diff --git a/assets/third_party/tiny-swords/Deco/17.png b/assets/third_party/tiny-swords/Deco/17.png index fe653e234e..82f1f236c9 100644 --- a/assets/third_party/tiny-swords/Deco/17.png +++ b/assets/third_party/tiny-swords/Deco/17.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c3da63203ae56798b0188fc09c376bdb7ea6de74a8c1930c4ec6f7d02b5881ac -size 2023 +oid sha256:78929657309673ffd1f8d16a72f4e667fd7de84e88f4e23dff3de89922b243b0 +size 2510 diff --git a/scenes/game_elements/props/sign/components/sign.gd b/scenes/game_elements/props/sign/components/sign.gd index 0b45a69336..16b6f6bf28 100644 --- a/scenes/game_elements/props/sign/components/sign.gd +++ b/scenes/game_elements/props/sign/components/sign.gd @@ -27,7 +27,12 @@ func _ready() -> void: func update_appearance() -> void: - $Appearance.flip_h = direction == Enums.LookAtSide.RIGHT + if direction == Enums.LookAtSide.UNSPECIFIED: + $Appearance.frame = 0 + $Appearance.flip_h = false + else: + $Appearance.frame = 1 + $Appearance.flip_h = direction == Enums.LookAtSide.RIGHT func _on_area_2d_body_entered(_body: Node2D) -> void: diff --git a/scenes/game_elements/props/sign/sign.tscn b/scenes/game_elements/props/sign/sign.tscn index 8bbebe34c5..e858c38e7d 100644 --- a/scenes/game_elements/props/sign/sign.tscn +++ b/scenes/game_elements/props/sign/sign.tscn @@ -20,6 +20,8 @@ script = ExtResource("1_cb2ey") [node name="Appearance" type="Sprite2D" parent="." unique_id=1364985273] texture = ExtResource("2_85li6") offset = Vector2(0, -30) +hframes = 2 +frame = 1 [node name="Collider" type="StaticBody2D" parent="." unique_id=882843758] collision_layer = 16 diff --git a/scenes/quests/story_quests/shjourney/3_shjourney_intro/sign.tscn b/scenes/quests/story_quests/shjourney/3_shjourney_intro/sign.tscn index 76c8f4ccf8..026b827202 100644 --- a/scenes/quests/story_quests/shjourney/3_shjourney_intro/sign.tscn +++ b/scenes/quests/story_quests/shjourney/3_shjourney_intro/sign.tscn @@ -17,6 +17,8 @@ script = ExtResource("1_onayf") [node name="Appearance" type="Sprite2D" parent="." unique_id=1240587292] texture = ExtResource("2_cl2dx") offset = Vector2(0, -30) +hframes = 2 +frame = 1 [node name="Collider" type="StaticBody2D" parent="." unique_id=928850480] collision_layer = 16