cannot Consume Freeze"}, + {"上限 {0} 个火山","Limit {0} Volcano"}, + {"火山持续时间为 {0} 秒","Volcano duration is {0} second"}, + {"额外初始投射物@{0} 个","Additional initial Projectiles@{0}"}, + {"初始刀刃喷涌触发冰霜碎片,并n使其额外获得 {0} 个投射物","Initial eruption Triggers Ice Fragments withn{0} additional Projectiles"}, + {"冰霜碎片触发间隔@{0} 秒","Ice Fragment Trigger interval@{0}s"}, + {"每 {0} 秒触发冰霜碎片","Triggers Ice Fragments every {0} seconds"}, + {"每秒触发冰霜碎片","Triggers Ice Fragments every second"}, + {"火山持续时间@{0} 秒","Volcano duration@{0}s"}, + {"被标记的敌人的冻结积蓄总增@{0}%","Marked enemy more Freeze buildup@{0}%"}, + {"击中被标记的敌人造成的冻结积蓄总增 {0}%","Hits against Marked enemy cause {0}% more Freeze buildup"}, + {"击中被标记的敌人造成的冻结积蓄总降 {0}%","Hits against Marked enemy cause {0}% less Freeze buildup"}, + {"被标记的敌人在冻结预备状态下n受到击中时变为冻结状态","Marked enemy becomes Frozen whennHit while Primed for Freeze"}, + {"增益使获得的 {0}% 伤害转化为冰霜伤害","Buff grants {0}% of damage Gained as Cold damage"}, + {"碎片附着范围@{0} 米","Shard attachment radius@{0}m"}, + {"附着碎片于 {0} 米范围内的敌人","Attaches Shards to enemies within a {0} metre radius"}, + {"冰缓地面范围@{0} 米","Chilled Ground radius@{0}m"}, + {"初始脉冲曝露n每次脉冲的曝露n施加的元素曝露上限@{0}%n{1}%n{2}%","Initial Pulse ExposurenExposure per pulsenMaximum Elemental Exposure applied@{0}%n{1}%n{2}%"}, + {"施加的元素曝露上限 {2}%","{2}% maximum Elemental Exposure applied"}, + {"初始施加 {0}% 元素曝露,每次脉冲施加 {1}% 曝露,最高 {2}%","Initially applies {0}% Elemental Exposure and {1}% Exposure per pulse, up to a maximum of {2}%"}, + {"脉冲和爆炸范围@{0}米","Pulse and Explosion radius@{0}m"}, + {"脉冲和爆炸范围为 {0} 米","Pulse and explosion radius are {0} metre"}, + {"寒霜爆上限 {0} 个","Limit {0} Frost Bomb"}, + {"曝露持续时间为 {0} 秒","Exposure duration is {0} second"}, + {"法球持续时间为 {0} 秒","Orb duration is {0} second"}, + {"曝露等级上限@{0}","Exposure level limit@{0}"}, + {"无法对等级高于 {0} 的敌人施加曝露","Cannot apply Exposure to enemies of level higher than {0}"}, + {"曝露持续时间@{0} 秒","Exposure duration@{0}s"}, + {"法球持续时间@{0} 秒","Orb duration@{0}s"}, + {"寒霜爆上限@{0}","Frost Bomb Limit@{0}"}, + {"产生的冰块@{0}","Ice chunks created@{0}"}, + {"每次爆炸产生一个冰块","Each explosion creates an Ice Chunk"}, + {"每次爆炸产生 {0} 个冰块","Each explosion creates {0} Ice Chunks"}, + {"每枚飞镖产生 {0} 个冰块","Each dart creates {0} ice chunks"}, + {"冰晶持续时间为 {0} 秒","Ice Crystal duration is {0} second"}, + {"冰晶生命上限@{0}","Ice Crystal maximum Life@{0}"}, + {"冰晶的生命上限为 {0}","Ice Crystals have {0} maximum Life"}, + {"冰晶持续时间@{0} 秒","Ice Crystal duration@{0}s"}, + {"墙壁长度@{0} 米","Wall length@{0}m"}, + {"波次范围 {0} 米","{0} metre to wave radius"}, + {"受影响的点燃每秒对敌人每造成 1% 异常状态阈值,冻结积蓄值总增 {0}%","{0}% more Freeze Buildup for each 1% of enemy's Ailment Threshold dealt by the affected Ignite per second"}, + {"每 0.5 秒击中敌人,直到受影响的点燃消失","Hits enemies every 0.5 seconds until affected Ignite expires"}, + {"冰晶上限为 {0} 个","Limit {0} Ice Crystal"}, + {"冰晶上限@{0}","Ice Crystal Limit@{0}"}, + {"无法施加感电","Cannot inflict Shock"}, + {"击中最多 8 个敌人","Hits up to 8 enemies"}, + {"额外击中造成的伤害总增 {0}%","Additional Hits deal {0}% more damage"}, + {"额外击中造成的伤害总降@{0}%","Less damage dealt with additional Hits@{0}%"}, + {"额外击中造成的伤害总降 {0}%n额外击中将 100% 的物理和n元素伤害转化为闪电伤害","Additional Hits deal {0}% less damagenAdditional Hits convert 100% of Physical andnElemental damage to Lightning"}, + {"暴怒猛击消耗的怒火@{0}","Rage spent for enraged slam@{0}"}, + {"如果可能,消耗 {0} 点怒火进行暴怒猛击","Spends {0} Rage to perform enraged slam if possible"}, + {"依次提供后见之明、先见之明和超越视线n后见之明持续 {0} 秒","Grants each of Hindsight, Foresight, andnSight Beyond Sight, in sequencenHindsight lasts for a {0} second duration"}, + {"超越视线持续 {0} 秒","{0} seconds to Beyond Sight duration"}, + {"先见之明使闪避翻滚无法避免击中,持续到你在闪避翻滚时被击中前n超越视线使你不会被击败,持续 {0} 秒n获得超越视线时完全回复生命","Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge RollingnSight Beyond Sight makes you unable to die and lasts for a {0} second durationnFully recover Life when you gain Sight Beyond Sight"}, + {"超越视线持续时间@{0} 秒","Sight Beyond Sight Duration@{0}s"}, + {"后见之明持续时间@{0} 秒","Hindsight duration@{0}s"}, + {"场地范围@{0} 米","Field radius@{0}m"}, + {"场地范围为 {0} 米","Field radius is {0} metre"}, + {"每 {0} 秒发射一道闪电","Fires a bolt every {0} second"}, + {"弩箭发射间隔@{0} 秒","Bolt firing interval@{0}s"}, + {"电流场上限 {0} 个","Limit {0} Galvanic Field"}, + {"提供的感电几率总增@{0}%","More Shock chance granted@{0}%"}, + {"增益使感电几率总增 {0}%","Buff grants {0}% more Chance to Shock"}, + {"增益使感电几率总降 {0}%","Buff grants {0}% less Chance to Shock"}, + {"场地上限@{0}","Field limit@{0}"}, + {"光束连锁到 {0} 个敌人","Beam Chains to {0} enemy"}, + {"云雾范围 {0} 米","{0} metre to cloud radius"}, + {"震波范围为 {0} 米n感电地面范围为 {0} 米","Shockwave radius is {0} metrenShocked Ground radius is {0} metre"}, + {"每 {1} 秒幽寒爆发上限@{0}","Maximum ice bursts per {1} seconds@{0}"}, + {"爆发冷却时间 -{1} 秒","-{1} seconds to burst cooldown"}, + {"使用徒手近战伤害击中敌人时,生成一次幽寒爆发,每 {1} 秒最多 {0} 次","Creates an icy burst when you Hit with Unarmed Melee damage, no more than {0} time every {1} seconds"}, + {"幽寒爆发范围@{0} 米","Ice burst radius@{0}m"}, + {"幽寒爆发范围为 {0} 米","Ice burst radius is {0} metre"}, + {"每秒获得一个幽魂缠身","Gain a Ghost Shroud every second"}, + {"每 {0} 秒获得一个幽魂缠身","Gain a Ghost Shroud every {0} seconds"}, + {"修正冷却回复速度的词缀也作用于n获得幽魂缠身的频率","Modifiers to Cooldown Recovery Rate also apply tonGhost Shroud gain frequency"}, + {"鬼影缠身上限为 {0} 层","Maximum {0} Ghost Shrouds"}, + {"被击中时,损失一个幽魂缠身n如果你近期损失了一个幽魂缠身,每秒回复等同于闪避值 {0}% 的能量护盾","When Hit, lose a Ghost Shroud nRegenerate Energy Shield equal to {0}% of your Evasion Rating per second if you have lost a Ghost Shroud Recently"}, + {"幽魂缠身间隔@{0} 秒","Interval between Ghost Shrouds@{0}s"}, + {"鬼影缠身上限@{0}","Maximum Ghost Shrouds@{0}"}, + {"墙壁持续 {0} 秒","Wall lasts {0} second"}, + {"爆发范围@{0} 米","Burst radius@{0}m"}, + {"爆发次数@{0}","Bursts@{0}"}, + {"导致 {0} 次爆发","Causes {0} Bursts"}, + {"冰缓范围 {0} 米","{0} metre to Chilling radius"}, + {"冰缓范围为 {0} 米","Chilling radius is {0} metre"}, + {"狂怒球效果碎片持续时间为 {0} 秒","Frenzy-Charged fragment duration is {0} second"}, + {"碎片持续时间为 {0} 秒","Fragment duration is {0} second"}, + {"狂怒球效果碎片持续时间@{0} 秒","Frenzy-Charged fragment duration@{0}s"}, + {"碎片持续时间@{0} 秒","Fragment duration@{0}s"}, + {"精魂持续时间 {0} 秒","{0} second to Spirit duration"}, + {"精魂持续时间为 {0} 秒","Spirit duration is {0} second"}, + {"束缚亡灵被召唤时保留最多四个怪物词缀","Bound Undead retains up to four monster modifiers when summoned"}, + {"狂灵的持续时间@{0} 秒","Spirit duration@{0}s"}, + {"在残迹中储存的召唤生物生命@{0}%","Minion Life stored in Remnants@{0}%"}, + {"残迹储存召唤生物生命上限的 {0}%","Remnants store {0}% of Minion maximum Life"}, + {"储存的召唤生物生命上限@{0}","Maximum Minion Life stored@{0}"}, + {"你可以储存最多 {0} 点收集的召唤生物生命","You can store up to {0} collected Minion Life"}, + {"{0} 米生成范围","{0} metre to creation radius"}, + {"生成范围为 {0} 米","Creation radius is {0} metre"}, + {"生成 {0} 个阴森之柱","Creates {0} Grim Pillar"}, + {"阴森之柱持续时间为 {0} 秒","Grim Pillar duration is {0} second"}, + {"阴森之柱的生命上限{0}","Grim Pillar maximum Life@{0}"}, + {"阴森之柱的生命上限为 {0}","Grim Pillars have {0} maximum Life"}, + {"阴森之柱上限为 {0} 个","Limit {0} Grim Pillars"}, + {"生成范围@{0} 米","Creation radius@{0}m"}, + {"阴森之柱上限@{0}","Grim Pillar Limit@{0}"}, + {"阴森之柱持续时间@{0} 秒","Grim Pillar duration@{0}s"}, + {"可储存 {0} 支弩箭","Can store {0} Bolts"}, + {"可储存最多 {0} 支弩箭","Can store up to {0} Bolts"}, + {"存储弩箭上限@{0}","Maximum bolts stored@{0}"}, + {"箭雨范围为 {0} 米","Rain radius is {0} metre"}, + {"箭雨范围@{0} 米","Rain radius@{0}m"}, + {"双持时发射双倍数量的投射物,攻击速度总增 {0}%","While Dual Wielding, fires twice as many Projectiles with {0}% more attack speed"}, + {"双持时发射双倍数量的投射物,攻击速度总降 {0}%","While Dual Wielding, fires twice as many Projectiles with {0}% less attack speed"}, + {"每次爆炸发射的投射物@{0}","Projectiles fired per explosion@{0}"}, + {"落锤持续时间为 {0} 秒","Hammerfall duration is {0} second"}, + {"落锤持续时间@{0} 秒","Hammerfall duration@{0}s"}, + {"镶嵌的诅咒强度提高 {0}%","{0}% increased Magnitudes of socketed Curses"}, + {"击杀敌人后生成的不稳定幻象造成等同于该敌人生命 {0}% 的附加不可扩展物理伤害","Unstable Apparitions spawned from slain enemies deal {0}% of that enemy's Life as added unscalable Physical damage"}, + {"生成不稳定幻象的敌人每有一点威力值,该不稳定幻象造成的伤害总增 {0}%","Unstable Apparitions deal {0}% more damage per Power of the enemy they're drawn from"}, + {"击中稀有或传奇敌人时,有 {0}% 的几率生成一个不稳定幻象","{0}% Chance to draw out an Unstable Apparition from Rare or Unique enemies you Hit"}, + {"击中稀有或传奇敌人时,生成一个不稳定幻象","Draws out an Unstable Apparition from Rare or Unique enemies you Hit"}, + {"使用近战击中击败敌人时,生成一个不稳定幻象,每 {0} 秒最多生成一次","Draws out an Unstable Apparition from enemies you kill with Melee Hits, no more than once every {0} second"}, + {"冰缓在场的敌人,造成 {0} 到 {1} 点冰霜伤害","Chills enemies in your Presence as though dealing {0} to {1} Cold damage"}, + {"点燃持续时间为 {0} 秒","Ignite duration is {0} second"}, + {"额外 {0}% 的溢出伤害作用于基础点燃伤害","An additional {0}% of Overkill damage contributes to base Ignite damage"}, + {"溢出伤害的点燃伤害@{0}%","Ignite damage from Overkill damage@{0}%"}, + {"基础点燃伤害为溢出伤害的 {0}%","Base Ignite damage is {0}% of Overkill damage"}, + {"溢出伤害阈值@{0}%","Overkill damage threshold@{0}%"}, + {"如果溢出伤害至少为敌人生命上限的 {0}%,将周围的敌人点燃","Ignite surrounding enemies if Overkill damage is at least {0}% of enemy's maximum Life"}, + {"爆炸的物理伤害的 {0}%n转化为冰霜伤害","{0}% of Explosion Physical DamagenConverted to Cold Damage"}, + {"你击碎的敌人产生爆炸","Enemies you Shatter explode"}, + {"击败敌人时中毒扩散范围@{0} 米","Poison Spread radius on kill@{0}m"}, + {"你击败的敌人的伤害最高的中毒效果在 {0} 米内扩散","Spreads the most Damaging Poison on enemies you kill in a {0} metre radius"}, + {"扩散中毒时缓速几率@{0}%","Chance to Hinder on spreading Poison@{0}%"}, + {"扩散中毒时有 {0}% 的几率使敌人缓速","{0}% chance to Hinder enemies on spreading Poison to them"}, + {"击败敌人产生闪电@{0}","Bolts granted on kill@{0}"}, + {"用攻击伤害击败感电的敌人后n你的下 {0} 次攻击击中会以闪电打击目标","Lightning Bolts strike the targets of your next {0} Attack Hitsnafter killing a Shocked enemy with Attack damage"}, + {"引爆 {0} 米范围内敌人身上的诅咒","Explodes a Curse on enemies in a {0} metre radius"}, + {"目标追踪范围@{0} 米","Target seeking radius@{0}m"}, + {"每次施放爆炸上限@{0}","Maximum Explosions per cast@{0}"}, + {"每次施放爆炸上限为 {0} 次","Maximum {0} Explosions per cast"}, + {"击中时施加撕裂护甲n撕裂护甲持续 {0} 秒,或直到n完全护甲破损被移除","Applies Riven Armour on HitnRiven Armour has {0} second duration, or until FullynBroken Armour is removed"}, + {"对传奇敌人造成的伤害总降 {0}%","Deals {0}% less damage to Unique enemies"}, + {"对传奇敌人的造成伤害总增 {0}%","Deals {0}% more damage to Unique enemies"}, + {"撕裂护甲持续时间@{0} 秒","Riven Armour Duration@{0}s"}, + {"诞生范围为 {0} 米","Emergence radius is {0} metre"}, + {"枯萎地面持续时间提高 {0} 秒","{0} second to Withering Ground duration"}, + {"枯萎地面持续时间为 {0} 秒","Withering Ground duration is {0} second"}, + {"枯萎地面持续时间@{0} 秒","Withering Ground duration@{0}s"}, + {"在你 {0} 米范围内生成钟","{0} metres to bell appearance radius"}, + {"钟生成范围@{0} 米","Bell appearance radius@{0}m"}, + {"每秒出现一个钟","A bell appears every second"}, + {"每 {0} 秒出现一个钟","A bell appears every {0} seconds"}, + {"钟的持续时间为 {0} 秒","Bell duration is {0} second"}, + {"修正冷却回复速度的词缀也作用于n钟出现的频率","Modifiers to Cooldown Recovery Rate also apply tonbell appearance frequency"}, + {"钟持续时间@{0} 秒","Bell duration@{0}s"}, + {"钟激活上限 {0} 个","Limit {0} active Bell"}, + {"钟出现间隔@{0} 秒","Interval between bells@{0}s"}, + {"钟上限@{0} 个","Bell Limit@{0}"}, + {"画像创造范围上限@{0} 米","Maximum Image creation radius@{0}m"}, + {"画像可以在你 {0} 米范围内创造","Images can be created within {0} metre radius of you"}, + {"已花费镶嵌技能消耗的百分比@{0}%","Percent of Socketed Skill Cost spent@{0}%"}, + {"创造画像花费镶嵌技能消耗","Creating an Image spends Socketed Skill's Cost"}, + {"创造画像花费 {0}% 的镶嵌技能消耗","Creating an Image spends {0}% of Socketed Skill's Cost"}, + {"使用暴击球创造额外画像@{0}","Additional Images created with Power Charge@{0}"}, + {"消耗一个暴击能量球创造 {0} 个额外影像","Consumes a Power Charge to create {0} additional Image"}, + {"已消耗的符文结界n已消耗符文结界的 % 会转化为防卫@100%n{0}%","Runic Ward spentn% of spent Runic Ward granted as Guard@100%n{0}%"}, + {"脉冲额外赋予等同于已消耗符文结界 {0}% 的防卫","Pulse grants Guard equal to an additional {0}% of Runic Ward spent"}, + {"脉冲消耗你 100% 的符文结界,并赋予 友军n等同于已消耗符文结界 {0}% 的防卫","Pulse spends 100% of your Runic Ward to grant AlliesnGuard equal to {0}% of Runic Ward spent"}, + {"{0} 秒防卫持续时间","{0} seconds to Guard duration"}, + {"每个目标的锁定时间@{0} 秒","Per-target lockout time@{0}s"}, + {"同一目标每秒最多只能受到一次影响","Cannot affect the same target more than once per second"}, + {"同一目标每 {0} 秒最多只能受到一次影响","Cannot affect the same target more than once every {0} seconds"}, + {"诅咒施加 {0}% 冰霜抗性","Curse inflicts {0}% to Cold Resistance"}, + {"移除冰霜抗性@{0}%","Cold Resistance removed@{0}%"}, + {"新星范围@{0} 米","Nova radius@{0}m"}, + {"新星范围为 {0} 米","Nova radius is {0} metre"}, + {"施放时间 {0} 秒","{0} seconds to Cast Time"}, + {"碎片在 {0} 秒后武装","Shards arm after {0} second"}, + {"武装 {2} 秒后最高伤害总增@{0}%","Maximum more damage after {2} seconds of being armed@{0}%"}, + {"碎片在武装 {2} 秒后伤害最多总增 {0}%","Shards deal up to {0}% more damage {2} seconds after arming"}, + {"碎片在武装 {2} 秒后伤害最多总降 {0}%","Shards deal up to {0}% less damage {2} seconds after arming"}, + {"碎片在武装后伤害最多总增 {0}%","Shards deal up to {0}% more Damage after arming"}, + {"碎片上限@{0}","Maximum shards@{0}"}, + {"激活的碎片上限为 {0} 个","Maximum {0} active shard"}, + {"被强化攻击将 #% 的物理伤害转化为冰霜伤害","Empowered Attacks Convert #% of Physical damage to Cold damage"}, + {"攻击被强化@{0}","Attacks Empowered@{0}"}, + {"被强化 {0} 次攻击","Empowers +{0} Attacks"}, + {"每消耗一个冰缓强化 {0} 个闪电","Improves {0} Bolt per Chill Consumed"}, + {"从敌人身上消耗冻结时n敌人每有一点威力值,强化 {0} 个闪电","Improves {0} Bolt per Power of enemies fromnwhich Freeze is Consumed"}, + {"冰风暴上限 {0} 个","Limit {0} Icestorm"}, + {"冰风暴上限@{0}","Icestorm Limit@{0}"}, + {"光环提供 {0}% 混沌抗性","Aura grants {0}% to Chaos Resistance"}, + {"提供的混沌抗性@{0}%","Chaos Resistance granted@{0}%"}, + {"弩箭破碎锥形范围长度@{0} 米","Bolt shattering cone length@{0}m"}, + {"弩箭击中时碎裂,在 {0} 米锥形范围内造成伤害","Bolts shatter on impact, dealing Damage in a {0} metre cone"}, + {"单次击中每有一个碎片,使点燃持续时间提高@{0}%","Increased Ignite duration per Fragment in one hit@{0}%"}, + {"单次击中每有一个碎片,使点燃持续时间提高 {0}%","{0}% increased Ignite duration for each Fragment in a single hit"}, + {"使用该技能时点燃产生复合效果,但不n适用于点燃地面","Ignites from a single use of this Skill Compound if notnfrom Ignited Ground"}, + {"火焰曝露持续时间为 {0} 秒","Fire Exposure duration is {0} second"}, + {"每次消耗魔力获得的燃料@{0} 毫秒","Milliseconds of fuel per Mana spent@{0}ms"}, + {"每次消耗魔力获得 {0} 秒燃料","Gains {0} second of fuel per Mana spent"}, + {"每次消耗魔力获得 {0} 毫秒燃料","Gains {0} milliseconds of fuel per Mana spent"}, + {"储存燃料上限@{0} 秒","Maximum fuel stored@{0}s"}, + {"+{0} 秒燃料上限","+{0} seconds of Maximum fuel"}, + {"最多可储存 {0} 秒燃料","Can store up to {0} second of fuel"}, + {"施加火焰曝露(上限)@{0}% ({1}%)","Fire Exposure inflicted at maximum stages (maximum)@{0}% ({1}%)"}, + {"叠加至层数上限时施加可叠加的火焰曝露,每层使火焰抗性降低 {0}%,最多 {1}%","Inflicts stacking Fire Exposure at maximum stages, reducing Fire Resistance by {0}% per stack, up to a maximum of {1}%"}, + {"火焰曝露持续时间@{0} 秒","Fire Exposure duration@{0}s"}, + {"点燃每 0.075 秒造成相当于 {0} 至 {1} 的火焰伤害","Ignites as though dealing {0} to {1} Fire damage, every 0.075 seconds"}, + {"初始施放范围@{0} 米","Initial cast radius@{0}m"}, + {"初始施放范围+{0} 米","+{0} Metres to initial cast radius"}, + {"初始施放范围为 {0} 米","Initial cast radius is {0} metre"}, + {"减益结束时,受到减益影响的目标损失生命,数值等同于其在减益期间所受击中伤害总和的 {0}%n若减益达到终结阈值,则终结 敌人","Debuffed targets lose life equal to {0}% of Hit Damage dealt to them while Debuffed when Debuff expiresn Culls enemies if Debuff reaches Culling Strike Threshold"}, + {"减益追踪伤害@{0}%","Damage tracked by Debuff@{0}%"}, + {"被强化攻击获得火焰伤害@{0}%","Empowered Attack extra damage Gained as Fire@{0}%"}, + {"被强化攻击获得相当于伤害 {0}% 的火焰伤害","Empowered Attacks Gain {0}% of damage as extra Fire damage"}, + {"瓦解持续时间@{0} 秒","Destabilisation duration@{0}s"}, + {"瓦解敌人 {0} 秒","Destabilises Enemies for {0} second"}, + {"未被拾取的夏乌拉之焰会在 {0} 秒后消散","Flames of Chayula fade after {0} second if not picked up"}, + {"你 5 米范围内的夏乌拉之焰会揭晓","Flame of Chayula within 5m of you are revealed"}, + {"夏乌拉之焰效果提高 {0}%","Flames of Chayula have {0}% increased effect"}, + {"夏乌拉之焰效果降低 {0}%","Flames of Chayula have {0}% reduced effect"}, + {"夏乌拉之焰消散时间@{0} 秒","Flame of Chayula fade time@{0}s"}, + {"终结怪物获得 {2} 个暴击球","Culling a monster grants {2} Power Charge"}, + {"普通和魔法怪物提供 {0} 个暴击球n稀有怪物提供 {1} 个暴击球n传奇怪物提供 {2} 个暴击球","Normal and Magic monsters grant {0} Power ChargenRare monsters grant {1} Power ChargenUnique monsters grant {2} Power Charges"}, + {"对护甲破损目标的晕眩积蓄总增@{0}%","More Stun buildup against Broken Armour@{0}%"}, + {"消耗敌人受到的护甲完全破损效果并使晕眩积蓄总增 {0}%","Consumes Fully Broken Armour on enemies to cause {0}% more Stun buildup"}, + {"消耗敌人受到的护甲完全破损效果并使晕眩积蓄总降 {0}%","Consumes Fully Broken Armour on enemies to cause {0}% less Stun buildup"}, + {"法术伤害总增@{0}%","More Spell damage granted@{0}%"}, + {"处于荒凉原野时,造成的法术伤害总增 {0}%","Deal {0}% more Spell damage while on a Leyline"}, + {"每秒损失符文结界@{0}%","Runic Ward loss per second@{0}"}, + {"处于荒凉原野时,每秒损失 {0} 点符文结界n处于荒凉原野时,无法回复符文结界","Lose {0} Runic Ward per second while on a LeylinenCannot Recover Runic Ward while on a Leyline"}, + {"荒凉原野范围@{0} 米","Leyline radius@{0}m"}, + {"荒凉原野范围为 {0} 米","Leyline radius is {0} metre"}, + {"地脉重现间隔@{0} 秒","Leyline reappearance time@{0}s"}, + {"地脉在消散一秒后重现","Leylines reappear a second after dissipating"}, + {"地脉在消散 {0} 秒后重现","Leylines reappear {0} seconds after dissipating"}, + {"击败时生成残片的几率@{0}%","Remnant spawn on kill chance@{0}%"}, + {"击败敌人时有 {0}% 的几率生成一个残片","{0}% chance to spawn a Remnant on killing an enemy"}, + {"击败敌人时生成一个残片","Spawn a Remnant on killing an enemy"}, + {"暴击生成残片间隔@{0} 秒","Remnant spawn on Critical Hit interval@{0}s"}, + {"对目标造成暴击时生成一个残片,每秒只能触发一次","Spawn a Remnant on Critically Hitting a target, no more than once per second"}, + {"对目标造成暴击时生成一个残片,每 {0} 秒只能触发一次","Spawn a Remnant on Critically Hitting a target, no more than once every {0} seconds"}, + {"击中时生成残片间隔@{0} 秒","Remnant spawn on Hit interval@{0}s"}, + {"击中目标时生成一个残片,每秒最多一次","Spawn a Remnant on Hitting a target, no more than once per second"}, + {"击中目标时生成一个残片,每 {0} 秒最多一次","Spawn a Remnant on Hitting a target, no more than once every {0} seconds"}, + {"每个残片提供 {0} 生命","Each Remnant grants {0} Life"}, + {"每个残片回复生命@{0}","Life recovered per Remnant@{0}"}, + {"光束目标范围@{0} 米","Beam targeting radius@{0}m"}, + {"光束目标范围为 {0} 米","Beam targeting radius is {0} metre"}, + {"发射光束@{0}","Beams fired@{0}"}, + {"向目标周围的额外 {0} 个敌人发射光束","Fires beams at up to {0} additional Enemy near the target"}, + {"感电敌人提供的额外闪电@{0}","Additional bolts from Shocked enemy@{0}"}, + {"目标区域内有感电敌人时额外发射 {0} 个闪电","{0} additional bolt if a Shocked enemy is in the target area"}, + {"爆发范围 {0} 米","{0} metre to Burst radius"}, + {"箭矢持续时间上限为 {0} 秒","Maximum Arrow duration is {0} second"}, + {"箭矢连锁一次后消失","Arrow disappears after being Chained to once"}, + {"箭矢连锁 {0} 次后消失","Arrow disappears after being Chained to {0} times"}, + {"冲击时产生额外爆发的几率@{0}%","Chance for an additional Burst on impact@{0}%"}, + {"冲击时产生额外爆发","Has an additional Burst on impact"}, + {"冲击时有 {0}% 的几率造成额外爆发","{0}% chance to cause an additional Burst on impact"}, + {"冲击时造成额外爆发","Causes an additional Burst on impact"}, + {"激活箭矢上限@{0}","Maximum active Arrows@{0}"}, + {"激活的箭矢上限为 {0} 个","Maximum {0} active Arrow"}, + {"箭矢持续时间上限@{0} 秒","Maximum Arrow duration@{0}s"}, + {"箭矢消失前连锁次数@{0}","Number of Chains before Arrow disappears@{0}"}, + {"战矛无法穿透、分叉、连锁或归返n投射物数量词缀效果仅影响n闪电投射物的上限","Spear cannot Pierce, Fork, Chain or ReturnnModifiers to the number of Projectiles fired only affectnthe maximum number of lightning bolt Projectiles"}, + {"消耗狂怒球时分裂数量@{0}","Split count when Consuming Frenzy Charge@{0}"}, + {"消耗一个狂怒球时分裂并射向 {0} 个目标","Splits towards {0} targets when Consuming a Frenzy Charge"}, + {"消耗狂怒球时伤害总增@{0}%","More damage when Consuming Frenzy Charge@{0}%"}, + {"消耗一个狂怒球时造成的伤害总增 {0}","Deals {0}% more damage when Consuming a Frenzy Charge"}, + {"闪电索敌范围@{0} 米","Bolt search Radius@{0}m"}, + {"对 {0} 米内的目标发射闪电","Fires lightning bolts at targets within {0} metre radius"}, + {"发射 {0} 道闪电","Fires {0} bolt"}, + {"爆炸和感电地面范围@{0} 米","Explosion and Shocked Ground radius@{0}m"}, + {"爆炸和感电地面范围为 {0} 米","Explosion and Shocked Ground radius are {0} metre"}, + {"感电地面持续时间@{0} 秒","Shocked Ground duration@{0}s"}, + {"种子持续时间为 {0} 秒","Seed duration is {0} second"}, + {"上限最多 {0} 个激活的种子","Limit {0} active Seed"}, + {"需要相当于异常状态阈值的伤害@{0}","Damage equal to Ailment Threshold required@{0}"}, + {"敌人受到相当于其异常状态阈值 {0}% 的伤害后爆炸","Explodes after enemy is dealt damage equal to {0}% of its Ailment Threshold"}, + {"激活的种子上限@{0}","Active Seed Limit@{0}"}, + {"种子持续时间@{0} 秒","Seed duration@{0}s"}, + {"岩浆溅射范围@{0} 米","Magma Spray Radius@{0}m"}, + {"岩浆溅射范围为 {0} 米","Magma Spray radius is {0} metre"}, + {"盾牌在 {0} 秒内完全灌注","Fully imbues Shield in {0} second"}, + {"灌注时间降低 {0}%","{0}% reduced Imbuement time"}, + {"灌注时间提高 {0}%","{0}% increased Imbuement time"}, + {"提供的格挡几率提高@{0}%","Increased Block chance granted@{0}%"}, + {"赋予格挡几率提高 {0}%","Grants {0}% increased Block chance"}, + {"赋予格挡几率降低 {0}%","Grants {0}% reduced Block chance"}, + {"灌注时间@{0} 秒","Imbuement time@{0}s"}, + {"发射最多 {0} 个飞弹","Fires up to {0} missile"}, + {"每次施放飞弹上限@{0}","Maximum missiles per use@{0}"}, + {"暴击弱点的持续时间为 {0} 秒","Critical Weakness duration is {0} second"}, + {"暴击弱点频率@{0} 秒","Critical Weakness frequency@{0}s"}, + {"每 {0} 秒对敌人施加暴击弱点","Applies Critical Weakness to enemies every {0} second"}, + {"暴击弱点持续时间@{0} 秒","Critical Weakness duration@{0}s"}, + {"偷取 {0} 魔力","Leeches {0} Mana"}, + {"每次施放偷取魔力@{0}","Mana Leeched per cast@{0}"}, + {"击败受到元素异常状态影响的敌人时有 {0}% 的几率生成一个残片","{0}% chance to spawn a Remnant on killing an enemy affected by an Elemental Ailment"}, + {"击败受到元素异常状态影响的敌人时生成一个残片","Spawn a Remnant on killing an enemy affected by an Elemental Ailment"}, + {"暴击受到元素异常状态影响的目标时生成残片,每秒只能触发一次","Spawn a Remnant on Critically Hitting target affected by an Elemental Ailment, no more than once per second"}, + {"暴击受到元素异常状态影响的目标时生成残片,每 {0} 秒只能触发一次","Spawn a Remnant on Critically Hitting a target affected by an Elemental Ailment, no more than once every {0} seconds"}, + {"每个残片提供 {0} 魔力","Each Remnant grants {0} Mana"}, + {"每个残片回复魔力@{0}","Mana recovered per Remnant@{0}"}, + {"使闪电法术连锁@{0}","Lightning Spell Chains granted@{0}"}, + {"增益状态使消耗魔力的闪电法术额外连锁一次","Buff causes Lightning Spells that cost Mana to Chain an additional time"}, + {"增益状态使消耗魔力的闪电法术额外连锁 {0} 次","Buff causes Lightning Spells that cost Mana to Chain {0} additional times"}, + {"额外连锁目标@{0}","Additional Chain targets granted@{0}"}, + {"增益使消耗魔力的闪电法术在连锁时还会连锁到 {0} 个目标,但不会由这些目标继续连锁","Buff causes Lightning Spells that cost Mana to also Chain to {0} target when Chaining, but not Chain further from them"}, + {"使闪电法术的投射物分叉","Causes Lightning Spell Projectiles to Fork"}, + {"被强化的闪电法术的投射物分叉","Projectiles from Empowered Lightning Spells Fork"}, + {"被强化法术分裂数量@{0}","Empowered Spell Split count@{0}"}, + {"被强化法术分裂到 {0} 个额外目标","Empowered Spells Split to {0} additional target"}, + {"{0} 个维金化形上限","{0} to Verisium Manifestation Limit"}, + {"召唤维金复生体上限 {0} 个","Limit {0} Summoned Verisium Manifestation"}, + {"召唤维金化形上限 {0} 个","Limit {0} Summoned Verisium Manifestations"}, + {"{0} 秒化形持续时间","{0}s to Manifestation duration"}, + {"化形持续时间为 {0} 秒","Manifestation duration is {0} second"}, + {"复生体持续时间@{0} 秒","Manifestation duration@{0}s"}, + {"增益持续最多 {0} 秒,或直到你的下一次攻击","Buff duration is up to {0} second, or until your next Attack"}, + {"紫色夏乌拉之焰持续时间@{0} 秒","Purple Flames of Chayula duration@{0}s"}, + {"紫色夏乌拉之焰持续时间为 {0} 秒","Purple Flames of Chayula Duration is {0} second"}, + {"DNT-UNUSED每消耗 10 点魔力进行远程攻击,获得能量@{0}","DNT-UNUSED Energy gained per ten Mana spent on ranged Attacks@{0}"}, + {"DNT-UNUSED每消耗 10 点魔力进行远程攻击,获得能量 {0}","DNT-UNUSED Gains {0} Energy per ten Mana spent on ranged Attacks"}, + {"对 {0} 米内的敌人施加印记","Applies Mark within{0}m"}, + {"每 5 秒对 {0} 个敌人施加镶嵌的印记","Applies a socketed Mark to {0} Enemy every five seconds"}, + {"对 {0} 米内的敌人施加镶嵌的印记","Applies socketed Marks to Enemies within {0} metre"}, + {"使用该技能暴击击中时,你无法获得极地花瓣","You cannot gain Arctic Petals from this Skill's Critical Hits"}, + {"使用暴击击中击杀的每点威力值,使极地花瓣@1","Arctic Petals per Power of Critical Hit Kills@1"}, + {"使用暴击击中击杀的每点威力值,使极地花瓣 +1","+1 Arctic Petal per Power of targets Killed with Critical Hits"}, + {"暴击击中时,极地花瓣对稀有或传奇@{0}","Arctic Petals on Critical Hit vs Rare or Unique@{0}"}, + {"暴击击中时,极地花瓣对稀有或传奇目标 {0}","{0} Arctic Petal on Critically Hitting Rare or Unique targets"}, + {"创造冰晶所需的极地花瓣n已创造的冰晶数量@{0}n{1}","Arctic Petals needed to create Ice CrystalsnNumber of Ice Crystals created@{0}n{1}"}, + {"满足条件时,消耗 {0} 片极地花瓣,创造 {1} 个冰晶","Consumes {0} Arctic Petals to create {1} Ice Crystals when able"}, + {"当你在场时,每秒出现一面镜子","A Mirror appears in your Presence every second"}, + {"当你在场时,每 {0} 秒出现一面镜子","A Mirror appears in your Presence every {0} seconds"}, + {"折射之镜上限 {0} 个","Limit {0} Mirror of Refraction"}, + {"击碎镜子的投射物被复制 {0} 次","Projectiles which shatter Mirrors are copied {0} time"}, + {"镜子持续存在 {0} 秒","Mirrors persist for {0} second duration"}, + {"修正冷却回复速度的词缀也作用于n镜子出现的频率","Modifiers to Cooldown Recovery Rate also apply tonMirror appearance frequency"}, + {"镜子上限@{0}","Mirror Limit@{0}"}, + {"镜子持续时间@{0} 秒","Mirror duration@{0}s"}, + {"被破碎的镜子复制的投射物@{0}","Projectiles copied by shattered Mirrors@{0}"}, + {"镜子出现间隔@{0} 秒","Mirror appearance interval@{0}s"}, + {"终结敌人时获得一个狂怒球","Grants you a Frenzy Charge when Culling an enemy"}, + {"消耗 {1} 点怒火落地时产生 {0} 道额外裂缝","Consumes {1} Rage on Landing to create {0} additional Fissure"}, + {"裂缝的持续时间 {0} 秒","{0} second to Fissure duration"}, + {"敌人再次受到影响前的延迟时间为 {0} 秒","{0} second delay before enemy can be affected again"}, + {"敌人免疫持续时间@{0} 秒","Enemy immunity duration@{0}s"}, + {"对时空幻影造成的伤害的 {0}% 也会对原始目标造成相同伤害","{0}% of damage dealt to temporal visages is also dealt to the original targets"}, + {"对时空幻影造成的伤害也会对原始目标造成相同伤害","Damage dealt to temporal visages is also dealt to the original targets"}, + {"每秒叠加一层,最多 {1} 层","Gains a Stage every second, up to a maximum of {1} Stages"}, + {"每 {0} 秒叠加一层,最多 {1} 层","Gains a Stage every {0} seconds, up to a maximum of {1} Stages"}, + {"护甲撕裂持续时间@{0} 秒","Sundered Armour duration@{0}s"}, + {"冲击波产生的震波在每个区域中最多攻击 {0} 个敌人","Wave causes Shockwaves from up to {0} Enemies in each Area"}, + {"护甲撕裂额外物理伤害提高@{0}%","Sundered Armour additional Physical damage increase@{0}%"}, + {"击中护甲完全破损目标时施加护甲撕裂,n使受到的物理伤害额外提高 {0}%","Inflicts Sundered Armour on hittingnFully Armour Broken targets, causing {0}% additionalnincreased Physical damage taken"}, + {"护甲撕裂持续 {0} 秒,或直到护甲完全破损被移除","Sundered Armour has {0} second duration, or until Fully Broken Armour is removed"}, + {"击中摧毁冰晶","Hits destroy Ice Crystals"}, + {"黏油喷溅范围@{0} 米","Oil spray radius@{0}m"}, + {"黏油喷溅范围为 {0} 米","Oil spray radius is {0} metre"}, + {"黏油持续时间为 {0} 秒","Oil Duration is {0} second"}, + {"吟唱在发射一组投射物后结束","Channelling ends after one group of Projectiles"}, + {"黏油持续时间@{0} 秒","Oil duration@{0}s"}, + {"黏油地面范围@{0} 米","Oil Ground radius@{0}m"}, + {"黏油地面范围为 {0} 米","Oil Ground radius is {0} metre"}, + {"黏油地面持续时间为 {0} 秒","Oil Ground Duration is {0} second"}, + {"黏油地面持续时间@{0} 秒","Oil Ground duration@{0}s"}, + {"每秒消耗1个暴击球n以继续吟唱","Consumes a Power Charge every second toncontinue Channelling"}, + {"每 {0} 秒消耗1个暴击球n以继续吟唱","Consumes a Power Charge every {0} seconds toncontinue Channelling"}, + {"击中和黏油溅射范围@{0} 米","Damage and Oil spray radius@{0}m"}, + {"击中和黏油溅射范围为 {0} 米","Damage and Oil spray radius is {0} metre"}, + {"黏油地面为 {0} 米","Oil Ground is {0} metre"}, + {"法球范围为 {0} 米","Orb radius is {0} metre"}, + {"法球范围@{0}米","Orb radius@{0}m"}, + {"上限最多 {0} 个风暴漩涡法球","Limit {0} Orb of Storms"}, + {"法球上限@{0}","Orb Limit@{0}"}, + {"在场的敌人的n元素异常状态阈值提高 {0}%","Enemies in your Presence have {0}% increasednElemental Ailment Threshold"}, + {"在场的敌人的n元素异常状态阈值降低 {0}%","Enemies in your Presence have {0}% reducednElemental Ailment Threshold"}, + {"敌人的元素异常状态阈值降低@{0}%","Enemy Elemental Ailment Threshold reduction@{0}%"}, + {"在场的敌人的晕眩阈值提高 {0}%","Enemies in your Presence have {0}% increased Stun Threshold"}, + {"在场的敌人的晕眩阈值降低 {0}%","Enemies in your Presence have {0}% reduced Stun Threshold"}, + {"敌人的晕眩阈值降低@{0}%","Enemy Stun Threshold reduction@{0}%"}, + {"召唤 {0} 匹灵体恶狼n恶狼在 8 秒内向敌人不断发起冲刺","Summons {0} Spirit Wolvesn Wolves dash at enemies over 8 seconds"}, + {"召唤生物光环范围@{0} 米","Minion Aura radius@{0}m"}, + {"召唤生物光环范围 {0} 米","{0} metre to Minion Aura radius"}, + {"召唤生物光环范围为 {0} 米","Minion Aura radius is {0} metre"}, + {"召唤生物的攻击和施法速度提高@{0}%","Minion increased Attack and Cast Speed granted@{0}%"}, + {"光环使召唤生物的攻击和施法速度提高 {0}%","Aura grants Minions {0}% increased Attack and Cast Speed"}, + {"光环使召唤生物的攻击和施法速度降低 {0}%","Aura grants Minions {0}% reduced Attack and Cast Speed"}, + {"召唤生物伤害提高@{0}%","Minion increased damage granted@{0}%"}, + {"光环使召唤生物伤害提高 {0}%","Aura grants Minions {0}% increased damage"}, + {"光环使召唤生物伤害降低 {0}%","Aura grants Minions {0}% reduced damage"}, + {"可以格挡来自 {0} 米内敌人的伤害","Can Block Damage from enemies within {0} metre"}, + {"可以格挡来自 {0} 米内敌人的投射物击中","Can Block Projectile Damage from enemies within {0} metre"}, + {"被招架减益状态使目标受到的攻击伤害总增 {0}%","Parried Debuff makes targets take {0}% more Attack Damage"}, + {"被招架减益状态使目标受到的攻击伤害总降 {0}%","Parried Debuff makes targets take {0}% less Attack Damage"}, + {"被招架减益额外持续 {0} 秒","Parried Debuff lasts for an additional {0} seconds"}, + {"被招架减益持续时间为 {0} 秒","Parried Debuff duration is {0} second"}, + {"格挡范围上限@{0} 米","Maximum Block range@{0}m"}, + {"投射物格挡范围上限@{0} 米","Maximum Projectile Block range@{0}m"}, + {"轻盾上每有 5 点闪避值,附加 {0} - {1} 物理伤害","{0} to {1} Added Physical Damage per 5 Evasion Rating on Buckler"}, + {"施加的受到攻击伤害总增@{0}%","More Attack damage taken inflicted@{0}%"}, + {"施加的受到法术伤害总增@{0}%","More Spell damage taken inflicted@{0}%"}, + {"被招架的持续时间@{0} 秒","Parried duration@{0}s"}, + {"每一个暴击球,增益持续时间@{0} 秒","Buff duration per Power Charge@{0}s"}, + {"每消耗一个暴击球使增益持续 {0} 秒","Buff duration is {0} seconds per Power Charge Consumed"}, + {"每个暴击球提供的元素伤害总增@{0}%","More Elemental Damage granted per Power Charge@{0}%"}, + {"每消耗一个暴击球,元素伤害总增 {0}%","{0}% more Elemental Damage per Power Charge Consumed"}, + {"每消耗一个暴击球,元素伤害总增 {0}%n增益使所有元素伤害作用于易燃和点燃强度、感电几率以及冻结积蓄","{0}% more Elemental Damage per Power Charge ConsumednBuff causes all Elemental Damage to Contribute to Flammability and Ignite Magnitudes, Shock chance, and Freeze buildup"}, + {"存储中毒使效果范围总增上限@{0}%","Maximum more Area of Effect from stored Poison@{0}%"}, + {"存储中毒伤害使效果范围最多总增 {0}%","Stored Poison grants up to {0}% more Area of Effect"}, + {"中毒持续时间为 {0} 秒","Poison duration is {0} second"}, + {"每个敌人最多可附着 1 个芽孢","Each enemy can have up to 1 Pustule attached"}, + {"孢芽会储存对其施加的中毒的预期伤害","Pustules store expected damage of Poisons inflicted on them"}, + {"终结时有 {0}% 的几率获得一个额外的暴击球","{0}% chance to grant an additional Power Charge on Cull"}, + {"终结时获得一个额外的暴击球","Grants an additional Power Charge on Cull"}, + {"冲锋长度@{0} 米","Charge length@{0}m"}, + {"冲锋长度为 {0} 米","Charge length is {0} metre"}, + {"冲锋宽度为 {0} 米","Charge width is {0} metre"}, + {"冲锋宽度@{0} 米","Charge width@{0}m"}, + {"光环给予 {0}% 火焰抗性","Aura grants {0}% to Fire Resistance"}, + {"获得火焰抗性@{0}%","Fire Resistance granted@{0}%"}, + {"光环给予 {0}% 冰霜抗性","Aura grants {0}% to Cold Resistance"}, + {"获得冰霜抗性@{0}%","Cold Resistance granted@{0}%"}, + {"光环给予 {0}% 闪电抗性","Aura grants {0}% to Lightning Resistance"}, + {"获得闪电抗性@{0}%","Lightning Resistance granted@{0}%"}, + {"虫群范围@{0} 米","Swarm radius@{0}m"}, + {"击中间隔@{0} 秒","Hit Interval@{0}s"}, + {"箭矢冲击范围为 {0} 米","Arrow impact radius is {0} metre"}, + {"箭雨上限为 {0} 个","Maximum {0} arrow rain"}, + {"箭雨上限@{0}","Arrow Rain Maximum@{0}"}, + {"箭矢落地速度@{0}%","Arrow fall speed@{0}%"}, + {"每 {0} 秒落下一支箭","One arrow lands every {0} seconds"}, + {"若消耗狂怒球则箭矢数量总增@{0}%","More arrows fired if Frenzy Charge Consumed@{0}%"}, + {"若消耗一个狂怒球,射出的箭矢数量总增 {0}%","Fires {0}% more Arrows if a Frenzy Charge was consumed"}, + {"投射物速度词缀作用于箭矢落地频率","Modifiers to Projectile speed apply to arrow landing frequency"}, + {"箭矢落地间隔@{0} 秒","Arrow landing interval@{0}s"}, + {"魔卫持续时间为 {0} 秒","Zombie duration is {0} second"}, + {"魔卫持续时间@{0} 秒","Zombie duration@{0}s"}, + {"被强化的魔卫受到的伤害总降 {0}%","Empowered Zombies take {0}% less damage"}, + {"被强化的魔卫受到的伤害总增 {0}%","Empowered Zombies take {0}% more damage"}, + {"被强化的魔卫造成的击中伤害总增 {0}%","Empowered Zombies deal {0}% more damage with Hits"}, + {"被强化的魔卫造成的击中伤害总降 {0}%","Empowered Zombies deal {0}% less damage with Hits"}, + {"被强化魔卫的移动速度总增 {0}%","Empowered Zombies have {0}% more movement speed"}, + {"被强化魔卫的移动速度总降 {0}%","Empowered Zombies have {0}% less movement speed"}, + {"魔卫被强化效果@{0}%","Zombie Empowerment effect@{0}%"}, + {"复苏的魔卫的被强化效果提高 {0}%","{0}% increased effect of Empowerment on Raised Zombies"}, + {"复苏的魔卫的被强化效果降低 {0}%","{0}% reduced effect of Empowerment on Raised Zombies"}, + {"矛尖的持续时间为 {0} 秒","Spearhead duration is {0} second"}, + {"额外矛尖几率@{0}%","Additional spearhead chance@{0}%"}, + {"有 {0}% 的几率使一个额外的矛尖嵌入目标","{0}% chance to leave an additional spearhead in the target"}, + {"使一个额外的矛尖嵌入目标","Leave an additional spearhead in the target"}, + {"矛尖的持续时间@{0} 秒","Spearhead duration@{0}s"}, + {"达到热度上限时锁定@{0} 秒","Lockout on reaching maximum Heat@{0}s"}, + {"达到热度上限时 {0} 秒内n无法开火或装填","Cannot fire or reload for {0} seconds onnreaching maximum Heat"}, + {"虫群攻击范围@{0} 米","Swarm aggro radius@{0}m"}, + {"虫群攻击范围 {0} 米","{0} metres to swarm Attack radius"}, + {"虫群攻击你 {0} 米范围内的敌人","Swarms Attack enemies within {0} metre radius of you"}, + {"每秒产生一个新虫群","Spawn a new Swarm once every second"}, + {"每 {0} 秒产生一个新虫群","Spawn a new Swarm once every {0} seconds"}, + {"修正冷却回复速度的词缀也作用于n虫群生成的频率","Modifiers to Cooldown Recovery Rate also apply tonSwarm spawning frequency"}, + {"虫群产生频率@{0} 秒","Swarm spawn frequency@{0}s"}, + {"激活的虫群上限@{0}","Active Swarm Limit@{0}"}, + {"上限 {0} 个激活的虫群","Limit {0} active Swarm"}, + {"增益生效时,自动从所有方向进行格挡,并对被格挡的敌人施加被招架","While the Buff is active, automatically Block from all directions and inflict Parried to Blocked enemies"}, + {"增益期间晕眩阈值总增@{0}%","More Stun Threshold during Buff@{0}%"}, + {"增益生效时,晕眩阈值总增 {0}%","{0}% more Stun Threshold while Buff is active"}, + {"增益期间晕眩阈值总降@{0}%","Less Stun Threshold during Buff@{0}%"}, + {"增益生效时,晕眩阈值总降 {0}%","{0}% less Stun Threshold while Buff is active"}, + {"每有 10 点符文结界,晕眩阈值总增@{0}%","More Stun Threshold per 10 Runic Ward@{0}%"}, + {"增益生效时,每消耗 10 点符文结界,晕眩阈值总增 {0}%","{0}% more Stun Threshold while Buff is active per 10 Runic Ward spent"}, + {"每有 10 点符文结界,晕眩阈值总降@{0}%","Less Stun Threshold per 10 Runic Ward@{0}%"}, + {"增益生效时,每消耗 10 点符文结界,晕眩阈值总降 {0}%","{0}% less Stun Threshold while Buff is active per 10 Runic Ward spent"}, + {"晕眩敌人时生成残片的几率@{0}%,每次间隔@{1} 秒","Remnant spawn on Stunning an Enemy chance@{0}%, once every interval@{1}s"}, + {"晕眩敌人时生成一个残片的几率 {0}%","{0}% chance to spawn a Remnant on Stunning an Enemy"}, + {"晕眩敌人时有 {0}% 的几率生成一个残片,每秒最多一次","{0}% chance to spawn a Remnant on Stunning an Enemy, no more than once per second"}, + {"晕眩敌人时有 {0}% 的几率生成一个残片,每 {1} 秒最多一次","{0}% chance to spawn a Remnant on Stunning an Enemy, no more than once every {1} seconds"}, + {"晕眩敌人时生成一个残片,每秒最多一次","Spawn a Remnant on Stunning an Enemy, no more than once per second"}, + {"晕眩敌人时生成一个残片,每 {1} 秒最多一次","Spawn a Remnant on Stunning an Enemy, no more than once every {1} seconds"}, + {"击败一名敌人时生成一个残片的几率 {0}%","{0}% chance to spawn a Remnant on killing an enemy"}, + {"每个残片提供 {0} 点符文结界","Each Remnant grants {0} Runic Ward"}, + {"每有一个残片,符文结界回复@{0}","Runic Ward recovered per Remnant@{0}"}, + {"效果范围总增 150%","150% more Area of Effect"}, + {"获得的伤害转化为闪电伤害@{0}%","Damage Gained as Lightning@{0}%"}, + {"增益使获得的 {0}% 伤害转化为闪电伤害","Buff grants {0}% of damage Gained as Lightning"}, + {"获得的物理伤害转化为闪电伤害@{0}%","Physical damage Gained as Lightning@{0}%"}, + {"增益使获得的 {0}% 的物理伤害转化为闪电伤害","Buff grants {0}% of Physical damage Gained as Lightning"}, + {"目标每有一层虚弱,n击中时晕眩积蓄值总增 {0}%","{0}% more Stun buildup on Hitnper Fragility on the target"}, + {"目标每有一层虚弱,n击中时晕眩积蓄值总降 {0}%","{0}% less Stun buildup on Hitnper Fragility on the target"}, + {"诅咒施加 {0} 层虚弱","Curse applies {0} Fragility"}, + {"镇魂曲激活时间@{0} 秒","Requiem active time@{0}s"}, + {"镇魂曲持续 {0} 秒","Requiem lasts for {0} second"}, + {"需要的悲痛@{0}","Anguish required@{0}"}, + {"需要 {0} 悲痛才能使用","Requires {0} anguish to use"}, + {"每秒积累悲痛@{0}","Anguish accumulated per second@{0}"}, + {"每秒积累 {0} 悲痛","Accumulates {0} anguish per second"}, + {"在目标周围 {0} 米范围内引发悲痛冲击","Anguish impacts within a {0} metre radius of the target"}, + {"悲痛冲击范围@{0} 米","Anguish impact radius@{0}m"}, + {"跃击时消耗你或目标 3 米范围内的一个神圣碎片,使你自身获得 被强化","Will Consume a Fragment of Divinity within 3 metres of you or targeted location when you leap to become Empowered"}, + {"不消耗冷却次数","Does not consume a Cooldown Use"}, + {"2 秒内回复生命@{0}%","Life recovered over 2 seconds@{0}%"}, + {"2 秒内回复 {0}% 生命上限","Recover {0}% of maximum Life over 2 seconds"}, + {"2 秒内回复魔力@{0}%","Mana recovered over 2 seconds@{0}%"}, + {"2 秒内回复 {0}% 魔力上限","Recover {0}% of maximum Mana over 2 seconds"}, + {"作用于投射物数量的词缀改为n作用于每次齐射的击中次数","Modifiers to number of Projectiles fired instead applynto number of Hits per salvo"}, + {"每次齐射击中 {0} 次n作用于投射物数量的词缀改为n作用于每次齐射的击中次数","Hits {0} times per salvonModifiers to number of Projectiles fired instead applynto number of Hits per salvo"}, + {"每次齐射击中次数@{0}","Hits per salvo@{0}"}, + {"词缀持续时间 {0} 秒","{0} second to Modifier duration"}, + {"词缀持续时间为 {0} 秒","Modifier duration is {0} second"}, + {"对你自身使用时,移除生命上限的 {0}%,并赋予一个随机怪物词缀,以此方式获得的n词缀会替换原有的同类词缀","When used on yourself, removes {0}% of maximum Life to grant a random Monster Modifier, replacing any previousnModifier gained this way"}, + {"窃取的词缀持续时间@{0} 秒","Stolen Modifier duration@{0}s"}, + {"承受被格挡伤害的 {0}%","Blocked damage taken {0}%"}, + {"你承受被格挡击中伤害的 {0}%","You take {0}% of damage from Blocked Hits"}, + {"格挡时损失的符文结界等同于你受到的击中伤害","Lose Runic Ward on Block equal to the damage you took from that Hit"}, + {"使用需要符文结界@{0}%","Runic Ward required to use@{0}%"}, + {"使用该技能需要符文结界上限的 {0}%","Requires {0}% of maximum Runic Ward to be able to use this Skill"}, + {"使用该技能至少需要符文结界上限的 {0}%","Requires at least {0}% of maximum Runic Ward to be able to use this Skill"}, + {"反噬范围@{0} 米","Backlash radius@{0}m"}, + {"反噬范围为 {0} 米","Backlash radius is {0} metre"}, + {"反噬间隔下限@{0} 秒","Minimum time between backlashes@{0}s"}, + {"每 {0} 秒可反噬一次","Can backlash once every {0} second"}, + {"当你拥有符文护板时,受到的击中伤害总增@{0}%","Damage taken from Hits while you have Runic Plates@{0}% more"}, + {"当你拥有符文护板时,受到的击中伤害总降@{0}%","Damage taken from Hits while you have Runic Plates@{0}% less"}, + {"当你拥有符文护板时,你受到的击中伤害总增 {0}%","You take {0}% more Damage from Hits while you have Runic Plates"}, + {"当你拥有符文护板时,你受到的击中伤害总降 {0}%","You take {0}% less Damage from Hits while you have Runic Plates"}, + {"每个符文护板造成反噬@{0} 次","Backlashes per Runic Plate@{0}"}, + {"每有 {0} 次反噬,失去一个符文护板","A Runic Plate is lost for every {0} backlash"}, + {"已有及上限符文护板@{1}/{0}","Current & maximum Runic Plates@{1}/{0}"}, + {"符文护板上限为 {0} 个","Maximum {0} Runic Plate"}, + {"召唤生物复活速度惩罚@{0}%","Minion Revive speed penalty@{0}%"}, + {"技能使用你的复活亡灵召唤生物n代替灵柩n召唤生物复活速度总降 {0}%","Skills can use your undead Reviving Minions innplace of CorpsesnMinions Revive {0}% more slowly"}, + {"召唤生物复活速度总增 {0}%","Minions Revive {0}% more quickly"}, + {"击中流血的敌人时生成残片间隔@{0} 秒","Remnant spawn on Hitting Bleeding enemies interval@{0}s"}, + {"击中流血的敌人时,生成一个残片,每秒最多一次","Spawn a Remnant on Hitting a Bleeding enemy, no more than once per second"}, + {"击中流血的敌人时,生成一个残片,每 {0} 秒最多一次","Spawn a Remnant on Hitting a Bleeding enemy, no more than once every {0} seconds"}, + {"击败流血的敌人时有 {0}% 的几率生成一个残片","{0}% chance to Spawn a Remnant on killing a Bleeding enemy"}, + {"击败流血的敌人时生成一个残片","Spawn a Remnant on killing a Bleeding enemy"}, + {"每个残片提供 {0} 怒火","Each Remnant grants {0} Rage"}, + {"每个残片使你当前每有 5 点怒火,回复生命上限的 {0}%","Each Remnant causes you to recover {0}% of maximum Life per 5 Current Rage"}, + {"攻击击中时获得 {0} 点额外怒火","Gain {0} additional Fury on Attack Hit"}, + {"攻击击中时获得 1 点狂怒,每次n技能使用最多获得一次","Gain 1 Fury on Attack Hit, nonmore than once per Skill use"}, + {"狂怒上限@{0}","Maximum Fury@{0}"}, + {"狂怒上限为 {0} 点","{0} maximum Fury"}, + {"每点狂怒使增益持续 {0} 秒","Buff duration is {0} second per Fury"}, + {"增益总增伤害@{0}%","Buff more damage granted@{0}%"}, + {"增益使伤害总增 {0}%","Buff grants {0}% more damage"}, + {"增益使猛攻伤害总增 {0}%","Buff grants Onslaught and {0}% more damage"}, + {"增益使攻击速度提高@{0}%","Buff increased Attack speed granted@{0}%"}, + {"增益使攻击速度提高 {0}%","Buff grants {0}% increased Attack speed"}, + {"增益使移动速度提高@{0}%","Buff increased movement speed granted@{0}%"}, + {"增益使移动速度提高 {0}%","Buff grants {0}% increased movement speed"}, + {"增益每秒损失生命@{0}%","Buff Life loss per second@{0}%"}, + {"增益使你每秒损失生命上限的 {0}%","Buff causes you to lose {0}% of maximum Life per second"}, + {"每点狂怒的增益持续 @{0} 秒","Buff duration per Fury@{0}s"}, + {"魂井之灵的发射间隔为 {0} 秒","Duration between launching Wellsprites is {0} second"}, + {"积累的魂井之灵上限@{0}","Maximum accumulated Wellsprites@{0}"}, + {"可以积累最多 {0} 个魂井之灵n投射物数量词缀改为对n积累魂井之灵的数量生效","Can accumulate up to {0} WellspritesnModifiers to number of Projectiles insteadnapply to number of Wellsprites accumulated"}, + {"此前每发射一个魂井之灵伤害总增@{0}%","More damage per previous Wellsprite fired@{0}%"}, + {"此前连续发射的每一个魂井之灵使伤害总增 {0}%","{0}% more Damage for each previous Wellsprite fired in sequence"}, + {"此前连续发射的每一个魂井之灵使伤害总降 {0}%","{0}% less Damage for each previous Wellsprite fired in sequence"}, + {"魂井之灵的发射间隔@{0} 秒","Wellsprite launch duration@{0}s"}, + {"每次施放召唤魂井之灵@{0}","Wellsprites conjured per use@{0}"}, + {"装甲回收持续时间为 {0} 秒","{0} second to Scavenged Plating duration"}, + {"每层装甲回收使护甲值总增@{0}%","More Armour per Scavenged Plating@{0}%"}, + {"每层装甲回收使护甲值总增 {0}%","{0}% more Armour per Scavenged Plating"}, + {"每层装甲回收使护甲值总降 {0}%","{0}% less Armour per Scavenged Plating"}, + {"装甲回收层数上限@{0}","Maximum Scavenged Plating@{0}"}, + {"装甲回收上限为 {0} 层","Maximum {0} Scavenged Plating"}, + {"每层装甲回收的荆棘@{0}–{1}","Thorns per Scavenged Plating@{0}–{1}"}, + {"每层装甲回收获得 {0} - {1} 荆棘","{0} to {1} Thorns per Scavenged Plating"}, + {"装甲回收持续时间@{0} 秒","Scavenged Plating duration@{0}s"}, + {"被强化攻击余震伤害总增@{0}%","More Empowered Attack Aftershock damage@{0}%"}, + {"被强化攻击余震伤害总增 {0}%","Empowered Attack Aftershocks deal {0}% more damage"}, + {"被强化攻击余震伤害总降 {0}%","Empowered Attack Aftershocks deal {0}% less damage"}, + {"每次被强化猛击需要的敌人威力值(上限)@{0}({1})","Enemy Power required per Empowered Slam (max)@{0} ({1})"}, + {"范围内敌人每有一点威力值,被强化一次猛击,n最多计算 {1} 点威力值","Empowers one Slam per enemy Power innrange, counting up to {1} Power"}, + {"范围内敌人每有 {0} 点威力值,被强化一次猛击,n最多计算 {1} 点威力值","Empowers one Slam per {0} enemy Power innrange, counting up to {1} Power"}, + {"在消耗冻结、感电、点燃或完全护甲破损时n立即装填你的战弩并为你的手雷恢复一次冷却时间次数,n消耗之间的最小间隔为 {0} 秒","Instantly reloads your Crossbow and restores one cooldown use for your Grenades upon ConsumingnFreeze, Shock, Ignite, or Fully Broken ArmournMinimum duration between consumptions is {0} second"}, + {"消耗之间的最小间隔@{0} 秒","Minimum duration between consumptions@{0}s"}, + {"每枚血岩长枪造成的爆炸伤害总增 {0}%","Explosions deal {0}% more Damage per Bloodstone Lance"}, + {"若至少有 5 枚血岩长枪造成爆炸,则每枚血岩长枪的效果区域提升 {0}%","Explosions with at least 5 Bloodstone Lances have {0}% increased Area of Effect per Bloodstone Lance"}, + {"若至少有 10 枚血岩长枪造成爆炸,则物理攻击伤害的 {0}% 转化为生命偷取","Leech {0}% of Physical Attack Damage as Life from Explosions with at least 10 Bloodstone Lances"}, + {"血岩长枪基于你在场区域的 {0}% 粉碎","Bloodstone Lances are shattered based on {0}% of your Presence area"}, + {"盾牌猛击造成的重度晕眩累积总增 {0}%","Shield Bash causes {0}% more Heavy Stun buildup"}, + {"盾牌猛击造成的重度晕眩累积总降 {0}%","Shield Bash causes {0}% less Heavy Stun buildup"}, + {"盾牌猛击总是造成轻度晕眩n持有塔盾时盾牌猛击造成恍惚","Shield Bash always Light StunsnShield Bash Dazes if holding a Tower Shield"}, + {"盾牌猛击无法被闪避","Shield Bash can't be Evaded"}, + {"盾牌上每有 5 点护甲,盾牌猛击造成 {0} 到 {1} 点物理伤害","Shield Bash deals {0} to {1} Physical Damage per 5 Armour on Shield"}, + {"DNT-UNUSED获得等同于主手武器伤害 {0}% 的附加伤害","DNT-UNUSED Gains added damage equal to {0}% of Main Hand Weapon Damage"}, + {"盾墙激活上限 {0} 