battle: fix stuck Tiredness readout and silent battle-item/OP feedback - #2
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battle: fix stuck Tiredness readout and silent battle-item/OP feedback#2patricus3 wants to merge 1 commit into
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patricus3
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Aug 15, 2026
- Partner status and Training panels now speak Tiredness as a live percentage from the game's own fatigue value instead of the game's text label, which could stay pegged at "Exhausted"/"At Limit" long after HP/MP were fully restored. Training panel's percent was also missing a maxValue normalization.
- Battle item menu now announces the target partner switch (name, HP, MP) even while still browsing the item list, not only once the game formally enters its separate target-select mode.
- Order Ring commands now say "not enough OP" when the cursor lands on a power command you can't currently afford.
- Partner status and Training panels now speak Tiredness as a live percentage from the game's own fatigue value instead of the game's text label, which could stay pegged at "Exhausted"/"At Limit" long after HP/MP were fully restored. Training panel's percent was also missing a maxValue normalization. - Battle item menu now announces the target partner switch (name, HP, MP) even while still browsing the item list, not only once the game formally enters its separate target-select mode. - Order Ring commands now say "not enough OP" when the cursor lands on a power command you can't currently afford. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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