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fix (‎StatEditor)Fixed the issue with writing 64-bit statistics in the Statistics Editor - #1069

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fix (‎StatEditor)Fixed the issue with writing 64-bit statistics in the Statistics Editor#1069
fangshun2004 wants to merge 1 commit into
YimMenu:enhancedfrom
fangshun2004:enhanced

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@fangshun2004

@fangshun2004 fangshun2004 commented Aug 3, 2026

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Current behavior:

  1. After modifying the int64 data type, restarting the game will restore the data.
  2. Modify the UINT64 data type. If the data exceeds the maximum value of int, the modified data will differ from the read value, and when writing again, it will overflow to the maximum value of UINT64

Changes Proposed:

1.Fixed data overflow after writing data to uint64.
2.Fixed the issue where int64 data would recover after writing and saving and reopening the game.
3.Add packed int/bool stats for all writes and reads.

2.Add packed int/bool stats for all writes and reads。
@fangshun2004 fangshun2004 changed the title Fix int64/uint64 data overflow when writing。 fix (‎StatEditor)Fixed the issue with writing 64-bit statistics in the Statistics Editor Aug 3, 2026
@fangshun2004

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//bit0-bit49 true ,50 jump points complete the position
MPX_USJS_COMPLETED_MASK=1125899906842623
Story mode:
USJS_COMPLETED_MASK=1125899906842623
test

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