个","{0} to active Shield Wall Limit"}, + {"盾墙激活上限@{0}","Active Shield Wall Limit@{0}"}, + {"墙壁段落生命上限@{0}","Wall Segment maximum Life@{0}"}, + {"墙壁段落的生命上限为 {0}","Wall Segment has {0} maximum Life"}, + {"闪电伤害可作用于触电积蓄","Lightning damage Contributes to Electrocution Buildup"}, + {"此技能击中造成的闪电伤害作用于触电积蓄","Lightning damage from Hits with this skill Contributes to Electrocution Buildup"}, + {"触电积蓄减益持续时间为 {0} 秒","Electrocution buildup Debuff duration is {0} second"}, + {"投射物首次击中被感电或触电的敌人时额外连锁一次,每次击中释放震波","Projectile Chains an additional time on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit"}, + {"投射物首次击中被感电或触电的敌人时额外连锁 {0} 次,每次击中释放震波","Projectile Chains {0} additional times on first hitting a Shocked or Electrocuted enemy, releasing a Shockwave on each Hit"}, + {"击中冻结敌人时n触发冰霜碎片,每次技能使用最多触发一次","Triggers Ice Fragments on Hit againstnFrozen enemies, no more than once per use"}, + {"目标获取范围@{0}米","Target acquisition radius@{0}m"}, + {"向 {0} 米范围内的每名敌人发射弩箭","Fires Bolts at every Enemy within a {0} metre radius"}, + {"法印范围@{0} 米","Sigil radius@{0}m"}, + {"法印范围为 {0} 米","Sigil radius is {0} metre"}, + {"获得层数所需消耗魔力@{0}%","Mana spend required to gain a Stage@{0}%"}, + {"在区域内总共消耗魔力上限的 {0}% 后,获得一层","Gains a Stage when you Spend a total of {0}% of your Maximum Mana while in Area"}, + {"法印持续时间为 {0} 秒","Sigil duration is {0} second"}, + {"护甲,闪避与能量护盾总增@{0}%","More Armour, Evasion and Energy Shield granted per stage@{0}%"}, + {"每层增益使护甲,闪避与能量护盾总增 {0}%","Buff grants {0}% more Armour, Evasion and Energy Shield per Stage"}, + {"每层增益使护甲,闪避与能量护盾总降 {0}%","Buff grants {0}% less Armour, Evasion and Energy Shield per Stage"}, + {"每层每秒再生生命@{0}","Life Regenerated per second per stage@{0}"}, + {"每层增益使每秒再生 {0} 点生命","Buff grants {0} Life Regenerated per second per Stage"}, + {"每层增益使每秒损失 {0} 点生命","Buff grants {0} Life Lost per second per Stage"}, + {"法印持续时间@{0} 秒","Sigil duration@{0}s"}, + {"每层使法术伤害总增@{0}%","More Spell Damage granted per stage@{0}%"}, + {"每层增益使法术伤害总增 {0}%","Buff grants {0}% more Spell damage per Stage"}, + {"每层增益使法术伤害总降 {0}%","Buff grants {0}% less Spell damage per Stage"}, + {"该技能将消耗符文结界的 {0}% 生成为荣耀","Generates {0}% of Runic Ward spent as Glory for this Skill"}, + {"生成 {0} 个临时召唤生物","Creates {0} Temporary Minion"}, + {"临时召唤生物上限为 {0} 个","Limit {0} Temporary Minion"}, + {"敌人爆炸范围@{0} 米","Enemy explosion radius@{0}m"}, + {"敌人爆炸范围为 {0} 米","Enemy explosion radius is {0} metre"}, + {"寒冰弹爆炸范围为 {0} 米","Frostbolt explosion radius is {0} metre"}, + {"法球爆炸范围@{0} 米","Orb explosion radius@{0}m"}, + {"法球伤害总增@{0}%","More damage from Orbs@{0}%"}, + {"法球伤害总降@{0}%","Less damage from Orbs@{0}%"}, + {"法球爆炸伤害总增 {0}%","{0}% more damage with Orb explosions"}, + {"法球爆炸伤害总降 {0}%","{0}% less damage with Orb explosions"}, + {"印记持续时间上限为 {0} 秒","Maximum Mark duration is {0} second"}, + {"应用的暴击伤害加成提高@{0}%","Increased Critical Damage Bonus applied@{0}%"}, + {"对被标记敌人的下一次暴击的暴击伤害加成提高 {0}%","Next Critical Hit against Marked Enemy has {0}% increased Critical Damage Bonus"}, + {"印记持续时间上限@{0} 秒","Maximum Mark duration@{0}s"}, + {"上限最多 {0} 个日曜球","Limit {0} Solar Orb"}, + {"点燃范围@{0} 米","Ignite radius@{0}m"}, + {"点燃范围为 {0} 米","Ignite radius is {0} metre"}, + {"屏障充能延迟@{0} 秒","Barrier recharge delay@{0}s"}, + {"屏障在 {0} 后充能","Barrier recharges after {0} seconds"}, + {"屏障能够承受等同于你护甲和闪避值 {0}% 的元素伤害","Barrier can take Elemental Damage equal to {0}% of your Armour and Evasion Rating"}, + {"击中元素伤害在你的生命、魔力或能量护盾承受前,由屏障承受n屏障能承受的元素伤害等同于你护甲和闪避值的 {0}%,最高上限为 32000","Elemental Damage from Hits is taken from the Barrier before your Life, Mana or Energy ShieldnBarrier can take Elemental Damage equal to {0}% of your Armour and Evasion Rating, up to a maximum of 32,000"}, + {"尖刺持续时间 {0} 秒","{0} second to Spike duration"}, + {"增益使你的法术伤害提高 {0}%","Buff grants you {0}% increased Spell damage"}, + {"增益使你的法术伤害降低 {0}%","Buff grants you {0}% reduced Spell damage"}, + {"投射物持续时间为 {0} 秒","Projectile duration is {0} second"}, + {"投射物持续时间@{0} 秒","Projectile duration@{0}s"}, + {"同时发射的投射物可以击中同一个目标,n每秒只能触发一次","Projectiles fired at the same time can Hit the samentarget no more than once per second"}, + {"同时发射的投射物可以击中同一个目标,n每 {0} 秒只能触发一次","Projectiles fired at the same time can Hit the samentarget no more than once every {0} seconds"}, + {"环形发射 {0} 个投射物","Fires {0} Projectiles in a circle"}, + {"每次先前爆炸的额外爆炸范围@+{0} 米","Additional explosion radius per previous explosion@+{0}m"}, + {"每次先前爆炸使爆炸范围 +{0} 米","+{0} metres to explosion radius per previous explosion"}, + {"物理伤害转化为灌注类型@{0}%","Physical damage Converted to Infusion's type@{0}%"}, + {"{0}% 的物理伤害转化为消耗的灌注的类型","{0}% of Physical damage Converted to the consumed Infusion's type"}, + {"地刺长矛在持续期间不断扩大范围,至结束时总增最多 {0}%","Gains Radius over the Ground Spear's lifetime, up to {0}% more at the end of the Spear's lifetime"}, + {"地刺长矛在持续期间不断缩小范围,至结束时总降最多 {0}%","Loses Radius over the Ground Spear's lifetime, up to {0}% less at the end of the Spear's lifetime"}, + {"伤害并吸引范围内的敌人@{0} 米","Damages and draws in Enemies within@{0}m"}, + {"伤害并吸引 {0} 米内的敌人","Damages and draws in Enemies within {0} metre"}, + {"枪林矛阵的锥形范围长度@{0} 米","Spearfield cone length@{0}m"}, + {"战矛在 {0} 米长的锥形范围内出现","Spears emerge within a {0} metre length cone"}, + {"战矛持续时间为 {0} 秒","Spear duration is {0} second"}, + {"战矛持续时间@{0} 秒","Spear duration@{0}s"}, + {"激活战矛上限@{0}","Maximum active spears@{0}"}, + {"激活的战矛上限为 {0} 个","Maximum {0} active spears"}, + {"0.5秒后伤害总增@{0}%","More damage after 0.5 seconds@{0}%"}, + {"存在至少0.5秒的战矛n造成的伤害总增 {0}%","Spears that have existed for atnleast 0.5 seconds deal {0}% more Damage"}, + {"存在至少0.5秒的战矛n造成的伤害总降 {0}%","Spears that have existed for atnleast 0.5 seconds deal {0}% less Damage"}, + {"每消耗一个狂怒球连锁次数@{0}","Chains per Frenzy Charge Consumed@{0}"}, + {"每消耗一个狂怒球连锁次数一次","Chains once per Frenzy Charge Consumed"}, + {"每消耗一个狂怒球连锁次数 {0} 次","Chains {0} times per Frenzy Charge Consumed"}, + {"每消耗一个狂怒球伤害总增@{0}%","More Damage per Frenzy Charge Consumed@{0}%"}, + {"每消耗一个狂怒球伤害总增 {0}%","{0}% more Damage per Frenzy Charge Consumed"}, + {"每消耗一个狂怒球伤害总降 {0}%","{0}% less Damage per Frenzy Charge Consumed"}, + {"若消耗狂怒球则伤害总增@{0}%","More Damage if Frenzy Charge Consumed@{0}%"}, + {"若消耗一个狂怒球,伤害总增 {0}%","{0}% more Damage if a Frenzy Charge was Consumed"}, + {"若消耗一个狂怒球,伤害总降 {0}%","{0}% less Damage if a Frenzy Charge was Consumed"}, + {"冲击和崎岖之地范围@{0} 米","Impact and Jagged Ground radius@{0}m"}, + {"冲击和崎岖之地范围为 {0} 米","Impact and Jagged Ground radius are {0} metre"}, + {"引爆猛击和爆炸的每一块崎岖之地范围 {0} 米内的崎岖之地","Explodes Jagged Ground within {0} metre radius of Slam and each patch of Jagged Ground exploded"}, + {"崎岖之地引爆范围@{0} 米","Jagged Ground explosion radius@{0}m"}, + {"唤下 {0} 颗星星","Calls down {0} Stars"}, + {"向 {0} 米范围内的敌人发射闪电","Fires bolts at enemies within a {0} metre radius"}, + {"闪电间隔@{0} 秒","Bolt interval@{0}s"}, + {"每秒发射一道闪电","Fires a bolt every second"}, + {"闪电连锁到 {0} 个敌人","Bolts Chain to {0} enemy"}, + {"发射闪电数量@{0}","Number of bolts fired@{0}"}, + {"冲击波宽度为 {0} 米","Wave width is {0} metre"}, + {"冲击波宽度@{0} 米","Wave width@{0}m"}, + {"发射 {0} 支弩箭","Fires {0} Bolts"}, + {"充能弩箭持续时间为 {0} 秒","Charged Bolt duration is {0} second"}, + {"充能弩箭持续时间@{0} 秒","Charged bolt duration@{0}s"}, + {"被闪电击中的目标受到感电时,同时感电 {0} 米范围内的所有敌人","If any target Hit by Bolt is Shocked, also Shocks all Enemies within a {0} metre radius"}, + {"若你近期内有使用伤害技能,则每个技能使伤害总增@{0}%","More damage per damaging Skill you've used Recently@{0}%"}, + {"你近期使用的每个伤害技能使鲁赞造成的额外伤害总增 {0}%","Ruzhan deals {0}% more damage for each damaging Skill you've used Recently"}, + {"当你使用冷却时间为 4 秒的n伤害技能时,鲁赞的奋锐光环会攻击敌人,并对被击打的n敌人造成曝露。","Attacks with Ruzhan's Zealotry when you use andamaging Skill with a 4 second cooldown, inflictingnenemies Struck with Exposure"}, + {"召唤生物会点燃 {1} 米范围内的敌人,视作造成了召唤生物生命上限 {0}% 的基础火焰伤害","Minions Ignite Enemies within a radius of {1} metre as though dealt Base Fire Damage equal to {0}% of Minion's Maximum Life"}, + {"每消耗一个暴击球伤害为@{0}","Damage per Power Charge Consumed@{0}"}, + {"每个暴击球使被辅助技能n造成的伤害总增 {0}%","Socketed Skills deal {0}% morendamage per Power Charge Consumed"}, + {"每消耗一个暴击球生命为@{0}","Life per Endurance Charge Consumed@{0}"}, + {"每消耗一个耐力球图腾生命总增 {0}%","{0}% more Totem life per Endurance Charge Consumed"}, + {"每消耗一个耐力球持续时间为@{0}","Duration per Endurance Charge Consumed@{0}"}, + {"每消耗一个耐力球,图腾持续时间总增 {0}%","{0}% more Totem duration per Endurance Charge Consumed"}, + {"该召唤生物已使用你的终结阈值","This Minion uses your Culling Strike threshold"}, + {"乌鸦群的技能效果区域扩大 {0}%","Raven Flock's Skills have {0}% increased Area of Effect"}, + {"乌鸦群的技能效果范围降低 {0}%","Raven Flock's Skills have {0}% reduced Area of Effect"}, + {"在场有稀有或传奇目标时,乌鸦获得时间@{0} 秒","Raven gain time while Rare or Unique in Presence@{0}s"}, + {"你在场范围内有稀有或传奇目标时,每 {0} 秒有一只乌鸦加入乌鸦群","A Raven joins the Flock every {0} second while a Rare or Unique enemy is in your Presence"}, + {"击杀敌人获得一只乌鸦的威力值@{0}","Power of slain enemies to gain a Raven@{0}"}, + {"你或你的召唤生物击杀的敌人每有 {0} 点总威力值,使一只乌鸦加入乌鸦群","A Raven joins the Flock for every {0} total Power of enemies slain by you or your Minions"}, + {"鸦群里的乌鸦数量@{0}","Ravens in Flock@{0}"}, + {"使用命令技能时,触发n娜薇拉的平息并使附近友军的魔力再生提高","Triggers Navira's Calming when Commanded to use anSkill, granting nearby Allies increased Mana Regeneration"}, + {"使用命令技能时触发n娜薇拉的平息,使附近友军的n魔力再生提高 {0}%,持续 4 秒","Triggers Navira's Calming when Commanded tonuse a Skill, granting nearby Allies {0}% increasednMana Regeneration for 4 seconds"}, + {"层数上限 {0}","{0} maximum Stage"}, + {"上限为 {0} 层n达到层数上限 1 秒后结束吟唱n每层释放 1 次余震","Maximum {0} StagesnChannelling ends 1 second after reaching maximum StagesnReleases 1 Aftershock per Stage"}, + {"每次连续余震的范围@{0} 米","Radius per successive aftershock@{0}m"}, + {"每次连续的余震使范围 {0} 米,最多 3 米","Each successive aftershock gains {0} metre to radius, up to 3 metres"}, + {"鬼灵持续时间 {0} 秒","{0} second to Wisp duration"}, + {"鬼灵持续时间为 {0} 秒","Wisp duration is {0} second"}, + {"驯兽被召唤时保留最多四个怪物词缀","Tamed Beast retains up to four monster modifiers when summoned"}, + {"鬼灵持续时间@{0} 秒","Wisp duration@{0}s"}, + {"镜子宽度@{0} 米","Mirror width@{0}m"}, + {"镜子宽度为 {0} 米","Mirror width is {0} metre"}, + {"镜子间隔长度为 {0} 米","Length between mirrors is {0} metre"}, + {"镜子间隔长度@{0} 米","Length between mirrors@{0}m"}, + {"镜子持续时间为 {0} 秒","Mirror duration is {0} second"}, + {"乌鸦出击数量@{0}","Ravens dispatched@{0}"}, + {"受到命令 时,飞出 {0} 只乌鸦","{0} Raven departs when Commanded"}, + {"击中频率@{0} 秒","Hit frequency@{0}s"}, + {"鸦群每秒击中","Flock Hits every second"}, + {"鸦群每 {0} 秒击中","Flock Hits every {0} seconds"}, + {"风雷钟在受到 {0} 次击中后损毁","Bell is destroyed after {0} Hits"}, + {"可如同打击一样获得先祖加持","Can be Ancestrally Boosted as though a Strike"}, + {"风雷钟的击中次数上限@{0}","Bell maximum Hits@{0}"}, + {"震波每秒可以触发一次","Shockwave can be triggered once every second"}, + {"震波每 {0} 秒可以触发一次","Shockwave can be triggered once every {0} seconds"}, + {"诅咒使目标减速 {0}%","Curse Slows targets by {0}%"}, + {"诅咒使目标身上的其他效果消减速度加快 {0}%","Curse makes other effects on targets expire {0}% faster"}, + {"诅咒使目标身上的其他效果消减速度减慢 {0}%","Curse makes other effects on targets expire {0}% slower"}, + {"造成的减速@{0}%","Slow inflicted@{0}%"}, + {"造成的效果消减速度降低@{0}%","Effect expiry speed reduction inflicted@{0}%"}, + {"移除因移灵形态而延迟的伤害","Removes damage delayed by Phased Form"}, + {"残影上限@{0}","Maximum afterimages@{0}"}, + {"残影上限为 {0} 个","Maximum {0} afterimages"}, + {"残影产生间隔@{0} 秒","Afterimage creation interval@{0}s"}, + {"每 {0} 秒产生一个残影","Creates an afterimage every {0} seconds"}, + {"DNT-UNUSED无法再生戒律宣言","DNT-UNUSED Cannot generate Edict Declaration"}, + {"DNT-UNUSED使用该攻击击中稀有怪物时有 {0}% 的几率禁用该怪物的一种词缀","DNT-UNUSED {0}% chance when hitting a Rare Monster with this attack to disable one of its Modifiers"}, + {"DNT-UNUSED使用该攻击击中稀有怪物时禁用该怪物的一种词缀","DNT-UNUSED Hitting a Rare Monster with this attack disable one of its Modifiers"}, + {"DNT-UNUSED每吟唱一秒,伤害总降 {0}%","DNT-UNUSED {0}% less Damage for each Second spent channelling"}, + {"DNT-UNUSED每吟唱一秒,伤害总增 {0}%","DNT-UNUSED {0}% more Damage for each Second spent channelling"}, + {"DNT-UNUSED生命消耗继承自使用的技能@{0}%","DNT-UNUSED Life cost inherited from skills used@{0}%"}, + {"DNT-UNUSED吟唱时生命消耗的 {0}%n加入该技能的每秒生命消耗","DNT-UNUSED {0}% of Life Spent while channelling isnadded to this Skill's Life Cost per Second"}, + {"DNT-UNUSED戒律宣言需要充能至 100% 才能使用","DNT-UNUSED Requires Edict Declaration to be charged at 100% to use"}, + {"魔力低于 {0} 时无法施放n已激活时无法施放","Cannot be cast if you have less than {0} MananCannot be cast if already active"}, + {"目标范围为 {0} 米","Targeting radius is {0} metre"}, + {"星陨触发间隔@{0} 秒","Starfall Trigger interval@{0}s"}, + {"每秒以敌人为目标触发星陨","Triggers Starfall every second, targeting enemies if able"}, + {"每 {0} 秒以敌人为目标触发星陨","Triggers Starfall every {0} seconds, targeting enemies if able"}, + {"范围(上限)内每有一个额外的敌人,触发频率@{0}%({1}%)","Trigger frequency per extra enemy in radius (max)@{0}% ({1}%)"}, + {"范围内除首个敌人外,每有一个敌人,星陨的触发频率提高 {0}%,最多提高 {1}%","{0}% increased Starfall Trigger frequency per enemy in radius after the first, up to a maximum of {1}%"}, + {"每生成一颗大型流星需要触发星陨次数@{0}","Starfall Triggers required per large star@{0}"}, + {"{0} 每生成一颗大型流星需要触发星陨次数","{0} Starfall Triggers required per large star"}, + {"每触发 {0} 次星陨,生成一颗大型流星","Starfall creates a large star every {0} times Triggered"}, + {"瞄准范围@{0} 米","Targeting radius@{0}m"}, + {"大型流星重新锁定目标的间隔@{0} 秒","Large star retarget interval@{0}s"}, + {"同一目标每 {0} 秒最多只能通过触发星陨生成一颗大型流星","Cannot Trigger Starfall for more than one large star per target every {0} second"}, + {"星陨生成的大型流星每 {0} 秒只能以同一敌人为目标一次","Starfall cannot cannot target the same enemy with large stars more than once every {0} seconds"}, + {"藤蔓长度@{0} 米","Vine length@{0}m"}, + {"藤蔓长度为 {0} 米","{0} metre to vine length"}, + {"藤蔓生长范围为 {0} 米","Vine growth area radius is {0} metre"}, + {"藤蔓生长范围@{0} 米","Vine growth area radius@{0}m"}, + {"植物蔓生藤蔓总增大小@{0}%","More Overgrown vine size@{0}%"}, + {"植物蔓生藤蔓大小总增 {0}%","Overgrown vines are {0}% larger"}, + {"基于施法时间的藤蔓生成间隔@{0}%","Vine spawn interval from Cast Time@{0}%"}, + {"藤蔓生成间隔为该技能施法时间的 {0}%","Time between vine growths is {0}% of this Skill's Cast Time"}, + {"藤蔓生长范围上限为 {0}","Limit {0} vine growth area"}, + {"藤蔓持续生长 {0} 秒","Vines grow for {0} second duration"}, + {"藤蔓生长范围限制@{0}","Vine growth area limit@{0}"}, + {"植物蔓生藤蔓总增伤害@{0}%","More Overgrown vine damage@{0}%"}, + {"植物蔓生藤蔓造成伤害总增 {0}%","Overgrown vines deal {0}% more damage"}, + {"藤蔓持续生长时间@{0} 秒","Vine growth duration@{0}s"}, + {"藤蔓面朝每个目标间隔@{0} 秒","Per-target vine facing interval@{0}s"}, + {"藤蔓会面朝附近的目标生长,每个目标最多n每秒触发一次","Vines grow facing nearby targets, no more than once pernsecond for each target"}, + {"藤蔓会面朝附近的目标生长,每个目标最多n每 {0} 秒触发一次","Vines grow facing nearby targets, no more than once pern{0} seconds for each target"}, + {"震波范围 {0} 米","{0} metre to Shockwave radius"}, + {"每 {0} 秒击中一个目标","Hits one target every {0} second"}, + {"无法对等级高于@{0} 的敌人施加浸湿状态","Cannot Drench enemies above level@{0}"}, + {"施加冻结积蓄总增@{0}%","More Freeze buildup inflicted@{0}%"}, + {"浸湿的敌人受到的冻结积蓄值总增 {0}%","Drenched enemies receive {0}% more Freeze buildup"}, + {"施加感电几率总增@{0}%","More Shock chance inflicted@{0}%"}, + {"浸湿的敌人受到的感电几率总增 {0}%","Drenched enemies have {0}% more chance to be Shocked"}, + {"雷霆风暴上限@{0}","Thunderstorm Limit@{0}"}, + {"浸湿状态持续 {0} 秒","Drenched lingers for {0} second duration"}, + {"浸湿状态持续时间为@{0} 秒","Drenched lingering duration@{0}s"}, + {"雷霆风暴上限 {0} 个","Limit {0} Thunderstorm"}, + {"时间冻结持续时间为 {0} 秒","Time Freeze duration is {0} second"}, + {"时间冻结持续时间@{0} 秒","Time Freeze duration@{0}s"}, + {"受影响的敌人在过去 {0} 秒内每受到一次时间冻结影响,时间冻结的持续时间减半","Affected Enemies have Time Freeze duration halved for each time they've been Time Frozen in the past {0} seconds"}, + {"祝福间隔 {0} 秒","{0} seconds between Blessings"}, + {"修正冷却回复速度的词缀也作用于n祝福出现的频率","Modifiers to Cooldown Recovery Rate also apply tonBlessing frequency"}, + {"祝福生命回复@{0}","Blessing Life recovery@{0}"}, + {"祝福回复 {0} 生命并移除诅咒和元素异常状态","Blessing recovers {0} Life and removes Curses and Elemental Ailments"}, + {"祝福间隔@{0} 秒","Interval between Blessings@{0}s"}, + {"龙卷旋风射出卷入投射物的 {0} 个复制","Tornado spits out {0} copies of Projectiles fired into it"}, + {"+{0} 龙卷旋风上限","+{0} to Limit of Tornadoes"}, + {"龙卷旋风上限 {0} 个","Limit {0} Tornado"}, + {"龙卷旋风持续时间上限为 {0} 秒","Maximum Tornado duration is {0} second"}, + {"龙卷旋风上限@{0}","Tornado Limit@{0}"}, + {"龙卷旋风持续时间上限@{0} 秒","Maximum Tornado duration@{0}s"}, + {"龙卷旋风被击中一次后消失","Tornado disappears after being Hit once"}, + {"龙卷旋风被击中 {0} 次后消失","Tornado disappears after being Hit {0} times"}, + {"复制的投射物伤害惩罚@{0}%","Copied Projectiles damage penalty@{0}%"}, + {"复制的投射物伤害加成@{0}%","Copied Projectiles damage bonus@{0}%"}, + {"复制的投射物造成的伤害总增 {0}%","Copied Projectiles deal {0}% more damage"}, + {"复制的投射物造成的伤害总降 {0}%","Copied Projectiles deal {0}% less damage"}, + {"复制的投射物射程上限@{0} 米","Copied Projectiles maximum range@{0}m"}, + {"复制的投射物飞行距离上限为 {0} 米","Copied Projectiles have a maximum travel distance of {0} metres"}, + {"发射的复制投射物@{0}","Copied Projectiles fired@{0}"}, + {"龙卷旋风消失前击中数量@{0}","Number of Hits before Tornado disappears@{0}"}, + {"每秒造成吸收的每种n元素伤害类型的 {0} 点伤害","Deals {0} damage per second of each absorbednElemental Damage type"}, + {"吸收冰缓地面时,每秒造成@{0} 点冰霜伤害","Cold damage per second if Chilled Ground absorbed@{0}"}, + {"吸收点燃地面时,每秒造成@{0} 点火焰伤害","Fire damage per second if Ignited Ground absorbed@{0}"}, + {"吸收感电地面时,每秒造成@{0} 点闪电伤害","Lightning damage per second if Shocked Ground absorbed@{0}"}, + {"剧毒花群范围@{0} 米","Toxic Bloom Radius@{0}m"}, + {"剧毒花群范围为 {0} 米","Toxic Bloom Radius is {0} metre"}, + {"剧毒花群持续时间为 {0} 秒","Toxic Bloom duration is {0} second"}, + {"剧毒花群持续时间@{0} 秒","Toxic Bloom duration@{0}s"}, + {"剧毒花群的效果持续 1 秒","Effects of Toxic Bloom Linger on you for 1 second"}, + {"剧毒花群的效果持续 {0} 秒","Effects of Toxic Bloom Linger on you for {0} seconds"}, + {"每秒再生生命@{0}","Life regeneration per second @{0}"}, + {"每秒回复 {0} 生命","Regenerate {0} life per second"}, + {"技能消耗降低@{0}%","Skill cost decrease@{0}%"}, + {"技能消耗提高@{0}%","Skill cost increase@{0}%"}, + {"投射物击中时附着一个孢芽","Projectile Hits attach a Pustule"}, + {"投射物击中时附着孢芽的几率@{0}%","Chance for Projectile Hits to attach a Pustule@{0}%"}, + {"投射物击中时有 {0}% 的几率附着孢芽","{0}% chance for Projectile Hits to attach a Pustule"}, + {"孢芽引爆范围@{0} 米","Pustule Detonation radius@{0}m"}, + {"{0} 米孢芽引爆范围","{0} metre to Pustule Detonation radius"}, + {"孢芽引爆范围为 {0} 米","Pustule Detonation radius is {0} metre"}, + {"孢芽引爆时间@{0} 秒","Pustule Detonation Time@{0}s"}, + {"孢芽在 {0} 秒后引爆","Pustule Detonates after {0} second"}, + {"击中必定中毒","Hits always Poison"}, + {"发射 {0} 个孢芽","Fires {0} Pustule"}, + {"孢芽上限 {0} 个","Limit {0} pustule"}, + {"孢芽上限@{0}","Pustule Limit@{0}"}, + {"拾取残片时触发转化爆破","Trigger Transmutation Explosion on picking up a Remnant"}, + {"每 50 力量使伤害总增 {0}%","{0}% more Damage per 50 Strength"}, + {"每 50 力量使伤害总降 {0}%","{0}% less Damage per 50 Strength"}, + {"对触发的目标造成相当于破损护甲 {0}% 的物理伤害n不计入过量破损护甲","Deals Physical Damage equal to {0}% Broken Armour of the target Triggered fromnDoes not take into account Overbroken Armour"}, + {"荆刺范围@{0} 米","Bramble radius@{0}m"}, + {"荆刺范围为 {0} 米","Bramble radius is {0} metre"}, + {"荆刺持续时间为 {0} 秒","Bramble duration is {0} second"}, + {"荆刺上限 {0} 个","Limit {0} Bramble"}, + {"荆刺持续时间@{0} 秒","Bramble duration@{0}s"}, + {"荆刺上限@{0}","Bramble Limit@{0}"}, + {"每簇铁蒺藜数量@{0}","Caltrops per burst@{0}"}, + {"铁蒺藜范围@{0} 米","Caltrop radius@{0}m"}, + {"铁蒺藜范围为 {0} 米","Caltrop radius is {0} metre"}, + {"铁蒺藜落在投射物冲击点周围 {0} 米内","Caltrops land within a {0} metre radius of Projectile impact"}, + {"铁蒺藜落地范围@{0} 米","Caltrop landing radius@{0}m"}, + {"产生 {0} 个铁蒺藜","Creates {0} Caltrop"}, + {"铁蒺藜持续时间为 {0} 秒","Caltrop duration is {0} second"}, + {"击中时造成相当于你的敏捷 {0}% 的物理伤害","Deals {0}% of your Dexterity as Physical Damage on Hit"}, + {"铁蒺藜持续时间@{0} 秒","Caltrop duration@{0}s"}, + {"激活的铁蒺藜上限为 {0} 个","Maximum {0} active Caltrops"}, + {"女巫蟾蜍向敌人跃击时触发该技能","This skill is Triggered when Witchtoads leap at enemies"}, + {"产生感电地面,持续时间为 {1} 秒","Creates Shocked Ground with a {1} second duration"}, + {"有 {0}% 的几率产生感电地面,持续时间为 {1} 秒","Has a {0}% chance to create Shocked Ground with a {1} second duration"}, + {"施加 {0} 层腐化之血减益","Inflicts {0} Corrupted Blood Debuffs"}, + {"腐化之血每秒造成 {0} 物理伤害","Corrupted Blood deals {0} Physical damage per second"}, + {"生成的冰缓地面会以造成相当于冰晶生命上限的 {0}% 的伤害效果施加冰缓","Created Chilled Ground Chills as though dealing damage equal to {0}% of the Ice Crystal's maximum Life"}, + {"爆炸击中时施加 {0} 秒被辅助的诅咒","Explosion applies Supported Curse for {0} second on Hit"}, + {"爆炸范围等于诅咒之地的范围","Explosion radius is equal to that of the Cursed Ground"}, + {"爆炸造成基础混沌伤害,相当于你智慧的 {0}%","Explosion deals base Chaos Damage equal to {0}% of your Intelligence"}, + {"腐蚀每秒造成 {0} 点混沌伤害","Decay deals {0} Chaos damage per second"}, + {"腐蚀持续时间为 {0} 秒","Decay duration is {0} second"}, + {"持续时间@{0} 秒","Duration@{0}s"}, + {"引爆 {0} 米范围内的灵柩","Detonates Corpses in a radius of {0} metre"}, + {"解放范围@{0} 米","Discharge Radius@{0}m"}, + {"解放范围为 {0} 米","Discharge radius is {0} metre"}, + {"爆炸在 {0} 秒后产生","Explosion occurs after {0} second"}, + {"画像创造范围最大@{0} 米","Fractured Mimic creation radius@{0}m"}, + {"分裂拟态在 {0} 米内生成","Fractured Mimics are created within {0} metre"}, + {"分裂拟态的持续时间为 {0} 秒","Fractured Mimic duration is {0} second"}, + {"分裂拟态的持续时间@{0} 秒","Fractured Mimic duration@{0}s"}, + {"分裂拟态上限 {0} 个","Limit {0} Fractured Mimics"}, + {"分裂拟态上限@{0}","Fractured Mimic Limit@{0}"}, + {"漩涡范围@{0} 米","Vortex radius@{0}m"}, + {"漩涡范围为 {0} 米","Vortex radius is {0} metre"}, + {"击中触发漩涡时,溢出伤害的 {0}% 转化为冰霜持续伤害","Vortex deals {0}% of Overkill Damage from the Hit which Triggered it as Cold Damage over time"}, + {"静电脉冲范围@{0} 米","Static Shocks targeting radius@{0}m"}, + {"静电脉冲会对受影响目标周围 {0} 米范围内的敌人生效","Static Shocks target enemies within {0} metre of affected target"}, + {"静电脉冲持续时间为 {0} 秒","Static Shocks duration is {0} second"}, + {"静电脉冲向最多 {0} 个敌人发生脉冲","Static Shocks pulses towards up to {0} enemy"}, + {"静电脉冲每秒发生脉冲","Static Shocks pulse every