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zedarvates/README.md

Hi, I'm Sylvain Galliez

Systems architect building local-first AI, autonomous pipelines, and creative real-time engines.

GitHub ORCID YouTube Location Open to collaboration

I am a self-taught systems architect with a background in industrial sciences and a creative practice spanning 3D, game engines, and generative media. I design systems where AI agents, local inference, and real-time tools work together as coherent, reproducible pipelines.

I care about software that remains understandable, runs close to the user, and turns ambitious research ideas into practical tools.

What I build

  • Agent systems — orchestration, memory, skill graphs, evaluation, and multi-model workflows.
  • Local-first AI — offline inference, voice interfaces, GPU and edge runtimes, and privacy-conscious automation.
  • Creative engines — generative storytelling, procedural 3D, VR rendering, spatial media, and artist-facing tools.
  • Systems software — Rust and Python backends, performance engineering, robotics experiments, and secure device communication.

Selected projects

Project Focus Main stack
StoryCore Engine Local-first pipeline that turns structured storyboards into coherent images, video, dialogue, and spatial audio. TypeScript
Botte Secrète Token-efficiency toolkit combining code audits, local-model routing, skill filtering, and automated engineering workflows. Python
AIMesher AI-first real-time generative 3D editor built around Three.js and a modular patch architecture. JavaScript
FoveaCore Experimental VR renderer combining low-poly structure, Gaussian Splatting, and procedural or neural styling. GDScript
Hermes Rust Backend High-performance inference and API backend using ONNX Runtime, Candle, Hailo-8, and multi-GPU execution. Rust
RealGibberLink Directional communication experiments using ultrasonic and optical handshakes for robotics. Rust

Explore all public repositories →

Core toolbox

  • Languages: Python, Rust, TypeScript, JavaScript, GDScript
  • AI and inference: PyTorch, ONNX Runtime, Candle, CUDA, Whisper, local LLMs
  • Creative and real-time: Godot, Unity, Three.js, Blender, ComfyUI
  • Systems and delivery: Docker, REST APIs, GitHub Actions, MCP

Work with me

I am open to freelance work, consulting, open-source collaboration, and technical conversations around:

  • autonomous agents and local AI systems;
  • creative automation and generative media pipelines;
  • game, 3D, and VR prototypes;
  • Rust backends and performance-focused tooling.

You can follow my work on GitHub, watch project demonstrations on YouTube, or view my ORCID record.

Pinned Loading

  1. StoryCore-Engine StoryCore-Engine Public template

    A local‑first AI pipeline that generates coherent images, videos, stories, dialogues, and spatial audio from an augmented storyboard. It structures prompts, ensures narrative continuity, automates …

    TypeScript 8 1

  2. FoveaCore FoveaCore Public

    FoveaCore is a next‑generation VR rendering engine designed to surpass traditional 3D pipelines. Combining structural low‑poly geometry, dynamic Gaussian Splatting, and a procedural or neural Style…

    GDScript 3

  3. GemReward-Service GemReward-Service Public

    roof‑of‑Contribution Chain traceable token contributions in a Web3‑adjacent ecosystem (without classic blockchain complexity) earn voting power on roadmap priorities Closed Gem Economy: gems act as…

    Python 2

  4. RealGibberLink-secure-directional-comm RealGibberLink-secure-directional-comm Public template

    ultrasonic + QR handshake · No RF · MIT - No data leak - non-RF- for drones & robots- secure-communication post-quantum ultrasonic qr-code laser-communication air-gapped autonomous-systems

    Rust 1

  5. CUDAgraveyard CUDAgraveyard Public

    Autonomous AI that automatically discovers faster and more energy-efficient CUDA kernels than human engineers ⚰️ – the graveyard of cuBLAS, FlashAttention and every hand-tuned kernel.

    Python

  6. hermes-rust-backend hermes-rust-backend Public

    High-performance Rust backend for Hermes Agent — ONNX Runtime, Candle, Hailo-8, multi-GPU, REST API

    Rust 3