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effect.h
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#ifndef EFFECT_H
#define EFFECT_H
#include "ledcolor.h"
class EffectPrivate;
class Effect : public LEDColor {
public:
// /**
// * @brief Effect constructor
// * @description Always call the Effect constructor when subclassing from it
// */
// Effect();
// /**
// * @brief Effect destructor
// */
// ~Effect();
/**
* @brief Specifies Effect Name
*/
virtual char* name() const;
/**
* @brief This method is called upon effect initialisation
*/
virtual void init();
/**
* @brief This method is called on each frame update
*/
virtual void update();
/**
* @brief Defines the duration o
*/
static void duration(unsigned int);
/**
* @brief Gets the duration of an effect
*/
static int duration();
/**
* @brief Represents the maximum delay between update() calls.
* @description Should be implemented by every effect.
* @see update()
*/
virtual unsigned int maxDelay();
/**
* @brief Gets the effect current state
*/
bool running();
/**
* @brief Starts the effect
*/
virtual void start();
/**
* @brief Stops the effect
*/
virtual void stop();
/**
* @brief Turns the LED strip off
*/
void reset();
protected:
static unsigned int m_duration;
static unsigned long renderTime;
private:
bool m_running;
friend class Controller;
};
#endif
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