second"}, + {"静电脉冲每 {0} 秒发生脉冲","Static Shocks pulse every {0} seconds"}, + {"附着静电脉冲上限为 {0} 个","Maximum {0} attached Static Shocks"}, + {"静电脉冲持续时间@{0} 秒","Static Shocks duration@{0}s"}, + {"赤炼水晶范围@{0} 米","Haemocrystal radius@{0}m"}, + {"赤炼水晶范围为 {0} 米","Haemocrystal radius is {0} metre"}, + {"赤炼水晶在 {0} 秒后引爆","Haemocrystals explode after {0} second"}, + {"赤炼水晶随机生成在消耗的流血周围 {0} 米内","Haemocrystals are randomly created within {0} metre of the Consumed Bleeding"}, + {"赤炼水晶造成的伤害相当于消耗的流血的预期剩余伤害","Haemocrystals deal Damage equal to the highest expected remaining Damage of the Consumed Bleeding"}, + {"赤炼水晶造成的伤害相当于消耗的流血的 {0}% 预期剩余伤害","Haemocrystals deal Damage equal to {0}% of the highest expected remaining Damage of the Consumed Bleeding"}, + {"产生 {0} 个飞掠石","Creates {0} Skittering Stone"}, + {"召唤生物的等级基于触发技能的等级","Level of Minions is based on Level of Triggering Skill"}, + {"召唤生物持续时间为 {0} 秒","Minion duration is {0} second"}, + {"上限 {0} 个飞掠石","Limit {0} Skittering Stone"}, + {"召唤生物持续时间@{0} 秒","Minion duration@{0}s"}, + {"造成相当于灵柩生命上限的 {0}% 的闪电伤害","Deals Lightning damage equal to {0}% of Corpse's maximum Life"}, + {"被辅助技能造成闪电伤害时触发此技能","This Skill is Triggered on dealing Lightning Damage with Supported Skill"}, + {"被辅助技能造成闪电伤害时有 {0} 的几率触发此技能","{0} chance to Trigger this Skill on dealing Lightning Damage with Supported Skill"}, + {"创造 1 个召唤生物n召唤生物的等级基于触发技能的等级","Creates 1 MinionnLevel of Minions is based on Level of Triggering Skill"}, + {"上限 {0} 个召唤生物","Limit {0} Minion"}, + {"召唤生物将 {0}% 的物理伤害转化为闪电伤害","Minions convert {0}% of Physical damage to Lightning damage"}, + {"召唤生物每秒攻击一次","Minions Attack every second"}, + {"召唤生物每 {0} 秒攻击一次","Minions Attack every {0} seconds"}, + {"召唤生物在 {0} 次攻击后消散","Minions disperse after {0} Attack"}, + {"耀斑范围@{0} 米","Flare Radius@{0}m"}, + {"耀斑范围为 {0} 米","Flare radius is {0} metre"}, + {"DNT-UNUSED上限 {0} 个钟","DNT-UNUSED Limit {0} Bell"}, + {"此攻击由布鲁特斯的刑具触发","This Attack is Triggered by Brutus' Lead Sprinkler"}, + {"获得 {0} 层防卫","Grants {0} Guard"}, + {"造成 {0} 至 {1} 冰霜荆棘伤害","Grants {0} to {1} Cold Thorns damage"}, + {"烈焰之柱范围@{0} 米","Pillar radius@{0}m"}, + {"烈焰之柱范围为 {0} 米","Pillar radius is {0} metre"}, + {"烈焰之柱造成的伤害相当于消耗点燃的最高预期剩余伤害","Flame Pillars deal Damage equal to the highest expected remaining Damage of the Consumed Ignites"}, + {"烈焰之柱造成的伤害相当于消耗点燃的最高预期剩余伤害的 {0}%","Flame Pillars deal Damage equal to {0}% of the highest expected remaining Damage of the Consumed Ignites"}, + {"感电裂隙范围为 {0} 米","Shocking Rift radius is {0} metre"}, + {"感电裂隙吸引范围为 {0} 米","Shocking Rift pull radius is {0} metre"}, + {"感电裂隙上限 {0} 个","Limit {0} Shocking Rift"}, + {"每次发生脉冲时,伤害额外总增 {0}%","{0}% more Damage per pulse performed"}, + {"每次发生脉冲时,伤害额外总降 {0}%","{0}% less Damage per pulse performed"}, + {"脉冲造成缓速效果,持续 {0} 秒","Pulses apply Hinder for {0} second"}, + {"感电裂隙每秒发生至多 {1} 次脉冲","Shocking Rift pulses every second, up to {1} times"}, + {"感电裂隙每 {0} 秒发生至多 {1} 次脉冲","Shocking Rift pulses every {0} seconds, up to {1} times"}, + {"裂隙每消耗一次感电,脉冲速度提高 {0}%","{0}% increased pulse speed for each Shock Consumed by the rift"}, + {"裂隙每消耗一次感电,脉冲速度降低 {0}%","{0}% reduced pulse speed for each Shock Consumed by the rift"}, + {"感电裂隙上限@{0}","Shocking Rift Limit@{0}"}, + {"对触发目标周围一定范围内的其他目标造成荆棘伤害","Deals Thorns Damage to other targets in an area around the Triggering target"}, + {"爆炸造成基础物理伤害,等于图腾生命上限的 {0}%","Explosion deals base Physical Damage equal to {0}% of Totem's maximum Life"}, + {"每层使击退距离总降 {0}%","{0}% less Knockback distance per stage"}, + {"阴森火葬造成等同消耗点燃的最高剩余预期伤害","Grisly Pyres deal Damage equal to the highest expected remaining Damage of the Consumed Ignites"}, + {"阴森火葬造成等同消耗点燃的最高剩余预期伤害 {0}% 的伤害","Grisly Pyres deal Damage equal to {0}% of the highest expected remaining Damage of the Consumed Ignites"}, + {"被强化技能施法时间的 {0}% 会加入此技能的冷却时间","{0}% of Empowered Skill's cast time is added to this Skill's cooldown"}, + {"被强化技能效果区域总增@{0}%","Empowered Skill more area of effect@{0}%"}, + {"被强化技能效果区域总降@{0}%","Empowered Skill less area of effect@{0}%"}, + {"被强化技能效果区域总增 {0}%","Empowered Skill has {0}% more area of effect"}, + {"被强化技能效果区域总降 {0}%","Empowered Skill has {0}% less area of effect"}, + {"被强化技能伤害总增@{0}%","Empowered Skill more damage@{0}%"}, + {"被强化技能伤害总降@{0}%","Empowered Skill less damage@{0}%"}, + {"被强化技能伤害总增 {0}%","Empowered Skill deals {0}% more damage"}, + {"被强化技能伤害总降 {0}%","Empowered Skill deals {0}% less damage"}, + {"旋龙范围@{0} 米","Twister radius@{0}m"}, + {"旋龙范围为 {0} 米","Twister radius is {0} metre"}, + {"旋龙持续时间为 {0} 秒","Twister duration is {0} second"}, + {"旋龙击中的攻击速度为 {0}%","Twister Hits at {0}% of Attack speed"}, + {"旋龙的持续时间@{0} 秒","Twister duration@{0}s"}, + {"每层旋风额外旋龙数量n每层旋风伤害总增@1n{0}%","Additional twisters per Whirlwind stagenMore damage per Whirlwind stage@1n{0}%"}, + {"消耗旋风,每层旋风产生一个额外的旋龙,并使伤害总增 {0}%","Consumes Whirlwinds to create an additional twister and deal {0}% more damage per Whirlwind stage"}, + {"元素旋风获得伤害@{0}%","Elemental twister damage Gain@{0}%"}, + {"元素旋风获得 {0}% 伤害的对应类型伤害","Elemental twisters Gain {0}% of damage as damage of the corresponding Type"}, + {"同时发射的旋龙可以击中同一个目标,n每秒只能触发一次","Twisters fired at the same time can Hit the samentarget no more than once per second"}, + {"同时发射的旋龙可以击中同一个目标,n每 {0} 秒只能触发一次","Twisters fired at the same time can Hit the samentarget no more than once every {0} seconds"}, + {"额外旋龙几率@{0}%","Chance for additional twister@{0}%"}, + {"{0}% 的几率额外产生一个旋龙","{0}% chance for an additional twister"}, + {"旋龙击中@{0} 秒","Twister Hit interval@{0}s"}, + {"不羁持续时间为 {0} 秒","Unbound duration is {0} second"}, + {"不羁持续时间@{0} 秒","Unbound duration@{0}s"}, + {"构造体持续时间 {0} 秒","{0} second to Bone Construct duration"}, + {"白骨构造体持续时间为 {0} 秒","Bone Construct duration is {0} second"}, + {"白骨构造体持续时间@{0} 秒","Bone Construct duration@{0}s"}, + {"复活召唤生物每次被击败n只能创造一个白骨构造体","Reviving Minions can only createn one Bone Construct per death"}, + {"被强化法术额外重复 {0} 次","Empowered Spell Repeats {0} additional time"}, + {"被强化法术重复 {0} 次","Empowered Spell Repeats {0} times"}, + {"你受到总计 {0} 闪电击中伤害后触发","Triggers after you take a total of {0} Lightning Hit Damage"}, + {"可以瞄准 {0} 米内的敌人","Can target Enemies within {0} metre"}, + {"消耗恍惚时伤害总增@{0}%","More damage on Consuming Daze@{0}%"}, + {"消耗敌人身上的恍惚,使造成的伤害总增 {0}%","Consumes Daze on enemies to deal {0}% more damage"}, + {"消耗敌人身上的恍惚,使造成的伤害总降 {0}%","Consumes Daze on enemies to deal {0}% less damage"}, + {"对恍惚敌人击中时施加破碎姿态","Applies Broken Stance on Hit against Dazed enemies"}, + {"破碎姿态持续 {0} 秒,或直到恍惚被移除","Broken Stance has {0} second duration, or until Daze is removed"}, + {"受影响的敌人承受 {0} 次击中后移除破碎姿态","Broken Stance is removed after the affected enemy takes {0} Hits"}, + {"破碎姿态持续时间@{0}","Broken Stance duration@{0}"}, + {"使用攻击击中敌人时,触发显化符文","Trigger Manifest Rune on Hitting with an Attack"}, + {"植物上限@{0}","Plant Limit@{0}"}, + {"藤蔓会附着于 {0} 米范围内的敌人","Vines attach to enemies within a {0} metre radius"}, + {"藤蔓使敌人的移动速度减速 {0}%","Vines Slow enemy movement speed by {0}%"}, + {"藤蔓造成的移动速度减速@{0}%","Movement speed Slow inflicted by Vines@{0}%"}, + {"植物持续时间为 {0} 秒","Plant duration is {0} second"}, + {"储存受到的中毒@{0}%","Incoming Poison stored@{0}%"}, + {"植物每秒造成额外混沌伤害,相当于每秒中毒伤害的 {0}%","Plant deals additional Chaos Damage per second equal to {0}% of Poison Damage per second"}, + {"使植物中毒会令其每秒造成额外的混沌伤害,相当于每秒中毒伤害的 {0}%","Poisoning the plant causes it to deal additional Chaos Damage per second equal to {0}% of Poison Damage per second"}, + {"植物时间@{0} 秒","Plant duration@{0}s"}, + {"过度生长区域总增@{0}%","More Overgrown area@{0}%"}, + {"过度生长时效果范围总增 {0}%","{0}% more area of effect when Overgrown"}, + {"每秒获得一个随机微粒","Gains a random Mote every second"}, + {"每 {0} 秒获得一个随机微粒","Gains a random Mote every {0} seconds"}, + {"每种属性的微粒上限为 {0},并额外增加等同于你拥有的且为该属性需求的技能数量n单属性技能赋予双倍微粒上限","Maximum of each Attribute of Mote is {0} plus the number of Skills you have which require that AttributenSingle-Attribute Skills grant twice as many maximum Motes"}, + {"每点力量微粒使生命上限@{0}%","Maximum Life per Strength Mote@{0}%"}, + {"每有一点力量微粒,生命上限提高 {0}%","{0}% increased maximum Life per Strength Mote"}, + {"每点敏捷微粒使护甲,闪避与能量护盾@{0}%","Armour, Evasion, & Energy Shield per Dexterity Mote@{0}%"}, + {"每有一点敏捷微粒,护甲,闪避与n能量护盾提高 {0}%","{0}% increased Armour, Evasion andnEnergy Shield per Dexterity Mote"}, + {"每点智慧微粒使生命回复速度提高@{0}%","Increased Life Regeneration rate per Intelligence Mote@{0}%"}, + {"每点智慧微粒使生命回复速度提高 {0}%","{0}% increased Life Regeneration rate per Intelligence Mote"}, + {"微粒获得间隔@{0} 秒","Mote gain interval@{0}s"}, + {"每点智慧微粒使魔力回复速度提高@{0}%","Increased Mana Regeneration rate per Intelligence Mote@{0}%"}, + {"每点智慧微粒使魔力回复速度提高 {0}%","{0}% increased Mana Regeneration rate per Intelligence Mote"}, + {"智慧微粒上限@{0}","Maximum Intelligence Motes@{0}"}, + {"敏捷微粒上限@{0}","Maximum Dexterity Motes@{0}"}, + {"力量微粒上限@{0}","Maximum Strength Motes@{0}"}, + {"雄鹿跃击次数@{0}","Stag leap count@{0}"}, + {"雄鹿跃击一次","Stags leap once"}, + {"雄鹿跃击 {0} 次","Stags leap {0} times"}, + {"最多消耗 {0} 个灵柩","Consumes up to {0} Corpse"}, + {"点燃 {0} 米范围内的敌人","Ignites enemies within {0} metre radius"}, + {"额外每层使刀刃喷涌伤害总增@{0}%","More Eruption damage per additional Stage@{0}%"}, + {"额外每层使刀刃喷涌伤害总增 {0}%","{0}% more Eruption damage per additional Stage"}, + {"额外每层使刀刃喷涌伤害总降 {0}%","{0}% less Eruption damage per additional Stage"}, + {"火山上限@{0}","Volcano Limit@{0}"}, + {"投射物间隔@{0} 秒","Projectile interval@{0}s"}, + {"每秒或被猛击时发射投射物","Fires Projectiles every second, or when Slammed"}, + {"每 {0} 秒或被猛击时发射投射物","Fires Projectiles every {0} seconds, or when Slammed"}, + {"额外每有一层,初始喷发额外发射 {0} 个投射物","Additional initial Projectiles per additional Stage@{0}"}, + {"额外每有一层,初始刀刃喷涌额外n发射 {0} 个投射物","Initial eruption fires {0} additionalnProjectiles per additional Stage"}, + {"火山猛击上限@{0}","Volcano maximum Slams@{0}"}, + {"火山在 {0} 次猛击后被摧毁","Volcano is destroyed after {0} Slam"}, + {"墙壁击中间隔@{0} 秒","Wall Hit interval@{0}s"}, + {"墙壁每秒击中敌人","Wall Hits enemies every second"}, + {"墙壁每 {0} 秒击中敌人","Wall Hits enemies every {0} seconds"}, + {"被标记的敌人在触电预备状态下n受到击中时变为触电状态","Marked enemy becomes Electrocuted whennHit while Primed for Electrocution"}, + {"施加感电的几率总增@{0}%","More Shock chance applied@{0}%"}, + {"击中对被标记的敌人n造成感电的几率总增 {0}%","Hits against Marked enemy haven{0}% more chance to Shock"}, + {"击中对被标记的敌人n造成感电的几率总降 {0}%","Hits against Marked enemy haven{0}% less chance to Shock"}, + {"施加感电的效果提高@{0}%","Increased Shock effect applied@{0}%"}, + {"对被标记的敌人的感电效果提高 {0}%","Shock has {0}% increased effect on Marked enemy"}, + {"对被标记的敌人的感电效果降低 {0}%","Shock has {0}% reduced effect on Marked enemy"}, + {"被标记的敌人触电积蓄提高@{0}%","Marked enemy increased Electrocute buildup@{0}%"}, + {"被标记的敌人受到击中时,触电积蓄提高 {0}%","Hits against Marked enemy cause {0}% increased Electrocute buildup"}, + {"被标记的敌人受到击中时,触电积蓄降低 {0}%","Hits against Marked enemy cause {0}% reduced Electrocute buildup"}, + {"诅咒施加 -{0} 总护甲","Curse inflicts -{0} to Total Armour"}, + {"从总移除护甲@{0}","Armour removed from Total@{0}"}, + {"陨星触发间隔@{0} 秒","Meteor Trigger interval@{0}s"}, + {"每秒触发一颗陨星","Trigger a Meteor every second"}, + {"每 {0} 秒触发一颗陨星","Trigger a Meteor every {0} seconds"}, + {"大型陨石的陨石间隔为@{0}","Meteors between each large Meteor@{0}"}, + {"大型陨石所需的陨石间隔为-{0} 颗","-{0} Meteors fall between large Meteors"}, + {"每 {0} 颗陨星坠落后,会坠落一颗大型陨星","A large Meteor falls every {0} Meteors"}, + {"陨星坠落范围@{0} 米","Meteor fall radius@{0}m"}, + {"陨星在 {0} 米范围内坠落","Meteors fall in {0} metre radius"}, + {"范围(上限)内的每有一个额外敌人,陨星频率总增@{0}%({1}%)","More Meteor frequency per additional enemy in radius (max)@{0}% ({1}%)"}, + {"范围内每有一个额外敌人,陨星n触发频率总增 {0}%,最多 {1}%","Meteors Trigger {0}% more frequently for eachnadditional enemy in radius, up to {1}%"}, + {"大型陨星重新锁定目标的间隔@{0} 秒","Large meteor retarget interval @{0}s"}, + {"大型陨星对同一名敌人每秒只能锁定一次","Large meteors can target a single enemy onlynonce every second"}, + {"大型陨星对同一名敌人每 {0} 秒只能锁定一次","Large meteors can target a single enemy onlynonce every {0} seconds"}, + {"增益每秒再生 {0} 点怒火","Buff grants {0} Rage regenerated per second"}, + {"获得的伤害转化为火焰伤害@{0}%","Damage Gained as Fire damage granted@{0}%"}, + {"增益使获得的 {0}% 伤害转化为火焰伤害","Buff grants {0}% of damage Gained as Fire damage"}, + {"光环使攻击伤害总增 {0}%","Aura grants {0}% more Attack damage"}, + {"光环使攻击伤害总降 {0}%","Aura grants {0}% less Attack damage"}, + {"光环使命中值提高 {0}%","Aura grants {0}% increased Accuracy Rating"}, + {"光环使命中值降低 {0}%","Aura grants {0}% reduced Accuracy Rating"}, + {"光环使攻击速度提高 {0}%","Aura grants {0}% increased Attack Speed"}, + {"光环使攻击速度降低 {0}%","Aura grants {0}% reduced Attack Speed"}, + {"使攻击伤害总增@{0}%","More Attack damage granted@{0}%"}, + {"提高的命中@{0}%","Increased Accuracy granted@{0}%"}, + {"提供的攻击速度@{0}%","Increased Attack Speed granted@{0}%"}, + {"{0} 个结界仆从召唤生物上限","{0} to Wardbound Minion Limit"}, + {"结界仆从召唤生物的召唤上限为 {0} 个","Limit {0} Summoned Wardbound Minion"}, + {"{0} 秒召唤生物持续时间","{0}s to Minion duration"}, + {"结界仆从召唤生物持续时间@{0} 秒","Wardbound Minion duration@{0}s"}, + {"{0} 消散前施放法术","{0} Spell casts before dispersing"}, + {"召唤生物施放 {0} 个法术后消散","Minions disperse after casting {0} Spells"}, + {"每消耗额外 {0} 层符文结界,使用技能时召唤一个结界仆从召唤生物和一个额外的召唤生物","Summon one Wardbound Minion on Skill use and an additional Minion for each additional {0} Runic Ward spent"}, + {"储存伤害使效果范围总增上限@{0}%","Maximum more Area of Effect from stored damage@{0}%"}, + {"储存伤害使效果范围最多总增 {0}%","Stored damage grants up to {0}% more Area of Effect"}, + {"旋风范围@{0} 米","Whirlwind radius@{0}m"}, + {"旋风范围为 {0} 米","Whirlwind radius is {0} metre"}, + {"额外每层范围@{0} 米","Radius per additional stage@{0}m"}, + {"额外每层范围 {0} 米","{0}m to Radius per additional stage"}, + {"元素旋风获得等同于伤害 {0}% 的额外对应类型的伤害","Elemental Whirlwinds Gain {0}% of damage as damage of the corresponding Type"}, + {"坍塌造成近战伤害","Collapse deals Melee damage"}, + {"旋风的持续时间为 {0} 秒","Whirlwind duration is {0} second"}, + {"旋风持续时间@{0} 秒","Whirlwind duration@{0}s"}, + {"旋风上限 {0} 个","Limit {0} Whirlwind"}, + {"元素旋风获得等同于伤害 +{0}% 的额外对应类型的伤害","Elemental Whirlwinds Gain +{0}% of damage as damage of the corresponding Type"}, + {"旋风上限@{0}","Whirlwind limit@{0}"}, + {"每层使闪避值总增@{0}%","More Evasion Rating per stage@{0}%"}, + {"每层使闪避值总增 {0}%n被敌人击中时消耗所有层数,触发飓风之力","{0}% more Evasion Rating per stagenOn being Hit by an Enemy, consume allnstages to trigger Gale Force"}, + {"每层使闪避值总降 {0}%n被敌人击中时消耗所有层数,触发飓风之力","{0}% less Evasion Rating per stagenOn being Hit by an Enemy, consume allnstages to trigger Gale Force"}, + {"突刺长度@{0} 米","Thrust length@{0}m"}, + {"突刺长度为 {0} 米","Thrust length is {0} metre"}, + {"突刺宽度为 {0} 米","Thrust width is {0} metre"}, + {"需要 {0} 狂怒球才能使用","Requires {0} Frenzy Charge to use"}, + {"突刺宽度@{0} 米","Thrust width@{0}m"}, + {"腾蛇长度@{0} 米","Serpent length@{0}m"}, + {"腾蛇长度为 {0} 米","Serpent length is {0} metre"}, + {"腾蛇宽度为 {0} 米","Serpent width is {0} metre"}, + {"腾蛇宽度@{0} 米","Serpent width@{0}m"}, + {"爆破长度@{0} 米","Blast length@{0}m"}, + {"爆破长度为 {0} 米","Blast length is {0} metre"}, + {"造成重度晕眩时,获得一个受怪物威力值修正的n暴击球的溢出几率 {0}%","{0}% Surpassing chance to grant a Power Charge onnHeavy Stun, modified by Monster Power"}, + {"DNT-UNUSED暴击时,被标记的敌人有 {0}% 的几率生成一个狩猎者残片","DNT-UNUSED {0}% chance for Marked Enemies to generate a Hunters' Remnant when Critically Hit"}, + {"DNT-UNUSED暴击时,被标记的敌人生成一个狩猎者残片","DNT-UNUSED Marked Enemies generate a Hunters' Remnant when Critically Hit"}, + {"DNT-UNUSED人形敌人的残片提供的增益可使你的移动速度提高 {0}%,攻击和施法速度提高 {1}%","DNT-UNUSED Buff granted by Remnants from Humanoid Enemies grants {0}% increased Movement Speed and {1}% increased Attack and Cast Speed"}, + {"DNT-UNUSED构造体敌人的残片提供的增益状态可使你获得 {0}% 的闪避作为护甲","DNT-UNUSED Buff granted by Remnants from Constructed Enemies grants {0}% of Evasion gained as Armour"}, + {"DNT-UNUSED收集猛兽敌人的残片后可恢复 {0} 点药剂和咒符充能","DNT-UNUSED Remnants from Beastial Enemies restore {0} Flask and Charm charges when collected"}, + {"DNT-UNUSED恶魔敌人的残片提供的增益可使你的每秒生命回复 {0}%","DNT-UNUSED Buff granted by Remnants from Demonic Enemies grants {0}% of Life regenerated per second"}, + {"DNT-UNUSED亡灵敌人的残片提供的增益可避免你的生命值降低至 0","DNT-UNUSED Buff granted by Remnants from Undead Enemies prevents your Life from being reduced to 0"}, + {"死亡凋零持续时间为 {0} 秒","Withered duration is {0} second"}, + {"死亡凋零间隔@{0} 秒","Withered interval@{0}s"}, + {"每秒对在场的敌人施加死亡凋零","Withers enemies in your Presence every second"}, + {"每 {0} 秒对在场的敌人施加死亡凋零","Withers enemies in your Presence every {0} seconds"}, + {"每个 6 米范围(上限)内的敌人所受伤害提高 @{0}%(1%)","Increased damage taken per enemy within 6m (max)@{0}% (1%)"}, + {"被标记的目标 6 米范围内每有一个敌人,所受伤害提高 {0}%,至多提高 {1}%","Marked target takes {0}% increased damage for each of its enemies within 6 metres of it, up to {1}%"}, + {"裂口长度@{0} 米","Gouge length@{0}m"}, + {"裂口长度为 {0} 米","Gouge length is {0} metre"}, + {"裂口宽度为 {0} 米","{0} metre to gouge width"}, + {"裂口宽度@{0} 米","Gouge width@{0}m"}, + {"在 {0} 米内抛出冰霜碎片","Flings Ice Fragments within {0} metres"}, + {"额外月辉光束目标搜寻范围@{0} 米","Additional Moonbeam target search radius@{0}m"}, + {"额外月辉光束目标@{0}","Number of additional Moonbeam targets@{0}"}, + {"对击中的目标以及其 {1} 米内最多 {0} 个其他目标召唤月辉光束","Calls down a Moonbeam on the target Hit and up to {0} other target within {1} metre"}, + {"击退范围@{0} 米","Knockback radius@{0}m"}, + {"在 {0} 米范围内击退敌人","Knocks back enemies in a {0} metre radius"}, + {"每点怒火使增益持续时间@{1} 秒 + {2} 秒","Buff duration@{1}s + {2}s per Rage"}, + {"增益持续时间为 {0} 秒,每消耗 1 点怒火额外延长 {2} 秒","Buff duration is {0} second, plus {2} seconds per Rage spent"}, + {"获得的 {0}% 伤害转化为冰霜伤害","Damage Gained as Cold@{0}%"}, + {"提高攻击速度@{0}%","Increased Attack speed granted@{0}%"}, + {"获得药剂和咒符充能的几率@{0}%","Flask and Charm charge gain chance@{0}%"}, + {"如同击杀敌人一样,消耗灵柩有 {0}% 的几率获得药剂和咒符充能","{0}% chance to gain Flask and Charm charges as though killing the enemy on Corpse consumption"}, + {"生命再生@{0}","Life regenerated@{0}"}, + {"每吞噬一个敌人或灵柩,n在 1 秒内再生 {0} 点生命","Regenerates {0} life per enemy ornCorpse consumed over 1 second"}, + {"消耗目标附近最多 {0} 个额外灵柩","Consumes up to {0} additional Corpse near the target"}, + {"献祭范围为 {0} 米","Immolation radius is {0} metre"}, + {"献祭范围@{0} 米","Immolation radius@{0}m"}, + {"获得的被强化伤害转化为闪电伤害@{0}%","Empowered damage Gained as Lightning@{0}%"}, + {"被强化龙炎吐息获得相当于n伤害 {0}% 的闪电伤害","Empowered Flame Breath Gains {0}% ofndamage as Lightning damage"}, + {"被强化怒火每秒消耗总降@{0}%","Empowered Rage per second cost@{0}% less"}, + {"被强化龙炎吐息每秒消耗怒火总降 {0}%","Empowered Flame Breath costs {0}% less Rage per second"}, + {"地图内获取物品的数量提高 {0}%","{0}% increased Quantity of Items found in Map"}, + {"地图内获取物品的数量降低 {0}%","{0}% reduced Quantity of Items found in Map"}, + {"地图内获取物品的稀有度提高 {0}%","{0}% increased Rarity of Items found in Map"}, + {"地图内获取物品的稀有度降低 {0}%","{0}% reduced Rarity of Items found in Map"}, + {"地图内怪物群规模提高 {0}%","{0}% increased Pack Size in Map"}, + {"地图内怪物群规模降低 {0}%","{0}% reduced Pack Size in Map"}, + {"地图裂隙中的怪物群落规模提高 {0}%","Breaches in Map have {0}% increased Pack Size"}, + {"地图裂隙中的怪物群落规模降低 {0}%","Breaches in Map have {0}% reduced Pack Size"}, + {"地图中的不稳定裂隙包含薛斯的元帅弗伦的几率提高 {0}%","Unstable Breaches in Map have {0}% increased chance to contain Vruun, Marshal of Xesht"}, + {"地图内符文怪物掉落的先祖秘藏日志数量提高 {0}%","{0}% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Map"}, + {"地图内符文怪物掉落的先祖秘藏日志数量降低 {0}%","{0}% reduced Quantity of Expedition Logbooks dropped by Runic Monsters in Map"}, + {"地图中的深渊通往绝望深渊的几率提高 {0}%","Abysses in Map have {0}% increased chance to lead to an Abyssal Depths"}, + {"地图中的深渊通往绝望深渊的几率降低 {0}%","Abysses in Map have {0}% reduced chance to lead to an Abyssal Depths"}, + {"地图中的深渊怪物带有深渊词缀的几率提高 {0}%","{0}% increased chance for Abyssal monsters in Map to have Abyssal Modifiers"}, + {"地图中的深渊怪物带有深渊词缀的几率降低 {0}%","{0}% reduced chance for Abyssal monsters in Map to have Abyssal Modifiers"}, + {"地图中的深渊生成的怪物数量提高 {0}%","Abysses in Map spawn {0}% increased Monsters"}, + {"地图中的深渊生成的怪物数量降低 {0}%","Abysses in Map spawn {0}% reduced Monsters"}, + {"每关闭一个巨坑,地图中的深渊怪物的难度与奖励都会提高","Abyssal Monsters in Map have increased Difficulty and Reward for each closed Pit"}, + {"地图中的深渊巨坑有双倍几率有奖励","Abyss Pits in Map are twice as likely to have Rewards"}, + {"地图中的深渊巨坑必定有奖励","Abyss Pits in Map always have Rewards"}, + {"地图中的深渊巨坑没有奖励的几率总降 {0}%","Abyss Pits in Map are {0}% less likely to have no Rewards"}, + {"地图中的深渊额外生成 {0} 个稀有怪物","{0} additional Rare Monsters are spawned from Abysses in Map"}, + {"地图额外包含一个深渊","Map contains an additional Abyss"}, + {"地图额外包含 {0} 个深渊","Map contains {0} additional Abysses"}, + {"地图被深渊侵占","Map is overrun by the Abyssal"}, + {"地图中的深渊掉落渎灵通货的几率提高 {0}%","{0}% increased chance for Desecrated Currency from Abysses in Map"}, + {"地图中的深渊掉落渎灵通货的几率降低 {0}%","{0}% reduced chance for Desecrated Currency from Abysses in Map"}, + {"地图包含一个额外的稀有宝箱","Map contains an additional Rare Chest"}, + {"地图包含 {0} 个额外的稀有宝箱","Map contains {0} additional Rare Chests"}, + {"地图内的惊悸迷雾遭遇战生成传奇首领的几率总增 {0}%","Delirium Encounters in Map are {0}% more likely to spawn Unique Bosses"}, + {"地图内的惊悸迷雾遭遇战生成传奇首领的几率总降 {0}%","Delirium Encounters in Map are {0}% less likely to spawn Unique Bosses"}, + {"地图中的惊悸迷雾使玩家的亢奋度提高 {0}%","Delirium Fog in Map applies {0}% increased Deliriousness to Players"}, + {"地图中的惊悸迷雾使玩家的亢奋度降低 {0}%","Delirium Fog in Map applies {0}% reduced Deliriousness to Players"}, + {"地图内惊悸迷雾怪物的怪物群规模提高 {0}%","Delirium Monsters in Map have {0}% increased Pack Size"}, + {"地图内惊悸迷雾怪物的怪物群规模降低 {0}%","Delirium Monsters in Map have {0}% reduced Pack Size"}, + {"地图内击败的惊悸迷雾怪物提供的奖励进度提高 {0}%","Delirious Monsters Killed in Map provide {0}% increased Reward Progress"}, + {"地图内惊悸迷雾消散速度加快 {0}%","Delirium Fog in Map dissipates {0}% faster"}, + {"地图内惊悸迷雾消散速度减慢 {0}%","Delirium Fog in Map dissipates {0}% slower"}, + {"地图内的惊悸迷雾在消散前额外持续 {0} 秒","Delirium Fog in Map lasts {0} additional seconds before dissipating"}, + {"地图有 {0}% 的几率包含一个额外的裂隙","Map has {0}% chance to contain an additional Breach"}, + {"地图包含一个额外的裂隙","Map contains an additional Breach"}, + {"地图有 {0}% 的几率包含三个额外的裂隙","Map has {0}% chance to contain three additional Breaches"}, + {"地图包含三个额外的裂隙","Map