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feat(gui): trust-first install readiness and resume/retry experience - #197

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feat/trust-first-install-experience
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feat(gui): trust-first install readiness and resume/retry experience#197
oldrepublicwizard wants to merge 9 commits into
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feat/trust-first-install-experience

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Summary

Long KOTOR builds used to fail with no clear signal beyond "start, fail, guess, restart." This adds a pre-install readiness summary that blocks advancing while environment blockers remain (bad path, missing HoloPatcher), always-visible install progress with an honest healthy/failed/cancelled state, and resume/retry that survives closing and reopening the wizard against the same destination -- without ever implying a one-click full-folder rollback.

  • InstallStartPage runs a fast, environment-only readiness check on every visit and probes the destination's on-disk install_session.json for a resumable prior session, independent of in-memory state -- so reopening the wizard after a failure still offers Resume previous / Start over.
  • InstallingPage reports which mod is active, overall progress, and a healthy/failed/cancelled run state; auto-restart is gated behind an explicit Resume/Retry click instead of treating any exit as a completed run. Failure copy reports completed-vs-remaining counts and never claims to restore a pristine game folder.
  • --no-checkpoint was a documented CLI flag that did nothing; it now actually disables Git checkpoint commits while leaving session-based resume intact.
  • Removes InstallationErrorDialog, whose Rollback/Continue/Abort choice implied a full-folder restore this product doesn't deliver. The separate, pre-existing Git checkpoint browser (CheckpointManagementDialog) is untouched.

Bugs found and fixed during review

A full multi-persona code review (correctness, testing, maintainability, reliability, adversarial, api-contract) surfaced three real defects, all fixed and covered by new tests:

  • Resume/Retry silently hung after Stop Install. The button reused the wizard dialog's single-lifetime cancellation token; once Stop Install cancelled it, every later Resume/Retry click passed an already-cancelled token into Task.Run, which never runs its delegate -- the UI froze with no error. Resume/Retry is now hidden after an explicit Stop Install, directing the player to reopen the wizard instead.
  • A corrupted session file could crash the readiness probe. install_session.json was deserialized with no exception handling; a truncated file (e.g. from a crash mid-write) threw on the wizard's navigation path. Now treated the same as "no session."
  • A session file copied in from a different install could silently donate stale progress. CheckpointManager.InitializeAsync adopted an existing session without checking it was written for the current destination (the resume-offer probe already did this check, but the actual install-start path didn't) -- copying a whole game folder elsewhere could cause components to be skipped as "already completed" that were never installed at the new location.

Testing

  • Full solution build succeeds, 0 errors.
  • 20/20 passing across the feature's test files: InstallStartReadinessOptionsTests, NoCheckpointInstallTests, WizardResumeReentryTests (5, incl. 2 new destination-mismatch regression tests), InstallStartPageHeadlessTests (5, incl. 3 new Resume/Start-over interaction tests), InstallingPageHeadlessTests (4, incl. 1 new Stop-Install regression test), FomodGateHeadlessTests.

Post-Deploy Monitoring & Validation

  • Watch for player reports of Resume/Retry not responding after stopping an install mid-run -- should no longer reproduce; the button is now hidden in that case with clear copy instead.
  • Watch for reports of a fresh install skipping mods the player expects to run -- would indicate a stale/mismatched session file slipping past the new destination check.
  • No schema or data migration involved; rollback is reverting this PR's commits.

Compound Engineering
Claude Code

Copilot added 9 commits July 29, 2026 21:10
Embedded <!--<<ModSync>> metadata blocks never carry a Name field (it
lives in the markdown header), but DeserializeComponent required Name
unconditionally, so parsing that block always threw and silently fell
back to a lossy legacy parser that assigned a fresh random GUID. Thread
an optional requireName parameter through DeserializeComponent,
DeserializeYamlComponent, DeserializeModComponentFromTomlString, and
ModComponent.DeserializeTomlComponent, defaulting to true everywhere
except the two embedded-metadata-block parse paths in MarkdownParser.

Also fix instruction/option grouping in ProcessInstructionsAndOptions
and GroupKeyValuePairsIntoInstructions/GroupKeyValuePairsIntoOptions:
boundary detection keyed on a hardcoded field name (Action/Name) broke
when Guid legitimately preceded it in field order. Use duplicate-key
detection instead, which is order-independent.

Corrects MarkdownFileTests' own fixture, which was itself invalid YAML
(brace-wrapped GUIDs parse as YAML flow-mappings; unindented fields
de-indent out of their list item), and adds C2RoundtripInvariantTests
as a self-contained regression guard for the invariant.
…params

ProcessInstructionsAndOptions's inline Instructions/Options loops handled
a KeyValuePair<string, object> case that can never execute there: that
branch only runs when hasKeyValuePairs is false, and any KeyValuePair
item's runtime type name always starts with "KeyValuePair", which would
have made hasKeyValuePairs true. Removed the dead branch and the now-
unused accumulator dictionaries.

