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Fix player animation String blending warning - #2898

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endlessm:mainfrom
Leonardo-UTP:issue-2092-minimal-fix
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Leonardo-UTP wants to merge 1 commit into
endlessm:mainfrom
Leonardo-UTP:issue-2092-minimal-fix

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@Leonardo-UTP

@Leonardo-UTP Leonardo-UTP commented Sep 15, 2026

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Fixes the Player animation String blending warning.

The PlayerSprite:animation tracks were disabled for the affected animations, and the animation selection was moved to animation_player.gd.

Animation selection was moved to code for:

  • idle : idle
  • walk : walk
  • run : run
  • defeated : defeated
  • repel : attack_02
  • throw_string : attack_01

The corresponding PlayerSprite:animation tracks were disabled in player.tscn.

The existing frame tracks, timing, and synchronized properties remain controlled by AnimationPlayer.

Fixes #2092

@Leonardo-UTP
Leonardo-UTP requested a review from a team as a code owner September 15, 2026 17:33
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Play this branch at https://play.threadbare.game/branches/Leonardo-UTP/issue-2092-minimal-fix/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

@Leonardo-UTP

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I'll keep an eye out for any updates.

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Warning about player defeated animation blending String types

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