contains three additional Breaches"}, + {"地图内的裂隙生成一个额外的稀有怪物","Breaches in Map spawn an additional Rare Monster"}, + {"地图内的裂隙生成 {0} 个额外的稀有怪物","Breaches in Map spawn {0} additional Rare Monsters"}, + {"地图中虫巢之血的掉落数量提高 {0}%","{0}% increased Quantity of Hiveblood found in Map"}, + {"地图中虫巢之血的掉落数量降低 {0}%","{0}% reduced Quantity of Hiveblood found in Map"}, + {"地图中的裂隙巢穴拥有一个额外的裂隙虫群怪物波次","Breach Hives in Map have an additional wave of Hiveborn Monsters"}, + {"地图中的裂隙巢穴拥有 {0} 个额外的裂隙虫群怪物波次","Breach Hives in Map have {0} additional waves of Hiveborn Monsters"}, + {"地图内裂隙怪物掉落的裂隙碎片数量提高 {0}%","{0}% increased Quantity of Breach Splinters dropped by Breach Monsters in Map"}, + {"地图内裂隙怪物掉落的裂隙碎片数量降低 {0}%","{0}% reduced Quantity of Breach Splinters dropped by Breach Monsters in Map"}, + {"地图内的裂隙生成的魔法怪物数量提高 {0}%","Breaches in Map spawn {0}% increased Magic Monsters"}, + {"地图内的裂隙生成的魔法怪物数量降低 {0}%","Breaches in Map spawn {0}% reduced Magic Monsters"}, + {"地图中稀有裂隙怪物的效能提高 {0}%","{0}% increased Effectiveness of Rare Breach Monsters in Map"}, + {"地图中稀有裂隙怪物的效能降低 {0}%","{0}% reduced Effectiveness of Rare Breach Monsters in Map"}, + {"地图内裂隙开合速度加快 {0}%","Breaches in Map open and close {0}% faster"}, + {"地图内裂隙开合速度减慢 {0}%","Breaches in Map open and close {0}% slower"}, + {"地图中掉落的孕育赠礼有 {0}% 的几率高一级","Wombgifts have {0}% chance to drop one Level higher in Map"}, + {"地图中孕育赠礼的掉落数量提高 {0}%","{0}% increased Quantity of Wombgifts found in Map"}, + {"地图中孕育赠礼的掉落数量降低 {0}%","{0}% reduced Quantity of Wombgifts found in Map"}, + {"地图内的裂隙额外包含 {0} 个紧握之手","Breaches in Map contain {0} additional Clasped Hand"}, + {"地图有 {0}% 的几率额外包含四个深渊","Map has {0}% chance to contain four additional Abysses"}, + {"地图额外包含四个深渊","Map contains four additional Abysses"}, + {"受影响的地图内的惊悸迷雾遭遇战有 {0}% 的几率产生一个额外奖励","Delirium Encounters in affected Map have {0}% chance to generate an additional Reward"}, + {"地图内的惊悸迷雾生成的破溃之镜数量提高 {0}%","Delirium Fog in Map spawns {0}% increased Fracturing Mirrors"}, + {"地图内的惊悸迷雾生成的破溃之镜数量降低 {0}%","Delirium Fog in Map spawns {0}% reduced Fracturing Mirrors"}, + {"地图中的惊悸迷雾生成的破溃之镜碎片数量提高 {0}%","Delirium Fog in Map spawns {0}% increased MirrorShards"}, + {"地图中的惊悸迷雾生成的破溃之镜碎片数量降低 {0}%","Delirium Fog in Map spawns {0}% reduced MirrorShards"}, + {"地图内的梦魇拟像裂片堆叠数量提高 {0}%","{0}% increased Stack size of Simulacrum Splinters found in Map"}, + {"地图内的梦魇拟像裂片堆叠数量降低 {0}%","{0}% reduced Stack size of Simulacrum Splinters found in Map"}, + {"地图也视为沙漠地图","Map also counts as a Desert Map"}, + {"地图内怪物掉落的先祖秘藏神器数量提高 {0}%","{0}% increased quantity of Expedition Artifacts dropped by Monsters in Map"}, + {"地图内怪物掉落的先祖秘藏神器数量降低 {0}%","{0}% reduced quantity of Expedition Artifacts dropped by Monsters in Map"}, + {"地图内符文怪物标记的数量提高 {0}%","Map contains {0}% increased number of Runic Monster Markers"}, + {"地图内符文怪物标记的数量降低 {0}%","Map contains {0}% reduced number of Runic Monster Markers"}, + {"地图内先祖秘藏爆炸范围提高 {0}%","{0}% increased Expedition Explosive Radius in Map"}, + {"地图内先祖秘藏炸药放置范围提高 {0}%","{0}% increased Expedition Explosive Placement Range in Map"}, + {"地图内先祖秘藏炸药放置范围降低 {0}%","{0}% reduced Expedition Explosive Placement Range in Map"}, + {"地图内稀有先祖秘藏怪物数量提高 {0}%","{0}% increased number of Rare Expedition Monsters in Map"}, + {"地图内稀有先祖秘藏怪物数量降低 {0}%","{0}% reduced number of Rare Expedition Monsters in Map"}, + {"地图内先祖秘藏残骸效果提高 {0}%","{0}% increased Effect of Expedition Remnants in Map"}, + {"地图内先祖秘藏残骸效果降低 {0}%","{0}% reduced Effect of Expedition Remnants in Map"}, + {"地图内的先祖秘藏残骸 {0}","Expeditions in Map have {0} Remnant"}, + {"地图内的经验值获取提高 {0}%","{0}% increased Experience gain in Map"}, + {"地图内的经验值获取降低 {0}%","{0}% reduced Experience gain in Map"}, + {"地图内找到的金币数量提高 {0}%","{0}% increased Gold found in Map"}, + {"地图内找到的金币数量降低 {0}%","{0}% reduced Gold found in Map"}, + {"地图包含一个额外的精华","Map contains an additional Essence"}, + {"地图包含 {0} 个额外的精华","Map contains {0} additional Essences"}, + {"地图也视为艾兹麦城市地图","Map also counts as a Ezomyte City Map"}, + {"地图也视为法里顿城市地图","Map also counts as a Faridun City Map"}, + {"地图也视为森林地图","Map also counts as a Forest Map"}, + {"地图也视为草原地图","Map also counts as a Grass Map"}, + {"有 {0}% 的几率从地图中的瓦尔灯塔获得一个额外的水晶","{0}% chance to gain an additional Crystal from Vaal Beacons in Map"}, + {"地图中的瓦尔灯塔宝箱为稀有的几率提高 {0}%","{0}% increased chance Vaal Beacon Chests are Rare in Map"}, + {"地图中的瓦尔灯塔附近出现 {0} 个额外怪物群落","{0} extra pack of Monsters around Vaal Beacons in Map"}, + {"地图中的瓦尔灯塔附近有 {0}% 的几率出现一个额外怪物群落","{0}% chance for an extra packs of Monsters around Vaal Beacons in Map"}, + {"地图中的瓦尔灯塔附近的怪物群落规模提高 {0}%","{0}% increased Pack Size for Monsters around Vaal Beacons in Map"}, + {"地图中的瓦尔灯塔召唤额外怪物的几率提高 {0}%","{0}% increased chance Vaal Beacons summon additional Monsters in Map"}, + {"有 {0}% 的几率为地图增加一个瓦尔灯塔传奇怪物","{0}% chance to add a Vaal Beacon Unique Monster to the Map"}, + {"击败地图内的稀有怪物使惊悸迷雾之镜的倒计时暂停 1 秒","Slaying Rare Monsters in Map pauses the Delirium Mirror Timer for 1 second"}, + {"击败地图内的稀有怪物使惊悸迷雾之镜的倒计时暂停 {0} 秒","Slaying Rare Monsters in Map pauses the Delirium Mirror Timer for {0} seconds"}, + {"地图内找到的引路石数量提高 {0}%","{0}% increased Quantity of Waystones found in Map"}, + {"地图包含精华的几率提高 {0}%","Map has {0}% increased chance to contain Essences"}, + {"地图包含精华的几率降低 {0}%","Map has {0}% reduced chance to contain Essences"}, + {"地图也视为高山地图","Map also counts as a Mountain Map"}, + {"地图包含一个额外的神龛","Map contains an additional Shrine"}, + {"地图包含 {0} 个额外的神龛","Map contains {0} additional Shrines"}, + {"地图包含一个额外的召唤法阵","Map contains an additional Summoning Circle"}, + {"地图包含 {0} 个额外的召唤法阵","Map contains {0} additional Summoning Circles"}, + {"地图包含一个额外的保险箱","Map contains an additional Strongbox"}, + {"地图包含 {0} 个额外的保险箱","Map contains {0} additional Strongboxes"}, + {"地图上的怪物稀有度提高 {0}%","Map has {0}% increased Monster Rarity"}, + {"地图内魔法怪物数量提高 {0}%","Map has {0}% increased Magic Monsters"}, + {"地图内稀有怪物数量提高 {0}%","Map has {0}% increased number of Rare Monsters"}, + {"地图中的稀有怪物有 {0}% 的溢出几率有一个额外词缀","Rare Monsters in Map have a {0}% Surpassing chance to have an additional Modifier"}, + {"地图内的驱灵祭坛可以额外重置恩典一次","Ritual Altars in Map allow rerolling Favours an additional time"}, + {"地图内的驱灵祭坛可以额外重置恩典 {0} 次","Ritual Altars in Map allow rerolling Favours {0} additional times"}, + {"地图内在驱灵祭坛延时恩典消耗的贡品提高 {0}%","Deferring Favours at Ritual Altars in Map costs {0}% increased Tribute"}, + {"地图内在驱灵祭坛延时恩典消耗的贡品降低 {0}%","Deferring Favours at Ritual Altars in Map costs {0}% reduced Tribute"}, + {"地图内驱灵祭坛上延时的恩典重现速度加快 {0}%","Favours Deferred at Ritual Altars in Map reappear {0}% sooner"}, + {"地图内驱灵祭坛再生怪物为魔法怪物的几率提高 {0}%","Revived Monsters from Ritual Altars in Map have {0}% increased chance to be Magic"}, + {"地图内驱灵祭坛再生怪物为魔法怪物的几率降低 {0}%","Revived Monsters from Ritual Altars in Map have {0}% reduced chance to be Magic"}, + {"区域内的驱灵祭坛提供的恩典数量提高 {0}%","Ritual Altars in Area offer {0}% increased number of Favours"}, + {"区域内的驱灵祭坛提供的恩典数量降低 {0}%","Ritual Altars in Area offer {0}% reduced number of Favours"}, + {"地图内在驱灵祭坛重置恩典有 {0}% 几率不消耗贡品","Favours Rerolled at Ritual Altars in Map have {0}% chance to cost no Tribute"}, + {"地图内驱灵恩典为预兆的几率提高 {0}%","Ritual Favours in Map have {0}% increased chance to be Omens"}, + {"地图内的驱灵恩典为预兆的几率降低 {0}%","Ritual Favours in Map have {0}% reduced chance to be Omens"}, + {"地图内的驱灵祭坛再生怪物为稀有怪物的几率提高 {0}%","Revived Monsters from Ritual Altars in Map have {0}% increased chance to be Rare"}, + {"地图内的驱灵祭坛再生怪物为稀有怪物的几率降低 {0}%","Revived Monsters from Ritual Altars in Map have {0}% reduced chance to be Rare"}, + {"地图内在驱灵祭坛重置恩典消耗的贡品提高 {0}%","Rerolling Favours at Ritual Altars in Map costs {0}% increased Tribute"}, + {"地图内在驱灵祭坛重置恩典消耗的贡品降低 {0}%","Rerolling Favours at Ritual Altars in Map costs {0}% reduced Tribute"}, + {"地图内在驱灵祭坛献祭怪物提供的贡品提高 {0}%","Monsters Sacrificed at Ritual Altars in Map grant {0}% increased Tribute"}, + {"地图内在驱灵祭坛献祭怪物提供的贡品降低 {0}%","Monsters Sacrificed at Ritual Altars in Map grant {0}% reduced Tribute"}, + {"地图有盗贼流放者的几率提高 {0}%","Map has {0}% increased chance to contain Rogue Exiles"}, + {"地图有盗贼流放者的几率降低 {0}%","Map has {0}% reduced chance to contain Rogue Exiles"}, + {"地图包含神龛的几率提高 {0}%","Map has {0}% increased chance to contain Shrines"}, + {"地图包含神龛的几率降低 {0}%","Map has {0}% reduced chance to contain Shrines"}, + {"地图内会出现 {0} 个额外的盗贼流放者","Map is inhabited by {0} additional Rogue Exile"}, + {"地图包含 {0} 个额外的阿兹莫里之灵","Map contains {0} additional Azmeri Spirit"}, + {"地图包含召唤法阵的几率提高 {0}%","Map has {0}% increased chance to contain a Summoning Circle"}, + {"地图包含召唤法阵的几率降低 {0}%","Map has {0}% reduced chance to contain a Summoning Circle"}, + {"地图包含保险箱的几率提高 {0}%","Map has {0}% increased chance to contain Strongboxes"}, + {"地图包含保险箱的几率降低 {0}%","Map has {0}% reduced chance to contain Strongboxes"}, + {"地图也视为沼泽地图","Map also counts as a Swamp Map"}, + {"地图有阿兹莫里之灵的几率提高 {0}%","Map has {0}% increased chance to contain Azmeri Spirits"}, + {"地图有阿兹莫里之灵的几率降低 {0}%","Map has {0}% reduced chance to contain Azmeri Spirits"}, + {"地图中的不稳定裂隙在计时器填满后,会额外延迟一秒塌缩","Unstable Breaches in Map take an additional second to collapse after timer is filled"}, + {"地图中的不稳定裂隙在计时器填满后,会额外延迟 {0} 秒塌缩","Unstable Breaches in Map take {0} additional seconds to collapse after timer is filled"}, + {"地图中的不稳定裂隙在稳定时会生成一个额外的稀有怪物","Unstable Breaches in Map spawn an additional Rare Monster when Stabilised"}, + {"地图中的不稳定裂隙在稳定时会生成 {0} 个额外的稀有怪物","Unstable Breaches in Map spawn {0} additional Rare Monsters when Stabilised"}, + {"地图也视为瓦尔城市地图","Map also counts as a Vaal City Map"}, + {"地图也视为水域地图","Map also counts as a Water Map"}, + {"地图包含一个额外的阿兹莫里之灵","Map contains an additional Azmeri Spirit"}, + {"被冰缓时使用可以免疫冰缓","Grants Immunity to Chill if used while Chilled"}, + {"可以免疫冻结","Grants Immunity to Freeze"}, + {"可以免疫点燃","Grants Immunity to Ignite"}, + {"可以免疫感电","Grants Immunity to Shock"}, + {"可以免疫流血","Grants Immunity to Bleeding"}, + {"燃烧时使用可以免疫燃烧","Grants Immunity to Burning if used while Burning"}, + {"可以免疫诅咒","Grants Immunity to Curses"}, + {"可以免疫中毒","Grants Immunity to Poison"}, +} +d.propLines = { + {"魔符阶级:{0}","Talisman Tier: {0}"}, + {"{1} 秒内回复 {0} 生命","Recovers {0} Life over {1} Seconds"}, + {"每 {1} 秒回复 {0} 生命","Recovers {0} Life every {1} Seconds"}, + {"{1} 秒内回复 {0} 魔力","Recovers {0} Mana over {1} Seconds"}, + {"每 {1} 秒回复 {0} 魔力","Recovers {0} Mana every {1} Seconds"}, + {"持续 {0} 秒","Lasts {0} Seconds"}, + {"保护你抵御 {0} 点击中伤害","Protects you from {0} Damage from Hits"}, + {"每次使用会从 {1} 充能次数中消耗 {0} 次","Consumes {0} of {1} Charges on use"}, + {"目前有 {0} 充能次数","Currently has {0} Charges"}, + {"目前剩余 {0} / {1} 充能","Currently has {0} of {1} Charge"}, +} +return d diff --git a/src/Modules/ChineseItemTranslator.lua b/src/Modules/ChineseItemTranslator.lua new file mode 100644 index 0000000000..3901d233a3 --- /dev/null +++ b/src/Modules/ChineseItemTranslator.lua @@ -0,0 +1,494 @@ +-- Path of Building (国服 fork) +-- +-- Module: ChineseItemTranslator +-- Translates an item copy/pasted from the Simplified-Chinese (国服 / WeGame) PoE2 +-- client into the English item-paste text PoB's parser expects, line by line. +-- +-- The 国服 client is a mirror of the international one, so every base, class, +-- skill, unique and stat line has a language-independent metadata Id. The en<->zh +-- tables in Data/ChineseTranslation.lua are datamined from that client (see +-- tools/cn-translate/ + POB-FORK-HANDOFF.md). This module only does the *input* +-- direction (zh -> en) so that ItemClass:ParseRaw can parse a 国服 item. +-- +-- IMPORTANT: this must run BEFORE sanitiseText(), because sanitiseText turns every +-- byte 128-255 (i.e. all CJK UTF-8 bytes) into '?'. The hook lives in the Item +-- class constructor (src/Classes/Item.lua). + +local t_insert = table.insert +local t_concat = table.concat + +-- --------------------------------------------------------------------------- +-- Data (loaded lazily on the first translation so the 3 MB table costs nothing +-- at startup for users who never paste a 国服 item). +-- --------------------------------------------------------------------------- +local data +local function ensureData() + if data then return data end + if LoadModule then + data = LoadModule("Data/ChineseTranslation") + elseif __CN_TRANSLATION_DATA then -- injected by the standalone test harness + data = __CN_TRANSLATION_DATA + else + data = dofile("src/Data/ChineseTranslation.lua") + end + return data +end + +-- --------------------------------------------------------------------------- +-- Hand-mapped labels / keywords (small, stable, exact). Everything else comes +-- from the datamined tables. Keys are the zh text AFTER fullwidth-punctuation +-- normalisation (so ASCII ':' etc). +-- --------------------------------------------------------------------------- + +-- Property / section labels: the part before the colon on a "Label: value" line. +-- Translated to PoB's exact English label (see src/Classes/Item.lua:ParseRaw). +local LABELS = { + ["物品类别"] = "Item Class", + ["稀有度"] = "Rarity", + ["品质"] = "Quality", + ["精魂"] = "Spirit", + ["需求"] = "Requires", + ["物品等级"] = "Item Level", + ["插槽"] = "Sockets", + ["获得技能"] = "Grants Skill", + ["魔符等级"] = "Talisman Tier", + ["堆叠数量"] = "Stack Size", + ["咒符栏"] = "Charm Slots", + ["等级"] = "Level", + ["限制"] = "Limited to", + ["半径"] = "Radius", + -- Defence properties (PoB parser specNames: Armour / Evasion[ Rating] / Energy Shield / Ward). + ["护甲"] = "Armour", + ["闪避值"] = "Evasion Rating", + ["闪避"] = "Evasion", + ["能量护盾"] = "Energy Shield", + ["符文结界"] = "Ward", -- 国服/EN display "Runic Ward"; PoB's property label is "Ward" + -- Weapon properties (PoB treats these as hidden_specs; it recomputes from base+mods). + ["物理伤害"] = "Physical Damage", + ["元素伤害"] = "Elemental Damage", + ["混沌伤害"] = "Chaos Damage", + ["暴击率"] = "Critical Hit Chance", + ["暴击几率"] = "Critical Hit Chance", + ["每秒攻击次数"] = "Attacks per Second", + ["武器范围"] = "Weapon Range", + ["装填时间"] = "Reload Time", + ["格挡几率"] = "Block chance", +} + +-- Rarity values. +local RARITY = { + ["普通"] = "Normal", + ["魔法"] = "Magic", + ["稀有"] = "Rare", + ["传奇"] = "Unique", + ["独特"] = "Unique", +} + +-- Words that appear *inside* a value (requirements line, etc). +local VALUE_WORDS = { + ["等级"] = "Level", + ["力量"] = "Str", + ["敏捷"] = "Dex", + ["智慧"] = "Int", +} + +-- Whole-line state flags. +local LINE_FLAGS = { + ["已腐化"] = "Corrupted", + ["被腐化"] = "Corrupted", + ["腐化"] = "Corrupted", + ["未鉴定"] = "Unidentified", + ["镜像"] = "Mirrored", + ["已镜像"] = "Mirrored", + ["分裂"] = "Split", +} + +-- Whole-line non-mod flag / reminder text (PoB-irrelevant for parsing, but translated +-- so imports don't show stray ???). Exact match on the rendered (punct-normalised) line. +local MISC = { + ["引路石掉落"] = "Waystone Drop", + ["只能在使用弓时装备。"] = "Can only be equipped if you are wielding a Bow.", + ["放入天赋树上配置好的珠宝槽。"] = "Place into an allocated Jewel Socket on the Passive Skill Tree.", + ["满足条件时自动使用。只有装备于腰带上时才会充能。可通过水井或击败怪物补充。"] = + "Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.", +} + +-- Trailing parenthetical mod-state flags, e.g. "...提高 15% (符文)" -> "(rune)". +-- English forms pass through unchanged so an English-flagged paste still works. +local FLAG_PAREN = { + ["符文"] = "rune", ["rune"] = "rune", + ["附魔"] = "enchant", ["enchant"] = "enchant", + ["工艺"] = "crafted", ["打造"] = "crafted", ["crafted"] = "crafted", + ["基底"] = "implicit", ["固有"] = "implicit", ["implicit"] = "implicit", + ["分裂的"] = "fractured", ["fractured"] = "fractured", + ["凿刻"] = "desecrated", ["desecrated"] = "desecrated", +} + +-- Affix-annotation `{ … }` pieces. We translate the *type* keywords (so PoB's +-- existing `{ }` parser sets the implicit/enchant/crafted/desecrated flags) and +-- omit the affix NAME + tags — the name needs the Mods table (Phase 2/3), and an +-- untranslated name would make PoB mark the mod "custom". Order matters: longer / +-- leading modifiers first. +local AFFIX_LEADING = { -- leading qualifiers (become lineFlags via "Modifier") + { "亵渎的", "Desecrated" }, + { "打造的", "Crafted" }, +} +local AFFIX_TYPE = { -- the modifier type + { "前缀属性", "Prefix Modifier" }, + { "后缀属性", "Suffix Modifier" }, + { "基底属性", "Implicit Modifier" }, + { "传奇属性", "Unique Modifier" }, + { "强化", "Enhancement" }, -- enchant marker -> PoB adds " (enchant)" +} + +-- --------------------------------------------------------------------------- +-- Fullwidth / CJK punctuation normalisation (byte-level, UTF-8) +-- --------------------------------------------------------------------------- +local PUNCT = { + ["\239\188\154"] = ":", -- U+FF1A FULLWIDTH COLON + ["\239\188\140"] = ",", -- U+FF0C FULLWIDTH COMMA + ["\239\188\136"] = "(", -- U+FF08 FULLWIDTH LEFT PARENTHESIS + ["\239\188\137"] = ")", -- U+FF09 FULLWIDTH RIGHT PARENTHESIS + ["\227\128\128"] = " ", -- U+3000 IDEOGRAPHIC SPACE + ["\239\188\141"] = "-", -- U+FF0D FULLWIDTH HYPHEN-MINUS + ["\226\128\148"] = "-", -- U+2014 EM DASH + ["\226\128\147"] = "-", -- U+2013 EN DASH + ["\226\128\146"] = "-", -- U+2012 FIGURE DASH + ["\226\128\149"] = "-", -- U+2015 HORIZONTAL BAR +} +-- Fullwidth digits U+FF10..U+FF19 -> 0..9 +for n = 0, 9 do PUNCT["\239\188" .. string.char(0x90 + n)] = tostring(n) end + +local function normalizePunct(s) + -- Match any 3-byte sequence we care about, plus the common 2/3-byte dashes. + return (s:gsub("[\226\227\239][\128-\189][\128-\191]", function(seq) + return PUNCT[seq] + end)) +end + +-- --------------------------------------------------------------------------- +-- Stat-line (StatDescriptions) matcher — ported from the trade helper's proven +-- translateStatLine(). data.statLines is { { zhTemplate, enTemplate }, ... } with +-- {N} / {} placeholders. We normalise both the template and the rendered line's +-- numbers to '#', look up by the normalised key, then confirm with a Lua pattern +-- (so literal numbers in a template must match) and transplant the rolled values. +-- --------------------------------------------------------------------------- +local NUMRUN = "[%+%-]?%d[%d%.,]*" +local PLACEHOLDER = "{%d*}" + +local function normNums(s) + return (s:gsub(NUMRUN, "#")) +end + +-- Escape Lua-pattern magic chars in a literal segment (CJK bytes are not magic). +local function escapePat(s) + return (s:gsub("[%(%)%.%%%+%-%*%?%[%]%^%$]", "%%%1")) +end + +local STATMAP -- normalisedZh -> { {zh, en}, ... } +local function buildStatMap() + if STATMAP then return STATMAP end + STATMAP = {} + local function add(pair) + -- Normalise the zh template's punctuation the SAME way as the runtime line + -- (the paste is normalised globally), so fullwidth commas/colons in a + -- template still match. Store the normalised zh for the regex pass. + local zhNorm = normalizePunct(pair[1]) + local key = normNums(zhNorm:gsub(PLACEHOLDER, "#")) + local bucket = STATMAP[key] + if not bucket then bucket = {}; STATMAP[key] = bucket end + t_insert(bucket, { zhNorm, pair[2] }) + end + for _, pair in ipairs(data.statLines or {}) do add(pair) end + -- Item-text property templates (flask recovery, charge/duration lines) that + -- render from ClientStrings rather than StatDescriptions. + for _, pair in ipairs(data.propLines or {}) do add(pair) end + return STATMAP +end + +local _reCache = {} +-- Build a `^...$` Lua pattern from a zh template, with each placeholder a numeric +-- capture; returns the pattern and the ordered list of placeholder indices. +local function statRe(zh) + local c = _reCache[zh] + if c then return c.pat, c.order end + local parts, order, pos, last = {}, {}, 0, 1 + for s, dig, e in zh:gmatch("(){(%d*)}()") do + parts[#parts + 1] = escapePat(zh:sub(last, s - 1)) + parts[#parts + 1] = "(" .. NUMRUN .. ")" + local idx + if dig == "" then idx = pos; pos = pos + 1 else idx = tonumber(dig) end + order[#order + 1] = idx + last = e + end + parts[#parts + 1] = escapePat(zh:sub(last)) + local pat = "^" .. t_concat(parts) .. "$" + _reCache[zh] = { pat = pat, order = order } + return pat, order +end + +-- Fill an en template's {N}/{} placeholders from valueByIndex. +local function fillTemplate(en, valueByIndex) + local pos = 0 + return (en:gsub("{(%d*)}", function(dig) + local idx + if dig == "" then idx = pos; pos = pos + 1 else idx = tonumber(dig) end + local v = valueByIndex[idx] + return v ~= nil and v or ("{" .. dig .. "}") + end)) +end + +local function translateStatLine(line) + local cands = buildStatMap()[normNums(line)] + if not cands then return nil end + for _, pair in ipairs(cands) do + local pat, order = statRe(pair[1]) + if #order == 0 then + if line:match(pat) then return pair[2] end + else + local caps = { line:match(pat) } + if caps[1] ~= nil then + local val = {} + for k = 1, #order do val[order[k]] = caps[k] end + return fillTemplate(pair[2], val) + end + end + end + return nil +end + +-- --------------------------------------------------------------------------- +-- Line helpers +-- --------------------------------------------------------------------------- + +-- Strip advanced-display range groups " (min-max)" (digits/dot/dash/comma only; +-- lettered parens like "(rune)" are left for the flag pass), plus the inline +-- "(augmented)" marker that the client prints (in English) on quality-modified +-- values, e.g. "3 秒内回复 1855 (augmented) 生命". +local function stripRanges(s) + s = s:gsub("%s*%(augmented%)", "") + return (s:gsub("%s*%([%d%.