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This pull request improves the frame rate limiting algorithm. Previously, the frame rate limit was not very stable; this change makes the limited frame rate more stable. A typical scenario is that previously, limiting to 1000 FPS would actually fluctuate between 800 and 900. With this change, it can be stably limited to 1000. Frame rate limits such as 60, 120, 144, and 160 will also be more stable than before.
The specific reason is that the previously used SDL_DelayPrecise operation had some wake-up latency, causing the actual frame rate to be unstable. The new approach uses busy-waiting for the last 1.5 milliseconds to eliminate that latency.