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HeapsIO
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heaps
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Forward Improvements
CI
#1161:
Pull request
#1369
opened by
TothBenoit
10m 31s
forwardWork
forwardWork
10m 31s
View #1369
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Added support for Capsule and Rectangle lights to Forward
CI
#1160:
Commit
b445221
pushed by
TothBenoit
10m 52s
forwardWork
forwardWork
10m 52s
View #1369
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Added specular light direction in forward
CI
#1159:
Commit
01f914b
pushed by
TothBenoit
10m 37s
forwardWork
forwardWork
10m 37s
View workflow file
Rectangle shadow now used Texture2D instead of cube
CI
#1158:
Commit
bafd432
pushed by
TothBenoit
7m 59s
forwardWork
forwardWork
7m 59s
View workflow file
Finished light / shadow data separation
CI
#1157:
Commit
0e7b98d
pushed by
TothBenoit
10m 28s
forwardWork
forwardWork
10m 28s
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DX12Driver : try call enableBindless() before throwing
CI
#1156:
Commit
2453d89
pushed by
julesvannier
10m 21s
master
master
10m 21s
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Synchronize Wiki
Synchronize Wiki
#713:
Scheduled
8s
master
master
8s
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Synchronize Wiki
Synchronize Wiki
#712:
Scheduled
8s
master
master
8s
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Synchronize Wiki
Synchronize Wiki
#711:
Scheduled
8s
master
master
8s
View workflow file
[s2d] Rework interactive registration to be lazily sorted instead of each time an interactive is added
CI
#1155:
Pull request
#1368
opened by
EspeuteClement
10m 30s
lazy-2d-interactives
lazy-2d-interactives
10m 30s
View #1368
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[s2d] Rework interactive registration to be lazily sorted instead of …
CI
#1154:
Commit
d93d745
pushed by
EspeuteClement
10m 44s
lazy-2d-interactives
lazy-2d-interactives
10m 44s
View #1368
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disable inline of helpers by default
CI
#1153:
Commit
0c9009a
pushed by
ncannasse
10m 30s
hxsl_helpers
hxsl_helpers
10m 30s
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HXSL : Moved Final var inlining to Eval. Extended inlining support to…
CI
#1152:
Commit
b9aa6dc
pushed by
TothBenoit
9m 48s
master
master
9m 48s
View workflow file
Factorized capsule and rectangle light evaluation + minor fixed
CI
#1151:
Commit
0628cce
pushed by
TothBenoit
10m 5s
master
master
10m 5s
View workflow file
Synchronize Wiki
Synchronize Wiki
#710:
Scheduled
9s
master
master
9s
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Fixed slides debug when a CascadeShadow is set as mainLight
CI
#1150:
Commit
b656104
pushed by
TothBenoit
10m 8s
master
master
10m 8s
View workflow file
CascadeShadow : Fixed allocTarget with cascadeCount at 1
CI
#1149:
Commit
6fa6df4
pushed by
TothBenoit
8m 44s
master
master
8m 44s
View workflow file
Do not call computeStatic on light without static shadows
CI
#1148:
Commit
25721e7
pushed by
TothBenoit
10m 7s
master
master
10m 7s
View workflow file
Fixed RWTexture that got cleared after being compute a first time.
CI
#1147:
Commit
7c581d3
pushed by
TothBenoit
7m 36s
master
master
7m 36s
View workflow file
CascadeShadow : Use SamplerArray instead of Array of Textures and dec…
CI
#1146:
Commit
2b3ae58
pushed by
TothBenoit
10m 31s
master
master
10m 31s
View workflow file
Added support for depth texture array on GL and DX12
CI
#1145:
Commit
cc0976f
pushed by
TothBenoit
9m 57s
master
master
9m 57s
View workflow file
Blur : Added layer argument to blur pass
CI
#1144:
Commit
4209431
pushed by
TothBenoit
9m 56s
master
master
9m 56s
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Synchronize Wiki
Synchronize Wiki
#709:
Scheduled
10s
master
master
10s
View workflow file
Added TextureArray support to TextureCache.
CI
#1143:
Commit
07c80ad
pushed by
TothBenoit
10m 25s
master
master
10m 25s
View workflow file
HXSL : Allow to resolve bindless sampler and buffer from IVec2 and Int
CI
#1142:
Commit
a3002ff
pushed by
TothBenoit
10m 10s
master
master
10m 10s
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