%-,]+%)", "")) +end + +-- Plain (non-pattern) replace of the first occurrence of `find` with `repl`. +local function plainReplace(s, find, repl) + local i = s:find(find, 1, true) + if not i then return s, false end + return s:sub(1, i - 1) .. repl .. s:sub(i + #find), true +end + +local function replaceWords(s, map) + for zh, en in pairs(map) do + local changed = true + while changed do s, changed = plainReplace(s, zh, en) end + end + return s +end + +-- Skill names sorted longest-first so a longer name isn't shadowed by a prefix. +local SKILLS_SORTED +local function buildSkillsSorted() + if SKILLS_SORTED then return SKILLS_SORTED end + SKILLS_SORTED = {} + for zh, en in pairs(data.skills or {}) do t_insert(SKILLS_SORTED, { zh, en }) end + table.sort(SKILLS_SORTED, function(a, b) return #a[1] > #b[1] end) + return SKILLS_SORTED +end + +local function replaceSkills(s) + for _, sk in ipairs(buildSkillsSorted()) do + local out, ok = plainReplace(s, sk[1], sk[2]) + if ok then return out end + end + return s +end + +local function translateValue(enLabel, val) + if enLabel == "Rarity" then return RARITY[val] or val end + if enLabel == "Item Class" then return data.classes[val] or val end + if enLabel == "Grants Skill" then + val = replaceWords(val, VALUE_WORDS) + return replaceSkills(val) + end + -- Requires + anything else: translate value keywords (Level / attributes). + return replaceWords(val, VALUE_WORDS) +end + +-- Translate a mod line: peel off a trailing "- Unscalable Value" marker and a +-- trailing state flag, strip ranges, match the StatDescriptions template, then +-- re-append the marker/flag in the English form PoB expects. +local function translateModLine(line) + -- "… - 数值不可调整" (value not adjustable) -> PoB strips " - Unscalable Value". + local unscalable = false + local pre = line:match("^(.-)%s*[%-]%s*数值不可调整%s*$") + if pre then line = pre; unscalable = true end + + local flagEn + local body, inner = line:match("^(.-)%s*%(([^()]*)%)%s*$") + if inner and inner ~= "" and not inner:match("%d") then + local f = FLAG_PAREN[inner] + if f then flagEn = f; line = body end + end + local core = stripRanges(line) + core = core:gsub("%s+", " "):gsub("^%s+", ""):gsub("%s+$", "") + local en = translateStatLine(core) + if not en then return nil end + if flagEn then en = en .. " (" .. flagEn .. ")" end + if unscalable then en = en .. " - Unscalable Value" end + return en +end + +-- Anointment / passive-allocation mods render as "配置 <节点名>" -> "Allocates ". +-- The generic stat matcher only fills NUMERIC placeholders, but here the "{0}" of the +-- template "配置 {0}" is a passive-node NAME (text), so we look it up in data.passives. +-- Handles the trailing " - 数值不可调整" (Unscalable Value) marker too. +local function lookupPassive(node) + return data.passives and data.passives[(node:gsub("%s+$", ""))] +end + +local function translateAllocates(line) + -- Forbidden Flame/Flesh ascendancy combo (a unique-jewel mod). + local side, fnode = line:match("^禁断之([肉火])上有匹配的词缀则配置%s+(.+)$") + if fnode then + local en = lookupPassive(fnode) + if en then + return "Allocates " .. en .. " if you have the matching modifier on " + .. (side == "肉" and "Forbidden Flesh" or "Forbidden Flame") + end + return nil + end + -- Plain anointment "配置 " (with optional " - 数值不可调整"/Unscalable marker). + local unscalable = false + local pre = line:match("^(.-)%s*%-%s*数值不可调整%s*$") + if pre then line = pre; unscalable = true end + local node = line:match("^配置%s+(.+)$") + if not node then return nil end + local en = lookupPassive(node) + if not en then return nil end + return "Allocates " .. en .. (unscalable and " - Unscalable Value" or "") +end + +-- Translate an affix-annotation line `{ [亵渎的] 前缀属性 "name" (等阶:N) — tags }`. +-- Keeps the modifier-type keywords (so PoB flags implicit/enchant/crafted/desecrated), +-- the translated affix NAME (so PoB matches the affix and fills prefix/suffix tiers), +-- and the tier; tags are omitted. Returns nil for an unrecognised annotation. +local function translateAffixAnnotation(line) + local inner = line:match("^%s*{%s*(.-)%s*}%s*$") + if not inner then return nil end + local parts = {} + for _, m in ipairs(AFFIX_LEADING) do + if inner:find(m[1], 1, true) then t_insert(parts, m[2]) end + end + for _, m in ipairs(AFFIX_TYPE) do + if inner:find(m[1], 1, true) then t_insert(parts, m[2]); break end + end + if #parts == 0 then return nil end + local out = "{ " .. t_concat(parts, " ") + -- Affix display name (datamined Mods table). Included only when we can translate + -- it; an untranslated name would make PoB mark the mod "custom". + local zhName = inner:match('"(.-)"') + if zhName and data.affixes and data.affixes[zhName] then + out = out .. ' "' .. data.affixes[zhName] .. '"' + end + local tier = inner:match("等阶[::]%s*(%d+)") + if tier then out = out .. " (Tier: " .. tier .. ")" end + return out .. " }" +end + +-- Last-resort: a magic-item name line contains a base type as a substring. Swap +-- the longest base substring to English so PoB can still find the base. +local BASES_SORTED +local function buildBasesSorted() + if BASES_SORTED then return BASES_SORTED end + BASES_SORTED = {} + for zh, en in pairs(data.bases or {}) do t_insert(BASES_SORTED, { zh, en }) end + table.sort(BASES_SORTED, function(a, b) return #a[1] > #b[1] end) + return BASES_SORTED +end + +local function substringBase(line) + for _, b in ipairs(buildBasesSorted()) do + if line:find(b[1], 1, true) then + return (plainReplace(line, b[1], b[2])) + end + end + return nil +end + +-- --------------------------------------------------------------------------- +-- Per-line dispatch +-- --------------------------------------------------------------------------- +-- Returns the translated line, or nil to DROP the line from the output. +local function translateLine(line) + if line == "" or line:match("^%-+$") then return line end + -- Affix annotation `{ 前缀属性 "name" (等阶:N) — tags }`. + if line:match("^%s*{") then return translateAffixAnnotation(line) end + + -- "Label: value" + local label, val = line:match("^([^:]+):%s*(.*)$") + if label then + local enLabel = LABELS[(label:gsub("%s+$", ""))] + if enLabel then return enLabel .. ": " .. translateValue(enLabel, val) end + end + + -- Whole-line exact matches. + if data.bases[line] then return data.bases[line] end + if data.uniques[line] then return data.uniques[line] end + if RARITY[line] then return RARITY[line] end + if LINE_FLAGS[line] then return LINE_FLAGS[line] end + if MISC[line] then return MISC[line] end + + -- Anointment / passive-allocation mod (text placeholder -> passive-node lookup). + local alloc = translateAllocates(line) + if alloc then return alloc end + + -- Mod / stat line. + local mod = translateModLine(line) + if mod then return mod end + + -- Magic-item name fallback. + local sub = substringBase(line) + if sub then return sub end + + return line -- passthrough (e.g. rare cosmetic name, PoB-irrelevant flags) +end + +-- --------------------------------------------------------------------------- +-- Public API +-- --------------------------------------------------------------------------- +local M = {} + +-- True if the text contains a CJK (3-byte UTF-8) character. +function M.hasCJK(raw) + return raw ~= nil and raw:find("[\227-\233][\128-\191][\128-\191]") ~= nil +end + +-- Translate a 国服 item paste to English item-paste text. No-op (returns the +-- input unchanged) if there's no CJK. Never throws: on any error the original +-- text is returned so PoB's parser still runs. +function M.translate(raw) + if not M.hasCJK(raw) then return raw end + local ok, result = pcall(function() + ensureData() + local text = normalizePunct(raw) + local out = {} + local start = 1 + while true do + local nl = text:find("\n", start, true) + local line = (nl and text:sub(start, nl - 1) or text:sub(start)):gsub("\r$", "") + local t = translateLine(line) + if t ~= nil then out[#out + 1] = t end + if not nl then break end + start = nl + 1 + end + return t_concat(out, "\n") + end) + return ok and result or raw +end + +-- Global hook entry point used by the Item constructor. +function translateChineseItem(raw) + return M.translate(raw) +end + +return M diff --git a/src/Modules/Main.lua b/src/Modules/Main.lua index 98d4a786c0..d99cc73bbd 100644 --- a/src/Modules/Main.lua +++ b/src/Modules/Main.lua @@ -22,6 +22,7 @@ LoadModule("Modules/ModTools") LoadModule("Modules/ItemTools") LoadModule("Modules/CalcTools") LoadModule("Modules/BuildSiteTools") +LoadModule("Modules/ChineseItemTranslator") -- 国服 fork: defines translateChineseItem() --[[if launch.devMode then for skillName, skill in pairs(data.enchantments.Helmet) do diff --git a/tools/cn-translate/.gitattributes b/tools/cn-translate/.gitattributes new file mode 100644 index 0000000000..fb2cffab66 --- /dev/null +++ b/tools/cn-translate/.gitattributes @@ -0,0 +1,2 @@ +# Shell scripts must stay LF so they run under WSL even on Windows checkouts. +*.sh text eol=lf diff --git a/tools/cn-translate/.gitignore b/tools/cn-translate/.gitignore new file mode 100644 index 0000000000..56a71b4124 --- /dev/null +++ b/tools/cn-translate/.gitignore @@ -0,0 +1,6 @@ +# Datamine toolchain — intermediate/regenerated artifacts are NOT committed. +# The only committed *output* is the generated Lua table (src/Data/ChineseTranslation.lua), +# produced by `node emit_lua.mjs`. +node_modules/ +data/ +test/*.output diff --git a/tools/cn-translate/COVERAGE.md b/tools/cn-translate/COVERAGE.md new file mode 100644 index 0000000000..48823ecac2 --- /dev/null +++ b/tools/cn-translate/COVERAGE.md @@ -0,0 +1,45 @@ +# Item-modification coverage map + +"Are all item modifications covered?" Item mods come from several different game-data +sources. This maps each to its datamine source, how the translator handles it, and the +residual gaps. The guiding principle: **we translate each zh line to the exact English the +*international* game renders**, then PoB parses that English. So a mod is "covered" when we +can produce its correct English; whether PoB then recognises that English is a separate +(upstream) question — see "Residual" below. + +| Modification kind | Example (zh → en) | Source table | Handled by | +| --- | --- | --- | --- | +| Explicit / implicit / rune / desecrated / corrupted stat lines | `魔力再生率提高 67%` → `67% increased Mana Regeneration Rate` | `StatDescriptions/*.csd` (all files) → `stat_lines` | numeric-placeholder template matcher | +| Anointment (passive allocation) | `配置 高效铭文` → `Allocates Efficient Inscriptions` | `PassiveSkills.Name` → `passives` | `translateAllocates` (text placeholder → passive-node lookup) | +| Forbidden Flame/Flesh combo | `禁断之火上有匹配的词缀则配置 X` → `Allocates X if you have the matching modifier on Forbidden Flame` | `PassiveSkills.Name` (ascendancy) | `translateAllocates` | +| Granted skill | `获得技能: 等级 19 冰霜净化` → `Grants Skill: Level 19 Purity of Ice` | `ActiveSkills` → `skills` | label + skill-name substitution | +| Affix annotations (name + flags + tier) | `{ 前缀属性 "龙胆的" (等阶:4) }` → `{ Prefix Modifier "Galvanic" (Tier: 4) }` | keywords hand-mapped + `Mods.Name` → `affixes` | `translateAffixAnnotation` (PoB matches the affix → fills prefix/suffix tiers) | +| Item-class / rarity / base / unique name | `圣地权杖` → `Shrine Sceptre` | `BaseItemTypes` / `ItemClasses` / `Words.Text2` | exact-match maps | +| Property lines (labels) | `物理伤害: 34-53` → `Physical Damage: 34-53` | `ClientStrings` (reference) → hand-mapped labels | `LABELS` | +| Property TEMPLATES (flask/charm) | `持续 {0} 秒` → `Lasts {0} Seconds`; `目前有 {0} 充能次数` → `Currently has {0} Charges` | `ClientStrings` `ItemDisplay(Flask|Charges|TalismanTier)*` → `propLines` | same numeric matcher | +| State flags | `被腐化` → `Corrupted`, `(符文)` → `(rune)` | `ClientStrings` (reference) → hand-mapped | `LINE_FLAGS` / `FLAG_PAREN` | + +## Intentional gaps (do **not** affect whether a mod's stats apply) + +- **Rare item names** (`复仇 巨锤`) — affix-generated and procedural, no fixed table; PoB + ignores the name for parsing, so they stay Chinese (`???` after sanitise). Cosmetic only. +- **Unique flavour text** (the italic quotes) — not modifiers; PoB regenerates a matched + unique's display from its own data, so the pasted flavour is irrelevant. + +## Residual (upstream, not a translation gap) + +Because we emit the international game's English, a mod fails to *apply* only if **PoB's own +mod database doesn't recognise that English string** — i.e. the 国服 client and PoB are on +different patches ("content lag", see POB-FORK-HANDOFF.md §9). This is invisible to the +translator. Find it three ways: + +1. **Coverage probe** — lines still containing CJK after translation (we couldn't translate): + `luajit test/coverage.lua test/items.txt` (see ../items.txt). +2. **Parse spec** — `test/run_spec.sh System/TestChineseItemParse_spec.lua` parses every corpus + item through PoB and asserts the base is recognised + reports resolved mod counts. +3. **In-app Dev Mode** — launch `runtime/Path of Building-PoE2.exe` and hold **Alt** over an + item; PoB highlights any unrecognised parts of a stat description. + +When PoB and 国服 are on the same patch (as verified for the anointment node "Efficient +Inscriptions", whose datamined name matches PoB's `tree.notableMap` key exactly), coverage of +mod *effects* is complete. diff --git a/tools/cn-translate/README.md b/tools/cn-translate/README.md new file mode 100644 index 0000000000..38edfab00f --- /dev/null +++ b/tools/cn-translate/README.md @@ -0,0 +1,66 @@ +# cn-translate — 国服 item-paste translation toolchain + +Datamines the **国服 (WeGame / Simplified-Chinese) PoE2 client** into en↔zh tables and +emits a single Lua module (`src/Data/ChineseTranslation.lua`) that the fork loads at +runtime. The translator (`src/Modules/ChineseItemTranslator.lua`) uses those tables to +convert a copy/pasted 国服 item into the English item-paste text PoB's parser expects. +See `../../POB-FORK-HANDOFF.md` for the full design and gotchas. + +## Requirements + +- The **WeGame 国服 PoE2 client** installed (the only source of the Simplified-Chinese + strings). Auto-detected under `…/WeGameApps/rail_apps/Path of Exile 2(…)` (double space). + Override with `data/config.json` `{"cnInstall":"C:\\…"}` or a CLI path arg. +- **WSL node** (v22). `npm install` once in this folder pulls `pathofexile-dat`. +- For tests: **luajit** + **busted** + the `luautf8` rock (`lua-utf8`) in WSL. + +## Regenerate after a 国服 patch + +```bash +# under WSL, from this folder: +npm install # once +node extract_items.mjs # bases, classes, skills, unique words -> data/*.json +node extract_statdesc.mjs # full StatDescriptions -> data/stat_lines.json +node extract_passives.mjs # passive-node names (for anointments) -> data/passive_names.json +node extract_mods.mjs # affix (modifier) display names -> data/mod_names.json +node extract_clientstrings.mjs # UI labels/flags (reference; labels are hand-mapped in Lua) +node emit_lua.mjs # -> ../../src/Data/ChineseTranslation.lua (commit this) +``` + +`data/` and `node_modules/` are gitignored; the committed output is the generated Lua table. + +## Test + +```bash +# standalone translator check (no PoB harness): +luajit test/run_translate.lua ../../src/Data/ChineseTranslation.lua \ + ../../src/Modules/ChineseItemTranslator.lua test/fixture_sceptre.txt + +# full round-trip through PoB's real parser (busted headless harness): +bash test/run_spec.sh System/TestChineseItemParse_spec.lua +``` + +## Files + +| File | Purpose | +| --- | --- | +| `engine.mjs` | Self-contained `.dat`/bundle reader (pathofexile-dat). | +| `extract_items.mjs` | BaseItemTypes, ItemClasses, ActiveSkills, Words.Text2 (en+zh). | +| `extract_statdesc.mjs` | Full `StatDescriptions/*.csd` → zh→en stat-line templates. | +| `extract_clientstrings.mjs` | ClientStrings (en+zh) — reference for the hand-mapped labels. | +| `extract_passives.mjs` | PassiveSkills node names (anointments). | +| `extract_mods.mjs` | Mods.Name affix display names (for `{ Prefix/Suffix "name" }` annotations). | +| `emit_lua.mjs` | JSON → `src/Data/ChineseTranslation.lua`. | +| `test/` | Fixture + standalone harness + busted runner + coverage probe. | + +The committed output is a single module, **`src/Data/ChineseTranslation.lua`** (bases, classes, +skills, uniques, passives, affixes, stat-line + property templates), loaded lazily on a 国服 paste. + +## Scope (Phase 1 — item paste, zh→en input) + +Labels, rarity, class, base, unique name, properties (incl. weapon/defence), requirements, +mod/stat lines (with `(min-max)` range + `(augmented)` stripping), flask/charm charge & duration +lines, granted skills, anointments (`配置 X` → `Allocates X`), rune/implicit/crafted/desecrated +flags, and affix annotations (`{ 前缀属性 "name" (等阶:N) }` → translated name + tier, so PoB +fills prefix/suffix tiers). Chinese DISPLAY (en→zh) is **out of scope** — PoB's renderer can't +draw CJK glyphs (see `../../` notes); that needs a CJK-capable SimpleGraphic. diff --git a/tools/cn-translate/emit_lua.mjs b/tools/cn-translate/emit_lua.mjs new file mode 100644 index 0000000000..b2bb9c93b2 --- /dev/null +++ b/tools/cn-translate/emit_lua.mjs @@ -0,0 +1,122 @@ +// emit_lua.mjs — turn the datamined JSON (item_bases, item_classes, skill_text, +// unique_names, stat_lines) into a single Lua data module the PoB fork loads at +// runtime: src/Data/ChineseTranslation.lua. Run under WSL node *after* the +// extract_*.mjs scripts: +// node emit_lua.mjs +// +// Output table shape (returned by the module): +// { bases = { [zh]=en, ... }, classes = { [zh]=en, ... }, +// skills = { [zh]=en, ... }, uniques = { [zh]=en, ... }, +// statLines = { { zhTemplate, enTemplate }, ... } } +// Labels / rarity words / state-flags are hand-mapped in the Lua translator +// itself (small, stable, and exact), so they are NOT emitted here. + +import * as fs from 'fs/promises'; +import * as path from 'path'; +import { fileURLToPath } from 'url'; + +const HERE = path.dirname(fileURLToPath(import.meta.url)); +const DATA = path.join(HERE, 'data'); +const OUT = path.resolve(HERE, '..', '..', 'src', 'Data', 'ChineseTranslation.lua'); + +const readJson = async (f) => JSON.parse(await fs.readFile(path.join(DATA, f), 'utf8')); + +// Escape a JS string into a Lua double-quoted string literal. Lua strings are +// byte strings, so UTF-8 bytes pass through unchanged; we only escape the chars +// that would break a "..." literal. +function luaStr(s) { + let out = '"'; + for (let i = 0; i < s.length; i++) { + const c = s[i]; + const code = s.charCodeAt(i); + if (c === '\\') out += '\\\\'; + else if (c === '"') out += '\\"'; + else if (c === '\n') out += '\\n'; + else if (c === '\r') out += '\\r'; + else if (c === '\t') out += '\\t'; + else if (code < 32) out += '\\' + code; // other control chars + else out += c; + } + return out + '"'; +} + +// Emit a [zh]=en map, skipping no-op (zh===en) and blank entries; first zh wins. +function emitMap(name, pairs, lines) { + const seen = new Set(); + lines.push(`d.${name} = {`); + let n = 0; + for (const [zh, en] of pairs) { + if (!zh || !en || zh === en || seen.has(zh)) continue; + seen.add(zh); + lines.push(` [${luaStr(zh)}]=${luaStr(en)},`); + n++; + } + lines.push(`}`); + return n; +} + +async function main() { + const bases = await readJson('item_bases.json'); // [{id,en,zh}] + const classes = await readJson('item_classes.json'); // [{id,en,zh}] + const skills = await readJson('skill_text.json'); // [{id,en_name,zh_name,...}] + const uniques = await readJson('unique_names.json'); // [[zh,en], ...] + const passives = await readJson('passive_names.json'); // [{id,en,zh}] + const affixes = await readJson('mod_names.json'); // [{id,en,zh}] affix display names + const statLines = await readJson('stat_lines.json'); // [[zh,en], ...] + const clientStrings = await readJson('client_strings.json'); // [{id,en,zh}] + + const lines = []; + lines.push('-- AUTO-GENERATED by tools/cn-translate/emit_lua.mjs — do not edit by hand.'); + lines.push('-- Source: datamined 国服 (WeGame) PoE2 client, en<->zh joined on metadata Id.'); + lines.push('-- Regenerate after a 国服 patch (see POB-FORK-HANDOFF.md).'); + lines.push('local d = { }'); + + const nBases = emitMap('bases', bases.map(r => [r.zh, r.en]), lines); + const nClasses = emitMap('classes', classes.map(r => [r.zh, r.en]), lines); + const nSkills = emitMap('skills', skills.map(r => [r.zh_name, r.en_name]), lines); + const nUniques = emitMap('uniques', uniques, lines); + const nPassives = emitMap('passives', passives.map(r => [r.zh, r.en]), lines); + const nAffixes = emitMap('affixes', affixes.map(r => [r.zh, r.en]), lines); + + // statLines as an ordered array of {zh, en} pairs (first-wins dedup already + // done by extract_statdesc.mjs; we keep order so priority is preserved). + lines.push('d.statLines = {'); + let nStat = 0; + const seenStat = new Set(); + for (const pair of statLines) { + const zh = pair[0], en = pair[1]; + if (!zh || !en || zh === en || seenStat.has(zh)) continue; + seenStat.add(zh); + lines.push(` {${luaStr(zh)},${luaStr(en)}},`); + nStat++; + } + lines.push('}'); + + // propLines: item-text PROPERTY templates that render from ClientStrings (not + // StatDescriptions) and appear in flask/charm/talisman pastes — flask recovery, + // buff duration, charge lines. Same {N} placeholder format, so the translator + // feeds them through the same matcher. Curated by Id prefix to avoid unrelated UI. + const PROP_IDS = /^ItemDisplay(Flask|Charges|TalismanTier)/; + lines.push('d.propLines = {'); + let nProp = 0; + const seenProp = new Set(); + for (const r of clientStrings) { + if (!PROP_IDS.test(r.id)) continue; + // Chinese has no plural, so the "1Second"/"1Charge" singular templates share the + // same zh as the "NSeconds"/"NCharges" plural ones; prefer the plural wording. + if (/1(Second|Charge)$/.test(r.id)) continue; + if (!r.zh || !r.en || r.zh === r.en || !