This is a slop generated by AI. So no source is ready to public + bugs are expected.
- 1000 FPS - Reachable - but I suggest to use Vsync or FPS Limit at 60 or below.
- MuLauncher.exe — starts the game through the Mu launcher.
- Main.exe — the main 64-bit release client.
- 32-bit and 64-bit builds — additional builds are included for compatibility and testing.
- Game data and configuration — the files required to run the client.
- Forked - https://github.com/sven-n/MuMain
- Server - https://github.com/MUnique/OpenMU
- I didn't touch anything in MUnique.Client.Library.dll - may need some extra works on that C# library to make it compatiple with other servers.
- Commands list: see MuMain
- Download and extract the complete release package.
- Change server connection config
- Run MuLauncher.exe to start the game.
RmlScale— In-game UI size, from100to200.160means 160% size.ControlUIScale— Control UI (top bar) size, from100to200.
RendererBackend— Graphics API:auto,direct3d12, orvulkan. Keepautounless troubleshooting graphics issues.VSync— Synchronizes frames with the monitor:1enabled,0disabled.RenderPipeline— Rendering mode:0uses immediate rendering;1enables the three-stage pipeline (consume extra memory).FpsLimit— Maximum presentation FPS. Use0for unlimited FPS.SessionWorkerCount— Number of background workers used by the client. Valid range:2–64; default:8.SharedAssetIdleSeconds— Time, in seconds, to keep world assets in cache (warp between 2 maps without reloading).
Version: V1.0
Release date: September 17, 2026



