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Keypoints labelling on non humanoid models #625

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@pavelbugneac

Hi, I am trying to replicate the keypoint labelling but with a custom non human model (animals). Is this possible?
I keep getting the error "InvalidOperationException: Avatar is not of type humanoid".
Changing the rig to humanoid messes up the custom animations. Can this be achieved with rig set to generic?
Thank you.

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