Update cliffs in El Juguete Perdido - #2921
Conversation
I resaved the scene and this was the result.
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Test build no longer available. |
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For someone wanting to review or verify this, please:
The look and feel should be the same or similar (there may be changes due to painting the elevations with the terrain). The gameplay shouldn't be affected. You can use the playable link above and https://play.threadbare.game/branches/endlessm/main/ for main. See how to build links to the specific scenes: https://github.com/endlessm/threadbare/wiki/Grabbing-URLs-for-specific-Threadbare-scenes |
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@KarmDK maybe you can verify or review someone else from the open PRs? And receive a review for your own work in exchange? |
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@manuq I would like to do it. |
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@KarmDK yes go ahead! As stated here anyone can do it! https://github.com/endlessm/threadbare/wiki/Reviewing-Contributions#anyone-can-review-a-pull-request |
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@KarmDK I've reviewed your changes and found out the following: All scenes have the cliffs properly set and it's not possible to go out-of-bounds |
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Oh, I hadn't realized. The changes must have already been made! |
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@Un-player0 thanks a lot for testing and reviewing! I will trust you and merge it. |




Updates scenes/quests/story_quests/el_juguete_perdido/1_stealth/stealth.tscn, scenes/quests/story_quests/el_juguete_perdido/2_combat/combat.tscn and scenes/quests/story_quests/el_juguete_perdido/3_sequence_puzzle/sequence_puzzle.tscn to use tiles/elevation_2.tres, replacing the old resource tiles/elevation.tres.
Resolves #2723