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// This file defines the structure of the BuildReportSummary.json file written into each build
// history folder (default location Library/BuildHistory) by Player and content directory builds
// (available starting in Unity 6.6).
//
// It is a convenience type for reading that data outside of the Unity Editor. The fields mirror
// the Editor's BuildReportSummary; see
// https://docs.unity3d.com/6000.6/Documentation/ScriptReference/Build.BuildReportSummary.html
// for their documentation.
using System;
namespace UnityDataTools.Models
{
public class BuildReportSummary
{
public int Version;
public string[] BuildContentOptions;
public string BuildManifestHash;
public string BuildName;
public string[] BuildOptions;
public string BuildProfilePath;
public int BuildResult;
public string BuildResultName;
public string BuildSessionGUID;
public DateTime BuildStartedAt;
public int BuildType;
public string BuildTypeName;
public string OutputPath;
public int Platform;
public string PlatformName;
public int Subtarget;
public string SubtargetName;
public int TotalErrors;
public long TotalSizeBytes;
public long TotalTimeMs;
public int TotalWarnings;
}
}