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feat(lambda-rs): Add offscreen rendering and multipass support
- #89
#89
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vmarcella
merged 21 commits into
main
lambda-sh/lambda:main
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vmarcella/offscreen-rendering
lambda-sh/lambda:vmarcella/offscreen-rendering
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Dec 31, 2025
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feat(lambda-rs): Add offscreen rendering and multipass support
#89
vmarcella
merged 21 commits into
main
lambda-sh/lambda:main
from
vmarcella/offscreen-rendering
lambda-sh/lambda:vmarcella/offscreen-rendering
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Commits
Commits on Nov 25, 2025
[add] initial specification and update features document.
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4940d58
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[update] texture to prepare for offscreen rendering.
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[update] texture to support being a render target and copy source destination flags.
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[add] depth texture implementation to prepare for offscreen rendering and update the render context to not rely on the platform depth texture.
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aabd303
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Commits on Nov 26, 2025
[add] first render target implementation.
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Commits on Dec 17, 2025
Merge branch 'main' into vmarcella/offscreen-rendering
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[fix] a few problems after the botched merge.
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[update] specification to align with recent changes made to lambda-rs.
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Commits on Dec 19, 2025
[update] specification.
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Commits on Dec 22, 2025
[add] texture helpers.
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[add] features for offscreen validation.
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[add] BeginRenderPassTo for choosing a render destination.
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[add] offscreen render target implementation to the render context and command encoder.
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Commits on Dec 27, 2025
[add] new module targets for implementing explicit render targets (surface & offscreen)
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Commits on Dec 29, 2025
[update] TextureViewRef to live with the render target.
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[update] documentation.
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[fix] tests.
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Commits on Dec 31, 2025
[add] offscreen rendering example alongside a tutorial for how to build it.
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[update] spec.
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[remove] Rc wrapper around the depth texture.
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[update] tutorial.
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