Implement new features: missileArch, missileTrailRainbow, missileDlightRainbow and explosionConfetti; and some fix - #13
Merged
Conversation
…e unnecessary attack switches
…ghtRainbow and missileTrailRainbow
…d BFP function commands
LegendaryGuard
force-pushed
the
missileArch_rnbw
branch
from
August 24, 2026 22:22
bad5831 to
6620c9f
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
CHANGELOG
missileArch [0/1]to make projectile move in an arch, it can be enabled in the weapon configmissileDlightRainbow [0/1]to see rainbow dynamic rainbow light effect, andmissileTrailRainbow [0/1]to see rainbow trail effect, it can be enabled in the skin configexplosionConfetti <number of confetti leafs>in the skin config for the explosionTORSO_ATTACK0_STRIKEin CONTROLS menu, remove animation attack switches for that part