/\{\d*\}/.test(r.en) || seenProp.has(r.zh)) continue; + seenProp.add(r.zh); + lines.push(` {${luaStr(r.zh)},${luaStr(r.en)}},`); + nProp++; + } + lines.push('}'); + lines.push('return d'); + + await fs.mkdir(path.dirname(OUT), { recursive: true }); + await fs.writeFile(OUT, lines.join('\n') + '\n', 'utf8'); + const bytes = (await fs.stat(OUT)).size; + console.log(`[emit_lua] wrote ${OUT}`); + console.log(`[emit_lua] bases=${nBases} classes=${nClasses} skills=${nSkills} uniques=${nUniques} passives=${nPassives} affixes=${nAffixes} statLines=${nStat} propLines=${nProp} (${(bytes / 1048576).toFixed(2)} MB)`); +} +main().catch(e => { console.error('[emit_lua] ERROR:', e); process.exit(1); }); diff --git a/tools/cn-translate/engine.mjs b/tools/cn-translate/engine.mjs new file mode 100644 index 0000000000..70f2e165aa --- /dev/null +++ b/tools/cn-translate/engine.mjs @@ -0,0 +1,127 @@ +// engine.mjs — self-contained .dat extraction for the trade helper's datamine. +// Reads the 国服 client's Bundles2 via the bundled pathofexile-dat (WASM Oodle). +// Designed to run under WSL node; game paths are POSIX (/mnt/c/...). No deps on +// any sibling project — `npm install` in this folder provides everything. +import * as fs from 'fs/promises'; +import { existsSync } from 'fs'; +import * as path from 'path'; + +const PKG = './node_modules/pathofexile-dat/dist/'; +const { decompressSliceInBundle, decompressedBundleSize } = await import(PKG + 'bundles/bundle.js'); +const { readIndexBundle, getFileInfo } = await import(PKG + 'bundles/index-bundle.js'); +const { unpackPaths } = await import(PKG + 'bundles/index-paths.js'); +const { getHeaderLength } = await import(PKG + 'dat/header.js'); +const { readDatFile } = await import(PKG + 'dat/dat-file.js'); +const { readColumn } = await import(PKG + 'dat/reader.js'); +const { ValidFor } = await import('pathofexile-dat-schema'); + +const SCHEMA_URL = 'https://github.com/poe-tool-dev/dat-schema/releases/download/latest/schema.min.json'; + +// "C:\Users\x" -> "/mnt/c/Users/x"; POSIX paths pass through unchanged. +export function winToWsl(p) { + const m = /^([A-Za-z]):[\\/](.*)$/.exec(p || ''); + return m ? `/mnt/${m[1].toLowerCase()}/${m[2].replace(/\\/g, '/')}` : p; +} + +export async function getSchema(cachePath, { forceRefresh = false } = {}) { + if (!forceRefresh && existsSync(cachePath)) { + try { return { schema: JSON.parse(await fs.readFile(cachePath, 'utf8')), source: 'cache' }; } catch {} + } + try { + const r = await (await fetch(SCHEMA_URL)).json(); + await fs.writeFile(cachePath, JSON.stringify(r)); + return { schema: r, source: 'downloaded' }; + } catch (e) { + const c = JSON.parse(await fs.readFile(cachePath, 'utf8')); // offline fallback + return { schema: c, source: 'cache (download failed)' }; + } +} + +// Auto-detect the 国服 (WeGame) PoE2 install under common WeGame roots (POSIX). +export async function findGuofuInstall(extra = []) { + const valid = (dir) => existsSync(path.join(dir, 'Bundles2', '_.index.bin')); + const cands = (extra || []).map(winToWsl); + for (const drive of ['c', 'd', 'e', 'f']) { + for (const root of [`/mnt/${drive}/WeGameApps/rail_apps`, + `/mnt/${drive}/WeGame/rail_apps`, + `/mnt/${drive}/Program Files/WeGame/rail_apps`, + `/mnt/${drive}/Program Files (x86)/WeGame/rail_apps`]) { + let entries = []; + try { entries = await fs.readdir(root); } catch { continue; } + for (const e of entries) if (/path of\s+exile 2/i.test(e)) cands.push(path.join(root, e)); + } + } + for (const c of cands) if (valid(c)) return c; + return null; +} + +export async function openInstall(gameDir) { + const indexBin = await fs.readFile(path.join(gameDir, 'Bundles2', '_.index.bin')); + const ib = new Uint8Array(decompressedBundleSize(indexBin)); + decompressSliceInBundle(indexBin, 0, ib); + const idx = readIndexBundle(ib); + const cache = new Map(); + const getFile = async (full) => { + const loc = getFileInfo(full, idx.bundlesInfo, idx.filesInfo); + if (!loc) return null; + let bin = cache.get(loc.bundle); + if (!bin) { bin = await fs.readFile(path.join(gameDir, 'Bundles2', loc.bundle)); cache.set(loc.bundle, bin); } + const out = new Uint8Array(loc.size); decompressSliceInBundle(bin, loc.offset, out); return out; + }; + getFile.__idx = idx; + return getFile; +} + +export function listPaths(getFile) { + const idx = getFile.__idx; + const pr = new Uint8Array(decompressedBundleSize(idx.pathRepsBundle)); + decompressSliceInBundle(idx.pathRepsBundle, 0, pr); + return unpackPaths(pr); +} + +function importHeaders(schema, name, datFile) { + const found = schema.tables.filter(s => s.name === name); + const sch = found.find(s => s.validFor & ValidFor.PoE2) ?? found[0]; + if (!sch) throw new Error(`no schema for table "${name}"`); + const headers = []; let off = 0; + for (const c of sch.columns) { + const h = { name: c.name || '', offset: off, type: { + array: c.array, interval: c.interval, + integer: c.type === 'u16' ? { unsigned: true, size: 2 } : c.type === 'u32' ? { unsigned: true, size: 4 } + : c.type === 'i16' ? { unsigned: false, size: 2 } : c.type === 'i32' ? { unsigned: false, size: 4 } + : c.type === 'enumrow' ? { unsigned: false, size: 4 } : undefined, + decimal: c.type === 'f32' ? { size: 4 } : undefined, + string: c.type === 'string' ? {} : undefined, + boolean: c.type === 'bool' ? {} : undefined, + key: (c.type === 'row' || c.type === 'foreignrow') ? { foreign: c.type === 'foreignrow' } : undefined, + } }; + headers.push(h); off += getHeaderLength(h, datFile); + } + return headers; +} + +// Extract `columns` from a table. langDir reads the localized overlay at +// Data/Balance//.datc64 (e.g. 'Simplified Chinese'). +export async function extractTable(getFile, schema, tableName, langDir = null, + columns = ['Id', 'Name']) { + const rel = langDir + ? `Data/Balance/${langDir}/${tableName}.datc64` + : `Data/Balance/${tableName}.datc64`; + const bytes = await getFile(rel); + if (!bytes) throw new Error(`Table not found in bundles: ${rel}`); + const datFile = readDatFile('.datc64', bytes); + const headers = importHeaders(schema, tableName, datFile); + const want = columns.filter(c => headers.some(h => h.name === c)); + const cols = want.map(n => ({ n, data: readColumn(headers.find(h => h.name === n), datFile) })); + const rows = Array(datFile.rowCount).fill(0).map((_, i) => + Object.fromEntries(cols.map(c => [c.n, c.data[i]]))); + return { rows, rowCount: datFile.rowCount }; +} + +export function sanityCheckBaseItems(rows) { + const names = new Set(rows.map(r => r.Name).filter(Boolean)); + const must = ['Chaos Orb', 'Exalted Orb', 'Scroll of Wisdom']; + const present = must.filter(m => names.has(m)); + return { ok: rows.length > 3000 && present.length === must.length, + rowCount: rows.length, distinctNames: names.size, sentinelsFound: present }; +} diff --git a/tools/cn-translate/extract_clientstrings.mjs b/tools/cn-translate/extract_clientstrings.mjs new file mode 100644 index 0000000000..06eb7ad692 --- /dev/null +++ b/tools/cn-translate/extract_clientstrings.mjs @@ -0,0 +1,53 @@ +// extract_clientstrings.mjs — datamine en<->zh UI label/flag strings from the +// 国服 client's ClientStrings table (Id + Text), joined on Id. These are the +// item-paste labels (Item Class, Rarity, Requires, Quality, Sockets, Item Level, +// Grants Skill, ...) and state flags (Corrupted, Unidentified, ...). Run under WSL: +// node extract_clientstrings.mjs [cnInstall] [--refresh-schema] +// Output: tool/data/client_strings.json = [{id, en, zh}]. +import * as fs from 'fs/promises'; +import * as path from 'path'; +import { fileURLToPath } from 'url'; +import { getSchema, openInstall, extractTable, findGuofuInstall } from './engine.mjs'; + +const HERE = path.dirname(fileURLToPath(import.meta.url)); +const DATA = path.join(HERE, 'data'); +const SCHEMA_CACHE = path.join(DATA, 'schema.cache.json'); +const LANG = 'Simplified Chinese'; +const args = process.argv.slice(2); +const refreshSchema = args.includes('--refresh-schema'); + +async function resolveCnInstall() { + const cli = args.find(a => !a.startsWith('--')); + const extra = cli ? [cli] : []; + try { + const cfg = JSON.parse(await fs.readFile(path.join(DATA, 'config.json'), 'utf8')); + if (cfg.cnInstall) extra.push(cfg.cnInstall); + } catch {} + const found = await findGuofuInstall(extra); + if (!found) { console.error('[clientstrings] FATAL: 国服 client not found.'); process.exit(1); } + return found; +} + +async function main() { + const cnInstall = await resolveCnInstall(); + console.log(`[clientstrings] CN install: ${cnInstall}`); + await fs.mkdir(DATA, { recursive: true }); + const { schema, source } = await getSchema(SCHEMA_CACHE, { forceRefresh: refreshSchema }); + console.log(`[clientstrings] schema: ${source} (v${schema.version})`); + const get = await openInstall(cnInstall); + + const COLS = ['Id', 'Text']; + const en = await extractTable(get, schema, 'ClientStrings', null, COLS); + const zh = await extractTable(get, schema, 'ClientStrings', LANG, COLS); + const zhById = new Map(zh.rows.map(r => [r.Id, r.Text])); + const out = []; let translated = 0; + for (const r of en.rows) { + if (!r.Id) continue; + const e = r.Text, z = zhById.get(r.Id); + out.push({ id: r.Id, en: e || '', zh: (z != null && z !== '') ? z : (e || '') }); + if (z && z !== e) translated++; + } + await fs.writeFile(path.join(DATA, 'client_strings.json'), JSON.stringify(out), 'utf8'); + console.log(`[clientstrings] ClientStrings: ${out.length} (${translated} translated) -> client_strings.json`); +} +main().catch(e => { console.error('[clientstrings] ERROR:', e); process.exit(1); }); diff --git a/tools/cn-translate/extract_items.mjs b/tools/cn-translate/extract_items.mjs new file mode 100644 index 0000000000..79eedbcb00 --- /dev/null +++ b/tools/cn-translate/extract_items.mjs @@ -0,0 +1,135 @@ +// extract_items.mjs — datamine en<->zh item/skill/unique names from the 国服 +// (WeGame) PoE2 client, joined on the language-independent metadata `Id` (or row +// index for Words). Self-contained: uses ./engine.mjs + this folder's +// node_modules (run `npm install` once). Run under WSL node: +// node extract_items.mjs [cnInstallPath] [--refresh-schema] +// +// Outputs (tool/data/): item_bases.json, item_classes.json, skill_text.json, +// unique_names.json, items.meta.json. Re-run after a 国服 client patch. + +import * as fs from 'fs/promises'; +import { existsSync } from 'fs'; +import * as path from 'path'; +import { fileURLToPath } from 'url'; +import { + getSchema, openInstall, extractTable, sanityCheckBaseItems, findGuofuInstall, +} from './engine.mjs'; + +const HERE = path.dirname(fileURLToPath(import.meta.url)); +const DATA = path.join(HERE, 'data'); +const SCHEMA_CACHE = path.join(DATA, 'schema.cache.json'); +const LANG = 'Simplified Chinese'; + +const args = process.argv.slice(2); +const refreshSchema = args.includes('--refresh-schema'); + +async function resolveCnInstall() { + const cli = args.find(a => !a.startsWith('--')); + const extra = cli ? [cli] : []; + try { + const cfg = JSON.parse(await fs.readFile(path.join(DATA, 'config.json'), 'utf8')); + if (cfg.cnInstall) extra.push(cfg.cnInstall); + } catch {} + const found = await findGuofuInstall(extra); + if (!found) { + console.error( + '[extract_items] FATAL: 国服 (WeGame) PoE2 client not found.\n' + + ' This tool requires the WeGame install (the only source of the 国服\n' + + ' Simplified-Chinese names). Pass the path explicitly, e.g.\n' + + ' node extract_items.mjs "/mnt/c/WeGameApps/rail_apps/Path of Exile 2(2002052)"\n' + + ' or put {"cnInstall":"C:\\\\...\\\\Path of Exile 2(...)"} in tool/data/config.json.'); + process.exit(1); + } + return found; +} + +// Join an English row set against a localized set on `Id`. [{id, en, zh}]. +function joinById(enRows, zhRows, enCol = 'Name', zhCol = 'Name') { + const zhById = new Map(zhRows.map(r => [r.Id, r[zhCol]])); + const out = []; let translated = 0; + for (const r of enRows) { + const en = r[enCol]; if (!en) continue; + const zh = zhById.get(r.Id); const z = (zh != null && zh !== '') ? zh : en; + if (z !== en) translated++; + out.push({ id: r.Id, en, zh: z }); + } + return { rows: out, translated }; +} + +async function main() { + const cnInstall = await resolveCnInstall(); + console.log(`[extract_items] CN install: ${cnInstall}`); + if (!existsSync(path.join(cnInstall, 'Bundles2', '_.index.bin'))) { + console.error('[extract_items] FATAL: no Bundles2/_.index.bin at install path.'); + process.exit(1); + } + await fs.mkdir(DATA, { recursive: true }); + const { schema, source } = await getSchema(SCHEMA_CACHE, { forceRefresh: refreshSchema }); + console.log(`[extract_items] schema: ${source} (v${schema.version})`); + const get = await openInstall(cnInstall); + + // BaseItemTypes (Id, Name) EN + SC + const enBit = await extractTable(get, schema, 'BaseItemTypes'); + const sanity = sanityCheckBaseItems(enBit.rows); + if (!sanity.ok) { + console.error(`[extract_items] SANITY FAILED for BaseItemTypes ` + + `(rows=${sanity.rowCount}, sentinels=${JSON.stringify(sanity.sentinelsFound)}). Aborting.`); + process.exit(2); + } + const zhBit = await extractTable(get, schema, 'BaseItemTypes', LANG); + const bases = joinById(enBit.rows, zhBit.rows); + + // ItemClasses (Id, Name) EN + SC + const enCls = await extractTable(get, schema, 'ItemClasses'); + const zhCls = await extractTable(get, schema, 'ItemClasses', LANG); + const classes = joinById(enCls.rows, zhCls.rows); + + // ActiveSkills (Id, DisplayedName, Description) EN + SC + const SK = ['Id', 'DisplayedName', 'Description']; + let skills = []; + try { + const enSk = await extractTable(get, schema, 'ActiveSkills', null, SK); + const zhSk = await extractTable(get, schema, 'ActiveSkills', LANG, SK); + const zById = new Map(zhSk.rows.map(r => [r.Id, r])); + for (const r of enSk.rows) { + const z = zById.get(r.Id) || {}; + const row = { id: r.Id, + en_name: r.DisplayedName || '', zh_name: z.DisplayedName || r.DisplayedName || '', + en_desc: r.Description || '', zh_desc: z.Description || r.Description || '' }; + if (row.en_name || row.en_desc) skills.push(row); + } + } catch (e) { console.warn(`[extract_items] ActiveSkills failed (${e.message}); skipped.`); } + + // Words.Text2 EN + SC, joined by ROW INDEX — localized unique item names + // (and other display words). Covers the find-items list's unique entries. + let uniques = []; + try { + const enW = await extractTable(get, schema, 'Words', null, ['Text2']); + const zhW = await extractTable(get, schema, 'Words', LANG, ['Text2']); + const seen = new Set(); + const n = Math.min(enW.rowCount, zhW.rowCount); + for (let i = 0; i < n; i++) { + const en = enW.rows[i].Text2, zh = zhW.rows[i].Text2; + if (en && zh && en !== zh && !seen.has(zh)) { seen.add(zh); uniques.push([zh, en]); } + } + } catch (e) { console.warn(`[extract_items] Words failed (${e.message}); uniques skipped.`); } + + await fs.writeFile(path.join(DATA, 'item_bases.json'), JSON.stringify(bases.rows), 'utf8'); + await fs.writeFile(path.join(DATA, 'item_classes.json'), JSON.stringify(classes.rows), 'utf8'); + await fs.writeFile(path.join(DATA, 'skill_text.json'), JSON.stringify(skills), 'utf8'); + await fs.writeFile(path.join(DATA, 'unique_names.json'), JSON.stringify(uniques), 'utf8'); + await fs.writeFile(path.join(DATA, 'items.meta.json'), JSON.stringify({ + when: new Date().toISOString(), schemaVersion: schema.version, cnInstall, + baseItemTypes: { named: bases.rows.length, translated: bases.translated }, + itemClasses: { named: classes.rows.length, translated: classes.translated }, + activeSkills: skills.length, uniqueWords: uniques.length, + }, null, 2), 'utf8'); + + console.log(`[extract_items] BaseItemTypes: ${bases.rows.length} (${bases.translated} translated)`); + console.log(`[extract_items] ItemClasses: ${classes.rows.length}`); + console.log(`[extract_items] ActiveSkills: ${skills.length}`); + console.log(`[extract_items] Words(Text2): ${uniques.length} zh->en (unique names + display words)`); + console.log('[extract_items] wrote tool/data/{item_bases,item_classes,skill_text,unique_names}.json'); +} + +main().catch(e => { console.error('[extract_items] ERROR:', e); process.exit(1); }); diff --git a/tools/cn-translate/extract_mods.mjs b/tools/cn-translate/extract_mods.mjs new file mode 100644 index 0000000000..15c9f6d184 --- /dev/null +++ b/tools/cn-translate/extract_mods.mjs @@ -0,0 +1,53 @@ +// extract_mods.mjs — datamine en<->zh affix (modifier) display names from the 国服 +// client's Mods table, joined on the language-independent Id. These are the names +// inside item-paste affix annotations, e.g. { 前缀属性 "龙胆的" ... } -> the English +// affix name, so PoB can match the affix and populate prefix/suffix tiers. Run under +// WSL node: node extract_mods.mjs +// Output: tool/data/mod_names.json = [{id, en, zh}]. +import * as fs from 'fs/promises'; +import * as path from 'path'; +import { fileURLToPath } from 'url'; +import { getSchema, openInstall, extractTable, findGuofuInstall } from './engine.mjs'; + +const HERE = path.dirname(fileURLToPath(import.meta.url)); +const DATA = path.join(HERE, 'data'); +const SCHEMA_CACHE = path.join(DATA, 'schema.cache.json'); +const LANG = 'Simplified Chinese'; +const args = process.argv.slice(2); +const refreshSchema = args.includes('--refresh-schema'); + +async function resolveCnInstall() { + const cli = args.find(a => !a.startsWith('--')); + const extra = cli ? [cli] : []; + try { + const cfg = JSON.parse(await fs.readFile(path.join(DATA, 'config.json'), 'utf8')); + if (cfg.cnInstall) extra.push(cfg.cnInstall); + } catch {} + const found = await findGuofuInstall(extra); + if (!found) { console.error('[mods] FATAL: 国服 client not found.'); process.exit(1); } + return found; +} + +async function main() { + const cnInstall = await resolveCnInstall(); + console.log(`[mods] CN install: ${cnInstall}`); + await fs.mkdir(DATA, { recursive: true }); + const { schema, source } = await getSchema(SCHEMA_CACHE, { forceRefresh: refreshSchema }); + console.log(`[mods] schema: ${source} (v${schema.version})`); + const get = await openInstall(cnInstall); + + const en = await extractTable(get, schema, 'Mods', null, ['Id', 'Name']); + const zh = await extractTable(get, schema, 'Mods', LANG, ['Id', 'Name']); + const zhById = new Map(zh.rows.map(r => [r.Id, r.Name])); + const out = []; const seenZh = new Set(); + for (const r of en.rows) { + const e = r.Name; if (!e || !r.Id) continue; + const z = zhById.get(r.Id); + if (!z || z === e || seenZh.has(z)) continue; // skip blank / untranslated / dup + seenZh.add(z); + out.push({ id: r.Id, en: e, zh: z }); + } + await fs.writeFile(path.join(DATA, 'mod_names.json'), JSON.stringify(out), 'utf8'); + console.log(`[mods] Mods.Name: ${out.length} distinct zh affix names -> mod_names.json`); +} +main().catch(e => { console.error('[mods] ERROR:', e); process.exit(1); }); diff --git a/tools/cn-translate/extract_passives.mjs b/tools/cn-translate/extract_passives.mjs new file mode 100644 index 0000000000..e64b679f4a --- /dev/null +++ b/tools/cn-translate/extract_passives.mjs @@ -0,0 +1,54 @@ +// extract_passives.mjs — datamine en<->zh passive-tree node names from the 国服 +// client's PassiveSkills table, joined on the language-independent Id. These are +// needed for anointment mods, which render as "Allocates " +// (配置 <节点名>). Run under WSL node: node extract_passives.mjs +// Output: tool/data/passive_names.json = [{id, en, zh}]. +import * as fs from 'fs/promises'; +import * as path from 'path'; +import { fileURLToPath } from 'url'; +import { getSchema, openInstall, extractTable, findGuofuInstall } from './engine.mjs'; + +const HERE = path.dirname(fileURLToPath(import.meta.url)); +const DATA = path.join(HERE, 'data'); +const SCHEMA_CACHE = path.join(DATA, 'schema.cache.json'); +const LANG = 'Simplified Chinese'; +const args = process.argv.slice(2); +const refreshSchema = args.includes('--refresh-schema'); + +async function resolveCnInstall() { + const cli = args.find(a => !a.startsWith('--')); + const extra = cli ? [cli] : []; + try { + const cfg = JSON.parse(await fs.readFile(path.join(DATA, 'config.json'), 'utf8')); + if (cfg.cnInstall) extra.push(cfg.cnInstall); + } catch {} + const found = await findGuofuInstall(extra); + if (!found) { console.error('[passives] FATAL: 国服 client not found.'); process.exit(1); } + return found; +} + +async function main() { + const cnInstall = await resolveCnInstall(); + console.log(`[passives] CN install: ${cnInstall}`); + await fs.mkdir(DATA, { recursive: true }); + const { schema, source } = await getSchema(SCHEMA_CACHE, { forceRefresh: refreshSchema }); + console.log(`[passives] schema: ${source} (v${schema.version})`); + const get = await openInstall(cnInstall); + + const COLS = ['Id', 'Name', 'IsNotable', 'IsKeystone', 'IsAnointmentOnly']; + const en = await extractTable(get, schema, 'PassiveSkills', null, COLS); + const zh = await extractTable(get, schema, 'PassiveSkills', LANG, ['Id', 'Name']); + const zhById = new Map(zh.rows.map(r => [r.Id, r.Name])); + const out = []; const seenZh = new Set(); let notables = 0; + for (const r of en.rows) { + const e = r.Name; if (!e || !r.Id) continue; + const z = zhById.get(r.Id); + if (!z || z === e || seenZh.has(z)) continue; + seenZh.add(z); + out.push({ id: r.Id, en: e, zh: z }); + if (r.IsNotable || r.IsKeystone || r.IsAnointmentOnly) notables++; + } + await fs.writeFile(path.join(DATA, 'passive_names.json'), JSON.stringify(out), 'utf8'); + console.log(`[passives] PassiveSkills: ${out.length} distinct zh names (${notables} notable/keystone/anoint) -> passive_names.json`); +} +main().catch(e => { console.error('[passives] ERROR:', e); process.exit(1); }); diff --git a/tools/cn-translate/extract_statdesc.mjs b/tools/cn-translate/extract_statdesc.mjs new file mode 100644 index 0000000000..dbdf16f470 --- /dev/null +++ b/tools/cn-translate/extract_statdesc.mjs @@ -0,0 +1,153 @@ +// extract_statdesc.mjs — build a zh-template -> en-template map for *all* stat +// description lines (gem/skill mechanics, mods, etc.) from the 国服 client's +// StatDescriptions (`Data/StatDescriptions/*.csd`). +// +// Why: trade /data/stats only covers *searchable* stats. Gem tooltips and many +// item mods are rendered from the client's StatDescriptions system, which the +// trade dictionary doesn't include. Each .csd file holds every language in one +// place (default section = English, then `lang "Simplified Chinese"` sections), +// keyed by the same stat ids, with {0}/{1} placeholders + [Key|Display] markup. +// We pair the English and Simplified-Chinese lines of each block by index. +// +// Output: tool/data/stat_lines.json = [[zhTemplate, enTemplate], ...] (markup +// stripped, {N} placeholders kept). build_dict.py turns this into the runtime +// lookup. Run with the sibling portable node (same as extract_items.mjs): +// <...