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fix(scan): truncate shodan banners on rune boundaries - #326

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vmfunc merged 1 commit into
vmfunc:mainfrom
TBX3D:fix/shodan-banner-utf8
Jul 22, 2026
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fix(scan): truncate shodan banners on rune boundaries#326
vmfunc merged 1 commit into
vmfunc:mainfrom
TBX3D:fix/shodan-banner-utf8

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@TBX3D

@TBX3D TBX3D commented Jul 4, 2026

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truncateBanner sliced by byte offset, so a multibyte utf-8 rune landing
across the limit was cut mid-sequence and emitted invalid utf-8. shodan
banners routinely carry non-ascii bytes, so this corrupted logged and
printed output. count runes instead so the cut lands on a boundary.

truncateBanner sliced by byte offset, so a multibyte utf-8 rune landing
across the limit was cut mid-sequence and emitted invalid utf-8. shodan
banners routinely carry non-ascii bytes, so this corrupted logged and
printed output. count runes instead so the cut lands on a boundary.
@TBX3D
TBX3D requested a review from vmfunc as a code owner July 4, 2026 01:11
@github-actions github-actions Bot added size/s <50 lines changed scan changes to scan engine tests test changes labels Jul 4, 2026
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github-actions Bot commented Jul 4, 2026

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pr summary

2 files changed (+9 -2)

category files
go source 2
tests 1

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Additional details and impacted files
@@           Coverage Diff           @@
##             main     #326   +/-   ##
=======================================
  Coverage        ?   54.75%           
=======================================
  Files           ?       81           
  Lines           ?     6874           
  Branches        ?        0           
=======================================
  Hits            ?     3764           
  Misses          ?     2841           
  Partials        ?      269           

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correct fix, byte slicing at maxLen was splitting multibyte runes on hostile banner data. maxLen becomes a rune count instead of a byte count now, which is what you actually want for banner display. good test cases too. in.

@vmfunc
vmfunc merged commit a35f3bc into vmfunc:main Jul 22, 2026
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3 participants