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refactor(baseheightmap): Extract scorch rendering from BaseHeightMap into new W3DScorch #3017
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84 changes: 84 additions & 0 deletions
84
Core/GameEngineDevice/Include/W3DDevice/GameClient/W3DScorch.h
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,84 @@ | ||
| /* | ||
| ** Command & Conquer Generals Zero Hour(tm) | ||
| ** Copyright 2026 TheSuperHackers | ||
| ** | ||
| ** This program is free software: you can redistribute it and/or modify | ||
| ** it under the terms of the GNU General Public License as published by | ||
| ** the Free Software Foundation, either version 3 of the License, or | ||
| ** (at your option) any later version. | ||
| ** | ||
| ** This program is distributed in the hope that it will be useful, | ||
| ** but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| ** GNU General Public License for more details. | ||
| ** | ||
| ** You should have received a copy of the GNU General Public License | ||
| ** along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| */ | ||
|
|
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| #pragma once | ||
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| #include "WWMath/vector3.h" | ||
| #include "Common/GameType.h" | ||
| #include "Lib/BaseTypeCore.h" | ||
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| class TextureClass; | ||
| class DX8IndexBufferClass; | ||
| class DX8VertexBufferClass; | ||
| class WorldHeightMap; | ||
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| class W3DScorch | ||
| { | ||
| public: | ||
| W3DScorch(); | ||
| virtual ~W3DScorch(); | ||
|
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| virtual void allocateScorchBuffers(); ///< allocate static buffers for drawing scorch marks. | ||
| virtual void freeBuffers(); ///< frees up scorch buffers. | ||
| virtual void clearAllScorches(); | ||
| virtual void invalidateBuffers(); | ||
| virtual void addScorch(Vector3 location, Real radius, Scorches type); | ||
| virtual void drawScorches(WorldHeightMap* map); ///< Draws the scorch mark polygons in m_vertexScorch. | ||
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| private: | ||
| typedef struct | ||
| { | ||
| Vector3 location; | ||
| Real radius; | ||
| Int scorchType; | ||
| } TScorch; | ||
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| enum | ||
| { | ||
| MAX_SCORCH_VERTEX = 8194, | ||
| MAX_SCORCH_INDEX = 6 * 8194, | ||
| MAX_SCORCH_MARKS = 500, | ||
| SCORCH_MARKS_IN_TEXTURE = 9, | ||
| SCORCH_PER_ROW = 3 | ||
| }; | ||
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| virtual void updateScorches(WorldHeightMap* map); ///< Update m_vertexScorch and m_indexScorch so all scorches will be drawn. | ||
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| DX8VertexBufferClass* m_vertexScorch; ///< Scorch vertex buffer. | ||
| DX8IndexBufferClass* m_indexScorch; ///< indices defining a triangles for the scorch drawing. | ||
| TextureClass* m_scorchTexture; ///< Scorch mark texture | ||
| Int m_curNumScorchVertices; ///< number of vertices used in m_vertexScorch. | ||
| Int m_curNumScorchIndices; ///< number of indices used in m_indexScorch. | ||
| TScorch m_scorches[MAX_SCORCH_MARKS]; | ||
| Int m_numScorches; | ||
| Int m_scorchesInBuffer; ///< how many are in the buffers. If less than numScorches, we need to update | ||
| }; | ||
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| class W3DScorchDummy : public W3DScorch | ||
| { | ||
| public: | ||
| void allocateScorchBuffers() override {} | ||
| void freeBuffers() override {} | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Here you removed "Scorch" from function name but not from the others. I suggest keep consistent either way. |
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| void clearAllScorches() override {} | ||
| void invalidateBuffers() override {} | ||
| void addScorch(Vector3 location, Real radius, Scorches type) override {} | ||
| void drawScorches(WorldHeightMap* map) override {} | ||
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| private: | ||
| void updateScorches(WorldHeightMap* map) override {} | ||
| }; | ||
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Maybe make a proper interface, then the dummy does not need to carry all the members of
W3DScorch.