Happened once when loading into a level.
generalszh.exe!W3DShroud::getShroudLevel(int x, int y) Line 269 C++ Symbols loaded.
> generalszh.exe!getRiverVertexDiffuse(W3DShroud * shroud, float x, float y, float shadeR, float shadeG, float shadeB, int diffuse) Line 176 C++ Symbols loaded.
generalszh.exe!WaterRenderObjClass::drawRiverWater(PolygonTrigger * pTrig) Line 2861 C++ Symbols loaded.
generalszh.exe!WaterRenderObjClass::renderWater() Line 2014 C++ Symbols loaded.
generalszh.exe!WaterRenderObjClass::Render(RenderInfoClass & rinfo) Line 1566 C++ Symbols loaded.
generalszh.exe!DefaultStaticSortListClass::Render_And_Clear(RenderInfoClass & rinfo) Line 90 C++ Symbols loaded.
generalszh.exe!WW3D::Render_And_Clear_Static_Sort_Lists(RenderInfoClass & rinfo) Line 2090 C++ Symbols loaded.
generalszh.exe!RTS3DScene::Flush(RenderInfoClass & rinfo) Line 876 C++ Symbols loaded.
generalszh.exe!RTS3DScene::Render(RenderInfoClass & rinfo) Line 988 C++ Symbols loaded.
generalszh.exe!WW3D::Render(SceneClass * scene, CameraClass * cam, bool clear, bool clearz, const Vector3 & color) Line 988 C++ Symbols loaded.
generalszh.exe!RTS3DScene::draw() Line 1763 C++ Symbols loaded.
generalszh.exe!SubsystemInterface::DRAW() Line 99 C++ Symbols loaded.
generalszh.exe!RTS3DScene::doRender(CameraClass * cam) Line 1748 C++ Symbols loaded.
generalszh.exe!W3DView::draw() Line 1872 C++ Symbols loaded.
generalszh.exe!SubsystemInterface::DRAW() Line 99 C++ Symbols loaded.
generalszh.exe!W3DView::drawView() Line 1836 C++ Symbols loaded.
generalszh.exe!Display::drawViews() Line 111 C++ Symbols loaded.
generalszh.exe!W3DDisplay::draw() Line 1998 C++ Symbols loaded.
generalszh.exe!SubsystemInterface::DRAW() Line 99 C++ Symbols loaded.
generalszh.exe!GameClient::update() Line 719 C++ Symbols loaded.
generalszh.exe!W3DGameClient::update() Line 94 C++ Symbols loaded.
generalszh.exe!SubsystemInterface::UPDATE() Line 73 C++ Symbols loaded.
generalszh.exe!GameEngine::update() Line 910 C++ Symbols loaded.
generalszh.exe!Win32GameEngine::update() Line 91 C++ Symbols loaded.
generalszh.exe!GameEngine::execute() Line 983 C++ Symbols loaded.
generalszh.exe!GameMain() Line 55 C++ Symbols loaded.
generalszh.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 929 C++ Symbols loaded.
generalszh.exe!invoke_main() Line 107 C++ Non-user code. Symbols loaded.
generalszh.exe!__scrt_common_main_seh() Line 288 C++ Non-user code. Symbols loaded.
generalszh.exe!__scrt_common_main() Line 331 C++ Non-user code. Symbols loaded.
generalszh.exe!WinMainCRTStartup(void * __formal) Line 17 C++ Non-user code. Symbols loaded.
kernel32.dll!75885d49() Unknown Non-user code. Cannot find or open the PDB file.
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] Annotated Frame
ntdll.dll!776ee00b() Unknown Non-user code. Cannot find or open the PDB file.
ntdll.dll!776edf91() Unknown Non-user code. Cannot find or open the PDB file.
Happened once when loading into a level.
ycan be negative.