>/filterblade2cn/tool/node/node.exe extract_statdesc.mjs [cnInstall] + +import * as fs from 'fs/promises'; +import * as path from 'path'; +import { fileURLToPath } from 'url'; +import { openInstall, listPaths, findGuofuInstall } from './engine.mjs'; + +const HERE = path.dirname(fileURLToPath(import.meta.url)); +const OUT_DATA = path.join(HERE, 'data'); + +async function resolveCnInstall() { + const extra = []; + const cli = process.argv.slice(2).find(a => !a.startsWith('--')); + if (cli) extra.push(cli); + try { + const cfg = JSON.parse(await fs.readFile(path.join(OUT_DATA, 'config.json'), 'utf8')); + if (cfg.cnInstall) extra.push(cfg.cnInstall); + } catch {} + const found = await findGuofuInstall(extra); + if (!found) { + console.error('[statdesc] FATAL: 国服 (WeGame) PoE2 client not found. Pass the path ' + + 'explicitly or set cnInstall in tool/data/config.json.'); + process.exit(1); + } + return found; +} + +// [Key|Display] -> Display ; [Display] -> Display ; {N:fmt} -> {N} +function clean(s) { + if (!s) return ''; + return s.replace(/\[([^\]|]+)\|([^\]]+)\]/g, '$2') + .replace(/\[([^\]]+)\]/g, '$1') + .replace(/\{(\d+)(?::[^}]*)?\}/g, '{$1}') + .trim(); +} + +// Extract the first double-quoted string from a stat-description line +// (ignoring the leading range tokens and trailing modifiers). +function quoted(line) { + const qi = line.indexOf('"'); + if (qi < 0) return null; + let s = ''; + for (let j = qi + 1; j < line.length; j++) { + const c = line[j]; + if (c === '\\' && j + 1 < line.length) { s += line[j + 1]; j++; continue; } + if (c === '"') return s; + s += c; + } + return null; +} + +// Parse one .csd file into [{en:[lines], zh:[lines]}] blocks. +function parseCsd(text) { + const lines = text.split(/\r?\n/); + let i = 0; + const blocks = []; + const readSection = () => { + const n = parseInt((lines[i] || '').trim(), 10); + i++; + const out = []; + if (!Number.isFinite(n)) return out; + for (let k = 0; k < n && i < lines.length; k++, i++) out.push(quoted(lines[i])); + return out; + }; + while (i < lines.length) { + if (lines[i].trim() !== 'description') { i++; continue; } + i++; // skip "description" + i++; // skip " " + const en = readSection(); // default (English) section + const langs = {}; + while (i < lines.length && /^\s*lang\s+"/.test(lines[i])) { + const name = lines[i].trim().match(/^lang\s+"(.+)"$/); + i++; + langs[name ? name[1] : '?'] = readSection(); + } + blocks.push({ en, zh: langs['Simplified Chinese'] || null }); + } + return blocks; +} + +async function main() { + const cnInstall = await resolveCnInstall(); + console.log(`[statdesc] CN install: ${cnInstall}`); + const getFile = await openInstall(cnInstall); + // For PoB item parsing we want the FULL StatDescriptions set (every item mod, + // implicit, rune, enchant, skill line), not just the trade-relevant subset the + // trade-helper kept. So take every .csd under StatDescriptions/. The `seen` + // dedup below keeps the first en-template per zh string. + // Priority order: the canonical item-mod files first so that when the same zh + // string appears in several files (e.g. a monster/skill .csd), the item-mod + // English template is the one that wins the `seen` dedup below. + const PRIORITY = [ + /\/stat_descriptions\.csd$/i, + /\/advanced_mod_stat_descriptions\.csd$/i, + /\/gem_stat_descriptions\.csd$/i, + /\/active_skill_gem_stat_descriptions\.csd$/i, + /\/skill_stat_descriptions\.csd$/i, + ]; + const prio = (p) => { const i = PRIORITY.findIndex(re => re.test(p)); return i < 0 ? PRIORITY.length : i; }; + const paths = listPaths(getFile) + .filter(p => /statdescriptions\/.*\.csd$/i.test(p)) + .sort((a, b) => prio(a) - prio(b) || a.localeCompare(b)); + console.log(`[statdesc] ${paths.length} .csd files (full StatDescriptions set)`); + + const dec = new TextDecoder('utf-16le'); + const seen = new Set(); + const pairs = []; + let files = 0; + for (const p of paths) { + const bytes = await getFile(p); + if (!bytes) continue; + files++; + let text = dec.decode(bytes); + if (text.charCodeAt(0) === 0xFEFF) text = text.slice(1); + for (const b of parseCsd(text)) { + if (!b.zh) continue; + const n = Math.min(b.en.length, b.zh.length); + for (let k = 0; k < n; k++) { + const en = clean(b.en[k]); + const zh = clean(b.zh[k]); + if (!en || !zh || en === zh) continue; + if (seen.has(zh)) continue; // first template wins per zh + seen.add(zh); + pairs.push([zh, en]); + } + } + } + + await fs.mkdir(OUT_DATA, { recursive: true }); + await fs.writeFile(path.join(OUT_DATA, 'stat_lines.json'), + JSON.stringify(pairs), 'utf8'); + await fs.writeFile(path.join(OUT_DATA, 'stat_lines.meta.json'), JSON.stringify({ + when: new Date().toISOString(), cnInstall, files, pairs: pairs.length, + }, null, 2), 'utf8'); + console.log(`[statdesc] parsed ${files} files -> ${pairs.length} zh->en stat-line templates`); + console.log(`[statdesc] wrote ${path.join(OUT_DATA, 'stat_lines.json')}`); +} + +main().catch(e => { console.error('[statdesc] ERROR:', e); process.exit(1); }); diff --git a/tools/cn-translate/package-lock.json b/tools/cn-translate/package-lock.json new file mode 100644 index 0000000000..4a52d2423c --- /dev/null +++ b/tools/cn-translate/package-lock.json @@ -0,0 +1,45 @@ +{ + "name": "tool", + "version": "1.0.0", + "lockfileVersion": 3, + "requires": true, + "packages": { + "": { + "name": "tool", + "version": "1.0.0", + "license": "ISC", + "dependencies": { + "pathofexile-dat": "^15.1.0", + "pathofexile-dat-schema": "^8.0.0" + } + }, + "node_modules/ooz-wasm": { + "version": "2.0.0", + "resolved": "https://registry.npmjs.org/ooz-wasm/-/ooz-wasm-2.0.0.tgz", + "integrity": "sha512-Ewk+Vga2m9niFGV5qT+4EKfBnFEQSQfnTdOWSlnQcpDB2OAdk7TpRHfKqxLSLhDKRjKjw9R+sGlOreWW8ABR0A==", + "license": "GPL-3.0-or-later" + }, + "node_modules/pathofexile-dat": { + "version": "15.2.0", + "resolved": "https://registry.npmjs.org/pathofexile-dat/-/pathofexile-dat-15.2.0.tgz", + "integrity": "sha512-Jb/xHVhdDvkq34VFgQWBDuR69ugm1fb6sxSd/1GhSD1tqe3tukbosCoVgWzwBDI1HoLk1U4xKuvkjGVGNSndeg==", + "license": "MIT", + "dependencies": { + "ooz-wasm": "^2.0.0", + "pathofexile-dat-schema": "^8.0.0" + }, + "bin": { + "pathofexile-dat": "dist/cli/run.js" + }, + "engines": { + "node": ">=20.0.0" + } + }, + "node_modules/pathofexile-dat-schema": { + "version": "8.0.0", + "resolved": "https://registry.npmjs.org/pathofexile-dat-schema/-/pathofexile-dat-schema-8.0.0.tgz", + "integrity": "sha512-sn/8cJHbDCM6HjLMk9LnWXXS5Nbl2YqzqZslbooC7ankKbnr0tBwfl8AxM5fI+IzX49zNnKGuqpFvQQ2UMFuig==", + "license": "MIT" + } + } +} diff --git a/tools/cn-translate/package.json b/tools/cn-translate/package.json new file mode 100644 index 0000000000..13b4a3f73f --- /dev/null +++ b/tools/cn-translate/package.json @@ -0,0 +1,16 @@ +{ + "name": "tool", + "version": "1.0.0", + "description": "", + "main": "userscript.template.js", + "scripts": { + "test": "echo \"Error: no test specified\" && exit 1" + }, + "keywords": [], + "author": "", + "license": "ISC", + "dependencies": { + "pathofexile-dat": "^15.1.0", + "pathofexile-dat-schema": "^8.0.0" + } +} diff --git a/tools/cn-translate/test/coverage.lua b/tools/cn-translate/test/coverage.lua new file mode 100644 index 0000000000..3b836e0946 --- /dev/null +++ b/tools/cn-translate/test/coverage.lua @@ -0,0 +1,46 @@ +-- Coverage probe: run the translator over a &&-separated corpus and report any +-- lines that still contain CJK (i.e. were not translated) after translation. +-- Usage: luajit test/coverage.lua +_G.__CN_TRANSLATION_DATA = dofile(arg[1]) +local M = dofile(arg[2]) +local f = assert(io.open(arg[3], "rb")) +local corpus = f:read("*a"); f:close() + +local function hasCJK(s) return s:find("[\227-\233][\128-\191][\128-\191]") ~= nil end + +-- Split on a line that is exactly "&&". +local items, cur = {}, {} +for line in (corpus .. "\n"):gmatch("([^\n]*)\n") do + if line:gsub("%s", "") == "&&" then + items[#items + 1] = table.concat(cur, "\n"); cur = {} + else + cur[#cur + 1] = line + end +end +if #cur > 0 then items[#items + 1] = table.concat(cur, "\n") end + +local totalLines, missLines = 0, 0 +local missCounts = {} +for i, raw in ipairs(items) do + if raw:gsub("%s", "") ~= "" then + local out = M.translate(raw) + local itemMiss = {} + for line in (out .. "\n"):gmatch("([^\n]*)\n") do + if line ~= "" then + totalLines = totalLines + 1 + if hasCJK(line) then + missLines = missLines + 1 + itemMiss[#itemMiss + 1] = line + missCounts[line] = (missCounts[line] or 0) + 1 + end + end + end + if #itemMiss > 0 then + io.write(string.format("\n--- item %d: %d untranslated line(s) ---\n", i, #itemMiss)) + for _, l in ipairs(itemMiss) do io.write(" " .. l .. "\n") end + end + end +end + +io.write(string.format("\n===== %d items | %d/%d lines untranslated (%.1f%% translated) =====\n", + #items, missLines, totalLines, 100 * (1 - missLines / math.max(1, totalLines)))) diff --git a/tools/cn-translate/test/fixture_sceptre.txt b/tools/cn-translate/test/fixture_sceptre.txt new file mode 100644 index 0000000000..66e62f94e1 --- /dev/null +++ b/tools/cn-translate/test/fixture_sceptre.txt @@ -0,0 +1,32 @@ +物品类别: 权杖 +稀有度: 稀有 +复仇 巨锤 +圣地权杖 +-------- +品质: +20% (augmented) +精魂: 177 (augmented) +-------- +需求: 等级 84, 45 力量, 114 智慧 +-------- +插槽: S +-------- +物品等级: 84 +-------- +该装备精魂提高 15% (rune) +-------- +获得技能: 等级 19 冰霜净化 +-------- +{ 前缀属性 "龙胆的" (等阶:4) — 魔力 } ++98 (90-104) 魔力上限 +{ 前缀属性 "国王的" (等阶:1) } +该装备精魂提高 62 (61-65)% +{ 前缀属性 "韧炼的" (等阶:4) — 伤害, 物理, 攻击 } +在场的友军附加 8 (6-10) - 14 (12-17) 攻击物理伤害 +{ 后缀属性 "哲学家之" (等阶:4) — 属性 } ++21 (21-24) 智慧 +{ 后缀属性 "涅盘之" (等阶:1) — 魔力 } +魔力再生率提高 67 (60-69)% +{ 后缀属性 "校长之" (等阶:3) — 生命, 召唤生物 } +召唤生物的生命上限提高 39 (36-40)% +-------- +引路石掉落 diff --git a/tools/cn-translate/test/run_spec.sh b/tools/cn-translate/test/run_spec.sh new file mode 100644 index 0000000000..f9aac3aa82 --- /dev/null +++ b/tools/cn-translate/test/run_spec.sh @@ -0,0 +1,13 @@ +#!/usr/bin/env bash +# Run a PoB busted spec under luajit in WSL. Usage: run_spec.sh +# Sets LUA_PATH so the runtime lua libs + busted rocks resolve; runs from src/ so the +# HeadlessWrapper helper and Data/ paths work. Does NOT pass --lua (we already run under +# luajit), which avoids busted re-spawning via `sh -c` and splitting the semicolon paths. +set -e +ROOT="/mnt/c/Users/addohm/Documents/PathOfBuilding-PoE2" +cd "$ROOT/src" +export LUA_PATH="/usr/share/lua/5.1/?.lua;/usr/share/lua/5.1/?/init.lua;./?.lua;../runtime/lua/?.lua;../runtime/lua/?/init.lua;;" +export LUA_CPATH="/usr/lib64/lua/5.1/?.so;;" +export CI=true +# stdin from /dev/null so a startup promptMsg (HeadlessWrapper io.read) can't hang the run. +exec luajit /usr/sbin/busted --helper=HeadlessWrapper.lua "../spec/${1:-System}" +_G.__CN_TRANSLATION_DATA = dofile(arg[1]) +local M = dofile(arg[2]) +local f = assert(io.open(arg[3], "rb")) +local raw = f:read("*a"); f:close() +io.write("===== TRANSLATED =====\n") +io.write(M.translate(raw)) +io.write("\n===== END =====\n") diff --git a/tools/items.txt b/tools/items.txt new file mode 100644 index 0000000000..b940bb38b3 --- /dev/null +++ b/tools/items.txt @@ -0,0 +1,676 @@ +物品类别: 权杖 +稀有度: 稀有 +复仇 巨锤 +圣地权杖 +-------- +品质: +20% (augmented) +精魂: 177 (augmented) +-------- +需求: 等级 84, 45 力量, 114 智慧 +-------- +插槽: S +-------- +物品等级: 84 +-------- +该装备精魂提高 15% (rune) +-------- +获得技能: 等级 19 冰霜净化 +-------- +{ 前缀属性 "龙胆的" (等阶:4) — 魔力 } ++98 (90-104) 魔力上限 +{ 前缀属性 "国王的" (等阶:1) } +该装备精魂提高 62 (61-65)% +{ 前缀属性 "韧炼的" (等阶:4) — 伤害, 物理, 攻击 } +在场的友军附加 8 (6-10) - 14 (12-17) 攻击物理伤害 +{ 后缀属性 "哲学家之" (等阶:4) — 属性 } ++21 (21-24) 智慧 +{ 后缀属性 "涅盘之" (等阶:1) — 魔力 } +魔力再生率提高 67 (60-69)% +{ 后缀属性 "校长之" (等阶:3) — 生命, 召唤生物 } +召唤生物的生命上限提高 39 (36-40)% +-------- +引路石掉落 + +&& + +物品类别: 项链 +稀有度: 稀有 +鹰翼 护链 +日曜项链 +-------- +需求: 等级 60 +-------- +物品等级: 80 +-------- +{ 强化 } +配置 高效铭文 — 数值不可调整 +-------- +{ 基底属性 } ++15 (10-15) 精魂 +-------- +{ 前缀属性 "女伯爵的" (等阶:1) } ++49 (47-50) 精魂 +{ 前缀属性 "夺目的" (等阶:2) — 能量护盾 } ++77 (71-79) 能量护盾上限 +{ 前缀属性 "乳白色的" (等阶:7) — 魔力 } ++86 (80-89) 魔力上限 +{ 后缀属性 "魔巫之" (等阶:1) — 施法, 宝石 } +所有法术技能等级 +3 +{ 后缀属性 "流星之" (等阶:7) — 属性 } ++10 (8-10) 全属性 +{ 亵渎的 后缀属性 "乌拉曼之" (等阶:1) — 元素, 闪电, 混沌, 抗性 } ++17 (13-17)% 闪电与混沌抗性 +-------- +引路石掉落 + +&& + +物品类别: 护甲 +稀有度: 稀有 +恶魔 韧衣 +狼皮斗篷 +-------- +品质: +20% (augmented) +护甲: 1025 (augmented) +能量护盾: 285 (augmented) +-------- +需求: 等级 65, 67 力量, 67 智慧 +-------- +插槽: S S +-------- +物品等级: 82 +-------- +护甲、闪避和能量护盾提高 36% (rune) +-------- +{ 前缀属性 "先知的" (等阶:1) — 生命, 护甲, 能量护盾 } +护甲与能量护盾提高 40 (39-42)% ++46 (42-49) 生命上限 +{ 前缀属性 "鼓舞的" (等阶:2) — 护甲, 能量护盾 } +护甲与能量护盾提高 97 (92-100)% +{ 亵渎的 前缀属性 "公主的" (等阶:2) } ++56 (54-56) 精魂 +{ 后缀属性 "火山之" (等阶:3) — 元素, 火焰, 抗性 } +火焰抗性 +33 (31-35)% +{ 后缀属性 "台风之" (等阶:3) — 元素, 闪电, 抗性 } +闪电抗性 +31 (31-35)% +{ 后缀属性 "弥散之" (等阶:1) — 能量护盾 } +能量护盾充能率提高 25 (24-27)% +-------- +引路石掉落 + +&& + +物品类别: 头盔 +稀有度: 稀有 +迷途 坚额 +神礼王冠 +-------- +品质: +20% (augmented) +护甲: 898 (augmented) +能量护盾: 255 (augmented) +-------- +需求: 等级 75, 59 力量, 59 智慧 +-------- +插槽: S +-------- +物品等级: 82 +-------- +护甲、闪避和能量护盾提高 18% (rune) +-------- +{ 前缀属性 "鼓舞的" (等阶:1) — 护甲, 能量护盾 } +护甲与能量护盾提高 100 (92-100)% +{ 前缀属性 "赐福的" (等阶:1) — 护甲, 能量护盾 } ++92 (86-102) 护甲 ++27 (26-29) 能量护盾上限 +{ 前缀属性 "先知的" (等阶:1) — 生命, 护甲, 能量护盾 } +护甲与能量护盾提高 41 (39-42)% ++46 (42-49) 生命上限 +{ 后缀属性 "寒冰之" (等阶:2) — 元素, 冰霜, 抗性 } +冰霜抗性 +40 (36-40)% +{ 后缀属性 "天才之" (等阶:1) — 属性 } ++35 (34-36) 智慧 +{ 后缀属性 "提耶须之" (等阶:1) — 元素, 火焰, 抗性 } +火焰抗性 +43 (41-45)% +-------- +引路石掉落 + +&& + +物品类别: 法杖 +稀有度: 稀有 +亡体 织术者 +决斗法杖 +-------- +品质: +20% (augmented) +-------- +需求: 等级 66, 98 (augmented) 智慧 +-------- +插槽: S +-------- +物品等级: 71 +-------- +所有法术技能等级 +1 (rune) +-------- +获得技能: 等级 16 法术节魔 +-------- +{ 前缀属性 "神秘学者的" (等阶:4) — 伤害, 施法 } +法术伤害提高 67 (65-74)% +{ 前缀属性 "嘶鸣的" (等阶:7) — 伤害, 元素, 闪电 } +闪电伤害提高 39 (35-44)% +{ 亵渎的 前缀属性 "乌拉曼的" (等阶:1) — 伤害, 物理 } +获得相当于伤害 21 (21-25)% 的额外物理伤害 +{ 后缀属性 "魔巫之" (等阶:2) — 施法, 宝石 } +所有法术技能等级 +3 +{ 后缀属性 "价值之" (等阶:5) } +属性需求降低 15% +{ 打造的 后缀属性 "障眼法之" (等阶:3) — 施法, 速度 } +施法速度提高 27 (25-28)% +-------- +引路石掉落 + +&& + +物品类别: 戒指 +稀有度: 稀有 +蛇牙 之眼 +三相戒指 +-------- +需求: 等级 60 +-------- +物品等级: 81 +-------- +{ 基底属性 — 元素, 火焰, 冰霜, 闪电, 抗性 } +所有元素抗性 +9 (7-10)% +-------- +{ 前缀属性 "重击的" (等阶:1) — 伤害, 元素, 闪电 } +闪电伤害提高 29 (27-30)% +{ 后缀属性 "魔法之" (等阶:2) — 施法, 速度 } +施法速度提高 21 (19-21)% +{ 后缀属性 "出境之" (等阶:3) — 混沌, 抗性 } +混沌抗性 +18 (16-19)% +{ 后缀属性 "棱镜之" (等阶:4) — 元素, 火焰, 冰霜, 闪电, 抗性 } +所有元素抗性 +7 (6-8)% +-------- +引路石掉落 + +&& + +物品类别: 戒指 +稀有度: 稀有 +恐慌 弯环 +三相戒指 +-------- +需求: 等级 54 +-------- +物品等级: 81 +-------- +{ 基底属性 — 元素, 火焰, 冰霜, 闪电, 抗性 } +所有元素抗性 +9 (7-10)% +-------- +{ 前缀属性 "天蓝的" (等阶:8) — 魔力 } ++57 (55-64) 魔力上限 +{ 后缀属性 "流亡之" (等阶:2) — 混沌, 抗性 } +混沌抗性 +23 (20-23)% +{ 后缀属性 "万花筒之" (等阶:3) — 元素, 火焰, 冰霜, 闪电, 抗性 } +所有元素抗性 +9 (9-11)% +{ 后缀属性 "魔法之" (等阶:2) — 施法, 速度 } +施法速度提高 21 (19-21)% +-------- +引路石掉落 + +&& + +物品类别: 鞋子 +稀有度: 稀有 +暴风 足迹 +符文信仰护腿 +-------- +品质: +20% (augmented) +护甲: 336 (augmented) +能量护盾: 93 (augmented) +符文结界: 50 (augmented) +-------- +需求: 等级 65, 47 力量, 47 智慧 +-------- +插槽: S +-------- +物品等级: 82 +-------- +冲刺时,你的速度不受影响且不会减速 (rune) +-------- +{ 前缀属性 "窜改的" (等阶:2) — 护甲, 能量护盾 } +护甲与能量护盾提高 80 (80-91)% +{ 亵渎的 前缀属性 "瞪羚的" (等阶:3) — 速度 } +移动速度提高 25% +{ 前缀属性 "哨兵的" (等阶:1) } +护甲与能量护盾提高 42 (39-42)% ++126 (95-136) 晕眩阈值 +{ 后缀属性 "艾菲吉之" (等阶:1) — 元素, 闪电, 抗性 } +闪电抗性 +45 (41-45)% +{ 后缀属性 "岩浆之" (等阶:2) — 元素, 火焰, 抗性 } +火焰抗性 +40 (36-40)% +{ 打造的 后缀属性 "群星之" } ++11 (10-15) 精魂 + +&& + +物品类别: 腰带 +稀有度: 稀有 +末日 护腰环 +精致腰带 +-------- +需求: 等级 62 +-------- +物品等级: 81 +-------- +{ 基底属性 } +药剂每秒获得 0.17 次充能 +{ 基底属性 — 咒符 } +具有 3 (1-3) 个咒符位 +-------- +{ 前缀属性 "丰饶的" (等阶:1) — 生命 } ++153 (150-174) 生命上限 +{ 前缀属性 "围绕的" (等阶:4) — 护甲 } ++201 (187-225) 护甲 +{ 前缀属性 "鼓舞的" (等阶:1) — 魔力 } +药剂魔力回复速度提高 38 (35-40)% +{ 后缀属性 "海象之" (等阶:4) — 元素, 冰霜, 抗性 } +冰霜抗性 +29 (26-30)% +{ 亵渎的 后缀属性 "阿曼娜姆之" (等阶:1) — 元素, 火焰, 混沌, 抗性 } ++15 (13-17)% 火焰与混沌抗性 +{ 打造的 后缀属性 "出境之" (等阶:3) — 混沌, 抗性 } +混沌抗性 +17 (16-19)% +-------- +引路石掉落 + +&& + +物品类别: 手套 +稀有度: 稀有 +巨兽暗影爪 +缚革袖带 +-------- +品质: +20% (augmented) +护甲: 465 (augmented) +能量护盾: 138 (augmented) +-------- +需求: 等级 65, 44 力量, 44 智慧 +-------- +插槽: S +-------- +物品等级: 86 +-------- +施法速度提高 8% (rune) +-------- +{ 前缀属性 "崇圣的" (等阶:1) — 护甲, 能量护盾 } ++76 (72-85) 护甲 ++24 (22-25) 能量护盾上限 +{ 亵渎的 前缀属性 "鼓舞的" (等阶:1) — 护甲, 能量护盾 } +护甲与能量护盾提高 93 (92-100)% +{ 前缀属性 "先知的" (等阶:1) — 生命, 护甲, 能量护盾 } +护甲与能量护盾提高 42 (39-42)% ++43 (42-49) 生命上限 +{ 后缀属性 "寒冰之" (等阶:2) — 元素, 冰霜, 抗性 } +冰霜抗性 +37 (36-40)% +{ 后缀属性 "美洲豹之" (等阶:3) — 属性 } ++28 (28-30) 敏捷 +{ 后缀属性 "艾菲吉之" (等阶:1) — 元素, 闪电, 抗性 } +闪电抗性 +41 (41-45)% +-------- +引路石掉落 + +&& + +物品类别: 生命药剂 +稀有度: 魔法 +浓缩的 永恒之 终极生命药剂 +-------- +品质: +20% (augmented) +3 秒内回复 1855 (augmented) 生命 +每次使用会从 75 充能次数中消耗 10 次 +目前有 75 充能次数 +-------- +需求: 等级 65 +-------- +物品等级: 82 +-------- +{ 前缀属性 "浓缩的" (等阶:3) } +回复量提高 68 (66-70)% +{ 后缀属性 "永恒之" (等阶:1) } +获得的充能提高 64 (63-70)% +-------- +为药剂绑定按键,以便在战斗中饮用并恢复生命或魔力。可通过水井或击败怪物补充。 +-------- +引路石掉落 + +&& + +物品类别: 咒符 +稀有度: 传奇 +阿拉卡力的礼物 +抗毒咒符 +-------- +持续 3 秒 +每次使用会从 40 充能次数中消耗 20 次 +目前有 40 充能次数 +可以免疫中毒 +-------- +需求: 等级 24 +-------- +物品等级: 56 +-------- +{ 基底属性 } +陷入中毒时自动使用 — 数值不可调整 +-------- +{ 传奇属性 — 咒符, 生命 } +使用时回复等于魔力药剂回复量的 15 (15-20)% 的生命 +{ 传奇属性 — 咒符, 魔力 } +使用时回复等于生命药剂回复量的 18 (15-20)% 的魔力 +-------- +放荡女神的信徒永远无需害怕她的毒刺。 +-------- +满足条件时自动使用。只有装备于腰带上时才会充能。可通过水井或击败怪物补充。 + +&& + +物品类别: 咒符 +稀有度: 传奇 +为了乌托邦 +磐石咒符 +-------- +持续 3 秒 +每次使用会从 40 充能次数中消耗 20 次 +目前有 40 充能次数 +免疫晕眩 +-------- +需求: 等级 8 +-------- +物品等级: 40 +-------- +{ 基底属性 } +当你被晕眩时使用 — 数值不可调整 +-------- +{ 传奇属性 — 咒符 } +效果期间以 200% 的护甲防御 — 数值不可调整 +-------- +“纵使千秋已逝,我仍怀至深信仰。 +救赎者将会崛起,人类将会自由。” +-------- +满足条件时自动使用。只有装备于腰带上时才会充能。可通过水井或击败怪物补充。 + +&& + +物品类别: 咒符 +稀有度: 传奇 +群山之息 +蓝玉咒符 +-------- +持续 4 秒 +每次使用会从 40 充能次数中消耗 17 (augmented) 次 +目前有 40 充能次数 +冰霜抗性 +25% +-------- +需求: 等级 5 +-------- +物品等级: 65 +-------- +{ 基底属性 } +当你受到击中冰霜伤害时使用 — 数值不可调整 +-------- +{ 传奇属性 — 咒符 } +使用时给予一个能量球 — 数值不可调整 +{ 传奇属性 } +每次使用消耗的充能次数降低 13 (15-10)% +-------- +“翱翔天际, +触碰流云, +方知自由为何物。” +— 哑风谚语 +-------- +满足条件时自动使用。只有装备于腰带上时才会充能。可通过水井或击败怪物补充。 +-------- +引路石掉落 + +&& + +物品类别: 咒符 +稀有度: 传奇 +群山之息 +蓝玉咒符 +-------- +持续 4 秒 +每次使用会从 40 充能次数中消耗 17 (augmented) 次 +目前有 40 充能次数 +冰霜抗性 +25% +-------- +需求: 等级 5 +-------- +物品等级: 65 +-------- +{ 基底属性 } +当你受到击中冰霜伤害时使用 — 数值不可调整 +-------- +{ 传奇属性 — 咒符 } +使用时给予一个能量球 — 数值不可调整 +{ 传奇属性 } +每次使用消耗的充能次数降低 13 (15-10)% +-------- +“翱翔天际, +触碰流云, +方知自由为何物。” +— 哑风谚语 +-------- +满足条件时自动使用。只有装备于腰带上时才会充能。可通过水井或击败怪物补充。 +-------- +引路石掉落 + +&& + +物品类别: 双手锤 +稀有度: 稀有 +恶行 圣拳 +伐采巨棍 +-------- +物理伤害: 34-53 (augmented) +暴击率: 5.00% +每秒攻击次数: 1.10 +-------- +需求: 等级 6 +-------- +物品等级: 9 +-------- +物理伤害提高 72% +附加 7 - 13 物理伤害 ++20 命中值 +每击败一名敌人获得 3 点魔力 + +&& + +物品类别: 战弩 +稀有度: 普通 +双灵战弩 +-------- +物理伤害: 28-112 +暴击率: 5.00% +每秒攻击次数: 1.60 +装填时间: 1.10 +-------- +需求: 等级 78, 89 力量, 89 敏捷 +-------- +物品等级: 80 +-------- +额外装填一支弩箭 (implicit) +-------- +引路石掉落 + +&& + +物品类别: 护甲 +稀有度: 传奇 +铁腕 +漂泊者护甲 +-------- +品质: +2% (augmented) +护甲: 195 (augmented) +闪避值: 167 (augmented) +-------- +需求: 等级 16, 17 力量, 17 敏捷 +-------- +插槽: S S S +-------- +物品等级: 82 +-------- +{ 传奇属性 — 护甲, 闪避 } +护甲与闪避提高 130 (100-150)% +{ 传奇属性 } ++110 (100-150) 晕眩阈值 +{ 传奇属性 — 伤害, 攻击 } +钢铁之握 — 数值不可调整 +{ 传奇属性 — 施法 } +钢铁意志 — 数值不可调整 +{ 传奇属性 — 属性 } ++28 (20-30) 力量 +-------- +那股未知的力量也为你所用。 +-------- +被腐化 +-------- +引路石掉落 + +&& + +物品类别: 珠宝 +稀有度: 魔法 +能量之 蓝玉 +-------- +物品等级: 76 +-------- +{ 后缀属性 "能量之" (等阶:1) — 魔力 } +魔力再生率提高 13 (5-15)% +-------- +放入天赋树上配置好的珠宝槽。 +-------- +引路石掉落 + +&& + +物品类别: 珠宝 +稀有度: 魔法 +锐利的 荒野之 红玉 +-------- +物品等级: 62 +-------- +{ 前缀属性 "锐利的" (等阶:1) — 伤害, 物理 } +全局物理伤害提高 5 (5-15)% +{ 后缀属性 "荒野之" (等阶:1) — 速度 } +变形时,技能速度提高 4 (2-4)% +-------- +放入天赋树上配置好的珠宝槽。 + +&& + +物品类别: 珠宝 +稀有度: 魔法 +精准的 延续之 宝钻 +-------- +物品等级: 43 +-------- +{ 前缀属性 "精准的" (等阶:1) — 攻击 } +命中值提高 6 (5-10)% +{ 后缀属性 "延续之" (等阶:1) — 施法, 诅咒 } +诅咒持续时间提高 16 (15-25)% +-------- +放入天赋树上配置好的珠宝槽。 + +&& + +物品类别: 珠宝 +稀有度: 魔法 +灭除的 林场之 翡翠 +-------- +物品等级: 79 +-------- +{ 前缀属性 "灭除的" (等阶:1) — 伤害 } +击中稀有和传奇敌人的伤害提高11 (10-20)% +{ 后缀属性 "林场之" (等阶:1) — 咒符 } +咒符效果的持续时间提高 11 (5-15)% +-------- +放入天赋树上配置好的珠宝槽。 +-------- +引路石掉落 + +&& + +物品类别: 盾牌 +稀有度: 魔法 +上漆的 海象之 皇家塔盾 +-------- +格挡几率: 26% +护甲: 229 (augmented) +-------- +需求: 等级 65, 91 力量 +-------- +物品等级: 65 +-------- +获得技能: 架盾 +-------- +{ 前缀属性 "上漆的" (等阶:10) — 护甲 } ++26 (16-27) 护甲 +{ 后缀属性 "海象之" (等阶:4) — 元素, 冰霜, 抗性 } +冰霜抗性 +30 (26-30)% + +&& + +物品类别: 法器 +稀有度: 魔法 +圣人之 神圣法器 +-------- +能量护盾: 57 +-------- +需求: 等级 61, 86 智慧 +-------- +物品等级: 65 +-------- +{ 后缀属性 "圣人之" (等阶:3) — 属性 } ++25 (25-27) 智慧 + +&& + +物品类别: 魔符 +稀有度: 魔法 +冠军的 残酷魔符 +-------- +物理伤害: 91-150 (augmented) +暴击率: 8.00% +每秒攻击次数: 1.25 +-------- +需求: 等级 63, 72 力量, 51 智慧 +-------- +物品等级: 65 +-------- +{ 前缀属性 "冠军的" (等阶:4) — 伤害, 物理, 攻击 } +物理伤害提高 46 (45-54)% ++101 (98-123) 命中值 + +&& + +物品类别: 箭袋 +稀有度: 魔法 +狩猎者的 技巧之 淬毒箭袋 +-------- +需求: 等级 46 +-------- +物品等级: 65 +-------- +{ 基底属性 — 混沌, 攻击, 异常状态 } +攻击击中时有 22 (20-30)% 的几率使目标中毒 +-------- +{ 前缀属性 "狩猎者的" (等阶:3) — 攻击 } ++280 (237-346) 命中值 +{ 后缀属性 "技巧之" (等阶:4) — 攻击, 速度 } +攻击速度提高 6 (5-7)% +-------- +只能在使用弓时装备。 + +&& +