Skip to content

Put one-ways in logic if directly after spore-spawn? #313

Description

@Zyl9393

I noticed playing around with maprando-plando and just changing item locations in the vanilla map, that I could not make a logic step with a progression item in Spore Spawn Super Room after spore spawn, due to it being a one-way and the "don't go a way you can't come back from, except as a last resort"-rule. However, I felt that maybe it could be a venerable exception as a step towards making rooms locked by minibosses less undesirable to check. Haven't really thought about the implications, yet.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions