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battle: fix stuck Tiredness readout and silent battle-item/OP feedback - #2

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battle: fix stuck Tiredness readout and silent battle-item/OP feedback#2
patricus3 wants to merge 1 commit into
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  • Partner status and Training panels now speak Tiredness as a live percentage from the game's own fatigue value instead of the game's text label, which could stay pegged at "Exhausted"/"At Limit" long after HP/MP were fully restored. Training panel's percent was also missing a maxValue normalization.
  • Battle item menu now announces the target partner switch (name, HP, MP) even while still browsing the item list, not only once the game formally enters its separate target-select mode.
  • Order Ring commands now say "not enough OP" when the cursor lands on a power command you can't currently afford.

- Partner status and Training panels now speak Tiredness as a live
  percentage from the game's own fatigue value instead of the game's
  text label, which could stay pegged at "Exhausted"/"At Limit" long
  after HP/MP were fully restored. Training panel's percent was also
  missing a maxValue normalization.
- Battle item menu now announces the target partner switch (name, HP,
  MP) even while still browsing the item list, not only once the game
  formally enters its separate target-select mode.
- Order Ring commands now say "not enough OP" when the cursor lands on
  a power command you can't currently afford.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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