Also added XML doc comments for the requireName parameter on
DeserializeYamlComponent, DeserializeModComponentFromTomlString, and
ModComponent.DeserializeTomlComponent, which had gained it without
documentation (DeserializeComponent already had one).
…API fixups)

U1: remove the <Compile Remove> exclusions for DocumentationRoundTripTests.cs,
MarkdownFileTests.cs, and MarkdownImportTests.cs in ModSync.Tests.csproj so
they compile and run again.

U2: fix the compile/runtime issues re-enabling them surfaced:
- DocumentationRoundTripTests.cs: skip via Assert.Inconclusive when the
  test_modbuild_k1.md fixture is absent, instead of a hard Assert.Fail;
  fix a stale ModLinkFilenames reference to the current Dependencies property.
- MarkdownImportTests.cs: skip via Assert.Inconclusive when the mod-builds
  corpus is absent; update to current ModComponent/Category APIs (no more
  CSharpKOTOR.ModComponent, Category is now a list); remove assertions on
  Instruction.Guid, which no longer exists on that type; drop assertions
  tied to corpus content that no longer matches the current fixture.
…be, --no-checkpoint wiring

Adds ValidationPipelineOptions.InstallStartReadiness, an environment-only
preset reused by the wizard's pre-install readiness summary instead of a
second validation pipeline. Adds ResumableSessionInfo and
CheckpointManager.ProbeResumableSessionAsync, a static probe against the
on-disk install_session.json (destination path + overlapping component
GUIDs) so the wizard can detect a resumable session on re-entry without
needing in-memory session state. Wires up the previously-inert
--no-checkpoint CLI flag through InstallCoordinator.InitializeAsync so it
disables Git checkpoint commits while leaving session-based resume intact.
InstallStartPage now runs the InstallStartReadiness preset on every
navigation, blocks Next while critical readiness errors remain, and
probes for a resumable session at the destination on every re-entry --
offering Resume previous / Start over independent of in-memory state.

InstallingPage surfaces which component is active, overall progress,
and a healthy/failed/cancelled run state on every callback, and gates
auto-restart behind an explicit Resume/Retry click instead of treating
any exit as a completed run. Failure copy reports completed-vs-remaining
counts and explicitly disclaims full pristine-folder restoration.

Removes InstallationErrorDialog, whose three-way Rollback/Continue/Abort
choice implied a full-folder restore this product doesn't deliver;
its rollback-capable sibling (the Git checkpoint browser) remains
separate, pre-existing tooling untouched by this change.
Adds headless coverage for the resume-offer branch that existed in
production code but wasn't exercised: the offer blocking Next until a
choice is made, Resume previous unblocking Next while preserving the
on-disk session, and Start over clearing resumability and resetting
component state.
Updates AGENTS.md and the validation/CLI knowledgebase docs to describe
InstallStartPage's readiness check and resume offer, InstallingPage's
honest success/failed/cancelled states, the InstallStartReadiness
validation preset, and --no-checkpoint's actual (Git-commits-only) scope.
Verified against the implementing code -- no drift found.
… reads

Code review of the trust-first install experience surfaced three real
bugs:

- InstallingPage.ResumeRetryButton_Click reused the wizard dialog's
  single-lifetime CancellationTokenSource. Once "Stop Install" cancels
  it, that token stays cancelled for the dialog's remaining life, so a
  later Resume/Retry click passed an already-cancelled token into
  Task.Run -- which never invokes its delegate for an already-cancelled
  token, silently hanging the UI forever with no error. Resume/Retry is
  now hidden after an explicit Stop Install, directing the player to
  reopen the wizard instead, where InstallStartPage offers the same
  resume via the on-disk session file (unaffected by the dialog's spent
  token).

- CheckpointManager.ProbeResumableSessionAsync deserialized
  install_session.json with no exception handling; a corrupted or
  truncated file (e.g. from a crash mid-write) threw an unhandled
  exception on the wizard's navigation path instead of failing closed.
  Now treated the same as "no session".

- CheckpointManager.InitializeAsync adopted an existing session file
  without checking whether it was written for the current destination,
  unlike ProbeResumableSessionAsync which already made that check. A
  session file copied in from a different install (e.g. the whole game
  folder copied elsewhere) could silently donate its Completed/Skipped
  markers to an unrelated install, causing components to be skipped
  that were never actually installed at the new destination.

Adds regression coverage for all three: a headless test asserting
Resume/Retry is hidden after a cancellation-based failure, and two
CheckpointManager tests for cross-destination session probing and
adoption.
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