Senior software engineer. I build the tools AI agents reach for: MCP servers, scrapers that hold up, local LLM tooling and Unreal Engine modding pipelines.
I spend about 13 hours a day in a terminal. By day I run the crawlers behind Dimensions at Digital Science. The rest of the time I build small, sharp, dependency-light tools that give AI agents real capabilities, and I take apart games that were never meant to be modded.
- Skynet Cluster: a local meeting place where AI agents hand off work. Claude Code, opencode, Codex or a local model connect over MCP to a shared worker registry, task board, message bus and full-text memory. One agent delegates, a sentry in another folder picks it up. Dumb pipes, real agents. Live page
- TurboProvider: a control panel for llama.cpp that reads a model's GGUF header and tunes it for maximum context on your GPU, with MoE expert offload and a quantized KV cache. It runs a 30B MoE coder at 256K context on a 16 GB card. Pure Python standard library.
- cc-bridge: read and continue your local Claude Code and OpenCode chats from your phone over LAN or VPN. A reply resumes the exact session with full context, and a chat can keep itself going once your usage limit resets overnight. No cloud relay. Live page
- Telegram BRO: a two-way Telegram channel for AI agents. A dozen CLI commands let any agent message you, wait for your reply, send voice notes, transcribe audio offline and schedule reminders. Live page
- FreeToken Panel: a one-page control panel for the FreeToken MoE offload engine. Pick a model, load it, watch VRAM, fire a test prompt.
- Real Browser MCP: a real Chrome as MCP tools, so agents can browse past Cloudflare and Turnstile the way a person does.
- Scraper MCP: search, scrape and render with progressive fallbacks, from plain HTTP up to a visible browser.
- Real Mail MCP: send, read, search, reply to and forward Gmail from an agent.
- Mongo Memory MCP: long-term agent memory on MongoDB, searchable across sessions.
- Time MCP: dates, time zones and scheduling maths for agents that need to know when now is.
- MTMapInjector: a static-asset modding pipeline for Motor Town (Unreal Engine 5.5). It rewrites cooked
.uassetand.umapfiles to inject delivery points, garages, foliage, vehicles and a whole economy into World Partition cells, with no editor and no engine source, then builds client and dedicated server paks. - Arini: a custom island for Motor Town, built with MTMapInjector.
- UE4 Modding Tutorial: how to mod an Unreal Engine game with no mod support. Find the AES key, browse the paks, edit the assets, repack.
- ZMTLoader: a Motor Town mod loader that maps every installed pak, detects asset conflicts, fixes them and launches the game.
- Also: MoreTuning, MTDoubleEconomy, PakMergeMT, MT_MOD_ServerEngineFix, torqueCurve
- AI and agents: MCP servers, browser automation and anti-bot scraping (puppeteer-real-browser, Playwright, Selenium), local LLMs (llama.cpp, Ollama), OCR and document processing
- Backend: Go, Python (FastAPI, Flask), Node.js and TypeScript, C#, Java, C and C++, REST, WebSocket, metered API gateways
- Frontend: TypeScript, React, Vue, Tailwind, Jinja2, EJS
- Data: PostgreSQL, MySQL and MariaDB, MS SQL, MongoDB, Redis, SQLite, Solr
- DevOps and cloud: Docker, Kubernetes, Jenkins, Nginx, AWS, Azure, Linux, Bash, Grafana
Got a scraper that keeps breaking, an agent that needs real tools, or a game that says no to mods? Find me on LinkedIn or write to mileamihai@outlook.it.
If my tools saved you an afternoon, you can buy me a coffee on Ko-fi or Buy Me a Coffee.



